1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_ENGINES 2
48 #define SETUP_MODE_EDITOR 3
49 #define SETUP_MODE_GRAPHICS 4
50 #define SETUP_MODE_SOUND 5
51 #define SETUP_MODE_ARTWORK 6
52 #define SETUP_MODE_INPUT 7
53 #define SETUP_MODE_TOUCH 8
54 #define SETUP_MODE_SHORTCUTS 9
55 #define SETUP_MODE_SHORTCUTS_1 10
56 #define SETUP_MODE_SHORTCUTS_2 11
57 #define SETUP_MODE_SHORTCUTS_3 12
58 #define SETUP_MODE_SHORTCUTS_4 13
59 #define SETUP_MODE_SHORTCUTS_5 14
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK 15
63 #define SETUP_MODE_CHOOSE_OTHER 16
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_GAME_SPEED 17
67 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 18
68 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 19
69 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
70 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
71 #define SETUP_MODE_CHOOSE_RENDERING 22
72 #define SETUP_MODE_CHOOSE_VSYNC 23
73 #define SETUP_MODE_CHOOSE_GRAPHICS 24
74 #define SETUP_MODE_CHOOSE_SOUNDS 25
75 #define SETUP_MODE_CHOOSE_MUSIC 26
76 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 27
77 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 28
78 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 29
79 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 30
80 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_TRANSPARENCY 33
83 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 34
84 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 35
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 36
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 37
87 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 38
89 #define MAX_SETUP_MODES 39
91 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
93 // setup screen titles
94 #define STR_SETUP_MAIN "Setup"
95 #define STR_SETUP_GAME "Game & Menu"
96 #define STR_SETUP_ENGINES "Game Engines"
97 #define STR_SETUP_EDITOR "Editor"
98 #define STR_SETUP_GRAPHICS "Graphics"
99 #define STR_SETUP_SOUND "Sound & Music"
100 #define STR_SETUP_ARTWORK "Custom Artwork"
101 #define STR_SETUP_INPUT "Input Devices"
102 #define STR_SETUP_TOUCH "Touch Controls"
103 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
104 #define STR_SETUP_EXIT "Exit"
105 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
107 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
108 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
109 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
110 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
111 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
112 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
113 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
114 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
115 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
116 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
117 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
118 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
119 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
120 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
126 // other screen text constants
127 #define STR_CHOOSE_TREE_EDIT "Edit"
129 // for input setup functions
130 #define SETUPINPUT_SCREEN_POS_START 0
131 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
132 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
133 #define SETUPINPUT_SCREEN_POS_END 13
135 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
136 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
138 #define MAX_SETUP_TEXT_INPUT_LEN 28
140 // for various menu stuff
141 #define MENU_SCREEN_START_XPOS 1
142 #define MENU_SCREEN_START_YPOS 2
143 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
144 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
145 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
146 #define MENU_TITLE1_YPOS 8
147 #define MENU_TITLE2_YPOS 46
148 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
149 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
150 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
151 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
152 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
153 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
154 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
155 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
156 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
157 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
158 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
159 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
160 MENU_INFO_FONT_TITLE))
161 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
162 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
163 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
164 MENU_SCREEN_INFO_YSTART2 - \
166 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
167 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
168 MENU_SCREEN_INFO_YSTEP)
169 #define NUM_INFO_ELEMENTS_FROM_CONF \
170 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
171 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
172 MAX_MENU_ENTRIES_ON_SCREEN)
173 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
174 MAX_INFO_ELEMENTS_ON_SCREEN), \
175 NUM_INFO_ELEMENTS_FROM_CONF)
176 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
177 #define MAX_MENU_TEXT_LENGTH_BIG 13
178 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
180 // screen gadget identifiers
181 #define SCREEN_CTRL_ID_PREV_LEVEL 0
182 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
183 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
184 #define SCREEN_CTRL_ID_LAST_LEVEL 3
185 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
186 #define SCREEN_CTRL_ID_PREV_PLAYER 5
187 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
188 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
189 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
190 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 9
191 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 10
192 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 11
193 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
194 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
195 #define SCREEN_CTRL_ID_SCROLL_UP 14
196 #define SCREEN_CTRL_ID_SCROLL_DOWN 15
197 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 16
198 #define SCREEN_CTRL_ID_NETWORK_SERVER 17
200 #define NUM_SCREEN_GADGETS 18
202 #define NUM_SCREEN_MENUBUTTONS 14
203 #define NUM_SCREEN_SCROLLBUTTONS 2
204 #define NUM_SCREEN_SCROLLBARS 1
205 #define NUM_SCREEN_TEXTINPUT 1
207 #define SCREEN_MASK_MAIN (1 << 0)
208 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
209 #define SCREEN_MASK_INPUT (1 << 2)
210 #define SCREEN_MASK_TOUCH (1 << 3)
211 #define SCREEN_MASK_TOUCH2 (1 << 4)
213 // graphic position and size values for buttons and scrollbars
214 #define SC_MENUBUTTON_XSIZE TILEX
215 #define SC_MENUBUTTON_YSIZE TILEY
217 #define SC_SCROLLBUTTON_XSIZE TILEX
218 #define SC_SCROLLBUTTON_YSIZE TILEY
220 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
222 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
223 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
224 SC_SCROLLBUTTON_YSIZE)
226 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
227 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
229 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
230 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
231 SC_SCROLLBUTTON_YSIZE)
233 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
234 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
235 SC_SCROLL_VERTICAL_YSIZE)
237 #define SC_BORDER_SIZE 14
240 // forward declarations of internal functions
241 static void HandleScreenGadgets(struct GadgetInfo *);
242 static void HandleSetupScreen_Generic(int, int, int, int, int);
243 static void HandleSetupScreen_Input(int, int, int, int, int);
244 static void CustomizeKeyboard(int);
245 static void ConfigureJoystick(int);
246 static void ConfigureVirtualButtons(void);
247 static void execSetupGame(void);
248 static void execSetupEngines(void);
249 static void execSetupGraphics(void);
250 static void execSetupSound(void);
251 static void execSetupTouch(void);
252 static void execSetupArtwork(void);
253 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
255 static void DrawChoosePlayerName(void);
256 static void DrawChooseLevelSet(void);
257 static void DrawChooseLevelNr(void);
258 static void DrawInfoScreen(void);
259 static void DrawSetupScreen(void);
260 static void DrawTypeName(void);
262 static void DrawInfoScreen_NotAvailable(char *, char *);
263 static void DrawInfoScreen_HelpAnim(int, int, boolean);
264 static void DrawInfoScreen_HelpText(int, int, int, int);
265 static void HandleInfoScreen_Main(int, int, int, int, int);
266 static void HandleInfoScreen_TitleScreen(int);
267 static void HandleInfoScreen_Elements(int);
268 static void HandleInfoScreen_Music(int);
269 static void HandleInfoScreen_Credits(int);
270 static void HandleInfoScreen_Program(int);
271 static void HandleInfoScreen_Version(int);
273 static void ModifyGameSpeedIfNeeded(void);
274 static void DisableVsyncIfNeeded(void);
276 static void MapScreenMenuGadgets(int);
277 static void UnmapScreenMenuGadgets(int);
278 static void MapScreenGadgets(int);
279 static void MapScreenTreeGadgets(TreeInfo *);
281 static void UpdateScreenMenuGadgets(int, boolean);
283 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
285 static int info_mode = INFO_MODE_MAIN;
286 static int setup_mode = SETUP_MODE_MAIN;
288 static TreeInfo *window_sizes = NULL;
289 static TreeInfo *window_size_current = NULL;
291 static TreeInfo *scaling_types = NULL;
292 static TreeInfo *scaling_type_current = NULL;
294 static TreeInfo *rendering_modes = NULL;
295 static TreeInfo *rendering_mode_current = NULL;
297 static TreeInfo *vsync_modes = NULL;
298 static TreeInfo *vsync_mode_current = NULL;
300 static TreeInfo *scroll_delays = NULL;
301 static TreeInfo *scroll_delay_current = NULL;
303 static TreeInfo *snapshot_modes = NULL;
304 static TreeInfo *snapshot_mode_current = NULL;
306 static TreeInfo *game_speeds_normal = NULL;
307 static TreeInfo *game_speeds_extended = NULL;
308 static TreeInfo *game_speeds = NULL;
309 static TreeInfo *game_speed_current = NULL;
311 static TreeInfo *volumes_simple = NULL;
312 static TreeInfo *volume_simple_current = NULL;
314 static TreeInfo *volumes_loops = NULL;
315 static TreeInfo *volume_loops_current = NULL;
317 static TreeInfo *volumes_music = NULL;
318 static TreeInfo *volume_music_current = NULL;
320 static TreeInfo *touch_controls = NULL;
321 static TreeInfo *touch_control_current = NULL;
323 static TreeInfo *move_distances = NULL;
324 static TreeInfo *move_distance_current = NULL;
326 static TreeInfo *drop_distances = NULL;
327 static TreeInfo *drop_distance_current = NULL;
329 static TreeInfo *transparencies = NULL;
330 static TreeInfo *transparency_current = NULL;
332 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
333 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
335 static TreeInfo *player_name = NULL;
336 static TreeInfo *player_name_current = NULL;
338 static TreeInfo *level_number = NULL;
339 static TreeInfo *level_number_current = NULL;
341 static struct ValueTextInfo window_sizes_list[] =
346 { 100, "100 % (Default)" },
359 static struct StringValueTextInfo scaling_types_list[] =
361 { SCALING_QUALITY_NEAREST, "Off" },
362 { SCALING_QUALITY_LINEAR, "Linear" },
363 { SCALING_QUALITY_BEST, "Anisotropic" },
368 static struct StringValueTextInfo rendering_modes_list[] =
370 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
371 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
373 // this mode may work under certain conditions, but does not work on Windows
374 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
376 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
381 static struct StringValueTextInfo vsync_modes_list[] =
383 { STR_VSYNC_MODE_OFF, "Off" },
384 { STR_VSYNC_MODE_NORMAL, "Normal" },
385 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
390 static struct ValueTextInfo game_speeds_list_normal[] =
401 static struct ValueTextInfo game_speeds_list_extended[] =
403 { 1000, "1 fps (Extremely Slow)" },
408 { 29, "35 fps (Original Supaplex)" },
410 { 20, "50 fps (=== Normal Speed ===)" },
411 { 16, "60 fps (60 Hz VSync Speed)" },
412 { 14, "70 fps (Maximum Supaplex)" },
416 { 1, "1000 fps (Extremely Fast)" },
421 static struct ValueTextInfo *game_speeds_list;
423 static struct ValueTextInfo scroll_delays_list[] =
425 { 0, "0 Tiles (No Scroll Delay)" },
428 { 3, "3 Tiles (Default)" },
433 { 8, "8 Tiles (Maximum Scroll Delay)"},
438 static struct StringValueTextInfo snapshot_modes_list[] =
440 { STR_SNAPSHOT_MODE_OFF, "Off" },
441 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
442 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
443 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
448 static struct ValueTextInfo volumes_list[] =
468 static struct StringValueTextInfo touch_controls_list[] =
470 { TOUCH_CONTROL_OFF, "Off" },
471 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
472 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
473 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
478 static struct ValueTextInfo distances_list[] =
493 static struct ValueTextInfo transparencies_list[] =
495 { 0, "0 % (Opaque)" },
505 { 100, "100 % (Invisible)" },
510 static struct ValueTextInfo grid_sizes_list[] =
546 static int align_xoffset = 0;
547 static int align_yoffset = 0;
549 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
550 (s) <= GAME_MODE_SETUP ? (s) : \
551 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
553 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
554 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
556 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
557 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
558 (i) <= INFO_MODE_LEVELSET ? (i) : \
561 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
562 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
563 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
564 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
565 SETUP_MODE_CHOOSE_ARTWORK : \
566 SETUP_MODE_CHOOSE_OTHER)
568 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
569 menu.draw_xoffset[GAME_MODE_INFO] : \
570 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
571 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
572 menu.draw_yoffset[GAME_MODE_INFO] : \
573 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
574 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
575 menu.extra_spacing[GAME_MODE_INFO] : \
576 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
578 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
579 menu.draw_xoffset[GAME_MODE_SETUP] : \
580 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
581 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
582 menu.draw_yoffset[GAME_MODE_SETUP] : \
583 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
584 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
585 menu.extra_spacing[GAME_MODE_SETUP] : \
586 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
588 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
589 DRAW_XOFFSET_INFO(info_mode) : \
590 (s) == GAME_MODE_SETUP ? \
591 DRAW_XOFFSET_SETUP(setup_mode) : \
592 menu.draw_xoffset[DRAW_MODE(s)])
593 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
594 DRAW_YOFFSET_INFO(info_mode) : \
595 (s) == GAME_MODE_SETUP ? \
596 DRAW_YOFFSET_SETUP(setup_mode) : \
597 menu.draw_yoffset[DRAW_MODE(s)])
598 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
599 EXTRA_SPACING_INFO(info_mode) : \
600 (s) == GAME_MODE_SETUP ? \
601 EXTRA_SPACING_SETUP(setup_mode) : \
602 menu.extra_spacing[DRAW_MODE(s)])
604 #define mSX (SX + DRAW_XOFFSET(game_status))
605 #define mSY (SY + DRAW_YOFFSET(game_status))
607 #define amSX (mSX + align_xoffset)
608 #define amSY (mSY + align_yoffset)
610 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
611 menu.list_size[game_status] : \
612 MAX_MENU_ENTRIES_ON_SCREEN)
614 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
615 NUM_MENU_ENTRIES_ON_SCREEN)
618 // title display and control definitions
620 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
621 2 * MAX_NUM_TITLE_MESSAGES)
623 #define NO_DIRECT_LEVEL_SELECT (-1)
626 static int num_title_screens = 0;
628 struct TitleControlInfo
637 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
639 // main menu display and control definitions
641 #define MAIN_CONTROL_NAME 0
642 #define MAIN_CONTROL_LEVELS 1
643 #define MAIN_CONTROL_SCORES 2
644 #define MAIN_CONTROL_EDITOR 3
645 #define MAIN_CONTROL_INFO 4
646 #define MAIN_CONTROL_GAME 5
647 #define MAIN_CONTROL_SETUP 6
648 #define MAIN_CONTROL_QUIT 7
649 #define MAIN_CONTROL_PREV_LEVEL 8
650 #define MAIN_CONTROL_NEXT_LEVEL 9
651 #define MAIN_CONTROL_FIRST_LEVEL 10
652 #define MAIN_CONTROL_LAST_LEVEL 11
653 #define MAIN_CONTROL_LEVEL_NUMBER 12
654 #define MAIN_CONTROL_LEVEL_INFO_1 13
655 #define MAIN_CONTROL_LEVEL_INFO_2 14
656 #define MAIN_CONTROL_LEVEL_NAME 15
657 #define MAIN_CONTROL_LEVEL_AUTHOR 16
658 #define MAIN_CONTROL_LEVEL_YEAR 17
659 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
660 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
661 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
662 #define MAIN_CONTROL_TITLE_1 21
663 #define MAIN_CONTROL_TITLE_2 22
664 #define MAIN_CONTROL_TITLE_3 23
666 static char str_main_text_name[10];
667 static char str_main_text_first_level[10];
668 static char str_main_text_last_level[10];
669 static char str_main_text_level_number[10];
671 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
673 static char *main_text_name = str_main_text_name;
674 static char *main_text_first_level = str_main_text_first_level;
675 static char *main_text_last_level = str_main_text_last_level;
676 static char *main_text_level_number = str_main_text_level_number;
677 static char *main_text_levels = "Levelset";
678 static char *main_text_scores = "Hall Of Fame";
679 static char *main_text_editor = "Level Creator";
680 static char *main_text_info = "Info Screen";
681 static char *main_text_game = "Start Game";
682 static char *main_text_setup = "Setup";
683 static char *main_text_quit = "Quit";
684 static char *main_text_level_name = level.name;
685 static char *main_text_level_author = level.author;
686 static char *main_text_level_year = NULL;
687 static char *main_text_level_imported_from = NULL;
688 static char *main_text_level_imported_by = NULL;
689 static char *main_text_level_tested_by = NULL;
690 static char *main_text_title_1 = NULL;
691 static char *main_text_title_2 = NULL;
692 static char *main_text_title_3 = NULL;
694 extern char debug_xsn_mode[];
696 struct MainControlInfo
700 struct MenuPosInfo *pos_button;
703 struct TextPosInfo *pos_text;
706 struct TextPosInfo *pos_input;
710 static struct MainControlInfo main_controls[] =
714 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
715 &menu.main.text.name, &main_text_name,
716 &menu.main.input.name, &setup.player_name,
720 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
721 &menu.main.text.levels, &main_text_levels,
726 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
727 &menu.main.text.scores, &main_text_scores,
732 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
733 &menu.main.text.editor, &main_text_editor,
738 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
739 &menu.main.text.info, &main_text_info,
744 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
745 &menu.main.text.game, &main_text_game,
750 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
751 &menu.main.text.setup, &main_text_setup,
756 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
757 &menu.main.text.quit, &main_text_quit,
761 MAIN_CONTROL_PREV_LEVEL,
767 MAIN_CONTROL_NEXT_LEVEL,
773 MAIN_CONTROL_FIRST_LEVEL,
775 &menu.main.text.first_level, &main_text_first_level,
779 MAIN_CONTROL_LAST_LEVEL,
781 &menu.main.text.last_level, &main_text_last_level,
785 MAIN_CONTROL_LEVEL_NUMBER,
787 &menu.main.text.level_number, &main_text_level_number,
791 MAIN_CONTROL_LEVEL_INFO_1,
793 &menu.main.text.level_info_1, NULL,
797 MAIN_CONTROL_LEVEL_INFO_2,
799 &menu.main.text.level_info_2, NULL,
803 MAIN_CONTROL_LEVEL_NAME,
805 &menu.main.text.level_name, &main_text_level_name,
809 MAIN_CONTROL_LEVEL_AUTHOR,
811 &menu.main.text.level_author, &main_text_level_author,
815 MAIN_CONTROL_LEVEL_YEAR,
817 &menu.main.text.level_year, &main_text_level_year,
821 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
823 &menu.main.text.level_imported_from, &main_text_level_imported_from,
827 MAIN_CONTROL_LEVEL_IMPORTED_BY,
829 &menu.main.text.level_imported_by, &main_text_level_imported_by,
833 MAIN_CONTROL_LEVEL_TESTED_BY,
835 &menu.main.text.level_tested_by, &main_text_level_tested_by,
839 MAIN_CONTROL_TITLE_1,
841 &menu.main.text.title_1, &main_text_title_1,
845 MAIN_CONTROL_TITLE_2,
847 &menu.main.text.title_2, &main_text_title_2,
851 MAIN_CONTROL_TITLE_3,
853 &menu.main.text.title_3, &main_text_title_3,
866 static int getTitleScreenGraphic(int nr, boolean initial)
868 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
871 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
873 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
877 static int getTitleScreenGameMode(boolean initial)
879 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
883 static int getTitleMessageGameMode(boolean initial)
885 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
888 static int getTitleAnimMode(struct TitleControlInfo *tci)
890 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
892 return base + tci->local_nr;
896 static int getTitleScreenBackground(boolean initial)
898 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
903 static int getTitleMessageBackground(int nr, boolean initial)
905 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
909 static int getTitleBackground(int nr, boolean initial, boolean is_image)
911 int base = (is_image ?
912 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
913 IMG_BACKGROUND_TITLESCREEN_1) :
914 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
915 IMG_BACKGROUND_TITLEMESSAGE_1));
916 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
917 IMG_BACKGROUND_TITLE);
918 int graphic_local = base + nr;
920 if (graphic_info[graphic_local].bitmap != NULL)
921 return graphic_local;
923 if (graphic_info[graphic_global].bitmap != NULL)
924 return graphic_global;
926 return IMG_UNDEFINED;
929 static int getTitleSound(struct TitleControlInfo *tci)
931 boolean is_image = tci->is_image;
932 int initial = tci->initial;
933 int nr = tci->local_nr;
934 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
935 int base = (is_image ?
936 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
937 SND_BACKGROUND_TITLESCREEN_1) :
938 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
939 SND_BACKGROUND_TITLEMESSAGE_1));
940 int sound_global = menu.sound[mode];
941 int sound_local = base + nr;
944 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
945 nr, initial, is_image,
946 sound_global, getSoundListEntry(sound_global)->filename,
947 sound_local, getSoundListEntry(sound_local)->filename);
950 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
953 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
956 return SND_UNDEFINED;
959 static int getTitleMusic(struct TitleControlInfo *tci)
961 boolean is_image = tci->is_image;
962 int initial = tci->initial;
963 int nr = tci->local_nr;
964 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
965 int base = (is_image ?
966 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
967 MUS_BACKGROUND_TITLESCREEN_1) :
968 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
969 MUS_BACKGROUND_TITLEMESSAGE_1));
970 int music_global = menu.music[mode];
971 int music_local = base + nr;
974 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
975 nr, initial, is_image,
976 music_global, getMusicListEntry(music_global)->filename,
977 music_local, getMusicListEntry(music_local)->filename);
980 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
983 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
986 return MUS_UNDEFINED;
989 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
991 boolean is_image = tci->is_image;
992 boolean initial = tci->initial;
993 boolean first = tci->first;
994 int nr = tci->local_nr;
995 struct TitleMessageInfo tmi;
996 struct TitleFadingInfo ti;
998 tmi = (is_image ? (initial ? (first ?
999 titlescreen_initial_first[nr] :
1000 titlescreen_initial[nr])
1002 titlescreen_first[nr] :
1004 : (initial ? (first ?
