1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_ENGINES 2
48 #define SETUP_MODE_EDITOR 3
49 #define SETUP_MODE_GRAPHICS 4
50 #define SETUP_MODE_SOUND 5
51 #define SETUP_MODE_ARTWORK 6
52 #define SETUP_MODE_INPUT 7
53 #define SETUP_MODE_TOUCH 8
54 #define SETUP_MODE_SHORTCUTS 9
55 #define SETUP_MODE_SHORTCUTS_1 10
56 #define SETUP_MODE_SHORTCUTS_2 11
57 #define SETUP_MODE_SHORTCUTS_3 12
58 #define SETUP_MODE_SHORTCUTS_4 13
59 #define SETUP_MODE_SHORTCUTS_5 14
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK 15
63 #define SETUP_MODE_CHOOSE_OTHER 16
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_GAME_SPEED 17
67 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 18
68 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 19
69 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
70 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
71 #define SETUP_MODE_CHOOSE_RENDERING 22
72 #define SETUP_MODE_CHOOSE_VSYNC 23
73 #define SETUP_MODE_CHOOSE_GRAPHICS 24
74 #define SETUP_MODE_CHOOSE_SOUNDS 25
75 #define SETUP_MODE_CHOOSE_MUSIC 26
76 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 27
77 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 28
78 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 29
79 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 30
80 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_TRANSPARENCY 33
83 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 34
84 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 35
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 36
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 37
87 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 38
89 #define MAX_SETUP_MODES 39
91 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
93 // setup screen titles
94 #define STR_SETUP_MAIN "Setup"
95 #define STR_SETUP_GAME "Game & Menu"
96 #define STR_SETUP_ENGINES "Game Engines"
97 #define STR_SETUP_EDITOR "Editor"
98 #define STR_SETUP_GRAPHICS "Graphics"
99 #define STR_SETUP_SOUND "Sound & Music"
100 #define STR_SETUP_ARTWORK "Custom Artwork"
101 #define STR_SETUP_INPUT "Input Devices"
102 #define STR_SETUP_TOUCH "Touch Controls"
103 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
104 #define STR_SETUP_EXIT "Exit"
105 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
107 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
108 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
109 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
110 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
111 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
112 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
113 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
114 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
115 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
116 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
117 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
118 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
119 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
120 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
126 // other screen text constants
127 #define STR_CHOOSE_TREE_EDIT "Edit"
128 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
129 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
131 // for input setup functions
132 #define SETUPINPUT_SCREEN_POS_START 0
133 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
134 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
135 #define SETUPINPUT_SCREEN_POS_END 13
137 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
138 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
140 #define MAX_SETUP_TEXT_INPUT_LEN 28
142 // for various menu stuff
143 #define MENU_SCREEN_START_XPOS 1
144 #define MENU_SCREEN_START_YPOS 2
145 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
146 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
147 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
148 #define MENU_TITLE1_YPOS 8
149 #define MENU_TITLE2_YPOS 46
150 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
151 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
152 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
153 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
154 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
155 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
156 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
157 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
158 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
159 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
160 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
161 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
162 MENU_INFO_FONT_TITLE))
163 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
164 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
165 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
166 MENU_SCREEN_INFO_YSTART2 - \
168 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
169 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
170 MENU_SCREEN_INFO_YSTEP)
171 #define NUM_INFO_ELEMENTS_FROM_CONF \
172 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
173 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
174 MAX_MENU_ENTRIES_ON_SCREEN)
175 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
176 MAX_INFO_ELEMENTS_ON_SCREEN), \
177 NUM_INFO_ELEMENTS_FROM_CONF)
178 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
179 #define MAX_MENU_TEXT_LENGTH_BIG 13
180 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
182 // screen gadget identifiers
183 #define SCREEN_CTRL_ID_PREV_LEVEL 0
184 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
185 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
186 #define SCREEN_CTRL_ID_LAST_LEVEL 3
187 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
188 #define SCREEN_CTRL_ID_PREV_PLAYER 5
189 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
190 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
191 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
192 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 9
193 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 10
194 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 11
195 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
196 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
197 #define SCREEN_CTRL_ID_SCROLL_UP 14
198 #define SCREEN_CTRL_ID_SCROLL_DOWN 15
199 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 16
200 #define SCREEN_CTRL_ID_NETWORK_SERVER 17
202 #define NUM_SCREEN_GADGETS 18
204 #define NUM_SCREEN_MENUBUTTONS 14
205 #define NUM_SCREEN_SCROLLBUTTONS 2
206 #define NUM_SCREEN_SCROLLBARS 1
207 #define NUM_SCREEN_TEXTINPUT 1
209 #define SCREEN_MASK_MAIN (1 << 0)
210 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
211 #define SCREEN_MASK_INPUT (1 << 2)
212 #define SCREEN_MASK_TOUCH (1 << 3)
213 #define SCREEN_MASK_TOUCH2 (1 << 4)
215 // graphic position and size values for buttons and scrollbars
216 #define SC_MENUBUTTON_XSIZE TILEX
217 #define SC_MENUBUTTON_YSIZE TILEY
219 #define SC_SCROLLBUTTON_XSIZE TILEX
220 #define SC_SCROLLBUTTON_YSIZE TILEY
222 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
224 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
225 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
226 SC_SCROLLBUTTON_YSIZE)
228 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
229 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
231 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
232 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
233 SC_SCROLLBUTTON_YSIZE)
235 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
236 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
237 SC_SCROLL_VERTICAL_YSIZE)
239 #define SC_BORDER_SIZE 14
242 // forward declarations of internal functions
243 static void HandleScreenGadgets(struct GadgetInfo *);
244 static void HandleSetupScreen_Generic(int, int, int, int, int);
245 static void HandleSetupScreen_Input(int, int, int, int, int);
246 static void CustomizeKeyboard(int);
247 static void ConfigureJoystick(int);
248 static void ConfigureVirtualButtons(void);
249 static void execSetupGame(void);
250 static void execSetupEngines(void);
251 static void execSetupGraphics(void);
252 static void execSetupSound(void);
253 static void execSetupTouch(void);
254 static void execSetupArtwork(void);
255 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
257 static void DrawChoosePlayerName(void);
258 static void DrawChooseLevelSet(void);
259 static void DrawChooseLevelNr(void);
260 static void DrawInfoScreen(void);
261 static void DrawSetupScreen(void);
262 static void DrawTypeName(void);
264 static void DrawInfoScreen_NotAvailable(char *, char *);
265 static void DrawInfoScreen_HelpAnim(int, int, boolean);
266 static void DrawInfoScreen_HelpText(int, int, int, int);
267 static void HandleInfoScreen_Main(int, int, int, int, int);
268 static void HandleInfoScreen_TitleScreen(int);
269 static void HandleInfoScreen_Elements(int);
270 static void HandleInfoScreen_Music(int);
271 static void HandleInfoScreen_Credits(int);
272 static void HandleInfoScreen_Program(int);
273 static void HandleInfoScreen_Version(int);
275 static void ModifyGameSpeedIfNeeded(void);
276 static void DisableVsyncIfNeeded(void);
278 static void MapScreenMenuGadgets(int);
279 static void UnmapScreenMenuGadgets(int);
280 static void MapScreenGadgets(int);
281 static void MapScreenTreeGadgets(TreeInfo *);
283 static void UpdateScreenMenuGadgets(int, boolean);
285 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
287 static int info_mode = INFO_MODE_MAIN;
288 static int setup_mode = SETUP_MODE_MAIN;
290 static TreeInfo *window_sizes = NULL;
291 static TreeInfo *window_size_current = NULL;
293 static TreeInfo *scaling_types = NULL;
294 static TreeInfo *scaling_type_current = NULL;
296 static TreeInfo *rendering_modes = NULL;
297 static TreeInfo *rendering_mode_current = NULL;
299 static TreeInfo *vsync_modes = NULL;
300 static TreeInfo *vsync_mode_current = NULL;
302 static TreeInfo *scroll_delays = NULL;
303 static TreeInfo *scroll_delay_current = NULL;
305 static TreeInfo *snapshot_modes = NULL;
306 static TreeInfo *snapshot_mode_current = NULL;
308 static TreeInfo *game_speeds_normal = NULL;
309 static TreeInfo *game_speeds_extended = NULL;
310 static TreeInfo *game_speeds = NULL;
311 static TreeInfo *game_speed_current = NULL;
313 static TreeInfo *volumes_simple = NULL;
314 static TreeInfo *volume_simple_current = NULL;
316 static TreeInfo *volumes_loops = NULL;
317 static TreeInfo *volume_loops_current = NULL;
319 static TreeInfo *volumes_music = NULL;
320 static TreeInfo *volume_music_current = NULL;
322 static TreeInfo *touch_controls = NULL;
323 static TreeInfo *touch_control_current = NULL;
325 static TreeInfo *move_distances = NULL;
326 static TreeInfo *move_distance_current = NULL;
328 static TreeInfo *drop_distances = NULL;
329 static TreeInfo *drop_distance_current = NULL;
331 static TreeInfo *transparencies = NULL;
332 static TreeInfo *transparency_current = NULL;
334 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
335 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
337 static TreeInfo *player_name = NULL;
338 static TreeInfo *player_name_current = NULL;
340 static TreeInfo *level_number = NULL;
341 static TreeInfo *level_number_current = NULL;
343 static struct ValueTextInfo window_sizes_list[] =
348 { 100, "100 % (Default)" },
361 static struct StringValueTextInfo scaling_types_list[] =
363 { SCALING_QUALITY_NEAREST, "Off" },
364 { SCALING_QUALITY_LINEAR, "Linear" },
365 { SCALING_QUALITY_BEST, "Anisotropic" },
370 static struct StringValueTextInfo rendering_modes_list[] =
372 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
373 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
375 // this mode may work under certain conditions, but does not work on Windows
376 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
378 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
383 static struct StringValueTextInfo vsync_modes_list[] =
385 { STR_VSYNC_MODE_OFF, "Off" },
386 { STR_VSYNC_MODE_NORMAL, "Normal" },
387 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
392 static struct ValueTextInfo game_speeds_list_normal[] =
403 static struct ValueTextInfo game_speeds_list_extended[] =
405 { 1000, "1 fps (Extremely Slow)" },
410 { 29, "35 fps (Original Supaplex)" },
412 { 20, "50 fps (=== Normal Speed ===)" },
413 { 16, "60 fps (60 Hz VSync Speed)" },
414 { 14, "70 fps (Maximum Supaplex)" },
418 { 1, "1000 fps (Extremely Fast)" },
423 static struct ValueTextInfo *game_speeds_list;
425 static struct ValueTextInfo scroll_delays_list[] =
427 { 0, "0 Tiles (No Scroll Delay)" },
430 { 3, "3 Tiles (Default)" },
435 { 8, "8 Tiles (Maximum Scroll Delay)"},
440 static struct StringValueTextInfo snapshot_modes_list[] =
442 { STR_SNAPSHOT_MODE_OFF, "Off" },
443 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
444 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
445 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
450 static struct ValueTextInfo volumes_list[] =
470 static struct StringValueTextInfo touch_controls_list[] =
472 { TOUCH_CONTROL_OFF, "Off" },
473 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
474 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
475 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
480 static struct ValueTextInfo distances_list[] =
495 static struct ValueTextInfo transparencies_list[] =
497 { 0, "0 % (Opaque)" },
507 { 100, "100 % (Invisible)" },
512 static struct ValueTextInfo grid_sizes_list[] =
548 static int align_xoffset = 0;
549 static int align_yoffset = 0;
551 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
552 (s) <= GAME_MODE_SETUP ? (s) : \
553 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
555 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
556 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
558 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
559 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
560 (i) <= INFO_MODE_LEVELSET ? (i) : \
563 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
564 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
565 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
566 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
567 SETUP_MODE_CHOOSE_ARTWORK : \
568 SETUP_MODE_CHOOSE_OTHER)
570 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
571 menu.draw_xoffset[GAME_MODE_INFO] : \
572 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
573 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
574 menu.draw_yoffset[GAME_MODE_INFO] : \
575 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
576 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
577 menu.extra_spacing[GAME_MODE_INFO] : \
578 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
580 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
581 menu.draw_xoffset[GAME_MODE_SETUP] : \
582 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
583 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
584 menu.draw_yoffset[GAME_MODE_SETUP] : \
585 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
586 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
587 menu.extra_spacing[GAME_MODE_SETUP] : \
588 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
590 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
591 DRAW_XOFFSET_INFO(info_mode) : \
592 (s) == GAME_MODE_SETUP ? \
593 DRAW_XOFFSET_SETUP(setup_mode) : \
594 menu.draw_xoffset[DRAW_MODE(s)])
595 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
596 DRAW_YOFFSET_INFO(info_mode) : \
597 (s) == GAME_MODE_SETUP ? \
598 DRAW_YOFFSET_SETUP(setup_mode) : \
599 menu.draw_yoffset[DRAW_MODE(s)])
600 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
601 EXTRA_SPACING_INFO(info_mode) : \
602 (s) == GAME_MODE_SETUP ? \
603 EXTRA_SPACING_SETUP(setup_mode) : \
604 menu.extra_spacing[DRAW_MODE(s)])
606 #define mSX (SX + DRAW_XOFFSET(game_status))
607 #define mSY (SY + DRAW_YOFFSET(game_status))
609 #define amSX (mSX + align_xoffset)
610 #define amSY (mSY + align_yoffset)
612 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
613 menu.list_size[game_status] : \
614 MAX_MENU_ENTRIES_ON_SCREEN)
616 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
617 NUM_MENU_ENTRIES_ON_SCREEN)
620 // title display and control definitions
622 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
623 2 * MAX_NUM_TITLE_MESSAGES)
625 #define NO_DIRECT_LEVEL_SELECT (-1)
628 static int num_title_screens = 0;
630 struct TitleControlInfo
639 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
641 // main menu display and control definitions
643 #define MAIN_CONTROL_NAME 0
644 #define MAIN_CONTROL_LEVELS 1
645 #define MAIN_CONTROL_SCORES 2
646 #define MAIN_CONTROL_EDITOR 3
647 #define MAIN_CONTROL_INFO 4
648 #define MAIN_CONTROL_GAME 5
649 #define MAIN_CONTROL_SETUP 6
650 #define MAIN_CONTROL_QUIT 7
651 #define MAIN_CONTROL_PREV_LEVEL 8
652 #define MAIN_CONTROL_NEXT_LEVEL 9
653 #define MAIN_CONTROL_FIRST_LEVEL 10
654 #define MAIN_CONTROL_LAST_LEVEL 11
655 #define MAIN_CONTROL_LEVEL_NUMBER 12
656 #define MAIN_CONTROL_LEVEL_INFO_1 13
657 #define MAIN_CONTROL_LEVEL_INFO_2 14
658 #define MAIN_CONTROL_LEVEL_NAME 15
659 #define MAIN_CONTROL_LEVEL_AUTHOR 16
660 #define MAIN_CONTROL_LEVEL_YEAR 17
661 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
662 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
663 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
664 #define MAIN_CONTROL_TITLE_1 21
665 #define MAIN_CONTROL_TITLE_2 22
666 #define MAIN_CONTROL_TITLE_3 23
668 static char str_main_text_name[10];
669 static char str_main_text_first_level[10];
670 static char str_main_text_last_level[10];
671 static char str_main_text_level_number[10];
673 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
675 static char *main_text_name = str_main_text_name;
676 static char *main_text_first_level = str_main_text_first_level;
677 static char *main_text_last_level = str_main_text_last_level;
678 static char *main_text_level_number = str_main_text_level_number;
679 static char *main_text_levels = "Levelset";
680 static char *main_text_scores = "Hall Of Fame";
681 static char *main_text_editor = "Level Creator";
682 static char *main_text_info = "Info Screen";
683 static char *main_text_game = "Start Game";
684 static char *main_text_setup = "Setup";
685 static char *main_text_quit = "Quit";
686 static char *main_text_level_name = level.name;
687 static char *main_text_level_author = level.author;
688 static char *main_text_level_year = NULL;
689 static char *main_text_level_imported_from = NULL;
690 static char *main_text_level_imported_by = NULL;
691 static char *main_text_level_tested_by = NULL;
692 static char *main_text_title_1 = NULL;
693 static char *main_text_title_2 = NULL;
694 static char *main_text_title_3 = NULL;
696 extern char debug_xsn_mode[];
698 struct MainControlInfo
702 struct MenuPosInfo *pos_button;
705 struct TextPosInfo *pos_text;
708 struct TextPosInfo *pos_input;
712 static struct MainControlInfo main_controls[] =
716 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
717 &menu.main.text.name, &main_text_name,
718 &menu.main.input.name, &setup.player_name,
722 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
723 &menu.main.text.levels, &main_text_levels,
728 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
729 &menu.main.text.scores, &main_text_scores,
734 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
735 &menu.main.text.editor, &main_text_editor,
740 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
741 &menu.main.text.info, &main_text_info,
746 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
747 &menu.main.text.game, &main_text_game,
752 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
753 &menu.main.text.setup, &main_text_setup,
758 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
759 &menu.main.text.quit, &main_text_quit,
763 MAIN_CONTROL_PREV_LEVEL,
769 MAIN_CONTROL_NEXT_LEVEL,
775 MAIN_CONTROL_FIRST_LEVEL,
777 &menu.main.text.first_level, &main_text_first_level,
781 MAIN_CONTROL_LAST_LEVEL,
783 &menu.main.text.last_level, &main_text_last_level,
787 MAIN_CONTROL_LEVEL_NUMBER,
789 &menu.main.text.level_number, &main_text_level_number,
793 MAIN_CONTROL_LEVEL_INFO_1,
795 &menu.main.text.level_info_1, NULL,
799 MAIN_CONTROL_LEVEL_INFO_2,
801 &menu.main.text.level_info_2, NULL,
805 MAIN_CONTROL_LEVEL_NAME,
807 &menu.main.text.level_name, &main_text_level_name,
811 MAIN_CONTROL_LEVEL_AUTHOR,
813 &menu.main.text.level_author, &main_text_level_author,
817 MAIN_CONTROL_LEVEL_YEAR,
819 &menu.main.text.level_year, &main_text_level_year,
823 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
825 &menu.main.text.level_imported_from, &main_text_level_imported_from,
829 MAIN_CONTROL_LEVEL_IMPORTED_BY,
831 &menu.main.text.level_imported_by, &main_text_level_imported_by,
835 MAIN_CONTROL_LEVEL_TESTED_BY,
837 &menu.main.text.level_tested_by, &main_text_level_tested_by,
841 MAIN_CONTROL_TITLE_1,
843 &menu.main.text.title_1, &main_text_title_1,
847 MAIN_CONTROL_TITLE_2,
849 &menu.main.text.title_2, &main_text_title_2,
853 MAIN_CONTROL_TITLE_3,
855 &menu.main.text.title_3, &main_text_title_3,
868 static int getTitleScreenGraphic(int nr, boolean initial)
870 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
873 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
875 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
879 static int getTitleScreenGameMode(boolean initial)
881 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
885 static int getTitleMessageGameMode(boolean initial)
887 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
890 static int getTitleAnimMode(struct TitleControlInfo *tci)
892 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
894 return base + tci->local_nr;
898 static int getTitleScreenBackground(boolean initial)
900 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
905 static int getTitleMessageBackground(int nr, boolean initial)
907 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
911 static int getTitleBackground(int nr, boolean initial, boolean is_image)
913 int base = (is_image ?
914 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
915 IMG_BACKGROUND_TITLESCREEN_1) :
916 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
917 IMG_BACKGROUND_TITLEMESSAGE_1));
918 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
919 IMG_BACKGROUND_TITLE);
920 int graphic_local = base + nr;
922 if (graphic_info[graphic_local].bitmap != NULL)
923 return graphic_local;
925 if (graphic_info[graphic_global].bitmap != NULL)
926 return graphic_global;
928 return IMG_UNDEFINED;
931 static int getTitleSound(struct TitleControlInfo *tci)
933 boolean is_image = tci->is_image;
934 int initial = tci->initial;
935 int nr = tci->local_nr;
936 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
937 int base = (is_image ?
938 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
939 SND_BACKGROUND_TITLESCREEN_1) :
940 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
941 SND_BACKGROUND_TITLEMESSAGE_1));
942 int sound_global = menu.sound[mode];
943 int sound_local = base + nr;
946 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
947 nr, initial, is_image,
948 sound_global, getSoundListEntry(sound_global)->filename,
949 sound_local, getSoundListEntry(sound_local)->filename);
952 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
955 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
958 return SND_UNDEFINED;
961 static int getTitleMusic(struct TitleControlInfo *tci)
963 boolean is_image = tci->is_image;
964 int initial = tci->initial;
965 int nr = tci->local_nr;
966 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
967 int base = (is_image ?
968 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
969 MUS_BACKGROUND_TITLESCREEN_1) :
970 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
971 MUS_BACKGROUND_TITLEMESSAGE_1));
972 int music_global = menu.music[mode];
973 int music_local = base + nr;
976 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
977 nr, initial, is_image,
978 music_global, getMusicListEntry(music_global)->filename,
979 music_local, getMusicListEntry(music_local)->filename);
982 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
985 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
988 return MUS_UNDEFINED;
991 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
993 boolean is_image = tci->is_image;
994 boolean initial = tci->initial;
995 boolean first = tci->first;
996 int nr = tci->local_nr;
997 struct TitleMessageInfo tmi;
998 struct TitleFadingInfo ti;
1000 tmi = (is_image ? (initial ? (first ?
1001 titlescreen_initial_first[nr] :
1002 titlescreen_initial[nr])
1004 titlescreen_first[nr] :
1006 : (initial ? (first ?
