1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN 0
28 #define INFO_MODE_TITLE 1
29 #define INFO_MODE_ELEMENTS 2
30 #define INFO_MODE_MUSIC 3
31 #define INFO_MODE_CREDITS 4
32 #define INFO_MODE_PROGRAM 5
33 #define INFO_MODE_VERSION 6
34 #define INFO_MODE_LEVELSET 7
36 #define MAX_INFO_MODES 8
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_TOUCH 7
49 #define SETUP_MODE_SHORTCUTS 8
50 #define SETUP_MODE_SHORTCUTS_1 9
51 #define SETUP_MODE_SHORTCUTS_2 10
52 #define SETUP_MODE_SHORTCUTS_3 11
53 #define SETUP_MODE_SHORTCUTS_4 12
54 #define SETUP_MODE_SHORTCUTS_5 13
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK 14
58 #define SETUP_MODE_CHOOSE_OTHER 15
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
63 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
64 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
65 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
66 #define SETUP_MODE_CHOOSE_RENDERING 21
67 #define SETUP_MODE_CHOOSE_GRAPHICS 22
68 #define SETUP_MODE_CHOOSE_SOUNDS 23
69 #define SETUP_MODE_CHOOSE_MUSIC 24
70 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
71 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
72 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
73 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
74 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
75 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
77 #define MAX_SETUP_MODES 31
79 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
81 /* for input setup functions */
82 #define SETUPINPUT_SCREEN_POS_START 0
83 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
84 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
85 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
87 /* for various menu stuff */
88 #define MENU_SCREEN_START_XPOS 1
89 #define MENU_SCREEN_START_YPOS 2
90 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
91 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
92 #define MENU_TITLE1_YPOS 8
93 #define MENU_TITLE2_YPOS 46
94 #define MENU_SCREEN_INFO_XSTART 16
95 #define MENU_SCREEN_INFO_YSTART1 100
96 #define MENU_SCREEN_INFO_YSTART2 128
97 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
98 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
99 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
100 MENU_SCREEN_INFO_YSTART2 - \
102 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
103 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
104 MENU_SCREEN_INFO_YSTEP)
105 #define NUM_INFO_ELEMENTS_FROM_CONF \
106 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
107 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
108 MAX_MENU_ENTRIES_ON_SCREEN)
109 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
110 MAX_INFO_ELEMENTS_ON_SCREEN), \
111 NUM_INFO_ELEMENTS_FROM_CONF)
112 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
113 #define MAX_MENU_TEXT_LENGTH_BIG 13
114 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
116 /* buttons and scrollbars identifiers */
117 #define SCREEN_CTRL_ID_PREV_LEVEL 0
118 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
119 #define SCREEN_CTRL_ID_PREV_PLAYER 2
120 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
121 #define SCREEN_CTRL_ID_SCROLL_UP 4
122 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
123 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
125 #define NUM_SCREEN_GADGETS 7
127 #define NUM_SCREEN_MENUBUTTONS 4
128 #define NUM_SCREEN_SCROLLBUTTONS 2
129 #define NUM_SCREEN_SCROLLBARS 1
131 #define SCREEN_MASK_MAIN (1 << 0)
132 #define SCREEN_MASK_INPUT (1 << 1)
134 /* graphic position and size values for buttons and scrollbars */
135 #define SC_MENUBUTTON_XSIZE TILEX
136 #define SC_MENUBUTTON_YSIZE TILEY
138 #define SC_SCROLLBUTTON_XSIZE TILEX
139 #define SC_SCROLLBUTTON_YSIZE TILEY
141 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
143 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
144 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
145 SC_SCROLLBUTTON_YSIZE)
147 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
148 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
150 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
151 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
152 SC_SCROLLBUTTON_YSIZE)
154 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
155 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
156 SC_SCROLL_VERTICAL_YSIZE)
158 #define SC_BORDER_SIZE 14
161 /* forward declarations of internal functions */
162 static void HandleScreenGadgets(struct GadgetInfo *);
163 static void HandleSetupScreen_Generic(int, int, int, int, int);
164 static void HandleSetupScreen_Input(int, int, int, int, int);
165 static void CustomizeKeyboard(int);
166 static void CalibrateJoystick(int);
167 static void execSetupGame(void);
168 static void execSetupGraphics(void);
169 static void execSetupSound(void);
170 static void execSetupTouch(void);
171 static void execSetupArtwork(void);
172 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
174 static void DrawChooseLevelSet(void);
175 static void DrawChooseLevelNr(void);
176 static void DrawInfoScreen(void);
177 static void DrawSetupScreen(void);
179 static void DrawInfoScreen_NotAvailable(char *, char *);
180 static void DrawInfoScreen_HelpAnim(int, int, boolean);
181 static void DrawInfoScreen_HelpText(int, int, int, int);
182 static void HandleInfoScreen_Main(int, int, int, int, int);
183 static void HandleInfoScreen_TitleScreen(int);
184 static void HandleInfoScreen_Elements(int);
185 static void HandleInfoScreen_Music(int);
186 static void HandleInfoScreen_Credits(int);
187 static void HandleInfoScreen_Program(int);
188 static void HandleInfoScreen_Version(int);
190 static void MapScreenMenuGadgets(int);
191 static void MapScreenGadgets(int);
192 static void MapScreenTreeGadgets(TreeInfo *);
194 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
196 static int info_mode = INFO_MODE_MAIN;
197 static int setup_mode = SETUP_MODE_MAIN;
199 static TreeInfo *window_sizes = NULL;
200 static TreeInfo *window_size_current = NULL;
202 static TreeInfo *scaling_types = NULL;
203 static TreeInfo *scaling_type_current = NULL;
205 static TreeInfo *rendering_modes = NULL;
206 static TreeInfo *rendering_mode_current = NULL;
208 static TreeInfo *scroll_delays = NULL;
209 static TreeInfo *scroll_delay_current = NULL;
211 static TreeInfo *snapshot_modes = NULL;
212 static TreeInfo *snapshot_mode_current = NULL;
214 static TreeInfo *game_speeds = NULL;
215 static TreeInfo *game_speed_current = NULL;
217 static TreeInfo *volumes_simple = NULL;
218 static TreeInfo *volume_simple_current = NULL;
220 static TreeInfo *volumes_loops = NULL;
221 static TreeInfo *volume_loops_current = NULL;
223 static TreeInfo *volumes_music = NULL;
224 static TreeInfo *volume_music_current = NULL;
226 static TreeInfo *touch_controls = NULL;
227 static TreeInfo *touch_control_current = NULL;
229 static TreeInfo *move_distances = NULL;
230 static TreeInfo *move_distance_current = NULL;
232 static TreeInfo *drop_distances = NULL;
233 static TreeInfo *drop_distance_current = NULL;
235 static TreeInfo *level_number = NULL;
236 static TreeInfo *level_number_current = NULL;
238 static unsigned int sync_frame_delay = 0;
239 static unsigned int sync_frame_delay_value = GAME_FRAME_DELAY;
245 } window_sizes_list[] =
250 { 100, "100 % (Default)" },
267 } scaling_types_list[] =
269 { SCALING_QUALITY_NEAREST, "None" },
270 { SCALING_QUALITY_LINEAR, "Linear" },
271 { SCALING_QUALITY_BEST, "Anisotropic" },
280 } rendering_modes_list[] =
282 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
283 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
284 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
285 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
294 } game_speeds_list[] =
303 { 1000, "1/1s (Extremely Slow)" },
308 { 29, "1/35s (Original Supaplex)" },
310 { 20, "1/50s (Normal Speed)" },
311 { 14, "1/70s (Maximum Supaplex)" },
315 { 1, "1/1000s (Extremely Fast)" },
325 } scroll_delays_list[] =
327 { 0, "0 Tiles (No Scroll Delay)" },
330 { 3, "3 Tiles (Default)" },
335 { 8, "8 Tiles (Maximum Scroll Delay)"},
344 } snapshot_modes_list[] =
346 { STR_SNAPSHOT_MODE_OFF, "Off" },
347 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
348 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
349 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
382 } touch_controls_list[] =
384 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
385 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
409 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
410 (s) <= GAME_MODE_SETUP ? (s) : \
411 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
412 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
414 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
415 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
416 (i) <= INFO_MODE_LEVELSET ? (i) : \
419 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
420 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
421 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
422 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
423 SETUP_MODE_CHOOSE_ARTWORK : \
424 SETUP_MODE_CHOOSE_OTHER)
426 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
427 menu.draw_xoffset[GAME_MODE_INFO] : \
428 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
429 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
430 menu.draw_yoffset[GAME_MODE_INFO] : \
431 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
433 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
434 menu.draw_xoffset[GAME_MODE_SETUP] : \
435 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
436 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
437 menu.draw_yoffset[GAME_MODE_SETUP] : \
438 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
440 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
441 DRAW_XOFFSET_INFO(info_mode) : \
442 (s) == GAME_MODE_SETUP ? \
443 DRAW_XOFFSET_SETUP(setup_mode) : \
444 menu.draw_xoffset[DRAW_MODE(s)])
445 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
446 DRAW_YOFFSET_INFO(info_mode) : \
447 (s) == GAME_MODE_SETUP ? \
448 DRAW_YOFFSET_SETUP(setup_mode) : \
449 menu.draw_yoffset[DRAW_MODE(s)])
451 #define mSX (SX + DRAW_XOFFSET(game_status))
452 #define mSY (SY + DRAW_YOFFSET(game_status))
454 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
455 menu.list_size[game_status] : \
456 MAX_MENU_ENTRIES_ON_SCREEN)
458 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
459 NUM_MENU_ENTRIES_ON_SCREEN)
462 /* title display and control definitions */
464 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
465 2 * MAX_NUM_TITLE_MESSAGES)
467 #define NO_DIRECT_LEVEL_SELECT (-1)
470 static int num_title_screens = 0;
472 struct TitleControlInfo
481 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
483 /* main menu display and control definitions */
485 #define MAIN_CONTROL_NAME 0
486 #define MAIN_CONTROL_LEVELS 1
487 #define MAIN_CONTROL_SCORES 2
488 #define MAIN_CONTROL_EDITOR 3
489 #define MAIN_CONTROL_INFO 4
490 #define MAIN_CONTROL_GAME 5
491 #define MAIN_CONTROL_SETUP 6
492 #define MAIN_CONTROL_QUIT 7
493 #define MAIN_CONTROL_PREV_LEVEL 8
494 #define MAIN_CONTROL_NEXT_LEVEL 9
495 #define MAIN_CONTROL_FIRST_LEVEL 10
496 #define MAIN_CONTROL_LAST_LEVEL 11
497 #define MAIN_CONTROL_LEVEL_NUMBER 12
498 #define MAIN_CONTROL_LEVEL_INFO_1 13
499 #define MAIN_CONTROL_LEVEL_INFO_2 14
500 #define MAIN_CONTROL_LEVEL_NAME 15
501 #define MAIN_CONTROL_LEVEL_AUTHOR 16
502 #define MAIN_CONTROL_LEVEL_YEAR 17
503 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
504 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
505 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
506 #define MAIN_CONTROL_TITLE_1 21
507 #define MAIN_CONTROL_TITLE_2 22
508 #define MAIN_CONTROL_TITLE_3 23
510 static char str_main_text_name[10];
511 static char str_main_text_first_level[10];
512 static char str_main_text_last_level[10];
513 static char str_main_text_level_number[10];
515 static char *main_text_name = str_main_text_name;
516 static char *main_text_first_level = str_main_text_first_level;
517 static char *main_text_last_level = str_main_text_last_level;
518 static char *main_text_level_number = str_main_text_level_number;
519 static char *main_text_levels = "Levelset";
520 static char *main_text_scores = "Hall Of Fame";
521 static char *main_text_editor = "Level Creator";
522 static char *main_text_info = "Info Screen";
523 static char *main_text_game = "Start Game";
524 static char *main_text_setup = "Setup";
525 static char *main_text_quit = "Quit";
526 static char *main_text_level_name = level.name;
527 static char *main_text_level_author = level.author;
528 static char *main_text_level_year = NULL;
529 static char *main_text_level_imported_from = NULL;
530 static char *main_text_level_imported_by = NULL;
531 static char *main_text_level_tested_by = NULL;
533 struct MainControlInfo
537 struct MenuPosInfo *pos_button;
540 struct TextPosInfo *pos_text;
543 struct TextPosInfo *pos_input;
547 static struct MainControlInfo main_controls[] =
551 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
552 &menu.main.text.name, &main_text_name,
553 &menu.main.input.name, &setup.player_name,
557 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
558 &menu.main.text.levels, &main_text_levels,
563 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
564 &menu.main.text.scores, &main_text_scores,
569 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
570 &menu.main.text.editor, &main_text_editor,
575 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
576 &menu.main.text.info, &main_text_info,
581 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
582 &menu.main.text.game, &main_text_game,
587 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
588 &menu.main.text.setup, &main_text_setup,
593 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
594 &menu.main.text.quit, &main_text_quit,
598 /* (these two buttons are real gadgets) */
600 MAIN_CONTROL_PREV_LEVEL,
601 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
606 MAIN_CONTROL_NEXT_LEVEL,
607 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
613 MAIN_CONTROL_FIRST_LEVEL,
615 &menu.main.text.first_level, &main_text_first_level,
619 MAIN_CONTROL_LAST_LEVEL,
621 &menu.main.text.last_level, &main_text_last_level,
625 MAIN_CONTROL_LEVEL_NUMBER,
627 &menu.main.text.level_number, &main_text_level_number,
631 MAIN_CONTROL_LEVEL_INFO_1,
633 &menu.main.text.level_info_1, NULL,
637 MAIN_CONTROL_LEVEL_INFO_2,
639 &menu.main.text.level_info_2, NULL,
643 MAIN_CONTROL_LEVEL_NAME,
645 &menu.main.text.level_name, &main_text_level_name,
649 MAIN_CONTROL_LEVEL_AUTHOR,
651 &menu.main.text.level_author, &main_text_level_author,
655 MAIN_CONTROL_LEVEL_YEAR,
657 &menu.main.text.level_year, &main_text_level_year,
661 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
663 &menu.main.text.level_imported_from, &main_text_level_imported_from,
667 MAIN_CONTROL_LEVEL_IMPORTED_BY,
669 &menu.main.text.level_imported_by, &main_text_level_imported_by,
673 MAIN_CONTROL_LEVEL_TESTED_BY,
675 &menu.main.text.level_tested_by, &main_text_level_tested_by,
679 MAIN_CONTROL_TITLE_1,
681 &menu.main.text.title_1, &setup.internal.program_title,
685 MAIN_CONTROL_TITLE_2,
687 &menu.main.text.title_2, &setup.internal.program_copyright,
691 MAIN_CONTROL_TITLE_3,
693 &menu.main.text.title_3, &setup.internal.program_company,
706 static int getTitleScreenGraphic(int nr, boolean initial)
708 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
711 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
713 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
717 static int getTitleScreenGameMode(boolean initial)
719 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
723 static int getTitleMessageGameMode(boolean initial)
725 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
728 static int getTitleAnimMode(struct TitleControlInfo *tci)
730 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
732 return base + tci->local_nr;
736 static int getTitleScreenBackground(boolean initial)
738 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
743 static int getTitleMessageBackground(int nr, boolean initial)
745 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
749 static int getTitleBackground(int nr, boolean initial, boolean is_image)
751 int base = (is_image ?
752 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
753 IMG_BACKGROUND_TITLESCREEN_1) :
754 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
755 IMG_BACKGROUND_TITLEMESSAGE_1));
756 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
757 IMG_BACKGROUND_TITLE);
758 int graphic_local = base + nr;
760 if (graphic_info[graphic_local].bitmap != NULL)
761 return graphic_local;
763 if (graphic_info[graphic_global].bitmap != NULL)
764 return graphic_global;
766 return IMG_UNDEFINED;
769 static int getTitleSound(struct TitleControlInfo *tci)
771 boolean is_image = tci->is_image;
772 int initial = tci->initial;
773 int nr = tci->local_nr;
774 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
775 int base = (is_image ?
776 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
777 SND_BACKGROUND_TITLESCREEN_1) :
778 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
779 SND_BACKGROUND_TITLEMESSAGE_1));
780 int sound_global = menu.sound[mode];
781 int sound_local = base + nr;
784 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
785 nr, initial, is_image,
786 sound_global, getSoundListEntry(sound_global)->filename,
787 sound_local, getSoundListEntry(sound_local)->filename);
790 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
793 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
796 return SND_UNDEFINED;
799 static int getTitleMusic(struct TitleControlInfo *tci)
801 boolean is_image = tci->is_image;
802 int initial = tci->initial;
803 int nr = tci->local_nr;
804 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
805 int base = (is_image ?
806 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
807 MUS_BACKGROUND_TITLESCREEN_1) :
808 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
809 MUS_BACKGROUND_TITLEMESSAGE_1));
810 int music_global = menu.music[mode];
811 int music_local = base + nr;
814 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
815 nr, initial, is_image,
816 music_global, getMusicListEntry(music_global)->filename,
817 music_local, getMusicListEntry(music_local)->filename);
820 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
823 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
826 return MUS_UNDEFINED;
829 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
831 boolean is_image = tci->is_image;
832 boolean initial = tci->initial;
833 boolean first = tci->first;
834 int nr = tci->local_nr;
835 struct TitleMessageInfo tmi;
836 struct TitleFadingInfo ti;
838 tmi = (is_image ? (initial ? (first ?
839 titlescreen_initial_first[nr] :
840 titlescreen_initial[nr])
842 titlescreen_first[nr] :
844 : (initial ? (first ?
