1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
29 /* for DrawSetupScreen(), HandleSetupScreen() */
30 #define SETUP_SCREEN_POS_START 2
31 #define SETUP_SCREEN_POS_END 16
32 #define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2)
33 #define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2)
35 /* for HandleSetupInputScreen() */
36 #define SETUPINPUT_SCREEN_POS_START 2
37 #define SETUPINPUT_SCREEN_POS_END 15
38 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
39 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
41 /* for HandleChooseLevel() */
42 #define MAX_LEVEL_SERIES_ON_SCREEN 15
45 extern unsigned char get_ascii(KeySym);
50 int x = SX + (SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
52 DrawText(x, SY + 8, GAMETITLE_STRING, FS_BIG, FC_YELLOW);
53 DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING);
59 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
67 DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
68 DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
69 DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
70 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
71 (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW));
72 DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
73 DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
74 DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
75 DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
76 DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
77 DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
79 DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
82 DrawGraphic(0, i, GFX_KUGEL_BLAU);
83 DrawGraphic(10, 3, GFX_PFEIL_L);
84 DrawGraphic(14, 3, GFX_PFEIL_R);
86 DrawTextF(15*32 + 6, 3*32 + 9, FC_RED, "%d", leveldir[leveldir_nr].levels);
88 DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
91 if (leveldir[leveldir_nr].name)
93 int len = strlen(leveldir[leveldir_nr].name);
94 int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
97 DrawText(lxpos, lypos, leveldir[leveldir_nr].name, FS_SMALL, FC_SPECIAL2);
102 HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
105 if (TAPE_IS_EMPTY(tape))
107 DrawCompleteVideoDisplay();
109 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
112 XAutoRepeatOn(display);
115 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
117 static int choice = 3;
118 static int redraw = TRUE;
119 int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
121 if (redraw || button == MB_MENU_INITIALIZE)
123 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
127 if (button == MB_MENU_INITIALIZE)
132 if (dx && choice == 4)
134 x = (dx < 0 ? 11 : 15);
151 if (!mx && !my && !dx && !dy)
157 if (y == 4 && ((x == 11 && level_nr > 0) ||
158 (x == 15 && level_nr < leveldir[leveldir_nr].levels - 1)) &&
161 static long level_delay = 0;
162 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
163 int new_level_nr, old_level_nr = level_nr;
164 int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW);
166 new_level_nr = level_nr + (x == 11 ? -step : +step);
167 if (new_level_nr < 0)
169 if (new_level_nr > leveldir[leveldir_nr].levels - 1)
170 new_level_nr = leveldir[leveldir_nr].levels - 1;
172 if (old_level_nr == new_level_nr || !DelayReached(&level_delay, 150))
175 level_nr = new_level_nr;
177 DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32,
178 int2str(level_nr, 3), FS_BIG, font_color);
179 DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32,
180 int2str(level_nr, 3), FS_BIG, font_color);
183 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS);
187 DrawCompleteVideoDisplay();
189 /* needed because DrawMicroLevel() takes some time */
191 XSync(display, FALSE);
192 DelayReached(&level_delay, 0); /* reset delay counter */
194 else if (x == 1 && y >= 3 && y <= 10)
200 DrawGraphic(0, y-1, GFX_KUGEL_ROT);
201 DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
209 game_status = TYPENAME;
210 HandleTypeName(strlen(setup.player_name), 0);
216 game_status = CHOOSELEVEL;
223 game_status = HALLOFFAME;
228 if (leveldir[leveldir_nr].readonly)
229 Request("This level is read only !", REQ_CONFIRM);
230 game_status = LEVELED;
235 game_status = HELPSCREEN;
240 if (setup.autorecord)
241 TapeStartRecording();
244 SendToServer_StartPlaying();
247 game_status = PLAYING;
259 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
260 game_status = EXITGAME;
270 if (game_status == MAINMENU)
274 #define MAX_HELPSCREEN_ELS 10
278 static long helpscreen_state;
279 static int helpscreen_step[MAX_HELPSCREEN_ELS];
280 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
281 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
282 static int helpscreen_action[] =
284 GFX_SPIELER1_DOWN,4,2,
286 GFX_SPIELER1_LEFT,4,2,
287 GFX_SPIELER1_RIGHT,4,2,
288 GFX_SPIELER1_PUSH_LEFT,4,2,
289 GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
290 GFX_ERDREICH,1,100, HA_NEXT,
291 GFX_LEERRAUM,1,100, HA_NEXT,
292 GFX_MORAST_LEER,1,100, HA_NEXT,
293 GFX_BETON,1,100, HA_NEXT,
294 GFX_MAUERWERK,1,100, HA_NEXT,
295 GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
296 GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
297 GFX_UNSICHTBAR,1,100, HA_NEXT,
298 GFX_FELSBODEN,1,100, HA_NEXT,
299 GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
300 GFX_EDELSTEIN,2,5, HA_NEXT,
301 GFX_DIAMANT,2,5, HA_NEXT,
302 GFX_EDELSTEIN_BD,2,5, HA_NEXT,
303 GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
304 GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
305 GFX_FELSBROCKEN,4,5, HA_NEXT,
306 GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
307 GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
308 GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
309 GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
310 GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
311 GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
312 GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
313 GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
314 GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
315 GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
316 GFX_GEBLUBBER,4,4, HA_NEXT,
317 GFX_SCHLUESSEL1,4,25, HA_NEXT,
318 GFX_PFORTE1,4,25, HA_NEXT,