1007 titlemessage_initial_first[nr] :
1008 titlemessage_initial[nr])
1010 titlemessage_first[nr] :
1011 titlemessage[nr])));
1013 ti.fade_mode = tmi.fade_mode;
1014 ti.fade_delay = tmi.fade_delay;
1015 ti.post_delay = tmi.post_delay;
1016 ti.auto_delay = tmi.auto_delay;
1017 ti.auto_delay_unit = tmi.auto_delay_unit;
1022 static int compareTitleControlInfo(const void *object1, const void *object2)
1024 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1025 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1028 if (tci1->initial != tci2->initial)
1029 compare_result = (tci1->initial ? -1 : +1);
1030 else if (tci1->sort_priority != tci2->sort_priority)
1031 compare_result = tci1->sort_priority - tci2->sort_priority;
1032 else if (tci1->is_image != tci2->is_image)
1033 compare_result = (tci1->is_image ? -1 : +1);
1035 compare_result = tci1->local_nr - tci2->local_nr;
1037 return compare_result;
1040 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1042 int nr, int sort_priority)
1044 title_controls[num_title_screens].is_image = is_image;
1045 title_controls[num_title_screens].initial = initial;
1046 title_controls[num_title_screens].local_nr = nr;
1047 title_controls[num_title_screens].sort_priority = sort_priority;
1049 title_controls[num_title_screens].first = FALSE; // will be set later
1051 num_title_screens++;
1054 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1058 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1060 int graphic = getTitleScreenGraphic(i, initial);
1061 Bitmap *bitmap = graphic_info[graphic].bitmap;
1062 int sort_priority = graphic_info[graphic].sort_priority;
1065 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1068 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1070 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1071 char *filename = getLevelSetTitleMessageFilename(i, initial);
1072 int sort_priority = tmi->sort_priority;
1074 if (filename != NULL)
1075 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1079 static void InitializeTitleControls(boolean show_title_initial)
1081 num_title_screens = 0;
1083 // 1st step: initialize title screens for game start (only when starting)
1084 if (show_title_initial)
1085 InitializeTitleControls_CheckTitleInfo(TRUE);
1087 // 2nd step: initialize title screens for current level set
1088 InitializeTitleControls_CheckTitleInfo(FALSE);
1090 // sort title screens according to sort_priority and title number
1091 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1092 compareTitleControlInfo);
1094 // mark first title screen
1095 title_controls[0].first = TRUE;
1098 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1100 return (pos != NULL && pos->x != -1 && pos->y != -1);
1103 static boolean visibleTextPos(struct TextPosInfo *pos)
1105 return (pos != NULL && pos->x != -1 && pos->y != -1);
1108 static void InitializeMainControls(void)
1110 boolean local_team_mode = (!network.enabled && setup.team_mode);
1113 // set main control text values to dynamically determined values
1114 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1116 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1117 menu.main.text.first_level.size));
1118 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1119 menu.main.text.last_level.size));
1120 strcpy(main_text_level_number, int2str(level_nr,
1121 menu.main.text.level_number.size));
1123 main_text_level_year = leveldir_current->year;
1124 main_text_level_imported_from = leveldir_current->imported_from;
1125 main_text_level_imported_by = leveldir_current->imported_by;
1126 main_text_level_tested_by = leveldir_current->tested_by;
1128 main_text_title_1 = getConfigProgramTitleString();
1129 main_text_title_2 = getConfigProgramCopyrightString();
1130 main_text_title_3 = getConfigProgramCompanyString();
1132 // set main control screen positions to dynamically determined values
1133 for (i = 0; main_controls[i].nr != -1; i++)
1135 struct MainControlInfo *mci = &main_controls[i];
1137 struct MenuPosInfo *pos_button = mci->pos_button;
1138 struct TextPosInfo *pos_text = mci->pos_text;
1139 struct TextPosInfo *pos_input = mci->pos_input;
1140 char *text = (mci->text ? *mci->text : NULL);
1141 char *input = (mci->input ? *mci->input : NULL);
1142 int button_graphic = mci->button_graphic;
1143 int font_text = (pos_text ? pos_text->font : -1);
1144 int font_input = (pos_input ? pos_input->font : -1);
1146 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1147 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1148 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1149 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1150 int text_chars = (text != NULL ? strlen(text) : 0);
1151 int input_chars = (input != NULL ? strlen(input) : 0);
1154 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1156 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1157 int text_width = font_text_width * text_chars;
1158 int text_height = font_text_height;
1159 int input_width = font_input_width * input_chars;
1160 int input_height = font_input_height;
1162 if (nr == MAIN_CONTROL_NAME)
1164 menu.main.input.name.width = input_width;
1165 menu.main.input.name.height = input_height;
1168 if (pos_button != NULL) // (x/y may be -1/-1 here)
1170 pos_button->width = button_width;
1171 pos_button->height = button_height;
1174 if (pos_text != NULL) // (x/y may be -1/-1 here)
1176 // calculate text size -- needed for text alignment
1177 boolean calculate_text_size = (text != NULL);
1179 if (pos_text->width == -1 || calculate_text_size)
1180 pos_text->width = text_width;
1181 if (pos_text->height == -1 || calculate_text_size)
1182 pos_text->height = text_height;
1184 if (visibleMenuPos(pos_button))
1186 if (pos_text->x == -1)
1187 pos_text->x = pos_button->x + pos_button->width;
1188 if (pos_text->y == -1)
1190 pos_button->y + (pos_button->height - pos_text->height) / 2;
1194 if (pos_input != NULL) // (x/y may be -1/-1 here)
1196 if (visibleTextPos(pos_text))
1198 if (pos_input->x == -1)
1199 pos_input->x = pos_text->x + pos_text->width;
1200 if (pos_input->y == -1)
1201 pos_input->y = pos_text->y;
1204 if (pos_input->width == -1)
1205 pos_input->width = input_width;
1206 if (pos_input->height == -1)
1207 pos_input->height = input_height;
1212 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1213 int graphic, boolean pressed)
1215 struct GraphicInfo *g = &graphic_info[graphic];
1218 int xoffset = (pressed ? g->pressed_xoffset : 0);
1219 int yoffset = (pressed ? g->pressed_yoffset : 0);
1221 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1223 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1224 g->width, g->height, dst_x, dst_y);
1227 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1228 boolean active_input,
1229 boolean pressed_button)
1233 for (i = 0; main_controls[i].nr != -1; i++)
1235 struct MainControlInfo *mci = &main_controls[i];
1237 if (mci->nr == nr || nr == -1)
1239 struct MenuPosInfo *pos_button = mci->pos_button;
1240 struct TextPosInfo *pos_text = mci->pos_text;
1241 struct TextPosInfo *pos_input = mci->pos_input;
1242 char *text = (mci->text ? *mci->text : NULL);
1243 char *input = (mci->input ? *mci->input : NULL);
1244 int button_graphic = mci->button_graphic;
1245 int font_text = (pos_text ? pos_text->font : -1);
1246 int font_input = (pos_input ? pos_input->font : -1);
1250 button_graphic = BUTTON_ACTIVE(button_graphic);
1251 font_text = FONT_ACTIVE(font_text);
1256 font_input = FONT_ACTIVE(font_input);
1259 if (visibleMenuPos(pos_button))
1261 struct MenuPosInfo *pos = pos_button;
1262 int x = mSX + pos->x;
1263 int y = mSY + pos->y;
1265 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1266 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1269 if (visibleTextPos(pos_text) && text != NULL)
1271 struct TextPosInfo *pos = pos_text;
1272 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1273 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1276 // (check why/if this is needed)
1277 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1279 DrawText(x, y, text, font_text);
1282 if (visibleTextPos(pos_input) && input != NULL)
1284 struct TextPosInfo *pos = pos_input;
1285 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1286 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1289 // (check why/if this is needed)
1290 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1292 DrawText(x, y, input, font_input);
1298 static void DrawCursorAndText_Main(int nr, boolean active_text,
1299 boolean pressed_button)
1301 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1305 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1306 boolean pressed_button)
1308 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1312 static struct MainControlInfo *getMainControlInfo(int nr)
1316 for (i = 0; main_controls[i].nr != -1; i++)
1317 if (main_controls[i].nr == nr)
1318 return &main_controls[i];
1323 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1328 int rect_x = ALIGNED_TEXT_XPOS(rect);
1329 int rect_y = ALIGNED_TEXT_YPOS(rect);
1331 return (x >= rect_x && x < rect_x + rect->width &&
1332 y >= rect_y && y < rect_y + rect->height);
1335 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1340 int rect_x = ALIGNED_TEXT_XPOS(rect);
1341 int rect_y = ALIGNED_TEXT_YPOS(rect);
1344 Debug("screens:insideTextPosRect",
1345 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1346 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1347 (x >= rect_x && x < rect_x + rect->width &&
1348 y >= rect_y && y < rect_y + rect->height));
1351 return (x >= rect_x && x < rect_x + rect->width &&
1352 y >= rect_y && y < rect_y + rect->height);
1355 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1357 int rect_width = preview->xsize * preview->tile_size;
1358 int rect_height = preview->ysize * preview->tile_size;
1359 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1360 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1362 return (x >= rect_x && x < rect_x + rect_width &&
1363 y >= rect_y && y < rect_y + rect_height);
1366 static void AdjustScrollbar(int id, int items_max, int items_visible,
1369 struct GadgetInfo *gi = screen_gadget[id];
1371 if (item_position > items_max - items_visible)
1372 item_position = items_max - items_visible;
1374 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1375 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1376 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1379 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1381 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1385 static void clearMenuListArea(void)
1387 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1389 // correct scrollbar position if placed outside menu (playfield) area
1390 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1391 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1393 // clear menu list area, but not title or scrollbar
1394 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1395 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1398 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1400 static int cursor_array[MAX_LEV_FIELDY];
1401 int x = amSX + TILEX * xpos;
1402 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1407 cursor_array[ypos] = graphic;
1409 graphic = cursor_array[ypos];
1413 graphic = BUTTON_ACTIVE(graphic);
1415 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1416 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1419 static void initCursor(int ypos, int graphic)
1421 drawCursorExt(0, ypos, FALSE, graphic);
1424 static void drawCursor(int ypos, boolean active)
1426 drawCursorExt(0, ypos, active, -1);
1429 static void drawCursorXY(int xpos, int ypos, int graphic)
1431 drawCursorExt(xpos, ypos, FALSE, graphic);
1434 static void drawChooseTreeCursor(int ypos, boolean active)
1436 drawCursorExt(0, ypos, active, -1);
1439 static int getChooseTreeEditFont(boolean active)
1441 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1444 static int getChooseTreeEditXPos(int pos)
1446 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1447 int xoffset = (has_scrollbar ? -1 : 0);
1448 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1449 int sx = amSX + xpos * TILEX;
1450 int font_nr = getChooseTreeEditFont(FALSE);
1451 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1453 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1456 static int getChooseTreeEditYPos(int ypos_raw)
1458 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1459 int sy = amSY + ypos * TILEY;
1464 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1466 int sx = getChooseTreeEditXPos(POS_LEFT);
1467 int sy = getChooseTreeEditYPos(ypos_raw);
1468 int font_nr = getChooseTreeEditFont(active);
1470 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1473 static void DrawHeadline(void)
1475 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1476 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1479 static void DrawTitleScreenImage(int nr, boolean initial)
1481 int graphic = getTitleScreenGraphic(nr, initial);
1482 Bitmap *bitmap = graphic_info[graphic].bitmap;
1483 int width = graphic_info[graphic].width;
1484 int height = graphic_info[graphic].height;
1485 int src_x = graphic_info[graphic].src_x;
1486 int src_y = graphic_info[graphic].src_y;
1492 if (width > WIN_XSIZE)
1494 // image width too large for window => center image horizontally
1495 src_x = (width - WIN_XSIZE) / 2;
1499 if (height > WIN_YSIZE)
1501 // image height too large for window => center image vertically
1502 src_y = (height - WIN_YSIZE) / 2;
1506 // always display title screens centered
1507 dst_x = (WIN_XSIZE - width) / 2;
1508 dst_y = (WIN_YSIZE - height) / 2;
1510 SetDrawBackgroundMask(REDRAW_ALL);
1511 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1513 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1515 if (DrawingOnBackground(dst_x, dst_y))
1516 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1518 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1520 redraw_mask = REDRAW_ALL;
1523 static void DrawTitleScreenMessage(int nr, boolean initial)
1525 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1526 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1528 if (filename == NULL)
1531 // force TITLE font on title message screen
1532 SetFontStatus(getTitleMessageGameMode(initial));
1534 // if chars *and* width set to "-1", automatically determine width
1535 if (tmi->chars == -1 && tmi->width == -1)
1536 tmi->width = viewport.window[game_status].width;
1538 // if lines *and* height set to "-1", automatically determine height
1539 if (tmi->lines == -1 && tmi->height == -1)
1540 tmi->height = viewport.window[game_status].height;
1542 // if chars set to "-1", automatically determine by text and font width
1543 if (tmi->chars == -1)
1544 tmi->chars = tmi->width / getFontWidth(tmi->font);
1546 tmi->width = tmi->chars * getFontWidth(tmi->font);
1548 // if lines set to "-1", automatically determine by text and font height
1549 if (tmi->lines == -1)
1550 tmi->lines = tmi->height / getFontHeight(tmi->font);
1552 tmi->height = tmi->lines * getFontHeight(tmi->font);
1554 // if x set to "-1", automatically determine by width and alignment
1556 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1558 // if y set to "-1", automatically determine by height and alignment
1560 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1562 SetDrawBackgroundMask(REDRAW_ALL);
1563 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1565 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1567 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1568 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1569 tmi->autowrap, tmi->centered, tmi->parse_comments);
1574 static void DrawTitleScreen(void)
1576 KeyboardAutoRepeatOff();
1578 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1581 static boolean CheckTitleScreen(boolean levelset_has_changed)
1583 static boolean show_title_initial = TRUE;
1584 boolean show_titlescreen = FALSE;
1586 // needed to be able to skip title screen, if no image or message defined
1587 InitializeTitleControls(show_title_initial);
1589 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1590 show_titlescreen = TRUE;
1592 // show initial title images and messages only once at program start
1593 show_title_initial = FALSE;
1595 return (show_titlescreen && num_title_screens > 0);
1598 void DrawMainMenu(void)
1600 static LevelDirTree *leveldir_last_valid = NULL;
1601 boolean levelset_has_changed = FALSE;
1602 int fade_mask = REDRAW_FIELD;
1604 LimitScreenUpdates(FALSE);
1606 FadeSetLeaveScreen();
1608 // do not fade out here -- function may continue and fade on editor screen
1611 FadeMenuSoundsAndMusic();
1613 ExpireSoundLoops(FALSE);
1615 KeyboardAutoRepeatOn();
1617 audio.sound_deactivated = FALSE;
1621 // needed if last screen was the playing screen, invoked from level editor
1622 if (level_editor_test_game)
1624 CloseDoor(DOOR_CLOSE_ALL);
1626 SetGameStatus(GAME_MODE_EDITOR);
1633 // leveldir_current may be invalid (level group, parent link)
1634 if (!validLevelSeries(leveldir_current))
1635 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1637 if (leveldir_current != leveldir_last_valid)
1639 UpdateLastPlayedLevels_TreeInfo();
1641 levelset_has_changed = TRUE;
1644 // store valid level series information
1645 leveldir_last_valid = leveldir_current;
1647 init_last = init; // switch to new busy animation
1649 // needed if last screen (level choice) changed graphics, sounds or music
1650 ReloadCustomArtwork(0);
1652 if (CheckTitleScreen(levelset_has_changed))
1654 SetGameStatus(GAME_MODE_TITLE);
1661 if (redraw_mask & REDRAW_ALL)
1662 fade_mask = REDRAW_ALL;
1665 fade_mask = REDRAW_ALL;
1669 // needed if different viewport properties defined for menues
1670 ChangeViewportPropertiesIfNeeded();
1672 SetDrawtoField(DRAW_TO_BACKBUFFER);
1674 // level_nr may have been set to value over handicap with level editor
1675 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1676 level_nr = leveldir_current->handicap_level;
1678 LoadLevel(level_nr);
1679 LoadScore(level_nr);
1681 SaveLevelSetup_SeriesInfo();
1683 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1684 SetDrawDeactivationMask(REDRAW_NONE);
1685 SetDrawBackgroundMask(REDRAW_FIELD);
1687 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1690 if (fade_mask == REDRAW_ALL)
1691 RedrawGlobalBorder();
1696 InitializeMainControls();
1698 DrawCursorAndText_Main(-1, FALSE, FALSE);
1699 DrawPreviewLevelInitial();
1700 DrawNetworkPlayers();
1702 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1705 if (TAPE_IS_EMPTY(tape))
1707 DrawCompleteVideoDisplay();
1709 PlayMenuSoundsAndMusic();
1711 // create gadgets for main menu screen
1712 FreeScreenGadgets();
1713 CreateScreenGadgets();
1715 // may be required if audio buttons shown on tape and changed in setup menu
1717 CreateGameButtons();
1719 // map gadgets for main menu screen
1721 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1722 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1724 // copy actual game door content to door double buffer for OpenDoor()
1725 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1726 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1728 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1730 DrawMaskedBorder(fade_mask);
1735 // update screen area with special editor door
1736 redraw_mask |= REDRAW_ALL;
1739 SetMouseCursor(CURSOR_DEFAULT);
1741 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1744 static void gotoTopLevelDir(void)
1746 // move upwards until inside (but not above) top level directory
1747 while (leveldir_current->node_parent &&
1748 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1750 // write a "path" into level tree for easy navigation to last level
1751 if (leveldir_current->node_parent->node_group->cl_first == -1)
1753 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1754 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1755 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1756 int cl_first, cl_cursor;
1758 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1759 cl_cursor = leveldir_pos - cl_first;
1761 leveldir_current->node_parent->node_group->cl_first = cl_first;
1762 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1765 leveldir_current = leveldir_current->node_parent;
1769 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1771 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1773 return (use_frame_counter ? video.frame_counter : Counter());
1776 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1777 struct TitleFadingInfo *fi)
1779 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1782 static void ResetTitleAutoDelay(unsigned int *counter_var,
1783 struct TitleFadingInfo *fi)
1785 *counter_var = getAutoDelayCounter(fi);
1788 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1790 static unsigned int title_delay = 0;
1791 static int title_screen_nr = 0;
1792 static int last_sound = -1, last_music = -1;
1793 boolean return_to_main_menu = FALSE;
1794 struct TitleControlInfo *tci;
1797 if (button == MB_MENU_INITIALIZE)
1800 title_screen_nr = 0;
1801 tci = &title_controls[title_screen_nr];
1803 SetAnimStatus(getTitleAnimMode(tci));
1805 last_sound = SND_UNDEFINED;
1806 last_music = MUS_UNDEFINED;
1808 if (num_title_screens != 0)
1810 FadeSetEnterScreen();
1812 // use individual title fading instead of global "enter screen" fading
1813 fading = getTitleFading(tci);
1816 if (game_status_last_screen == GAME_MODE_INFO)
1818 if (num_title_screens == 0)
1820 // switch game mode from title screen mode back to info screen mode
1821 SetGameStatus(GAME_MODE_INFO);
1823 // store that last screen was info screen, not main menu screen
1824 game_status_last_screen = GAME_MODE_INFO;
1826 DrawInfoScreen_NotAvailable("Title screen information:",
1827 "No title screen for this level set.");
1832 FadeMenuSoundsAndMusic();
1834 FadeOut(REDRAW_ALL);
1836 // title screens may have different window size
1837 ChangeViewportPropertiesIfNeeded();
1839 // only required to update logic for redrawing global border
1843 DrawTitleScreenImage(tci->local_nr, tci->initial);
1845 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1847 sound = getTitleSound(tci);
1848 music = getTitleMusic(tci);
1850 if (sound != last_sound)
1851 PlayMenuSoundExt(sound);
1852 if (music != last_music)
1853 PlayMenuMusicExt(music);
1858 SetMouseCursor(CURSOR_NONE);
1862 ResetTitleAutoDelay(&title_delay, &fading);
1867 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1868 button = MB_MENU_CHOICE;
1870 if (button == MB_MENU_LEAVE)
1872 return_to_main_menu = TRUE;
1874 else if (button == MB_MENU_CHOICE)
1876 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1878 SetGameStatus(GAME_MODE_INFO);
1880 info_mode = INFO_MODE_MAIN;
1889 if (title_screen_nr < num_title_screens)
1891 tci = &title_controls[title_screen_nr];
1893 SetAnimStatus(getTitleAnimMode(tci));
1895 sound = getTitleSound(tci);
1896 music = getTitleMusic(tci);
1898 if (last_sound != SND_UNDEFINED && sound != last_sound)
1899 FadeSound(last_sound);
1900 if (last_music != MUS_UNDEFINED && music != last_music)
1903 fading = getTitleFading(tci);
1905 FadeOut(REDRAW_ALL);
1908 DrawTitleScreenImage(tci->local_nr, tci->initial);
1910 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1912 sound = getTitleSound(tci);
1913 music = getTitleMusic(tci);
1915 if (sound != last_sound)
1916 PlayMenuSoundExt(sound);
1917 if (music != last_music)
1918 PlayMenuMusicExt(music);
1925 ResetTitleAutoDelay(&title_delay, &fading);
1929 FadeMenuSoundsAndMusic();
1931 return_to_main_menu = TRUE;
1935 if (return_to_main_menu)
1937 SetMouseCursor(CURSOR_DEFAULT);
1939 // force full menu screen redraw after displaying title screens
1940 redraw_mask = REDRAW_ALL;
1942 if (game_status_last_screen == GAME_MODE_INFO)
1944 SetGameStatus(GAME_MODE_INFO);
1946 info_mode = INFO_MODE_MAIN;
1950 else // default: return to main menu
1952 SetGameStatus(GAME_MODE_MAIN);
1959 static void HandleMainMenu_SelectLevel(int step, int direction,
1960 int selected_level_nr)
1962 int old_level_nr = level_nr;
1965 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1966 new_level_nr = selected_level_nr;
1968 new_level_nr = old_level_nr + step * direction;
1970 if (new_level_nr < leveldir_current->first_level)
1971 new_level_nr = leveldir_current->first_level;
1972 if (new_level_nr > leveldir_current->last_level)
1973 new_level_nr = leveldir_current->last_level;
1975 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1977 // skipping levels is only allowed when trying to skip single level
1978 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1979 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1981 leveldir_current->handicap_level++;
1982 SaveLevelSetup_SeriesInfo();
1985 new_level_nr = leveldir_current->handicap_level;
1988 if (new_level_nr != old_level_nr)
1990 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1992 PlaySound(SND_MENU_ITEM_SELECTING);
1994 level_nr = new_level_nr;
1996 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1997 int2str(level_nr, menu.main.text.level_number.size),
1998 mci->pos_text->font);
2000 LoadLevel(level_nr);
2001 DrawPreviewLevelInitial();
2005 DrawCompleteVideoDisplay();
2007 SaveLevelSetup_SeriesInfo();
2009 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2011 // force redraw of playfield area (may be reset at this point)
2012 redraw_mask |= REDRAW_FIELD;
2016 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2018 static int choice = MAIN_CONTROL_GAME;
2019 static boolean button_pressed_last = FALSE;
2020 boolean button_pressed = FALSE;
2022 int i = 0; // needed to prevent compiler warning due to bad code below
2024 if (button == MB_MENU_INITIALIZE)
2026 DrawCursorAndText_Main(choice, TRUE, FALSE);
2031 if (mx || my) // mouse input
2035 for (i = 0; main_controls[i].nr != -1; i++)
2037 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2038 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2039 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2041 pos = main_controls[i].nr;
2047 // check if level preview was clicked
2048 if (insidePreviewRect(&preview, mx - SX, my - SY))
2049 pos = MAIN_CONTROL_GAME;
2051 // handle pressed/unpressed state for active/inactive menu buttons
2052 // (if pos != -1, "i" contains index position corresponding to "pos")
2054 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2055 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2056 button_pressed = TRUE;
2058 if (button_pressed != button_pressed_last)
2060 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2063 PlaySound(SND_MENU_BUTTON_PRESSING);
2065 PlaySound(SND_MENU_BUTTON_RELEASING);
2068 else if (dx || dy) // keyboard input
2070 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2071 choice == MAIN_CONTROL_SETUP))
2072 button = MB_MENU_CHOICE;
2077 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2079 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2081 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2083 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2085 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2087 CloseDoor(DOOR_CLOSE_2);
2089 SetGameStatus(GAME_MODE_LEVELNR);
2091 DrawChooseLevelNr();
2093 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2099 PlaySound(SND_MENU_ITEM_ACTIVATING);
2101 DrawCursorAndText_Main(choice, FALSE, FALSE);
2102 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2108 if (choice != MAIN_CONTROL_INFO &&
2109 choice != MAIN_CONTROL_SETUP)
2110 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2115 PlaySound(SND_MENU_ITEM_SELECTING);
2117 if (pos == MAIN_CONTROL_NAME)
2120 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2122 // special case: menu text "name/team" clicked -- toggle team mode
2123 setup.team_mode = !setup.team_mode;
2125 InitializeMainControls();
2126 DrawCursorAndText_Main(choice, TRUE, FALSE);
2128 DrawPreviewPlayers();
2132 if (setup.multiple_users)
2134 CloseDoor(DOOR_CLOSE_2);
2136 SetGameStatus(GAME_MODE_NAMES);
2138 DrawChoosePlayerName();
2142 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2148 else if (pos == MAIN_CONTROL_LEVELS)
2152 CloseDoor(DOOR_CLOSE_2);
2154 SetGameStatus(GAME_MODE_LEVELS);
2156 SaveLevelSetup_LastSeries();
2157 SaveLevelSetup_SeriesInfo();
2159 if (setup.internal.choose_from_top_leveldir)
2162 DrawChooseLevelSet();
2165 else if (pos == MAIN_CONTROL_SCORES)
2167 CloseDoor(DOOR_CLOSE_2);
2169 SetGameStatus(GAME_MODE_SCORES);
2171 DrawHallOfFame(level_nr, -1);
2173 else if (pos == MAIN_CONTROL_EDITOR)
2175 if (leveldir_current->readonly &&
2176 setup.editor.show_read_only_warning)
2177 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2179 CloseDoor(DOOR_CLOSE_ALL);
2181 SetGameStatus(GAME_MODE_EDITOR);
2183 FadeSetEnterScreen();
2187 else if (pos == MAIN_CONTROL_INFO)
2189 CloseDoor(DOOR_CLOSE_2);
2191 SetGameStatus(GAME_MODE_INFO);
2193 info_mode = INFO_MODE_MAIN;
2197 else if (pos == MAIN_CONTROL_GAME)
2199 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2201 else if (pos == MAIN_CONTROL_SETUP)
2203 CloseDoor(DOOR_CLOSE_2);
2205 SetGameStatus(GAME_MODE_SETUP);
2207 setup_mode = SETUP_MODE_MAIN;
2211 else if (pos == MAIN_CONTROL_QUIT)
2213 SaveLevelSetup_LastSeries();
2214 SaveLevelSetup_SeriesInfo();
2216 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2217 SetGameStatus(GAME_MODE_QUIT);
2222 button_pressed_last = button_pressed;
2226 // ============================================================================
2227 // info screen functions
2228 // ============================================================================
2230 static struct TokenInfo *info_info;
2231 static int num_info_info; // number of info entries shown on screen
2232 static int max_info_info; // total number of info entries in list
2234 static void execInfoTitleScreen(void)
2236 info_mode = INFO_MODE_TITLE;
2241 static void execInfoElements(void)
2243 info_mode = INFO_MODE_ELEMENTS;
2248 static void execInfoMusic(void)
2250 info_mode = INFO_MODE_MUSIC;
2255 static void execInfoCredits(void)
2257 info_mode = INFO_MODE_CREDITS;
2262 static void execInfoProgram(void)
2264 info_mode = INFO_MODE_PROGRAM;
2269 static void execInfoVersion(void)
2271 info_mode = INFO_MODE_VERSION;
2276 static void execInfoLevelSet(void)
2278 info_mode = INFO_MODE_LEVELSET;
2283 static void execExitInfo(void)
2285 SetGameStatus(GAME_MODE_MAIN);
2290 static struct TokenInfo info_info_main[] =
2292 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2293 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2294 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2295 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2296 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2297 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2298 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2299 { TYPE_EMPTY, NULL, "" },
2300 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2305 static int getMenuTextFont(int type)
2307 if (type & (TYPE_SWITCH |
2321 static struct TokenInfo *setup_info;
2322 static struct TokenInfo setup_info_input[];
2324 static struct TokenInfo *menu_info;
2326 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2327 int screen_pos, int menu_info_pos_raw,
2330 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2331 struct TokenInfo *ti = &token_info[pos];
2332 int xpos = MENU_SCREEN_START_XPOS;
2333 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2334 int font_nr = getMenuTextFont(ti->type);
2336 if (setup_mode == SETUP_MODE_INPUT)
2337 font_nr = FONT_MENU_1;
2340 font_nr = FONT_ACTIVE(font_nr);
2342 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2344 if (ti->type & ~TYPE_SKIP_ENTRY)
2345 drawCursor(screen_pos, active);
2348 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2351 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2354 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2357 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2360 static char *window_size_text;
2361 static char *scaling_type_text;
2362 static char *network_server_text;
2364 static void drawSetupValue(int, int);
2366 static void drawMenuInfoList(int first_entry, int num_page_entries,
2367 int max_page_entries)
2371 if (first_entry + num_page_entries > max_page_entries)
2374 clearMenuListArea();
2376 for (i = 0; i < num_page_entries; i++)
2378 int menu_info_pos = first_entry + i;
2379 struct TokenInfo *si = &menu_info[menu_info_pos];
2380 void *value_ptr = si->value;
2382 // set some entries to "unchangeable" according to other variables
2383 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2384 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2385 (value_ptr == &setup.sound_music && !audio.music_available) ||
2386 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2387 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2388 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2389 si->type |= TYPE_GHOSTED;
2391 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2392 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2393 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2394 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2395 else if (si->type & ~TYPE_SKIP_ENTRY)
2396 initCursor(i, IMG_MENU_BUTTON);
2398 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2400 if (si->type & TYPE_STRING)
2404 if (value_ptr == &network_server_text)
2405 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2407 if (gadget_id != -1)
2409 struct GadgetInfo *gi = screen_gadget[gadget_id];
2410 int xpos = MENU_SCREEN_START_XPOS;
2411 int ypos = MENU_SCREEN_START_YPOS + i;
2412 int x = mSX + xpos * 32;
2413 int y = mSY + ypos * 32;
2415 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2419 if (si->type & TYPE_VALUE &&
2420 menu_info == setup_info)
2421 drawSetupValue(i, menu_info_pos);
2425 static void DrawInfoScreen_Main(void)
2427 int fade_mask = REDRAW_FIELD;
2430 if (redraw_mask & REDRAW_ALL)
2431 fade_mask = REDRAW_ALL;
2434 fade_mask = REDRAW_ALL;
2437 FadeMenuSoundsAndMusic();
2439 FreeScreenGadgets();
2440 CreateScreenGadgets();
2442 // (needed after displaying title screens which disable auto repeat)
2443 KeyboardAutoRepeatOn();
2445 FadeSetLeaveScreen();
2449 // needed if different viewport properties defined for info screen
2450 ChangeViewportPropertiesIfNeeded();
2452 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2456 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2458 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2460 info_info = info_info_main;
2462 // determine maximal number of info entries that can be displayed on screen
2464 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2467 // determine maximal number of info entries available for menu of info screen
2469 for (i = 0; info_info[i].type != 0; i++)
2472 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2474 MapScreenGadgets(max_info_info);
2476 PlayMenuSoundsAndMusic();
2478 DrawMaskedBorder(fade_mask);
2483 static void changeSetupValue(int, int, int);
2485 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2486 int mode, int num_page_entries,
2487 int max_page_entries)
2489 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2490 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2491 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2492 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2493 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2494 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2495 int *num_page_entries_last = num_page_entries_all_last[game_status];
2496 int *choice_store = choice_stores[game_status];
2497 int *first_entry_store = first_entry_stores[game_status];
2498 int choice = choice_store[mode]; // starts with 0
2499 int first_entry = first_entry_store[mode]; // starts with 0
2501 int y = choice - first_entry;
2503 boolean position_set_by_scrollbar = (dx == 999);
2504 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2507 if (button == MB_MENU_INITIALIZE)
2509 // check if number of menu page entries has changed (may happen by change
2510 // of custom artwork definition value for 'list_size' for this menu screen)
2511 // (in this case, the last menu position most probably has to be corrected)
2512 if (num_page_entries != num_page_entries_last[mode])
2514 choice_store[mode] = first_entry_store[mode] = 0;
2516 choice = first_entry = 0;
2519 num_page_entries_last[mode] = num_page_entries;
2522 // advance to first valid menu entry
2523 while (choice < num_page_entries &&
2524 menu_info[choice].type & TYPE_SKIP_ENTRY)
2527 if (position_set_by_scrollbar)
2528 first_entry = first_entry_store[mode] = dy;
2530 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2531 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2533 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2535 if (choice < first_entry)
2537 choice = first_entry;
2539 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2542 else if (choice > first_entry + num_page_entries - 1)
2544 choice = first_entry + num_page_entries - 1;
2546 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2550 choice_store[mode] = choice;
2552 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2556 else if (button == MB_MENU_LEAVE)
2558 PlaySound(SND_MENU_ITEM_SELECTING);
2560 for (i = 0; i < max_page_entries; i++)
2562 if (menu_info[i].type & TYPE_LEAVE_MENU)
2564 void (*menu_callback_function)(void) = menu_info[i].value;
2568 menu_callback_function();
2570 break; // absolutely needed because function changes 'menu_info'!
