1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_EDITOR 2
48 #define SETUP_MODE_GRAPHICS 3
49 #define SETUP_MODE_SOUND 4
50 #define SETUP_MODE_ARTWORK 5
51 #define SETUP_MODE_INPUT 6
52 #define SETUP_MODE_TOUCH 7
53 #define SETUP_MODE_SHORTCUTS 8
54 #define SETUP_MODE_SHORTCUTS_1 9
55 #define SETUP_MODE_SHORTCUTS_2 10
56 #define SETUP_MODE_SHORTCUTS_3 11
57 #define SETUP_MODE_SHORTCUTS_4 12
58 #define SETUP_MODE_SHORTCUTS_5 13
60 // sub-screens on the setup screen (generic)
61 #define SETUP_MODE_CHOOSE_ARTWORK 14
62 #define SETUP_MODE_CHOOSE_OTHER 15
64 // sub-screens on the setup screen (specific)
65 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
66 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
67 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
68 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
69 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
70 #define SETUP_MODE_CHOOSE_RENDERING 21
71 #define SETUP_MODE_CHOOSE_VSYNC 22
72 #define SETUP_MODE_CHOOSE_GRAPHICS 23
73 #define SETUP_MODE_CHOOSE_SOUNDS 24
74 #define SETUP_MODE_CHOOSE_MUSIC 25
75 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 26
76 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 27
77 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 28
78 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 29
79 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 30
80 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_TRANSPARENCY 32
82 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 33
83 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 34
84 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 35
85 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 36
86 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 37
88 #define MAX_SETUP_MODES 38
90 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
92 // setup screen titles
93 #define STR_SETUP_MAIN "Setup"
94 #define STR_SETUP_GAME "Game & Menu"
95 #define STR_SETUP_EDITOR "Editor"
96 #define STR_SETUP_GRAPHICS "Graphics"
97 #define STR_SETUP_SOUND "Sound & Music"
98 #define STR_SETUP_ARTWORK "Custom Artwork"
99 #define STR_SETUP_INPUT "Input Devices"
100 #define STR_SETUP_TOUCH "Touch Controls"
101 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
102 #define STR_SETUP_EXIT "Exit"
103 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
105 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
106 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
107 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
108 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
109 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
110 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
111 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
112 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
113 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
114 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
115 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
116 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
117 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
118 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
119 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
120 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
124 // for input setup functions
125 #define SETUPINPUT_SCREEN_POS_START 0
126 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
127 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
128 #define SETUPINPUT_SCREEN_POS_END 13
130 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
131 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
133 #define MAX_SETUP_TEXT_INPUT_LEN 28
135 // for various menu stuff
136 #define MENU_SCREEN_START_XPOS 1
137 #define MENU_SCREEN_START_YPOS 2
138 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
139 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
140 #define MENU_TITLE1_YPOS 8
141 #define MENU_TITLE2_YPOS 46
142 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
143 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
144 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
145 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
146 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
147 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
148 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
149 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
150 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
151 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
152 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
153 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
154 MENU_INFO_FONT_TITLE))
155 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
156 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
157 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
158 MENU_SCREEN_INFO_YSTART2 - \
160 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
161 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
162 MENU_SCREEN_INFO_YSTEP)
163 #define NUM_INFO_ELEMENTS_FROM_CONF \
164 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
165 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
166 MAX_MENU_ENTRIES_ON_SCREEN)
167 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
168 MAX_INFO_ELEMENTS_ON_SCREEN), \
169 NUM_INFO_ELEMENTS_FROM_CONF)
170 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
171 #define MAX_MENU_TEXT_LENGTH_BIG 13
172 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
174 // screen gadget identifiers
175 #define SCREEN_CTRL_ID_PREV_LEVEL 0
176 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
177 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
178 #define SCREEN_CTRL_ID_LAST_LEVEL 3
179 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
180 #define SCREEN_CTRL_ID_PREV_PLAYER 5
181 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
182 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
183 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
184 #define SCREEN_CTRL_ID_SCROLL_UP 9
185 #define SCREEN_CTRL_ID_SCROLL_DOWN 10
186 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 11
187 #define SCREEN_CTRL_ID_NETWORK_SERVER 12
189 #define NUM_SCREEN_GADGETS 13
191 #define NUM_SCREEN_MENUBUTTONS 9
192 #define NUM_SCREEN_SCROLLBUTTONS 2
193 #define NUM_SCREEN_SCROLLBARS 1
194 #define NUM_SCREEN_TEXTINPUT 1
196 #define SCREEN_MASK_MAIN (1 << 0)
197 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
198 #define SCREEN_MASK_INPUT (1 << 2)
200 // graphic position and size values for buttons and scrollbars
201 #define SC_MENUBUTTON_XSIZE TILEX
202 #define SC_MENUBUTTON_YSIZE TILEY
204 #define SC_SCROLLBUTTON_XSIZE TILEX
205 #define SC_SCROLLBUTTON_YSIZE TILEY
207 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
209 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
210 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
211 SC_SCROLLBUTTON_YSIZE)
213 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
214 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
216 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
217 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
218 SC_SCROLLBUTTON_YSIZE)
220 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
221 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
222 SC_SCROLL_VERTICAL_YSIZE)
224 #define SC_BORDER_SIZE 14
227 // forward declarations of internal functions
228 static void HandleScreenGadgets(struct GadgetInfo *);
229 static void HandleSetupScreen_Generic(int, int, int, int, int);
230 static void HandleSetupScreen_Input(int, int, int, int, int);
231 static void CustomizeKeyboard(int);
232 static void ConfigureJoystick(int);
233 static void ConfigureVirtualButtons(void);
234 static void execSetupGame(void);
235 static void execSetupGraphics(void);
236 static void execSetupSound(void);
237 static void execSetupTouch(void);
238 static void execSetupArtwork(void);
239 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
241 static void DrawChooseLevelSet(void);
242 static void DrawChooseLevelNr(void);
243 static void DrawInfoScreen(void);
244 static void DrawSetupScreen(void);
246 static void DrawInfoScreen_NotAvailable(char *, char *);
247 static void DrawInfoScreen_HelpAnim(int, int, boolean);
248 static void DrawInfoScreen_HelpText(int, int, int, int);
249 static void HandleInfoScreen_Main(int, int, int, int, int);
250 static void HandleInfoScreen_TitleScreen(int);
251 static void HandleInfoScreen_Elements(int);
252 static void HandleInfoScreen_Music(int);
253 static void HandleInfoScreen_Credits(int);
254 static void HandleInfoScreen_Program(int);
255 static void HandleInfoScreen_Version(int);
257 static void ModifyGameSpeedIfNeeded(void);
258 static void DisableVsyncIfNeeded(void);
260 static void MapScreenMenuGadgets(int);
261 static void MapScreenGadgets(int);
262 static void MapScreenTreeGadgets(TreeInfo *);
264 static void UpdateScreenMenuGadgets(int, boolean);
266 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
268 static int info_mode = INFO_MODE_MAIN;
269 static int setup_mode = SETUP_MODE_MAIN;
271 static TreeInfo *window_sizes = NULL;
272 static TreeInfo *window_size_current = NULL;
274 static TreeInfo *scaling_types = NULL;
275 static TreeInfo *scaling_type_current = NULL;
277 static TreeInfo *rendering_modes = NULL;
278 static TreeInfo *rendering_mode_current = NULL;
280 static TreeInfo *vsync_modes = NULL;
281 static TreeInfo *vsync_mode_current = NULL;
283 static TreeInfo *scroll_delays = NULL;
284 static TreeInfo *scroll_delay_current = NULL;
286 static TreeInfo *snapshot_modes = NULL;
287 static TreeInfo *snapshot_mode_current = NULL;
289 static TreeInfo *game_speeds_normal = NULL;
290 static TreeInfo *game_speeds_extended = NULL;
291 static TreeInfo *game_speeds = NULL;
292 static TreeInfo *game_speed_current = NULL;
294 static TreeInfo *volumes_simple = NULL;
295 static TreeInfo *volume_simple_current = NULL;
297 static TreeInfo *volumes_loops = NULL;
298 static TreeInfo *volume_loops_current = NULL;
300 static TreeInfo *volumes_music = NULL;
301 static TreeInfo *volume_music_current = NULL;
303 static TreeInfo *touch_controls = NULL;
304 static TreeInfo *touch_control_current = NULL;
306 static TreeInfo *move_distances = NULL;
307 static TreeInfo *move_distance_current = NULL;
309 static TreeInfo *drop_distances = NULL;
310 static TreeInfo *drop_distance_current = NULL;
312 static TreeInfo *transparencies = NULL;
313 static TreeInfo *transparency_current = NULL;
315 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
316 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
318 static TreeInfo *level_number = NULL;
319 static TreeInfo *level_number_current = NULL;
321 static struct ValueTextInfo window_sizes_list[] =
326 { 100, "100 % (Default)" },
339 static struct StringValueTextInfo scaling_types_list[] =
341 { SCALING_QUALITY_NEAREST, "Off" },
342 { SCALING_QUALITY_LINEAR, "Linear" },
343 { SCALING_QUALITY_BEST, "Anisotropic" },
348 static struct StringValueTextInfo rendering_modes_list[] =
350 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
351 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
353 // this mode may work under certain conditions, but does not work on Windows
354 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
356 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
361 static struct StringValueTextInfo vsync_modes_list[] =
363 { STR_VSYNC_MODE_OFF, "Off" },
364 { STR_VSYNC_MODE_NORMAL, "Normal" },
365 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
370 static struct ValueTextInfo game_speeds_list_normal[] =
381 static struct ValueTextInfo game_speeds_list_extended[] =
383 { 1000, "1 fps (Extremely Slow)" },
388 { 29, "35 fps (Original Supaplex)" },
390 { 20, "50 fps (=== Normal Speed ===)" },
391 { 16, "60 fps (60 Hz VSync Speed)" },
392 { 14, "70 fps (Maximum Supaplex)" },
396 { 1, "1000 fps (Extremely Fast)" },
401 static struct ValueTextInfo *game_speeds_list;
403 static struct ValueTextInfo scroll_delays_list[] =
405 { 0, "0 Tiles (No Scroll Delay)" },
408 { 3, "3 Tiles (Default)" },
413 { 8, "8 Tiles (Maximum Scroll Delay)"},
418 static struct StringValueTextInfo snapshot_modes_list[] =
420 { STR_SNAPSHOT_MODE_OFF, "Off" },
421 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
422 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
423 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
428 static struct ValueTextInfo volumes_list[] =
448 static struct StringValueTextInfo touch_controls_list[] =
450 { TOUCH_CONTROL_OFF, "Off" },
451 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
452 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
453 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
458 static struct ValueTextInfo distances_list[] =
473 static struct ValueTextInfo transparencies_list[] =
475 { 0, "0 % (Opaque)" },
485 { 100, "100 % (Invisible)" },
490 static struct ValueTextInfo grid_sizes_list[] =
526 static int align_xoffset = 0;
527 static int align_yoffset = 0;
529 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
530 (s) <= GAME_MODE_SETUP ? (s) : \
531 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
532 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
534 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
535 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
536 (i) <= INFO_MODE_LEVELSET ? (i) : \
539 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
540 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
541 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
542 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
543 SETUP_MODE_CHOOSE_ARTWORK : \
544 SETUP_MODE_CHOOSE_OTHER)
546 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
547 menu.draw_xoffset[GAME_MODE_INFO] : \
548 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
549 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
550 menu.draw_yoffset[GAME_MODE_INFO] : \
551 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
552 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
553 menu.extra_spacing[GAME_MODE_INFO] : \
554 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
556 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
557 menu.draw_xoffset[GAME_MODE_SETUP] : \
558 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
559 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
560 menu.draw_yoffset[GAME_MODE_SETUP] : \
561 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
562 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
563 menu.extra_spacing[GAME_MODE_SETUP] : \
564 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
566 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
567 DRAW_XOFFSET_INFO(info_mode) : \
568 (s) == GAME_MODE_SETUP ? \
569 DRAW_XOFFSET_SETUP(setup_mode) : \
570 menu.draw_xoffset[DRAW_MODE(s)])
571 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
572 DRAW_YOFFSET_INFO(info_mode) : \
573 (s) == GAME_MODE_SETUP ? \
574 DRAW_YOFFSET_SETUP(setup_mode) : \
575 menu.draw_yoffset[DRAW_MODE(s)])
576 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
577 EXTRA_SPACING_INFO(info_mode) : \
578 (s) == GAME_MODE_SETUP ? \
579 EXTRA_SPACING_SETUP(setup_mode) : \
580 menu.extra_spacing[DRAW_MODE(s)])
582 #define mSX (SX + DRAW_XOFFSET(game_status))
583 #define mSY (SY + DRAW_YOFFSET(game_status))
585 #define amSX (mSX + align_xoffset)
586 #define amSY (mSY + align_yoffset)
588 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
589 menu.list_size[game_status] : \
590 MAX_MENU_ENTRIES_ON_SCREEN)
592 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
593 NUM_MENU_ENTRIES_ON_SCREEN)
596 // title display and control definitions
598 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
599 2 * MAX_NUM_TITLE_MESSAGES)
601 #define NO_DIRECT_LEVEL_SELECT (-1)
604 static int num_title_screens = 0;
606 struct TitleControlInfo
615 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
617 // main menu display and control definitions
619 #define MAIN_CONTROL_NAME 0
620 #define MAIN_CONTROL_LEVELS 1
621 #define MAIN_CONTROL_SCORES 2
622 #define MAIN_CONTROL_EDITOR 3
623 #define MAIN_CONTROL_INFO 4
624 #define MAIN_CONTROL_GAME 5
625 #define MAIN_CONTROL_SETUP 6
626 #define MAIN_CONTROL_QUIT 7
627 #define MAIN_CONTROL_PREV_LEVEL 8
628 #define MAIN_CONTROL_NEXT_LEVEL 9
629 #define MAIN_CONTROL_FIRST_LEVEL 10
630 #define MAIN_CONTROL_LAST_LEVEL 11
631 #define MAIN_CONTROL_LEVEL_NUMBER 12
632 #define MAIN_CONTROL_LEVEL_INFO_1 13
633 #define MAIN_CONTROL_LEVEL_INFO_2 14
634 #define MAIN_CONTROL_LEVEL_NAME 15
635 #define MAIN_CONTROL_LEVEL_AUTHOR 16
636 #define MAIN_CONTROL_LEVEL_YEAR 17
637 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
638 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
639 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
640 #define MAIN_CONTROL_TITLE_1 21
641 #define MAIN_CONTROL_TITLE_2 22
642 #define MAIN_CONTROL_TITLE_3 23
644 static char str_main_text_name[10];
645 static char str_main_text_first_level[10];
646 static char str_main_text_last_level[10];
647 static char str_main_text_level_number[10];
649 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
651 static char *main_text_name = str_main_text_name;
652 static char *main_text_first_level = str_main_text_first_level;
653 static char *main_text_last_level = str_main_text_last_level;
654 static char *main_text_level_number = str_main_text_level_number;
655 static char *main_text_levels = "Levelset";
656 static char *main_text_scores = "Hall Of Fame";
657 static char *main_text_editor = "Level Creator";
658 static char *main_text_info = "Info Screen";
659 static char *main_text_game = "Start Game";
660 static char *main_text_setup = "Setup";
661 static char *main_text_quit = "Quit";
662 static char *main_text_level_name = level.name;
663 static char *main_text_level_author = level.author;
664 static char *main_text_level_year = NULL;
665 static char *main_text_level_imported_from = NULL;
666 static char *main_text_level_imported_by = NULL;
667 static char *main_text_level_tested_by = NULL;
668 static char *main_text_title_1 = NULL;
669 static char *main_text_title_2 = NULL;
670 static char *main_text_title_3 = NULL;
672 struct MainControlInfo
676 struct MenuPosInfo *pos_button;
679 struct TextPosInfo *pos_text;
682 struct TextPosInfo *pos_input;
686 static struct MainControlInfo main_controls[] =
690 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
691 &menu.main.text.name, &main_text_name,
692 &menu.main.input.name, &setup.player_name,
696 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
697 &menu.main.text.levels, &main_text_levels,
702 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
703 &menu.main.text.scores, &main_text_scores,
708 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
709 &menu.main.text.editor, &main_text_editor,
714 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
715 &menu.main.text.info, &main_text_info,
720 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
721 &menu.main.text.game, &main_text_game,
726 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
727 &menu.main.text.setup, &main_text_setup,
732 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
733 &menu.main.text.quit, &main_text_quit,
737 MAIN_CONTROL_PREV_LEVEL,
743 MAIN_CONTROL_NEXT_LEVEL,
749 MAIN_CONTROL_FIRST_LEVEL,
751 &menu.main.text.first_level, &main_text_first_level,
755 MAIN_CONTROL_LAST_LEVEL,
757 &menu.main.text.last_level, &main_text_last_level,
761 MAIN_CONTROL_LEVEL_NUMBER,
763 &menu.main.text.level_number, &main_text_level_number,
767 MAIN_CONTROL_LEVEL_INFO_1,
769 &menu.main.text.level_info_1, NULL,
773 MAIN_CONTROL_LEVEL_INFO_2,
775 &menu.main.text.level_info_2, NULL,
779 MAIN_CONTROL_LEVEL_NAME,
781 &menu.main.text.level_name, &main_text_level_name,
785 MAIN_CONTROL_LEVEL_AUTHOR,
787 &menu.main.text.level_author, &main_text_level_author,
791 MAIN_CONTROL_LEVEL_YEAR,
793 &menu.main.text.level_year, &main_text_level_year,
797 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
799 &menu.main.text.level_imported_from, &main_text_level_imported_from,
803 MAIN_CONTROL_LEVEL_IMPORTED_BY,
805 &menu.main.text.level_imported_by, &main_text_level_imported_by,
809 MAIN_CONTROL_LEVEL_TESTED_BY,
811 &menu.main.text.level_tested_by, &main_text_level_tested_by,
815 MAIN_CONTROL_TITLE_1,
817 &menu.main.text.title_1, &main_text_title_1,
821 MAIN_CONTROL_TITLE_2,
823 &menu.main.text.title_2, &main_text_title_2,
827 MAIN_CONTROL_TITLE_3,
829 &menu.main.text.title_3, &main_text_title_3,
842 static int getTitleScreenGraphic(int nr, boolean initial)
844 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
847 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
849 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
853 static int getTitleScreenGameMode(boolean initial)
855 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
859 static int getTitleMessageGameMode(boolean initial)
861 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
864 static int getTitleAnimMode(struct TitleControlInfo *tci)
866 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
868 return base + tci->local_nr;
872 static int getTitleScreenBackground(boolean initial)
874 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
879 static int getTitleMessageBackground(int nr, boolean initial)
881 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
885 static int getTitleBackground(int nr, boolean initial, boolean is_image)
887 int base = (is_image ?
888 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
889 IMG_BACKGROUND_TITLESCREEN_1) :
890 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
891 IMG_BACKGROUND_TITLEMESSAGE_1));
892 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
893 IMG_BACKGROUND_TITLE);
894 int graphic_local = base + nr;
896 if (graphic_info[graphic_local].bitmap != NULL)
897 return graphic_local;
899 if (graphic_info[graphic_global].bitmap != NULL)
900 return graphic_global;
902 return IMG_UNDEFINED;
905 static int getTitleSound(struct TitleControlInfo *tci)
907 boolean is_image = tci->is_image;
908 int initial = tci->initial;
909 int nr = tci->local_nr;
910 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
911 int base = (is_image ?
912 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
913 SND_BACKGROUND_TITLESCREEN_1) :
914 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
915 SND_BACKGROUND_TITLEMESSAGE_1));
916 int sound_global = menu.sound[mode];
917 int sound_local = base + nr;
920 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
921 nr, initial, is_image,
922 sound_global, getSoundListEntry(sound_global)->filename,
923 sound_local, getSoundListEntry(sound_local)->filename);
926 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
929 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
932 return SND_UNDEFINED;
935 static int getTitleMusic(struct TitleControlInfo *tci)
937 boolean is_image = tci->is_image;
938 int initial = tci->initial;
939 int nr = tci->local_nr;
940 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
941 int base = (is_image ?
942 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
943 MUS_BACKGROUND_TITLESCREEN_1) :
944 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
945 MUS_BACKGROUND_TITLEMESSAGE_1));
946 int music_global = menu.music[mode];
947 int music_local = base + nr;
950 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
951 nr, initial, is_image,
952 music_global, getMusicListEntry(music_global)->filename,
953 music_local, getMusicListEntry(music_local)->filename);
956 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
959 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
962 return MUS_UNDEFINED;
965 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
967 boolean is_image = tci->is_image;
968 boolean initial = tci->initial;
969 boolean first = tci->first;
970 int nr = tci->local_nr;
971 struct TitleMessageInfo tmi;
972 struct TitleFadingInfo ti;
974 tmi = (is_image ? (initial ? (first ?
975 titlescreen_initial_first[nr] :
976 titlescreen_initial[nr])
978 titlescreen_first[nr] :
980 : (initial ? (first ?
