1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT 4
33 #define SETUP_MODE_GRAPHICS 5
34 #define SETUP_MODE_SOUND 6
35 #define SETUP_MODE_ARTWORK 7
36 #define SETUP_MODE_CHOOSE_GRAPHICS 8
37 #define SETUP_MODE_CHOOSE_SOUNDS 9
38 #define SETUP_MODE_CHOOSE_MUSIC 10
40 #define MAX_SETUP_MODES 11
42 /* for input setup functions */
43 #define SETUPINPUT_SCREEN_POS_START 0
44 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
45 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
46 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
48 /* for various menu stuff */
49 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
50 #define MENU_SCREEN_START_YPOS 2
51 #define MENU_SCREEN_VALUE_XPOS 14
53 /* buttons and scrollbars identifiers */
54 #define SCREEN_CTRL_ID_SCROLL_UP 0
55 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
56 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
58 #define NUM_SCREEN_SCROLLBUTTONS 2
59 #define NUM_SCREEN_SCROLLBARS 1
60 #define NUM_SCREEN_GADGETS 3
62 /* forward declarations of internal functions */
63 static void HandleScreenGadgets(struct GadgetInfo *);
64 static void HandleSetupScreen_Generic(int, int, int, int, int);
65 static void HandleSetupScreen_Input(int, int, int, int, int);
66 static void CustomizeKeyboard(int);
67 static void CalibrateJoystick(int);
68 static void execSetupArtwork(void);
69 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
71 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
72 static int setup_mode = SETUP_MODE_MAIN;
74 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
75 static Bitmap *scrollbar_bitmap[4];
79 static void drawCursorExt(int xpos, int ypos, int color, int graphic)
81 static int cursor_array[SCR_FIELDY];
86 cursor_array[ypos] = graphic;
88 graphic = cursor_array[ypos];
92 graphic = (graphic == IMG_ARROW_BLUE_LEFT ? IMG_ARROW_RED_LEFT :
93 graphic == IMG_ARROW_BLUE_RIGHT ? IMG_ARROW_RED_RIGHT :
96 ypos += MENU_SCREEN_START_YPOS;
98 DrawBackground(SX + xpos * 32, SY + ypos * 32, TILEX, TILEY);
99 DrawGraphicThruMask(xpos, ypos, graphic, 0);
102 static void initCursor(int ypos, int graphic)
104 drawCursorExt(0, ypos, FC_BLUE, graphic);
107 static void drawCursor(int ypos, int color)
109 drawCursorExt(0, ypos, color, 0);
112 static void drawCursorXY(int xpos, int ypos, int graphic)
114 drawCursorExt(xpos, ypos, -1, graphic);
117 static void PlaySound_Menu_Start(int sound)
119 if (sound_info[sound].loop)
120 PlaySoundLoop(sound);
125 static void PlaySound_Menu_Continue(int sound)
127 if (sound_info[sound].loop)
128 PlaySoundLoop(sound);
131 void DrawTextStatic(int x, int y, char *text, int font_size, int font_type)
133 if (game_status == MAINMENU && gfx.menu_main_hide_static_text)
136 DrawText(x, y, text, font_size, font_type);
141 int x1 = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
142 int x2 = SX + (SXSIZE - strlen(WINDOW_SUBTITLE_STRING) * FONT2_XSIZE) / 2;
144 DrawTextStatic(x1, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
145 DrawTextStatic(x2, SY + 46, WINDOW_SUBTITLE_STRING, FS_SMALL, FC_RED);
148 static void ToggleFullscreenIfNeeded()
150 if (setup.fullscreen != video.fullscreen_enabled)
152 /* save old door content */
153 BlitBitmap(backbuffer, bitmap_db_door,
154 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
156 /* toggle fullscreen */
157 ChangeVideoModeIfNeeded(setup.fullscreen);
158 setup.fullscreen = video.fullscreen_enabled;
160 /* redraw background to newly created backbuffer */
161 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
162 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
164 /* restore old door content */
165 BlitBitmap(bitmap_db_door, backbuffer,
166 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
168 redraw_mask = REDRAW_ALL;
174 static LevelDirTree *leveldir_last_valid = NULL;
176 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
181 KeyboardAutoRepeatOn();
184 SetDrawDeactivationMask(REDRAW_NONE);
185 SetDrawBackgroundMask(REDRAW_FIELD);
187 audio.sound_deactivated = FALSE;
189 /* needed if last screen was the playing screen, invoked from level editor */
190 if (level_editor_test_game)
192 game_status = LEVELED;
197 /* needed if last screen was the editor screen */
198 UndrawSpecialEditorDoor();
200 /* needed if last screen was the setup screen and fullscreen state changed */
201 ToggleFullscreenIfNeeded();
203 /* needed if last screen (level choice) changed graphics, sounds or music */
204 ReloadCustomArtwork();
207 SetDrawtoField(DRAW_BACKBUFFER);
210 /* map gadgets for main menu screen */
213 /* leveldir_current may be invalid (level group, parent link) */
214 if (!validLevelSeries(leveldir_current))
215 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
217 /* store valid level series information */
218 leveldir_last_valid = leveldir_current;
220 /* level_nr may have been set to value over handicap with level editor */
221 if (setup.handicap && level_nr > leveldir_current->handicap_level)
222 level_nr = leveldir_current->handicap_level;
227 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
232 DrawTextStatic(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
233 DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
234 DrawTextStatic(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
235 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
236 (leveldir_current->readonly ? FC_RED : FC_YELLOW));
237 DrawTextStatic(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
238 DrawTextStatic(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
239 DrawTextStatic(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
240 DrawTextStatic(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
241 DrawTextStatic(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
242 DrawTextStatic(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
244 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
246 DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
247 leveldir_current->first_level,
248 leveldir_current->last_level);
250 if (leveldir_current->readonly)
252 DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
253 DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
257 initCursor(i, (i == 1 || i == 6 ? IMG_ARROW_BLUE_RIGHT : IMG_BALL_BLUE));
260 DrawGraphic(10, 3, IMG_ARROW_BLUE_LEFT, 0);
261 DrawGraphic(14, 3, IMG_ARROW_BLUE_RIGHT, 0);
263 drawCursorXY(10, 1, IMG_ARROW_BLUE_LEFT);
264 drawCursorXY(14, 1, IMG_ARROW_BLUE_RIGHT);
267 DrawTextStatic(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
270 if (leveldir_current->name)
272 int len = strlen(leveldir_current->name);
273 int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
274 int lypos = SY + 352;
276 DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2);
281 HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
284 if (TAPE_IS_EMPTY(tape))
286 DrawCompleteVideoDisplay();
288 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
295 static void gotoTopLevelDir()
297 /* move upwards to top level directory */
298 while (leveldir_current->node_parent)
300 /* write a "path" into level tree for easy navigation to last level */
301 if (leveldir_current->node_parent->node_group->cl_first == -1)
303 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
304 int leveldir_pos = posTreeInfo(leveldir_current);
305 int num_page_entries;
306 int cl_first, cl_cursor;
308 if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
309 num_page_entries = num_leveldirs;
311 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
313 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
314 cl_cursor = leveldir_pos - cl_first;
316 leveldir_current->node_parent->node_group->cl_first = cl_first;
317 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
320 leveldir_current = leveldir_current->node_parent;
324 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
326 static int choice = 0;
330 if (button == MB_MENU_INITIALIZE)
332 drawCursor(choice, FC_RED);
336 if (mx || my) /* mouse input */
339 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
341 else if (dx || dy) /* keyboard input */
343 if (dx && choice == 1)
344 x = (dx < 0 ? 10 : 14);
349 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
350 (x == 14 && level_nr < leveldir_current->last_level)) &&
353 static unsigned long level_delay = 0;
354 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
355 int new_level_nr, old_level_nr = level_nr;
356 int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW);
358 new_level_nr = level_nr + (x == 10 ? -step : +step);
359 if (new_level_nr < leveldir_current->first_level)
360 new_level_nr = leveldir_current->first_level;
361 if (new_level_nr > leveldir_current->last_level)
362 new_level_nr = leveldir_current->last_level;
364 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
365 new_level_nr = leveldir_current->handicap_level;
367 if (old_level_nr == new_level_nr ||
368 !DelayReached(&level_delay, GADGET_FRAME_DELAY))
371 level_nr = new_level_nr;
373 DrawText(SX + 11 * 32, SY + 3 * 32, int2str(level_nr, 3),
377 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
381 DrawCompleteVideoDisplay();
383 /* needed because DrawMicroLevel() takes some time */
386 DelayReached(&level_delay, 0); /* reset delay counter */