1005 titlemessage_initial_first[nr] :
1006 titlemessage_initial[nr])
1008 titlemessage_first[nr] :
1009 titlemessage[nr])));
1011 ti.fade_mode = tmi.fade_mode;
1012 ti.fade_delay = tmi.fade_delay;
1013 ti.post_delay = tmi.post_delay;
1014 ti.auto_delay = tmi.auto_delay;
1015 ti.auto_delay_unit = tmi.auto_delay_unit;
1020 static int compareTitleControlInfo(const void *object1, const void *object2)
1022 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1023 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1026 if (tci1->initial != tci2->initial)
1027 compare_result = (tci1->initial ? -1 : +1);
1028 else if (tci1->sort_priority != tci2->sort_priority)
1029 compare_result = tci1->sort_priority - tci2->sort_priority;
1030 else if (tci1->is_image != tci2->is_image)
1031 compare_result = (tci1->is_image ? -1 : +1);
1033 compare_result = tci1->local_nr - tci2->local_nr;
1035 return compare_result;
1038 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1040 int nr, int sort_priority)
1042 title_controls[num_title_screens].is_image = is_image;
1043 title_controls[num_title_screens].initial = initial;
1044 title_controls[num_title_screens].local_nr = nr;
1045 title_controls[num_title_screens].sort_priority = sort_priority;
1047 title_controls[num_title_screens].first = FALSE; // will be set later
1049 num_title_screens++;
1052 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1056 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1058 int graphic = getTitleScreenGraphic(i, initial);
1059 Bitmap *bitmap = graphic_info[graphic].bitmap;
1060 int sort_priority = graphic_info[graphic].sort_priority;
1063 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1066 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1068 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1069 char *filename = getLevelSetTitleMessageFilename(i, initial);
1070 int sort_priority = tmi->sort_priority;
1072 if (filename != NULL)
1073 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1077 static void InitializeTitleControls(boolean show_title_initial)
1079 num_title_screens = 0;
1081 // 1st step: initialize title screens for game start (only when starting)
1082 if (show_title_initial)
1083 InitializeTitleControls_CheckTitleInfo(TRUE);
1085 // 2nd step: initialize title screens for current level set
1086 InitializeTitleControls_CheckTitleInfo(FALSE);
1088 // sort title screens according to sort_priority and title number
1089 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1090 compareTitleControlInfo);
1092 // mark first title screen
1093 title_controls[0].first = TRUE;
1096 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1098 return (pos != NULL && pos->x != -1 && pos->y != -1);
1101 static boolean visibleTextPos(struct TextPosInfo *pos)
1103 return (pos != NULL && pos->x != -1 && pos->y != -1);
1106 static void InitializeMainControls(void)
1108 boolean local_team_mode = (!network.enabled && setup.team_mode);
1111 // set main control text values to dynamically determined values
1112 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1114 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1115 menu.main.text.first_level.size));
1116 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1117 menu.main.text.last_level.size));
1118 strcpy(main_text_level_number, int2str(level_nr,
1119 menu.main.text.level_number.size));
1121 main_text_level_year = leveldir_current->year;
1122 main_text_level_imported_from = leveldir_current->imported_from;
1123 main_text_level_imported_by = leveldir_current->imported_by;
1124 main_text_level_tested_by = leveldir_current->tested_by;
1126 main_text_title_1 = getConfigProgramTitleString();
1127 main_text_title_2 = getConfigProgramCopyrightString();
1128 main_text_title_3 = getConfigProgramCompanyString();
1130 // set main control screen positions to dynamically determined values
1131 for (i = 0; main_controls[i].nr != -1; i++)
1133 struct MainControlInfo *mci = &main_controls[i];
1135 struct MenuPosInfo *pos_button = mci->pos_button;
1136 struct TextPosInfo *pos_text = mci->pos_text;
1137 struct TextPosInfo *pos_input = mci->pos_input;
1138 char *text = (mci->text ? *mci->text : NULL);
1139 char *input = (mci->input ? *mci->input : NULL);
1140 int button_graphic = mci->button_graphic;
1141 int font_text = (pos_text ? pos_text->font : -1);
1142 int font_input = (pos_input ? pos_input->font : -1);
1144 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1145 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1146 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1147 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1148 int text_chars = (text != NULL ? strlen(text) : 0);
1149 int input_chars = (input != NULL ? strlen(input) : 0);
1152 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1154 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1155 int text_width = font_text_width * text_chars;
1156 int text_height = font_text_height;
1157 int input_width = font_input_width * input_chars;
1158 int input_height = font_input_height;
1160 if (nr == MAIN_CONTROL_NAME)
1162 menu.main.input.name.width = input_width;
1163 menu.main.input.name.height = input_height;
1166 if (pos_button != NULL) // (x/y may be -1/-1 here)
1168 pos_button->width = button_width;
1169 pos_button->height = button_height;
1172 if (pos_text != NULL) // (x/y may be -1/-1 here)
1174 // calculate text size -- needed for text alignment
1175 boolean calculate_text_size = (text != NULL);
1177 if (pos_text->width == -1 || calculate_text_size)
1178 pos_text->width = text_width;
1179 if (pos_text->height == -1 || calculate_text_size)
1180 pos_text->height = text_height;
1182 if (visibleMenuPos(pos_button))
1184 if (pos_text->x == -1)
1185 pos_text->x = pos_button->x + pos_button->width;
1186 if (pos_text->y == -1)
1188 pos_button->y + (pos_button->height - pos_text->height) / 2;
1192 if (pos_input != NULL) // (x/y may be -1/-1 here)
1194 if (visibleTextPos(pos_text))
1196 if (pos_input->x == -1)
1197 pos_input->x = pos_text->x + pos_text->width;
1198 if (pos_input->y == -1)
1199 pos_input->y = pos_text->y;
1202 if (pos_input->width == -1)
1203 pos_input->width = input_width;
1204 if (pos_input->height == -1)
1205 pos_input->height = input_height;
1210 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1211 int graphic, boolean pressed)
1213 struct GraphicInfo *g = &graphic_info[graphic];
1216 int xoffset = (pressed ? g->pressed_xoffset : 0);
1217 int yoffset = (pressed ? g->pressed_yoffset : 0);
1219 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1221 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1222 g->width, g->height, dst_x, dst_y);
1225 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1226 boolean active_input,
1227 boolean pressed_button)
1231 for (i = 0; main_controls[i].nr != -1; i++)
1233 struct MainControlInfo *mci = &main_controls[i];
1235 if (mci->nr == nr || nr == -1)
1237 struct MenuPosInfo *pos_button = mci->pos_button;
1238 struct TextPosInfo *pos_text = mci->pos_text;
1239 struct TextPosInfo *pos_input = mci->pos_input;
1240 char *text = (mci->text ? *mci->text : NULL);
1241 char *input = (mci->input ? *mci->input : NULL);
1242 int button_graphic = mci->button_graphic;
1243 int font_text = (pos_text ? pos_text->font : -1);
1244 int font_input = (pos_input ? pos_input->font : -1);
1248 button_graphic = BUTTON_ACTIVE(button_graphic);
1249 font_text = FONT_ACTIVE(font_text);
1254 font_input = FONT_ACTIVE(font_input);
1257 if (visibleMenuPos(pos_button))
1259 struct MenuPosInfo *pos = pos_button;
1260 int x = mSX + pos->x;
1261 int y = mSY + pos->y;
1263 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1264 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1267 if (visibleTextPos(pos_text) && text != NULL)
1269 struct TextPosInfo *pos = pos_text;
1270 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1271 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1274 // (check why/if this is needed)
1275 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1277 DrawText(x, y, text, font_text);
1280 if (visibleTextPos(pos_input) && input != NULL)
1282 struct TextPosInfo *pos = pos_input;
1283 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1284 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1287 // (check why/if this is needed)
1288 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1290 DrawText(x, y, input, font_input);
1296 static void DrawCursorAndText_Main(int nr, boolean active_text,
1297 boolean pressed_button)
1299 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1303 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1304 boolean pressed_button)
1306 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1310 static struct MainControlInfo *getMainControlInfo(int nr)
1314 for (i = 0; main_controls[i].nr != -1; i++)
1315 if (main_controls[i].nr == nr)
1316 return &main_controls[i];
1321 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1326 int rect_x = ALIGNED_TEXT_XPOS(rect);
1327 int rect_y = ALIGNED_TEXT_YPOS(rect);
1329 return (x >= rect_x && x < rect_x + rect->width &&
1330 y >= rect_y && y < rect_y + rect->height);
1333 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1338 int rect_x = ALIGNED_TEXT_XPOS(rect);
1339 int rect_y = ALIGNED_TEXT_YPOS(rect);
1342 Debug("screens:insideTextPosRect",
1343 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1344 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1345 (x >= rect_x && x < rect_x + rect->width &&
1346 y >= rect_y && y < rect_y + rect->height));
1349 return (x >= rect_x && x < rect_x + rect->width &&
1350 y >= rect_y && y < rect_y + rect->height);
1353 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1355 int rect_width = preview->xsize * preview->tile_size;
1356 int rect_height = preview->ysize * preview->tile_size;
1357 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1358 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1360 return (x >= rect_x && x < rect_x + rect_width &&
1361 y >= rect_y && y < rect_y + rect_height);
1364 static void AdjustScrollbar(int id, int items_max, int items_visible,
1367 struct GadgetInfo *gi = screen_gadget[id];
1369 if (item_position > items_max - items_visible)
1370 item_position = items_max - items_visible;
1372 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1373 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1374 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1377 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1379 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1383 static void clearMenuListArea(void)
1385 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1387 // correct scrollbar position if placed outside menu (playfield) area
1388 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1389 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1391 // clear menu list area, but not title or scrollbar
1392 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1393 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1396 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1398 static int cursor_array[MAX_LEV_FIELDY];
1399 int x = amSX + TILEX * xpos;
1400 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1405 cursor_array[ypos] = graphic;
1407 graphic = cursor_array[ypos];
1411 graphic = BUTTON_ACTIVE(graphic);
1413 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1414 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1417 static void initCursor(int ypos, int graphic)
1419 drawCursorExt(0, ypos, FALSE, graphic);
1422 static void drawCursor(int ypos, boolean active)
1424 drawCursorExt(0, ypos, active, -1);
1427 static void drawCursorXY(int xpos, int ypos, int graphic)
1429 drawCursorExt(xpos, ypos, FALSE, graphic);
1432 static void drawChooseTreeCursor(int ypos, boolean active)
1434 drawCursorExt(0, ypos, active, -1);
1437 static int getChooseTreeEditFont(boolean active)
1439 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1442 static int getChooseTreeEditXPos(int pos)
1444 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1445 int xoffset = (has_scrollbar ? -1 : 0);
1446 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1447 int sx = amSX + xpos * TILEX;
1448 int font_nr = getChooseTreeEditFont(FALSE);
1449 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1451 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1454 static int getChooseTreeEditYPos(int ypos_raw)
1456 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1457 int sy = amSY + ypos * TILEY;
1462 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1464 int sx = getChooseTreeEditXPos(POS_LEFT);
1465 int sy = getChooseTreeEditYPos(ypos_raw);
1466 int font_nr = getChooseTreeEditFont(active);
1468 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1471 static void DrawHeadline(void)
1473 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1474 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1477 static void DrawTitleScreenImage(int nr, boolean initial)
1479 int graphic = getTitleScreenGraphic(nr, initial);
1480 Bitmap *bitmap = graphic_info[graphic].bitmap;
1481 int width = graphic_info[graphic].width;
1482 int height = graphic_info[graphic].height;
1483 int src_x = graphic_info[graphic].src_x;
1484 int src_y = graphic_info[graphic].src_y;
1490 if (width > WIN_XSIZE)
1492 // image width too large for window => center image horizontally
1493 src_x = (width - WIN_XSIZE) / 2;
1497 if (height > WIN_YSIZE)
1499 // image height too large for window => center image vertically
1500 src_y = (height - WIN_YSIZE) / 2;
1504 // always display title screens centered
1505 dst_x = (WIN_XSIZE - width) / 2;
1506 dst_y = (WIN_YSIZE - height) / 2;
1508 SetDrawBackgroundMask(REDRAW_ALL);
1509 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1511 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1513 if (DrawingOnBackground(dst_x, dst_y))
1514 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1516 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1518 redraw_mask = REDRAW_ALL;
1521 static void DrawTitleScreenMessage(int nr, boolean initial)
1523 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1524 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1526 if (filename == NULL)
1529 // force TITLE font on title message screen
1530 SetFontStatus(getTitleMessageGameMode(initial));
1532 // if chars *and* width set to "-1", automatically determine width
1533 if (tmi->chars == -1 && tmi->width == -1)
1534 tmi->width = viewport.window[game_status].width;
1536 // if lines *and* height set to "-1", automatically determine height
1537 if (tmi->lines == -1 && tmi->height == -1)
1538 tmi->height = viewport.window[game_status].height;
1540 // if chars set to "-1", automatically determine by text and font width
1541 if (tmi->chars == -1)
1542 tmi->chars = tmi->width / getFontWidth(tmi->font);
1544 tmi->width = tmi->chars * getFontWidth(tmi->font);
1546 // if lines set to "-1", automatically determine by text and font height
1547 if (tmi->lines == -1)
1548 tmi->lines = tmi->height / getFontHeight(tmi->font);
1550 tmi->height = tmi->lines * getFontHeight(tmi->font);
1552 // if x set to "-1", automatically determine by width and alignment
1554 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1556 // if y set to "-1", automatically determine by height and alignment
1558 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1560 SetDrawBackgroundMask(REDRAW_ALL);
1561 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1563 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1565 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1566 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1567 tmi->autowrap, tmi->centered, tmi->parse_comments);
1572 static void DrawTitleScreen(void)
1574 KeyboardAutoRepeatOff();
1576 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1579 static boolean CheckTitleScreen(boolean levelset_has_changed)
1581 static boolean show_title_initial = TRUE;
1582 boolean show_titlescreen = FALSE;
1584 // needed to be able to skip title screen, if no image or message defined
1585 InitializeTitleControls(show_title_initial);
1587 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1588 show_titlescreen = TRUE;
1590 // show initial title images and messages only once at program start
1591 show_title_initial = FALSE;
1593 return (show_titlescreen && num_title_screens > 0);
1596 void DrawMainMenu(void)
1598 static LevelDirTree *leveldir_last_valid = NULL;
1599 boolean levelset_has_changed = FALSE;
1600 int fade_mask = REDRAW_FIELD;
1602 LimitScreenUpdates(FALSE);
1604 FadeSetLeaveScreen();
1606 // do not fade out here -- function may continue and fade on editor screen
1609 FadeMenuSoundsAndMusic();
1611 ExpireSoundLoops(FALSE);
1613 KeyboardAutoRepeatOn();
1615 audio.sound_deactivated = FALSE;
1619 // needed if last screen was the playing screen, invoked from level editor
1620 if (level_editor_test_game)
1622 CloseDoor(DOOR_CLOSE_ALL);
1624 SetGameStatus(GAME_MODE_EDITOR);
1631 // leveldir_current may be invalid (level group, parent link)
1632 if (!validLevelSeries(leveldir_current))
1633 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1635 if (leveldir_current != leveldir_last_valid)
1636 levelset_has_changed = TRUE;
1638 // store valid level series information
1639 leveldir_last_valid = leveldir_current;
1641 init_last = init; // switch to new busy animation
1643 // needed if last screen (level choice) changed graphics, sounds or music
1644 ReloadCustomArtwork(0);
1646 if (CheckTitleScreen(levelset_has_changed))
1648 SetGameStatus(GAME_MODE_TITLE);
1655 if (redraw_mask & REDRAW_ALL)
1656 fade_mask = REDRAW_ALL;
1659 fade_mask = REDRAW_ALL;
1663 // needed if different viewport properties defined for menues
1664 ChangeViewportPropertiesIfNeeded();
1666 SetDrawtoField(DRAW_TO_BACKBUFFER);
1668 // level_nr may have been set to value over handicap with level editor
1669 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1670 level_nr = leveldir_current->handicap_level;
1672 LoadLevel(level_nr);
1673 LoadScore(level_nr);
1675 SaveLevelSetup_SeriesInfo();
1677 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1678 SetDrawDeactivationMask(REDRAW_NONE);
1679 SetDrawBackgroundMask(REDRAW_FIELD);
1681 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1684 if (fade_mask == REDRAW_ALL)
1685 RedrawGlobalBorder();
1690 InitializeMainControls();
1692 DrawCursorAndText_Main(-1, FALSE, FALSE);
1693 DrawPreviewLevelInitial();
1694 DrawNetworkPlayers();
1696 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1699 if (TAPE_IS_EMPTY(tape))
1701 DrawCompleteVideoDisplay();
1703 PlayMenuSoundsAndMusic();
1705 // create gadgets for main menu screen
1706 FreeScreenGadgets();
1707 CreateScreenGadgets();
1709 // may be required if audio buttons shown on tape and changed in setup menu
1711 CreateGameButtons();
1713 // map gadgets for main menu screen
1715 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1716 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1718 // copy actual game door content to door double buffer for OpenDoor()
1719 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1720 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1722 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1724 DrawMaskedBorder(fade_mask);
1729 // update screen area with special editor door
1730 redraw_mask |= REDRAW_ALL;
1733 SetMouseCursor(CURSOR_DEFAULT);
1735 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1738 static void gotoTopLevelDir(void)
1740 // move upwards until inside (but not above) top level directory
1741 while (leveldir_current->node_parent &&
1742 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1744 // write a "path" into level tree for easy navigation to last level
1745 if (leveldir_current->node_parent->node_group->cl_first == -1)
1747 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1748 int leveldir_pos = posTreeInfo(leveldir_current);
1749 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1750 int cl_first, cl_cursor;
1752 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1753 cl_cursor = leveldir_pos - cl_first;
1755 leveldir_current->node_parent->node_group->cl_first = cl_first;
1756 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1759 leveldir_current = leveldir_current->node_parent;
1763 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1765 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1767 return (use_frame_counter ? video.frame_counter : Counter());
1770 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1771 struct TitleFadingInfo *fi)
1773 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1776 static void ResetTitleAutoDelay(unsigned int *counter_var,
1777 struct TitleFadingInfo *fi)
1779 *counter_var = getAutoDelayCounter(fi);
1782 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1784 static unsigned int title_delay = 0;
1785 static int title_screen_nr = 0;
1786 static int last_sound = -1, last_music = -1;
1787 boolean return_to_main_menu = FALSE;
1788 struct TitleControlInfo *tci;
1791 if (button == MB_MENU_INITIALIZE)
1794 title_screen_nr = 0;
1795 tci = &title_controls[title_screen_nr];
1797 SetAnimStatus(getTitleAnimMode(tci));
1799 last_sound = SND_UNDEFINED;
1800 last_music = MUS_UNDEFINED;
1802 if (num_title_screens != 0)
1804 FadeSetEnterScreen();
1806 // use individual title fading instead of global "enter screen" fading
1807 fading = getTitleFading(tci);
1810 if (game_status_last_screen == GAME_MODE_INFO)
1812 if (num_title_screens == 0)
1814 // switch game mode from title screen mode back to info screen mode
1815 SetGameStatus(GAME_MODE_INFO);
1817 // store that last screen was info screen, not main menu screen
1818 game_status_last_screen = GAME_MODE_INFO;
1820 DrawInfoScreen_NotAvailable("Title screen information:",
1821 "No title screen for this level set.");
1826 FadeMenuSoundsAndMusic();
1828 FadeOut(REDRAW_ALL);
1830 // title screens may have different window size
1831 ChangeViewportPropertiesIfNeeded();
1833 // only required to update logic for redrawing global border
1837 DrawTitleScreenImage(tci->local_nr, tci->initial);
1839 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1841 sound = getTitleSound(tci);
1842 music = getTitleMusic(tci);
1844 if (sound != last_sound)
1845 PlayMenuSoundExt(sound);
1846 if (music != last_music)
1847 PlayMenuMusicExt(music);
1852 SetMouseCursor(CURSOR_NONE);
1856 ResetTitleAutoDelay(&title_delay, &fading);
1861 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1862 button = MB_MENU_CHOICE;
1864 if (button == MB_MENU_LEAVE)
1866 return_to_main_menu = TRUE;
1868 else if (button == MB_MENU_CHOICE)
1870 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1872 SetGameStatus(GAME_MODE_INFO);
1874 info_mode = INFO_MODE_MAIN;
1883 if (title_screen_nr < num_title_screens)
1885 tci = &title_controls[title_screen_nr];
1887 SetAnimStatus(getTitleAnimMode(tci));
1889 sound = getTitleSound(tci);
1890 music = getTitleMusic(tci);
1892 if (last_sound != SND_UNDEFINED && sound != last_sound)
1893 FadeSound(last_sound);
1894 if (last_music != MUS_UNDEFINED && music != last_music)
1897 fading = getTitleFading(tci);
1899 FadeOut(REDRAW_ALL);
1902 DrawTitleScreenImage(tci->local_nr, tci->initial);
1904 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1906 sound = getTitleSound(tci);
1907 music = getTitleMusic(tci);
1909 if (sound != last_sound)
1910 PlayMenuSoundExt(sound);
1911 if (music != last_music)
1912 PlayMenuMusicExt(music);
1919 ResetTitleAutoDelay(&title_delay, &fading);
1923 FadeMenuSoundsAndMusic();
1925 return_to_main_menu = TRUE;
1929 if (return_to_main_menu)
1931 SetMouseCursor(CURSOR_DEFAULT);
1933 // force full menu screen redraw after displaying title screens
1934 redraw_mask = REDRAW_ALL;
1936 if (game_status_last_screen == GAME_MODE_INFO)
1938 SetGameStatus(GAME_MODE_INFO);
1940 info_mode = INFO_MODE_MAIN;
1944 else // default: return to main menu
1946 SetGameStatus(GAME_MODE_MAIN);
1953 static void HandleMainMenu_SelectLevel(int step, int direction,
1954 int selected_level_nr)
1956 int old_level_nr = level_nr;
1959 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1960 new_level_nr = selected_level_nr;
1962 new_level_nr = old_level_nr + step * direction;
1964 if (new_level_nr < leveldir_current->first_level)
1965 new_level_nr = leveldir_current->first_level;
1966 if (new_level_nr > leveldir_current->last_level)
1967 new_level_nr = leveldir_current->last_level;
1969 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1971 // skipping levels is only allowed when trying to skip single level
1972 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1973 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1975 leveldir_current->handicap_level++;
1976 SaveLevelSetup_SeriesInfo();
1979 new_level_nr = leveldir_current->handicap_level;
1982 if (new_level_nr != old_level_nr)
1984 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1986 PlaySound(SND_MENU_ITEM_SELECTING);
1988 level_nr = new_level_nr;
1990 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1991 int2str(level_nr, menu.main.text.level_number.size),
1992 mci->pos_text->font);
1994 LoadLevel(level_nr);
1995 DrawPreviewLevelInitial();
1999 DrawCompleteVideoDisplay();
2001 SaveLevelSetup_SeriesInfo();
2003 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2005 // force redraw of playfield area (may be reset at this point)
2006 redraw_mask |= REDRAW_FIELD;
2010 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2012 static int choice = MAIN_CONTROL_GAME;
2013 static boolean button_pressed_last = FALSE;
2014 boolean button_pressed = FALSE;
2016 int i = 0; // needed to prevent compiler warning due to bad code below
2018 if (button == MB_MENU_INITIALIZE)
2020 DrawCursorAndText_Main(choice, TRUE, FALSE);
2025 if (mx || my) // mouse input
2029 for (i = 0; main_controls[i].nr != -1; i++)
2031 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2032 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2033 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2035 pos = main_controls[i].nr;
2041 // check if level preview was clicked
2042 if (insidePreviewRect(&preview, mx - SX, my - SY))
2043 pos = MAIN_CONTROL_GAME;
2045 // handle pressed/unpressed state for active/inactive menu buttons
2046 // (if pos != -1, "i" contains index position corresponding to "pos")
2048 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2049 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2050 button_pressed = TRUE;
2052 if (button_pressed != button_pressed_last)
2054 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2057 PlaySound(SND_MENU_BUTTON_PRESSING);
2059 PlaySound(SND_MENU_BUTTON_RELEASING);
2062 else if (dx || dy) // keyboard input
2064 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2065 choice == MAIN_CONTROL_SETUP))
2066 button = MB_MENU_CHOICE;
2071 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2073 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2075 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2077 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2079 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2081 CloseDoor(DOOR_CLOSE_2);
2083 SetGameStatus(GAME_MODE_LEVELNR);
2085 DrawChooseLevelNr();
2087 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2093 PlaySound(SND_MENU_ITEM_ACTIVATING);
2095 DrawCursorAndText_Main(choice, FALSE, FALSE);
2096 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2102 if (choice != MAIN_CONTROL_INFO &&
2103 choice != MAIN_CONTROL_SETUP)
2104 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2109 PlaySound(SND_MENU_ITEM_SELECTING);
2111 if (pos == MAIN_CONTROL_NAME)
2114 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2116 // special case: menu text "name/team" clicked -- toggle team mode
2117 setup.team_mode = !setup.team_mode;
2119 InitializeMainControls();
2120 DrawCursorAndText_Main(choice, TRUE, FALSE);
2122 DrawPreviewPlayers();
2126 if (setup.multiple_users)
2128 CloseDoor(DOOR_CLOSE_2);
2130 SetGameStatus(GAME_MODE_NAMES);
2132 DrawChoosePlayerName();
2136 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2142 else if (pos == MAIN_CONTROL_LEVELS)
2146 CloseDoor(DOOR_CLOSE_2);
2148 SetGameStatus(GAME_MODE_LEVELS);
2150 SaveLevelSetup_LastSeries();
2151 SaveLevelSetup_SeriesInfo();
2153 if (setup.internal.choose_from_top_leveldir)
2156 DrawChooseLevelSet();
2159 else if (pos == MAIN_CONTROL_SCORES)
2161 CloseDoor(DOOR_CLOSE_2);
2163 SetGameStatus(GAME_MODE_SCORES);
2165 DrawHallOfFame(level_nr, -1);
2167 else if (pos == MAIN_CONTROL_EDITOR)
2169 if (leveldir_current->readonly &&
2170 !strEqual(setup.player_name, "Artsoft"))
2171 Request("This level is read only!", REQ_CONFIRM);
2173 CloseDoor(DOOR_CLOSE_2);
2175 SetGameStatus(GAME_MODE_EDITOR);
2177 FadeSetEnterScreen();
2181 else if (pos == MAIN_CONTROL_INFO)
2183 CloseDoor(DOOR_CLOSE_2);
2185 SetGameStatus(GAME_MODE_INFO);
2187 info_mode = INFO_MODE_MAIN;
2191 else if (pos == MAIN_CONTROL_GAME)
2193 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2195 else if (pos == MAIN_CONTROL_SETUP)
2197 CloseDoor(DOOR_CLOSE_2);
2199 SetGameStatus(GAME_MODE_SETUP);
2201 setup_mode = SETUP_MODE_MAIN;
2205 else if (pos == MAIN_CONTROL_QUIT)
2207 SaveLevelSetup_LastSeries();
2208 SaveLevelSetup_SeriesInfo();
2210 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2211 SetGameStatus(GAME_MODE_QUIT);
2216 button_pressed_last = button_pressed;
2220 // ============================================================================
2221 // info screen functions
2222 // ============================================================================
2224 static struct TokenInfo *info_info;
2225 static int num_info_info; // number of info entries shown on screen
2226 static int max_info_info; // total number of info entries in list
2228 static void execInfoTitleScreen(void)
2230 info_mode = INFO_MODE_TITLE;
2235 static void execInfoElements(void)
2237 info_mode = INFO_MODE_ELEMENTS;
2242 static void execInfoMusic(void)
2244 info_mode = INFO_MODE_MUSIC;
2249 static void execInfoCredits(void)
2251 info_mode = INFO_MODE_CREDITS;
2256 static void execInfoProgram(void)
2258 info_mode = INFO_MODE_PROGRAM;
2263 static void execInfoVersion(void)
2265 info_mode = INFO_MODE_VERSION;
2270 static void execInfoLevelSet(void)
2272 info_mode = INFO_MODE_LEVELSET;
2277 static void execExitInfo(void)
2279 SetGameStatus(GAME_MODE_MAIN);
2284 static struct TokenInfo info_info_main[] =
2286 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2287 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2288 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2289 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2290 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2291 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2292 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2293 { TYPE_EMPTY, NULL, "" },
2294 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2299 static int getMenuTextFont(int type)
2301 if (type & (TYPE_SWITCH |
2315 static struct TokenInfo *setup_info;
2316 static struct TokenInfo setup_info_input[];
2318 static struct TokenInfo *menu_info;
2320 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2321 int screen_pos, int menu_info_pos_raw,
2324 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2325 struct TokenInfo *ti = &token_info[pos];
2326 int xpos = MENU_SCREEN_START_XPOS;
2327 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2328 int font_nr = getMenuTextFont(ti->type);
2330 if (setup_mode == SETUP_MODE_INPUT)
2331 font_nr = FONT_MENU_1;
2334 font_nr = FONT_ACTIVE(font_nr);
2336 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2338 if (ti->type & ~TYPE_SKIP_ENTRY)
2339 drawCursor(screen_pos, active);
2342 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2345 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2348 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2351 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2354 static char *window_size_text;
2355 static char *scaling_type_text;
2356 static char *network_server_text;
2358 static void drawSetupValue(int, int);
2360 static void drawMenuInfoList(int first_entry, int num_page_entries,
2361 int max_page_entries)
2365 if (first_entry + num_page_entries > max_page_entries)
2368 clearMenuListArea();
2370 for (i = 0; i < num_page_entries; i++)
2372 int menu_info_pos = first_entry + i;
2373 struct TokenInfo *si = &menu_info[menu_info_pos];
2374 void *value_ptr = si->value;
2376 // set some entries to "unchangeable" according to other variables
2377 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2378 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2379 (value_ptr == &setup.sound_music && !audio.music_available) ||
2380 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2381 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2382 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2383 si->type |= TYPE_GHOSTED;
2385 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2386 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2387 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2388 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2389 else if (si->type & ~TYPE_SKIP_ENTRY)
2390 initCursor(i, IMG_MENU_BUTTON);
2392 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2394 if (si->type & TYPE_STRING)
2398 if (value_ptr == &network_server_text)
2399 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2401 if (gadget_id != -1)
2403 struct GadgetInfo *gi = screen_gadget[gadget_id];
2404 int xpos = MENU_SCREEN_START_XPOS;
2405 int ypos = MENU_SCREEN_START_YPOS + i;
2406 int x = mSX + xpos * 32;
2407 int y = mSY + ypos * 32;
2409 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2413 if (si->type & TYPE_VALUE &&
2414 menu_info == setup_info)
2415 drawSetupValue(i, menu_info_pos);
2419 static void DrawInfoScreen_Main(void)
2421 int fade_mask = REDRAW_FIELD;
2424 if (redraw_mask & REDRAW_ALL)
2425 fade_mask = REDRAW_ALL;
2428 fade_mask = REDRAW_ALL;
2431 FadeMenuSoundsAndMusic();
2433 FreeScreenGadgets();
2434 CreateScreenGadgets();
2436 // (needed after displaying title screens which disable auto repeat)
2437 KeyboardAutoRepeatOn();
2439 FadeSetLeaveScreen();
2443 // needed if different viewport properties defined for info screen
2444 ChangeViewportPropertiesIfNeeded();
2446 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2450 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2452 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2454 info_info = info_info_main;
2456 // determine maximal number of info entries that can be displayed on screen
2458 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2461 // determine maximal number of info entries available for menu of info screen
2463 for (i = 0; info_info[i].type != 0; i++)
2466 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2468 MapScreenGadgets(max_info_info);
2470 PlayMenuSoundsAndMusic();
2472 DrawMaskedBorder(fade_mask);
2477 static void changeSetupValue(int, int, int);
2479 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2480 int mode, int num_page_entries,
2481 int max_page_entries)
2483 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2484 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2485 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2486 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2487 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2488 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2489 int *num_page_entries_last = num_page_entries_all_last[game_status];
2490 int *choice_store = choice_stores[game_status];
2491 int *first_entry_store = first_entry_stores[game_status];
2492 int choice = choice_store[mode]; // starts with 0
2493 int first_entry = first_entry_store[mode]; // starts with 0
2495 int y = choice - first_entry;
2497 boolean position_set_by_scrollbar = (dx == 999);
2498 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2501 if (button == MB_MENU_INITIALIZE)
2503 // check if number of menu page entries has changed (may happen by change
2504 // of custom artwork definition value for 'list_size' for this menu screen)
2505 // (in this case, the last menu position most probably has to be corrected)
2506 if (num_page_entries != num_page_entries_last[mode])
2508 choice_store[mode] = first_entry_store[mode] = 0;
2510 choice = first_entry = 0;
2513 num_page_entries_last[mode] = num_page_entries;
2516 // advance to first valid menu entry
2517 while (choice < num_page_entries &&
2518 menu_info[choice].type & TYPE_SKIP_ENTRY)
2521 if (position_set_by_scrollbar)
2522 first_entry = first_entry_store[mode] = dy;
2524 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2525 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2527 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2529 if (choice < first_entry)
2531 choice = first_entry;
2533 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2536 else if (choice > first_entry + num_page_entries - 1)
2538 choice = first_entry + num_page_entries - 1;
2540 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2544 choice_store[mode] = choice;
2546 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2550 else if (button == MB_MENU_LEAVE)
2552 PlaySound(SND_MENU_ITEM_SELECTING);
2554 for (i = 0; i < max_page_entries; i++)
2556 if (menu_info[i].type & TYPE_LEAVE_MENU)
2558 void (*menu_callback_function)(void) = menu_info[i].value;
2562 menu_callback_function();
2564 break; // absolutely needed because function changes 'menu_info'!
