1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_INPUT 1
30 #define SETUP_MODE_SHORTCUT 2
31 #define SETUP_MODE_GRAPHICS 3
32 #define SETUP_MODE_SOUND 4
34 #define MAX_SETUP_MODES 5
36 /* for input setup functions */
37 #define SETUPINPUT_SCREEN_POS_START 0
38 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
39 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
40 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
42 /* for various menu stuff */
43 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
44 #define MENU_SCREEN_START_YPOS 2
45 #define MENU_SCREEN_VALUE_XPOS 14
47 /* buttons and scrollbars identifiers */
48 #define SCREEN_CTRL_ID_SCROLL_UP 0
49 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
50 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
52 #define NUM_SCREEN_SCROLLBUTTONS 2
53 #define NUM_SCREEN_SCROLLBARS 1
54 #define NUM_SCREEN_GADGETS 3
56 /* forward declarations of internal functions */
57 static void HandleScreenGadgets(struct GadgetInfo *);
58 static void HandleSetupScreen_Generic(int, int, int, int, int);
59 static void HandleSetupScreen_Input(int, int, int, int, int);
60 static void CustomizeKeyboard(int);
61 static void CalibrateJoystick(int);
63 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
65 static void drawCursorExt(int pos, int color, int graphic)
67 static int cursor_array[SCR_FIELDY];
70 cursor_array[pos] = graphic;
72 graphic = cursor_array[pos];
75 graphic = (graphic == GFX_ARROW_BLUE_LEFT ? GFX_ARROW_RED_LEFT :
76 graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT :
79 DrawGraphic(0, MENU_SCREEN_START_YPOS + pos, graphic);
82 static void initCursor(int pos, int graphic)
84 drawCursorExt(pos, FC_BLUE, graphic);
87 static void drawCursor(int pos, int color)
89 drawCursorExt(pos, color, 0);
94 int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
96 DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
97 DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING);
100 static void ToggleFullscreenIfNeeded()
102 if (setup.fullscreen != video.fullscreen_enabled)
104 /* save old door content */
105 BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
106 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
108 /* toggle fullscreen */
109 ChangeVideoModeIfNeeded(setup.fullscreen);
110 setup.fullscreen = video.fullscreen_enabled;
112 /* redraw background to newly created backbuffer */
113 BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
115 /* restore old door content */
116 BlitBitmap(pix[PIX_DB_DOOR], backbuffer,
117 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
119 redraw_mask = REDRAW_ALL;
125 static struct LevelDirInfo *leveldir_last_valid = NULL;
127 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
131 KeyboardAutoRepeatOn();
132 ActivateJoystickIfAvailable();
133 SetDrawDeactivationMask(REDRAW_NONE);
135 /* needed if last screen was the playing screen, invoked from level editor */
136 if (level_editor_test_game)
138 game_status = LEVELED;
143 /* needed if last screen was the editor screen */
144 UndrawSpecialEditorDoor();
146 /* needed if last screen was the setup screen and fullscreen state changed */
147 ToggleFullscreenIfNeeded();
150 SetDrawtoField(DRAW_BACKBUFFER);
153 /* map gadgets for main menu screen */
156 /* leveldir_current may be invalid (level group, parent link) */
157 if (!validLevelSeries(leveldir_current))
158 leveldir_current = getFirstValidLevelSeries(leveldir_last_valid);
160 /* store valid level series information */
161 leveldir_last_valid = leveldir_current;
163 /* level_nr may have been set to value over handicap with level editor */
164 if (setup.handicap && level_nr > leveldir_current->handicap_level)
165 level_nr = leveldir_current->handicap_level;
172 DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
173 DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
174 DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
175 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
176 (leveldir_current->readonly ? FC_RED : FC_YELLOW));
177 DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
178 DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
179 DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
180 DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
181 DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
182 DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
184 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
186 DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
187 leveldir_current->first_level,
188 leveldir_current->last_level);
190 if (leveldir_current->readonly)
192 DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
193 DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
197 initCursor(i, (i == 1 || i == 6 ? GFX_ARROW_BLUE_RIGHT : GFX_KUGEL_BLAU));
199 DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT);
200 DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT);
202 DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
205 if (leveldir_current->name)
207 int len = strlen(leveldir_current->name);
208 int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
209 int lypos = SY + 352;
211 DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2);
216 HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
219 if (TAPE_IS_EMPTY(tape))
221 DrawCompleteVideoDisplay();
223 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
231 static void gotoTopLevelDir()
233 /* move upwards to top level directory */
234 while (leveldir_current->node_parent)
236 /* write a "path" into level tree for easy navigation to last level */
237 if (leveldir_current->node_parent->node_group->cl_first == -1)
239 int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
240 int leveldir_pos = posLevelDirInfo(leveldir_current);
241 int num_page_entries;
242 int cl_first, cl_cursor;
244 if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
245 num_page_entries = num_leveldirs;
247 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
249 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
250 cl_cursor = leveldir_pos - cl_first;
252 leveldir_current->node_parent->node_group->cl_first = cl_first;
253 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
256 leveldir_current = leveldir_current->node_parent;
260 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
262 static int choice = 0;
266 if (button == MB_MENU_INITIALIZE)
268 drawCursor(choice, FC_RED);
272 if (mx || my) /* mouse input */
275 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
277 else if (dx || dy) /* keyboard input */
279 if (dx && choice == 1)
280 x = (dx < 0 ? 10 : 14);
285 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
286 (x == 14 && level_nr < leveldir_current->last_level)) &&
289 static unsigned long level_delay = 0;
290 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
291 int new_level_nr, old_level_nr = level_nr;
292 int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW);
294 new_level_nr = level_nr + (x == 10 ? -step : +step);
295 if (new_level_nr < leveldir_current->first_level)
296 new_level_nr = leveldir_current->first_level;
297 if (new_level_nr > leveldir_current->last_level)
298 new_level_nr = leveldir_current->last_level;
300 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
301 new_level_nr = leveldir_current->handicap_level;
303 if (old_level_nr == new_level_nr ||
304 !DelayReached(&level_delay, GADGET_FRAME_DELAY))
307 level_nr = new_level_nr;
