1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT_1 4
33 #define SETUP_MODE_SHORTCUT_2 5
34 #define SETUP_MODE_GRAPHICS 6
35 #define SETUP_MODE_SOUND 7
36 #define SETUP_MODE_ARTWORK 8
37 #define SETUP_MODE_CHOOSE_GRAPHICS 9
38 #define SETUP_MODE_CHOOSE_SOUNDS 10
39 #define SETUP_MODE_CHOOSE_MUSIC 11
41 #define MAX_SETUP_MODES 12
43 /* for input setup functions */
44 #define SETUPINPUT_SCREEN_POS_START 0
45 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
46 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
47 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
49 /* screens on the info screen */
50 #define INFO_MODE_MAIN 0
51 #define INFO_MODE_TITLESCREEN 1
52 #define INFO_MODE_ELEMENTS 2
53 #define INFO_MODE_MUSIC 3
54 #define INFO_MODE_CREDITS 4
55 #define INFO_MODE_PROGRAM 5
56 #define INFO_MODE_LEVELSET 6
58 #define MAX_INFO_MODES 7
60 /* for various menu stuff */
61 #define MENU_SCREEN_START_XPOS 1
62 #define MENU_SCREEN_START_YPOS 2
63 #define MENU_SCREEN_VALUE_XPOS 14
64 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
65 #define MENU_TITLE1_YPOS 8
66 #define MENU_TITLE2_YPOS 46
67 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
68 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
69 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
70 MENU_SCREEN_START_XPOS)
71 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
73 /* buttons and scrollbars identifiers */
74 #define SCREEN_CTRL_ID_SCROLL_UP 0
75 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
76 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
78 #define NUM_SCREEN_SCROLLBUTTONS 2
79 #define NUM_SCREEN_SCROLLBARS 1
80 #define NUM_SCREEN_GADGETS 3
82 /* graphic position and size values for buttons and scrollbars */
83 #define SC_SCROLLBUTTON_XSIZE TILEX
84 #define SC_SCROLLBUTTON_YSIZE TILEY
86 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
88 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
89 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
90 SC_SCROLLBUTTON_YSIZE)
92 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
93 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
95 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
96 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
97 SC_SCROLLBUTTON_YSIZE)
99 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
100 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
101 SC_SCROLL_VERTICAL_YSIZE)
103 #define SC_BORDER_SIZE 14
106 /* forward declarations of internal functions */
107 static void HandleScreenGadgets(struct GadgetInfo *);
108 static void HandleSetupScreen_Generic(int, int, int, int, int);
109 static void HandleSetupScreen_Input(int, int, int, int, int);
110 static void CustomizeKeyboard(int);
111 static void CalibrateJoystick(int);
112 static void execSetupArtwork(void);
113 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
115 static void DrawChooseLevel(void);
116 static void DrawInfoScreen(void);
117 static void DrawSetupScreen(void);
119 static void DrawInfoScreenExt(int);
120 static void DrawInfoScreen_HelpAnim(int, int, boolean);
121 static void DrawInfoScreen_HelpText(int, int, int, int);
122 static void HandleInfoScreen_Main(int, int, int, int, int);
123 static void HandleInfoScreen_TitleScreen(int);
124 static void HandleInfoScreen_Elements(int);
125 static void HandleInfoScreen_Music(int);
126 static void HandleInfoScreen_Credits(int);
127 static void HandleInfoScreen_Program(int);
129 static void MapChooseTreeGadgets(TreeInfo *);
131 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
132 static int setup_mode = SETUP_MODE_MAIN;
133 static int info_mode = INFO_MODE_MAIN;
135 #define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \
136 x <= GAME_MODE_SETUP ? x : \
137 x == GAME_MODE_PSEUDO_TYPENAME ? \
138 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
140 #define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
141 #define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
143 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
144 menu.list_size[game_status] : \
145 MAX_MENU_ENTRIES_ON_SCREEN)
147 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
148 #define NUM_SCROLLBAR_BITMAPS 2
149 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
153 static void drawCursorExt(int xpos, int ypos, int color, int g)
155 static int cursor_array[SCR_FIELDY];
160 cursor_array[ypos] = g;
162 g = cursor_array[ypos];
166 g = (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
167 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE :
168 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE :
169 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE :
170 g == IMG_MENU_BUTTON_LAST_LEVEL ? IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE :
171 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE :
172 IMG_MENU_BUTTON_ACTIVE);
174 ypos += MENU_SCREEN_START_YPOS;
176 DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
177 DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0);
180 static void initCursor(int ypos, int graphic)
182 drawCursorExt(0, ypos, FC_BLUE, graphic);
185 static void drawCursor(int ypos, int color)
187 drawCursorExt(0, ypos, color, 0);
190 static void drawCursorXY(int xpos, int ypos, int graphic)
192 drawCursorExt(xpos, ypos, -1, graphic);
195 static void drawChooseTreeCursor(int ypos, int color)
197 int last_game_status = game_status; /* save current game status */
199 /* force LEVELS draw offset on artwork setup screen */
200 game_status = GAME_MODE_LEVELS;
202 drawCursorExt(0, ypos, color, 0);
204 game_status = last_game_status; /* restore current game status */
209 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
210 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
213 static void ToggleFullscreenIfNeeded()
215 if (setup.fullscreen != video.fullscreen_enabled)
217 /* save old door content */
218 BlitBitmap(backbuffer, bitmap_db_door,
219 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
221 /* toggle fullscreen */
222 ChangeVideoModeIfNeeded(setup.fullscreen);
223 setup.fullscreen = video.fullscreen_enabled;
225 /* redraw background to newly created backbuffer */
226 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
227 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
229 /* restore old door content */
230 BlitBitmap(bitmap_db_door, backbuffer,
231 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
233 redraw_mask = REDRAW_ALL;
237 static int getLastLevelButtonPos()
242 static int getCurrentLevelTextPos()
244 return (getLastLevelButtonPos() + 1);
247 static int getNextLevelButtonPos()
249 return getLastLevelButtonPos() + 3 + 1;
252 static int getLevelRangeTextPos()
254 return getNextLevelButtonPos() + 1;
257 void DrawTitleScreenImage(int nr)
259 int graphic = IMG_TITLESCREEN_1 + nr;
260 Bitmap *bitmap = graphic_info[graphic].bitmap;
261 int width = graphic_info[graphic].src_image_width;
262 int height = graphic_info[graphic].src_image_height;
263 int src_x = 0, src_y = 0;
269 if (width > WIN_XSIZE)
271 /* image width too large for window => center image horizontally */
272 src_x = (width - WIN_XSIZE) / 2;
276 if (height > WIN_YSIZE)
278 /* image height too large for window => center image vertically */
279 src_y = (height - WIN_YSIZE) / 2;
283 dst_x = (WIN_XSIZE - width) / 2;
284 dst_y = (WIN_YSIZE - height) / 2;
286 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
288 if (DrawingOnBackground(dst_x, dst_y))
289 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
291 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
293 redraw_mask = REDRAW_ALL;
296 void DrawTitleScreen()
298 KeyboardAutoRepeatOff();
300 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
305 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
310 static void DrawMainMenuExt(int fade_delay)
312 static LevelDirTree *leveldir_last_valid = NULL;
313 boolean levelset_has_changed = FALSE;
314 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
316 char *level_text = "Levelset";
318 char *level_text = "Level:";
320 int name_width, level_width;
324 FadeSoundsAndMusic();
326 KeyboardAutoRepeatOn();
329 SetDrawDeactivationMask(REDRAW_NONE);
330 SetDrawBackgroundMask(REDRAW_FIELD);
332 audio.sound_deactivated = FALSE;
338 /* needed if last screen was the playing screen, invoked from level editor */
339 if (level_editor_test_game)
341 game_status = GAME_MODE_EDITOR;
347 /* needed if last screen was the editor screen */
348 UndrawSpecialEditorDoor();
350 /* needed if last screen was the setup screen and fullscreen state changed */
351 ToggleFullscreenIfNeeded();
353 /* leveldir_current may be invalid (level group, parent link) */
354 if (!validLevelSeries(leveldir_current))
355 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
357 if (leveldir_current != leveldir_last_valid)
358 levelset_has_changed = TRUE;
360 /* store valid level series information */
361 leveldir_last_valid = leveldir_current;
363 /* needed if last screen (level choice) changed graphics, sounds or music */
364 ReloadCustomArtwork(0);
367 SetDrawtoField(DRAW_BACKBUFFER);
370 if (setup.show_titlescreen &&
371 levelset_has_changed &&
372 graphic_info[IMG_TITLESCREEN_1].bitmap != NULL)
374 game_status = GAME_MODE_TITLE;
381 /* map gadgets for main menu screen */
385 /* level_nr may have been set to value over handicap with level editor */
386 if (setup.handicap && level_nr > leveldir_current->handicap_level)
387 level_nr = leveldir_current->handicap_level;
394 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
399 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
400 DrawText(mSX + 32, mSY + 3 * 32, level_text, FONT_MENU_1);
401 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
402 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
403 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
404 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
405 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
406 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
408 /* calculated after (possible) reload of custom artwork */
409 name_width = getTextWidth(name_text, FONT_MENU_1);
411 level_width = 9 * 32;
414 level_width = 9 * getFontWidth(FONT_MENU_1);
416 level_width = getTextWidth(level_text, FONT_MENU_1);
420 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
424 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
425 int2str(level_nr, 3), FONT_VALUE_1);
428 DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3),
431 DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3),
436 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
442 int text_height = getFontHeight(FONT_TEXT_3);
444 int xpos = getLevelRangeTextPos() * 32;
446 int xpos = level_width + 6 * 32;
448 int ypos2 = -SY + 3 * 32 + 16;
449 int ypos1 = ypos2 - text_height;
451 DrawTextF(mSX + xpos, mSY + ypos1, FONT_TEXT_3,
452 "%03d", leveldir_current->first_level);
453 DrawTextF(mSX + xpos, mSY + ypos2, FONT_TEXT_3,
454 "%03d", leveldir_current->last_level);
457 DrawTextF(mSX + level_width + 6 * 32, mSY + 3 * 32 + 1, FONT_TEXT_3,
458 "%d", leveldir_current->levels);
462 DrawTextF(mSX + 32 + level_width - 2, mSY + 3 * 32 + 1, FONT_TEXT_3, "%d-%d",