2571 if (mx || my) // mouse input
2573 x = (mx - mSX) / 32;
2574 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2576 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2578 // move cursor instead of scrolling when already at start/end of list
2579 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2581 else if (dy == +1 * SCROLL_LINE &&
2582 first_entry + num_page_entries == max_page_entries)
2585 // handle scrolling screen one line or page
2587 y + dy > num_page_entries - 1)
2589 boolean redraw = FALSE;
2591 if (ABS(dy) == SCROLL_PAGE)
2592 step = num_page_entries - 1;
2594 if (dy < 0 && first_entry > 0)
2596 // scroll page/line up
2598 first_entry -= step;
2599 if (first_entry < 0)
2604 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2606 // scroll page/line down
2608 first_entry += step;
2609 if (first_entry + num_page_entries > max_page_entries)
2610 first_entry = MAX(0, max_page_entries - num_page_entries);
2617 choice += first_entry - first_entry_store[mode];
2619 if (choice < first_entry)
2621 choice = first_entry;
2623 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2626 else if (choice > first_entry + num_page_entries - 1)
2628 choice = first_entry + num_page_entries - 1;
2630 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2633 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2637 if (choice < first_entry ||
2638 choice > first_entry + num_page_entries - 1)
2639 first_entry += SIGN(dy);
2642 first_entry_store[mode] = first_entry;
2643 choice_store[mode] = choice;
2645 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2647 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2649 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2650 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2658 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2660 if (menu_info[choice].type & menu_navigation_type ||
2661 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2662 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2663 menu_info[choice].type & TYPE_PLAYER)
2664 button = MB_MENU_CHOICE;
2669 // jump to next non-empty menu entry (up or down)
2670 while (first_entry + y > 0 &&
2671 first_entry + y < max_page_entries - 1 &&
2672 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2675 if (!IN_VIS_MENU(x, y))
2677 choice += y - y_old;
2679 if (choice < first_entry)
2680 first_entry = choice;
2681 else if (choice > first_entry + num_page_entries - 1)
2682 first_entry = choice - num_page_entries + 1;
2684 if (first_entry >= 0 &&
2685 first_entry + num_page_entries <= max_page_entries)
2687 first_entry_store[mode] = first_entry;
2689 if (choice < first_entry)
2690 choice = first_entry;
2691 else if (choice > first_entry + num_page_entries - 1)
2692 choice = first_entry + num_page_entries - 1;
2694 choice_store[mode] = choice;
2696 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2698 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2700 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2701 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2708 if (!anyScrollbarGadgetActive() &&
2709 IN_VIS_MENU(x, y) &&
2710 mx < mx_right_border &&
2711 y >= 0 && y < num_page_entries)
2715 if (first_entry + y != choice &&
2716 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2718 PlaySound(SND_MENU_ITEM_ACTIVATING);
2720 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2721 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2723 choice = choice_store[mode] = first_entry + y;
2727 PlaySound(SND_MENU_ITEM_SELECTING);
2729 for (i = 0; menu_info[i].type != 0; i++)
2731 if (menu_info[i].type & TYPE_LEAVE_MENU)
2733 void (*menu_callback_function)(void) = menu_info[i].value;
2737 menu_callback_function();
2739 // absolutely needed because function changes 'menu_info'!
2747 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2749 PlaySound(SND_MENU_ITEM_SELECTING);
2751 // when selecting key headline, execute function for key value change
2752 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2753 menu_info[first_entry + y + 1].type & TYPE_KEY)
2756 // when selecting string value, execute function for list selection
2757 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2758 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2761 // when selecting string value, execute function for text input gadget
2762 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2763 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2766 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2768 void (*menu_callback_function)(void) =
2769 menu_info[first_entry + y].value;
2771 FadeSetFromType(menu_info[first_entry + y].type);
2773 menu_callback_function();
2775 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2777 void (*gadget_callback_function)(void) =
2778 menu_info[first_entry + y].value;
2780 gadget_callback_function();
2782 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2783 menu_info == setup_info)
2785 changeSetupValue(y, first_entry + y, dx);
2791 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2793 menu_info = info_info;
2795 HandleMenuScreen(mx, my, dx, dy, button,
2796 info_mode, num_info_info, max_info_info);
2799 static int getMenuFontSpacing(int spacing_height, int font_nr)
2801 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2803 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2807 static int getMenuTextSpacing(int spacing_height, int font_nr)
2809 return (getMenuFontSpacing(spacing_height, font_nr) +
2810 EXTRA_SPACING(game_status));
2813 static int getMenuTextStep(int spacing_height, int font_nr)
2815 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2818 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2820 int font_title = MENU_INFO_FONT_TITLE;
2821 int font_error = FONT_TEXT_2;
2822 int font_foot = MENU_INFO_FONT_FOOT;
2823 int spacing_title = menu.headline1_spacing_info[info_mode];
2824 int ystep_title = getMenuTextStep(spacing_title, font_title);
2825 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2826 int ystart2 = ystart1 + ystep_title;
2827 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2829 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2831 FadeOut(REDRAW_FIELD);
2836 DrawTextSCentered(ystart1, font_title, text_title);
2837 DrawTextSCentered(ystart2, font_error, text_error);
2839 DrawTextSCentered(ybottom, font_foot,
2840 "Press any key or button for info menu");
2842 FadeIn(REDRAW_FIELD);
2845 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2847 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2848 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2849 int font_title = MENU_INFO_FONT_TITLE;
2850 int font_foot = MENU_INFO_FONT_FOOT;
2851 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2852 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2853 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2854 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2855 int ystep = MENU_SCREEN_INFO_YSTEP;
2856 int element, action, direction;
2864 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2865 infoscreen_step[i] = infoscreen_frame[i] = 0;
2870 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2872 DrawTextSCentered(ybottom, font_foot,
2873 "Press any key or button for next page");
2879 while (helpanim_info[j].element != HELPANIM_LIST_END)
2881 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2886 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2895 j += infoscreen_step[i - start];
2897 element = helpanim_info[j].element;
2898 action = helpanim_info[j].action;
2899 direction = helpanim_info[j].direction;
2902 element = EL_UNKNOWN;
2904 if (action != -1 && direction != -1)
2905 graphic = el_act_dir2img(element, action, direction);
2906 else if (action != -1)
2907 graphic = el_act2img(element, action);
2908 else if (direction != -1)
2909 graphic = el_dir2img(element, direction);
2911 graphic = el2img(element);
2913 delay = helpanim_info[j++].delay;
2918 if (infoscreen_frame[i - start] == 0)
2921 infoscreen_frame[i - start] = delay - 1;
2925 sync_frame = delay - infoscreen_frame[i - start];
2926 infoscreen_frame[i - start]--;
2929 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2931 if (!infoscreen_frame[i - start])
2932 infoscreen_step[i - start] = 0;
2936 if (!infoscreen_frame[i - start])
2937 infoscreen_step[i - start]++;
2938 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2944 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2946 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2947 graphic, sync_frame, USE_MASKING);
2950 DrawInfoScreen_HelpText(element, action, direction, i - start);
2955 redraw_mask |= REDRAW_FIELD;
2960 static char *getHelpText(int element, int action, int direction)
2962 char token[MAX_LINE_LEN];
2964 strcpy(token, element_info[element].token_name);
2967 strcat(token, element_action_info[action].suffix);
2969 if (direction != -1)
2970 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2972 return getHashEntry(helptext_info, token);
2975 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2977 int font_nr = FONT_INFO_ELEMENTS;
2978 int font_width = getFontWidth(font_nr);
2979 int font_height = getFontHeight(font_nr);
2980 int yoffset = (TILEX - 2 * font_height) / 2;
2981 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2982 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2983 int ystep = TILEY + 4;
2984 int pad_left = xstart - SX;
2985 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2986 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2987 int max_lines_per_text = 2;
2990 if (action != -1 && direction != -1) // element.action.direction
2991 text = getHelpText(element, action, direction);
2993 if (text == NULL && action != -1) // element.action
2994 text = getHelpText(element, action, -1);
2996 if (text == NULL && direction != -1) // element.direction
2997 text = getHelpText(element, -1, direction);
2999 if (text == NULL) // base element
3000 text = getHelpText(element, -1, -1);
3002 if (text == NULL) // not found
3003 text = "No description available";
3005 if (strlen(text) <= max_chars_per_line) // only one line of text
3006 ystart += getFontHeight(font_nr) / 2;
3008 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3009 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3010 TRUE, FALSE, FALSE);
3013 static void DrawInfoScreen_TitleScreen(void)
3015 SetGameStatus(GAME_MODE_TITLE);
3020 void HandleInfoScreen_TitleScreen(int button)
3022 HandleTitleScreen(0, 0, 0, 0, button);
3025 static void DrawInfoScreen_Elements(void)
3027 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3029 FadeOut(REDRAW_FIELD);
3034 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
3036 FadeIn(REDRAW_FIELD);
3039 void HandleInfoScreen_Elements(int button)
3041 static unsigned int info_delay = 0;
3042 static int num_anims;
3043 static int num_pages;
3045 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3048 if (button == MB_MENU_INITIALIZE)
3050 boolean new_element = TRUE;
3054 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3056 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3058 else if (new_element)
3061 new_element = FALSE;
3065 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3069 if (button == MB_MENU_LEAVE)
3071 PlaySound(SND_MENU_ITEM_SELECTING);
3073 info_mode = INFO_MODE_MAIN;
3078 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3080 if (button != MB_MENU_INITIALIZE)
3082 PlaySound(SND_MENU_ITEM_SELECTING);
3087 if (page >= num_pages)
3089 FadeMenuSoundsAndMusic();
3091 info_mode = INFO_MODE_MAIN;
3098 FadeSetNextScreen();
3100 if (button != MB_MENU_INITIALIZE)
3101 FadeOut(REDRAW_FIELD);
3103 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3105 if (button != MB_MENU_INITIALIZE)
3106 FadeIn(REDRAW_FIELD);
3110 if (DelayReached(&info_delay, GameFrameDelay))
3111 if (page < num_pages)
3112 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3114 PlayMenuSoundIfLoop();
3118 static void DrawInfoScreen_Music(void)
3120 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3122 FadeOut(REDRAW_FIELD);
3129 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3131 FadeIn(REDRAW_FIELD);
3134 void HandleInfoScreen_Music(int button)
3136 static struct MusicFileInfo *list = NULL;
3137 int font_title = MENU_INFO_FONT_TITLE;
3138 int font_head = MENU_INFO_FONT_HEAD;
3139 int font_text = MENU_INFO_FONT_TEXT;
3140 int font_foot = MENU_INFO_FONT_FOOT;
3141 int spacing_title = menu.headline1_spacing_info[info_mode];
3142 int spacing_head = menu.headline2_spacing_info[info_mode];
3143 int ystep_title = getMenuTextStep(spacing_title, font_title);
3144 int ystep_head = getMenuTextStep(spacing_head, font_head);
3145 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3146 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3148 if (button == MB_MENU_INITIALIZE)
3150 list = music_file_info;
3154 FadeMenuSoundsAndMusic();
3159 DrawTextSCentered(ystart, font_title,
3160 "No music info for this level set.");
3162 DrawTextSCentered(ybottom, font_foot,
3163 "Press any key or button for info menu");
3169 if (button == MB_MENU_LEAVE)
3171 PlaySound(SND_MENU_ITEM_SELECTING);
3173 FadeMenuSoundsAndMusic();
3175 info_mode = INFO_MODE_MAIN;
3180 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3182 if (button != MB_MENU_INITIALIZE)
3184 PlaySound(SND_MENU_ITEM_SELECTING);
3192 FadeMenuSoundsAndMusic();
3194 info_mode = INFO_MODE_MAIN;
3200 FadeMenuSoundsAndMusic();
3202 if (list != music_file_info)
3203 FadeSetNextScreen();
3205 if (button != MB_MENU_INITIALIZE)
3206 FadeOut(REDRAW_FIELD);
3213 int sound = list->music;
3215 if (sound_info[sound].loop)
3216 PlaySoundLoop(sound);
3220 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3224 int music = list->music;
3226 if (music_info[music].loop)
3227 PlayMusicLoop(music);
3231 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3234 ystart += ystep_title;
3236 if (!strEqual(list->title, UNKNOWN_NAME))
3238 if (!strEqual(list->title_header, UNKNOWN_NAME))
3240 DrawTextSCentered(ystart, font_head, list->title_header);
3241 ystart += ystep_head;
3244 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3245 ystart += ystep_head;
3248 if (!strEqual(list->artist, UNKNOWN_NAME))
3250 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3251 DrawTextSCentered(ystart, font_head, list->artist_header);
3253 DrawTextSCentered(ystart, font_head, "by");
3255 ystart += ystep_head;
3257 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3258 ystart += ystep_head;
3261 if (!strEqual(list->album, UNKNOWN_NAME))
3263 if (!strEqual(list->album_header, UNKNOWN_NAME))
3264 DrawTextSCentered(ystart, font_head, list->album_header);
3266 DrawTextSCentered(ystart, font_head, "from the album");
3268 ystart += ystep_head;
3270 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3271 ystart += ystep_head;
3274 if (!strEqual(list->year, UNKNOWN_NAME))
3276 if (!strEqual(list->year_header, UNKNOWN_NAME))
3277 DrawTextSCentered(ystart, font_head, list->year_header);
3279 DrawTextSCentered(ystart, font_head, "from the year");
3281 ystart += ystep_head;
3283 DrawTextFCentered(ystart, font_text, "%s", list->year);
3284 ystart += ystep_head;
3287 DrawTextSCentered(ybottom, FONT_TEXT_4,
3288 "Press any key or button for next page");
3290 if (button != MB_MENU_INITIALIZE)
3291 FadeIn(REDRAW_FIELD);
3294 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3295 PlaySoundLoop(list->music);
3298 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3300 int font_title = MENU_INFO_FONT_TITLE;
3301 int font_head = MENU_INFO_FONT_HEAD;
3302 int font_text = MENU_INFO_FONT_TEXT;
3303 int font_foot = MENU_INFO_FONT_FOOT;
3304 int spacing_title = menu.headline1_spacing_info[info_mode];
3305 int spacing_head = menu.headline2_spacing_info[info_mode];
3306 int spacing_para = menu.paragraph_spacing_info[info_mode];
3307 int spacing_line = menu.line_spacing_info[info_mode];
3308 int ystep_title = getMenuTextStep(spacing_title, font_title);
3309 int ystep_head = getMenuTextStep(spacing_head, font_head);
3310 int ystep_para = getMenuTextStep(spacing_para, font_text);
3311 int ystep_line = getMenuTextStep(spacing_line, font_text);
3312 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3313 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3318 DrawTextSCentered(ystart, font_title, "Credits:");
3319 ystart += ystep_title;
3323 DrawTextSCentered(ystart, font_head,
3324 "Special thanks to");
3325 ystart += ystep_head;
3326 DrawTextSCentered(ystart, font_text,
3328 ystart += ystep_head;
3329 DrawTextSCentered(ystart, font_head,
3331 ystart += ystep_head;
3332 DrawTextSCentered(ystart, font_text,
3333 "\"Boulder Dash\"");
3334 ystart += ystep_head;
3335 DrawTextSCentered(ystart, font_head,
3337 ystart += ystep_head;
3338 DrawTextSCentered(ystart, font_text,
3340 ystart += ystep_head;
3341 DrawTextSCentered(ystart, font_head,
3343 ystart += ystep_head;
3344 DrawTextSCentered(ystart, font_text,
3345 "First Star Software");
3347 else if (screen_nr == 1)
3349 DrawTextSCentered(ystart, font_head,
3350 "Special thanks to");
3351 ystart += ystep_head;
3352 DrawTextSCentered(ystart, font_text,
3353 "Klaus Heinz & Volker Wertich");
3354 ystart += ystep_head;
3355 DrawTextSCentered(ystart, font_head,
3357 ystart += ystep_head;
3358 DrawTextSCentered(ystart, font_text,
3359 "\"Emerald Mine\"");
3360 ystart += ystep_head;
3361 DrawTextSCentered(ystart, font_head,
3363 ystart += ystep_head;
3364 DrawTextSCentered(ystart, font_text,
3366 ystart += ystep_head;
3367 DrawTextSCentered(ystart, font_head,
3369 ystart += ystep_head;
3370 DrawTextSCentered(ystart, font_text,
3373 else if (screen_nr == 2)
3375 DrawTextSCentered(ystart, font_head,
3376 "Special thanks to");
3377 ystart += ystep_head;
3378 DrawTextSCentered(ystart, font_text,
3379 "Michael Stopp & Philip Jespersen");
3380 ystart += ystep_head;
3381 DrawTextSCentered(ystart, font_head,
3383 ystart += ystep_head;
3384 DrawTextSCentered(ystart, font_text,
3386 ystart += ystep_head;
3387 DrawTextSCentered(ystart, font_head,
3389 ystart += ystep_head;
3390 DrawTextSCentered(ystart, font_text,
3392 ystart += ystep_head;
3393 DrawTextSCentered(ystart, font_head,
3395 ystart += ystep_head;
3396 DrawTextSCentered(ystart, font_text,
3397 "Digital Integration");
3399 else if (screen_nr == 3)
3401 DrawTextSCentered(ystart, font_head,
3402 "Special thanks to");
3403 ystart += ystep_head;
3404 DrawTextSCentered(ystart, font_text,
3405 "Hiroyuki Imabayashi");
3406 ystart += ystep_head;
3407 DrawTextSCentered(ystart, font_head,
3409 ystart += ystep_head;
3410 DrawTextSCentered(ystart, font_text,
3412 ystart += ystep_head;
3413 DrawTextSCentered(ystart, font_head,
3415 ystart += ystep_head;
3416 DrawTextSCentered(ystart, font_text,
3418 ystart += ystep_head;
3419 DrawTextSCentered(ystart, font_head,
3421 ystart += ystep_head;
3422 DrawTextSCentered(ystart, font_text,
3425 else if (screen_nr == 4)
3427 DrawTextSCentered(ystart, font_head,
3428 "Special thanks to");
3429 ystart += ystep_head;
3430 DrawTextSCentered(ystart, font_text,
3432 ystart += ystep_head;
3433 DrawTextSCentered(ystart, font_head,
3435 ystart += ystep_head;
3436 DrawTextSCentered(ystart, font_text,
3437 "J\xfcrgen Bonhagen");
3438 ystart += ystep_head;
3439 DrawTextSCentered(ystart, font_head,
3440 "for the continuous creation");
3441 ystart += ystep_line;
3442 DrawTextSCentered(ystart, font_head,
3443 "of outstanding level sets");
3445 else if (screen_nr == 5)
3447 DrawTextSCentered(ystart, font_head,
3449 ystart += ystep_head;
3450 DrawTextSCentered(ystart, font_text,
3452 ystart += ystep_head;
3453 DrawTextSCentered(ystart, font_head,
3454 "for ideas and inspiration by");
3455 ystart += ystep_head;
3456 DrawTextSCentered(ystart, font_text,
3458 ystart += ystep_para;
3460 DrawTextSCentered(ystart, font_head,
3462 ystart += ystep_head;
3463 DrawTextSCentered(ystart, font_text,
3465 ystart += ystep_head;
3466 DrawTextSCentered(ystart, font_head,
3467 "for ideas and inspiration by");
3468 ystart += ystep_head;
3469 DrawTextSCentered(ystart, font_text,
3472 else if (screen_nr == 6)
3474 DrawTextSCentered(ystart, font_head,
3476 ystart += ystep_head;
3477 DrawTextSCentered(ystart, font_text,
3479 ystart += ystep_head;
3480 DrawTextSCentered(ystart, font_head,
3481 "for the code base used for the");
3482 ystart += ystep_line;
3483 DrawTextSCentered(ystart, font_head,
3484 "native Emerald Mine engine");
3486 else if (screen_nr == 7)
3488 DrawTextSCentered(ystart, font_head,
3490 ystart += ystep_head;
3491 DrawTextSCentered(ystart, font_text,
3493 ystart += ystep_head;
3494 DrawTextSCentered(ystart, font_head,
3495 "for the initial DOS port");
3496 ystart += ystep_para;
3498 DrawTextSCentered(ystart, font_head,
3500 ystart += ystep_head;
3501 DrawTextSCentered(ystart, font_text,
3503 ystart += ystep_head;
3504 DrawTextSCentered(ystart, font_head,
3505 "for some additional toons");
3507 else if (screen_nr == 8)
3509 DrawTextSCentered(ystart, font_head,
3510 "And not to forget:");
3511 ystart += ystep_head;
3512 DrawTextSCentered(ystart, font_head,
3514 ystart += ystep_head;
3515 DrawTextSCentered(ystart, font_text,
3516 "All those who contributed");
3517 ystart += ystep_line;
3518 DrawTextSCentered(ystart, font_text,
3519 "levels to this game");
3520 ystart += ystep_line;
3521 DrawTextSCentered(ystart, font_text,
3525 DrawTextSCentered(ybottom, font_foot,
3526 "Press any key or button for next page");
3529 static void DrawInfoScreen_Credits(void)
3531 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3533 FadeMenuSoundsAndMusic();
3535 FadeOut(REDRAW_FIELD);
3537 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3539 FadeIn(REDRAW_FIELD);
3542 void HandleInfoScreen_Credits(int button)
3544 static int screen_nr = 0;
3545 int num_screens = 9;
3547 if (button == MB_MENU_INITIALIZE)
3551 // DrawInfoScreen_CreditsScreen(screen_nr);
3554 if (button == MB_MENU_LEAVE)
3556 PlaySound(SND_MENU_ITEM_SELECTING);
3558 info_mode = INFO_MODE_MAIN;
3563 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3565 if (button != MB_MENU_INITIALIZE)
3567 PlaySound(SND_MENU_ITEM_SELECTING);
3572 if (screen_nr >= num_screens)
3574 FadeMenuSoundsAndMusic();
3576 info_mode = INFO_MODE_MAIN;
3583 FadeSetNextScreen();
3585 if (button != MB_MENU_INITIALIZE)
3586 FadeOut(REDRAW_FIELD);
3588 DrawInfoScreen_CreditsScreen(screen_nr);
3590 if (button != MB_MENU_INITIALIZE)
3591 FadeIn(REDRAW_FIELD);
3595 PlayMenuSoundIfLoop();
3599 static void DrawInfoScreen_Program(void)
3601 int font_title = MENU_INFO_FONT_TITLE;
3602 int font_head = MENU_INFO_FONT_HEAD;
3603 int font_text = MENU_INFO_FONT_TEXT;
3604 int font_foot = MENU_INFO_FONT_FOOT;
3605 int spacing_title = menu.headline1_spacing_info[info_mode];
3606 int spacing_head = menu.headline2_spacing_info[info_mode];
3607 int spacing_para = menu.paragraph_spacing_info[info_mode];
3608 int spacing_line = menu.line_spacing_info[info_mode];
3609 int ystep_title = getMenuTextStep(spacing_title, font_title);
3610 int ystep_head = getMenuTextStep(spacing_head, font_head);
3611 int ystep_para = getMenuTextStep(spacing_para, font_text);
3612 int ystep_line = getMenuTextStep(spacing_line, font_text);
3613 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3614 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3616 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3618 FadeOut(REDRAW_FIELD);
3623 DrawTextSCentered(ystart, font_title, "Program Information:");
3624 ystart += ystep_title;
3626 DrawTextSCentered(ystart, font_head,
3627 "This game is Freeware!");
3628 ystart += ystep_head;
3629 DrawTextSCentered(ystart, font_head,
3630 "If you like it, send e-mail to:");
3631 ystart += ystep_head;
3632 DrawTextSCentered(ystart, font_text,
3633 setup.internal.program_email);
3634 ystart += ystep_para;
3636 DrawTextSCentered(ystart, font_head,
3637 "More information and levels:");
3638 ystart += ystep_head;
3639 DrawTextSCentered(ystart, font_text,
3640 setup.internal.program_website);
3641 ystart += ystep_para;
3643 DrawTextSCentered(ystart, font_head,
3644 "If you have created new levels,");
3645 ystart += ystep_line;
3646 DrawTextSCentered(ystart, font_head,
3647 "send them to me to include them!");
3648 ystart += ystep_head;
3649 DrawTextSCentered(ystart, font_head,
3652 DrawTextSCentered(ybottom, font_foot,
3653 "Press any key or button for info menu");
3655 FadeIn(REDRAW_FIELD);
3658 void HandleInfoScreen_Program(int button)
3660 if (button == MB_MENU_LEAVE)
3662 PlaySound(SND_MENU_ITEM_SELECTING);
3664 info_mode = INFO_MODE_MAIN;
3669 else if (button == MB_MENU_CHOICE)
3671 PlaySound(SND_MENU_ITEM_SELECTING);
3673 FadeMenuSoundsAndMusic();
3675 info_mode = INFO_MODE_MAIN;
3680 PlayMenuSoundIfLoop();
3684 static void DrawInfoScreen_Version(void)
3686 int font_title = MENU_INFO_FONT_TITLE;
3687 int font_head = MENU_INFO_FONT_HEAD;
3688 int font_text = MENU_INFO_FONT_TEXT;
3689 int font_foot = MENU_INFO_FONT_FOOT;
3690 int spacing_title = menu.headline1_spacing_info[info_mode];
3691 int spacing_head = menu.headline2_spacing_info[info_mode];
3692 int spacing_para = menu.paragraph_spacing_info[info_mode];
3693 int spacing_line = menu.line_spacing_info[info_mode];
3694 int xstep = getFontWidth(font_text);
3695 int ystep_title = getMenuTextStep(spacing_title, font_title);
3696 int ystep_head = getMenuTextStep(spacing_head, font_head);
3697 int ystep_para = getMenuTextStep(spacing_para, font_text);
3698 int ystep_line = getMenuTextStep(spacing_line, font_text);
3699 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3700 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3701 int xstart1 = mSX - SX + 2 * xstep;
3702 int xstart2 = mSX - SX + 18 * xstep;
3703 int xstart3 = mSX - SX + 28 * xstep;
3704 SDL_version sdl_version_compiled;
3705 const SDL_version *sdl_version_linked;
3706 int driver_name_len = 10;
3707 SDL_version sdl_version_linked_ext;
3708 const char *driver_name = NULL;
3710 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3712 FadeOut(REDRAW_FIELD);
3717 DrawTextSCentered(ystart, font_title, "Version Information:");
3718 ystart += ystep_title;
3720 DrawTextF(xstart1, ystart, font_head, "Name");
3721 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3722 ystart += ystep_line;
3724 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3726 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3727 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3728 ystart += ystep_line;
3730 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3731 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3732 ystart += ystep_line;
3736 DrawTextF(xstart1, ystart, font_head, "Version");
3737 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3738 ystart += ystep_line;
3741 DrawTextF(xstart1, ystart, font_head, "Platform");
3742 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3744 PLATFORM_XX_BIT_STRING);
3745 ystart += ystep_line;
3747 DrawTextF(xstart1, ystart, font_head, "Target");
3748 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3749 ystart += ystep_line;
3751 DrawTextF(xstart1, ystart, font_head, "Source date");
3752 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3753 ystart += ystep_line;
3755 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3756 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3757 ystart += ystep_para;
3759 DrawTextF(xstart1, ystart, font_head, "Library");
3760 DrawTextF(xstart2, ystart, font_head, "compiled");
3761 DrawTextF(xstart3, ystart, font_head, "linked");
3762 ystart += ystep_head;
3764 SDL_VERSION(&sdl_version_compiled);
3765 SDL_GetVersion(&sdl_version_linked_ext);
3766 sdl_version_linked = &sdl_version_linked_ext;
3768 DrawTextF(xstart1, ystart, font_text, "SDL");
3769 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3770 sdl_version_compiled.major,
3771 sdl_version_compiled.minor,
3772 sdl_version_compiled.patch);
3773 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3774 sdl_version_linked->major,
3775 sdl_version_linked->minor,
3776 sdl_version_linked->patch);
3777 ystart += ystep_line;
3779 SDL_IMAGE_VERSION(&sdl_version_compiled);
3780 sdl_version_linked = IMG_Linked_Version();
3782 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3783 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3784 sdl_version_compiled.major,
3785 sdl_version_compiled.minor,
3786 sdl_version_compiled.patch);
3787 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3788 sdl_version_linked->major,
3789 sdl_version_linked->minor,
3790 sdl_version_linked->patch);
3791 ystart += ystep_line;
3793 SDL_MIXER_VERSION(&sdl_version_compiled);
3794 sdl_version_linked = Mix_Linked_Version();
3796 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3797 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3798 sdl_version_compiled.major,
3799 sdl_version_compiled.minor,
3800 sdl_version_compiled.patch);
3801 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3802 sdl_version_linked->major,
3803 sdl_version_linked->minor,
3804 sdl_version_linked->patch);
3805 ystart += ystep_line;
3807 SDL_NET_VERSION(&sdl_version_compiled);
3808 sdl_version_linked = SDLNet_Linked_Version();
3810 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3811 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3812 sdl_version_compiled.major,
3813 sdl_version_compiled.minor,
3814 sdl_version_compiled.patch);
3815 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3816 sdl_version_linked->major,
3817 sdl_version_linked->minor,
3818 sdl_version_linked->patch);
3819 ystart += ystep_para;
3821 DrawTextF(xstart1, ystart, font_head, "Driver");
3822 DrawTextF(xstart2, ystart, font_head, "Requested");
3823 DrawTextF(xstart3, ystart, font_head, "Used");
3824 ystart += ystep_head;
3827 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3829 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3830 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3831 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3832 ystart += ystep_line;