981 titlemessage_initial_first[nr] :
982 titlemessage_initial[nr])
984 titlemessage_first[nr] :
987 ti.fade_mode = tmi.fade_mode;
988 ti.fade_delay = tmi.fade_delay;
989 ti.post_delay = tmi.post_delay;
990 ti.auto_delay = tmi.auto_delay;
991 ti.auto_delay_unit = tmi.auto_delay_unit;
996 static int compareTitleControlInfo(const void *object1, const void *object2)
998 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
999 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1002 if (tci1->initial != tci2->initial)
1003 compare_result = (tci1->initial ? -1 : +1);
1004 else if (tci1->sort_priority != tci2->sort_priority)
1005 compare_result = tci1->sort_priority - tci2->sort_priority;
1006 else if (tci1->is_image != tci2->is_image)
1007 compare_result = (tci1->is_image ? -1 : +1);
1009 compare_result = tci1->local_nr - tci2->local_nr;
1011 return compare_result;
1014 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1016 int nr, int sort_priority)
1018 title_controls[num_title_screens].is_image = is_image;
1019 title_controls[num_title_screens].initial = initial;
1020 title_controls[num_title_screens].local_nr = nr;
1021 title_controls[num_title_screens].sort_priority = sort_priority;
1023 title_controls[num_title_screens].first = FALSE; // will be set later
1025 num_title_screens++;
1028 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1032 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1034 int graphic = getTitleScreenGraphic(i, initial);
1035 Bitmap *bitmap = graphic_info[graphic].bitmap;
1036 int sort_priority = graphic_info[graphic].sort_priority;
1039 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1042 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1044 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1045 char *filename = getLevelSetTitleMessageFilename(i, initial);
1046 int sort_priority = tmi->sort_priority;
1048 if (filename != NULL)
1049 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1053 static void InitializeTitleControls(boolean show_title_initial)
1055 num_title_screens = 0;
1057 // 1st step: initialize title screens for game start (only when starting)
1058 if (show_title_initial)
1059 InitializeTitleControls_CheckTitleInfo(TRUE);
1061 // 2nd step: initialize title screens for current level set
1062 InitializeTitleControls_CheckTitleInfo(FALSE);
1064 // sort title screens according to sort_priority and title number
1065 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1066 compareTitleControlInfo);
1068 // mark first title screen
1069 title_controls[0].first = TRUE;
1072 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1074 return (pos != NULL && pos->x != -1 && pos->y != -1);
1077 static boolean visibleTextPos(struct TextPosInfo *pos)
1079 return (pos != NULL && pos->x != -1 && pos->y != -1);
1082 static void InitializeMainControls(void)
1084 boolean local_team_mode = (!network.enabled && setup.team_mode);
1087 // set main control text values to dynamically determined values
1088 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1090 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1091 menu.main.text.first_level.size));
1092 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1093 menu.main.text.last_level.size));
1094 strcpy(main_text_level_number, int2str(level_nr,
1095 menu.main.text.level_number.size));
1097 main_text_level_year = leveldir_current->year;
1098 main_text_level_imported_from = leveldir_current->imported_from;
1099 main_text_level_imported_by = leveldir_current->imported_by;
1100 main_text_level_tested_by = leveldir_current->tested_by;
1102 main_text_title_1 = getConfigProgramTitleString();
1103 main_text_title_2 = getConfigProgramCopyrightString();
1104 main_text_title_3 = getConfigProgramCompanyString();
1106 // set main control screen positions to dynamically determined values
1107 for (i = 0; main_controls[i].nr != -1; i++)
1109 struct MainControlInfo *mci = &main_controls[i];
1111 struct MenuPosInfo *pos_button = mci->pos_button;
1112 struct TextPosInfo *pos_text = mci->pos_text;
1113 struct TextPosInfo *pos_input = mci->pos_input;
1114 char *text = (mci->text ? *mci->text : NULL);
1115 char *input = (mci->input ? *mci->input : NULL);
1116 int button_graphic = mci->button_graphic;
1117 int font_text = (pos_text ? pos_text->font : -1);
1118 int font_input = (pos_input ? pos_input->font : -1);
1120 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1121 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1122 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1123 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1124 int text_chars = (text != NULL ? strlen(text) : 0);
1125 int input_chars = (input != NULL ? strlen(input) : 0);
1128 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1130 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1131 int text_width = font_text_width * text_chars;
1132 int text_height = font_text_height;
1133 int input_width = font_input_width * input_chars;
1134 int input_height = font_input_height;
1136 if (nr == MAIN_CONTROL_NAME)
1138 menu.main.input.name.width = input_width;
1139 menu.main.input.name.height = input_height;
1142 if (pos_button != NULL) // (x/y may be -1/-1 here)
1144 pos_button->width = button_width;
1145 pos_button->height = button_height;
1148 if (pos_text != NULL) // (x/y may be -1/-1 here)
1150 // calculate text size -- needed for text alignment
1151 boolean calculate_text_size = (text != NULL);
1153 if (pos_text->width == -1 || calculate_text_size)
1154 pos_text->width = text_width;
1155 if (pos_text->height == -1 || calculate_text_size)
1156 pos_text->height = text_height;
1158 if (visibleMenuPos(pos_button))
1160 if (pos_text->x == -1)
1161 pos_text->x = pos_button->x + pos_button->width;
1162 if (pos_text->y == -1)
1164 pos_button->y + (pos_button->height - pos_text->height) / 2;
1168 if (pos_input != NULL) // (x/y may be -1/-1 here)
1170 if (visibleTextPos(pos_text))
1172 if (pos_input->x == -1)
1173 pos_input->x = pos_text->x + pos_text->width;
1174 if (pos_input->y == -1)
1175 pos_input->y = pos_text->y;
1178 if (pos_input->width == -1)
1179 pos_input->width = input_width;
1180 if (pos_input->height == -1)
1181 pos_input->height = input_height;
1186 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1187 int graphic, boolean pressed)
1189 struct GraphicInfo *g = &graphic_info[graphic];
1192 int xoffset = (pressed ? g->pressed_xoffset : 0);
1193 int yoffset = (pressed ? g->pressed_yoffset : 0);
1195 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1197 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1198 g->width, g->height, dst_x, dst_y);
1201 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1202 boolean active_input,
1203 boolean pressed_button)
1207 for (i = 0; main_controls[i].nr != -1; i++)
1209 struct MainControlInfo *mci = &main_controls[i];
1211 if (mci->nr == nr || nr == -1)
1213 struct MenuPosInfo *pos_button = mci->pos_button;
1214 struct TextPosInfo *pos_text = mci->pos_text;
1215 struct TextPosInfo *pos_input = mci->pos_input;
1216 char *text = (mci->text ? *mci->text : NULL);
1217 char *input = (mci->input ? *mci->input : NULL);
1218 int button_graphic = mci->button_graphic;
1219 int font_text = (pos_text ? pos_text->font : -1);
1220 int font_input = (pos_input ? pos_input->font : -1);
1224 button_graphic = BUTTON_ACTIVE(button_graphic);
1225 font_text = FONT_ACTIVE(font_text);
1230 font_input = FONT_ACTIVE(font_input);
1233 if (visibleMenuPos(pos_button))
1235 struct MenuPosInfo *pos = pos_button;
1236 int x = mSX + pos->x;
1237 int y = mSY + pos->y;
1239 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1240 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1243 if (visibleTextPos(pos_text) && text != NULL)
1245 struct TextPosInfo *pos = pos_text;
1246 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1247 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1250 // (check why/if this is needed)
1251 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1253 DrawText(x, y, text, font_text);
1256 if (visibleTextPos(pos_input) && input != NULL)
1258 struct TextPosInfo *pos = pos_input;
1259 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1260 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1263 // (check why/if this is needed)
1264 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1266 DrawText(x, y, input, font_input);
1272 static void DrawCursorAndText_Main(int nr, boolean active_text,
1273 boolean pressed_button)
1275 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1279 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1280 boolean pressed_button)
1282 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1286 static struct MainControlInfo *getMainControlInfo(int nr)
1290 for (i = 0; main_controls[i].nr != -1; i++)
1291 if (main_controls[i].nr == nr)
1292 return &main_controls[i];
1297 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1302 int rect_x = ALIGNED_TEXT_XPOS(rect);
1303 int rect_y = ALIGNED_TEXT_YPOS(rect);
1305 return (x >= rect_x && x < rect_x + rect->width &&
1306 y >= rect_y && y < rect_y + rect->height);
1309 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1314 int rect_x = ALIGNED_TEXT_XPOS(rect);
1315 int rect_y = ALIGNED_TEXT_YPOS(rect);
1318 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1319 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1320 (x >= rect_x && x < rect_x + rect->width &&
1321 y >= rect_y && y < rect_y + rect->height));
1324 return (x >= rect_x && x < rect_x + rect->width &&
1325 y >= rect_y && y < rect_y + rect->height);
1328 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1330 int rect_width = preview->xsize * preview->tile_size;
1331 int rect_height = preview->ysize * preview->tile_size;
1332 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1333 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1335 return (x >= rect_x && x < rect_x + rect_width &&
1336 y >= rect_y && y < rect_y + rect_height);
1339 static void AdjustScrollbar(int id, int items_max, int items_visible,
1342 struct GadgetInfo *gi = screen_gadget[id];
1344 if (item_position > items_max - items_visible)
1345 item_position = items_max - items_visible;
1347 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1348 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1349 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1352 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1354 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1358 static void clearMenuListArea(void)
1360 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1362 // correct scrollbar position if placed outside menu (playfield) area
1363 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1364 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1366 // clear menu list area, but not title or scrollbar
1367 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1368 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1371 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1373 static int cursor_array[MAX_LEV_FIELDY];
1374 int x = amSX + TILEX * xpos;
1375 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1380 cursor_array[ypos] = graphic;
1382 graphic = cursor_array[ypos];
1386 graphic = BUTTON_ACTIVE(graphic);
1388 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1389 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1392 static void initCursor(int ypos, int graphic)
1394 drawCursorExt(0, ypos, FALSE, graphic);
1397 static void drawCursor(int ypos, boolean active)
1399 drawCursorExt(0, ypos, active, -1);
1402 static void drawCursorXY(int xpos, int ypos, int graphic)
1404 drawCursorExt(xpos, ypos, FALSE, graphic);
1407 static void drawChooseTreeCursor(int ypos, boolean active)
1409 drawCursorExt(0, ypos, active, -1);
1412 static void DrawHeadline(void)
1414 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1415 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1418 static void DrawTitleScreenImage(int nr, boolean initial)
1420 int graphic = getTitleScreenGraphic(nr, initial);
1421 Bitmap *bitmap = graphic_info[graphic].bitmap;
1422 int width = graphic_info[graphic].width;
1423 int height = graphic_info[graphic].height;
1424 int src_x = graphic_info[graphic].src_x;
1425 int src_y = graphic_info[graphic].src_y;
1431 if (width > WIN_XSIZE)
1433 // image width too large for window => center image horizontally
1434 src_x = (width - WIN_XSIZE) / 2;
1438 if (height > WIN_YSIZE)
1440 // image height too large for window => center image vertically
1441 src_y = (height - WIN_YSIZE) / 2;
1445 // always display title screens centered
1446 dst_x = (WIN_XSIZE - width) / 2;
1447 dst_y = (WIN_YSIZE - height) / 2;
1449 SetDrawBackgroundMask(REDRAW_ALL);
1450 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1452 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1454 if (DrawingOnBackground(dst_x, dst_y))
1455 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1457 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1459 redraw_mask = REDRAW_ALL;
1462 static void DrawTitleScreenMessage(int nr, boolean initial)
1464 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1465 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1467 if (filename == NULL)
1470 // force TITLE font on title message screen
1471 SetFontStatus(getTitleMessageGameMode(initial));
1473 // if chars *and* width set to "-1", automatically determine width
1474 if (tmi->chars == -1 && tmi->width == -1)
1475 tmi->width = viewport.window[game_status].width;
1477 // if lines *and* height set to "-1", automatically determine height
1478 if (tmi->lines == -1 && tmi->height == -1)
1479 tmi->height = viewport.window[game_status].height;
1481 // if chars set to "-1", automatically determine by text and font width
1482 if (tmi->chars == -1)
1483 tmi->chars = tmi->width / getFontWidth(tmi->font);
1485 tmi->width = tmi->chars * getFontWidth(tmi->font);
1487 // if lines set to "-1", automatically determine by text and font height
1488 if (tmi->lines == -1)
1489 tmi->lines = tmi->height / getFontHeight(tmi->font);
1491 tmi->height = tmi->lines * getFontHeight(tmi->font);
1493 // if x set to "-1", automatically determine by width and alignment
1495 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1497 // if y set to "-1", automatically determine by height and alignment
1499 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1501 SetDrawBackgroundMask(REDRAW_ALL);
1502 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1504 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1506 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1507 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1508 tmi->autowrap, tmi->centered, tmi->parse_comments);
1513 static void DrawTitleScreen(void)
1515 KeyboardAutoRepeatOff();
1517 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1520 static boolean CheckTitleScreen(boolean levelset_has_changed)
1522 static boolean show_title_initial = TRUE;
1523 boolean show_titlescreen = FALSE;
1525 // needed to be able to skip title screen, if no image or message defined
1526 InitializeTitleControls(show_title_initial);
1528 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1529 show_titlescreen = TRUE;
1531 // show initial title images and messages only once at program start
1532 show_title_initial = FALSE;
1534 return (show_titlescreen && num_title_screens > 0);
1537 void DrawMainMenu(void)
1539 static LevelDirTree *leveldir_last_valid = NULL;
1540 boolean levelset_has_changed = FALSE;
1541 int fade_mask = REDRAW_FIELD;
1543 LimitScreenUpdates(FALSE);
1545 FadeSetLeaveScreen();
1547 // do not fade out here -- function may continue and fade on editor screen
1550 FadeMenuSoundsAndMusic();
1552 ExpireSoundLoops(FALSE);
1554 KeyboardAutoRepeatOn();
1556 audio.sound_deactivated = FALSE;
1560 // needed if last screen was the playing screen, invoked from level editor
1561 if (level_editor_test_game)
1563 CloseDoor(DOOR_CLOSE_ALL);
1565 SetGameStatus(GAME_MODE_EDITOR);
1572 // needed if last screen was the setup screen and fullscreen state changed
1573 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1574 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1576 // leveldir_current may be invalid (level group, parent link)
1577 if (!validLevelSeries(leveldir_current))
1578 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1580 if (leveldir_current != leveldir_last_valid)
1581 levelset_has_changed = TRUE;
1583 // store valid level series information
1584 leveldir_last_valid = leveldir_current;
1586 init_last = init; // switch to new busy animation
1588 // needed if last screen (level choice) changed graphics, sounds or music
1589 ReloadCustomArtwork(0);
1591 if (CheckTitleScreen(levelset_has_changed))
1593 SetGameStatus(GAME_MODE_TITLE);
1600 if (redraw_mask & REDRAW_ALL)
1601 fade_mask = REDRAW_ALL;
1604 fade_mask = REDRAW_ALL;
1608 // needed if different viewport properties defined for menues
1609 ChangeViewportPropertiesIfNeeded();
1611 SetDrawtoField(DRAW_TO_BACKBUFFER);
1613 // level_nr may have been set to value over handicap with level editor
1614 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1615 level_nr = leveldir_current->handicap_level;
1617 LoadLevel(level_nr);
1618 LoadScore(level_nr);
1620 SaveLevelSetup_SeriesInfo();
1622 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1623 SetDrawDeactivationMask(REDRAW_NONE);
1624 SetDrawBackgroundMask(REDRAW_FIELD);
1626 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1629 if (fade_mask == REDRAW_ALL)
1630 RedrawGlobalBorder();
1635 InitializeMainControls();
1637 DrawCursorAndText_Main(-1, FALSE, FALSE);
1638 DrawPreviewLevelInitial();
1639 DrawNetworkPlayers();
1641 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1644 if (TAPE_IS_EMPTY(tape))
1646 DrawCompleteVideoDisplay();
1648 PlayMenuSoundsAndMusic();
1650 // create gadgets for main menu screen
1651 FreeScreenGadgets();
1652 CreateScreenGadgets();
1654 // may be required if audio buttons shown on tape and changed in setup menu
1656 CreateGameButtons();
1658 // map gadgets for main menu screen
1660 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1661 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1663 // copy actual game door content to door double buffer for OpenDoor()
1664 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1665 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1667 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1669 DrawMaskedBorder(fade_mask);
1674 // update screen area with special editor door
1675 redraw_mask |= REDRAW_ALL;
1678 SetMouseCursor(CURSOR_DEFAULT);
1680 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1683 static void gotoTopLevelDir(void)
1685 // move upwards until inside (but not above) top level directory
1686 while (leveldir_current->node_parent &&
1687 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1689 // write a "path" into level tree for easy navigation to last level
1690 if (leveldir_current->node_parent->node_group->cl_first == -1)
1692 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1693 int leveldir_pos = posTreeInfo(leveldir_current);
1694 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1695 int cl_first, cl_cursor;
1697 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1698 cl_cursor = leveldir_pos - cl_first;
1700 leveldir_current->node_parent->node_group->cl_first = cl_first;
1701 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1704 leveldir_current = leveldir_current->node_parent;
1708 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1710 static unsigned int title_delay = 0;
1711 static int title_screen_nr = 0;
1712 static int last_sound = -1, last_music = -1;
1713 boolean return_to_main_menu = FALSE;
1714 struct TitleControlInfo *tci;
1717 if (button == MB_MENU_INITIALIZE)
1720 title_screen_nr = 0;
1721 tci = &title_controls[title_screen_nr];
1723 SetAnimStatus(getTitleAnimMode(tci));
1725 last_sound = SND_UNDEFINED;
1726 last_music = MUS_UNDEFINED;
1728 if (num_title_screens != 0)
1730 FadeSetEnterScreen();
1732 // use individual title fading instead of global "enter screen" fading
1733 fading = getTitleFading(tci);
1736 if (game_status_last_screen == GAME_MODE_INFO)
1738 if (num_title_screens == 0)
1740 // switch game mode from title screen mode back to info screen mode
1741 SetGameStatus(GAME_MODE_INFO);
1743 // store that last screen was info screen, not main menu screen
1744 game_status_last_screen = GAME_MODE_INFO;
1746 DrawInfoScreen_NotAvailable("Title screen information:",
1747 "No title screen for this level set.");
1752 FadeMenuSoundsAndMusic();
1754 FadeOut(REDRAW_ALL);
1756 // title screens may have different window size
1757 ChangeViewportPropertiesIfNeeded();
1759 // only required to update logic for redrawing global border
1763 DrawTitleScreenImage(tci->local_nr, tci->initial);
1765 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1767 sound = getTitleSound(tci);
1768 music = getTitleMusic(tci);
1770 if (sound != last_sound)
1771 PlayMenuSoundExt(sound);
1772 if (music != last_music)
1773 PlayMenuMusicExt(music);
1778 SetMouseCursor(CURSOR_NONE);
1782 DelayReached(&title_delay, 0); // reset delay counter
1787 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1788 button = MB_MENU_CHOICE;
1790 if (button == MB_MENU_LEAVE)
1792 return_to_main_menu = TRUE;
1794 else if (button == MB_MENU_CHOICE)
1796 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1798 SetGameStatus(GAME_MODE_INFO);
1800 info_mode = INFO_MODE_MAIN;
1809 if (title_screen_nr < num_title_screens)
1811 tci = &title_controls[title_screen_nr];
1813 SetAnimStatus(getTitleAnimMode(tci));
1815 sound = getTitleSound(tci);
1816 music = getTitleMusic(tci);
1818 if (last_sound != SND_UNDEFINED && sound != last_sound)
1819 FadeSound(last_sound);
1820 if (last_music != MUS_UNDEFINED && music != last_music)
1823 fading = getTitleFading(tci);
1825 FadeOut(REDRAW_ALL);
1828 DrawTitleScreenImage(tci->local_nr, tci->initial);
1830 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1832 sound = getTitleSound(tci);
1833 music = getTitleMusic(tci);
1835 if (sound != last_sound)
1836 PlayMenuSoundExt(sound);
1837 if (music != last_music)
1838 PlayMenuMusicExt(music);
1845 DelayReached(&title_delay, 0); // reset delay counter
1849 FadeMenuSoundsAndMusic();
1851 return_to_main_menu = TRUE;
1855 if (return_to_main_menu)
1857 SetMouseCursor(CURSOR_DEFAULT);
1859 // force full menu screen redraw after displaying title screens
1860 redraw_mask = REDRAW_ALL;
1862 if (game_status_last_screen == GAME_MODE_INFO)
1864 SetGameStatus(GAME_MODE_INFO);
1866 info_mode = INFO_MODE_MAIN;
1870 else // default: return to main menu
1872 SetGameStatus(GAME_MODE_MAIN);
1879 static void HandleMainMenu_SelectLevel(int step, int direction,
1880 int selected_level_nr)
1882 int old_level_nr = level_nr;
1885 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1886 new_level_nr = selected_level_nr;
1888 new_level_nr = old_level_nr + step * direction;
1890 if (new_level_nr < leveldir_current->first_level)
1891 new_level_nr = leveldir_current->first_level;
1892 if (new_level_nr > leveldir_current->last_level)
1893 new_level_nr = leveldir_current->last_level;
1895 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1897 // skipping levels is only allowed when trying to skip single level
1898 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1899 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1901 leveldir_current->handicap_level++;
1902 SaveLevelSetup_SeriesInfo();
1905 new_level_nr = leveldir_current->handicap_level;
1908 if (new_level_nr != old_level_nr)
1910 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1912 PlaySound(SND_MENU_ITEM_SELECTING);
1914 level_nr = new_level_nr;
1916 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1917 int2str(level_nr, menu.main.text.level_number.size),
1918 mci->pos_text->font);
1920 LoadLevel(level_nr);
1921 DrawPreviewLevelInitial();
1925 DrawCompleteVideoDisplay();
1927 SaveLevelSetup_SeriesInfo();
1929 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1931 // force redraw of playfield area (may be reset at this point)
1932 redraw_mask |= REDRAW_FIELD;
1936 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1938 static int choice = MAIN_CONTROL_GAME;
1939 static boolean button_pressed_last = FALSE;
1940 boolean button_pressed = FALSE;
1942 int i = 0; // needed to prevent compiler warning due to bad code below
1944 if (button == MB_MENU_INITIALIZE)
1946 DrawCursorAndText_Main(choice, TRUE, FALSE);
1951 if (mx || my) // mouse input
1955 for (i = 0; main_controls[i].nr != -1; i++)
1957 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1958 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1959 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1961 pos = main_controls[i].nr;
1967 // check if level preview was clicked
1968 if (insidePreviewRect(&preview, mx - SX, my - SY))
1969 pos = MAIN_CONTROL_GAME;
1971 // handle pressed/unpressed state for active/inactive menu buttons
1972 // (if pos != -1, "i" contains index position corresponding to "pos")
1974 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1975 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1976 button_pressed = TRUE;
1978 if (button_pressed != button_pressed_last)
1980 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1983 PlaySound(SND_MENU_BUTTON_PRESSING);
1985 PlaySound(SND_MENU_BUTTON_RELEASING);
1988 else if (dx || dy) // keyboard input
1990 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1991 choice == MAIN_CONTROL_SETUP))
1992 button = MB_MENU_CHOICE;
1997 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1999 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2001 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2003 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2005 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2007 CloseDoor(DOOR_CLOSE_2);
2009 SetGameStatus(GAME_MODE_LEVELNR);
2011 DrawChooseLevelNr();
2013 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2019 PlaySound(SND_MENU_ITEM_ACTIVATING);
2021 DrawCursorAndText_Main(choice, FALSE, FALSE);
2022 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2028 if (choice != MAIN_CONTROL_INFO &&
2029 choice != MAIN_CONTROL_SETUP)
2030 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2035 PlaySound(SND_MENU_ITEM_SELECTING);
2037 if (pos == MAIN_CONTROL_NAME)
2040 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2042 // special case: menu text "name/team" clicked -- toggle team mode
2043 setup.team_mode = !setup.team_mode;
2045 InitializeMainControls();
2046 DrawCursorAndText_Main(choice, TRUE, FALSE);
2048 DrawPreviewPlayers();
2052 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2054 HandleTypeName(strlen(setup.player_name), 0);
2057 else if (pos == MAIN_CONTROL_LEVELS)
2061 CloseDoor(DOOR_CLOSE_2);
2063 SetGameStatus(GAME_MODE_LEVELS);
2065 SaveLevelSetup_LastSeries();
2066 SaveLevelSetup_SeriesInfo();
2068 if (setup.internal.choose_from_top_leveldir)
2071 DrawChooseLevelSet();
2074 else if (pos == MAIN_CONTROL_SCORES)
2076 CloseDoor(DOOR_CLOSE_2);
2078 SetGameStatus(GAME_MODE_SCORES);
2080 DrawHallOfFame(level_nr, -1);
2082 else if (pos == MAIN_CONTROL_EDITOR)
2084 if (leveldir_current->readonly &&
2085 !strEqual(setup.player_name, "Artsoft"))
2086 Request("This level is read only!", REQ_CONFIRM);
2088 CloseDoor(DOOR_CLOSE_2);
2090 SetGameStatus(GAME_MODE_EDITOR);
2092 FadeSetEnterScreen();
2096 else if (pos == MAIN_CONTROL_INFO)
2098 CloseDoor(DOOR_CLOSE_2);
2100 SetGameStatus(GAME_MODE_INFO);
2102 info_mode = INFO_MODE_MAIN;
2106 else if (pos == MAIN_CONTROL_GAME)
2108 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2110 else if (pos == MAIN_CONTROL_SETUP)
2112 CloseDoor(DOOR_CLOSE_2);
2114 SetGameStatus(GAME_MODE_SETUP);
2116 setup_mode = SETUP_MODE_MAIN;
2120 else if (pos == MAIN_CONTROL_QUIT)
2122 SaveLevelSetup_LastSeries();
2123 SaveLevelSetup_SeriesInfo();
2125 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2126 SetGameStatus(GAME_MODE_QUIT);
2131 button_pressed_last = button_pressed;
2135 // ============================================================================
2136 // info screen functions
2137 // ============================================================================
2139 static struct TokenInfo *info_info;
2140 static int num_info_info; // number of info entries shown on screen
2141 static int max_info_info; // total number of info entries in list
2143 static void execInfoTitleScreen(void)
2145 info_mode = INFO_MODE_TITLE;
2150 static void execInfoElements(void)
2152 info_mode = INFO_MODE_ELEMENTS;
2157 static void execInfoMusic(void)
2159 info_mode = INFO_MODE_MUSIC;
2164 static void execInfoCredits(void)
2166 info_mode = INFO_MODE_CREDITS;
2171 static void execInfoProgram(void)
2173 info_mode = INFO_MODE_PROGRAM;
2178 static void execInfoVersion(void)
2180 info_mode = INFO_MODE_VERSION;
2185 static void execInfoLevelSet(void)
2187 info_mode = INFO_MODE_LEVELSET;
2192 static void execExitInfo(void)
2194 SetGameStatus(GAME_MODE_MAIN);
2199 static struct TokenInfo info_info_main[] =
2201 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2202 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2203 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2204 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2205 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2206 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2207 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2208 { TYPE_EMPTY, NULL, "" },
2209 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2214 static int getMenuTextFont(int type)
2216 if (type & (TYPE_SWITCH |
2230 static struct TokenInfo *setup_info;
2231 static struct TokenInfo setup_info_input[];
2233 static struct TokenInfo *menu_info;
2235 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2236 int screen_pos, int menu_info_pos_raw,
2239 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2240 struct TokenInfo *ti = &token_info[pos];
2241 int xpos = MENU_SCREEN_START_XPOS;
2242 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2243 int font_nr = getMenuTextFont(ti->type);
2245 if (setup_mode == SETUP_MODE_INPUT)
2246 font_nr = FONT_MENU_1;
2249 font_nr = FONT_ACTIVE(font_nr);
2251 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2253 if (ti->type & ~TYPE_SKIP_ENTRY)
2254 drawCursor(screen_pos, active);
2257 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2260 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2263 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2266 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2269 static char *window_size_text;
2270 static char *scaling_type_text;
2271 static char *network_server_text;
2273 static void drawSetupValue(int, int);
2275 static void drawMenuInfoList(int first_entry, int num_page_entries,
2276 int max_page_entries)
2280 if (first_entry + num_page_entries > max_page_entries)
2283 clearMenuListArea();
2285 for (i = 0; i < num_page_entries; i++)
2287 int menu_info_pos = first_entry + i;
2288 struct TokenInfo *si = &menu_info[menu_info_pos];
2289 void *value_ptr = si->value;
2291 // set some entries to "unchangeable" according to other variables
2292 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2293 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2294 (value_ptr == &setup.sound_music && !audio.music_available) ||
2295 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2296 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2297 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2298 si->type |= TYPE_GHOSTED;
2300 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2301 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2302 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2303 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2304 else if (si->type & ~TYPE_SKIP_ENTRY)
2305 initCursor(i, IMG_MENU_BUTTON);
2307 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2309 if (si->type & TYPE_STRING)
2313 if (value_ptr == &network_server_text)
2314 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2316 if (gadget_id != -1)
2318 struct GadgetInfo *gi = screen_gadget[gadget_id];
2319 int xpos = MENU_SCREEN_START_XPOS;
2320 int ypos = MENU_SCREEN_START_YPOS + i;
2321 int x = mSX + xpos * 32;
2322 int y = mSY + ypos * 32;
2324 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2328 if (si->type & TYPE_VALUE &&
2329 menu_info == setup_info)
2330 drawSetupValue(i, menu_info_pos);
2334 static void DrawInfoScreen_Main(void)
2336 int fade_mask = REDRAW_FIELD;
2339 if (redraw_mask & REDRAW_ALL)
2340 fade_mask = REDRAW_ALL;
2343 fade_mask = REDRAW_ALL;
2346 FadeMenuSoundsAndMusic();
2348 FreeScreenGadgets();
2349 CreateScreenGadgets();
2351 // (needed after displaying title screens which disable auto repeat)
2352 KeyboardAutoRepeatOn();
2354 FadeSetLeaveScreen();
2358 // needed if different viewport properties defined for info screen
2359 ChangeViewportPropertiesIfNeeded();
2361 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2365 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2367 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2369 info_info = info_info_main;
2371 // determine maximal number of info entries that can be displayed on screen
2373 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2376 // determine maximal number of info entries available for menu of info screen
2378 for (i = 0; info_info[i].type != 0; i++)
2381 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2383 MapScreenGadgets(max_info_info);
2385 PlayMenuSoundsAndMusic();
2387 DrawMaskedBorder(fade_mask);
2392 static void changeSetupValue(int, int, int);
2394 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2395 int mode, int num_page_entries,
2396 int max_page_entries)
2398 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2399 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2400 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2401 int *num_page_entries_last = num_page_entries_all_last[game_status];
2402 int *choice_store = choice_stores[game_status];
2403 int *first_entry_store = first_entry_stores[game_status];
2404 int choice = choice_store[mode]; // starts with 0
2405 int first_entry = first_entry_store[mode]; // starts with 0
2407 int y = choice - first_entry;
2409 boolean position_set_by_scrollbar = (dx == 999);
2410 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2413 if (button == MB_MENU_INITIALIZE)
2415 // check if number of menu page entries has changed (may happen by change
2416 // of custom artwork definition value for 'list_size' for this menu screen)
2417 // (in this case, the last menu position most probably has to be corrected)
2418 if (num_page_entries != num_page_entries_last[mode])
2420 choice_store[mode] = first_entry_store[mode] = 0;
2422 choice = first_entry = 0;
2425 num_page_entries_last[mode] = num_page_entries;
2428 // advance to first valid menu entry
2429 while (choice < num_page_entries &&
2430 menu_info[choice].type & TYPE_SKIP_ENTRY)
2433 if (position_set_by_scrollbar)
2434 first_entry = first_entry_store[mode] = dy;
2436 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2437 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2439 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2441 if (choice < first_entry)
2443 choice = first_entry;
2445 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2448 else if (choice > first_entry + num_page_entries - 1)
2450 choice = first_entry + num_page_entries - 1;
2452 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2456 choice_store[mode] = choice;
2458 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2462 else if (button == MB_MENU_LEAVE)
2464 PlaySound(SND_MENU_ITEM_SELECTING);
2466 for (i = 0; i < max_page_entries; i++)
2468 if (menu_info[i].type & TYPE_LEAVE_MENU)
2470 void (*menu_callback_function)(void) = menu_info[i].value;
2474 menu_callback_function();
2476 break; // absolutely needed because function changes 'menu_info'!
