1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN 0
28 #define INFO_MODE_TITLE 1
29 #define INFO_MODE_ELEMENTS 2
30 #define INFO_MODE_MUSIC 3
31 #define INFO_MODE_CREDITS 4
32 #define INFO_MODE_PROGRAM 5
33 #define INFO_MODE_VERSION 6
34 #define INFO_MODE_LEVELSET 7
36 #define MAX_INFO_MODES 8
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_TOUCH 7
49 #define SETUP_MODE_SHORTCUTS 8
50 #define SETUP_MODE_SHORTCUTS_1 9
51 #define SETUP_MODE_SHORTCUTS_2 10
52 #define SETUP_MODE_SHORTCUTS_3 11
53 #define SETUP_MODE_SHORTCUTS_4 12
54 #define SETUP_MODE_SHORTCUTS_5 13
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK 14
58 #define SETUP_MODE_CHOOSE_OTHER 15
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
63 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
64 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
65 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
66 #define SETUP_MODE_CHOOSE_RENDERING 21
67 #define SETUP_MODE_CHOOSE_GRAPHICS 22
68 #define SETUP_MODE_CHOOSE_SOUNDS 23
69 #define SETUP_MODE_CHOOSE_MUSIC 24
70 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
71 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
72 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
73 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
74 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
75 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
77 #define MAX_SETUP_MODES 31
79 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
81 /* for input setup functions */
82 #define SETUPINPUT_SCREEN_POS_START 0
83 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
84 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
85 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
87 /* for various menu stuff */
88 #define MENU_SCREEN_START_XPOS 1
89 #define MENU_SCREEN_START_YPOS 2
90 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
91 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
92 #define MENU_TITLE1_YPOS 8
93 #define MENU_TITLE2_YPOS 46
94 #define MENU_SCREEN_INFO_XSTART 16
95 #define MENU_SCREEN_INFO_YSTART1 100
96 #define MENU_SCREEN_INFO_YSTART2 128
97 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
98 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
99 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
100 MENU_SCREEN_INFO_YSTART2 - \
102 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
103 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
104 MENU_SCREEN_INFO_YSTEP)
105 #define NUM_INFO_ELEMENTS_FROM_CONF \
106 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
107 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
108 MAX_MENU_ENTRIES_ON_SCREEN)
109 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
110 MAX_INFO_ELEMENTS_ON_SCREEN), \
111 NUM_INFO_ELEMENTS_FROM_CONF)
112 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
113 #define MAX_MENU_TEXT_LENGTH_BIG 13
114 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
116 /* buttons and scrollbars identifiers */
117 #define SCREEN_CTRL_ID_PREV_LEVEL 0
118 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
119 #define SCREEN_CTRL_ID_PREV_PLAYER 2
120 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
121 #define SCREEN_CTRL_ID_SCROLL_UP 4
122 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
123 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
125 #define NUM_SCREEN_GADGETS 7
127 #define NUM_SCREEN_MENUBUTTONS 4
128 #define NUM_SCREEN_SCROLLBUTTONS 2
129 #define NUM_SCREEN_SCROLLBARS 1
131 #define SCREEN_MASK_MAIN (1 << 0)
132 #define SCREEN_MASK_INPUT (1 << 1)
134 /* graphic position and size values for buttons and scrollbars */
135 #define SC_MENUBUTTON_XSIZE TILEX
136 #define SC_MENUBUTTON_YSIZE TILEY
138 #define SC_SCROLLBUTTON_XSIZE TILEX
139 #define SC_SCROLLBUTTON_YSIZE TILEY
141 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
143 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
144 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
145 SC_SCROLLBUTTON_YSIZE)
147 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
148 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
150 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
151 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
152 SC_SCROLLBUTTON_YSIZE)
154 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
155 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
156 SC_SCROLL_VERTICAL_YSIZE)
158 #define SC_BORDER_SIZE 14
161 /* forward declarations of internal functions */
162 static void HandleScreenGadgets(struct GadgetInfo *);
163 static void HandleSetupScreen_Generic(int, int, int, int, int);
164 static void HandleSetupScreen_Input(int, int, int, int, int);
165 static void CustomizeKeyboard(int);
166 static void ConfigureJoystick(int);
167 static void execSetupGame(void);
168 static void execSetupGraphics(void);
169 static void execSetupSound(void);
170 static void execSetupTouch(void);
171 static void execSetupArtwork(void);
172 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
174 static void DrawChooseLevelSet(void);
175 static void DrawChooseLevelNr(void);
176 static void DrawInfoScreen(void);
177 static void DrawSetupScreen(void);
179 static void DrawInfoScreen_NotAvailable(char *, char *);
180 static void DrawInfoScreen_HelpAnim(int, int, boolean);
181 static void DrawInfoScreen_HelpText(int, int, int, int);
182 static void HandleInfoScreen_Main(int, int, int, int, int);
183 static void HandleInfoScreen_TitleScreen(int);
184 static void HandleInfoScreen_Elements(int);
185 static void HandleInfoScreen_Music(int);
186 static void HandleInfoScreen_Credits(int);
187 static void HandleInfoScreen_Program(int);
188 static void HandleInfoScreen_Version(int);
190 static void MapScreenMenuGadgets(int);
191 static void MapScreenGadgets(int);
192 static void MapScreenTreeGadgets(TreeInfo *);
194 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
196 static int info_mode = INFO_MODE_MAIN;
197 static int setup_mode = SETUP_MODE_MAIN;
199 static TreeInfo *window_sizes = NULL;
200 static TreeInfo *window_size_current = NULL;
202 static TreeInfo *scaling_types = NULL;
203 static TreeInfo *scaling_type_current = NULL;
205 static TreeInfo *rendering_modes = NULL;
206 static TreeInfo *rendering_mode_current = NULL;
208 static TreeInfo *scroll_delays = NULL;
209 static TreeInfo *scroll_delay_current = NULL;
211 static TreeInfo *snapshot_modes = NULL;
212 static TreeInfo *snapshot_mode_current = NULL;
214 static TreeInfo *game_speeds = NULL;
215 static TreeInfo *game_speed_current = NULL;
217 static TreeInfo *volumes_simple = NULL;
218 static TreeInfo *volume_simple_current = NULL;
220 static TreeInfo *volumes_loops = NULL;
221 static TreeInfo *volume_loops_current = NULL;
223 static TreeInfo *volumes_music = NULL;
224 static TreeInfo *volume_music_current = NULL;
226 static TreeInfo *touch_controls = NULL;
227 static TreeInfo *touch_control_current = NULL;
229 static TreeInfo *move_distances = NULL;
230 static TreeInfo *move_distance_current = NULL;
232 static TreeInfo *drop_distances = NULL;
233 static TreeInfo *drop_distance_current = NULL;
235 static TreeInfo *level_number = NULL;
236 static TreeInfo *level_number_current = NULL;
242 } window_sizes_list[] =
247 { 100, "100 % (Default)" },
264 } scaling_types_list[] =
266 { SCALING_QUALITY_NEAREST, "None" },
267 { SCALING_QUALITY_LINEAR, "Linear" },
268 { SCALING_QUALITY_BEST, "Anisotropic" },
277 } rendering_modes_list[] =
279 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
280 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
282 // this mode may work under certain conditions, but does not work on Windows
283 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
285 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
294 } game_speeds_list[] =
303 { 1000, "1/1s (Extremely Slow)" },
308 { 29, "1/35s (Original Supaplex)" },
310 { 20, "1/50s (Normal Speed)" },
311 { 14, "1/70s (Maximum Supaplex)" },
315 { 1, "1/1000s (Extremely Fast)" },
325 } scroll_delays_list[] =
327 { 0, "0 Tiles (No Scroll Delay)" },
330 { 3, "3 Tiles (Default)" },
335 { 8, "8 Tiles (Maximum Scroll Delay)"},
344 } snapshot_modes_list[] =
346 { STR_SNAPSHOT_MODE_OFF, "Off" },
347 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
348 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
349 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
382 } touch_controls_list[] =
384 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
385 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
386 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
410 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
411 (s) <= GAME_MODE_SETUP ? (s) : \
412 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
413 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
415 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
416 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
417 (i) <= INFO_MODE_LEVELSET ? (i) : \
420 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
421 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
422 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
423 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
424 SETUP_MODE_CHOOSE_ARTWORK : \
425 SETUP_MODE_CHOOSE_OTHER)
427 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
428 menu.draw_xoffset[GAME_MODE_INFO] : \
429 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
430 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
431 menu.draw_yoffset[GAME_MODE_INFO] : \
432 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
434 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
435 menu.draw_xoffset[GAME_MODE_SETUP] : \
436 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
437 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
438 menu.draw_yoffset[GAME_MODE_SETUP] : \
439 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
441 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
442 DRAW_XOFFSET_INFO(info_mode) : \
443 (s) == GAME_MODE_SETUP ? \
444 DRAW_XOFFSET_SETUP(setup_mode) : \
445 menu.draw_xoffset[DRAW_MODE(s)])
446 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
447 DRAW_YOFFSET_INFO(info_mode) : \
448 (s) == GAME_MODE_SETUP ? \
449 DRAW_YOFFSET_SETUP(setup_mode) : \
450 menu.draw_yoffset[DRAW_MODE(s)])
452 #define mSX (SX + DRAW_XOFFSET(game_status))
453 #define mSY (SY + DRAW_YOFFSET(game_status))
455 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
456 menu.list_size[game_status] : \
457 MAX_MENU_ENTRIES_ON_SCREEN)
459 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
460 NUM_MENU_ENTRIES_ON_SCREEN)
463 /* title display and control definitions */
465 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
466 2 * MAX_NUM_TITLE_MESSAGES)
468 #define NO_DIRECT_LEVEL_SELECT (-1)
471 static int num_title_screens = 0;
473 struct TitleControlInfo
482 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
484 /* main menu display and control definitions */
486 #define MAIN_CONTROL_NAME 0
487 #define MAIN_CONTROL_LEVELS 1
488 #define MAIN_CONTROL_SCORES 2
489 #define MAIN_CONTROL_EDITOR 3
490 #define MAIN_CONTROL_INFO 4
491 #define MAIN_CONTROL_GAME 5
492 #define MAIN_CONTROL_SETUP 6
493 #define MAIN_CONTROL_QUIT 7
494 #define MAIN_CONTROL_PREV_LEVEL 8
495 #define MAIN_CONTROL_NEXT_LEVEL 9
496 #define MAIN_CONTROL_FIRST_LEVEL 10
497 #define MAIN_CONTROL_LAST_LEVEL 11
498 #define MAIN_CONTROL_LEVEL_NUMBER 12
499 #define MAIN_CONTROL_LEVEL_INFO_1 13
500 #define MAIN_CONTROL_LEVEL_INFO_2 14
501 #define MAIN_CONTROL_LEVEL_NAME 15
502 #define MAIN_CONTROL_LEVEL_AUTHOR 16
503 #define MAIN_CONTROL_LEVEL_YEAR 17
504 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
505 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
506 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
507 #define MAIN_CONTROL_TITLE_1 21
508 #define MAIN_CONTROL_TITLE_2 22
509 #define MAIN_CONTROL_TITLE_3 23
511 static char str_main_text_name[10];
512 static char str_main_text_first_level[10];
513 static char str_main_text_last_level[10];
514 static char str_main_text_level_number[10];
516 static char *main_text_name = str_main_text_name;
517 static char *main_text_first_level = str_main_text_first_level;
518 static char *main_text_last_level = str_main_text_last_level;
519 static char *main_text_level_number = str_main_text_level_number;
520 static char *main_text_levels = "Levelset";
521 static char *main_text_scores = "Hall Of Fame";
522 static char *main_text_editor = "Level Creator";
523 static char *main_text_info = "Info Screen";
524 static char *main_text_game = "Start Game";
525 static char *main_text_setup = "Setup";
526 static char *main_text_quit = "Quit";
527 static char *main_text_level_name = level.name;
528 static char *main_text_level_author = level.author;
529 static char *main_text_level_year = NULL;
530 static char *main_text_level_imported_from = NULL;
531 static char *main_text_level_imported_by = NULL;
532 static char *main_text_level_tested_by = NULL;
534 struct MainControlInfo
538 struct MenuPosInfo *pos_button;
541 struct TextPosInfo *pos_text;
544 struct TextPosInfo *pos_input;
548 static struct MainControlInfo main_controls[] =
552 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
553 &menu.main.text.name, &main_text_name,
554 &menu.main.input.name, &setup.player_name,
558 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
559 &menu.main.text.levels, &main_text_levels,
564 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
565 &menu.main.text.scores, &main_text_scores,
570 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
571 &menu.main.text.editor, &main_text_editor,
576 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
577 &menu.main.text.info, &main_text_info,
582 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
583 &menu.main.text.game, &main_text_game,
588 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
589 &menu.main.text.setup, &main_text_setup,
594 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
595 &menu.main.text.quit, &main_text_quit,
599 /* (these two buttons are real gadgets) */
601 MAIN_CONTROL_PREV_LEVEL,
602 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
607 MAIN_CONTROL_NEXT_LEVEL,
608 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
614 MAIN_CONTROL_FIRST_LEVEL,
616 &menu.main.text.first_level, &main_text_first_level,
620 MAIN_CONTROL_LAST_LEVEL,
622 &menu.main.text.last_level, &main_text_last_level,
626 MAIN_CONTROL_LEVEL_NUMBER,
628 &menu.main.text.level_number, &main_text_level_number,
632 MAIN_CONTROL_LEVEL_INFO_1,
634 &menu.main.text.level_info_1, NULL,
638 MAIN_CONTROL_LEVEL_INFO_2,
640 &menu.main.text.level_info_2, NULL,
644 MAIN_CONTROL_LEVEL_NAME,
646 &menu.main.text.level_name, &main_text_level_name,
650 MAIN_CONTROL_LEVEL_AUTHOR,
652 &menu.main.text.level_author, &main_text_level_author,
656 MAIN_CONTROL_LEVEL_YEAR,
658 &menu.main.text.level_year, &main_text_level_year,
662 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
664 &menu.main.text.level_imported_from, &main_text_level_imported_from,
668 MAIN_CONTROL_LEVEL_IMPORTED_BY,
670 &menu.main.text.level_imported_by, &main_text_level_imported_by,
674 MAIN_CONTROL_LEVEL_TESTED_BY,
676 &menu.main.text.level_tested_by, &main_text_level_tested_by,
680 MAIN_CONTROL_TITLE_1,
682 &menu.main.text.title_1, &setup.internal.program_title,
686 MAIN_CONTROL_TITLE_2,
688 &menu.main.text.title_2, &setup.internal.program_copyright,
692 MAIN_CONTROL_TITLE_3,
694 &menu.main.text.title_3, &setup.internal.program_company,
707 static int getTitleScreenGraphic(int nr, boolean initial)
709 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
712 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
714 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
718 static int getTitleScreenGameMode(boolean initial)
720 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
724 static int getTitleMessageGameMode(boolean initial)
726 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
729 static int getTitleAnimMode(struct TitleControlInfo *tci)
731 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
733 return base + tci->local_nr;
737 static int getTitleScreenBackground(boolean initial)
739 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
744 static int getTitleMessageBackground(int nr, boolean initial)
746 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
750 static int getTitleBackground(int nr, boolean initial, boolean is_image)
752 int base = (is_image ?
753 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
754 IMG_BACKGROUND_TITLESCREEN_1) :
755 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
756 IMG_BACKGROUND_TITLEMESSAGE_1));
757 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
758 IMG_BACKGROUND_TITLE);
759 int graphic_local = base + nr;
761 if (graphic_info[graphic_local].bitmap != NULL)
762 return graphic_local;
764 if (graphic_info[graphic_global].bitmap != NULL)
765 return graphic_global;
767 return IMG_UNDEFINED;
770 static int getTitleSound(struct TitleControlInfo *tci)
772 boolean is_image = tci->is_image;
773 int initial = tci->initial;
774 int nr = tci->local_nr;
775 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
776 int base = (is_image ?
777 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
778 SND_BACKGROUND_TITLESCREEN_1) :
779 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
780 SND_BACKGROUND_TITLEMESSAGE_1));
781 int sound_global = menu.sound[mode];
782 int sound_local = base + nr;
785 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
786 nr, initial, is_image,
787 sound_global, getSoundListEntry(sound_global)->filename,
788 sound_local, getSoundListEntry(sound_local)->filename);
791 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
794 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
797 return SND_UNDEFINED;
800 static int getTitleMusic(struct TitleControlInfo *tci)
802 boolean is_image = tci->is_image;
803 int initial = tci->initial;
804 int nr = tci->local_nr;
805 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
806 int base = (is_image ?
807 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
808 MUS_BACKGROUND_TITLESCREEN_1) :
809 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
810 MUS_BACKGROUND_TITLEMESSAGE_1));
811 int music_global = menu.music[mode];
812 int music_local = base + nr;
815 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
816 nr, initial, is_image,
817 music_global, getMusicListEntry(music_global)->filename,
818 music_local, getMusicListEntry(music_local)->filename);
821 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
824 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
827 return MUS_UNDEFINED;
830 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
832 boolean is_image = tci->is_image;
833 boolean initial = tci->initial;
834 boolean first = tci->first;
835 int nr = tci->local_nr;
836 struct TitleMessageInfo tmi;
837 struct TitleFadingInfo ti;
839 tmi = (is_image ? (initial ? (first ?
840 titlescreen_initial_first[nr] :
841 titlescreen_initial[nr])
843 titlescreen_first[nr] :
845 : (initial ? (first ?
