1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT 4
33 #define SETUP_MODE_GRAPHICS 5
34 #define SETUP_MODE_SOUND 6
35 #define SETUP_MODE_ARTWORK 7
36 #define SETUP_MODE_CHOOSE_GRAPHICS 8
37 #define SETUP_MODE_CHOOSE_SOUNDS 9
38 #define SETUP_MODE_CHOOSE_MUSIC 10
40 #define MAX_SETUP_MODES 11
42 /* for input setup functions */
43 #define SETUPINPUT_SCREEN_POS_START 0
44 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
45 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
46 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
48 /* screens on the info screen */
49 #define INFO_MODE_MAIN 0
50 #define INFO_MODE_ELEMENTS 1
51 #define INFO_MODE_MUSIC 2
52 #define INFO_MODE_CREDITS 3
53 #define INFO_MODE_PROGRAM 4
54 #define INFO_MODE_LEVELSET 5
56 #define MAX_INFO_MODES 6
58 /* for various menu stuff */
59 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
60 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
61 #define MENU_SCREEN_START_YPOS 2
62 #define MENU_SCREEN_VALUE_XPOS 14
64 /* buttons and scrollbars identifiers */
65 #define SCREEN_CTRL_ID_SCROLL_UP 0
66 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
67 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
69 #define NUM_SCREEN_SCROLLBUTTONS 2
70 #define NUM_SCREEN_SCROLLBARS 1
71 #define NUM_SCREEN_GADGETS 3
73 /* forward declarations of internal functions */
74 static void HandleScreenGadgets(struct GadgetInfo *);
75 static void HandleSetupScreen_Generic(int, int, int, int, int);
76 static void HandleSetupScreen_Input(int, int, int, int, int);
77 static void CustomizeKeyboard(int);
78 static void CalibrateJoystick(int);
79 static void execSetupArtwork(void);
80 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
82 static void DrawChooseLevel(void);
83 static void DrawInfoScreen(void);
84 static void DrawSetupScreen(void);
86 static void DrawInfoScreen_HelpAnim(int, int, boolean);
87 static void DrawInfoScreen_HelpText(int, int, int, int);
88 static void HandleInfoScreen_Main(int, int, int, int, int);
89 static void HandleInfoScreen_Elements(int);
90 static void HandleInfoScreen_Music(int);
91 static void HandleInfoScreen_Credits(int);
92 static void HandleInfoScreen_Program(int);
94 static void MapChooseTreeGadgets(TreeInfo *);
96 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
97 static int setup_mode = SETUP_MODE_MAIN;
98 static int info_mode = INFO_MODE_MAIN;
100 #define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \
101 x <= GAME_MODE_SETUP ? x : \
102 x == GAME_MODE_PSEUDO_TYPENAME ? \
103 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
105 #define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
106 #define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
108 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
109 menu.list_size[game_status] : \
110 MAX_MENU_ENTRIES_ON_SCREEN)
112 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
113 #define NUM_SCROLLBAR_BITMAPS 2
114 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
118 static void drawCursorExt(int xpos, int ypos, int color, int graphic)
120 static int cursor_array[SCR_FIELDY];
125 cursor_array[ypos] = graphic;
127 graphic = cursor_array[ypos];
131 graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
132 graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE:
133 IMG_MENU_BUTTON_ACTIVE);
135 ypos += MENU_SCREEN_START_YPOS;
137 DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
138 DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY,
142 static void initCursor(int ypos, int graphic)
144 drawCursorExt(0, ypos, FC_BLUE, graphic);
147 static void drawCursor(int ypos, int color)
149 drawCursorExt(0, ypos, color, 0);
152 static void drawCursorXY(int xpos, int ypos, int graphic)
154 drawCursorExt(xpos, ypos, -1, graphic);
157 static void drawChooseTreeCursor(int ypos, int color)
159 int last_game_status = game_status; /* save current game status */
161 /* force LEVELS draw offset on artwork setup screen */
162 game_status = GAME_MODE_LEVELS;
164 drawCursorExt(0, ypos, color, 0);
166 game_status = last_game_status; /* restore current game status */
169 static void PlayMenuSound()
171 int sound = menu.sound[game_status];
173 if (sound == SND_UNDEFINED)
176 if (sound_info[sound].loop)
177 PlaySoundLoop(sound);
182 static void PlayMenuSoundIfLoop()
184 int sound = menu.sound[game_status];
186 if (sound == SND_UNDEFINED)
189 if (sound_info[sound].loop)
190 PlaySoundLoop(sound);
193 static void PlayMenuMusic()
195 int music = menu.music[game_status];
197 if (music == MUS_UNDEFINED)
205 DrawTextSCentered(8, FONT_TITLE_1, PROGRAM_TITLE_STRING);
206 DrawTextSCentered(46, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
209 static void ToggleFullscreenIfNeeded()
211 if (setup.fullscreen != video.fullscreen_enabled)
213 /* save old door content */
214 BlitBitmap(backbuffer, bitmap_db_door,
215 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
217 /* toggle fullscreen */
218 ChangeVideoModeIfNeeded(setup.fullscreen);
219 setup.fullscreen = video.fullscreen_enabled;
221 /* redraw background to newly created backbuffer */
222 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
223 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
225 /* restore old door content */
226 BlitBitmap(bitmap_db_door, backbuffer,
227 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
229 redraw_mask = REDRAW_ALL;
235 static LevelDirTree *leveldir_last_valid = NULL;
236 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
237 int name_width, level_width;
241 FadeSoundsAndMusic();
243 KeyboardAutoRepeatOn();
246 SetDrawDeactivationMask(REDRAW_NONE);
247 SetDrawBackgroundMask(REDRAW_FIELD);
249 audio.sound_deactivated = FALSE;
251 /* needed if last screen was the playing screen, invoked from level editor */
252 if (level_editor_test_game)
254 game_status = GAME_MODE_EDITOR;
260 /* needed if last screen was the editor screen */
261 UndrawSpecialEditorDoor();
263 /* needed if last screen was the setup screen and fullscreen state changed */
264 ToggleFullscreenIfNeeded();
266 /* leveldir_current may be invalid (level group, parent link) */
267 if (!validLevelSeries(leveldir_current))
268 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
270 /* store valid level series information */
271 leveldir_last_valid = leveldir_current;
273 /* needed if last screen (level choice) changed graphics, sounds or music */
274 ReloadCustomArtwork(0);
277 SetDrawtoField(DRAW_BACKBUFFER);
280 /* map gadgets for main menu screen */
283 /* level_nr may have been set to value over handicap with level editor */
284 if (setup.handicap && level_nr > leveldir_current->handicap_level)
285 level_nr = leveldir_current->handicap_level;
290 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
295 DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1);
296 DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1);
297 DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1);
298 DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1);
299 DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1);
300 DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1);
301 DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
302 DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);
304 /* calculated after (possible) reload of custom artwork */
305 name_width = getTextWidth(name_text, FONT_MENU_1);
306 level_width = getTextWidth("Level:", FONT_MENU_1);
308 DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1);
309 DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3),
312 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
314 DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d",
315 leveldir_current->first_level, leveldir_current->last_level);
317 if (leveldir_current->readonly)
319 DrawTextS(mSX + level_width + 9 * 32 - 2,
320 mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
321 DrawTextS(mSX + level_width + 9 * 32 - 2,
322 mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
325 for (i = 0; i < 8; i++)
326 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_RIGHT :
329 drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT);
330 drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
332 DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
337 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
340 if (TAPE_IS_EMPTY(tape))
342 DrawCompleteVideoDisplay();
347 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
351 static void gotoTopLevelDir()
353 /* move upwards to top level directory */
354 while (leveldir_current->node_parent)
356 /* write a "path" into level tree for easy navigation to last level */
357 if (leveldir_current->node_parent->node_group->cl_first == -1)
359 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
360 int leveldir_pos = posTreeInfo(leveldir_current);
361 int num_page_entries;
362 int cl_first, cl_cursor;
364 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
365 num_page_entries = num_leveldirs;
367 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
369 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
370 cl_cursor = leveldir_pos - cl_first;