2483 if (mx || my) // mouse input
2485 x = (mx - mSX) / 32;
2486 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2488 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2490 // move cursor instead of scrolling when already at start/end of list
2491 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2493 else if (dy == +1 * SCROLL_LINE &&
2494 first_entry + num_page_entries == max_page_entries)
2497 // handle scrolling screen one line or page
2499 y + dy > num_page_entries - 1)
2501 boolean redraw = FALSE;
2503 if (ABS(dy) == SCROLL_PAGE)
2504 step = num_page_entries - 1;
2506 if (dy < 0 && first_entry > 0)
2508 // scroll page/line up
2510 first_entry -= step;
2511 if (first_entry < 0)
2516 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2518 // scroll page/line down
2520 first_entry += step;
2521 if (first_entry + num_page_entries > max_page_entries)
2522 first_entry = MAX(0, max_page_entries - num_page_entries);
2529 choice += first_entry - first_entry_store[mode];
2531 if (choice < first_entry)
2533 choice = first_entry;
2535 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2538 else if (choice > first_entry + num_page_entries - 1)
2540 choice = first_entry + num_page_entries - 1;
2542 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2545 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2549 if (choice < first_entry ||
2550 choice > first_entry + num_page_entries - 1)
2551 first_entry += SIGN(dy);
2554 first_entry_store[mode] = first_entry;
2555 choice_store[mode] = choice;
2557 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2559 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2561 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2562 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2570 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2572 if (menu_info[choice].type & menu_navigation_type ||
2573 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2574 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2575 menu_info[choice].type & TYPE_PLAYER)
2576 button = MB_MENU_CHOICE;
2581 // jump to next non-empty menu entry (up or down)
2582 while (first_entry + y > 0 &&
2583 first_entry + y < max_page_entries - 1 &&
2584 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2587 if (!IN_VIS_MENU(x, y))
2589 choice += y - y_old;
2591 if (choice < first_entry)
2592 first_entry = choice;
2593 else if (choice > first_entry + num_page_entries - 1)
2594 first_entry = choice - num_page_entries + 1;
2596 if (first_entry >= 0 &&
2597 first_entry + num_page_entries <= max_page_entries)
2599 first_entry_store[mode] = first_entry;
2601 if (choice < first_entry)
2602 choice = first_entry;
2603 else if (choice > first_entry + num_page_entries - 1)
2604 choice = first_entry + num_page_entries - 1;
2606 choice_store[mode] = choice;
2608 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2610 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2612 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2613 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2620 if (!anyScrollbarGadgetActive() &&
2621 IN_VIS_MENU(x, y) &&
2622 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2623 y >= 0 && y < num_page_entries)
2627 if (first_entry + y != choice &&
2628 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2630 PlaySound(SND_MENU_ITEM_ACTIVATING);
2632 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2633 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2635 choice = choice_store[mode] = first_entry + y;
2639 PlaySound(SND_MENU_ITEM_SELECTING);
2641 for (i = 0; menu_info[i].type != 0; i++)
2643 if (menu_info[i].type & TYPE_LEAVE_MENU)
2645 void (*menu_callback_function)(void) = menu_info[i].value;
2649 menu_callback_function();
2651 // absolutely needed because function changes 'menu_info'!
2659 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2661 PlaySound(SND_MENU_ITEM_SELECTING);
2663 // when selecting key headline, execute function for key value change
2664 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2665 menu_info[first_entry + y + 1].type & TYPE_KEY)
2668 // when selecting string value, execute function for list selection
2669 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2670 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2673 // when selecting string value, execute function for text input gadget
2674 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2675 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2678 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2680 void (*menu_callback_function)(void) =
2681 menu_info[first_entry + y].value;
2683 FadeSetFromType(menu_info[first_entry + y].type);
2685 menu_callback_function();
2687 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2689 void (*gadget_callback_function)(void) =
2690 menu_info[first_entry + y].value;
2692 gadget_callback_function();
2694 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2695 menu_info == setup_info)
2697 changeSetupValue(y, first_entry + y, dx);
2703 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2705 menu_info = info_info;
2707 HandleMenuScreen(mx, my, dx, dy, button,
2708 info_mode, num_info_info, max_info_info);
2711 static int getMenuFontSpacing(int spacing_height, int font_nr)
2713 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2715 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2719 static int getMenuTextSpacing(int spacing_height, int font_nr)
2721 return (getMenuFontSpacing(spacing_height, font_nr) +
2722 EXTRA_SPACING(game_status));
2725 static int getMenuTextStep(int spacing_height, int font_nr)
2727 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2730 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2732 int font_title = MENU_INFO_FONT_TITLE;
2733 int font_error = FONT_TEXT_2;
2734 int font_foot = MENU_INFO_FONT_FOOT;
2735 int spacing_title = menu.headline1_spacing_info[info_mode];
2736 int ystep_title = getMenuTextStep(spacing_title, font_title);
2737 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2738 int ystart2 = ystart1 + ystep_title;
2739 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2741 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2743 FadeOut(REDRAW_FIELD);
2748 DrawTextSCentered(ystart1, font_title, text_title);
2749 DrawTextSCentered(ystart2, font_error, text_error);
2751 DrawTextSCentered(ybottom, font_foot,
2752 "Press any key or button for info menu");
2754 FadeIn(REDRAW_FIELD);
2757 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2759 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2760 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2761 int font_title = MENU_INFO_FONT_TITLE;
2762 int font_foot = MENU_INFO_FONT_FOOT;
2763 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2764 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2765 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2766 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2767 int ystep = MENU_SCREEN_INFO_YSTEP;
2768 int element, action, direction;
2776 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2777 infoscreen_step[i] = infoscreen_frame[i] = 0;
2782 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2784 DrawTextSCentered(ybottom, font_foot,
2785 "Press any key or button for next page");
2791 while (helpanim_info[j].element != HELPANIM_LIST_END)
2793 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2798 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2807 j += infoscreen_step[i - start];
2809 element = helpanim_info[j].element;
2810 action = helpanim_info[j].action;
2811 direction = helpanim_info[j].direction;
2814 element = EL_UNKNOWN;
2816 if (action != -1 && direction != -1)
2817 graphic = el_act_dir2img(element, action, direction);
2818 else if (action != -1)
2819 graphic = el_act2img(element, action);
2820 else if (direction != -1)
2821 graphic = el_dir2img(element, direction);
2823 graphic = el2img(element);
2825 delay = helpanim_info[j++].delay;
2830 if (infoscreen_frame[i - start] == 0)
2833 infoscreen_frame[i - start] = delay - 1;
2837 sync_frame = delay - infoscreen_frame[i - start];
2838 infoscreen_frame[i - start]--;
2841 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2843 if (!infoscreen_frame[i - start])
2844 infoscreen_step[i - start] = 0;
2848 if (!infoscreen_frame[i - start])
2849 infoscreen_step[i - start]++;
2850 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2856 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2858 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2859 graphic, sync_frame, USE_MASKING);
2862 DrawInfoScreen_HelpText(element, action, direction, i - start);
2867 redraw_mask |= REDRAW_FIELD;
2872 static char *getHelpText(int element, int action, int direction)
2874 char token[MAX_LINE_LEN];
2876 strcpy(token, element_info[element].token_name);
2879 strcat(token, element_action_info[action].suffix);
2881 if (direction != -1)
2882 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2884 return getHashEntry(helptext_info, token);
2887 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2889 int font_nr = FONT_INFO_ELEMENTS;
2890 int font_width = getFontWidth(font_nr);
2891 int font_height = getFontHeight(font_nr);
2892 int yoffset = (TILEX - 2 * font_height) / 2;
2893 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2894 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2895 int ystep = TILEY + 4;
2896 int pad_left = xstart - SX;
2897 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2898 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2899 int max_lines_per_text = 2;
2902 if (action != -1 && direction != -1) // element.action.direction
2903 text = getHelpText(element, action, direction);
2905 if (text == NULL && action != -1) // element.action
2906 text = getHelpText(element, action, -1);
2908 if (text == NULL && direction != -1) // element.direction
2909 text = getHelpText(element, -1, direction);
2911 if (text == NULL) // base element
2912 text = getHelpText(element, -1, -1);
2914 if (text == NULL) // not found
2915 text = "No description available";
2917 if (strlen(text) <= max_chars_per_line) // only one line of text
2918 ystart += getFontHeight(font_nr) / 2;
2920 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
2921 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2922 TRUE, FALSE, FALSE);
2925 static void DrawInfoScreen_TitleScreen(void)
2927 SetGameStatus(GAME_MODE_TITLE);
2932 void HandleInfoScreen_TitleScreen(int button)
2934 HandleTitleScreen(0, 0, 0, 0, button);
2937 static void DrawInfoScreen_Elements(void)
2939 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2941 FadeOut(REDRAW_FIELD);
2946 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2948 FadeIn(REDRAW_FIELD);
2951 void HandleInfoScreen_Elements(int button)
2953 static unsigned int info_delay = 0;
2954 static int num_anims;
2955 static int num_pages;
2957 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2960 if (button == MB_MENU_INITIALIZE)
2962 boolean new_element = TRUE;
2966 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2968 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2970 else if (new_element)
2973 new_element = FALSE;
2977 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2981 if (button == MB_MENU_LEAVE)
2983 PlaySound(SND_MENU_ITEM_SELECTING);
2985 info_mode = INFO_MODE_MAIN;
2990 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2992 if (button != MB_MENU_INITIALIZE)
2994 PlaySound(SND_MENU_ITEM_SELECTING);
2999 if (page >= num_pages)
3001 FadeMenuSoundsAndMusic();
3003 info_mode = INFO_MODE_MAIN;
3010 FadeSetNextScreen();
3012 if (button != MB_MENU_INITIALIZE)
3013 FadeOut(REDRAW_FIELD);
3015 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3017 if (button != MB_MENU_INITIALIZE)
3018 FadeIn(REDRAW_FIELD);
3022 if (DelayReached(&info_delay, GameFrameDelay))
3023 if (page < num_pages)
3024 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3026 PlayMenuSoundIfLoop();
3030 static void DrawInfoScreen_Music(void)
3032 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3034 FadeOut(REDRAW_FIELD);
3041 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3043 FadeIn(REDRAW_FIELD);
3046 void HandleInfoScreen_Music(int button)
3048 static struct MusicFileInfo *list = NULL;
3049 int font_title = MENU_INFO_FONT_TITLE;
3050 int font_head = MENU_INFO_FONT_HEAD;
3051 int font_text = MENU_INFO_FONT_TEXT;
3052 int font_foot = MENU_INFO_FONT_FOOT;
3053 int spacing_title = menu.headline1_spacing_info[info_mode];
3054 int spacing_head = menu.headline2_spacing_info[info_mode];
3055 int ystep_title = getMenuTextStep(spacing_title, font_title);
3056 int ystep_head = getMenuTextStep(spacing_head, font_head);
3057 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3058 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3060 if (button == MB_MENU_INITIALIZE)
3062 list = music_file_info;
3066 FadeMenuSoundsAndMusic();
3071 DrawTextSCentered(ystart, font_title,
3072 "No music info for this level set.");
3074 DrawTextSCentered(ybottom, font_foot,
3075 "Press any key or button for info menu");
3081 if (button == MB_MENU_LEAVE)
3083 PlaySound(SND_MENU_ITEM_SELECTING);
3085 FadeMenuSoundsAndMusic();
3087 info_mode = INFO_MODE_MAIN;
3092 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3094 if (button != MB_MENU_INITIALIZE)
3096 PlaySound(SND_MENU_ITEM_SELECTING);
3104 FadeMenuSoundsAndMusic();
3106 info_mode = INFO_MODE_MAIN;
3112 FadeMenuSoundsAndMusic();
3114 if (list != music_file_info)
3115 FadeSetNextScreen();
3117 if (button != MB_MENU_INITIALIZE)
3118 FadeOut(REDRAW_FIELD);
3125 int sound = list->music;
3127 if (sound_info[sound].loop)
3128 PlaySoundLoop(sound);
3132 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3136 int music = list->music;
3138 if (music_info[music].loop)
3139 PlayMusicLoop(music);
3143 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3146 ystart += ystep_title;
3148 if (!strEqual(list->title, UNKNOWN_NAME))
3150 if (!strEqual(list->title_header, UNKNOWN_NAME))
3152 DrawTextSCentered(ystart, font_head, list->title_header);
3153 ystart += ystep_head;
3156 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3157 ystart += ystep_head;
3160 if (!strEqual(list->artist, UNKNOWN_NAME))
3162 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3163 DrawTextSCentered(ystart, font_head, list->artist_header);
3165 DrawTextSCentered(ystart, font_head, "by");
3167 ystart += ystep_head;
3169 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3170 ystart += ystep_head;
3173 if (!strEqual(list->album, UNKNOWN_NAME))
3175 if (!strEqual(list->album_header, UNKNOWN_NAME))
3176 DrawTextSCentered(ystart, font_head, list->album_header);
3178 DrawTextSCentered(ystart, font_head, "from the album");
3180 ystart += ystep_head;
3182 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3183 ystart += ystep_head;
3186 if (!strEqual(list->year, UNKNOWN_NAME))
3188 if (!strEqual(list->year_header, UNKNOWN_NAME))
3189 DrawTextSCentered(ystart, font_head, list->year_header);
3191 DrawTextSCentered(ystart, font_head, "from the year");
3193 ystart += ystep_head;
3195 DrawTextFCentered(ystart, font_text, "%s", list->year);
3196 ystart += ystep_head;
3199 DrawTextSCentered(ybottom, FONT_TEXT_4,
3200 "Press any key or button for next page");
3202 if (button != MB_MENU_INITIALIZE)
3203 FadeIn(REDRAW_FIELD);
3206 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3207 PlaySoundLoop(list->music);
3210 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3212 int font_title = MENU_INFO_FONT_TITLE;
3213 int font_head = MENU_INFO_FONT_HEAD;
3214 int font_text = MENU_INFO_FONT_TEXT;
3215 int font_foot = MENU_INFO_FONT_FOOT;
3216 int spacing_title = menu.headline1_spacing_info[info_mode];
3217 int spacing_head = menu.headline2_spacing_info[info_mode];
3218 int spacing_para = menu.paragraph_spacing_info[info_mode];
3219 int spacing_line = menu.line_spacing_info[info_mode];
3220 int ystep_title = getMenuTextStep(spacing_title, font_title);
3221 int ystep_head = getMenuTextStep(spacing_head, font_head);
3222 int ystep_para = getMenuTextStep(spacing_para, font_text);
3223 int ystep_line = getMenuTextStep(spacing_line, font_text);
3224 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3225 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3230 DrawTextSCentered(ystart, font_title, "Credits:");
3231 ystart += ystep_title;
3235 DrawTextSCentered(ystart, font_head,
3236 "Special thanks to");
3237 ystart += ystep_head;
3238 DrawTextSCentered(ystart, font_text,
3240 ystart += ystep_head;
3241 DrawTextSCentered(ystart, font_head,
3243 ystart += ystep_head;
3244 DrawTextSCentered(ystart, font_text,
3245 "\"Boulder Dash\"");
3246 ystart += ystep_head;
3247 DrawTextSCentered(ystart, font_head,
3249 ystart += ystep_head;
3250 DrawTextSCentered(ystart, font_text,
3252 ystart += ystep_head;
3253 DrawTextSCentered(ystart, font_head,
3255 ystart += ystep_head;
3256 DrawTextSCentered(ystart, font_text,
3257 "First Star Software");
3259 else if (screen_nr == 1)
3261 DrawTextSCentered(ystart, font_head,
3262 "Special thanks to");
3263 ystart += ystep_head;
3264 DrawTextSCentered(ystart, font_text,
3265 "Klaus Heinz & Volker Wertich");
3266 ystart += ystep_head;
3267 DrawTextSCentered(ystart, font_head,
3269 ystart += ystep_head;
3270 DrawTextSCentered(ystart, font_text,
3271 "\"Emerald Mine\"");
3272 ystart += ystep_head;
3273 DrawTextSCentered(ystart, font_head,
3275 ystart += ystep_head;
3276 DrawTextSCentered(ystart, font_text,
3278 ystart += ystep_head;
3279 DrawTextSCentered(ystart, font_head,
3281 ystart += ystep_head;
3282 DrawTextSCentered(ystart, font_text,
3285 else if (screen_nr == 2)
3287 DrawTextSCentered(ystart, font_head,
3288 "Special thanks to");
3289 ystart += ystep_head;
3290 DrawTextSCentered(ystart, font_text,
3291 "Michael Stopp & Philip Jespersen");
3292 ystart += ystep_head;
3293 DrawTextSCentered(ystart, font_head,
3295 ystart += ystep_head;
3296 DrawTextSCentered(ystart, font_text,
3298 ystart += ystep_head;
3299 DrawTextSCentered(ystart, font_head,
3301 ystart += ystep_head;
3302 DrawTextSCentered(ystart, font_text,
3304 ystart += ystep_head;
3305 DrawTextSCentered(ystart, font_head,
3307 ystart += ystep_head;
3308 DrawTextSCentered(ystart, font_text,
3309 "Digital Integration");
3311 else if (screen_nr == 3)
3313 DrawTextSCentered(ystart, font_head,
3314 "Special thanks to");
3315 ystart += ystep_head;
3316 DrawTextSCentered(ystart, font_text,
3317 "Hiroyuki Imabayashi");
3318 ystart += ystep_head;
3319 DrawTextSCentered(ystart, font_head,
3321 ystart += ystep_head;
3322 DrawTextSCentered(ystart, font_text,
3324 ystart += ystep_head;
3325 DrawTextSCentered(ystart, font_head,
3327 ystart += ystep_head;
3328 DrawTextSCentered(ystart, font_text,
3330 ystart += ystep_head;
3331 DrawTextSCentered(ystart, font_head,
3333 ystart += ystep_head;
3334 DrawTextSCentered(ystart, font_text,
3337 else if (screen_nr == 4)
3339 DrawTextSCentered(ystart, font_head,
3340 "Special thanks to");
3341 ystart += ystep_head;
3342 DrawTextSCentered(ystart, font_text,
3344 ystart += ystep_head;
3345 DrawTextSCentered(ystart, font_head,
3347 ystart += ystep_head;
3348 DrawTextSCentered(ystart, font_text,
3349 "J\xfcrgen Bonhagen");
3350 ystart += ystep_head;
3351 DrawTextSCentered(ystart, font_head,
3352 "for the continuous creation");
3353 ystart += ystep_line;
3354 DrawTextSCentered(ystart, font_head,
3355 "of outstanding level sets");
3357 else if (screen_nr == 5)
3359 DrawTextSCentered(ystart, font_head,
3361 ystart += ystep_head;
3362 DrawTextSCentered(ystart, font_text,
3364 ystart += ystep_head;
3365 DrawTextSCentered(ystart, font_head,
3366 "for ideas and inspiration by");
3367 ystart += ystep_head;
3368 DrawTextSCentered(ystart, font_text,
3370 ystart += ystep_para;
3372 DrawTextSCentered(ystart, font_head,
3374 ystart += ystep_head;
3375 DrawTextSCentered(ystart, font_text,
3377 ystart += ystep_head;
3378 DrawTextSCentered(ystart, font_head,
3379 "for ideas and inspiration by");
3380 ystart += ystep_head;
3381 DrawTextSCentered(ystart, font_text,
3384 else if (screen_nr == 6)
3386 DrawTextSCentered(ystart, font_head,
3388 ystart += ystep_head;
3389 DrawTextSCentered(ystart, font_text,
3391 ystart += ystep_head;
3392 DrawTextSCentered(ystart, font_head,
3393 "for the code base used for the");
3394 ystart += ystep_line;
3395 DrawTextSCentered(ystart, font_head,
3396 "native Emerald Mine engine");
3398 else if (screen_nr == 7)
3400 DrawTextSCentered(ystart, font_head,
3402 ystart += ystep_head;
3403 DrawTextSCentered(ystart, font_text,
3405 ystart += ystep_head;
3406 DrawTextSCentered(ystart, font_head,
3407 "for the initial DOS port");
3408 ystart += ystep_para;
3410 DrawTextSCentered(ystart, font_head,
3412 ystart += ystep_head;
3413 DrawTextSCentered(ystart, font_text,
3415 ystart += ystep_head;
3416 DrawTextSCentered(ystart, font_head,
3417 "for some additional toons");
3419 else if (screen_nr == 8)
3421 DrawTextSCentered(ystart, font_head,
3422 "And not to forget:");
3423 ystart += ystep_head;
3424 DrawTextSCentered(ystart, font_head,
3426 ystart += ystep_head;
3427 DrawTextSCentered(ystart, font_text,
3428 "All those who contributed");
3429 ystart += ystep_line;
3430 DrawTextSCentered(ystart, font_text,
3431 "levels to this game");
3432 ystart += ystep_line;
3433 DrawTextSCentered(ystart, font_text,
3437 DrawTextSCentered(ybottom, font_foot,
3438 "Press any key or button for next page");
3441 static void DrawInfoScreen_Credits(void)
3443 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3445 FadeMenuSoundsAndMusic();
3447 FadeOut(REDRAW_FIELD);
3449 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3451 FadeIn(REDRAW_FIELD);
3454 void HandleInfoScreen_Credits(int button)
3456 static int screen_nr = 0;
3457 int num_screens = 9;
3459 if (button == MB_MENU_INITIALIZE)
3463 // DrawInfoScreen_CreditsScreen(screen_nr);
3466 if (button == MB_MENU_LEAVE)
3468 PlaySound(SND_MENU_ITEM_SELECTING);
3470 info_mode = INFO_MODE_MAIN;
3475 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3477 if (button != MB_MENU_INITIALIZE)
3479 PlaySound(SND_MENU_ITEM_SELECTING);
3484 if (screen_nr >= num_screens)
3486 FadeMenuSoundsAndMusic();
3488 info_mode = INFO_MODE_MAIN;
3495 FadeSetNextScreen();
3497 if (button != MB_MENU_INITIALIZE)
3498 FadeOut(REDRAW_FIELD);
3500 DrawInfoScreen_CreditsScreen(screen_nr);
3502 if (button != MB_MENU_INITIALIZE)
3503 FadeIn(REDRAW_FIELD);
3507 PlayMenuSoundIfLoop();
3511 static void DrawInfoScreen_Program(void)
3513 int font_title = MENU_INFO_FONT_TITLE;
3514 int font_head = MENU_INFO_FONT_HEAD;
3515 int font_text = MENU_INFO_FONT_TEXT;
3516 int font_foot = MENU_INFO_FONT_FOOT;
3517 int spacing_title = menu.headline1_spacing_info[info_mode];
3518 int spacing_head = menu.headline2_spacing_info[info_mode];
3519 int spacing_para = menu.paragraph_spacing_info[info_mode];
3520 int spacing_line = menu.line_spacing_info[info_mode];
3521 int ystep_title = getMenuTextStep(spacing_title, font_title);
3522 int ystep_head = getMenuTextStep(spacing_head, font_head);
3523 int ystep_para = getMenuTextStep(spacing_para, font_text);
3524 int ystep_line = getMenuTextStep(spacing_line, font_text);
3525 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3526 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3528 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3530 FadeOut(REDRAW_FIELD);
3535 DrawTextSCentered(ystart, font_title, "Program Information:");
3536 ystart += ystep_title;
3538 DrawTextSCentered(ystart, font_head,
3539 "This game is Freeware!");
3540 ystart += ystep_head;
3541 DrawTextSCentered(ystart, font_head,
3542 "If you like it, send e-mail to:");
3543 ystart += ystep_head;
3544 DrawTextSCentered(ystart, font_text,
3545 setup.internal.program_email);
3546 ystart += ystep_para;
3548 DrawTextSCentered(ystart, font_head,
3549 "More information and levels:");
3550 ystart += ystep_head;
3551 DrawTextSCentered(ystart, font_text,
3552 setup.internal.program_website);
3553 ystart += ystep_para;
3555 DrawTextSCentered(ystart, font_head,
3556 "If you have created new levels,");
3557 ystart += ystep_line;
3558 DrawTextSCentered(ystart, font_head,
3559 "send them to me to include them!");
3560 ystart += ystep_head;
3561 DrawTextSCentered(ystart, font_head,
3564 DrawTextSCentered(ybottom, font_foot,
3565 "Press any key or button for info menu");
3567 FadeIn(REDRAW_FIELD);
3570 void HandleInfoScreen_Program(int button)
3572 if (button == MB_MENU_LEAVE)
3574 PlaySound(SND_MENU_ITEM_SELECTING);
3576 info_mode = INFO_MODE_MAIN;
3581 else if (button == MB_MENU_CHOICE)
3583 PlaySound(SND_MENU_ITEM_SELECTING);
3585 FadeMenuSoundsAndMusic();
3587 info_mode = INFO_MODE_MAIN;
3592 PlayMenuSoundIfLoop();
3596 static void DrawInfoScreen_Version(void)
3598 int font_title = MENU_INFO_FONT_TITLE;
3599 int font_head = MENU_INFO_FONT_HEAD;
3600 int font_text = MENU_INFO_FONT_TEXT;
3601 int font_foot = MENU_INFO_FONT_FOOT;
3602 int spacing_title = menu.headline1_spacing_info[info_mode];
3603 int spacing_head = menu.headline2_spacing_info[info_mode];
3604 int spacing_para = menu.paragraph_spacing_info[info_mode];
3605 int spacing_line = menu.line_spacing_info[info_mode];
3606 int xstep = getFontWidth(font_text);
3607 int ystep_title = getMenuTextStep(spacing_title, font_title);
3608 int ystep_head = getMenuTextStep(spacing_head, font_head);
3609 int ystep_para = getMenuTextStep(spacing_para, font_text);
3610 int ystep_line = getMenuTextStep(spacing_line, font_text);
3611 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3612 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3613 int xstart1 = mSX - SX + 2 * xstep;
3614 int xstart2 = mSX - SX + 18 * xstep;
3615 int xstart3 = mSX - SX + 28 * xstep;
3616 SDL_version sdl_version_compiled;
3617 const SDL_version *sdl_version_linked;
3618 int driver_name_len = 10;
3619 SDL_version sdl_version_linked_ext;
3620 const char *driver_name = NULL;
3622 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3624 FadeOut(REDRAW_FIELD);
3629 DrawTextSCentered(ystart, font_title, "Version Information:");
3630 ystart += ystep_title;
3632 DrawTextF(xstart1, ystart, font_head, "Name");
3633 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3634 ystart += ystep_line;
3636 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3638 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3639 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3640 ystart += ystep_line;
3642 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3643 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3644 ystart += ystep_line;
3648 DrawTextF(xstart1, ystart, font_head, "Version");
3649 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3650 ystart += ystep_line;
3653 DrawTextF(xstart1, ystart, font_head, "Platform");
3654 DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
3655 ystart += ystep_line;
3657 DrawTextF(xstart1, ystart, font_head, "Target");
3658 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3659 ystart += ystep_line;
3661 DrawTextF(xstart1, ystart, font_head, "Source date");
3662 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3663 ystart += ystep_para;
3665 DrawTextF(xstart1, ystart, font_head, "Library");
3666 DrawTextF(xstart2, ystart, font_head, "compiled");
3667 DrawTextF(xstart3, ystart, font_head, "linked");
3668 ystart += ystep_head;
3670 SDL_VERSION(&sdl_version_compiled);
3671 SDL_GetVersion(&sdl_version_linked_ext);
3672 sdl_version_linked = &sdl_version_linked_ext;
3674 DrawTextF(xstart1, ystart, font_text, "SDL");
3675 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3676 sdl_version_compiled.major,
3677 sdl_version_compiled.minor,
3678 sdl_version_compiled.patch);
3679 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3680 sdl_version_linked->major,
3681 sdl_version_linked->minor,
3682 sdl_version_linked->patch);
3683 ystart += ystep_line;
3685 SDL_IMAGE_VERSION(&sdl_version_compiled);
3686 sdl_version_linked = IMG_Linked_Version();
3688 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3689 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3690 sdl_version_compiled.major,
3691 sdl_version_compiled.minor,
3692 sdl_version_compiled.patch);
3693 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3694 sdl_version_linked->major,
3695 sdl_version_linked->minor,
3696 sdl_version_linked->patch);
3697 ystart += ystep_line;
3699 SDL_MIXER_VERSION(&sdl_version_compiled);
3700 sdl_version_linked = Mix_Linked_Version();
3702 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3703 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3704 sdl_version_compiled.major,
3705 sdl_version_compiled.minor,
3706 sdl_version_compiled.patch);
3707 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3708 sdl_version_linked->major,
3709 sdl_version_linked->minor,
3710 sdl_version_linked->patch);
3711 ystart += ystep_line;
3713 SDL_NET_VERSION(&sdl_version_compiled);
3714 sdl_version_linked = SDLNet_Linked_Version();
3716 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3717 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3718 sdl_version_compiled.major,
3719 sdl_version_compiled.minor,
3720 sdl_version_compiled.patch);
3721 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3722 sdl_version_linked->major,
3723 sdl_version_linked->minor,
3724 sdl_version_linked->patch);
3725 ystart += ystep_para;
3727 DrawTextF(xstart1, ystart, font_head, "Driver");
3728 DrawTextF(xstart2, ystart, font_head, "Requested");
3729 DrawTextF(xstart3, ystart, font_head, "Used");
3730 ystart += ystep_head;
3732 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3734 DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
3735 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3736 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3737 ystart += ystep_line;
3739 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3741 DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
3742 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3743 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3745 DrawTextSCentered(ybottom, font_foot,
3746 "Press any key or button for info menu");
3748 FadeIn(REDRAW_FIELD);
3751 void HandleInfoScreen_Version(int button)
3753 if (button == MB_MENU_LEAVE)
3755 PlaySound(SND_MENU_ITEM_SELECTING);
3757 info_mode = INFO_MODE_MAIN;
3762 else if (button == MB_MENU_CHOICE)
3764 PlaySound(SND_MENU_ITEM_SELECTING);
3766 FadeMenuSoundsAndMusic();
3768 info_mode = INFO_MODE_MAIN;
3773 PlayMenuSoundIfLoop();
