1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN 0
28 #define INFO_MODE_TITLE 1
29 #define INFO_MODE_ELEMENTS 2
30 #define INFO_MODE_MUSIC 3
31 #define INFO_MODE_CREDITS 4
32 #define INFO_MODE_PROGRAM 5
33 #define INFO_MODE_VERSION 6
34 #define INFO_MODE_LEVELSET 7
36 #define MAX_INFO_MODES 8
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_TOUCH 7
49 #define SETUP_MODE_SHORTCUTS 8
50 #define SETUP_MODE_SHORTCUTS_1 9
51 #define SETUP_MODE_SHORTCUTS_2 10
52 #define SETUP_MODE_SHORTCUTS_3 11
53 #define SETUP_MODE_SHORTCUTS_4 12
54 #define SETUP_MODE_SHORTCUTS_5 13
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK 14
58 #define SETUP_MODE_CHOOSE_OTHER 15
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
63 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
64 #define SETUP_MODE_CHOOSE_SCREEN_MODE 19
65 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
66 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
67 #define SETUP_MODE_CHOOSE_GRAPHICS 22
68 #define SETUP_MODE_CHOOSE_SOUNDS 23
69 #define SETUP_MODE_CHOOSE_MUSIC 24
70 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
71 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
72 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
73 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
74 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
75 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
77 #define MAX_SETUP_MODES 31
79 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
81 /* for input setup functions */
82 #define SETUPINPUT_SCREEN_POS_START 0
83 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
84 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
85 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
87 /* for various menu stuff */
88 #define MENU_SCREEN_START_XPOS 1
89 #define MENU_SCREEN_START_YPOS 2
90 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
91 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
92 #define MENU_TITLE1_YPOS 8
93 #define MENU_TITLE2_YPOS 46
94 #define MENU_SCREEN_INFO_XSTART 16
95 #define MENU_SCREEN_INFO_YSTART1 100
96 #define MENU_SCREEN_INFO_YSTART2 128
97 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
98 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
99 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
100 MENU_SCREEN_INFO_YSTART2 - \
102 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
103 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
104 MENU_SCREEN_INFO_YSTEP)
105 #define NUM_INFO_ELEMENTS_FROM_CONF \
106 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
107 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
108 MAX_MENU_ENTRIES_ON_SCREEN)
109 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
110 MAX_INFO_ELEMENTS_ON_SCREEN), \
111 NUM_INFO_ELEMENTS_FROM_CONF)
112 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
113 #define MAX_MENU_TEXT_LENGTH_BIG 13
114 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
116 /* buttons and scrollbars identifiers */
117 #define SCREEN_CTRL_ID_PREV_LEVEL 0
118 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
119 #define SCREEN_CTRL_ID_PREV_PLAYER 2
120 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
121 #define SCREEN_CTRL_ID_SCROLL_UP 4
122 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
123 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
125 #define NUM_SCREEN_GADGETS 7
127 #define NUM_SCREEN_MENUBUTTONS 4
128 #define NUM_SCREEN_SCROLLBUTTONS 2
129 #define NUM_SCREEN_SCROLLBARS 1
131 #define SCREEN_MASK_MAIN (1 << 0)
132 #define SCREEN_MASK_INPUT (1 << 1)
134 /* graphic position and size values for buttons and scrollbars */
135 #define SC_MENUBUTTON_XSIZE TILEX
136 #define SC_MENUBUTTON_YSIZE TILEY
138 #define SC_SCROLLBUTTON_XSIZE TILEX
139 #define SC_SCROLLBUTTON_YSIZE TILEY
141 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
143 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
144 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
145 SC_SCROLLBUTTON_YSIZE)
147 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
148 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
150 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
151 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
152 SC_SCROLLBUTTON_YSIZE)
154 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
155 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
156 SC_SCROLL_VERTICAL_YSIZE)
158 #define SC_BORDER_SIZE 14
161 /* forward declarations of internal functions */
162 static void HandleScreenGadgets(struct GadgetInfo *);
163 static void HandleSetupScreen_Generic(int, int, int, int, int);
164 static void HandleSetupScreen_Input(int, int, int, int, int);
165 static void CustomizeKeyboard(int);
166 static void CalibrateJoystick(int);
167 static void execSetupGame(void);
168 static void execSetupGraphics(void);
169 static void execSetupSound(void);
170 static void execSetupTouch(void);
171 static void execSetupArtwork(void);
172 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
174 static void DrawChooseLevelSet(void);
175 static void DrawChooseLevelNr(void);
176 static void DrawInfoScreen(void);
177 static void DrawSetupScreen(void);
179 static void DrawInfoScreen_NotAvailable(char *, char *);
180 static void DrawInfoScreen_HelpAnim(int, int, boolean);
181 static void DrawInfoScreen_HelpText(int, int, int, int);
182 static void HandleInfoScreen_Main(int, int, int, int, int);
183 static void HandleInfoScreen_TitleScreen(int);
184 static void HandleInfoScreen_Elements(int);
185 static void HandleInfoScreen_Music(int);
186 static void HandleInfoScreen_Credits(int);
187 static void HandleInfoScreen_Program(int);
188 static void HandleInfoScreen_Version(int);
190 static void MapScreenMenuGadgets(int);
191 static void MapScreenGadgets(int);
192 static void MapScreenTreeGadgets(TreeInfo *);
194 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
196 static int info_mode = INFO_MODE_MAIN;
197 static int setup_mode = SETUP_MODE_MAIN;
199 static TreeInfo *screen_modes = NULL;
200 static TreeInfo *screen_mode_current = NULL;
202 static TreeInfo *window_sizes = NULL;
203 static TreeInfo *window_size_current = NULL;
205 static TreeInfo *scaling_types = NULL;
206 static TreeInfo *scaling_type_current = NULL;
208 static TreeInfo *scroll_delays = NULL;
209 static TreeInfo *scroll_delay_current = NULL;
211 static TreeInfo *snapshot_modes = NULL;
212 static TreeInfo *snapshot_mode_current = NULL;
214 static TreeInfo *game_speeds = NULL;
215 static TreeInfo *game_speed_current = NULL;
217 static TreeInfo *volumes_simple = NULL;
218 static TreeInfo *volume_simple_current = NULL;
220 static TreeInfo *volumes_loops = NULL;
221 static TreeInfo *volume_loops_current = NULL;
223 static TreeInfo *volumes_music = NULL;
224 static TreeInfo *volume_music_current = NULL;
226 static TreeInfo *touch_controls = NULL;
227 static TreeInfo *touch_control_current = NULL;
229 static TreeInfo *move_distances = NULL;
230 static TreeInfo *move_distance_current = NULL;
232 static TreeInfo *drop_distances = NULL;
233 static TreeInfo *drop_distance_current = NULL;
235 static TreeInfo *level_number = NULL;
236 static TreeInfo *level_number_current = NULL;
242 } window_sizes_list[] =
247 { 100, "100 % (Default)" },
264 } scaling_types_list[] =
266 { SCALING_QUALITY_NEAREST, "None" },
267 { SCALING_QUALITY_LINEAR, "Linear" },
268 { SCALING_QUALITY_BEST, "Anisotropic" },
277 } game_speeds_list[] =
286 { 1000, "1/1s (Extremely Slow)" },
291 { 29, "1/35s (Original Supaplex)" },
293 { 20, "1/50s (Normal Speed)" },
294 { 14, "1/70s (Maximum Supaplex)" },
298 { 1, "1/1000s (Extremely Fast)" },
308 } scroll_delays_list[] =
310 { 0, "0 Tiles (No Scroll Delay)" },
313 { 3, "3 Tiles (Default)" },
318 { 8, "8 Tiles (Maximum Scroll Delay)"},
327 } snapshot_modes_list[] =
329 { STR_SNAPSHOT_MODE_OFF, "Off" },
330 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
331 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
364 } touch_controls_list[] =
366 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
367 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
391 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
392 (s) <= GAME_MODE_SETUP ? (s) : \
393 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
394 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
396 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
397 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
398 (i) <= INFO_MODE_LEVELSET ? (i) : \
401 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
402 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
403 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
404 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
405 SETUP_MODE_CHOOSE_ARTWORK : \
406 SETUP_MODE_CHOOSE_OTHER)
408 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
409 menu.draw_xoffset[GAME_MODE_INFO] : \
410 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
411 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
412 menu.draw_yoffset[GAME_MODE_INFO] : \
413 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
415 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
416 menu.draw_xoffset[GAME_MODE_SETUP] : \
417 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
418 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
419 menu.draw_yoffset[GAME_MODE_SETUP] : \
420 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
422 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
423 DRAW_XOFFSET_INFO(info_mode) : \
424 (s) == GAME_MODE_SETUP ? \
425 DRAW_XOFFSET_SETUP(setup_mode) : \
426 menu.draw_xoffset[DRAW_MODE(s)])
427 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
428 DRAW_YOFFSET_INFO(info_mode) : \
429 (s) == GAME_MODE_SETUP ? \
430 DRAW_YOFFSET_SETUP(setup_mode) : \
431 menu.draw_yoffset[DRAW_MODE(s)])
433 #define mSX (SX + DRAW_XOFFSET(game_status))
434 #define mSY (SY + DRAW_YOFFSET(game_status))
436 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
437 menu.list_size[game_status] : \
438 MAX_MENU_ENTRIES_ON_SCREEN)
440 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
441 NUM_MENU_ENTRIES_ON_SCREEN)
444 /* title display and control definitions */
446 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
447 2 * MAX_NUM_TITLE_MESSAGES)
449 #define NO_DIRECT_LEVEL_SELECT (-1)
452 static int num_title_screens = 0;
454 struct TitleControlInfo
463 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
465 /* main menu display and control definitions */
467 #define MAIN_CONTROL_NAME 0
468 #define MAIN_CONTROL_LEVELS 1
469 #define MAIN_CONTROL_SCORES 2
470 #define MAIN_CONTROL_EDITOR 3
471 #define MAIN_CONTROL_INFO 4
472 #define MAIN_CONTROL_GAME 5
473 #define MAIN_CONTROL_SETUP 6
474 #define MAIN_CONTROL_QUIT 7
475 #define MAIN_CONTROL_PREV_LEVEL 8
476 #define MAIN_CONTROL_NEXT_LEVEL 9
477 #define MAIN_CONTROL_FIRST_LEVEL 10
478 #define MAIN_CONTROL_LAST_LEVEL 11
479 #define MAIN_CONTROL_LEVEL_NUMBER 12
480 #define MAIN_CONTROL_LEVEL_INFO_1 13
481 #define MAIN_CONTROL_LEVEL_INFO_2 14
482 #define MAIN_CONTROL_LEVEL_NAME 15
483 #define MAIN_CONTROL_LEVEL_AUTHOR 16
484 #define MAIN_CONTROL_LEVEL_YEAR 17
485 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
486 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
487 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
488 #define MAIN_CONTROL_TITLE_1 21
489 #define MAIN_CONTROL_TITLE_2 22
490 #define MAIN_CONTROL_TITLE_3 23
492 static char str_main_text_name[10];
493 static char str_main_text_first_level[10];
494 static char str_main_text_last_level[10];
495 static char str_main_text_level_number[10];
497 static char *main_text_name = str_main_text_name;
498 static char *main_text_first_level = str_main_text_first_level;
499 static char *main_text_last_level = str_main_text_last_level;
500 static char *main_text_level_number = str_main_text_level_number;
501 static char *main_text_levels = "Levelset";
502 static char *main_text_scores = "Hall Of Fame";
503 static char *main_text_editor = "Level Creator";
504 static char *main_text_info = "Info Screen";
505 static char *main_text_game = "Start Game";
506 static char *main_text_setup = "Setup";
507 static char *main_text_quit = "Quit";
508 static char *main_text_level_name = level.name;
509 static char *main_text_level_author = level.author;
510 static char *main_text_level_year = NULL;
511 static char *main_text_level_imported_from = NULL;
512 static char *main_text_level_imported_by = NULL;
513 static char *main_text_level_tested_by = NULL;
515 struct MainControlInfo
519 struct MenuPosInfo *pos_button;
522 struct TextPosInfo *pos_text;
525 struct TextPosInfo *pos_input;
529 static struct MainControlInfo main_controls[] =
533 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
534 &menu.main.text.name, &main_text_name,
535 &menu.main.input.name, &setup.player_name,
539 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
540 &menu.main.text.levels, &main_text_levels,
545 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
546 &menu.main.text.scores, &main_text_scores,
551 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
552 &menu.main.text.editor, &main_text_editor,
557 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
558 &menu.main.text.info, &main_text_info,
563 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
564 &menu.main.text.game, &main_text_game,
569 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
570 &menu.main.text.setup, &main_text_setup,
575 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
576 &menu.main.text.quit, &main_text_quit,
580 /* (these two buttons are real gadgets) */
582 MAIN_CONTROL_PREV_LEVEL,
583 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
588 MAIN_CONTROL_NEXT_LEVEL,
589 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
595 MAIN_CONTROL_FIRST_LEVEL,
597 &menu.main.text.first_level, &main_text_first_level,
601 MAIN_CONTROL_LAST_LEVEL,
603 &menu.main.text.last_level, &main_text_last_level,
607 MAIN_CONTROL_LEVEL_NUMBER,
609 &menu.main.text.level_number, &main_text_level_number,
613 MAIN_CONTROL_LEVEL_INFO_1,
615 &menu.main.text.level_info_1, NULL,
619 MAIN_CONTROL_LEVEL_INFO_2,
621 &menu.main.text.level_info_2, NULL,
625 MAIN_CONTROL_LEVEL_NAME,
627 &menu.main.text.level_name, &main_text_level_name,
631 MAIN_CONTROL_LEVEL_AUTHOR,
633 &menu.main.text.level_author, &main_text_level_author,
637 MAIN_CONTROL_LEVEL_YEAR,
639 &menu.main.text.level_year, &main_text_level_year,
643 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
645 &menu.main.text.level_imported_from, &main_text_level_imported_from,
649 MAIN_CONTROL_LEVEL_IMPORTED_BY,
651 &menu.main.text.level_imported_by, &main_text_level_imported_by,
655 MAIN_CONTROL_LEVEL_TESTED_BY,
657 &menu.main.text.level_tested_by, &main_text_level_tested_by,
661 MAIN_CONTROL_TITLE_1,
663 &menu.main.text.title_1, &setup.internal.program_title,
667 MAIN_CONTROL_TITLE_2,
669 &menu.main.text.title_2, &setup.internal.program_copyright,
673 MAIN_CONTROL_TITLE_3,
675 &menu.main.text.title_3, &setup.internal.program_company,
688 static int getTitleScreenGraphic(int nr, boolean initial)
690 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
693 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
695 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
699 static int getTitleScreenGameMode(boolean initial)
701 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
705 static int getTitleMessageGameMode(boolean initial)
707 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
711 static int getTitleScreenBackground(boolean initial)
713 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
718 static int getTitleMessageBackground(int nr, boolean initial)
720 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
724 static int getTitleBackground(int nr, boolean initial, boolean is_image)
726 int base = (is_image ?
727 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
728 IMG_BACKGROUND_TITLESCREEN_1) :
729 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
730 IMG_BACKGROUND_TITLEMESSAGE_1));
731 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
732 IMG_BACKGROUND_TITLE);
733 int graphic_local = base + nr;
735 if (graphic_info[graphic_local].bitmap != NULL)
736 return graphic_local;
738 if (graphic_info[graphic_global].bitmap != NULL)
739 return graphic_global;
741 return IMG_UNDEFINED;
744 static int getTitleSound(struct TitleControlInfo *tci)
746 boolean is_image = tci->is_image;
747 int initial = tci->initial;
748 int nr = tci->local_nr;
749 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
750 int base = (is_image ?
751 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
752 SND_BACKGROUND_TITLESCREEN_1) :
753 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
754 SND_BACKGROUND_TITLEMESSAGE_1));
755 int sound_global = menu.sound[mode];
756 int sound_local = base + nr;
759 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
760 nr, initial, is_image,
761 sound_global, getSoundListEntry(sound_global)->filename,
762 sound_local, getSoundListEntry(sound_local)->filename);
765 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
768 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
771 return SND_UNDEFINED;
774 static int getTitleMusic(struct TitleControlInfo *tci)
776 boolean is_image = tci->is_image;
777 int initial = tci->initial;
778 int nr = tci->local_nr;
779 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
780 int base = (is_image ?
781 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
782 MUS_BACKGROUND_TITLESCREEN_1) :
783 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
784 MUS_BACKGROUND_TITLEMESSAGE_1));
785 int music_global = menu.music[mode];
786 int music_local = base + nr;
789 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
790 nr, initial, is_image,
791 music_global, getMusicListEntry(music_global)->filename,
792 music_local, getMusicListEntry(music_local)->filename);
795 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
798 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
801 return MUS_UNDEFINED;
804 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
806 boolean is_image = tci->is_image;
807 boolean initial = tci->initial;
808 boolean first = tci->first;
809 int nr = tci->local_nr;
810 struct TitleMessageInfo tmi;
811 struct TitleFadingInfo ti;
813 tmi = (is_image ? (initial ? (first ?
814 titlescreen_initial_first[nr] :
815 titlescreen_initial[nr])
817 titlescreen_first[nr] :
819 : (initial ? (first ?