388 else if (x == 0 && y >= 0 && y <= 7)
394 drawCursor(y, FC_RED);
395 drawCursor(choice, FC_BLUE);
403 game_status = TYPENAME;
404 HandleTypeName(strlen(setup.player_name), 0);
410 game_status = CHOOSELEVEL;
411 SaveLevelSetup_LastSeries();
412 SaveLevelSetup_SeriesInfo();
421 game_status = HALLOFFAME;
426 if (leveldir_current->readonly &&
427 strcmp(setup.player_name, "Artsoft") != 0)
428 Request("This level is read only !", REQ_CONFIRM);
429 game_status = LEVELED;
434 game_status = HELPSCREEN;
439 if (setup.autorecord)
440 TapeStartRecording();
442 #if defined(PLATFORM_UNIX)
444 SendToServer_StartPlaying();
448 game_status = PLAYING;
456 setup_mode = SETUP_MODE_MAIN;
461 SaveLevelSetup_LastSeries();
462 SaveLevelSetup_SeriesInfo();
463 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
464 game_status = EXITGAME;
473 if (game_status == MAINMENU)
475 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
481 #define MAX_HELPSCREEN_ELS 10
485 static long helpscreen_state;
486 static int helpscreen_step[MAX_HELPSCREEN_ELS];
487 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
489 static int OLD_helpscreen_action[] =
491 GFX_SPIELER1_DOWN,4,2,
493 GFX_SPIELER1_LEFT,4,2,
494 GFX_SPIELER1_RIGHT,4,2,
495 GFX_SPIELER1_PUSH_LEFT,4,2,
496 GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
497 GFX_ERDREICH,1,100, HA_NEXT,
498 GFX_LEERRAUM,1,100, HA_NEXT,
499 GFX_MORAST_LEER,1,100, HA_NEXT,
500 GFX_BETON,1,100, HA_NEXT,
501 GFX_MAUERWERK,1,100, HA_NEXT,
502 GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
503 GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
504 GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
505 GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
506 GFX_UNSICHTBAR,1,100, HA_NEXT,
507 GFX_FELSBODEN,1,100, HA_NEXT,
508 GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
509 GFX_EDELSTEIN,2,5, HA_NEXT,
510 GFX_DIAMANT,2,5, HA_NEXT,
511 GFX_EDELSTEIN_BD,2,5, HA_NEXT,
512 GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
513 GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
514 GFX_FELSBROCKEN,4,5, HA_NEXT,
515 GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
516 GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
517 GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
518 GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
519 GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
520 GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
521 GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
522 GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
523 GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
524 GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
525 GFX_GEBLUBBER,4,4, HA_NEXT,
526 GFX_SCHLUESSEL1,4,25, HA_NEXT,
527 GFX_PFORTE1,4,25, HA_NEXT,
528 GFX_PFORTE1X,4,25, HA_NEXT,
529 GFX_DYNAMIT_AUS,1,100, HA_NEXT,
530 GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
531 GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
532 GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
533 GFX_LEERRAUM,1,10, HA_NEXT,
534 GFX_DYNABOMB_NR,1,100, HA_NEXT,
535 GFX_DYNABOMB_SZ,1,100, HA_NEXT,
536 GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
537 GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
538 GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
539 GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT,
540 GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
541 GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
542 GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
543 GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
544 GFX_BUTTERFLY,2,2, HA_NEXT,
545 GFX_FIREFLY,2,2, HA_NEXT,
546 GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
547 GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
548 GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
549 GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
550 GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
551 GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
552 GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
553 GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
554 GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
555 GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
559 GFX_MOLE_RIGHT,4,2, HA_NEXT,
560 GFX_PINGUIN_DOWN,4,2,
562 GFX_PINGUIN_LEFT,4,2,
563 GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
564 GFX_SCHWEIN_DOWN,4,2,
566 GFX_SCHWEIN_LEFT,4,2,
567 GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
571 GFX_DRACHE_RIGHT,4,2, HA_NEXT,
572 GFX_SONDE_START,8,1, HA_NEXT,
573 GFX_ABLENK,4,1, HA_NEXT,
574 GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
575 GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
576 GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
577 GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
578 GFX_AMOEBE_LEBT,4,40, HA_NEXT,
579 GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
580 GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
581 GFX_DIAMANT,1,10, HA_NEXT,
582 GFX_LIFE,1,100, HA_NEXT,
583 GFX_LIFE_ASYNC,1,100, HA_NEXT,
584 GFX_MAGIC_WALL_OFF,4,2, HA_NEXT,
585 GFX_MAGIC_WALL_BD_OFF,4,2, HA_NEXT,
586 GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
587 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
588 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
589 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
590 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
591 GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT,
592 GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT,
593 GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT,
594 GFX_SPEED_PILL,1,100, HA_NEXT,
599 static int helpscreen_action[] =
601 IMG_PLAYER1_MOVING_DOWN, 16,
602 IMG_PLAYER1_MOVING_UP, 16,
603 IMG_PLAYER1_MOVING_LEFT, 16,
604 IMG_PLAYER1_MOVING_RIGHT, 16,
605 IMG_PLAYER1_PUSHING_LEFT, 16,
606 IMG_PLAYER1_PUSHING_RIGHT, 16, HA_NEXT,
608 IMG_SAND, -1, HA_NEXT,
610 IMG_EMPTY_SPACE, -1, HA_NEXT,
612 IMG_QUICKSAND_EMPTY, -1, HA_NEXT,
614 IMG_STEELWALL, -1, HA_NEXT,
616 IMG_WALL, -1, HA_NEXT,
618 IMG_WALL_GROWING_ACTIVE_LEFT, 20,
621 IMG_WALL_GROWING_ACTIVE_RIGHT, 20,
624 IMG_WALL_GROWING_ACTIVE_UP, 20,
627 IMG_WALL_GROWING_ACTIVE_DOWN, 20,
629 IMG_EMPTY_SPACE, 20, HA_NEXT,
631 IMG_INVISIBLE_WALL, -1, HA_NEXT,
633 IMG_WALL_CRUMBLED, -1, HA_NEXT,
635 IMG_INFO_FONT_EM_1, 160,
636 IMG_INFO_FONT_EM_2, 160,
637 IMG_INFO_FONT_EM_3, 160,
638 IMG_INFO_FONT_EM_4, 160,
639 IMG_INFO_FONT_EM_5, 40, HA_NEXT,
641 IMG_EMERALD, -1, HA_NEXT,
643 IMG_DIAMOND, -1, HA_NEXT,
645 IMG_BD_DIAMOND, -1, HA_NEXT,
647 IMG_EMERALD_YELLOW, 50,
649 IMG_EMERALD_PURPLE, 50, HA_NEXT,
651 IMG_BD_ROCK, -1, HA_NEXT,
655 IMG_EMPTY_SPACE, 10, HA_NEXT,
659 IMG_EMERALD, 20, HA_NEXT,
661 IMG_WALL_EMERALD, 100,
663 IMG_EMERALD, 20, HA_NEXT,
665 IMG_WALL_DIAMOND, 100,
667 IMG_DIAMOND, 20, HA_NEXT,
669 IMG_WALL_BD_DIAMOND, 100,
671 IMG_BD_DIAMOND, 20, HA_NEXT,
673 IMG_WALL_EMERALD_YELLOW, 100,
675 IMG_EMERALD_YELLOW, 20,
676 IMG_WALL_EMERALD_RED, 100,
679 IMG_WALL_EMERALD_PURPLE, 100,
681 IMG_EMERALD_PURPLE, 20, HA_NEXT,
683 IMG_ACID, -1, HA_NEXT,
688 IMG_KEY4, 50, HA_NEXT,
693 IMG_GATE4, 50, HA_NEXT,
698 IMG_GATE4_GRAY, 50, HA_NEXT,
700 IMG_DYNAMITE, -1, HA_NEXT,
702 IMG_DYNAMITE_ACTIVE, 96,
704 IMG_EMPTY_SPACE, 20, HA_NEXT,
706 IMG_DYNABOMB_ACTIVE, 100,
708 IMG_EMPTY_SPACE, 20, HA_NEXT,
710 IMG_DYNABOMB_NR, -1, HA_NEXT,
712 IMG_DYNABOMB_SZ, -1, HA_NEXT,
714 IMG_SPACESHIP_RIGHT, 16,
715 IMG_SPACESHIP_UP, 16,
716 IMG_SPACESHIP_LEFT, 16,
717 IMG_SPACESHIP_DOWN, 16, HA_NEXT,
722 IMG_BUG_DOWN, 16, HA_NEXT,
724 IMG_BD_BUTTERFLY, -1, HA_NEXT,
726 IMG_BD_FIREFLY, -1, HA_NEXT,
728 IMG_PACMAN_RIGHT, 16,
731 IMG_PACMAN_DOWN, 16, HA_NEXT,
733 IMG_YAMYAM, -1, HA_NEXT,
735 IMG_DARK_YAMYAM, -1, HA_NEXT,
737 IMG_ROBOT, -1, HA_NEXT,
739 IMG_MOLE_MOVING_RIGHT, 16,
740 IMG_MOLE_MOVING_UP, 16,
741 IMG_MOLE_MOVING_LEFT, 16,
742 IMG_MOLE_MOVING_DOWN, 16, HA_NEXT,
744 IMG_PENGUIN_MOVING_RIGHT, 16,
745 IMG_PENGUIN_MOVING_UP, 16,
746 IMG_PENGUIN_MOVING_LEFT, 16,
747 IMG_PENGUIN_MOVING_DOWN, 16, HA_NEXT,
749 IMG_PIG_MOVING_RIGHT, 16,
750 IMG_PIG_MOVING_UP, 16,
751 IMG_PIG_MOVING_LEFT, 16,
752 IMG_PIG_MOVING_DOWN, 16, HA_NEXT,
754 IMG_DRAGON_MOVING_RIGHT, 16,
755 IMG_DRAGON_MOVING_UP, 16,
756 IMG_DRAGON_MOVING_LEFT, 16,
757 IMG_DRAGON_MOVING_DOWN, 16, HA_NEXT,
759 IMG_SATELLITE, -1, HA_NEXT,
762 IMG_ROBOT_WHEEL_ACTIVE, 100, HA_NEXT,
765 IMG_LAMP_ACTIVE, 50, HA_NEXT,
767 IMG_TIME_ORB_FULL, 50,
768 IMG_TIME_ORB_EMPTY, 50, HA_NEXT,
771 IMG_AMOEBA_CREATING, 6,
772 IMG_AMOEBA_WET, 20, HA_NEXT,
774 IMG_AMOEBA_DEAD, -1, HA_NEXT,
776 IMG_AMOEBA_WET, -1, HA_NEXT,
779 IMG_AMOEBA_CREATING, 6, HA_NEXT,
784 IMG_DIAMOND, 20, HA_NEXT,
786 IMG_GAMEOFLIFE, -1, HA_NEXT,
788 IMG_BIOMAZE, -1, HA_NEXT,
790 IMG_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
792 IMG_BD_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
794 IMG_EXIT_CLOSED, 200,
795 IMG_EXIT_OPENING, 16,
796 IMG_EXIT_OPEN, 100, HA_NEXT,
798 IMG_EXIT_OPEN, -1, HA_NEXT,
800 IMG_SOKOBAN_OBJECT, -1, HA_NEXT,
802 IMG_SOKOBAN_FIELD_EMPTY, -1, HA_NEXT,
804 IMG_SOKOBAN_FIELD_FULL, -1, HA_NEXT,
806 IMG_SPEED_PILL, -1, HA_NEXT,