3777 static void DrawInfoScreen_LevelSet(void)
3779 struct TitleMessageInfo *tmi = &readme;
3780 char *filename = getLevelSetInfoFilename();
3781 char *title = "Level Set Information:";
3782 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3783 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3785 if (filename == NULL)
3787 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3792 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3794 FadeOut(REDRAW_FIELD);
3799 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3801 // if x position set to "-1", automatically determine by playfield width
3803 tmi->x = SXSIZE / 2;
3805 // if y position set to "-1", use static default value
3809 // if width set to "-1", automatically determine by playfield width
3810 if (tmi->width == -1)
3811 tmi->width = SXSIZE - 2 * TILEX;
3813 // if height set to "-1", automatically determine by playfield height
3814 if (tmi->height == -1)
3815 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3817 // if chars set to "-1", automatically determine by text and font width
3818 if (tmi->chars == -1)
3819 tmi->chars = tmi->width / getFontWidth(tmi->font);
3821 tmi->width = tmi->chars * getFontWidth(tmi->font);
3823 // if lines set to "-1", automatically determine by text and font height
3824 if (tmi->lines == -1)
3825 tmi->lines = tmi->height / getFontHeight(tmi->font);
3827 tmi->height = tmi->lines * getFontHeight(tmi->font);
3829 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3830 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3831 tmi->autowrap, tmi->centered, tmi->parse_comments);
3833 DrawTextSCentered(ybottom, FONT_TEXT_4,
3834 "Press any key or button for info menu");
3836 FadeIn(REDRAW_FIELD);
3839 static void HandleInfoScreen_LevelSet(int button)
3841 if (button == MB_MENU_LEAVE)
3843 PlaySound(SND_MENU_ITEM_SELECTING);
3845 info_mode = INFO_MODE_MAIN;
3850 else if (button == MB_MENU_CHOICE)
3852 PlaySound(SND_MENU_ITEM_SELECTING);
3854 FadeMenuSoundsAndMusic();
3856 info_mode = INFO_MODE_MAIN;
3861 PlayMenuSoundIfLoop();
3865 static void DrawInfoScreen(void)
3867 if (info_mode == INFO_MODE_TITLE)
3868 DrawInfoScreen_TitleScreen();
3869 else if (info_mode == INFO_MODE_ELEMENTS)
3870 DrawInfoScreen_Elements();
3871 else if (info_mode == INFO_MODE_MUSIC)
3872 DrawInfoScreen_Music();
3873 else if (info_mode == INFO_MODE_CREDITS)
3874 DrawInfoScreen_Credits();
3875 else if (info_mode == INFO_MODE_PROGRAM)
3876 DrawInfoScreen_Program();
3877 else if (info_mode == INFO_MODE_VERSION)
3878 DrawInfoScreen_Version();
3879 else if (info_mode == INFO_MODE_LEVELSET)
3880 DrawInfoScreen_LevelSet();
3882 DrawInfoScreen_Main();
3884 if (info_mode != INFO_MODE_MAIN &&
3885 info_mode != INFO_MODE_TITLE &&
3886 info_mode != INFO_MODE_MUSIC)
3887 PlayMenuSoundsAndMusic();
3890 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3892 if (info_mode == INFO_MODE_TITLE)
3893 HandleInfoScreen_TitleScreen(button);
3894 else if (info_mode == INFO_MODE_ELEMENTS)
3895 HandleInfoScreen_Elements(button);
3896 else if (info_mode == INFO_MODE_MUSIC)
3897 HandleInfoScreen_Music(button);
3898 else if (info_mode == INFO_MODE_CREDITS)
3899 HandleInfoScreen_Credits(button);
3900 else if (info_mode == INFO_MODE_PROGRAM)
3901 HandleInfoScreen_Program(button);
3902 else if (info_mode == INFO_MODE_VERSION)
3903 HandleInfoScreen_Version(button);
3904 else if (info_mode == INFO_MODE_LEVELSET)
3905 HandleInfoScreen_LevelSet(button);
3907 HandleInfoScreen_Main(mx, my, dx, dy, button);
3911 // ============================================================================
3912 // type name functions
3913 // ============================================================================
3915 void HandleTypeName(int newxpos, Key key)
3917 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3918 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3919 struct TextPosInfo *pos = mci->pos_input;
3920 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3921 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3922 static int xpos = 0;
3923 int font_nr = pos->font;
3924 int font_active_nr = FONT_ACTIVE(font_nr);
3925 int font_width = getFontWidth(font_active_nr);
3926 char key_char = getValidConfigValueChar(getCharFromKey(key));
3927 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3928 boolean is_active = TRUE;
3930 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3934 strcpy(last_player_name, setup.player_name);
3938 StartTextInput(startx, starty, pos->width, pos->height);
3940 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3942 setup.player_name[xpos] = key_char;
3943 setup.player_name[xpos + 1] = 0;
3947 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3951 setup.player_name[xpos] = 0;
3953 else if (key == KSYM_Return && xpos > 0)
3959 SetGameStatus(GAME_MODE_MAIN);
3961 else if (key == KSYM_Escape)
3963 strcpy(setup.player_name, last_player_name);
3967 SetGameStatus(GAME_MODE_MAIN);
3972 pos->width = (strlen(setup.player_name) + 1) * font_width;
3973 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3975 DrawText(startx, starty, setup.player_name, font_active_nr);
3976 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3980 pos->width = strlen(setup.player_name) * font_width;
3981 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3983 DrawText(startx, starty, setup.player_name, font_nr);
3990 // ============================================================================
3991 // tree menu functions
3992 // ============================================================================
3994 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
3996 if (game_status != GAME_MODE_SETUP ||
3997 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4000 int max_text_size = 0;
4003 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4004 max_text_size = MAX(max_text_size, strlen(node->name));
4006 int num_entries = numTreeInfoInGroup(ti);
4007 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4008 int text_width = max_text_size * getFontWidth(FONT_TEXT_1);
4009 int button_width = SC_MENUBUTTON_XSIZE;
4010 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4011 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4012 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4013 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4014 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4015 int align_xoffset = MAX(0, align_xoffset_raw);
4017 return align_xoffset;
4020 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4022 if (game_status != GAME_MODE_SETUP ||
4023 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4026 int num_entries = numTreeInfoInGroup(ti);
4027 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4028 int font_height = getFontHeight(FONT_TEXT_1);
4029 int text_height = font_height * num_page_entries;
4030 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4031 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4032 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4033 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4034 int align_yoffset = MAX(0, align_yoffset_raw);
4036 return align_yoffset;
4039 static void DrawChooseTree(TreeInfo **ti_ptr)
4041 int fade_mask = REDRAW_FIELD;
4044 fade_mask = REDRAW_ALL;
4046 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4048 SetGameStatus(GAME_MODE_MAIN);
4057 FreeScreenGadgets();
4058 CreateScreenGadgets();
4062 // needed if different viewport properties defined for choosing level (set)
4063 ChangeViewportPropertiesIfNeeded();
4065 if (game_status == GAME_MODE_LEVELNR)
4066 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4067 else if (game_status == GAME_MODE_LEVELS)
4068 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4072 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4074 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4075 MapScreenTreeGadgets(*ti_ptr);
4077 DrawMaskedBorder(fade_mask);
4082 static void drawChooseTreeList(int first_entry, int num_page_entries,
4085 int num_entries = numTreeInfoInGroup(ti);
4086 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4087 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4088 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4089 int font_nr = FONT_TEXT_1;
4090 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4092 char *title_string = NULL;
4093 int yoffset_sets = MENU_TITLE1_YPOS;
4094 int yoffset_setup = 16;
4095 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4096 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4098 title_string = ti->infotext;
4100 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4102 clearMenuListArea();
4104 for (i = 0; i < num_page_entries; i++)
4106 TreeInfo *node, *node_first;
4107 int entry_pos = first_entry + i;
4108 int xpos = MENU_SCREEN_START_XPOS;
4109 int ypos = MENU_SCREEN_START_YPOS + i;
4110 int startx = amSX + xpos * 32;
4111 int starty = amSY + ypos * 32;
4112 int startx_text = startx + font_xoffset;
4113 int endx_text = amSX + screen_width;
4114 int max_text_size = endx_text - startx_text;
4115 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4116 char buffer[max_buffer_len + 1];
4118 node_first = getTreeInfoFirstGroupEntry(ti);
4119 node = getTreeInfoFromPos(node_first, entry_pos);
4121 strncpy(buffer, node->name, max_buffer_len);
4122 buffer[max_buffer_len] = '\0';
4124 DrawText(startx, starty, buffer, font_nr + node->color);
4126 if (node->parent_link)
4127 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4128 else if (node->level_group)
4129 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4131 initCursor(i, IMG_MENU_BUTTON);
4134 redraw_mask |= REDRAW_FIELD;
4137 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4139 TreeInfo *node, *node_first;
4140 int x, last_redraw_mask = redraw_mask;
4141 int ypos = MENU_TITLE2_YPOS;
4142 int font_nr = FONT_TITLE_2;
4144 if (ti->type == TREE_TYPE_LEVEL_NR)
4145 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4147 if (ti->type != TREE_TYPE_LEVEL_DIR)
4150 node_first = getTreeInfoFirstGroupEntry(ti);
4151 node = getTreeInfoFromPos(node_first, entry_pos);
4153 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4155 if (node->parent_link)
4156 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4157 node->node_parent->name);
4158 else if (node->level_group)
4159 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4161 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4162 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4163 node->levels, (node->levels > 1 ? "levels" : "level"),
4166 // let BackToFront() redraw only what is needed
4167 redraw_mask = last_redraw_mask;
4168 for (x = 0; x < SCR_FIELDX; x++)
4169 MarkTileDirty(x, 1);
4172 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4175 TreeInfo *ti = *ti_ptr;
4177 int y = ti->cl_cursor;
4178 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4179 int num_entries = numTreeInfoInGroup(ti);
4180 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4181 boolean position_set_by_scrollbar = (dx == 999);
4183 if (button == MB_MENU_INITIALIZE)
4185 int num_entries = numTreeInfoInGroup(ti);
4186 int entry_pos = posTreeInfo(ti);
4188 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4189 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4191 if (ti->cl_first == -1)
4193 // only on initialization
4194 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4195 ti->cl_cursor = entry_pos - ti->cl_first;
4197 else if (ti->cl_cursor >= num_page_entries ||
4198 (num_entries > num_page_entries &&
4199 num_entries - ti->cl_first < num_page_entries))
4201 // only after change of list size (by custom graphic configuration)
4202 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4203 ti->cl_cursor = entry_pos - ti->cl_first;
4206 if (position_set_by_scrollbar)
4209 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4212 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4213 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4214 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4218 else if (button == MB_MENU_LEAVE)
4222 PlaySound(SND_MENU_ITEM_SELECTING);
4224 if (ti->node_parent)
4226 *ti_ptr = ti->node_parent;
4227 DrawChooseTree(ti_ptr);
4229 else if (game_status == GAME_MODE_SETUP)
4231 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4232 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4233 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4235 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4236 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4237 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4238 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4239 execSetupGraphics();
4240 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4241 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4242 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4244 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4245 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4246 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4247 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4248 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4249 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4250 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4251 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4258 if (game_status == GAME_MODE_LEVELNR)
4260 int new_level_nr = atoi(level_number_current->identifier);
4262 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4265 SetGameStatus(GAME_MODE_MAIN);
4273 if (mx || my) // mouse input
4275 x = (mx - amSX) / 32;
4276 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4278 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4280 // move cursor instead of scrolling when already at start/end of list
4281 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4283 else if (dy == +1 * SCROLL_LINE &&
4284 ti->cl_first + num_page_entries == num_entries)
4287 // handle scrolling screen one line or page
4288 if (ti->cl_cursor + dy < 0 ||
4289 ti->cl_cursor + dy > num_page_entries - 1)
4291 boolean redraw = FALSE;
4293 if (ABS(dy) == SCROLL_PAGE)
4294 step = num_page_entries - 1;
4296 if (dy < 0 && ti->cl_first > 0)
4298 // scroll page/line up
4300 ti->cl_first -= step;
4301 if (ti->cl_first < 0)
4306 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4308 // scroll page/line down
4310 ti->cl_first += step;
4311 if (ti->cl_first + num_page_entries > num_entries)
4312 ti->cl_first = MAX(0, num_entries - num_page_entries);
4319 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4320 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4321 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4323 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4330 // handle moving cursor one line
4331 y = ti->cl_cursor + dy;
4336 TreeInfo *node_first, *node_cursor;
4337 int entry_pos = ti->cl_first + y;
4339 node_first = getTreeInfoFirstGroupEntry(ti);
4340 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4342 if (node_cursor->node_group)
4346 PlaySound(SND_MENU_ITEM_SELECTING);
4348 node_cursor->cl_first = ti->cl_first;
4349 node_cursor->cl_cursor = ti->cl_cursor;
4350 *ti_ptr = node_cursor->node_group;
4351 DrawChooseTree(ti_ptr);
4356 else if (dx == -1 && ti->node_parent)
4360 PlaySound(SND_MENU_ITEM_SELECTING);
4362 *ti_ptr = ti->node_parent;
4363 DrawChooseTree(ti_ptr);
4368 if (!anyScrollbarGadgetActive() &&
4369 IN_VIS_MENU(x, y) &&
4370 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
4371 y >= 0 && y < num_page_entries)
4375 if (y != ti->cl_cursor)
4377 PlaySound(SND_MENU_ITEM_ACTIVATING);
4379 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4380 drawChooseTreeCursor(y, TRUE);
4381 drawChooseTreeInfo(ti->cl_first + y, ti);
4387 if (game_status == GAME_MODE_SETUP)
4389 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4390 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4391 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4393 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4394 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4395 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4396 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4397 execSetupGraphics();
4398 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4399 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4400 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4402 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4403 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4404 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4405 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4406 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4407 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4408 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4409 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4418 TreeInfo *node_first, *node_cursor;
4419 int entry_pos = ti->cl_first + y;
4421 PlaySound(SND_MENU_ITEM_SELECTING);
4423 node_first = getTreeInfoFirstGroupEntry(ti);
4424 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4426 if (node_cursor->node_group)
4430 node_cursor->cl_first = ti->cl_first;
4431 node_cursor->cl_cursor = ti->cl_cursor;
4432 *ti_ptr = node_cursor->node_group;
4433 DrawChooseTree(ti_ptr);
4435 else if (node_cursor->parent_link)
4439 *ti_ptr = node_cursor->node_parent;
4440 DrawChooseTree(ti_ptr);
4446 node_cursor->cl_first = ti->cl_first;
4447 node_cursor->cl_cursor = ti->cl_cursor;
4448 *ti_ptr = node_cursor;
4450 if (ti->type == TREE_TYPE_LEVEL_DIR)
4452 LoadLevelSetup_SeriesInfo();
4454 SaveLevelSetup_LastSeries();
4455 SaveLevelSetup_SeriesInfo();
4459 if (game_status == GAME_MODE_SETUP)
4461 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4462 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4463 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4465 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4466 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4467 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4468 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4469 execSetupGraphics();
4470 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4471 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4472 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4474 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4475 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4476 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4477 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4478 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4479 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4480 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4481 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4488 if (game_status == GAME_MODE_LEVELNR)
4490 int new_level_nr = atoi(level_number_current->identifier);
4492 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4495 SetGameStatus(GAME_MODE_MAIN);
4504 void DrawChooseLevelSet(void)
4506 FadeMenuSoundsAndMusic();
4508 DrawChooseTree(&leveldir_current);
4510 PlayMenuSoundsAndMusic();
4513 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4515 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4518 void DrawChooseLevelNr(void)
4522 FadeMenuSoundsAndMusic();
4524 if (level_number != NULL)
4526 freeTreeInfo(level_number);
4528 level_number = NULL;
4531 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4533 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4534 char identifier[32], name[64];
4537 // temporarily load level info to get level name
4538 LoadLevelInfoOnly(i);
4540 ti->node_top = &level_number;
4541 ti->sort_priority = 10000 + value;
4542 ti->color = (level.no_level_file ? FC_BLUE :
4543 LevelStats_getSolved(i) ? FC_GREEN :
4544 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4546 snprintf(identifier, sizeof(identifier), "%d", value);
4547 snprintf(name, sizeof(name), "%03d: %s", value,
4548 (level.no_level_file ? "(no file)" : level.name));
4550 setString(&ti->identifier, identifier);
4551 setString(&ti->name, name);
4552 setString(&ti->name_sorting, name);
4554 pushTreeInfo(&level_number, ti);
4557 // sort level number values to start with lowest level number
4558 sortTreeInfo(&level_number);
4560 // set current level number to current level number
4561 level_number_current =
4562 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4564 // if that also fails, set current level number to first available level
4565 if (level_number_current == NULL)
4566 level_number_current = level_number;
4568 DrawChooseTree(&level_number_current);
4570 PlayMenuSoundsAndMusic();
4573 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4575 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4578 void DrawHallOfFame(int level_nr, int highlight_position)
4580 int fade_mask = REDRAW_FIELD;
4583 fade_mask = REDRAW_ALL;
4586 FadeMenuSoundsAndMusic();
4588 // (this is needed when called from GameEnd() after winning a game)
4589 KeyboardAutoRepeatOn();
4591 // (this is needed when called from GameEnd() after winning a game)
4592 SetDrawDeactivationMask(REDRAW_NONE);
4593 SetDrawBackgroundMask(REDRAW_FIELD);
4595 if (highlight_position < 0)
4596 LoadScore(level_nr);
4598 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4600 FadeSetEnterScreen();
4604 // needed if different viewport properties defined for scores
4605 ChangeViewportPropertiesIfNeeded();
4607 PlayMenuSoundsAndMusic();
4609 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4611 HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
4613 DrawMaskedBorder(fade_mask);
4618 static void drawHallOfFameList(int level_nr, int first_entry,
4619 int highlight_position)
4623 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4626 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4627 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4628 "HighScores of Level %d", level_nr);
4630 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4632 int entry = first_entry + i;
4633 boolean active = (entry == highlight_position);
4634 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4635 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4636 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4637 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4638 int dxoff = getFontDrawOffsetX(font_nr1);
4639 int dx1 = 3 * getFontWidth(font_nr1);
4640 int dx2 = dx1 + getFontWidth(font_nr1);
4641 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4642 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4643 int sy = mSY + 64 + i * 32;
4645 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4646 DrawText(mSX + dx1, sy, ".", font_nr1);
4648 for (j = 0; j < num_dots; j++)
4649 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4651 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4652 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4654 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4657 redraw_mask |= REDRAW_FIELD;
4660 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4662 static int level_nr = 0;
4663 static int first_entry = 0;
4664 static int highlight_position = 0;
4665 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4667 if (button == MB_MENU_INITIALIZE)
4671 highlight_position = my;
4673 drawHallOfFameList(level_nr, first_entry, highlight_position);
4678 if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
4679 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4683 if (first_entry > 0)
4685 first_entry -= step;
4686 if (first_entry < 0)
4689 drawHallOfFameList(level_nr, first_entry, highlight_position);
4694 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4696 first_entry += step;
4697 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4698 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4700 drawHallOfFameList(level_nr, first_entry, highlight_position);
4703 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
4705 PlaySound(SND_MENU_ITEM_SELECTING);
4707 FadeSound(SND_BACKGROUND_SCORES);
4709 if (button == MB_MENU_CHOICE &&
4710 game_status_last_screen == GAME_MODE_PLAYING &&
4711 setup.auto_play_next_level && setup.increment_levels &&
4712 level_nr < leveldir_current->last_level &&
4715 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4719 SetGameStatus(GAME_MODE_MAIN);
4725 if (game_status == GAME_MODE_SCORES)
4726 PlayMenuSoundIfLoop();
4730 // ============================================================================
4731 // setup screen functions
4732 // ============================================================================
4734 static struct TokenInfo *setup_info;
4735 static int num_setup_info; // number of setup entries shown on screen
4736 static int max_setup_info; // total number of setup entries in list
4738 static char *window_size_text;
4739 static char *scaling_type_text;
4740 static char *rendering_mode_text;
4741 static char *vsync_mode_text;
4742 static char *scroll_delay_text;
4743 static char *snapshot_mode_text;
4744 static char *game_speed_text;
4745 static char *network_server_text;
4746 static char *graphics_set_name;
4747 static char *sounds_set_name;
4748 static char *music_set_name;
4749 static char *volume_simple_text;
4750 static char *volume_loops_text;
4751 static char *volume_music_text;
4752 static char *touch_controls_text;
4753 static char *move_distance_text;
4754 static char *drop_distance_text;
4755 static char *transparency_text;
4756 static char *grid_size_text[2][2];
4758 static void execSetupMain(void)
4760 setup_mode = SETUP_MODE_MAIN;
4765 static void execSetupGame_setGameSpeeds(boolean update_value)
4767 if (setup.game_speed_extended)
4769 game_speeds_list = game_speeds_list_extended;
4770 game_speeds = game_speeds_extended;
4774 game_speeds_list = game_speeds_list_normal;
4775 game_speeds = game_speeds_normal;
4778 if (game_speeds == NULL)
4782 for (i = 0; game_speeds_list[i].value != -1; i++)
4784 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4785 char identifier[32], name[32];
4786 int value = game_speeds_list[i].value;
4787 char *text = game_speeds_list[i].text;
4789 ti->node_top = &game_speeds;
4790 ti->sort_priority = 10000 - value;
4792 sprintf(identifier, "%d", value);
4793 sprintf(name, "%s", text);
4795 setString(&ti->identifier, identifier);
4796 setString(&ti->name, name);
4797 setString(&ti->name_sorting, name);
4798 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
4800 pushTreeInfo(&game_speeds, ti);
4803 // sort game speed values to start with slowest game speed
4804 sortTreeInfo(&game_speeds);
4806 update_value = TRUE;
4811 // set current game speed to configured game speed value
4812 game_speed_current =
4813 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4815 // if that fails, set current game speed to reliable default value
4816 if (game_speed_current == NULL)
4817 game_speed_current =
4818 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4820 // if that also fails, set current game speed to first available speed
4821 if (game_speed_current == NULL)
4822 game_speed_current = game_speeds;
4824 if (setup.game_speed_extended)
4825 game_speeds_extended = game_speeds;
4827 game_speeds_normal = game_speeds;
4830 setup.game_frame_delay = atoi(game_speed_current->identifier);
4832 // needed for displaying game speed text instead of identifier
4833 game_speed_text = game_speed_current->name;
4836 static void execSetupGame_setScrollDelays(void)
4838 if (scroll_delays == NULL)
4842 for (i = 0; scroll_delays_list[i].value != -1; i++)
4844 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4845 char identifier[32], name[32];
4846 int value = scroll_delays_list[i].value;
4847 char *text = scroll_delays_list[i].text;
4849 ti->node_top = &scroll_delays;
4850 ti->sort_priority = value;
4852 sprintf(identifier, "%d", value);
4853 sprintf(name, "%s", text);
4855 setString(&ti->identifier, identifier);
4856 setString(&ti->name, name);
4857 setString(&ti->name_sorting, name);
4858 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
4860 pushTreeInfo(&scroll_delays, ti);
4863 // sort scroll delay values to start with lowest scroll delay value
4864 sortTreeInfo(&scroll_delays);
4866 // set current scroll delay value to configured scroll delay value
4867 scroll_delay_current =
4868 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4870 // if that fails, set current scroll delay to reliable default value
4871 if (scroll_delay_current == NULL)
4872 scroll_delay_current =
4873 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4875 // if that also fails, set current scroll delay to first available value
4876 if (scroll_delay_current == NULL)
4877 scroll_delay_current = scroll_delays;
4880 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4882 // needed for displaying scroll delay text instead of identifier
4883 scroll_delay_text = scroll_delay_current->name;
4886 static void execSetupGame_setSnapshotModes(void)
4888 if (snapshot_modes == NULL)
4892 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4894 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4895 char identifier[32], name[32];
4896 char *value = snapshot_modes_list[i].value;
4897 char *text = snapshot_modes_list[i].text;
4899 ti->node_top = &snapshot_modes;
4900 ti->sort_priority = i;
4902 sprintf(identifier, "%s", value);
4903 sprintf(name, "%s", text);
4905 setString(&ti->identifier, identifier);
4906 setString(&ti->name, name);
4907 setString(&ti->name_sorting, name);
4908 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
4910 pushTreeInfo(&snapshot_modes, ti);
4913 // sort snapshot mode values to start with lowest snapshot mode value
4914 sortTreeInfo(&snapshot_modes);
4916 // set current snapshot mode value to configured snapshot mode value
4917 snapshot_mode_current =
4918 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4920 // if that fails, set current snapshot mode to reliable default value
4921 if (snapshot_mode_current == NULL)
4922 snapshot_mode_current =
4923 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4925 // if that also fails, set current snapshot mode to first available value
4926 if (snapshot_mode_current == NULL)
4927 snapshot_mode_current = snapshot_modes;
4930 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4932 // needed for displaying snapshot mode text instead of identifier
4933 snapshot_mode_text = snapshot_mode_current->name;
4936 static void execSetupGame_setNetworkServerText(void)
4938 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
4940 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
