1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
62 // sub-screens on the setup screen (generic)
63 #define SETUP_MODE_CHOOSE_ARTWORK 15
64 #define SETUP_MODE_CHOOSE_OTHER 16
66 // sub-screens on the setup screen (specific)
67 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
68 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
69 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
70 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
71 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
72 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
73 #define SETUP_MODE_CHOOSE_RENDERING 23
74 #define SETUP_MODE_CHOOSE_VSYNC 24
75 #define SETUP_MODE_CHOOSE_GRAPHICS 25
76 #define SETUP_MODE_CHOOSE_SOUNDS 26
77 #define SETUP_MODE_CHOOSE_MUSIC 27
78 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
79 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
80 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
81 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
82 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
83 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
84 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
87 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
88 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
89 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
91 #define MAX_SETUP_MODES 40
93 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
95 // setup screen titles
96 #define STR_SETUP_MAIN "Setup"
97 #define STR_SETUP_GAME "Game & Menu"
98 #define STR_SETUP_ENGINES "Game Engines"
99 #define STR_SETUP_EDITOR "Editor"
100 #define STR_SETUP_GRAPHICS "Graphics"
101 #define STR_SETUP_SOUND "Sound & Music"
102 #define STR_SETUP_ARTWORK "Custom Artwork"
103 #define STR_SETUP_INPUT "Input Devices"
104 #define STR_SETUP_TOUCH "Touch Controls"
105 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
106 #define STR_SETUP_EXIT "Exit"
107 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
109 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
110 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
111 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
112 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
113 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
114 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
115 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
116 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
117 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
118 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
119 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
120 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
121 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
122 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
123 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
124 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
125 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
126 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
127 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
129 // other screen text constants
130 #define STR_CHOOSE_TREE_EDIT "Edit"
131 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
132 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
134 #define TEXT_NEXT_PAGE "Press any key or button for next page"
135 #define TEXT_INFO_MENU "Press any key or button for info menu"
137 // for input setup functions
138 #define SETUPINPUT_SCREEN_POS_START 0
139 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
140 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
141 #define SETUPINPUT_SCREEN_POS_END 13
143 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
144 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
146 #define MAX_SETUP_TEXT_INPUT_LEN 28
148 // for various menu stuff
149 #define MENU_SCREEN_START_XPOS 1
150 #define MENU_SCREEN_START_YPOS 2
151 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
152 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
153 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
154 #define MENU_TITLE1_YPOS 8
155 #define MENU_TITLE2_YPOS 46
156 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
157 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
158 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
159 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
160 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
161 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
162 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
163 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
164 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
165 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
166 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
167 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
168 MENU_INFO_FONT_TITLE))
169 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
170 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
171 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
172 MENU_SCREEN_INFO_YSTART2 - \
174 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
175 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
176 MENU_SCREEN_INFO_YSTEP)
177 #define NUM_INFO_ELEMENTS_FROM_CONF \
178 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
179 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
180 MAX_MENU_ENTRIES_ON_SCREEN)
181 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
182 MAX_INFO_ELEMENTS_ON_SCREEN), \
183 NUM_INFO_ELEMENTS_FROM_CONF)
184 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
185 #define MAX_MENU_TEXT_LENGTH_BIG 13
186 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
188 // screen gadget identifiers
189 #define SCREEN_CTRL_ID_PREV_LEVEL 0
190 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
191 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
192 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
193 #define SCREEN_CTRL_ID_PREV_SCORE 4
194 #define SCREEN_CTRL_ID_NEXT_SCORE 5
195 #define SCREEN_CTRL_ID_PLAY_TAPE 6
196 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
197 #define SCREEN_CTRL_ID_LAST_LEVEL 8
198 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
199 #define SCREEN_CTRL_ID_PREV_PLAYER 10
200 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
201 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
202 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
203 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 14
204 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 15
205 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 16
206 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 17
207 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 18
209 #define NUM_SCREEN_MENUBUTTONS 19
211 #define SCREEN_CTRL_ID_SCROLL_UP 19
212 #define SCREEN_CTRL_ID_SCROLL_DOWN 20
213 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 21
214 #define SCREEN_CTRL_ID_NETWORK_SERVER 22
216 #define NUM_SCREEN_GADGETS 23
218 #define NUM_SCREEN_SCROLLBUTTONS 2
219 #define NUM_SCREEN_SCROLLBARS 1
220 #define NUM_SCREEN_TEXTINPUT 1
222 #define SCREEN_MASK_MAIN (1 << 0)
223 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
224 #define SCREEN_MASK_INPUT (1 << 2)
225 #define SCREEN_MASK_TOUCH (1 << 3)
226 #define SCREEN_MASK_TOUCH2 (1 << 4)
227 #define SCREEN_MASK_SCORES (1 << 5)
228 #define SCREEN_MASK_SCORES_INFO (1 << 6)
230 // graphic position and size values for buttons and scrollbars
231 #define SC_MENUBUTTON_XSIZE TILEX
232 #define SC_MENUBUTTON_YSIZE TILEY
234 #define SC_SCROLLBUTTON_XSIZE TILEX
235 #define SC_SCROLLBUTTON_YSIZE TILEY
237 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
239 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
240 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
241 SC_SCROLLBUTTON_YSIZE)
243 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
244 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
246 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
247 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
248 SC_SCROLLBUTTON_YSIZE)
250 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
251 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
252 SC_SCROLL_VERTICAL_YSIZE)
254 #define SC_BORDER_SIZE 14
257 // forward declarations of internal functions
258 static void HandleScreenGadgets(struct GadgetInfo *);
259 static void HandleSetupScreen_Generic(int, int, int, int, int);
260 static void HandleSetupScreen_Input(int, int, int, int, int);
261 static void CustomizeKeyboard(int);
262 static void ConfigureJoystick(int);
263 static void ConfigureVirtualButtons(void);
264 static void execSetupGame(void);
265 static void execSetupEngines(void);
266 static void execSetupGraphics(void);
267 static void execSetupSound(void);
268 static void execSetupTouch(void);
269 static void execSetupArtwork(void);
270 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
272 static void DrawChoosePlayerName(void);
273 static void DrawChooseLevelSet(void);
274 static void DrawChooseLevelNr(void);
275 static void DrawScoreInfo(int);
276 static void DrawScoreInfo_Content(int);
277 static void DrawInfoScreen(void);
278 static void DrawSetupScreen(void);
279 static void DrawTypeName(void);
281 static void DrawInfoScreen_NotAvailable(char *, char *);
282 static void DrawInfoScreen_HelpAnim(int, int, boolean);
283 static void DrawInfoScreen_HelpText(int, int, int, int);
284 static void HandleInfoScreen_Main(int, int, int, int, int);
285 static void HandleInfoScreen_TitleScreen(int, int, int);
286 static void HandleInfoScreen_Elements(int, int, int);
287 static void HandleInfoScreen_Music(int, int, int);
288 static void HandleInfoScreen_Credits(int, int, int);
289 static void HandleInfoScreen_Program(int, int, int);
290 static void HandleInfoScreen_Version(int);
292 static void ModifyGameSpeedIfNeeded(void);
293 static void DisableVsyncIfNeeded(void);
295 static void RedrawScreenMenuGadgets(int);
296 static void MapScreenMenuGadgets(int);
297 static void UnmapScreenMenuGadgets(int);
298 static void MapScreenGadgets(int);
299 static void UnmapScreenGadgets(void);
300 static void MapScreenTreeGadgets(TreeInfo *);
301 static void UnmapScreenTreeGadgets(void);
303 static void UpdateScreenMenuGadgets(int, boolean);
304 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
305 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
307 static boolean OfferUploadTapes(void);
308 static void execOfferUploadTapes(void);
310 static void DrawHallOfFame_setScoreEntries(void);
311 static void HandleHallOfFame_SelectLevel(int, int);
312 static char *getHallOfFameRankText(int, int);
313 static char *getHallOfFameScoreText(int, int);
315 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
317 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
319 static int info_mode = INFO_MODE_MAIN;
320 static int setup_mode = SETUP_MODE_MAIN;
322 static TreeInfo *window_sizes = NULL;
323 static TreeInfo *window_size_current = NULL;
325 static TreeInfo *scaling_types = NULL;
326 static TreeInfo *scaling_type_current = NULL;
328 static TreeInfo *rendering_modes = NULL;
329 static TreeInfo *rendering_mode_current = NULL;
331 static TreeInfo *vsync_modes = NULL;
332 static TreeInfo *vsync_mode_current = NULL;
334 static TreeInfo *scroll_delays = NULL;
335 static TreeInfo *scroll_delay_current = NULL;
337 static TreeInfo *snapshot_modes = NULL;
338 static TreeInfo *snapshot_mode_current = NULL;
340 static TreeInfo *scores_types = NULL;
341 static TreeInfo *scores_type_current = NULL;
343 static TreeInfo *game_speeds_normal = NULL;
344 static TreeInfo *game_speeds_extended = NULL;
345 static TreeInfo *game_speeds = NULL;
346 static TreeInfo *game_speed_current = NULL;
348 static TreeInfo *volumes_simple = NULL;
349 static TreeInfo *volume_simple_current = NULL;
351 static TreeInfo *volumes_loops = NULL;
352 static TreeInfo *volume_loops_current = NULL;
354 static TreeInfo *volumes_music = NULL;
355 static TreeInfo *volume_music_current = NULL;
357 static TreeInfo *touch_controls = NULL;
358 static TreeInfo *touch_control_current = NULL;
360 static TreeInfo *move_distances = NULL;
361 static TreeInfo *move_distance_current = NULL;
363 static TreeInfo *drop_distances = NULL;
364 static TreeInfo *drop_distance_current = NULL;
366 static TreeInfo *transparencies = NULL;
367 static TreeInfo *transparency_current = NULL;
369 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
370 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
372 static TreeInfo *player_name = NULL;
373 static TreeInfo *player_name_current = NULL;
375 static TreeInfo *level_number = NULL;
376 static TreeInfo *level_number_current = NULL;
378 static TreeInfo *score_entries = NULL;
379 static TreeInfo *score_entry_current = NULL;
381 static struct ValueTextInfo window_sizes_list[] =
386 { 100, "100 % (Default)" },
399 static struct StringValueTextInfo scaling_types_list[] =
401 { SCALING_QUALITY_NEAREST, "Off" },
402 { SCALING_QUALITY_LINEAR, "Linear" },
403 { SCALING_QUALITY_BEST, "Anisotropic" },
408 static struct StringValueTextInfo rendering_modes_list[] =
410 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
411 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
413 // this mode may work under certain conditions, but does not work on Windows
414 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
416 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
421 static struct StringValueTextInfo vsync_modes_list[] =
423 { STR_VSYNC_MODE_OFF, "Off" },
424 { STR_VSYNC_MODE_NORMAL, "Normal" },
425 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
430 static struct StringValueTextInfo scores_types_list[] =
432 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
433 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
434 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
439 static struct ValueTextInfo game_speeds_list_normal[] =
450 static struct ValueTextInfo game_speeds_list_extended[] =
452 { 1000, "1 fps (Extremely Slow)" },
457 { 29, "35 fps (Original Supaplex)" },
459 { 20, "50 fps (=== Normal Speed ===)" },
460 { 16, "60 fps (60 Hz VSync Speed)" },
461 { 14, "70 fps (Maximum Supaplex)" },
465 { 1, "1000 fps (Extremely Fast)" },
470 static struct ValueTextInfo *game_speeds_list;
472 static struct ValueTextInfo scroll_delays_list[] =
474 { 0, "0 Tiles (No Scroll Delay)" },
477 { 3, "3 Tiles (Default)" },
482 { 8, "8 Tiles (Maximum Scroll Delay)"},
487 static struct StringValueTextInfo snapshot_modes_list[] =
489 { STR_SNAPSHOT_MODE_OFF, "Off" },
490 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
491 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
492 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
497 static struct ValueTextInfo volumes_list[] =
517 static struct StringValueTextInfo touch_controls_list[] =
519 { TOUCH_CONTROL_OFF, "Off" },
520 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
521 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
522 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
527 static struct ValueTextInfo distances_list[] =
542 static struct ValueTextInfo transparencies_list[] =
544 { 0, "0 % (Opaque)" },
554 { 100, "100 % (Invisible)" },
559 static struct ValueTextInfo grid_sizes_list[] =
595 static int align_xoffset = 0;
596 static int align_yoffset = 0;
598 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
599 (s) <= GAME_MODE_SETUP ? (s) : \
600 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
602 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
603 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
605 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
606 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
607 (i) <= INFO_MODE_LEVELSET ? (i) : \
610 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
611 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
612 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
613 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
614 SETUP_MODE_CHOOSE_ARTWORK : \
615 SETUP_MODE_CHOOSE_OTHER)
617 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
618 menu.draw_xoffset[GAME_MODE_INFO] : \
619 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
620 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
621 menu.draw_yoffset[GAME_MODE_INFO] : \
622 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
623 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
624 menu.extra_spacing[GAME_MODE_INFO] : \
625 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
627 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
628 menu.draw_xoffset[GAME_MODE_SETUP] : \
629 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
630 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
631 menu.draw_yoffset[GAME_MODE_SETUP] : \
632 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
633 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
634 menu.extra_spacing[GAME_MODE_SETUP] : \
635 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
637 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
639 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
641 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
642 DRAW_XOFFSET_INFO(info_mode) : \
643 (s) == GAME_MODE_SETUP ? \
644 DRAW_XOFFSET_SETUP(setup_mode) : \
645 menu.draw_xoffset[DRAW_MODE(s)])
646 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
647 DRAW_YOFFSET_INFO(info_mode) : \
648 (s) == GAME_MODE_SETUP ? \
649 DRAW_YOFFSET_SETUP(setup_mode) : \
650 menu.draw_yoffset[DRAW_MODE(s)])
651 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
652 EXTRA_SPACING_INFO(info_mode) : \
653 (s) == GAME_MODE_SETUP ? \
654 EXTRA_SPACING_SETUP(setup_mode) : \
655 (s) == GAME_MODE_SCORES ? \
656 EXTRA_SPACING_SCORES(info_mode) : \
657 menu.extra_spacing[DRAW_MODE(s)])
659 #define mSX (SX + DRAW_XOFFSET(game_status))
660 #define mSY (SY + DRAW_YOFFSET(game_status))
662 #define amSX (mSX + align_xoffset)
663 #define amSY (mSY + align_yoffset)
665 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
666 menu.list_size[game_status] : \
667 MAX_MENU_ENTRIES_ON_SCREEN)
669 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
670 NUM_MENU_ENTRIES_ON_SCREEN)
673 // title display and control definitions
675 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
676 2 * MAX_NUM_TITLE_MESSAGES)
678 #define NO_DIRECT_LEVEL_SELECT (-1)
681 static int num_title_screens = 0;
683 struct TitleControlInfo
692 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
695 // credits screens definitions
697 static int num_credits_screens = 0;
698 static boolean use_global_credits_screens = FALSE;
701 // program info screens definitions
703 static int num_program_info_screens = 0;
706 // main menu display and control definitions
708 #define MAIN_CONTROL_NAME 0
709 #define MAIN_CONTROL_LEVELS 1
710 #define MAIN_CONTROL_SCORES 2
711 #define MAIN_CONTROL_EDITOR 3
712 #define MAIN_CONTROL_INFO 4
713 #define MAIN_CONTROL_GAME 5
714 #define MAIN_CONTROL_SETUP 6
715 #define MAIN_CONTROL_QUIT 7
716 #define MAIN_CONTROL_PREV_LEVEL 8
717 #define MAIN_CONTROL_NEXT_LEVEL 9
718 #define MAIN_CONTROL_FIRST_LEVEL 10
719 #define MAIN_CONTROL_LAST_LEVEL 11
720 #define MAIN_CONTROL_LEVEL_NUMBER 12
721 #define MAIN_CONTROL_LEVEL_INFO_1 13
722 #define MAIN_CONTROL_LEVEL_INFO_2 14
723 #define MAIN_CONTROL_LEVEL_NAME 15
724 #define MAIN_CONTROL_LEVEL_AUTHOR 16
725 #define MAIN_CONTROL_LEVEL_YEAR 17
726 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
727 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
728 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
729 #define MAIN_CONTROL_TITLE_1 21
730 #define MAIN_CONTROL_TITLE_2 22
731 #define MAIN_CONTROL_TITLE_3 23
733 static char str_main_text_name[10];
734 static char str_main_text_first_level[10];
735 static char str_main_text_last_level[10];
736 static char str_main_text_level_number[10];
738 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
740 static char *main_text_name = str_main_text_name;
741 static char *main_text_first_level = str_main_text_first_level;
742 static char *main_text_last_level = str_main_text_last_level;
743 static char *main_text_level_number = str_main_text_level_number;
744 static char *main_text_levels = "Levelset";
745 static char *main_text_scores = "Hall Of Fame";
746 static char *main_text_editor = "Level Creator";
747 static char *main_text_info = "Info Screen";
748 static char *main_text_game = "Start Game";
749 static char *main_text_setup = "Setup";
750 static char *main_text_quit = "Quit";
751 static char *main_text_level_name = level.name;
752 static char *main_text_level_author = level.author;
753 static char *main_text_level_year = NULL;
754 static char *main_text_level_imported_from = NULL;
755 static char *main_text_level_imported_by = NULL;
756 static char *main_text_level_tested_by = NULL;
757 static char *main_text_title_1 = NULL;
758 static char *main_text_title_2 = NULL;
759 static char *main_text_title_3 = NULL;
761 extern char debug_xsn_mode[];
763 struct MainControlInfo
767 struct MenuPosInfo *pos_button;
770 struct TextPosInfo *pos_text;
773 struct TextPosInfo *pos_input;
777 static struct MainControlInfo main_controls[] =
781 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
782 &menu.main.text.name, &main_text_name,
783 &menu.main.input.name, &setup.player_name,
787 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
788 &menu.main.text.levels, &main_text_levels,
793 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
794 &menu.main.text.scores, &main_text_scores,
799 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
800 &menu.main.text.editor, &main_text_editor,
805 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
806 &menu.main.text.info, &main_text_info,
811 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
812 &menu.main.text.game, &main_text_game,
817 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
818 &menu.main.text.setup, &main_text_setup,
823 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
824 &menu.main.text.quit, &main_text_quit,
828 MAIN_CONTROL_PREV_LEVEL,
834 MAIN_CONTROL_NEXT_LEVEL,
840 MAIN_CONTROL_FIRST_LEVEL,
842 &menu.main.text.first_level, &main_text_first_level,
846 MAIN_CONTROL_LAST_LEVEL,
848 &menu.main.text.last_level, &main_text_last_level,
852 MAIN_CONTROL_LEVEL_NUMBER,
854 &menu.main.text.level_number, &main_text_level_number,
858 MAIN_CONTROL_LEVEL_INFO_1,
860 &menu.main.text.level_info_1, NULL,
864 MAIN_CONTROL_LEVEL_INFO_2,
866 &menu.main.text.level_info_2, NULL,
870 MAIN_CONTROL_LEVEL_NAME,
872 &menu.main.text.level_name, &main_text_level_name,
876 MAIN_CONTROL_LEVEL_AUTHOR,
878 &menu.main.text.level_author, &main_text_level_author,
882 MAIN_CONTROL_LEVEL_YEAR,
884 &menu.main.text.level_year, &main_text_level_year,
888 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
890 &menu.main.text.level_imported_from, &main_text_level_imported_from,
894 MAIN_CONTROL_LEVEL_IMPORTED_BY,
896 &menu.main.text.level_imported_by, &main_text_level_imported_by,
900 MAIN_CONTROL_LEVEL_TESTED_BY,
902 &menu.main.text.level_tested_by, &main_text_level_tested_by,
906 MAIN_CONTROL_TITLE_1,
908 &menu.main.text.title_1, &main_text_title_1,
912 MAIN_CONTROL_TITLE_2,
914 &menu.main.text.title_2, &main_text_title_2,
918 MAIN_CONTROL_TITLE_3,
920 &menu.main.text.title_3, &main_text_title_3,
933 static int getTitleScreenGraphic(int nr, boolean initial)
935 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
938 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
940 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
944 static int getTitleScreenGameMode(boolean initial)
946 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
950 static int getTitleMessageGameMode(boolean initial)
952 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
955 static int getTitleAnimMode(struct TitleControlInfo *tci)
957 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
959 return base + tci->local_nr;
963 static int getTitleScreenBackground(boolean initial)
965 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
970 static int getTitleMessageBackground(int nr, boolean initial)
972 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
976 static int getTitleBackground(int nr, boolean initial, boolean is_image)
978 int base = (is_image ?
979 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
980 IMG_BACKGROUND_TITLESCREEN_1) :
981 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
982 IMG_BACKGROUND_TITLEMESSAGE_1));
983 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
984 IMG_BACKGROUND_TITLE);
985 int graphic_local = base + nr;
987 if (graphic_info[graphic_local].bitmap != NULL)
988 return graphic_local;
990 if (graphic_info[graphic_global].bitmap != NULL)
991 return graphic_global;
993 return IMG_UNDEFINED;
996 static int getTitleSound(struct TitleControlInfo *tci)
998 boolean is_image = tci->is_image;
999 int initial = tci->initial;
1000 int nr = tci->local_nr;
1001 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1002 int base = (is_image ?
1003 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
1004 SND_BACKGROUND_TITLESCREEN_1) :
1005 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1006 SND_BACKGROUND_TITLEMESSAGE_1));
1007 int sound_global = menu.sound[mode];
1008 int sound_local = base + nr;
1011 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1012 nr, initial, is_image,
1013 sound_global, getSoundListEntry(sound_global)->filename,
1014 sound_local, getSoundListEntry(sound_local)->filename);
1017 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1020 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1021 return sound_global;
1023 return SND_UNDEFINED;
1026 static int getTitleMusic(struct TitleControlInfo *tci)
1028 boolean is_image = tci->is_image;
1029 int initial = tci->initial;
1030 int nr = tci->local_nr;
1031 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1032 int base = (is_image ?
1033 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1034 MUS_BACKGROUND_TITLESCREEN_1) :
1035 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1036 MUS_BACKGROUND_TITLEMESSAGE_1));
1037 int music_global = menu.music[mode];
1038 int music_local = base + nr;
1041 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1042 nr, initial, is_image,
1043 music_global, getMusicListEntry(music_global)->filename,
1044 music_local, getMusicListEntry(music_local)->filename);
1047 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1050 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1051 return music_global;
1053 return MUS_UNDEFINED;
1056 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1058 boolean is_image = tci->is_image;
1059 boolean initial = tci->initial;
1060 boolean first = tci->first;
1061 int nr = tci->local_nr;
1062 struct TitleMessageInfo tmi;
1063 struct TitleFadingInfo ti;
1065 tmi = (is_image ? (initial ? (first ?
1066 titlescreen_initial_first[nr] :
1067 titlescreen_initial[nr])
1069 titlescreen_first[nr] :
1071 : (initial ? (first ?
