1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_INPUT 2
31 #define SETUP_MODE_SHORTCUT 3
32 #define SETUP_MODE_GRAPHICS 4
33 #define SETUP_MODE_SOUND 5
34 #define SETUP_MODE_ARTWORK 6
35 #define SETUP_MODE_CHOOSE_GRAPHICS 7
36 #define SETUP_MODE_CHOOSE_SOUNDS 8
37 #define SETUP_MODE_CHOOSE_MUSIC 9
39 #define MAX_SETUP_MODES 10
41 /* for input setup functions */
42 #define SETUPINPUT_SCREEN_POS_START 0
43 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
44 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
45 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
47 /* for various menu stuff */
48 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
49 #define MENU_SCREEN_START_YPOS 2
50 #define MENU_SCREEN_VALUE_XPOS 14
52 /* buttons and scrollbars identifiers */
53 #define SCREEN_CTRL_ID_SCROLL_UP 0
54 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
55 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
57 #define NUM_SCREEN_SCROLLBUTTONS 2
58 #define NUM_SCREEN_SCROLLBARS 1
59 #define NUM_SCREEN_GADGETS 3
61 /* forward declarations of internal functions */
62 static void HandleScreenGadgets(struct GadgetInfo *);
63 static void HandleSetupScreen_Generic(int, int, int, int, int);
64 static void HandleSetupScreen_Input(int, int, int, int, int);
65 static void CustomizeKeyboard(int);
66 static void CalibrateJoystick(int);
67 static void execSetupArtwork(void);
68 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
70 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
71 static int setup_mode = SETUP_MODE_MAIN;
73 static void drawCursorExt(int pos, int color, int graphic)
75 static int cursor_array[SCR_FIELDY];
78 cursor_array[pos] = graphic;
80 graphic = cursor_array[pos];
83 graphic = (graphic == GFX_ARROW_BLUE_LEFT ? GFX_ARROW_RED_LEFT :
84 graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT :
87 DrawGraphic(0, MENU_SCREEN_START_YPOS + pos, graphic);
90 static void initCursor(int pos, int graphic)
92 drawCursorExt(pos, FC_BLUE, graphic);
95 static void drawCursor(int pos, int color)
97 drawCursorExt(pos, color, 0);
102 int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
104 DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
105 DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING);
108 static void ToggleFullscreenIfNeeded()
110 if (setup.fullscreen != video.fullscreen_enabled)
112 /* save old door content */
113 BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
114 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
116 /* toggle fullscreen */
117 ChangeVideoModeIfNeeded(setup.fullscreen);
118 setup.fullscreen = video.fullscreen_enabled;
120 /* redraw background to newly created backbuffer */
121 BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
123 /* restore old door content */
124 BlitBitmap(pix[PIX_DB_DOOR], backbuffer,
125 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
127 redraw_mask = REDRAW_ALL;
133 static LevelDirTree *leveldir_last_valid = NULL;
135 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
139 KeyboardAutoRepeatOn();
141 SetDrawDeactivationMask(REDRAW_NONE);
142 audio.sound_deactivated = FALSE;
144 /* needed if last screen was the playing screen, invoked from level editor */
145 if (level_editor_test_game)
147 game_status = LEVELED;
152 /* needed if last screen was the editor screen */
153 UndrawSpecialEditorDoor();
155 /* needed if last screen was the setup screen and fullscreen state changed */
156 ToggleFullscreenIfNeeded();
158 /* needed if last screen (setup/level) changed graphics, sounds or music */
159 ReloadCustomArtwork();
162 SetDrawtoField(DRAW_BACKBUFFER);
165 /* map gadgets for main menu screen */
168 /* leveldir_current may be invalid (level group, parent link) */
169 if (!validLevelSeries(leveldir_current))
170 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
172 /* store valid level series information */
173 leveldir_last_valid = leveldir_current;
175 /* level_nr may have been set to value over handicap with level editor */
176 if (setup.handicap && level_nr > leveldir_current->handicap_level)
177 level_nr = leveldir_current->handicap_level;
184 DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
185 DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
186 DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
187 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
188 (leveldir_current->readonly ? FC_RED : FC_YELLOW));
189 DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
190 DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
191 DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
192 DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
193 DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
194 DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
196 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
198 DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
199 leveldir_current->first_level,
200 leveldir_current->last_level);
202 if (leveldir_current->readonly)
204 DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
205 DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
209 initCursor(i, (i == 1 || i == 6 ? GFX_ARROW_BLUE_RIGHT : GFX_KUGEL_BLAU));
211 DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT);
212 DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT);
214 DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
217 if (leveldir_current->name)
219 int len = strlen(leveldir_current->name);
220 int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
221 int lypos = SY + 352;
223 DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2);
228 HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
231 if (TAPE_IS_EMPTY(tape))
233 DrawCompleteVideoDisplay();
235 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
242 static void gotoTopLevelDir()
244 /* move upwards to top level directory */
245 while (leveldir_current->node_parent)
247 /* write a "path" into level tree for easy navigation to last level */
248 if (leveldir_current->node_parent->node_group->cl_first == -1)
250 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
251 int leveldir_pos = posTreeInfo(leveldir_current);
252 int num_page_entries;
253 int cl_first, cl_cursor;
255 if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
256 num_page_entries = num_leveldirs;
258 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
260 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
261 cl_cursor = leveldir_pos - cl_first;
263 leveldir_current->node_parent->node_group->cl_first = cl_first;
264 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
267 leveldir_current = leveldir_current->node_parent;
271 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
273 static int choice = 0;
277 if (button == MB_MENU_INITIALIZE)
279 drawCursor(choice, FC_RED);
283 if (mx || my) /* mouse input */
286 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
288 else if (dx || dy) /* keyboard input */
290 if (dx && choice == 1)
291 x = (dx < 0 ? 10 : 14);
296 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
297 (x == 14 && level_nr < leveldir_current->last_level)) &&
300 static unsigned long level_delay = 0;
301 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
302 int new_level_nr, old_level_nr = level_nr;
303 int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW);
305 new_level_nr = level_nr + (x == 10 ? -step : +step);
306 if (new_level_nr < leveldir_current->first_level)
307 new_level_nr = leveldir_current->first_level;
308 if (new_level_nr > leveldir_current->last_level)
309 new_level_nr = leveldir_current->last_level;
311 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
312 new_level_nr = leveldir_current->handicap_level;
314 if (old_level_nr == new_level_nr ||
315 !DelayReached(&level_delay, GADGET_FRAME_DELAY))
318 level_nr = new_level_nr;
320 DrawTextExt(drawto, SX + 11 * 32, SY + 3 * 32,
