1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_EDITOR 2
48 #define SETUP_MODE_GRAPHICS 3
49 #define SETUP_MODE_SOUND 4
50 #define SETUP_MODE_ARTWORK 5
51 #define SETUP_MODE_INPUT 6
52 #define SETUP_MODE_TOUCH 7
53 #define SETUP_MODE_SHORTCUTS 8
54 #define SETUP_MODE_SHORTCUTS_1 9
55 #define SETUP_MODE_SHORTCUTS_2 10
56 #define SETUP_MODE_SHORTCUTS_3 11
57 #define SETUP_MODE_SHORTCUTS_4 12
58 #define SETUP_MODE_SHORTCUTS_5 13
60 // sub-screens on the setup screen (generic)
61 #define SETUP_MODE_CHOOSE_ARTWORK 14
62 #define SETUP_MODE_CHOOSE_OTHER 15
64 // sub-screens on the setup screen (specific)
65 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
66 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
67 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
68 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
69 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
70 #define SETUP_MODE_CHOOSE_RENDERING 21
71 #define SETUP_MODE_CHOOSE_VSYNC 22
72 #define SETUP_MODE_CHOOSE_GRAPHICS 23
73 #define SETUP_MODE_CHOOSE_SOUNDS 24
74 #define SETUP_MODE_CHOOSE_MUSIC 25
75 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 26
76 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 27
77 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 28
78 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 29
79 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 30
80 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_TRANSPARENCY 32
82 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 33
83 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 34
84 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 35
85 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 36
86 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 37
88 #define MAX_SETUP_MODES 38
90 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
92 // setup screen titles
93 #define STR_SETUP_MAIN "Setup"
94 #define STR_SETUP_GAME "Game & Menu"
95 #define STR_SETUP_EDITOR "Editor"
96 #define STR_SETUP_GRAPHICS "Graphics"
97 #define STR_SETUP_SOUND "Sound & Music"
98 #define STR_SETUP_ARTWORK "Custom Artwork"
99 #define STR_SETUP_INPUT "Input Devices"
100 #define STR_SETUP_TOUCH "Touch Controls"
101 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
102 #define STR_SETUP_EXIT "Exit"
103 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
105 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
106 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
107 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
108 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
109 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
110 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
111 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
112 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
113 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
114 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
115 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
116 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
117 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
118 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
119 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
120 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
124 // for input setup functions
125 #define SETUPINPUT_SCREEN_POS_START 0
126 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
127 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
128 #define SETUPINPUT_SCREEN_POS_END 13
130 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
131 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
133 #define MAX_SETUP_TEXT_INPUT_LEN 28
135 // for various menu stuff
136 #define MENU_SCREEN_START_XPOS 1
137 #define MENU_SCREEN_START_YPOS 2
138 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
139 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
140 #define MENU_TITLE1_YPOS 8
141 #define MENU_TITLE2_YPOS 46
142 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
143 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
144 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
145 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
146 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
147 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
148 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
149 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
150 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
151 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
152 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
153 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
154 MENU_INFO_FONT_TITLE))
155 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
156 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
157 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
158 MENU_SCREEN_INFO_YSTART2 - \
160 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
161 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
162 MENU_SCREEN_INFO_YSTEP)
163 #define NUM_INFO_ELEMENTS_FROM_CONF \
164 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
165 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
166 MAX_MENU_ENTRIES_ON_SCREEN)
167 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
168 MAX_INFO_ELEMENTS_ON_SCREEN), \
169 NUM_INFO_ELEMENTS_FROM_CONF)
170 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
171 #define MAX_MENU_TEXT_LENGTH_BIG 13
172 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
174 // screen gadget identifiers
175 #define SCREEN_CTRL_ID_PREV_LEVEL 0
176 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
177 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
178 #define SCREEN_CTRL_ID_LAST_LEVEL 3
179 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
180 #define SCREEN_CTRL_ID_PREV_PLAYER 5
181 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
182 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
183 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
184 #define SCREEN_CTRL_ID_SCROLL_UP 9
185 #define SCREEN_CTRL_ID_SCROLL_DOWN 10
186 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 11
187 #define SCREEN_CTRL_ID_NETWORK_SERVER 12
189 #define NUM_SCREEN_GADGETS 13
191 #define NUM_SCREEN_MENUBUTTONS 9
192 #define NUM_SCREEN_SCROLLBUTTONS 2
193 #define NUM_SCREEN_SCROLLBARS 1
194 #define NUM_SCREEN_TEXTINPUT 1
196 #define SCREEN_MASK_MAIN (1 << 0)
197 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
198 #define SCREEN_MASK_INPUT (1 << 2)
200 // graphic position and size values for buttons and scrollbars
201 #define SC_MENUBUTTON_XSIZE TILEX
202 #define SC_MENUBUTTON_YSIZE TILEY
204 #define SC_SCROLLBUTTON_XSIZE TILEX
205 #define SC_SCROLLBUTTON_YSIZE TILEY
207 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
209 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
210 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
211 SC_SCROLLBUTTON_YSIZE)
213 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
214 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
216 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
217 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
218 SC_SCROLLBUTTON_YSIZE)
220 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
221 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
222 SC_SCROLL_VERTICAL_YSIZE)
224 #define SC_BORDER_SIZE 14
227 // forward declarations of internal functions
228 static void HandleScreenGadgets(struct GadgetInfo *);
229 static void HandleSetupScreen_Generic(int, int, int, int, int);
230 static void HandleSetupScreen_Input(int, int, int, int, int);
231 static void CustomizeKeyboard(int);
232 static void ConfigureJoystick(int);
233 static void ConfigureVirtualButtons(void);
234 static void execSetupGame(void);
235 static void execSetupGraphics(void);
236 static void execSetupSound(void);
237 static void execSetupTouch(void);
238 static void execSetupArtwork(void);
239 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
241 static void DrawChooseLevelSet(void);
242 static void DrawChooseLevelNr(void);
243 static void DrawInfoScreen(void);
244 static void DrawSetupScreen(void);
246 static void DrawInfoScreen_NotAvailable(char *, char *);
247 static void DrawInfoScreen_HelpAnim(int, int, boolean);
248 static void DrawInfoScreen_HelpText(int, int, int, int);
249 static void HandleInfoScreen_Main(int, int, int, int, int);
250 static void HandleInfoScreen_TitleScreen(int);
251 static void HandleInfoScreen_Elements(int);
252 static void HandleInfoScreen_Music(int);
253 static void HandleInfoScreen_Credits(int);
254 static void HandleInfoScreen_Program(int);
255 static void HandleInfoScreen_Version(int);
257 static void ModifyGameSpeedIfNeeded(void);
258 static void DisableVsyncIfNeeded(void);
260 static void MapScreenMenuGadgets(int);
261 static void MapScreenGadgets(int);
262 static void MapScreenTreeGadgets(TreeInfo *);
264 static void UpdateScreenMenuGadgets(int, boolean);
266 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
268 static int info_mode = INFO_MODE_MAIN;
269 static int setup_mode = SETUP_MODE_MAIN;
271 static TreeInfo *window_sizes = NULL;
272 static TreeInfo *window_size_current = NULL;
274 static TreeInfo *scaling_types = NULL;
275 static TreeInfo *scaling_type_current = NULL;
277 static TreeInfo *rendering_modes = NULL;
278 static TreeInfo *rendering_mode_current = NULL;
280 static TreeInfo *vsync_modes = NULL;
281 static TreeInfo *vsync_mode_current = NULL;
283 static TreeInfo *scroll_delays = NULL;
284 static TreeInfo *scroll_delay_current = NULL;
286 static TreeInfo *snapshot_modes = NULL;
287 static TreeInfo *snapshot_mode_current = NULL;
289 static TreeInfo *game_speeds_normal = NULL;
290 static TreeInfo *game_speeds_extended = NULL;
291 static TreeInfo *game_speeds = NULL;
292 static TreeInfo *game_speed_current = NULL;
294 static TreeInfo *volumes_simple = NULL;
295 static TreeInfo *volume_simple_current = NULL;
297 static TreeInfo *volumes_loops = NULL;
298 static TreeInfo *volume_loops_current = NULL;
300 static TreeInfo *volumes_music = NULL;
301 static TreeInfo *volume_music_current = NULL;
303 static TreeInfo *touch_controls = NULL;
304 static TreeInfo *touch_control_current = NULL;
306 static TreeInfo *move_distances = NULL;
307 static TreeInfo *move_distance_current = NULL;
309 static TreeInfo *drop_distances = NULL;
310 static TreeInfo *drop_distance_current = NULL;
312 static TreeInfo *transparencies = NULL;
313 static TreeInfo *transparency_current = NULL;
315 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
316 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
318 static TreeInfo *level_number = NULL;
319 static TreeInfo *level_number_current = NULL;
321 static struct ValueTextInfo window_sizes_list[] =
326 { 100, "100 % (Default)" },
339 static struct StringValueTextInfo scaling_types_list[] =
341 { SCALING_QUALITY_NEAREST, "Off" },
342 { SCALING_QUALITY_LINEAR, "Linear" },
343 { SCALING_QUALITY_BEST, "Anisotropic" },
348 static struct StringValueTextInfo rendering_modes_list[] =
350 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
351 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
353 // this mode may work under certain conditions, but does not work on Windows
354 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
356 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
361 static struct StringValueTextInfo vsync_modes_list[] =
363 { STR_VSYNC_MODE_OFF, "Off" },
364 { STR_VSYNC_MODE_NORMAL, "Normal" },
365 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
370 static struct ValueTextInfo game_speeds_list_normal[] =
381 static struct ValueTextInfo game_speeds_list_extended[] =
383 { 1000, "1 fps (Extremely Slow)" },
388 { 29, "35 fps (Original Supaplex)" },
390 { 20, "50 fps (=== Normal Speed ===)" },
391 { 16, "60 fps (60 Hz VSync Speed)" },
392 { 14, "70 fps (Maximum Supaplex)" },
396 { 1, "1000 fps (Extremely Fast)" },
401 static struct ValueTextInfo *game_speeds_list;
403 static struct ValueTextInfo scroll_delays_list[] =
405 { 0, "0 Tiles (No Scroll Delay)" },
408 { 3, "3 Tiles (Default)" },
413 { 8, "8 Tiles (Maximum Scroll Delay)"},
418 static struct StringValueTextInfo snapshot_modes_list[] =
420 { STR_SNAPSHOT_MODE_OFF, "Off" },
421 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
422 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
423 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
428 static struct ValueTextInfo volumes_list[] =
448 static struct StringValueTextInfo touch_controls_list[] =
450 { TOUCH_CONTROL_OFF, "Off" },
451 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
452 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
453 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
458 static struct ValueTextInfo distances_list[] =
473 static struct ValueTextInfo transparencies_list[] =
475 { 0, "0 % (Opaque)" },
485 { 100, "100 % (Invisible)" },
490 static struct ValueTextInfo grid_sizes_list[] =
526 static int align_xoffset = 0;
527 static int align_yoffset = 0;
529 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
530 (s) <= GAME_MODE_SETUP ? (s) : \
531 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
532 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
534 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
535 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
536 (i) <= INFO_MODE_LEVELSET ? (i) : \
539 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
540 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
541 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
542 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
543 SETUP_MODE_CHOOSE_ARTWORK : \
544 SETUP_MODE_CHOOSE_OTHER)
546 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
547 menu.draw_xoffset[GAME_MODE_INFO] : \
548 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
549 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
550 menu.draw_yoffset[GAME_MODE_INFO] : \
551 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
552 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
553 menu.extra_spacing[GAME_MODE_INFO] : \
554 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
556 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
557 menu.draw_xoffset[GAME_MODE_SETUP] : \
558 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
559 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
560 menu.draw_yoffset[GAME_MODE_SETUP] : \
561 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
562 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
563 menu.extra_spacing[GAME_MODE_SETUP] : \
564 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
566 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
567 DRAW_XOFFSET_INFO(info_mode) : \
568 (s) == GAME_MODE_SETUP ? \
569 DRAW_XOFFSET_SETUP(setup_mode) : \
570 menu.draw_xoffset[DRAW_MODE(s)])
571 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
572 DRAW_YOFFSET_INFO(info_mode) : \
573 (s) == GAME_MODE_SETUP ? \
574 DRAW_YOFFSET_SETUP(setup_mode) : \
575 menu.draw_yoffset[DRAW_MODE(s)])
576 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
577 EXTRA_SPACING_INFO(info_mode) : \
578 (s) == GAME_MODE_SETUP ? \
579 EXTRA_SPACING_SETUP(setup_mode) : \
580 menu.extra_spacing[DRAW_MODE(s)])
582 #define mSX (SX + DRAW_XOFFSET(game_status))
583 #define mSY (SY + DRAW_YOFFSET(game_status))
585 #define amSX (mSX + align_xoffset)
586 #define amSY (mSY + align_yoffset)
588 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
589 menu.list_size[game_status] : \
590 MAX_MENU_ENTRIES_ON_SCREEN)
592 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
593 NUM_MENU_ENTRIES_ON_SCREEN)
596 // title display and control definitions
598 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
599 2 * MAX_NUM_TITLE_MESSAGES)
601 #define NO_DIRECT_LEVEL_SELECT (-1)
604 static int num_title_screens = 0;
606 struct TitleControlInfo
615 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
