1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_INPUT 2
31 #define SETUP_MODE_SHORTCUT 3
32 #define SETUP_MODE_GRAPHICS 4
33 #define SETUP_MODE_SOUND 5
34 #define SETUP_MODE_ARTWORK 6
35 #define SETUP_MODE_CHOOSE_GRAPHICS 7
36 #define SETUP_MODE_CHOOSE_SOUNDS 8
37 #define SETUP_MODE_CHOOSE_MUSIC 9
39 #define MAX_SETUP_MODES 10
41 /* for input setup functions */
42 #define SETUPINPUT_SCREEN_POS_START 0
43 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
44 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
45 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
47 /* for various menu stuff */
48 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
49 #define MENU_SCREEN_START_YPOS 2
50 #define MENU_SCREEN_VALUE_XPOS 14
52 /* buttons and scrollbars identifiers */
53 #define SCREEN_CTRL_ID_SCROLL_UP 0
54 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
55 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
57 #define NUM_SCREEN_SCROLLBUTTONS 2
58 #define NUM_SCREEN_SCROLLBARS 1
59 #define NUM_SCREEN_GADGETS 3
61 /* forward declarations of internal functions */
62 static void HandleScreenGadgets(struct GadgetInfo *);
63 static void HandleSetupScreen_Generic(int, int, int, int, int);
64 static void HandleSetupScreen_Input(int, int, int, int, int);
65 static void CustomizeKeyboard(int);
66 static void CalibrateJoystick(int);
67 static void execSetupArtwork(void);
68 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
70 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
71 static int setup_mode = SETUP_MODE_MAIN;
73 static void drawCursorExt(int pos, int color, int graphic)
75 static int cursor_array[SCR_FIELDY];
78 cursor_array[pos] = graphic;
80 graphic = cursor_array[pos];
83 graphic = (graphic == IMG_ARROW_BLUE_LEFT ? IMG_ARROW_RED_LEFT :
84 graphic == IMG_ARROW_BLUE_RIGHT ? IMG_ARROW_RED_RIGHT :
87 DrawGraphic(0, MENU_SCREEN_START_YPOS + pos, graphic, 0);
90 static void initCursor(int pos, int graphic)
92 drawCursorExt(pos, FC_BLUE, graphic);
95 static void drawCursor(int pos, int color)
97 drawCursorExt(pos, color, 0);
102 int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
104 DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
105 DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING);
108 static void ToggleFullscreenIfNeeded()
110 if (setup.fullscreen != video.fullscreen_enabled)
112 /* save old door content */
113 BlitBitmap(backbuffer, bitmap_db_door,
114 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
116 /* toggle fullscreen */
117 ChangeVideoModeIfNeeded(setup.fullscreen);
118 setup.fullscreen = video.fullscreen_enabled;
120 /* redraw background to newly created backbuffer */
121 BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, backbuffer,
122 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
124 /* restore old door content */
125 BlitBitmap(bitmap_db_door, backbuffer,
126 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
128 redraw_mask = REDRAW_ALL;
134 static LevelDirTree *leveldir_last_valid = NULL;
136 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
140 KeyboardAutoRepeatOn();
142 SetDrawDeactivationMask(REDRAW_NONE);
143 audio.sound_deactivated = FALSE;
145 /* needed if last screen was the playing screen, invoked from level editor */
146 if (level_editor_test_game)
148 game_status = LEVELED;
153 /* needed if last screen was the editor screen */
154 UndrawSpecialEditorDoor();
156 /* needed if last screen was the setup screen and fullscreen state changed */
157 ToggleFullscreenIfNeeded();
159 /* needed if last screen (level choice) changed graphics, sounds or music */
160 ReloadCustomArtwork();
163 SetDrawtoField(DRAW_BACKBUFFER);
166 /* map gadgets for main menu screen */
169 /* leveldir_current may be invalid (level group, parent link) */
170 if (!validLevelSeries(leveldir_current))
171 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
173 /* store valid level series information */
174 leveldir_last_valid = leveldir_current;
176 /* level_nr may have been set to value over handicap with level editor */
177 if (setup.handicap && level_nr > leveldir_current->handicap_level)
178 level_nr = leveldir_current->handicap_level;
185 DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
186 DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
187 DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
188 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
189 (leveldir_current->readonly ? FC_RED : FC_YELLOW));
190 DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
191 DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
192 DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
193 DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
194 DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
195 DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
197 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
199 DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
200 leveldir_current->first_level,
201 leveldir_current->last_level);
203 if (leveldir_current->readonly)
205 DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
206 DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
210 initCursor(i, (i == 1 || i == 6 ? IMG_ARROW_BLUE_RIGHT : IMG_BALL_BLUE));
212 DrawGraphic(10, 3, IMG_ARROW_BLUE_LEFT, 0);
213 DrawGraphic(14, 3, IMG_ARROW_BLUE_RIGHT, 0);
215 DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
218 if (leveldir_current->name)
220 int len = strlen(leveldir_current->name);
221 int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
222 int lypos = SY + 352;
224 DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2);
229 HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
232 if (TAPE_IS_EMPTY(tape))
234 DrawCompleteVideoDisplay();
236 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
243 static void gotoTopLevelDir()
245 /* move upwards to top level directory */
246 while (leveldir_current->node_parent)
248 /* write a "path" into level tree for easy navigation to last level */
249 if (leveldir_current->node_parent->node_group->cl_first == -1)
251 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
252 int leveldir_pos = posTreeInfo(leveldir_current);
253 int num_page_entries;
254 int cl_first, cl_cursor;
256 if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
257 num_page_entries = num_leveldirs;
259 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
261 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
262 cl_cursor = leveldir_pos - cl_first;
264 leveldir_current->node_parent->node_group->cl_first = cl_first;
265 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
268 leveldir_current = leveldir_current->node_parent;
272 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
274 static int choice = 0;
278 if (button == MB_MENU_INITIALIZE)
280 drawCursor(choice, FC_RED);
284 if (mx || my) /* mouse input */
287 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
289 else if (dx || dy) /* keyboard input */
291 if (dx && choice == 1)
292 x = (dx < 0 ? 10 : 14);
297 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
298 (x == 14 && level_nr < leveldir_current->last_level)) &&
301 static unsigned long level_delay = 0;
302 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
303 int new_level_nr, old_level_nr = level_nr;
304 int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW);
306 new_level_nr = level_nr + (x == 10 ? -step : +step);
307 if (new_level_nr < leveldir_current->first_level)
308 new_level_nr = leveldir_current->first_level;
309 if (new_level_nr > leveldir_current->last_level)
310 new_level_nr = leveldir_current->last_level;
312 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
313 new_level_nr = leveldir_current->handicap_level;
315 if (old_level_nr == new_level_nr ||
316 !DelayReached(&level_delay, GADGET_FRAME_DELAY))
319 level_nr = new_level_nr;
321 DrawTextExt(drawto, SX + 11 * 32, SY + 3 * 32,
322 int2str(level_nr, 3), FS_BIG, font_color);
323 DrawTextExt(window, SX + 11 * 32, SY + 3 * 32,