1072 titlemessage_initial_first[nr] :
1073 titlemessage_initial[nr])
1075 titlemessage_first[nr] :
1076 titlemessage[nr])));
1078 ti.fade_mode = tmi.fade_mode;
1079 ti.fade_delay = tmi.fade_delay;
1080 ti.post_delay = tmi.post_delay;
1081 ti.auto_delay = tmi.auto_delay;
1082 ti.auto_delay_unit = tmi.auto_delay_unit;
1087 static int compareTitleControlInfo(const void *object1, const void *object2)
1089 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1090 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1093 if (tci1->initial != tci2->initial)
1094 compare_result = (tci1->initial ? -1 : +1);
1095 else if (tci1->sort_priority != tci2->sort_priority)
1096 compare_result = tci1->sort_priority - tci2->sort_priority;
1097 else if (tci1->is_image != tci2->is_image)
1098 compare_result = (tci1->is_image ? -1 : +1);
1100 compare_result = tci1->local_nr - tci2->local_nr;
1102 return compare_result;
1105 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1107 int nr, int sort_priority)
1109 title_controls[num_title_screens].is_image = is_image;
1110 title_controls[num_title_screens].initial = initial;
1111 title_controls[num_title_screens].local_nr = nr;
1112 title_controls[num_title_screens].sort_priority = sort_priority;
1114 title_controls[num_title_screens].first = FALSE; // will be set later
1116 num_title_screens++;
1119 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1123 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1125 int graphic = getTitleScreenGraphic(i, initial);
1126 Bitmap *bitmap = graphic_info[graphic].bitmap;
1127 int sort_priority = graphic_info[graphic].sort_priority;
1130 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1133 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1135 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1136 char *filename = getLevelSetTitleMessageFilename(i, initial);
1137 int sort_priority = tmi->sort_priority;
1139 if (filename != NULL)
1140 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1144 static void InitializeTitleControls(boolean show_title_initial)
1146 num_title_screens = 0;
1148 // 1st step: initialize title screens for game start (only when starting)
1149 if (show_title_initial)
1150 InitializeTitleControls_CheckTitleInfo(TRUE);
1152 // 2nd step: initialize title screens for current level set
1153 InitializeTitleControls_CheckTitleInfo(FALSE);
1155 // sort title screens according to sort_priority and title number
1156 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1157 compareTitleControlInfo);
1159 // mark first title screen
1160 title_controls[0].first = TRUE;
1163 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1165 return (pos != NULL && pos->x != -1 && pos->y != -1);
1168 static boolean visibleTextPos(struct TextPosInfo *pos)
1170 return (pos != NULL && pos->x != -1 && pos->y != -1);
1173 static void InitializeMainControls(void)
1175 boolean local_team_mode = (!network.enabled && setup.team_mode);
1178 // set main control text values to dynamically determined values
1179 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1181 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1182 menu.main.text.first_level.size));
1183 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1184 menu.main.text.last_level.size));
1185 strcpy(main_text_level_number, int2str(level_nr,
1186 menu.main.text.level_number.size));
1188 main_text_level_year = leveldir_current->year;
1189 main_text_level_imported_from = leveldir_current->imported_from;
1190 main_text_level_imported_by = leveldir_current->imported_by;
1191 main_text_level_tested_by = leveldir_current->tested_by;
1193 main_text_title_1 = getConfigProgramTitleString();
1194 main_text_title_2 = getConfigProgramCopyrightString();
1195 main_text_title_3 = getConfigProgramCompanyString();
1197 // set main control screen positions to dynamically determined values
1198 for (i = 0; main_controls[i].nr != -1; i++)
1200 struct MainControlInfo *mci = &main_controls[i];
1202 struct MenuPosInfo *pos_button = mci->pos_button;
1203 struct TextPosInfo *pos_text = mci->pos_text;
1204 struct TextPosInfo *pos_input = mci->pos_input;
1205 char *text = (mci->text ? *mci->text : NULL);
1206 char *input = (mci->input ? *mci->input : NULL);
1207 int button_graphic = mci->button_graphic;
1208 int font_text = (pos_text ? pos_text->font : -1);
1209 int font_input = (pos_input ? pos_input->font : -1);
1211 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1212 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1213 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1214 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1215 int text_chars = (text != NULL ? strlen(text) : 0);
1216 int input_chars = (input != NULL ? strlen(input) : 0);
1219 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1221 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1222 int text_width = font_text_width * text_chars;
1223 int text_height = font_text_height;
1224 int input_width = font_input_width * input_chars;
1225 int input_height = font_input_height;
1227 if (nr == MAIN_CONTROL_NAME)
1229 menu.main.input.name.width = input_width;
1230 menu.main.input.name.height = input_height;
1233 if (pos_button != NULL) // (x/y may be -1/-1 here)
1235 pos_button->width = button_width;
1236 pos_button->height = button_height;
1239 if (pos_text != NULL) // (x/y may be -1/-1 here)
1241 // calculate text size -- needed for text alignment
1242 boolean calculate_text_size = (text != NULL);
1244 if (pos_text->width == -1 || calculate_text_size)
1245 pos_text->width = text_width;
1246 if (pos_text->height == -1 || calculate_text_size)
1247 pos_text->height = text_height;
1249 if (visibleMenuPos(pos_button))
1251 if (pos_text->x == -1)
1252 pos_text->x = pos_button->x + pos_button->width;
1253 if (pos_text->y == -1)
1255 pos_button->y + (pos_button->height - pos_text->height) / 2;
1259 if (pos_input != NULL) // (x/y may be -1/-1 here)
1261 if (visibleTextPos(pos_text))
1263 if (pos_input->x == -1)
1264 pos_input->x = pos_text->x + pos_text->width;
1265 if (pos_input->y == -1)
1266 pos_input->y = pos_text->y;
1269 if (pos_input->width == -1)
1270 pos_input->width = input_width;
1271 if (pos_input->height == -1)
1272 pos_input->height = input_height;
1277 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1278 int graphic, boolean pressed)
1280 struct GraphicInfo *g = &graphic_info[graphic];
1283 int xoffset = (pressed ? g->pressed_xoffset : 0);
1284 int yoffset = (pressed ? g->pressed_yoffset : 0);
1286 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1288 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1289 g->width, g->height, dst_x, dst_y);
1292 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1293 boolean active_input,
1294 boolean pressed_button)
1298 for (i = 0; main_controls[i].nr != -1; i++)
1300 struct MainControlInfo *mci = &main_controls[i];
1302 if (mci->nr == nr || nr == -1)
1304 struct MenuPosInfo *pos_button = mci->pos_button;
1305 struct TextPosInfo *pos_text = mci->pos_text;
1306 struct TextPosInfo *pos_input = mci->pos_input;
1307 char *text = (mci->text ? *mci->text : NULL);
1308 char *input = (mci->input ? *mci->input : NULL);
1309 int button_graphic = mci->button_graphic;
1310 int font_text = (pos_text ? pos_text->font : -1);
1311 int font_input = (pos_input ? pos_input->font : -1);
1315 button_graphic = BUTTON_ACTIVE(button_graphic);
1316 font_text = FONT_ACTIVE(font_text);
1321 font_input = FONT_ACTIVE(font_input);
1324 if (visibleMenuPos(pos_button))
1326 struct MenuPosInfo *pos = pos_button;
1327 int x = mSX + pos->x;
1328 int y = mSY + pos->y;
1330 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1331 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1334 if (visibleTextPos(pos_text) && text != NULL)
1336 struct TextPosInfo *pos = pos_text;
1337 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1338 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1341 // (check why/if this is needed)
1342 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1344 DrawText(x, y, text, font_text);
1347 if (visibleTextPos(pos_input) && input != NULL)
1349 struct TextPosInfo *pos = pos_input;
1350 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1351 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1354 // (check why/if this is needed)
1355 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1357 DrawText(x, y, input, font_input);
1363 static void DrawCursorAndText_Main(int nr, boolean active_text,
1364 boolean pressed_button)
1366 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1370 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1371 boolean pressed_button)
1373 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1377 static struct MainControlInfo *getMainControlInfo(int nr)
1381 for (i = 0; main_controls[i].nr != -1; i++)
1382 if (main_controls[i].nr == nr)
1383 return &main_controls[i];
1388 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1393 int rect_x = ALIGNED_TEXT_XPOS(rect);
1394 int rect_y = ALIGNED_TEXT_YPOS(rect);
1396 return (x >= rect_x && x < rect_x + rect->width &&
1397 y >= rect_y && y < rect_y + rect->height);
1400 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1405 int rect_x = ALIGNED_TEXT_XPOS(rect);
1406 int rect_y = ALIGNED_TEXT_YPOS(rect);
1409 Debug("screens:insideTextPosRect",
1410 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1411 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1412 (x >= rect_x && x < rect_x + rect->width &&
1413 y >= rect_y && y < rect_y + rect->height));
1416 return (x >= rect_x && x < rect_x + rect->width &&
1417 y >= rect_y && y < rect_y + rect->height);
1420 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1422 int rect_width = preview->xsize * preview->tile_size;
1423 int rect_height = preview->ysize * preview->tile_size;
1424 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1425 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1427 return (x >= rect_x && x < rect_x + rect_width &&
1428 y >= rect_y && y < rect_y + rect_height);
1431 static void AdjustScrollbar(int id, int items_max, int items_visible,
1434 struct GadgetInfo *gi = screen_gadget[id];
1436 if (item_position > items_max - items_visible)
1437 item_position = items_max - items_visible;
1439 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1440 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1441 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1444 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1446 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1450 static void clearMenuListArea(void)
1452 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1454 // correct scrollbar position if placed outside menu (playfield) area
1455 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1456 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1458 // clear menu list area, but not title or scrollbar
1459 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1460 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1463 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1465 static int cursor_array[MAX_LEV_FIELDY];
1466 int x = amSX + TILEX * xpos;
1467 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1472 cursor_array[ypos] = graphic;
1474 graphic = cursor_array[ypos];
1478 graphic = BUTTON_ACTIVE(graphic);
1480 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1481 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1484 static void initCursor(int ypos, int graphic)
1486 drawCursorExt(0, ypos, FALSE, graphic);
1489 static void drawCursor(int ypos, boolean active)
1491 drawCursorExt(0, ypos, active, -1);
1494 static void drawCursorXY(int xpos, int ypos, int graphic)
1496 drawCursorExt(xpos, ypos, FALSE, graphic);
1499 static void drawChooseTreeCursor(int ypos, boolean active)
1501 drawCursorExt(0, ypos, active, -1);
1504 static int getChooseTreeEditFont(boolean active)
1506 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1509 static int getChooseTreeEditXPos(int pos)
1511 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1512 int xoffset = (has_scrollbar ? -1 : 0);
1513 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1514 int sx = amSX + xpos * TILEX;
1515 int font_nr = getChooseTreeEditFont(FALSE);
1516 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1518 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1521 static int getChooseTreeEditYPos(int ypos_raw)
1523 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1524 int sy = amSY + ypos * TILEY;
1529 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1531 int sx = getChooseTreeEditXPos(POS_LEFT);
1532 int sy = getChooseTreeEditYPos(ypos_raw);
1533 int font_nr = getChooseTreeEditFont(active);
1535 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1538 static void DrawHeadline(void)
1540 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1541 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1544 static void DrawTitleScreenImage(int nr, boolean initial)
1546 int graphic = getTitleScreenGraphic(nr, initial);
1547 Bitmap *bitmap = graphic_info[graphic].bitmap;
1548 int width = graphic_info[graphic].width;
1549 int height = graphic_info[graphic].height;
1550 int src_x = graphic_info[graphic].src_x;
1551 int src_y = graphic_info[graphic].src_y;
1557 if (width > WIN_XSIZE)
1559 // image width too large for window => center image horizontally
1560 src_x = (width - WIN_XSIZE) / 2;
1564 if (height > WIN_YSIZE)
1566 // image height too large for window => center image vertically
1567 src_y = (height - WIN_YSIZE) / 2;
1571 // always display title screens centered
1572 dst_x = (WIN_XSIZE - width) / 2;
1573 dst_y = (WIN_YSIZE - height) / 2;
1575 SetDrawBackgroundMask(REDRAW_ALL);
1576 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1578 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1580 if (DrawingOnBackground(dst_x, dst_y))
1581 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1583 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1585 redraw_mask = REDRAW_ALL;
1588 static void DrawTitleScreenMessage(int nr, boolean initial)
1590 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1591 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1593 if (filename == NULL)
1596 // force TITLE font on title message screen
1597 SetFontStatus(getTitleMessageGameMode(initial));
1599 // if chars *and* width set to "-1", automatically determine width
1600 if (tmi->chars == -1 && tmi->width == -1)
1601 tmi->width = viewport.window[game_status].width;
1603 // if lines *and* height set to "-1", automatically determine height
1604 if (tmi->lines == -1 && tmi->height == -1)
1605 tmi->height = viewport.window[game_status].height;
1607 // if chars set to "-1", automatically determine by text and font width
1608 if (tmi->chars == -1)
1609 tmi->chars = tmi->width / getFontWidth(tmi->font);
1611 tmi->width = tmi->chars * getFontWidth(tmi->font);
1613 // if lines set to "-1", automatically determine by text and font height
1614 if (tmi->lines == -1)
1615 tmi->lines = tmi->height / getFontHeight(tmi->font);
1617 tmi->height = tmi->lines * getFontHeight(tmi->font);
1619 // if x set to "-1", automatically determine by width and alignment
1621 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1623 // if y set to "-1", automatically determine by height and alignment
1625 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1627 SetDrawBackgroundMask(REDRAW_ALL);
1628 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1630 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1632 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1633 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1634 tmi->autowrap, tmi->centered, tmi->parse_comments);
1639 static void DrawTitleScreen(void)
1641 KeyboardAutoRepeatOff();
1643 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1646 static boolean CheckTitleScreen(boolean levelset_has_changed)
1648 static boolean show_title_initial = TRUE;
1649 boolean show_titlescreen = FALSE;
1651 // needed to be able to skip title screen, if no image or message defined
1652 InitializeTitleControls(show_title_initial);
1654 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1655 show_titlescreen = TRUE;
1657 // show initial title images and messages only once at program start
1658 show_title_initial = FALSE;
1660 return (show_titlescreen && num_title_screens > 0);
1663 void DrawMainMenu(void)
1665 static LevelDirTree *leveldir_last_valid = NULL;
1666 boolean levelset_has_changed = FALSE;
1667 int fade_mask = REDRAW_FIELD;
1669 LimitScreenUpdates(FALSE);
1671 FadeSetLeaveScreen();
1673 // do not fade out here -- function may continue and fade on editor screen
1676 FadeMenuSoundsAndMusic();
1678 ExpireSoundLoops(FALSE);
1680 KeyboardAutoRepeatOn();
1682 audio.sound_deactivated = FALSE;
1686 // needed if last screen was the playing screen, invoked from level editor
1687 if (level_editor_test_game)
1689 CloseDoor(DOOR_CLOSE_ALL);
1691 SetGameStatus(GAME_MODE_EDITOR);
1698 // needed if last screen was the playing screen, invoked from hall of fame
1699 if (score_info_tape_play)
1701 CloseDoor(DOOR_CLOSE_ALL);
1703 SetGameStatus(GAME_MODE_SCOREINFO);
1705 DrawScoreInfo(scores.last_entry_nr);
1710 // leveldir_current may be invalid (level group, parent link, node copy)
1711 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1713 if (leveldir_current != leveldir_last_valid)
1715 UpdateLastPlayedLevels_TreeInfo();
1717 levelset_has_changed = TRUE;
1720 // store valid level series information
1721 leveldir_last_valid = leveldir_current;
1723 // needed if last screen (level choice) changed graphics, sounds or music
1724 ReloadCustomArtwork(0);
1726 if (CheckTitleScreen(levelset_has_changed))
1728 SetGameStatus(GAME_MODE_TITLE);
1735 if (redraw_mask & REDRAW_ALL)
1736 fade_mask = REDRAW_ALL;
1739 fade_mask = REDRAW_ALL;
1743 // needed if different viewport properties defined for menues
1744 ChangeViewportPropertiesIfNeeded();
1746 SetDrawtoField(DRAW_TO_BACKBUFFER);
1748 // level_nr may have been set to value over handicap with level editor
1749 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1750 level_nr = leveldir_current->handicap_level;
1752 LoadLevel(level_nr);
1753 LoadScore(level_nr);
1755 SaveLevelSetup_SeriesInfo();
1757 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1758 SetDrawDeactivationMask(REDRAW_NONE);
1759 SetDrawBackgroundMask(REDRAW_FIELD);
1761 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1764 if (fade_mask == REDRAW_ALL)
1765 RedrawGlobalBorder();
1770 InitializeMainControls();
1772 DrawCursorAndText_Main(-1, FALSE, FALSE);
1773 DrawPreviewLevelInitial();
1774 DrawNetworkPlayers();
1776 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1779 if (TAPE_IS_EMPTY(tape))
1781 DrawCompleteVideoDisplay();
1783 PlayMenuSoundsAndMusic();
1785 // create gadgets for main menu screen
1786 FreeScreenGadgets();
1787 CreateScreenGadgets();
1789 // may be required if audio buttons shown on tape and changed in setup menu
1791 CreateGameButtons();
1793 // map gadgets for main menu screen
1795 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1796 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1798 // copy actual game door content to door double buffer for OpenDoor()
1799 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1800 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1802 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1804 DrawMaskedBorder(fade_mask);
1809 // update screen area with special editor door
1810 redraw_mask |= REDRAW_ALL;
1813 SetMouseCursor(CURSOR_DEFAULT);
1815 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1817 SyncEmscriptenFilesystem();
1819 // needed once after program start or after user change
1820 CheckApiServerTasks();
1823 static void gotoTopLevelDir(void)
1825 // move upwards until inside (but not above) top level directory
1826 while (leveldir_current->node_parent &&
1827 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1829 // write a "path" into level tree for easy navigation to last level
1830 if (leveldir_current->node_parent->node_group->cl_first == -1)
1832 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1833 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1834 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1835 int cl_first, cl_cursor;
1837 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1838 cl_cursor = leveldir_pos - cl_first;
1840 leveldir_current->node_parent->node_group->cl_first = cl_first;
1841 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1844 leveldir_current = leveldir_current->node_parent;
1848 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1850 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1852 return (use_frame_counter ? video.frame_counter : Counter());
1855 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1856 struct TitleFadingInfo *fi)
1858 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1861 static void ResetTitleAutoDelay(unsigned int *counter_var,
1862 struct TitleFadingInfo *fi)
1864 *counter_var = getAutoDelayCounter(fi);
1867 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1869 static unsigned int title_delay = 0;
1870 static int title_screen_nr = 0;
1871 static int last_sound = -1, last_music = -1;
1872 boolean return_to_main_menu = FALSE;
1873 struct TitleControlInfo *tci;
1876 if (button == MB_MENU_INITIALIZE)
1879 title_screen_nr = 0;
1880 tci = &title_controls[title_screen_nr];
1882 SetAnimStatus(getTitleAnimMode(tci));
1884 last_sound = SND_UNDEFINED;
1885 last_music = MUS_UNDEFINED;
1887 if (num_title_screens != 0)
1889 FadeSetEnterScreen();
1891 // use individual title fading instead of global "enter screen" fading
1892 fading = getTitleFading(tci);
1895 if (game_status_last_screen == GAME_MODE_INFO)
1897 if (num_title_screens == 0)
1899 // switch game mode from title screen mode back to info screen mode
1900 SetGameStatus(GAME_MODE_INFO);
1902 // store that last screen was info screen, not main menu screen
1903 game_status_last_screen = GAME_MODE_INFO;
1905 DrawInfoScreen_NotAvailable("Title screen information:",
1906 "No title screen for this level set.");
1911 FadeMenuSoundsAndMusic();
1913 FadeOut(REDRAW_ALL);
1915 // title screens may have different window size
1916 ChangeViewportPropertiesIfNeeded();
1918 // only required to update logic for redrawing global border
1922 DrawTitleScreenImage(tci->local_nr, tci->initial);
1924 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1926 sound = getTitleSound(tci);
1927 music = getTitleMusic(tci);
1929 if (sound != last_sound)
1930 PlayMenuSoundExt(sound);
1931 if (music != last_music)
1932 PlayMenuMusicExt(music);
1937 SetMouseCursor(CURSOR_NONE);
1941 ResetTitleAutoDelay(&title_delay, &fading);
1946 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1947 button = MB_MENU_CHOICE;
1949 if (button == MB_MENU_LEAVE)
1951 return_to_main_menu = TRUE;
1953 else if (button == MB_MENU_CHOICE || dx)
1955 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1957 SetGameStatus(GAME_MODE_INFO);
1959 info_mode = INFO_MODE_MAIN;
1967 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
1969 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
1971 tci = &title_controls[title_screen_nr];
1973 SetAnimStatus(getTitleAnimMode(tci));
1975 sound = getTitleSound(tci);
1976 music = getTitleMusic(tci);
1978 if (last_sound != SND_UNDEFINED && sound != last_sound)
1979 FadeSound(last_sound);
1980 if (last_music != MUS_UNDEFINED && music != last_music)
1983 fading = getTitleFading(tci);
1985 FadeOut(REDRAW_ALL);
1988 DrawTitleScreenImage(tci->local_nr, tci->initial);
1990 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1992 sound = getTitleSound(tci);
1993 music = getTitleMusic(tci);
1995 if (sound != last_sound)
1996 PlayMenuSoundExt(sound);
1997 if (music != last_music)
1998 PlayMenuMusicExt(music);
2005 ResetTitleAutoDelay(&title_delay, &fading);
2009 FadeMenuSoundsAndMusic();
2011 return_to_main_menu = TRUE;
2015 if (return_to_main_menu)
2017 SetMouseCursor(CURSOR_DEFAULT);
2019 // force full menu screen redraw after displaying title screens
2020 redraw_mask = REDRAW_ALL;
2022 if (game_status_last_screen == GAME_MODE_INFO)
2024 SetGameStatus(GAME_MODE_INFO);
2026 info_mode = INFO_MODE_MAIN;
2030 else // default: return to main menu
2032 SetGameStatus(GAME_MODE_MAIN);
2039 static void HandleMainMenu_ToggleTeamMode(void)
2041 setup.team_mode = !setup.team_mode;
2043 InitializeMainControls();
2044 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2046 DrawPreviewPlayers();
2049 static void HandleMainMenu_SelectLevel(int step, int direction,
2050 int selected_level_nr)
2052 int old_level_nr = level_nr;
2055 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2056 new_level_nr = selected_level_nr;
2058 new_level_nr = old_level_nr + step * direction;
2060 if (new_level_nr < leveldir_current->first_level)
2061 new_level_nr = leveldir_current->first_level;
2062 if (new_level_nr > leveldir_current->last_level)
2063 new_level_nr = leveldir_current->last_level;
2065 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2067 // skipping levels is only allowed when trying to skip single level
2068 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2069 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
2071 leveldir_current->handicap_level++;
2072 SaveLevelSetup_SeriesInfo();
2075 new_level_nr = leveldir_current->handicap_level;
2078 if (new_level_nr != old_level_nr)
2080 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2082 PlaySound(SND_MENU_ITEM_SELECTING);
2084 level_nr = new_level_nr;
2086 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2087 int2str(level_nr, menu.main.text.level_number.size),
2088 mci->pos_text->font);
2090 LoadLevel(level_nr);
2091 DrawPreviewLevelInitial();
2095 DrawCompleteVideoDisplay();
2097 SaveLevelSetup_SeriesInfo();
2099 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2101 // force redraw of playfield area (may be reset at this point)
2102 redraw_mask |= REDRAW_FIELD;
2106 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2108 static int choice = MAIN_CONTROL_GAME;
2109 static boolean button_pressed_last = FALSE;
2110 boolean button_pressed = FALSE;
2112 int i = 0; // needed to prevent compiler warning due to bad code below
2114 if (button == MB_MENU_INITIALIZE)
2116 DrawCursorAndText_Main(choice, TRUE, FALSE);
2121 if (mx || my) // mouse input
2125 for (i = 0; main_controls[i].nr != -1; i++)
2127 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2128 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2129 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2131 pos = main_controls[i].nr;
2137 // check if level preview was clicked
2138 if (insidePreviewRect(&preview, mx - SX, my - SY))
2139 pos = MAIN_CONTROL_GAME;
2141 // handle pressed/unpressed state for active/inactive menu buttons
2142 // (if pos != -1, "i" contains index position corresponding to "pos")
2144 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2145 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2146 button_pressed = TRUE;
2148 if (button_pressed != button_pressed_last)
2150 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2153 PlaySound(SND_MENU_BUTTON_PRESSING);
2155 PlaySound(SND_MENU_BUTTON_RELEASING);
2158 else if (dx || dy) // keyboard input
2160 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2161 choice == MAIN_CONTROL_SETUP))
2162 button = MB_MENU_CHOICE;
2167 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2169 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2171 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2173 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2175 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2177 CloseDoor(DOOR_CLOSE_2);
2179 SetGameStatus(GAME_MODE_LEVELNR);
2181 DrawChooseLevelNr();
2183 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2189 PlaySound(SND_MENU_ITEM_ACTIVATING);
2191 DrawCursorAndText_Main(choice, FALSE, FALSE);
2192 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2198 if (choice == MAIN_CONTROL_NAME)
2200 // special case: cursor left or right pressed -- toggle team mode
2201 HandleMainMenu_ToggleTeamMode();
2203 else if (choice != MAIN_CONTROL_INFO &&
2204 choice != MAIN_CONTROL_SETUP)
2206 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2212 PlaySound(SND_MENU_ITEM_SELECTING);
2214 if (pos == MAIN_CONTROL_NAME)
2217 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2219 // special case: menu text "name/team" clicked -- toggle team mode
2220 HandleMainMenu_ToggleTeamMode();
2224 if (setup.multiple_users)
2226 CloseDoor(DOOR_CLOSE_2);
2228 SetGameStatus(GAME_MODE_NAMES);
2230 DrawChoosePlayerName();
2234 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2240 else if (pos == MAIN_CONTROL_LEVELS)
2244 CloseDoor(DOOR_CLOSE_2);
2246 SetGameStatus(GAME_MODE_LEVELS);
2248 SaveLevelSetup_LastSeries();
2249 SaveLevelSetup_SeriesInfo();
2251 // restore level set if chosen from "last played level set" menu
2252 RestoreLastPlayedLevels(&leveldir_current);
2254 if (setup.internal.choose_from_top_leveldir)
2257 DrawChooseLevelSet();
2260 else if (pos == MAIN_CONTROL_SCORES)
2262 CloseDoor(DOOR_CLOSE_2);
2264 SetGameStatus(GAME_MODE_SCORES);
2266 DrawHallOfFame(level_nr);
2268 else if (pos == MAIN_CONTROL_EDITOR)
2270 if (leveldir_current->readonly &&
2271 setup.editor.show_read_only_warning)
2272 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2274 CloseDoor(DOOR_CLOSE_ALL);
2276 SetGameStatus(GAME_MODE_EDITOR);
2278 FadeSetEnterScreen();
2282 else if (pos == MAIN_CONTROL_INFO)
2284 CloseDoor(DOOR_CLOSE_2);
2286 SetGameStatus(GAME_MODE_INFO);
2288 info_mode = INFO_MODE_MAIN;
2292 else if (pos == MAIN_CONTROL_GAME)
2294 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2296 else if (pos == MAIN_CONTROL_SETUP)
2298 CloseDoor(DOOR_CLOSE_2);
2300 SetGameStatus(GAME_MODE_SETUP);
2302 setup_mode = SETUP_MODE_MAIN;
2306 else if (pos == MAIN_CONTROL_QUIT)
2308 SaveLevelSetup_LastSeries();
2309 SaveLevelSetup_SeriesInfo();
2311 #if defined(PLATFORM_EMSCRIPTEN)
2312 Request("Close the browser window to quit!", REQ_CONFIRM);
2314 if (!setup.ask_on_quit_program ||
2315 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2316 SetGameStatus(GAME_MODE_QUIT);
2322 button_pressed_last = button_pressed;
2326 // ============================================================================
2327 // info screen functions
2328 // ============================================================================
2330 static struct TokenInfo *info_info;
2331 static int num_info_info; // number of info entries shown on screen
2332 static int max_info_info; // total number of info entries in list
2334 static void execInfoTitleScreen(void)
2336 info_mode = INFO_MODE_TITLE;
2341 static void execInfoElements(void)
2343 info_mode = INFO_MODE_ELEMENTS;
2348 static void execInfoMusic(void)
2350 info_mode = INFO_MODE_MUSIC;
2355 static void execInfoCredits(void)
2357 info_mode = INFO_MODE_CREDITS;
2362 static void execInfoProgram(void)
2364 info_mode = INFO_MODE_PROGRAM;
2369 static void execInfoVersion(void)
2371 info_mode = INFO_MODE_VERSION;
2376 static void execInfoLevelSet(void)
2378 info_mode = INFO_MODE_LEVELSET;
2383 static void execExitInfo(void)
2385 SetGameStatus(GAME_MODE_MAIN);
2390 static struct TokenInfo info_info_main[] =
2392 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2393 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2394 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2395 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2396 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2397 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2398 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2399 { TYPE_EMPTY, NULL, "" },
2400 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2405 static int getMenuTextFont(int type)
2407 if (type & (TYPE_SWITCH |
2421 static struct TokenInfo *setup_info;
2422 static struct TokenInfo setup_info_input[];
2424 static struct TokenInfo *menu_info;
2426 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2427 int screen_pos, int menu_info_pos_raw,
2430 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2431 struct TokenInfo *ti = &token_info[pos];
2432 int xpos = MENU_SCREEN_START_XPOS;
2433 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2434 int font_nr = getMenuTextFont(ti->type);
2436 if (setup_mode == SETUP_MODE_INPUT)
2437 font_nr = FONT_MENU_1;
2440 font_nr = FONT_ACTIVE(font_nr);
2442 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2444 if (ti->type & ~TYPE_SKIP_ENTRY)
2445 drawCursor(screen_pos, active);
2448 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2451 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2454 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2457 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2460 static char *window_size_text;
2461 static char *scaling_type_text;
2462 static char *network_server_text;
2464 static void drawSetupValue(int, int);
2466 static void drawMenuInfoList(int first_entry, int num_page_entries,
2467 int max_page_entries)
2471 if (first_entry + num_page_entries > max_page_entries)
2474 clearMenuListArea();
2476 for (i = 0; i < num_page_entries; i++)
2478 int menu_info_pos = first_entry + i;
2479 struct TokenInfo *si = &menu_info[menu_info_pos];
2480 void *value_ptr = si->value;
2482 // set some entries to "unchangeable" according to other variables
2483 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2484 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2485 (value_ptr == &setup.sound_music && !audio.music_available) ||
2486 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2487 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2488 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2489 si->type |= TYPE_GHOSTED;
2491 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2492 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2493 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2494 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2495 else if (si->type & ~TYPE_SKIP_ENTRY)
2496 initCursor(i, IMG_MENU_BUTTON);
2498 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2500 if (si->type & TYPE_STRING)
2504 if (value_ptr == &network_server_text)
2505 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2507 if (gadget_id != -1)
2509 struct GadgetInfo *gi = screen_gadget[gadget_id];
2510 int xpos = MENU_SCREEN_START_XPOS;
2511 int ypos = MENU_SCREEN_START_YPOS + i;
2512 int x = mSX + xpos * 32;
2513 int y = mSY + ypos * 32;
2515 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2519 if (si->type & TYPE_VALUE &&
2520 menu_info == setup_info)
2521 drawSetupValue(i, menu_info_pos);
2525 static void DrawInfoScreen_Main(void)
2527 int fade_mask = REDRAW_FIELD;
2530 if (redraw_mask & REDRAW_ALL)
2531 fade_mask = REDRAW_ALL;
2534 fade_mask = REDRAW_ALL;
2537 FadeMenuSoundsAndMusic();
2539 FreeScreenGadgets();
2540 CreateScreenGadgets();
2542 // (needed after displaying title screens which disable auto repeat)
2543 KeyboardAutoRepeatOn();
2545 FadeSetLeaveScreen();
2549 // needed if different viewport properties defined for info screen
2550 ChangeViewportPropertiesIfNeeded();
2552 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2556 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2558 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2560 info_info = info_info_main;
2562 // use modified info screen info without info screen entries marked as hidden
2563 info_info = getSetupInfoFinal(info_info);
2565 // determine maximal number of info entries that can be displayed on screen
2567 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2570 // determine maximal number of info entries available for menu of info screen
2572 for (i = 0; info_info[i].type != 0; i++)
2575 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2577 MapScreenGadgets(max_info_info);
2579 PlayMenuSoundsAndMusic();
2581 DrawMaskedBorder(fade_mask);
2586 static void changeSetupValue(int, int, int);
2588 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2589 int mode, int num_page_entries,
2590 int max_page_entries)
2592 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2593 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2594 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2595 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2596 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2597 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2598 int *num_page_entries_last = num_page_entries_all_last[game_status];
2599 int *choice_store = choice_stores[game_status];
2600 int *first_entry_store = first_entry_stores[game_status];
2601 int choice = choice_store[mode]; // starts with 0
2602 int first_entry = first_entry_store[mode]; // starts with 0
2604 int y = choice - first_entry;
2606 boolean position_set_by_scrollbar = (dx == 999);
2607 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2610 if (button == MB_MENU_INITIALIZE)
2612 // check if number of menu page entries has changed (may happen by change
2613 // of custom artwork definition value for 'list_size' for this menu screen)
2614 // (in this case, the last menu position most probably has to be corrected)
2615 if (num_page_entries != num_page_entries_last[mode])
2617 choice_store[mode] = first_entry_store[mode] = 0;
2619 choice = first_entry = 0;
2622 num_page_entries_last[mode] = num_page_entries;
2625 // advance to first valid menu entry
2626 while (choice < num_page_entries &&
2627 menu_info[choice].type & TYPE_SKIP_ENTRY)
2630 if (position_set_by_scrollbar)
2631 first_entry = first_entry_store[mode] = dy;
2633 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2634 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2636 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2638 if (choice < first_entry)
2640 choice = first_entry;
2642 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2645 else if (choice > first_entry + num_page_entries - 1)
2647 choice = first_entry + num_page_entries - 1;
2649 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2653 choice_store[mode] = choice;
2655 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2659 else if (button == MB_MENU_LEAVE)
2661 PlaySound(SND_MENU_ITEM_SELECTING);
2663 for (i = 0; i < max_page_entries; i++)
2665 if (menu_info[i].type & TYPE_LEAVE_MENU)
2667 void (*menu_callback_function)(void) = menu_info[i].value;
2671 menu_callback_function();
2673 break; // absolutely needed because function changes 'menu_info'!
