1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
62 // sub-screens on the setup screen (generic)
63 #define SETUP_MODE_CHOOSE_ARTWORK 15
64 #define SETUP_MODE_CHOOSE_OTHER 16
66 // sub-screens on the setup screen (specific)
67 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
68 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
69 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
70 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
71 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
72 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
73 #define SETUP_MODE_CHOOSE_RENDERING 23
74 #define SETUP_MODE_CHOOSE_VSYNC 24
75 #define SETUP_MODE_CHOOSE_GRAPHICS 25
76 #define SETUP_MODE_CHOOSE_SOUNDS 26
77 #define SETUP_MODE_CHOOSE_MUSIC 27
78 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
79 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
80 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
81 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
82 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
83 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
84 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
87 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
88 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
89 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
91 #define MAX_SETUP_MODES 40
93 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
96 #define STR_INFO_MAIN "Info Screen"
97 #define STR_INFO_TITLE "Title Screen"
98 #define STR_INFO_ELEMENTS "Game Elements"
99 #define STR_INFO_MUSIC "Game Music"
100 #define STR_INFO_CREDITS "Credits"
101 #define STR_INFO_PROGRAM "Program Info"
102 #define STR_INFO_VERSION "Version Info"
103 #define STR_INFO_LEVELSET "Level Set Info"
104 #define STR_INFO_EXIT "Exit"
106 // setup screen titles
107 #define STR_SETUP_MAIN "Setup"
108 #define STR_SETUP_GAME "Game & Menu"
109 #define STR_SETUP_ENGINES "Game Engines"
110 #define STR_SETUP_EDITOR "Editor"
111 #define STR_SETUP_GRAPHICS "Graphics"
112 #define STR_SETUP_SOUND "Sound & Music"
113 #define STR_SETUP_ARTWORK "Custom Artwork"
114 #define STR_SETUP_INPUT "Input Devices"
115 #define STR_SETUP_TOUCH "Touch Controls"
116 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
117 #define STR_SETUP_EXIT "Exit"
118 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
120 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
121 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
122 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
123 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
124 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
125 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
126 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
127 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
128 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
129 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
130 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
131 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
132 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
133 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
134 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
135 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
136 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
137 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
138 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
140 // other screen text constants
141 #define STR_CHOOSE_TREE_EDIT "Edit"
142 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
143 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
145 #define TEXT_MAIN_MENU "Press any key or button for main menu"
146 #define TEXT_INFO_MENU "Press any key or button for info menu"
147 #define TEXT_NEXT_PAGE "Press any key or button for next page"
148 #define TEXT_NEXT_MENU (info_screens_from_main ? \
149 TEXT_MAIN_MENU : TEXT_INFO_MENU)
151 // for input setup functions
152 #define SETUPINPUT_SCREEN_POS_START 0
153 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
154 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
155 #define SETUPINPUT_SCREEN_POS_END 13
157 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
158 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
160 #define MAX_SETUP_TEXT_INPUT_LEN 28
162 // for various menu stuff
163 #define MENU_SCREEN_START_XPOS 1
164 #define MENU_SCREEN_START_YPOS 2
165 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
166 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
167 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
168 #define MENU_TITLE1_YPOS 8
169 #define MENU_TITLE2_YPOS 46
170 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
171 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
172 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
173 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
174 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
175 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
176 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
177 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
178 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
179 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
180 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
181 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
182 MENU_INFO_FONT_TITLE))
183 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
184 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
185 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
186 MENU_SCREEN_INFO_YSTART2 - \
188 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
189 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
190 MENU_SCREEN_INFO_YSTEP)
191 #define NUM_INFO_ELEMENTS_FROM_CONF \
192 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
193 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
194 MAX_MENU_ENTRIES_ON_SCREEN)
195 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
196 MAX_INFO_ELEMENTS_ON_SCREEN), \
197 NUM_INFO_ELEMENTS_FROM_CONF)
198 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
199 #define MAX_MENU_TEXT_LENGTH_BIG 13
200 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
202 // screen gadget identifiers
203 #define SCREEN_CTRL_ID_PREV_LEVEL 0
204 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
205 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
206 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
207 #define SCREEN_CTRL_ID_PREV_SCORE 4
208 #define SCREEN_CTRL_ID_NEXT_SCORE 5
209 #define SCREEN_CTRL_ID_PLAY_TAPE 6
210 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
211 #define SCREEN_CTRL_ID_LAST_LEVEL 8
212 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
213 #define SCREEN_CTRL_ID_PREV_PLAYER 10
214 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
215 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
216 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
217 #define SCREEN_CTRL_ID_LEVELSET_INFO 14
218 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 15
219 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 16
220 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 17
221 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 18
222 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 19
224 #define NUM_SCREEN_MENUBUTTONS 20
226 #define SCREEN_CTRL_ID_SCROLL_UP 20
227 #define SCREEN_CTRL_ID_SCROLL_DOWN 21
228 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 22
229 #define SCREEN_CTRL_ID_NETWORK_SERVER 23
231 #define NUM_SCREEN_GADGETS 24
233 #define NUM_SCREEN_SCROLLBUTTONS 2
234 #define NUM_SCREEN_SCROLLBARS 1
235 #define NUM_SCREEN_TEXTINPUT 1
237 #define SCREEN_MASK_MAIN (1 << 0)
238 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
239 #define SCREEN_MASK_MAIN_HAS_SET_INFO (1 << 2)
240 #define SCREEN_MASK_INPUT (1 << 3)
241 #define SCREEN_MASK_TOUCH (1 << 4)
242 #define SCREEN_MASK_TOUCH2 (1 << 5)
243 #define SCREEN_MASK_SCORES (1 << 6)
244 #define SCREEN_MASK_SCORES_INFO (1 << 7)
246 // graphic position and size values for buttons and scrollbars
247 #define SC_MENUBUTTON_XSIZE TILEX
248 #define SC_MENUBUTTON_YSIZE TILEY
250 #define SC_SCROLLBUTTON_XSIZE TILEX
251 #define SC_SCROLLBUTTON_YSIZE TILEY
253 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
255 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
256 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
257 SC_SCROLLBUTTON_YSIZE)
259 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
260 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
262 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
263 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
264 SC_SCROLLBUTTON_YSIZE)
266 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
267 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
268 SC_SCROLL_VERTICAL_YSIZE)
270 #define SC_BORDER_SIZE 14
273 // forward declarations of internal functions
274 static void HandleScreenGadgets(struct GadgetInfo *);
275 static void HandleSetupScreen_Generic(int, int, int, int, int);
276 static void HandleSetupScreen_Input(int, int, int, int, int);
277 static void CustomizeKeyboard(int);
278 static void ConfigureJoystick(int);
279 static void ConfigureVirtualButtons(void);
280 static void execSetupGame(void);
281 static void execSetupEngines(void);
282 static void execSetupGraphics(void);
283 static void execSetupSound(void);
284 static void execSetupTouch(void);
285 static void execSetupArtwork(void);
286 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
288 static void DrawChoosePlayerName(void);
289 static void DrawChooseLevelSet(void);
290 static void DrawChooseLevelNr(void);
291 static void DrawScoreInfo(int);
292 static void DrawScoreInfo_Content(int);
293 static void DrawInfoScreen(void);
294 static void DrawSetupScreen(void);
295 static void DrawTypeName(void);
297 static void DrawInfoScreen_NotAvailable(char *, char *);
298 static void DrawInfoScreen_HelpAnim(int, int, boolean);
299 static void DrawInfoScreen_HelpText(int, int, int, int);
300 static void HandleInfoScreen_Main(int, int, int, int, int);
301 static void HandleInfoScreen_TitleScreen(int, int, int);
302 static void HandleInfoScreen_Elements(int, int, int);
303 static void HandleInfoScreen_Music(int, int, int);
304 static void HandleInfoScreen_Version(int);
305 static void HandleInfoScreen_Generic(int, int, int);
307 static void ModifyGameSpeedIfNeeded(void);
308 static void DisableVsyncIfNeeded(void);
310 static void RedrawScreenMenuGadgets(int);
311 static void MapScreenMenuGadgets(int);
312 static void UnmapScreenMenuGadgets(int);
313 static void MapScreenGadgets(int);
314 static void UnmapScreenGadgets(void);
315 static void MapScreenTreeGadgets(TreeInfo *);
316 static void UnmapScreenTreeGadgets(void);
318 static void UpdateScreenMenuGadgets(int, boolean);
319 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
320 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
322 static boolean OfferUploadTapes(void);
323 static void execOfferUploadTapes(void);
325 static void DrawHallOfFame_setScoreEntries(void);
326 static void HandleHallOfFame_SelectLevel(int, int);
327 static char *getHallOfFameRankText(int, int);
328 static char *getHallOfFameScoreText(int, int);
329 static char *getInfoScreenTitle_Generic(void);
331 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
333 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
335 static int info_mode = INFO_MODE_MAIN;
336 static int setup_mode = SETUP_MODE_MAIN;
338 static boolean info_screens_from_main = FALSE;
340 static TreeInfo *window_sizes = NULL;
341 static TreeInfo *window_size_current = NULL;
343 static TreeInfo *scaling_types = NULL;
344 static TreeInfo *scaling_type_current = NULL;
346 static TreeInfo *rendering_modes = NULL;
347 static TreeInfo *rendering_mode_current = NULL;
349 static TreeInfo *vsync_modes = NULL;
350 static TreeInfo *vsync_mode_current = NULL;
352 static TreeInfo *scroll_delays = NULL;
353 static TreeInfo *scroll_delay_current = NULL;
355 static TreeInfo *snapshot_modes = NULL;
356 static TreeInfo *snapshot_mode_current = NULL;
358 static TreeInfo *scores_types = NULL;
359 static TreeInfo *scores_type_current = NULL;
361 static TreeInfo *game_speeds_normal = NULL;
362 static TreeInfo *game_speeds_extended = NULL;
363 static TreeInfo *game_speeds = NULL;
364 static TreeInfo *game_speed_current = NULL;
366 static TreeInfo *volumes_simple = NULL;
367 static TreeInfo *volume_simple_current = NULL;
369 static TreeInfo *volumes_loops = NULL;
370 static TreeInfo *volume_loops_current = NULL;
372 static TreeInfo *volumes_music = NULL;
373 static TreeInfo *volume_music_current = NULL;
375 static TreeInfo *touch_controls = NULL;
376 static TreeInfo *touch_control_current = NULL;
378 static TreeInfo *move_distances = NULL;
379 static TreeInfo *move_distance_current = NULL;
381 static TreeInfo *drop_distances = NULL;
382 static TreeInfo *drop_distance_current = NULL;
384 static TreeInfo *transparencies = NULL;
385 static TreeInfo *transparency_current = NULL;
387 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
388 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
390 static TreeInfo *player_name = NULL;
391 static TreeInfo *player_name_current = NULL;
393 static TreeInfo *level_number = NULL;
394 static TreeInfo *level_number_current = NULL;
396 static TreeInfo *score_entries = NULL;
397 static TreeInfo *score_entry_current = NULL;
399 static struct ValueTextInfo window_sizes_list[] =
404 { 100, "100 % (Default)" },
417 static struct StringValueTextInfo scaling_types_list[] =
419 { SCALING_QUALITY_NEAREST, "Off" },
420 { SCALING_QUALITY_LINEAR, "Linear" },
421 { SCALING_QUALITY_BEST, "Anisotropic" },
426 static struct StringValueTextInfo rendering_modes_list[] =
428 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
429 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
431 // this mode may work under certain conditions, but does not work on Windows
432 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
434 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
439 static struct StringValueTextInfo vsync_modes_list[] =
441 { STR_VSYNC_MODE_OFF, "Off" },
442 { STR_VSYNC_MODE_NORMAL, "Normal" },
443 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
448 static struct StringValueTextInfo scores_types_list[] =
450 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
451 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
452 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
457 static struct ValueTextInfo game_speeds_list_normal[] =
468 static struct ValueTextInfo game_speeds_list_extended[] =
470 { 1000, "1 fps (Extremely Slow)" },
475 { 29, "35 fps (Original Supaplex)" },
477 { 20, "50 fps (=== Normal Speed ===)" },
478 { 16, "60 fps (60 Hz VSync Speed)" },
479 { 14, "70 fps (Maximum Supaplex)" },
483 { 1, "1000 fps (Extremely Fast)" },
488 static struct ValueTextInfo *game_speeds_list;
490 static struct ValueTextInfo scroll_delays_list[] =
492 { 0, "0 Tiles (No Scroll Delay)" },
495 { 3, "3 Tiles (Default)" },
500 { 8, "8 Tiles (Maximum Scroll Delay)"},
505 static struct StringValueTextInfo snapshot_modes_list[] =
507 { STR_SNAPSHOT_MODE_OFF, "Off" },
508 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
509 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
510 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
515 static struct ValueTextInfo volumes_list[] =
535 static struct StringValueTextInfo touch_controls_list[] =
537 { TOUCH_CONTROL_OFF, "Off" },
538 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
539 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
540 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
545 static struct ValueTextInfo distances_list[] =
560 static struct ValueTextInfo transparencies_list[] =
562 { 0, "0 % (Opaque)" },
572 { 100, "100 % (Invisible)" },
577 static struct ValueTextInfo grid_sizes_list[] =
613 static int align_xoffset = 0;
614 static int align_yoffset = 0;
616 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
617 (s) <= GAME_MODE_SETUP ? (s) : \
618 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
620 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
621 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
623 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
624 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
625 (i) <= INFO_MODE_LEVELSET ? (i) : \
628 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
629 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
630 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
631 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
632 SETUP_MODE_CHOOSE_ARTWORK : \
633 SETUP_MODE_CHOOSE_OTHER)
635 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
636 menu.draw_xoffset[GAME_MODE_INFO] : \
637 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
638 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
639 menu.draw_yoffset[GAME_MODE_INFO] : \
640 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
641 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
642 menu.extra_spacing[GAME_MODE_INFO] : \
643 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
645 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
646 menu.draw_xoffset[GAME_MODE_SETUP] : \
647 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
648 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
649 menu.draw_yoffset[GAME_MODE_SETUP] : \
650 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
651 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
652 menu.extra_spacing[GAME_MODE_SETUP] : \
653 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
655 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
657 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
659 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
660 DRAW_XOFFSET_INFO(info_mode) : \
661 (s) == GAME_MODE_SETUP ? \
662 DRAW_XOFFSET_SETUP(setup_mode) : \
663 menu.draw_xoffset[DRAW_MODE(s)])
664 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
665 DRAW_YOFFSET_INFO(info_mode) : \
666 (s) == GAME_MODE_SETUP ? \
667 DRAW_YOFFSET_SETUP(setup_mode) : \
668 menu.draw_yoffset[DRAW_MODE(s)])
669 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
670 EXTRA_SPACING_INFO(info_mode) : \
671 (s) == GAME_MODE_SETUP ? \
672 EXTRA_SPACING_SETUP(setup_mode) : \
673 (s) == GAME_MODE_SCORES ? \
674 EXTRA_SPACING_SCORES(info_mode) : \
675 menu.extra_spacing[DRAW_MODE(s)])
677 #define mSX (SX + DRAW_XOFFSET(game_status))
678 #define mSY (SY + DRAW_YOFFSET(game_status))
680 #define amSX (mSX + align_xoffset)
681 #define amSY (mSY + align_yoffset)
683 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
684 menu.list_size[game_status] : \
685 MAX_MENU_ENTRIES_ON_SCREEN)
687 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
688 NUM_MENU_ENTRIES_ON_SCREEN)
691 // title display and control definitions
693 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
694 2 * MAX_NUM_TITLE_MESSAGES)
696 #define NO_DIRECT_LEVEL_SELECT (-1)
699 static int num_title_screens = 0;
701 struct TitleControlInfo
710 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
713 // main menu display and control definitions
715 #define MAIN_CONTROL_NAME 0
716 #define MAIN_CONTROL_LEVELS 1
717 #define MAIN_CONTROL_SCORES 2
718 #define MAIN_CONTROL_EDITOR 3
719 #define MAIN_CONTROL_INFO 4
720 #define MAIN_CONTROL_GAME 5
721 #define MAIN_CONTROL_SETUP 6
722 #define MAIN_CONTROL_QUIT 7
723 #define MAIN_CONTROL_PREV_LEVEL 8
724 #define MAIN_CONTROL_NEXT_LEVEL 9
725 #define MAIN_CONTROL_FIRST_LEVEL 10
726 #define MAIN_CONTROL_LAST_LEVEL 11
727 #define MAIN_CONTROL_LEVEL_NUMBER 12
728 #define MAIN_CONTROL_LEVEL_INFO_1 13
729 #define MAIN_CONTROL_LEVEL_INFO_2 14
730 #define MAIN_CONTROL_LEVEL_NAME 15
731 #define MAIN_CONTROL_LEVEL_AUTHOR 16
732 #define MAIN_CONTROL_LEVEL_YEAR 17
733 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
734 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
735 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
736 #define MAIN_CONTROL_TITLE_1 21
737 #define MAIN_CONTROL_TITLE_2 22
738 #define MAIN_CONTROL_TITLE_3 23
740 static char str_main_text_name[10];
741 static char str_main_text_first_level[10];
742 static char str_main_text_last_level[10];
743 static char str_main_text_level_number[10];
745 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
747 static char *main_text_name = str_main_text_name;
748 static char *main_text_first_level = str_main_text_first_level;
749 static char *main_text_last_level = str_main_text_last_level;
750 static char *main_text_level_number = str_main_text_level_number;
751 static char *main_text_levels = "Levelset";
752 static char *main_text_scores = "Hall Of Fame";
753 static char *main_text_editor = "Level Creator";
754 static char *main_text_info = "Info Screen";
755 static char *main_text_game = "Start Game";
756 static char *main_text_setup = "Setup";
757 static char *main_text_quit = "Quit";
758 static char *main_text_level_name = level.name;
759 static char *main_text_level_author = level.author;
760 static char *main_text_level_year = NULL;
761 static char *main_text_level_imported_from = NULL;
762 static char *main_text_level_imported_by = NULL;
763 static char *main_text_level_tested_by = NULL;
764 static char *main_text_title_1 = NULL;
765 static char *main_text_title_2 = NULL;
766 static char *main_text_title_3 = NULL;
768 extern char debug_xsn_mode[];
770 struct MainControlInfo
774 struct MenuPosInfo *pos_button;
777 struct TextPosInfo *pos_text;
780 struct TextPosInfo *pos_input;
784 static struct MainControlInfo main_controls[] =
788 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
789 &menu.main.text.name, &main_text_name,
790 &menu.main.input.name, &setup.player_name,
794 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
795 &menu.main.text.levels, &main_text_levels,
800 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
801 &menu.main.text.scores, &main_text_scores,
806 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
807 &menu.main.text.editor, &main_text_editor,
812 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
813 &menu.main.text.info, &main_text_info,
818 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
819 &menu.main.text.game, &main_text_game,
824 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
825 &menu.main.text.setup, &main_text_setup,
830 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
831 &menu.main.text.quit, &main_text_quit,
835 MAIN_CONTROL_PREV_LEVEL,
841 MAIN_CONTROL_NEXT_LEVEL,
847 MAIN_CONTROL_FIRST_LEVEL,
849 &menu.main.text.first_level, &main_text_first_level,
853 MAIN_CONTROL_LAST_LEVEL,
855 &menu.main.text.last_level, &main_text_last_level,
859 MAIN_CONTROL_LEVEL_NUMBER,
861 &menu.main.text.level_number, &main_text_level_number,
865 MAIN_CONTROL_LEVEL_INFO_1,
867 &menu.main.text.level_info_1, NULL,
871 MAIN_CONTROL_LEVEL_INFO_2,
873 &menu.main.text.level_info_2, NULL,
877 MAIN_CONTROL_LEVEL_NAME,
879 &menu.main.text.level_name, &main_text_level_name,
883 MAIN_CONTROL_LEVEL_AUTHOR,
885 &menu.main.text.level_author, &main_text_level_author,
889 MAIN_CONTROL_LEVEL_YEAR,
891 &menu.main.text.level_year, &main_text_level_year,
895 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
897 &menu.main.text.level_imported_from, &main_text_level_imported_from,
901 MAIN_CONTROL_LEVEL_IMPORTED_BY,
903 &menu.main.text.level_imported_by, &main_text_level_imported_by,
907 MAIN_CONTROL_LEVEL_TESTED_BY,
909 &menu.main.text.level_tested_by, &main_text_level_tested_by,
913 MAIN_CONTROL_TITLE_1,
915 &menu.main.text.title_1, &main_text_title_1,
919 MAIN_CONTROL_TITLE_2,
921 &menu.main.text.title_2, &main_text_title_2,
925 MAIN_CONTROL_TITLE_3,
927 &menu.main.text.title_3, &main_text_title_3,
940 static boolean hasLevelSetInfo(void)
942 return (getLevelSetInfoFilename(0) != NULL);
945 static int getTitleScreenGraphic(int nr, boolean initial)
947 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
950 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
952 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
956 static int getTitleScreenGameMode(boolean initial)
958 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
962 static int getTitleMessageGameMode(boolean initial)
964 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
967 static int getTitleAnimMode(struct TitleControlInfo *tci)
969 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
971 return base + tci->local_nr;
975 static int getTitleScreenBackground(boolean initial)
977 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
982 static int getTitleMessageBackground(int nr, boolean initial)
984 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
988 static int getTitleBackground(int nr, boolean initial, boolean is_image)
990 int base = (is_image ?
991 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
992 IMG_BACKGROUND_TITLESCREEN_1) :
993 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
994 IMG_BACKGROUND_TITLEMESSAGE_1));
995 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
996 IMG_BACKGROUND_TITLE);
997 int graphic_local = base + nr;
999 if (graphic_info[graphic_local].bitmap != NULL)
1000 return graphic_local;
1002 if (graphic_info[graphic_global].bitmap != NULL)
1003 return graphic_global;
1005 return IMG_UNDEFINED;
1008 static int getTitleSound(struct TitleControlInfo *tci)
1010 boolean is_image = tci->is_image;
1011 int initial = tci->initial;
1012 int nr = tci->local_nr;
1013 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1014 int base = (is_image ?
1015 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
1016 SND_BACKGROUND_TITLESCREEN_1) :
1017 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1018 SND_BACKGROUND_TITLEMESSAGE_1));
1019 int sound_global = menu.sound[mode];
1020 int sound_local = base + nr;
1023 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1024 nr, initial, is_image,
1025 sound_global, getSoundListEntry(sound_global)->filename,
1026 sound_local, getSoundListEntry(sound_local)->filename);
1029 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1032 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1033 return sound_global;
1035 return SND_UNDEFINED;
1038 static int getTitleMusic(struct TitleControlInfo *tci)
1040 boolean is_image = tci->is_image;
1041 int initial = tci->initial;
1042 int nr = tci->local_nr;
1043 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1044 int base = (is_image ?
1045 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1046 MUS_BACKGROUND_TITLESCREEN_1) :
1047 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1048 MUS_BACKGROUND_TITLEMESSAGE_1));
1049 int music_global = menu.music[mode];
1050 int music_local = base + nr;
1053 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1054 nr, initial, is_image,
1055 music_global, getMusicListEntry(music_global)->filename,
1056 music_local, getMusicListEntry(music_local)->filename);
1059 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1062 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1063 return music_global;
1065 return MUS_UNDEFINED;
1068 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1070 boolean is_image = tci->is_image;
1071 boolean initial = tci->initial;
1072 boolean first = tci->first;
1073 int nr = tci->local_nr;
1074 struct TitleMessageInfo tmi;
1075 struct TitleFadingInfo ti;
1077 tmi = (is_image ? (initial ? (first ?
1078 titlescreen_initial_first[nr] :
1079 titlescreen_initial[nr])
1081 titlescreen_first[nr] :
1083 : (initial ? (first ?