319 GFX_PFORTE1X,4,25, HA_NEXT,
320 GFX_DYNAMIT_AUS,1,100, HA_NEXT,
321 GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
322 GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
323 GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
324 GFX_LEERRAUM,1,10, HA_NEXT,
325 GFX_DYNABOMB_NR,1,100, HA_NEXT,
326 GFX_DYNABOMB_SZ,1,100, HA_NEXT,
327 GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
328 GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
329 GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
330 GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT,
331 GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
332 GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
333 GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
334 GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
335 GFX_BUTTERFLY,2,2, HA_NEXT,
336 GFX_FIREFLY,2,2, HA_NEXT,
337 GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
338 GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
339 GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
340 GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
341 GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
342 GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
343 GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
344 GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
345 GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
346 GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
347 GFX_MAULWURF_DOWN,4,2,
349 GFX_MAULWURF_LEFT,4,2,
350 GFX_MAULWURF_RIGHT,4,2, HA_NEXT,
351 GFX_PINGUIN_DOWN,4,2,
353 GFX_PINGUIN_LEFT,4,2,
354 GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
355 GFX_SCHWEIN_DOWN,4,2,
357 GFX_SCHWEIN_LEFT,4,2,
358 GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
362 GFX_DRACHE_RIGHT,4,2, HA_NEXT,
363 GFX_SONDE_START,8,1, HA_NEXT,
364 GFX_ABLENK,4,1, HA_NEXT,
365 GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
366 GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
367 GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
368 GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
369 GFX_AMOEBE_LEBT,4,40, HA_NEXT,
370 GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
371 GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
372 GFX_DIAMANT,1,10, HA_NEXT,
373 GFX_LIFE,1,100, HA_NEXT,
374 GFX_LIFE_ASYNC,1,100, HA_NEXT,
375 GFX_SIEB_LEER,4,2, HA_NEXT,
376 GFX_SIEB2_LEER,4,2, HA_NEXT,
377 GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
378 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
379 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
380 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
381 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
384 static char *helpscreen_eltext[][2] =
386 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
387 {"Normal sand:", "You can dig through it"},
388 {"Empty field:", "You can walk through it"},
389 {"Quicksand: You cannot pass it,", "but rocks can fall though it"},
390 {"Massive Wall:", "Nothing can go through it"},
391 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
392 {"Growing Wall: Grows to the left or", "right if there is an empty field"},
393 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
394 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
395 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
396 {"Emerald: You must collect enough of","them to finish a level"},
397 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
398 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
399 {"Colorful Gems:", "Seem to behave like Emeralds"},
400 {"Rock: Smashes several things;", "Can be moved by the player"},
401 {"Bomb: You can move it, but be", "careful when dropping it"},
402 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
403 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
404 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
405 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
406 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
407 {"Acid: Things that fall in are gone", "forever (including our hero)"},
408 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
409 {"Door: Can be opened by the key", "with the same color"},
410 {"Door: You have to find out the", "right color of the key for it"},
411 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
412 {"Dynamite: This one explodes after", "a few seconds"},
413 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
414 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
415 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
416 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
417 {"Bug: Moves at the right side", "of walls; don't touch it!"},
418 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
419 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
420 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
421 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
422 {"Cruncher (BD style):", "Eats almost everything"},
423 {"Robot: Tries to kill the player", ""},
424 {"The mole: You must guide him savely","to the exit; he will follow you"},
425 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
426 {"The Pig: Harmless, but eats all", "gems it can get"},
427 {"The Dragon: Breathes fire,", "especially to some monsters"},
428 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
429 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
430 {"Light Bulb: All of them must be", "switched on to finish a level"},
431 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
432 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
433 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
434 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
435 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
436 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
437 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
438 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
439 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
440 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
441 {"Exit door: Opens if you have enough","emeralds to finish the level"},
442 {"Open exit door: Enter here to leave","the level and exit the actual game"},