2680 if (mx || my) // mouse input
2682 x = (mx - mSX) / 32;
2683 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2685 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2687 // move cursor instead of scrolling when already at start/end of list
2688 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2690 else if (dy == +1 * SCROLL_LINE &&
2691 first_entry + num_page_entries == max_page_entries)
2694 // handle scrolling screen one line or page
2696 y + dy > num_page_entries - 1)
2698 boolean redraw = FALSE;
2700 if (ABS(dy) == SCROLL_PAGE)
2701 step = num_page_entries - 1;
2703 if (dy < 0 && first_entry > 0)
2705 // scroll page/line up
2707 first_entry -= step;
2708 if (first_entry < 0)
2713 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2715 // scroll page/line down
2717 first_entry += step;
2718 if (first_entry + num_page_entries > max_page_entries)
2719 first_entry = MAX(0, max_page_entries - num_page_entries);
2726 choice += first_entry - first_entry_store[mode];
2728 if (choice < first_entry)
2730 choice = first_entry;
2732 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2735 else if (choice > first_entry + num_page_entries - 1)
2737 choice = first_entry + num_page_entries - 1;
2739 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2742 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2746 if (choice < first_entry ||
2747 choice > first_entry + num_page_entries - 1)
2748 first_entry += SIGN(dy);
2751 first_entry_store[mode] = first_entry;
2752 choice_store[mode] = choice;
2754 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2756 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2758 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2759 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2767 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2769 if (menu_info[choice].type & menu_navigation_type ||
2770 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2771 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2772 menu_info[choice].type & TYPE_PLAYER)
2773 button = MB_MENU_CHOICE;
2778 // jump to next non-empty menu entry (up or down)
2779 while (first_entry + y > 0 &&
2780 first_entry + y < max_page_entries - 1 &&
2781 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2784 if (!IN_VIS_MENU(x, y))
2786 choice += y - y_old;
2788 if (choice < first_entry)
2789 first_entry = choice;
2790 else if (choice > first_entry + num_page_entries - 1)
2791 first_entry = choice - num_page_entries + 1;
2793 if (first_entry >= 0 &&
2794 first_entry + num_page_entries <= max_page_entries)
2796 first_entry_store[mode] = first_entry;
2798 if (choice < first_entry)
2799 choice = first_entry;
2800 else if (choice > first_entry + num_page_entries - 1)
2801 choice = first_entry + num_page_entries - 1;
2803 choice_store[mode] = choice;
2805 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2807 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2809 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2810 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2817 if (!anyScrollbarGadgetActive() &&
2818 IN_VIS_MENU(x, y) &&
2819 mx < mx_right_border &&
2820 y >= 0 && y < num_page_entries)
2824 if (first_entry + y != choice &&
2825 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2827 PlaySound(SND_MENU_ITEM_ACTIVATING);
2829 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2830 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2832 choice = choice_store[mode] = first_entry + y;
2836 PlaySound(SND_MENU_ITEM_SELECTING);
2838 for (i = 0; menu_info[i].type != 0; i++)
2840 if (menu_info[i].type & TYPE_LEAVE_MENU)
2842 void (*menu_callback_function)(void) = menu_info[i].value;
2846 menu_callback_function();
2848 // absolutely needed because function changes 'menu_info'!
2856 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2858 PlaySound(SND_MENU_ITEM_SELECTING);
2860 // when selecting key headline, execute function for key value change
2861 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2862 menu_info[first_entry + y + 1].type & TYPE_KEY)
2865 // when selecting string value, execute function for list selection
2866 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2867 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2870 // when selecting string value, execute function for text input gadget
2871 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2872 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2875 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2877 void (*menu_callback_function)(void) =
2878 menu_info[first_entry + y].value;
2880 FadeSetFromType(menu_info[first_entry + y].type);
2882 menu_callback_function();
2884 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2886 void (*gadget_callback_function)(void) =
2887 menu_info[first_entry + y].value;
2889 gadget_callback_function();
2891 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2892 menu_info == setup_info)
2894 changeSetupValue(y, first_entry + y, dx);
2900 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2902 menu_info = info_info;
2904 HandleMenuScreen(mx, my, dx, dy, button,
2905 info_mode, num_info_info, max_info_info);
2908 static int getMenuFontSpacing(int spacing_height, int font_nr)
2910 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2912 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2916 static int getMenuTextSpacing(int spacing_height, int font_nr)
2918 return (getMenuFontSpacing(spacing_height, font_nr) +
2919 EXTRA_SPACING(game_status));
2922 static int getMenuTextStep(int spacing_height, int font_nr)
2924 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2927 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2929 int font_title = MENU_INFO_FONT_TITLE;
2930 int font_error = FONT_TEXT_2;
2931 int font_foot = MENU_INFO_FONT_FOOT;
2932 int spacing_title = menu.headline1_spacing_info[info_mode];
2933 int ystep_title = getMenuTextStep(spacing_title, font_title);
2934 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2935 int ystart2 = ystart1 + ystep_title;
2936 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2938 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2940 FadeOut(REDRAW_FIELD);
2945 DrawTextSCentered(ystart1, font_title, text_title);
2946 DrawTextSCentered(ystart2, font_error, text_error);
2948 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
2950 FadeIn(REDRAW_FIELD);
2953 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2955 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2956 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2957 int font_title = MENU_INFO_FONT_TITLE;
2958 int font_foot = MENU_INFO_FONT_FOOT;
2959 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2960 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2961 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2962 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2963 int ystep = MENU_SCREEN_INFO_YSTEP;
2964 int element, action, direction;
2972 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2973 infoscreen_step[i] = infoscreen_frame[i] = 0;
2978 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2979 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
2985 while (helpanim_info[j].element != HELPANIM_LIST_END)
2987 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2992 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3001 j += infoscreen_step[i - start];
3003 element = helpanim_info[j].element;
3004 action = helpanim_info[j].action;
3005 direction = helpanim_info[j].direction;
3008 element = EL_UNKNOWN;
3010 if (action != -1 && direction != -1)
3011 graphic = el_act_dir2img(element, action, direction);
3012 else if (action != -1)
3013 graphic = el_act2img(element, action);
3014 else if (direction != -1)
3015 graphic = el_dir2img(element, direction);
3017 graphic = el2img(element);
3019 delay = helpanim_info[j++].delay;
3024 if (infoscreen_frame[i - start] == 0)
3027 infoscreen_frame[i - start] = delay - 1;
3031 sync_frame = delay - infoscreen_frame[i - start];
3032 infoscreen_frame[i - start]--;
3035 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3037 if (!infoscreen_frame[i - start])
3038 infoscreen_step[i - start] = 0;
3042 if (!infoscreen_frame[i - start])
3043 infoscreen_step[i - start]++;
3044 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3050 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
3052 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
3053 graphic, sync_frame, USE_MASKING);
3056 DrawInfoScreen_HelpText(element, action, direction, i - start);
3061 redraw_mask |= REDRAW_FIELD;
3066 static char *getHelpText(int element, int action, int direction)
3068 char token[MAX_LINE_LEN];
3070 strcpy(token, element_info[element].token_name);
3073 strcat(token, element_action_info[action].suffix);
3075 if (direction != -1)
3076 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3078 return getHashEntry(helptext_info, token);
3081 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3083 int font_nr = FONT_INFO_ELEMENTS;
3084 int font_width = getFontWidth(font_nr);
3085 int font_height = getFontHeight(font_nr);
3086 int yoffset = (TILEX - 2 * font_height) / 2;
3087 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3088 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
3089 int ystep = TILEY + 4;
3090 int pad_left = xstart - SX;
3091 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3092 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3093 int max_lines_per_text = 2;
3096 if (action != -1 && direction != -1) // element.action.direction
3097 text = getHelpText(element, action, direction);
3099 if (text == NULL && action != -1) // element.action
3100 text = getHelpText(element, action, -1);
3102 if (text == NULL && direction != -1) // element.direction
3103 text = getHelpText(element, -1, direction);
3105 if (text == NULL) // base element
3106 text = getHelpText(element, -1, -1);
3108 if (text == NULL) // not found
3109 text = "No description available";
3111 if (strlen(text) <= max_chars_per_line) // only one line of text
3112 ystart += getFontHeight(font_nr) / 2;
3114 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3115 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3116 TRUE, FALSE, FALSE);
3119 static void DrawInfoScreen_TitleScreen(void)
3121 SetGameStatus(GAME_MODE_TITLE);
3126 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3128 HandleTitleScreen(0, 0, dx, dy, button);
3131 static void DrawInfoScreen_Elements(void)
3133 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3135 FadeOut(REDRAW_FIELD);
3140 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3142 FadeIn(REDRAW_FIELD);
3145 void HandleInfoScreen_Elements(int dx, int dy, int button)
3147 static unsigned int info_delay = 0;
3148 static int num_anims;
3149 static int num_pages;
3151 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3154 if (button == MB_MENU_INITIALIZE)
3156 boolean new_element = TRUE;
3160 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3162 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3164 else if (new_element)
3167 new_element = FALSE;
3171 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3175 if (button == MB_MENU_LEAVE)
3177 PlaySound(SND_MENU_ITEM_SELECTING);
3179 info_mode = INFO_MODE_MAIN;
3184 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3186 if (button != MB_MENU_INITIALIZE)
3188 PlaySound(SND_MENU_ITEM_SELECTING);
3190 page += (dx < 0 ? -1 : +1);
3193 if (page < 0 || page >= num_pages)
3195 FadeMenuSoundsAndMusic();
3197 info_mode = INFO_MODE_MAIN;
3203 if (button != MB_MENU_INITIALIZE)
3204 FadeSetNextScreen();
3206 if (button != MB_MENU_INITIALIZE)
3207 FadeOut(REDRAW_FIELD);
3209 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3211 if (button != MB_MENU_INITIALIZE)
3212 FadeIn(REDRAW_FIELD);
3216 if (DelayReached(&info_delay, GameFrameDelay))
3217 if (page < num_pages)
3218 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3220 PlayMenuSoundIfLoop();
3224 static void DrawInfoScreen_Music(void)
3226 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3228 FadeOut(REDRAW_FIELD);
3235 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3237 FadeIn(REDRAW_FIELD);
3240 void HandleInfoScreen_Music(int dx, int dy, int button)
3242 static struct MusicFileInfo *list = NULL;
3243 int font_title = MENU_INFO_FONT_TITLE;
3244 int font_head = MENU_INFO_FONT_HEAD;
3245 int font_text = MENU_INFO_FONT_TEXT;
3246 int font_foot = MENU_INFO_FONT_FOOT;
3247 int spacing_title = menu.headline1_spacing_info[info_mode];
3248 int spacing_head = menu.headline2_spacing_info[info_mode];
3249 int ystep_title = getMenuTextStep(spacing_title, font_title);
3250 int ystep_head = getMenuTextStep(spacing_head, font_head);
3251 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3252 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3254 if (button == MB_MENU_INITIALIZE)
3256 list = music_file_info;
3260 FadeMenuSoundsAndMusic();
3265 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3266 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3272 if (button == MB_MENU_LEAVE)
3274 PlaySound(SND_MENU_ITEM_SELECTING);
3276 FadeMenuSoundsAndMusic();
3278 info_mode = INFO_MODE_MAIN;
3283 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3285 if (button != MB_MENU_INITIALIZE)
3287 PlaySound(SND_MENU_ITEM_SELECTING);
3290 list = (dx < 0 ? list->prev : list->next);
3295 FadeMenuSoundsAndMusic();
3297 info_mode = INFO_MODE_MAIN;
3303 FadeMenuSoundsAndMusic();
3305 if (list != music_file_info)
3306 FadeSetNextScreen();
3308 if (button != MB_MENU_INITIALIZE)
3309 FadeOut(REDRAW_FIELD);
3316 int sound = list->music;
3318 if (IS_LOOP_SOUND(sound))
3319 PlaySoundLoop(sound);
3323 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3327 int music = list->music;
3329 if (IS_LOOP_MUSIC(music))
3330 PlayMusicLoop(music);
3334 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3337 ystart += ystep_title;
3339 if (!strEqual(list->title, UNKNOWN_NAME))
3341 if (!strEqual(list->title_header, UNKNOWN_NAME))
3343 DrawTextSCentered(ystart, font_head, list->title_header);
3344 ystart += ystep_head;
3347 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3348 ystart += ystep_head;
3351 if (!strEqual(list->artist, UNKNOWN_NAME))
3353 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3354 DrawTextSCentered(ystart, font_head, list->artist_header);
3356 DrawTextSCentered(ystart, font_head, "by");
3358 ystart += ystep_head;
3360 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3361 ystart += ystep_head;
3364 if (!strEqual(list->album, UNKNOWN_NAME))
3366 if (!strEqual(list->album_header, UNKNOWN_NAME))
3367 DrawTextSCentered(ystart, font_head, list->album_header);
3369 DrawTextSCentered(ystart, font_head, "from the album");
3371 ystart += ystep_head;
3373 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3374 ystart += ystep_head;
3377 if (!strEqual(list->year, UNKNOWN_NAME))
3379 if (!strEqual(list->year_header, UNKNOWN_NAME))
3380 DrawTextSCentered(ystart, font_head, list->year_header);
3382 DrawTextSCentered(ystart, font_head, "from the year");
3384 ystart += ystep_head;
3386 DrawTextFCentered(ystart, font_text, "%s", list->year);
3387 ystart += ystep_head;
3390 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3392 if (button != MB_MENU_INITIALIZE)
3393 FadeIn(REDRAW_FIELD);
3396 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3397 PlaySoundLoop(list->music);
3400 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3402 int font_title = MENU_INFO_FONT_TITLE;
3403 int font_text = MENU_INFO_FONT_TEXT;
3404 int font_foot = MENU_INFO_FONT_FOOT;
3405 int spacing_title = menu.headline1_spacing_info[info_mode];
3406 int spacing_line = menu.line_spacing_info[info_mode];
3407 int ystep_title = getMenuTextStep(spacing_title, font_title);
3408 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3409 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3414 DrawTextSCentered(ystart, font_title, "Credits:");
3416 char *filename = getCreditsFilename(screen_nr, use_global_credits_screens);
3418 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART1;
3419 int chars = width / getFontWidth(font_text);
3420 int lines = height / getFontHeight(font_text);
3421 int padx = (width - chars * getFontWidth(font_text)) / 2;
3422 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3423 boolean autowrap = FALSE;
3424 boolean centered = TRUE;
3425 boolean parse_comments = TRUE;
3427 DrawTextFile(mSX + padx, mSY + MENU_SCREEN_INFO_YSTART1 + ystep_title,
3428 filename, font_text, chars, -1, lines, line_spacing, -1,
3429 autowrap, centered, parse_comments);
3431 boolean last_screen = (screen_nr == num_credits_screens - 1);
3432 char *text_foot = (last_screen ? TEXT_INFO_MENU : TEXT_NEXT_PAGE);
3434 DrawTextSCentered(ybottom, font_foot, text_foot);
3437 static void DrawInfoScreen_Credits(void)
3439 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3441 FadeMenuSoundsAndMusic();
3443 FadeOut(REDRAW_FIELD);
3445 HandleInfoScreen_Credits(0, 0, MB_MENU_INITIALIZE);
3447 FadeIn(REDRAW_FIELD);
3450 void HandleInfoScreen_Credits(int dx, int dy, int button)
3452 static int screen_nr = 0;
3454 if (button == MB_MENU_INITIALIZE)
3458 // determine number of (global or level set specific) credits screens
3459 for (i = 0; i < 2; i++)
3461 num_credits_screens = 0;
3462 use_global_credits_screens = i;
3464 while (getCreditsFilename(num_credits_screens,
3465 use_global_credits_screens) != NULL)
3466 num_credits_screens++;
3468 if (num_credits_screens > 0)
3472 if (num_credits_screens == 0)
3474 int font_title = MENU_INFO_FONT_TITLE;
3475 int font_foot = MENU_INFO_FONT_FOOT;
3476 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3477 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3482 DrawTextSCentered(ystart, font_title, "No credits for this level set.");
3483 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3490 DrawInfoScreen_CreditsScreen(screen_nr);
3492 else if (button == MB_MENU_LEAVE)
3494 PlaySound(SND_MENU_ITEM_SELECTING);
3496 info_mode = INFO_MODE_MAIN;
3501 else if (button == MB_MENU_CHOICE || dx)
3503 PlaySound(SND_MENU_ITEM_SELECTING);
3505 screen_nr += (dx < 0 ? -1 : +1);
3507 if (screen_nr < 0 || screen_nr >= num_credits_screens)
3509 FadeMenuSoundsAndMusic();
3511 info_mode = INFO_MODE_MAIN;
3517 FadeSetNextScreen();
3519 FadeOut(REDRAW_FIELD);
3521 DrawInfoScreen_CreditsScreen(screen_nr);
3523 FadeIn(REDRAW_FIELD);
3527 PlayMenuSoundIfLoop();
3531 static void DrawInfoScreen_ProgramScreen(int screen_nr)
3533 int font_title = MENU_INFO_FONT_TITLE;
3534 int font_text = MENU_INFO_FONT_TEXT;
3535 int font_foot = MENU_INFO_FONT_FOOT;
3536 int spacing_title = menu.headline1_spacing_info[info_mode];
3537 int spacing_line = menu.line_spacing_info[info_mode];
3538 int ystep_title = getMenuTextStep(spacing_title, font_title);
3539 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3540 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3545 DrawTextSCentered(ystart, font_title, "Program Information:");
3547 char *filename = getProgramInfoFilename(screen_nr);
3549 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART1;
3550 int chars = width / getFontWidth(font_text);
3551 int lines = height / getFontHeight(font_text);
3552 int padx = (width - chars * getFontWidth(font_text)) / 2;
3553 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3554 boolean autowrap = FALSE;
3555 boolean centered = TRUE;
3556 boolean parse_comments = TRUE;
3558 DrawTextFile(mSX + padx, mSY + MENU_SCREEN_INFO_YSTART1 + ystep_title,
3559 filename, font_text, chars, -1, lines, line_spacing, -1,
3560 autowrap, centered, parse_comments);
3562 boolean last_screen = (screen_nr == num_program_info_screens - 1);
3563 char *text_foot = (last_screen ? TEXT_INFO_MENU : TEXT_NEXT_PAGE);
3565 DrawTextSCentered(ybottom, font_foot, text_foot);
3568 static void DrawInfoScreen_Program(void)
3570 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3572 FadeMenuSoundsAndMusic();
3574 FadeOut(REDRAW_FIELD);
3576 HandleInfoScreen_Program(0, 0, MB_MENU_INITIALIZE);
3578 FadeIn(REDRAW_FIELD);
3581 void HandleInfoScreen_Program(int dx, int dy, int button)
3583 static int screen_nr = 0;
3585 if (button == MB_MENU_INITIALIZE)
3587 // determine number of program info screens
3588 num_program_info_screens = 0;
3590 while (getProgramInfoFilename(num_program_info_screens) != NULL)
3591 num_program_info_screens++;
3593 if (num_program_info_screens == 0)
3595 int font_title = MENU_INFO_FONT_TITLE;
3596 int font_foot = MENU_INFO_FONT_FOOT;
3597 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3598 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3603 DrawTextSCentered(ystart, font_title, "No program info available.");
3604 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3611 DrawInfoScreen_ProgramScreen(screen_nr);
3613 else if (button == MB_MENU_LEAVE)
3615 PlaySound(SND_MENU_ITEM_SELECTING);
3617 info_mode = INFO_MODE_MAIN;
3622 else if (button == MB_MENU_CHOICE || dx)
3624 PlaySound(SND_MENU_ITEM_SELECTING);
3626 screen_nr += (dx < 0 ? -1 : +1);
3628 if (screen_nr < 0 || screen_nr >= num_program_info_screens)
3630 FadeMenuSoundsAndMusic();
3632 info_mode = INFO_MODE_MAIN;
3638 FadeSetNextScreen();
3640 FadeOut(REDRAW_FIELD);
3642 DrawInfoScreen_ProgramScreen(screen_nr);
3644 FadeIn(REDRAW_FIELD);
3648 PlayMenuSoundIfLoop();
3652 static void DrawInfoScreen_Version(void)
3654 int font_title = MENU_INFO_FONT_TITLE;
3655 int font_head = MENU_INFO_FONT_HEAD;
3656 int font_text = MENU_INFO_FONT_TEXT;
3657 int font_foot = MENU_INFO_FONT_FOOT;
3658 int spacing_title = menu.headline1_spacing_info[info_mode];
3659 int spacing_head = menu.headline2_spacing_info[info_mode];
3660 int spacing_para = menu.paragraph_spacing_info[info_mode];
3661 int spacing_line = menu.line_spacing_info[info_mode];
3662 int xstep = getFontWidth(font_text);
3663 int ystep_title = getMenuTextStep(spacing_title, font_title);
3664 int ystep_head = getMenuTextStep(spacing_head, font_head);
3665 int ystep_para = getMenuTextStep(spacing_para, font_text);
3666 int ystep_line = getMenuTextStep(spacing_line, font_text);
3667 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3668 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3669 int xstart1 = mSX - SX + 2 * xstep;
3670 int xstart2 = mSX - SX + 18 * xstep;
3671 int xstart3 = mSX - SX + 28 * xstep;
3672 SDL_version sdl_version_compiled;
3673 const SDL_version *sdl_version_linked;
3674 int driver_name_len = 10;
3675 SDL_version sdl_version_linked_ext;
3676 const char *driver_name = NULL;
3678 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3680 FadeOut(REDRAW_FIELD);
3685 DrawTextSCentered(ystart, font_title, "Version Information:");
3686 ystart += ystep_title;
3688 DrawTextF(xstart1, ystart, font_head, "Name");
3689 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3690 ystart += ystep_line;
3692 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3694 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3695 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3696 ystart += ystep_line;
3698 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3699 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3700 ystart += ystep_line;
3704 DrawTextF(xstart1, ystart, font_head, "Version");
3705 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3706 ystart += ystep_line;
3709 DrawTextF(xstart1, ystart, font_head, "Platform");
3710 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3712 PLATFORM_XX_BIT_STRING);
3713 ystart += ystep_line;
3715 DrawTextF(xstart1, ystart, font_head, "Target");
3716 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3717 ystart += ystep_line;
3719 DrawTextF(xstart1, ystart, font_head, "Source date");
3720 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3721 ystart += ystep_line;
3723 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3724 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3725 ystart += ystep_para;
3727 DrawTextF(xstart1, ystart, font_head, "Library");
3728 DrawTextF(xstart2, ystart, font_head, "compiled");
3729 DrawTextF(xstart3, ystart, font_head, "linked");
3730 ystart += ystep_head;
3732 SDL_VERSION(&sdl_version_compiled);
3733 SDL_GetVersion(&sdl_version_linked_ext);
3734 sdl_version_linked = &sdl_version_linked_ext;
3736 DrawTextF(xstart1, ystart, font_text, "SDL");
3737 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3738 sdl_version_compiled.major,
3739 sdl_version_compiled.minor,
3740 sdl_version_compiled.patch);
3741 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3742 sdl_version_linked->major,
3743 sdl_version_linked->minor,
3744 sdl_version_linked->patch);
3745 ystart += ystep_line;
3747 SDL_IMAGE_VERSION(&sdl_version_compiled);
3748 sdl_version_linked = IMG_Linked_Version();
3750 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3751 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3752 sdl_version_compiled.major,
3753 sdl_version_compiled.minor,
3754 sdl_version_compiled.patch);
3755 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3756 sdl_version_linked->major,
3757 sdl_version_linked->minor,
3758 sdl_version_linked->patch);
3759 ystart += ystep_line;
3761 SDL_MIXER_VERSION(&sdl_version_compiled);
3762 sdl_version_linked = Mix_Linked_Version();
3764 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3765 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3766 sdl_version_compiled.major,
3767 sdl_version_compiled.minor,
3768 sdl_version_compiled.patch);
3769 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3770 sdl_version_linked->major,
3771 sdl_version_linked->minor,
3772 sdl_version_linked->patch);
3773 ystart += ystep_line;
3775 SDL_NET_VERSION(&sdl_version_compiled);
3776 sdl_version_linked = SDLNet_Linked_Version();
3778 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3779 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3780 sdl_version_compiled.major,
3781 sdl_version_compiled.minor,
3782 sdl_version_compiled.patch);
3783 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3784 sdl_version_linked->major,
3785 sdl_version_linked->minor,
3786 sdl_version_linked->patch);
3787 ystart += ystep_para;
3789 DrawTextF(xstart1, ystart, font_head, "Driver");
3790 DrawTextF(xstart2, ystart, font_head, "Requested");
3791 DrawTextF(xstart3, ystart, font_head, "Used");
3792 ystart += ystep_head;
3795 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3797 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3798 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3799 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3800 ystart += ystep_line;
3803 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3805 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3806 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3807 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3808 ystart += ystep_line;
3811 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3813 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3814 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3815 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3817 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3819 FadeIn(REDRAW_FIELD);
3822 void HandleInfoScreen_Version(int button)
3824 if (button == MB_MENU_LEAVE)
3826 PlaySound(SND_MENU_ITEM_SELECTING);
3828 info_mode = INFO_MODE_MAIN;
3833 else if (button == MB_MENU_CHOICE)
3835 PlaySound(SND_MENU_ITEM_SELECTING);
3837 FadeMenuSoundsAndMusic();
3839 info_mode = INFO_MODE_MAIN;
3844 PlayMenuSoundIfLoop();
3848 static void DrawInfoScreen_LevelSet(void)
3850 struct TitleMessageInfo *tmi = &readme;
3851 char *filename = getLevelSetInfoFilename();
3852 char *title = "Level Set Information:";
3853 int font_foot = MENU_INFO_FONT_FOOT;
3854 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3855 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3857 if (filename == NULL)
3859 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3864 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3866 FadeOut(REDRAW_FIELD);
3871 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3873 // if x position set to "-1", automatically determine by playfield width
3875 tmi->x = SXSIZE / 2;
3877 // if y position set to "-1", use static default value
3881 // if width set to "-1", automatically determine by playfield width
3882 if (tmi->width == -1)
3883 tmi->width = SXSIZE - 2 * TILEX;
3885 // if height set to "-1", automatically determine by playfield height
3886 if (tmi->height == -1)
3887 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3889 // if chars set to "-1", automatically determine by text and font width
3890 if (tmi->chars == -1)
3891 tmi->chars = tmi->width / getFontWidth(tmi->font);
3893 tmi->width = tmi->chars * getFontWidth(tmi->font);
3895 // if lines set to "-1", automatically determine by text and font height
3896 if (tmi->lines == -1)
3897 tmi->lines = tmi->height / getFontHeight(tmi->font);
3899 tmi->height = tmi->lines * getFontHeight(tmi->font);
3901 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3902 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3903 tmi->autowrap, tmi->centered, tmi->parse_comments);
3905 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3907 FadeIn(REDRAW_FIELD);
3910 static void HandleInfoScreen_LevelSet(int button)
3912 if (button == MB_MENU_LEAVE)
3914 PlaySound(SND_MENU_ITEM_SELECTING);
3916 info_mode = INFO_MODE_MAIN;
3921 else if (button == MB_MENU_CHOICE)
3923 PlaySound(SND_MENU_ITEM_SELECTING);
3925 FadeMenuSoundsAndMusic();
3927 info_mode = INFO_MODE_MAIN;
3932 PlayMenuSoundIfLoop();
3936 static void DrawInfoScreen(void)
3938 if (info_mode == INFO_MODE_TITLE)
3939 DrawInfoScreen_TitleScreen();
3940 else if (info_mode == INFO_MODE_ELEMENTS)
3941 DrawInfoScreen_Elements();
3942 else if (info_mode == INFO_MODE_MUSIC)
3943 DrawInfoScreen_Music();
3944 else if (info_mode == INFO_MODE_CREDITS)
3945 DrawInfoScreen_Credits();
3946 else if (info_mode == INFO_MODE_PROGRAM)
3947 DrawInfoScreen_Program();
3948 else if (info_mode == INFO_MODE_VERSION)
3949 DrawInfoScreen_Version();
3950 else if (info_mode == INFO_MODE_LEVELSET)
3951 DrawInfoScreen_LevelSet();
3953 DrawInfoScreen_Main();
3955 if (info_mode != INFO_MODE_MAIN &&
3956 info_mode != INFO_MODE_TITLE &&
3957 info_mode != INFO_MODE_MUSIC)
3958 PlayMenuSoundsAndMusic();
3961 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3963 if (info_mode == INFO_MODE_TITLE)
3964 HandleInfoScreen_TitleScreen(dx, dy, button);
3965 else if (info_mode == INFO_MODE_ELEMENTS)
3966 HandleInfoScreen_Elements(dx, dy, button);
3967 else if (info_mode == INFO_MODE_MUSIC)
3968 HandleInfoScreen_Music(dx, dy, button);
3969 else if (info_mode == INFO_MODE_CREDITS)
3970 HandleInfoScreen_Credits(dx, dy, button);
3971 else if (info_mode == INFO_MODE_PROGRAM)
3972 HandleInfoScreen_Program(dx, dy, button);
3973 else if (info_mode == INFO_MODE_VERSION)
3974 HandleInfoScreen_Version(button);
3975 else if (info_mode == INFO_MODE_LEVELSET)
3976 HandleInfoScreen_LevelSet(button);
3978 HandleInfoScreen_Main(mx, my, dx, dy, button);
3982 // ============================================================================
3983 // type name functions
3984 // ============================================================================
3986 static TreeInfo *type_name_node = NULL;
3987 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
3988 static int type_name_nr = 0;
3990 static int getPlayerNameColor(char *name)
3992 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
3995 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
3998 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
3999 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4000 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4001 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4002 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4003 int font_width = getFontWidth(font_nr);
4005 DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
4007 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4009 pos->width = strlen(text) * font_width;
4010 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4012 DrawText(sx, sy, text, font_nr);
4015 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4017 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4019 *pos = *mci->pos_input;
4021 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4023 TreeInfo *ti = player_name_current;
4024 int first_entry = ti->cl_first;
4025 int entry_pos = first_entry + ti->cl_cursor;
4026 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4027 int xpos = MENU_SCREEN_START_XPOS;
4028 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4030 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4031 type_name_nr = entry_pos;
4033 strcpy(name, type_name_node->name);
4037 pos->width = MAX_PLAYER_NAME_LEN * 32;
4041 type_name_nr = user.nr;
4043 strcpy(name, setup.player_name);
4046 strcpy(type_name_last, name);
4048 if (strEqual(name, EMPTY_PLAYER_NAME))
4051 *xpos = strlen(name);
4054 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4056 // change name of edited user in global list of user names
4057 setString(&global.user_names[type_name_nr], name);
4059 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4061 TreeInfo *node = type_name_node;
4063 // change name of edited user in local menu tree structure
4064 setString(&node->name, name);
4065 setString(&node->name_sorting, name);
4067 node->color = getPlayerNameColor(name);
4068 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4072 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4075 boolean reset_setup = strEqual(name, "");
4076 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4077 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4080 strcpy(name, type_name_last);
4082 if (strEqual(name, ""))
4083 strcpy(name, EMPTY_PLAYER_NAME);
4085 setTypeNameValues_Name(name, pos);
4087 // if player name not changed, no further action required
4088 if (strEqual(name, type_name_last))
4091 // redraw player name before (possibly) opening request dialogs
4092 drawTypeNameText(name, pos, FALSE);
4094 int last_user_nr = user.nr;
4096 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4098 // save setup of currently active user (may differ from edited user)
4101 // temporarily change active user to edited user
4102 user.nr = type_name_nr;
4105 Request("Use current setup values for the new player?", REQ_ASK))
4107 // use current setup values for new user, but create new player UUID
4108 setup.player_uuid = getStringCopy(getUUID());
4112 // load setup for existing user (or start with defaults for new user)
4117 char *setup_filename = getSetupFilename();
4118 boolean setup_exists = fileExists(setup_filename);
4120 // change name of edited user in setup structure
4121 strcpy(setup.player_name, name);
4123 // save setup of edited user
4126 // change name of edited user on score server
4127 ApiRenamePlayerAsThread();
4129 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4133 if (Request("Reset setup values for this player?", REQ_ASK))
4135 // remove setup config file
4136 unlink(setup_filename);
4138 // set player name to default player name
4141 // update player name used by name typing functions
4142 strcpy(name, setup.player_name);
4144 setTypeNameValues_Name(name, pos);
4147 else if (remove_user && type_name_nr != 0)
4149 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4151 char *user_dir = getUserGameDataDir();
4152 char *user_dir_removed =
4153 getStringCat3WithSeparator(user_dir, "REMOVED",
4154 getCurrentTimestamp(), ".");
4156 if (rename(user_dir, user_dir_removed) != 0)
4157 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4159 checked_free(user_dir_removed);
4162 else if (create_user && type_name_nr != 0 && !setup_exists)
4164 if (Request("Create empty level set for the new player?", REQ_ASK))
4166 char *levelset_subdir = getNewUserLevelSubdir();
4168 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4170 AddUserLevelSetToLevelInfo(levelset_subdir);
4172 LevelDirTree *leveldir_current_last = leveldir_current;
4174 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4177 // set level number of newly created level set to default value
4178 LoadLevelSetup_SeriesInfo();
4180 // set newly created level set as current level set for new user
4181 SaveLevelSetup_LastSeries();
4182 SaveLevelSetup_SeriesInfo();
4184 leveldir_current = leveldir_current_last;
4188 Request("Creating new level set failed!", REQ_CONFIRM);
4193 // restore currently active user
4194 user.nr = last_user_nr;
4196 // restore setup of currently active user
4199 // restore last level set of currently active user