1084 titlemessage_initial_first[nr] :
1085 titlemessage_initial[nr])
1087 titlemessage_first[nr] :
1088 titlemessage[nr])));
1090 ti.fade_mode = tmi.fade_mode;
1091 ti.fade_delay = tmi.fade_delay;
1092 ti.post_delay = tmi.post_delay;
1093 ti.auto_delay = tmi.auto_delay;
1094 ti.auto_delay_unit = tmi.auto_delay_unit;
1099 static int compareTitleControlInfo(const void *object1, const void *object2)
1101 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1102 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1105 if (tci1->initial != tci2->initial)
1106 compare_result = (tci1->initial ? -1 : +1);
1107 else if (tci1->sort_priority != tci2->sort_priority)
1108 compare_result = tci1->sort_priority - tci2->sort_priority;
1109 else if (tci1->is_image != tci2->is_image)
1110 compare_result = (tci1->is_image ? -1 : +1);
1112 compare_result = tci1->local_nr - tci2->local_nr;
1114 return compare_result;
1117 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1119 int nr, int sort_priority)
1121 title_controls[num_title_screens].is_image = is_image;
1122 title_controls[num_title_screens].initial = initial;
1123 title_controls[num_title_screens].local_nr = nr;
1124 title_controls[num_title_screens].sort_priority = sort_priority;
1126 title_controls[num_title_screens].first = FALSE; // will be set later
1128 num_title_screens++;
1131 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1135 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1137 int graphic = getTitleScreenGraphic(i, initial);
1138 Bitmap *bitmap = graphic_info[graphic].bitmap;
1139 int sort_priority = graphic_info[graphic].sort_priority;
1142 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1145 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1147 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1148 char *filename = getLevelSetTitleMessageFilename(i, initial);
1149 int sort_priority = tmi->sort_priority;
1151 if (filename != NULL)
1152 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1156 static void InitializeTitleControls(boolean show_title_initial)
1158 num_title_screens = 0;
1160 // 1st step: initialize title screens for game start (only when starting)
1161 if (show_title_initial)
1162 InitializeTitleControls_CheckTitleInfo(TRUE);
1164 // 2nd step: initialize title screens for current level set
1165 InitializeTitleControls_CheckTitleInfo(FALSE);
1167 // sort title screens according to sort_priority and title number
1168 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1169 compareTitleControlInfo);
1171 // mark first title screen
1172 title_controls[0].first = TRUE;
1175 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1177 return (pos != NULL && pos->x != -1 && pos->y != -1);
1180 static boolean visibleTextPos(struct TextPosInfo *pos)
1182 return (pos != NULL && pos->x != -1 && pos->y != -1);
1185 static void InitializeMainControls(void)
1187 boolean local_team_mode = (!network.enabled && setup.team_mode);
1190 // set main control text values to dynamically determined values
1191 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1193 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1194 menu.main.text.first_level.size));
1195 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1196 menu.main.text.last_level.size));
1197 strcpy(main_text_level_number, int2str(level_nr,
1198 menu.main.text.level_number.size));
1200 main_text_level_year = leveldir_current->year;
1201 main_text_level_imported_from = leveldir_current->imported_from;
1202 main_text_level_imported_by = leveldir_current->imported_by;
1203 main_text_level_tested_by = leveldir_current->tested_by;
1205 main_text_title_1 = getConfigProgramTitleString();
1206 main_text_title_2 = getConfigProgramCopyrightString();
1207 main_text_title_3 = getConfigProgramCompanyString();
1209 // set main control screen positions to dynamically determined values
1210 for (i = 0; main_controls[i].nr != -1; i++)
1212 struct MainControlInfo *mci = &main_controls[i];
1214 struct MenuPosInfo *pos_button = mci->pos_button;
1215 struct TextPosInfo *pos_text = mci->pos_text;
1216 struct TextPosInfo *pos_input = mci->pos_input;
1217 char *text = (mci->text ? *mci->text : NULL);
1218 char *input = (mci->input ? *mci->input : NULL);
1219 int button_graphic = mci->button_graphic;
1220 int font_text = (pos_text ? pos_text->font : -1);
1221 int font_input = (pos_input ? pos_input->font : -1);
1223 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1224 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1225 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1226 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1227 int text_chars = (text != NULL ? strlen(text) : 0);
1228 int input_chars = (input != NULL ? strlen(input) : 0);
1231 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1233 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1234 int text_width = font_text_width * text_chars;
1235 int text_height = font_text_height;
1236 int input_width = font_input_width * input_chars;
1237 int input_height = font_input_height;
1239 if (nr == MAIN_CONTROL_NAME)
1241 menu.main.input.name.width = input_width;
1242 menu.main.input.name.height = input_height;
1245 if (pos_button != NULL) // (x/y may be -1/-1 here)
1247 pos_button->width = button_width;
1248 pos_button->height = button_height;
1251 if (pos_text != NULL) // (x/y may be -1/-1 here)
1253 // calculate text size -- needed for text alignment
1254 boolean calculate_text_size = (text != NULL);
1256 if (pos_text->width == -1 || calculate_text_size)
1257 pos_text->width = text_width;
1258 if (pos_text->height == -1 || calculate_text_size)
1259 pos_text->height = text_height;
1261 if (visibleMenuPos(pos_button))
1263 if (pos_text->x == -1)
1264 pos_text->x = pos_button->x + pos_button->width;
1265 if (pos_text->y == -1)
1267 pos_button->y + (pos_button->height - pos_text->height) / 2;
1271 if (pos_input != NULL) // (x/y may be -1/-1 here)
1273 if (visibleTextPos(pos_text))
1275 if (pos_input->x == -1)
1276 pos_input->x = pos_text->x + pos_text->width;
1277 if (pos_input->y == -1)
1278 pos_input->y = pos_text->y;
1281 if (pos_input->width == -1)
1282 pos_input->width = input_width;
1283 if (pos_input->height == -1)
1284 pos_input->height = input_height;
1289 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1290 int graphic, boolean pressed)
1292 struct GraphicInfo *g = &graphic_info[graphic];
1295 int xoffset = (pressed ? g->pressed_xoffset : 0);
1296 int yoffset = (pressed ? g->pressed_yoffset : 0);
1298 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1300 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1301 g->width, g->height, dst_x, dst_y);
1304 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1305 boolean active_input,
1306 boolean pressed_button)
1310 for (i = 0; main_controls[i].nr != -1; i++)
1312 struct MainControlInfo *mci = &main_controls[i];
1314 if (mci->nr == nr || nr == -1)
1316 struct MenuPosInfo *pos_button = mci->pos_button;
1317 struct TextPosInfo *pos_text = mci->pos_text;
1318 struct TextPosInfo *pos_input = mci->pos_input;
1319 char *text = (mci->text ? *mci->text : NULL);
1320 char *input = (mci->input ? *mci->input : NULL);
1321 int button_graphic = mci->button_graphic;
1322 int font_text = (pos_text ? pos_text->font : -1);
1323 int font_input = (pos_input ? pos_input->font : -1);
1327 button_graphic = BUTTON_ACTIVE(button_graphic);
1328 font_text = FONT_ACTIVE(font_text);
1333 font_input = FONT_ACTIVE(font_input);
1336 if (visibleMenuPos(pos_button))
1338 struct MenuPosInfo *pos = pos_button;
1339 int x = mSX + pos->x;
1340 int y = mSY + pos->y;
1342 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1343 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1346 if (visibleTextPos(pos_text) && text != NULL)
1348 struct TextPosInfo *pos = pos_text;
1349 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1350 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1353 // (check why/if this is needed)
1354 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1356 DrawText(x, y, text, font_text);
1359 if (visibleTextPos(pos_input) && input != NULL)
1361 struct TextPosInfo *pos = pos_input;
1362 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1363 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1366 // (check why/if this is needed)
1367 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1369 DrawText(x, y, input, font_input);
1375 static void DrawCursorAndText_Main(int nr, boolean active_text,
1376 boolean pressed_button)
1378 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1382 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1383 boolean pressed_button)
1385 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1389 static struct MainControlInfo *getMainControlInfo(int nr)
1393 for (i = 0; main_controls[i].nr != -1; i++)
1394 if (main_controls[i].nr == nr)
1395 return &main_controls[i];
1400 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1405 int rect_x = ALIGNED_TEXT_XPOS(rect);
1406 int rect_y = ALIGNED_TEXT_YPOS(rect);
1408 return (x >= rect_x && x < rect_x + rect->width &&
1409 y >= rect_y && y < rect_y + rect->height);
1412 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1417 int rect_x = ALIGNED_TEXT_XPOS(rect);
1418 int rect_y = ALIGNED_TEXT_YPOS(rect);
1421 Debug("screens:insideTextPosRect",
1422 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1423 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1424 (x >= rect_x && x < rect_x + rect->width &&
1425 y >= rect_y && y < rect_y + rect->height));
1428 return (x >= rect_x && x < rect_x + rect->width &&
1429 y >= rect_y && y < rect_y + rect->height);
1432 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1434 int rect_width = preview->xsize * preview->tile_size;
1435 int rect_height = preview->ysize * preview->tile_size;
1436 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1437 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1439 return (x >= rect_x && x < rect_x + rect_width &&
1440 y >= rect_y && y < rect_y + rect_height);
1443 static void AdjustScrollbar(int id, int items_max, int items_visible,
1446 struct GadgetInfo *gi = screen_gadget[id];
1448 if (item_position > items_max - items_visible)
1449 item_position = items_max - items_visible;
1451 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1452 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1453 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1456 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1458 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1462 static void clearMenuListArea(void)
1464 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1466 // correct scrollbar position if placed outside menu (playfield) area
1467 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1468 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1470 // clear menu list area, but not title or scrollbar
1471 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1472 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1474 // special compatibility handling for "Snake Bite" graphics set
1475 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1476 ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1477 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1480 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1482 static int cursor_array[MAX_LEV_FIELDY];
1483 int x = amSX + TILEX * xpos;
1484 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1489 cursor_array[ypos] = graphic;
1491 graphic = cursor_array[ypos];
1495 graphic = BUTTON_ACTIVE(graphic);
1497 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1498 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1501 static void initCursor(int ypos, int graphic)
1503 drawCursorExt(0, ypos, FALSE, graphic);
1506 static void drawCursor(int ypos, boolean active)
1508 drawCursorExt(0, ypos, active, -1);
1511 static void drawCursorXY(int xpos, int ypos, int graphic)
1513 drawCursorExt(xpos, ypos, FALSE, graphic);
1516 static void drawChooseTreeCursor(int ypos, boolean active)
1518 drawCursorExt(0, ypos, active, -1);
1521 static int getChooseTreeEditFont(boolean active)
1523 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1526 static int getChooseTreeEditXPos(int pos)
1528 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1529 int xoffset = (has_scrollbar ? -1 : 0);
1530 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1531 int sx = amSX + xpos * TILEX;
1532 int font_nr = getChooseTreeEditFont(FALSE);
1533 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1535 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1538 static int getChooseTreeEditYPos(int ypos_raw)
1540 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1541 int sy = amSY + ypos * TILEY;
1546 static int getChooseTreeEditXPosReal(int pos)
1548 int xpos = getChooseTreeEditXPos(pos);
1549 int font_nr = getChooseTreeEditFont(FALSE);
1550 int font_xoffset = getFontDrawOffsetX(font_nr);
1552 return xpos + font_xoffset;
1555 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1557 int sx = getChooseTreeEditXPos(POS_LEFT);
1558 int sy = getChooseTreeEditYPos(ypos_raw);
1559 int font_nr = getChooseTreeEditFont(active);
1561 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1564 static void DrawInfoScreen_Headline(int screen_nr, int num_screens,
1565 int use_global_screens)
1567 char *info_text_title_1 = getInfoScreenTitle_Generic();
1568 char info_text_title_2[MAX_LINE_LEN + 1];
1570 if (num_screens > 1)
1572 sprintf(info_text_title_2, "Page %d of %d", screen_nr + 1, num_screens);
1576 char *text_format = (use_global_screens ? "for %s" : "for \"%s\"");
1577 int max_text_len = SXSIZE / getFontWidth(FONT_TITLE_2);
1578 int max_name_len = max_text_len - strlen(text_format) - strlen("%s");
1579 char name_cut[max_name_len];
1580 char *name_full = (use_global_screens ? getProgramTitleString() :
1581 leveldir_current->name);
1583 snprintf(name_cut, max_name_len, "%s", name_full);
1584 snprintf(info_text_title_2, max_text_len, text_format, name_cut);
1587 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, info_text_title_1);
1588 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, info_text_title_2);
1591 static void DrawTitleScreenImage(int nr, boolean initial)
1593 int graphic = getTitleScreenGraphic(nr, initial);
1594 Bitmap *bitmap = graphic_info[graphic].bitmap;
1595 int width = graphic_info[graphic].width;
1596 int height = graphic_info[graphic].height;
1597 int src_x = graphic_info[graphic].src_x;
1598 int src_y = graphic_info[graphic].src_y;
1604 if (width > WIN_XSIZE)
1606 // image width too large for window => center image horizontally
1607 src_x = (width - WIN_XSIZE) / 2;
1611 if (height > WIN_YSIZE)
1613 // image height too large for window => center image vertically
1614 src_y = (height - WIN_YSIZE) / 2;
1618 // always display title screens centered
1619 dst_x = (WIN_XSIZE - width) / 2;
1620 dst_y = (WIN_YSIZE - height) / 2;
1622 SetDrawBackgroundMask(REDRAW_ALL);
1623 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1625 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1627 if (DrawingOnBackground(dst_x, dst_y))
1628 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1630 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1632 redraw_mask = REDRAW_ALL;
1635 static void DrawTitleScreenMessage(int nr, boolean initial)
1637 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1638 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1640 if (filename == NULL)
1643 // force TITLE font on title message screen
1644 SetFontStatus(getTitleMessageGameMode(initial));
1646 // if chars *and* width set to "-1", automatically determine width
1647 if (tmi->chars == -1 && tmi->width == -1)
1648 tmi->width = viewport.window[game_status].width;
1650 // if lines *and* height set to "-1", automatically determine height
1651 if (tmi->lines == -1 && tmi->height == -1)
1652 tmi->height = viewport.window[game_status].height;
1654 // if chars set to "-1", automatically determine by text and font width
1655 if (tmi->chars == -1)
1656 tmi->chars = tmi->width / getFontWidth(tmi->font);
1658 tmi->width = tmi->chars * getFontWidth(tmi->font);
1660 // if lines set to "-1", automatically determine by text and font height
1661 if (tmi->lines == -1)
1662 tmi->lines = tmi->height / getFontHeight(tmi->font);
1664 tmi->height = tmi->lines * getFontHeight(tmi->font);
1666 // if x set to "-1", automatically determine by width and alignment
1668 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1670 // if y set to "-1", automatically determine by height and alignment
1672 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1674 SetDrawBackgroundMask(REDRAW_ALL);
1675 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1677 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1679 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1680 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1681 tmi->autowrap, tmi->centered, tmi->parse_comments);
1686 static void DrawTitleScreen(void)
1688 KeyboardAutoRepeatOff();
1690 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1693 static boolean CheckTitleScreen(boolean levelset_has_changed)
1695 static boolean show_title_initial = TRUE;
1696 boolean show_titlescreen = FALSE;
1698 // needed to be able to skip title screen, if no image or message defined
1699 InitializeTitleControls(show_title_initial);
1701 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1702 show_titlescreen = TRUE;
1704 // show initial title images and messages only once at program start
1705 show_title_initial = FALSE;
1707 return (show_titlescreen && num_title_screens > 0);
1710 void DrawMainMenu(void)
1712 static LevelDirTree *leveldir_last_valid = NULL;
1713 boolean levelset_has_changed = FALSE;
1714 int fade_mask = REDRAW_FIELD;
1716 LimitScreenUpdates(FALSE);
1718 FadeSetLeaveScreen();
1720 // do not fade out here -- function may continue and fade on editor screen
1723 FadeMenuSoundsAndMusic();
1725 ExpireSoundLoops(FALSE);
1727 KeyboardAutoRepeatOn();
1729 audio.sound_deactivated = FALSE;
1733 // needed if last screen was the playing screen, invoked from level editor
1734 if (level_editor_test_game)
1736 CloseDoor(DOOR_CLOSE_ALL);
1738 SetGameStatus(GAME_MODE_EDITOR);
1745 // needed if last screen was the playing screen, invoked from hall of fame
1746 if (score_info_tape_play)
1748 CloseDoor(DOOR_CLOSE_ALL);
1750 SetGameStatus(GAME_MODE_SCOREINFO);
1752 DrawScoreInfo(scores.last_entry_nr);
1757 // reset flag to continue playing next level from hall of fame
1758 scores.continue_playing = FALSE;
1760 // leveldir_current may be invalid (level group, parent link, node copy)
1761 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1763 if (leveldir_current != leveldir_last_valid)
1765 // level setup config may have been loaded to "last played" tree node copy,
1766 // but "leveldir_current" now points to the "original" level set tree node,
1767 // in which case "handicap_level" may still default to the first level
1768 LoadLevelSetup_SeriesInfo();
1770 UpdateLastPlayedLevels_TreeInfo();
1772 levelset_has_changed = TRUE;
1775 // store valid level series information
1776 leveldir_last_valid = leveldir_current;
1778 // needed if last screen (level choice) changed graphics, sounds or music
1779 ReloadCustomArtwork(0);
1781 if (CheckTitleScreen(levelset_has_changed))
1783 SetGameStatus(GAME_MODE_TITLE);
1790 if (redraw_mask & REDRAW_ALL)
1791 fade_mask = REDRAW_ALL;
1794 fade_mask = REDRAW_ALL;
1798 // needed if different viewport properties defined for menues
1799 ChangeViewportPropertiesIfNeeded();
1801 SetDrawtoField(DRAW_TO_BACKBUFFER);
1803 // level_nr may have been set to value over handicap with level editor
1804 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1805 level_nr = leveldir_current->handicap_level;
1807 LoadLevel(level_nr);
1808 LoadScore(level_nr);
1810 SaveLevelSetup_SeriesInfo();
1812 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1813 SetDrawDeactivationMask(REDRAW_NONE);
1814 SetDrawBackgroundMask(REDRAW_FIELD);
1816 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1819 if (fade_mask == REDRAW_ALL)
1820 RedrawGlobalBorder();
1825 InitializeMainControls();
1827 DrawCursorAndText_Main(-1, FALSE, FALSE);
1828 DrawPreviewLevelInitial();
1829 DrawNetworkPlayers();
1831 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1834 if (TAPE_IS_EMPTY(tape))
1836 DrawCompleteVideoDisplay();
1838 PlayMenuSoundsAndMusic();
1840 // create gadgets for main menu screen
1841 FreeScreenGadgets();
1842 CreateScreenGadgets();
1844 // may be required if audio buttons shown on tape and changed in setup menu
1846 CreateGameButtons();
1848 // map gadgets for main menu screen
1850 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1851 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1852 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SET_INFO, hasLevelSetInfo());
1854 // copy actual game door content to door double buffer for OpenDoor()
1855 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1856 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1858 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1860 DrawMaskedBorder(fade_mask);
1865 // update screen area with special editor door
1866 redraw_mask |= REDRAW_ALL;
1869 SetMouseCursor(CURSOR_DEFAULT);
1871 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1873 SyncEmscriptenFilesystem();
1875 // needed once after program start or after user change
1876 CheckApiServerTasks();
1879 static void gotoTopLevelDir(void)
1881 // move upwards until inside (but not above) top level directory
1882 while (leveldir_current->node_parent &&
1883 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1885 // write a "path" into level tree for easy navigation to last level
1886 if (leveldir_current->node_parent->node_group->cl_first == -1)
1888 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1889 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1890 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1891 int cl_first, cl_cursor;
1893 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1894 cl_cursor = leveldir_pos - cl_first;
1896 leveldir_current->node_parent->node_group->cl_first = cl_first;
1897 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1900 leveldir_current = leveldir_current->node_parent;
1904 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1906 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1908 return (use_frame_counter ? video.frame_counter : Counter());
1911 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1912 struct TitleFadingInfo *fi)
1914 return DelayReachedExt2(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1917 static void ResetTitleAutoDelay(unsigned int *counter_var,
1918 struct TitleFadingInfo *fi)
1920 *counter_var = getAutoDelayCounter(fi);
1923 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1925 static unsigned int title_delay = 0;
1926 static int title_screen_nr = 0;
1927 static int last_sound = -1, last_music = -1;
1928 boolean return_to_main_menu = FALSE;
1929 struct TitleControlInfo *tci;
1932 if (button == MB_MENU_INITIALIZE)
1935 title_screen_nr = 0;
1936 tci = &title_controls[title_screen_nr];
1938 SetAnimStatus(getTitleAnimMode(tci));
1940 last_sound = SND_UNDEFINED;
1941 last_music = MUS_UNDEFINED;
1943 if (num_title_screens != 0)
1945 FadeSetEnterScreen();
1947 // use individual title fading instead of global "enter screen" fading
1948 fading = getTitleFading(tci);
1951 if (game_status_last_screen == GAME_MODE_INFO)
1953 if (num_title_screens == 0)
1955 // switch game mode from title screen mode back to info screen mode
1956 SetGameStatus(GAME_MODE_INFO);
1958 // store that last screen was info screen, not main menu screen
1959 game_status_last_screen = GAME_MODE_INFO;
1961 DrawInfoScreen_NotAvailable("Title screen information:",
1962 "No title screen for this level set.");
1967 FadeMenuSoundsAndMusic();
1969 FadeOut(REDRAW_ALL);
1971 // title screens may have different window size
1972 ChangeViewportPropertiesIfNeeded();
1974 // only required to update logic for redrawing global border
1978 DrawTitleScreenImage(tci->local_nr, tci->initial);
1980 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1982 sound = getTitleSound(tci);
1983 music = getTitleMusic(tci);
1985 if (sound != last_sound)
1986 PlayMenuSoundExt(sound);
1987 if (music != last_music)
1988 PlayMenuMusicExt(music);
1993 SetMouseCursor(CURSOR_NONE);
1997 ResetTitleAutoDelay(&title_delay, &fading);
2002 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
2003 button = MB_MENU_CHOICE;
2005 if (button == MB_MENU_LEAVE)
2007 return_to_main_menu = TRUE;
2009 else if (button == MB_MENU_CHOICE || dx)
2011 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
2013 SetGameStatus(GAME_MODE_INFO);
2015 info_mode = INFO_MODE_MAIN;
2023 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
2025 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
2027 tci = &title_controls[title_screen_nr];
2029 SetAnimStatus(getTitleAnimMode(tci));
2031 sound = getTitleSound(tci);
2032 music = getTitleMusic(tci);
2034 if (last_sound != SND_UNDEFINED && sound != last_sound)
2035 FadeSound(last_sound);
2036 if (last_music != MUS_UNDEFINED && music != last_music)
2039 fading = getTitleFading(tci);
2041 FadeOut(REDRAW_ALL);
2044 DrawTitleScreenImage(tci->local_nr, tci->initial);
2046 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2048 sound = getTitleSound(tci);
2049 music = getTitleMusic(tci);
2051 if (sound != last_sound)
2052 PlayMenuSoundExt(sound);
2053 if (music != last_music)
2054 PlayMenuMusicExt(music);
2061 ResetTitleAutoDelay(&title_delay, &fading);
2065 FadeMenuSoundsAndMusic();
2067 return_to_main_menu = TRUE;
2071 if (return_to_main_menu)
2073 SetMouseCursor(CURSOR_DEFAULT);
2075 // force full menu screen redraw after displaying title screens
2076 redraw_mask = REDRAW_ALL;
2078 if (game_status_last_screen == GAME_MODE_INFO)
2080 SetGameStatus(GAME_MODE_INFO);
2082 info_mode = INFO_MODE_MAIN;
2086 else // default: return to main menu
2088 SetGameStatus(GAME_MODE_MAIN);
2095 static void HandleMainMenu_ToggleTeamMode(void)
2097 setup.team_mode = !setup.team_mode;
2099 InitializeMainControls();
2100 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2102 DrawPreviewPlayers();
2105 static void HandleMainMenu_SelectLevel(int step, int direction,
2106 int selected_level_nr)
2108 int old_level_nr = level_nr;
2111 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2112 new_level_nr = selected_level_nr;
2114 new_level_nr = old_level_nr + step * direction;
2116 if (new_level_nr < leveldir_current->first_level)
2117 new_level_nr = leveldir_current->first_level;
2118 if (new_level_nr > leveldir_current->last_level)
2119 new_level_nr = leveldir_current->last_level;
2121 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2123 // skipping levels is only allowed when trying to skip single level
2124 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2125 Request("Level still unsolved! Skip it anyway?", REQ_ASK))
2127 leveldir_current->handicap_level++;
2128 SaveLevelSetup_SeriesInfo();
2131 new_level_nr = leveldir_current->handicap_level;
2134 if (new_level_nr != old_level_nr)
2136 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2138 PlaySound(SND_MENU_ITEM_SELECTING);
2140 level_nr = new_level_nr;
2142 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2143 int2str(level_nr, menu.main.text.level_number.size),
2144 mci->pos_text->font);
2146 LoadLevel(level_nr);
2147 DrawPreviewLevelInitial();
2151 DrawCompleteVideoDisplay();
2153 SaveLevelSetup_SeriesInfo();
2155 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2157 // force redraw of playfield area (may be reset at this point)
2158 redraw_mask |= REDRAW_FIELD;
2162 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2164 static int choice = MAIN_CONTROL_GAME;
2165 static boolean button_pressed_last = FALSE;
2166 boolean button_pressed = FALSE;
2168 int i = 0; // needed to prevent compiler warning due to bad code below
2170 if (button == MB_MENU_INITIALIZE)
2172 DrawCursorAndText_Main(choice, TRUE, FALSE);
2177 if (mx || my) // mouse input
2181 for (i = 0; main_controls[i].nr != -1; i++)
2183 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2184 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2185 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2187 pos = main_controls[i].nr;
2193 // check if level preview was clicked
2194 if (insidePreviewRect(&preview, mx - SX, my - SY))
2195 pos = MAIN_CONTROL_GAME;
2197 // handle pressed/unpressed state for active/inactive menu buttons
2198 // (if pos != -1, "i" contains index position corresponding to "pos")
2200 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2201 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2202 button_pressed = TRUE;
2204 if (button_pressed != button_pressed_last)
2206 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2209 PlaySound(SND_MENU_BUTTON_PRESSING);
2211 PlaySound(SND_MENU_BUTTON_RELEASING);
2214 else if (dx || dy) // keyboard input
2216 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2217 choice == MAIN_CONTROL_SETUP))
2218 button = MB_MENU_CHOICE;
2223 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2225 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2227 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2229 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2231 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2233 CloseDoor(DOOR_CLOSE_2);
2235 SetGameStatus(GAME_MODE_LEVELNR);
2237 DrawChooseLevelNr();
2239 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2245 PlaySound(SND_MENU_ITEM_ACTIVATING);
2247 DrawCursorAndText_Main(choice, FALSE, FALSE);
2248 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2254 if (choice == MAIN_CONTROL_NAME)
2256 // special case: cursor left or right pressed -- toggle team mode
2257 HandleMainMenu_ToggleTeamMode();
2259 else if (choice != MAIN_CONTROL_INFO &&
2260 choice != MAIN_CONTROL_SETUP)
2262 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2268 PlaySound(SND_MENU_ITEM_SELECTING);
2270 if (pos == MAIN_CONTROL_NAME)
2273 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2275 // special case: menu text "name/team" clicked -- toggle team mode
2276 HandleMainMenu_ToggleTeamMode();
2280 if (setup.multiple_users)
2282 CloseDoor(DOOR_CLOSE_2);
2284 SetGameStatus(GAME_MODE_NAMES);
2286 DrawChoosePlayerName();
2290 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2296 else if (pos == MAIN_CONTROL_LEVELS)
2300 CloseDoor(DOOR_CLOSE_2);
2302 SetGameStatus(GAME_MODE_LEVELS);
2304 SaveLevelSetup_LastSeries();
2305 SaveLevelSetup_SeriesInfo();
2307 // restore level set if chosen from "last played level set" menu
2308 RestoreLastPlayedLevels(&leveldir_current);
2310 if (setup.internal.choose_from_top_leveldir)
2313 DrawChooseLevelSet();
2316 else if (pos == MAIN_CONTROL_SCORES)
2318 CloseDoor(DOOR_CLOSE_2);
2320 SetGameStatus(GAME_MODE_SCORES);
2322 DrawHallOfFame(level_nr);
2324 else if (pos == MAIN_CONTROL_EDITOR)
2326 if (leveldir_current->readonly &&
2327 setup.editor.show_read_only_warning)
2328 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2330 CloseDoor(DOOR_CLOSE_ALL);
2332 SetGameStatus(GAME_MODE_EDITOR);
2334 FadeSetEnterScreen();
2338 else if (pos == MAIN_CONTROL_INFO)
2340 CloseDoor(DOOR_CLOSE_2);
2342 SetGameStatus(GAME_MODE_INFO);
2344 info_mode = INFO_MODE_MAIN;
2348 else if (pos == MAIN_CONTROL_GAME)
2350 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2352 else if (pos == MAIN_CONTROL_SETUP)
2354 CloseDoor(DOOR_CLOSE_2);
2356 SetGameStatus(GAME_MODE_SETUP);
2358 setup_mode = SETUP_MODE_MAIN;
2362 else if (pos == MAIN_CONTROL_QUIT)
2364 SaveLevelSetup_LastSeries();
2365 SaveLevelSetup_SeriesInfo();
2367 #if defined(PLATFORM_EMSCRIPTEN)
2368 Request("Close the browser window to quit!", REQ_CONFIRM);
2370 if (!setup.ask_on_quit_program ||
2371 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2372 SetGameStatus(GAME_MODE_QUIT);
2378 button_pressed_last = button_pressed;
2382 // ============================================================================
2383 // info screen functions
2384 // ============================================================================
2386 static struct TokenInfo *info_info;
2387 static int num_info_info; // number of info entries shown on screen
2388 static int max_info_info; // total number of info entries in list
2390 static void execInfoTitleScreen(void)
2392 info_mode = INFO_MODE_TITLE;
2397 static void execInfoElements(void)
2399 info_mode = INFO_MODE_ELEMENTS;
2404 static void execInfoMusic(void)
2406 info_mode = INFO_MODE_MUSIC;
2411 static void execInfoCredits(void)
2413 info_mode = INFO_MODE_CREDITS;
2418 static void execInfoProgram(void)
2420 info_mode = INFO_MODE_PROGRAM;
2425 static void execInfoVersion(void)
2427 info_mode = INFO_MODE_VERSION;
2432 static void execInfoLevelSet(void)
2434 info_mode = INFO_MODE_LEVELSET;
2439 static void execExitInfo(void)
2441 SetGameStatus(GAME_MODE_MAIN);
2446 static struct TokenInfo info_info_main[] =
2448 { TYPE_ENTER_SCREEN, execInfoTitleScreen, STR_INFO_TITLE },
2449 { TYPE_ENTER_SCREEN, execInfoElements, STR_INFO_ELEMENTS },
2450 { TYPE_ENTER_SCREEN, execInfoMusic, STR_INFO_MUSIC },
2451 { TYPE_ENTER_SCREEN, execInfoCredits, STR_INFO_CREDITS },
2452 { TYPE_ENTER_SCREEN, execInfoProgram, STR_INFO_PROGRAM },
2453 { TYPE_ENTER_SCREEN, execInfoVersion, STR_INFO_VERSION },
2454 { TYPE_ENTER_SCREEN, execInfoLevelSet, STR_INFO_LEVELSET },
2455 { TYPE_EMPTY, NULL, "" },
2456 { TYPE_LEAVE_MENU, execExitInfo, STR_INFO_EXIT },
2461 static int getMenuTextFont(int type)
2463 if (type & (TYPE_SWITCH |
2477 static struct TokenInfo *setup_info;
2478 static struct TokenInfo setup_info_input[];
2480 static struct TokenInfo *menu_info;
2482 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2483 int screen_pos, int menu_info_pos_raw,
2486 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2487 struct TokenInfo *ti = &token_info[pos];
2488 int xpos = MENU_SCREEN_START_XPOS;
2489 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2490 int font_nr = getMenuTextFont(ti->type);
2492 if (setup_mode == SETUP_MODE_INPUT)
2493 font_nr = FONT_MENU_1;
2496 font_nr = FONT_ACTIVE(font_nr);
2498 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2500 if (ti->type & ~TYPE_SKIP_ENTRY)
2501 drawCursor(screen_pos, active);
2504 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2507 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2510 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2513 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2516 static char *window_size_text;
2517 static char *scaling_type_text;
2518 static char *network_server_text;
2520 static void drawSetupValue(int, int);
2522 static void drawMenuInfoList(int first_entry, int num_page_entries,
2523 int max_page_entries)
2527 if (first_entry + num_page_entries > max_page_entries)
2530 clearMenuListArea();
2532 for (i = 0; i < num_page_entries; i++)
2534 int menu_info_pos = first_entry + i;
2535 struct TokenInfo *si = &menu_info[menu_info_pos];
2536 void *value_ptr = si->value;
2538 // set some entries to "unchangeable" according to other variables
2539 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2540 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2541 (value_ptr == &setup.sound_music && !audio.music_available) ||
2542 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2543 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2544 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2545 si->type |= TYPE_GHOSTED;
2547 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2548 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2549 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2550 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2551 else if (si->type & ~TYPE_SKIP_ENTRY)
2552 initCursor(i, IMG_MENU_BUTTON);
2554 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2556 if (si->type & TYPE_STRING)
2560 if (value_ptr == &network_server_text)
2561 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2563 if (gadget_id != -1)
2565 struct GadgetInfo *gi = screen_gadget[gadget_id];
2566 int xpos = MENU_SCREEN_START_XPOS;
2567 int ypos = MENU_SCREEN_START_YPOS + i;
2568 int x = mSX + xpos * 32;
2569 int y = mSY + ypos * 32;
2571 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2575 if (si->type & TYPE_VALUE &&
2576 menu_info == setup_info)
2577 drawSetupValue(i, menu_info_pos);
2581 static void DrawInfoScreen_Main(void)
2583 int fade_mask = REDRAW_FIELD;
2586 // (needed after displaying info sub-screens directly from main menu)
2587 if (info_screens_from_main)
2589 info_screens_from_main = FALSE;
2591 SetGameStatus(GAME_MODE_MAIN);
2598 if (redraw_mask & REDRAW_ALL)
2599 fade_mask = REDRAW_ALL;
2602 fade_mask = REDRAW_ALL;
2605 FadeMenuSoundsAndMusic();
2607 FreeScreenGadgets();
2608 CreateScreenGadgets();
2610 // (needed after displaying title screens which disable auto repeat)
2611 KeyboardAutoRepeatOn();
2613 FadeSetLeaveScreen();
2617 // needed if different viewport properties defined for info screen
2618 ChangeViewportPropertiesIfNeeded();
2620 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2624 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2626 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_INFO_MAIN);
2628 info_info = info_info_main;
2630 // use modified info screen info without info screen entries marked as hidden
2631 info_info = getSetupInfoFinal(info_info);
2633 // determine maximal number of info entries that can be displayed on screen
2635 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2638 // determine maximal number of info entries available for menu of info screen
2640 for (i = 0; info_info[i].type != 0; i++)
2643 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2645 MapScreenGadgets(max_info_info);
2647 PlayMenuSoundsAndMusic();
2649 DrawMaskedBorder(fade_mask);
2654 static void changeSetupValue(int, int, int);
2656 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2657 int mode, int num_page_entries,
2658 int max_page_entries)
2660 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2661 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2662 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2663 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2664 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2665 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2666 int *num_page_entries_last = num_page_entries_all_last[game_status];
2667 int *choice_store = choice_stores[game_status];
2668 int *first_entry_store = first_entry_stores[game_status];
2669 int choice = choice_store[mode]; // starts with 0
2670 int first_entry = first_entry_store[mode]; // starts with 0
2672 int y = choice - first_entry;
2674 boolean position_set_by_scrollbar = (dx == 999);
2675 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2678 if (button == MB_MENU_INITIALIZE)
2680 // check if number of menu page entries has changed (may happen by change
2681 // of custom artwork definition value for 'list_size' for this menu screen)
2682 // (in this case, the last menu position most probably has to be corrected)
2683 if (num_page_entries != num_page_entries_last[mode])
2685 choice_store[mode] = first_entry_store[mode] = 0;
2687 choice = first_entry = 0;
2690 num_page_entries_last[mode] = num_page_entries;
2693 // advance to first valid menu entry
2694 while (choice < num_page_entries &&
2695 menu_info[choice].type & TYPE_SKIP_ENTRY)
2698 if (position_set_by_scrollbar)
2699 first_entry = first_entry_store[mode] = dy;
2701 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2702 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2704 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2706 if (choice < first_entry)
2708 choice = first_entry;
2710 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2713 else if (choice > first_entry + num_page_entries - 1)
2715 choice = first_entry + num_page_entries - 1;
2717 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2721 choice_store[mode] = choice;
2723 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2727 else if (button == MB_MENU_LEAVE)
2729 PlaySound(SND_MENU_ITEM_SELECTING);
2731 for (i = 0; i < max_page_entries; i++)
2733 if (menu_info[i].type & TYPE_LEAVE_MENU)
2735 void (*menu_callback_function)(void) = menu_info[i].value;
2739 menu_callback_function();
2741 break; // absolutely needed because function changes 'menu_info'!
