1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_EDITOR 2
48 #define SETUP_MODE_GRAPHICS 3
49 #define SETUP_MODE_SOUND 4
50 #define SETUP_MODE_ARTWORK 5
51 #define SETUP_MODE_INPUT 6
52 #define SETUP_MODE_TOUCH 7
53 #define SETUP_MODE_SHORTCUTS 8
54 #define SETUP_MODE_SHORTCUTS_1 9
55 #define SETUP_MODE_SHORTCUTS_2 10
56 #define SETUP_MODE_SHORTCUTS_3 11
57 #define SETUP_MODE_SHORTCUTS_4 12
58 #define SETUP_MODE_SHORTCUTS_5 13
60 // sub-screens on the setup screen (generic)
61 #define SETUP_MODE_CHOOSE_ARTWORK 14
62 #define SETUP_MODE_CHOOSE_OTHER 15
64 // sub-screens on the setup screen (specific)
65 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
66 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
67 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
68 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
69 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
70 #define SETUP_MODE_CHOOSE_RENDERING 21
71 #define SETUP_MODE_CHOOSE_VSYNC 22
72 #define SETUP_MODE_CHOOSE_GRAPHICS 23
73 #define SETUP_MODE_CHOOSE_SOUNDS 24
74 #define SETUP_MODE_CHOOSE_MUSIC 25
75 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 26
76 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 27
77 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 28
78 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 29
79 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 30
80 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_TRANSPARENCY 32
82 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 33
83 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 34
84 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 35
85 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 36
86 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 37
88 #define MAX_SETUP_MODES 38
90 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
92 // setup screen titles
93 #define STR_SETUP_MAIN "Setup"
94 #define STR_SETUP_GAME "Game & Menu"
95 #define STR_SETUP_EDITOR "Editor"
96 #define STR_SETUP_GRAPHICS "Graphics"
97 #define STR_SETUP_SOUND "Sound & Music"
98 #define STR_SETUP_ARTWORK "Custom Artwork"
99 #define STR_SETUP_INPUT "Input Devices"
100 #define STR_SETUP_TOUCH "Touch Controls"
101 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
102 #define STR_SETUP_EXIT "Exit"
103 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
105 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
106 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
107 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
108 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
109 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
110 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
111 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
112 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
113 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
114 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
115 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
116 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
117 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
118 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
119 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
120 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
124 // for input setup functions
125 #define SETUPINPUT_SCREEN_POS_START 0
126 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
127 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
128 #define SETUPINPUT_SCREEN_POS_END 13
130 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
131 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
133 #define MAX_SETUP_TEXT_INPUT_LEN 28
135 // for various menu stuff
136 #define MENU_SCREEN_START_XPOS 1
137 #define MENU_SCREEN_START_YPOS 2
138 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
139 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
140 #define MENU_TITLE1_YPOS 8
141 #define MENU_TITLE2_YPOS 46
142 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
143 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
144 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
145 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
146 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
147 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
148 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
149 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
150 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
151 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
152 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
153 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
154 MENU_INFO_FONT_TITLE))
155 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
156 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
157 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
158 MENU_SCREEN_INFO_YSTART2 - \
160 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
161 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
162 MENU_SCREEN_INFO_YSTEP)
163 #define NUM_INFO_ELEMENTS_FROM_CONF \
164 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
165 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
166 MAX_MENU_ENTRIES_ON_SCREEN)
167 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
168 MAX_INFO_ELEMENTS_ON_SCREEN), \
169 NUM_INFO_ELEMENTS_FROM_CONF)
170 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
171 #define MAX_MENU_TEXT_LENGTH_BIG 13
172 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
174 // screen gadget identifiers
175 #define SCREEN_CTRL_ID_PREV_LEVEL 0
176 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
177 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
178 #define SCREEN_CTRL_ID_LAST_LEVEL 3
179 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
180 #define SCREEN_CTRL_ID_PREV_PLAYER 5
181 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
182 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
183 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
184 #define SCREEN_CTRL_ID_SCROLL_UP 9
185 #define SCREEN_CTRL_ID_SCROLL_DOWN 10
186 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 11
187 #define SCREEN_CTRL_ID_NETWORK_SERVER 12
189 #define NUM_SCREEN_GADGETS 13
191 #define NUM_SCREEN_MENUBUTTONS 9
192 #define NUM_SCREEN_SCROLLBUTTONS 2
193 #define NUM_SCREEN_SCROLLBARS 1
194 #define NUM_SCREEN_TEXTINPUT 1
196 #define SCREEN_MASK_MAIN (1 << 0)
197 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
198 #define SCREEN_MASK_INPUT (1 << 2)
200 // graphic position and size values for buttons and scrollbars
201 #define SC_MENUBUTTON_XSIZE TILEX
202 #define SC_MENUBUTTON_YSIZE TILEY
204 #define SC_SCROLLBUTTON_XSIZE TILEX
205 #define SC_SCROLLBUTTON_YSIZE TILEY
207 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
209 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
210 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
211 SC_SCROLLBUTTON_YSIZE)
213 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
214 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
216 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
217 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
218 SC_SCROLLBUTTON_YSIZE)
220 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
221 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
222 SC_SCROLL_VERTICAL_YSIZE)
224 #define SC_BORDER_SIZE 14
227 // forward declarations of internal functions
228 static void HandleScreenGadgets(struct GadgetInfo *);
229 static void HandleSetupScreen_Generic(int, int, int, int, int);
230 static void HandleSetupScreen_Input(int, int, int, int, int);
231 static void CustomizeKeyboard(int);
232 static void ConfigureJoystick(int);
233 static void ConfigureVirtualButtons(void);
234 static void execSetupGame(void);
235 static void execSetupGraphics(void);
236 static void execSetupSound(void);
237 static void execSetupTouch(void);
238 static void execSetupArtwork(void);
239 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
241 static void DrawChooseLevelSet(void);
242 static void DrawChooseLevelNr(void);
243 static void DrawInfoScreen(void);
244 static void DrawSetupScreen(void);
246 static void DrawInfoScreen_NotAvailable(char *, char *);
247 static void DrawInfoScreen_HelpAnim(int, int, boolean);
248 static void DrawInfoScreen_HelpText(int, int, int, int);
249 static void HandleInfoScreen_Main(int, int, int, int, int);
250 static void HandleInfoScreen_TitleScreen(int);
251 static void HandleInfoScreen_Elements(int);
252 static void HandleInfoScreen_Music(int);
253 static void HandleInfoScreen_Credits(int);
254 static void HandleInfoScreen_Program(int);
255 static void HandleInfoScreen_Version(int);
257 static void ModifyGameSpeedIfNeeded(void);
258 static void DisableVsyncIfNeeded(void);
260 static void MapScreenMenuGadgets(int);
261 static void MapScreenGadgets(int);
262 static void MapScreenTreeGadgets(TreeInfo *);
264 static void UpdateScreenMenuGadgets(int, boolean);
266 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
268 static int info_mode = INFO_MODE_MAIN;
269 static int setup_mode = SETUP_MODE_MAIN;
271 static TreeInfo *window_sizes = NULL;
272 static TreeInfo *window_size_current = NULL;
274 static TreeInfo *scaling_types = NULL;
275 static TreeInfo *scaling_type_current = NULL;
277 static TreeInfo *rendering_modes = NULL;
278 static TreeInfo *rendering_mode_current = NULL;
280 static TreeInfo *vsync_modes = NULL;
281 static TreeInfo *vsync_mode_current = NULL;
283 static TreeInfo *scroll_delays = NULL;
284 static TreeInfo *scroll_delay_current = NULL;
286 static TreeInfo *snapshot_modes = NULL;
287 static TreeInfo *snapshot_mode_current = NULL;
289 static TreeInfo *game_speeds_normal = NULL;
290 static TreeInfo *game_speeds_extended = NULL;
291 static TreeInfo *game_speeds = NULL;
292 static TreeInfo *game_speed_current = NULL;
294 static TreeInfo *volumes_simple = NULL;
295 static TreeInfo *volume_simple_current = NULL;
297 static TreeInfo *volumes_loops = NULL;
298 static TreeInfo *volume_loops_current = NULL;
300 static TreeInfo *volumes_music = NULL;
301 static TreeInfo *volume_music_current = NULL;
303 static TreeInfo *touch_controls = NULL;
304 static TreeInfo *touch_control_current = NULL;
306 static TreeInfo *move_distances = NULL;
307 static TreeInfo *move_distance_current = NULL;
309 static TreeInfo *drop_distances = NULL;
310 static TreeInfo *drop_distance_current = NULL;
312 static TreeInfo *transparencies = NULL;
313 static TreeInfo *transparency_current = NULL;
315 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
316 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
318 static TreeInfo *level_number = NULL;
319 static TreeInfo *level_number_current = NULL;
321 static struct ValueTextInfo window_sizes_list[] =
326 { 100, "100 % (Default)" },
339 static struct StringValueTextInfo scaling_types_list[] =
341 { SCALING_QUALITY_NEAREST, "Off" },
342 { SCALING_QUALITY_LINEAR, "Linear" },
343 { SCALING_QUALITY_BEST, "Anisotropic" },
348 static struct StringValueTextInfo rendering_modes_list[] =
350 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
351 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
353 // this mode may work under certain conditions, but does not work on Windows
354 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
356 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
361 static struct StringValueTextInfo vsync_modes_list[] =
363 { STR_VSYNC_MODE_OFF, "Off" },
364 { STR_VSYNC_MODE_NORMAL, "Normal" },
365 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
370 static struct ValueTextInfo game_speeds_list_normal[] =
381 static struct ValueTextInfo game_speeds_list_extended[] =
383 { 1000, "1 fps (Extremely Slow)" },
388 { 29, "35 fps (Original Supaplex)" },
390 { 20, "50 fps (=== Normal Speed ===)" },
391 { 16, "60 fps (60 Hz VSync Speed)" },
392 { 14, "70 fps (Maximum Supaplex)" },
396 { 1, "1000 fps (Extremely Fast)" },
401 static struct ValueTextInfo *game_speeds_list;
403 static struct ValueTextInfo scroll_delays_list[] =
405 { 0, "0 Tiles (No Scroll Delay)" },
408 { 3, "3 Tiles (Default)" },
413 { 8, "8 Tiles (Maximum Scroll Delay)"},
418 static struct StringValueTextInfo snapshot_modes_list[] =
420 { STR_SNAPSHOT_MODE_OFF, "Off" },
421 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
422 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
423 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
428 static struct ValueTextInfo volumes_list[] =
448 static struct StringValueTextInfo touch_controls_list[] =
450 { TOUCH_CONTROL_OFF, "Off" },
451 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
452 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
453 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
458 static struct ValueTextInfo distances_list[] =
473 static struct ValueTextInfo transparencies_list[] =
475 { 0, "0 % (Opaque)" },
485 { 100, "100 % (Invisible)" },
490 static struct ValueTextInfo grid_sizes_list[] =
526 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
527 (s) <= GAME_MODE_SETUP ? (s) : \
528 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
529 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
531 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
532 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
533 (i) <= INFO_MODE_LEVELSET ? (i) : \
536 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
537 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
538 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
539 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
540 SETUP_MODE_CHOOSE_ARTWORK : \
541 SETUP_MODE_CHOOSE_OTHER)
543 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
544 menu.draw_xoffset[GAME_MODE_INFO] : \
545 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
546 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
547 menu.draw_yoffset[GAME_MODE_INFO] : \
548 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
549 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
550 menu.extra_spacing[GAME_MODE_INFO] : \
551 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
553 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
554 menu.draw_xoffset[GAME_MODE_SETUP] : \
555 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
556 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
557 menu.draw_yoffset[GAME_MODE_SETUP] : \
558 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
559 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
560 menu.extra_spacing[GAME_MODE_SETUP] : \
561 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
563 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
564 DRAW_XOFFSET_INFO(info_mode) : \
565 (s) == GAME_MODE_SETUP ? \
566 DRAW_XOFFSET_SETUP(setup_mode) : \
567 menu.draw_xoffset[DRAW_MODE(s)])
568 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
569 DRAW_YOFFSET_INFO(info_mode) : \
570 (s) == GAME_MODE_SETUP ? \
571 DRAW_YOFFSET_SETUP(setup_mode) : \
572 menu.draw_yoffset[DRAW_MODE(s)])
573 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
574 EXTRA_SPACING_INFO(info_mode) : \
575 (s) == GAME_MODE_SETUP ? \
576 EXTRA_SPACING_SETUP(setup_mode) : \
577 menu.extra_spacing[DRAW_MODE(s)])
579 #define mSX (SX + DRAW_XOFFSET(game_status))
580 #define mSY (SY + DRAW_YOFFSET(game_status))
582 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
583 menu.list_size[game_status] : \
584 MAX_MENU_ENTRIES_ON_SCREEN)
586 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
587 NUM_MENU_ENTRIES_ON_SCREEN)
590 // title display and control definitions
592 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
593 2 * MAX_NUM_TITLE_MESSAGES)
595 #define NO_DIRECT_LEVEL_SELECT (-1)
598 static int num_title_screens = 0;
600 struct TitleControlInfo
609 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
611 // main menu display and control definitions
613 #define MAIN_CONTROL_NAME 0
614 #define MAIN_CONTROL_LEVELS 1
615 #define MAIN_CONTROL_SCORES 2
616 #define MAIN_CONTROL_EDITOR 3
617 #define MAIN_CONTROL_INFO 4
618 #define MAIN_CONTROL_GAME 5
619 #define MAIN_CONTROL_SETUP 6
620 #define MAIN_CONTROL_QUIT 7
621 #define MAIN_CONTROL_PREV_LEVEL 8
622 #define MAIN_CONTROL_NEXT_LEVEL 9
623 #define MAIN_CONTROL_FIRST_LEVEL 10
624 #define MAIN_CONTROL_LAST_LEVEL 11
625 #define MAIN_CONTROL_LEVEL_NUMBER 12
626 #define MAIN_CONTROL_LEVEL_INFO_1 13
627 #define MAIN_CONTROL_LEVEL_INFO_2 14
628 #define MAIN_CONTROL_LEVEL_NAME 15
629 #define MAIN_CONTROL_LEVEL_AUTHOR 16
630 #define MAIN_CONTROL_LEVEL_YEAR 17
631 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
632 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
633 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
634 #define MAIN_CONTROL_TITLE_1 21
635 #define MAIN_CONTROL_TITLE_2 22
636 #define MAIN_CONTROL_TITLE_3 23
638 static char str_main_text_name[10];
639 static char str_main_text_first_level[10];
640 static char str_main_text_last_level[10];
641 static char str_main_text_level_number[10];
643 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
645 static char *main_text_name = str_main_text_name;
646 static char *main_text_first_level = str_main_text_first_level;
647 static char *main_text_last_level = str_main_text_last_level;
648 static char *main_text_level_number = str_main_text_level_number;
649 static char *main_text_levels = "Levelset";
650 static char *main_text_scores = "Hall Of Fame";
651 static char *main_text_editor = "Level Creator";
652 static char *main_text_info = "Info Screen";
653 static char *main_text_game = "Start Game";
654 static char *main_text_setup = "Setup";
655 static char *main_text_quit = "Quit";
656 static char *main_text_level_name = level.name;
657 static char *main_text_level_author = level.author;
658 static char *main_text_level_year = NULL;
659 static char *main_text_level_imported_from = NULL;
660 static char *main_text_level_imported_by = NULL;
661 static char *main_text_level_tested_by = NULL;
662 static char *main_text_title_1 = NULL;
663 static char *main_text_title_2 = NULL;
664 static char *main_text_title_3 = NULL;
666 struct MainControlInfo
670 struct MenuPosInfo *pos_button;
673 struct TextPosInfo *pos_text;
676 struct TextPosInfo *pos_input;
680 static struct MainControlInfo main_controls[] =
684 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
685 &menu.main.text.name, &main_text_name,
686 &menu.main.input.name, &setup.player_name,
690 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
691 &menu.main.text.levels, &main_text_levels,
696 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
697 &menu.main.text.scores, &main_text_scores,
702 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
703 &menu.main.text.editor, &main_text_editor,
708 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
709 &menu.main.text.info, &main_text_info,
714 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
715 &menu.main.text.game, &main_text_game,
720 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
721 &menu.main.text.setup, &main_text_setup,
726 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
727 &menu.main.text.quit, &main_text_quit,
731 MAIN_CONTROL_PREV_LEVEL,
737 MAIN_CONTROL_NEXT_LEVEL,
743 MAIN_CONTROL_FIRST_LEVEL,
745 &menu.main.text.first_level, &main_text_first_level,
749 MAIN_CONTROL_LAST_LEVEL,
751 &menu.main.text.last_level, &main_text_last_level,
755 MAIN_CONTROL_LEVEL_NUMBER,
757 &menu.main.text.level_number, &main_text_level_number,
761 MAIN_CONTROL_LEVEL_INFO_1,
763 &menu.main.text.level_info_1, NULL,
767 MAIN_CONTROL_LEVEL_INFO_2,
769 &menu.main.text.level_info_2, NULL,
773 MAIN_CONTROL_LEVEL_NAME,
775 &menu.main.text.level_name, &main_text_level_name,
779 MAIN_CONTROL_LEVEL_AUTHOR,
781 &menu.main.text.level_author, &main_text_level_author,
785 MAIN_CONTROL_LEVEL_YEAR,
787 &menu.main.text.level_year, &main_text_level_year,
791 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
793 &menu.main.text.level_imported_from, &main_text_level_imported_from,
797 MAIN_CONTROL_LEVEL_IMPORTED_BY,
799 &menu.main.text.level_imported_by, &main_text_level_imported_by,
803 MAIN_CONTROL_LEVEL_TESTED_BY,
805 &menu.main.text.level_tested_by, &main_text_level_tested_by,
809 MAIN_CONTROL_TITLE_1,
811 &menu.main.text.title_1, &main_text_title_1,
815 MAIN_CONTROL_TITLE_2,
817 &menu.main.text.title_2, &main_text_title_2,
821 MAIN_CONTROL_TITLE_3,
823 &menu.main.text.title_3, &main_text_title_3,
836 static int getTitleScreenGraphic(int nr, boolean initial)
838 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
841 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
843 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
847 static int getTitleScreenGameMode(boolean initial)
849 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
853 static int getTitleMessageGameMode(boolean initial)
855 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
858 static int getTitleAnimMode(struct TitleControlInfo *tci)
860 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
862 return base + tci->local_nr;
866 static int getTitleScreenBackground(boolean initial)
868 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
873 static int getTitleMessageBackground(int nr, boolean initial)
875 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
879 static int getTitleBackground(int nr, boolean initial, boolean is_image)
881 int base = (is_image ?
882 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
883 IMG_BACKGROUND_TITLESCREEN_1) :
884 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
885 IMG_BACKGROUND_TITLEMESSAGE_1));
886 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
887 IMG_BACKGROUND_TITLE);
888 int graphic_local = base + nr;
890 if (graphic_info[graphic_local].bitmap != NULL)
891 return graphic_local;
893 if (graphic_info[graphic_global].bitmap != NULL)
894 return graphic_global;
896 return IMG_UNDEFINED;
899 static int getTitleSound(struct TitleControlInfo *tci)
901 boolean is_image = tci->is_image;
902 int initial = tci->initial;
903 int nr = tci->local_nr;
904 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
905 int base = (is_image ?
906 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
907 SND_BACKGROUND_TITLESCREEN_1) :
908 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
909 SND_BACKGROUND_TITLEMESSAGE_1));
910 int sound_global = menu.sound[mode];
911 int sound_local = base + nr;
914 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
915 nr, initial, is_image,
916 sound_global, getSoundListEntry(sound_global)->filename,
917 sound_local, getSoundListEntry(sound_local)->filename);
920 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
923 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
926 return SND_UNDEFINED;
929 static int getTitleMusic(struct TitleControlInfo *tci)
931 boolean is_image = tci->is_image;
932 int initial = tci->initial;
933 int nr = tci->local_nr;
934 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
935 int base = (is_image ?
936 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
937 MUS_BACKGROUND_TITLESCREEN_1) :
938 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
939 MUS_BACKGROUND_TITLEMESSAGE_1));
940 int music_global = menu.music[mode];
941 int music_local = base + nr;
944 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
945 nr, initial, is_image,
946 music_global, getMusicListEntry(music_global)->filename,
947 music_local, getMusicListEntry(music_local)->filename);
950 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
953 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
956 return MUS_UNDEFINED;
959 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
961 boolean is_image = tci->is_image;
962 boolean initial = tci->initial;
963 boolean first = tci->first;
964 int nr = tci->local_nr;
965 struct TitleMessageInfo tmi;
966 struct TitleFadingInfo ti;
968 tmi = (is_image ? (initial ? (first ?
969 titlescreen_initial_first[nr] :
970 titlescreen_initial[nr])
972 titlescreen_first[nr] :
974 : (initial ? (first ?
