1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN 0
28 #define INFO_MODE_TITLE 1
29 #define INFO_MODE_ELEMENTS 2
30 #define INFO_MODE_MUSIC 3
31 #define INFO_MODE_CREDITS 4
32 #define INFO_MODE_PROGRAM 5
33 #define INFO_MODE_VERSION 6
34 #define INFO_MODE_LEVELSET 7
36 #define MAX_INFO_MODES 8
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_TOUCH 7
49 #define SETUP_MODE_SHORTCUTS 8
50 #define SETUP_MODE_SHORTCUTS_1 9
51 #define SETUP_MODE_SHORTCUTS_2 10
52 #define SETUP_MODE_SHORTCUTS_3 11
53 #define SETUP_MODE_SHORTCUTS_4 12
54 #define SETUP_MODE_SHORTCUTS_5 13
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK 14
58 #define SETUP_MODE_CHOOSE_OTHER 15
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
63 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
64 #define SETUP_MODE_CHOOSE_SCREEN_MODE 19
65 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
66 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
67 #define SETUP_MODE_CHOOSE_GRAPHICS 22
68 #define SETUP_MODE_CHOOSE_SOUNDS 23
69 #define SETUP_MODE_CHOOSE_MUSIC 24
70 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
71 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
72 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
73 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
74 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
75 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
77 #define MAX_SETUP_MODES 31
79 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
81 /* for input setup functions */
82 #define SETUPINPUT_SCREEN_POS_START 0
83 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
84 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
85 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
87 /* for various menu stuff */
88 #define MENU_SCREEN_START_XPOS 1
89 #define MENU_SCREEN_START_YPOS 2
90 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
91 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
92 #define MENU_TITLE1_YPOS 8
93 #define MENU_TITLE2_YPOS 46
94 #define MENU_SCREEN_INFO_XSTART 16
95 #define MENU_SCREEN_INFO_YSTART1 100
96 #define MENU_SCREEN_INFO_YSTART2 128
97 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
98 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
99 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
100 MENU_SCREEN_INFO_YSTART2 - \
102 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
103 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
104 MENU_SCREEN_INFO_YSTEP)
105 #define NUM_INFO_ELEMENTS_FROM_CONF \
106 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
107 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
108 MAX_MENU_ENTRIES_ON_SCREEN)
109 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
110 MAX_INFO_ELEMENTS_ON_SCREEN), \
111 NUM_INFO_ELEMENTS_FROM_CONF)
112 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
113 #define MAX_MENU_TEXT_LENGTH_BIG 13
114 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
116 /* buttons and scrollbars identifiers */
117 #define SCREEN_CTRL_ID_PREV_LEVEL 0
118 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
119 #define SCREEN_CTRL_ID_PREV_PLAYER 2
120 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
121 #define SCREEN_CTRL_ID_SCROLL_UP 4
122 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
123 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
125 #define NUM_SCREEN_GADGETS 7
127 #define NUM_SCREEN_MENUBUTTONS 4
128 #define NUM_SCREEN_SCROLLBUTTONS 2
129 #define NUM_SCREEN_SCROLLBARS 1
131 #define SCREEN_MASK_MAIN (1 << 0)
132 #define SCREEN_MASK_INPUT (1 << 1)
134 /* graphic position and size values for buttons and scrollbars */
135 #define SC_MENUBUTTON_XSIZE TILEX
136 #define SC_MENUBUTTON_YSIZE TILEY
138 #define SC_SCROLLBUTTON_XSIZE TILEX
139 #define SC_SCROLLBUTTON_YSIZE TILEY
141 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
143 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
144 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
145 SC_SCROLLBUTTON_YSIZE)
147 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
148 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
150 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
151 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
152 SC_SCROLLBUTTON_YSIZE)
154 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
155 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
156 SC_SCROLL_VERTICAL_YSIZE)
158 #define SC_BORDER_SIZE 14
161 /* forward declarations of internal functions */
162 static void HandleScreenGadgets(struct GadgetInfo *);
163 static void HandleSetupScreen_Generic(int, int, int, int, int);
164 static void HandleSetupScreen_Input(int, int, int, int, int);
165 static void CustomizeKeyboard(int);
166 static void CalibrateJoystick(int);
167 static void execSetupGame(void);
168 static void execSetupGraphics(void);
169 static void execSetupSound(void);
170 static void execSetupTouch(void);
171 static void execSetupArtwork(void);
172 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
174 static void DrawChooseLevelSet(void);
175 static void DrawChooseLevelNr(void);
176 static void DrawInfoScreen(void);
177 static void DrawSetupScreen(void);
179 static void DrawInfoScreen_NotAvailable(char *, char *);
180 static void DrawInfoScreen_HelpAnim(int, int, boolean);
181 static void DrawInfoScreen_HelpText(int, int, int, int);
182 static void HandleInfoScreen_Main(int, int, int, int, int);
183 static void HandleInfoScreen_TitleScreen(int);
184 static void HandleInfoScreen_Elements(int);
185 static void HandleInfoScreen_Music(int);
186 static void HandleInfoScreen_Credits(int);
187 static void HandleInfoScreen_Program(int);
188 static void HandleInfoScreen_Version(int);
190 static void MapScreenMenuGadgets(int);
191 static void MapScreenGadgets(int);
192 static void MapScreenTreeGadgets(TreeInfo *);
194 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
196 static int info_mode = INFO_MODE_MAIN;
197 static int setup_mode = SETUP_MODE_MAIN;
199 static TreeInfo *screen_modes = NULL;
200 static TreeInfo *screen_mode_current = NULL;
202 static TreeInfo *window_sizes = NULL;
203 static TreeInfo *window_size_current = NULL;
205 static TreeInfo *scaling_types = NULL;
206 static TreeInfo *scaling_type_current = NULL;
208 static TreeInfo *scroll_delays = NULL;
209 static TreeInfo *scroll_delay_current = NULL;
211 static TreeInfo *snapshot_modes = NULL;
212 static TreeInfo *snapshot_mode_current = NULL;
214 static TreeInfo *game_speeds = NULL;
215 static TreeInfo *game_speed_current = NULL;
217 static TreeInfo *volumes_simple = NULL;
218 static TreeInfo *volume_simple_current = NULL;
220 static TreeInfo *volumes_loops = NULL;
221 static TreeInfo *volume_loops_current = NULL;
223 static TreeInfo *volumes_music = NULL;
224 static TreeInfo *volume_music_current = NULL;
226 static TreeInfo *touch_controls = NULL;
227 static TreeInfo *touch_control_current = NULL;
229 static TreeInfo *move_distances = NULL;
230 static TreeInfo *move_distance_current = NULL;
232 static TreeInfo *drop_distances = NULL;
233 static TreeInfo *drop_distance_current = NULL;
235 static TreeInfo *level_number = NULL;
236 static TreeInfo *level_number_current = NULL;
242 } window_sizes_list[] =
247 { 100, "100 % (Default)" },
264 } scaling_types_list[] =
266 { SCALING_QUALITY_NEAREST, "None" },
267 { SCALING_QUALITY_LINEAR, "Linear" },
268 { SCALING_QUALITY_BEST, "Anisotropic" },
277 } game_speeds_list[] =
286 { 1000, "1/1s (Extremely Slow)" },
291 { 29, "1/35s (Original Supaplex)" },
293 { 20, "1/50s (Normal Speed)" },
294 { 14, "1/70s (Maximum Supaplex)" },
298 { 1, "1/1000s (Extremely Fast)" },
308 } scroll_delays_list[] =
310 { 0, "0 Tiles (No Scroll Delay)" },
313 { 3, "3 Tiles (Default)" },
318 { 8, "8 Tiles (Maximum Scroll Delay)"},
327 } snapshot_modes_list[] =
329 { STR_SNAPSHOT_MODE_OFF, "Off" },
330 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
331 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
364 } touch_controls_list[] =
366 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
367 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
391 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
392 (s) <= GAME_MODE_SETUP ? (s) : \
393 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
394 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
396 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
397 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
398 (i) <= INFO_MODE_LEVELSET ? (i) : \
401 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
402 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
403 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
404 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
405 SETUP_MODE_CHOOSE_ARTWORK : \
406 SETUP_MODE_CHOOSE_OTHER)
408 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
409 menu.draw_xoffset[GAME_MODE_INFO] : \
410 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
411 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
412 menu.draw_yoffset[GAME_MODE_INFO] : \
413 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
415 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
416 menu.draw_xoffset[GAME_MODE_SETUP] : \
417 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
418 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
419 menu.draw_yoffset[GAME_MODE_SETUP] : \
420 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
422 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
423 DRAW_XOFFSET_INFO(info_mode) : \
424 (s) == GAME_MODE_SETUP ? \
425 DRAW_XOFFSET_SETUP(setup_mode) : \
426 menu.draw_xoffset[DRAW_MODE(s)])
427 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
428 DRAW_YOFFSET_INFO(info_mode) : \
429 (s) == GAME_MODE_SETUP ? \
430 DRAW_YOFFSET_SETUP(setup_mode) : \
431 menu.draw_yoffset[DRAW_MODE(s)])
433 #define mSX (SX + DRAW_XOFFSET(game_status))
434 #define mSY (SY + DRAW_YOFFSET(game_status))
436 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
437 menu.list_size[game_status] : \
438 MAX_MENU_ENTRIES_ON_SCREEN)
440 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
441 NUM_MENU_ENTRIES_ON_SCREEN)
444 /* title display and control definitions */
446 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
447 2 * MAX_NUM_TITLE_MESSAGES)
449 #define NO_DIRECT_LEVEL_SELECT (-1)
452 static int num_title_screens = 0;
454 struct TitleControlInfo
462 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
464 /* main menu display and control definitions */
466 #define MAIN_CONTROL_NAME 0
467 #define MAIN_CONTROL_LEVELS 1
468 #define MAIN_CONTROL_SCORES 2
469 #define MAIN_CONTROL_EDITOR 3
470 #define MAIN_CONTROL_INFO 4
471 #define MAIN_CONTROL_GAME 5
472 #define MAIN_CONTROL_SETUP 6
473 #define MAIN_CONTROL_QUIT 7
474 #define MAIN_CONTROL_PREV_LEVEL 8
475 #define MAIN_CONTROL_NEXT_LEVEL 9
476 #define MAIN_CONTROL_FIRST_LEVEL 10
477 #define MAIN_CONTROL_LAST_LEVEL 11
478 #define MAIN_CONTROL_LEVEL_NUMBER 12
479 #define MAIN_CONTROL_LEVEL_INFO_1 13
480 #define MAIN_CONTROL_LEVEL_INFO_2 14
481 #define MAIN_CONTROL_LEVEL_NAME 15
482 #define MAIN_CONTROL_LEVEL_AUTHOR 16
483 #define MAIN_CONTROL_LEVEL_YEAR 17
484 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
485 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
486 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
487 #define MAIN_CONTROL_TITLE_1 21
488 #define MAIN_CONTROL_TITLE_2 22
489 #define MAIN_CONTROL_TITLE_3 23
491 static char str_main_text_name[10];
492 static char str_main_text_first_level[10];
493 static char str_main_text_last_level[10];
494 static char str_main_text_level_number[10];
496 static char *main_text_name = str_main_text_name;
497 static char *main_text_first_level = str_main_text_first_level;
498 static char *main_text_last_level = str_main_text_last_level;
499 static char *main_text_level_number = str_main_text_level_number;
500 static char *main_text_levels = "Levelset";
501 static char *main_text_scores = "Hall Of Fame";
502 static char *main_text_editor = "Level Creator";
503 static char *main_text_info = "Info Screen";
504 static char *main_text_game = "Start Game";
505 static char *main_text_setup = "Setup";
506 static char *main_text_quit = "Quit";
507 static char *main_text_level_name = level.name;
508 static char *main_text_level_author = level.author;
509 static char *main_text_level_year = NULL;
510 static char *main_text_level_imported_from = NULL;
511 static char *main_text_level_imported_by = NULL;
512 static char *main_text_level_tested_by = NULL;
514 struct MainControlInfo
518 struct MenuPosInfo *pos_button;
521 struct TextPosInfo *pos_text;
524 struct TextPosInfo *pos_input;
528 static struct MainControlInfo main_controls[] =
532 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
533 &menu.main.text.name, &main_text_name,
534 &menu.main.input.name, &setup.player_name,
538 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
539 &menu.main.text.levels, &main_text_levels,
544 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
545 &menu.main.text.scores, &main_text_scores,
550 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
551 &menu.main.text.editor, &main_text_editor,
556 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
557 &menu.main.text.info, &main_text_info,
562 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
563 &menu.main.text.game, &main_text_game,
568 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
569 &menu.main.text.setup, &main_text_setup,
574 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
575 &menu.main.text.quit, &main_text_quit,
579 /* (these two buttons are real gadgets) */
581 MAIN_CONTROL_PREV_LEVEL,
582 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
587 MAIN_CONTROL_NEXT_LEVEL,
588 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
594 MAIN_CONTROL_FIRST_LEVEL,
596 &menu.main.text.first_level, &main_text_first_level,
600 MAIN_CONTROL_LAST_LEVEL,
602 &menu.main.text.last_level, &main_text_last_level,
606 MAIN_CONTROL_LEVEL_NUMBER,
608 &menu.main.text.level_number, &main_text_level_number,
612 MAIN_CONTROL_LEVEL_INFO_1,
614 &menu.main.text.level_info_1, NULL,
618 MAIN_CONTROL_LEVEL_INFO_2,
620 &menu.main.text.level_info_2, NULL,
624 MAIN_CONTROL_LEVEL_NAME,
626 &menu.main.text.level_name, &main_text_level_name,
630 MAIN_CONTROL_LEVEL_AUTHOR,
632 &menu.main.text.level_author, &main_text_level_author,
636 MAIN_CONTROL_LEVEL_YEAR,
638 &menu.main.text.level_year, &main_text_level_year,
642 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
644 &menu.main.text.level_imported_from, &main_text_level_imported_from,
648 MAIN_CONTROL_LEVEL_IMPORTED_BY,
650 &menu.main.text.level_imported_by, &main_text_level_imported_by,
654 MAIN_CONTROL_LEVEL_TESTED_BY,
656 &menu.main.text.level_tested_by, &main_text_level_tested_by,
660 MAIN_CONTROL_TITLE_1,
662 &menu.main.text.title_1, &setup.internal.program_title,
666 MAIN_CONTROL_TITLE_2,
668 &menu.main.text.title_2, &setup.internal.program_copyright,
672 MAIN_CONTROL_TITLE_3,
674 &menu.main.text.title_3, &setup.internal.program_company,
687 static int getTitleScreenGraphic(int nr, boolean initial)
689 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
692 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
694 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
698 static int getTitleScreenGameMode(boolean initial)
700 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
704 static int getTitleMessageGameMode(boolean initial)
706 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
710 static int getTitleScreenBackground(boolean initial)
712 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
717 static int getTitleMessageBackground(int nr, boolean initial)
719 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
723 static int getTitleBackground(int nr, boolean initial, boolean is_image)
725 int base = (is_image ?
726 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
727 IMG_BACKGROUND_TITLESCREEN_1) :
728 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
729 IMG_BACKGROUND_TITLEMESSAGE_1));
730 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
731 IMG_BACKGROUND_TITLE);
732 int graphic_local = base + nr;
734 if (graphic_info[graphic_local].bitmap != NULL)
735 return graphic_local;
737 if (graphic_info[graphic_global].bitmap != NULL)
738 return graphic_global;
740 return IMG_UNDEFINED;
743 static int getTitleSound(struct TitleControlInfo *tci)
745 boolean is_image = tci->is_image;
746 int initial = tci->initial;
747 int nr = tci->local_nr;
748 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
749 int base = (is_image ?
750 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
751 SND_BACKGROUND_TITLESCREEN_1) :
752 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
753 SND_BACKGROUND_TITLEMESSAGE_1));
754 int sound_global = menu.sound[mode];
755 int sound_local = base + nr;
758 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
759 nr, initial, is_image,
760 sound_global, getSoundListEntry(sound_global)->filename,
761 sound_local, getSoundListEntry(sound_local)->filename);
764 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
767 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
770 return SND_UNDEFINED;
773 static int getTitleMusic(struct TitleControlInfo *tci)
775 boolean is_image = tci->is_image;
776 int initial = tci->initial;
777 int nr = tci->local_nr;
778 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
779 int base = (is_image ?