846 titlemessage_initial_first[nr] :
847 titlemessage_initial[nr])
849 titlemessage_first[nr] :
852 ti.fade_mode = tmi.fade_mode;
853 ti.fade_delay = tmi.fade_delay;
854 ti.post_delay = tmi.post_delay;
855 ti.auto_delay = tmi.auto_delay;
860 static int compareTitleControlInfo(const void *object1, const void *object2)
862 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
863 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
866 if (tci1->initial != tci2->initial)
867 compare_result = (tci1->initial ? -1 : +1);
868 else if (tci1->sort_priority != tci2->sort_priority)
869 compare_result = tci1->sort_priority - tci2->sort_priority;
870 else if (tci1->is_image != tci2->is_image)
871 compare_result = (tci1->is_image ? -1 : +1);
873 compare_result = tci1->local_nr - tci2->local_nr;
875 return compare_result;
878 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
880 int nr, int sort_priority)
882 title_controls[num_title_screens].is_image = is_image;
883 title_controls[num_title_screens].initial = initial;
884 title_controls[num_title_screens].local_nr = nr;
885 title_controls[num_title_screens].sort_priority = sort_priority;
887 title_controls[num_title_screens].first = FALSE; /* will be set later */
892 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
896 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
898 int graphic = getTitleScreenGraphic(i, initial);
899 Bitmap *bitmap = graphic_info[graphic].bitmap;
900 int sort_priority = graphic_info[graphic].sort_priority;
903 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
906 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
908 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
909 char *filename = getLevelSetTitleMessageFilename(i, initial);
910 int sort_priority = tmi->sort_priority;
912 if (filename != NULL)
913 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
917 static void InitializeTitleControls(boolean show_title_initial)
919 num_title_screens = 0;
921 /* 1st step: initialize title screens for game start (only when starting) */
922 if (show_title_initial)
923 InitializeTitleControls_CheckTitleInfo(TRUE);
925 /* 2nd step: initialize title screens for current level set */
926 InitializeTitleControls_CheckTitleInfo(FALSE);
928 /* sort title screens according to sort_priority and title number */
929 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
930 compareTitleControlInfo);
932 /* mark first title screen */
933 title_controls[0].first = TRUE;
936 static boolean visibleMenuPos(struct MenuPosInfo *pos)
938 return (pos != NULL && pos->x != -1 && pos->y != -1);
941 static boolean visibleTextPos(struct TextPosInfo *pos)
943 return (pos != NULL && pos->x != -1 && pos->y != -1);
946 static void InitializeMainControls()
948 boolean local_team_mode = (!options.network && setup.team_mode);
951 /* set main control text values to dynamically determined values */
952 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
954 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
955 menu.main.text.first_level.size));
956 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
957 menu.main.text.last_level.size));
958 strcpy(main_text_level_number, int2str(level_nr,
959 menu.main.text.level_number.size));
961 main_text_level_year = leveldir_current->year;
962 main_text_level_imported_from = leveldir_current->imported_from;
963 main_text_level_imported_by = leveldir_current->imported_by;
964 main_text_level_tested_by = leveldir_current->tested_by;
966 /* set main control screen positions to dynamically determined values */
967 for (i = 0; main_controls[i].nr != -1; i++)
969 struct MainControlInfo *mci = &main_controls[i];
971 struct MenuPosInfo *pos_button = mci->pos_button;
972 struct TextPosInfo *pos_text = mci->pos_text;
973 struct TextPosInfo *pos_input = mci->pos_input;
974 char *text = (mci->text ? *mci->text : NULL);
975 char *input = (mci->input ? *mci->input : NULL);
976 int button_graphic = mci->button_graphic;
977 int font_text = (pos_text ? pos_text->font : -1);
978 int font_input = (pos_input ? pos_input->font : -1);
980 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
981 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
982 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
983 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
984 int text_chars = (text != NULL ? strlen(text) : 0);
985 int input_chars = (input != NULL ? strlen(input) : 0);
988 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
990 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
991 int text_width = font_text_width * text_chars;
992 int text_height = font_text_height;
993 int input_width = font_input_width * input_chars;
994 int input_height = font_input_height;
996 if (nr == MAIN_CONTROL_NAME)
998 menu.main.input.name.width = input_width;
999 menu.main.input.name.height = input_height;
1002 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
1004 pos_button->width = button_width;
1005 pos_button->height = button_height;
1008 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
1010 /* calculate size for non-clickable text -- needed for text alignment */
1011 boolean calculate_text_size = (pos_button == NULL && text != NULL);
1013 if (pos_text->width == -1 || calculate_text_size)
1014 pos_text->width = text_width;
1015 if (pos_text->height == -1 || calculate_text_size)
1016 pos_text->height = text_height;
1018 if (visibleMenuPos(pos_button))
1020 if (pos_text->x == -1)
1021 pos_text->x = pos_button->x + pos_button->width;
1022 if (pos_text->y == -1)
1024 pos_button->y + (pos_button->height - pos_text->height) / 2;
1028 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1030 if (visibleTextPos(pos_text))
1032 if (pos_input->x == -1)
1033 pos_input->x = pos_text->x + pos_text->width;
1034 if (pos_input->y == -1)
1035 pos_input->y = pos_text->y;
1038 if (pos_input->width == -1)
1039 pos_input->width = input_width;
1040 if (pos_input->height == -1)
1041 pos_input->height = input_height;
1046 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1047 int graphic, boolean pressed)
1049 struct GraphicInfo *g = &graphic_info[graphic];
1052 int xoffset = (pressed ? g->pressed_xoffset : 0);
1053 int yoffset = (pressed ? g->pressed_yoffset : 0);
1055 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1057 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1058 g->width, g->height, dst_x, dst_y);
1061 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1062 boolean active_input,
1063 boolean pressed_button)
1067 for (i = 0; main_controls[i].nr != -1; i++)
1069 struct MainControlInfo *mci = &main_controls[i];
1071 if (mci->nr == nr || nr == -1)
1073 struct MenuPosInfo *pos_button = mci->pos_button;
1074 struct TextPosInfo *pos_text = mci->pos_text;
1075 struct TextPosInfo *pos_input = mci->pos_input;
1076 char *text = (mci->text ? *mci->text : NULL);
1077 char *input = (mci->input ? *mci->input : NULL);
1078 int button_graphic = mci->button_graphic;
1079 int font_text = (pos_text ? pos_text->font : -1);
1080 int font_input = (pos_input ? pos_input->font : -1);
1084 button_graphic = BUTTON_ACTIVE(button_graphic);
1085 font_text = FONT_ACTIVE(font_text);
1090 font_input = FONT_ACTIVE(font_input);
1093 if (visibleMenuPos(pos_button))
1095 struct MenuPosInfo *pos = pos_button;
1096 int x = mSX + pos->x;
1097 int y = mSY + pos->y;
1099 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1100 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1103 if (visibleTextPos(pos_text) && text != NULL)
1105 struct TextPosInfo *pos = pos_text;
1106 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1107 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1110 /* (check why/if this is needed) */
1111 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1113 DrawText(x, y, text, font_text);
1116 if (visibleTextPos(pos_input) && input != NULL)
1118 struct TextPosInfo *pos = pos_input;
1119 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1120 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1123 /* (check why/if this is needed) */
1124 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1126 DrawText(x, y, input, font_input);
1132 static void DrawCursorAndText_Main(int nr, boolean active_text,
1133 boolean pressed_button)
1135 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1139 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1140 boolean pressed_button)
1142 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1146 static struct MainControlInfo *getMainControlInfo(int nr)
1150 for (i = 0; main_controls[i].nr != -1; i++)
1151 if (main_controls[i].nr == nr)
1152 return &main_controls[i];
1157 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1162 int rect_x = ALIGNED_TEXT_XPOS(rect);
1163 int rect_y = ALIGNED_TEXT_YPOS(rect);
1165 return (x >= rect_x && x < rect_x + rect->width &&
1166 y >= rect_y && y < rect_y + rect->height);
1169 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1174 int rect_x = ALIGNED_TEXT_XPOS(rect);
1175 int rect_y = ALIGNED_TEXT_YPOS(rect);
1178 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1179 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1180 (x >= rect_x && x < rect_x + rect->width &&
1181 y >= rect_y && y < rect_y + rect->height));
1184 return (x >= rect_x && x < rect_x + rect->width &&
1185 y >= rect_y && y < rect_y + rect->height);
1188 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1190 int rect_width = preview->xsize * preview->tile_size;
1191 int rect_height = preview->ysize * preview->tile_size;
1192 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1193 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1195 return (x >= rect_x && x < rect_x + rect_width &&
1196 y >= rect_y && y < rect_y + rect_height);
1199 static void AdjustScrollbar(int id, int items_max, int items_visible,
1202 struct GadgetInfo *gi = screen_gadget[id];
1204 if (item_position > items_max - items_visible)
1205 item_position = items_max - items_visible;
1207 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1208 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1209 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1212 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1214 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1218 static void clearMenuListArea()
1220 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1222 /* correct scrollbar position if placed outside menu (playfield) area */
1223 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1224 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1226 /* clear menu list area, but not title or scrollbar */
1227 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1228 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1231 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1233 static int cursor_array[MAX_LEV_FIELDY];
1234 int x = mSX + TILEX * xpos;
1235 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1240 cursor_array[ypos] = graphic;
1242 graphic = cursor_array[ypos];
1246 graphic = BUTTON_ACTIVE(graphic);
1248 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1249 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1252 static void initCursor(int ypos, int graphic)
1254 drawCursorExt(0, ypos, FALSE, graphic);
1257 static void drawCursor(int ypos, boolean active)
1259 drawCursorExt(0, ypos, active, -1);
1262 static void drawCursorXY(int xpos, int ypos, int graphic)
1264 drawCursorExt(xpos, ypos, FALSE, graphic);
1267 static void drawChooseTreeCursor(int ypos, boolean active)
1269 drawCursorExt(0, ypos, active, -1);
1274 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1275 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1276 setup.internal.program_copyright);
1279 void DrawTitleScreenImage(int nr, boolean initial)
1281 int graphic = getTitleScreenGraphic(nr, initial);
1282 Bitmap *bitmap = graphic_info[graphic].bitmap;
1283 int width = graphic_info[graphic].width;
1284 int height = graphic_info[graphic].height;
1285 int src_x = graphic_info[graphic].src_x;
1286 int src_y = graphic_info[graphic].src_y;
1292 if (width > WIN_XSIZE)
1294 /* image width too large for window => center image horizontally */
1295 src_x = (width - WIN_XSIZE) / 2;
1299 if (height > WIN_YSIZE)
1301 /* image height too large for window => center image vertically */
1302 src_y = (height - WIN_YSIZE) / 2;
1306 /* always display title screens centered */
1307 dst_x = (WIN_XSIZE - width) / 2;
1308 dst_y = (WIN_YSIZE - height) / 2;
1310 SetDrawBackgroundMask(REDRAW_ALL);
1311 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1313 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1315 if (DrawingOnBackground(dst_x, dst_y))
1316 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1318 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1320 redraw_mask = REDRAW_ALL;
1323 void DrawTitleScreenMessage(int nr, boolean initial)
1325 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1326 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1328 if (filename == NULL)
1331 /* force TITLE font on title message screen */
1332 SetFontStatus(getTitleMessageGameMode(initial));
1334 /* if chars *and* width set to "-1", automatically determine width */
1335 if (tmi->chars == -1 && tmi->width == -1)
1336 tmi->width = viewport.window[game_status].width;
1338 /* if lines *and* height set to "-1", automatically determine height */
1339 if (tmi->lines == -1 && tmi->height == -1)
1340 tmi->height = viewport.window[game_status].height;
1342 /* if chars set to "-1", automatically determine by text and font width */
1343 if (tmi->chars == -1)
1344 tmi->chars = tmi->width / getFontWidth(tmi->font);
1346 tmi->width = tmi->chars * getFontWidth(tmi->font);
1348 /* if lines set to "-1", automatically determine by text and font height */
1349 if (tmi->lines == -1)
1350 tmi->lines = tmi->height / getFontHeight(tmi->font);
1352 tmi->height = tmi->lines * getFontHeight(tmi->font);
1354 /* if x set to "-1", automatically determine by width and alignment */
1356 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1358 /* if y set to "-1", automatically determine by height and alignment */
1360 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1362 SetDrawBackgroundMask(REDRAW_ALL);
1363 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1365 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1367 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1368 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1369 tmi->autowrap, tmi->centered, tmi->parse_comments);
1374 void DrawTitleScreen()
1376 KeyboardAutoRepeatOff();
1378 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1381 boolean CheckTitleScreen(boolean levelset_has_changed)
1383 static boolean show_title_initial = TRUE;
1384 boolean show_titlescreen = FALSE;
1386 /* needed to be able to skip title screen, if no image or message defined */
1387 InitializeTitleControls(show_title_initial);
1389 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1390 show_titlescreen = TRUE;
1392 /* show initial title images and messages only once at program start */
1393 show_title_initial = FALSE;
1395 return (show_titlescreen && num_title_screens > 0);
1400 static LevelDirTree *leveldir_last_valid = NULL;
1401 boolean levelset_has_changed = FALSE;
1402 int fade_mask = REDRAW_FIELD;
1404 LimitScreenUpdates(FALSE);
1406 FadeSetLeaveScreen();
1408 /* do not fade out here -- function may continue and fade on editor screen */
1411 FadeMenuSoundsAndMusic();
1413 ExpireSoundLoops(FALSE);
1415 KeyboardAutoRepeatOn();
1417 audio.sound_deactivated = FALSE;
1421 /* needed if last screen was the playing screen, invoked from level editor */
1422 if (level_editor_test_game)
1424 CloseDoor(DOOR_CLOSE_ALL);
1426 SetGameStatus(GAME_MODE_EDITOR);
1433 /* needed if last screen was the setup screen and fullscreen state changed */
1434 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1435 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1437 /* leveldir_current may be invalid (level group, parent link) */
1438 if (!validLevelSeries(leveldir_current))
1439 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1441 if (leveldir_current != leveldir_last_valid)
1442 levelset_has_changed = TRUE;
1444 /* store valid level series information */
1445 leveldir_last_valid = leveldir_current;
1447 init_last = init; /* switch to new busy animation */
1449 /* needed if last screen (level choice) changed graphics, sounds or music */
1450 ReloadCustomArtwork(0);
1452 if (CheckTitleScreen(levelset_has_changed))
1454 SetGameStatus(GAME_MODE_TITLE);
1461 if (redraw_mask & REDRAW_ALL)
1462 fade_mask = REDRAW_ALL;
1464 if (CheckIfGlobalBorderHasChanged())
1465 fade_mask = REDRAW_ALL;
1469 /* needed if different viewport properties defined for menues */
1470 ChangeViewportPropertiesIfNeeded();
1472 SetDrawtoField(DRAW_TO_BACKBUFFER);
1474 /* level_nr may have been set to value over handicap with level editor */
1475 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1476 level_nr = leveldir_current->handicap_level;
1478 LoadLevel(level_nr);
1479 LoadScore(level_nr);
1481 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1482 SetDrawDeactivationMask(REDRAW_NONE);
1483 SetDrawBackgroundMask(REDRAW_FIELD);
1485 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1488 if (fade_mask == REDRAW_ALL)
1489 RedrawGlobalBorder();
1494 InitializeMainControls();
1496 DrawCursorAndText_Main(-1, FALSE, FALSE);
1497 DrawPreviewLevelInitial();
1499 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1502 if (TAPE_IS_EMPTY(tape))
1504 DrawCompleteVideoDisplay();
1506 PlayMenuSoundsAndMusic();
1508 /* create gadgets for main menu screen */
1509 FreeScreenGadgets();
1510 CreateScreenGadgets();
1512 /* map gadgets for main menu screen */
1514 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1516 /* copy actual game door content to door double buffer for OpenDoor() */
1517 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1518 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1520 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1522 DrawMaskedBorder(fade_mask);
1527 /* update screen area with special editor door */
1528 redraw_mask |= REDRAW_ALL;
1531 SetMouseCursor(CURSOR_DEFAULT);
1533 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1536 static void gotoTopLevelDir()
1538 /* move upwards until inside (but not above) top level directory */
1539 while (leveldir_current->node_parent &&
1540 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1542 /* write a "path" into level tree for easy navigation to last level */
1543 if (leveldir_current->node_parent->node_group->cl_first == -1)
1545 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1546 int leveldir_pos = posTreeInfo(leveldir_current);
1547 int num_page_entries;
1548 int cl_first, cl_cursor;
1550 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1551 num_page_entries = num_leveldirs;
1553 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1555 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1556 cl_cursor = leveldir_pos - cl_first;
1558 leveldir_current->node_parent->node_group->cl_first = cl_first;
1559 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1562 leveldir_current = leveldir_current->node_parent;
1566 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1568 static unsigned int title_delay = 0;
1569 static int title_screen_nr = 0;
1570 static int last_sound = -1, last_music = -1;
1571 boolean return_to_main_menu = FALSE;
1572 struct TitleControlInfo *tci;
1575 if (button == MB_MENU_INITIALIZE)
1578 title_screen_nr = 0;
1579 tci = &title_controls[title_screen_nr];
1581 SetAnimStatus(getTitleAnimMode(tci));
1583 last_sound = SND_UNDEFINED;
1584 last_music = MUS_UNDEFINED;
1586 if (num_title_screens != 0)
1588 FadeSetEnterScreen();
1590 /* use individual title fading instead of global "enter screen" fading */
1591 fading = getTitleFading(tci);
1594 if (game_status_last_screen == GAME_MODE_INFO)
1596 if (num_title_screens == 0)
1598 /* switch game mode from title screen mode back to info screen mode */
1599 SetGameStatus(GAME_MODE_INFO);
1601 /* store that last screen was info screen, not main menu screen */
1602 game_status_last_screen = GAME_MODE_INFO;
1604 DrawInfoScreen_NotAvailable("Title screen information:",
1605 "No title screen for this level set.");
1609 FadeMenuSoundsAndMusic();
1612 FadeOut(REDRAW_ALL);
1614 /* title screens may have different window size */
1615 ChangeViewportPropertiesIfNeeded();
1617 /* only required to update logic for redrawing global border */
1621 DrawTitleScreenImage(tci->local_nr, tci->initial);
1623 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1625 sound = getTitleSound(tci);
1626 music = getTitleMusic(tci);
1628 if (sound != last_sound)
1629 PlayMenuSoundExt(sound);
1630 if (music != last_music)
1631 PlayMenuMusicExt(music);
1636 SetMouseCursor(CURSOR_NONE);
1640 DelayReached(&title_delay, 0); /* reset delay counter */
1645 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1646 button = MB_MENU_CHOICE;
1648 if (button == MB_MENU_LEAVE)
1650 return_to_main_menu = TRUE;
1652 else if (button == MB_MENU_CHOICE)
1654 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1656 SetGameStatus(GAME_MODE_INFO);
1658 info_mode = INFO_MODE_MAIN;
1667 if (title_screen_nr < num_title_screens)
1669 tci = &title_controls[title_screen_nr];
1671 SetAnimStatus(getTitleAnimMode(tci));
1673 sound = getTitleSound(tci);
1674 music = getTitleMusic(tci);
1676 if (last_sound != SND_UNDEFINED && sound != last_sound)
1677 FadeSound(last_sound);
1678 if (last_music != MUS_UNDEFINED && music != last_music)
1681 fading = getTitleFading(tci);
1683 FadeOut(REDRAW_ALL);
1686 DrawTitleScreenImage(tci->local_nr, tci->initial);
1688 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1690 sound = getTitleSound(tci);
1691 music = getTitleMusic(tci);
1693 if (sound != last_sound)
1694 PlayMenuSoundExt(sound);
1695 if (music != last_music)
1696 PlayMenuMusicExt(music);
1703 DelayReached(&title_delay, 0); /* reset delay counter */
1707 FadeMenuSoundsAndMusic();
1709 return_to_main_menu = TRUE;
1713 if (return_to_main_menu)
1715 SetMouseCursor(CURSOR_DEFAULT);
1717 /* force full menu screen redraw after displaying title screens */
1718 redraw_mask = REDRAW_ALL;
1720 if (game_status_last_screen == GAME_MODE_INFO)
1722 SetGameStatus(GAME_MODE_INFO);
1724 info_mode = INFO_MODE_MAIN;
1728 else /* default: return to main menu */
1730 SetGameStatus(GAME_MODE_MAIN);
1737 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1739 int old_level_nr = level_nr;
1742 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1743 new_level_nr = selected_level_nr;
1745 new_level_nr = old_level_nr + step * direction;
1747 if (new_level_nr < leveldir_current->first_level)
1748 new_level_nr = leveldir_current->first_level;
1749 if (new_level_nr > leveldir_current->last_level)
1750 new_level_nr = leveldir_current->last_level;
1752 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1754 /* skipping levels is only allowed when trying to skip single level */
1755 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1756 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1758 leveldir_current->handicap_level++;
1759 SaveLevelSetup_SeriesInfo();
1762 new_level_nr = leveldir_current->handicap_level;
1765 if (new_level_nr != old_level_nr)
1767 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1769 PlaySound(SND_MENU_ITEM_SELECTING);
1771 level_nr = new_level_nr;
1773 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1774 int2str(level_nr, menu.main.text.level_number.size),