810 static char *helpscreen_eltext[][2] =
812 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
813 {"Normal sand:", "You can dig through it"},
814 {"Empty field:", "You can walk through it"},
815 {"Quicksand: You cannot pass it,", "but rocks can fall through it"},
816 {"Massive Wall:", "Nothing can go through it"},
817 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
818 {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
819 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
820 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
821 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
822 {"Emerald: You must collect enough of","them to finish a level"},
823 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
824 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
825 {"Colorful Gems:", "Seem to behave like Emeralds"},
826 {"Rock: Smashes several things;", "Can be moved by the player"},
827 {"Bomb: You can move it, but be", "careful when dropping it"},
828 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
829 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
830 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
831 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
832 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
833 {"Acid: Things that fall in are gone", "forever (including our hero)"},
834 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
835 {"Door: Can be opened by the key", "with the same color"},
836 {"Door: You have to find out the", "right color of the key for it"},
837 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
838 {"Dynamite: This one explodes after", "a few seconds"},
839 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
840 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
841 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
842 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
843 {"Bug: Moves at the right side", "of walls; don't touch it!"},
844 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
845 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
846 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
847 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
848 {"Cruncher (BD style):", "Eats almost everything"},
849 {"Robot: Tries to kill the player", ""},
850 {"The mole: Eats the amoeba and turns","empty space into normal sand"},
851 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
852 {"The Pig: Harmless, but eats all", "gems it can get"},
853 {"The Dragon: Breathes fire,", "especially to some monsters"},
854 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
855 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
856 {"Light Bulb: All of them must be", "switched on to finish a level"},
857 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
858 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
859 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
860 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
861 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
862 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
863 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
864 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
865 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
866 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
867 {"Exit door: Opens if you have enough","emeralds to finish the level"},
868 {"Open exit door: Enter here to leave","the level and exit the actual game"},
869 {"Sokoban element: Object which must", "be pushed to an empty field"},
870 {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
871 {"Sokoban element: Field with object", "which can be pushed away"},
872 {"Speed pill: Lets the player run", "twice as fast as normally"},
874 static int num_helpscreen_els = sizeof(helpscreen_eltext) / (2*sizeof(char *));
876 static char *helpscreen_music[][3] =
878 { "Alchemy", "Ian Boddy", "Drive" },
879 { "The Chase", "Propaganda", "A Secret Wish" },
880 { "Network 23", "Tangerine Dream", "Exit" },
881 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
882 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
883 { "Voyager", "The Alan Parsons Project","Pyramid" },
884 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
886 static int num_helpscreen_music = 7;
887 static int helpscreen_musicpos;
890 void OLD_DrawHelpScreenElAction(int start)
894 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
896 while(helpscreen_action[j] != HA_END)
898 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
900 else if (i<start || helpscreen_delay[i-start])
902 if (i>=start && helpscreen_delay[i-start])
903 helpscreen_delay[i-start]--;
905 while(helpscreen_action[j] != HA_NEXT)
912 j += 3*helpscreen_step[i-start];
913 graphic = helpscreen_action[j++];
915 if (helpscreen_frame[i-start])
917 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
918 helpscreen_frame[i-start]--;
923 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
926 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
928 if (helpscreen_action[j] == HA_NEXT)
930 if (!helpscreen_frame[i-start])
931 helpscreen_step[i-start] = 0;
935 if (!helpscreen_frame[i-start])
936 helpscreen_step[i-start]++;
937 while(helpscreen_action[j] != HA_NEXT)
942 DrawOldGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
954 void DrawHelpScreenElAction(int start)
957 int xstart = SX + 16;
958 int ystart = SY + 64 + 2 * 32;
959 int ystep = TILEY + 4;
965 while (helpscreen_action[j] != HA_END)
967 if (i >= start + MAX_HELPSCREEN_ELS || i >= num_helpscreen_els)
971 while (helpscreen_action[j] != HA_NEXT)
980 j += 2 * helpscreen_step[i-start];
981 graphic = helpscreen_action[j++];
982 frame_count = helpscreen_action[j++];
983 if (frame_count == -1)
984 frame_count = 1000000;
986 if (helpscreen_frame[i-start] == 0)
989 helpscreen_frame[i-start] = frame_count - 1;
993 sync_frame = frame_count - helpscreen_frame[i-start];
994 helpscreen_frame[i-start]--;
997 if (helpscreen_action[j] == HA_NEXT)
999 if (!helpscreen_frame[i-start])
1000 helpscreen_step[i-start] = 0;
1004 if (!helpscreen_frame[i-start])
1005 helpscreen_step[i-start]++;
1006 while(helpscreen_action[j] != HA_NEXT)
1011 frame = getGraphicAnimationFrame(graphic, sync_frame);
1013 DrawGraphicExt(drawto, xstart, ystart + (i-start) * ystep,
1021 MarkTileDirty(0, i);
1022 MarkTileDirty(1, i);
1028 void DrawHelpScreenElText(int start)
1031 int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
1032 int ybottom = SYSIZE - 20;
1034 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
1038 DrawTextFCentered(100, FC_GREEN, "The game elements:");
1040 for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
1043 ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
1044 helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
1045 DrawText(xstart, ystart + (i - start) * ystep + 16,
1046 helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
1049 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
1052 void DrawHelpScreenMusicText(int num)
1054 int ystart = 150, ystep = 30;
1055 int ybottom = SYSIZE - 20;
1061 DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
1063 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
1065 DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
1066 helpscreen_music[num][0]);
1067 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
1069 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
1070 "%s", helpscreen_music[num][1]);
1071 DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
1073 DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
1074 helpscreen_music[num][2]);
1076 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
1079 PlaySoundLoop(background_loop[num]);
1083 void DrawHelpScreenCreditsText()
1085 int ystart = 150, ystep = 30;
1086 int ybottom = SYSIZE - 20;
1092 DrawTextFCentered(100, FC_GREEN,
1094 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
1095 "DOS port of the game:");
1096 DrawTextFCentered(ystart + 1 * ystep, FC_RED,
1098 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
1099 "Additional toons:");
1100 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
1102 DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
1103 "...and many thanks to all contributors");
1104 DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
1107 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
1110 void DrawHelpScreenContactText()
1112 int ystart = 150, ystep = 30;
1113 int ybottom = SYSIZE - 20;
1118 DrawTextFCentered(100, FC_GREEN, "Program information:");
1120 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
1121 "This game is Freeware!");
1122 DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
1123 "If you like it, send e-mail to:");
1124 DrawTextFCentered(ystart + 2 * ystep, FC_RED,
1125 "info@artsoft.org");
1126 DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
1127 "or SnailMail to:");
1128 DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
1130 DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
1131 "Detmolder Strasse 189");
1132 DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
1134 DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
1137 DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