321 int2str(level_nr, 3), FS_BIG, font_color);
322 DrawTextExt(window, SX + 11 * 32, SY + 3 * 32,
323 int2str(level_nr, 3), FS_BIG, font_color);
326 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
330 DrawCompleteVideoDisplay();
332 /* needed because DrawMicroLevel() takes some time */
335 DelayReached(&level_delay, 0); /* reset delay counter */
337 else if (x == 0 && y >= 0 && y <= 7)
343 drawCursor(y, FC_RED);
344 drawCursor(choice, FC_BLUE);
352 game_status = TYPENAME;
353 HandleTypeName(strlen(setup.player_name), 0);
359 game_status = CHOOSELEVEL;
360 SaveLevelSetup_LastSeries();
361 SaveLevelSetup_SeriesInfo();
370 game_status = HALLOFFAME;
375 if (leveldir_current->readonly &&
376 strcmp(setup.player_name, "Artsoft") != 0)
377 Request("This level is read only !", REQ_CONFIRM);
378 game_status = LEVELED;
383 game_status = HELPSCREEN;
388 if (setup.autorecord)
389 TapeStartRecording();
391 #if defined(PLATFORM_UNIX)
393 SendToServer_StartPlaying();
397 game_status = PLAYING;
405 setup_mode = SETUP_MODE_MAIN;
410 SaveLevelSetup_LastSeries();
411 SaveLevelSetup_SeriesInfo();
412 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
413 game_status = EXITGAME;
422 if (game_status == MAINMENU)
424 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
430 #define MAX_HELPSCREEN_ELS 10
434 static long helpscreen_state;
435 static int helpscreen_step[MAX_HELPSCREEN_ELS];
436 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
437 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
438 static int helpscreen_action[] =
440 GFX_SPIELER1_DOWN,4,2,
442 GFX_SPIELER1_LEFT,4,2,
443 GFX_SPIELER1_RIGHT,4,2,
444 GFX_SPIELER1_PUSH_LEFT,4,2,
445 GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
446 GFX_ERDREICH,1,100, HA_NEXT,
447 GFX_LEERRAUM,1,100, HA_NEXT,
448 GFX_MORAST_LEER,1,100, HA_NEXT,
449 GFX_BETON,1,100, HA_NEXT,
450 GFX_MAUERWERK,1,100, HA_NEXT,
451 GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
452 GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
453 GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
454 GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
455 GFX_UNSICHTBAR,1,100, HA_NEXT,
456 GFX_FELSBODEN,1,100, HA_NEXT,
457 GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
458 GFX_EDELSTEIN,2,5, HA_NEXT,
459 GFX_DIAMANT,2,5, HA_NEXT,
460 GFX_EDELSTEIN_BD,2,5, HA_NEXT,
461 GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
462 GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
463 GFX_FELSBROCKEN,4,5, HA_NEXT,
464 GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
465 GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
466 GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
467 GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
468 GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
469 GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
470 GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
471 GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
472 GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
473 GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
474 GFX_GEBLUBBER,4,4, HA_NEXT,
475 GFX_SCHLUESSEL1,4,25, HA_NEXT,
476 GFX_PFORTE1,4,25, HA_NEXT,
477 GFX_PFORTE1X,4,25, HA_NEXT,
478 GFX_DYNAMIT_AUS,1,100, HA_NEXT,
479 GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
480 GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
481 GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
482 GFX_LEERRAUM,1,10, HA_NEXT,
483 GFX_DYNABOMB_NR,1,100, HA_NEXT,
484 GFX_DYNABOMB_SZ,1,100, HA_NEXT,
485 GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
486 GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
487 GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
488 GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT,
489 GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
490 GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
491 GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
492 GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
493 GFX_BUTTERFLY,2,2, HA_NEXT,
494 GFX_FIREFLY,2,2, HA_NEXT,
495 GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
496 GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
497 GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
498 GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
499 GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
500 GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
501 GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
502 GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
503 GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
504 GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
508 GFX_MOLE_RIGHT,4,2, HA_NEXT,
509 GFX_PINGUIN_DOWN,4,2,
511 GFX_PINGUIN_LEFT,4,2,
512 GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
513 GFX_SCHWEIN_DOWN,4,2,
515 GFX_SCHWEIN_LEFT,4,2,
516 GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
520 GFX_DRACHE_RIGHT,4,2, HA_NEXT,
521 GFX_SONDE_START,8,1, HA_NEXT,
522 GFX_ABLENK,4,1, HA_NEXT,
523 GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
524 GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
525 GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
526 GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
527 GFX_AMOEBE_LEBT,4,40, HA_NEXT,
528 GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
529 GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
530 GFX_DIAMANT,1,10, HA_NEXT,
531 GFX_LIFE,1,100, HA_NEXT,
532 GFX_LIFE_ASYNC,1,100, HA_NEXT,
533 GFX_MAGIC_WALL_OFF,4,2, HA_NEXT,
534 GFX_MAGIC_WALL_BD_OFF,4,2, HA_NEXT,
535 GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
536 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
537 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
538 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
539 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
540 GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT,
541 GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT,
542 GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT,
543 GFX_SPEED_PILL,1,100, HA_NEXT,
546 static char *helpscreen_eltext[][2] =
548 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
549 {"Normal sand:", "You can dig through it"},
550 {"Empty field:", "You can walk through it"},
551 {"Quicksand: You cannot pass it,", "but rocks can fall though it"},
552 {"Massive Wall:", "Nothing can go through it"},
553 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
554 {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
555 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
556 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
557 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
558 {"Emerald: You must collect enough of","them to finish a level"},
559 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
560 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
561 {"Colorful Gems:", "Seem to behave like Emeralds"},
562 {"Rock: Smashes several things;", "Can be moved by the player"},
563 {"Bomb: You can move it, but be", "careful when dropping it"},
564 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
565 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
566 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
567 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
568 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
569 {"Acid: Things that fall in are gone", "forever (including our hero)"},
570 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
571 {"Door: Can be opened by the key", "with the same color"},
572 {"Door: You have to find out the", "right color of the key for it"},
573 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
574 {"Dynamite: This one explodes after", "a few seconds"},
575 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
576 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