780 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
781 MUS_BACKGROUND_TITLESCREEN_1) :
782 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
783 MUS_BACKGROUND_TITLEMESSAGE_1));
784 int music_global = menu.music[mode];
785 int music_local = base + nr;
788 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
789 nr, initial, is_image,
790 music_global, getMusicListEntry(music_global)->filename,
791 music_local, getMusicListEntry(music_local)->filename);
794 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
797 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
800 return MUS_UNDEFINED;
803 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
805 boolean is_image = tci->is_image;
806 int initial = tci->initial;
807 int nr = tci->local_nr;
808 struct TitleFadingInfo ti;
812 int graphic = getTitleScreenGraphic(nr, initial);
814 /* initialize fading control values to default title config settings */
815 ti = (initial ? title_initial_default : title_default);
817 /* override default settings with image config settings, if defined */
818 if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
819 ti.fade_mode = graphic_info[graphic].fade_mode;
820 if (graphic_info[graphic].fade_delay > -1)
821 ti.fade_delay = graphic_info[graphic].fade_delay;
822 if (graphic_info[graphic].post_delay > -1)
823 ti.post_delay = graphic_info[graphic].post_delay;
824 if (graphic_info[graphic].auto_delay > -1)
825 ti.auto_delay = graphic_info[graphic].auto_delay;
831 ti.fade_mode = titlemessage_initial[nr].fade_mode;
832 ti.fade_delay = titlemessage_initial[nr].fade_delay;
833 ti.post_delay = titlemessage_initial[nr].post_delay;
834 ti.auto_delay = titlemessage_initial[nr].auto_delay;
838 ti.fade_mode = titlemessage[nr].fade_mode;
839 ti.fade_delay = titlemessage[nr].fade_delay;
840 ti.post_delay = titlemessage[nr].post_delay;
841 ti.auto_delay = titlemessage[nr].auto_delay;
848 static int compareTitleControlInfo(const void *object1, const void *object2)
850 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
851 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
854 if (tci1->initial != tci2->initial)
855 compare_result = (tci1->initial ? -1 : +1);
856 else if (tci1->sort_priority != tci2->sort_priority)
857 compare_result = tci1->sort_priority - tci2->sort_priority;
858 else if (tci1->is_image != tci2->is_image)
859 compare_result = (tci1->is_image ? -1 : +1);
861 compare_result = tci1->local_nr - tci2->local_nr;
863 return compare_result;
866 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
868 int nr, int sort_priority)
870 title_controls[num_title_screens].is_image = is_image;
871 title_controls[num_title_screens].initial = initial;
872 title_controls[num_title_screens].local_nr = nr;
873 title_controls[num_title_screens].sort_priority = sort_priority;
878 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
882 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
884 int graphic = getTitleScreenGraphic(i, initial);
885 Bitmap *bitmap = graphic_info[graphic].bitmap;
886 int sort_priority = graphic_info[graphic].sort_priority;
889 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
892 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
894 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
895 char *filename = getLevelSetTitleMessageFilename(i, initial);
896 int sort_priority = tmi->sort_priority;
898 if (filename != NULL)
899 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
903 static void InitializeTitleControls(boolean show_title_initial)
905 num_title_screens = 0;
907 /* 1st step: initialize title screens for game start (only when starting) */
908 if (show_title_initial)
909 InitializeTitleControls_CheckTitleInfo(TRUE);
911 /* 2nd step: initialize title screens for current level set */
912 InitializeTitleControls_CheckTitleInfo(FALSE);
914 /* sort title screens according to sort_priority and title number */
915 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
916 compareTitleControlInfo);
919 static boolean visibleMenuPos(struct MenuPosInfo *pos)
921 return (pos != NULL && pos->x != -1 && pos->y != -1);
924 static boolean visibleTextPos(struct TextPosInfo *pos)
926 return (pos != NULL && pos->x != -1 && pos->y != -1);
929 static void InitializeMainControls()
931 boolean local_team_mode = (!options.network && setup.team_mode);
934 /* set main control text values to dynamically determined values */
935 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
937 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
938 menu.main.text.first_level.size));
939 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
940 menu.main.text.last_level.size));
941 strcpy(main_text_level_number, int2str(level_nr,
942 menu.main.text.level_number.size));
944 main_text_level_year = leveldir_current->year;
945 main_text_level_imported_from = leveldir_current->imported_from;
946 main_text_level_imported_by = leveldir_current->imported_by;
947 main_text_level_tested_by = leveldir_current->tested_by;
949 /* set main control screen positions to dynamically determined values */
950 for (i = 0; main_controls[i].nr != -1; i++)
952 struct MainControlInfo *mci = &main_controls[i];
954 struct MenuPosInfo *pos_button = mci->pos_button;
955 struct TextPosInfo *pos_text = mci->pos_text;
956 struct TextPosInfo *pos_input = mci->pos_input;
957 char *text = (mci->text ? *mci->text : NULL);
958 char *input = (mci->input ? *mci->input : NULL);
959 int button_graphic = mci->button_graphic;
960 int font_text = (pos_text ? pos_text->font : -1);
961 int font_input = (pos_input ? pos_input->font : -1);
963 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
964 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
965 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
966 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
967 int text_chars = (text != NULL ? strlen(text) : 0);
968 int input_chars = (input != NULL ? strlen(input) : 0);
971 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
973 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
974 int text_width = font_text_width * text_chars;
975 int text_height = font_text_height;
976 int input_width = font_input_width * input_chars;
977 int input_height = font_input_height;
979 if (nr == MAIN_CONTROL_NAME)
981 menu.main.input.name.width = input_width;
982 menu.main.input.name.height = input_height;
985 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
987 pos_button->width = button_width;
988 pos_button->height = button_height;
991 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
993 /* calculate size for non-clickable text -- needed for text alignment */
994 boolean calculate_text_size = (pos_button == NULL && text != NULL);
996 if (pos_text->width == -1 || calculate_text_size)
997 pos_text->width = text_width;
998 if (pos_text->height == -1 || calculate_text_size)
999 pos_text->height = text_height;
1001 if (visibleMenuPos(pos_button))
1003 if (pos_text->x == -1)
1004 pos_text->x = pos_button->x + pos_button->width;
1005 if (pos_text->y == -1)
1007 pos_button->y + (pos_button->height - pos_text->height) / 2;
1011 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1013 if (visibleTextPos(pos_text))
1015 if (pos_input->x == -1)
1016 pos_input->x = pos_text->x + pos_text->width;
1017 if (pos_input->y == -1)
1018 pos_input->y = pos_text->y;
1021 if (pos_input->width == -1)
1022 pos_input->width = input_width;
1023 if (pos_input->height == -1)
1024 pos_input->height = input_height;
1029 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1030 int graphic, boolean pressed)
1032 struct GraphicInfo *g = &graphic_info[graphic];
1035 int xoffset = (pressed ? g->pressed_xoffset : 0);
1036 int yoffset = (pressed ? g->pressed_yoffset : 0);
1038 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1040 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1041 g->width, g->height, dst_x, dst_y);
1044 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1045 boolean active_input,
1046 boolean pressed_button)
1050 for (i = 0; main_controls[i].nr != -1; i++)
1052 struct MainControlInfo *mci = &main_controls[i];
1054 if (mci->nr == nr || nr == -1)
1056 struct MenuPosInfo *pos_button = mci->pos_button;
1057 struct TextPosInfo *pos_text = mci->pos_text;
1058 struct TextPosInfo *pos_input = mci->pos_input;
1059 char *text = (mci->text ? *mci->text : NULL);
1060 char *input = (mci->input ? *mci->input : NULL);
1061 int button_graphic = mci->button_graphic;
1062 int font_text = (pos_text ? pos_text->font : -1);
1063 int font_input = (pos_input ? pos_input->font : -1);
1067 button_graphic = BUTTON_ACTIVE(button_graphic);
1068 font_text = FONT_ACTIVE(font_text);
1073 font_input = FONT_ACTIVE(font_input);
1076 if (visibleMenuPos(pos_button))
1078 struct MenuPosInfo *pos = pos_button;
1079 int x = mSX + pos->x;
1080 int y = mSY + pos->y;
1082 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1083 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1086 if (visibleTextPos(pos_text) && text != NULL)
1088 struct TextPosInfo *pos = pos_text;
1089 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1090 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1093 /* (check why/if this is needed) */
1094 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1096 DrawText(x, y, text, font_text);
1099 if (visibleTextPos(pos_input) && input != NULL)
1101 struct TextPosInfo *pos = pos_input;
1102 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1103 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1106 /* (check why/if this is needed) */
1107 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1109 DrawText(x, y, input, font_input);
1115 static void DrawCursorAndText_Main(int nr, boolean active_text,
1116 boolean pressed_button)
1118 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1122 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1123 boolean pressed_button)
1125 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1129 static struct MainControlInfo *getMainControlInfo(int nr)
1133 for (i = 0; main_controls[i].nr != -1; i++)
1134 if (main_controls[i].nr == nr)
1135 return &main_controls[i];
1140 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1145 int rect_x = ALIGNED_TEXT_XPOS(rect);
1146 int rect_y = ALIGNED_TEXT_YPOS(rect);
1148 return (x >= rect_x && x < rect_x + rect->width &&
1149 y >= rect_y && y < rect_y + rect->height);
1152 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1157 int rect_x = ALIGNED_TEXT_XPOS(rect);
1158 int rect_y = ALIGNED_TEXT_YPOS(rect);
1161 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1162 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1163 (x >= rect_x && x < rect_x + rect->width &&
1164 y >= rect_y && y < rect_y + rect->height));
1167 return (x >= rect_x && x < rect_x + rect->width &&
1168 y >= rect_y && y < rect_y + rect->height);
1171 static void AdjustScrollbar(int id, int items_max, int items_visible,
1174 struct GadgetInfo *gi = screen_gadget[id];
1176 if (item_position > items_max - items_visible)
1177 item_position = items_max - items_visible;
1179 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1180 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1181 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1184 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1186 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1190 static void clearMenuListArea()
1192 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1194 /* correct scrollbar position if placed outside menu (playfield) area */
1195 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1196 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1198 /* clear menu list area, but not title or scrollbar */
1199 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1200 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1203 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1205 static int cursor_array[MAX_LEV_FIELDY];
1206 int x = mSX + TILEX * xpos;
1207 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1212 cursor_array[ypos] = graphic;
1214 graphic = cursor_array[ypos];
1218 graphic = BUTTON_ACTIVE(graphic);
1220 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1221 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1224 static void initCursor(int ypos, int graphic)
1226 drawCursorExt(0, ypos, FALSE, graphic);
1229 static void drawCursor(int ypos, boolean active)
1231 drawCursorExt(0, ypos, active, -1);
1234 static void drawCursorXY(int xpos, int ypos, int graphic)
1236 drawCursorExt(xpos, ypos, FALSE, graphic);
1239 static void drawChooseTreeCursor(int ypos, boolean active)
1241 int last_game_status = game_status; /* save current game status */
1243 drawCursorExt(0, ypos, active, -1);
1245 game_status = last_game_status; /* restore current game status */
1250 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1251 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1252 setup.internal.program_copyright);
1255 void DrawTitleScreenImage(int nr, boolean initial)
1257 int graphic = getTitleScreenGraphic(nr, initial);
1258 Bitmap *bitmap = graphic_info[graphic].bitmap;
1259 int width = graphic_info[graphic].width;
1260 int height = graphic_info[graphic].height;
1261 int src_x = graphic_info[graphic].src_x;
1262 int src_y = graphic_info[graphic].src_y;
1268 if (width > WIN_XSIZE)
1270 /* image width too large for window => center image horizontally */
1271 src_x = (width - WIN_XSIZE) / 2;
1275 if (height > WIN_YSIZE)
1277 /* image height too large for window => center image vertically */
1278 src_y = (height - WIN_YSIZE) / 2;
1282 /* always display title screens centered */
1283 dst_x = (WIN_XSIZE - width) / 2;
1284 dst_y = (WIN_YSIZE - height) / 2;
1286 SetDrawBackgroundMask(REDRAW_ALL);
1287 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1289 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1291 if (DrawingOnBackground(dst_x, dst_y))
1292 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1294 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1296 redraw_mask = REDRAW_ALL;
1299 void DrawTitleScreenMessage(int nr, boolean initial)
1301 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1302 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1303 int last_game_status = game_status; /* save current game status */
1305 if (filename == NULL)
1308 /* force TITLE font on title message screen */
1309 game_status = getTitleMessageGameMode(initial);
1311 /* if chars set to "-1", automatically determine by text and font width */
1312 if (tmi->chars == -1)
1313 tmi->chars = tmi->width / getFontWidth(tmi->font);
1315 tmi->width = tmi->chars * getFontWidth(tmi->font);
1317 /* if lines set to "-1", automatically determine by text and font height */
1318 if (tmi->lines == -1)
1319 tmi->lines = tmi->height / getFontHeight(tmi->font);
1321 tmi->height = tmi->lines * getFontHeight(tmi->font);
1323 SetDrawBackgroundMask(REDRAW_ALL);
1324 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1326 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1328 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1329 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1330 tmi->autowrap, tmi->centered, tmi->parse_comments);
1332 game_status = last_game_status; /* restore current game status */
1335 void DrawTitleScreen()
1337 KeyboardAutoRepeatOff();
1339 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1344 boolean CheckTitleScreen(boolean levelset_has_changed)
1346 static boolean show_title_initial = TRUE;
1347 boolean show_titlescreen = FALSE;
1349 /* needed to be able to skip title screen, if no image or message defined */
1350 InitializeTitleControls(show_title_initial);
1352 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1353 show_titlescreen = TRUE;
1355 /* show initial title images and messages only once at program start */
1356 show_title_initial = FALSE;
1358 return (show_titlescreen && num_title_screens > 0);
1363 static LevelDirTree *leveldir_last_valid = NULL;
1364 boolean levelset_has_changed = FALSE;
1365 int fade_mask = REDRAW_FIELD;
1367 LimitScreenUpdates(FALSE);
1369 FadeSetLeaveScreen();
1371 /* do not fade out here -- function may continue and fade on editor screen */
1374 FadeSoundsAndMusic();
1376 KeyboardAutoRepeatOn();
1379 audio.sound_deactivated = FALSE;
1383 /* needed if last screen was the playing screen, invoked from level editor */
1384 if (level_editor_test_game)
1386 game_status = GAME_MODE_EDITOR;
1392 /* needed if last screen was the setup screen and fullscreen state changed */
1393 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1394 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1396 /* leveldir_current may be invalid (level group, parent link) */
1397 if (!validLevelSeries(leveldir_current))
1398 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1400 if (leveldir_current != leveldir_last_valid)
1401 levelset_has_changed = TRUE;
1403 /* store valid level series information */
1404 leveldir_last_valid = leveldir_current;
1406 init_last = init; /* switch to new busy animation */
1408 /* needed if last screen (level choice) changed graphics, sounds or music */
1409 ReloadCustomArtwork(0);
1411 /* needed if different viewport properties defined for menues */
1412 ChangeViewportPropertiesIfNeeded();
1414 if (redraw_mask & REDRAW_ALL)
1415 fade_mask = REDRAW_ALL;
1417 if (CheckIfGlobalBorderHasChanged())
1418 fade_mask = REDRAW_ALL;
1422 /* needed if last screen was the editor screen */
1423 UndrawSpecialEditorDoor();
1425 SetDrawtoField(DRAW_BACKBUFFER);
1427 if (CheckTitleScreen(levelset_has_changed))
1429 game_status_last_screen = GAME_MODE_MAIN;
1430 game_status = GAME_MODE_TITLE;
1437 /* level_nr may have been set to value over handicap with level editor */
1438 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1439 level_nr = leveldir_current->handicap_level;
1441 LoadLevel(level_nr);
1442 LoadScore(level_nr);
1444 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1445 SetDrawDeactivationMask(REDRAW_NONE);
1446 SetDrawBackgroundMask(REDRAW_FIELD);
1448 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1451 if (fade_mask == REDRAW_ALL)
1452 RedrawGlobalBorder();
1457 InitializeMainControls();
1459 DrawCursorAndText_Main(-1, FALSE, FALSE);
1460 DrawPreviewLevelInitial();
1462 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1465 if (TAPE_IS_EMPTY(tape))
1467 DrawCompleteVideoDisplay();
1472 /* create gadgets for main menu screen */
1473 FreeScreenGadgets();
1474 CreateScreenGadgets();
1476 /* map gadgets for main menu screen */
1478 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1480 /* copy actual game door content to door double buffer for OpenDoor() */
1481 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1482 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1484 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1486 DrawMaskedBorder(fade_mask);
1491 /* update screen area with special editor door */
1492 redraw_mask |= REDRAW_ALL;
1495 SetMouseCursor(CURSOR_DEFAULT);
1499 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1502 static void gotoTopLevelDir()
1504 /* move upwards until inside (but not above) top level directory */
1505 while (leveldir_current->node_parent &&
1506 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1508 /* write a "path" into level tree for easy navigation to last level */
1509 if (leveldir_current->node_parent->node_group->cl_first == -1)
1511 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1512 int leveldir_pos = posTreeInfo(leveldir_current);
1513 int num_page_entries;
1514 int cl_first, cl_cursor;
1516 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1517 num_page_entries = num_leveldirs;
1519 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1521 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1522 cl_cursor = leveldir_pos - cl_first;
1524 leveldir_current->node_parent->node_group->cl_first = cl_first;
1525 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1528 leveldir_current = leveldir_current->node_parent;
1532 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1534 static unsigned int title_delay = 0;
1535 static int title_screen_nr = 0;
1536 static int last_sound = -1, last_music = -1;
1537 boolean return_to_main_menu = FALSE;
1538 struct TitleControlInfo *tci;
1539 struct TitleFadingInfo fading_default;
1540 struct TitleFadingInfo fading_last = fading;
1541 struct TitleFadingInfo fading_next;
1544 if (button == MB_MENU_INITIALIZE)
1547 title_screen_nr = 0;
1548 tci = &title_controls[title_screen_nr];
1550 last_sound = SND_UNDEFINED;
1551 last_music = MUS_UNDEFINED;
1553 if (game_status_last_screen == GAME_MODE_INFO)
1555 if (num_title_screens == 0)
1557 DrawInfoScreen_NotAvailable("Title screen information:",
1558 "No title screen for this level set.");
1563 FadeSoundsAndMusic();
1565 FadeOut(REDRAW_ALL);
1567 /* only required to update logic for redrawing global border */
1572 DrawTitleScreenImage(tci->local_nr, tci->initial);
1574 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1576 fading_default = (tci->initial ? title_initial_default : title_default);
1578 fading = fading_next = getTitleFading(tci);
1580 if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1581 fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1583 fading.fade_mode = FADE_MODE_FADE;
1584 fading.fade_delay = fading_default.fade_delay;
1587 sound = getTitleSound(tci);
1588 music = getTitleMusic(tci);
1590 if (sound != last_sound)
1591 PlayMenuSoundExt(sound);