820 titlemessage_initial_first[nr] :
821 titlemessage_initial[nr])
823 titlemessage_first[nr] :
826 ti.fade_mode = tmi.fade_mode;
827 ti.fade_delay = tmi.fade_delay;
828 ti.post_delay = tmi.post_delay;
829 ti.auto_delay = tmi.auto_delay;
834 static int compareTitleControlInfo(const void *object1, const void *object2)
836 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
837 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
840 if (tci1->initial != tci2->initial)
841 compare_result = (tci1->initial ? -1 : +1);
842 else if (tci1->sort_priority != tci2->sort_priority)
843 compare_result = tci1->sort_priority - tci2->sort_priority;
844 else if (tci1->is_image != tci2->is_image)
845 compare_result = (tci1->is_image ? -1 : +1);
847 compare_result = tci1->local_nr - tci2->local_nr;
849 return compare_result;
852 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
854 int nr, int sort_priority)
856 title_controls[num_title_screens].is_image = is_image;
857 title_controls[num_title_screens].initial = initial;
858 title_controls[num_title_screens].local_nr = nr;
859 title_controls[num_title_screens].sort_priority = sort_priority;
861 title_controls[num_title_screens].first = FALSE; /* will be set later */
866 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
870 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
872 int graphic = getTitleScreenGraphic(i, initial);
873 Bitmap *bitmap = graphic_info[graphic].bitmap;
874 int sort_priority = graphic_info[graphic].sort_priority;
877 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
880 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
882 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
883 char *filename = getLevelSetTitleMessageFilename(i, initial);
884 int sort_priority = tmi->sort_priority;
886 if (filename != NULL)
887 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
891 static void InitializeTitleControls(boolean show_title_initial)
893 num_title_screens = 0;
895 /* 1st step: initialize title screens for game start (only when starting) */
896 if (show_title_initial)
897 InitializeTitleControls_CheckTitleInfo(TRUE);
899 /* 2nd step: initialize title screens for current level set */
900 InitializeTitleControls_CheckTitleInfo(FALSE);
902 /* sort title screens according to sort_priority and title number */
903 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
904 compareTitleControlInfo);
906 /* mark first title screen */
907 title_controls[0].first = TRUE;
910 static boolean visibleMenuPos(struct MenuPosInfo *pos)
912 return (pos != NULL && pos->x != -1 && pos->y != -1);
915 static boolean visibleTextPos(struct TextPosInfo *pos)
917 return (pos != NULL && pos->x != -1 && pos->y != -1);
920 static void InitializeMainControls()
922 boolean local_team_mode = (!options.network && setup.team_mode);
925 /* set main control text values to dynamically determined values */
926 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
928 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
929 menu.main.text.first_level.size));
930 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
931 menu.main.text.last_level.size));
932 strcpy(main_text_level_number, int2str(level_nr,
933 menu.main.text.level_number.size));
935 main_text_level_year = leveldir_current->year;
936 main_text_level_imported_from = leveldir_current->imported_from;
937 main_text_level_imported_by = leveldir_current->imported_by;
938 main_text_level_tested_by = leveldir_current->tested_by;
940 /* set main control screen positions to dynamically determined values */
941 for (i = 0; main_controls[i].nr != -1; i++)
943 struct MainControlInfo *mci = &main_controls[i];
945 struct MenuPosInfo *pos_button = mci->pos_button;
946 struct TextPosInfo *pos_text = mci->pos_text;
947 struct TextPosInfo *pos_input = mci->pos_input;
948 char *text = (mci->text ? *mci->text : NULL);
949 char *input = (mci->input ? *mci->input : NULL);
950 int button_graphic = mci->button_graphic;
951 int font_text = (pos_text ? pos_text->font : -1);
952 int font_input = (pos_input ? pos_input->font : -1);
954 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
955 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
956 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
957 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
958 int text_chars = (text != NULL ? strlen(text) : 0);
959 int input_chars = (input != NULL ? strlen(input) : 0);
962 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
964 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
965 int text_width = font_text_width * text_chars;
966 int text_height = font_text_height;
967 int input_width = font_input_width * input_chars;
968 int input_height = font_input_height;
970 if (nr == MAIN_CONTROL_NAME)
972 menu.main.input.name.width = input_width;
973 menu.main.input.name.height = input_height;
976 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
978 pos_button->width = button_width;
979 pos_button->height = button_height;
982 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
984 /* calculate size for non-clickable text -- needed for text alignment */
985 boolean calculate_text_size = (pos_button == NULL && text != NULL);
987 if (pos_text->width == -1 || calculate_text_size)
988 pos_text->width = text_width;
989 if (pos_text->height == -1 || calculate_text_size)
990 pos_text->height = text_height;
992 if (visibleMenuPos(pos_button))
994 if (pos_text->x == -1)
995 pos_text->x = pos_button->x + pos_button->width;
996 if (pos_text->y == -1)
998 pos_button->y + (pos_button->height - pos_text->height) / 2;
1002 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1004 if (visibleTextPos(pos_text))
1006 if (pos_input->x == -1)
1007 pos_input->x = pos_text->x + pos_text->width;
1008 if (pos_input->y == -1)
1009 pos_input->y = pos_text->y;
1012 if (pos_input->width == -1)
1013 pos_input->width = input_width;
1014 if (pos_input->height == -1)
1015 pos_input->height = input_height;
1020 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1021 int graphic, boolean pressed)
1023 struct GraphicInfo *g = &graphic_info[graphic];
1026 int xoffset = (pressed ? g->pressed_xoffset : 0);
1027 int yoffset = (pressed ? g->pressed_yoffset : 0);
1029 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1031 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1032 g->width, g->height, dst_x, dst_y);
1035 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1036 boolean active_input,
1037 boolean pressed_button)
1041 for (i = 0; main_controls[i].nr != -1; i++)
1043 struct MainControlInfo *mci = &main_controls[i];
1045 if (mci->nr == nr || nr == -1)
1047 struct MenuPosInfo *pos_button = mci->pos_button;
1048 struct TextPosInfo *pos_text = mci->pos_text;
1049 struct TextPosInfo *pos_input = mci->pos_input;
1050 char *text = (mci->text ? *mci->text : NULL);
1051 char *input = (mci->input ? *mci->input : NULL);
1052 int button_graphic = mci->button_graphic;
1053 int font_text = (pos_text ? pos_text->font : -1);
1054 int font_input = (pos_input ? pos_input->font : -1);
1058 button_graphic = BUTTON_ACTIVE(button_graphic);
1059 font_text = FONT_ACTIVE(font_text);
1064 font_input = FONT_ACTIVE(font_input);
1067 if (visibleMenuPos(pos_button))
1069 struct MenuPosInfo *pos = pos_button;
1070 int x = mSX + pos->x;
1071 int y = mSY + pos->y;
1073 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1074 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1077 if (visibleTextPos(pos_text) && text != NULL)
1079 struct TextPosInfo *pos = pos_text;
1080 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1081 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1084 /* (check why/if this is needed) */
1085 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1087 DrawText(x, y, text, font_text);
1090 if (visibleTextPos(pos_input) && input != NULL)
1092 struct TextPosInfo *pos = pos_input;
1093 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1094 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1097 /* (check why/if this is needed) */
1098 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1100 DrawText(x, y, input, font_input);
1106 static void DrawCursorAndText_Main(int nr, boolean active_text,
1107 boolean pressed_button)
1109 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1113 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1114 boolean pressed_button)
1116 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1120 static struct MainControlInfo *getMainControlInfo(int nr)
1124 for (i = 0; main_controls[i].nr != -1; i++)
1125 if (main_controls[i].nr == nr)
1126 return &main_controls[i];
1131 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1136 int rect_x = ALIGNED_TEXT_XPOS(rect);
1137 int rect_y = ALIGNED_TEXT_YPOS(rect);
1139 return (x >= rect_x && x < rect_x + rect->width &&
1140 y >= rect_y && y < rect_y + rect->height);
1143 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1148 int rect_x = ALIGNED_TEXT_XPOS(rect);
1149 int rect_y = ALIGNED_TEXT_YPOS(rect);
1152 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1153 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1154 (x >= rect_x && x < rect_x + rect->width &&
1155 y >= rect_y && y < rect_y + rect->height));
1158 return (x >= rect_x && x < rect_x + rect->width &&
1159 y >= rect_y && y < rect_y + rect->height);
1162 static void AdjustScrollbar(int id, int items_max, int items_visible,
1165 struct GadgetInfo *gi = screen_gadget[id];
1167 if (item_position > items_max - items_visible)
1168 item_position = items_max - items_visible;
1170 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1171 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1172 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1175 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1177 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1181 static void clearMenuListArea()
1183 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1185 /* correct scrollbar position if placed outside menu (playfield) area */
1186 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1187 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1189 /* clear menu list area, but not title or scrollbar */
1190 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1191 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1194 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1196 static int cursor_array[MAX_LEV_FIELDY];
1197 int x = mSX + TILEX * xpos;
1198 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1203 cursor_array[ypos] = graphic;
1205 graphic = cursor_array[ypos];
1209 graphic = BUTTON_ACTIVE(graphic);
1211 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1212 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1215 static void initCursor(int ypos, int graphic)
1217 drawCursorExt(0, ypos, FALSE, graphic);
1220 static void drawCursor(int ypos, boolean active)
1222 drawCursorExt(0, ypos, active, -1);
1225 static void drawCursorXY(int xpos, int ypos, int graphic)
1227 drawCursorExt(xpos, ypos, FALSE, graphic);
1230 static void drawChooseTreeCursor(int ypos, boolean active)
1232 int last_game_status = game_status; /* save current game status */
1234 drawCursorExt(0, ypos, active, -1);
1236 game_status = last_game_status; /* restore current game status */
1241 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1242 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1243 setup.internal.program_copyright);
1246 void DrawTitleScreenImage(int nr, boolean initial)
1248 int graphic = getTitleScreenGraphic(nr, initial);
1249 Bitmap *bitmap = graphic_info[graphic].bitmap;
1250 int width = graphic_info[graphic].width;
1251 int height = graphic_info[graphic].height;
1252 int src_x = graphic_info[graphic].src_x;
1253 int src_y = graphic_info[graphic].src_y;
1259 if (width > WIN_XSIZE)
1261 /* image width too large for window => center image horizontally */
1262 src_x = (width - WIN_XSIZE) / 2;
1266 if (height > WIN_YSIZE)
1268 /* image height too large for window => center image vertically */
1269 src_y = (height - WIN_YSIZE) / 2;
1273 /* always display title screens centered */
1274 dst_x = (WIN_XSIZE - width) / 2;
1275 dst_y = (WIN_YSIZE - height) / 2;
1277 SetDrawBackgroundMask(REDRAW_ALL);
1278 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1280 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1282 if (DrawingOnBackground(dst_x, dst_y))
1283 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1285 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1287 redraw_mask = REDRAW_ALL;
1290 void DrawTitleScreenMessage(int nr, boolean initial)
1292 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1293 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1294 int last_game_status = game_status; /* save current game status */
1296 if (filename == NULL)
1299 /* force TITLE font on title message screen */
1300 game_status = getTitleMessageGameMode(initial);
1302 /* if chars *and* width set to "-1", automatically determine width */
1303 if (tmi->chars == -1 && tmi->width == -1)
1304 tmi->width = viewport.window[game_status].width;
1306 /* if lines *and* height set to "-1", automatically determine height */
1307 if (tmi->lines == -1 && tmi->height == -1)
1308 tmi->height = viewport.window[game_status].height;
1310 /* if chars set to "-1", automatically determine by text and font width */
1311 if (tmi->chars == -1)
1312 tmi->chars = tmi->width / getFontWidth(tmi->font);
1314 tmi->width = tmi->chars * getFontWidth(tmi->font);
1316 /* if lines set to "-1", automatically determine by text and font height */
1317 if (tmi->lines == -1)
1318 tmi->lines = tmi->height / getFontHeight(tmi->font);
1320 tmi->height = tmi->lines * getFontHeight(tmi->font);
1322 /* if x set to "-1", automatically determine by width and alignment */
1324 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1326 /* if y set to "-1", automatically determine by height and alignment */
1328 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1330 SetDrawBackgroundMask(REDRAW_ALL);
1331 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1333 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1335 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1336 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1337 tmi->autowrap, tmi->centered, tmi->parse_comments);
1339 game_status = last_game_status; /* restore current game status */
1342 void DrawTitleScreen()
1344 KeyboardAutoRepeatOff();
1346 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1351 boolean CheckTitleScreen(boolean levelset_has_changed)
1353 static boolean show_title_initial = TRUE;
1354 boolean show_titlescreen = FALSE;
1356 /* needed to be able to skip title screen, if no image or message defined */
1357 InitializeTitleControls(show_title_initial);
1359 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1360 show_titlescreen = TRUE;
1362 /* show initial title images and messages only once at program start */
1363 show_title_initial = FALSE;
1365 return (show_titlescreen && num_title_screens > 0);
1370 static LevelDirTree *leveldir_last_valid = NULL;
1371 boolean levelset_has_changed = FALSE;
1372 int fade_mask = REDRAW_FIELD;
1374 LimitScreenUpdates(FALSE);
1376 FadeSetLeaveScreen();
1378 /* do not fade out here -- function may continue and fade on editor screen */
1381 FadeSoundsAndMusic();
1383 KeyboardAutoRepeatOn();
1386 audio.sound_deactivated = FALSE;
1390 /* needed if last screen was the playing screen, invoked from level editor */
1391 if (level_editor_test_game)
1393 game_status = GAME_MODE_EDITOR;
1399 /* needed if last screen was the setup screen and fullscreen state changed */
1400 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1401 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1403 /* leveldir_current may be invalid (level group, parent link) */
1404 if (!validLevelSeries(leveldir_current))
1405 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1407 if (leveldir_current != leveldir_last_valid)
1408 levelset_has_changed = TRUE;
1410 /* store valid level series information */
1411 leveldir_last_valid = leveldir_current;
1413 init_last = init; /* switch to new busy animation */
1415 /* needed if last screen (level choice) changed graphics, sounds or music */
1416 ReloadCustomArtwork(0);
1418 /* needed if different viewport properties defined for menues */
1419 ChangeViewportPropertiesIfNeeded();
1421 if (redraw_mask & REDRAW_ALL)
1422 fade_mask = REDRAW_ALL;
1424 if (CheckIfGlobalBorderHasChanged())
1425 fade_mask = REDRAW_ALL;
1429 /* needed if last screen was the editor screen */
1430 UndrawSpecialEditorDoor();
1432 SetDrawtoField(DRAW_BACKBUFFER);
1434 if (CheckTitleScreen(levelset_has_changed))
1436 game_status_last_screen = GAME_MODE_MAIN;
1437 game_status = GAME_MODE_TITLE;
1444 /* level_nr may have been set to value over handicap with level editor */
1445 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1446 level_nr = leveldir_current->handicap_level;
1448 LoadLevel(level_nr);
1449 LoadScore(level_nr);
1451 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1452 SetDrawDeactivationMask(REDRAW_NONE);
1453 SetDrawBackgroundMask(REDRAW_FIELD);
1455 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1458 if (fade_mask == REDRAW_ALL)
1459 RedrawGlobalBorder();
1464 InitializeMainControls();
1466 DrawCursorAndText_Main(-1, FALSE, FALSE);
1467 DrawPreviewLevelInitial();
1469 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1472 if (TAPE_IS_EMPTY(tape))
1474 DrawCompleteVideoDisplay();
1479 /* create gadgets for main menu screen */
1480 FreeScreenGadgets();
1481 CreateScreenGadgets();
1483 /* map gadgets for main menu screen */
1485 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1487 /* copy actual game door content to door double buffer for OpenDoor() */
1488 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1489 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1491 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1493 DrawMaskedBorder(fade_mask);
1498 /* update screen area with special editor door */
1499 redraw_mask |= REDRAW_ALL;
1502 SetMouseCursor(CURSOR_DEFAULT);
1506 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1509 static void gotoTopLevelDir()
1511 /* move upwards until inside (but not above) top level directory */
1512 while (leveldir_current->node_parent &&
1513 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1515 /* write a "path" into level tree for easy navigation to last level */
1516 if (leveldir_current->node_parent->node_group->cl_first == -1)
1518 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1519 int leveldir_pos = posTreeInfo(leveldir_current);
1520 int num_page_entries;
1521 int cl_first, cl_cursor;
1523 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1524 num_page_entries = num_leveldirs;
1526 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1528 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1529 cl_cursor = leveldir_pos - cl_first;
1531 leveldir_current->node_parent->node_group->cl_first = cl_first;
1532 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1535 leveldir_current = leveldir_current->node_parent;
1539 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1541 static unsigned int title_delay = 0;
1542 static int title_screen_nr = 0;
1543 static int last_sound = -1, last_music = -1;
1544 boolean return_to_main_menu = FALSE;
1545 struct TitleControlInfo *tci;
1548 if (button == MB_MENU_INITIALIZE)
1551 title_screen_nr = 0;
1552 tci = &title_controls[title_screen_nr];
1554 last_sound = SND_UNDEFINED;
1555 last_music = MUS_UNDEFINED;
1557 if (num_title_screens != 0)
1559 FadeSetEnterScreen();
1561 /* use individual title fading instead of global "enter screen" fading */
1562 fading = getTitleFading(tci);
1565 if (game_status_last_screen == GAME_MODE_INFO)
1567 if (num_title_screens == 0)
1569 /* switch game mode from title screen mode back to info screen mode */
1570 game_status = GAME_MODE_INFO;
1572 DrawInfoScreen_NotAvailable("Title screen information:",
1573 "No title screen for this level set.");
1578 FadeSoundsAndMusic();
1580 FadeOut(REDRAW_ALL);
1583 /* only required to update logic for redrawing global border */
1586 /* title screens may have different window size */
1587 ChangeViewportPropertiesIfNeeded();
1590 DrawTitleScreenImage(tci->local_nr, tci->initial);
1592 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1594 sound = getTitleSound(tci);
1595 music = getTitleMusic(tci);
1597 if (sound != last_sound)
1598 PlayMenuSoundExt(sound);
1599 if (music != last_music)
1600 PlayMenuMusicExt(music);
1605 SetMouseCursor(CURSOR_NONE);
1609 DelayReached(&title_delay, 0); /* reset delay counter */
1614 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1615 button = MB_MENU_CHOICE;
1617 if (button == MB_MENU_LEAVE)
1619 return_to_main_menu = TRUE;
1621 else if (button == MB_MENU_CHOICE)
1623 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1625 game_status = GAME_MODE_INFO;
1626 info_mode = INFO_MODE_MAIN;
1634 tci = &title_controls[title_screen_nr];
1636 if (title_screen_nr < num_title_screens)
1638 sound = getTitleSound(tci);
1639 music = getTitleMusic(tci);
1641 if (sound == SND_UNDEFINED || sound != last_sound)
1643 if (music == MUS_UNDEFINED || music != last_music)
1646 fading = getTitleFading(tci);
1648 FadeOut(REDRAW_ALL);