4200 LoadLevelSetup_LastSeries();
4201 LoadLevelSetup_SeriesInfo();
4205 static void HandleTypeNameExt(boolean initialize, Key key)
4207 static struct TextPosInfo pos_name = { 0 };
4208 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4209 static int xpos = 0;
4210 struct TextPosInfo *pos = &pos_name;
4211 char key_char = getValidConfigValueChar(getCharFromKey(key));
4212 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4213 boolean active = TRUE;
4217 getTypeNameValues(name, pos, &xpos);
4219 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4220 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4222 StartTextInput(sx, sy, pos->width, pos->height);
4224 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4226 name[xpos] = key_char;
4231 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4237 else if (key == KSYM_Return || key == KSYM_Escape)
4239 boolean changed = (key == KSYM_Return);
4243 setTypeNameValues(name, pos, changed);
4248 drawTypeNameText(name, pos, active);
4252 SetGameStatus(game_status_last_screen);
4254 if (game_status == GAME_MODE_MAIN)
4255 InitializeMainControls();
4259 static void DrawTypeName(void)
4261 HandleTypeNameExt(TRUE, 0);
4264 void HandleTypeName(Key key)
4266 HandleTypeNameExt(FALSE, key);
4270 // ============================================================================
4271 // tree menu functions
4272 // ============================================================================
4274 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4276 if (game_status != GAME_MODE_SETUP ||
4277 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4280 int max_text_size = 0;
4283 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4284 max_text_size = MAX(max_text_size, strlen(node->name));
4286 int num_entries = numTreeInfoInGroup(ti);
4287 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4288 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4289 int text_width = max_text_size * getFontWidth(font_nr);
4290 int button_width = SC_MENUBUTTON_XSIZE;
4291 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4292 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4293 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4294 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4295 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4296 int align_xoffset = MAX(0, align_xoffset_raw);
4298 return align_xoffset;
4301 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4303 if (game_status != GAME_MODE_SETUP ||
4304 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4307 int num_entries = numTreeInfoInGroup(ti);
4308 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4309 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4310 int font_height = getFontHeight(font_nr);
4311 int text_height = font_height * num_page_entries;
4312 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4313 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4314 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4315 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4316 int align_yoffset = MAX(0, align_yoffset_raw);
4318 return align_yoffset;
4321 static void DrawChooseTree(TreeInfo **ti_ptr)
4323 int fade_mask = REDRAW_FIELD;
4324 boolean restart_music = (game_status != game_status_last_screen &&
4325 game_status_last_screen != GAME_MODE_SCOREINFO);
4328 fade_mask = REDRAW_ALL;
4330 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4332 if (game_status == GAME_MODE_SETUP)
4336 else // GAME_MODE_LEVELS
4338 SetGameStatus(GAME_MODE_MAIN);
4348 FreeScreenGadgets();
4349 CreateScreenGadgets();
4352 FadeMenuSoundsAndMusic();
4356 // needed if different viewport properties defined for this screen
4357 ChangeViewportPropertiesIfNeeded();
4359 if (game_status == GAME_MODE_NAMES)
4360 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4361 else if (game_status == GAME_MODE_LEVELNR)
4362 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4363 else if (game_status == GAME_MODE_LEVELS)
4364 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4365 else if (game_status == GAME_MODE_SCORES)
4366 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4370 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4372 // map gadgets for high score screen
4373 if (game_status == GAME_MODE_SCORES)
4374 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4376 MapScreenTreeGadgets(*ti_ptr);
4378 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4380 DrawMaskedBorder(fade_mask);
4383 PlayMenuSoundsAndMusic();
4388 static int getChooseTreeFont(TreeInfo *node, boolean active)
4390 if (game_status == GAME_MODE_SCORES)
4391 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4393 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4396 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4398 int num_entries = numTreeInfoInGroup(ti);
4399 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4400 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4401 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4402 int first_entry = ti->cl_first;
4403 int entry_pos = first_entry + y;
4404 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4405 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4406 int font_nr = getChooseTreeFont(node, active);
4407 int font_xoffset = getFontDrawOffsetX(font_nr);
4408 int xpos = MENU_SCREEN_START_XPOS;
4409 int ypos = MENU_SCREEN_START_YPOS + y;
4410 int startdx = xpos * 32;
4411 int startdy = ypos * 32;
4412 int startx = amSX + startdx;
4413 int starty = amSY + startdy;
4414 int startx_text = startx + font_xoffset;
4415 int endx_text = amSX + screen_width;
4416 int max_text_size = endx_text - startx_text;
4417 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4418 char buffer[max_buffer_len + 1];
4420 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4422 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4423 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4424 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4425 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4426 int font_size_1 = getFontWidth(font_nr1);
4427 int font_size_3 = getFontWidth(font_nr3);
4428 int font_size_4 = getFontWidth(font_nr4);
4429 int text_size_1 = 4 * font_size_1;
4430 int text_size_4 = 5 * font_size_4;
4431 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4433 int dx3 = text_size_1;
4434 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4435 int num_dots = (dx4 - dx3) / font_size_3;
4436 int startx1 = startx + dx1;
4437 int startx3 = startx + dx3;
4438 int startx4 = startx + dx4;
4439 int pos = node->pos;
4440 char *pos_text = getHallOfFameRankText(pos, 3);
4443 DrawText(startx1, starty, pos_text, font_nr1);
4445 for (i = 0; i < num_dots; i++)
4446 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4448 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4449 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4451 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4455 strncpy(buffer, node->name, max_buffer_len);
4456 buffer[max_buffer_len] = '\0';
4458 DrawText(startx, starty, buffer, font_nr);
4462 static void drawChooseTreeHeadExt(int type, char *title_string)
4464 int yoffset_sets = MENU_TITLE1_YPOS;
4465 int yoffset_setup = 16;
4466 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4467 type == TREE_TYPE_LEVEL_DIR ||
4468 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4470 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4473 static void drawChooseTreeHead(TreeInfo *ti)
4475 drawChooseTreeHeadExt(ti->type, ti->infotext);
4478 static void drawChooseTreeList(TreeInfo *ti)
4480 int first_entry = ti->cl_first;
4481 int num_entries = numTreeInfoInGroup(ti);
4482 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4485 clearMenuListArea();
4487 for (i = 0; i < num_page_entries; i++)
4489 TreeInfo *node, *node_first;
4490 int entry_pos = first_entry + i;
4492 node_first = getTreeInfoFirstGroupEntry(ti);
4493 node = getTreeInfoFromPos(node_first, entry_pos);
4495 drawChooseTreeText(ti, i, FALSE);
4497 if (node->parent_link)
4498 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4499 else if (node->level_group)
4500 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4502 initCursor(i, IMG_MENU_BUTTON);
4504 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4505 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4507 if (game_status == GAME_MODE_NAMES)
4508 drawChooseTreeEdit(i, FALSE);
4511 redraw_mask |= REDRAW_FIELD;
4514 static void drawChooseTreeInfo(TreeInfo *ti)
4516 int entry_pos = ti->cl_first + ti->cl_cursor;
4517 int last_redraw_mask = redraw_mask;
4518 int ypos = MENU_TITLE2_YPOS;
4519 int font_nr = FONT_TITLE_2;
4522 if (ti->type == TREE_TYPE_LEVEL_NR)
4523 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4525 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4526 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4527 scores.last_level_nr);
4529 if (ti->type != TREE_TYPE_LEVEL_DIR)
4532 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4533 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4535 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4537 if (node->parent_link)
4538 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4539 node->node_parent->name);
4540 else if (node->level_group)
4541 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4543 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4544 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4545 node->levels, (node->levels > 1 ? "levels" : "level"),
4548 // let BackToFront() redraw only what is needed
4549 redraw_mask = last_redraw_mask;
4550 for (x = 0; x < SCR_FIELDX; x++)
4551 MarkTileDirty(x, 1);
4554 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4556 drawChooseTreeCursor(ti->cl_cursor, active);
4557 drawChooseTreeText(ti, ti->cl_cursor, active);
4560 static void drawChooseTreeScreen(TreeInfo *ti)
4562 drawChooseTreeHead(ti);
4563 drawChooseTreeList(ti);
4564 drawChooseTreeInfo(ti);
4565 drawChooseTreeCursorAndText(ti, TRUE);
4567 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4569 // scroll bar and buttons may just have been added after reloading scores
4570 if (game_status == GAME_MODE_SCORES)
4571 MapScreenTreeGadgets(ti);
4574 static void drawChooseTreeScreen_Scores_NotAvailable(void)
4576 // dirty workaround to use spacing definitions from info screen
4577 info_mode = INFO_MODE_TITLE;
4579 char *text_info = "HighScores of Level %d";
4580 char *text_title = "Score information:";
4581 char *text_error = "No scores for this level.";
4582 char *text_foot = "Press any key or button for main menu";
4583 int font_info = FONT_TITLE_2;
4584 int font_title = FONT_INITIAL_3;
4585 int font_error = FONT_INITIAL_4;
4586 int font_foot = FONT_INITIAL_2;
4587 int spacing_title = menu.headline1_spacing_info[INFO_MODE_TITLE];
4588 int ystep_title = getMenuTextStep(spacing_title, font_title);
4589 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
4590 int ystart2 = ystart1 + ystep_title;
4591 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4592 int ystart0 = MENU_TITLE2_YPOS;
4594 drawChooseTreeHeadExt(TREE_TYPE_SCORE_ENTRY, INFOTEXT_SCORE_ENTRY);
4595 DrawTextFCentered(ystart0, font_info, text_info, scores.last_level_nr);
4597 DrawTextSCentered(ystart1, font_title, text_title);
4598 DrawTextSCentered(ystart2, font_error, text_error);
4600 DrawTextSCentered(ybottom, font_foot, text_foot);
4603 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4605 int score_pos = scores.last_added;
4607 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4608 score_pos = scores.last_entry_nr;
4610 // set current tree entry to last added score entry
4611 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4613 // if that fails, set current tree entry to first entry (back link)
4614 if (*ti_ptr == NULL)
4615 *ti_ptr = score_entries->node_group;
4617 int num_entries = numTreeInfoInGroup(*ti_ptr);
4618 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4619 int pos_score = getPosFromTreeInfo(*ti_ptr);
4620 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4621 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4623 (*ti_ptr)->cl_first = pos_first;
4624 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4629 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4632 TreeInfo *ti = *ti_ptr;
4633 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4634 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4635 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4636 int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
4637 int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
4639 int y = (ti != NULL ? ti->cl_cursor : 0);
4640 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4641 int num_entries = numTreeInfoInGroup(ti);
4642 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4643 boolean position_set_by_scrollbar = (dx == 999);
4644 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
4645 boolean button_is_valid = (mx >= 0 && my >= 0);
4646 boolean button_screen_clicked = (button_action && button_is_valid);
4648 if (game_status == GAME_MODE_SCORES)
4650 if (server_scores.updated)
4652 // reload scores, using updated server score cache file
4653 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4655 server_scores.updated = FALSE;
4657 DrawHallOfFame_setScoreEntries();
4659 if (score_entries != NULL)
4661 ti = setHallOfFameActiveEntry(ti_ptr);
4663 if (button != MB_MENU_INITIALIZE)
4664 drawChooseTreeScreen(ti);
4668 if (score_entries == NULL)
4670 if (button == MB_MENU_INITIALIZE)
4672 drawChooseTreeScreen_Scores_NotAvailable();
4674 else if (button_screen_clicked)
4676 PlaySound(SND_MENU_ITEM_SELECTING);
4678 SetGameStatus(GAME_MODE_MAIN);
4687 if (button == MB_MENU_INITIALIZE)
4689 int num_entries = numTreeInfoInGroup(ti);
4690 int entry_pos = getPosFromTreeInfo(ti);
4692 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4693 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4695 if (game_status == GAME_MODE_SCORES)
4697 ti = setHallOfFameActiveEntry(ti_ptr);
4699 else if (ti->cl_first == -1)
4701 // only on initialization
4702 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4703 ti->cl_cursor = entry_pos - ti->cl_first;
4706 else if (ti->cl_cursor >= num_page_entries ||
4707 (num_entries > num_page_entries &&
4708 num_entries - ti->cl_first < num_page_entries))
4710 // only after change of list size (by custom graphic configuration)
4711 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4712 ti->cl_cursor = entry_pos - ti->cl_first;
4715 if (position_set_by_scrollbar)
4718 drawChooseTreeScreen(ti);
4722 else if (button == MB_MENU_LEAVE)
4724 if (game_status != GAME_MODE_SCORES)
4727 PlaySound(SND_MENU_ITEM_SELECTING);
4729 if (ti->node_parent)
4731 *ti_ptr = ti->node_parent;
4732 DrawChooseTree(ti_ptr);
4734 else if (game_status == GAME_MODE_SETUP)
4736 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4737 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4738 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4739 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4741 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4742 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4743 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4744 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4745 execSetupGraphics();
4746 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4747 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4748 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4750 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4751 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4752 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4753 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4754 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4755 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4756 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4757 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4764 if (game_status == GAME_MODE_LEVELNR)
4766 int new_level_nr = atoi(level_number_current->identifier);
4768 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4771 SetGameStatus(GAME_MODE_MAIN);
4779 if (mx || my) // mouse input
4781 x = (mx - amSX) / 32;
4782 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4784 if (game_status == GAME_MODE_NAMES)
4785 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4787 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4789 // move cursor instead of scrolling when already at start/end of list
4790 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4792 else if (dy == +1 * SCROLL_LINE &&
4793 ti->cl_first + num_page_entries == num_entries)
4796 // handle scrolling screen one line or page
4797 if (ti->cl_cursor + dy < 0 ||
4798 ti->cl_cursor + dy > num_page_entries - 1)
4800 boolean redraw = FALSE;
4802 if (ABS(dy) == SCROLL_PAGE)
4803 step = num_page_entries - 1;
4805 if (dy < 0 && ti->cl_first > 0)
4807 // scroll page/line up
4809 ti->cl_first -= step;
4810 if (ti->cl_first < 0)
4815 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4817 // scroll page/line down
4819 ti->cl_first += step;
4820 if (ti->cl_first + num_page_entries > num_entries)
4821 ti->cl_first = MAX(0, num_entries - num_page_entries);
4827 drawChooseTreeScreen(ti);
4832 // handle moving cursor one line
4833 y = ti->cl_cursor + dy;
4836 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
4838 HandleHallOfFame_SelectLevel(1, dx);
4844 TreeInfo *node_first, *node_cursor;
4845 int entry_pos = ti->cl_first + y;
4847 node_first = getTreeInfoFirstGroupEntry(ti);
4848 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4850 if (node_cursor->node_group)
4854 PlaySound(SND_MENU_ITEM_SELECTING);
4856 node_cursor->cl_first = ti->cl_first;
4857 node_cursor->cl_cursor = ti->cl_cursor;
4858 *ti_ptr = node_cursor->node_group;
4859 DrawChooseTree(ti_ptr);
4864 else if (dx == -1 && ti->node_parent)
4868 PlaySound(SND_MENU_ITEM_SELECTING);
4870 *ti_ptr = ti->node_parent;
4871 DrawChooseTree(ti_ptr);
4876 if (!anyScrollbarGadgetActive() &&
4877 IN_VIS_MENU(x, y) &&
4878 mx < mx_right_border &&
4879 y >= 0 && y < num_page_entries)
4883 if (game_status == GAME_MODE_NAMES)
4885 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4886 drawChooseTreeEdit(y, TRUE);
4889 if (y != ti->cl_cursor)
4891 PlaySound(SND_MENU_ITEM_ACTIVATING);
4893 drawChooseTreeCursorAndText(ti, FALSE);
4897 drawChooseTreeCursorAndText(ti, TRUE);
4899 drawChooseTreeInfo(ti);
4903 if (game_status == GAME_MODE_SETUP)
4905 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4906 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4907 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4908 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4910 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4911 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4912 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4913 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4914 execSetupGraphics();
4915 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4916 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4917 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4919 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4920 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4921 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4922 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4923 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4924 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4925 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4926 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4935 TreeInfo *node_first, *node_cursor;
4936 int entry_pos = ti->cl_first + y;
4938 PlaySound(SND_MENU_ITEM_SELECTING);
4940 node_first = getTreeInfoFirstGroupEntry(ti);
4941 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4943 if (node_cursor->node_group)
4947 node_cursor->cl_first = ti->cl_first;
4948 node_cursor->cl_cursor = ti->cl_cursor;
4949 *ti_ptr = node_cursor->node_group;
4950 DrawChooseTree(ti_ptr);
4952 else if (node_cursor->parent_link)
4954 if (game_status != GAME_MODE_SCORES)
4957 *ti_ptr = node_cursor->node_parent;
4958 DrawChooseTree(ti_ptr);
4962 if (game_status != GAME_MODE_SCORES)
4965 node_cursor->cl_first = ti->cl_first;
4966 node_cursor->cl_cursor = ti->cl_cursor;
4967 *ti_ptr = node_cursor;
4969 if (ti->type == TREE_TYPE_LEVEL_DIR)
4971 LoadLevelSetup_SeriesInfo();
4973 SaveLevelSetup_LastSeries();
4974 SaveLevelSetup_SeriesInfo();
4978 if (game_status == GAME_MODE_SETUP)
4980 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4981 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4982 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4983 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4985 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4986 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4987 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4988 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4989 execSetupGraphics();
4990 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4991 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4992 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4994 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4995 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4996 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4997 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4998 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4999 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5000 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5001 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5008 if (game_status == GAME_MODE_LEVELNR)
5010 int new_level_nr = atoi(level_number_current->identifier);
5012 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5014 else if (game_status == GAME_MODE_LEVELS)
5016 // store level set if chosen from "last played level set" menu
5017 StoreLastPlayedLevels(leveldir_current);
5019 else if (game_status == GAME_MODE_NAMES)
5021 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5023 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5030 // change active user to selected user
5031 user.nr = entry_pos;
5033 // save number of new active user
5036 // load setup of new active user
5039 // load last level set of new active user
5040 LoadLevelSetup_LastSeries();
5041 LoadLevelSetup_SeriesInfo();
5043 // update list of last played level sets
5044 UpdateLastPlayedLevels_TreeInfo();
5048 ToggleFullscreenIfNeeded();
5049 ChangeWindowScalingIfNeeded();
5051 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5052 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5053 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5055 else if (game_status == GAME_MODE_SCORES)
5057 if (game_status_last_screen == GAME_MODE_PLAYING &&
5058 setup.auto_play_next_level && setup.increment_levels &&
5059 scores.last_level_nr < leveldir_current->last_level &&
5062 StartGameActions(network.enabled, setup.autorecord,
5068 SetGameStatus(GAME_MODE_SCOREINFO);
5070 DrawScoreInfo(node_cursor->pos);
5076 SetGameStatus(GAME_MODE_MAIN);
5084 if (game_status == GAME_MODE_SCORES)
5085 PlayMenuSoundIfLoop();
5088 void DrawChoosePlayerName(void)
5092 if (player_name != NULL)
5094 freeTreeInfo(player_name);
5099 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5101 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5102 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5105 ti->node_top = &player_name;
5106 ti->sort_priority = 10000 + value;
5107 ti->color = getPlayerNameColor(global.user_names[i]);
5109 snprintf(identifier, sizeof(identifier), "%d", value);
5110 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5112 setString(&ti->identifier, identifier);
5113 setString(&ti->name, name);
5114 setString(&ti->name_sorting, name);
5116 pushTreeInfo(&player_name, ti);
5119 // sort player entries by player number
5120 sortTreeInfo(&player_name);
5122 // set current player entry to selected player entry
5123 player_name_current =
5124 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5126 // if that fails, set current player name to first available name
5127 if (player_name_current == NULL)
5128 player_name_current = player_name;
5130 DrawChooseTree(&player_name_current);
5133 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5135 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5138 void DrawChooseLevelSet(void)
5140 DrawChooseTree(&leveldir_current);
5143 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5145 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5148 void DrawChooseLevelNr(void)
5152 if (level_number != NULL)
5154 freeTreeInfo(level_number);
5156 level_number = NULL;
5159 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5161 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5162 char identifier[32], name[64];
5165 // temporarily load level info to get level name
5166 LoadLevelInfoOnly(i);
5168 ti->node_top = &level_number;
5169 ti->sort_priority = 10000 + value;
5170 ti->color = (level.no_level_file ? FC_BLUE :
5171 LevelStats_getSolved(i) ? FC_GREEN :
5172 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5174 snprintf(identifier, sizeof(identifier), "%d", value);
5175 snprintf(name, sizeof(name), "%03d: %s", value,
5176 (level.no_level_file ? "(no file)" : level.name));
5178 setString(&ti->identifier, identifier);
5179 setString(&ti->name, name);
5180 setString(&ti->name_sorting, name);
5182 pushTreeInfo(&level_number, ti);
5185 // sort level number values to start with lowest level number
5186 sortTreeInfo(&level_number);
5188 // set current level number to current level number
5189 level_number_current =
5190 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5192 // if that also fails, set current level number to first available level
5193 if (level_number_current == NULL)
5194 level_number_current = level_number;
5196 DrawChooseTree(&level_number_current);
5199 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5201 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5204 static void DrawHallOfFame_setScoreEntries(void)
5206 int max_empty_entries = 10; // at least show "top ten" list, if empty
5207 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5208 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5209 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5212 if (score_entries != NULL)
5214 freeTreeInfo(score_entries);
5216 score_entries = NULL;
5219 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5221 // do not add empty score entries if off-screen
5222 if (scores.entry[i].score == 0 &&
5223 scores.entry[i].time == 0 &&
5224 i >= min_score_entries)
5227 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5228 char identifier[32], name[64];
5231 ti->node_top = &score_entries;
5232 ti->sort_priority = 10000 + value;
5233 ti->color = FC_YELLOW;
5236 snprintf(identifier, sizeof(identifier), "%d", value);
5237 snprintf(name, sizeof(name), "%03d.", value + 1);
5239 setString(&ti->identifier, identifier);
5240 setString(&ti->name, name);
5241 setString(&ti->name_sorting, name);
5243 pushTreeInfo(&score_entries, ti);
5246 // sort score entries to start with highest score entry
5247 sortTreeInfo(&score_entries);
5249 // add top tree node to create back link to main menu
5250 score_entries = addTopTreeInfoNode(score_entries);
5252 // set current score entry to last added or highest score entry
5253 score_entry_current =
5254 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5256 // if that fails, set current score entry to first valid score entry
5257 if (score_entry_current == NULL)
5258 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5260 // ("score_entries" and "score_entry_current" may be NULL here)
5263 void DrawHallOfFame(int level_nr)
5265 scores.last_level_nr = level_nr;
5267 // (this is needed when called from GameEnd() after winning a game)
5268 KeyboardAutoRepeatOn();
5270 // (this is needed when called from GameEnd() after winning a game)
5271 SetDrawDeactivationMask(REDRAW_NONE);
5272 SetDrawBackgroundMask(REDRAW_FIELD);
5274 LoadLocalAndServerScore(level_nr, TRUE);
5276 DrawHallOfFame_setScoreEntries();
5278 if (scores.last_added >= 0)
5279 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5281 FadeSetEnterScreen();
5283 DrawChooseTree(&score_entry_current);
5286 static char *getHallOfFameRankText(int nr, int size)
5288 static char rank_text[10];
5289 boolean forced = (scores.force_last_added && nr == scores.last_added);
5290 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5292 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5297 static char *getHallOfFameTimeText(int nr)
5299 static char score_text[10];
5300 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5301 int mm = (time_seconds / 60) % 60;
5302 int ss = (time_seconds % 60);
5304 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5309 static char *getHallOfFameScoreText(int nr, int size)
5311 if (!level.rate_time_over_score)
5312 return int2str(scores.entry[nr].score, size); // show normal score
5313 else if (level.use_step_counter)
5314 return int2str(scores.entry[nr].time, size); // show number of steps
5316 return getHallOfFameTimeText(nr); // show playing time
5319 static void HandleHallOfFame_SelectLevel(int step, int direction)
5321 int old_level_nr = scores.last_level_nr;
5322 int new_level_nr = old_level_nr + step * direction;
5324 if (new_level_nr < leveldir_current->first_level)
5325 new_level_nr = leveldir_current->first_level;
5326 if (new_level_nr > leveldir_current->last_level)
5327 new_level_nr = leveldir_current->last_level;
5329 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5330 new_level_nr = leveldir_current->handicap_level;
5332 if (new_level_nr != old_level_nr)
5334 PlaySound(SND_MENU_ITEM_SELECTING);
5336 scores.last_level_nr = level_nr = new_level_nr;
5337 scores.last_entry_nr = 0;
5339 LoadLevel(level_nr);
5340 LoadLocalAndServerScore(level_nr, TRUE);
5342 DrawHallOfFame_setScoreEntries();
5344 if (game_status == GAME_MODE_SCORES)
5346 // force remapping optional gadgets (especially scroll bar)
5347 UnmapScreenTreeGadgets();
5349 // redraw complete high score screen, as sub-title has changed
5352 // redraw level selection buttons (which have just been erased)
5353 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5355 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5359 DrawScoreInfo_Content(scores.last_entry_nr);
5362 SaveLevelSetup_SeriesInfo();
5366 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5368 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5371 static void DrawScoreInfo_Content(int entry_nr)
5373 struct ScoreEntry *entry = &scores.entry[entry_nr];
5374 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5375 int font_title = MENU_INFO_FONT_TITLE;
5376 int font_head = MENU_INFO_FONT_HEAD;
5377 int font_text = MENU_INFO_FONT_TEXT;
5378 int font_foot = MENU_INFO_FONT_FOOT;
5379 int spacing_title = menu.headline1_spacing[GAME_MODE_SCOREINFO];
5380 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5381 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5382 int xstep = getFontWidth(font_text);
5383 int ystep_title = getMenuTextStep(spacing_title, font_title);
5384 int ystep_para = getMenuTextStep(spacing_para, font_text);
5385 int ystep_line = getMenuTextStep(spacing_line, font_text);
5386 int ystart = mSY - SY + menu.top_spacing[GAME_MODE_SCOREINFO];
5387 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5388 int xstart1 = mSX - SX + 2 * xstep;
5389 int xstart2 = mSX - SX + 13 * xstep;
5390 int select_x = SX + xstart1;
5391 int select_y1, select_y2;
5393 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5394 boolean play_visible = (entry->id != -1);
5395 int font_width = getFontWidth(font_text);
5396 int font_height = getFontHeight(font_text);
5397 int tape_date_width = getTextWidth(entry->tape_date, font_text);
5398 int pad_left = xstart2;
5399 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
5400 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5401 int max_lines_per_text = 5;
5406 // redraw score selection buttons (which have just been erased)
5407 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5409 if (score_entries == NULL)
5411 drawChooseTreeScreen_Scores_NotAvailable();
5416 drawChooseTreeHead(score_entries);
5417 drawChooseTreeInfo(score_entries);
5419 DrawTextSCentered(ystart, font_title, "Score Information:");
5420 ystart += ystep_title;
5422 DrawTextF(xstart1, ystart, font_head, "Level Set");
5423 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5424 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5425 TRUE, FALSE, FALSE);
5426 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5428 DrawTextF(xstart1, ystart, font_head, "Level");
5429 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5430 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5431 TRUE, FALSE, FALSE);
5432 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5434 select_y1 = SY + ystart;
5435 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5437 DrawTextF(xstart1, ystart, font_head, "Rank");
5438 DrawTextF(xstart2, ystart, font_text, pos_text);
5439 ystart += ystep_line;
5441 DrawTextF(xstart1, ystart, font_head, "Player");
5442 DrawTextF(xstart2, ystart, font_text, entry->name);
5443 ystart += ystep_line;
5445 if (level.use_step_counter)
5447 DrawTextF(xstart1, ystart, font_head, "Steps");
5448 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5449 ystart += ystep_line;
5453 DrawTextF(xstart1, ystart, font_head, "Time");
5454 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5455 ystart += ystep_line;
5458 if (!level.rate_time_over_score || entry->score > 0)
5460 DrawTextF(xstart1, ystart, font_head, "Score");
5461 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5462 ystart += ystep_line;
5465 ystart += ystep_line;
5467 play_x = SX + xstart2 + tape_date_width + font_width;
5468 play_y = SY + ystart + (font_height - play_height) / 2;
5470 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5471 DrawTextF(xstart2, ystart, font_text, entry->tape_date);
5472 ystart += ystep_line;
5474 DrawTextF(xstart1, ystart, font_head, "Platform");
5475 DrawTextF(xstart2, ystart, font_text, entry->platform);
5476 ystart += ystep_line;
5478 DrawTextF(xstart1, ystart, font_head, "Version");
5479 DrawTextF(xstart2, ystart, font_text, entry->version);
5480 ystart += ystep_line;
5482 DrawTextF(xstart1, ystart, font_head, "Country");
5483 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5484 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5485 TRUE, FALSE, FALSE);
5486 ystart += ystep_line;
5488 select_y2 = SY + ystart;
5490 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5492 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5493 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5496 static void DrawScoreInfo(int entry_nr)
5498 scores.last_entry_nr = entry_nr;
5499 score_info_tape_play = FALSE;
5501 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5505 FadeOut(REDRAW_FIELD);
5507 // needed if different viewport properties defined after playing score tape
5508 ChangeViewportPropertiesIfNeeded();
5510 DrawScoreInfo_Content(entry_nr);
5512 // map gadgets for score info screen
5513 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5515 FadeIn(REDRAW_FIELD);
5518 static void HandleScoreInfo_SelectScore(int step, int direction)
5520 int old_entry_nr = scores.last_entry_nr;
5521 int new_entry_nr = old_entry_nr + step * direction;
5522 int num_nodes = numTreeInfoInGroup(score_entry_current);
5523 int num_entries = num_nodes - 1; // score nodes only, without back link
5525 if (new_entry_nr < 0)
5527 if (new_entry_nr > num_entries - 1)
5528 new_entry_nr = num_entries - 1;
5530 if (new_entry_nr != old_entry_nr)
5532 scores.last_entry_nr = new_entry_nr;
5534 DrawScoreInfo_Content(new_entry_nr);
5538 static void HandleScoreInfo_PlayTape(void)
5540 if (!PlayScoreTape(scores.last_entry_nr))
5542 DrawScoreInfo_Content(scores.last_entry_nr);
5544 FadeIn(REDRAW_FIELD);
5548 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5550 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5551 boolean button_is_valid = (mx >= 0 && my >= 0);
5552 boolean button_screen_clicked = (button_action && button_is_valid);
5554 if (server_scores.updated)
5556 // reload scores, using updated server score cache file
5557 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5559 server_scores.updated = FALSE;
5561 DrawHallOfFame_setScoreEntries();
5563 DrawScoreInfo_Content(scores.last_entry_nr);
5566 if (button_screen_clicked)
