1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
29 /* for DrawSetupScreen(), HandleSetupScreen() */
30 #define SETUP_SCREEN_POS_START 2
31 #define SETUP_SCREEN_POS_END (SCR_FIELDY - 1)
32 #define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2)
33 #define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2)
35 /* for HandleSetupInputScreen() */
36 #define SETUPINPUT_SCREEN_POS_START 2
37 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 2)
38 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
39 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
41 /* for HandleChooseLevel() */
42 #define MAX_LEVEL_SERIES_ON_SCREEN (SCR_FIELDY - 2)
45 extern unsigned char get_ascii(KeySym);
50 int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
52 DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
53 DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING);
59 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
63 XAutoRepeatOn(display);
65 /* needed if last screen was the playing screen, invoked from level editor */
66 if (level_editor_test_game)
68 game_status = LEVELED;
73 /* needed if last screen was the editor screen */
74 UndrawSpecialEditorDoor();
76 /* map gadgets for main menu screen */
84 DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
85 DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
86 DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
87 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
88 (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW));
89 DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
90 DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
91 DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
92 DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
93 DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
94 DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
96 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
98 DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
99 leveldir[leveldir_nr].first_level,
100 leveldir[leveldir_nr].last_level);
102 if (leveldir[leveldir_nr].readonly)
104 DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
105 DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
109 DrawGraphic(0, i, GFX_KUGEL_BLAU);
110 DrawGraphic(10, 3, GFX_PFEIL_L);
111 DrawGraphic(14, 3, GFX_PFEIL_R);
113 DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
116 if (leveldir[leveldir_nr].name)
118 int len = strlen(leveldir[leveldir_nr].name);
119 int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
120 int lypos = SY + 352;
122 DrawText(lxpos, lypos, leveldir[leveldir_nr].name, FS_SMALL, FC_SPECIAL2);
127 HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
130 if (TAPE_IS_EMPTY(tape))
132 DrawCompleteVideoDisplay();
134 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
142 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
144 static int choice = 3;
145 static int redraw = TRUE;
146 int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
148 if (redraw || button == MB_MENU_INITIALIZE)
150 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
154 if (button == MB_MENU_INITIALIZE)
159 if (dx && choice == 4)
161 x = (dx < 0 ? 11 : 15);
178 if (!mx && !my && !dx && !dy)
184 if (y == 4 && ((x == 11 && level_nr > leveldir[leveldir_nr].first_level) ||
185 (x == 15 && level_nr < leveldir[leveldir_nr].last_level)) &&
188 static unsigned long level_delay = 0;
189 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
190 int new_level_nr, old_level_nr = level_nr;
191 int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW);
193 new_level_nr = level_nr + (x == 11 ? -step : +step);
194 if (new_level_nr < leveldir[leveldir_nr].first_level)
195 new_level_nr = leveldir[leveldir_nr].first_level;
196 if (new_level_nr > leveldir[leveldir_nr].last_level)
197 new_level_nr = leveldir[leveldir_nr].last_level;
199 if (old_level_nr == new_level_nr ||
200 !DelayReached(&level_delay, GADGET_FRAME_DELAY))
203 level_nr = new_level_nr;
205 DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32,
206 int2str(level_nr, 3), FS_BIG, font_color);
207 DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32,
208 int2str(level_nr, 3), FS_BIG, font_color);
211 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
215 DrawCompleteVideoDisplay();
217 /* needed because DrawMicroLevel() takes some time */
219 XSync(display, FALSE);
220 DelayReached(&level_delay, 0); /* reset delay counter */
222 else if (x == 1 && y >= 3 && y <= 10)
228 DrawGraphic(0, y-1, GFX_KUGEL_ROT);
229 DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
237 game_status = TYPENAME;
238 HandleTypeName(strlen(setup.player_name), 0);
244 game_status = CHOOSELEVEL;
251 game_status = HALLOFFAME;
256 if (leveldir[leveldir_nr].readonly &&
257 strcmp(setup.player_name, "Artsoft") != 0)
258 Request("This level is read only !", REQ_CONFIRM);
259 game_status = LEVELED;
264 game_status = HELPSCREEN;
269 if (setup.autorecord)
270 TapeStartRecording();
274 SendToServer_StartPlaying();
278 game_status = PLAYING;
290 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
291 game_status = EXITGAME;
301 if (game_status == MAINMENU)
303 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
308 #define MAX_HELPSCREEN_ELS 10
312 static long helpscreen_state;
313 static int helpscreen_step[MAX_HELPSCREEN_ELS];
314 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
315 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
316 static int helpscreen_action[] =