463 leveldir_current->first_level, leveldir_current->last_level);
467 if (leveldir_current->readonly)
469 DrawTextS(mSX + level_width + 9 * 32 - 2,
470 mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
471 DrawTextS(mSX + level_width + 9 * 32 - 2,
472 mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
476 for (i = 0; i < 8; i++)
477 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
481 drawCursorXY(getLastLevelButtonPos(), 1, IMG_MENU_BUTTON_LAST_LEVEL);
482 drawCursorXY(getNextLevelButtonPos(), 1, IMG_MENU_BUTTON_NEXT_LEVEL);
485 drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT);
486 drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT);
488 drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT);
489 drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
493 DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
502 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
505 if (TAPE_IS_EMPTY(tape))
507 DrawCompleteVideoDisplay();
514 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
517 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
519 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
528 /* map gadgets for main menu screen */
545 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
555 static void gotoTopLevelDir()
557 /* move upwards to top level directory */
558 while (leveldir_current->node_parent)
560 /* write a "path" into level tree for easy navigation to last level */
561 if (leveldir_current->node_parent->node_group->cl_first == -1)
563 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
564 int leveldir_pos = posTreeInfo(leveldir_current);
565 int num_page_entries;
566 int cl_first, cl_cursor;
568 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
569 num_page_entries = num_leveldirs;
571 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
573 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
574 cl_cursor = leveldir_pos - cl_first;
576 leveldir_current->node_parent->node_group->cl_first = cl_first;
577 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
580 leveldir_current = leveldir_current->node_parent;
585 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
587 static int title_nr = 0;
588 boolean return_to_main_menu = FALSE;
589 boolean use_fading_main_menu = TRUE;
590 boolean use_cross_fading = TRUE;
591 int fade_delay = 500;
592 int post_delay = fade_delay / 2;
594 if (button == MB_MENU_INITIALIZE)
598 if (game_status == GAME_MODE_INFO)
600 FadeSoundsAndMusic();
602 FadeOut(fade_delay, post_delay);
605 DrawTitleScreenImage(title_nr);
611 else if (button == MB_MENU_LEAVE)
613 return_to_main_menu = TRUE;
614 use_fading_main_menu = FALSE;
616 else if (button == MB_MENU_CHOICE)
620 if (!use_cross_fading)
621 FadeOut(fade_delay, post_delay);
623 if (title_nr < MAX_NUM_TITLE_SCREENS &&
624 graphic_info[IMG_TITLESCREEN_1 + title_nr].bitmap != NULL)
626 Bitmap *drawto_last = drawto;
628 if (use_cross_fading)
629 drawto = bitmap_db_title;
631 DrawTitleScreenImage(title_nr);
633 drawto = drawto_last;
635 if (use_cross_fading)
636 FadeCross(fade_delay);
642 FadeSoundsAndMusic();
644 FadeOut(fade_delay, post_delay);
646 return_to_main_menu = TRUE;
650 if (return_to_main_menu)
652 int menu_fade_delay = (use_fading_main_menu ? fade_delay : 0);
656 if (game_status == GAME_MODE_INFO)
658 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
660 info_mode = INFO_MODE_MAIN;
661 DrawInfoScreenExt(menu_fade_delay);
663 else /* default: return to main menu */
665 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
667 game_status = GAME_MODE_MAIN;
668 DrawMainMenuExt(menu_fade_delay);
673 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
675 static unsigned long level_delay = 0;
676 static int choice = 5;
680 if (button == MB_MENU_INITIALIZE)
682 drawCursor(choice, FC_RED);
686 if (mx || my) /* mouse input */
689 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
691 else if (dx || dy) /* keyboard input */
693 if (dx && choice == 1)
694 x = (dx < 0 ? 10 : 14);
697 if (choice == 4 || choice == 6)
698 button = MB_MENU_CHOICE;
704 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
705 (x == 14 && level_nr < leveldir_current->last_level)) &&
706 button && DelayReached(&level_delay, GADGET_FRAME_DELAY))
708 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
709 int old_level_nr = level_nr;
712 new_level_nr = level_nr + (x == 10 ? -step : +step);
713 if (new_level_nr < leveldir_current->first_level)
714 new_level_nr = leveldir_current->first_level;
715 if (new_level_nr > leveldir_current->last_level)
716 new_level_nr = leveldir_current->last_level;
718 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
720 /* skipping levels is only allowed when trying to skip single level */
721 if (setup.skip_levels && step == 1 &&
722 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
724 leveldir_current->handicap_level++;
725 SaveLevelSetup_SeriesInfo();
728 new_level_nr = leveldir_current->handicap_level;
731 if (new_level_nr != old_level_nr)
733 level_nr = new_level_nr;
735 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3),
739 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
743 DrawCompleteVideoDisplay();
745 /* needed because DrawMicroLevel() takes some time */
748 DelayReached(&level_delay, 0); /* reset delay counter */
751 else if (IN_VIS_FIELD(x, y) &&
752 y >= 0 && y <= 7 && (y != 1 || x < 10))
758 drawCursor(y, FC_RED);
759 drawCursor(choice, FC_BLUE);
767 game_status = GAME_MODE_PSEUDO_TYPENAME;
768 HandleTypeName(strlen(setup.player_name), 0);
774 game_status = GAME_MODE_LEVELS;
775 SaveLevelSetup_LastSeries();
776 SaveLevelSetup_SeriesInfo();
787 game_status = GAME_MODE_SCORES;
792 if (leveldir_current->readonly &&
793 !strEqual(setup.player_name, "Artsoft"))
794 Request("This level is read only !", REQ_CONFIRM);
795 game_status = GAME_MODE_EDITOR;
800 game_status = GAME_MODE_INFO;
801 info_mode = INFO_MODE_MAIN;
806 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
810 game_status = GAME_MODE_SETUP;
811 setup_mode = SETUP_MODE_MAIN;
817 SaveLevelSetup_LastSeries();
818 SaveLevelSetup_SeriesInfo();
820 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
821 game_status = GAME_MODE_QUIT;
826 if (game_status == GAME_MODE_MAIN)
828 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE);
834 /* ========================================================================= */
835 /* info screen functions */
836 /* ========================================================================= */
838 static struct TokenInfo *info_info;
839 static int num_info_info;
841 static void execInfoTitleScreen()
843 info_mode = INFO_MODE_TITLESCREEN;
847 static void execInfoElements()
849 info_mode = INFO_MODE_ELEMENTS;
853 static void execInfoMusic()
855 info_mode = INFO_MODE_MUSIC;
859 static void execInfoCredits()
861 info_mode = INFO_MODE_CREDITS;
865 static void execInfoProgram()
867 info_mode = INFO_MODE_PROGRAM;
871 static void execInfoLevelSet()
873 info_mode = INFO_MODE_LEVELSET;
877 static void execExitInfo()
879 game_status = GAME_MODE_MAIN;
883 static struct TokenInfo info_info_main[] =
885 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
886 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
887 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
888 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
889 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
890 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
891 { TYPE_EMPTY, NULL, "" },
892 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
897 static void DrawInfoScreen_Main(int fade_delay)
902 CloseDoor(DOOR_CLOSE_2);
907 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
909 DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1);
912 info_info = info_info_main;
915 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
917 int xpos = MENU_SCREEN_START_XPOS;
918 int ypos = MENU_SCREEN_START_YPOS + i;
919 int font_nr = FONT_MENU_1;
921 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
923 if (info_info[i].type & TYPE_ENTER_MENU)
924 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
925 else if (info_info[i].type & TYPE_LEAVE_MENU)
926 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
927 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
928 initCursor(i, IMG_MENU_BUTTON);
935 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
951 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
955 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
957 static int choice_store[MAX_INFO_MODES];
958 int choice = choice_store[info_mode]; /* always starts with 0 */
962 if (button == MB_MENU_INITIALIZE)
964 /* advance to first valid menu entry */
965 while (choice < num_info_info &&
966 info_info[choice].type & TYPE_SKIP_ENTRY)
968 choice_store[info_mode] = choice;
970 drawCursor(choice, FC_RED);
973 else if (button == MB_MENU_LEAVE)
975 for (y = 0; y < num_info_info; y++)
977 if (info_info[y].type & TYPE_LEAVE_MENU)
979 void (*menu_callback_function)(void) = info_info[y].value;
981 menu_callback_function();
982 break; /* absolutely needed because function changes 'info_info'! */
989 if (mx || my) /* mouse input */
992 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
994 else if (dx || dy) /* keyboard input */
998 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
1000 if (info_info[choice].type & menu_navigation_type ||
1001 info_info[choice].type & TYPE_ENTER_SCREEN ||
1002 info_info[choice].type & TYPE_BOOLEAN_STYLE)
1003 button = MB_MENU_CHOICE;
1008 /* jump to next non-empty menu entry (up or down) */
1009 while (y > 0 && y < num_info_info - 1 &&
1010 info_info[y].type & TYPE_SKIP_ENTRY)
1014 if (IN_VIS_FIELD(x, y) &&
1015 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
1021 drawCursor(y, FC_RED);
1022 drawCursor(choice, FC_BLUE);
1023 choice = choice_store[info_mode] = y;
1026 else if (!(info_info[y].type & TYPE_GHOSTED))
1028 if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
1030 void (*menu_callback_function)(void) = info_info[choice].value;
1032 menu_callback_function();
1038 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
1040 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
1041 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
1042 int xstart = mSX + 16;
1043 int ystart = mSY + 64 + 2 * 32;
1044 int ystep = TILEY + 4;
1045 int element, action, direction;
1053 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
1054 infoscreen_step[i] = infoscreen_frame[i] = 0;
1059 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
1061 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
1062 "Press any key or button for next page");
1068 while (helpanim_info[j].element != HELPANIM_LIST_END)
1070 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
1075 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1084 j += infoscreen_step[i - start];
1086 element = helpanim_info[j].element;
1087 action = helpanim_info[j].action;
1088 direction = helpanim_info[j].direction;
1091 element = EL_UNKNOWN;
1093 if (action != -1 && direction != -1)
1094 graphic = el_act_dir2img(element, action, direction);
1095 else if (action != -1)
1096 graphic = el_act2img(element, action);
