1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_ENGINES 2
48 #define SETUP_MODE_EDITOR 3
49 #define SETUP_MODE_GRAPHICS 4
50 #define SETUP_MODE_SOUND 5
51 #define SETUP_MODE_ARTWORK 6
52 #define SETUP_MODE_INPUT 7
53 #define SETUP_MODE_TOUCH 8
54 #define SETUP_MODE_SHORTCUTS 9
55 #define SETUP_MODE_SHORTCUTS_1 10
56 #define SETUP_MODE_SHORTCUTS_2 11
57 #define SETUP_MODE_SHORTCUTS_3 12
58 #define SETUP_MODE_SHORTCUTS_4 13
59 #define SETUP_MODE_SHORTCUTS_5 14
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK 15
63 #define SETUP_MODE_CHOOSE_OTHER 16
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_GAME_SPEED 17
67 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 18
68 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 19
69 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
70 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
71 #define SETUP_MODE_CHOOSE_RENDERING 22
72 #define SETUP_MODE_CHOOSE_VSYNC 23
73 #define SETUP_MODE_CHOOSE_GRAPHICS 24
74 #define SETUP_MODE_CHOOSE_SOUNDS 25
75 #define SETUP_MODE_CHOOSE_MUSIC 26
76 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 27
77 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 28
78 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 29
79 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 30
80 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_TRANSPARENCY 33
83 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 34
84 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 35
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 36
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 37
87 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 38
89 #define MAX_SETUP_MODES 39
91 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
93 // setup screen titles
94 #define STR_SETUP_MAIN "Setup"
95 #define STR_SETUP_GAME "Game & Menu"
96 #define STR_SETUP_ENGINES "Game Engines"
97 #define STR_SETUP_EDITOR "Editor"
98 #define STR_SETUP_GRAPHICS "Graphics"
99 #define STR_SETUP_SOUND "Sound & Music"
100 #define STR_SETUP_ARTWORK "Custom Artwork"
101 #define STR_SETUP_INPUT "Input Devices"
102 #define STR_SETUP_TOUCH "Touch Controls"
103 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
104 #define STR_SETUP_EXIT "Exit"
105 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
107 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
108 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
109 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
110 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
111 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
112 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
113 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
114 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
115 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
116 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
117 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
118 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
119 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
120 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
126 // for input setup functions
127 #define SETUPINPUT_SCREEN_POS_START 0
128 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
129 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
130 #define SETUPINPUT_SCREEN_POS_END 13
132 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
133 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
135 #define MAX_SETUP_TEXT_INPUT_LEN 28
137 // for various menu stuff
138 #define MENU_SCREEN_START_XPOS 1
139 #define MENU_SCREEN_START_YPOS 2
140 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
141 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
142 #define MENU_TITLE1_YPOS 8
143 #define MENU_TITLE2_YPOS 46
144 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
145 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
146 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
147 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
148 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
149 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
150 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
151 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
152 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
153 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
154 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
155 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
156 MENU_INFO_FONT_TITLE))
157 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
158 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
159 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
160 MENU_SCREEN_INFO_YSTART2 - \
162 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
163 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
164 MENU_SCREEN_INFO_YSTEP)
165 #define NUM_INFO_ELEMENTS_FROM_CONF \
166 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
167 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
168 MAX_MENU_ENTRIES_ON_SCREEN)
169 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
170 MAX_INFO_ELEMENTS_ON_SCREEN), \
171 NUM_INFO_ELEMENTS_FROM_CONF)
172 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
173 #define MAX_MENU_TEXT_LENGTH_BIG 13
174 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
176 // screen gadget identifiers
177 #define SCREEN_CTRL_ID_PREV_LEVEL 0
178 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
179 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
180 #define SCREEN_CTRL_ID_LAST_LEVEL 3
181 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
182 #define SCREEN_CTRL_ID_PREV_PLAYER 5
183 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
184 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
185 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
186 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 9
187 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 10
188 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 11
189 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
190 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
191 #define SCREEN_CTRL_ID_SCROLL_UP 14
192 #define SCREEN_CTRL_ID_SCROLL_DOWN 15
193 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 16
194 #define SCREEN_CTRL_ID_NETWORK_SERVER 17
196 #define NUM_SCREEN_GADGETS 18
198 #define NUM_SCREEN_MENUBUTTONS 14
199 #define NUM_SCREEN_SCROLLBUTTONS 2
200 #define NUM_SCREEN_SCROLLBARS 1
201 #define NUM_SCREEN_TEXTINPUT 1
203 #define SCREEN_MASK_MAIN (1 << 0)
204 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
205 #define SCREEN_MASK_INPUT (1 << 2)
206 #define SCREEN_MASK_TOUCH (1 << 3)
207 #define SCREEN_MASK_TOUCH2 (1 << 4)
209 // graphic position and size values for buttons and scrollbars
210 #define SC_MENUBUTTON_XSIZE TILEX
211 #define SC_MENUBUTTON_YSIZE TILEY
213 #define SC_SCROLLBUTTON_XSIZE TILEX
214 #define SC_SCROLLBUTTON_YSIZE TILEY
216 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
218 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
219 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
220 SC_SCROLLBUTTON_YSIZE)
222 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
223 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
225 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
226 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
227 SC_SCROLLBUTTON_YSIZE)
229 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
230 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
231 SC_SCROLL_VERTICAL_YSIZE)
233 #define SC_BORDER_SIZE 14
236 // forward declarations of internal functions
237 static void HandleScreenGadgets(struct GadgetInfo *);
238 static void HandleSetupScreen_Generic(int, int, int, int, int);
239 static void HandleSetupScreen_Input(int, int, int, int, int);
240 static void CustomizeKeyboard(int);
241 static void ConfigureJoystick(int);
242 static void ConfigureVirtualButtons(void);
243 static void execSetupGame(void);
244 static void execSetupEngines(void);
245 static void execSetupGraphics(void);
246 static void execSetupSound(void);
247 static void execSetupTouch(void);
248 static void execSetupArtwork(void);
249 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
251 static void DrawChooseLevelSet(void);
252 static void DrawChooseLevelNr(void);
253 static void DrawInfoScreen(void);
254 static void DrawSetupScreen(void);
256 static void DrawInfoScreen_NotAvailable(char *, char *);
257 static void DrawInfoScreen_HelpAnim(int, int, boolean);
258 static void DrawInfoScreen_HelpText(int, int, int, int);
259 static void HandleInfoScreen_Main(int, int, int, int, int);
260 static void HandleInfoScreen_TitleScreen(int);
261 static void HandleInfoScreen_Elements(int);
262 static void HandleInfoScreen_Music(int);
263 static void HandleInfoScreen_Credits(int);
264 static void HandleInfoScreen_Program(int);
265 static void HandleInfoScreen_Version(int);
267 static void ModifyGameSpeedIfNeeded(void);
268 static void DisableVsyncIfNeeded(void);
270 static void MapScreenMenuGadgets(int);
271 static void UnmapScreenMenuGadgets(int);
272 static void MapScreenGadgets(int);
273 static void MapScreenTreeGadgets(TreeInfo *);
275 static void UpdateScreenMenuGadgets(int, boolean);
277 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
279 static int info_mode = INFO_MODE_MAIN;
280 static int setup_mode = SETUP_MODE_MAIN;
282 static TreeInfo *window_sizes = NULL;
283 static TreeInfo *window_size_current = NULL;
285 static TreeInfo *scaling_types = NULL;
286 static TreeInfo *scaling_type_current = NULL;
288 static TreeInfo *rendering_modes = NULL;
289 static TreeInfo *rendering_mode_current = NULL;
291 static TreeInfo *vsync_modes = NULL;
292 static TreeInfo *vsync_mode_current = NULL;
294 static TreeInfo *scroll_delays = NULL;
295 static TreeInfo *scroll_delay_current = NULL;
297 static TreeInfo *snapshot_modes = NULL;
298 static TreeInfo *snapshot_mode_current = NULL;
300 static TreeInfo *game_speeds_normal = NULL;
301 static TreeInfo *game_speeds_extended = NULL;
302 static TreeInfo *game_speeds = NULL;
303 static TreeInfo *game_speed_current = NULL;
305 static TreeInfo *volumes_simple = NULL;
306 static TreeInfo *volume_simple_current = NULL;
308 static TreeInfo *volumes_loops = NULL;
309 static TreeInfo *volume_loops_current = NULL;
311 static TreeInfo *volumes_music = NULL;
312 static TreeInfo *volume_music_current = NULL;
314 static TreeInfo *touch_controls = NULL;
315 static TreeInfo *touch_control_current = NULL;
317 static TreeInfo *move_distances = NULL;
318 static TreeInfo *move_distance_current = NULL;
320 static TreeInfo *drop_distances = NULL;
321 static TreeInfo *drop_distance_current = NULL;
323 static TreeInfo *transparencies = NULL;
324 static TreeInfo *transparency_current = NULL;
326 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
327 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
329 static TreeInfo *level_number = NULL;
330 static TreeInfo *level_number_current = NULL;
332 static struct ValueTextInfo window_sizes_list[] =
337 { 100, "100 % (Default)" },
350 static struct StringValueTextInfo scaling_types_list[] =
352 { SCALING_QUALITY_NEAREST, "Off" },
353 { SCALING_QUALITY_LINEAR, "Linear" },
354 { SCALING_QUALITY_BEST, "Anisotropic" },
359 static struct StringValueTextInfo rendering_modes_list[] =
361 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
362 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
364 // this mode may work under certain conditions, but does not work on Windows
365 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
367 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
372 static struct StringValueTextInfo vsync_modes_list[] =
374 { STR_VSYNC_MODE_OFF, "Off" },
375 { STR_VSYNC_MODE_NORMAL, "Normal" },
376 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
381 static struct ValueTextInfo game_speeds_list_normal[] =
392 static struct ValueTextInfo game_speeds_list_extended[] =
394 { 1000, "1 fps (Extremely Slow)" },
399 { 29, "35 fps (Original Supaplex)" },
401 { 20, "50 fps (=== Normal Speed ===)" },
402 { 16, "60 fps (60 Hz VSync Speed)" },
403 { 14, "70 fps (Maximum Supaplex)" },
407 { 1, "1000 fps (Extremely Fast)" },
412 static struct ValueTextInfo *game_speeds_list;
414 static struct ValueTextInfo scroll_delays_list[] =
416 { 0, "0 Tiles (No Scroll Delay)" },
419 { 3, "3 Tiles (Default)" },
424 { 8, "8 Tiles (Maximum Scroll Delay)"},
429 static struct StringValueTextInfo snapshot_modes_list[] =
431 { STR_SNAPSHOT_MODE_OFF, "Off" },
432 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
433 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
434 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
439 static struct ValueTextInfo volumes_list[] =
459 static struct StringValueTextInfo touch_controls_list[] =
461 { TOUCH_CONTROL_OFF, "Off" },
462 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
463 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
464 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
469 static struct ValueTextInfo distances_list[] =
484 static struct ValueTextInfo transparencies_list[] =
486 { 0, "0 % (Opaque)" },
496 { 100, "100 % (Invisible)" },
501 static struct ValueTextInfo grid_sizes_list[] =
537 static int align_xoffset = 0;
538 static int align_yoffset = 0;
540 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
541 (s) <= GAME_MODE_SETUP ? (s) : \
542 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
543 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
545 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
546 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
547 (i) <= INFO_MODE_LEVELSET ? (i) : \
550 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
551 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
552 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
553 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
554 SETUP_MODE_CHOOSE_ARTWORK : \
555 SETUP_MODE_CHOOSE_OTHER)
557 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
558 menu.draw_xoffset[GAME_MODE_INFO] : \
559 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
560 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
561 menu.draw_yoffset[GAME_MODE_INFO] : \
562 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
563 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
564 menu.extra_spacing[GAME_MODE_INFO] : \
565 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
567 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
568 menu.draw_xoffset[GAME_MODE_SETUP] : \
569 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
570 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
571 menu.draw_yoffset[GAME_MODE_SETUP] : \
572 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
573 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
574 menu.extra_spacing[GAME_MODE_SETUP] : \
575 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
577 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
578 DRAW_XOFFSET_INFO(info_mode) : \
579 (s) == GAME_MODE_SETUP ? \
580 DRAW_XOFFSET_SETUP(setup_mode) : \
581 menu.draw_xoffset[DRAW_MODE(s)])
582 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
583 DRAW_YOFFSET_INFO(info_mode) : \
584 (s) == GAME_MODE_SETUP ? \
585 DRAW_YOFFSET_SETUP(setup_mode) : \
586 menu.draw_yoffset[DRAW_MODE(s)])
587 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
588 EXTRA_SPACING_INFO(info_mode) : \
589 (s) == GAME_MODE_SETUP ? \
590 EXTRA_SPACING_SETUP(setup_mode) : \
591 menu.extra_spacing[DRAW_MODE(s)])
593 #define mSX (SX + DRAW_XOFFSET(game_status))
594 #define mSY (SY + DRAW_YOFFSET(game_status))
596 #define amSX (mSX + align_xoffset)
597 #define amSY (mSY + align_yoffset)
599 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
600 menu.list_size[game_status] : \
601 MAX_MENU_ENTRIES_ON_SCREEN)
603 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
604 NUM_MENU_ENTRIES_ON_SCREEN)
607 // title display and control definitions
609 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
610 2 * MAX_NUM_TITLE_MESSAGES)
612 #define NO_DIRECT_LEVEL_SELECT (-1)
615 static int num_title_screens = 0;
617 struct TitleControlInfo
626 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
628 // main menu display and control definitions
630 #define MAIN_CONTROL_NAME 0
631 #define MAIN_CONTROL_LEVELS 1
632 #define MAIN_CONTROL_SCORES 2
633 #define MAIN_CONTROL_EDITOR 3
634 #define MAIN_CONTROL_INFO 4
635 #define MAIN_CONTROL_GAME 5
636 #define MAIN_CONTROL_SETUP 6
637 #define MAIN_CONTROL_QUIT 7
638 #define MAIN_CONTROL_PREV_LEVEL 8
639 #define MAIN_CONTROL_NEXT_LEVEL 9
640 #define MAIN_CONTROL_FIRST_LEVEL 10
641 #define MAIN_CONTROL_LAST_LEVEL 11
642 #define MAIN_CONTROL_LEVEL_NUMBER 12
643 #define MAIN_CONTROL_LEVEL_INFO_1 13
644 #define MAIN_CONTROL_LEVEL_INFO_2 14
645 #define MAIN_CONTROL_LEVEL_NAME 15
646 #define MAIN_CONTROL_LEVEL_AUTHOR 16
647 #define MAIN_CONTROL_LEVEL_YEAR 17
648 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
649 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
650 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
651 #define MAIN_CONTROL_TITLE_1 21
652 #define MAIN_CONTROL_TITLE_2 22
653 #define MAIN_CONTROL_TITLE_3 23
655 static char str_main_text_name[10];
656 static char str_main_text_first_level[10];
657 static char str_main_text_last_level[10];
658 static char str_main_text_level_number[10];
660 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
662 static char *main_text_name = str_main_text_name;
663 static char *main_text_first_level = str_main_text_first_level;
664 static char *main_text_last_level = str_main_text_last_level;
665 static char *main_text_level_number = str_main_text_level_number;
666 static char *main_text_levels = "Levelset";
667 static char *main_text_scores = "Hall Of Fame";
668 static char *main_text_editor = "Level Creator";
669 static char *main_text_info = "Info Screen";
670 static char *main_text_game = "Start Game";
671 static char *main_text_setup = "Setup";
672 static char *main_text_quit = "Quit";
673 static char *main_text_level_name = level.name;
674 static char *main_text_level_author = level.author;
675 static char *main_text_level_year = NULL;
676 static char *main_text_level_imported_from = NULL;
677 static char *main_text_level_imported_by = NULL;
678 static char *main_text_level_tested_by = NULL;
679 static char *main_text_title_1 = NULL;
680 static char *main_text_title_2 = NULL;
681 static char *main_text_title_3 = NULL;
683 struct MainControlInfo
687 struct MenuPosInfo *pos_button;
690 struct TextPosInfo *pos_text;
693 struct TextPosInfo *pos_input;
697 static struct MainControlInfo main_controls[] =
701 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
702 &menu.main.text.name, &main_text_name,
703 &menu.main.input.name, &setup.player_name,
707 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
708 &menu.main.text.levels, &main_text_levels,
713 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
714 &menu.main.text.scores, &main_text_scores,
719 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
720 &menu.main.text.editor, &main_text_editor,
725 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
726 &menu.main.text.info, &main_text_info,
731 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
732 &menu.main.text.game, &main_text_game,
737 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
738 &menu.main.text.setup, &main_text_setup,
743 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
744 &menu.main.text.quit, &main_text_quit,
748 MAIN_CONTROL_PREV_LEVEL,
754 MAIN_CONTROL_NEXT_LEVEL,
760 MAIN_CONTROL_FIRST_LEVEL,
762 &menu.main.text.first_level, &main_text_first_level,
766 MAIN_CONTROL_LAST_LEVEL,
768 &menu.main.text.last_level, &main_text_last_level,
772 MAIN_CONTROL_LEVEL_NUMBER,
774 &menu.main.text.level_number, &main_text_level_number,
778 MAIN_CONTROL_LEVEL_INFO_1,
780 &menu.main.text.level_info_1, NULL,
784 MAIN_CONTROL_LEVEL_INFO_2,
786 &menu.main.text.level_info_2, NULL,
790 MAIN_CONTROL_LEVEL_NAME,
792 &menu.main.text.level_name, &main_text_level_name,
796 MAIN_CONTROL_LEVEL_AUTHOR,
798 &menu.main.text.level_author, &main_text_level_author,
802 MAIN_CONTROL_LEVEL_YEAR,
804 &menu.main.text.level_year, &main_text_level_year,
808 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
810 &menu.main.text.level_imported_from, &main_text_level_imported_from,
814 MAIN_CONTROL_LEVEL_IMPORTED_BY,
816 &menu.main.text.level_imported_by, &main_text_level_imported_by,
820 MAIN_CONTROL_LEVEL_TESTED_BY,
822 &menu.main.text.level_tested_by, &main_text_level_tested_by,
826 MAIN_CONTROL_TITLE_1,
828 &menu.main.text.title_1, &main_text_title_1,
832 MAIN_CONTROL_TITLE_2,
834 &menu.main.text.title_2, &main_text_title_2,
838 MAIN_CONTROL_TITLE_3,
840 &menu.main.text.title_3, &main_text_title_3,
853 static int getTitleScreenGraphic(int nr, boolean initial)
855 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
858 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
860 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
864 static int getTitleScreenGameMode(boolean initial)
866 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
870 static int getTitleMessageGameMode(boolean initial)
872 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
875 static int getTitleAnimMode(struct TitleControlInfo *tci)
877 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
879 return base + tci->local_nr;
883 static int getTitleScreenBackground(boolean initial)
885 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
890 static int getTitleMessageBackground(int nr, boolean initial)
892 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
896 static int getTitleBackground(int nr, boolean initial, boolean is_image)
898 int base = (is_image ?
899 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
900 IMG_BACKGROUND_TITLESCREEN_1) :
901 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
902 IMG_BACKGROUND_TITLEMESSAGE_1));
903 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
904 IMG_BACKGROUND_TITLE);
905 int graphic_local = base + nr;
907 if (graphic_info[graphic_local].bitmap != NULL)
908 return graphic_local;
910 if (graphic_info[graphic_global].bitmap != NULL)
911 return graphic_global;
913 return IMG_UNDEFINED;
916 static int getTitleSound(struct TitleControlInfo *tci)
918 boolean is_image = tci->is_image;
919 int initial = tci->initial;
920 int nr = tci->local_nr;
921 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
922 int base = (is_image ?
923 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
924 SND_BACKGROUND_TITLESCREEN_1) :
925 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
926 SND_BACKGROUND_TITLEMESSAGE_1));
927 int sound_global = menu.sound[mode];
928 int sound_local = base + nr;
931 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
932 nr, initial, is_image,
933 sound_global, getSoundListEntry(sound_global)->filename,
934 sound_local, getSoundListEntry(sound_local)->filename);
937 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
940 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
943 return SND_UNDEFINED;
946 static int getTitleMusic(struct TitleControlInfo *tci)
948 boolean is_image = tci->is_image;
949 int initial = tci->initial;
950 int nr = tci->local_nr;
951 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
952 int base = (is_image ?
953 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
954 MUS_BACKGROUND_TITLESCREEN_1) :
955 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
956 MUS_BACKGROUND_TITLEMESSAGE_1));
957 int music_global = menu.music[mode];
958 int music_local = base + nr;
961 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
962 nr, initial, is_image,
963 music_global, getMusicListEntry(music_global)->filename,
964 music_local, getMusicListEntry(music_local)->filename);
967 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
970 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
973 return MUS_UNDEFINED;
976 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
978 boolean is_image = tci->is_image;
979 boolean initial = tci->initial;
980 boolean first = tci->first;
981 int nr = tci->local_nr;
982 struct TitleMessageInfo tmi;
983 struct TitleFadingInfo ti;
985 tmi = (is_image ? (initial ? (first ?
986 titlescreen_initial_first[nr] :
987 titlescreen_initial[nr])
989 titlescreen_first[nr] :
991 : (initial ? (first ?