975 titlemessage_initial_first[nr] :
976 titlemessage_initial[nr])
978 titlemessage_first[nr] :
981 ti.fade_mode = tmi.fade_mode;
982 ti.fade_delay = tmi.fade_delay;
983 ti.post_delay = tmi.post_delay;
984 ti.auto_delay = tmi.auto_delay;
989 static int compareTitleControlInfo(const void *object1, const void *object2)
991 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
992 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
995 if (tci1->initial != tci2->initial)
996 compare_result = (tci1->initial ? -1 : +1);
997 else if (tci1->sort_priority != tci2->sort_priority)
998 compare_result = tci1->sort_priority - tci2->sort_priority;
999 else if (tci1->is_image != tci2->is_image)
1000 compare_result = (tci1->is_image ? -1 : +1);
1002 compare_result = tci1->local_nr - tci2->local_nr;
1004 return compare_result;
1007 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1009 int nr, int sort_priority)
1011 title_controls[num_title_screens].is_image = is_image;
1012 title_controls[num_title_screens].initial = initial;
1013 title_controls[num_title_screens].local_nr = nr;
1014 title_controls[num_title_screens].sort_priority = sort_priority;
1016 title_controls[num_title_screens].first = FALSE; // will be set later
1018 num_title_screens++;
1021 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1025 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1027 int graphic = getTitleScreenGraphic(i, initial);
1028 Bitmap *bitmap = graphic_info[graphic].bitmap;
1029 int sort_priority = graphic_info[graphic].sort_priority;
1032 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1035 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1037 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1038 char *filename = getLevelSetTitleMessageFilename(i, initial);
1039 int sort_priority = tmi->sort_priority;
1041 if (filename != NULL)
1042 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1046 static void InitializeTitleControls(boolean show_title_initial)
1048 num_title_screens = 0;
1050 // 1st step: initialize title screens for game start (only when starting)
1051 if (show_title_initial)
1052 InitializeTitleControls_CheckTitleInfo(TRUE);
1054 // 2nd step: initialize title screens for current level set
1055 InitializeTitleControls_CheckTitleInfo(FALSE);
1057 // sort title screens according to sort_priority and title number
1058 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1059 compareTitleControlInfo);
1061 // mark first title screen
1062 title_controls[0].first = TRUE;
1065 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1067 return (pos != NULL && pos->x != -1 && pos->y != -1);
1070 static boolean visibleTextPos(struct TextPosInfo *pos)
1072 return (pos != NULL && pos->x != -1 && pos->y != -1);
1075 static void InitializeMainControls(void)
1077 boolean local_team_mode = (!network.enabled && setup.team_mode);
1080 // set main control text values to dynamically determined values
1081 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1083 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1084 menu.main.text.first_level.size));
1085 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1086 menu.main.text.last_level.size));
1087 strcpy(main_text_level_number, int2str(level_nr,
1088 menu.main.text.level_number.size));
1090 main_text_level_year = leveldir_current->year;
1091 main_text_level_imported_from = leveldir_current->imported_from;
1092 main_text_level_imported_by = leveldir_current->imported_by;
1093 main_text_level_tested_by = leveldir_current->tested_by;
1095 main_text_title_1 = getConfigProgramTitleString();
1096 main_text_title_2 = getConfigProgramCopyrightString();
1097 main_text_title_3 = getConfigProgramCompanyString();
1099 // set main control screen positions to dynamically determined values
1100 for (i = 0; main_controls[i].nr != -1; i++)
1102 struct MainControlInfo *mci = &main_controls[i];
1104 struct MenuPosInfo *pos_button = mci->pos_button;
1105 struct TextPosInfo *pos_text = mci->pos_text;
1106 struct TextPosInfo *pos_input = mci->pos_input;
1107 char *text = (mci->text ? *mci->text : NULL);
1108 char *input = (mci->input ? *mci->input : NULL);
1109 int button_graphic = mci->button_graphic;
1110 int font_text = (pos_text ? pos_text->font : -1);
1111 int font_input = (pos_input ? pos_input->font : -1);
1113 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1114 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1115 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1116 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1117 int text_chars = (text != NULL ? strlen(text) : 0);
1118 int input_chars = (input != NULL ? strlen(input) : 0);
1121 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1123 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1124 int text_width = font_text_width * text_chars;
1125 int text_height = font_text_height;
1126 int input_width = font_input_width * input_chars;
1127 int input_height = font_input_height;
1129 if (nr == MAIN_CONTROL_NAME)
1131 menu.main.input.name.width = input_width;
1132 menu.main.input.name.height = input_height;
1135 if (pos_button != NULL) // (x/y may be -1/-1 here)
1137 pos_button->width = button_width;
1138 pos_button->height = button_height;
1141 if (pos_text != NULL) // (x/y may be -1/-1 here)
1143 // calculate text size -- needed for text alignment
1144 boolean calculate_text_size = (text != NULL);
1146 if (pos_text->width == -1 || calculate_text_size)
1147 pos_text->width = text_width;
1148 if (pos_text->height == -1 || calculate_text_size)
1149 pos_text->height = text_height;
1151 if (visibleMenuPos(pos_button))
1153 if (pos_text->x == -1)
1154 pos_text->x = pos_button->x + pos_button->width;
1155 if (pos_text->y == -1)
1157 pos_button->y + (pos_button->height - pos_text->height) / 2;
1161 if (pos_input != NULL) // (x/y may be -1/-1 here)
1163 if (visibleTextPos(pos_text))
1165 if (pos_input->x == -1)
1166 pos_input->x = pos_text->x + pos_text->width;
1167 if (pos_input->y == -1)
1168 pos_input->y = pos_text->y;
1171 if (pos_input->width == -1)
1172 pos_input->width = input_width;
1173 if (pos_input->height == -1)
1174 pos_input->height = input_height;
1179 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1180 int graphic, boolean pressed)
1182 struct GraphicInfo *g = &graphic_info[graphic];
1185 int xoffset = (pressed ? g->pressed_xoffset : 0);
1186 int yoffset = (pressed ? g->pressed_yoffset : 0);
1188 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1190 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1191 g->width, g->height, dst_x, dst_y);
1194 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1195 boolean active_input,
1196 boolean pressed_button)
1200 for (i = 0; main_controls[i].nr != -1; i++)
1202 struct MainControlInfo *mci = &main_controls[i];
1204 if (mci->nr == nr || nr == -1)
1206 struct MenuPosInfo *pos_button = mci->pos_button;
1207 struct TextPosInfo *pos_text = mci->pos_text;
1208 struct TextPosInfo *pos_input = mci->pos_input;
1209 char *text = (mci->text ? *mci->text : NULL);
1210 char *input = (mci->input ? *mci->input : NULL);
1211 int button_graphic = mci->button_graphic;
1212 int font_text = (pos_text ? pos_text->font : -1);
1213 int font_input = (pos_input ? pos_input->font : -1);
1217 button_graphic = BUTTON_ACTIVE(button_graphic);
1218 font_text = FONT_ACTIVE(font_text);
1223 font_input = FONT_ACTIVE(font_input);
1226 if (visibleMenuPos(pos_button))
1228 struct MenuPosInfo *pos = pos_button;
1229 int x = mSX + pos->x;
1230 int y = mSY + pos->y;
1232 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1233 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1236 if (visibleTextPos(pos_text) && text != NULL)
1238 struct TextPosInfo *pos = pos_text;
1239 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1240 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1243 // (check why/if this is needed)
1244 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1246 DrawText(x, y, text, font_text);
1249 if (visibleTextPos(pos_input) && input != NULL)
1251 struct TextPosInfo *pos = pos_input;
1252 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1253 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1256 // (check why/if this is needed)
1257 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1259 DrawText(x, y, input, font_input);
1265 static void DrawCursorAndText_Main(int nr, boolean active_text,
1266 boolean pressed_button)
1268 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1272 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1273 boolean pressed_button)
1275 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1279 static struct MainControlInfo *getMainControlInfo(int nr)
1283 for (i = 0; main_controls[i].nr != -1; i++)
1284 if (main_controls[i].nr == nr)
1285 return &main_controls[i];
1290 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1295 int rect_x = ALIGNED_TEXT_XPOS(rect);
1296 int rect_y = ALIGNED_TEXT_YPOS(rect);
1298 return (x >= rect_x && x < rect_x + rect->width &&
1299 y >= rect_y && y < rect_y + rect->height);
1302 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1307 int rect_x = ALIGNED_TEXT_XPOS(rect);
1308 int rect_y = ALIGNED_TEXT_YPOS(rect);
1311 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1312 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1313 (x >= rect_x && x < rect_x + rect->width &&
1314 y >= rect_y && y < rect_y + rect->height));
1317 return (x >= rect_x && x < rect_x + rect->width &&
1318 y >= rect_y && y < rect_y + rect->height);
1321 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1323 int rect_width = preview->xsize * preview->tile_size;
1324 int rect_height = preview->ysize * preview->tile_size;
1325 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1326 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1328 return (x >= rect_x && x < rect_x + rect_width &&
1329 y >= rect_y && y < rect_y + rect_height);
1332 static void AdjustScrollbar(int id, int items_max, int items_visible,
1335 struct GadgetInfo *gi = screen_gadget[id];
1337 if (item_position > items_max - items_visible)
1338 item_position = items_max - items_visible;
1340 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1341 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1342 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1345 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1347 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1351 static void clearMenuListArea(void)
1353 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1355 // correct scrollbar position if placed outside menu (playfield) area
1356 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1357 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1359 // clear menu list area, but not title or scrollbar
1360 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1361 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1364 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1366 static int cursor_array[MAX_LEV_FIELDY];
1367 int x = mSX + TILEX * xpos;
1368 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1373 cursor_array[ypos] = graphic;
1375 graphic = cursor_array[ypos];
1379 graphic = BUTTON_ACTIVE(graphic);
1381 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1382 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1385 static void initCursor(int ypos, int graphic)
1387 drawCursorExt(0, ypos, FALSE, graphic);
1390 static void drawCursor(int ypos, boolean active)
1392 drawCursorExt(0, ypos, active, -1);
1395 static void drawCursorXY(int xpos, int ypos, int graphic)
1397 drawCursorExt(xpos, ypos, FALSE, graphic);
1400 static void drawChooseTreeCursor(int ypos, boolean active)
1402 drawCursorExt(0, ypos, active, -1);
1405 static void DrawHeadline(void)
1407 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1408 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1411 static void DrawTitleScreenImage(int nr, boolean initial)
1413 int graphic = getTitleScreenGraphic(nr, initial);
1414 Bitmap *bitmap = graphic_info[graphic].bitmap;
1415 int width = graphic_info[graphic].width;
1416 int height = graphic_info[graphic].height;
1417 int src_x = graphic_info[graphic].src_x;
1418 int src_y = graphic_info[graphic].src_y;
1424 if (width > WIN_XSIZE)
1426 // image width too large for window => center image horizontally
1427 src_x = (width - WIN_XSIZE) / 2;
1431 if (height > WIN_YSIZE)
1433 // image height too large for window => center image vertically
1434 src_y = (height - WIN_YSIZE) / 2;
1438 // always display title screens centered
1439 dst_x = (WIN_XSIZE - width) / 2;
1440 dst_y = (WIN_YSIZE - height) / 2;
1442 SetDrawBackgroundMask(REDRAW_ALL);
1443 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1445 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1447 if (DrawingOnBackground(dst_x, dst_y))
1448 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1450 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1452 redraw_mask = REDRAW_ALL;
1455 static void DrawTitleScreenMessage(int nr, boolean initial)
1457 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1458 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1460 if (filename == NULL)
1463 // force TITLE font on title message screen
1464 SetFontStatus(getTitleMessageGameMode(initial));
1466 // if chars *and* width set to "-1", automatically determine width
1467 if (tmi->chars == -1 && tmi->width == -1)
1468 tmi->width = viewport.window[game_status].width;
1470 // if lines *and* height set to "-1", automatically determine height
1471 if (tmi->lines == -1 && tmi->height == -1)
1472 tmi->height = viewport.window[game_status].height;
1474 // if chars set to "-1", automatically determine by text and font width
1475 if (tmi->chars == -1)
1476 tmi->chars = tmi->width / getFontWidth(tmi->font);
1478 tmi->width = tmi->chars * getFontWidth(tmi->font);
1480 // if lines set to "-1", automatically determine by text and font height
1481 if (tmi->lines == -1)
1482 tmi->lines = tmi->height / getFontHeight(tmi->font);
1484 tmi->height = tmi->lines * getFontHeight(tmi->font);
1486 // if x set to "-1", automatically determine by width and alignment
1488 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1490 // if y set to "-1", automatically determine by height and alignment
1492 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1494 SetDrawBackgroundMask(REDRAW_ALL);
1495 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1497 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1499 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1500 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1501 tmi->autowrap, tmi->centered, tmi->parse_comments);
1506 static void DrawTitleScreen(void)
1508 KeyboardAutoRepeatOff();
1510 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1513 static boolean CheckTitleScreen(boolean levelset_has_changed)
1515 static boolean show_title_initial = TRUE;
1516 boolean show_titlescreen = FALSE;
1518 // needed to be able to skip title screen, if no image or message defined
1519 InitializeTitleControls(show_title_initial);
1521 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1522 show_titlescreen = TRUE;
1524 // show initial title images and messages only once at program start
1525 show_title_initial = FALSE;
1527 return (show_titlescreen && num_title_screens > 0);
1530 void DrawMainMenu(void)
1532 static LevelDirTree *leveldir_last_valid = NULL;
1533 boolean levelset_has_changed = FALSE;
1534 int fade_mask = REDRAW_FIELD;
1536 LimitScreenUpdates(FALSE);
1538 FadeSetLeaveScreen();
1540 // do not fade out here -- function may continue and fade on editor screen
1543 FadeMenuSoundsAndMusic();
1545 ExpireSoundLoops(FALSE);
1547 KeyboardAutoRepeatOn();
1549 audio.sound_deactivated = FALSE;
1553 // needed if last screen was the playing screen, invoked from level editor
1554 if (level_editor_test_game)
1556 CloseDoor(DOOR_CLOSE_ALL);
1558 SetGameStatus(GAME_MODE_EDITOR);
1565 // needed if last screen was the setup screen and fullscreen state changed
1566 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1567 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1569 // leveldir_current may be invalid (level group, parent link)
1570 if (!validLevelSeries(leveldir_current))
1571 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1573 if (leveldir_current != leveldir_last_valid)
1574 levelset_has_changed = TRUE;
1576 // store valid level series information
1577 leveldir_last_valid = leveldir_current;
1579 init_last = init; // switch to new busy animation
1581 // needed if last screen (level choice) changed graphics, sounds or music
1582 ReloadCustomArtwork(0);
1584 if (CheckTitleScreen(levelset_has_changed))
1586 SetGameStatus(GAME_MODE_TITLE);
1593 if (redraw_mask & REDRAW_ALL)
1594 fade_mask = REDRAW_ALL;
1597 fade_mask = REDRAW_ALL;
1601 // needed if different viewport properties defined for menues
1602 ChangeViewportPropertiesIfNeeded();
1604 SetDrawtoField(DRAW_TO_BACKBUFFER);
1606 // level_nr may have been set to value over handicap with level editor
1607 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1608 level_nr = leveldir_current->handicap_level;
1610 LoadLevel(level_nr);
1611 LoadScore(level_nr);
1613 SaveLevelSetup_SeriesInfo();
1615 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1616 SetDrawDeactivationMask(REDRAW_NONE);
1617 SetDrawBackgroundMask(REDRAW_FIELD);
1619 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1622 if (fade_mask == REDRAW_ALL)
1623 RedrawGlobalBorder();
1628 InitializeMainControls();
1630 DrawCursorAndText_Main(-1, FALSE, FALSE);
1631 DrawPreviewLevelInitial();
1632 DrawNetworkPlayers();
1634 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1637 if (TAPE_IS_EMPTY(tape))
1639 DrawCompleteVideoDisplay();
1641 PlayMenuSoundsAndMusic();
1643 // create gadgets for main menu screen
1644 FreeScreenGadgets();
1645 CreateScreenGadgets();
1647 // may be required if audio buttons shown on tape and changed in setup menu
1649 CreateGameButtons();
1651 // map gadgets for main menu screen
1653 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1654 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1656 // copy actual game door content to door double buffer for OpenDoor()
1657 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1658 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1660 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1662 DrawMaskedBorder(fade_mask);
1667 // update screen area with special editor door
1668 redraw_mask |= REDRAW_ALL;
1671 SetMouseCursor(CURSOR_DEFAULT);
1673 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1676 static void gotoTopLevelDir(void)
1678 // move upwards until inside (but not above) top level directory
1679 while (leveldir_current->node_parent &&
1680 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1682 // write a "path" into level tree for easy navigation to last level
1683 if (leveldir_current->node_parent->node_group->cl_first == -1)
1685 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1686 int leveldir_pos = posTreeInfo(leveldir_current);
1687 int num_page_entries;
1688 int cl_first, cl_cursor;
1690 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1691 num_page_entries = num_leveldirs;
1693 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1695 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1696 cl_cursor = leveldir_pos - cl_first;
1698 leveldir_current->node_parent->node_group->cl_first = cl_first;
1699 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1702 leveldir_current = leveldir_current->node_parent;
1706 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1708 static unsigned int title_delay = 0;
1709 static int title_screen_nr = 0;
1710 static int last_sound = -1, last_music = -1;
1711 boolean return_to_main_menu = FALSE;
1712 struct TitleControlInfo *tci;
1715 if (button == MB_MENU_INITIALIZE)
1718 title_screen_nr = 0;
1719 tci = &title_controls[title_screen_nr];
1721 SetAnimStatus(getTitleAnimMode(tci));
1723 last_sound = SND_UNDEFINED;
1724 last_music = MUS_UNDEFINED;
1726 if (num_title_screens != 0)
1728 FadeSetEnterScreen();
1730 // use individual title fading instead of global "enter screen" fading
1731 fading = getTitleFading(tci);
1734 if (game_status_last_screen == GAME_MODE_INFO)
1736 if (num_title_screens == 0)
1738 // switch game mode from title screen mode back to info screen mode
1739 SetGameStatus(GAME_MODE_INFO);
1741 // store that last screen was info screen, not main menu screen
1742 game_status_last_screen = GAME_MODE_INFO;
1744 DrawInfoScreen_NotAvailable("Title screen information:",
1745 "No title screen for this level set.");
1750 FadeMenuSoundsAndMusic();
1752 FadeOut(REDRAW_ALL);
1754 // title screens may have different window size
1755 ChangeViewportPropertiesIfNeeded();
1757 // only required to update logic for redrawing global border
1761 DrawTitleScreenImage(tci->local_nr, tci->initial);
1763 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1765 sound = getTitleSound(tci);
1766 music = getTitleMusic(tci);
1768 if (sound != last_sound)
1769 PlayMenuSoundExt(sound);
1770 if (music != last_music)
1771 PlayMenuMusicExt(music);
1776 SetMouseCursor(CURSOR_NONE);
1780 DelayReached(&title_delay, 0); // reset delay counter
1785 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1786 button = MB_MENU_CHOICE;
1788 if (button == MB_MENU_LEAVE)
1790 return_to_main_menu = TRUE;
1792 else if (button == MB_MENU_CHOICE)
1794 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1796 SetGameStatus(GAME_MODE_INFO);
1798 info_mode = INFO_MODE_MAIN;
1807 if (title_screen_nr < num_title_screens)
1809 tci = &title_controls[title_screen_nr];
1811 SetAnimStatus(getTitleAnimMode(tci));
1813 sound = getTitleSound(tci);
1814 music = getTitleMusic(tci);
1816 if (last_sound != SND_UNDEFINED && sound != last_sound)
1817 FadeSound(last_sound);
1818 if (last_music != MUS_UNDEFINED && music != last_music)
1821 fading = getTitleFading(tci);
1823 FadeOut(REDRAW_ALL);
1826 DrawTitleScreenImage(tci->local_nr, tci->initial);
1828 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1830 sound = getTitleSound(tci);
1831 music = getTitleMusic(tci);
1833 if (sound != last_sound)
1834 PlayMenuSoundExt(sound);
1835 if (music != last_music)
1836 PlayMenuMusicExt(music);
1843 DelayReached(&title_delay, 0); // reset delay counter
1847 FadeMenuSoundsAndMusic();
1849 return_to_main_menu = TRUE;
1853 if (return_to_main_menu)
1855 SetMouseCursor(CURSOR_DEFAULT);
1857 // force full menu screen redraw after displaying title screens
1858 redraw_mask = REDRAW_ALL;
1860 if (game_status_last_screen == GAME_MODE_INFO)
1862 SetGameStatus(GAME_MODE_INFO);
1864 info_mode = INFO_MODE_MAIN;
1868 else // default: return to main menu
1870 SetGameStatus(GAME_MODE_MAIN);
1877 static void HandleMainMenu_SelectLevel(int step, int direction,
1878 int selected_level_nr)
1880 int old_level_nr = level_nr;
1883 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1884 new_level_nr = selected_level_nr;
1886 new_level_nr = old_level_nr + step * direction;
1888 if (new_level_nr < leveldir_current->first_level)
1889 new_level_nr = leveldir_current->first_level;
1890 if (new_level_nr > leveldir_current->last_level)
1891 new_level_nr = leveldir_current->last_level;
1893 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1895 // skipping levels is only allowed when trying to skip single level
1896 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1897 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1899 leveldir_current->handicap_level++;
1900 SaveLevelSetup_SeriesInfo();
1903 new_level_nr = leveldir_current->handicap_level;
1906 if (new_level_nr != old_level_nr)
1908 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1910 PlaySound(SND_MENU_ITEM_SELECTING);
1912 level_nr = new_level_nr;
1914 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1915 int2str(level_nr, menu.main.text.level_number.size),
1916 mci->pos_text->font);
1918 LoadLevel(level_nr);
1919 DrawPreviewLevelInitial();
1923 DrawCompleteVideoDisplay();
1925 SaveLevelSetup_SeriesInfo();
1927 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1929 // needed because DrawPreviewLevelInitial() takes some time
1935 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1937 static int choice = MAIN_CONTROL_GAME;
1938 static boolean button_pressed_last = FALSE;
1939 boolean button_pressed = FALSE;
1943 if (button == MB_MENU_INITIALIZE)
1945 DrawCursorAndText_Main(choice, TRUE, FALSE);
1950 if (mx || my) // mouse input
1954 for (i = 0; main_controls[i].nr != -1; i++)
1956 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1957 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1958 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1960 pos = main_controls[i].nr;
1966 // check if level preview was clicked
1967 if (insidePreviewRect(&preview, mx - SX, my - SY))
1968 pos = MAIN_CONTROL_GAME;
1970 // handle pressed/unpressed state for active/inactive menu buttons
1971 // (if pos != -1, "i" contains index position corresponding to "pos")
1973 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1974 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1975 button_pressed = TRUE;
1977 if (button_pressed != button_pressed_last)
1979 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1982 PlaySound(SND_MENU_BUTTON_PRESSING);
1984 PlaySound(SND_MENU_BUTTON_RELEASING);
1987 else if (dx || dy) // keyboard input
1989 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1990 choice == MAIN_CONTROL_SETUP))
1991 button = MB_MENU_CHOICE;
1996 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1998 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2000 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2002 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2004 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2006 CloseDoor(DOOR_CLOSE_2);
2008 SetGameStatus(GAME_MODE_LEVELNR);
2010 DrawChooseLevelNr();
2012 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2018 PlaySound(SND_MENU_ITEM_ACTIVATING);
2020 DrawCursorAndText_Main(choice, FALSE, FALSE);
2021 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2027 if (choice != MAIN_CONTROL_INFO &&
2028 choice != MAIN_CONTROL_SETUP)
2029 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2034 PlaySound(SND_MENU_ITEM_SELECTING);
2036 if (pos == MAIN_CONTROL_NAME)
2039 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2041 // special case: menu text "name/team" clicked -- toggle team mode
2042 setup.team_mode = !setup.team_mode;
2044 InitializeMainControls();
2045 DrawCursorAndText_Main(choice, TRUE, FALSE);
2047 DrawPreviewPlayers();
2051 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2053 HandleTypeName(strlen(setup.player_name), 0);
2056 else if (pos == MAIN_CONTROL_LEVELS)
2060 CloseDoor(DOOR_CLOSE_2);
2062 SetGameStatus(GAME_MODE_LEVELS);
2064 SaveLevelSetup_LastSeries();
2065 SaveLevelSetup_SeriesInfo();
2067 if (setup.internal.choose_from_top_leveldir)
2070 DrawChooseLevelSet();
2073 else if (pos == MAIN_CONTROL_SCORES)
2075 CloseDoor(DOOR_CLOSE_2);
2077 SetGameStatus(GAME_MODE_SCORES);
2079 DrawHallOfFame(level_nr, -1);
2081 else if (pos == MAIN_CONTROL_EDITOR)
2083 if (leveldir_current->readonly &&
2084 !strEqual(setup.player_name, "Artsoft"))
2085 Request("This level is read only!", REQ_CONFIRM);
2087 CloseDoor(DOOR_CLOSE_2);
2089 SetGameStatus(GAME_MODE_EDITOR);
2091 FadeSetEnterScreen();
2095 else if (pos == MAIN_CONTROL_INFO)
2097 CloseDoor(DOOR_CLOSE_2);
2099 SetGameStatus(GAME_MODE_INFO);
2101 info_mode = INFO_MODE_MAIN;
2105 else if (pos == MAIN_CONTROL_GAME)
2107 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2109 else if (pos == MAIN_CONTROL_SETUP)
2111 CloseDoor(DOOR_CLOSE_2);
2113 SetGameStatus(GAME_MODE_SETUP);
2115 setup_mode = SETUP_MODE_MAIN;
2119 else if (pos == MAIN_CONTROL_QUIT)
2121 SaveLevelSetup_LastSeries();
2122 SaveLevelSetup_SeriesInfo();
2124 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2125 SetGameStatus(GAME_MODE_QUIT);
2130 button_pressed_last = button_pressed;
2134 // ============================================================================
2135 // info screen functions
2136 // ============================================================================
2138 static struct TokenInfo *info_info;
2139 static int num_info_info; // number of info entries shown on screen
2140 static int max_info_info; // total number of info entries in list
2142 static void execInfoTitleScreen(void)
2144 info_mode = INFO_MODE_TITLE;
2149 static void execInfoElements(void)
2151 info_mode = INFO_MODE_ELEMENTS;
2156 static void execInfoMusic(void)
2158 info_mode = INFO_MODE_MUSIC;
2163 static void execInfoCredits(void)
2165 info_mode = INFO_MODE_CREDITS;
2170 static void execInfoProgram(void)
2172 info_mode = INFO_MODE_PROGRAM;
2177 static void execInfoVersion(void)
2179 info_mode = INFO_MODE_VERSION;
2184 static void execInfoLevelSet(void)
2186 info_mode = INFO_MODE_LEVELSET;
2191 static void execExitInfo(void)
2193 SetGameStatus(GAME_MODE_MAIN);
2198 static struct TokenInfo info_info_main[] =
2200 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2201 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2202 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2203 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2204 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2205 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2206 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2207 { TYPE_EMPTY, NULL, "" },
2208 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2213 static int getMenuTextFont(int type)
2215 if (type & (TYPE_SWITCH |
2229 static struct TokenInfo *setup_info;
2230 static struct TokenInfo setup_info_input[];
2232 static struct TokenInfo *menu_info;
2234 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2235 int screen_pos, int menu_info_pos_raw,
2238 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2239 struct TokenInfo *ti = &token_info[pos];
2240 int xpos = MENU_SCREEN_START_XPOS;
2241 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2242 int font_nr = getMenuTextFont(ti->type);
2244 if (setup_mode == SETUP_MODE_INPUT)
2245 font_nr = FONT_MENU_1;
2248 font_nr = FONT_ACTIVE(font_nr);
2250 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2252 if (ti->type & ~TYPE_SKIP_ENTRY)
2253 drawCursor(screen_pos, active);
2256 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2259 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2262 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2265 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2268 static char *window_size_text;
2269 static char *scaling_type_text;
2270 static char *network_server_text;
2272 static void drawSetupValue(int, int);
2274 static void drawMenuInfoList(int first_entry, int num_page_entries,
2275 int max_page_entries)
2279 if (first_entry + num_page_entries > max_page_entries)
2282 clearMenuListArea();
2284 for (i = 0; i < num_page_entries; i++)
2286 int menu_info_pos = first_entry + i;
2287 struct TokenInfo *si = &menu_info[menu_info_pos];
2288 void *value_ptr = si->value;
2290 // set some entries to "unchangeable" according to other variables
2291 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2292 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2293 (value_ptr == &setup.sound_music && !audio.music_available) ||
2294 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2295 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2296 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2297 si->type |= TYPE_GHOSTED;
2299 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2300 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2301 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2302 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2303 else if (si->type & ~TYPE_SKIP_ENTRY)
2304 initCursor(i, IMG_MENU_BUTTON);
2306 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2308 if (si->type & TYPE_STRING)
2312 if (value_ptr == &network_server_text)
2313 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2315 if (gadget_id != -1)
2317 struct GadgetInfo *gi = screen_gadget[gadget_id];
2318 int xpos = MENU_SCREEN_START_XPOS;
2319 int ypos = MENU_SCREEN_START_YPOS + i;
2320 int x = mSX + xpos * 32;
2321 int y = mSY + ypos * 32;
2323 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2327 if (si->type & TYPE_VALUE &&
2328 menu_info == setup_info)
2329 drawSetupValue(i, menu_info_pos);
2333 static void DrawInfoScreen_Main(void)
2335 int fade_mask = REDRAW_FIELD;
2338 if (redraw_mask & REDRAW_ALL)
2339 fade_mask = REDRAW_ALL;
2342 fade_mask = REDRAW_ALL;
2345 FadeMenuSoundsAndMusic();
2347 FreeScreenGadgets();
2348 CreateScreenGadgets();
2350 // (needed after displaying title screens which disable auto repeat)
2351 KeyboardAutoRepeatOn();
2353 FadeSetLeaveScreen();
2357 // needed if different viewport properties defined for info screen
2358 ChangeViewportPropertiesIfNeeded();
2360 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2364 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2366 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2368 info_info = info_info_main;
2370 // determine maximal number of info entries that can be displayed on screen
2372 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2375 // determine maximal number of info entries available for menu of info screen
2377 for (i = 0; info_info[i].type != 0; i++)
2380 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2382 MapScreenGadgets(max_info_info);
2384 PlayMenuSoundsAndMusic();
2386 DrawMaskedBorder(fade_mask);
2391 static void changeSetupValue(int, int, int);
2393 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2394 int mode, int num_page_entries,
2395 int max_page_entries)
2397 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2398 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2399 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2400 int *num_page_entries_last = num_page_entries_all_last[game_status];
2401 int *choice_store = choice_stores[game_status];
2402 int *first_entry_store = first_entry_stores[game_status];
2403 int choice = choice_store[mode]; // starts with 0
2404 int first_entry = first_entry_store[mode]; // starts with 0
2406 int y = choice - first_entry;
2408 boolean position_set_by_scrollbar = (dx == 999);
2409 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2412 if (button == MB_MENU_INITIALIZE)
2414 // check if number of menu page entries has changed (may happen by change
2415 // of custom artwork definition value for 'list_size' for this menu screen)
2416 // (in this case, the last menu position most probably has to be corrected)
2417 if (num_page_entries != num_page_entries_last[mode])
2419 choice_store[mode] = first_entry_store[mode] = 0;
2421 choice = first_entry = 0;
2424 num_page_entries_last[mode] = num_page_entries;
2427 // advance to first valid menu entry
2428 while (choice < num_page_entries &&
2429 menu_info[choice].type & TYPE_SKIP_ENTRY)
2432 if (position_set_by_scrollbar)
2433 first_entry = first_entry_store[mode] = dy;
2435 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2436 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2438 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2440 if (choice < first_entry)
2442 choice = first_entry;
2444 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2447 else if (choice > first_entry + num_page_entries - 1)
2449 choice = first_entry + num_page_entries - 1;
2451 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2455 choice_store[mode] = choice;
2457 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2461 else if (button == MB_MENU_LEAVE)
2463 PlaySound(SND_MENU_ITEM_SELECTING);
2465 for (i = 0; i < max_page_entries; i++)
2467 if (menu_info[i].type & TYPE_LEAVE_MENU)
2469 void (*menu_callback_function)(void) = menu_info[i].value;
2473 menu_callback_function();
2475 break; // absolutely needed because function changes 'menu_info'!