309 DrawTextExt(drawto, SX + 11 * 32, SY + 3 * 32,
310 int2str(level_nr, 3), FS_BIG, font_color);
311 DrawTextExt(window, SX + 11 * 32, SY + 3 * 32,
312 int2str(level_nr, 3), FS_BIG, font_color);
315 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
319 DrawCompleteVideoDisplay();
321 /* needed because DrawMicroLevel() takes some time */
324 DelayReached(&level_delay, 0); /* reset delay counter */
326 else if (x == 0 && y >= 0 && y <= 7)
332 drawCursor(y, FC_RED);
333 drawCursor(choice, FC_BLUE);
341 game_status = TYPENAME;
342 HandleTypeName(strlen(setup.player_name), 0);
348 game_status = CHOOSELEVEL;
349 SaveLevelSetup_LastSeries();
350 SaveLevelSetup_SeriesInfo();
359 game_status = HALLOFFAME;
364 if (leveldir_current->readonly &&
365 strcmp(setup.player_name, "Artsoft") != 0)
366 Request("This level is read only !", REQ_CONFIRM);
367 game_status = LEVELED;
372 game_status = HELPSCREEN;
377 if (setup.autorecord)
378 TapeStartRecording();
380 #if defined(PLATFORM_UNIX)
382 SendToServer_StartPlaying();
386 game_status = PLAYING;
398 SaveLevelSetup_LastSeries();
399 SaveLevelSetup_SeriesInfo();
400 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
401 game_status = EXITGAME;
410 if (game_status == MAINMENU)
412 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
418 #define MAX_HELPSCREEN_ELS 10
422 static long helpscreen_state;
423 static int helpscreen_step[MAX_HELPSCREEN_ELS];
424 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
425 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
426 static int helpscreen_action[] =
428 GFX_SPIELER1_DOWN,4,2,
430 GFX_SPIELER1_LEFT,4,2,
431 GFX_SPIELER1_RIGHT,4,2,
432 GFX_SPIELER1_PUSH_LEFT,4,2,
433 GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
434 GFX_ERDREICH,1,100, HA_NEXT,
435 GFX_LEERRAUM,1,100, HA_NEXT,
436 GFX_MORAST_LEER,1,100, HA_NEXT,
437 GFX_BETON,1,100, HA_NEXT,
438 GFX_MAUERWERK,1,100, HA_NEXT,
439 GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
440 GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
441 GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
442 GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
443 GFX_UNSICHTBAR,1,100, HA_NEXT,
444 GFX_FELSBODEN,1,100, HA_NEXT,
445 GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
446 GFX_EDELSTEIN,2,5, HA_NEXT,
447 GFX_DIAMANT,2,5, HA_NEXT,
448 GFX_EDELSTEIN_BD,2,5, HA_NEXT,
449 GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
450 GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
451 GFX_FELSBROCKEN,4,5, HA_NEXT,
452 GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
453 GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
454 GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
455 GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
456 GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
457 GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
458 GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
459 GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
460 GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
461 GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
462 GFX_GEBLUBBER,4,4, HA_NEXT,
463 GFX_SCHLUESSEL1,4,25, HA_NEXT,
464 GFX_PFORTE1,4,25, HA_NEXT,
465 GFX_PFORTE1X,4,25, HA_NEXT,
466 GFX_DYNAMIT_AUS,1,100, HA_NEXT,
467 GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
468 GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
469 GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
470 GFX_LEERRAUM,1,10, HA_NEXT,
471 GFX_DYNABOMB_NR,1,100, HA_NEXT,
472 GFX_DYNABOMB_SZ,1,100, HA_NEXT,
473 GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
474 GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
475 GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
476 GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT,
477 GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
478 GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
479 GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
480 GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
481 GFX_BUTTERFLY,2,2, HA_NEXT,
482 GFX_FIREFLY,2,2, HA_NEXT,
483 GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
484 GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
485 GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
486 GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
487 GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
488 GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
489 GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
490 GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
491 GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
492 GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
496 GFX_MOLE_RIGHT,4,2, HA_NEXT,
497 GFX_PINGUIN_DOWN,4,2,
499 GFX_PINGUIN_LEFT,4,2,
500 GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
501 GFX_SCHWEIN_DOWN,4,2,
503 GFX_SCHWEIN_LEFT,4,2,
504 GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
508 GFX_DRACHE_RIGHT,4,2, HA_NEXT,
509 GFX_SONDE_START,8,1, HA_NEXT,
510 GFX_ABLENK,4,1, HA_NEXT,
511 GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
512 GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
513 GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
514 GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
515 GFX_AMOEBE_LEBT,4,40, HA_NEXT,
516 GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
517 GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
518 GFX_DIAMANT,1,10, HA_NEXT,
519 GFX_LIFE,1,100, HA_NEXT,
520 GFX_LIFE_ASYNC,1,100, HA_NEXT,
521 GFX_MAGIC_WALL_OFF,4,2, HA_NEXT,
522 GFX_MAGIC_WALL_BD_OFF,4,2, HA_NEXT,
523 GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
524 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
525 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
526 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
527 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
528 GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT,
529 GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT,
530 GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT,
531 GFX_SPEED_PILL,1,100, HA_NEXT,
534 static char *helpscreen_eltext[][2] =
536 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
537 {"Normal sand:", "You can dig through it"},
538 {"Empty field:", "You can walk through it"},
539 {"Quicksand: You cannot pass it,", "but rocks can fall though it"},
540 {"Massive Wall:", "Nothing can go through it"},
541 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
542 {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
543 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
544 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
545 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
546 {"Emerald: You must collect enough of","them to finish a level"},
547 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
548 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
549 {"Colorful Gems:", "Seem to behave like Emeralds"},
550 {"Rock: Smashes several things;", "Can be moved by the player"},
551 {"Bomb: You can move it, but be", "careful when dropping it"},
552 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
553 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
554 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
555 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
556 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
557 {"Acid: Things that fall in are gone", "forever (including our hero)"},
558 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
