1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
29 /* for DrawSetupScreen(), HandleSetupScreen() */
30 #define SETUP_SCREEN_POS_START 2
31 #define SETUP_SCREEN_POS_END 16
32 #define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2)
33 #define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2)
35 /* for HandleSetupInputScreen() */
36 #define SETUPINPUT_SCREEN_POS_START 2
37 #define SETUPINPUT_SCREEN_POS_END 15
38 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
39 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
41 /* for HandleChooseLevel() */
42 #define MAX_LEVEL_SERIES_ON_SCREEN 15
45 extern unsigned char get_ascii(KeySym);
50 int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
52 DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
53 DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING);
59 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
61 XAutoRepeatOn(display);
63 /* needed if last screen was the playing screen, invoked from level editor */
64 if (level_editor_test_game)
66 game_status = LEVELED;
71 /* unmap gadgets from last screen, map gadgets for main menu screen */
72 UnmapLevelEditorGadgets();
82 DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
83 DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
84 DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
85 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
86 (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW));
87 DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
88 DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
89 DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
90 DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
91 DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
92 DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
94 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
96 DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
97 leveldir[leveldir_nr].first_level,
98 leveldir[leveldir_nr].last_level);
100 if (leveldir[leveldir_nr].readonly)
102 DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
103 DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
107 DrawGraphic(0, i, GFX_KUGEL_BLAU);
108 DrawGraphic(10, 3, GFX_PFEIL_L);
109 DrawGraphic(14, 3, GFX_PFEIL_R);
111 DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
114 if (leveldir[leveldir_nr].name)
116 int len = strlen(leveldir[leveldir_nr].name);
117 int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
118 int lypos = SY + 352;
120 DrawText(lxpos, lypos, leveldir[leveldir_nr].name, FS_SMALL, FC_SPECIAL2);
125 HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
128 if (TAPE_IS_EMPTY(tape))
130 DrawCompleteVideoDisplay();
132 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
137 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
139 static int choice = 3;
140 static int redraw = TRUE;
141 int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
143 if (redraw || button == MB_MENU_INITIALIZE)
145 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
149 if (button == MB_MENU_INITIALIZE)
154 if (dx && choice == 4)
156 x = (dx < 0 ? 11 : 15);
173 if (!mx && !my && !dx && !dy)
179 if (y == 4 && ((x == 11 && level_nr > leveldir[leveldir_nr].first_level) ||
180 (x == 15 && level_nr < leveldir[leveldir_nr].last_level)) &&
183 static unsigned long level_delay = 0;
184 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
185 int new_level_nr, old_level_nr = level_nr;
186 int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW);
188 new_level_nr = level_nr + (x == 11 ? -step : +step);
189 if (new_level_nr < leveldir[leveldir_nr].first_level)
190 new_level_nr = leveldir[leveldir_nr].first_level;
191 if (new_level_nr > leveldir[leveldir_nr].last_level)
192 new_level_nr = leveldir[leveldir_nr].last_level;
194 if (old_level_nr == new_level_nr ||
195 !DelayReached(&level_delay, GADGET_FRAME_DELAY))
198 level_nr = new_level_nr;
200 DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32,
201 int2str(level_nr, 3), FS_BIG, font_color);
202 DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32,
203 int2str(level_nr, 3), FS_BIG, font_color);
206 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
210 DrawCompleteVideoDisplay();
212 /* needed because DrawMicroLevel() takes some time */
214 XSync(display, FALSE);
215 DelayReached(&level_delay, 0); /* reset delay counter */
217 else if (x == 1 && y >= 3 && y <= 10)
223 DrawGraphic(0, y-1, GFX_KUGEL_ROT);
224 DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
232 game_status = TYPENAME;
233 HandleTypeName(strlen(setup.player_name), 0);
239 game_status = CHOOSELEVEL;
246 game_status = HALLOFFAME;
251 if (leveldir[leveldir_nr].readonly &&
252 strcmp(setup.player_name, "Artsoft") != 0)
253 Request("This level is read only !", REQ_CONFIRM);
254 game_status = LEVELED;
259 game_status = HELPSCREEN;
264 if (setup.autorecord)
265 TapeStartRecording();
269 SendToServer_StartPlaying();
273 game_status = PLAYING;
285 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
286 game_status = EXITGAME;
296 if (game_status == MAINMENU)
298 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
303 #define MAX_HELPSCREEN_ELS 10
307 static long helpscreen_state;
308 static int helpscreen_step[MAX_HELPSCREEN_ELS];
309 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
310 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
311 static int helpscreen_action[] =
313 GFX_SPIELER1_DOWN,4,2,
315 GFX_SPIELER1_LEFT,4,2,
316 GFX_SPIELER1_RIGHT,4,2,
317 GFX_SPIELER1_PUSH_LEFT,4,2,
318 GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
319 GFX_ERDREICH,1,100, HA_NEXT,
320 GFX_LEERRAUM,1,100, HA_NEXT,
321 GFX_MORAST_LEER,1,100, HA_NEXT,
322 GFX_BETON,1,100, HA_NEXT,
323 GFX_MAUERWERK,1,100, HA_NEXT,
324 GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
325 GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
326 GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
327 GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
328 GFX_UNSICHTBAR,1,100, HA_NEXT,
329 GFX_FELSBODEN,1,100, HA_NEXT,
330 GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
331 GFX_EDELSTEIN,2,5, HA_NEXT,
332 GFX_DIAMANT,2,5, HA_NEXT,
333 GFX_EDELSTEIN_BD,2,5, HA_NEXT,
334 GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
335 GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
336 GFX_FELSBROCKEN,4,5, HA_NEXT,
337 GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