3835 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3837 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3838 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3839 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3840 ystart += ystep_line;
3843 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3845 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3846 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3847 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3849 DrawTextSCentered(ybottom, font_foot,
3850 "Press any key or button for info menu");
3852 FadeIn(REDRAW_FIELD);
3855 void HandleInfoScreen_Version(int button)
3857 if (button == MB_MENU_LEAVE)
3859 PlaySound(SND_MENU_ITEM_SELECTING);
3861 info_mode = INFO_MODE_MAIN;
3866 else if (button == MB_MENU_CHOICE)
3868 PlaySound(SND_MENU_ITEM_SELECTING);
3870 FadeMenuSoundsAndMusic();
3872 info_mode = INFO_MODE_MAIN;
3877 PlayMenuSoundIfLoop();
3881 static void DrawInfoScreen_LevelSet(void)
3883 struct TitleMessageInfo *tmi = &readme;
3884 char *filename = getLevelSetInfoFilename();
3885 char *title = "Level Set Information:";
3886 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3887 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3889 if (filename == NULL)
3891 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3896 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3898 FadeOut(REDRAW_FIELD);
3903 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3905 // if x position set to "-1", automatically determine by playfield width
3907 tmi->x = SXSIZE / 2;
3909 // if y position set to "-1", use static default value
3913 // if width set to "-1", automatically determine by playfield width
3914 if (tmi->width == -1)
3915 tmi->width = SXSIZE - 2 * TILEX;
3917 // if height set to "-1", automatically determine by playfield height
3918 if (tmi->height == -1)
3919 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3921 // if chars set to "-1", automatically determine by text and font width
3922 if (tmi->chars == -1)
3923 tmi->chars = tmi->width / getFontWidth(tmi->font);
3925 tmi->width = tmi->chars * getFontWidth(tmi->font);
3927 // if lines set to "-1", automatically determine by text and font height
3928 if (tmi->lines == -1)
3929 tmi->lines = tmi->height / getFontHeight(tmi->font);
3931 tmi->height = tmi->lines * getFontHeight(tmi->font);
3933 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3934 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3935 tmi->autowrap, tmi->centered, tmi->parse_comments);
3937 DrawTextSCentered(ybottom, FONT_TEXT_4,
3938 "Press any key or button for info menu");
3940 FadeIn(REDRAW_FIELD);
3943 static void HandleInfoScreen_LevelSet(int button)
3945 if (button == MB_MENU_LEAVE)
3947 PlaySound(SND_MENU_ITEM_SELECTING);
3949 info_mode = INFO_MODE_MAIN;
3954 else if (button == MB_MENU_CHOICE)
3956 PlaySound(SND_MENU_ITEM_SELECTING);
3958 FadeMenuSoundsAndMusic();
3960 info_mode = INFO_MODE_MAIN;
3965 PlayMenuSoundIfLoop();
3969 static void DrawInfoScreen(void)
3971 if (info_mode == INFO_MODE_TITLE)
3972 DrawInfoScreen_TitleScreen();
3973 else if (info_mode == INFO_MODE_ELEMENTS)
3974 DrawInfoScreen_Elements();
3975 else if (info_mode == INFO_MODE_MUSIC)
3976 DrawInfoScreen_Music();
3977 else if (info_mode == INFO_MODE_CREDITS)
3978 DrawInfoScreen_Credits();
3979 else if (info_mode == INFO_MODE_PROGRAM)
3980 DrawInfoScreen_Program();
3981 else if (info_mode == INFO_MODE_VERSION)
3982 DrawInfoScreen_Version();
3983 else if (info_mode == INFO_MODE_LEVELSET)
3984 DrawInfoScreen_LevelSet();
3986 DrawInfoScreen_Main();
3988 if (info_mode != INFO_MODE_MAIN &&
3989 info_mode != INFO_MODE_TITLE &&
3990 info_mode != INFO_MODE_MUSIC)
3991 PlayMenuSoundsAndMusic();
3994 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3996 if (info_mode == INFO_MODE_TITLE)
3997 HandleInfoScreen_TitleScreen(button);
3998 else if (info_mode == INFO_MODE_ELEMENTS)
3999 HandleInfoScreen_Elements(button);
4000 else if (info_mode == INFO_MODE_MUSIC)
4001 HandleInfoScreen_Music(button);
4002 else if (info_mode == INFO_MODE_CREDITS)
4003 HandleInfoScreen_Credits(button);
4004 else if (info_mode == INFO_MODE_PROGRAM)
4005 HandleInfoScreen_Program(button);
4006 else if (info_mode == INFO_MODE_VERSION)
4007 HandleInfoScreen_Version(button);
4008 else if (info_mode == INFO_MODE_LEVELSET)
4009 HandleInfoScreen_LevelSet(button);
4011 HandleInfoScreen_Main(mx, my, dx, dy, button);
4015 // ============================================================================
4016 // type name functions
4017 // ============================================================================
4019 static TreeInfo *type_name_node = NULL;
4020 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4022 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4025 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4026 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4027 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4028 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4029 int font_width = getFontWidth(font_nr);
4031 DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
4033 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4035 pos->width = strlen(text) * font_width;
4036 sx = mSX + ALIGNED_TEXT_XPOS(pos);
4038 DrawText(sx, sy, text, font_nr);
4041 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4043 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4045 *pos = *mci->pos_input;
4047 if (setup.multiple_users)
4049 TreeInfo *ti = player_name_current;
4050 int first_entry = ti->cl_first;
4051 int entry_pos = first_entry + ti->cl_cursor;
4052 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4053 int xpos = MENU_SCREEN_START_XPOS;
4054 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4055 int font_width = getFontWidth(pos->font);
4057 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4059 strcpy(name, type_name_node->name);
4061 pos->x = xpos * font_width;
4062 pos->y = ypos * font_width;
4063 pos->width = MAX_PLAYER_NAME_LEN * font_width;
4067 strcpy(name, setup.player_name);
4070 strcpy(type_name_last, name);
4072 if (strEqual(name, EMPTY_PLAYER_NAME))
4075 *xpos = strlen(name);
4078 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4081 TreeInfo *node = type_name_node;
4084 strcpy(name, type_name_last);
4086 if (strEqual(name, ""))
4087 strcpy(name, EMPTY_PLAYER_NAME);
4089 if (setup.multiple_users)
4091 if (node == NULL) // should not happen
4095 node->color = (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4097 pos->font = (node->color == FC_RED ? FONT_INPUT_1 : FONT_VALUE_OLD);
4103 if (strEqual(name, type_name_last))
4106 int last_user_nr = user.nr;
4108 if (setup.multiple_users)
4110 int edit_user_nr = posTreeInfo(node);
4112 // change name of edited user in global list of user names
4113 setString(&global.user_names[edit_user_nr], name);
4115 // change name of edited user in local menu tree structure
4116 setString(&node->name, name);
4117 setString(&node->name_sorting, name);
4119 // save setup of currently active user (may differ from edited user)
4122 // temporarily change active user to edited user
4123 user.nr = edit_user_nr;
4125 // load setup of edited user
4129 // change name of edited user in setup structure
4130 strcpy(setup.player_name, name);
4132 // save setup of edited user
4135 if (setup.multiple_users)
4137 // restore currently active user
4138 user.nr = last_user_nr;
4140 // restore setup of currently active user
4145 static void HandleTypeNameExt(boolean initialize, Key key)
4147 static struct TextPosInfo pos_name = { 0 };
4148 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4149 static int xpos = 0;
4150 struct TextPosInfo *pos = &pos_name;
4151 char key_char = getValidConfigValueChar(getCharFromKey(key));
4152 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4153 boolean active = TRUE;
4157 getTypeNameValues(name, pos, &xpos);
4159 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4160 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4162 StartTextInput(sx, sy, pos->width, pos->height);
4164 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4166 name[xpos] = key_char;
4171 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4177 else if (key == KSYM_Return)
4179 setTypeNameValues(name, pos, TRUE);
4183 else if (key == KSYM_Escape)
4185 setTypeNameValues(name, pos, FALSE);
4190 drawTypeNameText(name, pos, active);
4196 SetGameStatus(game_status_last_screen);
4200 static void DrawTypeName(void)
4202 HandleTypeNameExt(TRUE, 0);
4205 void HandleTypeName(Key key)
4207 HandleTypeNameExt(FALSE, key);
4211 // ============================================================================
4212 // tree menu functions
4213 // ============================================================================
4215 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4217 if (game_status != GAME_MODE_SETUP ||
4218 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4221 int max_text_size = 0;
4224 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4225 max_text_size = MAX(max_text_size, strlen(node->name));
4227 int num_entries = numTreeInfoInGroup(ti);
4228 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4229 int text_width = max_text_size * getFontWidth(FONT_TEXT_1);
4230 int button_width = SC_MENUBUTTON_XSIZE;
4231 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4232 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4233 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4234 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4235 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4236 int align_xoffset = MAX(0, align_xoffset_raw);
4238 return align_xoffset;
4241 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4243 if (game_status != GAME_MODE_SETUP ||
4244 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4247 int num_entries = numTreeInfoInGroup(ti);
4248 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4249 int font_height = getFontHeight(FONT_TEXT_1);
4250 int text_height = font_height * num_page_entries;
4251 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4252 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4253 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4254 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4255 int align_yoffset = MAX(0, align_yoffset_raw);
4257 return align_yoffset;
4260 static void DrawChooseTree(TreeInfo **ti_ptr)
4262 int fade_mask = REDRAW_FIELD;
4265 fade_mask = REDRAW_ALL;
4267 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4269 SetGameStatus(GAME_MODE_MAIN);
4278 FreeScreenGadgets();
4279 CreateScreenGadgets();
4283 // needed if different viewport properties defined for choosing level (set)
4284 ChangeViewportPropertiesIfNeeded();
4286 if (game_status == GAME_MODE_NAMES)
4287 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4288 else if (game_status == GAME_MODE_LEVELNR)
4289 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4290 else if (game_status == GAME_MODE_LEVELS)
4291 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4295 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4297 MapScreenTreeGadgets(*ti_ptr);
4298 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4300 DrawMaskedBorder(fade_mask);
4305 static void drawChooseTreeList(int first_entry, int num_page_entries,
4308 int num_entries = numTreeInfoInGroup(ti);
4309 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4310 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4311 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4312 int font_nr = FONT_TEXT_1;
4313 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4315 char *title_string = NULL;
4316 int yoffset_sets = MENU_TITLE1_YPOS;
4317 int yoffset_setup = 16;
4318 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4319 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4321 title_string = ti->infotext;
4323 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4325 clearMenuListArea();
4327 for (i = 0; i < num_page_entries; i++)
4329 TreeInfo *node, *node_first;
4330 int entry_pos = first_entry + i;
4331 int xpos = MENU_SCREEN_START_XPOS;
4332 int ypos = MENU_SCREEN_START_YPOS + i;
4333 int startx = amSX + xpos * 32;
4334 int starty = amSY + ypos * 32;
4335 int startx_text = startx + font_xoffset;
4336 int endx_text = amSX + screen_width;
4337 int max_text_size = endx_text - startx_text;
4338 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4339 char buffer[max_buffer_len + 1];
4341 node_first = getTreeInfoFirstGroupEntry(ti);
4342 node = getTreeInfoFromPos(node_first, entry_pos);
4344 strncpy(buffer, node->name, max_buffer_len);
4345 buffer[max_buffer_len] = '\0';
4347 DrawText(startx, starty, buffer, font_nr + node->color);
4349 if (node->parent_link)
4350 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4351 else if (node->level_group)
4352 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4354 initCursor(i, IMG_MENU_BUTTON);
4356 if (game_status == GAME_MODE_NAMES)
4357 drawChooseTreeEdit(i, FALSE);
4360 redraw_mask |= REDRAW_FIELD;
4363 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4365 TreeInfo *node, *node_first;
4366 int x, last_redraw_mask = redraw_mask;
4367 int ypos = MENU_TITLE2_YPOS;
4368 int font_nr = FONT_TITLE_2;
4370 if (ti->type == TREE_TYPE_LEVEL_NR)
4371 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4373 if (ti->type != TREE_TYPE_LEVEL_DIR)
4376 node_first = getTreeInfoFirstGroupEntry(ti);
4377 node = getTreeInfoFromPos(node_first, entry_pos);
4379 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4381 if (node->parent_link)
4382 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4383 node->node_parent->name);
4384 else if (node->level_group)
4385 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4387 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4388 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4389 node->levels, (node->levels > 1 ? "levels" : "level"),
4392 // let BackToFront() redraw only what is needed
4393 redraw_mask = last_redraw_mask;
4394 for (x = 0; x < SCR_FIELDX; x++)
4395 MarkTileDirty(x, 1);
4398 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4401 TreeInfo *ti = *ti_ptr;
4402 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4403 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4404 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4405 int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
4406 int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
4408 int y = ti->cl_cursor;
4409 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4410 int num_entries = numTreeInfoInGroup(ti);
4411 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4412 boolean position_set_by_scrollbar = (dx == 999);
4414 if (button == MB_MENU_INITIALIZE)
4416 int num_entries = numTreeInfoInGroup(ti);
4417 int entry_pos = posTreeInfo(ti);
4419 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4420 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4422 if (ti->cl_first == -1)
4424 // only on initialization
4425 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4426 ti->cl_cursor = entry_pos - ti->cl_first;
4428 else if (ti->cl_cursor >= num_page_entries ||
4429 (num_entries > num_page_entries &&
4430 num_entries - ti->cl_first < num_page_entries))
4432 // only after change of list size (by custom graphic configuration)
4433 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4434 ti->cl_cursor = entry_pos - ti->cl_first;
4437 if (position_set_by_scrollbar)
4440 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4443 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4444 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4445 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4449 else if (button == MB_MENU_LEAVE)
4453 PlaySound(SND_MENU_ITEM_SELECTING);
4455 if (ti->node_parent)
4457 *ti_ptr = ti->node_parent;
4458 DrawChooseTree(ti_ptr);
4460 else if (game_status == GAME_MODE_SETUP)
4462 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4463 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4464 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4466 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4467 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4468 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4469 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4470 execSetupGraphics();
4471 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4472 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4473 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4475 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4476 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4477 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4478 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4479 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4480 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4481 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4482 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4489 if (game_status == GAME_MODE_LEVELNR)
4491 int new_level_nr = atoi(level_number_current->identifier);
4493 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4496 SetGameStatus(GAME_MODE_MAIN);
4504 if (mx || my) // mouse input
4506 x = (mx - amSX) / 32;
4507 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4509 if (game_status == GAME_MODE_NAMES)
4510 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4512 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4514 // move cursor instead of scrolling when already at start/end of list
4515 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4517 else if (dy == +1 * SCROLL_LINE &&
4518 ti->cl_first + num_page_entries == num_entries)
4521 // handle scrolling screen one line or page
4522 if (ti->cl_cursor + dy < 0 ||
4523 ti->cl_cursor + dy > num_page_entries - 1)
4525 boolean redraw = FALSE;
4527 if (ABS(dy) == SCROLL_PAGE)
4528 step = num_page_entries - 1;
4530 if (dy < 0 && ti->cl_first > 0)
4532 // scroll page/line up
4534 ti->cl_first -= step;
4535 if (ti->cl_first < 0)
4540 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4542 // scroll page/line down
4544 ti->cl_first += step;
4545 if (ti->cl_first + num_page_entries > num_entries)
4546 ti->cl_first = MAX(0, num_entries - num_page_entries);
4553 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4554 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4555 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4557 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4564 // handle moving cursor one line
4565 y = ti->cl_cursor + dy;
4570 TreeInfo *node_first, *node_cursor;
4571 int entry_pos = ti->cl_first + y;
4573 node_first = getTreeInfoFirstGroupEntry(ti);
4574 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4576 if (node_cursor->node_group)
4580 PlaySound(SND_MENU_ITEM_SELECTING);
4582 node_cursor->cl_first = ti->cl_first;
4583 node_cursor->cl_cursor = ti->cl_cursor;
4584 *ti_ptr = node_cursor->node_group;
4585 DrawChooseTree(ti_ptr);
4590 else if (dx == -1 && ti->node_parent)
4594 PlaySound(SND_MENU_ITEM_SELECTING);
4596 *ti_ptr = ti->node_parent;
4597 DrawChooseTree(ti_ptr);
4602 if (!anyScrollbarGadgetActive() &&
4603 IN_VIS_MENU(x, y) &&
4604 mx < mx_right_border &&
4605 y >= 0 && y < num_page_entries)
4609 if (game_status == GAME_MODE_NAMES)
4611 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4612 drawChooseTreeEdit(y, TRUE);
4615 if (y != ti->cl_cursor)
4617 PlaySound(SND_MENU_ITEM_ACTIVATING);
4619 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4620 drawChooseTreeCursor(y, TRUE);
4621 drawChooseTreeInfo(ti->cl_first + y, ti);
4627 if (game_status == GAME_MODE_SETUP)
4629 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4630 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4631 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4633 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4634 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4635 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4636 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4637 execSetupGraphics();
4638 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4639 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4640 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4642 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4643 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4644 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4645 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4646 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4647 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4648 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4649 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4658 TreeInfo *node_first, *node_cursor;
4659 int entry_pos = ti->cl_first + y;
4661 PlaySound(SND_MENU_ITEM_SELECTING);
4663 node_first = getTreeInfoFirstGroupEntry(ti);
4664 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4666 if (node_cursor->node_group)
4670 node_cursor->cl_first = ti->cl_first;
4671 node_cursor->cl_cursor = ti->cl_cursor;
4672 *ti_ptr = node_cursor->node_group;
4673 DrawChooseTree(ti_ptr);
4675 else if (node_cursor->parent_link)
4679 *ti_ptr = node_cursor->node_parent;
4680 DrawChooseTree(ti_ptr);
4686 node_cursor->cl_first = ti->cl_first;
4687 node_cursor->cl_cursor = ti->cl_cursor;
4688 *ti_ptr = node_cursor;
4690 if (ti->type == TREE_TYPE_LEVEL_DIR)
4692 LoadLevelSetup_SeriesInfo();
4694 SaveLevelSetup_LastSeries();
4695 SaveLevelSetup_SeriesInfo();
4699 if (game_status == GAME_MODE_SETUP)
4701 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4702 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4703 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4705 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4706 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4707 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4708 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4709 execSetupGraphics();
4710 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4711 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4712 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4714 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4715 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4716 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4717 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4718 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4719 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4720 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4721 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4728 if (game_status == GAME_MODE_LEVELNR)
4730 int new_level_nr = atoi(level_number_current->identifier);
4732 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4734 else if (game_status == GAME_MODE_NAMES)
4736 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4738 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
4745 // change active user to selected user
4746 user.nr = entry_pos;
4748 // save number of new active user
4751 // load setup of new active user
4754 // load last level set of new active user
4755 LoadLevelSetup_LastSeries();
4756 LoadLevelSetup_SeriesInfo();
4760 ToggleFullscreenIfNeeded();
4761 ChangeWindowScalingIfNeeded();
4763 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
4764 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
4765 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
4768 SetGameStatus(GAME_MODE_MAIN);
4777 void DrawChoosePlayerName(void)
4781 FadeMenuSoundsAndMusic();
4783 if (player_name != NULL)
4785 freeTreeInfo(player_name);
4790 for (i = 0; i < MAX_PLAYER_NAMES; i++)
4792 boolean team_mode = (!network.enabled && setup.team_mode);
4793 int tree_type = (team_mode ? TREE_TYPE_PLAYER_TEAM : TREE_TYPE_PLAYER_NAME);
4794 TreeInfo *ti = newTreeInfo_setDefaults(tree_type);
4795 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
4798 ti->node_top = &player_name;
4799 ti->sort_priority = 10000 + value;
4802 if (strEqual(global.user_names[i], EMPTY_PLAYER_NAME))
4803 ti->color = FC_BLUE;
4805 snprintf(identifier, sizeof(identifier), "%d", value);
4806 snprintf(name, sizeof(name), "%s", global.user_names[i]);
4808 setString(&ti->identifier, identifier);
4809 setString(&ti->name, name);
4810 setString(&ti->name_sorting, name);
4812 pushTreeInfo(&player_name, ti);
4815 // sort player entries by player number
4816 sortTreeInfo(&player_name);
4818 // set current player entry to selected player entry
4819 player_name_current =
4820 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
4822 // if that fails, set current player name to first available name
4823 if (player_name_current == NULL)
4824 player_name_current = player_name;
4826 DrawChooseTree(&player_name_current);
4828 PlayMenuSoundsAndMusic();
4831 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
4833 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
4836 void DrawChooseLevelSet(void)
4838 FadeMenuSoundsAndMusic();
4840 DrawChooseTree(&leveldir_current);
4842 PlayMenuSoundsAndMusic();
4845 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4847 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4850 void DrawChooseLevelNr(void)
4854 FadeMenuSoundsAndMusic();
4856 if (level_number != NULL)
4858 freeTreeInfo(level_number);
4860 level_number = NULL;
4863 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4865 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4866 char identifier[32], name[64];
4869 // temporarily load level info to get level name
4870 LoadLevelInfoOnly(i);
4872 ti->node_top = &level_number;
4873 ti->sort_priority = 10000 + value;
4874 ti->color = (level.no_level_file ? FC_BLUE :
4875 LevelStats_getSolved(i) ? FC_GREEN :
4876 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4878 snprintf(identifier, sizeof(identifier), "%d", value);
4879 snprintf(name, sizeof(name), "%03d: %s", value,
4880 (level.no_level_file ? "(no file)" : level.name));
4882 setString(&ti->identifier, identifier);
4883 setString(&ti->name, name);
4884 setString(&ti->name_sorting, name);
4886 pushTreeInfo(&level_number, ti);
4889 // sort level number values to start with lowest level number
4890 sortTreeInfo(&level_number);
4892 // set current level number to current level number
4893 level_number_current =
4894 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4896 // if that also fails, set current level number to first available level
4897 if (level_number_current == NULL)
4898 level_number_current = level_number;
4900 DrawChooseTree(&level_number_current);
4902 PlayMenuSoundsAndMusic();
4905 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4907 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4910 void DrawHallOfFame(int level_nr, int highlight_position)
4912 int fade_mask = REDRAW_FIELD;
4915 fade_mask = REDRAW_ALL;
4918 FadeMenuSoundsAndMusic();
4920 // (this is needed when called from GameEnd() after winning a game)
4921 KeyboardAutoRepeatOn();
4923 // (this is needed when called from GameEnd() after winning a game)
4924 SetDrawDeactivationMask(REDRAW_NONE);
4925 SetDrawBackgroundMask(REDRAW_FIELD);
4927 if (highlight_position < 0)
4928 LoadScore(level_nr);
4930 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4932 FadeSetEnterScreen();
4936 // needed if different viewport properties defined for scores
4937 ChangeViewportPropertiesIfNeeded();
4939 PlayMenuSoundsAndMusic();
4941 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4943 HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
4945 DrawMaskedBorder(fade_mask);
4950 static void drawHallOfFameList(int level_nr, int first_entry,
4951 int highlight_position)
4955 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4958 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4959 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4960 "HighScores of Level %d", level_nr);
4962 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4964 int entry = first_entry + i;
4965 boolean active = (entry == highlight_position);
4966 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4967 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4968 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4969 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4970 int dxoff = getFontDrawOffsetX(font_nr1);
4971 int dx1 = 3 * getFontWidth(font_nr1);
4972 int dx2 = dx1 + getFontWidth(font_nr1);
4973 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4974 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4975 int sy = mSY + 64 + i * 32;
4977 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4978 DrawText(mSX + dx1, sy, ".", font_nr1);
4980 for (j = 0; j < num_dots; j++)
4981 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4983 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4984 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4986 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4989 redraw_mask |= REDRAW_FIELD;
4992 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4994 static int level_nr = 0;
4995 static int first_entry = 0;
4996 static int highlight_position = 0;
4997 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4999 if (button == MB_MENU_INITIALIZE)
5003 highlight_position = my;
5005 drawHallOfFameList(level_nr, first_entry, highlight_position);
5010 if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
5011 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
5015 if (first_entry > 0)
5017 first_entry -= step;
5018 if (first_entry < 0)
5021 drawHallOfFameList(level_nr, first_entry, highlight_position);
5026 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
5028 first_entry += step;
5029 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