992 titlemessage_initial_first[nr] :
993 titlemessage_initial[nr])
995 titlemessage_first[nr] :
998 ti.fade_mode = tmi.fade_mode;
999 ti.fade_delay = tmi.fade_delay;
1000 ti.post_delay = tmi.post_delay;
1001 ti.auto_delay = tmi.auto_delay;
1002 ti.auto_delay_unit = tmi.auto_delay_unit;
1007 static int compareTitleControlInfo(const void *object1, const void *object2)
1009 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1010 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1013 if (tci1->initial != tci2->initial)
1014 compare_result = (tci1->initial ? -1 : +1);
1015 else if (tci1->sort_priority != tci2->sort_priority)
1016 compare_result = tci1->sort_priority - tci2->sort_priority;
1017 else if (tci1->is_image != tci2->is_image)
1018 compare_result = (tci1->is_image ? -1 : +1);
1020 compare_result = tci1->local_nr - tci2->local_nr;
1022 return compare_result;
1025 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1027 int nr, int sort_priority)
1029 title_controls[num_title_screens].is_image = is_image;
1030 title_controls[num_title_screens].initial = initial;
1031 title_controls[num_title_screens].local_nr = nr;
1032 title_controls[num_title_screens].sort_priority = sort_priority;
1034 title_controls[num_title_screens].first = FALSE; // will be set later
1036 num_title_screens++;
1039 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1043 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1045 int graphic = getTitleScreenGraphic(i, initial);
1046 Bitmap *bitmap = graphic_info[graphic].bitmap;
1047 int sort_priority = graphic_info[graphic].sort_priority;
1050 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1053 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1055 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1056 char *filename = getLevelSetTitleMessageFilename(i, initial);
1057 int sort_priority = tmi->sort_priority;
1059 if (filename != NULL)
1060 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1064 static void InitializeTitleControls(boolean show_title_initial)
1066 num_title_screens = 0;
1068 // 1st step: initialize title screens for game start (only when starting)
1069 if (show_title_initial)
1070 InitializeTitleControls_CheckTitleInfo(TRUE);
1072 // 2nd step: initialize title screens for current level set
1073 InitializeTitleControls_CheckTitleInfo(FALSE);
1075 // sort title screens according to sort_priority and title number
1076 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1077 compareTitleControlInfo);
1079 // mark first title screen
1080 title_controls[0].first = TRUE;
1083 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1085 return (pos != NULL && pos->x != -1 && pos->y != -1);
1088 static boolean visibleTextPos(struct TextPosInfo *pos)
1090 return (pos != NULL && pos->x != -1 && pos->y != -1);
1093 static void InitializeMainControls(void)
1095 boolean local_team_mode = (!network.enabled && setup.team_mode);
1098 // set main control text values to dynamically determined values
1099 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1101 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1102 menu.main.text.first_level.size));
1103 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1104 menu.main.text.last_level.size));
1105 strcpy(main_text_level_number, int2str(level_nr,
1106 menu.main.text.level_number.size));
1108 main_text_level_year = leveldir_current->year;
1109 main_text_level_imported_from = leveldir_current->imported_from;
1110 main_text_level_imported_by = leveldir_current->imported_by;
1111 main_text_level_tested_by = leveldir_current->tested_by;
1113 main_text_title_1 = getConfigProgramTitleString();
1114 main_text_title_2 = getConfigProgramCopyrightString();
1115 main_text_title_3 = getConfigProgramCompanyString();
1117 // set main control screen positions to dynamically determined values
1118 for (i = 0; main_controls[i].nr != -1; i++)
1120 struct MainControlInfo *mci = &main_controls[i];
1122 struct MenuPosInfo *pos_button = mci->pos_button;
1123 struct TextPosInfo *pos_text = mci->pos_text;
1124 struct TextPosInfo *pos_input = mci->pos_input;
1125 char *text = (mci->text ? *mci->text : NULL);
1126 char *input = (mci->input ? *mci->input : NULL);
1127 int button_graphic = mci->button_graphic;
1128 int font_text = (pos_text ? pos_text->font : -1);
1129 int font_input = (pos_input ? pos_input->font : -1);
1131 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1132 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1133 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1134 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1135 int text_chars = (text != NULL ? strlen(text) : 0);
1136 int input_chars = (input != NULL ? strlen(input) : 0);
1139 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1141 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1142 int text_width = font_text_width * text_chars;
1143 int text_height = font_text_height;
1144 int input_width = font_input_width * input_chars;
1145 int input_height = font_input_height;
1147 if (nr == MAIN_CONTROL_NAME)
1149 menu.main.input.name.width = input_width;
1150 menu.main.input.name.height = input_height;
1153 if (pos_button != NULL) // (x/y may be -1/-1 here)
1155 pos_button->width = button_width;
1156 pos_button->height = button_height;
1159 if (pos_text != NULL) // (x/y may be -1/-1 here)
1161 // calculate text size -- needed for text alignment
1162 boolean calculate_text_size = (text != NULL);
1164 if (pos_text->width == -1 || calculate_text_size)
1165 pos_text->width = text_width;
1166 if (pos_text->height == -1 || calculate_text_size)
1167 pos_text->height = text_height;
1169 if (visibleMenuPos(pos_button))
1171 if (pos_text->x == -1)
1172 pos_text->x = pos_button->x + pos_button->width;
1173 if (pos_text->y == -1)
1175 pos_button->y + (pos_button->height - pos_text->height) / 2;
1179 if (pos_input != NULL) // (x/y may be -1/-1 here)
1181 if (visibleTextPos(pos_text))
1183 if (pos_input->x == -1)
1184 pos_input->x = pos_text->x + pos_text->width;
1185 if (pos_input->y == -1)
1186 pos_input->y = pos_text->y;
1189 if (pos_input->width == -1)
1190 pos_input->width = input_width;
1191 if (pos_input->height == -1)
1192 pos_input->height = input_height;
1197 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1198 int graphic, boolean pressed)
1200 struct GraphicInfo *g = &graphic_info[graphic];
1203 int xoffset = (pressed ? g->pressed_xoffset : 0);
1204 int yoffset = (pressed ? g->pressed_yoffset : 0);
1206 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1208 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1209 g->width, g->height, dst_x, dst_y);
1212 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1213 boolean active_input,
1214 boolean pressed_button)
1218 for (i = 0; main_controls[i].nr != -1; i++)
1220 struct MainControlInfo *mci = &main_controls[i];
1222 if (mci->nr == nr || nr == -1)
1224 struct MenuPosInfo *pos_button = mci->pos_button;
1225 struct TextPosInfo *pos_text = mci->pos_text;
1226 struct TextPosInfo *pos_input = mci->pos_input;
1227 char *text = (mci->text ? *mci->text : NULL);
1228 char *input = (mci->input ? *mci->input : NULL);
1229 int button_graphic = mci->button_graphic;
1230 int font_text = (pos_text ? pos_text->font : -1);
1231 int font_input = (pos_input ? pos_input->font : -1);
1235 button_graphic = BUTTON_ACTIVE(button_graphic);
1236 font_text = FONT_ACTIVE(font_text);
1241 font_input = FONT_ACTIVE(font_input);
1244 if (visibleMenuPos(pos_button))
1246 struct MenuPosInfo *pos = pos_button;
1247 int x = mSX + pos->x;
1248 int y = mSY + pos->y;
1250 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1251 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1254 if (visibleTextPos(pos_text) && text != NULL)
1256 struct TextPosInfo *pos = pos_text;
1257 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1258 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1261 // (check why/if this is needed)
1262 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1264 DrawText(x, y, text, font_text);
1267 if (visibleTextPos(pos_input) && input != NULL)
1269 struct TextPosInfo *pos = pos_input;
1270 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1271 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1274 // (check why/if this is needed)
1275 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1277 DrawText(x, y, input, font_input);
1283 static void DrawCursorAndText_Main(int nr, boolean active_text,
1284 boolean pressed_button)
1286 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1290 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1291 boolean pressed_button)
1293 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1297 static struct MainControlInfo *getMainControlInfo(int nr)
1301 for (i = 0; main_controls[i].nr != -1; i++)
1302 if (main_controls[i].nr == nr)
1303 return &main_controls[i];
1308 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1313 int rect_x = ALIGNED_TEXT_XPOS(rect);
1314 int rect_y = ALIGNED_TEXT_YPOS(rect);
1316 return (x >= rect_x && x < rect_x + rect->width &&
1317 y >= rect_y && y < rect_y + rect->height);
1320 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1325 int rect_x = ALIGNED_TEXT_XPOS(rect);
1326 int rect_y = ALIGNED_TEXT_YPOS(rect);
1329 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1330 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1331 (x >= rect_x && x < rect_x + rect->width &&
1332 y >= rect_y && y < rect_y + rect->height));
1335 return (x >= rect_x && x < rect_x + rect->width &&
1336 y >= rect_y && y < rect_y + rect->height);
1339 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1341 int rect_width = preview->xsize * preview->tile_size;
1342 int rect_height = preview->ysize * preview->tile_size;
1343 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1344 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1346 return (x >= rect_x && x < rect_x + rect_width &&
1347 y >= rect_y && y < rect_y + rect_height);
1350 static void AdjustScrollbar(int id, int items_max, int items_visible,
1353 struct GadgetInfo *gi = screen_gadget[id];
1355 if (item_position > items_max - items_visible)
1356 item_position = items_max - items_visible;
1358 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1359 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1360 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1363 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1365 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1369 static void clearMenuListArea(void)
1371 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1373 // correct scrollbar position if placed outside menu (playfield) area
1374 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1375 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1377 // clear menu list area, but not title or scrollbar
1378 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1379 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1382 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1384 static int cursor_array[MAX_LEV_FIELDY];
1385 int x = amSX + TILEX * xpos;
1386 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1391 cursor_array[ypos] = graphic;
1393 graphic = cursor_array[ypos];
1397 graphic = BUTTON_ACTIVE(graphic);
1399 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1400 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1403 static void initCursor(int ypos, int graphic)
1405 drawCursorExt(0, ypos, FALSE, graphic);
1408 static void drawCursor(int ypos, boolean active)
1410 drawCursorExt(0, ypos, active, -1);
1413 static void drawCursorXY(int xpos, int ypos, int graphic)
1415 drawCursorExt(xpos, ypos, FALSE, graphic);
1418 static void drawChooseTreeCursor(int ypos, boolean active)
1420 drawCursorExt(0, ypos, active, -1);
1423 static void DrawHeadline(void)
1425 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1426 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1429 static void DrawTitleScreenImage(int nr, boolean initial)
1431 int graphic = getTitleScreenGraphic(nr, initial);
1432 Bitmap *bitmap = graphic_info[graphic].bitmap;
1433 int width = graphic_info[graphic].width;
1434 int height = graphic_info[graphic].height;
1435 int src_x = graphic_info[graphic].src_x;
1436 int src_y = graphic_info[graphic].src_y;
1442 if (width > WIN_XSIZE)
1444 // image width too large for window => center image horizontally
1445 src_x = (width - WIN_XSIZE) / 2;
1449 if (height > WIN_YSIZE)
1451 // image height too large for window => center image vertically
1452 src_y = (height - WIN_YSIZE) / 2;
1456 // always display title screens centered
1457 dst_x = (WIN_XSIZE - width) / 2;
1458 dst_y = (WIN_YSIZE - height) / 2;
1460 SetDrawBackgroundMask(REDRAW_ALL);
1461 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1463 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1465 if (DrawingOnBackground(dst_x, dst_y))
1466 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1468 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1470 redraw_mask = REDRAW_ALL;
1473 static void DrawTitleScreenMessage(int nr, boolean initial)
1475 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1476 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1478 if (filename == NULL)
1481 // force TITLE font on title message screen
1482 SetFontStatus(getTitleMessageGameMode(initial));
1484 // if chars *and* width set to "-1", automatically determine width
1485 if (tmi->chars == -1 && tmi->width == -1)
1486 tmi->width = viewport.window[game_status].width;
1488 // if lines *and* height set to "-1", automatically determine height
1489 if (tmi->lines == -1 && tmi->height == -1)
1490 tmi->height = viewport.window[game_status].height;
1492 // if chars set to "-1", automatically determine by text and font width
1493 if (tmi->chars == -1)
1494 tmi->chars = tmi->width / getFontWidth(tmi->font);
1496 tmi->width = tmi->chars * getFontWidth(tmi->font);
1498 // if lines set to "-1", automatically determine by text and font height
1499 if (tmi->lines == -1)
1500 tmi->lines = tmi->height / getFontHeight(tmi->font);
1502 tmi->height = tmi->lines * getFontHeight(tmi->font);
1504 // if x set to "-1", automatically determine by width and alignment
1506 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1508 // if y set to "-1", automatically determine by height and alignment
1510 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1512 SetDrawBackgroundMask(REDRAW_ALL);
1513 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1515 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1517 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1518 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1519 tmi->autowrap, tmi->centered, tmi->parse_comments);
1524 static void DrawTitleScreen(void)
1526 KeyboardAutoRepeatOff();
1528 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1531 static boolean CheckTitleScreen(boolean levelset_has_changed)
1533 static boolean show_title_initial = TRUE;
1534 boolean show_titlescreen = FALSE;
1536 // needed to be able to skip title screen, if no image or message defined
1537 InitializeTitleControls(show_title_initial);
1539 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1540 show_titlescreen = TRUE;
1542 // show initial title images and messages only once at program start
1543 show_title_initial = FALSE;
1545 return (show_titlescreen && num_title_screens > 0);
1548 void DrawMainMenu(void)
1550 static LevelDirTree *leveldir_last_valid = NULL;
1551 boolean levelset_has_changed = FALSE;
1552 int fade_mask = REDRAW_FIELD;
1554 LimitScreenUpdates(FALSE);
1556 FadeSetLeaveScreen();
1558 // do not fade out here -- function may continue and fade on editor screen
1561 FadeMenuSoundsAndMusic();
1563 ExpireSoundLoops(FALSE);
1565 KeyboardAutoRepeatOn();
1567 audio.sound_deactivated = FALSE;
1571 // needed if last screen was the playing screen, invoked from level editor
1572 if (level_editor_test_game)
1574 CloseDoor(DOOR_CLOSE_ALL);
1576 SetGameStatus(GAME_MODE_EDITOR);
1583 // leveldir_current may be invalid (level group, parent link)
1584 if (!validLevelSeries(leveldir_current))
1585 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1587 if (leveldir_current != leveldir_last_valid)
1588 levelset_has_changed = TRUE;
1590 // store valid level series information
1591 leveldir_last_valid = leveldir_current;
1593 init_last = init; // switch to new busy animation
1595 // needed if last screen (level choice) changed graphics, sounds or music
1596 ReloadCustomArtwork(0);
1598 if (CheckTitleScreen(levelset_has_changed))
1600 SetGameStatus(GAME_MODE_TITLE);
1607 if (redraw_mask & REDRAW_ALL)
1608 fade_mask = REDRAW_ALL;
1611 fade_mask = REDRAW_ALL;
1615 // needed if different viewport properties defined for menues
1616 ChangeViewportPropertiesIfNeeded();
1618 SetDrawtoField(DRAW_TO_BACKBUFFER);
1620 // level_nr may have been set to value over handicap with level editor
1621 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1622 level_nr = leveldir_current->handicap_level;
1624 LoadLevel(level_nr);
1625 LoadScore(level_nr);
1627 SaveLevelSetup_SeriesInfo();
1629 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1630 SetDrawDeactivationMask(REDRAW_NONE);
1631 SetDrawBackgroundMask(REDRAW_FIELD);
1633 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1636 if (fade_mask == REDRAW_ALL)
1637 RedrawGlobalBorder();
1642 InitializeMainControls();
1644 DrawCursorAndText_Main(-1, FALSE, FALSE);
1645 DrawPreviewLevelInitial();
1646 DrawNetworkPlayers();
1648 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1651 if (TAPE_IS_EMPTY(tape))
1653 DrawCompleteVideoDisplay();
1655 PlayMenuSoundsAndMusic();
1657 // create gadgets for main menu screen
1658 FreeScreenGadgets();
1659 CreateScreenGadgets();
1661 // may be required if audio buttons shown on tape and changed in setup menu
1663 CreateGameButtons();
1665 // map gadgets for main menu screen
1667 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1668 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1670 // copy actual game door content to door double buffer for OpenDoor()
1671 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1672 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1674 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1676 DrawMaskedBorder(fade_mask);
1681 // update screen area with special editor door
1682 redraw_mask |= REDRAW_ALL;
1685 SetMouseCursor(CURSOR_DEFAULT);
1687 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1690 static void gotoTopLevelDir(void)
1692 // move upwards until inside (but not above) top level directory
1693 while (leveldir_current->node_parent &&
1694 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1696 // write a "path" into level tree for easy navigation to last level
1697 if (leveldir_current->node_parent->node_group->cl_first == -1)
1699 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1700 int leveldir_pos = posTreeInfo(leveldir_current);
1701 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1702 int cl_first, cl_cursor;
1704 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1705 cl_cursor = leveldir_pos - cl_first;
1707 leveldir_current->node_parent->node_group->cl_first = cl_first;
1708 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1711 leveldir_current = leveldir_current->node_parent;
1715 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1717 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1719 return (use_frame_counter ? video.frame_counter : Counter());
1722 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1723 struct TitleFadingInfo *fi)
1725 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1728 static void ResetTitleAutoDelay(unsigned int *counter_var,
1729 struct TitleFadingInfo *fi)
1731 *counter_var = getAutoDelayCounter(fi);
1734 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1736 static unsigned int title_delay = 0;
1737 static int title_screen_nr = 0;
1738 static int last_sound = -1, last_music = -1;
1739 boolean return_to_main_menu = FALSE;
1740 struct TitleControlInfo *tci;
1743 if (button == MB_MENU_INITIALIZE)
1746 title_screen_nr = 0;
1747 tci = &title_controls[title_screen_nr];
1749 SetAnimStatus(getTitleAnimMode(tci));
1751 last_sound = SND_UNDEFINED;
1752 last_music = MUS_UNDEFINED;
1754 if (num_title_screens != 0)
1756 FadeSetEnterScreen();
1758 // use individual title fading instead of global "enter screen" fading
1759 fading = getTitleFading(tci);
1762 if (game_status_last_screen == GAME_MODE_INFO)
1764 if (num_title_screens == 0)
1766 // switch game mode from title screen mode back to info screen mode
1767 SetGameStatus(GAME_MODE_INFO);
1769 // store that last screen was info screen, not main menu screen
1770 game_status_last_screen = GAME_MODE_INFO;
1772 DrawInfoScreen_NotAvailable("Title screen information:",
1773 "No title screen for this level set.");
1778 FadeMenuSoundsAndMusic();
1780 FadeOut(REDRAW_ALL);
1782 // title screens may have different window size
1783 ChangeViewportPropertiesIfNeeded();
1785 // only required to update logic for redrawing global border
1789 DrawTitleScreenImage(tci->local_nr, tci->initial);
1791 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1793 sound = getTitleSound(tci);
1794 music = getTitleMusic(tci);
1796 if (sound != last_sound)
1797 PlayMenuSoundExt(sound);
1798 if (music != last_music)
1799 PlayMenuMusicExt(music);
1804 SetMouseCursor(CURSOR_NONE);
1808 ResetTitleAutoDelay(&title_delay, &fading);
1813 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1814 button = MB_MENU_CHOICE;
1816 if (button == MB_MENU_LEAVE)
1818 return_to_main_menu = TRUE;
1820 else if (button == MB_MENU_CHOICE)
1822 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1824 SetGameStatus(GAME_MODE_INFO);
1826 info_mode = INFO_MODE_MAIN;
1835 if (title_screen_nr < num_title_screens)
1837 tci = &title_controls[title_screen_nr];
1839 SetAnimStatus(getTitleAnimMode(tci));
1841 sound = getTitleSound(tci);
1842 music = getTitleMusic(tci);
1844 if (last_sound != SND_UNDEFINED && sound != last_sound)
1845 FadeSound(last_sound);
1846 if (last_music != MUS_UNDEFINED && music != last_music)
1849 fading = getTitleFading(tci);
1851 FadeOut(REDRAW_ALL);
1854 DrawTitleScreenImage(tci->local_nr, tci->initial);
1856 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1858 sound = getTitleSound(tci);
1859 music = getTitleMusic(tci);
1861 if (sound != last_sound)
1862 PlayMenuSoundExt(sound);
1863 if (music != last_music)
1864 PlayMenuMusicExt(music);
1871 ResetTitleAutoDelay(&title_delay, &fading);
1875 FadeMenuSoundsAndMusic();
1877 return_to_main_menu = TRUE;
1881 if (return_to_main_menu)
1883 SetMouseCursor(CURSOR_DEFAULT);
1885 // force full menu screen redraw after displaying title screens
1886 redraw_mask = REDRAW_ALL;
1888 if (game_status_last_screen == GAME_MODE_INFO)
1890 SetGameStatus(GAME_MODE_INFO);
1892 info_mode = INFO_MODE_MAIN;
1896 else // default: return to main menu
1898 SetGameStatus(GAME_MODE_MAIN);
1905 static void HandleMainMenu_SelectLevel(int step, int direction,
1906 int selected_level_nr)
1908 int old_level_nr = level_nr;
1911 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1912 new_level_nr = selected_level_nr;
1914 new_level_nr = old_level_nr + step * direction;
1916 if (new_level_nr < leveldir_current->first_level)
1917 new_level_nr = leveldir_current->first_level;
1918 if (new_level_nr > leveldir_current->last_level)
1919 new_level_nr = leveldir_current->last_level;
1921 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1923 // skipping levels is only allowed when trying to skip single level
1924 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1925 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1927 leveldir_current->handicap_level++;
1928 SaveLevelSetup_SeriesInfo();
1931 new_level_nr = leveldir_current->handicap_level;
1934 if (new_level_nr != old_level_nr)
1936 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1938 PlaySound(SND_MENU_ITEM_SELECTING);
1940 level_nr = new_level_nr;
1942 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1943 int2str(level_nr, menu.main.text.level_number.size),
1944 mci->pos_text->font);
1946 LoadLevel(level_nr);
1947 DrawPreviewLevelInitial();
1951 DrawCompleteVideoDisplay();
1953 SaveLevelSetup_SeriesInfo();
1955 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1957 // force redraw of playfield area (may be reset at this point)
1958 redraw_mask |= REDRAW_FIELD;
1962 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1964 static int choice = MAIN_CONTROL_GAME;
1965 static boolean button_pressed_last = FALSE;
1966 boolean button_pressed = FALSE;
1968 int i = 0; // needed to prevent compiler warning due to bad code below
1970 if (button == MB_MENU_INITIALIZE)
1972 DrawCursorAndText_Main(choice, TRUE, FALSE);
1977 if (mx || my) // mouse input
1981 for (i = 0; main_controls[i].nr != -1; i++)
1983 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1984 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1985 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1987 pos = main_controls[i].nr;
1993 // check if level preview was clicked
1994 if (insidePreviewRect(&preview, mx - SX, my - SY))
1995 pos = MAIN_CONTROL_GAME;
1997 // handle pressed/unpressed state for active/inactive menu buttons
1998 // (if pos != -1, "i" contains index position corresponding to "pos")
2000 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2001 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2002 button_pressed = TRUE;
2004 if (button_pressed != button_pressed_last)
2006 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2009 PlaySound(SND_MENU_BUTTON_PRESSING);
2011 PlaySound(SND_MENU_BUTTON_RELEASING);
2014 else if (dx || dy) // keyboard input
2016 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2017 choice == MAIN_CONTROL_SETUP))
2018 button = MB_MENU_CHOICE;
2023 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2025 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2027 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2029 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2031 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2033 CloseDoor(DOOR_CLOSE_2);
2035 SetGameStatus(GAME_MODE_LEVELNR);
2037 DrawChooseLevelNr();
2039 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2045 PlaySound(SND_MENU_ITEM_ACTIVATING);
2047 DrawCursorAndText_Main(choice, FALSE, FALSE);
2048 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2054 if (choice != MAIN_CONTROL_INFO &&
2055 choice != MAIN_CONTROL_SETUP)
2056 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2061 PlaySound(SND_MENU_ITEM_SELECTING);
2063 if (pos == MAIN_CONTROL_NAME)
2066 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2068 // special case: menu text "name/team" clicked -- toggle team mode
2069 setup.team_mode = !setup.team_mode;
2071 InitializeMainControls();
2072 DrawCursorAndText_Main(choice, TRUE, FALSE);
2074 DrawPreviewPlayers();
2078 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2080 HandleTypeName(strlen(setup.player_name), 0);
2083 else if (pos == MAIN_CONTROL_LEVELS)
2087 CloseDoor(DOOR_CLOSE_2);
2089 SetGameStatus(GAME_MODE_LEVELS);
2091 SaveLevelSetup_LastSeries();
2092 SaveLevelSetup_SeriesInfo();
2094 if (setup.internal.choose_from_top_leveldir)
2097 DrawChooseLevelSet();
2100 else if (pos == MAIN_CONTROL_SCORES)
2102 CloseDoor(DOOR_CLOSE_2);
2104 SetGameStatus(GAME_MODE_SCORES);
2106 DrawHallOfFame(level_nr, -1);
2108 else if (pos == MAIN_CONTROL_EDITOR)
2110 if (leveldir_current->readonly &&
2111 !strEqual(setup.player_name, "Artsoft"))
2112 Request("This level is read only!", REQ_CONFIRM);
2114 CloseDoor(DOOR_CLOSE_2);
2116 SetGameStatus(GAME_MODE_EDITOR);
2118 FadeSetEnterScreen();
2122 else if (pos == MAIN_CONTROL_INFO)
2124 CloseDoor(DOOR_CLOSE_2);
2126 SetGameStatus(GAME_MODE_INFO);
2128 info_mode = INFO_MODE_MAIN;
2132 else if (pos == MAIN_CONTROL_GAME)
2134 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2136 else if (pos == MAIN_CONTROL_SETUP)
2138 CloseDoor(DOOR_CLOSE_2);
2140 SetGameStatus(GAME_MODE_SETUP);
2142 setup_mode = SETUP_MODE_MAIN;
2146 else if (pos == MAIN_CONTROL_QUIT)
2148 SaveLevelSetup_LastSeries();
2149 SaveLevelSetup_SeriesInfo();
2151 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2152 SetGameStatus(GAME_MODE_QUIT);
2157 button_pressed_last = button_pressed;
2161 // ============================================================================
2162 // info screen functions
2163 // ============================================================================
2165 static struct TokenInfo *info_info;
2166 static int num_info_info; // number of info entries shown on screen
2167 static int max_info_info; // total number of info entries in list
2169 static void execInfoTitleScreen(void)
2171 info_mode = INFO_MODE_TITLE;
2176 static void execInfoElements(void)
2178 info_mode = INFO_MODE_ELEMENTS;
2183 static void execInfoMusic(void)
2185 info_mode = INFO_MODE_MUSIC;
2190 static void execInfoCredits(void)
2192 info_mode = INFO_MODE_CREDITS;
2197 static void execInfoProgram(void)
2199 info_mode = INFO_MODE_PROGRAM;
2204 static void execInfoVersion(void)
2206 info_mode = INFO_MODE_VERSION;
2211 static void execInfoLevelSet(void)
2213 info_mode = INFO_MODE_LEVELSET;
2218 static void execExitInfo(void)
2220 SetGameStatus(GAME_MODE_MAIN);
2225 static struct TokenInfo info_info_main[] =
2227 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2228 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2229 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2230 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2231 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2232 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2233 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2234 { TYPE_EMPTY, NULL, "" },
2235 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2240 static int getMenuTextFont(int type)
2242 if (type & (TYPE_SWITCH |
2256 static struct TokenInfo *setup_info;
2257 static struct TokenInfo setup_info_input[];
2259 static struct TokenInfo *menu_info;
2261 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2262 int screen_pos, int menu_info_pos_raw,
2265 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2266 struct TokenInfo *ti = &token_info[pos];
2267 int xpos = MENU_SCREEN_START_XPOS;
2268 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2269 int font_nr = getMenuTextFont(ti->type);
2271 if (setup_mode == SETUP_MODE_INPUT)
2272 font_nr = FONT_MENU_1;
2275 font_nr = FONT_ACTIVE(font_nr);
2277 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2279 if (ti->type & ~TYPE_SKIP_ENTRY)
2280 drawCursor(screen_pos, active);
2283 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2286 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2289 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2292 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2295 static char *window_size_text;
2296 static char *scaling_type_text;
2297 static char *network_server_text;
2299 static void drawSetupValue(int, int);
2301 static void drawMenuInfoList(int first_entry, int num_page_entries,
2302 int max_page_entries)
2306 if (first_entry + num_page_entries > max_page_entries)
2309 clearMenuListArea();
2311 for (i = 0; i < num_page_entries; i++)
2313 int menu_info_pos = first_entry + i;
2314 struct TokenInfo *si = &menu_info[menu_info_pos];
2315 void *value_ptr = si->value;
2317 // set some entries to "unchangeable" according to other variables
2318 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2319 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2320 (value_ptr == &setup.sound_music && !audio.music_available) ||
2321 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2322 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2323 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2324 si->type |= TYPE_GHOSTED;
2326 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2327 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2328 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2329 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2330 else if (si->type & ~TYPE_SKIP_ENTRY)
2331 initCursor(i, IMG_MENU_BUTTON);
2333 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2335 if (si->type & TYPE_STRING)
2339 if (value_ptr == &network_server_text)
2340 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2342 if (gadget_id != -1)
2344 struct GadgetInfo *gi = screen_gadget[gadget_id];
2345 int xpos = MENU_SCREEN_START_XPOS;
2346 int ypos = MENU_SCREEN_START_YPOS + i;
2347 int x = mSX + xpos * 32;
2348 int y = mSY + ypos * 32;
2350 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2354 if (si->type & TYPE_VALUE &&
2355 menu_info == setup_info)
2356 drawSetupValue(i, menu_info_pos);
2360 static void DrawInfoScreen_Main(void)
2362 int fade_mask = REDRAW_FIELD;
2365 if (redraw_mask & REDRAW_ALL)
2366 fade_mask = REDRAW_ALL;
2369 fade_mask = REDRAW_ALL;
2372 FadeMenuSoundsAndMusic();
2374 FreeScreenGadgets();
2375 CreateScreenGadgets();
2377 // (needed after displaying title screens which disable auto repeat)
2378 KeyboardAutoRepeatOn();
2380 FadeSetLeaveScreen();
2384 // needed if different viewport properties defined for info screen
2385 ChangeViewportPropertiesIfNeeded();
2387 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2391 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2393 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2395 info_info = info_info_main;
2397 // determine maximal number of info entries that can be displayed on screen
2399 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2402 // determine maximal number of info entries available for menu of info screen
2404 for (i = 0; info_info[i].type != 0; i++)
2407 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2409 MapScreenGadgets(max_info_info);
2411 PlayMenuSoundsAndMusic();
2413 DrawMaskedBorder(fade_mask);
2418 static void changeSetupValue(int, int, int);
2420 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2421 int mode, int num_page_entries,
2422 int max_page_entries)
2424 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2425 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2426 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2427 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2428 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2429 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2430 int *num_page_entries_last = num_page_entries_all_last[game_status];
2431 int *choice_store = choice_stores[game_status];
2432 int *first_entry_store = first_entry_stores[game_status];
2433 int choice = choice_store[mode]; // starts with 0
2434 int first_entry = first_entry_store[mode]; // starts with 0
2436 int y = choice - first_entry;
2438 boolean position_set_by_scrollbar = (dx == 999);
2439 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2442 if (button == MB_MENU_INITIALIZE)
2444 // check if number of menu page entries has changed (may happen by change
2445 // of custom artwork definition value for 'list_size' for this menu screen)
2446 // (in this case, the last menu position most probably has to be corrected)
2447 if (num_page_entries != num_page_entries_last[mode])
2449 choice_store[mode] = first_entry_store[mode] = 0;
2451 choice = first_entry = 0;
2454 num_page_entries_last[mode] = num_page_entries;
2457 // advance to first valid menu entry
2458 while (choice < num_page_entries &&
2459 menu_info[choice].type & TYPE_SKIP_ENTRY)
2462 if (position_set_by_scrollbar)
2463 first_entry = first_entry_store[mode] = dy;
2465 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2466 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2468 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2470 if (choice < first_entry)
2472 choice = first_entry;
2474 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2477 else if (choice > first_entry + num_page_entries - 1)
2479 choice = first_entry + num_page_entries - 1;
2481 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2485 choice_store[mode] = choice;
2487 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2491 else if (button == MB_MENU_LEAVE)
2493 PlaySound(SND_MENU_ITEM_SELECTING);
2495 for (i = 0; i < max_page_entries; i++)
2497 if (menu_info[i].type & TYPE_LEAVE_MENU)
2499 void (*menu_callback_function)(void) = menu_info[i].value;
2503 menu_callback_function();
2505 break; // absolutely needed because function changes 'menu_info'!