338 GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
339 GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
340 GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
341 GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
342 GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
343 GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
344 GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
345 GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
346 GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
347 GFX_GEBLUBBER,4,4, HA_NEXT,
348 GFX_SCHLUESSEL1,4,25, HA_NEXT,
349 GFX_PFORTE1,4,25, HA_NEXT,
350 GFX_PFORTE1X,4,25, HA_NEXT,
351 GFX_DYNAMIT_AUS,1,100, HA_NEXT,
352 GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
353 GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
354 GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
355 GFX_LEERRAUM,1,10, HA_NEXT,
356 GFX_DYNABOMB_NR,1,100, HA_NEXT,
357 GFX_DYNABOMB_SZ,1,100, HA_NEXT,
358 GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
359 GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
360 GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
361 GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT,
362 GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
363 GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
364 GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
365 GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
366 GFX_BUTTERFLY,2,2, HA_NEXT,
367 GFX_FIREFLY,2,2, HA_NEXT,
368 GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
369 GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
370 GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
371 GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
372 GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
373 GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
374 GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
375 GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
376 GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
377 GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
378 GFX_MAULWURF_DOWN,4,2,
380 GFX_MAULWURF_LEFT,4,2,
381 GFX_MAULWURF_RIGHT,4,2, HA_NEXT,
382 GFX_PINGUIN_DOWN,4,2,
384 GFX_PINGUIN_LEFT,4,2,
385 GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
386 GFX_SCHWEIN_DOWN,4,2,
388 GFX_SCHWEIN_LEFT,4,2,
389 GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
393 GFX_DRACHE_RIGHT,4,2, HA_NEXT,
394 GFX_SONDE_START,8,1, HA_NEXT,
395 GFX_ABLENK,4,1, HA_NEXT,
396 GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
397 GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
398 GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
399 GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
400 GFX_AMOEBE_LEBT,4,40, HA_NEXT,
401 GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
402 GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
403 GFX_DIAMANT,1,10, HA_NEXT,
404 GFX_LIFE,1,100, HA_NEXT,
405 GFX_LIFE_ASYNC,1,100, HA_NEXT,
406 GFX_SIEB_INAKTIV,4,2, HA_NEXT,
407 GFX_SIEB2_INAKTIV,4,2, HA_NEXT,
408 GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
409 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
410 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
411 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
412 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
413 GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT,
414 GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT,
415 GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT,
416 GFX_SPEED_PILL,1,100, HA_NEXT,
419 static char *helpscreen_eltext[][2] =
421 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
422 {"Normal sand:", "You can dig through it"},
423 {"Empty field:", "You can walk through it"},
424 {"Quicksand: You cannot pass it,", "but rocks can fall though it"},
425 {"Massive Wall:", "Nothing can go through it"},
426 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
427 {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
428 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
429 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
430 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
431 {"Emerald: You must collect enough of","them to finish a level"},
432 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
433 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
434 {"Colorful Gems:", "Seem to behave like Emeralds"},
435 {"Rock: Smashes several things;", "Can be moved by the player"},
436 {"Bomb: You can move it, but be", "careful when dropping it"},
437 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
438 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
439 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
440 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
441 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
442 {"Acid: Things that fall in are gone", "forever (including our hero)"},
443 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
444 {"Door: Can be opened by the key", "with the same color"},
445 {"Door: You have to find out the", "right color of the key for it"},
446 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
447 {"Dynamite: This one explodes after", "a few seconds"},
448 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
449 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
450 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
451 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
452 {"Bug: Moves at the right side", "of walls; don't touch it!"},
453 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
454 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
455 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
456 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
457 {"Cruncher (BD style):", "Eats almost everything"},
458 {"Robot: Tries to kill the player", ""},
459 {"The mole: You must guide him savely","to the exit; he will follow you"},
460 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
461 {"The Pig: Harmless, but eats all", "gems it can get"},
462 {"The Dragon: Breathes fire,", "especially to some monsters"},
463 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
464 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
465 {"Light Bulb: All of them must be", "switched on to finish a level"},
466 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
467 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
468 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