318 GFX_SPIELER1_DOWN,4,2,
320 GFX_SPIELER1_LEFT,4,2,
321 GFX_SPIELER1_RIGHT,4,2,
322 GFX_SPIELER1_PUSH_LEFT,4,2,
323 GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
324 GFX_ERDREICH,1,100, HA_NEXT,
325 GFX_LEERRAUM,1,100, HA_NEXT,
326 GFX_MORAST_LEER,1,100, HA_NEXT,
327 GFX_BETON,1,100, HA_NEXT,
328 GFX_MAUERWERK,1,100, HA_NEXT,
329 GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
330 GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
331 GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
332 GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
333 GFX_UNSICHTBAR,1,100, HA_NEXT,
334 GFX_FELSBODEN,1,100, HA_NEXT,
335 GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
336 GFX_EDELSTEIN,2,5, HA_NEXT,
337 GFX_DIAMANT,2,5, HA_NEXT,
338 GFX_EDELSTEIN_BD,2,5, HA_NEXT,
339 GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
340 GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
341 GFX_FELSBROCKEN,4,5, HA_NEXT,
342 GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
343 GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
344 GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
345 GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
346 GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
347 GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
348 GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
349 GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
350 GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
351 GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
352 GFX_GEBLUBBER,4,4, HA_NEXT,
353 GFX_SCHLUESSEL1,4,25, HA_NEXT,
354 GFX_PFORTE1,4,25, HA_NEXT,
355 GFX_PFORTE1X,4,25, HA_NEXT,
356 GFX_DYNAMIT_AUS,1,100, HA_NEXT,
357 GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
358 GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
359 GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
360 GFX_LEERRAUM,1,10, HA_NEXT,
361 GFX_DYNABOMB_NR,1,100, HA_NEXT,
362 GFX_DYNABOMB_SZ,1,100, HA_NEXT,
363 GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
364 GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
365 GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
366 GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT,
367 GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
368 GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
369 GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
370 GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
371 GFX_BUTTERFLY,2,2, HA_NEXT,
372 GFX_FIREFLY,2,2, HA_NEXT,
373 GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
374 GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
375 GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
376 GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
377 GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
378 GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
379 GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
380 GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
381 GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
382 GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
383 GFX_MAULWURF_DOWN,4,2,
385 GFX_MAULWURF_LEFT,4,2,
386 GFX_MAULWURF_RIGHT,4,2, HA_NEXT,
387 GFX_PINGUIN_DOWN,4,2,
389 GFX_PINGUIN_LEFT,4,2,
390 GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
391 GFX_SCHWEIN_DOWN,4,2,
393 GFX_SCHWEIN_LEFT,4,2,
394 GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
398 GFX_DRACHE_RIGHT,4,2, HA_NEXT,
399 GFX_SONDE_START,8,1, HA_NEXT,
400 GFX_ABLENK,4,1, HA_NEXT,
401 GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
402 GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
403 GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
404 GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
405 GFX_AMOEBE_LEBT,4,40, HA_NEXT,
406 GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
407 GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
408 GFX_DIAMANT,1,10, HA_NEXT,
409 GFX_LIFE,1,100, HA_NEXT,
410 GFX_LIFE_ASYNC,1,100, HA_NEXT,
411 GFX_SIEB_INAKTIV,4,2, HA_NEXT,
412 GFX_SIEB2_INAKTIV,4,2, HA_NEXT,
413 GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
414 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
415 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
416 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
417 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
418 GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT,
419 GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT,
420 GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT,
421 GFX_SPEED_PILL,1,100, HA_NEXT,
424 static char *helpscreen_eltext[][2] =
426 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
427 {"Normal sand:", "You can dig through it"},
428 {"Empty field:", "You can walk through it"},
429 {"Quicksand: You cannot pass it,", "but rocks can fall though it"},
430 {"Massive Wall:", "Nothing can go through it"},
431 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
432 {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
433 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
434 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
435 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
436 {"Emerald: You must collect enough of","them to finish a level"},
437 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
438 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
439 {"Colorful Gems:", "Seem to behave like Emeralds"},