1097 else if (direction != -1)
1098 graphic = el_dir2img(element, direction);
1100 graphic = el2img(element);
1102 delay = helpanim_info[j++].delay;
1107 if (infoscreen_frame[i - start] == 0)
1110 infoscreen_frame[i - start] = delay - 1;
1114 sync_frame = delay - infoscreen_frame[i - start];
1115 infoscreen_frame[i - start]--;
1118 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
1120 if (!infoscreen_frame[i - start])
1121 infoscreen_step[i - start] = 0;
1125 if (!infoscreen_frame[i - start])
1126 infoscreen_step[i - start]++;
1127 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1133 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
1135 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
1136 graphic, sync_frame, USE_MASKING);
1139 DrawInfoScreen_HelpText(element, action, direction, i - start);
1144 redraw_mask |= REDRAW_FIELD;
1149 static char *getHelpText(int element, int action, int direction)
1151 char token[MAX_LINE_LEN];
1153 strcpy(token, element_info[element].token_name);
1156 strcat(token, element_action_info[action].suffix);
1158 if (direction != -1)
1159 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
1161 return getHashEntry(helptext_info, token);
1164 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
1166 int font_nr = FONT_LEVEL_NUMBER;
1167 int font_width = getFontWidth(font_nr);
1168 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
1169 int sy = mSY + 65 + 2 * 32 + 1;
1170 int ystep = TILEY + 4;
1171 int pad_x = sx - SX;
1172 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
1173 int max_lines_per_text = 2;
1176 if (action != -1 && direction != -1) /* element.action.direction */
1177 text = getHelpText(element, action, direction);
1179 if (text == NULL && action != -1) /* element.action */
1180 text = getHelpText(element, action, -1);
1182 if (text == NULL && direction != -1) /* element.direction */
1183 text = getHelpText(element, -1, direction);
1185 if (text == NULL) /* base element */
1186 text = getHelpText(element, -1, -1);
1188 if (text == NULL) /* not found */
1189 text = "No description available";
1191 if (strlen(text) <= max_chars_per_line) /* only one line of text */
1192 sy += getFontHeight(font_nr) / 2;
1194 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
1195 max_chars_per_line, max_lines_per_text);
1198 void DrawInfoScreen_TitleScreen()
1203 void HandleInfoScreen_TitleScreen(int button)
1205 HandleTitleScreen(0, 0, 0, 0, button);
1208 void DrawInfoScreen_Elements()
1210 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
1215 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
1221 void HandleInfoScreen_Elements(int button)
1223 static unsigned long info_delay = 0;
1224 static int num_anims;
1225 static int num_pages;
1227 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
1228 int button_released = !button;
1231 if (button == MB_MENU_INITIALIZE)
1233 boolean new_element = TRUE;
1236 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
1238 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
1240 else if (new_element)
1243 new_element = FALSE;
1247 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
1250 else if (button == MB_MENU_LEAVE)
1252 info_mode = INFO_MODE_MAIN;
1258 if (button_released || button == MB_MENU_INITIALIZE)
1260 if (button != MB_MENU_INITIALIZE)
1263 if (page >= num_pages)
1265 FadeSoundsAndMusic();
1267 info_mode = INFO_MODE_MAIN;
1273 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
1277 if (DelayReached(&info_delay, GameFrameDelay))
1278 if (page < num_pages)
1279 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
1281 PlayMenuSoundIfLoop();
1285 void DrawInfoScreen_Music()
1287 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
1294 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
1297 void HandleInfoScreen_Music(int button)
1299 static struct MusicFileInfo *list = NULL;
1300 int ystart = 150, dy = 30;
1301 int ybottom = SYSIZE - 20;
1302 int button_released = !button;
1304 if (button == MB_MENU_INITIALIZE)
1306 list = music_file_info;
1310 FadeSoundsAndMusic();
1315 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
1317 DrawTextSCentered(ybottom, FONT_TEXT_4,
1318 "Press any key or button for info menu");
1323 else if (button == MB_MENU_LEAVE)
1325 info_mode = INFO_MODE_MAIN;
1331 if (button_released || button == MB_MENU_INITIALIZE)
1335 if (button != MB_MENU_INITIALIZE)
1341 info_mode = INFO_MODE_MAIN;
1347 FadeSoundsAndMusic();
1354 int sound = list->music;
1356 if (sound_info[sound].loop)
1357 PlaySoundLoop(sound);
1361 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1365 PlayMusic(list->music);
1367 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1370 if (!strEqual(list->title, UNKNOWN_NAME))
1372 if (!strEqual(list->title_header, UNKNOWN_NAME))
1373 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1375 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1378 if (!strEqual(list->artist, UNKNOWN_NAME))
1380 if (!strEqual(list->artist_header, UNKNOWN_NAME))
1381 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1383 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1385 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1388 if (!strEqual(list->album, UNKNOWN_NAME))
1390 if (!strEqual(list->album_header, UNKNOWN_NAME))
1391 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1393 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1395 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1398 if (!strEqual(list->year, UNKNOWN_NAME))
1400 if (!strEqual(list->year_header, UNKNOWN_NAME))
1401 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
1403 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
1405 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
1408 DrawTextSCentered(ybottom, FONT_TEXT_4,
1409 "Press any key or button for next page");
1412 if (list != NULL && list->is_sound && sound_info[list->music].loop)
1413 PlaySoundLoop(list->music);
1416 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
1418 int ystart = 150, ystep = 30;
1419 int ybottom = SYSIZE - 20;
1424 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
1428 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1429 "Special thanks to");
1430 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1432 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1434 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1435 "\"Boulder Dash\"");
1436 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1438 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1440 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1442 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1443 "First Star Software");
1445 else if (screen_nr == 1)
1447 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1448 "Special thanks to");
1449 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1450 "Klaus Heinz & Volker Wertich");
1451 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1453 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1454 "\"Emerald Mine\"");
1455 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1457 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1459 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1461 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1464 else if (screen_nr == 2)
1466 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1467 "Special thanks to");
1468 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1469 "Michael Stopp & Philip Jespersen");
1470 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1472 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1474 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1476 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1478 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1480 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1481 "Digital Integration");
1483 else if (screen_nr == 3)
1485 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1486 "Special thanks to");
1487 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1488 "Hiroyuki Imabayashi");
1489 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1491 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1493 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1495 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1497 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1499 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1502 else if (screen_nr == 4)
1504 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1505 "Special thanks to");
1506 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1508 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1510 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1511 "Jürgen Bonhagen");
1512 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1513 "for the continuous creation");
1514 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1515 "of outstanding level sets");
1517 else if (screen_nr == 5)
1519 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1521 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1523 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1524 "for ideas and inspiration by");
1525 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1528 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1530 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3,
1532 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
1533 "for ideas and inspiration by");
1534 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
1537 else if (screen_nr == 6)
1539 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1541 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1543 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1544 "for the new Emerald Mine engine");
1546 else if (screen_nr == 7)
1548 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1550 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1552 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1553 "for the initial DOS port");
1555 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1557 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1559 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1560 "for some additional toons");
1562 else if (screen_nr == 8)
1564 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1565 "And not to forget:");
1566 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
1568 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
1569 "All those who contributed");
1570 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1571 "levels to this game");
1572 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
1580 DrawTextSCentered(ybottom, FONT_TEXT_4,
1581 "Press any key or button for next page");
1586 void DrawInfoScreen_Credits()
1588 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
1590 FadeSoundsAndMusic();
1592 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
1595 void HandleInfoScreen_Credits(int button)
1597 static int screen_nr = 0;
1599 if (button == MB_MENU_INITIALIZE)
1603 DrawInfoScreen_CreditsScreen(screen_nr);
1605 else if (button == MB_MENU_LEAVE)
1607 info_mode = INFO_MODE_MAIN;
1612 else if (button == MB_MENU_CHOICE)
1616 if (!DrawInfoScreen_CreditsScreen(screen_nr))
1618 FadeSoundsAndMusic();