2748 if (mx || my) // mouse input
2750 x = (mx - mSX) / 32;
2751 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2753 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2755 // move cursor instead of scrolling when already at start/end of list
2756 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2758 else if (dy == +1 * SCROLL_LINE &&
2759 first_entry + num_page_entries == max_page_entries)
2762 // handle scrolling screen one line or page
2764 y + dy > num_page_entries - 1)
2766 boolean redraw = FALSE;
2768 if (ABS(dy) == SCROLL_PAGE)
2769 step = num_page_entries - 1;
2771 if (dy < 0 && first_entry > 0)
2773 // scroll page/line up
2775 first_entry -= step;
2776 if (first_entry < 0)
2781 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2783 // scroll page/line down
2785 first_entry += step;
2786 if (first_entry + num_page_entries > max_page_entries)
2787 first_entry = MAX(0, max_page_entries - num_page_entries);
2794 choice += first_entry - first_entry_store[mode];
2796 if (choice < first_entry)
2798 choice = first_entry;
2800 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2803 else if (choice > first_entry + num_page_entries - 1)
2805 choice = first_entry + num_page_entries - 1;
2807 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2810 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2814 if (choice < first_entry ||
2815 choice > first_entry + num_page_entries - 1)
2816 first_entry += SIGN(dy);
2819 first_entry_store[mode] = first_entry;
2820 choice_store[mode] = choice;
2822 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2824 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2826 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2827 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2835 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2837 if (menu_info[choice].type & menu_navigation_type ||
2838 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2839 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2840 menu_info[choice].type & TYPE_PLAYER)
2841 button = MB_MENU_CHOICE;
2846 // jump to next non-empty menu entry (up or down)
2847 while (first_entry + y > 0 &&
2848 first_entry + y < max_page_entries - 1 &&
2849 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2852 if (!IN_VIS_MENU(x, y))
2854 choice += y - y_old;
2856 if (choice < first_entry)
2857 first_entry = choice;
2858 else if (choice > first_entry + num_page_entries - 1)
2859 first_entry = choice - num_page_entries + 1;
2861 if (first_entry >= 0 &&
2862 first_entry + num_page_entries <= max_page_entries)
2864 first_entry_store[mode] = first_entry;
2866 if (choice < first_entry)
2867 choice = first_entry;
2868 else if (choice > first_entry + num_page_entries - 1)
2869 choice = first_entry + num_page_entries - 1;
2871 choice_store[mode] = choice;
2873 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2875 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2877 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2878 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2885 if (!anyScrollbarGadgetActive() &&
2886 IN_VIS_MENU(x, y) &&
2887 mx < mx_right_border &&
2888 y >= 0 && y < num_page_entries)
2892 if (first_entry + y != choice &&
2893 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2895 PlaySound(SND_MENU_ITEM_ACTIVATING);
2897 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2898 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2900 choice = choice_store[mode] = first_entry + y;
2904 PlaySound(SND_MENU_ITEM_SELECTING);
2906 for (i = 0; menu_info[i].type != 0; i++)
2908 if (menu_info[i].type & TYPE_LEAVE_MENU)
2910 void (*menu_callback_function)(void) = menu_info[i].value;
2914 menu_callback_function();
2916 // absolutely needed because function changes 'menu_info'!
2924 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2926 PlaySound(SND_MENU_ITEM_SELECTING);
2928 // when selecting key headline, execute function for key value change
2929 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2930 menu_info[first_entry + y + 1].type & TYPE_KEY)
2933 // when selecting string value, execute function for list selection
2934 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2935 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2938 // when selecting string value, execute function for text input gadget
2939 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2940 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2943 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2945 void (*menu_callback_function)(void) =
2946 menu_info[first_entry + y].value;
2948 FadeSetFromType(menu_info[first_entry + y].type);
2950 menu_callback_function();
2952 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2954 void (*gadget_callback_function)(void) =
2955 menu_info[first_entry + y].value;
2957 gadget_callback_function();
2959 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2960 menu_info == setup_info)
2962 changeSetupValue(y, first_entry + y, dx);
2968 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2970 menu_info = info_info;
2972 HandleMenuScreen(mx, my, dx, dy, button,
2973 info_mode, num_info_info, max_info_info);
2976 static int getMenuFontSpacing(int spacing_height, int font_nr)
2978 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2980 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2984 static int getMenuTextSpacing(int spacing_height, int font_nr)
2986 return (getMenuFontSpacing(spacing_height, font_nr) +
2987 EXTRA_SPACING(game_status));
2990 static int getMenuTextStep(int spacing_height, int font_nr)
2992 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2995 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2997 int font_title = MENU_INFO_FONT_TITLE;
2998 int font_error = FONT_TEXT_2;
2999 int font_foot = MENU_INFO_FONT_FOOT;
3000 int spacing_title = menu.headline1_spacing_info[info_mode];
3001 int ystep_title = getMenuTextStep(spacing_title, font_title);
3002 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3003 int ystart2 = ystart1 + ystep_title;
3004 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3006 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
3008 FadeOut(REDRAW_FIELD);
3012 DrawInfoScreen_Headline(0, 1, FALSE);
3014 DrawTextSCentered(ystart1, font_title, text_title);
3015 DrawTextSCentered(ystart2, font_error, text_error);
3017 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3019 FadeIn(REDRAW_FIELD);
3022 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
3024 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
3025 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
3026 int font_title = MENU_INFO_FONT_TITLE;
3027 int font_foot = MENU_INFO_FONT_FOOT;
3028 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
3029 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3030 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
3031 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3032 int ystep = MENU_SCREEN_INFO_YSTEP;
3033 int element, action, direction;
3041 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
3042 infoscreen_step[i] = infoscreen_frame[i] = 0;
3044 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
3045 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3051 while (helpanim_info[j].element != HELPANIM_LIST_END)
3053 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
3058 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3067 j += infoscreen_step[i - start];
3069 element = helpanim_info[j].element;
3070 action = helpanim_info[j].action;
3071 direction = helpanim_info[j].direction;
3074 element = EL_UNKNOWN;
3076 if (action != -1 && direction != -1)
3077 graphic = el_act_dir2img(element, action, direction);
3078 else if (action != -1)
3079 graphic = el_act2img(element, action);
3080 else if (direction != -1)
3081 graphic = el_dir2img(element, direction);
3083 graphic = el2img(element);
3085 delay = helpanim_info[j++].delay;
3090 if (infoscreen_frame[i - start] == 0)
3093 infoscreen_frame[i - start] = delay - 1;
3097 sync_frame = delay - infoscreen_frame[i - start];
3098 infoscreen_frame[i - start]--;
3101 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3103 if (!infoscreen_frame[i - start])
3104 infoscreen_step[i - start] = 0;
3108 if (!infoscreen_frame[i - start])
3109 infoscreen_step[i - start]++;
3110 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3116 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
3118 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
3119 graphic, sync_frame, USE_MASKING);
3122 DrawInfoScreen_HelpText(element, action, direction, i - start);
3127 redraw_mask |= REDRAW_FIELD;
3132 static char *getHelpText(int element, int action, int direction)
3134 char token[MAX_LINE_LEN];
3136 strcpy(token, element_info[element].token_name);
3139 strcat(token, element_action_info[action].suffix);
3141 if (direction != -1)
3142 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3144 return getHashEntry(helptext_info, token);
3147 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3149 int font_nr = FONT_INFO_ELEMENTS;
3150 int font_width = getFontWidth(font_nr);
3151 int font_height = getFontHeight(font_nr);
3152 int yoffset = (TILEX - 2 * font_height) / 2;
3153 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3154 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
3155 int ystep = TILEY + 4;
3156 int pad_left = xstart - SX;
3157 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3158 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3159 int max_lines_per_text = 2;
3162 if (action != -1 && direction != -1) // element.action.direction
3163 text = getHelpText(element, action, direction);
3165 if (text == NULL && action != -1) // element.action
3166 text = getHelpText(element, action, -1);
3168 if (text == NULL && direction != -1) // element.direction
3169 text = getHelpText(element, -1, direction);
3171 if (text == NULL) // base element
3172 text = getHelpText(element, -1, -1);
3174 if (text == NULL) // not found
3175 text = "No description available";
3177 if (strlen(text) <= max_chars_per_line) // only one line of text
3178 ystart += getFontHeight(font_nr) / 2;
3180 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3181 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3182 TRUE, FALSE, FALSE);
3185 static void DrawInfoScreen_TitleScreen(void)
3187 SetGameStatus(GAME_MODE_TITLE);
3192 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3194 HandleTitleScreen(0, 0, dx, dy, button);
3197 static void DrawInfoScreen_Elements(void)
3199 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3201 FadeOut(REDRAW_FIELD);
3206 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3208 FadeIn(REDRAW_FIELD);
3211 void HandleInfoScreen_Elements(int dx, int dy, int button)
3213 static DelayCounter info_delay = { 0 };
3214 static int num_anims;
3215 static int num_pages;
3217 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3220 info_delay.value = GameFrameDelay;
3222 if (button == MB_MENU_INITIALIZE)
3224 boolean new_element = TRUE;
3228 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3230 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3232 else if (new_element)
3235 new_element = FALSE;
3239 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3243 if (button == MB_MENU_LEAVE)
3245 PlaySound(SND_MENU_ITEM_SELECTING);
3247 info_mode = INFO_MODE_MAIN;
3252 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3254 if (button != MB_MENU_INITIALIZE)
3256 PlaySound(SND_MENU_ITEM_SELECTING);
3258 page += (dx < 0 ? -1 : +1);
3261 if (page < 0 || page >= num_pages)
3263 FadeMenuSoundsAndMusic();
3265 info_mode = INFO_MODE_MAIN;
3271 if (button != MB_MENU_INITIALIZE)
3272 FadeSetNextScreen();
3274 if (button != MB_MENU_INITIALIZE)
3275 FadeOut(REDRAW_FIELD);
3279 DrawInfoScreen_Headline(page, num_pages, TRUE);
3280 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3282 if (button != MB_MENU_INITIALIZE)
3283 FadeIn(REDRAW_FIELD);
3287 if (DelayReached(&info_delay))
3288 if (page < num_pages)
3289 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3291 PlayMenuSoundIfLoop();
3295 static void DrawInfoScreen_Music(void)
3297 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3299 FadeOut(REDRAW_FIELD);
3303 DrawInfoScreen_Headline(0, 1, TRUE);
3307 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3309 FadeIn(REDRAW_FIELD);
3312 void HandleInfoScreen_Music(int dx, int dy, int button)
3314 static struct MusicFileInfo *list = NULL;
3315 static int num_screens = 0;
3316 static int screen_nr = 0;
3317 int font_title = MENU_INFO_FONT_TITLE;
3318 int font_head = MENU_INFO_FONT_HEAD;
3319 int font_text = MENU_INFO_FONT_TEXT;
3320 int font_foot = MENU_INFO_FONT_FOOT;
3321 int spacing_title = menu.headline1_spacing_info[info_mode];
3322 int spacing_head = menu.headline2_spacing_info[info_mode];
3323 int ystep_title = getMenuTextStep(spacing_title, font_title);
3324 int ystep_head = getMenuTextStep(spacing_head, font_head);
3325 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3326 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3328 if (button == MB_MENU_INITIALIZE)
3330 struct MusicFileInfo *list_ptr = music_file_info;
3335 while (list_ptr != NULL)
3337 list_ptr = list_ptr->next;
3341 list = music_file_info;
3345 FadeMenuSoundsAndMusic();
3349 DrawInfoScreen_Headline(0, 1, TRUE);
3351 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3352 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3358 if (button == MB_MENU_LEAVE)
3360 PlaySound(SND_MENU_ITEM_SELECTING);
3362 FadeMenuSoundsAndMusic();
3364 info_mode = INFO_MODE_MAIN;
3369 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3371 if (button != MB_MENU_INITIALIZE)
3373 PlaySound(SND_MENU_ITEM_SELECTING);
3377 list = (dx < 0 ? list->prev : list->next);
3378 screen_nr += (dx < 0 ? -1 : +1);
3384 FadeMenuSoundsAndMusic();
3386 info_mode = INFO_MODE_MAIN;
3392 FadeMenuSoundsAndMusic();
3394 if (list != music_file_info)
3395 FadeSetNextScreen();
3397 if (button != MB_MENU_INITIALIZE)
3398 FadeOut(REDRAW_FIELD);
3402 DrawInfoScreen_Headline(screen_nr, num_screens, TRUE);
3406 int sound = list->music;
3408 if (IS_LOOP_SOUND(sound))
3409 PlaySoundLoop(sound);
3413 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3417 int music = list->music;
3419 if (IS_LOOP_MUSIC(music))
3420 PlayMusicLoop(music);
3424 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3427 ystart += ystep_title;
3429 if (!strEqual(list->title, UNKNOWN_NAME))
3431 if (!strEqual(list->title_header, UNKNOWN_NAME))
3433 DrawTextSCentered(ystart, font_head, list->title_header);
3434 ystart += ystep_head;
3437 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3438 ystart += ystep_head;
3441 if (!strEqual(list->artist, UNKNOWN_NAME))
3443 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3444 DrawTextSCentered(ystart, font_head, list->artist_header);
3446 DrawTextSCentered(ystart, font_head, "by");
3448 ystart += ystep_head;
3450 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3451 ystart += ystep_head;
3454 if (!strEqual(list->album, UNKNOWN_NAME))
3456 if (!strEqual(list->album_header, UNKNOWN_NAME))
3457 DrawTextSCentered(ystart, font_head, list->album_header);
3459 DrawTextSCentered(ystart, font_head, "from the album");
3461 ystart += ystep_head;
3463 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3464 ystart += ystep_head;
3467 if (!strEqual(list->year, UNKNOWN_NAME))
3469 if (!strEqual(list->year_header, UNKNOWN_NAME))
3470 DrawTextSCentered(ystart, font_head, list->year_header);
3472 DrawTextSCentered(ystart, font_head, "from the year");
3474 ystart += ystep_head;
3476 DrawTextFCentered(ystart, font_text, "%s", list->year);
3477 ystart += ystep_head;
3480 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3482 if (button != MB_MENU_INITIALIZE)
3483 FadeIn(REDRAW_FIELD);
3486 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3487 PlaySoundLoop(list->music);
3490 static void DrawInfoScreen_Version(void)
3492 int font_title = MENU_INFO_FONT_TITLE;
3493 int font_head = MENU_INFO_FONT_HEAD;
3494 int font_text = MENU_INFO_FONT_TEXT;
3495 int font_foot = MENU_INFO_FONT_FOOT;
3496 int spacing_title = menu.headline1_spacing_info[info_mode];
3497 int spacing_head = menu.headline2_spacing_info[info_mode];
3498 int spacing_para = menu.paragraph_spacing_info[info_mode];
3499 int spacing_line = menu.line_spacing_info[info_mode];
3500 int xstep = getFontWidth(font_text);
3501 int ystep_title = getMenuTextStep(spacing_title, font_title);
3502 int ystep_head = getMenuTextStep(spacing_head, font_head);
3503 int ystep_para = getMenuTextStep(spacing_para, font_text);
3504 int ystep_line = getMenuTextStep(spacing_line, font_text);
3505 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3506 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3507 int xstart1 = mSX - SX + 2 * xstep;
3508 int xstart2 = mSX - SX + 18 * xstep;
3509 int xstart3 = mSX - SX + 28 * xstep;
3510 SDL_version sdl_version_compiled;
3511 const SDL_version *sdl_version_linked;
3512 int driver_name_len = 10;
3513 SDL_version sdl_version_linked_ext;
3514 const char *driver_name = NULL;
3516 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3518 FadeOut(REDRAW_FIELD);
3522 DrawInfoScreen_Headline(0, 1, TRUE);
3524 DrawTextSCentered(ystart, font_title, "Version Information:");
3525 ystart += ystep_title;
3527 DrawTextF(xstart1, ystart, font_head, "Name");
3528 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3529 ystart += ystep_line;
3531 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3533 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3534 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3535 ystart += ystep_line;
3537 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3538 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3539 ystart += ystep_line;
3543 DrawTextF(xstart1, ystart, font_head, "Version");
3544 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3545 ystart += ystep_line;
3548 DrawTextF(xstart1, ystart, font_head, "Platform");
3549 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3551 PLATFORM_XX_BIT_STRING);
3552 ystart += ystep_line;
3554 DrawTextF(xstart1, ystart, font_head, "Target");
3555 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3556 ystart += ystep_line;
3558 DrawTextF(xstart1, ystart, font_head, "Source date");
3559 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3560 ystart += ystep_line;
3562 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3563 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3564 ystart += ystep_para;
3566 DrawTextF(xstart1, ystart, font_head, "Library");
3567 DrawTextF(xstart2, ystart, font_head, "compiled");
3568 DrawTextF(xstart3, ystart, font_head, "linked");
3569 ystart += ystep_head;
3571 SDL_VERSION(&sdl_version_compiled);
3572 SDL_GetVersion(&sdl_version_linked_ext);
3573 sdl_version_linked = &sdl_version_linked_ext;
3575 DrawTextF(xstart1, ystart, font_text, "SDL");
3576 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3577 sdl_version_compiled.major,
3578 sdl_version_compiled.minor,
3579 sdl_version_compiled.patch);
3580 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3581 sdl_version_linked->major,
3582 sdl_version_linked->minor,
3583 sdl_version_linked->patch);
3584 ystart += ystep_line;
3586 SDL_IMAGE_VERSION(&sdl_version_compiled);
3587 sdl_version_linked = IMG_Linked_Version();
3589 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3590 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3591 sdl_version_compiled.major,
3592 sdl_version_compiled.minor,
3593 sdl_version_compiled.patch);
3594 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3595 sdl_version_linked->major,
3596 sdl_version_linked->minor,
3597 sdl_version_linked->patch);
3598 ystart += ystep_line;
3600 SDL_MIXER_VERSION(&sdl_version_compiled);
3601 sdl_version_linked = Mix_Linked_Version();
3603 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3604 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3605 sdl_version_compiled.major,
3606 sdl_version_compiled.minor,
3607 sdl_version_compiled.patch);
3608 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3609 sdl_version_linked->major,
3610 sdl_version_linked->minor,
3611 sdl_version_linked->patch);
3612 ystart += ystep_line;
3614 SDL_NET_VERSION(&sdl_version_compiled);
3615 sdl_version_linked = SDLNet_Linked_Version();
3617 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3618 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3619 sdl_version_compiled.major,
3620 sdl_version_compiled.minor,
3621 sdl_version_compiled.patch);
3622 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3623 sdl_version_linked->major,
3624 sdl_version_linked->minor,
3625 sdl_version_linked->patch);
3626 ystart += ystep_para;
3628 DrawTextF(xstart1, ystart, font_head, "Driver");
3629 DrawTextF(xstart2, ystart, font_head, "Requested");
3630 DrawTextF(xstart3, ystart, font_head, "Used");
3631 ystart += ystep_head;
3634 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3636 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3637 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3638 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3639 ystart += ystep_line;
3642 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3644 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3645 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3646 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3647 ystart += ystep_line;
3650 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3652 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3653 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3654 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3656 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3658 FadeIn(REDRAW_FIELD);
3661 void HandleInfoScreen_Version(int button)
3663 if (button == MB_MENU_LEAVE)
3665 PlaySound(SND_MENU_ITEM_SELECTING);
3667 info_mode = INFO_MODE_MAIN;
3672 else if (button == MB_MENU_CHOICE)
3674 PlaySound(SND_MENU_ITEM_SELECTING);
3676 FadeMenuSoundsAndMusic();
3678 info_mode = INFO_MODE_MAIN;
3683 PlayMenuSoundIfLoop();
3687 static char *getInfoScreenTitle_Generic(void)
3689 return (info_mode == INFO_MODE_MAIN ? STR_INFO_MAIN :
3690 info_mode == INFO_MODE_TITLE ? STR_INFO_TITLE :
3691 info_mode == INFO_MODE_ELEMENTS ? STR_INFO_ELEMENTS :
3692 info_mode == INFO_MODE_MUSIC ? STR_INFO_MUSIC :
3693 info_mode == INFO_MODE_CREDITS ? STR_INFO_CREDITS :
3694 info_mode == INFO_MODE_PROGRAM ? STR_INFO_PROGRAM :
3695 info_mode == INFO_MODE_VERSION ? STR_INFO_VERSION :
3696 info_mode == INFO_MODE_LEVELSET ? STR_INFO_LEVELSET :
3700 static int getInfoScreenBackground_Generic(void)
3702 return (info_mode == INFO_MODE_CREDITS ? IMG_BACKGROUND_INFO_CREDITS :
3703 info_mode == INFO_MODE_PROGRAM ? IMG_BACKGROUND_INFO_PROGRAM :
3704 info_mode == INFO_MODE_LEVELSET ? IMG_BACKGROUND_INFO_LEVELSET :
3705 IMG_BACKGROUND_INFO);
3708 static char *getInfoScreenFilename_Generic(int nr, boolean global)
3710 return (info_mode == INFO_MODE_CREDITS ? getCreditsFilename(nr, global) :
3711 info_mode == INFO_MODE_PROGRAM ? getProgramInfoFilename(nr) :
3712 info_mode == INFO_MODE_LEVELSET ? getLevelSetInfoFilename(nr) :
3716 static void DrawInfoScreen_GenericScreen(int screen_nr, int num_screens,
3717 int use_global_screens,
3720 char *filename = getInfoScreenFilename_Generic(screen_nr, use_global_screens);
3721 int font_title = MENU_INFO_FONT_TITLE;
3722 int font_text = MENU_INFO_FONT_TEXT;
3723 int font_foot = MENU_INFO_FONT_FOOT;
3724 int spacing_title = menu.headline1_spacing_info[info_mode];
3725 int spacing_line = menu.line_spacing_info[info_mode];
3726 int ystep_title = getMenuTextStep(spacing_title, font_title);
3727 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3728 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3732 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
3734 DrawTextSCentered(ystart, font_title, text_title);
3736 if (info_mode == INFO_MODE_CREDITS ||
3737 info_mode == INFO_MODE_PROGRAM)
3740 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART1;
3741 int chars = width / getFontWidth(font_text);
3742 int lines = height / getFontHeight(font_text);
3743 int padx = (width - chars * getFontWidth(font_text)) / 2;
3744 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3745 boolean autowrap = FALSE;
3746 boolean centered = TRUE;
3747 boolean parse_comments = TRUE;
3749 DrawTextFile(mSX + padx, mSY + MENU_SCREEN_INFO_YSTART1 + ystep_title,
3750 filename, font_text, chars, -1, lines, line_spacing, -1,
3751 autowrap, centered, parse_comments);
3753 else if (info_mode == INFO_MODE_LEVELSET)
3755 struct TitleMessageInfo *tmi = &readme;
3757 // if x position set to "-1", automatically determine by playfield width
3759 tmi->x = SXSIZE / 2;
3761 // if y position set to "-1", use static default value
3765 // if width set to "-1", automatically determine by playfield width
3766 if (tmi->width == -1)
3767 tmi->width = SXSIZE - 2 * TILEX;
3769 // if height set to "-1", automatically determine by playfield height
3770 if (tmi->height == -1)
3771 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3773 // if chars set to "-1", automatically determine by text and font width
3774 if (tmi->chars == -1)
3775 tmi->chars = tmi->width / getFontWidth(tmi->font);
3777 tmi->width = tmi->chars * getFontWidth(tmi->font);
3779 // if lines set to "-1", automatically determine by text and font height
3780 if (tmi->lines == -1)
3781 tmi->lines = tmi->height / getFontHeight(tmi->font);
3783 tmi->height = tmi->lines * getFontHeight(tmi->font);
3785 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3786 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3787 tmi->autowrap, tmi->centered, tmi->parse_comments);
3790 boolean last_screen = (screen_nr == num_screens - 1);
3791 char *text_foot = (last_screen ? TEXT_NEXT_MENU : TEXT_NEXT_PAGE);
3793 DrawTextSCentered(ybottom, font_foot, text_foot);
3796 static void DrawInfoScreen_Generic(void)
3798 SetMainBackgroundImageIfDefined(getInfoScreenBackground_Generic());
3800 FadeMenuSoundsAndMusic();
3802 FadeOut(REDRAW_FIELD);
3804 HandleInfoScreen_Generic(0, 0, MB_MENU_INITIALIZE);
3806 FadeIn(REDRAW_FIELD);
3809 void HandleInfoScreen_Generic(int dx, int dy, int button)
3811 static char *text_title = "";
3812 static char *text_no_info = "";
3813 static int num_screens = 0;
3814 static int screen_nr = 0;
3815 static boolean use_global_screens = FALSE;
3817 if (button == MB_MENU_INITIALIZE)
3822 if (info_mode == INFO_MODE_CREDITS)
3826 for (i = 0; i < 2; i++)
3828 use_global_screens = i; // check for "FALSE", then "TRUE"
3830 // determine number of (global or level set specific) credits screens
3831 while (getCreditsFilename(num_screens, use_global_screens) != NULL)
3834 if (num_screens > 0)
3838 text_title = "Credits:";
3839 text_no_info = "No credits for this level set.";
3841 else if (info_mode == INFO_MODE_PROGRAM)
3843 use_global_screens = TRUE;
3845 // determine number of program info screens
3846 while (getProgramInfoFilename(num_screens) != NULL)
3849 text_title = "Program Information:";
3850 text_no_info = "No program info available.";
3852 else if (info_mode == INFO_MODE_LEVELSET)
3854 use_global_screens = FALSE;
3856 // determine number of levelset info screens
3857 while (getLevelSetInfoFilename(num_screens) != NULL)
3860 text_title = "Level Set Information:";
3861 text_no_info = "No level set info available.";
3864 if (num_screens == 0)
3866 int font_title = MENU_INFO_FONT_TITLE;
3867 int font_foot = MENU_INFO_FONT_FOOT;
3868 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3869 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3873 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
3875 DrawTextSCentered(ystart, font_title, text_no_info);
3876 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3881 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens,
3884 else if (button == MB_MENU_LEAVE)
3886 PlaySound(SND_MENU_ITEM_SELECTING);
3888 info_mode = INFO_MODE_MAIN;
3891 else if (button == MB_MENU_CHOICE || dx)
3893 PlaySound(SND_MENU_ITEM_SELECTING);
3895 screen_nr += (dx < 0 ? -1 : +1);
3897 if (screen_nr < 0 || screen_nr >= num_screens)
3899 FadeMenuSoundsAndMusic();
3901 info_mode = INFO_MODE_MAIN;
3906 FadeSetNextScreen();
3908 FadeOut(REDRAW_FIELD);
3910 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens,
3913 FadeIn(REDRAW_FIELD);
3918 PlayMenuSoundIfLoop();
3922 static void DrawInfoScreen(void)
3924 if (info_mode == INFO_MODE_TITLE)
3925 DrawInfoScreen_TitleScreen();
3926 else if (info_mode == INFO_MODE_ELEMENTS)
3927 DrawInfoScreen_Elements();
3928 else if (info_mode == INFO_MODE_MUSIC)
3929 DrawInfoScreen_Music();
3930 else if (info_mode == INFO_MODE_CREDITS)
3931 DrawInfoScreen_Generic();
3932 else if (info_mode == INFO_MODE_PROGRAM)
3933 DrawInfoScreen_Generic();
3934 else if (info_mode == INFO_MODE_VERSION)
3935 DrawInfoScreen_Version();
3936 else if (info_mode == INFO_MODE_LEVELSET)
3937 DrawInfoScreen_Generic();
3939 DrawInfoScreen_Main();
3941 if (info_mode != INFO_MODE_MAIN &&
3942 info_mode != INFO_MODE_TITLE &&
3943 info_mode != INFO_MODE_MUSIC)
3944 PlayMenuSoundsAndMusic();
3947 void DrawInfoScreen_FromMainMenu(int nr)
3949 int fade_mask = REDRAW_FIELD;
3951 if (nr < INFO_MODE_MAIN || nr >= MAX_INFO_MODES)
3954 CloseDoor(DOOR_CLOSE_2);
3956 SetGameStatus(GAME_MODE_INFO);
3959 info_screens_from_main = TRUE;
3961 if (redraw_mask & REDRAW_ALL)
3962 fade_mask = REDRAW_ALL;
3965 fade_mask = REDRAW_ALL;
3968 FadeMenuSoundsAndMusic();
3970 FadeSetEnterScreen();
3974 FadeSkipNextFadeOut();
3976 // needed if different viewport properties defined for info screen
3977 ChangeViewportPropertiesIfNeeded();
3979 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3984 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3986 if (info_mode == INFO_MODE_TITLE)
3987 HandleInfoScreen_TitleScreen(dx, dy, button);
3988 else if (info_mode == INFO_MODE_ELEMENTS)
3989 HandleInfoScreen_Elements(dx, dy, button);
3990 else if (info_mode == INFO_MODE_MUSIC)
3991 HandleInfoScreen_Music(dx, dy, button);
3992 else if (info_mode == INFO_MODE_CREDITS)
3993 HandleInfoScreen_Generic(dx, dy, button);
3994 else if (info_mode == INFO_MODE_PROGRAM)
3995 HandleInfoScreen_Generic(dx, dy, button);
3996 else if (info_mode == INFO_MODE_VERSION)
3997 HandleInfoScreen_Version(button);
3998 else if (info_mode == INFO_MODE_LEVELSET)
3999 HandleInfoScreen_Generic(dx, dy, button);
4001 HandleInfoScreen_Main(mx, my, dx, dy, button);
4005 // ============================================================================
4006 // type name functions
4007 // ============================================================================
4009 static TreeInfo *type_name_node = NULL;
4010 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4011 static int type_name_nr = 0;
4013 static int getPlayerNameColor(char *name)
4015 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4018 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4021 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4022 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4023 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4024 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4025 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4026 int font_width = getFontWidth(font_nr);
4027 int font_xoffset = getFontDrawOffsetX(font_nr);
4028 int font_yoffset = getFontDrawOffsetY(font_nr);
4029 int font_sx = sx + font_xoffset;
4030 int font_sy = sy + font_yoffset;
4032 DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
4034 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4036 pos->width = strlen(text) * font_width;
4037 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4039 DrawText(sx, sy, text, font_nr);
4042 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4044 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4046 *pos = *mci->pos_input;
4048 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4050 TreeInfo *ti = player_name_current;
4051 int first_entry = ti->cl_first;
4052 int entry_pos = first_entry + ti->cl_cursor;
4053 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4054 int xpos = MENU_SCREEN_START_XPOS;
4055 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4057 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4058 type_name_nr = entry_pos;
4060 strcpy(name, type_name_node->name);
4064 pos->width = MAX_PLAYER_NAME_LEN * 32;
4068 type_name_nr = user.nr;
4070 strcpy(name, setup.player_name);
4073 strcpy(type_name_last, name);
4075 if (strEqual(name, EMPTY_PLAYER_NAME))
4078 *xpos = strlen(name);
4081 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4083 // change name of edited user in global list of user names
4084 setString(&global.user_names[type_name_nr], name);
4086 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4088 TreeInfo *node = type_name_node;
4090 // change name of edited user in local menu tree structure
4091 setString(&node->name, name);
4092 setString(&node->name_sorting, name);
4094 node->color = getPlayerNameColor(name);
4095 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4099 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4102 boolean reset_setup = strEqual(name, "");
4103 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4104 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4107 strcpy(name, type_name_last);
4109 if (strEqual(name, ""))
4110 strcpy(name, EMPTY_PLAYER_NAME);
4112 setTypeNameValues_Name(name, pos);
4114 // if player name not changed, no further action required
4115 if (strEqual(name, type_name_last))
4118 // redraw player name before (possibly) opening request dialogs
4119 drawTypeNameText(name, pos, FALSE);
4121 int last_user_nr = user.nr;
4123 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4125 // save setup of currently active user (may differ from edited user)
4128 // temporarily change active user to edited user
4129 user.nr = type_name_nr;
4132 Request("Use current setup values for the new player?", REQ_ASK))
4134 // use current setup values for new user, but create new player UUID
4135 setup.player_uuid = getStringCopy(getUUID());
4139 // load setup for existing user (or start with defaults for new user)
4144 char *setup_filename = getSetupFilename();
4145 boolean setup_exists = fileExists(setup_filename);
4147 // change name of edited user in setup structure
4148 strcpy(setup.player_name, name);
4150 // save setup of edited user
4153 // change name of edited user on score server
4154 ApiRenamePlayerAsThread();
4156 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4160 if (Request("Reset setup values for this player?", REQ_ASK))
4162 // remove setup config file
4163 unlink(setup_filename);
4165 // set player name to default player name
4168 // update player name used by name typing functions
4169 strcpy(name, setup.player_name);
4171 setTypeNameValues_Name(name, pos);
4174 else if (remove_user && type_name_nr != 0)
4176 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4178 char *user_dir = getUserGameDataDir();
4179 char *user_dir_removed =
4180 getStringCat3WithSeparator(user_dir, "REMOVED",
4181 getCurrentTimestamp(), ".");
4183 if (rename(user_dir, user_dir_removed) != 0)
4184 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4186 checked_free(user_dir_removed);
4189 else if (create_user && type_name_nr != 0 && !setup_exists)
4191 if (Request("Create empty level set for the new player?", REQ_ASK))
4193 char *levelset_subdir = getNewUserLevelSubdir();
4195 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4197 AddUserLevelSetToLevelInfo(levelset_subdir);
4199 LevelDirTree *leveldir_current_last = leveldir_current;
4201 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4204 // set level number of newly created level set to default value
4205 LoadLevelSetup_SeriesInfo();
4207 // set newly created level set as current level set for new user
4208 SaveLevelSetup_LastSeries();
4209 SaveLevelSetup_SeriesInfo();
4211 leveldir_current = leveldir_current_last;
4215 Request("Creating new level set failed!", REQ_CONFIRM);
4220 // restore currently active user
4221 user.nr = last_user_nr;
4223 // restore setup of currently active user
4226 // restore last level set of currently active user
4227 LoadLevelSetup_LastSeries();
4228 LoadLevelSetup_SeriesInfo();
4232 static void HandleTypeNameExt(boolean initialize, Key key)
4234 static struct TextPosInfo pos_name = { 0 };
4235 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4236 static int xpos = 0;
4237 struct TextPosInfo *pos = &pos_name;
4238 char key_char = getValidConfigValueChar(getCharFromKey(key));
4239 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4240 boolean active = TRUE;
4244 getTypeNameValues(name, pos, &xpos);
4246 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4247 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4249 StartTextInput(sx, sy, pos->width, pos->height);
4251 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4253 name[xpos] = key_char;
4258 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4264 else if (key == KSYM_Return || key == KSYM_Escape)
4266 boolean changed = (key == KSYM_Return);
4270 setTypeNameValues(name, pos, changed);