372 leveldir_current->node_parent->node_group->cl_first = cl_first;
373 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
376 leveldir_current = leveldir_current->node_parent;
381 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
383 static unsigned long level_delay = 0;
384 static int choice = 5;
388 if (button == MB_MENU_INITIALIZE)
390 drawCursor(choice, FC_RED);
394 if (mx || my) /* mouse input */
397 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
399 else if (dx || dy) /* keyboard input */
401 if (dx && choice == 1)
402 x = (dx < 0 ? 10 : 14);
407 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
408 (x == 14 && level_nr < leveldir_current->last_level)) &&
409 button && DelayReached(&level_delay, GADGET_FRAME_DELAY))
411 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
412 int old_level_nr = level_nr;
415 new_level_nr = level_nr + (x == 10 ? -step : +step);
416 if (new_level_nr < leveldir_current->first_level)
417 new_level_nr = leveldir_current->first_level;
418 if (new_level_nr > leveldir_current->last_level)
419 new_level_nr = leveldir_current->last_level;
422 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
424 /* skipping levels is only allowed when trying to skip single level */
425 if (setup.skip_levels && step == 1 &&
426 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
428 leveldir_current->handicap_level++;
429 SaveLevelSetup_SeriesInfo();
432 new_level_nr = leveldir_current->handicap_level;
435 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
436 new_level_nr = leveldir_current->handicap_level;
439 if (new_level_nr != old_level_nr)
441 level_nr = new_level_nr;
443 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3),
447 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
451 DrawCompleteVideoDisplay();
453 /* needed because DrawMicroLevel() takes some time */
456 DelayReached(&level_delay, 0); /* reset delay counter */
459 else if (IN_VIS_FIELD(x, y) &&
460 y >= 0 && y <= 7 && (y != 1 || x < 10))
466 drawCursor(y, FC_RED);
467 drawCursor(choice, FC_BLUE);
475 game_status = GAME_MODE_PSEUDO_TYPENAME;
476 HandleTypeName(strlen(setup.player_name), 0);
482 game_status = GAME_MODE_LEVELS;
483 SaveLevelSetup_LastSeries();
484 SaveLevelSetup_SeriesInfo();
495 game_status = GAME_MODE_SCORES;
500 if (leveldir_current->readonly &&
501 strcmp(setup.player_name, "Artsoft") != 0)
502 Request("This level is read only !", REQ_CONFIRM);
503 game_status = GAME_MODE_EDITOR;
508 game_status = GAME_MODE_INFO;
509 info_mode = INFO_MODE_MAIN;
514 if (setup.autorecord)
515 TapeStartRecording();
517 #if defined(NETWORK_AVALIABLE)
519 SendToServer_StartPlaying();
523 game_status = GAME_MODE_PLAYING;
530 game_status = GAME_MODE_SETUP;
531 setup_mode = SETUP_MODE_MAIN;
536 SaveLevelSetup_LastSeries();
537 SaveLevelSetup_SeriesInfo();
538 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
539 game_status = GAME_MODE_QUIT;
544 if (game_status == GAME_MODE_MAIN)
546 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE);
552 /* ========================================================================= */
553 /* info screen functions */
554 /* ========================================================================= */
556 static struct TokenInfo *info_info;
557 static int num_info_info;
559 static void execInfoElements()
561 info_mode = INFO_MODE_ELEMENTS;
565 static void execInfoMusic()
567 info_mode = INFO_MODE_MUSIC;
571 static void execInfoCredits()
573 info_mode = INFO_MODE_CREDITS;
577 static void execInfoProgram()
579 info_mode = INFO_MODE_PROGRAM;
583 static void execInfoLevelSet()
585 info_mode = INFO_MODE_LEVELSET;
589 static void execExitInfo()
591 game_status = GAME_MODE_MAIN;
595 static struct TokenInfo info_info_main[] =
597 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
598 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
599 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
600 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
601 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
602 { TYPE_EMPTY, NULL, "" },
603 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
608 static void DrawInfoScreen_Main()
613 CloseDoor(DOOR_CLOSE_2);
617 DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1);
619 info_info = info_info_main;
622 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
624 int ypos = MENU_SCREEN_START_YPOS + i;
625 int font_nr = FONT_MENU_1;
627 DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr);
629 if (info_info[i].type & TYPE_ENTER_MENU)
630 initCursor(i, IMG_MENU_BUTTON_RIGHT);
631 else if (info_info[i].type & TYPE_LEAVE_MENU)
632 initCursor(i, IMG_MENU_BUTTON_LEFT);
633 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
634 initCursor(i, IMG_MENU_BUTTON);
645 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
648 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
650 static int choice_store[MAX_INFO_MODES];
651 int choice = choice_store[info_mode]; /* always starts with 0 */
655 if (button == MB_MENU_INITIALIZE)
657 /* advance to first valid menu entry */
658 while (choice < num_info_info &&
659 info_info[choice].type & TYPE_SKIP_ENTRY)
661 choice_store[info_mode] = choice;
663 drawCursor(choice, FC_RED);
666 else if (button == MB_MENU_LEAVE)
668 for (y = 0; y < num_info_info; y++)
670 if (info_info[y].type & TYPE_LEAVE_MENU)
672 void (*menu_callback_function)(void) = info_info[y].value;
674 menu_callback_function();
675 break; /* absolutely needed because function changes 'info_info'! */
682 if (mx || my) /* mouse input */
685 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
687 else if (dx || dy) /* keyboard input */
691 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
693 if (info_info[choice].type & menu_navigation_type ||
694 info_info[choice].type & TYPE_ENTER_SCREEN ||
695 info_info[choice].type & TYPE_BOOLEAN_STYLE)
696 button = MB_MENU_CHOICE;
701 /* jump to next non-empty menu entry (up or down) */
702 while (y > 0 && y < num_info_info - 1 &&
703 info_info[y].type & TYPE_SKIP_ENTRY)
707 if (IN_VIS_FIELD(x, y) &&
708 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
714 drawCursor(y, FC_RED);
715 drawCursor(choice, FC_BLUE);
716 choice = choice_store[info_mode] = y;
719 else if (!(info_info[y].type & TYPE_GHOSTED))
721 if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
723 void (*menu_callback_function)(void) = info_info[choice].value;
725 menu_callback_function();
731 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
733 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
734 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
735 int xstart = mSX + 16;
736 int ystart = mSY + 64 + 2 * 32;
737 int ystep = TILEY + 4;
738 int element, action, direction;
746 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
747 infoscreen_step[i] = infoscreen_frame[i] = 0;
749 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
753 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
755 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
756 "Press any key or button for next page");
762 while (helpanim_info[j].element != HELPANIM_LIST_END)
764 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
769 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
778 j += infoscreen_step[i - start];
780 element = helpanim_info[j].element;
781 action = helpanim_info[j].action;
782 direction = helpanim_info[j].direction;
784 if (action != -1 && direction != -1)
785 graphic = el_act_dir2img(element, action, direction);
786 else if (action != -1)
787 graphic = el_act2img(element, action);
788 else if (direction != -1)
789 graphic = el_act2img(element, direction);
791 graphic = el2img(element);
793 delay = helpanim_info[j++].delay;
798 if (infoscreen_frame[i - start] == 0)
801 infoscreen_frame[i - start] = delay - 1;
805 sync_frame = delay - infoscreen_frame[i - start];
806 infoscreen_frame[i - start]--;
809 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
811 if (!infoscreen_frame[i - start])
812 infoscreen_step[i - start] = 0;
816 if (!infoscreen_frame[i - start])
817 infoscreen_step[i - start]++;
818 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
824 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
826 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
827 graphic, sync_frame, USE_MASKING);
830 DrawInfoScreen_HelpText(element, action, direction, i - start);
835 redraw_mask |= REDRAW_FIELD;
840 static char *getHelpText(int element, int action, int direction)
842 char token[MAX_LINE_LEN];
844 strcpy(token, element_info[element].token_name);
847 strcat(token, element_action_info[action].suffix);
850 strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix);
852 return getHashEntry(helptext_info, token);
855 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
858 int font_nr = FONT_TEXT_2;
860 int font_nr = FONT_LEVEL_NUMBER;
862 int font_width = getFontWidth(font_nr);
863 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
864 int sy = mSY + 65 + 2 * 32 + 1;
865 int ystep = TILEY + 4;
867 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
868 int max_lines_per_text = 2;
871 if (action != -1 && direction != -1) /* element.action.direction */
