1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT_1 4
33 #define SETUP_MODE_SHORTCUT_2 5
34 #define SETUP_MODE_GRAPHICS 6
35 #define SETUP_MODE_CHOOSE_SCREEN_MODE 7
36 #define SETUP_MODE_SOUND 8
37 #define SETUP_MODE_ARTWORK 9
38 #define SETUP_MODE_CHOOSE_GRAPHICS 10
39 #define SETUP_MODE_CHOOSE_SOUNDS 11
40 #define SETUP_MODE_CHOOSE_MUSIC 12
42 #define MAX_SETUP_MODES 13
44 /* for input setup functions */
45 #define SETUPINPUT_SCREEN_POS_START 0
46 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
47 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
48 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
50 /* screens on the info screen */
51 #define INFO_MODE_MAIN 0
52 #define INFO_MODE_TITLE 1
53 #define INFO_MODE_ELEMENTS 2
54 #define INFO_MODE_MUSIC 3
55 #define INFO_MODE_CREDITS 4
56 #define INFO_MODE_PROGRAM 5
57 #define INFO_MODE_LEVELSET 6
59 #define MAX_INFO_MODES 7
61 /* for various menu stuff */
62 #define MENU_SCREEN_START_XPOS 1
63 #define MENU_SCREEN_START_YPOS 2
64 #define MENU_SCREEN_VALUE_XPOS 14
65 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
66 #define MENU_TITLE1_YPOS 8
67 #define MENU_TITLE2_YPOS 46
68 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
69 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
70 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
71 MENU_SCREEN_START_XPOS)
72 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
74 /* buttons and scrollbars identifiers */
75 #define SCREEN_CTRL_ID_PREV_LEVEL 0
76 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
77 #define SCREEN_CTRL_ID_PREV_PLAYER 2
78 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
79 #define SCREEN_CTRL_ID_SCROLL_UP 4
80 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
81 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
83 #define NUM_SCREEN_GADGETS 7
85 #define NUM_SCREEN_MENUBUTTONS 4
86 #define NUM_SCREEN_SCROLLBUTTONS 2
87 #define NUM_SCREEN_SCROLLBARS 1
89 #define SCREEN_MASK_MAIN (1 << 0)
90 #define SCREEN_MASK_INPUT (1 << 1)
92 /* graphic position and size values for buttons and scrollbars */
93 #define SC_MENUBUTTON_XSIZE TILEX
94 #define SC_MENUBUTTON_YSIZE TILEY
96 #define SC_SCROLLBUTTON_XSIZE TILEX
97 #define SC_SCROLLBUTTON_YSIZE TILEY
99 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
101 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
102 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
103 SC_SCROLLBUTTON_YSIZE)
105 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
106 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
108 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
109 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
110 SC_SCROLLBUTTON_YSIZE)
112 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
113 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
114 SC_SCROLL_VERTICAL_YSIZE)
116 #define SC_BORDER_SIZE 14
118 /* other useful macro definitions */
119 #define BUTTON_GRAPHIC_ACTIVE(g) \
120 (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
121 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
122 g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
123 g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
124 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
125 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
126 g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
127 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
128 IMG_MENU_BUTTON_ACTIVE)
131 /* forward declarations of internal functions */
132 static void HandleScreenGadgets(struct GadgetInfo *);
133 static void HandleSetupScreen_Generic(int, int, int, int, int);
134 static void HandleSetupScreen_Input(int, int, int, int, int);
135 static void CustomizeKeyboard(int);
136 static void CalibrateJoystick(int);
137 static void execSetupGraphics(void);
138 static void execSetupArtwork(void);
139 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
141 static void DrawChooseLevel(void);
142 static void DrawInfoScreen(void);
143 static void DrawAndFadeInInfoScreen(int);
144 static void DrawSetupScreen(void);
146 static void DrawInfoScreenExt(int, int);
147 static void DrawInfoScreen_NotAvailable(char *, char *);
148 static void DrawInfoScreen_HelpAnim(int, int, boolean);
149 static void DrawInfoScreen_HelpText(int, int, int, int);
150 static void HandleInfoScreen_Main(int, int, int, int, int);
151 static void HandleInfoScreen_TitleScreen(int);
152 static void HandleInfoScreen_Elements(int);
153 static void HandleInfoScreen_Music(int);
154 static void HandleInfoScreen_Credits(int);
155 static void HandleInfoScreen_Program(int);
157 static void MapScreenMenuGadgets(int);
158 static void MapScreenTreeGadgets(TreeInfo *);
160 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
162 static boolean show_titlescreen_initial = TRUE;
164 static int setup_mode = SETUP_MODE_MAIN;
165 static int info_mode = INFO_MODE_MAIN;
167 static TreeInfo *screen_modes = NULL;
168 static TreeInfo *screen_mode_current = NULL;
170 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
171 (s) <= GAME_MODE_SETUP ? (s) : \
172 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
173 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
175 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
176 (i) <= INFO_MODE_LEVELSET ? (i) : \
179 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
180 menu.draw_xoffset[GAME_MODE_INFO] : \
181 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
182 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
183 menu.draw_yoffset[GAME_MODE_INFO] : \
184 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
186 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
187 DRAW_XOFFSET_INFO(info_mode) : \
188 menu.draw_xoffset[DRAW_MODE(s)])
189 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
190 DRAW_YOFFSET_INFO(info_mode) : \
191 menu.draw_yoffset[DRAW_MODE(s)])
193 #define mSX (SX + DRAW_XOFFSET(game_status))
194 #define mSY (SY + DRAW_YOFFSET(game_status))
196 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
197 menu.list_size[game_status] : \
198 MAX_MENU_ENTRIES_ON_SCREEN)
200 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
201 #define NUM_SCROLLBAR_BITMAPS 2
202 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
206 #define MAIN_CONTROL_NAME 0
207 #define MAIN_CONTROL_LEVELS 1
208 #define MAIN_CONTROL_SCORES 2
209 #define MAIN_CONTROL_EDITOR 3
210 #define MAIN_CONTROL_INFO 4
211 #define MAIN_CONTROL_GAME 5
212 #define MAIN_CONTROL_SETUP 6
213 #define MAIN_CONTROL_QUIT 7
214 #define MAIN_CONTROL_PREV_LEVEL 8
215 #define MAIN_CONTROL_NEXT_LEVEL 9
216 #define MAIN_CONTROL_CURRENT_LEVEL 10
217 #define MAIN_CONTROL_FIRST_LEVEL 11
218 #define MAIN_CONTROL_LAST_LEVEL 12
219 #define MAIN_CONTROL_LEVEL_INFO_1 13
220 #define MAIN_CONTROL_LEVEL_INFO_2 14
221 #define MAIN_CONTROL_TITLE_1 15
222 #define MAIN_CONTROL_TITLE_2 16
223 #define MAIN_CONTROL_TITLE_3 17
225 static char main_text_name[10];
226 static char main_text_current_level[10];
227 static char main_text_first_level[10];
228 static char main_text_last_level[10];
229 static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
235 struct MenuPosInfo *pos_button;
238 struct MenuPosInfo *pos_text;
242 struct MenuPosInfo *pos_input;
250 &menu.main.button.name, IMG_MENU_BUTTON,
251 &menu.main.text.name, main_text_name, FONT_MENU_1,
252 &menu.main.input.name, main_input_name, FONT_INPUT_1,
256 &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
257 &menu.main.text.levels, "Levelset", FONT_MENU_1,
262 &menu.main.button.scores, IMG_MENU_BUTTON,
263 &menu.main.text.scores, "Hall Of Fame", FONT_MENU_1,
268 &menu.main.button.editor, IMG_MENU_BUTTON,
269 &menu.main.text.editor, "Level Creator", FONT_MENU_1,
274 &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
275 &menu.main.text.info, "Info Screen", FONT_MENU_1,
280 &menu.main.button.game, IMG_MENU_BUTTON,
281 &menu.main.text.game, "Start Game", FONT_MENU_1,
286 &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
287 &menu.main.text.setup, "Setup", FONT_MENU_1,
292 &menu.main.button.quit, IMG_MENU_BUTTON,
293 &menu.main.text.quit, "Quit", FONT_MENU_1,
298 MAIN_CONTROL_PREV_LEVEL,
299 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
304 MAIN_CONTROL_NEXT_LEVEL,
305 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
311 MAIN_CONTROL_CURRENT_LEVEL,
313 &menu.main.text.current_level, main_text_current_level,FONT_VALUE_1,
317 MAIN_CONTROL_FIRST_LEVEL,
319 &menu.main.text.first_level, main_text_first_level, FONT_TEXT_3,
323 MAIN_CONTROL_LAST_LEVEL,
325 &menu.main.text.last_level, main_text_last_level, FONT_TEXT_3,
329 MAIN_CONTROL_LEVEL_INFO_1,
331 &menu.main.text.level_info_1, NULL, -1,
335 MAIN_CONTROL_LEVEL_INFO_2,
337 &menu.main.text.level_info_2, NULL, -1,
341 MAIN_CONTROL_TITLE_1,
343 &menu.main.text.title_1, PROGRAM_TITLE_STRING, FONT_TITLE_1,
347 MAIN_CONTROL_TITLE_2,
349 &menu.main.text.title_2, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2,
353 MAIN_CONTROL_TITLE_3,
355 &menu.main.text.title_3, PROGRAM_GAME_BY_STRING, FONT_TITLE_2,
368 static void InitializeMainControls()
370 boolean local_team_mode = (!options.network && setup.team_mode);
373 /* set main control text values to dynamically determined values */
374 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
375 sprintf(main_text_current_level, "%s", int2str(level_nr, 3));
376 sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
377 sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
378 sprintf(main_input_name, "%s", setup.player_name);
380 /* set main control screen positions to dynamically determined values */
381 for (i = 0; main_controls[i].nr != -1; i++)
383 int nr = main_controls[i].nr;
384 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
385 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
386 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
387 char *text = main_controls[i].text;
388 char *input = main_controls[i].input;
389 int button_graphic = main_controls[i].button_graphic;
390 int font_text = main_controls[i].font_text;
391 int font_input = main_controls[i].font_input;
393 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
394 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
395 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
396 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
397 int text_chars = (text != NULL ? strlen(text) : 0);
398 int input_chars = (input != NULL ? strlen(input) : 0);
401 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
403 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
404 int text_width = font_text_width * text_chars;
405 int text_height = font_text_height;
406 int input_width = font_input_width * input_chars;
407 int input_height = font_input_height;
409 if (nr == MAIN_CONTROL_NAME)
412 if (menu.main.input.name.x == -1)
413 menu.main.input.name.x = menu.main.text.name.x + text_width;
414 if (menu.main.input.name.y == -1)
415 menu.main.input.name.y = menu.main.text.name.y;
418 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
419 menu.main.input.name.height = font_input_height;
422 if (pos_button != NULL)
424 if (pos_button->width == 0)
425 pos_button->width = button_width;
426 if (pos_button->height == 0)
427 pos_button->height = button_height;
430 if (pos_text != NULL)
432 /* calculate width for non-clickable text -- needed for text alignment */
433 boolean calculate_text_width = (pos_button == NULL && text != NULL);
435 if (pos_text->x == -1 && pos_button != NULL)
436 pos_text->x = pos_button->x + pos_button->width;
437 if (pos_text->y == -1 && pos_button != NULL)
438 pos_text->y = pos_button->y;
440 if (pos_text->width == -1 || calculate_text_width)
441 pos_text->width = text_width;
442 if (pos_text->height == -1)
443 pos_text->height = text_height;
446 if (pos_input != NULL)
448 if (pos_input->x == -1 && pos_text != NULL)
449 pos_input->x = pos_text->x + pos_text->width;
450 if (pos_input->y == -1 && pos_text != NULL)
451 pos_input->y = pos_text->y;
453 if (pos_input->width == -1)
454 pos_input->width = input_width;
455 if (pos_input->height == -1)
456 pos_input->height = input_height;
461 static void DrawCursorAndText_Main(int pos, boolean active)
465 for (i = 0; main_controls[i].nr != -1; i++)
467 if (main_controls[i].nr == pos || pos == -1)
469 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
470 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
471 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
472 char *text = main_controls[i].text;
473 char *input = main_controls[i].input;
474 int button_graphic = main_controls[i].button_graphic;
475 int font_text = main_controls[i].font_text;
476 int font_input = main_controls[i].font_input;
480 button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
481 font_text = FONT_ACTIVE(font_text);
484 if (pos_button != NULL)
486 int button_x = mSX + pos_button->x;
487 int button_y = mSY + pos_button->y;
489 DrawBackground(button_x,button_y, pos_button->width,pos_button->height);
490 DrawGraphicThruMaskExt(drawto, button_x, button_y, button_graphic, 0);
493 if (pos_text != NULL && text != NULL)
495 int text_x = mSX + ALIGNED_XPOS(pos_text->x, pos_text->width,
497 int text_y = mSY + pos_text->y;
499 DrawBackground(text_x, text_y, pos_text->width, pos_text->height);
500 DrawText(text_x, text_y, text, font_text);
503 if (pos_input != NULL && input != NULL)
505 int input_x = mSX + ALIGNED_XPOS(pos_input->x, pos_input->width,
507 int input_y = mSY + pos_input->y;
509 DrawBackground(input_x, input_y, pos_input->width, pos_input->height);
510 DrawText(input_x, input_y, input, font_input);
516 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
521 int rect_x = ALIGNED_XPOS(rect->x, rect->width, rect->align);
522 int rect_y = rect->y;
524 return (x >= rect_x && x < rect_x + rect->width &&
525 y >= rect_y && y < rect_y + rect->height);
528 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