2577 if (mx || my) // mouse input
2579 x = (mx - mSX) / 32;
2580 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2582 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2584 // move cursor instead of scrolling when already at start/end of list
2585 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2587 else if (dy == +1 * SCROLL_LINE &&
2588 first_entry + num_page_entries == max_page_entries)
2591 // handle scrolling screen one line or page
2593 y + dy > num_page_entries - 1)
2595 boolean redraw = FALSE;
2597 if (ABS(dy) == SCROLL_PAGE)
2598 step = num_page_entries - 1;
2600 if (dy < 0 && first_entry > 0)
2602 // scroll page/line up
2604 first_entry -= step;
2605 if (first_entry < 0)
2610 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2612 // scroll page/line down
2614 first_entry += step;
2615 if (first_entry + num_page_entries > max_page_entries)
2616 first_entry = MAX(0, max_page_entries - num_page_entries);
2623 choice += first_entry - first_entry_store[mode];
2625 if (choice < first_entry)
2627 choice = first_entry;
2629 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2632 else if (choice > first_entry + num_page_entries - 1)
2634 choice = first_entry + num_page_entries - 1;
2636 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2639 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2643 if (choice < first_entry ||
2644 choice > first_entry + num_page_entries - 1)
2645 first_entry += SIGN(dy);
2648 first_entry_store[mode] = first_entry;
2649 choice_store[mode] = choice;
2651 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2653 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2655 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2656 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2664 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2666 if (menu_info[choice].type & menu_navigation_type ||
2667 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2668 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2669 menu_info[choice].type & TYPE_PLAYER)
2670 button = MB_MENU_CHOICE;
2675 // jump to next non-empty menu entry (up or down)
2676 while (first_entry + y > 0 &&
2677 first_entry + y < max_page_entries - 1 &&
2678 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2681 if (!IN_VIS_MENU(x, y))
2683 choice += y - y_old;
2685 if (choice < first_entry)
2686 first_entry = choice;
2687 else if (choice > first_entry + num_page_entries - 1)
2688 first_entry = choice - num_page_entries + 1;
2690 if (first_entry >= 0 &&
2691 first_entry + num_page_entries <= max_page_entries)
2693 first_entry_store[mode] = first_entry;
2695 if (choice < first_entry)
2696 choice = first_entry;
2697 else if (choice > first_entry + num_page_entries - 1)
2698 choice = first_entry + num_page_entries - 1;
2700 choice_store[mode] = choice;
2702 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2704 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2706 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2707 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2714 if (!anyScrollbarGadgetActive() &&
2715 IN_VIS_MENU(x, y) &&
2716 mx < mx_right_border &&
2717 y >= 0 && y < num_page_entries)
2721 if (first_entry + y != choice &&
2722 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2724 PlaySound(SND_MENU_ITEM_ACTIVATING);
2726 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2727 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2729 choice = choice_store[mode] = first_entry + y;
2733 PlaySound(SND_MENU_ITEM_SELECTING);
2735 for (i = 0; menu_info[i].type != 0; i++)
2737 if (menu_info[i].type & TYPE_LEAVE_MENU)
2739 void (*menu_callback_function)(void) = menu_info[i].value;
2743 menu_callback_function();
2745 // absolutely needed because function changes 'menu_info'!
2753 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2755 PlaySound(SND_MENU_ITEM_SELECTING);
2757 // when selecting key headline, execute function for key value change
2758 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2759 menu_info[first_entry + y + 1].type & TYPE_KEY)
2762 // when selecting string value, execute function for list selection
2763 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2764 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2767 // when selecting string value, execute function for text input gadget
2768 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2769 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2772 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2774 void (*menu_callback_function)(void) =
2775 menu_info[first_entry + y].value;
2777 FadeSetFromType(menu_info[first_entry + y].type);
2779 menu_callback_function();
2781 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2783 void (*gadget_callback_function)(void) =
2784 menu_info[first_entry + y].value;
2786 gadget_callback_function();
2788 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2789 menu_info == setup_info)
2791 changeSetupValue(y, first_entry + y, dx);
2797 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2799 menu_info = info_info;
2801 HandleMenuScreen(mx, my, dx, dy, button,
2802 info_mode, num_info_info, max_info_info);
2805 static int getMenuFontSpacing(int spacing_height, int font_nr)
2807 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2809 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2813 static int getMenuTextSpacing(int spacing_height, int font_nr)
2815 return (getMenuFontSpacing(spacing_height, font_nr) +
2816 EXTRA_SPACING(game_status));
2819 static int getMenuTextStep(int spacing_height, int font_nr)
2821 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2824 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2826 int font_title = MENU_INFO_FONT_TITLE;
2827 int font_error = FONT_TEXT_2;
2828 int font_foot = MENU_INFO_FONT_FOOT;
2829 int spacing_title = menu.headline1_spacing_info[info_mode];
2830 int ystep_title = getMenuTextStep(spacing_title, font_title);
2831 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2832 int ystart2 = ystart1 + ystep_title;
2833 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2835 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2837 FadeOut(REDRAW_FIELD);
2842 DrawTextSCentered(ystart1, font_title, text_title);
2843 DrawTextSCentered(ystart2, font_error, text_error);
2845 DrawTextSCentered(ybottom, font_foot,
2846 "Press any key or button for info menu");
2848 FadeIn(REDRAW_FIELD);
2851 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2853 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2854 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2855 int font_title = MENU_INFO_FONT_TITLE;
2856 int font_foot = MENU_INFO_FONT_FOOT;
2857 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2858 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2859 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2860 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2861 int ystep = MENU_SCREEN_INFO_YSTEP;
2862 int element, action, direction;
2870 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2871 infoscreen_step[i] = infoscreen_frame[i] = 0;
2876 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2878 DrawTextSCentered(ybottom, font_foot,
2879 "Press any key or button for next page");
2885 while (helpanim_info[j].element != HELPANIM_LIST_END)
2887 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2892 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2901 j += infoscreen_step[i - start];
2903 element = helpanim_info[j].element;
2904 action = helpanim_info[j].action;
2905 direction = helpanim_info[j].direction;
2908 element = EL_UNKNOWN;
2910 if (action != -1 && direction != -1)
2911 graphic = el_act_dir2img(element, action, direction);
2912 else if (action != -1)
2913 graphic = el_act2img(element, action);
2914 else if (direction != -1)
2915 graphic = el_dir2img(element, direction);
2917 graphic = el2img(element);
2919 delay = helpanim_info[j++].delay;
2924 if (infoscreen_frame[i - start] == 0)
2927 infoscreen_frame[i - start] = delay - 1;
2931 sync_frame = delay - infoscreen_frame[i - start];
2932 infoscreen_frame[i - start]--;
2935 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2937 if (!infoscreen_frame[i - start])
2938 infoscreen_step[i - start] = 0;
2942 if (!infoscreen_frame[i - start])
2943 infoscreen_step[i - start]++;
2944 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2950 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2952 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2953 graphic, sync_frame, USE_MASKING);
2956 DrawInfoScreen_HelpText(element, action, direction, i - start);
2961 redraw_mask |= REDRAW_FIELD;
2966 static char *getHelpText(int element, int action, int direction)
2968 char token[MAX_LINE_LEN];
2970 strcpy(token, element_info[element].token_name);
2973 strcat(token, element_action_info[action].suffix);
2975 if (direction != -1)
2976 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2978 return getHashEntry(helptext_info, token);
2981 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2983 int font_nr = FONT_INFO_ELEMENTS;
2984 int font_width = getFontWidth(font_nr);
2985 int font_height = getFontHeight(font_nr);
2986 int yoffset = (TILEX - 2 * font_height) / 2;
2987 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2988 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2989 int ystep = TILEY + 4;
2990 int pad_left = xstart - SX;
2991 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2992 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2993 int max_lines_per_text = 2;
2996 if (action != -1 && direction != -1) // element.action.direction
2997 text = getHelpText(element, action, direction);
2999 if (text == NULL && action != -1) // element.action
3000 text = getHelpText(element, action, -1);
3002 if (text == NULL && direction != -1) // element.direction
3003 text = getHelpText(element, -1, direction);
3005 if (text == NULL) // base element
3006 text = getHelpText(element, -1, -1);
3008 if (text == NULL) // not found
3009 text = "No description available";
3011 if (strlen(text) <= max_chars_per_line) // only one line of text
3012 ystart += getFontHeight(font_nr) / 2;
3014 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3015 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3016 TRUE, FALSE, FALSE);
3019 static void DrawInfoScreen_TitleScreen(void)
3021 SetGameStatus(GAME_MODE_TITLE);
3026 void HandleInfoScreen_TitleScreen(int button)
3028 HandleTitleScreen(0, 0, 0, 0, button);
3031 static void DrawInfoScreen_Elements(void)
3033 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3035 FadeOut(REDRAW_FIELD);
3040 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
3042 FadeIn(REDRAW_FIELD);
3045 void HandleInfoScreen_Elements(int button)
3047 static unsigned int info_delay = 0;
3048 static int num_anims;
3049 static int num_pages;
3051 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3054 if (button == MB_MENU_INITIALIZE)
3056 boolean new_element = TRUE;
3060 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3062 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3064 else if (new_element)
3067 new_element = FALSE;
3071 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3075 if (button == MB_MENU_LEAVE)
3077 PlaySound(SND_MENU_ITEM_SELECTING);
3079 info_mode = INFO_MODE_MAIN;
3084 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3086 if (button != MB_MENU_INITIALIZE)
3088 PlaySound(SND_MENU_ITEM_SELECTING);
3093 if (page >= num_pages)
3095 FadeMenuSoundsAndMusic();
3097 info_mode = INFO_MODE_MAIN;
3104 FadeSetNextScreen();
3106 if (button != MB_MENU_INITIALIZE)
3107 FadeOut(REDRAW_FIELD);
3109 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3111 if (button != MB_MENU_INITIALIZE)
3112 FadeIn(REDRAW_FIELD);
3116 if (DelayReached(&info_delay, GameFrameDelay))
3117 if (page < num_pages)
3118 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3120 PlayMenuSoundIfLoop();
3124 static void DrawInfoScreen_Music(void)
3126 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3128 FadeOut(REDRAW_FIELD);
3135 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3137 FadeIn(REDRAW_FIELD);
3140 void HandleInfoScreen_Music(int button)
3142 static struct MusicFileInfo *list = NULL;
3143 int font_title = MENU_INFO_FONT_TITLE;
3144 int font_head = MENU_INFO_FONT_HEAD;
3145 int font_text = MENU_INFO_FONT_TEXT;
3146 int font_foot = MENU_INFO_FONT_FOOT;
3147 int spacing_title = menu.headline1_spacing_info[info_mode];
3148 int spacing_head = menu.headline2_spacing_info[info_mode];
3149 int ystep_title = getMenuTextStep(spacing_title, font_title);
3150 int ystep_head = getMenuTextStep(spacing_head, font_head);
3151 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3152 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3154 if (button == MB_MENU_INITIALIZE)
3156 list = music_file_info;
3160 FadeMenuSoundsAndMusic();
3165 DrawTextSCentered(ystart, font_title,
3166 "No music info for this level set.");
3168 DrawTextSCentered(ybottom, font_foot,
3169 "Press any key or button for info menu");
3175 if (button == MB_MENU_LEAVE)
3177 PlaySound(SND_MENU_ITEM_SELECTING);
3179 FadeMenuSoundsAndMusic();
3181 info_mode = INFO_MODE_MAIN;
3186 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3188 if (button != MB_MENU_INITIALIZE)
3190 PlaySound(SND_MENU_ITEM_SELECTING);
3198 FadeMenuSoundsAndMusic();
3200 info_mode = INFO_MODE_MAIN;
3206 FadeMenuSoundsAndMusic();
3208 if (list != music_file_info)
3209 FadeSetNextScreen();
3211 if (button != MB_MENU_INITIALIZE)
3212 FadeOut(REDRAW_FIELD);
3219 int sound = list->music;
3221 if (sound_info[sound].loop)
3222 PlaySoundLoop(sound);
3226 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3230 int music = list->music;
3232 if (music_info[music].loop)
3233 PlayMusicLoop(music);
3237 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3240 ystart += ystep_title;
3242 if (!strEqual(list->title, UNKNOWN_NAME))
3244 if (!strEqual(list->title_header, UNKNOWN_NAME))
3246 DrawTextSCentered(ystart, font_head, list->title_header);
3247 ystart += ystep_head;
3250 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3251 ystart += ystep_head;
3254 if (!strEqual(list->artist, UNKNOWN_NAME))
3256 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3257 DrawTextSCentered(ystart, font_head, list->artist_header);
3259 DrawTextSCentered(ystart, font_head, "by");
3261 ystart += ystep_head;
3263 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3264 ystart += ystep_head;
3267 if (!strEqual(list->album, UNKNOWN_NAME))
3269 if (!strEqual(list->album_header, UNKNOWN_NAME))
3270 DrawTextSCentered(ystart, font_head, list->album_header);
3272 DrawTextSCentered(ystart, font_head, "from the album");
3274 ystart += ystep_head;
3276 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3277 ystart += ystep_head;
3280 if (!strEqual(list->year, UNKNOWN_NAME))
3282 if (!strEqual(list->year_header, UNKNOWN_NAME))
3283 DrawTextSCentered(ystart, font_head, list->year_header);
3285 DrawTextSCentered(ystart, font_head, "from the year");
3287 ystart += ystep_head;
3289 DrawTextFCentered(ystart, font_text, "%s", list->year);
3290 ystart += ystep_head;
3293 DrawTextSCentered(ybottom, FONT_TEXT_4,
3294 "Press any key or button for next page");
3296 if (button != MB_MENU_INITIALIZE)
3297 FadeIn(REDRAW_FIELD);
3300 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3301 PlaySoundLoop(list->music);
3304 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3306 int font_title = MENU_INFO_FONT_TITLE;
3307 int font_head = MENU_INFO_FONT_HEAD;
3308 int font_text = MENU_INFO_FONT_TEXT;
3309 int font_foot = MENU_INFO_FONT_FOOT;
3310 int spacing_title = menu.headline1_spacing_info[info_mode];
3311 int spacing_head = menu.headline2_spacing_info[info_mode];
3312 int spacing_para = menu.paragraph_spacing_info[info_mode];
3313 int spacing_line = menu.line_spacing_info[info_mode];
3314 int ystep_title = getMenuTextStep(spacing_title, font_title);
3315 int ystep_head = getMenuTextStep(spacing_head, font_head);
3316 int ystep_para = getMenuTextStep(spacing_para, font_text);
3317 int ystep_line = getMenuTextStep(spacing_line, font_text);
3318 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3319 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3324 DrawTextSCentered(ystart, font_title, "Credits:");
3325 ystart += ystep_title;
3329 DrawTextSCentered(ystart, font_head,
3330 "Special thanks to");
3331 ystart += ystep_head;
3332 DrawTextSCentered(ystart, font_text,
3334 ystart += ystep_head;
3335 DrawTextSCentered(ystart, font_head,
3337 ystart += ystep_head;
3338 DrawTextSCentered(ystart, font_text,
3339 "\"Boulder Dash\"");
3340 ystart += ystep_head;
3341 DrawTextSCentered(ystart, font_head,
3343 ystart += ystep_head;
3344 DrawTextSCentered(ystart, font_text,
3346 ystart += ystep_head;
3347 DrawTextSCentered(ystart, font_head,
3349 ystart += ystep_head;
3350 DrawTextSCentered(ystart, font_text,
3351 "First Star Software");
3353 else if (screen_nr == 1)
3355 DrawTextSCentered(ystart, font_head,
3356 "Special thanks to");
3357 ystart += ystep_head;
3358 DrawTextSCentered(ystart, font_text,
3359 "Klaus Heinz & Volker Wertich");
3360 ystart += ystep_head;
3361 DrawTextSCentered(ystart, font_head,
3363 ystart += ystep_head;
3364 DrawTextSCentered(ystart, font_text,
3365 "\"Emerald Mine\"");
3366 ystart += ystep_head;
3367 DrawTextSCentered(ystart, font_head,
3369 ystart += ystep_head;
3370 DrawTextSCentered(ystart, font_text,
3372 ystart += ystep_head;
3373 DrawTextSCentered(ystart, font_head,
3375 ystart += ystep_head;
3376 DrawTextSCentered(ystart, font_text,
3379 else if (screen_nr == 2)
3381 DrawTextSCentered(ystart, font_head,
3382 "Special thanks to");
3383 ystart += ystep_head;
3384 DrawTextSCentered(ystart, font_text,
3385 "Michael Stopp & Philip Jespersen");
3386 ystart += ystep_head;
3387 DrawTextSCentered(ystart, font_head,
3389 ystart += ystep_head;
3390 DrawTextSCentered(ystart, font_text,
3392 ystart += ystep_head;
3393 DrawTextSCentered(ystart, font_head,
3395 ystart += ystep_head;
3396 DrawTextSCentered(ystart, font_text,
3398 ystart += ystep_head;
3399 DrawTextSCentered(ystart, font_head,
3401 ystart += ystep_head;
3402 DrawTextSCentered(ystart, font_text,
3403 "Digital Integration");
3405 else if (screen_nr == 3)
3407 DrawTextSCentered(ystart, font_head,
3408 "Special thanks to");
3409 ystart += ystep_head;
3410 DrawTextSCentered(ystart, font_text,
3411 "Hiroyuki Imabayashi");
3412 ystart += ystep_head;
3413 DrawTextSCentered(ystart, font_head,
3415 ystart += ystep_head;
3416 DrawTextSCentered(ystart, font_text,
3418 ystart += ystep_head;
3419 DrawTextSCentered(ystart, font_head,
3421 ystart += ystep_head;
3422 DrawTextSCentered(ystart, font_text,
3424 ystart += ystep_head;
3425 DrawTextSCentered(ystart, font_head,
3427 ystart += ystep_head;
3428 DrawTextSCentered(ystart, font_text,
3431 else if (screen_nr == 4)
3433 DrawTextSCentered(ystart, font_head,
3434 "Special thanks to");
3435 ystart += ystep_head;
3436 DrawTextSCentered(ystart, font_text,
3438 ystart += ystep_head;
3439 DrawTextSCentered(ystart, font_head,
3441 ystart += ystep_head;
3442 DrawTextSCentered(ystart, font_text,
3443 "J\xfcrgen Bonhagen");
3444 ystart += ystep_head;
3445 DrawTextSCentered(ystart, font_head,
3446 "for the continuous creation");
3447 ystart += ystep_line;
3448 DrawTextSCentered(ystart, font_head,
3449 "of outstanding level sets");
3451 else if (screen_nr == 5)
3453 DrawTextSCentered(ystart, font_head,
3455 ystart += ystep_head;
3456 DrawTextSCentered(ystart, font_text,
3458 ystart += ystep_head;
3459 DrawTextSCentered(ystart, font_head,
3460 "for ideas and inspiration by");
3461 ystart += ystep_head;
3462 DrawTextSCentered(ystart, font_text,
3464 ystart += ystep_para;
3466 DrawTextSCentered(ystart, font_head,
3468 ystart += ystep_head;
3469 DrawTextSCentered(ystart, font_text,
3471 ystart += ystep_head;
3472 DrawTextSCentered(ystart, font_head,
3473 "for ideas and inspiration by");
3474 ystart += ystep_head;
3475 DrawTextSCentered(ystart, font_text,
3478 else if (screen_nr == 6)
3480 DrawTextSCentered(ystart, font_head,
3482 ystart += ystep_head;
3483 DrawTextSCentered(ystart, font_text,
3485 ystart += ystep_head;
3486 DrawTextSCentered(ystart, font_head,
3487 "for the code base used for the");
3488 ystart += ystep_line;
3489 DrawTextSCentered(ystart, font_head,
3490 "native Emerald Mine engine");
3492 else if (screen_nr == 7)
3494 DrawTextSCentered(ystart, font_head,
3496 ystart += ystep_head;
3497 DrawTextSCentered(ystart, font_text,
3499 ystart += ystep_head;
3500 DrawTextSCentered(ystart, font_head,
3501 "for the initial DOS port");
3502 ystart += ystep_para;
3504 DrawTextSCentered(ystart, font_head,
3506 ystart += ystep_head;
3507 DrawTextSCentered(ystart, font_text,
3509 ystart += ystep_head;
3510 DrawTextSCentered(ystart, font_head,
3511 "for some additional toons");
3513 else if (screen_nr == 8)
3515 DrawTextSCentered(ystart, font_head,
3516 "And not to forget:");
3517 ystart += ystep_head;
3518 DrawTextSCentered(ystart, font_head,
3520 ystart += ystep_head;
3521 DrawTextSCentered(ystart, font_text,
3522 "All those who contributed");
3523 ystart += ystep_line;
3524 DrawTextSCentered(ystart, font_text,
3525 "levels to this game");
3526 ystart += ystep_line;
3527 DrawTextSCentered(ystart, font_text,
3531 DrawTextSCentered(ybottom, font_foot,
3532 "Press any key or button for next page");
3535 static void DrawInfoScreen_Credits(void)
3537 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3539 FadeMenuSoundsAndMusic();
3541 FadeOut(REDRAW_FIELD);
3543 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3545 FadeIn(REDRAW_FIELD);
3548 void HandleInfoScreen_Credits(int button)
3550 static int screen_nr = 0;
3551 int num_screens = 9;
3553 if (button == MB_MENU_INITIALIZE)
3557 // DrawInfoScreen_CreditsScreen(screen_nr);
3560 if (button == MB_MENU_LEAVE)
3562 PlaySound(SND_MENU_ITEM_SELECTING);
3564 info_mode = INFO_MODE_MAIN;
3569 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3571 if (button != MB_MENU_INITIALIZE)
3573 PlaySound(SND_MENU_ITEM_SELECTING);
3578 if (screen_nr >= num_screens)
3580 FadeMenuSoundsAndMusic();
3582 info_mode = INFO_MODE_MAIN;
3589 FadeSetNextScreen();
3591 if (button != MB_MENU_INITIALIZE)
3592 FadeOut(REDRAW_FIELD);
3594 DrawInfoScreen_CreditsScreen(screen_nr);
3596 if (button != MB_MENU_INITIALIZE)
3597 FadeIn(REDRAW_FIELD);
3601 PlayMenuSoundIfLoop();
3605 static void DrawInfoScreen_Program(void)
3607 int font_title = MENU_INFO_FONT_TITLE;
3608 int font_head = MENU_INFO_FONT_HEAD;
3609 int font_text = MENU_INFO_FONT_TEXT;
3610 int font_foot = MENU_INFO_FONT_FOOT;
3611 int spacing_title = menu.headline1_spacing_info[info_mode];
3612 int spacing_head = menu.headline2_spacing_info[info_mode];
3613 int spacing_para = menu.paragraph_spacing_info[info_mode];
3614 int spacing_line = menu.line_spacing_info[info_mode];
3615 int ystep_title = getMenuTextStep(spacing_title, font_title);
3616 int ystep_head = getMenuTextStep(spacing_head, font_head);
3617 int ystep_para = getMenuTextStep(spacing_para, font_text);
3618 int ystep_line = getMenuTextStep(spacing_line, font_text);
3619 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3620 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3622 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3624 FadeOut(REDRAW_FIELD);
3629 DrawTextSCentered(ystart, font_title, "Program Information:");
3630 ystart += ystep_title;
3632 DrawTextSCentered(ystart, font_head,
3633 "This game is Freeware!");
3634 ystart += ystep_head;
3635 DrawTextSCentered(ystart, font_head,
3636 "If you like it, send e-mail to:");
3637 ystart += ystep_head;
3638 DrawTextSCentered(ystart, font_text,
3639 setup.internal.program_email);
3640 ystart += ystep_para;
3642 DrawTextSCentered(ystart, font_head,
3643 "More information and levels:");
3644 ystart += ystep_head;
3645 DrawTextSCentered(ystart, font_text,
3646 setup.internal.program_website);
3647 ystart += ystep_para;
3649 DrawTextSCentered(ystart, font_head,
3650 "If you have created new levels,");
3651 ystart += ystep_line;
3652 DrawTextSCentered(ystart, font_head,
3653 "send them to me to include them!");
3654 ystart += ystep_head;
3655 DrawTextSCentered(ystart, font_head,
3658 DrawTextSCentered(ybottom, font_foot,
3659 "Press any key or button for info menu");
3661 FadeIn(REDRAW_FIELD);
3664 void HandleInfoScreen_Program(int button)
3666 if (button == MB_MENU_LEAVE)
3668 PlaySound(SND_MENU_ITEM_SELECTING);
3670 info_mode = INFO_MODE_MAIN;
3675 else if (button == MB_MENU_CHOICE)
3677 PlaySound(SND_MENU_ITEM_SELECTING);
3679 FadeMenuSoundsAndMusic();
3681 info_mode = INFO_MODE_MAIN;
3686 PlayMenuSoundIfLoop();
3690 static void DrawInfoScreen_Version(void)
3692 int font_title = MENU_INFO_FONT_TITLE;
3693 int font_head = MENU_INFO_FONT_HEAD;
3694 int font_text = MENU_INFO_FONT_TEXT;
3695 int font_foot = MENU_INFO_FONT_FOOT;
3696 int spacing_title = menu.headline1_spacing_info[info_mode];
3697 int spacing_head = menu.headline2_spacing_info[info_mode];
3698 int spacing_para = menu.paragraph_spacing_info[info_mode];
3699 int spacing_line = menu.line_spacing_info[info_mode];
3700 int xstep = getFontWidth(font_text);
3701 int ystep_title = getMenuTextStep(spacing_title, font_title);
3702 int ystep_head = getMenuTextStep(spacing_head, font_head);
3703 int ystep_para = getMenuTextStep(spacing_para, font_text);
3704 int ystep_line = getMenuTextStep(spacing_line, font_text);
3705 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3706 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3707 int xstart1 = mSX - SX + 2 * xstep;
3708 int xstart2 = mSX - SX + 18 * xstep;
3709 int xstart3 = mSX - SX + 28 * xstep;
3710 SDL_version sdl_version_compiled;
3711 const SDL_version *sdl_version_linked;
3712 int driver_name_len = 10;
3713 SDL_version sdl_version_linked_ext;
3714 const char *driver_name = NULL;
3716 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3718 FadeOut(REDRAW_FIELD);
3723 DrawTextSCentered(ystart, font_title, "Version Information:");
3724 ystart += ystep_title;
3726 DrawTextF(xstart1, ystart, font_head, "Name");
3727 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3728 ystart += ystep_line;
3730 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3732 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3733 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3734 ystart += ystep_line;
3736 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3737 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3738 ystart += ystep_line;
3742 DrawTextF(xstart1, ystart, font_head, "Version");
3743 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3744 ystart += ystep_line;
3747 DrawTextF(xstart1, ystart, font_head, "Platform");
3748 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3750 PLATFORM_XX_BIT_STRING);
3751 ystart += ystep_line;
3753 DrawTextF(xstart1, ystart, font_head, "Target");
3754 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3755 ystart += ystep_line;
3757 DrawTextF(xstart1, ystart, font_head, "Source date");
3758 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3759 ystart += ystep_line;
3761 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3762 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3763 ystart += ystep_para;
3765 DrawTextF(xstart1, ystart, font_head, "Library");
3766 DrawTextF(xstart2, ystart, font_head, "compiled");
3767 DrawTextF(xstart3, ystart, font_head, "linked");
3768 ystart += ystep_head;
3770 SDL_VERSION(&sdl_version_compiled);
3771 SDL_GetVersion(&sdl_version_linked_ext);
3772 sdl_version_linked = &sdl_version_linked_ext;
3774 DrawTextF(xstart1, ystart, font_text, "SDL");
3775 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3776 sdl_version_compiled.major,
3777 sdl_version_compiled.minor,
3778 sdl_version_compiled.patch);
3779 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3780 sdl_version_linked->major,
3781 sdl_version_linked->minor,
3782 sdl_version_linked->patch);
3783 ystart += ystep_line;
3785 SDL_IMAGE_VERSION(&sdl_version_compiled);
3786 sdl_version_linked = IMG_Linked_Version();
3788 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3789 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3790 sdl_version_compiled.major,
3791 sdl_version_compiled.minor,
3792 sdl_version_compiled.patch);
3793 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3794 sdl_version_linked->major,
3795 sdl_version_linked->minor,
3796 sdl_version_linked->patch);
3797 ystart += ystep_line;
3799 SDL_MIXER_VERSION(&sdl_version_compiled);
3800 sdl_version_linked = Mix_Linked_Version();
3802 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3803 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3804 sdl_version_compiled.major,
3805 sdl_version_compiled.minor,
3806 sdl_version_compiled.patch);
3807 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3808 sdl_version_linked->major,
3809 sdl_version_linked->minor,
3810 sdl_version_linked->patch);
3811 ystart += ystep_line;
3813 SDL_NET_VERSION(&sdl_version_compiled);
3814 sdl_version_linked = SDLNet_Linked_Version();
3816 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3817 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3818 sdl_version_compiled.major,
3819 sdl_version_compiled.minor,
3820 sdl_version_compiled.patch);
3821 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3822 sdl_version_linked->major,
3823 sdl_version_linked->minor,
3824 sdl_version_linked->patch);
3825 ystart += ystep_para;
3827 DrawTextF(xstart1, ystart, font_head, "Driver");
3828 DrawTextF(xstart2, ystart, font_head, "Requested");
3829 DrawTextF(xstart3, ystart, font_head, "Used");
3830 ystart += ystep_head;
3833 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3835 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3836 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3837 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3838 ystart += ystep_line;
3841 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3843 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3844 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3845 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3846 ystart += ystep_line;
3849 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3851 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3852 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3853 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3855 DrawTextSCentered(ybottom, font_foot,
3856 "Press any key or button for info menu");
3858 FadeIn(REDRAW_FIELD);
3861 void HandleInfoScreen_Version(int button)
