1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
29 /* for DrawSetupScreen(), HandleSetupScreen() */
30 #define SETUP_SCREEN_POS_START 2
31 #define SETUP_SCREEN_POS_END (SCR_FIELDY - 1)
32 #define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2)
33 #define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2)
35 /* for HandleSetupInputScreen() */
36 #define SETUPINPUT_SCREEN_POS_START 2
37 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 2)
38 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
39 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
41 /* for HandleChooseLevel() */
42 #define MAX_LEVEL_SERIES_ON_SCREEN (SCR_FIELDY - 2)
45 extern unsigned char get_ascii(KeySym);
50 int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
52 DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
53 DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING);
59 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
63 XAutoRepeatOn(display);
65 /* needed if last screen was the playing screen, invoked from level editor */
66 if (level_editor_test_game)
68 game_status = LEVELED;
73 /* needed if last screen was the editor screen */
74 UndrawSpecialEditorDoor();
76 /* map gadgets for main menu screen */
84 DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
85 DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
86 DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
87 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
88 (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW));
89 DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
90 DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
91 DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
92 DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
93 DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
94 DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
96 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
98 DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
99 leveldir[leveldir_nr].first_level,
100 leveldir[leveldir_nr].last_level);
102 if (leveldir[leveldir_nr].readonly)
104 DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
105 DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
109 DrawGraphic(0, i, GFX_KUGEL_BLAU);
110 DrawGraphic(10, 3, GFX_PFEIL_L);
111 DrawGraphic(14, 3, GFX_PFEIL_R);
113 DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
116 if (leveldir[leveldir_nr].name)
118 int len = strlen(leveldir[leveldir_nr].name);
119 int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
120 int lypos = SY + 352;
122 DrawText(lxpos, lypos, leveldir[leveldir_nr].name, FS_SMALL, FC_SPECIAL2);
127 HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
130 if (TAPE_IS_EMPTY(tape))
132 DrawCompleteVideoDisplay();
134 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
142 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
144 static int choice = 3;
145 static int redraw = TRUE;
146 int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
148 if (redraw || button == MB_MENU_INITIALIZE)
150 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
154 if (button == MB_MENU_INITIALIZE)
159 if (dx && choice == 4)
161 x = (dx < 0 ? 11 : 15);
178 if (!mx && !my && !dx && !dy)
184 if (y == 4 && ((x == 11 && level_nr > leveldir[leveldir_nr].first_level) ||
185 (x == 15 && level_nr < leveldir[leveldir_nr].last_level)) &&
188 static unsigned long level_delay = 0;
189 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
190 int new_level_nr, old_level_nr = level_nr;
191 int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW);
193 new_level_nr = level_nr + (x == 11 ? -step : +step);
194 if (new_level_nr < leveldir[leveldir_nr].first_level)
195 new_level_nr = leveldir[leveldir_nr].first_level;
196 if (new_level_nr > leveldir[leveldir_nr].last_level)
197 new_level_nr = leveldir[leveldir_nr].last_level;
199 if (old_level_nr == new_level_nr ||
200 !DelayReached(&level_delay, GADGET_FRAME_DELAY))
203 level_nr = new_level_nr;
205 DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32,
206 int2str(level_nr, 3), FS_BIG, font_color);
207 DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32,
208 int2str(level_nr, 3), FS_BIG, font_color);
211 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
215 DrawCompleteVideoDisplay();
217 /* needed because DrawMicroLevel() takes some time */
219 XSync(display, FALSE);
220 DelayReached(&level_delay, 0); /* reset delay counter */
222 else if (x == 1 && y >= 3 && y <= 10)
228 DrawGraphic(0, y-1, GFX_KUGEL_ROT);
229 DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
237 game_status = TYPENAME;
238 HandleTypeName(strlen(setup.player_name), 0);
244 game_status = CHOOSELEVEL;
251 game_status = HALLOFFAME;
256 if (leveldir[leveldir_nr].readonly &&
257 strcmp(setup.player_name, "Artsoft") != 0)
258 Request("This level is read only !", REQ_CONFIRM);
259 game_status = LEVELED;
264 game_status = HELPSCREEN;
269 if (setup.autorecord)
270 TapeStartRecording();
274 SendToServer_StartPlaying();
278 game_status = PLAYING;
290 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
291 game_status = EXITGAME;
301 if (game_status == MAINMENU)
303 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
308 #define MAX_HELPSCREEN_ELS 10
312 static long helpscreen_state;
313 static int helpscreen_step[MAX_HELPSCREEN_ELS];
314 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
315 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