4944 strncpy(network_server_hostname, setup.network_server_hostname,
4945 MAX_SETUP_TEXT_INPUT_LEN);
4946 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
4949 // needed for displaying network server text instead of identifier
4950 network_server_text = network_server_hostname;
4953 static void execSetupGame(void)
4955 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
4957 execSetupGame_setGameSpeeds(FALSE);
4958 execSetupGame_setScrollDelays();
4959 execSetupGame_setSnapshotModes();
4961 execSetupGame_setNetworkServerText();
4963 setup_mode = SETUP_MODE_GAME;
4967 // check if vsync needs to be disabled for this game speed to work
4968 if (check_vsync_mode)
4969 DisableVsyncIfNeeded();
4972 static void execSetupChooseGameSpeed(void)
4974 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4979 static void execSetupChooseScrollDelay(void)
4981 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4986 static void execSetupChooseSnapshotMode(void)
4988 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4993 static void execSetupEditor(void)
4995 setup_mode = SETUP_MODE_EDITOR;
5000 static void execSetupGraphics_setWindowSizes(boolean update_list)
5002 if (window_sizes != NULL && update_list)
5004 freeTreeInfo(window_sizes);
5006 window_sizes = NULL;
5009 if (window_sizes == NULL)
5011 boolean current_window_size_found = FALSE;
5014 for (i = 0; window_sizes_list[i].value != -1; i++)
5016 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5017 char identifier[32], name[32];
5018 int value = window_sizes_list[i].value;
5019 char *text = window_sizes_list[i].text;
5021 ti->node_top = &window_sizes;
5022 ti->sort_priority = value;
5024 sprintf(identifier, "%d", value);
5025 sprintf(name, "%s", text);
5027 setString(&ti->identifier, identifier);
5028 setString(&ti->name, name);
5029 setString(&ti->name_sorting, name);
5030 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5032 pushTreeInfo(&window_sizes, ti);
5034 if (value == setup.window_scaling_percent)
5035 current_window_size_found = TRUE;
5038 if (!current_window_size_found)
5040 // add entry for non-preset window scaling value
5042 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5043 char identifier[32], name[32];
5044 int value = setup.window_scaling_percent;
5046 ti->node_top = &window_sizes;
5047 ti->sort_priority = value;
5049 sprintf(identifier, "%d", value);
5050 sprintf(name, "%d %% (Current)", value);
5052 setString(&ti->identifier, identifier);
5053 setString(&ti->name, name);
5054 setString(&ti->name_sorting, name);
5055 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5057 pushTreeInfo(&window_sizes, ti);
5060 // sort window size values to start with lowest window size value
5061 sortTreeInfo(&window_sizes);
5063 // set current window size value to configured window size value
5064 window_size_current =
5065 getTreeInfoFromIdentifier(window_sizes,
5066 i_to_a(setup.window_scaling_percent));
5068 // if that fails, set current window size to reliable default value
5069 if (window_size_current == NULL)
5070 window_size_current =
5071 getTreeInfoFromIdentifier(window_sizes,
5072 i_to_a(STD_WINDOW_SCALING_PERCENT));
5074 // if that also fails, set current window size to first available value
5075 if (window_size_current == NULL)
5076 window_size_current = window_sizes;
5079 setup.window_scaling_percent = atoi(window_size_current->identifier);
5081 // needed for displaying window size text instead of identifier
5082 window_size_text = window_size_current->name;
5085 static void execSetupGraphics_setScalingTypes(void)
5087 if (scaling_types == NULL)
5091 for (i = 0; scaling_types_list[i].value != NULL; i++)
5093 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5094 char identifier[32], name[32];
5095 char *value = scaling_types_list[i].value;
5096 char *text = scaling_types_list[i].text;
5098 ti->node_top = &scaling_types;
5099 ti->sort_priority = i;
5101 sprintf(identifier, "%s", value);
5102 sprintf(name, "%s", text);
5104 setString(&ti->identifier, identifier);
5105 setString(&ti->name, name);
5106 setString(&ti->name_sorting, name);
5107 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5109 pushTreeInfo(&scaling_types, ti);
5112 // sort scaling type values to start with lowest scaling type value
5113 sortTreeInfo(&scaling_types);
5115 // set current scaling type value to configured scaling type value
5116 scaling_type_current =
5117 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5119 // if that fails, set current scaling type to reliable default value
5120 if (scaling_type_current == NULL)
5121 scaling_type_current =
5122 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5124 // if that also fails, set current scaling type to first available value
5125 if (scaling_type_current == NULL)
5126 scaling_type_current = scaling_types;
5129 setup.window_scaling_quality = scaling_type_current->identifier;
5131 // needed for displaying scaling type text instead of identifier
5132 scaling_type_text = scaling_type_current->name;
5135 static void execSetupGraphics_setRenderingModes(void)
5137 if (rendering_modes == NULL)
5141 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5143 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5144 char identifier[32], name[32];
5145 char *value = rendering_modes_list[i].value;
5146 char *text = rendering_modes_list[i].text;
5148 ti->node_top = &rendering_modes;
5149 ti->sort_priority = i;
5151 sprintf(identifier, "%s", value);
5152 sprintf(name, "%s", text);
5154 setString(&ti->identifier, identifier);
5155 setString(&ti->name, name);
5156 setString(&ti->name_sorting, name);
5157 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5159 pushTreeInfo(&rendering_modes, ti);
5162 // sort rendering mode values to start with lowest rendering mode value
5163 sortTreeInfo(&rendering_modes);
5165 // set current rendering mode value to configured rendering mode value
5166 rendering_mode_current =
5167 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5169 // if that fails, set current rendering mode to reliable default value
5170 if (rendering_mode_current == NULL)
5171 rendering_mode_current =
5172 getTreeInfoFromIdentifier(rendering_modes,
5173 STR_SPECIAL_RENDERING_DEFAULT);
5175 // if that also fails, set current rendering mode to first available one
5176 if (rendering_mode_current == NULL)
5177 rendering_mode_current = rendering_modes;
5180 setup.screen_rendering_mode = rendering_mode_current->identifier;
5182 // needed for displaying rendering mode text instead of identifier
5183 rendering_mode_text = rendering_mode_current->name;
5186 static void execSetupGraphics_setVsyncModes(boolean update_value)
5188 if (vsync_modes == NULL)
5192 for (i = 0; vsync_modes_list[i].value != NULL; i++)
5194 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5195 char identifier[32], name[32];
5196 char *value = vsync_modes_list[i].value;
5197 char *text = vsync_modes_list[i].text;
5199 ti->node_top = &vsync_modes;
5200 ti->sort_priority = i;
5202 sprintf(identifier, "%s", value);
5203 sprintf(name, "%s", text);
5205 setString(&ti->identifier, identifier);
5206 setString(&ti->name, name);
5207 setString(&ti->name_sorting, name);
5208 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5210 pushTreeInfo(&vsync_modes, ti);
5213 // sort vsync mode values to start with lowest vsync mode value
5214 sortTreeInfo(&vsync_modes);
5216 update_value = TRUE;
5221 // set current vsync mode value to configured vsync mode value
5222 vsync_mode_current =
5223 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5225 // if that fails, set current vsync mode to reliable default value
5226 if (vsync_mode_current == NULL)
5227 vsync_mode_current =
5228 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5230 // if that also fails, set current vsync mode to first available one
5231 if (vsync_mode_current == NULL)
5232 vsync_mode_current = vsync_modes;
5235 setup.vsync_mode = vsync_mode_current->identifier;
5237 // needed for displaying vsync mode text instead of identifier
5238 vsync_mode_text = vsync_mode_current->name;
5241 static void execSetupGraphics(void)
5243 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5245 // update "setup.window_scaling_percent" from list selection
5246 // (in this case, window scaling was changed on setup screen)
5247 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5248 execSetupGraphics_setWindowSizes(FALSE);
5250 // update list selection from "setup.window_scaling_percent"
5251 // (window scaling may have changed by resizing the window)
5252 execSetupGraphics_setWindowSizes(TRUE);
5254 execSetupGraphics_setScalingTypes();
5255 execSetupGraphics_setRenderingModes();
5256 execSetupGraphics_setVsyncModes(FALSE);
5258 setup_mode = SETUP_MODE_GRAPHICS;
5262 // check if game speed is high enough for 60 Hz vsync to work
5263 if (check_game_speed)
5264 ModifyGameSpeedIfNeeded();
5266 // window scaling may have changed at this point
5267 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5269 // window scaling quality may have changed at this point
5270 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5271 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5273 // screen rendering mode may have changed at this point
5274 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5276 // screen vsync mode may have changed at this point
5277 SDLSetScreenVsyncMode(setup.vsync_mode);
5280 static void execSetupChooseWindowSize(void)
5282 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5287 static void execSetupChooseScalingType(void)
5289 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5294 static void execSetupChooseRenderingMode(void)
5296 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5301 static void execSetupChooseVsyncMode(void)
5303 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5308 static void execSetupChooseVolumeSimple(void)
5310 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5315 static void execSetupChooseVolumeLoops(void)
5317 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5322 static void execSetupChooseVolumeMusic(void)
5324 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5329 static void execSetupSound(void)
5331 if (volumes_simple == NULL)
5333 boolean current_volume_simple_found = FALSE;
5336 for (i = 0; volumes_list[i].value != -1; i++)
5338 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5339 char identifier[32], name[32];
5340 int value = volumes_list[i].value;
5341 char *text = volumes_list[i].text;
5343 ti->node_top = &volumes_simple;
5344 ti->sort_priority = value;
5346 sprintf(identifier, "%d", value);
5347 sprintf(name, "%s", text);
5349 setString(&ti->identifier, identifier);
5350 setString(&ti->name, name);
5351 setString(&ti->name_sorting, name);
5352 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5354 pushTreeInfo(&volumes_simple, ti);
5356 if (value == setup.volume_simple)
5357 current_volume_simple_found = TRUE;
5360 if (!current_volume_simple_found)
5362 // add entry for non-preset volume value
5364 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5365 char identifier[32], name[32];
5366 int value = setup.volume_simple;
5368 ti->node_top = &volumes_simple;
5369 ti->sort_priority = value;
5371 sprintf(identifier, "%d", value);
5372 sprintf(name, "%d %% (Current)", value);
5374 setString(&ti->identifier, identifier);
5375 setString(&ti->name, name);
5376 setString(&ti->name_sorting, name);
5377 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5379 pushTreeInfo(&volumes_simple, ti);
5382 // sort volume values to start with lowest volume value
5383 sortTreeInfo(&volumes_simple);
5385 // set current volume value to configured volume value
5386 volume_simple_current =
5387 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5389 // if that fails, set current volume to reliable default value
5390 if (volume_simple_current == NULL)
5391 volume_simple_current =
5392 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5394 // if that also fails, set current volume to first available value
5395 if (volume_simple_current == NULL)
5396 volume_simple_current = volumes_simple;
5399 if (volumes_loops == NULL)
5401 boolean current_volume_loops_found = FALSE;
5404 for (i = 0; volumes_list[i].value != -1; i++)
5406 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5407 char identifier[32], name[32];
5408 int value = volumes_list[i].value;
5409 char *text = volumes_list[i].text;
5411 ti->node_top = &volumes_loops;
5412 ti->sort_priority = value;
5414 sprintf(identifier, "%d", value);
5415 sprintf(name, "%s", text);
5417 setString(&ti->identifier, identifier);
5418 setString(&ti->name, name);
5419 setString(&ti->name_sorting, name);
5420 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5422 pushTreeInfo(&volumes_loops, ti);
5424 if (value == setup.volume_loops)
5425 current_volume_loops_found = TRUE;
5428 if (!current_volume_loops_found)
5430 // add entry for non-preset volume value
5432 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5433 char identifier[32], name[32];
5434 int value = setup.volume_loops;
5436 ti->node_top = &volumes_loops;
5437 ti->sort_priority = value;
5439 sprintf(identifier, "%d", value);
5440 sprintf(name, "%d %% (Current)", value);
5442 setString(&ti->identifier, identifier);
5443 setString(&ti->name, name);
5444 setString(&ti->name_sorting, name);
5445 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5447 pushTreeInfo(&volumes_loops, ti);
5450 // sort volume values to start with lowest volume value
5451 sortTreeInfo(&volumes_loops);
5453 // set current volume value to configured volume value
5454 volume_loops_current =
5455 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5457 // if that fails, set current volume to reliable default value
5458 if (volume_loops_current == NULL)
5459 volume_loops_current =
5460 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5462 // if that also fails, set current volume to first available value
5463 if (volume_loops_current == NULL)
5464 volume_loops_current = volumes_loops;
5467 if (volumes_music == NULL)
5469 boolean current_volume_music_found = FALSE;
5472 for (i = 0; volumes_list[i].value != -1; i++)
5474 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5475 char identifier[32], name[32];
5476 int value = volumes_list[i].value;
5477 char *text = volumes_list[i].text;
5479 ti->node_top = &volumes_music;
5480 ti->sort_priority = value;
5482 sprintf(identifier, "%d", value);
5483 sprintf(name, "%s", text);
5485 setString(&ti->identifier, identifier);
5486 setString(&ti->name, name);
5487 setString(&ti->name_sorting, name);
5488 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5490 pushTreeInfo(&volumes_music, ti);
5492 if (value == setup.volume_music)
5493 current_volume_music_found = TRUE;
5496 if (!current_volume_music_found)
5498 // add entry for non-preset volume value
5500 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5501 char identifier[32], name[32];
5502 int value = setup.volume_music;
5504 ti->node_top = &volumes_music;
5505 ti->sort_priority = value;
5507 sprintf(identifier, "%d", value);
5508 sprintf(name, "%d %% (Current)", value);
5510 setString(&ti->identifier, identifier);
5511 setString(&ti->name, name);
5512 setString(&ti->name_sorting, name);
5513 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5515 pushTreeInfo(&volumes_music, ti);
5518 // sort volume values to start with lowest volume value
5519 sortTreeInfo(&volumes_music);
5521 // set current volume value to configured volume value
5522 volume_music_current =
5523 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5525 // if that fails, set current volume to reliable default value
5526 if (volume_music_current == NULL)
5527 volume_music_current =
5528 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5530 // if that also fails, set current volume to first available value
5531 if (volume_music_current == NULL)
5532 volume_music_current = volumes_music;
5535 setup.volume_simple = atoi(volume_simple_current->identifier);
5536 setup.volume_loops = atoi(volume_loops_current->identifier);
5537 setup.volume_music = atoi(volume_music_current->identifier);
5539 // needed for displaying volume text instead of identifier
5540 volume_simple_text = volume_simple_current->name;
5541 volume_loops_text = volume_loops_current->name;
5542 volume_music_text = volume_music_current->name;
5544 setup_mode = SETUP_MODE_SOUND;
5549 static void execSetupChooseTouchControls(void)
5551 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5556 static void execSetupChooseMoveDistance(void)
5558 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5563 static void execSetupChooseDropDistance(void)
5565 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5570 static void execSetupChooseTransparency(void)
5572 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
5577 static void execSetupChooseGridXSize_0(void)
5579 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
5584 static void execSetupChooseGridYSize_0(void)
5586 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
5591 static void execSetupChooseGridXSize_1(void)
5593 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
5598 static void execSetupChooseGridYSize_1(void)
5600 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
5605 static void execSetupConfigureVirtualButtons(void)
5607 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
5609 ConfigureVirtualButtons();
5611 setup_mode = SETUP_MODE_TOUCH;
5616 static void execSetupTouch(void)
5620 if (touch_controls == NULL)
5622 for (i = 0; touch_controls_list[i].value != NULL; i++)
5624 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5625 char identifier[32], name[32];
5626 char *value = touch_controls_list[i].value;
5627 char *text = touch_controls_list[i].text;
5629 ti->node_top = &touch_controls;
5630 ti->sort_priority = i;
5632 sprintf(identifier, "%s", value);
5633 sprintf(name, "%s", text);
5635 setString(&ti->identifier, identifier);
5636 setString(&ti->name, name);
5637 setString(&ti->name_sorting, name);
5638 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
5640 pushTreeInfo(&touch_controls, ti);
5643 // sort touch control values to start with lowest touch control value
5644 sortTreeInfo(&touch_controls);
5646 // set current touch control value to configured touch control value
5647 touch_control_current =
5648 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5650 // if that fails, set current touch control to reliable default value
5651 if (touch_control_current == NULL)
5652 touch_control_current =
5653 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5655 // if that also fails, set current touch control to first available value
5656 if (touch_control_current == NULL)
5657 touch_control_current = touch_controls;
5660 if (move_distances == NULL)
5662 for (i = 0; distances_list[i].value != -1; i++)
5664 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5665 char identifier[32], name[32];
5666 int value = distances_list[i].value;
5667 char *text = distances_list[i].text;
5669 ti->node_top = &move_distances;
5670 ti->sort_priority = value;
5672 sprintf(identifier, "%d", value);
5673 sprintf(name, "%s", text);
5675 setString(&ti->identifier, identifier);
5676 setString(&ti->name, name);
5677 setString(&ti->name_sorting, name);
5678 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
5680 pushTreeInfo(&move_distances, ti);
5683 // sort distance values to start with lowest distance value
5684 sortTreeInfo(&move_distances);
5686 // set current distance value to configured distance value
5687 move_distance_current =
5688 getTreeInfoFromIdentifier(move_distances,
5689 i_to_a(setup.touch.move_distance));
5691 // if that fails, set current distance to reliable default value
5692 if (move_distance_current == NULL)
5693 move_distance_current =
5694 getTreeInfoFromIdentifier(move_distances,
5695 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
5697 // if that also fails, set current distance to first available value
5698 if (move_distance_current == NULL)
5699 move_distance_current = move_distances;
5702 if (drop_distances == NULL)
5704 for (i = 0; distances_list[i].value != -1; i++)
5706 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5707 char identifier[32], name[32];
5708 int value = distances_list[i].value;
5709 char *text = distances_list[i].text;
5711 ti->node_top = &drop_distances;
5712 ti->sort_priority = value;
5714 sprintf(identifier, "%d", value);
5715 sprintf(name, "%s", text);
5717 setString(&ti->identifier, identifier);
5718 setString(&ti->name, name);
5719 setString(&ti->name_sorting, name);
5720 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
5722 pushTreeInfo(&drop_distances, ti);
5725 // sort distance values to start with lowest distance value
5726 sortTreeInfo(&drop_distances);
5728 // set current distance value to configured distance value
5729 drop_distance_current =
5730 getTreeInfoFromIdentifier(drop_distances,
5731 i_to_a(setup.touch.drop_distance));
5733 // if that fails, set current distance to reliable default value
5734 if (drop_distance_current == NULL)
5735 drop_distance_current =
5736 getTreeInfoFromIdentifier(drop_distances,
5737 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
5739 // if that also fails, set current distance to first available value
5740 if (drop_distance_current == NULL)
5741 drop_distance_current = drop_distances;
5744 if (transparencies == NULL)
5746 for (i = 0; transparencies_list[i].value != -1; i++)
5748 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5749 char identifier[32], name[32];
5750 int value = transparencies_list[i].value;
5751 char *text = transparencies_list[i].text;
5753 ti->node_top = &transparencies;
5754 ti->sort_priority = value;
5756 sprintf(identifier, "%d", value);
5757 sprintf(name, "%s", text);
5759 setString(&ti->identifier, identifier);
5760 setString(&ti->name, name);
5761 setString(&ti->name_sorting, name);
5762 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
5764 pushTreeInfo(&transparencies, ti);
5767 // sort transparency values to start with lowest transparency value
5768 sortTreeInfo(&transparencies);
5770 // set current transparency value to configured transparency value
5771 transparency_current =
5772 getTreeInfoFromIdentifier(transparencies,
5773 i_to_a(setup.touch.transparency));
5775 // if that fails, set current transparency to reliable default value
5776 if (transparency_current == NULL)
5777 transparency_current =
5778 getTreeInfoFromIdentifier(transparencies,
5779 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
5781 // if that also fails, set current transparency to first available value
5782 if (transparency_current == NULL)
5783 transparency_current = transparencies;
5786 for (i = 0; i < 2; i++)
5788 for (j = 0; j < 2; j++)
5790 if (grid_sizes[i][j] == NULL)
5792 for (k = 0; grid_sizes_list[k].value != -1; k++)
5794 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5795 char identifier[32], name[32];
5796 int value = grid_sizes_list[k].value;
5797 char *text = grid_sizes_list[k].text;
5799 ti->node_top = &grid_sizes[i][j];
5800 ti->sort_priority = value;
5802 sprintf(identifier, "%d", value);
5803 sprintf(name, "%s", text);
5805 setString(&ti->identifier, identifier);
5806 setString(&ti->name, name);
5807 setString(&ti->name_sorting, name);
5808 setString(&ti->infotext,
5811 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
5812 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
5814 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
5815 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
5817 pushTreeInfo(&grid_sizes[i][j], ti);
5820 // sort grid size values to start with lowest grid size value
5821 sortTreeInfo(&grid_sizes[i][j]);
5823 // set current grid size value to configured grid size value
5824 grid_size_current[i][j] =
5825 getTreeInfoFromIdentifier(grid_sizes[i][j],
5827 setup.touch.grid_xsize[i] :
5828 setup.touch.grid_ysize[i]));
5830 // if that fails, set current grid size to reliable default value
5831 if (grid_size_current[i][j] == NULL)
5832 grid_size_current[i][j] =
5833 getTreeInfoFromIdentifier(grid_sizes[i][j],
5835 DEFAULT_GRID_XSIZE(i) :
5836 DEFAULT_GRID_YSIZE(i)));
5838 // if that also fails, set current grid size to first available value
5839 if (grid_size_current[i][j] == NULL)
5840 grid_size_current[i][j] = grid_sizes[i][j];
5845 setup.touch.control_type = touch_control_current->identifier;
5846 setup.touch.move_distance = atoi(move_distance_current->identifier);
5847 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5848 setup.touch.transparency = atoi(transparency_current->identifier);
5850 for (i = 0; i < 2; i++)
5852 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
5853 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
5855 if (i == GRID_ACTIVE_NR())
5857 overlay.grid_xsize = setup.touch.grid_xsize[i];
5858 overlay.grid_ysize = setup.touch.grid_ysize[i];
5862 // needed for displaying value text instead of identifier
5863 touch_controls_text = touch_control_current->name;
5864 move_distance_text = move_distance_current->name;
5865 drop_distance_text = drop_distance_current->name;
5866 transparency_text = transparency_current->name;
5868 for (i = 0; i < 2; i++)
5869 for (j = 0; j < 2; j++)
5870 grid_size_text[i][j] = grid_size_current[i][j]->name;
5872 setup_mode = SETUP_MODE_TOUCH;
5877 static void execSetupArtwork(void)
5880 printf("::: '%s', '%s', '%s'\n",
5881 artwork.gfx_current->subdir,
5882 artwork.gfx_current->fullpath,
5883 artwork.gfx_current->basepath);
5886 setup.graphics_set = artwork.gfx_current->identifier;
5887 setup.sounds_set = artwork.snd_current->identifier;
5888 setup.music_set = artwork.mus_current->identifier;
5890 // needed if last screen (setup choice) changed graphics, sounds or music
5891 ReloadCustomArtwork(0);
5893 // needed for displaying artwork name instead of artwork identifier
5894 graphics_set_name = artwork.gfx_current->name;
5895 sounds_set_name = artwork.snd_current->name;
5896 music_set_name = artwork.mus_current->name;
5898 setup_mode = SETUP_MODE_ARTWORK;
5903 static void execSetupChooseGraphics(void)
5905 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5910 static void execSetupChooseSounds(void)
5912 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5917 static void execSetupChooseMusic(void)
5919 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5924 static void execSetupInput(void)
5926 setup_mode = SETUP_MODE_INPUT;
5931 static void execSetupShortcuts(void)
5933 setup_mode = SETUP_MODE_SHORTCUTS;
5938 static void execSetupShortcuts1(void)
5940 setup_mode = SETUP_MODE_SHORTCUTS_1;
5945 static void execSetupShortcuts2(void)
5947 setup_mode = SETUP_MODE_SHORTCUTS_2;
5952 static void execSetupShortcuts3(void)
5954 setup_mode = SETUP_MODE_SHORTCUTS_3;
5959 static void execSetupShortcuts4(void)
5961 setup_mode = SETUP_MODE_SHORTCUTS_4;
5966 static void execSetupShortcuts5(void)
5968 setup_mode = SETUP_MODE_SHORTCUTS_5;
5973 static void execExitSetup(void)
5975 SetGameStatus(GAME_MODE_MAIN);
5980 static void execSaveAndExitSetup(void)
5986 static void execGadgetNetworkServer(void)
5988 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
5989 struct GadgetInfo *gi = screen_gadget[gadget_id];
5991 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5992 network_server_hostname[0] = '\0';
5994 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
5998 ClickOnGadget(gi, MB_LEFTBUTTON);
6001 static void ToggleNetworkModeIfNeeded(void)
6003 int font_title = FONT_TITLE_1;
6004 int font_foot = FC_BLUE;
6005 int ystart = mSY - SY + 16;
6006 int ybottom = mSY - SY + SYSIZE - 20;
6007 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6009 if (setup.network_mode == network.enabled)
6012 network.enabled = setup.network_mode;
6014 FadeOut(REDRAW_ALL);
6018 DrawTextSCentered(ystart, font_title, text);
6022 if (network.enabled)
6023 InitNetworkServer();
6025 DisconnectFromNetworkServer();
6027 DrawTextSCentered(ybottom, font_foot,
6028 "Press any key or button for setup menu");
6030 WaitForEventToContinue();
6035 static void ToggleGameSpeedsListIfNeeded(void)
6037 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6039 if (setup.game_speed_extended == using_game_speeds_extended)
6042 // try to match similar values when changing game speeds list
6043 if (setup.game_speed_extended)
6044 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6045 setup.game_frame_delay == 30 ? 29 :
6046 setup.game_frame_delay);
6048 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6049 setup.game_frame_delay == 16 ? 15 :
6050 setup.game_frame_delay >= 29 ? 30 :
6051 setup.game_frame_delay <= 10 ? 10 :
6052 setup.game_frame_delay);
6054 execSetupGame_setGameSpeeds(TRUE);
6059 static void ModifyGameSpeedIfNeeded(void)
6061 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6062 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6066 char *game_speed_text = "Fast";
6067 int game_speed_value = 15;
6069 if (setup.game_speed_extended)
6071 game_speed_text = "60 fps";
6072 game_speed_value = 16;
6075 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6077 // set game speed to existing list value that is fast enough for vsync
6078 setup.game_frame_delay = game_speed_value;
6080 execSetupGame_setGameSpeeds(TRUE);
6082 Request(message, REQ_CONFIRM);
6085 static void DisableVsyncIfNeeded(void)
6087 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6088 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6089 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6092 // disable vsync for the selected game speed to work
6093 setup.vsync_mode = STR_VSYNC_MODE_OFF;
6095 execSetupGraphics_setVsyncModes(TRUE);
6097 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6103 void *related_value;
6104 } hide_related_entry_list[] =
6106 { &setup.game_frame_delay, execSetupChooseGameSpeed },
6107 { &setup.game_frame_delay, &game_speed_text },
6109 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
6110 { &setup.scroll_delay_value, &scroll_delay_text },
6112 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
6113 { &setup.engine_snapshot_mode, &snapshot_mode_text },
6115 { &setup.window_scaling_percent, execSetupChooseWindowSize },
6116 { &setup.window_scaling_percent, &window_size_text },
6118 { &setup.window_scaling_quality, execSetupChooseScalingType },
6119 { &setup.window_scaling_quality, &scaling_type_text },
6121 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
6122 { &setup.screen_rendering_mode, &rendering_mode_text },