5568 PlaySound(SND_MENU_ITEM_SELECTING);
5570 SetGameStatus(GAME_MODE_SCORES);
5572 DrawHallOfFame(level_nr);
5576 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5580 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5585 // ============================================================================
5586 // setup screen functions
5587 // ============================================================================
5589 static struct TokenInfo *setup_info;
5590 static int num_setup_info; // number of setup entries shown on screen
5591 static int max_setup_info; // total number of setup entries in list
5593 static char *window_size_text;
5594 static char *scaling_type_text;
5595 static char *rendering_mode_text;
5596 static char *vsync_mode_text;
5597 static char *scroll_delay_text;
5598 static char *snapshot_mode_text;
5599 static char *game_speed_text;
5600 static char *scores_type_text;
5601 static char *network_server_text;
5602 static char *graphics_set_name;
5603 static char *sounds_set_name;
5604 static char *music_set_name;
5605 static char *volume_simple_text;
5606 static char *volume_loops_text;
5607 static char *volume_music_text;
5608 static char *touch_controls_text;
5609 static char *move_distance_text;
5610 static char *drop_distance_text;
5611 static char *transparency_text;
5612 static char *grid_size_text[2][2];
5614 static void execSetupMain(void)
5616 setup_mode = SETUP_MODE_MAIN;
5621 static void execSetupGame_setScoresType(void)
5623 if (scores_types == NULL)
5627 for (i = 0; scores_types_list[i].value != NULL; i++)
5629 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5630 char identifier[32], name[32];
5631 char *value = scores_types_list[i].value;
5632 char *text = scores_types_list[i].text;
5634 ti->node_top = &scores_types;
5635 ti->sort_priority = i;
5637 sprintf(identifier, "%s", value);
5638 sprintf(name, "%s", text);
5640 setString(&ti->identifier, identifier);
5641 setString(&ti->name, name);
5642 setString(&ti->name_sorting, name);
5643 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
5645 pushTreeInfo(&scores_types, ti);
5648 // sort scores type values to start with lowest scores type value
5649 sortTreeInfo(&scores_types);
5651 // set current scores type value to configured scores type value
5652 scores_type_current =
5653 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
5655 // if that fails, set current scores type to reliable default value
5656 if (scores_type_current == NULL)
5657 scores_type_current =
5658 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
5660 // if that also fails, set current scores type to first available value
5661 if (scores_type_current == NULL)
5662 scores_type_current = scores_types;
5665 setup.scores_in_highscore_list = scores_type_current->identifier;
5667 // needed for displaying scores type text instead of identifier
5668 scores_type_text = scores_type_current->name;
5671 static void execSetupGame_setGameSpeeds(boolean update_value)
5673 if (setup.game_speed_extended)
5675 game_speeds_list = game_speeds_list_extended;
5676 game_speeds = game_speeds_extended;
5680 game_speeds_list = game_speeds_list_normal;
5681 game_speeds = game_speeds_normal;
5684 if (game_speeds == NULL)
5688 for (i = 0; game_speeds_list[i].value != -1; i++)
5690 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5691 char identifier[32], name[32];
5692 int value = game_speeds_list[i].value;
5693 char *text = game_speeds_list[i].text;
5695 ti->node_top = &game_speeds;
5696 ti->sort_priority = 10000 - value;
5698 sprintf(identifier, "%d", value);
5699 sprintf(name, "%s", text);
5701 setString(&ti->identifier, identifier);
5702 setString(&ti->name, name);
5703 setString(&ti->name_sorting, name);
5704 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5706 pushTreeInfo(&game_speeds, ti);
5709 // sort game speed values to start with slowest game speed
5710 sortTreeInfo(&game_speeds);
5712 update_value = TRUE;
5717 // set current game speed to configured game speed value
5718 game_speed_current =
5719 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5721 // if that fails, set current game speed to reliable default value
5722 if (game_speed_current == NULL)
5723 game_speed_current =
5724 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5726 // if that also fails, set current game speed to first available speed
5727 if (game_speed_current == NULL)
5728 game_speed_current = game_speeds;
5730 if (setup.game_speed_extended)
5731 game_speeds_extended = game_speeds;
5733 game_speeds_normal = game_speeds;
5736 setup.game_frame_delay = atoi(game_speed_current->identifier);
5738 // needed for displaying game speed text instead of identifier
5739 game_speed_text = game_speed_current->name;
5742 static void execSetupGame_setScrollDelays(void)
5744 if (scroll_delays == NULL)
5748 for (i = 0; scroll_delays_list[i].value != -1; i++)
5750 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5751 char identifier[32], name[32];
5752 int value = scroll_delays_list[i].value;
5753 char *text = scroll_delays_list[i].text;
5755 ti->node_top = &scroll_delays;
5756 ti->sort_priority = value;
5758 sprintf(identifier, "%d", value);
5759 sprintf(name, "%s", text);
5761 setString(&ti->identifier, identifier);
5762 setString(&ti->name, name);
5763 setString(&ti->name_sorting, name);
5764 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5766 pushTreeInfo(&scroll_delays, ti);
5769 // sort scroll delay values to start with lowest scroll delay value
5770 sortTreeInfo(&scroll_delays);
5772 // set current scroll delay value to configured scroll delay value
5773 scroll_delay_current =
5774 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5776 // if that fails, set current scroll delay to reliable default value
5777 if (scroll_delay_current == NULL)
5778 scroll_delay_current =
5779 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5781 // if that also fails, set current scroll delay to first available value
5782 if (scroll_delay_current == NULL)
5783 scroll_delay_current = scroll_delays;
5786 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5788 // needed for displaying scroll delay text instead of identifier
5789 scroll_delay_text = scroll_delay_current->name;
5792 static void execSetupGame_setSnapshotModes(void)
5794 if (snapshot_modes == NULL)
5798 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5800 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5801 char identifier[32], name[32];
5802 char *value = snapshot_modes_list[i].value;
5803 char *text = snapshot_modes_list[i].text;
5805 ti->node_top = &snapshot_modes;
5806 ti->sort_priority = i;
5808 sprintf(identifier, "%s", value);
5809 sprintf(name, "%s", text);
5811 setString(&ti->identifier, identifier);
5812 setString(&ti->name, name);
5813 setString(&ti->name_sorting, name);
5814 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5816 pushTreeInfo(&snapshot_modes, ti);
5819 // sort snapshot mode values to start with lowest snapshot mode value
5820 sortTreeInfo(&snapshot_modes);
5822 // set current snapshot mode value to configured snapshot mode value
5823 snapshot_mode_current =
5824 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5826 // if that fails, set current snapshot mode to reliable default value
5827 if (snapshot_mode_current == NULL)
5828 snapshot_mode_current =
5829 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5831 // if that also fails, set current snapshot mode to first available value
5832 if (snapshot_mode_current == NULL)
5833 snapshot_mode_current = snapshot_modes;
5836 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5838 // needed for displaying snapshot mode text instead of identifier
5839 snapshot_mode_text = snapshot_mode_current->name;
5842 static void execSetupGame_setNetworkServerText(void)
5844 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5846 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5850 strncpy(network_server_hostname, setup.network_server_hostname,
5851 MAX_SETUP_TEXT_INPUT_LEN);
5852 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5855 // needed for displaying network server text instead of identifier
5856 network_server_text = network_server_hostname;
5859 static void execSetupGame(void)
5861 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5863 execSetupGame_setGameSpeeds(FALSE);
5864 execSetupGame_setScoresType();
5865 execSetupGame_setScrollDelays();
5866 execSetupGame_setSnapshotModes();
5868 execSetupGame_setNetworkServerText();
5870 if (!setup.provide_uploading_tapes)
5871 setHideSetupEntry(execOfferUploadTapes);
5873 setup_mode = SETUP_MODE_GAME;
5877 // check if vsync needs to be disabled for this game speed to work
5878 if (check_vsync_mode)
5879 DisableVsyncIfNeeded();
5882 static void execSetupChooseScoresType(void)
5884 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
5889 static void execSetupChooseGameSpeed(void)
5891 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5896 static void execSetupChooseScrollDelay(void)
5898 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5903 static void execSetupChooseSnapshotMode(void)
5905 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5910 static void execSetupEngines(void)
5912 setup_mode = SETUP_MODE_ENGINES;
5917 static void execSetupEditor(void)
5919 setup_mode = SETUP_MODE_EDITOR;
5924 static void execSetupGraphics_setWindowSizes(boolean update_list)
5926 if (window_sizes != NULL && update_list)
5928 freeTreeInfo(window_sizes);
5930 window_sizes = NULL;
5933 if (window_sizes == NULL)
5935 boolean current_window_size_found = FALSE;
5938 for (i = 0; window_sizes_list[i].value != -1; i++)
5940 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5941 char identifier[32], name[32];
5942 int value = window_sizes_list[i].value;
5943 char *text = window_sizes_list[i].text;
5945 ti->node_top = &window_sizes;
5946 ti->sort_priority = value;
5948 sprintf(identifier, "%d", value);
5949 sprintf(name, "%s", text);
5951 setString(&ti->identifier, identifier);
5952 setString(&ti->name, name);
5953 setString(&ti->name_sorting, name);
5954 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5956 pushTreeInfo(&window_sizes, ti);
5958 if (value == setup.window_scaling_percent)
5959 current_window_size_found = TRUE;
5962 if (!current_window_size_found)
5964 // add entry for non-preset window scaling value
5966 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5967 char identifier[32], name[32];
5968 int value = setup.window_scaling_percent;
5970 ti->node_top = &window_sizes;
5971 ti->sort_priority = value;
5973 sprintf(identifier, "%d", value);
5974 sprintf(name, "%d %% (Current)", value);
5976 setString(&ti->identifier, identifier);
5977 setString(&ti->name, name);
5978 setString(&ti->name_sorting, name);
5979 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5981 pushTreeInfo(&window_sizes, ti);
5984 // sort window size values to start with lowest window size value
5985 sortTreeInfo(&window_sizes);
5987 // set current window size value to configured window size value
5988 window_size_current =
5989 getTreeInfoFromIdentifier(window_sizes,
5990 i_to_a(setup.window_scaling_percent));
5992 // if that fails, set current window size to reliable default value
5993 if (window_size_current == NULL)
5994 window_size_current =
5995 getTreeInfoFromIdentifier(window_sizes,
5996 i_to_a(STD_WINDOW_SCALING_PERCENT));
5998 // if that also fails, set current window size to first available value
5999 if (window_size_current == NULL)
6000 window_size_current = window_sizes;
6003 setup.window_scaling_percent = atoi(window_size_current->identifier);
6005 // needed for displaying window size text instead of identifier
6006 window_size_text = window_size_current->name;
6009 static void execSetupGraphics_setScalingTypes(void)
6011 if (scaling_types == NULL)
6015 for (i = 0; scaling_types_list[i].value != NULL; i++)
6017 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6018 char identifier[32], name[32];
6019 char *value = scaling_types_list[i].value;
6020 char *text = scaling_types_list[i].text;
6022 ti->node_top = &scaling_types;
6023 ti->sort_priority = i;
6025 sprintf(identifier, "%s", value);
6026 sprintf(name, "%s", text);
6028 setString(&ti->identifier, identifier);
6029 setString(&ti->name, name);
6030 setString(&ti->name_sorting, name);
6031 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6033 pushTreeInfo(&scaling_types, ti);
6036 // sort scaling type values to start with lowest scaling type value
6037 sortTreeInfo(&scaling_types);
6039 // set current scaling type value to configured scaling type value
6040 scaling_type_current =
6041 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6043 // if that fails, set current scaling type to reliable default value
6044 if (scaling_type_current == NULL)
6045 scaling_type_current =
6046 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6048 // if that also fails, set current scaling type to first available value
6049 if (scaling_type_current == NULL)
6050 scaling_type_current = scaling_types;
6053 setup.window_scaling_quality = scaling_type_current->identifier;
6055 // needed for displaying scaling type text instead of identifier
6056 scaling_type_text = scaling_type_current->name;
6059 static void execSetupGraphics_setRenderingModes(void)
6061 if (rendering_modes == NULL)
6065 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6067 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6068 char identifier[32], name[32];
6069 char *value = rendering_modes_list[i].value;
6070 char *text = rendering_modes_list[i].text;
6072 ti->node_top = &rendering_modes;
6073 ti->sort_priority = i;
6075 sprintf(identifier, "%s", value);
6076 sprintf(name, "%s", text);
6078 setString(&ti->identifier, identifier);
6079 setString(&ti->name, name);
6080 setString(&ti->name_sorting, name);
6081 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6083 pushTreeInfo(&rendering_modes, ti);
6086 // sort rendering mode values to start with lowest rendering mode value
6087 sortTreeInfo(&rendering_modes);
6089 // set current rendering mode value to configured rendering mode value
6090 rendering_mode_current =
6091 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6093 // if that fails, set current rendering mode to reliable default value
6094 if (rendering_mode_current == NULL)
6095 rendering_mode_current =
6096 getTreeInfoFromIdentifier(rendering_modes,
6097 STR_SPECIAL_RENDERING_DEFAULT);
6099 // if that also fails, set current rendering mode to first available one
6100 if (rendering_mode_current == NULL)
6101 rendering_mode_current = rendering_modes;
6104 setup.screen_rendering_mode = rendering_mode_current->identifier;
6106 // needed for displaying rendering mode text instead of identifier
6107 rendering_mode_text = rendering_mode_current->name;
6110 static void execSetupGraphics_setVsyncModes(boolean update_value)
6112 if (vsync_modes == NULL)
6116 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6118 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6119 char identifier[32], name[32];
6120 char *value = vsync_modes_list[i].value;
6121 char *text = vsync_modes_list[i].text;
6123 ti->node_top = &vsync_modes;
6124 ti->sort_priority = i;
6126 sprintf(identifier, "%s", value);
6127 sprintf(name, "%s", text);
6129 setString(&ti->identifier, identifier);
6130 setString(&ti->name, name);
6131 setString(&ti->name_sorting, name);
6132 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6134 pushTreeInfo(&vsync_modes, ti);
6137 // sort vsync mode values to start with lowest vsync mode value
6138 sortTreeInfo(&vsync_modes);
6140 update_value = TRUE;
6145 // set current vsync mode value to configured vsync mode value
6146 vsync_mode_current =
6147 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6149 // if that fails, set current vsync mode to reliable default value
6150 if (vsync_mode_current == NULL)
6151 vsync_mode_current =
6152 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6154 // if that also fails, set current vsync mode to first available one
6155 if (vsync_mode_current == NULL)
6156 vsync_mode_current = vsync_modes;
6159 setup.vsync_mode = vsync_mode_current->identifier;
6161 // needed for displaying vsync mode text instead of identifier
6162 vsync_mode_text = vsync_mode_current->name;
6165 static void execSetupGraphics(void)
6167 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6169 // update "setup.window_scaling_percent" from list selection
6170 // (in this case, window scaling was changed on setup screen)
6171 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6172 execSetupGraphics_setWindowSizes(FALSE);
6174 // update "setup.vsync_mode" from list selection
6175 // (in this case, vsync mode was changed on setup screen)
6176 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6177 execSetupGraphics_setVsyncModes(FALSE);
6179 // update list selection from "setup.window_scaling_percent"
6180 // (window scaling may have changed by resizing the window)
6181 execSetupGraphics_setWindowSizes(TRUE);
6183 // update list selection from "setup.vsync_mode"
6184 // (vsync_mode may have changed by re-creating the renderer)
6185 execSetupGraphics_setVsyncModes(TRUE);
6187 execSetupGraphics_setScalingTypes();
6188 execSetupGraphics_setRenderingModes();
6190 setup_mode = SETUP_MODE_GRAPHICS;
6194 // check if game speed is high enough for 60 Hz vsync to work
6195 if (check_game_speed)
6196 ModifyGameSpeedIfNeeded();
6198 // window scaling may have changed at this point
6199 ChangeWindowScalingIfNeeded();
6201 // window scaling quality may have changed at this point
6202 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6203 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6205 // screen rendering mode may have changed at this point
6206 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6208 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6209 int video_vsync_mode = video.vsync_mode;
6211 // screen vsync mode may have changed at this point
6212 ChangeVsyncModeIfNeeded();
6214 // check if setting vsync mode to selected value failed
6215 if (setup_vsync_mode != video_vsync_mode &&
6216 setup_vsync_mode != video.vsync_mode)
6218 // changing vsync mode to selected value failed -- reset displayed value
6219 execSetupGraphics_setVsyncModes(TRUE);
6221 Request("Setting VSync failed!", REQ_CONFIRM);
6227 static void execSetupChooseWindowSize(void)
6229 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6234 static void execSetupChooseScalingType(void)
6236 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6241 static void execSetupChooseRenderingMode(void)
6243 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6248 static void execSetupChooseVsyncMode(void)
6250 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6255 static void execSetupChooseVolumeSimple(void)
6257 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6262 static void execSetupChooseVolumeLoops(void)
6264 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6269 static void execSetupChooseVolumeMusic(void)
6271 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6276 static void execSetupSound(void)
6278 if (volumes_simple == NULL)
6280 boolean current_volume_simple_found = FALSE;
6283 for (i = 0; volumes_list[i].value != -1; i++)
6285 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6286 char identifier[32], name[32];
6287 int value = volumes_list[i].value;
6288 char *text = volumes_list[i].text;
6290 ti->node_top = &volumes_simple;
6291 ti->sort_priority = value;
6293 sprintf(identifier, "%d", value);
6294 sprintf(name, "%s", text);
6296 setString(&ti->identifier, identifier);
6297 setString(&ti->name, name);
6298 setString(&ti->name_sorting, name);
6299 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6301 pushTreeInfo(&volumes_simple, ti);
6303 if (value == setup.volume_simple)
6304 current_volume_simple_found = TRUE;
6307 if (!current_volume_simple_found)
6309 // add entry for non-preset volume value
6311 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6312 char identifier[32], name[32];
6313 int value = setup.volume_simple;
6315 ti->node_top = &volumes_simple;
6316 ti->sort_priority = value;
6318 sprintf(identifier, "%d", value);
6319 sprintf(name, "%d %% (Current)", value);
6321 setString(&ti->identifier, identifier);
6322 setString(&ti->name, name);
6323 setString(&ti->name_sorting, name);
6324 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6326 pushTreeInfo(&volumes_simple, ti);
6329 // sort volume values to start with lowest volume value
6330 sortTreeInfo(&volumes_simple);
6332 // set current volume value to configured volume value
6333 volume_simple_current =
6334 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6336 // if that fails, set current volume to reliable default value
6337 if (volume_simple_current == NULL)
6338 volume_simple_current =
6339 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6341 // if that also fails, set current volume to first available value
6342 if (volume_simple_current == NULL)
6343 volume_simple_current = volumes_simple;
6346 if (volumes_loops == NULL)
6348 boolean current_volume_loops_found = FALSE;
6351 for (i = 0; volumes_list[i].value != -1; i++)
6353 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6354 char identifier[32], name[32];
6355 int value = volumes_list[i].value;
6356 char *text = volumes_list[i].text;
6358 ti->node_top = &volumes_loops;
6359 ti->sort_priority = value;
6361 sprintf(identifier, "%d", value);
6362 sprintf(name, "%s", text);
6364 setString(&ti->identifier, identifier);
6365 setString(&ti->name, name);
6366 setString(&ti->name_sorting, name);
6367 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6369 pushTreeInfo(&volumes_loops, ti);
6371 if (value == setup.volume_loops)
6372 current_volume_loops_found = TRUE;
6375 if (!current_volume_loops_found)
6377 // add entry for non-preset volume value
6379 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6380 char identifier[32], name[32];
6381 int value = setup.volume_loops;
6383 ti->node_top = &volumes_loops;
6384 ti->sort_priority = value;
6386 sprintf(identifier, "%d", value);
6387 sprintf(name, "%d %% (Current)", value);
6389 setString(&ti->identifier, identifier);
6390 setString(&ti->name, name);
6391 setString(&ti->name_sorting, name);
6392 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6394 pushTreeInfo(&volumes_loops, ti);
6397 // sort volume values to start with lowest volume value
6398 sortTreeInfo(&volumes_loops);
6400 // set current volume value to configured volume value
6401 volume_loops_current =
6402 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6404 // if that fails, set current volume to reliable default value
6405 if (volume_loops_current == NULL)
6406 volume_loops_current =
6407 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6409 // if that also fails, set current volume to first available value
6410 if (volume_loops_current == NULL)
6411 volume_loops_current = volumes_loops;
6414 if (volumes_music == NULL)
6416 boolean current_volume_music_found = FALSE;
6419 for (i = 0; volumes_list[i].value != -1; i++)
6421 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6422 char identifier[32], name[32];
6423 int value = volumes_list[i].value;
6424 char *text = volumes_list[i].text;
6426 ti->node_top = &volumes_music;
6427 ti->sort_priority = value;
6429 sprintf(identifier, "%d", value);
6430 sprintf(name, "%s", text);
6432 setString(&ti->identifier, identifier);
6433 setString(&ti->name, name);
6434 setString(&ti->name_sorting, name);
6435 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6437 pushTreeInfo(&volumes_music, ti);
6439 if (value == setup.volume_music)
6440 current_volume_music_found = TRUE;
6443 if (!current_volume_music_found)
6445 // add entry for non-preset volume value
6447 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6448 char identifier[32], name[32];
6449 int value = setup.volume_music;
6451 ti->node_top = &volumes_music;
6452 ti->sort_priority = value;
6454 sprintf(identifier, "%d", value);
6455 sprintf(name, "%d %% (Current)", value);
6457 setString(&ti->identifier, identifier);
6458 setString(&ti->name, name);
6459 setString(&ti->name_sorting, name);
6460 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6462 pushTreeInfo(&volumes_music, ti);
6465 // sort volume values to start with lowest volume value
6466 sortTreeInfo(&volumes_music);
6468 // set current volume value to configured volume value
6469 volume_music_current =
6470 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6472 // if that fails, set current volume to reliable default value
6473 if (volume_music_current == NULL)
6474 volume_music_current =
6475 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6477 // if that also fails, set current volume to first available value
6478 if (volume_music_current == NULL)
6479 volume_music_current = volumes_music;
6482 setup.volume_simple = atoi(volume_simple_current->identifier);
6483 setup.volume_loops = atoi(volume_loops_current->identifier);
6484 setup.volume_music = atoi(volume_music_current->identifier);
6486 // needed for displaying volume text instead of identifier
6487 volume_simple_text = volume_simple_current->name;
6488 volume_loops_text = volume_loops_current->name;
6489 volume_music_text = volume_music_current->name;
6491 setup_mode = SETUP_MODE_SOUND;
6496 static void execSetupChooseTouchControls(void)
6498 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6503 static void execSetupChooseMoveDistance(void)
6505 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6510 static void execSetupChooseDropDistance(void)
6512 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6517 static void execSetupChooseTransparency(void)
6519 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6524 static void execSetupChooseGridXSize_0(void)
6526 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6531 static void execSetupChooseGridYSize_0(void)
6533 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6538 static void execSetupChooseGridXSize_1(void)
6540 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6545 static void execSetupChooseGridYSize_1(void)
6547 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6552 static void execSetupConfigureVirtualButtons(void)
6554 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6556 ConfigureVirtualButtons();
6558 setup_mode = SETUP_MODE_TOUCH;
6563 static void execSetupTouch(void)
6567 if (touch_controls == NULL)
6569 for (i = 0; touch_controls_list[i].value != NULL; i++)
6571 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6572 char identifier[32], name[32];
6573 char *value = touch_controls_list[i].value;
6574 char *text = touch_controls_list[i].text;
6576 ti->node_top = &touch_controls;
6577 ti->sort_priority = i;
6579 sprintf(identifier, "%s", value);
6580 sprintf(name, "%s", text);
6582 setString(&ti->identifier, identifier);
6583 setString(&ti->name, name);
6584 setString(&ti->name_sorting, name);
6585 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6587 pushTreeInfo(&touch_controls, ti);
6590 // sort touch control values to start with lowest touch control value
6591 sortTreeInfo(&touch_controls);
6593 // set current touch control value to configured touch control value
6594 touch_control_current =
6595 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6597 // if that fails, set current touch control to reliable default value
6598 if (touch_control_current == NULL)
6599 touch_control_current =
6600 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6602 // if that also fails, set current touch control to first available value
6603 if (touch_control_current == NULL)
6604 touch_control_current = touch_controls;
6607 if (move_distances == NULL)
6609 for (i = 0; distances_list[i].value != -1; i++)
6611 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6612 char identifier[32], name[32];
6613 int value = distances_list[i].value;
6614 char *text = distances_list[i].text;
6616 ti->node_top = &move_distances;
6617 ti->sort_priority = value;
6619 sprintf(identifier, "%d", value);
6620 sprintf(name, "%s", text);
6622 setString(&ti->identifier, identifier);
6623 setString(&ti->name, name);
6624 setString(&ti->name_sorting, name);
6625 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6627 pushTreeInfo(&move_distances, ti);
6630 // sort distance values to start with lowest distance value
6631 sortTreeInfo(&move_distances);
6633 // set current distance value to configured distance value
6634 move_distance_current =
6635 getTreeInfoFromIdentifier(move_distances,
6636 i_to_a(setup.touch.move_distance));
6638 // if that fails, set current distance to reliable default value
6639 if (move_distance_current == NULL)
6640 move_distance_current =
6641 getTreeInfoFromIdentifier(move_distances,
6642 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6644 // if that also fails, set current distance to first available value
6645 if (move_distance_current == NULL)
6646 move_distance_current = move_distances;
6649 if (drop_distances == NULL)
6651 for (i = 0; distances_list[i].value != -1; i++)
6653 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6654 char identifier[32], name[32];
6655 int value = distances_list[i].value;
6656 char *text = distances_list[i].text;
6658 ti->node_top = &drop_distances;
6659 ti->sort_priority = value;
6661 sprintf(identifier, "%d", value);
6662 sprintf(name, "%s", text);
6664 setString(&ti->identifier, identifier);
6665 setString(&ti->name, name);
6666 setString(&ti->name_sorting, name);
6667 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6669 pushTreeInfo(&drop_distances, ti);
6672 // sort distance values to start with lowest distance value
6673 sortTreeInfo(&drop_distances);
6675 // set current distance value to configured distance value
6676 drop_distance_current =
6677 getTreeInfoFromIdentifier(drop_distances,
6678 i_to_a(setup.touch.drop_distance));
6680 // if that fails, set current distance to reliable default value
6681 if (drop_distance_current == NULL)
6682 drop_distance_current =
6683 getTreeInfoFromIdentifier(drop_distances,
6684 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6686 // if that also fails, set current distance to first available value
6687 if (drop_distance_current == NULL)
6688 drop_distance_current = drop_distances;
6691 if (transparencies == NULL)
6693 for (i = 0; transparencies_list[i].value != -1; i++)
6695 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6696 char identifier[32], name[32];
6697 int value = transparencies_list[i].value;
6698 char *text = transparencies_list[i].text;
6700 ti->node_top = &transparencies;
6701 ti->sort_priority = value;
6703 sprintf(identifier, "%d", value);
6704 sprintf(name, "%s", text);
6706 setString(&ti->identifier, identifier);
6707 setString(&ti->name, name);
6708 setString(&ti->name_sorting, name);
6709 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6711 pushTreeInfo(&transparencies, ti);
6714 // sort transparency values to start with lowest transparency value
6715 sortTreeInfo(&transparencies);
6717 // set current transparency value to configured transparency value
6718 transparency_current =
6719 getTreeInfoFromIdentifier(transparencies,
6720 i_to_a(setup.touch.transparency));
6722 // if that fails, set current transparency to reliable default value
6723 if (transparency_current == NULL)
6724 transparency_current =
6725 getTreeInfoFromIdentifier(transparencies,
6726 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6728 // if that also fails, set current transparency to first available value
6729 if (transparency_current == NULL)
6730 transparency_current = transparencies;
6733 for (i = 0; i < 2; i++)
6735 for (j = 0; j < 2; j++)
6737 if (grid_sizes[i][j] == NULL)
6739 for (k = 0; grid_sizes_list[k].value != -1; k++)
6741 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6742 char identifier[32], name[32];
6743 int value = grid_sizes_list[k].value;
6744 char *text = grid_sizes_list[k].text;
6746 ti->node_top = &grid_sizes[i][j];
6747 ti->sort_priority = value;
6749 sprintf(identifier, "%d", value);
6750 sprintf(name, "%s", text);
6752 setString(&ti->identifier, identifier);
6753 setString(&ti->name, name);
6754 setString(&ti->name_sorting, name);
6755 setString(&ti->infotext,
6758 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6759 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6761 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6762 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6764 pushTreeInfo(&grid_sizes[i][j], ti);
6767 // sort grid size values to start with lowest grid size value
6768 sortTreeInfo(&grid_sizes[i][j]);
6770 // set current grid size value to configured grid size value
6771 grid_size_current[i][j] =
6772 getTreeInfoFromIdentifier(grid_sizes[i][j],
6774 setup.touch.grid_xsize[i] :
6775 setup.touch.grid_ysize[i]));
6777 // if that fails, set current grid size to reliable default value
6778 if (grid_size_current[i][j] == NULL)
6779 grid_size_current[i][j] =
6780 getTreeInfoFromIdentifier(grid_sizes[i][j],
6782 DEFAULT_GRID_XSIZE(i) :
6783 DEFAULT_GRID_YSIZE(i)));
6785 // if that also fails, set current grid size to first available value
6786 if (grid_size_current[i][j] == NULL)
6787 grid_size_current[i][j] = grid_sizes[i][j];
6792 setup.touch.control_type = touch_control_current->identifier;
6793 setup.touch.move_distance = atoi(move_distance_current->identifier);
6794 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6795 setup.touch.transparency = atoi(transparency_current->identifier);
6797 for (i = 0; i < 2; i++)
6799 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6800 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6802 if (i == GRID_ACTIVE_NR())
6804 overlay.grid_xsize = setup.touch.grid_xsize[i];
6805 overlay.grid_ysize = setup.touch.grid_ysize[i];
6809 // needed for displaying value text instead of identifier
6810 touch_controls_text = touch_control_current->name;
6811 move_distance_text = move_distance_current->name;
6812 drop_distance_text = drop_distance_current->name;
6813 transparency_text = transparency_current->name;
6815 for (i = 0; i < 2; i++)
6816 for (j = 0; j < 2; j++)
6817 grid_size_text[i][j] = grid_size_current[i][j]->name;
6819 setup_mode = SETUP_MODE_TOUCH;
6824 static void execSetupArtwork(void)
6826 static ArtworkDirTree *gfx_last_valid = NULL;
6827 static ArtworkDirTree *snd_last_valid = NULL;
6828 static ArtworkDirTree *mus_last_valid = NULL;
6830 // current artwork directory may be invalid (level group, parent link)
6831 if (!validLevelSeries(artwork.gfx_current))
6832 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6833 if (!validLevelSeries(artwork.snd_current))
6834 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6835 if (!validLevelSeries(artwork.mus_current))
6836 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6838 // store valid artwork directory information
6839 gfx_last_valid = artwork.gfx_current;
6840 snd_last_valid = artwork.snd_current;
6841 mus_last_valid = artwork.mus_current;
6844 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6845 artwork.gfx_current->subdir,
6846 artwork.gfx_current->fullpath,
6847 artwork.gfx_current->basepath);
6850 setup.graphics_set = artwork.gfx_current->identifier;
6851 setup.sounds_set = artwork.snd_current->identifier;
6852 setup.music_set = artwork.mus_current->identifier;
6854 // needed if last screen (setup choice) changed graphics, sounds or music
6855 ReloadCustomArtwork(0);
6857 // needed for displaying artwork name instead of artwork identifier
6858 graphics_set_name = artwork.gfx_current->name;
6859 sounds_set_name = artwork.snd_current->name;
6860 music_set_name = artwork.mus_current->name;
6862 setup_mode = SETUP_MODE_ARTWORK;
6867 static void execSetupChooseGraphics(void)
6869 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6874 static void execSetupChooseSounds(void)
6876 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6881 static void execSetupChooseMusic(void)
6883 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6888 static void execSetupInput(void)
6890 setup_mode = SETUP_MODE_INPUT;
6895 static void execSetupShortcuts(void)
6897 setup_mode = SETUP_MODE_SHORTCUTS;
6902 static void execSetupShortcuts1(void)
6904 setup_mode = SETUP_MODE_SHORTCUTS_1;
6909 static void execSetupShortcuts2(void)
6911 setup_mode = SETUP_MODE_SHORTCUTS_2;
6916 static void execSetupShortcuts3(void)
6918 setup_mode = SETUP_MODE_SHORTCUTS_3;
6923 static void execSetupShortcuts4(void)
6925 setup_mode = SETUP_MODE_SHORTCUTS_4;
6930 static void execSetupShortcuts5(void)