4275 drawTypeNameText(name, pos, active);
4279 SetGameStatus(game_status_last_screen);
4281 if (game_status == GAME_MODE_MAIN)
4282 InitializeMainControls();
4286 static void DrawTypeName(void)
4288 HandleTypeNameExt(TRUE, 0);
4291 void HandleTypeName(Key key)
4293 HandleTypeNameExt(FALSE, key);
4297 // ============================================================================
4298 // tree menu functions
4299 // ============================================================================
4301 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4303 if (game_status != GAME_MODE_SETUP ||
4304 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4307 int max_text_size = 0;
4310 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4311 max_text_size = MAX(max_text_size, strlen(node->name));
4313 int num_entries = numTreeInfoInGroup(ti);
4314 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4315 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4316 int text_width = max_text_size * getFontWidth(font_nr);
4317 int button_width = SC_MENUBUTTON_XSIZE;
4318 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4319 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4320 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4321 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4322 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4323 int align_xoffset = MAX(0, align_xoffset_raw);
4325 return align_xoffset;
4328 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4330 if (game_status != GAME_MODE_SETUP ||
4331 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4334 int num_entries = numTreeInfoInGroup(ti);
4335 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4336 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4337 int font_height = getFontHeight(font_nr);
4338 int text_height = font_height * num_page_entries;
4339 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4340 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4341 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4342 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4343 int align_yoffset = MAX(0, align_yoffset_raw);
4345 return align_yoffset;
4348 static void StartPlayingFromHallOfFame(void)
4350 level_nr = scores.next_level_nr;
4351 LoadLevel(level_nr);
4353 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4356 static void DrawChooseTree(TreeInfo **ti_ptr)
4358 int fade_mask = REDRAW_FIELD;
4359 boolean restart_music = (game_status != game_status_last_screen &&
4360 game_status_last_screen != GAME_MODE_SCOREINFO);
4362 scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
4363 game_status_last_screen == GAME_MODE_PLAYING);
4366 fade_mask = REDRAW_ALL;
4368 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4370 if (game_status == GAME_MODE_SETUP)
4374 else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
4376 StartPlayingFromHallOfFame();
4380 SetGameStatus(GAME_MODE_MAIN);
4390 FreeScreenGadgets();
4391 CreateScreenGadgets();
4394 FadeMenuSoundsAndMusic();
4398 // needed if different viewport properties defined for this screen
4399 ChangeViewportPropertiesIfNeeded();
4401 if (game_status == GAME_MODE_NAMES)
4402 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4403 else if (game_status == GAME_MODE_LEVELNR)
4404 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4405 else if (game_status == GAME_MODE_LEVELS)
4406 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4407 else if (game_status == GAME_MODE_SCORES)
4408 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4412 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4414 // map gadgets for high score screen
4415 if (game_status == GAME_MODE_SCORES)
4416 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4418 MapScreenTreeGadgets(*ti_ptr);
4420 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4422 DrawMaskedBorder(fade_mask);
4425 PlayMenuSoundsAndMusic();
4430 static int getChooseTreeFont(TreeInfo *node, boolean active)
4432 if (game_status == GAME_MODE_SCORES)
4433 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4435 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4438 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4440 int num_entries = numTreeInfoInGroup(ti);
4441 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4442 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4443 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4444 int first_entry = ti->cl_first;
4445 int entry_pos = first_entry + y;
4446 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4447 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4448 int font_nr = getChooseTreeFont(node, active);
4449 int font_xoffset = getFontDrawOffsetX(font_nr);
4450 int xpos = MENU_SCREEN_START_XPOS;
4451 int ypos = MENU_SCREEN_START_YPOS + y;
4452 int startdx = xpos * 32;
4453 int startdy = ypos * 32;
4454 int startx = amSX + startdx;
4455 int starty = amSY + startdy;
4456 int startx_text = startx + font_xoffset;
4457 int endx_text = amSX + screen_width;
4458 int max_text_size = endx_text - startx_text;
4459 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4460 char buffer[max_buffer_len + 1];
4462 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4464 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4465 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4466 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4467 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4468 int font_size_1 = getFontWidth(font_nr1);
4469 int font_size_3 = getFontWidth(font_nr3);
4470 int font_size_4 = getFontWidth(font_nr4);
4471 int text_size_1 = 4 * font_size_1;
4472 int text_size_4 = 5 * font_size_4;
4473 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4475 int dx3 = text_size_1;
4476 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4477 int num_dots = (dx4 - dx3) / font_size_3;
4478 int startx1 = startx + dx1;
4479 int startx3 = startx + dx3;
4480 int startx4 = startx + dx4;
4481 int pos = node->pos;
4482 char *pos_text = getHallOfFameRankText(pos, 3);
4485 DrawText(startx1, starty, pos_text, font_nr1);
4487 for (i = 0; i < num_dots; i++)
4488 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4490 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4491 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4493 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4497 strncpy(buffer, node->name, max_buffer_len);
4498 buffer[max_buffer_len] = '\0';
4500 DrawText(startx, starty, buffer, font_nr);
4504 static void drawChooseTreeHeadExt(int type, char *title_string)
4506 int yoffset_sets = MENU_TITLE1_YPOS;
4507 int yoffset_setup = 16;
4508 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4509 type == TREE_TYPE_LEVEL_DIR ||
4510 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4512 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4515 static void drawChooseTreeHead(TreeInfo *ti)
4517 drawChooseTreeHeadExt(ti->type, ti->infotext);
4520 static void drawChooseTreeList(TreeInfo *ti)
4522 int first_entry = ti->cl_first;
4523 int num_entries = numTreeInfoInGroup(ti);
4524 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4527 clearMenuListArea();
4529 for (i = 0; i < num_page_entries; i++)
4531 TreeInfo *node, *node_first;
4532 int entry_pos = first_entry + i;
4534 node_first = getTreeInfoFirstGroupEntry(ti);
4535 node = getTreeInfoFromPos(node_first, entry_pos);
4537 drawChooseTreeText(ti, i, FALSE);
4539 if (node->parent_link)
4540 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4541 else if (node->level_group)
4542 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4544 initCursor(i, IMG_MENU_BUTTON);
4546 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4547 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4549 if (game_status == GAME_MODE_NAMES)
4550 drawChooseTreeEdit(i, FALSE);
4553 redraw_mask |= REDRAW_FIELD;
4556 static void drawChooseTreeInfo(TreeInfo *ti)
4558 int entry_pos = ti->cl_first + ti->cl_cursor;
4559 int last_redraw_mask = redraw_mask;
4560 int ypos = MENU_TITLE2_YPOS;
4561 int font_nr = FONT_TITLE_2;
4564 if (ti->type == TREE_TYPE_LEVEL_NR)
4565 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4567 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4568 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4569 scores.last_level_nr);
4571 if (ti->type != TREE_TYPE_LEVEL_DIR)
4574 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4575 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4577 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4579 if (node->parent_link)
4580 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4581 node->node_parent->name);
4582 else if (node->level_group)
4583 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4585 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4586 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4587 node->levels, (node->levels > 1 ? "levels" : "level"),
4590 // let BackToFront() redraw only what is needed
4591 redraw_mask = last_redraw_mask;
4592 for (x = 0; x < SCR_FIELDX; x++)
4593 MarkTileDirty(x, 1);
4596 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4598 drawChooseTreeCursor(ti->cl_cursor, active);
4599 drawChooseTreeText(ti, ti->cl_cursor, active);
4602 static void drawChooseTreeScreen(TreeInfo *ti)
4604 drawChooseTreeHead(ti);
4605 drawChooseTreeList(ti);
4606 drawChooseTreeInfo(ti);
4607 drawChooseTreeCursorAndText(ti, TRUE);
4609 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4611 // scroll bar and buttons may just have been added after reloading scores
4612 if (game_status == GAME_MODE_SCORES)
4613 MapScreenTreeGadgets(ti);
4616 static void drawChooseTreeScreen_Scores_NotAvailable(void)
4618 // dirty workaround to use spacing definitions from info screen
4619 info_mode = INFO_MODE_TITLE;
4621 char *text_info = "HighScores of Level %d";
4622 char *text_title = "Score information:";
4623 char *text_error = "No scores for this level.";
4624 char *text_foot = TEXT_MAIN_MENU;
4625 int font_info = FONT_TITLE_2;
4626 int font_title = FONT_INITIAL_3;
4627 int font_error = FONT_INITIAL_4;
4628 int font_foot = FONT_INITIAL_2;
4629 int spacing_title = menu.headline1_spacing_info[INFO_MODE_TITLE];
4630 int ystep_title = getMenuTextStep(spacing_title, font_title);
4631 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
4632 int ystart2 = ystart1 + ystep_title;
4633 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4634 int ystart0 = MENU_TITLE2_YPOS;
4636 drawChooseTreeHeadExt(TREE_TYPE_SCORE_ENTRY, INFOTEXT_SCORE_ENTRY);
4637 DrawTextFCentered(ystart0, font_info, text_info, scores.last_level_nr);
4639 DrawTextSCentered(ystart1, font_title, text_title);
4640 DrawTextSCentered(ystart2, font_error, text_error);
4642 DrawTextSCentered(ybottom, font_foot, text_foot);
4645 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4647 int score_pos = scores.last_added;
4649 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4650 score_pos = scores.last_entry_nr;
4652 // set current tree entry to last added score entry
4653 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4655 // if that fails, set current tree entry to first entry (back link)
4656 if (*ti_ptr == NULL)
4657 *ti_ptr = score_entries->node_group;
4659 int num_entries = numTreeInfoInGroup(*ti_ptr);
4660 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4661 int pos_score = getPosFromTreeInfo(*ti_ptr);
4662 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4663 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4665 (*ti_ptr)->cl_first = pos_first;
4666 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4671 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4674 TreeInfo *ti = *ti_ptr;
4675 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4676 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4677 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4678 int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
4679 int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
4681 int y = (ti != NULL ? ti->cl_cursor : 0);
4682 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4683 int num_entries = numTreeInfoInGroup(ti);
4684 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4685 boolean position_set_by_scrollbar = (dx == 999);
4686 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
4687 boolean button_is_valid = (mx >= 0 && my >= 0);
4688 boolean button_screen_clicked = (button_action && button_is_valid);
4690 if (game_status == GAME_MODE_SCORES)
4692 if (server_scores.updated)
4694 // reload scores, using updated server score cache file
4695 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4697 server_scores.updated = FALSE;
4699 DrawHallOfFame_setScoreEntries();
4701 if (score_entries != NULL)
4703 ti = setHallOfFameActiveEntry(ti_ptr);
4705 if (button != MB_MENU_INITIALIZE)
4706 drawChooseTreeScreen(ti);
4710 if (score_entries == NULL)
4712 if (button == MB_MENU_INITIALIZE)
4714 drawChooseTreeScreen_Scores_NotAvailable();
4716 else if (button_screen_clicked)
4718 PlaySound(SND_MENU_ITEM_SELECTING);
4720 SetGameStatus(GAME_MODE_MAIN);
4729 if (button == MB_MENU_INITIALIZE)
4731 int num_entries = numTreeInfoInGroup(ti);
4732 int entry_pos = getPosFromTreeInfo(ti);
4734 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4735 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4737 if (game_status == GAME_MODE_SCORES)
4739 ti = setHallOfFameActiveEntry(ti_ptr);
4741 else if (ti->cl_first == -1)
4743 // only on initialization
4744 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4745 ti->cl_cursor = entry_pos - ti->cl_first;
4748 else if (ti->cl_cursor >= num_page_entries ||
4749 (num_entries > num_page_entries &&
4750 num_entries - ti->cl_first < num_page_entries))
4752 // only after change of list size (by custom graphic configuration)
4753 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4754 ti->cl_cursor = entry_pos - ti->cl_first;
4757 if (position_set_by_scrollbar)
4760 drawChooseTreeScreen(ti);
4764 else if (button == MB_MENU_LEAVE)
4766 if (game_status != GAME_MODE_SCORES)
4769 PlaySound(SND_MENU_ITEM_SELECTING);
4771 if (ti->node_parent)
4773 *ti_ptr = ti->node_parent;
4774 DrawChooseTree(ti_ptr);
4776 else if (game_status == GAME_MODE_SETUP)
4778 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4779 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4780 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4781 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4783 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4784 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4785 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4786 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4787 execSetupGraphics();
4788 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4789 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4790 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4792 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4793 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4794 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4795 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4796 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4797 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4798 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4799 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4806 if (game_status == GAME_MODE_LEVELNR)
4808 int new_level_nr = atoi(level_number_current->identifier);
4810 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4813 SetGameStatus(GAME_MODE_MAIN);
4821 #if defined(PLATFORM_ANDROID)
4822 // directly continue when touching the screen after playing
4823 if ((mx || my) && scores.continue_on_return)
4825 // ignore touch events until released
4830 // any mouse click or cursor key stops leaving scores by "Return" key
4831 if ((mx || my || dx || dy) && scores.continue_on_return)
4833 scores.continue_on_return = FALSE;
4834 level_nr = scores.last_level_nr;
4835 LoadLevel(level_nr);
4838 if (mx || my) // mouse input
4840 x = (mx - amSX) / 32;
4841 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4843 if (game_status == GAME_MODE_NAMES)
4844 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4846 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4848 // move cursor instead of scrolling when already at start/end of list
4849 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4851 else if (dy == +1 * SCROLL_LINE &&
4852 ti->cl_first + num_page_entries == num_entries)
4855 // handle scrolling screen one line or page
4856 if (ti->cl_cursor + dy < 0 ||
4857 ti->cl_cursor + dy > num_page_entries - 1)
4859 boolean redraw = FALSE;
4861 if (ABS(dy) == SCROLL_PAGE)
4862 step = num_page_entries - 1;
4864 if (dy < 0 && ti->cl_first > 0)
4866 // scroll page/line up
4868 ti->cl_first -= step;
4869 if (ti->cl_first < 0)
4874 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4876 // scroll page/line down
4878 ti->cl_first += step;
4879 if (ti->cl_first + num_page_entries > num_entries)
4880 ti->cl_first = MAX(0, num_entries - num_page_entries);
4886 drawChooseTreeScreen(ti);
4891 // handle moving cursor one line
4892 y = ti->cl_cursor + dy;
4895 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
4897 HandleHallOfFame_SelectLevel(1, dx);
4903 TreeInfo *node_first, *node_cursor;
4904 int entry_pos = ti->cl_first + y;
4906 node_first = getTreeInfoFirstGroupEntry(ti);
4907 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4909 if (node_cursor->node_group)
4913 PlaySound(SND_MENU_ITEM_SELECTING);
4915 node_cursor->cl_first = ti->cl_first;
4916 node_cursor->cl_cursor = ti->cl_cursor;
4918 *ti_ptr = node_cursor->node_group;
4919 DrawChooseTree(ti_ptr);
4924 else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
4926 if (game_status != GAME_MODE_SCORES)
4929 PlaySound(SND_MENU_ITEM_SELECTING);
4931 *ti_ptr = ti->node_parent;
4932 DrawChooseTree(ti_ptr);
4937 if (!anyScrollbarGadgetActive() &&
4938 IN_VIS_MENU(x, y) &&
4939 mx < mx_right_border &&
4940 y >= 0 && y < num_page_entries)
4944 if (game_status == GAME_MODE_NAMES)
4946 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4947 drawChooseTreeEdit(y, TRUE);
4950 if (y != ti->cl_cursor)
4952 PlaySound(SND_MENU_ITEM_ACTIVATING);
4954 drawChooseTreeCursorAndText(ti, FALSE);
4958 drawChooseTreeCursorAndText(ti, TRUE);
4960 drawChooseTreeInfo(ti);
4964 if (game_status == GAME_MODE_SETUP)
4966 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4967 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4968 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4969 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4971 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4972 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4973 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4974 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4975 execSetupGraphics();
4976 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4977 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4978 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4980 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4981 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4982 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4983 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4984 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4985 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4986 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4987 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4996 TreeInfo *node_first, *node_cursor;
4997 int entry_pos = ti->cl_first + y;
4999 PlaySound(SND_MENU_ITEM_SELECTING);
5001 node_first = getTreeInfoFirstGroupEntry(ti);
5002 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5004 if (node_cursor->node_group)
5008 node_cursor->cl_first = ti->cl_first;
5009 node_cursor->cl_cursor = ti->cl_cursor;
5011 *ti_ptr = node_cursor->node_group;
5012 DrawChooseTree(ti_ptr);
5014 else if (node_cursor->parent_link)
5016 if (game_status != GAME_MODE_SCORES)
5019 *ti_ptr = node_cursor->node_parent;
5020 DrawChooseTree(ti_ptr);
5024 if (game_status != GAME_MODE_SCORES)
5027 node_cursor->cl_first = ti->cl_first;
5028 node_cursor->cl_cursor = ti->cl_cursor;
5030 *ti_ptr = node_cursor;
5032 if (ti->type == TREE_TYPE_LEVEL_DIR)
5034 LoadLevelSetup_SeriesInfo();
5036 SaveLevelSetup_LastSeries();
5037 SaveLevelSetup_SeriesInfo();
5041 if (game_status == GAME_MODE_SETUP)
5043 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5044 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5045 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5046 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5048 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5049 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5050 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5051 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5052 execSetupGraphics();
5053 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5054 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5055 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5057 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5058 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5059 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5060 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5061 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5062 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5063 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5064 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5071 if (game_status == GAME_MODE_LEVELNR)
5073 int new_level_nr = atoi(level_number_current->identifier);
5075 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5077 else if (game_status == GAME_MODE_LEVELS)
5079 // store level set if chosen from "last played level set" menu
5080 StoreLastPlayedLevels(leveldir_current);
5082 else if (game_status == GAME_MODE_NAMES)
5084 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5086 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5093 // change active user to selected user
5094 user.nr = entry_pos;
5096 // save number of new active user
5099 // load setup of new active user
5102 // load last level set of new active user
5103 LoadLevelSetup_LastSeries();
5104 LoadLevelSetup_SeriesInfo();
5106 // update list of last played level sets
5107 UpdateLastPlayedLevels_TreeInfo();
5111 ToggleFullscreenIfNeeded();
5112 ChangeWindowScalingIfNeeded();
5114 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5115 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5116 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5118 else if (game_status == GAME_MODE_SCORES)
5120 if (scores.continue_playing && scores.continue_on_return)
5122 StartPlayingFromHallOfFame();
5126 else if (!scores.continue_on_return)
5128 SetGameStatus(GAME_MODE_SCOREINFO);
5130 DrawScoreInfo(node_cursor->pos);
5136 SetGameStatus(GAME_MODE_MAIN);
5144 if (game_status == GAME_MODE_SCORES)
5145 PlayMenuSoundIfLoop();
5148 void DrawChoosePlayerName(void)
5152 if (player_name != NULL)
5154 freeTreeInfo(player_name);
5159 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5161 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5162 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5165 ti->node_top = &player_name;
5166 ti->sort_priority = 10000 + value;
5167 ti->color = getPlayerNameColor(global.user_names[i]);
5169 snprintf(identifier, sizeof(identifier), "%d", value);
5170 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5172 setString(&ti->identifier, identifier);
5173 setString(&ti->name, name);
5174 setString(&ti->name_sorting, name);
5176 pushTreeInfo(&player_name, ti);
5179 // sort player entries by player number
5180 sortTreeInfo(&player_name);
5182 // set current player entry to selected player entry
5183 player_name_current =
5184 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5186 // if that fails, set current player name to first available name
5187 if (player_name_current == NULL)
5188 player_name_current = player_name;
5190 // set text size for main name input (also used on name selection screen)
5191 InitializeMainControls();
5193 DrawChooseTree(&player_name_current);
5196 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5198 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5201 void DrawChooseLevelSet(void)
5203 DrawChooseTree(&leveldir_current);
5206 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5208 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5211 void DrawChooseLevelNr(void)
5215 if (level_number != NULL)
5217 freeTreeInfo(level_number);
5219 level_number = NULL;
5222 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5224 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5225 char identifier[32], name[64];
5228 // temporarily load level info to get level name
5229 LoadLevelInfoOnly(i);
5231 ti->node_top = &level_number;
5232 ti->sort_priority = 10000 + value;
5233 ti->color = (level.no_level_file ? FC_BLUE :
5234 LevelStats_getSolved(i) ? FC_GREEN :
5235 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5237 snprintf(identifier, sizeof(identifier), "%d", value);
5238 snprintf(name, sizeof(name), "%03d: %s", value,
5239 (level.no_level_file ? "(no file)" : level.name));
5241 setString(&ti->identifier, identifier);
5242 setString(&ti->name, name);
5243 setString(&ti->name_sorting, name);
5245 pushTreeInfo(&level_number, ti);
5248 // sort level number values to start with lowest level number
5249 sortTreeInfo(&level_number);
5251 // set current level number to current level number
5252 level_number_current =
5253 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5255 // if that also fails, set current level number to first available level
5256 if (level_number_current == NULL)
5257 level_number_current = level_number;
5259 DrawChooseTree(&level_number_current);
5262 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5264 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5267 static void DrawHallOfFame_setScoreEntries(void)
5269 int max_empty_entries = 10; // at least show "top ten" list, if empty
5270 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5271 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5272 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5275 if (score_entries != NULL)
5277 freeTreeInfo(score_entries);
5279 score_entries = NULL;
5282 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5284 // do not add empty score entries if off-screen
5285 if (scores.entry[i].score == 0 &&
5286 scores.entry[i].time == 0 &&
5287 i >= min_score_entries)
5290 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5291 char identifier[32], name[64];
5294 ti->node_top = &score_entries;
5295 ti->sort_priority = 10000 + value;
5296 ti->color = FC_YELLOW;
5299 snprintf(identifier, sizeof(identifier), "%d", value);
5300 snprintf(name, sizeof(name), "%03d.", value + 1);
5302 setString(&ti->identifier, identifier);
5303 setString(&ti->name, name);
5304 setString(&ti->name_sorting, name);
5306 pushTreeInfo(&score_entries, ti);
5309 // sort score entries to start with highest score entry
5310 sortTreeInfo(&score_entries);
5312 // add top tree node to create back link to main menu
5313 score_entries = addTopTreeInfoNode(score_entries);
5315 // set current score entry to last added or highest score entry
5316 score_entry_current =
5317 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5319 // if that fails, set current score entry to first valid score entry
5320 if (score_entry_current == NULL)
5321 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5323 if (score_entries != NULL && scores.continue_playing)
5324 setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
5326 // ("score_entries" and "score_entry_current" may be NULL here)
5329 void DrawHallOfFame(int nr)
5331 scores.last_level_nr = nr;
5333 // (this is needed when called from GameEnd() after winning a game)
5334 KeyboardAutoRepeatOn();
5336 // (this is needed when called from GameEnd() after winning a game)
5337 SetDrawDeactivationMask(REDRAW_NONE);
5338 SetDrawBackgroundMask(REDRAW_FIELD);
5340 LoadLocalAndServerScore(scores.last_level_nr, TRUE);
5342 DrawHallOfFame_setScoreEntries();
5344 if (scores.last_added >= 0)
5345 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5347 FadeSetEnterScreen();
5349 DrawChooseTree(&score_entry_current);
5352 static char *getHallOfFameRankText(int nr, int size)
5354 static char rank_text[10];
5355 boolean forced = (scores.force_last_added && nr == scores.last_added);
5356 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5358 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5363 static char *getHallOfFameTimeText(int nr)
5365 static char score_text[10];
5366 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5367 int mm = (time_seconds / 60) % 60;
5368 int ss = (time_seconds % 60);
5370 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5375 static char *getHallOfFameScoreText(int nr, int size)
5377 if (!level.rate_time_over_score)
5378 return int2str(scores.entry[nr].score, size); // show normal score
5379 else if (level.use_step_counter)
5380 return int2str(scores.entry[nr].time, size); // show number of steps
5382 return getHallOfFameTimeText(nr); // show playing time
5385 static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
5387 static char tape_date[MAX_ISO_DATE_LEN + 1];
5390 if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
5391 strEqual(entry->tape_basename, UNDEFINED_FILENAME))
5392 return entry->tape_date;
5394 for (i = 0, j = 0; i < 8; i++, j++)
5396 tape_date[j] = entry->tape_basename[i];
5398 if (i == 3 || i == 5)
5399 tape_date[++j] = '-';
5402 tape_date[MAX_ISO_DATE_LEN] = '\0';
5407 static void HandleHallOfFame_SelectLevel(int step, int direction)
5409 int old_level_nr = scores.last_level_nr;
5410 int new_level_nr = old_level_nr + step * direction;
5412 if (new_level_nr < leveldir_current->first_level)
5413 new_level_nr = leveldir_current->first_level;
5414 if (new_level_nr > leveldir_current->last_level)
5415 new_level_nr = leveldir_current->last_level;
5417 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5418 new_level_nr = leveldir_current->handicap_level;
5420 if (new_level_nr != old_level_nr)
5422 PlaySound(SND_MENU_ITEM_SELECTING);
5424 scores.last_level_nr = level_nr = new_level_nr;
5425 scores.last_entry_nr = 0;
5427 LoadLevel(level_nr);
5428 LoadLocalAndServerScore(level_nr, TRUE);
5430 DrawHallOfFame_setScoreEntries();
5432 if (game_status == GAME_MODE_SCORES)
5434 // force remapping optional gadgets (especially scroll bar)
5435 UnmapScreenTreeGadgets();
5437 // redraw complete high score screen, as sub-title has changed
5440 // redraw level selection buttons (which have just been erased)
5441 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5443 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5447 DrawScoreInfo_Content(scores.last_entry_nr);
5450 SaveLevelSetup_SeriesInfo();
5454 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5456 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5459 static void DrawScoreInfo_Content(int entry_nr)
5461 struct ScoreEntry *entry = &scores.entry[entry_nr];
5462 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5463 char *tape_date = getHallOfFameTapeDateText(entry);
5464 int font_title = MENU_INFO_FONT_TITLE;
5465 int font_head = MENU_INFO_FONT_HEAD;
5466 int font_text = MENU_INFO_FONT_TEXT;
5467 int font_foot = MENU_INFO_FONT_FOOT;
5468 int spacing_title = menu.headline1_spacing[GAME_MODE_SCOREINFO];
5469 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5470 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5471 int xstep = getFontWidth(font_text);
5472 int ystep_title = getMenuTextStep(spacing_title, font_title);
5473 int ystep_para = getMenuTextStep(spacing_para, font_text);
5474 int ystep_line = getMenuTextStep(spacing_line, font_text);
5475 int xstart = mSX - SX + menu.left_spacing[GAME_MODE_SCOREINFO];
5476 int ystart = mSY - SY + menu.top_spacing[GAME_MODE_SCOREINFO];
5477 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5478 int xstart1 = xstart + xstep;
5479 int xstart2 = xstart + xstep * 12;
5480 int select_x = SX + xstart1;
5481 int select_y1, select_y2;
5483 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5484 boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
5485 int font_width = getFontWidth(font_text);
5486 int font_height = getFontHeight(font_text);
5487 int tape_date_width = getTextWidth(tape_date, font_text);
5488 int pad_left = xstart2;
5489 int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
5490 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5491 int max_lines_per_text = 5;
5496 // redraw level selection buttons (which have just been erased)
5497 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5499 if (score_entries == NULL)
5501 drawChooseTreeScreen_Scores_NotAvailable();
5506 drawChooseTreeHead(score_entries);
5507 drawChooseTreeInfo(score_entries);
5509 DrawTextSCentered(ystart, font_title, "Score Information:");
5510 ystart += ystep_title;
5512 DrawTextF(xstart1, ystart, font_head, "Level Set");
5513 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5514 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5515 TRUE, FALSE, FALSE);
5516 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5518 DrawTextF(xstart1, ystart, font_head, "Level");
5519 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5520 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5521 TRUE, FALSE, FALSE);
5522 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5524 select_y1 = SY + ystart;
5525 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5527 DrawTextF(xstart1, ystart, font_head, "Rank");
5528 DrawTextF(xstart2, ystart, font_text, pos_text);
5529 ystart += ystep_line;
5531 DrawTextF(xstart1, ystart, font_head, "Player");
5532 DrawTextF(xstart2, ystart, font_text, entry->name);
5533 ystart += ystep_line;
5535 if (level.use_step_counter)
5537 DrawTextF(xstart1, ystart, font_head, "Steps");
5538 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5539 ystart += ystep_line;
5543 DrawTextF(xstart1, ystart, font_head, "Time");
5544 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5545 ystart += ystep_line;
5548 if (!level.rate_time_over_score || entry->score > 0)
5550 DrawTextF(xstart1, ystart, font_head, "Score");
5551 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5552 ystart += ystep_line;
5555 ystart += ystep_line;
5557 play_x = SX + xstart2 + tape_date_width + font_width;
5558 play_y = SY + ystart + (font_height - play_height) / 2;
5560 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5561 DrawTextF(xstart2, ystart, font_text, tape_date);
5562 ystart += ystep_line;
5564 DrawTextF(xstart1, ystart, font_head, "Platform");
5565 DrawTextF(xstart2, ystart, font_text, entry->platform);
5566 ystart += ystep_line;
5568 DrawTextF(xstart1, ystart, font_head, "Version");
5569 DrawTextF(xstart2, ystart, font_text, entry->version);
5570 ystart += ystep_line;
5572 DrawTextF(xstart1, ystart, font_head, "Country");
5573 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5574 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5575 TRUE, FALSE, FALSE);
5576 ystart += ystep_line;
5578 select_y2 = SY + ystart;
5580 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5582 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5583 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5586 static void DrawScoreInfo(int entry_nr)
5588 scores.last_entry_nr = entry_nr;
5589 score_info_tape_play = FALSE;
5593 FreeScreenGadgets();
5594 CreateScreenGadgets();
5596 FadeOut(REDRAW_FIELD);
5598 // needed if different viewport properties defined after playing score tape
5599 ChangeViewportPropertiesIfNeeded();
5601 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
5602 SetDrawDeactivationMask(REDRAW_NONE);
5603 SetDrawBackgroundMask(REDRAW_FIELD);
5605 // needed if different background image defined after playing score tape
5606 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5607 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5609 // special compatibility handling for "Snake Bite" graphics set
5610 if (strPrefix(leveldir_current->identifier, "snake_bite"))
5611 ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
5612 gfx.full_sxsize, gfx.full_sysize - 64);
5614 DrawScoreInfo_Content(entry_nr);
5616 // map gadgets for score info screen
5617 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5619 FadeIn(REDRAW_FIELD);
5622 static void HandleScoreInfo_SelectScore(int step, int direction)
5624 int old_entry_nr = scores.last_entry_nr;
5625 int new_entry_nr = old_entry_nr + step * direction;
5626 int num_nodes = numTreeInfoInGroup(score_entry_current);
5627 int num_entries = num_nodes - 1; // score nodes only, without back link
5629 if (new_entry_nr < 0)
5631 if (new_entry_nr > num_entries - 1)
5632 new_entry_nr = num_entries - 1;
5634 if (new_entry_nr != old_entry_nr)
5636 scores.last_entry_nr = new_entry_nr;
5638 DrawScoreInfo_Content(new_entry_nr);
5642 static void HandleScoreInfo_PlayTape(void)
5644 if (!PlayScoreTape(scores.last_entry_nr))
5646 DrawScoreInfo_Content(scores.last_entry_nr);
5648 FadeIn(REDRAW_FIELD);