324 int2str(level_nr, 3), FS_BIG, font_color);
327 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
331 DrawCompleteVideoDisplay();
333 /* needed because DrawMicroLevel() takes some time */
336 DelayReached(&level_delay, 0); /* reset delay counter */
338 else if (x == 0 && y >= 0 && y <= 7)
344 drawCursor(y, FC_RED);
345 drawCursor(choice, FC_BLUE);
353 game_status = TYPENAME;
354 HandleTypeName(strlen(setup.player_name), 0);
360 game_status = CHOOSELEVEL;
361 SaveLevelSetup_LastSeries();
362 SaveLevelSetup_SeriesInfo();
371 game_status = HALLOFFAME;
376 if (leveldir_current->readonly &&
377 strcmp(setup.player_name, "Artsoft") != 0)
378 Request("This level is read only !", REQ_CONFIRM);
379 game_status = LEVELED;
384 game_status = HELPSCREEN;
389 if (setup.autorecord)
390 TapeStartRecording();
392 #if defined(PLATFORM_UNIX)
394 SendToServer_StartPlaying();
398 game_status = PLAYING;
406 setup_mode = SETUP_MODE_MAIN;
411 SaveLevelSetup_LastSeries();
412 SaveLevelSetup_SeriesInfo();
413 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
414 game_status = EXITGAME;
423 if (game_status == MAINMENU)
425 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
431 #define MAX_HELPSCREEN_ELS 10
435 static long helpscreen_state;
436 static int helpscreen_step[MAX_HELPSCREEN_ELS];
437 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
438 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
439 static int helpscreen_action[] =
441 GFX_SPIELER1_DOWN,4,2,
443 GFX_SPIELER1_LEFT,4,2,
444 GFX_SPIELER1_RIGHT,4,2,
445 GFX_SPIELER1_PUSH_LEFT,4,2,
446 GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
447 GFX_ERDREICH,1,100, HA_NEXT,
448 GFX_LEERRAUM,1,100, HA_NEXT,
449 GFX_MORAST_LEER,1,100, HA_NEXT,
450 GFX_BETON,1,100, HA_NEXT,
451 GFX_MAUERWERK,1,100, HA_NEXT,
452 GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
453 GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
454 GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
455 GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
456 GFX_UNSICHTBAR,1,100, HA_NEXT,
457 GFX_FELSBODEN,1,100, HA_NEXT,
458 GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
459 GFX_EDELSTEIN,2,5, HA_NEXT,
460 GFX_DIAMANT,2,5, HA_NEXT,
461 GFX_EDELSTEIN_BD,2,5, HA_NEXT,
462 GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
463 GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
464 GFX_FELSBROCKEN,4,5, HA_NEXT,
465 GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
466 GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
467 GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
468 GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
469 GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
470 GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
471 GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
472 GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
473 GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
474 GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
475 GFX_GEBLUBBER,4,4, HA_NEXT,
476 GFX_SCHLUESSEL1,4,25, HA_NEXT,
477 GFX_PFORTE1,4,25, HA_NEXT,
478 GFX_PFORTE1X,4,25, HA_NEXT,
479 GFX_DYNAMIT_AUS,1,100, HA_NEXT,
480 GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
481 GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
482 GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
483 GFX_LEERRAUM,1,10, HA_NEXT,
484 GFX_DYNABOMB_NR,1,100, HA_NEXT,
485 GFX_DYNABOMB_SZ,1,100, HA_NEXT,
486 GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
487 GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
488 GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
489 GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT,
490 GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
491 GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
492 GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
493 GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
494 GFX_BUTTERFLY,2,2, HA_NEXT,
495 GFX_FIREFLY,2,2, HA_NEXT,
496 GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
497 GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
498 GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
499 GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
500 GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
501 GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
502 GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
503 GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
504 GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
505 GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
509 GFX_MOLE_RIGHT,4,2, HA_NEXT,
510 GFX_PINGUIN_DOWN,4,2,
512 GFX_PINGUIN_LEFT,4,2,
513 GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
514 GFX_SCHWEIN_DOWN,4,2,
516 GFX_SCHWEIN_LEFT,4,2,
517 GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
521 GFX_DRACHE_RIGHT,4,2, HA_NEXT,
522 GFX_SONDE_START,8,1, HA_NEXT,
523 GFX_ABLENK,4,1, HA_NEXT,
524 GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
525 GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
526 GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
527 GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
528 GFX_AMOEBE_LEBT,4,40, HA_NEXT,
529 GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
530 GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
531 GFX_DIAMANT,1,10, HA_NEXT,
532 GFX_LIFE,1,100, HA_NEXT,
533 GFX_LIFE_ASYNC,1,100, HA_NEXT,
534 GFX_MAGIC_WALL_OFF,4,2, HA_NEXT,
535 GFX_MAGIC_WALL_BD_OFF,4,2, HA_NEXT,
536 GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
537 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
538 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
539 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
540 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
541 GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT,
542 GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT,
543 GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT,
544 GFX_SPEED_PILL,1,100, HA_NEXT,
547 static char *helpscreen_eltext[][2] =
549 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
550 {"Normal sand:", "You can dig through it"},
551 {"Empty field:", "You can walk through it"},
552 {"Quicksand: You cannot pass it,", "but rocks can fall though it"},
553 {"Massive Wall:", "Nothing can go through it"},
554 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
555 {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
556 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
557 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
558 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
559 {"Emerald: You must collect enough of","them to finish a level"},
560 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
561 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
562 {"Colorful Gems:", "Seem to behave like Emeralds"},
563 {"Rock: Smashes several things;", "Can be moved by the player"},
564 {"Bomb: You can move it, but be", "careful when dropping it"},
565 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
566 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
567 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
568 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
569 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
570 {"Acid: Things that fall in are gone", "forever (including our hero)"},
571 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
572 {"Door: Can be opened by the key", "with the same color"},
573 {"Door: You have to find out the", "right color of the key for it"},
574 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
575 {"Dynamite: This one explodes after", "a few seconds"},
576 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
577 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
578 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
579 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
580 {"Bug: Moves at the right side", "of walls; don't touch it!"},