1592 if (music != last_music)
1593 PlayMenuMusicExt(music);
1598 SetMouseCursor(CURSOR_NONE);
1602 fading = fading_next;
1604 DelayReached(&title_delay, 0); /* reset delay counter */
1609 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1610 button = MB_MENU_CHOICE;
1612 if (button == MB_MENU_LEAVE)
1614 return_to_main_menu = TRUE;
1616 else if (button == MB_MENU_CHOICE)
1618 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1620 FadeSetEnterScreen();
1622 game_status = GAME_MODE_INFO;
1623 info_mode = INFO_MODE_MAIN;
1631 tci = &title_controls[title_screen_nr];
1633 if (title_screen_nr < num_title_screens)
1635 sound = getTitleSound(tci);
1636 music = getTitleMusic(tci);
1638 if (sound == SND_UNDEFINED || sound != last_sound)
1640 if (music == MUS_UNDEFINED || music != last_music)
1643 FadeOut(REDRAW_ALL);
1646 DrawTitleScreenImage(tci->local_nr, tci->initial);
1648 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1650 fading_next = getTitleFading(tci);
1652 sound = getTitleSound(tci);
1653 music = getTitleMusic(tci);
1655 if (sound != last_sound)
1656 PlayMenuSoundExt(sound);
1657 if (music != last_music)
1658 PlayMenuMusicExt(music);
1663 /* last screen already faded out, next screen has no animation */
1664 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1665 fading_next.fade_mode == FADE_MODE_NONE)
1666 fading = fading_next;
1670 fading = fading_next;
1672 DelayReached(&title_delay, 0); /* reset delay counter */
1676 FadeSoundsAndMusic();
1678 return_to_main_menu = TRUE;
1682 if (return_to_main_menu)
1684 SetMouseCursor(CURSOR_DEFAULT);
1686 /* force full menu screen redraw after displaying title screens */
1687 redraw_mask = REDRAW_ALL;
1689 if (game_status_last_screen == GAME_MODE_INFO)
1691 game_status = GAME_MODE_INFO;
1692 info_mode = INFO_MODE_MAIN;
1696 else /* default: return to main menu */
1698 game_status = GAME_MODE_MAIN;
1705 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1707 int old_level_nr = level_nr;
1710 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1711 new_level_nr = selected_level_nr;
1713 new_level_nr = old_level_nr + step * direction;
1715 if (new_level_nr < leveldir_current->first_level)
1716 new_level_nr = leveldir_current->first_level;
1717 if (new_level_nr > leveldir_current->last_level)
1718 new_level_nr = leveldir_current->last_level;
1720 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1722 /* skipping levels is only allowed when trying to skip single level */
1723 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1724 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1726 leveldir_current->handicap_level++;
1727 SaveLevelSetup_SeriesInfo();
1730 new_level_nr = leveldir_current->handicap_level;
1733 if (new_level_nr != old_level_nr)
1735 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1737 PlaySound(SND_MENU_ITEM_SELECTING);
1739 level_nr = new_level_nr;
1741 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1742 int2str(level_nr, menu.main.text.level_number.size),
1743 mci->pos_text->font);
1745 LoadLevel(level_nr);
1746 DrawPreviewLevelInitial();
1750 DrawCompleteVideoDisplay();
1752 /* needed because DrawPreviewLevelInitial() takes some time */
1754 /* SyncDisplay(); */
1758 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1760 static int choice = MAIN_CONTROL_GAME;
1761 static boolean button_pressed_last = FALSE;
1762 boolean button_pressed = FALSE;
1766 if (button == MB_MENU_INITIALIZE)
1768 DrawCursorAndText_Main(choice, TRUE, FALSE);
1773 if (mx || my) /* mouse input */
1777 for (i = 0; main_controls[i].nr != -1; i++)
1779 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1780 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1781 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1783 pos = main_controls[i].nr;
1789 // handle pressed/unpressed state for active/inactive menu buttons
1790 // (if pos != -1, "i" contains index position corresponding to "pos")
1792 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1793 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1794 button_pressed = TRUE;
1796 if (button_pressed != button_pressed_last)
1798 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1801 PlaySound(SND_MENU_BUTTON_PRESSING);
1803 PlaySound(SND_MENU_BUTTON_RELEASING);
1806 else if (dx || dy) /* keyboard input */
1808 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1809 choice == MAIN_CONTROL_SETUP))
1810 button = MB_MENU_CHOICE;
1815 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1817 HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1819 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1821 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1823 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1825 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1827 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1831 CloseDoor(DOOR_CLOSE_2);
1833 game_status = GAME_MODE_LEVELNR;
1835 ChangeViewportPropertiesIfNeeded();
1837 DrawChooseLevelNr();
1839 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1845 PlaySound(SND_MENU_ITEM_ACTIVATING);
1847 DrawCursorAndText_Main(choice, FALSE, FALSE);
1848 DrawCursorAndText_Main(pos, TRUE, button_pressed);
1855 PlaySound(SND_MENU_ITEM_SELECTING);
1857 if (pos == MAIN_CONTROL_NAME)
1859 game_status = GAME_MODE_PSEUDO_TYPENAME;
1861 HandleTypeName(strlen(setup.player_name), 0);
1863 else if (pos == MAIN_CONTROL_LEVELS)
1869 CloseDoor(DOOR_CLOSE_2);
1871 game_status = GAME_MODE_LEVELS;
1873 SaveLevelSetup_LastSeries();
1874 SaveLevelSetup_SeriesInfo();
1876 if (setup.internal.choose_from_top_leveldir)
1879 ChangeViewportPropertiesIfNeeded();
1881 DrawChooseLevelSet();
1884 else if (pos == MAIN_CONTROL_SCORES)
1888 CloseDoor(DOOR_CLOSE_2);
1890 game_status = GAME_MODE_SCORES;
1894 else if (pos == MAIN_CONTROL_EDITOR)
1896 if (leveldir_current->readonly &&
1897 !strEqual(setup.player_name, "Artsoft"))
1898 Request("This level is read only!", REQ_CONFIRM);
1902 CloseDoor(DOOR_CLOSE_2);
1904 game_status = GAME_MODE_EDITOR;
1906 FadeSetEnterScreen();
1910 else if (pos == MAIN_CONTROL_INFO)
1914 CloseDoor(DOOR_CLOSE_2);
1916 game_status = GAME_MODE_INFO;
1917 info_mode = INFO_MODE_MAIN;
1919 ChangeViewportPropertiesIfNeeded();
1923 else if (pos == MAIN_CONTROL_GAME)
1927 StartGameActions(options.network, setup.autorecord, level.random_seed);
1929 else if (pos == MAIN_CONTROL_SETUP)
1933 CloseDoor(DOOR_CLOSE_2);
1935 game_status = GAME_MODE_SETUP;
1936 setup_mode = SETUP_MODE_MAIN;
1938 ChangeViewportPropertiesIfNeeded();
1942 else if (pos == MAIN_CONTROL_QUIT)
1944 SaveLevelSetup_LastSeries();
1945 SaveLevelSetup_SeriesInfo();
1947 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1948 game_status = GAME_MODE_QUIT;
1953 button_pressed_last = button_pressed;
1957 /* ========================================================================= */
1958 /* info screen functions */
1959 /* ========================================================================= */
1961 static struct TokenInfo *info_info;
1962 static int num_info_info; /* number of info entries shown on screen */
1963 static int max_info_info; /* total number of info entries in list */
1965 static void execInfoTitleScreen()
1967 info_mode = INFO_MODE_TITLE;
1972 static void execInfoElements()
1974 info_mode = INFO_MODE_ELEMENTS;
1979 static void execInfoMusic()
1981 info_mode = INFO_MODE_MUSIC;
1986 static void execInfoCredits()
1988 info_mode = INFO_MODE_CREDITS;
1993 static void execInfoProgram()
1995 info_mode = INFO_MODE_PROGRAM;
2000 static void execInfoVersion()
2002 info_mode = INFO_MODE_VERSION;
2007 static void execInfoLevelSet()
2009 info_mode = INFO_MODE_LEVELSET;
2014 static void execExitInfo()
2016 game_status = GAME_MODE_MAIN;
2021 static struct TokenInfo info_info_main[] =
2023 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2024 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2025 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2026 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2027 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2028 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2029 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2030 { TYPE_EMPTY, NULL, "" },
2031 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2036 static int getMenuTextFont(int type)
2038 if (type & (TYPE_SWITCH |
2050 static struct TokenInfo *setup_info;
2051 static struct TokenInfo setup_info_input[];
2053 static struct TokenInfo *menu_info;
2055 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2056 int screen_pos, int menu_info_pos_raw,
2059 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2060 struct TokenInfo *ti = &token_info[pos];
2061 int xpos = MENU_SCREEN_START_XPOS;
2062 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2063 int font_nr = getMenuTextFont(ti->type);
2065 if (token_info == setup_info_input)
2066 font_nr = FONT_MENU_1;
2069 font_nr = FONT_ACTIVE(font_nr);
2071 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2073 if (ti->type & ~TYPE_SKIP_ENTRY)
2074 drawCursor(screen_pos, active);
2077 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2080 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2083 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2086 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2089 static char *screen_mode_text;
2090 static char *window_size_text;
2091 static char *scaling_type_text;
2093 static void drawSetupValue(int, int);
2095 static void drawMenuInfoList(int first_entry, int num_page_entries,
2096 int max_page_entries)
2100 if (first_entry + num_page_entries > max_page_entries)
2103 clearMenuListArea();
2105 for (i = 0; i < num_page_entries; i++)
2107 int menu_info_pos = first_entry + i;
2108 struct TokenInfo *si = &menu_info[menu_info_pos];
2109 void *value_ptr = si->value;
2111 /* set some entries to "unchangeable" according to other variables */
2112 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2113 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2114 (value_ptr == &setup.sound_music && !audio.music_available) ||
2115 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2116 (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
2117 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2118 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2119 si->type |= TYPE_GHOSTED;
2121 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2122 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2123 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2124 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2125 else if (si->type & ~TYPE_SKIP_ENTRY)
2126 initCursor(i, IMG_MENU_BUTTON);
2128 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2130 if (si->type & TYPE_VALUE &&
2131 menu_info == setup_info)
2132 drawSetupValue(i, menu_info_pos);
2136 static void DrawInfoScreen_Main()
2138 int fade_mask = REDRAW_FIELD;
2141 if (redraw_mask & REDRAW_ALL)
2142 fade_mask = REDRAW_ALL;
2144 if (CheckIfGlobalBorderHasChanged())
2145 fade_mask = REDRAW_ALL;
2149 FreeScreenGadgets();
2150 CreateScreenGadgets();
2152 CloseDoor(DOOR_CLOSE_2);
2154 /* (needed after displaying title screens which disable auto repeat) */
2155 KeyboardAutoRepeatOn();
2157 FadeSetLeaveScreen();
2161 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2165 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2167 info_info = info_info_main;
2169 // determine maximal number of info entries that can be displayed on screen
2171 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2174 // determine maximal number of info entries available for menu of info screen
2176 for (i = 0; info_info[i].type != 0; i++)
2179 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2181 MapScreenGadgets(max_info_info);
2186 DrawMaskedBorder(fade_mask);
2193 static void changeSetupValue(int, int, int);
2195 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2196 int mode, int num_page_entries, int max_page_entries)
2198 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2199 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2200 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2201 int *num_page_entries_last = num_page_entries_all_last[game_status];
2202 int *choice_store = choice_stores[game_status];
2203 int *first_entry_store = first_entry_stores[game_status];
2204 int choice = choice_store[mode]; /* starts with 0 */
2205 int first_entry = first_entry_store[mode]; /* starts with 0 */
2207 int y = choice - first_entry;
2209 boolean position_set_by_scrollbar = (dx == 999);
2210 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2213 if (button == MB_MENU_INITIALIZE)
2215 // check if number of menu page entries has changed (may happen by change
2216 // of custom artwork definition value for 'list_size' for this menu screen)
2217 // (in this case, the last menu position most probably has to be corrected)
2218 if (num_page_entries != num_page_entries_last[mode])
2220 choice_store[mode] = first_entry_store[mode] = 0;
2222 choice = first_entry = 0;
2225 num_page_entries_last[mode] = num_page_entries;
2228 /* advance to first valid menu entry */
2229 while (choice < num_page_entries &&
2230 menu_info[choice].type & TYPE_SKIP_ENTRY)
2233 if (position_set_by_scrollbar)
2234 first_entry = first_entry_store[mode] = dy;
2236 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2237 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2239 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2241 if (choice < first_entry)
2243 choice = first_entry;
2245 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2248 else if (choice > first_entry + num_page_entries - 1)
2250 choice = first_entry + num_page_entries - 1;
2252 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2256 choice_store[mode] = choice;
2258 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2262 else if (button == MB_MENU_LEAVE)
2264 PlaySound(SND_MENU_ITEM_SELECTING);
2266 for (i = 0; i < max_page_entries; i++)
2268 if (menu_info[i].type & TYPE_LEAVE_MENU)
2270 void (*menu_callback_function)(void) = menu_info[i].value;
2274 menu_callback_function();
2276 break; /* absolutely needed because function changes 'menu_info'! */
2283 if (mx || my) /* mouse input */
2285 x = (mx - mSX) / 32;
2286 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2288 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2290 /* move cursor instead of scrolling when already at start/end of list */
2291 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2293 else if (dy == +1 * SCROLL_LINE &&
2294 first_entry + num_page_entries == max_page_entries)
2297 /* handle scrolling screen one line or page */
2299 y + dy > num_page_entries - 1)
2301 boolean redraw = FALSE;
2303 if (ABS(dy) == SCROLL_PAGE)
2304 step = num_page_entries - 1;
2306 if (dy < 0 && first_entry > 0)
2308 /* scroll page/line up */
2310 first_entry -= step;
2311 if (first_entry < 0)
2316 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2318 /* scroll page/line down */
2320 first_entry += step;
2321 if (first_entry + num_page_entries > max_page_entries)
2322 first_entry = MAX(0, max_page_entries - num_page_entries);
2329 choice += first_entry - first_entry_store[mode];
2331 if (choice < first_entry)
2333 choice = first_entry;
2335 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2338 else if (choice > first_entry + num_page_entries - 1)
2340 choice = first_entry + num_page_entries - 1;
2342 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2345 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2349 if (choice < first_entry ||
2350 choice > first_entry + num_page_entries - 1)
2351 first_entry += SIGN(dy);
2354 first_entry_store[mode] = first_entry;
2355 choice_store[mode] = choice;
2357 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2359 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2361 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2362 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2370 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2372 if (menu_info[choice].type & menu_navigation_type ||
2373 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2374 menu_info[choice].type & TYPE_YES_NO_AUTO)
2375 button = MB_MENU_CHOICE;
2380 /* jump to next non-empty menu entry (up or down) */
2381 while (first_entry + y > 0 &&
2382 first_entry + y < max_page_entries - 1 &&
2383 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2386 if (!IN_VIS_MENU(x, y))
2388 choice += y - y_old;
2390 if (choice < first_entry)
2391 first_entry = choice;
2392 else if (choice > first_entry + num_page_entries - 1)
2393 first_entry = choice - num_page_entries + 1;
2395 if (first_entry >= 0 &&
2396 first_entry + num_page_entries <= max_page_entries)
2398 first_entry_store[mode] = first_entry;
2400 if (choice < first_entry)
2401 choice = first_entry;
2402 else if (choice > first_entry + num_page_entries - 1)
2403 choice = first_entry + num_page_entries - 1;
2405 choice_store[mode] = choice;
2407 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2409 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2411 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2412 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2419 if (!anyScrollbarGadgetActive() &&
2420 IN_VIS_MENU(x, y) &&
2421 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2422 y >= 0 && y < num_page_entries)
2426 if (first_entry + y != choice &&
2427 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2429 PlaySound(SND_MENU_ITEM_ACTIVATING);
2431 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2432 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2434 choice = choice_store[mode] = first_entry + y;
2437 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2439 PlaySound(SND_MENU_ITEM_SELECTING);
2441 /* when selecting key headline, execute function for key value change */
2442 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2443 menu_info[first_entry + y + 1].type & TYPE_KEY)
2446 /* when selecting string value, execute function for list selection */
2447 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2448 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2451 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2453 void (*menu_callback_function)(void) =
2454 menu_info[first_entry + y].value;
2456 FadeSetFromType(menu_info[first_entry + y].type);
2458 menu_callback_function();
2460 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2461 menu_info == setup_info)
2463 changeSetupValue(y, first_entry + y, dx);
2469 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2471 menu_info = info_info;
2473 HandleMenuScreen(mx, my, dx, dy, button,
2474 info_mode, num_info_info, max_info_info);
2477 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2479 int ystart1 = mSY - SY + 100;
2480 int ystart2 = mSY - SY + 150;
2481 int ybottom = mSY - SY + SYSIZE - 20;
2483 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2485 FadeOut(REDRAW_FIELD);
2490 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2491 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2493 DrawTextSCentered(ybottom, FONT_TEXT_4,
2494 "Press any key or button for info menu");
2496 FadeIn(REDRAW_FIELD);
2499 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2501 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2502 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2503 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2504 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2505 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2506 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2507 int ystep = MENU_SCREEN_INFO_YSTEP;
2508 int element, action, direction;
2516 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2517 infoscreen_step[i] = infoscreen_frame[i] = 0;
2522 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2524 DrawTextSCentered(ybottom, FONT_TEXT_4,
2525 "Press any key or button for next page");
2531 while (helpanim_info[j].element != HELPANIM_LIST_END)
2533 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2538 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2547 j += infoscreen_step[i - start];
2549 element = helpanim_info[j].element;
2550 action = helpanim_info[j].action;
2551 direction = helpanim_info[j].direction;
2554 element = EL_UNKNOWN;
2556 if (action != -1 && direction != -1)
2557 graphic = el_act_dir2img(element, action, direction);
2558 else if (action != -1)
2559 graphic = el_act2img(element, action);
2560 else if (direction != -1)
2561 graphic = el_dir2img(element, direction);
2563 graphic = el2img(element);
2565 delay = helpanim_info[j++].delay;
2570 if (infoscreen_frame[i - start] == 0)
2573 infoscreen_frame[i - start] = delay - 1;
2577 sync_frame = delay - infoscreen_frame[i - start];
2578 infoscreen_frame[i - start]--;
2581 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2583 if (!infoscreen_frame[i - start])
2584 infoscreen_step[i - start] = 0;
2588 if (!infoscreen_frame[i - start])
2589 infoscreen_step[i - start]++;
2590 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2596 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2598 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2599 graphic, sync_frame, USE_MASKING);
2602 DrawInfoScreen_HelpText(element, action, direction, i - start);
2607 redraw_mask |= REDRAW_FIELD;
2612 static char *getHelpText(int element, int action, int direction)
2614 char token[MAX_LINE_LEN];
2616 strcpy(token, element_info[element].token_name);
2619 strcat(token, element_action_info[action].suffix);