617 // main menu display and control definitions
619 #define MAIN_CONTROL_NAME 0
620 #define MAIN_CONTROL_LEVELS 1
621 #define MAIN_CONTROL_SCORES 2
622 #define MAIN_CONTROL_EDITOR 3
623 #define MAIN_CONTROL_INFO 4
624 #define MAIN_CONTROL_GAME 5
625 #define MAIN_CONTROL_SETUP 6
626 #define MAIN_CONTROL_QUIT 7
627 #define MAIN_CONTROL_PREV_LEVEL 8
628 #define MAIN_CONTROL_NEXT_LEVEL 9
629 #define MAIN_CONTROL_FIRST_LEVEL 10
630 #define MAIN_CONTROL_LAST_LEVEL 11
631 #define MAIN_CONTROL_LEVEL_NUMBER 12
632 #define MAIN_CONTROL_LEVEL_INFO_1 13
633 #define MAIN_CONTROL_LEVEL_INFO_2 14
634 #define MAIN_CONTROL_LEVEL_NAME 15
635 #define MAIN_CONTROL_LEVEL_AUTHOR 16
636 #define MAIN_CONTROL_LEVEL_YEAR 17
637 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
638 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
639 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
640 #define MAIN_CONTROL_TITLE_1 21
641 #define MAIN_CONTROL_TITLE_2 22
642 #define MAIN_CONTROL_TITLE_3 23
644 static char str_main_text_name[10];
645 static char str_main_text_first_level[10];
646 static char str_main_text_last_level[10];
647 static char str_main_text_level_number[10];
649 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
651 static char *main_text_name = str_main_text_name;
652 static char *main_text_first_level = str_main_text_first_level;
653 static char *main_text_last_level = str_main_text_last_level;
654 static char *main_text_level_number = str_main_text_level_number;
655 static char *main_text_levels = "Levelset";
656 static char *main_text_scores = "Hall Of Fame";
657 static char *main_text_editor = "Level Creator";
658 static char *main_text_info = "Info Screen";
659 static char *main_text_game = "Start Game";
660 static char *main_text_setup = "Setup";
661 static char *main_text_quit = "Quit";
662 static char *main_text_level_name = level.name;
663 static char *main_text_level_author = level.author;
664 static char *main_text_level_year = NULL;
665 static char *main_text_level_imported_from = NULL;
666 static char *main_text_level_imported_by = NULL;
667 static char *main_text_level_tested_by = NULL;
668 static char *main_text_title_1 = NULL;
669 static char *main_text_title_2 = NULL;
670 static char *main_text_title_3 = NULL;
672 struct MainControlInfo
676 struct MenuPosInfo *pos_button;
679 struct TextPosInfo *pos_text;
682 struct TextPosInfo *pos_input;
686 static struct MainControlInfo main_controls[] =
690 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
691 &menu.main.text.name, &main_text_name,
692 &menu.main.input.name, &setup.player_name,
696 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
697 &menu.main.text.levels, &main_text_levels,
702 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
703 &menu.main.text.scores, &main_text_scores,
708 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
709 &menu.main.text.editor, &main_text_editor,
714 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
715 &menu.main.text.info, &main_text_info,
720 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
721 &menu.main.text.game, &main_text_game,
726 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
727 &menu.main.text.setup, &main_text_setup,
732 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
733 &menu.main.text.quit, &main_text_quit,
737 MAIN_CONTROL_PREV_LEVEL,
743 MAIN_CONTROL_NEXT_LEVEL,
749 MAIN_CONTROL_FIRST_LEVEL,
751 &menu.main.text.first_level, &main_text_first_level,
755 MAIN_CONTROL_LAST_LEVEL,
757 &menu.main.text.last_level, &main_text_last_level,
761 MAIN_CONTROL_LEVEL_NUMBER,
763 &menu.main.text.level_number, &main_text_level_number,
767 MAIN_CONTROL_LEVEL_INFO_1,
769 &menu.main.text.level_info_1, NULL,
773 MAIN_CONTROL_LEVEL_INFO_2,
775 &menu.main.text.level_info_2, NULL,
779 MAIN_CONTROL_LEVEL_NAME,
781 &menu.main.text.level_name, &main_text_level_name,
785 MAIN_CONTROL_LEVEL_AUTHOR,
787 &menu.main.text.level_author, &main_text_level_author,
791 MAIN_CONTROL_LEVEL_YEAR,
793 &menu.main.text.level_year, &main_text_level_year,
797 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
799 &menu.main.text.level_imported_from, &main_text_level_imported_from,
803 MAIN_CONTROL_LEVEL_IMPORTED_BY,
805 &menu.main.text.level_imported_by, &main_text_level_imported_by,
809 MAIN_CONTROL_LEVEL_TESTED_BY,
811 &menu.main.text.level_tested_by, &main_text_level_tested_by,
815 MAIN_CONTROL_TITLE_1,
817 &menu.main.text.title_1, &main_text_title_1,
821 MAIN_CONTROL_TITLE_2,
823 &menu.main.text.title_2, &main_text_title_2,
827 MAIN_CONTROL_TITLE_3,
829 &menu.main.text.title_3, &main_text_title_3,
842 static int getTitleScreenGraphic(int nr, boolean initial)
844 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
847 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
849 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
853 static int getTitleScreenGameMode(boolean initial)
855 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
859 static int getTitleMessageGameMode(boolean initial)
861 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
864 static int getTitleAnimMode(struct TitleControlInfo *tci)
866 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
868 return base + tci->local_nr;
872 static int getTitleScreenBackground(boolean initial)
874 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
879 static int getTitleMessageBackground(int nr, boolean initial)
881 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
885 static int getTitleBackground(int nr, boolean initial, boolean is_image)
887 int base = (is_image ?
888 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
889 IMG_BACKGROUND_TITLESCREEN_1) :
890 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
891 IMG_BACKGROUND_TITLEMESSAGE_1));
892 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
893 IMG_BACKGROUND_TITLE);
894 int graphic_local = base + nr;
896 if (graphic_info[graphic_local].bitmap != NULL)
897 return graphic_local;
899 if (graphic_info[graphic_global].bitmap != NULL)
900 return graphic_global;
902 return IMG_UNDEFINED;
905 static int getTitleSound(struct TitleControlInfo *tci)
907 boolean is_image = tci->is_image;
908 int initial = tci->initial;
909 int nr = tci->local_nr;
910 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
911 int base = (is_image ?
912 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
913 SND_BACKGROUND_TITLESCREEN_1) :
914 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
915 SND_BACKGROUND_TITLEMESSAGE_1));
916 int sound_global = menu.sound[mode];
917 int sound_local = base + nr;
920 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
921 nr, initial, is_image,
922 sound_global, getSoundListEntry(sound_global)->filename,
923 sound_local, getSoundListEntry(sound_local)->filename);
926 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
929 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
932 return SND_UNDEFINED;
935 static int getTitleMusic(struct TitleControlInfo *tci)
937 boolean is_image = tci->is_image;
938 int initial = tci->initial;
939 int nr = tci->local_nr;
940 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
941 int base = (is_image ?
942 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
943 MUS_BACKGROUND_TITLESCREEN_1) :
944 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
945 MUS_BACKGROUND_TITLEMESSAGE_1));
946 int music_global = menu.music[mode];
947 int music_local = base + nr;
950 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
951 nr, initial, is_image,
952 music_global, getMusicListEntry(music_global)->filename,
953 music_local, getMusicListEntry(music_local)->filename);
956 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
959 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
962 return MUS_UNDEFINED;
965 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
967 boolean is_image = tci->is_image;
968 boolean initial = tci->initial;
969 boolean first = tci->first;
970 int nr = tci->local_nr;
971 struct TitleMessageInfo tmi;
972 struct TitleFadingInfo ti;
974 tmi = (is_image ? (initial ? (first ?
975 titlescreen_initial_first[nr] :
976 titlescreen_initial[nr])
978 titlescreen_first[nr] :
980 : (initial ? (first ?
981 titlemessage_initial_first[nr] :
982 titlemessage_initial[nr])
984 titlemessage_first[nr] :
987 ti.fade_mode = tmi.fade_mode;
988 ti.fade_delay = tmi.fade_delay;
989 ti.post_delay = tmi.post_delay;
990 ti.auto_delay = tmi.auto_delay;
995 static int compareTitleControlInfo(const void *object1, const void *object2)
997 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
998 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1001 if (tci1->initial != tci2->initial)
1002 compare_result = (tci1->initial ? -1 : +1);
1003 else if (tci1->sort_priority != tci2->sort_priority)
1004 compare_result = tci1->sort_priority - tci2->sort_priority;
1005 else if (tci1->is_image != tci2->is_image)
1006 compare_result = (tci1->is_image ? -1 : +1);
1008 compare_result = tci1->local_nr - tci2->local_nr;
1010 return compare_result;
1013 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1015 int nr, int sort_priority)
1017 title_controls[num_title_screens].is_image = is_image;
1018 title_controls[num_title_screens].initial = initial;
1019 title_controls[num_title_screens].local_nr = nr;
1020 title_controls[num_title_screens].sort_priority = sort_priority;
1022 title_controls[num_title_screens].first = FALSE; // will be set later
1024 num_title_screens++;
1027 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1031 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1033 int graphic = getTitleScreenGraphic(i, initial);
1034 Bitmap *bitmap = graphic_info[graphic].bitmap;
1035 int sort_priority = graphic_info[graphic].sort_priority;
1038 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1041 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1043 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1044 char *filename = getLevelSetTitleMessageFilename(i, initial);
1045 int sort_priority = tmi->sort_priority;
1047 if (filename != NULL)
1048 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1052 static void InitializeTitleControls(boolean show_title_initial)
1054 num_title_screens = 0;
1056 // 1st step: initialize title screens for game start (only when starting)
1057 if (show_title_initial)
1058 InitializeTitleControls_CheckTitleInfo(TRUE);
1060 // 2nd step: initialize title screens for current level set
1061 InitializeTitleControls_CheckTitleInfo(FALSE);
1063 // sort title screens according to sort_priority and title number
1064 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1065 compareTitleControlInfo);
1067 // mark first title screen
1068 title_controls[0].first = TRUE;
1071 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1073 return (pos != NULL && pos->x != -1 && pos->y != -1);
1076 static boolean visibleTextPos(struct TextPosInfo *pos)
1078 return (pos != NULL && pos->x != -1 && pos->y != -1);
1081 static void InitializeMainControls(void)
1083 boolean local_team_mode = (!network.enabled && setup.team_mode);
1086 // set main control text values to dynamically determined values
1087 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1089 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1090 menu.main.text.first_level.size));
1091 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1092 menu.main.text.last_level.size));
1093 strcpy(main_text_level_number, int2str(level_nr,
1094 menu.main.text.level_number.size));
1096 main_text_level_year = leveldir_current->year;
1097 main_text_level_imported_from = leveldir_current->imported_from;
1098 main_text_level_imported_by = leveldir_current->imported_by;
1099 main_text_level_tested_by = leveldir_current->tested_by;
1101 main_text_title_1 = getConfigProgramTitleString();
1102 main_text_title_2 = getConfigProgramCopyrightString();
1103 main_text_title_3 = getConfigProgramCompanyString();
1105 // set main control screen positions to dynamically determined values
1106 for (i = 0; main_controls[i].nr != -1; i++)
1108 struct MainControlInfo *mci = &main_controls[i];
1110 struct MenuPosInfo *pos_button = mci->pos_button;
1111 struct TextPosInfo *pos_text = mci->pos_text;
1112 struct TextPosInfo *pos_input = mci->pos_input;
1113 char *text = (mci->text ? *mci->text : NULL);
1114 char *input = (mci->input ? *mci->input : NULL);
1115 int button_graphic = mci->button_graphic;
1116 int font_text = (pos_text ? pos_text->font : -1);
1117 int font_input = (pos_input ? pos_input->font : -1);
1119 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1120 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1121 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1122 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1123 int text_chars = (text != NULL ? strlen(text) : 0);
1124 int input_chars = (input != NULL ? strlen(input) : 0);
1127 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1129 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1130 int text_width = font_text_width * text_chars;
1131 int text_height = font_text_height;
1132 int input_width = font_input_width * input_chars;
1133 int input_height = font_input_height;
1135 if (nr == MAIN_CONTROL_NAME)
1137 menu.main.input.name.width = input_width;
1138 menu.main.input.name.height = input_height;
1141 if (pos_button != NULL) // (x/y may be -1/-1 here)
1143 pos_button->width = button_width;
1144 pos_button->height = button_height;
1147 if (pos_text != NULL) // (x/y may be -1/-1 here)
1149 // calculate text size -- needed for text alignment
1150 boolean calculate_text_size = (text != NULL);
1152 if (pos_text->width == -1 || calculate_text_size)
1153 pos_text->width = text_width;
1154 if (pos_text->height == -1 || calculate_text_size)
1155 pos_text->height = text_height;
1157 if (visibleMenuPos(pos_button))
1159 if (pos_text->x == -1)
1160 pos_text->x = pos_button->x + pos_button->width;
1161 if (pos_text->y == -1)
1163 pos_button->y + (pos_button->height - pos_text->height) / 2;
1167 if (pos_input != NULL) // (x/y may be -1/-1 here)
1169 if (visibleTextPos(pos_text))
1171 if (pos_input->x == -1)
1172 pos_input->x = pos_text->x + pos_text->width;
1173 if (pos_input->y == -1)
1174 pos_input->y = pos_text->y;
1177 if (pos_input->width == -1)
1178 pos_input->width = input_width;
1179 if (pos_input->height == -1)
1180 pos_input->height = input_height;
1185 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1186 int graphic, boolean pressed)
1188 struct GraphicInfo *g = &graphic_info[graphic];
1191 int xoffset = (pressed ? g->pressed_xoffset : 0);
1192 int yoffset = (pressed ? g->pressed_yoffset : 0);
1194 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1196 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1197 g->width, g->height, dst_x, dst_y);
1200 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1201 boolean active_input,
1202 boolean pressed_button)
1206 for (i = 0; main_controls[i].nr != -1; i++)
1208 struct MainControlInfo *mci = &main_controls[i];
1210 if (mci->nr == nr || nr == -1)
1212 struct MenuPosInfo *pos_button = mci->pos_button;
1213 struct TextPosInfo *pos_text = mci->pos_text;
1214 struct TextPosInfo *pos_input = mci->pos_input;
1215 char *text = (mci->text ? *mci->text : NULL);
1216 char *input = (mci->input ? *mci->input : NULL);
1217 int button_graphic = mci->button_graphic;
1218 int font_text = (pos_text ? pos_text->font : -1);
1219 int font_input = (pos_input ? pos_input->font : -1);
1223 button_graphic = BUTTON_ACTIVE(button_graphic);
1224 font_text = FONT_ACTIVE(font_text);
1229 font_input = FONT_ACTIVE(font_input);
1232 if (visibleMenuPos(pos_button))
1234 struct MenuPosInfo *pos = pos_button;
1235 int x = mSX + pos->x;
1236 int y = mSY + pos->y;
1238 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1239 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1242 if (visibleTextPos(pos_text) && text != NULL)
1244 struct TextPosInfo *pos = pos_text;