440 {"Rock: Smashes several things;", "Can be moved by the player"},
441 {"Bomb: You can move it, but be", "careful when dropping it"},
442 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
443 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
444 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
445 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
446 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
447 {"Acid: Things that fall in are gone", "forever (including our hero)"},
448 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
449 {"Door: Can be opened by the key", "with the same color"},
450 {"Door: You have to find out the", "right color of the key for it"},
451 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
452 {"Dynamite: This one explodes after", "a few seconds"},
453 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
454 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
455 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
456 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
457 {"Bug: Moves at the right side", "of walls; don't touch it!"},
458 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
459 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
460 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
461 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
462 {"Cruncher (BD style):", "Eats almost everything"},
463 {"Robot: Tries to kill the player", ""},
464 {"The mole: You must guide him savely","to the exit; he will follow you"},
465 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
466 {"The Pig: Harmless, but eats all", "gems it can get"},
467 {"The Dragon: Breathes fire,", "especially to some monsters"},
468 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
469 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
470 {"Light Bulb: All of them must be", "switched on to finish a level"},
471 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
472 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
473 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
474 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
475 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
476 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
477 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
478 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
479 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
480 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
481 {"Exit door: Opens if you have enough","emeralds to finish the level"},
482 {"Open exit door: Enter here to leave","the level and exit the actual game"},
483 {"Sokoban element: Object which must", "be pushed to an empty field"},
484 {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
485 {"Sokoban element: Field with object", "which can be pushed away"},
486 {"Speed pill: Lets the player run", "twice as fast as normally"},
488 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
490 static char *helpscreen_music[][3] =
492 { "Alchemy", "Ian Boddy", "Drive" },
493 { "The Chase", "Propaganda", "A Secret Wish" },
494 { "Network 23", "Tangerine Dream", "Exit" },
495 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
496 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
497 { "Voyager", "The Alan Parsons Project","Pyramid" },
498 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
500 static int helpscreen_musicpos;
502 void DrawHelpScreenElAction(int start)
506 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
508 while(helpscreen_action[j] != HA_END)
510 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
512 else if (i<start || helpscreen_delay[i-start])
514 if (i>=start && helpscreen_delay[i-start])
515 helpscreen_delay[i-start]--;
517 while(helpscreen_action[j] != HA_NEXT)
524 j += 3*helpscreen_step[i-start];
525 graphic = helpscreen_action[j++];
527 if (helpscreen_frame[i-start])
529 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
530 helpscreen_frame[i-start]--;
535 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
538 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
540 if (helpscreen_action[j] == HA_NEXT)
542 if (!helpscreen_frame[i-start])
543 helpscreen_step[i-start] = 0;
547 if (!helpscreen_frame[i-start])
548 helpscreen_step[i-start]++;
549 while(helpscreen_action[j] != HA_NEXT)
554 DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
565 void DrawHelpScreenElText(int start)
568 int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
569 int ybottom = SYSIZE - 20;
574 DrawTextFCentered(100, FC_GREEN, "The game elements:");
576 for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
579 ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
580 helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
581 DrawText(xstart, ystart + (i - start) * ystep + 16,
582 helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
585 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
588 void DrawHelpScreenMusicText(int num)
590 int ystart = 150, ystep = 30;
591 int ybottom = SYSIZE - 20;
597 DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
599 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
601 DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
602 helpscreen_music[num][0]);
603 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
605 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
606 "%s", helpscreen_music[num][1]);
607 DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
609 DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