6932 setup_mode = SETUP_MODE_SHORTCUTS_5;
6937 static void execExitSetup(void)
6939 SetGameStatus(GAME_MODE_MAIN);
6944 static void execSaveAndExitSetup(void)
6950 static void execGadgetNetworkServer(void)
6952 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6953 struct GadgetInfo *gi = screen_gadget[gadget_id];
6955 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6956 network_server_hostname[0] = '\0';
6958 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6962 ClickOnGadget(gi, MB_LEFTBUTTON);
6965 static void execOfferUploadTapes(void)
6970 static void ToggleNetworkModeIfNeeded(void)
6972 int font_title = FONT_TITLE_1;
6973 int font_foot = FC_BLUE;
6974 int ystart = mSY - SY + 16;
6975 int ybottom = mSY - SY + SYSIZE - 20;
6976 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6978 if (setup.network_mode == network.enabled)
6981 network.enabled = setup.network_mode;
6983 FadeOut(REDRAW_ALL);
6987 DrawTextSCentered(ystart, font_title, text);
6991 if (network.enabled)
6992 InitNetworkServer();
6994 DisconnectFromNetworkServer();
6996 DrawTextSCentered(ybottom, font_foot,
6997 "Press any key or button for setup menu");
6999 WaitForEventToContinue();
7004 static void ToggleGameSpeedsListIfNeeded(void)
7006 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7008 if (setup.game_speed_extended == using_game_speeds_extended)
7011 // try to match similar values when changing game speeds list
7012 if (setup.game_speed_extended)
7013 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7014 setup.game_frame_delay == 30 ? 29 :
7015 setup.game_frame_delay);
7017 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7018 setup.game_frame_delay == 16 ? 15 :
7019 setup.game_frame_delay >= 29 ? 30 :
7020 setup.game_frame_delay <= 10 ? 10 :
7021 setup.game_frame_delay);
7023 execSetupGame_setGameSpeeds(TRUE);
7028 static void ToggleUseApiServerIfNeeded(void)
7030 if (runtime.use_api_server == setup.use_api_server)
7033 runtime.use_api_server = setup.use_api_server;
7035 if (runtime.use_api_server)
7036 CheckApiServerTasks();
7039 static void ModifyGameSpeedIfNeeded(void)
7041 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7042 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7046 char *game_speed_text = "Fast";
7047 int game_speed_value = 15;
7049 if (setup.game_speed_extended)
7051 game_speed_text = "60 fps";
7052 game_speed_value = 16;
7055 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7057 // set game speed to existing list value that is fast enough for vsync
7058 setup.game_frame_delay = game_speed_value;
7060 execSetupGame_setGameSpeeds(TRUE);
7062 Request(message, REQ_CONFIRM);
7065 static void DisableVsyncIfNeeded(void)
7067 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7068 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7069 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7072 // disable vsync for the selected game speed to work
7073 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7075 execSetupGraphics_setVsyncModes(TRUE);
7077 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7083 void *related_value;
7084 } hide_related_entry_list[] =
7086 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7087 { &setup.scores_in_highscore_list, &scores_type_text },
7089 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7090 { &setup.game_frame_delay, &game_speed_text },
7092 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7093 { &setup.scroll_delay_value, &scroll_delay_text },
7095 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7096 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7098 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7099 { &setup.window_scaling_percent, &window_size_text },
7101 { &setup.window_scaling_quality, execSetupChooseScalingType },
7102 { &setup.window_scaling_quality, &scaling_type_text },
7104 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7105 { &setup.screen_rendering_mode, &rendering_mode_text },
7107 { &setup.vsync_mode, execSetupChooseVsyncMode },
7108 { &setup.vsync_mode, &vsync_mode_text },
7110 { &setup.graphics_set, execSetupChooseGraphics },
7111 { &setup.graphics_set, &graphics_set_name },
7113 { &setup.sounds_set, execSetupChooseSounds },
7114 { &setup.sounds_set, &sounds_set_name },
7116 { &setup.music_set, execSetupChooseMusic },
7117 { &setup.music_set, &music_set_name },
7119 { &setup.volume_simple, execSetupChooseVolumeSimple },
7120 { &setup.volume_simple, &volume_simple_text },
7122 { &setup.volume_loops, execSetupChooseVolumeLoops },
7123 { &setup.volume_loops, &volume_loops_text },
7125 { &setup.volume_music, execSetupChooseVolumeMusic },
7126 { &setup.volume_music, &volume_music_text },
7128 { &setup.touch.control_type, execSetupChooseTouchControls },
7129 { &setup.touch.control_type, &touch_controls_text },
7131 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7132 { &setup.touch.move_distance, &move_distance_text },
7134 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7135 { &setup.touch.drop_distance, &drop_distance_text },
7137 { &setup.touch.transparency, execSetupChooseTransparency },
7138 { &setup.touch.transparency, &transparency_text },
7140 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7141 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7143 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7144 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7146 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7147 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7149 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7150 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7152 { &setup.internal.menu_game, execSetupGame },
7153 { &setup.internal.menu_engines, execSetupEngines },
7154 { &setup.internal.menu_editor, execSetupEditor },
7155 { &setup.internal.menu_graphics, execSetupGraphics },
7156 { &setup.internal.menu_sound, execSetupSound },
7157 { &setup.internal.menu_artwork, execSetupArtwork },
7158 { &setup.internal.menu_input, execSetupInput },
7159 { &setup.internal.menu_touch, execSetupTouch },
7160 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7161 { &setup.internal.menu_exit, execExitSetup },
7162 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7164 { &setup.internal.info_title, execInfoTitleScreen },
7165 { &setup.internal.info_elements, execInfoElements },
7166 { &setup.internal.info_music, execInfoMusic },
7167 { &setup.internal.info_credits, execInfoCredits },
7168 { &setup.internal.info_program, execInfoProgram },
7169 { &setup.internal.info_version, execInfoVersion },
7170 { &setup.internal.info_levelset, execInfoLevelSet },
7171 { &setup.internal.info_exit, execExitInfo },
7176 void setHideRelatedSetupEntries(void)
7180 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7181 if (hideSetupEntry(hide_related_entry_list[i].value))
7182 setHideSetupEntry(hide_related_entry_list[i].related_value);
7185 static struct TokenInfo setup_info_main[] =
7187 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7188 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7189 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7190 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7191 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7192 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7193 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7194 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7195 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7196 { TYPE_EMPTY, NULL, "" },
7197 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7198 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7203 static struct TokenInfo setup_info_game[] =
7205 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7206 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7207 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
7208 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7209 { TYPE_STRING, &network_server_text, "" },
7210 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7211 { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
7212 { TYPE_STRING, &scores_type_text, "" },
7213 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7214 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7215 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7216 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7217 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
7218 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
7219 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7220 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7221 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7222 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7223 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7224 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7225 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7226 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
7227 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7228 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7229 { TYPE_STRING, &game_speed_text, "" },
7230 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7232 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7233 { TYPE_STRING, &scroll_delay_text, "" },
7235 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7236 { TYPE_STRING, &snapshot_mode_text, "" },
7237 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7238 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7239 { TYPE_EMPTY, NULL, "" },
7240 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7245 static struct TokenInfo setup_info_engines[] =
7247 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7248 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7249 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7250 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7251 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7252 { TYPE_EMPTY, NULL, "" },
7253 { TYPE_HEADLINE, NULL, "Supaplex" },
7254 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7255 { TYPE_EMPTY, NULL, "" },
7256 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7261 static struct TokenInfo setup_info_editor[] =
7264 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7265 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7266 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7267 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7268 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7269 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7270 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7271 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7272 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7273 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7275 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7276 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7278 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7280 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7281 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7282 { TYPE_EMPTY, NULL, "" },
7284 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7285 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7286 { TYPE_EMPTY, NULL, "" },
7288 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7289 { TYPE_EMPTY, NULL, "" },
7290 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7291 { TYPE_EMPTY, NULL, "" },
7292 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7297 static struct TokenInfo setup_info_graphics[] =
7299 #if !defined(PLATFORM_ANDROID)
7300 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7301 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7302 { TYPE_STRING, &window_size_text, "" },
7303 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7304 { TYPE_STRING, &scaling_type_text, "" },
7305 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7306 { TYPE_STRING, &rendering_mode_text, "" },
7309 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7310 { TYPE_STRING, &scroll_delay_text, "" },
7312 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7313 { TYPE_STRING, &vsync_mode_text, "" },
7314 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7315 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7316 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7317 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7318 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7319 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7320 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7321 { TYPE_EMPTY, NULL, "" },
7322 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7327 static struct TokenInfo setup_info_sound[] =
7329 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7330 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7331 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7332 { TYPE_EMPTY, NULL, "" },
7333 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7334 { TYPE_STRING, &volume_simple_text, "" },
7335 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7336 { TYPE_STRING, &volume_loops_text, "" },
7337 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7338 { TYPE_STRING, &volume_music_text, "" },
7339 { TYPE_EMPTY, NULL, "" },
7340 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7345 static struct TokenInfo setup_info_artwork[] =
7347 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7348 { TYPE_STRING, &graphics_set_name, "" },
7349 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7350 { TYPE_STRING, &sounds_set_name, "" },
7351 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7352 { TYPE_STRING, &music_set_name, "" },
7353 { TYPE_EMPTY, NULL, "" },
7354 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7355 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7356 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7357 { TYPE_EMPTY, NULL, "" },
7358 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7363 static struct TokenInfo setup_info_input[] =
7365 { TYPE_SWITCH, NULL, "Player:" },
7366 { TYPE_SWITCH, NULL, "Device:" },
7367 { TYPE_SWITCH, NULL, "" },
7368 { TYPE_SKIPPABLE, NULL, "" },
7369 { TYPE_EMPTY, NULL, "" },
7370 { TYPE_EMPTY, NULL, "" },
7371 { TYPE_EMPTY, NULL, "" },
7372 { TYPE_EMPTY, NULL, "" },
7373 { TYPE_EMPTY, NULL, "" },
7374 { TYPE_EMPTY, NULL, "" },
7375 { TYPE_EMPTY, NULL, "" },
7376 { TYPE_EMPTY, NULL, "" },
7377 { TYPE_SKIPPABLE, NULL, "" },
7378 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7383 static struct TokenInfo setup_info_touch[] =
7385 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7386 { TYPE_STRING, &touch_controls_text, "" },
7387 { TYPE_EMPTY, NULL, "" },
7388 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7393 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7395 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7396 { TYPE_STRING, &touch_controls_text, "" },
7397 { TYPE_EMPTY, NULL, "" },
7398 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7399 { TYPE_STRING, &grid_size_text[0][0], "" },
7400 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7401 { TYPE_STRING, &grid_size_text[0][1], "" },
7402 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7403 { TYPE_STRING, &transparency_text, "" },
7404 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7405 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7406 { TYPE_EMPTY, NULL, "" },
7407 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7408 { TYPE_EMPTY, NULL, "" },
7409 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7414 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7416 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7417 { TYPE_STRING, &touch_controls_text, "" },
7418 { TYPE_EMPTY, NULL, "" },
7419 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7420 { TYPE_STRING, &grid_size_text[1][0], "" },
7421 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7422 { TYPE_STRING, &grid_size_text[1][1], "" },
7423 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7424 { TYPE_STRING, &transparency_text, "" },
7425 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7426 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7427 { TYPE_EMPTY, NULL, "" },
7428 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7429 { TYPE_EMPTY, NULL, "" },
7430 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7435 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7437 setup_info_touch_virtual_buttons_0,
7438 setup_info_touch_virtual_buttons_1
7441 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7443 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7444 { TYPE_STRING, &touch_controls_text, "" },
7445 { TYPE_EMPTY, NULL, "" },
7446 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7447 { TYPE_STRING, &move_distance_text, "" },
7448 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7449 { TYPE_STRING, &drop_distance_text, "" },
7450 { TYPE_EMPTY, NULL, "" },
7451 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7456 static struct TokenInfo setup_info_shortcuts[] =
7458 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7459 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7460 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7461 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7462 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7463 { TYPE_EMPTY, NULL, "" },
7464 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7469 static struct TokenInfo setup_info_shortcuts_1[] =
7471 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7472 { TYPE_KEY, &setup.shortcut.save_game, "" },
7473 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7474 { TYPE_KEY, &setup.shortcut.load_game, "" },
7475 { TYPE_KEYTEXT, NULL, "Restart Game:", },
7476 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7477 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
7478 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7479 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7480 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7481 { TYPE_EMPTY, NULL, "" },
7482 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7483 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7484 { TYPE_EMPTY, NULL, "" },
7485 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7490 static struct TokenInfo setup_info_shortcuts_2[] =
7492 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7493 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7494 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7495 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7496 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7497 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7498 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7499 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7500 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7501 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7502 { TYPE_EMPTY, NULL, "" },
7503 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7508 static struct TokenInfo setup_info_shortcuts_3[] =
7510 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7511 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7512 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7513 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7514 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7515 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7516 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7517 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7518 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7519 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7520 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7521 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7522 { TYPE_EMPTY, NULL, "" },
7523 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7528 static struct TokenInfo setup_info_shortcuts_4[] =
7530 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7531 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7532 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7533 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7534 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7535 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7536 { TYPE_EMPTY, NULL, "" },
7537 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7542 static struct TokenInfo setup_info_shortcuts_5[] =
7544 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7545 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7546 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7547 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7548 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7549 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7550 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7551 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7552 { TYPE_EMPTY, NULL, "" },
7553 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7558 static Key getSetupKey(void)
7560 Key key = KSYM_UNDEFINED;
7561 boolean got_key_event = FALSE;
7563 while (!got_key_event)
7567 if (NextValidEvent(&event))
7571 case EVENT_KEYPRESS:
7573 key = GetEventKey((KeyEvent *)&event, TRUE);
7575 // press 'Escape' or 'Enter' to keep the existing key binding
7576 if (key == KSYM_Escape || key == KSYM_Return)
7577 key = KSYM_UNDEFINED; // keep old value
7579 got_key_event = TRUE;
7583 case EVENT_KEYRELEASE:
7584 key_joystick_mapping = 0;
7588 HandleOtherEvents(&event);
7599 static int getSetupValueFont(int type, void *value)
7601 if (type & TYPE_GHOSTED)
7602 return FONT_OPTION_OFF;
7603 else if (type & TYPE_KEY)
7604 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7605 else if (type & TYPE_STRING)
7606 return FONT_VALUE_2;
7607 else if (type & TYPE_ECS_AGA)
7608 return FONT_VALUE_1;
7609 else if (type & TYPE_BOOLEAN_STYLE)
7610 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7611 else if (type & TYPE_YES_NO_AUTO)
7612 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7613 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7614 else if (type & TYPE_PLAYER)
7615 return FONT_VALUE_1;
7617 return FONT_VALUE_1;
7620 static int getSetupValueFontNarrow(int type, int font_nr)
7622 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7623 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7624 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7628 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7630 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7631 struct TokenInfo *si = &setup_info[si_pos];
7632 boolean font_draw_xoffset_modified = FALSE;
7633 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7634 int font_draw_xoffset_old = -1;
7635 int xoffset = (scrollbar_needed ? -1 : 0);
7636 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7637 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7638 int xpos = menu_screen_value_xpos;
7639 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7640 int startx = mSX + xpos * 32;
7641 int starty = mSY + ypos * 32;
7642 int type = si->type;
7643 void *value = si->value;
7644 char *value_string = getSetupValue(type, value);
7645 int font_nr_default = getSetupValueFont(type, value);
7646 int font_width_default = getFontWidth(font_nr_default);
7647 int font_nr = font_nr_default;
7650 if (value_string == NULL)
7653 if (type & TYPE_KEY)
7655 xpos = MENU_SCREEN_START_XPOS;
7657 if (type & TYPE_QUERY)
7658 value_string = "<press key>";
7660 else if (type & TYPE_STRING)
7662 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7664 xpos = MENU_SCREEN_START_XPOS;
7666 if (strlen(value_string) > max_value_len)
7667 value_string[max_value_len] = '\0';
7669 else if (type & TYPE_YES_NO_AUTO)
7671 xpos = menu_screen_value_xpos - 1;
7673 else if (type & TYPE_PLAYER)
7675 int displayed_player_nr = *(int *)value + 1;
7677 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7680 startx = mSX + xpos * 32;
7681 starty = mSY + ypos * 32;
7683 // special check if right-side setup values moved left due to scrollbar
7684 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7686 int max_menu_text_length = 26; // maximum text length for classic menu
7687 int font_xoffset = getFontDrawOffsetX(font_nr);
7688 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7689 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7690 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7691 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7693 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7695 // when using narrow font, left-shifting text "auto" not needed
7696 if (type & TYPE_YES_NO_AUTO)
7700 startx = mSX + xpos * 32;
7702 font_nr = getSetupValueFontNarrow(type, font_nr);
7706 // downward compatibility correction for Juergen Bonhagen's menu settings
7707 if (setup_mode != SETUP_MODE_INPUT)
7709 int max_menu_text_length_big = (menu_screen_value_xpos -
7710 MENU_SCREEN_START_XPOS);
7711 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7712 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7713 int font1_xoffset = getFontDrawOffsetX(font_nr);
7714 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
7715 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7716 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7717 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7718 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7719 boolean correct_font_draw_xoffset = FALSE;
7721 if (xpos == MENU_SCREEN_START_XPOS &&
7722 startx + font1_xoffset < text_startx + text_font_xoffset)
7723 correct_font_draw_xoffset = TRUE;
7725 if (xpos == menu_screen_value_xpos &&
7726 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7727 correct_font_draw_xoffset = TRUE;
7729 // check if setup value would overlap with setup text when printed
7730 // (this can happen for extreme/wrong values for font draw offset)
7731 if (correct_font_draw_xoffset)
7733 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
7734 font_draw_xoffset_modified = TRUE;
7736 if (type & TYPE_KEY)
7737 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7738 else if (!(type & TYPE_STRING))
7739 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7740 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7744 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7745 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7747 DrawText(startx, starty, value_string, font_nr);
7749 if (type & TYPE_PLAYER)
7751 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7752 int player_nr = *(int *)value;
7753 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7754 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7755 int startx2 = startx + xoff;
7756 int starty2 = starty + yoff;
7758 if (DrawingOnBackground(startx2, starty2))
7759 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7761 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7762 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7765 if (font_draw_xoffset_modified)
7766 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7769 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7771 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7772 struct TokenInfo *si = &setup_info[si_pos];
7774 if (si->type & TYPE_BOOLEAN_STYLE)
7776 *(boolean *)si->value ^= TRUE;
7778 else if (si->type & TYPE_YES_NO_AUTO)
7782 (*(int *)si->value == AUTO ? TRUE :
7783 *(int *)si->value == TRUE ? FALSE : AUTO) :
7784 (*(int *)si->value == TRUE ? AUTO :
7785 *(int *)si->value == AUTO ? FALSE : TRUE));
7787 else if (si->type & TYPE_KEY)
7791 si->type |= TYPE_QUERY;
7792 drawSetupValue(screen_pos, setup_info_pos_raw);
7793 si->type &= ~TYPE_QUERY;
7795 key = getSetupKey();
7796 if (key != KSYM_UNDEFINED)
7797 *(Key *)si->value = key;
7799 else if (si->type & TYPE_PLAYER)
7801 int player_nr = *(int *)si->value;
7806 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7808 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7811 drawSetupValue(screen_pos, setup_info_pos_raw);
7813 // fullscreen state may have changed at this point
7814 if (si->value == &setup.fullscreen)
7815 ToggleFullscreenIfNeeded();
7817 // network mode may have changed at this point
7818 if (si->value == &setup.network_mode)
7819 ToggleNetworkModeIfNeeded();
7821 // API server mode may have changed at this point
7822 if (si->value == &setup.use_api_server)
7823 ToggleUseApiServerIfNeeded();
7825 // game speed list may have changed at this point
7826 if (si->value == &setup.game_speed_extended)
7827 ToggleGameSpeedsListIfNeeded();
7830 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7832 static struct TokenInfo *setup_info_final = NULL;
7837 // determine maximum list size of target list
7838 while (setup_info_orig[list_size++].type != 0);
7840 // free, allocate and clear memory for target list
7841 checked_free(setup_info_final);
7842 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7844 // copy setup info list without setup entries marked as hidden
7845 for (i = 0; setup_info_orig[i].type != 0; i++)
7847 // skip setup entries configured to be hidden
7848 if (hideSetupEntry(setup_info_orig[i].value))
7851 // skip skippable setup entries if screen is lower than usual
7852 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7853 setup_info_orig[i].type == TYPE_SKIPPABLE)
7856 setup_info_final[list_pos++] = setup_info_orig[i];
7859 return setup_info_final;
7862 static void DrawSetupScreen_Generic(void)
7864 int fade_mask = REDRAW_FIELD;
7865 boolean redraw_all = FALSE;
7866 char *title_string = NULL;
7870 fade_mask = REDRAW_ALL;
7873 FadeMenuSoundsAndMusic();
7875 FreeScreenGadgets();
7876 CreateScreenGadgets();
7878 if (redraw_mask & REDRAW_ALL)
7883 // needed if different viewport properties defined for setup screen
7884 ChangeViewportPropertiesIfNeeded();
7886 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7890 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7892 if (setup_mode == SETUP_MODE_MAIN)
7894 setup_info = setup_info_main;
7895 title_string = STR_SETUP_MAIN;
7897 else if (setup_mode == SETUP_MODE_GAME)
7899 setup_info = setup_info_game;
7900 title_string = STR_SETUP_GAME;
7902 else if (setup_mode == SETUP_MODE_ENGINES)
7904 setup_info = setup_info_engines;
7905 title_string = STR_SETUP_ENGINES;
7907 else if (setup_mode == SETUP_MODE_EDITOR)
7909 setup_info = setup_info_editor;
7910 title_string = STR_SETUP_EDITOR;
7912 else if (setup_mode == SETUP_MODE_GRAPHICS)
7914 setup_info = setup_info_graphics;
7915 title_string = STR_SETUP_GRAPHICS;
7917 else if (setup_mode == SETUP_MODE_SOUND)
7919 setup_info = setup_info_sound;
7920 title_string = STR_SETUP_SOUND;
7922 else if (setup_mode == SETUP_MODE_ARTWORK)
7924 setup_info = setup_info_artwork;
7925 title_string = STR_SETUP_ARTWORK;
7927 else if (setup_mode == SETUP_MODE_TOUCH)
7929 setup_info = setup_info_touch;
7930 title_string = STR_SETUP_TOUCH;
7932 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
7933 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
7934 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
7935 setup_info = setup_info_touch_wipe_gestures;
7937 else if (setup_mode == SETUP_MODE_SHORTCUTS)
7939 setup_info = setup_info_shortcuts;
7940 title_string = STR_SETUP_SHORTCUTS;
7942 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
7944 setup_info = setup_info_shortcuts_1;
7945 title_string = STR_SETUP_SHORTCUTS;
7947 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
7949 setup_info = setup_info_shortcuts_2;
7950 title_string = STR_SETUP_SHORTCUTS;
7952 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
7954 setup_info = setup_info_shortcuts_3;
7955 title_string = STR_SETUP_SHORTCUTS;
7957 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
7959 setup_info = setup_info_shortcuts_4;
7960 title_string = STR_SETUP_SHORTCUTS;
7962 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
7964 setup_info = setup_info_shortcuts_5;
7965 title_string = STR_SETUP_SHORTCUTS;
7968 // use modified setup info without setup entries marked as hidden
7969 setup_info = getSetupInfoFinal(setup_info);
7971 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
7973 // determine maximal number of setup entries that can be displayed on screen
7975 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
7978 // determine maximal number of setup entries available for this setup screen
7980 for (i = 0; setup_info[i].type != 0; i++)
7983 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
7985 MapScreenGadgets(max_setup_info);
7988 redraw_mask = fade_mask = REDRAW_ALL;
7990 DrawMaskedBorder(fade_mask);
7995 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
7997 menu_info = setup_info;
7999 HandleMenuScreen(mx, my, dx, dy, button,
8000 setup_mode, num_setup_info, max_setup_info);
8003 static void DrawSetupScreen_Input(void)
8007 FadeOut(REDRAW_FIELD);
8011 setup_info = getSetupInfoFinal(setup_info_input);
8013 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8015 for (i = 0; setup_info[i].type != 0; i++)
8017 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8018 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8019 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8020 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8021 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8022 initCursor(i, IMG_MENU_BUTTON);
8024 DrawCursorAndText_Setup(i, -1, FALSE);
8027 // create gadgets for setup input menu screen
8028 FreeScreenGadgets();
8029 CreateScreenGadgets();
8031 // map gadgets for setup input menu screen
8032 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8034 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8036 FadeIn(REDRAW_FIELD);
8039 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8041 if (device_name == NULL)
8044 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8047 if (strlen(device_name) > 1)
8049 char c1 = device_name[strlen(device_name) - 1];
8050 char c2 = device_name[strlen(device_name) - 2];
8052 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8053 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8056 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8057 strlen(device_name));
8060 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8063 static struct SetupKeyboardInfo custom_key;
8070 { &custom_key.left, "Axis/Pad Left" },
8071 { &custom_key.right, "Axis/Pad Right" },
8072 { &custom_key.up, "Axis/Pad Up" },
8073 { &custom_key.down, "Axis/Pad Down" },
8074 { &custom_key.snap, "Button 1/A/X" },
8075 { &custom_key.drop, "Button 2/B/Y" }
8077 static char *joystick_name[MAX_PLAYERS] =
8084 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8085 int font_nr_info = FONT_MENU_1;
8086 int font_nr_name = FONT_VALUE_OLD;
8087 int font_nr_on = FONT_VALUE_1;
8088 int font_nr_off = FONT_VALUE_OLD;
8091 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8093 font_nr_info = FONT_MENU_2;
8094 font_nr_on = FONT_VALUE_NARROW;
8095 font_nr_off = FONT_VALUE_OLD_NARROW;
8098 custom_key = setup.input[player_nr].key;
8100 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8101 FONT_INPUT_1_ACTIVE);
8103 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8105 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8106 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8108 if (setup.input[player_nr].use_joystick)
8110 char *device_name = setup.input[player_nr].joy.device_name;
8111 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8112 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8113 char *text = joystick_name[joystick_nr];
8114 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8116 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8117 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8121 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8122 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8125 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8126 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8130 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8131 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8132 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8133 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8135 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8136 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8137 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8138 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8139 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8140 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8142 for (i = 0; i < 6; i++)
8144 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8146 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8148 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8149 (setup.input[player_nr].use_joystick ?