5030 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
5032 drawHallOfFameList(level_nr, first_entry, highlight_position);
5035 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
5037 PlaySound(SND_MENU_ITEM_SELECTING);
5039 FadeSound(SND_BACKGROUND_SCORES);
5041 if (button == MB_MENU_CHOICE &&
5042 game_status_last_screen == GAME_MODE_PLAYING &&
5043 setup.auto_play_next_level && setup.increment_levels &&
5044 level_nr < leveldir_current->last_level &&
5047 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
5051 SetGameStatus(GAME_MODE_MAIN);
5057 if (game_status == GAME_MODE_SCORES)
5058 PlayMenuSoundIfLoop();
5062 // ============================================================================
5063 // setup screen functions
5064 // ============================================================================
5066 static struct TokenInfo *setup_info;
5067 static int num_setup_info; // number of setup entries shown on screen
5068 static int max_setup_info; // total number of setup entries in list
5070 static char *window_size_text;
5071 static char *scaling_type_text;
5072 static char *rendering_mode_text;
5073 static char *vsync_mode_text;
5074 static char *scroll_delay_text;
5075 static char *snapshot_mode_text;
5076 static char *game_speed_text;
5077 static char *network_server_text;
5078 static char *graphics_set_name;
5079 static char *sounds_set_name;
5080 static char *music_set_name;
5081 static char *volume_simple_text;
5082 static char *volume_loops_text;
5083 static char *volume_music_text;
5084 static char *touch_controls_text;
5085 static char *move_distance_text;
5086 static char *drop_distance_text;
5087 static char *transparency_text;
5088 static char *grid_size_text[2][2];
5090 static void execSetupMain(void)
5092 setup_mode = SETUP_MODE_MAIN;
5097 static void execSetupGame_setGameSpeeds(boolean update_value)
5099 if (setup.game_speed_extended)
5101 game_speeds_list = game_speeds_list_extended;
5102 game_speeds = game_speeds_extended;
5106 game_speeds_list = game_speeds_list_normal;
5107 game_speeds = game_speeds_normal;
5110 if (game_speeds == NULL)
5114 for (i = 0; game_speeds_list[i].value != -1; i++)
5116 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5117 char identifier[32], name[32];
5118 int value = game_speeds_list[i].value;
5119 char *text = game_speeds_list[i].text;
5121 ti->node_top = &game_speeds;
5122 ti->sort_priority = 10000 - value;
5124 sprintf(identifier, "%d", value);
5125 sprintf(name, "%s", text);
5127 setString(&ti->identifier, identifier);
5128 setString(&ti->name, name);
5129 setString(&ti->name_sorting, name);
5130 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5132 pushTreeInfo(&game_speeds, ti);
5135 // sort game speed values to start with slowest game speed
5136 sortTreeInfo(&game_speeds);
5138 update_value = TRUE;
5143 // set current game speed to configured game speed value
5144 game_speed_current =
5145 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5147 // if that fails, set current game speed to reliable default value
5148 if (game_speed_current == NULL)
5149 game_speed_current =
5150 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5152 // if that also fails, set current game speed to first available speed
5153 if (game_speed_current == NULL)
5154 game_speed_current = game_speeds;
5156 if (setup.game_speed_extended)
5157 game_speeds_extended = game_speeds;
5159 game_speeds_normal = game_speeds;
5162 setup.game_frame_delay = atoi(game_speed_current->identifier);
5164 // needed for displaying game speed text instead of identifier
5165 game_speed_text = game_speed_current->name;
5168 static void execSetupGame_setScrollDelays(void)
5170 if (scroll_delays == NULL)
5174 for (i = 0; scroll_delays_list[i].value != -1; i++)
5176 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5177 char identifier[32], name[32];
5178 int value = scroll_delays_list[i].value;
5179 char *text = scroll_delays_list[i].text;
5181 ti->node_top = &scroll_delays;
5182 ti->sort_priority = value;
5184 sprintf(identifier, "%d", value);
5185 sprintf(name, "%s", text);
5187 setString(&ti->identifier, identifier);
5188 setString(&ti->name, name);
5189 setString(&ti->name_sorting, name);
5190 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5192 pushTreeInfo(&scroll_delays, ti);
5195 // sort scroll delay values to start with lowest scroll delay value
5196 sortTreeInfo(&scroll_delays);
5198 // set current scroll delay value to configured scroll delay value
5199 scroll_delay_current =
5200 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5202 // if that fails, set current scroll delay to reliable default value
5203 if (scroll_delay_current == NULL)
5204 scroll_delay_current =
5205 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5207 // if that also fails, set current scroll delay to first available value
5208 if (scroll_delay_current == NULL)
5209 scroll_delay_current = scroll_delays;
5212 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5214 // needed for displaying scroll delay text instead of identifier
5215 scroll_delay_text = scroll_delay_current->name;
5218 static void execSetupGame_setSnapshotModes(void)
5220 if (snapshot_modes == NULL)
5224 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5226 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5227 char identifier[32], name[32];
5228 char *value = snapshot_modes_list[i].value;
5229 char *text = snapshot_modes_list[i].text;
5231 ti->node_top = &snapshot_modes;
5232 ti->sort_priority = i;
5234 sprintf(identifier, "%s", value);
5235 sprintf(name, "%s", text);
5237 setString(&ti->identifier, identifier);
5238 setString(&ti->name, name);
5239 setString(&ti->name_sorting, name);
5240 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5242 pushTreeInfo(&snapshot_modes, ti);
5245 // sort snapshot mode values to start with lowest snapshot mode value
5246 sortTreeInfo(&snapshot_modes);
5248 // set current snapshot mode value to configured snapshot mode value
5249 snapshot_mode_current =
5250 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5252 // if that fails, set current snapshot mode to reliable default value
5253 if (snapshot_mode_current == NULL)
5254 snapshot_mode_current =
5255 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5257 // if that also fails, set current snapshot mode to first available value
5258 if (snapshot_mode_current == NULL)
5259 snapshot_mode_current = snapshot_modes;
5262 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5264 // needed for displaying snapshot mode text instead of identifier
5265 snapshot_mode_text = snapshot_mode_current->name;
5268 static void execSetupGame_setNetworkServerText(void)
5270 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5272 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5276 strncpy(network_server_hostname, setup.network_server_hostname,
5277 MAX_SETUP_TEXT_INPUT_LEN);
5278 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5281 // needed for displaying network server text instead of identifier
5282 network_server_text = network_server_hostname;
5285 static void execSetupGame(void)
5287 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5289 execSetupGame_setGameSpeeds(FALSE);
5290 execSetupGame_setScrollDelays();
5291 execSetupGame_setSnapshotModes();
5293 execSetupGame_setNetworkServerText();
5295 setup_mode = SETUP_MODE_GAME;
5299 // check if vsync needs to be disabled for this game speed to work
5300 if (check_vsync_mode)
5301 DisableVsyncIfNeeded();
5304 static void execSetupChooseGameSpeed(void)
5306 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5311 static void execSetupChooseScrollDelay(void)
5313 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5318 static void execSetupChooseSnapshotMode(void)
5320 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5325 static void execSetupEngines(void)
5327 setup_mode = SETUP_MODE_ENGINES;
5332 static void execSetupEditor(void)
5334 setup_mode = SETUP_MODE_EDITOR;
5339 static void execSetupGraphics_setWindowSizes(boolean update_list)
5341 if (window_sizes != NULL && update_list)
5343 freeTreeInfo(window_sizes);
5345 window_sizes = NULL;
5348 if (window_sizes == NULL)
5350 boolean current_window_size_found = FALSE;
5353 for (i = 0; window_sizes_list[i].value != -1; i++)
5355 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5356 char identifier[32], name[32];
5357 int value = window_sizes_list[i].value;
5358 char *text = window_sizes_list[i].text;
5360 ti->node_top = &window_sizes;
5361 ti->sort_priority = value;
5363 sprintf(identifier, "%d", value);
5364 sprintf(name, "%s", text);
5366 setString(&ti->identifier, identifier);
5367 setString(&ti->name, name);
5368 setString(&ti->name_sorting, name);
5369 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5371 pushTreeInfo(&window_sizes, ti);
5373 if (value == setup.window_scaling_percent)
5374 current_window_size_found = TRUE;
5377 if (!current_window_size_found)
5379 // add entry for non-preset window scaling value
5381 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5382 char identifier[32], name[32];
5383 int value = setup.window_scaling_percent;
5385 ti->node_top = &window_sizes;
5386 ti->sort_priority = value;
5388 sprintf(identifier, "%d", value);
5389 sprintf(name, "%d %% (Current)", value);
5391 setString(&ti->identifier, identifier);
5392 setString(&ti->name, name);
5393 setString(&ti->name_sorting, name);
5394 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5396 pushTreeInfo(&window_sizes, ti);
5399 // sort window size values to start with lowest window size value
5400 sortTreeInfo(&window_sizes);
5402 // set current window size value to configured window size value
5403 window_size_current =
5404 getTreeInfoFromIdentifier(window_sizes,
5405 i_to_a(setup.window_scaling_percent));
5407 // if that fails, set current window size to reliable default value
5408 if (window_size_current == NULL)
5409 window_size_current =
5410 getTreeInfoFromIdentifier(window_sizes,
5411 i_to_a(STD_WINDOW_SCALING_PERCENT));
5413 // if that also fails, set current window size to first available value
5414 if (window_size_current == NULL)
5415 window_size_current = window_sizes;
5418 setup.window_scaling_percent = atoi(window_size_current->identifier);
5420 // needed for displaying window size text instead of identifier
5421 window_size_text = window_size_current->name;
5424 static void execSetupGraphics_setScalingTypes(void)
5426 if (scaling_types == NULL)
5430 for (i = 0; scaling_types_list[i].value != NULL; i++)
5432 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5433 char identifier[32], name[32];
5434 char *value = scaling_types_list[i].value;
5435 char *text = scaling_types_list[i].text;
5437 ti->node_top = &scaling_types;
5438 ti->sort_priority = i;
5440 sprintf(identifier, "%s", value);
5441 sprintf(name, "%s", text);
5443 setString(&ti->identifier, identifier);
5444 setString(&ti->name, name);
5445 setString(&ti->name_sorting, name);
5446 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5448 pushTreeInfo(&scaling_types, ti);
5451 // sort scaling type values to start with lowest scaling type value
5452 sortTreeInfo(&scaling_types);
5454 // set current scaling type value to configured scaling type value
5455 scaling_type_current =
5456 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5458 // if that fails, set current scaling type to reliable default value
5459 if (scaling_type_current == NULL)
5460 scaling_type_current =
5461 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5463 // if that also fails, set current scaling type to first available value
5464 if (scaling_type_current == NULL)
5465 scaling_type_current = scaling_types;
5468 setup.window_scaling_quality = scaling_type_current->identifier;
5470 // needed for displaying scaling type text instead of identifier
5471 scaling_type_text = scaling_type_current->name;
5474 static void execSetupGraphics_setRenderingModes(void)
5476 if (rendering_modes == NULL)
5480 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5482 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5483 char identifier[32], name[32];
5484 char *value = rendering_modes_list[i].value;
5485 char *text = rendering_modes_list[i].text;
5487 ti->node_top = &rendering_modes;
5488 ti->sort_priority = i;
5490 sprintf(identifier, "%s", value);
5491 sprintf(name, "%s", text);
5493 setString(&ti->identifier, identifier);
5494 setString(&ti->name, name);
5495 setString(&ti->name_sorting, name);
5496 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5498 pushTreeInfo(&rendering_modes, ti);
5501 // sort rendering mode values to start with lowest rendering mode value
5502 sortTreeInfo(&rendering_modes);
5504 // set current rendering mode value to configured rendering mode value
5505 rendering_mode_current =
5506 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5508 // if that fails, set current rendering mode to reliable default value
5509 if (rendering_mode_current == NULL)
5510 rendering_mode_current =
5511 getTreeInfoFromIdentifier(rendering_modes,
5512 STR_SPECIAL_RENDERING_DEFAULT);
5514 // if that also fails, set current rendering mode to first available one
5515 if (rendering_mode_current == NULL)
5516 rendering_mode_current = rendering_modes;
5519 setup.screen_rendering_mode = rendering_mode_current->identifier;
5521 // needed for displaying rendering mode text instead of identifier
5522 rendering_mode_text = rendering_mode_current->name;
5525 static void execSetupGraphics_setVsyncModes(boolean update_value)
5527 if (vsync_modes == NULL)
5531 for (i = 0; vsync_modes_list[i].value != NULL; i++)
5533 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5534 char identifier[32], name[32];
5535 char *value = vsync_modes_list[i].value;
5536 char *text = vsync_modes_list[i].text;
5538 ti->node_top = &vsync_modes;
5539 ti->sort_priority = i;
5541 sprintf(identifier, "%s", value);
5542 sprintf(name, "%s", text);
5544 setString(&ti->identifier, identifier);
5545 setString(&ti->name, name);
5546 setString(&ti->name_sorting, name);
5547 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5549 pushTreeInfo(&vsync_modes, ti);
5552 // sort vsync mode values to start with lowest vsync mode value
5553 sortTreeInfo(&vsync_modes);
5555 update_value = TRUE;
5560 // set current vsync mode value to configured vsync mode value
5561 vsync_mode_current =
5562 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5564 // if that fails, set current vsync mode to reliable default value
5565 if (vsync_mode_current == NULL)
5566 vsync_mode_current =
5567 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5569 // if that also fails, set current vsync mode to first available one
5570 if (vsync_mode_current == NULL)
5571 vsync_mode_current = vsync_modes;
5574 setup.vsync_mode = vsync_mode_current->identifier;
5576 // needed for displaying vsync mode text instead of identifier
5577 vsync_mode_text = vsync_mode_current->name;
5580 static void execSetupGraphics(void)
5582 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5584 // update "setup.window_scaling_percent" from list selection
5585 // (in this case, window scaling was changed on setup screen)
5586 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5587 execSetupGraphics_setWindowSizes(FALSE);
5589 // update "setup.vsync_mode" from list selection
5590 // (in this case, vsync mode was changed on setup screen)
5591 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5592 execSetupGraphics_setVsyncModes(FALSE);
5594 // update list selection from "setup.window_scaling_percent"
5595 // (window scaling may have changed by resizing the window)
5596 execSetupGraphics_setWindowSizes(TRUE);
5598 // update list selection from "setup.vsync_mode"
5599 // (vsync_mode may have changed by re-creating the renderer)
5600 execSetupGraphics_setVsyncModes(TRUE);
5602 execSetupGraphics_setScalingTypes();
5603 execSetupGraphics_setRenderingModes();
5605 setup_mode = SETUP_MODE_GRAPHICS;
5609 // check if game speed is high enough for 60 Hz vsync to work
5610 if (check_game_speed)
5611 ModifyGameSpeedIfNeeded();
5613 // window scaling may have changed at this point
5614 ChangeWindowScalingIfNeeded();
5616 // window scaling quality may have changed at this point
5617 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5618 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5620 // screen rendering mode may have changed at this point
5621 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5623 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
5624 int video_vsync_mode = video.vsync_mode;
5626 // screen vsync mode may have changed at this point
5627 ChangeVsyncModeIfNeeded();
5629 // check if setting vsync mode to selected value failed
5630 if (setup_vsync_mode != video_vsync_mode &&
5631 setup_vsync_mode != video.vsync_mode)
5633 // changing vsync mode to selected value failed -- reset displayed value
5634 execSetupGraphics_setVsyncModes(TRUE);
5636 Request("Setting VSync failed!", REQ_CONFIRM);
5642 static void execSetupChooseWindowSize(void)
5644 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5649 static void execSetupChooseScalingType(void)
5651 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5656 static void execSetupChooseRenderingMode(void)
5658 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5663 static void execSetupChooseVsyncMode(void)
5665 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5670 static void execSetupChooseVolumeSimple(void)
5672 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5677 static void execSetupChooseVolumeLoops(void)
5679 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5684 static void execSetupChooseVolumeMusic(void)
5686 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5691 static void execSetupSound(void)
5693 if (volumes_simple == NULL)
5695 boolean current_volume_simple_found = FALSE;
5698 for (i = 0; volumes_list[i].value != -1; i++)
5700 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5701 char identifier[32], name[32];
5702 int value = volumes_list[i].value;
5703 char *text = volumes_list[i].text;
5705 ti->node_top = &volumes_simple;
5706 ti->sort_priority = value;
5708 sprintf(identifier, "%d", value);
5709 sprintf(name, "%s", text);
5711 setString(&ti->identifier, identifier);
5712 setString(&ti->name, name);
5713 setString(&ti->name_sorting, name);
5714 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5716 pushTreeInfo(&volumes_simple, ti);
5718 if (value == setup.volume_simple)
5719 current_volume_simple_found = TRUE;
5722 if (!current_volume_simple_found)
5724 // add entry for non-preset volume value
5726 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5727 char identifier[32], name[32];
5728 int value = setup.volume_simple;
5730 ti->node_top = &volumes_simple;
5731 ti->sort_priority = value;
5733 sprintf(identifier, "%d", value);
5734 sprintf(name, "%d %% (Current)", value);
5736 setString(&ti->identifier, identifier);
5737 setString(&ti->name, name);
5738 setString(&ti->name_sorting, name);
5739 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5741 pushTreeInfo(&volumes_simple, ti);
5744 // sort volume values to start with lowest volume value
5745 sortTreeInfo(&volumes_simple);
5747 // set current volume value to configured volume value
5748 volume_simple_current =
5749 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5751 // if that fails, set current volume to reliable default value
5752 if (volume_simple_current == NULL)
5753 volume_simple_current =
5754 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5756 // if that also fails, set current volume to first available value
5757 if (volume_simple_current == NULL)
5758 volume_simple_current = volumes_simple;
5761 if (volumes_loops == NULL)
5763 boolean current_volume_loops_found = FALSE;
5766 for (i = 0; volumes_list[i].value != -1; i++)
5768 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5769 char identifier[32], name[32];
5770 int value = volumes_list[i].value;
5771 char *text = volumes_list[i].text;
5773 ti->node_top = &volumes_loops;
5774 ti->sort_priority = value;
5776 sprintf(identifier, "%d", value);
5777 sprintf(name, "%s", text);
5779 setString(&ti->identifier, identifier);
5780 setString(&ti->name, name);
5781 setString(&ti->name_sorting, name);
5782 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5784 pushTreeInfo(&volumes_loops, ti);
5786 if (value == setup.volume_loops)
5787 current_volume_loops_found = TRUE;
5790 if (!current_volume_loops_found)
5792 // add entry for non-preset volume value
5794 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5795 char identifier[32], name[32];
5796 int value = setup.volume_loops;
5798 ti->node_top = &volumes_loops;
5799 ti->sort_priority = value;
5801 sprintf(identifier, "%d", value);
5802 sprintf(name, "%d %% (Current)", value);
5804 setString(&ti->identifier, identifier);
5805 setString(&ti->name, name);
5806 setString(&ti->name_sorting, name);
5807 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5809 pushTreeInfo(&volumes_loops, ti);
5812 // sort volume values to start with lowest volume value
5813 sortTreeInfo(&volumes_loops);
5815 // set current volume value to configured volume value
5816 volume_loops_current =
5817 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5819 // if that fails, set current volume to reliable default value
5820 if (volume_loops_current == NULL)
5821 volume_loops_current =
5822 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5824 // if that also fails, set current volume to first available value
5825 if (volume_loops_current == NULL)
5826 volume_loops_current = volumes_loops;
5829 if (volumes_music == NULL)
5831 boolean current_volume_music_found = FALSE;
5834 for (i = 0; volumes_list[i].value != -1; i++)
5836 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5837 char identifier[32], name[32];
5838 int value = volumes_list[i].value;
5839 char *text = volumes_list[i].text;
5841 ti->node_top = &volumes_music;
5842 ti->sort_priority = value;
5844 sprintf(identifier, "%d", value);
5845 sprintf(name, "%s", text);
5847 setString(&ti->identifier, identifier);
5848 setString(&ti->name, name);
5849 setString(&ti->name_sorting, name);
5850 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5852 pushTreeInfo(&volumes_music, ti);
5854 if (value == setup.volume_music)
5855 current_volume_music_found = TRUE;
5858 if (!current_volume_music_found)
5860 // add entry for non-preset volume value
5862 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5863 char identifier[32], name[32];
5864 int value = setup.volume_music;
5866 ti->node_top = &volumes_music;
5867 ti->sort_priority = value;
5869 sprintf(identifier, "%d", value);
5870 sprintf(name, "%d %% (Current)", value);
5872 setString(&ti->identifier, identifier);
5873 setString(&ti->name, name);
5874 setString(&ti->name_sorting, name);
5875 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5877 pushTreeInfo(&volumes_music, ti);
5880 // sort volume values to start with lowest volume value
5881 sortTreeInfo(&volumes_music);
5883 // set current volume value to configured volume value
5884 volume_music_current =
5885 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5887 // if that fails, set current volume to reliable default value
5888 if (volume_music_current == NULL)
5889 volume_music_current =
5890 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5892 // if that also fails, set current volume to first available value
5893 if (volume_music_current == NULL)
5894 volume_music_current = volumes_music;
5897 setup.volume_simple = atoi(volume_simple_current->identifier);
5898 setup.volume_loops = atoi(volume_loops_current->identifier);
5899 setup.volume_music = atoi(volume_music_current->identifier);
5901 // needed for displaying volume text instead of identifier
5902 volume_simple_text = volume_simple_current->name;
5903 volume_loops_text = volume_loops_current->name;
5904 volume_music_text = volume_music_current->name;
5906 setup_mode = SETUP_MODE_SOUND;
5911 static void execSetupChooseTouchControls(void)
5913 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5918 static void execSetupChooseMoveDistance(void)
5920 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5925 static void execSetupChooseDropDistance(void)
5927 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5932 static void execSetupChooseTransparency(void)
5934 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
5939 static void execSetupChooseGridXSize_0(void)
5941 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
5946 static void execSetupChooseGridYSize_0(void)
5948 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
5953 static void execSetupChooseGridXSize_1(void)
5955 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
5960 static void execSetupChooseGridYSize_1(void)
5962 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
5967 static void execSetupConfigureVirtualButtons(void)
5969 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
5971 ConfigureVirtualButtons();
5973 setup_mode = SETUP_MODE_TOUCH;
5978 static void execSetupTouch(void)
5982 if (touch_controls == NULL)
5984 for (i = 0; touch_controls_list[i].value != NULL; i++)
5986 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5987 char identifier[32], name[32];
5988 char *value = touch_controls_list[i].value;
5989 char *text = touch_controls_list[i].text;
5991 ti->node_top = &touch_controls;
5992 ti->sort_priority = i;
5994 sprintf(identifier, "%s", value);
5995 sprintf(name, "%s", text);
5997 setString(&ti->identifier, identifier);
5998 setString(&ti->name, name);
5999 setString(&ti->name_sorting, name);
6000 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6002 pushTreeInfo(&touch_controls, ti);
6005 // sort touch control values to start with lowest touch control value
6006 sortTreeInfo(&touch_controls);
6008 // set current touch control value to configured touch control value
6009 touch_control_current =
6010 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6012 // if that fails, set current touch control to reliable default value
6013 if (touch_control_current == NULL)
6014 touch_control_current =
6015 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6017 // if that also fails, set current touch control to first available value
6018 if (touch_control_current == NULL)
6019 touch_control_current = touch_controls;
6022 if (move_distances == NULL)
6024 for (i = 0; distances_list[i].value != -1; i++)
6026 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6027 char identifier[32], name[32];
6028 int value = distances_list[i].value;
6029 char *text = distances_list[i].text;
6031 ti->node_top = &move_distances;
6032 ti->sort_priority = value;
6034 sprintf(identifier, "%d", value);
6035 sprintf(name, "%s", text);
6037 setString(&ti->identifier, identifier);
6038 setString(&ti->name, name);
6039 setString(&ti->name_sorting, name);
6040 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6042 pushTreeInfo(&move_distances, ti);
6045 // sort distance values to start with lowest distance value
6046 sortTreeInfo(&move_distances);
6048 // set current distance value to configured distance value
6049 move_distance_current =
6050 getTreeInfoFromIdentifier(move_distances,
6051 i_to_a(setup.touch.move_distance));
6053 // if that fails, set current distance to reliable default value
6054 if (move_distance_current == NULL)
6055 move_distance_current =
6056 getTreeInfoFromIdentifier(move_distances,
6057 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6059 // if that also fails, set current distance to first available value
6060 if (move_distance_current == NULL)
6061 move_distance_current = move_distances;
6064 if (drop_distances == NULL)
6066 for (i = 0; distances_list[i].value != -1; i++)
6068 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6069 char identifier[32], name[32];
6070 int value = distances_list[i].value;
6071 char *text = distances_list[i].text;
6073 ti->node_top = &drop_distances;
6074 ti->sort_priority = value;
6076 sprintf(identifier, "%d", value);
6077 sprintf(name, "%s", text);
6079 setString(&ti->identifier, identifier);
6080 setString(&ti->name, name);
6081 setString(&ti->name_sorting, name);
6082 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6084 pushTreeInfo(&drop_distances, ti);
6087 // sort distance values to start with lowest distance value
6088 sortTreeInfo(&drop_distances);
6090 // set current distance value to configured distance value
6091 drop_distance_current =
6092 getTreeInfoFromIdentifier(drop_distances,
6093 i_to_a(setup.touch.drop_distance));
6095 // if that fails, set current distance to reliable default value
6096 if (drop_distance_current == NULL)
6097 drop_distance_current =
6098 getTreeInfoFromIdentifier(drop_distances,
6099 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6101 // if that also fails, set current distance to first available value
6102 if (drop_distance_current == NULL)
6103 drop_distance_current = drop_distances;
6106 if (transparencies == NULL)
6108 for (i = 0; transparencies_list[i].value != -1; i++)
6110 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6111 char identifier[32], name[32];
6112 int value = transparencies_list[i].value;
6113 char *text = transparencies_list[i].text;
6115 ti->node_top = &transparencies;
6116 ti->sort_priority = value;
6118 sprintf(identifier, "%d", value);
6119 sprintf(name, "%s", text);
6121 setString(&ti->identifier, identifier);
6122 setString(&ti->name, name);
6123 setString(&ti->name_sorting, name);
6124 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6126 pushTreeInfo(&transparencies, ti);
6129 // sort transparency values to start with lowest transparency value
6130 sortTreeInfo(&transparencies);
6132 // set current transparency value to configured transparency value
6133 transparency_current =
6134 getTreeInfoFromIdentifier(transparencies,