559 {"Door: Can be opened by the key", "with the same color"},
560 {"Door: You have to find out the", "right color of the key for it"},
561 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
562 {"Dynamite: This one explodes after", "a few seconds"},
563 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
564 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
565 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
566 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
567 {"Bug: Moves at the right side", "of walls; don't touch it!"},
568 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
569 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
570 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
571 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
572 {"Cruncher (BD style):", "Eats almost everything"},
573 {"Robot: Tries to kill the player", ""},
574 {"The mole: Eats the amoeba and turns","empty space into normal sand"},
575 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
576 {"The Pig: Harmless, but eats all", "gems it can get"},
577 {"The Dragon: Breathes fire,", "especially to some monsters"},
578 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
579 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
580 {"Light Bulb: All of them must be", "switched on to finish a level"},
581 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
582 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
583 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
584 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
585 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
586 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
587 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
588 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
589 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
590 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
591 {"Exit door: Opens if you have enough","emeralds to finish the level"},
592 {"Open exit door: Enter here to leave","the level and exit the actual game"},
593 {"Sokoban element: Object which must", "be pushed to an empty field"},
594 {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
595 {"Sokoban element: Field with object", "which can be pushed away"},
596 {"Speed pill: Lets the player run", "twice as fast as normally"},
598 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
600 static char *helpscreen_music[][3] =
602 { "Alchemy", "Ian Boddy", "Drive" },
603 { "The Chase", "Propaganda", "A Secret Wish" },
604 { "Network 23", "Tangerine Dream", "Exit" },
605 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
606 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
607 { "Voyager", "The Alan Parsons Project","Pyramid" },
608 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
610 static int num_helpscreen_music = 7;
611 static int helpscreen_musicpos;
613 void DrawHelpScreenElAction(int start)
617 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
619 while(helpscreen_action[j] != HA_END)
621 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
623 else if (i<start || helpscreen_delay[i-start])
625 if (i>=start && helpscreen_delay[i-start])
626 helpscreen_delay[i-start]--;
628 while(helpscreen_action[j] != HA_NEXT)
635 j += 3*helpscreen_step[i-start];
636 graphic = helpscreen_action[j++];
638 if (helpscreen_frame[i-start])
640 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
641 helpscreen_frame[i-start]--;
646 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
649 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
651 if (helpscreen_action[j] == HA_NEXT)
653 if (!helpscreen_frame[i-start])
654 helpscreen_step[i-start] = 0;
658 if (!helpscreen_frame[i-start])
659 helpscreen_step[i-start]++;
660 while(helpscreen_action[j] != HA_NEXT)
665 DrawGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
676 void DrawHelpScreenElText(int start)
679 int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
680 int ybottom = SYSIZE - 20;
685 DrawTextFCentered(100, FC_GREEN, "The game elements:");
687 for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
690 ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
691 helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
692 DrawText(xstart, ystart + (i - start) * ystep + 16,
693 helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
696 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
699 void DrawHelpScreenMusicText(int num)
701 int ystart = 150, ystep = 30;
702 int ybottom = SYSIZE - 20;
708 DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
710 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
712 DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
713 helpscreen_music[num][0]);
714 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
716 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
717 "%s", helpscreen_music[num][1]);
718 DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
720 DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
721 helpscreen_music[num][2]);
723 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
726 PlaySoundLoop(background_loop[num]);
730 void DrawHelpScreenCreditsText()
732 int ystart = 150, ystep = 30;
733 int ybottom = SYSIZE - 20;
739 DrawTextFCentered(100, FC_GREEN,
741 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
742 "DOS port of the game:");
743 DrawTextFCentered(ystart + 1 * ystep, FC_RED,
745 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
746 "Additional toons:");
747 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
749 DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
750 "...and many thanks to all contributors");
751 DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
754 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
757 void DrawHelpScreenContactText()
759 int ystart = 150, ystep = 30;
760 int ybottom = SYSIZE - 20;
765 DrawTextFCentered(100, FC_GREEN, "Program information:");
767 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
768 "This game is Freeware!");
769 DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
770 "If you like it, send e-mail to:");
771 DrawTextFCentered(ystart + 2 * ystep, FC_RED,
773 DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
775 DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
777 DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
778 "Detmolder Strasse 189");
779 DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
781 DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
784 DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
785 "If you have created new levels,");
786 DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
787 "send them to me to include them!");
788 DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
791 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
794 void DrawHelpScreen()
799 CloseDoor(DOOR_CLOSE_2);
801 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
802 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
803 helpscreen_musicpos = 0;
804 helpscreen_state = 0;
805 DrawHelpScreenElText(0);
806 DrawHelpScreenElAction(0);
810 PlaySoundLoop(SND_RHYTHMLOOP);
813 void HandleHelpScreen(int button)
815 static unsigned long hs_delay = 0;
816 int num_helpscreen_els_pages =
817 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
818 int button_released = !button;
823 if (helpscreen_state < num_helpscreen_els_pages - 1)
825 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