2482 if (mx || my) // mouse input
2484 x = (mx - mSX) / 32;
2485 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2487 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2489 // move cursor instead of scrolling when already at start/end of list
2490 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2492 else if (dy == +1 * SCROLL_LINE &&
2493 first_entry + num_page_entries == max_page_entries)
2496 // handle scrolling screen one line or page
2498 y + dy > num_page_entries - 1)
2500 boolean redraw = FALSE;
2502 if (ABS(dy) == SCROLL_PAGE)
2503 step = num_page_entries - 1;
2505 if (dy < 0 && first_entry > 0)
2507 // scroll page/line up
2509 first_entry -= step;
2510 if (first_entry < 0)
2515 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2517 // scroll page/line down
2519 first_entry += step;
2520 if (first_entry + num_page_entries > max_page_entries)
2521 first_entry = MAX(0, max_page_entries - num_page_entries);
2528 choice += first_entry - first_entry_store[mode];
2530 if (choice < first_entry)
2532 choice = first_entry;
2534 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2537 else if (choice > first_entry + num_page_entries - 1)
2539 choice = first_entry + num_page_entries - 1;
2541 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2544 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2548 if (choice < first_entry ||
2549 choice > first_entry + num_page_entries - 1)
2550 first_entry += SIGN(dy);
2553 first_entry_store[mode] = first_entry;
2554 choice_store[mode] = choice;
2556 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2558 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2560 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2561 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2569 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2571 if (menu_info[choice].type & menu_navigation_type ||
2572 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2573 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2574 menu_info[choice].type & TYPE_PLAYER)
2575 button = MB_MENU_CHOICE;
2580 // jump to next non-empty menu entry (up or down)
2581 while (first_entry + y > 0 &&
2582 first_entry + y < max_page_entries - 1 &&
2583 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2586 if (!IN_VIS_MENU(x, y))
2588 choice += y - y_old;
2590 if (choice < first_entry)
2591 first_entry = choice;
2592 else if (choice > first_entry + num_page_entries - 1)
2593 first_entry = choice - num_page_entries + 1;
2595 if (first_entry >= 0 &&
2596 first_entry + num_page_entries <= max_page_entries)
2598 first_entry_store[mode] = first_entry;
2600 if (choice < first_entry)
2601 choice = first_entry;
2602 else if (choice > first_entry + num_page_entries - 1)
2603 choice = first_entry + num_page_entries - 1;
2605 choice_store[mode] = choice;
2607 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2609 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2611 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2612 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2619 if (!anyScrollbarGadgetActive() &&
2620 IN_VIS_MENU(x, y) &&
2621 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2622 y >= 0 && y < num_page_entries)
2626 if (first_entry + y != choice &&
2627 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2629 PlaySound(SND_MENU_ITEM_ACTIVATING);
2631 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2632 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2634 choice = choice_store[mode] = first_entry + y;
2638 PlaySound(SND_MENU_ITEM_SELECTING);
2640 for (i = 0; menu_info[i].type != 0; i++)
2642 if (menu_info[i].type & TYPE_LEAVE_MENU)
2644 void (*menu_callback_function)(void) = menu_info[i].value;
2648 menu_callback_function();
2650 // absolutely needed because function changes 'menu_info'!
2658 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2660 PlaySound(SND_MENU_ITEM_SELECTING);
2662 // when selecting key headline, execute function for key value change
2663 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2664 menu_info[first_entry + y + 1].type & TYPE_KEY)
2667 // when selecting string value, execute function for list selection
2668 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2669 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2672 // when selecting string value, execute function for text input gadget
2673 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2674 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2677 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2679 void (*menu_callback_function)(void) =
2680 menu_info[first_entry + y].value;
2682 FadeSetFromType(menu_info[first_entry + y].type);
2684 menu_callback_function();
2686 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2688 void (*gadget_callback_function)(void) =
2689 menu_info[first_entry + y].value;
2691 gadget_callback_function();
2693 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2694 menu_info == setup_info)
2696 changeSetupValue(y, first_entry + y, dx);
2702 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2704 menu_info = info_info;
2706 HandleMenuScreen(mx, my, dx, dy, button,
2707 info_mode, num_info_info, max_info_info);
2710 static int getMenuFontSpacing(int spacing_height, int font_nr)
2712 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2714 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2718 static int getMenuTextSpacing(int spacing_height, int font_nr)
2720 return (getMenuFontSpacing(spacing_height, font_nr) +
2721 EXTRA_SPACING(game_status));
2724 static int getMenuTextStep(int spacing_height, int font_nr)
2726 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2729 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2731 int font_title = MENU_INFO_FONT_TITLE;
2732 int font_error = FONT_TEXT_2;
2733 int font_foot = MENU_INFO_FONT_FOOT;
2734 int spacing_title = menu.headline1_spacing_info[info_mode];
2735 int ystep_title = getMenuTextStep(spacing_title, font_title);
2736 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2737 int ystart2 = ystart1 + ystep_title;
2738 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2740 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2742 FadeOut(REDRAW_FIELD);
2747 DrawTextSCentered(ystart1, font_title, text_title);
2748 DrawTextSCentered(ystart2, font_error, text_error);
2750 DrawTextSCentered(ybottom, font_foot,
2751 "Press any key or button for info menu");
2753 FadeIn(REDRAW_FIELD);
2756 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2758 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2759 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2760 int font_title = MENU_INFO_FONT_TITLE;
2761 int font_foot = MENU_INFO_FONT_FOOT;
2762 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2763 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2764 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2765 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2766 int ystep = MENU_SCREEN_INFO_YSTEP;
2767 int element, action, direction;
2775 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2776 infoscreen_step[i] = infoscreen_frame[i] = 0;
2781 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2783 DrawTextSCentered(ybottom, font_foot,
2784 "Press any key or button for next page");
2790 while (helpanim_info[j].element != HELPANIM_LIST_END)
2792 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2797 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2806 j += infoscreen_step[i - start];
2808 element = helpanim_info[j].element;
2809 action = helpanim_info[j].action;
2810 direction = helpanim_info[j].direction;
2813 element = EL_UNKNOWN;
2815 if (action != -1 && direction != -1)
2816 graphic = el_act_dir2img(element, action, direction);
2817 else if (action != -1)
2818 graphic = el_act2img(element, action);
2819 else if (direction != -1)
2820 graphic = el_dir2img(element, direction);
2822 graphic = el2img(element);
2824 delay = helpanim_info[j++].delay;
2829 if (infoscreen_frame[i - start] == 0)
2832 infoscreen_frame[i - start] = delay - 1;
2836 sync_frame = delay - infoscreen_frame[i - start];
2837 infoscreen_frame[i - start]--;
2840 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2842 if (!infoscreen_frame[i - start])
2843 infoscreen_step[i - start] = 0;
2847 if (!infoscreen_frame[i - start])
2848 infoscreen_step[i - start]++;
2849 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2855 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2857 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2858 graphic, sync_frame, USE_MASKING);
2861 DrawInfoScreen_HelpText(element, action, direction, i - start);
2866 redraw_mask |= REDRAW_FIELD;
2871 static char *getHelpText(int element, int action, int direction)
2873 char token[MAX_LINE_LEN];
2875 strcpy(token, element_info[element].token_name);
2878 strcat(token, element_action_info[action].suffix);
2880 if (direction != -1)
2881 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2883 return getHashEntry(helptext_info, token);
2886 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2888 int font_nr = FONT_INFO_ELEMENTS;
2889 int font_width = getFontWidth(font_nr);
2890 int font_height = getFontHeight(font_nr);
2891 int yoffset = (TILEX - 2 * font_height) / 2;
2892 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2893 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2894 int ystep = TILEY + 4;
2895 int pad_left = xstart - SX;
2896 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2897 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2898 int max_lines_per_text = 2;
2901 if (action != -1 && direction != -1) // element.action.direction
2902 text = getHelpText(element, action, direction);
2904 if (text == NULL && action != -1) // element.action
2905 text = getHelpText(element, action, -1);
2907 if (text == NULL && direction != -1) // element.direction
2908 text = getHelpText(element, -1, direction);
2910 if (text == NULL) // base element
2911 text = getHelpText(element, -1, -1);
2913 if (text == NULL) // not found
2914 text = "No description available";
2916 if (strlen(text) <= max_chars_per_line) // only one line of text
2917 ystart += getFontHeight(font_nr) / 2;
2919 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
2920 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2921 TRUE, FALSE, FALSE);
2924 static void DrawInfoScreen_TitleScreen(void)
2926 SetGameStatus(GAME_MODE_TITLE);
2931 void HandleInfoScreen_TitleScreen(int button)
2933 HandleTitleScreen(0, 0, 0, 0, button);
2936 static void DrawInfoScreen_Elements(void)
2938 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2940 FadeOut(REDRAW_FIELD);
2945 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2947 FadeIn(REDRAW_FIELD);
2950 void HandleInfoScreen_Elements(int button)
2952 static unsigned int info_delay = 0;
2953 static int num_anims;
2954 static int num_pages;
2956 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2959 if (button == MB_MENU_INITIALIZE)
2961 boolean new_element = TRUE;
2965 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2967 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2969 else if (new_element)
2972 new_element = FALSE;
2976 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2980 if (button == MB_MENU_LEAVE)
2982 PlaySound(SND_MENU_ITEM_SELECTING);
2984 info_mode = INFO_MODE_MAIN;
2989 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2991 if (button != MB_MENU_INITIALIZE)
2993 PlaySound(SND_MENU_ITEM_SELECTING);
2998 if (page >= num_pages)
3000 FadeMenuSoundsAndMusic();
3002 info_mode = INFO_MODE_MAIN;
3009 FadeSetNextScreen();
3011 if (button != MB_MENU_INITIALIZE)
3012 FadeOut(REDRAW_FIELD);
3014 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3016 if (button != MB_MENU_INITIALIZE)
3017 FadeIn(REDRAW_FIELD);
3021 if (DelayReached(&info_delay, GameFrameDelay))
3022 if (page < num_pages)
3023 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3025 PlayMenuSoundIfLoop();
3029 static void DrawInfoScreen_Music(void)
3031 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3033 FadeOut(REDRAW_FIELD);
3040 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3042 FadeIn(REDRAW_FIELD);
3045 void HandleInfoScreen_Music(int button)
3047 static struct MusicFileInfo *list = NULL;
3048 int font_title = MENU_INFO_FONT_TITLE;
3049 int font_head = MENU_INFO_FONT_HEAD;
3050 int font_text = MENU_INFO_FONT_TEXT;
3051 int font_foot = MENU_INFO_FONT_FOOT;
3052 int spacing_title = menu.headline1_spacing_info[info_mode];
3053 int spacing_head = menu.headline2_spacing_info[info_mode];
3054 int ystep_title = getMenuTextStep(spacing_title, font_title);
3055 int ystep_head = getMenuTextStep(spacing_head, font_head);
3056 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3057 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3059 if (button == MB_MENU_INITIALIZE)
3061 list = music_file_info;
3065 FadeMenuSoundsAndMusic();
3070 DrawTextSCentered(ystart, font_title,
3071 "No music info for this level set.");
3073 DrawTextSCentered(ybottom, font_foot,
3074 "Press any key or button for info menu");
3080 if (button == MB_MENU_LEAVE)
3082 PlaySound(SND_MENU_ITEM_SELECTING);
3084 FadeMenuSoundsAndMusic();
3086 info_mode = INFO_MODE_MAIN;
3091 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3093 if (button != MB_MENU_INITIALIZE)
3095 PlaySound(SND_MENU_ITEM_SELECTING);
3103 FadeMenuSoundsAndMusic();
3105 info_mode = INFO_MODE_MAIN;
3111 FadeMenuSoundsAndMusic();
3113 if (list != music_file_info)
3114 FadeSetNextScreen();
3116 if (button != MB_MENU_INITIALIZE)
3117 FadeOut(REDRAW_FIELD);
3124 int sound = list->music;
3126 if (sound_info[sound].loop)
3127 PlaySoundLoop(sound);
3131 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3135 int music = list->music;
3137 if (music_info[music].loop)
3138 PlayMusicLoop(music);
3142 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3145 ystart += ystep_title;
3147 if (!strEqual(list->title, UNKNOWN_NAME))
3149 if (!strEqual(list->title_header, UNKNOWN_NAME))
3151 DrawTextSCentered(ystart, font_head, list->title_header);
3152 ystart += ystep_head;
3155 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3156 ystart += ystep_head;
3159 if (!strEqual(list->artist, UNKNOWN_NAME))
3161 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3162 DrawTextSCentered(ystart, font_head, list->artist_header);
3164 DrawTextSCentered(ystart, font_head, "by");
3166 ystart += ystep_head;
3168 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3169 ystart += ystep_head;
3172 if (!strEqual(list->album, UNKNOWN_NAME))
3174 if (!strEqual(list->album_header, UNKNOWN_NAME))
3175 DrawTextSCentered(ystart, font_head, list->album_header);
3177 DrawTextSCentered(ystart, font_head, "from the album");
3179 ystart += ystep_head;
3181 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3182 ystart += ystep_head;
3185 if (!strEqual(list->year, UNKNOWN_NAME))
3187 if (!strEqual(list->year_header, UNKNOWN_NAME))
3188 DrawTextSCentered(ystart, font_head, list->year_header);
3190 DrawTextSCentered(ystart, font_head, "from the year");
3192 ystart += ystep_head;
3194 DrawTextFCentered(ystart, font_text, "%s", list->year);
3195 ystart += ystep_head;
3198 DrawTextSCentered(ybottom, FONT_TEXT_4,
3199 "Press any key or button for next page");
3201 if (button != MB_MENU_INITIALIZE)
3202 FadeIn(REDRAW_FIELD);
3205 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3206 PlaySoundLoop(list->music);
3209 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3211 int font_title = MENU_INFO_FONT_TITLE;
3212 int font_head = MENU_INFO_FONT_HEAD;
3213 int font_text = MENU_INFO_FONT_TEXT;
3214 int font_foot = MENU_INFO_FONT_FOOT;
3215 int spacing_title = menu.headline1_spacing_info[info_mode];
3216 int spacing_head = menu.headline2_spacing_info[info_mode];
3217 int spacing_para = menu.paragraph_spacing_info[info_mode];
3218 int spacing_line = menu.line_spacing_info[info_mode];
3219 int ystep_title = getMenuTextStep(spacing_title, font_title);
3220 int ystep_head = getMenuTextStep(spacing_head, font_head);
3221 int ystep_para = getMenuTextStep(spacing_para, font_text);
3222 int ystep_line = getMenuTextStep(spacing_line, font_text);
3223 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3224 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3229 DrawTextSCentered(ystart, font_title, "Credits:");
3230 ystart += ystep_title;
3234 DrawTextSCentered(ystart, font_head,
3235 "Special thanks to");
3236 ystart += ystep_head;
3237 DrawTextSCentered(ystart, font_text,
3239 ystart += ystep_head;
3240 DrawTextSCentered(ystart, font_head,
3242 ystart += ystep_head;
3243 DrawTextSCentered(ystart, font_text,
3244 "\"Boulder Dash\"");
3245 ystart += ystep_head;
3246 DrawTextSCentered(ystart, font_head,
3248 ystart += ystep_head;
3249 DrawTextSCentered(ystart, font_text,
3251 ystart += ystep_head;
3252 DrawTextSCentered(ystart, font_head,
3254 ystart += ystep_head;
3255 DrawTextSCentered(ystart, font_text,
3256 "First Star Software");
3258 else if (screen_nr == 1)
3260 DrawTextSCentered(ystart, font_head,
3261 "Special thanks to");
3262 ystart += ystep_head;
3263 DrawTextSCentered(ystart, font_text,
3264 "Klaus Heinz & Volker Wertich");
3265 ystart += ystep_head;
3266 DrawTextSCentered(ystart, font_head,
3268 ystart += ystep_head;
3269 DrawTextSCentered(ystart, font_text,
3270 "\"Emerald Mine\"");
3271 ystart += ystep_head;
3272 DrawTextSCentered(ystart, font_head,
3274 ystart += ystep_head;
3275 DrawTextSCentered(ystart, font_text,
3277 ystart += ystep_head;
3278 DrawTextSCentered(ystart, font_head,
3280 ystart += ystep_head;
3281 DrawTextSCentered(ystart, font_text,
3284 else if (screen_nr == 2)
3286 DrawTextSCentered(ystart, font_head,
3287 "Special thanks to");
3288 ystart += ystep_head;
3289 DrawTextSCentered(ystart, font_text,
3290 "Michael Stopp & Philip Jespersen");
3291 ystart += ystep_head;
3292 DrawTextSCentered(ystart, font_head,
3294 ystart += ystep_head;
3295 DrawTextSCentered(ystart, font_text,
3297 ystart += ystep_head;
3298 DrawTextSCentered(ystart, font_head,
3300 ystart += ystep_head;
3301 DrawTextSCentered(ystart, font_text,
3303 ystart += ystep_head;
3304 DrawTextSCentered(ystart, font_head,
3306 ystart += ystep_head;
3307 DrawTextSCentered(ystart, font_text,
3308 "Digital Integration");
3310 else if (screen_nr == 3)
3312 DrawTextSCentered(ystart, font_head,
3313 "Special thanks to");
3314 ystart += ystep_head;
3315 DrawTextSCentered(ystart, font_text,
3316 "Hiroyuki Imabayashi");
3317 ystart += ystep_head;
3318 DrawTextSCentered(ystart, font_head,
3320 ystart += ystep_head;
3321 DrawTextSCentered(ystart, font_text,
3323 ystart += ystep_head;
3324 DrawTextSCentered(ystart, font_head,
3326 ystart += ystep_head;
3327 DrawTextSCentered(ystart, font_text,
3329 ystart += ystep_head;
3330 DrawTextSCentered(ystart, font_head,
3332 ystart += ystep_head;
3333 DrawTextSCentered(ystart, font_text,
3336 else if (screen_nr == 4)
3338 DrawTextSCentered(ystart, font_head,
3339 "Special thanks to");
3340 ystart += ystep_head;
3341 DrawTextSCentered(ystart, font_text,
3343 ystart += ystep_head;
3344 DrawTextSCentered(ystart, font_head,
3346 ystart += ystep_head;
3347 DrawTextSCentered(ystart, font_text,
3348 "J\xfcrgen Bonhagen");
3349 ystart += ystep_head;
3350 DrawTextSCentered(ystart, font_head,
3351 "for the continuous creation");
3352 ystart += ystep_line;
3353 DrawTextSCentered(ystart, font_head,
3354 "of outstanding level sets");
3356 else if (screen_nr == 5)
3358 DrawTextSCentered(ystart, font_head,
3360 ystart += ystep_head;
3361 DrawTextSCentered(ystart, font_text,
3363 ystart += ystep_head;
3364 DrawTextSCentered(ystart, font_head,
3365 "for ideas and inspiration by");
3366 ystart += ystep_head;
3367 DrawTextSCentered(ystart, font_text,
3369 ystart += ystep_para;
3371 DrawTextSCentered(ystart, font_head,
3373 ystart += ystep_head;
3374 DrawTextSCentered(ystart, font_text,
3376 ystart += ystep_head;
3377 DrawTextSCentered(ystart, font_head,
3378 "for ideas and inspiration by");
3379 ystart += ystep_head;
3380 DrawTextSCentered(ystart, font_text,
3383 else if (screen_nr == 6)
3385 DrawTextSCentered(ystart, font_head,
3387 ystart += ystep_head;
3388 DrawTextSCentered(ystart, font_text,
3390 ystart += ystep_head;
3391 DrawTextSCentered(ystart, font_head,
3392 "for the code base used for the");
3393 ystart += ystep_line;
3394 DrawTextSCentered(ystart, font_head,
3395 "native Emerald Mine engine");
3397 else if (screen_nr == 7)
3399 DrawTextSCentered(ystart, font_head,
3401 ystart += ystep_head;
3402 DrawTextSCentered(ystart, font_text,
3404 ystart += ystep_head;
3405 DrawTextSCentered(ystart, font_head,
3406 "for the initial DOS port");
3407 ystart += ystep_para;
3409 DrawTextSCentered(ystart, font_head,
3411 ystart += ystep_head;
3412 DrawTextSCentered(ystart, font_text,
3414 ystart += ystep_head;
3415 DrawTextSCentered(ystart, font_head,
3416 "for some additional toons");
3418 else if (screen_nr == 8)
3420 DrawTextSCentered(ystart, font_head,
3421 "And not to forget:");
3422 ystart += ystep_head;
3423 DrawTextSCentered(ystart, font_head,
3425 ystart += ystep_head;
3426 DrawTextSCentered(ystart, font_text,
3427 "All those who contributed");
3428 ystart += ystep_line;
3429 DrawTextSCentered(ystart, font_text,
3430 "levels to this game");
3431 ystart += ystep_line;
3432 DrawTextSCentered(ystart, font_text,
3436 DrawTextSCentered(ybottom, font_foot,
3437 "Press any key or button for next page");
3440 static void DrawInfoScreen_Credits(void)
3442 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3444 FadeMenuSoundsAndMusic();
3446 FadeOut(REDRAW_FIELD);
3448 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3450 FadeIn(REDRAW_FIELD);
3453 void HandleInfoScreen_Credits(int button)
3455 static int screen_nr = 0;
3456 int num_screens = 9;
3458 if (button == MB_MENU_INITIALIZE)
3462 // DrawInfoScreen_CreditsScreen(screen_nr);
3465 if (button == MB_MENU_LEAVE)
3467 PlaySound(SND_MENU_ITEM_SELECTING);
3469 info_mode = INFO_MODE_MAIN;
3474 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3476 if (button != MB_MENU_INITIALIZE)
3478 PlaySound(SND_MENU_ITEM_SELECTING);
3483 if (screen_nr >= num_screens)
3485 FadeMenuSoundsAndMusic();
3487 info_mode = INFO_MODE_MAIN;
3494 FadeSetNextScreen();
3496 if (button != MB_MENU_INITIALIZE)
3497 FadeOut(REDRAW_FIELD);
3499 DrawInfoScreen_CreditsScreen(screen_nr);
3501 if (button != MB_MENU_INITIALIZE)
3502 FadeIn(REDRAW_FIELD);
3506 PlayMenuSoundIfLoop();
3510 static void DrawInfoScreen_Program(void)
3512 int font_title = MENU_INFO_FONT_TITLE;
3513 int font_head = MENU_INFO_FONT_HEAD;
3514 int font_text = MENU_INFO_FONT_TEXT;
3515 int font_foot = MENU_INFO_FONT_FOOT;
3516 int spacing_title = menu.headline1_spacing_info[info_mode];
3517 int spacing_head = menu.headline2_spacing_info[info_mode];
3518 int spacing_para = menu.paragraph_spacing_info[info_mode];
3519 int spacing_line = menu.line_spacing_info[info_mode];
3520 int ystep_title = getMenuTextStep(spacing_title, font_title);
3521 int ystep_head = getMenuTextStep(spacing_head, font_head);
3522 int ystep_para = getMenuTextStep(spacing_para, font_text);
3523 int ystep_line = getMenuTextStep(spacing_line, font_text);
3524 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3525 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3527 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3529 FadeOut(REDRAW_FIELD);
3534 DrawTextSCentered(ystart, font_title, "Program Information:");
3535 ystart += ystep_title;
3537 DrawTextSCentered(ystart, font_head,
3538 "This game is Freeware!");
3539 ystart += ystep_head;
3540 DrawTextSCentered(ystart, font_head,
3541 "If you like it, send e-mail to:");
3542 ystart += ystep_head;
3543 DrawTextSCentered(ystart, font_text,
3544 setup.internal.program_email);
3545 ystart += ystep_para;
3547 DrawTextSCentered(ystart, font_head,
3548 "More information and levels:");
3549 ystart += ystep_head;
3550 DrawTextSCentered(ystart, font_text,
3551 setup.internal.program_website);
3552 ystart += ystep_para;
3554 DrawTextSCentered(ystart, font_head,
3555 "If you have created new levels,");
3556 ystart += ystep_line;
3557 DrawTextSCentered(ystart, font_head,
3558 "send them to me to include them!");
3559 ystart += ystep_head;
3560 DrawTextSCentered(ystart, font_head,
3563 DrawTextSCentered(ybottom, font_foot,
3564 "Press any key or button for info menu");
3566 FadeIn(REDRAW_FIELD);
3569 void HandleInfoScreen_Program(int button)
3571 if (button == MB_MENU_LEAVE)
3573 PlaySound(SND_MENU_ITEM_SELECTING);
3575 info_mode = INFO_MODE_MAIN;
3580 else if (button == MB_MENU_CHOICE)
3582 PlaySound(SND_MENU_ITEM_SELECTING);
3584 FadeMenuSoundsAndMusic();
3586 info_mode = INFO_MODE_MAIN;
3591 PlayMenuSoundIfLoop();
3595 static void DrawInfoScreen_Version(void)
3597 int font_title = MENU_INFO_FONT_TITLE;
3598 int font_head = MENU_INFO_FONT_HEAD;
3599 int font_text = MENU_INFO_FONT_TEXT;
3600 int font_foot = MENU_INFO_FONT_FOOT;
3601 int spacing_title = menu.headline1_spacing_info[info_mode];
3602 int spacing_head = menu.headline2_spacing_info[info_mode];
3603 int spacing_para = menu.paragraph_spacing_info[info_mode];
3604 int spacing_line = menu.line_spacing_info[info_mode];
3605 int xstep = getFontWidth(font_text);
3606 int ystep_title = getMenuTextStep(spacing_title, font_title);
3607 int ystep_head = getMenuTextStep(spacing_head, font_head);
3608 int ystep_para = getMenuTextStep(spacing_para, font_text);
3609 int ystep_line = getMenuTextStep(spacing_line, font_text);
3610 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3611 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3612 int xstart1 = mSX - SX + 2 * xstep;
3613 int xstart2 = mSX - SX + 18 * xstep;
3614 int xstart3 = mSX - SX + 28 * xstep;
3615 SDL_version sdl_version_compiled;
3616 const SDL_version *sdl_version_linked;
3617 int driver_name_len = 10;
3618 SDL_version sdl_version_linked_ext;
3619 const char *driver_name = NULL;
3621 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3623 FadeOut(REDRAW_FIELD);
3628 DrawTextSCentered(ystart, font_title, "Version Information:");
3629 ystart += ystep_title;
3631 DrawTextF(xstart1, ystart, font_head, "Name");
3632 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3633 ystart += ystep_line;
3635 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3637 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3638 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3639 ystart += ystep_line;
3641 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3642 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3643 ystart += ystep_line;
3647 DrawTextF(xstart1, ystart, font_head, "Version");
3648 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3649 ystart += ystep_line;
3652 DrawTextF(xstart1, ystart, font_head, "Platform");
3653 DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
3654 ystart += ystep_line;
3656 DrawTextF(xstart1, ystart, font_head, "Target");
3657 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3658 ystart += ystep_line;
3660 DrawTextF(xstart1, ystart, font_head, "Source date");
3661 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3662 ystart += ystep_para;
3664 DrawTextF(xstart1, ystart, font_head, "Library");
3665 DrawTextF(xstart2, ystart, font_head, "compiled");
3666 DrawTextF(xstart3, ystart, font_head, "linked");
3667 ystart += ystep_head;
3669 SDL_VERSION(&sdl_version_compiled);
3670 SDL_GetVersion(&sdl_version_linked_ext);
3671 sdl_version_linked = &sdl_version_linked_ext;
3673 DrawTextF(xstart1, ystart, font_text, "SDL");
3674 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3675 sdl_version_compiled.major,
3676 sdl_version_compiled.minor,
3677 sdl_version_compiled.patch);
3678 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3679 sdl_version_linked->major,
3680 sdl_version_linked->minor,