444 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
446 static char *helpscreen_music[][3] =
448 { "Alchemy", "Ian Boddy", "Drive" },
449 { "The Chase", "Propaganda", "A Secret Wish" },
450 { "Network 23", "Tangerine Dream", "Exit" },
451 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
452 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
453 { "Voyager", "The Alan Parsons Project","Pyramid" },
454 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
456 static int helpscreen_musicpos;
458 void DrawHelpScreenElAction(int start)
462 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
464 while(helpscreen_action[j] != HA_END)
466 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
468 else if (i<start || helpscreen_delay[i-start])
470 if (i>=start && helpscreen_delay[i-start])
471 helpscreen_delay[i-start]--;
473 while(helpscreen_action[j] != HA_NEXT)
480 j += 3*helpscreen_step[i-start];
481 graphic = helpscreen_action[j++];
483 if (helpscreen_frame[i-start])
485 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
486 helpscreen_frame[i-start]--;
491 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
494 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
496 if (helpscreen_action[j] == HA_NEXT)
498 if (!helpscreen_frame[i-start])
499 helpscreen_step[i-start] = 0;
503 if (!helpscreen_frame[i-start])
504 helpscreen_step[i-start]++;
505 while(helpscreen_action[j] != HA_NEXT)
510 DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
521 void DrawHelpScreenElText(int start)
524 int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
525 int ybottom = SYSIZE - 20;
530 DrawTextFCentered(100, FC_GREEN, "The game elements:");
532 for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
535 ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
536 helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
537 DrawText(xstart, ystart + (i - start) * ystep + 16,
538 helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
541 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
544 void DrawHelpScreenMusicText(int num)
546 int ystart = 150, ystep = 30;
547 int ybottom = SYSIZE - 20;
553 DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
555 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
557 DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
558 helpscreen_music[num][0]);
559 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
561 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
562 "%s", helpscreen_music[num][1]);
563 DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
565 DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
566 helpscreen_music[num][2]);
568 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
570 PlaySoundLoop(background_loop[num]);
573 void DrawHelpScreenCreditsText()
575 int ystart = 150, ystep = 30;
576 int ybottom = SYSIZE - 20;
582 DrawTextFCentered(100, FC_GREEN,
584 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
585 "DOS/Windows port of the game:");
586 DrawTextFCentered(ystart + 1 * ystep, FC_RED,
588 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
589 "Additional toons:");
590 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
592 DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
593 "...and many thanks to all contributors");
594 DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
597 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
600 void DrawHelpScreenContactText()
602 int ystart = 150, ystep = 30;
603 int ybottom = SYSIZE - 20;
608 DrawTextFCentered(100, FC_GREEN, "Program information:");
610 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
611 "This game is Freeware!");
612 DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
613 "If you like it, send e-mail to:");
614 DrawTextFCentered(ystart + 2 * ystep, FC_RED,
615 "aeglos@valinor.owl.de");
616 DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
618 DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
620 DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
622 DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
624 DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
627 DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
628 "If you have created new levels,");
629 DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
630 "send them to me to include them!");
631 DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
634 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
637 void DrawHelpScreen()
641 CloseDoor(DOOR_CLOSE_2);
643 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
644 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
645 helpscreen_musicpos = 0;
646 helpscreen_state = 0;
647 DrawHelpScreenElText(0);
648 DrawHelpScreenElAction(0);
652 PlaySoundLoop(SND_RHYTHMLOOP);
655 void HandleHelpScreen(int button)
657 static long hs_delay = 0;
658 int num_helpscreen_els_pages =
659 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
660 int button_released = !button;
665 if (helpscreen_state < num_helpscreen_els_pages - 1)
667 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
668 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
670 DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
671 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
673 else if (helpscreen_state < num_helpscreen_els_pages + num_bg_loops - 1)
676 DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
678 else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops - 1)
681 DrawHelpScreenCreditsText();
683 else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops)
686 DrawHelpScreenContactText();
692 game_status = MAINMENU;
697 if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
699 if (helpscreen_state<num_helpscreen_els_pages)
700 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
708 void HandleTypeName(int newxpos, KeySym key)
710 static int xpos = 0, ypos = 2;
716 DrawText(SX+6*32, SY+ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
717 DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
722 if ((key>=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z &&
725 if (key>=XK_A && key<=XK_Z)
726 ascii = 'A'+(char)(key-XK_A);
727 if (key>=XK_a && key<=XK_z)
728 ascii = 'a'+(char)(key-XK_a);