1775 mci->pos_text->font);
1777 LoadLevel(level_nr);
1778 DrawPreviewLevelInitial();
1782 DrawCompleteVideoDisplay();
1784 /* needed because DrawPreviewLevelInitial() takes some time */
1786 /* SyncDisplay(); */
1790 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1792 static int choice = MAIN_CONTROL_GAME;
1793 static boolean button_pressed_last = FALSE;
1794 boolean button_pressed = FALSE;
1798 if (button == MB_MENU_INITIALIZE)
1800 DrawCursorAndText_Main(choice, TRUE, FALSE);
1805 if (mx || my) /* mouse input */
1809 for (i = 0; main_controls[i].nr != -1; i++)
1811 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1812 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1813 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1815 pos = main_controls[i].nr;
1821 /* check if level preview was clicked */
1822 if (insidePreviewRect(&preview, mx - SX, my - SY))
1823 pos = MAIN_CONTROL_GAME;
1825 // handle pressed/unpressed state for active/inactive menu buttons
1826 // (if pos != -1, "i" contains index position corresponding to "pos")
1828 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1829 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1830 button_pressed = TRUE;
1832 if (button_pressed != button_pressed_last)
1834 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1837 PlaySound(SND_MENU_BUTTON_PRESSING);
1839 PlaySound(SND_MENU_BUTTON_RELEASING);
1842 else if (dx || dy) /* keyboard input */
1844 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1845 choice == MAIN_CONTROL_SETUP))
1846 button = MB_MENU_CHOICE;
1851 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1853 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1855 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1857 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1859 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1861 CloseDoor(DOOR_CLOSE_2);
1863 SetGameStatus(GAME_MODE_LEVELNR);
1865 DrawChooseLevelNr();
1867 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1873 PlaySound(SND_MENU_ITEM_ACTIVATING);
1875 DrawCursorAndText_Main(choice, FALSE, FALSE);
1876 DrawCursorAndText_Main(pos, TRUE, button_pressed);
1882 if (choice != MAIN_CONTROL_INFO &&
1883 choice != MAIN_CONTROL_SETUP)
1884 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
1889 PlaySound(SND_MENU_ITEM_SELECTING);
1891 if (pos == MAIN_CONTROL_NAME)
1893 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
1895 HandleTypeName(strlen(setup.player_name), 0);
1897 else if (pos == MAIN_CONTROL_LEVELS)
1901 CloseDoor(DOOR_CLOSE_2);
1903 SetGameStatus(GAME_MODE_LEVELS);
1905 SaveLevelSetup_LastSeries();
1906 SaveLevelSetup_SeriesInfo();
1908 if (setup.internal.choose_from_top_leveldir)
1911 DrawChooseLevelSet();
1914 else if (pos == MAIN_CONTROL_SCORES)
1916 CloseDoor(DOOR_CLOSE_2);
1918 SetGameStatus(GAME_MODE_SCORES);
1922 else if (pos == MAIN_CONTROL_EDITOR)
1924 if (leveldir_current->readonly &&
1925 !strEqual(setup.player_name, "Artsoft"))
1926 Request("This level is read only!", REQ_CONFIRM);
1928 CloseDoor(DOOR_CLOSE_2);
1930 SetGameStatus(GAME_MODE_EDITOR);
1932 FadeSetEnterScreen();
1936 else if (pos == MAIN_CONTROL_INFO)
1938 CloseDoor(DOOR_CLOSE_2);
1940 SetGameStatus(GAME_MODE_INFO);
1942 info_mode = INFO_MODE_MAIN;
1946 else if (pos == MAIN_CONTROL_GAME)
1948 StartGameActions(options.network, setup.autorecord, level.random_seed);
1950 else if (pos == MAIN_CONTROL_SETUP)
1952 CloseDoor(DOOR_CLOSE_2);
1954 SetGameStatus(GAME_MODE_SETUP);
1956 setup_mode = SETUP_MODE_MAIN;
1960 else if (pos == MAIN_CONTROL_QUIT)
1962 SaveLevelSetup_LastSeries();
1963 SaveLevelSetup_SeriesInfo();
1965 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1966 SetGameStatus(GAME_MODE_QUIT);
1971 button_pressed_last = button_pressed;
1975 /* ========================================================================= */
1976 /* info screen functions */
1977 /* ========================================================================= */
1979 static struct TokenInfo *info_info;
1980 static int num_info_info; /* number of info entries shown on screen */
1981 static int max_info_info; /* total number of info entries in list */
1983 static void execInfoTitleScreen()
1985 info_mode = INFO_MODE_TITLE;
1990 static void execInfoElements()
1992 info_mode = INFO_MODE_ELEMENTS;
1997 static void execInfoMusic()
1999 info_mode = INFO_MODE_MUSIC;
2004 static void execInfoCredits()
2006 info_mode = INFO_MODE_CREDITS;
2011 static void execInfoProgram()
2013 info_mode = INFO_MODE_PROGRAM;
2018 static void execInfoVersion()
2020 info_mode = INFO_MODE_VERSION;
2025 static void execInfoLevelSet()
2027 info_mode = INFO_MODE_LEVELSET;
2032 static void execExitInfo()
2034 SetGameStatus(GAME_MODE_MAIN);
2039 static struct TokenInfo info_info_main[] =
2041 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2042 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2043 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2044 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2045 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2046 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2047 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2048 { TYPE_EMPTY, NULL, "" },
2049 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2054 static int getMenuTextFont(int type)
2056 if (type & (TYPE_SWITCH |
2068 static struct TokenInfo *setup_info;
2069 static struct TokenInfo setup_info_input[];
2071 static struct TokenInfo *menu_info;
2073 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2074 int screen_pos, int menu_info_pos_raw,
2077 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2078 struct TokenInfo *ti = &token_info[pos];
2079 int xpos = MENU_SCREEN_START_XPOS;
2080 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2081 int font_nr = getMenuTextFont(ti->type);
2083 if (token_info == setup_info_input)
2084 font_nr = FONT_MENU_1;
2087 font_nr = FONT_ACTIVE(font_nr);
2089 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2091 if (ti->type & ~TYPE_SKIP_ENTRY)
2092 drawCursor(screen_pos, active);
2095 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2098 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2101 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2104 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2107 static char *window_size_text;
2108 static char *scaling_type_text;
2110 static void drawSetupValue(int, int);
2112 static void drawMenuInfoList(int first_entry, int num_page_entries,
2113 int max_page_entries)
2117 if (first_entry + num_page_entries > max_page_entries)
2120 clearMenuListArea();
2122 for (i = 0; i < num_page_entries; i++)
2124 int menu_info_pos = first_entry + i;
2125 struct TokenInfo *si = &menu_info[menu_info_pos];
2126 void *value_ptr = si->value;
2128 /* set some entries to "unchangeable" according to other variables */
2129 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2130 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2131 (value_ptr == &setup.sound_music && !audio.music_available) ||
2132 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2133 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2134 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2135 si->type |= TYPE_GHOSTED;
2137 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2138 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2139 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2140 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2141 else if (si->type & ~TYPE_SKIP_ENTRY)
2142 initCursor(i, IMG_MENU_BUTTON);
2144 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2146 if (si->type & TYPE_VALUE &&
2147 menu_info == setup_info)
2148 drawSetupValue(i, menu_info_pos);
2152 static void DrawInfoScreen_Main()
2154 int fade_mask = REDRAW_FIELD;
2157 if (redraw_mask & REDRAW_ALL)
2158 fade_mask = REDRAW_ALL;
2160 if (CheckIfGlobalBorderHasChanged())
2161 fade_mask = REDRAW_ALL;
2164 FadeMenuSoundsAndMusic();
2166 FreeScreenGadgets();
2167 CreateScreenGadgets();
2169 /* (needed after displaying title screens which disable auto repeat) */
2170 KeyboardAutoRepeatOn();
2172 FadeSetLeaveScreen();
2176 /* needed if different viewport properties defined for info screen */
2177 ChangeViewportPropertiesIfNeeded();
2179 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2183 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2185 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2187 info_info = info_info_main;
2189 // determine maximal number of info entries that can be displayed on screen
2191 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2194 // determine maximal number of info entries available for menu of info screen
2196 for (i = 0; info_info[i].type != 0; i++)
2199 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2201 MapScreenGadgets(max_info_info);
2203 PlayMenuSoundsAndMusic();
2205 DrawMaskedBorder(fade_mask);
2210 static void changeSetupValue(int, int, int);
2212 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2213 int mode, int num_page_entries, int max_page_entries)
2215 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2216 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2217 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2218 int *num_page_entries_last = num_page_entries_all_last[game_status];
2219 int *choice_store = choice_stores[game_status];
2220 int *first_entry_store = first_entry_stores[game_status];
2221 int choice = choice_store[mode]; /* starts with 0 */
2222 int first_entry = first_entry_store[mode]; /* starts with 0 */
2224 int y = choice - first_entry;
2226 boolean position_set_by_scrollbar = (dx == 999);
2227 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2230 if (button == MB_MENU_INITIALIZE)
2232 // check if number of menu page entries has changed (may happen by change
2233 // of custom artwork definition value for 'list_size' for this menu screen)
2234 // (in this case, the last menu position most probably has to be corrected)
2235 if (num_page_entries != num_page_entries_last[mode])
2237 choice_store[mode] = first_entry_store[mode] = 0;
2239 choice = first_entry = 0;
2242 num_page_entries_last[mode] = num_page_entries;
2245 /* advance to first valid menu entry */
2246 while (choice < num_page_entries &&
2247 menu_info[choice].type & TYPE_SKIP_ENTRY)
2250 if (position_set_by_scrollbar)
2251 first_entry = first_entry_store[mode] = dy;
2253 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2254 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2256 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2258 if (choice < first_entry)
2260 choice = first_entry;
2262 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2265 else if (choice > first_entry + num_page_entries - 1)
2267 choice = first_entry + num_page_entries - 1;
2269 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2273 choice_store[mode] = choice;
2275 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2279 else if (button == MB_MENU_LEAVE)
2281 PlaySound(SND_MENU_ITEM_SELECTING);
2283 for (i = 0; i < max_page_entries; i++)
2285 if (menu_info[i].type & TYPE_LEAVE_MENU)
2287 void (*menu_callback_function)(void) = menu_info[i].value;
2291 menu_callback_function();
2293 break; /* absolutely needed because function changes 'menu_info'! */
2300 if (mx || my) /* mouse input */
2302 x = (mx - mSX) / 32;
2303 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2305 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2307 /* move cursor instead of scrolling when already at start/end of list */
2308 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2310 else if (dy == +1 * SCROLL_LINE &&
2311 first_entry + num_page_entries == max_page_entries)
2314 /* handle scrolling screen one line or page */
2316 y + dy > num_page_entries - 1)
2318 boolean redraw = FALSE;
2320 if (ABS(dy) == SCROLL_PAGE)
2321 step = num_page_entries - 1;
2323 if (dy < 0 && first_entry > 0)
2325 /* scroll page/line up */
2327 first_entry -= step;
2328 if (first_entry < 0)
2333 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2335 /* scroll page/line down */
2337 first_entry += step;
2338 if (first_entry + num_page_entries > max_page_entries)
2339 first_entry = MAX(0, max_page_entries - num_page_entries);
2346 choice += first_entry - first_entry_store[mode];
2348 if (choice < first_entry)
2350 choice = first_entry;
2352 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2355 else if (choice > first_entry + num_page_entries - 1)
2357 choice = first_entry + num_page_entries - 1;
2359 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2362 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2366 if (choice < first_entry ||
2367 choice > first_entry + num_page_entries - 1)
2368 first_entry += SIGN(dy);
2371 first_entry_store[mode] = first_entry;
2372 choice_store[mode] = choice;
2374 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2376 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2378 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2379 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2387 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2389 if (menu_info[choice].type & menu_navigation_type ||
2390 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2391 menu_info[choice].type & TYPE_YES_NO_AUTO)
2392 button = MB_MENU_CHOICE;
2397 /* jump to next non-empty menu entry (up or down) */
2398 while (first_entry + y > 0 &&
2399 first_entry + y < max_page_entries - 1 &&
2400 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2403 if (!IN_VIS_MENU(x, y))
2405 choice += y - y_old;
2407 if (choice < first_entry)
2408 first_entry = choice;
2409 else if (choice > first_entry + num_page_entries - 1)
2410 first_entry = choice - num_page_entries + 1;
2412 if (first_entry >= 0 &&
2413 first_entry + num_page_entries <= max_page_entries)
2415 first_entry_store[mode] = first_entry;
2417 if (choice < first_entry)
2418 choice = first_entry;
2419 else if (choice > first_entry + num_page_entries - 1)
2420 choice = first_entry + num_page_entries - 1;
2422 choice_store[mode] = choice;
2424 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2426 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2428 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2429 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2436 if (!anyScrollbarGadgetActive() &&
2437 IN_VIS_MENU(x, y) &&
2438 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2439 y >= 0 && y < num_page_entries)
2443 if (first_entry + y != choice &&
2444 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2446 PlaySound(SND_MENU_ITEM_ACTIVATING);
2448 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2449 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2451 choice = choice_store[mode] = first_entry + y;
2455 PlaySound(SND_MENU_ITEM_SELECTING);
2457 for (i = 0; menu_info[i].type != 0; i++)
2459 if (menu_info[i].type & TYPE_LEAVE_MENU)
2461 void (*menu_callback_function)(void) = menu_info[i].value;
2465 menu_callback_function();
2467 /* absolutely needed because function changes 'menu_info'! */
2475 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2477 PlaySound(SND_MENU_ITEM_SELECTING);
2479 /* when selecting key headline, execute function for key value change */
2480 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2481 menu_info[first_entry + y + 1].type & TYPE_KEY)
2484 /* when selecting string value, execute function for list selection */
2485 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2486 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2489 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2491 void (*menu_callback_function)(void) =
2492 menu_info[first_entry + y].value;
2494 FadeSetFromType(menu_info[first_entry + y].type);
2496 menu_callback_function();
2498 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2499 menu_info == setup_info)
2501 changeSetupValue(y, first_entry + y, dx);
2507 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2509 menu_info = info_info;
2511 HandleMenuScreen(mx, my, dx, dy, button,
2512 info_mode, num_info_info, max_info_info);
2515 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2517 int ystart1 = mSY - SY + 100;
2518 int ystart2 = mSY - SY + 150;
2519 int ybottom = mSY - SY + SYSIZE - 20;
2521 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2523 FadeOut(REDRAW_FIELD);
2528 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2529 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2531 DrawTextSCentered(ybottom, FONT_TEXT_4,
2532 "Press any key or button for info menu");
2534 FadeIn(REDRAW_FIELD);
2537 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2539 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2540 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2541 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2542 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2543 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2544 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2545 int ystep = MENU_SCREEN_INFO_YSTEP;
2546 int element, action, direction;
2554 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2555 infoscreen_step[i] = infoscreen_frame[i] = 0;
2560 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2562 DrawTextSCentered(ybottom, FONT_TEXT_4,
2563 "Press any key or button for next page");
2569 while (helpanim_info[j].element != HELPANIM_LIST_END)
2571 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2576 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2585 j += infoscreen_step[i - start];
2587 element = helpanim_info[j].element;
2588 action = helpanim_info[j].action;
2589 direction = helpanim_info[j].direction;
2592 element = EL_UNKNOWN;
2594 if (action != -1 && direction != -1)
2595 graphic = el_act_dir2img(element, action, direction);
2596 else if (action != -1)
2597 graphic = el_act2img(element, action);
2598 else if (direction != -1)
2599 graphic = el_dir2img(element, direction);
2601 graphic = el2img(element);
2603 delay = helpanim_info[j++].delay;
2608 if (infoscreen_frame[i - start] == 0)
2611 infoscreen_frame[i - start] = delay - 1;
2615 sync_frame = delay - infoscreen_frame[i - start];
2616 infoscreen_frame[i - start]--;
2619 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2621 if (!infoscreen_frame[i - start])
2622 infoscreen_step[i - start] = 0;
2626 if (!infoscreen_frame[i - start])
2627 infoscreen_step[i - start]++;
2628 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2634 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2636 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2637 graphic, sync_frame, USE_MASKING);
2640 DrawInfoScreen_HelpText(element, action, direction, i - start);
2645 redraw_mask |= REDRAW_FIELD;
2650 static char *getHelpText(int element, int action, int direction)
2652 char token[MAX_LINE_LEN];
2654 strcpy(token, element_info[element].token_name);
2657 strcat(token, element_action_info[action].suffix);
2659 if (direction != -1)
2660 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2662 return getHashEntry(helptext_info, token);
2665 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2667 int font_nr = FONT_INFO_ELEMENTS;
2668 int font_width = getFontWidth(font_nr);
2669 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2670 int sy = mSY + 65 + 2 * 32 + 1;
2671 int ystep = TILEY + 4;
2672 int pad_x = sx - SX;
2673 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2674 int max_lines_per_text = 2;
2677 if (action != -1 && direction != -1) /* element.action.direction */
2678 text = getHelpText(element, action, direction);
2680 if (text == NULL && action != -1) /* element.action */
2681 text = getHelpText(element, action, -1);
2683 if (text == NULL && direction != -1) /* element.direction */
2684 text = getHelpText(element, -1, direction);
2686 if (text == NULL) /* base element */
2687 text = getHelpText(element, -1, -1);
2689 if (text == NULL) /* not found */
2690 text = "No description available";
2692 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2693 sy += getFontHeight(font_nr) / 2;
2695 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2696 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2697 TRUE, FALSE, FALSE);
2700 void DrawInfoScreen_TitleScreen()
2702 SetGameStatus(GAME_MODE_TITLE);
2707 void HandleInfoScreen_TitleScreen(int button)
2709 HandleTitleScreen(0, 0, 0, 0, button);
2712 void DrawInfoScreen_Elements()
2714 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2716 FadeOut(REDRAW_FIELD);
2721 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2723 FadeIn(REDRAW_FIELD);
2726 void HandleInfoScreen_Elements(int button)
2728 static unsigned int info_delay = 0;
2729 static int num_anims;
2730 static int num_pages;
2732 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2735 if (button == MB_MENU_INITIALIZE)
2737 boolean new_element = TRUE;
2741 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2743 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2745 else if (new_element)
2748 new_element = FALSE;
2752 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2756 if (button == MB_MENU_LEAVE)
2758 PlaySound(SND_MENU_ITEM_SELECTING);
2760 info_mode = INFO_MODE_MAIN;
2765 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2767 if (button != MB_MENU_INITIALIZE)
2769 PlaySound(SND_MENU_ITEM_SELECTING);
2774 if (page >= num_pages)
2776 FadeMenuSoundsAndMusic();
2778 info_mode = INFO_MODE_MAIN;
2785 FadeSetNextScreen();
2787 if (button != MB_MENU_INITIALIZE)
2788 FadeOut(REDRAW_FIELD);
2790 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2792 if (button != MB_MENU_INITIALIZE)
2793 FadeIn(REDRAW_FIELD);
2797 if (DelayReached(&info_delay, GameFrameDelay))
2798 if (page < num_pages)
2799 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2801 PlayMenuSoundIfLoop();
2805 void DrawInfoScreen_Music()
2807 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2809 FadeOut(REDRAW_FIELD);
2816 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2818 FadeIn(REDRAW_FIELD);
2821 void HandleInfoScreen_Music(int button)
2823 static struct MusicFileInfo *list = NULL;
2824 int ystart1 = mSY - SY + 100;
2825 int ystart2 = mSY - SY + 150;
2826 int ybottom = mSY - SY + SYSIZE - 20;
2829 if (button == MB_MENU_INITIALIZE)
2831 list = music_file_info;
2835 FadeMenuSoundsAndMusic();
2840 DrawTextSCentered(ystart1, FONT_TEXT_1,
2841 "No music info for this level set.");
2843 DrawTextSCentered(ybottom, FONT_TEXT_4,
2844 "Press any key or button for info menu");
2850 if (button == MB_MENU_LEAVE)
2852 PlaySound(SND_MENU_ITEM_SELECTING);
2854 FadeMenuSoundsAndMusic();
2856 info_mode = INFO_MODE_MAIN;
2861 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2865 if (button != MB_MENU_INITIALIZE)
2867 PlaySound(SND_MENU_ITEM_SELECTING);
2875 FadeMenuSoundsAndMusic();
2877 info_mode = INFO_MODE_MAIN;
2883 FadeMenuSoundsAndMusic();
2885 if (list != music_file_info)
2886 FadeSetNextScreen();
2888 if (button != MB_MENU_INITIALIZE)
2889 FadeOut(REDRAW_FIELD);
2896 int sound = list->music;
2898 if (sound_info[sound].loop)
2899 PlaySoundLoop(sound);
2903 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2907 PlayMusic(list->music);
2909 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2912 if (!strEqual(list->title, UNKNOWN_NAME))
2914 if (!strEqual(list->title_header, UNKNOWN_NAME))
2915 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2917 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2920 if (!strEqual(list->artist, UNKNOWN_NAME))