3681 sdl_version_linked->patch);
3682 ystart += ystep_line;
3684 SDL_IMAGE_VERSION(&sdl_version_compiled);
3685 sdl_version_linked = IMG_Linked_Version();
3687 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3688 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3689 sdl_version_compiled.major,
3690 sdl_version_compiled.minor,
3691 sdl_version_compiled.patch);
3692 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3693 sdl_version_linked->major,
3694 sdl_version_linked->minor,
3695 sdl_version_linked->patch);
3696 ystart += ystep_line;
3698 SDL_MIXER_VERSION(&sdl_version_compiled);
3699 sdl_version_linked = Mix_Linked_Version();
3701 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3702 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3703 sdl_version_compiled.major,
3704 sdl_version_compiled.minor,
3705 sdl_version_compiled.patch);
3706 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3707 sdl_version_linked->major,
3708 sdl_version_linked->minor,
3709 sdl_version_linked->patch);
3710 ystart += ystep_line;
3712 SDL_NET_VERSION(&sdl_version_compiled);
3713 sdl_version_linked = SDLNet_Linked_Version();
3715 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3716 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3717 sdl_version_compiled.major,
3718 sdl_version_compiled.minor,
3719 sdl_version_compiled.patch);
3720 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3721 sdl_version_linked->major,
3722 sdl_version_linked->minor,
3723 sdl_version_linked->patch);
3724 ystart += ystep_para;
3726 DrawTextF(xstart1, ystart, font_head, "Driver");
3727 DrawTextF(xstart2, ystart, font_head, "Requested");
3728 DrawTextF(xstart3, ystart, font_head, "Used");
3729 ystart += ystep_head;
3731 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3733 DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
3734 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3735 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3736 ystart += ystep_line;
3738 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3740 DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
3741 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3742 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3744 DrawTextSCentered(ybottom, font_foot,
3745 "Press any key or button for info menu");
3747 FadeIn(REDRAW_FIELD);
3750 void HandleInfoScreen_Version(int button)
3752 if (button == MB_MENU_LEAVE)
3754 PlaySound(SND_MENU_ITEM_SELECTING);
3756 info_mode = INFO_MODE_MAIN;
3761 else if (button == MB_MENU_CHOICE)
3763 PlaySound(SND_MENU_ITEM_SELECTING);
3765 FadeMenuSoundsAndMusic();
3767 info_mode = INFO_MODE_MAIN;
3772 PlayMenuSoundIfLoop();
3776 static void DrawInfoScreen_LevelSet(void)
3778 struct TitleMessageInfo *tmi = &readme;
3779 char *filename = getLevelSetInfoFilename();
3780 char *title = "Level Set Information:";
3781 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3782 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3784 if (filename == NULL)
3786 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3791 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3793 FadeOut(REDRAW_FIELD);
3798 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3800 // if x position set to "-1", automatically determine by playfield width
3802 tmi->x = SXSIZE / 2;
3804 // if y position set to "-1", use static default value
3808 // if width set to "-1", automatically determine by playfield width
3809 if (tmi->width == -1)
3810 tmi->width = SXSIZE - 2 * TILEX;
3812 // if height set to "-1", automatically determine by playfield height
3813 if (tmi->height == -1)
3814 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3816 // if chars set to "-1", automatically determine by text and font width
3817 if (tmi->chars == -1)
3818 tmi->chars = tmi->width / getFontWidth(tmi->font);
3820 tmi->width = tmi->chars * getFontWidth(tmi->font);
3822 // if lines set to "-1", automatically determine by text and font height
3823 if (tmi->lines == -1)
3824 tmi->lines = tmi->height / getFontHeight(tmi->font);
3826 tmi->height = tmi->lines * getFontHeight(tmi->font);
3828 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3829 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3830 tmi->autowrap, tmi->centered, tmi->parse_comments);
3832 DrawTextSCentered(ybottom, FONT_TEXT_4,
3833 "Press any key or button for info menu");
3835 FadeIn(REDRAW_FIELD);
3838 static void HandleInfoScreen_LevelSet(int button)
3840 if (button == MB_MENU_LEAVE)
3842 PlaySound(SND_MENU_ITEM_SELECTING);
3844 info_mode = INFO_MODE_MAIN;
3849 else if (button == MB_MENU_CHOICE)
3851 PlaySound(SND_MENU_ITEM_SELECTING);
3853 FadeMenuSoundsAndMusic();
3855 info_mode = INFO_MODE_MAIN;
3860 PlayMenuSoundIfLoop();
3864 static void DrawInfoScreen(void)
3866 if (info_mode == INFO_MODE_TITLE)
3867 DrawInfoScreen_TitleScreen();
3868 else if (info_mode == INFO_MODE_ELEMENTS)
3869 DrawInfoScreen_Elements();
3870 else if (info_mode == INFO_MODE_MUSIC)
3871 DrawInfoScreen_Music();
3872 else if (info_mode == INFO_MODE_CREDITS)
3873 DrawInfoScreen_Credits();
3874 else if (info_mode == INFO_MODE_PROGRAM)
3875 DrawInfoScreen_Program();
3876 else if (info_mode == INFO_MODE_VERSION)
3877 DrawInfoScreen_Version();
3878 else if (info_mode == INFO_MODE_LEVELSET)
3879 DrawInfoScreen_LevelSet();
3881 DrawInfoScreen_Main();
3883 if (info_mode != INFO_MODE_MAIN &&
3884 info_mode != INFO_MODE_TITLE &&
3885 info_mode != INFO_MODE_MUSIC)
3886 PlayMenuSoundsAndMusic();
3889 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3891 if (info_mode == INFO_MODE_TITLE)
3892 HandleInfoScreen_TitleScreen(button);
3893 else if (info_mode == INFO_MODE_ELEMENTS)
3894 HandleInfoScreen_Elements(button);
3895 else if (info_mode == INFO_MODE_MUSIC)
3896 HandleInfoScreen_Music(button);
3897 else if (info_mode == INFO_MODE_CREDITS)
3898 HandleInfoScreen_Credits(button);
3899 else if (info_mode == INFO_MODE_PROGRAM)
3900 HandleInfoScreen_Program(button);
3901 else if (info_mode == INFO_MODE_VERSION)
3902 HandleInfoScreen_Version(button);
3903 else if (info_mode == INFO_MODE_LEVELSET)
3904 HandleInfoScreen_LevelSet(button);
3906 HandleInfoScreen_Main(mx, my, dx, dy, button);
3910 // ============================================================================
3911 // type name functions
3912 // ============================================================================
3914 void HandleTypeName(int newxpos, Key key)
3916 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3917 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3918 struct TextPosInfo *pos = mci->pos_input;
3919 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3920 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3921 static int xpos = 0;
3922 int font_nr = pos->font;
3923 int font_active_nr = FONT_ACTIVE(font_nr);
3924 int font_width = getFontWidth(font_active_nr);
3925 char key_char = getValidConfigValueChar(getCharFromKey(key));
3926 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3927 boolean is_active = TRUE;
3929 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3933 strcpy(last_player_name, setup.player_name);
3937 StartTextInput(startx, starty, pos->width, pos->height);
3939 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3941 setup.player_name[xpos] = key_char;
3942 setup.player_name[xpos + 1] = 0;
3946 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3950 setup.player_name[xpos] = 0;
3952 else if (key == KSYM_Return && xpos > 0)
3958 SetGameStatus(GAME_MODE_MAIN);
3960 else if (key == KSYM_Escape)
3962 strcpy(setup.player_name, last_player_name);
3966 SetGameStatus(GAME_MODE_MAIN);
3971 pos->width = (strlen(setup.player_name) + 1) * font_width;
3972 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3974 DrawText(startx, starty, setup.player_name, font_active_nr);
3975 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3979 pos->width = strlen(setup.player_name) * font_width;
3980 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3982 DrawText(startx, starty, setup.player_name, font_nr);
3989 // ============================================================================
3990 // tree menu functions
3991 // ============================================================================
3993 static void DrawChooseTree(TreeInfo **ti_ptr)
3995 int fade_mask = REDRAW_FIELD;
3998 fade_mask = REDRAW_ALL;
4000 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4002 SetGameStatus(GAME_MODE_MAIN);
4011 FreeScreenGadgets();
4012 CreateScreenGadgets();
4016 // needed if different viewport properties defined for choosing level (set)
4017 ChangeViewportPropertiesIfNeeded();
4019 if (game_status == GAME_MODE_LEVELNR)
4020 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4021 else if (game_status == GAME_MODE_LEVELS)
4022 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4026 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4028 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4029 MapScreenTreeGadgets(*ti_ptr);
4031 DrawMaskedBorder(fade_mask);
4036 static void drawChooseTreeList(int first_entry, int num_page_entries,
4040 char *title_string = NULL;
4041 int yoffset_sets = MENU_TITLE1_YPOS;
4042 int yoffset_setup = 16;
4043 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4044 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4046 title_string = ti->infotext;
4048 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4050 clearMenuListArea();
4052 for (i = 0; i < num_page_entries; i++)
4054 TreeInfo *node, *node_first;
4055 int entry_pos = first_entry + i;
4056 int xpos = MENU_SCREEN_START_XPOS;
4057 int ypos = MENU_SCREEN_START_YPOS + i;
4058 int startx = mSX + xpos * 32;
4059 int starty = mSY + ypos * 32;
4060 int font_nr = FONT_TEXT_1;
4061 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4062 int startx_text = startx + font_xoffset;
4063 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4064 int text_size = startx_scrollbar - startx_text;
4065 int max_buffer_len = text_size / getFontWidth(font_nr);
4066 char buffer[max_buffer_len + 1];
4068 node_first = getTreeInfoFirstGroupEntry(ti);
4069 node = getTreeInfoFromPos(node_first, entry_pos);
4071 strncpy(buffer, node->name, max_buffer_len);
4072 buffer[max_buffer_len] = '\0';
4074 DrawText(startx, starty, buffer, font_nr + node->color);
4076 if (node->parent_link)
4077 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4078 else if (node->level_group)
4079 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4081 initCursor(i, IMG_MENU_BUTTON);
4084 redraw_mask |= REDRAW_FIELD;
4087 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4089 TreeInfo *node, *node_first;
4090 int x, last_redraw_mask = redraw_mask;
4091 int ypos = MENU_TITLE2_YPOS;
4092 int font_nr = FONT_TITLE_2;
4094 if (ti->type == TREE_TYPE_LEVEL_NR)
4095 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4097 if (ti->type != TREE_TYPE_LEVEL_DIR)
4100 node_first = getTreeInfoFirstGroupEntry(ti);
4101 node = getTreeInfoFromPos(node_first, entry_pos);
4103 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4105 if (node->parent_link)
4106 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4107 node->node_parent->name);
4108 else if (node->level_group)
4109 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4111 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4112 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4113 node->levels, (node->levels > 1 ? "levels" : "level"),
4116 // let BackToFront() redraw only what is needed
4117 redraw_mask = last_redraw_mask;
4118 for (x = 0; x < SCR_FIELDX; x++)
4119 MarkTileDirty(x, 1);
4122 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4125 TreeInfo *ti = *ti_ptr;
4127 int y = ti->cl_cursor;
4128 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4129 int num_entries = numTreeInfoInGroup(ti);
4130 int num_page_entries;
4131 boolean position_set_by_scrollbar = (dx == 999);
4133 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
4134 num_page_entries = num_entries;
4136 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
4138 if (button == MB_MENU_INITIALIZE)
4140 int num_entries = numTreeInfoInGroup(ti);
4141 int entry_pos = posTreeInfo(ti);
4143 if (ti->cl_first == -1)
4145 // only on initialization
4146 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4147 ti->cl_cursor = entry_pos - ti->cl_first;
4149 else if (ti->cl_cursor >= num_page_entries ||
4150 (num_entries > num_page_entries &&
4151 num_entries - ti->cl_first < num_page_entries))
4153 // only after change of list size (by custom graphic configuration)
4154 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4155 ti->cl_cursor = entry_pos - ti->cl_first;
4158 if (position_set_by_scrollbar)
4161 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4164 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4165 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4166 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4170 else if (button == MB_MENU_LEAVE)
4174 PlaySound(SND_MENU_ITEM_SELECTING);
4176 if (ti->node_parent)
4178 *ti_ptr = ti->node_parent;
4179 DrawChooseTree(ti_ptr);
4181 else if (game_status == GAME_MODE_SETUP)
4183 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4184 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4185 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4187 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4188 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4189 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4190 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4191 execSetupGraphics();
4192 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4193 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4194 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4196 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4197 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4198 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4199 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4200 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4201 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4202 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4203 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4210 if (game_status == GAME_MODE_LEVELNR)
4212 int new_level_nr = atoi(level_number_current->identifier);
4214 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4217 SetGameStatus(GAME_MODE_MAIN);
4225 if (mx || my) // mouse input
4227 x = (mx - mSX) / 32;
4228 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4230 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4232 // move cursor instead of scrolling when already at start/end of list
4233 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4235 else if (dy == +1 * SCROLL_LINE &&
4236 ti->cl_first + num_page_entries == num_entries)
4239 // handle scrolling screen one line or page
4240 if (ti->cl_cursor + dy < 0 ||
4241 ti->cl_cursor + dy > num_page_entries - 1)
4243 boolean redraw = FALSE;
4245 if (ABS(dy) == SCROLL_PAGE)
4246 step = num_page_entries - 1;
4248 if (dy < 0 && ti->cl_first > 0)
4250 // scroll page/line up
4252 ti->cl_first -= step;
4253 if (ti->cl_first < 0)
4258 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4260 // scroll page/line down
4262 ti->cl_first += step;
4263 if (ti->cl_first + num_page_entries > num_entries)
4264 ti->cl_first = MAX(0, num_entries - num_page_entries);
4271 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4272 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4273 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4275 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4282 // handle moving cursor one line
4283 y = ti->cl_cursor + dy;
4288 TreeInfo *node_first, *node_cursor;
4289 int entry_pos = ti->cl_first + y;
4291 node_first = getTreeInfoFirstGroupEntry(ti);
4292 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4294 if (node_cursor->node_group)
4298 PlaySound(SND_MENU_ITEM_SELECTING);
4300 node_cursor->cl_first = ti->cl_first;
4301 node_cursor->cl_cursor = ti->cl_cursor;
4302 *ti_ptr = node_cursor->node_group;
4303 DrawChooseTree(ti_ptr);
4308 else if (dx == -1 && ti->node_parent)
4312 PlaySound(SND_MENU_ITEM_SELECTING);
4314 *ti_ptr = ti->node_parent;
4315 DrawChooseTree(ti_ptr);
4320 if (!anyScrollbarGadgetActive() &&
4321 IN_VIS_MENU(x, y) &&
4322 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
4323 y >= 0 && y < num_page_entries)
4327 if (y != ti->cl_cursor)
4329 PlaySound(SND_MENU_ITEM_ACTIVATING);
4331 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4332 drawChooseTreeCursor(y, TRUE);
4333 drawChooseTreeInfo(ti->cl_first + y, ti);
4339 if (game_status == GAME_MODE_SETUP)
4341 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4342 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4343 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4345 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4346 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4347 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4348 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4349 execSetupGraphics();
4350 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4351 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4352 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4354 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4355 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4356 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4357 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4358 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4359 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4360 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4361 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4370 TreeInfo *node_first, *node_cursor;
4371 int entry_pos = ti->cl_first + y;
4373 PlaySound(SND_MENU_ITEM_SELECTING);
4375 node_first = getTreeInfoFirstGroupEntry(ti);
4376 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4378 if (node_cursor->node_group)
4382 node_cursor->cl_first = ti->cl_first;
4383 node_cursor->cl_cursor = ti->cl_cursor;
4384 *ti_ptr = node_cursor->node_group;
4385 DrawChooseTree(ti_ptr);
4387 else if (node_cursor->parent_link)
4391 *ti_ptr = node_cursor->node_parent;
4392 DrawChooseTree(ti_ptr);
4398 node_cursor->cl_first = ti->cl_first;
4399 node_cursor->cl_cursor = ti->cl_cursor;
4400 *ti_ptr = node_cursor;
4402 if (ti->type == TREE_TYPE_LEVEL_DIR)
4404 LoadLevelSetup_SeriesInfo();
4406 SaveLevelSetup_LastSeries();
4407 SaveLevelSetup_SeriesInfo();
4411 if (game_status == GAME_MODE_SETUP)
4413 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4414 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4415 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4417 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4418 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4419 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4420 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4421 execSetupGraphics();
4422 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4423 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4424 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4426 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4427 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4428 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4429 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4430 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4431 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4432 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4433 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4440 if (game_status == GAME_MODE_LEVELNR)
4442 int new_level_nr = atoi(level_number_current->identifier);
4444 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4447 SetGameStatus(GAME_MODE_MAIN);
4456 void DrawChooseLevelSet(void)
4458 FadeMenuSoundsAndMusic();
4460 DrawChooseTree(&leveldir_current);
4462 PlayMenuSoundsAndMusic();
4465 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4467 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4470 void DrawChooseLevelNr(void)
4474 FadeMenuSoundsAndMusic();
4476 if (level_number != NULL)
4478 freeTreeInfo(level_number);
4480 level_number = NULL;
4483 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4485 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4486 char identifier[32], name[32];
4489 // temporarily load level info to get level name
4490 LoadLevelInfoOnly(i);
4492 ti->node_top = &level_number;
4493 ti->sort_priority = 10000 + value;
4494 ti->color = (level.no_level_file ? FC_BLUE :
4495 LevelStats_getSolved(i) ? FC_GREEN :
4496 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4498 snprintf(identifier, sizeof(identifier), "%d", value);
4499 snprintf(name, sizeof(name), "%03d: %s", value,
4500 (level.no_level_file ? "(no file)" : level.name));
4502 setString(&ti->identifier, identifier);
4503 setString(&ti->name, name);
4504 setString(&ti->name_sorting, name);
4506 pushTreeInfo(&level_number, ti);
4509 // sort level number values to start with lowest level number
4510 sortTreeInfo(&level_number);
4512 // set current level number to current level number
4513 level_number_current =
4514 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4516 // if that also fails, set current level number to first available level
4517 if (level_number_current == NULL)
4518 level_number_current = level_number;
4520 DrawChooseTree(&level_number_current);
4522 PlayMenuSoundsAndMusic();
4525 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4527 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4530 void DrawHallOfFame(int level_nr, int highlight_position)
4532 int fade_mask = REDRAW_FIELD;
4535 fade_mask = REDRAW_ALL;
4538 FadeMenuSoundsAndMusic();
4540 // (this is needed when called from GameEnd() after winning a game)
4541 KeyboardAutoRepeatOn();
4543 // (this is needed when called from GameEnd() after winning a game)
4544 SetDrawDeactivationMask(REDRAW_NONE);
4545 SetDrawBackgroundMask(REDRAW_FIELD);
4547 if (highlight_position < 0)
4548 LoadScore(level_nr);
4550 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4552 FadeSetEnterScreen();
4556 // needed if different viewport properties defined for scores
4557 ChangeViewportPropertiesIfNeeded();
4559 PlayMenuSoundsAndMusic();
4561 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4563 HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
4565 DrawMaskedBorder(fade_mask);
4570 static void drawHallOfFameList(int level_nr, int first_entry,
4571 int highlight_position)
4575 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4578 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4579 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4580 "HighScores of Level %d", level_nr);
4582 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4584 int entry = first_entry + i;
4585 boolean active = (entry == highlight_position);
4586 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4587 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4588 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4589 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4590 int dxoff = getFontDrawOffsetX(font_nr1);
4591 int dx1 = 3 * getFontWidth(font_nr1);
4592 int dx2 = dx1 + getFontWidth(font_nr1);
4593 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4594 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4595 int sy = mSY + 64 + i * 32;
4597 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4598 DrawText(mSX + dx1, sy, ".", font_nr1);
4600 for (j = 0; j < num_dots; j++)
4601 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4603 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4604 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4606 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4609 redraw_mask |= REDRAW_FIELD;
4612 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4614 static int level_nr = 0;
4615 static int first_entry = 0;
4616 static int highlight_position = 0;
4617 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4619 if (button == MB_MENU_INITIALIZE)
4623 highlight_position = my;
4625 drawHallOfFameList(level_nr, first_entry, highlight_position);
4630 if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
4631 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4635 if (first_entry > 0)
4637 first_entry -= step;
4638 if (first_entry < 0)
4641 drawHallOfFameList(level_nr, first_entry, highlight_position);
4646 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4648 first_entry += step;
4649 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4650 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4652 drawHallOfFameList(level_nr, first_entry, highlight_position);
4655 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
4657 PlaySound(SND_MENU_ITEM_SELECTING);
4659 FadeSound(SND_BACKGROUND_SCORES);
4661 if (game_status_last_screen == GAME_MODE_PLAYING &&
4662 setup.auto_play_next_level && setup.increment_levels &&
4663 level_nr < leveldir_current->last_level &&
4666 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4670 SetGameStatus(GAME_MODE_MAIN);
4676 if (game_status == GAME_MODE_SCORES)
4677 PlayMenuSoundIfLoop();
4681 // ============================================================================
4682 // setup screen functions
4683 // ============================================================================
4685 static struct TokenInfo *setup_info;
4686 static int num_setup_info; // number of setup entries shown on screen
4687 static int max_setup_info; // total number of setup entries in list
4689 static char *window_size_text;
4690 static char *scaling_type_text;
4691 static char *rendering_mode_text;
4692 static char *vsync_mode_text;
4693 static char *scroll_delay_text;
4694 static char *snapshot_mode_text;
4695 static char *game_speed_text;
4696 static char *network_server_text;
4697 static char *graphics_set_name;
4698 static char *sounds_set_name;
4699 static char *music_set_name;
4700 static char *volume_simple_text;
4701 static char *volume_loops_text;
4702 static char *volume_music_text;
4703 static char *touch_controls_text;
4704 static char *move_distance_text;
4705 static char *drop_distance_text;
4706 static char *transparency_text;
4707 static char *grid_size_text[2][2];
4709 static void execSetupMain(void)
4711 setup_mode = SETUP_MODE_MAIN;
4716 static void execSetupGame_setGameSpeeds(boolean update_value)
4718 if (setup.game_speed_extended)
4720 game_speeds_list = game_speeds_list_extended;
4721 game_speeds = game_speeds_extended;
4725 game_speeds_list = game_speeds_list_normal;
4726 game_speeds = game_speeds_normal;
4729 if (game_speeds == NULL)
4733 for (i = 0; game_speeds_list[i].value != -1; i++)
4735 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4736 char identifier[32], name[32];
4737 int value = game_speeds_list[i].value;
4738 char *text = game_speeds_list[i].text;
4740 ti->node_top = &game_speeds;
4741 ti->sort_priority = 10000 - value;
4743 sprintf(identifier, "%d", value);
4744 sprintf(name, "%s", text);
4746 setString(&ti->identifier, identifier);
4747 setString(&ti->name, name);
4748 setString(&ti->name_sorting, name);
4749 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
4751 pushTreeInfo(&game_speeds, ti);
4754 // sort game speed values to start with slowest game speed
4755 sortTreeInfo(&game_speeds);
4757 update_value = TRUE;
4762 // set current game speed to configured game speed value
4763 game_speed_current =
4764 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4766 // if that fails, set current game speed to reliable default value
4767 if (game_speed_current == NULL)
4768 game_speed_current =
4769 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4771 // if that also fails, set current game speed to first available speed