469 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
470 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
471 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
472 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
473 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
474 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
475 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
476 {"Exit door: Opens if you have enough","emeralds to finish the level"},
477 {"Open exit door: Enter here to leave","the level and exit the actual game"},
478 {"Sokoban element: Object which must", "be pushed to an empty field"},
479 {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
480 {"Sokoban element: Field with object", "which can be pushed away"},
481 {"Speed pill: Lets the player run", "twice as fast as normally"},
483 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
485 static char *helpscreen_music[][3] =
487 { "Alchemy", "Ian Boddy", "Drive" },
488 { "The Chase", "Propaganda", "A Secret Wish" },
489 { "Network 23", "Tangerine Dream", "Exit" },
490 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
491 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
492 { "Voyager", "The Alan Parsons Project","Pyramid" },
493 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
495 static int helpscreen_musicpos;
497 void DrawHelpScreenElAction(int start)
501 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
503 while(helpscreen_action[j] != HA_END)
505 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
507 else if (i<start || helpscreen_delay[i-start])
509 if (i>=start && helpscreen_delay[i-start])
510 helpscreen_delay[i-start]--;
512 while(helpscreen_action[j] != HA_NEXT)
519 j += 3*helpscreen_step[i-start];
520 graphic = helpscreen_action[j++];
522 if (helpscreen_frame[i-start])
524 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
525 helpscreen_frame[i-start]--;
530 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
533 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
535 if (helpscreen_action[j] == HA_NEXT)
537 if (!helpscreen_frame[i-start])
538 helpscreen_step[i-start] = 0;
542 if (!helpscreen_frame[i-start])
543 helpscreen_step[i-start]++;
544 while(helpscreen_action[j] != HA_NEXT)
549 DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
560 void DrawHelpScreenElText(int start)
563 int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
564 int ybottom = SYSIZE - 20;
569 DrawTextFCentered(100, FC_GREEN, "The game elements:");
571 for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
574 ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
575 helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
576 DrawText(xstart, ystart + (i - start) * ystep + 16,
577 helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
580 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
583 void DrawHelpScreenMusicText(int num)
585 int ystart = 150, ystep = 30;
586 int ybottom = SYSIZE - 20;
592 DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
594 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
596 DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
597 helpscreen_music[num][0]);
598 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
600 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
601 "%s", helpscreen_music[num][1]);
602 DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
604 DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
605 helpscreen_music[num][2]);
607 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
609 PlaySoundLoop(background_loop[num]);
612 void DrawHelpScreenCreditsText()
614 int ystart = 150, ystep = 30;
615 int ybottom = SYSIZE - 20;
621 DrawTextFCentered(100, FC_GREEN,
623 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
624 "DOS/Windows port of the game:");
625 DrawTextFCentered(ystart + 1 * ystep, FC_RED,
627 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
628 "Additional toons:");
629 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
631 DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
632 "...and many thanks to all contributors");
633 DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
636 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
639 void DrawHelpScreenContactText()
641 int ystart = 150, ystep = 30;
642 int ybottom = SYSIZE - 20;
647 DrawTextFCentered(100, FC_GREEN, "Program information:");
649 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
650 "This game is Freeware!");
651 DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
652 "If you like it, send e-mail to:");
653 DrawTextFCentered(ystart + 2 * ystep, FC_RED,
654 "aeglos@valinor.owl.de");
655 DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
657 DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
659 DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
661 DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
663 DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
666 DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
667 "If you have created new levels,");
668 DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
669 "send them to me to include them!");
670 DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
673 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
676 void DrawHelpScreen()
680 CloseDoor(DOOR_CLOSE_2);
682 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
683 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
684 helpscreen_musicpos = 0;
685 helpscreen_state = 0;
686 DrawHelpScreenElText(0);
687 DrawHelpScreenElAction(0);
691 PlaySoundLoop(SND_RHYTHMLOOP);
694 void HandleHelpScreen(int button)
696 static unsigned long hs_delay = 0;
697 int num_helpscreen_els_pages =
698 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
699 int button_released = !button;
704 if (helpscreen_state < num_helpscreen_els_pages - 1)
706 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
707 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
709 DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
710 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
712 else if (helpscreen_state < num_helpscreen_els_pages + num_bg_loops - 1)
715 DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
717 else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops - 1)
720 DrawHelpScreenCreditsText();
722 else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops)
725 DrawHelpScreenContactText();