2922 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2923 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2925 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2927 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2930 if (!strEqual(list->album, UNKNOWN_NAME))
2932 if (!strEqual(list->album_header, UNKNOWN_NAME))
2933 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2935 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2937 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2940 if (!strEqual(list->year, UNKNOWN_NAME))
2942 if (!strEqual(list->year_header, UNKNOWN_NAME))
2943 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2945 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2947 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2950 DrawTextSCentered(ybottom, FONT_TEXT_4,
2951 "Press any key or button for next page");
2953 if (button != MB_MENU_INITIALIZE)
2954 FadeIn(REDRAW_FIELD);
2957 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2958 PlaySoundLoop(list->music);
2961 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2963 int ystart1 = mSY - SY + 100;
2964 int ystart2 = mSY - SY + 150;
2965 int ybottom = mSY - SY + SYSIZE - 20;
2971 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2975 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2976 "Special thanks to");
2977 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2979 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2981 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2982 "\"Boulder Dash\"");
2983 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2985 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2987 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2989 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2990 "First Star Software");
2992 else if (screen_nr == 1)
2994 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2995 "Special thanks to");
2996 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2997 "Klaus Heinz & Volker Wertich");
2998 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3000 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3001 "\"Emerald Mine\"");
3002 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3004 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3006 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3008 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3011 else if (screen_nr == 2)
3013 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3014 "Special thanks to");
3015 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3016 "Michael Stopp & Philip Jespersen");
3017 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3019 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3021 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3023 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3025 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3027 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3028 "Digital Integration");
3030 else if (screen_nr == 3)
3032 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3033 "Special thanks to");
3034 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3035 "Hiroyuki Imabayashi");
3036 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3038 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3040 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3042 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3044 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3046 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3049 else if (screen_nr == 4)
3051 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3052 "Special thanks to");
3053 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3055 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3057 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3058 "J\xfcrgen Bonhagen");
3059 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3060 "for the continuous creation");
3061 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3062 "of outstanding level sets");
3064 else if (screen_nr == 5)
3066 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3068 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3070 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3071 "for ideas and inspiration by");
3072 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3075 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3077 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3079 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3080 "for ideas and inspiration by");
3081 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3084 else if (screen_nr == 6)
3086 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3088 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3091 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3092 "for the code base used for the");
3093 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3094 "native Emerald Mine engine");
3096 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3097 "for the new Emerald Mine engine");
3100 else if (screen_nr == 7)
3102 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3104 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3106 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3107 "for the initial DOS port");
3109 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3111 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3113 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3114 "for some additional toons");
3116 else if (screen_nr == 8)
3118 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3119 "And not to forget:");
3120 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3122 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3123 "All those who contributed");
3124 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3125 "levels to this game");
3126 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3130 DrawTextSCentered(ybottom, FONT_TEXT_4,
3131 "Press any key or button for next page");
3134 void DrawInfoScreen_Credits()
3136 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3138 FadeMenuSoundsAndMusic();
3140 FadeOut(REDRAW_FIELD);
3142 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3144 FadeIn(REDRAW_FIELD);
3147 void HandleInfoScreen_Credits(int button)
3149 static int screen_nr = 0;
3150 int num_screens = 9;
3152 if (button == MB_MENU_INITIALIZE)
3156 // DrawInfoScreen_CreditsScreen(screen_nr);
3159 if (button == MB_MENU_LEAVE)
3161 PlaySound(SND_MENU_ITEM_SELECTING);
3163 info_mode = INFO_MODE_MAIN;
3168 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3170 if (button != MB_MENU_INITIALIZE)
3172 PlaySound(SND_MENU_ITEM_SELECTING);
3177 if (screen_nr >= num_screens)
3179 FadeMenuSoundsAndMusic();
3181 info_mode = INFO_MODE_MAIN;
3188 FadeSetNextScreen();
3190 if (button != MB_MENU_INITIALIZE)
3191 FadeOut(REDRAW_FIELD);
3193 DrawInfoScreen_CreditsScreen(screen_nr);
3195 if (button != MB_MENU_INITIALIZE)
3196 FadeIn(REDRAW_FIELD);
3200 PlayMenuSoundIfLoop();
3204 void DrawInfoScreen_Program()
3206 int ystart1 = mSY - SY + 100;
3207 int ystart2 = mSY - SY + 150;
3208 int ybottom = mSY - SY + SYSIZE - 20;
3211 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3213 FadeOut(REDRAW_FIELD);
3218 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3220 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3221 "This game is Freeware!");
3222 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3223 "If you like it, send e-mail to:");
3224 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3225 setup.internal.program_email);
3226 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3227 "More information and levels:");
3228 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3229 setup.internal.program_website);
3230 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3231 "If you have created new levels,");
3232 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
3233 "send them to me to include them!");
3234 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3237 DrawTextSCentered(ybottom, FONT_TEXT_4,
3238 "Press any key or button for info menu");
3240 FadeIn(REDRAW_FIELD);
3243 void HandleInfoScreen_Program(int button)
3245 if (button == MB_MENU_LEAVE)
3247 PlaySound(SND_MENU_ITEM_SELECTING);
3249 info_mode = INFO_MODE_MAIN;
3254 else if (button == MB_MENU_CHOICE)
3256 PlaySound(SND_MENU_ITEM_SELECTING);
3258 FadeMenuSoundsAndMusic();
3260 info_mode = INFO_MODE_MAIN;
3265 PlayMenuSoundIfLoop();
3269 void DrawInfoScreen_Version()
3271 int font_header = FONT_TEXT_3;
3272 int font_text = FONT_TEXT_2;
3273 int xstep = getFontWidth(font_text);
3274 int ystep = getFontHeight(font_text);
3275 int ystart1 = mSY - SY + 100;
3276 int ystart2 = mSY - SY + 150;
3277 int ybottom = mSY - SY + SYSIZE - 20;
3278 int xstart1 = mSX - SX + 2 * xstep;
3279 int xstart2 = mSX - SX + 18 * xstep;
3280 int xstart3 = mSX - SX + 28 * xstep;
3281 SDL_version sdl_version_compiled;
3282 const SDL_version *sdl_version_linked;
3283 int driver_name_len = 10;
3284 #if defined(TARGET_SDL2)
3285 SDL_version sdl_version_linked_ext;
3286 const char *driver_name = NULL;
3288 char driver_name[driver_name_len];
3291 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3293 FadeOut(REDRAW_FIELD);
3298 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3300 DrawTextF(xstart1, ystart2, font_header, "Name");
3301 DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
3304 DrawTextF(xstart1, ystart2, font_header, "Version");
3305 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
3308 DrawTextF(xstart1, ystart2, font_header, "Platform");
3309 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3312 DrawTextF(xstart1, ystart2, font_header, "Target");
3313 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3316 DrawTextF(xstart1, ystart2, font_header, "Source date");
3317 DrawTextF(xstart2, ystart2, font_text, getSourceDateString());
3319 ystart2 += 3 * ystep;
3320 DrawTextF(xstart1, ystart2, font_header, "Library");
3321 DrawTextF(xstart2, ystart2, font_header, "compiled");
3322 DrawTextF(xstart3, ystart2, font_header, "linked");
3324 SDL_VERSION(&sdl_version_compiled);
3325 #if defined(TARGET_SDL2)
3326 SDL_GetVersion(&sdl_version_linked_ext);
3327 sdl_version_linked = &sdl_version_linked_ext;
3329 sdl_version_linked = SDL_Linked_Version();
3332 ystart2 += 2 * ystep;
3333 DrawTextF(xstart1, ystart2, font_text, "SDL");
3334 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3335 sdl_version_compiled.major,
3336 sdl_version_compiled.minor,
3337 sdl_version_compiled.patch);
3338 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3339 sdl_version_linked->major,
3340 sdl_version_linked->minor,
3341 sdl_version_linked->patch);
3343 SDL_IMAGE_VERSION(&sdl_version_compiled);
3344 sdl_version_linked = IMG_Linked_Version();
3347 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3348 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3349 sdl_version_compiled.major,
3350 sdl_version_compiled.minor,
3351 sdl_version_compiled.patch);
3352 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3353 sdl_version_linked->major,
3354 sdl_version_linked->minor,
3355 sdl_version_linked->patch);
3357 SDL_MIXER_VERSION(&sdl_version_compiled);
3358 sdl_version_linked = Mix_Linked_Version();
3361 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3362 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3363 sdl_version_compiled.major,
3364 sdl_version_compiled.minor,
3365 sdl_version_compiled.patch);
3366 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3367 sdl_version_linked->major,
3368 sdl_version_linked->minor,
3369 sdl_version_linked->patch);
3371 SDL_NET_VERSION(&sdl_version_compiled);
3372 sdl_version_linked = SDLNet_Linked_Version();
3375 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3376 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3377 sdl_version_compiled.major,
3378 sdl_version_compiled.minor,
3379 sdl_version_compiled.patch);
3380 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3381 sdl_version_linked->major,
3382 sdl_version_linked->minor,
3383 sdl_version_linked->patch);
3385 ystart2 += 3 * ystep;
3386 DrawTextF(xstart1, ystart2, font_header, "Driver");
3387 DrawTextF(xstart2, ystart2, font_header, "Requested");
3388 DrawTextF(xstart3, ystart2, font_header, "Used");
3390 #if defined(TARGET_SDL2)
3391 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3393 SDL_VideoDriverName(driver_name, driver_name_len);
3396 ystart2 += 2 * ystep;
3397 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3398 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3399 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3401 #if defined(TARGET_SDL2)
3402 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3404 SDL_AudioDriverName(driver_name, driver_name_len);
3408 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3409 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3410 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3412 DrawTextSCentered(ybottom, FONT_TEXT_4,
3413 "Press any key or button for info menu");
3415 FadeIn(REDRAW_FIELD);
3418 void HandleInfoScreen_Version(int button)
3420 if (button == MB_MENU_LEAVE)
3422 PlaySound(SND_MENU_ITEM_SELECTING);
3424 info_mode = INFO_MODE_MAIN;
3429 else if (button == MB_MENU_CHOICE)
3431 PlaySound(SND_MENU_ITEM_SELECTING);
3433 FadeMenuSoundsAndMusic();
3435 info_mode = INFO_MODE_MAIN;
3440 PlayMenuSoundIfLoop();
3444 void DrawInfoScreen_LevelSet()
3446 struct TitleMessageInfo *tmi = &readme;
3447 char *filename = getLevelSetInfoFilename();
3448 char *title = "Level Set Information:";
3449 int ystart1 = mSY - SY + 100;
3450 int ybottom = mSY - SY + SYSIZE - 20;
3452 if (filename == NULL)
3454 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3459 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3461 FadeOut(REDRAW_FIELD);
3466 DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3468 /* if x position set to "-1", automatically determine by playfield width */
3470 tmi->x = SXSIZE / 2;
3472 /* if y position set to "-1", use static default value */
3476 /* if width set to "-1", automatically determine by playfield width */
3477 if (tmi->width == -1)
3478 tmi->width = SXSIZE - 2 * TILEX;
3480 /* if height set to "-1", automatically determine by playfield height */
3481 if (tmi->height == -1)
3482 tmi->height = SYSIZE - 20 - tmi->y - 10;
3484 /* if chars set to "-1", automatically determine by text and font width */
3485 if (tmi->chars == -1)
3486 tmi->chars = tmi->width / getFontWidth(tmi->font);
3488 tmi->width = tmi->chars * getFontWidth(tmi->font);
3490 /* if lines set to "-1", automatically determine by text and font height */
3491 if (tmi->lines == -1)
3492 tmi->lines = tmi->height / getFontHeight(tmi->font);
3494 tmi->height = tmi->lines * getFontHeight(tmi->font);
3496 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3497 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3498 tmi->autowrap, tmi->centered, tmi->parse_comments);
3500 DrawTextSCentered(ybottom, FONT_TEXT_4,
3501 "Press any key or button for info menu");
3503 FadeIn(REDRAW_FIELD);
3506 void HandleInfoScreen_LevelSet(int button)
3508 if (button == MB_MENU_LEAVE)
3510 PlaySound(SND_MENU_ITEM_SELECTING);
3512 info_mode = INFO_MODE_MAIN;
3517 else if (button == MB_MENU_CHOICE)
3519 PlaySound(SND_MENU_ITEM_SELECTING);
3521 FadeMenuSoundsAndMusic();
3523 info_mode = INFO_MODE_MAIN;
3528 PlayMenuSoundIfLoop();
3532 static void DrawInfoScreen()
3534 if (info_mode == INFO_MODE_TITLE)
3535 DrawInfoScreen_TitleScreen();
3536 else if (info_mode == INFO_MODE_ELEMENTS)
3537 DrawInfoScreen_Elements();
3538 else if (info_mode == INFO_MODE_MUSIC)
3539 DrawInfoScreen_Music();
3540 else if (info_mode == INFO_MODE_CREDITS)
3541 DrawInfoScreen_Credits();
3542 else if (info_mode == INFO_MODE_PROGRAM)
3543 DrawInfoScreen_Program();
3544 else if (info_mode == INFO_MODE_VERSION)
3545 DrawInfoScreen_Version();
3546 else if (info_mode == INFO_MODE_LEVELSET)
3547 DrawInfoScreen_LevelSet();
3549 DrawInfoScreen_Main();
3551 if (info_mode != INFO_MODE_MAIN &&
3552 info_mode != INFO_MODE_TITLE &&
3553 info_mode != INFO_MODE_MUSIC)
3554 PlayMenuSoundsAndMusic();
3557 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3559 if (info_mode == INFO_MODE_TITLE)
3560 HandleInfoScreen_TitleScreen(button);
3561 else if (info_mode == INFO_MODE_ELEMENTS)
3562 HandleInfoScreen_Elements(button);
3563 else if (info_mode == INFO_MODE_MUSIC)
3564 HandleInfoScreen_Music(button);
3565 else if (info_mode == INFO_MODE_CREDITS)
3566 HandleInfoScreen_Credits(button);
3567 else if (info_mode == INFO_MODE_PROGRAM)
3568 HandleInfoScreen_Program(button);
3569 else if (info_mode == INFO_MODE_VERSION)
3570 HandleInfoScreen_Version(button);
3571 else if (info_mode == INFO_MODE_LEVELSET)
3572 HandleInfoScreen_LevelSet(button);
3574 HandleInfoScreen_Main(mx, my, dx, dy, button);
3578 /* ========================================================================= */
3579 /* type name functions */
3580 /* ========================================================================= */
3582 void HandleTypeName(int newxpos, Key key)
3584 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3585 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3586 struct TextPosInfo *pos = mci->pos_input;
3587 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3588 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3589 static int xpos = 0;
3590 int font_nr = pos->font;
3591 int font_active_nr = FONT_ACTIVE(font_nr);
3592 int font_width = getFontWidth(font_active_nr);
3593 char key_char = getValidConfigValueChar(getCharFromKey(key));
3594 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3595 boolean is_active = TRUE;
3597 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3601 strcpy(last_player_name, setup.player_name);
3605 StartTextInput(startx, starty, pos->width, pos->height);
3607 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3609 setup.player_name[xpos] = key_char;
3610 setup.player_name[xpos + 1] = 0;
3614 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3618 setup.player_name[xpos] = 0;
3620 else if (key == KSYM_Return && xpos > 0)
3626 SetGameStatus(GAME_MODE_MAIN);
3628 else if (key == KSYM_Escape)
3630 strcpy(setup.player_name, last_player_name);
3634 SetGameStatus(GAME_MODE_MAIN);
3639 pos->width = (strlen(setup.player_name) + 1) * font_width;
3640 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3642 DrawText(startx, starty, setup.player_name, font_active_nr);
3643 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3647 pos->width = strlen(setup.player_name) * font_width;
3648 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3650 DrawText(startx, starty, setup.player_name, font_nr);
3657 /* ========================================================================= */
3658 /* tree menu functions */
3659 /* ========================================================================= */
3661 static void DrawChooseTree(TreeInfo **ti_ptr)
3663 int fade_mask = REDRAW_FIELD;
3665 if (CheckIfGlobalBorderHasChanged())
3666 fade_mask = REDRAW_ALL;
3668 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3670 SetGameStatus(GAME_MODE_MAIN);
3679 FreeScreenGadgets();
3680 CreateScreenGadgets();
3684 /* needed if different viewport properties defined for choosing level (set) */
3685 ChangeViewportPropertiesIfNeeded();
3687 if (game_status == GAME_MODE_LEVELNR)
3688 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
3689 else if (game_status == GAME_MODE_LEVELS)
3690 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3694 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
3696 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3697 MapScreenTreeGadgets(*ti_ptr);
3699 DrawMaskedBorder(fade_mask);
3704 static void drawChooseTreeList(int first_entry, int num_page_entries,
3708 char *title_string = NULL;
3709 int yoffset_sets = MENU_TITLE1_YPOS;
3710 int yoffset_setup = 16;
3711 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3712 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3714 title_string = ti->infotext;
3716 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3718 clearMenuListArea();
3720 for (i = 0; i < num_page_entries; i++)
3722 TreeInfo *node, *node_first;
3723 int entry_pos = first_entry + i;
3724 int xpos = MENU_SCREEN_START_XPOS;
3725 int ypos = MENU_SCREEN_START_YPOS + i;
3726 int startx = mSX + xpos * 32;
3727 int starty = mSY + ypos * 32;
3728 int font_nr = FONT_TEXT_1;
3729 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3730 int startx_text = startx + font_xoffset;
3731 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3732 int text_size = startx_scrollbar - startx_text;
3733 int max_buffer_len = text_size / getFontWidth(font_nr);
3734 char buffer[max_buffer_len + 1];
3736 node_first = getTreeInfoFirstGroupEntry(ti);
3737 node = getTreeInfoFromPos(node_first, entry_pos);
3739 strncpy(buffer, node->name, max_buffer_len);
3740 buffer[max_buffer_len] = '\0';
3742 DrawText(startx, starty, buffer, font_nr + node->color);
3744 if (node->parent_link)
3745 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3746 else if (node->level_group)
3747 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3749 initCursor(i, IMG_MENU_BUTTON);
3752 redraw_mask |= REDRAW_FIELD;
3755 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3757 TreeInfo *node, *node_first;
3758 int x, last_redraw_mask = redraw_mask;
3759 int ypos = MENU_TITLE2_YPOS;
3760 int font_nr = FONT_TITLE_2;
3762 if (ti->type == TREE_TYPE_LEVEL_NR)
3763 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3765 if (ti->type != TREE_TYPE_LEVEL_DIR)
3768 node_first = getTreeInfoFirstGroupEntry(ti);
3769 node = getTreeInfoFromPos(node_first, entry_pos);
3771 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3773 if (node->parent_link)
3774 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3775 node->node_parent->name);
3776 else if (node->level_group)
3777 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3779 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3780 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3781 node->levels, (node->levels > 1 ? "levels" : "level"),
3784 /* let BackToFront() redraw only what is needed */
3785 redraw_mask = last_redraw_mask;
3786 for (x = 0; x < SCR_FIELDX; x++)
3787 MarkTileDirty(x, 1);
3790 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3793 TreeInfo *ti = *ti_ptr;
3795 int y = ti->cl_cursor;
3796 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3797 int num_entries = numTreeInfoInGroup(ti);
3798 int num_page_entries;
3799 boolean position_set_by_scrollbar = (dx == 999);
3801 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3802 num_page_entries = num_entries;
3804 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3806 if (button == MB_MENU_INITIALIZE)
3808 int num_entries = numTreeInfoInGroup(ti);
3809 int entry_pos = posTreeInfo(ti);
3811 if (ti->cl_first == -1)
3813 /* only on initialization */
3814 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3815 ti->cl_cursor = entry_pos - ti->cl_first;
3817 else if (ti->cl_cursor >= num_page_entries ||
3818 (num_entries > num_page_entries &&
3819 num_entries - ti->cl_first < num_page_entries))
3821 /* only after change of list size (by custom graphic configuration) */
3822 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3823 ti->cl_cursor = entry_pos - ti->cl_first;
3826 if (position_set_by_scrollbar)
3829 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3832 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3833 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3834 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3838 else if (button == MB_MENU_LEAVE)