530 static int cursor_array[SCR_FIELDY];
531 int x = mSX + TILEX * xpos;
532 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
537 cursor_array[ypos] = graphic;
539 graphic = cursor_array[ypos];
543 graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
545 DrawBackground(x, y, TILEX, TILEY);
546 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
549 static void initCursor(int ypos, int graphic)
551 drawCursorExt(0, ypos, FALSE, graphic);
554 static void drawCursor(int ypos, boolean active)
556 drawCursorExt(0, ypos, active, -1);
559 static void drawCursorXY(int xpos, int ypos, int graphic)
561 drawCursorExt(xpos, ypos, FALSE, graphic);
564 static void drawChooseTreeCursor(int ypos, boolean active)
566 int last_game_status = game_status; /* save current game status */
568 /* force LEVELS draw offset on artwork setup screen */
569 game_status = GAME_MODE_LEVELS;
571 drawCursorExt(0, ypos, active, -1);
573 game_status = last_game_status; /* restore current game status */
578 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
579 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
583 static int getPrevlevelButtonPos()
588 static int getCurrentLevelTextPos()
590 return (getPrevlevelButtonPos() + 1);
593 static int getNextLevelButtonPos()
595 return getPrevlevelButtonPos() + 3 + 1;
598 static int getLevelRangeTextPos()
600 return getNextLevelButtonPos() + 1;
604 static int getTitleScreenGraphic()
606 return (show_titlescreen_initial ? IMG_TITLESCREEN_INITIAL_1 :
610 void DrawTitleScreenImage(int nr)
612 int graphic = getTitleScreenGraphic() + nr;
613 Bitmap *bitmap = graphic_info[graphic].bitmap;
614 int width = graphic_info[graphic].src_image_width;
615 int height = graphic_info[graphic].src_image_height;
616 int src_x = 0, src_y = 0;
622 if (width > WIN_XSIZE)
624 /* image width too large for window => center image horizontally */
625 src_x = (width - WIN_XSIZE) / 2;
629 if (height > WIN_YSIZE)
631 /* image height too large for window => center image vertically */
632 src_y = (height - WIN_YSIZE) / 2;
636 dst_x = (WIN_XSIZE - width) / 2;
637 dst_y = (WIN_YSIZE - height) / 2;
639 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
641 if (DrawingOnBackground(dst_x, dst_y))
642 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
644 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
646 redraw_mask = REDRAW_ALL;
649 void DrawTitleScreen()
651 KeyboardAutoRepeatOff();
653 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
655 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
660 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
662 static LevelDirTree *leveldir_last_valid = NULL;
663 boolean levelset_has_changed = FALSE;
665 boolean local_team_mode = (!options.network && setup.team_mode);
666 char *name_text = (local_team_mode ? "Team:" : "Name:");
667 int name_width, level_width;
674 FadeSoundsAndMusic();
676 KeyboardAutoRepeatOn();
679 SetDrawDeactivationMask(REDRAW_NONE);
680 SetDrawBackgroundMask(REDRAW_FIELD);
682 audio.sound_deactivated = FALSE;
686 /* needed if last screen was the playing screen, invoked from level editor */
687 if (level_editor_test_game)
689 game_status = GAME_MODE_EDITOR;
695 /* needed if last screen was the editor screen */
696 UndrawSpecialEditorDoor();
698 /* needed if last screen was the setup screen and fullscreen state changed */
699 ToggleFullscreenIfNeeded();
701 /* leveldir_current may be invalid (level group, parent link) */
702 if (!validLevelSeries(leveldir_current))
703 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
705 if (leveldir_current != leveldir_last_valid)
706 levelset_has_changed = TRUE;
708 /* store valid level series information */
709 leveldir_last_valid = leveldir_current;
711 /* needed if last screen (level choice) changed graphics, sounds or music */
712 ReloadCustomArtwork(0);
715 SetDrawtoField(DRAW_BACKBUFFER);
718 if (setup.show_titlescreen &&
719 ((levelset_has_changed &&
720 graphic_info[IMG_TITLESCREEN_1].bitmap != NULL) ||
721 (show_titlescreen_initial &&
722 graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL)))
724 game_status = GAME_MODE_TITLE;
731 /* level_nr may have been set to value over handicap with level editor */
732 if (setup.handicap && level_nr > leveldir_current->handicap_level)
733 level_nr = leveldir_current->handicap_level;
737 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
741 InitializeMainControls();
744 DrawCursorAndText_Main(-1, FALSE);
746 for (i = 0; main_controls[i].nr != -1; i++)
748 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
749 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
750 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
751 char *text = main_controls[i].text;
752 char *input = main_controls[i].input;
753 int button_graphic = main_controls[i].button_graphic;
754 int font_text = main_controls[i].font_text;
755 int font_input = main_controls[i].font_input;
757 if (pos_button != NULL)
758 DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
761 if (pos_text != NULL && text != NULL)
762 DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
764 if (pos_input != NULL && input != NULL)
765 DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
773 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
774 DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
775 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
776 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
777 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
778 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
779 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
780 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
782 /* calculated after (possible) reload of custom artwork */
783 name_width = getTextWidth(name_text, FONT_MENU_1);
784 level_width = 9 * 32;
786 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
789 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
790 int2str(level_nr, 3), FONT_VALUE_1);
793 int text_height = getFontHeight(FONT_TEXT_3);
794 int xpos = getLevelRangeTextPos() * 32 + 8;
795 int ypos2 = 3 * 32 + 16;
796 int ypos1 = ypos2 - text_height;
798 DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
799 "%03d", leveldir_current->first_level);
800 DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
801 "%03d", leveldir_current->last_level);
804 for (i = 0; i < 8; i++)
805 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
808 DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
811 DrawPreviewLevel(TRUE);
813 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
816 if (TAPE_IS_EMPTY(tape))
818 DrawCompleteVideoDisplay();
823 /* create gadgets for main menu screen */
825 CreateScreenGadgets();
827 /* map gadgets for main menu screen */
829 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
831 DrawMaskedBorder(REDRAW_ALL);
840 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
843 void DrawAndFadeInMainMenu(int redraw_mask)
845 DrawMainMenuExt(redraw_mask, TRUE);
850 DrawMainMenuExt(REDRAW_ALL, FALSE);
854 static void gotoTopLevelDir()
856 /* move upwards to top level directory */
857 while (leveldir_current->node_parent)
859 /* write a "path" into level tree for easy navigation to last level */
860 if (leveldir_current->node_parent->node_group->cl_first == -1)
862 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
863 int leveldir_pos = posTreeInfo(leveldir_current);
864 int num_page_entries;
865 int cl_first, cl_cursor;
867 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
868 num_page_entries = num_leveldirs;
870 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
872 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
873 cl_cursor = leveldir_pos - cl_first;
875 leveldir_current->node_parent->node_group->cl_first = cl_first;
876 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
879 leveldir_current = leveldir_current->node_parent;
884 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
886 static unsigned long title_delay = 0;
887 static int title_nr = 0;
888 boolean return_to_main_menu = FALSE;
889 boolean use_fading_main_menu = TRUE;
890 boolean use_cross_fading = !show_titlescreen_initial; /* default */
891 int auto_delay = menu.auto_delay;
893 if (button == MB_MENU_INITIALIZE)
895 int last_game_status = game_status; /* save current game status */
900 if (game_status == GAME_MODE_INFO)
902 if (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
904 DrawInfoScreen_NotAvailable("Title screen information:",
905 "No title screen for this level set.");
910 FadeSoundsAndMusic();
915 /* force TITLE music on title info screen */
916 game_status = GAME_MODE_TITLE;
921 game_status = last_game_status; /* restore current game status */
923 DrawTitleScreenImage(title_nr);
927 DelayReached(&title_delay, 0); /* reset delay counter */
932 int anim_delay = graphic_info[getTitleScreenGraphic() + title_nr].anim_delay;
934 auto_delay = anim_delay;
936 if (auto_delay > 0 && DelayReached(&title_delay, auto_delay))
937 button = MB_MENU_CHOICE;
939 if (button == MB_MENU_LEAVE)
941 return_to_main_menu = TRUE;
942 use_fading_main_menu = FALSE;
944 else if (button == MB_MENU_CHOICE)
946 if (game_status == GAME_MODE_INFO &&
947 graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
949 info_mode = INFO_MODE_MAIN;
957 if (show_titlescreen_initial &&
958 (title_nr >= MAX_NUM_TITLE_SCREENS ||
959 graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
961 show_titlescreen_initial = FALSE;
963 title_nr = 0; /* restart with title screens for current level set */
966 int anim_mode = graphic_info[getTitleScreenGraphic() + title_nr].anim_mode;
968 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
969 anim_mode == ANIM_CROSSFADE ? TRUE :
972 if (!use_cross_fading)
975 if (title_nr < MAX_NUM_TITLE_SCREENS &&
976 graphic_info[getTitleScreenGraphic() + title_nr].bitmap != NULL)
978 if (use_cross_fading)
979 FadeCrossSaveBackbuffer();
981 DrawTitleScreenImage(title_nr);
983 if (use_cross_fading)
984 FadeCross(REDRAW_ALL);
988 DelayReached(&title_delay, 0); /* reset delay counter */
992 FadeSoundsAndMusic();
996 return_to_main_menu = TRUE;
1000 if (return_to_main_menu)
1004 if (game_status == GAME_MODE_INFO)
1006 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1008 info_mode = INFO_MODE_MAIN;
1009 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1011 else /* default: return to main menu */
1013 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1015 game_status = GAME_MODE_MAIN;
1016 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1021 void HandleMainMenu_SelectLevel(int step, int direction)
1023 int old_level_nr = level_nr;
1026 new_level_nr = old_level_nr + step * direction;
1027 if (new_level_nr < leveldir_current->first_level)
1028 new_level_nr = leveldir_current->first_level;
1029 if (new_level_nr > leveldir_current->last_level)
1030 new_level_nr = leveldir_current->last_level;
1032 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1034 /* skipping levels is only allowed when trying to skip single level */
1035 if (setup.skip_levels && step == 1 &&
1036 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1038 leveldir_current->handicap_level++;
1039 SaveLevelSetup_SeriesInfo();
1042 new_level_nr = leveldir_current->handicap_level;
1045 if (new_level_nr != old_level_nr)
1047 level_nr = new_level_nr;
1049 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1051 LoadLevel(level_nr);
1052 DrawPreviewLevel(TRUE);
1056 DrawCompleteVideoDisplay();
1058 /* needed because DrawPreviewLevel() takes some time */
1066 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1068 static int choice = MAIN_CONTROL_GAME;
1072 if (button == MB_MENU_INITIALIZE)
1074 DrawCursorAndText_Main(choice, TRUE);
1079 if (mx || my) /* mouse input */
1083 for (i = 0; main_controls[i].nr != -1; i++)
1085 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1086 insideMenuPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1087 insideMenuPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1089 pos = main_controls[i].nr;
1095 else if (dx || dy) /* keyboard input */
1097 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1098 choice == MAIN_CONTROL_SETUP))
1099 button = MB_MENU_CHOICE;
1104 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1106 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1108 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1114 DrawCursorAndText_Main(choice, FALSE);
1115 DrawCursorAndText_Main(pos, TRUE);
1122 if (pos == MAIN_CONTROL_NAME)
1124 game_status = GAME_MODE_PSEUDO_TYPENAME;
1126 HandleTypeName(strlen(setup.player_name), 0);
1128 else if (pos == MAIN_CONTROL_LEVELS)
1132 game_status = GAME_MODE_LEVELS;
1134 SaveLevelSetup_LastSeries();
1135 SaveLevelSetup_SeriesInfo();
1144 else if (pos == MAIN_CONTROL_SCORES)
1146 game_status = GAME_MODE_SCORES;
1150 else if (pos == MAIN_CONTROL_EDITOR)
1152 if (leveldir_current->readonly &&
1153 !strEqual(setup.player_name, "Artsoft"))
1154 Request("This level is read only !", REQ_CONFIRM);
1156 game_status = GAME_MODE_EDITOR;
1160 else if (pos == MAIN_CONTROL_INFO)
1162 game_status = GAME_MODE_INFO;
1163 info_mode = INFO_MODE_MAIN;
1167 else if (pos == MAIN_CONTROL_GAME)
1169 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1171 else if (pos == MAIN_CONTROL_SETUP)
1173 game_status = GAME_MODE_SETUP;
1174 setup_mode = SETUP_MODE_MAIN;
1178 else if (pos == MAIN_CONTROL_QUIT)
1180 SaveLevelSetup_LastSeries();
1181 SaveLevelSetup_SeriesInfo();
1183 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1184 game_status = GAME_MODE_QUIT;
1189 if (game_status == GAME_MODE_MAIN)
1191 DrawPreviewLevel(FALSE);
1198 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1200 static int choice = 5;
1204 if (button == MB_MENU_INITIALIZE)
1206 drawCursor(choice, TRUE);
1211 if (mx || my) /* mouse input */
1213 x = (mx - mSX) / 32;