826 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
828 DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
829 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
831 else if (helpscreen_state <
832 num_helpscreen_els_pages + num_helpscreen_music - 1)
835 DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
837 else if (helpscreen_state ==
838 num_helpscreen_els_pages + num_helpscreen_music - 1)
841 DrawHelpScreenCreditsText();
843 else if (helpscreen_state ==
844 num_helpscreen_els_pages + num_helpscreen_music)
847 DrawHelpScreenContactText();
853 game_status = MAINMENU;
858 if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
860 if (helpscreen_state<num_helpscreen_els_pages)
861 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
869 void HandleTypeName(int newxpos, Key key)
871 static int xpos = 0, ypos = 2;
876 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
877 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
881 if (((key >= KSYM_A && key <= KSYM_Z) ||
882 (key >= KSYM_a && key <= KSYM_z)) &&
883 xpos < MAX_PLAYER_NAME_LEN)
887 if (key >= KSYM_A && key <= KSYM_Z)
888 ascii = 'A' + (char)(key - KSYM_A);
890 ascii = 'a' + (char)(key - KSYM_a);
892 setup.player_name[xpos] = ascii;
893 setup.player_name[xpos + 1] = 0;
895 DrawTextExt(drawto, SX + 6*32, SY + ypos*32,
896 setup.player_name, FS_BIG, FC_YELLOW);
897 DrawTextExt(window, SX + 6*32, SY + ypos*32,
898 setup.player_name, FS_BIG, FC_YELLOW);
899 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
901 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
904 setup.player_name[xpos] = 0;
905 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
906 DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
908 else if (key == KSYM_Return && xpos > 0)
910 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
911 DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
914 game_status = MAINMENU;
920 void DrawChooseLevel()
923 CloseDoor(DOOR_CLOSE_2);
926 HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
927 MapChooseLevelGadgets();
933 static void AdjustChooseLevelScrollbar(int id, int first_entry)
935 struct GadgetInfo *gi = screen_gadget[id];
936 int items_max, items_visible, item_position;
938 items_max = numLevelDirInfoInGroup(leveldir_current);
939 items_visible = MAX_MENU_ENTRIES_ON_SCREEN - 1;
940 item_position = first_entry;
942 if (item_position > items_max - items_visible)
943 item_position = items_max - items_visible;
945 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
946 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
949 static void drawChooseLevelList(int first_entry, int num_page_entries)
952 char buffer[SCR_FIELDX * 2];
953 int max_buffer_len = (SCR_FIELDX - 2) * 2;
954 int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
956 ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE);
957 redraw_mask |= REDRAW_FIELD;
959 DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
961 for(i=0; i<num_page_entries; i++)
963 struct LevelDirInfo *node, *node_first;
964 int leveldir_pos = first_entry + i;
965 int ypos = MENU_SCREEN_START_YPOS + i;
967 node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
968 node = getLevelDirInfoFromPos(node_first, leveldir_pos);
970 strncpy(buffer, node->name , max_buffer_len);
971 buffer[max_buffer_len] = '\0';
973 DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color);
975 if (node->parent_link)
976 initCursor(i, GFX_ARROW_BLUE_LEFT);
977 else if (node->level_group)
978 initCursor(i, GFX_ARROW_BLUE_RIGHT);
980 initCursor(i, GFX_KUGEL_BLAU);
984 DrawGraphic(0, 1, GFX_ARROW_BLUE_UP);
986 if (first_entry + num_page_entries < num_leveldirs)
987 DrawGraphic(0, MAX_MENU_ENTRIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN);
990 static void drawChooseLevelInfo(int leveldir_pos)
992 struct LevelDirInfo *node, *node_first;
993 int x, last_redraw_mask = redraw_mask;
995 node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
996 node = getLevelDirInfoFromPos(node_first, leveldir_pos);
998 ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32);
1000 if (node->parent_link)
1001 DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc);
1002 else if (node->level_group)
1003 DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc);
1005 DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
1006 node->levels, node->class_desc);
1008 /* let BackToFront() redraw only what is needed */
1009 redraw_mask = last_redraw_mask | REDRAW_TILES;
1010 for (x=0; x<SCR_FIELDX; x++)
1011 MarkTileDirty(x, 1);
1014 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1016 static unsigned long choose_delay = 0;
1018 int y = leveldir_current->cl_cursor;
1019 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1020 int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
1021 int num_page_entries;
1023 if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
1024 num_page_entries = num_leveldirs;
1026 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1028 if (button == MB_MENU_INITIALIZE)
1030 int leveldir_pos = posLevelDirInfo(leveldir_current);
1032 if (leveldir_current->cl_first == -1)
1034 leveldir_current->cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1035 leveldir_current->cl_cursor =
1036 leveldir_pos - leveldir_current->cl_first;
1039 if (dx == 999) /* first entry is set by scrollbar position */
1040 leveldir_current->cl_first = dy;
1042 AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1043 leveldir_current->cl_first);
1045 drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
1046 drawChooseLevelInfo(leveldir_current->cl_first +
1047 leveldir_current->cl_cursor);
1048 drawCursor(leveldir_current->cl_cursor, FC_RED);
1051 else if (button == MB_MENU_LEAVE)
1053 if (leveldir_current->node_parent)
1055 leveldir_current = leveldir_current->node_parent;
1060 game_status = MAINMENU;
1066 if (mx || my) /* mouse input */
1069 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
1071 else if (dx || dy) /* keyboard input */
1074 y = leveldir_current->cl_cursor + dy;
1076 if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
1079 step = num_page_entries - 1;
1080 y = (dy < 0 ? -1 : num_page_entries);
1084 if (x == 0 && y == -1)
1086 if (leveldir_current->cl_first > 0 &&
1087 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
1089 leveldir_current->cl_first -= step;
1090 if (leveldir_current->cl_first < 0)
1091 leveldir_current->cl_first = 0;
1093 drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
1094 drawChooseLevelInfo(leveldir_current->cl_first +
1095 leveldir_current->cl_cursor);
1096 drawCursor(leveldir_current->cl_cursor, FC_RED);
1097 AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1098 leveldir_current->cl_first);
1102 else if (x == 0 && y > num_page_entries - 1)
1104 if (leveldir_current->cl_first + num_page_entries < num_leveldirs &&
1105 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
1107 leveldir_current->cl_first += step;
1108 if (leveldir_current->cl_first + num_page_entries > num_leveldirs)
1109 leveldir_current->cl_first = MAX(0, num_leveldirs - num_page_entries);
1111 drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
1112 drawChooseLevelInfo(leveldir_current->cl_first +
1113 leveldir_current->cl_cursor);
1114 drawCursor(leveldir_current->cl_cursor, FC_RED);
1115 AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1116 leveldir_current->cl_first);
1123 struct LevelDirInfo *node_first, *node_cursor;