1651 DrawTitleScreenImage(tci->local_nr, tci->initial);
1653 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1655 sound = getTitleSound(tci);
1656 music = getTitleMusic(tci);
1658 if (sound != last_sound)
1659 PlayMenuSoundExt(sound);
1660 if (music != last_music)
1661 PlayMenuMusicExt(music);
1668 DelayReached(&title_delay, 0); /* reset delay counter */
1672 FadeSoundsAndMusic();
1674 return_to_main_menu = TRUE;
1678 if (return_to_main_menu)
1680 SetMouseCursor(CURSOR_DEFAULT);
1682 /* force full menu screen redraw after displaying title screens */
1683 redraw_mask = REDRAW_ALL;
1685 if (game_status_last_screen == GAME_MODE_INFO)
1687 game_status = GAME_MODE_INFO;
1688 info_mode = INFO_MODE_MAIN;
1692 else /* default: return to main menu */
1694 game_status = GAME_MODE_MAIN;
1701 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1703 int old_level_nr = level_nr;
1706 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1707 new_level_nr = selected_level_nr;
1709 new_level_nr = old_level_nr + step * direction;
1711 if (new_level_nr < leveldir_current->first_level)
1712 new_level_nr = leveldir_current->first_level;
1713 if (new_level_nr > leveldir_current->last_level)
1714 new_level_nr = leveldir_current->last_level;
1716 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1718 /* skipping levels is only allowed when trying to skip single level */
1719 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1720 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1722 leveldir_current->handicap_level++;
1723 SaveLevelSetup_SeriesInfo();
1726 new_level_nr = leveldir_current->handicap_level;
1729 if (new_level_nr != old_level_nr)
1731 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1733 PlaySound(SND_MENU_ITEM_SELECTING);
1735 level_nr = new_level_nr;
1737 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1738 int2str(level_nr, menu.main.text.level_number.size),
1739 mci->pos_text->font);
1741 LoadLevel(level_nr);
1742 DrawPreviewLevelInitial();
1746 DrawCompleteVideoDisplay();
1748 /* needed because DrawPreviewLevelInitial() takes some time */
1750 /* SyncDisplay(); */
1754 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1756 static int choice = MAIN_CONTROL_GAME;
1757 static boolean button_pressed_last = FALSE;
1758 boolean button_pressed = FALSE;
1762 if (button == MB_MENU_INITIALIZE)
1764 DrawCursorAndText_Main(choice, TRUE, FALSE);
1769 if (mx || my) /* mouse input */
1773 for (i = 0; main_controls[i].nr != -1; i++)
1775 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1776 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1777 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1779 pos = main_controls[i].nr;
1785 // handle pressed/unpressed state for active/inactive menu buttons
1786 // (if pos != -1, "i" contains index position corresponding to "pos")
1788 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1789 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1790 button_pressed = TRUE;
1792 if (button_pressed != button_pressed_last)
1794 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1797 PlaySound(SND_MENU_BUTTON_PRESSING);
1799 PlaySound(SND_MENU_BUTTON_RELEASING);
1802 else if (dx || dy) /* keyboard input */
1804 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1805 choice == MAIN_CONTROL_SETUP))
1806 button = MB_MENU_CHOICE;
1811 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1813 HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1815 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1817 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1819 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1821 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1823 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1827 CloseDoor(DOOR_CLOSE_2);
1829 game_status = GAME_MODE_LEVELNR;
1831 ChangeViewportPropertiesIfNeeded();
1833 DrawChooseLevelNr();
1835 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1841 PlaySound(SND_MENU_ITEM_ACTIVATING);
1843 DrawCursorAndText_Main(choice, FALSE, FALSE);
1844 DrawCursorAndText_Main(pos, TRUE, button_pressed);
1851 PlaySound(SND_MENU_ITEM_SELECTING);
1853 if (pos == MAIN_CONTROL_NAME)
1855 game_status = GAME_MODE_PSEUDO_TYPENAME;
1857 HandleTypeName(strlen(setup.player_name), 0);
1859 else if (pos == MAIN_CONTROL_LEVELS)
1865 CloseDoor(DOOR_CLOSE_2);
1867 game_status = GAME_MODE_LEVELS;
1869 SaveLevelSetup_LastSeries();
1870 SaveLevelSetup_SeriesInfo();
1872 if (setup.internal.choose_from_top_leveldir)
1875 ChangeViewportPropertiesIfNeeded();
1877 DrawChooseLevelSet();
1880 else if (pos == MAIN_CONTROL_SCORES)
1884 CloseDoor(DOOR_CLOSE_2);
1886 game_status = GAME_MODE_SCORES;
1890 else if (pos == MAIN_CONTROL_EDITOR)
1892 if (leveldir_current->readonly &&
1893 !strEqual(setup.player_name, "Artsoft"))
1894 Request("This level is read only!", REQ_CONFIRM);
1898 CloseDoor(DOOR_CLOSE_2);
1900 game_status = GAME_MODE_EDITOR;
1902 FadeSetEnterScreen();
1906 else if (pos == MAIN_CONTROL_INFO)
1910 CloseDoor(DOOR_CLOSE_2);
1912 game_status = GAME_MODE_INFO;
1913 info_mode = INFO_MODE_MAIN;
1915 ChangeViewportPropertiesIfNeeded();
1919 else if (pos == MAIN_CONTROL_GAME)
1923 StartGameActions(options.network, setup.autorecord, level.random_seed);
1925 else if (pos == MAIN_CONTROL_SETUP)
1929 CloseDoor(DOOR_CLOSE_2);
1931 game_status = GAME_MODE_SETUP;
1932 setup_mode = SETUP_MODE_MAIN;
1934 ChangeViewportPropertiesIfNeeded();
1938 else if (pos == MAIN_CONTROL_QUIT)
1940 SaveLevelSetup_LastSeries();
1941 SaveLevelSetup_SeriesInfo();
1943 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1944 game_status = GAME_MODE_QUIT;
1949 button_pressed_last = button_pressed;
1953 /* ========================================================================= */
1954 /* info screen functions */
1955 /* ========================================================================= */
1957 static struct TokenInfo *info_info;
1958 static int num_info_info; /* number of info entries shown on screen */
1959 static int max_info_info; /* total number of info entries in list */
1961 static void execInfoTitleScreen()
1963 info_mode = INFO_MODE_TITLE;
1968 static void execInfoElements()
1970 info_mode = INFO_MODE_ELEMENTS;
1975 static void execInfoMusic()
1977 info_mode = INFO_MODE_MUSIC;
1982 static void execInfoCredits()
1984 info_mode = INFO_MODE_CREDITS;
1989 static void execInfoProgram()
1991 info_mode = INFO_MODE_PROGRAM;
1996 static void execInfoVersion()
1998 info_mode = INFO_MODE_VERSION;
2003 static void execInfoLevelSet()
2005 info_mode = INFO_MODE_LEVELSET;
2010 static void execExitInfo()
2012 game_status = GAME_MODE_MAIN;
2017 static struct TokenInfo info_info_main[] =
2019 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2020 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2021 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2022 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2023 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2024 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2025 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2026 { TYPE_EMPTY, NULL, "" },
2027 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2032 static int getMenuTextFont(int type)
2034 if (type & (TYPE_SWITCH |
2046 static struct TokenInfo *setup_info;
2047 static struct TokenInfo setup_info_input[];
2049 static struct TokenInfo *menu_info;
2051 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2052 int screen_pos, int menu_info_pos_raw,
2055 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2056 struct TokenInfo *ti = &token_info[pos];
2057 int xpos = MENU_SCREEN_START_XPOS;
2058 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2059 int font_nr = getMenuTextFont(ti->type);
2061 if (token_info == setup_info_input)
2062 font_nr = FONT_MENU_1;
2065 font_nr = FONT_ACTIVE(font_nr);
2067 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2069 if (ti->type & ~TYPE_SKIP_ENTRY)
2070 drawCursor(screen_pos, active);
2073 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2076 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2079 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2082 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2085 static char *screen_mode_text;
2086 static char *window_size_text;
2087 static char *scaling_type_text;
2089 static void drawSetupValue(int, int);
2091 static void drawMenuInfoList(int first_entry, int num_page_entries,
2092 int max_page_entries)
2096 if (first_entry + num_page_entries > max_page_entries)
2099 clearMenuListArea();
2101 for (i = 0; i < num_page_entries; i++)
2103 int menu_info_pos = first_entry + i;
2104 struct TokenInfo *si = &menu_info[menu_info_pos];
2105 void *value_ptr = si->value;
2107 /* set some entries to "unchangeable" according to other variables */
2108 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2109 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2110 (value_ptr == &setup.sound_music && !audio.music_available) ||
2111 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2112 (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
2113 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2114 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2115 si->type |= TYPE_GHOSTED;
2117 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2118 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2119 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2120 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2121 else if (si->type & ~TYPE_SKIP_ENTRY)
2122 initCursor(i, IMG_MENU_BUTTON);
2124 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2126 if (si->type & TYPE_VALUE &&
2127 menu_info == setup_info)
2128 drawSetupValue(i, menu_info_pos);
2132 static void DrawInfoScreen_Main()
2134 int fade_mask = REDRAW_FIELD;
2137 if (redraw_mask & REDRAW_ALL)
2138 fade_mask = REDRAW_ALL;
2140 if (CheckIfGlobalBorderHasChanged())
2141 fade_mask = REDRAW_ALL;
2145 FreeScreenGadgets();
2146 CreateScreenGadgets();
2148 CloseDoor(DOOR_CLOSE_2);
2150 /* (needed after displaying title screens which disable auto repeat) */
2151 KeyboardAutoRepeatOn();
2153 FadeSetLeaveScreen();
2157 ChangeViewportPropertiesIfNeeded();
2159 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2163 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2165 info_info = info_info_main;
2167 // determine maximal number of info entries that can be displayed on screen
2169 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2172 // determine maximal number of info entries available for menu of info screen
2174 for (i = 0; info_info[i].type != 0; i++)
2177 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2179 MapScreenGadgets(max_info_info);
2185 // needed after returning from title screens with different window size
2186 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2189 DrawMaskedBorder(fade_mask);
2196 static void changeSetupValue(int, int, int);
2198 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2199 int mode, int num_page_entries, int max_page_entries)
2201 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2202 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2203 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2204 int *num_page_entries_last = num_page_entries_all_last[game_status];
2205 int *choice_store = choice_stores[game_status];
2206 int *first_entry_store = first_entry_stores[game_status];
2207 int choice = choice_store[mode]; /* starts with 0 */
2208 int first_entry = first_entry_store[mode]; /* starts with 0 */
2210 int y = choice - first_entry;
2212 boolean position_set_by_scrollbar = (dx == 999);
2213 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2216 if (button == MB_MENU_INITIALIZE)
2218 // check if number of menu page entries has changed (may happen by change
2219 // of custom artwork definition value for 'list_size' for this menu screen)
2220 // (in this case, the last menu position most probably has to be corrected)
2221 if (num_page_entries != num_page_entries_last[mode])
2223 choice_store[mode] = first_entry_store[mode] = 0;
2225 choice = first_entry = 0;
2228 num_page_entries_last[mode] = num_page_entries;
2231 /* advance to first valid menu entry */
2232 while (choice < num_page_entries &&
2233 menu_info[choice].type & TYPE_SKIP_ENTRY)
2236 if (position_set_by_scrollbar)
2237 first_entry = first_entry_store[mode] = dy;
2239 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2240 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2242 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2244 if (choice < first_entry)
2246 choice = first_entry;
2248 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2251 else if (choice > first_entry + num_page_entries - 1)
2253 choice = first_entry + num_page_entries - 1;
2255 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2259 choice_store[mode] = choice;
2261 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2265 else if (button == MB_MENU_LEAVE)
2267 PlaySound(SND_MENU_ITEM_SELECTING);
2269 for (i = 0; i < max_page_entries; i++)
2271 if (menu_info[i].type & TYPE_LEAVE_MENU)
2273 void (*menu_callback_function)(void) = menu_info[i].value;
2277 menu_callback_function();
2279 break; /* absolutely needed because function changes 'menu_info'! */
2286 if (mx || my) /* mouse input */
2288 x = (mx - mSX) / 32;
2289 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2291 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2293 /* move cursor instead of scrolling when already at start/end of list */
2294 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2296 else if (dy == +1 * SCROLL_LINE &&
2297 first_entry + num_page_entries == max_page_entries)
2300 /* handle scrolling screen one line or page */
2302 y + dy > num_page_entries - 1)
2304 boolean redraw = FALSE;
2306 if (ABS(dy) == SCROLL_PAGE)
2307 step = num_page_entries - 1;
2309 if (dy < 0 && first_entry > 0)
2311 /* scroll page/line up */
2313 first_entry -= step;
2314 if (first_entry < 0)
2319 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2321 /* scroll page/line down */
2323 first_entry += step;
2324 if (first_entry + num_page_entries > max_page_entries)
2325 first_entry = MAX(0, max_page_entries - num_page_entries);
2332 choice += first_entry - first_entry_store[mode];
2334 if (choice < first_entry)
2336 choice = first_entry;
2338 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2341 else if (choice > first_entry + num_page_entries - 1)
2343 choice = first_entry + num_page_entries - 1;
2345 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2348 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2352 if (choice < first_entry ||
2353 choice > first_entry + num_page_entries - 1)
2354 first_entry += SIGN(dy);
2357 first_entry_store[mode] = first_entry;
2358 choice_store[mode] = choice;
2360 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2362 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2364 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2365 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2373 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2375 if (menu_info[choice].type & menu_navigation_type ||
2376 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2377 menu_info[choice].type & TYPE_YES_NO_AUTO)
2378 button = MB_MENU_CHOICE;
2383 /* jump to next non-empty menu entry (up or down) */
2384 while (first_entry + y > 0 &&
2385 first_entry + y < max_page_entries - 1 &&
2386 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2389 if (!IN_VIS_MENU(x, y))
2391 choice += y - y_old;
2393 if (choice < first_entry)
2394 first_entry = choice;
2395 else if (choice > first_entry + num_page_entries - 1)
2396 first_entry = choice - num_page_entries + 1;
2398 if (first_entry >= 0 &&
2399 first_entry + num_page_entries <= max_page_entries)
2401 first_entry_store[mode] = first_entry;
2403 if (choice < first_entry)
2404 choice = first_entry;
2405 else if (choice > first_entry + num_page_entries - 1)
2406 choice = first_entry + num_page_entries - 1;
2408 choice_store[mode] = choice;
2410 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2412 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2414 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2415 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2422 if (!anyScrollbarGadgetActive() &&
2423 IN_VIS_MENU(x, y) &&
2424 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2425 y >= 0 && y < num_page_entries)
2429 if (first_entry + y != choice &&
2430 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2432 PlaySound(SND_MENU_ITEM_ACTIVATING);
2434 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2435 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2437 choice = choice_store[mode] = first_entry + y;
2440 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2442 PlaySound(SND_MENU_ITEM_SELECTING);
2444 /* when selecting key headline, execute function for key value change */
2445 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2446 menu_info[first_entry + y + 1].type & TYPE_KEY)
2449 /* when selecting string value, execute function for list selection */
2450 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2451 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2454 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2456 void (*menu_callback_function)(void) =
2457 menu_info[first_entry + y].value;
2459 FadeSetFromType(menu_info[first_entry + y].type);
2461 menu_callback_function();
2463 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2464 menu_info == setup_info)
2466 changeSetupValue(y, first_entry + y, dx);
2472 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2474 menu_info = info_info;
2476 HandleMenuScreen(mx, my, dx, dy, button,
2477 info_mode, num_info_info, max_info_info);
2480 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2482 int ystart1 = mSY - SY + 100;
2483 int ystart2 = mSY - SY + 150;
2484 int ybottom = mSY - SY + SYSIZE - 20;
2486 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2488 FadeOut(REDRAW_FIELD);
2493 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2494 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2496 DrawTextSCentered(ybottom, FONT_TEXT_4,
2497 "Press any key or button for info menu");
2499 FadeIn(REDRAW_FIELD);
2502 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2504 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2505 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2506 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2507 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2508 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2509 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2510 int ystep = MENU_SCREEN_INFO_YSTEP;
2511 int element, action, direction;
2519 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2520 infoscreen_step[i] = infoscreen_frame[i] = 0;
2525 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2527 DrawTextSCentered(ybottom, FONT_TEXT_4,
2528 "Press any key or button for next page");
2534 while (helpanim_info[j].element != HELPANIM_LIST_END)
2536 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2541 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2550 j += infoscreen_step[i - start];
2552 element = helpanim_info[j].element;
2553 action = helpanim_info[j].action;
2554 direction = helpanim_info[j].direction;
2557 element = EL_UNKNOWN;
2559 if (action != -1 && direction != -1)
2560 graphic = el_act_dir2img(element, action, direction);
2561 else if (action != -1)
2562 graphic = el_act2img(element, action);
2563 else if (direction != -1)
2564 graphic = el_dir2img(element, direction);
2566 graphic = el2img(element);
2568 delay = helpanim_info[j++].delay;
2573 if (infoscreen_frame[i - start] == 0)
2576 infoscreen_frame[i - start] = delay - 1;
2580 sync_frame = delay - infoscreen_frame[i - start];
2581 infoscreen_frame[i - start]--;
2584 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2586 if (!infoscreen_frame[i - start])
2587 infoscreen_step[i - start] = 0;
2591 if (!infoscreen_frame[i - start])
2592 infoscreen_step[i - start]++;
2593 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2599 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2601 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2602 graphic, sync_frame, USE_MASKING);
2605 DrawInfoScreen_HelpText(element, action, direction, i - start);
2610 redraw_mask |= REDRAW_FIELD;
2615 static char *getHelpText(int element, int action, int direction)
2617 char token[MAX_LINE_LEN];
2619 strcpy(token, element_info[element].token_name);
2622 strcat(token, element_action_info[action].suffix);
2624 if (direction != -1)
2625 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2627 return getHashEntry(helptext_info, token);
2630 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2632 int font_nr = FONT_INFO_ELEMENTS;
2633 int font_width = getFontWidth(font_nr);
2634 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2635 int sy = mSY + 65 + 2 * 32 + 1;
2636 int ystep = TILEY + 4;
2637 int pad_x = sx - SX;
2638 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2639 int max_lines_per_text = 2;
2642 if (action != -1 && direction != -1) /* element.action.direction */
2643 text = getHelpText(element, action, direction);
2645 if (text == NULL && action != -1) /* element.action */
2646 text = getHelpText(element, action, -1);