1214 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1216 else if (dx || dy) /* keyboard input */
1218 if (dx && choice == 1)
1219 x = (dx < 0 ? 10 : 14);
1222 if (choice == 4 || choice == 6)
1223 button = MB_MENU_CHOICE;
1229 if (y == 1 && dx != 0 && button)
1231 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1233 else if (IN_VIS_FIELD(x, y) &&
1234 y >= 0 && y <= 7 && (y != 1 || x < 10))
1240 drawCursor(choice, FALSE);
1241 drawCursor(y, TRUE);
1250 game_status = GAME_MODE_PSEUDO_TYPENAME;
1251 HandleTypeName(strlen(setup.player_name), 0);
1257 game_status = GAME_MODE_LEVELS;
1258 SaveLevelSetup_LastSeries();
1259 SaveLevelSetup_SeriesInfo();
1270 game_status = GAME_MODE_SCORES;
1275 if (leveldir_current->readonly &&
1276 !strEqual(setup.player_name, "Artsoft"))
1277 Request("This level is read only !", REQ_CONFIRM);
1278 game_status = GAME_MODE_EDITOR;
1283 game_status = GAME_MODE_INFO;
1284 info_mode = INFO_MODE_MAIN;
1289 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1293 game_status = GAME_MODE_SETUP;
1294 setup_mode = SETUP_MODE_MAIN;
1300 SaveLevelSetup_LastSeries();
1301 SaveLevelSetup_SeriesInfo();
1303 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1304 game_status = GAME_MODE_QUIT;
1309 if (game_status == GAME_MODE_MAIN)
1311 DrawPreviewLevel(FALSE);
1319 /* ========================================================================= */
1320 /* info screen functions */
1321 /* ========================================================================= */
1323 static struct TokenInfo *info_info;
1324 static int num_info_info;
1326 static void execInfoTitleScreen()
1328 info_mode = INFO_MODE_TITLE;
1332 static void execInfoElements()
1334 info_mode = INFO_MODE_ELEMENTS;
1338 static void execInfoMusic()
1340 info_mode = INFO_MODE_MUSIC;
1344 static void execInfoCredits()
1346 info_mode = INFO_MODE_CREDITS;
1350 static void execInfoProgram()
1352 info_mode = INFO_MODE_PROGRAM;
1356 static void execInfoLevelSet()
1358 info_mode = INFO_MODE_LEVELSET;
1362 static void execExitInfo()
1364 game_status = GAME_MODE_MAIN;
1368 static struct TokenInfo info_info_main[] =
1370 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1371 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1372 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1373 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1374 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1375 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1376 { TYPE_EMPTY, NULL, "" },
1377 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1382 static void DrawCursorAndText_Info(int pos, boolean active)
1384 int xpos = MENU_SCREEN_START_XPOS;
1385 int ypos = MENU_SCREEN_START_YPOS + pos;
1386 int font_nr = FONT_MENU_1;
1389 font_nr = FONT_ACTIVE(font_nr);
1391 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1393 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1394 drawCursor(pos, active);
1397 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
1402 CloseDoor(DOOR_CLOSE_2);
1406 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1408 info_info = info_info_main;
1411 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1414 int xpos = MENU_SCREEN_START_XPOS;
1415 int ypos = MENU_SCREEN_START_YPOS + i;
1416 int font_nr = FONT_MENU_1;
1419 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1420 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1421 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1422 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1423 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1424 initCursor(i, IMG_MENU_BUTTON);
1427 DrawCursorAndText_Info(i, FALSE);
1429 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
1435 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1440 DrawMaskedBorder(REDRAW_ALL);
1443 FadeIn(redraw_mask);
1450 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1452 static int choice_store[MAX_INFO_MODES];
1453 int choice = choice_store[info_mode]; /* always starts with 0 */
1457 if (button == MB_MENU_INITIALIZE)
1459 /* advance to first valid menu entry */
1460 while (choice < num_info_info &&
1461 info_info[choice].type & TYPE_SKIP_ENTRY)
1463 choice_store[info_mode] = choice;
1466 DrawCursorAndText_Info(choice, TRUE);
1468 drawCursor(choice, TRUE);
1473 else if (button == MB_MENU_LEAVE)
1475 for (y = 0; y < num_info_info; y++)
1477 if (info_info[y].type & TYPE_LEAVE_MENU)
1479 void (*menu_callback_function)(void) = info_info[y].value;
1481 menu_callback_function();
1483 break; /* absolutely needed because function changes 'info_info'! */
1490 if (mx || my) /* mouse input */
1492 x = (mx - mSX) / 32;
1493 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1495 else if (dx || dy) /* keyboard input */
1499 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
1501 if (info_info[choice].type & menu_navigation_type ||
1502 info_info[choice].type & TYPE_ENTER_SCREEN ||
1503 info_info[choice].type & TYPE_BOOLEAN_STYLE)
1504 button = MB_MENU_CHOICE;
1509 /* jump to next non-empty menu entry (up or down) */
1510 while (y > 0 && y < num_info_info - 1 &&
1511 info_info[y].type & TYPE_SKIP_ENTRY)
1515 if (IN_VIS_FIELD(x, y) &&
1516 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
1523 DrawCursorAndText_Info(choice, FALSE);
1524 DrawCursorAndText_Info(y, TRUE);
1526 drawCursor(choice, FALSE);
1527 drawCursor(y, TRUE);
1530 choice = choice_store[info_mode] = y;
1533 else if (!(info_info[y].type & TYPE_GHOSTED))
1535 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
1537 void (*menu_callback_function)(void) = info_info[choice].value;
1539 menu_callback_function();
1545 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
1548 int ybottom = SYSIZE - 20;
1550 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1555 DrawTextSCentered(100, FONT_TEXT_1, text_title);
1557 DrawTextSCentered(ybottom, FONT_TEXT_4,
1558 "Press any key or button for info menu");
1560 DrawTextSCentered(ystart, FONT_TEXT_2, text_error);
1563 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
1565 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
1566 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
1567 int xstart = mSX + 16;
1568 int ystart = mSY + 64 + 2 * 32;
1569 int ystep = TILEY + 4;
1570 int element, action, direction;
1578 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
1579 infoscreen_step[i] = infoscreen_frame[i] = 0;
1584 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
1586 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
1587 "Press any key or button for next page");
1593 while (helpanim_info[j].element != HELPANIM_LIST_END)
1595 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
1600 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1609 j += infoscreen_step[i - start];
1611 element = helpanim_info[j].element;
1612 action = helpanim_info[j].action;
1613 direction = helpanim_info[j].direction;
1616 element = EL_UNKNOWN;
1618 if (action != -1 && direction != -1)
1619 graphic = el_act_dir2img(element, action, direction);
1620 else if (action != -1)
1621 graphic = el_act2img(element, action);
1622 else if (direction != -1)
1623 graphic = el_dir2img(element, direction);
1625 graphic = el2img(element);
1627 delay = helpanim_info[j++].delay;
1632 if (infoscreen_frame[i - start] == 0)
1635 infoscreen_frame[i - start] = delay - 1;
1639 sync_frame = delay - infoscreen_frame[i - start];
1640 infoscreen_frame[i - start]--;
1643 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
1645 if (!infoscreen_frame[i - start])
1646 infoscreen_step[i - start] = 0;
1650 if (!infoscreen_frame[i - start])
1651 infoscreen_step[i - start]++;
1652 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1658 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
1660 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
1661 graphic, sync_frame, USE_MASKING);
1664 DrawInfoScreen_HelpText(element, action, direction, i - start);
1669 redraw_mask |= REDRAW_FIELD;
1674 static char *getHelpText(int element, int action, int direction)
1676 char token[MAX_LINE_LEN];
1678 strcpy(token, element_info[element].token_name);
1681 strcat(token, element_action_info[action].suffix);
1683 if (direction != -1)
1684 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
1686 return getHashEntry(helptext_info, token);
1689 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
1691 int font_nr = FONT_LEVEL_NUMBER;
1692 int font_width = getFontWidth(font_nr);
1693 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
1694 int sy = mSY + 65 + 2 * 32 + 1;
1695 int ystep = TILEY + 4;
1696 int pad_x = sx - SX;
1697 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
1698 int max_lines_per_text = 2;
1701 if (action != -1 && direction != -1) /* element.action.direction */
1702 text = getHelpText(element, action, direction);
1704 if (text == NULL && action != -1) /* element.action */
1705 text = getHelpText(element, action, -1);
1707 if (text == NULL && direction != -1) /* element.direction */
1708 text = getHelpText(element, -1, direction);
1710 if (text == NULL) /* base element */
1711 text = getHelpText(element, -1, -1);
1713 if (text == NULL) /* not found */
1714 text = "No description available";
1716 if (strlen(text) <= max_chars_per_line) /* only one line of text */
1717 sy += getFontHeight(font_nr) / 2;
1719 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
1720 max_chars_per_line, max_lines_per_text);
1723 void DrawInfoScreen_TitleScreen()
1728 void HandleInfoScreen_TitleScreen(int button)
1730 HandleTitleScreen(0, 0, 0, 0, button);
1733 void DrawInfoScreen_Elements()
1735 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
1737 FadeOut(REDRAW_FIELD);
1742 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
1744 FadeIn(REDRAW_FIELD);
1749 void HandleInfoScreen_Elements(int button)
1751 static unsigned long info_delay = 0;
1752 static int num_anims;
1753 static int num_pages;
1755 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
1756 int button_released = !button;
1759 if (button == MB_MENU_INITIALIZE)
1761 boolean new_element = TRUE;
1764 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
1766 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
1768 else if (new_element)
1771 new_element = FALSE;
1775 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
1778 else if (button == MB_MENU_LEAVE)
1780 info_mode = INFO_MODE_MAIN;
1786 if (button_released || button == MB_MENU_INITIALIZE)
1788 if (button != MB_MENU_INITIALIZE)
1791 if (page >= num_pages)
1793 FadeSoundsAndMusic();
1794 FadeOut(REDRAW_FIELD);
1796 info_mode = INFO_MODE_MAIN;
1797 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1802 if (button != MB_MENU_INITIALIZE)
1803 FadeCrossSaveBackbuffer();
1805 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
1807 if (button != MB_MENU_INITIALIZE)
1808 FadeCross(REDRAW_FIELD);
1812 if (DelayReached(&info_delay, GameFrameDelay))
1813 if (page < num_pages)
1814 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
1816 PlayMenuSoundIfLoop();
1820 void DrawInfoScreen_Music()
1822 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
1824 FadeOut(REDRAW_FIELD);
1831 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
1833 FadeIn(REDRAW_FIELD);
1836 void HandleInfoScreen_Music(int button)
1838 static struct MusicFileInfo *list = NULL;
1839 int ystart = 150, dy = 30;
1840 int ybottom = SYSIZE - 20;
1841 int button_released = !button;
1843 if (button == MB_MENU_INITIALIZE)
1845 list = music_file_info;
1849 FadeSoundsAndMusic();
1854 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
1856 DrawTextSCentered(ybottom, FONT_TEXT_4,
1857 "Press any key or button for info menu");
1862 else if (button == MB_MENU_LEAVE)
1864 info_mode = INFO_MODE_MAIN;
1870 if (button_released || button == MB_MENU_INITIALIZE)
1874 if (button != MB_MENU_INITIALIZE)
1880 FadeSoundsAndMusic();
1881 FadeOut(REDRAW_FIELD);
1883 info_mode = INFO_MODE_MAIN;
1884 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1889 FadeSoundsAndMusic();
1891 if (button != MB_MENU_INITIALIZE)
1892 FadeCrossSaveBackbuffer();
1899 int sound = list->music;
1901 if (sound_info[sound].loop)
1902 PlaySoundLoop(sound);
1906 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1910 PlayMusic(list->music);
1912 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1915 if (!strEqual(list->title, UNKNOWN_NAME))
1917 if (!strEqual(list->title_header, UNKNOWN_NAME))
1918 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1920 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1923 if (!strEqual(list->artist, UNKNOWN_NAME))
1925 if (!strEqual(list->artist_header, UNKNOWN_NAME))
1926 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1928 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1930 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1933 if (!strEqual(list->album, UNKNOWN_NAME))
1935 if (!strEqual(list->album_header, UNKNOWN_NAME))
1936 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1938 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1940 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1943 if (!strEqual(list->year, UNKNOWN_NAME))
1945 if (!strEqual(list->year_header, UNKNOWN_NAME))
1946 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
1948 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
1950 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
1953 DrawTextSCentered(ybottom, FONT_TEXT_4,
1954 "Press any key or button for next page");
1956 if (button != MB_MENU_INITIALIZE)
1957 FadeCross(REDRAW_FIELD);
1960 if (list != NULL && list->is_sound && sound_info[list->music].loop)
1961 PlaySoundLoop(list->music);
1964 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
1966 int ystart = 150, ystep = 30;
1967 int ybottom = SYSIZE - 20;
1975 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
1979 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1980 "Special thanks to");