581 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
582 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
583 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
584 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
585 {"Cruncher (BD style):", "Eats almost everything"},
586 {"Robot: Tries to kill the player", ""},
587 {"The mole: Eats the amoeba and turns","empty space into normal sand"},
588 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
589 {"The Pig: Harmless, but eats all", "gems it can get"},
590 {"The Dragon: Breathes fire,", "especially to some monsters"},
591 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
592 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
593 {"Light Bulb: All of them must be", "switched on to finish a level"},
594 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
595 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
596 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
597 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
598 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
599 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
600 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
601 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
602 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
603 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
604 {"Exit door: Opens if you have enough","emeralds to finish the level"},
605 {"Open exit door: Enter here to leave","the level and exit the actual game"},
606 {"Sokoban element: Object which must", "be pushed to an empty field"},
607 {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
608 {"Sokoban element: Field with object", "which can be pushed away"},
609 {"Speed pill: Lets the player run", "twice as fast as normally"},
611 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
613 static char *helpscreen_music[][3] =
615 { "Alchemy", "Ian Boddy", "Drive" },
616 { "The Chase", "Propaganda", "A Secret Wish" },
617 { "Network 23", "Tangerine Dream", "Exit" },
618 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
619 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
620 { "Voyager", "The Alan Parsons Project","Pyramid" },
621 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
623 static int num_helpscreen_music = 7;
624 static int helpscreen_musicpos;
626 void DrawHelpScreenElAction(int start)
630 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
632 while(helpscreen_action[j] != HA_END)
634 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
636 else if (i<start || helpscreen_delay[i-start])
638 if (i>=start && helpscreen_delay[i-start])
639 helpscreen_delay[i-start]--;
641 while(helpscreen_action[j] != HA_NEXT)
648 j += 3*helpscreen_step[i-start];
649 graphic = helpscreen_action[j++];
651 if (helpscreen_frame[i-start])
653 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
654 helpscreen_frame[i-start]--;
659 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
662 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
664 if (helpscreen_action[j] == HA_NEXT)
666 if (!helpscreen_frame[i-start])
667 helpscreen_step[i-start] = 0;
671 if (!helpscreen_frame[i-start])
672 helpscreen_step[i-start]++;
673 while(helpscreen_action[j] != HA_NEXT)
678 DrawOldGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
689 void DrawHelpScreenElText(int start)
692 int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
693 int ybottom = SYSIZE - 20;
698 DrawTextFCentered(100, FC_GREEN, "The game elements:");
700 for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
703 ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
704 helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
705 DrawText(xstart, ystart + (i - start) * ystep + 16,
706 helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
709 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
712 void DrawHelpScreenMusicText(int num)
714 int ystart = 150, ystep = 30;
715 int ybottom = SYSIZE - 20;
721 DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
723 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
725 DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
726 helpscreen_music[num][0]);
727 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
729 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
730 "%s", helpscreen_music[num][1]);
731 DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
733 DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
734 helpscreen_music[num][2]);
736 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
739 PlaySoundLoop(background_loop[num]);
743 void DrawHelpScreenCreditsText()
745 int ystart = 150, ystep = 30;
746 int ybottom = SYSIZE - 20;
752 DrawTextFCentered(100, FC_GREEN,
754 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
755 "DOS port of the game:");
756 DrawTextFCentered(ystart + 1 * ystep, FC_RED,
758 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
759 "Additional toons:");
760 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
762 DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
763 "...and many thanks to all contributors");
764 DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
767 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
770 void DrawHelpScreenContactText()
772 int ystart = 150, ystep = 30;
773 int ybottom = SYSIZE - 20;
778 DrawTextFCentered(100, FC_GREEN, "Program information:");
780 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
781 "This game is Freeware!");
782 DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
783 "If you like it, send e-mail to:");
784 DrawTextFCentered(ystart + 2 * ystep, FC_RED,
786 DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
788 DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
790 DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
791 "Detmolder Strasse 189");
792 DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
794 DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
797 DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
798 "If you have created new levels,");
799 DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
800 "send them to me to include them!");
801 DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
804 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
807 void DrawHelpScreen()
812 CloseDoor(DOOR_CLOSE_2);
814 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
815 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
816 helpscreen_musicpos = 0;
817 helpscreen_state = 0;
818 DrawHelpScreenElText(0);
819 DrawHelpScreenElAction(0);
823 PlaySoundLoop(SND_MENU_INFO_SCREEN);
826 void HandleHelpScreen(int button)
828 static unsigned long hs_delay = 0;
829 int num_helpscreen_els_pages =
830 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
831 int button_released = !button;
836 if (helpscreen_state < num_helpscreen_els_pages - 1)
838 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
839 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
841 DrawHelpScreenElText(helpscreen_state * MAX_HELPSCREEN_ELS);
842 DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
844 else if (helpscreen_state <
845 num_helpscreen_els_pages + num_helpscreen_music - 1)
848 DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
850 else if (helpscreen_state ==
851 num_helpscreen_els_pages + num_helpscreen_music - 1)
854 DrawHelpScreenCreditsText();
856 else if (helpscreen_state ==
857 num_helpscreen_els_pages + num_helpscreen_music)
860 DrawHelpScreenContactText();
866 game_status = MAINMENU;
871 if (DelayReached(&hs_delay, GAME_FRAME_DELAY * 2))
873 if (helpscreen_state < num_helpscreen_els_pages)
874 DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
877 /* !!! workaround for playing "music" that is really a sound loop (and
878 must therefore periodically be reactivated with the current sound
880 PlaySoundLoop(SND_MENU_INFO_SCREEN);
888 void HandleTypeName(int newxpos, Key key)
890 static int xpos = 0, ypos = 2;