1620 info_mode = INFO_MODE_MAIN;
1626 PlayMenuSoundIfLoop();
1630 void DrawInfoScreen_Program()
1632 int ystart = 150, ystep = 30;
1633 int ybottom = SYSIZE - 20;
1635 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
1640 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
1642 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1643 "This game is Freeware!");
1644 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
1645 "If you like it, send e-mail to:");
1646 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
1647 "info@artsoft.org");
1648 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
1649 "or SnailMail to:");
1650 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
1652 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
1653 "Detmolder Strasse 189");
1654 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
1656 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
1659 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
1660 "If you have created new levels,");
1661 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2,
1662 "send them to me to include them!");
1663 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
1666 DrawTextSCentered(ybottom, FONT_TEXT_4,
1667 "Press any key or button for info menu");
1670 void HandleInfoScreen_Program(int button)
1672 int button_released = !button;
1674 if (button == MB_MENU_LEAVE)
1676 info_mode = INFO_MODE_MAIN;
1682 if (button_released)
1684 FadeSoundsAndMusic();
1686 info_mode = INFO_MODE_MAIN;
1691 PlayMenuSoundIfLoop();
1695 void DrawInfoScreen_LevelSet()
1698 int ybottom = SYSIZE - 20;
1699 char *filename = getLevelSetInfoFilename();
1700 int font_nr = FONT_LEVEL_NUMBER;
1701 int font_width = getFontWidth(font_nr);
1702 int font_height = getFontHeight(font_nr);
1705 int sx = SX + pad_x;
1706 int sy = SY + pad_y;
1707 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
1708 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
1710 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1715 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
1717 DrawTextSCentered(ybottom, FONT_TEXT_4,
1718 "Press any key or button for info menu");
1720 if (filename != NULL)
1721 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
1722 max_lines_per_screen);
1724 DrawTextSCentered(ystart, FONT_TEXT_2,
1725 "No information for this level set.");
1728 void HandleInfoScreen_LevelSet(int button)
1730 int button_released = !button;
1732 if (button == MB_MENU_LEAVE)
1734 info_mode = INFO_MODE_MAIN;
1740 if (button_released)
1742 FadeSoundsAndMusic();
1744 info_mode = INFO_MODE_MAIN;
1749 PlayMenuSoundIfLoop();
1753 static void DrawInfoScreenExt(int fade_delay)
1755 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
1757 if (info_mode == INFO_MODE_TITLESCREEN)
1758 DrawInfoScreen_TitleScreen();
1759 else if (info_mode == INFO_MODE_ELEMENTS)
1760 DrawInfoScreen_Elements();
1761 else if (info_mode == INFO_MODE_MUSIC)
1762 DrawInfoScreen_Music();
1763 else if (info_mode == INFO_MODE_CREDITS)
1764 DrawInfoScreen_Credits();
1765 else if (info_mode == INFO_MODE_PROGRAM)
1766 DrawInfoScreen_Program();
1767 else if (info_mode == INFO_MODE_LEVELSET)
1768 DrawInfoScreen_LevelSet();
1770 DrawInfoScreen_Main(fade_delay);
1772 if (info_mode != INFO_MODE_MUSIC)
1779 void DrawInfoScreen()
1781 DrawInfoScreenExt(0);
1784 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
1786 if (info_mode == INFO_MODE_TITLESCREEN)
1787 HandleInfoScreen_TitleScreen(button);
1788 else if (info_mode == INFO_MODE_ELEMENTS)
1789 HandleInfoScreen_Elements(button);
1790 else if (info_mode == INFO_MODE_MUSIC)
1791 HandleInfoScreen_Music(button);
1792 else if (info_mode == INFO_MODE_CREDITS)
1793 HandleInfoScreen_Credits(button);
1794 else if (info_mode == INFO_MODE_PROGRAM)
1795 HandleInfoScreen_Program(button);
1796 else if (info_mode == INFO_MODE_LEVELSET)
1797 HandleInfoScreen_LevelSet(button);
1799 HandleInfoScreen_Main(mx, my, dx, dy, button);
1805 /* ========================================================================= */
1806 /* type name functions */
1807 /* ========================================================================= */
1809 void HandleTypeName(int newxpos, Key key)
1811 static int xpos = 0, ypos = 2;
1812 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
1813 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
1814 int startx = mSX + 32 + name_width;
1815 int starty = mSY + ypos * 32;
1821 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1822 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1827 if (((key >= KSYM_A && key <= KSYM_Z) ||
1828 (key >= KSYM_a && key <= KSYM_z)) &&
1829 xpos < MAX_PLAYER_NAME_LEN)
1833 if (key >= KSYM_A && key <= KSYM_Z)
1834 ascii = 'A' + (char)(key - KSYM_A);
1836 ascii = 'a' + (char)(key - KSYM_a);
1838 setup.player_name[xpos] = ascii;
1839 setup.player_name[xpos + 1] = 0;
1842 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1843 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1845 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
1848 setup.player_name[xpos] = 0;
1850 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
1852 else if (key == KSYM_Return && xpos > 0)
1854 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
1855 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
1858 game_status = GAME_MODE_MAIN;
1863 /* ========================================================================= */
1864 /* tree menu functions */
1865 /* ========================================================================= */
1867 static void DrawChooseTree(TreeInfo **ti_ptr)
1871 FreeScreenGadgets();
1872 CreateScreenGadgets();
1874 CloseDoor(DOOR_CLOSE_2);
1878 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
1879 MapChooseTreeGadgets(*ti_ptr);
1885 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1887 struct GadgetInfo *gi = screen_gadget[id];
1888 int items_max, items_visible, item_position;
1890 items_max = numTreeInfoInGroup(ti);
1891 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
1892 item_position = first_entry;
1894 if (item_position > items_max - items_visible)
1895 item_position = items_max - items_visible;
1897 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1898 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1899 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1902 static void drawChooseTreeList(int first_entry, int num_page_entries,
1906 char *title_string = NULL;
1908 int xoffset_sets = 16;
1910 int yoffset_sets = MENU_TITLE1_YPOS;
1912 int xoffset_setup = 16;
1914 int yoffset_setup = 16;
1917 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? xoffset_sets :
1920 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
1923 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
1924 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
1926 int last_game_status = game_status; /* save current game status */
1929 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Sets" :
1930 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
1931 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
1932 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
1935 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
1937 DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
1940 /* force LEVELS font on artwork setup screen */
1941 game_status = GAME_MODE_LEVELS;
1943 /* clear tree list area, but not title or scrollbar */
1944 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1945 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
1946 MAX_MENU_ENTRIES_ON_SCREEN * 32);
1948 for (i = 0; i < num_page_entries; i++)
1950 TreeInfo *node, *node_first;
1951 int entry_pos = first_entry + i;
1952 int xpos = MENU_SCREEN_START_XPOS;
1953 int ypos = MENU_SCREEN_START_YPOS + i;
1954 int startx = mSX + xpos * 32;
1955 int starty = mSY + ypos * 32;
1956 int font_nr = FONT_TEXT_1;
1957 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
1958 int startx_text = startx + font_xoffset;
1959 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1960 int text_size = startx_scrollbar - startx_text;
1961 int max_buffer_len = text_size / getFontWidth(font_nr);
1962 char buffer[max_buffer_len + 1];
1964 node_first = getTreeInfoFirstGroupEntry(ti);
1965 node = getTreeInfoFromPos(node_first, entry_pos);
1967 strncpy(buffer, node->name, max_buffer_len);
1968 buffer[max_buffer_len] = '\0';
1970 DrawText(startx, starty, buffer, font_nr + node->color);
1972 if (node->parent_link)
1973 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1974 else if (node->level_group)
1975 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1977 initCursor(i, IMG_MENU_BUTTON);
1980 game_status = last_game_status; /* restore current game status */
1982 redraw_mask |= REDRAW_FIELD;
1985 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1987 TreeInfo *node, *node_first;
1988 int x, last_redraw_mask = redraw_mask;
1990 int ypos = MENU_TITLE2_YPOS;
1995 if (ti->type != TREE_TYPE_LEVEL_DIR)
1998 node_first = getTreeInfoFirstGroupEntry(ti);
1999 node = getTreeInfoFromPos(node_first, entry_pos);
2001 DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2));
2003 if (node->parent_link)
2004 DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"",
2006 else if (node->level_group)
2007 DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"",
2009 else if (ti->type == TREE_TYPE_LEVEL_DIR)
2010 DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)",
2011 node->levels, node->class_desc);
2013 /* let BackToFront() redraw only what is needed */
2014 redraw_mask = last_redraw_mask | REDRAW_TILES;
2015 for (x = 0; x < SCR_FIELDX; x++)
2016 MarkTileDirty(x, 1);
2019 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
2022 TreeInfo *ti = *ti_ptr;
2024 int y = ti->cl_cursor;
2025 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2026 int num_entries = numTreeInfoInGroup(ti);
2027 int num_page_entries;
2028 int last_game_status = game_status; /* save current game status */
2029 boolean position_set_by_scrollbar = (dx == 999);
2031 /* force LEVELS draw offset on choose level and artwork setup screen */
2032 game_status = GAME_MODE_LEVELS;
2034 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
2035 num_page_entries = num_entries;
2037 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
2039 game_status = last_game_status; /* restore current game status */
2041 if (button == MB_MENU_INITIALIZE)
2043 int num_entries = numTreeInfoInGroup(ti);
2044 int entry_pos = posTreeInfo(ti);
2046 if (ti->cl_first == -1)
2048 /* only on initialization */
2049 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2050 ti->cl_cursor = entry_pos - ti->cl_first;
2052 else if (ti->cl_cursor >= num_page_entries ||
2053 (num_entries > num_page_entries &&
2054 num_entries - ti->cl_first < num_page_entries))
2056 /* only after change of list size (by custom graphic configuration) */
2057 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2058 ti->cl_cursor = entry_pos - ti->cl_first;
2061 if (position_set_by_scrollbar)
2064 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2067 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2068 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2069 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
