1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT_1 4
33 #define SETUP_MODE_SHORTCUT_2 5
34 #define SETUP_MODE_GRAPHICS 6
35 #define SETUP_MODE_CHOOSE_SCREEN_MODE 7
36 #define SETUP_MODE_SOUND 8
37 #define SETUP_MODE_ARTWORK 9
38 #define SETUP_MODE_CHOOSE_GRAPHICS 10
39 #define SETUP_MODE_CHOOSE_SOUNDS 11
40 #define SETUP_MODE_CHOOSE_MUSIC 12
42 #define MAX_SETUP_MODES 13
44 /* for input setup functions */
45 #define SETUPINPUT_SCREEN_POS_START 0
46 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
47 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
48 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
50 /* screens on the info screen */
51 #define INFO_MODE_MAIN 0
52 #define INFO_MODE_TITLE 1
53 #define INFO_MODE_ELEMENTS 2
54 #define INFO_MODE_MUSIC 3
55 #define INFO_MODE_CREDITS 4
56 #define INFO_MODE_PROGRAM 5
57 #define INFO_MODE_LEVELSET 6
59 #define MAX_INFO_MODES 7
61 /* for various menu stuff */
62 #define MENU_SCREEN_START_XPOS 1
63 #define MENU_SCREEN_START_YPOS 2
64 #define MENU_SCREEN_VALUE_XPOS 14
65 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
66 #define MENU_TITLE1_YPOS 8
67 #define MENU_TITLE2_YPOS 46
68 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
69 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
70 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
71 MENU_SCREEN_START_XPOS)
72 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
74 /* buttons and scrollbars identifiers */
75 #define SCREEN_CTRL_ID_LAST_LEVEL 0
76 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
77 #define SCREEN_CTRL_ID_LAST_PLAYER 2
78 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
79 #define SCREEN_CTRL_ID_SCROLL_UP 4
80 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
81 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
83 #define NUM_SCREEN_GADGETS 7
85 #define NUM_SCREEN_MENUBUTTONS 4
86 #define NUM_SCREEN_SCROLLBUTTONS 2
87 #define NUM_SCREEN_SCROLLBARS 1
89 #define SCREEN_MASK_MAIN (1 << 0)
90 #define SCREEN_MASK_INPUT (1 << 1)
92 /* graphic position and size values for buttons and scrollbars */
93 #define SC_MENUBUTTON_XSIZE TILEX
94 #define SC_MENUBUTTON_YSIZE TILEY
96 #define SC_SCROLLBUTTON_XSIZE TILEX
97 #define SC_SCROLLBUTTON_YSIZE TILEY
99 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
101 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
102 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
103 SC_SCROLLBUTTON_YSIZE)
105 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
106 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
108 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
109 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
110 SC_SCROLLBUTTON_YSIZE)
112 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
113 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
114 SC_SCROLL_VERTICAL_YSIZE)
116 #define SC_BORDER_SIZE 14
119 /* forward declarations of internal functions */
120 static void HandleScreenGadgets(struct GadgetInfo *);
121 static void HandleSetupScreen_Generic(int, int, int, int, int);
122 static void HandleSetupScreen_Input(int, int, int, int, int);
123 static void CustomizeKeyboard(int);
124 static void CalibrateJoystick(int);
125 static void execSetupGraphics(void);
126 static void execSetupArtwork(void);
127 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
129 static void DrawChooseLevel(void);
130 static void DrawInfoScreen(void);
131 static void DrawSetupScreen(void);
133 static void DrawInfoScreenExt(int);
134 static void DrawInfoScreen_NotAvailable(char *, char *);
135 static void DrawInfoScreen_HelpAnim(int, int, boolean);
136 static void DrawInfoScreen_HelpText(int, int, int, int);
137 static void HandleInfoScreen_Main(int, int, int, int, int);
138 static void HandleInfoScreen_TitleScreen(int);
139 static void HandleInfoScreen_Elements(int);
140 static void HandleInfoScreen_Music(int);
141 static void HandleInfoScreen_Credits(int);
142 static void HandleInfoScreen_Program(int);
144 static void MapScreenMenuGadgets(int);
145 static void MapScreenTreeGadgets(TreeInfo *);
147 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
148 static int setup_mode = SETUP_MODE_MAIN;
149 static int info_mode = INFO_MODE_MAIN;
151 static TreeInfo *screen_modes = NULL;
152 static TreeInfo *screen_mode_current = NULL;
154 #define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \
155 x <= GAME_MODE_SETUP ? x : \
156 x == GAME_MODE_PSEUDO_TYPENAME ? \
157 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
159 #define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
160 #define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
162 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
163 menu.list_size[game_status] : \
164 MAX_MENU_ENTRIES_ON_SCREEN)
166 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
167 #define NUM_SCROLLBAR_BITMAPS 2
168 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
172 static void drawCursorExt(int xpos, int ypos, int color, int g)
174 static int cursor_array[SCR_FIELDY];
179 cursor_array[ypos] = g;
181 g = cursor_array[ypos];
185 g = (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
186 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE :
187 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE :
188 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE :
189 g == IMG_MENU_BUTTON_LAST_LEVEL ? IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE :
190 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE :
191 IMG_MENU_BUTTON_ACTIVE);
193 ypos += MENU_SCREEN_START_YPOS;
195 DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
196 DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0);
199 static void initCursor(int ypos, int graphic)
201 drawCursorExt(0, ypos, FC_BLUE, graphic);
204 static void drawCursor(int ypos, int color)
206 drawCursorExt(0, ypos, color, 0);
209 static void drawCursorXY(int xpos, int ypos, int graphic)
211 drawCursorExt(xpos, ypos, -1, graphic);
214 static void drawChooseTreeCursor(int ypos, int color)
216 int last_game_status = game_status; /* save current game status */
218 /* force LEVELS draw offset on artwork setup screen */
219 game_status = GAME_MODE_LEVELS;
221 drawCursorExt(0, ypos, color, 0);
223 game_status = last_game_status; /* restore current game status */
228 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
229 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
232 static int getLastLevelButtonPos()
237 static int getCurrentLevelTextPos()
239 return (getLastLevelButtonPos() + 1);
242 static int getNextLevelButtonPos()
244 return getLastLevelButtonPos() + 3 + 1;
247 static int getLevelRangeTextPos()
249 return getNextLevelButtonPos() + 1;
252 void DrawTitleScreenImage(int nr)
254 int graphic = IMG_TITLESCREEN_1 + nr;
255 Bitmap *bitmap = graphic_info[graphic].bitmap;
256 int width = graphic_info[graphic].src_image_width;
257 int height = graphic_info[graphic].src_image_height;
258 int src_x = 0, src_y = 0;
264 if (width > WIN_XSIZE)
266 /* image width too large for window => center image horizontally */
267 src_x = (width - WIN_XSIZE) / 2;
271 if (height > WIN_YSIZE)
273 /* image height too large for window => center image vertically */
274 src_y = (height - WIN_YSIZE) / 2;
278 dst_x = (WIN_XSIZE - width) / 2;
279 dst_y = (WIN_YSIZE - height) / 2;
281 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
283 if (DrawingOnBackground(dst_x, dst_y))
284 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
286 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
288 redraw_mask = REDRAW_ALL;
291 void DrawTitleScreen()
293 KeyboardAutoRepeatOff();
295 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
297 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
302 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
304 static LevelDirTree *leveldir_last_valid = NULL;
305 boolean levelset_has_changed = FALSE;
306 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
307 char *level_text = "Levelset";
308 int name_width, level_width;
312 FadeSoundsAndMusic();
314 KeyboardAutoRepeatOn();
317 SetDrawDeactivationMask(REDRAW_NONE);
318 SetDrawBackgroundMask(REDRAW_FIELD);
320 audio.sound_deactivated = FALSE;
324 /* needed if last screen was the playing screen, invoked from level editor */
325 if (level_editor_test_game)
327 game_status = GAME_MODE_EDITOR;
333 /* needed if last screen was the editor screen */
334 UndrawSpecialEditorDoor();
336 /* needed if last screen was the setup screen and fullscreen state changed */
337 ToggleFullscreenIfNeeded();
339 /* leveldir_current may be invalid (level group, parent link) */
340 if (!validLevelSeries(leveldir_current))
341 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
343 if (leveldir_current != leveldir_last_valid)
344 levelset_has_changed = TRUE;
346 /* store valid level series information */
347 leveldir_last_valid = leveldir_current;
349 /* needed if last screen (level choice) changed graphics, sounds or music */
350 ReloadCustomArtwork(0);
353 SetDrawtoField(DRAW_BACKBUFFER);
356 if (setup.show_titlescreen &&
357 levelset_has_changed &&
358 graphic_info[IMG_TITLESCREEN_1].bitmap != NULL)
360 game_status = GAME_MODE_TITLE;
367 /* level_nr may have been set to value over handicap with level editor */
368 if (setup.handicap && level_nr > leveldir_current->handicap_level)
369 level_nr = leveldir_current->handicap_level;
373 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
378 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
379 DrawText(mSX + 32, mSY + 3 * 32, level_text, FONT_MENU_1);
380 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
381 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
382 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
383 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
384 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
385 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
387 /* calculated after (possible) reload of custom artwork */
388 name_width = getTextWidth(name_text, FONT_MENU_1);
389 level_width = 9 * 32;
391 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
394 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
395 int2str(level_nr, 3), FONT_VALUE_1);
397 DrawPreviewLevel(TRUE);
400 int text_height = getFontHeight(FONT_TEXT_3);
401 int xpos = getLevelRangeTextPos() * 32;
402 int ypos2 = -SY + 3 * 32 + 16;
403 int ypos1 = ypos2 - text_height;
405 DrawTextF(mSX + xpos, mSY + ypos1, FONT_TEXT_3,
406 "%03d", leveldir_current->first_level);
407 DrawTextF(mSX + xpos, mSY + ypos2, FONT_TEXT_3,
408 "%03d", leveldir_current->last_level);
411 for (i = 0; i < 8; i++)
412 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
415 DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
417 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
420 if (TAPE_IS_EMPTY(tape))
422 DrawCompleteVideoDisplay();
427 /* create gadgets for main menu screen */
429 CreateScreenGadgets();
431 /* map gadgets for main menu screen */
433 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
435 DrawMaskedBorder(REDRAW_ALL);
444 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
447 void DrawAndFadeInMainMenu(int redraw_mask)
449 DrawMainMenuExt(redraw_mask, TRUE);
454 DrawMainMenuExt(REDRAW_ALL, FALSE);
458 static void gotoTopLevelDir()
460 /* move upwards to top level directory */
461 while (leveldir_current->node_parent)
463 /* write a "path" into level tree for easy navigation to last level */
464 if (leveldir_current->node_parent->node_group->cl_first == -1)
466 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
467 int leveldir_pos = posTreeInfo(leveldir_current);
468 int num_page_entries;
469 int cl_first, cl_cursor;
471 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
472 num_page_entries = num_leveldirs;
474 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
476 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
477 cl_cursor = leveldir_pos - cl_first;
479 leveldir_current->node_parent->node_group->cl_first = cl_first;