4772 if (game_speed_current == NULL)
4773 game_speed_current = game_speeds;
4775 if (setup.game_speed_extended)
4776 game_speeds_extended = game_speeds;
4778 game_speeds_normal = game_speeds;
4781 setup.game_frame_delay = atoi(game_speed_current->identifier);
4783 // needed for displaying game speed text instead of identifier
4784 game_speed_text = game_speed_current->name;
4787 static void execSetupGame_setScrollDelays(void)
4789 if (scroll_delays == NULL)
4793 for (i = 0; scroll_delays_list[i].value != -1; i++)
4795 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4796 char identifier[32], name[32];
4797 int value = scroll_delays_list[i].value;
4798 char *text = scroll_delays_list[i].text;
4800 ti->node_top = &scroll_delays;
4801 ti->sort_priority = value;
4803 sprintf(identifier, "%d", value);
4804 sprintf(name, "%s", text);
4806 setString(&ti->identifier, identifier);
4807 setString(&ti->name, name);
4808 setString(&ti->name_sorting, name);
4809 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
4811 pushTreeInfo(&scroll_delays, ti);
4814 // sort scroll delay values to start with lowest scroll delay value
4815 sortTreeInfo(&scroll_delays);
4817 // set current scroll delay value to configured scroll delay value
4818 scroll_delay_current =
4819 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4821 // if that fails, set current scroll delay to reliable default value
4822 if (scroll_delay_current == NULL)
4823 scroll_delay_current =
4824 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4826 // if that also fails, set current scroll delay to first available value
4827 if (scroll_delay_current == NULL)
4828 scroll_delay_current = scroll_delays;
4831 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4833 // needed for displaying scroll delay text instead of identifier
4834 scroll_delay_text = scroll_delay_current->name;
4837 static void execSetupGame_setSnapshotModes(void)
4839 if (snapshot_modes == NULL)
4843 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4845 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4846 char identifier[32], name[32];
4847 char *value = snapshot_modes_list[i].value;
4848 char *text = snapshot_modes_list[i].text;
4850 ti->node_top = &snapshot_modes;
4851 ti->sort_priority = i;
4853 sprintf(identifier, "%s", value);
4854 sprintf(name, "%s", text);
4856 setString(&ti->identifier, identifier);
4857 setString(&ti->name, name);
4858 setString(&ti->name_sorting, name);
4859 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
4861 pushTreeInfo(&snapshot_modes, ti);
4864 // sort snapshot mode values to start with lowest snapshot mode value
4865 sortTreeInfo(&snapshot_modes);
4867 // set current snapshot mode value to configured snapshot mode value
4868 snapshot_mode_current =
4869 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4871 // if that fails, set current snapshot mode to reliable default value
4872 if (snapshot_mode_current == NULL)
4873 snapshot_mode_current =
4874 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4876 // if that also fails, set current snapshot mode to first available value
4877 if (snapshot_mode_current == NULL)
4878 snapshot_mode_current = snapshot_modes;
4881 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4883 // needed for displaying snapshot mode text instead of identifier
4884 snapshot_mode_text = snapshot_mode_current->name;
4887 static void execSetupGame_setNetworkServerText(void)
4889 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
4891 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
4895 strncpy(network_server_hostname, setup.network_server_hostname,
4896 MAX_SETUP_TEXT_INPUT_LEN);
4897 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
4900 // needed for displaying network server text instead of identifier
4901 network_server_text = network_server_hostname;
4904 static void execSetupGame(void)
4906 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
4908 execSetupGame_setGameSpeeds(FALSE);
4909 execSetupGame_setScrollDelays();
4910 execSetupGame_setSnapshotModes();
4912 execSetupGame_setNetworkServerText();
4914 setup_mode = SETUP_MODE_GAME;
4918 // check if vsync needs to be disabled for this game speed to work
4919 if (check_vsync_mode)
4920 DisableVsyncIfNeeded();
4923 static void execSetupChooseGameSpeed(void)
4925 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4930 static void execSetupChooseScrollDelay(void)
4932 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4937 static void execSetupChooseSnapshotMode(void)
4939 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4944 static void execSetupEditor(void)
4946 setup_mode = SETUP_MODE_EDITOR;
4951 static void execSetupGraphics_setWindowSizes(boolean update_list)
4953 if (window_sizes != NULL && update_list)
4955 freeTreeInfo(window_sizes);
4957 window_sizes = NULL;
4960 if (window_sizes == NULL)
4962 boolean current_window_size_found = FALSE;
4965 for (i = 0; window_sizes_list[i].value != -1; i++)
4967 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4968 char identifier[32], name[32];
4969 int value = window_sizes_list[i].value;
4970 char *text = window_sizes_list[i].text;
4972 ti->node_top = &window_sizes;
4973 ti->sort_priority = value;
4975 sprintf(identifier, "%d", value);
4976 sprintf(name, "%s", text);
4978 setString(&ti->identifier, identifier);
4979 setString(&ti->name, name);
4980 setString(&ti->name_sorting, name);
4981 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
4983 pushTreeInfo(&window_sizes, ti);
4985 if (value == setup.window_scaling_percent)
4986 current_window_size_found = TRUE;
4989 if (!current_window_size_found)
4991 // add entry for non-preset window scaling value
4993 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4994 char identifier[32], name[32];
4995 int value = setup.window_scaling_percent;
4997 ti->node_top = &window_sizes;
4998 ti->sort_priority = value;
5000 sprintf(identifier, "%d", value);
5001 sprintf(name, "%d %% (Current)", value);
5003 setString(&ti->identifier, identifier);
5004 setString(&ti->name, name);
5005 setString(&ti->name_sorting, name);
5006 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5008 pushTreeInfo(&window_sizes, ti);
5011 // sort window size values to start with lowest window size value
5012 sortTreeInfo(&window_sizes);
5014 // set current window size value to configured window size value
5015 window_size_current =
5016 getTreeInfoFromIdentifier(window_sizes,
5017 i_to_a(setup.window_scaling_percent));
5019 // if that fails, set current window size to reliable default value
5020 if (window_size_current == NULL)
5021 window_size_current =
5022 getTreeInfoFromIdentifier(window_sizes,
5023 i_to_a(STD_WINDOW_SCALING_PERCENT));
5025 // if that also fails, set current window size to first available value
5026 if (window_size_current == NULL)
5027 window_size_current = window_sizes;
5030 setup.window_scaling_percent = atoi(window_size_current->identifier);
5032 // needed for displaying window size text instead of identifier
5033 window_size_text = window_size_current->name;
5036 static void execSetupGraphics_setScalingTypes(void)
5038 if (scaling_types == NULL)
5042 for (i = 0; scaling_types_list[i].value != NULL; i++)
5044 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5045 char identifier[32], name[32];
5046 char *value = scaling_types_list[i].value;
5047 char *text = scaling_types_list[i].text;
5049 ti->node_top = &scaling_types;
5050 ti->sort_priority = i;
5052 sprintf(identifier, "%s", value);
5053 sprintf(name, "%s", text);
5055 setString(&ti->identifier, identifier);
5056 setString(&ti->name, name);
5057 setString(&ti->name_sorting, name);
5058 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5060 pushTreeInfo(&scaling_types, ti);
5063 // sort scaling type values to start with lowest scaling type value
5064 sortTreeInfo(&scaling_types);
5066 // set current scaling type value to configured scaling type value
5067 scaling_type_current =
5068 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5070 // if that fails, set current scaling type to reliable default value
5071 if (scaling_type_current == NULL)
5072 scaling_type_current =
5073 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5075 // if that also fails, set current scaling type to first available value
5076 if (scaling_type_current == NULL)
5077 scaling_type_current = scaling_types;
5080 setup.window_scaling_quality = scaling_type_current->identifier;
5082 // needed for displaying scaling type text instead of identifier
5083 scaling_type_text = scaling_type_current->name;
5086 static void execSetupGraphics_setRenderingModes(void)
5088 if (rendering_modes == NULL)
5092 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5094 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5095 char identifier[32], name[32];
5096 char *value = rendering_modes_list[i].value;
5097 char *text = rendering_modes_list[i].text;
5099 ti->node_top = &rendering_modes;
5100 ti->sort_priority = i;
5102 sprintf(identifier, "%s", value);
5103 sprintf(name, "%s", text);
5105 setString(&ti->identifier, identifier);
5106 setString(&ti->name, name);
5107 setString(&ti->name_sorting, name);
5108 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5110 pushTreeInfo(&rendering_modes, ti);
5113 // sort rendering mode values to start with lowest rendering mode value
5114 sortTreeInfo(&rendering_modes);
5116 // set current rendering mode value to configured rendering mode value
5117 rendering_mode_current =
5118 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5120 // if that fails, set current rendering mode to reliable default value
5121 if (rendering_mode_current == NULL)
5122 rendering_mode_current =
5123 getTreeInfoFromIdentifier(rendering_modes,
5124 STR_SPECIAL_RENDERING_DEFAULT);
5126 // if that also fails, set current rendering mode to first available one
5127 if (rendering_mode_current == NULL)
5128 rendering_mode_current = rendering_modes;
5131 setup.screen_rendering_mode = rendering_mode_current->identifier;
5133 // needed for displaying rendering mode text instead of identifier
5134 rendering_mode_text = rendering_mode_current->name;
5137 static void execSetupGraphics_setVsyncModes(boolean update_value)
5139 if (vsync_modes == NULL)
5143 for (i = 0; vsync_modes_list[i].value != NULL; i++)
5145 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5146 char identifier[32], name[32];
5147 char *value = vsync_modes_list[i].value;
5148 char *text = vsync_modes_list[i].text;
5150 ti->node_top = &vsync_modes;
5151 ti->sort_priority = i;
5153 sprintf(identifier, "%s", value);
5154 sprintf(name, "%s", text);
5156 setString(&ti->identifier, identifier);
5157 setString(&ti->name, name);
5158 setString(&ti->name_sorting, name);
5159 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5161 pushTreeInfo(&vsync_modes, ti);
5164 // sort vsync mode values to start with lowest vsync mode value
5165 sortTreeInfo(&vsync_modes);
5167 update_value = TRUE;
5172 // set current vsync mode value to configured vsync mode value
5173 vsync_mode_current =
5174 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5176 // if that fails, set current vsync mode to reliable default value
5177 if (vsync_mode_current == NULL)
5178 vsync_mode_current =
5179 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5181 // if that also fails, set current vsync mode to first available one
5182 if (vsync_mode_current == NULL)
5183 vsync_mode_current = vsync_modes;
5186 setup.vsync_mode = vsync_mode_current->identifier;
5188 // needed for displaying vsync mode text instead of identifier
5189 vsync_mode_text = vsync_mode_current->name;
5192 static void execSetupGraphics(void)
5194 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5196 // update "setup.window_scaling_percent" from list selection
5197 // (in this case, window scaling was changed on setup screen)
5198 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5199 execSetupGraphics_setWindowSizes(FALSE);
5201 // update list selection from "setup.window_scaling_percent"
5202 // (window scaling may have changed by resizing the window)
5203 execSetupGraphics_setWindowSizes(TRUE);
5205 execSetupGraphics_setScalingTypes();
5206 execSetupGraphics_setRenderingModes();
5207 execSetupGraphics_setVsyncModes(FALSE);
5209 setup_mode = SETUP_MODE_GRAPHICS;
5213 // check if game speed is high enough for 60 Hz vsync to work
5214 if (check_game_speed)
5215 ModifyGameSpeedIfNeeded();
5217 // window scaling may have changed at this point
5218 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5220 // window scaling quality may have changed at this point
5221 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5222 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5224 // screen rendering mode may have changed at this point
5225 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5227 // screen vsync mode may have changed at this point
5228 SDLSetScreenVsyncMode(setup.vsync_mode);
5231 static void execSetupChooseWindowSize(void)
5233 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5238 static void execSetupChooseScalingType(void)
5240 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5245 static void execSetupChooseRenderingMode(void)
5247 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5252 static void execSetupChooseVsyncMode(void)
5254 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5259 static void execSetupChooseVolumeSimple(void)
5261 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5266 static void execSetupChooseVolumeLoops(void)
5268 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5273 static void execSetupChooseVolumeMusic(void)
5275 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5280 static void execSetupSound(void)
5282 if (volumes_simple == NULL)
5284 boolean current_volume_simple_found = FALSE;
5287 for (i = 0; volumes_list[i].value != -1; i++)
5289 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5290 char identifier[32], name[32];
5291 int value = volumes_list[i].value;
5292 char *text = volumes_list[i].text;
5294 ti->node_top = &volumes_simple;
5295 ti->sort_priority = value;
5297 sprintf(identifier, "%d", value);
5298 sprintf(name, "%s", text);
5300 setString(&ti->identifier, identifier);
5301 setString(&ti->name, name);
5302 setString(&ti->name_sorting, name);
5303 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5305 pushTreeInfo(&volumes_simple, ti);
5307 if (value == setup.volume_simple)
5308 current_volume_simple_found = TRUE;
5311 if (!current_volume_simple_found)
5313 // add entry for non-preset volume value
5315 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5316 char identifier[32], name[32];
5317 int value = setup.volume_simple;
5319 ti->node_top = &volumes_simple;
5320 ti->sort_priority = value;
5322 sprintf(identifier, "%d", value);
5323 sprintf(name, "%d %% (Current)", value);
5325 setString(&ti->identifier, identifier);
5326 setString(&ti->name, name);
5327 setString(&ti->name_sorting, name);
5328 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5330 pushTreeInfo(&volumes_simple, ti);
5333 // sort volume values to start with lowest volume value
5334 sortTreeInfo(&volumes_simple);
5336 // set current volume value to configured volume value
5337 volume_simple_current =
5338 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5340 // if that fails, set current volume to reliable default value
5341 if (volume_simple_current == NULL)
5342 volume_simple_current =
5343 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5345 // if that also fails, set current volume to first available value
5346 if (volume_simple_current == NULL)
5347 volume_simple_current = volumes_simple;
5350 if (volumes_loops == NULL)
5352 boolean current_volume_loops_found = FALSE;
5355 for (i = 0; volumes_list[i].value != -1; i++)
5357 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5358 char identifier[32], name[32];
5359 int value = volumes_list[i].value;
5360 char *text = volumes_list[i].text;
5362 ti->node_top = &volumes_loops;
5363 ti->sort_priority = value;
5365 sprintf(identifier, "%d", value);
5366 sprintf(name, "%s", text);
5368 setString(&ti->identifier, identifier);
5369 setString(&ti->name, name);
5370 setString(&ti->name_sorting, name);
5371 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5373 pushTreeInfo(&volumes_loops, ti);
5375 if (value == setup.volume_loops)
5376 current_volume_loops_found = TRUE;
5379 if (!current_volume_loops_found)
5381 // add entry for non-preset volume value
5383 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5384 char identifier[32], name[32];
5385 int value = setup.volume_loops;
5387 ti->node_top = &volumes_loops;
5388 ti->sort_priority = value;
5390 sprintf(identifier, "%d", value);
5391 sprintf(name, "%d %% (Current)", value);
5393 setString(&ti->identifier, identifier);
5394 setString(&ti->name, name);
5395 setString(&ti->name_sorting, name);
5396 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5398 pushTreeInfo(&volumes_loops, ti);
5401 // sort volume values to start with lowest volume value
5402 sortTreeInfo(&volumes_loops);
5404 // set current volume value to configured volume value
5405 volume_loops_current =
5406 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5408 // if that fails, set current volume to reliable default value
5409 if (volume_loops_current == NULL)
5410 volume_loops_current =
5411 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5413 // if that also fails, set current volume to first available value
5414 if (volume_loops_current == NULL)
5415 volume_loops_current = volumes_loops;
5418 if (volumes_music == NULL)
5420 boolean current_volume_music_found = FALSE;
5423 for (i = 0; volumes_list[i].value != -1; i++)
5425 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5426 char identifier[32], name[32];
5427 int value = volumes_list[i].value;
5428 char *text = volumes_list[i].text;
5430 ti->node_top = &volumes_music;
5431 ti->sort_priority = value;
5433 sprintf(identifier, "%d", value);
5434 sprintf(name, "%s", text);
5436 setString(&ti->identifier, identifier);
5437 setString(&ti->name, name);
5438 setString(&ti->name_sorting, name);
5439 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5441 pushTreeInfo(&volumes_music, ti);
5443 if (value == setup.volume_music)
5444 current_volume_music_found = TRUE;
5447 if (!current_volume_music_found)
5449 // add entry for non-preset volume value
5451 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5452 char identifier[32], name[32];
5453 int value = setup.volume_music;
5455 ti->node_top = &volumes_music;
5456 ti->sort_priority = value;
5458 sprintf(identifier, "%d", value);
5459 sprintf(name, "%d %% (Current)", value);
5461 setString(&ti->identifier, identifier);
5462 setString(&ti->name, name);
5463 setString(&ti->name_sorting, name);
5464 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5466 pushTreeInfo(&volumes_music, ti);
5469 // sort volume values to start with lowest volume value
5470 sortTreeInfo(&volumes_music);
5472 // set current volume value to configured volume value
5473 volume_music_current =
5474 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5476 // if that fails, set current volume to reliable default value
5477 if (volume_music_current == NULL)
5478 volume_music_current =
5479 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5481 // if that also fails, set current volume to first available value
5482 if (volume_music_current == NULL)
5483 volume_music_current = volumes_music;
5486 setup.volume_simple = atoi(volume_simple_current->identifier);
5487 setup.volume_loops = atoi(volume_loops_current->identifier);
5488 setup.volume_music = atoi(volume_music_current->identifier);
5490 // needed for displaying volume text instead of identifier
5491 volume_simple_text = volume_simple_current->name;
5492 volume_loops_text = volume_loops_current->name;
5493 volume_music_text = volume_music_current->name;
5495 setup_mode = SETUP_MODE_SOUND;
5500 static void execSetupChooseTouchControls(void)
5502 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5507 static void execSetupChooseMoveDistance(void)
5509 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5514 static void execSetupChooseDropDistance(void)
5516 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5521 static void execSetupChooseTransparency(void)
5523 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
5528 static void execSetupChooseGridXSize_0(void)
5530 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
5535 static void execSetupChooseGridYSize_0(void)
5537 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
5542 static void execSetupChooseGridXSize_1(void)
5544 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
5549 static void execSetupChooseGridYSize_1(void)
5551 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
5556 static void execSetupConfigureVirtualButtons(void)
5558 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
5560 ConfigureVirtualButtons();
5562 setup_mode = SETUP_MODE_TOUCH;
5567 static void execSetupTouch(void)
5571 if (touch_controls == NULL)
5573 for (i = 0; touch_controls_list[i].value != NULL; i++)
5575 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5576 char identifier[32], name[32];
5577 char *value = touch_controls_list[i].value;
5578 char *text = touch_controls_list[i].text;
5580 ti->node_top = &touch_controls;
5581 ti->sort_priority = i;
5583 sprintf(identifier, "%s", value);
5584 sprintf(name, "%s", text);
5586 setString(&ti->identifier, identifier);
5587 setString(&ti->name, name);
5588 setString(&ti->name_sorting, name);
5589 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
5591 pushTreeInfo(&touch_controls, ti);
5594 // sort touch control values to start with lowest touch control value
5595 sortTreeInfo(&touch_controls);
5597 // set current touch control value to configured touch control value
5598 touch_control_current =
5599 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5601 // if that fails, set current touch control to reliable default value
5602 if (touch_control_current == NULL)
5603 touch_control_current =
5604 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5606 // if that also fails, set current touch control to first available value
5607 if (touch_control_current == NULL)
5608 touch_control_current = touch_controls;
5611 if (move_distances == NULL)
5613 for (i = 0; distances_list[i].value != -1; i++)
5615 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5616 char identifier[32], name[32];
5617 int value = distances_list[i].value;
5618 char *text = distances_list[i].text;
5620 ti->node_top = &move_distances;
5621 ti->sort_priority = value;
5623 sprintf(identifier, "%d", value);
5624 sprintf(name, "%s", text);
5626 setString(&ti->identifier, identifier);
5627 setString(&ti->name, name);
5628 setString(&ti->name_sorting, name);
5629 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
5631 pushTreeInfo(&move_distances, ti);
5634 // sort distance values to start with lowest distance value
5635 sortTreeInfo(&move_distances);
5637 // set current distance value to configured distance value
5638 move_distance_current =
5639 getTreeInfoFromIdentifier(move_distances,
5640 i_to_a(setup.touch.move_distance));
5642 // if that fails, set current distance to reliable default value
5643 if (move_distance_current == NULL)
5644 move_distance_current =
5645 getTreeInfoFromIdentifier(move_distances,
5646 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
5648 // if that also fails, set current distance to first available value
5649 if (move_distance_current == NULL)
5650 move_distance_current = move_distances;
5653 if (drop_distances == NULL)
5655 for (i = 0; distances_list[i].value != -1; i++)
5657 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5658 char identifier[32], name[32];
5659 int value = distances_list[i].value;
5660 char *text = distances_list[i].text;
5662 ti->node_top = &drop_distances;
5663 ti->sort_priority = value;
5665 sprintf(identifier, "%d", value);
5666 sprintf(name, "%s", text);
5668 setString(&ti->identifier, identifier);
5669 setString(&ti->name, name);
5670 setString(&ti->name_sorting, name);
5671 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
5673 pushTreeInfo(&drop_distances, ti);
5676 // sort distance values to start with lowest distance value
5677 sortTreeInfo(&drop_distances);
5679 // set current distance value to configured distance value
5680 drop_distance_current =
5681 getTreeInfoFromIdentifier(drop_distances,
5682 i_to_a(setup.touch.drop_distance));
5684 // if that fails, set current distance to reliable default value
5685 if (drop_distance_current == NULL)
5686 drop_distance_current =
5687 getTreeInfoFromIdentifier(drop_distances,
5688 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
5690 // if that also fails, set current distance to first available value
5691 if (drop_distance_current == NULL)
5692 drop_distance_current = drop_distances;
5695 if (transparencies == NULL)
5697 for (i = 0; transparencies_list[i].value != -1; i++)
5699 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5700 char identifier[32], name[32];
5701 int value = transparencies_list[i].value;
5702 char *text = transparencies_list[i].text;
5704 ti->node_top = &transparencies;
5705 ti->sort_priority = value;
5707 sprintf(identifier, "%d", value);
5708 sprintf(name, "%s", text);
5710 setString(&ti->identifier, identifier);
5711 setString(&ti->name, name);
5712 setString(&ti->name_sorting, name);
5713 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
5715 pushTreeInfo(&transparencies, ti);
5718 // sort transparency values to start with lowest transparency value
5719 sortTreeInfo(&transparencies);
5721 // set current transparency value to configured transparency value
5722 transparency_current =
5723 getTreeInfoFromIdentifier(transparencies,
5724 i_to_a(setup.touch.transparency));
5726 // if that fails, set current transparency to reliable default value
5727 if (transparency_current == NULL)
5728 transparency_current =
5729 getTreeInfoFromIdentifier(transparencies,
5730 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
5732 // if that also fails, set current transparency to first available value
5733 if (transparency_current == NULL)
5734 transparency_current = transparencies;
5737 for (i = 0; i < 2; i++)
5739 for (j = 0; j < 2; j++)
5741 if (grid_sizes[i][j] == NULL)
5743 for (k = 0; grid_sizes_list[k].value != -1; k++)
5745 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5746 char identifier[32], name[32];
5747 int value = grid_sizes_list[k].value;
5748 char *text = grid_sizes_list[k].text;
5750 ti->node_top = &grid_sizes[i][j];
5751 ti->sort_priority = value;
5753 sprintf(identifier, "%d", value);
5754 sprintf(name, "%s", text);
5756 setString(&ti->identifier, identifier);
5757 setString(&ti->name, name);
5758 setString(&ti->name_sorting, name);
5759 setString(&ti->infotext,
5762 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
5763 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
5765 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
5766 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
5768 pushTreeInfo(&grid_sizes[i][j], ti);
5771 // sort grid size values to start with lowest grid size value
5772 sortTreeInfo(&grid_sizes[i][j]);
5774 // set current grid size value to configured grid size value
5775 grid_size_current[i][j] =
5776 getTreeInfoFromIdentifier(grid_sizes[i][j],
5778 setup.touch.grid_xsize[i] :
5779 setup.touch.grid_ysize[i]));
5781 // if that fails, set current grid size to reliable default value
5782 if (grid_size_current[i][j] == NULL)
5783 grid_size_current[i][j] =
5784 getTreeInfoFromIdentifier(grid_sizes[i][j],
5786 DEFAULT_GRID_XSIZE(i) :