3842 PlaySound(SND_MENU_ITEM_SELECTING);
3844 if (ti->node_parent)
3846 *ti_ptr = ti->node_parent;
3847 DrawChooseTree(ti_ptr);
3849 else if (game_status == GAME_MODE_SETUP)
3851 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3852 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3853 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3855 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3856 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
3857 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
3858 execSetupGraphics();
3859 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3860 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3861 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3863 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3864 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3865 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3872 if (game_status == GAME_MODE_LEVELNR)
3874 int new_level_nr = atoi(level_number_current->identifier);
3876 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3879 SetGameStatus(GAME_MODE_MAIN);
3887 if (mx || my) /* mouse input */
3889 x = (mx - mSX) / 32;
3890 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3892 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3894 /* move cursor instead of scrolling when already at start/end of list */
3895 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3897 else if (dy == +1 * SCROLL_LINE &&
3898 ti->cl_first + num_page_entries == num_entries)
3901 /* handle scrolling screen one line or page */
3902 if (ti->cl_cursor + dy < 0 ||
3903 ti->cl_cursor + dy > num_page_entries - 1)
3905 boolean redraw = FALSE;
3907 if (ABS(dy) == SCROLL_PAGE)
3908 step = num_page_entries - 1;
3910 if (dy < 0 && ti->cl_first > 0)
3912 /* scroll page/line up */
3914 ti->cl_first -= step;
3915 if (ti->cl_first < 0)
3920 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3922 /* scroll page/line down */
3924 ti->cl_first += step;
3925 if (ti->cl_first + num_page_entries > num_entries)
3926 ti->cl_first = MAX(0, num_entries - num_page_entries);
3933 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3934 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3935 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3937 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3944 /* handle moving cursor one line */
3945 y = ti->cl_cursor + dy;
3950 TreeInfo *node_first, *node_cursor;
3951 int entry_pos = ti->cl_first + y;
3953 node_first = getTreeInfoFirstGroupEntry(ti);
3954 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3956 if (node_cursor->node_group)
3960 PlaySound(SND_MENU_ITEM_SELECTING);
3962 node_cursor->cl_first = ti->cl_first;
3963 node_cursor->cl_cursor = ti->cl_cursor;
3964 *ti_ptr = node_cursor->node_group;
3965 DrawChooseTree(ti_ptr);
3970 else if (dx == -1 && ti->node_parent)
3974 PlaySound(SND_MENU_ITEM_SELECTING);
3976 *ti_ptr = ti->node_parent;
3977 DrawChooseTree(ti_ptr);
3982 if (!anyScrollbarGadgetActive() &&
3983 IN_VIS_MENU(x, y) &&
3984 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3985 y >= 0 && y < num_page_entries)
3989 if (y != ti->cl_cursor)
3991 PlaySound(SND_MENU_ITEM_ACTIVATING);
3993 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3994 drawChooseTreeCursor(y, TRUE);
3995 drawChooseTreeInfo(ti->cl_first + y, ti);
4001 if (game_status == GAME_MODE_SETUP)
4003 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4004 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4005 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4007 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4008 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4009 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4010 execSetupGraphics();
4011 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4012 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4013 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4015 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4016 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4017 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4026 TreeInfo *node_first, *node_cursor;
4027 int entry_pos = ti->cl_first + y;
4029 PlaySound(SND_MENU_ITEM_SELECTING);
4031 node_first = getTreeInfoFirstGroupEntry(ti);
4032 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4034 if (node_cursor->node_group)
4038 node_cursor->cl_first = ti->cl_first;
4039 node_cursor->cl_cursor = ti->cl_cursor;
4040 *ti_ptr = node_cursor->node_group;
4041 DrawChooseTree(ti_ptr);
4043 else if (node_cursor->parent_link)
4047 *ti_ptr = node_cursor->node_parent;
4048 DrawChooseTree(ti_ptr);
4054 node_cursor->cl_first = ti->cl_first;
4055 node_cursor->cl_cursor = ti->cl_cursor;
4056 *ti_ptr = node_cursor;
4058 if (ti->type == TREE_TYPE_LEVEL_DIR)
4060 LoadLevelSetup_SeriesInfo();
4062 SaveLevelSetup_LastSeries();
4063 SaveLevelSetup_SeriesInfo();
4067 if (game_status == GAME_MODE_SETUP)
4069 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4070 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4071 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4073 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4074 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4075 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4076 execSetupGraphics();
4077 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4078 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4079 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4081 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4082 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4083 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4090 if (game_status == GAME_MODE_LEVELNR)
4092 int new_level_nr = atoi(level_number_current->identifier);
4094 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4097 SetGameStatus(GAME_MODE_MAIN);
4106 void DrawChooseLevelSet()
4108 FadeMenuSoundsAndMusic();
4110 DrawChooseTree(&leveldir_current);
4112 PlayMenuSoundsAndMusic();
4115 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4117 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4120 void DrawChooseLevelNr()
4124 FadeMenuSoundsAndMusic();
4126 if (level_number != NULL)
4128 freeTreeInfo(level_number);
4130 level_number = NULL;
4133 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4135 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4136 char identifier[32], name[32];
4139 /* temporarily load level info to get level name */
4140 LoadLevelInfoOnly(i);
4142 ti->node_top = &level_number;
4143 ti->sort_priority = 10000 + value;
4144 ti->color = (level.no_level_file ? FC_BLUE :
4145 LevelStats_getSolved(i) ? FC_GREEN :
4146 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4148 snprintf(identifier, sizeof(identifier), "%d", value);
4149 snprintf(name, sizeof(name), "%03d: %s", value,
4150 (level.no_level_file ? "(no file)" : level.name));
4152 setString(&ti->identifier, identifier);
4153 setString(&ti->name, name);
4154 setString(&ti->name_sorting, name);
4156 pushTreeInfo(&level_number, ti);
4159 /* sort level number values to start with lowest level number */
4160 sortTreeInfo(&level_number);
4162 /* set current level number to current level number */
4163 level_number_current =
4164 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4166 /* if that also fails, set current level number to first available level */
4167 if (level_number_current == NULL)
4168 level_number_current = level_number;
4170 DrawChooseTree(&level_number_current);
4172 PlayMenuSoundsAndMusic();
4175 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4177 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4180 void DrawHallOfFame(int highlight_position)
4182 int fade_mask = REDRAW_FIELD;
4184 if (CheckIfGlobalBorderHasChanged())
4185 fade_mask = REDRAW_ALL;
4188 FadeMenuSoundsAndMusic();
4190 /* (this is needed when called from GameEnd() after winning a game) */
4191 KeyboardAutoRepeatOn();
4193 /* (this is needed when called from GameEnd() after winning a game) */
4194 SetDrawDeactivationMask(REDRAW_NONE);
4195 SetDrawBackgroundMask(REDRAW_FIELD);
4197 if (highlight_position < 0)
4198 LoadScore(level_nr);
4200 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4202 FadeSetEnterScreen();
4206 /* needed if different viewport properties defined for scores */
4207 ChangeViewportPropertiesIfNeeded();
4209 PlayMenuSoundsAndMusic();
4211 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4213 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4215 DrawMaskedBorder(fade_mask);
4220 static void drawHallOfFameList(int first_entry, int highlight_position)
4224 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4227 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4228 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4229 "HighScores of Level %d", level_nr);
4231 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4233 int entry = first_entry + i;
4234 boolean active = (entry == highlight_position);
4235 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4236 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4237 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4238 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4239 int dxoff = getFontDrawOffsetX(font_nr1);
4240 int dx1 = 3 * getFontWidth(font_nr1);
4241 int dx2 = dx1 + getFontWidth(font_nr1);
4242 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4243 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4244 int sy = mSY + 64 + i * 32;
4246 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4247 DrawText(mSX + dx1, sy, ".", font_nr1);
4249 for (j = 0; j < num_dots; j++)
4250 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4252 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4253 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4255 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4258 redraw_mask |= REDRAW_FIELD;
4261 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4263 static int first_entry = 0;
4264 static int highlight_position = 0;
4265 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4267 if (button == MB_MENU_INITIALIZE)
4270 highlight_position = mx;
4271 drawHallOfFameList(first_entry, highlight_position);
4276 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4277 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4281 if (first_entry > 0)
4283 first_entry -= step;
4284 if (first_entry < 0)
4287 drawHallOfFameList(first_entry, highlight_position);
4292 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4294 first_entry += step;
4295 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4296 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4298 drawHallOfFameList(first_entry, highlight_position);
4301 else if (button == MB_MENU_LEAVE)
4303 PlaySound(SND_MENU_ITEM_SELECTING);
4305 FadeSound(SND_BACKGROUND_SCORES);
4307 SetGameStatus(GAME_MODE_MAIN);
4311 else if (button == MB_MENU_CHOICE)
4313 PlaySound(SND_MENU_ITEM_SELECTING);
4315 FadeSound(SND_BACKGROUND_SCORES);
4317 SetGameStatus(GAME_MODE_MAIN);
4322 if (game_status == GAME_MODE_SCORES)
4323 PlayMenuSoundIfLoop();
4327 /* ========================================================================= */
4328 /* setup screen functions */
4329 /* ========================================================================= */
4331 static struct TokenInfo *setup_info;
4332 static int num_setup_info; /* number of setup entries shown on screen */
4333 static int max_setup_info; /* total number of setup entries in list */
4335 static char *window_size_text;
4336 static char *scaling_type_text;
4337 static char *rendering_mode_text;
4338 static char *scroll_delay_text;
4339 static char *snapshot_mode_text;
4340 static char *game_speed_text;
4341 static char *graphics_set_name;
4342 static char *sounds_set_name;
4343 static char *music_set_name;
4344 static char *volume_simple_text;
4345 static char *volume_loops_text;
4346 static char *volume_music_text;
4347 static char *touch_controls_text;
4348 static char *move_distance_text;
4349 static char *drop_distance_text;
4351 static void execSetupMain()
4353 setup_mode = SETUP_MODE_MAIN;
4358 static void execSetupGame_setGameSpeeds()
4360 if (game_speeds == NULL)
4364 for (i = 0; game_speeds_list[i].value != -1; i++)
4366 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4367 char identifier[32], name[32];
4368 int value = game_speeds_list[i].value;
4369 char *text = game_speeds_list[i].text;
4371 ti->node_top = &game_speeds;
4372 ti->sort_priority = 10000 - value;
4374 sprintf(identifier, "%d", value);
4375 sprintf(name, "%s", text);
4377 setString(&ti->identifier, identifier);
4378 setString(&ti->name, name);
4379 setString(&ti->name_sorting, name);
4380 setString(&ti->infotext, "Game Speed");
4382 pushTreeInfo(&game_speeds, ti);
4385 /* sort game speed values to start with slowest game speed */
4386 sortTreeInfo(&game_speeds);
4388 /* set current game speed to configured game speed value */
4389 game_speed_current =
4390 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4392 /* if that fails, set current game speed to reliable default value */
4393 if (game_speed_current == NULL)
4394 game_speed_current =
4395 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4397 /* if that also fails, set current game speed to first available speed */
4398 if (game_speed_current == NULL)
4399 game_speed_current = game_speeds;
4402 setup.game_frame_delay = atoi(game_speed_current->identifier);
4404 /* needed for displaying game speed text instead of identifier */
4405 game_speed_text = game_speed_current->name;
4408 static void execSetupGame_setScrollDelays()
4410 if (scroll_delays == NULL)
4414 for (i = 0; scroll_delays_list[i].value != -1; i++)
4416 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4417 char identifier[32], name[32];
4418 int value = scroll_delays_list[i].value;
4419 char *text = scroll_delays_list[i].text;
4421 ti->node_top = &scroll_delays;
4422 ti->sort_priority = value;
4424 sprintf(identifier, "%d", value);
4425 sprintf(name, "%s", text);
4427 setString(&ti->identifier, identifier);
4428 setString(&ti->name, name);
4429 setString(&ti->name_sorting, name);
4430 setString(&ti->infotext, "Scroll Delay");
4432 pushTreeInfo(&scroll_delays, ti);
4435 /* sort scroll delay values to start with lowest scroll delay value */
4436 sortTreeInfo(&scroll_delays);
4438 /* set current scroll delay value to configured scroll delay value */
4439 scroll_delay_current =
4440 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4442 /* if that fails, set current scroll delay to reliable default value */
4443 if (scroll_delay_current == NULL)
4444 scroll_delay_current =
4445 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4447 /* if that also fails, set current scroll delay to first available value */
4448 if (scroll_delay_current == NULL)
4449 scroll_delay_current = scroll_delays;
4452 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4454 /* needed for displaying scroll delay text instead of identifier */
4455 scroll_delay_text = scroll_delay_current->name;
4458 static void execSetupGame_setSnapshotModes()
4460 if (snapshot_modes == NULL)
4464 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4466 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4467 char identifier[32], name[32];
4468 char *value = snapshot_modes_list[i].value;
4469 char *text = snapshot_modes_list[i].text;
4471 ti->node_top = &snapshot_modes;
4472 ti->sort_priority = i;
4474 sprintf(identifier, "%s", value);
4475 sprintf(name, "%s", text);
4477 setString(&ti->identifier, identifier);
4478 setString(&ti->name, name);
4479 setString(&ti->name_sorting, name);
4480 setString(&ti->infotext, "Snapshot Mode");
4482 pushTreeInfo(&snapshot_modes, ti);
4485 /* sort snapshot mode values to start with lowest snapshot mode value */
4486 sortTreeInfo(&snapshot_modes);
4488 /* set current snapshot mode value to configured snapshot mode value */
4489 snapshot_mode_current =
4490 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4492 /* if that fails, set current snapshot mode to reliable default value */
4493 if (snapshot_mode_current == NULL)
4494 snapshot_mode_current =
4495 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4497 /* if that also fails, set current snapshot mode to first available value */
4498 if (snapshot_mode_current == NULL)
4499 snapshot_mode_current = snapshot_modes;
4502 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4504 /* needed for displaying snapshot mode text instead of identifier */
4505 snapshot_mode_text = snapshot_mode_current->name;
4508 static void execSetupGame()
4510 execSetupGame_setGameSpeeds();
4511 execSetupGame_setScrollDelays();
4512 execSetupGame_setSnapshotModes();
4514 setup_mode = SETUP_MODE_GAME;
4519 static void execSetupChooseGameSpeed()
4521 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4526 static void execSetupChooseScrollDelay()
4528 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4533 static void execSetupChooseSnapshotMode()
4535 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4540 static void execSetupEditor()
4542 setup_mode = SETUP_MODE_EDITOR;
4547 static void execSetupGraphics_setWindowSizes(boolean update_list)
4549 if (window_sizes != NULL && update_list)
4551 freeTreeInfo(window_sizes);
4553 window_sizes = NULL;
4556 if (window_sizes == NULL)
4558 boolean current_window_size_found = FALSE;
4561 for (i = 0; window_sizes_list[i].value != -1; i++)
4563 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4564 char identifier[32], name[32];
4565 int value = window_sizes_list[i].value;
4566 char *text = window_sizes_list[i].text;
4568 ti->node_top = &window_sizes;
4569 ti->sort_priority = value;
4571 sprintf(identifier, "%d", value);
4572 sprintf(name, "%s", text);
4574 setString(&ti->identifier, identifier);
4575 setString(&ti->name, name);
4576 setString(&ti->name_sorting, name);
4577 setString(&ti->infotext, "Window Scaling");
4579 pushTreeInfo(&window_sizes, ti);
4581 if (value == setup.window_scaling_percent)
4582 current_window_size_found = TRUE;
4585 if (!current_window_size_found)
4587 // add entry for non-preset window scaling value
4589 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4590 char identifier[32], name[32];
4591 int value = setup.window_scaling_percent;
4593 ti->node_top = &window_sizes;
4594 ti->sort_priority = value;
4596 sprintf(identifier, "%d", value);
4597 sprintf(name, "%d %% (Current)", value);
4599 setString(&ti->identifier, identifier);
4600 setString(&ti->name, name);
4601 setString(&ti->name_sorting, name);
4602 setString(&ti->infotext, "Window Scaling");
4604 pushTreeInfo(&window_sizes, ti);
4607 /* sort window size values to start with lowest window size value */
4608 sortTreeInfo(&window_sizes);
4610 /* set current window size value to configured window size value */
4611 window_size_current =
4612 getTreeInfoFromIdentifier(window_sizes,
4613 i_to_a(setup.window_scaling_percent));
4615 /* if that fails, set current window size to reliable default value */
4616 if (window_size_current == NULL)
4617 window_size_current =
4618 getTreeInfoFromIdentifier(window_sizes,
4619 i_to_a(STD_WINDOW_SCALING_PERCENT));
4621 /* if that also fails, set current window size to first available value */
4622 if (window_size_current == NULL)
4623 window_size_current = window_sizes;
4626 setup.window_scaling_percent = atoi(window_size_current->identifier);
4628 /* needed for displaying window size text instead of identifier */
4629 window_size_text = window_size_current->name;
4632 static void execSetupGraphics_setScalingTypes()
4634 if (scaling_types == NULL)
4638 for (i = 0; scaling_types_list[i].value != NULL; i++)
4640 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4641 char identifier[32], name[32];
4642 char *value = scaling_types_list[i].value;
4643 char *text = scaling_types_list[i].text;
4645 ti->node_top = &scaling_types;
4646 ti->sort_priority = i;
4648 sprintf(identifier, "%s", value);
4649 sprintf(name, "%s", text);
4651 setString(&ti->identifier, identifier);
4652 setString(&ti->name, name);
4653 setString(&ti->name_sorting, name);
4654 setString(&ti->infotext, "Anti-Aliasing");
4656 pushTreeInfo(&scaling_types, ti);
4659 /* sort scaling type values to start with lowest scaling type value */
4660 sortTreeInfo(&scaling_types);
4662 /* set current scaling type value to configured scaling type value */
4663 scaling_type_current =
4664 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4666 /* if that fails, set current scaling type to reliable default value */
4667 if (scaling_type_current == NULL)
4668 scaling_type_current =
4669 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4671 /* if that also fails, set current scaling type to first available value */
4672 if (scaling_type_current == NULL)
4673 scaling_type_current = scaling_types;
4676 setup.window_scaling_quality = scaling_type_current->identifier;
4678 /* needed for displaying scaling type text instead of identifier */
4679 scaling_type_text = scaling_type_current->name;
4682 static void execSetupGraphics_setRenderingModes()
4684 if (rendering_modes == NULL)
4688 for (i = 0; rendering_modes_list[i].value != NULL; i++)
4690 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4691 char identifier[32], name[32];
4692 char *value = rendering_modes_list[i].value;
4693 char *text = rendering_modes_list[i].text;
4695 ti->node_top = &rendering_modes;
4696 ti->sort_priority = i;
4698 sprintf(identifier, "%s", value);
4699 sprintf(name, "%s", text);
4701 setString(&ti->identifier, identifier);
4702 setString(&ti->name, name);
4703 setString(&ti->name_sorting, name);
4704 setString(&ti->infotext, "Special Rendering");
4706 pushTreeInfo(&rendering_modes, ti);
4709 /* sort rendering mode values to start with lowest rendering mode value */
4710 sortTreeInfo(&rendering_modes);
4712 /* set current rendering mode value to configured rendering mode value */
4713 rendering_mode_current =
4714 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
4716 /* if that fails, set current rendering mode to reliable default value */
4717 if (rendering_mode_current == NULL)
4718 rendering_mode_current =
4719 getTreeInfoFromIdentifier(rendering_modes,
4720 STR_SPECIAL_RENDERING_DEFAULT);
4722 /* if that also fails, set current rendering mode to first available one */
4723 if (rendering_mode_current == NULL)
4724 rendering_mode_current = rendering_modes;
4727 setup.screen_rendering_mode = rendering_mode_current->identifier;
4729 /* needed for displaying rendering mode text instead of identifier */
4730 rendering_mode_text = rendering_mode_current->name;
4733 static void execSetupGraphics()
4735 // update "setup.window_scaling_percent" from list selection
4736 // (in this case, window scaling was changed on setup screen)
4737 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4738 execSetupGraphics_setWindowSizes(FALSE);
4740 // update list selection from "setup.window_scaling_percent"
4741 // (window scaling may have changed by resizing the window)
4742 execSetupGraphics_setWindowSizes(TRUE);
4744 execSetupGraphics_setScalingTypes();
4745 execSetupGraphics_setRenderingModes();
4747 setup_mode = SETUP_MODE_GRAPHICS;
4751 #if defined(TARGET_SDL2)
4752 // window scaling may have changed at this point
4753 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4755 // window scaling quality may have changed at this point