480 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
483 leveldir_current = leveldir_current->node_parent;
488 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
490 static int title_nr = 0;
491 boolean return_to_main_menu = FALSE;
492 boolean use_fading_main_menu = TRUE;
493 boolean use_cross_fading = TRUE;
495 if (button == MB_MENU_INITIALIZE)
497 int last_game_status = game_status; /* save current game status */
500 if (game_status == GAME_MODE_INFO)
502 if (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
504 DrawInfoScreen_NotAvailable("Title screen information:",
505 "No title screen for this level set.");
510 FadeSoundsAndMusic();
515 /* force TITLE music on title info screen */
516 game_status = GAME_MODE_TITLE;
521 game_status = last_game_status; /* restore current game status */
523 DrawTitleScreenImage(title_nr);
529 else if (button == MB_MENU_LEAVE)
531 return_to_main_menu = TRUE;
532 use_fading_main_menu = FALSE;
534 else if (button == MB_MENU_CHOICE)
536 if (game_status == GAME_MODE_INFO &&
537 graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
539 info_mode = INFO_MODE_MAIN;
547 if (!use_cross_fading)
550 if (title_nr < MAX_NUM_TITLE_SCREENS &&
551 graphic_info[IMG_TITLESCREEN_1 + title_nr].bitmap != NULL)
553 if (use_cross_fading)
554 FadeCrossSaveBackbuffer();
556 DrawTitleScreenImage(title_nr);
558 if (use_cross_fading)
559 FadeCross(REDRAW_ALL);
565 FadeSoundsAndMusic();
569 return_to_main_menu = TRUE;
573 if (return_to_main_menu)
577 if (game_status == GAME_MODE_INFO)
579 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
581 info_mode = INFO_MODE_MAIN;
582 DrawInfoScreenExt(use_fading_main_menu);
584 else /* default: return to main menu */
586 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
588 game_status = GAME_MODE_MAIN;
589 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
594 void HandleMainMenu_SelectLevel(int step, int direction)
596 int old_level_nr = level_nr;
599 new_level_nr = old_level_nr + step * direction;
600 if (new_level_nr < leveldir_current->first_level)
601 new_level_nr = leveldir_current->first_level;
602 if (new_level_nr > leveldir_current->last_level)
603 new_level_nr = leveldir_current->last_level;
605 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
607 /* skipping levels is only allowed when trying to skip single level */
608 if (setup.skip_levels && step == 1 &&
609 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
611 leveldir_current->handicap_level++;
612 SaveLevelSetup_SeriesInfo();
615 new_level_nr = leveldir_current->handicap_level;
618 if (new_level_nr != old_level_nr)
620 level_nr = new_level_nr;
622 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
625 DrawPreviewLevel(TRUE);
629 DrawCompleteVideoDisplay();
631 /* needed because DrawPreviewLevel() takes some time */
637 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
639 static int choice = 5;
643 if (button == MB_MENU_INITIALIZE)
645 drawCursor(choice, FC_RED);
649 if (mx || my) /* mouse input */
652 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
654 else if (dx || dy) /* keyboard input */
656 if (dx && choice == 1)
657 x = (dx < 0 ? 10 : 14);
660 if (choice == 4 || choice == 6)
661 button = MB_MENU_CHOICE;
667 if (y == 1 && dx != 0 && button)
669 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
671 else if (IN_VIS_FIELD(x, y) &&
672 y >= 0 && y <= 7 && (y != 1 || x < 10))
678 drawCursor(y, FC_RED);
679 drawCursor(choice, FC_BLUE);
687 game_status = GAME_MODE_PSEUDO_TYPENAME;
688 HandleTypeName(strlen(setup.player_name), 0);
694 game_status = GAME_MODE_LEVELS;
695 SaveLevelSetup_LastSeries();
696 SaveLevelSetup_SeriesInfo();
707 game_status = GAME_MODE_SCORES;
712 if (leveldir_current->readonly &&
713 !strEqual(setup.player_name, "Artsoft"))
714 Request("This level is read only !", REQ_CONFIRM);
715 game_status = GAME_MODE_EDITOR;
720 game_status = GAME_MODE_INFO;
721 info_mode = INFO_MODE_MAIN;
726 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
730 game_status = GAME_MODE_SETUP;
731 setup_mode = SETUP_MODE_MAIN;
737 SaveLevelSetup_LastSeries();
738 SaveLevelSetup_SeriesInfo();
740 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
741 game_status = GAME_MODE_QUIT;
746 if (game_status == GAME_MODE_MAIN)
748 DrawPreviewLevel(FALSE);
754 /* ========================================================================= */
755 /* info screen functions */
756 /* ========================================================================= */
758 static struct TokenInfo *info_info;
759 static int num_info_info;
761 static void execInfoTitleScreen()
763 info_mode = INFO_MODE_TITLE;
767 static void execInfoElements()
769 info_mode = INFO_MODE_ELEMENTS;
773 static void execInfoMusic()
775 info_mode = INFO_MODE_MUSIC;
779 static void execInfoCredits()
781 info_mode = INFO_MODE_CREDITS;
785 static void execInfoProgram()
787 info_mode = INFO_MODE_PROGRAM;
791 static void execInfoLevelSet()
793 info_mode = INFO_MODE_LEVELSET;
797 static void execExitInfo()
799 game_status = GAME_MODE_MAIN;
803 static struct TokenInfo info_info_main[] =
805 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
806 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
807 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
808 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
809 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
810 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
811 { TYPE_EMPTY, NULL, "" },
812 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
817 static void DrawInfoScreen_Main(boolean do_fading)
822 CloseDoor(DOOR_CLOSE_2);
826 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
828 info_info = info_info_main;
831 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
833 int xpos = MENU_SCREEN_START_XPOS;
834 int ypos = MENU_SCREEN_START_YPOS + i;
835 int font_nr = FONT_MENU_1;
837 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
839 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
840 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
841 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
842 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
843 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
844 initCursor(i, IMG_MENU_BUTTON);
849 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
854 DrawMaskedBorder(REDRAW_ALL);
864 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
866 static int choice_store[MAX_INFO_MODES];
867 int choice = choice_store[info_mode]; /* always starts with 0 */
871 if (button == MB_MENU_INITIALIZE)
873 /* advance to first valid menu entry */
874 while (choice < num_info_info &&
875 info_info[choice].type & TYPE_SKIP_ENTRY)
877 choice_store[info_mode] = choice;
879 drawCursor(choice, FC_RED);
882 else if (button == MB_MENU_LEAVE)
884 for (y = 0; y < num_info_info; y++)
886 if (info_info[y].type & TYPE_LEAVE_MENU)
888 void (*menu_callback_function)(void) = info_info[y].value;
890 menu_callback_function();
891 break; /* absolutely needed because function changes 'info_info'! */
898 if (mx || my) /* mouse input */
901 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
903 else if (dx || dy) /* keyboard input */
907 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
909 if (info_info[choice].type & menu_navigation_type ||
910 info_info[choice].type & TYPE_ENTER_SCREEN ||
911 info_info[choice].type & TYPE_BOOLEAN_STYLE)
912 button = MB_MENU_CHOICE;
917 /* jump to next non-empty menu entry (up or down) */
918 while (y > 0 && y < num_info_info - 1 &&
919 info_info[y].type & TYPE_SKIP_ENTRY)
923 if (IN_VIS_FIELD(x, y) &&
924 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
930 drawCursor(y, FC_RED);
931 drawCursor(choice, FC_BLUE);
932 choice = choice_store[info_mode] = y;
935 else if (!(info_info[y].type & TYPE_GHOSTED))
937 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
939 void (*menu_callback_function)(void) = info_info[choice].value;
941 menu_callback_function();
947 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
950 int ybottom = SYSIZE - 20;
952 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
957 DrawTextSCentered(100, FONT_TEXT_1, text_title);
959 DrawTextSCentered(ybottom, FONT_TEXT_4,
960 "Press any key or button for info menu");
962 DrawTextSCentered(ystart, FONT_TEXT_2, text_error);
965 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
967 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
968 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
969 int xstart = mSX + 16;
970 int ystart = mSY + 64 + 2 * 32;
971 int ystep = TILEY + 4;
972 int element, action, direction;
980 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
981 infoscreen_step[i] = infoscreen_frame[i] = 0;
986 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
988 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
989 "Press any key or button for next page");
995 while (helpanim_info[j].element != HELPANIM_LIST_END)
997 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
1002 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1011 j += infoscreen_step[i - start];
1013 element = helpanim_info[j].element;
1014 action = helpanim_info[j].action;
1015 direction = helpanim_info[j].direction;
1018 element = EL_UNKNOWN;
1020 if (action != -1 && direction != -1)
1021 graphic = el_act_dir2img(element, action, direction);
1022 else if (action != -1)
1023 graphic = el_act2img(element, action);
1024 else if (direction != -1)
1025 graphic = el_dir2img(element, direction);
1027 graphic = el2img(element);
1029 delay = helpanim_info[j++].delay;
1034 if (infoscreen_frame[i - start] == 0)
1037 infoscreen_frame[i - start] = delay - 1;
1041 sync_frame = delay - infoscreen_frame[i - start];
1042 infoscreen_frame[i - start]--;
1045 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
1047 if (!infoscreen_frame[i - start])
1048 infoscreen_step[i - start] = 0;
1052 if (!infoscreen_frame[i - start])
1053 infoscreen_step[i - start]++;
1054 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1060 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
1062 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
1063 graphic, sync_frame, USE_MASKING);
1066 DrawInfoScreen_HelpText(element, action, direction, i - start);
1071 redraw_mask |= REDRAW_FIELD;
1076 static char *getHelpText(int element, int action, int direction)
1078 char token[MAX_LINE_LEN];
1080 strcpy(token, element_info[element].token_name);
1083 strcat(token, element_action_info[action].suffix);
1085 if (direction != -1)
1086 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
1088 return getHashEntry(helptext_info, token);
1091 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
1093 int font_nr = FONT_LEVEL_NUMBER;
1094 int font_width = getFontWidth(font_nr);
1095 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
1096 int sy = mSY + 65 + 2 * 32 + 1;
1097 int ystep = TILEY + 4;
1098 int pad_x = sx - SX;
1099 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
1100 int max_lines_per_text = 2;
1103 if (action != -1 && direction != -1) /* element.action.direction */
1104 text = getHelpText(element, action, direction);
1106 if (text == NULL && action != -1) /* element.action */
1107 text = getHelpText(element, action, -1);
1109 if (text == NULL && direction != -1) /* element.direction */
1110 text = getHelpText(element, -1, direction);
1112 if (text == NULL) /* base element */
1113 text = getHelpText(element, -1, -1);
1115 if (text == NULL) /* not found */
1116 text = "No description available";
1118 if (strlen(text) <= max_chars_per_line) /* only one line of text */
1119 sy += getFontHeight(font_nr) / 2;
1121 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
1122 max_chars_per_line, max_lines_per_text);
1125 void DrawInfoScreen_TitleScreen()
1130 void HandleInfoScreen_TitleScreen(int button)
1132 HandleTitleScreen(0, 0, 0, 0, button);
1135 void DrawInfoScreen_Elements()
1137 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
1142 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
1148 void HandleInfoScreen_Elements(int button)