3863 if (button == MB_MENU_LEAVE)
3865 PlaySound(SND_MENU_ITEM_SELECTING);
3867 info_mode = INFO_MODE_MAIN;
3872 else if (button == MB_MENU_CHOICE)
3874 PlaySound(SND_MENU_ITEM_SELECTING);
3876 FadeMenuSoundsAndMusic();
3878 info_mode = INFO_MODE_MAIN;
3883 PlayMenuSoundIfLoop();
3887 static void DrawInfoScreen_LevelSet(void)
3889 struct TitleMessageInfo *tmi = &readme;
3890 char *filename = getLevelSetInfoFilename();
3891 char *title = "Level Set Information:";
3892 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3893 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3895 if (filename == NULL)
3897 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3902 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3904 FadeOut(REDRAW_FIELD);
3909 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3911 // if x position set to "-1", automatically determine by playfield width
3913 tmi->x = SXSIZE / 2;
3915 // if y position set to "-1", use static default value
3919 // if width set to "-1", automatically determine by playfield width
3920 if (tmi->width == -1)
3921 tmi->width = SXSIZE - 2 * TILEX;
3923 // if height set to "-1", automatically determine by playfield height
3924 if (tmi->height == -1)
3925 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3927 // if chars set to "-1", automatically determine by text and font width
3928 if (tmi->chars == -1)
3929 tmi->chars = tmi->width / getFontWidth(tmi->font);
3931 tmi->width = tmi->chars * getFontWidth(tmi->font);
3933 // if lines set to "-1", automatically determine by text and font height
3934 if (tmi->lines == -1)
3935 tmi->lines = tmi->height / getFontHeight(tmi->font);
3937 tmi->height = tmi->lines * getFontHeight(tmi->font);
3939 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3940 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3941 tmi->autowrap, tmi->centered, tmi->parse_comments);
3943 DrawTextSCentered(ybottom, FONT_TEXT_4,
3944 "Press any key or button for info menu");
3946 FadeIn(REDRAW_FIELD);
3949 static void HandleInfoScreen_LevelSet(int button)
3951 if (button == MB_MENU_LEAVE)
3953 PlaySound(SND_MENU_ITEM_SELECTING);
3955 info_mode = INFO_MODE_MAIN;
3960 else if (button == MB_MENU_CHOICE)
3962 PlaySound(SND_MENU_ITEM_SELECTING);
3964 FadeMenuSoundsAndMusic();
3966 info_mode = INFO_MODE_MAIN;
3971 PlayMenuSoundIfLoop();
3975 static void DrawInfoScreen(void)
3977 if (info_mode == INFO_MODE_TITLE)
3978 DrawInfoScreen_TitleScreen();
3979 else if (info_mode == INFO_MODE_ELEMENTS)
3980 DrawInfoScreen_Elements();
3981 else if (info_mode == INFO_MODE_MUSIC)
3982 DrawInfoScreen_Music();
3983 else if (info_mode == INFO_MODE_CREDITS)
3984 DrawInfoScreen_Credits();
3985 else if (info_mode == INFO_MODE_PROGRAM)
3986 DrawInfoScreen_Program();
3987 else if (info_mode == INFO_MODE_VERSION)
3988 DrawInfoScreen_Version();
3989 else if (info_mode == INFO_MODE_LEVELSET)
3990 DrawInfoScreen_LevelSet();
3992 DrawInfoScreen_Main();
3994 if (info_mode != INFO_MODE_MAIN &&
3995 info_mode != INFO_MODE_TITLE &&
3996 info_mode != INFO_MODE_MUSIC)
3997 PlayMenuSoundsAndMusic();
4000 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4002 if (info_mode == INFO_MODE_TITLE)
4003 HandleInfoScreen_TitleScreen(button);
4004 else if (info_mode == INFO_MODE_ELEMENTS)
4005 HandleInfoScreen_Elements(button);
4006 else if (info_mode == INFO_MODE_MUSIC)
4007 HandleInfoScreen_Music(button);
4008 else if (info_mode == INFO_MODE_CREDITS)
4009 HandleInfoScreen_Credits(button);
4010 else if (info_mode == INFO_MODE_PROGRAM)
4011 HandleInfoScreen_Program(button);
4012 else if (info_mode == INFO_MODE_VERSION)
4013 HandleInfoScreen_Version(button);
4014 else if (info_mode == INFO_MODE_LEVELSET)
4015 HandleInfoScreen_LevelSet(button);
4017 HandleInfoScreen_Main(mx, my, dx, dy, button);
4021 // ============================================================================
4022 // type name functions
4023 // ============================================================================
4025 static TreeInfo *type_name_node = NULL;
4026 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4027 static int type_name_nr = 0;
4029 static int getPlayerNameColor(char *name)
4031 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4034 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4037 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4038 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4039 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4040 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4041 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4042 int font_width = getFontWidth(font_nr);
4044 DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
4046 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4048 pos->width = strlen(text) * font_width;
4049 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4051 DrawText(sx, sy, text, font_nr);
4054 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4056 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4058 *pos = *mci->pos_input;
4060 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4062 TreeInfo *ti = player_name_current;
4063 int first_entry = ti->cl_first;
4064 int entry_pos = first_entry + ti->cl_cursor;
4065 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4066 int xpos = MENU_SCREEN_START_XPOS;
4067 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4069 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4070 type_name_nr = entry_pos;
4072 strcpy(name, type_name_node->name);
4076 pos->width = MAX_PLAYER_NAME_LEN * 32;
4080 type_name_nr = user.nr;
4082 strcpy(name, setup.player_name);
4085 strcpy(type_name_last, name);
4087 if (strEqual(name, EMPTY_PLAYER_NAME))
4090 *xpos = strlen(name);
4093 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4095 // change name of edited user in global list of user names
4096 setString(&global.user_names[type_name_nr], name);
4098 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4100 TreeInfo *node = type_name_node;
4102 // change name of edited user in local menu tree structure
4103 setString(&node->name, name);
4104 setString(&node->name_sorting, name);
4106 node->color = getPlayerNameColor(name);
4107 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4111 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4114 boolean reset_setup = strEqual(name, "");
4115 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4116 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4119 strcpy(name, type_name_last);
4121 if (strEqual(name, ""))
4122 strcpy(name, EMPTY_PLAYER_NAME);
4124 setTypeNameValues_Name(name, pos);
4126 // if player name not changed, no further action required
4127 if (strEqual(name, type_name_last))
4130 // redraw player name before (possibly) opening request dialogs
4131 drawTypeNameText(name, pos, FALSE);
4133 int last_user_nr = user.nr;
4135 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4137 // save setup of currently active user (may differ from edited user)
4140 // temporarily change active user to edited user
4141 user.nr = type_name_nr;
4143 // load setup of edited user (unless creating user with current setup)
4145 !Request("Use current setup values for the new player?", REQ_ASK))
4149 char *setup_filename = getSetupFilename();
4150 boolean setup_exists = fileExists(setup_filename);
4152 // change name of edited user in setup structure
4153 strcpy(setup.player_name, name);
4155 // save setup of edited user
4158 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4162 if (Request("Reset setup values for this player?", REQ_ASK))
4164 // remove setup config file
4165 unlink(setup_filename);
4167 // set player name to default player name
4170 // update player name used by name typing functions
4171 strcpy(name, setup.player_name);
4173 setTypeNameValues_Name(name, pos);
4176 else if (remove_user && type_name_nr != 0)
4178 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4180 char *user_dir = getUserGameDataDir();
4181 char *user_dir_removed =
4182 getStringCat3WithSeparator(user_dir, "REMOVED",
4183 getCurrentTimestamp(), ".");
4185 if (rename(user_dir, user_dir_removed) != 0)
4186 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4188 checked_free(user_dir_removed);
4191 else if (create_user && type_name_nr != 0 && !setup_exists)
4193 if (Request("Create empty level set for the new player?", REQ_ASK))
4195 char *levelset_subdir = getNewUserLevelSubdir();
4197 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4199 AddUserLevelSetToLevelInfo(levelset_subdir);
4201 LevelDirTree *leveldir_current_last = leveldir_current;
4203 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4206 // set level number of newly created level set to default value
4207 LoadLevelSetup_SeriesInfo();
4209 // set newly created level set as current level set for new user
4210 SaveLevelSetup_LastSeries();
4211 SaveLevelSetup_SeriesInfo();
4213 leveldir_current = leveldir_current_last;
4217 Request("Creating new level set failed!", REQ_CONFIRM);
4222 // restore currently active user
4223 user.nr = last_user_nr;
4225 // restore setup of currently active user
4228 // restore last level set of currently active user
4229 LoadLevelSetup_LastSeries();
4230 LoadLevelSetup_SeriesInfo();
4234 static void HandleTypeNameExt(boolean initialize, Key key)
4236 static struct TextPosInfo pos_name = { 0 };
4237 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4238 static int xpos = 0;
4239 struct TextPosInfo *pos = &pos_name;
4240 char key_char = getValidConfigValueChar(getCharFromKey(key));
4241 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4242 boolean active = TRUE;
4246 getTypeNameValues(name, pos, &xpos);
4248 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4249 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4251 StartTextInput(sx, sy, pos->width, pos->height);
4253 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4255 name[xpos] = key_char;
4260 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4266 else if (key == KSYM_Return || key == KSYM_Escape)
4268 boolean changed = (key == KSYM_Return);
4272 setTypeNameValues(name, pos, changed);
4277 drawTypeNameText(name, pos, active);
4281 SetGameStatus(game_status_last_screen);
4283 if (game_status == GAME_MODE_MAIN)
4284 InitializeMainControls();
4288 static void DrawTypeName(void)
4290 HandleTypeNameExt(TRUE, 0);
4293 void HandleTypeName(Key key)
4295 HandleTypeNameExt(FALSE, key);
4299 // ============================================================================
4300 // tree menu functions
4301 // ============================================================================
4303 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4305 if (game_status != GAME_MODE_SETUP ||
4306 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4309 int max_text_size = 0;
4312 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4313 max_text_size = MAX(max_text_size, strlen(node->name));
4315 int num_entries = numTreeInfoInGroup(ti);
4316 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4317 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4318 int text_width = max_text_size * getFontWidth(font_nr);
4319 int button_width = SC_MENUBUTTON_XSIZE;
4320 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4321 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4322 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4323 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4324 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4325 int align_xoffset = MAX(0, align_xoffset_raw);
4327 return align_xoffset;
4330 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4332 if (game_status != GAME_MODE_SETUP ||
4333 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4336 int num_entries = numTreeInfoInGroup(ti);
4337 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4338 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4339 int font_height = getFontHeight(font_nr);
4340 int text_height = font_height * num_page_entries;
4341 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4342 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4343 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4344 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4345 int align_yoffset = MAX(0, align_yoffset_raw);
4347 return align_yoffset;
4350 static void DrawChooseTree(TreeInfo **ti_ptr)
4352 int fade_mask = REDRAW_FIELD;
4355 fade_mask = REDRAW_ALL;
4357 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4359 if (game_status == GAME_MODE_SETUP)
4363 else // GAME_MODE_LEVELS
4365 SetGameStatus(GAME_MODE_MAIN);
4375 FreeScreenGadgets();
4376 CreateScreenGadgets();
4380 // needed if different viewport properties defined for choosing level (set)
4381 ChangeViewportPropertiesIfNeeded();
4383 if (game_status == GAME_MODE_NAMES)
4384 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4385 else if (game_status == GAME_MODE_LEVELNR)
4386 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4387 else if (game_status == GAME_MODE_LEVELS)
4388 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4392 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4394 MapScreenTreeGadgets(*ti_ptr);
4395 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4397 DrawMaskedBorder(fade_mask);
4402 static void drawChooseTreeText(int y, boolean active, TreeInfo *ti)
4404 int num_entries = numTreeInfoInGroup(ti);
4405 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4406 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4407 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4408 int first_entry = ti->cl_first;
4409 int entry_pos = first_entry + y;
4410 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4411 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4412 int font_color = MENU_CHOOSE_TREE_COLOR(node, active);
4413 int font_nr = MENU_CHOOSE_TREE_FONT(font_color);
4414 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4415 int xpos = MENU_SCREEN_START_XPOS;
4416 int ypos = MENU_SCREEN_START_YPOS + y;
4417 int startx = amSX + xpos * 32;
4418 int starty = amSY + ypos * 32;
4419 int startx_text = startx + font_xoffset;
4420 int endx_text = amSX + screen_width;
4421 int max_text_size = endx_text - startx_text;
4422 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4423 char buffer[max_buffer_len + 1];
4425 strncpy(buffer, node->name, max_buffer_len);
4426 buffer[max_buffer_len] = '\0';
4428 DrawText(startx, starty, buffer, font_nr);
4431 static void drawChooseTreeList(int first_entry, int num_page_entries,
4435 char *title_string = NULL;
4436 int yoffset_sets = MENU_TITLE1_YPOS;
4437 int yoffset_setup = 16;
4438 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4439 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4441 title_string = ti->infotext;
4443 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4445 clearMenuListArea();
4447 for (i = 0; i < num_page_entries; i++)
4449 TreeInfo *node, *node_first;
4450 int entry_pos = first_entry + i;
4452 node_first = getTreeInfoFirstGroupEntry(ti);
4453 node = getTreeInfoFromPos(node_first, entry_pos);
4455 drawChooseTreeText(i, FALSE, ti);
4457 if (node->parent_link)
4458 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4459 else if (node->level_group)
4460 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4462 initCursor(i, IMG_MENU_BUTTON);
4464 if (game_status == GAME_MODE_NAMES)
4465 drawChooseTreeEdit(i, FALSE);
4468 redraw_mask |= REDRAW_FIELD;
4471 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4473 TreeInfo *node, *node_first;
4474 int x, last_redraw_mask = redraw_mask;
4475 int ypos = MENU_TITLE2_YPOS;
4476 int font_nr = FONT_TITLE_2;
4478 if (ti->type == TREE_TYPE_LEVEL_NR)
4479 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4481 if (ti->type != TREE_TYPE_LEVEL_DIR)
4484 node_first = getTreeInfoFirstGroupEntry(ti);
4485 node = getTreeInfoFromPos(node_first, entry_pos);
4487 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4489 if (node->parent_link)
4490 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4491 node->node_parent->name);
4492 else if (node->level_group)
4493 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4495 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4496 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4497 node->levels, (node->levels > 1 ? "levels" : "level"),
4500 // let BackToFront() redraw only what is needed
4501 redraw_mask = last_redraw_mask;
4502 for (x = 0; x < SCR_FIELDX; x++)
4503 MarkTileDirty(x, 1);
4506 static void drawChooseTreeCursorAndText(int y, boolean active, TreeInfo *ti)
4508 drawChooseTreeCursor(y, active);
4509 drawChooseTreeText(y, active, ti);
4512 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4515 TreeInfo *ti = *ti_ptr;
4516 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4517 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4518 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4519 int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
4520 int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
4522 int y = ti->cl_cursor;
4523 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4524 int num_entries = numTreeInfoInGroup(ti);
4525 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4526 boolean position_set_by_scrollbar = (dx == 999);
4528 if (button == MB_MENU_INITIALIZE)
4530 int num_entries = numTreeInfoInGroup(ti);
4531 int entry_pos = getPosFromTreeInfo(ti);
4533 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4534 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4536 if (ti->cl_first == -1)
4538 // only on initialization
4539 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4540 ti->cl_cursor = entry_pos - ti->cl_first;
4542 else if (ti->cl_cursor >= num_page_entries ||
4543 (num_entries > num_page_entries &&
4544 num_entries - ti->cl_first < num_page_entries))
4546 // only after change of list size (by custom graphic configuration)
4547 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4548 ti->cl_cursor = entry_pos - ti->cl_first;
4551 if (position_set_by_scrollbar)
4554 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4557 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4558 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4559 drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
4563 else if (button == MB_MENU_LEAVE)
4567 PlaySound(SND_MENU_ITEM_SELECTING);
4569 if (ti->node_parent)
4571 *ti_ptr = ti->node_parent;
4572 DrawChooseTree(ti_ptr);
4574 else if (game_status == GAME_MODE_SETUP)
4576 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4577 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4578 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4580 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4581 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4582 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4583 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4584 execSetupGraphics();
4585 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4586 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4587 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4589 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4590 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4591 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4592 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4593 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4594 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4595 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4596 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4603 if (game_status == GAME_MODE_LEVELNR)
4605 int new_level_nr = atoi(level_number_current->identifier);
4607 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4610 SetGameStatus(GAME_MODE_MAIN);
4618 if (mx || my) // mouse input
4620 x = (mx - amSX) / 32;
4621 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4623 if (game_status == GAME_MODE_NAMES)
4624 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4626 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4628 // move cursor instead of scrolling when already at start/end of list
4629 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4631 else if (dy == +1 * SCROLL_LINE &&
4632 ti->cl_first + num_page_entries == num_entries)
4635 // handle scrolling screen one line or page
4636 if (ti->cl_cursor + dy < 0 ||
4637 ti->cl_cursor + dy > num_page_entries - 1)
4639 boolean redraw = FALSE;
4641 if (ABS(dy) == SCROLL_PAGE)
4642 step = num_page_entries - 1;
4644 if (dy < 0 && ti->cl_first > 0)
4646 // scroll page/line up
4648 ti->cl_first -= step;
4649 if (ti->cl_first < 0)
4654 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4656 // scroll page/line down
4658 ti->cl_first += step;
4659 if (ti->cl_first + num_page_entries > num_entries)
4660 ti->cl_first = MAX(0, num_entries - num_page_entries);
4667 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4668 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4669 drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
4671 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4678 // handle moving cursor one line
4679 y = ti->cl_cursor + dy;
4684 TreeInfo *node_first, *node_cursor;
4685 int entry_pos = ti->cl_first + y;
4687 node_first = getTreeInfoFirstGroupEntry(ti);
4688 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4690 if (node_cursor->node_group)
4694 PlaySound(SND_MENU_ITEM_SELECTING);
4696 node_cursor->cl_first = ti->cl_first;
4697 node_cursor->cl_cursor = ti->cl_cursor;
4698 *ti_ptr = node_cursor->node_group;
4699 DrawChooseTree(ti_ptr);
4704 else if (dx == -1 && ti->node_parent)
4708 PlaySound(SND_MENU_ITEM_SELECTING);
4710 *ti_ptr = ti->node_parent;
4711 DrawChooseTree(ti_ptr);
4716 if (!anyScrollbarGadgetActive() &&
4717 IN_VIS_MENU(x, y) &&
4718 mx < mx_right_border &&
4719 y >= 0 && y < num_page_entries)
4723 if (game_status == GAME_MODE_NAMES)
4725 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4726 drawChooseTreeEdit(y, TRUE);
4729 if (y != ti->cl_cursor)
4731 PlaySound(SND_MENU_ITEM_ACTIVATING);
4733 drawChooseTreeCursorAndText(ti->cl_cursor, FALSE, ti);
4734 drawChooseTreeCursorAndText(y, TRUE, ti);
4735 drawChooseTreeInfo(ti->cl_first + y, ti);
4741 if (game_status == GAME_MODE_SETUP)
4743 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4744 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4745 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4747 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4748 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4749 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4750 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4751 execSetupGraphics();
4752 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4753 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4754 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4756 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4757 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4758 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4759 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4760 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4761 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4762 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4763 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4772 TreeInfo *node_first, *node_cursor;
4773 int entry_pos = ti->cl_first + y;
4775 PlaySound(SND_MENU_ITEM_SELECTING);
4777 node_first = getTreeInfoFirstGroupEntry(ti);
4778 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4780 if (node_cursor->node_group)
4784 node_cursor->cl_first = ti->cl_first;
4785 node_cursor->cl_cursor = ti->cl_cursor;
4786 *ti_ptr = node_cursor->node_group;
4787 DrawChooseTree(ti_ptr);
4789 else if (node_cursor->parent_link)
4793 *ti_ptr = node_cursor->node_parent;
4794 DrawChooseTree(ti_ptr);
4800 node_cursor->cl_first = ti->cl_first;
4801 node_cursor->cl_cursor = ti->cl_cursor;
4802 *ti_ptr = node_cursor;
4804 if (ti->type == TREE_TYPE_LEVEL_DIR)
4806 LoadLevelSetup_SeriesInfo();
4808 SaveLevelSetup_LastSeries();
4809 SaveLevelSetup_SeriesInfo();
4813 if (game_status == GAME_MODE_SETUP)
4815 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4816 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4817 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4819 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4820 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4821 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4822 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4823 execSetupGraphics();
4824 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4825 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4826 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4828 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4829 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4830 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4831 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4832 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4833 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4834 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4835 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4842 if (game_status == GAME_MODE_LEVELNR)
4844 int new_level_nr = atoi(level_number_current->identifier);
4846 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4848 else if (game_status == GAME_MODE_NAMES)
4850 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4852 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
4859 // change active user to selected user
4860 user.nr = entry_pos;
4862 // save number of new active user
4865 // load setup of new active user
4868 // load last level set of new active user
4869 LoadLevelSetup_LastSeries();
4870 LoadLevelSetup_SeriesInfo();
4874 ToggleFullscreenIfNeeded();
4875 ChangeWindowScalingIfNeeded();
4877 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
4878 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
4879 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
4882 SetGameStatus(GAME_MODE_MAIN);
4891 void DrawChoosePlayerName(void)
4895 FadeMenuSoundsAndMusic();
4897 if (player_name != NULL)
4899 freeTreeInfo(player_name);
4904 for (i = 0; i < MAX_PLAYER_NAMES; i++)
4906 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
4907 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
4910 ti->node_top = &player_name;
4911 ti->sort_priority = 10000 + value;
4912 ti->color = getPlayerNameColor(global.user_names[i]);
4914 snprintf(identifier, sizeof(identifier), "%d", value);
4915 snprintf(name, sizeof(name), "%s", global.user_names[i]);
4917 setString(&ti->identifier, identifier);
4918 setString(&ti->name, name);
4919 setString(&ti->name_sorting, name);
4921 pushTreeInfo(&player_name, ti);
4924 // sort player entries by player number
4925 sortTreeInfo(&player_name);
4927 // set current player entry to selected player entry
4928 player_name_current =
4929 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
4931 // if that fails, set current player name to first available name
4932 if (player_name_current == NULL)
4933 player_name_current = player_name;
4935 DrawChooseTree(&player_name_current);
4937 PlayMenuSoundsAndMusic();
4940 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
4942 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
4945 void DrawChooseLevelSet(void)
4947 FadeMenuSoundsAndMusic();
4949 DrawChooseTree(&leveldir_current);
4951 PlayMenuSoundsAndMusic();
4954 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4956 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4959 void DrawChooseLevelNr(void)
4963 FadeMenuSoundsAndMusic();
4965 if (level_number != NULL)
4967 freeTreeInfo(level_number);
4969 level_number = NULL;
4972 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4974 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4975 char identifier[32], name[64];
4978 // temporarily load level info to get level name
4979 LoadLevelInfoOnly(i);
4981 ti->node_top = &level_number;
4982 ti->sort_priority = 10000 + value;
4983 ti->color = (level.no_level_file ? FC_BLUE :
4984 LevelStats_getSolved(i) ? FC_GREEN :
4985 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4987 snprintf(identifier, sizeof(identifier), "%d", value);
4988 snprintf(name, sizeof(name), "%03d: %s", value,
4989 (level.no_level_file ? "(no file)" : level.name));
4991 setString(&ti->identifier, identifier);
4992 setString(&ti->name, name);
4993 setString(&ti->name_sorting, name);
4995 pushTreeInfo(&level_number, ti);
4998 // sort level number values to start with lowest level number
4999 sortTreeInfo(&level_number);
5001 // set current level number to current level number
5002 level_number_current =
5003 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5005 // if that also fails, set current level number to first available level
5006 if (level_number_current == NULL)
5007 level_number_current = level_number;
5009 DrawChooseTree(&level_number_current);
5011 PlayMenuSoundsAndMusic();
5014 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5016 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5019 void DrawHallOfFame(int level_nr, int highlight_position)
5021 int fade_mask = REDRAW_FIELD;
5024 fade_mask = REDRAW_ALL;
5027 FadeMenuSoundsAndMusic();
5029 // (this is needed when called from GameEnd() after winning a game)
5030 KeyboardAutoRepeatOn();
5032 // (this is needed when called from GameEnd() after winning a game)
5033 SetDrawDeactivationMask(REDRAW_NONE);
5034 SetDrawBackgroundMask(REDRAW_FIELD);
5036 if (highlight_position < 0)
5037 LoadScore(level_nr);
5039 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5041 FadeSetEnterScreen();
5045 // needed if different viewport properties defined for scores
5046 ChangeViewportPropertiesIfNeeded();
5048 PlayMenuSoundsAndMusic();
5050 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5052 HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
5054 DrawMaskedBorder(fade_mask);
5059 static void drawHallOfFameList(int level_nr, int first_entry,
5060 int highlight_position)
5064 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5067 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
5068 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
5069 "HighScores of Level %d", level_nr);
5071 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5073 int entry = first_entry + i;
5074 boolean active = (entry == highlight_position);
5075 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
5076 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