895 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
896 DrawGraphic(xpos + 6, ypos, IMG_BALL_RED, 0);
900 if (((key >= KSYM_A && key <= KSYM_Z) ||
901 (key >= KSYM_a && key <= KSYM_z)) &&
902 xpos < MAX_PLAYER_NAME_LEN)
906 if (key >= KSYM_A && key <= KSYM_Z)
907 ascii = 'A' + (char)(key - KSYM_A);
909 ascii = 'a' + (char)(key - KSYM_a);
911 setup.player_name[xpos] = ascii;
912 setup.player_name[xpos + 1] = 0;
914 DrawTextExt(drawto, SX + 6*32, SY + ypos*32,
915 setup.player_name, FS_BIG, FC_YELLOW);
916 DrawTextExt(window, SX + 6*32, SY + ypos*32,
917 setup.player_name, FS_BIG, FC_YELLOW);
918 DrawGraphic(xpos + 6, ypos, IMG_BALL_RED, 0);
920 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
923 setup.player_name[xpos] = 0;
924 DrawGraphic(xpos + 6, ypos, IMG_BALL_RED, 0);
925 DrawGraphic(xpos + 7, ypos, IMG_EMPTY, 0);
927 else if (key == KSYM_Return && xpos > 0)
929 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
930 DrawGraphic(xpos + 6, ypos, IMG_EMPTY, 0);
933 game_status = MAINMENU;
939 static void DrawChooseTree(TreeInfo **ti_ptr)
942 CloseDoor(DOOR_CLOSE_2);
945 HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr);
946 MapChooseTreeGadgets(*ti_ptr);
952 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
954 struct GadgetInfo *gi = screen_gadget[id];
955 int items_max, items_visible, item_position;
957 items_max = numTreeInfoInGroup(ti);
958 items_visible = MAX_MENU_ENTRIES_ON_SCREEN - 1;
959 item_position = first_entry;
961 if (item_position > items_max - items_visible)
962 item_position = items_max - items_visible;
964 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
965 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
968 static void drawChooseTreeList(int first_entry, int num_page_entries,
972 char buffer[SCR_FIELDX * 2];
973 int max_buffer_len = (SCR_FIELDX - 2) * 2;
974 int num_entries = numTreeInfoInGroup(ti);
975 char *title_string = NULL;
976 int offset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : 16);
978 ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE);
979 redraw_mask |= REDRAW_FIELD;
982 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
983 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
984 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
985 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
987 DrawText(SX + offset, SY + offset, title_string, FS_BIG,
988 (ti->type == TREE_TYPE_LEVEL_DIR ? FC_GREEN : FC_YELLOW));
990 for(i=0; i<num_page_entries; i++)
992 TreeInfo *node, *node_first;
993 int entry_pos = first_entry + i;
994 int ypos = MENU_SCREEN_START_YPOS + i;
996 node_first = getTreeInfoFirstGroupEntry(ti);
997 node = getTreeInfoFromPos(node_first, entry_pos);
999 strncpy(buffer, node->name , max_buffer_len);
1000 buffer[max_buffer_len] = '\0';
1002 DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color);
1004 if (node->parent_link)
1005 initCursor(i, IMG_ARROW_BLUE_LEFT);
1006 else if (node->level_group)
1007 initCursor(i, IMG_ARROW_BLUE_RIGHT);
1009 initCursor(i, IMG_BALL_BLUE);
1012 if (first_entry > 0)
1013 DrawGraphic(0, 1, IMG_ARROW_BLUE_UP, 0);
1015 if (first_entry + num_page_entries < num_entries)
1016 DrawGraphic(0, MAX_MENU_ENTRIES_ON_SCREEN + 1, IMG_ARROW_BLUE_DOWN, 0);
1019 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1021 TreeInfo *node, *node_first;
1022 int x, last_redraw_mask = redraw_mask;
1024 if (ti->type != TREE_TYPE_LEVEL_DIR)
1027 node_first = getTreeInfoFirstGroupEntry(ti);
1028 node = getTreeInfoFromPos(node_first, entry_pos);
1030 ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32);
1032 if (node->parent_link)
1033 DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc);
1034 else if (node->level_group)
1035 DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc);
1036 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1037 DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
1038 node->levels, node->class_desc);
1040 /* let BackToFront() redraw only what is needed */
1041 redraw_mask = last_redraw_mask | REDRAW_TILES;
1042 for (x=0; x<SCR_FIELDX; x++)
1043 MarkTileDirty(x, 1);
1046 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1049 static unsigned long choose_delay = 0;
1050 TreeInfo *ti = *ti_ptr;
1052 int y = ti->cl_cursor;
1053 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1054 int num_entries = numTreeInfoInGroup(ti);
1055 int num_page_entries;
1057 if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
1058 num_page_entries = num_entries;
1060 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1062 if (button == MB_MENU_INITIALIZE)
1064 int entry_pos = posTreeInfo(ti);
1066 if (ti->cl_first == -1)
1068 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1070 entry_pos - ti->cl_first;
1073 if (dx == 999) /* first entry is set by scrollbar position */
1076 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1079 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1080 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1081 drawCursor(ti->cl_cursor, FC_RED);
1084 else if (button == MB_MENU_LEAVE)
1086 if (ti->node_parent)
1088 *ti_ptr = ti->node_parent;
1089 DrawChooseTree(ti_ptr);
1091 else if (game_status == SETUP)
1097 game_status = MAINMENU;
1104 if (mx || my) /* mouse input */
1107 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
1109 else if (dx || dy) /* keyboard input */
1112 y = ti->cl_cursor + dy;
1114 if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
1117 step = num_page_entries - 1;
1118 y = (dy < 0 ? -1 : num_page_entries);
1122 if (x == 0 && y == -1)
1124 if (ti->cl_first > 0 &&
1125 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
1127 ti->cl_first -= step;
1128 if (ti->cl_first < 0)
1131 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1132 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1133 drawCursor(ti->cl_cursor, FC_RED);
1134 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1139 else if (x == 0 && y > num_page_entries - 1)
1141 if (ti->cl_first + num_page_entries < num_entries &&
1142 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
1144 ti->cl_first += step;
1145 if (ti->cl_first + num_page_entries > num_entries)
1146 ti->cl_first = MAX(0, num_entries - num_page_entries);
1148 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1149 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1150 drawCursor(ti->cl_cursor, FC_RED);
1151 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1159 TreeInfo *node_first, *node_cursor;
1160 int entry_pos = ti->cl_first + y;
1162 node_first = getTreeInfoFirstGroupEntry(ti);
1163 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1165 if (node_cursor->node_group)
1167 node_cursor->cl_first = ti->cl_first;
1168 node_cursor->cl_cursor = ti->cl_cursor;
1169 *ti_ptr = node_cursor->node_group;
1170 DrawChooseTree(ti_ptr);
1174 else if (dx == -1 && ti->node_parent)
1176 *ti_ptr = ti->node_parent;
1177 DrawChooseTree(ti_ptr);
1181 if (x == 0 && y >= 0 && y < num_page_entries)
1185 if (y != ti->cl_cursor)
1187 drawCursor(y, FC_RED);
1188 drawCursor(ti->cl_cursor, FC_BLUE);
1189 drawChooseTreeInfo(ti->cl_first + y, ti);
1195 TreeInfo *node_first, *node_cursor;
1196 int entry_pos = ti->cl_first + y;
1198 node_first = getTreeInfoFirstGroupEntry(ti);
1199 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1201 if (node_cursor->node_group)
1203 node_cursor->cl_first = ti->cl_first;
1204 node_cursor->cl_cursor = ti->cl_cursor;
1205 *ti_ptr = node_cursor->node_group;
1206 DrawChooseTree(ti_ptr);
1208 else if (node_cursor->parent_link)
1210 *ti_ptr = node_cursor->node_parent;
1211 DrawChooseTree(ti_ptr);
1215 node_cursor->cl_first = ti->cl_first;
1216 node_cursor->cl_cursor = ti->cl_cursor;
1217 *ti_ptr = node_cursor;
1219 if (ti->type == TREE_TYPE_LEVEL_DIR)
1221 LoadLevelSetup_SeriesInfo();
1223 SaveLevelSetup_LastSeries();
1224 SaveLevelSetup_SeriesInfo();
1228 if (game_status == SETUP)
1234 game_status = MAINMENU;
1243 if (game_status == CHOOSELEVEL || game_status == SETUP)
1247 void DrawChooseLevel()