730 setup.player_name[xpos] = ascii;
731 setup.player_name[xpos+1] = 0;
733 DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32,
734 setup.player_name,FS_BIG,FC_YELLOW);
735 DrawTextExt(window,gc,SX+6*32,SY+ypos*32,
736 setup.player_name,FS_BIG,FC_YELLOW);
737 DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
740 if ((ascii = get_ascii(key)) && xpos<MAX_NAMELEN-1)
742 setup.player_name[xpos] = ascii;
743 setup.player_name[xpos+1] = 0;
745 DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32,
746 setup.player_name,FS_BIG,FC_YELLOW);
747 DrawTextExt(window,gc,SX+6*32,SY+ypos*32,
748 setup.player_name,FS_BIG,FC_YELLOW);
749 DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
752 else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0)
755 setup.player_name[xpos] = 0;
756 DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
757 DrawGraphic(xpos+7,ypos,GFX_LEERRAUM);
759 else if (key==XK_Return && xpos>0)
761 DrawText(SX+6*32,SY+ypos*32,setup.player_name,FS_BIG,FC_RED);
762 DrawGraphic(xpos+6,ypos,GFX_LEERRAUM);
765 game_status = MAINMENU;
771 void DrawChooseLevel()
773 CloseDoor(DOOR_CLOSE_2);
777 HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
780 static void drawChooseLevelList(int first_entry, int num_page_entries)
783 char buffer[SCR_FIELDX];
786 DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
788 for(i=0; i<num_page_entries; i++)
790 strncpy(buffer, leveldir[first_entry + i].name , SCR_FIELDX - 1);
791 buffer[SCR_FIELDX - 1] = '\0';
792 DrawText(SX + 32, SY + (i + 2) * 32, buffer, FS_BIG, FC_YELLOW);
793 DrawGraphic(0, i + 2, GFX_KUGEL_BLAU);
797 DrawGraphic(0, 1, GFX_PFEIL_O);
799 if (first_entry + num_page_entries < num_leveldirs)
800 DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_U);
803 static void drawChooseLevelInfo(int leveldir_nr)
805 XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32);
806 DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
807 leveldir[leveldir_nr].levels,
808 leveldir[leveldir_nr].readonly ? "readonly" : "writable");
811 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
813 static int choice = 3;
814 static int first_entry = 0;
815 static long choose_delay = 0;
816 static int redraw = TRUE;
817 int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
818 int num_page_entries;
820 if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
821 num_page_entries = num_leveldirs;
823 num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
825 if (button == MB_MENU_INITIALIZE)
828 choice = leveldir_nr + 3 - first_entry;
830 if (choice > num_page_entries + 2)
832 choice = num_page_entries + 2;
833 first_entry = num_leveldirs - num_page_entries;
836 drawChooseLevelList(first_entry, num_page_entries);
837 drawChooseLevelInfo(leveldir_nr);
842 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
846 if (button == MB_MENU_INITIALIZE)
860 if (x == 1 && y == 2)
862 if (first_entry > 0 &&
863 (dy || DelayReached(&choose_delay, 150)))
866 drawChooseLevelList(first_entry, num_page_entries);
867 drawChooseLevelInfo(first_entry);
868 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
872 else if (x == 1 && y > num_page_entries + 2)
874 if (first_entry + num_page_entries < num_leveldirs &&
875 (dy || DelayReached(&choose_delay, 150)))
878 drawChooseLevelList(first_entry, num_page_entries);
879 drawChooseLevelInfo(first_entry + num_page_entries - 1);
880 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
885 if (!mx && !my && !dx && !dy)
891 if (x == 1 && y >= 3 && y <= num_page_entries + 2)
897 DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
898 DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
899 drawChooseLevelInfo(first_entry + y - 3);
905 leveldir_nr = first_entry + y - 3;
907 getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename);
912 game_status = MAINMENU;
920 if (game_status == CHOOSELEVEL)
924 void DrawHallOfFame(int highlight_position)
928 CloseDoor(DOOR_CLOSE_2);
930 if (highlight_position < 0)
935 DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
936 DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
938 for(i=0; i<MAX_LEVEL_SERIES_ON_SCREEN; i++)
940 DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG,
941 (i == highlight_position ? FC_RED : FC_GREEN));
942 DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG,
943 (i == highlight_position ? FC_RED : FC_GREEN));
944 DrawText(SX + 12 * 32, SY + 64 + i * 32,
945 int2str(highscore[i].Score, 5), FS_BIG,
946 (i == highlight_position ? FC_RED : FC_GREEN));
951 PlaySound(SND_HALLOFFAME);
954 void HandleHallOfFame(int button)
956 int button_released = !button;
960 FadeSound(SND_HALLOFFAME);
961 game_status = MAINMENU;
969 void DrawSetupScreen()
978 { &setup.sound, "Sound:", },
979 { &setup.sound_loops, " Sound Loops:" },
980 { &setup.sound_music, " Game Music:" },
981 { &setup.toons, "Toons:" },
982 { &setup.double_buffering, "Buffered gfx:" },
983 { &setup.scroll_delay, "Scroll Delay:" },
984 { &setup.soft_scrolling, "Soft Scroll.:" },
985 { &setup.fading, "Fading:" },
986 { &setup.quick_doors, "Quick Doors:" },
987 { &setup.autorecord, "Auto-Record:" },
988 { &setup.team_mode, "Team-Mode:" },
989 { NULL, "Input Devices" },
992 { NULL, "Save and exit" }
995 CloseDoor(DOOR_CLOSE_2);
997 DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
999 for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
1001 int base = i - SETUP_SCREEN_POS_START;
1003 if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
1005 DrawGraphic(0,i,GFX_KUGEL_BLAU);
1006 DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
1009 if (setup_info[base].value)
1011 int setting_value = *setup_info[base].value;
1013 DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"),
1014 FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE));
1020 HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
1023 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
1025 static int choice = 3;
1026 static int redraw = TRUE;
1027 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1028 int pos_start = SETUP_SCREEN_POS_START + 1;
1029 int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1;
1030 int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1;
1031 int pos_end = SETUP_SCREEN_POS_END + 1;