1981 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1983 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1985 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1986 "\"Boulder Dash\"");
1987 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1989 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1991 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1993 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1994 "First Star Software");
1996 else if (screen_nr == 1)
1998 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1999 "Special thanks to");
2000 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2001 "Klaus Heinz & Volker Wertich");
2002 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2004 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2005 "\"Emerald Mine\"");
2006 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2008 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2010 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2012 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2015 else if (screen_nr == 2)
2017 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2018 "Special thanks to");
2019 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2020 "Michael Stopp & Philip Jespersen");
2021 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2023 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2025 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2027 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2029 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2031 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2032 "Digital Integration");
2034 else if (screen_nr == 3)
2036 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2037 "Special thanks to");
2038 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2039 "Hiroyuki Imabayashi");
2040 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2042 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2044 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2046 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2048 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2050 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2053 else if (screen_nr == 4)
2055 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2056 "Special thanks to");
2057 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2059 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2061 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2062 "Jürgen Bonhagen");
2063 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2064 "for the continuous creation");
2065 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
2066 "of outstanding level sets");
2068 else if (screen_nr == 5)
2070 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2072 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2074 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2075 "for ideas and inspiration by");
2076 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2079 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
2081 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3,
2083 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2084 "for ideas and inspiration by");
2085 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2088 else if (screen_nr == 6)
2090 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2092 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2094 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2095 "for the new Emerald Mine engine");
2097 else if (screen_nr == 7)
2099 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2101 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2103 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2104 "for the initial DOS port");
2106 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2108 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2110 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2111 "for some additional toons");
2113 else if (screen_nr == 8)
2115 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2116 "And not to forget:");
2117 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2119 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2120 "All those who contributed");
2121 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2122 "levels to this game");
2123 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
2133 DrawTextSCentered(ybottom, FONT_TEXT_4,
2134 "Press any key or button for next page");
2139 void DrawInfoScreen_Credits()
2141 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2143 FadeSoundsAndMusic();
2145 FadeOut(REDRAW_FIELD);
2147 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2149 FadeIn(REDRAW_FIELD);
2152 void HandleInfoScreen_Credits(int button)
2154 static int screen_nr = 0;
2156 if (button == MB_MENU_INITIALIZE)
2160 DrawInfoScreen_CreditsScreen(screen_nr);
2162 else if (button == MB_MENU_LEAVE)
2164 info_mode = INFO_MODE_MAIN;
2169 else if (button == MB_MENU_CHOICE)
2171 boolean show_screen;
2175 FadeCrossSaveBackbuffer();
2177 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
2181 FadeCross(REDRAW_FIELD);
2185 FadeSoundsAndMusic();
2186 FadeOut(REDRAW_FIELD);
2188 info_mode = INFO_MODE_MAIN;
2189 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2194 PlayMenuSoundIfLoop();
2198 void DrawInfoScreen_Program()
2200 int ystart = 150, ystep = 30;
2201 int ybottom = SYSIZE - 20;
2203 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2205 FadeOut(REDRAW_FIELD);
2210 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
2212 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2213 "This game is Freeware!");
2214 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2215 "If you like it, send e-mail to:");
2216 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2217 PROGRAM_EMAIL_STRING);
2218 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
2219 "or SnailMail to:");
2220 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
2222 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
2223 "Detmolder Strasse 189");
2224 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
2226 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
2228 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2229 "More information and levels:");
2230 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2231 PROGRAM_WEBSITE_STRING);
2232 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
2233 "If you have created new levels,");
2234 DrawTextSCentered(ystart + 10 * ystep, FONT_TEXT_2,
2235 "send them to me to include them!");
2236 DrawTextSCentered(ystart + 11 * ystep, FONT_TEXT_2,
2239 DrawTextSCentered(ybottom, FONT_TEXT_4,
2240 "Press any key or button for info menu");
2242 FadeIn(REDRAW_FIELD);
2245 void HandleInfoScreen_Program(int button)
2247 int button_released = !button;
2249 if (button == MB_MENU_LEAVE)
2251 info_mode = INFO_MODE_MAIN;
2257 if (button_released)
2259 FadeSoundsAndMusic();
2260 FadeOut(REDRAW_FIELD);
2262 info_mode = INFO_MODE_MAIN;
2263 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2267 PlayMenuSoundIfLoop();
2271 void DrawInfoScreen_LevelSet()
2274 int ybottom = SYSIZE - 20;
2275 char *filename = getLevelSetInfoFilename();
2276 int font_nr = FONT_LEVEL_NUMBER;
2277 int font_width = getFontWidth(font_nr);
2278 int font_height = getFontHeight(font_nr);
2281 int sx = SX + pad_x;
2282 int sy = SY + pad_y;
2283 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
2284 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
2286 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2288 FadeOut(REDRAW_FIELD);
2293 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
2295 DrawTextSCentered(ybottom, FONT_TEXT_4,
2296 "Press any key or button for info menu");
2298 if (filename != NULL)
2299 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
2300 max_lines_per_screen);
2302 DrawTextSCentered(ystart, FONT_TEXT_2,
2303 "No information for this level set.");
2305 FadeIn(REDRAW_FIELD);
2308 void HandleInfoScreen_LevelSet(int button)
2310 int button_released = !button;
2312 if (button == MB_MENU_LEAVE)
2314 info_mode = INFO_MODE_MAIN;
2320 if (button_released)
2322 FadeSoundsAndMusic();
2323 FadeOut(REDRAW_FIELD);
2325 info_mode = INFO_MODE_MAIN;
2326 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2330 PlayMenuSoundIfLoop();
2334 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
2336 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2338 if (info_mode == INFO_MODE_TITLE)
2339 DrawInfoScreen_TitleScreen();
2340 else if (info_mode == INFO_MODE_ELEMENTS)
2341 DrawInfoScreen_Elements();
2342 else if (info_mode == INFO_MODE_MUSIC)
2343 DrawInfoScreen_Music();
2344 else if (info_mode == INFO_MODE_CREDITS)
2345 DrawInfoScreen_Credits();
2346 else if (info_mode == INFO_MODE_PROGRAM)
2347 DrawInfoScreen_Program();
2348 else if (info_mode == INFO_MODE_LEVELSET)
2349 DrawInfoScreen_LevelSet();
2351 DrawInfoScreen_Main(redraw_mask, do_fading);
2353 if (info_mode != INFO_MODE_MAIN &&
2354 info_mode != INFO_MODE_TITLE &&
2355 info_mode != INFO_MODE_MUSIC)
2362 void DrawAndFadeInInfoScreen(int redraw_mask)
2364 DrawInfoScreenExt(redraw_mask, TRUE);
2367 void DrawInfoScreen()
2369 DrawInfoScreenExt(REDRAW_ALL, FALSE);
2372 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
2374 if (info_mode == INFO_MODE_TITLE)
2375 HandleInfoScreen_TitleScreen(button);
2376 else if (info_mode == INFO_MODE_ELEMENTS)
2377 HandleInfoScreen_Elements(button);
2378 else if (info_mode == INFO_MODE_MUSIC)
2379 HandleInfoScreen_Music(button);
2380 else if (info_mode == INFO_MODE_CREDITS)
2381 HandleInfoScreen_Credits(button);
2382 else if (info_mode == INFO_MODE_PROGRAM)
2383 HandleInfoScreen_Program(button);
2384 else if (info_mode == INFO_MODE_LEVELSET)
2385 HandleInfoScreen_LevelSet(button);
2387 HandleInfoScreen_Main(mx, my, dx, dy, button);
2393 /* ========================================================================= */
2394 /* type name functions */
2395 /* ========================================================================= */
2397 void HandleTypeName(int newxpos, Key key)
2399 static int xpos = 0, ypos = 2;
2400 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
2401 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
2402 int startx = mSX + 32 + name_width;
2403 int starty = mSY + ypos * 32;
2409 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
2410 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
2415 if (((key >= KSYM_A && key <= KSYM_Z) ||
2416 (key >= KSYM_a && key <= KSYM_z)) &&
2417 xpos < MAX_PLAYER_NAME_LEN)
2421 if (key >= KSYM_A && key <= KSYM_Z)
2422 ascii = 'A' + (char)(key - KSYM_A);
2424 ascii = 'a' + (char)(key - KSYM_a);
2426 setup.player_name[xpos] = ascii;
2427 setup.player_name[xpos + 1] = 0;
2430 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
2431 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
2433 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
2436 setup.player_name[xpos] = 0;
2438 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
2440 else if (key == KSYM_Return && xpos > 0)
2442 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
2443 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
2446 game_status = GAME_MODE_MAIN;
2451 /* ========================================================================= */
2452 /* tree menu functions */
2453 /* ========================================================================= */
2455 static void DrawChooseTree(TreeInfo **ti_ptr)
2459 FreeScreenGadgets();
2460 CreateScreenGadgets();
2462 CloseDoor(DOOR_CLOSE_2);
2466 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
2467 MapScreenTreeGadgets(*ti_ptr);
2473 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
2475 struct GadgetInfo *gi = screen_gadget[id];
2476 int items_max, items_visible, item_position;
2478 items_max = numTreeInfoInGroup(ti);
2479 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
2480 item_position = first_entry;
2482 if (item_position > items_max - items_visible)
2483 item_position = items_max - items_visible;
2485 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
2486 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2487 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
2490 static void drawChooseTreeList(int first_entry, int num_page_entries,
2494 char *title_string = NULL;
2495 int yoffset_sets = MENU_TITLE1_YPOS;
2496 int yoffset_setup = 16;
2497 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
2499 int last_game_status = game_status; /* save current game status */
2501 title_string = ti->infotext;
2503 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
2505 /* force LEVELS font on artwork setup screen */
2506 game_status = GAME_MODE_LEVELS;
2508 /* clear tree list area, but not title or scrollbar */
2509 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
2510 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
2511 MAX_MENU_ENTRIES_ON_SCREEN * 32);
2513 for (i = 0; i < num_page_entries; i++)
2515 TreeInfo *node, *node_first;
2516 int entry_pos = first_entry + i;
2517 int xpos = MENU_SCREEN_START_XPOS;
2518 int ypos = MENU_SCREEN_START_YPOS + i;
2519 int startx = mSX + xpos * 32;
2520 int starty = mSY + ypos * 32;
2521 int font_nr = FONT_TEXT_1;
2522 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
2523 int startx_text = startx + font_xoffset;
2524 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
2525 int text_size = startx_scrollbar - startx_text;
2526 int max_buffer_len = text_size / getFontWidth(font_nr);
2527 char buffer[max_buffer_len + 1];
2529 node_first = getTreeInfoFirstGroupEntry(ti);
2530 node = getTreeInfoFromPos(node_first, entry_pos);
2532 strncpy(buffer, node->name, max_buffer_len);
2533 buffer[max_buffer_len] = '\0';
2535 DrawText(startx, starty, buffer, font_nr + node->color);
2537 if (node->parent_link)
2538 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2539 else if (node->level_group)