610 helpscreen_music[num][2]);
612 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
614 PlaySoundLoop(background_loop[num]);
617 void DrawHelpScreenCreditsText()
619 int ystart = 150, ystep = 30;
620 int ybottom = SYSIZE - 20;
626 DrawTextFCentered(100, FC_GREEN,
628 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
629 "DOS/Windows port of the game:");
630 DrawTextFCentered(ystart + 1 * ystep, FC_RED,
632 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
633 "Additional toons:");
634 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
636 DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
637 "...and many thanks to all contributors");
638 DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
641 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
644 void DrawHelpScreenContactText()
646 int ystart = 150, ystep = 30;
647 int ybottom = SYSIZE - 20;
652 DrawTextFCentered(100, FC_GREEN, "Program information:");
654 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
655 "This game is Freeware!");
656 DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
657 "If you like it, send e-mail to:");
658 DrawTextFCentered(ystart + 2 * ystep, FC_RED,
659 "aeglos@valinor.owl.de");
660 DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
662 DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
664 DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
666 DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
668 DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
671 DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
672 "If you have created new levels,");
673 DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
674 "send them to me to include them!");
675 DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
678 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
681 void DrawHelpScreen()
686 CloseDoor(DOOR_CLOSE_2);
688 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
689 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
690 helpscreen_musicpos = 0;
691 helpscreen_state = 0;
692 DrawHelpScreenElText(0);
693 DrawHelpScreenElAction(0);
697 PlaySoundLoop(SND_RHYTHMLOOP);
700 void HandleHelpScreen(int button)
702 static unsigned long hs_delay = 0;
703 int num_helpscreen_els_pages =
704 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
705 int button_released = !button;
710 if (helpscreen_state < num_helpscreen_els_pages - 1)
712 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
713 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
715 DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
716 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
718 else if (helpscreen_state < num_helpscreen_els_pages + num_bg_loops - 1)
721 DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
723 else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops - 1)
726 DrawHelpScreenCreditsText();
728 else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops)
731 DrawHelpScreenContactText();
737 game_status = MAINMENU;
742 if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
744 if (helpscreen_state<num_helpscreen_els_pages)
745 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
753 void HandleTypeName(int newxpos, KeySym key)
755 static int xpos = 0, ypos = 2;
760 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
761 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
765 if (((key >= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) &&
766 xpos < MAX_PLAYER_NAME_LEN)
770 if (key >= XK_A && key <= XK_Z)
771 ascii = 'A' + (char)(key - XK_A);
773 ascii = 'a' + (char)(key - XK_a);
775 setup.player_name[xpos] = ascii;
776 setup.player_name[xpos + 1] = 0;
778 DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32,
779 setup.player_name, FS_BIG, FC_YELLOW);
780 DrawTextExt(window, gc, SX + 6*32, SY + ypos*32,
781 setup.player_name, FS_BIG, FC_YELLOW);
782 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
784 else if ((key == XK_Delete || key == XK_BackSpace) && xpos > 0)
787 setup.player_name[xpos] = 0;
788 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
789 DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
791 else if (key == XK_Return && xpos > 0)
793 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
794 DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
797 game_status = MAINMENU;
803 void DrawChooseLevel()
806 CloseDoor(DOOR_CLOSE_2);
810 HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
813 static void drawChooseLevelList(int first_entry, int num_page_entries)
816 char buffer[SCR_FIELDX];
819 DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
821 for(i=0; i<num_page_entries; i++)
823 strncpy(buffer, leveldir[first_entry + i].name_short , SCR_FIELDX - 1);
824 buffer[SCR_FIELDX - 1] = '\0';
825 DrawText(SX + 32, SY + (i + 2) * 32, buffer,
826 FS_BIG, leveldir[first_entry + i].color);
827 DrawGraphic(0, i + 2, GFX_KUGEL_BLAU);
831 DrawGraphic(0, 1, GFX_PFEIL_O);
833 if (first_entry + num_page_entries < num_leveldirs)
834 DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_U);
837 static void drawChooseLevelInfo(int leveldir_nr)
839 int x, last_redraw_mask = redraw_mask;
841 XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32);
844 DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
845 leveldir[leveldir_nr].levels,
846 leveldir[leveldir_nr].readonly ? "readonly" : "writable");
848 DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
849 leveldir[leveldir_nr].levels,