577 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
578 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
579 {"Bug: Moves at the right side", "of walls; don't touch it!"},
580 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
581 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
582 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
583 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
584 {"Cruncher (BD style):", "Eats almost everything"},
585 {"Robot: Tries to kill the player", ""},
586 {"The mole: Eats the amoeba and turns","empty space into normal sand"},
587 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
588 {"The Pig: Harmless, but eats all", "gems it can get"},
589 {"The Dragon: Breathes fire,", "especially to some monsters"},
590 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
591 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
592 {"Light Bulb: All of them must be", "switched on to finish a level"},
593 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
594 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
595 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
596 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
597 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
598 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
599 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
600 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
601 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
602 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
603 {"Exit door: Opens if you have enough","emeralds to finish the level"},
604 {"Open exit door: Enter here to leave","the level and exit the actual game"},
605 {"Sokoban element: Object which must", "be pushed to an empty field"},
606 {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
607 {"Sokoban element: Field with object", "which can be pushed away"},
608 {"Speed pill: Lets the player run", "twice as fast as normally"},
610 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
612 static char *helpscreen_music[][3] =
614 { "Alchemy", "Ian Boddy", "Drive" },
615 { "The Chase", "Propaganda", "A Secret Wish" },
616 { "Network 23", "Tangerine Dream", "Exit" },
617 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
618 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
619 { "Voyager", "The Alan Parsons Project","Pyramid" },
620 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
622 static int num_helpscreen_music = 7;
623 static int helpscreen_musicpos;
625 void DrawHelpScreenElAction(int start)
629 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
631 while(helpscreen_action[j] != HA_END)
633 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
635 else if (i<start || helpscreen_delay[i-start])
637 if (i>=start && helpscreen_delay[i-start])
638 helpscreen_delay[i-start]--;
640 while(helpscreen_action[j] != HA_NEXT)
647 j += 3*helpscreen_step[i-start];
648 graphic = helpscreen_action[j++];
650 if (helpscreen_frame[i-start])
652 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
653 helpscreen_frame[i-start]--;
658 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
661 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
663 if (helpscreen_action[j] == HA_NEXT)
665 if (!helpscreen_frame[i-start])
666 helpscreen_step[i-start] = 0;
670 if (!helpscreen_frame[i-start])
671 helpscreen_step[i-start]++;
672 while(helpscreen_action[j] != HA_NEXT)
677 DrawGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
688 void DrawHelpScreenElText(int start)
691 int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
692 int ybottom = SYSIZE - 20;
697 DrawTextFCentered(100, FC_GREEN, "The game elements:");
699 for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
702 ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
703 helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
704 DrawText(xstart, ystart + (i - start) * ystep + 16,
705 helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
708 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
711 void DrawHelpScreenMusicText(int num)
713 int ystart = 150, ystep = 30;
714 int ybottom = SYSIZE - 20;
720 DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
722 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
724 DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
725 helpscreen_music[num][0]);
726 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
728 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
729 "%s", helpscreen_music[num][1]);
730 DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
732 DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
733 helpscreen_music[num][2]);
735 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
738 PlaySoundLoop(background_loop[num]);
742 void DrawHelpScreenCreditsText()
744 int ystart = 150, ystep = 30;
745 int ybottom = SYSIZE - 20;
751 DrawTextFCentered(100, FC_GREEN,
753 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
754 "DOS port of the game:");
755 DrawTextFCentered(ystart + 1 * ystep, FC_RED,
757 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
758 "Additional toons:");
759 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
761 DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
762 "...and many thanks to all contributors");
763 DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
766 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
769 void DrawHelpScreenContactText()
771 int ystart = 150, ystep = 30;
772 int ybottom = SYSIZE - 20;
777 DrawTextFCentered(100, FC_GREEN, "Program information:");
779 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
780 "This game is Freeware!");
781 DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
782 "If you like it, send e-mail to:");
783 DrawTextFCentered(ystart + 2 * ystep, FC_RED,
785 DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
787 DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
789 DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
790 "Detmolder Strasse 189");
791 DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
793 DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
796 DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
797 "If you have created new levels,");
798 DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
799 "send them to me to include them!");
800 DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
803 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
806 void DrawHelpScreen()
811 CloseDoor(DOOR_CLOSE_2);
813 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
814 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
815 helpscreen_musicpos = 0;
816 helpscreen_state = 0;
817 DrawHelpScreenElText(0);
818 DrawHelpScreenElAction(0);
822 PlaySoundLoop(SND_MENU_INFO_SCREEN);
825 void HandleHelpScreen(int button)
827 static unsigned long hs_delay = 0;
828 int num_helpscreen_els_pages =
829 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
830 int button_released = !button;
835 if (helpscreen_state < num_helpscreen_els_pages - 1)
837 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
838 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
840 DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
841 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
843 else if (helpscreen_state <
844 num_helpscreen_els_pages + num_helpscreen_music - 1)
847 DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
849 else if (helpscreen_state ==
850 num_helpscreen_els_pages + num_helpscreen_music - 1)
853 DrawHelpScreenCreditsText();
855 else if (helpscreen_state ==
856 num_helpscreen_els_pages + num_helpscreen_music)
859 DrawHelpScreenContactText();
865 game_status = MAINMENU;
870 if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
872 if (helpscreen_state<num_helpscreen_els_pages)
873 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
881 void HandleTypeName(int newxpos, Key key)