872 text = getHelpText(element, action, direction);
874 if (text == NULL && action != -1) /* element.action */
875 text = getHelpText(element, action, -1);
877 if (text == NULL && direction != -1) /* element.direction */
878 text = getHelpText(element, -1, direction);
880 if (text == NULL) /* base element */
881 text = getHelpText(element, -1, -1);
883 if (text == NULL) /* not found */
884 text = "No description available";
886 if (strlen(text) <= max_chars_per_line) /* only one line of text */
887 sy += getFontHeight(font_nr) / 2;
889 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
890 max_chars_per_line, max_lines_per_text);
893 void DrawInfoScreen_Elements()
898 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
904 void HandleInfoScreen_Elements(int button)
906 static unsigned long info_delay = 0;
907 static int num_anims;
908 static int num_pages;
910 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
911 int button_released = !button;
914 if (button == MB_MENU_INITIALIZE)
916 boolean new_element = TRUE;
919 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
921 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
923 else if (new_element)
930 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
933 else if (button == MB_MENU_LEAVE)
935 info_mode = INFO_MODE_MAIN;
941 if (button_released || button == MB_MENU_INITIALIZE)
943 if (button != MB_MENU_INITIALIZE)
946 if (page >= num_pages)
948 FadeSoundsAndMusic();
950 info_mode = INFO_MODE_MAIN;
956 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
960 if (DelayReached(&info_delay, GAME_FRAME_DELAY))
961 if (page < num_pages)
962 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
964 PlayMenuSoundIfLoop();
968 void DrawInfoScreen_Music()
975 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
978 void HandleInfoScreen_Music(int button)
980 static struct MusicFileInfo *list = NULL;
981 int ystart = 150, dy = 30;
982 int ybottom = SYSIZE - 20;
983 int button_released = !button;
985 if (button == MB_MENU_INITIALIZE)
987 list = music_file_info;
991 FadeSoundsAndMusic();
996 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
998 DrawTextSCentered(ybottom, FONT_TEXT_4,
999 "Press any key or button for info menu");
1004 else if (button == MB_MENU_LEAVE)
1006 info_mode = INFO_MODE_MAIN;
1012 if (button_released || button == MB_MENU_INITIALIZE)
1016 if (button != MB_MENU_INITIALIZE)
1022 info_mode = INFO_MODE_MAIN;
1028 FadeSoundsAndMusic();
1035 int sound = list->music;
1037 if (sound_info[sound].loop)
1038 PlaySoundLoop(sound);
1042 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1046 PlayMusic(list->music);
1048 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1051 if (strcmp(list->title, UNKNOWN_NAME) != 0)
1053 if (strcmp(list->title_header, UNKNOWN_NAME) != 0)
1054 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1056 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1059 if (strcmp(list->artist, UNKNOWN_NAME) != 0)
1061 if (strcmp(list->artist_header, UNKNOWN_NAME) != 0)
1062 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1064 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1066 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1069 if (strcmp(list->album, UNKNOWN_NAME) != 0)
1071 if (strcmp(list->album_header, UNKNOWN_NAME) != 0)
1072 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1074 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1076 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1079 if (strcmp(list->year, UNKNOWN_NAME) != 0)
1081 if (strcmp(list->year_header, UNKNOWN_NAME) != 0)
1082 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
1084 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
1086 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
1089 DrawTextSCentered(ybottom, FONT_TEXT_4,
1090 "Press any key or button for next page");
1093 if (list != NULL && list->is_sound && sound_info[list->music].loop)
1094 PlaySoundLoop(list->music);
1097 void DrawInfoScreen_Credits()
1099 int ystart = 150, ystep = 30;
1100 int ybottom = SYSIZE - 20;
1102 FadeSoundsAndMusic();
1107 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
1108 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:");
1109 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz");
1110 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:");
1111 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell");
1112 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1113 "...and many thanks to all contributors");
1114 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
1116 DrawTextSCentered(ybottom, FONT_TEXT_4,
1117 "Press any key or button for info menu");
1120 void HandleInfoScreen_Credits(int button)
1122 int button_released = !button;
1124 if (button == MB_MENU_LEAVE)
1126 info_mode = INFO_MODE_MAIN;
1132 if (button_released)
1134 FadeSoundsAndMusic();
1136 info_mode = INFO_MODE_MAIN;
1141 PlayMenuSoundIfLoop();
1145 void DrawInfoScreen_Program()
1147 int ystart = 150, ystep = 30;
1148 int ybottom = SYSIZE - 20;
1153 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
1155 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1156 "This game is Freeware!");
1157 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
1158 "If you like it, send e-mail to:");
1159 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
1160 "info@artsoft.org");
1161 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
1162 "or SnailMail to:");
1163 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
1165 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
1166 "Detmolder Strasse 189");
1167 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
1169 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
1172 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
1173 "If you have created new levels,");
1174 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2,
1175 "send them to me to include them!");
1176 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
1179 DrawTextSCentered(ybottom, FONT_TEXT_4,
1180 "Press any key or button for info menu");
1183 void HandleInfoScreen_Program(int button)
1185 int button_released = !button;
1187 if (button == MB_MENU_LEAVE)
1189 info_mode = INFO_MODE_MAIN;
1195 if (button_released)
1197 FadeSoundsAndMusic();
1199 info_mode = INFO_MODE_MAIN;
1204 PlayMenuSoundIfLoop();
1208 void DrawInfoScreen_LevelSet()
1211 int ybottom = SYSIZE - 20;
1212 char *filename = getLevelSetInfoFilename();
1214 int font_nr = FONT_TEXT_2;
1216 int font_nr = FONT_LEVEL_NUMBER;
1218 int font_width = getFontWidth(font_nr);
1219 int font_height = getFontHeight(font_nr);
1222 int sx = SX + pad_x;
1223 int sy = SY + pad_y;
1224 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
1225 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
1230 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
1232 DrawTextSCentered(ybottom, FONT_TEXT_4,
1233 "Press any key or button for info menu");
1235 if (filename != NULL)
1236 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
1237 max_lines_per_screen);
1239 DrawTextSCentered(ystart, FONT_TEXT_2,
1240 "No information for this level set.");
1243 void HandleInfoScreen_LevelSet(int button)
1245 int button_released = !button;
1247 if (button == MB_MENU_LEAVE)
1249 info_mode = INFO_MODE_MAIN;
1255 if (button_released)
1257 FadeSoundsAndMusic();
1259 info_mode = INFO_MODE_MAIN;
1264 PlayMenuSoundIfLoop();
1268 void DrawInfoScreen()
1270 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
1272 if (info_mode == INFO_MODE_ELEMENTS)
1273 DrawInfoScreen_Elements();
1274 else if (info_mode == INFO_MODE_MUSIC)
1275 DrawInfoScreen_Music();
1276 else if (info_mode == INFO_MODE_CREDITS)
1277 DrawInfoScreen_Credits();
1278 else if (info_mode == INFO_MODE_PROGRAM)
1279 DrawInfoScreen_Program();
1280 else if (info_mode == INFO_MODE_LEVELSET)
1281 DrawInfoScreen_LevelSet();
1283 DrawInfoScreen_Main();
1285 if (info_mode != INFO_MODE_MUSIC)
1292 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
1294 if (info_mode == INFO_MODE_ELEMENTS)
1295 HandleInfoScreen_Elements(button);
1296 else if (info_mode == INFO_MODE_MUSIC)
1297 HandleInfoScreen_Music(button);
1298 else if (info_mode == INFO_MODE_CREDITS)
1299 HandleInfoScreen_Credits(button);
1300 else if (info_mode == INFO_MODE_PROGRAM)
1301 HandleInfoScreen_Program(button);
1302 else if (info_mode == INFO_MODE_LEVELSET)
1303 HandleInfoScreen_LevelSet(button);
1305 HandleInfoScreen_Main(mx, my, dx, dy, button);
1311 /* ========================================================================= */
1312 /* type name functions */
1313 /* ========================================================================= */
1315 void HandleTypeName(int newxpos, Key key)
1317 static int xpos = 0, ypos = 2;
1318 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
1319 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
1320 int startx = mSX + 32 + name_width;
1321 int starty = mSY + ypos * 32;
1327 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1328 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1333 if (((key >= KSYM_A && key <= KSYM_Z) ||
1334 (key >= KSYM_a && key <= KSYM_z)) &&
1335 xpos < MAX_PLAYER_NAME_LEN)