2648 if (text == NULL && direction != -1) /* element.direction */
2649 text = getHelpText(element, -1, direction);
2651 if (text == NULL) /* base element */
2652 text = getHelpText(element, -1, -1);
2654 if (text == NULL) /* not found */
2655 text = "No description available";
2657 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2658 sy += getFontHeight(font_nr) / 2;
2660 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2661 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2662 TRUE, FALSE, FALSE);
2665 void DrawInfoScreen_TitleScreen()
2667 game_status_last_screen = GAME_MODE_INFO;
2668 game_status = GAME_MODE_TITLE;
2673 void HandleInfoScreen_TitleScreen(int button)
2675 HandleTitleScreen(0, 0, 0, 0, button);
2678 void DrawInfoScreen_Elements()
2680 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2682 FadeOut(REDRAW_FIELD);
2687 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2689 FadeIn(REDRAW_FIELD);
2694 void HandleInfoScreen_Elements(int button)
2696 static unsigned int info_delay = 0;
2697 static int num_anims;
2698 static int num_pages;
2700 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2703 if (button == MB_MENU_INITIALIZE)
2705 boolean new_element = TRUE;
2709 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2711 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2713 else if (new_element)
2716 new_element = FALSE;
2720 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2724 if (button == MB_MENU_LEAVE)
2726 PlaySound(SND_MENU_ITEM_SELECTING);
2728 info_mode = INFO_MODE_MAIN;
2733 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2735 if (button != MB_MENU_INITIALIZE)
2737 PlaySound(SND_MENU_ITEM_SELECTING);
2742 if (page >= num_pages)
2744 FadeSoundsAndMusic();
2746 info_mode = INFO_MODE_MAIN;
2753 FadeSetNextScreen();
2755 if (button != MB_MENU_INITIALIZE)
2756 FadeOut(REDRAW_FIELD);
2758 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2760 if (button != MB_MENU_INITIALIZE)
2761 FadeIn(REDRAW_FIELD);
2765 if (DelayReached(&info_delay, GameFrameDelay))
2766 if (page < num_pages)
2767 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2769 PlayMenuSoundIfLoop();
2773 void DrawInfoScreen_Music()
2775 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2777 FadeOut(REDRAW_FIELD);
2784 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2786 FadeIn(REDRAW_FIELD);
2789 void HandleInfoScreen_Music(int button)
2791 static struct MusicFileInfo *list = NULL;
2792 int ystart1 = mSY - SY + 100;
2793 int ystart2 = mSY - SY + 150;
2794 int ybottom = mSY - SY + SYSIZE - 20;
2797 if (button == MB_MENU_INITIALIZE)
2799 list = music_file_info;
2803 FadeSoundsAndMusic();
2808 DrawTextSCentered(ystart1, FONT_TEXT_1,
2809 "No music info for this level set.");
2811 DrawTextSCentered(ybottom, FONT_TEXT_4,
2812 "Press any key or button for info menu");
2818 if (button == MB_MENU_LEAVE)
2820 PlaySound(SND_MENU_ITEM_SELECTING);
2822 FadeSoundsAndMusic();
2824 info_mode = INFO_MODE_MAIN;
2829 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2833 if (button != MB_MENU_INITIALIZE)
2835 PlaySound(SND_MENU_ITEM_SELECTING);
2843 FadeSoundsAndMusic();
2845 info_mode = INFO_MODE_MAIN;
2851 FadeSoundsAndMusic();
2853 if (list != music_file_info)
2854 FadeSetNextScreen();
2856 if (button != MB_MENU_INITIALIZE)
2857 FadeOut(REDRAW_FIELD);
2864 int sound = list->music;
2866 if (sound_info[sound].loop)
2867 PlaySoundLoop(sound);
2871 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2875 PlayMusic(list->music);
2877 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2880 if (!strEqual(list->title, UNKNOWN_NAME))
2882 if (!strEqual(list->title_header, UNKNOWN_NAME))
2883 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2885 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2888 if (!strEqual(list->artist, UNKNOWN_NAME))
2890 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2891 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2893 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2895 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2898 if (!strEqual(list->album, UNKNOWN_NAME))
2900 if (!strEqual(list->album_header, UNKNOWN_NAME))
2901 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2903 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2905 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2908 if (!strEqual(list->year, UNKNOWN_NAME))
2910 if (!strEqual(list->year_header, UNKNOWN_NAME))
2911 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2913 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2915 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2918 DrawTextSCentered(ybottom, FONT_TEXT_4,
2919 "Press any key or button for next page");
2921 if (button != MB_MENU_INITIALIZE)
2922 FadeIn(REDRAW_FIELD);
2925 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2926 PlaySoundLoop(list->music);
2929 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2931 int ystart1 = mSY - SY + 100;
2932 int ystart2 = mSY - SY + 150;
2933 int ybottom = mSY - SY + SYSIZE - 20;
2939 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2943 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2944 "Special thanks to");
2945 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2947 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2949 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2950 "\"Boulder Dash\"");
2951 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2953 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2955 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2957 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2958 "First Star Software");
2960 else if (screen_nr == 1)
2962 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2963 "Special thanks to");
2964 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2965 "Klaus Heinz & Volker Wertich");
2966 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2968 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2969 "\"Emerald Mine\"");
2970 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2972 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2974 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2976 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2979 else if (screen_nr == 2)
2981 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2982 "Special thanks to");
2983 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2984 "Michael Stopp & Philip Jespersen");
2985 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2987 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2989 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2991 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2993 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2995 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2996 "Digital Integration");
2998 else if (screen_nr == 3)
3000 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3001 "Special thanks to");
3002 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3003 "Hiroyuki Imabayashi");
3004 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3006 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3008 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3010 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3012 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3014 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3017 else if (screen_nr == 4)
3019 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3020 "Special thanks to");
3021 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3023 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3025 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3026 "J\xfcrgen Bonhagen");
3027 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3028 "for the continuous creation");
3029 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3030 "of outstanding level sets");
3032 else if (screen_nr == 5)
3034 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3036 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3038 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3039 "for ideas and inspiration by");
3040 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3043 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3045 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3047 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3048 "for ideas and inspiration by");
3049 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3052 else if (screen_nr == 6)
3054 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3056 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3059 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3060 "for the code base used for the");
3061 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3062 "native Emerald Mine engine");
3064 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3065 "for the new Emerald Mine engine");
3068 else if (screen_nr == 7)
3070 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3072 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3074 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3075 "for the initial DOS port");
3077 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3079 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3081 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3082 "for some additional toons");
3084 else if (screen_nr == 8)
3086 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3087 "And not to forget:");
3088 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3090 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3091 "All those who contributed");
3092 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3093 "levels to this game");
3094 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3098 DrawTextSCentered(ybottom, FONT_TEXT_4,
3099 "Press any key or button for next page");
3102 void DrawInfoScreen_Credits()
3104 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3106 FadeSoundsAndMusic();
3108 FadeOut(REDRAW_FIELD);
3110 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3112 FadeIn(REDRAW_FIELD);
3115 void HandleInfoScreen_Credits(int button)
3117 static int screen_nr = 0;
3118 int num_screens = 9;
3120 if (button == MB_MENU_INITIALIZE)
3124 // DrawInfoScreen_CreditsScreen(screen_nr);
3127 if (button == MB_MENU_LEAVE)
3129 PlaySound(SND_MENU_ITEM_SELECTING);
3131 info_mode = INFO_MODE_MAIN;
3136 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3138 if (button != MB_MENU_INITIALIZE)
3140 PlaySound(SND_MENU_ITEM_SELECTING);
3145 if (screen_nr >= num_screens)
3147 FadeSoundsAndMusic();
3149 info_mode = INFO_MODE_MAIN;
3156 FadeSetNextScreen();
3158 if (button != MB_MENU_INITIALIZE)
3159 FadeOut(REDRAW_FIELD);
3161 DrawInfoScreen_CreditsScreen(screen_nr);
3163 if (button != MB_MENU_INITIALIZE)
3164 FadeIn(REDRAW_FIELD);
3168 PlayMenuSoundIfLoop();
3172 void DrawInfoScreen_Program()
3174 int ystart1 = mSY - SY + 100;
3175 int ystart2 = mSY - SY + 150;
3176 int ybottom = mSY - SY + SYSIZE - 20;
3179 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3181 FadeOut(REDRAW_FIELD);
3186 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3188 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3189 "This game is Freeware!");
3190 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3191 "If you like it, send e-mail to:");
3192 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3193 setup.internal.program_email);
3194 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3195 "More information and levels:");
3196 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3197 setup.internal.program_website);
3198 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3199 "If you have created new levels,");
3200 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
3201 "send them to me to include them!");
3202 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3205 DrawTextSCentered(ybottom, FONT_TEXT_4,
3206 "Press any key or button for info menu");
3208 FadeIn(REDRAW_FIELD);
3211 void HandleInfoScreen_Program(int button)
3213 if (button == MB_MENU_LEAVE)
3215 PlaySound(SND_MENU_ITEM_SELECTING);
3217 info_mode = INFO_MODE_MAIN;
3222 else if (button == MB_MENU_CHOICE)
3224 PlaySound(SND_MENU_ITEM_SELECTING);
3226 FadeSoundsAndMusic();
3228 info_mode = INFO_MODE_MAIN;
3233 PlayMenuSoundIfLoop();
3237 void DrawInfoScreen_Version()
3239 int font_header = FONT_TEXT_3;
3240 int font_text = FONT_TEXT_2;
3241 int xstep = getFontWidth(font_text);
3242 int ystep = getFontHeight(font_text);
3243 int ystart1 = mSY - SY + 100;
3244 int ystart2 = mSY - SY + 150;
3245 int ybottom = mSY - SY + SYSIZE - 20;
3246 int xstart1 = mSX - SX + 2 * xstep;
3247 int xstart2 = mSX - SX + 18 * xstep;
3248 int xstart3 = mSX - SX + 28 * xstep;
3249 SDL_version sdl_version_compiled;
3250 const SDL_version *sdl_version_linked;
3251 int driver_name_len = 10;
3252 #if defined(TARGET_SDL2)
3253 SDL_version sdl_version_linked_ext;
3254 const char *driver_name = NULL;
3256 char driver_name[driver_name_len];
3259 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3261 FadeOut(REDRAW_FIELD);
3266 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3268 DrawTextF(xstart1, ystart2, font_header, "Name");
3269 DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
3272 DrawTextF(xstart1, ystart2, font_header, "Version");
3273 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
3276 DrawTextF(xstart1, ystart2, font_header, "Platform");
3277 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3280 DrawTextF(xstart1, ystart2, font_header, "Target");
3281 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3284 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3285 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3287 ystart2 += 3 * ystep;
3288 DrawTextF(xstart1, ystart2, font_header, "Library");
3289 DrawTextF(xstart2, ystart2, font_header, "compiled");
3290 DrawTextF(xstart3, ystart2, font_header, "linked");
3292 SDL_VERSION(&sdl_version_compiled);
3293 #if defined(TARGET_SDL2)
3294 SDL_GetVersion(&sdl_version_linked_ext);
3295 sdl_version_linked = &sdl_version_linked_ext;
3297 sdl_version_linked = SDL_Linked_Version();
3300 ystart2 += 2 * ystep;
3301 DrawTextF(xstart1, ystart2, font_text, "SDL");
3302 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3303 sdl_version_compiled.major,
3304 sdl_version_compiled.minor,
3305 sdl_version_compiled.patch);
3306 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3307 sdl_version_linked->major,
3308 sdl_version_linked->minor,
3309 sdl_version_linked->patch);
3311 SDL_IMAGE_VERSION(&sdl_version_compiled);
3312 sdl_version_linked = IMG_Linked_Version();
3315 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3316 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3317 sdl_version_compiled.major,
3318 sdl_version_compiled.minor,
3319 sdl_version_compiled.patch);
3320 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3321 sdl_version_linked->major,
3322 sdl_version_linked->minor,
3323 sdl_version_linked->patch);
3325 SDL_MIXER_VERSION(&sdl_version_compiled);
3326 sdl_version_linked = Mix_Linked_Version();
3329 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3330 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3331 sdl_version_compiled.major,
3332 sdl_version_compiled.minor,
3333 sdl_version_compiled.patch);
3334 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3335 sdl_version_linked->major,
3336 sdl_version_linked->minor,
3337 sdl_version_linked->patch);
3339 SDL_NET_VERSION(&sdl_version_compiled);
3340 sdl_version_linked = SDLNet_Linked_Version();
3343 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3344 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3345 sdl_version_compiled.major,
3346 sdl_version_compiled.minor,
3347 sdl_version_compiled.patch);
3348 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3349 sdl_version_linked->major,
3350 sdl_version_linked->minor,
3351 sdl_version_linked->patch);
3353 ystart2 += 3 * ystep;
3354 DrawTextF(xstart1, ystart2, font_header, "Driver");
3355 DrawTextF(xstart2, ystart2, font_header, "Requested");
3356 DrawTextF(xstart3, ystart2, font_header, "Used");
3358 #if defined(TARGET_SDL2)
3359 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3361 SDL_VideoDriverName(driver_name, driver_name_len);
3364 ystart2 += 2 * ystep;
3365 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3366 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3367 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3369 #if defined(TARGET_SDL2)
3370 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3372 SDL_AudioDriverName(driver_name, driver_name_len);
3376 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3377 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3378 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3380 DrawTextSCentered(ybottom, FONT_TEXT_4,
3381 "Press any key or button for info menu");
3383 FadeIn(REDRAW_FIELD);
3386 void HandleInfoScreen_Version(int button)
3388 if (button == MB_MENU_LEAVE)
3390 PlaySound(SND_MENU_ITEM_SELECTING);
3392 info_mode = INFO_MODE_MAIN;
3397 else if (button == MB_MENU_CHOICE)
3399 PlaySound(SND_MENU_ITEM_SELECTING);
3401 FadeSoundsAndMusic();
3403 info_mode = INFO_MODE_MAIN;
3408 PlayMenuSoundIfLoop();
3412 void DrawInfoScreen_LevelSet()
3414 struct TitleMessageInfo *tmi = &readme;
3415 char *filename = getLevelSetInfoFilename();
3416 char *title = "Level Set Information:";
3417 int ystart1 = mSY - SY + 100;
3418 int ybottom = mSY - SY + SYSIZE - 20;
3420 if (filename == NULL)
3422 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3427 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3429 FadeOut(REDRAW_FIELD);
3434 DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3436 /* if x position set to "-1", automatically determine by playfield width */
3438 tmi->x = SXSIZE / 2;
3440 /* if y position set to "-1", use static default value */
3444 /* if width set to "-1", automatically determine by playfield width */
3445 if (tmi->width == -1)
3446 tmi->width = SXSIZE - 2 * TILEX;
3448 /* if height set to "-1", automatically determine by playfield height */
3449 if (tmi->height == -1)
3450 tmi->height = SYSIZE - 20 - tmi->y - 10;
3452 /* if chars set to "-1", automatically determine by text and font width */
3453 if (tmi->chars == -1)
3454 tmi->chars = tmi->width / getFontWidth(tmi->font);
3456 tmi->width = tmi->chars * getFontWidth(tmi->font);
3458 /* if lines set to "-1", automatically determine by text and font height */
3459 if (tmi->lines == -1)
3460 tmi->lines = tmi->height / getFontHeight(tmi->font);
3462 tmi->height = tmi->lines * getFontHeight(tmi->font);
3464 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3465 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3466 tmi->autowrap, tmi->centered, tmi->parse_comments);
3468 DrawTextSCentered(ybottom, FONT_TEXT_4,
3469 "Press any key or button for info menu");
3471 FadeIn(REDRAW_FIELD);
3474 void HandleInfoScreen_LevelSet(int button)
3476 if (button == MB_MENU_LEAVE)
3478 PlaySound(SND_MENU_ITEM_SELECTING);
3480 info_mode = INFO_MODE_MAIN;
3485 else if (button == MB_MENU_CHOICE)
3487 PlaySound(SND_MENU_ITEM_SELECTING);
3489 FadeSoundsAndMusic();
3491 info_mode = INFO_MODE_MAIN;
3496 PlayMenuSoundIfLoop();
3500 static void DrawInfoScreen()
3502 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3504 if (info_mode == INFO_MODE_TITLE)
3505 DrawInfoScreen_TitleScreen();
3506 else if (info_mode == INFO_MODE_ELEMENTS)
3507 DrawInfoScreen_Elements();
3508 else if (info_mode == INFO_MODE_MUSIC)
3509 DrawInfoScreen_Music();
3510 else if (info_mode == INFO_MODE_CREDITS)
3511 DrawInfoScreen_Credits();
3512 else if (info_mode == INFO_MODE_PROGRAM)
3513 DrawInfoScreen_Program();
3514 else if (info_mode == INFO_MODE_VERSION)
3515 DrawInfoScreen_Version();
3516 else if (info_mode == INFO_MODE_LEVELSET)
3517 DrawInfoScreen_LevelSet();
3519 DrawInfoScreen_Main();
3521 if (info_mode != INFO_MODE_MAIN &&
3522 info_mode != INFO_MODE_TITLE &&
3523 info_mode != INFO_MODE_MUSIC)
3530 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3532 if (info_mode == INFO_MODE_TITLE)
3533 HandleInfoScreen_TitleScreen(button);
3534 else if (info_mode == INFO_MODE_ELEMENTS)
3535 HandleInfoScreen_Elements(button);
3536 else if (info_mode == INFO_MODE_MUSIC)
3537 HandleInfoScreen_Music(button);
3538 else if (info_mode == INFO_MODE_CREDITS)
3539 HandleInfoScreen_Credits(button);
3540 else if (info_mode == INFO_MODE_PROGRAM)
3541 HandleInfoScreen_Program(button);
3542 else if (info_mode == INFO_MODE_VERSION)
3543 HandleInfoScreen_Version(button);
3544 else if (info_mode == INFO_MODE_LEVELSET)
3545 HandleInfoScreen_LevelSet(button);
3547 HandleInfoScreen_Main(mx, my, dx, dy, button);
3551 /* ========================================================================= */
3552 /* type name functions */
3553 /* ========================================================================= */
3555 void HandleTypeName(int newxpos, Key key)
3557 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3558 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3559 struct TextPosInfo *pos = mci->pos_input;
3560 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3561 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3562 static int xpos = 0;
3563 int font_nr = pos->font;
3564 int font_active_nr = FONT_ACTIVE(font_nr);