2540 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2542 initCursor(i, IMG_MENU_BUTTON);
2545 game_status = last_game_status; /* restore current game status */
2547 redraw_mask |= REDRAW_FIELD;
2550 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
2552 TreeInfo *node, *node_first;
2553 int x, last_redraw_mask = redraw_mask;
2554 int ypos = MENU_TITLE2_YPOS;
2556 if (ti->type != TREE_TYPE_LEVEL_DIR)
2559 node_first = getTreeInfoFirstGroupEntry(ti);
2560 node = getTreeInfoFromPos(node_first, entry_pos);
2562 DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2));
2564 if (node->parent_link)
2565 DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"",
2567 else if (node->level_group)
2568 DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"",
2570 else if (ti->type == TREE_TYPE_LEVEL_DIR)
2571 DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)",
2572 node->levels, node->class_desc);
2574 /* let BackToFront() redraw only what is needed */
2575 redraw_mask = last_redraw_mask | REDRAW_TILES;
2576 for (x = 0; x < SCR_FIELDX; x++)
2577 MarkTileDirty(x, 1);
2580 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
2583 TreeInfo *ti = *ti_ptr;
2585 int y = ti->cl_cursor;
2586 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2587 int num_entries = numTreeInfoInGroup(ti);
2588 int num_page_entries;
2589 int last_game_status = game_status; /* save current game status */
2590 boolean position_set_by_scrollbar = (dx == 999);
2592 /* force LEVELS draw offset on choose level and artwork setup screen */
2593 game_status = GAME_MODE_LEVELS;
2595 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
2596 num_page_entries = num_entries;
2598 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
2600 game_status = last_game_status; /* restore current game status */
2602 if (button == MB_MENU_INITIALIZE)
2604 int num_entries = numTreeInfoInGroup(ti);
2605 int entry_pos = posTreeInfo(ti);
2607 if (ti->cl_first == -1)
2609 /* only on initialization */
2610 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2611 ti->cl_cursor = entry_pos - ti->cl_first;
2613 else if (ti->cl_cursor >= num_page_entries ||
2614 (num_entries > num_page_entries &&
2615 num_entries - ti->cl_first < num_page_entries))
2617 /* only after change of list size (by custom graphic configuration) */
2618 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2619 ti->cl_cursor = entry_pos - ti->cl_first;
2622 if (position_set_by_scrollbar)
2625 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2628 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2629 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2630 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2634 else if (button == MB_MENU_LEAVE)
2636 if (ti->node_parent)
2638 *ti_ptr = ti->node_parent;
2639 DrawChooseTree(ti_ptr);
2641 else if (game_status == GAME_MODE_SETUP)
2643 if (game_status == GAME_MODE_SETUP)
2645 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2646 execSetupGraphics();
2653 game_status = GAME_MODE_MAIN;
2660 if (mx || my) /* mouse input */
2662 int last_game_status = game_status; /* save current game status */
2664 /* force LEVELS draw offset on artwork setup screen */
2665 game_status = GAME_MODE_LEVELS;
2667 x = (mx - mSX) / 32;
2668 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2670 game_status = last_game_status; /* restore current game status */
2672 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2674 /* move cursor instead of scrolling when already at start/end of list */
2675 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
2677 else if (dy == +1 * SCROLL_LINE &&
2678 ti->cl_first + num_page_entries == num_entries)
2681 /* handle scrolling screen one line or page */
2682 if (ti->cl_cursor + dy < 0 ||
2683 ti->cl_cursor + dy > num_page_entries - 1)
2685 if (ABS(dy) == SCROLL_PAGE)
2686 step = num_page_entries - 1;
2688 if (dy < 0 && ti->cl_first > 0)
2690 /* scroll page/line up */
2692 ti->cl_first -= step;
2693 if (ti->cl_first < 0)
2696 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2697 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2698 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2700 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2703 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
2705 /* scroll page/line down */
2707 ti->cl_first += step;
2708 if (ti->cl_first + num_page_entries > num_entries)
2709 ti->cl_first = MAX(0, num_entries - num_page_entries);
2711 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2712 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2713 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2715 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2722 /* handle moving cursor one line */
2723 y = ti->cl_cursor + dy;
2728 TreeInfo *node_first, *node_cursor;
2729 int entry_pos = ti->cl_first + y;
2731 node_first = getTreeInfoFirstGroupEntry(ti);
2732 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2734 if (node_cursor->node_group)
2736 node_cursor->cl_first = ti->cl_first;
2737 node_cursor->cl_cursor = ti->cl_cursor;
2738 *ti_ptr = node_cursor->node_group;
2739 DrawChooseTree(ti_ptr);
2744 else if (dx == -1 && ti->node_parent)
2746 *ti_ptr = ti->node_parent;
2747 DrawChooseTree(ti_ptr);
2752 if (!anyScrollbarGadgetActive() &&
2753 IN_VIS_FIELD(x, y) &&
2754 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2755 y >= 0 && y < num_page_entries)
2759 if (y != ti->cl_cursor)
2761 drawChooseTreeCursor(ti->cl_cursor, FALSE);
2762 drawChooseTreeCursor(y, TRUE);
2763 drawChooseTreeInfo(ti->cl_first + y, ti);
2770 TreeInfo *node_first, *node_cursor;
2771 int entry_pos = ti->cl_first + y;
2773 node_first = getTreeInfoFirstGroupEntry(ti);
2774 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2776 if (node_cursor->node_group)
2778 node_cursor->cl_first = ti->cl_first;
2779 node_cursor->cl_cursor = ti->cl_cursor;
2780 *ti_ptr = node_cursor->node_group;
2781 DrawChooseTree(ti_ptr);
2783 else if (node_cursor->parent_link)
2785 *ti_ptr = node_cursor->node_parent;
2786 DrawChooseTree(ti_ptr);
2790 node_cursor->cl_first = ti->cl_first;
2791 node_cursor->cl_cursor = ti->cl_cursor;
2792 *ti_ptr = node_cursor;
2794 if (ti->type == TREE_TYPE_LEVEL_DIR)
2796 LoadLevelSetup_SeriesInfo();
2798 SaveLevelSetup_LastSeries();
2799 SaveLevelSetup_SeriesInfo();
2803 if (game_status == GAME_MODE_SETUP)
2805 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2806 execSetupGraphics();
2812 game_status = GAME_MODE_MAIN;
2820 void DrawChooseLevel()
2822 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
2824 DrawChooseTree(&leveldir_current);
2830 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
2832 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
2837 void DrawHallOfFame(int highlight_position)
2840 FadeSoundsAndMusic();
2841 CloseDoor(DOOR_CLOSE_2);
2843 if (highlight_position < 0)
2844 LoadScore(level_nr);
2846 FadeOut(REDRAW_FIELD);
2853 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
2855 FadeIn(REDRAW_FIELD);
2858 static void drawHallOfFameList(int first_entry, int highlight_position)
2862 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
2865 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
2866 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
2867 "HighScores of Level %d", level_nr);
2869 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2871 int entry = first_entry + i;
2872 boolean active = (entry == highlight_position);
2873 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
2874 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
2875 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
2876 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
2877 int dx1 = 3 * getFontWidth(font_nr1);
2878 int dx2 = dx1 + getFontWidth(font_nr1);
2879 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
2880 int sy = mSY + 64 + i * 32;
2882 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
2883 DrawText(mSX + dx1, sy, ".", font_nr1);
2884 DrawText(mSX + dx2, sy, ".........................", font_nr3);
2886 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
2887 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
2889 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
2892 redraw_mask |= REDRAW_FIELD;
2895 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
2897 static int first_entry = 0;
2898 static int highlight_position = 0;
2899 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2901 if (button == MB_MENU_INITIALIZE)
2904 highlight_position = mx;
2905 drawHallOfFameList(first_entry, highlight_position);
2910 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
2911 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
2915 if (first_entry > 0)
2917 first_entry -= step;
2918 if (first_entry < 0)
2921 drawHallOfFameList(first_entry, highlight_position);
2926 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
2928 first_entry += step;
2929 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
2930 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
2932 drawHallOfFameList(first_entry, highlight_position);
2935 else if (button == MB_MENU_LEAVE)
2937 FadeSound(SND_BACKGROUND_SCORES);
2939 game_status = GAME_MODE_MAIN;
2943 else if (button == MB_MENU_CHOICE)
2945 FadeSound(SND_BACKGROUND_SCORES);
2946 FadeOut(REDRAW_FIELD);
2948 game_status = GAME_MODE_MAIN;
2950 DrawAndFadeInMainMenu(REDRAW_FIELD);
2953 if (game_status == GAME_MODE_SCORES)
2954 PlayMenuSoundIfLoop();
2960 /* ========================================================================= */
2961 /* setup screen functions */
2962 /* ========================================================================= */
2964 static struct TokenInfo *setup_info;
2965 static int num_setup_info;
2967 static char *screen_mode_text;
2968 static char *graphics_set_name;
2969 static char *sounds_set_name;
2970 static char *music_set_name;
2972 static void execSetupMain()
2974 setup_mode = SETUP_MODE_MAIN;
2978 static void execSetupGame()
2980 setup_mode = SETUP_MODE_GAME;
2984 static void execSetupEditor()
2986 setup_mode = SETUP_MODE_EDITOR;
2990 static void execSetupGraphics()
2992 if (video.fullscreen_available && screen_modes == NULL)
2996 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
2998 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
2999 char identifier[32], name[32];
3000 int x = video.fullscreen_modes[i].width;
3001 int y = video.fullscreen_modes[i].height;
3004 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3006 ti->node_top = &screen_modes;
3007 ti->sort_priority = x * 10000 + y;
3009 sprintf(identifier, "%dx%d", x, y);
3010 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
3012 setString(&ti->identifier, identifier);
3013 setString(&ti->name, name);
3014 setString(&ti->name_sorting, name);
3015 setString(&ti->infotext, "Fullscreen Mode");
3017 pushTreeInfo(&screen_modes, ti);
3020 /* sort fullscreen modes to start with lowest available screen resolution */
3021 sortTreeInfo(&screen_modes);
3023 /* set current screen mode for fullscreen mode to configured setup value */
3024 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3025 setup.fullscreen_mode);
3027 /* if that fails, set current screen mode to reliable default value */
3028 if (screen_mode_current == NULL)
3029 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3030 DEFAULT_FULLSCREEN_MODE);
3032 /* if that also fails, set current screen mode to first available mode */
3033 if (screen_mode_current == NULL)
3034 screen_mode_current = screen_modes;
3036 if (screen_mode_current == NULL)
3037 video.fullscreen_available = FALSE;
3040 if (video.fullscreen_available)
3042 setup.fullscreen_mode = screen_mode_current->identifier;
3044 /* needed for displaying screen mode name instead of identifier */
3045 screen_mode_text = screen_mode_current->name;
3048 setup_mode = SETUP_MODE_GRAPHICS;
3052 static void execSetupChooseScreenMode()
3054 if (!video.fullscreen_available)
3057 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
3061 static void execSetupSound()
3063 setup_mode = SETUP_MODE_SOUND;
3067 static void execSetupArtwork()
3069 setup.graphics_set = artwork.gfx_current->identifier;
3070 setup.sounds_set = artwork.snd_current->identifier;
3071 setup.music_set = artwork.mus_current->identifier;
3073 /* needed if last screen (setup choice) changed graphics, sounds or music */
3074 ReloadCustomArtwork(0);
3076 /* needed for displaying artwork name instead of artwork identifier */
3077 graphics_set_name = artwork.gfx_current->name;
3078 sounds_set_name = artwork.snd_current->name;
3079 music_set_name = artwork.mus_current->name;
3081 setup_mode = SETUP_MODE_ARTWORK;
3085 static void execSetupChooseGraphics()
3087 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
3091 static void execSetupChooseSounds()
3093 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
3097 static void execSetupChooseMusic()
3099 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
3103 static void execSetupInput()
3105 setup_mode = SETUP_MODE_INPUT;
3109 static void execSetupShortcut1()
3111 setup_mode = SETUP_MODE_SHORTCUT_1;
3115 static void execSetupShortcut2()
3117 setup_mode = SETUP_MODE_SHORTCUT_2;
3121 static void execExitSetup()
3123 game_status = GAME_MODE_MAIN;
3127 static void execSaveAndExitSetup()
3133 static struct TokenInfo setup_info_main[] =
3135 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
3136 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
3137 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
3138 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
3139 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
3140 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
3141 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
3142 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
3143 { TYPE_EMPTY, NULL, "" },
3144 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
3145 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