316 static int helpscreen_action[] =
318 GFX_SPIELER1_DOWN,4,2,
320 GFX_SPIELER1_LEFT,4,2,
321 GFX_SPIELER1_RIGHT,4,2,
322 GFX_SPIELER1_PUSH_LEFT,4,2,
323 GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
324 GFX_ERDREICH,1,100, HA_NEXT,
325 GFX_LEERRAUM,1,100, HA_NEXT,
326 GFX_MORAST_LEER,1,100, HA_NEXT,
327 GFX_BETON,1,100, HA_NEXT,
328 GFX_MAUERWERK,1,100, HA_NEXT,
329 GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
330 GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
331 GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
332 GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
333 GFX_UNSICHTBAR,1,100, HA_NEXT,
334 GFX_FELSBODEN,1,100, HA_NEXT,
335 GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
336 GFX_EDELSTEIN,2,5, HA_NEXT,
337 GFX_DIAMANT,2,5, HA_NEXT,
338 GFX_EDELSTEIN_BD,2,5, HA_NEXT,
339 GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
340 GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
341 GFX_FELSBROCKEN,4,5, HA_NEXT,
342 GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
343 GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
344 GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
345 GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
346 GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
347 GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
348 GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
349 GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
350 GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
351 GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
352 GFX_GEBLUBBER,4,4, HA_NEXT,
353 GFX_SCHLUESSEL1,4,25, HA_NEXT,
354 GFX_PFORTE1,4,25, HA_NEXT,
355 GFX_PFORTE1X,4,25, HA_NEXT,
356 GFX_DYNAMIT_AUS,1,100, HA_NEXT,
357 GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
358 GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
359 GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
360 GFX_LEERRAUM,1,10, HA_NEXT,
361 GFX_DYNABOMB_NR,1,100, HA_NEXT,
362 GFX_DYNABOMB_SZ,1,100, HA_NEXT,
363 GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
364 GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
365 GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
366 GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT,
367 GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
368 GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
369 GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
370 GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
371 GFX_BUTTERFLY,2,2, HA_NEXT,
372 GFX_FIREFLY,2,2, HA_NEXT,
373 GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
374 GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
375 GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
376 GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
377 GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
378 GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
379 GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
380 GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
381 GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
382 GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
383 GFX_MAULWURF_DOWN,4,2,
385 GFX_MAULWURF_LEFT,4,2,
386 GFX_MAULWURF_RIGHT,4,2, HA_NEXT,
387 GFX_PINGUIN_DOWN,4,2,
389 GFX_PINGUIN_LEFT,4,2,
390 GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
391 GFX_SCHWEIN_DOWN,4,2,
393 GFX_SCHWEIN_LEFT,4,2,
394 GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
398 GFX_DRACHE_RIGHT,4,2, HA_NEXT,
399 GFX_SONDE_START,8,1, HA_NEXT,
400 GFX_ABLENK,4,1, HA_NEXT,
401 GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
402 GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
403 GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
404 GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
405 GFX_AMOEBE_LEBT,4,40, HA_NEXT,
406 GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
407 GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
408 GFX_DIAMANT,1,10, HA_NEXT,
409 GFX_LIFE,1,100, HA_NEXT,
410 GFX_LIFE_ASYNC,1,100, HA_NEXT,
411 GFX_SIEB_INAKTIV,4,2, HA_NEXT,
412 GFX_SIEB2_INAKTIV,4,2, HA_NEXT,
413 GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
414 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
415 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
416 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
417 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
418 GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT,
419 GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT,
420 GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT,
421 GFX_SPEED_PILL,1,100, HA_NEXT,
424 static char *helpscreen_eltext[][2] =
426 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
427 {"Normal sand:", "You can dig through it"},
428 {"Empty field:", "You can walk through it"},
429 {"Quicksand: You cannot pass it,", "but rocks can fall though it"},
430 {"Massive Wall:", "Nothing can go through it"},
431 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
432 {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
433 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
434 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
435 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
436 {"Emerald: You must collect enough of","them to finish a level"},
437 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
438 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
439 {"Colorful Gems:", "Seem to behave like Emeralds"},