850 leveldir[leveldir_nr].class_desc);
853 /* let BackToFront() redraw only what is needed */
854 redraw_mask = last_redraw_mask | REDRAW_TILES;
855 for (x=0; x<SCR_FIELDX; x++)
859 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
861 static int choice = 3;
862 static int first_entry = -1;
863 static unsigned long choose_delay = 0;
864 static int redraw = TRUE;
865 int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
866 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
867 int num_page_entries;
869 if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
870 num_page_entries = num_leveldirs;
872 num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
874 if (button == MB_MENU_INITIALIZE)
876 if (first_entry == -1)
878 first_entry = MAX(0, leveldir_nr - num_page_entries + 1);
879 choice = leveldir_nr - first_entry + 3;
882 drawChooseLevelList(first_entry, num_page_entries);
883 drawChooseLevelInfo(leveldir_nr);
889 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
893 if (button == MB_MENU_INITIALIZE)
904 x = y = 0; /* no action */
906 if (ABS(dy) == SCR_FIELDY) /* handle XK_Page_Up, XK_Page_Down */
909 step = num_page_entries - 1;
911 y = (dy < 0 ? 2 : num_page_entries + 3);
915 if (x == 1 && y == 2)
917 if (first_entry > 0 &&
918 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
924 drawChooseLevelList(first_entry, num_page_entries);
925 drawChooseLevelInfo(first_entry + choice - 3);
926 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
930 else if (x == 1 && y > num_page_entries + 2)
932 if (first_entry + num_page_entries < num_leveldirs &&
933 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
936 if (first_entry + num_page_entries > num_leveldirs)
937 first_entry = MAX(0, num_leveldirs - num_page_entries);
939 drawChooseLevelList(first_entry, num_page_entries);
940 drawChooseLevelInfo(first_entry + choice - 3);
941 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
946 if (!mx && !my && !dx && !dy)
952 if (x == 1 && y >= 3 && y <= num_page_entries + 2)
958 DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
959 DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
960 drawChooseLevelInfo(first_entry + y - 3);
966 leveldir_nr = first_entry + y - 3;
968 getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename);
973 game_status = MAINMENU;
981 if (game_status == CHOOSELEVEL)
985 void DrawHallOfFame(int highlight_position)
990 CloseDoor(DOOR_CLOSE_2);
992 if (highlight_position < 0)
997 DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
998 DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
1000 for(i=0; i<MAX_LEVEL_SERIES_ON_SCREEN; i++)
1002 DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG,
1003 (i == highlight_position ? FC_RED : FC_GREEN));
1004 DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG,
1005 (i == highlight_position ? FC_RED : FC_GREEN));
1006 DrawText(SX + 12 * 32, SY + 64 + i * 32,
1007 int2str(highscore[i].Score, 5), FS_BIG,
1008 (i == highlight_position ? FC_RED : FC_GREEN));
1013 PlaySound(SND_HALLOFFAME);
1016 void HandleHallOfFame(int button)
1018 int button_released = !button;
1020 if (button_released)
1022 FadeSound(SND_HALLOFFAME);
1023 game_status = MAINMENU;
1031 void DrawSetupScreen()
1040 { &setup.sound, "Sound:", },
1041 { &setup.sound_loops, " Sound Loops:" },
1042 { &setup.sound_music, " Game Music:" },
1043 { &setup.toons, "Toons:" },
1044 { &setup.double_buffering, "Buffered gfx:" },
1045 { &setup.scroll_delay, "Scroll Delay:" },
1046 { &setup.soft_scrolling, "Soft Scroll.:" },
1047 { &setup.fading, "Fading:" },
1048 { &setup.quick_doors, "Quick Doors:" },
1049 { &setup.autorecord, "Auto-Record:" },
1050 { &setup.team_mode, "Team-Mode:" },
1051 { NULL, "Input Devices" },
1054 { NULL, "Save and exit" }
1058 CloseDoor(DOOR_CLOSE_2);
1061 DrawText(SX + 16, SY + 16, "SETUP",FS_BIG,FC_YELLOW);
1063 for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
1065 int base = i - SETUP_SCREEN_POS_START;
1067 if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
1069 DrawGraphic(0,i,GFX_KUGEL_BLAU);
1070 DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
1073 if (setup_info[base].value)
1075 int setting_value = *setup_info[base].value;
1077 DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"),
1078 FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE));
1084 HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
1087 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
1089 static int choice = 3;
1090 static int redraw = TRUE;
1091 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1092 int pos_start = SETUP_SCREEN_POS_START + 1;
1093 int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1;
1094 int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1;
1095 int pos_end = SETUP_SCREEN_POS_END + 1;
1097 if (button == MB_MENU_INITIALIZE)
1102 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1106 if (button == MB_MENU_INITIALIZE)
1119 if (y >= pos_empty1 && y <= pos_empty2)
1120 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1124 else if (y > pos_end)
1128 if (!mx && !my && !dx && !dy)
1134 if (x==1 && y >= pos_start && y <= pos_end &&
1135 !(y >= pos_empty1 && y <= pos_empty2))
1141 DrawGraphic(0,y-1,GFX_KUGEL_ROT);
1142 DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
1150 if (y==3 && sound_status==SOUND_AVAILABLE)
1154 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1155 DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
1156 DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