1249 DrawChooseTree(&leveldir_current);
1252 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1254 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1257 void DrawHallOfFame(int highlight_position)
1261 CloseDoor(DOOR_CLOSE_2);
1263 if (highlight_position < 0)
1264 LoadScore(level_nr);
1268 HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
1269 PlaySound(SND_MENU_HALL_OF_FAME);
1272 static void drawHallOfFameList(int first_entry, int highlight_position)
1277 DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
1278 DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
1280 for(i=0; i<MAX_MENU_ENTRIES_ON_SCREEN; i++)
1282 int entry = first_entry + i;
1283 int color = (entry == highlight_position ? FC_RED : FC_GREEN);
1286 DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG, color);
1287 DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG, color);
1288 DrawText(SX + 12 * 32, SY + 64 + i * 32,
1289 int2str(highscore[i].Score, 5), FS_BIG, color);
1291 DrawText(SX, SY + 64 + i * 32, "..................................",
1292 FS_MEDIUM, FC_YELLOW);
1293 DrawText(SX, SY + 64 + i * 32, int2str(entry + 1, 3),
1294 FS_MEDIUM, FC_YELLOW);
1295 DrawText(SX + 64, SY + 64 + i * 32, highscore[entry].Name, FS_BIG, color);
1296 DrawText(SX + 14 * 32 + 16, SY + 64 + i * 32,
1297 int2str(highscore[entry].Score, 5), FS_MEDIUM, color);
1302 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1304 static int first_entry = 0;
1305 static int highlight_position = 0;
1306 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1307 int button_released = !button;
1309 if (button == MB_MENU_INITIALIZE)
1312 highlight_position = mx;
1313 drawHallOfFameList(first_entry, highlight_position);
1317 if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
1318 step = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1322 if (first_entry > 0)
1324 first_entry -= step;
1325 if (first_entry < 0)
1328 drawHallOfFameList(first_entry, highlight_position);
1334 if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1336 first_entry += step;
1337 if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1338 first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_MENU_ENTRIES_ON_SCREEN);
1340 drawHallOfFameList(first_entry, highlight_position);
1345 if (button_released)
1347 FadeSound(SND_MENU_HALL_OF_FAME);
1348 game_status = MAINMENU;
1354 if (game_status == HALLOFFAME)
1359 /* ========================================================================= */
1360 /* setup screen functions */
1361 /* ========================================================================= */
1363 static struct TokenInfo *setup_info;
1364 static int num_setup_info;
1366 static char *graphics_set_name;
1367 static char *sounds_set_name;
1368 static char *music_set_name;
1370 static void execSetupMain()
1372 setup_mode = SETUP_MODE_MAIN;
1376 static void execSetupGame()
1378 setup_mode = SETUP_MODE_GAME;
1382 static void execSetupGraphics()
1384 setup_mode = SETUP_MODE_GRAPHICS;
1388 static void execSetupSound()
1390 setup_mode = SETUP_MODE_SOUND;
1394 static void execSetupArtwork()
1396 /* needed if last screen (setup choice) changed graphics, sounds or music */
1397 ReloadCustomArtwork();
1399 setup.graphics_set = artwork.gfx_current->identifier;
1400 setup.sounds_set = artwork.snd_current->identifier;
1401 setup.music_set = artwork.mus_current->identifier;
1403 /* needed for displaying artwork name instead of artwork identifier */
1404 graphics_set_name = artwork.gfx_current->name;
1405 sounds_set_name = artwork.snd_current->name;
1406 music_set_name = artwork.mus_current->name;
1408 setup_mode = SETUP_MODE_ARTWORK;
1412 static void execSetupChooseGraphics()
1414 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1418 static void execSetupChooseSounds()
1420 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1424 static void execSetupChooseMusic()
1426 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
1430 static void execSetupInput()
1432 setup_mode = SETUP_MODE_INPUT;
1436 static void execSetupShortcut()
1438 setup_mode = SETUP_MODE_SHORTCUT;
1442 static void execExitSetup()
1444 game_status = MAINMENU;
1448 static void execSaveAndExitSetup()
1454 static struct TokenInfo setup_info_main[] =
1456 { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
1457 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
1458 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
1459 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
1460 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
1461 { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
1462 { TYPE_EMPTY, NULL, "" },
1463 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
1464 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and exit" },
1468 static struct TokenInfo setup_info_game[] =
1470 { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
1471 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
1472 { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
1473 { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
1474 { TYPE_EMPTY, NULL, "" },
1475 { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
1479 static struct TokenInfo setup_info_graphics[] =
1481 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
1482 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
1483 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
1485 { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
1486 { TYPE_SWITCH, &setup.fading, "Fading:" },
1488 { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
1489 { TYPE_SWITCH, &setup.toons, "Toons:" },
1490 { TYPE_EMPTY, NULL, "" },
1491 { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
1495 static struct TokenInfo setup_info_sound[] =
1497 { TYPE_SWITCH, &setup.sound, "Sound:", },
1498 { TYPE_EMPTY, NULL, "" },
1499 { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
1500 { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
1501 { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
1502 { TYPE_EMPTY, NULL, "" },
1503 { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
1507 static struct TokenInfo setup_info_artwork[] =
1509 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
1510 { TYPE_STRING, &graphics_set_name, "" },
1511 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
1512 { TYPE_STRING, &sounds_set_name, "" },
1513 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
1514 { TYPE_STRING, &music_set_name, "" },
1515 { TYPE_EMPTY, NULL, "" },
1516 { TYPE_STRING, NULL, "Override Level Artwork:"},
1517 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
1518 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
1519 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
1520 { TYPE_EMPTY, NULL, "" },
1521 { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
1525 static struct TokenInfo setup_info_shortcut[] =
1527 { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
1528 { TYPE_KEY, &setup.shortcut.save_game, "" },
1529 { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
1530 { TYPE_KEY, &setup.shortcut.load_game, "" },
1531 { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
1532 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
1533 { TYPE_EMPTY, NULL, "" },
1534 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
1535 { TYPE_EMPTY, NULL, "" },
1536 { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
1540 static Key getSetupKey()
1542 Key key = KSYM_UNDEFINED;
1543 boolean got_key_event = FALSE;
1545 while (!got_key_event)
1547 if (PendingEvent()) /* got event */
1555 case EVENT_KEYPRESS:
1557 key = GetEventKey((KeyEvent *)&event, TRUE);
1559 /* press 'Escape' or 'Enter' to keep the existing key binding */
1560 if (key == KSYM_Escape || key == KSYM_Return)
1561 key = KSYM_UNDEFINED; /* keep old value */
1563 got_key_event = TRUE;
1567 case EVENT_KEYRELEASE:
1568 key_joystick_mapping = 0;
1572 HandleOtherEvents(&event);
1580 /* don't eat all CPU time */
1587 static void drawSetupValue(int pos)
1589 int xpos = MENU_SCREEN_VALUE_XPOS;