2621 if (direction != -1)
2622 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2624 return getHashEntry(helptext_info, token);
2627 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2629 int font_nr = FONT_INFO_ELEMENTS;
2630 int font_width = getFontWidth(font_nr);
2631 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2632 int sy = mSY + 65 + 2 * 32 + 1;
2633 int ystep = TILEY + 4;
2634 int pad_x = sx - SX;
2635 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2636 int max_lines_per_text = 2;
2639 if (action != -1 && direction != -1) /* element.action.direction */
2640 text = getHelpText(element, action, direction);
2642 if (text == NULL && action != -1) /* element.action */
2643 text = getHelpText(element, action, -1);
2645 if (text == NULL && direction != -1) /* element.direction */
2646 text = getHelpText(element, -1, direction);
2648 if (text == NULL) /* base element */
2649 text = getHelpText(element, -1, -1);
2651 if (text == NULL) /* not found */
2652 text = "No description available";
2654 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2655 sy += getFontHeight(font_nr) / 2;
2657 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2658 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2659 TRUE, FALSE, FALSE);
2662 void DrawInfoScreen_TitleScreen()
2664 game_status_last_screen = GAME_MODE_INFO;
2665 game_status = GAME_MODE_TITLE;
2670 void HandleInfoScreen_TitleScreen(int button)
2672 HandleTitleScreen(0, 0, 0, 0, button);
2675 void DrawInfoScreen_Elements()
2677 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2679 FadeOut(REDRAW_FIELD);
2684 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2686 FadeIn(REDRAW_FIELD);
2691 void HandleInfoScreen_Elements(int button)
2693 static unsigned int info_delay = 0;
2694 static int num_anims;
2695 static int num_pages;
2697 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2700 if (button == MB_MENU_INITIALIZE)
2702 boolean new_element = TRUE;
2706 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2708 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2710 else if (new_element)
2713 new_element = FALSE;
2717 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2721 if (button == MB_MENU_LEAVE)
2723 PlaySound(SND_MENU_ITEM_SELECTING);
2725 info_mode = INFO_MODE_MAIN;
2730 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2732 if (button != MB_MENU_INITIALIZE)
2734 PlaySound(SND_MENU_ITEM_SELECTING);
2739 if (page >= num_pages)
2741 FadeSoundsAndMusic();
2743 info_mode = INFO_MODE_MAIN;
2750 FadeSetNextScreen();
2752 if (button != MB_MENU_INITIALIZE)
2753 FadeOut(REDRAW_FIELD);
2755 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2757 if (button != MB_MENU_INITIALIZE)
2758 FadeIn(REDRAW_FIELD);
2762 if (DelayReached(&info_delay, GameFrameDelay))
2763 if (page < num_pages)
2764 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2766 PlayMenuSoundIfLoop();
2770 void DrawInfoScreen_Music()
2772 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2774 FadeOut(REDRAW_FIELD);
2781 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2783 FadeIn(REDRAW_FIELD);
2786 void HandleInfoScreen_Music(int button)
2788 static struct MusicFileInfo *list = NULL;
2789 int ystart1 = mSY - SY + 100;
2790 int ystart2 = mSY - SY + 150;
2791 int ybottom = mSY - SY + SYSIZE - 20;
2794 if (button == MB_MENU_INITIALIZE)
2796 list = music_file_info;
2800 FadeSoundsAndMusic();
2805 DrawTextSCentered(ystart1, FONT_TEXT_1,
2806 "No music info for this level set.");
2808 DrawTextSCentered(ybottom, FONT_TEXT_4,
2809 "Press any key or button for info menu");
2815 if (button == MB_MENU_LEAVE)
2817 PlaySound(SND_MENU_ITEM_SELECTING);
2819 FadeSoundsAndMusic();
2821 info_mode = INFO_MODE_MAIN;
2826 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2830 if (button != MB_MENU_INITIALIZE)
2832 PlaySound(SND_MENU_ITEM_SELECTING);
2840 FadeSoundsAndMusic();
2842 info_mode = INFO_MODE_MAIN;
2848 FadeSoundsAndMusic();
2850 if (list != music_file_info)
2851 FadeSetNextScreen();
2853 if (button != MB_MENU_INITIALIZE)
2854 FadeOut(REDRAW_FIELD);
2861 int sound = list->music;
2863 if (sound_info[sound].loop)
2864 PlaySoundLoop(sound);
2868 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2872 PlayMusic(list->music);
2874 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2877 if (!strEqual(list->title, UNKNOWN_NAME))
2879 if (!strEqual(list->title_header, UNKNOWN_NAME))
2880 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2882 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2885 if (!strEqual(list->artist, UNKNOWN_NAME))
2887 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2888 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2890 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2892 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2895 if (!strEqual(list->album, UNKNOWN_NAME))
2897 if (!strEqual(list->album_header, UNKNOWN_NAME))
2898 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2900 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2902 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2905 if (!strEqual(list->year, UNKNOWN_NAME))
2907 if (!strEqual(list->year_header, UNKNOWN_NAME))
2908 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2910 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2912 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2915 DrawTextSCentered(ybottom, FONT_TEXT_4,
2916 "Press any key or button for next page");
2918 if (button != MB_MENU_INITIALIZE)
2919 FadeIn(REDRAW_FIELD);
2922 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2923 PlaySoundLoop(list->music);
2926 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2928 int ystart1 = mSY - SY + 100;
2929 int ystart2 = mSY - SY + 150;
2930 int ybottom = mSY - SY + SYSIZE - 20;
2936 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2940 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2941 "Special thanks to");
2942 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2944 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2946 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2947 "\"Boulder Dash\"");
2948 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2950 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2952 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2954 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2955 "First Star Software");
2957 else if (screen_nr == 1)
2959 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2960 "Special thanks to");
2961 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2962 "Klaus Heinz & Volker Wertich");
2963 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2965 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2966 "\"Emerald Mine\"");
2967 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2969 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2971 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2973 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2976 else if (screen_nr == 2)
2978 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2979 "Special thanks to");
2980 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2981 "Michael Stopp & Philip Jespersen");
2982 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2984 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2986 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2988 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2990 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2992 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2993 "Digital Integration");
2995 else if (screen_nr == 3)
2997 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2998 "Special thanks to");
2999 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3000 "Hiroyuki Imabayashi");
3001 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3003 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3005 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3007 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3009 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3011 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3014 else if (screen_nr == 4)
3016 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3017 "Special thanks to");
3018 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3020 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3022 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3023 "J\xfcrgen Bonhagen");
3024 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3025 "for the continuous creation");
3026 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3027 "of outstanding level sets");
3029 else if (screen_nr == 5)
3031 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3033 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3035 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3036 "for ideas and inspiration by");
3037 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3040 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3042 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3044 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3045 "for ideas and inspiration by");
3046 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3049 else if (screen_nr == 6)
3051 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3053 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3056 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3057 "for the code base used for the");
3058 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3059 "native Emerald Mine engine");
3061 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3062 "for the new Emerald Mine engine");
3065 else if (screen_nr == 7)
3067 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3069 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3071 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3072 "for the initial DOS port");
3074 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3076 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3078 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3079 "for some additional toons");
3081 else if (screen_nr == 8)
3083 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3084 "And not to forget:");
3085 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3087 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3088 "All those who contributed");
3089 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3090 "levels to this game");
3091 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3095 DrawTextSCentered(ybottom, FONT_TEXT_4,
3096 "Press any key or button for next page");
3099 void DrawInfoScreen_Credits()
3101 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3103 FadeSoundsAndMusic();
3105 FadeOut(REDRAW_FIELD);
3107 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3109 FadeIn(REDRAW_FIELD);
3112 void HandleInfoScreen_Credits(int button)
3114 static int screen_nr = 0;
3115 int num_screens = 9;
3117 if (button == MB_MENU_INITIALIZE)
3121 // DrawInfoScreen_CreditsScreen(screen_nr);
3124 if (button == MB_MENU_LEAVE)
3126 PlaySound(SND_MENU_ITEM_SELECTING);
3128 info_mode = INFO_MODE_MAIN;
3133 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3135 if (button != MB_MENU_INITIALIZE)
3137 PlaySound(SND_MENU_ITEM_SELECTING);
3142 if (screen_nr >= num_screens)
3144 FadeSoundsAndMusic();
3146 info_mode = INFO_MODE_MAIN;
3153 FadeSetNextScreen();
3155 if (button != MB_MENU_INITIALIZE)
3156 FadeOut(REDRAW_FIELD);
3158 DrawInfoScreen_CreditsScreen(screen_nr);
3160 if (button != MB_MENU_INITIALIZE)
3161 FadeIn(REDRAW_FIELD);
3165 PlayMenuSoundIfLoop();
3169 void DrawInfoScreen_Program()
3171 int ystart1 = mSY - SY + 100;
3172 int ystart2 = mSY - SY + 150;
3173 int ybottom = mSY - SY + SYSIZE - 20;
3176 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3178 FadeOut(REDRAW_FIELD);
3183 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3185 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3186 "This game is Freeware!");
3187 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3188 "If you like it, send e-mail to:");
3189 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3190 setup.internal.program_email);
3191 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3192 "More information and levels:");
3193 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3194 setup.internal.program_website);
3195 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3196 "If you have created new levels,");
3197 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
3198 "send them to me to include them!");
3199 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3202 DrawTextSCentered(ybottom, FONT_TEXT_4,
3203 "Press any key or button for info menu");
3205 FadeIn(REDRAW_FIELD);
3208 void HandleInfoScreen_Program(int button)
3210 if (button == MB_MENU_LEAVE)
3212 PlaySound(SND_MENU_ITEM_SELECTING);
3214 info_mode = INFO_MODE_MAIN;
3219 else if (button == MB_MENU_CHOICE)
3221 PlaySound(SND_MENU_ITEM_SELECTING);
3223 FadeSoundsAndMusic();
3225 info_mode = INFO_MODE_MAIN;
3230 PlayMenuSoundIfLoop();
3234 void DrawInfoScreen_Version()
3236 int font_header = FONT_TEXT_3;
3237 int font_text = FONT_TEXT_2;
3238 int xstep = getFontWidth(font_text);
3239 int ystep = getFontHeight(font_text);
3240 int ystart1 = mSY - SY + 100;
3241 int ystart2 = mSY - SY + 150;
3242 int ybottom = mSY - SY + SYSIZE - 20;
3243 int xstart1 = mSX - SX + 2 * xstep;
3244 int xstart2 = mSX - SX + 18 * xstep;
3245 int xstart3 = mSX - SX + 28 * xstep;
3246 SDL_version sdl_version_compiled;
3247 const SDL_version *sdl_version_linked;
3248 int driver_name_len = 10;
3249 #if defined(TARGET_SDL2)
3250 SDL_version sdl_version_linked_ext;
3251 const char *driver_name = NULL;
3253 char driver_name[driver_name_len];
3256 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3258 FadeOut(REDRAW_FIELD);
3263 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3265 DrawTextF(xstart1, ystart2, font_header, "Name");
3266 DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
3269 DrawTextF(xstart1, ystart2, font_header, "Version");
3270 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
3273 DrawTextF(xstart1, ystart2, font_header, "Platform");
3274 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3277 DrawTextF(xstart1, ystart2, font_header, "Target");
3278 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3281 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3282 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3284 ystart2 += 3 * ystep;
3285 DrawTextF(xstart1, ystart2, font_header, "Library");
3286 DrawTextF(xstart2, ystart2, font_header, "compiled");
3287 DrawTextF(xstart3, ystart2, font_header, "linked");
3289 SDL_VERSION(&sdl_version_compiled);
3290 #if defined(TARGET_SDL2)
3291 SDL_GetVersion(&sdl_version_linked_ext);
3292 sdl_version_linked = &sdl_version_linked_ext;
3294 sdl_version_linked = SDL_Linked_Version();
3297 ystart2 += 2 * ystep;
3298 DrawTextF(xstart1, ystart2, font_text, "SDL");
3299 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3300 sdl_version_compiled.major,
3301 sdl_version_compiled.minor,
3302 sdl_version_compiled.patch);
3303 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3304 sdl_version_linked->major,
3305 sdl_version_linked->minor,
3306 sdl_version_linked->patch);
3308 SDL_IMAGE_VERSION(&sdl_version_compiled);
3309 sdl_version_linked = IMG_Linked_Version();
3312 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3313 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3314 sdl_version_compiled.major,
3315 sdl_version_compiled.minor,
3316 sdl_version_compiled.patch);
3317 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3318 sdl_version_linked->major,
3319 sdl_version_linked->minor,
3320 sdl_version_linked->patch);
3322 SDL_MIXER_VERSION(&sdl_version_compiled);
3323 sdl_version_linked = Mix_Linked_Version();
3326 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3327 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3328 sdl_version_compiled.major,
3329 sdl_version_compiled.minor,
3330 sdl_version_compiled.patch);
3331 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3332 sdl_version_linked->major,
3333 sdl_version_linked->minor,
3334 sdl_version_linked->patch);
3336 SDL_NET_VERSION(&sdl_version_compiled);
3337 sdl_version_linked = SDLNet_Linked_Version();
3340 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3341 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3342 sdl_version_compiled.major,
3343 sdl_version_compiled.minor,
3344 sdl_version_compiled.patch);
3345 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3346 sdl_version_linked->major,
3347 sdl_version_linked->minor,
3348 sdl_version_linked->patch);
3350 ystart2 += 3 * ystep;
3351 DrawTextF(xstart1, ystart2, font_header, "Driver");
3352 DrawTextF(xstart2, ystart2, font_header, "Requested");
3353 DrawTextF(xstart3, ystart2, font_header, "Used");
3355 #if defined(TARGET_SDL2)
3356 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3358 SDL_VideoDriverName(driver_name, driver_name_len);
3361 ystart2 += 2 * ystep;
3362 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3363 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3364 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3366 #if defined(TARGET_SDL2)
3367 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3369 SDL_AudioDriverName(driver_name, driver_name_len);
3373 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3374 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3375 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3377 DrawTextSCentered(ybottom, FONT_TEXT_4,
3378 "Press any key or button for info menu");
3380 FadeIn(REDRAW_FIELD);
3383 void HandleInfoScreen_Version(int button)
3385 if (button == MB_MENU_LEAVE)
3387 PlaySound(SND_MENU_ITEM_SELECTING);
3389 info_mode = INFO_MODE_MAIN;
3394 else if (button == MB_MENU_CHOICE)
3396 PlaySound(SND_MENU_ITEM_SELECTING);
3398 FadeSoundsAndMusic();
3400 info_mode = INFO_MODE_MAIN;
3405 PlayMenuSoundIfLoop();
3409 void DrawInfoScreen_LevelSet()
3411 struct TitleMessageInfo *tmi = &readme;
3412 char *filename = getLevelSetInfoFilename();
3413 char *title = "Level Set Information:";
3414 int ystart1 = mSY - SY + 100;
3415 int ybottom = mSY - SY + SYSIZE - 20;
3417 if (filename == NULL)
3419 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3424 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3426 FadeOut(REDRAW_FIELD);
3431 DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3433 /* if x position set to "-1", automatically determine by playfield width */
3435 tmi->x = SXSIZE / 2;
3437 /* if y position set to "-1", use static default value */
3441 /* if width set to "-1", automatically determine by playfield width */
3442 if (tmi->width == -1)
3443 tmi->width = SXSIZE - 2 * TILEX;
3445 /* if height set to "-1", automatically determine by playfield height */
3446 if (tmi->height == -1)
3447 tmi->height = SYSIZE - 20 - tmi->y - 10;
3449 /* if chars set to "-1", automatically determine by text and font width */
3450 if (tmi->chars == -1)
3451 tmi->chars = tmi->width / getFontWidth(tmi->font);
3453 tmi->width = tmi->chars * getFontWidth(tmi->font);
3455 /* if lines set to "-1", automatically determine by text and font height */
3456 if (tmi->lines == -1)
3457 tmi->lines = tmi->height / getFontHeight(tmi->font);
3459 tmi->height = tmi->lines * getFontHeight(tmi->font);
3461 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3462 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3463 tmi->autowrap, tmi->centered, tmi->parse_comments);
3465 DrawTextSCentered(ybottom, FONT_TEXT_4,
3466 "Press any key or button for info menu");
3468 FadeIn(REDRAW_FIELD);
3471 void HandleInfoScreen_LevelSet(int button)
3473 if (button == MB_MENU_LEAVE)
3475 PlaySound(SND_MENU_ITEM_SELECTING);
3477 info_mode = INFO_MODE_MAIN;
3482 else if (button == MB_MENU_CHOICE)
3484 PlaySound(SND_MENU_ITEM_SELECTING);
3486 FadeSoundsAndMusic();
3488 info_mode = INFO_MODE_MAIN;
3493 PlayMenuSoundIfLoop();
3497 static void DrawInfoScreen()
3499 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3501 if (info_mode == INFO_MODE_TITLE)
3502 DrawInfoScreen_TitleScreen();
3503 else if (info_mode == INFO_MODE_ELEMENTS)
3504 DrawInfoScreen_Elements();
3505 else if (info_mode == INFO_MODE_MUSIC)
3506 DrawInfoScreen_Music();
3507 else if (info_mode == INFO_MODE_CREDITS)
3508 DrawInfoScreen_Credits();
3509 else if (info_mode == INFO_MODE_PROGRAM)
3510 DrawInfoScreen_Program();
3511 else if (info_mode == INFO_MODE_VERSION)
3512 DrawInfoScreen_Version();
3513 else if (info_mode == INFO_MODE_LEVELSET)
3514 DrawInfoScreen_LevelSet();
3516 DrawInfoScreen_Main();
3518 if (info_mode != INFO_MODE_MAIN &&
3519 info_mode != INFO_MODE_TITLE &&
3520 info_mode != INFO_MODE_MUSIC)
3527 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3529 if (info_mode == INFO_MODE_TITLE)
3530 HandleInfoScreen_TitleScreen(button);
3531 else if (info_mode == INFO_MODE_ELEMENTS)
3532 HandleInfoScreen_Elements(button);
3533 else if (info_mode == INFO_MODE_MUSIC)
3534 HandleInfoScreen_Music(button);
3535 else if (info_mode == INFO_MODE_CREDITS)
3536 HandleInfoScreen_Credits(button);
3537 else if (info_mode == INFO_MODE_PROGRAM)
3538 HandleInfoScreen_Program(button);
3539 else if (info_mode == INFO_MODE_VERSION)
3540 HandleInfoScreen_Version(button);
3541 else if (info_mode == INFO_MODE_LEVELSET)
3542 HandleInfoScreen_LevelSet(button);
3544 HandleInfoScreen_Main(mx, my, dx, dy, button);
3548 /* ========================================================================= */