5652 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5654 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5655 boolean button_is_valid = (mx >= 0 && my >= 0);
5656 boolean button_screen_clicked = (button_action && button_is_valid);
5658 if (server_scores.updated)
5660 // reload scores, using updated server score cache file
5661 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5663 server_scores.updated = FALSE;
5665 DrawHallOfFame_setScoreEntries();
5667 DrawScoreInfo_Content(scores.last_entry_nr);
5670 if (button_screen_clicked)
5672 PlaySound(SND_MENU_ITEM_SELECTING);
5674 SetGameStatus(GAME_MODE_SCORES);
5676 DrawHallOfFame(scores.last_level_nr);
5680 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5684 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5689 // ============================================================================
5690 // setup screen functions
5691 // ============================================================================
5693 static struct TokenInfo *setup_info;
5694 static int num_setup_info; // number of setup entries shown on screen
5695 static int max_setup_info; // total number of setup entries in list
5697 static char *window_size_text;
5698 static char *scaling_type_text;
5699 static char *rendering_mode_text;
5700 static char *vsync_mode_text;
5701 static char *scroll_delay_text;
5702 static char *snapshot_mode_text;
5703 static char *game_speed_text;
5704 static char *scores_type_text;
5705 static char *network_server_text;
5706 static char *graphics_set_name;
5707 static char *sounds_set_name;
5708 static char *music_set_name;
5709 static char *volume_simple_text;
5710 static char *volume_loops_text;
5711 static char *volume_music_text;
5712 static char *touch_controls_text;
5713 static char *move_distance_text;
5714 static char *drop_distance_text;
5715 static char *transparency_text;
5716 static char *grid_size_text[2][2];
5718 static void execSetupMain(void)
5720 setup_mode = SETUP_MODE_MAIN;
5725 static void execSetupGame_setScoresType(void)
5727 if (scores_types == NULL)
5731 for (i = 0; scores_types_list[i].value != NULL; i++)
5733 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5734 char identifier[32], name[32];
5735 char *value = scores_types_list[i].value;
5736 char *text = scores_types_list[i].text;
5738 ti->node_top = &scores_types;
5739 ti->sort_priority = i;
5741 sprintf(identifier, "%s", value);
5742 sprintf(name, "%s", text);
5744 setString(&ti->identifier, identifier);
5745 setString(&ti->name, name);
5746 setString(&ti->name_sorting, name);
5747 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
5749 pushTreeInfo(&scores_types, ti);
5752 // sort scores type values to start with lowest scores type value
5753 sortTreeInfo(&scores_types);
5755 // set current scores type value to configured scores type value
5756 scores_type_current =
5757 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
5759 // if that fails, set current scores type to reliable default value
5760 if (scores_type_current == NULL)
5761 scores_type_current =
5762 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
5764 // if that also fails, set current scores type to first available value
5765 if (scores_type_current == NULL)
5766 scores_type_current = scores_types;
5769 setup.scores_in_highscore_list = scores_type_current->identifier;
5771 // needed for displaying scores type text instead of identifier
5772 scores_type_text = scores_type_current->name;
5775 static void execSetupGame_setGameSpeeds(boolean update_value)
5777 if (setup.game_speed_extended)
5779 game_speeds_list = game_speeds_list_extended;
5780 game_speeds = game_speeds_extended;
5784 game_speeds_list = game_speeds_list_normal;
5785 game_speeds = game_speeds_normal;
5788 if (game_speeds == NULL)
5792 for (i = 0; game_speeds_list[i].value != -1; i++)
5794 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5795 char identifier[32], name[32];
5796 int value = game_speeds_list[i].value;
5797 char *text = game_speeds_list[i].text;
5799 ti->node_top = &game_speeds;
5800 ti->sort_priority = 10000 - value;
5802 sprintf(identifier, "%d", value);
5803 sprintf(name, "%s", text);
5805 setString(&ti->identifier, identifier);
5806 setString(&ti->name, name);
5807 setString(&ti->name_sorting, name);
5808 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5810 pushTreeInfo(&game_speeds, ti);
5813 // sort game speed values to start with slowest game speed
5814 sortTreeInfo(&game_speeds);
5816 update_value = TRUE;
5821 // set current game speed to configured game speed value
5822 game_speed_current =
5823 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5825 // if that fails, set current game speed to reliable default value
5826 if (game_speed_current == NULL)
5827 game_speed_current =
5828 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5830 // if that also fails, set current game speed to first available speed
5831 if (game_speed_current == NULL)
5832 game_speed_current = game_speeds;
5834 if (setup.game_speed_extended)
5835 game_speeds_extended = game_speeds;
5837 game_speeds_normal = game_speeds;
5840 setup.game_frame_delay = atoi(game_speed_current->identifier);
5842 // needed for displaying game speed text instead of identifier
5843 game_speed_text = game_speed_current->name;
5846 static void execSetupGame_setScrollDelays(void)
5848 if (scroll_delays == NULL)
5852 for (i = 0; scroll_delays_list[i].value != -1; i++)
5854 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5855 char identifier[32], name[32];
5856 int value = scroll_delays_list[i].value;
5857 char *text = scroll_delays_list[i].text;
5859 ti->node_top = &scroll_delays;
5860 ti->sort_priority = value;
5862 sprintf(identifier, "%d", value);
5863 sprintf(name, "%s", text);
5865 setString(&ti->identifier, identifier);
5866 setString(&ti->name, name);
5867 setString(&ti->name_sorting, name);
5868 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5870 pushTreeInfo(&scroll_delays, ti);
5873 // sort scroll delay values to start with lowest scroll delay value
5874 sortTreeInfo(&scroll_delays);
5876 // set current scroll delay value to configured scroll delay value
5877 scroll_delay_current =
5878 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5880 // if that fails, set current scroll delay to reliable default value
5881 if (scroll_delay_current == NULL)
5882 scroll_delay_current =
5883 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5885 // if that also fails, set current scroll delay to first available value
5886 if (scroll_delay_current == NULL)
5887 scroll_delay_current = scroll_delays;
5890 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5892 // needed for displaying scroll delay text instead of identifier
5893 scroll_delay_text = scroll_delay_current->name;
5896 static void execSetupGame_setSnapshotModes(void)
5898 if (snapshot_modes == NULL)
5902 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5904 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5905 char identifier[32], name[32];
5906 char *value = snapshot_modes_list[i].value;
5907 char *text = snapshot_modes_list[i].text;
5909 ti->node_top = &snapshot_modes;
5910 ti->sort_priority = i;
5912 sprintf(identifier, "%s", value);
5913 sprintf(name, "%s", text);
5915 setString(&ti->identifier, identifier);
5916 setString(&ti->name, name);
5917 setString(&ti->name_sorting, name);
5918 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5920 pushTreeInfo(&snapshot_modes, ti);
5923 // sort snapshot mode values to start with lowest snapshot mode value
5924 sortTreeInfo(&snapshot_modes);
5926 // set current snapshot mode value to configured snapshot mode value
5927 snapshot_mode_current =
5928 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5930 // if that fails, set current snapshot mode to reliable default value
5931 if (snapshot_mode_current == NULL)
5932 snapshot_mode_current =
5933 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5935 // if that also fails, set current snapshot mode to first available value
5936 if (snapshot_mode_current == NULL)
5937 snapshot_mode_current = snapshot_modes;
5940 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5942 // needed for displaying snapshot mode text instead of identifier
5943 snapshot_mode_text = snapshot_mode_current->name;
5946 static void execSetupGame_setNetworkServerText(void)
5948 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5950 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5954 strncpy(network_server_hostname, setup.network_server_hostname,
5955 MAX_SETUP_TEXT_INPUT_LEN);
5956 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5959 // needed for displaying network server text instead of identifier
5960 network_server_text = network_server_hostname;
5963 static void execSetupGame(void)
5965 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5967 execSetupGame_setGameSpeeds(FALSE);
5968 execSetupGame_setScoresType();
5969 execSetupGame_setScrollDelays();
5970 execSetupGame_setSnapshotModes();
5972 execSetupGame_setNetworkServerText();
5974 if (!setup.provide_uploading_tapes)
5975 setHideSetupEntry(execOfferUploadTapes);
5977 setup_mode = SETUP_MODE_GAME;
5981 // check if vsync needs to be disabled for this game speed to work
5982 if (check_vsync_mode)
5983 DisableVsyncIfNeeded();
5986 static void execSetupChooseScoresType(void)
5988 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
5993 static void execSetupChooseGameSpeed(void)
5995 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
6000 static void execSetupChooseScrollDelay(void)
6002 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
6007 static void execSetupChooseSnapshotMode(void)
6009 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
6014 static void execSetupEngines(void)
6016 setup_mode = SETUP_MODE_ENGINES;
6021 static void execSetupEditor(void)
6023 setup_mode = SETUP_MODE_EDITOR;
6028 static void execSetupGraphics_setWindowSizes(boolean update_list)
6030 if (window_sizes != NULL && update_list)
6032 freeTreeInfo(window_sizes);
6034 window_sizes = NULL;
6037 if (window_sizes == NULL)
6039 boolean current_window_size_found = FALSE;
6042 for (i = 0; window_sizes_list[i].value != -1; i++)
6044 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6045 char identifier[32], name[32];
6046 int value = window_sizes_list[i].value;
6047 char *text = window_sizes_list[i].text;
6049 ti->node_top = &window_sizes;
6050 ti->sort_priority = value;
6052 sprintf(identifier, "%d", value);
6053 sprintf(name, "%s", text);
6055 setString(&ti->identifier, identifier);
6056 setString(&ti->name, name);
6057 setString(&ti->name_sorting, name);
6058 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6060 pushTreeInfo(&window_sizes, ti);
6062 if (value == setup.window_scaling_percent)
6063 current_window_size_found = TRUE;
6066 if (!current_window_size_found)
6068 // add entry for non-preset window scaling value
6070 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6071 char identifier[32], name[32];
6072 int value = setup.window_scaling_percent;
6074 ti->node_top = &window_sizes;
6075 ti->sort_priority = value;
6077 sprintf(identifier, "%d", value);
6078 sprintf(name, "%d %% (Current)", value);
6080 setString(&ti->identifier, identifier);
6081 setString(&ti->name, name);
6082 setString(&ti->name_sorting, name);
6083 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6085 pushTreeInfo(&window_sizes, ti);
6088 // sort window size values to start with lowest window size value
6089 sortTreeInfo(&window_sizes);
6091 // set current window size value to configured window size value
6092 window_size_current =
6093 getTreeInfoFromIdentifier(window_sizes,
6094 i_to_a(setup.window_scaling_percent));
6096 // if that fails, set current window size to reliable default value
6097 if (window_size_current == NULL)
6098 window_size_current =
6099 getTreeInfoFromIdentifier(window_sizes,
6100 i_to_a(STD_WINDOW_SCALING_PERCENT));
6102 // if that also fails, set current window size to first available value
6103 if (window_size_current == NULL)
6104 window_size_current = window_sizes;
6107 setup.window_scaling_percent = atoi(window_size_current->identifier);
6109 // needed for displaying window size text instead of identifier
6110 window_size_text = window_size_current->name;
6113 static void execSetupGraphics_setScalingTypes(void)
6115 if (scaling_types == NULL)
6119 for (i = 0; scaling_types_list[i].value != NULL; i++)
6121 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6122 char identifier[32], name[32];
6123 char *value = scaling_types_list[i].value;
6124 char *text = scaling_types_list[i].text;
6126 ti->node_top = &scaling_types;
6127 ti->sort_priority = i;
6129 sprintf(identifier, "%s", value);
6130 sprintf(name, "%s", text);
6132 setString(&ti->identifier, identifier);
6133 setString(&ti->name, name);
6134 setString(&ti->name_sorting, name);
6135 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6137 pushTreeInfo(&scaling_types, ti);
6140 // sort scaling type values to start with lowest scaling type value
6141 sortTreeInfo(&scaling_types);
6143 // set current scaling type value to configured scaling type value
6144 scaling_type_current =
6145 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6147 // if that fails, set current scaling type to reliable default value
6148 if (scaling_type_current == NULL)
6149 scaling_type_current =
6150 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6152 // if that also fails, set current scaling type to first available value
6153 if (scaling_type_current == NULL)
6154 scaling_type_current = scaling_types;
6157 setup.window_scaling_quality = scaling_type_current->identifier;
6159 // needed for displaying scaling type text instead of identifier
6160 scaling_type_text = scaling_type_current->name;
6163 static void execSetupGraphics_setRenderingModes(void)
6165 if (rendering_modes == NULL)
6169 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6171 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6172 char identifier[32], name[32];
6173 char *value = rendering_modes_list[i].value;
6174 char *text = rendering_modes_list[i].text;
6176 ti->node_top = &rendering_modes;
6177 ti->sort_priority = i;
6179 sprintf(identifier, "%s", value);
6180 sprintf(name, "%s", text);
6182 setString(&ti->identifier, identifier);
6183 setString(&ti->name, name);
6184 setString(&ti->name_sorting, name);
6185 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6187 pushTreeInfo(&rendering_modes, ti);
6190 // sort rendering mode values to start with lowest rendering mode value
6191 sortTreeInfo(&rendering_modes);
6193 // set current rendering mode value to configured rendering mode value
6194 rendering_mode_current =
6195 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6197 // if that fails, set current rendering mode to reliable default value
6198 if (rendering_mode_current == NULL)
6199 rendering_mode_current =
6200 getTreeInfoFromIdentifier(rendering_modes,
6201 STR_SPECIAL_RENDERING_DEFAULT);
6203 // if that also fails, set current rendering mode to first available one
6204 if (rendering_mode_current == NULL)
6205 rendering_mode_current = rendering_modes;
6208 setup.screen_rendering_mode = rendering_mode_current->identifier;
6210 // needed for displaying rendering mode text instead of identifier
6211 rendering_mode_text = rendering_mode_current->name;
6214 static void execSetupGraphics_setVsyncModes(boolean update_value)
6216 if (vsync_modes == NULL)
6220 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6222 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6223 char identifier[32], name[32];
6224 char *value = vsync_modes_list[i].value;
6225 char *text = vsync_modes_list[i].text;
6227 ti->node_top = &vsync_modes;
6228 ti->sort_priority = i;
6230 sprintf(identifier, "%s", value);
6231 sprintf(name, "%s", text);
6233 setString(&ti->identifier, identifier);
6234 setString(&ti->name, name);
6235 setString(&ti->name_sorting, name);
6236 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6238 pushTreeInfo(&vsync_modes, ti);
6241 // sort vsync mode values to start with lowest vsync mode value
6242 sortTreeInfo(&vsync_modes);
6244 update_value = TRUE;
6249 // set current vsync mode value to configured vsync mode value
6250 vsync_mode_current =
6251 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6253 // if that fails, set current vsync mode to reliable default value
6254 if (vsync_mode_current == NULL)
6255 vsync_mode_current =
6256 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6258 // if that also fails, set current vsync mode to first available one
6259 if (vsync_mode_current == NULL)
6260 vsync_mode_current = vsync_modes;
6263 setup.vsync_mode = vsync_mode_current->identifier;
6265 // needed for displaying vsync mode text instead of identifier
6266 vsync_mode_text = vsync_mode_current->name;
6269 static void execSetupGraphics(void)
6271 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6273 // update "setup.window_scaling_percent" from list selection
6274 // (in this case, window scaling was changed on setup screen)
6275 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6276 execSetupGraphics_setWindowSizes(FALSE);
6278 // update "setup.vsync_mode" from list selection
6279 // (in this case, vsync mode was changed on setup screen)
6280 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6281 execSetupGraphics_setVsyncModes(FALSE);
6283 // update list selection from "setup.window_scaling_percent"
6284 // (window scaling may have changed by resizing the window)
6285 execSetupGraphics_setWindowSizes(TRUE);
6287 // update list selection from "setup.vsync_mode"
6288 // (vsync_mode may have changed by re-creating the renderer)
6289 execSetupGraphics_setVsyncModes(TRUE);
6291 execSetupGraphics_setScalingTypes();
6292 execSetupGraphics_setRenderingModes();
6294 setup_mode = SETUP_MODE_GRAPHICS;
6298 // check if game speed is high enough for 60 Hz vsync to work
6299 if (check_game_speed)
6300 ModifyGameSpeedIfNeeded();
6302 // window scaling may have changed at this point
6303 ChangeWindowScalingIfNeeded();
6305 // window scaling quality may have changed at this point
6306 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6307 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6309 // screen rendering mode may have changed at this point
6310 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6312 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6313 int video_vsync_mode = video.vsync_mode;
6315 // screen vsync mode may have changed at this point
6316 ChangeVsyncModeIfNeeded();
6318 // check if setting vsync mode to selected value failed
6319 if (setup_vsync_mode != video_vsync_mode &&
6320 setup_vsync_mode != video.vsync_mode)
6322 // changing vsync mode to selected value failed -- reset displayed value
6323 execSetupGraphics_setVsyncModes(TRUE);
6325 Request("Setting VSync failed!", REQ_CONFIRM);
6331 static void execSetupChooseWindowSize(void)
6333 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6338 static void execSetupChooseScalingType(void)
6340 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6345 static void execSetupChooseRenderingMode(void)
6347 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6352 static void execSetupChooseVsyncMode(void)
6354 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6359 static void execSetupChooseVolumeSimple(void)
6361 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6366 static void execSetupChooseVolumeLoops(void)
6368 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6373 static void execSetupChooseVolumeMusic(void)
6375 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6380 static void execSetupSound(void)
6382 if (volumes_simple == NULL)
6384 boolean current_volume_simple_found = FALSE;
6387 for (i = 0; volumes_list[i].value != -1; i++)
6389 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6390 char identifier[32], name[32];
6391 int value = volumes_list[i].value;
6392 char *text = volumes_list[i].text;
6394 ti->node_top = &volumes_simple;
6395 ti->sort_priority = value;
6397 sprintf(identifier, "%d", value);
6398 sprintf(name, "%s", text);
6400 setString(&ti->identifier, identifier);
6401 setString(&ti->name, name);
6402 setString(&ti->name_sorting, name);
6403 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6405 pushTreeInfo(&volumes_simple, ti);
6407 if (value == setup.volume_simple)
6408 current_volume_simple_found = TRUE;
6411 if (!current_volume_simple_found)
6413 // add entry for non-preset volume value
6415 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6416 char identifier[32], name[32];
6417 int value = setup.volume_simple;
6419 ti->node_top = &volumes_simple;
6420 ti->sort_priority = value;
6422 sprintf(identifier, "%d", value);
6423 sprintf(name, "%d %% (Current)", value);
6425 setString(&ti->identifier, identifier);
6426 setString(&ti->name, name);
6427 setString(&ti->name_sorting, name);
6428 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6430 pushTreeInfo(&volumes_simple, ti);
6433 // sort volume values to start with lowest volume value
6434 sortTreeInfo(&volumes_simple);
6436 // set current volume value to configured volume value
6437 volume_simple_current =
6438 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6440 // if that fails, set current volume to reliable default value
6441 if (volume_simple_current == NULL)
6442 volume_simple_current =
6443 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6445 // if that also fails, set current volume to first available value
6446 if (volume_simple_current == NULL)
6447 volume_simple_current = volumes_simple;
6450 if (volumes_loops == NULL)
6452 boolean current_volume_loops_found = FALSE;
6455 for (i = 0; volumes_list[i].value != -1; i++)
6457 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6458 char identifier[32], name[32];
6459 int value = volumes_list[i].value;
6460 char *text = volumes_list[i].text;
6462 ti->node_top = &volumes_loops;
6463 ti->sort_priority = value;
6465 sprintf(identifier, "%d", value);
6466 sprintf(name, "%s", text);
6468 setString(&ti->identifier, identifier);
6469 setString(&ti->name, name);
6470 setString(&ti->name_sorting, name);
6471 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6473 pushTreeInfo(&volumes_loops, ti);
6475 if (value == setup.volume_loops)
6476 current_volume_loops_found = TRUE;
6479 if (!current_volume_loops_found)
6481 // add entry for non-preset volume value
6483 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6484 char identifier[32], name[32];
6485 int value = setup.volume_loops;
6487 ti->node_top = &volumes_loops;
6488 ti->sort_priority = value;
6490 sprintf(identifier, "%d", value);
6491 sprintf(name, "%d %% (Current)", value);
6493 setString(&ti->identifier, identifier);
6494 setString(&ti->name, name);
6495 setString(&ti->name_sorting, name);
6496 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6498 pushTreeInfo(&volumes_loops, ti);
6501 // sort volume values to start with lowest volume value
6502 sortTreeInfo(&volumes_loops);
6504 // set current volume value to configured volume value
6505 volume_loops_current =
6506 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6508 // if that fails, set current volume to reliable default value
6509 if (volume_loops_current == NULL)
6510 volume_loops_current =
6511 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6513 // if that also fails, set current volume to first available value
6514 if (volume_loops_current == NULL)
6515 volume_loops_current = volumes_loops;
6518 if (volumes_music == NULL)
6520 boolean current_volume_music_found = FALSE;
6523 for (i = 0; volumes_list[i].value != -1; i++)
6525 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6526 char identifier[32], name[32];
6527 int value = volumes_list[i].value;
6528 char *text = volumes_list[i].text;
6530 ti->node_top = &volumes_music;
6531 ti->sort_priority = value;
6533 sprintf(identifier, "%d", value);
6534 sprintf(name, "%s", text);
6536 setString(&ti->identifier, identifier);
6537 setString(&ti->name, name);
6538 setString(&ti->name_sorting, name);
6539 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6541 pushTreeInfo(&volumes_music, ti);
6543 if (value == setup.volume_music)
6544 current_volume_music_found = TRUE;
6547 if (!current_volume_music_found)
6549 // add entry for non-preset volume value
6551 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6552 char identifier[32], name[32];
6553 int value = setup.volume_music;
6555 ti->node_top = &volumes_music;
6556 ti->sort_priority = value;
6558 sprintf(identifier, "%d", value);
6559 sprintf(name, "%d %% (Current)", value);
6561 setString(&ti->identifier, identifier);
6562 setString(&ti->name, name);
6563 setString(&ti->name_sorting, name);
6564 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6566 pushTreeInfo(&volumes_music, ti);
6569 // sort volume values to start with lowest volume value
6570 sortTreeInfo(&volumes_music);
6572 // set current volume value to configured volume value
6573 volume_music_current =
6574 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6576 // if that fails, set current volume to reliable default value
6577 if (volume_music_current == NULL)
6578 volume_music_current =
6579 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6581 // if that also fails, set current volume to first available value
6582 if (volume_music_current == NULL)
6583 volume_music_current = volumes_music;
6586 setup.volume_simple = atoi(volume_simple_current->identifier);
6587 setup.volume_loops = atoi(volume_loops_current->identifier);
6588 setup.volume_music = atoi(volume_music_current->identifier);
6590 // needed for displaying volume text instead of identifier
6591 volume_simple_text = volume_simple_current->name;
6592 volume_loops_text = volume_loops_current->name;
6593 volume_music_text = volume_music_current->name;
6595 setup_mode = SETUP_MODE_SOUND;
6600 static void execSetupChooseTouchControls(void)
6602 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6607 static void execSetupChooseMoveDistance(void)
6609 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6614 static void execSetupChooseDropDistance(void)
6616 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6621 static void execSetupChooseTransparency(void)
6623 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6628 static void execSetupChooseGridXSize_0(void)
6630 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6635 static void execSetupChooseGridYSize_0(void)
6637 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6642 static void execSetupChooseGridXSize_1(void)
6644 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6649 static void execSetupChooseGridYSize_1(void)
6651 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6656 static void execSetupConfigureVirtualButtons(void)
6658 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6660 ConfigureVirtualButtons();
6662 setup_mode = SETUP_MODE_TOUCH;
6667 static void execSetupTouch(void)
6671 if (touch_controls == NULL)
6673 for (i = 0; touch_controls_list[i].value != NULL; i++)
6675 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6676 char identifier[32], name[32];
6677 char *value = touch_controls_list[i].value;
6678 char *text = touch_controls_list[i].text;
6680 ti->node_top = &touch_controls;
6681 ti->sort_priority = i;
6683 sprintf(identifier, "%s", value);
6684 sprintf(name, "%s", text);
6686 setString(&ti->identifier, identifier);
6687 setString(&ti->name, name);
6688 setString(&ti->name_sorting, name);
6689 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6691 pushTreeInfo(&touch_controls, ti);
6694 // sort touch control values to start with lowest touch control value
6695 sortTreeInfo(&touch_controls);
6697 // set current touch control value to configured touch control value
6698 touch_control_current =
6699 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6701 // if that fails, set current touch control to reliable default value
6702 if (touch_control_current == NULL)
6703 touch_control_current =
6704 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6706 // if that also fails, set current touch control to first available value
6707 if (touch_control_current == NULL)
6708 touch_control_current = touch_controls;
6711 if (move_distances == NULL)
6713 for (i = 0; distances_list[i].value != -1; i++)
6715 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6716 char identifier[32], name[32];
6717 int value = distances_list[i].value;
6718 char *text = distances_list[i].text;
6720 ti->node_top = &move_distances;
6721 ti->sort_priority = value;
6723 sprintf(identifier, "%d", value);
6724 sprintf(name, "%s", text);
6726 setString(&ti->identifier, identifier);
6727 setString(&ti->name, name);
6728 setString(&ti->name_sorting, name);
6729 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6731 pushTreeInfo(&move_distances, ti);
6734 // sort distance values to start with lowest distance value
6735 sortTreeInfo(&move_distances);
6737 // set current distance value to configured distance value
6738 move_distance_current =
6739 getTreeInfoFromIdentifier(move_distances,
6740 i_to_a(setup.touch.move_distance));
6742 // if that fails, set current distance to reliable default value
6743 if (move_distance_current == NULL)
6744 move_distance_current =
6745 getTreeInfoFromIdentifier(move_distances,
6746 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6748 // if that also fails, set current distance to first available value
6749 if (move_distance_current == NULL)
6750 move_distance_current = move_distances;
6753 if (drop_distances == NULL)
6755 for (i = 0; distances_list[i].value != -1; i++)
6757 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6758 char identifier[32], name[32];
6759 int value = distances_list[i].value;
6760 char *text = distances_list[i].text;
6762 ti->node_top = &drop_distances;
6763 ti->sort_priority = value;
6765 sprintf(identifier, "%d", value);
6766 sprintf(name, "%s", text);
6768 setString(&ti->identifier, identifier);
6769 setString(&ti->name, name);
6770 setString(&ti->name_sorting, name);
6771 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6773 pushTreeInfo(&drop_distances, ti);
6776 // sort distance values to start with lowest distance value
6777 sortTreeInfo(&drop_distances);
6779 // set current distance value to configured distance value
6780 drop_distance_current =
6781 getTreeInfoFromIdentifier(drop_distances,
6782 i_to_a(setup.touch.drop_distance));
6784 // if that fails, set current distance to reliable default value
6785 if (drop_distance_current == NULL)
6786 drop_distance_current =
6787 getTreeInfoFromIdentifier(drop_distances,
6788 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6790 // if that also fails, set current distance to first available value
6791 if (drop_distance_current == NULL)
6792 drop_distance_current = drop_distances;
6795 if (transparencies == NULL)
6797 for (i = 0; transparencies_list[i].value != -1; i++)
6799 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6800 char identifier[32], name[32];
6801 int value = transparencies_list[i].value;
6802 char *text = transparencies_list[i].text;
6804 ti->node_top = &transparencies;
6805 ti->sort_priority = value;
6807 sprintf(identifier, "%d", value);
6808 sprintf(name, "%s", text);
6810 setString(&ti->identifier, identifier);
6811 setString(&ti->name, name);
6812 setString(&ti->name_sorting, name);
6813 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6815 pushTreeInfo(&transparencies, ti);
6818 // sort transparency values to start with lowest transparency value
6819 sortTreeInfo(&transparencies);
6821 // set current transparency value to configured transparency value
6822 transparency_current =
6823 getTreeInfoFromIdentifier(transparencies,
6824 i_to_a(setup.touch.transparency));
6826 // if that fails, set current transparency to reliable default value
6827 if (transparency_current == NULL)
6828 transparency_current =
6829 getTreeInfoFromIdentifier(transparencies,
6830 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6832 // if that also fails, set current transparency to first available value
6833 if (transparency_current == NULL)
6834 transparency_current = transparencies;
6837 for (i = 0; i < 2; i++)
6839 for (j = 0; j < 2; j++)
6841 if (grid_sizes[i][j] == NULL)
6843 for (k = 0; grid_sizes_list[k].value != -1; k++)
6845 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6846 char identifier[32], name[32];
6847 int value = grid_sizes_list[k].value;
6848 char *text = grid_sizes_list[k].text;
6850 ti->node_top = &grid_sizes[i][j];
6851 ti->sort_priority = value;
6853 sprintf(identifier, "%d", value);
6854 sprintf(name, "%s", text);
6856 setString(&ti->identifier, identifier);
6857 setString(&ti->name, name);
6858 setString(&ti->name_sorting, name);
6859 setString(&ti->infotext,
6862 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6863 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6865 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6866 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6868 pushTreeInfo(&grid_sizes[i][j], ti);
6871 // sort grid size values to start with lowest grid size value
6872 sortTreeInfo(&grid_sizes[i][j]);
6874 // set current grid size value to configured grid size value
6875 grid_size_current[i][j] =
6876 getTreeInfoFromIdentifier(grid_sizes[i][j],
6878 setup.touch.grid_xsize[i] :
6879 setup.touch.grid_ysize[i]));
6881 // if that fails, set current grid size to reliable default value
6882 if (grid_size_current[i][j] == NULL)
6883 grid_size_current[i][j] =
6884 getTreeInfoFromIdentifier(grid_sizes[i][j],
6886 DEFAULT_GRID_XSIZE(i) :
6887 DEFAULT_GRID_YSIZE(i)));
6889 // if that also fails, set current grid size to first available value
6890 if (grid_size_current[i][j] == NULL)
6891 grid_size_current[i][j] = grid_sizes[i][j];
6896 setup.touch.control_type = touch_control_current->identifier;
6897 setup.touch.move_distance = atoi(move_distance_current->identifier);
6898 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6899 setup.touch.transparency = atoi(transparency_current->identifier);
6901 for (i = 0; i < 2; i++)
6903 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6904 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6906 if (i == GRID_ACTIVE_NR())
6908 overlay.grid_xsize = setup.touch.grid_xsize[i];
6909 overlay.grid_ysize = setup.touch.grid_ysize[i];
6913 // needed for displaying value text instead of identifier
6914 touch_controls_text = touch_control_current->name;
6915 move_distance_text = move_distance_current->name;
6916 drop_distance_text = drop_distance_current->name;
6917 transparency_text = transparency_current->name;
6919 for (i = 0; i < 2; i++)
6920 for (j = 0; j < 2; j++)
6921 grid_size_text[i][j] = grid_size_current[i][j]->name;
6923 setup_mode = SETUP_MODE_TOUCH;
6928 static void execSetupArtwork(void)
6930 static ArtworkDirTree *gfx_last_valid = NULL;
6931 static ArtworkDirTree *snd_last_valid = NULL;
6932 static ArtworkDirTree *mus_last_valid = NULL;
6934 // current artwork directory may be invalid (level group, parent link)
6935 if (!validLevelSeries(artwork.gfx_current))
6936 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6937 if (!validLevelSeries(artwork.snd_current))
6938 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6939 if (!validLevelSeries(artwork.mus_current))
6940 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6942 // store valid artwork directory information
6943 gfx_last_valid = artwork.gfx_current;
6944 snd_last_valid = artwork.snd_current;
6945 mus_last_valid = artwork.mus_current;
6948 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6949 artwork.gfx_current->subdir,
6950 artwork.gfx_current->fullpath,
6951 artwork.gfx_current->basepath);
6954 setup.graphics_set = artwork.gfx_current->identifier;
6955 setup.sounds_set = artwork.snd_current->identifier;
6956 setup.music_set = artwork.mus_current->identifier;
6958 // needed if last screen (setup choice) changed graphics, sounds or music
6959 ReloadCustomArtwork(0);
6961 // needed for displaying artwork name instead of artwork identifier
6962 graphics_set_name = artwork.gfx_current->name;
6963 sounds_set_name = artwork.snd_current->name;
6964 music_set_name = artwork.mus_current->name;
6966 setup_mode = SETUP_MODE_ARTWORK;
6971 static void execSetupChooseGraphics(void)
6973 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6978 static void execSetupChooseSounds(void)
6980 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6985 static void execSetupChooseMusic(void)
6987 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6992 static void execSetupInput(void)
6994 setup_mode = SETUP_MODE_INPUT;
6999 static void execSetupShortcuts(void)
7001 setup_mode = SETUP_MODE_SHORTCUTS;
7006 static void execSetupShortcuts1(void)
7008 setup_mode = SETUP_MODE_SHORTCUTS_1;
7013 static void execSetupShortcuts2(void)
7015 setup_mode = SETUP_MODE_SHORTCUTS_2;
7020 static void execSetupShortcuts3(void)
7022 setup_mode = SETUP_MODE_SHORTCUTS_3;
7027 static void execSetupShortcuts4(void)
7029 setup_mode = SETUP_MODE_SHORTCUTS_4;
7034 static void execSetupShortcuts5(void)
7036 setup_mode = SETUP_MODE_SHORTCUTS_5;