1245 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1246 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1249 // (check why/if this is needed)
1250 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1252 DrawText(x, y, text, font_text);
1255 if (visibleTextPos(pos_input) && input != NULL)
1257 struct TextPosInfo *pos = pos_input;
1258 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1259 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1262 // (check why/if this is needed)
1263 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1265 DrawText(x, y, input, font_input);
1271 static void DrawCursorAndText_Main(int nr, boolean active_text,
1272 boolean pressed_button)
1274 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1278 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1279 boolean pressed_button)
1281 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1285 static struct MainControlInfo *getMainControlInfo(int nr)
1289 for (i = 0; main_controls[i].nr != -1; i++)
1290 if (main_controls[i].nr == nr)
1291 return &main_controls[i];
1296 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1301 int rect_x = ALIGNED_TEXT_XPOS(rect);
1302 int rect_y = ALIGNED_TEXT_YPOS(rect);
1304 return (x >= rect_x && x < rect_x + rect->width &&
1305 y >= rect_y && y < rect_y + rect->height);
1308 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1313 int rect_x = ALIGNED_TEXT_XPOS(rect);
1314 int rect_y = ALIGNED_TEXT_YPOS(rect);
1317 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1318 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1319 (x >= rect_x && x < rect_x + rect->width &&
1320 y >= rect_y && y < rect_y + rect->height));
1323 return (x >= rect_x && x < rect_x + rect->width &&
1324 y >= rect_y && y < rect_y + rect->height);
1327 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1329 int rect_width = preview->xsize * preview->tile_size;
1330 int rect_height = preview->ysize * preview->tile_size;
1331 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1332 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1334 return (x >= rect_x && x < rect_x + rect_width &&
1335 y >= rect_y && y < rect_y + rect_height);
1338 static void AdjustScrollbar(int id, int items_max, int items_visible,
1341 struct GadgetInfo *gi = screen_gadget[id];
1343 if (item_position > items_max - items_visible)
1344 item_position = items_max - items_visible;
1346 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1347 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1348 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1351 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1353 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1357 static void clearMenuListArea(void)
1359 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1361 // correct scrollbar position if placed outside menu (playfield) area
1362 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1363 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1365 // clear menu list area, but not title or scrollbar
1366 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1367 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1370 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1372 static int cursor_array[MAX_LEV_FIELDY];
1373 int x = amSX + TILEX * xpos;
1374 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1379 cursor_array[ypos] = graphic;
1381 graphic = cursor_array[ypos];
1385 graphic = BUTTON_ACTIVE(graphic);
1387 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1388 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1391 static void initCursor(int ypos, int graphic)
1393 drawCursorExt(0, ypos, FALSE, graphic);
1396 static void drawCursor(int ypos, boolean active)
1398 drawCursorExt(0, ypos, active, -1);
1401 static void drawCursorXY(int xpos, int ypos, int graphic)
1403 drawCursorExt(xpos, ypos, FALSE, graphic);
1406 static void drawChooseTreeCursor(int ypos, boolean active)
1408 drawCursorExt(0, ypos, active, -1);
1411 static void DrawHeadline(void)
1413 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1414 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1417 static void DrawTitleScreenImage(int nr, boolean initial)
1419 int graphic = getTitleScreenGraphic(nr, initial);
1420 Bitmap *bitmap = graphic_info[graphic].bitmap;
1421 int width = graphic_info[graphic].width;
1422 int height = graphic_info[graphic].height;
1423 int src_x = graphic_info[graphic].src_x;
1424 int src_y = graphic_info[graphic].src_y;
1430 if (width > WIN_XSIZE)
1432 // image width too large for window => center image horizontally
1433 src_x = (width - WIN_XSIZE) / 2;
1437 if (height > WIN_YSIZE)
1439 // image height too large for window => center image vertically
1440 src_y = (height - WIN_YSIZE) / 2;
1444 // always display title screens centered
1445 dst_x = (WIN_XSIZE - width) / 2;
1446 dst_y = (WIN_YSIZE - height) / 2;
1448 SetDrawBackgroundMask(REDRAW_ALL);
1449 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1451 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1453 if (DrawingOnBackground(dst_x, dst_y))
1454 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1456 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1458 redraw_mask = REDRAW_ALL;
1461 static void DrawTitleScreenMessage(int nr, boolean initial)
1463 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1464 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1466 if (filename == NULL)
1469 // force TITLE font on title message screen
1470 SetFontStatus(getTitleMessageGameMode(initial));
1472 // if chars *and* width set to "-1", automatically determine width
1473 if (tmi->chars == -1 && tmi->width == -1)
1474 tmi->width = viewport.window[game_status].width;
1476 // if lines *and* height set to "-1", automatically determine height
1477 if (tmi->lines == -1 && tmi->height == -1)
1478 tmi->height = viewport.window[game_status].height;
1480 // if chars set to "-1", automatically determine by text and font width
1481 if (tmi->chars == -1)
1482 tmi->chars = tmi->width / getFontWidth(tmi->font);
1484 tmi->width = tmi->chars * getFontWidth(tmi->font);
1486 // if lines set to "-1", automatically determine by text and font height
1487 if (tmi->lines == -1)
1488 tmi->lines = tmi->height / getFontHeight(tmi->font);
1490 tmi->height = tmi->lines * getFontHeight(tmi->font);
1492 // if x set to "-1", automatically determine by width and alignment
1494 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1496 // if y set to "-1", automatically determine by height and alignment
1498 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1500 SetDrawBackgroundMask(REDRAW_ALL);
1501 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1503 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1505 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1506 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1507 tmi->autowrap, tmi->centered, tmi->parse_comments);
1512 static void DrawTitleScreen(void)
1514 KeyboardAutoRepeatOff();
1516 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1519 static boolean CheckTitleScreen(boolean levelset_has_changed)
1521 static boolean show_title_initial = TRUE;
1522 boolean show_titlescreen = FALSE;
1524 // needed to be able to skip title screen, if no image or message defined
1525 InitializeTitleControls(show_title_initial);
1527 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1528 show_titlescreen = TRUE;
1530 // show initial title images and messages only once at program start
1531 show_title_initial = FALSE;
1533 return (show_titlescreen && num_title_screens > 0);
1536 void DrawMainMenu(void)
1538 static LevelDirTree *leveldir_last_valid = NULL;
1539 boolean levelset_has_changed = FALSE;
1540 int fade_mask = REDRAW_FIELD;
1542 LimitScreenUpdates(FALSE);
1544 FadeSetLeaveScreen();
1546 // do not fade out here -- function may continue and fade on editor screen
1549 FadeMenuSoundsAndMusic();
1551 ExpireSoundLoops(FALSE);
1553 KeyboardAutoRepeatOn();
1555 audio.sound_deactivated = FALSE;
1559 // needed if last screen was the playing screen, invoked from level editor
1560 if (level_editor_test_game)
1562 CloseDoor(DOOR_CLOSE_ALL);
1564 SetGameStatus(GAME_MODE_EDITOR);
1571 // needed if last screen was the setup screen and fullscreen state changed
1572 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1573 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1575 // leveldir_current may be invalid (level group, parent link)
1576 if (!validLevelSeries(leveldir_current))
1577 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1579 if (leveldir_current != leveldir_last_valid)
1580 levelset_has_changed = TRUE;
1582 // store valid level series information
1583 leveldir_last_valid = leveldir_current;
1585 init_last = init; // switch to new busy animation
1587 // needed if last screen (level choice) changed graphics, sounds or music
1588 ReloadCustomArtwork(0);
1590 if (CheckTitleScreen(levelset_has_changed))
1592 SetGameStatus(GAME_MODE_TITLE);
1599 if (redraw_mask & REDRAW_ALL)
1600 fade_mask = REDRAW_ALL;
1603 fade_mask = REDRAW_ALL;
1607 // needed if different viewport properties defined for menues
1608 ChangeViewportPropertiesIfNeeded();
1610 SetDrawtoField(DRAW_TO_BACKBUFFER);
1612 // level_nr may have been set to value over handicap with level editor
1613 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1614 level_nr = leveldir_current->handicap_level;
1616 LoadLevel(level_nr);
1617 LoadScore(level_nr);
1619 SaveLevelSetup_SeriesInfo();
1621 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1622 SetDrawDeactivationMask(REDRAW_NONE);
1623 SetDrawBackgroundMask(REDRAW_FIELD);
1625 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1628 if (fade_mask == REDRAW_ALL)
1629 RedrawGlobalBorder();
1634 InitializeMainControls();
1636 DrawCursorAndText_Main(-1, FALSE, FALSE);
1637 DrawPreviewLevelInitial();
1638 DrawNetworkPlayers();
1640 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1643 if (TAPE_IS_EMPTY(tape))
1645 DrawCompleteVideoDisplay();
1647 PlayMenuSoundsAndMusic();
1649 // create gadgets for main menu screen
1650 FreeScreenGadgets();
1651 CreateScreenGadgets();
1653 // may be required if audio buttons shown on tape and changed in setup menu
1655 CreateGameButtons();
1657 // map gadgets for main menu screen
1659 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1660 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1662 // copy actual game door content to door double buffer for OpenDoor()
1663 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1664 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1666 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1668 DrawMaskedBorder(fade_mask);
1673 // update screen area with special editor door
1674 redraw_mask |= REDRAW_ALL;
1677 SetMouseCursor(CURSOR_DEFAULT);
1679 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1682 static void gotoTopLevelDir(void)
1684 // move upwards until inside (but not above) top level directory
1685 while (leveldir_current->node_parent &&
1686 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1688 // write a "path" into level tree for easy navigation to last level
1689 if (leveldir_current->node_parent->node_group->cl_first == -1)
1691 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1692 int leveldir_pos = posTreeInfo(leveldir_current);
1693 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1694 int cl_first, cl_cursor;
1696 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1697 cl_cursor = leveldir_pos - cl_first;
1699 leveldir_current->node_parent->node_group->cl_first = cl_first;
1700 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1703 leveldir_current = leveldir_current->node_parent;
1707 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1709 static unsigned int title_delay = 0;
1710 static int title_screen_nr = 0;
1711 static int last_sound = -1, last_music = -1;
1712 boolean return_to_main_menu = FALSE;
1713 struct TitleControlInfo *tci;
1716 if (button == MB_MENU_INITIALIZE)
1719 title_screen_nr = 0;
1720 tci = &title_controls[title_screen_nr];
1722 SetAnimStatus(getTitleAnimMode(tci));
1724 last_sound = SND_UNDEFINED;
1725 last_music = MUS_UNDEFINED;
1727 if (num_title_screens != 0)
1729 FadeSetEnterScreen();
1731 // use individual title fading instead of global "enter screen" fading
1732 fading = getTitleFading(tci);
1735 if (game_status_last_screen == GAME_MODE_INFO)
1737 if (num_title_screens == 0)
1739 // switch game mode from title screen mode back to info screen mode
1740 SetGameStatus(GAME_MODE_INFO);
1742 // store that last screen was info screen, not main menu screen
1743 game_status_last_screen = GAME_MODE_INFO;
1745 DrawInfoScreen_NotAvailable("Title screen information:",
1746 "No title screen for this level set.");
1751 FadeMenuSoundsAndMusic();
1753 FadeOut(REDRAW_ALL);
1755 // title screens may have different window size
1756 ChangeViewportPropertiesIfNeeded();
1758 // only required to update logic for redrawing global border
1762 DrawTitleScreenImage(tci->local_nr, tci->initial);
1764 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1766 sound = getTitleSound(tci);
1767 music = getTitleMusic(tci);
1769 if (sound != last_sound)
1770 PlayMenuSoundExt(sound);
1771 if (music != last_music)
1772 PlayMenuMusicExt(music);
1777 SetMouseCursor(CURSOR_NONE);
1781 DelayReached(&title_delay, 0); // reset delay counter
1786 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1787 button = MB_MENU_CHOICE;
1789 if (button == MB_MENU_LEAVE)
1791 return_to_main_menu = TRUE;
1793 else if (button == MB_MENU_CHOICE)
1795 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1797 SetGameStatus(GAME_MODE_INFO);
1799 info_mode = INFO_MODE_MAIN;
1808 if (title_screen_nr < num_title_screens)
1810 tci = &title_controls[title_screen_nr];
1812 SetAnimStatus(getTitleAnimMode(tci));
1814 sound = getTitleSound(tci);
1815 music = getTitleMusic(tci);
1817 if (last_sound != SND_UNDEFINED && sound != last_sound)
1818 FadeSound(last_sound);
1819 if (last_music != MUS_UNDEFINED && music != last_music)
1822 fading = getTitleFading(tci);
1824 FadeOut(REDRAW_ALL);
1827 DrawTitleScreenImage(tci->local_nr, tci->initial);
1829 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1831 sound = getTitleSound(tci);
1832 music = getTitleMusic(tci);
1834 if (sound != last_sound)
1835 PlayMenuSoundExt(sound);
1836 if (music != last_music)
1837 PlayMenuMusicExt(music);
1844 DelayReached(&title_delay, 0); // reset delay counter
1848 FadeMenuSoundsAndMusic();
1850 return_to_main_menu = TRUE;
1854 if (return_to_main_menu)
1856 SetMouseCursor(CURSOR_DEFAULT);
1858 // force full menu screen redraw after displaying title screens
1859 redraw_mask = REDRAW_ALL;
1861 if (game_status_last_screen == GAME_MODE_INFO)
1863 SetGameStatus(GAME_MODE_INFO);
1865 info_mode = INFO_MODE_MAIN;
1869 else // default: return to main menu
1871 SetGameStatus(GAME_MODE_MAIN);
1878 static void HandleMainMenu_SelectLevel(int step, int direction,
1879 int selected_level_nr)
1881 int old_level_nr = level_nr;
1884 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1885 new_level_nr = selected_level_nr;
1887 new_level_nr = old_level_nr + step * direction;
1889 if (new_level_nr < leveldir_current->first_level)
1890 new_level_nr = leveldir_current->first_level;
1891 if (new_level_nr > leveldir_current->last_level)
1892 new_level_nr = leveldir_current->last_level;
1894 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1896 // skipping levels is only allowed when trying to skip single level
1897 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1898 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1900 leveldir_current->handicap_level++;
1901 SaveLevelSetup_SeriesInfo();
1904 new_level_nr = leveldir_current->handicap_level;
1907 if (new_level_nr != old_level_nr)
1909 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1911 PlaySound(SND_MENU_ITEM_SELECTING);
1913 level_nr = new_level_nr;