731 game_status = MAINMENU;
736 if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
738 if (helpscreen_state<num_helpscreen_els_pages)
739 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
747 void HandleTypeName(int newxpos, KeySym key)
749 static int xpos = 0, ypos = 2;
754 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
755 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
759 if (((key >= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) &&
760 xpos < MAX_NAMELEN - 1)
764 if (key >= XK_A && key <= XK_Z)
765 ascii = 'A' + (char)(key - XK_A);
767 ascii = 'a' + (char)(key - XK_a);
769 setup.player_name[xpos] = ascii;
770 setup.player_name[xpos + 1] = 0;
772 DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32,
773 setup.player_name, FS_BIG, FC_YELLOW);
774 DrawTextExt(window, gc, SX + 6*32, SY + ypos*32,
775 setup.player_name, FS_BIG, FC_YELLOW);
776 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
778 else if ((key == XK_Delete || key == XK_BackSpace) && xpos > 0)
781 setup.player_name[xpos] = 0;
782 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
783 DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
785 else if (key == XK_Return && xpos > 0)
787 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
788 DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
791 game_status = MAINMENU;
797 void DrawChooseLevel()
799 CloseDoor(DOOR_CLOSE_2);
803 HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
806 static void drawChooseLevelList(int first_entry, int num_page_entries)
809 char buffer[SCR_FIELDX];
812 DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
814 for(i=0; i<num_page_entries; i++)
816 strncpy(buffer, leveldir[first_entry + i].name , SCR_FIELDX - 1);
817 buffer[SCR_FIELDX - 1] = '\0';
818 DrawText(SX + 32, SY + (i + 2) * 32, buffer, FS_BIG, FC_YELLOW);
819 DrawGraphic(0, i + 2, GFX_KUGEL_BLAU);
823 DrawGraphic(0, 1, GFX_PFEIL_O);
825 if (first_entry + num_page_entries < num_leveldirs)
826 DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_U);
829 static void drawChooseLevelInfo(int leveldir_nr)
831 XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32);
832 DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
833 leveldir[leveldir_nr].levels,
834 leveldir[leveldir_nr].readonly ? "readonly" : "writable");
837 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
839 static int choice = 3;
840 static int first_entry = 0;
841 static unsigned long choose_delay = 0;
842 static int redraw = TRUE;
843 int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
844 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
845 int num_page_entries;
847 if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
848 num_page_entries = num_leveldirs;
850 num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
852 if (button == MB_MENU_INITIALIZE)
855 choice = leveldir_nr + 3 - first_entry;
857 if (choice > num_page_entries + 2)
859 choice = num_page_entries + 2;
860 first_entry = num_leveldirs - num_page_entries;
863 drawChooseLevelList(first_entry, num_page_entries);
864 drawChooseLevelInfo(leveldir_nr);
869 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
873 if (button == MB_MENU_INITIALIZE)
887 if (x == 1 && y == 2)
889 if (first_entry > 0 &&
890 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
899 drawChooseLevelList(first_entry, num_page_entries);
900 drawChooseLevelInfo(first_entry);
901 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
905 else if (x == 1 && y > num_page_entries + 2)
907 if (first_entry + num_page_entries < num_leveldirs &&
908 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
914 if (first_entry + num_page_entries > num_leveldirs)
915 first_entry = num_leveldirs - num_page_entries;
917 drawChooseLevelList(first_entry, num_page_entries);
918 drawChooseLevelInfo(first_entry + num_page_entries - 1);
919 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
924 if (!mx && !my && !dx && !dy)
930 if (x == 1 && y >= 3 && y <= num_page_entries + 2)
936 DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
937 DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
938 drawChooseLevelInfo(first_entry + y - 3);
944 leveldir_nr = first_entry + y - 3;
946 getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename);
951 game_status = MAINMENU;
959 if (game_status == CHOOSELEVEL)
963 void DrawHallOfFame(int highlight_position)
967 CloseDoor(DOOR_CLOSE_2);
969 if (highlight_position < 0)
974 DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
975 DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
977 for(i=0; i<MAX_LEVEL_SERIES_ON_SCREEN; i++)
979 DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG,
980 (i == highlight_position ? FC_RED : FC_GREEN));
981 DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG,
982 (i == highlight_position ? FC_RED : FC_GREEN));
983 DrawText(SX + 12 * 32, SY + 64 + i * 32,
984 int2str(highscore[i].Score, 5), FS_BIG,
985 (i == highlight_position ? FC_RED : FC_GREEN));
990 PlaySound(SND_HALLOFFAME);
993 void HandleHallOfFame(int button)
995 int button_released = !button;
999 FadeSound(SND_HALLOFFAME);
1000 game_status = MAINMENU;
1008 void DrawSetupScreen()
1017 { &setup.sound, "Sound:", },
1018 { &setup.sound_loops, " Sound Loops:" },
1019 { &setup.sound_music, " Game Music:" },
1020 { &setup.toons, "Toons:" },
1021 { &setup.double_buffering, "Buffered gfx:" },
1022 { &setup.scroll_delay, "Scroll Delay:" },
1023 { &setup.soft_scrolling, "Soft Scroll.:" },
1024 { &setup.fading, "Fading:" },
1025 { &setup.quick_doors, "Quick Doors:" },
1026 { &setup.autorecord, "Auto-Record:" },
1027 { &setup.team_mode, "Team-Mode:" },
1028 { NULL, "Input Devices" },
1031 { NULL, "Save and exit" }
1034 CloseDoor(DOOR_CLOSE_2);
1036 DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
1038 for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
1040 int base = i - SETUP_SCREEN_POS_START;
1042 if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
1044 DrawGraphic(0,i,GFX_KUGEL_BLAU);
1045 DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
1048 if (setup_info[base].value)
1050 int setting_value = *setup_info[base].value;
1052 DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"),
1053 FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE));
1059 HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
1062 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
1064 static int choice = 3;
1065 static int redraw = TRUE;