1124 int leveldir_pos = leveldir_current->cl_first + y;
1126 node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
1127 node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos);
1129 if (node_cursor->node_group)
1131 node_cursor->cl_first = leveldir_current->cl_first;
1132 node_cursor->cl_cursor = leveldir_current->cl_cursor;
1133 leveldir_current = node_cursor->node_group;
1138 else if (dx == -1 && leveldir_current->node_parent)
1140 leveldir_current = leveldir_current->node_parent;
1145 if (x == 0 && y >= 0 && y < num_page_entries)
1149 if (y != leveldir_current->cl_cursor)
1151 drawCursor(y, FC_RED);
1152 drawCursor(leveldir_current->cl_cursor, FC_BLUE);
1153 drawChooseLevelInfo(leveldir_current->cl_first + y);
1154 leveldir_current->cl_cursor = y;
1159 struct LevelDirInfo *node_first, *node_cursor;
1160 int leveldir_pos = leveldir_current->cl_first + y;
1162 node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
1163 node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos);
1165 if (node_cursor->node_group)
1167 node_cursor->cl_first = leveldir_current->cl_first;
1168 node_cursor->cl_cursor = leveldir_current->cl_cursor;
1169 leveldir_current = node_cursor->node_group;
1173 else if (node_cursor->parent_link)
1175 leveldir_current = node_cursor->node_parent;
1181 node_cursor->cl_first = leveldir_current->cl_first;
1182 node_cursor->cl_cursor = leveldir_current->cl_cursor;
1183 leveldir_current = node_cursor;
1185 LoadLevelSetup_SeriesInfo();
1187 SaveLevelSetup_LastSeries();
1188 SaveLevelSetup_SeriesInfo();
1191 game_status = MAINMENU;
1199 if (game_status == CHOOSELEVEL)
1203 void DrawHallOfFame(int highlight_position)
1207 CloseDoor(DOOR_CLOSE_2);
1209 if (highlight_position < 0)
1210 LoadScore(level_nr);
1214 HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
1215 PlaySound(SND_HALLOFFAME);
1218 static void drawHallOfFameList(int first_entry, int highlight_position)
1223 DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
1224 DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
1226 for(i=0; i<MAX_MENU_ENTRIES_ON_SCREEN; i++)
1228 int entry = first_entry + i;
1229 int color = (entry == highlight_position ? FC_RED : FC_GREEN);
1232 DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG, color);
1233 DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG, color);
1234 DrawText(SX + 12 * 32, SY + 64 + i * 32,
1235 int2str(highscore[i].Score, 5), FS_BIG, color);
1237 DrawText(SX, SY + 64 + i * 32, "..................................",
1238 FS_MEDIUM, FC_YELLOW);
1239 DrawText(SX, SY + 64 + i * 32, int2str(entry + 1, 3),
1240 FS_MEDIUM, FC_YELLOW);
1241 DrawText(SX + 64, SY + 64 + i * 32, highscore[entry].Name, FS_BIG, color);
1242 DrawText(SX + 14 * 32 + 16, SY + 64 + i * 32,
1243 int2str(highscore[entry].Score, 5), FS_MEDIUM, color);
1248 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1250 static int first_entry = 0;
1251 static int highlight_position = 0;
1252 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1253 int button_released = !button;
1255 if (button == MB_MENU_INITIALIZE)
1258 highlight_position = mx;
1259 drawHallOfFameList(first_entry, highlight_position);
1263 if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
1264 step = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1268 if (first_entry > 0)
1270 first_entry -= step;
1271 if (first_entry < 0)
1274 drawHallOfFameList(first_entry, highlight_position);
1280 if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1282 first_entry += step;
1283 if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1284 first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_MENU_ENTRIES_ON_SCREEN);
1286 drawHallOfFameList(first_entry, highlight_position);
1291 if (button_released)
1293 FadeSound(SND_HALLOFFAME);
1294 game_status = MAINMENU;
1300 if (game_status == HALLOFFAME)
1305 /* ========================================================================= */
1306 /* setup screen functions */
1307 /* ========================================================================= */
1309 static struct TokenInfo *setup_info;
1310 static int num_setup_info;
1311 static int setup_mode = SETUP_MODE_MAIN;
1313 static void execSetupMain()
1315 setup_mode = SETUP_MODE_MAIN;
1319 static void execSetupSound()
1321 setup_mode = SETUP_MODE_SOUND;
1325 static void execSetupInput()
1327 setup_mode = SETUP_MODE_INPUT;
1331 static void execSetupShortcut()
1333 setup_mode = SETUP_MODE_SHORTCUT;
1337 static void execExitSetup()
1339 game_status = MAINMENU;
1343 static void execSaveAndExitSetup()
1349 static struct TokenInfo setup_info_main[] =
1351 { TYPE_ENTER_MENU, execSetupSound, "Sound Setup" },
1352 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
1353 { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
1355 { TYPE_EMPTY, NULL, "" },
1356 { TYPE_SWITCH, &setup.sound, "Sound:", },
1357 { TYPE_SWITCH, &setup.sound_loops, " Sound Loops:" },
1358 { TYPE_SWITCH, &setup.sound_music, " Game Music:" },
1360 { TYPE_SWITCH, &setup.toons, "Toons:" },
1362 { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
1364 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
1365 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
1367 { TYPE_SWITCH, &setup.fading, "Fading:" },
1369 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
1370 { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
1371 { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
1372 { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
1373 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
1374 { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
1375 { TYPE_EMPTY, NULL, "" },
1376 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
1377 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and exit" },
1381 static struct TokenInfo setup_info_sound[] =
1383 { TYPE_SWITCH, &setup.sound, "Sound:", },
1384 { TYPE_EMPTY, NULL, "" },
1385 { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
1386 { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
1387 { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
1388 { TYPE_EMPTY, NULL, "" },
1389 { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
1393 static struct TokenInfo setup_info_shortcut[] =
1395 { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
1396 { TYPE_KEY, &setup.shortcut.save_game, "" },
1397 { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
1398 { TYPE_KEY, &setup.shortcut.load_game, "" },
1399 { TYPE_EMPTY, NULL, "" },
1400 { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
1404 static Key getSetupKey()
1406 Key key = KSYM_UNDEFINED;
1407 boolean got_key_event = FALSE;
1409 while (!got_key_event)
1411 if (PendingEvent()) /* got event */
1419 case EVENT_KEYPRESS:
1421 key = GetEventKey((KeyEvent *)&event, TRUE);
1423 /* press 'Escape' or 'Enter' to keep the existing key binding */
1424 if (key == KSYM_Escape || key == KSYM_Return)
1425 key = KSYM_UNDEFINED; /* keep old value */
1427 got_key_event = TRUE;
1431 case EVENT_KEYRELEASE:
1432 key_joystick_mapping = 0;
1436 HandleOtherEvents(&event);
1444 /* don't eat all CPU time */
1451 static void drawSetupValue(int pos)
1453 int xpos = MENU_SCREEN_VALUE_XPOS;
1454 int ypos = MENU_SCREEN_START_YPOS + pos;
1455 int value_color = FC_YELLOW;
1456 char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED,
1457 setup_info[pos].value);
1459 if (setup_info[pos].type & TYPE_KEY)
1463 if (setup_info[pos].type & TYPE_QUERY)
1465 value_string = "<press key>";
1466 value_color = FC_RED;