5787 DEFAULT_GRID_YSIZE(i)));
5789 // if that also fails, set current grid size to first available value
5790 if (grid_size_current[i][j] == NULL)
5791 grid_size_current[i][j] = grid_sizes[i][j];
5796 setup.touch.control_type = touch_control_current->identifier;
5797 setup.touch.move_distance = atoi(move_distance_current->identifier);
5798 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5799 setup.touch.transparency = atoi(transparency_current->identifier);
5801 for (i = 0; i < 2; i++)
5803 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
5804 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
5806 if (i == GRID_ACTIVE_NR())
5808 overlay.grid_xsize = setup.touch.grid_xsize[i];
5809 overlay.grid_ysize = setup.touch.grid_ysize[i];
5813 // needed for displaying value text instead of identifier
5814 touch_controls_text = touch_control_current->name;
5815 move_distance_text = move_distance_current->name;
5816 drop_distance_text = drop_distance_current->name;
5817 transparency_text = transparency_current->name;
5819 for (i = 0; i < 2; i++)
5820 for (j = 0; j < 2; j++)
5821 grid_size_text[i][j] = grid_size_current[i][j]->name;
5823 setup_mode = SETUP_MODE_TOUCH;
5828 static void execSetupArtwork(void)
5831 printf("::: '%s', '%s', '%s'\n",
5832 artwork.gfx_current->subdir,
5833 artwork.gfx_current->fullpath,
5834 artwork.gfx_current->basepath);
5837 setup.graphics_set = artwork.gfx_current->identifier;
5838 setup.sounds_set = artwork.snd_current->identifier;
5839 setup.music_set = artwork.mus_current->identifier;
5841 // needed if last screen (setup choice) changed graphics, sounds or music
5842 ReloadCustomArtwork(0);
5844 // needed for displaying artwork name instead of artwork identifier
5845 graphics_set_name = artwork.gfx_current->name;
5846 sounds_set_name = artwork.snd_current->name;
5847 music_set_name = artwork.mus_current->name;
5849 setup_mode = SETUP_MODE_ARTWORK;
5854 static void execSetupChooseGraphics(void)
5856 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5861 static void execSetupChooseSounds(void)
5863 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5868 static void execSetupChooseMusic(void)
5870 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5875 static void execSetupInput(void)
5877 setup_mode = SETUP_MODE_INPUT;
5882 static void execSetupShortcuts(void)
5884 setup_mode = SETUP_MODE_SHORTCUTS;
5889 static void execSetupShortcuts1(void)
5891 setup_mode = SETUP_MODE_SHORTCUTS_1;
5896 static void execSetupShortcuts2(void)
5898 setup_mode = SETUP_MODE_SHORTCUTS_2;
5903 static void execSetupShortcuts3(void)
5905 setup_mode = SETUP_MODE_SHORTCUTS_3;
5910 static void execSetupShortcuts4(void)
5912 setup_mode = SETUP_MODE_SHORTCUTS_4;
5917 static void execSetupShortcuts5(void)
5919 setup_mode = SETUP_MODE_SHORTCUTS_5;
5924 static void execExitSetup(void)
5926 SetGameStatus(GAME_MODE_MAIN);
5931 static void execSaveAndExitSetup(void)
5937 static void execGadgetNetworkServer(void)
5939 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
5940 struct GadgetInfo *gi = screen_gadget[gadget_id];
5942 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5943 network_server_hostname[0] = '\0';
5945 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
5949 ClickOnGadget(gi, MB_LEFTBUTTON);
5952 static void ToggleNetworkModeIfNeeded(void)
5954 int font_title = FONT_TITLE_1;
5955 int font_foot = FC_BLUE;
5956 int ystart = mSY - SY + 16;
5957 int ybottom = mSY - SY + SYSIZE - 20;
5958 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
5960 if (setup.network_mode == network.enabled)
5963 network.enabled = setup.network_mode;
5965 FadeOut(REDRAW_ALL);
5969 DrawTextSCentered(ystart, font_title, text);
5973 if (network.enabled)
5974 InitNetworkServer();
5976 DisconnectFromNetworkServer();
5978 DrawTextSCentered(ybottom, font_foot,
5979 "Press any key or button for setup menu");
5981 WaitForEventToContinue();
5986 static void ToggleGameSpeedsListIfNeeded(void)
5988 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
5990 if (setup.game_speed_extended == using_game_speeds_extended)
5993 // try to match similar values when changing game speeds list
5994 if (setup.game_speed_extended)
5995 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
5996 setup.game_frame_delay == 30 ? 29 :
5997 setup.game_frame_delay);
5999 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6000 setup.game_frame_delay == 16 ? 15 :
6001 setup.game_frame_delay >= 29 ? 30 :
6002 setup.game_frame_delay <= 10 ? 10 :
6003 setup.game_frame_delay);
6005 execSetupGame_setGameSpeeds(TRUE);
6010 static void ModifyGameSpeedIfNeeded(void)
6012 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6013 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6017 char *game_speed_text = "Fast";
6018 int game_speed_value = 15;
6020 if (setup.game_speed_extended)
6022 game_speed_text = "60 fps";
6023 game_speed_value = 16;
6026 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6028 // set game speed to existing list value that is fast enough for vsync
6029 setup.game_frame_delay = game_speed_value;
6031 execSetupGame_setGameSpeeds(TRUE);
6033 Request(message, REQ_CONFIRM);
6036 static void DisableVsyncIfNeeded(void)
6038 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6039 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6040 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6043 // disable vsync for the selected game speed to work
6044 setup.vsync_mode = STR_VSYNC_MODE_OFF;
6046 execSetupGraphics_setVsyncModes(TRUE);
6048 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6054 void *related_value;
6055 } hide_related_entry_list[] =
6057 { &setup.game_frame_delay, execSetupChooseGameSpeed },
6058 { &setup.game_frame_delay, &game_speed_text },
6060 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
6061 { &setup.scroll_delay_value, &scroll_delay_text },
6063 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
6064 { &setup.engine_snapshot_mode, &snapshot_mode_text },
6066 { &setup.window_scaling_percent, execSetupChooseWindowSize },
6067 { &setup.window_scaling_percent, &window_size_text },
6069 { &setup.window_scaling_quality, execSetupChooseScalingType },
6070 { &setup.window_scaling_quality, &scaling_type_text },
6072 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
6073 { &setup.screen_rendering_mode, &rendering_mode_text },
6075 { &setup.vsync_mode, execSetupChooseVsyncMode },
6076 { &setup.vsync_mode, &vsync_mode_text },
6078 { &setup.graphics_set, execSetupChooseGraphics },
6079 { &setup.graphics_set, &graphics_set_name },
6081 { &setup.sounds_set, execSetupChooseSounds },
6082 { &setup.sounds_set, &sounds_set_name },
6084 { &setup.music_set, execSetupChooseMusic },
6085 { &setup.music_set, &music_set_name },
6087 { &setup.volume_simple, execSetupChooseVolumeSimple },
6088 { &setup.volume_simple, &volume_simple_text },
6090 { &setup.volume_loops, execSetupChooseVolumeLoops },
6091 { &setup.volume_loops, &volume_loops_text },
6093 { &setup.volume_music, execSetupChooseVolumeMusic },
6094 { &setup.volume_music, &volume_music_text },
6096 { &setup.touch.control_type, execSetupChooseTouchControls },
6097 { &setup.touch.control_type, &touch_controls_text },
6099 { &setup.touch.move_distance, execSetupChooseMoveDistance },
6100 { &setup.touch.move_distance, &move_distance_text },
6102 { &setup.touch.drop_distance, execSetupChooseDropDistance },
6103 { &setup.touch.drop_distance, &drop_distance_text },
6105 { &setup.touch.transparency, execSetupChooseTransparency },
6106 { &setup.touch.transparency, &transparency_text },
6108 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
6109 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
6111 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
6112 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
6114 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
6115 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
6117 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
6118 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
6123 void setHideRelatedSetupEntries(void)
6127 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6128 if (hideSetupEntry(hide_related_entry_list[i].value))
6129 setHideSetupEntry(hide_related_entry_list[i].related_value);
6132 static struct TokenInfo setup_info_main[] =
6134 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
6135 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
6136 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
6137 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
6138 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
6139 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
6140 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
6141 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
6142 { TYPE_EMPTY, NULL, "" },
6143 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
6144 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
6149 static struct TokenInfo setup_info_game[] =
6151 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
6152 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
6153 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
6154 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
6155 { TYPE_STRING, &network_server_text, "" },
6156 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
6157 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
6158 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
6159 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
6160 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
6161 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
6162 { TYPE_SWITCH, &setup.skip_scores_after_game,"Skip Scores After Game:" },
6163 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
6164 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
6165 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
6166 { TYPE_STRING, &game_speed_text, "" },
6167 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
6169 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6170 { TYPE_STRING, &scroll_delay_text, "" },
6172 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6173 { TYPE_STRING, &snapshot_mode_text, "" },
6174 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6175 { TYPE_EMPTY, NULL, "" },
6176 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6181 static struct TokenInfo setup_info_editor[] =
6184 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
6185 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
6186 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
6187 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
6188 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
6189 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
6190 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6191 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6192 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
6193 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6195 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
6196 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
6198 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
6200 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6201 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
6202 { TYPE_EMPTY, NULL, "" },
6204 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
6205 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
6206 { TYPE_EMPTY, NULL, "" },
6208 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
6209 { TYPE_EMPTY, NULL, "" },
6210 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6215 static struct TokenInfo setup_info_graphics[] =
6217 #if !defined(PLATFORM_ANDROID)
6218 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
6219 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
6220 { TYPE_STRING, &window_size_text, "" },
6221 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
6222 { TYPE_STRING, &scaling_type_text, "" },
6223 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
6224 { TYPE_STRING, &rendering_mode_text, "" },
6227 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6228 { TYPE_STRING, &scroll_delay_text, "" },
6230 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6231 { TYPE_STRING, &vsync_mode_text, "" },
6232 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
6233 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
6234 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
6235 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
6236 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
6237 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
6238 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
6239 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
6240 { TYPE_EMPTY, NULL, "" },
6241 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6246 static struct TokenInfo setup_info_sound[] =
6248 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
6249 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
6250 { TYPE_SWITCH, &setup.sound_music, "Music:" },
6251 { TYPE_EMPTY, NULL, "" },
6252 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6253 { TYPE_STRING, &volume_simple_text, "" },
6254 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6255 { TYPE_STRING, &volume_loops_text, "" },
6256 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
6257 { TYPE_STRING, &volume_music_text, "" },
6258 { TYPE_EMPTY, NULL, "" },
6259 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6264 static struct TokenInfo setup_info_artwork[] =
6266 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
6267 { TYPE_STRING, &graphics_set_name, "" },
6268 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
6269 { TYPE_STRING, &sounds_set_name, "" },
6270 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
6271 { TYPE_STRING, &music_set_name, "" },
6272 { TYPE_EMPTY, NULL, "" },
6273 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6274 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
6275 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
6276 { TYPE_EMPTY, NULL, "" },
6277 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6282 static struct TokenInfo setup_info_input[] =
6284 { TYPE_SWITCH, NULL, "Player:" },
6285 { TYPE_SWITCH, NULL, "Device:" },
6286 { TYPE_SWITCH, NULL, "" },
6287 { TYPE_SKIPPABLE, NULL, "" },
6288 { TYPE_EMPTY, NULL, "" },
6289 { TYPE_EMPTY, NULL, "" },
6290 { TYPE_EMPTY, NULL, "" },
6291 { TYPE_EMPTY, NULL, "" },
6292 { TYPE_EMPTY, NULL, "" },
6293 { TYPE_EMPTY, NULL, "" },
6294 { TYPE_EMPTY, NULL, "" },
6295 { TYPE_EMPTY, NULL, "" },
6296 { TYPE_SKIPPABLE, NULL, "" },
6297 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6302 static struct TokenInfo setup_info_touch[] =
6304 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6305 { TYPE_STRING, &touch_controls_text, "" },
6306 { TYPE_EMPTY, NULL, "" },
6307 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6312 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6314 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6315 { TYPE_STRING, &touch_controls_text, "" },
6316 { TYPE_EMPTY, NULL, "" },
6317 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
6318 { TYPE_STRING, &grid_size_text[0][0], "" },
6319 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
6320 { TYPE_STRING, &grid_size_text[0][1], "" },
6321 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6322 { TYPE_STRING, &transparency_text, "" },
6323 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6324 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6325 { TYPE_EMPTY, NULL, "" },
6326 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6327 { TYPE_EMPTY, NULL, "" },
6328 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6333 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6335 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6336 { TYPE_STRING, &touch_controls_text, "" },
6337 { TYPE_EMPTY, NULL, "" },
6338 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
6339 { TYPE_STRING, &grid_size_text[1][0], "" },
6340 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
6341 { TYPE_STRING, &grid_size_text[1][1], "" },
6342 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6343 { TYPE_STRING, &transparency_text, "" },
6344 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6345 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6346 { TYPE_EMPTY, NULL, "" },
6347 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6348 { TYPE_EMPTY, NULL, "" },
6349 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6354 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6356 setup_info_touch_virtual_buttons_0,
6357 setup_info_touch_virtual_buttons_1
6360 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6362 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6363 { TYPE_STRING, &touch_controls_text, "" },
6364 { TYPE_EMPTY, NULL, "" },
6365 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
6366 { TYPE_STRING, &move_distance_text, "" },
6367 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
6368 { TYPE_STRING, &drop_distance_text, "" },
6369 { TYPE_EMPTY, NULL, "" },
6370 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6375 static struct TokenInfo setup_info_shortcuts[] =
6377 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
6378 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
6379 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
6380 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
6381 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
6382 { TYPE_EMPTY, NULL, "" },
6383 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6388 static struct TokenInfo setup_info_shortcuts_1[] =
6390 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
6391 { TYPE_KEY, &setup.shortcut.save_game, "" },
6392 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
6393 { TYPE_KEY, &setup.shortcut.load_game, "" },
6394 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
6395 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
6396 { TYPE_EMPTY, NULL, "" },
6397 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
6398 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
6399 { TYPE_EMPTY, NULL, "" },
6400 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6405 static struct TokenInfo setup_info_shortcuts_2[] =
6407 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
6408 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
6409 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
6410 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
6411 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
6412 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
6413 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
6414 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
6415 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
6416 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
6417 { TYPE_EMPTY, NULL, "" },
6418 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6423 static struct TokenInfo setup_info_shortcuts_3[] =
6425 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
6426 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
6427 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
6428 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
6429 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
6430 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
6431 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
6432 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
6433 { TYPE_KEYTEXT, NULL, "Record Tape:", },
6434 { TYPE_KEY, &setup.shortcut.tape_record, "" },
6435 { TYPE_KEYTEXT, NULL, "Play Tape:", },
6436 { TYPE_KEY, &setup.shortcut.tape_play, "" },
6437 { TYPE_EMPTY, NULL, "" },
6438 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6443 static struct TokenInfo setup_info_shortcuts_4[] =
6445 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
6446 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
6447 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
6448 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
6449 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
6450 { TYPE_KEY, &setup.shortcut.sound_music, "" },
6451 { TYPE_EMPTY, NULL, "" },
6452 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6457 static struct TokenInfo setup_info_shortcuts_5[] =
6459 { TYPE_KEYTEXT, NULL, "Snap Left:", },
6460 { TYPE_KEY, &setup.shortcut.snap_left, "" },
6461 { TYPE_KEYTEXT, NULL, "Snap Right:", },
6462 { TYPE_KEY, &setup.shortcut.snap_right, "" },
6463 { TYPE_KEYTEXT, NULL, "Snap Up:", },
6464 { TYPE_KEY, &setup.shortcut.snap_up, "" },
6465 { TYPE_KEYTEXT, NULL, "Snap Down:", },
6466 { TYPE_KEY, &setup.shortcut.snap_down, "" },
6467 { TYPE_EMPTY, NULL, "" },
6468 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6473 static Key getSetupKey(void)
6475 Key key = KSYM_UNDEFINED;
6476 boolean got_key_event = FALSE;
6478 while (!got_key_event)
6482 if (NextValidEvent(&event))
6486 case EVENT_KEYPRESS:
6488 key = GetEventKey((KeyEvent *)&event, TRUE);
6490 // press 'Escape' or 'Enter' to keep the existing key binding
6491 if (key == KSYM_Escape || key == KSYM_Return)
6492 key = KSYM_UNDEFINED; // keep old value
6494 got_key_event = TRUE;
6498 case EVENT_KEYRELEASE:
6499 key_joystick_mapping = 0;
6503 HandleOtherEvents(&event);
6514 static int getSetupValueFont(int type, void *value)
6516 if (type & TYPE_GHOSTED)
6517 return FONT_OPTION_OFF;
6518 else if (type & TYPE_KEY)
6519 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
6520 else if (type & TYPE_STRING)
6521 return FONT_VALUE_2;
6522 else if (type & TYPE_ECS_AGA)
6523 return FONT_VALUE_1;
6524 else if (type & TYPE_BOOLEAN_STYLE)
6525 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
6526 else if (type & TYPE_YES_NO_AUTO)
6527 return (*(int *)value == AUTO ? FONT_OPTION_ON :
6528 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
6529 else if (type & TYPE_PLAYER)
6530 return FONT_VALUE_1;
6532 return FONT_VALUE_1;
6535 static int getSetupValueFontNarrow(int type, int font_nr)
6537 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
6538 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
6539 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
6543 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
6545 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6546 struct TokenInfo *si = &setup_info[si_pos];
6547 boolean font_draw_xoffset_modified = FALSE;
6548 boolean scrollbar_needed = (num_setup_info < max_setup_info);
6549 int font_draw_xoffset_old = -1;
6550 int xoffset = (scrollbar_needed ? -1 : 0);
6551 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
6552 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
6553 int xpos = menu_screen_value_xpos;
6554 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
6555 int startx = mSX + xpos * 32;
6556 int starty = mSY + ypos * 32;
6557 int type = si->type;
6558 void *value = si->value;
6559 char *value_string = getSetupValue(type, value);
6560 int font_nr_default = getSetupValueFont(type, value);
6561 int font_width_default = getFontWidth(font_nr_default);
6562 int font_nr = font_nr_default;
6565 if (value_string == NULL)
6568 if (type & TYPE_KEY)
6570 xpos = MENU_SCREEN_START_XPOS;
6572 if (type & TYPE_QUERY)
6573 value_string = "<press key>";
6575 else if (type & TYPE_STRING)
6577 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
6579 xpos = MENU_SCREEN_START_XPOS;
6581 if (strlen(value_string) > max_value_len)
6582 value_string[max_value_len] = '\0';
6584 else if (type & TYPE_YES_NO_AUTO)
6586 xpos = menu_screen_value_xpos - 1;
6588 else if (type & TYPE_PLAYER)
6590 int displayed_player_nr = *(int *)value + 1;
6592 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
6595 startx = mSX + xpos * 32;
6596 starty = mSY + ypos * 32;
6598 // special check if right-side setup values moved left due to scrollbar
6599 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
6601 int max_menu_text_length = 26; // maximum text length for classic menu
6602 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6603 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6604 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6605 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6606 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
6608 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
6611 startx = mSX + xpos * 32;
6613 font_nr = getSetupValueFontNarrow(type, font_nr);
6617 // downward compatibility correction for Juergen Bonhagen's menu settings
6618 if (setup_mode != SETUP_MODE_INPUT)
6620 int max_menu_text_length_big = (menu_screen_value_xpos -
6621 MENU_SCREEN_START_XPOS);
6622 int max_menu_text_length_medium = max_menu_text_length_big * 2;
6623 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
6624 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6625 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
6626 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6627 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6628 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6629 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
6630 boolean correct_font_draw_xoffset = FALSE;
6632 if (xpos == MENU_SCREEN_START_XPOS &&
6633 startx + font1_xoffset < text_startx + text_font_xoffset)
6634 correct_font_draw_xoffset = TRUE;
6636 if (xpos == menu_screen_value_xpos &&
6637 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
6638 correct_font_draw_xoffset = TRUE;
6640 // check if setup value would overlap with setup text when printed
6641 // (this can happen for extreme/wrong values for font draw offset)
6642 if (correct_font_draw_xoffset)
6644 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
6645 font_draw_xoffset_modified = TRUE;
6647 if (type & TYPE_KEY)
6648 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
6649 else if (!(type & TYPE_STRING))
6650 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
6651 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
6655 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
6656 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
6658 DrawText(startx, starty, value_string, font_nr);
6660 if (type & TYPE_PLAYER)
6662 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
6663 int player_nr = *(int *)value;
6664 int xoff = font->draw_xoffset + getFontWidth(font_nr);
6665 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
6666 int startx2 = startx + xoff;
6667 int starty2 = starty + yoff;
6669 if (DrawingOnBackground(startx2, starty2))
6670 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
6672 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
6673 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6676 if (font_draw_xoffset_modified)
6677 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
6680 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
6682 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6683 struct TokenInfo *si = &setup_info[si_pos];
6685 if (si->type & TYPE_BOOLEAN_STYLE)
6687 *(boolean *)si->value ^= TRUE;
6689 else if (si->type & TYPE_YES_NO_AUTO)
6693 (*(int *)si->value == AUTO ? TRUE :
6694 *(int *)si->value == TRUE ? FALSE : AUTO) :
6695 (*(int *)si->value == TRUE ? AUTO :
6696 *(int *)si->value == AUTO ? FALSE : TRUE));
6698 else if (si->type & TYPE_KEY)
6702 si->type |= TYPE_QUERY;
6703 drawSetupValue(screen_pos, setup_info_pos_raw);
6704 si->type &= ~TYPE_QUERY;
6706 key = getSetupKey();
6707 if (key != KSYM_UNDEFINED)
6708 *(Key *)si->value = key;
6710 else if (si->type & TYPE_PLAYER)
6712 int player_nr = *(int *)si->value;
6717 player_nr = Request("Choose player", REQ_PLAYER) - 1;
6719 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
6722 drawSetupValue(screen_pos, setup_info_pos_raw);
6724 // fullscreen state may have changed at this point