1066 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1067 int pos_start = SETUP_SCREEN_POS_START + 1;
1068 int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1;
1069 int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1;
1070 int pos_end = SETUP_SCREEN_POS_END + 1;
1072 if (button == MB_MENU_INITIALIZE)
1077 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1081 if (button == MB_MENU_INITIALIZE)
1094 if (y >= pos_empty1 && y <= pos_empty2)
1095 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1099 else if (y > pos_end)
1103 if (!mx && !my && !dx && !dy)
1109 if (x==1 && y >= pos_start && y <= pos_end &&
1110 !(y >= pos_empty1 && y <= pos_empty2))
1116 DrawGraphic(0,y-1,GFX_KUGEL_ROT);
1117 DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
1125 if (y==3 && sound_status==SOUND_AVAILABLE)
1129 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1130 DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
1131 DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
1132 setup.sound_loops = FALSE;
1133 setup.sound_music = FALSE;
1136 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1137 setup.sound = !setup.sound;
1139 else if (y==4 && sound_loops_allowed)
1141 if (setup.sound_loops)
1142 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1145 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1146 DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
1149 setup.sound_loops = !setup.sound_loops;
1151 else if (y==5 && sound_loops_allowed)
1153 if (setup.sound_music)
1154 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1157 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1158 DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
1161 setup.sound_music = !setup.sound_music;
1166 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1168 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1169 setup.toons = !setup.toons;
1174 if (setup.double_buffering)
1175 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1177 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1178 setup.double_buffering = !setup.double_buffering;
1179 setup.direct_draw = !setup.double_buffering;
1181 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1182 setup.double_buffering = TRUE;
1183 setup.direct_draw = !setup.double_buffering;
1188 if (setup.scroll_delay)
1189 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1191 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1192 setup.scroll_delay = !setup.scroll_delay;
1196 if (setup.soft_scrolling)
1197 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1199 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1200 setup.soft_scrolling = !setup.soft_scrolling;
1205 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1207 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1208 setup.fading = !setup.fading;
1212 if (setup.quick_doors)
1213 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1215 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1216 setup.quick_doors = !setup.quick_doors;
1220 if (setup.autorecord)
1221 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1223 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1224 setup.autorecord = !setup.autorecord;
1228 if (setup.team_mode)
1229 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1231 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1232 setup.team_mode = !setup.team_mode;
1236 game_status = SETUPINPUT;
1237 DrawSetupInputScreen();
1240 else if (y==pos_end-1 || y==pos_end)
1251 save_joystick_data(JOYSTICK_FILENAME);
1257 game_status = MAINMENU;
1265 if (game_status==SETUP)
1269 void DrawSetupInputScreen()
1272 DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
1274 DrawGraphic(0, 2, GFX_KUGEL_BLAU);
1275 DrawGraphic(0, 3, GFX_KUGEL_BLAU);
1276 DrawGraphic(0, 4, GFX_KUGEL_BLAU);
1277 DrawGraphic(0, 15, GFX_KUGEL_BLAU);
1278 DrawGraphic(10, 2, GFX_PFEIL_L);
1279 DrawGraphic(12, 2, GFX_PFEIL_R);
1281 DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
1282 DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
1283 DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
1285 DrawTextFCentered(SYSIZE - 20, FC_BLUE,
1286 "Joysticks deactivated on this screen");
1288 HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE);
1293 static void setJoystickDeviceToNr(char *device_name, int device_nr)
1295 if (device_name == NULL)
1298 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
1301 if (strlen(device_name) > 1)
1303 char c1 = device_name[strlen(device_name) - 1];
1304 char c2 = device_name[strlen(device_name) - 2];
1306 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
1307 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
1310 strncpy(device_name, joystick_device_name[device_nr], strlen(device_name));
1313 static void drawPlayerSetupInputInfo(int player_nr)
1316 static struct SetupKeyboardInfo custom_key;
1323 { &custom_key.left, "Joystick Left" },
1324 { &custom_key.right, "Joystick Right" },
1325 { &custom_key.up, "Joystick Up" },
1326 { &custom_key.down, "Joystick Down" },
1327 { &custom_key.snap, "Button 1" },
1328 { &custom_key.bomb, "Button 2" }
1330 static char *joystick_name[MAX_PLAYERS] =
1338 custom_key = setup.input[player_nr].key;
1340 DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
1341 DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
1343 if (setup.input[player_nr].use_joystick)
1345 char *device_name = setup.input[player_nr].joy.device_name;
1347 DrawText(SX+8*32, SY+3*32,
1348 joystick_name[getJoystickNrFromDeviceName(device_name)],
1350 DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
1354 DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
1355 DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
1358 DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
1359 DrawGraphic(1, 6, GFX_PFEIL_L);
1360 DrawGraphic(1, 7, GFX_PFEIL_R);
1361 DrawGraphic(1, 8, GFX_PFEIL_O);
1362 DrawGraphic(1, 9, GFX_PFEIL_U);
1363 DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
1364 DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
1365 DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
1366 DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
1367 DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
1368 DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
1372 int ypos = 6 + i + (i > 3 ? i-3 : 0);
1374 DrawText(SX + 3*32, SY + ypos*32,
1375 " ", FS_BIG, FC_YELLOW);
1376 DrawText(SX + 3*32, SY + ypos*32,
1377 (setup.input[player_nr].use_joystick ?