1138 "If you have created new levels,");
1139 DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
1140 "send them to me to include them!");
1141 DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
1144 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
1147 void DrawHelpScreen()
1152 CloseDoor(DOOR_CLOSE_2);
1154 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
1155 helpscreen_step[i] = helpscreen_frame[i] = 0;
1156 helpscreen_musicpos = 0;
1157 helpscreen_state = 0;
1159 DrawHelpScreenElText(0);
1160 DrawHelpScreenElAction(0);
1166 PlaySoundLoop(SND_MENU_INFO_SCREEN);
1168 PlaySound_Menu_Start(SND_MENU_INFO_SCREEN);
1172 void HandleHelpScreen(int button)
1174 static unsigned long hs_delay = 0;
1175 int num_helpscreen_els_pages =
1176 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
1177 int button_released = !button;
1180 if (button_released)
1182 if (helpscreen_state < num_helpscreen_els_pages - 1)
1184 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
1185 helpscreen_step[i] = helpscreen_frame[i] = 0;
1189 DrawHelpScreenElText(helpscreen_state * MAX_HELPSCREEN_ELS);
1190 DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
1192 else if (helpscreen_state <
1193 num_helpscreen_els_pages + num_helpscreen_music - 1)
1196 DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
1198 else if (helpscreen_state ==
1199 num_helpscreen_els_pages + num_helpscreen_music - 1)
1202 DrawHelpScreenCreditsText();
1204 else if (helpscreen_state ==
1205 num_helpscreen_els_pages + num_helpscreen_music)
1208 DrawHelpScreenContactText();
1214 game_status = MAINMENU;
1219 if (DelayReached(&hs_delay, GAME_FRAME_DELAY))
1221 if (helpscreen_state < num_helpscreen_els_pages)
1222 DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
1225 /* !!! workaround for playing "music" that is really a sound loop (and
1226 must therefore periodically be reactivated with the current sound
1229 PlaySoundLoop(SND_MENU_INFO_SCREEN);
1231 PlaySound_Menu_Continue(SND_MENU_INFO_SCREEN);
1240 void HandleTypeName(int newxpos, Key key)
1242 static int xpos = 0, ypos = 2;
1247 DrawText(SX + 6 * 32, SY + ypos * 32, setup.player_name,
1249 drawCursorXY(xpos + 6, ypos - 2, IMG_BALL_RED);
1254 if (((key >= KSYM_A && key <= KSYM_Z) ||
1255 (key >= KSYM_a && key <= KSYM_z)) &&
1256 xpos < MAX_PLAYER_NAME_LEN)
1260 if (key >= KSYM_A && key <= KSYM_Z)
1261 ascii = 'A' + (char)(key - KSYM_A);
1263 ascii = 'a' + (char)(key - KSYM_a);
1265 setup.player_name[xpos] = ascii;
1266 setup.player_name[xpos + 1] = 0;
1269 DrawText(SX + 6 * 32, SY + ypos * 32, setup.player_name,
1271 drawCursorXY(xpos + 6, ypos - 2, IMG_BALL_RED);
1273 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
1276 setup.player_name[xpos] = 0;
1278 DrawBackground(SX + (xpos + 6) * 32, SY + ypos * 32, 2 * TILEX, TILEY);
1279 drawCursorXY(xpos + 6, ypos - 2, IMG_BALL_RED);
1281 else if (key == KSYM_Return && xpos > 0)
1283 DrawText(SX + 6 * 32, SY + ypos * 32, setup.player_name, FS_BIG, FC_RED);
1284 DrawBackground(SX + (xpos + 6) * 32, SY + ypos * 32, TILEX, TILEY);
1287 game_status = MAINMENU;
1293 static void DrawChooseTree(TreeInfo **ti_ptr)
1296 CloseDoor(DOOR_CLOSE_2);
1300 HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr);
1301 MapChooseTreeGadgets(*ti_ptr);
1307 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1309 struct GadgetInfo *gi = screen_gadget[id];
1310 int items_max, items_visible, item_position;
1312 items_max = numTreeInfoInGroup(ti);
1313 items_visible = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1314 item_position = first_entry;
1316 if (item_position > items_max - items_visible)
1317 item_position = items_max - items_visible;
1319 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1320 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1323 static void drawChooseTreeList(int first_entry, int num_page_entries,
1327 char buffer[SCR_FIELDX * 2];
1328 int max_buffer_len = (SCR_FIELDX - 2) * 2;
1329 int num_entries = numTreeInfoInGroup(ti);
1330 char *title_string = NULL;
1331 int offset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : 16);
1333 DrawBackground(SX, SY, SXSIZE - 32, SYSIZE);
1334 redraw_mask |= REDRAW_FIELD;
1337 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
1338 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
1339 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
1340 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
1342 DrawText(SX + offset, SY + offset, title_string, FS_BIG,
1343 (ti->type == TREE_TYPE_LEVEL_DIR ? FC_GREEN : FC_YELLOW));
1345 for(i=0; i<num_page_entries; i++)
1347 TreeInfo *node, *node_first;
1348 int entry_pos = first_entry + i;
1349 int ypos = MENU_SCREEN_START_YPOS + i;
1351 node_first = getTreeInfoFirstGroupEntry(ti);
1352 node = getTreeInfoFromPos(node_first, entry_pos);
1354 strncpy(buffer, node->name , max_buffer_len);
1355 buffer[max_buffer_len] = '\0';
1357 DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color);
1359 if (node->parent_link)
1360 initCursor(i, IMG_ARROW_BLUE_LEFT);
1361 else if (node->level_group)
1362 initCursor(i, IMG_ARROW_BLUE_RIGHT);
1364 initCursor(i, IMG_BALL_BLUE);
1367 if (first_entry > 0)
1371 DrawBackground(SX, SY + ypos * 32, TILEX, TILEY);
1372 DrawGraphicThruMask(0, ypos, IMG_ARROW_BLUE_UP, 0);
1375 if (first_entry + num_page_entries < num_entries)
1377 int ypos = MAX_MENU_ENTRIES_ON_SCREEN + 1;
1379 DrawBackground(SX, SY + ypos * 32, TILEX, TILEY);
1380 DrawGraphicThruMask(0, ypos, IMG_ARROW_BLUE_DOWN, 0);
1384 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1386 TreeInfo *node, *node_first;
1387 int x, last_redraw_mask = redraw_mask;
1389 if (ti->type != TREE_TYPE_LEVEL_DIR)
1392 node_first = getTreeInfoFirstGroupEntry(ti);
1393 node = getTreeInfoFromPos(node_first, entry_pos);
1395 DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32);
1397 if (node->parent_link)
1398 DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc);
1399 else if (node->level_group)
1400 DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc);
1401 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1402 DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
1403 node->levels, node->class_desc);
1405 /* let BackToFront() redraw only what is needed */
1406 redraw_mask = last_redraw_mask | REDRAW_TILES;
1407 for (x=0; x<SCR_FIELDX; x++)
1408 MarkTileDirty(x, 1);
1411 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1414 static unsigned long choose_delay = 0;
1415 TreeInfo *ti = *ti_ptr;
1417 int y = ti->cl_cursor;
1418 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1419 int num_entries = numTreeInfoInGroup(ti);
1420 int num_page_entries;
1422 if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
1423 num_page_entries = num_entries;
1425 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1427 if (button == MB_MENU_INITIALIZE)
1429 int entry_pos = posTreeInfo(ti);
1431 if (ti->cl_first == -1)
1433 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1435 entry_pos - ti->cl_first;
1438 if (dx == 999) /* first entry is set by scrollbar position */
1441 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1444 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1445 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1446 drawCursor(ti->cl_cursor, FC_RED);
1449 else if (button == MB_MENU_LEAVE)
1451 if (ti->node_parent)
1453 *ti_ptr = ti->node_parent;
1454 DrawChooseTree(ti_ptr);
1456 else if (game_status == SETUP)
1462 game_status = MAINMENU;
1469 if (mx || my) /* mouse input */
1472 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
1474 else if (dx || dy) /* keyboard input */
1477 y = ti->cl_cursor + dy;
1479 if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
1482 step = num_page_entries - 1;
1483 y = (dy < 0 ? -1 : num_page_entries);
1487 if (x == 0 && y == -1)
1489 if (ti->cl_first > 0 &&
1490 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
1492 ti->cl_first -= step;
1493 if (ti->cl_first < 0)
1496 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1497 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1498 drawCursor(ti->cl_cursor, FC_RED);
1499 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1504 else if (x == 0 && y > num_page_entries - 1)
1506 if (ti->cl_first + num_page_entries < num_entries &&
1507 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
1509 ti->cl_first += step;
1510 if (ti->cl_first + num_page_entries > num_entries)
1511 ti->cl_first = MAX(0, num_entries - num_page_entries);
1513 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1514 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1515 drawCursor(ti->cl_cursor, FC_RED);
1516 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1524 TreeInfo *node_first, *node_cursor;
1525 int entry_pos = ti->cl_first + y;
1527 node_first = getTreeInfoFirstGroupEntry(ti);
1528 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1530 if (node_cursor->node_group)
1532 node_cursor->cl_first = ti->cl_first;
1533 node_cursor->cl_cursor = ti->cl_cursor;
1534 *ti_ptr = node_cursor->node_group;
1535 DrawChooseTree(ti_ptr);
1539 else if (dx == -1 && ti->node_parent)
1541 *ti_ptr = ti->node_parent;
1542 DrawChooseTree(ti_ptr);