7041 static void execExitSetup(void)
7043 SetGameStatus(GAME_MODE_MAIN);
7048 static void execSaveAndExitSetup(void)
7054 static void execGadgetNetworkServer(void)
7056 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7057 struct GadgetInfo *gi = screen_gadget[gadget_id];
7059 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7060 network_server_hostname[0] = '\0';
7062 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7066 ClickOnGadget(gi, MB_LEFTBUTTON);
7069 static void execOfferUploadTapes(void)
7074 static void ToggleNetworkModeIfNeeded(void)
7076 int font_title = FONT_TITLE_1;
7077 int font_foot = FC_BLUE;
7078 int ystart = mSY - SY + 16;
7079 int ybottom = mSY - SY + SYSIZE - 20;
7080 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7082 if (setup.network_mode == network.enabled)
7085 network.enabled = setup.network_mode;
7087 FadeOut(REDRAW_ALL);
7091 DrawTextSCentered(ystart, font_title, text);
7095 if (network.enabled)
7096 InitNetworkServer();
7098 DisconnectFromNetworkServer();
7100 DrawTextSCentered(ybottom, font_foot,
7101 "Press any key or button for setup menu");
7103 WaitForEventToContinue();
7108 static void ToggleGameSpeedsListIfNeeded(void)
7110 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7112 if (setup.game_speed_extended == using_game_speeds_extended)
7115 // try to match similar values when changing game speeds list
7116 if (setup.game_speed_extended)
7117 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7118 setup.game_frame_delay == 30 ? 29 :
7119 setup.game_frame_delay);
7121 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7122 setup.game_frame_delay == 16 ? 15 :
7123 setup.game_frame_delay >= 29 ? 30 :
7124 setup.game_frame_delay <= 10 ? 10 :
7125 setup.game_frame_delay);
7127 execSetupGame_setGameSpeeds(TRUE);
7132 static void ToggleUseApiServerIfNeeded(void)
7134 if (runtime.use_api_server == setup.use_api_server)
7137 runtime.use_api_server = setup.use_api_server;
7139 if (runtime.use_api_server)
7141 if (setup.has_remaining_tapes)
7142 setup.ask_for_uploading_tapes = TRUE;
7144 CheckApiServerTasks();
7148 static void ModifyGameSpeedIfNeeded(void)
7150 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7151 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7155 char *game_speed_text = "Fast";
7156 int game_speed_value = 15;
7158 if (setup.game_speed_extended)
7160 game_speed_text = "60 fps";
7161 game_speed_value = 16;
7164 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7166 // set game speed to existing list value that is fast enough for vsync
7167 setup.game_frame_delay = game_speed_value;
7169 execSetupGame_setGameSpeeds(TRUE);
7171 Request(message, REQ_CONFIRM);
7174 static void DisableVsyncIfNeeded(void)
7176 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7177 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7178 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7181 // disable vsync for the selected game speed to work
7182 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7184 execSetupGraphics_setVsyncModes(TRUE);
7186 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7192 void *related_value;
7193 } hide_related_entry_list[] =
7195 { &setup.network_server_hostname, execGadgetNetworkServer },
7196 { &setup.network_server_hostname, &network_server_text },
7198 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7199 { &setup.scores_in_highscore_list, &scores_type_text },
7201 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7202 { &setup.game_frame_delay, &game_speed_text },
7204 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7205 { &setup.scroll_delay_value, &scroll_delay_text },
7207 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7208 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7210 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7211 { &setup.window_scaling_percent, &window_size_text },
7213 { &setup.window_scaling_quality, execSetupChooseScalingType },
7214 { &setup.window_scaling_quality, &scaling_type_text },
7216 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7217 { &setup.screen_rendering_mode, &rendering_mode_text },
7219 { &setup.vsync_mode, execSetupChooseVsyncMode },
7220 { &setup.vsync_mode, &vsync_mode_text },
7222 { &setup.graphics_set, execSetupChooseGraphics },
7223 { &setup.graphics_set, &graphics_set_name },
7225 { &setup.sounds_set, execSetupChooseSounds },
7226 { &setup.sounds_set, &sounds_set_name },
7228 { &setup.music_set, execSetupChooseMusic },
7229 { &setup.music_set, &music_set_name },
7231 { &setup.volume_simple, execSetupChooseVolumeSimple },
7232 { &setup.volume_simple, &volume_simple_text },
7234 { &setup.volume_loops, execSetupChooseVolumeLoops },
7235 { &setup.volume_loops, &volume_loops_text },
7237 { &setup.volume_music, execSetupChooseVolumeMusic },
7238 { &setup.volume_music, &volume_music_text },
7240 { &setup.touch.control_type, execSetupChooseTouchControls },
7241 { &setup.touch.control_type, &touch_controls_text },
7243 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7244 { &setup.touch.move_distance, &move_distance_text },
7246 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7247 { &setup.touch.drop_distance, &drop_distance_text },
7249 { &setup.touch.transparency, execSetupChooseTransparency },
7250 { &setup.touch.transparency, &transparency_text },
7252 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7253 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7255 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7256 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7258 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7259 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7261 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7262 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7264 { &setup.internal.menu_game, execSetupGame },
7265 { &setup.internal.menu_engines, execSetupEngines },
7266 { &setup.internal.menu_editor, execSetupEditor },
7267 { &setup.internal.menu_graphics, execSetupGraphics },
7268 { &setup.internal.menu_sound, execSetupSound },
7269 { &setup.internal.menu_artwork, execSetupArtwork },
7270 { &setup.internal.menu_input, execSetupInput },
7271 { &setup.internal.menu_touch, execSetupTouch },
7272 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7273 { &setup.internal.menu_exit, execExitSetup },
7274 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7276 { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
7277 { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
7278 { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
7279 { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
7280 { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
7282 { &setup.internal.info_title, execInfoTitleScreen },
7283 { &setup.internal.info_elements, execInfoElements },
7284 { &setup.internal.info_music, execInfoMusic },
7285 { &setup.internal.info_credits, execInfoCredits },
7286 { &setup.internal.info_program, execInfoProgram },
7287 { &setup.internal.info_version, execInfoVersion },
7288 { &setup.internal.info_levelset, execInfoLevelSet },
7289 { &setup.internal.info_exit, execExitInfo },
7294 void setHideRelatedSetupEntries(void)
7298 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7299 if (hideSetupEntry(hide_related_entry_list[i].value))
7300 setHideSetupEntry(hide_related_entry_list[i].related_value);
7303 static struct TokenInfo setup_info_main[] =
7305 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7306 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7307 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7308 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7309 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7310 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7311 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7312 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7313 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7314 { TYPE_EMPTY, NULL, "" },
7315 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7316 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7321 static struct TokenInfo setup_info_game[] =
7323 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7324 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7325 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
7326 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7327 { TYPE_STRING, &network_server_text, "" },
7328 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7329 { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
7330 { TYPE_STRING, &scores_type_text, "" },
7331 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7332 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7333 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7334 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7335 { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
7336 { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
7337 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7338 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7339 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7340 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7341 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7342 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7343 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7344 { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" },
7345 { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" },
7346 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7347 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7348 { TYPE_STRING, &game_speed_text, "" },
7349 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7351 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7352 { TYPE_STRING, &scroll_delay_text, "" },
7354 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7355 { TYPE_STRING, &snapshot_mode_text, "" },
7356 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7357 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7358 { TYPE_EMPTY, NULL, "" },
7359 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7364 static struct TokenInfo setup_info_engines[] =
7366 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7367 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7368 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7369 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7370 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7371 { TYPE_EMPTY, NULL, "" },
7372 { TYPE_HEADLINE, NULL, "Supaplex" },
7373 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7374 { TYPE_EMPTY, NULL, "" },
7375 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7380 static struct TokenInfo setup_info_editor[] =
7383 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7384 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7385 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7386 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7387 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7388 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7389 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7390 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7391 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7392 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7394 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7395 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7397 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7399 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7400 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7401 { TYPE_EMPTY, NULL, "" },
7403 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7404 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7405 { TYPE_EMPTY, NULL, "" },
7407 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7408 { TYPE_EMPTY, NULL, "" },
7409 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7410 { TYPE_EMPTY, NULL, "" },
7411 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7416 static struct TokenInfo setup_info_graphics[] =
7418 #if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
7419 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7420 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7421 { TYPE_STRING, &window_size_text, "" },
7422 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7423 { TYPE_STRING, &scaling_type_text, "" },
7424 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7425 { TYPE_STRING, &rendering_mode_text, "" },
7428 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7429 { TYPE_STRING, &scroll_delay_text, "" },
7431 #if !defined(PLATFORM_EMSCRIPTEN)
7432 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7433 { TYPE_STRING, &vsync_mode_text, "" },
7435 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7436 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7437 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7438 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7439 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7440 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7441 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7442 { TYPE_EMPTY, NULL, "" },
7443 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7448 static struct TokenInfo setup_info_sound[] =
7450 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7451 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7452 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7453 { TYPE_EMPTY, NULL, "" },
7454 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7455 { TYPE_STRING, &volume_simple_text, "" },
7456 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7457 { TYPE_STRING, &volume_loops_text, "" },
7458 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7459 { TYPE_STRING, &volume_music_text, "" },
7460 { TYPE_EMPTY, NULL, "" },
7461 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7466 static struct TokenInfo setup_info_artwork[] =
7468 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7469 { TYPE_STRING, &graphics_set_name, "" },
7470 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7471 { TYPE_STRING, &sounds_set_name, "" },
7472 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7473 { TYPE_STRING, &music_set_name, "" },
7474 { TYPE_EMPTY, NULL, "" },
7475 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7476 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7477 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7478 { TYPE_EMPTY, NULL, "" },
7479 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7484 static struct TokenInfo setup_info_input[] =
7486 { TYPE_SWITCH, NULL, "Player:" },
7487 { TYPE_SWITCH, NULL, "Device:" },
7488 { TYPE_SWITCH, NULL, "" },
7489 { TYPE_SKIPPABLE, NULL, "" },
7490 { TYPE_EMPTY, NULL, "" },
7491 { TYPE_EMPTY, NULL, "" },
7492 { TYPE_EMPTY, NULL, "" },
7493 { TYPE_EMPTY, NULL, "" },
7494 { TYPE_EMPTY, NULL, "" },
7495 { TYPE_EMPTY, NULL, "" },
7496 { TYPE_EMPTY, NULL, "" },
7497 { TYPE_EMPTY, NULL, "" },
7498 { TYPE_SKIPPABLE, NULL, "" },
7499 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7504 static struct TokenInfo setup_info_touch[] =
7506 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7507 { TYPE_STRING, &touch_controls_text, "" },
7508 { TYPE_EMPTY, NULL, "" },
7509 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7514 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7516 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7517 { TYPE_STRING, &touch_controls_text, "" },
7518 { TYPE_EMPTY, NULL, "" },
7519 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7520 { TYPE_STRING, &grid_size_text[0][0], "" },
7521 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7522 { TYPE_STRING, &grid_size_text[0][1], "" },
7523 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7524 { TYPE_STRING, &transparency_text, "" },
7525 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7526 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7527 { TYPE_EMPTY, NULL, "" },
7528 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7529 { TYPE_EMPTY, NULL, "" },
7530 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7535 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7537 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7538 { TYPE_STRING, &touch_controls_text, "" },
7539 { TYPE_EMPTY, NULL, "" },
7540 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7541 { TYPE_STRING, &grid_size_text[1][0], "" },
7542 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7543 { TYPE_STRING, &grid_size_text[1][1], "" },
7544 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7545 { TYPE_STRING, &transparency_text, "" },
7546 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7547 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7548 { TYPE_EMPTY, NULL, "" },
7549 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7550 { TYPE_EMPTY, NULL, "" },
7551 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7556 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7558 setup_info_touch_virtual_buttons_0,
7559 setup_info_touch_virtual_buttons_1
7562 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7564 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7565 { TYPE_STRING, &touch_controls_text, "" },
7566 { TYPE_EMPTY, NULL, "" },
7567 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7568 { TYPE_STRING, &move_distance_text, "" },
7569 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7570 { TYPE_STRING, &drop_distance_text, "" },
7571 { TYPE_EMPTY, NULL, "" },
7572 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7577 static struct TokenInfo setup_info_shortcuts[] =
7579 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7580 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7581 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7582 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7583 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7584 { TYPE_EMPTY, NULL, "" },
7585 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7590 static struct TokenInfo setup_info_shortcuts_1[] =
7592 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7593 { TYPE_KEY, &setup.shortcut.save_game, "" },
7594 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7595 { TYPE_KEY, &setup.shortcut.load_game, "" },
7596 { TYPE_KEYTEXT, NULL, "Restart Game:", },
7597 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7598 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
7599 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7600 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7601 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7602 { TYPE_EMPTY, NULL, "" },
7603 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7604 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7605 { TYPE_EMPTY, NULL, "" },
7606 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7611 static struct TokenInfo setup_info_shortcuts_2[] =
7613 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7614 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7615 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7616 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7617 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7618 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7619 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7620 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7621 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7622 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7623 { TYPE_EMPTY, NULL, "" },
7624 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7629 static struct TokenInfo setup_info_shortcuts_3[] =
7631 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7632 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7633 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7634 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7635 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7636 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7637 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7638 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7639 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7640 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7641 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7642 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7643 { TYPE_EMPTY, NULL, "" },
7644 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7649 static struct TokenInfo setup_info_shortcuts_4[] =
7651 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7652 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7653 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7654 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7655 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7656 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7657 { TYPE_EMPTY, NULL, "" },
7658 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7663 static struct TokenInfo setup_info_shortcuts_5[] =
7665 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7666 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7667 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7668 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7669 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7670 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7671 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7672 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7673 { TYPE_EMPTY, NULL, "" },
7674 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7679 static Key getSetupKey(void)
7681 Key key = KSYM_UNDEFINED;
7682 boolean got_key_event = FALSE;
7684 while (!got_key_event)
7688 if (NextValidEvent(&event))
7692 case EVENT_KEYPRESS:
7694 key = GetEventKey((KeyEvent *)&event);
7696 // press 'Escape' or 'Enter' to keep the existing key binding
7697 if (key == KSYM_Escape || key == KSYM_Return)
7698 key = KSYM_UNDEFINED; // keep old value
7700 got_key_event = TRUE;
7704 case EVENT_KEYRELEASE:
7705 key_joystick_mapping = 0;
7709 HandleOtherEvents(&event);
7720 static int getSetupValueFont(int type, void *value)
7722 if (type & TYPE_GHOSTED)
7723 return FONT_OPTION_OFF;
7724 else if (type & TYPE_KEY)
7725 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7726 else if (type & TYPE_STRING)
7727 return FONT_VALUE_2;
7728 else if (type & TYPE_ECS_AGA)
7729 return FONT_VALUE_1;
7730 else if (type & TYPE_BOOLEAN_STYLE)
7731 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7732 else if (type & TYPE_YES_NO_AUTO)
7733 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7734 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7735 else if (type & TYPE_PLAYER)
7736 return FONT_VALUE_1;
7738 return FONT_VALUE_1;
7741 static int getSetupValueFontNarrow(int type, int font_nr)
7743 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7744 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7745 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7749 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7751 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7752 struct TokenInfo *si = &setup_info[si_pos];
7753 boolean font_draw_xoffset_modified = FALSE;
7754 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7755 int font_draw_xoffset_old = -1;
7756 int xoffset = (scrollbar_needed ? -1 : 0);
7757 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7758 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7759 int xpos = menu_screen_value_xpos;
7760 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7761 int startx = mSX + xpos * 32;
7762 int starty = mSY + ypos * 32;
7763 int type = si->type;
7764 void *value = si->value;
7765 char *value_string = getSetupValue(type, value);
7766 int font_nr_default = getSetupValueFont(type, value);
7767 int font_width_default = getFontWidth(font_nr_default);
7768 int font_nr = font_nr_default;
7771 if (value_string == NULL)
7774 if (type & TYPE_KEY)
7776 xpos = MENU_SCREEN_START_XPOS;
7778 if (type & TYPE_QUERY)
7779 value_string = "<press key>";
7781 else if (type & TYPE_STRING)
7783 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7785 xpos = MENU_SCREEN_START_XPOS;
7787 if (strlen(value_string) > max_value_len)
7788 value_string[max_value_len] = '\0';
7790 else if (type & TYPE_YES_NO_AUTO)
7792 xpos = menu_screen_value_xpos - 1;
7794 else if (type & TYPE_PLAYER)
7796 int displayed_player_nr = *(int *)value + 1;
7798 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7801 startx = mSX + xpos * 32;
7802 starty = mSY + ypos * 32;
7804 // special check if right-side setup values moved left due to scrollbar
7805 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7807 int max_menu_text_length = 26; // maximum text length for classic menu
7808 int font_xoffset = getFontDrawOffsetX(font_nr);
7809 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7810 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7811 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7812 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7814 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7816 // when using narrow font, left-shifting text "auto" not needed
7817 if (type & TYPE_YES_NO_AUTO)
7821 startx = mSX + xpos * 32;
7823 font_nr = getSetupValueFontNarrow(type, font_nr);
7827 // downward compatibility correction for Juergen Bonhagen's menu settings
7828 if (setup_mode != SETUP_MODE_INPUT)
7830 int max_menu_text_length_big = (menu_screen_value_xpos -
7831 MENU_SCREEN_START_XPOS);
7832 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7833 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7834 int font1_xoffset = getFontDrawOffsetX(font_nr);
7835 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
7836 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7837 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7838 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7839 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7840 boolean correct_font_draw_xoffset = FALSE;
7842 if (xpos == MENU_SCREEN_START_XPOS &&
7843 startx + font1_xoffset < text_startx + text_font_xoffset)
7844 correct_font_draw_xoffset = TRUE;
7846 if (xpos == menu_screen_value_xpos &&
7847 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7848 correct_font_draw_xoffset = TRUE;
7850 // check if setup value would overlap with setup text when printed
7851 // (this can happen for extreme/wrong values for font draw offset)
7852 if (correct_font_draw_xoffset)
7854 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
7855 font_draw_xoffset_modified = TRUE;
7857 if (type & TYPE_KEY)
7858 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7859 else if (!(type & TYPE_STRING))
7860 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7861 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7865 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7866 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7868 DrawText(startx, starty, value_string, font_nr);
7870 if (type & TYPE_PLAYER)
7872 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7873 int player_nr = *(int *)value;
7874 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7875 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7876 int startx2 = startx + xoff;
7877 int starty2 = starty + yoff;
7879 if (DrawingOnBackground(startx2, starty2))
7880 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7882 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7883 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7886 if (font_draw_xoffset_modified)
7887 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7890 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7892 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7893 struct TokenInfo *si = &setup_info[si_pos];
7895 if (si->type & TYPE_BOOLEAN_STYLE)
7897 *(boolean *)si->value ^= TRUE;
7899 else if (si->type & TYPE_YES_NO_AUTO)
7903 (*(int *)si->value == AUTO ? TRUE :
7904 *(int *)si->value == TRUE ? FALSE : AUTO) :
7905 (*(int *)si->value == TRUE ? AUTO :
7906 *(int *)si->value == AUTO ? FALSE : TRUE));
7908 else if (si->type & TYPE_KEY)
7912 si->type |= TYPE_QUERY;
7913 drawSetupValue(screen_pos, setup_info_pos_raw);
7914 si->type &= ~TYPE_QUERY;
7916 key = getSetupKey();
7917 if (key != KSYM_UNDEFINED)
7918 *(Key *)si->value = key;
7920 else if (si->type & TYPE_PLAYER)
7922 int player_nr = *(int *)si->value;
7927 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7929 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7932 drawSetupValue(screen_pos, setup_info_pos_raw);
7934 // fullscreen state may have changed at this point
7935 if (si->value == &setup.fullscreen)
7936 ToggleFullscreenIfNeeded();
7938 // network mode may have changed at this point
7939 if (si->value == &setup.network_mode)
7940 ToggleNetworkModeIfNeeded();
7942 // API server mode may have changed at this point
7943 if (si->value == &setup.use_api_server)
7944 ToggleUseApiServerIfNeeded();
7946 // game speed list may have changed at this point
7947 if (si->value == &setup.game_speed_extended)
7948 ToggleGameSpeedsListIfNeeded();
7951 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7953 static struct TokenInfo *setup_info_final = NULL;
7958 // determine maximum list size of target list
7959 while (setup_info_orig[list_size++].type != 0);
7961 // free, allocate and clear memory for target list
7962 checked_free(setup_info_final);
7963 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7965 // copy setup info list without setup entries marked as hidden
7966 for (i = 0; setup_info_orig[i].type != 0; i++)
7968 // skip setup entries configured to be hidden
7969 if (hideSetupEntry(setup_info_orig[i].value))
7972 // skip skippable setup entries if screen is lower than usual
7973 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7974 setup_info_orig[i].type == TYPE_SKIPPABLE)
7977 setup_info_final[list_pos++] = setup_info_orig[i];
7980 return setup_info_final;
7983 static void DrawSetupScreen_Generic(void)
7985 int fade_mask = REDRAW_FIELD;
7986 boolean redraw_all = FALSE;
7987 char *title_string = NULL;
7991 fade_mask = REDRAW_ALL;
7994 FadeMenuSoundsAndMusic();
7996 FreeScreenGadgets();
7997 CreateScreenGadgets();
7999 if (redraw_mask & REDRAW_ALL)
8004 // needed if different viewport properties defined for setup screen
8005 ChangeViewportPropertiesIfNeeded();
8007 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
8011 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
8013 if (setup_mode == SETUP_MODE_MAIN)
8015 setup_info = setup_info_main;
8016 title_string = STR_SETUP_MAIN;
8018 else if (setup_mode == SETUP_MODE_GAME)
8020 setup_info = setup_info_game;
8021 title_string = STR_SETUP_GAME;
8023 else if (setup_mode == SETUP_MODE_ENGINES)
8025 setup_info = setup_info_engines;
8026 title_string = STR_SETUP_ENGINES;
8028 else if (setup_mode == SETUP_MODE_EDITOR)
8030 setup_info = setup_info_editor;
8031 title_string = STR_SETUP_EDITOR;
8033 else if (setup_mode == SETUP_MODE_GRAPHICS)
8035 setup_info = setup_info_graphics;
8036 title_string = STR_SETUP_GRAPHICS;
8038 else if (setup_mode == SETUP_MODE_SOUND)
8040 setup_info = setup_info_sound;
8041 title_string = STR_SETUP_SOUND;
8043 else if (setup_mode == SETUP_MODE_ARTWORK)
8045 setup_info = setup_info_artwork;
8046 title_string = STR_SETUP_ARTWORK;
8048 else if (setup_mode == SETUP_MODE_TOUCH)
8050 setup_info = setup_info_touch;
8051 title_string = STR_SETUP_TOUCH;
8053 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8054 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8055 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8056 setup_info = setup_info_touch_wipe_gestures;
8058 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8060 setup_info = setup_info_shortcuts;
8061 title_string = STR_SETUP_SHORTCUTS;
8063 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8065 setup_info = setup_info_shortcuts_1;
8066 title_string = STR_SETUP_SHORTCUTS;
8068 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8070 setup_info = setup_info_shortcuts_2;
8071 title_string = STR_SETUP_SHORTCUTS;
8073 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8075 setup_info = setup_info_shortcuts_3;
8076 title_string = STR_SETUP_SHORTCUTS;
8078 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8080 setup_info = setup_info_shortcuts_4;
8081 title_string = STR_SETUP_SHORTCUTS;
8083 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8085 setup_info = setup_info_shortcuts_5;
8086 title_string = STR_SETUP_SHORTCUTS;
8089 // use modified setup info without setup entries marked as hidden
8090 setup_info = getSetupInfoFinal(setup_info);
8092 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8094 // determine maximal number of setup entries that can be displayed on screen
8096 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8099 // determine maximal number of setup entries available for this setup screen
8101 for (i = 0; setup_info[i].type != 0; i++)
8104 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8106 MapScreenGadgets(max_setup_info);
8109 redraw_mask = fade_mask = REDRAW_ALL;
8111 DrawMaskedBorder(fade_mask);
8116 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8118 menu_info = setup_info;
8120 HandleMenuScreen(mx, my, dx, dy, button,
8121 setup_mode, num_setup_info, max_setup_info);
8124 static void DrawSetupScreen_Input(void)
8128 FadeOut(REDRAW_FIELD);
8132 setup_info = getSetupInfoFinal(setup_info_input);
8134 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8136 for (i = 0; setup_info[i].type != 0; i++)
8138 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8139 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8140 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8141 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8142 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8143 initCursor(i, IMG_MENU_BUTTON);
8145 DrawCursorAndText_Setup(i, -1, FALSE);
8148 // create gadgets for setup input menu screen
8149 FreeScreenGadgets();
8150 CreateScreenGadgets();
8152 // map gadgets for setup input menu screen
8153 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8155 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8157 FadeIn(REDRAW_FIELD);
8160 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8162 if (device_name == NULL)
8165 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8168 if (strlen(device_name) > 1)
8170 char c1 = device_name[strlen(device_name) - 1];
8171 char c2 = device_name[strlen(device_name) - 2];
8173 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8174 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8177 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8178 strlen(device_name));
8181 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8184 static struct SetupKeyboardInfo custom_key;
8191 { &custom_key.left, "Axis/Pad Left" },
8192 { &custom_key.right, "Axis/Pad Right" },
8193 { &custom_key.up, "Axis/Pad Up" },
8194 { &custom_key.down, "Axis/Pad Down" },
8195 { &custom_key.snap, "Button 1/A/X" },
8196 { &custom_key.drop, "Button 2/B/Y" }
8198 static char *joystick_name[MAX_PLAYERS] =
8205 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8206 int font_nr_info = FONT_MENU_1;
8207 int font_nr_name = FONT_VALUE_OLD;
8208 int font_nr_on = FONT_VALUE_1;
8209 int font_nr_off = FONT_VALUE_OLD;
8212 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8214 font_nr_info = FONT_MENU_2;
8215 font_nr_on = FONT_VALUE_NARROW;
8216 font_nr_off = FONT_VALUE_OLD_NARROW;
8219 custom_key = setup.input[player_nr].key;
8221 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8222 FONT_INPUT_1_ACTIVE);
8224 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8226 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8227 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8229 if (setup.input[player_nr].use_joystick)
8231 char *device_name = setup.input[player_nr].joy.device_name;
8232 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8233 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8234 char *text = joystick_name[joystick_nr];
8235 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8237 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8238 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8242 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8243 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8246 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8247 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8251 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8252 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8253 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8254 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8256 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8257 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8258 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8259 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8260 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8261 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8263 for (i = 0; i < 6; i++)
8265 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8267 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8269 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8270 (setup.input[player_nr].use_joystick ?