3150 static struct TokenInfo setup_info_game[] =
3152 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
3153 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
3154 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
3155 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
3156 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
3157 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
3158 { TYPE_EMPTY, NULL, "" },
3159 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3164 static struct TokenInfo setup_info_editor[] =
3167 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
3168 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
3169 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
3170 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
3171 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
3172 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
3173 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
3174 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
3176 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
3177 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
3179 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
3181 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
3182 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
3183 { TYPE_EMPTY, NULL, "" },
3185 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
3186 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
3187 { TYPE_EMPTY, NULL, "" },
3189 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
3190 { TYPE_EMPTY, NULL, "" },
3191 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3196 static struct TokenInfo setup_info_graphics[] =
3198 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
3199 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
3200 { TYPE_STRING, &screen_mode_text, "" },
3201 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
3203 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
3204 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
3206 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
3207 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
3208 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
3209 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
3210 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
3211 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
3212 { TYPE_EMPTY, NULL, "" },
3213 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3218 static struct TokenInfo setup_info_sound[] =
3220 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
3221 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
3222 { TYPE_SWITCH, &setup.sound_music, "Music:" },
3223 { TYPE_EMPTY, NULL, "" },
3224 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3229 static struct TokenInfo setup_info_artwork[] =
3231 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
3232 { TYPE_STRING, &graphics_set_name, "" },
3233 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
3234 { TYPE_STRING, &sounds_set_name, "" },
3235 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
3236 { TYPE_STRING, &music_set_name, "" },
3237 { TYPE_EMPTY, NULL, "" },
3239 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
3240 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
3241 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
3243 { TYPE_STRING, NULL, "Override Level Artwork:"},
3244 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
3245 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
3246 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
3248 { TYPE_EMPTY, NULL, "" },
3249 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3254 static struct TokenInfo setup_info_input[] =
3256 { TYPE_SWITCH, NULL, "Player:" },
3257 { TYPE_SWITCH, NULL, "Device:" },
3258 { TYPE_ENTER_MENU, NULL, "" },
3259 { TYPE_EMPTY, NULL, "" },
3260 { TYPE_EMPTY, NULL, "" },
3261 { TYPE_EMPTY, NULL, "" },
3262 { TYPE_EMPTY, NULL, "" },
3263 { TYPE_EMPTY, NULL, "" },
3264 { TYPE_EMPTY, NULL, "" },
3265 { TYPE_EMPTY, NULL, "" },
3266 { TYPE_EMPTY, NULL, "" },
3267 { TYPE_EMPTY, NULL, "" },
3268 { TYPE_EMPTY, NULL, "" },
3269 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3274 static struct TokenInfo setup_info_shortcut_1[] =
3276 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
3277 { TYPE_KEY, &setup.shortcut.save_game, "" },
3278 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
3279 { TYPE_KEY, &setup.shortcut.load_game, "" },
3280 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
3281 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
3282 { TYPE_EMPTY, NULL, "" },
3283 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
3284 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
3285 { TYPE_EMPTY, NULL, "" },
3286 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3291 static struct TokenInfo setup_info_shortcut_2[] =
3293 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
3294 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
3295 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
3296 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
3297 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
3298 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
3299 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
3300 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
3301 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
3302 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
3303 { TYPE_EMPTY, NULL, "" },
3304 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3309 static Key getSetupKey()
3311 Key key = KSYM_UNDEFINED;
3312 boolean got_key_event = FALSE;
3314 while (!got_key_event)
3316 if (PendingEvent()) /* got event */
3324 case EVENT_KEYPRESS:
3326 key = GetEventKey((KeyEvent *)&event, TRUE);
3328 /* press 'Escape' or 'Enter' to keep the existing key binding */
3329 if (key == KSYM_Escape || key == KSYM_Return)
3330 key = KSYM_UNDEFINED; /* keep old value */
3332 got_key_event = TRUE;
3336 case EVENT_KEYRELEASE:
3337 key_joystick_mapping = 0;
3341 HandleOtherEvents(&event);
3349 /* don't eat all CPU time */
3356 static int getSetupTextFont(int type)
3358 if (type & (TYPE_SWITCH |
3369 static int getSetupValueFont(int type, void *value)
3371 if (type & TYPE_KEY)
3372 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
3373 else if (type & TYPE_STRING)
3374 return FONT_VALUE_2;
3375 else if (type & TYPE_ECS_AGA)
3376 return FONT_VALUE_1;
3377 else if (type & TYPE_BOOLEAN_STYLE)
3378 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
3380 return FONT_VALUE_1;
3383 static void drawSetupValue(int pos)
3385 boolean font_draw_xoffset_modified = FALSE;
3386 int font_draw_xoffset_old = -1;
3387 int xpos = MENU_SCREEN_VALUE_XPOS;
3388 int ypos = MENU_SCREEN_START_YPOS + pos;
3389 int startx = mSX + xpos * 32;
3390 int starty = mSY + ypos * 32;
3391 int font_nr, font_width;
3392 int type = setup_info[pos].type;
3393 void *value = setup_info[pos].value;
3394 char *value_string = getSetupValue(type, value);
3397 if (value_string == NULL)
3400 if (type & TYPE_KEY)
3402 xpos = MENU_SCREEN_START_XPOS;
3404 if (type & TYPE_QUERY)
3406 value_string = "<press key>";
3409 else if (type & TYPE_STRING)
3411 int max_value_len = (SCR_FIELDX - 2) * 2;
3413 xpos = MENU_SCREEN_START_XPOS;
3415 if (strlen(value_string) > max_value_len)
3416 value_string[max_value_len] = '\0';
3419 startx = mSX + xpos * 32;
3420 starty = mSY + ypos * 32;
3421 font_nr = getSetupValueFont(type, value);
3422 font_width = getFontWidth(font_nr);
3424 /* downward compatibility correction for Juergen Bonhagen's menu settings */
3425 if (setup_mode != SETUP_MODE_INPUT)
3427 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
3428 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3429 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
3430 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
3431 int text_font_nr = getSetupTextFont(FONT_MENU_2);
3432 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
3433 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
3434 boolean correct_font_draw_xoffset = FALSE;
3436 if (xpos == MENU_SCREEN_START_XPOS &&
3437 startx + font1_xoffset < text_startx + text_font_xoffset)
3438 correct_font_draw_xoffset = TRUE;
3440 if (xpos == MENU_SCREEN_VALUE_XPOS &&
3441 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
3442 correct_font_draw_xoffset = TRUE;
3444 /* check if setup value would overlap with setup text when printed */
3445 /* (this can happen for extreme/wrong values for font draw offset) */
3446 if (correct_font_draw_xoffset)
3448 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
3449 font_draw_xoffset_modified = TRUE;
3451 if (type & TYPE_KEY)
3452 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
3453 else if (!(type & TYPE_STRING))
3454 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
3455 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
3459 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
3460 DrawText(startx + i * font_width, starty, " ", font_nr);
3462 DrawText(startx, starty, value_string, font_nr);
3464 if (font_draw_xoffset_modified)
3465 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
3468 static void changeSetupValue(int pos)
3470 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
3472 *(boolean *)setup_info[pos].value ^= TRUE;
3474 else if (setup_info[pos].type & TYPE_KEY)
3478 setup_info[pos].type |= TYPE_QUERY;
3479 drawSetupValue(pos);
3480 setup_info[pos].type &= ~TYPE_QUERY;
3482 key = getSetupKey();
3483 if (key != KSYM_UNDEFINED)
3484 *(Key *)setup_info[pos].value = key;
3487 drawSetupValue(pos);
3490 static void DrawCursorAndText_Setup(int pos, boolean active)
3492 int xpos = MENU_SCREEN_START_XPOS;
3493 int ypos = MENU_SCREEN_START_YPOS + pos;
3494 int font_nr = getSetupTextFont(setup_info[pos].type);
3496 if (setup_info == setup_info_input)
3497 font_nr = FONT_MENU_1;
3500 font_nr = FONT_ACTIVE(font_nr);
3502 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
3504 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
3505 drawCursor(pos, active);
3508 static void DrawSetupScreen_Generic()
3510 char *title_string = NULL;
3514 CloseDoor(DOOR_CLOSE_2);
3518 if (setup_mode == SETUP_MODE_MAIN)
3520 setup_info = setup_info_main;
3521 title_string = "Setup";
3523 else if (setup_mode == SETUP_MODE_GAME)
3525 setup_info = setup_info_game;
3526 title_string = "Setup Game";
3528 else if (setup_mode == SETUP_MODE_EDITOR)
3530 setup_info = setup_info_editor;
3531 title_string = "Setup Editor";
3533 else if (setup_mode == SETUP_MODE_GRAPHICS)
3535 setup_info = setup_info_graphics;
3536 title_string = "Setup Graphics";
3538 else if (setup_mode == SETUP_MODE_SOUND)
3540 setup_info = setup_info_sound;
3541 title_string = "Setup Sound";
3543 else if (setup_mode == SETUP_MODE_ARTWORK)
3545 setup_info = setup_info_artwork;
3546 title_string = "Custom Artwork";
3548 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
3550 setup_info = setup_info_shortcut_1;
3551 title_string = "Setup Shortcuts";
3553 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
3555 setup_info = setup_info_shortcut_2;
3556 title_string = "Setup Shortcuts";
3559 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
3562 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3564 void *value_ptr = setup_info[i].value;
3567 int xpos = MENU_SCREEN_START_XPOS;
3568 int ypos = MENU_SCREEN_START_YPOS + i;
3572 /* set some entries to "unchangeable" according to other variables */
3573 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
3574 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
3575 (value_ptr == &setup.sound_music && !audio.music_available) ||
3576 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
3577 (value_ptr == &screen_mode_text && !video.fullscreen_available))
3578 setup_info[i].type |= TYPE_GHOSTED;
3580 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
3581 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3582 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
3583 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3584 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3585 initCursor(i, IMG_MENU_BUTTON);
3588 DrawCursorAndText_Setup(i, FALSE);
3590 font_nr = getSetupTextFont(setup_info[i].type);
3592 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
3595 if (setup_info[i].type & TYPE_VALUE)
3602 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3603 "Joysticks deactivated in setup menu");
3608 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
3611 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
3613 static int choice_store[MAX_SETUP_MODES];
3614 int choice = choice_store[setup_mode]; /* always starts with 0 */
3618 if (button == MB_MENU_INITIALIZE)
3620 /* advance to first valid menu entry */
3621 while (choice < num_setup_info &&
3622 setup_info[choice].type & TYPE_SKIP_ENTRY)
3624 choice_store[setup_mode] = choice;
3627 DrawCursorAndText_Setup(choice, TRUE);
3629 drawCursor(choice, TRUE);
3634 else if (button == MB_MENU_LEAVE)
3636 for (y = 0; y < num_setup_info; y++)
3638 if (setup_info[y].type & TYPE_LEAVE_MENU)
3640 void (*menu_callback_function)(void) = setup_info[y].value;
3642 menu_callback_function();
3644 break; /* absolutely needed because function changes 'setup_info'! */
3651 if (mx || my) /* mouse input */
3653 x = (mx - mSX) / 32;
3654 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3656 else if (dx || dy) /* keyboard input */
3660 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
3662 if (setup_info[choice].type & menu_navigation_type ||
3663 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
3664 button = MB_MENU_CHOICE;
3669 /* jump to next non-empty menu entry (up or down) */
3670 while (y > 0 && y < num_setup_info - 1 &&
3671 setup_info[y].type & TYPE_SKIP_ENTRY)
3675 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