1470 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE &&
1471 !*(boolean *)(setup_info[pos].value))
1472 value_color = FC_BLUE;
1474 DrawText(SX + xpos * 32, SY + ypos * 32,
1475 (xpos == 3 ? " " : " "), FS_BIG, FC_YELLOW);
1476 DrawText(SX + xpos * 32, SY + ypos * 32, value_string, FS_BIG, value_color);
1479 static void changeSetupValue(int pos)
1481 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
1483 *(boolean *)setup_info[pos].value ^= TRUE;
1485 else if (setup_info[pos].type & TYPE_KEY)
1489 setup_info[pos].type |= TYPE_QUERY;
1490 drawSetupValue(pos);
1491 setup_info[pos].type &= ~TYPE_QUERY;
1493 key = getSetupKey();
1494 if (key != KSYM_UNDEFINED)
1495 *(Key *)setup_info[pos].value = key;
1498 drawSetupValue(pos);
1501 static void DrawSetupScreen_Generic()
1503 char *title_string = NULL;
1507 CloseDoor(DOOR_CLOSE_2);
1510 if (setup_mode == SETUP_MODE_MAIN)
1512 setup_info = setup_info_main;
1513 title_string = "Setup";
1515 else if (setup_mode == SETUP_MODE_SOUND)
1517 setup_info = setup_info_sound;
1518 title_string = "Setup Sound";
1520 else if (setup_mode == SETUP_MODE_SHORTCUT)
1522 setup_info = setup_info_shortcut;
1523 title_string = "Setup Shortcuts";
1526 DrawText(SX + 16, SY + 16, title_string, FS_BIG, FC_YELLOW);
1529 for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
1531 void *value_ptr = setup_info[i].value;
1532 int ypos = MENU_SCREEN_START_YPOS + i;
1534 /* set some entries to "unchangeable" according to other variables */
1535 if ((value_ptr == &setup.sound && !audio.sound_available) ||
1536 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
1537 (value_ptr == &setup.sound_music && !audio.music_available) ||
1538 (value_ptr == &setup.sound_music && !audio.music_available) ||
1539 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
1540 setup_info[i].type |= TYPE_GHOSTED;
1542 DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, FS_BIG, FC_GREEN);
1544 if (setup_info[i].type & TYPE_ENTER_MENU)
1545 initCursor(i, GFX_ARROW_BLUE_RIGHT);
1546 else if (setup_info[i].type & TYPE_LEAVE_MENU)
1547 initCursor(i, GFX_ARROW_BLUE_LEFT);
1548 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
1549 initCursor(i, GFX_KUGEL_BLAU);
1551 if (setup_info[i].type & TYPE_VALUE)
1559 HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE);
1562 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
1564 static int choice_store[MAX_SETUP_MODES];
1565 int choice = choice_store[setup_mode];
1569 if (button == MB_MENU_INITIALIZE)
1571 drawCursor(choice, FC_RED);
1574 else if (button == MB_MENU_LEAVE)
1576 for (y=0; y<num_setup_info; y++)
1578 if (setup_info[y].type & TYPE_LEAVE_MENU)
1580 void (*menu_callback_function)(void) = setup_info[y].value;
1582 menu_callback_function();
1583 break; /* absolutely needed because function changes 'setup_info'! */
1590 if (mx || my) /* mouse input */
1593 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
1595 else if (dx || dy) /* keyboard input */
1599 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
1601 if ((setup_info[choice].type & menu_navigation_type) ||
1602 (setup_info[choice].type & TYPE_BOOLEAN_STYLE))
1603 button = MB_MENU_CHOICE;
1608 /* jump to next non-empty menu entry (up or down) */
1609 while (y > 0 && y < num_setup_info - 1 &&
1610 (setup_info[y].type & TYPE_SKIP_ENTRY))
1614 if (x == 0 && y >= 0 && y < num_setup_info &&
1615 (setup_info[y].type & ~TYPE_SKIP_ENTRY))
1621 drawCursor(y, FC_RED);
1622 drawCursor(choice, FC_BLUE);
1623 choice = choice_store[setup_mode] = y;
1626 else if (!(setup_info[y].type & TYPE_GHOSTED))
1629 if (setup_info[y].type & TYPE_BOOLEAN_STYLE)
1631 boolean new_value = !*(boolean *)(setup_info[y].value);
1633 *(boolean *)setup_info[y].value = new_value;
1636 else if (setup_info[y].type == TYPE_KEYTEXT &&
1637 setup_info[y + 1].type == TYPE_KEY)
1639 changeSetupValue(y + 1);
1641 else if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
1643 void (*menu_callback_function)(void) = setup_info[choice].value;
1645 menu_callback_function();
1648 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
1650 void (*menu_callback_function)(void) = setup_info[choice].value;
1652 menu_callback_function();
1656 if ((setup_info[y].type & TYPE_KEYTEXT) &&
1657 (setup_info[y + 1].type & TYPE_KEY))
1660 if (setup_info[y].type & TYPE_VALUE)
1661 changeSetupValue(y);
1669 if (game_status == SETUP)
1673 void DrawSetupScreen_Input()
1676 DrawText(SX+16, SY+16, "Setup Input", FS_BIG, FC_YELLOW);
1678 initCursor(0, GFX_KUGEL_BLAU);
1679 initCursor(1, GFX_KUGEL_BLAU);
1680 initCursor(2, GFX_ARROW_BLUE_RIGHT);
1681 initCursor(13, GFX_ARROW_BLUE_LEFT);
1683 DrawGraphic(10, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_LEFT);
1684 DrawGraphic(12, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_RIGHT);
1686 DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
1687 DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
1688 DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
1690 DeactivateJoystickForCalibration();
1691 DrawTextFCentered(SYSIZE - 20, FC_BLUE,
1692 "Joysticks deactivated on this screen");
1694 HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE);
1699 static void setJoystickDeviceToNr(char *device_name, int device_nr)
1701 if (device_name == NULL)
1704 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
1707 if (strlen(device_name) > 1)
1709 char c1 = device_name[strlen(device_name) - 1];
1710 char c2 = device_name[strlen(device_name) - 2];
1712 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
1713 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
1716 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
1717 strlen(device_name));
1720 static void drawPlayerSetupInputInfo(int player_nr)
1723 static struct SetupKeyboardInfo custom_key;
1730 { &custom_key.left, "Joystick Left" },
1731 { &custom_key.right, "Joystick Right" },
1732 { &custom_key.up, "Joystick Up" },
1733 { &custom_key.down, "Joystick Down" },
1734 { &custom_key.snap, "Button 1" },
1735 { &custom_key.bomb, "Button 2" }
1737 static char *joystick_name[MAX_PLAYERS] =
1745 custom_key = setup.input[player_nr].key;
1747 DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
1748 DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
1750 if (setup.input[player_nr].use_joystick)
1752 char *device_name = setup.input[player_nr].joy.device_name;
1754 DrawText(SX+8*32, SY+3*32,
1755 joystick_name[getJoystickNrFromDeviceName(device_name)],
1757 DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
1761 DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
1762 DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
1765 DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
1766 DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT);
1767 DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT);
1768 DrawGraphic(1, 8, GFX_ARROW_BLUE_UP);
1769 DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN);
1770 DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
1771 DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
1772 DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
1773 DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
1774 DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
1775 DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
1779 int ypos = 6 + i + (i > 3 ? i-3 : 0);
1781 DrawText(SX + 3*32, SY + ypos*32,
1782 " ", FS_BIG, FC_YELLOW);
1783 DrawText(SX + 3*32, SY + ypos*32,
1784 (setup.input[player_nr].use_joystick ?