1033 if (button == MB_MENU_INITIALIZE)
1038 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1042 if (button == MB_MENU_INITIALIZE)
1055 if (y >= pos_empty1 && y <= pos_empty2)
1056 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1060 else if (y > pos_end)
1064 if (!mx && !my && !dx && !dy)
1070 if (x==1 && y >= pos_start && y <= pos_end &&
1071 !(y >= pos_empty1 && y <= pos_empty2))
1077 DrawGraphic(0,y-1,GFX_KUGEL_ROT);
1078 DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
1086 if (y==3 && sound_status==SOUND_AVAILABLE)
1090 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1091 DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
1092 DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
1093 setup.sound_loops = FALSE;
1094 setup.sound_music = FALSE;
1097 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1098 setup.sound = !setup.sound;
1100 else if (y==4 && sound_loops_allowed)
1102 if (setup.sound_loops)
1103 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1106 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1107 DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
1110 setup.sound_loops = !setup.sound_loops;
1112 else if (y==5 && sound_loops_allowed)
1114 if (setup.sound_music)
1115 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1118 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1119 DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
1122 setup.sound_music = !setup.sound_music;
1127 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1129 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1130 setup.toons = !setup.toons;
1134 if (setup.double_buffering)
1135 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1137 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1138 setup.double_buffering = !setup.double_buffering;
1139 setup.direct_draw = !setup.double_buffering;
1143 if (setup.scroll_delay)
1144 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1146 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1147 setup.scroll_delay = !setup.scroll_delay;
1151 if (setup.soft_scrolling)
1152 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1154 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1155 setup.soft_scrolling = !setup.soft_scrolling;
1160 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1162 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1163 setup.fading = !setup.fading;
1167 if (setup.quick_doors)
1168 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1170 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1171 setup.quick_doors = !setup.quick_doors;
1175 if (setup.autorecord)
1176 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1178 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1179 setup.autorecord = !setup.autorecord;
1183 if (setup.team_mode)
1184 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1186 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1187 setup.team_mode = !setup.team_mode;
1191 game_status = SETUPINPUT;
1192 DrawSetupInputScreen();
1195 else if (y==pos_end-1 || y==pos_end)
1207 game_status = MAINMENU;
1215 if (game_status==SETUP)
1219 void DrawSetupInputScreen()
1222 DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
1224 DrawGraphic(0, 2, GFX_KUGEL_BLAU);
1225 DrawGraphic(0, 3, GFX_KUGEL_BLAU);
1226 DrawGraphic(0, 4, GFX_KUGEL_BLAU);
1227 DrawGraphic(0, 15, GFX_KUGEL_BLAU);
1228 DrawGraphic(10, 2, GFX_PFEIL_L);
1229 DrawGraphic(12, 2, GFX_PFEIL_R);
1231 DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
1232 DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
1233 DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
1237 HandleSetupInputScreen(0,0,0,0,MB_MENU_INITIALIZE);
1240 static int getJoystickNrFromDeviceName(char *device_name)
1243 int joystick_nr = 0;
1245 if (device_name == NULL || device_name[0] == '\0')
1248 c = device_name[strlen(device_name) - 1];
1250 if (c >= '0' && c <= '9')
1251 joystick_nr = (int)(c - '0');
1253 if (joystick_nr < 0 || joystick_nr >= MAX_PLAYERS)
1259 static void setJoystickDeviceToNr(char *device_name, int device_nr)
1261 if (device_name == NULL)
1264 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
1267 if (strlen(device_name) > 1)
1269 char c1 = device_name[strlen(device_name) - 1];
1270 char c2 = device_name[strlen(device_name) - 2];
1272 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
1273 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
1276 strncpy(device_name, joystick_device_name[device_nr], strlen(device_name));
1279 static void drawPlayerSetupInputInfo(int player_nr)
1282 static struct SetupKeyboardInfo custom_key;
1289 { &custom_key.left, "Joystick Left" },
1290 { &custom_key.right, "Joystick Right" },
1291 { &custom_key.up, "Joystick Up" },
1292 { &custom_key.down, "Joystick Down" },
1293 { &custom_key.snap, "Button 1" },
1294 { &custom_key.bomb, "Button 2" }
1296 static char *joystick_name[MAX_PLAYERS] =
1304 custom_key = setup.input[player_nr].key;
1306 DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
1307 DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
1309 if (setup.input[player_nr].use_joystick)
1311 char *device_name = setup.input[player_nr].joy.device_name;
1313 DrawText(SX+8*32, SY+3*32,
1314 joystick_name[getJoystickNrFromDeviceName(device_name)],
1316 DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
1320 DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
1321 DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
1324 DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
1325 DrawGraphic(1, 6, GFX_PFEIL_L);
1326 DrawGraphic(1, 7, GFX_PFEIL_R);
1327 DrawGraphic(1, 8, GFX_PFEIL_O);
1328 DrawGraphic(1, 9, GFX_PFEIL_U);
1329 DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
1330 DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
1331 DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
1332 DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
1333 DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
1334 DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
1338 int ypos = 6 + i + (i > 3 ? i-3 : 0);
1340 DrawText(SX + 3*32, SY + ypos*32,
1341 " ", FS_BIG, FC_YELLOW);
1342 DrawText(SX + 3*32, SY + ypos*32,
1343 (setup.input[player_nr].use_joystick ?