1157 setup.sound_loops = FALSE;
1158 setup.sound_music = FALSE;
1161 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1162 setup.sound = !setup.sound;
1164 else if (y==4 && sound_loops_allowed)
1166 if (setup.sound_loops)
1167 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1170 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1171 DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
1174 setup.sound_loops = !setup.sound_loops;
1176 else if (y==5 && sound_loops_allowed)
1178 if (setup.sound_music)
1179 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1182 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1183 DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
1186 setup.sound_music = !setup.sound_music;
1191 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1193 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1194 setup.toons = !setup.toons;
1199 if (setup.double_buffering)
1200 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1202 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1203 setup.double_buffering = !setup.double_buffering;
1204 setup.direct_draw = !setup.double_buffering;
1206 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1207 setup.double_buffering = TRUE;
1208 setup.direct_draw = !setup.double_buffering;
1213 if (setup.scroll_delay)
1214 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1216 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1217 setup.scroll_delay = !setup.scroll_delay;
1221 if (setup.soft_scrolling)
1222 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1224 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1225 setup.soft_scrolling = !setup.soft_scrolling;
1230 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1232 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1233 setup.fading = !setup.fading;
1237 if (setup.quick_doors)
1238 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1240 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1241 setup.quick_doors = !setup.quick_doors;
1245 if (setup.autorecord)
1246 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1248 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1249 setup.autorecord = !setup.autorecord;
1253 if (setup.team_mode)
1254 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1256 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1257 setup.team_mode = !setup.team_mode;
1261 game_status = SETUPINPUT;
1262 DrawSetupInputScreen();
1265 else if (y==pos_end-1 || y==pos_end)
1276 save_joystick_data(JOYSTICK_FILENAME);
1282 game_status = MAINMENU;
1290 if (game_status==SETUP)
1294 void DrawSetupInputScreen()
1297 DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
1299 DrawGraphic(0, 2, GFX_KUGEL_BLAU);
1300 DrawGraphic(0, 3, GFX_KUGEL_BLAU);
1301 DrawGraphic(0, 4, GFX_KUGEL_BLAU);
1302 DrawGraphic(0, 15, GFX_KUGEL_BLAU);
1303 DrawGraphic(10, 2, GFX_PFEIL_L);
1304 DrawGraphic(12, 2, GFX_PFEIL_R);
1306 DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
1307 DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
1308 DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
1310 DrawTextFCentered(SYSIZE - 20, FC_BLUE,
1311 "Joysticks deactivated on this screen");
1313 HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE);
1318 static void setJoystickDeviceToNr(char *device_name, int device_nr)
1320 if (device_name == NULL)
1323 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
1326 if (strlen(device_name) > 1)
1328 char c1 = device_name[strlen(device_name) - 1];
1329 char c2 = device_name[strlen(device_name) - 2];
1331 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
1332 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
1335 strncpy(device_name, joystick_device_name[device_nr], strlen(device_name));
1338 static void drawPlayerSetupInputInfo(int player_nr)
1341 static struct SetupKeyboardInfo custom_key;
1348 { &custom_key.left, "Joystick Left" },
1349 { &custom_key.right, "Joystick Right" },
1350 { &custom_key.up, "Joystick Up" },
1351 { &custom_key.down, "Joystick Down" },
1352 { &custom_key.snap, "Button 1" },
1353 { &custom_key.bomb, "Button 2" }
1355 static char *joystick_name[MAX_PLAYERS] =
1363 custom_key = setup.input[player_nr].key;
1365 DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
1366 DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
1368 if (setup.input[player_nr].use_joystick)
1370 char *device_name = setup.input[player_nr].joy.device_name;
1372 DrawText(SX+8*32, SY+3*32,
1373 joystick_name[getJoystickNrFromDeviceName(device_name)],
1375 DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
1379 DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
1380 DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
1383 DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
1384 DrawGraphic(1, 6, GFX_PFEIL_L);
1385 DrawGraphic(1, 7, GFX_PFEIL_R);
1386 DrawGraphic(1, 8, GFX_PFEIL_O);
1387 DrawGraphic(1, 9, GFX_PFEIL_U);
1388 DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
1389 DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
1390 DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
1391 DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
1392 DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
1393 DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
1397 int ypos = 6 + i + (i > 3 ? i-3 : 0);
1399 DrawText(SX + 3*32, SY + ypos*32,
1400 " ", FS_BIG, FC_YELLOW);
1401 DrawText(SX + 3*32, SY + ypos*32,
1402 (setup.input[player_nr].use_joystick ?