440 {"Rock: Smashes several things;", "Can be moved by the player"},
441 {"Bomb: You can move it, but be", "careful when dropping it"},
442 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
443 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
444 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
445 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
446 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
447 {"Acid: Things that fall in are gone", "forever (including our hero)"},
448 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
449 {"Door: Can be opened by the key", "with the same color"},
450 {"Door: You have to find out the", "right color of the key for it"},
451 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
452 {"Dynamite: This one explodes after", "a few seconds"},
453 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
454 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
455 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
456 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
457 {"Bug: Moves at the right side", "of walls; don't touch it!"},
458 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
459 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
460 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
461 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
462 {"Cruncher (BD style):", "Eats almost everything"},
463 {"Robot: Tries to kill the player", ""},
464 {"The mole: You must guide him savely","to the exit; he will follow you"},
465 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
466 {"The Pig: Harmless, but eats all", "gems it can get"},
467 {"The Dragon: Breathes fire,", "especially to some monsters"},
468 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
469 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
470 {"Light Bulb: All of them must be", "switched on to finish a level"},
471 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
472 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
473 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
474 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
475 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
476 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
477 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
478 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
479 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
480 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
481 {"Exit door: Opens if you have enough","emeralds to finish the level"},
482 {"Open exit door: Enter here to leave","the level and exit the actual game"},
483 {"Sokoban element: Object which must", "be pushed to an empty field"},
484 {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
485 {"Sokoban element: Field with object", "which can be pushed away"},
486 {"Speed pill: Lets the player run", "twice as fast as normally"},
488 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
490 static char *helpscreen_music[][3] =
492 { "Alchemy", "Ian Boddy", "Drive" },
493 { "The Chase", "Propaganda", "A Secret Wish" },
494 { "Network 23", "Tangerine Dream", "Exit" },
495 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
496 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
497 { "Voyager", "The Alan Parsons Project","Pyramid" },
498 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
500 static int helpscreen_musicpos;
502 void DrawHelpScreenElAction(int start)
506 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
508 while(helpscreen_action[j] != HA_END)
510 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
512 else if (i<start || helpscreen_delay[i-start])
514 if (i>=start && helpscreen_delay[i-start])
515 helpscreen_delay[i-start]--;
517 while(helpscreen_action[j] != HA_NEXT)
524 j += 3*helpscreen_step[i-start];
525 graphic = helpscreen_action[j++];
527 if (helpscreen_frame[i-start])
529 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
530 helpscreen_frame[i-start]--;
535 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
538 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
540 if (helpscreen_action[j] == HA_NEXT)
542 if (!helpscreen_frame[i-start])
543 helpscreen_step[i-start] = 0;
547 if (!helpscreen_frame[i-start])
548 helpscreen_step[i-start]++;
549 while(helpscreen_action[j] != HA_NEXT)
554 DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
565 void DrawHelpScreenElText(int start)
568 int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
569 int ybottom = SYSIZE - 20;
574 DrawTextFCentered(100, FC_GREEN, "The game elements:");
576 for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
579 ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
580 helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
581 DrawText(xstart, ystart + (i - start) * ystep + 16,
582 helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
585 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
588 void DrawHelpScreenMusicText(int num)
590 int ystart = 150, ystep = 30;
591 int ybottom = SYSIZE - 20;
597 DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
599 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
601 DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
602 helpscreen_music[num][0]);
603 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
605 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
606 "%s", helpscreen_music[num][1]);
607 DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