3565 int font_width = getFontWidth(font_active_nr);
3566 char key_char = getValidConfigValueChar(getCharFromKey(key));
3567 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3568 boolean is_active = TRUE;
3570 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3574 strcpy(last_player_name, setup.player_name);
3578 #if defined(TARGET_SDL2)
3579 SDL_StartTextInput();
3582 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3584 setup.player_name[xpos] = key_char;
3585 setup.player_name[xpos + 1] = 0;
3589 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3593 setup.player_name[xpos] = 0;
3595 else if (key == KSYM_Return && xpos > 0)
3601 game_status = GAME_MODE_MAIN;
3603 else if (key == KSYM_Escape)
3605 strcpy(setup.player_name, last_player_name);
3609 game_status = GAME_MODE_MAIN;
3614 pos->width = (strlen(setup.player_name) + 1) * font_width;
3615 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3617 DrawText(startx, starty, setup.player_name, font_active_nr);
3618 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3622 pos->width = strlen(setup.player_name) * font_width;
3623 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3625 DrawText(startx, starty, setup.player_name, font_nr);
3627 #if defined(TARGET_SDL2)
3628 SDL_StopTextInput();
3634 /* ========================================================================= */
3635 /* tree menu functions */
3636 /* ========================================================================= */
3638 static void DrawChooseTree(TreeInfo **ti_ptr)
3640 int fade_mask = REDRAW_FIELD;
3642 if (CheckIfGlobalBorderHasChanged())
3643 fade_mask = REDRAW_ALL;
3645 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3647 game_status = GAME_MODE_MAIN;
3656 FreeScreenGadgets();
3657 CreateScreenGadgets();
3659 CloseDoor(DOOR_CLOSE_2);
3663 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
3667 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3668 MapScreenTreeGadgets(*ti_ptr);
3670 DrawMaskedBorder(fade_mask);
3677 static void drawChooseTreeList(int first_entry, int num_page_entries,
3681 char *title_string = NULL;
3682 int yoffset_sets = MENU_TITLE1_YPOS;
3683 int yoffset_setup = 16;
3684 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3685 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3686 int last_game_status = game_status; /* save current game status */
3688 title_string = ti->infotext;
3690 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3692 clearMenuListArea();
3694 for (i = 0; i < num_page_entries; i++)
3696 TreeInfo *node, *node_first;
3697 int entry_pos = first_entry + i;
3698 int xpos = MENU_SCREEN_START_XPOS;
3699 int ypos = MENU_SCREEN_START_YPOS + i;
3700 int startx = mSX + xpos * 32;
3701 int starty = mSY + ypos * 32;
3702 int font_nr = FONT_TEXT_1;
3703 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3704 int startx_text = startx + font_xoffset;
3705 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3706 int text_size = startx_scrollbar - startx_text;
3707 int max_buffer_len = text_size / getFontWidth(font_nr);
3708 char buffer[max_buffer_len + 1];
3710 node_first = getTreeInfoFirstGroupEntry(ti);
3711 node = getTreeInfoFromPos(node_first, entry_pos);
3713 strncpy(buffer, node->name, max_buffer_len);
3714 buffer[max_buffer_len] = '\0';
3716 DrawText(startx, starty, buffer, font_nr + node->color);
3718 if (node->parent_link)
3719 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3720 else if (node->level_group)
3721 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3723 initCursor(i, IMG_MENU_BUTTON);
3726 game_status = last_game_status; /* restore current game status */
3728 redraw_mask |= REDRAW_FIELD;
3731 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3733 TreeInfo *node, *node_first;
3734 int x, last_redraw_mask = redraw_mask;
3735 int ypos = MENU_TITLE2_YPOS;
3736 int font_nr = FONT_TITLE_2;
3738 if (ti->type == TREE_TYPE_LEVEL_NR)
3739 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3741 if (ti->type != TREE_TYPE_LEVEL_DIR)
3744 node_first = getTreeInfoFirstGroupEntry(ti);
3745 node = getTreeInfoFromPos(node_first, entry_pos);
3747 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3749 if (node->parent_link)
3750 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3751 node->node_parent->name);
3752 else if (node->level_group)
3753 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3755 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3756 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3757 node->levels, (node->levels > 1 ? "levels" : "level"),
3760 /* let BackToFront() redraw only what is needed */
3761 redraw_mask = last_redraw_mask;
3762 for (x = 0; x < SCR_FIELDX; x++)
3763 MarkTileDirty(x, 1);
3766 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3769 TreeInfo *ti = *ti_ptr;
3771 int y = ti->cl_cursor;
3772 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3773 int num_entries = numTreeInfoInGroup(ti);
3774 int num_page_entries;
3775 int last_game_status = game_status; /* save current game status */
3776 boolean position_set_by_scrollbar = (dx == 999);
3778 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3779 num_page_entries = num_entries;
3781 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3783 game_status = last_game_status; /* restore current game status */
3785 if (button == MB_MENU_INITIALIZE)
3787 int num_entries = numTreeInfoInGroup(ti);
3788 int entry_pos = posTreeInfo(ti);
3790 if (ti->cl_first == -1)
3792 /* only on initialization */
3793 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3794 ti->cl_cursor = entry_pos - ti->cl_first;
3796 else if (ti->cl_cursor >= num_page_entries ||
3797 (num_entries > num_page_entries &&
3798 num_entries - ti->cl_first < num_page_entries))
3800 /* only after change of list size (by custom graphic configuration) */
3801 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3802 ti->cl_cursor = entry_pos - ti->cl_first;
3805 if (position_set_by_scrollbar)
3808 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3811 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3812 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3813 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3817 else if (button == MB_MENU_LEAVE)
3821 PlaySound(SND_MENU_ITEM_SELECTING);
3823 if (ti->node_parent)
3825 *ti_ptr = ti->node_parent;
3826 DrawChooseTree(ti_ptr);
3828 else if (game_status == GAME_MODE_SETUP)
3830 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3831 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3832 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3834 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3835 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3836 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
3837 execSetupGraphics();
3838 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3839 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3840 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3842 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3843 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3844 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3851 if (game_status == GAME_MODE_LEVELNR)
3853 int new_level_nr = atoi(level_number_current->identifier);
3855 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3858 game_status = GAME_MODE_MAIN;
3866 if (mx || my) /* mouse input */
3868 int last_game_status = game_status; /* save current game status */
3870 x = (mx - mSX) / 32;
3871 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3873 game_status = last_game_status; /* restore current game status */
3875 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3877 /* move cursor instead of scrolling when already at start/end of list */
3878 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3880 else if (dy == +1 * SCROLL_LINE &&
3881 ti->cl_first + num_page_entries == num_entries)
3884 /* handle scrolling screen one line or page */
3885 if (ti->cl_cursor + dy < 0 ||
3886 ti->cl_cursor + dy > num_page_entries - 1)
3888 boolean redraw = FALSE;
3890 if (ABS(dy) == SCROLL_PAGE)
3891 step = num_page_entries - 1;
3893 if (dy < 0 && ti->cl_first > 0)
3895 /* scroll page/line up */
3897 ti->cl_first -= step;
3898 if (ti->cl_first < 0)
3903 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3905 /* scroll page/line down */
3907 ti->cl_first += step;
3908 if (ti->cl_first + num_page_entries > num_entries)
3909 ti->cl_first = MAX(0, num_entries - num_page_entries);
3916 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3917 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3918 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3920 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3927 /* handle moving cursor one line */
3928 y = ti->cl_cursor + dy;
3933 TreeInfo *node_first, *node_cursor;
3934 int entry_pos = ti->cl_first + y;
3936 node_first = getTreeInfoFirstGroupEntry(ti);
3937 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3939 if (node_cursor->node_group)
3943 PlaySound(SND_MENU_ITEM_SELECTING);
3945 node_cursor->cl_first = ti->cl_first;
3946 node_cursor->cl_cursor = ti->cl_cursor;
3947 *ti_ptr = node_cursor->node_group;
3948 DrawChooseTree(ti_ptr);
3953 else if (dx == -1 && ti->node_parent)
3957 PlaySound(SND_MENU_ITEM_SELECTING);
3959 *ti_ptr = ti->node_parent;
3960 DrawChooseTree(ti_ptr);
3965 if (!anyScrollbarGadgetActive() &&
3966 IN_VIS_MENU(x, y) &&
3967 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3968 y >= 0 && y < num_page_entries)
3972 if (y != ti->cl_cursor)
3974 PlaySound(SND_MENU_ITEM_ACTIVATING);
3976 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3977 drawChooseTreeCursor(y, TRUE);
3978 drawChooseTreeInfo(ti->cl_first + y, ti);
3985 TreeInfo *node_first, *node_cursor;
3986 int entry_pos = ti->cl_first + y;
3988 PlaySound(SND_MENU_ITEM_SELECTING);
3990 node_first = getTreeInfoFirstGroupEntry(ti);
3991 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3993 if (node_cursor->node_group)
3997 node_cursor->cl_first = ti->cl_first;
3998 node_cursor->cl_cursor = ti->cl_cursor;
3999 *ti_ptr = node_cursor->node_group;
4000 DrawChooseTree(ti_ptr);
4002 else if (node_cursor->parent_link)
4006 *ti_ptr = node_cursor->node_parent;
4007 DrawChooseTree(ti_ptr);
4013 node_cursor->cl_first = ti->cl_first;
4014 node_cursor->cl_cursor = ti->cl_cursor;
4015 *ti_ptr = node_cursor;
4017 if (ti->type == TREE_TYPE_LEVEL_DIR)
4019 LoadLevelSetup_SeriesInfo();
4021 SaveLevelSetup_LastSeries();
4022 SaveLevelSetup_SeriesInfo();
4026 if (game_status == GAME_MODE_SETUP)
4028 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4029 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4030 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4032 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
4033 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4034 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
4035 execSetupGraphics();
4036 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4037 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4038 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4040 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4041 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4042 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4049 if (game_status == GAME_MODE_LEVELNR)
4051 int new_level_nr = atoi(level_number_current->identifier);
4053 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4056 game_status = GAME_MODE_MAIN;
4065 void DrawChooseLevelSet()
4067 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4069 DrawChooseTree(&leveldir_current);
4075 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4077 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4080 void DrawChooseLevelNr()
4084 if (level_number != NULL)
4086 freeTreeInfo(level_number);
4088 level_number = NULL;
4091 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4093 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4094 char identifier[32], name[32];
4097 /* temporarily load level info to get level name */
4098 LoadLevelInfoOnly(i);
4100 ti->node_top = &level_number;
4101 ti->sort_priority = 10000 + value;
4102 ti->color = (level.no_valid_file ? FC_BLUE :
4103 LevelStats_getSolved(i) ? FC_GREEN :
4104 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4106 sprintf(identifier, "%d", value);
4107 sprintf(name, "%03d: %s", value,
4108 (level.no_valid_file ? "(no file)" : level.name));
4110 setString(&ti->identifier, identifier);
4111 setString(&ti->name, name);
4112 setString(&ti->name_sorting, name);
4114 pushTreeInfo(&level_number, ti);
4117 /* sort level number values to start with lowest level number */
4118 sortTreeInfo(&level_number);
4120 /* set current level number to current level number */
4121 level_number_current =
4122 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4124 /* if that also fails, set current level number to first available level */
4125 if (level_number_current == NULL)
4126 level_number_current = level_number;
4128 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4130 DrawChooseTree(&level_number_current);
4136 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4138 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4141 void DrawHallOfFame(int highlight_position)
4143 int fade_mask = REDRAW_FIELD;
4145 /* required before door position may be changed in next step */
4146 CloseDoor(DOOR_CLOSE_ALL);
4148 /* needed if different viewport properties defined for scores */
4149 ChangeViewportPropertiesIfNeeded();
4151 if (CheckIfGlobalBorderHasChanged())
4152 fade_mask = REDRAW_ALL;
4155 FadeSoundsAndMusic();
4157 /* (this is needed when called from GameEnd() after winning a game) */
4158 KeyboardAutoRepeatOn();
4161 /* (this is needed when called from GameEnd() after winning a game) */
4162 SetDrawDeactivationMask(REDRAW_NONE);
4163 SetDrawBackgroundMask(REDRAW_FIELD);
4165 if (highlight_position < 0)
4166 LoadScore(level_nr);
4168 FadeSetEnterScreen();
4177 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4179 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4181 DrawMaskedBorder(fade_mask);
4186 static void drawHallOfFameList(int first_entry, int highlight_position)
4190 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4193 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4194 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4195 "HighScores of Level %d", level_nr);
4197 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4199 int entry = first_entry + i;
4200 boolean active = (entry == highlight_position);
4201 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4202 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4203 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4204 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4205 int dx1 = 3 * getFontWidth(font_nr1);
4206 int dx2 = dx1 + getFontWidth(font_nr1);
4207 int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
4208 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4209 int sy = mSY + 64 + i * 32;
4211 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4212 DrawText(mSX + dx1, sy, ".", font_nr1);
4214 for (j = 0; j < num_dots; j++)
4215 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4217 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4218 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4220 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4223 redraw_mask |= REDRAW_FIELD;
4226 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4228 static int first_entry = 0;
4229 static int highlight_position = 0;
4230 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4232 if (button == MB_MENU_INITIALIZE)
4235 highlight_position = mx;
4236 drawHallOfFameList(first_entry, highlight_position);
4241 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4242 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4246 if (first_entry > 0)
4248 first_entry -= step;
4249 if (first_entry < 0)
4252 drawHallOfFameList(first_entry, highlight_position);
4257 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4259 first_entry += step;
4260 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4261 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4263 drawHallOfFameList(first_entry, highlight_position);
4266 else if (button == MB_MENU_LEAVE)
4268 PlaySound(SND_MENU_ITEM_SELECTING);
4270 FadeSound(SND_BACKGROUND_SCORES);
4272 game_status = GAME_MODE_MAIN;
4276 else if (button == MB_MENU_CHOICE)
4278 PlaySound(SND_MENU_ITEM_SELECTING);
4280 FadeSound(SND_BACKGROUND_SCORES);
4282 game_status = GAME_MODE_MAIN;
4287 if (game_status == GAME_MODE_SCORES)
4288 PlayMenuSoundIfLoop();
4292 /* ========================================================================= */
4293 /* setup screen functions */
4294 /* ========================================================================= */
4296 static struct TokenInfo *setup_info;
4297 static int num_setup_info; /* number of setup entries shown on screen */
4298 static int max_setup_info; /* total number of setup entries in list */
4300 static char *screen_mode_text;
4301 static char *window_size_text;
4302 static char *scaling_type_text;
4303 static char *scroll_delay_text;
4304 static char *snapshot_mode_text;
4305 static char *game_speed_text;
4306 static char *graphics_set_name;
4307 static char *sounds_set_name;
4308 static char *music_set_name;
4309 static char *volume_simple_text;
4310 static char *volume_loops_text;
4311 static char *volume_music_text;
4312 static char *touch_controls_text;
4313 static char *move_distance_text;
4314 static char *drop_distance_text;
4316 static void execSetupMain()
4318 setup_mode = SETUP_MODE_MAIN;
4323 static void execSetupGame_setGameSpeeds()
4325 if (game_speeds == NULL)
4329 for (i = 0; game_speeds_list[i].value != -1; i++)
4331 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4332 char identifier[32], name[32];
4333 int value = game_speeds_list[i].value;
4334 char *text = game_speeds_list[i].text;
4336 ti->node_top = &game_speeds;
4337 ti->sort_priority = 10000 - value;
4339 sprintf(identifier, "%d", value);
4340 sprintf(name, "%s", text);
4342 setString(&ti->identifier, identifier);
4343 setString(&ti->name, name);
4344 setString(&ti->name_sorting, name);
4345 setString(&ti->infotext, "Game Speed");
4347 pushTreeInfo(&game_speeds, ti);
4350 /* sort game speed values to start with slowest game speed */
4351 sortTreeInfo(&game_speeds);
4353 /* set current game speed to configured game speed value */
4354 game_speed_current =
4355 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4357 /* if that fails, set current game speed to reliable default value */
4358 if (game_speed_current == NULL)
4359 game_speed_current =
4360 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4362 /* if that also fails, set current game speed to first available speed */
4363 if (game_speed_current == NULL)
4364 game_speed_current = game_speeds;
4367 setup.game_frame_delay = atoi(game_speed_current->identifier);
4369 /* needed for displaying game speed text instead of identifier */
4370 game_speed_text = game_speed_current->name;
4373 static void execSetupGame_setScrollDelays()
4375 if (scroll_delays == NULL)
4379 for (i = 0; scroll_delays_list[i].value != -1; i++)
4381 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4382 char identifier[32], name[32];
4383 int value = scroll_delays_list[i].value;
4384 char *text = scroll_delays_list[i].text;
4386 ti->node_top = &scroll_delays;
4387 ti->sort_priority = value;
4389 sprintf(identifier, "%d", value);
4390 sprintf(name, "%s", text);
4392 setString(&ti->identifier, identifier);
4393 setString(&ti->name, name);
4394 setString(&ti->name_sorting, name);
4395 setString(&ti->infotext, "Scaling Type");
4397 pushTreeInfo(&scroll_delays, ti);
4400 /* sort scaling type values to start with lowest scaling type value */
4401 sortTreeInfo(&scroll_delays);
4403 /* set current scaling type value to configured scaling type value */
4404 scroll_delay_current =
4405 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4407 /* if that fails, set current scaling type to reliable default value */
4408 if (scroll_delay_current == NULL)
4409 scroll_delay_current =
4410 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4412 /* if that also fails, set current scaling type to first available value */
4413 if (scroll_delay_current == NULL)
4414 scroll_delay_current = scroll_delays;
4417 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4419 /* needed for displaying scaling type text instead of identifier */
4420 scroll_delay_text = scroll_delay_current->name;
4423 static void execSetupGame_setSnapshotModes()
4425 if (snapshot_modes == NULL)
4429 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4431 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4432 char identifier[32], name[32];
4433 char *value = snapshot_modes_list[i].value;
4434 char *text = snapshot_modes_list[i].text;
4436 ti->node_top = &snapshot_modes;
4437 ti->sort_priority = i;
4439 sprintf(identifier, "%s", value);
4440 sprintf(name, "%s", text);
4442 setString(&ti->identifier, identifier);
4443 setString(&ti->name, name);
4444 setString(&ti->name_sorting, name);
4445 setString(&ti->infotext, "Snapshot Mode");
4447 pushTreeInfo(&snapshot_modes, ti);