1590 int ypos = MENU_SCREEN_START_YPOS + pos;
1591 int font_size = FS_BIG;
1592 int font_color = FC_YELLOW;
1593 char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED,
1594 setup_info[pos].value);
1596 if (value_string == NULL)
1599 if (setup_info[pos].type & TYPE_KEY)
1603 if (setup_info[pos].type & TYPE_QUERY)
1605 value_string = "<press key>";
1606 font_color = FC_RED;
1609 else if (setup_info[pos].type & TYPE_STRING)
1611 int max_value_len = (SCR_FIELDX - 2) * 2;
1614 font_size = FS_MEDIUM;
1616 if (strlen(value_string) > max_value_len)
1617 value_string[max_value_len] = '\0';
1619 else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE &&
1620 !*(boolean *)(setup_info[pos].value))
1621 font_color = FC_BLUE;
1623 DrawText(SX + xpos * 32, SY + ypos * 32,
1624 (xpos == 3 ? " " : " "), FS_BIG, FC_YELLOW);
1625 DrawText(SX + xpos * 32, SY + ypos * 32, value_string, font_size,font_color);
1628 static void changeSetupValue(int pos)
1630 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
1632 *(boolean *)setup_info[pos].value ^= TRUE;
1634 else if (setup_info[pos].type & TYPE_KEY)
1638 setup_info[pos].type |= TYPE_QUERY;
1639 drawSetupValue(pos);
1640 setup_info[pos].type &= ~TYPE_QUERY;
1642 key = getSetupKey();
1643 if (key != KSYM_UNDEFINED)
1644 *(Key *)setup_info[pos].value = key;
1647 drawSetupValue(pos);
1650 static void DrawSetupScreen_Generic()
1652 char *title_string = NULL;
1656 CloseDoor(DOOR_CLOSE_2);
1659 if (setup_mode == SETUP_MODE_MAIN)
1661 setup_info = setup_info_main;
1662 title_string = "Setup";
1664 else if (setup_mode == SETUP_MODE_GAME)
1666 setup_info = setup_info_game;
1667 title_string = "Setup Game";
1669 else if (setup_mode == SETUP_MODE_GRAPHICS)
1671 setup_info = setup_info_graphics;
1672 title_string = "Setup Graphics";
1674 else if (setup_mode == SETUP_MODE_SOUND)
1676 setup_info = setup_info_sound;
1677 title_string = "Setup Sound";
1679 else if (setup_mode == SETUP_MODE_ARTWORK)
1681 setup_info = setup_info_artwork;
1682 title_string = "Custom Artwork";
1684 else if (setup_mode == SETUP_MODE_SHORTCUT)
1686 setup_info = setup_info_shortcut;
1687 title_string = "Setup Shortcuts";
1690 DrawText(SX + 16, SY + 16, title_string, FS_BIG, FC_YELLOW);
1693 for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
1695 void *value_ptr = setup_info[i].value;
1696 int ypos = MENU_SCREEN_START_YPOS + i;
1697 int font_size = FS_BIG;
1699 /* set some entries to "unchangeable" according to other variables */
1700 if ((value_ptr == &setup.sound && !audio.sound_available) ||
1701 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
1702 (value_ptr == &setup.sound_music && !audio.music_available) ||
1703 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
1704 setup_info[i].type |= TYPE_GHOSTED;
1706 if (setup_info[i].type & TYPE_STRING)
1707 font_size = FS_MEDIUM;
1709 DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, font_size, FC_GREEN);
1711 if (setup_info[i].type & TYPE_ENTER_MENU)
1712 initCursor(i, IMG_ARROW_BLUE_RIGHT);
1713 else if (setup_info[i].type & TYPE_LEAVE_MENU)
1714 initCursor(i, IMG_ARROW_BLUE_LEFT);
1715 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
1716 initCursor(i, IMG_BALL_BLUE);
1718 if (setup_info[i].type & TYPE_VALUE)
1726 HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE);
1729 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
1731 static int choice_store[MAX_SETUP_MODES];
1732 int choice = choice_store[setup_mode];
1736 if (button == MB_MENU_INITIALIZE)
1738 drawCursor(choice, FC_RED);
1741 else if (button == MB_MENU_LEAVE)
1743 for (y=0; y<num_setup_info; y++)
1745 if (setup_info[y].type & TYPE_LEAVE_MENU)
1747 void (*menu_callback_function)(void) = setup_info[y].value;
1749 menu_callback_function();
1750 break; /* absolutely needed because function changes 'setup_info'! */
1757 if (mx || my) /* mouse input */
1760 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
1762 else if (dx || dy) /* keyboard input */
1766 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
1768 if ((setup_info[choice].type & menu_navigation_type) ||
1769 (setup_info[choice].type & TYPE_BOOLEAN_STYLE))
1770 button = MB_MENU_CHOICE;
1775 /* jump to next non-empty menu entry (up or down) */
1776 while (y > 0 && y < num_setup_info - 1 &&
1777 (setup_info[y].type & TYPE_SKIP_ENTRY))
1781 if (x == 0 && y >= 0 && y < num_setup_info &&
1782 (setup_info[y].type & ~TYPE_SKIP_ENTRY))
1788 drawCursor(y, FC_RED);
1789 drawCursor(choice, FC_BLUE);
1790 choice = choice_store[setup_mode] = y;
1793 else if (!(setup_info[y].type & TYPE_GHOSTED))
1795 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
1797 void (*menu_callback_function)(void) = setup_info[choice].value;
1799 menu_callback_function();
1803 if ((setup_info[y].type & TYPE_KEYTEXT) &&
1804 (setup_info[y + 1].type & TYPE_KEY))
1807 if (setup_info[y].type & TYPE_VALUE)
1808 changeSetupValue(y);
1815 if (game_status == SETUP)
1819 void DrawSetupScreen_Input()
1822 DrawText(SX+16, SY+16, "Setup Input", FS_BIG, FC_YELLOW);
1824 initCursor(0, IMG_BALL_BLUE);
1825 initCursor(1, IMG_BALL_BLUE);
1826 initCursor(2, IMG_ARROW_BLUE_RIGHT);
1827 initCursor(13, IMG_ARROW_BLUE_LEFT);
1829 DrawGraphic(10, MENU_SCREEN_START_YPOS, IMG_ARROW_BLUE_LEFT, 0);
1830 DrawGraphic(12, MENU_SCREEN_START_YPOS, IMG_ARROW_BLUE_RIGHT, 0);
1832 DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
1833 DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
1834 DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
1837 DeactivateJoystickForCalibration();
1838 DrawTextFCentered(SYSIZE - 20, FC_BLUE,
1839 "Joysticks deactivated on this screen");
1842 HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE);
1847 static void setJoystickDeviceToNr(char *device_name, int device_nr)
1849 if (device_name == NULL)
1852 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
1855 if (strlen(device_name) > 1)
1857 char c1 = device_name[strlen(device_name) - 1];
1858 char c2 = device_name[strlen(device_name) - 2];
1860 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
1861 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
1864 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
1865 strlen(device_name));
1868 static void drawPlayerSetupInputInfo(int player_nr)
1871 static struct SetupKeyboardInfo custom_key;
1878 { &custom_key.left, "Joystick Left" },
1879 { &custom_key.right, "Joystick Right" },
1880 { &custom_key.up, "Joystick Up" },
1881 { &custom_key.down, "Joystick Down" },
1882 { &custom_key.snap, "Button 1" },
1883 { &custom_key.bomb, "Button 2" }
1885 static char *joystick_name[MAX_PLAYERS] =
1893 custom_key = setup.input[player_nr].key;
1895 DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
1896 DrawGraphic(8, 2, PLAYER_NR_GFX(IMG_PLAYER1, player_nr), 0);
1898 if (setup.input[player_nr].use_joystick)
1900 char *device_name = setup.input[player_nr].joy.device_name;
1902 DrawText(SX+8*32, SY+3*32,
1903 joystick_name[getJoystickNrFromDeviceName(device_name)],
1905 DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
1909 DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
1910 DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
1913 DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
1914 DrawGraphic(1, 6, IMG_ARROW_BLUE_LEFT, 0);
1915 DrawGraphic(1, 7, IMG_ARROW_BLUE_RIGHT, 0);
1916 DrawGraphic(1, 8, IMG_ARROW_BLUE_UP, 0);
1917 DrawGraphic(1, 9, IMG_ARROW_BLUE_DOWN, 0);
1918 DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
1919 DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
1920 DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
1921 DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
1922 DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
1923 DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
1927 int ypos = 6 + i + (i > 3 ? i-3 : 0);
1929 DrawText(SX + 3*32, SY + ypos*32,
1930 " ", FS_BIG, FC_YELLOW);
1931 DrawText(SX + 3*32, SY + ypos*32,
1932 (setup.input[player_nr].use_joystick ?