609 DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
610 helpscreen_music[num][2]);
612 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
614 PlaySoundLoop(background_loop[num]);
617 void DrawHelpScreenCreditsText()
619 int ystart = 150, ystep = 30;
620 int ybottom = SYSIZE - 20;
626 DrawTextFCentered(100, FC_GREEN,
628 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
629 "DOS/Windows port of the game:");
630 DrawTextFCentered(ystart + 1 * ystep, FC_RED,
632 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
633 "Additional toons:");
634 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
636 DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
637 "...and many thanks to all contributors");
638 DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
641 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
644 void DrawHelpScreenContactText()
646 int ystart = 150, ystep = 30;
647 int ybottom = SYSIZE - 20;
652 DrawTextFCentered(100, FC_GREEN, "Program information:");
654 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
655 "This game is Freeware!");
656 DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
657 "If you like it, send e-mail to:");
658 DrawTextFCentered(ystart + 2 * ystep, FC_RED,
659 "aeglos@valinor.owl.de");
660 DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
662 DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
664 DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
666 DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
668 DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
671 DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
672 "If you have created new levels,");
673 DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
674 "send them to me to include them!");
675 DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
678 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
681 void DrawHelpScreen()
686 CloseDoor(DOOR_CLOSE_2);
688 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
689 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
690 helpscreen_musicpos = 0;
691 helpscreen_state = 0;
692 DrawHelpScreenElText(0);
693 DrawHelpScreenElAction(0);
697 PlaySoundLoop(SND_RHYTHMLOOP);
700 void HandleHelpScreen(int button)
702 static unsigned long hs_delay = 0;
703 int num_helpscreen_els_pages =
704 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
705 int button_released = !button;
710 if (helpscreen_state < num_helpscreen_els_pages - 1)
712 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
713 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
715 DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
716 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
718 else if (helpscreen_state < num_helpscreen_els_pages + num_bg_loops - 1)
721 DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
723 else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops - 1)
726 DrawHelpScreenCreditsText();
728 else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops)
731 DrawHelpScreenContactText();
737 game_status = MAINMENU;
742 if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
744 if (helpscreen_state<num_helpscreen_els_pages)
745 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
753 void HandleTypeName(int newxpos, KeySym key)
755 static int xpos = 0, ypos = 2;
760 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
761 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
765 if (((key >= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) &&
766 xpos < MAX_PLAYER_NAME_LEN)
770 if (key >= XK_A && key <= XK_Z)
771 ascii = 'A' + (char)(key - XK_A);
773 ascii = 'a' + (char)(key - XK_a);
775 setup.player_name[xpos] = ascii;
776 setup.player_name[xpos + 1] = 0;
778 DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32,
779 setup.player_name, FS_BIG, FC_YELLOW);
780 DrawTextExt(window, gc, SX + 6*32, SY + ypos*32,
781 setup.player_name, FS_BIG, FC_YELLOW);
782 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
784 else if ((key == XK_Delete || key == XK_BackSpace) && xpos > 0)
787 setup.player_name[xpos] = 0;
788 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
789 DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
791 else if (key == XK_Return && xpos > 0)
793 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
794 DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
797 game_status = MAINMENU;
803 void DrawChooseLevel()
806 CloseDoor(DOOR_CLOSE_2);
810 HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
813 static void drawChooseLevelList(int first_entry, int num_page_entries)
816 char buffer[SCR_FIELDX];
819 DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
821 for(i=0; i<num_page_entries; i++)
823 strncpy(buffer, leveldir[first_entry + i].name_short , SCR_FIELDX - 1);
824 buffer[SCR_FIELDX - 1] = '\0';
825 DrawText(SX + 32, SY + (i + 2) * 32, buffer,
826 FS_BIG, leveldir[first_entry + i].color);
827 DrawGraphic(0, i + 2, GFX_KUGEL_BLAU);
831 DrawGraphic(0, 1, GFX_PFEIL_O);
833 if (first_entry + num_page_entries < num_leveldirs)
834 DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_U);
837 static void drawChooseLevelInfo(int leveldir_nr)
839 int x, last_redraw_mask = redraw_mask;
841 XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32);
842 DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
843 leveldir[leveldir_nr].levels,
844 leveldir[leveldir_nr].readonly ? "readonly" : "writable");