6135 i_to_a(setup.touch.transparency));
6137 // if that fails, set current transparency to reliable default value
6138 if (transparency_current == NULL)
6139 transparency_current =
6140 getTreeInfoFromIdentifier(transparencies,
6141 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6143 // if that also fails, set current transparency to first available value
6144 if (transparency_current == NULL)
6145 transparency_current = transparencies;
6148 for (i = 0; i < 2; i++)
6150 for (j = 0; j < 2; j++)
6152 if (grid_sizes[i][j] == NULL)
6154 for (k = 0; grid_sizes_list[k].value != -1; k++)
6156 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6157 char identifier[32], name[32];
6158 int value = grid_sizes_list[k].value;
6159 char *text = grid_sizes_list[k].text;
6161 ti->node_top = &grid_sizes[i][j];
6162 ti->sort_priority = value;
6164 sprintf(identifier, "%d", value);
6165 sprintf(name, "%s", text);
6167 setString(&ti->identifier, identifier);
6168 setString(&ti->name, name);
6169 setString(&ti->name_sorting, name);
6170 setString(&ti->infotext,
6173 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6174 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6176 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6177 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6179 pushTreeInfo(&grid_sizes[i][j], ti);
6182 // sort grid size values to start with lowest grid size value
6183 sortTreeInfo(&grid_sizes[i][j]);
6185 // set current grid size value to configured grid size value
6186 grid_size_current[i][j] =
6187 getTreeInfoFromIdentifier(grid_sizes[i][j],
6189 setup.touch.grid_xsize[i] :
6190 setup.touch.grid_ysize[i]));
6192 // if that fails, set current grid size to reliable default value
6193 if (grid_size_current[i][j] == NULL)
6194 grid_size_current[i][j] =
6195 getTreeInfoFromIdentifier(grid_sizes[i][j],
6197 DEFAULT_GRID_XSIZE(i) :
6198 DEFAULT_GRID_YSIZE(i)));
6200 // if that also fails, set current grid size to first available value
6201 if (grid_size_current[i][j] == NULL)
6202 grid_size_current[i][j] = grid_sizes[i][j];
6207 setup.touch.control_type = touch_control_current->identifier;
6208 setup.touch.move_distance = atoi(move_distance_current->identifier);
6209 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6210 setup.touch.transparency = atoi(transparency_current->identifier);
6212 for (i = 0; i < 2; i++)
6214 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6215 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6217 if (i == GRID_ACTIVE_NR())
6219 overlay.grid_xsize = setup.touch.grid_xsize[i];
6220 overlay.grid_ysize = setup.touch.grid_ysize[i];
6224 // needed for displaying value text instead of identifier
6225 touch_controls_text = touch_control_current->name;
6226 move_distance_text = move_distance_current->name;
6227 drop_distance_text = drop_distance_current->name;
6228 transparency_text = transparency_current->name;
6230 for (i = 0; i < 2; i++)
6231 for (j = 0; j < 2; j++)
6232 grid_size_text[i][j] = grid_size_current[i][j]->name;
6234 setup_mode = SETUP_MODE_TOUCH;
6239 static void execSetupArtwork(void)
6242 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6243 artwork.gfx_current->subdir,
6244 artwork.gfx_current->fullpath,
6245 artwork.gfx_current->basepath);
6248 setup.graphics_set = artwork.gfx_current->identifier;
6249 setup.sounds_set = artwork.snd_current->identifier;
6250 setup.music_set = artwork.mus_current->identifier;
6252 // needed if last screen (setup choice) changed graphics, sounds or music
6253 ReloadCustomArtwork(0);
6255 // needed for displaying artwork name instead of artwork identifier
6256 graphics_set_name = artwork.gfx_current->name;
6257 sounds_set_name = artwork.snd_current->name;
6258 music_set_name = artwork.mus_current->name;
6260 setup_mode = SETUP_MODE_ARTWORK;
6265 static void execSetupChooseGraphics(void)
6267 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6272 static void execSetupChooseSounds(void)
6274 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6279 static void execSetupChooseMusic(void)
6281 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6286 static void execSetupInput(void)
6288 setup_mode = SETUP_MODE_INPUT;
6293 static void execSetupShortcuts(void)
6295 setup_mode = SETUP_MODE_SHORTCUTS;
6300 static void execSetupShortcuts1(void)
6302 setup_mode = SETUP_MODE_SHORTCUTS_1;
6307 static void execSetupShortcuts2(void)
6309 setup_mode = SETUP_MODE_SHORTCUTS_2;
6314 static void execSetupShortcuts3(void)
6316 setup_mode = SETUP_MODE_SHORTCUTS_3;
6321 static void execSetupShortcuts4(void)
6323 setup_mode = SETUP_MODE_SHORTCUTS_4;
6328 static void execSetupShortcuts5(void)
6330 setup_mode = SETUP_MODE_SHORTCUTS_5;
6335 static void execExitSetup(void)
6337 SetGameStatus(GAME_MODE_MAIN);
6342 static void execSaveAndExitSetup(void)
6348 static void execGadgetNetworkServer(void)
6350 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6351 struct GadgetInfo *gi = screen_gadget[gadget_id];
6353 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6354 network_server_hostname[0] = '\0';
6356 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6360 ClickOnGadget(gi, MB_LEFTBUTTON);
6363 static void ToggleNetworkModeIfNeeded(void)
6365 int font_title = FONT_TITLE_1;
6366 int font_foot = FC_BLUE;
6367 int ystart = mSY - SY + 16;
6368 int ybottom = mSY - SY + SYSIZE - 20;
6369 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6371 if (setup.network_mode == network.enabled)
6374 network.enabled = setup.network_mode;
6376 FadeOut(REDRAW_ALL);
6380 DrawTextSCentered(ystart, font_title, text);
6384 if (network.enabled)
6385 InitNetworkServer();
6387 DisconnectFromNetworkServer();
6389 DrawTextSCentered(ybottom, font_foot,
6390 "Press any key or button for setup menu");
6392 WaitForEventToContinue();
6397 static void ToggleGameSpeedsListIfNeeded(void)
6399 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6401 if (setup.game_speed_extended == using_game_speeds_extended)
6404 // try to match similar values when changing game speeds list
6405 if (setup.game_speed_extended)
6406 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6407 setup.game_frame_delay == 30 ? 29 :
6408 setup.game_frame_delay);
6410 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6411 setup.game_frame_delay == 16 ? 15 :
6412 setup.game_frame_delay >= 29 ? 30 :
6413 setup.game_frame_delay <= 10 ? 10 :
6414 setup.game_frame_delay);
6416 execSetupGame_setGameSpeeds(TRUE);
6421 static void ModifyGameSpeedIfNeeded(void)
6423 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6424 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6428 char *game_speed_text = "Fast";
6429 int game_speed_value = 15;
6431 if (setup.game_speed_extended)
6433 game_speed_text = "60 fps";
6434 game_speed_value = 16;
6437 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6439 // set game speed to existing list value that is fast enough for vsync
6440 setup.game_frame_delay = game_speed_value;
6442 execSetupGame_setGameSpeeds(TRUE);
6444 Request(message, REQ_CONFIRM);
6447 static void DisableVsyncIfNeeded(void)
6449 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6450 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6451 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6454 // disable vsync for the selected game speed to work
6455 setup.vsync_mode = STR_VSYNC_MODE_OFF;
6457 execSetupGraphics_setVsyncModes(TRUE);
6459 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6465 void *related_value;
6466 } hide_related_entry_list[] =
6468 { &setup.game_frame_delay, execSetupChooseGameSpeed },
6469 { &setup.game_frame_delay, &game_speed_text },
6471 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
6472 { &setup.scroll_delay_value, &scroll_delay_text },
6474 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
6475 { &setup.engine_snapshot_mode, &snapshot_mode_text },
6477 { &setup.window_scaling_percent, execSetupChooseWindowSize },
6478 { &setup.window_scaling_percent, &window_size_text },
6480 { &setup.window_scaling_quality, execSetupChooseScalingType },
6481 { &setup.window_scaling_quality, &scaling_type_text },
6483 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
6484 { &setup.screen_rendering_mode, &rendering_mode_text },
6486 { &setup.vsync_mode, execSetupChooseVsyncMode },
6487 { &setup.vsync_mode, &vsync_mode_text },
6489 { &setup.graphics_set, execSetupChooseGraphics },
6490 { &setup.graphics_set, &graphics_set_name },
6492 { &setup.sounds_set, execSetupChooseSounds },
6493 { &setup.sounds_set, &sounds_set_name },
6495 { &setup.music_set, execSetupChooseMusic },
6496 { &setup.music_set, &music_set_name },
6498 { &setup.volume_simple, execSetupChooseVolumeSimple },
6499 { &setup.volume_simple, &volume_simple_text },
6501 { &setup.volume_loops, execSetupChooseVolumeLoops },
6502 { &setup.volume_loops, &volume_loops_text },
6504 { &setup.volume_music, execSetupChooseVolumeMusic },
6505 { &setup.volume_music, &volume_music_text },
6507 { &setup.touch.control_type, execSetupChooseTouchControls },
6508 { &setup.touch.control_type, &touch_controls_text },
6510 { &setup.touch.move_distance, execSetupChooseMoveDistance },
6511 { &setup.touch.move_distance, &move_distance_text },
6513 { &setup.touch.drop_distance, execSetupChooseDropDistance },
6514 { &setup.touch.drop_distance, &drop_distance_text },
6516 { &setup.touch.transparency, execSetupChooseTransparency },
6517 { &setup.touch.transparency, &transparency_text },
6519 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
6520 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
6522 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
6523 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
6525 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
6526 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
6528 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
6529 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
6531 { &setup.internal.menu_game, execSetupGame },
6532 { &setup.internal.menu_engines, execSetupEngines },
6533 { &setup.internal.menu_editor, execSetupEditor },
6534 { &setup.internal.menu_graphics, execSetupGraphics },
6535 { &setup.internal.menu_sound, execSetupSound },
6536 { &setup.internal.menu_artwork, execSetupArtwork },
6537 { &setup.internal.menu_input, execSetupInput },
6538 { &setup.internal.menu_touch, execSetupTouch },
6539 { &setup.internal.menu_shortcuts, execSetupShortcuts },
6540 { &setup.internal.menu_exit, execExitSetup },
6541 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
6546 void setHideRelatedSetupEntries(void)
6550 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6551 if (hideSetupEntry(hide_related_entry_list[i].value))
6552 setHideSetupEntry(hide_related_entry_list[i].related_value);
6555 static struct TokenInfo setup_info_main[] =
6557 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
6558 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
6559 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
6560 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
6561 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
6562 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
6563 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
6564 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
6565 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
6566 { TYPE_EMPTY, NULL, "" },
6567 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
6568 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
6573 static struct TokenInfo setup_info_game[] =
6575 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
6576 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
6577 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
6578 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
6579 { TYPE_STRING, &network_server_text, "" },
6580 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
6581 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
6582 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
6583 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
6584 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
6585 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
6586 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
6587 { TYPE_SWITCH, &setup.skip_scores_after_game,"Skip Scores After Game:" },
6588 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
6589 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
6590 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
6591 { TYPE_STRING, &game_speed_text, "" },
6592 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
6594 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6595 { TYPE_STRING, &scroll_delay_text, "" },
6597 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6598 { TYPE_STRING, &snapshot_mode_text, "" },
6599 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6600 { TYPE_EMPTY, NULL, "" },
6601 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6606 static struct TokenInfo setup_info_engines[] =
6608 { TYPE_HEADLINE, NULL, "Emerald Mine" },
6609 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
6610 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
6611 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
6612 { TYPE_EMPTY, NULL, "" },
6613 { TYPE_HEADLINE, NULL, "Supaplex" },
6614 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
6615 { TYPE_EMPTY, NULL, "" },
6616 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6621 static struct TokenInfo setup_info_editor[] =
6624 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
6625 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
6626 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
6627 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
6628 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
6629 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
6630 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6631 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6632 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
6633 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6635 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
6636 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
6638 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
6640 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6641 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
6642 { TYPE_EMPTY, NULL, "" },
6644 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
6645 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
6646 { TYPE_EMPTY, NULL, "" },
6648 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
6649 { TYPE_EMPTY, NULL, "" },
6650 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6655 static struct TokenInfo setup_info_graphics[] =
6657 #if !defined(PLATFORM_ANDROID)
6658 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
6659 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
6660 { TYPE_STRING, &window_size_text, "" },
6661 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
6662 { TYPE_STRING, &scaling_type_text, "" },
6663 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
6664 { TYPE_STRING, &rendering_mode_text, "" },
6667 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6668 { TYPE_STRING, &scroll_delay_text, "" },
6670 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6671 { TYPE_STRING, &vsync_mode_text, "" },
6672 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
6673 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
6674 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
6675 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
6676 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
6677 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
6678 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
6679 { TYPE_EMPTY, NULL, "" },
6680 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6685 static struct TokenInfo setup_info_sound[] =
6687 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
6688 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
6689 { TYPE_SWITCH, &setup.sound_music, "Music:" },
6690 { TYPE_EMPTY, NULL, "" },
6691 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6692 { TYPE_STRING, &volume_simple_text, "" },
6693 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6694 { TYPE_STRING, &volume_loops_text, "" },
6695 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
6696 { TYPE_STRING, &volume_music_text, "" },
6697 { TYPE_EMPTY, NULL, "" },
6698 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6703 static struct TokenInfo setup_info_artwork[] =
6705 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
6706 { TYPE_STRING, &graphics_set_name, "" },
6707 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
6708 { TYPE_STRING, &sounds_set_name, "" },
6709 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
6710 { TYPE_STRING, &music_set_name, "" },
6711 { TYPE_EMPTY, NULL, "" },
6712 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6713 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
6714 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
6715 { TYPE_EMPTY, NULL, "" },
6716 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6721 static struct TokenInfo setup_info_input[] =
6723 { TYPE_SWITCH, NULL, "Player:" },
6724 { TYPE_SWITCH, NULL, "Device:" },
6725 { TYPE_SWITCH, NULL, "" },
6726 { TYPE_SKIPPABLE, NULL, "" },
6727 { TYPE_EMPTY, NULL, "" },
6728 { TYPE_EMPTY, NULL, "" },
6729 { TYPE_EMPTY, NULL, "" },
6730 { TYPE_EMPTY, NULL, "" },
6731 { TYPE_EMPTY, NULL, "" },
6732 { TYPE_EMPTY, NULL, "" },
6733 { TYPE_EMPTY, NULL, "" },
6734 { TYPE_EMPTY, NULL, "" },
6735 { TYPE_SKIPPABLE, NULL, "" },
6736 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6741 static struct TokenInfo setup_info_touch[] =
6743 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6744 { TYPE_STRING, &touch_controls_text, "" },
6745 { TYPE_EMPTY, NULL, "" },
6746 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6751 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6753 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6754 { TYPE_STRING, &touch_controls_text, "" },
6755 { TYPE_EMPTY, NULL, "" },
6756 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
6757 { TYPE_STRING, &grid_size_text[0][0], "" },
6758 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
6759 { TYPE_STRING, &grid_size_text[0][1], "" },
6760 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6761 { TYPE_STRING, &transparency_text, "" },
6762 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6763 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6764 { TYPE_EMPTY, NULL, "" },
6765 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6766 { TYPE_EMPTY, NULL, "" },
6767 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6772 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6774 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6775 { TYPE_STRING, &touch_controls_text, "" },
6776 { TYPE_EMPTY, NULL, "" },
6777 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
6778 { TYPE_STRING, &grid_size_text[1][0], "" },
6779 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
6780 { TYPE_STRING, &grid_size_text[1][1], "" },
6781 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6782 { TYPE_STRING, &transparency_text, "" },
6783 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6784 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6785 { TYPE_EMPTY, NULL, "" },
6786 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6787 { TYPE_EMPTY, NULL, "" },
6788 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6793 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6795 setup_info_touch_virtual_buttons_0,
6796 setup_info_touch_virtual_buttons_1
6799 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6801 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6802 { TYPE_STRING, &touch_controls_text, "" },
6803 { TYPE_EMPTY, NULL, "" },
6804 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
6805 { TYPE_STRING, &move_distance_text, "" },
6806 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
6807 { TYPE_STRING, &drop_distance_text, "" },
6808 { TYPE_EMPTY, NULL, "" },
6809 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6814 static struct TokenInfo setup_info_shortcuts[] =
6816 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
6817 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
6818 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
6819 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
6820 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
6821 { TYPE_EMPTY, NULL, "" },
6822 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6827 static struct TokenInfo setup_info_shortcuts_1[] =
6829 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
6830 { TYPE_KEY, &setup.shortcut.save_game, "" },
6831 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
6832 { TYPE_KEY, &setup.shortcut.load_game, "" },
6833 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
6834 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
6835 { TYPE_EMPTY, NULL, "" },
6836 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
6837 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
6838 { TYPE_EMPTY, NULL, "" },
6839 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6844 static struct TokenInfo setup_info_shortcuts_2[] =
6846 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
6847 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
6848 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
6849 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
6850 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
6851 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
6852 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
6853 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
6854 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
6855 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
6856 { TYPE_EMPTY, NULL, "" },
6857 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6862 static struct TokenInfo setup_info_shortcuts_3[] =
6864 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
6865 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
6866 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
6867 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
6868 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
6869 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
6870 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
6871 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
6872 { TYPE_KEYTEXT, NULL, "Record Tape:", },
6873 { TYPE_KEY, &setup.shortcut.tape_record, "" },
6874 { TYPE_KEYTEXT, NULL, "Play Tape:", },
6875 { TYPE_KEY, &setup.shortcut.tape_play, "" },
6876 { TYPE_EMPTY, NULL, "" },
6877 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6882 static struct TokenInfo setup_info_shortcuts_4[] =
6884 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
6885 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
6886 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
6887 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
6888 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
6889 { TYPE_KEY, &setup.shortcut.sound_music, "" },
6890 { TYPE_EMPTY, NULL, "" },
6891 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6896 static struct TokenInfo setup_info_shortcuts_5[] =
6898 { TYPE_KEYTEXT, NULL, "Snap Left:", },
6899 { TYPE_KEY, &setup.shortcut.snap_left, "" },
6900 { TYPE_KEYTEXT, NULL, "Snap Right:", },
6901 { TYPE_KEY, &setup.shortcut.snap_right, "" },
6902 { TYPE_KEYTEXT, NULL, "Snap Up:", },
6903 { TYPE_KEY, &setup.shortcut.snap_up, "" },
6904 { TYPE_KEYTEXT, NULL, "Snap Down:", },
6905 { TYPE_KEY, &setup.shortcut.snap_down, "" },
6906 { TYPE_EMPTY, NULL, "" },
6907 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6912 static Key getSetupKey(void)
6914 Key key = KSYM_UNDEFINED;
6915 boolean got_key_event = FALSE;
6917 while (!got_key_event)
6921 if (NextValidEvent(&event))
6925 case EVENT_KEYPRESS:
6927 key = GetEventKey((KeyEvent *)&event, TRUE);
6929 // press 'Escape' or 'Enter' to keep the existing key binding
6930 if (key == KSYM_Escape || key == KSYM_Return)
6931 key = KSYM_UNDEFINED; // keep old value
6933 got_key_event = TRUE;
6937 case EVENT_KEYRELEASE:
6938 key_joystick_mapping = 0;
6942 HandleOtherEvents(&event);
6953 static int getSetupValueFont(int type, void *value)
6955 if (type & TYPE_GHOSTED)
6956 return FONT_OPTION_OFF;
6957 else if (type & TYPE_KEY)
6958 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
6959 else if (type & TYPE_STRING)
6960 return FONT_VALUE_2;
6961 else if (type & TYPE_ECS_AGA)
6962 return FONT_VALUE_1;
6963 else if (type & TYPE_BOOLEAN_STYLE)
6964 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
6965 else if (type & TYPE_YES_NO_AUTO)
6966 return (*(int *)value == AUTO ? FONT_OPTION_ON :
6967 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
6968 else if (type & TYPE_PLAYER)
6969 return FONT_VALUE_1;
6971 return FONT_VALUE_1;
6974 static int getSetupValueFontNarrow(int type, int font_nr)
6976 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
6977 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
6978 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
6982 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
6984 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6985 struct TokenInfo *si = &setup_info[si_pos];
6986 boolean font_draw_xoffset_modified = FALSE;
6987 boolean scrollbar_needed = (num_setup_info < max_setup_info);
6988 int font_draw_xoffset_old = -1;
6989 int xoffset = (scrollbar_needed ? -1 : 0);
6990 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
6991 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
6992 int xpos = menu_screen_value_xpos;
6993 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
6994 int startx = mSX + xpos * 32;
6995 int starty = mSY + ypos * 32;
6996 int type = si->type;
6997 void *value = si->value;
6998 char *value_string = getSetupValue(type, value);
6999 int font_nr_default = getSetupValueFont(type, value);
7000 int font_width_default = getFontWidth(font_nr_default);
7001 int font_nr = font_nr_default;
7004 if (value_string == NULL)
7007 if (type & TYPE_KEY)
7009 xpos = MENU_SCREEN_START_XPOS;
7011 if (type & TYPE_QUERY)
7012 value_string = "<press key>";
7014 else if (type & TYPE_STRING)
7016 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7018 xpos = MENU_SCREEN_START_XPOS;
7020 if (strlen(value_string) > max_value_len)
7021 value_string[max_value_len] = '\0';
7023 else if (type & TYPE_YES_NO_AUTO)
7025 xpos = menu_screen_value_xpos - 1;
7027 else if (type & TYPE_PLAYER)
7029 int displayed_player_nr = *(int *)value + 1;
7031 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7034 startx = mSX + xpos * 32;
7035 starty = mSY + ypos * 32;
7037 // special check if right-side setup values moved left due to scrollbar
7038 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7040 int max_menu_text_length = 26; // maximum text length for classic menu
7041 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7042 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7043 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7044 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7045 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7047 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7049 // when using narrow font, left-shifting text "auto" not needed
7050 if (type & TYPE_YES_NO_AUTO)
7054 startx = mSX + xpos * 32;
7056 font_nr = getSetupValueFontNarrow(type, font_nr);
7060 // downward compatibility correction for Juergen Bonhagen's menu settings
7061 if (setup_mode != SETUP_MODE_INPUT)
7063 int max_menu_text_length_big = (menu_screen_value_xpos -
7064 MENU_SCREEN_START_XPOS);
7065 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7066 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7067 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7068 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
7069 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7070 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7071 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7072 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7073 boolean correct_font_draw_xoffset = FALSE;
7075 if (xpos == MENU_SCREEN_START_XPOS &&
7076 startx + font1_xoffset < text_startx + text_font_xoffset)
7077 correct_font_draw_xoffset = TRUE;
7079 if (xpos == menu_screen_value_xpos &&
7080 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7081 correct_font_draw_xoffset = TRUE;
7083 // check if setup value would overlap with setup text when printed
7084 // (this can happen for extreme/wrong values for font draw offset)
7085 if (correct_font_draw_xoffset)
7087 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
7088 font_draw_xoffset_modified = TRUE;
7090 if (type & TYPE_KEY)
7091 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7092 else if (!(type & TYPE_STRING))
7093 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7094 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7098 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7099 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7101 DrawText(startx, starty, value_string, font_nr);
7103 if (type & TYPE_PLAYER)
7105 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7106 int player_nr = *(int *)value;
7107 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7108 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7109 int startx2 = startx + xoff;
7110 int starty2 = starty + yoff;
7112 if (DrawingOnBackground(startx2, starty2))
7113 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7115 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7116 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7119 if (font_draw_xoffset_modified)