1934 getKeyNameFromKey(*custom[i].key)),
1939 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
1941 static int choice = 0;
1942 static int player_nr = 0;
1945 int pos_start = SETUPINPUT_SCREEN_POS_START;
1946 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
1947 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
1948 int pos_end = SETUPINPUT_SCREEN_POS_END;
1950 if (button == MB_MENU_INITIALIZE)
1952 drawPlayerSetupInputInfo(player_nr);
1953 drawCursor(choice, FC_RED);
1956 else if (button == MB_MENU_LEAVE)
1958 setup_mode = SETUP_MODE_MAIN;
1963 if (mx || my) /* mouse input */
1966 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
1968 else if (dx || dy) /* keyboard input */
1970 if (dx && choice == 0)
1971 x = (dx < 0 ? 10 : 12);
1972 else if ((dx && choice == 1) ||
1973 (dx == +1 && choice == 2) ||
1974 (dx == -1 && choice == pos_end))
1975 button = MB_MENU_CHOICE;
1979 if (y >= pos_empty1 && y <= pos_empty2)
1980 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1983 if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button)))
1985 static unsigned long delay = 0;
1987 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
1990 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
1992 drawPlayerSetupInputInfo(player_nr);
1994 else if (x == 0 && y >= pos_start && y <= pos_end &&
1995 !(y >= pos_empty1 && y <= pos_empty2))
2001 drawCursor(y, FC_RED);
2002 drawCursor(choice, FC_BLUE);
2010 char *device_name = setup.input[player_nr].joy.device_name;
2012 if (!setup.input[player_nr].use_joystick)
2014 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
2016 setJoystickDeviceToNr(device_name, new_device_nr);
2017 setup.input[player_nr].use_joystick = TRUE;
2021 int device_nr = getJoystickNrFromDeviceName(device_name);
2022 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
2024 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
2025 setup.input[player_nr].use_joystick = FALSE;
2027 setJoystickDeviceToNr(device_name, new_device_nr);
2030 drawPlayerSetupInputInfo(player_nr);
2034 if (setup.input[player_nr].use_joystick)
2037 CalibrateJoystick(player_nr);
2040 CustomizeKeyboard(player_nr);
2042 else if (y == pos_end)
2046 setup_mode = SETUP_MODE_MAIN;
2056 if (game_status == SETUP)
2060 void CustomizeKeyboard(int player_nr)
2064 boolean finished = FALSE;
2065 static struct SetupKeyboardInfo custom_key;
2070 } customize_step[] =
2072 { &custom_key.left, "Move Left" },
2073 { &custom_key.right, "Move Right" },
2074 { &custom_key.up, "Move Up" },
2075 { &custom_key.down, "Move Down" },
2076 { &custom_key.snap, "Snap Field" },
2077 { &custom_key.bomb, "Place Bomb" }
2080 /* read existing key bindings from player setup */
2081 custom_key = setup.input[player_nr].key;
2084 DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
2090 DrawText(SX, SY + (2+2*step_nr)*32,
2091 customize_step[step_nr].text, FS_BIG, FC_RED);
2092 DrawText(SX, SY + (2+2*step_nr+1)*32,
2093 "Key:", FS_BIG, FC_RED);
2094 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
2095 getKeyNameFromKey(*customize_step[step_nr].key),
2100 if (PendingEvent()) /* got event */
2108 case EVENT_KEYPRESS:
2110 Key key = GetEventKey((KeyEvent *)&event, FALSE);
2112 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2118 /* all keys configured -- wait for "Escape" or "Return" key */
2122 /* press 'Enter' to keep the existing key binding */
2123 if (key == KSYM_Return)
2124 key = *customize_step[step_nr].key;
2126 /* check if key already used */
2127 for (i=0; i<step_nr; i++)
2128 if (*customize_step[i].key == key)
2133 /* got new key binding */
2134 *customize_step[step_nr].key = key;
2135 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
2136 " ", FS_BIG, FC_YELLOW);
2137 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
2138 getKeyNameFromKey(key), FS_BIG, FC_YELLOW);
2141 /* un-highlight last query */
2142 DrawText(SX, SY+(2+2*(step_nr-1))*32,
2143 customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
2144 DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
2145 "Key:", FS_BIG, FC_GREEN);
2147 /* press 'Enter' to leave */
2150 DrawText(SX + 16, SY + 15*32+16,
2151 "Press Enter", FS_BIG, FC_YELLOW);
2155 /* query next key binding */
2156 DrawText(SX, SY+(2+2*step_nr)*32,
2157 customize_step[step_nr].text, FS_BIG, FC_RED);
2158 DrawText(SX, SY+(2+2*step_nr+1)*32,
2159 "Key:", FS_BIG, FC_RED);
2160 DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
2161 getKeyNameFromKey(*customize_step[step_nr].key),
2166 case EVENT_KEYRELEASE:
2167 key_joystick_mapping = 0;
2171 HandleOtherEvents(&event);
2179 /* don't eat all CPU time */
2183 /* write new key bindings back to player setup */
2184 setup.input[player_nr].key = custom_key;
2187 DrawSetupScreen_Input();
2190 static boolean CalibrateJoystickMain(int player_nr)
2192 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2193 int new_joystick_xright = JOYSTICK_XMIDDLE;
2194 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2195 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2196 int new_joystick_xmiddle, new_joystick_ymiddle;
2198 int joystick_fd = joystick.fd[player_nr];
2199 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2200 boolean check[3][3];
2201 int check_remaining = 3 * 3;
2206 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2209 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2218 check[x][y] = FALSE;
2219 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_BALL_BLUE, 0);
2223 DrawText(SX, SY + 6 * 32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
2224 DrawText(SX, SY + 7 * 32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
2225 DrawText(SX + 16, SY + 9 * 32, " IF ALL BALLS ", FS_BIG, FC_YELLOW);
2226 DrawText(SX, SY + 10 * 32, " ARE YELLOW, ", FS_BIG, FC_YELLOW);
2227 DrawText(SX, SY + 11 * 32, " CENTER JOYSTICK ", FS_BIG, FC_YELLOW);
2228 DrawText(SX, SY + 12 * 32, " AND ", FS_BIG, FC_YELLOW);
2229 DrawText(SX, SY + 13 * 32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
2231 joy_value = Joystick(player_nr);
2232 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2233 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2235 /* eventually uncalibrated center position (joystick could be uncentered) */
2236 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2239 new_joystick_xmiddle = joy_x;
2240 new_joystick_ymiddle = joy_y;
2242 DrawGraphic(xpos + last_x, ypos + last_y, IMG_BALL_RED, 0);
2245 while(Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2250 if (PendingEvent()) /* got event */
2258 case EVENT_KEYPRESS:
2259 switch(GetEventKey((KeyEvent *)&event, TRUE))
2262 if (check_remaining == 0)
2275 case EVENT_KEYRELEASE:
2276 key_joystick_mapping = 0;
2280 HandleOtherEvents(&event);
2285 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2288 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2289 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2290 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2291 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2293 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2294 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2295 setup.input[player_nr].joy.xright = new_joystick_xright;
2296 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2297 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2298 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2300 CheckJoystickData();
2302 joy_value = Joystick(player_nr);
2304 if (joy_value & JOY_BUTTON && check_remaining == 0)
2307 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2308 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2310 if (x != last_x || y != last_y)
2312 DrawGraphic(xpos + last_x, ypos + last_y, IMG_BALL_YELLOW, 0);
2313 DrawGraphic(xpos + x, ypos + y, IMG_BALL_RED, 0);
2318 if (check_remaining > 0 && !check[x+1][y+1])
2320 check[x+1][y+1] = TRUE;
2326 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2327 setup.input[player_nr].joy.xleft,
2328 setup.input[player_nr].joy.xmiddle,
2329 setup.input[player_nr].joy.xright);
2330 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2331 setup.input[player_nr].joy.yupper,
2332 setup.input[player_nr].joy.ymiddle,