846 /* let BackToFront() redraw only what is needed */
847 redraw_mask = last_redraw_mask | REDRAW_TILES;
848 for (x=0; x<SCR_FIELDX; x++)
852 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
854 static int choice = 3;
855 static int first_entry = -1;
856 static unsigned long choose_delay = 0;
857 static int redraw = TRUE;
858 int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
859 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
860 int num_page_entries;
862 if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
863 num_page_entries = num_leveldirs;
865 num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
867 if (button == MB_MENU_INITIALIZE)
869 if (first_entry == -1)
871 first_entry = MAX(0, leveldir_nr - num_page_entries + 1);
872 choice = leveldir_nr - first_entry + 3;
875 drawChooseLevelList(first_entry, num_page_entries);
876 drawChooseLevelInfo(leveldir_nr);
882 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
886 if (button == MB_MENU_INITIALIZE)
897 x = y = 0; /* no action */
899 if (ABS(dy) == SCR_FIELDY) /* handle XK_Page_Up, XK_Page_Down */
902 step = num_page_entries - 1;
904 y = (dy < 0 ? 2 : num_page_entries + 3);
908 if (x == 1 && y == 2)
910 if (first_entry > 0 &&
911 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
917 drawChooseLevelList(first_entry, num_page_entries);
918 drawChooseLevelInfo(first_entry);
919 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
923 else if (x == 1 && y > num_page_entries + 2)
925 if (first_entry + num_page_entries < num_leveldirs &&
926 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
929 if (first_entry + num_page_entries > num_leveldirs)
930 first_entry = MAX(0, num_leveldirs - num_page_entries);
932 drawChooseLevelList(first_entry, num_page_entries);
933 drawChooseLevelInfo(first_entry + num_page_entries - 1);
934 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
939 if (!mx && !my && !dx && !dy)
945 if (x == 1 && y >= 3 && y <= num_page_entries + 2)
951 DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
952 DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
953 drawChooseLevelInfo(first_entry + y - 3);
959 leveldir_nr = first_entry + y - 3;
961 getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename);
966 game_status = MAINMENU;
974 if (game_status == CHOOSELEVEL)
978 void DrawHallOfFame(int highlight_position)
983 CloseDoor(DOOR_CLOSE_2);
985 if (highlight_position < 0)
990 DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
991 DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
993 for(i=0; i<MAX_LEVEL_SERIES_ON_SCREEN; i++)
995 DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG,
996 (i == highlight_position ? FC_RED : FC_GREEN));
997 DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG,
998 (i == highlight_position ? FC_RED : FC_GREEN));
999 DrawText(SX + 12 * 32, SY + 64 + i * 32,
1000 int2str(highscore[i].Score, 5), FS_BIG,
1001 (i == highlight_position ? FC_RED : FC_GREEN));
1006 PlaySound(SND_HALLOFFAME);
1009 void HandleHallOfFame(int button)
1011 int button_released = !button;
1013 if (button_released)
1015 FadeSound(SND_HALLOFFAME);
1016 game_status = MAINMENU;
1024 void DrawSetupScreen()
1033 { &setup.sound, "Sound:", },
1034 { &setup.sound_loops, " Sound Loops:" },
1035 { &setup.sound_music, " Game Music:" },
1036 { &setup.toons, "Toons:" },
1037 { &setup.double_buffering, "Buffered gfx:" },
1038 { &setup.scroll_delay, "Scroll Delay:" },
1039 { &setup.soft_scrolling, "Soft Scroll.:" },
1040 { &setup.fading, "Fading:" },
1041 { &setup.quick_doors, "Quick Doors:" },
1042 { &setup.autorecord, "Auto-Record:" },
1043 { &setup.team_mode, "Team-Mode:" },
1044 { NULL, "Input Devices" },
1047 { NULL, "Save and exit" }
1051 CloseDoor(DOOR_CLOSE_2);
1054 DrawText(SX + 16, SY + 16, "SETUP",FS_BIG,FC_YELLOW);
1056 for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
1058 int base = i - SETUP_SCREEN_POS_START;
1060 if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
1062 DrawGraphic(0,i,GFX_KUGEL_BLAU);
1063 DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
1066 if (setup_info[base].value)
1068 int setting_value = *setup_info[base].value;
1070 DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"),
1071 FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE));
1077 HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
1080 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
1082 static int choice = 3;
1083 static int redraw = TRUE;
1084 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1085 int pos_start = SETUP_SCREEN_POS_START + 1;
1086 int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1;
1087 int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1;
1088 int pos_end = SETUP_SCREEN_POS_END + 1;
1090 if (button == MB_MENU_INITIALIZE)
1095 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1099 if (button == MB_MENU_INITIALIZE)
1112 if (y >= pos_empty1 && y <= pos_empty2)
1113 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1117 else if (y > pos_end)
1121 if (!mx && !my && !dx && !dy)
1127 if (x==1 && y >= pos_start && y <= pos_end &&
1128 !(y >= pos_empty1 && y <= pos_empty2))
1134 DrawGraphic(0,y-1,GFX_KUGEL_ROT);
1135 DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
1143 if (y==3 && sound_status==SOUND_AVAILABLE)
1147 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1148 DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
1149 DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