3549 /* type name functions */
3550 /* ========================================================================= */
3552 void HandleTypeName(int newxpos, Key key)
3554 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3555 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3556 struct TextPosInfo *pos = mci->pos_input;
3557 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3558 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3559 static int xpos = 0;
3560 int font_nr = pos->font;
3561 int font_active_nr = FONT_ACTIVE(font_nr);
3562 int font_width = getFontWidth(font_active_nr);
3563 char key_char = getValidConfigValueChar(getCharFromKey(key));
3564 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3565 boolean is_active = TRUE;
3567 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3571 strcpy(last_player_name, setup.player_name);
3575 #if defined(TARGET_SDL2)
3576 SDL_StartTextInput();
3579 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3581 setup.player_name[xpos] = key_char;
3582 setup.player_name[xpos + 1] = 0;
3586 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3590 setup.player_name[xpos] = 0;
3592 else if (key == KSYM_Return && xpos > 0)
3598 game_status = GAME_MODE_MAIN;
3600 else if (key == KSYM_Escape)
3602 strcpy(setup.player_name, last_player_name);
3606 game_status = GAME_MODE_MAIN;
3611 pos->width = (strlen(setup.player_name) + 1) * font_width;
3612 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3614 DrawText(startx, starty, setup.player_name, font_active_nr);
3615 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3619 pos->width = strlen(setup.player_name) * font_width;
3620 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3622 DrawText(startx, starty, setup.player_name, font_nr);
3624 #if defined(TARGET_SDL2)
3625 SDL_StopTextInput();
3631 /* ========================================================================= */
3632 /* tree menu functions */
3633 /* ========================================================================= */
3635 static void DrawChooseTree(TreeInfo **ti_ptr)
3637 int fade_mask = REDRAW_FIELD;
3639 if (CheckIfGlobalBorderHasChanged())
3640 fade_mask = REDRAW_ALL;
3642 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3644 game_status = GAME_MODE_MAIN;
3653 FreeScreenGadgets();
3654 CreateScreenGadgets();
3656 CloseDoor(DOOR_CLOSE_2);
3660 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
3664 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3665 MapScreenTreeGadgets(*ti_ptr);
3667 DrawMaskedBorder(fade_mask);
3674 static void drawChooseTreeList(int first_entry, int num_page_entries,
3678 char *title_string = NULL;
3679 int yoffset_sets = MENU_TITLE1_YPOS;
3680 int yoffset_setup = 16;
3681 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3682 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3683 int last_game_status = game_status; /* save current game status */
3685 title_string = ti->infotext;
3687 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3689 clearMenuListArea();
3691 for (i = 0; i < num_page_entries; i++)
3693 TreeInfo *node, *node_first;
3694 int entry_pos = first_entry + i;
3695 int xpos = MENU_SCREEN_START_XPOS;
3696 int ypos = MENU_SCREEN_START_YPOS + i;
3697 int startx = mSX + xpos * 32;
3698 int starty = mSY + ypos * 32;
3699 int font_nr = FONT_TEXT_1;
3700 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3701 int startx_text = startx + font_xoffset;
3702 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3703 int text_size = startx_scrollbar - startx_text;
3704 int max_buffer_len = text_size / getFontWidth(font_nr);
3705 char buffer[max_buffer_len + 1];
3707 node_first = getTreeInfoFirstGroupEntry(ti);
3708 node = getTreeInfoFromPos(node_first, entry_pos);
3710 strncpy(buffer, node->name, max_buffer_len);
3711 buffer[max_buffer_len] = '\0';
3713 DrawText(startx, starty, buffer, font_nr + node->color);
3715 if (node->parent_link)
3716 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3717 else if (node->level_group)
3718 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3720 initCursor(i, IMG_MENU_BUTTON);
3723 game_status = last_game_status; /* restore current game status */
3725 redraw_mask |= REDRAW_FIELD;
3728 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3730 TreeInfo *node, *node_first;
3731 int x, last_redraw_mask = redraw_mask;
3732 int ypos = MENU_TITLE2_YPOS;
3733 int font_nr = FONT_TITLE_2;
3735 if (ti->type == TREE_TYPE_LEVEL_NR)
3736 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3738 if (ti->type != TREE_TYPE_LEVEL_DIR)
3741 node_first = getTreeInfoFirstGroupEntry(ti);
3742 node = getTreeInfoFromPos(node_first, entry_pos);
3744 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3746 if (node->parent_link)
3747 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3748 node->node_parent->name);
3749 else if (node->level_group)
3750 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3752 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3753 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3754 node->levels, (node->levels > 1 ? "levels" : "level"),
3757 /* let BackToFront() redraw only what is needed */
3758 redraw_mask = last_redraw_mask;
3759 for (x = 0; x < SCR_FIELDX; x++)
3760 MarkTileDirty(x, 1);
3763 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3766 TreeInfo *ti = *ti_ptr;
3768 int y = ti->cl_cursor;
3769 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3770 int num_entries = numTreeInfoInGroup(ti);
3771 int num_page_entries;
3772 int last_game_status = game_status; /* save current game status */
3773 boolean position_set_by_scrollbar = (dx == 999);
3775 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3776 num_page_entries = num_entries;
3778 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3780 game_status = last_game_status; /* restore current game status */
3782 if (button == MB_MENU_INITIALIZE)
3784 int num_entries = numTreeInfoInGroup(ti);
3785 int entry_pos = posTreeInfo(ti);
3787 if (ti->cl_first == -1)
3789 /* only on initialization */
3790 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3791 ti->cl_cursor = entry_pos - ti->cl_first;
3793 else if (ti->cl_cursor >= num_page_entries ||
3794 (num_entries > num_page_entries &&
3795 num_entries - ti->cl_first < num_page_entries))
3797 /* only after change of list size (by custom graphic configuration) */
3798 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3799 ti->cl_cursor = entry_pos - ti->cl_first;
3802 if (position_set_by_scrollbar)
3805 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3808 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3809 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3810 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3814 else if (button == MB_MENU_LEAVE)
3818 PlaySound(SND_MENU_ITEM_SELECTING);
3820 if (ti->node_parent)
3822 *ti_ptr = ti->node_parent;
3823 DrawChooseTree(ti_ptr);
3825 else if (game_status == GAME_MODE_SETUP)
3827 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3828 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3829 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3831 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3832 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3833 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
3834 execSetupGraphics();
3835 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3836 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3837 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3839 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3840 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3841 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3848 if (game_status == GAME_MODE_LEVELNR)
3850 int new_level_nr = atoi(level_number_current->identifier);
3852 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3855 game_status = GAME_MODE_MAIN;
3863 if (mx || my) /* mouse input */
3865 int last_game_status = game_status; /* save current game status */
3867 x = (mx - mSX) / 32;
3868 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3870 game_status = last_game_status; /* restore current game status */
3872 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3874 /* move cursor instead of scrolling when already at start/end of list */
3875 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3877 else if (dy == +1 * SCROLL_LINE &&
3878 ti->cl_first + num_page_entries == num_entries)
3881 /* handle scrolling screen one line or page */
3882 if (ti->cl_cursor + dy < 0 ||
3883 ti->cl_cursor + dy > num_page_entries - 1)
3885 boolean redraw = FALSE;
3887 if (ABS(dy) == SCROLL_PAGE)
3888 step = num_page_entries - 1;
3890 if (dy < 0 && ti->cl_first > 0)
3892 /* scroll page/line up */
3894 ti->cl_first -= step;
3895 if (ti->cl_first < 0)
3900 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3902 /* scroll page/line down */
3904 ti->cl_first += step;
3905 if (ti->cl_first + num_page_entries > num_entries)
3906 ti->cl_first = MAX(0, num_entries - num_page_entries);
3913 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3914 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3915 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3917 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3924 /* handle moving cursor one line */
3925 y = ti->cl_cursor + dy;
3930 TreeInfo *node_first, *node_cursor;
3931 int entry_pos = ti->cl_first + y;
3933 node_first = getTreeInfoFirstGroupEntry(ti);
3934 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3936 if (node_cursor->node_group)
3940 PlaySound(SND_MENU_ITEM_SELECTING);
3942 node_cursor->cl_first = ti->cl_first;
3943 node_cursor->cl_cursor = ti->cl_cursor;
3944 *ti_ptr = node_cursor->node_group;
3945 DrawChooseTree(ti_ptr);
3950 else if (dx == -1 && ti->node_parent)
3954 PlaySound(SND_MENU_ITEM_SELECTING);
3956 *ti_ptr = ti->node_parent;
3957 DrawChooseTree(ti_ptr);
3962 if (!anyScrollbarGadgetActive() &&
3963 IN_VIS_MENU(x, y) &&
3964 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3965 y >= 0 && y < num_page_entries)
3969 if (y != ti->cl_cursor)
3971 PlaySound(SND_MENU_ITEM_ACTIVATING);
3973 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3974 drawChooseTreeCursor(y, TRUE);
3975 drawChooseTreeInfo(ti->cl_first + y, ti);
3982 TreeInfo *node_first, *node_cursor;
3983 int entry_pos = ti->cl_first + y;
3985 PlaySound(SND_MENU_ITEM_SELECTING);
3987 node_first = getTreeInfoFirstGroupEntry(ti);
3988 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3990 if (node_cursor->node_group)
3994 node_cursor->cl_first = ti->cl_first;
3995 node_cursor->cl_cursor = ti->cl_cursor;
3996 *ti_ptr = node_cursor->node_group;
3997 DrawChooseTree(ti_ptr);
3999 else if (node_cursor->parent_link)
4003 *ti_ptr = node_cursor->node_parent;
4004 DrawChooseTree(ti_ptr);
4010 node_cursor->cl_first = ti->cl_first;
4011 node_cursor->cl_cursor = ti->cl_cursor;
4012 *ti_ptr = node_cursor;
4014 if (ti->type == TREE_TYPE_LEVEL_DIR)
4016 LoadLevelSetup_SeriesInfo();
4018 SaveLevelSetup_LastSeries();
4019 SaveLevelSetup_SeriesInfo();
4023 if (game_status == GAME_MODE_SETUP)
4025 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4026 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4027 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4029 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
4030 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4031 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
4032 execSetupGraphics();
4033 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4034 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4035 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4037 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4038 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4039 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4046 if (game_status == GAME_MODE_LEVELNR)
4048 int new_level_nr = atoi(level_number_current->identifier);
4050 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4053 game_status = GAME_MODE_MAIN;
4062 void DrawChooseLevelSet()
4064 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4066 DrawChooseTree(&leveldir_current);
4072 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4074 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4077 void DrawChooseLevelNr()
4081 if (level_number != NULL)
4083 freeTreeInfo(level_number);
4085 level_number = NULL;
4088 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4090 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4091 char identifier[32], name[32];
4094 /* temporarily load level info to get level name */
4095 LoadLevelInfoOnly(i);
4097 ti->node_top = &level_number;
4098 ti->sort_priority = 10000 + value;
4099 ti->color = (level.no_valid_file ? FC_BLUE :
4100 LevelStats_getSolved(i) ? FC_GREEN :
4101 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4103 sprintf(identifier, "%d", value);
4104 sprintf(name, "%03d: %s", value,
4105 (level.no_valid_file ? "(no file)" : level.name));
4107 setString(&ti->identifier, identifier);
4108 setString(&ti->name, name);
4109 setString(&ti->name_sorting, name);
4111 pushTreeInfo(&level_number, ti);
4114 /* sort level number values to start with lowest level number */
4115 sortTreeInfo(&level_number);
4117 /* set current level number to current level number */
4118 level_number_current =
4119 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4121 /* if that also fails, set current level number to first available level */
4122 if (level_number_current == NULL)
4123 level_number_current = level_number;
4125 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4127 DrawChooseTree(&level_number_current);
4133 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4135 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4138 void DrawHallOfFame(int highlight_position)
4140 int fade_mask = REDRAW_FIELD;
4142 /* required before door position may be changed in next step */
4143 CloseDoor(DOOR_CLOSE_ALL);
4145 /* needed if different viewport properties defined for scores */
4146 ChangeViewportPropertiesIfNeeded();
4148 if (CheckIfGlobalBorderHasChanged())
4149 fade_mask = REDRAW_ALL;
4152 FadeSoundsAndMusic();
4154 /* (this is needed when called from GameEnd() after winning a game) */
4155 KeyboardAutoRepeatOn();
4158 /* (this is needed when called from GameEnd() after winning a game) */
4159 SetDrawDeactivationMask(REDRAW_NONE);
4160 SetDrawBackgroundMask(REDRAW_FIELD);
4162 if (highlight_position < 0)
4163 LoadScore(level_nr);
4165 FadeSetEnterScreen();
4174 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4176 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4178 DrawMaskedBorder(fade_mask);
4183 static void drawHallOfFameList(int first_entry, int highlight_position)
4187 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4190 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4191 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4192 "HighScores of Level %d", level_nr);
4194 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4196 int entry = first_entry + i;
4197 boolean active = (entry == highlight_position);
4198 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4199 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4200 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4201 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4202 int dx1 = 3 * getFontWidth(font_nr1);
4203 int dx2 = dx1 + getFontWidth(font_nr1);
4204 int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
4205 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4206 int sy = mSY + 64 + i * 32;
4208 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4209 DrawText(mSX + dx1, sy, ".", font_nr1);
4211 for (j = 0; j < num_dots; j++)
4212 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4214 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4215 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4217 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4220 redraw_mask |= REDRAW_FIELD;
4223 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4225 static int first_entry = 0;
4226 static int highlight_position = 0;
4227 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4229 if (button == MB_MENU_INITIALIZE)
4232 highlight_position = mx;
4233 drawHallOfFameList(first_entry, highlight_position);
4238 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4239 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4243 if (first_entry > 0)
4245 first_entry -= step;
4246 if (first_entry < 0)
4249 drawHallOfFameList(first_entry, highlight_position);
4254 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4256 first_entry += step;
4257 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4258 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4260 drawHallOfFameList(first_entry, highlight_position);
4263 else if (button == MB_MENU_LEAVE)
4265 PlaySound(SND_MENU_ITEM_SELECTING);
4267 FadeSound(SND_BACKGROUND_SCORES);
4269 game_status = GAME_MODE_MAIN;
4273 else if (button == MB_MENU_CHOICE)
4275 PlaySound(SND_MENU_ITEM_SELECTING);
4277 FadeSound(SND_BACKGROUND_SCORES);
4279 game_status = GAME_MODE_MAIN;
4284 if (game_status == GAME_MODE_SCORES)
4285 PlayMenuSoundIfLoop();
4289 /* ========================================================================= */
4290 /* setup screen functions */
4291 /* ========================================================================= */
4293 static struct TokenInfo *setup_info;
4294 static int num_setup_info; /* number of setup entries shown on screen */
4295 static int max_setup_info; /* total number of setup entries in list */
4297 static char *screen_mode_text;
4298 static char *window_size_text;
4299 static char *scaling_type_text;
4300 static char *scroll_delay_text;
4301 static char *snapshot_mode_text;
4302 static char *game_speed_text;
4303 static char *graphics_set_name;
4304 static char *sounds_set_name;
4305 static char *music_set_name;
4306 static char *volume_simple_text;
4307 static char *volume_loops_text;
4308 static char *volume_music_text;
4309 static char *touch_controls_text;
4310 static char *move_distance_text;
4311 static char *drop_distance_text;
4313 static void execSetupMain()
4315 setup_mode = SETUP_MODE_MAIN;
4320 static void execSetupGame_setGameSpeeds()
4322 if (game_speeds == NULL)
4326 for (i = 0; game_speeds_list[i].value != -1; i++)
4328 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4329 char identifier[32], name[32];
4330 int value = game_speeds_list[i].value;
4331 char *text = game_speeds_list[i].text;
4333 ti->node_top = &game_speeds;
4334 ti->sort_priority = 10000 - value;
4336 sprintf(identifier, "%d", value);
4337 sprintf(name, "%s", text);
4339 setString(&ti->identifier, identifier);
4340 setString(&ti->name, name);
4341 setString(&ti->name_sorting, name);
4342 setString(&ti->infotext, "Game Speed");
4344 pushTreeInfo(&game_speeds, ti);
4347 /* sort game speed values to start with slowest game speed */
4348 sortTreeInfo(&game_speeds);
4350 /* set current game speed to configured game speed value */
4351 game_speed_current =
4352 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4354 /* if that fails, set current game speed to reliable default value */
4355 if (game_speed_current == NULL)
4356 game_speed_current =
4357 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4359 /* if that also fails, set current game speed to first available speed */
4360 if (game_speed_current == NULL)
4361 game_speed_current = game_speeds;
4364 setup.game_frame_delay = atoi(game_speed_current->identifier);
4366 /* needed for displaying game speed text instead of identifier */
4367 game_speed_text = game_speed_current->name;
4370 static void execSetupGame_setScrollDelays()
4372 if (scroll_delays == NULL)
4376 for (i = 0; scroll_delays_list[i].value != -1; i++)
4378 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4379 char identifier[32], name[32];
4380 int value = scroll_delays_list[i].value;
4381 char *text = scroll_delays_list[i].text;
4383 ti->node_top = &scroll_delays;
4384 ti->sort_priority = value;
4386 sprintf(identifier, "%d", value);
4387 sprintf(name, "%s", text);
4389 setString(&ti->identifier, identifier);
4390 setString(&ti->name, name);
4391 setString(&ti->name_sorting, name);
4392 setString(&ti->infotext, "Scaling Type");
4394 pushTreeInfo(&scroll_delays, ti);
4397 /* sort scaling type values to start with lowest scaling type value */
4398 sortTreeInfo(&scroll_delays);
4400 /* set current scaling type value to configured scaling type value */
4401 scroll_delay_current =
4402 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4404 /* if that fails, set current scaling type to reliable default value */
4405 if (scroll_delay_current == NULL)
4406 scroll_delay_current =
4407 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4409 /* if that also fails, set current scaling type to first available value */
4410 if (scroll_delay_current == NULL)
4411 scroll_delay_current = scroll_delays;
4414 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4416 /* needed for displaying scaling type text instead of identifier */
4417 scroll_delay_text = scroll_delay_current->name;
4420 static void execSetupGame_setSnapshotModes()
4422 if (snapshot_modes == NULL)
4426 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4428 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4429 char identifier[32], name[32];
4430 char *value = snapshot_modes_list[i].value;
4431 char *text = snapshot_modes_list[i].text;