883 static int xpos = 0, ypos = 2;
888 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
889 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
893 if (((key >= KSYM_A && key <= KSYM_Z) ||
894 (key >= KSYM_a && key <= KSYM_z)) &&
895 xpos < MAX_PLAYER_NAME_LEN)
899 if (key >= KSYM_A && key <= KSYM_Z)
900 ascii = 'A' + (char)(key - KSYM_A);
902 ascii = 'a' + (char)(key - KSYM_a);
904 setup.player_name[xpos] = ascii;
905 setup.player_name[xpos + 1] = 0;
907 DrawTextExt(drawto, SX + 6*32, SY + ypos*32,
908 setup.player_name, FS_BIG, FC_YELLOW);
909 DrawTextExt(window, SX + 6*32, SY + ypos*32,
910 setup.player_name, FS_BIG, FC_YELLOW);
911 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
913 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
916 setup.player_name[xpos] = 0;
917 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
918 DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
920 else if (key == KSYM_Return && xpos > 0)
922 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
923 DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
926 game_status = MAINMENU;
932 static void DrawChooseTree(TreeInfo **ti_ptr)
935 CloseDoor(DOOR_CLOSE_2);
938 HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr);
939 MapChooseTreeGadgets(*ti_ptr);
945 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
947 struct GadgetInfo *gi = screen_gadget[id];
948 int items_max, items_visible, item_position;
950 items_max = numTreeInfoInGroup(ti);
951 items_visible = MAX_MENU_ENTRIES_ON_SCREEN - 1;
952 item_position = first_entry;
954 if (item_position > items_max - items_visible)
955 item_position = items_max - items_visible;
957 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
958 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
961 static void drawChooseTreeList(int first_entry, int num_page_entries,
965 char buffer[SCR_FIELDX * 2];
966 int max_buffer_len = (SCR_FIELDX - 2) * 2;
967 int num_entries = numTreeInfoInGroup(ti);
968 char *title_string = NULL;
969 int offset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : 16);
971 ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE);
972 redraw_mask |= REDRAW_FIELD;
975 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
976 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
977 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
978 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
980 DrawText(SX + offset, SY + offset, title_string, FS_BIG,
981 (ti->type == TREE_TYPE_LEVEL_DIR ? FC_GREEN : FC_YELLOW));
983 for(i=0; i<num_page_entries; i++)
985 TreeInfo *node, *node_first;
986 int entry_pos = first_entry + i;
987 int ypos = MENU_SCREEN_START_YPOS + i;
989 node_first = getTreeInfoFirstGroupEntry(ti);
990 node = getTreeInfoFromPos(node_first, entry_pos);
992 strncpy(buffer, node->name , max_buffer_len);
993 buffer[max_buffer_len] = '\0';
995 DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color);
997 if (node->parent_link)
998 initCursor(i, GFX_ARROW_BLUE_LEFT);
999 else if (node->level_group)
1000 initCursor(i, GFX_ARROW_BLUE_RIGHT);
1002 initCursor(i, GFX_KUGEL_BLAU);
1005 if (first_entry > 0)
1006 DrawGraphic(0, 1, GFX_ARROW_BLUE_UP);
1008 if (first_entry + num_page_entries < num_entries)
1009 DrawGraphic(0, MAX_MENU_ENTRIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN);
1012 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1014 TreeInfo *node, *node_first;
1015 int x, last_redraw_mask = redraw_mask;
1017 if (ti->type != TREE_TYPE_LEVEL_DIR)
1020 node_first = getTreeInfoFirstGroupEntry(ti);
1021 node = getTreeInfoFromPos(node_first, entry_pos);
1023 ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32);
1025 if (node->parent_link)
1026 DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc);
1027 else if (node->level_group)
1028 DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc);
1029 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1030 DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
1031 node->levels, node->class_desc);
1033 /* let BackToFront() redraw only what is needed */
1034 redraw_mask = last_redraw_mask | REDRAW_TILES;
1035 for (x=0; x<SCR_FIELDX; x++)
1036 MarkTileDirty(x, 1);
1039 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1042 static unsigned long choose_delay = 0;
1043 TreeInfo *ti = *ti_ptr;
1045 int y = ti->cl_cursor;
1046 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1047 int num_entries = numTreeInfoInGroup(ti);
1048 int num_page_entries;
1050 if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
1051 num_page_entries = num_entries;
1053 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1055 if (button == MB_MENU_INITIALIZE)
1057 int entry_pos = posTreeInfo(ti);
1059 if (ti->cl_first == -1)
1061 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1063 entry_pos - ti->cl_first;
1066 if (dx == 999) /* first entry is set by scrollbar position */
1069 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1072 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1073 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1074 drawCursor(ti->cl_cursor, FC_RED);
1077 else if (button == MB_MENU_LEAVE)
1079 if (ti->node_parent)
1081 *ti_ptr = ti->node_parent;
1082 DrawChooseTree(ti_ptr);
1084 else if (game_status == SETUP)
1090 game_status = MAINMENU;
1097 if (mx || my) /* mouse input */
1100 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
1102 else if (dx || dy) /* keyboard input */
1105 y = ti->cl_cursor + dy;
1107 if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
1110 step = num_page_entries - 1;
1111 y = (dy < 0 ? -1 : num_page_entries);
1115 if (x == 0 && y == -1)
1117 if (ti->cl_first > 0 &&
1118 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
1120 ti->cl_first -= step;
1121 if (ti->cl_first < 0)
1124 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1125 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1126 drawCursor(ti->cl_cursor, FC_RED);
1127 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1132 else if (x == 0 && y > num_page_entries - 1)
1134 if (ti->cl_first + num_page_entries < num_entries &&
1135 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
1137 ti->cl_first += step;
1138 if (ti->cl_first + num_page_entries > num_entries)
1139 ti->cl_first = MAX(0, num_entries - num_page_entries);
1141 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1142 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1143 drawCursor(ti->cl_cursor, FC_RED);
1144 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1152 TreeInfo *node_first, *node_cursor;
1153 int entry_pos = ti->cl_first + y;
1155 node_first = getTreeInfoFirstGroupEntry(ti);
1156 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1158 if (node_cursor->node_group)
1160 node_cursor->cl_first = ti->cl_first;
1161 node_cursor->cl_cursor = ti->cl_cursor;
1162 *ti_ptr = node_cursor->node_group;
1163 DrawChooseTree(ti_ptr);
1167 else if (dx == -1 && ti->node_parent)
1169 *ti_ptr = ti->node_parent;
1170 DrawChooseTree(ti_ptr);
1174 if (x == 0 && y >= 0 && y < num_page_entries)
1178 if (y != ti->cl_cursor)
1180 drawCursor(y, FC_RED);
1181 drawCursor(ti->cl_cursor, FC_BLUE);
1182 drawChooseTreeInfo(ti->cl_first + y, ti);
1188 TreeInfo *node_first, *node_cursor;
1189 int entry_pos = ti->cl_first + y;
1191 node_first = getTreeInfoFirstGroupEntry(ti);
1192 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1194 if (node_cursor->node_group)
1196 node_cursor->cl_first = ti->cl_first;
1197 node_cursor->cl_cursor = ti->cl_cursor;
1198 *ti_ptr = node_cursor->node_group;
1199 DrawChooseTree(ti_ptr);
1201 else if (node_cursor->parent_link)
1203 *ti_ptr = node_cursor->node_parent;
1204 DrawChooseTree(ti_ptr);
1208 node_cursor->cl_first = ti->cl_first;
1209 node_cursor->cl_cursor = ti->cl_cursor;
1210 *ti_ptr = node_cursor;
1212 if (ti->type == TREE_TYPE_LEVEL_DIR)
1214 LoadLevelSetup_SeriesInfo();