1150 setup.sound_loops = FALSE;
1151 setup.sound_music = FALSE;
1154 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1155 setup.sound = !setup.sound;
1157 else if (y==4 && sound_loops_allowed)
1159 if (setup.sound_loops)
1160 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1163 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1164 DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
1167 setup.sound_loops = !setup.sound_loops;
1169 else if (y==5 && sound_loops_allowed)
1171 if (setup.sound_music)
1172 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1175 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1176 DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
1179 setup.sound_music = !setup.sound_music;
1184 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1186 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1187 setup.toons = !setup.toons;
1192 if (setup.double_buffering)
1193 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1195 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1196 setup.double_buffering = !setup.double_buffering;
1197 setup.direct_draw = !setup.double_buffering;
1199 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1200 setup.double_buffering = TRUE;
1201 setup.direct_draw = !setup.double_buffering;
1206 if (setup.scroll_delay)
1207 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1209 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1210 setup.scroll_delay = !setup.scroll_delay;
1214 if (setup.soft_scrolling)
1215 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1217 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1218 setup.soft_scrolling = !setup.soft_scrolling;
1223 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1225 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1226 setup.fading = !setup.fading;
1230 if (setup.quick_doors)
1231 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1233 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1234 setup.quick_doors = !setup.quick_doors;
1238 if (setup.autorecord)
1239 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1241 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1242 setup.autorecord = !setup.autorecord;
1246 if (setup.team_mode)
1247 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1249 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1250 setup.team_mode = !setup.team_mode;
1254 game_status = SETUPINPUT;
1255 DrawSetupInputScreen();
1258 else if (y==pos_end-1 || y==pos_end)
1269 save_joystick_data(JOYSTICK_FILENAME);
1275 game_status = MAINMENU;
1283 if (game_status==SETUP)
1287 void DrawSetupInputScreen()
1290 DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
1292 DrawGraphic(0, 2, GFX_KUGEL_BLAU);
1293 DrawGraphic(0, 3, GFX_KUGEL_BLAU);
1294 DrawGraphic(0, 4, GFX_KUGEL_BLAU);
1295 DrawGraphic(0, 15, GFX_KUGEL_BLAU);
1296 DrawGraphic(10, 2, GFX_PFEIL_L);
1297 DrawGraphic(12, 2, GFX_PFEIL_R);
1299 DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
1300 DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
1301 DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
1303 DrawTextFCentered(SYSIZE - 20, FC_BLUE,
1304 "Joysticks deactivated on this screen");
1306 HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE);
1311 static void setJoystickDeviceToNr(char *device_name, int device_nr)
1313 if (device_name == NULL)
1316 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
1319 if (strlen(device_name) > 1)
1321 char c1 = device_name[strlen(device_name) - 1];
1322 char c2 = device_name[strlen(device_name) - 2];
1324 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
1325 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
1328 strncpy(device_name, joystick_device_name[device_nr], strlen(device_name));
1331 static void drawPlayerSetupInputInfo(int player_nr)
1334 static struct SetupKeyboardInfo custom_key;
1341 { &custom_key.left, "Joystick Left" },
1342 { &custom_key.right, "Joystick Right" },
1343 { &custom_key.up, "Joystick Up" },
1344 { &custom_key.down, "Joystick Down" },
1345 { &custom_key.snap, "Button 1" },
1346 { &custom_key.bomb, "Button 2" }
1348 static char *joystick_name[MAX_PLAYERS] =
1356 custom_key = setup.input[player_nr].key;
1358 DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
1359 DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
1361 if (setup.input[player_nr].use_joystick)
1363 char *device_name = setup.input[player_nr].joy.device_name;
1365 DrawText(SX+8*32, SY+3*32,
1366 joystick_name[getJoystickNrFromDeviceName(device_name)],
1368 DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
1372 DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
1373 DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
1376 DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
1377 DrawGraphic(1, 6, GFX_PFEIL_L);
1378 DrawGraphic(1, 7, GFX_PFEIL_R);
1379 DrawGraphic(1, 8, GFX_PFEIL_O);
1380 DrawGraphic(1, 9, GFX_PFEIL_U);
1381 DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
1382 DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
1383 DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
1384 DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
1385 DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
1386 DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
1390 int ypos = 6 + i + (i > 3 ? i-3 : 0);
1392 DrawText(SX + 3*32, SY + ypos*32,
1393 " ", FS_BIG, FC_YELLOW);
1394 DrawText(SX + 3*32, SY + ypos*32,
1395 (setup.input[player_nr].use_joystick ?