4433 ti->node_top = &snapshot_modes;
4434 ti->sort_priority = i;
4436 sprintf(identifier, "%s", value);
4437 sprintf(name, "%s", text);
4439 setString(&ti->identifier, identifier);
4440 setString(&ti->name, name);
4441 setString(&ti->name_sorting, name);
4442 setString(&ti->infotext, "Snapshot Mode");
4444 pushTreeInfo(&snapshot_modes, ti);
4447 /* sort snapshot mode values to start with lowest snapshot mode value */
4448 sortTreeInfo(&snapshot_modes);
4450 /* set current snapshot mode value to configured snapshot mode value */
4451 snapshot_mode_current =
4452 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4454 /* if that fails, set current snapshot mode to reliable default value */
4455 if (snapshot_mode_current == NULL)
4456 snapshot_mode_current =
4457 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4459 /* if that also fails, set current snapshot mode to first available value */
4460 if (snapshot_mode_current == NULL)
4461 snapshot_mode_current = snapshot_modes;
4464 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4466 /* needed for displaying snapshot mode text instead of identifier */
4467 snapshot_mode_text = snapshot_mode_current->name;
4470 static void execSetupGame()
4472 execSetupGame_setGameSpeeds();
4473 execSetupGame_setScrollDelays();
4474 execSetupGame_setSnapshotModes();
4476 setup_mode = SETUP_MODE_GAME;
4481 static void execSetupChooseGameSpeed()
4483 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4488 static void execSetupChooseScrollDelay()
4490 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4495 static void execSetupChooseSnapshotMode()
4497 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4502 static void execSetupEditor()
4504 setup_mode = SETUP_MODE_EDITOR;
4509 static void execSetupGraphics_setWindowSizes(boolean update_list)
4511 if (window_sizes != NULL && update_list)
4513 freeTreeInfo(window_sizes);
4515 window_sizes = NULL;
4518 if (window_sizes == NULL)
4520 boolean current_window_size_found = FALSE;
4523 for (i = 0; window_sizes_list[i].value != -1; i++)
4525 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4526 char identifier[32], name[32];
4527 int value = window_sizes_list[i].value;
4528 char *text = window_sizes_list[i].text;
4530 ti->node_top = &window_sizes;
4531 ti->sort_priority = value;
4533 sprintf(identifier, "%d", value);
4534 sprintf(name, "%s", text);
4536 setString(&ti->identifier, identifier);
4537 setString(&ti->name, name);
4538 setString(&ti->name_sorting, name);
4539 setString(&ti->infotext, "Window Scaling");
4541 pushTreeInfo(&window_sizes, ti);
4543 if (value == setup.window_scaling_percent)
4544 current_window_size_found = TRUE;
4547 if (!current_window_size_found)
4549 // add entry for non-preset window scaling value
4551 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4552 char identifier[32], name[32];
4553 int value = setup.window_scaling_percent;
4555 ti->node_top = &window_sizes;
4556 ti->sort_priority = value;
4558 sprintf(identifier, "%d", value);
4559 sprintf(name, "%d %% (Current)", value);
4561 setString(&ti->identifier, identifier);
4562 setString(&ti->name, name);
4563 setString(&ti->name_sorting, name);
4564 setString(&ti->infotext, "Window Scaling");
4566 pushTreeInfo(&window_sizes, ti);
4569 /* sort window size values to start with lowest window size value */
4570 sortTreeInfo(&window_sizes);
4572 /* set current window size value to configured window size value */
4573 window_size_current =
4574 getTreeInfoFromIdentifier(window_sizes,
4575 i_to_a(setup.window_scaling_percent));
4577 /* if that fails, set current window size to reliable default value */
4578 if (window_size_current == NULL)
4579 window_size_current =
4580 getTreeInfoFromIdentifier(window_sizes,
4581 i_to_a(STD_WINDOW_SCALING_PERCENT));
4583 /* if that also fails, set current window size to first available value */
4584 if (window_size_current == NULL)
4585 window_size_current = window_sizes;
4588 setup.window_scaling_percent = atoi(window_size_current->identifier);
4590 /* needed for displaying window size text instead of identifier */
4591 window_size_text = window_size_current->name;
4594 static void execSetupGraphics_setScalingTypes()
4596 if (scaling_types == NULL)
4600 for (i = 0; scaling_types_list[i].value != NULL; i++)
4602 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4603 char identifier[32], name[32];
4604 char *value = scaling_types_list[i].value;
4605 char *text = scaling_types_list[i].text;
4607 ti->node_top = &scaling_types;
4608 ti->sort_priority = i;
4610 sprintf(identifier, "%s", value);
4611 sprintf(name, "%s", text);
4613 setString(&ti->identifier, identifier);
4614 setString(&ti->name, name);
4615 setString(&ti->name_sorting, name);
4616 setString(&ti->infotext, "Anti-Aliasing");
4618 pushTreeInfo(&scaling_types, ti);
4621 /* sort scaling type values to start with lowest scaling type value */
4622 sortTreeInfo(&scaling_types);
4624 /* set current scaling type value to configured scaling type value */
4625 scaling_type_current =
4626 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4628 /* if that fails, set current scaling type to reliable default value */
4629 if (scaling_type_current == NULL)
4630 scaling_type_current =
4631 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4633 /* if that also fails, set current scaling type to first available value */
4634 if (scaling_type_current == NULL)
4635 scaling_type_current = scaling_types;
4638 setup.window_scaling_quality = scaling_type_current->identifier;
4640 /* needed for displaying scaling type text instead of identifier */
4641 scaling_type_text = scaling_type_current->name;
4644 static void execSetupGraphics_setScreenModes()
4646 // if (screen_modes == NULL && video.fullscreen_available)
4647 if (screen_modes == NULL && video.fullscreen_modes != NULL)
4651 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4653 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4654 char identifier[32], name[32];
4655 int x = video.fullscreen_modes[i].width;
4656 int y = video.fullscreen_modes[i].height;
4659 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4661 ti->node_top = &screen_modes;
4662 ti->sort_priority = x * 10000 + y;
4664 sprintf(identifier, "%dx%d", x, y);
4665 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4667 setString(&ti->identifier, identifier);
4668 setString(&ti->name, name);
4669 setString(&ti->name_sorting, name);
4670 setString(&ti->infotext, "Fullscreen Mode");
4672 pushTreeInfo(&screen_modes, ti);
4675 /* sort fullscreen modes to start with lowest available screen resolution */
4676 sortTreeInfo(&screen_modes);
4678 /* set current screen mode for fullscreen mode to configured setup value */
4679 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4680 setup.fullscreen_mode);
4682 /* if that fails, set current screen mode to reliable default value */
4683 if (screen_mode_current == NULL)
4684 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4685 DEFAULT_FULLSCREEN_MODE);
4687 /* if that also fails, set current screen mode to first available mode */
4688 if (screen_mode_current == NULL)
4689 screen_mode_current = screen_modes;
4691 if (screen_mode_current == NULL)
4692 video.fullscreen_available = FALSE;
4695 // if (video.fullscreen_available)
4696 if (screen_mode_current != NULL)
4698 setup.fullscreen_mode = screen_mode_current->identifier;
4700 /* needed for displaying screen mode name instead of identifier */
4701 screen_mode_text = screen_mode_current->name;
4705 static void execSetupGraphics()
4707 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4709 // update "setup.window_scaling_percent" from list selection
4710 execSetupGraphics_setWindowSizes(FALSE);
4714 // update list selection from "setup.window_scaling_percent"
4715 execSetupGraphics_setWindowSizes(TRUE);
4718 execSetupGraphics_setScalingTypes();
4719 execSetupGraphics_setScreenModes();
4721 setup_mode = SETUP_MODE_GRAPHICS;
4725 #if defined(TARGET_SDL2)
4726 // window scaling may have changed at this point
4727 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4729 // window scaling quality may have changed at this point
4730 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4731 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4735 #if !defined(PLATFORM_ANDROID)
4736 #if defined(TARGET_SDL2)
4737 static void execSetupChooseWindowSize()
4739 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4744 static void execSetupChooseScalingType()
4746 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4751 static void execSetupChooseScreenMode()
4753 if (!video.fullscreen_available)
4756 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4763 static void execSetupChooseVolumeSimple()
4765 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4770 static void execSetupChooseVolumeLoops()
4772 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4777 static void execSetupChooseVolumeMusic()
4779 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4784 static void execSetupSound()
4786 if (volumes_simple == NULL)
4788 boolean current_volume_simple_found = FALSE;
4791 for (i = 0; volumes_list[i].value != -1; i++)
4793 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4794 char identifier[32], name[32];
4795 int value = volumes_list[i].value;
4796 char *text = volumes_list[i].text;
4798 ti->node_top = &volumes_simple;
4799 ti->sort_priority = value;
4801 sprintf(identifier, "%d", value);
4802 sprintf(name, "%s", text);
4804 setString(&ti->identifier, identifier);
4805 setString(&ti->name, name);
4806 setString(&ti->name_sorting, name);
4807 setString(&ti->infotext, "Sound Volume");
4809 pushTreeInfo(&volumes_simple, ti);
4811 if (value == setup.volume_simple)
4812 current_volume_simple_found = TRUE;
4815 if (!current_volume_simple_found)
4817 // add entry for non-preset volume value
4819 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4820 char identifier[32], name[32];
4821 int value = setup.volume_simple;
4823 ti->node_top = &volumes_simple;
4824 ti->sort_priority = value;
4826 sprintf(identifier, "%d", value);
4827 sprintf(name, "%d %% (Current)", value);
4829 setString(&ti->identifier, identifier);
4830 setString(&ti->name, name);
4831 setString(&ti->name_sorting, name);
4832 setString(&ti->infotext, "Sound Volume");
4834 pushTreeInfo(&volumes_simple, ti);
4837 /* sort volume values to start with lowest volume value */
4838 sortTreeInfo(&volumes_simple);
4840 /* set current volume value to configured volume value */
4841 volume_simple_current =
4842 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4844 /* if that fails, set current volume to reliable default value */
4845 if (volume_simple_current == NULL)
4846 volume_simple_current =
4847 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4849 /* if that also fails, set current volume to first available value */
4850 if (volume_simple_current == NULL)
4851 volume_simple_current = volumes_simple;
4854 if (volumes_loops == NULL)
4856 boolean current_volume_loops_found = FALSE;
4859 for (i = 0; volumes_list[i].value != -1; i++)
4861 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4862 char identifier[32], name[32];
4863 int value = volumes_list[i].value;
4864 char *text = volumes_list[i].text;
4866 ti->node_top = &volumes_loops;
4867 ti->sort_priority = value;
4869 sprintf(identifier, "%d", value);
4870 sprintf(name, "%s", text);
4872 setString(&ti->identifier, identifier);
4873 setString(&ti->name, name);
4874 setString(&ti->name_sorting, name);
4875 setString(&ti->infotext, "Loops Volume");
4877 pushTreeInfo(&volumes_loops, ti);
4879 if (value == setup.volume_loops)
4880 current_volume_loops_found = TRUE;
4883 if (!current_volume_loops_found)
4885 // add entry for non-preset volume value
4887 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4888 char identifier[32], name[32];
4889 int value = setup.volume_loops;
4891 ti->node_top = &volumes_loops;
4892 ti->sort_priority = value;
4894 sprintf(identifier, "%d", value);
4895 sprintf(name, "%d %% (Current)", value);
4897 setString(&ti->identifier, identifier);
4898 setString(&ti->name, name);
4899 setString(&ti->name_sorting, name);
4900 setString(&ti->infotext, "Loops Volume");
4902 pushTreeInfo(&volumes_loops, ti);
4905 /* sort volume values to start with lowest volume value */
4906 sortTreeInfo(&volumes_loops);
4908 /* set current volume value to configured volume value */
4909 volume_loops_current =
4910 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4912 /* if that fails, set current volume to reliable default value */
4913 if (volume_loops_current == NULL)
4914 volume_loops_current =
4915 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4917 /* if that also fails, set current volume to first available value */
4918 if (volume_loops_current == NULL)
4919 volume_loops_current = volumes_loops;
4922 if (volumes_music == NULL)
4924 boolean current_volume_music_found = FALSE;
4927 for (i = 0; volumes_list[i].value != -1; i++)
4929 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4930 char identifier[32], name[32];
4931 int value = volumes_list[i].value;
4932 char *text = volumes_list[i].text;
4934 ti->node_top = &volumes_music;
4935 ti->sort_priority = value;
4937 sprintf(identifier, "%d", value);
4938 sprintf(name, "%s", text);
4940 setString(&ti->identifier, identifier);
4941 setString(&ti->name, name);
4942 setString(&ti->name_sorting, name);
4943 setString(&ti->infotext, "Music Volume");
4945 pushTreeInfo(&volumes_music, ti);
4947 if (value == setup.volume_music)
4948 current_volume_music_found = TRUE;
4951 if (!current_volume_music_found)
4953 // add entry for non-preset volume value
4955 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4956 char identifier[32], name[32];
4957 int value = setup.volume_music;
4959 ti->node_top = &volumes_music;
4960 ti->sort_priority = value;
4962 sprintf(identifier, "%d", value);
4963 sprintf(name, "%d %% (Current)", value);
4965 setString(&ti->identifier, identifier);
4966 setString(&ti->name, name);
4967 setString(&ti->name_sorting, name);
4968 setString(&ti->infotext, "Music Volume");
4970 pushTreeInfo(&volumes_music, ti);
4973 /* sort volume values to start with lowest volume value */
4974 sortTreeInfo(&volumes_music);
4976 /* set current volume value to configured volume value */
4977 volume_music_current =
4978 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4980 /* if that fails, set current volume to reliable default value */
4981 if (volume_music_current == NULL)
4982 volume_music_current =
4983 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4985 /* if that also fails, set current volume to first available value */
4986 if (volume_music_current == NULL)
4987 volume_music_current = volumes_music;
4990 setup.volume_simple = atoi(volume_simple_current->identifier);
4991 setup.volume_loops = atoi(volume_loops_current->identifier);
4992 setup.volume_music = atoi(volume_music_current->identifier);
4994 /* needed for displaying volume text instead of identifier */
4995 volume_simple_text = volume_simple_current->name;
4996 volume_loops_text = volume_loops_current->name;
4997 volume_music_text = volume_music_current->name;
4999 setup_mode = SETUP_MODE_SOUND;
5004 static void execSetupChooseTouchControls()
5006 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5011 static void execSetupChooseMoveDistance()
5013 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5018 static void execSetupChooseDropDistance()
5020 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5025 static void execSetupTouch()
5027 if (touch_controls == NULL)
5031 for (i = 0; touch_controls_list[i].value != NULL; i++)
5033 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5034 char identifier[32], name[32];
5035 char *value = touch_controls_list[i].value;
5036 char *text = touch_controls_list[i].text;
5038 ti->node_top = &touch_controls;
5039 ti->sort_priority = i;
5041 sprintf(identifier, "%s", value);
5042 sprintf(name, "%s", text);
5044 setString(&ti->identifier, identifier);
5045 setString(&ti->name, name);
5046 setString(&ti->name_sorting, name);
5047 setString(&ti->infotext, "Control Type");
5049 pushTreeInfo(&touch_controls, ti);
5052 /* sort touch control values to start with lowest touch control value */
5053 sortTreeInfo(&touch_controls);
5055 /* set current touch control value to configured touch control value */
5056 touch_control_current =
5057 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5059 /* if that fails, set current touch control to reliable default value */
5060 if (touch_control_current == NULL)
5061 touch_control_current =
5062 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5064 /* if that also fails, set current touch control to first available value */
5065 if (touch_control_current == NULL)
5066 touch_control_current = touch_controls;
5069 if (move_distances == NULL)
5073 for (i = 0; distances_list[i].value != -1; i++)
5075 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5076 char identifier[32], name[32];
5077 int value = distances_list[i].value;
5078 char *text = distances_list[i].text;
5080 ti->node_top = &move_distances;
5081 ti->sort_priority = value;
5083 sprintf(identifier, "%d", value);
5084 sprintf(name, "%s", text);
5086 setString(&ti->identifier, identifier);
5087 setString(&ti->name, name);
5088 setString(&ti->name_sorting, name);
5089 setString(&ti->infotext, "Move Distance");
5091 pushTreeInfo(&move_distances, ti);
5094 /* sort distance values to start with lowest distance value */
5095 sortTreeInfo(&move_distances);
5097 /* set current distance value to configured distance value */
5098 move_distance_current =
5099 getTreeInfoFromIdentifier(move_distances,
5100 i_to_a(setup.touch.move_distance));
5102 /* if that fails, set current distance to reliable default value */
5103 if (move_distance_current == NULL)
5104 move_distance_current =
5105 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5107 /* if that also fails, set current distance to first available value */
5108 if (move_distance_current == NULL)
5109 move_distance_current = move_distances;
5112 if (drop_distances == NULL)
5116 for (i = 0; distances_list[i].value != -1; i++)
5118 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5119 char identifier[32], name[32];
5120 int value = distances_list[i].value;
5121 char *text = distances_list[i].text;
5123 ti->node_top = &drop_distances;
5124 ti->sort_priority = value;
5126 sprintf(identifier, "%d", value);
5127 sprintf(name, "%s", text);
5129 setString(&ti->identifier, identifier);
5130 setString(&ti->name, name);
5131 setString(&ti->name_sorting, name);
5132 setString(&ti->infotext, "Drop Distance");
5134 pushTreeInfo(&drop_distances, ti);
5137 /* sort distance values to start with lowest distance value */
5138 sortTreeInfo(&drop_distances);
5140 /* set current distance value to configured distance value */
5141 drop_distance_current =
5142 getTreeInfoFromIdentifier(drop_distances,
5143 i_to_a(setup.touch.drop_distance));
5145 /* if that fails, set current distance to reliable default value */
5146 if (drop_distance_current == NULL)
5147 drop_distance_current =
5148 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5150 /* if that also fails, set current distance to first available value */
5151 if (drop_distance_current == NULL)
5152 drop_distance_current = drop_distances;
5155 setup.touch.control_type = touch_control_current->identifier;
5156 setup.touch.move_distance = atoi(move_distance_current->identifier);
5157 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5159 /* needed for displaying volume text instead of identifier */
5160 touch_controls_text = touch_control_current->name;
5161 move_distance_text = move_distance_current->name;
5162 drop_distance_text = drop_distance_current->name;
5164 setup_mode = SETUP_MODE_TOUCH;
5169 static void execSetupArtwork()
5172 printf("::: '%s', '%s', '%s'\n",
5173 artwork.gfx_current->subdir,
5174 artwork.gfx_current->fullpath,
5175 artwork.gfx_current->basepath);
5178 setup.graphics_set = artwork.gfx_current->identifier;
5179 setup.sounds_set = artwork.snd_current->identifier;
5180 setup.music_set = artwork.mus_current->identifier;
5182 /* needed if last screen (setup choice) changed graphics, sounds or music */
5183 ReloadCustomArtwork(0);
5185 /* needed for displaying artwork name instead of artwork identifier */
5186 graphics_set_name = artwork.gfx_current->name;
5187 sounds_set_name = artwork.snd_current->name;
5188 music_set_name = artwork.mus_current->name;
5190 setup_mode = SETUP_MODE_ARTWORK;
5195 static void execSetupChooseGraphics()
5197 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5202 static void execSetupChooseSounds()
5204 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5209 static void execSetupChooseMusic()
5211 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5216 #if !defined(PLATFORM_ANDROID)
5217 static void execSetupInput()
5219 setup_mode = SETUP_MODE_INPUT;
5225 static void execSetupShortcuts()
5227 setup_mode = SETUP_MODE_SHORTCUTS;
5232 static void execSetupShortcuts1()
5234 setup_mode = SETUP_MODE_SHORTCUTS_1;
5239 static void execSetupShortcuts2()
5241 setup_mode = SETUP_MODE_SHORTCUTS_2;
5246 static void execSetupShortcuts3()
5248 setup_mode = SETUP_MODE_SHORTCUTS_3;
5253 static void execSetupShortcuts4()
5255 setup_mode = SETUP_MODE_SHORTCUTS_4;
5260 static void execSetupShortcuts5()
5262 setup_mode = SETUP_MODE_SHORTCUTS_5;
5267 static void execExitSetup()
5269 game_status = GAME_MODE_MAIN;