1216 SaveLevelSetup_LastSeries();
1217 SaveLevelSetup_SeriesInfo();
1221 if (game_status == SETUP)
1227 game_status = MAINMENU;
1236 if (game_status == CHOOSELEVEL || game_status == SETUP)
1240 void DrawChooseLevel()
1242 DrawChooseTree(&leveldir_current);
1245 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1247 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1250 void DrawHallOfFame(int highlight_position)
1254 CloseDoor(DOOR_CLOSE_2);
1256 if (highlight_position < 0)
1257 LoadScore(level_nr);
1261 HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
1262 PlaySound(SND_MENU_HALL_OF_FAME);
1265 static void drawHallOfFameList(int first_entry, int highlight_position)
1270 DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
1271 DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
1273 for(i=0; i<MAX_MENU_ENTRIES_ON_SCREEN; i++)
1275 int entry = first_entry + i;
1276 int color = (entry == highlight_position ? FC_RED : FC_GREEN);
1279 DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG, color);
1280 DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG, color);
1281 DrawText(SX + 12 * 32, SY + 64 + i * 32,
1282 int2str(highscore[i].Score, 5), FS_BIG, color);
1284 DrawText(SX, SY + 64 + i * 32, "..................................",
1285 FS_MEDIUM, FC_YELLOW);
1286 DrawText(SX, SY + 64 + i * 32, int2str(entry + 1, 3),
1287 FS_MEDIUM, FC_YELLOW);
1288 DrawText(SX + 64, SY + 64 + i * 32, highscore[entry].Name, FS_BIG, color);
1289 DrawText(SX + 14 * 32 + 16, SY + 64 + i * 32,
1290 int2str(highscore[entry].Score, 5), FS_MEDIUM, color);
1295 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1297 static int first_entry = 0;
1298 static int highlight_position = 0;
1299 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1300 int button_released = !button;
1302 if (button == MB_MENU_INITIALIZE)
1305 highlight_position = mx;
1306 drawHallOfFameList(first_entry, highlight_position);
1310 if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
1311 step = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1315 if (first_entry > 0)
1317 first_entry -= step;
1318 if (first_entry < 0)
1321 drawHallOfFameList(first_entry, highlight_position);
1327 if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1329 first_entry += step;
1330 if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1331 first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_MENU_ENTRIES_ON_SCREEN);
1333 drawHallOfFameList(first_entry, highlight_position);
1338 if (button_released)
1340 FadeSound(SND_MENU_HALL_OF_FAME);
1341 game_status = MAINMENU;
1347 if (game_status == HALLOFFAME)
1352 /* ========================================================================= */
1353 /* setup screen functions */
1354 /* ========================================================================= */
1356 static struct TokenInfo *setup_info;
1357 static int num_setup_info;
1359 static void execSetupMain()
1361 setup_mode = SETUP_MODE_MAIN;
1365 static void execSetupGame()
1367 setup_mode = SETUP_MODE_GAME;
1371 static void execSetupGraphics()
1373 setup.graphics_set = artwork.gfx_current->name;
1375 setup_mode = SETUP_MODE_GRAPHICS;
1379 static void execSetupSound()
1381 setup.sounds_set = artwork.snd_current->name;
1382 setup.music_set = artwork.mus_current->name;
1384 setup_mode = SETUP_MODE_SOUND;
1388 static void execSetupArtwork()
1390 setup_mode = SETUP_MODE_ARTWORK;
1394 static void execSetupChooseGraphics()
1396 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1400 static void execSetupChooseSounds()
1402 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1406 static void execSetupChooseMusic()
1408 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
1412 static void execSetupInput()
1414 setup_mode = SETUP_MODE_INPUT;
1418 static void execSetupShortcut()
1420 setup_mode = SETUP_MODE_SHORTCUT;
1424 static void execExitSetup()
1426 game_status = MAINMENU;
1430 static void execSaveAndExitSetup()
1436 static struct TokenInfo setup_info_main[] =
1438 { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
1439 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
1440 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
1441 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
1442 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
1443 { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
1444 { TYPE_EMPTY, NULL, "" },
1445 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
1446 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and exit" },
1450 static struct TokenInfo setup_info_game[] =
1452 { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
1453 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
1454 { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
1455 { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
1456 { TYPE_EMPTY, NULL, "" },
1457 { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
1461 static struct TokenInfo setup_info_graphics[] =
1463 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
1464 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
1465 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
1467 { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
1468 { TYPE_SWITCH, &setup.fading, "Fading:" },
1470 { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
1471 { TYPE_SWITCH, &setup.toons, "Toons:" },
1472 { TYPE_EMPTY, NULL, "" },
1473 { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
1477 static struct TokenInfo setup_info_sound[] =
1479 { TYPE_SWITCH, &setup.sound, "Sound:", },
1480 { TYPE_EMPTY, NULL, "" },
1481 { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
1482 { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
1483 { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
1484 { TYPE_EMPTY, NULL, "" },
1485 { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
1489 static struct TokenInfo setup_info_artwork[] =
1491 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
1492 { TYPE_STRING, &setup.graphics_set, "" },
1493 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
1494 { TYPE_STRING, &setup.sounds_set, "" },
1495 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
1496 { TYPE_STRING, &setup.music_set, "" },
1497 { TYPE_EMPTY, NULL, "" },
1498 { TYPE_STRING, NULL, "Override Level Artwork:"},
1499 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
1500 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
1501 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
1502 { TYPE_EMPTY, NULL, "" },
1503 { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
1507 static struct TokenInfo setup_info_shortcut[] =
1509 { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
1510 { TYPE_KEY, &setup.shortcut.save_game, "" },
1511 { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
1512 { TYPE_KEY, &setup.shortcut.load_game, "" },
1513 { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
1514 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
1515 { TYPE_EMPTY, NULL, "" },
1516 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
1517 { TYPE_EMPTY, NULL, "" },
1518 { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
1522 static Key getSetupKey()
1524 Key key = KSYM_UNDEFINED;
1525 boolean got_key_event = FALSE;
1527 while (!got_key_event)
1529 if (PendingEvent()) /* got event */
1537 case EVENT_KEYPRESS:
1539 key = GetEventKey((KeyEvent *)&event, TRUE);
1541 /* press 'Escape' or 'Enter' to keep the existing key binding */
1542 if (key == KSYM_Escape || key == KSYM_Return)
1543 key = KSYM_UNDEFINED; /* keep old value */
1545 got_key_event = TRUE;
1549 case EVENT_KEYRELEASE:
1550 key_joystick_mapping = 0;
1554 HandleOtherEvents(&event);
1562 /* don't eat all CPU time */
1569 static void drawSetupValue(int pos)
1571 int xpos = MENU_SCREEN_VALUE_XPOS;
1572 int ypos = MENU_SCREEN_START_YPOS + pos;
1573 int font_size = FS_BIG;
1574 int font_color = FC_YELLOW;