1786 getKeyNameFromKey(*custom[i].key)),
1791 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
1793 static int choice = 0;
1794 static int player_nr = 0;
1797 int pos_start = SETUPINPUT_SCREEN_POS_START;
1798 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
1799 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
1800 int pos_end = SETUPINPUT_SCREEN_POS_END;
1802 if (button == MB_MENU_INITIALIZE)
1804 drawPlayerSetupInputInfo(player_nr);
1805 drawCursor(choice, FC_RED);
1808 else if (button == MB_MENU_LEAVE)
1810 setup_mode = SETUP_MODE_MAIN;
1815 if (mx || my) /* mouse input */
1818 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
1820 else if (dx || dy) /* keyboard input */
1822 if (dx && choice == 0)
1823 x = (dx < 0 ? 10 : 12);
1824 else if ((dx && choice == 1) ||
1825 (dx == +1 && choice == 2) ||
1826 (dx == -1 && choice == pos_end))
1827 button = MB_MENU_CHOICE;
1831 if (y >= pos_empty1 && y <= pos_empty2)
1832 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1835 if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button)))
1837 static unsigned long delay = 0;
1839 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
1842 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
1844 drawPlayerSetupInputInfo(player_nr);
1846 else if (x == 0 && y >= pos_start && y <= pos_end &&
1847 !(y >= pos_empty1 && y <= pos_empty2))
1853 drawCursor(y, FC_RED);
1854 drawCursor(choice, FC_BLUE);
1862 char *device_name = setup.input[player_nr].joy.device_name;
1864 if (!setup.input[player_nr].use_joystick)
1866 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
1868 setJoystickDeviceToNr(device_name, new_device_nr);
1869 setup.input[player_nr].use_joystick = TRUE;
1873 int device_nr = getJoystickNrFromDeviceName(device_name);
1874 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
1876 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
1877 setup.input[player_nr].use_joystick = FALSE;
1879 setJoystickDeviceToNr(device_name, new_device_nr);
1882 drawPlayerSetupInputInfo(player_nr);
1886 if (setup.input[player_nr].use_joystick)
1889 CalibrateJoystick(player_nr);
1892 CustomizeKeyboard(player_nr);
1894 else if (y == pos_end)
1898 setup_mode = SETUP_MODE_MAIN;
1908 if (game_status == SETUP)
1912 void CustomizeKeyboard(int player_nr)
1916 boolean finished = FALSE;
1917 static struct SetupKeyboardInfo custom_key;
1922 } customize_step[] =
1924 { &custom_key.left, "Move Left" },
1925 { &custom_key.right, "Move Right" },
1926 { &custom_key.up, "Move Up" },
1927 { &custom_key.down, "Move Down" },
1928 { &custom_key.snap, "Snap Field" },
1929 { &custom_key.bomb, "Place Bomb" }
1932 /* read existing key bindings from player setup */
1933 custom_key = setup.input[player_nr].key;
1936 DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
1942 DrawText(SX, SY + (2+2*step_nr)*32,
1943 customize_step[step_nr].text, FS_BIG, FC_RED);
1944 DrawText(SX, SY + (2+2*step_nr+1)*32,
1945 "Key:", FS_BIG, FC_RED);
1946 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1947 getKeyNameFromKey(*customize_step[step_nr].key),
1952 if (PendingEvent()) /* got event */
1960 case EVENT_KEYPRESS:
1962 Key key = GetEventKey((KeyEvent *)&event, TRUE);
1964 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
1970 /* all keys configured -- wait for "Escape" or "Return" key */
1974 /* press 'Enter' to keep the existing key binding */
1975 if (key == KSYM_Return)
1976 key = *customize_step[step_nr].key;
1978 /* check if key already used */
1979 for (i=0; i<step_nr; i++)
1980 if (*customize_step[i].key == key)
1985 /* got new key binding */
1986 *customize_step[step_nr].key = key;
1987 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1988 " ", FS_BIG, FC_YELLOW);
1989 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1990 getKeyNameFromKey(key), FS_BIG, FC_YELLOW);
1993 /* un-highlight last query */
1994 DrawText(SX, SY+(2+2*(step_nr-1))*32,
1995 customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
1996 DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
1997 "Key:", FS_BIG, FC_GREEN);
1999 /* press 'Enter' to leave */
2002 DrawText(SX + 16, SY + 15*32+16,
2003 "Press Enter", FS_BIG, FC_YELLOW);
2007 /* query next key binding */
2008 DrawText(SX, SY+(2+2*step_nr)*32,
2009 customize_step[step_nr].text, FS_BIG, FC_RED);
2010 DrawText(SX, SY+(2+2*step_nr+1)*32,
2011 "Key:", FS_BIG, FC_RED);
2012 DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
2013 getKeyNameFromKey(*customize_step[step_nr].key),
2018 case EVENT_KEYRELEASE:
2019 key_joystick_mapping = 0;
2023 HandleOtherEvents(&event);
2031 /* don't eat all CPU time */
2035 /* write new key bindings back to player setup */
2036 setup.input[player_nr].key = custom_key;
2039 DrawSetupScreen_Input();
2042 static boolean CalibrateJoystickMain(int player_nr)
2044 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2045 int new_joystick_xright = JOYSTICK_XMIDDLE;
2046 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2047 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2048 int new_joystick_xmiddle, new_joystick_ymiddle;
2050 int joystick_fd = joystick.fd[player_nr];
2051 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2052 boolean check[3][3];
2053 int check_remaining = 3 * 3;
2058 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2061 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2070 check[x][y] = FALSE;
2071 DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
2075 DrawText(SX, SY + 6 * 32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
2076 DrawText(SX, SY + 7 * 32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
2077 DrawText(SX + 16, SY + 9 * 32, " IF ALL BALLS ", FS_BIG, FC_YELLOW);
2078 DrawText(SX, SY + 10 * 32, " ARE YELLOW, ", FS_BIG, FC_YELLOW);
2079 DrawText(SX, SY + 11 * 32, " CENTER JOYSTICK ", FS_BIG, FC_YELLOW);
2080 DrawText(SX, SY + 12 * 32, " AND ", FS_BIG, FC_YELLOW);
2081 DrawText(SX, SY + 13 * 32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
2083 joy_value = Joystick(player_nr);
2084 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2085 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2087 /* eventually uncalibrated center position (joystick could be uncentered) */
2088 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2091 new_joystick_xmiddle = joy_x;
2092 new_joystick_ymiddle = joy_y;
2094 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
2097 while(Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2102 if (PendingEvent()) /* got event */
2110 case EVENT_KEYPRESS:
2111 switch(GetEventKey((KeyEvent *)&event, TRUE))
2114 if (check_remaining == 0)
2127 case EVENT_KEYRELEASE:
2128 key_joystick_mapping = 0;
2132 HandleOtherEvents(&event);
2137 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2140 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2141 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2142 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2143 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2145 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2146 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2147 setup.input[player_nr].joy.xright = new_joystick_xright;
2148 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2149 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2150 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2152 CheckJoystickData();
2154 joy_value = Joystick(player_nr);
2156 if (joy_value & JOY_BUTTON && check_remaining == 0)