6725 if (si->value == &setup.fullscreen)
6726 ToggleFullscreenOrChangeWindowScalingIfNeeded();
6728 // network mode may have changed at this point
6729 if (si->value == &setup.network_mode)
6730 ToggleNetworkModeIfNeeded();
6732 // game speed list may have changed at this point
6733 if (si->value == &setup.game_speed_extended)
6734 ToggleGameSpeedsListIfNeeded();
6737 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
6739 static struct TokenInfo *setup_info_final = NULL;
6744 // determine maximum list size of target list
6745 while (setup_info_orig[list_size++].type != 0);
6747 // free, allocate and clear memory for target list
6748 checked_free(setup_info_final);
6749 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
6751 // copy setup info list without setup entries marked as hidden
6752 for (i = 0; setup_info_orig[i].type != 0; i++)
6754 // skip setup entries configured to be hidden
6755 if (hideSetupEntry(setup_info_orig[i].value))
6758 // skip skippable setup entries if screen is lower than usual
6759 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
6760 setup_info_orig[i].type == TYPE_SKIPPABLE)
6763 setup_info_final[list_pos++] = setup_info_orig[i];
6766 return setup_info_final;
6769 static void DrawSetupScreen_Generic(void)
6771 int fade_mask = REDRAW_FIELD;
6772 boolean redraw_all = FALSE;
6773 char *title_string = NULL;
6777 fade_mask = REDRAW_ALL;
6780 FadeMenuSoundsAndMusic();
6782 FreeScreenGadgets();
6783 CreateScreenGadgets();
6785 if (redraw_mask & REDRAW_ALL)
6790 // needed if different viewport properties defined for setup screen
6791 ChangeViewportPropertiesIfNeeded();
6793 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6797 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
6799 if (setup_mode == SETUP_MODE_MAIN)
6801 setup_info = setup_info_main;
6802 title_string = STR_SETUP_MAIN;
6804 else if (setup_mode == SETUP_MODE_GAME)
6806 setup_info = setup_info_game;
6807 title_string = STR_SETUP_GAME;
6809 else if (setup_mode == SETUP_MODE_EDITOR)
6811 setup_info = setup_info_editor;
6812 title_string = STR_SETUP_EDITOR;
6814 else if (setup_mode == SETUP_MODE_GRAPHICS)
6816 setup_info = setup_info_graphics;
6817 title_string = STR_SETUP_GRAPHICS;
6819 else if (setup_mode == SETUP_MODE_SOUND)
6821 setup_info = setup_info_sound;
6822 title_string = STR_SETUP_SOUND;
6824 else if (setup_mode == SETUP_MODE_ARTWORK)
6826 setup_info = setup_info_artwork;
6827 title_string = STR_SETUP_ARTWORK;
6829 else if (setup_mode == SETUP_MODE_TOUCH)
6831 setup_info = setup_info_touch;
6832 title_string = STR_SETUP_TOUCH;
6834 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
6835 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
6836 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
6837 setup_info = setup_info_touch_wipe_gestures;
6839 else if (setup_mode == SETUP_MODE_SHORTCUTS)
6841 setup_info = setup_info_shortcuts;
6842 title_string = STR_SETUP_SHORTCUTS;
6844 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
6846 setup_info = setup_info_shortcuts_1;
6847 title_string = STR_SETUP_SHORTCUTS;
6849 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
6851 setup_info = setup_info_shortcuts_2;
6852 title_string = STR_SETUP_SHORTCUTS;
6854 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
6856 setup_info = setup_info_shortcuts_3;
6857 title_string = STR_SETUP_SHORTCUTS;
6859 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
6861 setup_info = setup_info_shortcuts_4;
6862 title_string = STR_SETUP_SHORTCUTS;
6864 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
6866 setup_info = setup_info_shortcuts_5;
6867 title_string = STR_SETUP_SHORTCUTS;
6870 // use modified setup info without setup entries marked as hidden
6871 setup_info = getSetupInfoFinal(setup_info);
6873 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
6875 // determine maximal number of setup entries that can be displayed on screen
6877 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
6880 // determine maximal number of setup entries available for this setup screen
6882 for (i = 0; setup_info[i].type != 0; i++)
6885 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
6887 MapScreenGadgets(max_setup_info);
6890 redraw_mask = fade_mask = REDRAW_ALL;
6892 DrawMaskedBorder(fade_mask);
6897 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
6899 menu_info = setup_info;
6901 HandleMenuScreen(mx, my, dx, dy, button,
6902 setup_mode, num_setup_info, max_setup_info);
6905 static void DrawSetupScreen_Input(void)
6909 FadeOut(REDRAW_FIELD);
6913 setup_info = getSetupInfoFinal(setup_info_input);
6915 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
6917 for (i = 0; setup_info[i].type != 0; i++)
6919 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
6920 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
6921 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
6922 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
6923 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
6924 initCursor(i, IMG_MENU_BUTTON);
6926 DrawCursorAndText_Setup(i, -1, FALSE);
6929 // create gadgets for setup input menu screen
6930 FreeScreenGadgets();
6931 CreateScreenGadgets();
6933 // map gadgets for setup input menu screen
6934 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
6936 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
6938 FadeIn(REDRAW_FIELD);
6941 static void setJoystickDeviceToNr(char *device_name, int device_nr)
6943 if (device_name == NULL)
6946 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
6949 if (strlen(device_name) > 1)
6951 char c1 = device_name[strlen(device_name) - 1];
6952 char c2 = device_name[strlen(device_name) - 2];
6954 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
6955 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
6958 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
6959 strlen(device_name));
6962 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
6965 static struct SetupKeyboardInfo custom_key;
6972 { &custom_key.left, "Axis/Pad Left" },
6973 { &custom_key.right, "Axis/Pad Right" },
6974 { &custom_key.up, "Axis/Pad Up" },
6975 { &custom_key.down, "Axis/Pad Down" },
6976 { &custom_key.snap, "Button 1/A/X" },
6977 { &custom_key.drop, "Button 2/B/Y" }
6979 static char *joystick_name[MAX_PLAYERS] =
6986 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
6987 int font_nr_info = FONT_MENU_1;
6988 int font_nr_name = FONT_VALUE_OLD;
6989 int font_nr_on = FONT_VALUE_1;
6990 int font_nr_off = FONT_VALUE_OLD;
6993 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
6995 font_nr_info = FONT_MENU_2;
6996 font_nr_on = FONT_VALUE_NARROW;
6997 font_nr_off = FONT_VALUE_OLD_NARROW;
7000 custom_key = setup.input[player_nr].key;
7002 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7003 FONT_INPUT_1_ACTIVE);
7005 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7007 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7008 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7010 if (setup.input[player_nr].use_joystick)
7012 char *device_name = setup.input[player_nr].joy.device_name;
7013 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7014 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7015 char *text = joystick_name[joystick_nr];
7016 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7018 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7019 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7023 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7024 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7027 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7028 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7032 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7033 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7034 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7035 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7037 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7038 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7039 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7040 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7041 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7042 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7044 for (i = 0; i < 6; i++)
7046 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7048 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7050 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7051 (setup.input[player_nr].use_joystick ?
7053 getKeyNameFromKey(*custom[i].key)), font_nr_on);
7057 static int input_player_nr = 0;
7059 static void HandleSetupScreen_Input_Player(int step, int direction)
7061 int old_player_nr = input_player_nr;
7064 new_player_nr = old_player_nr + step * direction;
7065 if (new_player_nr < 0)
7067 if (new_player_nr > MAX_PLAYERS - 1)
7068 new_player_nr = MAX_PLAYERS - 1;
7070 if (new_player_nr != old_player_nr)
7072 input_player_nr = new_player_nr;
7074 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7078 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7080 static int choice = 0;
7083 int pos_start = SETUPINPUT_SCREEN_POS_START;
7084 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7085 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7086 int pos_end = SETUPINPUT_SCREEN_POS_END;
7088 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7092 for (i = 0; setup_info_input[i].type != 0; i++)
7094 // adjust menu structure according to skipped setup entries
7095 if (setup_info_input[i].type == TYPE_SKIPPABLE)
7103 if (button == MB_MENU_INITIALIZE)
7105 // input setup menu may have changed size due to graphics configuration
7106 if (choice >= pos_empty1)
7109 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7111 DrawCursorAndText_Setup(choice, -1, TRUE);
7115 else if (button == MB_MENU_LEAVE)
7117 setup_mode = SETUP_MODE_MAIN;
7124 if (mx || my) // mouse input
7126 x = (mx - mSX) / 32;
7127 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7129 else if (dx || dy) // keyboard input
7131 if (dx && choice == 0)
7132 x = (dx < 0 ? 10 : 12);
7133 else if ((dx && choice == 1) ||
7134 (dx == -1 && choice == pos_end))
7135 button = MB_MENU_CHOICE;
7139 if (y >= pos_empty1 && y <= pos_empty2)
7140 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7143 if (y == 0 && dx != 0 && button)
7145 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7147 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
7148 y >= pos_start && y <= pos_end &&
7149 !(y >= pos_empty1 && y <= pos_empty2))
7155 DrawCursorAndText_Setup(choice, -1, FALSE);
7156 DrawCursorAndText_Setup(y, -1, TRUE);
7158 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7167 char *device_name = setup.input[input_player_nr].joy.device_name;
7169 if (!setup.input[input_player_nr].use_joystick)
7171 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7173 setJoystickDeviceToNr(device_name, new_device_nr);
7174 setup.input[input_player_nr].use_joystick = TRUE;
7178 int device_nr = getJoystickNrFromDeviceName(device_name);
7179 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7181 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7182 setup.input[input_player_nr].use_joystick = FALSE;
7184 setJoystickDeviceToNr(device_name, new_device_nr);
7187 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7191 if (setup.input[input_player_nr].use_joystick)
7192 ConfigureJoystick(input_player_nr);
7194 CustomizeKeyboard(input_player_nr);
7196 else if (y == pos_end)
7202 setup_mode = SETUP_MODE_MAIN;
7209 static boolean CustomizeKeyboardMain(int player_nr)
7213 boolean finished = FALSE;
7214 static struct SetupKeyboardInfo custom_key;
7219 } customize_step[] =
7221 { &custom_key.left, "Move Left" },
7222 { &custom_key.right, "Move Right" },
7223 { &custom_key.up, "Move Up" },
7224 { &custom_key.down, "Move Down" },
7225 { &custom_key.snap, "Snap Field" },
7226 { &custom_key.drop, "Drop Element" }
7228 int font_nr_old = FONT_VALUE_OLD;
7229 int font_nr_new = FONT_VALUE_1;
7230 boolean success = FALSE;
7232 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7234 font_nr_old = FONT_VALUE_OLD_NARROW;
7235 font_nr_new = FONT_VALUE_NARROW;
7238 // read existing key bindings from player setup
7239 custom_key = setup.input[player_nr].key;
7242 FadeOut(REDRAW_FIELD);
7246 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7249 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7250 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7251 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7252 "Key:", FONT_INPUT_1_ACTIVE);
7253 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7254 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7256 FadeIn(REDRAW_FIELD);
7262 if (NextValidEvent(&event))
7266 case EVENT_KEYPRESS:
7268 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7270 // press 'Escape' to abort and keep the old key bindings
7271 if (key == KSYM_Escape)
7273 FadeSkipNextFadeIn();
7280 // press 'Enter' to keep the existing key binding
7281 if (key == KSYM_Return)
7282 key = *customize_step[step_nr].key;
7284 // check if key already used
7285 for (i = 0; i < step_nr; i++)
7286 if (*customize_step[i].key == key)
7291 // got new key binding
7292 *customize_step[step_nr].key = key;
7293 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7295 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7296 getKeyNameFromKey(key), font_nr_new);
7299 // un-highlight last query
7300 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7301 customize_step[step_nr - 1].text, FONT_MENU_1);
7302 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7303 "Key:", FONT_MENU_1);
7305 // all keys configured
7314 // query next key binding
7315 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7316 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7317 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7318 "Key:", FONT_INPUT_1_ACTIVE);
7319 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7320 getKeyNameFromKey(*customize_step[step_nr].key),
7325 case EVENT_KEYRELEASE:
7326 key_joystick_mapping = 0;
7330 HandleOtherEvents(&event);
7338 // write new key bindings back to player setup, if successfully finished
7340 setup.input[player_nr].key = custom_key;
7345 void CustomizeKeyboard(int player_nr)
7347 boolean success = CustomizeKeyboardMain(player_nr);
7351 int font_nr = FONT_TITLE_1;
7352 int font_height = getFontHeight(font_nr);
7353 int ypos1 = SYSIZE / 2 - font_height * 2;
7354 int ypos2 = SYSIZE / 2 - font_height * 1;
7355 unsigned int wait_frame_delay = 0;
7356 unsigned int wait_frame_delay_value = 2000;
7358 ResetDelayCounter(&wait_frame_delay);
7362 DrawTextSCentered(ypos1, font_nr, "Keyboard");
7363 DrawTextSCentered(ypos2, font_nr, "configured!");
7365 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7371 DrawSetupScreen_Input();
7374 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
7376 #define MARKER_BUTTON 1
7377 #define MARKER_AXIS_X 2
7378 #define MARKER_AXIS_Y 3
7380 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7382 static boolean bitmaps_initialized = FALSE;
7383 boolean screen_initialized = FALSE;
7384 static Bitmap *controller, *button, *axis_x, *axis_y;
7386 boolean success = TRUE;
7387 boolean done = FALSE, next = FALSE;
7389 int alpha = 200, alpha_step = -1;
7390 int alpha_ticks = 0;
7391 char mapping[4096], temp[4096];
7392 int font_name = MENU_SETUP_FONT_TITLE;
7393 int font_info = MENU_SETUP_FONT_TEXT;
7394 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7395 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7396 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7397 int ystep_name = getMenuTextStep(spacing_name, font_name);
7398 int ystep_line = getMenuTextStep(spacing_line, font_info);
7399 int ystep_para = getMenuTextStep(spacing_para, font_info);
7407 int axis, button, hat, hat_value;
7410 *step, *prev_step, steps[] =
7412 { 356, 155, MARKER_BUTTON, "a", },
7413 { 396, 122, MARKER_BUTTON, "b", },
7414 { 320, 125, MARKER_BUTTON, "x", },
7415 { 358, 95, MARKER_BUTTON, "y", },
7416 { 162, 125, MARKER_BUTTON, "back", },
7417 { 216, 125, MARKER_BUTTON, "guide", },
7418 { 271, 125, MARKER_BUTTON, "start", },
7419 { 110, 200, MARKER_BUTTON, "dpleft", },
7420 { 146, 228, MARKER_BUTTON, "dpdown", },
7421 { 178, 200, MARKER_BUTTON, "dpright", },
7422 { 146, 172, MARKER_BUTTON, "dpup", },
7423 { 50, 40, MARKER_BUTTON, "leftshoulder", },
7424 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
7425 { 382, 40, MARKER_BUTTON, "rightshoulder", },
7426 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
7427 { 73, 141, MARKER_BUTTON, "leftstick", },
7428 { 282, 210, MARKER_BUTTON, "rightstick", },
7429 { 73, 141, MARKER_AXIS_X, "leftx", },
7430 { 73, 141, MARKER_AXIS_Y, "lefty", },
7431 { 282, 210, MARKER_AXIS_X, "rightx", },
7432 { 282, 210, MARKER_AXIS_Y, "righty", },
7435 unsigned int event_frame_delay = 0;
7436 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
7438 ResetDelayCounter(&event_frame_delay);
7440 if (!bitmaps_initialized)
7442 controller = LoadCustomImage("joystick/controller.png");
7443 button = LoadCustomImage("joystick/button.png");
7444 axis_x = LoadCustomImage("joystick/axis_x.png");
7445 axis_y = LoadCustomImage("joystick/axis_y.png");
7447 bitmaps_initialized = TRUE;
7450 name = getFormattedJoystickName(SDL_JoystickName(joystick));
7453 // print info about the joystick we are watching
7454 Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
7455 SDL_JoystickInstanceID(joystick), name);
7456 Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
7457 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
7458 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
7461 // initialize mapping with GUID and name
7462 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
7464 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
7465 temp, name, SDL_GetPlatform());
7467 // loop through all steps (buttons and axes), getting joystick events
7468 for (i = 0; i < SDL_arraysize(steps) && !done;)
7470 Bitmap *marker = button; // initialize with reliable default value
7473 strcpy(step->mapping, mapping);
7477 step->hat_value = -1;
7479 marker = (step->marker == MARKER_BUTTON ? button :
7480 step->marker == MARKER_AXIS_X ? axis_x :
7481 step->marker == MARKER_AXIS_Y ? axis_y : marker);
7485 while (!done && !next)
7487 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
7488 alpha_ticks = SDL_GetTicks();
7495 else if (alpha < 128)
7501 int controller_x = SX + (SXSIZE - controller->width) / 2;
7502 int controller_y = SY + ystep_line;
7504 int marker_x = controller_x + step->x;
7505 int marker_y = controller_y + step->y;
7507 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
7508 int ystart2 = ystart1 + ystep_name + ystep_line;
7512 DrawTextSCentered(ystart1, font_name, name);
7514 DrawTextSCentered(ystart2, font_info,
7515 "Press buttons and move axes on");
7516 ystart2 += ystep_line;
7517 DrawTextSCentered(ystart2, font_info,
7518 "your controller when indicated.");
7519 ystart2 += ystep_line;
7520 DrawTextSCentered(ystart2, font_info,
7521 "(Your controller may look different.)");
7522 ystart2 += ystep_para;
7524 #if defined(PLATFORM_ANDROID)
7525 DrawTextSCentered(ystart2, font_info,
7526 "To correct a mistake,");
7527 ystart2 += ystep_line;
7528 DrawTextSCentered(ystart2, font_info,
7529 "press the 'back' button.");
7530 ystart2 += ystep_line;
7531 DrawTextSCentered(ystart2, font_info,
7532 "To skip a button or axis,");
7533 ystart2 += ystep_line;
7534 DrawTextSCentered(ystart2, font_info,
7535 "press the 'menu' button.");
7537 DrawTextSCentered(ystart2, font_info,
7538 "To correct a mistake,");
7539 ystart2 += ystep_line;
7540 DrawTextSCentered(ystart2, font_info,
7541 "press the 'backspace' key.");
7542 ystart2 += ystep_line;
7543 DrawTextSCentered(ystart2, font_info,
7544 "To skip a button or axis,");
7545 ystart2 += ystep_line;
7546 DrawTextSCentered(ystart2, font_info,
7547 "press the 'return' key.");
7548 ystart2 += ystep_line;
7549 DrawTextSCentered(ystart2, font_info,
7550 "To exit, press the 'escape' key.");
7553 BlitBitmapMasked(controller, drawto, 0, 0,
7554 controller->width, controller->height,
7555 controller_x, controller_y);
7557 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
7558 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
7560 BlitBitmapMasked(marker, drawto, 0, 0,
7561 marker->width, marker->height,
7562 marker_x, marker_y);
7564 if (!screen_initialized)
7565 FadeIn(REDRAW_FIELD);
7569 screen_initialized = TRUE;
7571 while (NextValidEvent(&event))
7575 case SDL_JOYAXISMOTION:
7576 if (event.jaxis.value > 20000 ||
7577 event.jaxis.value < -20000)
7579 for (j = 0; j < i; j++)
7580 if (steps[j].axis == event.jaxis.axis)
7585 if (step->marker != MARKER_AXIS_X &&
7586 step->marker != MARKER_AXIS_Y)
7589 step->axis = event.jaxis.axis;
7590 strcat(mapping, step->field);
7591 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
7592 strcat(mapping, temp);
7600 case SDL_JOYHATMOTION:
7601 // ignore centering; we're probably just coming back
7602 // to the center from the previous item we set
7603 if (event.jhat.value == SDL_HAT_CENTERED)
7606 for (j = 0; j < i; j++)
7607 if (steps[j].hat == event.jhat.hat &&
7608 steps[j].hat_value == event.jhat.value)
7613 step->hat = event.jhat.hat;
7614 step->hat_value = event.jhat.value;
7615 strcat(mapping, step->field);
7616 snprintf(temp, sizeof(temp), ":h%u.%u,",
7617 event.jhat.hat, event.jhat.value );
7618 strcat(mapping, temp);
7625 case SDL_JOYBALLMOTION:
7628 case SDL_JOYBUTTONUP:
7629 for (j = 0; j < i; j++)
7630 if (steps[j].button == event.jbutton.button)
7635 step->button = event.jbutton.button;
7636 strcat(mapping, step->field);
7637 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
7638 strcat(mapping, temp);
7645 case SDL_FINGERDOWN:
7646 case SDL_MOUSEBUTTONDOWN:
7654 if (event.key.keysym.sym == KSYM_BackSpace ||
7655 event.key.keysym.sym == KSYM_Back)
7667 prev_step = &steps[i - 1];
7668 strcpy(mapping, prev_step->mapping);
7675 if (event.key.keysym.sym == KSYM_space ||
7676 event.key.keysym.sym == KSYM_Return ||
7677 event.key.keysym.sym == KSYM_Menu)
7686 if (event.key.keysym.sym == KSYM_Escape)
7696 program.exit_function(0);
7703 // do not handle events for longer than standard frame delay period
7704 if (DelayReached(&event_frame_delay, event_frame_delay_value))
7713 Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
7716 // activate mapping for this game
7717 SDL_GameControllerAddMapping(mapping);
7719 // save mapping to personal mappings
7720 SaveSetup_AddGameControllerMapping(mapping);
7723 // wait until the last pending event was removed from event queue
7724 while (NextValidEvent(&event));
7729 static int ConfigureJoystickMain(int player_nr)
7731 char *device_name = setup.input[player_nr].joy.device_name;
7732 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7733 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7734 int success = FALSE;
7737 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
7738 return JOYSTICK_NOT_AVAILABLE;
7740 if (!joystick_active || !setup.input[player_nr].use_joystick)
7741 return JOYSTICK_NOT_AVAILABLE;
7744 FadeOut(REDRAW_FIELD);
7746 // close all joystick devices (potentially opened as game controllers)
7747 for (i = 0; i < SDL_NumJoysticks(); i++)
7748 SDLCloseJoystick(i);
7750 // open joystick device as plain joystick to configure as game controller
7751 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
7753 // as the joystick was successfully opened before, this should not happen
7754 if (joystick == NULL)
7757 // create new game controller mapping (buttons and axes) for joystick device
7758 success = ConfigureJoystickMapButtonsAndAxes(joystick);
7760 // close joystick (and maybe re-open as configured game controller later)
7761 SDL_JoystickClose(joystick);
7763 // re-open all joystick devices (potentially as game controllers)
7764 for (i = 0; i < SDL_NumJoysticks(); i++)
7767 // clear all joystick input actions for all joystick devices
7768 SDLClearJoystickState();
7770 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
7773 void ConfigureJoystick(int player_nr)
7775 boolean state = ConfigureJoystickMain(player_nr);
7777 if (state != JOYSTICK_NOT_CONFIGURED)
7779 boolean success = (state == JOYSTICK_CONFIGURED);
7780 char message1[MAX_OUTPUT_LINESIZE + 1];
7781 char *message2 = (success ? "configured!" : "not available!");
7782 char *device_name = setup.input[player_nr].joy.device_name;
7783 int nr = getJoystickNrFromDeviceName(device_name) + 1;
7784 int font_nr = FONT_TITLE_1;
7785 int font_height = getFontHeight(font_nr);
7786 int ypos1 = SYSIZE / 2 - font_height * 2;
7787 int ypos2 = SYSIZE / 2 - font_height * 1;
7788 unsigned int wait_frame_delay = 0;
7789 unsigned int wait_frame_delay_value = 2000;
7791 ResetDelayCounter(&wait_frame_delay);
7795 sprintf(message1, "Joystick %d", nr);
7797 DrawTextSCentered(ypos1, font_nr, message1);
7798 DrawTextSCentered(ypos2, font_nr, message2);
7800 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7806 DrawSetupScreen_Input();
7809 static boolean ConfigureVirtualButtonsMain(void)
7811 static char *customize_step_text[] =
7820 char grid_button[] =
7822 CHAR_GRID_BUTTON_LEFT,
7823 CHAR_GRID_BUTTON_RIGHT,
7824 CHAR_GRID_BUTTON_UP,
7825 CHAR_GRID_BUTTON_DOWN,
7826 CHAR_GRID_BUTTON_SNAP,
7827 CHAR_GRID_BUTTON_DROP
7829 int font_nr = FONT_INPUT_1_ACTIVE;
7830 int font_height = getFontHeight(font_nr);
7831 int ypos1 = SYSIZE / 2 - font_height * 2;
7832 int ypos2 = SYSIZE / 2 - font_height * 1;
7833 boolean success = FALSE;
7834 boolean finished = FALSE;
7836 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
7837 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7838 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7839 boolean set_grid_button = FALSE;
7840 int nr = GRID_ACTIVE_NR();
7843 for (x = 0; x < MAX_GRID_XSIZE; x++)
7844 for (y = 0; y < MAX_GRID_YSIZE; y++)
7845 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
7847 overlay.grid_button_highlight = grid_button[step_nr];
7850 FadeOut(REDRAW_FIELD);
7854 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7855 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7856 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7858 FadeIn(REDRAW_FIELD);
7860 SetOverlayShowGrid(TRUE);
7866 while (NextValidEvent(&event))
7870 case EVENT_KEYPRESS:
7872 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7874 // press 'Escape' to abort and keep the old key bindings
7875 if (key == KSYM_Escape)
7877 for (x = 0; x < MAX_GRID_XSIZE; x++)
7878 for (y = 0; y < MAX_GRID_YSIZE; y++)
7879 overlay.grid_button[x][y] = grid_button_old[x][y];
7881 FadeSkipNextFadeIn();
7888 // press 'Enter' to keep the existing key binding
7889 if (key == KSYM_Return ||
7895 else if (key == KSYM_BackSpace ||
7900 FadeSkipNextFadeIn();
7914 // all virtual buttons configured
7923 for (x = 0; x < MAX_GRID_XSIZE; x++)
7924 for (y = 0; y < MAX_GRID_YSIZE; y++)
7925 grid_button_tmp[x][y] = overlay.grid_button[x][y];
7927 overlay.grid_button_highlight = grid_button[step_nr];
7929 // query next virtual button
7933 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7934 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7935 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7939 case EVENT_KEYRELEASE:
7940 key_joystick_mapping = 0;
7943 case EVENT_BUTTONPRESS:
7944 case EVENT_BUTTONRELEASE:
7946 ButtonEvent *button = (ButtonEvent *)&event;
7948 button->x += video.screen_xoffset;
7949 button->y += video.screen_yoffset;
7951 x = button->x * overlay.grid_xsize / video.screen_width;
7952 y = button->y * overlay.grid_ysize / video.screen_height;
7954 if (button->type == EVENT_BUTTONPRESS)
7956 button_status = button->button;
7959 (overlay.grid_button[x][y] != grid_button[step_nr] ?