1404 getKeyNameFromKeySym(*custom[i].keysym)),
1409 void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
1411 static int choice = 3;
1412 static int player_nr = 0;
1413 static int redraw = TRUE;
1414 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1415 int pos_start = SETUPINPUT_SCREEN_POS_START + 1;
1416 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
1417 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
1418 int pos_end = SETUPINPUT_SCREEN_POS_END + 1;
1420 if (button == MB_MENU_INITIALIZE)
1422 drawPlayerSetupInputInfo(player_nr);
1428 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1432 if (button == MB_MENU_INITIALIZE)
1437 if (dx && choice == 3)
1439 x = (dx < 0 ? 11 : 13);
1442 else if (dx && choice == 4)
1444 button = MB_MENU_CHOICE;
1456 if (y >= pos_empty1 && y <= pos_empty2)
1457 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1461 else if (y > pos_end)
1465 if (!mx && !my && !dx && !dy)
1471 if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
1473 static unsigned long delay = 0;
1475 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
1478 player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
1480 drawPlayerSetupInputInfo(player_nr);
1482 else if (x==1 && y >= pos_start && y <= pos_end &&
1483 !(y >= pos_empty1 && y <= pos_empty2))
1489 DrawGraphic(0, y-1, GFX_KUGEL_ROT);
1490 DrawGraphic(0, choice-1, GFX_KUGEL_BLAU);
1498 char *device_name = setup.input[player_nr].joy.device_name;
1500 if (!setup.input[player_nr].use_joystick)
1502 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
1504 setJoystickDeviceToNr(device_name, new_device_nr);
1505 setup.input[player_nr].use_joystick = TRUE;
1509 int device_nr = getJoystickNrFromDeviceName(device_name);
1510 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
1512 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
1513 setup.input[player_nr].use_joystick = FALSE;
1515 setJoystickDeviceToNr(device_name, new_device_nr);
1525 int one_joystick_nr = (dx >= 0 ? 0 : 1);
1526 int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
1528 if (setup.input[player_nr].use_joystick)
1530 if (setup.input[player_nr].joystick_nr == one_joystick_nr)
1531 setup.input[player_nr].joystick_nr = the_other_joystick_nr;
1533 setup.input[player_nr].use_joystick = FALSE;
1537 setup.input[player_nr].use_joystick = TRUE;
1538 setup.input[player_nr].joystick_nr = one_joystick_nr;
1542 drawPlayerSetupInputInfo(player_nr);
1546 if (setup.input[player_nr].use_joystick)
1549 game_status = CALIBRATION;
1550 CalibrateJoystick(player_nr);
1551 game_status = SETUPINPUT;
1554 CustomizeKeyboard(player_nr);
1558 else if (y == pos_end)
1562 game_status = SETUP;
1572 if (game_status == SETUPINPUT)
1576 void CustomizeKeyboard(int player_nr)
1580 boolean finished = FALSE;
1581 static struct SetupKeyboardInfo custom_key;
1586 } customize_step[] =
1588 { &custom_key.left, "Move Left" },
1589 { &custom_key.right, "Move Right" },
1590 { &custom_key.up, "Move Up" },
1591 { &custom_key.down, "Move Down" },
1592 { &custom_key.snap, "Snap Field" },
1593 { &custom_key.bomb, "Place Bomb" }
1596 /* read existing key bindings from player setup */
1597 custom_key = setup.input[player_nr].key;
1600 DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
1606 DrawText(SX, SY + (2+2*step_nr)*32,
1607 customize_step[step_nr].text, FS_BIG, FC_RED);
1608 DrawText(SX, SY + (2+2*step_nr+1)*32,
1609 "Key:", FS_BIG, FC_RED);
1610 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1611 getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1616 if (XPending(display)) /* got event from X server */
1620 XNextEvent(display, &event);
1626 KeySym key = XLookupKeysym((XKeyEvent *)&event,
1627 ((XKeyEvent *)&event)->state);
1629 if (key == XK_Escape || (key == XK_Return && step_nr == 6))
1635 /* press 'Enter' to keep the existing key binding */
1636 if (key == XK_Return || step_nr == 6)
1637 key = *customize_step[step_nr].keysym;
1639 /* check if key already used */
1640 for (i=0; i<step_nr; i++)
1641 if (*customize_step[i].keysym == key)
1646 /* got new key binding */
1647 *customize_step[step_nr].keysym = key;
1648 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1649 " ", FS_BIG, FC_YELLOW);
1650 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1651 getKeyNameFromKeySym(key), FS_BIG, FC_YELLOW);
1654 /* un-highlight last query */
1655 DrawText(SX, SY+(2+2*(step_nr-1))*32,
1656 customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
1657 DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
1658 "Key:", FS_BIG, FC_GREEN);
1660 /* press 'Enter' to leave */
1663 DrawText(SX + 16, SY + 15*32+16,
1664 "Press Enter", FS_BIG, FC_YELLOW);
1668 /* query next key binding */
1669 DrawText(SX, SY+(2+2*step_nr)*32,
1670 customize_step[step_nr].text, FS_BIG, FC_RED);
1671 DrawText(SX, SY+(2+2*step_nr+1)*32,
1672 "Key:", FS_BIG, FC_RED);
1673 DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
1674 getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1680 key_joystick_mapping = 0;