3679 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
3682 DrawCursorAndText_Setup(choice, FALSE);
3683 DrawCursorAndText_Setup(y, TRUE);
3685 drawCursor(choice, FALSE);
3686 drawCursor(y, TRUE);
3689 choice = choice_store[setup_mode] = y;
3692 else if (!(setup_info[y].type & TYPE_GHOSTED))
3694 /* when selecting key headline, execute function for key value change */
3695 if (setup_info[y].type & TYPE_KEYTEXT &&
3696 setup_info[y + 1].type & TYPE_KEY)
3699 /* when selecting string value, execute function for list selection */
3700 if (setup_info[y].type & TYPE_STRING && y > 0 &&
3701 setup_info[y - 1].type & TYPE_ENTER_LIST)
3704 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
3706 void (*menu_callback_function)(void) = setup_info[y].value;
3708 menu_callback_function();
3712 if (setup_info[y].type & TYPE_VALUE)
3713 changeSetupValue(y);
3719 void DrawSetupScreen_Input()
3728 setup_info = setup_info_input;
3731 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
3734 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3736 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
3737 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3738 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
3739 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3740 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3741 initCursor(i, IMG_MENU_BUTTON);
3743 DrawCursorAndText_Setup(i, FALSE);
3746 initCursor(0, IMG_MENU_BUTTON);
3747 initCursor(1, IMG_MENU_BUTTON);
3748 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
3749 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
3751 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
3752 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
3753 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
3757 DeactivateJoystickForCalibration();
3760 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3761 "Joysticks deactivated on this screen");
3764 /* create gadgets for setup input menu screen */
3765 FreeScreenGadgets();
3766 CreateScreenGadgets();
3768 /* map gadgets for setup input menu screen */
3769 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
3771 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
3776 static void setJoystickDeviceToNr(char *device_name, int device_nr)
3778 if (device_name == NULL)
3781 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
3784 if (strlen(device_name) > 1)
3786 char c1 = device_name[strlen(device_name) - 1];
3787 char c2 = device_name[strlen(device_name) - 2];
3789 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
3790 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
3793 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
3794 strlen(device_name));
3797 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
3800 static struct SetupKeyboardInfo custom_key;
3807 { &custom_key.left, "Joystick Left" },
3808 { &custom_key.right, "Joystick Right" },
3809 { &custom_key.up, "Joystick Up" },
3810 { &custom_key.down, "Joystick Down" },
3811 { &custom_key.snap, "Button 1" },
3812 { &custom_key.drop, "Button 2" }
3814 static char *joystick_name[MAX_PLAYERS] =
3821 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
3825 custom_key = setup.input[player_nr].key;
3827 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
3828 FONT_INPUT_1_ACTIVE);
3830 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3832 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3833 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
3835 if (setup.input[player_nr].use_joystick)
3837 char *device_name = setup.input[player_nr].joy.device_name;
3838 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
3839 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
3841 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
3842 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
3846 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
3847 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
3850 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
3852 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
3853 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
3854 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
3855 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
3857 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
3858 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
3859 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
3860 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
3861 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
3862 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
3864 for (i = 0; i < 6; i++)
3866 int ypos = 6 + i + (i > 3 ? i-3 : 0);
3868 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3870 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3871 (setup.input[player_nr].use_joystick ?
3873 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
3877 static int input_player_nr = 0;
3879 void HandleSetupScreen_Input_Player(int step, int direction)
3881 int old_player_nr = input_player_nr;
3884 new_player_nr = old_player_nr + step * direction;
3885 if (new_player_nr < 0)
3887 if (new_player_nr > MAX_PLAYERS - 1)
3888 new_player_nr = MAX_PLAYERS - 1;
3890 if (new_player_nr != old_player_nr)
3892 input_player_nr = new_player_nr;
3894 drawPlayerSetupInputInfo(input_player_nr, FALSE);
3898 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
3900 static int choice = 0;
3903 int pos_start = SETUPINPUT_SCREEN_POS_START;
3904 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
3905 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
3906 int pos_end = SETUPINPUT_SCREEN_POS_END;
3908 if (button == MB_MENU_INITIALIZE)
3910 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
3913 DrawCursorAndText_Setup(choice, TRUE);
3915 drawCursor(choice, TRUE);
3920 else if (button == MB_MENU_LEAVE)
3922 setup_mode = SETUP_MODE_MAIN;
3929 if (mx || my) /* mouse input */
3931 x = (mx - mSX) / 32;
3932 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3934 else if (dx || dy) /* keyboard input */
3936 if (dx && choice == 0)
3937 x = (dx < 0 ? 10 : 12);
3938 else if ((dx && choice == 1) ||
3939 (dx == +1 && choice == 2) ||
3940 (dx == -1 && choice == pos_end))
3941 button = MB_MENU_CHOICE;
3945 if (y >= pos_empty1 && y <= pos_empty2)
3946 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
3949 if (y == 0 && dx != 0 && button)
3951 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
3953 else if (IN_VIS_FIELD(x, y) &&
3954 y >= pos_start && y <= pos_end &&
3955 !(y >= pos_empty1 && y <= pos_empty2))
3962 DrawCursorAndText_Setup(choice, FALSE);
3963 DrawCursorAndText_Setup(y, TRUE);
3965 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
3967 drawCursor(choice, FALSE);
3968 drawCursor(y, TRUE);
3978 char *device_name = setup.input[input_player_nr].joy.device_name;
3980 if (!setup.input[input_player_nr].use_joystick)
3982 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
3984 setJoystickDeviceToNr(device_name, new_device_nr);
3985 setup.input[input_player_nr].use_joystick = TRUE;
3989 int device_nr = getJoystickNrFromDeviceName(device_name);
3990 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
3992 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
3993 setup.input[input_player_nr].use_joystick = FALSE;
3995 setJoystickDeviceToNr(device_name, new_device_nr);
3998 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4002 if (setup.input[input_player_nr].use_joystick)
4005 CalibrateJoystick(input_player_nr);
4008 CustomizeKeyboard(input_player_nr);
4010 else if (y == pos_end)
4014 setup_mode = SETUP_MODE_MAIN;
4021 void CustomizeKeyboard(int player_nr)
4025 boolean finished = FALSE;
4026 static struct SetupKeyboardInfo custom_key;
4031 } customize_step[] =
4033 { &custom_key.left, "Move Left" },
4034 { &custom_key.right, "Move Right" },
4035 { &custom_key.up, "Move Up" },
4036 { &custom_key.down, "Move Down" },
4037 { &custom_key.snap, "Snap Field" },
4038 { &custom_key.drop, "Drop Element" }
4041 /* read existing key bindings from player setup */
4042 custom_key = setup.input[player_nr].key;
4046 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
4052 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4053 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4054 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4055 "Key:", FONT_INPUT_1_ACTIVE);
4056 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4057 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
4061 if (PendingEvent()) /* got event */
4069 case EVENT_KEYPRESS:
4071 Key key = GetEventKey((KeyEvent *)&event, FALSE);
4073 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
4079 /* all keys configured -- wait for "Escape" or "Return" key */
4083 /* press 'Enter' to keep the existing key binding */
4084 if (key == KSYM_Return)
4085 key = *customize_step[step_nr].key;
4087 /* check if key already used */
4088 for (i = 0; i < step_nr; i++)
4089 if (*customize_step[i].key == key)
4094 /* got new key binding */
4095 *customize_step[step_nr].key = key;
4096 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4098 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4099 getKeyNameFromKey(key), FONT_VALUE_1);
4102 /* un-highlight last query */
4103 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
4104 customize_step[step_nr - 1].text, FONT_MENU_1);
4105 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
4106 "Key:", FONT_MENU_1);
4108 /* press 'Enter' to leave */
4111 DrawText(mSX + 16, mSY + 15 * 32 + 16,
4112 "Press Enter", FONT_TITLE_1);
4116 /* query next key binding */
4117 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4118 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4119 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4120 "Key:", FONT_INPUT_1_ACTIVE);
4121 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4122 getKeyNameFromKey(*customize_step[step_nr].key),
4127 case EVENT_KEYRELEASE:
4128 key_joystick_mapping = 0;
4132 HandleOtherEvents(&event);
4140 /* don't eat all CPU time */
4144 /* write new key bindings back to player setup */
4145 setup.input[player_nr].key = custom_key;
4148 DrawSetupScreen_Input();
4151 static boolean CalibrateJoystickMain(int player_nr)
4153 int new_joystick_xleft = JOYSTICK_XMIDDLE;
4154 int new_joystick_xright = JOYSTICK_XMIDDLE;
4155 int new_joystick_yupper = JOYSTICK_YMIDDLE;
4156 int new_joystick_ylower = JOYSTICK_YMIDDLE;
4157 int new_joystick_xmiddle, new_joystick_ymiddle;
4159 int joystick_fd = joystick.fd[player_nr];
4160 int x, y, last_x, last_y, xpos = 8, ypos = 3;
4161 boolean check[3][3];
4162 int check_remaining = 3 * 3;
4167 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
4170 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
4175 for (y = 0; y < 3; y++)
4177 for (x = 0; x < 3; x++)
4179 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
4180 check[x][y] = FALSE;
4184 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
4185 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
4186 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
4187 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
4188 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
4189 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
4190 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
4192 joy_value = Joystick(player_nr);
4193 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4194 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4196 /* eventually uncalibrated center position (joystick could be uncentered) */
4197 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4200 new_joystick_xmiddle = joy_x;
4201 new_joystick_ymiddle = joy_y;
4203 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
4206 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
4211 if (PendingEvent()) /* got event */
4219 case EVENT_KEYPRESS:
4220 switch (GetEventKey((KeyEvent *)&event, TRUE))
4223 if (check_remaining == 0)
4236 case EVENT_KEYRELEASE:
4237 key_joystick_mapping = 0;
4241 HandleOtherEvents(&event);
4246 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4249 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
4250 new_joystick_xright = MAX(new_joystick_xright, joy_x);
4251 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
4252 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
4254 setup.input[player_nr].joy.xleft = new_joystick_xleft;
4255 setup.input[player_nr].joy.yupper = new_joystick_yupper;
4256 setup.input[player_nr].joy.xright = new_joystick_xright;
4257 setup.input[player_nr].joy.ylower = new_joystick_ylower;
4258 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
4259 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
4261 CheckJoystickData();
4263 joy_value = Joystick(player_nr);
4265 if (joy_value & JOY_BUTTON && check_remaining == 0)
4268 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4269 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4271 if (x != last_x || y != last_y)
4273 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
4274 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
4279 if (check_remaining > 0 && !check[x+1][y+1])
4281 check[x+1][y+1] = TRUE;
4287 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
4288 setup.input[player_nr].joy.xleft,
4289 setup.input[player_nr].joy.xmiddle,
4290 setup.input[player_nr].joy.xright);
4291 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
4292 setup.input[player_nr].joy.yupper,
4293 setup.input[player_nr].joy.ymiddle,
4294 setup.input[player_nr].joy.ylower);
4303 /* don't eat all CPU time */
4307 /* calibrated center position (joystick should now be centered) */
4308 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4311 new_joystick_xmiddle = joy_x;
4312 new_joystick_ymiddle = joy_y;
4317 DrawSetupScreen_Input();
4320 /* wait until the last pressed button was released */
4321 while (Joystick(player_nr) & JOY_BUTTON)