2512 if (mx || my) // mouse input
2514 x = (mx - mSX) / 32;
2515 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2517 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2519 // move cursor instead of scrolling when already at start/end of list
2520 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2522 else if (dy == +1 * SCROLL_LINE &&
2523 first_entry + num_page_entries == max_page_entries)
2526 // handle scrolling screen one line or page
2528 y + dy > num_page_entries - 1)
2530 boolean redraw = FALSE;
2532 if (ABS(dy) == SCROLL_PAGE)
2533 step = num_page_entries - 1;
2535 if (dy < 0 && first_entry > 0)
2537 // scroll page/line up
2539 first_entry -= step;
2540 if (first_entry < 0)
2545 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2547 // scroll page/line down
2549 first_entry += step;
2550 if (first_entry + num_page_entries > max_page_entries)
2551 first_entry = MAX(0, max_page_entries - num_page_entries);
2558 choice += first_entry - first_entry_store[mode];
2560 if (choice < first_entry)
2562 choice = first_entry;
2564 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2567 else if (choice > first_entry + num_page_entries - 1)
2569 choice = first_entry + num_page_entries - 1;
2571 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2574 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2578 if (choice < first_entry ||
2579 choice > first_entry + num_page_entries - 1)
2580 first_entry += SIGN(dy);
2583 first_entry_store[mode] = first_entry;
2584 choice_store[mode] = choice;
2586 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2588 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2590 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2591 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2599 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2601 if (menu_info[choice].type & menu_navigation_type ||
2602 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2603 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2604 menu_info[choice].type & TYPE_PLAYER)
2605 button = MB_MENU_CHOICE;
2610 // jump to next non-empty menu entry (up or down)
2611 while (first_entry + y > 0 &&
2612 first_entry + y < max_page_entries - 1 &&
2613 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2616 if (!IN_VIS_MENU(x, y))
2618 choice += y - y_old;
2620 if (choice < first_entry)
2621 first_entry = choice;
2622 else if (choice > first_entry + num_page_entries - 1)
2623 first_entry = choice - num_page_entries + 1;
2625 if (first_entry >= 0 &&
2626 first_entry + num_page_entries <= max_page_entries)
2628 first_entry_store[mode] = first_entry;
2630 if (choice < first_entry)
2631 choice = first_entry;
2632 else if (choice > first_entry + num_page_entries - 1)
2633 choice = first_entry + num_page_entries - 1;
2635 choice_store[mode] = choice;
2637 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2639 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2641 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2642 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2649 if (!anyScrollbarGadgetActive() &&
2650 IN_VIS_MENU(x, y) &&
2651 mx < mx_right_border &&
2652 y >= 0 && y < num_page_entries)
2656 if (first_entry + y != choice &&
2657 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2659 PlaySound(SND_MENU_ITEM_ACTIVATING);
2661 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2662 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2664 choice = choice_store[mode] = first_entry + y;
2668 PlaySound(SND_MENU_ITEM_SELECTING);
2670 for (i = 0; menu_info[i].type != 0; i++)
2672 if (menu_info[i].type & TYPE_LEAVE_MENU)
2674 void (*menu_callback_function)(void) = menu_info[i].value;
2678 menu_callback_function();
2680 // absolutely needed because function changes 'menu_info'!
2688 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2690 PlaySound(SND_MENU_ITEM_SELECTING);
2692 // when selecting key headline, execute function for key value change
2693 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2694 menu_info[first_entry + y + 1].type & TYPE_KEY)
2697 // when selecting string value, execute function for list selection
2698 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2699 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2702 // when selecting string value, execute function for text input gadget
2703 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2704 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2707 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2709 void (*menu_callback_function)(void) =
2710 menu_info[first_entry + y].value;
2712 FadeSetFromType(menu_info[first_entry + y].type);
2714 menu_callback_function();
2716 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2718 void (*gadget_callback_function)(void) =
2719 menu_info[first_entry + y].value;
2721 gadget_callback_function();
2723 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2724 menu_info == setup_info)
2726 changeSetupValue(y, first_entry + y, dx);
2732 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2734 menu_info = info_info;
2736 HandleMenuScreen(mx, my, dx, dy, button,
2737 info_mode, num_info_info, max_info_info);
2740 static int getMenuFontSpacing(int spacing_height, int font_nr)
2742 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2744 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2748 static int getMenuTextSpacing(int spacing_height, int font_nr)
2750 return (getMenuFontSpacing(spacing_height, font_nr) +
2751 EXTRA_SPACING(game_status));
2754 static int getMenuTextStep(int spacing_height, int font_nr)
2756 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2759 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2761 int font_title = MENU_INFO_FONT_TITLE;
2762 int font_error = FONT_TEXT_2;
2763 int font_foot = MENU_INFO_FONT_FOOT;
2764 int spacing_title = menu.headline1_spacing_info[info_mode];
2765 int ystep_title = getMenuTextStep(spacing_title, font_title);
2766 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2767 int ystart2 = ystart1 + ystep_title;
2768 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2770 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2772 FadeOut(REDRAW_FIELD);
2777 DrawTextSCentered(ystart1, font_title, text_title);
2778 DrawTextSCentered(ystart2, font_error, text_error);
2780 DrawTextSCentered(ybottom, font_foot,
2781 "Press any key or button for info menu");
2783 FadeIn(REDRAW_FIELD);
2786 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2788 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2789 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2790 int font_title = MENU_INFO_FONT_TITLE;
2791 int font_foot = MENU_INFO_FONT_FOOT;
2792 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2793 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2794 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2795 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2796 int ystep = MENU_SCREEN_INFO_YSTEP;
2797 int element, action, direction;
2805 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2806 infoscreen_step[i] = infoscreen_frame[i] = 0;
2811 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2813 DrawTextSCentered(ybottom, font_foot,
2814 "Press any key or button for next page");
2820 while (helpanim_info[j].element != HELPANIM_LIST_END)
2822 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2827 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2836 j += infoscreen_step[i - start];
2838 element = helpanim_info[j].element;
2839 action = helpanim_info[j].action;
2840 direction = helpanim_info[j].direction;
2843 element = EL_UNKNOWN;
2845 if (action != -1 && direction != -1)
2846 graphic = el_act_dir2img(element, action, direction);
2847 else if (action != -1)
2848 graphic = el_act2img(element, action);
2849 else if (direction != -1)
2850 graphic = el_dir2img(element, direction);
2852 graphic = el2img(element);
2854 delay = helpanim_info[j++].delay;
2859 if (infoscreen_frame[i - start] == 0)
2862 infoscreen_frame[i - start] = delay - 1;
2866 sync_frame = delay - infoscreen_frame[i - start];
2867 infoscreen_frame[i - start]--;
2870 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2872 if (!infoscreen_frame[i - start])
2873 infoscreen_step[i - start] = 0;
2877 if (!infoscreen_frame[i - start])
2878 infoscreen_step[i - start]++;
2879 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2885 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2887 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2888 graphic, sync_frame, USE_MASKING);
2891 DrawInfoScreen_HelpText(element, action, direction, i - start);
2896 redraw_mask |= REDRAW_FIELD;
2901 static char *getHelpText(int element, int action, int direction)
2903 char token[MAX_LINE_LEN];
2905 strcpy(token, element_info[element].token_name);
2908 strcat(token, element_action_info[action].suffix);
2910 if (direction != -1)
2911 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2913 return getHashEntry(helptext_info, token);
2916 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2918 int font_nr = FONT_INFO_ELEMENTS;
2919 int font_width = getFontWidth(font_nr);
2920 int font_height = getFontHeight(font_nr);
2921 int yoffset = (TILEX - 2 * font_height) / 2;
2922 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2923 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2924 int ystep = TILEY + 4;
2925 int pad_left = xstart - SX;
2926 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2927 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2928 int max_lines_per_text = 2;
2931 if (action != -1 && direction != -1) // element.action.direction
2932 text = getHelpText(element, action, direction);
2934 if (text == NULL && action != -1) // element.action
2935 text = getHelpText(element, action, -1);
2937 if (text == NULL && direction != -1) // element.direction
2938 text = getHelpText(element, -1, direction);
2940 if (text == NULL) // base element
2941 text = getHelpText(element, -1, -1);
2943 if (text == NULL) // not found
2944 text = "No description available";
2946 if (strlen(text) <= max_chars_per_line) // only one line of text
2947 ystart += getFontHeight(font_nr) / 2;
2949 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
2950 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2951 TRUE, FALSE, FALSE);
2954 static void DrawInfoScreen_TitleScreen(void)
2956 SetGameStatus(GAME_MODE_TITLE);
2961 void HandleInfoScreen_TitleScreen(int button)
2963 HandleTitleScreen(0, 0, 0, 0, button);
2966 static void DrawInfoScreen_Elements(void)
2968 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2970 FadeOut(REDRAW_FIELD);
2975 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2977 FadeIn(REDRAW_FIELD);
2980 void HandleInfoScreen_Elements(int button)
2982 static unsigned int info_delay = 0;
2983 static int num_anims;
2984 static int num_pages;
2986 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2989 if (button == MB_MENU_INITIALIZE)
2991 boolean new_element = TRUE;
2995 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2997 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2999 else if (new_element)
3002 new_element = FALSE;
3006 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3010 if (button == MB_MENU_LEAVE)
3012 PlaySound(SND_MENU_ITEM_SELECTING);
3014 info_mode = INFO_MODE_MAIN;
3019 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3021 if (button != MB_MENU_INITIALIZE)
3023 PlaySound(SND_MENU_ITEM_SELECTING);
3028 if (page >= num_pages)
3030 FadeMenuSoundsAndMusic();
3032 info_mode = INFO_MODE_MAIN;
3039 FadeSetNextScreen();
3041 if (button != MB_MENU_INITIALIZE)
3042 FadeOut(REDRAW_FIELD);
3044 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3046 if (button != MB_MENU_INITIALIZE)
3047 FadeIn(REDRAW_FIELD);
3051 if (DelayReached(&info_delay, GameFrameDelay))
3052 if (page < num_pages)
3053 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3055 PlayMenuSoundIfLoop();
3059 static void DrawInfoScreen_Music(void)
3061 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3063 FadeOut(REDRAW_FIELD);
3070 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3072 FadeIn(REDRAW_FIELD);
3075 void HandleInfoScreen_Music(int button)
3077 static struct MusicFileInfo *list = NULL;
3078 int font_title = MENU_INFO_FONT_TITLE;
3079 int font_head = MENU_INFO_FONT_HEAD;
3080 int font_text = MENU_INFO_FONT_TEXT;
3081 int font_foot = MENU_INFO_FONT_FOOT;
3082 int spacing_title = menu.headline1_spacing_info[info_mode];
3083 int spacing_head = menu.headline2_spacing_info[info_mode];
3084 int ystep_title = getMenuTextStep(spacing_title, font_title);
3085 int ystep_head = getMenuTextStep(spacing_head, font_head);
3086 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3087 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3089 if (button == MB_MENU_INITIALIZE)
3091 list = music_file_info;
3095 FadeMenuSoundsAndMusic();
3100 DrawTextSCentered(ystart, font_title,
3101 "No music info for this level set.");
3103 DrawTextSCentered(ybottom, font_foot,
3104 "Press any key or button for info menu");
3110 if (button == MB_MENU_LEAVE)
3112 PlaySound(SND_MENU_ITEM_SELECTING);
3114 FadeMenuSoundsAndMusic();
3116 info_mode = INFO_MODE_MAIN;
3121 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3123 if (button != MB_MENU_INITIALIZE)
3125 PlaySound(SND_MENU_ITEM_SELECTING);
3133 FadeMenuSoundsAndMusic();
3135 info_mode = INFO_MODE_MAIN;
3141 FadeMenuSoundsAndMusic();
3143 if (list != music_file_info)
3144 FadeSetNextScreen();
3146 if (button != MB_MENU_INITIALIZE)
3147 FadeOut(REDRAW_FIELD);
3154 int sound = list->music;
3156 if (sound_info[sound].loop)
3157 PlaySoundLoop(sound);
3161 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3165 int music = list->music;
3167 if (music_info[music].loop)
3168 PlayMusicLoop(music);
3172 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3175 ystart += ystep_title;
3177 if (!strEqual(list->title, UNKNOWN_NAME))
3179 if (!strEqual(list->title_header, UNKNOWN_NAME))
3181 DrawTextSCentered(ystart, font_head, list->title_header);
3182 ystart += ystep_head;
3185 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3186 ystart += ystep_head;
3189 if (!strEqual(list->artist, UNKNOWN_NAME))
3191 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3192 DrawTextSCentered(ystart, font_head, list->artist_header);
3194 DrawTextSCentered(ystart, font_head, "by");
3196 ystart += ystep_head;
3198 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3199 ystart += ystep_head;
3202 if (!strEqual(list->album, UNKNOWN_NAME))
3204 if (!strEqual(list->album_header, UNKNOWN_NAME))
3205 DrawTextSCentered(ystart, font_head, list->album_header);
3207 DrawTextSCentered(ystart, font_head, "from the album");
3209 ystart += ystep_head;
3211 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3212 ystart += ystep_head;
3215 if (!strEqual(list->year, UNKNOWN_NAME))
3217 if (!strEqual(list->year_header, UNKNOWN_NAME))
3218 DrawTextSCentered(ystart, font_head, list->year_header);
3220 DrawTextSCentered(ystart, font_head, "from the year");
3222 ystart += ystep_head;
3224 DrawTextFCentered(ystart, font_text, "%s", list->year);
3225 ystart += ystep_head;
3228 DrawTextSCentered(ybottom, FONT_TEXT_4,
3229 "Press any key or button for next page");
3231 if (button != MB_MENU_INITIALIZE)
3232 FadeIn(REDRAW_FIELD);
3235 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3236 PlaySoundLoop(list->music);
3239 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3241 int font_title = MENU_INFO_FONT_TITLE;
3242 int font_head = MENU_INFO_FONT_HEAD;
3243 int font_text = MENU_INFO_FONT_TEXT;
3244 int font_foot = MENU_INFO_FONT_FOOT;
3245 int spacing_title = menu.headline1_spacing_info[info_mode];
3246 int spacing_head = menu.headline2_spacing_info[info_mode];
3247 int spacing_para = menu.paragraph_spacing_info[info_mode];
3248 int spacing_line = menu.line_spacing_info[info_mode];
3249 int ystep_title = getMenuTextStep(spacing_title, font_title);
3250 int ystep_head = getMenuTextStep(spacing_head, font_head);
3251 int ystep_para = getMenuTextStep(spacing_para, font_text);
3252 int ystep_line = getMenuTextStep(spacing_line, font_text);
3253 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3254 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3259 DrawTextSCentered(ystart, font_title, "Credits:");
3260 ystart += ystep_title;
3264 DrawTextSCentered(ystart, font_head,
3265 "Special thanks to");
3266 ystart += ystep_head;
3267 DrawTextSCentered(ystart, font_text,
3269 ystart += ystep_head;
3270 DrawTextSCentered(ystart, font_head,
3272 ystart += ystep_head;
3273 DrawTextSCentered(ystart, font_text,
3274 "\"Boulder Dash\"");
3275 ystart += ystep_head;
3276 DrawTextSCentered(ystart, font_head,
3278 ystart += ystep_head;
3279 DrawTextSCentered(ystart, font_text,
3281 ystart += ystep_head;
3282 DrawTextSCentered(ystart, font_head,
3284 ystart += ystep_head;
3285 DrawTextSCentered(ystart, font_text,
3286 "First Star Software");
3288 else if (screen_nr == 1)
3290 DrawTextSCentered(ystart, font_head,
3291 "Special thanks to");
3292 ystart += ystep_head;
3293 DrawTextSCentered(ystart, font_text,
3294 "Klaus Heinz & Volker Wertich");
3295 ystart += ystep_head;
3296 DrawTextSCentered(ystart, font_head,
3298 ystart += ystep_head;
3299 DrawTextSCentered(ystart, font_text,
3300 "\"Emerald Mine\"");
3301 ystart += ystep_head;
3302 DrawTextSCentered(ystart, font_head,
3304 ystart += ystep_head;
3305 DrawTextSCentered(ystart, font_text,
3307 ystart += ystep_head;
3308 DrawTextSCentered(ystart, font_head,
3310 ystart += ystep_head;
3311 DrawTextSCentered(ystart, font_text,
3314 else if (screen_nr == 2)
3316 DrawTextSCentered(ystart, font_head,
3317 "Special thanks to");
3318 ystart += ystep_head;
3319 DrawTextSCentered(ystart, font_text,
3320 "Michael Stopp & Philip Jespersen");
3321 ystart += ystep_head;
3322 DrawTextSCentered(ystart, font_head,
3324 ystart += ystep_head;
3325 DrawTextSCentered(ystart, font_text,
3327 ystart += ystep_head;
3328 DrawTextSCentered(ystart, font_head,
3330 ystart += ystep_head;
3331 DrawTextSCentered(ystart, font_text,
3333 ystart += ystep_head;
3334 DrawTextSCentered(ystart, font_head,
3336 ystart += ystep_head;
3337 DrawTextSCentered(ystart, font_text,
3338 "Digital Integration");
3340 else if (screen_nr == 3)
3342 DrawTextSCentered(ystart, font_head,
3343 "Special thanks to");
3344 ystart += ystep_head;
3345 DrawTextSCentered(ystart, font_text,
3346 "Hiroyuki Imabayashi");
3347 ystart += ystep_head;
3348 DrawTextSCentered(ystart, font_head,
3350 ystart += ystep_head;
3351 DrawTextSCentered(ystart, font_text,
3353 ystart += ystep_head;
3354 DrawTextSCentered(ystart, font_head,
3356 ystart += ystep_head;
3357 DrawTextSCentered(ystart, font_text,
3359 ystart += ystep_head;
3360 DrawTextSCentered(ystart, font_head,
3362 ystart += ystep_head;
3363 DrawTextSCentered(ystart, font_text,
3366 else if (screen_nr == 4)
3368 DrawTextSCentered(ystart, font_head,
3369 "Special thanks to");
3370 ystart += ystep_head;
3371 DrawTextSCentered(ystart, font_text,
3373 ystart += ystep_head;
3374 DrawTextSCentered(ystart, font_head,
3376 ystart += ystep_head;
3377 DrawTextSCentered(ystart, font_text,
3378 "J\xfcrgen Bonhagen");
3379 ystart += ystep_head;
3380 DrawTextSCentered(ystart, font_head,
3381 "for the continuous creation");
3382 ystart += ystep_line;
3383 DrawTextSCentered(ystart, font_head,
3384 "of outstanding level sets");
3386 else if (screen_nr == 5)
3388 DrawTextSCentered(ystart, font_head,
3390 ystart += ystep_head;
3391 DrawTextSCentered(ystart, font_text,
3393 ystart += ystep_head;
3394 DrawTextSCentered(ystart, font_head,
3395 "for ideas and inspiration by");
3396 ystart += ystep_head;
3397 DrawTextSCentered(ystart, font_text,
3399 ystart += ystep_para;
3401 DrawTextSCentered(ystart, font_head,
3403 ystart += ystep_head;
3404 DrawTextSCentered(ystart, font_text,
3406 ystart += ystep_head;
3407 DrawTextSCentered(ystart, font_head,
3408 "for ideas and inspiration by");
3409 ystart += ystep_head;
3410 DrawTextSCentered(ystart, font_text,
3413 else if (screen_nr == 6)
3415 DrawTextSCentered(ystart, font_head,
3417 ystart += ystep_head;
3418 DrawTextSCentered(ystart, font_text,
3420 ystart += ystep_head;
3421 DrawTextSCentered(ystart, font_head,
3422 "for the code base used for the");
3423 ystart += ystep_line;
3424 DrawTextSCentered(ystart, font_head,
3425 "native Emerald Mine engine");
3427 else if (screen_nr == 7)
3429 DrawTextSCentered(ystart, font_head,
3431 ystart += ystep_head;
3432 DrawTextSCentered(ystart, font_text,
3434 ystart += ystep_head;
3435 DrawTextSCentered(ystart, font_head,
3436 "for the initial DOS port");
3437 ystart += ystep_para;
3439 DrawTextSCentered(ystart, font_head,
3441 ystart += ystep_head;
3442 DrawTextSCentered(ystart, font_text,
3444 ystart += ystep_head;
3445 DrawTextSCentered(ystart, font_head,
3446 "for some additional toons");
3448 else if (screen_nr == 8)
3450 DrawTextSCentered(ystart, font_head,
3451 "And not to forget:");
3452 ystart += ystep_head;
3453 DrawTextSCentered(ystart, font_head,
3455 ystart += ystep_head;
3456 DrawTextSCentered(ystart, font_text,
3457 "All those who contributed");
3458 ystart += ystep_line;
3459 DrawTextSCentered(ystart, font_text,
3460 "levels to this game");
3461 ystart += ystep_line;
3462 DrawTextSCentered(ystart, font_text,
3466 DrawTextSCentered(ybottom, font_foot,
3467 "Press any key or button for next page");
3470 static void DrawInfoScreen_Credits(void)
3472 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3474 FadeMenuSoundsAndMusic();
3476 FadeOut(REDRAW_FIELD);
3478 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3480 FadeIn(REDRAW_FIELD);
3483 void HandleInfoScreen_Credits(int button)
3485 static int screen_nr = 0;
3486 int num_screens = 9;
3488 if (button == MB_MENU_INITIALIZE)
3492 // DrawInfoScreen_CreditsScreen(screen_nr);
3495 if (button == MB_MENU_LEAVE)
3497 PlaySound(SND_MENU_ITEM_SELECTING);
3499 info_mode = INFO_MODE_MAIN;
3504 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3506 if (button != MB_MENU_INITIALIZE)
3508 PlaySound(SND_MENU_ITEM_SELECTING);
3513 if (screen_nr >= num_screens)
3515 FadeMenuSoundsAndMusic();
3517 info_mode = INFO_MODE_MAIN;
3524 FadeSetNextScreen();
3526 if (button != MB_MENU_INITIALIZE)
3527 FadeOut(REDRAW_FIELD);
3529 DrawInfoScreen_CreditsScreen(screen_nr);
3531 if (button != MB_MENU_INITIALIZE)
3532 FadeIn(REDRAW_FIELD);
3536 PlayMenuSoundIfLoop();
3540 static void DrawInfoScreen_Program(void)
3542 int font_title = MENU_INFO_FONT_TITLE;
3543 int font_head = MENU_INFO_FONT_HEAD;
3544 int font_text = MENU_INFO_FONT_TEXT;
3545 int font_foot = MENU_INFO_FONT_FOOT;
3546 int spacing_title = menu.headline1_spacing_info[info_mode];
3547 int spacing_head = menu.headline2_spacing_info[info_mode];
3548 int spacing_para = menu.paragraph_spacing_info[info_mode];
3549 int spacing_line = menu.line_spacing_info[info_mode];
3550 int ystep_title = getMenuTextStep(spacing_title, font_title);
3551 int ystep_head = getMenuTextStep(spacing_head, font_head);
3552 int ystep_para = getMenuTextStep(spacing_para, font_text);
3553 int ystep_line = getMenuTextStep(spacing_line, font_text);
3554 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3555 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3557 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3559 FadeOut(REDRAW_FIELD);
3564 DrawTextSCentered(ystart, font_title, "Program Information:");
3565 ystart += ystep_title;
3567 DrawTextSCentered(ystart, font_head,
3568 "This game is Freeware!");
3569 ystart += ystep_head;
3570 DrawTextSCentered(ystart, font_head,
3571 "If you like it, send e-mail to:");
3572 ystart += ystep_head;
3573 DrawTextSCentered(ystart, font_text,
3574 setup.internal.program_email);
3575 ystart += ystep_para;
3577 DrawTextSCentered(ystart, font_head,
3578 "More information and levels:");
3579 ystart += ystep_head;
3580 DrawTextSCentered(ystart, font_text,
3581 setup.internal.program_website);
3582 ystart += ystep_para;
3584 DrawTextSCentered(ystart, font_head,
3585 "If you have created new levels,");
3586 ystart += ystep_line;
3587 DrawTextSCentered(ystart, font_head,
3588 "send them to me to include them!");
3589 ystart += ystep_head;
3590 DrawTextSCentered(ystart, font_head,
3593 DrawTextSCentered(ybottom, font_foot,
3594 "Press any key or button for info menu");
3596 FadeIn(REDRAW_FIELD);
3599 void HandleInfoScreen_Program(int button)
3601 if (button == MB_MENU_LEAVE)
3603 PlaySound(SND_MENU_ITEM_SELECTING);
3605 info_mode = INFO_MODE_MAIN;
3610 else if (button == MB_MENU_CHOICE)
3612 PlaySound(SND_MENU_ITEM_SELECTING);
3614 FadeMenuSoundsAndMusic();
3616 info_mode = INFO_MODE_MAIN;
3621 PlayMenuSoundIfLoop();
3625 static void DrawInfoScreen_Version(void)
3627 int font_title = MENU_INFO_FONT_TITLE;
3628 int font_head = MENU_INFO_FONT_HEAD;
3629 int font_text = MENU_INFO_FONT_TEXT;
3630 int font_foot = MENU_INFO_FONT_FOOT;
3631 int spacing_title = menu.headline1_spacing_info[info_mode];
3632 int spacing_head = menu.headline2_spacing_info[info_mode];
3633 int spacing_para = menu.paragraph_spacing_info[info_mode];
3634 int spacing_line = menu.line_spacing_info[info_mode];
3635 int xstep = getFontWidth(font_text);
3636 int ystep_title = getMenuTextStep(spacing_title, font_title);
3637 int ystep_head = getMenuTextStep(spacing_head, font_head);
3638 int ystep_para = getMenuTextStep(spacing_para, font_text);
3639 int ystep_line = getMenuTextStep(spacing_line, font_text);
3640 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3641 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3642 int xstart1 = mSX - SX + 2 * xstep;
3643 int xstart2 = mSX - SX + 18 * xstep;
3644 int xstart3 = mSX - SX + 28 * xstep;
3645 SDL_version sdl_version_compiled;
3646 const SDL_version *sdl_version_linked;
3647 int driver_name_len = 10;
3648 SDL_version sdl_version_linked_ext;
3649 const char *driver_name = NULL;
3651 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3653 FadeOut(REDRAW_FIELD);
3658 DrawTextSCentered(ystart, font_title, "Version Information:");
3659 ystart += ystep_title;
3661 DrawTextF(xstart1, ystart, font_head, "Name");
3662 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3663 ystart += ystep_line;
3665 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3667 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3668 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3669 ystart += ystep_line;
3671 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3672 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3673 ystart += ystep_line;
3677 DrawTextF(xstart1, ystart, font_head, "Version");
3678 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3679 ystart += ystep_line;
3682 DrawTextF(xstart1, ystart, font_head, "Platform");
3683 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3685 PLATFORM_XX_BIT_STRING);
3686 ystart += ystep_line;
3688 DrawTextF(xstart1, ystart, font_head, "Target");
3689 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3690 ystart += ystep_line;
3692 DrawTextF(xstart1, ystart, font_head, "Source date");
3693 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3694 ystart += ystep_para;
3696 DrawTextF(xstart1, ystart, font_head, "Library");
3697 DrawTextF(xstart2, ystart, font_head, "compiled");
3698 DrawTextF(xstart3, ystart, font_head, "linked");
3699 ystart += ystep_head;
3701 SDL_VERSION(&sdl_version_compiled);
3702 SDL_GetVersion(&sdl_version_linked_ext);
3703 sdl_version_linked = &sdl_version_linked_ext;
3705 DrawTextF(xstart1, ystart, font_text, "SDL");
3706 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3707 sdl_version_compiled.major,
3708 sdl_version_compiled.minor,
3709 sdl_version_compiled.patch);
3710 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3711 sdl_version_linked->major,
3712 sdl_version_linked->minor,
3713 sdl_version_linked->patch);
3714 ystart += ystep_line;
3716 SDL_IMAGE_VERSION(&sdl_version_compiled);
3717 sdl_version_linked = IMG_Linked_Version();
3719 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3720 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3721 sdl_version_compiled.major,
3722 sdl_version_compiled.minor,
3723 sdl_version_compiled.patch);
3724 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3725 sdl_version_linked->major,
3726 sdl_version_linked->minor,
3727 sdl_version_linked->patch);
3728 ystart += ystep_line;
3730 SDL_MIXER_VERSION(&sdl_version_compiled);
3731 sdl_version_linked = Mix_Linked_Version();
3733 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3734 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3735 sdl_version_compiled.major,
3736 sdl_version_compiled.minor,
3737 sdl_version_compiled.patch);
3738 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3739 sdl_version_linked->major,
3740 sdl_version_linked->minor,
3741 sdl_version_linked->patch);
3742 ystart += ystep_line;
3744 SDL_NET_VERSION(&sdl_version_compiled);
3745 sdl_version_linked = SDLNet_Linked_Version();
3747 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3748 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3749 sdl_version_compiled.major,
3750 sdl_version_compiled.minor,
3751 sdl_version_compiled.patch);
3752 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3753 sdl_version_linked->major,
3754 sdl_version_linked->minor,
3755 sdl_version_linked->patch);
3756 ystart += ystep_para;
3758 DrawTextF(xstart1, ystart, font_head, "Driver");
3759 DrawTextF(xstart2, ystart, font_head, "Requested");
3760 DrawTextF(xstart3, ystart, font_head, "Used");
3761 ystart += ystep_head;
3764 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3766 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3767 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3768 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3769 ystart += ystep_line;
3772 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3774 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3775 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3776 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3777 ystart += ystep_line;
3780 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3782 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3783 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3784 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3786 DrawTextSCentered(ybottom, font_foot,
3787 "Press any key or button for info menu");
3789 FadeIn(REDRAW_FIELD);
3792 void HandleInfoScreen_Version(int button)
3794 if (button == MB_MENU_LEAVE)
3796 PlaySound(SND_MENU_ITEM_SELECTING);
3798 info_mode = INFO_MODE_MAIN;
3803 else if (button == MB_MENU_CHOICE)
3805 PlaySound(SND_MENU_ITEM_SELECTING);
3807 FadeMenuSoundsAndMusic();
3809 info_mode = INFO_MODE_MAIN;
3814 PlayMenuSoundIfLoop();
3818 static void DrawInfoScreen_LevelSet(void)
3820 struct TitleMessageInfo *tmi = &readme;
3821 char *filename = getLevelSetInfoFilename();
3822 char *title = "Level Set Information:";