5077 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
5078 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
5079 int dxoff = getFontDrawOffsetX(font_nr1);
5080 int dx1 = 3 * getFontWidth(font_nr1);
5081 int dx2 = dx1 + getFontWidth(font_nr1);
5082 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
5083 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
5084 int sy = mSY + 64 + i * 32;
5086 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
5087 DrawText(mSX + dx1, sy, ".", font_nr1);
5089 for (j = 0; j < num_dots; j++)
5090 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
5092 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
5093 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
5095 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
5098 redraw_mask |= REDRAW_FIELD;
5101 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5103 static int level_nr = 0;
5104 static int first_entry = 0;
5105 static int highlight_position = 0;
5106 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5108 if (button == MB_MENU_INITIALIZE)
5111 highlight_position = my;
5113 first_entry = highlight_position - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1;
5115 if (first_entry < 0)
5117 else if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
5118 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
5120 drawHallOfFameList(level_nr, first_entry, highlight_position);
5125 if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
5126 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
5130 if (first_entry > 0)
5132 first_entry -= step;
5133 if (first_entry < 0)
5136 drawHallOfFameList(level_nr, first_entry, highlight_position);
5141 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
5143 first_entry += step;
5144 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
5145 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
5147 drawHallOfFameList(level_nr, first_entry, highlight_position);
5150 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
5152 PlaySound(SND_MENU_ITEM_SELECTING);
5154 FadeSound(SND_BACKGROUND_SCORES);
5156 if (button == MB_MENU_CHOICE &&
5157 game_status_last_screen == GAME_MODE_PLAYING &&
5158 setup.auto_play_next_level && setup.increment_levels &&
5159 level_nr < leveldir_current->last_level &&
5162 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
5166 SetGameStatus(GAME_MODE_MAIN);
5172 if (game_status == GAME_MODE_SCORES)
5173 PlayMenuSoundIfLoop();
5177 // ============================================================================
5178 // setup screen functions
5179 // ============================================================================
5181 static struct TokenInfo *setup_info;
5182 static int num_setup_info; // number of setup entries shown on screen
5183 static int max_setup_info; // total number of setup entries in list
5185 static char *window_size_text;
5186 static char *scaling_type_text;
5187 static char *rendering_mode_text;
5188 static char *vsync_mode_text;
5189 static char *scroll_delay_text;
5190 static char *snapshot_mode_text;
5191 static char *game_speed_text;
5192 static char *network_server_text;
5193 static char *graphics_set_name;
5194 static char *sounds_set_name;
5195 static char *music_set_name;
5196 static char *volume_simple_text;
5197 static char *volume_loops_text;
5198 static char *volume_music_text;
5199 static char *touch_controls_text;
5200 static char *move_distance_text;
5201 static char *drop_distance_text;
5202 static char *transparency_text;
5203 static char *grid_size_text[2][2];
5205 static void execSetupMain(void)
5207 setup_mode = SETUP_MODE_MAIN;
5212 static void execSetupGame_setGameSpeeds(boolean update_value)
5214 if (setup.game_speed_extended)
5216 game_speeds_list = game_speeds_list_extended;
5217 game_speeds = game_speeds_extended;
5221 game_speeds_list = game_speeds_list_normal;
5222 game_speeds = game_speeds_normal;
5225 if (game_speeds == NULL)
5229 for (i = 0; game_speeds_list[i].value != -1; i++)
5231 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5232 char identifier[32], name[32];
5233 int value = game_speeds_list[i].value;
5234 char *text = game_speeds_list[i].text;
5236 ti->node_top = &game_speeds;
5237 ti->sort_priority = 10000 - value;
5239 sprintf(identifier, "%d", value);
5240 sprintf(name, "%s", text);
5242 setString(&ti->identifier, identifier);
5243 setString(&ti->name, name);
5244 setString(&ti->name_sorting, name);
5245 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5247 pushTreeInfo(&game_speeds, ti);
5250 // sort game speed values to start with slowest game speed
5251 sortTreeInfo(&game_speeds);
5253 update_value = TRUE;
5258 // set current game speed to configured game speed value
5259 game_speed_current =
5260 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5262 // if that fails, set current game speed to reliable default value
5263 if (game_speed_current == NULL)
5264 game_speed_current =
5265 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5267 // if that also fails, set current game speed to first available speed
5268 if (game_speed_current == NULL)
5269 game_speed_current = game_speeds;
5271 if (setup.game_speed_extended)
5272 game_speeds_extended = game_speeds;
5274 game_speeds_normal = game_speeds;
5277 setup.game_frame_delay = atoi(game_speed_current->identifier);
5279 // needed for displaying game speed text instead of identifier
5280 game_speed_text = game_speed_current->name;
5283 static void execSetupGame_setScrollDelays(void)
5285 if (scroll_delays == NULL)
5289 for (i = 0; scroll_delays_list[i].value != -1; i++)
5291 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5292 char identifier[32], name[32];
5293 int value = scroll_delays_list[i].value;
5294 char *text = scroll_delays_list[i].text;
5296 ti->node_top = &scroll_delays;
5297 ti->sort_priority = value;
5299 sprintf(identifier, "%d", value);
5300 sprintf(name, "%s", text);
5302 setString(&ti->identifier, identifier);
5303 setString(&ti->name, name);
5304 setString(&ti->name_sorting, name);
5305 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5307 pushTreeInfo(&scroll_delays, ti);
5310 // sort scroll delay values to start with lowest scroll delay value
5311 sortTreeInfo(&scroll_delays);
5313 // set current scroll delay value to configured scroll delay value
5314 scroll_delay_current =
5315 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5317 // if that fails, set current scroll delay to reliable default value
5318 if (scroll_delay_current == NULL)
5319 scroll_delay_current =
5320 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5322 // if that also fails, set current scroll delay to first available value
5323 if (scroll_delay_current == NULL)
5324 scroll_delay_current = scroll_delays;
5327 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5329 // needed for displaying scroll delay text instead of identifier
5330 scroll_delay_text = scroll_delay_current->name;
5333 static void execSetupGame_setSnapshotModes(void)
5335 if (snapshot_modes == NULL)
5339 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5341 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5342 char identifier[32], name[32];
5343 char *value = snapshot_modes_list[i].value;
5344 char *text = snapshot_modes_list[i].text;
5346 ti->node_top = &snapshot_modes;
5347 ti->sort_priority = i;
5349 sprintf(identifier, "%s", value);
5350 sprintf(name, "%s", text);
5352 setString(&ti->identifier, identifier);
5353 setString(&ti->name, name);
5354 setString(&ti->name_sorting, name);
5355 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5357 pushTreeInfo(&snapshot_modes, ti);
5360 // sort snapshot mode values to start with lowest snapshot mode value
5361 sortTreeInfo(&snapshot_modes);
5363 // set current snapshot mode value to configured snapshot mode value
5364 snapshot_mode_current =
5365 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5367 // if that fails, set current snapshot mode to reliable default value
5368 if (snapshot_mode_current == NULL)
5369 snapshot_mode_current =
5370 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5372 // if that also fails, set current snapshot mode to first available value
5373 if (snapshot_mode_current == NULL)
5374 snapshot_mode_current = snapshot_modes;
5377 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5379 // needed for displaying snapshot mode text instead of identifier
5380 snapshot_mode_text = snapshot_mode_current->name;
5383 static void execSetupGame_setNetworkServerText(void)
5385 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5387 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5391 strncpy(network_server_hostname, setup.network_server_hostname,
5392 MAX_SETUP_TEXT_INPUT_LEN);
5393 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5396 // needed for displaying network server text instead of identifier
5397 network_server_text = network_server_hostname;
5400 static void execSetupGame(void)
5402 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5404 execSetupGame_setGameSpeeds(FALSE);
5405 execSetupGame_setScrollDelays();
5406 execSetupGame_setSnapshotModes();
5408 execSetupGame_setNetworkServerText();
5410 setup_mode = SETUP_MODE_GAME;
5414 // check if vsync needs to be disabled for this game speed to work
5415 if (check_vsync_mode)
5416 DisableVsyncIfNeeded();
5419 static void execSetupChooseGameSpeed(void)
5421 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5426 static void execSetupChooseScrollDelay(void)
5428 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5433 static void execSetupChooseSnapshotMode(void)
5435 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5440 static void execSetupEngines(void)
5442 setup_mode = SETUP_MODE_ENGINES;
5447 static void execSetupEditor(void)
5449 setup_mode = SETUP_MODE_EDITOR;
5454 static void execSetupGraphics_setWindowSizes(boolean update_list)
5456 if (window_sizes != NULL && update_list)
5458 freeTreeInfo(window_sizes);
5460 window_sizes = NULL;
5463 if (window_sizes == NULL)
5465 boolean current_window_size_found = FALSE;
5468 for (i = 0; window_sizes_list[i].value != -1; i++)
5470 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5471 char identifier[32], name[32];
5472 int value = window_sizes_list[i].value;
5473 char *text = window_sizes_list[i].text;
5475 ti->node_top = &window_sizes;
5476 ti->sort_priority = value;
5478 sprintf(identifier, "%d", value);
5479 sprintf(name, "%s", text);
5481 setString(&ti->identifier, identifier);
5482 setString(&ti->name, name);
5483 setString(&ti->name_sorting, name);
5484 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5486 pushTreeInfo(&window_sizes, ti);
5488 if (value == setup.window_scaling_percent)
5489 current_window_size_found = TRUE;
5492 if (!current_window_size_found)
5494 // add entry for non-preset window scaling value
5496 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5497 char identifier[32], name[32];
5498 int value = setup.window_scaling_percent;
5500 ti->node_top = &window_sizes;
5501 ti->sort_priority = value;
5503 sprintf(identifier, "%d", value);
5504 sprintf(name, "%d %% (Current)", value);
5506 setString(&ti->identifier, identifier);
5507 setString(&ti->name, name);
5508 setString(&ti->name_sorting, name);
5509 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5511 pushTreeInfo(&window_sizes, ti);
5514 // sort window size values to start with lowest window size value
5515 sortTreeInfo(&window_sizes);
5517 // set current window size value to configured window size value
5518 window_size_current =
5519 getTreeInfoFromIdentifier(window_sizes,
5520 i_to_a(setup.window_scaling_percent));
5522 // if that fails, set current window size to reliable default value
5523 if (window_size_current == NULL)
5524 window_size_current =
5525 getTreeInfoFromIdentifier(window_sizes,
5526 i_to_a(STD_WINDOW_SCALING_PERCENT));
5528 // if that also fails, set current window size to first available value
5529 if (window_size_current == NULL)
5530 window_size_current = window_sizes;
5533 setup.window_scaling_percent = atoi(window_size_current->identifier);
5535 // needed for displaying window size text instead of identifier
5536 window_size_text = window_size_current->name;
5539 static void execSetupGraphics_setScalingTypes(void)
5541 if (scaling_types == NULL)
5545 for (i = 0; scaling_types_list[i].value != NULL; i++)
5547 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5548 char identifier[32], name[32];
5549 char *value = scaling_types_list[i].value;
5550 char *text = scaling_types_list[i].text;
5552 ti->node_top = &scaling_types;
5553 ti->sort_priority = i;
5555 sprintf(identifier, "%s", value);
5556 sprintf(name, "%s", text);
5558 setString(&ti->identifier, identifier);
5559 setString(&ti->name, name);
5560 setString(&ti->name_sorting, name);
5561 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5563 pushTreeInfo(&scaling_types, ti);
5566 // sort scaling type values to start with lowest scaling type value
5567 sortTreeInfo(&scaling_types);
5569 // set current scaling type value to configured scaling type value
5570 scaling_type_current =
5571 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5573 // if that fails, set current scaling type to reliable default value
5574 if (scaling_type_current == NULL)
5575 scaling_type_current =
5576 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5578 // if that also fails, set current scaling type to first available value
5579 if (scaling_type_current == NULL)
5580 scaling_type_current = scaling_types;
5583 setup.window_scaling_quality = scaling_type_current->identifier;
5585 // needed for displaying scaling type text instead of identifier
5586 scaling_type_text = scaling_type_current->name;
5589 static void execSetupGraphics_setRenderingModes(void)
5591 if (rendering_modes == NULL)
5595 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5597 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5598 char identifier[32], name[32];
5599 char *value = rendering_modes_list[i].value;
5600 char *text = rendering_modes_list[i].text;
5602 ti->node_top = &rendering_modes;
5603 ti->sort_priority = i;
5605 sprintf(identifier, "%s", value);
5606 sprintf(name, "%s", text);
5608 setString(&ti->identifier, identifier);
5609 setString(&ti->name, name);
5610 setString(&ti->name_sorting, name);
5611 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5613 pushTreeInfo(&rendering_modes, ti);
5616 // sort rendering mode values to start with lowest rendering mode value
5617 sortTreeInfo(&rendering_modes);
5619 // set current rendering mode value to configured rendering mode value
5620 rendering_mode_current =
5621 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5623 // if that fails, set current rendering mode to reliable default value
5624 if (rendering_mode_current == NULL)
5625 rendering_mode_current =
5626 getTreeInfoFromIdentifier(rendering_modes,
5627 STR_SPECIAL_RENDERING_DEFAULT);
5629 // if that also fails, set current rendering mode to first available one
5630 if (rendering_mode_current == NULL)
5631 rendering_mode_current = rendering_modes;
5634 setup.screen_rendering_mode = rendering_mode_current->identifier;
5636 // needed for displaying rendering mode text instead of identifier
5637 rendering_mode_text = rendering_mode_current->name;
5640 static void execSetupGraphics_setVsyncModes(boolean update_value)
5642 if (vsync_modes == NULL)
5646 for (i = 0; vsync_modes_list[i].value != NULL; i++)
5648 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5649 char identifier[32], name[32];
5650 char *value = vsync_modes_list[i].value;
5651 char *text = vsync_modes_list[i].text;
5653 ti->node_top = &vsync_modes;
5654 ti->sort_priority = i;
5656 sprintf(identifier, "%s", value);
5657 sprintf(name, "%s", text);
5659 setString(&ti->identifier, identifier);
5660 setString(&ti->name, name);
5661 setString(&ti->name_sorting, name);
5662 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5664 pushTreeInfo(&vsync_modes, ti);
5667 // sort vsync mode values to start with lowest vsync mode value
5668 sortTreeInfo(&vsync_modes);
5670 update_value = TRUE;
5675 // set current vsync mode value to configured vsync mode value
5676 vsync_mode_current =
5677 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5679 // if that fails, set current vsync mode to reliable default value
5680 if (vsync_mode_current == NULL)
5681 vsync_mode_current =
5682 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5684 // if that also fails, set current vsync mode to first available one
5685 if (vsync_mode_current == NULL)
5686 vsync_mode_current = vsync_modes;
5689 setup.vsync_mode = vsync_mode_current->identifier;
5691 // needed for displaying vsync mode text instead of identifier
5692 vsync_mode_text = vsync_mode_current->name;
5695 static void execSetupGraphics(void)
5697 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5699 // update "setup.window_scaling_percent" from list selection
5700 // (in this case, window scaling was changed on setup screen)
5701 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5702 execSetupGraphics_setWindowSizes(FALSE);
5704 // update "setup.vsync_mode" from list selection
5705 // (in this case, vsync mode was changed on setup screen)
5706 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5707 execSetupGraphics_setVsyncModes(FALSE);
5709 // update list selection from "setup.window_scaling_percent"
5710 // (window scaling may have changed by resizing the window)
5711 execSetupGraphics_setWindowSizes(TRUE);
5713 // update list selection from "setup.vsync_mode"
5714 // (vsync_mode may have changed by re-creating the renderer)
5715 execSetupGraphics_setVsyncModes(TRUE);
5717 execSetupGraphics_setScalingTypes();
5718 execSetupGraphics_setRenderingModes();
5720 setup_mode = SETUP_MODE_GRAPHICS;
5724 // check if game speed is high enough for 60 Hz vsync to work
5725 if (check_game_speed)
5726 ModifyGameSpeedIfNeeded();
5728 // window scaling may have changed at this point
5729 ChangeWindowScalingIfNeeded();
5731 // window scaling quality may have changed at this point
5732 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5733 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5735 // screen rendering mode may have changed at this point
5736 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5738 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
5739 int video_vsync_mode = video.vsync_mode;
5741 // screen vsync mode may have changed at this point
5742 ChangeVsyncModeIfNeeded();
5744 // check if setting vsync mode to selected value failed
5745 if (setup_vsync_mode != video_vsync_mode &&
5746 setup_vsync_mode != video.vsync_mode)
5748 // changing vsync mode to selected value failed -- reset displayed value
5749 execSetupGraphics_setVsyncModes(TRUE);
5751 Request("Setting VSync failed!", REQ_CONFIRM);
5757 static void execSetupChooseWindowSize(void)
5759 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5764 static void execSetupChooseScalingType(void)
5766 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5771 static void execSetupChooseRenderingMode(void)
5773 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5778 static void execSetupChooseVsyncMode(void)
5780 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5785 static void execSetupChooseVolumeSimple(void)
5787 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5792 static void execSetupChooseVolumeLoops(void)
5794 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5799 static void execSetupChooseVolumeMusic(void)
5801 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5806 static void execSetupSound(void)
5808 if (volumes_simple == NULL)
5810 boolean current_volume_simple_found = FALSE;
5813 for (i = 0; volumes_list[i].value != -1; i++)
5815 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5816 char identifier[32], name[32];
5817 int value = volumes_list[i].value;
5818 char *text = volumes_list[i].text;
5820 ti->node_top = &volumes_simple;
5821 ti->sort_priority = value;
5823 sprintf(identifier, "%d", value);
5824 sprintf(name, "%s", text);
5826 setString(&ti->identifier, identifier);
5827 setString(&ti->name, name);
5828 setString(&ti->name_sorting, name);
5829 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5831 pushTreeInfo(&volumes_simple, ti);
5833 if (value == setup.volume_simple)
5834 current_volume_simple_found = TRUE;
5837 if (!current_volume_simple_found)
5839 // add entry for non-preset volume value
5841 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5842 char identifier[32], name[32];
5843 int value = setup.volume_simple;
5845 ti->node_top = &volumes_simple;
5846 ti->sort_priority = value;
5848 sprintf(identifier, "%d", value);
5849 sprintf(name, "%d %% (Current)", value);
5851 setString(&ti->identifier, identifier);
5852 setString(&ti->name, name);
5853 setString(&ti->name_sorting, name);
5854 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5856 pushTreeInfo(&volumes_simple, ti);
5859 // sort volume values to start with lowest volume value
5860 sortTreeInfo(&volumes_simple);
5862 // set current volume value to configured volume value
5863 volume_simple_current =
5864 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5866 // if that fails, set current volume to reliable default value
5867 if (volume_simple_current == NULL)
5868 volume_simple_current =
5869 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5871 // if that also fails, set current volume to first available value
5872 if (volume_simple_current == NULL)
5873 volume_simple_current = volumes_simple;
5876 if (volumes_loops == NULL)
5878 boolean current_volume_loops_found = FALSE;
5881 for (i = 0; volumes_list[i].value != -1; i++)
5883 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5884 char identifier[32], name[32];
5885 int value = volumes_list[i].value;
5886 char *text = volumes_list[i].text;
5888 ti->node_top = &volumes_loops;
5889 ti->sort_priority = value;
5891 sprintf(identifier, "%d", value);
5892 sprintf(name, "%s", text);
5894 setString(&ti->identifier, identifier);
5895 setString(&ti->name, name);
5896 setString(&ti->name_sorting, name);
5897 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5899 pushTreeInfo(&volumes_loops, ti);
5901 if (value == setup.volume_loops)
5902 current_volume_loops_found = TRUE;
5905 if (!current_volume_loops_found)
5907 // add entry for non-preset volume value
5909 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5910 char identifier[32], name[32];
5911 int value = setup.volume_loops;
5913 ti->node_top = &volumes_loops;
5914 ti->sort_priority = value;
5916 sprintf(identifier, "%d", value);
5917 sprintf(name, "%d %% (Current)", value);
5919 setString(&ti->identifier, identifier);
5920 setString(&ti->name, name);
5921 setString(&ti->name_sorting, name);
5922 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5924 pushTreeInfo(&volumes_loops, ti);
5927 // sort volume values to start with lowest volume value
5928 sortTreeInfo(&volumes_loops);
5930 // set current volume value to configured volume value
5931 volume_loops_current =
5932 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5934 // if that fails, set current volume to reliable default value
5935 if (volume_loops_current == NULL)
5936 volume_loops_current =
5937 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5939 // if that also fails, set current volume to first available value
5940 if (volume_loops_current == NULL)
5941 volume_loops_current = volumes_loops;
5944 if (volumes_music == NULL)
5946 boolean current_volume_music_found = FALSE;
5949 for (i = 0; volumes_list[i].value != -1; i++)
5951 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5952 char identifier[32], name[32];
5953 int value = volumes_list[i].value;
5954 char *text = volumes_list[i].text;
5956 ti->node_top = &volumes_music;
5957 ti->sort_priority = value;
5959 sprintf(identifier, "%d", value);
5960 sprintf(name, "%s", text);
5962 setString(&ti->identifier, identifier);
5963 setString(&ti->name, name);
5964 setString(&ti->name_sorting, name);
5965 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5967 pushTreeInfo(&volumes_music, ti);
5969 if (value == setup.volume_music)
5970 current_volume_music_found = TRUE;
5973 if (!current_volume_music_found)
5975 // add entry for non-preset volume value
5977 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5978 char identifier[32], name[32];
5979 int value = setup.volume_music;
5981 ti->node_top = &volumes_music;
5982 ti->sort_priority = value;
5984 sprintf(identifier, "%d", value);
5985 sprintf(name, "%d %% (Current)", value);
5987 setString(&ti->identifier, identifier);
5988 setString(&ti->name, name);
5989 setString(&ti->name_sorting, name);
5990 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5992 pushTreeInfo(&volumes_music, ti);
5995 // sort volume values to start with lowest volume value
5996 sortTreeInfo(&volumes_music);
5998 // set current volume value to configured volume value
5999 volume_music_current =
6000 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6002 // if that fails, set current volume to reliable default value
6003 if (volume_music_current == NULL)
6004 volume_music_current =
6005 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6007 // if that also fails, set current volume to first available value
6008 if (volume_music_current == NULL)
6009 volume_music_current = volumes_music;
6012 setup.volume_simple = atoi(volume_simple_current->identifier);
6013 setup.volume_loops = atoi(volume_loops_current->identifier);
6014 setup.volume_music = atoi(volume_music_current->identifier);
6016 // needed for displaying volume text instead of identifier
6017 volume_simple_text = volume_simple_current->name;
6018 volume_loops_text = volume_loops_current->name;
6019 volume_music_text = volume_music_current->name;
6021 setup_mode = SETUP_MODE_SOUND;
6026 static void execSetupChooseTouchControls(void)
6028 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6033 static void execSetupChooseMoveDistance(void)
6035 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6040 static void execSetupChooseDropDistance(void)
6042 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6047 static void execSetupChooseTransparency(void)
6049 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6054 static void execSetupChooseGridXSize_0(void)
6056 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6061 static void execSetupChooseGridYSize_0(void)
6063 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6068 static void execSetupChooseGridXSize_1(void)
6070 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6075 static void execSetupChooseGridYSize_1(void)
6077 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6082 static void execSetupConfigureVirtualButtons(void)
6084 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6086 ConfigureVirtualButtons();
6088 setup_mode = SETUP_MODE_TOUCH;
6093 static void execSetupTouch(void)
6097 if (touch_controls == NULL)
6099 for (i = 0; touch_controls_list[i].value != NULL; i++)
6101 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6102 char identifier[32], name[32];
6103 char *value = touch_controls_list[i].value;
6104 char *text = touch_controls_list[i].text;
6106 ti->node_top = &touch_controls;
6107 ti->sort_priority = i;
6109 sprintf(identifier, "%s", value);
6110 sprintf(name, "%s", text);
6112 setString(&ti->identifier, identifier);
6113 setString(&ti->name, name);
6114 setString(&ti->name_sorting, name);
6115 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6117 pushTreeInfo(&touch_controls, ti);
6120 // sort touch control values to start with lowest touch control value
6121 sortTreeInfo(&touch_controls);
6123 // set current touch control value to configured touch control value
6124 touch_control_current =
6125 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6127 // if that fails, set current touch control to reliable default value
6128 if (touch_control_current == NULL)
6129 touch_control_current =
6130 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6132 // if that also fails, set current touch control to first available value
6133 if (touch_control_current == NULL)
6134 touch_control_current = touch_controls;
6137 if (move_distances == NULL)
6139 for (i = 0; distances_list[i].value != -1; i++)
6141 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6142 char identifier[32], name[32];
6143 int value = distances_list[i].value;
6144 char *text = distances_list[i].text;
6146 ti->node_top = &move_distances;
6147 ti->sort_priority = value;
6149 sprintf(identifier, "%d", value);
6150 sprintf(name, "%s", text);
6152 setString(&ti->identifier, identifier);
6153 setString(&ti->name, name);
6154 setString(&ti->name_sorting, name);
6155 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6157 pushTreeInfo(&move_distances, ti);
6160 // sort distance values to start with lowest distance value
6161 sortTreeInfo(&move_distances);
6163 // set current distance value to configured distance value
6164 move_distance_current =
6165 getTreeInfoFromIdentifier(move_distances,
6166 i_to_a(setup.touch.move_distance));
6168 // if that fails, set current distance to reliable default value
6169 if (move_distance_current == NULL)
6170 move_distance_current =
6171 getTreeInfoFromIdentifier(move_distances,
6172 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6174 // if that also fails, set current distance to first available value
6175 if (move_distance_current == NULL)
6176 move_distance_current = move_distances;
6179 if (drop_distances == NULL)
6181 for (i = 0; distances_list[i].value != -1; i++)
6183 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6184 char identifier[32], name[32];
6185 int value = distances_list[i].value;
6186 char *text = distances_list[i].text;
6188 ti->node_top = &drop_distances;
6189 ti->sort_priority = value;
6191 sprintf(identifier, "%d", value);
6192 sprintf(name, "%s", text);
6194 setString(&ti->identifier, identifier);
6195 setString(&ti->name, name);
6196 setString(&ti->name_sorting, name);
6197 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6199 pushTreeInfo(&drop_distances, ti);
6202 // sort distance values to start with lowest distance value
6203 sortTreeInfo(&drop_distances);
6205 // set current distance value to configured distance value
6206 drop_distance_current =
6207 getTreeInfoFromIdentifier(drop_distances,
6208 i_to_a(setup.touch.drop_distance));
6210 // if that fails, set current distance to reliable default value
6211 if (drop_distance_current == NULL)
6212 drop_distance_current =