1915 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1916 int2str(level_nr, menu.main.text.level_number.size),
1917 mci->pos_text->font);
1919 LoadLevel(level_nr);
1920 DrawPreviewLevelInitial();
1924 DrawCompleteVideoDisplay();
1926 SaveLevelSetup_SeriesInfo();
1928 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1930 // force redraw of playfield area (may be reset at this point)
1931 redraw_mask |= REDRAW_FIELD;
1935 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1937 static int choice = MAIN_CONTROL_GAME;
1938 static boolean button_pressed_last = FALSE;
1939 boolean button_pressed = FALSE;
1943 if (button == MB_MENU_INITIALIZE)
1945 DrawCursorAndText_Main(choice, TRUE, FALSE);
1950 if (mx || my) // mouse input
1954 for (i = 0; main_controls[i].nr != -1; i++)
1956 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1957 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1958 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1960 pos = main_controls[i].nr;
1966 // check if level preview was clicked
1967 if (insidePreviewRect(&preview, mx - SX, my - SY))
1968 pos = MAIN_CONTROL_GAME;
1970 // handle pressed/unpressed state for active/inactive menu buttons
1971 // (if pos != -1, "i" contains index position corresponding to "pos")
1973 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1974 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1975 button_pressed = TRUE;
1977 if (button_pressed != button_pressed_last)
1979 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1982 PlaySound(SND_MENU_BUTTON_PRESSING);
1984 PlaySound(SND_MENU_BUTTON_RELEASING);
1987 else if (dx || dy) // keyboard input
1989 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1990 choice == MAIN_CONTROL_SETUP))
1991 button = MB_MENU_CHOICE;
1996 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1998 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2000 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2002 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2004 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2006 CloseDoor(DOOR_CLOSE_2);
2008 SetGameStatus(GAME_MODE_LEVELNR);
2010 DrawChooseLevelNr();
2012 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2018 PlaySound(SND_MENU_ITEM_ACTIVATING);
2020 DrawCursorAndText_Main(choice, FALSE, FALSE);
2021 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2027 if (choice != MAIN_CONTROL_INFO &&
2028 choice != MAIN_CONTROL_SETUP)
2029 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2034 PlaySound(SND_MENU_ITEM_SELECTING);
2036 if (pos == MAIN_CONTROL_NAME)
2039 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2041 // special case: menu text "name/team" clicked -- toggle team mode
2042 setup.team_mode = !setup.team_mode;
2044 InitializeMainControls();
2045 DrawCursorAndText_Main(choice, TRUE, FALSE);
2047 DrawPreviewPlayers();
2051 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2053 HandleTypeName(strlen(setup.player_name), 0);
2056 else if (pos == MAIN_CONTROL_LEVELS)
2060 CloseDoor(DOOR_CLOSE_2);
2062 SetGameStatus(GAME_MODE_LEVELS);
2064 SaveLevelSetup_LastSeries();
2065 SaveLevelSetup_SeriesInfo();
2067 if (setup.internal.choose_from_top_leveldir)
2070 DrawChooseLevelSet();
2073 else if (pos == MAIN_CONTROL_SCORES)
2075 CloseDoor(DOOR_CLOSE_2);
2077 SetGameStatus(GAME_MODE_SCORES);
2079 DrawHallOfFame(level_nr, -1);
2081 else if (pos == MAIN_CONTROL_EDITOR)
2083 if (leveldir_current->readonly &&
2084 !strEqual(setup.player_name, "Artsoft"))
2085 Request("This level is read only!", REQ_CONFIRM);
2087 CloseDoor(DOOR_CLOSE_2);
2089 SetGameStatus(GAME_MODE_EDITOR);
2091 FadeSetEnterScreen();
2095 else if (pos == MAIN_CONTROL_INFO)
2097 CloseDoor(DOOR_CLOSE_2);
2099 SetGameStatus(GAME_MODE_INFO);
2101 info_mode = INFO_MODE_MAIN;
2105 else if (pos == MAIN_CONTROL_GAME)
2107 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2109 else if (pos == MAIN_CONTROL_SETUP)
2111 CloseDoor(DOOR_CLOSE_2);
2113 SetGameStatus(GAME_MODE_SETUP);
2115 setup_mode = SETUP_MODE_MAIN;
2119 else if (pos == MAIN_CONTROL_QUIT)
2121 SaveLevelSetup_LastSeries();
2122 SaveLevelSetup_SeriesInfo();
2124 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2125 SetGameStatus(GAME_MODE_QUIT);
2130 button_pressed_last = button_pressed;
2134 // ============================================================================
2135 // info screen functions
2136 // ============================================================================
2138 static struct TokenInfo *info_info;
2139 static int num_info_info; // number of info entries shown on screen
2140 static int max_info_info; // total number of info entries in list
2142 static void execInfoTitleScreen(void)
2144 info_mode = INFO_MODE_TITLE;
2149 static void execInfoElements(void)
2151 info_mode = INFO_MODE_ELEMENTS;
2156 static void execInfoMusic(void)
2158 info_mode = INFO_MODE_MUSIC;
2163 static void execInfoCredits(void)
2165 info_mode = INFO_MODE_CREDITS;
2170 static void execInfoProgram(void)
2172 info_mode = INFO_MODE_PROGRAM;
2177 static void execInfoVersion(void)
2179 info_mode = INFO_MODE_VERSION;
2184 static void execInfoLevelSet(void)
2186 info_mode = INFO_MODE_LEVELSET;
2191 static void execExitInfo(void)
2193 SetGameStatus(GAME_MODE_MAIN);
2198 static struct TokenInfo info_info_main[] =
2200 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2201 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2202 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2203 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2204 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2205 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2206 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2207 { TYPE_EMPTY, NULL, "" },
2208 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2213 static int getMenuTextFont(int type)
2215 if (type & (TYPE_SWITCH |
2229 static struct TokenInfo *setup_info;
2230 static struct TokenInfo setup_info_input[];
2232 static struct TokenInfo *menu_info;
2234 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2235 int screen_pos, int menu_info_pos_raw,
2238 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2239 struct TokenInfo *ti = &token_info[pos];
2240 int xpos = MENU_SCREEN_START_XPOS;
2241 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2242 int font_nr = getMenuTextFont(ti->type);
2244 if (setup_mode == SETUP_MODE_INPUT)
2245 font_nr = FONT_MENU_1;
2248 font_nr = FONT_ACTIVE(font_nr);
2250 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2252 if (ti->type & ~TYPE_SKIP_ENTRY)
2253 drawCursor(screen_pos, active);
2256 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2259 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2262 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2265 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2268 static char *window_size_text;
2269 static char *scaling_type_text;
2270 static char *network_server_text;
2272 static void drawSetupValue(int, int);
2274 static void drawMenuInfoList(int first_entry, int num_page_entries,
2275 int max_page_entries)
2279 if (first_entry + num_page_entries > max_page_entries)
2282 clearMenuListArea();
2284 for (i = 0; i < num_page_entries; i++)
2286 int menu_info_pos = first_entry + i;
2287 struct TokenInfo *si = &menu_info[menu_info_pos];
2288 void *value_ptr = si->value;
2290 // set some entries to "unchangeable" according to other variables
2291 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2292 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2293 (value_ptr == &setup.sound_music && !audio.music_available) ||
2294 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2295 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2296 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2297 si->type |= TYPE_GHOSTED;
2299 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2300 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2301 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2302 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2303 else if (si->type & ~TYPE_SKIP_ENTRY)
2304 initCursor(i, IMG_MENU_BUTTON);
2306 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2308 if (si->type & TYPE_STRING)
2312 if (value_ptr == &network_server_text)
2313 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2315 if (gadget_id != -1)
2317 struct GadgetInfo *gi = screen_gadget[gadget_id];
2318 int xpos = MENU_SCREEN_START_XPOS;
2319 int ypos = MENU_SCREEN_START_YPOS + i;
2320 int x = mSX + xpos * 32;
2321 int y = mSY + ypos * 32;
2323 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2327 if (si->type & TYPE_VALUE &&
2328 menu_info == setup_info)
2329 drawSetupValue(i, menu_info_pos);
2333 static void DrawInfoScreen_Main(void)
2335 int fade_mask = REDRAW_FIELD;
2338 if (redraw_mask & REDRAW_ALL)
2339 fade_mask = REDRAW_ALL;
2342 fade_mask = REDRAW_ALL;
2345 FadeMenuSoundsAndMusic();
2347 FreeScreenGadgets();
2348 CreateScreenGadgets();
2350 // (needed after displaying title screens which disable auto repeat)
2351 KeyboardAutoRepeatOn();
2353 FadeSetLeaveScreen();
2357 // needed if different viewport properties defined for info screen
2358 ChangeViewportPropertiesIfNeeded();
2360 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2364 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2366 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2368 info_info = info_info_main;
2370 // determine maximal number of info entries that can be displayed on screen
2372 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2375 // determine maximal number of info entries available for menu of info screen
2377 for (i = 0; info_info[i].type != 0; i++)
2380 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2382 MapScreenGadgets(max_info_info);
2384 PlayMenuSoundsAndMusic();
2386 DrawMaskedBorder(fade_mask);
2391 static void changeSetupValue(int, int, int);
2393 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2394 int mode, int num_page_entries,
2395 int max_page_entries)
2397 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2398 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2399 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2400 int *num_page_entries_last = num_page_entries_all_last[game_status];
2401 int *choice_store = choice_stores[game_status];
2402 int *first_entry_store = first_entry_stores[game_status];
2403 int choice = choice_store[mode]; // starts with 0
2404 int first_entry = first_entry_store[mode]; // starts with 0
2406 int y = choice - first_entry;
2408 boolean position_set_by_scrollbar = (dx == 999);
2409 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2412 if (button == MB_MENU_INITIALIZE)
2414 // check if number of menu page entries has changed (may happen by change
2415 // of custom artwork definition value for 'list_size' for this menu screen)
2416 // (in this case, the last menu position most probably has to be corrected)
2417 if (num_page_entries != num_page_entries_last[mode])
2419 choice_store[mode] = first_entry_store[mode] = 0;
2421 choice = first_entry = 0;
2424 num_page_entries_last[mode] = num_page_entries;
2427 // advance to first valid menu entry
2428 while (choice < num_page_entries &&
2429 menu_info[choice].type & TYPE_SKIP_ENTRY)
2432 if (position_set_by_scrollbar)
2433 first_entry = first_entry_store[mode] = dy;
2435 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2436 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2438 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2440 if (choice < first_entry)
2442 choice = first_entry;
2444 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2447 else if (choice > first_entry + num_page_entries - 1)
2449 choice = first_entry + num_page_entries - 1;
2451 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2455 choice_store[mode] = choice;
2457 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2461 else if (button == MB_MENU_LEAVE)
2463 PlaySound(SND_MENU_ITEM_SELECTING);
2465 for (i = 0; i < max_page_entries; i++)
2467 if (menu_info[i].type & TYPE_LEAVE_MENU)
2469 void (*menu_callback_function)(void) = menu_info[i].value;
2473 menu_callback_function();
2475 break; // absolutely needed because function changes 'menu_info'!
2482 if (mx || my) // mouse input
2484 x = (mx - mSX) / 32;
2485 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2487 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2489 // move cursor instead of scrolling when already at start/end of list
2490 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2492 else if (dy == +1 * SCROLL_LINE &&
2493 first_entry + num_page_entries == max_page_entries)
2496 // handle scrolling screen one line or page
2498 y + dy > num_page_entries - 1)
2500 boolean redraw = FALSE;
2502 if (ABS(dy) == SCROLL_PAGE)
2503 step = num_page_entries - 1;
2505 if (dy < 0 && first_entry > 0)
2507 // scroll page/line up
2509 first_entry -= step;
2510 if (first_entry < 0)
2515 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2517 // scroll page/line down
2519 first_entry += step;
2520 if (first_entry + num_page_entries > max_page_entries)
2521 first_entry = MAX(0, max_page_entries - num_page_entries);
2528 choice += first_entry - first_entry_store[mode];
2530 if (choice < first_entry)
2532 choice = first_entry;
2534 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2537 else if (choice > first_entry + num_page_entries - 1)
2539 choice = first_entry + num_page_entries - 1;
2541 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2544 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2548 if (choice < first_entry ||
2549 choice > first_entry + num_page_entries - 1)
2550 first_entry += SIGN(dy);
2553 first_entry_store[mode] = first_entry;
2554 choice_store[mode] = choice;
2556 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2558 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2560 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2561 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2569 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2571 if (menu_info[choice].type & menu_navigation_type ||
2572 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2573 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2574 menu_info[choice].type & TYPE_PLAYER)
2575 button = MB_MENU_CHOICE;
2580 // jump to next non-empty menu entry (up or down)
2581 while (first_entry + y > 0 &&
2582 first_entry + y < max_page_entries - 1 &&
2583 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2586 if (!IN_VIS_MENU(x, y))
2588 choice += y - y_old;
2590 if (choice < first_entry)
2591 first_entry = choice;
2592 else if (choice > first_entry + num_page_entries - 1)
2593 first_entry = choice - num_page_entries + 1;
2595 if (first_entry >= 0 &&
2596 first_entry + num_page_entries <= max_page_entries)
2598 first_entry_store[mode] = first_entry;
2600 if (choice < first_entry)
2601 choice = first_entry;
2602 else if (choice > first_entry + num_page_entries - 1)
2603 choice = first_entry + num_page_entries - 1;
2605 choice_store[mode] = choice;
2607 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2609 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2611 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2612 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2619 if (!anyScrollbarGadgetActive() &&
2620 IN_VIS_MENU(x, y) &&
2621 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2622 y >= 0 && y < num_page_entries)
2626 if (first_entry + y != choice &&
2627 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2629 PlaySound(SND_MENU_ITEM_ACTIVATING);
2631 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2632 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2634 choice = choice_store[mode] = first_entry + y;
2638 PlaySound(SND_MENU_ITEM_SELECTING);
2640 for (i = 0; menu_info[i].type != 0; i++)
2642 if (menu_info[i].type & TYPE_LEAVE_MENU)
2644 void (*menu_callback_function)(void) = menu_info[i].value;
2648 menu_callback_function();
2650 // absolutely needed because function changes 'menu_info'!