1397 getKeyNameFromKeySym(*custom[i].keysym)),
1402 void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
1404 static int choice = 3;
1405 static int player_nr = 0;
1406 static int redraw = TRUE;
1407 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1408 int pos_start = SETUPINPUT_SCREEN_POS_START + 1;
1409 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
1410 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
1411 int pos_end = SETUPINPUT_SCREEN_POS_END + 1;
1413 if (button == MB_MENU_INITIALIZE)
1415 drawPlayerSetupInputInfo(player_nr);
1421 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1425 if (button == MB_MENU_INITIALIZE)
1430 if (dx && choice == 3)
1432 x = (dx < 0 ? 11 : 13);
1435 else if (dx && choice == 4)
1437 button = MB_MENU_CHOICE;
1449 if (y >= pos_empty1 && y <= pos_empty2)
1450 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1454 else if (y > pos_end)
1458 if (!mx && !my && !dx && !dy)
1464 if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
1466 static unsigned long delay = 0;
1468 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
1471 player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
1473 drawPlayerSetupInputInfo(player_nr);
1475 else if (x==1 && y >= pos_start && y <= pos_end &&
1476 !(y >= pos_empty1 && y <= pos_empty2))
1482 DrawGraphic(0, y-1, GFX_KUGEL_ROT);
1483 DrawGraphic(0, choice-1, GFX_KUGEL_BLAU);
1491 char *device_name = setup.input[player_nr].joy.device_name;
1493 if (!setup.input[player_nr].use_joystick)
1495 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
1497 setJoystickDeviceToNr(device_name, new_device_nr);
1498 setup.input[player_nr].use_joystick = TRUE;
1502 int device_nr = getJoystickNrFromDeviceName(device_name);
1503 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
1505 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
1506 setup.input[player_nr].use_joystick = FALSE;
1508 setJoystickDeviceToNr(device_name, new_device_nr);
1518 int one_joystick_nr = (dx >= 0 ? 0 : 1);
1519 int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
1521 if (setup.input[player_nr].use_joystick)
1523 if (setup.input[player_nr].joystick_nr == one_joystick_nr)
1524 setup.input[player_nr].joystick_nr = the_other_joystick_nr;
1526 setup.input[player_nr].use_joystick = FALSE;
1530 setup.input[player_nr].use_joystick = TRUE;
1531 setup.input[player_nr].joystick_nr = one_joystick_nr;
1535 drawPlayerSetupInputInfo(player_nr);
1539 if (setup.input[player_nr].use_joystick)
1542 game_status = CALIBRATION;
1543 CalibrateJoystick(player_nr);
1544 game_status = SETUPINPUT;
1547 CustomizeKeyboard(player_nr);
1551 else if (y == pos_end)
1555 game_status = SETUP;
1565 if (game_status == SETUPINPUT)
1569 void CustomizeKeyboard(int player_nr)
1573 boolean finished = FALSE;
1574 static struct SetupKeyboardInfo custom_key;
1579 } customize_step[] =
1581 { &custom_key.left, "Move Left" },
1582 { &custom_key.right, "Move Right" },
1583 { &custom_key.up, "Move Up" },
1584 { &custom_key.down, "Move Down" },
1585 { &custom_key.snap, "Snap Field" },
1586 { &custom_key.bomb, "Place Bomb" }
1589 /* read existing key bindings from player setup */
1590 custom_key = setup.input[player_nr].key;
1593 DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
1599 DrawText(SX, SY + (2+2*step_nr)*32,
1600 customize_step[step_nr].text, FS_BIG, FC_RED);
1601 DrawText(SX, SY + (2+2*step_nr+1)*32,
1602 "Key:", FS_BIG, FC_RED);
1603 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1604 getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1609 if (XPending(display)) /* got event from X server */
1613 XNextEvent(display, &event);
1619 KeySym key = XLookupKeysym((XKeyEvent *)&event,
1620 ((XKeyEvent *)&event)->state);
1622 if (key == XK_Escape || (key == XK_Return && step_nr == 6))
1628 /* press 'Enter' to keep the existing key binding */
1629 if (key == XK_Return || step_nr == 6)
1630 key = *customize_step[step_nr].keysym;
1632 /* check if key already used */
1633 for (i=0; i<step_nr; i++)
1634 if (*customize_step[i].keysym == key)
1639 /* got new key binding */
1640 *customize_step[step_nr].keysym = key;
1641 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1642 " ", FS_BIG, FC_YELLOW);
1643 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1644 getKeyNameFromKeySym(key), FS_BIG, FC_YELLOW);
1647 /* un-highlight last query */
1648 DrawText(SX, SY+(2+2*(step_nr-1))*32,
1649 customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
1650 DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
1651 "Key:", FS_BIG, FC_GREEN);
1653 /* press 'Enter' to leave */
1656 DrawText(SX + 16, SY + 15*32+16,
1657 "Press Enter", FS_BIG, FC_YELLOW);
1661 /* query next key binding */
1662 DrawText(SX, SY+(2+2*step_nr)*32,
1663 customize_step[step_nr].text, FS_BIG, FC_RED);
1664 DrawText(SX, SY+(2+2*step_nr+1)*32,
1665 "Key:", FS_BIG, FC_RED);
1666 DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
1667 getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1673 key_joystick_mapping = 0;