6124 { &setup.vsync_mode, execSetupChooseVsyncMode },
6125 { &setup.vsync_mode, &vsync_mode_text },
6127 { &setup.graphics_set, execSetupChooseGraphics },
6128 { &setup.graphics_set, &graphics_set_name },
6130 { &setup.sounds_set, execSetupChooseSounds },
6131 { &setup.sounds_set, &sounds_set_name },
6133 { &setup.music_set, execSetupChooseMusic },
6134 { &setup.music_set, &music_set_name },
6136 { &setup.volume_simple, execSetupChooseVolumeSimple },
6137 { &setup.volume_simple, &volume_simple_text },
6139 { &setup.volume_loops, execSetupChooseVolumeLoops },
6140 { &setup.volume_loops, &volume_loops_text },
6142 { &setup.volume_music, execSetupChooseVolumeMusic },
6143 { &setup.volume_music, &volume_music_text },
6145 { &setup.touch.control_type, execSetupChooseTouchControls },
6146 { &setup.touch.control_type, &touch_controls_text },
6148 { &setup.touch.move_distance, execSetupChooseMoveDistance },
6149 { &setup.touch.move_distance, &move_distance_text },
6151 { &setup.touch.drop_distance, execSetupChooseDropDistance },
6152 { &setup.touch.drop_distance, &drop_distance_text },
6154 { &setup.touch.transparency, execSetupChooseTransparency },
6155 { &setup.touch.transparency, &transparency_text },
6157 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
6158 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
6160 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
6161 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
6163 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
6164 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
6166 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
6167 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
6169 { &setup.internal.menu_game, execSetupGame },
6170 { &setup.internal.menu_editor, execSetupEditor },
6171 { &setup.internal.menu_graphics, execSetupGraphics },
6172 { &setup.internal.menu_sound, execSetupSound },
6173 { &setup.internal.menu_artwork, execSetupArtwork },
6174 { &setup.internal.menu_input, execSetupInput },
6175 { &setup.internal.menu_touch, execSetupTouch },
6176 { &setup.internal.menu_shortcuts, execSetupShortcuts },
6177 { &setup.internal.menu_exit, execExitSetup },
6178 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
6183 void setHideRelatedSetupEntries(void)
6187 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6188 if (hideSetupEntry(hide_related_entry_list[i].value))
6189 setHideSetupEntry(hide_related_entry_list[i].related_value);
6192 static struct TokenInfo setup_info_main[] =
6194 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
6195 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
6196 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
6197 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
6198 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
6199 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
6200 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
6201 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
6202 { TYPE_EMPTY, NULL, "" },
6203 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
6204 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
6209 static struct TokenInfo setup_info_game[] =
6211 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
6212 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
6213 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
6214 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
6215 { TYPE_STRING, &network_server_text, "" },
6216 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
6217 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
6218 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
6219 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
6220 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
6221 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
6222 { TYPE_SWITCH, &setup.skip_scores_after_game,"Skip Scores After Game:" },
6223 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
6224 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
6225 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
6226 { TYPE_STRING, &game_speed_text, "" },
6227 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
6229 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6230 { TYPE_STRING, &scroll_delay_text, "" },
6232 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6233 { TYPE_STRING, &snapshot_mode_text, "" },
6234 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6235 { TYPE_EMPTY, NULL, "" },
6236 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6241 static struct TokenInfo setup_info_editor[] =
6244 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
6245 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
6246 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
6247 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
6248 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
6249 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
6250 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6251 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6252 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
6253 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6255 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
6256 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
6258 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
6260 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6261 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
6262 { TYPE_EMPTY, NULL, "" },
6264 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
6265 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
6266 { TYPE_EMPTY, NULL, "" },
6268 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
6269 { TYPE_EMPTY, NULL, "" },
6270 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6275 static struct TokenInfo setup_info_graphics[] =
6277 #if !defined(PLATFORM_ANDROID)
6278 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
6279 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
6280 { TYPE_STRING, &window_size_text, "" },
6281 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
6282 { TYPE_STRING, &scaling_type_text, "" },
6283 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
6284 { TYPE_STRING, &rendering_mode_text, "" },
6287 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6288 { TYPE_STRING, &scroll_delay_text, "" },
6290 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6291 { TYPE_STRING, &vsync_mode_text, "" },
6292 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
6293 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
6294 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
6295 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
6296 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
6297 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
6298 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
6299 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
6300 { TYPE_EMPTY, NULL, "" },
6301 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6306 static struct TokenInfo setup_info_sound[] =
6308 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
6309 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
6310 { TYPE_SWITCH, &setup.sound_music, "Music:" },
6311 { TYPE_EMPTY, NULL, "" },
6312 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6313 { TYPE_STRING, &volume_simple_text, "" },
6314 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6315 { TYPE_STRING, &volume_loops_text, "" },
6316 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
6317 { TYPE_STRING, &volume_music_text, "" },
6318 { TYPE_EMPTY, NULL, "" },
6319 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6324 static struct TokenInfo setup_info_artwork[] =
6326 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
6327 { TYPE_STRING, &graphics_set_name, "" },
6328 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
6329 { TYPE_STRING, &sounds_set_name, "" },
6330 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
6331 { TYPE_STRING, &music_set_name, "" },
6332 { TYPE_EMPTY, NULL, "" },
6333 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6334 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
6335 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
6336 { TYPE_EMPTY, NULL, "" },
6337 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6342 static struct TokenInfo setup_info_input[] =
6344 { TYPE_SWITCH, NULL, "Player:" },
6345 { TYPE_SWITCH, NULL, "Device:" },
6346 { TYPE_SWITCH, NULL, "" },
6347 { TYPE_SKIPPABLE, NULL, "" },
6348 { TYPE_EMPTY, NULL, "" },
6349 { TYPE_EMPTY, NULL, "" },
6350 { TYPE_EMPTY, NULL, "" },
6351 { TYPE_EMPTY, NULL, "" },
6352 { TYPE_EMPTY, NULL, "" },
6353 { TYPE_EMPTY, NULL, "" },
6354 { TYPE_EMPTY, NULL, "" },
6355 { TYPE_EMPTY, NULL, "" },
6356 { TYPE_SKIPPABLE, NULL, "" },
6357 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6362 static struct TokenInfo setup_info_touch[] =
6364 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6365 { TYPE_STRING, &touch_controls_text, "" },
6366 { TYPE_EMPTY, NULL, "" },
6367 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6372 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6374 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6375 { TYPE_STRING, &touch_controls_text, "" },
6376 { TYPE_EMPTY, NULL, "" },
6377 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
6378 { TYPE_STRING, &grid_size_text[0][0], "" },
6379 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
6380 { TYPE_STRING, &grid_size_text[0][1], "" },
6381 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6382 { TYPE_STRING, &transparency_text, "" },
6383 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6384 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6385 { TYPE_EMPTY, NULL, "" },
6386 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6387 { TYPE_EMPTY, NULL, "" },
6388 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6393 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6395 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6396 { TYPE_STRING, &touch_controls_text, "" },
6397 { TYPE_EMPTY, NULL, "" },
6398 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
6399 { TYPE_STRING, &grid_size_text[1][0], "" },
6400 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
6401 { TYPE_STRING, &grid_size_text[1][1], "" },
6402 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6403 { TYPE_STRING, &transparency_text, "" },
6404 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6405 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6406 { TYPE_EMPTY, NULL, "" },
6407 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6408 { TYPE_EMPTY, NULL, "" },
6409 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6414 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6416 setup_info_touch_virtual_buttons_0,
6417 setup_info_touch_virtual_buttons_1
6420 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6422 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6423 { TYPE_STRING, &touch_controls_text, "" },
6424 { TYPE_EMPTY, NULL, "" },
6425 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
6426 { TYPE_STRING, &move_distance_text, "" },
6427 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
6428 { TYPE_STRING, &drop_distance_text, "" },
6429 { TYPE_EMPTY, NULL, "" },
6430 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6435 static struct TokenInfo setup_info_shortcuts[] =
6437 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
6438 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
6439 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
6440 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
6441 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
6442 { TYPE_EMPTY, NULL, "" },
6443 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6448 static struct TokenInfo setup_info_shortcuts_1[] =
6450 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
6451 { TYPE_KEY, &setup.shortcut.save_game, "" },
6452 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
6453 { TYPE_KEY, &setup.shortcut.load_game, "" },
6454 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
6455 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
6456 { TYPE_EMPTY, NULL, "" },
6457 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
6458 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
6459 { TYPE_EMPTY, NULL, "" },
6460 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6465 static struct TokenInfo setup_info_shortcuts_2[] =
6467 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
6468 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
6469 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
6470 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
6471 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
6472 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
6473 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
6474 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
6475 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
6476 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
6477 { TYPE_EMPTY, NULL, "" },
6478 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6483 static struct TokenInfo setup_info_shortcuts_3[] =
6485 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
6486 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
6487 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
6488 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
6489 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
6490 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
6491 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
6492 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
6493 { TYPE_KEYTEXT, NULL, "Record Tape:", },
6494 { TYPE_KEY, &setup.shortcut.tape_record, "" },
6495 { TYPE_KEYTEXT, NULL, "Play Tape:", },
6496 { TYPE_KEY, &setup.shortcut.tape_play, "" },
6497 { TYPE_EMPTY, NULL, "" },
6498 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6503 static struct TokenInfo setup_info_shortcuts_4[] =
6505 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
6506 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
6507 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
6508 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
6509 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
6510 { TYPE_KEY, &setup.shortcut.sound_music, "" },
6511 { TYPE_EMPTY, NULL, "" },
6512 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6517 static struct TokenInfo setup_info_shortcuts_5[] =
6519 { TYPE_KEYTEXT, NULL, "Snap Left:", },
6520 { TYPE_KEY, &setup.shortcut.snap_left, "" },
6521 { TYPE_KEYTEXT, NULL, "Snap Right:", },
6522 { TYPE_KEY, &setup.shortcut.snap_right, "" },
6523 { TYPE_KEYTEXT, NULL, "Snap Up:", },
6524 { TYPE_KEY, &setup.shortcut.snap_up, "" },
6525 { TYPE_KEYTEXT, NULL, "Snap Down:", },
6526 { TYPE_KEY, &setup.shortcut.snap_down, "" },
6527 { TYPE_EMPTY, NULL, "" },
6528 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6533 static Key getSetupKey(void)
6535 Key key = KSYM_UNDEFINED;
6536 boolean got_key_event = FALSE;
6538 while (!got_key_event)
6542 if (NextValidEvent(&event))
6546 case EVENT_KEYPRESS:
6548 key = GetEventKey((KeyEvent *)&event, TRUE);
6550 // press 'Escape' or 'Enter' to keep the existing key binding
6551 if (key == KSYM_Escape || key == KSYM_Return)
6552 key = KSYM_UNDEFINED; // keep old value
6554 got_key_event = TRUE;
6558 case EVENT_KEYRELEASE:
6559 key_joystick_mapping = 0;
6563 HandleOtherEvents(&event);
6574 static int getSetupValueFont(int type, void *value)
6576 if (type & TYPE_GHOSTED)
6577 return FONT_OPTION_OFF;
6578 else if (type & TYPE_KEY)
6579 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
6580 else if (type & TYPE_STRING)
6581 return FONT_VALUE_2;
6582 else if (type & TYPE_ECS_AGA)
6583 return FONT_VALUE_1;
6584 else if (type & TYPE_BOOLEAN_STYLE)
6585 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
6586 else if (type & TYPE_YES_NO_AUTO)
6587 return (*(int *)value == AUTO ? FONT_OPTION_ON :
6588 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
6589 else if (type & TYPE_PLAYER)
6590 return FONT_VALUE_1;
6592 return FONT_VALUE_1;
6595 static int getSetupValueFontNarrow(int type, int font_nr)
6597 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
6598 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
6599 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
6603 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
6605 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6606 struct TokenInfo *si = &setup_info[si_pos];
6607 boolean font_draw_xoffset_modified = FALSE;
6608 boolean scrollbar_needed = (num_setup_info < max_setup_info);
6609 int font_draw_xoffset_old = -1;
6610 int xoffset = (scrollbar_needed ? -1 : 0);
6611 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
6612 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
6613 int xpos = menu_screen_value_xpos;
6614 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
6615 int startx = mSX + xpos * 32;
6616 int starty = mSY + ypos * 32;
6617 int type = si->type;
6618 void *value = si->value;
6619 char *value_string = getSetupValue(type, value);
6620 int font_nr_default = getSetupValueFont(type, value);
6621 int font_width_default = getFontWidth(font_nr_default);
6622 int font_nr = font_nr_default;
6625 if (value_string == NULL)
6628 if (type & TYPE_KEY)
6630 xpos = MENU_SCREEN_START_XPOS;
6632 if (type & TYPE_QUERY)
6633 value_string = "<press key>";
6635 else if (type & TYPE_STRING)
6637 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
6639 xpos = MENU_SCREEN_START_XPOS;
6641 if (strlen(value_string) > max_value_len)
6642 value_string[max_value_len] = '\0';
6644 else if (type & TYPE_YES_NO_AUTO)
6646 xpos = menu_screen_value_xpos - 1;
6648 else if (type & TYPE_PLAYER)
6650 int displayed_player_nr = *(int *)value + 1;
6652 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
6655 startx = mSX + xpos * 32;
6656 starty = mSY + ypos * 32;
6658 // special check if right-side setup values moved left due to scrollbar
6659 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
6661 int max_menu_text_length = 26; // maximum text length for classic menu
6662 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6663 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6664 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6665 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6666 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
6668 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
6671 startx = mSX + xpos * 32;
6673 font_nr = getSetupValueFontNarrow(type, font_nr);
6677 // downward compatibility correction for Juergen Bonhagen's menu settings
6678 if (setup_mode != SETUP_MODE_INPUT)
6680 int max_menu_text_length_big = (menu_screen_value_xpos -
6681 MENU_SCREEN_START_XPOS);
6682 int max_menu_text_length_medium = max_menu_text_length_big * 2;
6683 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
6684 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6685 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
6686 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6687 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6688 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6689 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
6690 boolean correct_font_draw_xoffset = FALSE;
6692 if (xpos == MENU_SCREEN_START_XPOS &&
6693 startx + font1_xoffset < text_startx + text_font_xoffset)
6694 correct_font_draw_xoffset = TRUE;
6696 if (xpos == menu_screen_value_xpos &&
6697 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
6698 correct_font_draw_xoffset = TRUE;
6700 // check if setup value would overlap with setup text when printed
6701 // (this can happen for extreme/wrong values for font draw offset)
6702 if (correct_font_draw_xoffset)
6704 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
6705 font_draw_xoffset_modified = TRUE;
6707 if (type & TYPE_KEY)
6708 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
6709 else if (!(type & TYPE_STRING))
6710 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
6711 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
6715 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
6716 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
6718 DrawText(startx, starty, value_string, font_nr);
6720 if (type & TYPE_PLAYER)
6722 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
6723 int player_nr = *(int *)value;
6724 int xoff = font->draw_xoffset + getFontWidth(font_nr);
6725 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
6726 int startx2 = startx + xoff;
6727 int starty2 = starty + yoff;
6729 if (DrawingOnBackground(startx2, starty2))
6730 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
6732 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
6733 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6736 if (font_draw_xoffset_modified)
6737 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
6740 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
6742 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6743 struct TokenInfo *si = &setup_info[si_pos];
6745 if (si->type & TYPE_BOOLEAN_STYLE)
6747 *(boolean *)si->value ^= TRUE;
6749 else if (si->type & TYPE_YES_NO_AUTO)
6753 (*(int *)si->value == AUTO ? TRUE :
6754 *(int *)si->value == TRUE ? FALSE : AUTO) :
6755 (*(int *)si->value == TRUE ? AUTO :
6756 *(int *)si->value == AUTO ? FALSE : TRUE));
6758 else if (si->type & TYPE_KEY)
6762 si->type |= TYPE_QUERY;
6763 drawSetupValue(screen_pos, setup_info_pos_raw);
6764 si->type &= ~TYPE_QUERY;
6766 key = getSetupKey();
6767 if (key != KSYM_UNDEFINED)
6768 *(Key *)si->value = key;
6770 else if (si->type & TYPE_PLAYER)
6772 int player_nr = *(int *)si->value;
6777 player_nr = Request("Choose player", REQ_PLAYER) - 1;
6779 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
6782 drawSetupValue(screen_pos, setup_info_pos_raw);
6784 // fullscreen state may have changed at this point
6785 if (si->value == &setup.fullscreen)
6786 ToggleFullscreenOrChangeWindowScalingIfNeeded();
6788 // network mode may have changed at this point
6789 if (si->value == &setup.network_mode)
6790 ToggleNetworkModeIfNeeded();
6792 // game speed list may have changed at this point
6793 if (si->value == &setup.game_speed_extended)
6794 ToggleGameSpeedsListIfNeeded();
6797 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
6799 static struct TokenInfo *setup_info_final = NULL;
6804 // determine maximum list size of target list
6805 while (setup_info_orig[list_size++].type != 0);
6807 // free, allocate and clear memory for target list
6808 checked_free(setup_info_final);
6809 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
6811 // copy setup info list without setup entries marked as hidden
6812 for (i = 0; setup_info_orig[i].type != 0; i++)
6814 // skip setup entries configured to be hidden
6815 if (hideSetupEntry(setup_info_orig[i].value))
6818 // skip skippable setup entries if screen is lower than usual
6819 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
6820 setup_info_orig[i].type == TYPE_SKIPPABLE)
6823 setup_info_final[list_pos++] = setup_info_orig[i];
6826 return setup_info_final;
6829 static void DrawSetupScreen_Generic(void)
6831 int fade_mask = REDRAW_FIELD;
6832 boolean redraw_all = FALSE;
6833 char *title_string = NULL;
6837 fade_mask = REDRAW_ALL;
6840 FadeMenuSoundsAndMusic();
6842 FreeScreenGadgets();
6843 CreateScreenGadgets();
6845 if (redraw_mask & REDRAW_ALL)
6850 // needed if different viewport properties defined for setup screen
6851 ChangeViewportPropertiesIfNeeded();
6853 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6857 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
6859 if (setup_mode == SETUP_MODE_MAIN)
6861 setup_info = setup_info_main;
6862 title_string = STR_SETUP_MAIN;
6864 else if (setup_mode == SETUP_MODE_GAME)
6866 setup_info = setup_info_game;
6867 title_string = STR_SETUP_GAME;
6869 else if (setup_mode == SETUP_MODE_EDITOR)
6871 setup_info = setup_info_editor;
6872 title_string = STR_SETUP_EDITOR;
6874 else if (setup_mode == SETUP_MODE_GRAPHICS)
6876 setup_info = setup_info_graphics;
6877 title_string = STR_SETUP_GRAPHICS;
6879 else if (setup_mode == SETUP_MODE_SOUND)
6881 setup_info = setup_info_sound;
6882 title_string = STR_SETUP_SOUND;
6884 else if (setup_mode == SETUP_MODE_ARTWORK)
6886 setup_info = setup_info_artwork;
6887 title_string = STR_SETUP_ARTWORK;
6889 else if (setup_mode == SETUP_MODE_TOUCH)
6891 setup_info = setup_info_touch;
6892 title_string = STR_SETUP_TOUCH;
6894 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
6895 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
6896 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
6897 setup_info = setup_info_touch_wipe_gestures;
6899 else if (setup_mode == SETUP_MODE_SHORTCUTS)
6901 setup_info = setup_info_shortcuts;
6902 title_string = STR_SETUP_SHORTCUTS;
6904 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
6906 setup_info = setup_info_shortcuts_1;
6907 title_string = STR_SETUP_SHORTCUTS;
6909 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
6911 setup_info = setup_info_shortcuts_2;
6912 title_string = STR_SETUP_SHORTCUTS;
6914 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
6916 setup_info = setup_info_shortcuts_3;
6917 title_string = STR_SETUP_SHORTCUTS;
6919 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
6921 setup_info = setup_info_shortcuts_4;
6922 title_string = STR_SETUP_SHORTCUTS;
6924 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
6926 setup_info = setup_info_shortcuts_5;
6927 title_string = STR_SETUP_SHORTCUTS;
6930 // use modified setup info without setup entries marked as hidden
6931 setup_info = getSetupInfoFinal(setup_info);
6933 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
6935 // determine maximal number of setup entries that can be displayed on screen
6937 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
6940 // determine maximal number of setup entries available for this setup screen
6942 for (i = 0; setup_info[i].type != 0; i++)
6945 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
6947 MapScreenGadgets(max_setup_info);
6950 redraw_mask = fade_mask = REDRAW_ALL;
6952 DrawMaskedBorder(fade_mask);
6957 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
6959 menu_info = setup_info;
6961 HandleMenuScreen(mx, my, dx, dy, button,
6962 setup_mode, num_setup_info, max_setup_info);
6965 static void DrawSetupScreen_Input(void)
6969 FadeOut(REDRAW_FIELD);
6973 setup_info = getSetupInfoFinal(setup_info_input);
6975 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
6977 for (i = 0; setup_info[i].type != 0; i++)
6979 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
6980 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
6981 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
6982 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
6983 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
6984 initCursor(i, IMG_MENU_BUTTON);
6986 DrawCursorAndText_Setup(i, -1, FALSE);
6989 // create gadgets for setup input menu screen
6990 FreeScreenGadgets();
6991 CreateScreenGadgets();
6993 // map gadgets for setup input menu screen
6994 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
6996 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
6998 FadeIn(REDRAW_FIELD);
7001 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7003 if (device_name == NULL)
7006 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7009 if (strlen(device_name) > 1)
7011 char c1 = device_name[strlen(device_name) - 1];
7012 char c2 = device_name[strlen(device_name) - 2];
7014 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7015 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7018 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7019 strlen(device_name));
7022 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7025 static struct SetupKeyboardInfo custom_key;
7032 { &custom_key.left, "Axis/Pad Left" },
7033 { &custom_key.right, "Axis/Pad Right" },
7034 { &custom_key.up, "Axis/Pad Up" },
7035 { &custom_key.down, "Axis/Pad Down" },
7036 { &custom_key.snap, "Button 1/A/X" },
7037 { &custom_key.drop, "Button 2/B/Y" }
7039 static char *joystick_name[MAX_PLAYERS] =
7046 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7047 int font_nr_info = FONT_MENU_1;
7048 int font_nr_name = FONT_VALUE_OLD;
7049 int font_nr_on = FONT_VALUE_1;
7050 int font_nr_off = FONT_VALUE_OLD;
7053 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7055 font_nr_info = FONT_MENU_2;
7056 font_nr_on = FONT_VALUE_NARROW;
7057 font_nr_off = FONT_VALUE_OLD_NARROW;
7060 custom_key = setup.input[player_nr].key;
7062 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7063 FONT_INPUT_1_ACTIVE);
7065 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7067 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7068 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7070 if (setup.input[player_nr].use_joystick)
7072 char *device_name = setup.input[player_nr].joy.device_name;
7073 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7074 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7075 char *text = joystick_name[joystick_nr];
7076 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7078 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7079 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7083 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7084 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7087 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7088 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7092 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7093 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7094 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7095 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7097 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7098 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7099 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7100 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7101 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7102 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7104 for (i = 0; i < 6; i++)
7106 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7108 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7110 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7111 (setup.input[player_nr].use_joystick ?