1150 static unsigned long info_delay = 0;
1151 static int num_anims;
1152 static int num_pages;
1154 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
1155 int button_released = !button;
1158 if (button == MB_MENU_INITIALIZE)
1160 boolean new_element = TRUE;
1163 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
1165 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
1167 else if (new_element)
1170 new_element = FALSE;
1174 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
1177 else if (button == MB_MENU_LEAVE)
1179 info_mode = INFO_MODE_MAIN;
1185 if (button_released || button == MB_MENU_INITIALIZE)
1187 if (button != MB_MENU_INITIALIZE)
1190 if (page >= num_pages)
1192 FadeSoundsAndMusic();
1194 info_mode = INFO_MODE_MAIN;
1200 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
1204 if (DelayReached(&info_delay, GameFrameDelay))
1205 if (page < num_pages)
1206 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
1208 PlayMenuSoundIfLoop();
1212 void DrawInfoScreen_Music()
1214 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
1221 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
1224 void HandleInfoScreen_Music(int button)
1226 static struct MusicFileInfo *list = NULL;
1227 int ystart = 150, dy = 30;
1228 int ybottom = SYSIZE - 20;
1229 int button_released = !button;
1231 if (button == MB_MENU_INITIALIZE)
1233 list = music_file_info;
1237 FadeSoundsAndMusic();
1242 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
1244 DrawTextSCentered(ybottom, FONT_TEXT_4,
1245 "Press any key or button for info menu");
1250 else if (button == MB_MENU_LEAVE)
1252 info_mode = INFO_MODE_MAIN;
1258 if (button_released || button == MB_MENU_INITIALIZE)
1262 if (button != MB_MENU_INITIALIZE)
1268 info_mode = INFO_MODE_MAIN;
1274 FadeSoundsAndMusic();
1276 if (button != MB_MENU_INITIALIZE)
1277 FadeCrossSaveBackbuffer();
1284 int sound = list->music;
1286 if (sound_info[sound].loop)
1287 PlaySoundLoop(sound);
1291 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1295 PlayMusic(list->music);
1297 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1300 if (!strEqual(list->title, UNKNOWN_NAME))
1302 if (!strEqual(list->title_header, UNKNOWN_NAME))
1303 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1305 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1308 if (!strEqual(list->artist, UNKNOWN_NAME))
1310 if (!strEqual(list->artist_header, UNKNOWN_NAME))
1311 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1313 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1315 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1318 if (!strEqual(list->album, UNKNOWN_NAME))
1320 if (!strEqual(list->album_header, UNKNOWN_NAME))
1321 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1323 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1325 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1328 if (!strEqual(list->year, UNKNOWN_NAME))
1330 if (!strEqual(list->year_header, UNKNOWN_NAME))
1331 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
1333 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
1335 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
1338 DrawTextSCentered(ybottom, FONT_TEXT_4,
1339 "Press any key or button for next page");
1341 if (button != MB_MENU_INITIALIZE)
1342 FadeCross(REDRAW_FIELD);
1345 if (list != NULL && list->is_sound && sound_info[list->music].loop)
1346 PlaySoundLoop(list->music);
1349 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
1351 int ystart = 150, ystep = 30;
1352 int ybottom = SYSIZE - 20;
1357 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
1361 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1362 "Special thanks to");
1363 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1365 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1367 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1368 "\"Boulder Dash\"");
1369 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1371 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1373 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1375 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1376 "First Star Software");
1378 else if (screen_nr == 1)
1380 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1381 "Special thanks to");
1382 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1383 "Klaus Heinz & Volker Wertich");
1384 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1386 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1387 "\"Emerald Mine\"");
1388 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1390 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1392 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1394 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1397 else if (screen_nr == 2)
1399 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1400 "Special thanks to");
1401 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1402 "Michael Stopp & Philip Jespersen");
1403 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1405 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1407 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1409 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1411 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1413 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1414 "Digital Integration");
1416 else if (screen_nr == 3)
1418 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1419 "Special thanks to");
1420 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1421 "Hiroyuki Imabayashi");
1422 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1424 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1426 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1428 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1430 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1432 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1435 else if (screen_nr == 4)
1437 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1438 "Special thanks to");
1439 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1441 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1443 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1444 "Jürgen Bonhagen");
1445 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1446 "for the continuous creation");
1447 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1448 "of outstanding level sets");
1450 else if (screen_nr == 5)
1452 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1454 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1456 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1457 "for ideas and inspiration by");
1458 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1461 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1463 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3,
1465 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
1466 "for ideas and inspiration by");
1467 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
1470 else if (screen_nr == 6)
1472 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1474 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1476 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1477 "for the new Emerald Mine engine");
1479 else if (screen_nr == 7)
1481 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1483 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1485 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1486 "for the initial DOS port");
1488 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1490 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1492 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1493 "for some additional toons");
1495 else if (screen_nr == 8)
1497 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1498 "And not to forget:");
1499 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
1501 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
1502 "All those who contributed");
1503 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1504 "levels to this game");
1505 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
1513 DrawTextSCentered(ybottom, FONT_TEXT_4,
1514 "Press any key or button for next page");
1519 void DrawInfoScreen_Credits()
1521 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
1523 FadeSoundsAndMusic();
1525 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
1528 void HandleInfoScreen_Credits(int button)
1530 static int screen_nr = 0;
1532 if (button == MB_MENU_INITIALIZE)
1536 DrawInfoScreen_CreditsScreen(screen_nr);
1538 else if (button == MB_MENU_LEAVE)
1540 info_mode = INFO_MODE_MAIN;
1545 else if (button == MB_MENU_CHOICE)
1547 boolean show_screen;
1551 FadeCrossSaveBackbuffer();
1553 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
1557 FadeCross(REDRAW_FIELD);
1561 FadeSoundsAndMusic();
1563 info_mode = INFO_MODE_MAIN;
1569 PlayMenuSoundIfLoop();
1573 void DrawInfoScreen_Program()
1575 int ystart = 150, ystep = 30;
1576 int ybottom = SYSIZE - 20;
1578 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
1583 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
1585 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1586 "This game is Freeware!");
1587 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
1588 "If you like it, send e-mail to:");
1589 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
1590 PROGRAM_EMAIL_STRING);
1591 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
1592 "or SnailMail to:");
1593 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
1595 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
1596 "Detmolder Strasse 189");
1597 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
1599 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
1601 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
1602 "More information and levels:");
1603 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
1604 PROGRAM_WEBSITE_STRING);
1605 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
1606 "If you have created new levels,");
1607 DrawTextSCentered(ystart + 10 * ystep, FONT_TEXT_2,
1608 "send them to me to include them!");
1609 DrawTextSCentered(ystart + 11 * ystep, FONT_TEXT_2,
1612 DrawTextSCentered(ybottom, FONT_TEXT_4,
1613 "Press any key or button for info menu");
1616 void HandleInfoScreen_Program(int button)
1618 int button_released = !button;
1620 if (button == MB_MENU_LEAVE)
1622 info_mode = INFO_MODE_MAIN;
1628 if (button_released)
1630 FadeSoundsAndMusic();
1632 info_mode = INFO_MODE_MAIN;
1637 PlayMenuSoundIfLoop();
1641 void DrawInfoScreen_LevelSet()
1644 int ybottom = SYSIZE - 20;
1645 char *filename = getLevelSetInfoFilename();
1646 int font_nr = FONT_LEVEL_NUMBER;
1647 int font_width = getFontWidth(font_nr);
1648 int font_height = getFontHeight(font_nr);
1651 int sx = SX + pad_x;
1652 int sy = SY + pad_y;
1653 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
1654 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
1656 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1661 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
1663 DrawTextSCentered(ybottom, FONT_TEXT_4,
1664 "Press any key or button for info menu");
1666 if (filename != NULL)
1667 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
1668 max_lines_per_screen);
1670 DrawTextSCentered(ystart, FONT_TEXT_2,
1671 "No information for this level set.");
1674 void HandleInfoScreen_LevelSet(int button)
1676 int button_released = !button;
1678 if (button == MB_MENU_LEAVE)
1680 info_mode = INFO_MODE_MAIN;
1686 if (button_released)
1688 FadeSoundsAndMusic();
1690 info_mode = INFO_MODE_MAIN;
1695 PlayMenuSoundIfLoop();
1699 static void DrawInfoScreenExt(boolean do_fading)
1701 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
1703 if (info_mode == INFO_MODE_TITLE)
1704 DrawInfoScreen_TitleScreen();
1705 else if (info_mode == INFO_MODE_ELEMENTS)
1706 DrawInfoScreen_Elements();
1707 else if (info_mode == INFO_MODE_MUSIC)
1708 DrawInfoScreen_Music();
1709 else if (info_mode == INFO_MODE_CREDITS)
1710 DrawInfoScreen_Credits();