3823 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3824 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3826 if (filename == NULL)
3828 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3833 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3835 FadeOut(REDRAW_FIELD);
3840 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3842 // if x position set to "-1", automatically determine by playfield width
3844 tmi->x = SXSIZE / 2;
3846 // if y position set to "-1", use static default value
3850 // if width set to "-1", automatically determine by playfield width
3851 if (tmi->width == -1)
3852 tmi->width = SXSIZE - 2 * TILEX;
3854 // if height set to "-1", automatically determine by playfield height
3855 if (tmi->height == -1)
3856 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3858 // if chars set to "-1", automatically determine by text and font width
3859 if (tmi->chars == -1)
3860 tmi->chars = tmi->width / getFontWidth(tmi->font);
3862 tmi->width = tmi->chars * getFontWidth(tmi->font);
3864 // if lines set to "-1", automatically determine by text and font height
3865 if (tmi->lines == -1)
3866 tmi->lines = tmi->height / getFontHeight(tmi->font);
3868 tmi->height = tmi->lines * getFontHeight(tmi->font);
3870 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3871 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3872 tmi->autowrap, tmi->centered, tmi->parse_comments);
3874 DrawTextSCentered(ybottom, FONT_TEXT_4,
3875 "Press any key or button for info menu");
3877 FadeIn(REDRAW_FIELD);
3880 static void HandleInfoScreen_LevelSet(int button)
3882 if (button == MB_MENU_LEAVE)
3884 PlaySound(SND_MENU_ITEM_SELECTING);
3886 info_mode = INFO_MODE_MAIN;
3891 else if (button == MB_MENU_CHOICE)
3893 PlaySound(SND_MENU_ITEM_SELECTING);
3895 FadeMenuSoundsAndMusic();
3897 info_mode = INFO_MODE_MAIN;
3902 PlayMenuSoundIfLoop();
3906 static void DrawInfoScreen(void)
3908 if (info_mode == INFO_MODE_TITLE)
3909 DrawInfoScreen_TitleScreen();
3910 else if (info_mode == INFO_MODE_ELEMENTS)
3911 DrawInfoScreen_Elements();
3912 else if (info_mode == INFO_MODE_MUSIC)
3913 DrawInfoScreen_Music();
3914 else if (info_mode == INFO_MODE_CREDITS)
3915 DrawInfoScreen_Credits();
3916 else if (info_mode == INFO_MODE_PROGRAM)
3917 DrawInfoScreen_Program();
3918 else if (info_mode == INFO_MODE_VERSION)
3919 DrawInfoScreen_Version();
3920 else if (info_mode == INFO_MODE_LEVELSET)
3921 DrawInfoScreen_LevelSet();
3923 DrawInfoScreen_Main();
3925 if (info_mode != INFO_MODE_MAIN &&
3926 info_mode != INFO_MODE_TITLE &&
3927 info_mode != INFO_MODE_MUSIC)
3928 PlayMenuSoundsAndMusic();
3931 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3933 if (info_mode == INFO_MODE_TITLE)
3934 HandleInfoScreen_TitleScreen(button);
3935 else if (info_mode == INFO_MODE_ELEMENTS)
3936 HandleInfoScreen_Elements(button);
3937 else if (info_mode == INFO_MODE_MUSIC)
3938 HandleInfoScreen_Music(button);
3939 else if (info_mode == INFO_MODE_CREDITS)
3940 HandleInfoScreen_Credits(button);
3941 else if (info_mode == INFO_MODE_PROGRAM)
3942 HandleInfoScreen_Program(button);
3943 else if (info_mode == INFO_MODE_VERSION)
3944 HandleInfoScreen_Version(button);
3945 else if (info_mode == INFO_MODE_LEVELSET)
3946 HandleInfoScreen_LevelSet(button);
3948 HandleInfoScreen_Main(mx, my, dx, dy, button);
3952 // ============================================================================
3953 // type name functions
3954 // ============================================================================
3956 void HandleTypeName(int newxpos, Key key)
3958 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3959 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3960 struct TextPosInfo *pos = mci->pos_input;
3961 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3962 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3963 static int xpos = 0;
3964 int font_nr = pos->font;
3965 int font_active_nr = FONT_ACTIVE(font_nr);
3966 int font_width = getFontWidth(font_active_nr);
3967 char key_char = getValidConfigValueChar(getCharFromKey(key));
3968 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3969 boolean is_active = TRUE;
3971 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3975 strcpy(last_player_name, setup.player_name);
3979 StartTextInput(startx, starty, pos->width, pos->height);
3981 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3983 setup.player_name[xpos] = key_char;
3984 setup.player_name[xpos + 1] = 0;
3988 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3992 setup.player_name[xpos] = 0;
3994 else if (key == KSYM_Return && xpos > 0)
4000 SetGameStatus(GAME_MODE_MAIN);
4002 else if (key == KSYM_Escape)
4004 strcpy(setup.player_name, last_player_name);
4008 SetGameStatus(GAME_MODE_MAIN);
4013 pos->width = (strlen(setup.player_name) + 1) * font_width;
4014 startx = mSX + ALIGNED_TEXT_XPOS(pos);
4016 DrawText(startx, starty, setup.player_name, font_active_nr);
4017 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
4021 pos->width = strlen(setup.player_name) * font_width;
4022 startx = mSX + ALIGNED_TEXT_XPOS(pos);
4024 DrawText(startx, starty, setup.player_name, font_nr);
4031 // ============================================================================
4032 // tree menu functions
4033 // ============================================================================
4035 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4037 if (game_status != GAME_MODE_SETUP ||
4038 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4041 int max_text_size = 0;
4044 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4045 max_text_size = MAX(max_text_size, strlen(node->name));
4047 int num_entries = numTreeInfoInGroup(ti);
4048 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4049 int text_width = max_text_size * getFontWidth(FONT_TEXT_1);
4050 int button_width = SC_MENUBUTTON_XSIZE;
4051 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4052 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4053 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4054 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4055 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4056 int align_xoffset = MAX(0, align_xoffset_raw);
4058 return align_xoffset;
4061 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4063 if (game_status != GAME_MODE_SETUP ||
4064 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4067 int num_entries = numTreeInfoInGroup(ti);
4068 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4069 int font_height = getFontHeight(FONT_TEXT_1);
4070 int text_height = font_height * num_page_entries;
4071 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4072 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4073 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4074 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4075 int align_yoffset = MAX(0, align_yoffset_raw);
4077 return align_yoffset;
4080 static void DrawChooseTree(TreeInfo **ti_ptr)
4082 int fade_mask = REDRAW_FIELD;
4085 fade_mask = REDRAW_ALL;
4087 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4089 SetGameStatus(GAME_MODE_MAIN);
4098 FreeScreenGadgets();
4099 CreateScreenGadgets();
4103 // needed if different viewport properties defined for choosing level (set)
4104 ChangeViewportPropertiesIfNeeded();
4106 if (game_status == GAME_MODE_LEVELNR)
4107 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4108 else if (game_status == GAME_MODE_LEVELS)
4109 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4113 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4115 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4116 MapScreenTreeGadgets(*ti_ptr);
4118 DrawMaskedBorder(fade_mask);
4123 static void drawChooseTreeList(int first_entry, int num_page_entries,
4126 int num_entries = numTreeInfoInGroup(ti);
4127 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4128 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4129 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4130 int font_nr = FONT_TEXT_1;
4131 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4133 char *title_string = NULL;
4134 int yoffset_sets = MENU_TITLE1_YPOS;
4135 int yoffset_setup = 16;
4136 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4137 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4139 title_string = ti->infotext;
4141 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4143 clearMenuListArea();
4145 for (i = 0; i < num_page_entries; i++)
4147 TreeInfo *node, *node_first;
4148 int entry_pos = first_entry + i;
4149 int xpos = MENU_SCREEN_START_XPOS;
4150 int ypos = MENU_SCREEN_START_YPOS + i;
4151 int startx = amSX + xpos * 32;
4152 int starty = amSY + ypos * 32;
4153 int startx_text = startx + font_xoffset;
4154 int endx_text = amSX + screen_width;
4155 int max_text_size = endx_text - startx_text;
4156 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4157 char buffer[max_buffer_len + 1];
4159 node_first = getTreeInfoFirstGroupEntry(ti);
4160 node = getTreeInfoFromPos(node_first, entry_pos);
4162 strncpy(buffer, node->name, max_buffer_len);
4163 buffer[max_buffer_len] = '\0';
4165 DrawText(startx, starty, buffer, font_nr + node->color);
4167 if (node->parent_link)
4168 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4169 else if (node->level_group)
4170 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4172 initCursor(i, IMG_MENU_BUTTON);
4175 redraw_mask |= REDRAW_FIELD;
4178 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4180 TreeInfo *node, *node_first;
4181 int x, last_redraw_mask = redraw_mask;
4182 int ypos = MENU_TITLE2_YPOS;
4183 int font_nr = FONT_TITLE_2;
4185 if (ti->type == TREE_TYPE_LEVEL_NR)
4186 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4188 if (ti->type != TREE_TYPE_LEVEL_DIR)
4191 node_first = getTreeInfoFirstGroupEntry(ti);
4192 node = getTreeInfoFromPos(node_first, entry_pos);
4194 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4196 if (node->parent_link)
4197 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4198 node->node_parent->name);
4199 else if (node->level_group)
4200 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4202 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4203 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4204 node->levels, (node->levels > 1 ? "levels" : "level"),
4207 // let BackToFront() redraw only what is needed
4208 redraw_mask = last_redraw_mask;
4209 for (x = 0; x < SCR_FIELDX; x++)
4210 MarkTileDirty(x, 1);
4213 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4216 TreeInfo *ti = *ti_ptr;
4217 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4218 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4219 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4221 int y = ti->cl_cursor;
4222 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4223 int num_entries = numTreeInfoInGroup(ti);
4224 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4225 boolean position_set_by_scrollbar = (dx == 999);
4227 if (button == MB_MENU_INITIALIZE)
4229 int num_entries = numTreeInfoInGroup(ti);
4230 int entry_pos = posTreeInfo(ti);
4232 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4233 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4235 if (ti->cl_first == -1)
4237 // only on initialization
4238 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4239 ti->cl_cursor = entry_pos - ti->cl_first;
4241 else if (ti->cl_cursor >= num_page_entries ||
4242 (num_entries > num_page_entries &&
4243 num_entries - ti->cl_first < num_page_entries))
4245 // only after change of list size (by custom graphic configuration)
4246 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4247 ti->cl_cursor = entry_pos - ti->cl_first;
4250 if (position_set_by_scrollbar)
4253 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4256 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4257 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4258 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4262 else if (button == MB_MENU_LEAVE)
4266 PlaySound(SND_MENU_ITEM_SELECTING);
4268 if (ti->node_parent)
4270 *ti_ptr = ti->node_parent;
4271 DrawChooseTree(ti_ptr);
4273 else if (game_status == GAME_MODE_SETUP)
4275 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4276 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4277 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4279 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4280 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4281 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4282 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4283 execSetupGraphics();
4284 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4285 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4286 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4288 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4289 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4290 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4291 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4292 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4293 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4294 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4295 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4302 if (game_status == GAME_MODE_LEVELNR)
4304 int new_level_nr = atoi(level_number_current->identifier);
4306 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4309 SetGameStatus(GAME_MODE_MAIN);
4317 if (mx || my) // mouse input
4319 x = (mx - amSX) / 32;
4320 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4322 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4324 // move cursor instead of scrolling when already at start/end of list
4325 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4327 else if (dy == +1 * SCROLL_LINE &&
4328 ti->cl_first + num_page_entries == num_entries)
4331 // handle scrolling screen one line or page
4332 if (ti->cl_cursor + dy < 0 ||
4333 ti->cl_cursor + dy > num_page_entries - 1)
4335 boolean redraw = FALSE;
4337 if (ABS(dy) == SCROLL_PAGE)
4338 step = num_page_entries - 1;
4340 if (dy < 0 && ti->cl_first > 0)
4342 // scroll page/line up
4344 ti->cl_first -= step;
4345 if (ti->cl_first < 0)
4350 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4352 // scroll page/line down
4354 ti->cl_first += step;
4355 if (ti->cl_first + num_page_entries > num_entries)
4356 ti->cl_first = MAX(0, num_entries - num_page_entries);
4363 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4364 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4365 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4367 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4374 // handle moving cursor one line
4375 y = ti->cl_cursor + dy;
4380 TreeInfo *node_first, *node_cursor;
4381 int entry_pos = ti->cl_first + y;
4383 node_first = getTreeInfoFirstGroupEntry(ti);
4384 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4386 if (node_cursor->node_group)
4390 PlaySound(SND_MENU_ITEM_SELECTING);
4392 node_cursor->cl_first = ti->cl_first;
4393 node_cursor->cl_cursor = ti->cl_cursor;
4394 *ti_ptr = node_cursor->node_group;
4395 DrawChooseTree(ti_ptr);
4400 else if (dx == -1 && ti->node_parent)
4404 PlaySound(SND_MENU_ITEM_SELECTING);
4406 *ti_ptr = ti->node_parent;
4407 DrawChooseTree(ti_ptr);
4412 if (!anyScrollbarGadgetActive() &&
4413 IN_VIS_MENU(x, y) &&
4414 mx < mx_right_border &&
4415 y >= 0 && y < num_page_entries)
4419 if (y != ti->cl_cursor)
4421 PlaySound(SND_MENU_ITEM_ACTIVATING);
4423 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4424 drawChooseTreeCursor(y, TRUE);
4425 drawChooseTreeInfo(ti->cl_first + y, ti);
4431 if (game_status == GAME_MODE_SETUP)
4433 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4434 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4435 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4437 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4438 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4439 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4440 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4441 execSetupGraphics();
4442 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4443 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4444 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4446 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4447 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4448 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4449 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4450 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4451 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4452 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4453 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4462 TreeInfo *node_first, *node_cursor;
4463 int entry_pos = ti->cl_first + y;
4465 PlaySound(SND_MENU_ITEM_SELECTING);
4467 node_first = getTreeInfoFirstGroupEntry(ti);
4468 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4470 if (node_cursor->node_group)
4474 node_cursor->cl_first = ti->cl_first;
4475 node_cursor->cl_cursor = ti->cl_cursor;
4476 *ti_ptr = node_cursor->node_group;
4477 DrawChooseTree(ti_ptr);
4479 else if (node_cursor->parent_link)
4483 *ti_ptr = node_cursor->node_parent;
4484 DrawChooseTree(ti_ptr);
4490 node_cursor->cl_first = ti->cl_first;
4491 node_cursor->cl_cursor = ti->cl_cursor;
4492 *ti_ptr = node_cursor;
4494 if (ti->type == TREE_TYPE_LEVEL_DIR)
4496 LoadLevelSetup_SeriesInfo();
4498 SaveLevelSetup_LastSeries();
4499 SaveLevelSetup_SeriesInfo();
4503 if (game_status == GAME_MODE_SETUP)
4505 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4506 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4507 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4509 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4510 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4511 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4512 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4513 execSetupGraphics();
4514 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4515 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4516 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4518 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4519 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4520 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4521 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4522 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4523 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4524 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4525 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4532 if (game_status == GAME_MODE_LEVELNR)
4534 int new_level_nr = atoi(level_number_current->identifier);
4536 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4539 SetGameStatus(GAME_MODE_MAIN);
4548 void DrawChooseLevelSet(void)
4550 FadeMenuSoundsAndMusic();
4552 DrawChooseTree(&leveldir_current);
4554 PlayMenuSoundsAndMusic();
4557 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4559 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4562 void DrawChooseLevelNr(void)
4566 FadeMenuSoundsAndMusic();
4568 if (level_number != NULL)
4570 freeTreeInfo(level_number);
4572 level_number = NULL;
4575 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4577 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4578 char identifier[32], name[64];
4581 // temporarily load level info to get level name
4582 LoadLevelInfoOnly(i);
4584 ti->node_top = &level_number;
4585 ti->sort_priority = 10000 + value;
4586 ti->color = (level.no_level_file ? FC_BLUE :
4587 LevelStats_getSolved(i) ? FC_GREEN :
4588 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4590 snprintf(identifier, sizeof(identifier), "%d", value);
4591 snprintf(name, sizeof(name), "%03d: %s", value,
4592 (level.no_level_file ? "(no file)" : level.name));
4594 setString(&ti->identifier, identifier);
4595 setString(&ti->name, name);
4596 setString(&ti->name_sorting, name);
4598 pushTreeInfo(&level_number, ti);
4601 // sort level number values to start with lowest level number
4602 sortTreeInfo(&level_number);
4604 // set current level number to current level number
4605 level_number_current =
4606 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4608 // if that also fails, set current level number to first available level
4609 if (level_number_current == NULL)
4610 level_number_current = level_number;
4612 DrawChooseTree(&level_number_current);
4614 PlayMenuSoundsAndMusic();
4617 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4619 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4622 void DrawHallOfFame(int level_nr, int highlight_position)
4624 int fade_mask = REDRAW_FIELD;
4627 fade_mask = REDRAW_ALL;
4630 FadeMenuSoundsAndMusic();
4632 // (this is needed when called from GameEnd() after winning a game)
4633 KeyboardAutoRepeatOn();
4635 // (this is needed when called from GameEnd() after winning a game)
4636 SetDrawDeactivationMask(REDRAW_NONE);
4637 SetDrawBackgroundMask(REDRAW_FIELD);
4639 if (highlight_position < 0)
4640 LoadScore(level_nr);
4642 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4644 FadeSetEnterScreen();
4648 // needed if different viewport properties defined for scores
4649 ChangeViewportPropertiesIfNeeded();
4651 PlayMenuSoundsAndMusic();
4653 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4655 HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
4657 DrawMaskedBorder(fade_mask);
4662 static void drawHallOfFameList(int level_nr, int first_entry,
4663 int highlight_position)
4667 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4670 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4671 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4672 "HighScores of Level %d", level_nr);
4674 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4676 int entry = first_entry + i;
4677 boolean active = (entry == highlight_position);
4678 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4679 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4680 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4681 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4682 int dxoff = getFontDrawOffsetX(font_nr1);
4683 int dx1 = 3 * getFontWidth(font_nr1);
4684 int dx2 = dx1 + getFontWidth(font_nr1);
4685 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4686 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4687 int sy = mSY + 64 + i * 32;
4689 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4690 DrawText(mSX + dx1, sy, ".", font_nr1);
4692 for (j = 0; j < num_dots; j++)
4693 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4695 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4696 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4698 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4701 redraw_mask |= REDRAW_FIELD;
4704 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4706 static int level_nr = 0;
4707 static int first_entry = 0;
4708 static int highlight_position = 0;
4709 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4711 if (button == MB_MENU_INITIALIZE)
4715 highlight_position = my;
4717 drawHallOfFameList(level_nr, first_entry, highlight_position);
4722 if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
4723 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4727 if (first_entry > 0)
4729 first_entry -= step;
4730 if (first_entry < 0)
4733 drawHallOfFameList(level_nr, first_entry, highlight_position);
4738 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4740 first_entry += step;
4741 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4742 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4744 drawHallOfFameList(level_nr, first_entry, highlight_position);
4747 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
4749 PlaySound(SND_MENU_ITEM_SELECTING);
4751 FadeSound(SND_BACKGROUND_SCORES);
4753 if (button == MB_MENU_CHOICE &&
4754 game_status_last_screen == GAME_MODE_PLAYING &&
4755 setup.auto_play_next_level && setup.increment_levels &&
4756 level_nr < leveldir_current->last_level &&
4759 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4763 SetGameStatus(GAME_MODE_MAIN);
4769 if (game_status == GAME_MODE_SCORES)
4770 PlayMenuSoundIfLoop();
4774 // ============================================================================
4775 // setup screen functions
4776 // ============================================================================
4778 static struct TokenInfo *setup_info;
4779 static int num_setup_info; // number of setup entries shown on screen
4780 static int max_setup_info; // total number of setup entries in list
4782 static char *window_size_text;
4783 static char *scaling_type_text;
4784 static char *rendering_mode_text;
4785 static char *vsync_mode_text;
4786 static char *scroll_delay_text;
4787 static char *snapshot_mode_text;
4788 static char *game_speed_text;
4789 static char *network_server_text;
4790 static char *graphics_set_name;
4791 static char *sounds_set_name;
4792 static char *music_set_name;
4793 static char *volume_simple_text;
4794 static char *volume_loops_text;
4795 static char *volume_music_text;
4796 static char *touch_controls_text;
4797 static char *move_distance_text;
4798 static char *drop_distance_text;
4799 static char *transparency_text;
4800 static char *grid_size_text[2][2];
4802 static void execSetupMain(void)
4804 setup_mode = SETUP_MODE_MAIN;
4809 static void execSetupGame_setGameSpeeds(boolean update_value)
4811 if (setup.game_speed_extended)
4813 game_speeds_list = game_speeds_list_extended;
4814 game_speeds = game_speeds_extended;
4818 game_speeds_list = game_speeds_list_normal;
4819 game_speeds = game_speeds_normal;
4822 if (game_speeds == NULL)
4826 for (i = 0; game_speeds_list[i].value != -1; i++)
4828 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4829 char identifier[32], name[32];
4830 int value = game_speeds_list[i].value;
4831 char *text = game_speeds_list[i].text;
4833 ti->node_top = &game_speeds;
4834 ti->sort_priority = 10000 - value;
4836 sprintf(identifier, "%d", value);
4837 sprintf(name, "%s", text);
4839 setString(&ti->identifier, identifier);
4840 setString(&ti->name, name);
4841 setString(&ti->name_sorting, name);
4842 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
4844 pushTreeInfo(&game_speeds, ti);
4847 // sort game speed values to start with slowest game speed
4848 sortTreeInfo(&game_speeds);
4850 update_value = TRUE;
4855 // set current game speed to configured game speed value
4856 game_speed_current =
4857 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4859 // if that fails, set current game speed to reliable default value
4860 if (game_speed_current == NULL)
4861 game_speed_current =
4862 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4864 // if that also fails, set current game speed to first available speed
4865 if (game_speed_current == NULL)
4866 game_speed_current = game_speeds;
4868 if (setup.game_speed_extended)
4869 game_speeds_extended = game_speeds;
4871 game_speeds_normal = game_speeds;
4874 setup.game_frame_delay = atoi(game_speed_current->identifier);
4876 // needed for displaying game speed text instead of identifier
4877 game_speed_text = game_speed_current->name;
4880 static void execSetupGame_setScrollDelays(void)
4882 if (scroll_delays == NULL)
4886 for (i = 0; scroll_delays_list[i].value != -1; i++)
4888 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4889 char identifier[32], name[32];
4890 int value = scroll_delays_list[i].value;
4891 char *text = scroll_delays_list[i].text;
4893 ti->node_top = &scroll_delays;
4894 ti->sort_priority = value;
4896 sprintf(identifier, "%d", value);
4897 sprintf(name, "%s", text);
4899 setString(&ti->identifier, identifier);
4900 setString(&ti->name, name);
4901 setString(&ti->name_sorting, name);
4902 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
4904 pushTreeInfo(&scroll_delays, ti);
4907 // sort scroll delay values to start with lowest scroll delay value
4908 sortTreeInfo(&scroll_delays);
4910 // set current scroll delay value to configured scroll delay value
4911 scroll_delay_current =
4912 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4914 // if that fails, set current scroll delay to reliable default value
4915 if (scroll_delay_current == NULL)
4916 scroll_delay_current =
4917 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4919 // if that also fails, set current scroll delay to first available value
4920 if (scroll_delay_current == NULL)
4921 scroll_delay_current = scroll_delays;
4924 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4926 // needed for displaying scroll delay text instead of identifier
4927 scroll_delay_text = scroll_delay_current->name;
4930 static void execSetupGame_setSnapshotModes(void)
4932 if (snapshot_modes == NULL)
4936 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4938 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4939 char identifier[32], name[32];
4940 char *value = snapshot_modes_list[i].value;
4941 char *text = snapshot_modes_list[i].text;
4943 ti->node_top = &snapshot_modes;
4944 ti->sort_priority = i;
4946 sprintf(identifier, "%s", value);
4947 sprintf(name, "%s", text);
4949 setString(&ti->identifier, identifier);
4950 setString(&ti->name, name);
4951 setString(&ti->name_sorting, name);
4952 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
4954 pushTreeInfo(&snapshot_modes, ti);
4957 // sort snapshot mode values to start with lowest snapshot mode value
4958 sortTreeInfo(&snapshot_modes);
4960 // set current snapshot mode value to configured snapshot mode value
4961 snapshot_mode_current =
4962 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4964 // if that fails, set current snapshot mode to reliable default value
4965 if (snapshot_mode_current == NULL)
4966 snapshot_mode_current =
4967 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4969 // if that also fails, set current snapshot mode to first available value
4970 if (snapshot_mode_current == NULL)
4971 snapshot_mode_current = snapshot_modes;
4974 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4976 // needed for displaying snapshot mode text instead of identifier
4977 snapshot_mode_text = snapshot_mode_current->name;
4980 static void execSetupGame_setNetworkServerText(void)
4982 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
4984 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
4988 strncpy(network_server_hostname, setup.network_server_hostname,
4989 MAX_SETUP_TEXT_INPUT_LEN);
4990 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
4993 // needed for displaying network server text instead of identifier
4994 network_server_text = network_server_hostname;
4997 static void execSetupGame(void)
4999 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5001 execSetupGame_setGameSpeeds(FALSE);
5002 execSetupGame_setScrollDelays();
5003 execSetupGame_setSnapshotModes();