845 titlemessage_initial_first[nr] :
846 titlemessage_initial[nr])
848 titlemessage_first[nr] :
851 ti.fade_mode = tmi.fade_mode;
852 ti.fade_delay = tmi.fade_delay;
853 ti.post_delay = tmi.post_delay;
854 ti.auto_delay = tmi.auto_delay;
859 static int compareTitleControlInfo(const void *object1, const void *object2)
861 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
862 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
865 if (tci1->initial != tci2->initial)
866 compare_result = (tci1->initial ? -1 : +1);
867 else if (tci1->sort_priority != tci2->sort_priority)
868 compare_result = tci1->sort_priority - tci2->sort_priority;
869 else if (tci1->is_image != tci2->is_image)
870 compare_result = (tci1->is_image ? -1 : +1);
872 compare_result = tci1->local_nr - tci2->local_nr;
874 return compare_result;
877 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
879 int nr, int sort_priority)
881 title_controls[num_title_screens].is_image = is_image;
882 title_controls[num_title_screens].initial = initial;
883 title_controls[num_title_screens].local_nr = nr;
884 title_controls[num_title_screens].sort_priority = sort_priority;
886 title_controls[num_title_screens].first = FALSE; /* will be set later */
891 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
895 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
897 int graphic = getTitleScreenGraphic(i, initial);
898 Bitmap *bitmap = graphic_info[graphic].bitmap;
899 int sort_priority = graphic_info[graphic].sort_priority;
902 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
905 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
907 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
908 char *filename = getLevelSetTitleMessageFilename(i, initial);
909 int sort_priority = tmi->sort_priority;
911 if (filename != NULL)
912 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
916 static void InitializeTitleControls(boolean show_title_initial)
918 num_title_screens = 0;
920 /* 1st step: initialize title screens for game start (only when starting) */
921 if (show_title_initial)
922 InitializeTitleControls_CheckTitleInfo(TRUE);
924 /* 2nd step: initialize title screens for current level set */
925 InitializeTitleControls_CheckTitleInfo(FALSE);
927 /* sort title screens according to sort_priority and title number */
928 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
929 compareTitleControlInfo);
931 /* mark first title screen */
932 title_controls[0].first = TRUE;
935 static boolean visibleMenuPos(struct MenuPosInfo *pos)
937 return (pos != NULL && pos->x != -1 && pos->y != -1);
940 static boolean visibleTextPos(struct TextPosInfo *pos)
942 return (pos != NULL && pos->x != -1 && pos->y != -1);
945 static void InitializeMainControls()
947 boolean local_team_mode = (!options.network && setup.team_mode);
950 /* set main control text values to dynamically determined values */
951 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
953 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
954 menu.main.text.first_level.size));
955 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
956 menu.main.text.last_level.size));
957 strcpy(main_text_level_number, int2str(level_nr,
958 menu.main.text.level_number.size));
960 main_text_level_year = leveldir_current->year;
961 main_text_level_imported_from = leveldir_current->imported_from;
962 main_text_level_imported_by = leveldir_current->imported_by;
963 main_text_level_tested_by = leveldir_current->tested_by;
965 /* set main control screen positions to dynamically determined values */
966 for (i = 0; main_controls[i].nr != -1; i++)
968 struct MainControlInfo *mci = &main_controls[i];
970 struct MenuPosInfo *pos_button = mci->pos_button;
971 struct TextPosInfo *pos_text = mci->pos_text;
972 struct TextPosInfo *pos_input = mci->pos_input;
973 char *text = (mci->text ? *mci->text : NULL);
974 char *input = (mci->input ? *mci->input : NULL);
975 int button_graphic = mci->button_graphic;
976 int font_text = (pos_text ? pos_text->font : -1);
977 int font_input = (pos_input ? pos_input->font : -1);
979 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
980 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
981 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
982 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
983 int text_chars = (text != NULL ? strlen(text) : 0);
984 int input_chars = (input != NULL ? strlen(input) : 0);
987 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
989 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
990 int text_width = font_text_width * text_chars;
991 int text_height = font_text_height;
992 int input_width = font_input_width * input_chars;
993 int input_height = font_input_height;
995 if (nr == MAIN_CONTROL_NAME)
997 menu.main.input.name.width = input_width;
998 menu.main.input.name.height = input_height;
1001 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
1003 pos_button->width = button_width;
1004 pos_button->height = button_height;
1007 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
1009 /* calculate size for non-clickable text -- needed for text alignment */
1010 boolean calculate_text_size = (pos_button == NULL && text != NULL);
1012 if (pos_text->width == -1 || calculate_text_size)
1013 pos_text->width = text_width;
1014 if (pos_text->height == -1 || calculate_text_size)
1015 pos_text->height = text_height;
1017 if (visibleMenuPos(pos_button))
1019 if (pos_text->x == -1)
1020 pos_text->x = pos_button->x + pos_button->width;
1021 if (pos_text->y == -1)
1023 pos_button->y + (pos_button->height - pos_text->height) / 2;
1027 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1029 if (visibleTextPos(pos_text))
1031 if (pos_input->x == -1)
1032 pos_input->x = pos_text->x + pos_text->width;
1033 if (pos_input->y == -1)
1034 pos_input->y = pos_text->y;
1037 if (pos_input->width == -1)
1038 pos_input->width = input_width;
1039 if (pos_input->height == -1)
1040 pos_input->height = input_height;
1045 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1046 int graphic, boolean pressed)
1048 struct GraphicInfo *g = &graphic_info[graphic];
1051 int xoffset = (pressed ? g->pressed_xoffset : 0);
1052 int yoffset = (pressed ? g->pressed_yoffset : 0);
1054 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1056 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1057 g->width, g->height, dst_x, dst_y);
1060 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1061 boolean active_input,
1062 boolean pressed_button)
1066 for (i = 0; main_controls[i].nr != -1; i++)
1068 struct MainControlInfo *mci = &main_controls[i];
1070 if (mci->nr == nr || nr == -1)
1072 struct MenuPosInfo *pos_button = mci->pos_button;
1073 struct TextPosInfo *pos_text = mci->pos_text;
1074 struct TextPosInfo *pos_input = mci->pos_input;
1075 char *text = (mci->text ? *mci->text : NULL);
1076 char *input = (mci->input ? *mci->input : NULL);
1077 int button_graphic = mci->button_graphic;
1078 int font_text = (pos_text ? pos_text->font : -1);
1079 int font_input = (pos_input ? pos_input->font : -1);
1083 button_graphic = BUTTON_ACTIVE(button_graphic);
1084 font_text = FONT_ACTIVE(font_text);
1089 font_input = FONT_ACTIVE(font_input);
1092 if (visibleMenuPos(pos_button))
1094 struct MenuPosInfo *pos = pos_button;
1095 int x = mSX + pos->x;
1096 int y = mSY + pos->y;
1098 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1099 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1102 if (visibleTextPos(pos_text) && text != NULL)
1104 struct TextPosInfo *pos = pos_text;
1105 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1106 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1109 /* (check why/if this is needed) */
1110 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1112 DrawText(x, y, text, font_text);
1115 if (visibleTextPos(pos_input) && input != NULL)
1117 struct TextPosInfo *pos = pos_input;
1118 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1119 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1122 /* (check why/if this is needed) */
1123 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1125 DrawText(x, y, input, font_input);
1131 static void DrawCursorAndText_Main(int nr, boolean active_text,
1132 boolean pressed_button)
1134 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1138 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1139 boolean pressed_button)
1141 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1145 static struct MainControlInfo *getMainControlInfo(int nr)
1149 for (i = 0; main_controls[i].nr != -1; i++)
1150 if (main_controls[i].nr == nr)
1151 return &main_controls[i];
1156 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1161 int rect_x = ALIGNED_TEXT_XPOS(rect);
1162 int rect_y = ALIGNED_TEXT_YPOS(rect);
1164 return (x >= rect_x && x < rect_x + rect->width &&
1165 y >= rect_y && y < rect_y + rect->height);
1168 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1173 int rect_x = ALIGNED_TEXT_XPOS(rect);
1174 int rect_y = ALIGNED_TEXT_YPOS(rect);
1177 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1178 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1179 (x >= rect_x && x < rect_x + rect->width &&
1180 y >= rect_y && y < rect_y + rect->height));
1183 return (x >= rect_x && x < rect_x + rect->width &&
1184 y >= rect_y && y < rect_y + rect->height);
1187 static void AdjustScrollbar(int id, int items_max, int items_visible,
1190 struct GadgetInfo *gi = screen_gadget[id];
1192 if (item_position > items_max - items_visible)
1193 item_position = items_max - items_visible;
1195 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1196 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1197 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1200 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1202 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1206 static void clearMenuListArea()
1208 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1210 /* correct scrollbar position if placed outside menu (playfield) area */
1211 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1212 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1214 /* clear menu list area, but not title or scrollbar */
1215 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1216 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1219 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1221 static int cursor_array[MAX_LEV_FIELDY];
1222 int x = mSX + TILEX * xpos;
1223 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1228 cursor_array[ypos] = graphic;
1230 graphic = cursor_array[ypos];
1234 graphic = BUTTON_ACTIVE(graphic);
1236 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1237 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1240 static void initCursor(int ypos, int graphic)
1242 drawCursorExt(0, ypos, FALSE, graphic);
1245 static void drawCursor(int ypos, boolean active)
1247 drawCursorExt(0, ypos, active, -1);
1250 static void drawCursorXY(int xpos, int ypos, int graphic)
1252 drawCursorExt(xpos, ypos, FALSE, graphic);
1255 static void drawChooseTreeCursor(int ypos, boolean active)
1257 drawCursorExt(0, ypos, active, -1);
1262 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1263 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1264 setup.internal.program_copyright);
1267 void DrawTitleScreenImage(int nr, boolean initial)
1269 int graphic = getTitleScreenGraphic(nr, initial);
1270 Bitmap *bitmap = graphic_info[graphic].bitmap;
1271 int width = graphic_info[graphic].width;
1272 int height = graphic_info[graphic].height;
1273 int src_x = graphic_info[graphic].src_x;
1274 int src_y = graphic_info[graphic].src_y;
1280 if (width > WIN_XSIZE)
1282 /* image width too large for window => center image horizontally */
1283 src_x = (width - WIN_XSIZE) / 2;
1287 if (height > WIN_YSIZE)
1289 /* image height too large for window => center image vertically */
1290 src_y = (height - WIN_YSIZE) / 2;
1294 /* always display title screens centered */
1295 dst_x = (WIN_XSIZE - width) / 2;
1296 dst_y = (WIN_YSIZE - height) / 2;
1298 SetDrawBackgroundMask(REDRAW_ALL);
1299 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1301 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1303 if (DrawingOnBackground(dst_x, dst_y))
1304 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1306 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1308 redraw_mask = REDRAW_ALL;
1311 void DrawTitleScreenMessage(int nr, boolean initial)
1313 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1314 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1316 if (filename == NULL)
1319 /* force TITLE font on title message screen */
1320 SetFontStatus(getTitleMessageGameMode(initial));
1322 /* if chars *and* width set to "-1", automatically determine width */
1323 if (tmi->chars == -1 && tmi->width == -1)
1324 tmi->width = viewport.window[game_status].width;
1326 /* if lines *and* height set to "-1", automatically determine height */
1327 if (tmi->lines == -1 && tmi->height == -1)
1328 tmi->height = viewport.window[game_status].height;
1330 /* if chars set to "-1", automatically determine by text and font width */
1331 if (tmi->chars == -1)
1332 tmi->chars = tmi->width / getFontWidth(tmi->font);
1334 tmi->width = tmi->chars * getFontWidth(tmi->font);
1336 /* if lines set to "-1", automatically determine by text and font height */
1337 if (tmi->lines == -1)
1338 tmi->lines = tmi->height / getFontHeight(tmi->font);
1340 tmi->height = tmi->lines * getFontHeight(tmi->font);
1342 /* if x set to "-1", automatically determine by width and alignment */
1344 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1346 /* if y set to "-1", automatically determine by height and alignment */
1348 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1350 SetDrawBackgroundMask(REDRAW_ALL);
1351 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1353 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1355 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1356 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1357 tmi->autowrap, tmi->centered, tmi->parse_comments);
1362 void DrawTitleScreen()
1364 KeyboardAutoRepeatOff();
1366 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1371 boolean CheckTitleScreen(boolean levelset_has_changed)
1373 static boolean show_title_initial = TRUE;
1374 boolean show_titlescreen = FALSE;
1376 /* needed to be able to skip title screen, if no image or message defined */
1377 InitializeTitleControls(show_title_initial);
1379 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1380 show_titlescreen = TRUE;
1382 /* show initial title images and messages only once at program start */
1383 show_title_initial = FALSE;
1385 return (show_titlescreen && num_title_screens > 0);
1390 static LevelDirTree *leveldir_last_valid = NULL;
1391 boolean levelset_has_changed = FALSE;
1392 int fade_mask = REDRAW_FIELD;
1394 LimitScreenUpdates(FALSE);
1396 FadeSetLeaveScreen();
1398 /* do not fade out here -- function may continue and fade on editor screen */
1401 FadeSoundsAndMusic();
1403 KeyboardAutoRepeatOn();
1406 audio.sound_deactivated = FALSE;
1410 /* needed if last screen was the playing screen, invoked from level editor */
1411 if (level_editor_test_game)
1413 CloseDoor(DOOR_CLOSE_ALL);
1415 SetGameStatus(GAME_MODE_EDITOR);
1422 /* needed if last screen was the setup screen and fullscreen state changed */
1423 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1424 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1426 /* leveldir_current may be invalid (level group, parent link) */
1427 if (!validLevelSeries(leveldir_current))
1428 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1430 if (leveldir_current != leveldir_last_valid)
1431 levelset_has_changed = TRUE;
1433 /* store valid level series information */
1434 leveldir_last_valid = leveldir_current;
1436 init_last = init; /* switch to new busy animation */
1438 /* needed if last screen (level choice) changed graphics, sounds or music */
1439 ReloadCustomArtwork(0);
1441 if (CheckTitleScreen(levelset_has_changed))
1443 game_status_last_screen = GAME_MODE_MAIN;
1445 SetGameStatus(GAME_MODE_TITLE);
1452 /* needed if different viewport properties defined for menues */
1453 ChangeViewportPropertiesIfNeeded();
1455 if (redraw_mask & REDRAW_ALL)
1456 fade_mask = REDRAW_ALL;
1458 if (CheckIfGlobalBorderHasChanged())
1459 fade_mask = REDRAW_ALL;
1463 SetDrawtoField(DRAW_BACKBUFFER);
1465 /* level_nr may have been set to value over handicap with level editor */
1466 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1467 level_nr = leveldir_current->handicap_level;
1469 LoadLevel(level_nr);
1470 LoadScore(level_nr);
1472 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1473 SetDrawDeactivationMask(REDRAW_NONE);
1474 SetDrawBackgroundMask(REDRAW_FIELD);
1476 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1479 if (fade_mask == REDRAW_ALL)
1480 RedrawGlobalBorder();
1485 InitializeMainControls();
1487 DrawCursorAndText_Main(-1, FALSE, FALSE);
1488 DrawPreviewLevelInitial();
1490 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1493 if (TAPE_IS_EMPTY(tape))
1495 DrawCompleteVideoDisplay();
1500 /* create gadgets for main menu screen */
1501 FreeScreenGadgets();
1502 CreateScreenGadgets();
1504 /* map gadgets for main menu screen */
1506 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1508 /* copy actual game door content to door double buffer for OpenDoor() */
1509 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1510 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1512 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1514 DrawMaskedBorder(fade_mask);
1519 /* update screen area with special editor door */
1520 redraw_mask |= REDRAW_ALL;
1523 SetMouseCursor(CURSOR_DEFAULT);
1527 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1530 static void gotoTopLevelDir()
1532 /* move upwards until inside (but not above) top level directory */
1533 while (leveldir_current->node_parent &&
1534 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1536 /* write a "path" into level tree for easy navigation to last level */
1537 if (leveldir_current->node_parent->node_group->cl_first == -1)
1539 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1540 int leveldir_pos = posTreeInfo(leveldir_current);
1541 int num_page_entries;
1542 int cl_first, cl_cursor;
1544 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1545 num_page_entries = num_leveldirs;
1547 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1549 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1550 cl_cursor = leveldir_pos - cl_first;
1552 leveldir_current->node_parent->node_group->cl_first = cl_first;
1553 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1556 leveldir_current = leveldir_current->node_parent;
1560 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1562 static unsigned int title_delay = 0;
1563 static int title_screen_nr = 0;
1564 static int last_sound = -1, last_music = -1;
1565 boolean return_to_main_menu = FALSE;
1566 struct TitleControlInfo *tci;
1569 if (button == MB_MENU_INITIALIZE)
1572 title_screen_nr = 0;
1573 tci = &title_controls[title_screen_nr];
1575 SetAnimStatus(getTitleAnimMode(tci));
1577 last_sound = SND_UNDEFINED;
1578 last_music = MUS_UNDEFINED;
1580 if (num_title_screens != 0)
1582 FadeSetEnterScreen();
1584 /* use individual title fading instead of global "enter screen" fading */
1585 fading = getTitleFading(tci);
1588 if (game_status_last_screen == GAME_MODE_INFO)
1590 if (num_title_screens == 0)
1592 /* switch game mode from title screen mode back to info screen mode */
1593 SetGameStatus(GAME_MODE_INFO);
1595 DrawInfoScreen_NotAvailable("Title screen information:",
1596 "No title screen for this level set.");
1600 FadeSoundsAndMusic();
1603 FadeOut(REDRAW_ALL);
1605 /* only required to update logic for redrawing global border */
1608 /* title screens may have different window size */
1609 ChangeViewportPropertiesIfNeeded();
1612 DrawTitleScreenImage(tci->local_nr, tci->initial);
1614 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1616 sound = getTitleSound(tci);
1617 music = getTitleMusic(tci);
1619 if (sound != last_sound)
1620 PlayMenuSoundExt(sound);
1621 if (music != last_music)
1622 PlayMenuMusicExt(music);
1627 SetMouseCursor(CURSOR_NONE);
1631 DelayReached(&title_delay, 0); /* reset delay counter */
1636 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1637 button = MB_MENU_CHOICE;
1639 if (button == MB_MENU_LEAVE)
1641 return_to_main_menu = TRUE;
1643 else if (button == MB_MENU_CHOICE)
1645 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1647 SetGameStatus(GAME_MODE_INFO);
1649 info_mode = INFO_MODE_MAIN;
1658 if (title_screen_nr < num_title_screens)
1660 tci = &title_controls[title_screen_nr];
1662 SetAnimStatus(getTitleAnimMode(tci));
1664 sound = getTitleSound(tci);
1665 music = getTitleMusic(tci);
1667 if (sound == SND_UNDEFINED || sound != last_sound)
1669 if (music == MUS_UNDEFINED || music != last_music)
1672 fading = getTitleFading(tci);
1674 FadeOut(REDRAW_ALL);
1677 DrawTitleScreenImage(tci->local_nr, tci->initial);
1679 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1681 sound = getTitleSound(tci);
1682 music = getTitleMusic(tci);