7120 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7123 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7125 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7126 struct TokenInfo *si = &setup_info[si_pos];
7128 if (si->type & TYPE_BOOLEAN_STYLE)
7130 *(boolean *)si->value ^= TRUE;
7132 else if (si->type & TYPE_YES_NO_AUTO)
7136 (*(int *)si->value == AUTO ? TRUE :
7137 *(int *)si->value == TRUE ? FALSE : AUTO) :
7138 (*(int *)si->value == TRUE ? AUTO :
7139 *(int *)si->value == AUTO ? FALSE : TRUE));
7141 else if (si->type & TYPE_KEY)
7145 si->type |= TYPE_QUERY;
7146 drawSetupValue(screen_pos, setup_info_pos_raw);
7147 si->type &= ~TYPE_QUERY;
7149 key = getSetupKey();
7150 if (key != KSYM_UNDEFINED)
7151 *(Key *)si->value = key;
7153 else if (si->type & TYPE_PLAYER)
7155 int player_nr = *(int *)si->value;
7160 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7162 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7165 drawSetupValue(screen_pos, setup_info_pos_raw);
7167 // fullscreen state may have changed at this point
7168 if (si->value == &setup.fullscreen)
7169 ToggleFullscreenIfNeeded();
7171 // network mode may have changed at this point
7172 if (si->value == &setup.network_mode)
7173 ToggleNetworkModeIfNeeded();
7175 // game speed list may have changed at this point
7176 if (si->value == &setup.game_speed_extended)
7177 ToggleGameSpeedsListIfNeeded();
7180 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7182 static struct TokenInfo *setup_info_final = NULL;
7187 // determine maximum list size of target list
7188 while (setup_info_orig[list_size++].type != 0);
7190 // free, allocate and clear memory for target list
7191 checked_free(setup_info_final);
7192 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7194 // copy setup info list without setup entries marked as hidden
7195 for (i = 0; setup_info_orig[i].type != 0; i++)
7197 // skip setup entries configured to be hidden
7198 if (hideSetupEntry(setup_info_orig[i].value))
7201 // skip skippable setup entries if screen is lower than usual
7202 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7203 setup_info_orig[i].type == TYPE_SKIPPABLE)
7206 setup_info_final[list_pos++] = setup_info_orig[i];
7209 return setup_info_final;
7212 static void DrawSetupScreen_Generic(void)
7214 int fade_mask = REDRAW_FIELD;
7215 boolean redraw_all = FALSE;
7216 char *title_string = NULL;
7220 fade_mask = REDRAW_ALL;
7223 FadeMenuSoundsAndMusic();
7225 FreeScreenGadgets();
7226 CreateScreenGadgets();
7228 if (redraw_mask & REDRAW_ALL)
7233 // needed if different viewport properties defined for setup screen
7234 ChangeViewportPropertiesIfNeeded();
7236 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7240 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7242 if (setup_mode == SETUP_MODE_MAIN)
7244 setup_info = setup_info_main;
7245 title_string = STR_SETUP_MAIN;
7247 else if (setup_mode == SETUP_MODE_GAME)
7249 setup_info = setup_info_game;
7250 title_string = STR_SETUP_GAME;
7252 else if (setup_mode == SETUP_MODE_ENGINES)
7254 setup_info = setup_info_engines;
7255 title_string = STR_SETUP_ENGINES;
7257 else if (setup_mode == SETUP_MODE_EDITOR)
7259 setup_info = setup_info_editor;
7260 title_string = STR_SETUP_EDITOR;
7262 else if (setup_mode == SETUP_MODE_GRAPHICS)
7264 setup_info = setup_info_graphics;
7265 title_string = STR_SETUP_GRAPHICS;
7267 else if (setup_mode == SETUP_MODE_SOUND)
7269 setup_info = setup_info_sound;
7270 title_string = STR_SETUP_SOUND;
7272 else if (setup_mode == SETUP_MODE_ARTWORK)
7274 setup_info = setup_info_artwork;
7275 title_string = STR_SETUP_ARTWORK;
7277 else if (setup_mode == SETUP_MODE_TOUCH)
7279 setup_info = setup_info_touch;
7280 title_string = STR_SETUP_TOUCH;
7282 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
7283 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
7284 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
7285 setup_info = setup_info_touch_wipe_gestures;
7287 else if (setup_mode == SETUP_MODE_SHORTCUTS)
7289 setup_info = setup_info_shortcuts;
7290 title_string = STR_SETUP_SHORTCUTS;
7292 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
7294 setup_info = setup_info_shortcuts_1;
7295 title_string = STR_SETUP_SHORTCUTS;
7297 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
7299 setup_info = setup_info_shortcuts_2;
7300 title_string = STR_SETUP_SHORTCUTS;
7302 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
7304 setup_info = setup_info_shortcuts_3;
7305 title_string = STR_SETUP_SHORTCUTS;
7307 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
7309 setup_info = setup_info_shortcuts_4;
7310 title_string = STR_SETUP_SHORTCUTS;
7312 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
7314 setup_info = setup_info_shortcuts_5;
7315 title_string = STR_SETUP_SHORTCUTS;
7318 // use modified setup info without setup entries marked as hidden
7319 setup_info = getSetupInfoFinal(setup_info);
7321 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
7323 // determine maximal number of setup entries that can be displayed on screen
7325 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
7328 // determine maximal number of setup entries available for this setup screen
7330 for (i = 0; setup_info[i].type != 0; i++)
7333 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
7335 MapScreenGadgets(max_setup_info);
7338 redraw_mask = fade_mask = REDRAW_ALL;
7340 DrawMaskedBorder(fade_mask);
7345 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
7347 menu_info = setup_info;
7349 HandleMenuScreen(mx, my, dx, dy, button,
7350 setup_mode, num_setup_info, max_setup_info);
7353 static void DrawSetupScreen_Input(void)
7357 FadeOut(REDRAW_FIELD);
7361 setup_info = getSetupInfoFinal(setup_info_input);
7363 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
7365 for (i = 0; setup_info[i].type != 0; i++)
7367 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
7368 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
7369 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
7370 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
7371 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
7372 initCursor(i, IMG_MENU_BUTTON);
7374 DrawCursorAndText_Setup(i, -1, FALSE);
7377 // create gadgets for setup input menu screen
7378 FreeScreenGadgets();
7379 CreateScreenGadgets();
7381 // map gadgets for setup input menu screen
7382 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
7384 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
7386 FadeIn(REDRAW_FIELD);
7389 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7391 if (device_name == NULL)
7394 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7397 if (strlen(device_name) > 1)
7399 char c1 = device_name[strlen(device_name) - 1];
7400 char c2 = device_name[strlen(device_name) - 2];
7402 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7403 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7406 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7407 strlen(device_name));
7410 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7413 static struct SetupKeyboardInfo custom_key;
7420 { &custom_key.left, "Axis/Pad Left" },
7421 { &custom_key.right, "Axis/Pad Right" },
7422 { &custom_key.up, "Axis/Pad Up" },
7423 { &custom_key.down, "Axis/Pad Down" },
7424 { &custom_key.snap, "Button 1/A/X" },
7425 { &custom_key.drop, "Button 2/B/Y" }
7427 static char *joystick_name[MAX_PLAYERS] =
7434 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7435 int font_nr_info = FONT_MENU_1;
7436 int font_nr_name = FONT_VALUE_OLD;
7437 int font_nr_on = FONT_VALUE_1;
7438 int font_nr_off = FONT_VALUE_OLD;
7441 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7443 font_nr_info = FONT_MENU_2;
7444 font_nr_on = FONT_VALUE_NARROW;
7445 font_nr_off = FONT_VALUE_OLD_NARROW;
7448 custom_key = setup.input[player_nr].key;
7450 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7451 FONT_INPUT_1_ACTIVE);
7453 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7455 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7456 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7458 if (setup.input[player_nr].use_joystick)
7460 char *device_name = setup.input[player_nr].joy.device_name;
7461 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7462 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7463 char *text = joystick_name[joystick_nr];
7464 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7466 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7467 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7471 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7472 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7475 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7476 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7480 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7481 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7482 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7483 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7485 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7486 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7487 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7488 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7489 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7490 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7492 for (i = 0; i < 6; i++)
7494 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7496 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7498 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7499 (setup.input[player_nr].use_joystick ?
7501 getKeyNameFromKey(*custom[i].key)), font_nr_on);
7505 static int input_player_nr = 0;
7507 static void HandleSetupScreen_Input_Player(int step, int direction)
7509 int old_player_nr = input_player_nr;
7512 new_player_nr = old_player_nr + step * direction;
7513 if (new_player_nr < 0)
7515 if (new_player_nr > MAX_PLAYERS - 1)
7516 new_player_nr = MAX_PLAYERS - 1;
7518 if (new_player_nr != old_player_nr)
7520 input_player_nr = new_player_nr;
7522 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7526 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7528 static int choice = 0;
7531 int pos_start = SETUPINPUT_SCREEN_POS_START;
7532 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7533 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7534 int pos_end = SETUPINPUT_SCREEN_POS_END;
7536 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7540 for (i = 0; setup_info_input[i].type != 0; i++)
7542 // adjust menu structure according to skipped setup entries
7543 if (setup_info_input[i].type == TYPE_SKIPPABLE)
7551 if (button == MB_MENU_INITIALIZE)
7553 // input setup menu may have changed size due to graphics configuration
7554 if (choice >= pos_empty1)
7557 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7559 DrawCursorAndText_Setup(choice, -1, TRUE);
7563 else if (button == MB_MENU_LEAVE)
7565 setup_mode = SETUP_MODE_MAIN;
7572 if (mx || my) // mouse input
7574 x = (mx - mSX) / 32;
7575 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7577 else if (dx || dy) // keyboard input
7579 if (dx && choice == 0)
7580 x = (dx < 0 ? 10 : 12);
7581 else if ((dx && choice == 1) ||
7582 (dx == -1 && choice == pos_end))
7583 button = MB_MENU_CHOICE;
7587 if (y >= pos_empty1 && y <= pos_empty2)
7588 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7591 if (y == 0 && dx != 0 && button)
7593 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7595 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
7596 y >= pos_start && y <= pos_end &&
7597 !(y >= pos_empty1 && y <= pos_empty2))
7603 DrawCursorAndText_Setup(choice, -1, FALSE);
7604 DrawCursorAndText_Setup(y, -1, TRUE);
7606 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7615 char *device_name = setup.input[input_player_nr].joy.device_name;
7617 if (!setup.input[input_player_nr].use_joystick)
7619 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7621 setJoystickDeviceToNr(device_name, new_device_nr);
7622 setup.input[input_player_nr].use_joystick = TRUE;
7626 int device_nr = getJoystickNrFromDeviceName(device_name);
7627 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7629 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7630 setup.input[input_player_nr].use_joystick = FALSE;
7632 setJoystickDeviceToNr(device_name, new_device_nr);
7635 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7639 if (setup.input[input_player_nr].use_joystick)
7640 ConfigureJoystick(input_player_nr);
7642 CustomizeKeyboard(input_player_nr);
7644 else if (y == pos_end)
7650 setup_mode = SETUP_MODE_MAIN;
7657 static boolean CustomizeKeyboardMain(int player_nr)
7661 boolean finished = FALSE;
7662 static struct SetupKeyboardInfo custom_key;
7667 } customize_step[] =
7669 { &custom_key.left, "Move Left" },
7670 { &custom_key.right, "Move Right" },
7671 { &custom_key.up, "Move Up" },
7672 { &custom_key.down, "Move Down" },
7673 { &custom_key.snap, "Snap Field" },
7674 { &custom_key.drop, "Drop Element" }
7676 int font_nr_old = FONT_VALUE_OLD;
7677 int font_nr_new = FONT_VALUE_1;
7678 boolean success = FALSE;
7680 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7682 font_nr_old = FONT_VALUE_OLD_NARROW;
7683 font_nr_new = FONT_VALUE_NARROW;
7686 // read existing key bindings from player setup
7687 custom_key = setup.input[player_nr].key;
7690 FadeOut(REDRAW_FIELD);
7694 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7697 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7698 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7699 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7700 "Key:", FONT_INPUT_1_ACTIVE);
7701 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7702 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7704 FadeIn(REDRAW_FIELD);
7710 if (NextValidEvent(&event))
7714 case EVENT_KEYPRESS:
7716 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7718 // press 'Escape' to abort and keep the old key bindings
7719 if (key == KSYM_Escape)
7721 FadeSkipNextFadeIn();
7728 // press 'Enter' to keep the existing key binding
7729 if (key == KSYM_Return)
7730 key = *customize_step[step_nr].key;
7732 // check if key already used
7733 for (i = 0; i < step_nr; i++)
7734 if (*customize_step[i].key == key)
7739 // got new key binding
7740 *customize_step[step_nr].key = key;
7741 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7743 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7744 getKeyNameFromKey(key), font_nr_new);
7747 // un-highlight last query
7748 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7749 customize_step[step_nr - 1].text, FONT_MENU_1);
7750 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7751 "Key:", FONT_MENU_1);
7753 // all keys configured
7762 // query next key binding
7763 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7764 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7765 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7766 "Key:", FONT_INPUT_1_ACTIVE);
7767 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7768 getKeyNameFromKey(*customize_step[step_nr].key),
7773 case EVENT_KEYRELEASE:
7774 key_joystick_mapping = 0;
7778 HandleOtherEvents(&event);
7786 // write new key bindings back to player setup, if successfully finished
7788 setup.input[player_nr].key = custom_key;
7793 void CustomizeKeyboard(int player_nr)
7795 boolean success = CustomizeKeyboardMain(player_nr);
7799 int font_nr = FONT_TITLE_1;
7800 int font_height = getFontHeight(font_nr);
7801 int ypos1 = SYSIZE / 2 - font_height * 2;
7802 int ypos2 = SYSIZE / 2 - font_height * 1;
7803 unsigned int wait_frame_delay = 0;
7804 unsigned int wait_frame_delay_value = 2000;
7806 ResetDelayCounter(&wait_frame_delay);
7810 DrawTextSCentered(ypos1, font_nr, "Keyboard");
7811 DrawTextSCentered(ypos2, font_nr, "configured!");
7813 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7819 DrawSetupScreen_Input();
7822 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
7824 #define MARKER_BUTTON 1
7825 #define MARKER_AXIS_X 2
7826 #define MARKER_AXIS_Y 3
7828 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7830 static boolean bitmaps_initialized = FALSE;
7831 boolean screen_initialized = FALSE;
7832 static Bitmap *controller, *button, *axis_x, *axis_y;
7834 boolean success = TRUE;
7835 boolean done = FALSE, next = FALSE;
7837 int alpha = 200, alpha_step = -1;
7838 int alpha_ticks = 0;
7839 char mapping[4096], temp[256];
7840 int font_name = MENU_SETUP_FONT_TITLE;
7841 int font_info = MENU_SETUP_FONT_TEXT;
7842 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7843 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7844 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7845 int ystep_name = getMenuTextStep(spacing_name, font_name);
7846 int ystep_line = getMenuTextStep(spacing_line, font_info);
7847 int ystep_para = getMenuTextStep(spacing_para, font_info);
7855 int axis, button, hat, hat_value;
7858 *step, *prev_step, steps[] =
7860 { 356, 155, MARKER_BUTTON, "a", },
7861 { 396, 122, MARKER_BUTTON, "b", },
7862 { 320, 125, MARKER_BUTTON, "x", },
7863 { 358, 95, MARKER_BUTTON, "y", },
7864 { 162, 125, MARKER_BUTTON, "back", },
7865 { 216, 125, MARKER_BUTTON, "guide", },
7866 { 271, 125, MARKER_BUTTON, "start", },
7867 { 110, 200, MARKER_BUTTON, "dpleft", },
7868 { 146, 228, MARKER_BUTTON, "dpdown", },
7869 { 178, 200, MARKER_BUTTON, "dpright", },
7870 { 146, 172, MARKER_BUTTON, "dpup", },
7871 { 50, 40, MARKER_BUTTON, "leftshoulder", },
7872 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
7873 { 382, 40, MARKER_BUTTON, "rightshoulder", },
7874 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
7875 { 73, 141, MARKER_BUTTON, "leftstick", },
7876 { 282, 210, MARKER_BUTTON, "rightstick", },
7877 { 73, 141, MARKER_AXIS_X, "leftx", },
7878 { 73, 141, MARKER_AXIS_Y, "lefty", },
7879 { 282, 210, MARKER_AXIS_X, "rightx", },
7880 { 282, 210, MARKER_AXIS_Y, "righty", },
7883 unsigned int event_frame_delay = 0;
7884 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
7886 ResetDelayCounter(&event_frame_delay);
7888 if (!bitmaps_initialized)
7890 controller = LoadCustomImage("joystick/controller.png");
7891 button = LoadCustomImage("joystick/button.png");
7892 axis_x = LoadCustomImage("joystick/axis_x.png");
7893 axis_y = LoadCustomImage("joystick/axis_y.png");
7895 bitmaps_initialized = TRUE;
7898 name = getFormattedJoystickName(SDL_JoystickName(joystick));
7901 // print info about the joystick we are watching
7902 Debug("joystick", "watching joystick %d: (%s)",
7903 SDL_JoystickInstanceID(joystick), name);
7904 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
7905 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
7906 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
7909 // initialize mapping with GUID and name
7910 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
7912 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
7913 temp, name, SDL_GetPlatform());
7915 // loop through all steps (buttons and axes), getting joystick events
7916 for (i = 0; i < SDL_arraysize(steps) && !done;)
7918 Bitmap *marker = button; // initialize with reliable default value
7921 strcpy(step->mapping, mapping);
7925 step->hat_value = -1;
7927 marker = (step->marker == MARKER_BUTTON ? button :
7928 step->marker == MARKER_AXIS_X ? axis_x :
7929 step->marker == MARKER_AXIS_Y ? axis_y : marker);
7933 while (!done && !next)
7935 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
7936 alpha_ticks = SDL_GetTicks();
7943 else if (alpha < 128)
7949 int controller_x = SX + (SXSIZE - controller->width) / 2;
7950 int controller_y = SY + ystep_line;
7952 int marker_x = controller_x + step->x;
7953 int marker_y = controller_y + step->y;
7955 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
7956 int ystart2 = ystart1 + ystep_name + ystep_line;
7960 DrawTextSCentered(ystart1, font_name, name);
7962 DrawTextSCentered(ystart2, font_info,
7963 "Press buttons and move axes on");
7964 ystart2 += ystep_line;
7965 DrawTextSCentered(ystart2, font_info,
7966 "your controller when indicated.");
7967 ystart2 += ystep_line;
7968 DrawTextSCentered(ystart2, font_info,
7969 "(Your controller may look different.)");
7970 ystart2 += ystep_para;
7972 #if defined(PLATFORM_ANDROID)
7973 DrawTextSCentered(ystart2, font_info,
7974 "To correct a mistake,");
7975 ystart2 += ystep_line;
7976 DrawTextSCentered(ystart2, font_info,
7977 "press the 'back' button.");
7978 ystart2 += ystep_line;
7979 DrawTextSCentered(ystart2, font_info,
7980 "To skip a button or axis,");
7981 ystart2 += ystep_line;
7982 DrawTextSCentered(ystart2, font_info,
7983 "press the 'menu' button.");
7985 DrawTextSCentered(ystart2, font_info,
7986 "To correct a mistake,");
7987 ystart2 += ystep_line;
7988 DrawTextSCentered(ystart2, font_info,
7989 "press the 'backspace' key.");
7990 ystart2 += ystep_line;
7991 DrawTextSCentered(ystart2, font_info,
7992 "To skip a button or axis,");
7993 ystart2 += ystep_line;
7994 DrawTextSCentered(ystart2, font_info,
7995 "press the 'return' key.");
7996 ystart2 += ystep_line;
7997 DrawTextSCentered(ystart2, font_info,
7998 "To exit, press the 'escape' key.");
8001 BlitBitmapMasked(controller, drawto, 0, 0,
8002 controller->width, controller->height,
8003 controller_x, controller_y);
8005 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8006 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8008 BlitBitmapMasked(marker, drawto, 0, 0,
8009 marker->width, marker->height,
8010 marker_x, marker_y);
8012 if (!screen_initialized)
8013 FadeIn(REDRAW_FIELD);
8017 screen_initialized = TRUE;
8019 while (NextValidEvent(&event))
8023 case SDL_JOYAXISMOTION:
8024 if (event.jaxis.value > 20000 ||
8025 event.jaxis.value < -20000)
8027 for (j = 0; j < i; j++)
8028 if (steps[j].axis == event.jaxis.axis)
8033 if (step->marker != MARKER_AXIS_X &&
8034 step->marker != MARKER_AXIS_Y)
8037 step->axis = event.jaxis.axis;
8038 strcat(mapping, step->field);
8039 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8040 strcat(mapping, temp);
8048 case SDL_JOYHATMOTION:
8049 // ignore centering; we're probably just coming back
8050 // to the center from the previous item we set
8051 if (event.jhat.value == SDL_HAT_CENTERED)
8054 for (j = 0; j < i; j++)
8055 if (steps[j].hat == event.jhat.hat &&
8056 steps[j].hat_value == event.jhat.value)
8061 step->hat = event.jhat.hat;
8062 step->hat_value = event.jhat.value;
8063 strcat(mapping, step->field);
8064 snprintf(temp, sizeof(temp), ":h%u.%u,",
8065 event.jhat.hat, event.jhat.value );
8066 strcat(mapping, temp);
8073 case SDL_JOYBALLMOTION:
8076 case SDL_JOYBUTTONUP:
8077 for (j = 0; j < i; j++)
8078 if (steps[j].button == event.jbutton.button)
8083 step->button = event.jbutton.button;
8084 strcat(mapping, step->field);
8085 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8086 strcat(mapping, temp);
8093 case SDL_FINGERDOWN:
8094 case SDL_MOUSEBUTTONDOWN:
8102 if (event.key.keysym.sym == KSYM_BackSpace ||
8103 event.key.keysym.sym == KSYM_Back)
8115 prev_step = &steps[i - 1];
8116 strcpy(mapping, prev_step->mapping);
8123 if (event.key.keysym.sym == KSYM_space ||
8124 event.key.keysym.sym == KSYM_Return ||
8125 event.key.keysym.sym == KSYM_Menu)
8134 if (event.key.keysym.sym == KSYM_Escape)
8144 program.exit_function(0);
8151 // do not handle events for longer than standard frame delay period
8152 if (DelayReached(&event_frame_delay, event_frame_delay_value))
8161 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8164 // activate mapping for this game
8165 SDL_GameControllerAddMapping(mapping);
8167 // save mapping to personal mappings
8168 SaveSetup_AddGameControllerMapping(mapping);
8171 // wait until the last pending event was removed from event queue
8172 while (NextValidEvent(&event));
8177 static int ConfigureJoystickMain(int player_nr)
8179 char *device_name = setup.input[player_nr].joy.device_name;
8180 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8181 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8182 int success = FALSE;
8185 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8186 return JOYSTICK_NOT_AVAILABLE;
8188 if (!joystick_active || !setup.input[player_nr].use_joystick)
8189 return JOYSTICK_NOT_AVAILABLE;
8192 FadeOut(REDRAW_FIELD);
8194 // close all joystick devices (potentially opened as game controllers)
8195 for (i = 0; i < SDL_NumJoysticks(); i++)
8196 SDLCloseJoystick(i);
8198 // open joystick device as plain joystick to configure as game controller
8199 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8201 // as the joystick was successfully opened before, this should not happen
8202 if (joystick == NULL)
8205 // create new game controller mapping (buttons and axes) for joystick device
8206 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8208 // close joystick (and maybe re-open as configured game controller later)
8209 SDL_JoystickClose(joystick);
8211 // re-open all joystick devices (potentially as game controllers)
8212 for (i = 0; i < SDL_NumJoysticks(); i++)
8215 // clear all joystick input actions for all joystick devices
8216 SDLClearJoystickState();
8218 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8221 void ConfigureJoystick(int player_nr)
8223 boolean state = ConfigureJoystickMain(player_nr);
8225 if (state != JOYSTICK_NOT_CONFIGURED)
8227 boolean success = (state == JOYSTICK_CONFIGURED);
8228 char message1[MAX_OUTPUT_LINESIZE + 1];
8229 char *message2 = (success ? "configured!" : "not available!");
8230 char *device_name = setup.input[player_nr].joy.device_name;
8231 int nr = getJoystickNrFromDeviceName(device_name) + 1;
8232 int font_nr = FONT_TITLE_1;
8233 int font_height = getFontHeight(font_nr);
8234 int ypos1 = SYSIZE / 2 - font_height * 2;
8235 int ypos2 = SYSIZE / 2 - font_height * 1;
8236 unsigned int wait_frame_delay = 0;
8237 unsigned int wait_frame_delay_value = 2000;
8239 ResetDelayCounter(&wait_frame_delay);
8243 sprintf(message1, "Joystick %d", nr);
8245 DrawTextSCentered(ypos1, font_nr, message1);
8246 DrawTextSCentered(ypos2, font_nr, message2);
8248 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8254 DrawSetupScreen_Input();
8257 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8259 if (y < video.screen_height / 3)
8261 // remap touch gadgets to access upper part of the screen
8262 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8263 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8265 else if (y > 2 * video.screen_height / 3)
8267 // remap touch gadgets to access lower part of the screen
8268 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8269 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8273 static boolean ConfigureVirtualButtonsMain(void)
8275 static char *customize_step_text[] =
8284 char grid_button[] =
8286 CHAR_GRID_BUTTON_LEFT,
8287 CHAR_GRID_BUTTON_RIGHT,
8288 CHAR_GRID_BUTTON_UP,
8289 CHAR_GRID_BUTTON_DOWN,
8290 CHAR_GRID_BUTTON_SNAP,
8291 CHAR_GRID_BUTTON_DROP
8300 int font_nr = FONT_INPUT_1_ACTIVE;
8301 int font_height = getFontHeight(font_nr);
8302 int ypos1 = SYSIZE / 2 - font_height * 2;
8303 int ypos2 = SYSIZE / 2 - font_height * 1;
8304 boolean success = FALSE;
8305 boolean finished = FALSE;
8307 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
8308 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8309 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8310 boolean set_grid_button = FALSE;
8311 int nr = GRID_ACTIVE_NR();
8314 for (x = 0; x < MAX_GRID_XSIZE; x++)
8315 for (y = 0; y < MAX_GRID_YSIZE; y++)
8316 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
8318 overlay.grid_button_highlight = grid_button[step_nr];
8323 FadeOut(REDRAW_FIELD);
8327 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8328 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8329 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8331 FadeIn(REDRAW_FIELD);
8333 SetOverlayShowGrid(TRUE);
8335 // map gadgets for setup touch buttons menu screen
8336 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8342 while (NextValidEvent(&event))
8344 int action = ACTION_NONE;
8346 // ---------- handle events and set the resulting action ----------
8352 UserEvent *user = (UserEvent *)&event;
8353 int id = user->value1;
8355 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
8356 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
8357 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
8358 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
8363 case EVENT_KEYPRESS:
8365 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8367 action = (key == KSYM_Escape ? ACTION_ESCAPE :
8368 key == KSYM_BackSpace ||
8369 key == KSYM_Back ? ACTION_BACK :
8370 key == KSYM_Return ||
8372 key == KSYM_space ? ACTION_NEXT :
8377 case EVENT_KEYRELEASE:
8378 key_joystick_mapping = 0;
8381 case EVENT_BUTTONPRESS:
8382 case EVENT_BUTTONRELEASE:
8384 ButtonEvent *button = (ButtonEvent *)&event;
8386 motion_status = FALSE;
8388 if (button->type == EVENT_BUTTONPRESS)
8389 button_status = button->button;
8391 button_status = MB_RELEASED;
8393 if (HandleGadgets(button->x, button->y, button_status))
8395 // do not handle this button event anymore
8399 button->x += video.screen_xoffset;
8400 button->y += video.screen_yoffset;
8402 x = button->x * overlay.grid_xsize / video.screen_width;
8403 y = button->y * overlay.grid_ysize / video.screen_height;
8405 if (button->type == EVENT_BUTTONPRESS)
8408 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8409 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8411 set_grid_button = TRUE;
8414 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
8418 case EVENT_MOTIONNOTIFY:
8420 MotionEvent *motion = (MotionEvent *)&event;
8422 motion_status = TRUE;
8424 if (HandleGadgets(motion->x, motion->y, button_status))