1677 HandleOtherEvents(&event);
1685 /* don't eat all CPU time */
1689 /* write new key bindings back to player setup */
1690 setup.input[player_nr].key = custom_key;
1693 DrawSetupInputScreen();
1696 void CalibrateJoystick(int player_nr)
1699 struct joystick joy_ctrl;
1701 struct joystick_control
1710 int new_joystick_xleft = 128, new_joystick_xright = 128;
1711 int new_joystick_yupper = 128, new_joystick_ylower = 128;
1712 int new_joystick_xmiddle, new_joystick_ymiddle;
1714 int calibration_step = 1;
1717 int joystick_fd = stored_player[player_nr].joystick_fd;
1718 int x, y, last_x, last_y, xpos = 8, ypos = 3;
1719 boolean check[3][3];
1720 int check_remaining;
1724 if (joystick_status == JOYSTICK_OFF ||
1726 !setup.input[player_nr].use_joystick)
1732 DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
1733 DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
1734 DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ", FS_BIG, FC_YELLOW);
1735 DrawText(SX, SY + 10*32, " ARE YELLOW, ", FS_BIG, FC_YELLOW);
1736 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1737 check_remaining = 3 * 3;
1739 DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
1740 DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
1741 DrawText(SX, SY + 9*32, " CENTER POSITION ", FS_BIG, FC_YELLOW);
1742 DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
1743 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1744 check_remaining = 0;
1751 check[x][y] = FALSE;
1752 DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
1756 joy_value = Joystick(player_nr);
1757 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
1758 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
1759 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
1764 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1766 joy_ctrl.buttons = 0;
1769 while(Joystick(player_nr) & JOY_BUTTON);
1775 if (XPending(display)) /* got event from X server */
1779 XNextEvent(display, &event);
1784 switch(XLookupKeysym((XKeyEvent *)&event,
1785 ((XKeyEvent *)&event)->state))
1788 if (check_remaining == 0)
1802 key_joystick_mapping = 0;
1806 HandleOtherEvents(&event);
1812 if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1814 joystick_status = JOYSTICK_OFF;
1818 new_joystick_xleft = MIN(new_joystick_xleft, joy_ctrl.x);
1819 new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
1820 new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
1821 new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
1823 new_joystick_xmiddle =
1824 new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
1825 new_joystick_ymiddle =
1826 new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
1828 setup.input[player_nr].joy.xleft = new_joystick_xleft;
1829 setup.input[player_nr].joy.yupper = new_joystick_yupper;
1830 setup.input[player_nr].joy.xright = new_joystick_xright;
1831 setup.input[player_nr].joy.ylower = new_joystick_ylower;
1832 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
1833 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
1835 CheckJoystickData();
1838 joy_value = Joystick(player_nr);
1840 if (joy_value & JOY_BUTTON && check_remaining == 0)
1845 if (calibration_step == 1)
1850 else if (calibrate_joystick(joystick_fd) != 0)
1852 joystick_status = JOYSTICK_OFF;
1856 if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE)
1861 DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
1862 DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
1864 if (calibration_step == 2)
1865 DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ", FS_BIG, FC_YELLOW);
1867 DrawText(SX, SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW);
1869 DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
1870 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1874 while(Joystick(player_nr) & JOY_BUTTON)
1880 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
1881 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
1883 if (x != last_x || y != last_y)
1886 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
1888 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU);
1890 DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
1895 if (check_remaining > 0 && !check[x+1][y+1])
1897 check[x+1][y+1] = TRUE;
1902 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
1903 setup.input[player_nr].joy.xleft,
1904 setup.input[player_nr].joy.xmiddle,
1905 setup.input[player_nr].joy.xright);
1906 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
1907 setup.input[player_nr].joy.yupper,
1908 setup.input[player_nr].joy.ymiddle,
1909 setup.input[player_nr].joy.ylower);
1917 /* don't eat all CPU time */
1923 DrawSetupInputScreen();
1924 while(Joystick(player_nr) & JOY_BUTTON);
1930 DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW);
1931 DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW);
1934 DrawSetupInputScreen();
1937 void HandleGameActions()
1939 if (game_status != PLAYING)
1942 if (local_player->LevelSolved)
1945 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))