6213 getTreeInfoFromIdentifier(drop_distances,
6214 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6216 // if that also fails, set current distance to first available value
6217 if (drop_distance_current == NULL)
6218 drop_distance_current = drop_distances;
6221 if (transparencies == NULL)
6223 for (i = 0; transparencies_list[i].value != -1; i++)
6225 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6226 char identifier[32], name[32];
6227 int value = transparencies_list[i].value;
6228 char *text = transparencies_list[i].text;
6230 ti->node_top = &transparencies;
6231 ti->sort_priority = value;
6233 sprintf(identifier, "%d", value);
6234 sprintf(name, "%s", text);
6236 setString(&ti->identifier, identifier);
6237 setString(&ti->name, name);
6238 setString(&ti->name_sorting, name);
6239 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6241 pushTreeInfo(&transparencies, ti);
6244 // sort transparency values to start with lowest transparency value
6245 sortTreeInfo(&transparencies);
6247 // set current transparency value to configured transparency value
6248 transparency_current =
6249 getTreeInfoFromIdentifier(transparencies,
6250 i_to_a(setup.touch.transparency));
6252 // if that fails, set current transparency to reliable default value
6253 if (transparency_current == NULL)
6254 transparency_current =
6255 getTreeInfoFromIdentifier(transparencies,
6256 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6258 // if that also fails, set current transparency to first available value
6259 if (transparency_current == NULL)
6260 transparency_current = transparencies;
6263 for (i = 0; i < 2; i++)
6265 for (j = 0; j < 2; j++)
6267 if (grid_sizes[i][j] == NULL)
6269 for (k = 0; grid_sizes_list[k].value != -1; k++)
6271 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6272 char identifier[32], name[32];
6273 int value = grid_sizes_list[k].value;
6274 char *text = grid_sizes_list[k].text;
6276 ti->node_top = &grid_sizes[i][j];
6277 ti->sort_priority = value;
6279 sprintf(identifier, "%d", value);
6280 sprintf(name, "%s", text);
6282 setString(&ti->identifier, identifier);
6283 setString(&ti->name, name);
6284 setString(&ti->name_sorting, name);
6285 setString(&ti->infotext,
6288 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6289 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6291 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6292 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6294 pushTreeInfo(&grid_sizes[i][j], ti);
6297 // sort grid size values to start with lowest grid size value
6298 sortTreeInfo(&grid_sizes[i][j]);
6300 // set current grid size value to configured grid size value
6301 grid_size_current[i][j] =
6302 getTreeInfoFromIdentifier(grid_sizes[i][j],
6304 setup.touch.grid_xsize[i] :
6305 setup.touch.grid_ysize[i]));
6307 // if that fails, set current grid size to reliable default value
6308 if (grid_size_current[i][j] == NULL)
6309 grid_size_current[i][j] =
6310 getTreeInfoFromIdentifier(grid_sizes[i][j],
6312 DEFAULT_GRID_XSIZE(i) :
6313 DEFAULT_GRID_YSIZE(i)));
6315 // if that also fails, set current grid size to first available value
6316 if (grid_size_current[i][j] == NULL)
6317 grid_size_current[i][j] = grid_sizes[i][j];
6322 setup.touch.control_type = touch_control_current->identifier;
6323 setup.touch.move_distance = atoi(move_distance_current->identifier);
6324 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6325 setup.touch.transparency = atoi(transparency_current->identifier);
6327 for (i = 0; i < 2; i++)
6329 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6330 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6332 if (i == GRID_ACTIVE_NR())
6334 overlay.grid_xsize = setup.touch.grid_xsize[i];
6335 overlay.grid_ysize = setup.touch.grid_ysize[i];
6339 // needed for displaying value text instead of identifier
6340 touch_controls_text = touch_control_current->name;
6341 move_distance_text = move_distance_current->name;
6342 drop_distance_text = drop_distance_current->name;
6343 transparency_text = transparency_current->name;
6345 for (i = 0; i < 2; i++)
6346 for (j = 0; j < 2; j++)
6347 grid_size_text[i][j] = grid_size_current[i][j]->name;
6349 setup_mode = SETUP_MODE_TOUCH;
6354 static void execSetupArtwork(void)
6356 static ArtworkDirTree *gfx_last_valid = NULL;
6357 static ArtworkDirTree *snd_last_valid = NULL;
6358 static ArtworkDirTree *mus_last_valid = NULL;
6360 // current artwork directory may be invalid (level group, parent link)
6361 if (!validLevelSeries(artwork.gfx_current))
6362 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6363 if (!validLevelSeries(artwork.snd_current))
6364 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6365 if (!validLevelSeries(artwork.mus_current))
6366 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6368 // store valid artwork directory information
6369 gfx_last_valid = artwork.gfx_current;
6370 snd_last_valid = artwork.snd_current;
6371 mus_last_valid = artwork.mus_current;
6374 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6375 artwork.gfx_current->subdir,
6376 artwork.gfx_current->fullpath,
6377 artwork.gfx_current->basepath);
6380 setup.graphics_set = artwork.gfx_current->identifier;
6381 setup.sounds_set = artwork.snd_current->identifier;
6382 setup.music_set = artwork.mus_current->identifier;
6384 // needed if last screen (setup choice) changed graphics, sounds or music
6385 ReloadCustomArtwork(0);
6387 // needed for displaying artwork name instead of artwork identifier
6388 graphics_set_name = artwork.gfx_current->name;
6389 sounds_set_name = artwork.snd_current->name;
6390 music_set_name = artwork.mus_current->name;
6392 setup_mode = SETUP_MODE_ARTWORK;
6397 static void execSetupChooseGraphics(void)
6399 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6404 static void execSetupChooseSounds(void)
6406 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6411 static void execSetupChooseMusic(void)
6413 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6418 static void execSetupInput(void)
6420 setup_mode = SETUP_MODE_INPUT;
6425 static void execSetupShortcuts(void)
6427 setup_mode = SETUP_MODE_SHORTCUTS;
6432 static void execSetupShortcuts1(void)
6434 setup_mode = SETUP_MODE_SHORTCUTS_1;
6439 static void execSetupShortcuts2(void)
6441 setup_mode = SETUP_MODE_SHORTCUTS_2;
6446 static void execSetupShortcuts3(void)
6448 setup_mode = SETUP_MODE_SHORTCUTS_3;
6453 static void execSetupShortcuts4(void)
6455 setup_mode = SETUP_MODE_SHORTCUTS_4;
6460 static void execSetupShortcuts5(void)
6462 setup_mode = SETUP_MODE_SHORTCUTS_5;
6467 static void execExitSetup(void)
6469 SetGameStatus(GAME_MODE_MAIN);
6474 static void execSaveAndExitSetup(void)
6480 static void execGadgetNetworkServer(void)
6482 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6483 struct GadgetInfo *gi = screen_gadget[gadget_id];
6485 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6486 network_server_hostname[0] = '\0';
6488 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6492 ClickOnGadget(gi, MB_LEFTBUTTON);
6495 static void ToggleNetworkModeIfNeeded(void)
6497 int font_title = FONT_TITLE_1;
6498 int font_foot = FC_BLUE;
6499 int ystart = mSY - SY + 16;
6500 int ybottom = mSY - SY + SYSIZE - 20;
6501 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6503 if (setup.network_mode == network.enabled)
6506 network.enabled = setup.network_mode;
6508 FadeOut(REDRAW_ALL);
6512 DrawTextSCentered(ystart, font_title, text);
6516 if (network.enabled)
6517 InitNetworkServer();
6519 DisconnectFromNetworkServer();
6521 DrawTextSCentered(ybottom, font_foot,
6522 "Press any key or button for setup menu");
6524 WaitForEventToContinue();
6529 static void ToggleGameSpeedsListIfNeeded(void)
6531 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6533 if (setup.game_speed_extended == using_game_speeds_extended)
6536 // try to match similar values when changing game speeds list
6537 if (setup.game_speed_extended)
6538 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6539 setup.game_frame_delay == 30 ? 29 :
6540 setup.game_frame_delay);
6542 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6543 setup.game_frame_delay == 16 ? 15 :
6544 setup.game_frame_delay >= 29 ? 30 :
6545 setup.game_frame_delay <= 10 ? 10 :
6546 setup.game_frame_delay);
6548 execSetupGame_setGameSpeeds(TRUE);
6553 static void ModifyGameSpeedIfNeeded(void)
6555 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6556 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6560 char *game_speed_text = "Fast";
6561 int game_speed_value = 15;
6563 if (setup.game_speed_extended)
6565 game_speed_text = "60 fps";
6566 game_speed_value = 16;
6569 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6571 // set game speed to existing list value that is fast enough for vsync
6572 setup.game_frame_delay = game_speed_value;
6574 execSetupGame_setGameSpeeds(TRUE);
6576 Request(message, REQ_CONFIRM);
6579 static void DisableVsyncIfNeeded(void)
6581 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6582 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6583 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6586 // disable vsync for the selected game speed to work
6587 setup.vsync_mode = STR_VSYNC_MODE_OFF;
6589 execSetupGraphics_setVsyncModes(TRUE);
6591 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6597 void *related_value;
6598 } hide_related_entry_list[] =
6600 { &setup.game_frame_delay, execSetupChooseGameSpeed },
6601 { &setup.game_frame_delay, &game_speed_text },
6603 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
6604 { &setup.scroll_delay_value, &scroll_delay_text },
6606 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
6607 { &setup.engine_snapshot_mode, &snapshot_mode_text },
6609 { &setup.window_scaling_percent, execSetupChooseWindowSize },
6610 { &setup.window_scaling_percent, &window_size_text },
6612 { &setup.window_scaling_quality, execSetupChooseScalingType },
6613 { &setup.window_scaling_quality, &scaling_type_text },
6615 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
6616 { &setup.screen_rendering_mode, &rendering_mode_text },
6618 { &setup.vsync_mode, execSetupChooseVsyncMode },
6619 { &setup.vsync_mode, &vsync_mode_text },
6621 { &setup.graphics_set, execSetupChooseGraphics },
6622 { &setup.graphics_set, &graphics_set_name },
6624 { &setup.sounds_set, execSetupChooseSounds },
6625 { &setup.sounds_set, &sounds_set_name },
6627 { &setup.music_set, execSetupChooseMusic },
6628 { &setup.music_set, &music_set_name },
6630 { &setup.volume_simple, execSetupChooseVolumeSimple },
6631 { &setup.volume_simple, &volume_simple_text },
6633 { &setup.volume_loops, execSetupChooseVolumeLoops },
6634 { &setup.volume_loops, &volume_loops_text },
6636 { &setup.volume_music, execSetupChooseVolumeMusic },
6637 { &setup.volume_music, &volume_music_text },
6639 { &setup.touch.control_type, execSetupChooseTouchControls },
6640 { &setup.touch.control_type, &touch_controls_text },
6642 { &setup.touch.move_distance, execSetupChooseMoveDistance },
6643 { &setup.touch.move_distance, &move_distance_text },
6645 { &setup.touch.drop_distance, execSetupChooseDropDistance },
6646 { &setup.touch.drop_distance, &drop_distance_text },
6648 { &setup.touch.transparency, execSetupChooseTransparency },
6649 { &setup.touch.transparency, &transparency_text },
6651 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
6652 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
6654 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
6655 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
6657 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
6658 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
6660 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
6661 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
6663 { &setup.internal.menu_game, execSetupGame },
6664 { &setup.internal.menu_engines, execSetupEngines },
6665 { &setup.internal.menu_editor, execSetupEditor },
6666 { &setup.internal.menu_graphics, execSetupGraphics },
6667 { &setup.internal.menu_sound, execSetupSound },
6668 { &setup.internal.menu_artwork, execSetupArtwork },
6669 { &setup.internal.menu_input, execSetupInput },
6670 { &setup.internal.menu_touch, execSetupTouch },
6671 { &setup.internal.menu_shortcuts, execSetupShortcuts },
6672 { &setup.internal.menu_exit, execExitSetup },
6673 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
6678 void setHideRelatedSetupEntries(void)
6682 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6683 if (hideSetupEntry(hide_related_entry_list[i].value))
6684 setHideSetupEntry(hide_related_entry_list[i].related_value);
6687 static struct TokenInfo setup_info_main[] =
6689 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
6690 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
6691 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
6692 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
6693 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
6694 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
6695 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
6696 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
6697 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
6698 { TYPE_EMPTY, NULL, "" },
6699 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
6700 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
6705 static struct TokenInfo setup_info_game[] =
6707 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
6708 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
6709 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
6710 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
6711 { TYPE_STRING, &network_server_text, "" },
6712 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
6713 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
6714 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
6715 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
6716 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
6717 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
6718 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
6719 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
6720 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
6721 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
6722 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
6723 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
6724 { TYPE_STRING, &game_speed_text, "" },
6725 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
6727 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6728 { TYPE_STRING, &scroll_delay_text, "" },
6730 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6731 { TYPE_STRING, &snapshot_mode_text, "" },
6732 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6733 { TYPE_EMPTY, NULL, "" },
6734 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6739 static struct TokenInfo setup_info_engines[] =
6741 { TYPE_HEADLINE, NULL, "Emerald Mine" },
6742 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
6743 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
6744 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
6745 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
6746 { TYPE_EMPTY, NULL, "" },
6747 { TYPE_HEADLINE, NULL, "Supaplex" },
6748 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
6749 { TYPE_EMPTY, NULL, "" },
6750 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6755 static struct TokenInfo setup_info_editor[] =
6758 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
6759 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
6760 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
6761 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
6762 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
6763 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
6764 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6765 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6766 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
6767 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6769 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
6770 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
6772 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
6774 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6775 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
6776 { TYPE_EMPTY, NULL, "" },
6778 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
6779 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
6780 { TYPE_EMPTY, NULL, "" },
6782 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
6783 { TYPE_EMPTY, NULL, "" },
6784 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
6785 { TYPE_EMPTY, NULL, "" },
6786 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6791 static struct TokenInfo setup_info_graphics[] =
6793 #if !defined(PLATFORM_ANDROID)
6794 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
6795 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
6796 { TYPE_STRING, &window_size_text, "" },
6797 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
6798 { TYPE_STRING, &scaling_type_text, "" },
6799 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
6800 { TYPE_STRING, &rendering_mode_text, "" },
6803 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6804 { TYPE_STRING, &scroll_delay_text, "" },
6806 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6807 { TYPE_STRING, &vsync_mode_text, "" },
6808 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
6809 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
6810 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
6811 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
6812 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
6813 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
6814 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
6815 { TYPE_EMPTY, NULL, "" },
6816 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6821 static struct TokenInfo setup_info_sound[] =
6823 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
6824 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
6825 { TYPE_SWITCH, &setup.sound_music, "Music:" },
6826 { TYPE_EMPTY, NULL, "" },
6827 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6828 { TYPE_STRING, &volume_simple_text, "" },
6829 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6830 { TYPE_STRING, &volume_loops_text, "" },
6831 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
6832 { TYPE_STRING, &volume_music_text, "" },
6833 { TYPE_EMPTY, NULL, "" },
6834 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6839 static struct TokenInfo setup_info_artwork[] =
6841 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
6842 { TYPE_STRING, &graphics_set_name, "" },
6843 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
6844 { TYPE_STRING, &sounds_set_name, "" },
6845 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
6846 { TYPE_STRING, &music_set_name, "" },
6847 { TYPE_EMPTY, NULL, "" },
6848 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6849 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
6850 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
6851 { TYPE_EMPTY, NULL, "" },
6852 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6857 static struct TokenInfo setup_info_input[] =
6859 { TYPE_SWITCH, NULL, "Player:" },
6860 { TYPE_SWITCH, NULL, "Device:" },
6861 { TYPE_SWITCH, NULL, "" },
6862 { TYPE_SKIPPABLE, NULL, "" },
6863 { TYPE_EMPTY, NULL, "" },
6864 { TYPE_EMPTY, NULL, "" },
6865 { TYPE_EMPTY, NULL, "" },
6866 { TYPE_EMPTY, NULL, "" },
6867 { TYPE_EMPTY, NULL, "" },
6868 { TYPE_EMPTY, NULL, "" },
6869 { TYPE_EMPTY, NULL, "" },
6870 { TYPE_EMPTY, NULL, "" },
6871 { TYPE_SKIPPABLE, NULL, "" },
6872 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6877 static struct TokenInfo setup_info_touch[] =
6879 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6880 { TYPE_STRING, &touch_controls_text, "" },
6881 { TYPE_EMPTY, NULL, "" },
6882 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6887 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6889 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6890 { TYPE_STRING, &touch_controls_text, "" },
6891 { TYPE_EMPTY, NULL, "" },
6892 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
6893 { TYPE_STRING, &grid_size_text[0][0], "" },
6894 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
6895 { TYPE_STRING, &grid_size_text[0][1], "" },
6896 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6897 { TYPE_STRING, &transparency_text, "" },
6898 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6899 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6900 { TYPE_EMPTY, NULL, "" },
6901 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6902 { TYPE_EMPTY, NULL, "" },
6903 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6908 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6910 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6911 { TYPE_STRING, &touch_controls_text, "" },
6912 { TYPE_EMPTY, NULL, "" },
6913 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
6914 { TYPE_STRING, &grid_size_text[1][0], "" },
6915 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
6916 { TYPE_STRING, &grid_size_text[1][1], "" },
6917 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6918 { TYPE_STRING, &transparency_text, "" },
6919 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6920 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6921 { TYPE_EMPTY, NULL, "" },
6922 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6923 { TYPE_EMPTY, NULL, "" },
6924 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6929 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6931 setup_info_touch_virtual_buttons_0,
6932 setup_info_touch_virtual_buttons_1
6935 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6937 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6938 { TYPE_STRING, &touch_controls_text, "" },
6939 { TYPE_EMPTY, NULL, "" },
6940 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
6941 { TYPE_STRING, &move_distance_text, "" },
6942 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
6943 { TYPE_STRING, &drop_distance_text, "" },
6944 { TYPE_EMPTY, NULL, "" },
6945 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6950 static struct TokenInfo setup_info_shortcuts[] =
6952 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
6953 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
6954 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
6955 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
6956 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
6957 { TYPE_EMPTY, NULL, "" },
6958 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6963 static struct TokenInfo setup_info_shortcuts_1[] =
6965 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
6966 { TYPE_KEY, &setup.shortcut.save_game, "" },
6967 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
6968 { TYPE_KEY, &setup.shortcut.load_game, "" },
6969 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
6970 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
6971 { TYPE_EMPTY, NULL, "" },
6972 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
6973 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
6974 { TYPE_EMPTY, NULL, "" },
6975 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6980 static struct TokenInfo setup_info_shortcuts_2[] =
6982 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
6983 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
6984 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
6985 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
6986 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
6987 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
6988 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
6989 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
6990 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
6991 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
6992 { TYPE_EMPTY, NULL, "" },
6993 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6998 static struct TokenInfo setup_info_shortcuts_3[] =
7000 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7001 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7002 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7003 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7004 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7005 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7006 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7007 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7008 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7009 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7010 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7011 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7012 { TYPE_EMPTY, NULL, "" },
7013 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7018 static struct TokenInfo setup_info_shortcuts_4[] =
7020 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7021 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7022 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7023 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7024 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7025 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7026 { TYPE_EMPTY, NULL, "" },
7027 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7032 static struct TokenInfo setup_info_shortcuts_5[] =
7034 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7035 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7036 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7037 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7038 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7039 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7040 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7041 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7042 { TYPE_EMPTY, NULL, "" },
7043 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7048 static Key getSetupKey(void)
7050 Key key = KSYM_UNDEFINED;
7051 boolean got_key_event = FALSE;
7053 while (!got_key_event)
7057 if (NextValidEvent(&event))
7061 case EVENT_KEYPRESS:
7063 key = GetEventKey((KeyEvent *)&event, TRUE);
7065 // press 'Escape' or 'Enter' to keep the existing key binding
7066 if (key == KSYM_Escape || key == KSYM_Return)
7067 key = KSYM_UNDEFINED; // keep old value
7069 got_key_event = TRUE;
7073 case EVENT_KEYRELEASE:
7074 key_joystick_mapping = 0;
7078 HandleOtherEvents(&event);
7089 static int getSetupValueFont(int type, void *value)
7091 if (type & TYPE_GHOSTED)
7092 return FONT_OPTION_OFF;
7093 else if (type & TYPE_KEY)
7094 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7095 else if (type & TYPE_STRING)
7096 return FONT_VALUE_2;
7097 else if (type & TYPE_ECS_AGA)
7098 return FONT_VALUE_1;
7099 else if (type & TYPE_BOOLEAN_STYLE)
7100 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7101 else if (type & TYPE_YES_NO_AUTO)
7102 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7103 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7104 else if (type & TYPE_PLAYER)
7105 return FONT_VALUE_1;
7107 return FONT_VALUE_1;
7110 static int getSetupValueFontNarrow(int type, int font_nr)
7112 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7113 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7114 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7118 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7120 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7121 struct TokenInfo *si = &setup_info[si_pos];
7122 boolean font_draw_xoffset_modified = FALSE;
7123 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7124 int font_draw_xoffset_old = -1;
7125 int xoffset = (scrollbar_needed ? -1 : 0);
7126 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7127 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7128 int xpos = menu_screen_value_xpos;
7129 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7130 int startx = mSX + xpos * 32;
7131 int starty = mSY + ypos * 32;
7132 int type = si->type;
7133 void *value = si->value;
7134 char *value_string = getSetupValue(type, value);
7135 int font_nr_default = getSetupValueFont(type, value);
7136 int font_width_default = getFontWidth(font_nr_default);
7137 int font_nr = font_nr_default;
7140 if (value_string == NULL)
7143 if (type & TYPE_KEY)
7145 xpos = MENU_SCREEN_START_XPOS;
7147 if (type & TYPE_QUERY)
7148 value_string = "<press key>";
7150 else if (type & TYPE_STRING)
7152 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7154 xpos = MENU_SCREEN_START_XPOS;
7156 if (strlen(value_string) > max_value_len)
7157 value_string[max_value_len] = '\0';
7159 else if (type & TYPE_YES_NO_AUTO)
7161 xpos = menu_screen_value_xpos - 1;
7163 else if (type & TYPE_PLAYER)
7165 int displayed_player_nr = *(int *)value + 1;
7167 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7170 startx = mSX + xpos * 32;
7171 starty = mSY + ypos * 32;
7173 // special check if right-side setup values moved left due to scrollbar
7174 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7176 int max_menu_text_length = 26; // maximum text length for classic menu
7177 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7178 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7179 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7180 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7181 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7183 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7185 // when using narrow font, left-shifting text "auto" not needed
7186 if (type & TYPE_YES_NO_AUTO)
7190 startx = mSX + xpos * 32;
7192 font_nr = getSetupValueFontNarrow(type, font_nr);
7196 // downward compatibility correction for Juergen Bonhagen's menu settings
7197 if (setup_mode != SETUP_MODE_INPUT)
7199 int max_menu_text_length_big = (menu_screen_value_xpos -
7200 MENU_SCREEN_START_XPOS);
7201 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7202 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7203 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7204 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
7205 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7206 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7207 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7208 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7209 boolean correct_font_draw_xoffset = FALSE;
7211 if (xpos == MENU_SCREEN_START_XPOS &&