7113 getKeyNameFromKey(*custom[i].key)), font_nr_on);
7117 static int input_player_nr = 0;
7119 static void HandleSetupScreen_Input_Player(int step, int direction)
7121 int old_player_nr = input_player_nr;
7124 new_player_nr = old_player_nr + step * direction;
7125 if (new_player_nr < 0)
7127 if (new_player_nr > MAX_PLAYERS - 1)
7128 new_player_nr = MAX_PLAYERS - 1;
7130 if (new_player_nr != old_player_nr)
7132 input_player_nr = new_player_nr;
7134 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7138 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7140 static int choice = 0;
7143 int pos_start = SETUPINPUT_SCREEN_POS_START;
7144 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7145 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7146 int pos_end = SETUPINPUT_SCREEN_POS_END;
7148 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7152 for (i = 0; setup_info_input[i].type != 0; i++)
7154 // adjust menu structure according to skipped setup entries
7155 if (setup_info_input[i].type == TYPE_SKIPPABLE)
7163 if (button == MB_MENU_INITIALIZE)
7165 // input setup menu may have changed size due to graphics configuration
7166 if (choice >= pos_empty1)
7169 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7171 DrawCursorAndText_Setup(choice, -1, TRUE);
7175 else if (button == MB_MENU_LEAVE)
7177 setup_mode = SETUP_MODE_MAIN;
7184 if (mx || my) // mouse input
7186 x = (mx - mSX) / 32;
7187 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7189 else if (dx || dy) // keyboard input
7191 if (dx && choice == 0)
7192 x = (dx < 0 ? 10 : 12);
7193 else if ((dx && choice == 1) ||
7194 (dx == -1 && choice == pos_end))
7195 button = MB_MENU_CHOICE;
7199 if (y >= pos_empty1 && y <= pos_empty2)
7200 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7203 if (y == 0 && dx != 0 && button)
7205 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7207 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
7208 y >= pos_start && y <= pos_end &&
7209 !(y >= pos_empty1 && y <= pos_empty2))
7215 DrawCursorAndText_Setup(choice, -1, FALSE);
7216 DrawCursorAndText_Setup(y, -1, TRUE);
7218 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7227 char *device_name = setup.input[input_player_nr].joy.device_name;
7229 if (!setup.input[input_player_nr].use_joystick)
7231 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7233 setJoystickDeviceToNr(device_name, new_device_nr);
7234 setup.input[input_player_nr].use_joystick = TRUE;
7238 int device_nr = getJoystickNrFromDeviceName(device_name);
7239 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7241 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7242 setup.input[input_player_nr].use_joystick = FALSE;
7244 setJoystickDeviceToNr(device_name, new_device_nr);
7247 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7251 if (setup.input[input_player_nr].use_joystick)
7252 ConfigureJoystick(input_player_nr);
7254 CustomizeKeyboard(input_player_nr);
7256 else if (y == pos_end)
7262 setup_mode = SETUP_MODE_MAIN;
7269 static boolean CustomizeKeyboardMain(int player_nr)
7273 boolean finished = FALSE;
7274 static struct SetupKeyboardInfo custom_key;
7279 } customize_step[] =
7281 { &custom_key.left, "Move Left" },
7282 { &custom_key.right, "Move Right" },
7283 { &custom_key.up, "Move Up" },
7284 { &custom_key.down, "Move Down" },
7285 { &custom_key.snap, "Snap Field" },
7286 { &custom_key.drop, "Drop Element" }
7288 int font_nr_old = FONT_VALUE_OLD;
7289 int font_nr_new = FONT_VALUE_1;
7290 boolean success = FALSE;
7292 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7294 font_nr_old = FONT_VALUE_OLD_NARROW;
7295 font_nr_new = FONT_VALUE_NARROW;
7298 // read existing key bindings from player setup
7299 custom_key = setup.input[player_nr].key;
7302 FadeOut(REDRAW_FIELD);
7306 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7309 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7310 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7311 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7312 "Key:", FONT_INPUT_1_ACTIVE);
7313 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7314 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7316 FadeIn(REDRAW_FIELD);
7322 if (NextValidEvent(&event))
7326 case EVENT_KEYPRESS:
7328 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7330 // press 'Escape' to abort and keep the old key bindings
7331 if (key == KSYM_Escape)
7333 FadeSkipNextFadeIn();
7340 // press 'Enter' to keep the existing key binding
7341 if (key == KSYM_Return)
7342 key = *customize_step[step_nr].key;
7344 // check if key already used
7345 for (i = 0; i < step_nr; i++)
7346 if (*customize_step[i].key == key)
7351 // got new key binding
7352 *customize_step[step_nr].key = key;
7353 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7355 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7356 getKeyNameFromKey(key), font_nr_new);
7359 // un-highlight last query
7360 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7361 customize_step[step_nr - 1].text, FONT_MENU_1);
7362 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7363 "Key:", FONT_MENU_1);
7365 // all keys configured
7374 // query next key binding
7375 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7376 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7377 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7378 "Key:", FONT_INPUT_1_ACTIVE);
7379 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7380 getKeyNameFromKey(*customize_step[step_nr].key),
7385 case EVENT_KEYRELEASE:
7386 key_joystick_mapping = 0;
7390 HandleOtherEvents(&event);
7398 // write new key bindings back to player setup, if successfully finished
7400 setup.input[player_nr].key = custom_key;
7405 void CustomizeKeyboard(int player_nr)
7407 boolean success = CustomizeKeyboardMain(player_nr);
7411 int font_nr = FONT_TITLE_1;
7412 int font_height = getFontHeight(font_nr);
7413 int ypos1 = SYSIZE / 2 - font_height * 2;
7414 int ypos2 = SYSIZE / 2 - font_height * 1;
7415 unsigned int wait_frame_delay = 0;
7416 unsigned int wait_frame_delay_value = 2000;
7418 ResetDelayCounter(&wait_frame_delay);
7422 DrawTextSCentered(ypos1, font_nr, "Keyboard");
7423 DrawTextSCentered(ypos2, font_nr, "configured!");
7425 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7431 DrawSetupScreen_Input();
7434 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
7436 #define MARKER_BUTTON 1
7437 #define MARKER_AXIS_X 2
7438 #define MARKER_AXIS_Y 3
7440 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7442 static boolean bitmaps_initialized = FALSE;
7443 boolean screen_initialized = FALSE;
7444 static Bitmap *controller, *button, *axis_x, *axis_y;
7446 boolean success = TRUE;
7447 boolean done = FALSE, next = FALSE;
7449 int alpha = 200, alpha_step = -1;
7450 int alpha_ticks = 0;
7451 char mapping[4096], temp[4096];
7452 int font_name = MENU_SETUP_FONT_TITLE;
7453 int font_info = MENU_SETUP_FONT_TEXT;
7454 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7455 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7456 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7457 int ystep_name = getMenuTextStep(spacing_name, font_name);
7458 int ystep_line = getMenuTextStep(spacing_line, font_info);
7459 int ystep_para = getMenuTextStep(spacing_para, font_info);
7467 int axis, button, hat, hat_value;
7470 *step, *prev_step, steps[] =
7472 { 356, 155, MARKER_BUTTON, "a", },
7473 { 396, 122, MARKER_BUTTON, "b", },
7474 { 320, 125, MARKER_BUTTON, "x", },
7475 { 358, 95, MARKER_BUTTON, "y", },
7476 { 162, 125, MARKER_BUTTON, "back", },
7477 { 216, 125, MARKER_BUTTON, "guide", },
7478 { 271, 125, MARKER_BUTTON, "start", },
7479 { 110, 200, MARKER_BUTTON, "dpleft", },
7480 { 146, 228, MARKER_BUTTON, "dpdown", },
7481 { 178, 200, MARKER_BUTTON, "dpright", },
7482 { 146, 172, MARKER_BUTTON, "dpup", },
7483 { 50, 40, MARKER_BUTTON, "leftshoulder", },
7484 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
7485 { 382, 40, MARKER_BUTTON, "rightshoulder", },
7486 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
7487 { 73, 141, MARKER_BUTTON, "leftstick", },
7488 { 282, 210, MARKER_BUTTON, "rightstick", },
7489 { 73, 141, MARKER_AXIS_X, "leftx", },
7490 { 73, 141, MARKER_AXIS_Y, "lefty", },
7491 { 282, 210, MARKER_AXIS_X, "rightx", },
7492 { 282, 210, MARKER_AXIS_Y, "righty", },
7495 unsigned int event_frame_delay = 0;
7496 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
7498 ResetDelayCounter(&event_frame_delay);
7500 if (!bitmaps_initialized)
7502 controller = LoadCustomImage("joystick/controller.png");
7503 button = LoadCustomImage("joystick/button.png");
7504 axis_x = LoadCustomImage("joystick/axis_x.png");
7505 axis_y = LoadCustomImage("joystick/axis_y.png");
7507 bitmaps_initialized = TRUE;
7510 name = getFormattedJoystickName(SDL_JoystickName(joystick));
7513 // print info about the joystick we are watching
7514 Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
7515 SDL_JoystickInstanceID(joystick), name);
7516 Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
7517 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
7518 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
7521 // initialize mapping with GUID and name
7522 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
7524 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
7525 temp, name, SDL_GetPlatform());
7527 // loop through all steps (buttons and axes), getting joystick events
7528 for (i = 0; i < SDL_arraysize(steps) && !done;)
7530 Bitmap *marker = button; // initialize with reliable default value
7533 strcpy(step->mapping, mapping);
7537 step->hat_value = -1;
7539 marker = (step->marker == MARKER_BUTTON ? button :
7540 step->marker == MARKER_AXIS_X ? axis_x :
7541 step->marker == MARKER_AXIS_Y ? axis_y : marker);
7545 while (!done && !next)
7547 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
7548 alpha_ticks = SDL_GetTicks();
7555 else if (alpha < 128)
7561 int controller_x = SX + (SXSIZE - controller->width) / 2;
7562 int controller_y = SY + ystep_line;
7564 int marker_x = controller_x + step->x;
7565 int marker_y = controller_y + step->y;
7567 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
7568 int ystart2 = ystart1 + ystep_name + ystep_line;
7572 DrawTextSCentered(ystart1, font_name, name);
7574 DrawTextSCentered(ystart2, font_info,
7575 "Press buttons and move axes on");
7576 ystart2 += ystep_line;
7577 DrawTextSCentered(ystart2, font_info,
7578 "your controller when indicated.");
7579 ystart2 += ystep_line;
7580 DrawTextSCentered(ystart2, font_info,
7581 "(Your controller may look different.)");
7582 ystart2 += ystep_para;
7584 #if defined(PLATFORM_ANDROID)
7585 DrawTextSCentered(ystart2, font_info,
7586 "To correct a mistake,");
7587 ystart2 += ystep_line;
7588 DrawTextSCentered(ystart2, font_info,
7589 "press the 'back' button.");
7590 ystart2 += ystep_line;
7591 DrawTextSCentered(ystart2, font_info,
7592 "To skip a button or axis,");
7593 ystart2 += ystep_line;
7594 DrawTextSCentered(ystart2, font_info,
7595 "press the 'menu' button.");
7597 DrawTextSCentered(ystart2, font_info,
7598 "To correct a mistake,");
7599 ystart2 += ystep_line;
7600 DrawTextSCentered(ystart2, font_info,
7601 "press the 'backspace' key.");
7602 ystart2 += ystep_line;
7603 DrawTextSCentered(ystart2, font_info,
7604 "To skip a button or axis,");
7605 ystart2 += ystep_line;
7606 DrawTextSCentered(ystart2, font_info,
7607 "press the 'return' key.");
7608 ystart2 += ystep_line;
7609 DrawTextSCentered(ystart2, font_info,
7610 "To exit, press the 'escape' key.");
7613 BlitBitmapMasked(controller, drawto, 0, 0,
7614 controller->width, controller->height,
7615 controller_x, controller_y);
7617 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
7618 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
7620 BlitBitmapMasked(marker, drawto, 0, 0,
7621 marker->width, marker->height,
7622 marker_x, marker_y);
7624 if (!screen_initialized)
7625 FadeIn(REDRAW_FIELD);
7629 screen_initialized = TRUE;
7631 while (NextValidEvent(&event))
7635 case SDL_JOYAXISMOTION:
7636 if (event.jaxis.value > 20000 ||
7637 event.jaxis.value < -20000)
7639 for (j = 0; j < i; j++)
7640 if (steps[j].axis == event.jaxis.axis)
7645 if (step->marker != MARKER_AXIS_X &&
7646 step->marker != MARKER_AXIS_Y)
7649 step->axis = event.jaxis.axis;
7650 strcat(mapping, step->field);
7651 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
7652 strcat(mapping, temp);
7660 case SDL_JOYHATMOTION:
7661 // ignore centering; we're probably just coming back
7662 // to the center from the previous item we set
7663 if (event.jhat.value == SDL_HAT_CENTERED)
7666 for (j = 0; j < i; j++)
7667 if (steps[j].hat == event.jhat.hat &&
7668 steps[j].hat_value == event.jhat.value)
7673 step->hat = event.jhat.hat;
7674 step->hat_value = event.jhat.value;
7675 strcat(mapping, step->field);
7676 snprintf(temp, sizeof(temp), ":h%u.%u,",
7677 event.jhat.hat, event.jhat.value );
7678 strcat(mapping, temp);
7685 case SDL_JOYBALLMOTION:
7688 case SDL_JOYBUTTONUP:
7689 for (j = 0; j < i; j++)
7690 if (steps[j].button == event.jbutton.button)
7695 step->button = event.jbutton.button;
7696 strcat(mapping, step->field);
7697 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
7698 strcat(mapping, temp);
7705 case SDL_FINGERDOWN:
7706 case SDL_MOUSEBUTTONDOWN:
7714 if (event.key.keysym.sym == KSYM_BackSpace ||
7715 event.key.keysym.sym == KSYM_Back)
7727 prev_step = &steps[i - 1];
7728 strcpy(mapping, prev_step->mapping);
7735 if (event.key.keysym.sym == KSYM_space ||
7736 event.key.keysym.sym == KSYM_Return ||
7737 event.key.keysym.sym == KSYM_Menu)
7746 if (event.key.keysym.sym == KSYM_Escape)
7756 program.exit_function(0);
7763 // do not handle events for longer than standard frame delay period
7764 if (DelayReached(&event_frame_delay, event_frame_delay_value))
7773 Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
7776 // activate mapping for this game
7777 SDL_GameControllerAddMapping(mapping);
7779 // save mapping to personal mappings
7780 SaveSetup_AddGameControllerMapping(mapping);
7783 // wait until the last pending event was removed from event queue
7784 while (NextValidEvent(&event));
7789 static int ConfigureJoystickMain(int player_nr)
7791 char *device_name = setup.input[player_nr].joy.device_name;
7792 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7793 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7794 int success = FALSE;
7797 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
7798 return JOYSTICK_NOT_AVAILABLE;
7800 if (!joystick_active || !setup.input[player_nr].use_joystick)
7801 return JOYSTICK_NOT_AVAILABLE;
7804 FadeOut(REDRAW_FIELD);
7806 // close all joystick devices (potentially opened as game controllers)
7807 for (i = 0; i < SDL_NumJoysticks(); i++)
7808 SDLCloseJoystick(i);
7810 // open joystick device as plain joystick to configure as game controller
7811 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
7813 // as the joystick was successfully opened before, this should not happen
7814 if (joystick == NULL)
7817 // create new game controller mapping (buttons and axes) for joystick device
7818 success = ConfigureJoystickMapButtonsAndAxes(joystick);
7820 // close joystick (and maybe re-open as configured game controller later)
7821 SDL_JoystickClose(joystick);
7823 // re-open all joystick devices (potentially as game controllers)
7824 for (i = 0; i < SDL_NumJoysticks(); i++)
7827 // clear all joystick input actions for all joystick devices
7828 SDLClearJoystickState();
7830 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
7833 void ConfigureJoystick(int player_nr)
7835 boolean state = ConfigureJoystickMain(player_nr);
7837 if (state != JOYSTICK_NOT_CONFIGURED)
7839 boolean success = (state == JOYSTICK_CONFIGURED);
7840 char message1[MAX_OUTPUT_LINESIZE + 1];
7841 char *message2 = (success ? "configured!" : "not available!");
7842 char *device_name = setup.input[player_nr].joy.device_name;
7843 int nr = getJoystickNrFromDeviceName(device_name) + 1;
7844 int font_nr = FONT_TITLE_1;
7845 int font_height = getFontHeight(font_nr);
7846 int ypos1 = SYSIZE / 2 - font_height * 2;
7847 int ypos2 = SYSIZE / 2 - font_height * 1;
7848 unsigned int wait_frame_delay = 0;
7849 unsigned int wait_frame_delay_value = 2000;
7851 ResetDelayCounter(&wait_frame_delay);
7855 sprintf(message1, "Joystick %d", nr);
7857 DrawTextSCentered(ypos1, font_nr, message1);
7858 DrawTextSCentered(ypos2, font_nr, message2);
7860 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7866 DrawSetupScreen_Input();
7869 static boolean ConfigureVirtualButtonsMain(void)
7871 static char *customize_step_text[] =
7880 char grid_button[] =
7882 CHAR_GRID_BUTTON_LEFT,
7883 CHAR_GRID_BUTTON_RIGHT,
7884 CHAR_GRID_BUTTON_UP,
7885 CHAR_GRID_BUTTON_DOWN,
7886 CHAR_GRID_BUTTON_SNAP,
7887 CHAR_GRID_BUTTON_DROP
7889 int font_nr = FONT_INPUT_1_ACTIVE;
7890 int font_height = getFontHeight(font_nr);
7891 int ypos1 = SYSIZE / 2 - font_height * 2;
7892 int ypos2 = SYSIZE / 2 - font_height * 1;
7893 boolean success = FALSE;
7894 boolean finished = FALSE;
7896 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
7897 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7898 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7899 boolean set_grid_button = FALSE;
7900 int nr = GRID_ACTIVE_NR();
7903 for (x = 0; x < MAX_GRID_XSIZE; x++)
7904 for (y = 0; y < MAX_GRID_YSIZE; y++)
7905 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
7907 overlay.grid_button_highlight = grid_button[step_nr];
7910 FadeOut(REDRAW_FIELD);
7914 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7915 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7916 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7918 FadeIn(REDRAW_FIELD);
7920 SetOverlayShowGrid(TRUE);
7926 while (NextValidEvent(&event))
7930 case EVENT_KEYPRESS:
7932 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7934 // press 'Escape' to abort and keep the old key bindings
7935 if (key == KSYM_Escape)
7937 for (x = 0; x < MAX_GRID_XSIZE; x++)
7938 for (y = 0; y < MAX_GRID_YSIZE; y++)
7939 overlay.grid_button[x][y] = grid_button_old[x][y];
7941 FadeSkipNextFadeIn();
7948 // press 'Enter' to keep the existing key binding
7949 if (key == KSYM_Return ||
7955 else if (key == KSYM_BackSpace ||
7960 FadeSkipNextFadeIn();
7974 // all virtual buttons configured
7983 for (x = 0; x < MAX_GRID_XSIZE; x++)
7984 for (y = 0; y < MAX_GRID_YSIZE; y++)
7985 grid_button_tmp[x][y] = overlay.grid_button[x][y];
7987 overlay.grid_button_highlight = grid_button[step_nr];
7989 // query next virtual button
7993 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7994 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7995 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7999 case EVENT_KEYRELEASE:
8000 key_joystick_mapping = 0;
8003 case EVENT_BUTTONPRESS:
8004 case EVENT_BUTTONRELEASE:
8006 ButtonEvent *button = (ButtonEvent *)&event;
8008 button->x += video.screen_xoffset;
8009 button->y += video.screen_yoffset;
8011 x = button->x * overlay.grid_xsize / video.screen_width;
8012 y = button->y * overlay.grid_ysize / video.screen_height;
8014 if (button->type == EVENT_BUTTONPRESS)
8016 button_status = button->button;
8019 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8020 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8022 set_grid_button = TRUE;
8026 button_status = MB_RELEASED;
8031 case EVENT_MOTIONNOTIFY:
8033 MotionEvent *motion = (MotionEvent *)&event;
8035 motion->x += video.screen_xoffset;
8036 motion->y += video.screen_yoffset;
8038 x = motion->x * overlay.grid_xsize / video.screen_width;
8039 y = motion->y * overlay.grid_ysize / video.screen_height;
8041 set_grid_button = TRUE;
8045 case SDL_WINDOWEVENT:
8046 HandleWindowEvent((WindowEvent *) &event);
8048 // check if device has been rotated
8049 if (nr != GRID_ACTIVE_NR())
8051 nr = GRID_ACTIVE_NR();
8053 for (x = 0; x < MAX_GRID_XSIZE; x++)
8054 for (y = 0; y < MAX_GRID_YSIZE; y++)
8055 grid_button_old[x][y] = grid_button_tmp[x][y] =
8056 overlay.grid_button[x][y];
8061 case SDL_APP_WILLENTERBACKGROUND:
8062 case SDL_APP_DIDENTERBACKGROUND:
8063 case SDL_APP_WILLENTERFOREGROUND:
8064 case SDL_APP_DIDENTERFOREGROUND:
8065 HandlePauseResumeEvent((PauseResumeEvent *) &event);
8069 HandleOtherEvents(&event);
8073 if (set_grid_button)
8075 overlay.grid_button[x][y] =
8076 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8077 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8078 grid_button_tmp[x][y]);
8080 set_grid_button = FALSE;
8087 for (x = 0; x < MAX_GRID_XSIZE; x++)
8088 for (y = 0; y < MAX_GRID_YSIZE; y++)
8089 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8091 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8093 SetOverlayShowGrid(FALSE);
8098 void ConfigureVirtualButtons(void)
8100 boolean success = ConfigureVirtualButtonsMain();
8104 int font_nr = FONT_TITLE_1;
8105 int font_height = getFontHeight(font_nr);
8106 int ypos1 = SYSIZE / 2 - font_height * 2;
8107 int ypos2 = SYSIZE / 2 - font_height * 1;
8108 unsigned int wait_frame_delay = 0;
8109 unsigned int wait_frame_delay_value = 2000;
8111 ResetDelayCounter(&wait_frame_delay);
8115 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8116 DrawTextSCentered(ypos2, font_nr, "configured!");
8118 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8125 void DrawSetupScreen(void)
8130 if (setup_mode == SETUP_MODE_INPUT)
8131 DrawSetupScreen_Input();
8132 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8133 DrawChooseTree(&game_speed_current);
8134 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8135 DrawChooseTree(&scroll_delay_current);
8136 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8137 DrawChooseTree(&snapshot_mode_current);
8138 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8139 DrawChooseTree(&window_size_current);
8140 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8141 DrawChooseTree(&scaling_type_current);
8142 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8143 DrawChooseTree(&rendering_mode_current);
8144 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8145 DrawChooseTree(&vsync_mode_current);
8146 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8147 DrawChooseTree(&artwork.gfx_current);
8148 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8149 DrawChooseTree(&artwork.snd_current);
8150 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8151 DrawChooseTree(&artwork.mus_current);
8152 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8153 DrawChooseTree(&volume_simple_current);
8154 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8155 DrawChooseTree(&volume_loops_current);
8156 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8157 DrawChooseTree(&volume_music_current);
8158 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8159 DrawChooseTree(&touch_control_current);
8160 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8161 DrawChooseTree(&move_distance_current);
8162 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8163 DrawChooseTree(&drop_distance_current);
8164 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8165 DrawChooseTree(&transparency_current);
8166 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8167 DrawChooseTree(&grid_size_current[0][0]);