1684 if (sound != last_sound)
1685 PlayMenuSoundExt(sound);
1686 if (music != last_music)
1687 PlayMenuMusicExt(music);
1694 DelayReached(&title_delay, 0); /* reset delay counter */
1698 FadeSoundsAndMusic();
1700 return_to_main_menu = TRUE;
1704 if (return_to_main_menu)
1706 SetMouseCursor(CURSOR_DEFAULT);
1708 /* force full menu screen redraw after displaying title screens */
1709 redraw_mask = REDRAW_ALL;
1711 if (game_status_last_screen == GAME_MODE_INFO)
1713 SetGameStatus(GAME_MODE_INFO);
1715 info_mode = INFO_MODE_MAIN;
1719 else /* default: return to main menu */
1721 SetGameStatus(GAME_MODE_MAIN);
1728 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1730 int old_level_nr = level_nr;
1733 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1734 new_level_nr = selected_level_nr;
1736 new_level_nr = old_level_nr + step * direction;
1738 if (new_level_nr < leveldir_current->first_level)
1739 new_level_nr = leveldir_current->first_level;
1740 if (new_level_nr > leveldir_current->last_level)
1741 new_level_nr = leveldir_current->last_level;
1743 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1745 /* skipping levels is only allowed when trying to skip single level */
1746 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1747 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1749 leveldir_current->handicap_level++;
1750 SaveLevelSetup_SeriesInfo();
1753 new_level_nr = leveldir_current->handicap_level;
1756 if (new_level_nr != old_level_nr)
1758 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1760 PlaySound(SND_MENU_ITEM_SELECTING);
1762 level_nr = new_level_nr;
1764 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1765 int2str(level_nr, menu.main.text.level_number.size),
1766 mci->pos_text->font);
1768 LoadLevel(level_nr);
1769 DrawPreviewLevelInitial();
1773 DrawCompleteVideoDisplay();
1775 /* needed because DrawPreviewLevelInitial() takes some time */
1777 /* SyncDisplay(); */
1781 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1783 static int choice = MAIN_CONTROL_GAME;
1784 static boolean button_pressed_last = FALSE;
1785 boolean button_pressed = FALSE;
1789 if (button == MB_MENU_INITIALIZE)
1791 DrawCursorAndText_Main(choice, TRUE, FALSE);
1796 if (mx || my) /* mouse input */
1800 for (i = 0; main_controls[i].nr != -1; i++)
1802 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1803 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1804 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1806 pos = main_controls[i].nr;
1812 // handle pressed/unpressed state for active/inactive menu buttons
1813 // (if pos != -1, "i" contains index position corresponding to "pos")
1815 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1816 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1817 button_pressed = TRUE;
1819 if (button_pressed != button_pressed_last)
1821 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1824 PlaySound(SND_MENU_BUTTON_PRESSING);
1826 PlaySound(SND_MENU_BUTTON_RELEASING);
1829 else if (dx || dy) /* keyboard input */
1831 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1832 choice == MAIN_CONTROL_SETUP))
1833 button = MB_MENU_CHOICE;
1838 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1840 HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1842 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1844 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1846 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1848 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1850 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1854 CloseDoor(DOOR_CLOSE_2);
1856 SetGameStatus(GAME_MODE_LEVELNR);
1858 ChangeViewportPropertiesIfNeeded();
1860 DrawChooseLevelNr();
1862 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1868 PlaySound(SND_MENU_ITEM_ACTIVATING);
1870 DrawCursorAndText_Main(choice, FALSE, FALSE);
1871 DrawCursorAndText_Main(pos, TRUE, button_pressed);
1878 PlaySound(SND_MENU_ITEM_SELECTING);
1880 if (pos == MAIN_CONTROL_NAME)
1882 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
1884 HandleTypeName(strlen(setup.player_name), 0);
1886 else if (pos == MAIN_CONTROL_LEVELS)
1892 CloseDoor(DOOR_CLOSE_2);
1894 SetGameStatus(GAME_MODE_LEVELS);
1896 SaveLevelSetup_LastSeries();
1897 SaveLevelSetup_SeriesInfo();
1899 if (setup.internal.choose_from_top_leveldir)
1902 ChangeViewportPropertiesIfNeeded();
1904 DrawChooseLevelSet();
1907 else if (pos == MAIN_CONTROL_SCORES)
1911 CloseDoor(DOOR_CLOSE_2);
1913 SetGameStatus(GAME_MODE_SCORES);
1917 else if (pos == MAIN_CONTROL_EDITOR)
1919 if (leveldir_current->readonly &&
1920 !strEqual(setup.player_name, "Artsoft"))
1921 Request("This level is read only!", REQ_CONFIRM);
1925 CloseDoor(DOOR_CLOSE_2);
1927 SetGameStatus(GAME_MODE_EDITOR);
1929 FadeSetEnterScreen();
1933 else if (pos == MAIN_CONTROL_INFO)
1937 CloseDoor(DOOR_CLOSE_2);
1939 SetGameStatus(GAME_MODE_INFO);
1941 info_mode = INFO_MODE_MAIN;
1943 ChangeViewportPropertiesIfNeeded();
1947 else if (pos == MAIN_CONTROL_GAME)
1951 StartGameActions(options.network, setup.autorecord, level.random_seed);
1953 else if (pos == MAIN_CONTROL_SETUP)
1957 CloseDoor(DOOR_CLOSE_2);
1959 SetGameStatus(GAME_MODE_SETUP);
1961 setup_mode = SETUP_MODE_MAIN;
1963 ChangeViewportPropertiesIfNeeded();
1967 else if (pos == MAIN_CONTROL_QUIT)
1969 SaveLevelSetup_LastSeries();
1970 SaveLevelSetup_SeriesInfo();
1972 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1973 SetGameStatus(GAME_MODE_QUIT);
1978 button_pressed_last = button_pressed;
1982 /* ========================================================================= */
1983 /* info screen functions */
1984 /* ========================================================================= */
1986 static struct TokenInfo *info_info;
1987 static int num_info_info; /* number of info entries shown on screen */
1988 static int max_info_info; /* total number of info entries in list */
1990 static void execInfoTitleScreen()
1992 info_mode = INFO_MODE_TITLE;
1997 static void execInfoElements()
1999 info_mode = INFO_MODE_ELEMENTS;
2004 static void execInfoMusic()
2006 info_mode = INFO_MODE_MUSIC;
2011 static void execInfoCredits()
2013 info_mode = INFO_MODE_CREDITS;
2018 static void execInfoProgram()
2020 info_mode = INFO_MODE_PROGRAM;
2025 static void execInfoVersion()
2027 info_mode = INFO_MODE_VERSION;
2032 static void execInfoLevelSet()
2034 info_mode = INFO_MODE_LEVELSET;
2039 static void execExitInfo()
2041 SetGameStatus(GAME_MODE_MAIN);
2046 static struct TokenInfo info_info_main[] =
2048 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2049 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2050 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2051 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2052 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2053 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2054 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2055 { TYPE_EMPTY, NULL, "" },
2056 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2061 static int getMenuTextFont(int type)
2063 if (type & (TYPE_SWITCH |
2075 static struct TokenInfo *setup_info;
2076 static struct TokenInfo setup_info_input[];
2078 static struct TokenInfo *menu_info;
2080 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2081 int screen_pos, int menu_info_pos_raw,
2084 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2085 struct TokenInfo *ti = &token_info[pos];
2086 int xpos = MENU_SCREEN_START_XPOS;
2087 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2088 int font_nr = getMenuTextFont(ti->type);
2090 if (token_info == setup_info_input)
2091 font_nr = FONT_MENU_1;
2094 font_nr = FONT_ACTIVE(font_nr);
2096 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2098 if (ti->type & ~TYPE_SKIP_ENTRY)
2099 drawCursor(screen_pos, active);
2102 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2105 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2108 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2111 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2114 static char *window_size_text;
2115 static char *scaling_type_text;
2117 static void drawSetupValue(int, int);
2119 static void drawMenuInfoList(int first_entry, int num_page_entries,
2120 int max_page_entries)
2124 if (first_entry + num_page_entries > max_page_entries)
2127 clearMenuListArea();
2129 for (i = 0; i < num_page_entries; i++)
2131 int menu_info_pos = first_entry + i;
2132 struct TokenInfo *si = &menu_info[menu_info_pos];
2133 void *value_ptr = si->value;
2135 /* set some entries to "unchangeable" according to other variables */
2136 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2137 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2138 (value_ptr == &setup.sound_music && !audio.music_available) ||
2139 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2140 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2141 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2142 si->type |= TYPE_GHOSTED;
2144 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2145 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2146 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2147 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2148 else if (si->type & ~TYPE_SKIP_ENTRY)
2149 initCursor(i, IMG_MENU_BUTTON);
2151 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2153 if (si->type & TYPE_VALUE &&
2154 menu_info == setup_info)
2155 drawSetupValue(i, menu_info_pos);
2159 static void DrawInfoScreen_Main()
2161 int fade_mask = REDRAW_FIELD;
2164 if (redraw_mask & REDRAW_ALL)
2165 fade_mask = REDRAW_ALL;
2167 if (CheckIfGlobalBorderHasChanged())
2168 fade_mask = REDRAW_ALL;
2172 FreeScreenGadgets();
2173 CreateScreenGadgets();
2175 /* (needed after displaying title screens which disable auto repeat) */
2176 KeyboardAutoRepeatOn();
2178 FadeSetLeaveScreen();
2182 ChangeViewportPropertiesIfNeeded();
2186 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2188 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2190 info_info = info_info_main;
2192 // determine maximal number of info entries that can be displayed on screen
2194 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2197 // determine maximal number of info entries available for menu of info screen
2199 for (i = 0; info_info[i].type != 0; i++)
2202 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2204 MapScreenGadgets(max_info_info);
2209 DrawMaskedBorder(fade_mask);
2216 static void changeSetupValue(int, int, int);
2218 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2219 int mode, int num_page_entries, int max_page_entries)
2221 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2222 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2223 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2224 int *num_page_entries_last = num_page_entries_all_last[game_status];
2225 int *choice_store = choice_stores[game_status];
2226 int *first_entry_store = first_entry_stores[game_status];
2227 int choice = choice_store[mode]; /* starts with 0 */
2228 int first_entry = first_entry_store[mode]; /* starts with 0 */
2230 int y = choice - first_entry;
2232 boolean position_set_by_scrollbar = (dx == 999);
2233 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2236 if (button == MB_MENU_INITIALIZE)
2238 // check if number of menu page entries has changed (may happen by change
2239 // of custom artwork definition value for 'list_size' for this menu screen)
2240 // (in this case, the last menu position most probably has to be corrected)
2241 if (num_page_entries != num_page_entries_last[mode])
2243 choice_store[mode] = first_entry_store[mode] = 0;
2245 choice = first_entry = 0;
2248 num_page_entries_last[mode] = num_page_entries;
2251 /* advance to first valid menu entry */
2252 while (choice < num_page_entries &&
2253 menu_info[choice].type & TYPE_SKIP_ENTRY)
2256 if (position_set_by_scrollbar)
2257 first_entry = first_entry_store[mode] = dy;
2259 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2260 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2262 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2264 if (choice < first_entry)
2266 choice = first_entry;
2268 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2271 else if (choice > first_entry + num_page_entries - 1)
2273 choice = first_entry + num_page_entries - 1;
2275 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2279 choice_store[mode] = choice;
2281 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2285 else if (button == MB_MENU_LEAVE)
2287 PlaySound(SND_MENU_ITEM_SELECTING);
2289 for (i = 0; i < max_page_entries; i++)
2291 if (menu_info[i].type & TYPE_LEAVE_MENU)
2293 void (*menu_callback_function)(void) = menu_info[i].value;
2297 menu_callback_function();
2299 break; /* absolutely needed because function changes 'menu_info'! */
2306 if (mx || my) /* mouse input */
2308 x = (mx - mSX) / 32;
2309 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2311 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2313 /* move cursor instead of scrolling when already at start/end of list */
2314 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2316 else if (dy == +1 * SCROLL_LINE &&
2317 first_entry + num_page_entries == max_page_entries)
2320 /* handle scrolling screen one line or page */
2322 y + dy > num_page_entries - 1)
2324 boolean redraw = FALSE;
2326 if (ABS(dy) == SCROLL_PAGE)
2327 step = num_page_entries - 1;
2329 if (dy < 0 && first_entry > 0)
2331 /* scroll page/line up */
2333 first_entry -= step;
2334 if (first_entry < 0)
2339 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2341 /* scroll page/line down */
2343 first_entry += step;
2344 if (first_entry + num_page_entries > max_page_entries)
2345 first_entry = MAX(0, max_page_entries - num_page_entries);
2352 choice += first_entry - first_entry_store[mode];
2354 if (choice < first_entry)
2356 choice = first_entry;
2358 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2361 else if (choice > first_entry + num_page_entries - 1)
2363 choice = first_entry + num_page_entries - 1;
2365 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2368 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2372 if (choice < first_entry ||
2373 choice > first_entry + num_page_entries - 1)
2374 first_entry += SIGN(dy);
2377 first_entry_store[mode] = first_entry;
2378 choice_store[mode] = choice;
2380 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2382 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2384 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2385 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2393 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2395 if (menu_info[choice].type & menu_navigation_type ||
2396 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2397 menu_info[choice].type & TYPE_YES_NO_AUTO)
2398 button = MB_MENU_CHOICE;
2403 /* jump to next non-empty menu entry (up or down) */
2404 while (first_entry + y > 0 &&
2405 first_entry + y < max_page_entries - 1 &&
2406 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2409 if (!IN_VIS_MENU(x, y))
2411 choice += y - y_old;
2413 if (choice < first_entry)
2414 first_entry = choice;
2415 else if (choice > first_entry + num_page_entries - 1)
2416 first_entry = choice - num_page_entries + 1;
2418 if (first_entry >= 0 &&
2419 first_entry + num_page_entries <= max_page_entries)
2421 first_entry_store[mode] = first_entry;
2423 if (choice < first_entry)
2424 choice = first_entry;
2425 else if (choice > first_entry + num_page_entries - 1)
2426 choice = first_entry + num_page_entries - 1;
2428 choice_store[mode] = choice;
2430 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2432 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2434 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2435 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2442 if (!anyScrollbarGadgetActive() &&
2443 IN_VIS_MENU(x, y) &&
2444 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2445 y >= 0 && y < num_page_entries)
2449 if (first_entry + y != choice &&
2450 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2452 PlaySound(SND_MENU_ITEM_ACTIVATING);
2454 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2455 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2457 choice = choice_store[mode] = first_entry + y;
2460 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2462 PlaySound(SND_MENU_ITEM_SELECTING);
2464 /* when selecting key headline, execute function for key value change */
2465 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2466 menu_info[first_entry + y + 1].type & TYPE_KEY)
2469 /* when selecting string value, execute function for list selection */
2470 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2471 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2474 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2476 void (*menu_callback_function)(void) =
2477 menu_info[first_entry + y].value;
2479 FadeSetFromType(menu_info[first_entry + y].type);
2481 menu_callback_function();
2483 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2484 menu_info == setup_info)
2486 changeSetupValue(y, first_entry + y, dx);
2492 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2494 menu_info = info_info;
2496 HandleMenuScreen(mx, my, dx, dy, button,
2497 info_mode, num_info_info, max_info_info);
2500 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2502 int ystart1 = mSY - SY + 100;
2503 int ystart2 = mSY - SY + 150;
2504 int ybottom = mSY - SY + SYSIZE - 20;
2506 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2508 FadeOut(REDRAW_FIELD);
2513 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2514 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2516 DrawTextSCentered(ybottom, FONT_TEXT_4,
2517 "Press any key or button for info menu");
2519 FadeIn(REDRAW_FIELD);
2522 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2524 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2525 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2526 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2527 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2528 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2529 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2530 int ystep = MENU_SCREEN_INFO_YSTEP;
2531 int element, action, direction;
2539 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2540 infoscreen_step[i] = infoscreen_frame[i] = 0;
2545 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2547 DrawTextSCentered(ybottom, FONT_TEXT_4,
2548 "Press any key or button for next page");
2554 while (helpanim_info[j].element != HELPANIM_LIST_END)
2556 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2561 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2570 j += infoscreen_step[i - start];
2572 element = helpanim_info[j].element;
2573 action = helpanim_info[j].action;
2574 direction = helpanim_info[j].direction;
2577 element = EL_UNKNOWN;
2579 if (action != -1 && direction != -1)
2580 graphic = el_act_dir2img(element, action, direction);
2581 else if (action != -1)
2582 graphic = el_act2img(element, action);
2583 else if (direction != -1)
2584 graphic = el_dir2img(element, direction);
2586 graphic = el2img(element);
2588 delay = helpanim_info[j++].delay;
2593 if (infoscreen_frame[i - start] == 0)
2596 infoscreen_frame[i - start] = delay - 1;
2600 sync_frame = delay - infoscreen_frame[i - start];
2601 infoscreen_frame[i - start]--;
2604 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2606 if (!infoscreen_frame[i - start])
2607 infoscreen_step[i - start] = 0;
2611 if (!infoscreen_frame[i - start])
2612 infoscreen_step[i - start]++;
2613 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2619 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2621 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2622 graphic, sync_frame, USE_MASKING);
2625 DrawInfoScreen_HelpText(element, action, direction, i - start);
2630 redraw_mask |= REDRAW_FIELD;
2635 static char *getHelpText(int element, int action, int direction)
2637 char token[MAX_LINE_LEN];
2639 strcpy(token, element_info[element].token_name);
2642 strcat(token, element_action_info[action].suffix);
2644 if (direction != -1)
2645 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2647 return getHashEntry(helptext_info, token);
2650 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2652 int font_nr = FONT_INFO_ELEMENTS;
2653 int font_width = getFontWidth(font_nr);
2654 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2655 int sy = mSY + 65 + 2 * 32 + 1;
2656 int ystep = TILEY + 4;
2657 int pad_x = sx - SX;
2658 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2659 int max_lines_per_text = 2;
2662 if (action != -1 && direction != -1) /* element.action.direction */
2663 text = getHelpText(element, action, direction);
2665 if (text == NULL && action != -1) /* element.action */
2666 text = getHelpText(element, action, -1);
2668 if (text == NULL && direction != -1) /* element.direction */
2669 text = getHelpText(element, -1, direction);
2671 if (text == NULL) /* base element */
2672 text = getHelpText(element, -1, -1);
2674 if (text == NULL) /* not found */
2675 text = "No description available";
2677 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2678 sy += getFontHeight(font_nr) / 2;