2073 else if (button == MB_MENU_LEAVE)
2075 if (ti->node_parent)
2077 *ti_ptr = ti->node_parent;
2078 DrawChooseTree(ti_ptr);
2080 else if (game_status == GAME_MODE_SETUP)
2086 game_status = GAME_MODE_MAIN;
2093 if (mx || my) /* mouse input */
2095 int last_game_status = game_status; /* save current game status */
2097 /* force LEVELS draw offset on artwork setup screen */
2098 game_status = GAME_MODE_LEVELS;
2100 x = (mx - mSX) / 32;
2101 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2103 game_status = last_game_status; /* restore current game status */
2105 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2107 /* move cursor instead of scrolling when already at start/end of list */
2108 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
2110 else if (dy == +1 * SCROLL_LINE &&
2111 ti->cl_first + num_page_entries == num_entries)
2114 /* handle scrolling screen one line or page */
2115 if (ti->cl_cursor + dy < 0 ||
2116 ti->cl_cursor + dy > num_page_entries - 1)
2118 if (ABS(dy) == SCROLL_PAGE)
2119 step = num_page_entries - 1;
2121 if (dy < 0 && ti->cl_first > 0)
2123 /* scroll page/line up */
2125 ti->cl_first -= step;
2126 if (ti->cl_first < 0)
2129 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2130 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2131 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
2132 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2135 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
2137 /* scroll page/line down */
2139 ti->cl_first += step;
2140 if (ti->cl_first + num_page_entries > num_entries)
2141 ti->cl_first = MAX(0, num_entries - num_page_entries);
2143 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2144 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2145 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
2146 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2153 /* handle moving cursor one line */
2154 y = ti->cl_cursor + dy;
2159 TreeInfo *node_first, *node_cursor;
2160 int entry_pos = ti->cl_first + y;
2162 node_first = getTreeInfoFirstGroupEntry(ti);
2163 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2165 if (node_cursor->node_group)
2167 node_cursor->cl_first = ti->cl_first;
2168 node_cursor->cl_cursor = ti->cl_cursor;
2169 *ti_ptr = node_cursor->node_group;
2170 DrawChooseTree(ti_ptr);
2175 else if (dx == -1 && ti->node_parent)
2177 *ti_ptr = ti->node_parent;
2178 DrawChooseTree(ti_ptr);
2183 if (!anyScrollbarGadgetActive() &&
2184 IN_VIS_FIELD(x, y) &&
2185 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2186 y >= 0 && y < num_page_entries)
2190 if (y != ti->cl_cursor)
2192 drawChooseTreeCursor(y, FC_RED);
2193 drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
2194 drawChooseTreeInfo(ti->cl_first + y, ti);
2200 TreeInfo *node_first, *node_cursor;
2201 int entry_pos = ti->cl_first + y;
2203 node_first = getTreeInfoFirstGroupEntry(ti);
2204 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2206 if (node_cursor->node_group)
2208 node_cursor->cl_first = ti->cl_first;
2209 node_cursor->cl_cursor = ti->cl_cursor;
2210 *ti_ptr = node_cursor->node_group;
2211 DrawChooseTree(ti_ptr);
2213 else if (node_cursor->parent_link)
2215 *ti_ptr = node_cursor->node_parent;
2216 DrawChooseTree(ti_ptr);
2220 node_cursor->cl_first = ti->cl_first;
2221 node_cursor->cl_cursor = ti->cl_cursor;
2222 *ti_ptr = node_cursor;
2224 if (ti->type == TREE_TYPE_LEVEL_DIR)
2226 LoadLevelSetup_SeriesInfo();
2228 SaveLevelSetup_LastSeries();
2229 SaveLevelSetup_SeriesInfo();
2233 if (game_status == GAME_MODE_SETUP)
2239 game_status = GAME_MODE_MAIN;
2247 void DrawChooseLevel()
2249 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
2251 DrawChooseTree(&leveldir_current);
2257 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
2259 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
2264 void DrawHallOfFame(int highlight_position)
2267 FadeSoundsAndMusic();
2268 CloseDoor(DOOR_CLOSE_2);
2270 if (highlight_position < 0)
2271 LoadScore(level_nr);
2279 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
2282 static void drawHallOfFameList(int first_entry, int highlight_position)
2286 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
2290 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
2291 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
2292 "HighScores of Level %d", level_nr);
2294 DrawText(mSX + 80, mSY + MENU_TITLE1_YPOS, "Hall Of Fame", FONT_TITLE_1);
2295 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
2296 "HighScores of Level %d", level_nr);
2299 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2301 int entry = first_entry + i;
2302 boolean active = (entry == highlight_position);
2303 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
2304 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
2305 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
2306 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
2307 int dx1 = 3 * getFontWidth(font_nr1);
2308 int dx2 = dx1 + getFontWidth(font_nr1);
2309 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
2310 int sy = mSY + 64 + i * 32;
2312 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
2313 DrawText(mSX + dx1, sy, ".", font_nr1);
2314 DrawText(mSX + dx2, sy, ".........................", font_nr3);
2316 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
2317 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
2319 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
2322 redraw_mask |= REDRAW_FIELD;
2325 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
2327 static int first_entry = 0;
2328 static int highlight_position = 0;
2329 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2330 int button_released = !button;
2332 if (button == MB_MENU_INITIALIZE)
2335 highlight_position = mx;
2336 drawHallOfFameList(first_entry, highlight_position);
2341 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
2342 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
2346 if (first_entry > 0)
2348 first_entry -= step;
2349 if (first_entry < 0)
2352 drawHallOfFameList(first_entry, highlight_position);
2357 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
2359 first_entry += step;
2360 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
2361 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
2363 drawHallOfFameList(first_entry, highlight_position);
2366 else if (button_released)
2368 FadeSound(SND_BACKGROUND_SCORES);
2369 game_status = GAME_MODE_MAIN;
2373 if (game_status == GAME_MODE_SCORES)
2374 PlayMenuSoundIfLoop();
2380 /* ========================================================================= */
2381 /* setup screen functions */
2382 /* ========================================================================= */
2384 static struct TokenInfo *setup_info;
2385 static int num_setup_info;
2387 static char *graphics_set_name;
2388 static char *sounds_set_name;
2389 static char *music_set_name;
2391 static void execSetupMain()
2393 setup_mode = SETUP_MODE_MAIN;
2397 static void execSetupGame()
2399 setup_mode = SETUP_MODE_GAME;
2403 static void execSetupEditor()
2405 setup_mode = SETUP_MODE_EDITOR;
2409 static void execSetupGraphics()
2411 setup_mode = SETUP_MODE_GRAPHICS;
2415 static void execSetupSound()
2417 setup_mode = SETUP_MODE_SOUND;
2421 static void execSetupArtwork()
2423 setup.graphics_set = artwork.gfx_current->identifier;
2424 setup.sounds_set = artwork.snd_current->identifier;
2425 setup.music_set = artwork.mus_current->identifier;
2427 /* needed if last screen (setup choice) changed graphics, sounds or music */
2428 ReloadCustomArtwork(0);
2430 /* needed for displaying artwork name instead of artwork identifier */
2431 graphics_set_name = artwork.gfx_current->name;
2432 sounds_set_name = artwork.snd_current->name;
2433 music_set_name = artwork.mus_current->name;
2435 setup_mode = SETUP_MODE_ARTWORK;
2439 static void execSetupChooseGraphics()
2441 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
2445 static void execSetupChooseSounds()
2447 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
2451 static void execSetupChooseMusic()
2453 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
2457 static void execSetupInput()
2459 setup_mode = SETUP_MODE_INPUT;
2463 static void execSetupShortcut1()
2465 setup_mode = SETUP_MODE_SHORTCUT_1;
2469 static void execSetupShortcut2()
2471 setup_mode = SETUP_MODE_SHORTCUT_2;
2475 static void execExitSetup()
2477 game_status = GAME_MODE_MAIN;
2481 static void execSaveAndExitSetup()
2487 static struct TokenInfo setup_info_main[] =
2489 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
2490 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
2491 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
2492 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
2493 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
2494 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
2495 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
2496 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
2497 { TYPE_EMPTY, NULL, "" },
2498 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
2499 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
2504 static struct TokenInfo setup_info_game[] =
2506 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
2507 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
2508 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
2509 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
2510 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
2511 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
2512 { TYPE_EMPTY, NULL, "" },
2513 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2518 static struct TokenInfo setup_info_editor[] =
2521 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
2522 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
2523 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
2524 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
2525 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
2526 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
2527 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
2528 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
2530 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
2531 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
2532 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
2533 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
2534 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
2535 { TYPE_EMPTY, NULL, "" },
2536 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
2537 { TYPE_EMPTY, NULL, "" },
2538 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2543 static struct TokenInfo setup_info_graphics[] =
2545 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen Mode:" },
2546 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
2548 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
2549 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
2550 { TYPE_SWITCH, &setup.fading, "Fading:" },
2552 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
2553 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