4756 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4757 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4759 // screen rendering mode may have changed at this point
4760 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
4764 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
4765 static void execSetupChooseWindowSize()
4767 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4772 static void execSetupChooseScalingType()
4774 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4779 static void execSetupChooseRenderingMode()
4781 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
4787 static void execSetupChooseVolumeSimple()
4789 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4794 static void execSetupChooseVolumeLoops()
4796 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4801 static void execSetupChooseVolumeMusic()
4803 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4808 static void execSetupSound()
4810 if (volumes_simple == NULL)
4812 boolean current_volume_simple_found = FALSE;
4815 for (i = 0; volumes_list[i].value != -1; i++)
4817 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4818 char identifier[32], name[32];
4819 int value = volumes_list[i].value;
4820 char *text = volumes_list[i].text;
4822 ti->node_top = &volumes_simple;
4823 ti->sort_priority = value;
4825 sprintf(identifier, "%d", value);
4826 sprintf(name, "%s", text);
4828 setString(&ti->identifier, identifier);
4829 setString(&ti->name, name);
4830 setString(&ti->name_sorting, name);
4831 setString(&ti->infotext, "Sound Volume");
4833 pushTreeInfo(&volumes_simple, ti);
4835 if (value == setup.volume_simple)
4836 current_volume_simple_found = TRUE;
4839 if (!current_volume_simple_found)
4841 // add entry for non-preset volume value
4843 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4844 char identifier[32], name[32];
4845 int value = setup.volume_simple;
4847 ti->node_top = &volumes_simple;
4848 ti->sort_priority = value;
4850 sprintf(identifier, "%d", value);
4851 sprintf(name, "%d %% (Current)", value);
4853 setString(&ti->identifier, identifier);
4854 setString(&ti->name, name);
4855 setString(&ti->name_sorting, name);
4856 setString(&ti->infotext, "Sound Volume");
4858 pushTreeInfo(&volumes_simple, ti);
4861 /* sort volume values to start with lowest volume value */
4862 sortTreeInfo(&volumes_simple);
4864 /* set current volume value to configured volume value */
4865 volume_simple_current =
4866 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4868 /* if that fails, set current volume to reliable default value */
4869 if (volume_simple_current == NULL)
4870 volume_simple_current =
4871 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4873 /* if that also fails, set current volume to first available value */
4874 if (volume_simple_current == NULL)
4875 volume_simple_current = volumes_simple;
4878 if (volumes_loops == NULL)
4880 boolean current_volume_loops_found = FALSE;
4883 for (i = 0; volumes_list[i].value != -1; i++)
4885 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4886 char identifier[32], name[32];
4887 int value = volumes_list[i].value;
4888 char *text = volumes_list[i].text;
4890 ti->node_top = &volumes_loops;
4891 ti->sort_priority = value;
4893 sprintf(identifier, "%d", value);
4894 sprintf(name, "%s", text);
4896 setString(&ti->identifier, identifier);
4897 setString(&ti->name, name);
4898 setString(&ti->name_sorting, name);
4899 setString(&ti->infotext, "Loops Volume");
4901 pushTreeInfo(&volumes_loops, ti);
4903 if (value == setup.volume_loops)
4904 current_volume_loops_found = TRUE;
4907 if (!current_volume_loops_found)
4909 // add entry for non-preset volume value
4911 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4912 char identifier[32], name[32];
4913 int value = setup.volume_loops;
4915 ti->node_top = &volumes_loops;
4916 ti->sort_priority = value;
4918 sprintf(identifier, "%d", value);
4919 sprintf(name, "%d %% (Current)", value);
4921 setString(&ti->identifier, identifier);
4922 setString(&ti->name, name);
4923 setString(&ti->name_sorting, name);
4924 setString(&ti->infotext, "Loops Volume");
4926 pushTreeInfo(&volumes_loops, ti);
4929 /* sort volume values to start with lowest volume value */
4930 sortTreeInfo(&volumes_loops);
4932 /* set current volume value to configured volume value */
4933 volume_loops_current =
4934 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4936 /* if that fails, set current volume to reliable default value */
4937 if (volume_loops_current == NULL)
4938 volume_loops_current =
4939 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4941 /* if that also fails, set current volume to first available value */
4942 if (volume_loops_current == NULL)
4943 volume_loops_current = volumes_loops;
4946 if (volumes_music == NULL)
4948 boolean current_volume_music_found = FALSE;
4951 for (i = 0; volumes_list[i].value != -1; i++)
4953 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4954 char identifier[32], name[32];
4955 int value = volumes_list[i].value;
4956 char *text = volumes_list[i].text;
4958 ti->node_top = &volumes_music;
4959 ti->sort_priority = value;
4961 sprintf(identifier, "%d", value);
4962 sprintf(name, "%s", text);
4964 setString(&ti->identifier, identifier);
4965 setString(&ti->name, name);
4966 setString(&ti->name_sorting, name);
4967 setString(&ti->infotext, "Music Volume");
4969 pushTreeInfo(&volumes_music, ti);
4971 if (value == setup.volume_music)
4972 current_volume_music_found = TRUE;
4975 if (!current_volume_music_found)
4977 // add entry for non-preset volume value
4979 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4980 char identifier[32], name[32];
4981 int value = setup.volume_music;
4983 ti->node_top = &volumes_music;
4984 ti->sort_priority = value;
4986 sprintf(identifier, "%d", value);
4987 sprintf(name, "%d %% (Current)", value);
4989 setString(&ti->identifier, identifier);
4990 setString(&ti->name, name);
4991 setString(&ti->name_sorting, name);
4992 setString(&ti->infotext, "Music Volume");
4994 pushTreeInfo(&volumes_music, ti);
4997 /* sort volume values to start with lowest volume value */
4998 sortTreeInfo(&volumes_music);
5000 /* set current volume value to configured volume value */
5001 volume_music_current =
5002 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5004 /* if that fails, set current volume to reliable default value */
5005 if (volume_music_current == NULL)
5006 volume_music_current =
5007 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5009 /* if that also fails, set current volume to first available value */
5010 if (volume_music_current == NULL)
5011 volume_music_current = volumes_music;
5014 setup.volume_simple = atoi(volume_simple_current->identifier);
5015 setup.volume_loops = atoi(volume_loops_current->identifier);
5016 setup.volume_music = atoi(volume_music_current->identifier);
5018 /* needed for displaying volume text instead of identifier */
5019 volume_simple_text = volume_simple_current->name;
5020 volume_loops_text = volume_loops_current->name;
5021 volume_music_text = volume_music_current->name;
5023 setup_mode = SETUP_MODE_SOUND;
5028 static void execSetupChooseTouchControls()
5030 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5035 static void execSetupChooseMoveDistance()
5037 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5042 static void execSetupChooseDropDistance()
5044 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5049 static void execSetupTouch()
5051 if (touch_controls == NULL)
5055 for (i = 0; touch_controls_list[i].value != NULL; i++)
5057 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5058 char identifier[32], name[32];
5059 char *value = touch_controls_list[i].value;
5060 char *text = touch_controls_list[i].text;
5062 ti->node_top = &touch_controls;
5063 ti->sort_priority = i;
5065 sprintf(identifier, "%s", value);
5066 sprintf(name, "%s", text);
5068 setString(&ti->identifier, identifier);
5069 setString(&ti->name, name);
5070 setString(&ti->name_sorting, name);
5071 setString(&ti->infotext, "Control Type");
5073 pushTreeInfo(&touch_controls, ti);
5076 /* sort touch control values to start with lowest touch control value */
5077 sortTreeInfo(&touch_controls);
5079 /* set current touch control value to configured touch control value */
5080 touch_control_current =
5081 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5083 /* if that fails, set current touch control to reliable default value */
5084 if (touch_control_current == NULL)
5085 touch_control_current =
5086 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5088 /* if that also fails, set current touch control to first available value */
5089 if (touch_control_current == NULL)
5090 touch_control_current = touch_controls;
5093 if (move_distances == NULL)
5097 for (i = 0; distances_list[i].value != -1; i++)
5099 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5100 char identifier[32], name[32];
5101 int value = distances_list[i].value;
5102 char *text = distances_list[i].text;
5104 ti->node_top = &move_distances;
5105 ti->sort_priority = value;
5107 sprintf(identifier, "%d", value);
5108 sprintf(name, "%s", text);
5110 setString(&ti->identifier, identifier);
5111 setString(&ti->name, name);
5112 setString(&ti->name_sorting, name);
5113 setString(&ti->infotext, "Move Distance");
5115 pushTreeInfo(&move_distances, ti);
5118 /* sort distance values to start with lowest distance value */
5119 sortTreeInfo(&move_distances);
5121 /* set current distance value to configured distance value */
5122 move_distance_current =
5123 getTreeInfoFromIdentifier(move_distances,
5124 i_to_a(setup.touch.move_distance));
5126 /* if that fails, set current distance to reliable default value */
5127 if (move_distance_current == NULL)
5128 move_distance_current =
5129 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5131 /* if that also fails, set current distance to first available value */
5132 if (move_distance_current == NULL)
5133 move_distance_current = move_distances;
5136 if (drop_distances == NULL)
5140 for (i = 0; distances_list[i].value != -1; i++)
5142 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5143 char identifier[32], name[32];
5144 int value = distances_list[i].value;
5145 char *text = distances_list[i].text;
5147 ti->node_top = &drop_distances;
5148 ti->sort_priority = value;
5150 sprintf(identifier, "%d", value);
5151 sprintf(name, "%s", text);
5153 setString(&ti->identifier, identifier);
5154 setString(&ti->name, name);
5155 setString(&ti->name_sorting, name);
5156 setString(&ti->infotext, "Drop Distance");
5158 pushTreeInfo(&drop_distances, ti);
5161 /* sort distance values to start with lowest distance value */
5162 sortTreeInfo(&drop_distances);
5164 /* set current distance value to configured distance value */
5165 drop_distance_current =
5166 getTreeInfoFromIdentifier(drop_distances,
5167 i_to_a(setup.touch.drop_distance));
5169 /* if that fails, set current distance to reliable default value */
5170 if (drop_distance_current == NULL)
5171 drop_distance_current =
5172 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5174 /* if that also fails, set current distance to first available value */
5175 if (drop_distance_current == NULL)
5176 drop_distance_current = drop_distances;
5179 setup.touch.control_type = touch_control_current->identifier;
5180 setup.touch.move_distance = atoi(move_distance_current->identifier);
5181 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5183 /* needed for displaying volume text instead of identifier */
5184 touch_controls_text = touch_control_current->name;
5185 move_distance_text = move_distance_current->name;
5186 drop_distance_text = drop_distance_current->name;
5188 setup_mode = SETUP_MODE_TOUCH;
5193 static void execSetupArtwork()
5196 printf("::: '%s', '%s', '%s'\n",
5197 artwork.gfx_current->subdir,
5198 artwork.gfx_current->fullpath,
5199 artwork.gfx_current->basepath);
5202 setup.graphics_set = artwork.gfx_current->identifier;
5203 setup.sounds_set = artwork.snd_current->identifier;
5204 setup.music_set = artwork.mus_current->identifier;
5206 /* needed if last screen (setup choice) changed graphics, sounds or music */
5207 ReloadCustomArtwork(0);
5209 /* needed for displaying artwork name instead of artwork identifier */
5210 graphics_set_name = artwork.gfx_current->name;
5211 sounds_set_name = artwork.snd_current->name;
5212 music_set_name = artwork.mus_current->name;
5214 setup_mode = SETUP_MODE_ARTWORK;
5219 static void execSetupChooseGraphics()
5221 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5226 static void execSetupChooseSounds()
5228 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5233 static void execSetupChooseMusic()
5235 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5240 static void execSetupInput()
5242 setup_mode = SETUP_MODE_INPUT;
5247 static void execSetupShortcuts()
5249 setup_mode = SETUP_MODE_SHORTCUTS;
5254 static void execSetupShortcuts1()
5256 setup_mode = SETUP_MODE_SHORTCUTS_1;
5261 static void execSetupShortcuts2()
5263 setup_mode = SETUP_MODE_SHORTCUTS_2;
5268 static void execSetupShortcuts3()
5270 setup_mode = SETUP_MODE_SHORTCUTS_3;
5275 static void execSetupShortcuts4()
5277 setup_mode = SETUP_MODE_SHORTCUTS_4;
5282 static void execSetupShortcuts5()
5284 setup_mode = SETUP_MODE_SHORTCUTS_5;
5289 static void execExitSetup()
5291 SetGameStatus(GAME_MODE_MAIN);
5296 static void execSaveAndExitSetup()
5302 static struct TokenInfo setup_info_main[] =
5304 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
5305 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
5306 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
5307 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
5308 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
5309 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
5310 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5311 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
5312 { TYPE_EMPTY, NULL, "" },
5313 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
5314 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
5319 static struct TokenInfo setup_info_game[] =
5321 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5322 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5323 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5324 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5325 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5326 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
5327 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5328 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5329 { TYPE_STRING, &game_speed_text, "" },
5331 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5332 { TYPE_STRING, &scroll_delay_text, "" },
5334 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5335 { TYPE_STRING, &snapshot_mode_text, "" },
5336 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5337 { TYPE_EMPTY, NULL, "" },
5338 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5343 static struct TokenInfo setup_info_editor[] =
5346 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5347 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5348 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5349 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5350 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5351 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5352 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5353 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5354 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5355 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5357 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
5358 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5360 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5362 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5363 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5364 { TYPE_EMPTY, NULL, "" },
5366 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5367 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5368 { TYPE_EMPTY, NULL, "" },
5370 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5371 { TYPE_EMPTY, NULL, "" },
5372 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5377 static struct TokenInfo setup_info_graphics[] =
5379 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
5380 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5381 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5382 { TYPE_STRING, &window_size_text, "" },
5383 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5384 { TYPE_STRING, &scaling_type_text, "" },
5385 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
5386 { TYPE_STRING, &rendering_mode_text, "" },
5389 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5390 { TYPE_STRING, &scroll_delay_text, "" },
5392 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5393 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5394 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5395 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5396 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
5397 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5398 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5399 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5400 { TYPE_EMPTY, NULL, "" },
5401 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5406 static struct TokenInfo setup_info_sound[] =
5408 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5409 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5410 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5411 { TYPE_EMPTY, NULL, "" },
5412 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5413 { TYPE_STRING, &volume_simple_text, "" },
5414 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5415 { TYPE_STRING, &volume_loops_text, "" },
5416 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5417 { TYPE_STRING, &volume_music_text, "" },
5418 { TYPE_EMPTY, NULL, "" },
5419 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5424 static struct TokenInfo setup_info_artwork[] =
5426 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5427 { TYPE_STRING, &graphics_set_name, "" },
5428 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5429 { TYPE_STRING, &sounds_set_name, "" },
5430 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5431 { TYPE_STRING, &music_set_name, "" },
5432 { TYPE_EMPTY, NULL, "" },
5433 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5434 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5435 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5436 { TYPE_EMPTY, NULL, "" },
5437 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5442 static struct TokenInfo setup_info_input[] =
5444 { TYPE_SWITCH, NULL, "Player:" },
5445 { TYPE_SWITCH, NULL, "Device:" },
5446 { TYPE_SWITCH, NULL, "" },
5447 { TYPE_EMPTY, NULL, "" },
5448 { TYPE_EMPTY, NULL, "" },
5449 { TYPE_EMPTY, NULL, "" },
5450 { TYPE_EMPTY, NULL, "" },
5451 { TYPE_EMPTY, NULL, "" },
5452 { TYPE_EMPTY, NULL, "" },
5453 { TYPE_EMPTY, NULL, "" },
5454 { TYPE_EMPTY, NULL, "" },
5455 { TYPE_EMPTY, NULL, "" },
5456 { TYPE_EMPTY, NULL, "" },
5457 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5462 static struct TokenInfo setup_info_touch[] =
5464 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5465 { TYPE_STRING, &touch_controls_text, "" },
5466 { TYPE_EMPTY, NULL, "" },
5467 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5472 static struct TokenInfo setup_info_touch_wipe_gestures[] =
5474 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5475 { TYPE_STRING, &touch_controls_text, "" },
5476 { TYPE_EMPTY, NULL, "" },
5477 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
5478 { TYPE_STRING, &move_distance_text, "" },
5479 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
5480 { TYPE_STRING, &drop_distance_text, "" },
5481 { TYPE_EMPTY, NULL, "" },
5482 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5487 static struct TokenInfo setup_info_shortcuts[] =
5489 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5490 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5491 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5492 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5493 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5494 { TYPE_EMPTY, NULL, "" },
5495 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5500 static struct TokenInfo setup_info_shortcuts_1[] =
5502 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5503 { TYPE_KEY, &setup.shortcut.save_game, "" },
5504 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5505 { TYPE_KEY, &setup.shortcut.load_game, "" },
5506 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5507 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5508 { TYPE_EMPTY, NULL, "" },
5509 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5510 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5511 { TYPE_EMPTY, NULL, "" },
5512 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5517 static struct TokenInfo setup_info_shortcuts_2[] =
5519 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5520 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5521 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5522 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5523 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5524 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5525 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5526 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5527 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5528 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5529 { TYPE_EMPTY, NULL, "" },
5530 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5535 static struct TokenInfo setup_info_shortcuts_3[] =
5537 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5538 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5539 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5540 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5541 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5542 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5543 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5544 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5545 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5546 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5547 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5548 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5549 { TYPE_EMPTY, NULL, "" },
5550 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5555 static struct TokenInfo setup_info_shortcuts_4[] =
5557 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5558 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5559 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5560 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5561 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5562 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5563 { TYPE_EMPTY, NULL, "" },
5564 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5569 static struct TokenInfo setup_info_shortcuts_5[] =
5571 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5572 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5573 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5574 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5575 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5576 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5577 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5578 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5579 { TYPE_EMPTY, NULL, "" },