2680 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2681 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2682 TRUE, FALSE, FALSE);
2685 void DrawInfoScreen_TitleScreen()
2687 game_status_last_screen = GAME_MODE_INFO;
2689 SetGameStatus(GAME_MODE_TITLE);
2694 void HandleInfoScreen_TitleScreen(int button)
2696 HandleTitleScreen(0, 0, 0, 0, button);
2699 void DrawInfoScreen_Elements()
2701 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2703 FadeOut(REDRAW_FIELD);
2708 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2710 FadeIn(REDRAW_FIELD);
2715 void HandleInfoScreen_Elements(int button)
2717 static unsigned int info_delay = 0;
2718 static int num_anims;
2719 static int num_pages;
2721 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2724 if (button == MB_MENU_INITIALIZE)
2726 boolean new_element = TRUE;
2730 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2732 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2734 else if (new_element)
2737 new_element = FALSE;
2741 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2745 if (button == MB_MENU_LEAVE)
2747 PlaySound(SND_MENU_ITEM_SELECTING);
2749 info_mode = INFO_MODE_MAIN;
2754 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2756 if (button != MB_MENU_INITIALIZE)
2758 PlaySound(SND_MENU_ITEM_SELECTING);
2763 if (page >= num_pages)
2765 FadeSoundsAndMusic();
2767 info_mode = INFO_MODE_MAIN;
2774 FadeSetNextScreen();
2776 if (button != MB_MENU_INITIALIZE)
2777 FadeOut(REDRAW_FIELD);
2779 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2781 if (button != MB_MENU_INITIALIZE)
2782 FadeIn(REDRAW_FIELD);
2786 if (DelayReached(&info_delay, GameFrameDelay))
2787 if (page < num_pages)
2788 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2790 PlayMenuSoundIfLoop();
2794 void DrawInfoScreen_Music()
2796 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2798 FadeOut(REDRAW_FIELD);
2805 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2807 FadeIn(REDRAW_FIELD);
2810 void HandleInfoScreen_Music(int button)
2812 static struct MusicFileInfo *list = NULL;
2813 int ystart1 = mSY - SY + 100;
2814 int ystart2 = mSY - SY + 150;
2815 int ybottom = mSY - SY + SYSIZE - 20;
2818 if (button == MB_MENU_INITIALIZE)
2820 list = music_file_info;
2824 FadeSoundsAndMusic();
2829 DrawTextSCentered(ystart1, FONT_TEXT_1,
2830 "No music info for this level set.");
2832 DrawTextSCentered(ybottom, FONT_TEXT_4,
2833 "Press any key or button for info menu");
2839 if (button == MB_MENU_LEAVE)
2841 PlaySound(SND_MENU_ITEM_SELECTING);
2843 FadeSoundsAndMusic();
2845 info_mode = INFO_MODE_MAIN;
2850 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2854 if (button != MB_MENU_INITIALIZE)
2856 PlaySound(SND_MENU_ITEM_SELECTING);
2864 FadeSoundsAndMusic();
2866 info_mode = INFO_MODE_MAIN;
2872 FadeSoundsAndMusic();
2874 if (list != music_file_info)
2875 FadeSetNextScreen();
2877 if (button != MB_MENU_INITIALIZE)
2878 FadeOut(REDRAW_FIELD);
2885 int sound = list->music;
2887 if (sound_info[sound].loop)
2888 PlaySoundLoop(sound);
2892 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2896 PlayMusic(list->music);
2898 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2901 if (!strEqual(list->title, UNKNOWN_NAME))
2903 if (!strEqual(list->title_header, UNKNOWN_NAME))
2904 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2906 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2909 if (!strEqual(list->artist, UNKNOWN_NAME))
2911 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2912 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2914 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2916 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2919 if (!strEqual(list->album, UNKNOWN_NAME))
2921 if (!strEqual(list->album_header, UNKNOWN_NAME))
2922 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2924 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2926 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2929 if (!strEqual(list->year, UNKNOWN_NAME))
2931 if (!strEqual(list->year_header, UNKNOWN_NAME))
2932 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2934 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2936 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2939 DrawTextSCentered(ybottom, FONT_TEXT_4,
2940 "Press any key or button for next page");
2942 if (button != MB_MENU_INITIALIZE)
2943 FadeIn(REDRAW_FIELD);
2946 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2947 PlaySoundLoop(list->music);
2950 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2952 int ystart1 = mSY - SY + 100;
2953 int ystart2 = mSY - SY + 150;
2954 int ybottom = mSY - SY + SYSIZE - 20;
2960 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2964 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2965 "Special thanks to");
2966 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2968 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2970 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2971 "\"Boulder Dash\"");
2972 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2974 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2976 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2978 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2979 "First Star Software");
2981 else if (screen_nr == 1)
2983 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2984 "Special thanks to");
2985 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2986 "Klaus Heinz & Volker Wertich");
2987 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2989 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2990 "\"Emerald Mine\"");
2991 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2993 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2995 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2997 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3000 else if (screen_nr == 2)
3002 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3003 "Special thanks to");
3004 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3005 "Michael Stopp & Philip Jespersen");
3006 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3008 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3010 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3012 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3014 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3016 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3017 "Digital Integration");
3019 else if (screen_nr == 3)
3021 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3022 "Special thanks to");
3023 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3024 "Hiroyuki Imabayashi");
3025 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3027 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3029 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3031 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3033 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3035 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3038 else if (screen_nr == 4)
3040 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3041 "Special thanks to");
3042 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3044 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3046 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3047 "J\xfcrgen Bonhagen");
3048 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3049 "for the continuous creation");
3050 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3051 "of outstanding level sets");
3053 else if (screen_nr == 5)
3055 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3057 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3059 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3060 "for ideas and inspiration by");
3061 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3064 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3066 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3068 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3069 "for ideas and inspiration by");
3070 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3073 else if (screen_nr == 6)
3075 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3077 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3080 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3081 "for the code base used for the");
3082 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3083 "native Emerald Mine engine");
3085 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3086 "for the new Emerald Mine engine");
3089 else if (screen_nr == 7)
3091 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3093 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3095 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3096 "for the initial DOS port");
3098 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3100 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3102 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3103 "for some additional toons");
3105 else if (screen_nr == 8)
3107 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3108 "And not to forget:");
3109 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3111 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3112 "All those who contributed");
3113 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3114 "levels to this game");
3115 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3119 DrawTextSCentered(ybottom, FONT_TEXT_4,
3120 "Press any key or button for next page");
3123 void DrawInfoScreen_Credits()
3125 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3127 FadeSoundsAndMusic();
3129 FadeOut(REDRAW_FIELD);
3131 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3133 FadeIn(REDRAW_FIELD);
3136 void HandleInfoScreen_Credits(int button)
3138 static int screen_nr = 0;
3139 int num_screens = 9;
3141 if (button == MB_MENU_INITIALIZE)
3145 // DrawInfoScreen_CreditsScreen(screen_nr);
3148 if (button == MB_MENU_LEAVE)
3150 PlaySound(SND_MENU_ITEM_SELECTING);
3152 info_mode = INFO_MODE_MAIN;
3157 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3159 if (button != MB_MENU_INITIALIZE)
3161 PlaySound(SND_MENU_ITEM_SELECTING);
3166 if (screen_nr >= num_screens)
3168 FadeSoundsAndMusic();
3170 info_mode = INFO_MODE_MAIN;
3177 FadeSetNextScreen();
3179 if (button != MB_MENU_INITIALIZE)
3180 FadeOut(REDRAW_FIELD);
3182 DrawInfoScreen_CreditsScreen(screen_nr);
3184 if (button != MB_MENU_INITIALIZE)
3185 FadeIn(REDRAW_FIELD);
3189 PlayMenuSoundIfLoop();
3193 void DrawInfoScreen_Program()
3195 int ystart1 = mSY - SY + 100;
3196 int ystart2 = mSY - SY + 150;
3197 int ybottom = mSY - SY + SYSIZE - 20;
3200 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3202 FadeOut(REDRAW_FIELD);
3207 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3209 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3210 "This game is Freeware!");
3211 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3212 "If you like it, send e-mail to:");
3213 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3214 setup.internal.program_email);
3215 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3216 "More information and levels:");
3217 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3218 setup.internal.program_website);
3219 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3220 "If you have created new levels,");
3221 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
3222 "send them to me to include them!");
3223 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3226 DrawTextSCentered(ybottom, FONT_TEXT_4,
3227 "Press any key or button for info menu");
3229 FadeIn(REDRAW_FIELD);
3232 void HandleInfoScreen_Program(int button)
3234 if (button == MB_MENU_LEAVE)
3236 PlaySound(SND_MENU_ITEM_SELECTING);
3238 info_mode = INFO_MODE_MAIN;
3243 else if (button == MB_MENU_CHOICE)
3245 PlaySound(SND_MENU_ITEM_SELECTING);
3247 FadeSoundsAndMusic();
3249 info_mode = INFO_MODE_MAIN;
3254 PlayMenuSoundIfLoop();
3258 void DrawInfoScreen_Version()
3260 int font_header = FONT_TEXT_3;
3261 int font_text = FONT_TEXT_2;
3262 int xstep = getFontWidth(font_text);
3263 int ystep = getFontHeight(font_text);
3264 int ystart1 = mSY - SY + 100;
3265 int ystart2 = mSY - SY + 150;
3266 int ybottom = mSY - SY + SYSIZE - 20;
3267 int xstart1 = mSX - SX + 2 * xstep;
3268 int xstart2 = mSX - SX + 18 * xstep;
3269 int xstart3 = mSX - SX + 28 * xstep;
3270 SDL_version sdl_version_compiled;
3271 const SDL_version *sdl_version_linked;
3272 int driver_name_len = 10;
3273 #if defined(TARGET_SDL2)
3274 SDL_version sdl_version_linked_ext;
3275 const char *driver_name = NULL;
3277 char driver_name[driver_name_len];
3280 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3282 FadeOut(REDRAW_FIELD);
3287 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3289 DrawTextF(xstart1, ystart2, font_header, "Name");
3290 DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
3293 DrawTextF(xstart1, ystart2, font_header, "Version");
3294 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
3297 DrawTextF(xstart1, ystart2, font_header, "Platform");
3298 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3301 DrawTextF(xstart1, ystart2, font_header, "Target");
3302 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3305 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3306 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3308 ystart2 += 3 * ystep;
3309 DrawTextF(xstart1, ystart2, font_header, "Library");
3310 DrawTextF(xstart2, ystart2, font_header, "compiled");
3311 DrawTextF(xstart3, ystart2, font_header, "linked");
3313 SDL_VERSION(&sdl_version_compiled);
3314 #if defined(TARGET_SDL2)
3315 SDL_GetVersion(&sdl_version_linked_ext);
3316 sdl_version_linked = &sdl_version_linked_ext;
3318 sdl_version_linked = SDL_Linked_Version();
3321 ystart2 += 2 * ystep;
3322 DrawTextF(xstart1, ystart2, font_text, "SDL");
3323 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3324 sdl_version_compiled.major,
3325 sdl_version_compiled.minor,
3326 sdl_version_compiled.patch);
3327 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3328 sdl_version_linked->major,
3329 sdl_version_linked->minor,
3330 sdl_version_linked->patch);
3332 SDL_IMAGE_VERSION(&sdl_version_compiled);
3333 sdl_version_linked = IMG_Linked_Version();
3336 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3337 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3338 sdl_version_compiled.major,
3339 sdl_version_compiled.minor,
3340 sdl_version_compiled.patch);
3341 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3342 sdl_version_linked->major,
3343 sdl_version_linked->minor,
3344 sdl_version_linked->patch);
3346 SDL_MIXER_VERSION(&sdl_version_compiled);
3347 sdl_version_linked = Mix_Linked_Version();
3350 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3351 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3352 sdl_version_compiled.major,
3353 sdl_version_compiled.minor,
3354 sdl_version_compiled.patch);
3355 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3356 sdl_version_linked->major,
3357 sdl_version_linked->minor,
3358 sdl_version_linked->patch);
3360 SDL_NET_VERSION(&sdl_version_compiled);
3361 sdl_version_linked = SDLNet_Linked_Version();
3364 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3365 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3366 sdl_version_compiled.major,
3367 sdl_version_compiled.minor,
3368 sdl_version_compiled.patch);
3369 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3370 sdl_version_linked->major,
3371 sdl_version_linked->minor,
3372 sdl_version_linked->patch);
3374 ystart2 += 3 * ystep;
3375 DrawTextF(xstart1, ystart2, font_header, "Driver");
3376 DrawTextF(xstart2, ystart2, font_header, "Requested");
3377 DrawTextF(xstart3, ystart2, font_header, "Used");
3379 #if defined(TARGET_SDL2)
3380 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3382 SDL_VideoDriverName(driver_name, driver_name_len);
3385 ystart2 += 2 * ystep;
3386 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3387 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3388 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3390 #if defined(TARGET_SDL2)
3391 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3393 SDL_AudioDriverName(driver_name, driver_name_len);
3397 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3398 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3399 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3401 DrawTextSCentered(ybottom, FONT_TEXT_4,
3402 "Press any key or button for info menu");
3404 FadeIn(REDRAW_FIELD);
3407 void HandleInfoScreen_Version(int button)
3409 if (button == MB_MENU_LEAVE)
3411 PlaySound(SND_MENU_ITEM_SELECTING);
3413 info_mode = INFO_MODE_MAIN;
3418 else if (button == MB_MENU_CHOICE)
3420 PlaySound(SND_MENU_ITEM_SELECTING);
3422 FadeSoundsAndMusic();
3424 info_mode = INFO_MODE_MAIN;
3429 PlayMenuSoundIfLoop();
3433 void DrawInfoScreen_LevelSet()
3435 struct TitleMessageInfo *tmi = &readme;
3436 char *filename = getLevelSetInfoFilename();
3437 char *title = "Level Set Information:";
3438 int ystart1 = mSY - SY + 100;
3439 int ybottom = mSY - SY + SYSIZE - 20;
3441 if (filename == NULL)
3443 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3448 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3450 FadeOut(REDRAW_FIELD);
3455 DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3457 /* if x position set to "-1", automatically determine by playfield width */
3459 tmi->x = SXSIZE / 2;
3461 /* if y position set to "-1", use static default value */
3465 /* if width set to "-1", automatically determine by playfield width */
3466 if (tmi->width == -1)
3467 tmi->width = SXSIZE - 2 * TILEX;
3469 /* if height set to "-1", automatically determine by playfield height */
3470 if (tmi->height == -1)
3471 tmi->height = SYSIZE - 20 - tmi->y - 10;
3473 /* if chars set to "-1", automatically determine by text and font width */
3474 if (tmi->chars == -1)
3475 tmi->chars = tmi->width / getFontWidth(tmi->font);
3477 tmi->width = tmi->chars * getFontWidth(tmi->font);
3479 /* if lines set to "-1", automatically determine by text and font height */
3480 if (tmi->lines == -1)
3481 tmi->lines = tmi->height / getFontHeight(tmi->font);
3483 tmi->height = tmi->lines * getFontHeight(tmi->font);
3485 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3486 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3487 tmi->autowrap, tmi->centered, tmi->parse_comments);
3489 DrawTextSCentered(ybottom, FONT_TEXT_4,
3490 "Press any key or button for info menu");
3492 FadeIn(REDRAW_FIELD);
3495 void HandleInfoScreen_LevelSet(int button)
3497 if (button == MB_MENU_LEAVE)
3499 PlaySound(SND_MENU_ITEM_SELECTING);
3501 info_mode = INFO_MODE_MAIN;
3506 else if (button == MB_MENU_CHOICE)
3508 PlaySound(SND_MENU_ITEM_SELECTING);
3510 FadeSoundsAndMusic();
3512 info_mode = INFO_MODE_MAIN;
3517 PlayMenuSoundIfLoop();
3521 static void DrawInfoScreen()
3523 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3525 if (info_mode == INFO_MODE_TITLE)
3526 DrawInfoScreen_TitleScreen();
3527 else if (info_mode == INFO_MODE_ELEMENTS)
3528 DrawInfoScreen_Elements();
3529 else if (info_mode == INFO_MODE_MUSIC)
3530 DrawInfoScreen_Music();
3531 else if (info_mode == INFO_MODE_CREDITS)
3532 DrawInfoScreen_Credits();
3533 else if (info_mode == INFO_MODE_PROGRAM)
3534 DrawInfoScreen_Program();
3535 else if (info_mode == INFO_MODE_VERSION)
3536 DrawInfoScreen_Version();
3537 else if (info_mode == INFO_MODE_LEVELSET)
3538 DrawInfoScreen_LevelSet();
3540 DrawInfoScreen_Main();
3542 if (info_mode != INFO_MODE_MAIN &&
3543 info_mode != INFO_MODE_TITLE &&
3544 info_mode != INFO_MODE_MUSIC)
3551 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3553 if (info_mode == INFO_MODE_TITLE)
3554 HandleInfoScreen_TitleScreen(button);
3555 else if (info_mode == INFO_MODE_ELEMENTS)
3556 HandleInfoScreen_Elements(button);
3557 else if (info_mode == INFO_MODE_MUSIC)
3558 HandleInfoScreen_Music(button);
3559 else if (info_mode == INFO_MODE_CREDITS)
3560 HandleInfoScreen_Credits(button);
3561 else if (info_mode == INFO_MODE_PROGRAM)
3562 HandleInfoScreen_Program(button);
3563 else if (info_mode == INFO_MODE_VERSION)
3564 HandleInfoScreen_Version(button);
3565 else if (info_mode == INFO_MODE_LEVELSET)
3566 HandleInfoScreen_LevelSet(button);
3568 HandleInfoScreen_Main(mx, my, dx, dy, button);
3572 /* ========================================================================= */
3573 /* type name functions */
3574 /* ========================================================================= */
3576 void HandleTypeName(int newxpos, Key key)
3578 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3579 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3580 struct TextPosInfo *pos = mci->pos_input;
3581 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3582 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3583 static int xpos = 0;
3584 int font_nr = pos->font;
3585 int font_active_nr = FONT_ACTIVE(font_nr);
3586 int font_width = getFontWidth(font_active_nr);
3587 char key_char = getValidConfigValueChar(getCharFromKey(key));
3588 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3589 boolean is_active = TRUE;
3591 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3595 strcpy(last_player_name, setup.player_name);
3599 #if defined(TARGET_SDL2)