5005 execSetupGame_setNetworkServerText();
5007 setup_mode = SETUP_MODE_GAME;
5011 // check if vsync needs to be disabled for this game speed to work
5012 if (check_vsync_mode)
5013 DisableVsyncIfNeeded();
5016 static void execSetupChooseGameSpeed(void)
5018 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5023 static void execSetupChooseScrollDelay(void)
5025 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5030 static void execSetupChooseSnapshotMode(void)
5032 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5037 static void execSetupEngines(void)
5039 setup_mode = SETUP_MODE_ENGINES;
5044 static void execSetupEditor(void)
5046 setup_mode = SETUP_MODE_EDITOR;
5051 static void execSetupGraphics_setWindowSizes(boolean update_list)
5053 if (window_sizes != NULL && update_list)
5055 freeTreeInfo(window_sizes);
5057 window_sizes = NULL;
5060 if (window_sizes == NULL)
5062 boolean current_window_size_found = FALSE;
5065 for (i = 0; window_sizes_list[i].value != -1; i++)
5067 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5068 char identifier[32], name[32];
5069 int value = window_sizes_list[i].value;
5070 char *text = window_sizes_list[i].text;
5072 ti->node_top = &window_sizes;
5073 ti->sort_priority = value;
5075 sprintf(identifier, "%d", value);
5076 sprintf(name, "%s", text);
5078 setString(&ti->identifier, identifier);
5079 setString(&ti->name, name);
5080 setString(&ti->name_sorting, name);
5081 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5083 pushTreeInfo(&window_sizes, ti);
5085 if (value == setup.window_scaling_percent)
5086 current_window_size_found = TRUE;
5089 if (!current_window_size_found)
5091 // add entry for non-preset window scaling value
5093 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5094 char identifier[32], name[32];
5095 int value = setup.window_scaling_percent;
5097 ti->node_top = &window_sizes;
5098 ti->sort_priority = value;
5100 sprintf(identifier, "%d", value);
5101 sprintf(name, "%d %% (Current)", value);
5103 setString(&ti->identifier, identifier);
5104 setString(&ti->name, name);
5105 setString(&ti->name_sorting, name);
5106 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5108 pushTreeInfo(&window_sizes, ti);
5111 // sort window size values to start with lowest window size value
5112 sortTreeInfo(&window_sizes);
5114 // set current window size value to configured window size value
5115 window_size_current =
5116 getTreeInfoFromIdentifier(window_sizes,
5117 i_to_a(setup.window_scaling_percent));
5119 // if that fails, set current window size to reliable default value
5120 if (window_size_current == NULL)
5121 window_size_current =
5122 getTreeInfoFromIdentifier(window_sizes,
5123 i_to_a(STD_WINDOW_SCALING_PERCENT));
5125 // if that also fails, set current window size to first available value
5126 if (window_size_current == NULL)
5127 window_size_current = window_sizes;
5130 setup.window_scaling_percent = atoi(window_size_current->identifier);
5132 // needed for displaying window size text instead of identifier
5133 window_size_text = window_size_current->name;
5136 static void execSetupGraphics_setScalingTypes(void)
5138 if (scaling_types == NULL)
5142 for (i = 0; scaling_types_list[i].value != NULL; i++)
5144 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5145 char identifier[32], name[32];
5146 char *value = scaling_types_list[i].value;
5147 char *text = scaling_types_list[i].text;
5149 ti->node_top = &scaling_types;
5150 ti->sort_priority = i;
5152 sprintf(identifier, "%s", value);
5153 sprintf(name, "%s", text);
5155 setString(&ti->identifier, identifier);
5156 setString(&ti->name, name);
5157 setString(&ti->name_sorting, name);
5158 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5160 pushTreeInfo(&scaling_types, ti);
5163 // sort scaling type values to start with lowest scaling type value
5164 sortTreeInfo(&scaling_types);
5166 // set current scaling type value to configured scaling type value
5167 scaling_type_current =
5168 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5170 // if that fails, set current scaling type to reliable default value
5171 if (scaling_type_current == NULL)
5172 scaling_type_current =
5173 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5175 // if that also fails, set current scaling type to first available value
5176 if (scaling_type_current == NULL)
5177 scaling_type_current = scaling_types;
5180 setup.window_scaling_quality = scaling_type_current->identifier;
5182 // needed for displaying scaling type text instead of identifier
5183 scaling_type_text = scaling_type_current->name;
5186 static void execSetupGraphics_setRenderingModes(void)
5188 if (rendering_modes == NULL)
5192 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5194 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5195 char identifier[32], name[32];
5196 char *value = rendering_modes_list[i].value;
5197 char *text = rendering_modes_list[i].text;
5199 ti->node_top = &rendering_modes;
5200 ti->sort_priority = i;
5202 sprintf(identifier, "%s", value);
5203 sprintf(name, "%s", text);
5205 setString(&ti->identifier, identifier);
5206 setString(&ti->name, name);
5207 setString(&ti->name_sorting, name);
5208 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5210 pushTreeInfo(&rendering_modes, ti);
5213 // sort rendering mode values to start with lowest rendering mode value
5214 sortTreeInfo(&rendering_modes);
5216 // set current rendering mode value to configured rendering mode value
5217 rendering_mode_current =
5218 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5220 // if that fails, set current rendering mode to reliable default value
5221 if (rendering_mode_current == NULL)
5222 rendering_mode_current =
5223 getTreeInfoFromIdentifier(rendering_modes,
5224 STR_SPECIAL_RENDERING_DEFAULT);
5226 // if that also fails, set current rendering mode to first available one
5227 if (rendering_mode_current == NULL)
5228 rendering_mode_current = rendering_modes;
5231 setup.screen_rendering_mode = rendering_mode_current->identifier;
5233 // needed for displaying rendering mode text instead of identifier
5234 rendering_mode_text = rendering_mode_current->name;
5237 static void execSetupGraphics_setVsyncModes(boolean update_value)
5239 if (vsync_modes == NULL)
5243 for (i = 0; vsync_modes_list[i].value != NULL; i++)
5245 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5246 char identifier[32], name[32];
5247 char *value = vsync_modes_list[i].value;
5248 char *text = vsync_modes_list[i].text;
5250 ti->node_top = &vsync_modes;
5251 ti->sort_priority = i;
5253 sprintf(identifier, "%s", value);
5254 sprintf(name, "%s", text);
5256 setString(&ti->identifier, identifier);
5257 setString(&ti->name, name);
5258 setString(&ti->name_sorting, name);
5259 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5261 pushTreeInfo(&vsync_modes, ti);
5264 // sort vsync mode values to start with lowest vsync mode value
5265 sortTreeInfo(&vsync_modes);
5267 update_value = TRUE;
5272 // set current vsync mode value to configured vsync mode value
5273 vsync_mode_current =
5274 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5276 // if that fails, set current vsync mode to reliable default value
5277 if (vsync_mode_current == NULL)
5278 vsync_mode_current =
5279 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5281 // if that also fails, set current vsync mode to first available one
5282 if (vsync_mode_current == NULL)
5283 vsync_mode_current = vsync_modes;
5286 setup.vsync_mode = vsync_mode_current->identifier;
5288 // needed for displaying vsync mode text instead of identifier
5289 vsync_mode_text = vsync_mode_current->name;
5292 static void execSetupGraphics(void)
5294 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5296 // update "setup.window_scaling_percent" from list selection
5297 // (in this case, window scaling was changed on setup screen)
5298 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5299 execSetupGraphics_setWindowSizes(FALSE);
5301 // update "setup.vsync_mode" from list selection
5302 // (in this case, vsync mode was changed on setup screen)
5303 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5304 execSetupGraphics_setVsyncModes(FALSE);
5306 // update list selection from "setup.window_scaling_percent"
5307 // (window scaling may have changed by resizing the window)
5308 execSetupGraphics_setWindowSizes(TRUE);
5310 // update list selection from "setup.vsync_mode"
5311 // (vsync_mode may have changed by re-creating the renderer)
5312 execSetupGraphics_setVsyncModes(TRUE);
5314 execSetupGraphics_setScalingTypes();
5315 execSetupGraphics_setRenderingModes();
5317 setup_mode = SETUP_MODE_GRAPHICS;
5321 // check if game speed is high enough for 60 Hz vsync to work
5322 if (check_game_speed)
5323 ModifyGameSpeedIfNeeded();
5325 // window scaling may have changed at this point
5326 ChangeWindowScalingIfNeeded();
5328 // window scaling quality may have changed at this point
5329 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5330 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5332 // screen rendering mode may have changed at this point
5333 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5335 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
5336 int video_vsync_mode = video.vsync_mode;
5338 // screen vsync mode may have changed at this point
5339 ChangeVsyncModeIfNeeded();
5341 // check if setting vsync mode to selected value failed
5342 if (setup_vsync_mode != video_vsync_mode &&
5343 setup_vsync_mode != video.vsync_mode)
5345 // changing vsync mode to selected value failed -- reset displayed value
5346 execSetupGraphics_setVsyncModes(TRUE);
5348 Request("Setting VSync failed!", REQ_CONFIRM);
5354 static void execSetupChooseWindowSize(void)
5356 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5361 static void execSetupChooseScalingType(void)
5363 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5368 static void execSetupChooseRenderingMode(void)
5370 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5375 static void execSetupChooseVsyncMode(void)
5377 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5382 static void execSetupChooseVolumeSimple(void)
5384 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5389 static void execSetupChooseVolumeLoops(void)
5391 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5396 static void execSetupChooseVolumeMusic(void)
5398 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5403 static void execSetupSound(void)
5405 if (volumes_simple == NULL)
5407 boolean current_volume_simple_found = FALSE;
5410 for (i = 0; volumes_list[i].value != -1; i++)
5412 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5413 char identifier[32], name[32];
5414 int value = volumes_list[i].value;
5415 char *text = volumes_list[i].text;
5417 ti->node_top = &volumes_simple;
5418 ti->sort_priority = value;
5420 sprintf(identifier, "%d", value);
5421 sprintf(name, "%s", text);
5423 setString(&ti->identifier, identifier);
5424 setString(&ti->name, name);
5425 setString(&ti->name_sorting, name);
5426 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5428 pushTreeInfo(&volumes_simple, ti);
5430 if (value == setup.volume_simple)
5431 current_volume_simple_found = TRUE;
5434 if (!current_volume_simple_found)
5436 // add entry for non-preset volume value
5438 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5439 char identifier[32], name[32];
5440 int value = setup.volume_simple;
5442 ti->node_top = &volumes_simple;
5443 ti->sort_priority = value;
5445 sprintf(identifier, "%d", value);
5446 sprintf(name, "%d %% (Current)", value);
5448 setString(&ti->identifier, identifier);
5449 setString(&ti->name, name);
5450 setString(&ti->name_sorting, name);
5451 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5453 pushTreeInfo(&volumes_simple, ti);
5456 // sort volume values to start with lowest volume value
5457 sortTreeInfo(&volumes_simple);
5459 // set current volume value to configured volume value
5460 volume_simple_current =
5461 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5463 // if that fails, set current volume to reliable default value
5464 if (volume_simple_current == NULL)
5465 volume_simple_current =
5466 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5468 // if that also fails, set current volume to first available value
5469 if (volume_simple_current == NULL)
5470 volume_simple_current = volumes_simple;
5473 if (volumes_loops == NULL)
5475 boolean current_volume_loops_found = FALSE;
5478 for (i = 0; volumes_list[i].value != -1; i++)
5480 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5481 char identifier[32], name[32];
5482 int value = volumes_list[i].value;
5483 char *text = volumes_list[i].text;
5485 ti->node_top = &volumes_loops;
5486 ti->sort_priority = value;
5488 sprintf(identifier, "%d", value);
5489 sprintf(name, "%s", text);
5491 setString(&ti->identifier, identifier);
5492 setString(&ti->name, name);
5493 setString(&ti->name_sorting, name);
5494 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5496 pushTreeInfo(&volumes_loops, ti);
5498 if (value == setup.volume_loops)
5499 current_volume_loops_found = TRUE;
5502 if (!current_volume_loops_found)
5504 // add entry for non-preset volume value
5506 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5507 char identifier[32], name[32];
5508 int value = setup.volume_loops;
5510 ti->node_top = &volumes_loops;
5511 ti->sort_priority = value;
5513 sprintf(identifier, "%d", value);
5514 sprintf(name, "%d %% (Current)", value);
5516 setString(&ti->identifier, identifier);
5517 setString(&ti->name, name);
5518 setString(&ti->name_sorting, name);
5519 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5521 pushTreeInfo(&volumes_loops, ti);
5524 // sort volume values to start with lowest volume value
5525 sortTreeInfo(&volumes_loops);
5527 // set current volume value to configured volume value
5528 volume_loops_current =
5529 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5531 // if that fails, set current volume to reliable default value
5532 if (volume_loops_current == NULL)
5533 volume_loops_current =
5534 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5536 // if that also fails, set current volume to first available value
5537 if (volume_loops_current == NULL)
5538 volume_loops_current = volumes_loops;
5541 if (volumes_music == NULL)
5543 boolean current_volume_music_found = FALSE;
5546 for (i = 0; volumes_list[i].value != -1; i++)
5548 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5549 char identifier[32], name[32];
5550 int value = volumes_list[i].value;
5551 char *text = volumes_list[i].text;
5553 ti->node_top = &volumes_music;
5554 ti->sort_priority = value;
5556 sprintf(identifier, "%d", value);
5557 sprintf(name, "%s", text);
5559 setString(&ti->identifier, identifier);
5560 setString(&ti->name, name);
5561 setString(&ti->name_sorting, name);
5562 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5564 pushTreeInfo(&volumes_music, ti);
5566 if (value == setup.volume_music)
5567 current_volume_music_found = TRUE;
5570 if (!current_volume_music_found)
5572 // add entry for non-preset volume value
5574 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5575 char identifier[32], name[32];
5576 int value = setup.volume_music;
5578 ti->node_top = &volumes_music;
5579 ti->sort_priority = value;
5581 sprintf(identifier, "%d", value);
5582 sprintf(name, "%d %% (Current)", value);
5584 setString(&ti->identifier, identifier);
5585 setString(&ti->name, name);
5586 setString(&ti->name_sorting, name);
5587 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5589 pushTreeInfo(&volumes_music, ti);
5592 // sort volume values to start with lowest volume value
5593 sortTreeInfo(&volumes_music);
5595 // set current volume value to configured volume value
5596 volume_music_current =
5597 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5599 // if that fails, set current volume to reliable default value
5600 if (volume_music_current == NULL)
5601 volume_music_current =
5602 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5604 // if that also fails, set current volume to first available value
5605 if (volume_music_current == NULL)
5606 volume_music_current = volumes_music;
5609 setup.volume_simple = atoi(volume_simple_current->identifier);
5610 setup.volume_loops = atoi(volume_loops_current->identifier);
5611 setup.volume_music = atoi(volume_music_current->identifier);
5613 // needed for displaying volume text instead of identifier
5614 volume_simple_text = volume_simple_current->name;
5615 volume_loops_text = volume_loops_current->name;
5616 volume_music_text = volume_music_current->name;
5618 setup_mode = SETUP_MODE_SOUND;
5623 static void execSetupChooseTouchControls(void)
5625 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5630 static void execSetupChooseMoveDistance(void)
5632 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5637 static void execSetupChooseDropDistance(void)
5639 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5644 static void execSetupChooseTransparency(void)
5646 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
5651 static void execSetupChooseGridXSize_0(void)
5653 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
5658 static void execSetupChooseGridYSize_0(void)
5660 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
5665 static void execSetupChooseGridXSize_1(void)
5667 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
5672 static void execSetupChooseGridYSize_1(void)
5674 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
5679 static void execSetupConfigureVirtualButtons(void)
5681 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
5683 ConfigureVirtualButtons();
5685 setup_mode = SETUP_MODE_TOUCH;
5690 static void execSetupTouch(void)
5694 if (touch_controls == NULL)
5696 for (i = 0; touch_controls_list[i].value != NULL; i++)
5698 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5699 char identifier[32], name[32];
5700 char *value = touch_controls_list[i].value;
5701 char *text = touch_controls_list[i].text;
5703 ti->node_top = &touch_controls;
5704 ti->sort_priority = i;
5706 sprintf(identifier, "%s", value);
5707 sprintf(name, "%s", text);
5709 setString(&ti->identifier, identifier);
5710 setString(&ti->name, name);
5711 setString(&ti->name_sorting, name);
5712 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
5714 pushTreeInfo(&touch_controls, ti);
5717 // sort touch control values to start with lowest touch control value
5718 sortTreeInfo(&touch_controls);
5720 // set current touch control value to configured touch control value
5721 touch_control_current =
5722 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5724 // if that fails, set current touch control to reliable default value
5725 if (touch_control_current == NULL)
5726 touch_control_current =
5727 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5729 // if that also fails, set current touch control to first available value
5730 if (touch_control_current == NULL)
5731 touch_control_current = touch_controls;
5734 if (move_distances == NULL)
5736 for (i = 0; distances_list[i].value != -1; i++)
5738 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5739 char identifier[32], name[32];
5740 int value = distances_list[i].value;
5741 char *text = distances_list[i].text;
5743 ti->node_top = &move_distances;
5744 ti->sort_priority = value;
5746 sprintf(identifier, "%d", value);
5747 sprintf(name, "%s", text);
5749 setString(&ti->identifier, identifier);
5750 setString(&ti->name, name);
5751 setString(&ti->name_sorting, name);
5752 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
5754 pushTreeInfo(&move_distances, ti);
5757 // sort distance values to start with lowest distance value
5758 sortTreeInfo(&move_distances);
5760 // set current distance value to configured distance value
5761 move_distance_current =
5762 getTreeInfoFromIdentifier(move_distances,
5763 i_to_a(setup.touch.move_distance));
5765 // if that fails, set current distance to reliable default value
5766 if (move_distance_current == NULL)
5767 move_distance_current =
5768 getTreeInfoFromIdentifier(move_distances,
5769 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
5771 // if that also fails, set current distance to first available value
5772 if (move_distance_current == NULL)
5773 move_distance_current = move_distances;
5776 if (drop_distances == NULL)
5778 for (i = 0; distances_list[i].value != -1; i++)
5780 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5781 char identifier[32], name[32];
5782 int value = distances_list[i].value;
5783 char *text = distances_list[i].text;
5785 ti->node_top = &drop_distances;
5786 ti->sort_priority = value;
5788 sprintf(identifier, "%d", value);
5789 sprintf(name, "%s", text);
5791 setString(&ti->identifier, identifier);
5792 setString(&ti->name, name);
5793 setString(&ti->name_sorting, name);
5794 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
5796 pushTreeInfo(&drop_distances, ti);
5799 // sort distance values to start with lowest distance value
5800 sortTreeInfo(&drop_distances);
5802 // set current distance value to configured distance value
5803 drop_distance_current =
5804 getTreeInfoFromIdentifier(drop_distances,
5805 i_to_a(setup.touch.drop_distance));
5807 // if that fails, set current distance to reliable default value
5808 if (drop_distance_current == NULL)
5809 drop_distance_current =
5810 getTreeInfoFromIdentifier(drop_distances,
5811 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
5813 // if that also fails, set current distance to first available value
5814 if (drop_distance_current == NULL)
5815 drop_distance_current = drop_distances;
5818 if (transparencies == NULL)
5820 for (i = 0; transparencies_list[i].value != -1; i++)
5822 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5823 char identifier[32], name[32];
5824 int value = transparencies_list[i].value;
5825 char *text = transparencies_list[i].text;
5827 ti->node_top = &transparencies;
5828 ti->sort_priority = value;
5830 sprintf(identifier, "%d", value);
5831 sprintf(name, "%s", text);
5833 setString(&ti->identifier, identifier);
5834 setString(&ti->name, name);
5835 setString(&ti->name_sorting, name);
5836 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
5838 pushTreeInfo(&transparencies, ti);
5841 // sort transparency values to start with lowest transparency value
5842 sortTreeInfo(&transparencies);
5844 // set current transparency value to configured transparency value
5845 transparency_current =
5846 getTreeInfoFromIdentifier(transparencies,
5847 i_to_a(setup.touch.transparency));
5849 // if that fails, set current transparency to reliable default value
5850 if (transparency_current == NULL)
5851 transparency_current =
5852 getTreeInfoFromIdentifier(transparencies,
5853 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
5855 // if that also fails, set current transparency to first available value
5856 if (transparency_current == NULL)
5857 transparency_current = transparencies;
5860 for (i = 0; i < 2; i++)
5862 for (j = 0; j < 2; j++)
5864 if (grid_sizes[i][j] == NULL)
5866 for (k = 0; grid_sizes_list[k].value != -1; k++)
5868 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5869 char identifier[32], name[32];
5870 int value = grid_sizes_list[k].value;
5871 char *text = grid_sizes_list[k].text;
5873 ti->node_top = &grid_sizes[i][j];
5874 ti->sort_priority = value;
5876 sprintf(identifier, "%d", value);
5877 sprintf(name, "%s", text);
5879 setString(&ti->identifier, identifier);
5880 setString(&ti->name, name);
5881 setString(&ti->name_sorting, name);
5882 setString(&ti->infotext,
5885 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
5886 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
5888 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
5889 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
5891 pushTreeInfo(&grid_sizes[i][j], ti);
5894 // sort grid size values to start with lowest grid size value
5895 sortTreeInfo(&grid_sizes[i][j]);
5897 // set current grid size value to configured grid size value
5898 grid_size_current[i][j] =
5899 getTreeInfoFromIdentifier(grid_sizes[i][j],
5901 setup.touch.grid_xsize[i] :
5902 setup.touch.grid_ysize[i]));
5904 // if that fails, set current grid size to reliable default value
5905 if (grid_size_current[i][j] == NULL)
5906 grid_size_current[i][j] =
5907 getTreeInfoFromIdentifier(grid_sizes[i][j],
5909 DEFAULT_GRID_XSIZE(i) :
5910 DEFAULT_GRID_YSIZE(i)));
5912 // if that also fails, set current grid size to first available value
5913 if (grid_size_current[i][j] == NULL)
5914 grid_size_current[i][j] = grid_sizes[i][j];
5919 setup.touch.control_type = touch_control_current->identifier;
5920 setup.touch.move_distance = atoi(move_distance_current->identifier);
5921 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5922 setup.touch.transparency = atoi(transparency_current->identifier);
5924 for (i = 0; i < 2; i++)
5926 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
5927 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
5929 if (i == GRID_ACTIVE_NR())
5931 overlay.grid_xsize = setup.touch.grid_xsize[i];
5932 overlay.grid_ysize = setup.touch.grid_ysize[i];
5936 // needed for displaying value text instead of identifier
5937 touch_controls_text = touch_control_current->name;
5938 move_distance_text = move_distance_current->name;
5939 drop_distance_text = drop_distance_current->name;
5940 transparency_text = transparency_current->name;
5942 for (i = 0; i < 2; i++)
5943 for (j = 0; j < 2; j++)
5944 grid_size_text[i][j] = grid_size_current[i][j]->name;
5946 setup_mode = SETUP_MODE_TOUCH;
5951 static void execSetupArtwork(void)
5954 printf("::: '%s', '%s', '%s'\n",
5955 artwork.gfx_current->subdir,
5956 artwork.gfx_current->fullpath,
5957 artwork.gfx_current->basepath);
5960 setup.graphics_set = artwork.gfx_current->identifier;
5961 setup.sounds_set = artwork.snd_current->identifier;
5962 setup.music_set = artwork.mus_current->identifier;
5964 // needed if last screen (setup choice) changed graphics, sounds or music
5965 ReloadCustomArtwork(0);
5967 // needed for displaying artwork name instead of artwork identifier
5968 graphics_set_name = artwork.gfx_current->name;
5969 sounds_set_name = artwork.snd_current->name;
5970 music_set_name = artwork.mus_current->name;
5972 setup_mode = SETUP_MODE_ARTWORK;
5977 static void execSetupChooseGraphics(void)
5979 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5984 static void execSetupChooseSounds(void)
5986 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5991 static void execSetupChooseMusic(void)
5993 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5998 static void execSetupInput(void)
6000 setup_mode = SETUP_MODE_INPUT;
6005 static void execSetupShortcuts(void)
6007 setup_mode = SETUP_MODE_SHORTCUTS;
6012 static void execSetupShortcuts1(void)
6014 setup_mode = SETUP_MODE_SHORTCUTS_1;
6019 static void execSetupShortcuts2(void)
6021 setup_mode = SETUP_MODE_SHORTCUTS_2;
6026 static void execSetupShortcuts3(void)
6028 setup_mode = SETUP_MODE_SHORTCUTS_3;
6033 static void execSetupShortcuts4(void)
6035 setup_mode = SETUP_MODE_SHORTCUTS_4;
6040 static void execSetupShortcuts5(void)
6042 setup_mode = SETUP_MODE_SHORTCUTS_5;
6047 static void execExitSetup(void)
6049 SetGameStatus(GAME_MODE_MAIN);
6054 static void execSaveAndExitSetup(void)
6060 static void execGadgetNetworkServer(void)
6062 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6063 struct GadgetInfo *gi = screen_gadget[gadget_id];
6065 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6066 network_server_hostname[0] = '\0';
6068 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6072 ClickOnGadget(gi, MB_LEFTBUTTON);
6075 static void ToggleNetworkModeIfNeeded(void)
6077 int font_title = FONT_TITLE_1;
6078 int font_foot = FC_BLUE;
6079 int ystart = mSY - SY + 16;
6080 int ybottom = mSY - SY + SYSIZE - 20;
6081 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6083 if (setup.network_mode == network.enabled)
6086 network.enabled = setup.network_mode;
6088 FadeOut(REDRAW_ALL);
6092 DrawTextSCentered(ystart, font_title, text);
6096 if (network.enabled)
6097 InitNetworkServer();
6099 DisconnectFromNetworkServer();
6101 DrawTextSCentered(ybottom, font_foot,
6102 "Press any key or button for setup menu");
6104 WaitForEventToContinue();
6109 static void ToggleGameSpeedsListIfNeeded(void)
6111 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6113 if (setup.game_speed_extended == using_game_speeds_extended)
6116 // try to match similar values when changing game speeds list
6117 if (setup.game_speed_extended)
6118 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6119 setup.game_frame_delay == 30 ? 29 :
6120 setup.game_frame_delay);
6122 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6123 setup.game_frame_delay == 16 ? 15 :
6124 setup.game_frame_delay >= 29 ? 30 :
6125 setup.game_frame_delay <= 10 ? 10 :
6126 setup.game_frame_delay);
6128 execSetupGame_setGameSpeeds(TRUE);
6133 static void ModifyGameSpeedIfNeeded(void)
6135 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6136 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6140 char *game_speed_text = "Fast";
6141 int game_speed_value = 15;
6143 if (setup.game_speed_extended)
6145 game_speed_text = "60 fps";
6146 game_speed_value = 16;
6149 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6151 // set game speed to existing list value that is fast enough for vsync
6152 setup.game_frame_delay = game_speed_value;
6154 execSetupGame_setGameSpeeds(TRUE);
6156 Request(message, REQ_CONFIRM);
6159 static void DisableVsyncIfNeeded(void)
6161 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6162 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6163 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6166 // disable vsync for the selected game speed to work
6167 setup.vsync_mode = STR_VSYNC_MODE_OFF;
6169 execSetupGraphics_setVsyncModes(TRUE);
6171 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6177 void *related_value;
6178 } hide_related_entry_list[] =
6180 { &setup.game_frame_delay, execSetupChooseGameSpeed },
6181 { &setup.game_frame_delay, &game_speed_text },
6183 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
6184 { &setup.scroll_delay_value, &scroll_delay_text },
6186 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
6187 { &setup.engine_snapshot_mode, &snapshot_mode_text },
6189 { &setup.window_scaling_percent, execSetupChooseWindowSize },
6190 { &setup.window_scaling_percent, &window_size_text },
6192 { &setup.window_scaling_quality, execSetupChooseScalingType },
6193 { &setup.window_scaling_quality, &scaling_type_text },
6195 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
6196 { &setup.screen_rendering_mode, &rendering_mode_text },
6198 { &setup.vsync_mode, execSetupChooseVsyncMode },
6199 { &setup.vsync_mode, &vsync_mode_text },