4450 /* sort snapshot mode values to start with lowest snapshot mode value */
4451 sortTreeInfo(&snapshot_modes);
4453 /* set current snapshot mode value to configured snapshot mode value */
4454 snapshot_mode_current =
4455 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4457 /* if that fails, set current snapshot mode to reliable default value */
4458 if (snapshot_mode_current == NULL)
4459 snapshot_mode_current =
4460 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4462 /* if that also fails, set current snapshot mode to first available value */
4463 if (snapshot_mode_current == NULL)
4464 snapshot_mode_current = snapshot_modes;
4467 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4469 /* needed for displaying snapshot mode text instead of identifier */
4470 snapshot_mode_text = snapshot_mode_current->name;
4473 static void execSetupGame()
4475 execSetupGame_setGameSpeeds();
4476 execSetupGame_setScrollDelays();
4477 execSetupGame_setSnapshotModes();
4479 setup_mode = SETUP_MODE_GAME;
4484 static void execSetupChooseGameSpeed()
4486 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4491 static void execSetupChooseScrollDelay()
4493 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4498 static void execSetupChooseSnapshotMode()
4500 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4505 static void execSetupEditor()
4507 setup_mode = SETUP_MODE_EDITOR;
4512 static void execSetupGraphics_setWindowSizes(boolean update_list)
4514 if (window_sizes != NULL && update_list)
4516 freeTreeInfo(window_sizes);
4518 window_sizes = NULL;
4521 if (window_sizes == NULL)
4523 boolean current_window_size_found = FALSE;
4526 for (i = 0; window_sizes_list[i].value != -1; i++)
4528 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4529 char identifier[32], name[32];
4530 int value = window_sizes_list[i].value;
4531 char *text = window_sizes_list[i].text;
4533 ti->node_top = &window_sizes;
4534 ti->sort_priority = value;
4536 sprintf(identifier, "%d", value);
4537 sprintf(name, "%s", text);
4539 setString(&ti->identifier, identifier);
4540 setString(&ti->name, name);
4541 setString(&ti->name_sorting, name);
4542 setString(&ti->infotext, "Window Scaling");
4544 pushTreeInfo(&window_sizes, ti);
4546 if (value == setup.window_scaling_percent)
4547 current_window_size_found = TRUE;
4550 if (!current_window_size_found)
4552 // add entry for non-preset window scaling value
4554 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4555 char identifier[32], name[32];
4556 int value = setup.window_scaling_percent;
4558 ti->node_top = &window_sizes;
4559 ti->sort_priority = value;
4561 sprintf(identifier, "%d", value);
4562 sprintf(name, "%d %% (Current)", value);
4564 setString(&ti->identifier, identifier);
4565 setString(&ti->name, name);
4566 setString(&ti->name_sorting, name);
4567 setString(&ti->infotext, "Window Scaling");
4569 pushTreeInfo(&window_sizes, ti);
4572 /* sort window size values to start with lowest window size value */
4573 sortTreeInfo(&window_sizes);
4575 /* set current window size value to configured window size value */
4576 window_size_current =
4577 getTreeInfoFromIdentifier(window_sizes,
4578 i_to_a(setup.window_scaling_percent));
4580 /* if that fails, set current window size to reliable default value */
4581 if (window_size_current == NULL)
4582 window_size_current =
4583 getTreeInfoFromIdentifier(window_sizes,
4584 i_to_a(STD_WINDOW_SCALING_PERCENT));
4586 /* if that also fails, set current window size to first available value */
4587 if (window_size_current == NULL)
4588 window_size_current = window_sizes;
4591 setup.window_scaling_percent = atoi(window_size_current->identifier);
4593 /* needed for displaying window size text instead of identifier */
4594 window_size_text = window_size_current->name;
4597 static void execSetupGraphics_setScalingTypes()
4599 if (scaling_types == NULL)
4603 for (i = 0; scaling_types_list[i].value != NULL; i++)
4605 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4606 char identifier[32], name[32];
4607 char *value = scaling_types_list[i].value;
4608 char *text = scaling_types_list[i].text;
4610 ti->node_top = &scaling_types;
4611 ti->sort_priority = i;
4613 sprintf(identifier, "%s", value);
4614 sprintf(name, "%s", text);
4616 setString(&ti->identifier, identifier);
4617 setString(&ti->name, name);
4618 setString(&ti->name_sorting, name);
4619 setString(&ti->infotext, "Anti-Aliasing");
4621 pushTreeInfo(&scaling_types, ti);
4624 /* sort scaling type values to start with lowest scaling type value */
4625 sortTreeInfo(&scaling_types);
4627 /* set current scaling type value to configured scaling type value */
4628 scaling_type_current =
4629 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4631 /* if that fails, set current scaling type to reliable default value */
4632 if (scaling_type_current == NULL)
4633 scaling_type_current =
4634 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4636 /* if that also fails, set current scaling type to first available value */
4637 if (scaling_type_current == NULL)
4638 scaling_type_current = scaling_types;
4641 setup.window_scaling_quality = scaling_type_current->identifier;
4643 /* needed for displaying scaling type text instead of identifier */
4644 scaling_type_text = scaling_type_current->name;
4647 static void execSetupGraphics_setScreenModes()
4649 // if (screen_modes == NULL && video.fullscreen_available)
4650 if (screen_modes == NULL && video.fullscreen_modes != NULL)
4654 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4656 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4657 char identifier[32], name[32];
4658 int x = video.fullscreen_modes[i].width;
4659 int y = video.fullscreen_modes[i].height;
4662 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4664 ti->node_top = &screen_modes;
4665 ti->sort_priority = x * 10000 + y;
4667 sprintf(identifier, "%dx%d", x, y);
4668 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4670 setString(&ti->identifier, identifier);
4671 setString(&ti->name, name);
4672 setString(&ti->name_sorting, name);
4673 setString(&ti->infotext, "Fullscreen Mode");
4675 pushTreeInfo(&screen_modes, ti);
4678 /* sort fullscreen modes to start with lowest available screen resolution */
4679 sortTreeInfo(&screen_modes);
4681 /* set current screen mode for fullscreen mode to configured setup value */
4682 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4683 setup.fullscreen_mode);
4685 /* if that fails, set current screen mode to reliable default value */
4686 if (screen_mode_current == NULL)
4687 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4688 DEFAULT_FULLSCREEN_MODE);
4690 /* if that also fails, set current screen mode to first available mode */
4691 if (screen_mode_current == NULL)
4692 screen_mode_current = screen_modes;
4694 if (screen_mode_current == NULL)
4695 video.fullscreen_available = FALSE;
4698 // if (video.fullscreen_available)
4699 if (screen_mode_current != NULL)
4701 setup.fullscreen_mode = screen_mode_current->identifier;
4703 /* needed for displaying screen mode name instead of identifier */
4704 screen_mode_text = screen_mode_current->name;
4708 static void execSetupGraphics()
4710 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4712 // update "setup.window_scaling_percent" from list selection
4713 execSetupGraphics_setWindowSizes(FALSE);
4717 // update list selection from "setup.window_scaling_percent"
4718 execSetupGraphics_setWindowSizes(TRUE);
4721 execSetupGraphics_setScalingTypes();
4722 execSetupGraphics_setScreenModes();
4724 setup_mode = SETUP_MODE_GRAPHICS;
4728 #if defined(TARGET_SDL2)
4729 // window scaling may have changed at this point
4730 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4732 // window scaling quality may have changed at this point
4733 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4734 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4738 #if !defined(PLATFORM_ANDROID)
4739 #if defined(TARGET_SDL2)
4740 static void execSetupChooseWindowSize()
4742 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4747 static void execSetupChooseScalingType()
4749 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4754 static void execSetupChooseScreenMode()
4756 if (!video.fullscreen_available)
4759 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4766 static void execSetupChooseVolumeSimple()
4768 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4773 static void execSetupChooseVolumeLoops()
4775 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4780 static void execSetupChooseVolumeMusic()
4782 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4787 static void execSetupSound()
4789 if (volumes_simple == NULL)
4791 boolean current_volume_simple_found = FALSE;
4794 for (i = 0; volumes_list[i].value != -1; i++)
4796 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4797 char identifier[32], name[32];
4798 int value = volumes_list[i].value;
4799 char *text = volumes_list[i].text;
4801 ti->node_top = &volumes_simple;
4802 ti->sort_priority = value;
4804 sprintf(identifier, "%d", value);
4805 sprintf(name, "%s", text);
4807 setString(&ti->identifier, identifier);
4808 setString(&ti->name, name);
4809 setString(&ti->name_sorting, name);
4810 setString(&ti->infotext, "Sound Volume");
4812 pushTreeInfo(&volumes_simple, ti);
4814 if (value == setup.volume_simple)
4815 current_volume_simple_found = TRUE;
4818 if (!current_volume_simple_found)
4820 // add entry for non-preset volume value
4822 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4823 char identifier[32], name[32];
4824 int value = setup.volume_simple;
4826 ti->node_top = &volumes_simple;
4827 ti->sort_priority = value;
4829 sprintf(identifier, "%d", value);
4830 sprintf(name, "%d %% (Current)", value);
4832 setString(&ti->identifier, identifier);
4833 setString(&ti->name, name);
4834 setString(&ti->name_sorting, name);
4835 setString(&ti->infotext, "Sound Volume");
4837 pushTreeInfo(&volumes_simple, ti);
4840 /* sort volume values to start with lowest volume value */
4841 sortTreeInfo(&volumes_simple);
4843 /* set current volume value to configured volume value */
4844 volume_simple_current =
4845 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4847 /* if that fails, set current volume to reliable default value */
4848 if (volume_simple_current == NULL)
4849 volume_simple_current =
4850 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4852 /* if that also fails, set current volume to first available value */
4853 if (volume_simple_current == NULL)
4854 volume_simple_current = volumes_simple;
4857 if (volumes_loops == NULL)
4859 boolean current_volume_loops_found = FALSE;
4862 for (i = 0; volumes_list[i].value != -1; i++)
4864 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4865 char identifier[32], name[32];
4866 int value = volumes_list[i].value;
4867 char *text = volumes_list[i].text;
4869 ti->node_top = &volumes_loops;
4870 ti->sort_priority = value;
4872 sprintf(identifier, "%d", value);
4873 sprintf(name, "%s", text);
4875 setString(&ti->identifier, identifier);
4876 setString(&ti->name, name);
4877 setString(&ti->name_sorting, name);
4878 setString(&ti->infotext, "Loops Volume");
4880 pushTreeInfo(&volumes_loops, ti);
4882 if (value == setup.volume_loops)
4883 current_volume_loops_found = TRUE;
4886 if (!current_volume_loops_found)
4888 // add entry for non-preset volume value
4890 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4891 char identifier[32], name[32];
4892 int value = setup.volume_loops;
4894 ti->node_top = &volumes_loops;
4895 ti->sort_priority = value;
4897 sprintf(identifier, "%d", value);
4898 sprintf(name, "%d %% (Current)", value);
4900 setString(&ti->identifier, identifier);
4901 setString(&ti->name, name);
4902 setString(&ti->name_sorting, name);
4903 setString(&ti->infotext, "Loops Volume");
4905 pushTreeInfo(&volumes_loops, ti);
4908 /* sort volume values to start with lowest volume value */
4909 sortTreeInfo(&volumes_loops);
4911 /* set current volume value to configured volume value */
4912 volume_loops_current =
4913 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4915 /* if that fails, set current volume to reliable default value */
4916 if (volume_loops_current == NULL)
4917 volume_loops_current =
4918 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4920 /* if that also fails, set current volume to first available value */
4921 if (volume_loops_current == NULL)
4922 volume_loops_current = volumes_loops;
4925 if (volumes_music == NULL)
4927 boolean current_volume_music_found = FALSE;
4930 for (i = 0; volumes_list[i].value != -1; i++)
4932 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4933 char identifier[32], name[32];
4934 int value = volumes_list[i].value;
4935 char *text = volumes_list[i].text;
4937 ti->node_top = &volumes_music;
4938 ti->sort_priority = value;
4940 sprintf(identifier, "%d", value);
4941 sprintf(name, "%s", text);
4943 setString(&ti->identifier, identifier);
4944 setString(&ti->name, name);
4945 setString(&ti->name_sorting, name);
4946 setString(&ti->infotext, "Music Volume");
4948 pushTreeInfo(&volumes_music, ti);
4950 if (value == setup.volume_music)
4951 current_volume_music_found = TRUE;
4954 if (!current_volume_music_found)
4956 // add entry for non-preset volume value
4958 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4959 char identifier[32], name[32];
4960 int value = setup.volume_music;
4962 ti->node_top = &volumes_music;
4963 ti->sort_priority = value;
4965 sprintf(identifier, "%d", value);
4966 sprintf(name, "%d %% (Current)", value);
4968 setString(&ti->identifier, identifier);
4969 setString(&ti->name, name);
4970 setString(&ti->name_sorting, name);
4971 setString(&ti->infotext, "Music Volume");
4973 pushTreeInfo(&volumes_music, ti);
4976 /* sort volume values to start with lowest volume value */
4977 sortTreeInfo(&volumes_music);
4979 /* set current volume value to configured volume value */
4980 volume_music_current =
4981 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4983 /* if that fails, set current volume to reliable default value */
4984 if (volume_music_current == NULL)
4985 volume_music_current =
4986 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4988 /* if that also fails, set current volume to first available value */
4989 if (volume_music_current == NULL)
4990 volume_music_current = volumes_music;
4993 setup.volume_simple = atoi(volume_simple_current->identifier);
4994 setup.volume_loops = atoi(volume_loops_current->identifier);
4995 setup.volume_music = atoi(volume_music_current->identifier);
4997 /* needed for displaying volume text instead of identifier */
4998 volume_simple_text = volume_simple_current->name;
4999 volume_loops_text = volume_loops_current->name;
5000 volume_music_text = volume_music_current->name;
5002 setup_mode = SETUP_MODE_SOUND;
5007 static void execSetupChooseTouchControls()
5009 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5014 static void execSetupChooseMoveDistance()
5016 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5021 static void execSetupChooseDropDistance()
5023 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5028 static void execSetupTouch()
5030 if (touch_controls == NULL)
5034 for (i = 0; touch_controls_list[i].value != NULL; i++)
5036 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5037 char identifier[32], name[32];
5038 char *value = touch_controls_list[i].value;
5039 char *text = touch_controls_list[i].text;
5041 ti->node_top = &touch_controls;
5042 ti->sort_priority = i;
5044 sprintf(identifier, "%s", value);
5045 sprintf(name, "%s", text);
5047 setString(&ti->identifier, identifier);
5048 setString(&ti->name, name);
5049 setString(&ti->name_sorting, name);
5050 setString(&ti->infotext, "Control Type");
5052 pushTreeInfo(&touch_controls, ti);
5055 /* sort touch control values to start with lowest touch control value */
5056 sortTreeInfo(&touch_controls);
5058 /* set current touch control value to configured touch control value */
5059 touch_control_current =
5060 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5062 /* if that fails, set current touch control to reliable default value */
5063 if (touch_control_current == NULL)
5064 touch_control_current =
5065 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5067 /* if that also fails, set current touch control to first available value */
5068 if (touch_control_current == NULL)
5069 touch_control_current = touch_controls;
5072 if (move_distances == NULL)
5076 for (i = 0; distances_list[i].value != -1; i++)
5078 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5079 char identifier[32], name[32];
5080 int value = distances_list[i].value;
5081 char *text = distances_list[i].text;
5083 ti->node_top = &move_distances;
5084 ti->sort_priority = value;
5086 sprintf(identifier, "%d", value);
5087 sprintf(name, "%s", text);
5089 setString(&ti->identifier, identifier);
5090 setString(&ti->name, name);
5091 setString(&ti->name_sorting, name);
5092 setString(&ti->infotext, "Move Distance");
5094 pushTreeInfo(&move_distances, ti);
5097 /* sort distance values to start with lowest distance value */
5098 sortTreeInfo(&move_distances);
5100 /* set current distance value to configured distance value */
5101 move_distance_current =
5102 getTreeInfoFromIdentifier(move_distances,
5103 i_to_a(setup.touch.move_distance));
5105 /* if that fails, set current distance to reliable default value */
5106 if (move_distance_current == NULL)
5107 move_distance_current =
5108 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5110 /* if that also fails, set current distance to first available value */
5111 if (move_distance_current == NULL)
5112 move_distance_current = move_distances;
5115 if (drop_distances == NULL)
5119 for (i = 0; distances_list[i].value != -1; i++)
5121 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5122 char identifier[32], name[32];
5123 int value = distances_list[i].value;
5124 char *text = distances_list[i].text;
5126 ti->node_top = &drop_distances;
5127 ti->sort_priority = value;
5129 sprintf(identifier, "%d", value);
5130 sprintf(name, "%s", text);
5132 setString(&ti->identifier, identifier);
5133 setString(&ti->name, name);
5134 setString(&ti->name_sorting, name);
5135 setString(&ti->infotext, "Drop Distance");
5137 pushTreeInfo(&drop_distances, ti);
5140 /* sort distance values to start with lowest distance value */
5141 sortTreeInfo(&drop_distances);
5143 /* set current distance value to configured distance value */
5144 drop_distance_current =
5145 getTreeInfoFromIdentifier(drop_distances,
5146 i_to_a(setup.touch.drop_distance));
5148 /* if that fails, set current distance to reliable default value */
5149 if (drop_distance_current == NULL)
5150 drop_distance_current =
5151 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5153 /* if that also fails, set current distance to first available value */
5154 if (drop_distance_current == NULL)
5155 drop_distance_current = drop_distances;
5158 setup.touch.control_type = touch_control_current->identifier;
5159 setup.touch.move_distance = atoi(move_distance_current->identifier);
5160 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5162 /* needed for displaying volume text instead of identifier */
5163 touch_controls_text = touch_control_current->name;
5164 move_distance_text = move_distance_current->name;
5165 drop_distance_text = drop_distance_current->name;
5167 setup_mode = SETUP_MODE_TOUCH;
5172 static void execSetupArtwork()
5175 printf("::: '%s', '%s', '%s'\n",
5176 artwork.gfx_current->subdir,
5177 artwork.gfx_current->fullpath,
5178 artwork.gfx_current->basepath);
5181 setup.graphics_set = artwork.gfx_current->identifier;
5182 setup.sounds_set = artwork.snd_current->identifier;
5183 setup.music_set = artwork.mus_current->identifier;
5185 /* needed if last screen (setup choice) changed graphics, sounds or music */
5186 ReloadCustomArtwork(0);
5188 /* needed for displaying artwork name instead of artwork identifier */
5189 graphics_set_name = artwork.gfx_current->name;
5190 sounds_set_name = artwork.snd_current->name;
5191 music_set_name = artwork.mus_current->name;
5193 setup_mode = SETUP_MODE_ARTWORK;
5198 static void execSetupChooseGraphics()
5200 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5205 static void execSetupChooseSounds()
5207 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5212 static void execSetupChooseMusic()
5214 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5219 #if !defined(PLATFORM_ANDROID)
5220 static void execSetupInput()
5222 setup_mode = SETUP_MODE_INPUT;
5228 static void execSetupShortcuts()
5230 setup_mode = SETUP_MODE_SHORTCUTS;
5235 static void execSetupShortcuts1()
5237 setup_mode = SETUP_MODE_SHORTCUTS_1;
5242 static void execSetupShortcuts2()
5244 setup_mode = SETUP_MODE_SHORTCUTS_2;
5249 static void execSetupShortcuts3()
5251 setup_mode = SETUP_MODE_SHORTCUTS_3;
5256 static void execSetupShortcuts4()
5258 setup_mode = SETUP_MODE_SHORTCUTS_4;
5263 static void execSetupShortcuts5()
5265 setup_mode = SETUP_MODE_SHORTCUTS_5;
5270 static void execExitSetup()
5272 game_status = GAME_MODE_MAIN;
5277 static void execSaveAndExitSetup()
5283 static struct TokenInfo setup_info_main[] =
5285 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