5580 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5585 static Key getSetupKey()
5587 Key key = KSYM_UNDEFINED;
5588 boolean got_key_event = FALSE;
5590 while (!got_key_event)
5592 if (PendingEvent()) /* got event */
5600 case EVENT_KEYPRESS:
5602 key = GetEventKey((KeyEvent *)&event, TRUE);
5604 /* press 'Escape' or 'Enter' to keep the existing key binding */
5605 if (key == KSYM_Escape || key == KSYM_Return)
5606 key = KSYM_UNDEFINED; /* keep old value */
5608 got_key_event = TRUE;
5612 case EVENT_KEYRELEASE:
5613 key_joystick_mapping = 0;
5617 HandleOtherEvents(&event);
5628 static int getSetupValueFont(int type, void *value)
5630 if (type & TYPE_KEY)
5631 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5632 else if (type & TYPE_STRING)
5633 return FONT_VALUE_2;
5634 else if (type & TYPE_ECS_AGA)
5635 return FONT_VALUE_1;
5636 else if (type & TYPE_BOOLEAN_STYLE)
5637 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5638 else if (type & TYPE_YES_NO_AUTO)
5639 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5640 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5642 return FONT_VALUE_1;
5645 static int getSetupValueFontNarrow(int type, int font_nr)
5647 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
5648 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
5649 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
5653 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5655 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5656 struct TokenInfo *si = &setup_info[si_pos];
5657 boolean font_draw_xoffset_modified = FALSE;
5658 boolean scrollbar_needed = (num_setup_info < max_setup_info);
5659 int font_draw_xoffset_old = -1;
5660 int xoffset = (scrollbar_needed ? -1 : 0);
5661 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5662 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5663 int xpos = menu_screen_value_xpos;
5664 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5665 int startx = mSX + xpos * 32;
5666 int starty = mSY + ypos * 32;
5667 int font_nr, font_nr_default, font_width_default;
5668 int type = si->type;
5669 void *value = si->value;
5670 char *value_string = getSetupValue(type, value);
5673 if (value_string == NULL)
5676 if (type & TYPE_KEY)
5678 xpos = MENU_SCREEN_START_XPOS;
5680 if (type & TYPE_QUERY)
5681 value_string = "<press key>";
5683 else if (type & TYPE_STRING)
5685 int max_value_len = (SCR_FIELDX - 2) * 2;
5687 xpos = MENU_SCREEN_START_XPOS;
5689 if (strlen(value_string) > max_value_len)
5690 value_string[max_value_len] = '\0';
5692 else if (type & TYPE_YES_NO_AUTO)
5694 xpos = menu_screen_value_xpos - 1;
5697 startx = mSX + xpos * 32;
5698 starty = mSY + ypos * 32;
5699 font_nr_default = getSetupValueFont(type, value);
5700 font_width_default = getFontWidth(font_nr_default);
5702 font_nr = font_nr_default;
5704 // special check if right-side setup values moved left due to scrollbar
5705 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
5707 int max_menu_text_length = 26; // maximum text length for classic menu
5708 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5709 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5710 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5711 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5712 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
5714 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
5717 startx = mSX + xpos * 32;
5719 font_nr = getSetupValueFontNarrow(type, font_nr);
5723 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5724 if (setup_mode != SETUP_MODE_INPUT)
5726 int max_menu_text_length_big = (menu_screen_value_xpos -
5727 MENU_SCREEN_START_XPOS);
5728 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5729 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5730 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5731 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5732 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5733 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5734 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5735 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5736 boolean correct_font_draw_xoffset = FALSE;
5738 if (xpos == MENU_SCREEN_START_XPOS &&
5739 startx + font1_xoffset < text_startx + text_font_xoffset)
5740 correct_font_draw_xoffset = TRUE;
5742 if (xpos == menu_screen_value_xpos &&
5743 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5744 correct_font_draw_xoffset = TRUE;
5746 /* check if setup value would overlap with setup text when printed */
5747 /* (this can happen for extreme/wrong values for font draw offset) */
5748 if (correct_font_draw_xoffset)
5750 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5751 font_draw_xoffset_modified = TRUE;
5753 if (type & TYPE_KEY)
5754 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5755 else if (!(type & TYPE_STRING))
5756 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5757 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5761 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5762 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
5764 DrawText(startx, starty, value_string, font_nr);
5766 if (font_draw_xoffset_modified)
5767 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5770 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5772 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5773 struct TokenInfo *si = &setup_info[si_pos];
5775 if (si->type & TYPE_BOOLEAN_STYLE)
5777 *(boolean *)si->value ^= TRUE;
5779 else if (si->type & TYPE_YES_NO_AUTO)
5783 (*(int *)si->value == AUTO ? TRUE :
5784 *(int *)si->value == TRUE ? FALSE : AUTO) :
5785 (*(int *)si->value == TRUE ? AUTO :
5786 *(int *)si->value == AUTO ? FALSE : TRUE));
5788 else if (si->type & TYPE_KEY)
5792 si->type |= TYPE_QUERY;
5793 drawSetupValue(screen_pos, setup_info_pos_raw);
5794 si->type &= ~TYPE_QUERY;
5796 key = getSetupKey();
5797 if (key != KSYM_UNDEFINED)
5798 *(Key *)si->value = key;
5801 drawSetupValue(screen_pos, setup_info_pos_raw);
5803 // fullscreen state may have changed at this point
5804 if (si->value == &setup.fullscreen)
5805 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5808 static void DrawSetupScreen_Generic()
5810 int fade_mask = REDRAW_FIELD;
5811 boolean redraw_all = FALSE;
5812 char *title_string = NULL;
5815 if (CheckIfGlobalBorderHasChanged())
5816 fade_mask = REDRAW_ALL;
5819 FadeMenuSoundsAndMusic();
5821 FreeScreenGadgets();
5822 CreateScreenGadgets();
5824 if (redraw_mask & REDRAW_ALL)
5829 /* needed if different viewport properties defined for setup screen */
5830 ChangeViewportPropertiesIfNeeded();
5832 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5836 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5838 if (setup_mode == SETUP_MODE_MAIN)
5840 setup_info = setup_info_main;
5841 title_string = "Setup";
5843 else if (setup_mode == SETUP_MODE_GAME)
5845 setup_info = setup_info_game;
5846 title_string = "Setup Game";
5848 else if (setup_mode == SETUP_MODE_EDITOR)
5850 setup_info = setup_info_editor;
5851 title_string = "Setup Editor";
5853 else if (setup_mode == SETUP_MODE_GRAPHICS)
5855 setup_info = setup_info_graphics;
5856 title_string = "Setup Graphics";
5858 else if (setup_mode == SETUP_MODE_SOUND)
5860 setup_info = setup_info_sound;
5861 title_string = "Setup Sound";
5863 else if (setup_mode == SETUP_MODE_ARTWORK)
5865 setup_info = setup_info_artwork;
5866 title_string = "Custom Artwork";
5868 else if (setup_mode == SETUP_MODE_TOUCH)
5870 setup_info = setup_info_touch;
5871 title_string = "Setup Touch Ctrls";
5873 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
5874 setup_info = setup_info_touch_wipe_gestures;
5876 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5878 setup_info = setup_info_shortcuts;
5879 title_string = "Setup Shortcuts";
5881 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5883 setup_info = setup_info_shortcuts_1;
5884 title_string = "Setup Shortcuts";
5886 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5888 setup_info = setup_info_shortcuts_2;
5889 title_string = "Setup Shortcuts";
5891 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5893 setup_info = setup_info_shortcuts_3;
5894 title_string = "Setup Shortcuts";
5896 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5898 setup_info = setup_info_shortcuts_4;
5899 title_string = "Setup Shortcuts";
5901 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5903 setup_info = setup_info_shortcuts_5;
5904 title_string = "Setup Shortcuts";
5907 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5909 // determine maximal number of setup entries that can be displayed on screen
5911 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5914 // determine maximal number of setup entries available for this setup screen
5916 for (i = 0; setup_info[i].type != 0; i++)
5919 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5921 MapScreenGadgets(max_setup_info);
5924 redraw_mask = fade_mask = REDRAW_ALL;
5926 DrawMaskedBorder(fade_mask);
5931 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5933 menu_info = setup_info;
5935 HandleMenuScreen(mx, my, dx, dy, button,
5936 setup_mode, num_setup_info, max_setup_info);
5939 void DrawSetupScreen_Input()
5943 FadeOut(REDRAW_FIELD);
5947 setup_info = setup_info_input;
5949 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5951 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5953 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5954 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5955 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5956 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5957 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5958 initCursor(i, IMG_MENU_BUTTON);
5960 DrawCursorAndText_Setup(i, -1, FALSE);
5963 /* create gadgets for setup input menu screen */
5964 FreeScreenGadgets();
5965 CreateScreenGadgets();
5967 /* map gadgets for setup input menu screen */
5968 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5970 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5972 FadeIn(REDRAW_FIELD);
5975 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5977 if (device_name == NULL)
5980 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5983 if (strlen(device_name) > 1)
5985 char c1 = device_name[strlen(device_name) - 1];
5986 char c2 = device_name[strlen(device_name) - 2];
5988 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5989 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5992 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5993 strlen(device_name));
5996 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5999 static struct SetupKeyboardInfo custom_key;
6006 { &custom_key.left, "Axis/Pad Left" },
6007 { &custom_key.right, "Axis/Pad Right" },
6008 { &custom_key.up, "Axis/Pad Up" },
6009 { &custom_key.down, "Axis/Pad Down" },
6010 { &custom_key.snap, "Button 1/A/X" },
6011 { &custom_key.drop, "Button 2/B/Y" }
6013 static char *joystick_name[MAX_PLAYERS] =
6020 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
6022 custom_key = setup.input[player_nr].key;
6024 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
6025 FONT_INPUT_1_ACTIVE);
6027 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6029 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6030 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6032 if (setup.input[player_nr].use_joystick)
6034 char *device_name = setup.input[player_nr].joy.device_name;
6035 int joystick_nr = getJoystickNrFromDeviceName(device_name);
6036 boolean joystick_active = CheckJoystickOpened(joystick_nr);
6037 char *text = joystick_name[joystick_nr];
6038 int font_nr = (joystick_active ? FONT_VALUE_1 : FONT_VALUE_OLD);
6040 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
6041 DrawText(mSX + 32, mSY + 4 * 32, "Configure", text_font_nr);
6045 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
6046 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
6049 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
6051 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
6052 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
6053 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
6054 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
6056 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
6057 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
6058 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
6059 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
6060 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
6061 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
6063 for (i = 0; i < 6; i++)
6065 int ypos = 6 + i + (i > 3 ? i-3 : 0);
6067 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6069 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6070 (setup.input[player_nr].use_joystick ?
6072 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6076 static int input_player_nr = 0;
6078 void HandleSetupScreen_Input_Player(int step, int direction)
6080 int old_player_nr = input_player_nr;
6083 new_player_nr = old_player_nr + step * direction;
6084 if (new_player_nr < 0)
6086 if (new_player_nr > MAX_PLAYERS - 1)
6087 new_player_nr = MAX_PLAYERS - 1;
6089 if (new_player_nr != old_player_nr)
6091 input_player_nr = new_player_nr;
6093 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6097 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6099 static int choice = 0;
6102 int pos_start = SETUPINPUT_SCREEN_POS_START;
6103 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6104 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6105 int pos_end = SETUPINPUT_SCREEN_POS_END;
6107 if (button == MB_MENU_INITIALIZE)
6109 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6111 DrawCursorAndText_Setup(choice, -1, TRUE);
6115 else if (button == MB_MENU_LEAVE)
6117 setup_mode = SETUP_MODE_MAIN;
6124 if (mx || my) /* mouse input */
6126 x = (mx - mSX) / 32;
6127 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6129 else if (dx || dy) /* keyboard input */
6131 if (dx && choice == 0)
6132 x = (dx < 0 ? 10 : 12);
6133 else if ((dx && choice == 1) ||
6134 (dx == -1 && choice == pos_end))
6135 button = MB_MENU_CHOICE;
6139 if (y >= pos_empty1 && y <= pos_empty2)
6140 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6143 if (y == 0 && dx != 0 && button)
6145 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6147 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6148 y >= pos_start && y <= pos_end &&
6149 !(y >= pos_empty1 && y <= pos_empty2))
6155 DrawCursorAndText_Setup(choice, -1, FALSE);
6156 DrawCursorAndText_Setup(y, -1, TRUE);
6158 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6167 char *device_name = setup.input[input_player_nr].joy.device_name;
6169 if (!setup.input[input_player_nr].use_joystick)
6171 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6173 setJoystickDeviceToNr(device_name, new_device_nr);
6174 setup.input[input_player_nr].use_joystick = TRUE;
6178 int device_nr = getJoystickNrFromDeviceName(device_name);
6179 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6181 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6182 setup.input[input_player_nr].use_joystick = FALSE;
6184 setJoystickDeviceToNr(device_name, new_device_nr);
6187 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6191 if (setup.input[input_player_nr].use_joystick)
6192 ConfigureJoystick(input_player_nr);
6194 CustomizeKeyboard(input_player_nr);
6196 else if (y == pos_end)
6202 setup_mode = SETUP_MODE_MAIN;
6209 void CustomizeKeyboard(int player_nr)
6213 boolean finished = FALSE;
6214 static struct SetupKeyboardInfo custom_key;
6219 } customize_step[] =
6221 { &custom_key.left, "Move Left" },
6222 { &custom_key.right, "Move Right" },
6223 { &custom_key.up, "Move Up" },
6224 { &custom_key.down, "Move Down" },
6225 { &custom_key.snap, "Snap Field" },
6226 { &custom_key.drop, "Drop Element" }
6229 /* read existing key bindings from player setup */
6230 custom_key = setup.input[player_nr].key;
6233 FadeOut(REDRAW_FIELD);
6237 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6240 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6241 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6242 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6243 "Key:", FONT_INPUT_1_ACTIVE);
6244 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6245 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6247 FadeIn(REDRAW_FIELD);
6251 if (PendingEvent()) /* got event */
6259 case EVENT_KEYPRESS:
6261 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6263 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6265 if (key == KSYM_Escape)
6266 FadeSkipNextFadeIn();
6272 /* all keys configured -- wait for "Escape" or "Return" key */
6276 /* press 'Enter' to keep the existing key binding */
6277 if (key == KSYM_Return)
6278 key = *customize_step[step_nr].key;
6280 /* check if key already used */
6281 for (i = 0; i < step_nr; i++)
6282 if (*customize_step[i].key == key)
6287 /* got new key binding */
6288 *customize_step[step_nr].key = key;
6289 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6291 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6292 getKeyNameFromKey(key), FONT_VALUE_1);
6295 /* un-highlight last query */
6296 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6297 customize_step[step_nr - 1].text, FONT_MENU_1);
6298 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6299 "Key:", FONT_MENU_1);
6301 /* press 'Enter' to leave */
6304 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6305 "Press Enter", FONT_TITLE_1);
6309 /* query next key binding */
6310 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6311 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6312 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6313 "Key:", FONT_INPUT_1_ACTIVE);
6314 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6315 getKeyNameFromKey(*customize_step[step_nr].key),
6320 case EVENT_KEYRELEASE:
6321 key_joystick_mapping = 0;
6325 HandleOtherEvents(&event);
6333 /* write new key bindings back to player setup */
6334 setup.input[player_nr].key = custom_key;
6336 DrawSetupScreen_Input();
6340 static boolean OLD_CalibrateJoystickMain(int player_nr)
6342 int new_joystick_xleft = JOYSTICK_XMIDDLE;
6343 int new_joystick_xright = JOYSTICK_XMIDDLE;
6344 int new_joystick_yupper = JOYSTICK_YMIDDLE;
6345 int new_joystick_ylower = JOYSTICK_YMIDDLE;
6346 int new_joystick_xmiddle, new_joystick_ymiddle;
6348 char *device_name = setup.input[player_nr].joy.device_name;
6349 int joystick_nr = getJoystickNrFromDeviceName(device_name);
6350 boolean joystick_active = CheckJoystickOpened(joystick_nr);
6352 int x, y, last_x, last_y, xpos = 8, ypos = 3;
6353 boolean check[3][3];
6354 int check_remaining = 3 * 3;
6359 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6362 if (!joystick_active || !setup.input[player_nr].use_joystick)
6366 FadeOut(REDRAW_FIELD);
6370 for (y = 0; y < 3; y++)
6372 for (x = 0; x < 3; x++)
6374 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6375 check[x][y] = FALSE;
6379 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
6380 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
6381 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
6382 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6383 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6384 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6385 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6387 joy_value = JoystickExt(joystick_nr, TRUE);
6388 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6389 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6391 /* eventually uncalibrated center position (joystick could be uncentered) */
6392 if (!ReadJoystick(joystick_nr, &joy_x, &joy_y, NULL, NULL))
6395 new_joystick_xmiddle = joy_x;
6396 new_joystick_ymiddle = joy_y;
6398 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6400 FadeIn(REDRAW_FIELD);
6402 /* wait for potentially still pressed button to be released */
6403 while (JoystickExt(joystick_nr, TRUE) & JOY_BUTTON);
6407 while (PendingEvent()) /* got event */
6415 case EVENT_KEYPRESS:
6416 switch (GetEventKey((KeyEvent *)&event, TRUE))
6419 if (check_remaining == 0)
6424 FadeSkipNextFadeIn();
6433 case EVENT_KEYRELEASE:
6434 key_joystick_mapping = 0;
6438 HandleOtherEvents(&event);
6443 if (!ReadJoystick(joystick_nr, &joy_x, &joy_y, NULL, NULL))
6446 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6447 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6448 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6449 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6451 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6452 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6453 setup.input[player_nr].joy.xright = new_joystick_xright;
6454 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6455 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6456 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6458 CheckJoystickData();
6460 joy_value = JoystickExt(joystick_nr, TRUE);
6462 if (joy_value & JOY_BUTTON && check_remaining == 0)
6465 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6466 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6468 if (x != last_x || y != last_y)
6470 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6471 IMG_MENU_CALIBRATE_YELLOW, 0);
6472 DrawFixedGraphic(xpos + x, ypos + y,
6473 IMG_MENU_CALIBRATE_RED, 0);
6478 if (check_remaining > 0 && !check[x+1][y+1])
6480 check[x+1][y+1] = TRUE;
6488 /* calibrated center position (joystick should now be centered) */
6489 if (!ReadJoystick(joystick_nr, &joy_x, &joy_y, NULL, NULL))
6492 new_joystick_xmiddle = joy_x;
6493 new_joystick_ymiddle = joy_y;
6495 /* wait until the last pressed button was released */
6496 while (JoystickExt(joystick_nr, TRUE) & JOY_BUTTON)
6498 if (PendingEvent()) /* got event */
6503 HandleOtherEvents(&event);
6513 /* game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com> */
6515 #define MARKER_BUTTON 1
6516 #define MARKER_AXIS_X 2
6517 #define MARKER_AXIS_Y 3
6519 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
6521 #if defined(TARGET_SDL2)
6522 static boolean bitmaps_initialized = FALSE;
6523 boolean screen_initialized = FALSE;
6524 static Bitmap *controller, *button, *axis_x, *axis_y;
6527 boolean success = TRUE;
6528 boolean done = FALSE, next = FALSE;
6530 int alpha = 200, alpha_step = -1;
6531 int alpha_ticks = 0;
6532 char mapping[4096], temp[4096];
6533 int font_name = FONT_TEXT_1;
6534 int font_info = FONT_REQUEST;
6535 int ystep1 = getFontHeight(font_name) + 2;
6536 int ystep2 = getFontHeight(font_info) + 2;
6544 int axis, button, hat, hat_value;
6547 *step, *prev_step, steps[] =
6549 { 356, 155, MARKER_BUTTON, "a", },
6550 { 396, 122, MARKER_BUTTON, "b", },
6551 { 320, 125, MARKER_BUTTON, "x", },
6552 { 358, 95, MARKER_BUTTON, "y", },
6553 { 162, 125, MARKER_BUTTON, "back", },
6554 { 216, 125, MARKER_BUTTON, "guide", },
6555 { 271, 125, MARKER_BUTTON, "start", },
6556 { 110, 200, MARKER_BUTTON, "dpleft", },
6557 { 146, 228, MARKER_BUTTON, "dpdown", },
6558 { 178, 200, MARKER_BUTTON, "dpright", },
6559 { 146, 172, MARKER_BUTTON, "dpup", },
6560 { 50, 40, MARKER_BUTTON, "leftshoulder", },
6561 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
6562 { 382, 40, MARKER_BUTTON, "rightshoulder", },
6563 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
6564 { 73, 141, MARKER_BUTTON, "leftstick", },
6565 { 282, 210, MARKER_BUTTON, "rightstick", },
6566 { 73, 141, MARKER_AXIS_X, "leftx", },