1546 if (x == 0 && y >= 0 && y < num_page_entries)
1550 if (y != ti->cl_cursor)
1552 drawCursor(y, FC_RED);
1553 drawCursor(ti->cl_cursor, FC_BLUE);
1554 drawChooseTreeInfo(ti->cl_first + y, ti);
1560 TreeInfo *node_first, *node_cursor;
1561 int entry_pos = ti->cl_first + y;
1563 node_first = getTreeInfoFirstGroupEntry(ti);
1564 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1566 if (node_cursor->node_group)
1568 node_cursor->cl_first = ti->cl_first;
1569 node_cursor->cl_cursor = ti->cl_cursor;
1570 *ti_ptr = node_cursor->node_group;
1571 DrawChooseTree(ti_ptr);
1573 else if (node_cursor->parent_link)
1575 *ti_ptr = node_cursor->node_parent;
1576 DrawChooseTree(ti_ptr);
1580 node_cursor->cl_first = ti->cl_first;
1581 node_cursor->cl_cursor = ti->cl_cursor;
1582 *ti_ptr = node_cursor;
1584 if (ti->type == TREE_TYPE_LEVEL_DIR)
1586 LoadLevelSetup_SeriesInfo();
1588 SaveLevelSetup_LastSeries();
1589 SaveLevelSetup_SeriesInfo();
1593 if (game_status == SETUP)
1599 game_status = MAINMENU;
1608 if (game_status == CHOOSELEVEL || game_status == SETUP)
1612 void DrawChooseLevel()
1614 SetMainBackgroundImage(IMG_BACKGROUND_LEVEL_SERIES);
1616 DrawChooseTree(&leveldir_current);
1619 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1621 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1624 void DrawHallOfFame(int highlight_position)
1628 CloseDoor(DOOR_CLOSE_2);
1630 if (highlight_position < 0)
1631 LoadScore(level_nr);
1636 HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
1639 PlaySound(SND_MENU_HALL_OF_FAME);
1641 PlaySound_Menu_Start(SND_MENU_HALL_OF_FAME);
1645 static void drawHallOfFameList(int first_entry, int highlight_position)
1649 SetMainBackgroundImage(IMG_BACKGROUND_HALL_OF_FAME);
1652 DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
1653 DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
1655 for(i=0; i<MAX_MENU_ENTRIES_ON_SCREEN; i++)
1657 int entry = first_entry + i;
1658 int color = (entry == highlight_position ? FC_RED : FC_GREEN);
1661 DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG, color);
1662 DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG, color);
1663 DrawText(SX + 12 * 32, SY + 64 + i * 32,
1664 int2str(highscore[i].Score, 5), FS_BIG, color);
1666 DrawText(SX, SY + 64 + i * 32, "..................................",
1667 FS_MEDIUM, FC_YELLOW);
1668 DrawText(SX, SY + 64 + i * 32, int2str(entry + 1, 3),
1669 FS_MEDIUM, FC_YELLOW);
1670 DrawText(SX + 64, SY + 64 + i * 32, highscore[entry].Name, FS_BIG, color);
1671 DrawText(SX + 14 * 32 + 16, SY + 64 + i * 32,
1672 int2str(highscore[entry].Score, 5), FS_MEDIUM, color);
1677 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1679 static int first_entry = 0;
1680 static int highlight_position = 0;
1681 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1682 int button_released = !button;
1684 if (button == MB_MENU_INITIALIZE)
1687 highlight_position = mx;
1688 drawHallOfFameList(first_entry, highlight_position);
1692 if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
1693 step = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1697 if (first_entry > 0)
1699 first_entry -= step;
1700 if (first_entry < 0)
1703 drawHallOfFameList(first_entry, highlight_position);
1709 if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1711 first_entry += step;
1712 if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1713 first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_MENU_ENTRIES_ON_SCREEN);
1715 drawHallOfFameList(first_entry, highlight_position);
1720 if (button_released)
1722 FadeSound(SND_MENU_HALL_OF_FAME);
1723 game_status = MAINMENU;
1729 if (game_status == HALLOFFAME)
1733 PlaySound_Menu_Continue(SND_MENU_HALL_OF_FAME);
1739 /* ========================================================================= */
1740 /* setup screen functions */
1741 /* ========================================================================= */
1743 static struct TokenInfo *setup_info;
1744 static int num_setup_info;
1746 static char *graphics_set_name;
1747 static char *sounds_set_name;
1748 static char *music_set_name;
1750 static void execSetupMain()
1752 setup_mode = SETUP_MODE_MAIN;
1756 static void execSetupGame()
1758 setup_mode = SETUP_MODE_GAME;
1762 static void execSetupEditor()
1764 setup_mode = SETUP_MODE_EDITOR;
1768 static void execSetupGraphics()
1770 setup_mode = SETUP_MODE_GRAPHICS;
1774 static void execSetupSound()
1776 setup_mode = SETUP_MODE_SOUND;
1780 static void execSetupArtwork()
1782 /* needed if last screen (setup choice) changed graphics, sounds or music */
1783 ReloadCustomArtwork();
1785 setup.graphics_set = artwork.gfx_current->identifier;
1786 setup.sounds_set = artwork.snd_current->identifier;
1787 setup.music_set = artwork.mus_current->identifier;
1789 /* needed for displaying artwork name instead of artwork identifier */
1790 graphics_set_name = artwork.gfx_current->name;
1791 sounds_set_name = artwork.snd_current->name;
1792 music_set_name = artwork.mus_current->name;
1794 setup_mode = SETUP_MODE_ARTWORK;
1798 static void execSetupChooseGraphics()
1800 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1804 static void execSetupChooseSounds()
1806 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1810 static void execSetupChooseMusic()
1812 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
1816 static void execSetupInput()
1818 setup_mode = SETUP_MODE_INPUT;
1822 static void execSetupShortcut()
1824 setup_mode = SETUP_MODE_SHORTCUT;
1828 static void execExitSetup()
1830 game_status = MAINMENU;
1834 static void execSaveAndExitSetup()
1840 static struct TokenInfo setup_info_main[] =
1842 { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
1843 { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" },
1844 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
1845 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
1846 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
1847 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
1848 { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
1849 { TYPE_EMPTY, NULL, "" },
1850 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
1851 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
1855 static struct TokenInfo setup_info_game[] =
1857 { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
1858 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
1859 { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
1860 { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
1861 { TYPE_EMPTY, NULL, "" },
1862 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1866 static struct TokenInfo setup_info_editor[] =
1868 { TYPE_STRING, NULL, "Offer Special Elements:"},
1869 { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
1870 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
1871 { TYPE_SWITCH, &setup.editor.el_more, "More:" },
1872 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
1873 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
1874 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" },
1875 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" },
1876 { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" },
1877 { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" },
1878 { TYPE_EMPTY, NULL, "" },
1879 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1883 static struct TokenInfo setup_info_graphics[] =
1885 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
1886 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
1887 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
1889 { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
1890 { TYPE_SWITCH, &setup.fading, "Fading:" },
1892 { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
1893 { TYPE_SWITCH, &setup.toons, "Toons:" },
1894 { TYPE_EMPTY, NULL, "" },
1895 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1899 static struct TokenInfo setup_info_sound[] =
1901 { TYPE_SWITCH, &setup.sound, "Sound:", },
1902 { TYPE_EMPTY, NULL, "" },
1903 { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
1904 { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
1905 { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
1906 { TYPE_EMPTY, NULL, "" },
1907 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1911 static struct TokenInfo setup_info_artwork[] =
1913 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
1914 { TYPE_STRING, &graphics_set_name, "" },
1915 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
1916 { TYPE_STRING, &sounds_set_name, "" },
1917 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
1918 { TYPE_STRING, &music_set_name, "" },
1919 { TYPE_EMPTY, NULL, "" },
1920 { TYPE_STRING, NULL, "Override Level Artwork:"},
1921 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
1922 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
1923 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
1924 { TYPE_EMPTY, NULL, "" },
1925 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1929 static struct TokenInfo setup_info_shortcut[] =
1931 { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
1932 { TYPE_KEY, &setup.shortcut.save_game, "" },
1933 { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
1934 { TYPE_KEY, &setup.shortcut.load_game, "" },