5286 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
5287 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
5288 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
5289 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
5290 #if !defined(PLATFORM_ANDROID)
5291 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
5292 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5294 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5296 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
5297 { TYPE_EMPTY, NULL, "" },
5298 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
5299 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
5304 static struct TokenInfo setup_info_game[] =
5306 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5307 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5308 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5309 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5310 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5311 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5312 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5313 { TYPE_STRING, &game_speed_text, "" },
5315 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5316 { TYPE_STRING, &scroll_delay_text, "" },
5318 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5319 { TYPE_STRING, &snapshot_mode_text, "" },
5320 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5321 { TYPE_EMPTY, NULL, "" },
5322 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5327 static struct TokenInfo setup_info_editor[] =
5330 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5331 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5332 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5333 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5334 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5335 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5336 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5337 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5339 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5340 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5341 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5343 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5345 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5346 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5347 { TYPE_EMPTY, NULL, "" },
5349 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5350 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5351 { TYPE_EMPTY, NULL, "" },
5353 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5354 { TYPE_EMPTY, NULL, "" },
5355 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5360 static struct TokenInfo setup_info_graphics[] =
5362 #if !defined(PLATFORM_ANDROID)
5363 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5364 #if defined(TARGET_SDL2)
5365 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5366 { TYPE_STRING, &window_size_text, "" },
5367 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5368 { TYPE_STRING, &scaling_type_text, "" },
5370 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
5371 { TYPE_STRING, &screen_mode_text, "" },
5375 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5376 { TYPE_STRING, &scroll_delay_text, "" },
5378 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5379 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5380 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5381 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5382 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
5383 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5384 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5385 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5386 { TYPE_EMPTY, NULL, "" },
5387 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5392 static struct TokenInfo setup_info_sound[] =
5394 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5395 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5396 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5397 { TYPE_EMPTY, NULL, "" },
5398 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5399 { TYPE_STRING, &volume_simple_text, "" },
5400 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5401 { TYPE_STRING, &volume_loops_text, "" },
5402 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5403 { TYPE_STRING, &volume_music_text, "" },
5404 { TYPE_EMPTY, NULL, "" },
5405 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5410 static struct TokenInfo setup_info_artwork[] =
5412 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5413 { TYPE_STRING, &graphics_set_name, "" },
5414 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5415 { TYPE_STRING, &sounds_set_name, "" },
5416 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5417 { TYPE_STRING, &music_set_name, "" },
5418 { TYPE_EMPTY, NULL, "" },
5419 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5420 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5421 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5422 { TYPE_EMPTY, NULL, "" },
5423 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5428 static struct TokenInfo setup_info_input[] =
5430 { TYPE_SWITCH, NULL, "Player:" },
5431 { TYPE_SWITCH, NULL, "Device:" },
5432 { TYPE_ENTER_MENU, NULL, "" },
5433 { TYPE_EMPTY, NULL, "" },
5434 { TYPE_EMPTY, NULL, "" },
5435 { TYPE_EMPTY, NULL, "" },
5436 { TYPE_EMPTY, NULL, "" },
5437 { TYPE_EMPTY, NULL, "" },
5438 { TYPE_EMPTY, NULL, "" },
5439 { TYPE_EMPTY, NULL, "" },
5440 { TYPE_EMPTY, NULL, "" },
5441 { TYPE_EMPTY, NULL, "" },
5442 { TYPE_EMPTY, NULL, "" },
5443 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5448 static struct TokenInfo setup_info_touch[] =
5450 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5451 { TYPE_STRING, &touch_controls_text, "" },
5452 { TYPE_EMPTY, NULL, "" },
5453 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
5454 { TYPE_STRING, &move_distance_text, "" },
5455 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
5456 { TYPE_STRING, &drop_distance_text, "" },
5457 { TYPE_EMPTY, NULL, "" },
5458 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5463 static struct TokenInfo setup_info_shortcuts[] =
5465 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5466 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5467 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5468 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5469 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5470 { TYPE_EMPTY, NULL, "" },
5471 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5476 static struct TokenInfo setup_info_shortcuts_1[] =
5478 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5479 { TYPE_KEY, &setup.shortcut.save_game, "" },
5480 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5481 { TYPE_KEY, &setup.shortcut.load_game, "" },
5482 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5483 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5484 { TYPE_EMPTY, NULL, "" },
5485 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5486 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5487 { TYPE_EMPTY, NULL, "" },
5488 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5493 static struct TokenInfo setup_info_shortcuts_2[] =
5495 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5496 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5497 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5498 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5499 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5500 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5501 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5502 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5503 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5504 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5505 { TYPE_EMPTY, NULL, "" },
5506 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5511 static struct TokenInfo setup_info_shortcuts_3[] =
5513 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5514 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5515 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5516 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5517 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5518 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5519 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5520 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5521 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5522 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5523 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5524 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5525 { TYPE_EMPTY, NULL, "" },
5526 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5531 static struct TokenInfo setup_info_shortcuts_4[] =
5533 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5534 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5535 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5536 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5537 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5538 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5539 { TYPE_EMPTY, NULL, "" },
5540 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5545 static struct TokenInfo setup_info_shortcuts_5[] =
5547 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5548 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5549 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5550 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5551 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5552 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5553 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5554 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5555 { TYPE_EMPTY, NULL, "" },
5556 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5561 static Key getSetupKey()
5563 Key key = KSYM_UNDEFINED;
5564 boolean got_key_event = FALSE;
5566 while (!got_key_event)
5568 if (PendingEvent()) /* got event */
5576 case EVENT_KEYPRESS:
5578 key = GetEventKey((KeyEvent *)&event, TRUE);
5580 /* press 'Escape' or 'Enter' to keep the existing key binding */
5581 if (key == KSYM_Escape || key == KSYM_Return)
5582 key = KSYM_UNDEFINED; /* keep old value */
5584 got_key_event = TRUE;
5588 case EVENT_KEYRELEASE:
5589 key_joystick_mapping = 0;
5593 HandleOtherEvents(&event);
5601 /* don't eat all CPU time */
5608 static int getSetupValueFont(int type, void *value)
5610 if (type & TYPE_KEY)
5611 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5612 else if (type & TYPE_STRING)
5613 return FONT_VALUE_2;
5614 else if (type & TYPE_ECS_AGA)
5615 return FONT_VALUE_1;
5616 else if (type & TYPE_BOOLEAN_STYLE)
5617 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5618 else if (type & TYPE_YES_NO_AUTO)
5619 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5620 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5622 return FONT_VALUE_1;
5625 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5627 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5628 struct TokenInfo *si = &setup_info[si_pos];
5629 boolean font_draw_xoffset_modified = FALSE;
5630 int font_draw_xoffset_old = -1;
5631 int xoffset = (num_setup_info < max_setup_info ? -1 : 0);
5632 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5633 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5634 int xpos = menu_screen_value_xpos;
5635 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5636 int startx = mSX + xpos * 32;
5637 int starty = mSY + ypos * 32;
5638 int font_nr, font_width;
5639 int type = si->type;
5640 void *value = si->value;
5641 char *value_string = getSetupValue(type, value);
5644 if (value_string == NULL)
5647 if (type & TYPE_KEY)
5649 xpos = MENU_SCREEN_START_XPOS;
5651 if (type & TYPE_QUERY)
5652 value_string = "<press key>";
5654 else if (type & TYPE_STRING)
5656 int max_value_len = (SCR_FIELDX - 2) * 2;
5658 xpos = MENU_SCREEN_START_XPOS;
5660 if (strlen(value_string) > max_value_len)
5661 value_string[max_value_len] = '\0';
5663 else if (type & TYPE_YES_NO_AUTO)
5665 xpos = menu_screen_value_xpos - 1;
5668 startx = mSX + xpos * 32;
5669 starty = mSY + ypos * 32;
5670 font_nr = getSetupValueFont(type, value);
5671 font_width = getFontWidth(font_nr);
5673 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5674 if (setup_mode != SETUP_MODE_INPUT)
5676 int max_menu_text_length_big = (menu_screen_value_xpos -
5677 MENU_SCREEN_START_XPOS);
5678 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5679 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5680 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5681 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5682 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5683 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5684 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5685 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5686 boolean correct_font_draw_xoffset = FALSE;
5688 if (xpos == MENU_SCREEN_START_XPOS &&
5689 startx + font1_xoffset < text_startx + text_font_xoffset)
5690 correct_font_draw_xoffset = TRUE;
5692 if (xpos == menu_screen_value_xpos &&
5693 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5694 correct_font_draw_xoffset = TRUE;
5696 /* check if setup value would overlap with setup text when printed */
5697 /* (this can happen for extreme/wrong values for font draw offset) */
5698 if (correct_font_draw_xoffset)
5700 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5701 font_draw_xoffset_modified = TRUE;
5703 if (type & TYPE_KEY)
5704 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5705 else if (!(type & TYPE_STRING))
5706 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5707 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5711 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5712 DrawText(startx + i * font_width, starty, " ", font_nr);
5714 DrawText(startx, starty, value_string, font_nr);
5716 if (font_draw_xoffset_modified)
5717 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5720 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5722 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5723 struct TokenInfo *si = &setup_info[si_pos];
5725 if (si->type & TYPE_BOOLEAN_STYLE)
5727 *(boolean *)si->value ^= TRUE;
5729 else if (si->type & TYPE_YES_NO_AUTO)
5733 (*(int *)si->value == AUTO ? TRUE :
5734 *(int *)si->value == TRUE ? FALSE : AUTO) :
5735 (*(int *)si->value == TRUE ? AUTO :
5736 *(int *)si->value == AUTO ? FALSE : TRUE));
5738 else if (si->type & TYPE_KEY)
5742 si->type |= TYPE_QUERY;
5743 drawSetupValue(screen_pos, setup_info_pos_raw);
5744 si->type &= ~TYPE_QUERY;
5746 key = getSetupKey();
5747 if (key != KSYM_UNDEFINED)
5748 *(Key *)si->value = key;
5751 drawSetupValue(screen_pos, setup_info_pos_raw);
5753 // fullscreen state may have changed at this point
5754 if (si->value == &setup.fullscreen)
5755 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5758 static void DrawSetupScreen_Generic()
5760 int fade_mask = REDRAW_FIELD;
5761 boolean redraw_all = FALSE;
5762 char *title_string = NULL;
5765 if (CheckIfGlobalBorderHasChanged())
5766 fade_mask = REDRAW_ALL;
5770 FreeScreenGadgets();
5771 CreateScreenGadgets();
5773 CloseDoor(DOOR_CLOSE_2);
5775 if (redraw_mask & REDRAW_ALL)
5780 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5784 if (setup_mode == SETUP_MODE_MAIN)
5786 setup_info = setup_info_main;
5787 title_string = "Setup";
5789 else if (setup_mode == SETUP_MODE_GAME)
5791 setup_info = setup_info_game;
5792 title_string = "Setup Game";
5794 else if (setup_mode == SETUP_MODE_EDITOR)
5796 setup_info = setup_info_editor;
5797 title_string = "Setup Editor";
5799 else if (setup_mode == SETUP_MODE_GRAPHICS)
5801 setup_info = setup_info_graphics;
5802 title_string = "Setup Graphics";
5804 else if (setup_mode == SETUP_MODE_SOUND)
5806 setup_info = setup_info_sound;
5807 title_string = "Setup Sound";
5809 else if (setup_mode == SETUP_MODE_ARTWORK)
5811 setup_info = setup_info_artwork;
5812 title_string = "Custom Artwork";
5814 else if (setup_mode == SETUP_MODE_TOUCH)
5816 setup_info = setup_info_touch;
5817 title_string = "Setup Touch Ctrls";
5819 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5821 setup_info = setup_info_shortcuts;
5822 title_string = "Setup Shortcuts";
5824 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5826 setup_info = setup_info_shortcuts_1;
5827 title_string = "Setup Shortcuts";
5829 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5831 setup_info = setup_info_shortcuts_2;
5832 title_string = "Setup Shortcuts";
5834 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5836 setup_info = setup_info_shortcuts_3;
5837 title_string = "Setup Shortcuts";
5839 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5841 setup_info = setup_info_shortcuts_4;
5842 title_string = "Setup Shortcuts";
5844 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5846 setup_info = setup_info_shortcuts_5;
5847 title_string = "Setup Shortcuts";
5850 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5852 // determine maximal number of setup entries that can be displayed on screen
5854 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5857 // determine maximal number of setup entries available for this setup screen
5859 for (i = 0; setup_info[i].type != 0; i++)
5862 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5864 MapScreenGadgets(max_setup_info);
5867 redraw_mask = fade_mask = REDRAW_ALL;
5869 DrawMaskedBorder(fade_mask);
5876 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5878 menu_info = setup_info;
5880 HandleMenuScreen(mx, my, dx, dy, button,
5881 setup_mode, num_setup_info, max_setup_info);
5884 void DrawSetupScreen_Input()
5888 FadeOut(REDRAW_FIELD);
5892 setup_info = setup_info_input;
5894 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5896 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5897 "Joysticks deactivated on this screen");
5899 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5901 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5902 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5903 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5904 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5905 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5906 initCursor(i, IMG_MENU_BUTTON);
5908 DrawCursorAndText_Setup(i, -1, FALSE);
5911 /* create gadgets for setup input menu screen */
5912 FreeScreenGadgets();
5913 CreateScreenGadgets();
5915 /* map gadgets for setup input menu screen */
5916 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5918 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5920 FadeIn(REDRAW_FIELD);
5925 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5927 if (device_name == NULL)
5930 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5933 if (strlen(device_name) > 1)
5935 char c1 = device_name[strlen(device_name) - 1];
5936 char c2 = device_name[strlen(device_name) - 2];
5938 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5939 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5942 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5943 strlen(device_name));
5946 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5949 static struct SetupKeyboardInfo custom_key;
5956 { &custom_key.left, "Joystick Left" },
5957 { &custom_key.right, "Joystick Right" },
5958 { &custom_key.up, "Joystick Up" },
5959 { &custom_key.down, "Joystick Down" },
5960 { &custom_key.snap, "Button 1" },
5961 { &custom_key.drop, "Button 2" }
5963 static char *joystick_name[MAX_PLAYERS] =
5970 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5974 custom_key = setup.input[player_nr].key;
5976 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5977 FONT_INPUT_1_ACTIVE);
5979 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5981 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5982 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5984 if (setup.input[player_nr].use_joystick)
5986 char *device_name = setup.input[player_nr].joy.device_name;
5987 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5988 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5990 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5991 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5995 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5996 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5999 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
6001 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
6002 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
6003 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
6004 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
6006 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
6007 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
6008 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
6009 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
6010 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
6011 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
6013 for (i = 0; i < 6; i++)
6015 int ypos = 6 + i + (i > 3 ? i-3 : 0);
6017 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6019 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6020 (setup.input[player_nr].use_joystick ?