1339 if (key >= KSYM_A && key <= KSYM_Z)
1340 ascii = 'A' + (char)(key - KSYM_A);
1342 ascii = 'a' + (char)(key - KSYM_a);
1344 setup.player_name[xpos] = ascii;
1345 setup.player_name[xpos + 1] = 0;
1348 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1349 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1351 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
1354 setup.player_name[xpos] = 0;
1356 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
1358 else if (key == KSYM_Return && xpos > 0)
1360 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
1361 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
1364 game_status = GAME_MODE_MAIN;
1369 /* ========================================================================= */
1370 /* tree menu functions */
1371 /* ========================================================================= */
1373 static void DrawChooseTree(TreeInfo **ti_ptr)
1377 FreeScreenGadgets();
1378 CreateScreenGadgets();
1380 CloseDoor(DOOR_CLOSE_2);
1384 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
1385 MapChooseTreeGadgets(*ti_ptr);
1391 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1393 struct GadgetInfo *gi = screen_gadget[id];
1394 int items_max, items_visible, item_position;
1396 items_max = numTreeInfoInGroup(ti);
1397 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
1398 item_position = first_entry;
1400 if (item_position > items_max - items_visible)
1401 item_position = items_max - items_visible;
1403 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1404 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1405 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1408 static void drawChooseTreeList(int first_entry, int num_page_entries,
1412 char buffer[SCR_FIELDX * 2];
1413 int max_buffer_len = (SCR_FIELDX - 2) * 2;
1414 char *title_string = NULL;
1415 int xoffset_setup = 16;
1416 int yoffset_setup = 16;
1417 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
1418 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
1419 int last_game_status = game_status; /* save current game status */
1422 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
1423 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
1424 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
1425 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
1427 DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
1429 /* force LEVELS font on artwork setup screen */
1430 game_status = GAME_MODE_LEVELS;
1432 /* clear tree list area, but not title or scrollbar */
1433 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1434 SXSIZE - 32 + menu.scrollbar_xoffset,
1435 MAX_MENU_ENTRIES_ON_SCREEN * 32);
1437 for (i = 0; i < num_page_entries; i++)
1439 TreeInfo *node, *node_first;
1440 int entry_pos = first_entry + i;
1441 int ypos = MENU_SCREEN_START_YPOS + i;
1443 node_first = getTreeInfoFirstGroupEntry(ti);
1444 node = getTreeInfoFromPos(node_first, entry_pos);
1446 strncpy(buffer, node->name , max_buffer_len);
1447 buffer[max_buffer_len] = '\0';
1449 DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
1451 if (node->parent_link)
1452 initCursor(i, IMG_MENU_BUTTON_LEFT);
1453 else if (node->level_group)
1454 initCursor(i, IMG_MENU_BUTTON_RIGHT);
1456 initCursor(i, IMG_MENU_BUTTON);
1459 game_status = last_game_status; /* restore current game status */
1461 redraw_mask |= REDRAW_FIELD;
1464 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1466 TreeInfo *node, *node_first;
1467 int x, last_redraw_mask = redraw_mask;
1469 if (ti->type != TREE_TYPE_LEVEL_DIR)
1472 node_first = getTreeInfoFirstGroupEntry(ti);
1473 node = getTreeInfoFromPos(node_first, entry_pos);
1475 DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32);
1477 if (node->parent_link)
1478 DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"",
1480 else if (node->level_group)
1481 DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"",
1483 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1484 DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)",
1485 node->levels, node->class_desc);
1487 /* let BackToFront() redraw only what is needed */
1488 redraw_mask = last_redraw_mask | REDRAW_TILES;
1489 for (x = 0; x < SCR_FIELDX; x++)
1490 MarkTileDirty(x, 1);
1493 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1496 TreeInfo *ti = *ti_ptr;
1498 int y = ti->cl_cursor;
1499 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1500 int num_entries = numTreeInfoInGroup(ti);
1501 int num_page_entries;
1502 int last_game_status = game_status; /* save current game status */
1503 boolean position_set_by_scrollbar = (dx == 999);
1505 /* force LEVELS draw offset on choose level and artwork setup screen */
1506 game_status = GAME_MODE_LEVELS;
1508 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
1509 num_page_entries = num_entries;
1511 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1513 game_status = last_game_status; /* restore current game status */
1515 if (button == MB_MENU_INITIALIZE)
1517 int num_entries = numTreeInfoInGroup(ti);
1518 int entry_pos = posTreeInfo(ti);
1520 if (ti->cl_first == -1)
1522 /* only on initialization */
1523 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1524 ti->cl_cursor = entry_pos - ti->cl_first;
1526 else if (ti->cl_cursor >= num_page_entries ||
1527 (num_entries > num_page_entries &&
1528 num_entries - ti->cl_first < num_page_entries))
1530 /* only after change of list size (by custom graphic configuration) */
1531 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1532 ti->cl_cursor = entry_pos - ti->cl_first;
1535 if (position_set_by_scrollbar)
1538 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1541 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1542 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1543 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1547 else if (button == MB_MENU_LEAVE)
1549 if (ti->node_parent)
1551 *ti_ptr = ti->node_parent;
1552 DrawChooseTree(ti_ptr);
1554 else if (game_status == GAME_MODE_SETUP)
1560 game_status = GAME_MODE_MAIN;
1567 if (mx || my) /* mouse input */
1569 int last_game_status = game_status; /* save current game status */
1571 /* force LEVELS draw offset on artwork setup screen */
1572 game_status = GAME_MODE_LEVELS;
1574 x = (mx - mSX) / 32;
1575 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1577 game_status = last_game_status; /* restore current game status */
1579 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
1581 /* move cursor instead of scrolling when already at start/end of list */
1582 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
1584 else if (dy == +1 * SCROLL_LINE &&
1585 ti->cl_first + num_page_entries == num_entries)
1588 /* handle scrolling screen one line or page */
1589 if (ti->cl_cursor + dy < 0 ||
1590 ti->cl_cursor + dy > num_page_entries - 1)
1592 if (ABS(dy) == SCROLL_PAGE)
1593 step = num_page_entries - 1;
1595 if (dy < 0 && ti->cl_first > 0)
1597 /* scroll page/line up */
1599 ti->cl_first -= step;
1600 if (ti->cl_first < 0)
1603 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1604 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1605 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1606 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1609 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
1611 /* scroll page/line down */
1613 ti->cl_first += step;
1614 if (ti->cl_first + num_page_entries > num_entries)
1615 ti->cl_first = MAX(0, num_entries - num_page_entries);
1617 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1618 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1619 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1620 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1627 /* handle moving cursor one line */
1628 y = ti->cl_cursor + dy;
1633 TreeInfo *node_first, *node_cursor;
1634 int entry_pos = ti->cl_first + y;
1636 node_first = getTreeInfoFirstGroupEntry(ti);
1637 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1639 if (node_cursor->node_group)
1641 node_cursor->cl_first = ti->cl_first;
1642 node_cursor->cl_cursor = ti->cl_cursor;
1643 *ti_ptr = node_cursor->node_group;
1644 DrawChooseTree(ti_ptr);
1649 else if (dx == -1 && ti->node_parent)
1651 *ti_ptr = ti->node_parent;
1652 DrawChooseTree(ti_ptr);
1657 if (!anyScrollbarGadgetActive() &&
1658 IN_VIS_FIELD(x, y) &&
1659 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
1660 y >= 0 && y < num_page_entries)
1664 if (y != ti->cl_cursor)
1666 drawChooseTreeCursor(y, FC_RED);
1667 drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
1668 drawChooseTreeInfo(ti->cl_first + y, ti);
1674 TreeInfo *node_first, *node_cursor;
1675 int entry_pos = ti->cl_first + y;
1677 node_first = getTreeInfoFirstGroupEntry(ti);
1678 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1680 if (node_cursor->node_group)
1682 node_cursor->cl_first = ti->cl_first;
1683 node_cursor->cl_cursor = ti->cl_cursor;
1684 *ti_ptr = node_cursor->node_group;
1685 DrawChooseTree(ti_ptr);
1687 else if (node_cursor->parent_link)
1689 *ti_ptr = node_cursor->node_parent;
1690 DrawChooseTree(ti_ptr);
1694 node_cursor->cl_first = ti->cl_first;