1711 else if (info_mode == INFO_MODE_PROGRAM)
1712 DrawInfoScreen_Program();
1713 else if (info_mode == INFO_MODE_LEVELSET)
1714 DrawInfoScreen_LevelSet();
1716 DrawInfoScreen_Main(do_fading);
1718 if (info_mode != INFO_MODE_MAIN &&
1719 info_mode != INFO_MODE_TITLE &&
1720 info_mode != INFO_MODE_MUSIC)
1727 void DrawInfoScreen()
1729 DrawInfoScreenExt(0);
1732 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
1734 if (info_mode == INFO_MODE_TITLE)
1735 HandleInfoScreen_TitleScreen(button);
1736 else if (info_mode == INFO_MODE_ELEMENTS)
1737 HandleInfoScreen_Elements(button);
1738 else if (info_mode == INFO_MODE_MUSIC)
1739 HandleInfoScreen_Music(button);
1740 else if (info_mode == INFO_MODE_CREDITS)
1741 HandleInfoScreen_Credits(button);
1742 else if (info_mode == INFO_MODE_PROGRAM)
1743 HandleInfoScreen_Program(button);
1744 else if (info_mode == INFO_MODE_LEVELSET)
1745 HandleInfoScreen_LevelSet(button);
1747 HandleInfoScreen_Main(mx, my, dx, dy, button);
1753 /* ========================================================================= */
1754 /* type name functions */
1755 /* ========================================================================= */
1757 void HandleTypeName(int newxpos, Key key)
1759 static int xpos = 0, ypos = 2;
1760 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
1761 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
1762 int startx = mSX + 32 + name_width;
1763 int starty = mSY + ypos * 32;
1769 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1770 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1775 if (((key >= KSYM_A && key <= KSYM_Z) ||
1776 (key >= KSYM_a && key <= KSYM_z)) &&
1777 xpos < MAX_PLAYER_NAME_LEN)
1781 if (key >= KSYM_A && key <= KSYM_Z)
1782 ascii = 'A' + (char)(key - KSYM_A);
1784 ascii = 'a' + (char)(key - KSYM_a);
1786 setup.player_name[xpos] = ascii;
1787 setup.player_name[xpos + 1] = 0;
1790 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1791 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1793 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
1796 setup.player_name[xpos] = 0;
1798 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
1800 else if (key == KSYM_Return && xpos > 0)
1802 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
1803 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
1806 game_status = GAME_MODE_MAIN;
1811 /* ========================================================================= */
1812 /* tree menu functions */
1813 /* ========================================================================= */
1815 static void DrawChooseTree(TreeInfo **ti_ptr)
1819 FreeScreenGadgets();
1820 CreateScreenGadgets();
1822 CloseDoor(DOOR_CLOSE_2);
1826 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
1827 MapScreenTreeGadgets(*ti_ptr);
1833 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1835 struct GadgetInfo *gi = screen_gadget[id];
1836 int items_max, items_visible, item_position;
1838 items_max = numTreeInfoInGroup(ti);
1839 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
1840 item_position = first_entry;
1842 if (item_position > items_max - items_visible)
1843 item_position = items_max - items_visible;
1845 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1846 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1847 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1850 static void drawChooseTreeList(int first_entry, int num_page_entries,
1854 char *title_string = NULL;
1855 int yoffset_sets = MENU_TITLE1_YPOS;
1856 int yoffset_setup = 16;
1857 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
1859 int last_game_status = game_status; /* save current game status */
1861 title_string = ti->infotext;
1863 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
1865 /* force LEVELS font on artwork setup screen */
1866 game_status = GAME_MODE_LEVELS;
1868 /* clear tree list area, but not title or scrollbar */
1869 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1870 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
1871 MAX_MENU_ENTRIES_ON_SCREEN * 32);
1873 for (i = 0; i < num_page_entries; i++)
1875 TreeInfo *node, *node_first;
1876 int entry_pos = first_entry + i;
1877 int xpos = MENU_SCREEN_START_XPOS;
1878 int ypos = MENU_SCREEN_START_YPOS + i;
1879 int startx = mSX + xpos * 32;
1880 int starty = mSY + ypos * 32;
1881 int font_nr = FONT_TEXT_1;
1882 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
1883 int startx_text = startx + font_xoffset;
1884 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1885 int text_size = startx_scrollbar - startx_text;
1886 int max_buffer_len = text_size / getFontWidth(font_nr);
1887 char buffer[max_buffer_len + 1];
1889 node_first = getTreeInfoFirstGroupEntry(ti);
1890 node = getTreeInfoFromPos(node_first, entry_pos);
1892 strncpy(buffer, node->name, max_buffer_len);
1893 buffer[max_buffer_len] = '\0';
1895 DrawText(startx, starty, buffer, font_nr + node->color);
1897 if (node->parent_link)
1898 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1899 else if (node->level_group)
1900 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1902 initCursor(i, IMG_MENU_BUTTON);
1905 game_status = last_game_status; /* restore current game status */
1907 redraw_mask |= REDRAW_FIELD;
1910 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1912 TreeInfo *node, *node_first;
1913 int x, last_redraw_mask = redraw_mask;
1914 int ypos = MENU_TITLE2_YPOS;
1916 if (ti->type != TREE_TYPE_LEVEL_DIR)
1919 node_first = getTreeInfoFirstGroupEntry(ti);
1920 node = getTreeInfoFromPos(node_first, entry_pos);
1922 DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2));
1924 if (node->parent_link)
1925 DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"",
1927 else if (node->level_group)
1928 DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"",
1930 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1931 DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)",
1932 node->levels, node->class_desc);
1934 /* let BackToFront() redraw only what is needed */
1935 redraw_mask = last_redraw_mask | REDRAW_TILES;
1936 for (x = 0; x < SCR_FIELDX; x++)
1937 MarkTileDirty(x, 1);
1940 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1943 TreeInfo *ti = *ti_ptr;
1945 int y = ti->cl_cursor;
1946 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1947 int num_entries = numTreeInfoInGroup(ti);
1948 int num_page_entries;
1949 int last_game_status = game_status; /* save current game status */
1950 boolean position_set_by_scrollbar = (dx == 999);
1952 /* force LEVELS draw offset on choose level and artwork setup screen */
1953 game_status = GAME_MODE_LEVELS;
1955 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
1956 num_page_entries = num_entries;
1958 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1960 game_status = last_game_status; /* restore current game status */
1962 if (button == MB_MENU_INITIALIZE)
1964 int num_entries = numTreeInfoInGroup(ti);
1965 int entry_pos = posTreeInfo(ti);
1967 if (ti->cl_first == -1)
1969 /* only on initialization */
1970 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1971 ti->cl_cursor = entry_pos - ti->cl_first;
1973 else if (ti->cl_cursor >= num_page_entries ||
1974 (num_entries > num_page_entries &&
1975 num_entries - ti->cl_first < num_page_entries))
1977 /* only after change of list size (by custom graphic configuration) */
1978 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1979 ti->cl_cursor = entry_pos - ti->cl_first;
1982 if (position_set_by_scrollbar)
1985 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1988 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1989 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1990 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1994 else if (button == MB_MENU_LEAVE)
1996 if (ti->node_parent)
1998 *ti_ptr = ti->node_parent;
1999 DrawChooseTree(ti_ptr);
2001 else if (game_status == GAME_MODE_SETUP)
2003 if (game_status == GAME_MODE_SETUP)
2005 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2006 execSetupGraphics();
2013 game_status = GAME_MODE_MAIN;
2020 if (mx || my) /* mouse input */
2022 int last_game_status = game_status; /* save current game status */
2024 /* force LEVELS draw offset on artwork setup screen */
2025 game_status = GAME_MODE_LEVELS;
2027 x = (mx - mSX) / 32;
2028 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2030 game_status = last_game_status; /* restore current game status */
2032 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2034 /* move cursor instead of scrolling when already at start/end of list */
2035 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
2037 else if (dy == +1 * SCROLL_LINE &&
2038 ti->cl_first + num_page_entries == num_entries)
2041 /* handle scrolling screen one line or page */
2042 if (ti->cl_cursor + dy < 0 ||
2043 ti->cl_cursor + dy > num_page_entries - 1)
2045 if (ABS(dy) == SCROLL_PAGE)
2046 step = num_page_entries - 1;
2048 if (dy < 0 && ti->cl_first > 0)
2050 /* scroll page/line up */
2052 ti->cl_first -= step;
2053 if (ti->cl_first < 0)
2056 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2057 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2058 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
2059 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2062 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
2064 /* scroll page/line down */
2066 ti->cl_first += step;
2067 if (ti->cl_first + num_page_entries > num_entries)
2068 ti->cl_first = MAX(0, num_entries - num_page_entries);
2070 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2071 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2072 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
2073 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2080 /* handle moving cursor one line */
2081 y = ti->cl_cursor + dy;
2086 TreeInfo *node_first, *node_cursor;
2087 int entry_pos = ti->cl_first + y;
2089 node_first = getTreeInfoFirstGroupEntry(ti);
2090 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2092 if (node_cursor->node_group)
2094 node_cursor->cl_first = ti->cl_first;
2095 node_cursor->cl_cursor = ti->cl_cursor;
2096 *ti_ptr = node_cursor->node_group;
2097 DrawChooseTree(ti_ptr);
2102 else if (dx == -1 && ti->node_parent)
2104 *ti_ptr = ti->node_parent;
2105 DrawChooseTree(ti_ptr);
2110 if (!anyScrollbarGadgetActive() &&
2111 IN_VIS_FIELD(x, y) &&
2112 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2113 y >= 0 && y < num_page_entries)
2117 if (y != ti->cl_cursor)
2119 drawChooseTreeCursor(y, FC_RED);
2120 drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
2121 drawChooseTreeInfo(ti->cl_first + y, ti);
2127 TreeInfo *node_first, *node_cursor;
2128 int entry_pos = ti->cl_first + y;
2130 node_first = getTreeInfoFirstGroupEntry(ti);
2131 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2133 if (node_cursor->node_group)
2135 node_cursor->cl_first = ti->cl_first;
2136 node_cursor->cl_cursor = ti->cl_cursor;
2137 *ti_ptr = node_cursor->node_group;
2138 DrawChooseTree(ti_ptr);
2140 else if (node_cursor->parent_link)
2142 *ti_ptr = node_cursor->node_parent;
2143 DrawChooseTree(ti_ptr);
2147 node_cursor->cl_first = ti->cl_first;
2148 node_cursor->cl_cursor = ti->cl_cursor;
2149 *ti_ptr = node_cursor;
2151 if (ti->type == TREE_TYPE_LEVEL_DIR)
2153 LoadLevelSetup_SeriesInfo();
2155 SaveLevelSetup_LastSeries();
2156 SaveLevelSetup_SeriesInfo();
2160 if (game_status == GAME_MODE_SETUP)
2162 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2163 execSetupGraphics();
2169 game_status = GAME_MODE_MAIN;
2177 void DrawChooseLevel()
2179 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
2181 DrawChooseTree(&leveldir_current);
2187 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
2189 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
2194 void DrawHallOfFame(int highlight_position)
2197 FadeSoundsAndMusic();
2198 CloseDoor(DOOR_CLOSE_2);
2200 if (highlight_position < 0)
2201 LoadScore(level_nr);
2203 FadeOut(REDRAW_FIELD);
2210 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