3600 SDL_StartTextInput();
3603 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3605 setup.player_name[xpos] = key_char;
3606 setup.player_name[xpos + 1] = 0;
3610 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3614 setup.player_name[xpos] = 0;
3616 else if (key == KSYM_Return && xpos > 0)
3622 SetGameStatus(GAME_MODE_MAIN);
3624 else if (key == KSYM_Escape)
3626 strcpy(setup.player_name, last_player_name);
3630 SetGameStatus(GAME_MODE_MAIN);
3635 pos->width = (strlen(setup.player_name) + 1) * font_width;
3636 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3638 DrawText(startx, starty, setup.player_name, font_active_nr);
3639 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3643 pos->width = strlen(setup.player_name) * font_width;
3644 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3646 DrawText(startx, starty, setup.player_name, font_nr);
3648 #if defined(TARGET_SDL2)
3649 SDL_StopTextInput();
3655 /* ========================================================================= */
3656 /* tree menu functions */
3657 /* ========================================================================= */
3659 static void DrawChooseTree(TreeInfo **ti_ptr)
3661 int fade_mask = REDRAW_FIELD;
3663 if (CheckIfGlobalBorderHasChanged())
3664 fade_mask = REDRAW_ALL;
3666 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3668 SetGameStatus(GAME_MODE_MAIN);
3677 FreeScreenGadgets();
3678 CreateScreenGadgets();
3684 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
3686 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3687 MapScreenTreeGadgets(*ti_ptr);
3689 DrawMaskedBorder(fade_mask);
3696 static void drawChooseTreeList(int first_entry, int num_page_entries,
3700 char *title_string = NULL;
3701 int yoffset_sets = MENU_TITLE1_YPOS;
3702 int yoffset_setup = 16;
3703 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3704 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3706 title_string = ti->infotext;
3708 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3710 clearMenuListArea();
3712 for (i = 0; i < num_page_entries; i++)
3714 TreeInfo *node, *node_first;
3715 int entry_pos = first_entry + i;
3716 int xpos = MENU_SCREEN_START_XPOS;
3717 int ypos = MENU_SCREEN_START_YPOS + i;
3718 int startx = mSX + xpos * 32;
3719 int starty = mSY + ypos * 32;
3720 int font_nr = FONT_TEXT_1;
3721 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3722 int startx_text = startx + font_xoffset;
3723 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3724 int text_size = startx_scrollbar - startx_text;
3725 int max_buffer_len = text_size / getFontWidth(font_nr);
3726 char buffer[max_buffer_len + 1];
3728 node_first = getTreeInfoFirstGroupEntry(ti);
3729 node = getTreeInfoFromPos(node_first, entry_pos);
3731 strncpy(buffer, node->name, max_buffer_len);
3732 buffer[max_buffer_len] = '\0';
3734 DrawText(startx, starty, buffer, font_nr + node->color);
3736 if (node->parent_link)
3737 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3738 else if (node->level_group)
3739 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3741 initCursor(i, IMG_MENU_BUTTON);
3744 redraw_mask |= REDRAW_FIELD;
3747 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3749 TreeInfo *node, *node_first;
3750 int x, last_redraw_mask = redraw_mask;
3751 int ypos = MENU_TITLE2_YPOS;
3752 int font_nr = FONT_TITLE_2;
3754 if (ti->type == TREE_TYPE_LEVEL_NR)
3755 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3757 if (ti->type != TREE_TYPE_LEVEL_DIR)
3760 node_first = getTreeInfoFirstGroupEntry(ti);
3761 node = getTreeInfoFromPos(node_first, entry_pos);
3763 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3765 if (node->parent_link)
3766 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3767 node->node_parent->name);
3768 else if (node->level_group)
3769 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3771 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3772 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3773 node->levels, (node->levels > 1 ? "levels" : "level"),
3776 /* let BackToFront() redraw only what is needed */
3777 redraw_mask = last_redraw_mask;
3778 for (x = 0; x < SCR_FIELDX; x++)
3779 MarkTileDirty(x, 1);
3782 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3785 TreeInfo *ti = *ti_ptr;
3787 int y = ti->cl_cursor;
3788 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3789 int num_entries = numTreeInfoInGroup(ti);
3790 int num_page_entries;
3791 boolean position_set_by_scrollbar = (dx == 999);
3793 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3794 num_page_entries = num_entries;
3796 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3798 if (button == MB_MENU_INITIALIZE)
3800 int num_entries = numTreeInfoInGroup(ti);
3801 int entry_pos = posTreeInfo(ti);
3803 if (ti->cl_first == -1)
3805 /* only on initialization */
3806 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3807 ti->cl_cursor = entry_pos - ti->cl_first;
3809 else if (ti->cl_cursor >= num_page_entries ||
3810 (num_entries > num_page_entries &&
3811 num_entries - ti->cl_first < num_page_entries))
3813 /* only after change of list size (by custom graphic configuration) */
3814 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3815 ti->cl_cursor = entry_pos - ti->cl_first;
3818 if (position_set_by_scrollbar)
3821 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3824 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3825 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3826 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3830 else if (button == MB_MENU_LEAVE)
3834 PlaySound(SND_MENU_ITEM_SELECTING);
3836 if (ti->node_parent)
3838 *ti_ptr = ti->node_parent;
3839 DrawChooseTree(ti_ptr);
3841 else if (game_status == GAME_MODE_SETUP)
3843 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3844 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3845 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3847 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3848 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
3849 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
3850 execSetupGraphics();
3851 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3852 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3853 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3855 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3856 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3857 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3864 if (game_status == GAME_MODE_LEVELNR)
3866 int new_level_nr = atoi(level_number_current->identifier);
3868 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3871 SetGameStatus(GAME_MODE_MAIN);
3879 if (mx || my) /* mouse input */
3881 x = (mx - mSX) / 32;
3882 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3884 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3886 /* move cursor instead of scrolling when already at start/end of list */
3887 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3889 else if (dy == +1 * SCROLL_LINE &&
3890 ti->cl_first + num_page_entries == num_entries)
3893 /* handle scrolling screen one line or page */
3894 if (ti->cl_cursor + dy < 0 ||
3895 ti->cl_cursor + dy > num_page_entries - 1)
3897 boolean redraw = FALSE;
3899 if (ABS(dy) == SCROLL_PAGE)
3900 step = num_page_entries - 1;
3902 if (dy < 0 && ti->cl_first > 0)
3904 /* scroll page/line up */
3906 ti->cl_first -= step;
3907 if (ti->cl_first < 0)
3912 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3914 /* scroll page/line down */
3916 ti->cl_first += step;
3917 if (ti->cl_first + num_page_entries > num_entries)
3918 ti->cl_first = MAX(0, num_entries - num_page_entries);
3925 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3926 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3927 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3929 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3936 /* handle moving cursor one line */
3937 y = ti->cl_cursor + dy;
3942 TreeInfo *node_first, *node_cursor;
3943 int entry_pos = ti->cl_first + y;
3945 node_first = getTreeInfoFirstGroupEntry(ti);
3946 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3948 if (node_cursor->node_group)
3952 PlaySound(SND_MENU_ITEM_SELECTING);
3954 node_cursor->cl_first = ti->cl_first;
3955 node_cursor->cl_cursor = ti->cl_cursor;
3956 *ti_ptr = node_cursor->node_group;
3957 DrawChooseTree(ti_ptr);
3962 else if (dx == -1 && ti->node_parent)
3966 PlaySound(SND_MENU_ITEM_SELECTING);
3968 *ti_ptr = ti->node_parent;
3969 DrawChooseTree(ti_ptr);
3974 if (!anyScrollbarGadgetActive() &&
3975 IN_VIS_MENU(x, y) &&
3976 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3977 y >= 0 && y < num_page_entries)
3981 if (y != ti->cl_cursor)
3983 PlaySound(SND_MENU_ITEM_ACTIVATING);
3985 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3986 drawChooseTreeCursor(y, TRUE);
3987 drawChooseTreeInfo(ti->cl_first + y, ti);
3994 TreeInfo *node_first, *node_cursor;
3995 int entry_pos = ti->cl_first + y;
3997 PlaySound(SND_MENU_ITEM_SELECTING);
3999 node_first = getTreeInfoFirstGroupEntry(ti);
4000 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4002 if (node_cursor->node_group)
4006 node_cursor->cl_first = ti->cl_first;
4007 node_cursor->cl_cursor = ti->cl_cursor;
4008 *ti_ptr = node_cursor->node_group;
4009 DrawChooseTree(ti_ptr);
4011 else if (node_cursor->parent_link)
4015 *ti_ptr = node_cursor->node_parent;
4016 DrawChooseTree(ti_ptr);
4022 node_cursor->cl_first = ti->cl_first;
4023 node_cursor->cl_cursor = ti->cl_cursor;
4024 *ti_ptr = node_cursor;
4026 if (ti->type == TREE_TYPE_LEVEL_DIR)
4028 LoadLevelSetup_SeriesInfo();
4030 SaveLevelSetup_LastSeries();
4031 SaveLevelSetup_SeriesInfo();
4035 if (game_status == GAME_MODE_SETUP)
4037 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4038 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4039 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4041 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4042 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4043 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4044 execSetupGraphics();
4045 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4046 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4047 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4049 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4050 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4051 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4058 if (game_status == GAME_MODE_LEVELNR)
4060 int new_level_nr = atoi(level_number_current->identifier);
4062 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4065 SetGameStatus(GAME_MODE_MAIN);
4074 void DrawChooseLevelSet()
4076 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4078 DrawChooseTree(&leveldir_current);
4084 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4086 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4089 void DrawChooseLevelNr()
4093 if (level_number != NULL)
4095 freeTreeInfo(level_number);
4097 level_number = NULL;
4100 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4102 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4103 char identifier[32], name[32];
4106 /* temporarily load level info to get level name */
4107 LoadLevelInfoOnly(i);
4109 ti->node_top = &level_number;
4110 ti->sort_priority = 10000 + value;
4111 ti->color = (level.no_valid_file ? FC_BLUE :
4112 LevelStats_getSolved(i) ? FC_GREEN :
4113 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4115 sprintf(identifier, "%d", value);
4116 sprintf(name, "%03d: %s", value,
4117 (level.no_valid_file ? "(no file)" : level.name));
4119 setString(&ti->identifier, identifier);
4120 setString(&ti->name, name);
4121 setString(&ti->name_sorting, name);
4123 pushTreeInfo(&level_number, ti);
4126 /* sort level number values to start with lowest level number */
4127 sortTreeInfo(&level_number);
4129 /* set current level number to current level number */
4130 level_number_current =
4131 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4133 /* if that also fails, set current level number to first available level */
4134 if (level_number_current == NULL)
4135 level_number_current = level_number;
4137 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4139 DrawChooseTree(&level_number_current);
4145 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4147 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4150 void DrawHallOfFame(int highlight_position)
4152 int fade_mask = REDRAW_FIELD;
4154 /* needed if different viewport properties defined for scores */
4155 ChangeViewportPropertiesIfNeeded();
4157 if (CheckIfGlobalBorderHasChanged())
4158 fade_mask = REDRAW_ALL;
4161 FadeSoundsAndMusic();
4163 /* (this is needed when called from GameEnd() after winning a game) */
4164 KeyboardAutoRepeatOn();
4167 /* (this is needed when called from GameEnd() after winning a game) */
4168 SetDrawDeactivationMask(REDRAW_NONE);
4169 SetDrawBackgroundMask(REDRAW_FIELD);
4171 if (highlight_position < 0)
4172 LoadScore(level_nr);
4174 FadeSetEnterScreen();
4183 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4185 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4187 DrawMaskedBorder(fade_mask);
4192 static void drawHallOfFameList(int first_entry, int highlight_position)
4196 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4199 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4200 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4201 "HighScores of Level %d", level_nr);
4203 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4205 int entry = first_entry + i;
4206 boolean active = (entry == highlight_position);
4207 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4208 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4209 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4210 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4211 int dx1 = 3 * getFontWidth(font_nr1);
4212 int dx2 = dx1 + getFontWidth(font_nr1);
4213 int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
4214 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4215 int sy = mSY + 64 + i * 32;
4217 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4218 DrawText(mSX + dx1, sy, ".", font_nr1);
4220 for (j = 0; j < num_dots; j++)
4221 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4223 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4224 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4226 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4229 redraw_mask |= REDRAW_FIELD;
4232 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4234 static int first_entry = 0;
4235 static int highlight_position = 0;
4236 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4238 if (button == MB_MENU_INITIALIZE)
4241 highlight_position = mx;
4242 drawHallOfFameList(first_entry, highlight_position);
4247 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4248 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4252 if (first_entry > 0)
4254 first_entry -= step;
4255 if (first_entry < 0)
4258 drawHallOfFameList(first_entry, highlight_position);
4263 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4265 first_entry += step;
4266 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4267 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4269 drawHallOfFameList(first_entry, highlight_position);
4272 else if (button == MB_MENU_LEAVE)
4274 PlaySound(SND_MENU_ITEM_SELECTING);
4276 FadeSound(SND_BACKGROUND_SCORES);
4278 SetGameStatus(GAME_MODE_MAIN);
4282 else if (button == MB_MENU_CHOICE)
4284 PlaySound(SND_MENU_ITEM_SELECTING);
4286 FadeSound(SND_BACKGROUND_SCORES);
4288 SetGameStatus(GAME_MODE_MAIN);
4293 if (game_status == GAME_MODE_SCORES)
4294 PlayMenuSoundIfLoop();
4298 /* ========================================================================= */
4299 /* setup screen functions */
4300 /* ========================================================================= */
4302 static struct TokenInfo *setup_info;
4303 static int num_setup_info; /* number of setup entries shown on screen */
4304 static int max_setup_info; /* total number of setup entries in list */
4306 static char *window_size_text;
4307 static char *scaling_type_text;
4308 static char *rendering_mode_text;
4309 static char *scroll_delay_text;
4310 static char *snapshot_mode_text;
4311 static char *game_speed_text;
4312 static char *graphics_set_name;
4313 static char *sounds_set_name;
4314 static char *music_set_name;
4315 static char *volume_simple_text;
4316 static char *volume_loops_text;
4317 static char *volume_music_text;
4318 static char *touch_controls_text;
4319 static char *move_distance_text;
4320 static char *drop_distance_text;
4322 static void execSetupMain()
4324 setup_mode = SETUP_MODE_MAIN;
4329 static void execSetupGame_setGameSpeeds()
4331 if (game_speeds == NULL)
4335 for (i = 0; game_speeds_list[i].value != -1; i++)
4337 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4338 char identifier[32], name[32];
4339 int value = game_speeds_list[i].value;
4340 char *text = game_speeds_list[i].text;
4342 ti->node_top = &game_speeds;
4343 ti->sort_priority = 10000 - value;
4345 sprintf(identifier, "%d", value);
4346 sprintf(name, "%s", text);
4348 setString(&ti->identifier, identifier);
4349 setString(&ti->name, name);
4350 setString(&ti->name_sorting, name);
4351 setString(&ti->infotext, "Game Speed");
4353 pushTreeInfo(&game_speeds, ti);
4356 /* sort game speed values to start with slowest game speed */
4357 sortTreeInfo(&game_speeds);
4359 /* set current game speed to configured game speed value */
4360 game_speed_current =
4361 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4363 /* if that fails, set current game speed to reliable default value */
4364 if (game_speed_current == NULL)
4365 game_speed_current =
4366 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4368 /* if that also fails, set current game speed to first available speed */
4369 if (game_speed_current == NULL)
4370 game_speed_current = game_speeds;
4373 setup.game_frame_delay = atoi(game_speed_current->identifier);
4375 /* needed for displaying game speed text instead of identifier */
4376 game_speed_text = game_speed_current->name;
4379 static void execSetupGame_setScrollDelays()
4381 if (scroll_delays == NULL)
4385 for (i = 0; scroll_delays_list[i].value != -1; i++)
4387 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4388 char identifier[32], name[32];
4389 int value = scroll_delays_list[i].value;
4390 char *text = scroll_delays_list[i].text;
4392 ti->node_top = &scroll_delays;
4393 ti->sort_priority = value;
4395 sprintf(identifier, "%d", value);
4396 sprintf(name, "%s", text);
4398 setString(&ti->identifier, identifier);
4399 setString(&ti->name, name);
4400 setString(&ti->name_sorting, name);
4401 setString(&ti->infotext, "Scroll Delay");
4403 pushTreeInfo(&scroll_delays, ti);
4406 /* sort scroll delay values to start with lowest scroll delay value */
4407 sortTreeInfo(&scroll_delays);
4409 /* set current scroll delay value to configured scroll delay value */
4410 scroll_delay_current =
4411 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4413 /* if that fails, set current scroll delay to reliable default value */
4414 if (scroll_delay_current == NULL)
4415 scroll_delay_current =
4416 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4418 /* if that also fails, set current scroll delay to first available value */
4419 if (scroll_delay_current == NULL)
4420 scroll_delay_current = scroll_delays;
4423 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4425 /* needed for displaying scroll delay text instead of identifier */
4426 scroll_delay_text = scroll_delay_current->name;
4429 static void execSetupGame_setSnapshotModes()
4431 if (snapshot_modes == NULL)
4435 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4437 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4438 char identifier[32], name[32];
4439 char *value = snapshot_modes_list[i].value;
4440 char *text = snapshot_modes_list[i].text;
4442 ti->node_top = &snapshot_modes;
4443 ti->sort_priority = i;
4445 sprintf(identifier, "%s", value);
4446 sprintf(name, "%s", text);
4448 setString(&ti->identifier, identifier);
4449 setString(&ti->name, name);
4450 setString(&ti->name_sorting, name);
4451 setString(&ti->infotext, "Snapshot Mode");
4453 pushTreeInfo(&snapshot_modes, ti);
4456 /* sort snapshot mode values to start with lowest snapshot mode value */
4457 sortTreeInfo(&snapshot_modes);
4459 /* set current snapshot mode value to configured snapshot mode value */
4460 snapshot_mode_current =
4461 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4463 /* if that fails, set current snapshot mode to reliable default value */
4464 if (snapshot_mode_current == NULL)
4465 snapshot_mode_current =
4466 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4468 /* if that also fails, set current snapshot mode to first available value */
4469 if (snapshot_mode_current == NULL)
4470 snapshot_mode_current = snapshot_modes;
4473 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4475 /* needed for displaying snapshot mode text instead of identifier */
4476 snapshot_mode_text = snapshot_mode_current->name;
4479 static void execSetupGame()
4481 execSetupGame_setGameSpeeds();