1935 { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
1936 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
1937 { TYPE_EMPTY, NULL, "" },
1938 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
1939 { TYPE_EMPTY, NULL, "" },
1940 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1944 static Key getSetupKey()
1946 Key key = KSYM_UNDEFINED;
1947 boolean got_key_event = FALSE;
1949 while (!got_key_event)
1951 if (PendingEvent()) /* got event */
1959 case EVENT_KEYPRESS:
1961 key = GetEventKey((KeyEvent *)&event, TRUE);
1963 /* press 'Escape' or 'Enter' to keep the existing key binding */
1964 if (key == KSYM_Escape || key == KSYM_Return)
1965 key = KSYM_UNDEFINED; /* keep old value */
1967 got_key_event = TRUE;
1971 case EVENT_KEYRELEASE:
1972 key_joystick_mapping = 0;
1976 HandleOtherEvents(&event);
1984 /* don't eat all CPU time */
1991 static void drawSetupValue(int pos)
1993 int xpos = MENU_SCREEN_VALUE_XPOS;
1994 int ypos = MENU_SCREEN_START_YPOS + pos;
1995 int font_size = FS_BIG;
1996 int font_color = FC_YELLOW;
1997 char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED,
1998 setup_info[pos].value);
2000 if (value_string == NULL)
2003 if (setup_info[pos].type & TYPE_KEY)
2007 if (setup_info[pos].type & TYPE_QUERY)
2009 value_string = "<press key>";
2010 font_color = FC_RED;
2013 else if (setup_info[pos].type & TYPE_STRING)
2015 int max_value_len = (SCR_FIELDX - 2) * 2;
2018 font_size = FS_MEDIUM;
2020 if (strlen(value_string) > max_value_len)
2021 value_string[max_value_len] = '\0';
2023 else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE &&
2024 !*(boolean *)(setup_info[pos].value))
2025 font_color = FC_BLUE;
2027 DrawText(SX + xpos * 32, SY + ypos * 32,
2028 (xpos == 3 ? " " : " "), FS_BIG, FC_YELLOW);
2029 DrawText(SX + xpos * 32, SY + ypos * 32, value_string, font_size,font_color);
2032 static void changeSetupValue(int pos)
2034 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
2036 *(boolean *)setup_info[pos].value ^= TRUE;
2038 else if (setup_info[pos].type & TYPE_KEY)
2042 setup_info[pos].type |= TYPE_QUERY;
2043 drawSetupValue(pos);
2044 setup_info[pos].type &= ~TYPE_QUERY;
2046 key = getSetupKey();
2047 if (key != KSYM_UNDEFINED)
2048 *(Key *)setup_info[pos].value = key;
2051 drawSetupValue(pos);
2054 static void DrawSetupScreen_Generic()
2056 char *title_string = NULL;
2060 CloseDoor(DOOR_CLOSE_2);
2064 if (setup_mode == SETUP_MODE_MAIN)
2066 setup_info = setup_info_main;
2067 title_string = "Setup";
2069 else if (setup_mode == SETUP_MODE_GAME)
2071 setup_info = setup_info_game;
2072 title_string = "Setup Game";
2074 else if (setup_mode == SETUP_MODE_EDITOR)
2076 setup_info = setup_info_editor;
2077 title_string = "Setup Editor";
2079 else if (setup_mode == SETUP_MODE_GRAPHICS)
2081 setup_info = setup_info_graphics;
2082 title_string = "Setup Graphics";
2084 else if (setup_mode == SETUP_MODE_SOUND)
2086 setup_info = setup_info_sound;
2087 title_string = "Setup Sound";
2089 else if (setup_mode == SETUP_MODE_ARTWORK)
2091 setup_info = setup_info_artwork;
2092 title_string = "Custom Artwork";
2094 else if (setup_mode == SETUP_MODE_SHORTCUT)
2096 setup_info = setup_info_shortcut;
2097 title_string = "Setup Shortcuts";
2100 DrawText(SX + 16, SY + 16, title_string, FS_BIG, FC_YELLOW);
2103 for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
2105 void *value_ptr = setup_info[i].value;
2106 int ypos = MENU_SCREEN_START_YPOS + i;
2107 int font_size = FS_BIG;
2109 /* set some entries to "unchangeable" according to other variables */
2110 if ((value_ptr == &setup.sound && !audio.sound_available) ||
2111 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2112 (value_ptr == &setup.sound_music && !audio.music_available) ||
2113 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
2114 setup_info[i].type |= TYPE_GHOSTED;
2116 if (setup_info[i].type & TYPE_STRING)
2117 font_size = FS_MEDIUM;
2119 DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, font_size, FC_GREEN);
2121 if (setup_info[i].type & TYPE_ENTER_MENU)
2122 initCursor(i, IMG_ARROW_BLUE_RIGHT);
2123 else if (setup_info[i].type & TYPE_LEAVE_MENU)
2124 initCursor(i, IMG_ARROW_BLUE_LEFT);
2125 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
2126 initCursor(i, IMG_BALL_BLUE);
2128 if (setup_info[i].type & TYPE_VALUE)
2136 HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE);
2139 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
2141 static int choice_store[MAX_SETUP_MODES];
2142 int choice = choice_store[setup_mode]; /* always starts with 0 */
2146 if (button == MB_MENU_INITIALIZE)
2148 /* advance to first valid menu entry */
2149 while (choice < num_setup_info &&
2150 (setup_info[choice].type & TYPE_SKIP_ENTRY))
2152 choice_store[setup_mode] = choice;
2154 drawCursor(choice, FC_RED);
2157 else if (button == MB_MENU_LEAVE)
2159 for (y=0; y<num_setup_info; y++)
2161 if (setup_info[y].type & TYPE_LEAVE_MENU)
2163 void (*menu_callback_function)(void) = setup_info[y].value;
2165 menu_callback_function();
2166 break; /* absolutely needed because function changes 'setup_info'! */
2173 if (mx || my) /* mouse input */
2176 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
2178 else if (dx || dy) /* keyboard input */
2182 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
2184 if ((setup_info[choice].type & menu_navigation_type) ||
2185 (setup_info[choice].type & TYPE_BOOLEAN_STYLE))
2186 button = MB_MENU_CHOICE;
2191 /* jump to next non-empty menu entry (up or down) */
2192 while (y > 0 && y < num_setup_info - 1 &&
2193 (setup_info[y].type & TYPE_SKIP_ENTRY))
2197 if (x == 0 && y >= 0 && y < num_setup_info &&
2198 (setup_info[y].type & ~TYPE_SKIP_ENTRY))
2204 drawCursor(y, FC_RED);
2205 drawCursor(choice, FC_BLUE);
2206 choice = choice_store[setup_mode] = y;
2209 else if (!(setup_info[y].type & TYPE_GHOSTED))
2211 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
2213 void (*menu_callback_function)(void) = setup_info[choice].value;
2215 menu_callback_function();
2219 if ((setup_info[y].type & TYPE_KEYTEXT) &&
2220 (setup_info[y + 1].type & TYPE_KEY))
2223 if (setup_info[y].type & TYPE_VALUE)
2224 changeSetupValue(y);
2231 if (game_status == SETUP)
2235 void DrawSetupScreen_Input()
2239 DrawText(SX+16, SY+16, "Setup Input", FS_BIG, FC_YELLOW);
2241 initCursor(0, IMG_BALL_BLUE);
2242 initCursor(1, IMG_BALL_BLUE);
2243 initCursor(2, IMG_ARROW_BLUE_RIGHT);
2244 initCursor(13, IMG_ARROW_BLUE_LEFT);
2246 drawCursorXY(10, 0, IMG_ARROW_BLUE_LEFT);
2247 drawCursorXY(12, 0, IMG_ARROW_BLUE_RIGHT);
2249 DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
2250 DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
2251 DrawText(SX+32, SY+15*32, "Back", FS_BIG, FC_GREEN);
2254 DeactivateJoystickForCalibration();
2255 DrawTextFCentered(SYSIZE - 20, FC_BLUE,
2256 "Joysticks deactivated on this screen");
2259 HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE);
2264 static void setJoystickDeviceToNr(char *device_name, int device_nr)
2266 if (device_name == NULL)
2269 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
2272 if (strlen(device_name) > 1)
2274 char c1 = device_name[strlen(device_name) - 1];
2275 char c2 = device_name[strlen(device_name) - 2];
2277 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
2278 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
2281 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
2282 strlen(device_name));
2285 static void drawPlayerSetupInputInfo(int player_nr)
2288 static struct SetupKeyboardInfo custom_key;
2295 { &custom_key.left, "Joystick Left" },
2296 { &custom_key.right, "Joystick Right" },
2297 { &custom_key.up, "Joystick Up" },
2298 { &custom_key.down, "Joystick Down" },
2299 { &custom_key.snap, "Button 1" },
2300 { &custom_key.bomb, "Button 2" }
2302 static char *joystick_name[MAX_PLAYERS] =
2310 custom_key = setup.input[player_nr].key;
2312 DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
2313 DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER1, player_nr), 0);
2315 if (setup.input[player_nr].use_joystick)
2317 char *device_name = setup.input[player_nr].joy.device_name;
2319 DrawText(SX+8*32, SY+3*32,
2320 joystick_name[getJoystickNrFromDeviceName(device_name)],
2322 DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
2326 DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
2327 DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
2330 DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
2331 drawCursorXY(1, 4, IMG_ARROW_BLUE_LEFT);
2332 drawCursorXY(1, 5, IMG_ARROW_BLUE_RIGHT);
2333 drawCursorXY(1, 6, IMG_ARROW_BLUE_UP);
2334 drawCursorXY(1, 7, IMG_ARROW_BLUE_DOWN);
2335 DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
2336 DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
2337 DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
2338 DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
2339 DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
2340 DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
2344 int ypos = 6 + i + (i > 3 ? i-3 : 0);
2346 DrawText(SX + 3*32, SY + ypos*32,
2347 " ", FS_BIG, FC_YELLOW);
2348 DrawText(SX + 3*32, SY + ypos*32,
2349 (setup.input[player_nr].use_joystick ?