2658 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2660 PlaySound(SND_MENU_ITEM_SELECTING);
2662 // when selecting key headline, execute function for key value change
2663 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2664 menu_info[first_entry + y + 1].type & TYPE_KEY)
2667 // when selecting string value, execute function for list selection
2668 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2669 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2672 // when selecting string value, execute function for text input gadget
2673 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2674 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2677 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2679 void (*menu_callback_function)(void) =
2680 menu_info[first_entry + y].value;
2682 FadeSetFromType(menu_info[first_entry + y].type);
2684 menu_callback_function();
2686 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2688 void (*gadget_callback_function)(void) =
2689 menu_info[first_entry + y].value;
2691 gadget_callback_function();
2693 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2694 menu_info == setup_info)
2696 changeSetupValue(y, first_entry + y, dx);
2702 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2704 menu_info = info_info;
2706 HandleMenuScreen(mx, my, dx, dy, button,
2707 info_mode, num_info_info, max_info_info);
2710 static int getMenuFontSpacing(int spacing_height, int font_nr)
2712 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2714 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2718 static int getMenuTextSpacing(int spacing_height, int font_nr)
2720 return (getMenuFontSpacing(spacing_height, font_nr) +
2721 EXTRA_SPACING(game_status));
2724 static int getMenuTextStep(int spacing_height, int font_nr)
2726 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2729 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2731 int font_title = MENU_INFO_FONT_TITLE;
2732 int font_error = FONT_TEXT_2;
2733 int font_foot = MENU_INFO_FONT_FOOT;
2734 int spacing_title = menu.headline1_spacing_info[info_mode];
2735 int ystep_title = getMenuTextStep(spacing_title, font_title);
2736 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2737 int ystart2 = ystart1 + ystep_title;
2738 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2740 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2742 FadeOut(REDRAW_FIELD);
2747 DrawTextSCentered(ystart1, font_title, text_title);
2748 DrawTextSCentered(ystart2, font_error, text_error);
2750 DrawTextSCentered(ybottom, font_foot,
2751 "Press any key or button for info menu");
2753 FadeIn(REDRAW_FIELD);
2756 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2758 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2759 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2760 int font_title = MENU_INFO_FONT_TITLE;
2761 int font_foot = MENU_INFO_FONT_FOOT;
2762 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2763 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2764 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2765 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2766 int ystep = MENU_SCREEN_INFO_YSTEP;
2767 int element, action, direction;
2775 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2776 infoscreen_step[i] = infoscreen_frame[i] = 0;
2781 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2783 DrawTextSCentered(ybottom, font_foot,
2784 "Press any key or button for next page");
2790 while (helpanim_info[j].element != HELPANIM_LIST_END)
2792 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2797 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2806 j += infoscreen_step[i - start];
2808 element = helpanim_info[j].element;
2809 action = helpanim_info[j].action;
2810 direction = helpanim_info[j].direction;
2813 element = EL_UNKNOWN;
2815 if (action != -1 && direction != -1)
2816 graphic = el_act_dir2img(element, action, direction);
2817 else if (action != -1)
2818 graphic = el_act2img(element, action);
2819 else if (direction != -1)
2820 graphic = el_dir2img(element, direction);
2822 graphic = el2img(element);
2824 delay = helpanim_info[j++].delay;
2829 if (infoscreen_frame[i - start] == 0)
2832 infoscreen_frame[i - start] = delay - 1;
2836 sync_frame = delay - infoscreen_frame[i - start];
2837 infoscreen_frame[i - start]--;
2840 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2842 if (!infoscreen_frame[i - start])
2843 infoscreen_step[i - start] = 0;
2847 if (!infoscreen_frame[i - start])
2848 infoscreen_step[i - start]++;
2849 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2855 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2857 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2858 graphic, sync_frame, USE_MASKING);
2861 DrawInfoScreen_HelpText(element, action, direction, i - start);
2866 redraw_mask |= REDRAW_FIELD;
2871 static char *getHelpText(int element, int action, int direction)
2873 char token[MAX_LINE_LEN];
2875 strcpy(token, element_info[element].token_name);
2878 strcat(token, element_action_info[action].suffix);
2880 if (direction != -1)
2881 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2883 return getHashEntry(helptext_info, token);
2886 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2888 int font_nr = FONT_INFO_ELEMENTS;
2889 int font_width = getFontWidth(font_nr);
2890 int font_height = getFontHeight(font_nr);
2891 int yoffset = (TILEX - 2 * font_height) / 2;
2892 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2893 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2894 int ystep = TILEY + 4;
2895 int pad_left = xstart - SX;
2896 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2897 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2898 int max_lines_per_text = 2;
2901 if (action != -1 && direction != -1) // element.action.direction
2902 text = getHelpText(element, action, direction);
2904 if (text == NULL && action != -1) // element.action
2905 text = getHelpText(element, action, -1);
2907 if (text == NULL && direction != -1) // element.direction
2908 text = getHelpText(element, -1, direction);
2910 if (text == NULL) // base element
2911 text = getHelpText(element, -1, -1);
2913 if (text == NULL) // not found
2914 text = "No description available";
2916 if (strlen(text) <= max_chars_per_line) // only one line of text
2917 ystart += getFontHeight(font_nr) / 2;
2919 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
2920 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2921 TRUE, FALSE, FALSE);
2924 static void DrawInfoScreen_TitleScreen(void)
2926 SetGameStatus(GAME_MODE_TITLE);
2931 void HandleInfoScreen_TitleScreen(int button)
2933 HandleTitleScreen(0, 0, 0, 0, button);
2936 static void DrawInfoScreen_Elements(void)
2938 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2940 FadeOut(REDRAW_FIELD);
2945 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2947 FadeIn(REDRAW_FIELD);
2950 void HandleInfoScreen_Elements(int button)
2952 static unsigned int info_delay = 0;
2953 static int num_anims;
2954 static int num_pages;
2956 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2959 if (button == MB_MENU_INITIALIZE)
2961 boolean new_element = TRUE;
2965 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2967 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2969 else if (new_element)
2972 new_element = FALSE;
2976 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2980 if (button == MB_MENU_LEAVE)
2982 PlaySound(SND_MENU_ITEM_SELECTING);
2984 info_mode = INFO_MODE_MAIN;
2989 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2991 if (button != MB_MENU_INITIALIZE)
2993 PlaySound(SND_MENU_ITEM_SELECTING);
2998 if (page >= num_pages)
3000 FadeMenuSoundsAndMusic();
3002 info_mode = INFO_MODE_MAIN;
3009 FadeSetNextScreen();
3011 if (button != MB_MENU_INITIALIZE)
3012 FadeOut(REDRAW_FIELD);
3014 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3016 if (button != MB_MENU_INITIALIZE)
3017 FadeIn(REDRAW_FIELD);
3021 if (DelayReached(&info_delay, GameFrameDelay))
3022 if (page < num_pages)
3023 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3025 PlayMenuSoundIfLoop();
3029 static void DrawInfoScreen_Music(void)
3031 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3033 FadeOut(REDRAW_FIELD);
3040 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3042 FadeIn(REDRAW_FIELD);
3045 void HandleInfoScreen_Music(int button)
3047 static struct MusicFileInfo *list = NULL;
3048 int font_title = MENU_INFO_FONT_TITLE;
3049 int font_head = MENU_INFO_FONT_HEAD;
3050 int font_text = MENU_INFO_FONT_TEXT;
3051 int font_foot = MENU_INFO_FONT_FOOT;
3052 int spacing_title = menu.headline1_spacing_info[info_mode];
3053 int spacing_head = menu.headline2_spacing_info[info_mode];
3054 int ystep_title = getMenuTextStep(spacing_title, font_title);
3055 int ystep_head = getMenuTextStep(spacing_head, font_head);
3056 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3057 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3059 if (button == MB_MENU_INITIALIZE)
3061 list = music_file_info;
3065 FadeMenuSoundsAndMusic();
3070 DrawTextSCentered(ystart, font_title,
3071 "No music info for this level set.");
3073 DrawTextSCentered(ybottom, font_foot,
3074 "Press any key or button for info menu");
3080 if (button == MB_MENU_LEAVE)
3082 PlaySound(SND_MENU_ITEM_SELECTING);
3084 FadeMenuSoundsAndMusic();
3086 info_mode = INFO_MODE_MAIN;
3091 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3093 if (button != MB_MENU_INITIALIZE)
3095 PlaySound(SND_MENU_ITEM_SELECTING);
3103 FadeMenuSoundsAndMusic();
3105 info_mode = INFO_MODE_MAIN;
3111 FadeMenuSoundsAndMusic();
3113 if (list != music_file_info)
3114 FadeSetNextScreen();
3116 if (button != MB_MENU_INITIALIZE)
3117 FadeOut(REDRAW_FIELD);
3124 int sound = list->music;
3126 if (sound_info[sound].loop)
3127 PlaySoundLoop(sound);
3131 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3135 int music = list->music;
3137 if (music_info[music].loop)
3138 PlayMusicLoop(music);
3142 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3145 ystart += ystep_title;
3147 if (!strEqual(list->title, UNKNOWN_NAME))
3149 if (!strEqual(list->title_header, UNKNOWN_NAME))
3151 DrawTextSCentered(ystart, font_head, list->title_header);
3152 ystart += ystep_head;
3155 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3156 ystart += ystep_head;
3159 if (!strEqual(list->artist, UNKNOWN_NAME))
3161 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3162 DrawTextSCentered(ystart, font_head, list->artist_header);
3164 DrawTextSCentered(ystart, font_head, "by");
3166 ystart += ystep_head;
3168 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3169 ystart += ystep_head;
3172 if (!strEqual(list->album, UNKNOWN_NAME))
3174 if (!strEqual(list->album_header, UNKNOWN_NAME))
3175 DrawTextSCentered(ystart, font_head, list->album_header);
3177 DrawTextSCentered(ystart, font_head, "from the album");
3179 ystart += ystep_head;
3181 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3182 ystart += ystep_head;
3185 if (!strEqual(list->year, UNKNOWN_NAME))
3187 if (!strEqual(list->year_header, UNKNOWN_NAME))
3188 DrawTextSCentered(ystart, font_head, list->year_header);
3190 DrawTextSCentered(ystart, font_head, "from the year");
3192 ystart += ystep_head;
3194 DrawTextFCentered(ystart, font_text, "%s", list->year);
3195 ystart += ystep_head;
3198 DrawTextSCentered(ybottom, FONT_TEXT_4,
3199 "Press any key or button for next page");
3201 if (button != MB_MENU_INITIALIZE)
3202 FadeIn(REDRAW_FIELD);
3205 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3206 PlaySoundLoop(list->music);
3209 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3211 int font_title = MENU_INFO_FONT_TITLE;
3212 int font_head = MENU_INFO_FONT_HEAD;
3213 int font_text = MENU_INFO_FONT_TEXT;
3214 int font_foot = MENU_INFO_FONT_FOOT;
3215 int spacing_title = menu.headline1_spacing_info[info_mode];
3216 int spacing_head = menu.headline2_spacing_info[info_mode];
3217 int spacing_para = menu.paragraph_spacing_info[info_mode];
3218 int spacing_line = menu.line_spacing_info[info_mode];
3219 int ystep_title = getMenuTextStep(spacing_title, font_title);
3220 int ystep_head = getMenuTextStep(spacing_head, font_head);
3221 int ystep_para = getMenuTextStep(spacing_para, font_text);
3222 int ystep_line = getMenuTextStep(spacing_line, font_text);
3223 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3224 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3229 DrawTextSCentered(ystart, font_title, "Credits:");
3230 ystart += ystep_title;
3234 DrawTextSCentered(ystart, font_head,
3235 "Special thanks to");
3236 ystart += ystep_head;
3237 DrawTextSCentered(ystart, font_text,
3239 ystart += ystep_head;
3240 DrawTextSCentered(ystart, font_head,
3242 ystart += ystep_head;
3243 DrawTextSCentered(ystart, font_text,
3244 "\"Boulder Dash\"");
3245 ystart += ystep_head;
3246 DrawTextSCentered(ystart, font_head,
3248 ystart += ystep_head;
3249 DrawTextSCentered(ystart, font_text,
3251 ystart += ystep_head;
3252 DrawTextSCentered(ystart, font_head,
3254 ystart += ystep_head;
3255 DrawTextSCentered(ystart, font_text,
3256 "First Star Software");
3258 else if (screen_nr == 1)
3260 DrawTextSCentered(ystart, font_head,
3261 "Special thanks to");
3262 ystart += ystep_head;
3263 DrawTextSCentered(ystart, font_text,
3264 "Klaus Heinz & Volker Wertich");
3265 ystart += ystep_head;
3266 DrawTextSCentered(ystart, font_head,
3268 ystart += ystep_head;
3269 DrawTextSCentered(ystart, font_text,
3270 "\"Emerald Mine\"");
3271 ystart += ystep_head;
3272 DrawTextSCentered(ystart, font_head,
3274 ystart += ystep_head;
3275 DrawTextSCentered(ystart, font_text,
3277 ystart += ystep_head;
3278 DrawTextSCentered(ystart, font_head,
3280 ystart += ystep_head;
3281 DrawTextSCentered(ystart, font_text,
3284 else if (screen_nr == 2)
3286 DrawTextSCentered(ystart, font_head,
3287 "Special thanks to");
3288 ystart += ystep_head;
3289 DrawTextSCentered(ystart, font_text,
3290 "Michael Stopp & Philip Jespersen");
3291 ystart += ystep_head;
3292 DrawTextSCentered(ystart, font_head,
3294 ystart += ystep_head;
3295 DrawTextSCentered(ystart, font_text,
3297 ystart += ystep_head;
3298 DrawTextSCentered(ystart, font_head,
3300 ystart += ystep_head;
3301 DrawTextSCentered(ystart, font_text,
3303 ystart += ystep_head;
3304 DrawTextSCentered(ystart, font_head,
3306 ystart += ystep_head;
3307 DrawTextSCentered(ystart, font_text,
3308 "Digital Integration");
3310 else if (screen_nr == 3)
3312 DrawTextSCentered(ystart, font_head,
3313 "Special thanks to");
3314 ystart += ystep_head;
3315 DrawTextSCentered(ystart, font_text,
3316 "Hiroyuki Imabayashi");
3317 ystart += ystep_head;
3318 DrawTextSCentered(ystart, font_head,
3320 ystart += ystep_head;
3321 DrawTextSCentered(ystart, font_text,
3323 ystart += ystep_head;
3324 DrawTextSCentered(ystart, font_head,
3326 ystart += ystep_head;
3327 DrawTextSCentered(ystart, font_text,
3329 ystart += ystep_head;
3330 DrawTextSCentered(ystart, font_head,
3332 ystart += ystep_head;
3333 DrawTextSCentered(ystart, font_text,
3336 else if (screen_nr == 4)
3338 DrawTextSCentered(ystart, font_head,
3339 "Special thanks to");
3340 ystart += ystep_head;
3341 DrawTextSCentered(ystart, font_text,