4482 execSetupGame_setScrollDelays();
4483 execSetupGame_setSnapshotModes();
4485 setup_mode = SETUP_MODE_GAME;
4490 static void execSetupChooseGameSpeed()
4492 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4497 static void execSetupChooseScrollDelay()
4499 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4504 static void execSetupChooseSnapshotMode()
4506 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4511 static void execSetupEditor()
4513 setup_mode = SETUP_MODE_EDITOR;
4518 static void execSetupGraphics_setWindowSizes(boolean update_list)
4520 if (window_sizes != NULL && update_list)
4522 freeTreeInfo(window_sizes);
4524 window_sizes = NULL;
4527 if (window_sizes == NULL)
4529 boolean current_window_size_found = FALSE;
4532 for (i = 0; window_sizes_list[i].value != -1; i++)
4534 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4535 char identifier[32], name[32];
4536 int value = window_sizes_list[i].value;
4537 char *text = window_sizes_list[i].text;
4539 ti->node_top = &window_sizes;
4540 ti->sort_priority = value;
4542 sprintf(identifier, "%d", value);
4543 sprintf(name, "%s", text);
4545 setString(&ti->identifier, identifier);
4546 setString(&ti->name, name);
4547 setString(&ti->name_sorting, name);
4548 setString(&ti->infotext, "Window Scaling");
4550 pushTreeInfo(&window_sizes, ti);
4552 if (value == setup.window_scaling_percent)
4553 current_window_size_found = TRUE;
4556 if (!current_window_size_found)
4558 // add entry for non-preset window scaling value
4560 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4561 char identifier[32], name[32];
4562 int value = setup.window_scaling_percent;
4564 ti->node_top = &window_sizes;
4565 ti->sort_priority = value;
4567 sprintf(identifier, "%d", value);
4568 sprintf(name, "%d %% (Current)", value);
4570 setString(&ti->identifier, identifier);
4571 setString(&ti->name, name);
4572 setString(&ti->name_sorting, name);
4573 setString(&ti->infotext, "Window Scaling");
4575 pushTreeInfo(&window_sizes, ti);
4578 /* sort window size values to start with lowest window size value */
4579 sortTreeInfo(&window_sizes);
4581 /* set current window size value to configured window size value */
4582 window_size_current =
4583 getTreeInfoFromIdentifier(window_sizes,
4584 i_to_a(setup.window_scaling_percent));
4586 /* if that fails, set current window size to reliable default value */
4587 if (window_size_current == NULL)
4588 window_size_current =
4589 getTreeInfoFromIdentifier(window_sizes,
4590 i_to_a(STD_WINDOW_SCALING_PERCENT));
4592 /* if that also fails, set current window size to first available value */
4593 if (window_size_current == NULL)
4594 window_size_current = window_sizes;
4597 setup.window_scaling_percent = atoi(window_size_current->identifier);
4599 /* needed for displaying window size text instead of identifier */
4600 window_size_text = window_size_current->name;
4603 static void execSetupGraphics_setScalingTypes()
4605 if (scaling_types == NULL)
4609 for (i = 0; scaling_types_list[i].value != NULL; i++)
4611 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4612 char identifier[32], name[32];
4613 char *value = scaling_types_list[i].value;
4614 char *text = scaling_types_list[i].text;
4616 ti->node_top = &scaling_types;
4617 ti->sort_priority = i;
4619 sprintf(identifier, "%s", value);
4620 sprintf(name, "%s", text);
4622 setString(&ti->identifier, identifier);
4623 setString(&ti->name, name);
4624 setString(&ti->name_sorting, name);
4625 setString(&ti->infotext, "Anti-Aliasing");
4627 pushTreeInfo(&scaling_types, ti);
4630 /* sort scaling type values to start with lowest scaling type value */
4631 sortTreeInfo(&scaling_types);
4633 /* set current scaling type value to configured scaling type value */
4634 scaling_type_current =
4635 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4637 /* if that fails, set current scaling type to reliable default value */
4638 if (scaling_type_current == NULL)
4639 scaling_type_current =
4640 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4642 /* if that also fails, set current scaling type to first available value */
4643 if (scaling_type_current == NULL)
4644 scaling_type_current = scaling_types;
4647 setup.window_scaling_quality = scaling_type_current->identifier;
4649 /* needed for displaying scaling type text instead of identifier */
4650 scaling_type_text = scaling_type_current->name;
4653 static void execSetupGraphics_setRenderingModes()
4655 if (rendering_modes == NULL)
4659 for (i = 0; rendering_modes_list[i].value != NULL; i++)
4661 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4662 char identifier[32], name[32];
4663 char *value = rendering_modes_list[i].value;
4664 char *text = rendering_modes_list[i].text;
4666 ti->node_top = &rendering_modes;
4667 ti->sort_priority = i;
4669 sprintf(identifier, "%s", value);
4670 sprintf(name, "%s", text);
4672 setString(&ti->identifier, identifier);
4673 setString(&ti->name, name);
4674 setString(&ti->name_sorting, name);
4675 setString(&ti->infotext, "Special Rendering");
4677 pushTreeInfo(&rendering_modes, ti);
4680 /* sort rendering mode values to start with lowest rendering mode value */
4681 sortTreeInfo(&rendering_modes);
4683 /* set current rendering mode value to configured rendering mode value */
4684 rendering_mode_current =
4685 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
4687 /* if that fails, set current rendering mode to reliable default value */
4688 if (rendering_mode_current == NULL)
4689 rendering_mode_current =
4690 getTreeInfoFromIdentifier(rendering_modes,
4691 STR_SPECIAL_RENDERING_DEFAULT);
4693 /* if that also fails, set current rendering mode to first available one */
4694 if (rendering_mode_current == NULL)
4695 rendering_mode_current = rendering_modes;
4698 setup.screen_rendering_mode = rendering_mode_current->identifier;
4700 /* needed for displaying rendering mode text instead of identifier */
4701 rendering_mode_text = rendering_mode_current->name;
4704 static void execSetupGraphics()
4706 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4708 // update "setup.window_scaling_percent" from list selection
4709 execSetupGraphics_setWindowSizes(FALSE);
4713 // update list selection from "setup.window_scaling_percent"
4714 execSetupGraphics_setWindowSizes(TRUE);
4717 execSetupGraphics_setScalingTypes();
4718 execSetupGraphics_setRenderingModes();
4720 setup_mode = SETUP_MODE_GRAPHICS;
4724 #if defined(TARGET_SDL2)
4725 // window scaling may have changed at this point
4726 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4728 // window scaling quality may have changed at this point
4729 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4730 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4732 // screen rendering mode may have changed at this point
4733 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
4737 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
4738 static void execSetupChooseWindowSize()
4740 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4745 static void execSetupChooseScalingType()
4747 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4752 static void execSetupChooseRenderingMode()
4754 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
4760 static void execSetupChooseVolumeSimple()
4762 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4767 static void execSetupChooseVolumeLoops()
4769 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4774 static void execSetupChooseVolumeMusic()
4776 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4781 static void execSetupSound()
4783 if (volumes_simple == NULL)
4785 boolean current_volume_simple_found = FALSE;
4788 for (i = 0; volumes_list[i].value != -1; i++)
4790 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4791 char identifier[32], name[32];
4792 int value = volumes_list[i].value;
4793 char *text = volumes_list[i].text;
4795 ti->node_top = &volumes_simple;
4796 ti->sort_priority = value;
4798 sprintf(identifier, "%d", value);
4799 sprintf(name, "%s", text);
4801 setString(&ti->identifier, identifier);
4802 setString(&ti->name, name);
4803 setString(&ti->name_sorting, name);
4804 setString(&ti->infotext, "Sound Volume");
4806 pushTreeInfo(&volumes_simple, ti);
4808 if (value == setup.volume_simple)
4809 current_volume_simple_found = TRUE;
4812 if (!current_volume_simple_found)
4814 // add entry for non-preset volume value
4816 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4817 char identifier[32], name[32];
4818 int value = setup.volume_simple;
4820 ti->node_top = &volumes_simple;
4821 ti->sort_priority = value;
4823 sprintf(identifier, "%d", value);
4824 sprintf(name, "%d %% (Current)", value);
4826 setString(&ti->identifier, identifier);
4827 setString(&ti->name, name);
4828 setString(&ti->name_sorting, name);
4829 setString(&ti->infotext, "Sound Volume");
4831 pushTreeInfo(&volumes_simple, ti);
4834 /* sort volume values to start with lowest volume value */
4835 sortTreeInfo(&volumes_simple);
4837 /* set current volume value to configured volume value */
4838 volume_simple_current =
4839 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4841 /* if that fails, set current volume to reliable default value */
4842 if (volume_simple_current == NULL)
4843 volume_simple_current =
4844 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4846 /* if that also fails, set current volume to first available value */
4847 if (volume_simple_current == NULL)
4848 volume_simple_current = volumes_simple;
4851 if (volumes_loops == NULL)
4853 boolean current_volume_loops_found = FALSE;
4856 for (i = 0; volumes_list[i].value != -1; i++)
4858 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4859 char identifier[32], name[32];
4860 int value = volumes_list[i].value;
4861 char *text = volumes_list[i].text;
4863 ti->node_top = &volumes_loops;
4864 ti->sort_priority = value;
4866 sprintf(identifier, "%d", value);
4867 sprintf(name, "%s", text);
4869 setString(&ti->identifier, identifier);
4870 setString(&ti->name, name);
4871 setString(&ti->name_sorting, name);
4872 setString(&ti->infotext, "Loops Volume");
4874 pushTreeInfo(&volumes_loops, ti);
4876 if (value == setup.volume_loops)
4877 current_volume_loops_found = TRUE;
4880 if (!current_volume_loops_found)
4882 // add entry for non-preset volume value
4884 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4885 char identifier[32], name[32];
4886 int value = setup.volume_loops;
4888 ti->node_top = &volumes_loops;
4889 ti->sort_priority = value;
4891 sprintf(identifier, "%d", value);
4892 sprintf(name, "%d %% (Current)", value);
4894 setString(&ti->identifier, identifier);
4895 setString(&ti->name, name);
4896 setString(&ti->name_sorting, name);
4897 setString(&ti->infotext, "Loops Volume");
4899 pushTreeInfo(&volumes_loops, ti);
4902 /* sort volume values to start with lowest volume value */
4903 sortTreeInfo(&volumes_loops);
4905 /* set current volume value to configured volume value */
4906 volume_loops_current =
4907 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4909 /* if that fails, set current volume to reliable default value */
4910 if (volume_loops_current == NULL)
4911 volume_loops_current =
4912 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4914 /* if that also fails, set current volume to first available value */
4915 if (volume_loops_current == NULL)
4916 volume_loops_current = volumes_loops;
4919 if (volumes_music == NULL)
4921 boolean current_volume_music_found = FALSE;
4924 for (i = 0; volumes_list[i].value != -1; i++)
4926 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4927 char identifier[32], name[32];
4928 int value = volumes_list[i].value;
4929 char *text = volumes_list[i].text;
4931 ti->node_top = &volumes_music;
4932 ti->sort_priority = value;
4934 sprintf(identifier, "%d", value);
4935 sprintf(name, "%s", text);
4937 setString(&ti->identifier, identifier);
4938 setString(&ti->name, name);
4939 setString(&ti->name_sorting, name);
4940 setString(&ti->infotext, "Music Volume");
4942 pushTreeInfo(&volumes_music, ti);
4944 if (value == setup.volume_music)
4945 current_volume_music_found = TRUE;
4948 if (!current_volume_music_found)
4950 // add entry for non-preset volume value
4952 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4953 char identifier[32], name[32];
4954 int value = setup.volume_music;
4956 ti->node_top = &volumes_music;
4957 ti->sort_priority = value;
4959 sprintf(identifier, "%d", value);
4960 sprintf(name, "%d %% (Current)", value);
4962 setString(&ti->identifier, identifier);
4963 setString(&ti->name, name);
4964 setString(&ti->name_sorting, name);
4965 setString(&ti->infotext, "Music Volume");
4967 pushTreeInfo(&volumes_music, ti);
4970 /* sort volume values to start with lowest volume value */
4971 sortTreeInfo(&volumes_music);
4973 /* set current volume value to configured volume value */
4974 volume_music_current =
4975 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4977 /* if that fails, set current volume to reliable default value */
4978 if (volume_music_current == NULL)
4979 volume_music_current =
4980 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4982 /* if that also fails, set current volume to first available value */
4983 if (volume_music_current == NULL)
4984 volume_music_current = volumes_music;
4987 setup.volume_simple = atoi(volume_simple_current->identifier);
4988 setup.volume_loops = atoi(volume_loops_current->identifier);
4989 setup.volume_music = atoi(volume_music_current->identifier);
4991 /* needed for displaying volume text instead of identifier */
4992 volume_simple_text = volume_simple_current->name;
4993 volume_loops_text = volume_loops_current->name;
4994 volume_music_text = volume_music_current->name;
4996 setup_mode = SETUP_MODE_SOUND;
5001 static void execSetupChooseTouchControls()
5003 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5008 static void execSetupChooseMoveDistance()
5010 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5015 static void execSetupChooseDropDistance()
5017 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5022 static void execSetupTouch()
5024 if (touch_controls == NULL)
5028 for (i = 0; touch_controls_list[i].value != NULL; i++)
5030 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5031 char identifier[32], name[32];
5032 char *value = touch_controls_list[i].value;
5033 char *text = touch_controls_list[i].text;
5035 ti->node_top = &touch_controls;
5036 ti->sort_priority = i;
5038 sprintf(identifier, "%s", value);
5039 sprintf(name, "%s", text);
5041 setString(&ti->identifier, identifier);
5042 setString(&ti->name, name);
5043 setString(&ti->name_sorting, name);
5044 setString(&ti->infotext, "Control Type");
5046 pushTreeInfo(&touch_controls, ti);
5049 /* sort touch control values to start with lowest touch control value */
5050 sortTreeInfo(&touch_controls);
5052 /* set current touch control value to configured touch control value */
5053 touch_control_current =
5054 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5056 /* if that fails, set current touch control to reliable default value */
5057 if (touch_control_current == NULL)
5058 touch_control_current =
5059 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5061 /* if that also fails, set current touch control to first available value */
5062 if (touch_control_current == NULL)
5063 touch_control_current = touch_controls;
5066 if (move_distances == NULL)
5070 for (i = 0; distances_list[i].value != -1; i++)
5072 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5073 char identifier[32], name[32];
5074 int value = distances_list[i].value;
5075 char *text = distances_list[i].text;
5077 ti->node_top = &move_distances;
5078 ti->sort_priority = value;
5080 sprintf(identifier, "%d", value);
5081 sprintf(name, "%s", text);
5083 setString(&ti->identifier, identifier);
5084 setString(&ti->name, name);
5085 setString(&ti->name_sorting, name);
5086 setString(&ti->infotext, "Move Distance");
5088 pushTreeInfo(&move_distances, ti);
5091 /* sort distance values to start with lowest distance value */
5092 sortTreeInfo(&move_distances);
5094 /* set current distance value to configured distance value */
5095 move_distance_current =
5096 getTreeInfoFromIdentifier(move_distances,
5097 i_to_a(setup.touch.move_distance));
5099 /* if that fails, set current distance to reliable default value */
5100 if (move_distance_current == NULL)
5101 move_distance_current =
5102 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5104 /* if that also fails, set current distance to first available value */
5105 if (move_distance_current == NULL)
5106 move_distance_current = move_distances;
5109 if (drop_distances == NULL)
5113 for (i = 0; distances_list[i].value != -1; i++)
5115 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5116 char identifier[32], name[32];
5117 int value = distances_list[i].value;
5118 char *text = distances_list[i].text;
5120 ti->node_top = &drop_distances;
5121 ti->sort_priority = value;
5123 sprintf(identifier, "%d", value);
5124 sprintf(name, "%s", text);
5126 setString(&ti->identifier, identifier);
5127 setString(&ti->name, name);
5128 setString(&ti->name_sorting, name);
5129 setString(&ti->infotext, "Drop Distance");
5131 pushTreeInfo(&drop_distances, ti);
5134 /* sort distance values to start with lowest distance value */
5135 sortTreeInfo(&drop_distances);
5137 /* set current distance value to configured distance value */
5138 drop_distance_current =
5139 getTreeInfoFromIdentifier(drop_distances,
5140 i_to_a(setup.touch.drop_distance));
5142 /* if that fails, set current distance to reliable default value */
5143 if (drop_distance_current == NULL)
5144 drop_distance_current =
5145 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5147 /* if that also fails, set current distance to first available value */
5148 if (drop_distance_current == NULL)
5149 drop_distance_current = drop_distances;
5152 setup.touch.control_type = touch_control_current->identifier;
5153 setup.touch.move_distance = atoi(move_distance_current->identifier);
5154 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5156 /* needed for displaying volume text instead of identifier */
5157 touch_controls_text = touch_control_current->name;
5158 move_distance_text = move_distance_current->name;
5159 drop_distance_text = drop_distance_current->name;
5161 setup_mode = SETUP_MODE_TOUCH;
5166 static void execSetupArtwork()
5169 printf("::: '%s', '%s', '%s'\n",
5170 artwork.gfx_current->subdir,
5171 artwork.gfx_current->fullpath,
5172 artwork.gfx_current->basepath);
5175 setup.graphics_set = artwork.gfx_current->identifier;
5176 setup.sounds_set = artwork.snd_current->identifier;
5177 setup.music_set = artwork.mus_current->identifier;
5179 /* needed if last screen (setup choice) changed graphics, sounds or music */
5180 ReloadCustomArtwork(0);
5182 /* needed for displaying artwork name instead of artwork identifier */
5183 graphics_set_name = artwork.gfx_current->name;
5184 sounds_set_name = artwork.snd_current->name;
5185 music_set_name = artwork.mus_current->name;
5187 setup_mode = SETUP_MODE_ARTWORK;
5192 static void execSetupChooseGraphics()
5194 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5199 static void execSetupChooseSounds()
5201 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5206 static void execSetupChooseMusic()
5208 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5213 #if !defined(PLATFORM_ANDROID)
5214 static void execSetupInput()
5216 setup_mode = SETUP_MODE_INPUT;
5222 static void execSetupShortcuts()
5224 setup_mode = SETUP_MODE_SHORTCUTS;
5229 static void execSetupShortcuts1()
5231 setup_mode = SETUP_MODE_SHORTCUTS_1;
5236 static void execSetupShortcuts2()
5238 setup_mode = SETUP_MODE_SHORTCUTS_2;
5243 static void execSetupShortcuts3()
5245 setup_mode = SETUP_MODE_SHORTCUTS_3;
5250 static void execSetupShortcuts4()
5252 setup_mode = SETUP_MODE_SHORTCUTS_4;
5257 static void execSetupShortcuts5()
5259 setup_mode = SETUP_MODE_SHORTCUTS_5;
5264 static void execExitSetup()
5266 SetGameStatus(GAME_MODE_MAIN);
5271 static void execSaveAndExitSetup()
5277 static struct TokenInfo setup_info_main[] =
5279 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
5280 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
5281 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
5282 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
5283 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
5284 #if !defined(PLATFORM_ANDROID)
5285 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
5286 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5288 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5290 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
5291 { TYPE_EMPTY, NULL, "" },
5292 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
5293 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
5298 static struct TokenInfo setup_info_game[] =
5300 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5301 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5302 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5303 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5304 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5305 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5306 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5307 { TYPE_STRING, &game_speed_text, "" },