2351 getKeyNameFromKey(*custom[i].key)),
2356 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
2358 static int choice = 0;
2359 static int player_nr = 0;
2362 int pos_start = SETUPINPUT_SCREEN_POS_START;
2363 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
2364 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
2365 int pos_end = SETUPINPUT_SCREEN_POS_END;
2367 if (button == MB_MENU_INITIALIZE)
2369 drawPlayerSetupInputInfo(player_nr);
2370 drawCursor(choice, FC_RED);
2373 else if (button == MB_MENU_LEAVE)
2375 setup_mode = SETUP_MODE_MAIN;
2380 if (mx || my) /* mouse input */
2383 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
2385 else if (dx || dy) /* keyboard input */
2387 if (dx && choice == 0)
2388 x = (dx < 0 ? 10 : 12);
2389 else if ((dx && choice == 1) ||
2390 (dx == +1 && choice == 2) ||
2391 (dx == -1 && choice == pos_end))
2392 button = MB_MENU_CHOICE;
2396 if (y >= pos_empty1 && y <= pos_empty2)
2397 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
2400 if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button)))
2402 static unsigned long delay = 0;
2404 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
2407 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
2409 drawPlayerSetupInputInfo(player_nr);
2411 else if (x == 0 && y >= pos_start && y <= pos_end &&
2412 !(y >= pos_empty1 && y <= pos_empty2))
2418 drawCursor(y, FC_RED);
2419 drawCursor(choice, FC_BLUE);
2427 char *device_name = setup.input[player_nr].joy.device_name;
2429 if (!setup.input[player_nr].use_joystick)
2431 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
2433 setJoystickDeviceToNr(device_name, new_device_nr);
2434 setup.input[player_nr].use_joystick = TRUE;
2438 int device_nr = getJoystickNrFromDeviceName(device_name);
2439 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
2441 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
2442 setup.input[player_nr].use_joystick = FALSE;
2444 setJoystickDeviceToNr(device_name, new_device_nr);
2447 drawPlayerSetupInputInfo(player_nr);
2451 if (setup.input[player_nr].use_joystick)
2454 CalibrateJoystick(player_nr);
2457 CustomizeKeyboard(player_nr);
2459 else if (y == pos_end)
2463 setup_mode = SETUP_MODE_MAIN;
2473 if (game_status == SETUP)
2477 void CustomizeKeyboard(int player_nr)
2481 boolean finished = FALSE;
2482 static struct SetupKeyboardInfo custom_key;
2487 } customize_step[] =
2489 { &custom_key.left, "Move Left" },
2490 { &custom_key.right, "Move Right" },
2491 { &custom_key.up, "Move Up" },
2492 { &custom_key.down, "Move Down" },
2493 { &custom_key.snap, "Snap Field" },
2494 { &custom_key.bomb, "Place Bomb" }
2497 /* read existing key bindings from player setup */
2498 custom_key = setup.input[player_nr].key;
2501 DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
2507 DrawText(SX, SY + (2+2*step_nr)*32,
2508 customize_step[step_nr].text, FS_BIG, FC_RED);
2509 DrawText(SX, SY + (2+2*step_nr+1)*32,
2510 "Key:", FS_BIG, FC_RED);
2511 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
2512 getKeyNameFromKey(*customize_step[step_nr].key),
2517 if (PendingEvent()) /* got event */
2525 case EVENT_KEYPRESS:
2527 Key key = GetEventKey((KeyEvent *)&event, FALSE);
2529 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2535 /* all keys configured -- wait for "Escape" or "Return" key */
2539 /* press 'Enter' to keep the existing key binding */
2540 if (key == KSYM_Return)
2541 key = *customize_step[step_nr].key;
2543 /* check if key already used */
2544 for (i=0; i<step_nr; i++)
2545 if (*customize_step[i].key == key)
2550 /* got new key binding */
2551 *customize_step[step_nr].key = key;
2552 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
2553 " ", FS_BIG, FC_YELLOW);
2554 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
2555 getKeyNameFromKey(key), FS_BIG, FC_YELLOW);
2558 /* un-highlight last query */
2559 DrawText(SX, SY+(2+2*(step_nr-1))*32,
2560 customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
2561 DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
2562 "Key:", FS_BIG, FC_GREEN);
2564 /* press 'Enter' to leave */
2567 DrawText(SX + 16, SY + 15*32+16,
2568 "Press Enter", FS_BIG, FC_YELLOW);
2572 /* query next key binding */
2573 DrawText(SX, SY+(2+2*step_nr)*32,
2574 customize_step[step_nr].text, FS_BIG, FC_RED);
2575 DrawText(SX, SY+(2+2*step_nr+1)*32,
2576 "Key:", FS_BIG, FC_RED);
2577 DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
2578 getKeyNameFromKey(*customize_step[step_nr].key),
2583 case EVENT_KEYRELEASE:
2584 key_joystick_mapping = 0;
2588 HandleOtherEvents(&event);
2596 /* don't eat all CPU time */
2600 /* write new key bindings back to player setup */
2601 setup.input[player_nr].key = custom_key;
2604 DrawSetupScreen_Input();
2607 static boolean CalibrateJoystickMain(int player_nr)
2609 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2610 int new_joystick_xright = JOYSTICK_XMIDDLE;
2611 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2612 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2613 int new_joystick_xmiddle, new_joystick_ymiddle;
2615 int joystick_fd = joystick.fd[player_nr];
2616 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2617 boolean check[3][3];
2618 int check_remaining = 3 * 3;
2623 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2626 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2635 check[x][y] = FALSE;
2636 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_BALL_BLUE, 0);
2640 DrawText(SX, SY + 6 * 32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
2641 DrawText(SX, SY + 7 * 32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
2642 DrawText(SX + 16, SY + 9 * 32, " IF ALL BALLS ", FS_BIG, FC_YELLOW);
2643 DrawText(SX, SY + 10 * 32, " ARE YELLOW, ", FS_BIG, FC_YELLOW);
2644 DrawText(SX, SY + 11 * 32, " CENTER JOYSTICK ", FS_BIG, FC_YELLOW);
2645 DrawText(SX, SY + 12 * 32, " AND ", FS_BIG, FC_YELLOW);
2646 DrawText(SX, SY + 13 * 32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
2648 joy_value = Joystick(player_nr);
2649 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2650 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2652 /* eventually uncalibrated center position (joystick could be uncentered) */
2653 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2656 new_joystick_xmiddle = joy_x;
2657 new_joystick_ymiddle = joy_y;
2659 DrawGraphic(xpos + last_x, ypos + last_y, IMG_BALL_RED, 0);
2662 while(Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2667 if (PendingEvent()) /* got event */
2675 case EVENT_KEYPRESS:
2676 switch(GetEventKey((KeyEvent *)&event, TRUE))
2679 if (check_remaining == 0)
2692 case EVENT_KEYRELEASE:
2693 key_joystick_mapping = 0;
2697 HandleOtherEvents(&event);
2702 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2705 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2706 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2707 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2708 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2710 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2711 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2712 setup.input[player_nr].joy.xright = new_joystick_xright;
2713 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2714 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2715 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2717 CheckJoystickData();
2719 joy_value = Joystick(player_nr);
2721 if (joy_value & JOY_BUTTON && check_remaining == 0)
2724 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2725 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2727 if (x != last_x || y != last_y)
2729 DrawGraphic(xpos + last_x, ypos + last_y, IMG_BALL_YELLOW, 0);
2730 DrawGraphic(xpos + x, ypos + y, IMG_BALL_RED, 0);
2735 if (check_remaining > 0 && !check[x+1][y+1])
2737 check[x+1][y+1] = TRUE;
2743 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2744 setup.input[player_nr].joy.xleft,
2745 setup.input[player_nr].joy.xmiddle,
2746 setup.input[player_nr].joy.xright);
2747 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2748 setup.input[player_nr].joy.yupper,
2749 setup.input[player_nr].joy.ymiddle,
2750 setup.input[player_nr].joy.ylower);
2759 /* don't eat all CPU time */
2763 /* calibrated center position (joystick should now be centered) */
2764 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2767 new_joystick_xmiddle = joy_x;
2768 new_joystick_ymiddle = joy_y;
2772 DrawSetupScreen_Input();
2774 /* wait until the last pressed button was released */
2775 while (Joystick(player_nr) & JOY_BUTTON)
2777 if (PendingEvent()) /* got event */
2782 HandleOtherEvents(&event);
2791 void CalibrateJoystick(int player_nr)
2793 if (!CalibrateJoystickMain(player_nr))
2797 DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW);