3343 ystart += ystep_head;
3344 DrawTextSCentered(ystart, font_head,
3346 ystart += ystep_head;
3347 DrawTextSCentered(ystart, font_text,
3348 "J\xfcrgen Bonhagen");
3349 ystart += ystep_head;
3350 DrawTextSCentered(ystart, font_head,
3351 "for the continuous creation");
3352 ystart += ystep_line;
3353 DrawTextSCentered(ystart, font_head,
3354 "of outstanding level sets");
3356 else if (screen_nr == 5)
3358 DrawTextSCentered(ystart, font_head,
3360 ystart += ystep_head;
3361 DrawTextSCentered(ystart, font_text,
3363 ystart += ystep_head;
3364 DrawTextSCentered(ystart, font_head,
3365 "for ideas and inspiration by");
3366 ystart += ystep_head;
3367 DrawTextSCentered(ystart, font_text,
3369 ystart += ystep_para;
3371 DrawTextSCentered(ystart, font_head,
3373 ystart += ystep_head;
3374 DrawTextSCentered(ystart, font_text,
3376 ystart += ystep_head;
3377 DrawTextSCentered(ystart, font_head,
3378 "for ideas and inspiration by");
3379 ystart += ystep_head;
3380 DrawTextSCentered(ystart, font_text,
3383 else if (screen_nr == 6)
3385 DrawTextSCentered(ystart, font_head,
3387 ystart += ystep_head;
3388 DrawTextSCentered(ystart, font_text,
3390 ystart += ystep_head;
3391 DrawTextSCentered(ystart, font_head,
3392 "for the code base used for the");
3393 ystart += ystep_line;
3394 DrawTextSCentered(ystart, font_head,
3395 "native Emerald Mine engine");
3397 else if (screen_nr == 7)
3399 DrawTextSCentered(ystart, font_head,
3401 ystart += ystep_head;
3402 DrawTextSCentered(ystart, font_text,
3404 ystart += ystep_head;
3405 DrawTextSCentered(ystart, font_head,
3406 "for the initial DOS port");
3407 ystart += ystep_para;
3409 DrawTextSCentered(ystart, font_head,
3411 ystart += ystep_head;
3412 DrawTextSCentered(ystart, font_text,
3414 ystart += ystep_head;
3415 DrawTextSCentered(ystart, font_head,
3416 "for some additional toons");
3418 else if (screen_nr == 8)
3420 DrawTextSCentered(ystart, font_head,
3421 "And not to forget:");
3422 ystart += ystep_head;
3423 DrawTextSCentered(ystart, font_head,
3425 ystart += ystep_head;
3426 DrawTextSCentered(ystart, font_text,
3427 "All those who contributed");
3428 ystart += ystep_line;
3429 DrawTextSCentered(ystart, font_text,
3430 "levels to this game");
3431 ystart += ystep_line;
3432 DrawTextSCentered(ystart, font_text,
3436 DrawTextSCentered(ybottom, font_foot,
3437 "Press any key or button for next page");
3440 static void DrawInfoScreen_Credits(void)
3442 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3444 FadeMenuSoundsAndMusic();
3446 FadeOut(REDRAW_FIELD);
3448 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3450 FadeIn(REDRAW_FIELD);
3453 void HandleInfoScreen_Credits(int button)
3455 static int screen_nr = 0;
3456 int num_screens = 9;
3458 if (button == MB_MENU_INITIALIZE)
3462 // DrawInfoScreen_CreditsScreen(screen_nr);
3465 if (button == MB_MENU_LEAVE)
3467 PlaySound(SND_MENU_ITEM_SELECTING);
3469 info_mode = INFO_MODE_MAIN;
3474 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3476 if (button != MB_MENU_INITIALIZE)
3478 PlaySound(SND_MENU_ITEM_SELECTING);
3483 if (screen_nr >= num_screens)
3485 FadeMenuSoundsAndMusic();
3487 info_mode = INFO_MODE_MAIN;
3494 FadeSetNextScreen();
3496 if (button != MB_MENU_INITIALIZE)
3497 FadeOut(REDRAW_FIELD);
3499 DrawInfoScreen_CreditsScreen(screen_nr);
3501 if (button != MB_MENU_INITIALIZE)
3502 FadeIn(REDRAW_FIELD);
3506 PlayMenuSoundIfLoop();
3510 static void DrawInfoScreen_Program(void)
3512 int font_title = MENU_INFO_FONT_TITLE;
3513 int font_head = MENU_INFO_FONT_HEAD;
3514 int font_text = MENU_INFO_FONT_TEXT;
3515 int font_foot = MENU_INFO_FONT_FOOT;
3516 int spacing_title = menu.headline1_spacing_info[info_mode];
3517 int spacing_head = menu.headline2_spacing_info[info_mode];
3518 int spacing_para = menu.paragraph_spacing_info[info_mode];
3519 int spacing_line = menu.line_spacing_info[info_mode];
3520 int ystep_title = getMenuTextStep(spacing_title, font_title);
3521 int ystep_head = getMenuTextStep(spacing_head, font_head);
3522 int ystep_para = getMenuTextStep(spacing_para, font_text);
3523 int ystep_line = getMenuTextStep(spacing_line, font_text);
3524 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3525 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3527 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3529 FadeOut(REDRAW_FIELD);
3534 DrawTextSCentered(ystart, font_title, "Program Information:");
3535 ystart += ystep_title;
3537 DrawTextSCentered(ystart, font_head,
3538 "This game is Freeware!");
3539 ystart += ystep_head;
3540 DrawTextSCentered(ystart, font_head,
3541 "If you like it, send e-mail to:");
3542 ystart += ystep_head;
3543 DrawTextSCentered(ystart, font_text,
3544 setup.internal.program_email);
3545 ystart += ystep_para;
3547 DrawTextSCentered(ystart, font_head,
3548 "More information and levels:");
3549 ystart += ystep_head;
3550 DrawTextSCentered(ystart, font_text,
3551 setup.internal.program_website);
3552 ystart += ystep_para;
3554 DrawTextSCentered(ystart, font_head,
3555 "If you have created new levels,");
3556 ystart += ystep_line;
3557 DrawTextSCentered(ystart, font_head,
3558 "send them to me to include them!");
3559 ystart += ystep_head;
3560 DrawTextSCentered(ystart, font_head,
3563 DrawTextSCentered(ybottom, font_foot,
3564 "Press any key or button for info menu");
3566 FadeIn(REDRAW_FIELD);
3569 void HandleInfoScreen_Program(int button)
3571 if (button == MB_MENU_LEAVE)
3573 PlaySound(SND_MENU_ITEM_SELECTING);
3575 info_mode = INFO_MODE_MAIN;
3580 else if (button == MB_MENU_CHOICE)
3582 PlaySound(SND_MENU_ITEM_SELECTING);
3584 FadeMenuSoundsAndMusic();
3586 info_mode = INFO_MODE_MAIN;
3591 PlayMenuSoundIfLoop();
3595 static void DrawInfoScreen_Version(void)
3597 int font_title = MENU_INFO_FONT_TITLE;
3598 int font_head = MENU_INFO_FONT_HEAD;
3599 int font_text = MENU_INFO_FONT_TEXT;
3600 int font_foot = MENU_INFO_FONT_FOOT;
3601 int spacing_title = menu.headline1_spacing_info[info_mode];
3602 int spacing_head = menu.headline2_spacing_info[info_mode];
3603 int spacing_para = menu.paragraph_spacing_info[info_mode];
3604 int spacing_line = menu.line_spacing_info[info_mode];
3605 int xstep = getFontWidth(font_text);
3606 int ystep_title = getMenuTextStep(spacing_title, font_title);
3607 int ystep_head = getMenuTextStep(spacing_head, font_head);
3608 int ystep_para = getMenuTextStep(spacing_para, font_text);
3609 int ystep_line = getMenuTextStep(spacing_line, font_text);
3610 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3611 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3612 int xstart1 = mSX - SX + 2 * xstep;
3613 int xstart2 = mSX - SX + 18 * xstep;
3614 int xstart3 = mSX - SX + 28 * xstep;
3615 SDL_version sdl_version_compiled;
3616 const SDL_version *sdl_version_linked;
3617 int driver_name_len = 10;
3618 SDL_version sdl_version_linked_ext;
3619 const char *driver_name = NULL;
3621 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3623 FadeOut(REDRAW_FIELD);
3628 DrawTextSCentered(ystart, font_title, "Version Information:");
3629 ystart += ystep_title;
3631 DrawTextF(xstart1, ystart, font_head, "Name");
3632 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3633 ystart += ystep_line;
3635 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3637 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3638 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3639 ystart += ystep_line;
3641 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3642 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3643 ystart += ystep_line;
3647 DrawTextF(xstart1, ystart, font_head, "Version");
3648 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3649 ystart += ystep_line;
3652 DrawTextF(xstart1, ystart, font_head, "Platform");
3653 DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
3654 ystart += ystep_line;
3656 DrawTextF(xstart1, ystart, font_head, "Target");
3657 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3658 ystart += ystep_line;
3660 DrawTextF(xstart1, ystart, font_head, "Source date");
3661 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3662 ystart += ystep_para;
3664 DrawTextF(xstart1, ystart, font_head, "Library");
3665 DrawTextF(xstart2, ystart, font_head, "compiled");
3666 DrawTextF(xstart3, ystart, font_head, "linked");
3667 ystart += ystep_head;
3669 SDL_VERSION(&sdl_version_compiled);
3670 SDL_GetVersion(&sdl_version_linked_ext);
3671 sdl_version_linked = &sdl_version_linked_ext;
3673 DrawTextF(xstart1, ystart, font_text, "SDL");
3674 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3675 sdl_version_compiled.major,
3676 sdl_version_compiled.minor,
3677 sdl_version_compiled.patch);
3678 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3679 sdl_version_linked->major,
3680 sdl_version_linked->minor,
3681 sdl_version_linked->patch);
3682 ystart += ystep_line;
3684 SDL_IMAGE_VERSION(&sdl_version_compiled);
3685 sdl_version_linked = IMG_Linked_Version();
3687 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3688 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3689 sdl_version_compiled.major,
3690 sdl_version_compiled.minor,
3691 sdl_version_compiled.patch);
3692 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3693 sdl_version_linked->major,
3694 sdl_version_linked->minor,
3695 sdl_version_linked->patch);
3696 ystart += ystep_line;
3698 SDL_MIXER_VERSION(&sdl_version_compiled);
3699 sdl_version_linked = Mix_Linked_Version();
3701 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3702 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3703 sdl_version_compiled.major,
3704 sdl_version_compiled.minor,
3705 sdl_version_compiled.patch);
3706 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3707 sdl_version_linked->major,
3708 sdl_version_linked->minor,
3709 sdl_version_linked->patch);
3710 ystart += ystep_line;
3712 SDL_NET_VERSION(&sdl_version_compiled);
3713 sdl_version_linked = SDLNet_Linked_Version();
3715 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3716 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3717 sdl_version_compiled.major,
3718 sdl_version_compiled.minor,
3719 sdl_version_compiled.patch);
3720 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3721 sdl_version_linked->major,
3722 sdl_version_linked->minor,
3723 sdl_version_linked->patch);
3724 ystart += ystep_para;
3726 DrawTextF(xstart1, ystart, font_head, "Driver");
3727 DrawTextF(xstart2, ystart, font_head, "Requested");
3728 DrawTextF(xstart3, ystart, font_head, "Used");
3729 ystart += ystep_head;
3731 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3733 DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
3734 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3735 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3736 ystart += ystep_line;
3738 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3740 DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
3741 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3742 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3744 DrawTextSCentered(ybottom, font_foot,
3745 "Press any key or button for info menu");
3747 FadeIn(REDRAW_FIELD);
3750 void HandleInfoScreen_Version(int button)
3752 if (button == MB_MENU_LEAVE)
3754 PlaySound(SND_MENU_ITEM_SELECTING);
3756 info_mode = INFO_MODE_MAIN;
3761 else if (button == MB_MENU_CHOICE)
3763 PlaySound(SND_MENU_ITEM_SELECTING);
3765 FadeMenuSoundsAndMusic();
3767 info_mode = INFO_MODE_MAIN;
3772 PlayMenuSoundIfLoop();
3776 static void DrawInfoScreen_LevelSet(void)
3778 struct TitleMessageInfo *tmi = &readme;
3779 char *filename = getLevelSetInfoFilename();
3780 char *title = "Level Set Information:";
3781 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3782 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3784 if (filename == NULL)
3786 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3791 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3793 FadeOut(REDRAW_FIELD);
3798 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3800 // if x position set to "-1", automatically determine by playfield width
3802 tmi->x = SXSIZE / 2;
3804 // if y position set to "-1", use static default value
3808 // if width set to "-1", automatically determine by playfield width
3809 if (tmi->width == -1)
3810 tmi->width = SXSIZE - 2 * TILEX;
3812 // if height set to "-1", automatically determine by playfield height
3813 if (tmi->height == -1)
3814 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3816 // if chars set to "-1", automatically determine by text and font width
3817 if (tmi->chars == -1)
3818 tmi->chars = tmi->width / getFontWidth(tmi->font);
3820 tmi->width = tmi->chars * getFontWidth(tmi->font);
3822 // if lines set to "-1", automatically determine by text and font height
3823 if (tmi->lines == -1)
3824 tmi->lines = tmi->height / getFontHeight(tmi->font);
3826 tmi->height = tmi->lines * getFontHeight(tmi->font);
3828 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3829 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3830 tmi->autowrap, tmi->centered, tmi->parse_comments);
3832 DrawTextSCentered(ybottom, FONT_TEXT_4,
3833 "Press any key or button for info menu");
3835 FadeIn(REDRAW_FIELD);
3838 static void HandleInfoScreen_LevelSet(int button)
3840 if (button == MB_MENU_LEAVE)
3842 PlaySound(SND_MENU_ITEM_SELECTING);
3844 info_mode = INFO_MODE_MAIN;
3849 else if (button == MB_MENU_CHOICE)
3851 PlaySound(SND_MENU_ITEM_SELECTING);
3853 FadeMenuSoundsAndMusic();
3855 info_mode = INFO_MODE_MAIN;
3860 PlayMenuSoundIfLoop();
3864 static void DrawInfoScreen(void)
3866 if (info_mode == INFO_MODE_TITLE)
3867 DrawInfoScreen_TitleScreen();
3868 else if (info_mode == INFO_MODE_ELEMENTS)
3869 DrawInfoScreen_Elements();
3870 else if (info_mode == INFO_MODE_MUSIC)
3871 DrawInfoScreen_Music();
3872 else if (info_mode == INFO_MODE_CREDITS)
3873 DrawInfoScreen_Credits();
3874 else if (info_mode == INFO_MODE_PROGRAM)
3875 DrawInfoScreen_Program();
3876 else if (info_mode == INFO_MODE_VERSION)
3877 DrawInfoScreen_Version();
3878 else if (info_mode == INFO_MODE_LEVELSET)
3879 DrawInfoScreen_LevelSet();
3881 DrawInfoScreen_Main();
3883 if (info_mode != INFO_MODE_MAIN &&
3884 info_mode != INFO_MODE_TITLE &&
3885 info_mode != INFO_MODE_MUSIC)
3886 PlayMenuSoundsAndMusic();
3889 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3891 if (info_mode == INFO_MODE_TITLE)
3892 HandleInfoScreen_TitleScreen(button);
3893 else if (info_mode == INFO_MODE_ELEMENTS)
3894 HandleInfoScreen_Elements(button);
3895 else if (info_mode == INFO_MODE_MUSIC)
3896 HandleInfoScreen_Music(button);
3897 else if (info_mode == INFO_MODE_CREDITS)
3898 HandleInfoScreen_Credits(button);
3899 else if (info_mode == INFO_MODE_PROGRAM)
3900 HandleInfoScreen_Program(button);
3901 else if (info_mode == INFO_MODE_VERSION)
3902 HandleInfoScreen_Version(button);
3903 else if (info_mode == INFO_MODE_LEVELSET)
3904 HandleInfoScreen_LevelSet(button);
3906 HandleInfoScreen_Main(mx, my, dx, dy, button);
3910 // ============================================================================
3911 // type name functions
3912 // ============================================================================
3914 void HandleTypeName(int newxpos, Key key)