5309 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5310 { TYPE_STRING, &scroll_delay_text, "" },
5312 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5313 { TYPE_STRING, &snapshot_mode_text, "" },
5314 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5315 { TYPE_EMPTY, NULL, "" },
5316 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5321 static struct TokenInfo setup_info_editor[] =
5324 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5325 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5326 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5327 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5328 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5329 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5330 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5331 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5333 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5334 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5335 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5337 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5339 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5340 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5341 { TYPE_EMPTY, NULL, "" },
5343 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5344 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5345 { TYPE_EMPTY, NULL, "" },
5347 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5348 { TYPE_EMPTY, NULL, "" },
5349 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5354 static struct TokenInfo setup_info_graphics[] =
5356 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
5357 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5358 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5359 { TYPE_STRING, &window_size_text, "" },
5360 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5361 { TYPE_STRING, &scaling_type_text, "" },
5362 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
5363 { TYPE_STRING, &rendering_mode_text, "" },
5366 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5367 { TYPE_STRING, &scroll_delay_text, "" },
5369 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5370 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5371 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5372 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5373 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
5374 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5375 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5376 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5377 { TYPE_EMPTY, NULL, "" },
5378 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5383 static struct TokenInfo setup_info_sound[] =
5385 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5386 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5387 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5388 { TYPE_EMPTY, NULL, "" },
5389 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5390 { TYPE_STRING, &volume_simple_text, "" },
5391 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5392 { TYPE_STRING, &volume_loops_text, "" },
5393 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5394 { TYPE_STRING, &volume_music_text, "" },
5395 { TYPE_EMPTY, NULL, "" },
5396 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5401 static struct TokenInfo setup_info_artwork[] =
5403 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5404 { TYPE_STRING, &graphics_set_name, "" },
5405 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5406 { TYPE_STRING, &sounds_set_name, "" },
5407 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5408 { TYPE_STRING, &music_set_name, "" },
5409 { TYPE_EMPTY, NULL, "" },
5410 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5411 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5412 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5413 { TYPE_EMPTY, NULL, "" },
5414 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5419 static struct TokenInfo setup_info_input[] =
5421 { TYPE_SWITCH, NULL, "Player:" },
5422 { TYPE_SWITCH, NULL, "Device:" },
5423 { TYPE_ENTER_MENU, NULL, "" },
5424 { TYPE_EMPTY, NULL, "" },
5425 { TYPE_EMPTY, NULL, "" },
5426 { TYPE_EMPTY, NULL, "" },
5427 { TYPE_EMPTY, NULL, "" },
5428 { TYPE_EMPTY, NULL, "" },
5429 { TYPE_EMPTY, NULL, "" },
5430 { TYPE_EMPTY, NULL, "" },
5431 { TYPE_EMPTY, NULL, "" },
5432 { TYPE_EMPTY, NULL, "" },
5433 { TYPE_EMPTY, NULL, "" },
5434 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5439 static struct TokenInfo setup_info_touch[] =
5441 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5442 { TYPE_STRING, &touch_controls_text, "" },
5443 { TYPE_EMPTY, NULL, "" },
5444 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
5445 { TYPE_STRING, &move_distance_text, "" },
5446 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
5447 { TYPE_STRING, &drop_distance_text, "" },
5448 { TYPE_EMPTY, NULL, "" },
5449 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5454 static struct TokenInfo setup_info_shortcuts[] =
5456 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5457 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5458 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5459 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5460 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5461 { TYPE_EMPTY, NULL, "" },
5462 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5467 static struct TokenInfo setup_info_shortcuts_1[] =
5469 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5470 { TYPE_KEY, &setup.shortcut.save_game, "" },
5471 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5472 { TYPE_KEY, &setup.shortcut.load_game, "" },
5473 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5474 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5475 { TYPE_EMPTY, NULL, "" },
5476 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5477 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5478 { TYPE_EMPTY, NULL, "" },
5479 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5484 static struct TokenInfo setup_info_shortcuts_2[] =
5486 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5487 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5488 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5489 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5490 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5491 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5492 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5493 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5494 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5495 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5496 { TYPE_EMPTY, NULL, "" },
5497 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5502 static struct TokenInfo setup_info_shortcuts_3[] =
5504 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5505 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5506 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5507 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5508 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5509 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5510 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5511 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5512 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5513 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5514 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5515 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5516 { TYPE_EMPTY, NULL, "" },
5517 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5522 static struct TokenInfo setup_info_shortcuts_4[] =
5524 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5525 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5526 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5527 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5528 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5529 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5530 { TYPE_EMPTY, NULL, "" },
5531 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5536 static struct TokenInfo setup_info_shortcuts_5[] =
5538 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5539 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5540 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5541 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5542 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5543 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5544 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5545 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5546 { TYPE_EMPTY, NULL, "" },
5547 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5552 static Key getSetupKey()
5554 Key key = KSYM_UNDEFINED;
5555 boolean got_key_event = FALSE;
5557 while (!got_key_event)
5559 if (PendingEvent()) /* got event */
5567 case EVENT_KEYPRESS:
5569 key = GetEventKey((KeyEvent *)&event, TRUE);
5571 /* press 'Escape' or 'Enter' to keep the existing key binding */
5572 if (key == KSYM_Escape || key == KSYM_Return)
5573 key = KSYM_UNDEFINED; /* keep old value */
5575 got_key_event = TRUE;
5579 case EVENT_KEYRELEASE:
5580 key_joystick_mapping = 0;
5584 HandleOtherEvents(&event);
5592 WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
5598 static int getSetupValueFont(int type, void *value)
5600 if (type & TYPE_KEY)
5601 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5602 else if (type & TYPE_STRING)
5603 return FONT_VALUE_2;
5604 else if (type & TYPE_ECS_AGA)
5605 return FONT_VALUE_1;
5606 else if (type & TYPE_BOOLEAN_STYLE)
5607 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5608 else if (type & TYPE_YES_NO_AUTO)
5609 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5610 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5612 return FONT_VALUE_1;
5615 static int getSetupValueFontNarrow(int type, int font_nr)
5617 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
5618 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
5619 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
5623 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5625 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5626 struct TokenInfo *si = &setup_info[si_pos];
5627 boolean font_draw_xoffset_modified = FALSE;
5628 boolean scrollbar_needed = (num_setup_info < max_setup_info);
5629 int font_draw_xoffset_old = -1;
5630 int xoffset = (scrollbar_needed ? -1 : 0);
5631 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5632 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5633 int xpos = menu_screen_value_xpos;
5634 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5635 int startx = mSX + xpos * 32;
5636 int starty = mSY + ypos * 32;
5637 int font_nr, font_width;
5638 int type = si->type;
5639 void *value = si->value;
5640 char *value_string = getSetupValue(type, value);
5643 if (value_string == NULL)
5646 if (type & TYPE_KEY)
5648 xpos = MENU_SCREEN_START_XPOS;
5650 if (type & TYPE_QUERY)
5651 value_string = "<press key>";
5653 else if (type & TYPE_STRING)
5655 int max_value_len = (SCR_FIELDX - 2) * 2;
5657 xpos = MENU_SCREEN_START_XPOS;
5659 if (strlen(value_string) > max_value_len)
5660 value_string[max_value_len] = '\0';
5662 else if (type & TYPE_YES_NO_AUTO)
5664 xpos = menu_screen_value_xpos - 1;
5667 startx = mSX + xpos * 32;
5668 starty = mSY + ypos * 32;
5669 font_nr = getSetupValueFont(type, value);
5670 font_width = getFontWidth(font_nr);
5672 // special check if right-side setup values moved left due to scrollbar
5673 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
5675 int max_menu_text_length = 26; // maximum text length for classic menu
5676 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5677 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5678 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5679 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5680 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
5682 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
5685 startx = mSX + xpos * 32;
5687 font_nr = getSetupValueFontNarrow(type, font_nr);
5688 font_width = getFontWidth(font_nr);
5692 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5693 if (setup_mode != SETUP_MODE_INPUT)
5695 int max_menu_text_length_big = (menu_screen_value_xpos -
5696 MENU_SCREEN_START_XPOS);
5697 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5698 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5699 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5700 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5701 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5702 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5703 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5704 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5705 boolean correct_font_draw_xoffset = FALSE;
5707 if (xpos == MENU_SCREEN_START_XPOS &&
5708 startx + font1_xoffset < text_startx + text_font_xoffset)
5709 correct_font_draw_xoffset = TRUE;
5711 if (xpos == menu_screen_value_xpos &&
5712 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5713 correct_font_draw_xoffset = TRUE;
5715 /* check if setup value would overlap with setup text when printed */
5716 /* (this can happen for extreme/wrong values for font draw offset) */
5717 if (correct_font_draw_xoffset)
5719 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5720 font_draw_xoffset_modified = TRUE;
5722 if (type & TYPE_KEY)
5723 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5724 else if (!(type & TYPE_STRING))
5725 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5726 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5730 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5731 DrawText(startx + i * font_width, starty, " ", font_nr);
5733 DrawText(startx, starty, value_string, font_nr);
5735 if (font_draw_xoffset_modified)
5736 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5739 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5741 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5742 struct TokenInfo *si = &setup_info[si_pos];
5744 if (si->type & TYPE_BOOLEAN_STYLE)
5746 *(boolean *)si->value ^= TRUE;
5748 else if (si->type & TYPE_YES_NO_AUTO)
5752 (*(int *)si->value == AUTO ? TRUE :
5753 *(int *)si->value == TRUE ? FALSE : AUTO) :
5754 (*(int *)si->value == TRUE ? AUTO :
5755 *(int *)si->value == AUTO ? FALSE : TRUE));
5757 else if (si->type & TYPE_KEY)
5761 si->type |= TYPE_QUERY;
5762 drawSetupValue(screen_pos, setup_info_pos_raw);
5763 si->type &= ~TYPE_QUERY;
5765 key = getSetupKey();
5766 if (key != KSYM_UNDEFINED)
5767 *(Key *)si->value = key;
5770 drawSetupValue(screen_pos, setup_info_pos_raw);
5772 // fullscreen state may have changed at this point
5773 if (si->value == &setup.fullscreen)
5774 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5777 static void DrawSetupScreen_Generic()
5779 int fade_mask = REDRAW_FIELD;
5780 boolean redraw_all = FALSE;
5781 char *title_string = NULL;
5784 if (CheckIfGlobalBorderHasChanged())
5785 fade_mask = REDRAW_ALL;
5789 FreeScreenGadgets();
5790 CreateScreenGadgets();
5792 if (redraw_mask & REDRAW_ALL)
5799 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5801 if (setup_mode == SETUP_MODE_MAIN)
5803 setup_info = setup_info_main;
5804 title_string = "Setup";
5806 else if (setup_mode == SETUP_MODE_GAME)
5808 setup_info = setup_info_game;
5809 title_string = "Setup Game";
5811 else if (setup_mode == SETUP_MODE_EDITOR)
5813 setup_info = setup_info_editor;
5814 title_string = "Setup Editor";
5816 else if (setup_mode == SETUP_MODE_GRAPHICS)
5818 setup_info = setup_info_graphics;
5819 title_string = "Setup Graphics";
5821 else if (setup_mode == SETUP_MODE_SOUND)
5823 setup_info = setup_info_sound;
5824 title_string = "Setup Sound";
5826 else if (setup_mode == SETUP_MODE_ARTWORK)
5828 setup_info = setup_info_artwork;
5829 title_string = "Custom Artwork";
5831 else if (setup_mode == SETUP_MODE_TOUCH)
5833 setup_info = setup_info_touch;
5834 title_string = "Setup Touch Ctrls";
5836 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5838 setup_info = setup_info_shortcuts;
5839 title_string = "Setup Shortcuts";
5841 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5843 setup_info = setup_info_shortcuts_1;
5844 title_string = "Setup Shortcuts";
5846 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5848 setup_info = setup_info_shortcuts_2;
5849 title_string = "Setup Shortcuts";
5851 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5853 setup_info = setup_info_shortcuts_3;
5854 title_string = "Setup Shortcuts";
5856 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5858 setup_info = setup_info_shortcuts_4;
5859 title_string = "Setup Shortcuts";
5861 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5863 setup_info = setup_info_shortcuts_5;
5864 title_string = "Setup Shortcuts";
5867 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5869 // determine maximal number of setup entries that can be displayed on screen
5871 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5874 // determine maximal number of setup entries available for this setup screen
5876 for (i = 0; setup_info[i].type != 0; i++)
5879 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5881 MapScreenGadgets(max_setup_info);
5884 redraw_mask = fade_mask = REDRAW_ALL;
5886 DrawMaskedBorder(fade_mask);
5893 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5895 menu_info = setup_info;
5897 HandleMenuScreen(mx, my, dx, dy, button,
5898 setup_mode, num_setup_info, max_setup_info);
5901 void DrawSetupScreen_Input()
5905 FadeOut(REDRAW_FIELD);
5909 setup_info = setup_info_input;
5911 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5913 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5914 "Joysticks deactivated on this screen");
5916 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5918 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5919 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5920 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5921 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5922 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5923 initCursor(i, IMG_MENU_BUTTON);
5925 DrawCursorAndText_Setup(i, -1, FALSE);
5928 /* create gadgets for setup input menu screen */
5929 FreeScreenGadgets();
5930 CreateScreenGadgets();
5932 /* map gadgets for setup input menu screen */
5933 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5935 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5937 FadeIn(REDRAW_FIELD);
5942 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5944 if (device_name == NULL)
5947 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5950 if (strlen(device_name) > 1)
5952 char c1 = device_name[strlen(device_name) - 1];
5953 char c2 = device_name[strlen(device_name) - 2];
5955 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5956 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5959 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5960 strlen(device_name));
5963 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5966 static struct SetupKeyboardInfo custom_key;
5973 { &custom_key.left, "Joystick Left" },
5974 { &custom_key.right, "Joystick Right" },
5975 { &custom_key.up, "Joystick Up" },
5976 { &custom_key.down, "Joystick Down" },
5977 { &custom_key.snap, "Button 1" },
5978 { &custom_key.drop, "Button 2" }
5980 static char *joystick_name[MAX_PLAYERS] =
5987 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5991 custom_key = setup.input[player_nr].key;
5993 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5994 FONT_INPUT_1_ACTIVE);
5996 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5998 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5999 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6001 if (setup.input[player_nr].use_joystick)
6003 char *device_name = setup.input[player_nr].joy.device_name;
6004 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
6005 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
6007 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
6008 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
6012 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
6013 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
6016 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
6018 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
6019 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
6020 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
6021 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
6023 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
6024 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
6025 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
6026 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
6027 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
6028 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
6030 for (i = 0; i < 6; i++)
6032 int ypos = 6 + i + (i > 3 ? i-3 : 0);
6034 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6036 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6037 (setup.input[player_nr].use_joystick ?