2212 FadeIn(REDRAW_FIELD);
2215 static void drawHallOfFameList(int first_entry, int highlight_position)
2219 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
2222 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
2223 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
2224 "HighScores of Level %d", level_nr);
2226 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2228 int entry = first_entry + i;
2229 boolean active = (entry == highlight_position);
2230 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
2231 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
2232 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
2233 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
2234 int dx1 = 3 * getFontWidth(font_nr1);
2235 int dx2 = dx1 + getFontWidth(font_nr1);
2236 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
2237 int sy = mSY + 64 + i * 32;
2239 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
2240 DrawText(mSX + dx1, sy, ".", font_nr1);
2241 DrawText(mSX + dx2, sy, ".........................", font_nr3);
2243 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
2244 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
2246 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
2249 redraw_mask |= REDRAW_FIELD;
2252 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
2254 static int first_entry = 0;
2255 static int highlight_position = 0;
2256 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2258 if (button == MB_MENU_INITIALIZE)
2261 highlight_position = mx;
2262 drawHallOfFameList(first_entry, highlight_position);
2267 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
2268 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
2272 if (first_entry > 0)
2274 first_entry -= step;
2275 if (first_entry < 0)
2278 drawHallOfFameList(first_entry, highlight_position);
2283 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
2285 first_entry += step;
2286 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
2287 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
2289 drawHallOfFameList(first_entry, highlight_position);
2292 else if (button == MB_MENU_LEAVE)
2294 FadeSound(SND_BACKGROUND_SCORES);
2296 game_status = GAME_MODE_MAIN;
2300 else if (button == MB_MENU_CHOICE)
2302 FadeSound(SND_BACKGROUND_SCORES);
2303 FadeOut(REDRAW_FIELD);
2305 game_status = GAME_MODE_MAIN;
2307 DrawAndFadeInMainMenu(REDRAW_FIELD);
2310 if (game_status == GAME_MODE_SCORES)
2311 PlayMenuSoundIfLoop();
2317 /* ========================================================================= */
2318 /* setup screen functions */
2319 /* ========================================================================= */
2321 static struct TokenInfo *setup_info;
2322 static int num_setup_info;
2324 static char *screen_mode_text;
2325 static char *graphics_set_name;
2326 static char *sounds_set_name;
2327 static char *music_set_name;
2329 static void execSetupMain()
2331 setup_mode = SETUP_MODE_MAIN;
2335 static void execSetupGame()
2337 setup_mode = SETUP_MODE_GAME;
2341 static void execSetupEditor()
2343 setup_mode = SETUP_MODE_EDITOR;
2347 static void execSetupGraphics()
2349 if (video.fullscreen_available && screen_modes == NULL)
2353 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
2355 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
2356 char identifier[32], name[32];
2357 int x = video.fullscreen_modes[i].width;
2358 int y = video.fullscreen_modes[i].height;
2361 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
2363 ti->node_top = &screen_modes;
2364 ti->sort_priority = x * 10000 + y;
2366 sprintf(identifier, "%dx%d", x, y);
2367 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
2369 setString(&ti->identifier, identifier);
2370 setString(&ti->name, name);
2371 setString(&ti->name_sorting, name);
2372 setString(&ti->infotext, "Fullscreen Mode");
2374 pushTreeInfo(&screen_modes, ti);
2377 /* sort fullscreen modes to start with lowest available screen resolution */
2378 sortTreeInfo(&screen_modes);
2380 /* set current screen mode for fullscreen mode to configured setup value */
2381 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
2382 setup.fullscreen_mode);
2384 /* if that fails, set current screen mode to reliable default value */
2385 if (screen_mode_current == NULL)
2386 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
2387 DEFAULT_FULLSCREEN_MODE);
2389 /* if that also fails, set current screen mode to first available mode */
2390 if (screen_mode_current == NULL)
2391 screen_mode_current = screen_modes;
2393 if (screen_mode_current == NULL)
2394 video.fullscreen_available = FALSE;
2397 if (video.fullscreen_available)
2399 setup.fullscreen_mode = screen_mode_current->identifier;
2401 /* needed for displaying screen mode name instead of identifier */
2402 screen_mode_text = screen_mode_current->name;
2405 setup_mode = SETUP_MODE_GRAPHICS;
2409 static void execSetupChooseScreenMode()
2411 if (!video.fullscreen_available)
2414 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
2418 static void execSetupSound()
2420 setup_mode = SETUP_MODE_SOUND;
2424 static void execSetupArtwork()
2426 setup.graphics_set = artwork.gfx_current->identifier;
2427 setup.sounds_set = artwork.snd_current->identifier;
2428 setup.music_set = artwork.mus_current->identifier;
2430 /* needed if last screen (setup choice) changed graphics, sounds or music */
2431 ReloadCustomArtwork(0);
2433 /* needed for displaying artwork name instead of artwork identifier */
2434 graphics_set_name = artwork.gfx_current->name;
2435 sounds_set_name = artwork.snd_current->name;
2436 music_set_name = artwork.mus_current->name;
2438 setup_mode = SETUP_MODE_ARTWORK;
2442 static void execSetupChooseGraphics()
2444 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
2448 static void execSetupChooseSounds()
2450 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
2454 static void execSetupChooseMusic()
2456 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
2460 static void execSetupInput()
2462 setup_mode = SETUP_MODE_INPUT;
2466 static void execSetupShortcut1()
2468 setup_mode = SETUP_MODE_SHORTCUT_1;
2472 static void execSetupShortcut2()
2474 setup_mode = SETUP_MODE_SHORTCUT_2;
2478 static void execExitSetup()
2480 game_status = GAME_MODE_MAIN;
2484 static void execSaveAndExitSetup()
2490 static struct TokenInfo setup_info_main[] =
2492 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
2493 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
2494 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
2495 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
2496 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
2497 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
2498 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
2499 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
2500 { TYPE_EMPTY, NULL, "" },
2501 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
2502 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
2507 static struct TokenInfo setup_info_game[] =
2509 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
2510 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
2511 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
2512 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
2513 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
2514 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
2515 { TYPE_EMPTY, NULL, "" },
2516 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2521 static struct TokenInfo setup_info_editor[] =
2524 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
2525 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
2526 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
2527 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
2528 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
2529 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
2530 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
2531 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
2533 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
2534 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
2536 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
2538 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
2539 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
2540 { TYPE_EMPTY, NULL, "" },
2542 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
2543 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
2544 { TYPE_EMPTY, NULL, "" },
2546 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
2547 { TYPE_EMPTY, NULL, "" },
2548 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2553 static struct TokenInfo setup_info_graphics[] =
2555 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
2556 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
2557 { TYPE_STRING, &screen_mode_text, "" },
2558 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
2560 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
2561 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
2563 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
2564 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
2565 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
2566 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
2567 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
2568 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
2569 { TYPE_EMPTY, NULL, "" },
2570 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2575 static struct TokenInfo setup_info_sound[] =
2577 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
2578 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
2579 { TYPE_SWITCH, &setup.sound_music, "Music:" },
2580 { TYPE_EMPTY, NULL, "" },
2581 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2586 static struct TokenInfo setup_info_artwork[] =
2588 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
2589 { TYPE_STRING, &graphics_set_name, "" },
2590 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
2591 { TYPE_STRING, &sounds_set_name, "" },
2592 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
2593 { TYPE_STRING, &music_set_name, "" },
2594 { TYPE_EMPTY, NULL, "" },
2596 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
2597 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
2598 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
2600 { TYPE_STRING, NULL, "Override Level Artwork:"},
2601 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
2602 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
2603 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
2605 { TYPE_EMPTY, NULL, "" },
2606 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2611 static struct TokenInfo setup_info_shortcut_1[] =
2613 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
2614 { TYPE_KEY, &setup.shortcut.save_game, "" },
2615 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
2616 { TYPE_KEY, &setup.shortcut.load_game, "" },
2617 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
2618 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
2619 { TYPE_EMPTY, NULL, "" },
2620 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
2621 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
2622 { TYPE_EMPTY, NULL, "" },
2623 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2628 static struct TokenInfo setup_info_shortcut_2[] =
2630 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
2631 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
2632 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
2633 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
2634 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
2635 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
2636 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
2637 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
2638 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
2639 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
2640 { TYPE_EMPTY, NULL, "" },
2641 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2646 static Key getSetupKey()