6022 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6026 static int input_player_nr = 0;
6028 void HandleSetupScreen_Input_Player(int step, int direction)
6030 int old_player_nr = input_player_nr;
6033 new_player_nr = old_player_nr + step * direction;
6034 if (new_player_nr < 0)
6036 if (new_player_nr > MAX_PLAYERS - 1)
6037 new_player_nr = MAX_PLAYERS - 1;
6039 if (new_player_nr != old_player_nr)
6041 input_player_nr = new_player_nr;
6043 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6047 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6049 static int choice = 0;
6052 int pos_start = SETUPINPUT_SCREEN_POS_START;
6053 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6054 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6055 int pos_end = SETUPINPUT_SCREEN_POS_END;
6057 if (button == MB_MENU_INITIALIZE)
6059 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6061 DrawCursorAndText_Setup(choice, -1, TRUE);
6065 else if (button == MB_MENU_LEAVE)
6067 setup_mode = SETUP_MODE_MAIN;
6074 if (mx || my) /* mouse input */
6076 x = (mx - mSX) / 32;
6077 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6079 else if (dx || dy) /* keyboard input */
6081 if (dx && choice == 0)
6082 x = (dx < 0 ? 10 : 12);
6083 else if ((dx && choice == 1) ||
6084 (dx == +1 && choice == 2) ||
6085 (dx == -1 && choice == pos_end))
6086 button = MB_MENU_CHOICE;
6090 if (y >= pos_empty1 && y <= pos_empty2)
6091 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6094 if (y == 0 && dx != 0 && button)
6096 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6098 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6099 y >= pos_start && y <= pos_end &&
6100 !(y >= pos_empty1 && y <= pos_empty2))
6106 DrawCursorAndText_Setup(choice, -1, FALSE);
6107 DrawCursorAndText_Setup(y, -1, TRUE);
6109 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6118 char *device_name = setup.input[input_player_nr].joy.device_name;
6120 if (!setup.input[input_player_nr].use_joystick)
6122 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6124 setJoystickDeviceToNr(device_name, new_device_nr);
6125 setup.input[input_player_nr].use_joystick = TRUE;
6129 int device_nr = getJoystickNrFromDeviceName(device_name);
6130 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6132 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6133 setup.input[input_player_nr].use_joystick = FALSE;
6135 setJoystickDeviceToNr(device_name, new_device_nr);
6138 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6142 if (setup.input[input_player_nr].use_joystick)
6145 CalibrateJoystick(input_player_nr);
6148 CustomizeKeyboard(input_player_nr);
6150 else if (y == pos_end)
6156 setup_mode = SETUP_MODE_MAIN;
6163 void CustomizeKeyboard(int player_nr)
6167 boolean finished = FALSE;
6168 static struct SetupKeyboardInfo custom_key;
6173 } customize_step[] =
6175 { &custom_key.left, "Move Left" },
6176 { &custom_key.right, "Move Right" },
6177 { &custom_key.up, "Move Up" },
6178 { &custom_key.down, "Move Down" },
6179 { &custom_key.snap, "Snap Field" },
6180 { &custom_key.drop, "Drop Element" }
6183 /* read existing key bindings from player setup */
6184 custom_key = setup.input[player_nr].key;
6187 FadeOut(REDRAW_FIELD);
6191 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6194 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6195 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6196 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6197 "Key:", FONT_INPUT_1_ACTIVE);
6198 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6199 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6201 FadeIn(REDRAW_FIELD);
6207 if (PendingEvent()) /* got event */
6215 case EVENT_KEYPRESS:
6217 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6219 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6221 if (key == KSYM_Escape)
6222 FadeSkipNextFadeIn();
6228 /* all keys configured -- wait for "Escape" or "Return" key */
6232 /* press 'Enter' to keep the existing key binding */
6233 if (key == KSYM_Return)
6234 key = *customize_step[step_nr].key;
6236 /* check if key already used */
6237 for (i = 0; i < step_nr; i++)
6238 if (*customize_step[i].key == key)
6243 /* got new key binding */
6244 *customize_step[step_nr].key = key;
6245 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6247 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6248 getKeyNameFromKey(key), FONT_VALUE_1);
6251 /* un-highlight last query */
6252 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6253 customize_step[step_nr - 1].text, FONT_MENU_1);
6254 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6255 "Key:", FONT_MENU_1);
6257 /* press 'Enter' to leave */
6260 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6261 "Press Enter", FONT_TITLE_1);
6265 /* query next key binding */
6266 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6267 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6268 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6269 "Key:", FONT_INPUT_1_ACTIVE);
6270 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6271 getKeyNameFromKey(*customize_step[step_nr].key),
6276 case EVENT_KEYRELEASE:
6277 key_joystick_mapping = 0;
6281 HandleOtherEvents(&event);
6289 /* don't eat all CPU time */
6293 /* write new key bindings back to player setup */
6294 setup.input[player_nr].key = custom_key;
6297 DrawSetupScreen_Input();
6300 static boolean CalibrateJoystickMain(int player_nr)
6302 int new_joystick_xleft = JOYSTICK_XMIDDLE;
6303 int new_joystick_xright = JOYSTICK_XMIDDLE;
6304 int new_joystick_yupper = JOYSTICK_YMIDDLE;
6305 int new_joystick_ylower = JOYSTICK_YMIDDLE;
6306 int new_joystick_xmiddle, new_joystick_ymiddle;
6308 int joystick_fd = joystick.fd[player_nr];
6309 int x, y, last_x, last_y, xpos = 8, ypos = 3;
6310 boolean check[3][3];
6311 int check_remaining = 3 * 3;
6316 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6319 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6323 FadeOut(REDRAW_FIELD);
6327 for (y = 0; y < 3; y++)
6329 for (x = 0; x < 3; x++)
6331 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6332 check[x][y] = FALSE;
6336 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
6337 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
6338 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
6339 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6340 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6341 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6342 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6344 joy_value = Joystick(player_nr);
6345 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6346 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6348 /* eventually uncalibrated center position (joystick could be uncentered) */
6349 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6352 new_joystick_xmiddle = joy_x;
6353 new_joystick_ymiddle = joy_y;
6355 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6357 FadeIn(REDRAW_FIELD);
6359 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
6364 if (PendingEvent()) /* got event */
6372 case EVENT_KEYPRESS:
6373 switch (GetEventKey((KeyEvent *)&event, TRUE))
6376 if (check_remaining == 0)
6381 FadeSkipNextFadeIn();
6390 case EVENT_KEYRELEASE:
6391 key_joystick_mapping = 0;
6395 HandleOtherEvents(&event);
6400 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6403 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6404 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6405 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6406 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6408 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6409 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6410 setup.input[player_nr].joy.xright = new_joystick_xright;
6411 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6412 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6413 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6415 CheckJoystickData();
6417 joy_value = Joystick(player_nr);
6419 if (joy_value & JOY_BUTTON && check_remaining == 0)
6422 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6423 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6425 if (x != last_x || y != last_y)
6427 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6428 IMG_MENU_CALIBRATE_YELLOW, 0);
6429 DrawFixedGraphic(xpos + x, ypos + y,
6430 IMG_MENU_CALIBRATE_RED, 0);
6435 if (check_remaining > 0 && !check[x+1][y+1])
6437 check[x+1][y+1] = TRUE;
6445 /* don't eat all CPU time */
6449 /* calibrated center position (joystick should now be centered) */
6450 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6453 new_joystick_xmiddle = joy_x;
6454 new_joystick_ymiddle = joy_y;
6458 /* wait until the last pressed button was released */
6459 while (Joystick(player_nr) & JOY_BUTTON)
6461 if (PendingEvent()) /* got event */
6466 HandleOtherEvents(&event);
6475 void CalibrateJoystick(int player_nr)
6477 if (!CalibrateJoystickMain(player_nr))
6479 char *device_name = setup.input[player_nr].joy.device_name;
6480 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6481 int xpos = mSX - SX;
6482 int ypos = mSY - SY;
6486 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6487 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6490 Delay(2000); /* show error message for a short time */
6495 DrawSetupScreen_Input();
6498 void DrawSetupScreen()
6500 DeactivateJoystick();
6502 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6504 if (setup_mode == SETUP_MODE_INPUT)
6505 DrawSetupScreen_Input();
6506 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6507 DrawChooseTree(&game_speed_current);
6508 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6509 DrawChooseTree(&scroll_delay_current);
6510 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6511 DrawChooseTree(&snapshot_mode_current);
6512 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6513 DrawChooseTree(&screen_mode_current);
6514 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6515 DrawChooseTree(&window_size_current);
6516 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6517 DrawChooseTree(&scaling_type_current);
6518 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6519 DrawChooseTree(&artwork.gfx_current);
6520 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6521 DrawChooseTree(&artwork.snd_current);
6522 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6523 DrawChooseTree(&artwork.mus_current);
6524 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6525 DrawChooseTree(&volume_simple_current);
6526 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6527 DrawChooseTree(&volume_loops_current);
6528 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6529 DrawChooseTree(&volume_music_current);
6530 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6531 DrawChooseTree(&touch_control_current);
6532 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6533 DrawChooseTree(&move_distance_current);
6534 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6535 DrawChooseTree(&drop_distance_current);
6537 DrawSetupScreen_Generic();
6543 void RedrawSetupScreenAfterFullscreenToggle()
6545 if (setup_mode == SETUP_MODE_GRAPHICS ||
6546 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6548 // update list selection from "setup.window_scaling_percent"
6549 execSetupGraphics_setWindowSizes(TRUE);
6555 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6557 if (setup_mode == SETUP_MODE_INPUT)
6558 HandleSetupScreen_Input(mx, my, dx, dy, button);
6559 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6560 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6561 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6562 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6563 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6564 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
6565 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6566 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
6567 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6568 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6569 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6570 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6571 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6572 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6573 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6574 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6575 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6576 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6577 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6578 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6579 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6580 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6581 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6582 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6583 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6584 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6585 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6586 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6587 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6588 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6590 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6593 void HandleGameActions()
6595 if (game_status != GAME_MODE_PLAYING)
6598 GameActions(); /* main game loop */
6600 if (tape.auto_play && !tape.playing)
6601 AutoPlayTape(); /* continue automatically playing next tape */
6605 /* ---------- new screen button stuff -------------------------------------- */
6607 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6611 case SCREEN_CTRL_ID_PREV_LEVEL:
6612 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6613 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6616 case SCREEN_CTRL_ID_NEXT_LEVEL:
6617 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6618 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6621 case SCREEN_CTRL_ID_PREV_PLAYER:
6622 *x = mSX + TILEX * 10;
6623 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6626 case SCREEN_CTRL_ID_NEXT_PLAYER:
6627 *x = mSX + TILEX * 12;
6628 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6632 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6638 int gfx_unpressed, gfx_pressed;
6639 void (*get_gadget_position)(int *, int *, int);
6643 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6646 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6647 getScreenMenuButtonPos,
6648 SCREEN_CTRL_ID_PREV_LEVEL,
6653 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6654 getScreenMenuButtonPos,
6655 SCREEN_CTRL_ID_NEXT_LEVEL,
6660 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6661 getScreenMenuButtonPos,
6662 SCREEN_CTRL_ID_PREV_PLAYER,
6667 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6668 getScreenMenuButtonPos,
6669 SCREEN_CTRL_ID_NEXT_PLAYER,
6677 int gfx_unpressed, gfx_pressed;
6681 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6684 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6685 -1, -1, /* these values are not constant, but can change at runtime */
6686 SCREEN_CTRL_ID_SCROLL_UP,
6690 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6691 -1, -1, /* these values are not constant, but can change at runtime */
6692 SCREEN_CTRL_ID_SCROLL_DOWN,
6699 int gfx_unpressed, gfx_pressed;
6705 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6708 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6709 -1, -1, /* these values are not constant, but can change at runtime */
6710 -1, -1, /* these values are not constant, but can change at runtime */
6711 GD_TYPE_SCROLLBAR_VERTICAL,
6712 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6713 "scroll level series vertically"
6717 static void CreateScreenMenubuttons()
6719 struct GadgetInfo *gi;
6720 unsigned int event_mask;
6723 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6725 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6726 int gfx_unpressed, gfx_pressed;
6727 int x, y, width, height;
6728 int gd_x1, gd_x2, gd_y1, gd_y2;
6729 int id = menubutton_info[i].gadget_id;
6731 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6733 menubutton_info[i].get_gadget_position(&x, &y, id);
6735 width = SC_MENUBUTTON_XSIZE;
6736 height = SC_MENUBUTTON_YSIZE;
6738 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6739 gfx_pressed = menubutton_info[i].gfx_pressed;
6740 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6741 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6742 gd_x1 = graphic_info[gfx_unpressed].src_x;
6743 gd_y1 = graphic_info[gfx_unpressed].src_y;
6744 gd_x2 = graphic_info[gfx_pressed].src_x;
6745 gd_y2 = graphic_info[gfx_pressed].src_y;
6747 gi = CreateGadget(GDI_CUSTOM_ID, id,
6748 GDI_CUSTOM_TYPE_ID, i,
6749 GDI_INFO_TEXT, menubutton_info[i].infotext,
6754 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6755 GDI_STATE, GD_BUTTON_UNPRESSED,
6756 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6757 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6758 GDI_DIRECT_DRAW, FALSE,
6759 GDI_EVENT_MASK, event_mask,
6760 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6764 Error(ERR_EXIT, "cannot create gadget");
6766 screen_gadget[id] = gi;
6770 static void CreateScreenScrollbuttons()
6772 struct GadgetInfo *gi;
6773 unsigned int event_mask;
6776 /* these values are not constant, but can change at runtime */
6777 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6778 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6779 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6780 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6782 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6784 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6785 int gfx_unpressed, gfx_pressed;
6786 int x, y, width, height;
6787 int gd_x1, gd_x2, gd_y1, gd_y2;
6788 int id = scrollbutton_info[i].gadget_id;
6790 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6792 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6793 y = mSY + scrollbutton_info[i].y;
6794 width = SC_SCROLLBUTTON_XSIZE;
6795 height = SC_SCROLLBUTTON_YSIZE;
6797 /* correct scrollbar position if placed outside menu (playfield) area */
6798 if (x > SX + SC_SCROLL_UP_XPOS)
6799 x = SX + SC_SCROLL_UP_XPOS;
6801 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6802 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6803 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6805 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6806 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6807 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6808 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6809 gd_x1 = graphic_info[gfx_unpressed].src_x;
6810 gd_y1 = graphic_info[gfx_unpressed].src_y;
6811 gd_x2 = graphic_info[gfx_pressed].src_x;
6812 gd_y2 = graphic_info[gfx_pressed].src_y;
6814 gi = CreateGadget(GDI_CUSTOM_ID, id,
6815 GDI_CUSTOM_TYPE_ID, i,
6816 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6821 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6822 GDI_STATE, GD_BUTTON_UNPRESSED,
6823 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6824 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6825 GDI_DIRECT_DRAW, FALSE,
6826 GDI_EVENT_MASK, event_mask,
6827 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6831 Error(ERR_EXIT, "cannot create gadget");
6833 screen_gadget[id] = gi;
6837 static void CreateScreenScrollbars()
6841 /* these values are not constant, but can change at runtime */
6842 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6843 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6844 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6845 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6847 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6849 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6850 int gfx_unpressed, gfx_pressed;
6851 int x, y, width, height;
6852 int gd_x1, gd_x2, gd_y1, gd_y2;
6853 struct GadgetInfo *gi;
6854 int items_max, items_visible, item_position;
6855 unsigned int event_mask;
6856 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6857 int id = scrollbar_info[i].gadget_id;
6859 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6861 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6862 y = mSY + scrollbar_info[i].y;
6863 width = scrollbar_info[i].width;
6864 height = scrollbar_info[i].height;
6866 /* correct scrollbar position if placed outside menu (playfield) area */
6867 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
6868 x = SX + SC_SCROLL_VERTICAL_XPOS;
6870 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6871 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6873 items_max = num_page_entries;
6874 items_visible = num_page_entries;
6877 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6878 gfx_pressed = scrollbar_info[i].gfx_pressed;
6879 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6880 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6881 gd_x1 = graphic_info[gfx_unpressed].src_x;
6882 gd_y1 = graphic_info[gfx_unpressed].src_y;
6883 gd_x2 = graphic_info[gfx_pressed].src_x;
6884 gd_y2 = graphic_info[gfx_pressed].src_y;
6886 gi = CreateGadget(GDI_CUSTOM_ID, id,
6887 GDI_CUSTOM_TYPE_ID, i,
6888 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6893 GDI_TYPE, scrollbar_info[i].type,
6894 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6895 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6896 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6897 GDI_WHEEL_AREA_X, SX,
6898 GDI_WHEEL_AREA_Y, SY,
6899 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6900 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6901 GDI_STATE, GD_BUTTON_UNPRESSED,
6902 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6903 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6904 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6905 GDI_DIRECT_DRAW, FALSE,
6906 GDI_EVENT_MASK, event_mask,
6907 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6911 Error(ERR_EXIT, "cannot create gadget");
6913 screen_gadget[id] = gi;
6917 void CreateScreenGadgets()
6919 int last_game_status = game_status; /* save current game status */
6921 CreateScreenMenubuttons();
6923 CreateScreenScrollbuttons();
6924 CreateScreenScrollbars();
6926 game_status = last_game_status; /* restore current game status */
6929 void FreeScreenGadgets()
6933 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6934 FreeGadget(screen_gadget[i]);
6937 void MapScreenMenuGadgets(int screen_mask)
6941 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6942 if (screen_mask & menubutton_info[i].screen_mask)
6943 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6946 void MapScreenGadgets(int num_entries)
6950 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6953 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6954 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6956 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6957 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6960 void MapScreenTreeGadgets(TreeInfo *ti)
6962 MapScreenGadgets(numTreeInfoInGroup(ti));
6965 static void HandleScreenGadgets(struct GadgetInfo *gi)
6967 int id = gi->custom_id;
6968 int button = gi->event.button;
6969 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6973 case SCREEN_CTRL_ID_PREV_LEVEL:
6974 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6977 case SCREEN_CTRL_ID_NEXT_LEVEL:
6978 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
6981 case SCREEN_CTRL_ID_PREV_PLAYER:
6982 HandleSetupScreen_Input_Player(step, -1);
6985 case SCREEN_CTRL_ID_NEXT_PLAYER:
6986 HandleSetupScreen_Input_Player(step, +1);
6989 case SCREEN_CTRL_ID_SCROLL_UP:
6990 if (game_status == GAME_MODE_LEVELS)
6991 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6992 else if (game_status == GAME_MODE_LEVELNR)
6993 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6994 else if (game_status == GAME_MODE_SETUP)
6995 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6996 else if (game_status == GAME_MODE_INFO)
6997 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7000 case SCREEN_CTRL_ID_SCROLL_DOWN:
7001 if (game_status == GAME_MODE_LEVELS)
7002 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7003 else if (game_status == GAME_MODE_LEVELNR)
7004 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7005 else if (game_status == GAME_MODE_SETUP)
7006 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7007 else if (game_status == GAME_MODE_INFO)
7008 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7011 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
7012 if (game_status == GAME_MODE_LEVELS)
7013 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7014 else if (game_status == GAME_MODE_LEVELNR)
7015 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7016 else if (game_status == GAME_MODE_SETUP)
7017 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
7018 else if (game_status == GAME_MODE_INFO)
7019 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);