4323 if (PendingEvent()) /* got event */
4328 HandleOtherEvents(&event);
4337 void CalibrateJoystick(int player_nr)
4339 if (!CalibrateJoystickMain(player_nr))
4341 char *device_name = setup.input[player_nr].joy.device_name;
4342 int nr = getJoystickNrFromDeviceName(device_name) + 1;
4343 int xpos = mSX - SX;
4344 int ypos = mSY - SY;
4348 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
4349 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
4352 Delay(2000); /* show error message for a short time */
4358 DrawSetupScreen_Input();
4362 void DrawSetupScreen()
4364 DeactivateJoystick();
4366 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
4368 if (setup_mode == SETUP_MODE_INPUT)
4369 DrawSetupScreen_Input();
4370 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4371 DrawChooseTree(&screen_mode_current);
4372 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4373 DrawChooseTree(&artwork.gfx_current);
4374 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4375 DrawChooseTree(&artwork.snd_current);
4376 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4377 DrawChooseTree(&artwork.mus_current);
4379 DrawSetupScreen_Generic();
4385 void RedrawSetupScreenAfterFullscreenToggle()
4387 if (setup_mode == SETUP_MODE_GRAPHICS)
4391 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
4393 if (setup_mode == SETUP_MODE_INPUT)
4394 HandleSetupScreen_Input(mx, my, dx, dy, button);
4395 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4396 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
4397 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4398 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
4399 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4400 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
4401 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4402 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
4404 HandleSetupScreen_Generic(mx, my, dx, dy, button);
4409 void HandleGameActions()
4411 if (game_status != GAME_MODE_PLAYING)
4414 GameActions(); /* main game loop */
4416 if (tape.auto_play && !tape.playing)
4417 AutoPlayTape(); /* continue automatically playing next tape */
4421 /* ---------- new screen button stuff -------------------------------------- */
4423 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
4428 case SCREEN_CTRL_ID_PREV_LEVEL:
4429 *x = mSX + menu.main.button.prev_level.x;
4430 *y = mSY + menu.main.button.prev_level.y;
4433 case SCREEN_CTRL_ID_NEXT_LEVEL:
4434 *x = mSX + menu.main.button.next_level.x;
4435 *y = mSY + menu.main.button.next_level.y;
4438 case SCREEN_CTRL_ID_PREV_LEVEL:
4439 *x = mSX + TILEX * getPrevlevelButtonPos();
4440 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4443 case SCREEN_CTRL_ID_NEXT_LEVEL:
4444 *x = mSX + TILEX * getNextLevelButtonPos();
4445 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4449 case SCREEN_CTRL_ID_PREV_PLAYER:
4450 *x = mSX + TILEX * 10;
4451 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4454 case SCREEN_CTRL_ID_NEXT_PLAYER:
4455 *x = mSX + TILEX * 12;
4456 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4460 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
4466 int gfx_unpressed, gfx_pressed;
4467 void (*get_gadget_position)(int *, int *, int);
4471 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
4474 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
4475 getScreenMenuButtonPos,
4476 SCREEN_CTRL_ID_PREV_LEVEL,
4481 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
4482 getScreenMenuButtonPos,
4483 SCREEN_CTRL_ID_NEXT_LEVEL,
4488 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
4489 getScreenMenuButtonPos,
4490 SCREEN_CTRL_ID_PREV_PLAYER,
4495 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
4496 getScreenMenuButtonPos,
4497 SCREEN_CTRL_ID_NEXT_PLAYER,
4505 int gfx_unpressed, gfx_pressed;
4509 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
4512 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
4513 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
4514 SCREEN_CTRL_ID_SCROLL_UP,
4518 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
4519 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
4520 SCREEN_CTRL_ID_SCROLL_DOWN,
4527 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4528 Bitmap **gfx_unpressed, **gfx_pressed;
4530 int gfx_unpressed, gfx_pressed;
4537 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
4540 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4541 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
4543 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
4545 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
4546 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
4547 GD_TYPE_SCROLLBAR_VERTICAL,
4548 SCREEN_CTRL_ID_SCROLL_VERTICAL,
4549 "scroll level series vertically"
4553 static void CreateScreenMenubuttons()
4555 struct GadgetInfo *gi;
4556 unsigned long event_mask;
4559 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4561 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4562 int gfx_unpressed, gfx_pressed;
4563 int x, y, width, height;
4564 int gd_x1, gd_x2, gd_y1, gd_y2;
4565 int id = menubutton_info[i].gadget_id;
4567 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4569 menubutton_info[i].get_gadget_position(&x, &y, id);
4571 width = SC_MENUBUTTON_XSIZE;
4572 height = SC_MENUBUTTON_YSIZE;
4574 gfx_unpressed = menubutton_info[i].gfx_unpressed;
4575 gfx_pressed = menubutton_info[i].gfx_pressed;
4576 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4577 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4578 gd_x1 = graphic_info[gfx_unpressed].src_x;
4579 gd_y1 = graphic_info[gfx_unpressed].src_y;
4580 gd_x2 = graphic_info[gfx_pressed].src_x;
4581 gd_y2 = graphic_info[gfx_pressed].src_y;
4583 gi = CreateGadget(GDI_CUSTOM_ID, id,
4584 GDI_CUSTOM_TYPE_ID, i,
4585 GDI_INFO_TEXT, menubutton_info[i].infotext,
4590 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4591 GDI_STATE, GD_BUTTON_UNPRESSED,
4592 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4593 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4594 GDI_DIRECT_DRAW, FALSE,
4595 GDI_EVENT_MASK, event_mask,
4596 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4600 Error(ERR_EXIT, "cannot create gadget");
4602 screen_gadget[id] = gi;
4606 static void CreateScreenScrollbuttons()
4608 struct GadgetInfo *gi;
4609 unsigned long event_mask;
4612 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4614 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4615 int gfx_unpressed, gfx_pressed;
4616 int x, y, width, height;
4617 int gd_x1, gd_x2, gd_y1, gd_y2;
4618 int id = scrollbutton_info[i].gadget_id;
4620 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4622 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
4623 y = mSY + scrollbutton_info[i].y;
4624 width = SC_SCROLLBUTTON_XSIZE;
4625 height = SC_SCROLLBUTTON_YSIZE;
4627 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
4628 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
4629 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
4631 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
4632 gfx_pressed = scrollbutton_info[i].gfx_pressed;
4633 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4634 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4635 gd_x1 = graphic_info[gfx_unpressed].src_x;
4636 gd_y1 = graphic_info[gfx_unpressed].src_y;
4637 gd_x2 = graphic_info[gfx_pressed].src_x;
4638 gd_y2 = graphic_info[gfx_pressed].src_y;
4640 gi = CreateGadget(GDI_CUSTOM_ID, id,
4641 GDI_CUSTOM_TYPE_ID, i,
4642 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
4647 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4648 GDI_STATE, GD_BUTTON_UNPRESSED,
4649 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4650 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4651 GDI_DIRECT_DRAW, FALSE,
4652 GDI_EVENT_MASK, event_mask,
4653 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4657 Error(ERR_EXIT, "cannot create gadget");
4659 screen_gadget[id] = gi;
4663 static void CreateScreenScrollbars()
4667 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4669 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4670 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4671 int gfx_unpressed, gfx_pressed;
4673 int x, y, width, height;
4674 int gd_x1, gd_x2, gd_y1, gd_y2;
4675 struct GadgetInfo *gi;
4676 int items_max, items_visible, item_position;
4677 unsigned long event_mask;
4678 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
4679 int id = scrollbar_info[i].gadget_id;
4681 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
4683 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
4684 y = mSY + scrollbar_info[i].y;
4685 width = scrollbar_info[i].width;
4686 height = scrollbar_info[i].height;
4688 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
4689 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
4691 items_max = num_page_entries;
4692 items_visible = num_page_entries;
4695 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4696 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
4697 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
4703 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
4704 gfx_pressed = scrollbar_info[i].gfx_pressed;
4705 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4706 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4707 gd_x1 = graphic_info[gfx_unpressed].src_x;
4708 gd_y1 = graphic_info[gfx_unpressed].src_y;
4709 gd_x2 = graphic_info[gfx_pressed].src_x;
4710 gd_y2 = graphic_info[gfx_pressed].src_y;
4713 gi = CreateGadget(GDI_CUSTOM_ID, id,
4714 GDI_CUSTOM_TYPE_ID, i,
4715 GDI_INFO_TEXT, scrollbar_info[i].infotext,
4720 GDI_TYPE, scrollbar_info[i].type,
4721 GDI_SCROLLBAR_ITEMS_MAX, items_max,
4722 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
4723 GDI_SCROLLBAR_ITEM_POSITION, item_position,
4725 GDI_WHEEL_AREA_X, SX,
4726 GDI_WHEEL_AREA_Y, SY,
4727 GDI_WHEEL_AREA_WIDTH, SXSIZE,
4728 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
4730 GDI_WHEEL_AREA_X, 0,
4731 GDI_WHEEL_AREA_Y, 0,
4732 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
4733 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
4735 GDI_STATE, GD_BUTTON_UNPRESSED,
4736 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4737 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4738 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
4739 GDI_DIRECT_DRAW, FALSE,
4740 GDI_EVENT_MASK, event_mask,
4741 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4745 Error(ERR_EXIT, "cannot create gadget");
4747 screen_gadget[id] = gi;
4751 void CreateScreenGadgets()
4753 int last_game_status = game_status; /* save current game status */
4755 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4758 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4760 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
4762 /* copy pointers to clip mask and GC */
4763 scrollbar_bitmap[i]->clip_mask =
4764 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
4765 scrollbar_bitmap[i]->stored_clip_gc =
4766 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
4768 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
4769 scrollbar_bitmap[i],
4770 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
4771 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
4772 TILEX, TILEY, 0, 0);
4776 CreateScreenMenubuttons();
4778 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
4779 game_status = GAME_MODE_LEVELS;
4781 CreateScreenScrollbuttons();
4782 CreateScreenScrollbars();
4784 game_status = last_game_status; /* restore current game status */
4787 void FreeScreenGadgets()
4791 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4792 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4794 /* prevent freeing clip mask and GC twice */
4795 scrollbar_bitmap[i]->clip_mask = None;
4796 scrollbar_bitmap[i]->stored_clip_gc = None;
4798 FreeBitmap(scrollbar_bitmap[i]);
4802 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
4803 FreeGadget(screen_gadget[i]);
4806 void MapScreenMenuGadgets(int screen_mask)
4810 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4811 if (screen_mask & menubutton_info[i].screen_mask)
4812 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
4815 void MapScreenTreeGadgets(TreeInfo *ti)
4817 int num_entries = numTreeInfoInGroup(ti);
4820 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
4823 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4824 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
4826 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4827 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
4830 static void HandleScreenGadgets(struct GadgetInfo *gi)
4832 int id = gi->custom_id;
4833 int button = gi->event.button;
4834 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4838 case SCREEN_CTRL_ID_PREV_LEVEL:
4839 HandleMainMenu_SelectLevel(step, -1);
4842 case SCREEN_CTRL_ID_NEXT_LEVEL:
4843 HandleMainMenu_SelectLevel(step, +1);
4846 case SCREEN_CTRL_ID_PREV_PLAYER:
4847 HandleSetupScreen_Input_Player(step, -1);
4850 case SCREEN_CTRL_ID_NEXT_PLAYER:
4851 HandleSetupScreen_Input_Player(step, +1);
4854 case SCREEN_CTRL_ID_SCROLL_UP:
4855 if (game_status == GAME_MODE_LEVELS)
4856 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4857 else if (game_status == GAME_MODE_SETUP)
4858 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4861 case SCREEN_CTRL_ID_SCROLL_DOWN:
4862 if (game_status == GAME_MODE_LEVELS)
4863 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4864 else if (game_status == GAME_MODE_SETUP)
4865 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4868 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
4869 if (game_status == GAME_MODE_LEVELS)
4870 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
4871 else if (game_status == GAME_MODE_SETUP)
4872 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);