7212 startx + font1_xoffset < text_startx + text_font_xoffset)
7213 correct_font_draw_xoffset = TRUE;
7215 if (xpos == menu_screen_value_xpos &&
7216 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7217 correct_font_draw_xoffset = TRUE;
7219 // check if setup value would overlap with setup text when printed
7220 // (this can happen for extreme/wrong values for font draw offset)
7221 if (correct_font_draw_xoffset)
7223 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
7224 font_draw_xoffset_modified = TRUE;
7226 if (type & TYPE_KEY)
7227 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7228 else if (!(type & TYPE_STRING))
7229 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7230 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7234 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7235 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7237 DrawText(startx, starty, value_string, font_nr);
7239 if (type & TYPE_PLAYER)
7241 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7242 int player_nr = *(int *)value;
7243 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7244 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7245 int startx2 = startx + xoff;
7246 int starty2 = starty + yoff;
7248 if (DrawingOnBackground(startx2, starty2))
7249 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7251 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7252 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7255 if (font_draw_xoffset_modified)
7256 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7259 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7261 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7262 struct TokenInfo *si = &setup_info[si_pos];
7264 if (si->type & TYPE_BOOLEAN_STYLE)
7266 *(boolean *)si->value ^= TRUE;
7268 else if (si->type & TYPE_YES_NO_AUTO)
7272 (*(int *)si->value == AUTO ? TRUE :
7273 *(int *)si->value == TRUE ? FALSE : AUTO) :
7274 (*(int *)si->value == TRUE ? AUTO :
7275 *(int *)si->value == AUTO ? FALSE : TRUE));
7277 else if (si->type & TYPE_KEY)
7281 si->type |= TYPE_QUERY;
7282 drawSetupValue(screen_pos, setup_info_pos_raw);
7283 si->type &= ~TYPE_QUERY;
7285 key = getSetupKey();
7286 if (key != KSYM_UNDEFINED)
7287 *(Key *)si->value = key;
7289 else if (si->type & TYPE_PLAYER)
7291 int player_nr = *(int *)si->value;
7296 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7298 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7301 drawSetupValue(screen_pos, setup_info_pos_raw);
7303 // fullscreen state may have changed at this point
7304 if (si->value == &setup.fullscreen)
7305 ToggleFullscreenIfNeeded();
7307 // network mode may have changed at this point
7308 if (si->value == &setup.network_mode)
7309 ToggleNetworkModeIfNeeded();
7311 // game speed list may have changed at this point
7312 if (si->value == &setup.game_speed_extended)
7313 ToggleGameSpeedsListIfNeeded();
7316 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7318 static struct TokenInfo *setup_info_final = NULL;
7323 // determine maximum list size of target list
7324 while (setup_info_orig[list_size++].type != 0);
7326 // free, allocate and clear memory for target list
7327 checked_free(setup_info_final);
7328 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7330 // copy setup info list without setup entries marked as hidden
7331 for (i = 0; setup_info_orig[i].type != 0; i++)
7333 // skip setup entries configured to be hidden
7334 if (hideSetupEntry(setup_info_orig[i].value))
7337 // skip skippable setup entries if screen is lower than usual
7338 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7339 setup_info_orig[i].type == TYPE_SKIPPABLE)
7342 setup_info_final[list_pos++] = setup_info_orig[i];
7345 return setup_info_final;
7348 static void DrawSetupScreen_Generic(void)
7350 int fade_mask = REDRAW_FIELD;
7351 boolean redraw_all = FALSE;
7352 char *title_string = NULL;
7356 fade_mask = REDRAW_ALL;
7359 FadeMenuSoundsAndMusic();
7361 FreeScreenGadgets();
7362 CreateScreenGadgets();
7364 if (redraw_mask & REDRAW_ALL)
7369 // needed if different viewport properties defined for setup screen
7370 ChangeViewportPropertiesIfNeeded();
7372 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7376 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7378 if (setup_mode == SETUP_MODE_MAIN)
7380 setup_info = setup_info_main;
7381 title_string = STR_SETUP_MAIN;
7383 else if (setup_mode == SETUP_MODE_GAME)
7385 setup_info = setup_info_game;
7386 title_string = STR_SETUP_GAME;
7388 else if (setup_mode == SETUP_MODE_ENGINES)
7390 setup_info = setup_info_engines;
7391 title_string = STR_SETUP_ENGINES;
7393 else if (setup_mode == SETUP_MODE_EDITOR)
7395 setup_info = setup_info_editor;
7396 title_string = STR_SETUP_EDITOR;
7398 else if (setup_mode == SETUP_MODE_GRAPHICS)
7400 setup_info = setup_info_graphics;
7401 title_string = STR_SETUP_GRAPHICS;
7403 else if (setup_mode == SETUP_MODE_SOUND)
7405 setup_info = setup_info_sound;
7406 title_string = STR_SETUP_SOUND;
7408 else if (setup_mode == SETUP_MODE_ARTWORK)
7410 setup_info = setup_info_artwork;
7411 title_string = STR_SETUP_ARTWORK;
7413 else if (setup_mode == SETUP_MODE_TOUCH)
7415 setup_info = setup_info_touch;
7416 title_string = STR_SETUP_TOUCH;
7418 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
7419 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
7420 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
7421 setup_info = setup_info_touch_wipe_gestures;
7423 else if (setup_mode == SETUP_MODE_SHORTCUTS)
7425 setup_info = setup_info_shortcuts;
7426 title_string = STR_SETUP_SHORTCUTS;
7428 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
7430 setup_info = setup_info_shortcuts_1;
7431 title_string = STR_SETUP_SHORTCUTS;
7433 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
7435 setup_info = setup_info_shortcuts_2;
7436 title_string = STR_SETUP_SHORTCUTS;
7438 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
7440 setup_info = setup_info_shortcuts_3;
7441 title_string = STR_SETUP_SHORTCUTS;
7443 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
7445 setup_info = setup_info_shortcuts_4;
7446 title_string = STR_SETUP_SHORTCUTS;
7448 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
7450 setup_info = setup_info_shortcuts_5;
7451 title_string = STR_SETUP_SHORTCUTS;
7454 // use modified setup info without setup entries marked as hidden
7455 setup_info = getSetupInfoFinal(setup_info);
7457 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
7459 // determine maximal number of setup entries that can be displayed on screen
7461 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
7464 // determine maximal number of setup entries available for this setup screen
7466 for (i = 0; setup_info[i].type != 0; i++)
7469 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
7471 MapScreenGadgets(max_setup_info);
7474 redraw_mask = fade_mask = REDRAW_ALL;
7476 DrawMaskedBorder(fade_mask);
7481 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
7483 menu_info = setup_info;
7485 HandleMenuScreen(mx, my, dx, dy, button,
7486 setup_mode, num_setup_info, max_setup_info);
7489 static void DrawSetupScreen_Input(void)
7493 FadeOut(REDRAW_FIELD);
7497 setup_info = getSetupInfoFinal(setup_info_input);
7499 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
7501 for (i = 0; setup_info[i].type != 0; i++)
7503 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
7504 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
7505 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
7506 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
7507 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
7508 initCursor(i, IMG_MENU_BUTTON);
7510 DrawCursorAndText_Setup(i, -1, FALSE);
7513 // create gadgets for setup input menu screen
7514 FreeScreenGadgets();
7515 CreateScreenGadgets();
7517 // map gadgets for setup input menu screen
7518 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
7520 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
7522 FadeIn(REDRAW_FIELD);
7525 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7527 if (device_name == NULL)
7530 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7533 if (strlen(device_name) > 1)
7535 char c1 = device_name[strlen(device_name) - 1];
7536 char c2 = device_name[strlen(device_name) - 2];
7538 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7539 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7542 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7543 strlen(device_name));
7546 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7549 static struct SetupKeyboardInfo custom_key;
7556 { &custom_key.left, "Axis/Pad Left" },
7557 { &custom_key.right, "Axis/Pad Right" },
7558 { &custom_key.up, "Axis/Pad Up" },
7559 { &custom_key.down, "Axis/Pad Down" },
7560 { &custom_key.snap, "Button 1/A/X" },
7561 { &custom_key.drop, "Button 2/B/Y" }
7563 static char *joystick_name[MAX_PLAYERS] =
7570 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7571 int font_nr_info = FONT_MENU_1;
7572 int font_nr_name = FONT_VALUE_OLD;
7573 int font_nr_on = FONT_VALUE_1;
7574 int font_nr_off = FONT_VALUE_OLD;
7577 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7579 font_nr_info = FONT_MENU_2;
7580 font_nr_on = FONT_VALUE_NARROW;
7581 font_nr_off = FONT_VALUE_OLD_NARROW;
7584 custom_key = setup.input[player_nr].key;
7586 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7587 FONT_INPUT_1_ACTIVE);
7589 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7591 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7592 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7594 if (setup.input[player_nr].use_joystick)
7596 char *device_name = setup.input[player_nr].joy.device_name;
7597 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7598 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7599 char *text = joystick_name[joystick_nr];
7600 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7602 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7603 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7607 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7608 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7611 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7612 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7616 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7617 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7618 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7619 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7621 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7622 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7623 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7624 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7625 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7626 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7628 for (i = 0; i < 6; i++)
7630 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7632 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7634 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7635 (setup.input[player_nr].use_joystick ?
7637 getKeyNameFromKey(*custom[i].key)), font_nr_on);
7641 static int input_player_nr = 0;
7643 static void HandleSetupScreen_Input_Player(int step, int direction)
7645 int old_player_nr = input_player_nr;
7648 new_player_nr = old_player_nr + step * direction;
7649 if (new_player_nr < 0)
7651 if (new_player_nr > MAX_PLAYERS - 1)
7652 new_player_nr = MAX_PLAYERS - 1;
7654 if (new_player_nr != old_player_nr)
7656 input_player_nr = new_player_nr;
7658 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7662 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7664 static int choice = 0;
7667 int pos_start = SETUPINPUT_SCREEN_POS_START;
7668 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7669 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7670 int pos_end = SETUPINPUT_SCREEN_POS_END;
7672 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7676 for (i = 0; setup_info_input[i].type != 0; i++)
7678 // adjust menu structure according to skipped setup entries
7679 if (setup_info_input[i].type == TYPE_SKIPPABLE)
7687 if (button == MB_MENU_INITIALIZE)
7689 // input setup menu may have changed size due to graphics configuration
7690 if (choice >= pos_empty1)
7693 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7695 DrawCursorAndText_Setup(choice, -1, TRUE);
7699 else if (button == MB_MENU_LEAVE)
7701 setup_mode = SETUP_MODE_MAIN;
7708 if (mx || my) // mouse input
7710 x = (mx - mSX) / 32;
7711 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7713 else if (dx || dy) // keyboard input
7715 if (dx && choice == 0)
7716 x = (dx < 0 ? 10 : 12);
7717 else if ((dx && choice == 1) ||
7718 (dx == -1 && choice == pos_end))
7719 button = MB_MENU_CHOICE;
7723 if (y >= pos_empty1 && y <= pos_empty2)
7724 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7727 if (y == 0 && dx != 0 && button)
7729 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7731 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
7732 y >= pos_start && y <= pos_end &&
7733 !(y >= pos_empty1 && y <= pos_empty2))
7739 DrawCursorAndText_Setup(choice, -1, FALSE);
7740 DrawCursorAndText_Setup(y, -1, TRUE);
7742 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7751 char *device_name = setup.input[input_player_nr].joy.device_name;
7753 if (!setup.input[input_player_nr].use_joystick)
7755 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7757 setJoystickDeviceToNr(device_name, new_device_nr);
7758 setup.input[input_player_nr].use_joystick = TRUE;
7762 int device_nr = getJoystickNrFromDeviceName(device_name);
7763 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7765 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7766 setup.input[input_player_nr].use_joystick = FALSE;
7768 setJoystickDeviceToNr(device_name, new_device_nr);
7771 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7775 if (setup.input[input_player_nr].use_joystick)
7776 ConfigureJoystick(input_player_nr);
7778 CustomizeKeyboard(input_player_nr);
7780 else if (y == pos_end)
7786 setup_mode = SETUP_MODE_MAIN;
7793 static boolean CustomizeKeyboardMain(int player_nr)
7797 boolean finished = FALSE;
7798 static struct SetupKeyboardInfo custom_key;
7803 } customize_step[] =
7805 { &custom_key.left, "Move Left" },
7806 { &custom_key.right, "Move Right" },
7807 { &custom_key.up, "Move Up" },
7808 { &custom_key.down, "Move Down" },
7809 { &custom_key.snap, "Snap Field" },
7810 { &custom_key.drop, "Drop Element" }
7812 int font_nr_old = FONT_VALUE_OLD;
7813 int font_nr_new = FONT_VALUE_1;
7814 boolean success = FALSE;
7816 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7818 font_nr_old = FONT_VALUE_OLD_NARROW;
7819 font_nr_new = FONT_VALUE_NARROW;
7822 // read existing key bindings from player setup
7823 custom_key = setup.input[player_nr].key;
7826 FadeOut(REDRAW_FIELD);
7830 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7833 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7834 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7835 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7836 "Key:", FONT_INPUT_1_ACTIVE);
7837 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7838 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7840 FadeIn(REDRAW_FIELD);
7846 if (NextValidEvent(&event))
7850 case EVENT_KEYPRESS:
7852 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7854 // press 'Escape' to abort and keep the old key bindings
7855 if (key == KSYM_Escape)
7857 FadeSkipNextFadeIn();
7864 // press 'Enter' to keep the existing key binding
7865 if (key == KSYM_Return)
7866 key = *customize_step[step_nr].key;
7868 // check if key already used
7869 for (i = 0; i < step_nr; i++)
7870 if (*customize_step[i].key == key)
7875 // got new key binding
7876 *customize_step[step_nr].key = key;
7877 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7879 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7880 getKeyNameFromKey(key), font_nr_new);
7883 // un-highlight last query
7884 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7885 customize_step[step_nr - 1].text, FONT_MENU_1);
7886 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7887 "Key:", FONT_MENU_1);
7889 // all keys configured
7898 // query next key binding
7899 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7900 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7901 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7902 "Key:", FONT_INPUT_1_ACTIVE);
7903 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7904 getKeyNameFromKey(*customize_step[step_nr].key),
7909 case EVENT_KEYRELEASE:
7910 key_joystick_mapping = 0;
7914 HandleOtherEvents(&event);
7922 // write new key bindings back to player setup, if successfully finished
7924 setup.input[player_nr].key = custom_key;
7929 void CustomizeKeyboard(int player_nr)
7931 boolean success = CustomizeKeyboardMain(player_nr);
7935 int font_nr = FONT_TITLE_1;
7936 int font_height = getFontHeight(font_nr);
7937 int ypos1 = SYSIZE / 2 - font_height * 2;
7938 int ypos2 = SYSIZE / 2 - font_height * 1;
7939 unsigned int wait_frame_delay = 0;
7940 unsigned int wait_frame_delay_value = 2000;
7942 ResetDelayCounter(&wait_frame_delay);
7946 DrawTextSCentered(ypos1, font_nr, "Keyboard");
7947 DrawTextSCentered(ypos2, font_nr, "configured!");
7949 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7955 DrawSetupScreen_Input();
7958 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
7960 #define MARKER_BUTTON 1
7961 #define MARKER_AXIS_X 2
7962 #define MARKER_AXIS_Y 3
7964 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7966 static boolean bitmaps_initialized = FALSE;
7967 boolean screen_initialized = FALSE;
7968 static Bitmap *controller, *button, *axis_x, *axis_y;
7970 boolean success = TRUE;
7971 boolean done = FALSE, next = FALSE;
7973 int alpha = 200, alpha_step = -1;
7974 int alpha_ticks = 0;
7975 char mapping[4096], temp[256];
7976 int font_name = MENU_SETUP_FONT_TITLE;
7977 int font_info = MENU_SETUP_FONT_TEXT;
7978 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7979 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7980 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7981 int ystep_name = getMenuTextStep(spacing_name, font_name);
7982 int ystep_line = getMenuTextStep(spacing_line, font_info);
7983 int ystep_para = getMenuTextStep(spacing_para, font_info);
7991 int axis, button, hat, hat_value;
7994 *step, *prev_step, steps[] =
7996 { 356, 155, MARKER_BUTTON, "a", },
7997 { 396, 122, MARKER_BUTTON, "b", },
7998 { 320, 125, MARKER_BUTTON, "x", },
7999 { 358, 95, MARKER_BUTTON, "y", },
8000 { 162, 125, MARKER_BUTTON, "back", },
8001 { 216, 125, MARKER_BUTTON, "guide", },
8002 { 271, 125, MARKER_BUTTON, "start", },
8003 { 110, 200, MARKER_BUTTON, "dpleft", },
8004 { 146, 228, MARKER_BUTTON, "dpdown", },
8005 { 178, 200, MARKER_BUTTON, "dpright", },
8006 { 146, 172, MARKER_BUTTON, "dpup", },
8007 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8008 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8009 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8010 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8011 { 73, 141, MARKER_BUTTON, "leftstick", },
8012 { 282, 210, MARKER_BUTTON, "rightstick", },
8013 { 73, 141, MARKER_AXIS_X, "leftx", },
8014 { 73, 141, MARKER_AXIS_Y, "lefty", },
8015 { 282, 210, MARKER_AXIS_X, "rightx", },
8016 { 282, 210, MARKER_AXIS_Y, "righty", },
8019 unsigned int event_frame_delay = 0;
8020 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
8022 ResetDelayCounter(&event_frame_delay);
8024 if (!bitmaps_initialized)
8026 controller = LoadCustomImage("joystick/controller.png");
8027 button = LoadCustomImage("joystick/button.png");
8028 axis_x = LoadCustomImage("joystick/axis_x.png");
8029 axis_y = LoadCustomImage("joystick/axis_y.png");
8031 bitmaps_initialized = TRUE;
8034 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8037 // print info about the joystick we are watching
8038 Debug("joystick", "watching joystick %d: (%s)",
8039 SDL_JoystickInstanceID(joystick), name);
8040 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8041 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8042 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8045 // initialize mapping with GUID and name
8046 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8048 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8049 temp, name, SDL_GetPlatform());
8051 // loop through all steps (buttons and axes), getting joystick events
8052 for (i = 0; i < SDL_arraysize(steps) && !done;)
8054 Bitmap *marker = button; // initialize with reliable default value
8057 strcpy(step->mapping, mapping);
8061 step->hat_value = -1;
8063 marker = (step->marker == MARKER_BUTTON ? button :
8064 step->marker == MARKER_AXIS_X ? axis_x :
8065 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8069 while (!done && !next)
8071 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8072 alpha_ticks = SDL_GetTicks();
8079 else if (alpha < 128)
8085 int controller_x = SX + (SXSIZE - controller->width) / 2;
8086 int controller_y = SY + ystep_line;
8088 int marker_x = controller_x + step->x;
8089 int marker_y = controller_y + step->y;
8091 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8092 int ystart2 = ystart1 + ystep_name + ystep_line;
8096 DrawTextSCentered(ystart1, font_name, name);
8098 DrawTextSCentered(ystart2, font_info,
8099 "Press buttons and move axes on");
8100 ystart2 += ystep_line;
8101 DrawTextSCentered(ystart2, font_info,
8102 "your controller when indicated.");
8103 ystart2 += ystep_line;
8104 DrawTextSCentered(ystart2, font_info,
8105 "(Your controller may look different.)");
8106 ystart2 += ystep_para;
8108 #if defined(PLATFORM_ANDROID)
8109 DrawTextSCentered(ystart2, font_info,
8110 "To correct a mistake,");
8111 ystart2 += ystep_line;
8112 DrawTextSCentered(ystart2, font_info,
8113 "press the 'back' button.");
8114 ystart2 += ystep_line;
8115 DrawTextSCentered(ystart2, font_info,
8116 "To skip a button or axis,");
8117 ystart2 += ystep_line;
8118 DrawTextSCentered(ystart2, font_info,
8119 "press the 'menu' button.");
8121 DrawTextSCentered(ystart2, font_info,
8122 "To correct a mistake,");
8123 ystart2 += ystep_line;
8124 DrawTextSCentered(ystart2, font_info,
8125 "press the 'backspace' key.");
8126 ystart2 += ystep_line;
8127 DrawTextSCentered(ystart2, font_info,
8128 "To skip a button or axis,");
8129 ystart2 += ystep_line;
8130 DrawTextSCentered(ystart2, font_info,
8131 "press the 'return' key.");
8132 ystart2 += ystep_line;
8133 DrawTextSCentered(ystart2, font_info,
8134 "To exit, press the 'escape' key.");
8137 BlitBitmapMasked(controller, drawto, 0, 0,
8138 controller->width, controller->height,
8139 controller_x, controller_y);
8141 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8142 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8144 BlitBitmapMasked(marker, drawto, 0, 0,
8145 marker->width, marker->height,
8146 marker_x, marker_y);
8148 if (!screen_initialized)
8149 FadeIn(REDRAW_FIELD);
8153 screen_initialized = TRUE;
8155 while (NextValidEvent(&event))
8159 case SDL_JOYAXISMOTION:
8160 if (event.jaxis.value > 20000 ||
8161 event.jaxis.value < -20000)
8163 for (j = 0; j < i; j++)
8164 if (steps[j].axis == event.jaxis.axis)
8169 if (step->marker != MARKER_AXIS_X &&
8170 step->marker != MARKER_AXIS_Y)
8173 step->axis = event.jaxis.axis;
8174 strcat(mapping, step->field);
8175 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8176 strcat(mapping, temp);
8184 case SDL_JOYHATMOTION:
8185 // ignore centering; we're probably just coming back
8186 // to the center from the previous item we set
8187 if (event.jhat.value == SDL_HAT_CENTERED)
8190 for (j = 0; j < i; j++)
8191 if (steps[j].hat == event.jhat.hat &&
8192 steps[j].hat_value == event.jhat.value)
8197 step->hat = event.jhat.hat;
8198 step->hat_value = event.jhat.value;
8199 strcat(mapping, step->field);
8200 snprintf(temp, sizeof(temp), ":h%u.%u,",
8201 event.jhat.hat, event.jhat.value );
8202 strcat(mapping, temp);
8209 case SDL_JOYBALLMOTION:
8212 case SDL_JOYBUTTONUP:
8213 for (j = 0; j < i; j++)
8214 if (steps[j].button == event.jbutton.button)
8219 step->button = event.jbutton.button;
8220 strcat(mapping, step->field);
8221 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8222 strcat(mapping, temp);
8229 case SDL_FINGERDOWN:
8230 case SDL_MOUSEBUTTONDOWN:
8238 if (event.key.keysym.sym == KSYM_BackSpace ||
8239 event.key.keysym.sym == KSYM_Back)
8251 prev_step = &steps[i - 1];
8252 strcpy(mapping, prev_step->mapping);
8259 if (event.key.keysym.sym == KSYM_space ||
8260 event.key.keysym.sym == KSYM_Return ||
8261 event.key.keysym.sym == KSYM_Menu)
8270 if (event.key.keysym.sym == KSYM_Escape)
8280 program.exit_function(0);
8287 // do not handle events for longer than standard frame delay period
8288 if (DelayReached(&event_frame_delay, event_frame_delay_value))
8297 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8300 // activate mapping for this game
8301 SDL_GameControllerAddMapping(mapping);
8303 // save mapping to personal mappings
8304 SaveSetup_AddGameControllerMapping(mapping);
8307 // wait until the last pending event was removed from event queue
8308 while (NextValidEvent(&event));
8313 static int ConfigureJoystickMain(int player_nr)
8315 char *device_name = setup.input[player_nr].joy.device_name;
8316 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8317 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8318 int success = FALSE;
8321 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8322 return JOYSTICK_NOT_AVAILABLE;
8324 if (!joystick_active || !setup.input[player_nr].use_joystick)
8325 return JOYSTICK_NOT_AVAILABLE;
8328 FadeOut(REDRAW_FIELD);
8330 // close all joystick devices (potentially opened as game controllers)
8331 for (i = 0; i < SDL_NumJoysticks(); i++)
8332 SDLCloseJoystick(i);
8334 // open joystick device as plain joystick to configure as game controller
8335 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8337 // as the joystick was successfully opened before, this should not happen
8338 if (joystick == NULL)
8341 // create new game controller mapping (buttons and axes) for joystick device
8342 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8344 // close joystick (and maybe re-open as configured game controller later)
8345 SDL_JoystickClose(joystick);
8347 // re-open all joystick devices (potentially as game controllers)
8348 for (i = 0; i < SDL_NumJoysticks(); i++)
8351 // clear all joystick input actions for all joystick devices
8352 SDLClearJoystickState();
8354 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8357 void ConfigureJoystick(int player_nr)
8359 boolean state = ConfigureJoystickMain(player_nr);
8361 if (state != JOYSTICK_NOT_CONFIGURED)
8363 boolean success = (state == JOYSTICK_CONFIGURED);
8364 char message1[MAX_OUTPUT_LINESIZE + 1];
8365 char *message2 = (success ? "configured!" : "not available!");
8366 char *device_name = setup.input[player_nr].joy.device_name;
8367 int nr = getJoystickNrFromDeviceName(device_name) + 1;
8368 int font_nr = FONT_TITLE_1;
8369 int font_height = getFontHeight(font_nr);
8370 int ypos1 = SYSIZE / 2 - font_height * 2;
8371 int ypos2 = SYSIZE / 2 - font_height * 1;
8372 unsigned int wait_frame_delay = 0;
8373 unsigned int wait_frame_delay_value = 2000;
8375 ResetDelayCounter(&wait_frame_delay);
8379 sprintf(message1, "Joystick %d", nr);
8381 DrawTextSCentered(ypos1, font_nr, message1);
8382 DrawTextSCentered(ypos2, font_nr, message2);
8384 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8390 DrawSetupScreen_Input();
8393 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8395 if (y < video.screen_height / 3)
8397 // remap touch gadgets to access upper part of the screen
8398 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8399 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8401 else if (y > 2 * video.screen_height / 3)
8403 // remap touch gadgets to access lower part of the screen
8404 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8405 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8409 static boolean ConfigureVirtualButtonsMain(void)
8411 static char *customize_step_text[] =
8420 char grid_button[] =
8422 CHAR_GRID_BUTTON_LEFT,
8423 CHAR_GRID_BUTTON_RIGHT,
8424 CHAR_GRID_BUTTON_UP,
8425 CHAR_GRID_BUTTON_DOWN,
8426 CHAR_GRID_BUTTON_SNAP,
8427 CHAR_GRID_BUTTON_DROP
8436 int font_nr = FONT_INPUT_1_ACTIVE;
8437 int font_height = getFontHeight(font_nr);
8438 int ypos1 = SYSIZE / 2 - font_height * 2;
8439 int ypos2 = SYSIZE / 2 - font_height * 1;
8440 boolean success = FALSE;
8441 boolean finished = FALSE;
8443 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
8444 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8445 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8446 boolean set_grid_button = FALSE;
8447 int nr = GRID_ACTIVE_NR();
8450 for (x = 0; x < MAX_GRID_XSIZE; x++)
8451 for (y = 0; y < MAX_GRID_YSIZE; y++)
8452 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
8454 overlay.grid_button_highlight = grid_button[step_nr];
8459 FadeOut(REDRAW_FIELD);
8463 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8464 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8465 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8467 FadeIn(REDRAW_FIELD);
8469 SetOverlayShowGrid(TRUE);
8471 // map gadgets for setup touch buttons menu screen
8472 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8478 while (NextValidEvent(&event))
8480 int action = ACTION_NONE;
8482 // ---------- handle events and set the resulting action ----------
8488 UserEvent *user = (UserEvent *)&event;
8489 int id = user->value1;
8491 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
8492 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
8493 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
8494 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
8499 case EVENT_KEYPRESS:
8501 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8503 action = (key == KSYM_Escape ? ACTION_ESCAPE :
8504 key == KSYM_BackSpace ||
8505 key == KSYM_Back ? ACTION_BACK :
8506 key == KSYM_Return ||
8508 key == KSYM_space ? ACTION_NEXT :
8513 case EVENT_KEYRELEASE:
8514 key_joystick_mapping = 0;
8517 case EVENT_BUTTONPRESS:
8518 case EVENT_BUTTONRELEASE:
8520 ButtonEvent *button = (ButtonEvent *)&event;
8522 motion_status = FALSE;
8524 if (button->type == EVENT_BUTTONPRESS)
8525 button_status = button->button;
8527 button_status = MB_RELEASED;
8529 if (HandleGadgets(button->x, button->y, button_status))