8272 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8276 static int input_player_nr = 0;
8278 static void HandleSetupScreen_Input_Player(int step, int direction)
8280 int old_player_nr = input_player_nr;
8283 new_player_nr = old_player_nr + step * direction;
8284 if (new_player_nr < 0)
8286 if (new_player_nr > MAX_PLAYERS - 1)
8287 new_player_nr = MAX_PLAYERS - 1;
8289 if (new_player_nr != old_player_nr)
8291 input_player_nr = new_player_nr;
8293 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8297 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8299 static int choice = 0;
8302 int pos_start = SETUPINPUT_SCREEN_POS_START;
8303 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8304 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8305 int pos_end = SETUPINPUT_SCREEN_POS_END;
8307 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8311 for (i = 0; setup_info_input[i].type != 0; i++)
8313 // adjust menu structure according to skipped setup entries
8314 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8322 if (button == MB_MENU_INITIALIZE)
8324 // input setup menu may have changed size due to graphics configuration
8325 if (choice >= pos_empty1)
8328 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8330 DrawCursorAndText_Setup(choice, -1, TRUE);
8334 else if (button == MB_MENU_LEAVE)
8336 setup_mode = SETUP_MODE_MAIN;
8343 if (mx || my) // mouse input
8345 x = (mx - mSX) / 32;
8346 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8348 else if (dx || dy) // keyboard input
8350 if (dx && choice == 0)
8351 x = (dx < 0 ? 10 : 12);
8352 else if ((dx && choice == 1) ||
8353 (dx == -1 && choice == pos_end))
8354 button = MB_MENU_CHOICE;
8358 if (y >= pos_empty1 && y <= pos_empty2)
8359 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8362 if (y == 0 && dx != 0 && button)
8364 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8366 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8367 y >= pos_start && y <= pos_end &&
8368 !(y >= pos_empty1 && y <= pos_empty2))
8374 DrawCursorAndText_Setup(choice, -1, FALSE);
8375 DrawCursorAndText_Setup(y, -1, TRUE);
8377 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8386 char *device_name = setup.input[input_player_nr].joy.device_name;
8388 if (!setup.input[input_player_nr].use_joystick)
8390 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8392 setJoystickDeviceToNr(device_name, new_device_nr);
8393 setup.input[input_player_nr].use_joystick = TRUE;
8397 int device_nr = getJoystickNrFromDeviceName(device_name);
8398 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8400 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8401 setup.input[input_player_nr].use_joystick = FALSE;
8403 setJoystickDeviceToNr(device_name, new_device_nr);
8406 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8410 if (setup.input[input_player_nr].use_joystick)
8411 ConfigureJoystick(input_player_nr);
8413 CustomizeKeyboard(input_player_nr);
8415 else if (y == pos_end)
8421 setup_mode = SETUP_MODE_MAIN;
8428 static boolean CustomizeKeyboardMain(int player_nr)
8432 boolean finished = FALSE;
8433 static struct SetupKeyboardInfo custom_key;
8438 } customize_step[] =
8440 { &custom_key.left, "Move Left" },
8441 { &custom_key.right, "Move Right" },
8442 { &custom_key.up, "Move Up" },
8443 { &custom_key.down, "Move Down" },
8444 { &custom_key.snap, "Snap Field" },
8445 { &custom_key.drop, "Drop Element" }
8447 int font_nr_old = FONT_VALUE_OLD;
8448 int font_nr_new = FONT_VALUE_1;
8449 boolean success = FALSE;
8451 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8453 font_nr_old = FONT_VALUE_OLD_NARROW;
8454 font_nr_new = FONT_VALUE_NARROW;
8457 // read existing key bindings from player setup
8458 custom_key = setup.input[player_nr].key;
8461 FadeOut(REDRAW_FIELD);
8465 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8468 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8469 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8470 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8471 "Key:", FONT_INPUT_1_ACTIVE);
8472 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8473 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8475 FadeIn(REDRAW_FIELD);
8480 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8482 // reset frame delay counter directly after updating screen
8483 ResetDelayCounter(&event_frame_delay);
8485 while (NextValidEvent(&event))
8489 case EVENT_KEYPRESS:
8491 Key key = GetEventKey((KeyEvent *)&event);
8493 // press 'Escape' to abort and keep the old key bindings
8494 if (key == KSYM_Escape)
8496 FadeSkipNextFadeIn();
8503 // press 'Enter' to keep the existing key binding
8504 if (key == KSYM_Return)
8505 key = *customize_step[step_nr].key;
8507 // check if key already used
8508 for (i = 0; i < step_nr; i++)
8509 if (*customize_step[i].key == key)
8514 // got new key binding
8515 *customize_step[step_nr].key = key;
8516 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8518 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8519 getKeyNameFromKey(key), font_nr_new);
8522 // un-highlight last query
8523 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8524 customize_step[step_nr - 1].text, FONT_MENU_1);
8525 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8526 "Key:", FONT_MENU_1);
8528 // all keys configured
8537 // query next key binding
8538 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8539 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8540 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8541 "Key:", FONT_INPUT_1_ACTIVE);
8542 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8543 getKeyNameFromKey(*customize_step[step_nr].key),
8548 case EVENT_KEYRELEASE:
8549 key_joystick_mapping = 0;
8553 HandleOtherEvents(&event);
8557 // do not handle events for longer than standard frame delay period
8558 if (DelayReached(&event_frame_delay))
8565 // write new key bindings back to player setup, if successfully finished
8567 setup.input[player_nr].key = custom_key;
8572 void CustomizeKeyboard(int player_nr)
8574 boolean success = CustomizeKeyboardMain(player_nr);
8578 int font_nr = FONT_TITLE_1;
8579 int font_height = getFontHeight(font_nr);
8580 int ypos1 = SYSIZE / 2 - font_height * 2;
8581 int ypos2 = SYSIZE / 2 - font_height * 1;
8582 DelayCounter wait_frame_delay = { 2000 };
8584 ResetDelayCounter(&wait_frame_delay);
8588 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8589 DrawTextSCentered(ypos2, font_nr, "configured!");
8591 while (!DelayReached(&wait_frame_delay))
8597 DrawSetupScreen_Input();
8600 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8602 #define MARKER_BUTTON 1
8603 #define MARKER_AXIS_X 2
8604 #define MARKER_AXIS_Y 3
8606 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8608 static boolean bitmaps_initialized = FALSE;
8609 boolean screen_initialized = FALSE;
8610 static Bitmap *controller, *button, *axis_x, *axis_y;
8612 boolean success = TRUE;
8613 boolean done = FALSE, next = FALSE;
8615 int alpha = 200, alpha_step = -1;
8616 int alpha_ticks = 0;
8617 char mapping[4096], temp[256];
8618 int font_name = MENU_SETUP_FONT_TITLE;
8619 int font_info = MENU_SETUP_FONT_TEXT;
8620 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8621 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8622 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8623 int ystep_name = getMenuTextStep(spacing_name, font_name);
8624 int ystep_line = getMenuTextStep(spacing_line, font_info);
8625 int ystep_para = getMenuTextStep(spacing_para, font_info);
8633 int axis, button, hat, hat_value;
8636 *step, *prev_step, steps[] =
8638 { 356, 155, MARKER_BUTTON, "a", },
8639 { 396, 122, MARKER_BUTTON, "b", },
8640 { 320, 125, MARKER_BUTTON, "x", },
8641 { 358, 95, MARKER_BUTTON, "y", },
8642 { 162, 125, MARKER_BUTTON, "back", },
8643 { 216, 125, MARKER_BUTTON, "guide", },
8644 { 271, 125, MARKER_BUTTON, "start", },
8645 { 110, 200, MARKER_BUTTON, "dpleft", },
8646 { 146, 228, MARKER_BUTTON, "dpdown", },
8647 { 178, 200, MARKER_BUTTON, "dpright", },
8648 { 146, 172, MARKER_BUTTON, "dpup", },
8649 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8650 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8651 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8652 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8653 { 73, 141, MARKER_BUTTON, "leftstick", },
8654 { 282, 210, MARKER_BUTTON, "rightstick", },
8655 { 73, 141, MARKER_AXIS_X, "leftx", },
8656 { 73, 141, MARKER_AXIS_Y, "lefty", },
8657 { 282, 210, MARKER_AXIS_X, "rightx", },
8658 { 282, 210, MARKER_AXIS_Y, "righty", },
8661 if (!bitmaps_initialized)
8663 controller = LoadCustomImage("joystick/controller.png");
8664 button = LoadCustomImage("joystick/button.png");
8665 axis_x = LoadCustomImage("joystick/axis_x.png");
8666 axis_y = LoadCustomImage("joystick/axis_y.png");
8668 bitmaps_initialized = TRUE;
8671 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8674 // print info about the joystick we are watching
8675 Debug("joystick", "watching joystick %d: (%s)",
8676 SDL_JoystickInstanceID(joystick), name);
8677 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8678 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8679 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8682 // initialize mapping with GUID and name
8683 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8685 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8686 temp, name, SDL_GetPlatform());
8688 // loop through all steps (buttons and axes), getting joystick events
8689 for (i = 0; i < SDL_arraysize(steps) && !done;)
8691 Bitmap *marker = button; // initialize with reliable default value
8694 strcpy(step->mapping, mapping);
8698 step->hat_value = -1;
8700 marker = (step->marker == MARKER_BUTTON ? button :
8701 step->marker == MARKER_AXIS_X ? axis_x :
8702 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8706 while (!done && !next)
8708 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8709 alpha_ticks = SDL_GetTicks();
8716 else if (alpha < 128)
8722 int controller_x = SX + (SXSIZE - controller->width) / 2;
8723 int controller_y = SY + ystep_line;
8725 int marker_x = controller_x + step->x;
8726 int marker_y = controller_y + step->y;
8728 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8729 int ystart2 = ystart1 + ystep_name + ystep_line;
8733 DrawTextSCentered(ystart1, font_name, name);
8735 DrawTextSCentered(ystart2, font_info,
8736 "Press buttons and move axes on");
8737 ystart2 += ystep_line;
8738 DrawTextSCentered(ystart2, font_info,
8739 "your controller when indicated.");
8740 ystart2 += ystep_line;
8741 DrawTextSCentered(ystart2, font_info,
8742 "(Your controller may look different.)");
8743 ystart2 += ystep_para;
8745 #if defined(PLATFORM_ANDROID)
8746 DrawTextSCentered(ystart2, font_info,
8747 "To correct a mistake,");
8748 ystart2 += ystep_line;
8749 DrawTextSCentered(ystart2, font_info,
8750 "press the 'back' button.");
8751 ystart2 += ystep_line;
8752 DrawTextSCentered(ystart2, font_info,
8753 "To skip a button or axis,");
8754 ystart2 += ystep_line;
8755 DrawTextSCentered(ystart2, font_info,
8756 "press the 'menu' button.");
8758 DrawTextSCentered(ystart2, font_info,
8759 "To correct a mistake,");
8760 ystart2 += ystep_line;
8761 DrawTextSCentered(ystart2, font_info,
8762 "press the 'backspace' key.");
8763 ystart2 += ystep_line;
8764 DrawTextSCentered(ystart2, font_info,
8765 "To skip a button or axis,");
8766 ystart2 += ystep_line;
8767 DrawTextSCentered(ystart2, font_info,
8768 "press the 'return' key.");
8769 ystart2 += ystep_line;
8770 DrawTextSCentered(ystart2, font_info,
8771 "To exit, press the 'escape' key.");
8774 BlitBitmapMasked(controller, drawto, 0, 0,
8775 controller->width, controller->height,
8776 controller_x, controller_y);
8778 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8779 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8781 BlitBitmapMasked(marker, drawto, 0, 0,
8782 marker->width, marker->height,
8783 marker_x, marker_y);
8785 if (!screen_initialized)
8786 FadeIn(REDRAW_FIELD);
8790 screen_initialized = TRUE;
8792 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8794 // reset frame delay counter directly after updating screen
8795 ResetDelayCounter(&event_frame_delay);
8797 while (NextValidEvent(&event))
8801 case SDL_JOYAXISMOTION:
8802 if (event.jaxis.value > 20000 ||
8803 event.jaxis.value < -20000)
8805 for (j = 0; j < i; j++)
8806 if (steps[j].axis == event.jaxis.axis)
8811 if (step->marker != MARKER_AXIS_X &&
8812 step->marker != MARKER_AXIS_Y)
8815 step->axis = event.jaxis.axis;
8816 strcat(mapping, step->field);
8817 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8818 strcat(mapping, temp);
8826 case SDL_JOYHATMOTION:
8827 // ignore centering; we're probably just coming back
8828 // to the center from the previous item we set
8829 if (event.jhat.value == SDL_HAT_CENTERED)
8832 for (j = 0; j < i; j++)
8833 if (steps[j].hat == event.jhat.hat &&
8834 steps[j].hat_value == event.jhat.value)
8839 step->hat = event.jhat.hat;
8840 step->hat_value = event.jhat.value;
8841 strcat(mapping, step->field);
8842 snprintf(temp, sizeof(temp), ":h%u.%u,",
8843 event.jhat.hat, event.jhat.value );
8844 strcat(mapping, temp);
8851 case SDL_JOYBALLMOTION:
8854 case SDL_JOYBUTTONUP:
8855 for (j = 0; j < i; j++)
8856 if (steps[j].button == event.jbutton.button)
8861 step->button = event.jbutton.button;
8862 strcat(mapping, step->field);
8863 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8864 strcat(mapping, temp);
8871 case SDL_FINGERDOWN:
8872 case SDL_MOUSEBUTTONDOWN:
8880 if (event.key.keysym.sym == KSYM_BackSpace ||
8881 event.key.keysym.sym == KSYM_Back)
8893 prev_step = &steps[i - 1];
8894 strcpy(mapping, prev_step->mapping);
8901 if (event.key.keysym.sym == KSYM_space ||
8902 event.key.keysym.sym == KSYM_Return ||
8903 event.key.keysym.sym == KSYM_Menu)
8912 if (event.key.keysym.sym == KSYM_Escape)
8922 program.exit_function(0);
8929 // do not handle events for longer than standard frame delay period
8930 if (DelayReached(&event_frame_delay))
8939 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8942 // activate mapping for this game
8943 SDL_GameControllerAddMapping(mapping);
8945 // save mapping to personal mappings
8946 SaveSetup_AddGameControllerMapping(mapping);
8949 // wait until the last pending event was removed from event queue
8950 while (NextValidEvent(&event));
8955 static int ConfigureJoystickMain(int player_nr)
8957 char *device_name = setup.input[player_nr].joy.device_name;
8958 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8959 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8960 int success = FALSE;
8963 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8964 return JOYSTICK_NOT_AVAILABLE;
8966 if (!joystick_active || !setup.input[player_nr].use_joystick)
8967 return JOYSTICK_NOT_AVAILABLE;
8970 FadeOut(REDRAW_FIELD);
8972 // close all joystick devices (potentially opened as game controllers)
8973 for (i = 0; i < SDL_NumJoysticks(); i++)
8974 SDLCloseJoystick(i);
8976 // open joystick device as plain joystick to configure as game controller
8977 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8979 // as the joystick was successfully opened before, this should not happen
8980 if (joystick == NULL)
8983 // create new game controller mapping (buttons and axes) for joystick device
8984 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8986 // close joystick (and maybe re-open as configured game controller later)
8987 SDL_JoystickClose(joystick);
8989 // re-open all joystick devices (potentially as game controllers)
8990 for (i = 0; i < SDL_NumJoysticks(); i++)
8993 // clear all joystick input actions for all joystick devices
8994 SDLClearJoystickState();
8996 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8999 void ConfigureJoystick(int player_nr)
9001 boolean state = ConfigureJoystickMain(player_nr);
9003 if (state != JOYSTICK_NOT_CONFIGURED)
9005 boolean success = (state == JOYSTICK_CONFIGURED);
9006 char message1[MAX_OUTPUT_LINESIZE + 1];
9007 char *message2 = (success ? "configured!" : "not available!");
9008 char *device_name = setup.input[player_nr].joy.device_name;
9009 int nr = getJoystickNrFromDeviceName(device_name) + 1;
9010 int font_nr = FONT_TITLE_1;
9011 int font_height = getFontHeight(font_nr);
9012 int ypos1 = SYSIZE / 2 - font_height * 2;
9013 int ypos2 = SYSIZE / 2 - font_height * 1;
9014 DelayCounter wait_frame_delay = { 2000 };
9016 ResetDelayCounter(&wait_frame_delay);
9020 sprintf(message1, "Joystick %d", nr);
9022 DrawTextSCentered(ypos1, font_nr, message1);
9023 DrawTextSCentered(ypos2, font_nr, message2);
9025 while (!DelayReached(&wait_frame_delay))
9031 DrawSetupScreen_Input();
9034 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
9036 if (y < video.screen_height / 3)
9038 // remap touch gadgets to access upper part of the screen
9039 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9040 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9042 else if (y > 2 * video.screen_height / 3)
9044 // remap touch gadgets to access lower part of the screen
9045 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9046 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9050 static boolean ConfigureVirtualButtonsMain(void)
9052 static char *customize_step_text[] =
9061 char grid_button[] =
9063 CHAR_GRID_BUTTON_LEFT,
9064 CHAR_GRID_BUTTON_RIGHT,
9065 CHAR_GRID_BUTTON_UP,
9066 CHAR_GRID_BUTTON_DOWN,
9067 CHAR_GRID_BUTTON_SNAP,
9068 CHAR_GRID_BUTTON_DROP
9077 int font_nr = FONT_INPUT_1_ACTIVE;
9078 int font_height = getFontHeight(font_nr);
9079 int ypos1 = SYSIZE / 2 - font_height * 2;
9080 int ypos2 = SYSIZE / 2 - font_height * 1;
9081 boolean success = FALSE;
9082 boolean finished = FALSE;
9084 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9085 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9086 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9087 boolean set_grid_button = FALSE;
9088 int nr = GRID_ACTIVE_NR();
9091 for (x = 0; x < MAX_GRID_XSIZE; x++)
9092 for (y = 0; y < MAX_GRID_YSIZE; y++)
9093 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9095 overlay.grid_button_highlight = grid_button[step_nr];
9100 FadeOut(REDRAW_FIELD);
9104 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9105 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9106 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9108 FadeIn(REDRAW_FIELD);
9110 SetOverlayShowGrid(TRUE);
9112 // map gadgets for setup touch buttons menu screen
9113 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9119 while (NextValidEvent(&event))
9121 int action = ACTION_NONE;
9123 // ---------- handle events and set the resulting action ----------
9129 UserEvent *user = (UserEvent *)&event;
9130 int id = user->value1;
9132 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9133 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9134 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9135 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9140 case EVENT_KEYPRESS:
9142 Key key = GetEventKey((KeyEvent *)&event);
9144 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9145 key == KSYM_BackSpace ||
9146 key == KSYM_Back ? ACTION_BACK :
9147 key == KSYM_Return ||
9149 key == KSYM_space ? ACTION_NEXT :
9154 case EVENT_KEYRELEASE:
9155 key_joystick_mapping = 0;
9158 case EVENT_BUTTONPRESS:
9159 case EVENT_BUTTONRELEASE:
9161 ButtonEvent *button = (ButtonEvent *)&event;
9163 motion_status = FALSE;
9165 if (button->type == EVENT_BUTTONPRESS)
9166 button_status = button->button;
9168 button_status = MB_RELEASED;
9170 if (HandleGadgets(button->x, button->y, button_status))
9172 // do not handle this button event anymore
9176 button->x += video.screen_xoffset;
9177 button->y += video.screen_yoffset;
9179 x = button->x * overlay.grid_xsize / video.screen_width;
9180 y = button->y * overlay.grid_ysize / video.screen_height;
9182 if (button->type == EVENT_BUTTONPRESS)
9185 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9186 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9188 set_grid_button = TRUE;
9191 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9195 case EVENT_MOTIONNOTIFY:
9197 MotionEvent *motion = (MotionEvent *)&event;
9199 motion_status = TRUE;
9201 if (HandleGadgets(motion->x, motion->y, button_status))
9203 // do not handle this button event anymore
9207 motion->x += video.screen_xoffset;
9208 motion->y += video.screen_yoffset;
9210 x = motion->x * overlay.grid_xsize / video.screen_width;
9211 y = motion->y * overlay.grid_ysize / video.screen_height;
9213 set_grid_button = TRUE;
9215 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9219 case SDL_WINDOWEVENT:
9220 HandleWindowEvent((WindowEvent *) &event);
9222 // check if device has been rotated
9223 if (nr != GRID_ACTIVE_NR())
9225 nr = GRID_ACTIVE_NR();
9227 for (x = 0; x < MAX_GRID_XSIZE; x++)
9228 for (y = 0; y < MAX_GRID_YSIZE; y++)
9229 grid_button_old[x][y] = grid_button_tmp[x][y] =
9230 overlay.grid_button[x][y];
9235 case SDL_APP_WILLENTERBACKGROUND:
9236 case SDL_APP_DIDENTERBACKGROUND:
9237 case SDL_APP_WILLENTERFOREGROUND:
9238 case SDL_APP_DIDENTERFOREGROUND:
9239 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9243 HandleOtherEvents(&event);
9247 // ---------- perform action set by handling events ----------
9249 if (action == ACTION_ESCAPE)
9251 // abort and restore the old key bindings
9253 for (x = 0; x < MAX_GRID_XSIZE; x++)
9254 for (y = 0; y < MAX_GRID_YSIZE; y++)
9255 overlay.grid_button[x][y] = grid_button_old[x][y];
9257 FadeSkipNextFadeIn();
9261 else if (action == ACTION_BACK)
9263 // keep the configured key bindings and go to previous page
9269 FadeSkipNextFadeIn();
9274 else if (action == ACTION_NEXT)
9276 // keep the configured key bindings and go to next page
9280 // all virtual buttons configured
9288 if (action != ACTION_NONE && !finished)
9290 for (x = 0; x < MAX_GRID_XSIZE; x++)
9291 for (y = 0; y < MAX_GRID_YSIZE; y++)
9292 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9294 overlay.grid_button_highlight = grid_button[step_nr];
9296 // configure next virtual button
9300 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9301 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9302 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9305 if (set_grid_button)
9307 overlay.grid_button[x][y] =
9308 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9309 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9310 grid_button_tmp[x][y]);
9312 set_grid_button = FALSE;
9319 for (x = 0; x < MAX_GRID_XSIZE; x++)
9320 for (y = 0; y < MAX_GRID_YSIZE; y++)
9321 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9323 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9325 SetOverlayShowGrid(FALSE);
9330 void ConfigureVirtualButtons(void)
9332 boolean success = ConfigureVirtualButtonsMain();
9334 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9335 SCREEN_MASK_TOUCH2);
9339 int font_nr = FONT_TITLE_1;
9340 int font_height = getFontHeight(font_nr);
9341 int ypos1 = SYSIZE / 2 - font_height * 2;
9342 int ypos2 = SYSIZE / 2 - font_height * 1;
9343 DelayCounter wait_frame_delay = { 2000 };
9345 ResetDelayCounter(&wait_frame_delay);
9349 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9350 DrawTextSCentered(ypos2, font_nr, "configured!");
9352 while (!DelayReached(&wait_frame_delay))
9359 void DrawSetupScreen(void)
9364 if (setup_mode == SETUP_MODE_INPUT)
9365 DrawSetupScreen_Input();
9366 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9367 DrawChooseTree(&scores_type_current);
9368 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9369 DrawChooseTree(&game_speed_current);
9370 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9371 DrawChooseTree(&scroll_delay_current);
9372 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9373 DrawChooseTree(&snapshot_mode_current);
9374 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9375 DrawChooseTree(&window_size_current);
9376 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9377 DrawChooseTree(&scaling_type_current);
9378 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9379 DrawChooseTree(&rendering_mode_current);
9380 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9381 DrawChooseTree(&vsync_mode_current);
9382 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9383 DrawChooseTree(&artwork.gfx_current);
9384 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9385 DrawChooseTree(&artwork.snd_current);
9386 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9387 DrawChooseTree(&artwork.mus_current);
9388 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9389 DrawChooseTree(&volume_simple_current);
9390 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9391 DrawChooseTree(&volume_loops_current);
9392 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9393 DrawChooseTree(&volume_music_current);
9394 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9395 DrawChooseTree(&touch_control_current);
9396 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9397 DrawChooseTree(&move_distance_current);
9398 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9399 DrawChooseTree(&drop_distance_current);
9400 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9401 DrawChooseTree(&transparency_current);
9402 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9403 DrawChooseTree(&grid_size_current[0][0]);
9404 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9405 DrawChooseTree(&grid_size_current[0][1]);
9406 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9407 DrawChooseTree(&grid_size_current[1][0]);
9408 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9409 DrawChooseTree(&grid_size_current[1][1]);
9411 DrawSetupScreen_Generic();
9413 PlayMenuSoundsAndMusic();
9416 void RedrawSetupScreenAfterFullscreenToggle(void)
9418 if (setup_mode == SETUP_MODE_GRAPHICS ||
9419 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9421 // update list selection from "setup.window_scaling_percent"
9422 execSetupGraphics_setWindowSizes(TRUE);
9428 void RedrawSetupScreenAfterScreenRotation(int nr)
9432 if (setup_mode == SETUP_MODE_TOUCH)
9434 // update virtual button settings (depending on screen orientation)
9437 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9439 // save already configured virtual buttons
9440 for (x = 0; x < MAX_GRID_XSIZE; x++)
9441 for (y = 0; y < MAX_GRID_YSIZE; y++)
9442 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9446 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9448 if (setup_mode == SETUP_MODE_INPUT)
9449 HandleSetupScreen_Input(mx, my, dx, dy, button);
9450 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9451 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9452 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9453 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9454 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9455 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9456 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9457 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9458 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9459 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9460 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9461 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9462 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9463 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9464 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9465 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9466 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9467 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9468 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9469 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9470 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9471 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9472 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9473 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9474 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9475 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9476 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9477 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9478 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9479 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9480 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9481 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9482 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9483 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9484 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9485 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9486 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9487 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9488 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9489 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9490 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9491 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9492 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9493 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9495 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9498 void HandleGameActions(void)
9500 if (setup.ask_on_game_over)
9503 if (game.restart_game_message != NULL)
9505 RequestRestartGame(game.restart_game_message);
9510 if (game_status != GAME_MODE_PLAYING)
9513 GameActions(); // main game loop
9515 if (tape.auto_play && !tape.playing)
9516 AutoPlayTapesContinue(); // continue automatically playing next tape
9520 // ---------- new screen button stuff --------------------------------------
9524 int gfx_unpressed, gfx_pressed;