8426 // do not handle this button event anymore
8430 motion->x += video.screen_xoffset;
8431 motion->y += video.screen_yoffset;
8433 x = motion->x * overlay.grid_xsize / video.screen_width;
8434 y = motion->y * overlay.grid_ysize / video.screen_height;
8436 set_grid_button = TRUE;
8438 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
8442 case SDL_WINDOWEVENT:
8443 HandleWindowEvent((WindowEvent *) &event);
8445 // check if device has been rotated
8446 if (nr != GRID_ACTIVE_NR())
8448 nr = GRID_ACTIVE_NR();
8450 for (x = 0; x < MAX_GRID_XSIZE; x++)
8451 for (y = 0; y < MAX_GRID_YSIZE; y++)
8452 grid_button_old[x][y] = grid_button_tmp[x][y] =
8453 overlay.grid_button[x][y];
8458 case SDL_APP_WILLENTERBACKGROUND:
8459 case SDL_APP_DIDENTERBACKGROUND:
8460 case SDL_APP_WILLENTERFOREGROUND:
8461 case SDL_APP_DIDENTERFOREGROUND:
8462 HandlePauseResumeEvent((PauseResumeEvent *) &event);
8466 HandleOtherEvents(&event);
8470 // ---------- perform action set by handling events ----------
8472 if (action == ACTION_ESCAPE)
8474 // abort and restore the old key bindings
8476 for (x = 0; x < MAX_GRID_XSIZE; x++)
8477 for (y = 0; y < MAX_GRID_YSIZE; y++)
8478 overlay.grid_button[x][y] = grid_button_old[x][y];
8480 FadeSkipNextFadeIn();
8484 else if (action == ACTION_BACK)
8486 // keep the configured key bindings and go to previous page
8492 FadeSkipNextFadeIn();
8497 else if (action == ACTION_NEXT)
8499 // keep the configured key bindings and go to next page
8503 // all virtual buttons configured
8511 if (action != ACTION_NONE && !finished)
8513 for (x = 0; x < MAX_GRID_XSIZE; x++)
8514 for (y = 0; y < MAX_GRID_YSIZE; y++)
8515 grid_button_tmp[x][y] = overlay.grid_button[x][y];
8517 overlay.grid_button_highlight = grid_button[step_nr];
8519 // configure next virtual button
8523 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8524 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8525 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8528 if (set_grid_button)
8530 overlay.grid_button[x][y] =
8531 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8532 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8533 grid_button_tmp[x][y]);
8535 set_grid_button = FALSE;
8542 for (x = 0; x < MAX_GRID_XSIZE; x++)
8543 for (y = 0; y < MAX_GRID_YSIZE; y++)
8544 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8546 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8548 SetOverlayShowGrid(FALSE);
8553 void ConfigureVirtualButtons(void)
8555 boolean success = ConfigureVirtualButtonsMain();
8557 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
8558 SCREEN_MASK_TOUCH2);
8562 int font_nr = FONT_TITLE_1;
8563 int font_height = getFontHeight(font_nr);
8564 int ypos1 = SYSIZE / 2 - font_height * 2;
8565 int ypos2 = SYSIZE / 2 - font_height * 1;
8566 unsigned int wait_frame_delay = 0;
8567 unsigned int wait_frame_delay_value = 2000;
8569 ResetDelayCounter(&wait_frame_delay);
8573 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8574 DrawTextSCentered(ypos2, font_nr, "configured!");
8576 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8583 void DrawSetupScreen(void)
8588 if (setup_mode == SETUP_MODE_INPUT)
8589 DrawSetupScreen_Input();
8590 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8591 DrawChooseTree(&game_speed_current);
8592 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8593 DrawChooseTree(&scroll_delay_current);
8594 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8595 DrawChooseTree(&snapshot_mode_current);
8596 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8597 DrawChooseTree(&window_size_current);
8598 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8599 DrawChooseTree(&scaling_type_current);
8600 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8601 DrawChooseTree(&rendering_mode_current);
8602 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8603 DrawChooseTree(&vsync_mode_current);
8604 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8605 DrawChooseTree(&artwork.gfx_current);
8606 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8607 DrawChooseTree(&artwork.snd_current);
8608 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8609 DrawChooseTree(&artwork.mus_current);
8610 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8611 DrawChooseTree(&volume_simple_current);
8612 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8613 DrawChooseTree(&volume_loops_current);
8614 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8615 DrawChooseTree(&volume_music_current);
8616 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8617 DrawChooseTree(&touch_control_current);
8618 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8619 DrawChooseTree(&move_distance_current);
8620 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8621 DrawChooseTree(&drop_distance_current);
8622 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8623 DrawChooseTree(&transparency_current);
8624 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8625 DrawChooseTree(&grid_size_current[0][0]);
8626 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8627 DrawChooseTree(&grid_size_current[0][1]);
8628 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8629 DrawChooseTree(&grid_size_current[1][0]);
8630 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8631 DrawChooseTree(&grid_size_current[1][1]);
8633 DrawSetupScreen_Generic();
8635 PlayMenuSoundsAndMusic();
8638 void RedrawSetupScreenAfterFullscreenToggle(void)
8640 if (setup_mode == SETUP_MODE_GRAPHICS ||
8641 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8643 // update list selection from "setup.window_scaling_percent"
8644 execSetupGraphics_setWindowSizes(TRUE);
8650 void RedrawSetupScreenAfterScreenRotation(int nr)
8654 if (setup_mode == SETUP_MODE_TOUCH)
8656 // update virtual button settings (depending on screen orientation)
8659 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8661 // save already configured virtual buttons
8662 for (x = 0; x < MAX_GRID_XSIZE; x++)
8663 for (y = 0; y < MAX_GRID_YSIZE; y++)
8664 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8668 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8670 if (setup_mode == SETUP_MODE_INPUT)
8671 HandleSetupScreen_Input(mx, my, dx, dy, button);
8672 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8673 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8674 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8675 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8676 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8677 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8678 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8679 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8680 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8681 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8682 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8683 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8684 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8685 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8686 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8687 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8688 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8689 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8690 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8691 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8692 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8693 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8694 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8695 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8696 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8697 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8698 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8699 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8700 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8701 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8702 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8703 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8704 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8705 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8706 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8707 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8708 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8709 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8710 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8711 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8712 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8713 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8715 HandleSetupScreen_Generic(mx, my, dx, dy, button);
8718 void HandleGameActions(void)
8720 if (setup.ask_on_game_over)
8723 if (game.restart_game_message != NULL)
8725 RequestRestartGame(game.restart_game_message);
8730 if (game_status != GAME_MODE_PLAYING)
8733 GameActions(); // main game loop
8735 if (tape.auto_play && !tape.playing)
8736 AutoPlayTapes(); // continue automatically playing next tape
8740 // ---------- new screen button stuff --------------------------------------
8744 int gfx_unpressed, gfx_pressed;
8745 struct MenuPosInfo *pos;
8746 boolean *check_value;
8749 unsigned int event_mask;
8750 boolean is_touch_button;
8752 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8755 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8756 &menu.main.button.prev_level, NULL,
8757 SCREEN_CTRL_ID_PREV_LEVEL,
8759 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8760 FALSE, "previous level"
8763 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8764 &menu.main.button.next_level, NULL,
8765 SCREEN_CTRL_ID_NEXT_LEVEL,
8767 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8771 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
8772 &menu.main.button.first_level, NULL,
8773 SCREEN_CTRL_ID_FIRST_LEVEL,
8776 FALSE, "first level"
8779 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
8780 &menu.main.button.last_level, NULL,
8781 SCREEN_CTRL_ID_LAST_LEVEL,
8787 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
8788 &menu.main.button.level_number, NULL,
8789 SCREEN_CTRL_ID_LEVEL_NUMBER,
8792 FALSE, "level number"
8795 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8796 &menu.setup.button.prev_player, NULL,
8797 SCREEN_CTRL_ID_PREV_PLAYER,
8799 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8800 FALSE, "previous player"
8803 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8804 &menu.setup.button.next_player, NULL,
8805 SCREEN_CTRL_ID_NEXT_PLAYER,
8807 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8808 FALSE, "next player"
8811 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8812 &menu.main.button.insert_solution, NULL,
8813 SCREEN_CTRL_ID_INSERT_SOLUTION,
8814 SCREEN_MASK_MAIN_HAS_SOLUTION,
8816 FALSE, "insert solution tape"
8819 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8820 &menu.main.button.play_solution, NULL,
8821 SCREEN_CTRL_ID_PLAY_SOLUTION,
8822 SCREEN_MASK_MAIN_HAS_SOLUTION,
8824 FALSE, "play solution tape"
8827 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
8828 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
8829 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
8831 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
8832 FALSE, "switch ECS/AGA chipset"
8835 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
8836 &menu.setup.button.touch_back, NULL,
8837 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
8840 TRUE, "previous page"
8843 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
8844 &menu.setup.button.touch_next, NULL,
8845 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
8851 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
8852 &menu.setup.button.touch_back2, NULL,
8853 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
8856 TRUE, "previous page"
8859 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
8860 &menu.setup.button.touch_next2, NULL,
8861 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
8870 int gfx_unpressed, gfx_pressed;
8874 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
8877 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
8878 -1, -1, // these values are not constant, but can change at runtime
8879 SCREEN_CTRL_ID_SCROLL_UP,
8883 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
8884 -1, -1, // these values are not constant, but can change at runtime
8885 SCREEN_CTRL_ID_SCROLL_DOWN,
8892 int gfx_unpressed, gfx_pressed;
8898 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
8901 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
8902 -1, -1, // these values are not constant, but can change at runtime
8903 -1, -1, // these values are not constant, but can change at runtime
8904 GD_TYPE_SCROLLBAR_VERTICAL,
8905 SCREEN_CTRL_ID_SCROLL_VERTICAL,
8906 "scroll level series vertically"
8918 } textinput_info[NUM_SCREEN_TEXTINPUT] =
8921 IMG_SETUP_INPUT_TEXT,
8922 SCREEN_CTRL_ID_NETWORK_SERVER,
8923 -1, -1, // these values are not constant, but can change at runtime
8924 MAX_SETUP_TEXT_INPUT_LEN,
8925 network_server_hostname,
8926 "Network Server Hostname / IP"
8930 static void CreateScreenMenubuttons(void)
8932 struct GadgetInfo *gi;
8933 unsigned int event_mask;
8936 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8938 struct MenuPosInfo *pos = menubutton_info[i].pos;
8939 boolean is_touch_button = menubutton_info[i].is_touch_button;
8940 boolean is_check_button = menubutton_info[i].check_value != NULL;
8941 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8942 int gfx_unpressed, gfx_pressed;
8943 int x, y, width, height;
8944 int gd_x1, gd_x2, gd_y1, gd_y2;
8945 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
8946 int id = menubutton_info[i].gadget_id;
8947 int type = GD_TYPE_NORMAL_BUTTON;
8948 boolean checked = FALSE;
8950 event_mask = menubutton_info[i].event_mask;
8952 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
8953 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
8955 width = graphic_info[menubutton_info[i].gfx_pressed].width;
8956 height = graphic_info[menubutton_info[i].gfx_pressed].height;
8958 gfx_unpressed = menubutton_info[i].gfx_unpressed;
8959 gfx_pressed = menubutton_info[i].gfx_pressed;
8960 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8961 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8962 gd_x1 = graphic_info[gfx_unpressed].src_x;
8963 gd_y1 = graphic_info[gfx_unpressed].src_y;
8964 gd_x2 = graphic_info[gfx_pressed].src_x;
8965 gd_y2 = graphic_info[gfx_pressed].src_y;
8971 if (is_touch_button)
8973 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
8974 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
8977 if (is_check_button)
8979 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
8980 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
8981 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
8982 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
8984 type = GD_TYPE_CHECK_BUTTON;
8985 checked = *menubutton_info[i].check_value;
8988 gi = CreateGadget(GDI_CUSTOM_ID, id,
8989 GDI_CUSTOM_TYPE_ID, i,
8990 GDI_IMAGE_ID, gfx_unpressed,
8991 GDI_INFO_TEXT, menubutton_info[i].infotext,
8997 GDI_STATE, GD_BUTTON_UNPRESSED,
8998 GDI_CHECKED, checked,
8999 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9000 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9001 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9002 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9003 GDI_DIRECT_DRAW, FALSE,
9004 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9005 GDI_EVENT_MASK, event_mask,
9006 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9010 Fail("cannot create gadget");
9012 screen_gadget[id] = gi;
9016 static void CreateScreenScrollbuttons(void)
9018 struct GadgetInfo *gi;
9019 unsigned int event_mask;
9022 // these values are not constant, but can change at runtime
9023 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9024 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9025 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9026 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9028 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9030 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9031 int gfx_unpressed, gfx_pressed;
9032 int x, y, width, height;
9033 int gd_x1, gd_x2, gd_y1, gd_y2;
9034 int id = scrollbutton_info[i].gadget_id;
9036 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9038 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9039 y = mSY + scrollbutton_info[i].y;
9040 width = SC_SCROLLBUTTON_XSIZE;
9041 height = SC_SCROLLBUTTON_YSIZE;
9043 // correct scrollbar position if placed outside menu (playfield) area
9044 if (x > SX + SC_SCROLL_UP_XPOS)
9045 x = SX + SC_SCROLL_UP_XPOS;
9047 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9048 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9049 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9051 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9052 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9053 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9054 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9055 gd_x1 = graphic_info[gfx_unpressed].src_x;
9056 gd_y1 = graphic_info[gfx_unpressed].src_y;
9057 gd_x2 = graphic_info[gfx_pressed].src_x;
9058 gd_y2 = graphic_info[gfx_pressed].src_y;
9060 gi = CreateGadget(GDI_CUSTOM_ID, id,
9061 GDI_CUSTOM_TYPE_ID, i,
9062 GDI_IMAGE_ID, gfx_unpressed,
9063 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9068 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9069 GDI_STATE, GD_BUTTON_UNPRESSED,
9070 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9071 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9072 GDI_DIRECT_DRAW, FALSE,
9073 GDI_EVENT_MASK, event_mask,
9074 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9078 Fail("cannot create gadget");
9080 screen_gadget[id] = gi;
9084 static void CreateScreenScrollbars(void)
9088 // these values are not constant, but can change at runtime
9089 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9090 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9091 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9092 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9094 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9096 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9097 int gfx_unpressed, gfx_pressed;
9098 int x, y, width, height;
9099 int gd_x1, gd_x2, gd_y1, gd_y2;
9100 struct GadgetInfo *gi;
9101 int items_max, items_visible, item_position;
9102 unsigned int event_mask;
9103 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9104 int id = scrollbar_info[i].gadget_id;
9106 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9108 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9109 y = mSY + scrollbar_info[i].y;
9110 width = scrollbar_info[i].width;
9111 height = scrollbar_info[i].height;
9113 // correct scrollbar position if placed outside menu (playfield) area
9114 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9115 x = SX + SC_SCROLL_VERTICAL_XPOS;
9117 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9118 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9120 items_max = num_page_entries;
9121 items_visible = num_page_entries;
9124 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9125 gfx_pressed = scrollbar_info[i].gfx_pressed;
9126 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9127 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9128 gd_x1 = graphic_info[gfx_unpressed].src_x;
9129 gd_y1 = graphic_info[gfx_unpressed].src_y;
9130 gd_x2 = graphic_info[gfx_pressed].src_x;
9131 gd_y2 = graphic_info[gfx_pressed].src_y;
9133 gi = CreateGadget(GDI_CUSTOM_ID, id,
9134 GDI_CUSTOM_TYPE_ID, i,
9135 GDI_IMAGE_ID, gfx_unpressed,
9136 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9141 GDI_TYPE, scrollbar_info[i].type,
9142 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9143 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9144 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9145 GDI_WHEEL_AREA_X, SX,
9146 GDI_WHEEL_AREA_Y, SY,
9147 GDI_WHEEL_AREA_WIDTH, SXSIZE,
9148 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9149 GDI_STATE, GD_BUTTON_UNPRESSED,
9150 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9151 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9152 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9153 GDI_DIRECT_DRAW, FALSE,
9154 GDI_EVENT_MASK, event_mask,
9155 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9159 Fail("cannot create gadget");
9161 screen_gadget[id] = gi;
9165 static void CreateScreenTextInputGadgets(void)
9169 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
9171 int graphic = textinput_info[i].graphic;
9172 struct GraphicInfo *gd = &graphic_info[graphic];
9173 int gd_x1 = gd->src_x;
9174 int gd_y1 = gd->src_y;
9175 int gd_x2 = gd->src_x + gd->active_xoffset;
9176 int gd_y2 = gd->src_y + gd->active_yoffset;
9177 struct GadgetInfo *gi;
9178 unsigned int event_mask;
9179 int id = textinput_info[i].gadget_id;
9180 int x = textinput_info[i].x;
9181 int y = textinput_info[i].y;
9183 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
9185 gi = CreateGadget(GDI_CUSTOM_ID, id,
9186 GDI_CUSTOM_TYPE_ID, i,
9187 GDI_INFO_TEXT, textinput_info[i].infotext,
9190 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
9191 GDI_TEXT_VALUE, textinput_info[i].value,
9192 GDI_TEXT_SIZE, textinput_info[i].size,
9193 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
9194 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
9195 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9196 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9197 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9198 GDI_DESIGN_WIDTH, gd->width,
9199 GDI_EVENT_MASK, event_mask,
9200 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9201 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
9205 Fail("cannot create gadget");
9207 screen_gadget[id] = gi;
9211 void CreateScreenGadgets(void)
9213 CreateScreenMenubuttons();
9215 CreateScreenScrollbuttons();
9216 CreateScreenScrollbars();
9218 CreateScreenTextInputGadgets();
9221 void FreeScreenGadgets(void)
9225 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
9226 FreeGadget(screen_gadget[i]);
9229 static void MapScreenMenuGadgets(int screen_mask)
9233 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9234 if (screen_mask & menubutton_info[i].screen_mask)
9235 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9238 static void UnmapScreenMenuGadgets(int screen_mask)
9242 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9244 if (screen_mask & menubutton_info[i].screen_mask)
9246 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9248 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
9249 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
9250 screen_gadget[menubutton_info[i].gadget_id]->y,
9251 screen_gadget[menubutton_info[i].gadget_id]->width,
9252 screen_gadget[menubutton_info[i].gadget_id]->height);
9257 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
9260 MapScreenMenuGadgets(screen_mask);
9262 UnmapScreenMenuGadgets(screen_mask);
9265 static void MapScreenGadgets(int num_entries)
9269 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
9272 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9273 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
9275 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9276 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
9279 static void MapScreenTreeGadgets(TreeInfo *ti)
9281 MapScreenGadgets(numTreeInfoInGroup(ti));
9284 static void HandleScreenGadgets(struct GadgetInfo *gi)
9286 int id = gi->custom_id;
9287 int button = gi->event.button;
9288 int step = (button == MB_LEFTBUTTON ? 1 :
9289 button == MB_MIDDLEBUTTON ? 5 :
9290 button == MB_RIGHTBUTTON ? 10 : 1);
9294 case SCREEN_CTRL_ID_PREV_LEVEL:
9295 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
9298 case SCREEN_CTRL_ID_NEXT_LEVEL:
9299 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
9302 case SCREEN_CTRL_ID_FIRST_LEVEL:
9303 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
9306 case SCREEN_CTRL_ID_LAST_LEVEL:
9307 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
9310 case SCREEN_CTRL_ID_LEVEL_NUMBER:
9311 CloseDoor(DOOR_CLOSE_2);
9312 SetGameStatus(GAME_MODE_LEVELNR);
9313 DrawChooseLevelNr();
9316 case SCREEN_CTRL_ID_PREV_PLAYER:
9317 HandleSetupScreen_Input_Player(step, -1);
9320 case SCREEN_CTRL_ID_NEXT_PLAYER:
9321 HandleSetupScreen_Input_Player(step, +1);
9324 case SCREEN_CTRL_ID_INSERT_SOLUTION:
9325 InsertSolutionTape();
9328 case SCREEN_CTRL_ID_PLAY_SOLUTION:
9332 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
9333 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
9337 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
9338 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
9339 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
9340 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
9341 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
9344 case SCREEN_CTRL_ID_SCROLL_UP:
9345 if (game_status == GAME_MODE_NAMES)
9346 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9347 else if (game_status == GAME_MODE_LEVELS)
9348 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9349 else if (game_status == GAME_MODE_LEVELNR)
9350 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9351 else if (game_status == GAME_MODE_SETUP)
9352 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9353 else if (game_status == GAME_MODE_INFO)
9354 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9357 case SCREEN_CTRL_ID_SCROLL_DOWN:
9358 if (game_status == GAME_MODE_NAMES)
9359 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9360 else if (game_status == GAME_MODE_LEVELS)
9361 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9362 else if (game_status == GAME_MODE_LEVELNR)
9363 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9364 else if (game_status == GAME_MODE_SETUP)
9365 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9366 else if (game_status == GAME_MODE_INFO)
9367 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9370 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
9371 if (game_status == GAME_MODE_NAMES)
9372 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9373 else if (game_status == GAME_MODE_LEVELS)
9374 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9375 else if (game_status == GAME_MODE_LEVELNR)
9376 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9377 else if (game_status == GAME_MODE_SETUP)
9378 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9379 else if (game_status == GAME_MODE_INFO)
9380 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9383 case SCREEN_CTRL_ID_NETWORK_SERVER:
9385 if (!strEqual(gi->textinput.value, ""))
9387 setString(&setup.network_server_hostname, gi->textinput.value);
9389 network.server_host = setup.network_server_hostname;
9393 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
9395 network.server_host = NULL;
9398 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
9399 network.server_host = NULL;
9401 execSetupGame_setNetworkServerText();
9413 void DumpScreenIdentifiers(void)
9417 Print("Active screen elements on current screen:\n");
9419 for (i = 0; main_controls[i].nr != -1; i++)
9421 struct MainControlInfo *mci = &main_controls[i];
9423 if (mci->button_graphic != -1)
9425 char *token = getTokenFromImageID(mci->button_graphic);
9427 Print("- '%s'\n", token);
9434 boolean DoScreenAction(int image_id)
9438 if (game_status != GAME_MODE_MAIN)
9441 for (i = 0; main_controls[i].nr != -1; i++)
9443 struct MainControlInfo *mci = &main_controls[i];
9444 struct MenuPosInfo *pos = mci->pos_button;
9446 if (mci->button_graphic == image_id)
9448 int x = mSX + pos->x;
9449 int y = mSY + pos->y;
9451 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
9460 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
9462 // get tree info node of newly added level or artwork set
9463 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
9464 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
9466 if (tree_node_new == NULL) // should not happen
9469 // if request dialog is active, do nothing
9470 if (game.request_active)
9473 if (game_status == GAME_MODE_MAIN &&
9474 tree_type == TREE_TYPE_LEVEL_DIR)
9476 // when adding new level set in main menu, select it as current level set
9478 // change current level set to newly added level set from zip file
9479 leveldir_current = tree_node_new;
9481 // change current level number to first level of newly added level set
9482 level_nr = leveldir_current->first_level;
9484 // redraw screen to reflect changed level set
9487 // save this level set and level number as last selected level set
9488 SaveLevelSetup_LastSeries();
9489 SaveLevelSetup_SeriesInfo();
9491 else if (game_status == GAME_MODE_LEVELS &&
9492 tree_type == TREE_TYPE_LEVEL_DIR)
9494 // when adding new level set in level set menu, set cursor and update screen
9496 leveldir_current = tree_node_new;
9498 DrawChooseTree(&leveldir_current);
9500 else if (game_status == GAME_MODE_SETUP)
9502 // when adding new artwork set in setup menu, set cursor and update screen
9504 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9505 tree_type == TREE_TYPE_GRAPHICS_DIR)
9507 artwork.gfx_current = tree_node_new;
9509 DrawChooseTree(&artwork.gfx_current);
9511 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9512 tree_type == TREE_TYPE_SOUNDS_DIR)
9514 artwork.snd_current = tree_node_new;
9516 DrawChooseTree(&artwork.snd_current);
9518 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9519 tree_type == TREE_TYPE_MUSIC_DIR)
9521 artwork.mus_current = tree_node_new;
9523 DrawChooseTree(&artwork.mus_current);