2554 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
2555 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
2556 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
2557 { TYPE_EMPTY, NULL, "" },
2558 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2563 static struct TokenInfo setup_info_sound[] =
2565 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
2566 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
2567 { TYPE_SWITCH, &setup.sound_music, "Music:" },
2568 { TYPE_EMPTY, NULL, "" },
2569 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2574 static struct TokenInfo setup_info_artwork[] =
2576 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
2577 { TYPE_STRING, &graphics_set_name, "" },
2578 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
2579 { TYPE_STRING, &sounds_set_name, "" },
2580 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
2581 { TYPE_STRING, &music_set_name, "" },
2582 { TYPE_EMPTY, NULL, "" },
2584 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
2585 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
2586 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
2588 { TYPE_STRING, NULL, "Override Level Artwork:"},
2589 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
2590 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
2591 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
2593 { TYPE_EMPTY, NULL, "" },
2594 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2599 static struct TokenInfo setup_info_shortcut_1[] =
2601 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
2602 { TYPE_KEY, &setup.shortcut.save_game, "" },
2603 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
2604 { TYPE_KEY, &setup.shortcut.load_game, "" },
2605 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
2606 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
2607 { TYPE_EMPTY, NULL, "" },
2608 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
2609 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
2610 { TYPE_EMPTY, NULL, "" },
2611 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2616 static struct TokenInfo setup_info_shortcut_2[] =
2618 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
2619 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
2620 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
2621 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
2622 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
2623 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
2624 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
2625 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
2626 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
2627 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
2628 { TYPE_EMPTY, NULL, "" },
2629 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2634 static Key getSetupKey()
2636 Key key = KSYM_UNDEFINED;
2637 boolean got_key_event = FALSE;
2639 while (!got_key_event)
2641 if (PendingEvent()) /* got event */
2649 case EVENT_KEYPRESS:
2651 key = GetEventKey((KeyEvent *)&event, TRUE);
2653 /* press 'Escape' or 'Enter' to keep the existing key binding */
2654 if (key == KSYM_Escape || key == KSYM_Return)
2655 key = KSYM_UNDEFINED; /* keep old value */
2657 got_key_event = TRUE;
2661 case EVENT_KEYRELEASE:
2662 key_joystick_mapping = 0;
2666 HandleOtherEvents(&event);
2674 /* don't eat all CPU time */
2681 static int getSetupTextFont(int type)
2683 if (type & (TYPE_SWITCH |
2693 static int getSetupValueFont(int type, void *value)
2695 if (type & TYPE_KEY)
2696 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
2697 else if (type & TYPE_STRING)
2698 return FONT_VALUE_2;
2699 else if (type & TYPE_ECS_AGA)
2700 return FONT_VALUE_1;
2701 else if (type & TYPE_BOOLEAN_STYLE)
2702 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
2704 return FONT_VALUE_1;
2707 static void drawSetupValue(int pos)
2709 boolean font_draw_xoffset_modified = FALSE;
2710 int font_draw_xoffset_old = -1;
2711 int xpos = MENU_SCREEN_VALUE_XPOS;
2712 int ypos = MENU_SCREEN_START_YPOS + pos;
2713 int startx = mSX + xpos * 32;
2714 int starty = mSY + ypos * 32;
2715 int font_nr, font_width;
2716 int type = setup_info[pos].type;
2717 void *value = setup_info[pos].value;
2718 char *value_string = getSetupValue(type, value);
2721 if (value_string == NULL)
2724 if (type & TYPE_KEY)
2727 xpos = MENU_SCREEN_START_XPOS;
2732 if (type & TYPE_QUERY)
2734 value_string = "<press key>";
2736 font_nr = FONT_INPUT_1_ACTIVE;
2740 else if (type & TYPE_STRING)
2742 int max_value_len = (SCR_FIELDX - 2) * 2;
2744 xpos = MENU_SCREEN_START_XPOS;
2746 font_nr = FONT_VALUE_2;
2749 if (strlen(value_string) > max_value_len)
2750 value_string[max_value_len] = '\0';
2752 else if (type & TYPE_ECS_AGA)
2755 font_nr = FONT_VALUE_1;
2758 else if (type & TYPE_BOOLEAN_STYLE)
2761 font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
2765 startx = mSX + xpos * 32;
2766 starty = mSY + ypos * 32;
2767 font_nr = getSetupValueFont(type, value);
2768 font_width = getFontWidth(font_nr);
2770 /* downward compatibility correction for Juergen Bonhagen's menu settings */
2771 if (setup_mode != SETUP_MODE_INPUT)
2773 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
2774 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
2775 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
2776 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
2777 int text_font_nr = getSetupTextFont(FONT_MENU_2);
2778 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
2779 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
2780 boolean correct_font_draw_xoffset = FALSE;
2782 if (xpos == MENU_SCREEN_START_XPOS &&
2783 startx + font1_xoffset < text_startx + text_font_xoffset)
2784 correct_font_draw_xoffset = TRUE;
2786 if (xpos == MENU_SCREEN_VALUE_XPOS &&
2787 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
2788 correct_font_draw_xoffset = TRUE;
2791 printf("::: %d + %d < %d + %d + %d\n",
2792 startx, font_xoffset, text_startx, text_width, text_font_xoffset);
2793 printf("::: => need correction == %d\n", correct_font_draw_xoffset);
2796 /* check if setup value would overlap with setup text when printed */
2797 /* (this can happen for extreme/wrong values for font draw offset) */
2798 if (correct_font_draw_xoffset)
2800 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
2801 font_draw_xoffset_modified = TRUE;
2803 if (type & TYPE_KEY)
2804 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
2805 else if (!(type & TYPE_STRING))
2806 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
2807 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
2812 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
2813 DrawText(startx + i * font_width, starty, " ", font_nr);
2816 for (i = xpos; i <= MENU_SCREEN_MAX_XPOS; i++)
2817 DrawText(mSX + i * 32, starty, " ", font_nr);
2819 DrawText(startx, starty,
2820 (xpos == 3 ? " " : " "), font_nr);
2824 DrawText(startx, starty, value_string, font_nr);
2826 if (font_draw_xoffset_modified)
2827 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
2830 static void changeSetupValue(int pos)
2832 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
2834 *(boolean *)setup_info[pos].value ^= TRUE;
2836 else if (setup_info[pos].type & TYPE_KEY)
2840 setup_info[pos].type |= TYPE_QUERY;
2841 drawSetupValue(pos);
2842 setup_info[pos].type &= ~TYPE_QUERY;
2844 key = getSetupKey();
2845 if (key != KSYM_UNDEFINED)
2846 *(Key *)setup_info[pos].value = key;
2849 drawSetupValue(pos);
2852 static void DrawSetupScreen_Generic()
2854 char *title_string = NULL;
2858 CloseDoor(DOOR_CLOSE_2);
2862 if (setup_mode == SETUP_MODE_MAIN)
2864 setup_info = setup_info_main;
2865 title_string = "Setup";
2867 else if (setup_mode == SETUP_MODE_GAME)
2869 setup_info = setup_info_game;
2870 title_string = "Setup Game";
2872 else if (setup_mode == SETUP_MODE_EDITOR)
2874 setup_info = setup_info_editor;
2875 title_string = "Setup Editor";
2877 else if (setup_mode == SETUP_MODE_GRAPHICS)
2879 setup_info = setup_info_graphics;
2880 title_string = "Setup Graphics";
2882 else if (setup_mode == SETUP_MODE_SOUND)
2884 setup_info = setup_info_sound;
2885 title_string = "Setup Sound";
2887 else if (setup_mode == SETUP_MODE_ARTWORK)
2889 setup_info = setup_info_artwork;
2890 title_string = "Custom Artwork";
2892 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
2894 setup_info = setup_info_shortcut_1;
2895 title_string = "Setup Shortcuts";
2897 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
2899 setup_info = setup_info_shortcut_2;
2900 title_string = "Setup Shortcuts";
2904 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
2906 DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
2910 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2912 void *value_ptr = setup_info[i].value;
2913 int xpos = MENU_SCREEN_START_XPOS;
2914 int ypos = MENU_SCREEN_START_YPOS + i;
2918 int font_nr = FONT_MENU_1;
2921 /* set some entries to "unchangeable" according to other variables */
2922 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2923 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2924 (value_ptr == &setup.sound_music && !audio.music_available) ||
2925 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
2926 setup_info[i].type |= TYPE_GHOSTED;
2929 font_nr = getSetupTextFont(setup_info[i].type);
2932 if (setup_info[i].type & (TYPE_SWITCH |
2937 font_nr = FONT_MENU_2;
2939 if (setup_info[i].type & TYPE_STRING)
2940 font_nr = FONT_MENU_2;
2944 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
2946 if (setup_info[i].type & TYPE_ENTER_MENU)
2947 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2948 else if (setup_info[i].type & TYPE_LEAVE_MENU)
2949 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2950 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
2951 initCursor(i, IMG_MENU_BUTTON);
2953 if (setup_info[i].type & TYPE_VALUE)
2960 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
2961 "Joysticks deactivated in setup menu");
2966 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
2969 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
2971 static int choice_store[MAX_SETUP_MODES];
2972 int choice = choice_store[setup_mode]; /* always starts with 0 */
2976 if (button == MB_MENU_INITIALIZE)
2978 /* advance to first valid menu entry */
2979 while (choice < num_setup_info &&
2980 setup_info[choice].type & TYPE_SKIP_ENTRY)
2982 choice_store[setup_mode] = choice;
2984 drawCursor(choice, FC_RED);
2987 else if (button == MB_MENU_LEAVE)
2989 for (y = 0; y < num_setup_info; y++)
2991 if (setup_info[y].type & TYPE_LEAVE_MENU)
2993 void (*menu_callback_function)(void) = setup_info[y].value;
2995 menu_callback_function();
2996 break; /* absolutely needed because function changes 'setup_info'! */
3003 if (mx || my) /* mouse input */
3005 x = (mx - mSX) / 32;
3006 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3008 else if (dx || dy) /* keyboard input */
3012 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
3014 if (setup_info[choice].type & menu_navigation_type ||
3015 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
3016 button = MB_MENU_CHOICE;
3021 /* jump to next non-empty menu entry (up or down) */