9525 struct MenuPosInfo *pos;
9526 boolean *check_value;
9529 unsigned int event_mask;
9530 boolean is_touch_button;
9532 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9535 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
9536 &menu.main.button.prev_level, NULL,
9537 SCREEN_CTRL_ID_PREV_LEVEL,
9539 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9540 FALSE, "previous level"
9543 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
9544 &menu.main.button.next_level, NULL,
9545 SCREEN_CTRL_ID_NEXT_LEVEL,
9547 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9551 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE,
9552 &menu.scores.button.prev_level, NULL,
9553 SCREEN_CTRL_ID_PREV_LEVEL2,
9554 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9555 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9556 FALSE, "previous level"
9559 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE,
9560 &menu.scores.button.next_level, NULL,
9561 SCREEN_CTRL_ID_NEXT_LEVEL2,
9562 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9563 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9567 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE,
9568 &menu.scores.button.prev_score, NULL,
9569 SCREEN_CTRL_ID_PREV_SCORE,
9570 SCREEN_MASK_SCORES_INFO,
9571 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9572 FALSE, "previous score"
9575 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE,
9576 &menu.scores.button.next_score, NULL,
9577 SCREEN_CTRL_ID_NEXT_SCORE,
9578 SCREEN_MASK_SCORES_INFO,
9579 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9583 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE,
9584 &menu.scores.button.play_tape, NULL,
9585 SCREEN_CTRL_ID_PLAY_TAPE,
9586 SCREEN_MASK_SCORES_INFO,
9591 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
9592 &menu.main.button.first_level, NULL,
9593 SCREEN_CTRL_ID_FIRST_LEVEL,
9596 FALSE, "first level"
9599 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
9600 &menu.main.button.last_level, NULL,
9601 SCREEN_CTRL_ID_LAST_LEVEL,
9607 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
9608 &menu.main.button.level_number, NULL,
9609 SCREEN_CTRL_ID_LEVEL_NUMBER,
9612 FALSE, "level number"
9615 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
9616 &menu.setup.button.prev_player, NULL,
9617 SCREEN_CTRL_ID_PREV_PLAYER,
9619 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9620 FALSE, "previous player"
9623 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
9624 &menu.setup.button.next_player, NULL,
9625 SCREEN_CTRL_ID_NEXT_PLAYER,
9627 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9628 FALSE, "next player"
9631 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
9632 &menu.main.button.insert_solution, NULL,
9633 SCREEN_CTRL_ID_INSERT_SOLUTION,
9634 SCREEN_MASK_MAIN_HAS_SOLUTION,
9636 FALSE, "insert solution tape"
9639 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
9640 &menu.main.button.play_solution, NULL,
9641 SCREEN_CTRL_ID_PLAY_SOLUTION,
9642 SCREEN_MASK_MAIN_HAS_SOLUTION,
9644 FALSE, "play solution tape"
9647 IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE,
9648 &menu.main.button.levelset_info, NULL,
9649 SCREEN_CTRL_ID_LEVELSET_INFO,
9650 SCREEN_MASK_MAIN_HAS_SET_INFO,
9652 FALSE, "show level set info"
9655 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
9656 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9657 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9659 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9660 FALSE, "switch ECS/AGA chipset"
9663 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9664 &menu.setup.button.touch_back, NULL,
9665 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9668 TRUE, "previous page"
9671 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
9672 &menu.setup.button.touch_next, NULL,
9673 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9679 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9680 &menu.setup.button.touch_back2, NULL,
9681 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9684 TRUE, "previous page"
9687 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9688 &menu.setup.button.touch_next2, NULL,
9689 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9698 int gfx_unpressed, gfx_pressed;
9702 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9705 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9706 -1, -1, // these values are not constant, but can change at runtime
9707 SCREEN_CTRL_ID_SCROLL_UP,
9711 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9712 -1, -1, // these values are not constant, but can change at runtime
9713 SCREEN_CTRL_ID_SCROLL_DOWN,
9720 int gfx_unpressed, gfx_pressed;
9726 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9729 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9730 -1, -1, // these values are not constant, but can change at runtime
9731 -1, -1, // these values are not constant, but can change at runtime
9732 GD_TYPE_SCROLLBAR_VERTICAL,
9733 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9734 "scroll level series vertically"
9746 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9749 IMG_SETUP_INPUT_TEXT,
9750 SCREEN_CTRL_ID_NETWORK_SERVER,
9751 -1, -1, // these values are not constant, but can change at runtime
9752 MAX_SETUP_TEXT_INPUT_LEN,
9753 network_server_hostname,
9754 "Network Server Hostname / IP"
9758 static void CreateScreenMenubuttons(void)
9760 struct GadgetInfo *gi;
9761 unsigned int event_mask;
9764 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9766 struct MenuPosInfo *pos = menubutton_info[i].pos;
9767 int screen_mask = menubutton_info[i].screen_mask;
9768 boolean is_touch_button = menubutton_info[i].is_touch_button;
9769 boolean is_check_button = menubutton_info[i].check_value != NULL;
9770 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
9771 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
9772 menubutton_info[i].gfx_unpressed);
9773 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9774 int gfx_unpressed, gfx_pressed;
9775 int x, y, width, height;
9776 int gd_x1, gd_x2, gd_y1, gd_y2;
9777 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9778 int id = menubutton_info[i].gadget_id;
9779 int type = GD_TYPE_NORMAL_BUTTON;
9780 boolean checked = FALSE;
9782 // do not use touch buttons if overlay touch buttons are disabled
9783 if (is_touch_button && !setup.touch.overlay_buttons)
9786 event_mask = menubutton_info[i].event_mask;
9788 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9789 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9791 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9792 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9794 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9795 gfx_pressed = menubutton_info[i].gfx_pressed;
9796 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9797 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9798 gd_x1 = graphic_info[gfx_unpressed].src_x;
9799 gd_y1 = graphic_info[gfx_unpressed].src_y;
9800 gd_x2 = graphic_info[gfx_pressed].src_x;
9801 gd_y2 = graphic_info[gfx_pressed].src_y;
9807 if (has_gfx_pressed)
9809 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9810 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9813 if (is_check_button)
9815 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9816 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9817 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9818 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9820 type = GD_TYPE_CHECK_BUTTON;
9821 checked = *menubutton_info[i].check_value;
9824 if (is_score_button)
9826 // if x/y set to -1, dynamically place buttons next to title text
9827 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
9829 // special compatibility handling for "Snake Bite" graphics set
9830 if (strPrefix(leveldir_current->identifier, "snake_bite"))
9831 title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
9833 // use "SX" here to center buttons (ignore horizontal draw offset)
9835 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
9836 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
9837 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
9838 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
9840 // use "mSY" here to place buttons (respect vertical draw offset)
9842 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
9843 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
9846 if (id == SCREEN_CTRL_ID_LEVELSET_INFO)
9848 if (pos->x == -1 && pos->y == -1)
9850 // use "SX" here to place button (ignore draw offsets)
9851 x = SX + SXSIZE - 2 * TILESIZE;
9852 y = SY + SYSIZE - 2 * TILESIZE;
9854 // special compatibility handling for "BD2K3" graphics set
9855 if (strPrefix(leveldir_current->identifier, "BD2K3"))
9856 x = SX + TILESIZE + MINI_TILESIZE;
9860 gi = CreateGadget(GDI_CUSTOM_ID, id,
9861 GDI_CUSTOM_TYPE_ID, i,
9862 GDI_IMAGE_ID, gfx_unpressed,
9863 GDI_INFO_TEXT, menubutton_info[i].infotext,
9869 GDI_STATE, GD_BUTTON_UNPRESSED,
9870 GDI_CHECKED, checked,
9871 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9872 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9873 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9874 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9875 GDI_DIRECT_DRAW, FALSE,
9876 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9877 GDI_EVENT_MASK, event_mask,
9878 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9882 Fail("cannot create gadget");
9884 screen_gadget[id] = gi;
9888 static void CreateScreenScrollbuttons(void)
9890 struct GadgetInfo *gi;
9891 unsigned int event_mask;
9894 // these values are not constant, but can change at runtime
9895 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9896 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9897 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9898 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9900 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9902 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9903 int gfx_unpressed, gfx_pressed;
9904 int x, y, width, height;
9905 int gd_x1, gd_x2, gd_y1, gd_y2;
9906 int id = scrollbutton_info[i].gadget_id;
9908 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9910 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9911 y = mSY + scrollbutton_info[i].y;
9912 width = SC_SCROLLBUTTON_XSIZE;
9913 height = SC_SCROLLBUTTON_YSIZE;
9915 // correct scrollbar position if placed outside menu (playfield) area
9916 if (x > SX + SC_SCROLL_UP_XPOS)
9917 x = SX + SC_SCROLL_UP_XPOS;
9919 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9920 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9921 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9923 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9924 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9925 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9926 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9927 gd_x1 = graphic_info[gfx_unpressed].src_x;
9928 gd_y1 = graphic_info[gfx_unpressed].src_y;
9929 gd_x2 = graphic_info[gfx_pressed].src_x;
9930 gd_y2 = graphic_info[gfx_pressed].src_y;
9932 gi = CreateGadget(GDI_CUSTOM_ID, id,
9933 GDI_CUSTOM_TYPE_ID, i,
9934 GDI_IMAGE_ID, gfx_unpressed,
9935 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9940 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9941 GDI_STATE, GD_BUTTON_UNPRESSED,
9942 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9943 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9944 GDI_DIRECT_DRAW, FALSE,
9945 GDI_EVENT_MASK, event_mask,
9946 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9950 Fail("cannot create gadget");
9952 screen_gadget[id] = gi;
9956 static void CreateScreenScrollbars(void)
9960 // these values are not constant, but can change at runtime
9961 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9962 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9963 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9964 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9966 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9968 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9969 int gfx_unpressed, gfx_pressed;
9970 int x, y, width, height;
9971 int gd_x1, gd_x2, gd_y1, gd_y2;
9972 struct GadgetInfo *gi;
9973 int items_max, items_visible, item_position;
9974 unsigned int event_mask;
9975 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9976 int id = scrollbar_info[i].gadget_id;
9978 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9980 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9981 y = mSY + scrollbar_info[i].y;
9982 width = scrollbar_info[i].width;
9983 height = scrollbar_info[i].height;
9985 // correct scrollbar position if placed outside menu (playfield) area
9986 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9987 x = SX + SC_SCROLL_VERTICAL_XPOS;
9989 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9990 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9992 items_max = num_page_entries;
9993 items_visible = num_page_entries;
9996 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9997 gfx_pressed = scrollbar_info[i].gfx_pressed;
9998 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9999 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10000 gd_x1 = graphic_info[gfx_unpressed].src_x;
10001 gd_y1 = graphic_info[gfx_unpressed].src_y;
10002 gd_x2 = graphic_info[gfx_pressed].src_x;
10003 gd_y2 = graphic_info[gfx_pressed].src_y;
10005 gi = CreateGadget(GDI_CUSTOM_ID, id,
10006 GDI_CUSTOM_TYPE_ID, i,
10007 GDI_IMAGE_ID, gfx_unpressed,
10008 GDI_INFO_TEXT, scrollbar_info[i].infotext,
10012 GDI_HEIGHT, height,
10013 GDI_TYPE, scrollbar_info[i].type,
10014 GDI_SCROLLBAR_ITEMS_MAX, items_max,
10015 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10016 GDI_SCROLLBAR_ITEM_POSITION, item_position,
10017 GDI_WHEEL_AREA_X, SX,
10018 GDI_WHEEL_AREA_Y, SY,
10019 GDI_WHEEL_AREA_WIDTH, SXSIZE,
10020 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
10021 GDI_STATE, GD_BUTTON_UNPRESSED,
10022 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10023 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10024 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
10025 GDI_DIRECT_DRAW, FALSE,
10026 GDI_EVENT_MASK, event_mask,
10027 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10031 Fail("cannot create gadget");
10033 screen_gadget[id] = gi;
10037 static void CreateScreenTextInputGadgets(void)
10041 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
10043 int graphic = textinput_info[i].graphic;
10044 struct GraphicInfo *gd = &graphic_info[graphic];
10045 int gd_x1 = gd->src_x;
10046 int gd_y1 = gd->src_y;
10047 int gd_x2 = gd->src_x + gd->active_xoffset;
10048 int gd_y2 = gd->src_y + gd->active_yoffset;
10049 struct GadgetInfo *gi;
10050 unsigned int event_mask;
10051 int id = textinput_info[i].gadget_id;
10052 int x = textinput_info[i].x;
10053 int y = textinput_info[i].y;
10055 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
10057 gi = CreateGadget(GDI_CUSTOM_ID, id,
10058 GDI_CUSTOM_TYPE_ID, i,
10059 GDI_INFO_TEXT, textinput_info[i].infotext,
10062 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10063 GDI_TEXT_VALUE, textinput_info[i].value,
10064 GDI_TEXT_SIZE, textinput_info[i].size,
10065 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10066 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10067 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10068 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10069 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10070 GDI_DESIGN_WIDTH, gd->width,
10071 GDI_EVENT_MASK, event_mask,
10072 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10073 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10077 Fail("cannot create gadget");
10079 screen_gadget[id] = gi;
10083 void CreateScreenGadgets(void)
10085 CreateScreenMenubuttons();
10087 CreateScreenScrollbuttons();
10088 CreateScreenScrollbars();
10090 CreateScreenTextInputGadgets();
10093 void FreeScreenGadgets(void)
10097 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10098 FreeGadget(screen_gadget[i]);
10101 static void RedrawScreenMenuGadgets(int screen_mask)
10105 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10106 if (screen_mask & menubutton_info[i].screen_mask)
10107 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10110 static void MapScreenMenuGadgets(int screen_mask)
10114 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10115 if (screen_mask & menubutton_info[i].screen_mask)
10116 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10119 static void UnmapScreenMenuGadgets(int screen_mask)
10123 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10125 if (screen_mask & menubutton_info[i].screen_mask)
10127 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10129 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10130 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10131 screen_gadget[menubutton_info[i].gadget_id]->y,
10132 screen_gadget[menubutton_info[i].gadget_id]->width,
10133 screen_gadget[menubutton_info[i].gadget_id]->height);
10138 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10141 MapScreenMenuGadgets(screen_mask);
10143 UnmapScreenMenuGadgets(screen_mask);
10146 static void MapScreenGadgets(int num_entries)
10150 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10153 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10154 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10156 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10157 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10160 static void UnmapScreenGadgets()
10164 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10165 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10167 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10168 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10171 static void MapScreenTreeGadgets(TreeInfo *ti)
10173 MapScreenGadgets(numTreeInfoInGroup(ti));
10176 static void UnmapScreenTreeGadgets(void)
10178 UnmapScreenGadgets();
10181 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10183 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10184 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10185 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10186 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10188 if (pos_1->x == -1 && pos_1->y == -1)
10189 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10191 if (pos_2->x == -1 && pos_2->y == -1)
10192 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10195 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10197 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10198 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10200 // set gadget position dynamically, pre-defined or off-screen
10201 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10202 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10204 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10205 MapGadget(gi); // (needed if deactivated on last score page)
10208 static void HandleScreenGadgets(struct GadgetInfo *gi)
10210 int id = gi->custom_id;
10211 int button = gi->event.button;
10212 int step = (button == MB_LEFTBUTTON ? 1 :
10213 button == MB_MIDDLEBUTTON ? 5 :
10214 button == MB_RIGHTBUTTON ? 10 : 1);
10218 case SCREEN_CTRL_ID_PREV_LEVEL:
10219 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10222 case SCREEN_CTRL_ID_NEXT_LEVEL:
10223 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10226 case SCREEN_CTRL_ID_PREV_LEVEL2:
10227 HandleHallOfFame_SelectLevel(step, -1);
10230 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10231 HandleHallOfFame_SelectLevel(step, +1);
10234 case SCREEN_CTRL_ID_PREV_SCORE:
10235 HandleScoreInfo_SelectScore(step, -1);
10238 case SCREEN_CTRL_ID_NEXT_SCORE:
10239 HandleScoreInfo_SelectScore(step, +1);
10242 case SCREEN_CTRL_ID_PLAY_TAPE:
10243 HandleScoreInfo_PlayTape();
10246 case SCREEN_CTRL_ID_FIRST_LEVEL:
10247 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10250 case SCREEN_CTRL_ID_LAST_LEVEL:
10251 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10254 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10255 CloseDoor(DOOR_CLOSE_2);
10256 SetGameStatus(GAME_MODE_LEVELNR);
10257 DrawChooseLevelNr();
10260 case SCREEN_CTRL_ID_PREV_PLAYER:
10261 HandleSetupScreen_Input_Player(step, -1);
10264 case SCREEN_CTRL_ID_NEXT_PLAYER:
10265 HandleSetupScreen_Input_Player(step, +1);
10268 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10269 InsertSolutionTape();
10272 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10273 PlaySolutionTape();
10276 case SCREEN_CTRL_ID_LEVELSET_INFO:
10277 DrawInfoScreen_FromMainMenu(INFO_MODE_LEVELSET);
10280 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10281 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10285 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10286 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10287 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10288 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10289 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10292 case SCREEN_CTRL_ID_SCROLL_UP:
10293 if (game_status == GAME_MODE_NAMES)
10294 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10295 else if (game_status == GAME_MODE_LEVELS)
10296 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10297 else if (game_status == GAME_MODE_LEVELNR)
10298 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10299 else if (game_status == GAME_MODE_SETUP)
10300 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10301 else if (game_status == GAME_MODE_INFO)
10302 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10303 else if (game_status == GAME_MODE_SCORES)
10304 HandleHallOfFame(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10307 case SCREEN_CTRL_ID_SCROLL_DOWN:
10308 if (game_status == GAME_MODE_NAMES)
10309 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10310 else if (game_status == GAME_MODE_LEVELS)
10311 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10312 else if (game_status == GAME_MODE_LEVELNR)
10313 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10314 else if (game_status == GAME_MODE_SETUP)
10315 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10316 else if (game_status == GAME_MODE_INFO)
10317 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10318 else if (game_status == GAME_MODE_SCORES)
10319 HandleHallOfFame(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10322 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10323 if (game_status == GAME_MODE_NAMES)
10324 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10325 else if (game_status == GAME_MODE_LEVELS)
10326 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10327 else if (game_status == GAME_MODE_LEVELNR)
10328 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10329 else if (game_status == GAME_MODE_SETUP)
10330 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10331 else if (game_status == GAME_MODE_INFO)
10332 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10333 else if (game_status == GAME_MODE_SCORES)
10334 HandleHallOfFame(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10337 case SCREEN_CTRL_ID_NETWORK_SERVER:
10339 if (!strEqual(gi->textinput.value, ""))
10341 setString(&setup.network_server_hostname, gi->textinput.value);
10343 network.server_host = setup.network_server_hostname;
10347 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10349 network.server_host = NULL;
10352 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10353 network.server_host = NULL;
10355 execSetupGame_setNetworkServerText();
10367 void HandleScreenGadgetKeys(Key key)
10369 if (key == setup.shortcut.tape_play)
10370 HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
10373 void DumpScreenIdentifiers(void)
10377 Print("Active screen elements on current screen:\n");
10379 for (i = 0; main_controls[i].nr != -1; i++)
10381 struct MainControlInfo *mci = &main_controls[i];
10383 if (mci->button_graphic != -1)
10385 char *token = getTokenFromImageID(mci->button_graphic);
10387 Print("- '%s'\n", token);
10394 boolean DoScreenAction(int image_id)
10398 if (game_status != GAME_MODE_MAIN)
10401 for (i = 0; main_controls[i].nr != -1; i++)
10403 struct MainControlInfo *mci = &main_controls[i];
10404 struct MenuPosInfo *pos = mci->pos_button;
10406 if (mci->button_graphic == image_id)
10408 int x = mSX + pos->x;
10409 int y = mSY + pos->y;
10411 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10420 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10422 // get tree info node of newly added level or artwork set
10423 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10424 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10426 if (tree_node_new == NULL) // should not happen
10429 // if request dialog is active, do nothing
10430 if (game.request_active)
10433 if (game_status == GAME_MODE_MAIN &&
10434 tree_type == TREE_TYPE_LEVEL_DIR)
10436 // when adding new level set in main menu, select it as current level set
10438 // change current level set to newly added level set from zip file
10439 leveldir_current = tree_node_new;
10441 // change current level number to first level of newly added level set
10442 level_nr = leveldir_current->first_level;
10444 // redraw screen to reflect changed level set
10447 // save this level set and level number as last selected level set
10448 SaveLevelSetup_LastSeries();
10449 SaveLevelSetup_SeriesInfo();
10451 else if (game_status == GAME_MODE_LEVELS &&
10452 tree_type == TREE_TYPE_LEVEL_DIR)
10454 // when adding new level set in level set menu, set cursor and update screen
10456 leveldir_current = tree_node_new;
10458 DrawChooseTree(&leveldir_current);
10460 else if (game_status == GAME_MODE_SETUP)
10462 // when adding new artwork set in setup menu, set cursor and update screen
10464 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10465 tree_type == TREE_TYPE_GRAPHICS_DIR)
10467 artwork.gfx_current = tree_node_new;
10469 DrawChooseTree(&artwork.gfx_current);
10471 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10472 tree_type == TREE_TYPE_SOUNDS_DIR)
10474 artwork.snd_current = tree_node_new;
10476 DrawChooseTree(&artwork.snd_current);
10478 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10479 tree_type == TREE_TYPE_MUSIC_DIR)
10481 artwork.mus_current = tree_node_new;
10483 DrawChooseTree(&artwork.mus_current);
10488 static int UploadTapes(void)
10490 SetGameStatus(GAME_MODE_LOADING);
10492 FadeSetEnterScreen();
10493 FadeOut(REDRAW_ALL);
10495 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10497 FadeIn(REDRAW_ALL);
10499 DrawInitTextHead("Uploading tapes");
10501 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10502 global.autoplay_leveldir = "ALL";
10503 global.autoplay_all = TRUE;
10505 int num_tapes_uploaded = AutoPlayTapes();
10507 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10508 global.autoplay_leveldir = NULL;
10509 global.autoplay_all = FALSE;
10511 SetGameStatus(GAME_MODE_MAIN);
10515 return num_tapes_uploaded;
10518 static boolean OfferUploadTapes(void)
10520 if (!Request(setup.has_remaining_tapes ?
10521 "Upload missing tapes to the high score server now?" :
10522 "Upload all your tapes to the high score server now?", REQ_ASK))
10525 // when uploading tapes, make sure that high score server is enabled
10526 runtime.use_api_server = setup.use_api_server = TRUE;
10528 int num_tapes_uploaded = UploadTapes();
10531 if (num_tapes_uploaded < 0)
10533 num_tapes_uploaded = -num_tapes_uploaded - 1;
10535 if (num_tapes_uploaded == 0)
10536 sprintf(message, "Upload failed! No tapes uploaded!");
10537 else if (num_tapes_uploaded == 1)
10538 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10540 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10541 num_tapes_uploaded);
10543 Request(message, REQ_CONFIRM);
10545 // if uploading tapes failed, add tape upload entry to setup menu
10546 setup.provide_uploading_tapes = TRUE;
10547 setup.has_remaining_tapes = TRUE;
10549 SaveSetup_ServerSetup();
10554 if (num_tapes_uploaded == 0)
10555 sprintf(message, "No tapes uploaded!");
10556 else if (num_tapes_uploaded == 1)
10557 sprintf(message, "1 tape uploaded!");
10559 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10561 Request(message, REQ_CONFIRM);
10563 if (num_tapes_uploaded > 0)
10564 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10566 // after all tapes have been uploaded, remove entry from setup menu
10567 setup.provide_uploading_tapes = FALSE;
10568 setup.has_remaining_tapes = FALSE;
10570 SaveSetup_ServerSetup();
10575 static void CheckUploadTapes(void)
10577 if (!setup.ask_for_uploading_tapes)
10580 // after asking for uploading tapes, do not ask again
10581 setup.ask_for_uploading_tapes = FALSE;
10582 setup.ask_for_remaining_tapes = FALSE;
10584 if (directoryExists(getTapeDir(NULL)))
10586 boolean tapes_uploaded = OfferUploadTapes();
10588 if (!tapes_uploaded)
10590 Request(setup.has_remaining_tapes ?
10591 "You can upload missing tapes from the setup menu later!" :
10592 "You can upload your tapes from the setup menu later!",
10598 // if tapes directory does not exist yet, never offer uploading all tapes
10599 setup.provide_uploading_tapes = FALSE;
10602 SaveSetup_ServerSetup();
10605 static void UpgradePlayerUUID(void)
10607 ApiResetUUIDAsThread(getUUID());
10610 static void CheckUpgradePlayerUUID(void)
10612 if (setup.player_version > 1)
10615 UpgradePlayerUUID();
10618 void CheckApiServerTasks(void)
10620 // check if the player's UUID has to be upgraded
10621 CheckUpgradePlayerUUID();
10623 // check if there are any tapes to be uploaded
10624 CheckUploadTapes();