6201 { &setup.graphics_set, execSetupChooseGraphics },
6202 { &setup.graphics_set, &graphics_set_name },
6204 { &setup.sounds_set, execSetupChooseSounds },
6205 { &setup.sounds_set, &sounds_set_name },
6207 { &setup.music_set, execSetupChooseMusic },
6208 { &setup.music_set, &music_set_name },
6210 { &setup.volume_simple, execSetupChooseVolumeSimple },
6211 { &setup.volume_simple, &volume_simple_text },
6213 { &setup.volume_loops, execSetupChooseVolumeLoops },
6214 { &setup.volume_loops, &volume_loops_text },
6216 { &setup.volume_music, execSetupChooseVolumeMusic },
6217 { &setup.volume_music, &volume_music_text },
6219 { &setup.touch.control_type, execSetupChooseTouchControls },
6220 { &setup.touch.control_type, &touch_controls_text },
6222 { &setup.touch.move_distance, execSetupChooseMoveDistance },
6223 { &setup.touch.move_distance, &move_distance_text },
6225 { &setup.touch.drop_distance, execSetupChooseDropDistance },
6226 { &setup.touch.drop_distance, &drop_distance_text },
6228 { &setup.touch.transparency, execSetupChooseTransparency },
6229 { &setup.touch.transparency, &transparency_text },
6231 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
6232 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
6234 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
6235 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
6237 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
6238 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
6240 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
6241 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
6243 { &setup.internal.menu_game, execSetupGame },
6244 { &setup.internal.menu_engines, execSetupEngines },
6245 { &setup.internal.menu_editor, execSetupEditor },
6246 { &setup.internal.menu_graphics, execSetupGraphics },
6247 { &setup.internal.menu_sound, execSetupSound },
6248 { &setup.internal.menu_artwork, execSetupArtwork },
6249 { &setup.internal.menu_input, execSetupInput },
6250 { &setup.internal.menu_touch, execSetupTouch },
6251 { &setup.internal.menu_shortcuts, execSetupShortcuts },
6252 { &setup.internal.menu_exit, execExitSetup },
6253 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
6258 void setHideRelatedSetupEntries(void)
6262 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6263 if (hideSetupEntry(hide_related_entry_list[i].value))
6264 setHideSetupEntry(hide_related_entry_list[i].related_value);
6267 static struct TokenInfo setup_info_main[] =
6269 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
6270 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
6271 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
6272 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
6273 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
6274 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
6275 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
6276 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
6277 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
6278 { TYPE_EMPTY, NULL, "" },
6279 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
6280 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
6285 static struct TokenInfo setup_info_game[] =
6287 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
6288 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
6289 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
6290 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
6291 { TYPE_STRING, &network_server_text, "" },
6292 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
6293 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
6294 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
6295 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
6296 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
6297 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
6298 { TYPE_SWITCH, &setup.skip_scores_after_game,"Skip Scores After Game:" },
6299 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
6300 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
6301 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
6302 { TYPE_STRING, &game_speed_text, "" },
6303 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
6305 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6306 { TYPE_STRING, &scroll_delay_text, "" },
6308 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6309 { TYPE_STRING, &snapshot_mode_text, "" },
6310 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6311 { TYPE_EMPTY, NULL, "" },
6312 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6317 static struct TokenInfo setup_info_engines[] =
6319 { TYPE_HEADLINE, NULL, "Emerald Mine" },
6320 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
6321 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
6322 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
6323 { TYPE_EMPTY, NULL, "" },
6324 { TYPE_HEADLINE, NULL, "Supaplex" },
6325 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
6326 { TYPE_EMPTY, NULL, "" },
6327 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6332 static struct TokenInfo setup_info_editor[] =
6335 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
6336 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
6337 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
6338 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
6339 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
6340 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
6341 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6342 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6343 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
6344 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6346 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
6347 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
6349 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
6351 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6352 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
6353 { TYPE_EMPTY, NULL, "" },
6355 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
6356 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
6357 { TYPE_EMPTY, NULL, "" },
6359 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
6360 { TYPE_EMPTY, NULL, "" },
6361 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6366 static struct TokenInfo setup_info_graphics[] =
6368 #if !defined(PLATFORM_ANDROID)
6369 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
6370 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
6371 { TYPE_STRING, &window_size_text, "" },
6372 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
6373 { TYPE_STRING, &scaling_type_text, "" },
6374 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
6375 { TYPE_STRING, &rendering_mode_text, "" },
6378 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6379 { TYPE_STRING, &scroll_delay_text, "" },
6381 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6382 { TYPE_STRING, &vsync_mode_text, "" },
6383 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
6384 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
6385 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
6386 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
6387 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
6388 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
6389 { TYPE_EMPTY, NULL, "" },
6390 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6395 static struct TokenInfo setup_info_sound[] =
6397 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
6398 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
6399 { TYPE_SWITCH, &setup.sound_music, "Music:" },
6400 { TYPE_EMPTY, NULL, "" },
6401 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6402 { TYPE_STRING, &volume_simple_text, "" },
6403 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6404 { TYPE_STRING, &volume_loops_text, "" },
6405 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
6406 { TYPE_STRING, &volume_music_text, "" },
6407 { TYPE_EMPTY, NULL, "" },
6408 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6413 static struct TokenInfo setup_info_artwork[] =
6415 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
6416 { TYPE_STRING, &graphics_set_name, "" },
6417 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
6418 { TYPE_STRING, &sounds_set_name, "" },
6419 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
6420 { TYPE_STRING, &music_set_name, "" },
6421 { TYPE_EMPTY, NULL, "" },
6422 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6423 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
6424 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
6425 { TYPE_EMPTY, NULL, "" },
6426 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6431 static struct TokenInfo setup_info_input[] =
6433 { TYPE_SWITCH, NULL, "Player:" },
6434 { TYPE_SWITCH, NULL, "Device:" },
6435 { TYPE_SWITCH, NULL, "" },
6436 { TYPE_SKIPPABLE, NULL, "" },
6437 { TYPE_EMPTY, NULL, "" },
6438 { TYPE_EMPTY, NULL, "" },
6439 { TYPE_EMPTY, NULL, "" },
6440 { TYPE_EMPTY, NULL, "" },
6441 { TYPE_EMPTY, NULL, "" },
6442 { TYPE_EMPTY, NULL, "" },
6443 { TYPE_EMPTY, NULL, "" },
6444 { TYPE_EMPTY, NULL, "" },
6445 { TYPE_SKIPPABLE, NULL, "" },
6446 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6451 static struct TokenInfo setup_info_touch[] =
6453 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6454 { TYPE_STRING, &touch_controls_text, "" },
6455 { TYPE_EMPTY, NULL, "" },
6456 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6461 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6463 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6464 { TYPE_STRING, &touch_controls_text, "" },
6465 { TYPE_EMPTY, NULL, "" },
6466 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
6467 { TYPE_STRING, &grid_size_text[0][0], "" },
6468 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
6469 { TYPE_STRING, &grid_size_text[0][1], "" },
6470 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6471 { TYPE_STRING, &transparency_text, "" },
6472 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6473 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6474 { TYPE_EMPTY, NULL, "" },
6475 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6476 { TYPE_EMPTY, NULL, "" },
6477 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6482 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6484 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6485 { TYPE_STRING, &touch_controls_text, "" },
6486 { TYPE_EMPTY, NULL, "" },
6487 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
6488 { TYPE_STRING, &grid_size_text[1][0], "" },
6489 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
6490 { TYPE_STRING, &grid_size_text[1][1], "" },
6491 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6492 { TYPE_STRING, &transparency_text, "" },
6493 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6494 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6495 { TYPE_EMPTY, NULL, "" },
6496 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6497 { TYPE_EMPTY, NULL, "" },
6498 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6503 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6505 setup_info_touch_virtual_buttons_0,
6506 setup_info_touch_virtual_buttons_1
6509 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6511 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6512 { TYPE_STRING, &touch_controls_text, "" },
6513 { TYPE_EMPTY, NULL, "" },
6514 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
6515 { TYPE_STRING, &move_distance_text, "" },
6516 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
6517 { TYPE_STRING, &drop_distance_text, "" },
6518 { TYPE_EMPTY, NULL, "" },
6519 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6524 static struct TokenInfo setup_info_shortcuts[] =
6526 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
6527 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
6528 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
6529 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
6530 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
6531 { TYPE_EMPTY, NULL, "" },
6532 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6537 static struct TokenInfo setup_info_shortcuts_1[] =
6539 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
6540 { TYPE_KEY, &setup.shortcut.save_game, "" },
6541 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
6542 { TYPE_KEY, &setup.shortcut.load_game, "" },
6543 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
6544 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
6545 { TYPE_EMPTY, NULL, "" },
6546 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
6547 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
6548 { TYPE_EMPTY, NULL, "" },
6549 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6554 static struct TokenInfo setup_info_shortcuts_2[] =
6556 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
6557 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
6558 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
6559 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
6560 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
6561 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
6562 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
6563 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
6564 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
6565 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
6566 { TYPE_EMPTY, NULL, "" },
6567 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6572 static struct TokenInfo setup_info_shortcuts_3[] =
6574 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
6575 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
6576 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
6577 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
6578 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
6579 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
6580 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
6581 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
6582 { TYPE_KEYTEXT, NULL, "Record Tape:", },
6583 { TYPE_KEY, &setup.shortcut.tape_record, "" },
6584 { TYPE_KEYTEXT, NULL, "Play Tape:", },
6585 { TYPE_KEY, &setup.shortcut.tape_play, "" },
6586 { TYPE_EMPTY, NULL, "" },
6587 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6592 static struct TokenInfo setup_info_shortcuts_4[] =
6594 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
6595 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
6596 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
6597 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
6598 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
6599 { TYPE_KEY, &setup.shortcut.sound_music, "" },
6600 { TYPE_EMPTY, NULL, "" },
6601 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6606 static struct TokenInfo setup_info_shortcuts_5[] =
6608 { TYPE_KEYTEXT, NULL, "Snap Left:", },
6609 { TYPE_KEY, &setup.shortcut.snap_left, "" },
6610 { TYPE_KEYTEXT, NULL, "Snap Right:", },
6611 { TYPE_KEY, &setup.shortcut.snap_right, "" },
6612 { TYPE_KEYTEXT, NULL, "Snap Up:", },
6613 { TYPE_KEY, &setup.shortcut.snap_up, "" },
6614 { TYPE_KEYTEXT, NULL, "Snap Down:", },
6615 { TYPE_KEY, &setup.shortcut.snap_down, "" },
6616 { TYPE_EMPTY, NULL, "" },
6617 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6622 static Key getSetupKey(void)
6624 Key key = KSYM_UNDEFINED;
6625 boolean got_key_event = FALSE;
6627 while (!got_key_event)
6631 if (NextValidEvent(&event))
6635 case EVENT_KEYPRESS:
6637 key = GetEventKey((KeyEvent *)&event, TRUE);
6639 // press 'Escape' or 'Enter' to keep the existing key binding
6640 if (key == KSYM_Escape || key == KSYM_Return)
6641 key = KSYM_UNDEFINED; // keep old value
6643 got_key_event = TRUE;
6647 case EVENT_KEYRELEASE:
6648 key_joystick_mapping = 0;
6652 HandleOtherEvents(&event);
6663 static int getSetupValueFont(int type, void *value)
6665 if (type & TYPE_GHOSTED)
6666 return FONT_OPTION_OFF;
6667 else if (type & TYPE_KEY)
6668 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
6669 else if (type & TYPE_STRING)
6670 return FONT_VALUE_2;
6671 else if (type & TYPE_ECS_AGA)
6672 return FONT_VALUE_1;
6673 else if (type & TYPE_BOOLEAN_STYLE)
6674 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
6675 else if (type & TYPE_YES_NO_AUTO)
6676 return (*(int *)value == AUTO ? FONT_OPTION_ON :
6677 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
6678 else if (type & TYPE_PLAYER)
6679 return FONT_VALUE_1;
6681 return FONT_VALUE_1;
6684 static int getSetupValueFontNarrow(int type, int font_nr)
6686 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
6687 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
6688 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
6692 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
6694 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6695 struct TokenInfo *si = &setup_info[si_pos];
6696 boolean font_draw_xoffset_modified = FALSE;
6697 boolean scrollbar_needed = (num_setup_info < max_setup_info);
6698 int font_draw_xoffset_old = -1;
6699 int xoffset = (scrollbar_needed ? -1 : 0);
6700 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
6701 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
6702 int xpos = menu_screen_value_xpos;
6703 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
6704 int startx = mSX + xpos * 32;
6705 int starty = mSY + ypos * 32;
6706 int type = si->type;
6707 void *value = si->value;
6708 char *value_string = getSetupValue(type, value);
6709 int font_nr_default = getSetupValueFont(type, value);
6710 int font_width_default = getFontWidth(font_nr_default);
6711 int font_nr = font_nr_default;
6714 if (value_string == NULL)
6717 if (type & TYPE_KEY)
6719 xpos = MENU_SCREEN_START_XPOS;
6721 if (type & TYPE_QUERY)
6722 value_string = "<press key>";
6724 else if (type & TYPE_STRING)
6726 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
6728 xpos = MENU_SCREEN_START_XPOS;
6730 if (strlen(value_string) > max_value_len)
6731 value_string[max_value_len] = '\0';
6733 else if (type & TYPE_YES_NO_AUTO)
6735 xpos = menu_screen_value_xpos - 1;
6737 else if (type & TYPE_PLAYER)
6739 int displayed_player_nr = *(int *)value + 1;
6741 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
6744 startx = mSX + xpos * 32;
6745 starty = mSY + ypos * 32;
6747 // special check if right-side setup values moved left due to scrollbar
6748 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
6750 int max_menu_text_length = 26; // maximum text length for classic menu
6751 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6752 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6753 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6754 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6755 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
6757 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
6760 startx = mSX + xpos * 32;
6762 font_nr = getSetupValueFontNarrow(type, font_nr);
6766 // downward compatibility correction for Juergen Bonhagen's menu settings
6767 if (setup_mode != SETUP_MODE_INPUT)
6769 int max_menu_text_length_big = (menu_screen_value_xpos -
6770 MENU_SCREEN_START_XPOS);
6771 int max_menu_text_length_medium = max_menu_text_length_big * 2;
6772 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
6773 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6774 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
6775 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6776 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6777 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6778 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
6779 boolean correct_font_draw_xoffset = FALSE;
6781 if (xpos == MENU_SCREEN_START_XPOS &&
6782 startx + font1_xoffset < text_startx + text_font_xoffset)
6783 correct_font_draw_xoffset = TRUE;
6785 if (xpos == menu_screen_value_xpos &&
6786 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
6787 correct_font_draw_xoffset = TRUE;
6789 // check if setup value would overlap with setup text when printed
6790 // (this can happen for extreme/wrong values for font draw offset)
6791 if (correct_font_draw_xoffset)
6793 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
6794 font_draw_xoffset_modified = TRUE;
6796 if (type & TYPE_KEY)
6797 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
6798 else if (!(type & TYPE_STRING))
6799 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
6800 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
6804 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
6805 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
6807 DrawText(startx, starty, value_string, font_nr);
6809 if (type & TYPE_PLAYER)
6811 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
6812 int player_nr = *(int *)value;
6813 int xoff = font->draw_xoffset + getFontWidth(font_nr);
6814 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
6815 int startx2 = startx + xoff;
6816 int starty2 = starty + yoff;
6818 if (DrawingOnBackground(startx2, starty2))
6819 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
6821 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
6822 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6825 if (font_draw_xoffset_modified)
6826 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
6829 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
6831 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6832 struct TokenInfo *si = &setup_info[si_pos];
6834 if (si->type & TYPE_BOOLEAN_STYLE)
6836 *(boolean *)si->value ^= TRUE;
6838 else if (si->type & TYPE_YES_NO_AUTO)
6842 (*(int *)si->value == AUTO ? TRUE :
6843 *(int *)si->value == TRUE ? FALSE : AUTO) :
6844 (*(int *)si->value == TRUE ? AUTO :
6845 *(int *)si->value == AUTO ? FALSE : TRUE));
6847 else if (si->type & TYPE_KEY)
6851 si->type |= TYPE_QUERY;
6852 drawSetupValue(screen_pos, setup_info_pos_raw);
6853 si->type &= ~TYPE_QUERY;
6855 key = getSetupKey();
6856 if (key != KSYM_UNDEFINED)
6857 *(Key *)si->value = key;
6859 else if (si->type & TYPE_PLAYER)
6861 int player_nr = *(int *)si->value;
6866 player_nr = Request("Choose player", REQ_PLAYER) - 1;
6868 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
6871 drawSetupValue(screen_pos, setup_info_pos_raw);
6873 // fullscreen state may have changed at this point
6874 if (si->value == &setup.fullscreen)
6875 ToggleFullscreenIfNeeded();
6877 // network mode may have changed at this point
6878 if (si->value == &setup.network_mode)
6879 ToggleNetworkModeIfNeeded();
6881 // game speed list may have changed at this point
6882 if (si->value == &setup.game_speed_extended)
6883 ToggleGameSpeedsListIfNeeded();
6886 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
6888 static struct TokenInfo *setup_info_final = NULL;
6893 // determine maximum list size of target list
6894 while (setup_info_orig[list_size++].type != 0);
6896 // free, allocate and clear memory for target list
6897 checked_free(setup_info_final);
6898 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
6900 // copy setup info list without setup entries marked as hidden
6901 for (i = 0; setup_info_orig[i].type != 0; i++)
6903 // skip setup entries configured to be hidden
6904 if (hideSetupEntry(setup_info_orig[i].value))
6907 // skip skippable setup entries if screen is lower than usual
6908 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
6909 setup_info_orig[i].type == TYPE_SKIPPABLE)
6912 setup_info_final[list_pos++] = setup_info_orig[i];
6915 return setup_info_final;
6918 static void DrawSetupScreen_Generic(void)
6920 int fade_mask = REDRAW_FIELD;
6921 boolean redraw_all = FALSE;
6922 char *title_string = NULL;
6926 fade_mask = REDRAW_ALL;
6929 FadeMenuSoundsAndMusic();
6931 FreeScreenGadgets();
6932 CreateScreenGadgets();
6934 if (redraw_mask & REDRAW_ALL)
6939 // needed if different viewport properties defined for setup screen
6940 ChangeViewportPropertiesIfNeeded();
6942 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6946 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
6948 if (setup_mode == SETUP_MODE_MAIN)
6950 setup_info = setup_info_main;
6951 title_string = STR_SETUP_MAIN;
6953 else if (setup_mode == SETUP_MODE_GAME)
6955 setup_info = setup_info_game;
6956 title_string = STR_SETUP_GAME;
6958 else if (setup_mode == SETUP_MODE_ENGINES)
6960 setup_info = setup_info_engines;
6961 title_string = STR_SETUP_ENGINES;
6963 else if (setup_mode == SETUP_MODE_EDITOR)
6965 setup_info = setup_info_editor;
6966 title_string = STR_SETUP_EDITOR;
6968 else if (setup_mode == SETUP_MODE_GRAPHICS)
6970 setup_info = setup_info_graphics;
6971 title_string = STR_SETUP_GRAPHICS;
6973 else if (setup_mode == SETUP_MODE_SOUND)
6975 setup_info = setup_info_sound;
6976 title_string = STR_SETUP_SOUND;
6978 else if (setup_mode == SETUP_MODE_ARTWORK)
6980 setup_info = setup_info_artwork;
6981 title_string = STR_SETUP_ARTWORK;
6983 else if (setup_mode == SETUP_MODE_TOUCH)
6985 setup_info = setup_info_touch;
6986 title_string = STR_SETUP_TOUCH;
6988 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
6989 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
6990 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
6991 setup_info = setup_info_touch_wipe_gestures;
6993 else if (setup_mode == SETUP_MODE_SHORTCUTS)
6995 setup_info = setup_info_shortcuts;
6996 title_string = STR_SETUP_SHORTCUTS;
6998 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
7000 setup_info = setup_info_shortcuts_1;
7001 title_string = STR_SETUP_SHORTCUTS;
7003 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
7005 setup_info = setup_info_shortcuts_2;
7006 title_string = STR_SETUP_SHORTCUTS;
7008 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
7010 setup_info = setup_info_shortcuts_3;
7011 title_string = STR_SETUP_SHORTCUTS;
7013 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
7015 setup_info = setup_info_shortcuts_4;
7016 title_string = STR_SETUP_SHORTCUTS;
7018 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
7020 setup_info = setup_info_shortcuts_5;
7021 title_string = STR_SETUP_SHORTCUTS;
7024 // use modified setup info without setup entries marked as hidden
7025 setup_info = getSetupInfoFinal(setup_info);
7027 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
7029 // determine maximal number of setup entries that can be displayed on screen
7031 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
7034 // determine maximal number of setup entries available for this setup screen
7036 for (i = 0; setup_info[i].type != 0; i++)
7039 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
7041 MapScreenGadgets(max_setup_info);
7044 redraw_mask = fade_mask = REDRAW_ALL;
7046 DrawMaskedBorder(fade_mask);
7051 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
7053 menu_info = setup_info;
7055 HandleMenuScreen(mx, my, dx, dy, button,
7056 setup_mode, num_setup_info, max_setup_info);
7059 static void DrawSetupScreen_Input(void)
7063 FadeOut(REDRAW_FIELD);
7067 setup_info = getSetupInfoFinal(setup_info_input);
7069 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
7071 for (i = 0; setup_info[i].type != 0; i++)
7073 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
7074 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
7075 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
7076 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
7077 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
7078 initCursor(i, IMG_MENU_BUTTON);
7080 DrawCursorAndText_Setup(i, -1, FALSE);
7083 // create gadgets for setup input menu screen
7084 FreeScreenGadgets();
7085 CreateScreenGadgets();
7087 // map gadgets for setup input menu screen
7088 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
7090 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
7092 FadeIn(REDRAW_FIELD);
7095 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7097 if (device_name == NULL)
7100 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7103 if (strlen(device_name) > 1)
7105 char c1 = device_name[strlen(device_name) - 1];
7106 char c2 = device_name[strlen(device_name) - 2];
7108 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7109 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7112 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7113 strlen(device_name));
7116 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7119 static struct SetupKeyboardInfo custom_key;
7126 { &custom_key.left, "Axis/Pad Left" },
7127 { &custom_key.right, "Axis/Pad Right" },
7128 { &custom_key.up, "Axis/Pad Up" },
7129 { &custom_key.down, "Axis/Pad Down" },
7130 { &custom_key.snap, "Button 1/A/X" },
7131 { &custom_key.drop, "Button 2/B/Y" }
7133 static char *joystick_name[MAX_PLAYERS] =
7140 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7141 int font_nr_info = FONT_MENU_1;
7142 int font_nr_name = FONT_VALUE_OLD;
7143 int font_nr_on = FONT_VALUE_1;
7144 int font_nr_off = FONT_VALUE_OLD;
7147 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7149 font_nr_info = FONT_MENU_2;
7150 font_nr_on = FONT_VALUE_NARROW;
7151 font_nr_off = FONT_VALUE_OLD_NARROW;
7154 custom_key = setup.input[player_nr].key;
7156 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7157 FONT_INPUT_1_ACTIVE);
7159 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7161 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7162 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7164 if (setup.input[player_nr].use_joystick)
7166 char *device_name = setup.input[player_nr].joy.device_name;
7167 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7168 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7169 char *text = joystick_name[joystick_nr];
7170 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7172 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7173 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7177 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7178 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7181 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7182 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7186 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7187 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7188 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7189 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7191 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7192 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7193 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7194 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7195 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7196 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7198 for (i = 0; i < 6; i++)
7200 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7202 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7204 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7205 (setup.input[player_nr].use_joystick ?