1379 getKeyNameFromKeySym(*custom[i].keysym)),
1384 void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
1386 static int choice = 3;
1387 static int player_nr = 0;
1388 static int redraw = TRUE;
1389 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1390 int pos_start = SETUPINPUT_SCREEN_POS_START + 1;
1391 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
1392 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
1393 int pos_end = SETUPINPUT_SCREEN_POS_END + 1;
1395 if (button == MB_MENU_INITIALIZE)
1397 drawPlayerSetupInputInfo(player_nr);
1403 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1407 if (button == MB_MENU_INITIALIZE)
1412 if (dx && choice == 3)
1414 x = (dx < 0 ? 11 : 13);
1417 else if (dx && choice == 4)
1419 button = MB_MENU_CHOICE;
1431 if (y >= pos_empty1 && y <= pos_empty2)
1432 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1436 else if (y > pos_end)
1440 if (!mx && !my && !dx && !dy)
1446 if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
1448 static unsigned long delay = 0;
1450 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
1453 player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
1455 drawPlayerSetupInputInfo(player_nr);
1457 else if (x==1 && y >= pos_start && y <= pos_end &&
1458 !(y >= pos_empty1 && y <= pos_empty2))
1464 DrawGraphic(0, y-1, GFX_KUGEL_ROT);
1465 DrawGraphic(0, choice-1, GFX_KUGEL_BLAU);
1473 char *device_name = setup.input[player_nr].joy.device_name;
1475 if (!setup.input[player_nr].use_joystick)
1477 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
1479 setJoystickDeviceToNr(device_name, new_device_nr);
1480 setup.input[player_nr].use_joystick = TRUE;
1484 int device_nr = getJoystickNrFromDeviceName(device_name);
1485 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
1487 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
1488 setup.input[player_nr].use_joystick = FALSE;
1490 setJoystickDeviceToNr(device_name, new_device_nr);
1500 int one_joystick_nr = (dx >= 0 ? 0 : 1);
1501 int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
1503 if (setup.input[player_nr].use_joystick)
1505 if (setup.input[player_nr].joystick_nr == one_joystick_nr)
1506 setup.input[player_nr].joystick_nr = the_other_joystick_nr;
1508 setup.input[player_nr].use_joystick = FALSE;
1512 setup.input[player_nr].use_joystick = TRUE;
1513 setup.input[player_nr].joystick_nr = one_joystick_nr;
1517 drawPlayerSetupInputInfo(player_nr);
1521 if (setup.input[player_nr].use_joystick)
1524 game_status = CALIBRATION;
1525 CalibrateJoystick(player_nr);
1526 game_status = SETUPINPUT;
1529 CustomizeKeyboard(player_nr);
1533 else if (y == pos_end)
1537 game_status = SETUP;
1547 if (game_status == SETUPINPUT)
1551 void CustomizeKeyboard(int player_nr)
1555 boolean finished = FALSE;
1556 static struct SetupKeyboardInfo custom_key;
1561 } customize_step[] =
1563 { &custom_key.left, "Move Left" },
1564 { &custom_key.right, "Move Right" },
1565 { &custom_key.up, "Move Up" },
1566 { &custom_key.down, "Move Down" },
1567 { &custom_key.snap, "Snap Field" },
1568 { &custom_key.bomb, "Place Bomb" }
1571 /* read existing key bindings from player setup */
1572 custom_key = setup.input[player_nr].key;
1575 DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
1581 DrawText(SX, SY + (2+2*step_nr)*32,
1582 customize_step[step_nr].text, FS_BIG, FC_RED);
1583 DrawText(SX, SY + (2+2*step_nr+1)*32,
1584 "Key:", FS_BIG, FC_RED);
1585 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1586 getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1591 if (XPending(display)) /* got event from X server */
1595 XNextEvent(display, &event);
1601 KeySym key = XLookupKeysym((XKeyEvent *)&event,
1602 ((XKeyEvent *)&event)->state);
1604 if (key == XK_Escape || (key == XK_Return && step_nr == 6))
1610 /* press 'Enter' to keep the existing key binding */
1611 if (key == XK_Return || step_nr == 6)
1612 key = *customize_step[step_nr].keysym;
1614 /* check if key already used */
1615 for (i=0; i<step_nr; i++)
1616 if (*customize_step[i].keysym == key)
1621 /* got new key binding */
1622 *customize_step[step_nr].keysym = key;
1623 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1624 " ", FS_BIG, FC_YELLOW);
1625 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1626 getKeyNameFromKeySym(key), FS_BIG, FC_YELLOW);
1629 /* un-highlight last query */
1630 DrawText(SX, SY+(2+2*(step_nr-1))*32,
1631 customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
1632 DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
1633 "Key:", FS_BIG, FC_GREEN);
1635 /* press 'Enter' to leave */
1638 DrawText(SX + 16, SY + 15*32+16,
1639 "Press Enter", FS_BIG, FC_YELLOW);
1643 /* query next key binding */
1644 DrawText(SX, SY+(2+2*step_nr)*32,
1645 customize_step[step_nr].text, FS_BIG, FC_RED);
1646 DrawText(SX, SY+(2+2*step_nr+1)*32,
1647 "Key:", FS_BIG, FC_RED);
1648 DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
1649 getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1655 key_joystick_mapping = 0;
1659 HandleOtherEvents(&event);
1667 /* don't eat all CPU time */
1671 /* write new key bindings back to player setup */
1672 setup.input[player_nr].key = custom_key;
1675 DrawSetupInputScreen();
1678 void CalibrateJoystick(int player_nr)
1681 struct joystick joy_ctrl;
1683 struct joystick_control
1692 int new_joystick_xleft = 128, new_joystick_xright = 128;
1693 int new_joystick_yupper = 128, new_joystick_ylower = 128;
1694 int new_joystick_xmiddle, new_joystick_ymiddle;
1696 int calibration_step = 1;
1699 int joystick_fd = stored_player[player_nr].joystick_fd;
1700 int x, y, last_x, last_y, xpos = 8, ypos = 3;
1701 boolean check[3][3];