2648 Key key = KSYM_UNDEFINED;
2649 boolean got_key_event = FALSE;
2651 while (!got_key_event)
2653 if (PendingEvent()) /* got event */
2661 case EVENT_KEYPRESS:
2663 key = GetEventKey((KeyEvent *)&event, TRUE);
2665 /* press 'Escape' or 'Enter' to keep the existing key binding */
2666 if (key == KSYM_Escape || key == KSYM_Return)
2667 key = KSYM_UNDEFINED; /* keep old value */
2669 got_key_event = TRUE;
2673 case EVENT_KEYRELEASE:
2674 key_joystick_mapping = 0;
2678 HandleOtherEvents(&event);
2686 /* don't eat all CPU time */
2693 static int getSetupTextFont(int type)
2695 if (type & (TYPE_SWITCH |
2706 static int getSetupValueFont(int type, void *value)
2708 if (type & TYPE_KEY)
2709 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
2710 else if (type & TYPE_STRING)
2711 return FONT_VALUE_2;
2712 else if (type & TYPE_ECS_AGA)
2713 return FONT_VALUE_1;
2714 else if (type & TYPE_BOOLEAN_STYLE)
2715 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
2717 return FONT_VALUE_1;
2720 static void drawSetupValue(int pos)
2722 boolean font_draw_xoffset_modified = FALSE;
2723 int font_draw_xoffset_old = -1;
2724 int xpos = MENU_SCREEN_VALUE_XPOS;
2725 int ypos = MENU_SCREEN_START_YPOS + pos;
2726 int startx = mSX + xpos * 32;
2727 int starty = mSY + ypos * 32;
2728 int font_nr, font_width;
2729 int type = setup_info[pos].type;
2730 void *value = setup_info[pos].value;
2731 char *value_string = getSetupValue(type, value);
2734 if (value_string == NULL)
2737 if (type & TYPE_KEY)
2739 xpos = MENU_SCREEN_START_XPOS;
2741 if (type & TYPE_QUERY)
2743 value_string = "<press key>";
2746 else if (type & TYPE_STRING)
2748 int max_value_len = (SCR_FIELDX - 2) * 2;
2750 xpos = MENU_SCREEN_START_XPOS;
2752 if (strlen(value_string) > max_value_len)
2753 value_string[max_value_len] = '\0';
2756 startx = mSX + xpos * 32;
2757 starty = mSY + ypos * 32;
2758 font_nr = getSetupValueFont(type, value);
2759 font_width = getFontWidth(font_nr);
2761 /* downward compatibility correction for Juergen Bonhagen's menu settings */
2762 if (setup_mode != SETUP_MODE_INPUT)
2764 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
2765 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
2766 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
2767 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
2768 int text_font_nr = getSetupTextFont(FONT_MENU_2);
2769 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
2770 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
2771 boolean correct_font_draw_xoffset = FALSE;
2773 if (xpos == MENU_SCREEN_START_XPOS &&
2774 startx + font1_xoffset < text_startx + text_font_xoffset)
2775 correct_font_draw_xoffset = TRUE;
2777 if (xpos == MENU_SCREEN_VALUE_XPOS &&
2778 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
2779 correct_font_draw_xoffset = TRUE;
2781 /* check if setup value would overlap with setup text when printed */
2782 /* (this can happen for extreme/wrong values for font draw offset) */
2783 if (correct_font_draw_xoffset)
2785 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
2786 font_draw_xoffset_modified = TRUE;
2788 if (type & TYPE_KEY)
2789 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
2790 else if (!(type & TYPE_STRING))
2791 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
2792 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
2796 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
2797 DrawText(startx + i * font_width, starty, " ", font_nr);
2799 DrawText(startx, starty, value_string, font_nr);
2801 if (font_draw_xoffset_modified)
2802 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
2805 static void changeSetupValue(int pos)
2807 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
2809 *(boolean *)setup_info[pos].value ^= TRUE;
2811 else if (setup_info[pos].type & TYPE_KEY)
2815 setup_info[pos].type |= TYPE_QUERY;
2816 drawSetupValue(pos);
2817 setup_info[pos].type &= ~TYPE_QUERY;
2819 key = getSetupKey();
2820 if (key != KSYM_UNDEFINED)
2821 *(Key *)setup_info[pos].value = key;
2824 drawSetupValue(pos);
2827 static void DrawSetupScreen_Generic()
2829 char *title_string = NULL;
2833 CloseDoor(DOOR_CLOSE_2);
2837 if (setup_mode == SETUP_MODE_MAIN)
2839 setup_info = setup_info_main;
2840 title_string = "Setup";
2842 else if (setup_mode == SETUP_MODE_GAME)
2844 setup_info = setup_info_game;
2845 title_string = "Setup Game";
2847 else if (setup_mode == SETUP_MODE_EDITOR)
2849 setup_info = setup_info_editor;
2850 title_string = "Setup Editor";
2852 else if (setup_mode == SETUP_MODE_GRAPHICS)
2854 setup_info = setup_info_graphics;
2855 title_string = "Setup Graphics";
2857 else if (setup_mode == SETUP_MODE_SOUND)
2859 setup_info = setup_info_sound;
2860 title_string = "Setup Sound";
2862 else if (setup_mode == SETUP_MODE_ARTWORK)
2864 setup_info = setup_info_artwork;
2865 title_string = "Custom Artwork";
2867 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
2869 setup_info = setup_info_shortcut_1;
2870 title_string = "Setup Shortcuts";
2872 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
2874 setup_info = setup_info_shortcut_2;
2875 title_string = "Setup Shortcuts";
2878 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
2881 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2883 void *value_ptr = setup_info[i].value;
2884 int xpos = MENU_SCREEN_START_XPOS;
2885 int ypos = MENU_SCREEN_START_YPOS + i;
2888 /* set some entries to "unchangeable" according to other variables */
2889 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2890 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2891 (value_ptr == &setup.sound_music && !audio.music_available) ||
2892 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2893 (value_ptr == &screen_mode_text && !video.fullscreen_available))
2894 setup_info[i].type |= TYPE_GHOSTED;
2896 font_nr = getSetupTextFont(setup_info[i].type);
2898 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
2900 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2901 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2902 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2903 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2904 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
2905 initCursor(i, IMG_MENU_BUTTON);
2907 if (setup_info[i].type & TYPE_VALUE)
2914 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
2915 "Joysticks deactivated in setup menu");
2920 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
2923 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
2925 static int choice_store[MAX_SETUP_MODES];
2926 int choice = choice_store[setup_mode]; /* always starts with 0 */
2930 if (button == MB_MENU_INITIALIZE)
2932 /* advance to first valid menu entry */
2933 while (choice < num_setup_info &&
2934 setup_info[choice].type & TYPE_SKIP_ENTRY)
2936 choice_store[setup_mode] = choice;
2938 drawCursor(choice, FC_RED);
2942 else if (button == MB_MENU_LEAVE)
2944 for (y = 0; y < num_setup_info; y++)
2946 if (setup_info[y].type & TYPE_LEAVE_MENU)
2948 void (*menu_callback_function)(void) = setup_info[y].value;
2950 menu_callback_function();
2952 break; /* absolutely needed because function changes 'setup_info'! */
2959 if (mx || my) /* mouse input */
2961 x = (mx - mSX) / 32;
2962 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2964 else if (dx || dy) /* keyboard input */
2968 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2970 if (setup_info[choice].type & menu_navigation_type ||
2971 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
2972 button = MB_MENU_CHOICE;
2977 /* jump to next non-empty menu entry (up or down) */
2978 while (y > 0 && y < num_setup_info - 1 &&
2979 setup_info[y].type & TYPE_SKIP_ENTRY)
2983 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
2987 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
2989 drawCursor(y, FC_RED);
2990 drawCursor(choice, FC_BLUE);
2991 choice = choice_store[setup_mode] = y;
2994 else if (!(setup_info[y].type & TYPE_GHOSTED))
2996 /* when selecting key headline, execute function for key value change */
2997 if (setup_info[y].type & TYPE_KEYTEXT &&
2998 setup_info[y + 1].type & TYPE_KEY)
3001 /* when selecting string value, execute function for list selection */
3002 if (setup_info[y].type & TYPE_STRING && y > 0 &&
3003 setup_info[y - 1].type & TYPE_ENTER_LIST)
3006 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
3008 void (*menu_callback_function)(void) = setup_info[y].value;
3010 menu_callback_function();
3014 if (setup_info[y].type & TYPE_VALUE)
3015 changeSetupValue(y);
3021 void DrawSetupScreen_Input()
3025 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
3027 initCursor(0, IMG_MENU_BUTTON);
3028 initCursor(1, IMG_MENU_BUTTON);
3029 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
3030 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
3032 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
3033 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
3034 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
3037 DeactivateJoystickForCalibration();
3040 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3041 "Joysticks deactivated on this screen");
3044 /* create gadgets for setup input menu screen */
3045 FreeScreenGadgets();
3046 CreateScreenGadgets();
3048 /* map gadgets for setup input menu screen */
3049 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
3051 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
3056 static void setJoystickDeviceToNr(char *device_name, int device_nr)
3058 if (device_name == NULL)
3061 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
3064 if (strlen(device_name) > 1)
3066 char c1 = device_name[strlen(device_name) - 1];
3067 char c2 = device_name[strlen(device_name) - 2];
3069 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
3070 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
3073 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
3074 strlen(device_name));
3077 static void drawPlayerSetupInputInfo(int player_nr)
3080 static struct SetupKeyboardInfo custom_key;
3087 { &custom_key.left, "Joystick Left" },
3088 { &custom_key.right, "Joystick Right" },
3089 { &custom_key.up, "Joystick Up" },
3090 { &custom_key.down, "Joystick Down" },
3091 { &custom_key.snap, "Button 1" },
3092 { &custom_key.drop, "Button 2" }
3094 static char *joystick_name[MAX_PLAYERS] =
3104 custom_key = setup.input[player_nr].key;
3106 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
3107 FONT_INPUT_1_ACTIVE);
3109 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3111 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3112 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
3114 if (setup.input[player_nr].use_joystick)
3116 char *device_name = setup.input[player_nr].joy.device_name;
3117 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
3118 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
3120 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
3121 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1);
3125 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
3126 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1);
3129 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
3130 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
3131 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
3132 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
3133 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
3134 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
3135 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
3136 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
3137 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
3138 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
3139 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
3141 for (i = 0; i < 6; i++)
3143 int ypos = 6 + i + (i > 3 ? i-3 : 0);
3145 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3147 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3148 (setup.input[player_nr].use_joystick ?