1575 char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED,
1576 setup_info[pos].value);
1578 if (value_string == NULL)
1581 if (setup_info[pos].type & TYPE_KEY)
1585 if (setup_info[pos].type & TYPE_QUERY)
1587 value_string = "<press key>";
1588 font_color = FC_RED;
1591 else if (setup_info[pos].type & TYPE_STRING)
1593 int max_value_len = (SCR_FIELDX - 2) * 2;
1596 font_size = FS_MEDIUM;
1598 if (strlen(value_string) > max_value_len)
1599 value_string[max_value_len] = '\0';
1601 else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE &&
1602 !*(boolean *)(setup_info[pos].value))
1603 font_color = FC_BLUE;
1605 DrawText(SX + xpos * 32, SY + ypos * 32,
1606 (xpos == 3 ? " " : " "), FS_BIG, FC_YELLOW);
1607 DrawText(SX + xpos * 32, SY + ypos * 32, value_string, font_size,font_color);
1610 static void changeSetupValue(int pos)
1612 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
1614 *(boolean *)setup_info[pos].value ^= TRUE;
1616 else if (setup_info[pos].type & TYPE_KEY)
1620 setup_info[pos].type |= TYPE_QUERY;
1621 drawSetupValue(pos);
1622 setup_info[pos].type &= ~TYPE_QUERY;
1624 key = getSetupKey();
1625 if (key != KSYM_UNDEFINED)
1626 *(Key *)setup_info[pos].value = key;
1629 drawSetupValue(pos);
1632 static void DrawSetupScreen_Generic()
1634 char *title_string = NULL;
1638 CloseDoor(DOOR_CLOSE_2);
1641 if (setup_mode == SETUP_MODE_MAIN)
1643 setup_info = setup_info_main;
1644 title_string = "Setup";
1646 else if (setup_mode == SETUP_MODE_GAME)
1648 setup_info = setup_info_game;
1649 title_string = "Setup Game";
1651 else if (setup_mode == SETUP_MODE_GRAPHICS)
1653 setup_info = setup_info_graphics;
1654 title_string = "Setup Graphics";
1656 else if (setup_mode == SETUP_MODE_SOUND)
1658 setup_info = setup_info_sound;
1659 title_string = "Setup Sound";
1661 else if (setup_mode == SETUP_MODE_ARTWORK)
1663 setup_info = setup_info_artwork;
1664 title_string = "Setup Sound";
1666 else if (setup_mode == SETUP_MODE_SHORTCUT)
1668 setup_info = setup_info_shortcut;
1669 title_string = "Setup Shortcuts";
1672 DrawText(SX + 16, SY + 16, title_string, FS_BIG, FC_YELLOW);
1675 for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
1677 void *value_ptr = setup_info[i].value;
1678 int ypos = MENU_SCREEN_START_YPOS + i;
1679 int font_size = FS_BIG;
1681 /* set some entries to "unchangeable" according to other variables */
1682 if ((value_ptr == &setup.sound && !audio.sound_available) ||
1683 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
1684 (value_ptr == &setup.sound_music && !audio.music_available) ||
1685 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
1686 setup_info[i].type |= TYPE_GHOSTED;
1688 if (setup_info[i].type & TYPE_STRING)
1689 font_size = FS_MEDIUM;
1691 DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, font_size, FC_GREEN);
1693 if (setup_info[i].type & TYPE_ENTER_MENU)
1694 initCursor(i, GFX_ARROW_BLUE_RIGHT);
1695 else if (setup_info[i].type & TYPE_LEAVE_MENU)
1696 initCursor(i, GFX_ARROW_BLUE_LEFT);
1697 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
1698 initCursor(i, GFX_KUGEL_BLAU);
1700 if (setup_info[i].type & TYPE_VALUE)
1708 HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE);
1711 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
1713 static int choice_store[MAX_SETUP_MODES];
1714 int choice = choice_store[setup_mode];
1718 if (button == MB_MENU_INITIALIZE)
1720 drawCursor(choice, FC_RED);
1723 else if (button == MB_MENU_LEAVE)
1725 for (y=0; y<num_setup_info; y++)
1727 if (setup_info[y].type & TYPE_LEAVE_MENU)
1729 void (*menu_callback_function)(void) = setup_info[y].value;
1731 menu_callback_function();
1732 break; /* absolutely needed because function changes 'setup_info'! */
1739 if (mx || my) /* mouse input */
1742 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
1744 else if (dx || dy) /* keyboard input */
1748 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
1750 if ((setup_info[choice].type & menu_navigation_type) ||
1751 (setup_info[choice].type & TYPE_BOOLEAN_STYLE))
1752 button = MB_MENU_CHOICE;
1757 /* jump to next non-empty menu entry (up or down) */
1758 while (y > 0 && y < num_setup_info - 1 &&
1759 (setup_info[y].type & TYPE_SKIP_ENTRY))
1763 if (x == 0 && y >= 0 && y < num_setup_info &&
1764 (setup_info[y].type & ~TYPE_SKIP_ENTRY))
1770 drawCursor(y, FC_RED);
1771 drawCursor(choice, FC_BLUE);
1772 choice = choice_store[setup_mode] = y;
1775 else if (!(setup_info[y].type & TYPE_GHOSTED))
1777 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
1779 void (*menu_callback_function)(void) = setup_info[choice].value;
1781 menu_callback_function();
1785 if ((setup_info[y].type & TYPE_KEYTEXT) &&
1786 (setup_info[y + 1].type & TYPE_KEY))
1789 if (setup_info[y].type & TYPE_VALUE)
1790 changeSetupValue(y);
1797 if (game_status == SETUP)
1801 void DrawSetupScreen_Input()
1804 DrawText(SX+16, SY+16, "Setup Input", FS_BIG, FC_YELLOW);
1806 initCursor(0, GFX_KUGEL_BLAU);
1807 initCursor(1, GFX_KUGEL_BLAU);
1808 initCursor(2, GFX_ARROW_BLUE_RIGHT);
1809 initCursor(13, GFX_ARROW_BLUE_LEFT);
1811 DrawGraphic(10, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_LEFT);
1812 DrawGraphic(12, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_RIGHT);
1814 DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
1815 DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
1816 DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
1819 DeactivateJoystickForCalibration();
1820 DrawTextFCentered(SYSIZE - 20, FC_BLUE,
1821 "Joysticks deactivated on this screen");
1824 HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE);
1829 static void setJoystickDeviceToNr(char *device_name, int device_nr)
1831 if (device_name == NULL)
1834 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
1837 if (strlen(device_name) > 1)
1839 char c1 = device_name[strlen(device_name) - 1];
1840 char c2 = device_name[strlen(device_name) - 2];
1842 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
1843 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
1846 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
1847 strlen(device_name));
1850 static void drawPlayerSetupInputInfo(int player_nr)
1853 static struct SetupKeyboardInfo custom_key;
1860 { &custom_key.left, "Joystick Left" },
1861 { &custom_key.right, "Joystick Right" },
1862 { &custom_key.up, "Joystick Up" },
1863 { &custom_key.down, "Joystick Down" },
1864 { &custom_key.snap, "Button 1" },
1865 { &custom_key.bomb, "Button 2" }
1867 static char *joystick_name[MAX_PLAYERS] =
1875 custom_key = setup.input[player_nr].key;
1877 DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
1878 DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
1880 if (setup.input[player_nr].use_joystick)
1882 char *device_name = setup.input[player_nr].joy.device_name;
1884 DrawText(SX+8*32, SY+3*32,
1885 joystick_name[getJoystickNrFromDeviceName(device_name)],
1887 DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
1891 DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
1892 DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
1895 DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
1896 DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT);
1897 DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT);
1898 DrawGraphic(1, 8, GFX_ARROW_BLUE_UP);
1899 DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN);
1900 DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
1901 DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
1902 DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
1903 DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
1904 DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
1905 DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
1909 int ypos = 6 + i + (i > 3 ? i-3 : 0);
1911 DrawText(SX + 3*32, SY + ypos*32,
1912 " ", FS_BIG, FC_YELLOW);
1913 DrawText(SX + 3*32, SY + ypos*32,
1914 (setup.input[player_nr].use_joystick ?