1702 int check_remaining;
1706 if (joystick_status == JOYSTICK_OFF ||
1708 !setup.input[player_nr].use_joystick)
1714 DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
1715 DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
1716 DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ", FS_BIG, FC_YELLOW);
1717 DrawText(SX, SY + 10*32, " ARE YELLOW, ", FS_BIG, FC_YELLOW);
1718 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1719 check_remaining = 3 * 3;
1721 DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
1722 DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
1723 DrawText(SX, SY + 9*32, " CENTER POSITION ", FS_BIG, FC_YELLOW);
1724 DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
1725 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1726 check_remaining = 0;
1733 check[x][y] = FALSE;
1734 DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
1738 joy_value = Joystick(player_nr);
1739 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
1740 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
1741 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
1746 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1748 joy_ctrl.buttons = 0;
1751 while(Joystick(player_nr) & JOY_BUTTON);
1757 if (XPending(display)) /* got event from X server */
1761 XNextEvent(display, &event);
1766 switch(XLookupKeysym((XKeyEvent *)&event,
1767 ((XKeyEvent *)&event)->state))
1770 if (check_remaining == 0)
1784 key_joystick_mapping = 0;
1788 HandleOtherEvents(&event);
1794 if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1796 joystick_status = JOYSTICK_OFF;
1800 new_joystick_xleft = MIN(new_joystick_xleft, joy_ctrl.x);
1801 new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
1802 new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
1803 new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
1805 new_joystick_xmiddle =
1806 new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
1807 new_joystick_ymiddle =
1808 new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
1810 setup.input[player_nr].joy.xleft = new_joystick_xleft;
1811 setup.input[player_nr].joy.yupper = new_joystick_yupper;
1812 setup.input[player_nr].joy.xright = new_joystick_xright;
1813 setup.input[player_nr].joy.ylower = new_joystick_ylower;
1814 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
1815 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
1817 CheckJoystickData();
1820 joy_value = Joystick(player_nr);
1822 if (joy_value & JOY_BUTTON && check_remaining == 0)
1827 if (calibration_step == 1)
1832 else if (calibrate_joystick(joystick_fd) != 0)
1834 joystick_status = JOYSTICK_OFF;
1838 if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE)
1843 DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
1844 DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
1846 if (calibration_step == 2)
1847 DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ", FS_BIG, FC_YELLOW);
1849 DrawText(SX, SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW);
1851 DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
1852 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1856 while(Joystick(player_nr) & JOY_BUTTON)
1862 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
1863 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
1865 if (x != last_x || y != last_y)
1868 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
1870 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU);
1872 DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
1877 if (check_remaining > 0 && !check[x+1][y+1])
1879 check[x+1][y+1] = TRUE;
1884 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
1885 setup.input[player_nr].joy.xleft,
1886 setup.input[player_nr].joy.xmiddle,
1887 setup.input[player_nr].joy.xright);
1888 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
1889 setup.input[player_nr].joy.yupper,
1890 setup.input[player_nr].joy.ymiddle,
1891 setup.input[player_nr].joy.ylower);
1899 /* don't eat all CPU time */
1905 DrawSetupInputScreen();
1906 while(Joystick(player_nr) & JOY_BUTTON);
1912 DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW);
1913 DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW);
1916 DrawSetupInputScreen();
1923 void CalibrateJoystick_OLD()
1926 struct joystick joy_ctrl;
1928 struct joystick_control
1940 int joystick_nr = setup.input[0].joystick_nr;
1941 int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
1942 int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
1944 if (joystick_status == JOYSTICK_OFF)
1949 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1950 DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
1951 DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1955 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1957 joy_ctrl.buttons = 0;
1959 while(Joystick() & JOY_BUTTON);
1961 while(!(joy_ctrl.b1 || joy_ctrl.b2))
1963 while(!joy_ctrl.buttons)
1966 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1968 joystick_status=JOYSTICK_OFF;
1974 new_joystick_xleft = joy_ctrl.x;
1975 new_joystick_yupper = joy_ctrl.y;
1978 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1979 DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
1980 DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1984 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1986 joy_ctrl.buttons = 0;
1988 while(Joystick() & JOY_BUTTON);
1990 while(!(joy_ctrl.b1 || joy_ctrl.b2))
1992 while(!joy_ctrl.buttons)
1995 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1997 joystick_status=JOYSTICK_OFF;
2003 new_joystick_xright = joy_ctrl.x;
2004 new_joystick_ylower = joy_ctrl.y;
2007 DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