7207 getKeyNameFromKey(*custom[i].key)), font_nr_on);
7211 static int input_player_nr = 0;
7213 static void HandleSetupScreen_Input_Player(int step, int direction)
7215 int old_player_nr = input_player_nr;
7218 new_player_nr = old_player_nr + step * direction;
7219 if (new_player_nr < 0)
7221 if (new_player_nr > MAX_PLAYERS - 1)
7222 new_player_nr = MAX_PLAYERS - 1;
7224 if (new_player_nr != old_player_nr)
7226 input_player_nr = new_player_nr;
7228 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7232 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7234 static int choice = 0;
7237 int pos_start = SETUPINPUT_SCREEN_POS_START;
7238 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7239 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7240 int pos_end = SETUPINPUT_SCREEN_POS_END;
7242 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7246 for (i = 0; setup_info_input[i].type != 0; i++)
7248 // adjust menu structure according to skipped setup entries
7249 if (setup_info_input[i].type == TYPE_SKIPPABLE)
7257 if (button == MB_MENU_INITIALIZE)
7259 // input setup menu may have changed size due to graphics configuration
7260 if (choice >= pos_empty1)
7263 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7265 DrawCursorAndText_Setup(choice, -1, TRUE);
7269 else if (button == MB_MENU_LEAVE)
7271 setup_mode = SETUP_MODE_MAIN;
7278 if (mx || my) // mouse input
7280 x = (mx - mSX) / 32;
7281 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7283 else if (dx || dy) // keyboard input
7285 if (dx && choice == 0)
7286 x = (dx < 0 ? 10 : 12);
7287 else if ((dx && choice == 1) ||
7288 (dx == -1 && choice == pos_end))
7289 button = MB_MENU_CHOICE;
7293 if (y >= pos_empty1 && y <= pos_empty2)
7294 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7297 if (y == 0 && dx != 0 && button)
7299 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7301 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
7302 y >= pos_start && y <= pos_end &&
7303 !(y >= pos_empty1 && y <= pos_empty2))
7309 DrawCursorAndText_Setup(choice, -1, FALSE);
7310 DrawCursorAndText_Setup(y, -1, TRUE);
7312 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7321 char *device_name = setup.input[input_player_nr].joy.device_name;
7323 if (!setup.input[input_player_nr].use_joystick)
7325 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7327 setJoystickDeviceToNr(device_name, new_device_nr);
7328 setup.input[input_player_nr].use_joystick = TRUE;
7332 int device_nr = getJoystickNrFromDeviceName(device_name);
7333 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7335 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7336 setup.input[input_player_nr].use_joystick = FALSE;
7338 setJoystickDeviceToNr(device_name, new_device_nr);
7341 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7345 if (setup.input[input_player_nr].use_joystick)
7346 ConfigureJoystick(input_player_nr);
7348 CustomizeKeyboard(input_player_nr);
7350 else if (y == pos_end)
7356 setup_mode = SETUP_MODE_MAIN;
7363 static boolean CustomizeKeyboardMain(int player_nr)
7367 boolean finished = FALSE;
7368 static struct SetupKeyboardInfo custom_key;
7373 } customize_step[] =
7375 { &custom_key.left, "Move Left" },
7376 { &custom_key.right, "Move Right" },
7377 { &custom_key.up, "Move Up" },
7378 { &custom_key.down, "Move Down" },
7379 { &custom_key.snap, "Snap Field" },
7380 { &custom_key.drop, "Drop Element" }
7382 int font_nr_old = FONT_VALUE_OLD;
7383 int font_nr_new = FONT_VALUE_1;
7384 boolean success = FALSE;
7386 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7388 font_nr_old = FONT_VALUE_OLD_NARROW;
7389 font_nr_new = FONT_VALUE_NARROW;
7392 // read existing key bindings from player setup
7393 custom_key = setup.input[player_nr].key;
7396 FadeOut(REDRAW_FIELD);
7400 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7403 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7404 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7405 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7406 "Key:", FONT_INPUT_1_ACTIVE);
7407 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7408 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7410 FadeIn(REDRAW_FIELD);
7416 if (NextValidEvent(&event))
7420 case EVENT_KEYPRESS:
7422 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7424 // press 'Escape' to abort and keep the old key bindings
7425 if (key == KSYM_Escape)
7427 FadeSkipNextFadeIn();
7434 // press 'Enter' to keep the existing key binding
7435 if (key == KSYM_Return)
7436 key = *customize_step[step_nr].key;
7438 // check if key already used
7439 for (i = 0; i < step_nr; i++)
7440 if (*customize_step[i].key == key)
7445 // got new key binding
7446 *customize_step[step_nr].key = key;
7447 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7449 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7450 getKeyNameFromKey(key), font_nr_new);
7453 // un-highlight last query
7454 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7455 customize_step[step_nr - 1].text, FONT_MENU_1);
7456 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7457 "Key:", FONT_MENU_1);
7459 // all keys configured
7468 // query next key binding
7469 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7470 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7471 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7472 "Key:", FONT_INPUT_1_ACTIVE);
7473 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7474 getKeyNameFromKey(*customize_step[step_nr].key),
7479 case EVENT_KEYRELEASE:
7480 key_joystick_mapping = 0;
7484 HandleOtherEvents(&event);
7492 // write new key bindings back to player setup, if successfully finished
7494 setup.input[player_nr].key = custom_key;
7499 void CustomizeKeyboard(int player_nr)
7501 boolean success = CustomizeKeyboardMain(player_nr);
7505 int font_nr = FONT_TITLE_1;
7506 int font_height = getFontHeight(font_nr);
7507 int ypos1 = SYSIZE / 2 - font_height * 2;
7508 int ypos2 = SYSIZE / 2 - font_height * 1;
7509 unsigned int wait_frame_delay = 0;
7510 unsigned int wait_frame_delay_value = 2000;
7512 ResetDelayCounter(&wait_frame_delay);
7516 DrawTextSCentered(ypos1, font_nr, "Keyboard");
7517 DrawTextSCentered(ypos2, font_nr, "configured!");
7519 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7525 DrawSetupScreen_Input();
7528 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
7530 #define MARKER_BUTTON 1
7531 #define MARKER_AXIS_X 2
7532 #define MARKER_AXIS_Y 3
7534 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7536 static boolean bitmaps_initialized = FALSE;
7537 boolean screen_initialized = FALSE;
7538 static Bitmap *controller, *button, *axis_x, *axis_y;
7540 boolean success = TRUE;
7541 boolean done = FALSE, next = FALSE;
7543 int alpha = 200, alpha_step = -1;
7544 int alpha_ticks = 0;
7545 char mapping[4096], temp[4096];
7546 int font_name = MENU_SETUP_FONT_TITLE;
7547 int font_info = MENU_SETUP_FONT_TEXT;
7548 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7549 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7550 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7551 int ystep_name = getMenuTextStep(spacing_name, font_name);
7552 int ystep_line = getMenuTextStep(spacing_line, font_info);
7553 int ystep_para = getMenuTextStep(spacing_para, font_info);
7561 int axis, button, hat, hat_value;
7564 *step, *prev_step, steps[] =
7566 { 356, 155, MARKER_BUTTON, "a", },
7567 { 396, 122, MARKER_BUTTON, "b", },
7568 { 320, 125, MARKER_BUTTON, "x", },
7569 { 358, 95, MARKER_BUTTON, "y", },
7570 { 162, 125, MARKER_BUTTON, "back", },
7571 { 216, 125, MARKER_BUTTON, "guide", },
7572 { 271, 125, MARKER_BUTTON, "start", },
7573 { 110, 200, MARKER_BUTTON, "dpleft", },
7574 { 146, 228, MARKER_BUTTON, "dpdown", },
7575 { 178, 200, MARKER_BUTTON, "dpright", },
7576 { 146, 172, MARKER_BUTTON, "dpup", },
7577 { 50, 40, MARKER_BUTTON, "leftshoulder", },
7578 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
7579 { 382, 40, MARKER_BUTTON, "rightshoulder", },
7580 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
7581 { 73, 141, MARKER_BUTTON, "leftstick", },
7582 { 282, 210, MARKER_BUTTON, "rightstick", },
7583 { 73, 141, MARKER_AXIS_X, "leftx", },
7584 { 73, 141, MARKER_AXIS_Y, "lefty", },
7585 { 282, 210, MARKER_AXIS_X, "rightx", },
7586 { 282, 210, MARKER_AXIS_Y, "righty", },
7589 unsigned int event_frame_delay = 0;
7590 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
7592 ResetDelayCounter(&event_frame_delay);
7594 if (!bitmaps_initialized)
7596 controller = LoadCustomImage("joystick/controller.png");
7597 button = LoadCustomImage("joystick/button.png");
7598 axis_x = LoadCustomImage("joystick/axis_x.png");
7599 axis_y = LoadCustomImage("joystick/axis_y.png");
7601 bitmaps_initialized = TRUE;
7604 name = getFormattedJoystickName(SDL_JoystickName(joystick));
7607 // print info about the joystick we are watching
7608 Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
7609 SDL_JoystickInstanceID(joystick), name);
7610 Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
7611 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
7612 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
7615 // initialize mapping with GUID and name
7616 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
7618 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
7619 temp, name, SDL_GetPlatform());
7621 // loop through all steps (buttons and axes), getting joystick events
7622 for (i = 0; i < SDL_arraysize(steps) && !done;)
7624 Bitmap *marker = button; // initialize with reliable default value
7627 strcpy(step->mapping, mapping);
7631 step->hat_value = -1;
7633 marker = (step->marker == MARKER_BUTTON ? button :
7634 step->marker == MARKER_AXIS_X ? axis_x :
7635 step->marker == MARKER_AXIS_Y ? axis_y : marker);
7639 while (!done && !next)
7641 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
7642 alpha_ticks = SDL_GetTicks();
7649 else if (alpha < 128)
7655 int controller_x = SX + (SXSIZE - controller->width) / 2;
7656 int controller_y = SY + ystep_line;
7658 int marker_x = controller_x + step->x;
7659 int marker_y = controller_y + step->y;
7661 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
7662 int ystart2 = ystart1 + ystep_name + ystep_line;
7666 DrawTextSCentered(ystart1, font_name, name);
7668 DrawTextSCentered(ystart2, font_info,
7669 "Press buttons and move axes on");
7670 ystart2 += ystep_line;
7671 DrawTextSCentered(ystart2, font_info,
7672 "your controller when indicated.");
7673 ystart2 += ystep_line;
7674 DrawTextSCentered(ystart2, font_info,
7675 "(Your controller may look different.)");
7676 ystart2 += ystep_para;
7678 #if defined(PLATFORM_ANDROID)
7679 DrawTextSCentered(ystart2, font_info,
7680 "To correct a mistake,");
7681 ystart2 += ystep_line;
7682 DrawTextSCentered(ystart2, font_info,
7683 "press the 'back' button.");
7684 ystart2 += ystep_line;
7685 DrawTextSCentered(ystart2, font_info,
7686 "To skip a button or axis,");
7687 ystart2 += ystep_line;
7688 DrawTextSCentered(ystart2, font_info,
7689 "press the 'menu' button.");
7691 DrawTextSCentered(ystart2, font_info,
7692 "To correct a mistake,");
7693 ystart2 += ystep_line;
7694 DrawTextSCentered(ystart2, font_info,
7695 "press the 'backspace' key.");
7696 ystart2 += ystep_line;
7697 DrawTextSCentered(ystart2, font_info,
7698 "To skip a button or axis,");
7699 ystart2 += ystep_line;
7700 DrawTextSCentered(ystart2, font_info,
7701 "press the 'return' key.");
7702 ystart2 += ystep_line;
7703 DrawTextSCentered(ystart2, font_info,
7704 "To exit, press the 'escape' key.");
7707 BlitBitmapMasked(controller, drawto, 0, 0,
7708 controller->width, controller->height,
7709 controller_x, controller_y);
7711 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
7712 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
7714 BlitBitmapMasked(marker, drawto, 0, 0,
7715 marker->width, marker->height,
7716 marker_x, marker_y);
7718 if (!screen_initialized)
7719 FadeIn(REDRAW_FIELD);
7723 screen_initialized = TRUE;
7725 while (NextValidEvent(&event))
7729 case SDL_JOYAXISMOTION:
7730 if (event.jaxis.value > 20000 ||
7731 event.jaxis.value < -20000)
7733 for (j = 0; j < i; j++)
7734 if (steps[j].axis == event.jaxis.axis)
7739 if (step->marker != MARKER_AXIS_X &&
7740 step->marker != MARKER_AXIS_Y)
7743 step->axis = event.jaxis.axis;
7744 strcat(mapping, step->field);
7745 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
7746 strcat(mapping, temp);
7754 case SDL_JOYHATMOTION:
7755 // ignore centering; we're probably just coming back
7756 // to the center from the previous item we set
7757 if (event.jhat.value == SDL_HAT_CENTERED)
7760 for (j = 0; j < i; j++)
7761 if (steps[j].hat == event.jhat.hat &&
7762 steps[j].hat_value == event.jhat.value)
7767 step->hat = event.jhat.hat;
7768 step->hat_value = event.jhat.value;
7769 strcat(mapping, step->field);
7770 snprintf(temp, sizeof(temp), ":h%u.%u,",
7771 event.jhat.hat, event.jhat.value );
7772 strcat(mapping, temp);
7779 case SDL_JOYBALLMOTION:
7782 case SDL_JOYBUTTONUP:
7783 for (j = 0; j < i; j++)
7784 if (steps[j].button == event.jbutton.button)
7789 step->button = event.jbutton.button;
7790 strcat(mapping, step->field);
7791 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
7792 strcat(mapping, temp);
7799 case SDL_FINGERDOWN:
7800 case SDL_MOUSEBUTTONDOWN:
7808 if (event.key.keysym.sym == KSYM_BackSpace ||
7809 event.key.keysym.sym == KSYM_Back)
7821 prev_step = &steps[i - 1];
7822 strcpy(mapping, prev_step->mapping);
7829 if (event.key.keysym.sym == KSYM_space ||
7830 event.key.keysym.sym == KSYM_Return ||
7831 event.key.keysym.sym == KSYM_Menu)
7840 if (event.key.keysym.sym == KSYM_Escape)
7850 program.exit_function(0);
7857 // do not handle events for longer than standard frame delay period
7858 if (DelayReached(&event_frame_delay, event_frame_delay_value))
7867 Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
7870 // activate mapping for this game
7871 SDL_GameControllerAddMapping(mapping);
7873 // save mapping to personal mappings
7874 SaveSetup_AddGameControllerMapping(mapping);
7877 // wait until the last pending event was removed from event queue
7878 while (NextValidEvent(&event));
7883 static int ConfigureJoystickMain(int player_nr)
7885 char *device_name = setup.input[player_nr].joy.device_name;
7886 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7887 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7888 int success = FALSE;
7891 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
7892 return JOYSTICK_NOT_AVAILABLE;
7894 if (!joystick_active || !setup.input[player_nr].use_joystick)
7895 return JOYSTICK_NOT_AVAILABLE;
7898 FadeOut(REDRAW_FIELD);
7900 // close all joystick devices (potentially opened as game controllers)
7901 for (i = 0; i < SDL_NumJoysticks(); i++)
7902 SDLCloseJoystick(i);
7904 // open joystick device as plain joystick to configure as game controller
7905 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
7907 // as the joystick was successfully opened before, this should not happen
7908 if (joystick == NULL)
7911 // create new game controller mapping (buttons and axes) for joystick device
7912 success = ConfigureJoystickMapButtonsAndAxes(joystick);
7914 // close joystick (and maybe re-open as configured game controller later)
7915 SDL_JoystickClose(joystick);
7917 // re-open all joystick devices (potentially as game controllers)
7918 for (i = 0; i < SDL_NumJoysticks(); i++)
7921 // clear all joystick input actions for all joystick devices
7922 SDLClearJoystickState();
7924 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
7927 void ConfigureJoystick(int player_nr)
7929 boolean state = ConfigureJoystickMain(player_nr);
7931 if (state != JOYSTICK_NOT_CONFIGURED)
7933 boolean success = (state == JOYSTICK_CONFIGURED);
7934 char message1[MAX_OUTPUT_LINESIZE + 1];
7935 char *message2 = (success ? "configured!" : "not available!");
7936 char *device_name = setup.input[player_nr].joy.device_name;
7937 int nr = getJoystickNrFromDeviceName(device_name) + 1;
7938 int font_nr = FONT_TITLE_1;
7939 int font_height = getFontHeight(font_nr);
7940 int ypos1 = SYSIZE / 2 - font_height * 2;
7941 int ypos2 = SYSIZE / 2 - font_height * 1;
7942 unsigned int wait_frame_delay = 0;
7943 unsigned int wait_frame_delay_value = 2000;
7945 ResetDelayCounter(&wait_frame_delay);
7949 sprintf(message1, "Joystick %d", nr);
7951 DrawTextSCentered(ypos1, font_nr, message1);
7952 DrawTextSCentered(ypos2, font_nr, message2);
7954 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7960 DrawSetupScreen_Input();
7963 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
7965 if (y < video.screen_height / 3)
7967 // remap touch gadgets to access upper part of the screen
7968 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
7969 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
7971 else if (y > 2 * video.screen_height / 3)
7973 // remap touch gadgets to access lower part of the screen
7974 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
7975 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
7979 static boolean ConfigureVirtualButtonsMain(void)
7981 static char *customize_step_text[] =
7990 char grid_button[] =
7992 CHAR_GRID_BUTTON_LEFT,
7993 CHAR_GRID_BUTTON_RIGHT,
7994 CHAR_GRID_BUTTON_UP,
7995 CHAR_GRID_BUTTON_DOWN,
7996 CHAR_GRID_BUTTON_SNAP,
7997 CHAR_GRID_BUTTON_DROP
8006 int font_nr = FONT_INPUT_1_ACTIVE;
8007 int font_height = getFontHeight(font_nr);
8008 int ypos1 = SYSIZE / 2 - font_height * 2;
8009 int ypos2 = SYSIZE / 2 - font_height * 1;
8010 boolean success = FALSE;
8011 boolean finished = FALSE;
8013 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
8014 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8015 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8016 boolean set_grid_button = FALSE;
8017 int nr = GRID_ACTIVE_NR();
8020 for (x = 0; x < MAX_GRID_XSIZE; x++)
8021 for (y = 0; y < MAX_GRID_YSIZE; y++)
8022 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
8024 overlay.grid_button_highlight = grid_button[step_nr];
8029 FadeOut(REDRAW_FIELD);
8033 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8034 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8035 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8037 FadeIn(REDRAW_FIELD);
8039 SetOverlayShowGrid(TRUE);
8041 // map gadgets for setup touch buttons menu screen
8042 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8048 while (NextValidEvent(&event))
8050 int action = ACTION_NONE;
8052 // ---------- handle events and set the resulting action ----------
8058 UserEvent *user = (UserEvent *)&event;
8059 int id = user->value1;
8061 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
8062 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
8063 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
8064 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
8069 case EVENT_KEYPRESS:
8071 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8073 action = (key == KSYM_Escape ? ACTION_ESCAPE :
8074 key == KSYM_BackSpace ||
8075 key == KSYM_Back ? ACTION_BACK :
8076 key == KSYM_Return ||
8078 key == KSYM_space ? ACTION_NEXT :
8083 case EVENT_KEYRELEASE:
8084 key_joystick_mapping = 0;
8087 case EVENT_BUTTONPRESS:
8088 case EVENT_BUTTONRELEASE:
8090 ButtonEvent *button = (ButtonEvent *)&event;
8092 motion_status = FALSE;
8094 if (button->type == EVENT_BUTTONPRESS)
8095 button_status = button->button;
8097 button_status = MB_RELEASED;
8099 if (HandleGadgets(button->x, button->y, button_status))
8101 // do not handle this button event anymore
8105 button->x += video.screen_xoffset;
8106 button->y += video.screen_yoffset;
8108 x = button->x * overlay.grid_xsize / video.screen_width;
8109 y = button->y * overlay.grid_ysize / video.screen_height;
8111 if (button->type == EVENT_BUTTONPRESS)
8114 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8115 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8117 set_grid_button = TRUE;
8120 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
8124 case EVENT_MOTIONNOTIFY:
8126 MotionEvent *motion = (MotionEvent *)&event;
8128 motion_status = TRUE;
8130 if (HandleGadgets(motion->x, motion->y, button_status))
8132 // do not handle this button event anymore
8136 motion->x += video.screen_xoffset;
8137 motion->y += video.screen_yoffset;
8139 x = motion->x * overlay.grid_xsize / video.screen_width;
8140 y = motion->y * overlay.grid_ysize / video.screen_height;
8142 set_grid_button = TRUE;
8144 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
8148 case SDL_WINDOWEVENT:
8149 HandleWindowEvent((WindowEvent *) &event);
8151 // check if device has been rotated
8152 if (nr != GRID_ACTIVE_NR())
8154 nr = GRID_ACTIVE_NR();
8156 for (x = 0; x < MAX_GRID_XSIZE; x++)
8157 for (y = 0; y < MAX_GRID_YSIZE; y++)
8158 grid_button_old[x][y] = grid_button_tmp[x][y] =
8159 overlay.grid_button[x][y];
8164 case SDL_APP_WILLENTERBACKGROUND:
8165 case SDL_APP_DIDENTERBACKGROUND:
8166 case SDL_APP_WILLENTERFOREGROUND:
8167 case SDL_APP_DIDENTERFOREGROUND:
8168 HandlePauseResumeEvent((PauseResumeEvent *) &event);
8172 HandleOtherEvents(&event);
8176 // ---------- perform action set by handling events ----------
8178 if (action == ACTION_ESCAPE)
8180 // abort and restore the old key bindings
8182 for (x = 0; x < MAX_GRID_XSIZE; x++)
8183 for (y = 0; y < MAX_GRID_YSIZE; y++)
8184 overlay.grid_button[x][y] = grid_button_old[x][y];
8186 FadeSkipNextFadeIn();
8190 else if (action == ACTION_BACK)
8192 // keep the configured key bindings and go to previous page
8198 FadeSkipNextFadeIn();
8203 else if (action == ACTION_NEXT)
8205 // keep the configured key bindings and go to next page
8209 // all virtual buttons configured
8217 if (action != ACTION_NONE && !finished)
8219 for (x = 0; x < MAX_GRID_XSIZE; x++)
8220 for (y = 0; y < MAX_GRID_YSIZE; y++)
8221 grid_button_tmp[x][y] = overlay.grid_button[x][y];
8223 overlay.grid_button_highlight = grid_button[step_nr];
8225 // configure next virtual button
8229 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8230 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8231 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8234 if (set_grid_button)
8236 overlay.grid_button[x][y] =
8237 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8238 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8239 grid_button_tmp[x][y]);
8241 set_grid_button = FALSE;
8248 for (x = 0; x < MAX_GRID_XSIZE; x++)
8249 for (y = 0; y < MAX_GRID_YSIZE; y++)
8250 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8252 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8254 SetOverlayShowGrid(FALSE);
8259 void ConfigureVirtualButtons(void)
8261 boolean success = ConfigureVirtualButtonsMain();
8263 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
8264 SCREEN_MASK_TOUCH2);
8268 int font_nr = FONT_TITLE_1;
8269 int font_height = getFontHeight(font_nr);
8270 int ypos1 = SYSIZE / 2 - font_height * 2;
8271 int ypos2 = SYSIZE / 2 - font_height * 1;
8272 unsigned int wait_frame_delay = 0;
8273 unsigned int wait_frame_delay_value = 2000;
8275 ResetDelayCounter(&wait_frame_delay);
8279 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8280 DrawTextSCentered(ypos2, font_nr, "configured!");
8282 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8289 void DrawSetupScreen(void)
8294 if (setup_mode == SETUP_MODE_INPUT)
8295 DrawSetupScreen_Input();
8296 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8297 DrawChooseTree(&game_speed_current);
8298 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8299 DrawChooseTree(&scroll_delay_current);
8300 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8301 DrawChooseTree(&snapshot_mode_current);
8302 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8303 DrawChooseTree(&window_size_current);
8304 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8305 DrawChooseTree(&scaling_type_current);
8306 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8307 DrawChooseTree(&rendering_mode_current);
8308 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8309 DrawChooseTree(&vsync_mode_current);
8310 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8311 DrawChooseTree(&artwork.gfx_current);
8312 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8313 DrawChooseTree(&artwork.snd_current);
8314 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8315 DrawChooseTree(&artwork.mus_current);
8316 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8317 DrawChooseTree(&volume_simple_current);
8318 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8319 DrawChooseTree(&volume_loops_current);
8320 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8321 DrawChooseTree(&volume_music_current);
8322 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8323 DrawChooseTree(&touch_control_current);
8324 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8325 DrawChooseTree(&move_distance_current);