1695 node_cursor->cl_cursor = ti->cl_cursor;
1696 *ti_ptr = node_cursor;
1698 if (ti->type == TREE_TYPE_LEVEL_DIR)
1700 LoadLevelSetup_SeriesInfo();
1702 SaveLevelSetup_LastSeries();
1703 SaveLevelSetup_SeriesInfo();
1707 if (game_status == GAME_MODE_SETUP)
1713 game_status = GAME_MODE_MAIN;
1721 void DrawChooseLevel()
1723 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
1725 DrawChooseTree(&leveldir_current);
1731 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1733 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1738 void DrawHallOfFame(int highlight_position)
1741 FadeSoundsAndMusic();
1742 CloseDoor(DOOR_CLOSE_2);
1744 if (highlight_position < 0)
1745 LoadScore(level_nr);
1753 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
1756 static void drawHallOfFameList(int first_entry, int highlight_position)
1760 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
1763 DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1);
1764 DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr);
1766 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1768 int entry = first_entry + i;
1769 boolean active = (entry == highlight_position);
1770 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
1771 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
1772 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
1773 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
1774 int dx1 = 3 * getFontWidth(font_nr1);
1775 int dx2 = dx1 + getFontWidth(font_nr1);
1776 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
1777 int sy = mSY + 64 + i * 32;
1779 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
1780 DrawText(mSX + dx1, sy, ".", font_nr1);
1781 DrawText(mSX + dx2, sy, ".........................", font_nr3);
1782 if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
1783 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
1784 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
1787 redraw_mask |= REDRAW_FIELD;
1790 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1792 static int first_entry = 0;
1793 static int highlight_position = 0;
1794 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1795 int button_released = !button;
1797 if (button == MB_MENU_INITIALIZE)
1800 highlight_position = mx;
1801 drawHallOfFameList(first_entry, highlight_position);
1806 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
1807 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
1811 if (first_entry > 0)
1813 first_entry -= step;
1814 if (first_entry < 0)
1817 drawHallOfFameList(first_entry, highlight_position);
1822 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1824 first_entry += step;
1825 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1826 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
1828 drawHallOfFameList(first_entry, highlight_position);
1831 else if (button_released)
1833 FadeSound(SND_BACKGROUND_SCORES);
1834 game_status = GAME_MODE_MAIN;
1838 if (game_status == GAME_MODE_SCORES)
1839 PlayMenuSoundIfLoop();
1845 /* ========================================================================= */
1846 /* setup screen functions */
1847 /* ========================================================================= */
1849 static struct TokenInfo *setup_info;
1850 static int num_setup_info;
1852 static char *graphics_set_name;
1853 static char *sounds_set_name;
1854 static char *music_set_name;
1856 static void execSetupMain()
1858 setup_mode = SETUP_MODE_MAIN;
1862 static void execSetupGame()
1864 setup_mode = SETUP_MODE_GAME;
1868 static void execSetupEditor()
1870 setup_mode = SETUP_MODE_EDITOR;
1874 static void execSetupGraphics()
1876 setup_mode = SETUP_MODE_GRAPHICS;
1880 static void execSetupSound()
1882 setup_mode = SETUP_MODE_SOUND;
1886 static void execSetupArtwork()
1888 setup.graphics_set = artwork.gfx_current->identifier;
1889 setup.sounds_set = artwork.snd_current->identifier;
1890 setup.music_set = artwork.mus_current->identifier;
1892 /* needed if last screen (setup choice) changed graphics, sounds or music */
1893 ReloadCustomArtwork(0);
1895 /* needed for displaying artwork name instead of artwork identifier */
1896 graphics_set_name = artwork.gfx_current->name;
1897 sounds_set_name = artwork.snd_current->name;
1898 music_set_name = artwork.mus_current->name;
1900 setup_mode = SETUP_MODE_ARTWORK;
1904 static void execSetupChooseGraphics()
1906 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1910 static void execSetupChooseSounds()
1912 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1916 static void execSetupChooseMusic()
1918 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
1922 static void execSetupInput()
1924 setup_mode = SETUP_MODE_INPUT;
1928 static void execSetupShortcut()
1930 setup_mode = SETUP_MODE_SHORTCUT;
1934 static void execExitSetup()
1936 game_status = GAME_MODE_MAIN;
1940 static void execSaveAndExitSetup()
1946 static struct TokenInfo setup_info_main[] =
1948 { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
1949 { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" },
1950 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
1951 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
1952 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
1953 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
1954 { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
1955 { TYPE_EMPTY, NULL, "" },
1956 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
1957 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
1962 static struct TokenInfo setup_info_game[] =
1964 { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
1965 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
1966 { TYPE_SWITCH, &setup.skip_levels, "Skip Levels:" },
1967 { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
1968 { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
1969 { TYPE_EMPTY, NULL, "" },
1970 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1975 static struct TokenInfo setup_info_editor[] =
1978 { TYPE_STRING, NULL, "Offer Special Elements:"},
1980 { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
1981 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
1982 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,"E.M. Club:" },
1983 { TYPE_SWITCH, &setup.editor.el_more, "More:" },
1984 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
1985 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
1986 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" },
1987 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" },
1988 { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" },
1989 { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" },
1990 { TYPE_SWITCH, &setup.editor.el_custom_more, "More Custom:" },
1991 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
1992 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined:" },
1993 { TYPE_EMPTY, NULL, "" },
1994 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1999 static struct TokenInfo setup_info_graphics[] =
2001 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
2002 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
2003 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
2005 { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
2006 { TYPE_SWITCH, &setup.fading, "Fading:" },
2008 { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
2009 { TYPE_SWITCH, &setup.toons, "Toons:" },
2010 { TYPE_EMPTY, NULL, "" },
2011 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2016 static struct TokenInfo setup_info_sound[] =
2018 { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
2019 { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
2020 { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
2021 { TYPE_EMPTY, NULL, "" },
2022 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2027 static struct TokenInfo setup_info_artwork[] =
2029 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
2030 { TYPE_STRING, &graphics_set_name, "" },
2031 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
2032 { TYPE_STRING, &sounds_set_name, "" },
2033 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
2034 { TYPE_STRING, &music_set_name, "" },
2035 { TYPE_EMPTY, NULL, "" },
2036 { TYPE_STRING, NULL, "Override Level Artwork:"},
2037 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
2038 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
2039 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
2040 { TYPE_EMPTY, NULL, "" },
2041 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2046 static struct TokenInfo setup_info_shortcut[] =
2048 { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
2049 { TYPE_KEY, &setup.shortcut.save_game, "" },
2050 { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
2051 { TYPE_KEY, &setup.shortcut.load_game, "" },
2052 { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
2053 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
2054 { TYPE_EMPTY, NULL, "" },
2055 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
2056 { TYPE_EMPTY, NULL, "" },
2057 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2062 static Key getSetupKey()
2064 Key key = KSYM_UNDEFINED;