8168 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8169 DrawChooseTree(&grid_size_current[0][1]);
8170 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8171 DrawChooseTree(&grid_size_current[1][0]);
8172 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8173 DrawChooseTree(&grid_size_current[1][1]);
8175 DrawSetupScreen_Generic();
8177 PlayMenuSoundsAndMusic();
8180 void RedrawSetupScreenAfterFullscreenToggle(void)
8182 if (setup_mode == SETUP_MODE_GRAPHICS ||
8183 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8185 // update list selection from "setup.window_scaling_percent"
8186 execSetupGraphics_setWindowSizes(TRUE);
8192 void RedrawSetupScreenAfterScreenRotation(int nr)
8196 if (setup_mode == SETUP_MODE_TOUCH)
8198 // update virtual button settings (depending on screen orientation)
8201 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8203 // save already configured virtual buttons
8204 for (x = 0; x < MAX_GRID_XSIZE; x++)
8205 for (y = 0; y < MAX_GRID_YSIZE; y++)
8206 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8210 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8212 if (setup_mode == SETUP_MODE_INPUT)
8213 HandleSetupScreen_Input(mx, my, dx, dy, button);
8214 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8215 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8216 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8217 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8218 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8219 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8220 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8221 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8222 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8223 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8224 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8225 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8226 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8227 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8228 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8229 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8230 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8231 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8232 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8233 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8234 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8235 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8236 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8237 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8238 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8239 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8240 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8241 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8242 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8243 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8244 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8245 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8246 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8247 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8248 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8249 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8250 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8251 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8252 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8253 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8254 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8255 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8257 HandleSetupScreen_Generic(mx, my, dx, dy, button);
8260 void HandleGameActions(void)
8262 if (setup.ask_on_game_over)
8265 if (game.restart_game_message != NULL)
8267 RequestRestartGame(game.restart_game_message);
8272 if (game_status != GAME_MODE_PLAYING)
8275 GameActions(); // main game loop
8277 if (tape.auto_play && !tape.playing)
8278 AutoPlayTape(); // continue automatically playing next tape
8282 // ---------- new screen button stuff --------------------------------------
8284 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
8288 case SCREEN_CTRL_ID_PREV_LEVEL:
8289 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
8290 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
8293 case SCREEN_CTRL_ID_NEXT_LEVEL:
8294 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
8295 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
8298 case SCREEN_CTRL_ID_FIRST_LEVEL:
8299 *x = mSX + GDI_ACTIVE_POS(menu.main.button.first_level.x);
8300 *y = mSY + GDI_ACTIVE_POS(menu.main.button.first_level.y);
8303 case SCREEN_CTRL_ID_LAST_LEVEL:
8304 *x = mSX + GDI_ACTIVE_POS(menu.main.button.last_level.x);
8305 *y = mSY + GDI_ACTIVE_POS(menu.main.button.last_level.y);
8308 case SCREEN_CTRL_ID_LEVEL_NUMBER:
8309 *x = mSX + GDI_ACTIVE_POS(menu.main.button.level_number.x);
8310 *y = mSY + GDI_ACTIVE_POS(menu.main.button.level_number.y);
8313 case SCREEN_CTRL_ID_PREV_PLAYER:
8314 *x = mSX + TILEX * 10;
8315 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
8318 case SCREEN_CTRL_ID_NEXT_PLAYER:
8319 *x = mSX + TILEX * 12;
8320 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
8323 case SCREEN_CTRL_ID_INSERT_SOLUTION:
8324 *x = mSX + GDI_ACTIVE_POS(menu.main.button.insert_solution.x);
8325 *y = mSY + GDI_ACTIVE_POS(menu.main.button.insert_solution.y);
8328 case SCREEN_CTRL_ID_PLAY_SOLUTION:
8329 *x = mSX + GDI_ACTIVE_POS(menu.main.button.play_solution.x);
8330 *y = mSY + GDI_ACTIVE_POS(menu.main.button.play_solution.y);
8334 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
8340 int gfx_unpressed, gfx_pressed;
8341 void (*get_gadget_position)(int *, int *, int);
8344 unsigned int event_mask;
8346 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8349 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8350 getScreenMenuButtonPos,
8351 SCREEN_CTRL_ID_PREV_LEVEL,
8353 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8357 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8358 getScreenMenuButtonPos,
8359 SCREEN_CTRL_ID_NEXT_LEVEL,
8361 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8365 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
8366 getScreenMenuButtonPos,
8367 SCREEN_CTRL_ID_FIRST_LEVEL,
8373 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
8374 getScreenMenuButtonPos,
8375 SCREEN_CTRL_ID_LAST_LEVEL,
8381 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
8382 getScreenMenuButtonPos,
8383 SCREEN_CTRL_ID_LEVEL_NUMBER,
8389 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8390 getScreenMenuButtonPos,
8391 SCREEN_CTRL_ID_PREV_PLAYER,
8393 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8397 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8398 getScreenMenuButtonPos,
8399 SCREEN_CTRL_ID_NEXT_PLAYER,
8401 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8405 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8406 getScreenMenuButtonPos,
8407 SCREEN_CTRL_ID_INSERT_SOLUTION,
8408 SCREEN_MASK_MAIN_HAS_SOLUTION,
8410 "insert solution tape"
8413 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8414 getScreenMenuButtonPos,
8415 SCREEN_CTRL_ID_PLAY_SOLUTION,
8416 SCREEN_MASK_MAIN_HAS_SOLUTION,
8418 "play solution tape"
8424 int gfx_unpressed, gfx_pressed;
8428 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
8431 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
8432 -1, -1, // these values are not constant, but can change at runtime
8433 SCREEN_CTRL_ID_SCROLL_UP,
8437 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
8438 -1, -1, // these values are not constant, but can change at runtime
8439 SCREEN_CTRL_ID_SCROLL_DOWN,
8446 int gfx_unpressed, gfx_pressed;
8452 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
8455 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
8456 -1, -1, // these values are not constant, but can change at runtime
8457 -1, -1, // these values are not constant, but can change at runtime
8458 GD_TYPE_SCROLLBAR_VERTICAL,
8459 SCREEN_CTRL_ID_SCROLL_VERTICAL,
8460 "scroll level series vertically"
8472 } textinput_info[NUM_SCREEN_TEXTINPUT] =
8475 IMG_SETUP_INPUT_TEXT,
8476 SCREEN_CTRL_ID_NETWORK_SERVER,
8477 -1, -1, // these values are not constant, but can change at runtime
8478 MAX_SETUP_TEXT_INPUT_LEN,
8479 network_server_hostname,
8480 "Network Server Hostname / IP"
8484 static void CreateScreenMenubuttons(void)
8486 struct GadgetInfo *gi;
8487 unsigned int event_mask;
8490 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8492 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8493 int gfx_unpressed, gfx_pressed;
8494 int x, y, width, height;
8495 int gd_x1, gd_x2, gd_y1, gd_y2;
8496 int id = menubutton_info[i].gadget_id;
8498 event_mask = menubutton_info[i].event_mask;
8500 menubutton_info[i].get_gadget_position(&x, &y, id);
8502 width = graphic_info[menubutton_info[i].gfx_pressed].width;
8503 height = graphic_info[menubutton_info[i].gfx_pressed].height;
8505 gfx_unpressed = menubutton_info[i].gfx_unpressed;
8506 gfx_pressed = menubutton_info[i].gfx_pressed;
8507 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8508 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8509 gd_x1 = graphic_info[gfx_unpressed].src_x;
8510 gd_y1 = graphic_info[gfx_unpressed].src_y;
8511 gd_x2 = graphic_info[gfx_pressed].src_x;
8512 gd_y2 = graphic_info[gfx_pressed].src_y;
8514 gi = CreateGadget(GDI_CUSTOM_ID, id,
8515 GDI_CUSTOM_TYPE_ID, i,
8516 GDI_IMAGE_ID, gfx_unpressed,
8517 GDI_INFO_TEXT, menubutton_info[i].infotext,
8522 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8523 GDI_STATE, GD_BUTTON_UNPRESSED,
8524 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8525 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8526 GDI_DIRECT_DRAW, FALSE,
8527 GDI_EVENT_MASK, event_mask,
8528 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8532 Error(ERR_EXIT, "cannot create gadget");
8534 screen_gadget[id] = gi;
8538 static void CreateScreenScrollbuttons(void)
8540 struct GadgetInfo *gi;
8541 unsigned int event_mask;
8544 // these values are not constant, but can change at runtime
8545 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
8546 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
8547 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
8548 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
8550 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8552 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8553 int gfx_unpressed, gfx_pressed;
8554 int x, y, width, height;
8555 int gd_x1, gd_x2, gd_y1, gd_y2;
8556 int id = scrollbutton_info[i].gadget_id;
8558 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8560 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
8561 y = mSY + scrollbutton_info[i].y;
8562 width = SC_SCROLLBUTTON_XSIZE;
8563 height = SC_SCROLLBUTTON_YSIZE;
8565 // correct scrollbar position if placed outside menu (playfield) area
8566 if (x > SX + SC_SCROLL_UP_XPOS)
8567 x = SX + SC_SCROLL_UP_XPOS;
8569 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
8570 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
8571 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
8573 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
8574 gfx_pressed = scrollbutton_info[i].gfx_pressed;
8575 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8576 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8577 gd_x1 = graphic_info[gfx_unpressed].src_x;
8578 gd_y1 = graphic_info[gfx_unpressed].src_y;
8579 gd_x2 = graphic_info[gfx_pressed].src_x;
8580 gd_y2 = graphic_info[gfx_pressed].src_y;
8582 gi = CreateGadget(GDI_CUSTOM_ID, id,
8583 GDI_CUSTOM_TYPE_ID, i,
8584 GDI_IMAGE_ID, gfx_unpressed,
8585 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
8590 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8591 GDI_STATE, GD_BUTTON_UNPRESSED,
8592 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8593 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8594 GDI_DIRECT_DRAW, FALSE,
8595 GDI_EVENT_MASK, event_mask,
8596 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8600 Error(ERR_EXIT, "cannot create gadget");
8602 screen_gadget[id] = gi;
8606 static void CreateScreenScrollbars(void)
8610 // these values are not constant, but can change at runtime
8611 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
8612 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
8613 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
8614 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
8616 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8618 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8619 int gfx_unpressed, gfx_pressed;
8620 int x, y, width, height;
8621 int gd_x1, gd_x2, gd_y1, gd_y2;
8622 struct GadgetInfo *gi;
8623 int items_max, items_visible, item_position;
8624 unsigned int event_mask;
8625 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
8626 int id = scrollbar_info[i].gadget_id;
8628 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8630 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
8631 y = mSY + scrollbar_info[i].y;
8632 width = scrollbar_info[i].width;
8633 height = scrollbar_info[i].height;
8635 // correct scrollbar position if placed outside menu (playfield) area
8636 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
8637 x = SX + SC_SCROLL_VERTICAL_XPOS;
8639 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
8640 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
8642 items_max = num_page_entries;
8643 items_visible = num_page_entries;
8646 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
8647 gfx_pressed = scrollbar_info[i].gfx_pressed;
8648 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8649 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8650 gd_x1 = graphic_info[gfx_unpressed].src_x;
8651 gd_y1 = graphic_info[gfx_unpressed].src_y;
8652 gd_x2 = graphic_info[gfx_pressed].src_x;
8653 gd_y2 = graphic_info[gfx_pressed].src_y;
8655 gi = CreateGadget(GDI_CUSTOM_ID, id,
8656 GDI_CUSTOM_TYPE_ID, i,
8657 GDI_IMAGE_ID, gfx_unpressed,
8658 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8663 GDI_TYPE, scrollbar_info[i].type,
8664 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8665 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8666 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8667 GDI_WHEEL_AREA_X, SX,
8668 GDI_WHEEL_AREA_Y, SY,
8669 GDI_WHEEL_AREA_WIDTH, SXSIZE,
8670 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
8671 GDI_STATE, GD_BUTTON_UNPRESSED,
8672 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8673 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8674 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
8675 GDI_DIRECT_DRAW, FALSE,
8676 GDI_EVENT_MASK, event_mask,
8677 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8681 Error(ERR_EXIT, "cannot create gadget");
8683 screen_gadget[id] = gi;
8687 static void CreateScreenTextInputGadgets(void)
8691 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
8693 int graphic = textinput_info[i].graphic;
8694 struct GraphicInfo *gd = &graphic_info[graphic];
8695 int gd_x1 = gd->src_x;
8696 int gd_y1 = gd->src_y;
8697 int gd_x2 = gd->src_x + gd->active_xoffset;
8698 int gd_y2 = gd->src_y + gd->active_yoffset;
8699 struct GadgetInfo *gi;
8700 unsigned int event_mask;
8701 int id = textinput_info[i].gadget_id;
8702 int x = textinput_info[i].x;
8703 int y = textinput_info[i].y;
8705 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8707 gi = CreateGadget(GDI_CUSTOM_ID, id,
8708 GDI_CUSTOM_TYPE_ID, i,
8709 GDI_INFO_TEXT, textinput_info[i].infotext,
8712 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8713 GDI_TEXT_VALUE, textinput_info[i].value,
8714 GDI_TEXT_SIZE, textinput_info[i].size,
8715 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
8716 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
8717 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8718 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8719 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8720 GDI_DESIGN_WIDTH, gd->width,
8721 GDI_EVENT_MASK, event_mask,
8722 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8723 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
8727 Error(ERR_EXIT, "cannot create gadget");
8729 screen_gadget[id] = gi;
8733 void CreateScreenGadgets(void)
8735 CreateScreenMenubuttons();
8737 CreateScreenScrollbuttons();
8738 CreateScreenScrollbars();
8740 CreateScreenTextInputGadgets();
8743 void FreeScreenGadgets(void)
8747 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
8748 FreeGadget(screen_gadget[i]);
8751 void MapScreenMenuGadgets(int screen_mask)
8755 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8756 if (screen_mask & menubutton_info[i].screen_mask)
8757 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8760 static void UnmapScreenMenuGadgets(int screen_mask)
8764 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8766 if (screen_mask & menubutton_info[i].screen_mask)
8768 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8770 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
8771 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
8772 screen_gadget[menubutton_info[i].gadget_id]->y,
8773 screen_gadget[menubutton_info[i].gadget_id]->width,
8774 screen_gadget[menubutton_info[i].gadget_id]->height);
8779 void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
8782 MapScreenMenuGadgets(screen_mask);
8784 UnmapScreenMenuGadgets(screen_mask);
8787 void MapScreenGadgets(int num_entries)
8791 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
8794 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8795 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
8797 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8798 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
8801 void MapScreenTreeGadgets(TreeInfo *ti)
8803 MapScreenGadgets(numTreeInfoInGroup(ti));
8806 static void HandleScreenGadgets(struct GadgetInfo *gi)
8808 int id = gi->custom_id;
8809 int button = gi->event.button;
8810 int step = (button == MB_LEFTBUTTON ? 1 :
8811 button == MB_MIDDLEBUTTON ? 5 :
8812 button == MB_RIGHTBUTTON ? 10 : 1);
8816 case SCREEN_CTRL_ID_PREV_LEVEL:
8817 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
8820 case SCREEN_CTRL_ID_NEXT_LEVEL:
8821 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
8824 case SCREEN_CTRL_ID_FIRST_LEVEL:
8825 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
8828 case SCREEN_CTRL_ID_LAST_LEVEL:
8829 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
8832 case SCREEN_CTRL_ID_LEVEL_NUMBER:
8833 CloseDoor(DOOR_CLOSE_2);
8834 SetGameStatus(GAME_MODE_LEVELNR);
8835 DrawChooseLevelNr();
8838 case SCREEN_CTRL_ID_PREV_PLAYER:
8839 HandleSetupScreen_Input_Player(step, -1);
8842 case SCREEN_CTRL_ID_NEXT_PLAYER:
8843 HandleSetupScreen_Input_Player(step, +1);
8846 case SCREEN_CTRL_ID_INSERT_SOLUTION:
8847 InsertSolutionTape();
8850 case SCREEN_CTRL_ID_PLAY_SOLUTION:
8854 case SCREEN_CTRL_ID_SCROLL_UP:
8855 if (game_status == GAME_MODE_LEVELS)
8856 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8857 else if (game_status == GAME_MODE_LEVELNR)
8858 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8859 else if (game_status == GAME_MODE_SETUP)
8860 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8861 else if (game_status == GAME_MODE_INFO)
8862 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8865 case SCREEN_CTRL_ID_SCROLL_DOWN:
8866 if (game_status == GAME_MODE_LEVELS)
8867 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8868 else if (game_status == GAME_MODE_LEVELNR)
8869 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8870 else if (game_status == GAME_MODE_SETUP)
8871 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8872 else if (game_status == GAME_MODE_INFO)
8873 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8876 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
8877 if (game_status == GAME_MODE_LEVELS)
8878 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8879 else if (game_status == GAME_MODE_LEVELNR)
8880 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8881 else if (game_status == GAME_MODE_SETUP)
8882 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8883 else if (game_status == GAME_MODE_INFO)
8884 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8887 case SCREEN_CTRL_ID_NETWORK_SERVER:
8889 if (!strEqual(gi->textinput.value, ""))
8891 setString(&setup.network_server_hostname, gi->textinput.value);
8893 network.server_host = setup.network_server_hostname;
8897 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
8899 network.server_host = NULL;
8902 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
8903 network.server_host = NULL;
8905 execSetupGame_setNetworkServerText();
8917 void DumpScreenIdentifiers(void)
8921 Print("Active screen elements on current screen:\n");
8923 for (i = 0; main_controls[i].nr != -1; i++)
8925 struct MainControlInfo *mci = &main_controls[i];
8927 if (mci->button_graphic != -1)
8929 char *token = getTokenFromImageID(mci->button_graphic);
8931 Print("- '%s'\n", token);
8938 boolean DoScreenAction(int image_id)
8942 if (game_status != GAME_MODE_MAIN)
8945 for (i = 0; main_controls[i].nr != -1; i++)
8947 struct MainControlInfo *mci = &main_controls[i];
8948 struct MenuPosInfo *pos = mci->pos_button;
8950 if (mci->button_graphic == image_id)
8952 int x = mSX + pos->x;
8953 int y = mSY + pos->y;
8955 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
8964 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
8966 // get tree info node of newly added level or artwork set
8967 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
8968 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
8970 if (tree_node_new == NULL) // should not happen
8973 // if request dialog is active, do nothing
8974 if (game.request_active)
8977 if (game_status == GAME_MODE_MAIN &&
8978 tree_type == TREE_TYPE_LEVEL_DIR)
8980 // when adding new level set in main menu, select it as current level set
8982 // change current level set to newly added level set from zip file
8983 leveldir_current = tree_node_new;
8985 // change current level number to first level of newly added level set
8986 level_nr = leveldir_current->first_level;
8988 // redraw screen to reflect changed level set
8991 // save this level set and level number as last selected level set
8992 SaveLevelSetup_LastSeries();
8993 SaveLevelSetup_SeriesInfo();
8995 else if (game_status == GAME_MODE_LEVELS &&
8996 tree_type == TREE_TYPE_LEVEL_DIR)
8998 // when adding new level set in level set menu, set cursor and update screen
9000 leveldir_current = tree_node_new;
9002 DrawChooseTree(&leveldir_current);
9004 else if (game_status == GAME_MODE_SETUP)
9006 // when adding new artwork set in setup menu, set cursor and update screen
9008 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9009 tree_type == TREE_TYPE_GRAPHICS_DIR)
9011 artwork.gfx_current = tree_node_new;
9013 DrawChooseTree(&artwork.gfx_current);
9015 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9016 tree_type == TREE_TYPE_SOUNDS_DIR)
9018 artwork.snd_current = tree_node_new;
9020 DrawChooseTree(&artwork.snd_current);
9022 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9023 tree_type == TREE_TYPE_MUSIC_DIR)
9025 artwork.mus_current = tree_node_new;
9027 DrawChooseTree(&artwork.mus_current);