1916 getKeyNameFromKey(*custom[i].key)),
1921 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
1923 static int choice = 0;
1924 static int player_nr = 0;
1927 int pos_start = SETUPINPUT_SCREEN_POS_START;
1928 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
1929 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
1930 int pos_end = SETUPINPUT_SCREEN_POS_END;
1932 if (button == MB_MENU_INITIALIZE)
1934 drawPlayerSetupInputInfo(player_nr);
1935 drawCursor(choice, FC_RED);
1938 else if (button == MB_MENU_LEAVE)
1940 setup_mode = SETUP_MODE_MAIN;
1945 if (mx || my) /* mouse input */
1948 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
1950 else if (dx || dy) /* keyboard input */
1952 if (dx && choice == 0)
1953 x = (dx < 0 ? 10 : 12);
1954 else if ((dx && choice == 1) ||
1955 (dx == +1 && choice == 2) ||
1956 (dx == -1 && choice == pos_end))
1957 button = MB_MENU_CHOICE;
1961 if (y >= pos_empty1 && y <= pos_empty2)
1962 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1965 if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button)))
1967 static unsigned long delay = 0;
1969 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
1972 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
1974 drawPlayerSetupInputInfo(player_nr);
1976 else if (x == 0 && y >= pos_start && y <= pos_end &&
1977 !(y >= pos_empty1 && y <= pos_empty2))
1983 drawCursor(y, FC_RED);
1984 drawCursor(choice, FC_BLUE);
1992 char *device_name = setup.input[player_nr].joy.device_name;
1994 if (!setup.input[player_nr].use_joystick)
1996 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
1998 setJoystickDeviceToNr(device_name, new_device_nr);
1999 setup.input[player_nr].use_joystick = TRUE;
2003 int device_nr = getJoystickNrFromDeviceName(device_name);
2004 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
2006 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
2007 setup.input[player_nr].use_joystick = FALSE;
2009 setJoystickDeviceToNr(device_name, new_device_nr);
2012 drawPlayerSetupInputInfo(player_nr);
2016 if (setup.input[player_nr].use_joystick)
2019 CalibrateJoystick(player_nr);
2022 CustomizeKeyboard(player_nr);
2024 else if (y == pos_end)
2028 setup_mode = SETUP_MODE_MAIN;
2038 if (game_status == SETUP)
2042 void CustomizeKeyboard(int player_nr)
2046 boolean finished = FALSE;
2047 static struct SetupKeyboardInfo custom_key;
2052 } customize_step[] =
2054 { &custom_key.left, "Move Left" },
2055 { &custom_key.right, "Move Right" },
2056 { &custom_key.up, "Move Up" },
2057 { &custom_key.down, "Move Down" },
2058 { &custom_key.snap, "Snap Field" },
2059 { &custom_key.bomb, "Place Bomb" }
2062 /* read existing key bindings from player setup */
2063 custom_key = setup.input[player_nr].key;
2066 DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
2072 DrawText(SX, SY + (2+2*step_nr)*32,
2073 customize_step[step_nr].text, FS_BIG, FC_RED);
2074 DrawText(SX, SY + (2+2*step_nr+1)*32,
2075 "Key:", FS_BIG, FC_RED);
2076 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
2077 getKeyNameFromKey(*customize_step[step_nr].key),
2082 if (PendingEvent()) /* got event */
2090 case EVENT_KEYPRESS:
2092 Key key = GetEventKey((KeyEvent *)&event, TRUE);
2094 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2100 /* all keys configured -- wait for "Escape" or "Return" key */
2104 /* press 'Enter' to keep the existing key binding */
2105 if (key == KSYM_Return)
2106 key = *customize_step[step_nr].key;
2108 /* check if key already used */
2109 for (i=0; i<step_nr; i++)
2110 if (*customize_step[i].key == key)
2115 /* got new key binding */
2116 *customize_step[step_nr].key = key;
2117 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
2118 " ", FS_BIG, FC_YELLOW);
2119 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
2120 getKeyNameFromKey(key), FS_BIG, FC_YELLOW);
2123 /* un-highlight last query */
2124 DrawText(SX, SY+(2+2*(step_nr-1))*32,
2125 customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
2126 DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
2127 "Key:", FS_BIG, FC_GREEN);
2129 /* press 'Enter' to leave */
2132 DrawText(SX + 16, SY + 15*32+16,
2133 "Press Enter", FS_BIG, FC_YELLOW);
2137 /* query next key binding */
2138 DrawText(SX, SY+(2+2*step_nr)*32,
2139 customize_step[step_nr].text, FS_BIG, FC_RED);
2140 DrawText(SX, SY+(2+2*step_nr+1)*32,
2141 "Key:", FS_BIG, FC_RED);
2142 DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
2143 getKeyNameFromKey(*customize_step[step_nr].key),
2148 case EVENT_KEYRELEASE:
2149 key_joystick_mapping = 0;
2153 HandleOtherEvents(&event);
2161 /* don't eat all CPU time */
2165 /* write new key bindings back to player setup */
2166 setup.input[player_nr].key = custom_key;
2169 DrawSetupScreen_Input();
2172 static boolean CalibrateJoystickMain(int player_nr)
2174 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2175 int new_joystick_xright = JOYSTICK_XMIDDLE;
2176 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2177 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2178 int new_joystick_xmiddle, new_joystick_ymiddle;
2180 int joystick_fd = joystick.fd[player_nr];
2181 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2182 boolean check[3][3];
2183 int check_remaining = 3 * 3;
2188 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2191 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2200 check[x][y] = FALSE;
2201 DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
2205 DrawText(SX, SY + 6 * 32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
2206 DrawText(SX, SY + 7 * 32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
2207 DrawText(SX + 16, SY + 9 * 32, " IF ALL BALLS ", FS_BIG, FC_YELLOW);
2208 DrawText(SX, SY + 10 * 32, " ARE YELLOW, ", FS_BIG, FC_YELLOW);
2209 DrawText(SX, SY + 11 * 32, " CENTER JOYSTICK ", FS_BIG, FC_YELLOW);
2210 DrawText(SX, SY + 12 * 32, " AND ", FS_BIG, FC_YELLOW);
2211 DrawText(SX, SY + 13 * 32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
2213 joy_value = Joystick(player_nr);
2214 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2215 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2217 /* eventually uncalibrated center position (joystick could be uncentered) */
2218 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2221 new_joystick_xmiddle = joy_x;
2222 new_joystick_ymiddle = joy_y;
2224 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
2227 while(Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2232 if (PendingEvent()) /* got event */
2240 case EVENT_KEYPRESS:
2241 switch(GetEventKey((KeyEvent *)&event, TRUE))
2244 if (check_remaining == 0)
2257 case EVENT_KEYRELEASE:
2258 key_joystick_mapping = 0;
2262 HandleOtherEvents(&event);
2267 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2270 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2271 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2272 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2273 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2275 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2276 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2277 setup.input[player_nr].joy.xright = new_joystick_xright;
2278 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2279 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2280 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2282 CheckJoystickData();
2284 joy_value = Joystick(player_nr);
2286 if (joy_value & JOY_BUTTON && check_remaining == 0)
2289 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2290 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2292 if (x != last_x || y != last_y)
2294 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
2295 DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
2300 if (check_remaining > 0 && !check[x+1][y+1])
2302 check[x+1][y+1] = TRUE;
2308 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2309 setup.input[player_nr].joy.xleft,
2310 setup.input[player_nr].joy.xmiddle,