2333 setup.input[player_nr].joy.ylower);
2342 /* don't eat all CPU time */
2346 /* calibrated center position (joystick should now be centered) */
2347 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2350 new_joystick_xmiddle = joy_x;
2351 new_joystick_ymiddle = joy_y;
2355 DrawSetupScreen_Input();
2357 /* wait until the last pressed button was released */
2358 while (Joystick(player_nr) & JOY_BUTTON)
2360 if (PendingEvent()) /* got event */
2365 HandleOtherEvents(&event);
2374 void CalibrateJoystick(int player_nr)
2376 if (!CalibrateJoystickMain(player_nr))
2380 DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW);
2381 DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW);
2383 Delay(2000); /* show error message for two seconds */
2387 void DrawSetupScreen()
2389 DeactivateJoystick();
2391 if (setup_mode == SETUP_MODE_INPUT)
2392 DrawSetupScreen_Input();
2393 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2394 DrawChooseTree(&artwork.gfx_current);
2395 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2396 DrawChooseTree(&artwork.snd_current);
2397 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2398 DrawChooseTree(&artwork.mus_current);
2400 DrawSetupScreen_Generic();
2403 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
2405 if (setup_mode == SETUP_MODE_INPUT)
2406 HandleSetupScreen_Input(mx, my, dx, dy, button);
2407 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2408 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
2409 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2410 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
2411 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2412 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
2414 HandleSetupScreen_Generic(mx, my, dx, dy, button);
2417 void HandleGameActions()
2419 if (game_status != PLAYING)
2422 if (local_player->LevelSolved)
2425 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2433 /* ---------- new screen button stuff -------------------------------------- */
2435 /* graphic position and size values for buttons and scrollbars */
2436 #define SC_SCROLLBUTTON_XSIZE 32
2437 #define SC_SCROLLBUTTON_YSIZE 32
2439 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
2440 #define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE
2441 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
2442 #define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE)
2443 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
2444 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE)
2445 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
2446 #define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE)
2448 #define SC_BORDER_SIZE 14
2452 int gfx_unpressed, gfx_pressed;
2456 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
2459 IMG_ARROW_BLUE_UP, IMG_ARROW_RED_UP,
2460 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
2461 SCREEN_CTRL_ID_SCROLL_UP,
2465 IMG_ARROW_BLUE_DOWN, IMG_ARROW_RED_DOWN,
2466 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
2467 SCREEN_CTRL_ID_SCROLL_DOWN,
2474 int gfx_unpressed, gfx_pressed;
2480 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
2483 IMG_SCROLLBAR_BLUE, IMG_SCROLLBAR_RED,
2484 SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
2485 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
2486 GD_TYPE_SCROLLBAR_VERTICAL,
2487 SCREEN_CTRL_ID_SCROLL_VERTICAL,
2488 "scroll level series vertically"
2492 static void CreateScreenScrollbuttons()
2494 struct GadgetInfo *gi;
2495 unsigned long event_mask;
2498 for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
2500 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
2501 int gfx_unpressed, gfx_pressed;
2502 int x, y, width, height;
2503 int gd_x1, gd_x2, gd_y1, gd_y2;
2504 int id = scrollbutton_info[i].gadget_id;
2506 x = scrollbutton_info[i].x;
2507 y = scrollbutton_info[i].y;
2509 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
2513 width = SC_SCROLLBUTTON_XSIZE;
2514 height = SC_SCROLLBUTTON_YSIZE;
2516 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
2517 gfx_pressed = scrollbutton_info[i].gfx_pressed;
2518 gd_bitmap_unpressed = new_graphic_info[gfx_unpressed].bitmap;
2519 gd_bitmap_pressed = new_graphic_info[gfx_pressed].bitmap;
2520 gd_x1 = new_graphic_info[gfx_unpressed].src_x;
2521 gd_y1 = new_graphic_info[gfx_unpressed].src_y;
2522 gd_x2 = new_graphic_info[gfx_pressed].src_x;
2523 gd_y2 = new_graphic_info[gfx_pressed].src_y;
2525 gi = CreateGadget(GDI_CUSTOM_ID, id,
2526 GDI_CUSTOM_TYPE_ID, i,
2527 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
2532 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2533 GDI_STATE, GD_BUTTON_UNPRESSED,
2534 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
2535 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
2536 GDI_EVENT_MASK, event_mask,
2537 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2541 Error(ERR_EXIT, "cannot create gadget");
2543 screen_gadget[id] = gi;
2547 static void CreateScreenScrollbars()
2551 for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
2553 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
2554 int gfx_unpressed, gfx_pressed;
2555 int gd_x1, gd_x2, gd_y1, gd_y2;
2556 struct GadgetInfo *gi;
2557 int items_max, items_visible, item_position;
2558 unsigned long event_mask;
2559 int num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
2560 int id = scrollbar_info[i].gadget_id;
2562 items_max = num_page_entries;
2563 items_visible = num_page_entries;
2566 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
2568 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
2569 gfx_pressed = scrollbar_info[i].gfx_pressed;
2570 gd_bitmap_unpressed = new_graphic_info[gfx_unpressed].bitmap;
2571 gd_bitmap_pressed = new_graphic_info[gfx_pressed].bitmap;
2572 gd_x1 = new_graphic_info[gfx_unpressed].src_x;
2573 gd_y1 = new_graphic_info[gfx_unpressed].src_y;
2574 gd_x2 = new_graphic_info[gfx_pressed].src_x;
2575 gd_y2 = new_graphic_info[gfx_pressed].src_y;
2577 gi = CreateGadget(GDI_CUSTOM_ID, id,
2578 GDI_CUSTOM_TYPE_ID, i,
2579 GDI_INFO_TEXT, scrollbar_info[i].infotext,
2580 GDI_X, scrollbar_info[i].x,
2581 GDI_Y, scrollbar_info[i].y,
2582 GDI_WIDTH, scrollbar_info[i].width,
2583 GDI_HEIGHT, scrollbar_info[i].height,
2584 GDI_TYPE, scrollbar_info[i].type,
2585 GDI_SCROLLBAR_ITEMS_MAX, items_max,
2586 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2587 GDI_SCROLLBAR_ITEM_POSITION, item_position,
2588 GDI_STATE, GD_BUTTON_UNPRESSED,
2589 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
2590 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
2591 GDI_BORDER_SIZE, SC_BORDER_SIZE,
2592 GDI_EVENT_MASK, event_mask,
2593 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2597 Error(ERR_EXIT, "cannot create gadget");
2599 screen_gadget[id] = gi;
2603 void CreateScreenGadgets()
2605 CreateScreenScrollbuttons();
2606 CreateScreenScrollbars();
2609 void MapChooseTreeGadgets(TreeInfo *ti)
2611 int num_entries = numTreeInfoInGroup(ti);
2614 if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
2617 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2618 MapGadget(screen_gadget[i]);
2621 void UnmapChooseTreeGadgets()
2625 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2626 UnmapGadget(screen_gadget[i]);
2629 static void HandleScreenGadgets(struct GadgetInfo *gi)
2631 int id = gi->custom_id;
2633 if (game_status != CHOOSELEVEL && game_status != SETUP)
2638 case SCREEN_CTRL_ID_SCROLL_UP:
2639 if (game_status == CHOOSELEVEL)
2640 HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
2641 else if (game_status == SETUP)
2642 HandleSetupScreen(SX,SY + 32, 0,0, MB_MENU_MARK);
2645 case SCREEN_CTRL_ID_SCROLL_DOWN:
2646 if (game_status == CHOOSELEVEL)
2647 HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
2648 else if (game_status == SETUP)
2649 HandleSetupScreen(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
2652 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
2653 if (game_status == CHOOSELEVEL)
2654 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
2655 else if (game_status == SETUP)
2656 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);