3916 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3917 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3918 struct TextPosInfo *pos = mci->pos_input;
3919 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3920 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3921 static int xpos = 0;
3922 int font_nr = pos->font;
3923 int font_active_nr = FONT_ACTIVE(font_nr);
3924 int font_width = getFontWidth(font_active_nr);
3925 char key_char = getValidConfigValueChar(getCharFromKey(key));
3926 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3927 boolean is_active = TRUE;
3929 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3933 strcpy(last_player_name, setup.player_name);
3937 StartTextInput(startx, starty, pos->width, pos->height);
3939 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3941 setup.player_name[xpos] = key_char;
3942 setup.player_name[xpos + 1] = 0;
3946 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3950 setup.player_name[xpos] = 0;
3952 else if (key == KSYM_Return && xpos > 0)
3958 SetGameStatus(GAME_MODE_MAIN);
3960 else if (key == KSYM_Escape)
3962 strcpy(setup.player_name, last_player_name);
3966 SetGameStatus(GAME_MODE_MAIN);
3971 pos->width = (strlen(setup.player_name) + 1) * font_width;
3972 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3974 DrawText(startx, starty, setup.player_name, font_active_nr);
3975 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3979 pos->width = strlen(setup.player_name) * font_width;
3980 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3982 DrawText(startx, starty, setup.player_name, font_nr);
3989 // ============================================================================
3990 // tree menu functions
3991 // ============================================================================
3993 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
3995 if (game_status != GAME_MODE_SETUP ||
3996 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
3999 int max_text_size = 0;
4002 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4003 max_text_size = MAX(max_text_size, strlen(node->name));
4005 int num_entries = numTreeInfoInGroup(ti);
4006 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4007 int text_width = max_text_size * getFontWidth(FONT_TEXT_1);
4008 int button_width = SC_MENUBUTTON_XSIZE;
4009 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4010 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4011 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4012 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4013 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4014 int align_xoffset = MAX(0, align_xoffset_raw);
4016 return align_xoffset;
4019 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4021 if (game_status != GAME_MODE_SETUP ||
4022 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4025 int num_entries = numTreeInfoInGroup(ti);
4026 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4027 int font_height = getFontHeight(FONT_TEXT_1);
4028 int text_height = font_height * num_page_entries;
4029 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4030 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4031 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4032 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4033 int align_yoffset = MAX(0, align_yoffset_raw);
4035 return align_yoffset;
4038 static void DrawChooseTree(TreeInfo **ti_ptr)
4040 int fade_mask = REDRAW_FIELD;
4043 fade_mask = REDRAW_ALL;
4045 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4047 SetGameStatus(GAME_MODE_MAIN);
4056 FreeScreenGadgets();
4057 CreateScreenGadgets();
4061 // needed if different viewport properties defined for choosing level (set)
4062 ChangeViewportPropertiesIfNeeded();
4064 if (game_status == GAME_MODE_LEVELNR)
4065 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4066 else if (game_status == GAME_MODE_LEVELS)
4067 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4071 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4073 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4074 MapScreenTreeGadgets(*ti_ptr);
4076 DrawMaskedBorder(fade_mask);
4081 static void drawChooseTreeList(int first_entry, int num_page_entries,
4084 int num_entries = numTreeInfoInGroup(ti);
4085 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4086 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4087 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4088 int font_nr = FONT_TEXT_1;
4089 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4091 char *title_string = NULL;
4092 int yoffset_sets = MENU_TITLE1_YPOS;
4093 int yoffset_setup = 16;
4094 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4095 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4097 title_string = ti->infotext;
4099 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4101 clearMenuListArea();
4103 for (i = 0; i < num_page_entries; i++)
4105 TreeInfo *node, *node_first;
4106 int entry_pos = first_entry + i;
4107 int xpos = MENU_SCREEN_START_XPOS;
4108 int ypos = MENU_SCREEN_START_YPOS + i;
4109 int startx = amSX + xpos * 32;
4110 int starty = amSY + ypos * 32;
4111 int startx_text = startx + font_xoffset;
4112 int endx_text = amSX + screen_width;
4113 int max_text_size = endx_text - startx_text;
4114 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4115 char buffer[max_buffer_len + 1];
4117 node_first = getTreeInfoFirstGroupEntry(ti);
4118 node = getTreeInfoFromPos(node_first, entry_pos);
4120 strncpy(buffer, node->name, max_buffer_len);
4121 buffer[max_buffer_len] = '\0';
4123 DrawText(startx, starty, buffer, font_nr + node->color);
4125 if (node->parent_link)
4126 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4127 else if (node->level_group)
4128 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4130 initCursor(i, IMG_MENU_BUTTON);
4133 redraw_mask |= REDRAW_FIELD;
4136 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4138 TreeInfo *node, *node_first;
4139 int x, last_redraw_mask = redraw_mask;
4140 int ypos = MENU_TITLE2_YPOS;
4141 int font_nr = FONT_TITLE_2;
4143 if (ti->type == TREE_TYPE_LEVEL_NR)
4144 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4146 if (ti->type != TREE_TYPE_LEVEL_DIR)
4149 node_first = getTreeInfoFirstGroupEntry(ti);
4150 node = getTreeInfoFromPos(node_first, entry_pos);
4152 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4154 if (node->parent_link)
4155 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4156 node->node_parent->name);
4157 else if (node->level_group)
4158 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4160 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4161 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4162 node->levels, (node->levels > 1 ? "levels" : "level"),
4165 // let BackToFront() redraw only what is needed
4166 redraw_mask = last_redraw_mask;
4167 for (x = 0; x < SCR_FIELDX; x++)
4168 MarkTileDirty(x, 1);
4171 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4174 TreeInfo *ti = *ti_ptr;
4176 int y = ti->cl_cursor;
4177 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4178 int num_entries = numTreeInfoInGroup(ti);
4179 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4180 boolean position_set_by_scrollbar = (dx == 999);
4182 if (button == MB_MENU_INITIALIZE)
4184 int num_entries = numTreeInfoInGroup(ti);
4185 int entry_pos = posTreeInfo(ti);
4187 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4188 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4190 if (ti->cl_first == -1)
4192 // only on initialization
4193 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4194 ti->cl_cursor = entry_pos - ti->cl_first;
4196 else if (ti->cl_cursor >= num_page_entries ||
4197 (num_entries > num_page_entries &&
4198 num_entries - ti->cl_first < num_page_entries))
4200 // only after change of list size (by custom graphic configuration)
4201 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4202 ti->cl_cursor = entry_pos - ti->cl_first;
4205 if (position_set_by_scrollbar)
4208 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4211 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4212 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4213 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4217 else if (button == MB_MENU_LEAVE)
4221 PlaySound(SND_MENU_ITEM_SELECTING);
4223 if (ti->node_parent)
4225 *ti_ptr = ti->node_parent;
4226 DrawChooseTree(ti_ptr);
4228 else if (game_status == GAME_MODE_SETUP)
4230 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4231 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4232 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4234 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4235 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4236 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4237 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4238 execSetupGraphics();
4239 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4240 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4241 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4243 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4244 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4245 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4246 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4247 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4248 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4249 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4250 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4257 if (game_status == GAME_MODE_LEVELNR)
4259 int new_level_nr = atoi(level_number_current->identifier);
4261 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4264 SetGameStatus(GAME_MODE_MAIN);
4272 if (mx || my) // mouse input
4274 x = (mx - amSX) / 32;
4275 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4277 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4279 // move cursor instead of scrolling when already at start/end of list
4280 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4282 else if (dy == +1 * SCROLL_LINE &&
4283 ti->cl_first + num_page_entries == num_entries)
4286 // handle scrolling screen one line or page
4287 if (ti->cl_cursor + dy < 0 ||
4288 ti->cl_cursor + dy > num_page_entries - 1)
4290 boolean redraw = FALSE;
4292 if (ABS(dy) == SCROLL_PAGE)
4293 step = num_page_entries - 1;
4295 if (dy < 0 && ti->cl_first > 0)
4297 // scroll page/line up
4299 ti->cl_first -= step;
4300 if (ti->cl_first < 0)
4305 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4307 // scroll page/line down
4309 ti->cl_first += step;
4310 if (ti->cl_first + num_page_entries > num_entries)
4311 ti->cl_first = MAX(0, num_entries - num_page_entries);
4318 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4319 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4320 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4322 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4329 // handle moving cursor one line
4330 y = ti->cl_cursor + dy;
4335 TreeInfo *node_first, *node_cursor;
4336 int entry_pos = ti->cl_first + y;
4338 node_first = getTreeInfoFirstGroupEntry(ti);
4339 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4341 if (node_cursor->node_group)
4345 PlaySound(SND_MENU_ITEM_SELECTING);
4347 node_cursor->cl_first = ti->cl_first;
4348 node_cursor->cl_cursor = ti->cl_cursor;
4349 *ti_ptr = node_cursor->node_group;
4350 DrawChooseTree(ti_ptr);
4355 else if (dx == -1 && ti->node_parent)
4359 PlaySound(SND_MENU_ITEM_SELECTING);
4361 *ti_ptr = ti->node_parent;
4362 DrawChooseTree(ti_ptr);
4367 if (!anyScrollbarGadgetActive() &&
4368 IN_VIS_MENU(x, y) &&
4369 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
4370 y >= 0 && y < num_page_entries)
4374 if (y != ti->cl_cursor)
4376 PlaySound(SND_MENU_ITEM_ACTIVATING);
4378 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4379 drawChooseTreeCursor(y, TRUE);
4380 drawChooseTreeInfo(ti->cl_first + y, ti);
4386 if (game_status == GAME_MODE_SETUP)
4388 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4389 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4390 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4392 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4393 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4394 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4395 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4396 execSetupGraphics();
4397 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4398 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4399 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4401 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4402 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4403 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4404 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4405 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4406 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4407 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4408 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4417 TreeInfo *node_first, *node_cursor;
4418 int entry_pos = ti->cl_first + y;
4420 PlaySound(SND_MENU_ITEM_SELECTING);
4422 node_first = getTreeInfoFirstGroupEntry(ti);
4423 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4425 if (node_cursor->node_group)
4429 node_cursor->cl_first = ti->cl_first;
4430 node_cursor->cl_cursor = ti->cl_cursor;
4431 *ti_ptr = node_cursor->node_group;
4432 DrawChooseTree(ti_ptr);
4434 else if (node_cursor->parent_link)
4438 *ti_ptr = node_cursor->node_parent;
4439 DrawChooseTree(ti_ptr);
4445 node_cursor->cl_first = ti->cl_first;
4446 node_cursor->cl_cursor = ti->cl_cursor;
4447 *ti_ptr = node_cursor;
4449 if (ti->type == TREE_TYPE_LEVEL_DIR)
4451 LoadLevelSetup_SeriesInfo();
4453 SaveLevelSetup_LastSeries();
4454 SaveLevelSetup_SeriesInfo();
4458 if (game_status == GAME_MODE_SETUP)
4460 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4461 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4462 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4464 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4465 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4466 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4467 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4468 execSetupGraphics();
4469 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4470 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4471 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4473 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4474 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4475 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4476 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4477 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4478 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4479 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4480 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4487 if (game_status == GAME_MODE_LEVELNR)
4489 int new_level_nr = atoi(level_number_current->identifier);
4491 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4494 SetGameStatus(GAME_MODE_MAIN);
4503 void DrawChooseLevelSet(void)
4505 FadeMenuSoundsAndMusic();