2311 setup.input[player_nr].joy.xright);
2312 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2313 setup.input[player_nr].joy.yupper,
2314 setup.input[player_nr].joy.ymiddle,
2315 setup.input[player_nr].joy.ylower);
2324 /* don't eat all CPU time */
2328 /* calibrated center position (joystick should now be centered) */
2329 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2332 new_joystick_xmiddle = joy_x;
2333 new_joystick_ymiddle = joy_y;
2337 DrawSetupScreen_Input();
2339 /* wait until the last pressed button was released */
2340 while (Joystick(player_nr) & JOY_BUTTON)
2342 if (PendingEvent()) /* got event */
2347 HandleOtherEvents(&event);
2356 void CalibrateJoystick(int player_nr)
2358 if (!CalibrateJoystickMain(player_nr))
2362 DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW);
2363 DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW);
2365 Delay(2000); /* show error message for two seconds */
2369 void DrawSetupScreen()
2371 DeactivateJoystick();
2373 if (setup_mode == SETUP_MODE_INPUT)
2374 DrawSetupScreen_Input();
2375 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2376 DrawChooseTree(&artwork.gfx_current);
2377 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2378 DrawChooseTree(&artwork.snd_current);
2379 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2380 DrawChooseTree(&artwork.mus_current);
2382 DrawSetupScreen_Generic();
2385 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
2387 if (setup_mode == SETUP_MODE_INPUT)
2388 HandleSetupScreen_Input(mx, my, dx, dy, button);
2389 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2390 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
2391 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2392 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
2393 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2394 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
2396 HandleSetupScreen_Generic(mx, my, dx, dy, button);
2399 void HandleGameActions()
2401 if (game_status != PLAYING)
2404 if (local_player->LevelSolved)
2407 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2415 /* ---------- new screen button stuff -------------------------------------- */
2417 /* graphic position and size values for buttons and scrollbars */
2418 #define SC_SCROLLBUTTON_XPOS 64
2419 #define SC_SCROLLBUTTON_YPOS 0
2420 #define SC_SCROLLBAR_XPOS 0
2421 #define SC_SCROLLBAR_YPOS 64
2423 #define SC_SCROLLBUTTON_XSIZE 32
2424 #define SC_SCROLLBUTTON_YSIZE 32
2426 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
2427 #define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE
2428 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
2429 #define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE)
2430 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
2431 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE)
2432 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
2433 #define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE)
2435 #define SC_BORDER_SIZE 14
2443 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
2446 SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
2447 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
2448 SCREEN_CTRL_ID_SCROLL_UP,
2452 SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
2453 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
2454 SCREEN_CTRL_ID_SCROLL_DOWN,
2467 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
2470 SC_SCROLLBAR_XPOS, SC_SCROLLBAR_YPOS,
2471 SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
2472 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
2473 GD_TYPE_SCROLLBAR_VERTICAL,
2474 SCREEN_CTRL_ID_SCROLL_VERTICAL,
2475 "scroll level series vertically"
2479 static void CreateScreenScrollbuttons()
2481 Bitmap *gd_bitmap = pix[PIX_MORE];
2482 struct GadgetInfo *gi;
2483 unsigned long event_mask;
2486 for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
2488 int id = scrollbutton_info[i].gadget_id;
2489 int x, y, width, height;
2490 int gd_x1, gd_x2, gd_y1, gd_y2;
2492 x = scrollbutton_info[i].x;
2493 y = scrollbutton_info[i].y;
2495 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
2499 width = SC_SCROLLBUTTON_XSIZE;
2500 height = SC_SCROLLBUTTON_YSIZE;
2501 gd_x1 = scrollbutton_info[i].xpos;
2502 gd_y1 = scrollbutton_info[i].ypos;
2504 gd_y2 = gd_y1 + SC_SCROLLBUTTON_YSIZE;
2506 gi = CreateGadget(GDI_CUSTOM_ID, id,
2507 GDI_CUSTOM_TYPE_ID, i,
2508 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
2513 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2514 GDI_STATE, GD_BUTTON_UNPRESSED,
2515 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
2516 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
2517 GDI_EVENT_MASK, event_mask,
2518 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2522 Error(ERR_EXIT, "cannot create gadget");
2524 screen_gadget[id] = gi;
2528 static void CreateScreenScrollbars()
2532 for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
2534 int id = scrollbar_info[i].gadget_id;
2535 Bitmap *gd_bitmap = pix[PIX_MORE];
2536 int gd_x1, gd_x2, gd_y1, gd_y2;
2537 struct GadgetInfo *gi;
2538 int items_max, items_visible, item_position;
2539 unsigned long event_mask;
2540 int num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
2543 if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
2544 num_page_entries = num_leveldirs;
2546 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
2548 items_max = MAX(num_leveldirs, num_page_entries);
2549 items_visible = num_page_entries;
2552 items_max = num_page_entries;
2553 items_visible = num_page_entries;
2557 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
2559 gd_x1 = scrollbar_info[i].xpos;
2560 gd_x2 = gd_x1 + scrollbar_info[i].width;
2561 gd_y1 = scrollbar_info[i].ypos;
2562 gd_y2 = scrollbar_info[i].ypos;
2564 gi = CreateGadget(GDI_CUSTOM_ID, id,
2565 GDI_CUSTOM_TYPE_ID, i,
2566 GDI_INFO_TEXT, scrollbar_info[i].infotext,
2567 GDI_X, scrollbar_info[i].x,
2568 GDI_Y, scrollbar_info[i].y,
2569 GDI_WIDTH, scrollbar_info[i].width,
2570 GDI_HEIGHT, scrollbar_info[i].height,
2571 GDI_TYPE, scrollbar_info[i].type,
2572 GDI_SCROLLBAR_ITEMS_MAX, items_max,
2573 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2574 GDI_SCROLLBAR_ITEM_POSITION, item_position,
2575 GDI_STATE, GD_BUTTON_UNPRESSED,
2576 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
2577 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
2578 GDI_BORDER_SIZE, SC_BORDER_SIZE,
2579 GDI_EVENT_MASK, event_mask,
2580 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2584 Error(ERR_EXIT, "cannot create gadget");
2586 screen_gadget[id] = gi;
2590 void CreateScreenGadgets()
2592 CreateScreenScrollbuttons();
2593 CreateScreenScrollbars();
2596 void MapChooseTreeGadgets(TreeInfo *ti)
2598 int num_entries = numTreeInfoInGroup(ti);
2601 if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
2604 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2605 MapGadget(screen_gadget[i]);
2608 void UnmapChooseTreeGadgets()
2612 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2613 UnmapGadget(screen_gadget[i]);
2616 static void HandleScreenGadgets(struct GadgetInfo *gi)
2618 int id = gi->custom_id;
2620 if (game_status != CHOOSELEVEL && game_status != SETUP)
2625 case SCREEN_CTRL_ID_SCROLL_UP:
2626 if (game_status == CHOOSELEVEL)
2627 HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
2628 else if (game_status == SETUP)
2629 HandleSetupScreen(SX,SY + 32, 0,0, MB_MENU_MARK);
2632 case SCREEN_CTRL_ID_SCROLL_DOWN:
2633 if (game_status == CHOOSELEVEL)
2634 HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
2635 else if (game_status == SETUP)
2636 HandleSetupScreen(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
2639 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
2640 if (game_status == CHOOSELEVEL)
2641 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
2642 else if (game_status == SETUP)
2643 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);