1345 getKeyNameFromKeySym(*custom[i].keysym)),
1350 void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
1352 static int choice = 3;
1353 static int player_nr = 0;
1354 static int redraw = TRUE;
1355 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1356 int pos_start = SETUPINPUT_SCREEN_POS_START + 1;
1357 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
1358 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
1359 int pos_end = SETUPINPUT_SCREEN_POS_END + 1;
1361 if (button == MB_MENU_INITIALIZE)
1363 drawPlayerSetupInputInfo(player_nr);
1369 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1373 if (button == MB_MENU_INITIALIZE)
1378 if (dx && choice == 3)
1380 x = (dx < 0 ? 11 : 13);
1383 else if (dx && choice == 4)
1385 button = MB_MENU_CHOICE;
1397 if (y >= pos_empty1 && y <= pos_empty2)
1398 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1402 else if (y > pos_end)
1406 if (!mx && !my && !dx && !dy)
1412 if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
1414 static long delay = 0;
1416 if (!DelayReached(&delay, 150))
1419 player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
1421 drawPlayerSetupInputInfo(player_nr);
1423 else if (x==1 && y >= pos_start && y <= pos_end &&
1424 !(y >= pos_empty1 && y <= pos_empty2))
1430 DrawGraphic(0, y-1, GFX_KUGEL_ROT);
1431 DrawGraphic(0, choice-1, GFX_KUGEL_BLAU);
1439 char *device_name = setup.input[player_nr].joy.device_name;
1441 if (!setup.input[player_nr].use_joystick)
1443 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
1445 setJoystickDeviceToNr(device_name, new_device_nr);
1446 setup.input[player_nr].use_joystick = TRUE;
1450 int device_nr = getJoystickNrFromDeviceName(device_name);
1451 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
1453 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
1454 setup.input[player_nr].use_joystick = FALSE;
1456 setJoystickDeviceToNr(device_name, new_device_nr);
1466 int one_joystick_nr = (dx >= 0 ? 0 : 1);
1467 int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
1469 if (setup.input[player_nr].use_joystick)
1471 if (setup.input[player_nr].joystick_nr == one_joystick_nr)
1472 setup.input[player_nr].joystick_nr = the_other_joystick_nr;
1474 setup.input[player_nr].use_joystick = FALSE;
1478 setup.input[player_nr].use_joystick = TRUE;
1479 setup.input[player_nr].joystick_nr = one_joystick_nr;
1483 drawPlayerSetupInputInfo(player_nr);
1487 if (setup.input[player_nr].use_joystick)
1490 CalibrateJoystick(player_nr);
1493 CustomizeKeyboard(player_nr);
1497 else if (y == pos_end)
1501 game_status = SETUP;
1511 if (game_status == SETUPINPUT)
1515 void CustomizeKeyboard(int player_nr)
1519 boolean finished = FALSE;
1520 static struct SetupKeyboardInfo custom_key;
1525 } customize_step[] =
1527 { &custom_key.left, "Move Left" },
1528 { &custom_key.right, "Move Right" },
1529 { &custom_key.up, "Move Up" },
1530 { &custom_key.down, "Move Down" },
1531 { &custom_key.snap, "Snap Field" },
1532 { &custom_key.bomb, "Place Bomb" }
1535 /* read existing key bindings from player setup */
1536 custom_key = setup.input[player_nr].key;
1539 DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
1545 DrawText(SX, SY + (2+2*step_nr)*32,
1546 customize_step[step_nr].text, FS_BIG, FC_RED);
1547 DrawText(SX, SY + (2+2*step_nr+1)*32,
1548 "Key:", FS_BIG, FC_RED);
1549 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1550 getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1555 if (XPending(display)) /* got event from X server */
1559 XNextEvent(display, &event);
1565 KeySym key = XLookupKeysym((XKeyEvent *)&event,
1566 ((XKeyEvent *)&event)->state);
1568 if (key == XK_Escape || (key == XK_Return && step_nr == 6))
1574 /* press 'Enter' to keep the existing key binding */
1575 if (key == XK_Return || step_nr == 6)
1576 key = *customize_step[step_nr].keysym;
1578 /* check if key already used */
1579 for (i=0; i<step_nr; i++)
1580 if (*customize_step[i].keysym == key)
1585 /* got new key binding */
1586 *customize_step[step_nr].keysym = key;
1587 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1588 " ", FS_BIG, FC_YELLOW);
1589 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1590 getKeyNameFromKeySym(key), FS_BIG, FC_YELLOW);
1593 /* un-highlight last query */
1594 DrawText(SX, SY+(2+2*(step_nr-1))*32,
1595 customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
1596 DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
1597 "Key:", FS_BIG, FC_GREEN);
1599 /* press 'Enter' to leave */
1602 DrawText(SX + 16, SY + 15*32+16,
1603 "Press Enter", FS_BIG, FC_YELLOW);
1607 /* query next key binding */
1608 DrawText(SX, SY+(2+2*step_nr)*32,
1609 customize_step[step_nr].text, FS_BIG, FC_RED);
1610 DrawText(SX, SY+(2+2*step_nr+1)*32,
1611 "Key:", FS_BIG, FC_RED);
1612 DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
1613 getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1619 key_joystick_mapping = 0;
1623 HandleOtherEvents(&event);
1631 /* don't eat all CPU time */
1635 /* write new key bindings back to player setup */
1636 setup.input[player_nr].key = custom_key;
1639 DrawSetupInputScreen();
1642 void CalibrateJoystick(int player_nr)
1645 struct joystick joy_ctrl;
1647 struct joystick_control
1659 int joystick_fd = stored_player[player_nr].joystick_fd;