8151 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8155 static int input_player_nr = 0;
8157 static void HandleSetupScreen_Input_Player(int step, int direction)
8159 int old_player_nr = input_player_nr;
8162 new_player_nr = old_player_nr + step * direction;
8163 if (new_player_nr < 0)
8165 if (new_player_nr > MAX_PLAYERS - 1)
8166 new_player_nr = MAX_PLAYERS - 1;
8168 if (new_player_nr != old_player_nr)
8170 input_player_nr = new_player_nr;
8172 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8176 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8178 static int choice = 0;
8181 int pos_start = SETUPINPUT_SCREEN_POS_START;
8182 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8183 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8184 int pos_end = SETUPINPUT_SCREEN_POS_END;
8186 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8190 for (i = 0; setup_info_input[i].type != 0; i++)
8192 // adjust menu structure according to skipped setup entries
8193 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8201 if (button == MB_MENU_INITIALIZE)
8203 // input setup menu may have changed size due to graphics configuration
8204 if (choice >= pos_empty1)
8207 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8209 DrawCursorAndText_Setup(choice, -1, TRUE);
8213 else if (button == MB_MENU_LEAVE)
8215 setup_mode = SETUP_MODE_MAIN;
8222 if (mx || my) // mouse input
8224 x = (mx - mSX) / 32;
8225 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8227 else if (dx || dy) // keyboard input
8229 if (dx && choice == 0)
8230 x = (dx < 0 ? 10 : 12);
8231 else if ((dx && choice == 1) ||
8232 (dx == -1 && choice == pos_end))
8233 button = MB_MENU_CHOICE;
8237 if (y >= pos_empty1 && y <= pos_empty2)
8238 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8241 if (y == 0 && dx != 0 && button)
8243 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8245 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8246 y >= pos_start && y <= pos_end &&
8247 !(y >= pos_empty1 && y <= pos_empty2))
8253 DrawCursorAndText_Setup(choice, -1, FALSE);
8254 DrawCursorAndText_Setup(y, -1, TRUE);
8256 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8265 char *device_name = setup.input[input_player_nr].joy.device_name;
8267 if (!setup.input[input_player_nr].use_joystick)
8269 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8271 setJoystickDeviceToNr(device_name, new_device_nr);
8272 setup.input[input_player_nr].use_joystick = TRUE;
8276 int device_nr = getJoystickNrFromDeviceName(device_name);
8277 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8279 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8280 setup.input[input_player_nr].use_joystick = FALSE;
8282 setJoystickDeviceToNr(device_name, new_device_nr);
8285 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8289 if (setup.input[input_player_nr].use_joystick)
8290 ConfigureJoystick(input_player_nr);
8292 CustomizeKeyboard(input_player_nr);
8294 else if (y == pos_end)
8300 setup_mode = SETUP_MODE_MAIN;
8307 static boolean CustomizeKeyboardMain(int player_nr)
8311 boolean finished = FALSE;
8312 static struct SetupKeyboardInfo custom_key;
8317 } customize_step[] =
8319 { &custom_key.left, "Move Left" },
8320 { &custom_key.right, "Move Right" },
8321 { &custom_key.up, "Move Up" },
8322 { &custom_key.down, "Move Down" },
8323 { &custom_key.snap, "Snap Field" },
8324 { &custom_key.drop, "Drop Element" }
8326 int font_nr_old = FONT_VALUE_OLD;
8327 int font_nr_new = FONT_VALUE_1;
8328 boolean success = FALSE;
8330 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8332 font_nr_old = FONT_VALUE_OLD_NARROW;
8333 font_nr_new = FONT_VALUE_NARROW;
8336 // read existing key bindings from player setup
8337 custom_key = setup.input[player_nr].key;
8340 FadeOut(REDRAW_FIELD);
8344 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8347 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8348 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8349 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8350 "Key:", FONT_INPUT_1_ACTIVE);
8351 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8352 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8354 FadeIn(REDRAW_FIELD);
8360 if (NextValidEvent(&event))
8364 case EVENT_KEYPRESS:
8366 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8368 // press 'Escape' to abort and keep the old key bindings
8369 if (key == KSYM_Escape)
8371 FadeSkipNextFadeIn();
8378 // press 'Enter' to keep the existing key binding
8379 if (key == KSYM_Return)
8380 key = *customize_step[step_nr].key;
8382 // check if key already used
8383 for (i = 0; i < step_nr; i++)
8384 if (*customize_step[i].key == key)
8389 // got new key binding
8390 *customize_step[step_nr].key = key;
8391 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8393 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8394 getKeyNameFromKey(key), font_nr_new);
8397 // un-highlight last query
8398 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8399 customize_step[step_nr - 1].text, FONT_MENU_1);
8400 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8401 "Key:", FONT_MENU_1);
8403 // all keys configured
8412 // query next key binding
8413 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8414 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8415 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8416 "Key:", FONT_INPUT_1_ACTIVE);
8417 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8418 getKeyNameFromKey(*customize_step[step_nr].key),
8423 case EVENT_KEYRELEASE:
8424 key_joystick_mapping = 0;
8428 HandleOtherEvents(&event);
8436 // write new key bindings back to player setup, if successfully finished
8438 setup.input[player_nr].key = custom_key;
8443 void CustomizeKeyboard(int player_nr)
8445 boolean success = CustomizeKeyboardMain(player_nr);
8449 int font_nr = FONT_TITLE_1;
8450 int font_height = getFontHeight(font_nr);
8451 int ypos1 = SYSIZE / 2 - font_height * 2;
8452 int ypos2 = SYSIZE / 2 - font_height * 1;
8453 unsigned int wait_frame_delay = 0;
8454 unsigned int wait_frame_delay_value = 2000;
8456 ResetDelayCounter(&wait_frame_delay);
8460 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8461 DrawTextSCentered(ypos2, font_nr, "configured!");
8463 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8469 DrawSetupScreen_Input();
8472 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8474 #define MARKER_BUTTON 1
8475 #define MARKER_AXIS_X 2
8476 #define MARKER_AXIS_Y 3
8478 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8480 static boolean bitmaps_initialized = FALSE;
8481 boolean screen_initialized = FALSE;
8482 static Bitmap *controller, *button, *axis_x, *axis_y;
8484 boolean success = TRUE;
8485 boolean done = FALSE, next = FALSE;
8487 int alpha = 200, alpha_step = -1;
8488 int alpha_ticks = 0;
8489 char mapping[4096], temp[256];
8490 int font_name = MENU_SETUP_FONT_TITLE;
8491 int font_info = MENU_SETUP_FONT_TEXT;
8492 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8493 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8494 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8495 int ystep_name = getMenuTextStep(spacing_name, font_name);
8496 int ystep_line = getMenuTextStep(spacing_line, font_info);
8497 int ystep_para = getMenuTextStep(spacing_para, font_info);
8505 int axis, button, hat, hat_value;
8508 *step, *prev_step, steps[] =
8510 { 356, 155, MARKER_BUTTON, "a", },
8511 { 396, 122, MARKER_BUTTON, "b", },
8512 { 320, 125, MARKER_BUTTON, "x", },
8513 { 358, 95, MARKER_BUTTON, "y", },
8514 { 162, 125, MARKER_BUTTON, "back", },
8515 { 216, 125, MARKER_BUTTON, "guide", },
8516 { 271, 125, MARKER_BUTTON, "start", },
8517 { 110, 200, MARKER_BUTTON, "dpleft", },
8518 { 146, 228, MARKER_BUTTON, "dpdown", },
8519 { 178, 200, MARKER_BUTTON, "dpright", },
8520 { 146, 172, MARKER_BUTTON, "dpup", },
8521 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8522 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8523 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8524 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8525 { 73, 141, MARKER_BUTTON, "leftstick", },
8526 { 282, 210, MARKER_BUTTON, "rightstick", },
8527 { 73, 141, MARKER_AXIS_X, "leftx", },
8528 { 73, 141, MARKER_AXIS_Y, "lefty", },
8529 { 282, 210, MARKER_AXIS_X, "rightx", },
8530 { 282, 210, MARKER_AXIS_Y, "righty", },
8533 unsigned int event_frame_delay = 0;
8534 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
8536 ResetDelayCounter(&event_frame_delay);
8538 if (!bitmaps_initialized)
8540 controller = LoadCustomImage("joystick/controller.png");
8541 button = LoadCustomImage("joystick/button.png");
8542 axis_x = LoadCustomImage("joystick/axis_x.png");
8543 axis_y = LoadCustomImage("joystick/axis_y.png");
8545 bitmaps_initialized = TRUE;
8548 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8551 // print info about the joystick we are watching
8552 Debug("joystick", "watching joystick %d: (%s)",
8553 SDL_JoystickInstanceID(joystick), name);
8554 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8555 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8556 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8559 // initialize mapping with GUID and name
8560 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8562 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8563 temp, name, SDL_GetPlatform());
8565 // loop through all steps (buttons and axes), getting joystick events
8566 for (i = 0; i < SDL_arraysize(steps) && !done;)
8568 Bitmap *marker = button; // initialize with reliable default value
8571 strcpy(step->mapping, mapping);
8575 step->hat_value = -1;
8577 marker = (step->marker == MARKER_BUTTON ? button :
8578 step->marker == MARKER_AXIS_X ? axis_x :
8579 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8583 while (!done && !next)
8585 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8586 alpha_ticks = SDL_GetTicks();
8593 else if (alpha < 128)
8599 int controller_x = SX + (SXSIZE - controller->width) / 2;
8600 int controller_y = SY + ystep_line;
8602 int marker_x = controller_x + step->x;
8603 int marker_y = controller_y + step->y;
8605 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8606 int ystart2 = ystart1 + ystep_name + ystep_line;
8610 DrawTextSCentered(ystart1, font_name, name);
8612 DrawTextSCentered(ystart2, font_info,
8613 "Press buttons and move axes on");
8614 ystart2 += ystep_line;
8615 DrawTextSCentered(ystart2, font_info,
8616 "your controller when indicated.");
8617 ystart2 += ystep_line;
8618 DrawTextSCentered(ystart2, font_info,
8619 "(Your controller may look different.)");
8620 ystart2 += ystep_para;
8622 #if defined(PLATFORM_ANDROID)
8623 DrawTextSCentered(ystart2, font_info,
8624 "To correct a mistake,");
8625 ystart2 += ystep_line;
8626 DrawTextSCentered(ystart2, font_info,
8627 "press the 'back' button.");
8628 ystart2 += ystep_line;
8629 DrawTextSCentered(ystart2, font_info,
8630 "To skip a button or axis,");
8631 ystart2 += ystep_line;
8632 DrawTextSCentered(ystart2, font_info,
8633 "press the 'menu' button.");
8635 DrawTextSCentered(ystart2, font_info,
8636 "To correct a mistake,");
8637 ystart2 += ystep_line;
8638 DrawTextSCentered(ystart2, font_info,
8639 "press the 'backspace' key.");
8640 ystart2 += ystep_line;
8641 DrawTextSCentered(ystart2, font_info,
8642 "To skip a button or axis,");
8643 ystart2 += ystep_line;
8644 DrawTextSCentered(ystart2, font_info,
8645 "press the 'return' key.");
8646 ystart2 += ystep_line;
8647 DrawTextSCentered(ystart2, font_info,
8648 "To exit, press the 'escape' key.");
8651 BlitBitmapMasked(controller, drawto, 0, 0,
8652 controller->width, controller->height,
8653 controller_x, controller_y);
8655 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8656 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8658 BlitBitmapMasked(marker, drawto, 0, 0,
8659 marker->width, marker->height,
8660 marker_x, marker_y);
8662 if (!screen_initialized)
8663 FadeIn(REDRAW_FIELD);
8667 screen_initialized = TRUE;
8669 while (NextValidEvent(&event))
8673 case SDL_JOYAXISMOTION:
8674 if (event.jaxis.value > 20000 ||
8675 event.jaxis.value < -20000)
8677 for (j = 0; j < i; j++)
8678 if (steps[j].axis == event.jaxis.axis)
8683 if (step->marker != MARKER_AXIS_X &&
8684 step->marker != MARKER_AXIS_Y)
8687 step->axis = event.jaxis.axis;
8688 strcat(mapping, step->field);
8689 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8690 strcat(mapping, temp);
8698 case SDL_JOYHATMOTION:
8699 // ignore centering; we're probably just coming back
8700 // to the center from the previous item we set
8701 if (event.jhat.value == SDL_HAT_CENTERED)
8704 for (j = 0; j < i; j++)
8705 if (steps[j].hat == event.jhat.hat &&
8706 steps[j].hat_value == event.jhat.value)
8711 step->hat = event.jhat.hat;
8712 step->hat_value = event.jhat.value;
8713 strcat(mapping, step->field);
8714 snprintf(temp, sizeof(temp), ":h%u.%u,",
8715 event.jhat.hat, event.jhat.value );
8716 strcat(mapping, temp);
8723 case SDL_JOYBALLMOTION:
8726 case SDL_JOYBUTTONUP:
8727 for (j = 0; j < i; j++)
8728 if (steps[j].button == event.jbutton.button)
8733 step->button = event.jbutton.button;
8734 strcat(mapping, step->field);
8735 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8736 strcat(mapping, temp);
8743 case SDL_FINGERDOWN:
8744 case SDL_MOUSEBUTTONDOWN:
8752 if (event.key.keysym.sym == KSYM_BackSpace ||
8753 event.key.keysym.sym == KSYM_Back)
8765 prev_step = &steps[i - 1];
8766 strcpy(mapping, prev_step->mapping);
8773 if (event.key.keysym.sym == KSYM_space ||
8774 event.key.keysym.sym == KSYM_Return ||
8775 event.key.keysym.sym == KSYM_Menu)
8784 if (event.key.keysym.sym == KSYM_Escape)
8794 program.exit_function(0);
8801 // do not handle events for longer than standard frame delay period
8802 if (DelayReached(&event_frame_delay, event_frame_delay_value))
8811 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8814 // activate mapping for this game
8815 SDL_GameControllerAddMapping(mapping);
8817 // save mapping to personal mappings
8818 SaveSetup_AddGameControllerMapping(mapping);
8821 // wait until the last pending event was removed from event queue
8822 while (NextValidEvent(&event));
8827 static int ConfigureJoystickMain(int player_nr)
8829 char *device_name = setup.input[player_nr].joy.device_name;
8830 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8831 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8832 int success = FALSE;
8835 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8836 return JOYSTICK_NOT_AVAILABLE;
8838 if (!joystick_active || !setup.input[player_nr].use_joystick)
8839 return JOYSTICK_NOT_AVAILABLE;
8842 FadeOut(REDRAW_FIELD);
8844 // close all joystick devices (potentially opened as game controllers)
8845 for (i = 0; i < SDL_NumJoysticks(); i++)
8846 SDLCloseJoystick(i);
8848 // open joystick device as plain joystick to configure as game controller
8849 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8851 // as the joystick was successfully opened before, this should not happen
8852 if (joystick == NULL)
8855 // create new game controller mapping (buttons and axes) for joystick device
8856 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8858 // close joystick (and maybe re-open as configured game controller later)
8859 SDL_JoystickClose(joystick);
8861 // re-open all joystick devices (potentially as game controllers)
8862 for (i = 0; i < SDL_NumJoysticks(); i++)
8865 // clear all joystick input actions for all joystick devices
8866 SDLClearJoystickState();
8868 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8871 void ConfigureJoystick(int player_nr)
8873 boolean state = ConfigureJoystickMain(player_nr);
8875 if (state != JOYSTICK_NOT_CONFIGURED)
8877 boolean success = (state == JOYSTICK_CONFIGURED);
8878 char message1[MAX_OUTPUT_LINESIZE + 1];
8879 char *message2 = (success ? "configured!" : "not available!");
8880 char *device_name = setup.input[player_nr].joy.device_name;
8881 int nr = getJoystickNrFromDeviceName(device_name) + 1;
8882 int font_nr = FONT_TITLE_1;
8883 int font_height = getFontHeight(font_nr);
8884 int ypos1 = SYSIZE / 2 - font_height * 2;
8885 int ypos2 = SYSIZE / 2 - font_height * 1;
8886 unsigned int wait_frame_delay = 0;
8887 unsigned int wait_frame_delay_value = 2000;
8889 ResetDelayCounter(&wait_frame_delay);
8893 sprintf(message1, "Joystick %d", nr);
8895 DrawTextSCentered(ypos1, font_nr, message1);
8896 DrawTextSCentered(ypos2, font_nr, message2);
8898 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8904 DrawSetupScreen_Input();
8907 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8909 if (y < video.screen_height / 3)
8911 // remap touch gadgets to access upper part of the screen
8912 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8913 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8915 else if (y > 2 * video.screen_height / 3)
8917 // remap touch gadgets to access lower part of the screen
8918 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8919 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8923 static boolean ConfigureVirtualButtonsMain(void)
8925 static char *customize_step_text[] =
8934 char grid_button[] =
8936 CHAR_GRID_BUTTON_LEFT,
8937 CHAR_GRID_BUTTON_RIGHT,
8938 CHAR_GRID_BUTTON_UP,
8939 CHAR_GRID_BUTTON_DOWN,
8940 CHAR_GRID_BUTTON_SNAP,
8941 CHAR_GRID_BUTTON_DROP
8950 int font_nr = FONT_INPUT_1_ACTIVE;
8951 int font_height = getFontHeight(font_nr);
8952 int ypos1 = SYSIZE / 2 - font_height * 2;
8953 int ypos2 = SYSIZE / 2 - font_height * 1;
8954 boolean success = FALSE;
8955 boolean finished = FALSE;
8957 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
8958 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8959 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8960 boolean set_grid_button = FALSE;
8961 int nr = GRID_ACTIVE_NR();
8964 for (x = 0; x < MAX_GRID_XSIZE; x++)
8965 for (y = 0; y < MAX_GRID_YSIZE; y++)
8966 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
8968 overlay.grid_button_highlight = grid_button[step_nr];
8973 FadeOut(REDRAW_FIELD);
8977 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8978 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8979 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8981 FadeIn(REDRAW_FIELD);
8983 SetOverlayShowGrid(TRUE);
8985 // map gadgets for setup touch buttons menu screen
8986 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8992 while (NextValidEvent(&event))
8994 int action = ACTION_NONE;
8996 // ---------- handle events and set the resulting action ----------
9002 UserEvent *user = (UserEvent *)&event;
9003 int id = user->value1;
9005 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9006 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9007 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9008 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9013 case EVENT_KEYPRESS:
9015 Key key = GetEventKey((KeyEvent *)&event, FALSE);
9017 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9018 key == KSYM_BackSpace ||
9019 key == KSYM_Back ? ACTION_BACK :
9020 key == KSYM_Return ||
9022 key == KSYM_space ? ACTION_NEXT :
9027 case EVENT_KEYRELEASE:
9028 key_joystick_mapping = 0;
9031 case EVENT_BUTTONPRESS:
9032 case EVENT_BUTTONRELEASE:
9034 ButtonEvent *button = (ButtonEvent *)&event;
9036 motion_status = FALSE;
9038 if (button->type == EVENT_BUTTONPRESS)
9039 button_status = button->button;
9041 button_status = MB_RELEASED;
9043 if (HandleGadgets(button->x, button->y, button_status))
9045 // do not handle this button event anymore
9049 button->x += video.screen_xoffset;
9050 button->y += video.screen_yoffset;
9052 x = button->x * overlay.grid_xsize / video.screen_width;
9053 y = button->y * overlay.grid_ysize / video.screen_height;
9055 if (button->type == EVENT_BUTTONPRESS)
9058 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9059 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9061 set_grid_button = TRUE;
9064 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9068 case EVENT_MOTIONNOTIFY:
9070 MotionEvent *motion = (MotionEvent *)&event;
9072 motion_status = TRUE;
9074 if (HandleGadgets(motion->x, motion->y, button_status))
9076 // do not handle this button event anymore
9080 motion->x += video.screen_xoffset;
9081 motion->y += video.screen_yoffset;
9083 x = motion->x * overlay.grid_xsize / video.screen_width;
9084 y = motion->y * overlay.grid_ysize / video.screen_height;
9086 set_grid_button = TRUE;
9088 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9092 case SDL_WINDOWEVENT:
9093 HandleWindowEvent((WindowEvent *) &event);
9095 // check if device has been rotated
9096 if (nr != GRID_ACTIVE_NR())
9098 nr = GRID_ACTIVE_NR();
9100 for (x = 0; x < MAX_GRID_XSIZE; x++)
9101 for (y = 0; y < MAX_GRID_YSIZE; y++)
9102 grid_button_old[x][y] = grid_button_tmp[x][y] =
9103 overlay.grid_button[x][y];
9108 case SDL_APP_WILLENTERBACKGROUND:
9109 case SDL_APP_DIDENTERBACKGROUND:
9110 case SDL_APP_WILLENTERFOREGROUND:
9111 case SDL_APP_DIDENTERFOREGROUND:
9112 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9116 HandleOtherEvents(&event);
9120 // ---------- perform action set by handling events ----------
9122 if (action == ACTION_ESCAPE)
9124 // abort and restore the old key bindings
9126 for (x = 0; x < MAX_GRID_XSIZE; x++)
9127 for (y = 0; y < MAX_GRID_YSIZE; y++)
9128 overlay.grid_button[x][y] = grid_button_old[x][y];
9130 FadeSkipNextFadeIn();
9134 else if (action == ACTION_BACK)
9136 // keep the configured key bindings and go to previous page
9142 FadeSkipNextFadeIn();
9147 else if (action == ACTION_NEXT)
9149 // keep the configured key bindings and go to next page
9153 // all virtual buttons configured
9161 if (action != ACTION_NONE && !finished)
9163 for (x = 0; x < MAX_GRID_XSIZE; x++)
9164 for (y = 0; y < MAX_GRID_YSIZE; y++)
9165 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9167 overlay.grid_button_highlight = grid_button[step_nr];
9169 // configure next virtual button
9173 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9174 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9175 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9178 if (set_grid_button)
9180 overlay.grid_button[x][y] =
9181 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9182 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9183 grid_button_tmp[x][y]);
9185 set_grid_button = FALSE;
9192 for (x = 0; x < MAX_GRID_XSIZE; x++)
9193 for (y = 0; y < MAX_GRID_YSIZE; y++)
9194 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9196 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9198 SetOverlayShowGrid(FALSE);
9203 void ConfigureVirtualButtons(void)
9205 boolean success = ConfigureVirtualButtonsMain();
9207 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9208 SCREEN_MASK_TOUCH2);
9212 int font_nr = FONT_TITLE_1;
9213 int font_height = getFontHeight(font_nr);
9214 int ypos1 = SYSIZE / 2 - font_height * 2;
9215 int ypos2 = SYSIZE / 2 - font_height * 1;
9216 unsigned int wait_frame_delay = 0;
9217 unsigned int wait_frame_delay_value = 2000;
9219 ResetDelayCounter(&wait_frame_delay);
9223 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9224 DrawTextSCentered(ypos2, font_nr, "configured!");
9226 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
9233 void DrawSetupScreen(void)
9238 if (setup_mode == SETUP_MODE_INPUT)
9239 DrawSetupScreen_Input();
9240 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9241 DrawChooseTree(&scores_type_current);
9242 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9243 DrawChooseTree(&game_speed_current);
9244 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9245 DrawChooseTree(&scroll_delay_current);
9246 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9247 DrawChooseTree(&snapshot_mode_current);
9248 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9249 DrawChooseTree(&window_size_current);
9250 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9251 DrawChooseTree(&scaling_type_current);
9252 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9253 DrawChooseTree(&rendering_mode_current);
9254 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9255 DrawChooseTree(&vsync_mode_current);
9256 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9257 DrawChooseTree(&artwork.gfx_current);
9258 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9259 DrawChooseTree(&artwork.snd_current);
9260 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9261 DrawChooseTree(&artwork.mus_current);
9262 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9263 DrawChooseTree(&volume_simple_current);
9264 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9265 DrawChooseTree(&volume_loops_current);
9266 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9267 DrawChooseTree(&volume_music_current);
9268 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9269 DrawChooseTree(&touch_control_current);
9270 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9271 DrawChooseTree(&move_distance_current);
9272 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9273 DrawChooseTree(&drop_distance_current);
9274 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9275 DrawChooseTree(&transparency_current);
9276 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9277 DrawChooseTree(&grid_size_current[0][0]);
9278 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9279 DrawChooseTree(&grid_size_current[0][1]);
9280 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9281 DrawChooseTree(&grid_size_current[1][0]);
9282 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9283 DrawChooseTree(&grid_size_current[1][1]);
9285 DrawSetupScreen_Generic();
9287 PlayMenuSoundsAndMusic();
9290 void RedrawSetupScreenAfterFullscreenToggle(void)
9292 if (setup_mode == SETUP_MODE_GRAPHICS ||
9293 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9295 // update list selection from "setup.window_scaling_percent"
9296 execSetupGraphics_setWindowSizes(TRUE);
9302 void RedrawSetupScreenAfterScreenRotation(int nr)
9306 if (setup_mode == SETUP_MODE_TOUCH)
9308 // update virtual button settings (depending on screen orientation)
9311 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9313 // save already configured virtual buttons
9314 for (x = 0; x < MAX_GRID_XSIZE; x++)
9315 for (y = 0; y < MAX_GRID_YSIZE; y++)
9316 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9320 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9322 if (setup_mode == SETUP_MODE_INPUT)
9323 HandleSetupScreen_Input(mx, my, dx, dy, button);
9324 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9325 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9326 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9327 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9328 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9329 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9330 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9331 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9332 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9333 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9334 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9335 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9336 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9337 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9338 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9339 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9340 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9341 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9342 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9343 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9344 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9345 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9346 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9347 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9348 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9349 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9350 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9351 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9352 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9353 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9354 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9355 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9356 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9357 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9358 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9359 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9360 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9361 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9362 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9363 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9364 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9365 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9366 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9367 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9369 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9372 void HandleGameActions(void)