3150 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
3154 static int input_player_nr = 0;
3156 void HandleSetupScreen_Input_Player(int step, int direction)
3158 int old_player_nr = input_player_nr;
3161 new_player_nr = old_player_nr + step * direction;
3162 if (new_player_nr < 0)
3164 if (new_player_nr > MAX_PLAYERS - 1)
3165 new_player_nr = MAX_PLAYERS - 1;
3167 if (new_player_nr != old_player_nr)
3169 input_player_nr = new_player_nr;
3171 drawPlayerSetupInputInfo(input_player_nr);
3175 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
3177 static int choice = 0;
3180 int pos_start = SETUPINPUT_SCREEN_POS_START;
3181 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
3182 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
3183 int pos_end = SETUPINPUT_SCREEN_POS_END;
3185 if (button == MB_MENU_INITIALIZE)
3187 drawPlayerSetupInputInfo(input_player_nr);
3188 drawCursor(choice, FC_RED);
3192 else if (button == MB_MENU_LEAVE)
3194 setup_mode = SETUP_MODE_MAIN;
3201 if (mx || my) /* mouse input */
3203 x = (mx - mSX) / 32;
3204 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3206 else if (dx || dy) /* keyboard input */
3208 if (dx && choice == 0)
3209 x = (dx < 0 ? 10 : 12);
3210 else if ((dx && choice == 1) ||
3211 (dx == +1 && choice == 2) ||
3212 (dx == -1 && choice == pos_end))
3213 button = MB_MENU_CHOICE;
3217 if (y >= pos_empty1 && y <= pos_empty2)
3218 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
3221 if (y == 0 && dx != 0 && button)
3223 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
3225 else if (IN_VIS_FIELD(x, y) &&
3226 y >= pos_start && y <= pos_end &&
3227 !(y >= pos_empty1 && y <= pos_empty2))
3233 drawCursor(y, FC_RED);
3234 drawCursor(choice, FC_BLUE);
3242 char *device_name = setup.input[input_player_nr].joy.device_name;
3244 if (!setup.input[input_player_nr].use_joystick)
3246 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
3248 setJoystickDeviceToNr(device_name, new_device_nr);
3249 setup.input[input_player_nr].use_joystick = TRUE;
3253 int device_nr = getJoystickNrFromDeviceName(device_name);
3254 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
3256 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
3257 setup.input[input_player_nr].use_joystick = FALSE;
3259 setJoystickDeviceToNr(device_name, new_device_nr);
3262 drawPlayerSetupInputInfo(input_player_nr);
3266 if (setup.input[input_player_nr].use_joystick)
3269 CalibrateJoystick(input_player_nr);
3272 CustomizeKeyboard(input_player_nr);
3274 else if (y == pos_end)
3278 setup_mode = SETUP_MODE_MAIN;
3285 void CustomizeKeyboard(int player_nr)
3289 boolean finished = FALSE;
3290 static struct SetupKeyboardInfo custom_key;
3295 } customize_step[] =
3297 { &custom_key.left, "Move Left" },
3298 { &custom_key.right, "Move Right" },
3299 { &custom_key.up, "Move Up" },
3300 { &custom_key.down, "Move Down" },
3301 { &custom_key.snap, "Snap Field" },
3302 { &custom_key.drop, "Drop Element" }
3305 /* read existing key bindings from player setup */
3306 custom_key = setup.input[player_nr].key;
3310 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
3316 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
3317 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
3318 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
3319 "Key:", FONT_INPUT_1_ACTIVE);
3320 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3321 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
3325 if (PendingEvent()) /* got event */
3333 case EVENT_KEYPRESS:
3335 Key key = GetEventKey((KeyEvent *)&event, FALSE);
3337 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
3343 /* all keys configured -- wait for "Escape" or "Return" key */
3347 /* press 'Enter' to keep the existing key binding */
3348 if (key == KSYM_Return)
3349 key = *customize_step[step_nr].key;
3351 /* check if key already used */
3352 for (i = 0; i < step_nr; i++)
3353 if (*customize_step[i].key == key)
3358 /* got new key binding */
3359 *customize_step[step_nr].key = key;
3360 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3362 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3363 getKeyNameFromKey(key), FONT_VALUE_1);
3366 /* un-highlight last query */
3367 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
3368 customize_step[step_nr - 1].text, FONT_MENU_1);
3369 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
3370 "Key:", FONT_MENU_1);
3372 /* press 'Enter' to leave */
3375 DrawText(mSX + 16, mSY + 15 * 32 + 16,
3376 "Press Enter", FONT_TITLE_1);
3380 /* query next key binding */
3381 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
3382 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
3383 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
3384 "Key:", FONT_INPUT_1_ACTIVE);
3385 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3386 getKeyNameFromKey(*customize_step[step_nr].key),
3391 case EVENT_KEYRELEASE:
3392 key_joystick_mapping = 0;
3396 HandleOtherEvents(&event);
3404 /* don't eat all CPU time */
3408 /* write new key bindings back to player setup */
3409 setup.input[player_nr].key = custom_key;
3412 DrawSetupScreen_Input();
3415 static boolean CalibrateJoystickMain(int player_nr)
3417 int new_joystick_xleft = JOYSTICK_XMIDDLE;
3418 int new_joystick_xright = JOYSTICK_XMIDDLE;
3419 int new_joystick_yupper = JOYSTICK_YMIDDLE;
3420 int new_joystick_ylower = JOYSTICK_YMIDDLE;
3421 int new_joystick_xmiddle, new_joystick_ymiddle;
3423 int joystick_fd = joystick.fd[player_nr];
3424 int x, y, last_x, last_y, xpos = 8, ypos = 3;
3425 boolean check[3][3];
3426 int check_remaining = 3 * 3;
3431 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
3434 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
3439 for (y = 0; y < 3; y++)
3441 for (x = 0; x < 3; x++)
3443 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
3444 check[x][y] = FALSE;
3448 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
3449 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
3450 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
3451 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
3452 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
3453 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
3454 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
3456 joy_value = Joystick(player_nr);
3457 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
3458 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
3460 /* eventually uncalibrated center position (joystick could be uncentered) */
3461 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
3464 new_joystick_xmiddle = joy_x;
3465 new_joystick_ymiddle = joy_y;
3467 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
3470 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
3475 if (PendingEvent()) /* got event */
3483 case EVENT_KEYPRESS:
3484 switch(GetEventKey((KeyEvent *)&event, TRUE))
3487 if (check_remaining == 0)
3500 case EVENT_KEYRELEASE:
3501 key_joystick_mapping = 0;
3505 HandleOtherEvents(&event);
3510 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
3513 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
3514 new_joystick_xright = MAX(new_joystick_xright, joy_x);
3515 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
3516 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
3518 setup.input[player_nr].joy.xleft = new_joystick_xleft;
3519 setup.input[player_nr].joy.yupper = new_joystick_yupper;
3520 setup.input[player_nr].joy.xright = new_joystick_xright;
3521 setup.input[player_nr].joy.ylower = new_joystick_ylower;
3522 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
3523 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
3525 CheckJoystickData();
3527 joy_value = Joystick(player_nr);
3529 if (joy_value & JOY_BUTTON && check_remaining == 0)
3532 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
3533 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
3535 if (x != last_x || y != last_y)
3537 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
3538 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
3543 if (check_remaining > 0 && !check[x+1][y+1])
3545 check[x+1][y+1] = TRUE;
3551 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
3552 setup.input[player_nr].joy.xleft,
3553 setup.input[player_nr].joy.xmiddle,
3554 setup.input[player_nr].joy.xright);
3555 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
3556 setup.input[player_nr].joy.yupper,
3557 setup.input[player_nr].joy.ymiddle,
3558 setup.input[player_nr].joy.ylower);
3567 /* don't eat all CPU time */
3571 /* calibrated center position (joystick should now be centered) */
3572 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
3575 new_joystick_xmiddle = joy_x;
3576 new_joystick_ymiddle = joy_y;
3581 DrawSetupScreen_Input();
3584 /* wait until the last pressed button was released */
3585 while (Joystick(player_nr) & JOY_BUTTON)
3587 if (PendingEvent()) /* got event */
3592 HandleOtherEvents(&event);
3601 void CalibrateJoystick(int player_nr)
3603 if (!CalibrateJoystickMain(player_nr))
3605 char *device_name = setup.input[player_nr].joy.device_name;
3606 int nr = getJoystickNrFromDeviceName(device_name) + 1;
3607 int xpos = mSX - SX;
3608 int ypos = mSY - SY;
3612 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
3613 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
3616 Delay(2000); /* show error message for a short time */
3622 DrawSetupScreen_Input();
3626 void DrawSetupScreen()
3628 DeactivateJoystick();
3630 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
3632 if (setup_mode == SETUP_MODE_INPUT)
3633 DrawSetupScreen_Input();
3634 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3635 DrawChooseTree(&screen_mode_current);
3636 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
3637 DrawChooseTree(&artwork.gfx_current);
3638 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
3639 DrawChooseTree(&artwork.snd_current);
3640 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
3641 DrawChooseTree(&artwork.mus_current);
3643 DrawSetupScreen_Generic();
3649 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
3651 if (setup_mode == SETUP_MODE_INPUT)
3652 HandleSetupScreen_Input(mx, my, dx, dy, button);
3653 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3654 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
3655 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
3656 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
3657 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
3658 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
3659 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
3660 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
3662 HandleSetupScreen_Generic(mx, my, dx, dy, button);
3667 void HandleGameActions()
3669 if (game_status != GAME_MODE_PLAYING)
3672 GameActions(); /* main game loop */
3674 if (tape.auto_play && !tape.playing)
3675 AutoPlayTape(); /* continue automatically playing next tape */
3679 /* ---------- new screen button stuff -------------------------------------- */
3681 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
3685 case SCREEN_CTRL_ID_LAST_LEVEL:
3686 *x = mSX + TILEX * getLastLevelButtonPos();
3687 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
3690 case SCREEN_CTRL_ID_NEXT_LEVEL:
3691 *x = mSX + TILEX * getNextLevelButtonPos();
3692 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
3695 case SCREEN_CTRL_ID_LAST_PLAYER:
3696 *x = mSX + TILEX * 10;
3697 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
3700 case SCREEN_CTRL_ID_NEXT_PLAYER:
3701 *x = mSX + TILEX * 12;
3702 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
3706 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
3712 int gfx_unpressed, gfx_pressed;
3713 void (*get_gadget_position)(int *, int *, int);
3717 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
3720 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
3721 getScreenMenuButtonPos,
3722 SCREEN_CTRL_ID_LAST_LEVEL,
3727 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
3728 getScreenMenuButtonPos,
3729 SCREEN_CTRL_ID_NEXT_LEVEL,
3734 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
3735 getScreenMenuButtonPos,
3736 SCREEN_CTRL_ID_LAST_PLAYER,
3741 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
3742 getScreenMenuButtonPos,
3743 SCREEN_CTRL_ID_NEXT_PLAYER,
3751 int gfx_unpressed, gfx_pressed;
3755 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
3758 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
3759 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
3760 SCREEN_CTRL_ID_SCROLL_UP,
3764 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
3765 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
3766 SCREEN_CTRL_ID_SCROLL_DOWN,
3773 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3774 Bitmap **gfx_unpressed, **gfx_pressed;
3776 int gfx_unpressed, gfx_pressed;
3783 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
3786 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3787 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
3789 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
3791 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
3792 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
3793 GD_TYPE_SCROLLBAR_VERTICAL,
3794 SCREEN_CTRL_ID_SCROLL_VERTICAL,
3795 "scroll level series vertically"
3799 static void CreateScreenMenubuttons()
3801 struct GadgetInfo *gi;
3802 unsigned long event_mask;
3805 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
3807 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3808 int gfx_unpressed, gfx_pressed;
3809 int x, y, width, height;
3810 int gd_x1, gd_x2, gd_y1, gd_y2;
3811 int id = menubutton_info[i].gadget_id;
3813 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
3815 menubutton_info[i].get_gadget_position(&x, &y, id);
3817 width = SC_MENUBUTTON_XSIZE;
3818 height = SC_MENUBUTTON_YSIZE;
3820 gfx_unpressed = menubutton_info[i].gfx_unpressed;
3821 gfx_pressed = menubutton_info[i].gfx_pressed;
3822 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3823 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3824 gd_x1 = graphic_info[gfx_unpressed].src_x;
3825 gd_y1 = graphic_info[gfx_unpressed].src_y;
3826 gd_x2 = graphic_info[gfx_pressed].src_x;
3827 gd_y2 = graphic_info[gfx_pressed].src_y;
3829 gi = CreateGadget(GDI_CUSTOM_ID, id,
3830 GDI_CUSTOM_TYPE_ID, i,
3831 GDI_INFO_TEXT, menubutton_info[i].infotext,
3836 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
3837 GDI_STATE, GD_BUTTON_UNPRESSED,
3838 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3839 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3840 GDI_DIRECT_DRAW, FALSE,
3841 GDI_EVENT_MASK, event_mask,
3842 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3846 Error(ERR_EXIT, "cannot create gadget");
3848 screen_gadget[id] = gi;
3852 static void CreateScreenScrollbuttons()
3854 struct GadgetInfo *gi;
3855 unsigned long event_mask;
3858 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
3860 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3861 int gfx_unpressed, gfx_pressed;
3862 int x, y, width, height;
3863 int gd_x1, gd_x2, gd_y1, gd_y2;
3864 int id = scrollbutton_info[i].gadget_id;
3866 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
3868 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
3869 y = mSY + scrollbutton_info[i].y;
3870 width = SC_SCROLLBUTTON_XSIZE;
3871 height = SC_SCROLLBUTTON_YSIZE;
3873 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
3874 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
3875 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
3877 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
3878 gfx_pressed = scrollbutton_info[i].gfx_pressed;
3879 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3880 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3881 gd_x1 = graphic_info[gfx_unpressed].src_x;
3882 gd_y1 = graphic_info[gfx_unpressed].src_y;
3883 gd_x2 = graphic_info[gfx_pressed].src_x;
3884 gd_y2 = graphic_info[gfx_pressed].src_y;
3886 gi = CreateGadget(GDI_CUSTOM_ID, id,
3887 GDI_CUSTOM_TYPE_ID, i,
3888 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
3893 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
3894 GDI_STATE, GD_BUTTON_UNPRESSED,
3895 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3896 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3897 GDI_DIRECT_DRAW, FALSE,
3898 GDI_EVENT_MASK, event_mask,
3899 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3903 Error(ERR_EXIT, "cannot create gadget");
3905 screen_gadget[id] = gi;
3909 static void CreateScreenScrollbars()
3913 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
3915 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3916 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3917 int gfx_unpressed, gfx_pressed;
3919 int x, y, width, height;
3920 int gd_x1, gd_x2, gd_y1, gd_y2;
3921 struct GadgetInfo *gi;
3922 int items_max, items_visible, item_position;
3923 unsigned long event_mask;
3924 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3925 int id = scrollbar_info[i].gadget_id;
3927 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
3929 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
3930 y = mSY + scrollbar_info[i].y;
3931 width = scrollbar_info[i].width;
3932 height = scrollbar_info[i].height;
3934 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
3935 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
3937 items_max = num_page_entries;
3938 items_visible = num_page_entries;
3941 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3942 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
3943 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
3949 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
3950 gfx_pressed = scrollbar_info[i].gfx_pressed;
3951 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3952 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3953 gd_x1 = graphic_info[gfx_unpressed].src_x;
3954 gd_y1 = graphic_info[gfx_unpressed].src_y;
3955 gd_x2 = graphic_info[gfx_pressed].src_x;
3956 gd_y2 = graphic_info[gfx_pressed].src_y;
3959 gi = CreateGadget(GDI_CUSTOM_ID, id,
3960 GDI_CUSTOM_TYPE_ID, i,
3961 GDI_INFO_TEXT, scrollbar_info[i].infotext,
3966 GDI_TYPE, scrollbar_info[i].type,
3967 GDI_SCROLLBAR_ITEMS_MAX, items_max,
3968 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3969 GDI_SCROLLBAR_ITEM_POSITION, item_position,
3970 GDI_WHEEL_AREA_X, 0,
3971 GDI_WHEEL_AREA_Y, 0,
3972 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
3973 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
3974 GDI_STATE, GD_BUTTON_UNPRESSED,
3975 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3976 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3977 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
3978 GDI_DIRECT_DRAW, FALSE,
3979 GDI_EVENT_MASK, event_mask,
3980 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3984 Error(ERR_EXIT, "cannot create gadget");
3986 screen_gadget[id] = gi;
3990 void CreateScreenGadgets()
3992 int last_game_status = game_status; /* save current game status */
3994 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3997 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3999 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
4001 /* copy pointers to clip mask and GC */
4002 scrollbar_bitmap[i]->clip_mask =
4003 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
4004 scrollbar_bitmap[i]->stored_clip_gc =
4005 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
4007 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
4008 scrollbar_bitmap[i],
4009 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
4010 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
4011 TILEX, TILEY, 0, 0);
4015 CreateScreenMenubuttons();
4017 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
4018 game_status = GAME_MODE_LEVELS;
4020 CreateScreenScrollbuttons();
4021 CreateScreenScrollbars();
4023 game_status = last_game_status; /* restore current game status */
4026 void FreeScreenGadgets()
4030 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4031 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4033 /* prevent freeing clip mask and GC twice */
4034 scrollbar_bitmap[i]->clip_mask = None;
4035 scrollbar_bitmap[i]->stored_clip_gc = None;
4037 FreeBitmap(scrollbar_bitmap[i]);
4041 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
4042 FreeGadget(screen_gadget[i]);
4045 void MapScreenMenuGadgets(int screen_mask)
4049 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4050 if (screen_mask & menubutton_info[i].screen_mask)
4051 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
4054 void MapScreenTreeGadgets(TreeInfo *ti)
4056 int num_entries = numTreeInfoInGroup(ti);
4059 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
4062 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4063 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
4065 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4066 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
4069 static void HandleScreenGadgets(struct GadgetInfo *gi)
4071 int id = gi->custom_id;
4072 int button = gi->event.button;
4073 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4077 case SCREEN_CTRL_ID_LAST_LEVEL:
4078 HandleMainMenu_SelectLevel(step, -1);
4081 case SCREEN_CTRL_ID_NEXT_LEVEL:
4082 HandleMainMenu_SelectLevel(step, +1);
4085 case SCREEN_CTRL_ID_LAST_PLAYER:
4086 HandleSetupScreen_Input_Player(step, -1);
4089 case SCREEN_CTRL_ID_NEXT_PLAYER:
4090 HandleSetupScreen_Input_Player(step, +1);
4093 case SCREEN_CTRL_ID_SCROLL_UP:
4094 if (game_status == GAME_MODE_LEVELS)
4095 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4096 else if (game_status == GAME_MODE_SETUP)
4097 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4100 case SCREEN_CTRL_ID_SCROLL_DOWN:
4101 if (game_status == GAME_MODE_LEVELS)
4102 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4103 else if (game_status == GAME_MODE_SETUP)
4104 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4107 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
4108 if (game_status == GAME_MODE_LEVELS)
4109 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
4110 else if (game_status == GAME_MODE_SETUP)
4111 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);