2065 boolean got_key_event = FALSE;
2067 while (!got_key_event)
2069 if (PendingEvent()) /* got event */
2077 case EVENT_KEYPRESS:
2079 key = GetEventKey((KeyEvent *)&event, TRUE);
2081 /* press 'Escape' or 'Enter' to keep the existing key binding */
2082 if (key == KSYM_Escape || key == KSYM_Return)
2083 key = KSYM_UNDEFINED; /* keep old value */
2085 got_key_event = TRUE;
2089 case EVENT_KEYRELEASE:
2090 key_joystick_mapping = 0;
2094 HandleOtherEvents(&event);
2102 /* don't eat all CPU time */
2109 static void drawSetupValue(int pos)
2111 int xpos = MENU_SCREEN_VALUE_XPOS;
2112 int ypos = MENU_SCREEN_START_YPOS + pos;
2113 int font_nr = FONT_VALUE_1;
2114 int type = setup_info[pos].type;
2115 void *value = setup_info[pos].value;
2116 char *value_string = (!(type & TYPE_GHOSTED) ? getSetupValue(type, value) :
2119 if (value_string == NULL)
2122 if (type & TYPE_KEY)
2126 if (type & TYPE_QUERY)
2128 value_string = "<press key>";
2129 font_nr = FONT_INPUT_1_ACTIVE;
2132 else if (type & TYPE_STRING)
2134 int max_value_len = (SCR_FIELDX - 2) * 2;
2137 font_nr = FONT_VALUE_2;
2139 if (strlen(value_string) > max_value_len)
2140 value_string[max_value_len] = '\0';
2142 else if (type & TYPE_BOOLEAN_STYLE)
2144 font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
2147 DrawText(mSX + xpos * 32, mSY + ypos * 32,
2148 (xpos == 3 ? " " : " "), font_nr);
2149 DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
2152 static void changeSetupValue(int pos)
2154 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
2156 *(boolean *)setup_info[pos].value ^= TRUE;
2158 else if (setup_info[pos].type & TYPE_KEY)
2162 setup_info[pos].type |= TYPE_QUERY;
2163 drawSetupValue(pos);
2164 setup_info[pos].type &= ~TYPE_QUERY;
2166 key = getSetupKey();
2167 if (key != KSYM_UNDEFINED)
2168 *(Key *)setup_info[pos].value = key;
2171 drawSetupValue(pos);
2174 static void DrawSetupScreen_Generic()
2176 char *title_string = NULL;
2180 CloseDoor(DOOR_CLOSE_2);
2184 if (setup_mode == SETUP_MODE_MAIN)
2186 setup_info = setup_info_main;
2187 title_string = "Setup";
2189 else if (setup_mode == SETUP_MODE_GAME)
2191 setup_info = setup_info_game;
2192 title_string = "Setup Game";
2194 else if (setup_mode == SETUP_MODE_EDITOR)
2196 setup_info = setup_info_editor;
2197 title_string = "Setup Editor";
2199 else if (setup_mode == SETUP_MODE_GRAPHICS)
2201 setup_info = setup_info_graphics;
2202 title_string = "Setup Graphics";
2204 else if (setup_mode == SETUP_MODE_SOUND)
2206 setup_info = setup_info_sound;
2207 title_string = "Setup Sound";
2209 else if (setup_mode == SETUP_MODE_ARTWORK)
2211 setup_info = setup_info_artwork;
2212 title_string = "Custom Artwork";
2214 else if (setup_mode == SETUP_MODE_SHORTCUT)
2216 setup_info = setup_info_shortcut;
2217 title_string = "Setup Shortcuts";
2220 DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
2223 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2225 void *value_ptr = setup_info[i].value;
2226 int ypos = MENU_SCREEN_START_YPOS + i;
2227 int font_nr = FONT_MENU_1;
2229 /* set some entries to "unchangeable" according to other variables */
2230 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2231 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2232 (value_ptr == &setup.sound_music && !audio.music_available) ||
2233 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
2234 setup_info[i].type |= TYPE_GHOSTED;
2237 if (setup_info[i].type & TYPE_STRING ||
2238 (setup_info[i].type & TYPE_SWITCH && setup_mode == SETUP_MODE_EDITOR))
2239 font_nr = FONT_MENU_2;
2241 if (setup_info[i].type & TYPE_STRING)
2242 font_nr = FONT_MENU_2;
2245 DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
2247 if (setup_info[i].type & TYPE_ENTER_MENU)
2248 initCursor(i, IMG_MENU_BUTTON_RIGHT);
2249 else if (setup_info[i].type & TYPE_LEAVE_MENU)
2250 initCursor(i, IMG_MENU_BUTTON_LEFT);
2251 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
2252 initCursor(i, IMG_MENU_BUTTON);
2254 if (setup_info[i].type & TYPE_VALUE)
2262 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
2265 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
2267 static int choice_store[MAX_SETUP_MODES];
2268 int choice = choice_store[setup_mode]; /* always starts with 0 */
2272 if (button == MB_MENU_INITIALIZE)
2274 /* advance to first valid menu entry */
2275 while (choice < num_setup_info &&
2276 setup_info[choice].type & TYPE_SKIP_ENTRY)
2278 choice_store[setup_mode] = choice;
2280 drawCursor(choice, FC_RED);
2283 else if (button == MB_MENU_LEAVE)
2285 for (y = 0; y < num_setup_info; y++)
2287 if (setup_info[y].type & TYPE_LEAVE_MENU)
2289 void (*menu_callback_function)(void) = setup_info[y].value;
2291 menu_callback_function();
2292 break; /* absolutely needed because function changes 'setup_info'! */
2299 if (mx || my) /* mouse input */
2301 x = (mx - mSX) / 32;
2302 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2304 else if (dx || dy) /* keyboard input */
2308 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
2310 if (setup_info[choice].type & menu_navigation_type ||
2311 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
2312 button = MB_MENU_CHOICE;
2317 /* jump to next non-empty menu entry (up or down) */
2318 while (y > 0 && y < num_setup_info - 1 &&
2319 setup_info[y].type & TYPE_SKIP_ENTRY)
2323 if (IN_VIS_FIELD(x, y) &&
2324 y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY)
2330 drawCursor(y, FC_RED);
2331 drawCursor(choice, FC_BLUE);
2332 choice = choice_store[setup_mode] = y;
2335 else if (!(setup_info[y].type & TYPE_GHOSTED))
2337 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
2339 void (*menu_callback_function)(void) = setup_info[choice].value;
2341 menu_callback_function();
2345 if (setup_info[y].type & TYPE_KEYTEXT &&
2346 setup_info[y + 1].type & TYPE_KEY)
2349 if (setup_info[y].type & TYPE_VALUE)
2350 changeSetupValue(y);
2356 void DrawSetupScreen_Input()
2360 DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1);
2362 initCursor(0, IMG_MENU_BUTTON);
2363 initCursor(1, IMG_MENU_BUTTON);
2364 initCursor(2, IMG_MENU_BUTTON_RIGHT);
2365 initCursor(13, IMG_MENU_BUTTON_LEFT);
2367 drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
2368 drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
2370 DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1);
2371 DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1);
2372 DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1);
2375 DeactivateJoystickForCalibration();
2376 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
2377 "Joysticks deactivated on this screen");
2380 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
2385 static void setJoystickDeviceToNr(char *device_name, int device_nr)
2387 if (device_name == NULL)
2390 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
2393 if (strlen(device_name) > 1)
2395 char c1 = device_name[strlen(device_name) - 1];
2396 char c2 = device_name[strlen(device_name) - 2];
2398 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
2399 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
2402 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
2403 strlen(device_name));
2406 static void drawPlayerSetupInputInfo(int player_nr)
2409 static struct SetupKeyboardInfo custom_key;
2416 { &custom_key.left, "Joystick Left" },
2417 { &custom_key.right, "Joystick Right" },
2418 { &custom_key.up, "Joystick Up" },
2419 { &custom_key.down, "Joystick Down" },
2420 { &custom_key.snap, "Button 1" },
2421 { &custom_key.drop, "Button 2" }
2423 static char *joystick_name[MAX_PLAYERS] =
2431 custom_key = setup.input[player_nr].key;
2433 DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE);
2435 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2437 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2438 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2440 DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2443 if (setup.input[player_nr].use_joystick)
2445 char *device_name = setup.input[player_nr].joy.device_name;
2447 DrawText(mSX+8*32, mSY+3*32,
2448 joystick_name[getJoystickNrFromDeviceName(device_name)],
2450 DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1);
2454 DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1);
2455 DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1);
2458 DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1);
2459 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
2460 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
2461 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
2462 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
2463 DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD);
2464 DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD);
2465 DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD);
2466 DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD);
2467 DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD);
2468 DrawText(mSX+32, mSY+12*32, "Drop Element:", FONT_VALUE_OLD);
2470 for (i = 0; i < 6; i++)
2472 int ypos = 6 + i + (i > 3 ? i-3 : 0);
2474 DrawText(mSX + 3*32, mSY + ypos*32,
2476 DrawText(mSX + 3*32, mSY + ypos*32,
2477 (setup.input[player_nr].use_joystick ?