1684 HandleOtherEvents(&event);
1692 /* don't eat all CPU time */
1696 /* write new key bindings back to player setup */
1697 setup.input[player_nr].key = custom_key;
1700 DrawSetupInputScreen();
1703 void CalibrateJoystick(int player_nr)
1706 struct joystick joy_ctrl;
1708 struct joystick_control
1717 int new_joystick_xleft = 128, new_joystick_xright = 128;
1718 int new_joystick_yupper = 128, new_joystick_ylower = 128;
1719 int new_joystick_xmiddle, new_joystick_ymiddle;
1721 int calibration_step = 1;
1724 int joystick_fd = stored_player[player_nr].joystick_fd;
1725 int x, y, last_x, last_y, xpos = 8, ypos = 3;
1726 boolean check[3][3];
1727 int check_remaining;
1731 if (joystick_status == JOYSTICK_OFF ||
1733 !setup.input[player_nr].use_joystick)
1739 DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
1740 DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
1741 DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ", FS_BIG, FC_YELLOW);
1742 DrawText(SX, SY + 10*32, " ARE YELLOW, ", FS_BIG, FC_YELLOW);
1743 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1744 check_remaining = 3 * 3;
1746 DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
1747 DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
1748 DrawText(SX, SY + 9*32, " CENTER POSITION ", FS_BIG, FC_YELLOW);
1749 DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
1750 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1751 check_remaining = 0;
1758 check[x][y] = FALSE;
1759 DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
1763 joy_value = Joystick(player_nr);
1764 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
1765 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
1766 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
1771 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1773 joy_ctrl.buttons = 0;
1776 while(Joystick(player_nr) & JOY_BUTTON);
1782 if (XPending(display)) /* got event from X server */
1786 XNextEvent(display, &event);
1791 switch(XLookupKeysym((XKeyEvent *)&event,
1792 ((XKeyEvent *)&event)->state))
1795 if (check_remaining == 0)
1809 key_joystick_mapping = 0;
1813 HandleOtherEvents(&event);
1819 if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1821 joystick_status = JOYSTICK_OFF;
1825 new_joystick_xleft = MIN(new_joystick_xleft, joy_ctrl.x);
1826 new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
1827 new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
1828 new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
1830 new_joystick_xmiddle =
1831 new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
1832 new_joystick_ymiddle =
1833 new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
1835 setup.input[player_nr].joy.xleft = new_joystick_xleft;
1836 setup.input[player_nr].joy.yupper = new_joystick_yupper;
1837 setup.input[player_nr].joy.xright = new_joystick_xright;
1838 setup.input[player_nr].joy.ylower = new_joystick_ylower;
1839 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
1840 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
1842 CheckJoystickData();
1845 joy_value = Joystick(player_nr);
1847 if (joy_value & JOY_BUTTON && check_remaining == 0)
1852 if (calibration_step == 1)
1857 else if (calibrate_joystick(joystick_fd) != 0)
1859 joystick_status = JOYSTICK_OFF;
1863 if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE)
1868 DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
1869 DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
1871 if (calibration_step == 2)
1872 DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ", FS_BIG, FC_YELLOW);
1874 DrawText(SX, SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW);
1876 DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
1877 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1881 while(Joystick(player_nr) & JOY_BUTTON)
1887 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
1888 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
1890 if (x != last_x || y != last_y)
1893 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
1895 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU);
1897 DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
1902 if (check_remaining > 0 && !check[x+1][y+1])
1904 check[x+1][y+1] = TRUE;
1909 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
1910 setup.input[player_nr].joy.xleft,
1911 setup.input[player_nr].joy.xmiddle,
1912 setup.input[player_nr].joy.xright);
1913 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
1914 setup.input[player_nr].joy.yupper,
1915 setup.input[player_nr].joy.ymiddle,
1916 setup.input[player_nr].joy.ylower);
1924 /* don't eat all CPU time */
1930 DrawSetupInputScreen();
1931 while(Joystick(player_nr) & JOY_BUTTON);
1937 DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW);
1938 DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW);
1941 DrawSetupInputScreen();
1944 void HandleGameActions()
1946 if (game_status != PLAYING)
1949 if (local_player->LevelSolved)
1952 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))