2159 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2160 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2162 if (x != last_x || y != last_y)
2164 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
2165 DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
2170 if (check_remaining > 0 && !check[x+1][y+1])
2172 check[x+1][y+1] = TRUE;
2178 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2179 setup.input[player_nr].joy.xleft,
2180 setup.input[player_nr].joy.xmiddle,
2181 setup.input[player_nr].joy.xright);
2182 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2183 setup.input[player_nr].joy.yupper,
2184 setup.input[player_nr].joy.ymiddle,
2185 setup.input[player_nr].joy.ylower);
2194 /* don't eat all CPU time */
2198 /* calibrated center position (joystick should now be centered) */
2199 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2202 new_joystick_xmiddle = joy_x;
2203 new_joystick_ymiddle = joy_y;
2207 DrawSetupScreen_Input();
2209 /* wait until the last pressed button was released */
2210 while (Joystick(player_nr) & JOY_BUTTON)
2212 if (PendingEvent()) /* got event */
2217 HandleOtherEvents(&event);
2226 void CalibrateJoystick(int player_nr)
2228 if (!CalibrateJoystickMain(player_nr))
2232 DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW);
2233 DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW);
2235 Delay(2000); /* show error message for two seconds */
2239 void DrawSetupScreen()
2241 if (setup_mode == SETUP_MODE_INPUT)
2242 DrawSetupScreen_Input();
2244 DrawSetupScreen_Generic();
2247 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
2249 if (setup_mode == SETUP_MODE_INPUT)
2250 HandleSetupScreen_Input(mx, my, dx, dy, button);
2252 HandleSetupScreen_Generic(mx, my, dx, dy, button);
2255 void HandleGameActions()
2257 if (game_status != PLAYING)
2260 if (local_player->LevelSolved)
2263 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2271 /* ---------- new screen button stuff -------------------------------------- */
2273 /* graphic position and size values for buttons and scrollbars */
2274 #define SC_SCROLLBUTTON_XPOS 64
2275 #define SC_SCROLLBUTTON_YPOS 0
2276 #define SC_SCROLLBAR_XPOS 0
2277 #define SC_SCROLLBAR_YPOS 64
2279 #define SC_SCROLLBUTTON_XSIZE 32
2280 #define SC_SCROLLBUTTON_YSIZE 32
2282 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
2283 #define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE
2284 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
2285 #define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE)
2286 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
2287 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE)
2288 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
2289 #define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE)
2291 #define SC_BORDER_SIZE 14
2299 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
2302 SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
2303 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
2304 SCREEN_CTRL_ID_SCROLL_UP,
2305 "scroll level series up"
2308 SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
2309 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
2310 SCREEN_CTRL_ID_SCROLL_DOWN,
2311 "scroll level series down"
2323 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
2326 SC_SCROLLBAR_XPOS, SC_SCROLLBAR_YPOS,
2327 SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
2328 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
2329 GD_TYPE_SCROLLBAR_VERTICAL,
2330 SCREEN_CTRL_ID_SCROLL_VERTICAL,
2331 "scroll level series vertically"
2335 static void CreateScreenScrollbuttons()
2337 Bitmap *gd_bitmap = pix[PIX_MORE];
2338 struct GadgetInfo *gi;
2339 unsigned long event_mask;
2342 for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
2344 int id = scrollbutton_info[i].gadget_id;
2345 int x, y, width, height;
2346 int gd_x1, gd_x2, gd_y1, gd_y2;
2348 x = scrollbutton_info[i].x;
2349 y = scrollbutton_info[i].y;
2351 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
2355 width = SC_SCROLLBUTTON_XSIZE;
2356 height = SC_SCROLLBUTTON_YSIZE;
2357 gd_x1 = scrollbutton_info[i].xpos;
2358 gd_y1 = scrollbutton_info[i].ypos;
2360 gd_y2 = gd_y1 + SC_SCROLLBUTTON_YSIZE;
2362 gi = CreateGadget(GDI_CUSTOM_ID, id,
2363 GDI_CUSTOM_TYPE_ID, i,
2364 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
2369 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2370 GDI_STATE, GD_BUTTON_UNPRESSED,
2371 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
2372 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
2373 GDI_EVENT_MASK, event_mask,
2374 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2378 Error(ERR_EXIT, "cannot create gadget");
2380 screen_gadget[id] = gi;
2384 static void CreateScreenScrollbars()
2388 for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
2390 int id = scrollbar_info[i].gadget_id;
2391 Bitmap *gd_bitmap = pix[PIX_MORE];
2392 int gd_x1, gd_x2, gd_y1, gd_y2;
2393 struct GadgetInfo *gi;
2394 int items_max, items_visible, item_position;
2395 unsigned long event_mask;
2396 int num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
2399 if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
2400 num_page_entries = num_leveldirs;
2402 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
2404 items_max = MAX(num_leveldirs, num_page_entries);
2405 items_visible = num_page_entries;
2408 items_max = num_page_entries;
2409 items_visible = num_page_entries;
2413 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
2415 gd_x1 = scrollbar_info[i].xpos;
2416 gd_x2 = gd_x1 + scrollbar_info[i].width;
2417 gd_y1 = scrollbar_info[i].ypos;
2418 gd_y2 = scrollbar_info[i].ypos;
2420 gi = CreateGadget(GDI_CUSTOM_ID, id,
2421 GDI_CUSTOM_TYPE_ID, i,
2422 GDI_INFO_TEXT, scrollbar_info[i].infotext,
2423 GDI_X, scrollbar_info[i].x,
2424 GDI_Y, scrollbar_info[i].y,
2425 GDI_WIDTH, scrollbar_info[i].width,
2426 GDI_HEIGHT, scrollbar_info[i].height,
2427 GDI_TYPE, scrollbar_info[i].type,
2428 GDI_SCROLLBAR_ITEMS_MAX, items_max,
2429 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2430 GDI_SCROLLBAR_ITEM_POSITION, item_position,
2431 GDI_STATE, GD_BUTTON_UNPRESSED,
2432 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
2433 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
2434 GDI_BORDER_SIZE, SC_BORDER_SIZE,
2435 GDI_EVENT_MASK, event_mask,
2436 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2440 Error(ERR_EXIT, "cannot create gadget");
2442 screen_gadget[id] = gi;
2446 void CreateScreenGadgets()
2448 CreateScreenScrollbuttons();
2449 CreateScreenScrollbars();
2452 void MapChooseLevelGadgets()
2454 int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
2457 if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
2460 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2461 MapGadget(screen_gadget[i]);
2464 void UnmapChooseLevelGadgets()
2468 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2469 UnmapGadget(screen_gadget[i]);
2472 static void HandleScreenGadgets(struct GadgetInfo *gi)
2474 int id = gi->custom_id;
2476 if (game_status != CHOOSELEVEL)
2481 case SCREEN_CTRL_ID_SCROLL_UP:
2482 HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
2485 case SCREEN_CTRL_ID_SCROLL_DOWN:
2486 HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
2489 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
2490 HandleChooseLevel(0,0, 999,gi->event.item_position, MB_MENU_INITIALIZE);