6567 { 73, 141, MARKER_AXIS_Y, "lefty", },
6568 { 282, 210, MARKER_AXIS_X, "rightx", },
6569 { 282, 210, MARKER_AXIS_Y, "righty", },
6572 unsigned int event_frame_delay = 0;
6573 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
6575 ResetDelayCounter(&event_frame_delay);
6577 if (!bitmaps_initialized)
6579 controller = LoadCustomImage("joystick/controller.png");
6580 button = LoadCustomImage("joystick/button.png");
6581 axis_x = LoadCustomImage("joystick/axis_x.png");
6582 axis_y = LoadCustomImage("joystick/axis_y.png");
6584 bitmaps_initialized = TRUE;
6587 name = getFormattedJoystickName(SDL_JoystickName(joystick));
6589 /* print info about the joystick we are watching */
6590 Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
6591 SDL_JoystickInstanceID(joystick), name);
6592 Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
6593 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
6594 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
6596 /* initialize mapping with GUID and name */
6597 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
6599 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
6600 temp, name, SDL_GetPlatform());
6602 /* loop through all steps (buttons and axes), getting joystick events */
6603 for (i = 0; i < SDL_arraysize(steps) && !done;)
6606 strcpy(step->mapping, mapping);
6610 step->hat_value = -1;
6612 marker = (step->marker == MARKER_BUTTON ? button :
6613 step->marker == MARKER_AXIS_X ? axis_x :
6614 step->marker == MARKER_AXIS_Y ? axis_y : marker);
6618 while (!done && !next)
6620 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
6621 alpha_ticks = SDL_GetTicks();
6628 else if (alpha < 128)
6634 int controller_x = SX + (SXSIZE - controller->width) / 2;
6635 int controller_y = SY + ystep2;
6637 int marker_x = controller_x + step->x;
6638 int marker_y = controller_y + step->y;
6640 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
6641 int ystart2 = ystart1 + ystep1 + ystep2;
6645 DrawTextSCentered(ystart1, font_name, name);
6647 DrawTextSCentered(ystart2 + 0 * ystep2, font_info,
6648 "Press buttons and move axes on");
6649 DrawTextSCentered(ystart2 + 1 * ystep2, font_info,
6650 "your controller when indicated.");
6651 DrawTextSCentered(ystart2 + 2 * ystep2, font_info,
6652 "(Your controller may look different.)");
6654 #if defined(PLATFORM_ANDROID)
6655 DrawTextSCentered(ystart2 + 4 * ystep2, font_info,
6656 "To correct a mistake,");
6657 DrawTextSCentered(ystart2 + 5 * ystep2, font_info,
6658 "press the 'back' button.");
6659 DrawTextSCentered(ystart2 + 6 * ystep2, font_info,
6660 "To skip a button or axis,");
6661 DrawTextSCentered(ystart2 + 7 * ystep2, font_info,
6662 "press the 'menu' button.");
6664 DrawTextSCentered(ystart2 + 4 * ystep2, font_info,
6665 "To correct a mistake,");
6666 DrawTextSCentered(ystart2 + 5 * ystep2, font_info,
6667 "press the 'backspace' key.");
6668 DrawTextSCentered(ystart2 + 6 * ystep2, font_info,
6669 "To skip a button or axis,");
6670 DrawTextSCentered(ystart2 + 7 * ystep2, font_info,
6671 "press the 'return' key.");
6673 DrawTextSCentered(ystart2 + 8 * ystep2, font_info,
6674 "To exit, press the 'escape' key.");
6677 BlitBitmapMasked(controller, drawto, 0, 0,
6678 controller->width, controller->height,
6679 controller_x, controller_y);
6681 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
6683 BlitBitmapMasked(marker, drawto, 0, 0,
6684 marker->width, marker->height,
6685 marker_x, marker_y);
6687 if (!screen_initialized)
6688 FadeIn(REDRAW_FIELD);
6692 screen_initialized = TRUE;
6694 while (NextValidEvent(&event))
6698 case SDL_JOYAXISMOTION:
6699 if (event.jaxis.value > 20000 ||
6700 event.jaxis.value < -20000)
6702 for (j = 0; j < i; j++)
6703 if (steps[j].axis == event.jaxis.axis)
6708 if (step->marker != MARKER_AXIS_X &&
6709 step->marker != MARKER_AXIS_Y)
6712 step->axis = event.jaxis.axis;
6713 strcat(mapping, step->field);
6714 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
6715 strcat(mapping, temp);
6723 case SDL_JOYHATMOTION:
6724 /* ignore centering; we're probably just coming back
6725 to the center from the previous item we set */
6726 if (event.jhat.value == SDL_HAT_CENTERED)
6729 for (j = 0; j < i; j++)
6730 if (steps[j].hat == event.jhat.hat &&
6731 steps[j].hat_value == event.jhat.value)
6736 step->hat = event.jhat.hat;
6737 step->hat_value = event.jhat.value;
6738 strcat(mapping, step->field);
6739 snprintf(temp, sizeof(temp), ":h%u.%u,",
6740 event.jhat.hat, event.jhat.value );
6741 strcat(mapping, temp);
6748 case SDL_JOYBALLMOTION:
6751 case SDL_JOYBUTTONUP:
6752 for (j = 0; j < i; j++)
6753 if (steps[j].button == event.jbutton.button)
6758 step->button = event.jbutton.button;
6759 strcat(mapping, step->field);
6760 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
6761 strcat(mapping, temp);
6768 case SDL_FINGERDOWN:
6769 case SDL_MOUSEBUTTONDOWN:
6770 /* skip this step */
6777 if (event.key.keysym.sym == KSYM_BackSpace ||
6778 event.key.keysym.sym == KSYM_Back)
6787 /* undo this step */
6788 prev_step = &steps[i - 1];
6789 strcpy(mapping, prev_step->mapping);
6796 if (event.key.keysym.sym == KSYM_space ||
6797 event.key.keysym.sym == KSYM_Return ||
6798 event.key.keysym.sym == KSYM_Menu)
6800 /* skip this step */
6807 if (event.key.keysym.sym == KSYM_Escape)
6817 program.exit_function(0);
6824 // do not handle events for longer than standard frame delay period
6825 if (DelayReached(&event_frame_delay, event_frame_delay_value))
6833 Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
6835 // activate mapping for this game
6836 SDL_GameControllerAddMapping(mapping);
6838 // save mapping to personal mappings
6839 SaveSetup_AddGameControllerMapping(mapping);
6842 /* wait until the last pending event was removed from event queue */
6843 while (NextValidEvent(&event));
6851 static int ConfigureJoystickMain(int player_nr)
6853 char *device_name = setup.input[player_nr].joy.device_name;
6854 int joystick_nr = getJoystickNrFromDeviceName(device_name);
6855 boolean joystick_active = CheckJoystickOpened(joystick_nr);
6856 int success = FALSE;
6859 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6860 return JOYSTICK_NOT_AVAILABLE;
6862 if (!joystick_active || !setup.input[player_nr].use_joystick)
6863 return JOYSTICK_NOT_AVAILABLE;
6866 FadeOut(REDRAW_FIELD);
6868 // close all joystick devices (potentially opened as game controllers)
6869 for (i = 0; i < SDL_NumJoysticks(); i++)
6870 SDLCloseJoystick(i);
6872 // open joystick device as plain joystick to configure as game controller
6873 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
6875 // as the joystick was successfully opened before, this should not happen
6876 if (joystick == NULL)
6879 // create new game controller mapping (buttons and axes) for joystick device
6880 success = ConfigureJoystickMapButtonsAndAxes(joystick);
6882 // close joystick (and maybe re-open as configured game controller later)
6883 SDL_JoystickClose(joystick);
6885 // re-open all joystick devices (potentially as game controllers)
6886 for (i = 0; i < SDL_NumJoysticks(); i++)
6889 // clear all joystick input actions for all joystick devices
6890 SDLClearJoystickState();
6892 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
6895 void ConfigureJoystick(int player_nr)
6897 boolean state = ConfigureJoystickMain(player_nr);
6899 if (state != JOYSTICK_NOT_CONFIGURED)
6901 boolean success = (state == JOYSTICK_CONFIGURED);
6902 char *message = (success ? " IS CONFIGURED! " : " NOT AVAILABLE! ");
6903 char *device_name = setup.input[player_nr].joy.device_name;
6904 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6905 int xpos = mSX - SX;
6906 int ypos = mSY - SY;
6907 unsigned int wait_frame_delay = 0;
6908 unsigned int wait_frame_delay_value = 2000;
6910 ResetDelayCounter(&wait_frame_delay);
6914 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6915 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, message);
6917 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
6923 DrawSetupScreen_Input();
6926 void DrawSetupScreen()
6928 if (setup_mode == SETUP_MODE_INPUT)
6929 DrawSetupScreen_Input();
6930 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6931 DrawChooseTree(&game_speed_current);
6932 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6933 DrawChooseTree(&scroll_delay_current);
6934 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6935 DrawChooseTree(&snapshot_mode_current);
6936 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6937 DrawChooseTree(&window_size_current);
6938 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6939 DrawChooseTree(&scaling_type_current);
6940 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
6941 DrawChooseTree(&rendering_mode_current);
6942 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6943 DrawChooseTree(&artwork.gfx_current);
6944 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6945 DrawChooseTree(&artwork.snd_current);
6946 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6947 DrawChooseTree(&artwork.mus_current);
6948 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6949 DrawChooseTree(&volume_simple_current);
6950 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6951 DrawChooseTree(&volume_loops_current);
6952 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6953 DrawChooseTree(&volume_music_current);
6954 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6955 DrawChooseTree(&touch_control_current);
6956 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6957 DrawChooseTree(&move_distance_current);
6958 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6959 DrawChooseTree(&drop_distance_current);
6961 DrawSetupScreen_Generic();
6963 PlayMenuSoundsAndMusic();
6966 void RedrawSetupScreenAfterFullscreenToggle()
6968 if (setup_mode == SETUP_MODE_GRAPHICS ||
6969 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6971 // update list selection from "setup.window_scaling_percent"
6972 execSetupGraphics_setWindowSizes(TRUE);
6978 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6980 if (setup_mode == SETUP_MODE_INPUT)
6981 HandleSetupScreen_Input(mx, my, dx, dy, button);
6982 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6983 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6984 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6985 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6986 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6987 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
6988 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6989 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6990 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6991 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6992 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
6993 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
6994 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6995 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6996 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6997 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6998 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6999 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
7000 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
7001 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
7002 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
7003 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
7004 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
7005 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
7006 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
7007 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
7008 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
7009 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
7010 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
7011 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
7013 HandleSetupScreen_Generic(mx, my, dx, dy, button);
7016 void HandleGameActions()
7018 if (game_status != GAME_MODE_PLAYING)
7021 GameActions(); /* main game loop */
7023 if (tape.auto_play && !tape.playing)
7024 AutoPlayTape(); /* continue automatically playing next tape */
7028 /* ---------- new screen button stuff -------------------------------------- */
7030 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
7034 case SCREEN_CTRL_ID_PREV_LEVEL:
7035 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
7036 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
7039 case SCREEN_CTRL_ID_NEXT_LEVEL:
7040 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
7041 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
7044 case SCREEN_CTRL_ID_PREV_PLAYER:
7045 *x = mSX + TILEX * 10;
7046 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
7049 case SCREEN_CTRL_ID_NEXT_PLAYER:
7050 *x = mSX + TILEX * 12;
7051 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
7055 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
7061 int gfx_unpressed, gfx_pressed;
7062 void (*get_gadget_position)(int *, int *, int);
7066 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
7069 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
7070 getScreenMenuButtonPos,
7071 SCREEN_CTRL_ID_PREV_LEVEL,
7076 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
7077 getScreenMenuButtonPos,
7078 SCREEN_CTRL_ID_NEXT_LEVEL,
7083 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
7084 getScreenMenuButtonPos,
7085 SCREEN_CTRL_ID_PREV_PLAYER,
7090 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
7091 getScreenMenuButtonPos,
7092 SCREEN_CTRL_ID_NEXT_PLAYER,
7100 int gfx_unpressed, gfx_pressed;
7104 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
7107 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
7108 -1, -1, /* these values are not constant, but can change at runtime */
7109 SCREEN_CTRL_ID_SCROLL_UP,
7113 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
7114 -1, -1, /* these values are not constant, but can change at runtime */
7115 SCREEN_CTRL_ID_SCROLL_DOWN,
7122 int gfx_unpressed, gfx_pressed;
7128 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
7131 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
7132 -1, -1, /* these values are not constant, but can change at runtime */
7133 -1, -1, /* these values are not constant, but can change at runtime */
7134 GD_TYPE_SCROLLBAR_VERTICAL,
7135 SCREEN_CTRL_ID_SCROLL_VERTICAL,
7136 "scroll level series vertically"
7140 static void CreateScreenMenubuttons()
7142 struct GadgetInfo *gi;
7143 unsigned int event_mask;
7146 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
7148 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
7149 int gfx_unpressed, gfx_pressed;
7150 int x, y, width, height;
7151 int gd_x1, gd_x2, gd_y1, gd_y2;
7152 int id = menubutton_info[i].gadget_id;
7154 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7156 menubutton_info[i].get_gadget_position(&x, &y, id);
7158 width = SC_MENUBUTTON_XSIZE;
7159 height = SC_MENUBUTTON_YSIZE;
7161 gfx_unpressed = menubutton_info[i].gfx_unpressed;
7162 gfx_pressed = menubutton_info[i].gfx_pressed;
7163 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
7164 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
7165 gd_x1 = graphic_info[gfx_unpressed].src_x;
7166 gd_y1 = graphic_info[gfx_unpressed].src_y;
7167 gd_x2 = graphic_info[gfx_pressed].src_x;
7168 gd_y2 = graphic_info[gfx_pressed].src_y;
7170 gi = CreateGadget(GDI_CUSTOM_ID, id,
7171 GDI_CUSTOM_TYPE_ID, i,
7172 GDI_INFO_TEXT, menubutton_info[i].infotext,
7177 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7178 GDI_STATE, GD_BUTTON_UNPRESSED,
7179 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
7180 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
7181 GDI_DIRECT_DRAW, FALSE,
7182 GDI_EVENT_MASK, event_mask,
7183 GDI_CALLBACK_ACTION, HandleScreenGadgets,
7187 Error(ERR_EXIT, "cannot create gadget");
7189 screen_gadget[id] = gi;
7193 static void CreateScreenScrollbuttons()
7195 struct GadgetInfo *gi;
7196 unsigned int event_mask;
7199 /* these values are not constant, but can change at runtime */
7200 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
7201 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
7202 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
7203 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
7205 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
7207 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
7208 int gfx_unpressed, gfx_pressed;
7209 int x, y, width, height;
7210 int gd_x1, gd_x2, gd_y1, gd_y2;
7211 int id = scrollbutton_info[i].gadget_id;
7213 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7215 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
7216 y = mSY + scrollbutton_info[i].y;
7217 width = SC_SCROLLBUTTON_XSIZE;
7218 height = SC_SCROLLBUTTON_YSIZE;
7220 /* correct scrollbar position if placed outside menu (playfield) area */
7221 if (x > SX + SC_SCROLL_UP_XPOS)
7222 x = SX + SC_SCROLL_UP_XPOS;
7224 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
7225 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
7226 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
7228 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
7229 gfx_pressed = scrollbutton_info[i].gfx_pressed;
7230 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
7231 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
7232 gd_x1 = graphic_info[gfx_unpressed].src_x;
7233 gd_y1 = graphic_info[gfx_unpressed].src_y;
7234 gd_x2 = graphic_info[gfx_pressed].src_x;
7235 gd_y2 = graphic_info[gfx_pressed].src_y;
7237 gi = CreateGadget(GDI_CUSTOM_ID, id,
7238 GDI_CUSTOM_TYPE_ID, i,
7239 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7244 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7245 GDI_STATE, GD_BUTTON_UNPRESSED,
7246 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
7247 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
7248 GDI_DIRECT_DRAW, FALSE,
7249 GDI_EVENT_MASK, event_mask,
7250 GDI_CALLBACK_ACTION, HandleScreenGadgets,
7254 Error(ERR_EXIT, "cannot create gadget");
7256 screen_gadget[id] = gi;
7260 static void CreateScreenScrollbars()
7264 /* these values are not constant, but can change at runtime */
7265 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
7266 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
7267 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
7268 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
7270 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
7272 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
7273 int gfx_unpressed, gfx_pressed;
7274 int x, y, width, height;
7275 int gd_x1, gd_x2, gd_y1, gd_y2;
7276 struct GadgetInfo *gi;
7277 int items_max, items_visible, item_position;
7278 unsigned int event_mask;
7279 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
7280 int id = scrollbar_info[i].gadget_id;
7282 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
7284 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
7285 y = mSY + scrollbar_info[i].y;
7286 width = scrollbar_info[i].width;
7287 height = scrollbar_info[i].height;
7289 /* correct scrollbar position if placed outside menu (playfield) area */
7290 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
7291 x = SX + SC_SCROLL_VERTICAL_XPOS;
7293 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
7294 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
7296 items_max = num_page_entries;
7297 items_visible = num_page_entries;
7300 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
7301 gfx_pressed = scrollbar_info[i].gfx_pressed;
7302 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
7303 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
7304 gd_x1 = graphic_info[gfx_unpressed].src_x;
7305 gd_y1 = graphic_info[gfx_unpressed].src_y;
7306 gd_x2 = graphic_info[gfx_pressed].src_x;
7307 gd_y2 = graphic_info[gfx_pressed].src_y;
7309 gi = CreateGadget(GDI_CUSTOM_ID, id,
7310 GDI_CUSTOM_TYPE_ID, i,
7311 GDI_INFO_TEXT, scrollbar_info[i].infotext,
7316 GDI_TYPE, scrollbar_info[i].type,
7317 GDI_SCROLLBAR_ITEMS_MAX, items_max,
7318 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
7319 GDI_SCROLLBAR_ITEM_POSITION, item_position,
7320 GDI_WHEEL_AREA_X, SX,
7321 GDI_WHEEL_AREA_Y, SY,
7322 GDI_WHEEL_AREA_WIDTH, SXSIZE,
7323 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
7324 GDI_STATE, GD_BUTTON_UNPRESSED,
7325 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
7326 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
7327 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
7328 GDI_DIRECT_DRAW, FALSE,
7329 GDI_EVENT_MASK, event_mask,
7330 GDI_CALLBACK_ACTION, HandleScreenGadgets,
7334 Error(ERR_EXIT, "cannot create gadget");
7336 screen_gadget[id] = gi;
7340 void CreateScreenGadgets()
7342 CreateScreenMenubuttons();
7344 CreateScreenScrollbuttons();
7345 CreateScreenScrollbars();
7348 void FreeScreenGadgets()
7352 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
7353 FreeGadget(screen_gadget[i]);
7356 void MapScreenMenuGadgets(int screen_mask)
7360 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
7361 if (screen_mask & menubutton_info[i].screen_mask)
7362 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
7365 void MapScreenGadgets(int num_entries)
7369 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
7372 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
7373 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
7375 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
7376 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
7379 void MapScreenTreeGadgets(TreeInfo *ti)
7381 MapScreenGadgets(numTreeInfoInGroup(ti));
7384 static void HandleScreenGadgets(struct GadgetInfo *gi)
7386 int id = gi->custom_id;
7387 int button = gi->event.button;
7388 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
7392 case SCREEN_CTRL_ID_PREV_LEVEL:
7393 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
7396 case SCREEN_CTRL_ID_NEXT_LEVEL:
7397 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
7400 case SCREEN_CTRL_ID_PREV_PLAYER:
7401 HandleSetupScreen_Input_Player(step, -1);
7404 case SCREEN_CTRL_ID_NEXT_PLAYER:
7405 HandleSetupScreen_Input_Player(step, +1);
7408 case SCREEN_CTRL_ID_SCROLL_UP:
7409 if (game_status == GAME_MODE_LEVELS)
7410 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7411 else if (game_status == GAME_MODE_LEVELNR)
7412 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7413 else if (game_status == GAME_MODE_SETUP)
7414 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7415 else if (game_status == GAME_MODE_INFO)
7416 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7419 case SCREEN_CTRL_ID_SCROLL_DOWN:
7420 if (game_status == GAME_MODE_LEVELS)
7421 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7422 else if (game_status == GAME_MODE_LEVELNR)
7423 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7424 else if (game_status == GAME_MODE_SETUP)
7425 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7426 else if (game_status == GAME_MODE_INFO)
7427 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7430 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
7431 if (game_status == GAME_MODE_LEVELS)
7432 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7433 else if (game_status == GAME_MODE_LEVELNR)
7434 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7435 else if (game_status == GAME_MODE_SETUP)
7436 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
7437 else if (game_status == GAME_MODE_INFO)
7438 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);