2479 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
2483 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
2485 static int choice = 0;
2486 static int player_nr = 0;
2489 int pos_start = SETUPINPUT_SCREEN_POS_START;
2490 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
2491 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
2492 int pos_end = SETUPINPUT_SCREEN_POS_END;
2494 if (button == MB_MENU_INITIALIZE)
2496 drawPlayerSetupInputInfo(player_nr);
2497 drawCursor(choice, FC_RED);
2501 else if (button == MB_MENU_LEAVE)
2503 setup_mode = SETUP_MODE_MAIN;
2510 if (mx || my) /* mouse input */
2512 x = (mx - mSX) / 32;
2513 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2515 else if (dx || dy) /* keyboard input */
2517 if (dx && choice == 0)
2518 x = (dx < 0 ? 10 : 12);
2519 else if ((dx && choice == 1) ||
2520 (dx == +1 && choice == 2) ||
2521 (dx == -1 && choice == pos_end))
2522 button = MB_MENU_CHOICE;
2526 if (y >= pos_empty1 && y <= pos_empty2)
2527 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
2530 if (IN_VIS_FIELD(x, y) &&
2531 y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button)))
2533 static unsigned long delay = 0;
2535 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
2538 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
2540 drawPlayerSetupInputInfo(player_nr);
2542 else if (IN_VIS_FIELD(x, y) &&
2543 y >= pos_start && y <= pos_end &&
2544 !(y >= pos_empty1 && y <= pos_empty2))
2550 drawCursor(y, FC_RED);
2551 drawCursor(choice, FC_BLUE);
2559 char *device_name = setup.input[player_nr].joy.device_name;
2561 if (!setup.input[player_nr].use_joystick)
2563 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
2565 setJoystickDeviceToNr(device_name, new_device_nr);
2566 setup.input[player_nr].use_joystick = TRUE;
2570 int device_nr = getJoystickNrFromDeviceName(device_name);
2571 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
2573 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
2574 setup.input[player_nr].use_joystick = FALSE;
2576 setJoystickDeviceToNr(device_name, new_device_nr);
2579 drawPlayerSetupInputInfo(player_nr);
2583 if (setup.input[player_nr].use_joystick)
2586 CalibrateJoystick(player_nr);
2589 CustomizeKeyboard(player_nr);
2591 else if (y == pos_end)
2595 setup_mode = SETUP_MODE_MAIN;
2602 void CustomizeKeyboard(int player_nr)
2606 boolean finished = FALSE;
2607 static struct SetupKeyboardInfo custom_key;
2612 } customize_step[] =
2614 { &custom_key.left, "Move Left" },
2615 { &custom_key.right, "Move Right" },
2616 { &custom_key.up, "Move Up" },
2617 { &custom_key.down, "Move Down" },
2618 { &custom_key.snap, "Snap Field" },
2619 { &custom_key.drop, "Drop Element" }
2622 /* read existing key bindings from player setup */
2623 custom_key = setup.input[player_nr].key;
2626 DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
2632 DrawText(mSX, mSY + (2+2*step_nr)*32,
2633 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2634 DrawText(mSX, mSY + (2+2*step_nr+1)*32,
2635 "Key:", FONT_INPUT_1_ACTIVE);
2636 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2637 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
2641 if (PendingEvent()) /* got event */
2649 case EVENT_KEYPRESS:
2651 Key key = GetEventKey((KeyEvent *)&event, FALSE);
2653 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2659 /* all keys configured -- wait for "Escape" or "Return" key */
2663 /* press 'Enter' to keep the existing key binding */
2664 if (key == KSYM_Return)
2665 key = *customize_step[step_nr].key;
2667 /* check if key already used */
2668 for (i = 0; i < step_nr; i++)
2669 if (*customize_step[i].key == key)
2674 /* got new key binding */
2675 *customize_step[step_nr].key = key;
2676 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2678 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2679 getKeyNameFromKey(key), FONT_VALUE_1);
2682 /* un-highlight last query */
2683 DrawText(mSX, mSY+(2+2*(step_nr-1))*32,
2684 customize_step[step_nr-1].text, FONT_MENU_1);
2685 DrawText(mSX, mSY+(2+2*(step_nr-1)+1)*32,
2686 "Key:", FONT_MENU_1);
2688 /* press 'Enter' to leave */
2691 DrawText(mSX + 16, mSY + 15*32+16,
2692 "Press Enter", FONT_TITLE_1);
2696 /* query next key binding */
2697 DrawText(mSX, mSY+(2+2*step_nr)*32,
2698 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2699 DrawText(mSX, mSY+(2+2*step_nr+1)*32,
2700 "Key:", FONT_INPUT_1_ACTIVE);
2701 DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32,
2702 getKeyNameFromKey(*customize_step[step_nr].key),
2707 case EVENT_KEYRELEASE:
2708 key_joystick_mapping = 0;
2712 HandleOtherEvents(&event);
2720 /* don't eat all CPU time */
2724 /* write new key bindings back to player setup */
2725 setup.input[player_nr].key = custom_key;
2728 DrawSetupScreen_Input();
2731 static boolean CalibrateJoystickMain(int player_nr)
2733 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2734 int new_joystick_xright = JOYSTICK_XMIDDLE;
2735 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2736 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2737 int new_joystick_xmiddle, new_joystick_ymiddle;
2739 int joystick_fd = joystick.fd[player_nr];
2740 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2741 boolean check[3][3];
2742 int check_remaining = 3 * 3;
2747 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2750 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2755 for (y = 0; y < 3; y++)
2757 for (x = 0; x < 3; x++)
2759 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
2760 check[x][y] = FALSE;
2764 DrawText(mSX, mSY + 6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1);
2765 DrawText(mSX, mSY + 7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1);
2766 DrawText(mSX + 16, mSY + 9 * 32, " IF ALL BALLS ", FONT_TITLE_1);
2767 DrawText(mSX, mSY + 10 * 32, " ARE YELLOW, ", FONT_TITLE_1);
2768 DrawText(mSX, mSY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1);
2769 DrawText(mSX, mSY + 12 * 32, " AND ", FONT_TITLE_1);
2770 DrawText(mSX, mSY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1);
2772 joy_value = Joystick(player_nr);
2773 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2774 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2776 /* eventually uncalibrated center position (joystick could be uncentered) */
2777 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2780 new_joystick_xmiddle = joy_x;
2781 new_joystick_ymiddle = joy_y;
2783 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
2786 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2791 if (PendingEvent()) /* got event */
2799 case EVENT_KEYPRESS:
2800 switch(GetEventKey((KeyEvent *)&event, TRUE))
2803 if (check_remaining == 0)
2816 case EVENT_KEYRELEASE:
2817 key_joystick_mapping = 0;
2821 HandleOtherEvents(&event);
2826 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2829 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2830 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2831 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2832 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2834 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2835 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2836 setup.input[player_nr].joy.xright = new_joystick_xright;
2837 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2838 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2839 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2841 CheckJoystickData();
2843 joy_value = Joystick(player_nr);
2845 if (joy_value & JOY_BUTTON && check_remaining == 0)
2848 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2849 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2851 if (x != last_x || y != last_y)
2853 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
2854 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
2859 if (check_remaining > 0 && !check[x+1][y+1])
2861 check[x+1][y+1] = TRUE;
2867 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2868 setup.input[player_nr].joy.xleft,
2869 setup.input[player_nr].joy.xmiddle,
2870 setup.input[player_nr].joy.xright);
2871 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2872 setup.input[player_nr].joy.yupper,
2873 setup.input[player_nr].joy.ymiddle,
2874 setup.input[player_nr].joy.ylower);
2883 /* don't eat all CPU time */
2887 /* calibrated center position (joystick should now be centered) */
2888 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2891 new_joystick_xmiddle = joy_x;
2892 new_joystick_ymiddle = joy_y;
2896 DrawSetupScreen_Input();
2898 /* wait until the last pressed button was released */
2899 while (Joystick(player_nr) & JOY_BUTTON)
2901 if (PendingEvent()) /* got event */
2906 HandleOtherEvents(&event);
2915 void CalibrateJoystick(int player_nr)
2917 if (!CalibrateJoystickMain(player_nr))
2921 DrawText(mSX + 16, mSY + 6 * 32, " JOYSTICK NOT ", FONT_TITLE_1);
2922 DrawText(mSX, mSY + 7 * 32, " AVAILABLE ", FONT_TITLE_1);
2924 Delay(2000); /* show error message for two seconds */
2928 void DrawSetupScreen()
2930 DeactivateJoystick();
2932 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
2934 if (setup_mode == SETUP_MODE_INPUT)
2935 DrawSetupScreen_Input();
2936 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2937 DrawChooseTree(&artwork.gfx_current);
2938 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2939 DrawChooseTree(&artwork.snd_current);
2940 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2941 DrawChooseTree(&artwork.mus_current);
2943 DrawSetupScreen_Generic();
2949 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
2951 if (setup_mode == SETUP_MODE_INPUT)
2952 HandleSetupScreen_Input(mx, my, dx, dy, button);
2953 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2954 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
2955 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2956 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
2957 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2958 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
2960 HandleSetupScreen_Generic(mx, my, dx, dy, button);
2965 void HandleGameActions()
2967 if (game_status != GAME_MODE_PLAYING)
2970 /* !!! FIX THIS (START) !!! */
2971 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
2973 byte *recorded_player_action;
2974 byte summarized_player_action = 0;
2975 byte tape_action[MAX_PLAYERS];
2978 if (level.native_em_level->lev->home == 0) /* all players at home */
2982 if (!TAPE_IS_STOPPED(tape))
2985 if (game_status != GAME_MODE_PLAYING)
2989 if (level.native_em_level->ply1->alive == 0 &&
2990 level.native_em_level->ply2->alive == 0) /* all dead */
2991 AllPlayersGone = TRUE;