6039 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6043 static int input_player_nr = 0;
6045 void HandleSetupScreen_Input_Player(int step, int direction)
6047 int old_player_nr = input_player_nr;
6050 new_player_nr = old_player_nr + step * direction;
6051 if (new_player_nr < 0)
6053 if (new_player_nr > MAX_PLAYERS - 1)
6054 new_player_nr = MAX_PLAYERS - 1;
6056 if (new_player_nr != old_player_nr)
6058 input_player_nr = new_player_nr;
6060 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6064 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6066 static int choice = 0;
6069 int pos_start = SETUPINPUT_SCREEN_POS_START;
6070 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6071 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6072 int pos_end = SETUPINPUT_SCREEN_POS_END;
6074 if (button == MB_MENU_INITIALIZE)
6076 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6078 DrawCursorAndText_Setup(choice, -1, TRUE);
6082 else if (button == MB_MENU_LEAVE)
6084 setup_mode = SETUP_MODE_MAIN;
6091 if (mx || my) /* mouse input */
6093 x = (mx - mSX) / 32;
6094 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6096 else if (dx || dy) /* keyboard input */
6098 if (dx && choice == 0)
6099 x = (dx < 0 ? 10 : 12);
6100 else if ((dx && choice == 1) ||
6101 (dx == +1 && choice == 2) ||
6102 (dx == -1 && choice == pos_end))
6103 button = MB_MENU_CHOICE;
6107 if (y >= pos_empty1 && y <= pos_empty2)
6108 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6111 if (y == 0 && dx != 0 && button)
6113 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6115 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6116 y >= pos_start && y <= pos_end &&
6117 !(y >= pos_empty1 && y <= pos_empty2))
6123 DrawCursorAndText_Setup(choice, -1, FALSE);
6124 DrawCursorAndText_Setup(y, -1, TRUE);
6126 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6135 char *device_name = setup.input[input_player_nr].joy.device_name;
6137 if (!setup.input[input_player_nr].use_joystick)
6139 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6141 setJoystickDeviceToNr(device_name, new_device_nr);
6142 setup.input[input_player_nr].use_joystick = TRUE;
6146 int device_nr = getJoystickNrFromDeviceName(device_name);
6147 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6149 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6150 setup.input[input_player_nr].use_joystick = FALSE;
6152 setJoystickDeviceToNr(device_name, new_device_nr);
6155 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6159 if (setup.input[input_player_nr].use_joystick)
6162 CalibrateJoystick(input_player_nr);
6165 CustomizeKeyboard(input_player_nr);
6167 else if (y == pos_end)
6173 setup_mode = SETUP_MODE_MAIN;
6180 void CustomizeKeyboard(int player_nr)
6184 boolean finished = FALSE;
6185 static struct SetupKeyboardInfo custom_key;
6190 } customize_step[] =
6192 { &custom_key.left, "Move Left" },
6193 { &custom_key.right, "Move Right" },
6194 { &custom_key.up, "Move Up" },
6195 { &custom_key.down, "Move Down" },
6196 { &custom_key.snap, "Snap Field" },
6197 { &custom_key.drop, "Drop Element" }
6200 /* read existing key bindings from player setup */
6201 custom_key = setup.input[player_nr].key;
6204 FadeOut(REDRAW_FIELD);
6208 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6211 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6212 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6213 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6214 "Key:", FONT_INPUT_1_ACTIVE);
6215 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6216 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6218 FadeIn(REDRAW_FIELD);
6224 if (PendingEvent()) /* got event */
6232 case EVENT_KEYPRESS:
6234 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6236 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6238 if (key == KSYM_Escape)
6239 FadeSkipNextFadeIn();
6245 /* all keys configured -- wait for "Escape" or "Return" key */
6249 /* press 'Enter' to keep the existing key binding */
6250 if (key == KSYM_Return)
6251 key = *customize_step[step_nr].key;
6253 /* check if key already used */
6254 for (i = 0; i < step_nr; i++)
6255 if (*customize_step[i].key == key)
6260 /* got new key binding */
6261 *customize_step[step_nr].key = key;
6262 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6264 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6265 getKeyNameFromKey(key), FONT_VALUE_1);
6268 /* un-highlight last query */
6269 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6270 customize_step[step_nr - 1].text, FONT_MENU_1);
6271 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6272 "Key:", FONT_MENU_1);
6274 /* press 'Enter' to leave */
6277 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6278 "Press Enter", FONT_TITLE_1);
6282 /* query next key binding */
6283 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6284 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6285 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6286 "Key:", FONT_INPUT_1_ACTIVE);
6287 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6288 getKeyNameFromKey(*customize_step[step_nr].key),
6293 case EVENT_KEYRELEASE:
6294 key_joystick_mapping = 0;
6298 HandleOtherEvents(&event);
6306 WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
6309 /* write new key bindings back to player setup */
6310 setup.input[player_nr].key = custom_key;
6313 DrawSetupScreen_Input();
6316 static boolean CalibrateJoystickMain(int player_nr)
6318 int new_joystick_xleft = JOYSTICK_XMIDDLE;
6319 int new_joystick_xright = JOYSTICK_XMIDDLE;
6320 int new_joystick_yupper = JOYSTICK_YMIDDLE;
6321 int new_joystick_ylower = JOYSTICK_YMIDDLE;
6322 int new_joystick_xmiddle, new_joystick_ymiddle;
6324 int joystick_fd = joystick.fd[player_nr];
6325 int x, y, last_x, last_y, xpos = 8, ypos = 3;
6326 boolean check[3][3];
6327 int check_remaining = 3 * 3;
6332 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6335 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6339 FadeOut(REDRAW_FIELD);
6343 for (y = 0; y < 3; y++)
6345 for (x = 0; x < 3; x++)
6347 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6348 check[x][y] = FALSE;
6352 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
6353 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
6354 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
6355 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6356 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6357 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6358 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6360 joy_value = Joystick(player_nr);
6361 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6362 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6364 /* eventually uncalibrated center position (joystick could be uncentered) */
6365 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6368 new_joystick_xmiddle = joy_x;
6369 new_joystick_ymiddle = joy_y;
6371 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6373 FadeIn(REDRAW_FIELD);
6375 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
6380 if (PendingEvent()) /* got event */
6388 case EVENT_KEYPRESS:
6389 switch (GetEventKey((KeyEvent *)&event, TRUE))
6392 if (check_remaining == 0)
6397 FadeSkipNextFadeIn();
6406 case EVENT_KEYRELEASE:
6407 key_joystick_mapping = 0;
6411 HandleOtherEvents(&event);
6416 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6419 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6420 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6421 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6422 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6424 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6425 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6426 setup.input[player_nr].joy.xright = new_joystick_xright;
6427 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6428 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6429 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6431 CheckJoystickData();
6433 joy_value = Joystick(player_nr);
6435 if (joy_value & JOY_BUTTON && check_remaining == 0)
6438 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6439 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6441 if (x != last_x || y != last_y)
6443 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6444 IMG_MENU_CALIBRATE_YELLOW, 0);
6445 DrawFixedGraphic(xpos + x, ypos + y,
6446 IMG_MENU_CALIBRATE_RED, 0);
6451 if (check_remaining > 0 && !check[x+1][y+1])
6453 check[x+1][y+1] = TRUE;
6461 WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
6464 /* calibrated center position (joystick should now be centered) */
6465 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6468 new_joystick_xmiddle = joy_x;
6469 new_joystick_ymiddle = joy_y;
6473 /* wait until the last pressed button was released */
6474 while (Joystick(player_nr) & JOY_BUTTON)
6476 if (PendingEvent()) /* got event */
6481 HandleOtherEvents(&event);
6483 WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
6490 void CalibrateJoystick(int player_nr)
6492 if (!CalibrateJoystickMain(player_nr))
6494 char *device_name = setup.input[player_nr].joy.device_name;
6495 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6496 int xpos = mSX - SX;
6497 int ypos = mSY - SY;
6501 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6502 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6505 Delay(2000); /* show error message for a short time */
6510 DrawSetupScreen_Input();
6513 void DrawSetupScreen()
6515 DeactivateJoystick();
6517 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6519 if (setup_mode == SETUP_MODE_INPUT)
6520 DrawSetupScreen_Input();
6521 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6522 DrawChooseTree(&game_speed_current);
6523 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6524 DrawChooseTree(&scroll_delay_current);
6525 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6526 DrawChooseTree(&snapshot_mode_current);
6527 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6528 DrawChooseTree(&window_size_current);
6529 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6530 DrawChooseTree(&scaling_type_current);
6531 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
6532 DrawChooseTree(&rendering_mode_current);
6533 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6534 DrawChooseTree(&artwork.gfx_current);
6535 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6536 DrawChooseTree(&artwork.snd_current);
6537 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6538 DrawChooseTree(&artwork.mus_current);
6539 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6540 DrawChooseTree(&volume_simple_current);
6541 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6542 DrawChooseTree(&volume_loops_current);
6543 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6544 DrawChooseTree(&volume_music_current);
6545 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6546 DrawChooseTree(&touch_control_current);
6547 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6548 DrawChooseTree(&move_distance_current);
6549 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6550 DrawChooseTree(&drop_distance_current);
6552 DrawSetupScreen_Generic();
6558 void RedrawSetupScreenAfterFullscreenToggle()
6560 if (setup_mode == SETUP_MODE_GRAPHICS ||
6561 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6563 // update list selection from "setup.window_scaling_percent"
6564 execSetupGraphics_setWindowSizes(TRUE);
6570 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6572 if (setup_mode == SETUP_MODE_INPUT)
6573 HandleSetupScreen_Input(mx, my, dx, dy, button);
6574 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6575 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6576 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6577 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6578 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6579 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
6580 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6581 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6582 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6583 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6584 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
6585 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
6586 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6587 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6588 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6589 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6590 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6591 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6592 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6593 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6594 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6595 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6596 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6597 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6598 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6599 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6600 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6601 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6602 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6603 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6605 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6608 void HandleGameActions()
6610 if (game_status != GAME_MODE_PLAYING)
6613 GameActions(); /* main game loop */
6615 if (tape.auto_play && !tape.playing)
6616 AutoPlayTape(); /* continue automatically playing next tape */
6620 /* ---------- new screen button stuff -------------------------------------- */
6622 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6626 case SCREEN_CTRL_ID_PREV_LEVEL:
6627 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6628 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6631 case SCREEN_CTRL_ID_NEXT_LEVEL:
6632 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6633 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6636 case SCREEN_CTRL_ID_PREV_PLAYER:
6637 *x = mSX + TILEX * 10;
6638 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6641 case SCREEN_CTRL_ID_NEXT_PLAYER:
6642 *x = mSX + TILEX * 12;
6643 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6647 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6653 int gfx_unpressed, gfx_pressed;
6654 void (*get_gadget_position)(int *, int *, int);
6658 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6661 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6662 getScreenMenuButtonPos,
6663 SCREEN_CTRL_ID_PREV_LEVEL,
6668 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6669 getScreenMenuButtonPos,
6670 SCREEN_CTRL_ID_NEXT_LEVEL,
6675 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6676 getScreenMenuButtonPos,
6677 SCREEN_CTRL_ID_PREV_PLAYER,
6682 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6683 getScreenMenuButtonPos,
6684 SCREEN_CTRL_ID_NEXT_PLAYER,
6692 int gfx_unpressed, gfx_pressed;
6696 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6699 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6700 -1, -1, /* these values are not constant, but can change at runtime */
6701 SCREEN_CTRL_ID_SCROLL_UP,
6705 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6706 -1, -1, /* these values are not constant, but can change at runtime */
6707 SCREEN_CTRL_ID_SCROLL_DOWN,
6714 int gfx_unpressed, gfx_pressed;
6720 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6723 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6724 -1, -1, /* these values are not constant, but can change at runtime */
6725 -1, -1, /* these values are not constant, but can change at runtime */
6726 GD_TYPE_SCROLLBAR_VERTICAL,
6727 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6728 "scroll level series vertically"
6732 static void CreateScreenMenubuttons()
6734 struct GadgetInfo *gi;
6735 unsigned int event_mask;
6738 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6740 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6741 int gfx_unpressed, gfx_pressed;
6742 int x, y, width, height;
6743 int gd_x1, gd_x2, gd_y1, gd_y2;
6744 int id = menubutton_info[i].gadget_id;
6746 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6748 menubutton_info[i].get_gadget_position(&x, &y, id);
6750 width = SC_MENUBUTTON_XSIZE;
6751 height = SC_MENUBUTTON_YSIZE;
6753 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6754 gfx_pressed = menubutton_info[i].gfx_pressed;
6755 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6756 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6757 gd_x1 = graphic_info[gfx_unpressed].src_x;
6758 gd_y1 = graphic_info[gfx_unpressed].src_y;
6759 gd_x2 = graphic_info[gfx_pressed].src_x;
6760 gd_y2 = graphic_info[gfx_pressed].src_y;
6762 gi = CreateGadget(GDI_CUSTOM_ID, id,
6763 GDI_CUSTOM_TYPE_ID, i,
6764 GDI_INFO_TEXT, menubutton_info[i].infotext,
6769 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6770 GDI_STATE, GD_BUTTON_UNPRESSED,
6771 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6772 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6773 GDI_DIRECT_DRAW, FALSE,
6774 GDI_EVENT_MASK, event_mask,
6775 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6779 Error(ERR_EXIT, "cannot create gadget");
6781 screen_gadget[id] = gi;
6785 static void CreateScreenScrollbuttons()
6787 struct GadgetInfo *gi;
6788 unsigned int event_mask;
6791 /* these values are not constant, but can change at runtime */
6792 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6793 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6794 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6795 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6797 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6799 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6800 int gfx_unpressed, gfx_pressed;
6801 int x, y, width, height;
6802 int gd_x1, gd_x2, gd_y1, gd_y2;
6803 int id = scrollbutton_info[i].gadget_id;
6805 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6807 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6808 y = mSY + scrollbutton_info[i].y;
6809 width = SC_SCROLLBUTTON_XSIZE;
6810 height = SC_SCROLLBUTTON_YSIZE;
6812 /* correct scrollbar position if placed outside menu (playfield) area */
6813 if (x > SX + SC_SCROLL_UP_XPOS)
6814 x = SX + SC_SCROLL_UP_XPOS;
6816 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6817 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6818 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6820 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6821 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6822 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6823 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6824 gd_x1 = graphic_info[gfx_unpressed].src_x;
6825 gd_y1 = graphic_info[gfx_unpressed].src_y;
6826 gd_x2 = graphic_info[gfx_pressed].src_x;
6827 gd_y2 = graphic_info[gfx_pressed].src_y;
6829 gi = CreateGadget(GDI_CUSTOM_ID, id,
6830 GDI_CUSTOM_TYPE_ID, i,
6831 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6836 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6837 GDI_STATE, GD_BUTTON_UNPRESSED,
6838 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6839 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6840 GDI_DIRECT_DRAW, FALSE,
6841 GDI_EVENT_MASK, event_mask,
6842 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6846 Error(ERR_EXIT, "cannot create gadget");
6848 screen_gadget[id] = gi;
6852 static void CreateScreenScrollbars()
6856 /* these values are not constant, but can change at runtime */
6857 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6858 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6859 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6860 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6862 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6864 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6865 int gfx_unpressed, gfx_pressed;
6866 int x, y, width, height;
6867 int gd_x1, gd_x2, gd_y1, gd_y2;
6868 struct GadgetInfo *gi;
6869 int items_max, items_visible, item_position;
6870 unsigned int event_mask;
6871 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6872 int id = scrollbar_info[i].gadget_id;
6874 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6876 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6877 y = mSY + scrollbar_info[i].y;
6878 width = scrollbar_info[i].width;
6879 height = scrollbar_info[i].height;
6881 /* correct scrollbar position if placed outside menu (playfield) area */
6882 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
6883 x = SX + SC_SCROLL_VERTICAL_XPOS;
6885 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6886 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6888 items_max = num_page_entries;
6889 items_visible = num_page_entries;
6892 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6893 gfx_pressed = scrollbar_info[i].gfx_pressed;
6894 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6895 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6896 gd_x1 = graphic_info[gfx_unpressed].src_x;
6897 gd_y1 = graphic_info[gfx_unpressed].src_y;
6898 gd_x2 = graphic_info[gfx_pressed].src_x;
6899 gd_y2 = graphic_info[gfx_pressed].src_y;
6901 gi = CreateGadget(GDI_CUSTOM_ID, id,
6902 GDI_CUSTOM_TYPE_ID, i,
6903 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6908 GDI_TYPE, scrollbar_info[i].type,
6909 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6910 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6911 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6912 GDI_WHEEL_AREA_X, SX,
6913 GDI_WHEEL_AREA_Y, SY,
6914 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6915 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6916 GDI_STATE, GD_BUTTON_UNPRESSED,
6917 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6918 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6919 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6920 GDI_DIRECT_DRAW, FALSE,
6921 GDI_EVENT_MASK, event_mask,
6922 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6926 Error(ERR_EXIT, "cannot create gadget");
6928 screen_gadget[id] = gi;
6932 void CreateScreenGadgets()
6934 CreateScreenMenubuttons();
6936 CreateScreenScrollbuttons();
6937 CreateScreenScrollbars();
6940 void FreeScreenGadgets()
6944 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6945 FreeGadget(screen_gadget[i]);
6948 void MapScreenMenuGadgets(int screen_mask)
6952 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6953 if (screen_mask & menubutton_info[i].screen_mask)
6954 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6957 void MapScreenGadgets(int num_entries)
6961 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6964 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6965 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6967 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6968 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6971 void MapScreenTreeGadgets(TreeInfo *ti)
6973 MapScreenGadgets(numTreeInfoInGroup(ti));
6976 static void HandleScreenGadgets(struct GadgetInfo *gi)
6978 int id = gi->custom_id;
6979 int button = gi->event.button;
6980 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6984 case SCREEN_CTRL_ID_PREV_LEVEL:
6985 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6988 case SCREEN_CTRL_ID_NEXT_LEVEL:
6989 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
6992 case SCREEN_CTRL_ID_PREV_PLAYER:
6993 HandleSetupScreen_Input_Player(step, -1);
6996 case SCREEN_CTRL_ID_NEXT_PLAYER:
6997 HandleSetupScreen_Input_Player(step, +1);
7000 case SCREEN_CTRL_ID_SCROLL_UP:
7001 if (game_status == GAME_MODE_LEVELS)
7002 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7003 else if (game_status == GAME_MODE_LEVELNR)
7004 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7005 else if (game_status == GAME_MODE_SETUP)
7006 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7007 else if (game_status == GAME_MODE_INFO)
7008 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7011 case SCREEN_CTRL_ID_SCROLL_DOWN:
7012 if (game_status == GAME_MODE_LEVELS)
7013 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7014 else if (game_status == GAME_MODE_LEVELNR)
7015 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7016 else if (game_status == GAME_MODE_SETUP)
7017 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7018 else if (game_status == GAME_MODE_INFO)
7019 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7022 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
7023 if (game_status == GAME_MODE_LEVELS)
7024 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7025 else if (game_status == GAME_MODE_LEVELNR)
7026 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7027 else if (game_status == GAME_MODE_SETUP)
7028 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
7029 else if (game_status == GAME_MODE_INFO)
7030 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);