1660 int new_joystick_xleft = 128, new_joystick_xright = 128;
1661 int new_joystick_yupper = 128, new_joystick_ylower = 128;
1662 int new_joystick_xmiddle, new_joystick_ymiddle;
1663 int x, y, last_x, last_y, xpos = 8, ypos = 3;
1664 boolean check[3][3];
1665 int check_remaining = 3 * 3;
1669 if (joystick_status == JOYSTICK_OFF)
1672 if (!setup.input[player_nr].use_joystick || joystick_fd < 0)
1676 DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ",FS_BIG,FC_YELLOW);
1677 DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS",FS_BIG,FC_YELLOW);
1678 DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ",FS_BIG,FC_YELLOW);
1679 DrawText(SX, SY + 10*32, " ARE YELLOW, ",FS_BIG,FC_YELLOW);
1680 DrawText(SX, SY + 11*32, " PRESS BUTTON! ",FS_BIG,FC_YELLOW);
1686 check[x][y] = FALSE;
1687 DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
1691 joy = Joystick(player_nr);
1692 last_x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0);
1693 last_y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0);
1694 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
1699 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1701 joy_ctrl.buttons = 0;
1704 while(Joystick(player_nr) & JOY_BUTTON);
1710 if (XPending(display)) /* got event from X server */
1714 XNextEvent(display, &event);
1719 switch(XLookupKeysym((XKeyEvent *)&event,
1720 ((XKeyEvent *)&event)->state))
1723 if (check_remaining == 0)
1737 key_joystick_mapping = 0;
1741 HandleOtherEvents(&event);
1746 if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1748 joystick_status = JOYSTICK_OFF;
1752 new_joystick_xleft = MIN(new_joystick_xleft, joy_ctrl.x);
1753 new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
1754 new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
1755 new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
1757 new_joystick_xmiddle =
1758 new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
1759 new_joystick_ymiddle =
1760 new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
1762 setup.input[player_nr].joy.xleft = new_joystick_xleft;
1763 setup.input[player_nr].joy.yupper = new_joystick_yupper;
1764 setup.input[player_nr].joy.xright = new_joystick_xright;
1765 setup.input[player_nr].joy.ylower = new_joystick_ylower;
1766 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
1767 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
1769 CheckJoystickData();
1771 joy = Joystick(player_nr);
1773 if (joy & JOY_BUTTON && check_remaining == 0)
1776 x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0);
1777 y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0);
1779 if (x != last_x || y != last_y)
1781 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
1782 DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
1787 if (check_remaining > 0 && !check[x+1][y+1])
1789 check[x+1][y+1] = TRUE;
1794 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
1795 setup.input[player_nr].joy.xleft,
1796 setup.input[player_nr].joy.xmiddle,
1797 setup.input[player_nr].joy.xright);
1798 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
1799 setup.input[player_nr].joy.yupper,
1800 setup.input[player_nr].joy.ymiddle,
1801 setup.input[player_nr].joy.ylower);
1808 /* don't eat all CPU time */
1814 DrawSetupInputScreen();
1815 while(Joystick(player_nr) & JOY_BUTTON);
1821 DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
1822 DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
1825 DrawSetupInputScreen();
1832 void CalibrateJoystick_OLD()
1835 struct joystick joy_ctrl;
1837 struct joystick_control
1849 int joystick_nr = setup.input[0].joystick_nr;
1850 int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
1851 int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
1853 if (joystick_status == JOYSTICK_OFF)
1858 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1859 DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
1860 DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1864 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1866 joy_ctrl.buttons = 0;
1868 while(Joystick() & JOY_BUTTON);
1870 while(!(joy_ctrl.b1 || joy_ctrl.b2))
1872 while(!joy_ctrl.buttons)
1875 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1877 joystick_status=JOYSTICK_OFF;
1883 new_joystick_xleft = joy_ctrl.x;
1884 new_joystick_yupper = joy_ctrl.y;
1887 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1888 DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
1889 DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1893 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1895 joy_ctrl.buttons = 0;
1897 while(Joystick() & JOY_BUTTON);
1899 while(!(joy_ctrl.b1 || joy_ctrl.b2))
1901 while(!joy_ctrl.buttons)
1904 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1906 joystick_status=JOYSTICK_OFF;
1912 new_joystick_xright = joy_ctrl.x;
1913 new_joystick_ylower = joy_ctrl.y;
1916 DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
1917 DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1921 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1923 joy_ctrl.buttons = 0;
1925 while(Joystick() & JOY_BUTTON);
1927 while(!(joy_ctrl.b1 || joy_ctrl.b2))
1929 while(!joy_ctrl.buttons)
1932 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1934 joystick_status=JOYSTICK_OFF;
1940 new_joystick_xmiddle = joy_ctrl.x;