3022 while (y > 0 && y < num_setup_info - 1 &&
3023 setup_info[y].type & TYPE_SKIP_ENTRY)
3027 if (IN_VIS_FIELD(x, y) &&
3028 y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY)
3034 drawCursor(y, FC_RED);
3035 drawCursor(choice, FC_BLUE);
3036 choice = choice_store[setup_mode] = y;
3039 else if (!(setup_info[y].type & TYPE_GHOSTED))
3041 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
3043 void (*menu_callback_function)(void) = setup_info[choice].value;
3045 menu_callback_function();
3049 if (setup_info[y].type & TYPE_KEYTEXT &&
3050 setup_info[y + 1].type & TYPE_KEY)
3053 if (setup_info[y].type & TYPE_VALUE)
3054 changeSetupValue(y);
3060 void DrawSetupScreen_Input()
3065 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
3067 DrawText(mSX + 16, mSY + 16, "Setup Input", FONT_TITLE_1);
3070 initCursor(0, IMG_MENU_BUTTON);
3071 initCursor(1, IMG_MENU_BUTTON);
3072 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
3073 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
3075 drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
3076 drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
3078 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
3079 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
3080 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
3083 DeactivateJoystickForCalibration();
3086 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3087 "Joysticks deactivated on this screen");
3090 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
3095 static void setJoystickDeviceToNr(char *device_name, int device_nr)
3097 if (device_name == NULL)
3100 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
3103 if (strlen(device_name) > 1)
3105 char c1 = device_name[strlen(device_name) - 1];
3106 char c2 = device_name[strlen(device_name) - 2];
3108 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
3109 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
3112 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
3113 strlen(device_name));
3116 static void drawPlayerSetupInputInfo(int player_nr)
3119 static struct SetupKeyboardInfo custom_key;
3126 { &custom_key.left, "Joystick Left" },
3127 { &custom_key.right, "Joystick Right" },
3128 { &custom_key.up, "Joystick Up" },
3129 { &custom_key.down, "Joystick Down" },
3130 { &custom_key.snap, "Button 1" },
3131 { &custom_key.drop, "Button 2" }
3133 static char *joystick_name[MAX_PLAYERS] =
3143 custom_key = setup.input[player_nr].key;
3145 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
3146 FONT_INPUT_1_ACTIVE);
3148 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3150 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3151 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
3153 if (setup.input[player_nr].use_joystick)
3155 char *device_name = setup.input[player_nr].joy.device_name;
3156 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
3157 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
3159 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
3160 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1);
3164 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
3165 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1);
3168 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
3169 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
3170 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
3171 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
3172 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
3173 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
3174 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
3175 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
3176 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
3177 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
3178 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
3180 for (i = 0; i < 6; i++)
3182 int ypos = 6 + i + (i > 3 ? i-3 : 0);
3184 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3186 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3187 (setup.input[player_nr].use_joystick ?
3189 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
3193 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
3195 static int choice = 0;
3196 static int player_nr = 0;
3199 int pos_start = SETUPINPUT_SCREEN_POS_START;
3200 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
3201 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
3202 int pos_end = SETUPINPUT_SCREEN_POS_END;
3204 if (button == MB_MENU_INITIALIZE)
3206 drawPlayerSetupInputInfo(player_nr);
3207 drawCursor(choice, FC_RED);
3211 else if (button == MB_MENU_LEAVE)
3213 setup_mode = SETUP_MODE_MAIN;
3220 if (mx || my) /* mouse input */
3222 x = (mx - mSX) / 32;
3223 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3225 else if (dx || dy) /* keyboard input */
3227 if (dx && choice == 0)
3228 x = (dx < 0 ? 10 : 12);
3229 else if ((dx && choice == 1) ||
3230 (dx == +1 && choice == 2) ||
3231 (dx == -1 && choice == pos_end))
3232 button = MB_MENU_CHOICE;
3236 if (y >= pos_empty1 && y <= pos_empty2)
3237 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
3240 if (IN_VIS_FIELD(x, y) &&
3241 y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button)))
3243 static unsigned long delay = 0;
3245 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
3248 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
3250 drawPlayerSetupInputInfo(player_nr);
3252 else if (IN_VIS_FIELD(x, y) &&
3253 y >= pos_start && y <= pos_end &&
3254 !(y >= pos_empty1 && y <= pos_empty2))
3260 drawCursor(y, FC_RED);
3261 drawCursor(choice, FC_BLUE);
3269 char *device_name = setup.input[player_nr].joy.device_name;
3271 if (!setup.input[player_nr].use_joystick)
3273 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
3275 setJoystickDeviceToNr(device_name, new_device_nr);
3276 setup.input[player_nr].use_joystick = TRUE;
3280 int device_nr = getJoystickNrFromDeviceName(device_name);
3281 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
3283 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
3284 setup.input[player_nr].use_joystick = FALSE;
3286 setJoystickDeviceToNr(device_name, new_device_nr);
3289 drawPlayerSetupInputInfo(player_nr);
3293 if (setup.input[player_nr].use_joystick)
3296 CalibrateJoystick(player_nr);
3299 CustomizeKeyboard(player_nr);
3301 else if (y == pos_end)
3305 setup_mode = SETUP_MODE_MAIN;
3312 void CustomizeKeyboard(int player_nr)
3316 boolean finished = FALSE;
3317 static struct SetupKeyboardInfo custom_key;
3322 } customize_step[] =
3324 { &custom_key.left, "Move Left" },
3325 { &custom_key.right, "Move Right" },
3326 { &custom_key.up, "Move Up" },
3327 { &custom_key.down, "Move Down" },
3328 { &custom_key.snap, "Snap Field" },
3329 { &custom_key.drop, "Drop Element" }
3332 /* read existing key bindings from player setup */
3333 custom_key = setup.input[player_nr].key;
3338 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
3340 DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
3347 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
3348 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
3349 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
3350 "Key:", FONT_INPUT_1_ACTIVE);
3351 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3352 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
3356 if (PendingEvent()) /* got event */
3364 case EVENT_KEYPRESS:
3366 Key key = GetEventKey((KeyEvent *)&event, FALSE);
3368 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
3374 /* all keys configured -- wait for "Escape" or "Return" key */
3378 /* press 'Enter' to keep the existing key binding */
3379 if (key == KSYM_Return)
3380 key = *customize_step[step_nr].key;
3382 /* check if key already used */
3383 for (i = 0; i < step_nr; i++)
3384 if (*customize_step[i].key == key)
3389 /* got new key binding */
3390 *customize_step[step_nr].key = key;
3391 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3393 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3394 getKeyNameFromKey(key), FONT_VALUE_1);
3397 /* un-highlight last query */
3398 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
3399 customize_step[step_nr - 1].text, FONT_MENU_1);
3400 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
3401 "Key:", FONT_MENU_1);
3403 /* press 'Enter' to leave */
3406 DrawText(mSX + 16, mSY + 15 * 32 + 16,
3407 "Press Enter", FONT_TITLE_1);
3411 /* query next key binding */
3412 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
3413 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
3414 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
3415 "Key:", FONT_INPUT_1_ACTIVE);
3416 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3417 getKeyNameFromKey(*customize_step[step_nr].key),
3422 case EVENT_KEYRELEASE:
3423 key_joystick_mapping = 0;
3427 HandleOtherEvents(&event);
3435 /* don't eat all CPU time */
3439 /* write new key bindings back to player setup */
3440 setup.input[player_nr].key = custom_key;
3443 DrawSetupScreen_Input();
3446 static boolean CalibrateJoystickMain(int player_nr)
3448 int new_joystick_xleft = JOYSTICK_XMIDDLE;
3449 int new_joystick_xright = JOYSTICK_XMIDDLE;
3450 int new_joystick_yupper = JOYSTICK_YMIDDLE;
3451 int new_joystick_ylower = JOYSTICK_YMIDDLE;
3452 int new_joystick_xmiddle, new_joystick_ymiddle;
3454 int joystick_fd = joystick.fd[player_nr];
3455 int x, y, last_x, last_y, xpos = 8, ypos = 3;
3456 boolean check[3][3];
3457 int check_remaining = 3 * 3;
3462 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
3465 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
3470 for (y = 0; y < 3; y++)
3472 for (x = 0; x < 3; x++)
3474 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
3475 check[x][y] = FALSE;
3479 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
3480 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
3481 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
3482 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
3483 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
3484 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
3485 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
3487 joy_value = Joystick(player_nr);
3488 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
3489 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
3491 /* eventually uncalibrated center position (joystick could be uncentered) */
3492 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
3495 new_joystick_xmiddle = joy_x;
3496 new_joystick_ymiddle = joy_y;
3498 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
3501 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
3506 if (PendingEvent()) /* got event */
3514 case EVENT_KEYPRESS:
3515 switch(GetEventKey((KeyEvent *)&event, TRUE))
3518 if (check_remaining == 0)
3531 case EVENT_KEYRELEASE:
3532 key_joystick_mapping = 0;
3536 HandleOtherEvents(&event);
3541 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
3544 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
3545 new_joystick_xright = MAX(new_joystick_xright, joy_x);
3546 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
3547 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