2008 DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
2012 joy_ctrl.b1 = joy_ctrl.b2 = 0;
2014 joy_ctrl.buttons = 0;
2016 while(Joystick() & JOY_BUTTON);
2018 while(!(joy_ctrl.b1 || joy_ctrl.b2))
2020 while(!joy_ctrl.buttons)
2023 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
2025 joystick_status=JOYSTICK_OFF;
2031 new_joystick_xmiddle = joy_ctrl.x;
2032 new_joystick_ymiddle = joy_ctrl.y;
2034 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2035 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2036 setup.input[player_nr].joy.xright = new_joystick_xright;
2037 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2038 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2039 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2041 CheckJoystickData();
2044 while(Joystick() & JOY_BUTTON);
2052 joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49;
2057 DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
2058 DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW);
2059 DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
2062 for(clear_keybuf();!keypressed(););
2063 install_joystick(JOY_TYPE_2PADS);
2066 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
2067 DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
2068 DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
2071 for(clear_keybuf();!keypressed(););
2072 calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
2075 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
2076 DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
2077 DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
2080 for(clear_keybuf();!keypressed(););
2081 calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
2088 DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
2089 DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
2099 void HandleGameActions()
2101 if (game_status != PLAYING)
2104 if (local_player->LevelSolved)
2107 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2115 void HandleVideoButtons(int mx, int my, int button)
2122 if (game_status != MAINMENU && game_status != PLAYING)
2125 switch(CheckVideoButtons(mx,my,button))
2127 case BUTTON_VIDEO_EJECT:
2129 if (TAPE_IS_EMPTY(tape))
2132 if (TAPE_IS_EMPTY(tape))
2133 Request("No tape for this level !",REQ_CONFIRM);
2138 SaveTape(tape.level_nr);
2141 DrawCompleteVideoDisplay();
2144 case BUTTON_VIDEO_STOP:
2148 case BUTTON_VIDEO_PAUSE:
2152 case BUTTON_VIDEO_REC:
2153 if (TAPE_IS_STOPPED(tape))
2155 TapeStartRecording();
2158 if (options.network)
2159 SendToServer_StartPlaying();
2163 game_status = PLAYING;
2167 else if (tape.pausing)
2169 if (tape.playing) /* PLAYING -> PAUSING -> RECORDING */
2171 tape.pos[tape.counter].delay = tape.delay_played;
2172 tape.playing = FALSE;
2173 tape.recording = TRUE;
2174 tape.changed = TRUE;
2176 DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
2183 case BUTTON_VIDEO_PLAY:
2184 if (TAPE_IS_EMPTY(tape))
2187 if (TAPE_IS_STOPPED(tape))
2191 game_status = PLAYING;
2194 else if (tape.playing)
2196 if (tape.pausing) /* PAUSE -> PLAY */
2198 else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */
2200 tape.fast_forward = TRUE;
2201 DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
2203 else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */
2205 tape.pause_before_death = TRUE;
2206 DrawVideoDisplay(VIDEO_STATE_PBEND_ON, VIDEO_DISPLAY_LABEL_ONLY);
2208 else /* -> NORMAL PLAY */
2210 tape.fast_forward = FALSE;
2211 tape.pause_before_death = FALSE;
2212 DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_OFF, 0);
2224 void HandleSoundButtons(int mx, int my, int button)
2233 if (game_status != PLAYING)
2236 switch(CheckSoundButtons(mx,my,button))
2238 case BUTTON_SOUND_MUSIC:
2239 if (setup.sound_music)
2241 setup.sound_music = FALSE;
2242 FadeSound(background_loop[level_nr % num_bg_loops]);
2243 DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
2245 else if (sound_loops_allowed)
2247 setup.sound = setup.sound_music = TRUE;
2248 PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
2249 DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
2252 DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
2255 case BUTTON_SOUND_LOOPS:
2256 if (setup.sound_loops)
2258 setup.sound_loops = FALSE;
2259 DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
2261 else if (sound_loops_allowed)
2263 setup.sound = setup.sound_loops = TRUE;
2264 DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
2267 DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
2270 case BUTTON_SOUND_SIMPLE:
2271 if (setup.sound_simple)
2273 setup.sound_simple = FALSE;
2274 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
2276 else if (sound_status==SOUND_AVAILABLE)
2278 setup.sound = setup.sound_simple = TRUE;
2279 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
2282 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
2292 void HandleGameButtons(int mx, int my, int button)
2301 if (game_status != PLAYING)
2304 switch(CheckGameButtons(mx,my,button))
2306 case BUTTON_GAME_STOP:
2309 CloseDoor(DOOR_CLOSE_1);
2310 game_status = MAINMENU;
2315 if (Request("Do you really want to quit the game ?",
2316 REQ_ASK | REQ_STAY_CLOSED))
2319 if (options.network)
2320 SendToServer_StopPlaying();
2324 game_status = MAINMENU;
2329 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
2332 case BUTTON_GAME_PAUSE:
2333 if (options.network)
2337 SendToServer_ContinuePlaying();
2339 SendToServer_PausePlaying();
2346 case BUTTON_GAME_PLAY:
2350 if (options.network)
2351 SendToServer_ContinuePlaying();
2355 tape.pausing = FALSE;
2356 DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);