2798 DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW);
2800 Delay(2000); /* show error message for two seconds */
2804 void DrawSetupScreen()
2806 DeactivateJoystick();
2808 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
2810 if (setup_mode == SETUP_MODE_INPUT)
2811 DrawSetupScreen_Input();
2812 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2813 DrawChooseTree(&artwork.gfx_current);
2814 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2815 DrawChooseTree(&artwork.snd_current);
2816 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2817 DrawChooseTree(&artwork.mus_current);
2819 DrawSetupScreen_Generic();
2822 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
2824 if (setup_mode == SETUP_MODE_INPUT)
2825 HandleSetupScreen_Input(mx, my, dx, dy, button);
2826 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2827 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
2828 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2829 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
2830 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2831 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
2833 HandleSetupScreen_Generic(mx, my, dx, dy, button);
2836 void HandleGameActions()
2838 if (game_status != PLAYING)
2841 if (local_player->LevelSolved)
2844 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2852 /* ---------- new screen button stuff -------------------------------------- */
2854 /* graphic position and size values for buttons and scrollbars */
2855 #define SC_SCROLLBUTTON_XSIZE 32
2856 #define SC_SCROLLBUTTON_YSIZE 32
2858 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
2859 #define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE
2860 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
2861 #define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE)
2862 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
2863 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE)
2864 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
2865 #define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE)
2867 #define SC_BORDER_SIZE 14
2871 int gfx_unpressed, gfx_pressed;
2875 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
2878 IMG_ARROW_BLUE_UP, IMG_ARROW_RED_UP,
2879 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
2880 SCREEN_CTRL_ID_SCROLL_UP,
2884 IMG_ARROW_BLUE_DOWN, IMG_ARROW_RED_DOWN,
2885 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
2886 SCREEN_CTRL_ID_SCROLL_DOWN,
2893 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2894 Bitmap **gfx_unpressed, **gfx_pressed;
2896 int gfx_unpressed, gfx_pressed;
2903 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
2906 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2907 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
2909 IMG_SCROLLBAR_BLUE, IMG_SCROLLBAR_RED,
2911 SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
2912 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
2913 GD_TYPE_SCROLLBAR_VERTICAL,
2914 SCREEN_CTRL_ID_SCROLL_VERTICAL,
2915 "scroll level series vertically"
2919 static void CreateScreenScrollbuttons()
2921 struct GadgetInfo *gi;
2922 unsigned long event_mask;
2925 for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
2927 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
2928 int gfx_unpressed, gfx_pressed;
2929 int x, y, width, height;
2930 int gd_x1, gd_x2, gd_y1, gd_y2;
2931 int id = scrollbutton_info[i].gadget_id;
2933 x = scrollbutton_info[i].x;
2934 y = scrollbutton_info[i].y;
2936 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
2940 width = SC_SCROLLBUTTON_XSIZE;
2941 height = SC_SCROLLBUTTON_YSIZE;
2943 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
2944 gfx_pressed = scrollbutton_info[i].gfx_pressed;
2945 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
2946 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
2947 gd_x1 = graphic_info[gfx_unpressed].src_x;
2948 gd_y1 = graphic_info[gfx_unpressed].src_y;
2949 gd_x2 = graphic_info[gfx_pressed].src_x;
2950 gd_y2 = graphic_info[gfx_pressed].src_y;
2952 gi = CreateGadget(GDI_CUSTOM_ID, id,
2953 GDI_CUSTOM_TYPE_ID, i,
2954 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
2959 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2960 GDI_STATE, GD_BUTTON_UNPRESSED,
2961 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
2962 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
2963 GDI_EVENT_MASK, event_mask,
2964 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2968 Error(ERR_EXIT, "cannot create gadget");
2970 screen_gadget[id] = gi;
2974 static void CreateScreenScrollbars()
2978 for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
2980 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
2981 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2982 int gfx_unpressed, gfx_pressed;
2984 int gd_x1, gd_x2, gd_y1, gd_y2;
2985 struct GadgetInfo *gi;
2986 int items_max, items_visible, item_position;
2987 unsigned long event_mask;
2988 int num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
2989 int id = scrollbar_info[i].gadget_id;
2991 items_max = num_page_entries;
2992 items_visible = num_page_entries;
2995 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
2997 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2998 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
2999 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
3005 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
3006 gfx_pressed = scrollbar_info[i].gfx_pressed;
3007 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3008 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3009 gd_x1 = graphic_info[gfx_unpressed].src_x;
3010 gd_y1 = graphic_info[gfx_unpressed].src_y;
3011 gd_x2 = graphic_info[gfx_pressed].src_x;
3012 gd_y2 = graphic_info[gfx_pressed].src_y;
3015 gi = CreateGadget(GDI_CUSTOM_ID, id,
3016 GDI_CUSTOM_TYPE_ID, i,
3017 GDI_INFO_TEXT, scrollbar_info[i].infotext,
3018 GDI_X, scrollbar_info[i].x,
3019 GDI_Y, scrollbar_info[i].y,
3020 GDI_WIDTH, scrollbar_info[i].width,
3021 GDI_HEIGHT, scrollbar_info[i].height,
3022 GDI_TYPE, scrollbar_info[i].type,
3023 GDI_SCROLLBAR_ITEMS_MAX, items_max,
3024 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3025 GDI_SCROLLBAR_ITEM_POSITION, item_position,
3026 GDI_STATE, GD_BUTTON_UNPRESSED,
3027 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3028 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3029 GDI_BORDER_SIZE, SC_BORDER_SIZE,
3030 GDI_EVENT_MASK, event_mask,
3031 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3035 Error(ERR_EXIT, "cannot create gadget");
3037 screen_gadget[id] = gi;
3041 void CreateScreenGadgets()
3043 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3048 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
3050 /* copy pointers to clip mask and GC */
3051 scrollbar_bitmap[i]->clip_mask =
3052 graphic_info[IMG_SCROLLBAR_BLUE + i].clip_mask;
3053 scrollbar_bitmap[i]->stored_clip_gc =
3054 graphic_info[IMG_SCROLLBAR_BLUE + i].clip_gc;
3056 BlitBitmap(graphic_info[IMG_SCROLLBAR_BLUE + i].bitmap,
3057 scrollbar_bitmap[i],
3058 graphic_info[IMG_SCROLLBAR_BLUE + i].src_x,
3059 graphic_info[IMG_SCROLLBAR_BLUE + i].src_y,
3060 TILEX, TILEY, 0, 0);
3064 CreateScreenScrollbuttons();
3065 CreateScreenScrollbars();
3068 void FreeScreenGadgets()
3072 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3075 /* prevent freeing clip mask and GC twice */
3076 scrollbar_bitmap[i]->clip_mask = None;
3077 scrollbar_bitmap[i]->stored_clip_gc = None;
3079 FreeBitmap(scrollbar_bitmap[i]);
3083 for (i=0; i<NUM_SCREEN_GADGETS; i++)
3084 FreeGadget(screen_gadget[i]);
3087 void MapChooseTreeGadgets(TreeInfo *ti)
3089 int num_entries = numTreeInfoInGroup(ti);
3092 if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
3095 for (i=0; i<NUM_SCREEN_GADGETS; i++)
3096 MapGadget(screen_gadget[i]);
3099 void UnmapChooseTreeGadgets()
3103 for (i=0; i<NUM_SCREEN_GADGETS; i++)
3104 UnmapGadget(screen_gadget[i]);
3107 static void HandleScreenGadgets(struct GadgetInfo *gi)
3109 int id = gi->custom_id;
3111 if (game_status != CHOOSELEVEL && game_status != SETUP)
3116 case SCREEN_CTRL_ID_SCROLL_UP:
3117 if (game_status == CHOOSELEVEL)
3118 HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
3119 else if (game_status == SETUP)
3120 HandleSetupScreen(SX,SY + 32, 0,0, MB_MENU_MARK);
3123 case SCREEN_CTRL_ID_SCROLL_DOWN:
3124 if (game_status == CHOOSELEVEL)
3125 HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
3126 else if (game_status == SETUP)
3127 HandleSetupScreen(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
3130 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
3131 if (game_status == CHOOSELEVEL)
3132 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
3133 else if (game_status == SETUP)
3134 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);