3549 setup.input[player_nr].joy.xleft = new_joystick_xleft;
3550 setup.input[player_nr].joy.yupper = new_joystick_yupper;
3551 setup.input[player_nr].joy.xright = new_joystick_xright;
3552 setup.input[player_nr].joy.ylower = new_joystick_ylower;
3553 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
3554 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
3556 CheckJoystickData();
3558 joy_value = Joystick(player_nr);
3560 if (joy_value & JOY_BUTTON && check_remaining == 0)
3563 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
3564 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
3566 if (x != last_x || y != last_y)
3568 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
3569 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
3574 if (check_remaining > 0 && !check[x+1][y+1])
3576 check[x+1][y+1] = TRUE;
3582 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
3583 setup.input[player_nr].joy.xleft,
3584 setup.input[player_nr].joy.xmiddle,
3585 setup.input[player_nr].joy.xright);
3586 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
3587 setup.input[player_nr].joy.yupper,
3588 setup.input[player_nr].joy.ymiddle,
3589 setup.input[player_nr].joy.ylower);
3598 /* don't eat all CPU time */
3602 /* calibrated center position (joystick should now be centered) */
3603 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
3606 new_joystick_xmiddle = joy_x;
3607 new_joystick_ymiddle = joy_y;
3612 DrawSetupScreen_Input();
3615 /* wait until the last pressed button was released */
3616 while (Joystick(player_nr) & JOY_BUTTON)
3618 if (PendingEvent()) /* got event */
3623 HandleOtherEvents(&event);
3632 void CalibrateJoystick(int player_nr)
3634 if (!CalibrateJoystickMain(player_nr))
3636 char *device_name = setup.input[player_nr].joy.device_name;
3637 int nr = getJoystickNrFromDeviceName(device_name) + 1;
3638 int xpos = mSX - SX;
3639 int ypos = mSY - SY;
3643 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
3644 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
3647 Delay(2000); /* show error message for a short time */
3653 DrawSetupScreen_Input();
3657 void DrawSetupScreen()
3659 DeactivateJoystick();
3661 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
3663 if (setup_mode == SETUP_MODE_INPUT)
3664 DrawSetupScreen_Input();
3665 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
3666 DrawChooseTree(&artwork.gfx_current);
3667 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
3668 DrawChooseTree(&artwork.snd_current);
3669 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
3670 DrawChooseTree(&artwork.mus_current);
3672 DrawSetupScreen_Generic();
3678 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
3680 if (setup_mode == SETUP_MODE_INPUT)
3681 HandleSetupScreen_Input(mx, my, dx, dy, button);
3682 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
3683 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
3684 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
3685 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
3686 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
3687 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
3689 HandleSetupScreen_Generic(mx, my, dx, dy, button);
3694 void HandleGameActions()
3696 if (game_status != GAME_MODE_PLAYING)
3699 GameActions(); /* main game loop */
3701 if (tape.auto_play && !tape.playing)
3702 AutoPlayTape(); /* continue automatically playing next tape */
3706 /* ---------- new screen button stuff -------------------------------------- */
3710 int gfx_unpressed, gfx_pressed;
3714 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
3717 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
3718 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
3719 SCREEN_CTRL_ID_SCROLL_UP,
3723 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
3724 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
3725 SCREEN_CTRL_ID_SCROLL_DOWN,
3732 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3733 Bitmap **gfx_unpressed, **gfx_pressed;
3735 int gfx_unpressed, gfx_pressed;
3742 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
3745 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3746 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
3748 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
3750 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
3751 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
3752 GD_TYPE_SCROLLBAR_VERTICAL,
3753 SCREEN_CTRL_ID_SCROLL_VERTICAL,
3754 "scroll level series vertically"
3758 static void CreateScreenScrollbuttons()
3760 struct GadgetInfo *gi;
3761 unsigned long event_mask;
3764 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
3766 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3767 int gfx_unpressed, gfx_pressed;
3768 int x, y, width, height;
3769 int gd_x1, gd_x2, gd_y1, gd_y2;
3770 int id = scrollbutton_info[i].gadget_id;
3772 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
3774 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
3775 y = mSY + scrollbutton_info[i].y;
3776 width = SC_SCROLLBUTTON_XSIZE;
3777 height = SC_SCROLLBUTTON_YSIZE;
3779 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
3780 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
3781 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
3783 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
3784 gfx_pressed = scrollbutton_info[i].gfx_pressed;
3785 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3786 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3787 gd_x1 = graphic_info[gfx_unpressed].src_x;
3788 gd_y1 = graphic_info[gfx_unpressed].src_y;
3789 gd_x2 = graphic_info[gfx_pressed].src_x;
3790 gd_y2 = graphic_info[gfx_pressed].src_y;
3792 gi = CreateGadget(GDI_CUSTOM_ID, id,
3793 GDI_CUSTOM_TYPE_ID, i,
3794 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
3799 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
3800 GDI_STATE, GD_BUTTON_UNPRESSED,
3801 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3802 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3803 GDI_DIRECT_DRAW, FALSE,
3804 GDI_EVENT_MASK, event_mask,
3805 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3809 Error(ERR_EXIT, "cannot create gadget");
3811 screen_gadget[id] = gi;
3815 static void CreateScreenScrollbars()
3819 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
3821 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3822 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3823 int gfx_unpressed, gfx_pressed;
3825 int x, y, width, height;
3826 int gd_x1, gd_x2, gd_y1, gd_y2;
3827 struct GadgetInfo *gi;
3828 int items_max, items_visible, item_position;
3829 unsigned long event_mask;
3830 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3831 int id = scrollbar_info[i].gadget_id;
3833 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
3835 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
3836 y = mSY + scrollbar_info[i].y;
3837 width = scrollbar_info[i].width;
3838 height = scrollbar_info[i].height;
3840 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
3841 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
3843 items_max = num_page_entries;
3844 items_visible = num_page_entries;
3847 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3848 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
3849 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
3855 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
3856 gfx_pressed = scrollbar_info[i].gfx_pressed;
3857 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3858 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3859 gd_x1 = graphic_info[gfx_unpressed].src_x;
3860 gd_y1 = graphic_info[gfx_unpressed].src_y;
3861 gd_x2 = graphic_info[gfx_pressed].src_x;
3862 gd_y2 = graphic_info[gfx_pressed].src_y;
3865 gi = CreateGadget(GDI_CUSTOM_ID, id,
3866 GDI_CUSTOM_TYPE_ID, i,
3867 GDI_INFO_TEXT, scrollbar_info[i].infotext,
3872 GDI_TYPE, scrollbar_info[i].type,
3873 GDI_SCROLLBAR_ITEMS_MAX, items_max,
3874 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3875 GDI_SCROLLBAR_ITEM_POSITION, item_position,
3876 GDI_STATE, GD_BUTTON_UNPRESSED,
3877 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3878 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3879 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
3880 GDI_DIRECT_DRAW, FALSE,
3881 GDI_EVENT_MASK, event_mask,
3882 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3886 Error(ERR_EXIT, "cannot create gadget");
3888 screen_gadget[id] = gi;
3892 void CreateScreenGadgets()
3894 int last_game_status = game_status; /* save current game status */
3896 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3899 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3901 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
3903 /* copy pointers to clip mask and GC */
3904 scrollbar_bitmap[i]->clip_mask =
3905 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
3906 scrollbar_bitmap[i]->stored_clip_gc =
3907 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
3909 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
3910 scrollbar_bitmap[i],
3911 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
3912 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
3913 TILEX, TILEY, 0, 0);
3917 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
3918 game_status = GAME_MODE_LEVELS;
3920 CreateScreenScrollbuttons();
3921 CreateScreenScrollbars();
3923 game_status = last_game_status; /* restore current game status */
3926 void FreeScreenGadgets()
3930 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3931 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3933 /* prevent freeing clip mask and GC twice */
3934 scrollbar_bitmap[i]->clip_mask = None;
3935 scrollbar_bitmap[i]->stored_clip_gc = None;
3937 FreeBitmap(scrollbar_bitmap[i]);
3941 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3942 FreeGadget(screen_gadget[i]);
3945 void MapChooseTreeGadgets(TreeInfo *ti)
3947 int num_entries = numTreeInfoInGroup(ti);
3950 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3953 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3954 MapGadget(screen_gadget[i]);
3958 void UnmapChooseTreeGadgets()
3962 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3963 UnmapGadget(screen_gadget[i]);
3967 static void HandleScreenGadgets(struct GadgetInfo *gi)
3969 int id = gi->custom_id;
3971 if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
3976 case SCREEN_CTRL_ID_SCROLL_UP:
3977 if (game_status == GAME_MODE_LEVELS)
3978 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3979 else if (game_status == GAME_MODE_SETUP)
3980 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3983 case SCREEN_CTRL_ID_SCROLL_DOWN:
3984 if (game_status == GAME_MODE_LEVELS)
3985 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3986 else if (game_status == GAME_MODE_SETUP)
3987 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3990 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
3991 if (game_status == GAME_MODE_LEVELS)
3992 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
3993 else if (game_status == GAME_MODE_SETUP)
3994 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);