9374 if (setup.ask_on_game_over)
9377 if (game.restart_game_message != NULL)
9379 RequestRestartGame(game.restart_game_message);
9384 if (game_status != GAME_MODE_PLAYING)
9387 GameActions(); // main game loop
9389 if (tape.auto_play && !tape.playing)
9390 AutoPlayTapesContinue(); // continue automatically playing next tape
9394 // ---------- new screen button stuff --------------------------------------
9398 int gfx_unpressed, gfx_pressed;
9399 struct MenuPosInfo *pos;
9400 boolean *check_value;
9403 unsigned int event_mask;
9404 boolean is_touch_button;
9406 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9409 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
9410 &menu.main.button.prev_level, NULL,
9411 SCREEN_CTRL_ID_PREV_LEVEL,
9413 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9414 FALSE, "previous level"
9417 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
9418 &menu.main.button.next_level, NULL,
9419 SCREEN_CTRL_ID_NEXT_LEVEL,
9421 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9425 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE,
9426 &menu.scores.button.prev_level, NULL,
9427 SCREEN_CTRL_ID_PREV_LEVEL2,
9428 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9429 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9430 FALSE, "previous level"
9433 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE,
9434 &menu.scores.button.next_level, NULL,
9435 SCREEN_CTRL_ID_NEXT_LEVEL2,
9436 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9437 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9441 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE,
9442 &menu.scores.button.prev_score, NULL,
9443 SCREEN_CTRL_ID_PREV_SCORE,
9444 SCREEN_MASK_SCORES_INFO,
9445 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9446 FALSE, "previous score"
9449 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE,
9450 &menu.scores.button.next_score, NULL,
9451 SCREEN_CTRL_ID_NEXT_SCORE,
9452 SCREEN_MASK_SCORES_INFO,
9453 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9457 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE,
9458 &menu.scores.button.play_tape, NULL,
9459 SCREEN_CTRL_ID_PLAY_TAPE,
9460 SCREEN_MASK_SCORES_INFO,
9465 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
9466 &menu.main.button.first_level, NULL,
9467 SCREEN_CTRL_ID_FIRST_LEVEL,
9470 FALSE, "first level"
9473 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
9474 &menu.main.button.last_level, NULL,
9475 SCREEN_CTRL_ID_LAST_LEVEL,
9481 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
9482 &menu.main.button.level_number, NULL,
9483 SCREEN_CTRL_ID_LEVEL_NUMBER,
9486 FALSE, "level number"
9489 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
9490 &menu.setup.button.prev_player, NULL,
9491 SCREEN_CTRL_ID_PREV_PLAYER,
9493 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9494 FALSE, "previous player"
9497 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
9498 &menu.setup.button.next_player, NULL,
9499 SCREEN_CTRL_ID_NEXT_PLAYER,
9501 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9502 FALSE, "next player"
9505 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
9506 &menu.main.button.insert_solution, NULL,
9507 SCREEN_CTRL_ID_INSERT_SOLUTION,
9508 SCREEN_MASK_MAIN_HAS_SOLUTION,
9510 FALSE, "insert solution tape"
9513 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
9514 &menu.main.button.play_solution, NULL,
9515 SCREEN_CTRL_ID_PLAY_SOLUTION,
9516 SCREEN_MASK_MAIN_HAS_SOLUTION,
9518 FALSE, "play solution tape"
9521 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
9522 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9523 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9525 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9526 FALSE, "switch ECS/AGA chipset"
9529 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9530 &menu.setup.button.touch_back, NULL,
9531 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9534 TRUE, "previous page"
9537 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
9538 &menu.setup.button.touch_next, NULL,
9539 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9545 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9546 &menu.setup.button.touch_back2, NULL,
9547 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9550 TRUE, "previous page"
9553 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9554 &menu.setup.button.touch_next2, NULL,
9555 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9564 int gfx_unpressed, gfx_pressed;
9568 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9571 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9572 -1, -1, // these values are not constant, but can change at runtime
9573 SCREEN_CTRL_ID_SCROLL_UP,
9577 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9578 -1, -1, // these values are not constant, but can change at runtime
9579 SCREEN_CTRL_ID_SCROLL_DOWN,
9586 int gfx_unpressed, gfx_pressed;
9592 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9595 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9596 -1, -1, // these values are not constant, but can change at runtime
9597 -1, -1, // these values are not constant, but can change at runtime
9598 GD_TYPE_SCROLLBAR_VERTICAL,
9599 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9600 "scroll level series vertically"
9612 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9615 IMG_SETUP_INPUT_TEXT,
9616 SCREEN_CTRL_ID_NETWORK_SERVER,
9617 -1, -1, // these values are not constant, but can change at runtime
9618 MAX_SETUP_TEXT_INPUT_LEN,
9619 network_server_hostname,
9620 "Network Server Hostname / IP"
9624 static void CreateScreenMenubuttons(void)
9626 struct GadgetInfo *gi;
9627 unsigned int event_mask;
9630 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9632 struct MenuPosInfo *pos = menubutton_info[i].pos;
9633 int screen_mask = menubutton_info[i].screen_mask;
9634 boolean is_touch_button = menubutton_info[i].is_touch_button;
9635 boolean is_check_button = menubutton_info[i].check_value != NULL;
9636 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
9637 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
9638 menubutton_info[i].gfx_unpressed);
9639 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9640 int gfx_unpressed, gfx_pressed;
9641 int x, y, width, height;
9642 int gd_x1, gd_x2, gd_y1, gd_y2;
9643 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9644 int id = menubutton_info[i].gadget_id;
9645 int type = GD_TYPE_NORMAL_BUTTON;
9646 boolean checked = FALSE;
9648 event_mask = menubutton_info[i].event_mask;
9650 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9651 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9653 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9654 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9656 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9657 gfx_pressed = menubutton_info[i].gfx_pressed;
9658 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9659 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9660 gd_x1 = graphic_info[gfx_unpressed].src_x;
9661 gd_y1 = graphic_info[gfx_unpressed].src_y;
9662 gd_x2 = graphic_info[gfx_pressed].src_x;
9663 gd_y2 = graphic_info[gfx_pressed].src_y;
9669 if (has_gfx_pressed)
9671 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9672 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9675 if (is_check_button)
9677 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9678 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9679 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9680 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9682 type = GD_TYPE_CHECK_BUTTON;
9683 checked = *menubutton_info[i].check_value;
9686 if (is_score_button)
9688 // if x/y set to -1, dynamically place buttons next to title text
9689 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
9692 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
9693 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
9694 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
9695 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
9698 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
9699 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
9702 gi = CreateGadget(GDI_CUSTOM_ID, id,
9703 GDI_CUSTOM_TYPE_ID, i,
9704 GDI_IMAGE_ID, gfx_unpressed,
9705 GDI_INFO_TEXT, menubutton_info[i].infotext,
9711 GDI_STATE, GD_BUTTON_UNPRESSED,
9712 GDI_CHECKED, checked,
9713 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9714 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9715 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9716 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9717 GDI_DIRECT_DRAW, FALSE,
9718 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9719 GDI_EVENT_MASK, event_mask,
9720 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9724 Fail("cannot create gadget");
9726 screen_gadget[id] = gi;
9730 static void CreateScreenScrollbuttons(void)
9732 struct GadgetInfo *gi;
9733 unsigned int event_mask;
9736 // these values are not constant, but can change at runtime
9737 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9738 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9739 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9740 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9742 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9744 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9745 int gfx_unpressed, gfx_pressed;
9746 int x, y, width, height;
9747 int gd_x1, gd_x2, gd_y1, gd_y2;
9748 int id = scrollbutton_info[i].gadget_id;
9750 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9752 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9753 y = mSY + scrollbutton_info[i].y;
9754 width = SC_SCROLLBUTTON_XSIZE;
9755 height = SC_SCROLLBUTTON_YSIZE;
9757 // correct scrollbar position if placed outside menu (playfield) area
9758 if (x > SX + SC_SCROLL_UP_XPOS)
9759 x = SX + SC_SCROLL_UP_XPOS;
9761 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9762 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9763 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9765 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9766 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9767 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9768 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9769 gd_x1 = graphic_info[gfx_unpressed].src_x;
9770 gd_y1 = graphic_info[gfx_unpressed].src_y;
9771 gd_x2 = graphic_info[gfx_pressed].src_x;
9772 gd_y2 = graphic_info[gfx_pressed].src_y;
9774 gi = CreateGadget(GDI_CUSTOM_ID, id,
9775 GDI_CUSTOM_TYPE_ID, i,
9776 GDI_IMAGE_ID, gfx_unpressed,
9777 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9782 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9783 GDI_STATE, GD_BUTTON_UNPRESSED,
9784 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9785 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9786 GDI_DIRECT_DRAW, FALSE,
9787 GDI_EVENT_MASK, event_mask,
9788 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9792 Fail("cannot create gadget");
9794 screen_gadget[id] = gi;
9798 static void CreateScreenScrollbars(void)
9802 // these values are not constant, but can change at runtime
9803 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9804 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9805 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9806 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9808 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9810 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9811 int gfx_unpressed, gfx_pressed;
9812 int x, y, width, height;
9813 int gd_x1, gd_x2, gd_y1, gd_y2;
9814 struct GadgetInfo *gi;
9815 int items_max, items_visible, item_position;
9816 unsigned int event_mask;
9817 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9818 int id = scrollbar_info[i].gadget_id;
9820 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9822 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9823 y = mSY + scrollbar_info[i].y;
9824 width = scrollbar_info[i].width;
9825 height = scrollbar_info[i].height;
9827 // correct scrollbar position if placed outside menu (playfield) area
9828 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9829 x = SX + SC_SCROLL_VERTICAL_XPOS;
9831 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9832 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9834 items_max = num_page_entries;
9835 items_visible = num_page_entries;
9838 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9839 gfx_pressed = scrollbar_info[i].gfx_pressed;
9840 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9841 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9842 gd_x1 = graphic_info[gfx_unpressed].src_x;
9843 gd_y1 = graphic_info[gfx_unpressed].src_y;
9844 gd_x2 = graphic_info[gfx_pressed].src_x;
9845 gd_y2 = graphic_info[gfx_pressed].src_y;
9847 gi = CreateGadget(GDI_CUSTOM_ID, id,
9848 GDI_CUSTOM_TYPE_ID, i,
9849 GDI_IMAGE_ID, gfx_unpressed,
9850 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9855 GDI_TYPE, scrollbar_info[i].type,
9856 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9857 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9858 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9859 GDI_WHEEL_AREA_X, SX,
9860 GDI_WHEEL_AREA_Y, SY,
9861 GDI_WHEEL_AREA_WIDTH, SXSIZE,
9862 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9863 GDI_STATE, GD_BUTTON_UNPRESSED,
9864 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9865 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9866 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9867 GDI_DIRECT_DRAW, FALSE,
9868 GDI_EVENT_MASK, event_mask,
9869 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9873 Fail("cannot create gadget");
9875 screen_gadget[id] = gi;
9879 static void CreateScreenTextInputGadgets(void)
9883 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
9885 int graphic = textinput_info[i].graphic;
9886 struct GraphicInfo *gd = &graphic_info[graphic];
9887 int gd_x1 = gd->src_x;
9888 int gd_y1 = gd->src_y;
9889 int gd_x2 = gd->src_x + gd->active_xoffset;
9890 int gd_y2 = gd->src_y + gd->active_yoffset;
9891 struct GadgetInfo *gi;
9892 unsigned int event_mask;
9893 int id = textinput_info[i].gadget_id;
9894 int x = textinput_info[i].x;
9895 int y = textinput_info[i].y;
9897 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
9899 gi = CreateGadget(GDI_CUSTOM_ID, id,
9900 GDI_CUSTOM_TYPE_ID, i,
9901 GDI_INFO_TEXT, textinput_info[i].infotext,
9904 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
9905 GDI_TEXT_VALUE, textinput_info[i].value,
9906 GDI_TEXT_SIZE, textinput_info[i].size,
9907 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
9908 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
9909 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9910 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9911 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9912 GDI_DESIGN_WIDTH, gd->width,
9913 GDI_EVENT_MASK, event_mask,
9914 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9915 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
9919 Fail("cannot create gadget");
9921 screen_gadget[id] = gi;
9925 void CreateScreenGadgets(void)
9927 CreateScreenMenubuttons();
9929 CreateScreenScrollbuttons();
9930 CreateScreenScrollbars();
9932 CreateScreenTextInputGadgets();
9935 void FreeScreenGadgets(void)
9939 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
9940 FreeGadget(screen_gadget[i]);
9943 static void RedrawScreenMenuGadgets(int screen_mask)
9947 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9948 if (screen_mask & menubutton_info[i].screen_mask)
9949 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
9952 static void MapScreenMenuGadgets(int screen_mask)
9956 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9957 if (screen_mask & menubutton_info[i].screen_mask)
9958 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9961 static void UnmapScreenMenuGadgets(int screen_mask)
9965 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9967 if (screen_mask & menubutton_info[i].screen_mask)
9969 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9971 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
9972 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
9973 screen_gadget[menubutton_info[i].gadget_id]->y,
9974 screen_gadget[menubutton_info[i].gadget_id]->width,
9975 screen_gadget[menubutton_info[i].gadget_id]->height);
9980 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
9983 MapScreenMenuGadgets(screen_mask);
9985 UnmapScreenMenuGadgets(screen_mask);
9988 static void MapScreenGadgets(int num_entries)
9992 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
9995 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9996 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
9998 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9999 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10002 static void UnmapScreenGadgets()
10006 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10007 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10009 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10010 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10013 static void MapScreenTreeGadgets(TreeInfo *ti)
10015 MapScreenGadgets(numTreeInfoInGroup(ti));
10018 static void UnmapScreenTreeGadgets(void)
10020 UnmapScreenGadgets();
10023 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10025 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10026 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10027 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10028 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10030 if (pos_1->x == -1 && pos_1->y == -1)
10031 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10033 if (pos_2->x == -1 && pos_2->y == -1)
10034 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10037 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10039 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10040 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10042 // set gadget position dynamically, pre-defined or off-screen
10043 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10044 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10046 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10047 MapGadget(gi); // (needed if deactivated on last score page)
10050 static void HandleScreenGadgets(struct GadgetInfo *gi)
10052 int id = gi->custom_id;
10053 int button = gi->event.button;
10054 int step = (button == MB_LEFTBUTTON ? 1 :
10055 button == MB_MIDDLEBUTTON ? 5 :
10056 button == MB_RIGHTBUTTON ? 10 : 1);
10060 case SCREEN_CTRL_ID_PREV_LEVEL:
10061 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10064 case SCREEN_CTRL_ID_NEXT_LEVEL:
10065 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10068 case SCREEN_CTRL_ID_PREV_LEVEL2:
10069 HandleHallOfFame_SelectLevel(step, -1);
10072 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10073 HandleHallOfFame_SelectLevel(step, +1);
10076 case SCREEN_CTRL_ID_PREV_SCORE:
10077 HandleScoreInfo_SelectScore(step, -1);
10080 case SCREEN_CTRL_ID_NEXT_SCORE:
10081 HandleScoreInfo_SelectScore(step, +1);
10084 case SCREEN_CTRL_ID_PLAY_TAPE:
10085 HandleScoreInfo_PlayTape();
10088 case SCREEN_CTRL_ID_FIRST_LEVEL:
10089 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10092 case SCREEN_CTRL_ID_LAST_LEVEL:
10093 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10096 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10097 CloseDoor(DOOR_CLOSE_2);
10098 SetGameStatus(GAME_MODE_LEVELNR);
10099 DrawChooseLevelNr();
10102 case SCREEN_CTRL_ID_PREV_PLAYER:
10103 HandleSetupScreen_Input_Player(step, -1);
10106 case SCREEN_CTRL_ID_NEXT_PLAYER:
10107 HandleSetupScreen_Input_Player(step, +1);
10110 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10111 InsertSolutionTape();
10114 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10115 PlaySolutionTape();
10118 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10119 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10123 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10124 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10125 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10126 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10127 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10130 case SCREEN_CTRL_ID_SCROLL_UP:
10131 if (game_status == GAME_MODE_NAMES)
10132 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10133 else if (game_status == GAME_MODE_LEVELS)
10134 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10135 else if (game_status == GAME_MODE_LEVELNR)
10136 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10137 else if (game_status == GAME_MODE_SETUP)
10138 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10139 else if (game_status == GAME_MODE_INFO)
10140 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10141 else if (game_status == GAME_MODE_SCORES)
10142 HandleHallOfFame(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10145 case SCREEN_CTRL_ID_SCROLL_DOWN:
10146 if (game_status == GAME_MODE_NAMES)
10147 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10148 else if (game_status == GAME_MODE_LEVELS)
10149 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10150 else if (game_status == GAME_MODE_LEVELNR)
10151 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10152 else if (game_status == GAME_MODE_SETUP)
10153 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10154 else if (game_status == GAME_MODE_INFO)
10155 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10156 else if (game_status == GAME_MODE_SCORES)
10157 HandleHallOfFame(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10160 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10161 if (game_status == GAME_MODE_NAMES)
10162 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10163 else if (game_status == GAME_MODE_LEVELS)
10164 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10165 else if (game_status == GAME_MODE_LEVELNR)
10166 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10167 else if (game_status == GAME_MODE_SETUP)
10168 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10169 else if (game_status == GAME_MODE_INFO)
10170 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10171 else if (game_status == GAME_MODE_SCORES)
10172 HandleHallOfFame(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10175 case SCREEN_CTRL_ID_NETWORK_SERVER:
10177 if (!strEqual(gi->textinput.value, ""))
10179 setString(&setup.network_server_hostname, gi->textinput.value);
10181 network.server_host = setup.network_server_hostname;
10185 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10187 network.server_host = NULL;
10190 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10191 network.server_host = NULL;
10193 execSetupGame_setNetworkServerText();
10205 void DumpScreenIdentifiers(void)
10209 Print("Active screen elements on current screen:\n");
10211 for (i = 0; main_controls[i].nr != -1; i++)
10213 struct MainControlInfo *mci = &main_controls[i];
10215 if (mci->button_graphic != -1)
10217 char *token = getTokenFromImageID(mci->button_graphic);
10219 Print("- '%s'\n", token);
10226 boolean DoScreenAction(int image_id)
10230 if (game_status != GAME_MODE_MAIN)
10233 for (i = 0; main_controls[i].nr != -1; i++)
10235 struct MainControlInfo *mci = &main_controls[i];
10236 struct MenuPosInfo *pos = mci->pos_button;
10238 if (mci->button_graphic == image_id)
10240 int x = mSX + pos->x;
10241 int y = mSY + pos->y;
10243 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10252 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10254 // get tree info node of newly added level or artwork set
10255 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10256 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10258 if (tree_node_new == NULL) // should not happen
10261 // if request dialog is active, do nothing
10262 if (game.request_active)
10265 if (game_status == GAME_MODE_MAIN &&
10266 tree_type == TREE_TYPE_LEVEL_DIR)
10268 // when adding new level set in main menu, select it as current level set
10270 // change current level set to newly added level set from zip file
10271 leveldir_current = tree_node_new;
10273 // change current level number to first level of newly added level set
10274 level_nr = leveldir_current->first_level;
10276 // redraw screen to reflect changed level set
10279 // save this level set and level number as last selected level set
10280 SaveLevelSetup_LastSeries();
10281 SaveLevelSetup_SeriesInfo();
10283 else if (game_status == GAME_MODE_LEVELS &&
10284 tree_type == TREE_TYPE_LEVEL_DIR)
10286 // when adding new level set in level set menu, set cursor and update screen
10288 leveldir_current = tree_node_new;
10290 DrawChooseTree(&leveldir_current);
10292 else if (game_status == GAME_MODE_SETUP)
10294 // when adding new artwork set in setup menu, set cursor and update screen
10296 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10297 tree_type == TREE_TYPE_GRAPHICS_DIR)
10299 artwork.gfx_current = tree_node_new;
10301 DrawChooseTree(&artwork.gfx_current);
10303 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10304 tree_type == TREE_TYPE_SOUNDS_DIR)
10306 artwork.snd_current = tree_node_new;
10308 DrawChooseTree(&artwork.snd_current);
10310 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10311 tree_type == TREE_TYPE_MUSIC_DIR)
10313 artwork.mus_current = tree_node_new;
10315 DrawChooseTree(&artwork.mus_current);
10320 static int UploadTapes(void)
10322 SetGameStatus(GAME_MODE_LOADING);
10324 FadeSetEnterScreen();
10325 FadeOut(REDRAW_ALL);
10327 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10329 FadeIn(REDRAW_ALL);
10331 DrawInitTextHead("Uploading tapes");
10333 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10334 global.autoplay_leveldir = "ALL";
10335 global.autoplay_all = TRUE;
10337 int num_tapes_uploaded = AutoPlayTapes();
10339 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10340 global.autoplay_leveldir = NULL;
10341 global.autoplay_all = FALSE;
10343 SetGameStatus(GAME_MODE_MAIN);
10347 return num_tapes_uploaded;
10350 static boolean OfferUploadTapes(void)
10352 if (!Request(setup.has_remaining_tapes ?
10353 "Upload missing tapes to the high score server now?" :
10354 "Upload all your tapes to the high score server now?", REQ_ASK))
10357 int num_tapes_uploaded = UploadTapes();
10360 if (num_tapes_uploaded < 0)
10362 num_tapes_uploaded = -num_tapes_uploaded - 1;
10364 if (num_tapes_uploaded == 0)
10365 sprintf(message, "Upload failed! No tapes uploaded!");
10366 else if (num_tapes_uploaded == 1)
10367 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10369 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10370 num_tapes_uploaded);
10372 Request(message, REQ_CONFIRM);
10374 // if uploading tapes failed, add tape upload entry to setup menu
10375 setup.provide_uploading_tapes = TRUE;
10376 setup.has_remaining_tapes = TRUE;
10378 SaveSetup_ServerSetup();
10383 if (num_tapes_uploaded == 0)
10384 sprintf(message, "No tapes uploaded!");
10385 else if (num_tapes_uploaded == 1)
10386 sprintf(message, "1 tape uploaded!");
10388 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10390 Request(message, REQ_CONFIRM);
10392 if (num_tapes_uploaded > 0)
10393 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10395 // after all tapes have been uploaded, remove entry from setup menu
10396 setup.provide_uploading_tapes = FALSE;
10397 setup.has_remaining_tapes = FALSE;
10399 SaveSetup_ServerSetup();
10404 static void CheckUploadTapes(void)
10406 if (!setup.ask_for_uploading_tapes)
10409 // after asking for uploading tapes, do not ask again
10410 setup.ask_for_uploading_tapes = FALSE;
10411 setup.ask_for_remaining_tapes = FALSE;
10413 if (directoryExists(getTapeDir(NULL)))
10415 boolean tapes_uploaded = OfferUploadTapes();
10417 if (!tapes_uploaded)
10419 Request(setup.has_remaining_tapes ?
10420 "You can upload missing tapes from the setup menu later!" :
10421 "You can upload your tapes from the setup menu later!",
10427 // if tapes directory does not exist yet, never offer uploading all tapes
10428 setup.provide_uploading_tapes = FALSE;
10431 SaveSetup_ServerSetup();
10434 static void UpgradePlayerUUID(void)
10436 ApiResetUUIDAsThread(getUUID());
10439 static void CheckUpgradePlayerUUID(void)
10441 if (setup.player_version > 1)
10444 UpgradePlayerUUID();
10447 void CheckApiServerTasks(void)
10449 // check if the player's UUID has to be upgraded
10450 CheckUpgradePlayerUUID();
10452 // check if there are any tapes to be uploaded
10453 CheckUploadTapes();