5274 static void execSaveAndExitSetup()
5280 static struct TokenInfo setup_info_main[] =
5282 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
5283 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
5284 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
5285 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
5286 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
5287 #if !defined(PLATFORM_ANDROID)
5288 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
5289 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5291 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5293 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
5294 { TYPE_EMPTY, NULL, "" },
5295 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
5296 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
5301 static struct TokenInfo setup_info_game[] =
5303 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5304 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5305 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5306 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5307 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5308 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5309 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5310 { TYPE_STRING, &game_speed_text, "" },
5312 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5313 { TYPE_STRING, &scroll_delay_text, "" },
5315 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5316 { TYPE_STRING, &snapshot_mode_text, "" },
5317 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5318 { TYPE_EMPTY, NULL, "" },
5319 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5324 static struct TokenInfo setup_info_editor[] =
5327 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5328 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5329 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5330 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5331 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5332 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5333 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5334 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5336 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5337 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5338 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5340 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5342 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5343 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5344 { TYPE_EMPTY, NULL, "" },
5346 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5347 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5348 { TYPE_EMPTY, NULL, "" },
5350 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5351 { TYPE_EMPTY, NULL, "" },
5352 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5357 static struct TokenInfo setup_info_graphics[] =
5359 #if !defined(PLATFORM_ANDROID)
5360 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5361 #if defined(TARGET_SDL2)
5362 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5363 { TYPE_STRING, &window_size_text, "" },
5364 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5365 { TYPE_STRING, &scaling_type_text, "" },
5367 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
5368 { TYPE_STRING, &screen_mode_text, "" },
5372 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5373 { TYPE_STRING, &scroll_delay_text, "" },
5375 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5376 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5377 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5378 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5379 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
5380 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5381 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5382 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5383 { TYPE_EMPTY, NULL, "" },
5384 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5389 static struct TokenInfo setup_info_sound[] =
5391 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5392 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5393 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5394 { TYPE_EMPTY, NULL, "" },
5395 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5396 { TYPE_STRING, &volume_simple_text, "" },
5397 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5398 { TYPE_STRING, &volume_loops_text, "" },
5399 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5400 { TYPE_STRING, &volume_music_text, "" },
5401 { TYPE_EMPTY, NULL, "" },
5402 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5407 static struct TokenInfo setup_info_artwork[] =
5409 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5410 { TYPE_STRING, &graphics_set_name, "" },
5411 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5412 { TYPE_STRING, &sounds_set_name, "" },
5413 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5414 { TYPE_STRING, &music_set_name, "" },
5415 { TYPE_EMPTY, NULL, "" },
5416 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5417 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5418 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5419 { TYPE_EMPTY, NULL, "" },
5420 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5425 static struct TokenInfo setup_info_input[] =
5427 { TYPE_SWITCH, NULL, "Player:" },
5428 { TYPE_SWITCH, NULL, "Device:" },
5429 { TYPE_ENTER_MENU, NULL, "" },
5430 { TYPE_EMPTY, NULL, "" },
5431 { TYPE_EMPTY, NULL, "" },
5432 { TYPE_EMPTY, NULL, "" },
5433 { TYPE_EMPTY, NULL, "" },
5434 { TYPE_EMPTY, NULL, "" },
5435 { TYPE_EMPTY, NULL, "" },
5436 { TYPE_EMPTY, NULL, "" },
5437 { TYPE_EMPTY, NULL, "" },
5438 { TYPE_EMPTY, NULL, "" },
5439 { TYPE_EMPTY, NULL, "" },
5440 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5445 static struct TokenInfo setup_info_touch[] =
5447 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5448 { TYPE_STRING, &touch_controls_text, "" },
5449 { TYPE_EMPTY, NULL, "" },
5450 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
5451 { TYPE_STRING, &move_distance_text, "" },
5452 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
5453 { TYPE_STRING, &drop_distance_text, "" },
5454 { TYPE_EMPTY, NULL, "" },
5455 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5460 static struct TokenInfo setup_info_shortcuts[] =
5462 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5463 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5464 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5465 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5466 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5467 { TYPE_EMPTY, NULL, "" },
5468 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5473 static struct TokenInfo setup_info_shortcuts_1[] =
5475 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5476 { TYPE_KEY, &setup.shortcut.save_game, "" },
5477 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5478 { TYPE_KEY, &setup.shortcut.load_game, "" },
5479 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5480 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5481 { TYPE_EMPTY, NULL, "" },
5482 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5483 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5484 { TYPE_EMPTY, NULL, "" },
5485 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5490 static struct TokenInfo setup_info_shortcuts_2[] =
5492 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5493 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5494 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5495 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5496 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5497 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5498 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5499 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5500 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5501 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5502 { TYPE_EMPTY, NULL, "" },
5503 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5508 static struct TokenInfo setup_info_shortcuts_3[] =
5510 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5511 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5512 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5513 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5514 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5515 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5516 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5517 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5518 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5519 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5520 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5521 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5522 { TYPE_EMPTY, NULL, "" },
5523 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5528 static struct TokenInfo setup_info_shortcuts_4[] =
5530 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5531 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5532 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5533 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5534 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5535 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5536 { TYPE_EMPTY, NULL, "" },
5537 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5542 static struct TokenInfo setup_info_shortcuts_5[] =
5544 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5545 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5546 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5547 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5548 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5549 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5550 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5551 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5552 { TYPE_EMPTY, NULL, "" },
5553 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5558 static Key getSetupKey()
5560 Key key = KSYM_UNDEFINED;
5561 boolean got_key_event = FALSE;
5563 while (!got_key_event)
5565 if (PendingEvent()) /* got event */
5573 case EVENT_KEYPRESS:
5575 key = GetEventKey((KeyEvent *)&event, TRUE);
5577 /* press 'Escape' or 'Enter' to keep the existing key binding */
5578 if (key == KSYM_Escape || key == KSYM_Return)
5579 key = KSYM_UNDEFINED; /* keep old value */
5581 got_key_event = TRUE;
5585 case EVENT_KEYRELEASE:
5586 key_joystick_mapping = 0;
5590 HandleOtherEvents(&event);
5598 /* don't eat all CPU time */
5605 static int getSetupValueFont(int type, void *value)
5607 if (type & TYPE_KEY)
5608 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5609 else if (type & TYPE_STRING)
5610 return FONT_VALUE_2;
5611 else if (type & TYPE_ECS_AGA)
5612 return FONT_VALUE_1;
5613 else if (type & TYPE_BOOLEAN_STYLE)
5614 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5615 else if (type & TYPE_YES_NO_AUTO)
5616 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5617 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5619 return FONT_VALUE_1;
5622 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5624 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5625 struct TokenInfo *si = &setup_info[si_pos];
5626 boolean font_draw_xoffset_modified = FALSE;
5627 int font_draw_xoffset_old = -1;
5628 int xoffset = (num_setup_info < max_setup_info ? -1 : 0);
5629 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5630 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5631 int xpos = menu_screen_value_xpos;
5632 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5633 int startx = mSX + xpos * 32;
5634 int starty = mSY + ypos * 32;
5635 int font_nr, font_width;
5636 int type = si->type;
5637 void *value = si->value;
5638 char *value_string = getSetupValue(type, value);
5641 if (value_string == NULL)
5644 if (type & TYPE_KEY)
5646 xpos = MENU_SCREEN_START_XPOS;
5648 if (type & TYPE_QUERY)
5649 value_string = "<press key>";
5651 else if (type & TYPE_STRING)
5653 int max_value_len = (SCR_FIELDX - 2) * 2;
5655 xpos = MENU_SCREEN_START_XPOS;
5657 if (strlen(value_string) > max_value_len)
5658 value_string[max_value_len] = '\0';
5660 else if (type & TYPE_YES_NO_AUTO)
5662 xpos = menu_screen_value_xpos - 1;
5665 startx = mSX + xpos * 32;
5666 starty = mSY + ypos * 32;
5667 font_nr = getSetupValueFont(type, value);
5668 font_width = getFontWidth(font_nr);
5670 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5671 if (setup_mode != SETUP_MODE_INPUT)
5673 int max_menu_text_length_big = (menu_screen_value_xpos -
5674 MENU_SCREEN_START_XPOS);
5675 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5676 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5677 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5678 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5679 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5680 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5681 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5682 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5683 boolean correct_font_draw_xoffset = FALSE;
5685 if (xpos == MENU_SCREEN_START_XPOS &&
5686 startx + font1_xoffset < text_startx + text_font_xoffset)
5687 correct_font_draw_xoffset = TRUE;
5689 if (xpos == menu_screen_value_xpos &&
5690 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5691 correct_font_draw_xoffset = TRUE;
5693 /* check if setup value would overlap with setup text when printed */
5694 /* (this can happen for extreme/wrong values for font draw offset) */
5695 if (correct_font_draw_xoffset)
5697 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5698 font_draw_xoffset_modified = TRUE;
5700 if (type & TYPE_KEY)
5701 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5702 else if (!(type & TYPE_STRING))
5703 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5704 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5708 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5709 DrawText(startx + i * font_width, starty, " ", font_nr);
5711 DrawText(startx, starty, value_string, font_nr);
5713 if (font_draw_xoffset_modified)
5714 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5717 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5719 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5720 struct TokenInfo *si = &setup_info[si_pos];
5722 if (si->type & TYPE_BOOLEAN_STYLE)
5724 *(boolean *)si->value ^= TRUE;
5726 else if (si->type & TYPE_YES_NO_AUTO)
5730 (*(int *)si->value == AUTO ? TRUE :
5731 *(int *)si->value == TRUE ? FALSE : AUTO) :
5732 (*(int *)si->value == TRUE ? AUTO :
5733 *(int *)si->value == AUTO ? FALSE : TRUE));
5735 else if (si->type & TYPE_KEY)
5739 si->type |= TYPE_QUERY;
5740 drawSetupValue(screen_pos, setup_info_pos_raw);
5741 si->type &= ~TYPE_QUERY;
5743 key = getSetupKey();
5744 if (key != KSYM_UNDEFINED)
5745 *(Key *)si->value = key;
5748 drawSetupValue(screen_pos, setup_info_pos_raw);
5750 // fullscreen state may have changed at this point
5751 if (si->value == &setup.fullscreen)
5752 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5755 static void DrawSetupScreen_Generic()
5757 int fade_mask = REDRAW_FIELD;
5758 boolean redraw_all = FALSE;
5759 char *title_string = NULL;
5762 if (CheckIfGlobalBorderHasChanged())
5763 fade_mask = REDRAW_ALL;
5767 FreeScreenGadgets();
5768 CreateScreenGadgets();
5770 CloseDoor(DOOR_CLOSE_2);
5772 if (redraw_mask & REDRAW_ALL)
5777 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5781 if (setup_mode == SETUP_MODE_MAIN)
5783 setup_info = setup_info_main;
5784 title_string = "Setup";
5786 else if (setup_mode == SETUP_MODE_GAME)
5788 setup_info = setup_info_game;
5789 title_string = "Setup Game";
5791 else if (setup_mode == SETUP_MODE_EDITOR)
5793 setup_info = setup_info_editor;
5794 title_string = "Setup Editor";
5796 else if (setup_mode == SETUP_MODE_GRAPHICS)
5798 setup_info = setup_info_graphics;
5799 title_string = "Setup Graphics";
5801 else if (setup_mode == SETUP_MODE_SOUND)
5803 setup_info = setup_info_sound;
5804 title_string = "Setup Sound";
5806 else if (setup_mode == SETUP_MODE_ARTWORK)
5808 setup_info = setup_info_artwork;
5809 title_string = "Custom Artwork";
5811 else if (setup_mode == SETUP_MODE_TOUCH)
5813 setup_info = setup_info_touch;
5814 title_string = "Setup Touch Ctrls";
5816 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5818 setup_info = setup_info_shortcuts;
5819 title_string = "Setup Shortcuts";
5821 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5823 setup_info = setup_info_shortcuts_1;
5824 title_string = "Setup Shortcuts";
5826 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5828 setup_info = setup_info_shortcuts_2;
5829 title_string = "Setup Shortcuts";
5831 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5833 setup_info = setup_info_shortcuts_3;
5834 title_string = "Setup Shortcuts";
5836 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5838 setup_info = setup_info_shortcuts_4;
5839 title_string = "Setup Shortcuts";
5841 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5843 setup_info = setup_info_shortcuts_5;
5844 title_string = "Setup Shortcuts";
5847 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5849 // determine maximal number of setup entries that can be displayed on screen
5851 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5854 // determine maximal number of setup entries available for this setup screen
5856 for (i = 0; setup_info[i].type != 0; i++)
5859 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5861 MapScreenGadgets(max_setup_info);
5864 redraw_mask = fade_mask = REDRAW_ALL;
5866 DrawMaskedBorder(fade_mask);
5873 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5875 menu_info = setup_info;
5877 HandleMenuScreen(mx, my, dx, dy, button,
5878 setup_mode, num_setup_info, max_setup_info);
5881 void DrawSetupScreen_Input()
5885 FadeOut(REDRAW_FIELD);
5889 setup_info = setup_info_input;
5891 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5893 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5894 "Joysticks deactivated on this screen");
5896 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5898 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5899 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5900 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5901 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5902 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5903 initCursor(i, IMG_MENU_BUTTON);
5905 DrawCursorAndText_Setup(i, -1, FALSE);
5908 /* create gadgets for setup input menu screen */
5909 FreeScreenGadgets();
5910 CreateScreenGadgets();
5912 /* map gadgets for setup input menu screen */
5913 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5915 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5917 FadeIn(REDRAW_FIELD);
5922 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5924 if (device_name == NULL)
5927 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5930 if (strlen(device_name) > 1)
5932 char c1 = device_name[strlen(device_name) - 1];
5933 char c2 = device_name[strlen(device_name) - 2];
5935 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5936 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5939 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5940 strlen(device_name));
5943 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5946 static struct SetupKeyboardInfo custom_key;
5953 { &custom_key.left, "Joystick Left" },
5954 { &custom_key.right, "Joystick Right" },
5955 { &custom_key.up, "Joystick Up" },
5956 { &custom_key.down, "Joystick Down" },
5957 { &custom_key.snap, "Button 1" },
5958 { &custom_key.drop, "Button 2" }
5960 static char *joystick_name[MAX_PLAYERS] =
5967 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5971 custom_key = setup.input[player_nr].key;
5973 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5974 FONT_INPUT_1_ACTIVE);
5976 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5978 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5979 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5981 if (setup.input[player_nr].use_joystick)
5983 char *device_name = setup.input[player_nr].joy.device_name;
5984 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5985 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5987 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5988 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5992 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5993 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5996 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
5998 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
5999 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
6000 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
6001 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
6003 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
6004 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
6005 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
6006 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
6007 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
6008 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
6010 for (i = 0; i < 6; i++)
6012 int ypos = 6 + i + (i > 3 ? i-3 : 0);
6014 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6016 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6017 (setup.input[player_nr].use_joystick ?