8531 // do not handle this button event anymore
8535 button->x += video.screen_xoffset;
8536 button->y += video.screen_yoffset;
8538 x = button->x * overlay.grid_xsize / video.screen_width;
8539 y = button->y * overlay.grid_ysize / video.screen_height;
8541 if (button->type == EVENT_BUTTONPRESS)
8544 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8545 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8547 set_grid_button = TRUE;
8550 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
8554 case EVENT_MOTIONNOTIFY:
8556 MotionEvent *motion = (MotionEvent *)&event;
8558 motion_status = TRUE;
8560 if (HandleGadgets(motion->x, motion->y, button_status))
8562 // do not handle this button event anymore
8566 motion->x += video.screen_xoffset;
8567 motion->y += video.screen_yoffset;
8569 x = motion->x * overlay.grid_xsize / video.screen_width;
8570 y = motion->y * overlay.grid_ysize / video.screen_height;
8572 set_grid_button = TRUE;
8574 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
8578 case SDL_WINDOWEVENT:
8579 HandleWindowEvent((WindowEvent *) &event);
8581 // check if device has been rotated
8582 if (nr != GRID_ACTIVE_NR())
8584 nr = GRID_ACTIVE_NR();
8586 for (x = 0; x < MAX_GRID_XSIZE; x++)
8587 for (y = 0; y < MAX_GRID_YSIZE; y++)
8588 grid_button_old[x][y] = grid_button_tmp[x][y] =
8589 overlay.grid_button[x][y];
8594 case SDL_APP_WILLENTERBACKGROUND:
8595 case SDL_APP_DIDENTERBACKGROUND:
8596 case SDL_APP_WILLENTERFOREGROUND:
8597 case SDL_APP_DIDENTERFOREGROUND:
8598 HandlePauseResumeEvent((PauseResumeEvent *) &event);
8602 HandleOtherEvents(&event);
8606 // ---------- perform action set by handling events ----------
8608 if (action == ACTION_ESCAPE)
8610 // abort and restore the old key bindings
8612 for (x = 0; x < MAX_GRID_XSIZE; x++)
8613 for (y = 0; y < MAX_GRID_YSIZE; y++)
8614 overlay.grid_button[x][y] = grid_button_old[x][y];
8616 FadeSkipNextFadeIn();
8620 else if (action == ACTION_BACK)
8622 // keep the configured key bindings and go to previous page
8628 FadeSkipNextFadeIn();
8633 else if (action == ACTION_NEXT)
8635 // keep the configured key bindings and go to next page
8639 // all virtual buttons configured
8647 if (action != ACTION_NONE && !finished)
8649 for (x = 0; x < MAX_GRID_XSIZE; x++)
8650 for (y = 0; y < MAX_GRID_YSIZE; y++)
8651 grid_button_tmp[x][y] = overlay.grid_button[x][y];
8653 overlay.grid_button_highlight = grid_button[step_nr];
8655 // configure next virtual button
8659 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8660 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8661 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8664 if (set_grid_button)
8666 overlay.grid_button[x][y] =
8667 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8668 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8669 grid_button_tmp[x][y]);
8671 set_grid_button = FALSE;
8678 for (x = 0; x < MAX_GRID_XSIZE; x++)
8679 for (y = 0; y < MAX_GRID_YSIZE; y++)
8680 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8682 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8684 SetOverlayShowGrid(FALSE);
8689 void ConfigureVirtualButtons(void)
8691 boolean success = ConfigureVirtualButtonsMain();
8693 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
8694 SCREEN_MASK_TOUCH2);
8698 int font_nr = FONT_TITLE_1;
8699 int font_height = getFontHeight(font_nr);
8700 int ypos1 = SYSIZE / 2 - font_height * 2;
8701 int ypos2 = SYSIZE / 2 - font_height * 1;
8702 unsigned int wait_frame_delay = 0;
8703 unsigned int wait_frame_delay_value = 2000;
8705 ResetDelayCounter(&wait_frame_delay);
8709 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8710 DrawTextSCentered(ypos2, font_nr, "configured!");
8712 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8719 void DrawSetupScreen(void)
8724 if (setup_mode == SETUP_MODE_INPUT)
8725 DrawSetupScreen_Input();
8726 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8727 DrawChooseTree(&game_speed_current);
8728 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8729 DrawChooseTree(&scroll_delay_current);
8730 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8731 DrawChooseTree(&snapshot_mode_current);
8732 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8733 DrawChooseTree(&window_size_current);
8734 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8735 DrawChooseTree(&scaling_type_current);
8736 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8737 DrawChooseTree(&rendering_mode_current);
8738 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8739 DrawChooseTree(&vsync_mode_current);
8740 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8741 DrawChooseTree(&artwork.gfx_current);
8742 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8743 DrawChooseTree(&artwork.snd_current);
8744 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8745 DrawChooseTree(&artwork.mus_current);
8746 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8747 DrawChooseTree(&volume_simple_current);
8748 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8749 DrawChooseTree(&volume_loops_current);
8750 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8751 DrawChooseTree(&volume_music_current);
8752 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8753 DrawChooseTree(&touch_control_current);
8754 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8755 DrawChooseTree(&move_distance_current);
8756 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8757 DrawChooseTree(&drop_distance_current);
8758 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8759 DrawChooseTree(&transparency_current);
8760 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8761 DrawChooseTree(&grid_size_current[0][0]);
8762 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8763 DrawChooseTree(&grid_size_current[0][1]);
8764 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8765 DrawChooseTree(&grid_size_current[1][0]);
8766 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8767 DrawChooseTree(&grid_size_current[1][1]);
8769 DrawSetupScreen_Generic();
8771 PlayMenuSoundsAndMusic();
8774 void RedrawSetupScreenAfterFullscreenToggle(void)
8776 if (setup_mode == SETUP_MODE_GRAPHICS ||
8777 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8779 // update list selection from "setup.window_scaling_percent"
8780 execSetupGraphics_setWindowSizes(TRUE);
8786 void RedrawSetupScreenAfterScreenRotation(int nr)
8790 if (setup_mode == SETUP_MODE_TOUCH)
8792 // update virtual button settings (depending on screen orientation)
8795 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8797 // save already configured virtual buttons
8798 for (x = 0; x < MAX_GRID_XSIZE; x++)
8799 for (y = 0; y < MAX_GRID_YSIZE; y++)
8800 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8804 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8806 if (setup_mode == SETUP_MODE_INPUT)
8807 HandleSetupScreen_Input(mx, my, dx, dy, button);
8808 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8809 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8810 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8811 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8812 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8813 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8814 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8815 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8816 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8817 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8818 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8819 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8820 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8821 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8822 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8823 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8824 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8825 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8826 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8827 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8828 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8829 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8830 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8831 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8832 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8833 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8834 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8835 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8836 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8837 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8838 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8839 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8840 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8841 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8842 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8843 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8844 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8845 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8846 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8847 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8848 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8849 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8851 HandleSetupScreen_Generic(mx, my, dx, dy, button);
8854 void HandleGameActions(void)
8856 if (setup.ask_on_game_over)
8859 if (game.restart_game_message != NULL)
8861 RequestRestartGame(game.restart_game_message);
8866 if (game_status != GAME_MODE_PLAYING)
8869 GameActions(); // main game loop
8871 if (tape.auto_play && !tape.playing)
8872 AutoPlayTapes(); // continue automatically playing next tape
8876 // ---------- new screen button stuff --------------------------------------
8880 int gfx_unpressed, gfx_pressed;
8881 struct MenuPosInfo *pos;
8882 boolean *check_value;
8885 unsigned int event_mask;
8886 boolean is_touch_button;
8888 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8891 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8892 &menu.main.button.prev_level, NULL,
8893 SCREEN_CTRL_ID_PREV_LEVEL,
8895 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8896 FALSE, "previous level"
8899 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8900 &menu.main.button.next_level, NULL,
8901 SCREEN_CTRL_ID_NEXT_LEVEL,
8903 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8907 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
8908 &menu.main.button.first_level, NULL,
8909 SCREEN_CTRL_ID_FIRST_LEVEL,
8912 FALSE, "first level"
8915 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
8916 &menu.main.button.last_level, NULL,
8917 SCREEN_CTRL_ID_LAST_LEVEL,
8923 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
8924 &menu.main.button.level_number, NULL,
8925 SCREEN_CTRL_ID_LEVEL_NUMBER,
8928 FALSE, "level number"
8931 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8932 &menu.setup.button.prev_player, NULL,
8933 SCREEN_CTRL_ID_PREV_PLAYER,
8935 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8936 FALSE, "previous player"
8939 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8940 &menu.setup.button.next_player, NULL,
8941 SCREEN_CTRL_ID_NEXT_PLAYER,
8943 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8944 FALSE, "next player"
8947 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8948 &menu.main.button.insert_solution, NULL,
8949 SCREEN_CTRL_ID_INSERT_SOLUTION,
8950 SCREEN_MASK_MAIN_HAS_SOLUTION,
8952 FALSE, "insert solution tape"
8955 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8956 &menu.main.button.play_solution, NULL,
8957 SCREEN_CTRL_ID_PLAY_SOLUTION,
8958 SCREEN_MASK_MAIN_HAS_SOLUTION,
8960 FALSE, "play solution tape"
8963 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
8964 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
8965 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
8967 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
8968 FALSE, "switch ECS/AGA chipset"
8971 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
8972 &menu.setup.button.touch_back, NULL,
8973 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
8976 TRUE, "previous page"
8979 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
8980 &menu.setup.button.touch_next, NULL,
8981 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
8987 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
8988 &menu.setup.button.touch_back2, NULL,
8989 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
8992 TRUE, "previous page"
8995 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
8996 &menu.setup.button.touch_next2, NULL,
8997 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9006 int gfx_unpressed, gfx_pressed;
9010 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9013 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9014 -1, -1, // these values are not constant, but can change at runtime
9015 SCREEN_CTRL_ID_SCROLL_UP,
9019 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9020 -1, -1, // these values are not constant, but can change at runtime
9021 SCREEN_CTRL_ID_SCROLL_DOWN,
9028 int gfx_unpressed, gfx_pressed;
9034 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9037 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9038 -1, -1, // these values are not constant, but can change at runtime
9039 -1, -1, // these values are not constant, but can change at runtime
9040 GD_TYPE_SCROLLBAR_VERTICAL,
9041 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9042 "scroll level series vertically"
9054 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9057 IMG_SETUP_INPUT_TEXT,
9058 SCREEN_CTRL_ID_NETWORK_SERVER,
9059 -1, -1, // these values are not constant, but can change at runtime
9060 MAX_SETUP_TEXT_INPUT_LEN,
9061 network_server_hostname,
9062 "Network Server Hostname / IP"
9066 static void CreateScreenMenubuttons(void)
9068 struct GadgetInfo *gi;
9069 unsigned int event_mask;
9072 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9074 struct MenuPosInfo *pos = menubutton_info[i].pos;
9075 boolean is_touch_button = menubutton_info[i].is_touch_button;
9076 boolean is_check_button = menubutton_info[i].check_value != NULL;
9077 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9078 int gfx_unpressed, gfx_pressed;
9079 int x, y, width, height;
9080 int gd_x1, gd_x2, gd_y1, gd_y2;
9081 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9082 int id = menubutton_info[i].gadget_id;
9083 int type = GD_TYPE_NORMAL_BUTTON;
9084 boolean checked = FALSE;
9086 event_mask = menubutton_info[i].event_mask;
9088 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9089 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9091 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9092 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9094 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9095 gfx_pressed = menubutton_info[i].gfx_pressed;
9096 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9097 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9098 gd_x1 = graphic_info[gfx_unpressed].src_x;
9099 gd_y1 = graphic_info[gfx_unpressed].src_y;
9100 gd_x2 = graphic_info[gfx_pressed].src_x;
9101 gd_y2 = graphic_info[gfx_pressed].src_y;
9107 if (is_touch_button)
9109 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9110 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9113 if (is_check_button)
9115 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9116 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9117 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9118 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9120 type = GD_TYPE_CHECK_BUTTON;
9121 checked = *menubutton_info[i].check_value;
9124 gi = CreateGadget(GDI_CUSTOM_ID, id,
9125 GDI_CUSTOM_TYPE_ID, i,
9126 GDI_IMAGE_ID, gfx_unpressed,
9127 GDI_INFO_TEXT, menubutton_info[i].infotext,
9133 GDI_STATE, GD_BUTTON_UNPRESSED,
9134 GDI_CHECKED, checked,
9135 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9136 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9137 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9138 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9139 GDI_DIRECT_DRAW, FALSE,
9140 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9141 GDI_EVENT_MASK, event_mask,
9142 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9146 Fail("cannot create gadget");
9148 screen_gadget[id] = gi;
9152 static void CreateScreenScrollbuttons(void)
9154 struct GadgetInfo *gi;
9155 unsigned int event_mask;
9158 // these values are not constant, but can change at runtime
9159 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9160 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9161 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9162 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9164 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9166 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9167 int gfx_unpressed, gfx_pressed;
9168 int x, y, width, height;
9169 int gd_x1, gd_x2, gd_y1, gd_y2;
9170 int id = scrollbutton_info[i].gadget_id;
9172 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9174 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9175 y = mSY + scrollbutton_info[i].y;
9176 width = SC_SCROLLBUTTON_XSIZE;
9177 height = SC_SCROLLBUTTON_YSIZE;
9179 // correct scrollbar position if placed outside menu (playfield) area
9180 if (x > SX + SC_SCROLL_UP_XPOS)
9181 x = SX + SC_SCROLL_UP_XPOS;
9183 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9184 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9185 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9187 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9188 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9189 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9190 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9191 gd_x1 = graphic_info[gfx_unpressed].src_x;
9192 gd_y1 = graphic_info[gfx_unpressed].src_y;
9193 gd_x2 = graphic_info[gfx_pressed].src_x;
9194 gd_y2 = graphic_info[gfx_pressed].src_y;
9196 gi = CreateGadget(GDI_CUSTOM_ID, id,
9197 GDI_CUSTOM_TYPE_ID, i,
9198 GDI_IMAGE_ID, gfx_unpressed,
9199 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9204 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9205 GDI_STATE, GD_BUTTON_UNPRESSED,
9206 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9207 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9208 GDI_DIRECT_DRAW, FALSE,
9209 GDI_EVENT_MASK, event_mask,
9210 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9214 Fail("cannot create gadget");
9216 screen_gadget[id] = gi;
9220 static void CreateScreenScrollbars(void)
9224 // these values are not constant, but can change at runtime
9225 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9226 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9227 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9228 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9230 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9232 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9233 int gfx_unpressed, gfx_pressed;
9234 int x, y, width, height;
9235 int gd_x1, gd_x2, gd_y1, gd_y2;
9236 struct GadgetInfo *gi;
9237 int items_max, items_visible, item_position;
9238 unsigned int event_mask;
9239 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9240 int id = scrollbar_info[i].gadget_id;
9242 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9244 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9245 y = mSY + scrollbar_info[i].y;
9246 width = scrollbar_info[i].width;
9247 height = scrollbar_info[i].height;
9249 // correct scrollbar position if placed outside menu (playfield) area
9250 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9251 x = SX + SC_SCROLL_VERTICAL_XPOS;
9253 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9254 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9256 items_max = num_page_entries;
9257 items_visible = num_page_entries;
9260 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9261 gfx_pressed = scrollbar_info[i].gfx_pressed;
9262 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9263 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9264 gd_x1 = graphic_info[gfx_unpressed].src_x;
9265 gd_y1 = graphic_info[gfx_unpressed].src_y;
9266 gd_x2 = graphic_info[gfx_pressed].src_x;
9267 gd_y2 = graphic_info[gfx_pressed].src_y;
9269 gi = CreateGadget(GDI_CUSTOM_ID, id,
9270 GDI_CUSTOM_TYPE_ID, i,
9271 GDI_IMAGE_ID, gfx_unpressed,
9272 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9277 GDI_TYPE, scrollbar_info[i].type,
9278 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9279 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9280 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9281 GDI_WHEEL_AREA_X, SX,
9282 GDI_WHEEL_AREA_Y, SY,
9283 GDI_WHEEL_AREA_WIDTH, SXSIZE,
9284 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9285 GDI_STATE, GD_BUTTON_UNPRESSED,
9286 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9287 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9288 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9289 GDI_DIRECT_DRAW, FALSE,
9290 GDI_EVENT_MASK, event_mask,
9291 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9295 Fail("cannot create gadget");
9297 screen_gadget[id] = gi;
9301 static void CreateScreenTextInputGadgets(void)
9305 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
9307 int graphic = textinput_info[i].graphic;
9308 struct GraphicInfo *gd = &graphic_info[graphic];
9309 int gd_x1 = gd->src_x;
9310 int gd_y1 = gd->src_y;
9311 int gd_x2 = gd->src_x + gd->active_xoffset;
9312 int gd_y2 = gd->src_y + gd->active_yoffset;
9313 struct GadgetInfo *gi;
9314 unsigned int event_mask;
9315 int id = textinput_info[i].gadget_id;
9316 int x = textinput_info[i].x;
9317 int y = textinput_info[i].y;
9319 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
9321 gi = CreateGadget(GDI_CUSTOM_ID, id,
9322 GDI_CUSTOM_TYPE_ID, i,
9323 GDI_INFO_TEXT, textinput_info[i].infotext,
9326 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
9327 GDI_TEXT_VALUE, textinput_info[i].value,
9328 GDI_TEXT_SIZE, textinput_info[i].size,
9329 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
9330 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
9331 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9332 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9333 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9334 GDI_DESIGN_WIDTH, gd->width,
9335 GDI_EVENT_MASK, event_mask,
9336 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9337 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
9341 Fail("cannot create gadget");
9343 screen_gadget[id] = gi;
9347 void CreateScreenGadgets(void)
9349 CreateScreenMenubuttons();
9351 CreateScreenScrollbuttons();
9352 CreateScreenScrollbars();
9354 CreateScreenTextInputGadgets();
9357 void FreeScreenGadgets(void)
9361 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
9362 FreeGadget(screen_gadget[i]);
9365 static void MapScreenMenuGadgets(int screen_mask)
9369 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9370 if (screen_mask & menubutton_info[i].screen_mask)
9371 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9374 static void UnmapScreenMenuGadgets(int screen_mask)
9378 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9380 if (screen_mask & menubutton_info[i].screen_mask)
9382 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9384 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
9385 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
9386 screen_gadget[menubutton_info[i].gadget_id]->y,
9387 screen_gadget[menubutton_info[i].gadget_id]->width,
9388 screen_gadget[menubutton_info[i].gadget_id]->height);
9393 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
9396 MapScreenMenuGadgets(screen_mask);
9398 UnmapScreenMenuGadgets(screen_mask);
9401 static void MapScreenGadgets(int num_entries)
9405 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
9408 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9409 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
9411 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9412 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
9415 static void MapScreenTreeGadgets(TreeInfo *ti)
9417 MapScreenGadgets(numTreeInfoInGroup(ti));
9420 static void HandleScreenGadgets(struct GadgetInfo *gi)
9422 int id = gi->custom_id;
9423 int button = gi->event.button;
9424 int step = (button == MB_LEFTBUTTON ? 1 :
9425 button == MB_MIDDLEBUTTON ? 5 :
9426 button == MB_RIGHTBUTTON ? 10 : 1);
9430 case SCREEN_CTRL_ID_PREV_LEVEL:
9431 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
9434 case SCREEN_CTRL_ID_NEXT_LEVEL:
9435 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
9438 case SCREEN_CTRL_ID_FIRST_LEVEL:
9439 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
9442 case SCREEN_CTRL_ID_LAST_LEVEL:
9443 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
9446 case SCREEN_CTRL_ID_LEVEL_NUMBER:
9447 CloseDoor(DOOR_CLOSE_2);
9448 SetGameStatus(GAME_MODE_LEVELNR);
9449 DrawChooseLevelNr();
9452 case SCREEN_CTRL_ID_PREV_PLAYER:
9453 HandleSetupScreen_Input_Player(step, -1);
9456 case SCREEN_CTRL_ID_NEXT_PLAYER:
9457 HandleSetupScreen_Input_Player(step, +1);
9460 case SCREEN_CTRL_ID_INSERT_SOLUTION:
9461 InsertSolutionTape();
9464 case SCREEN_CTRL_ID_PLAY_SOLUTION:
9468 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
9469 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
9473 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
9474 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
9475 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
9476 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
9477 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
9480 case SCREEN_CTRL_ID_SCROLL_UP:
9481 if (game_status == GAME_MODE_NAMES)
9482 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9483 else if (game_status == GAME_MODE_LEVELS)
9484 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9485 else if (game_status == GAME_MODE_LEVELNR)
9486 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9487 else if (game_status == GAME_MODE_SETUP)
9488 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9489 else if (game_status == GAME_MODE_INFO)
9490 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9493 case SCREEN_CTRL_ID_SCROLL_DOWN:
9494 if (game_status == GAME_MODE_NAMES)
9495 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9496 else if (game_status == GAME_MODE_LEVELS)
9497 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9498 else if (game_status == GAME_MODE_LEVELNR)
9499 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9500 else if (game_status == GAME_MODE_SETUP)
9501 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9502 else if (game_status == GAME_MODE_INFO)
9503 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9506 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
9507 if (game_status == GAME_MODE_NAMES)
9508 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9509 else if (game_status == GAME_MODE_LEVELS)
9510 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9511 else if (game_status == GAME_MODE_LEVELNR)
9512 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9513 else if (game_status == GAME_MODE_SETUP)
9514 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9515 else if (game_status == GAME_MODE_INFO)
9516 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9519 case SCREEN_CTRL_ID_NETWORK_SERVER:
9521 if (!strEqual(gi->textinput.value, ""))
9523 setString(&setup.network_server_hostname, gi->textinput.value);
9525 network.server_host = setup.network_server_hostname;
9529 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
9531 network.server_host = NULL;
9534 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
9535 network.server_host = NULL;
9537 execSetupGame_setNetworkServerText();
9549 void DumpScreenIdentifiers(void)
9553 Print("Active screen elements on current screen:\n");
9555 for (i = 0; main_controls[i].nr != -1; i++)
9557 struct MainControlInfo *mci = &main_controls[i];
9559 if (mci->button_graphic != -1)
9561 char *token = getTokenFromImageID(mci->button_graphic);
9563 Print("- '%s'\n", token);
9570 boolean DoScreenAction(int image_id)
9574 if (game_status != GAME_MODE_MAIN)
9577 for (i = 0; main_controls[i].nr != -1; i++)
9579 struct MainControlInfo *mci = &main_controls[i];
9580 struct MenuPosInfo *pos = mci->pos_button;
9582 if (mci->button_graphic == image_id)
9584 int x = mSX + pos->x;
9585 int y = mSY + pos->y;
9587 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
9596 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
9598 // get tree info node of newly added level or artwork set
9599 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
9600 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
9602 if (tree_node_new == NULL) // should not happen
9605 // if request dialog is active, do nothing
9606 if (game.request_active)
9609 if (game_status == GAME_MODE_MAIN &&
9610 tree_type == TREE_TYPE_LEVEL_DIR)
9612 // when adding new level set in main menu, select it as current level set
9614 // change current level set to newly added level set from zip file
9615 leveldir_current = tree_node_new;
9617 // change current level number to first level of newly added level set
9618 level_nr = leveldir_current->first_level;
9620 // redraw screen to reflect changed level set
9623 // save this level set and level number as last selected level set
9624 SaveLevelSetup_LastSeries();
9625 SaveLevelSetup_SeriesInfo();
9627 else if (game_status == GAME_MODE_LEVELS &&
9628 tree_type == TREE_TYPE_LEVEL_DIR)
9630 // when adding new level set in level set menu, set cursor and update screen
9632 leveldir_current = tree_node_new;
9634 DrawChooseTree(&leveldir_current);
9636 else if (game_status == GAME_MODE_SETUP)
9638 // when adding new artwork set in setup menu, set cursor and update screen
9640 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9641 tree_type == TREE_TYPE_GRAPHICS_DIR)
9643 artwork.gfx_current = tree_node_new;
9645 DrawChooseTree(&artwork.gfx_current);
9647 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9648 tree_type == TREE_TYPE_SOUNDS_DIR)
9650 artwork.snd_current = tree_node_new;
9652 DrawChooseTree(&artwork.snd_current);
9654 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9655 tree_type == TREE_TYPE_MUSIC_DIR)
9657 artwork.mus_current = tree_node_new;
9659 DrawChooseTree(&artwork.mus_current);