1941 new_joystick_ymiddle = joy_ctrl.y;
1943 setup.input[player_nr].joy.xleft = new_joystick_xleft;
1944 setup.input[player_nr].joy.yupper = new_joystick_yupper;
1945 setup.input[player_nr].joy.xright = new_joystick_xright;
1946 setup.input[player_nr].joy.ylower = new_joystick_ylower;
1947 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
1948 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
1950 CheckJoystickData();
1953 while(Joystick() & JOY_BUTTON);
1961 joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49;
1966 DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
1967 DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW);
1968 DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
1971 for(clear_keybuf();!keypressed(););
1972 install_joystick(JOY_TYPE_2PADS);
1975 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1976 DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
1977 DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
1980 for(clear_keybuf();!keypressed(););
1981 calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
1984 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1985 DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
1986 DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
1989 for(clear_keybuf();!keypressed(););
1990 calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
1997 DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
1998 DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
2008 void HandleGameActions()
2010 if (game_status != PLAYING)
2013 if (local_player->LevelSolved)
2016 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2024 void HandleVideoButtons(int mx, int my, int button)
2026 if (game_status != MAINMENU && game_status != PLAYING)
2029 switch(CheckVideoButtons(mx,my,button))
2031 case BUTTON_VIDEO_EJECT:
2033 if (TAPE_IS_EMPTY(tape))
2036 if (TAPE_IS_EMPTY(tape))
2037 Request("No tape for this level !",REQ_CONFIRM);
2042 SaveTape(tape.level_nr);
2045 DrawCompleteVideoDisplay();
2048 case BUTTON_VIDEO_STOP:
2052 case BUTTON_VIDEO_PAUSE:
2056 case BUTTON_VIDEO_REC:
2057 if (TAPE_IS_STOPPED(tape))
2059 TapeStartRecording();
2061 if (options.network)
2062 SendToServer_StartPlaying();
2065 game_status = PLAYING;
2069 else if (tape.pausing)
2071 if (tape.playing) /* PLAYING -> PAUSING -> RECORDING */
2073 tape.pos[tape.counter].delay = tape.delay_played;
2074 tape.playing = FALSE;
2075 tape.recording = TRUE;
2076 tape.changed = TRUE;
2078 DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
2085 case BUTTON_VIDEO_PLAY:
2086 if (TAPE_IS_EMPTY(tape))
2089 if (TAPE_IS_STOPPED(tape))
2093 game_status = PLAYING;
2096 else if (tape.playing)
2098 if (tape.pausing) /* PAUSE -> PLAY */
2100 else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */
2102 tape.fast_forward = TRUE;
2103 DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
2105 else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */
2107 tape.pause_before_death = TRUE;
2108 DrawVideoDisplay(VIDEO_STATE_PBEND_ON, VIDEO_DISPLAY_LABEL_ONLY);
2110 else /* -> NORMAL PLAY */
2112 tape.fast_forward = FALSE;
2113 tape.pause_before_death = FALSE;
2114 DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_OFF, 0);
2126 void HandleSoundButtons(int mx, int my, int button)
2128 if (game_status != PLAYING)
2131 switch(CheckSoundButtons(mx,my,button))
2133 case BUTTON_SOUND_MUSIC:
2134 if (setup.sound_music)
2136 setup.sound_music = FALSE;
2137 FadeSound(background_loop[level_nr % num_bg_loops]);
2138 DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
2140 else if (sound_loops_allowed)
2142 setup.sound = setup.sound_music = TRUE;
2143 PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
2144 DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
2147 DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
2150 case BUTTON_SOUND_LOOPS:
2151 if (setup.sound_loops)
2153 setup.sound_loops = FALSE;
2154 DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
2156 else if (sound_loops_allowed)
2158 setup.sound = setup.sound_loops = TRUE;
2159 DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
2162 DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
2165 case BUTTON_SOUND_SIMPLE:
2166 if (setup.sound_simple)
2168 setup.sound_simple = FALSE;
2169 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
2171 else if (sound_status==SOUND_AVAILABLE)
2173 setup.sound = setup.sound_simple = TRUE;
2174 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
2177 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
2187 void HandleGameButtons(int mx, int my, int button)
2189 if (game_status != PLAYING)
2192 switch(CheckGameButtons(mx,my,button))
2194 case BUTTON_GAME_STOP:
2197 CloseDoor(DOOR_CLOSE_1);
2198 game_status = MAINMENU;
2203 if (Request("Do you really want to quit the game ?",
2204 REQ_ASK | REQ_STAY_CLOSED))
2206 if (options.network)
2207 SendToServer_StopPlaying();
2210 game_status = MAINMENU;
2215 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
2218 case BUTTON_GAME_PAUSE:
2219 if (options.network)
2222 SendToServer_ContinuePlaying();
2224 SendToServer_PausePlaying();
2230 case BUTTON_GAME_PLAY:
2233 if (options.network)
2234 SendToServer_ContinuePlaying();
2237 tape.pausing = FALSE;
2238 DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);