6019 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6023 static int input_player_nr = 0;
6025 void HandleSetupScreen_Input_Player(int step, int direction)
6027 int old_player_nr = input_player_nr;
6030 new_player_nr = old_player_nr + step * direction;
6031 if (new_player_nr < 0)
6033 if (new_player_nr > MAX_PLAYERS - 1)
6034 new_player_nr = MAX_PLAYERS - 1;
6036 if (new_player_nr != old_player_nr)
6038 input_player_nr = new_player_nr;
6040 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6044 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6046 static int choice = 0;
6049 int pos_start = SETUPINPUT_SCREEN_POS_START;
6050 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6051 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6052 int pos_end = SETUPINPUT_SCREEN_POS_END;
6054 if (button == MB_MENU_INITIALIZE)
6056 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6058 DrawCursorAndText_Setup(choice, -1, TRUE);
6062 else if (button == MB_MENU_LEAVE)
6064 setup_mode = SETUP_MODE_MAIN;
6071 if (mx || my) /* mouse input */
6073 x = (mx - mSX) / 32;
6074 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6076 else if (dx || dy) /* keyboard input */
6078 if (dx && choice == 0)
6079 x = (dx < 0 ? 10 : 12);
6080 else if ((dx && choice == 1) ||
6081 (dx == +1 && choice == 2) ||
6082 (dx == -1 && choice == pos_end))
6083 button = MB_MENU_CHOICE;
6087 if (y >= pos_empty1 && y <= pos_empty2)
6088 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6091 if (y == 0 && dx != 0 && button)
6093 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6095 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6096 y >= pos_start && y <= pos_end &&
6097 !(y >= pos_empty1 && y <= pos_empty2))
6103 DrawCursorAndText_Setup(choice, -1, FALSE);
6104 DrawCursorAndText_Setup(y, -1, TRUE);
6106 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6115 char *device_name = setup.input[input_player_nr].joy.device_name;
6117 if (!setup.input[input_player_nr].use_joystick)
6119 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6121 setJoystickDeviceToNr(device_name, new_device_nr);
6122 setup.input[input_player_nr].use_joystick = TRUE;
6126 int device_nr = getJoystickNrFromDeviceName(device_name);
6127 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6129 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6130 setup.input[input_player_nr].use_joystick = FALSE;
6132 setJoystickDeviceToNr(device_name, new_device_nr);
6135 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6139 if (setup.input[input_player_nr].use_joystick)
6142 CalibrateJoystick(input_player_nr);
6145 CustomizeKeyboard(input_player_nr);
6147 else if (y == pos_end)
6153 setup_mode = SETUP_MODE_MAIN;
6160 void CustomizeKeyboard(int player_nr)
6164 boolean finished = FALSE;
6165 static struct SetupKeyboardInfo custom_key;
6170 } customize_step[] =
6172 { &custom_key.left, "Move Left" },
6173 { &custom_key.right, "Move Right" },
6174 { &custom_key.up, "Move Up" },
6175 { &custom_key.down, "Move Down" },
6176 { &custom_key.snap, "Snap Field" },
6177 { &custom_key.drop, "Drop Element" }
6180 /* read existing key bindings from player setup */
6181 custom_key = setup.input[player_nr].key;
6184 FadeOut(REDRAW_FIELD);
6188 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6191 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6192 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6193 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6194 "Key:", FONT_INPUT_1_ACTIVE);
6195 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6196 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6198 FadeIn(REDRAW_FIELD);
6204 if (PendingEvent()) /* got event */
6212 case EVENT_KEYPRESS:
6214 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6216 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6218 if (key == KSYM_Escape)
6219 FadeSkipNextFadeIn();
6225 /* all keys configured -- wait for "Escape" or "Return" key */
6229 /* press 'Enter' to keep the existing key binding */
6230 if (key == KSYM_Return)
6231 key = *customize_step[step_nr].key;
6233 /* check if key already used */
6234 for (i = 0; i < step_nr; i++)
6235 if (*customize_step[i].key == key)
6240 /* got new key binding */
6241 *customize_step[step_nr].key = key;
6242 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6244 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6245 getKeyNameFromKey(key), FONT_VALUE_1);
6248 /* un-highlight last query */
6249 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6250 customize_step[step_nr - 1].text, FONT_MENU_1);
6251 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6252 "Key:", FONT_MENU_1);
6254 /* press 'Enter' to leave */
6257 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6258 "Press Enter", FONT_TITLE_1);
6262 /* query next key binding */
6263 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6264 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6265 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6266 "Key:", FONT_INPUT_1_ACTIVE);
6267 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6268 getKeyNameFromKey(*customize_step[step_nr].key),
6273 case EVENT_KEYRELEASE:
6274 key_joystick_mapping = 0;
6278 HandleOtherEvents(&event);
6286 /* don't eat all CPU time */
6290 /* write new key bindings back to player setup */
6291 setup.input[player_nr].key = custom_key;
6294 DrawSetupScreen_Input();
6297 static boolean CalibrateJoystickMain(int player_nr)
6299 int new_joystick_xleft = JOYSTICK_XMIDDLE;
6300 int new_joystick_xright = JOYSTICK_XMIDDLE;
6301 int new_joystick_yupper = JOYSTICK_YMIDDLE;
6302 int new_joystick_ylower = JOYSTICK_YMIDDLE;
6303 int new_joystick_xmiddle, new_joystick_ymiddle;
6305 int joystick_fd = joystick.fd[player_nr];
6306 int x, y, last_x, last_y, xpos = 8, ypos = 3;
6307 boolean check[3][3];
6308 int check_remaining = 3 * 3;
6313 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6316 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6320 FadeOut(REDRAW_FIELD);
6324 for (y = 0; y < 3; y++)
6326 for (x = 0; x < 3; x++)
6328 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6329 check[x][y] = FALSE;
6333 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
6334 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
6335 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
6336 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6337 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6338 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6339 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6341 joy_value = Joystick(player_nr);
6342 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6343 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6345 /* eventually uncalibrated center position (joystick could be uncentered) */
6346 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6349 new_joystick_xmiddle = joy_x;
6350 new_joystick_ymiddle = joy_y;
6352 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6354 FadeIn(REDRAW_FIELD);
6356 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
6361 if (PendingEvent()) /* got event */
6369 case EVENT_KEYPRESS:
6370 switch (GetEventKey((KeyEvent *)&event, TRUE))
6373 if (check_remaining == 0)
6378 FadeSkipNextFadeIn();
6387 case EVENT_KEYRELEASE:
6388 key_joystick_mapping = 0;
6392 HandleOtherEvents(&event);
6397 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6400 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6401 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6402 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6403 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6405 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6406 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6407 setup.input[player_nr].joy.xright = new_joystick_xright;
6408 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6409 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6410 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6412 CheckJoystickData();
6414 joy_value = Joystick(player_nr);
6416 if (joy_value & JOY_BUTTON && check_remaining == 0)
6419 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6420 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6422 if (x != last_x || y != last_y)
6424 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6425 IMG_MENU_CALIBRATE_YELLOW, 0);
6426 DrawFixedGraphic(xpos + x, ypos + y,
6427 IMG_MENU_CALIBRATE_RED, 0);
6432 if (check_remaining > 0 && !check[x+1][y+1])
6434 check[x+1][y+1] = TRUE;
6442 /* don't eat all CPU time */
6446 /* calibrated center position (joystick should now be centered) */
6447 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6450 new_joystick_xmiddle = joy_x;
6451 new_joystick_ymiddle = joy_y;
6455 /* wait until the last pressed button was released */
6456 while (Joystick(player_nr) & JOY_BUTTON)
6458 if (PendingEvent()) /* got event */
6463 HandleOtherEvents(&event);
6472 void CalibrateJoystick(int player_nr)
6474 if (!CalibrateJoystickMain(player_nr))
6476 char *device_name = setup.input[player_nr].joy.device_name;
6477 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6478 int xpos = mSX - SX;
6479 int ypos = mSY - SY;
6483 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6484 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6487 Delay(2000); /* show error message for a short time */
6492 DrawSetupScreen_Input();
6495 void DrawSetupScreen()
6497 DeactivateJoystick();
6499 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6501 if (setup_mode == SETUP_MODE_INPUT)
6502 DrawSetupScreen_Input();
6503 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6504 DrawChooseTree(&game_speed_current);
6505 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6506 DrawChooseTree(&scroll_delay_current);
6507 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6508 DrawChooseTree(&snapshot_mode_current);
6509 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6510 DrawChooseTree(&screen_mode_current);
6511 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6512 DrawChooseTree(&window_size_current);
6513 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6514 DrawChooseTree(&scaling_type_current);
6515 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6516 DrawChooseTree(&artwork.gfx_current);
6517 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6518 DrawChooseTree(&artwork.snd_current);
6519 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6520 DrawChooseTree(&artwork.mus_current);
6521 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6522 DrawChooseTree(&volume_simple_current);
6523 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6524 DrawChooseTree(&volume_loops_current);
6525 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6526 DrawChooseTree(&volume_music_current);
6527 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6528 DrawChooseTree(&touch_control_current);
6529 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6530 DrawChooseTree(&move_distance_current);
6531 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6532 DrawChooseTree(&drop_distance_current);
6534 DrawSetupScreen_Generic();
6540 void RedrawSetupScreenAfterFullscreenToggle()
6542 if (setup_mode == SETUP_MODE_GRAPHICS ||
6543 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6545 // update list selection from "setup.window_scaling_percent"
6546 execSetupGraphics_setWindowSizes(TRUE);
6552 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6554 if (setup_mode == SETUP_MODE_INPUT)
6555 HandleSetupScreen_Input(mx, my, dx, dy, button);
6556 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6557 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6558 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6559 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6560 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6561 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
6562 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6563 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
6564 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6565 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6566 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6567 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6568 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6569 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6570 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6571 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6572 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6573 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6574 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6575 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6576 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6577 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6578 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6579 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6580 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6581 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6582 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6583 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6584 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6585 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6587 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6590 void HandleGameActions()
6592 if (game_status != GAME_MODE_PLAYING)
6595 GameActions(); /* main game loop */
6597 if (tape.auto_play && !tape.playing)
6598 AutoPlayTape(); /* continue automatically playing next tape */
6602 /* ---------- new screen button stuff -------------------------------------- */
6604 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6608 case SCREEN_CTRL_ID_PREV_LEVEL:
6609 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6610 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6613 case SCREEN_CTRL_ID_NEXT_LEVEL:
6614 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6615 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6618 case SCREEN_CTRL_ID_PREV_PLAYER:
6619 *x = mSX + TILEX * 10;
6620 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6623 case SCREEN_CTRL_ID_NEXT_PLAYER:
6624 *x = mSX + TILEX * 12;
6625 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6629 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6635 int gfx_unpressed, gfx_pressed;
6636 void (*get_gadget_position)(int *, int *, int);
6640 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6643 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6644 getScreenMenuButtonPos,
6645 SCREEN_CTRL_ID_PREV_LEVEL,
6650 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6651 getScreenMenuButtonPos,
6652 SCREEN_CTRL_ID_NEXT_LEVEL,
6657 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6658 getScreenMenuButtonPos,
6659 SCREEN_CTRL_ID_PREV_PLAYER,
6664 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6665 getScreenMenuButtonPos,
6666 SCREEN_CTRL_ID_NEXT_PLAYER,
6674 int gfx_unpressed, gfx_pressed;
6678 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6681 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6682 -1, -1, /* these values are not constant, but can change at runtime */
6683 SCREEN_CTRL_ID_SCROLL_UP,
6687 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6688 -1, -1, /* these values are not constant, but can change at runtime */
6689 SCREEN_CTRL_ID_SCROLL_DOWN,
6696 int gfx_unpressed, gfx_pressed;
6702 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6705 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6706 -1, -1, /* these values are not constant, but can change at runtime */
6707 -1, -1, /* these values are not constant, but can change at runtime */
6708 GD_TYPE_SCROLLBAR_VERTICAL,
6709 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6710 "scroll level series vertically"
6714 static void CreateScreenMenubuttons()
6716 struct GadgetInfo *gi;
6717 unsigned int event_mask;
6720 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6722 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6723 int gfx_unpressed, gfx_pressed;
6724 int x, y, width, height;
6725 int gd_x1, gd_x2, gd_y1, gd_y2;
6726 int id = menubutton_info[i].gadget_id;
6728 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6730 menubutton_info[i].get_gadget_position(&x, &y, id);
6732 width = SC_MENUBUTTON_XSIZE;
6733 height = SC_MENUBUTTON_YSIZE;
6735 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6736 gfx_pressed = menubutton_info[i].gfx_pressed;
6737 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6738 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6739 gd_x1 = graphic_info[gfx_unpressed].src_x;
6740 gd_y1 = graphic_info[gfx_unpressed].src_y;
6741 gd_x2 = graphic_info[gfx_pressed].src_x;
6742 gd_y2 = graphic_info[gfx_pressed].src_y;
6744 gi = CreateGadget(GDI_CUSTOM_ID, id,
6745 GDI_CUSTOM_TYPE_ID, i,
6746 GDI_INFO_TEXT, menubutton_info[i].infotext,
6751 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6752 GDI_STATE, GD_BUTTON_UNPRESSED,
6753 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6754 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6755 GDI_DIRECT_DRAW, FALSE,
6756 GDI_EVENT_MASK, event_mask,
6757 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6761 Error(ERR_EXIT, "cannot create gadget");
6763 screen_gadget[id] = gi;
6767 static void CreateScreenScrollbuttons()
6769 struct GadgetInfo *gi;
6770 unsigned int event_mask;
6773 /* these values are not constant, but can change at runtime */
6774 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6775 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6776 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6777 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6779 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6781 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6782 int gfx_unpressed, gfx_pressed;
6783 int x, y, width, height;
6784 int gd_x1, gd_x2, gd_y1, gd_y2;
6785 int id = scrollbutton_info[i].gadget_id;
6787 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6789 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6790 y = mSY + scrollbutton_info[i].y;
6791 width = SC_SCROLLBUTTON_XSIZE;
6792 height = SC_SCROLLBUTTON_YSIZE;
6794 /* correct scrollbar position if placed outside menu (playfield) area */
6795 if (x > SX + SC_SCROLL_UP_XPOS)
6796 x = SX + SC_SCROLL_UP_XPOS;
6798 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6799 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6800 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6802 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6803 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6804 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6805 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6806 gd_x1 = graphic_info[gfx_unpressed].src_x;
6807 gd_y1 = graphic_info[gfx_unpressed].src_y;
6808 gd_x2 = graphic_info[gfx_pressed].src_x;
6809 gd_y2 = graphic_info[gfx_pressed].src_y;
6811 gi = CreateGadget(GDI_CUSTOM_ID, id,
6812 GDI_CUSTOM_TYPE_ID, i,
6813 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6818 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6819 GDI_STATE, GD_BUTTON_UNPRESSED,
6820 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6821 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6822 GDI_DIRECT_DRAW, FALSE,
6823 GDI_EVENT_MASK, event_mask,
6824 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6828 Error(ERR_EXIT, "cannot create gadget");
6830 screen_gadget[id] = gi;
6834 static void CreateScreenScrollbars()
6838 /* these values are not constant, but can change at runtime */
6839 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6840 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6841 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6842 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6844 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6846 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6847 int gfx_unpressed, gfx_pressed;
6848 int x, y, width, height;
6849 int gd_x1, gd_x2, gd_y1, gd_y2;
6850 struct GadgetInfo *gi;
6851 int items_max, items_visible, item_position;
6852 unsigned int event_mask;
6853 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6854 int id = scrollbar_info[i].gadget_id;
6856 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6858 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6859 y = mSY + scrollbar_info[i].y;
6860 width = scrollbar_info[i].width;
6861 height = scrollbar_info[i].height;
6863 /* correct scrollbar position if placed outside menu (playfield) area */
6864 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
6865 x = SX + SC_SCROLL_VERTICAL_XPOS;
6867 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6868 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6870 items_max = num_page_entries;
6871 items_visible = num_page_entries;
6874 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6875 gfx_pressed = scrollbar_info[i].gfx_pressed;
6876 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6877 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6878 gd_x1 = graphic_info[gfx_unpressed].src_x;
6879 gd_y1 = graphic_info[gfx_unpressed].src_y;
6880 gd_x2 = graphic_info[gfx_pressed].src_x;
6881 gd_y2 = graphic_info[gfx_pressed].src_y;
6883 gi = CreateGadget(GDI_CUSTOM_ID, id,
6884 GDI_CUSTOM_TYPE_ID, i,
6885 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6890 GDI_TYPE, scrollbar_info[i].type,
6891 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6892 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6893 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6894 GDI_WHEEL_AREA_X, SX,
6895 GDI_WHEEL_AREA_Y, SY,
6896 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6897 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6898 GDI_STATE, GD_BUTTON_UNPRESSED,
6899 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6900 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6901 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6902 GDI_DIRECT_DRAW, FALSE,
6903 GDI_EVENT_MASK, event_mask,
6904 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6908 Error(ERR_EXIT, "cannot create gadget");
6910 screen_gadget[id] = gi;
6914 void CreateScreenGadgets()
6916 int last_game_status = game_status; /* save current game status */
6918 CreateScreenMenubuttons();
6920 CreateScreenScrollbuttons();
6921 CreateScreenScrollbars();
6923 game_status = last_game_status; /* restore current game status */
6926 void FreeScreenGadgets()
6930 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6931 FreeGadget(screen_gadget[i]);
6934 void MapScreenMenuGadgets(int screen_mask)
6938 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6939 if (screen_mask & menubutton_info[i].screen_mask)
6940 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6943 void MapScreenGadgets(int num_entries)
6947 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6950 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6951 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6953 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6954 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6957 void MapScreenTreeGadgets(TreeInfo *ti)
6959 MapScreenGadgets(numTreeInfoInGroup(ti));
6962 static void HandleScreenGadgets(struct GadgetInfo *gi)
6964 int id = gi->custom_id;
6965 int button = gi->event.button;
6966 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6970 case SCREEN_CTRL_ID_PREV_LEVEL:
6971 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6974 case SCREEN_CTRL_ID_NEXT_LEVEL:
6975 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
6978 case SCREEN_CTRL_ID_PREV_PLAYER:
6979 HandleSetupScreen_Input_Player(step, -1);
6982 case SCREEN_CTRL_ID_NEXT_PLAYER:
6983 HandleSetupScreen_Input_Player(step, +1);
6986 case SCREEN_CTRL_ID_SCROLL_UP:
6987 if (game_status == GAME_MODE_LEVELS)
6988 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6989 else if (game_status == GAME_MODE_LEVELNR)
6990 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6991 else if (game_status == GAME_MODE_SETUP)
6992 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6993 else if (game_status == GAME_MODE_INFO)
6994 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6997 case SCREEN_CTRL_ID_SCROLL_DOWN:
6998 if (game_status == GAME_MODE_LEVELS)
6999 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7000 else if (game_status == GAME_MODE_LEVELNR)
7001 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7002 else if (game_status == GAME_MODE_SETUP)
7003 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7004 else if (game_status == GAME_MODE_INFO)
7005 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7008 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
7009 if (game_status == GAME_MODE_LEVELS)
7010 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7011 else if (game_status == GAME_MODE_LEVELNR)
7012 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7013 else if (game_status == GAME_MODE_SETUP)
7014 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
7015 else if (game_status == GAME_MODE_INFO)
7016 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);