2993 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2996 /* --- game actions --- */
3000 /* don't use 100% CPU while in pause mode -- this should better be solved
3001 like in the R'n'D game engine! */
3008 recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
3011 /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */
3012 if (recorded_player_action == NULL && tape.pausing)
3016 for (i = 0; i < MAX_PLAYERS; i++)
3018 summarized_player_action |= stored_player[i].action;
3020 if (!network_playing)
3021 stored_player[i].effective_action = stored_player[i].action;
3024 if (!options.network && !setup.team_mode)
3025 local_player->effective_action = summarized_player_action;
3027 if (recorded_player_action != NULL)
3028 for (i = 0; i < MAX_PLAYERS; i++)
3029 stored_player[i].effective_action = recorded_player_action[i];
3031 for (i = 0; i < MAX_PLAYERS; i++)
3033 tape_action[i] = stored_player[i].effective_action;
3035 /* !!! (this does not happen in the EM engine) !!! */
3036 if (tape.recording && tape_action[i] && !tape.player_participates[i])
3037 tape.player_participates[i] = TRUE; /* player just appeared from CE */
3040 /* only save actions from input devices, but not programmed actions */
3042 TapeRecordAction(tape_action);
3044 GameActions_EM(local_player->effective_action);
3046 if (TimeFrames >= FRAMES_PER_SECOND)
3051 if (!level.use_step_counter)
3059 if (TimeLeft <= 10 && setup.time_limit)
3060 PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE);
3062 DrawGameValue_Time(TimeLeft);
3064 if (!TimeLeft && setup.time_limit)
3065 level.native_em_level->lev->killed_out_of_time = TRUE;
3067 else if (level.time == 0 && level.native_em_level->lev->home > 0)
3068 DrawGameValue_Time(TimePlayed);
3070 level.native_em_level->lev->time =
3071 (level.time == 0 ? TimePlayed : TimeLeft);
3074 if (tape.recording || tape.playing)
3075 DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
3085 if (local_player->LevelSolved)
3088 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
3094 if (tape.auto_play && !tape.playing)
3095 AutoPlayTape(); /* continue automatically playing next tape */
3099 /* ---------- new screen button stuff -------------------------------------- */
3101 /* graphic position and size values for buttons and scrollbars */
3102 #define SC_SCROLLBUTTON_XSIZE TILEX
3103 #define SC_SCROLLBUTTON_YSIZE TILEY
3105 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
3106 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
3107 SC_SCROLLBUTTON_YSIZE)
3108 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
3109 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
3110 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
3111 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
3112 SC_SCROLLBUTTON_YSIZE)
3113 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
3114 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
3115 SC_SCROLL_VERTICAL_YSIZE)
3117 #define SC_BORDER_SIZE 14
3121 int gfx_unpressed, gfx_pressed;
3125 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
3128 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
3129 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
3130 SCREEN_CTRL_ID_SCROLL_UP,
3134 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
3135 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
3136 SCREEN_CTRL_ID_SCROLL_DOWN,
3143 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3144 Bitmap **gfx_unpressed, **gfx_pressed;
3146 int gfx_unpressed, gfx_pressed;
3153 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
3156 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3157 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
3159 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
3161 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
3162 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
3163 GD_TYPE_SCROLLBAR_VERTICAL,
3164 SCREEN_CTRL_ID_SCROLL_VERTICAL,
3165 "scroll level series vertically"
3169 static void CreateScreenScrollbuttons()
3171 struct GadgetInfo *gi;
3172 unsigned long event_mask;
3175 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
3177 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3178 int gfx_unpressed, gfx_pressed;
3179 int x, y, width, height;
3180 int gd_x1, gd_x2, gd_y1, gd_y2;
3181 int id = scrollbutton_info[i].gadget_id;
3183 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
3185 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
3186 y = mSY + scrollbutton_info[i].y;
3187 width = SC_SCROLLBUTTON_XSIZE;
3188 height = SC_SCROLLBUTTON_YSIZE;
3190 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
3191 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
3192 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
3194 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
3195 gfx_pressed = scrollbutton_info[i].gfx_pressed;
3196 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3197 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3198 gd_x1 = graphic_info[gfx_unpressed].src_x;
3199 gd_y1 = graphic_info[gfx_unpressed].src_y;
3200 gd_x2 = graphic_info[gfx_pressed].src_x;
3201 gd_y2 = graphic_info[gfx_pressed].src_y;
3203 gi = CreateGadget(GDI_CUSTOM_ID, id,
3204 GDI_CUSTOM_TYPE_ID, i,
3205 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
3210 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
3211 GDI_STATE, GD_BUTTON_UNPRESSED,
3212 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3213 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3214 GDI_DIRECT_DRAW, FALSE,
3215 GDI_EVENT_MASK, event_mask,
3216 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3220 Error(ERR_EXIT, "cannot create gadget");
3222 screen_gadget[id] = gi;
3226 static void CreateScreenScrollbars()
3230 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
3232 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3233 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3234 int gfx_unpressed, gfx_pressed;
3236 int x, y, width, height;
3237 int gd_x1, gd_x2, gd_y1, gd_y2;
3238 struct GadgetInfo *gi;
3239 int items_max, items_visible, item_position;
3240 unsigned long event_mask;
3241 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3242 int id = scrollbar_info[i].gadget_id;
3244 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
3246 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
3247 y = mSY + scrollbar_info[i].y;
3248 width = scrollbar_info[i].width;
3249 height = scrollbar_info[i].height;
3251 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
3252 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
3254 items_max = num_page_entries;
3255 items_visible = num_page_entries;
3258 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3259 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
3260 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
3266 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
3267 gfx_pressed = scrollbar_info[i].gfx_pressed;
3268 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3269 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3270 gd_x1 = graphic_info[gfx_unpressed].src_x;
3271 gd_y1 = graphic_info[gfx_unpressed].src_y;
3272 gd_x2 = graphic_info[gfx_pressed].src_x;
3273 gd_y2 = graphic_info[gfx_pressed].src_y;
3276 gi = CreateGadget(GDI_CUSTOM_ID, id,
3277 GDI_CUSTOM_TYPE_ID, i,
3278 GDI_INFO_TEXT, scrollbar_info[i].infotext,
3283 GDI_TYPE, scrollbar_info[i].type,
3284 GDI_SCROLLBAR_ITEMS_MAX, items_max,
3285 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3286 GDI_SCROLLBAR_ITEM_POSITION, item_position,
3287 GDI_STATE, GD_BUTTON_UNPRESSED,
3288 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3289 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3290 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
3291 GDI_DIRECT_DRAW, FALSE,
3292 GDI_EVENT_MASK, event_mask,
3293 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3297 Error(ERR_EXIT, "cannot create gadget");
3299 screen_gadget[id] = gi;
3303 void CreateScreenGadgets()
3305 int last_game_status = game_status; /* save current game status */
3307 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3310 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3312 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
3314 /* copy pointers to clip mask and GC */
3315 scrollbar_bitmap[i]->clip_mask =
3316 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
3317 scrollbar_bitmap[i]->stored_clip_gc =
3318 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
3320 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
3321 scrollbar_bitmap[i],
3322 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
3323 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
3324 TILEX, TILEY, 0, 0);
3328 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
3329 game_status = GAME_MODE_LEVELS;
3331 CreateScreenScrollbuttons();
3332 CreateScreenScrollbars();
3334 game_status = last_game_status; /* restore current game status */
3337 void FreeScreenGadgets()
3341 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3342 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3344 /* prevent freeing clip mask and GC twice */
3345 scrollbar_bitmap[i]->clip_mask = None;
3346 scrollbar_bitmap[i]->stored_clip_gc = None;
3348 FreeBitmap(scrollbar_bitmap[i]);
3352 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3353 FreeGadget(screen_gadget[i]);
3356 void MapChooseTreeGadgets(TreeInfo *ti)
3358 int num_entries = numTreeInfoInGroup(ti);
3361 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3364 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3365 MapGadget(screen_gadget[i]);
3369 void UnmapChooseTreeGadgets()
3373 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3374 UnmapGadget(screen_gadget[i]);
3378 static void HandleScreenGadgets(struct GadgetInfo *gi)
3380 int id = gi->custom_id;
3382 if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
3387 case SCREEN_CTRL_ID_SCROLL_UP:
3388 if (game_status == GAME_MODE_LEVELS)
3389 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3390 else if (game_status == GAME_MODE_SETUP)
3391 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3394 case SCREEN_CTRL_ID_SCROLL_DOWN:
3395 if (game_status == GAME_MODE_LEVELS)
3396 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3397 else if (game_status == GAME_MODE_SETUP)
3398 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3401 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
3402 if (game_status == GAME_MODE_LEVELS)
3403 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
3404 else if (game_status == GAME_MODE_SETUP)
3405 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);