7960 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
7962 set_grid_button = TRUE;
7966 button_status = MB_RELEASED;
7971 case EVENT_MOTIONNOTIFY:
7973 MotionEvent *motion = (MotionEvent *)&event;
7975 motion->x += video.screen_xoffset;
7976 motion->y += video.screen_yoffset;
7978 x = motion->x * overlay.grid_xsize / video.screen_width;
7979 y = motion->y * overlay.grid_ysize / video.screen_height;
7981 set_grid_button = TRUE;
7985 case SDL_WINDOWEVENT:
7986 HandleWindowEvent((WindowEvent *) &event);
7988 // check if device has been rotated
7989 if (nr != GRID_ACTIVE_NR())
7991 nr = GRID_ACTIVE_NR();
7993 for (x = 0; x < MAX_GRID_XSIZE; x++)
7994 for (y = 0; y < MAX_GRID_YSIZE; y++)
7995 grid_button_old[x][y] = grid_button_tmp[x][y] =
7996 overlay.grid_button[x][y];
8001 case SDL_APP_WILLENTERBACKGROUND:
8002 case SDL_APP_DIDENTERBACKGROUND:
8003 case SDL_APP_WILLENTERFOREGROUND:
8004 case SDL_APP_DIDENTERFOREGROUND:
8005 HandlePauseResumeEvent((PauseResumeEvent *) &event);
8009 HandleOtherEvents(&event);
8013 if (set_grid_button)
8015 overlay.grid_button[x][y] =
8016 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8017 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8018 grid_button_tmp[x][y]);
8020 set_grid_button = FALSE;
8027 for (x = 0; x < MAX_GRID_XSIZE; x++)
8028 for (y = 0; y < MAX_GRID_YSIZE; y++)
8029 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8031 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8033 SetOverlayShowGrid(FALSE);
8038 void ConfigureVirtualButtons(void)
8040 boolean success = ConfigureVirtualButtonsMain();
8044 int font_nr = FONT_TITLE_1;
8045 int font_height = getFontHeight(font_nr);
8046 int ypos1 = SYSIZE / 2 - font_height * 2;
8047 int ypos2 = SYSIZE / 2 - font_height * 1;
8048 unsigned int wait_frame_delay = 0;
8049 unsigned int wait_frame_delay_value = 2000;
8051 ResetDelayCounter(&wait_frame_delay);
8055 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8056 DrawTextSCentered(ypos2, font_nr, "configured!");
8058 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8065 void DrawSetupScreen(void)
8067 if (setup_mode == SETUP_MODE_INPUT)
8068 DrawSetupScreen_Input();
8069 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8070 DrawChooseTree(&game_speed_current);
8071 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8072 DrawChooseTree(&scroll_delay_current);
8073 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8074 DrawChooseTree(&snapshot_mode_current);
8075 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8076 DrawChooseTree(&window_size_current);
8077 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8078 DrawChooseTree(&scaling_type_current);
8079 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8080 DrawChooseTree(&rendering_mode_current);
8081 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8082 DrawChooseTree(&vsync_mode_current);
8083 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8084 DrawChooseTree(&artwork.gfx_current);
8085 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8086 DrawChooseTree(&artwork.snd_current);
8087 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8088 DrawChooseTree(&artwork.mus_current);
8089 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8090 DrawChooseTree(&volume_simple_current);
8091 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8092 DrawChooseTree(&volume_loops_current);
8093 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8094 DrawChooseTree(&volume_music_current);
8095 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8096 DrawChooseTree(&touch_control_current);
8097 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8098 DrawChooseTree(&move_distance_current);
8099 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8100 DrawChooseTree(&drop_distance_current);
8101 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8102 DrawChooseTree(&transparency_current);
8103 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8104 DrawChooseTree(&grid_size_current[0][0]);
8105 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8106 DrawChooseTree(&grid_size_current[0][1]);
8107 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8108 DrawChooseTree(&grid_size_current[1][0]);
8109 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8110 DrawChooseTree(&grid_size_current[1][1]);
8112 DrawSetupScreen_Generic();
8114 PlayMenuSoundsAndMusic();
8117 void RedrawSetupScreenAfterFullscreenToggle(void)
8119 if (setup_mode == SETUP_MODE_GRAPHICS ||
8120 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8122 // update list selection from "setup.window_scaling_percent"
8123 execSetupGraphics_setWindowSizes(TRUE);
8129 void RedrawSetupScreenAfterScreenRotation(int nr)
8133 if (setup_mode == SETUP_MODE_TOUCH)
8135 // update virtual button settings (depending on screen orientation)
8138 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8140 // save already configured virtual buttons
8141 for (x = 0; x < MAX_GRID_XSIZE; x++)
8142 for (y = 0; y < MAX_GRID_YSIZE; y++)
8143 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8147 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8149 if (setup_mode == SETUP_MODE_INPUT)
8150 HandleSetupScreen_Input(mx, my, dx, dy, button);
8151 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8152 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8153 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8154 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8155 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8156 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8157 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8158 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8159 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8160 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8161 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8162 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8163 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8164 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8165 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8166 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8167 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8168 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8169 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8170 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8171 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8172 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8173 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8174 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8175 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8176 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8177 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8178 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8179 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8180 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8181 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8182 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8183 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8184 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8185 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8186 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8187 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8188 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8189 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8190 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8191 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8192 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8194 HandleSetupScreen_Generic(mx, my, dx, dy, button);
8197 void HandleGameActions(void)
8199 if (setup.ask_on_game_over)
8202 if (game.restart_game_message != NULL)
8204 RequestRestartGame(game.restart_game_message);
8209 if (game_status != GAME_MODE_PLAYING)
8212 GameActions(); // main game loop
8214 if (tape.auto_play && !tape.playing)
8215 AutoPlayTape(); // continue automatically playing next tape
8219 // ---------- new screen button stuff --------------------------------------
8221 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
8225 case SCREEN_CTRL_ID_PREV_LEVEL:
8226 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
8227 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
8230 case SCREEN_CTRL_ID_NEXT_LEVEL:
8231 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
8232 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
8235 case SCREEN_CTRL_ID_FIRST_LEVEL:
8236 *x = mSX + GDI_ACTIVE_POS(menu.main.button.first_level.x);
8237 *y = mSY + GDI_ACTIVE_POS(menu.main.button.first_level.y);
8240 case SCREEN_CTRL_ID_LAST_LEVEL:
8241 *x = mSX + GDI_ACTIVE_POS(menu.main.button.last_level.x);
8242 *y = mSY + GDI_ACTIVE_POS(menu.main.button.last_level.y);
8245 case SCREEN_CTRL_ID_LEVEL_NUMBER:
8246 *x = mSX + GDI_ACTIVE_POS(menu.main.button.level_number.x);
8247 *y = mSY + GDI_ACTIVE_POS(menu.main.button.level_number.y);
8250 case SCREEN_CTRL_ID_PREV_PLAYER:
8251 *x = mSX + TILEX * 10;
8252 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
8255 case SCREEN_CTRL_ID_NEXT_PLAYER:
8256 *x = mSX + TILEX * 12;
8257 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
8260 case SCREEN_CTRL_ID_INSERT_SOLUTION:
8261 *x = mSX + GDI_ACTIVE_POS(menu.main.button.insert_solution.x);
8262 *y = mSY + GDI_ACTIVE_POS(menu.main.button.insert_solution.y);
8265 case SCREEN_CTRL_ID_PLAY_SOLUTION:
8266 *x = mSX + GDI_ACTIVE_POS(menu.main.button.play_solution.x);
8267 *y = mSY + GDI_ACTIVE_POS(menu.main.button.play_solution.y);
8271 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
8277 int gfx_unpressed, gfx_pressed;
8278 void (*get_gadget_position)(int *, int *, int);
8281 unsigned int event_mask;
8283 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8286 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8287 getScreenMenuButtonPos,
8288 SCREEN_CTRL_ID_PREV_LEVEL,
8290 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8294 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8295 getScreenMenuButtonPos,
8296 SCREEN_CTRL_ID_NEXT_LEVEL,
8298 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8302 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
8303 getScreenMenuButtonPos,
8304 SCREEN_CTRL_ID_FIRST_LEVEL,
8310 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
8311 getScreenMenuButtonPos,
8312 SCREEN_CTRL_ID_LAST_LEVEL,
8318 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
8319 getScreenMenuButtonPos,
8320 SCREEN_CTRL_ID_LEVEL_NUMBER,
8326 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8327 getScreenMenuButtonPos,
8328 SCREEN_CTRL_ID_PREV_PLAYER,
8330 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8334 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8335 getScreenMenuButtonPos,
8336 SCREEN_CTRL_ID_NEXT_PLAYER,
8338 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8342 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8343 getScreenMenuButtonPos,
8344 SCREEN_CTRL_ID_INSERT_SOLUTION,
8345 SCREEN_MASK_MAIN_HAS_SOLUTION,
8347 "insert solution tape"
8350 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8351 getScreenMenuButtonPos,
8352 SCREEN_CTRL_ID_PLAY_SOLUTION,
8353 SCREEN_MASK_MAIN_HAS_SOLUTION,
8355 "play solution tape"
8361 int gfx_unpressed, gfx_pressed;
8365 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
8368 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
8369 -1, -1, // these values are not constant, but can change at runtime
8370 SCREEN_CTRL_ID_SCROLL_UP,
8374 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
8375 -1, -1, // these values are not constant, but can change at runtime
8376 SCREEN_CTRL_ID_SCROLL_DOWN,
8383 int gfx_unpressed, gfx_pressed;
8389 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
8392 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
8393 -1, -1, // these values are not constant, but can change at runtime
8394 -1, -1, // these values are not constant, but can change at runtime
8395 GD_TYPE_SCROLLBAR_VERTICAL,
8396 SCREEN_CTRL_ID_SCROLL_VERTICAL,
8397 "scroll level series vertically"
8409 } textinput_info[NUM_SCREEN_TEXTINPUT] =
8412 IMG_SETUP_INPUT_TEXT,
8413 SCREEN_CTRL_ID_NETWORK_SERVER,
8414 -1, -1, // these values are not constant, but can change at runtime
8415 MAX_SETUP_TEXT_INPUT_LEN,
8416 network_server_hostname,
8417 "Network Server Hostname / IP"
8421 static void CreateScreenMenubuttons(void)
8423 struct GadgetInfo *gi;
8424 unsigned int event_mask;
8427 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8429 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8430 int gfx_unpressed, gfx_pressed;
8431 int x, y, width, height;
8432 int gd_x1, gd_x2, gd_y1, gd_y2;
8433 int id = menubutton_info[i].gadget_id;
8435 event_mask = menubutton_info[i].event_mask;
8437 menubutton_info[i].get_gadget_position(&x, &y, id);
8439 if (menubutton_info[i].screen_mask == SCREEN_MASK_MAIN_HAS_SOLUTION)
8441 width = graphic_info[menubutton_info[i].gfx_pressed].width;
8442 height = graphic_info[menubutton_info[i].gfx_pressed].height;
8446 width = SC_MENUBUTTON_XSIZE;
8447 height = SC_MENUBUTTON_YSIZE;
8450 gfx_unpressed = menubutton_info[i].gfx_unpressed;
8451 gfx_pressed = menubutton_info[i].gfx_pressed;
8452 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8453 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8454 gd_x1 = graphic_info[gfx_unpressed].src_x;
8455 gd_y1 = graphic_info[gfx_unpressed].src_y;
8456 gd_x2 = graphic_info[gfx_pressed].src_x;
8457 gd_y2 = graphic_info[gfx_pressed].src_y;
8459 gi = CreateGadget(GDI_CUSTOM_ID, id,
8460 GDI_CUSTOM_TYPE_ID, i,
8461 GDI_IMAGE_ID, gfx_unpressed,
8462 GDI_INFO_TEXT, menubutton_info[i].infotext,
8467 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8468 GDI_STATE, GD_BUTTON_UNPRESSED,
8469 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8470 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8471 GDI_DIRECT_DRAW, FALSE,
8472 GDI_EVENT_MASK, event_mask,
8473 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8477 Error(ERR_EXIT, "cannot create gadget");
8479 screen_gadget[id] = gi;
8483 static void CreateScreenScrollbuttons(void)
8485 struct GadgetInfo *gi;
8486 unsigned int event_mask;
8489 // these values are not constant, but can change at runtime
8490 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
8491 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
8492 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
8493 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
8495 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8497 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8498 int gfx_unpressed, gfx_pressed;
8499 int x, y, width, height;
8500 int gd_x1, gd_x2, gd_y1, gd_y2;
8501 int id = scrollbutton_info[i].gadget_id;
8503 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8505 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
8506 y = mSY + scrollbutton_info[i].y;
8507 width = SC_SCROLLBUTTON_XSIZE;
8508 height = SC_SCROLLBUTTON_YSIZE;
8510 // correct scrollbar position if placed outside menu (playfield) area
8511 if (x > SX + SC_SCROLL_UP_XPOS)
8512 x = SX + SC_SCROLL_UP_XPOS;
8514 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
8515 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
8516 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
8518 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
8519 gfx_pressed = scrollbutton_info[i].gfx_pressed;
8520 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8521 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8522 gd_x1 = graphic_info[gfx_unpressed].src_x;
8523 gd_y1 = graphic_info[gfx_unpressed].src_y;
8524 gd_x2 = graphic_info[gfx_pressed].src_x;
8525 gd_y2 = graphic_info[gfx_pressed].src_y;
8527 gi = CreateGadget(GDI_CUSTOM_ID, id,
8528 GDI_CUSTOM_TYPE_ID, i,
8529 GDI_IMAGE_ID, gfx_unpressed,
8530 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
8535 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8536 GDI_STATE, GD_BUTTON_UNPRESSED,
8537 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8538 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8539 GDI_DIRECT_DRAW, FALSE,
8540 GDI_EVENT_MASK, event_mask,
8541 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8545 Error(ERR_EXIT, "cannot create gadget");
8547 screen_gadget[id] = gi;
8551 static void CreateScreenScrollbars(void)
8555 // these values are not constant, but can change at runtime
8556 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
8557 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
8558 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
8559 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
8561 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8563 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8564 int gfx_unpressed, gfx_pressed;
8565 int x, y, width, height;
8566 int gd_x1, gd_x2, gd_y1, gd_y2;
8567 struct GadgetInfo *gi;
8568 int items_max, items_visible, item_position;
8569 unsigned int event_mask;
8570 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
8571 int id = scrollbar_info[i].gadget_id;
8573 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8575 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
8576 y = mSY + scrollbar_info[i].y;
8577 width = scrollbar_info[i].width;
8578 height = scrollbar_info[i].height;
8580 // correct scrollbar position if placed outside menu (playfield) area
8581 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
8582 x = SX + SC_SCROLL_VERTICAL_XPOS;
8584 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
8585 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
8587 items_max = num_page_entries;
8588 items_visible = num_page_entries;
8591 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
8592 gfx_pressed = scrollbar_info[i].gfx_pressed;
8593 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8594 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8595 gd_x1 = graphic_info[gfx_unpressed].src_x;
8596 gd_y1 = graphic_info[gfx_unpressed].src_y;
8597 gd_x2 = graphic_info[gfx_pressed].src_x;
8598 gd_y2 = graphic_info[gfx_pressed].src_y;
8600 gi = CreateGadget(GDI_CUSTOM_ID, id,
8601 GDI_CUSTOM_TYPE_ID, i,
8602 GDI_IMAGE_ID, gfx_unpressed,
8603 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8608 GDI_TYPE, scrollbar_info[i].type,
8609 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8610 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8611 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8612 GDI_WHEEL_AREA_X, SX,
8613 GDI_WHEEL_AREA_Y, SY,
8614 GDI_WHEEL_AREA_WIDTH, SXSIZE,
8615 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
8616 GDI_STATE, GD_BUTTON_UNPRESSED,
8617 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8618 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8619 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
8620 GDI_DIRECT_DRAW, FALSE,
8621 GDI_EVENT_MASK, event_mask,
8622 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8626 Error(ERR_EXIT, "cannot create gadget");
8628 screen_gadget[id] = gi;
8632 static void CreateScreenTextInputGadgets(void)
8636 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
8638 int graphic = textinput_info[i].graphic;
8639 struct GraphicInfo *gd = &graphic_info[graphic];
8640 int gd_x1 = gd->src_x;
8641 int gd_y1 = gd->src_y;
8642 int gd_x2 = gd->src_x + gd->active_xoffset;
8643 int gd_y2 = gd->src_y + gd->active_yoffset;
8644 struct GadgetInfo *gi;
8645 unsigned int event_mask;
8646 int id = textinput_info[i].gadget_id;
8647 int x = textinput_info[i].x;
8648 int y = textinput_info[i].y;
8650 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8652 gi = CreateGadget(GDI_CUSTOM_ID, id,
8653 GDI_CUSTOM_TYPE_ID, i,
8654 GDI_INFO_TEXT, textinput_info[i].infotext,
8657 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8658 GDI_TEXT_VALUE, textinput_info[i].value,
8659 GDI_TEXT_SIZE, textinput_info[i].size,
8660 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
8661 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
8662 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8663 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8664 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8665 GDI_DESIGN_WIDTH, gd->width,
8666 GDI_EVENT_MASK, event_mask,
8667 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8668 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
8672 Error(ERR_EXIT, "cannot create gadget");
8674 screen_gadget[id] = gi;
8678 void CreateScreenGadgets(void)
8680 CreateScreenMenubuttons();
8682 CreateScreenScrollbuttons();
8683 CreateScreenScrollbars();
8685 CreateScreenTextInputGadgets();
8688 void FreeScreenGadgets(void)
8692 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
8693 FreeGadget(screen_gadget[i]);
8696 void MapScreenMenuGadgets(int screen_mask)
8700 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8701 if (screen_mask & menubutton_info[i].screen_mask)
8702 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8705 static void UnmapScreenMenuGadgets(int screen_mask)
8709 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8711 if (screen_mask & menubutton_info[i].screen_mask)
8713 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8715 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
8716 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
8717 screen_gadget[menubutton_info[i].gadget_id]->y,
8718 screen_gadget[menubutton_info[i].gadget_id]->width,
8719 screen_gadget[menubutton_info[i].gadget_id]->height);
8724 void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
8727 MapScreenMenuGadgets(screen_mask);
8729 UnmapScreenMenuGadgets(screen_mask);
8732 void MapScreenGadgets(int num_entries)
8736 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
8739 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8740 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
8742 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8743 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
8746 void MapScreenTreeGadgets(TreeInfo *ti)
8748 MapScreenGadgets(numTreeInfoInGroup(ti));
8751 static void HandleScreenGadgets(struct GadgetInfo *gi)
8753 int id = gi->custom_id;
8754 int button = gi->event.button;
8755 int step = (button == MB_LEFTBUTTON ? 1 :
8756 button == MB_MIDDLEBUTTON ? 5 :
8757 button == MB_RIGHTBUTTON ? 10 : 1);
8761 case SCREEN_CTRL_ID_PREV_LEVEL:
8762 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
8765 case SCREEN_CTRL_ID_NEXT_LEVEL:
8766 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
8769 case SCREEN_CTRL_ID_FIRST_LEVEL:
8770 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
8773 case SCREEN_CTRL_ID_LAST_LEVEL:
8774 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
8777 case SCREEN_CTRL_ID_LEVEL_NUMBER:
8778 CloseDoor(DOOR_CLOSE_2);
8779 SetGameStatus(GAME_MODE_LEVELNR);
8780 DrawChooseLevelNr();
8783 case SCREEN_CTRL_ID_PREV_PLAYER:
8784 HandleSetupScreen_Input_Player(step, -1);
8787 case SCREEN_CTRL_ID_NEXT_PLAYER:
8788 HandleSetupScreen_Input_Player(step, +1);
8791 case SCREEN_CTRL_ID_INSERT_SOLUTION:
8792 InsertSolutionTape();
8795 case SCREEN_CTRL_ID_PLAY_SOLUTION:
8799 case SCREEN_CTRL_ID_SCROLL_UP:
8800 if (game_status == GAME_MODE_LEVELS)
8801 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8802 else if (game_status == GAME_MODE_LEVELNR)
8803 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8804 else if (game_status == GAME_MODE_SETUP)
8805 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8806 else if (game_status == GAME_MODE_INFO)
8807 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8810 case SCREEN_CTRL_ID_SCROLL_DOWN:
8811 if (game_status == GAME_MODE_LEVELS)
8812 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8813 else if (game_status == GAME_MODE_LEVELNR)
8814 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8815 else if (game_status == GAME_MODE_SETUP)
8816 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8817 else if (game_status == GAME_MODE_INFO)
8818 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8821 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
8822 if (game_status == GAME_MODE_LEVELS)
8823 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8824 else if (game_status == GAME_MODE_LEVELNR)
8825 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8826 else if (game_status == GAME_MODE_SETUP)
8827 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8828 else if (game_status == GAME_MODE_INFO)
8829 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8832 case SCREEN_CTRL_ID_NETWORK_SERVER:
8834 if (!strEqual(gi->textinput.value, ""))
8836 setString(&setup.network_server_hostname, gi->textinput.value);
8838 network.server_host = setup.network_server_hostname;
8842 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
8844 network.server_host = NULL;
8847 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
8848 network.server_host = NULL;
8850 execSetupGame_setNetworkServerText();
8862 void DumpScreenIdentifiers(void)
8866 Print("Active screen elements on current screen:\n");
8868 for (i = 0; main_controls[i].nr != -1; i++)
8870 struct MainControlInfo *mci = &main_controls[i];
8872 if (mci->button_graphic != -1)
8874 char *token = getTokenFromImageID(mci->button_graphic);
8876 Print("- '%s'\n", token);
8883 boolean DoScreenAction(int image_id)
8887 if (game_status != GAME_MODE_MAIN)
8890 for (i = 0; main_controls[i].nr != -1; i++)
8892 struct MainControlInfo *mci = &main_controls[i];
8893 struct MenuPosInfo *pos = mci->pos_button;
8895 if (mci->button_graphic == image_id)
8897 int x = mSX + pos->x;
8898 int y = mSY + pos->y;
8900 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);