8326 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8327 DrawChooseTree(&drop_distance_current);
8328 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8329 DrawChooseTree(&transparency_current);
8330 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8331 DrawChooseTree(&grid_size_current[0][0]);
8332 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8333 DrawChooseTree(&grid_size_current[0][1]);
8334 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8335 DrawChooseTree(&grid_size_current[1][0]);
8336 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8337 DrawChooseTree(&grid_size_current[1][1]);
8339 DrawSetupScreen_Generic();
8341 PlayMenuSoundsAndMusic();
8344 void RedrawSetupScreenAfterFullscreenToggle(void)
8346 if (setup_mode == SETUP_MODE_GRAPHICS ||
8347 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8349 // update list selection from "setup.window_scaling_percent"
8350 execSetupGraphics_setWindowSizes(TRUE);
8356 void RedrawSetupScreenAfterScreenRotation(int nr)
8360 if (setup_mode == SETUP_MODE_TOUCH)
8362 // update virtual button settings (depending on screen orientation)
8365 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8367 // save already configured virtual buttons
8368 for (x = 0; x < MAX_GRID_XSIZE; x++)
8369 for (y = 0; y < MAX_GRID_YSIZE; y++)
8370 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8374 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8376 if (setup_mode == SETUP_MODE_INPUT)
8377 HandleSetupScreen_Input(mx, my, dx, dy, button);
8378 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8379 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8380 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8381 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8382 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8383 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8384 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8385 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8386 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8387 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8388 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8389 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8390 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8391 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8392 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8393 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8394 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8395 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8396 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8397 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8398 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8399 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8400 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8401 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8402 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8403 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8404 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8405 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8406 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8407 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8408 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8409 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8410 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8411 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8412 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8413 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8414 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8415 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8416 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8417 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8418 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8419 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8421 HandleSetupScreen_Generic(mx, my, dx, dy, button);
8424 void HandleGameActions(void)
8426 if (setup.ask_on_game_over)
8429 if (game.restart_game_message != NULL)
8431 RequestRestartGame(game.restart_game_message);
8436 if (game_status != GAME_MODE_PLAYING)
8439 GameActions(); // main game loop
8441 if (tape.auto_play && !tape.playing)
8442 AutoPlayTape(); // continue automatically playing next tape
8446 // ---------- new screen button stuff --------------------------------------
8450 int gfx_unpressed, gfx_pressed;
8451 struct MenuPosInfo *pos;
8452 boolean *check_value;
8455 unsigned int event_mask;
8456 boolean is_touch_button;
8458 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8461 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8462 &menu.main.button.prev_level, NULL,
8463 SCREEN_CTRL_ID_PREV_LEVEL,
8465 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8466 FALSE, "previous level"
8469 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8470 &menu.main.button.next_level, NULL,
8471 SCREEN_CTRL_ID_NEXT_LEVEL,
8473 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8477 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
8478 &menu.main.button.first_level, NULL,
8479 SCREEN_CTRL_ID_FIRST_LEVEL,
8482 FALSE, "first level"
8485 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
8486 &menu.main.button.last_level, NULL,
8487 SCREEN_CTRL_ID_LAST_LEVEL,
8493 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
8494 &menu.main.button.level_number, NULL,
8495 SCREEN_CTRL_ID_LEVEL_NUMBER,
8498 FALSE, "level number"
8501 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8502 &menu.setup.button.prev_player, NULL,
8503 SCREEN_CTRL_ID_PREV_PLAYER,
8505 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8506 FALSE, "previous player"
8509 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8510 &menu.setup.button.next_player, NULL,
8511 SCREEN_CTRL_ID_NEXT_PLAYER,
8513 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8514 FALSE, "next player"
8517 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8518 &menu.main.button.insert_solution, NULL,
8519 SCREEN_CTRL_ID_INSERT_SOLUTION,
8520 SCREEN_MASK_MAIN_HAS_SOLUTION,
8522 FALSE, "insert solution tape"
8525 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8526 &menu.main.button.play_solution, NULL,
8527 SCREEN_CTRL_ID_PLAY_SOLUTION,
8528 SCREEN_MASK_MAIN_HAS_SOLUTION,
8530 FALSE, "play solution tape"
8533 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
8534 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
8535 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
8537 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
8538 FALSE, "switch ECS/AGA chipset"
8541 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
8542 &menu.setup.button.touch_back, NULL,
8543 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
8546 TRUE, "previous page"
8549 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
8550 &menu.setup.button.touch_next, NULL,
8551 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
8557 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
8558 &menu.setup.button.touch_back2, NULL,
8559 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
8562 TRUE, "previous page"
8565 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
8566 &menu.setup.button.touch_next2, NULL,
8567 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
8576 int gfx_unpressed, gfx_pressed;
8580 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
8583 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
8584 -1, -1, // these values are not constant, but can change at runtime
8585 SCREEN_CTRL_ID_SCROLL_UP,
8589 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
8590 -1, -1, // these values are not constant, but can change at runtime
8591 SCREEN_CTRL_ID_SCROLL_DOWN,
8598 int gfx_unpressed, gfx_pressed;
8604 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
8607 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
8608 -1, -1, // these values are not constant, but can change at runtime
8609 -1, -1, // these values are not constant, but can change at runtime
8610 GD_TYPE_SCROLLBAR_VERTICAL,
8611 SCREEN_CTRL_ID_SCROLL_VERTICAL,
8612 "scroll level series vertically"
8624 } textinput_info[NUM_SCREEN_TEXTINPUT] =
8627 IMG_SETUP_INPUT_TEXT,
8628 SCREEN_CTRL_ID_NETWORK_SERVER,
8629 -1, -1, // these values are not constant, but can change at runtime
8630 MAX_SETUP_TEXT_INPUT_LEN,
8631 network_server_hostname,
8632 "Network Server Hostname / IP"
8636 static void CreateScreenMenubuttons(void)
8638 struct GadgetInfo *gi;
8639 unsigned int event_mask;
8642 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8644 struct MenuPosInfo *pos = menubutton_info[i].pos;
8645 boolean is_touch_button = menubutton_info[i].is_touch_button;
8646 boolean is_check_button = menubutton_info[i].check_value != NULL;
8647 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8648 int gfx_unpressed, gfx_pressed;
8649 int x, y, width, height;
8650 int gd_x1, gd_x2, gd_y1, gd_y2;
8651 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
8652 int id = menubutton_info[i].gadget_id;
8653 int type = GD_TYPE_NORMAL_BUTTON;
8654 boolean checked = FALSE;
8656 event_mask = menubutton_info[i].event_mask;
8658 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
8659 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
8661 width = graphic_info[menubutton_info[i].gfx_pressed].width;
8662 height = graphic_info[menubutton_info[i].gfx_pressed].height;
8664 gfx_unpressed = menubutton_info[i].gfx_unpressed;
8665 gfx_pressed = menubutton_info[i].gfx_pressed;
8666 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8667 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8668 gd_x1 = graphic_info[gfx_unpressed].src_x;
8669 gd_y1 = graphic_info[gfx_unpressed].src_y;
8670 gd_x2 = graphic_info[gfx_pressed].src_x;
8671 gd_y2 = graphic_info[gfx_pressed].src_y;
8677 if (is_touch_button)
8679 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
8680 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
8683 if (is_check_button)
8685 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
8686 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
8687 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
8688 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
8690 type = GD_TYPE_CHECK_BUTTON;
8691 checked = *menubutton_info[i].check_value;
8694 gi = CreateGadget(GDI_CUSTOM_ID, id,
8695 GDI_CUSTOM_TYPE_ID, i,
8696 GDI_IMAGE_ID, gfx_unpressed,
8697 GDI_INFO_TEXT, menubutton_info[i].infotext,
8703 GDI_STATE, GD_BUTTON_UNPRESSED,
8704 GDI_CHECKED, checked,
8705 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8706 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8707 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
8708 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
8709 GDI_DIRECT_DRAW, FALSE,
8710 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
8711 GDI_EVENT_MASK, event_mask,
8712 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8716 Error(ERR_EXIT, "cannot create gadget");
8718 screen_gadget[id] = gi;
8722 static void CreateScreenScrollbuttons(void)
8724 struct GadgetInfo *gi;
8725 unsigned int event_mask;
8728 // these values are not constant, but can change at runtime
8729 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
8730 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
8731 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
8732 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
8734 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8736 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8737 int gfx_unpressed, gfx_pressed;
8738 int x, y, width, height;
8739 int gd_x1, gd_x2, gd_y1, gd_y2;
8740 int id = scrollbutton_info[i].gadget_id;
8742 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8744 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
8745 y = mSY + scrollbutton_info[i].y;
8746 width = SC_SCROLLBUTTON_XSIZE;
8747 height = SC_SCROLLBUTTON_YSIZE;
8749 // correct scrollbar position if placed outside menu (playfield) area
8750 if (x > SX + SC_SCROLL_UP_XPOS)
8751 x = SX + SC_SCROLL_UP_XPOS;
8753 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
8754 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
8755 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
8757 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
8758 gfx_pressed = scrollbutton_info[i].gfx_pressed;
8759 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8760 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8761 gd_x1 = graphic_info[gfx_unpressed].src_x;
8762 gd_y1 = graphic_info[gfx_unpressed].src_y;
8763 gd_x2 = graphic_info[gfx_pressed].src_x;
8764 gd_y2 = graphic_info[gfx_pressed].src_y;
8766 gi = CreateGadget(GDI_CUSTOM_ID, id,
8767 GDI_CUSTOM_TYPE_ID, i,
8768 GDI_IMAGE_ID, gfx_unpressed,
8769 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
8774 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8775 GDI_STATE, GD_BUTTON_UNPRESSED,
8776 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8777 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8778 GDI_DIRECT_DRAW, FALSE,
8779 GDI_EVENT_MASK, event_mask,
8780 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8784 Error(ERR_EXIT, "cannot create gadget");
8786 screen_gadget[id] = gi;
8790 static void CreateScreenScrollbars(void)
8794 // these values are not constant, but can change at runtime
8795 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
8796 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
8797 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
8798 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
8800 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8802 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8803 int gfx_unpressed, gfx_pressed;
8804 int x, y, width, height;
8805 int gd_x1, gd_x2, gd_y1, gd_y2;
8806 struct GadgetInfo *gi;
8807 int items_max, items_visible, item_position;
8808 unsigned int event_mask;
8809 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
8810 int id = scrollbar_info[i].gadget_id;
8812 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8814 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
8815 y = mSY + scrollbar_info[i].y;
8816 width = scrollbar_info[i].width;
8817 height = scrollbar_info[i].height;
8819 // correct scrollbar position if placed outside menu (playfield) area
8820 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
8821 x = SX + SC_SCROLL_VERTICAL_XPOS;
8823 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
8824 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
8826 items_max = num_page_entries;
8827 items_visible = num_page_entries;
8830 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
8831 gfx_pressed = scrollbar_info[i].gfx_pressed;
8832 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8833 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8834 gd_x1 = graphic_info[gfx_unpressed].src_x;
8835 gd_y1 = graphic_info[gfx_unpressed].src_y;
8836 gd_x2 = graphic_info[gfx_pressed].src_x;
8837 gd_y2 = graphic_info[gfx_pressed].src_y;
8839 gi = CreateGadget(GDI_CUSTOM_ID, id,
8840 GDI_CUSTOM_TYPE_ID, i,
8841 GDI_IMAGE_ID, gfx_unpressed,
8842 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8847 GDI_TYPE, scrollbar_info[i].type,
8848 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8849 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8850 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8851 GDI_WHEEL_AREA_X, SX,
8852 GDI_WHEEL_AREA_Y, SY,
8853 GDI_WHEEL_AREA_WIDTH, SXSIZE,
8854 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
8855 GDI_STATE, GD_BUTTON_UNPRESSED,
8856 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8857 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8858 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
8859 GDI_DIRECT_DRAW, FALSE,
8860 GDI_EVENT_MASK, event_mask,
8861 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8865 Error(ERR_EXIT, "cannot create gadget");
8867 screen_gadget[id] = gi;
8871 static void CreateScreenTextInputGadgets(void)
8875 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
8877 int graphic = textinput_info[i].graphic;
8878 struct GraphicInfo *gd = &graphic_info[graphic];
8879 int gd_x1 = gd->src_x;
8880 int gd_y1 = gd->src_y;
8881 int gd_x2 = gd->src_x + gd->active_xoffset;
8882 int gd_y2 = gd->src_y + gd->active_yoffset;
8883 struct GadgetInfo *gi;
8884 unsigned int event_mask;
8885 int id = textinput_info[i].gadget_id;
8886 int x = textinput_info[i].x;
8887 int y = textinput_info[i].y;
8889 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8891 gi = CreateGadget(GDI_CUSTOM_ID, id,
8892 GDI_CUSTOM_TYPE_ID, i,
8893 GDI_INFO_TEXT, textinput_info[i].infotext,
8896 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8897 GDI_TEXT_VALUE, textinput_info[i].value,
8898 GDI_TEXT_SIZE, textinput_info[i].size,
8899 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
8900 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
8901 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8902 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8903 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8904 GDI_DESIGN_WIDTH, gd->width,
8905 GDI_EVENT_MASK, event_mask,
8906 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8907 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
8911 Error(ERR_EXIT, "cannot create gadget");
8913 screen_gadget[id] = gi;
8917 void CreateScreenGadgets(void)
8919 CreateScreenMenubuttons();
8921 CreateScreenScrollbuttons();
8922 CreateScreenScrollbars();
8924 CreateScreenTextInputGadgets();
8927 void FreeScreenGadgets(void)
8931 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
8932 FreeGadget(screen_gadget[i]);
8935 static void MapScreenMenuGadgets(int screen_mask)
8939 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8940 if (screen_mask & menubutton_info[i].screen_mask)
8941 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8944 static void UnmapScreenMenuGadgets(int screen_mask)
8948 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8950 if (screen_mask & menubutton_info[i].screen_mask)
8952 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8954 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
8955 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
8956 screen_gadget[menubutton_info[i].gadget_id]->y,
8957 screen_gadget[menubutton_info[i].gadget_id]->width,
8958 screen_gadget[menubutton_info[i].gadget_id]->height);
8963 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
8966 MapScreenMenuGadgets(screen_mask);
8968 UnmapScreenMenuGadgets(screen_mask);
8971 static void MapScreenGadgets(int num_entries)
8975 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
8978 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8979 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
8981 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8982 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
8985 static void MapScreenTreeGadgets(TreeInfo *ti)
8987 MapScreenGadgets(numTreeInfoInGroup(ti));
8990 static void HandleScreenGadgets(struct GadgetInfo *gi)
8992 int id = gi->custom_id;
8993 int button = gi->event.button;
8994 int step = (button == MB_LEFTBUTTON ? 1 :
8995 button == MB_MIDDLEBUTTON ? 5 :
8996 button == MB_RIGHTBUTTON ? 10 : 1);
9000 case SCREEN_CTRL_ID_PREV_LEVEL:
9001 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
9004 case SCREEN_CTRL_ID_NEXT_LEVEL:
9005 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
9008 case SCREEN_CTRL_ID_FIRST_LEVEL:
9009 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
9012 case SCREEN_CTRL_ID_LAST_LEVEL:
9013 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
9016 case SCREEN_CTRL_ID_LEVEL_NUMBER:
9017 CloseDoor(DOOR_CLOSE_2);
9018 SetGameStatus(GAME_MODE_LEVELNR);
9019 DrawChooseLevelNr();
9022 case SCREEN_CTRL_ID_PREV_PLAYER:
9023 HandleSetupScreen_Input_Player(step, -1);
9026 case SCREEN_CTRL_ID_NEXT_PLAYER:
9027 HandleSetupScreen_Input_Player(step, +1);
9030 case SCREEN_CTRL_ID_INSERT_SOLUTION:
9031 InsertSolutionTape();
9034 case SCREEN_CTRL_ID_PLAY_SOLUTION:
9038 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
9039 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
9043 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
9044 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
9045 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
9046 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
9047 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
9050 case SCREEN_CTRL_ID_SCROLL_UP:
9051 if (game_status == GAME_MODE_LEVELS)
9052 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9053 else if (game_status == GAME_MODE_LEVELNR)
9054 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9055 else if (game_status == GAME_MODE_SETUP)
9056 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9057 else if (game_status == GAME_MODE_INFO)
9058 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9061 case SCREEN_CTRL_ID_SCROLL_DOWN:
9062 if (game_status == GAME_MODE_LEVELS)
9063 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9064 else if (game_status == GAME_MODE_LEVELNR)
9065 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9066 else if (game_status == GAME_MODE_SETUP)
9067 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9068 else if (game_status == GAME_MODE_INFO)
9069 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9072 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
9073 if (game_status == GAME_MODE_LEVELS)
9074 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9075 else if (game_status == GAME_MODE_LEVELNR)
9076 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9077 else if (game_status == GAME_MODE_SETUP)
9078 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9079 else if (game_status == GAME_MODE_INFO)
9080 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9083 case SCREEN_CTRL_ID_NETWORK_SERVER:
9085 if (!strEqual(gi->textinput.value, ""))
9087 setString(&setup.network_server_hostname, gi->textinput.value);
9089 network.server_host = setup.network_server_hostname;
9093 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
9095 network.server_host = NULL;
9098 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
9099 network.server_host = NULL;
9101 execSetupGame_setNetworkServerText();
9113 void DumpScreenIdentifiers(void)
9117 Print("Active screen elements on current screen:\n");
9119 for (i = 0; main_controls[i].nr != -1; i++)
9121 struct MainControlInfo *mci = &main_controls[i];
9123 if (mci->button_graphic != -1)
9125 char *token = getTokenFromImageID(mci->button_graphic);
9127 Print("- '%s'\n", token);
9134 boolean DoScreenAction(int image_id)
9138 if (game_status != GAME_MODE_MAIN)
9141 for (i = 0; main_controls[i].nr != -1; i++)
9143 struct MainControlInfo *mci = &main_controls[i];
9144 struct MenuPosInfo *pos = mci->pos_button;
9146 if (mci->button_graphic == image_id)
9148 int x = mSX + pos->x;
9149 int y = mSY + pos->y;
9151 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
9160 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
9162 // get tree info node of newly added level or artwork set
9163 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
9164 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
9166 if (tree_node_new == NULL) // should not happen
9169 // if request dialog is active, do nothing
9170 if (game.request_active)
9173 if (game_status == GAME_MODE_MAIN &&
9174 tree_type == TREE_TYPE_LEVEL_DIR)
9176 // when adding new level set in main menu, select it as current level set
9178 // change current level set to newly added level set from zip file
9179 leveldir_current = tree_node_new;
9181 // change current level number to first level of newly added level set
9182 level_nr = leveldir_current->first_level;
9184 // redraw screen to reflect changed level set
9187 // save this level set and level number as last selected level set
9188 SaveLevelSetup_LastSeries();
9189 SaveLevelSetup_SeriesInfo();
9191 else if (game_status == GAME_MODE_LEVELS &&
9192 tree_type == TREE_TYPE_LEVEL_DIR)
9194 // when adding new level set in level set menu, set cursor and update screen
9196 leveldir_current = tree_node_new;
9198 DrawChooseTree(&leveldir_current);
9200 else if (game_status == GAME_MODE_SETUP)
9202 // when adding new artwork set in setup menu, set cursor and update screen
9204 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9205 tree_type == TREE_TYPE_GRAPHICS_DIR)
9207 artwork.gfx_current = tree_node_new;
9209 DrawChooseTree(&artwork.gfx_current);
9211 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9212 tree_type == TREE_TYPE_SOUNDS_DIR)
9214 artwork.snd_current = tree_node_new;
9216 DrawChooseTree(&artwork.snd_current);
9218 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9219 tree_type == TREE_TYPE_MUSIC_DIR)
9221 artwork.mus_current = tree_node_new;
9223 DrawChooseTree(&artwork.mus_current);