4507 DrawChooseTree(&leveldir_current);
4509 PlayMenuSoundsAndMusic();
4512 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4514 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4517 void DrawChooseLevelNr(void)
4521 FadeMenuSoundsAndMusic();
4523 if (level_number != NULL)
4525 freeTreeInfo(level_number);
4527 level_number = NULL;
4530 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4532 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4533 char identifier[32], name[32];
4536 // temporarily load level info to get level name
4537 LoadLevelInfoOnly(i);
4539 ti->node_top = &level_number;
4540 ti->sort_priority = 10000 + value;
4541 ti->color = (level.no_level_file ? FC_BLUE :
4542 LevelStats_getSolved(i) ? FC_GREEN :
4543 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4545 snprintf(identifier, sizeof(identifier), "%d", value);
4546 snprintf(name, sizeof(name), "%03d: %s", value,
4547 (level.no_level_file ? "(no file)" : level.name));
4549 setString(&ti->identifier, identifier);
4550 setString(&ti->name, name);
4551 setString(&ti->name_sorting, name);
4553 pushTreeInfo(&level_number, ti);
4556 // sort level number values to start with lowest level number
4557 sortTreeInfo(&level_number);
4559 // set current level number to current level number
4560 level_number_current =
4561 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4563 // if that also fails, set current level number to first available level
4564 if (level_number_current == NULL)
4565 level_number_current = level_number;
4567 DrawChooseTree(&level_number_current);
4569 PlayMenuSoundsAndMusic();
4572 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4574 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4577 void DrawHallOfFame(int level_nr, int highlight_position)
4579 int fade_mask = REDRAW_FIELD;
4582 fade_mask = REDRAW_ALL;
4585 FadeMenuSoundsAndMusic();
4587 // (this is needed when called from GameEnd() after winning a game)
4588 KeyboardAutoRepeatOn();
4590 // (this is needed when called from GameEnd() after winning a game)
4591 SetDrawDeactivationMask(REDRAW_NONE);
4592 SetDrawBackgroundMask(REDRAW_FIELD);
4594 if (highlight_position < 0)
4595 LoadScore(level_nr);
4597 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4599 FadeSetEnterScreen();
4603 // needed if different viewport properties defined for scores
4604 ChangeViewportPropertiesIfNeeded();
4606 PlayMenuSoundsAndMusic();
4608 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4610 HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
4612 DrawMaskedBorder(fade_mask);
4617 static void drawHallOfFameList(int level_nr, int first_entry,
4618 int highlight_position)
4622 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4625 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4626 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4627 "HighScores of Level %d", level_nr);
4629 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4631 int entry = first_entry + i;
4632 boolean active = (entry == highlight_position);
4633 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4634 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4635 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4636 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4637 int dxoff = getFontDrawOffsetX(font_nr1);
4638 int dx1 = 3 * getFontWidth(font_nr1);
4639 int dx2 = dx1 + getFontWidth(font_nr1);
4640 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4641 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4642 int sy = mSY + 64 + i * 32;
4644 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4645 DrawText(mSX + dx1, sy, ".", font_nr1);
4647 for (j = 0; j < num_dots; j++)
4648 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4650 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4651 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4653 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4656 redraw_mask |= REDRAW_FIELD;
4659 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4661 static int level_nr = 0;
4662 static int first_entry = 0;
4663 static int highlight_position = 0;
4664 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4666 if (button == MB_MENU_INITIALIZE)
4670 highlight_position = my;
4672 drawHallOfFameList(level_nr, first_entry, highlight_position);
4677 if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
4678 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4682 if (first_entry > 0)
4684 first_entry -= step;
4685 if (first_entry < 0)
4688 drawHallOfFameList(level_nr, first_entry, highlight_position);
4693 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4695 first_entry += step;
4696 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4697 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4699 drawHallOfFameList(level_nr, first_entry, highlight_position);
4702 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
4704 PlaySound(SND_MENU_ITEM_SELECTING);
4706 FadeSound(SND_BACKGROUND_SCORES);
4708 if (game_status_last_screen == GAME_MODE_PLAYING &&
4709 setup.auto_play_next_level && setup.increment_levels &&
4710 level_nr < leveldir_current->last_level &&
4713 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4717 SetGameStatus(GAME_MODE_MAIN);
4723 if (game_status == GAME_MODE_SCORES)
4724 PlayMenuSoundIfLoop();
4728 // ============================================================================
4729 // setup screen functions
4730 // ============================================================================
4732 static struct TokenInfo *setup_info;
4733 static int num_setup_info; // number of setup entries shown on screen
4734 static int max_setup_info; // total number of setup entries in list
4736 static char *window_size_text;
4737 static char *scaling_type_text;
4738 static char *rendering_mode_text;
4739 static char *vsync_mode_text;
4740 static char *scroll_delay_text;
4741 static char *snapshot_mode_text;
4742 static char *game_speed_text;
4743 static char *network_server_text;
4744 static char *graphics_set_name;
4745 static char *sounds_set_name;
4746 static char *music_set_name;
4747 static char *volume_simple_text;
4748 static char *volume_loops_text;
4749 static char *volume_music_text;
4750 static char *touch_controls_text;
4751 static char *move_distance_text;
4752 static char *drop_distance_text;
4753 static char *transparency_text;
4754 static char *grid_size_text[2][2];
4756 static void execSetupMain(void)
4758 setup_mode = SETUP_MODE_MAIN;
4763 static void execSetupGame_setGameSpeeds(boolean update_value)
4765 if (setup.game_speed_extended)
4767 game_speeds_list = game_speeds_list_extended;
4768 game_speeds = game_speeds_extended;
4772 game_speeds_list = game_speeds_list_normal;
4773 game_speeds = game_speeds_normal;
4776 if (game_speeds == NULL)
4780 for (i = 0; game_speeds_list[i].value != -1; i++)
4782 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4783 char identifier[32], name[32];
4784 int value = game_speeds_list[i].value;
4785 char *text = game_speeds_list[i].text;
4787 ti->node_top = &game_speeds;
4788 ti->sort_priority = 10000 - value;
4790 sprintf(identifier, "%d", value);
4791 sprintf(name, "%s", text);
4793 setString(&ti->identifier, identifier);
4794 setString(&ti->name, name);
4795 setString(&ti->name_sorting, name);
4796 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
4798 pushTreeInfo(&game_speeds, ti);
4801 // sort game speed values to start with slowest game speed
4802 sortTreeInfo(&game_speeds);
4804 update_value = TRUE;
4809 // set current game speed to configured game speed value
4810 game_speed_current =
4811 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4813 // if that fails, set current game speed to reliable default value
4814 if (game_speed_current == NULL)
4815 game_speed_current =
4816 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4818 // if that also fails, set current game speed to first available speed
4819 if (game_speed_current == NULL)
4820 game_speed_current = game_speeds;
4822 if (setup.game_speed_extended)
4823 game_speeds_extended = game_speeds;
4825 game_speeds_normal = game_speeds;
4828 setup.game_frame_delay = atoi(game_speed_current->identifier);
4830 // needed for displaying game speed text instead of identifier
4831 game_speed_text = game_speed_current->name;
4834 static void execSetupGame_setScrollDelays(void)
4836 if (scroll_delays == NULL)
4840 for (i = 0; scroll_delays_list[i].value != -1; i++)
4842 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4843 char identifier[32], name[32];
4844 int value = scroll_delays_list[i].value;
4845 char *text = scroll_delays_list[i].text;
4847 ti->node_top = &scroll_delays;
4848 ti->sort_priority = value;
4850 sprintf(identifier, "%d", value);
4851 sprintf(name, "%s", text);
4853 setString(&ti->identifier, identifier);
4854 setString(&ti->name, name);
4855 setString(&ti->name_sorting, name);
4856 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
4858 pushTreeInfo(&scroll_delays, ti);
4861 // sort scroll delay values to start with lowest scroll delay value
4862 sortTreeInfo(&scroll_delays);
4864 // set current scroll delay value to configured scroll delay value
4865 scroll_delay_current =
4866 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4868 // if that fails, set current scroll delay to reliable default value
4869 if (scroll_delay_current == NULL)
4870 scroll_delay_current =
4871 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4873 // if that also fails, set current scroll delay to first available value
4874 if (scroll_delay_current == NULL)
4875 scroll_delay_current = scroll_delays;
4878 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4880 // needed for displaying scroll delay text instead of identifier
4881 scroll_delay_text = scroll_delay_current->name;
4884 static void execSetupGame_setSnapshotModes(void)
4886 if (snapshot_modes == NULL)
4890 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4892 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4893 char identifier[32], name[32];
4894 char *value = snapshot_modes_list[i].value;
4895 char *text = snapshot_modes_list[i].text;
4897 ti->node_top = &snapshot_modes;
4898 ti->sort_priority = i;
4900 sprintf(identifier, "%s", value);
4901 sprintf(name, "%s", text);
4903 setString(&ti->identifier, identifier);
4904 setString(&ti->name, name);
4905 setString(&ti->name_sorting, name);
4906 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
4908 pushTreeInfo(&snapshot_modes, ti);
4911 // sort snapshot mode values to start with lowest snapshot mode value
4912 sortTreeInfo(&snapshot_modes);
4914 // set current snapshot mode value to configured snapshot mode value
4915 snapshot_mode_current =
4916 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4918 // if that fails, set current snapshot mode to reliable default value
4919 if (snapshot_mode_current == NULL)
4920 snapshot_mode_current =
4921 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4923 // if that also fails, set current snapshot mode to first available value
4924 if (snapshot_mode_current == NULL)
4925 snapshot_mode_current = snapshot_modes;
4928 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4930 // needed for displaying snapshot mode text instead of identifier
4931 snapshot_mode_text = snapshot_mode_current->name;
4934 static void execSetupGame_setNetworkServerText(void)
4936 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
4938 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
4942 strncpy(network_server_hostname, setup.network_server_hostname,
4943 MAX_SETUP_TEXT_INPUT_LEN);
4944 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
4947 // needed for displaying network server text instead of identifier
4948 network_server_text = network_server_hostname;
4951 static void execSetupGame(void)
4953 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
4955 execSetupGame_setGameSpeeds(FALSE);
4956 execSetupGame_setScrollDelays();
4957 execSetupGame_setSnapshotModes();
4959 execSetupGame_setNetworkServerText();
4961 setup_mode = SETUP_MODE_GAME;
4965 // check if vsync needs to be disabled for this game speed to work
4966 if (check_vsync_mode)
4967 DisableVsyncIfNeeded();
4970 static void execSetupChooseGameSpeed(void)
4972 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4977 static void execSetupChooseScrollDelay(void)
4979 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4984 static void execSetupChooseSnapshotMode(void)
4986 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4991 static void execSetupEditor(void)
4993 setup_mode = SETUP_MODE_EDITOR;
4998 static void execSetupGraphics_setWindowSizes(boolean update_list)
5000 if (window_sizes != NULL && update_list)
5002 freeTreeInfo(window_sizes);
5004 window_sizes = NULL;
5007 if (window_sizes == NULL)
5009 boolean current_window_size_found = FALSE;
5012 for (i = 0; window_sizes_list[i].value != -1; i++)
5014 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5015 char identifier[32], name[32];
5016 int value = window_sizes_list[i].value;
5017 char *text = window_sizes_list[i].text;
5019 ti->node_top = &window_sizes;
5020 ti->sort_priority = value;
5022 sprintf(identifier, "%d", value);
5023 sprintf(name, "%s", text);
5025 setString(&ti->identifier, identifier);
5026 setString(&ti->name, name);
5027 setString(&ti->name_sorting, name);
5028 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5030 pushTreeInfo(&window_sizes, ti);
5032 if (value == setup.window_scaling_percent)
5033 current_window_size_found = TRUE;
5036 if (!current_window_size_found)
5038 // add entry for non-preset window scaling value
5040 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5041 char identifier[32], name[32];
5042 int value = setup.window_scaling_percent;
5044 ti->node_top = &window_sizes;
5045 ti->sort_priority = value;
5047 sprintf(identifier, "%d", value);
5048 sprintf(name, "%d %% (Current)", value);
5050 setString(&ti->identifier, identifier);
5051 setString(&ti->name, name);
5052 setString(&ti->name_sorting, name);
5053 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5055 pushTreeInfo(&window_sizes, ti);
5058 // sort window size values to start with lowest window size value
5059 sortTreeInfo(&window_sizes);
5061 // set current window size value to configured window size value
5062 window_size_current =
5063 getTreeInfoFromIdentifier(window_sizes,
5064 i_to_a(setup.window_scaling_percent));
5066 // if that fails, set current window size to reliable default value
5067 if (window_size_current == NULL)
5068 window_size_current =
5069 getTreeInfoFromIdentifier(window_sizes,
5070 i_to_a(STD_WINDOW_SCALING_PERCENT));
5072 // if that also fails, set current window size to first available value
5073 if (window_size_current == NULL)
5074 window_size_current = window_sizes;
5077 setup.window_scaling_percent = atoi(window_size_current->identifier);
5079 // needed for displaying window size text instead of identifier
5080 window_size_text = window_size_current->name;
5083 static void execSetupGraphics_setScalingTypes(void)
5085 if (scaling_types == NULL)
5089 for (i = 0; scaling_types_list[i].value != NULL; i++)
5091 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5092 char identifier[32], name[32];
5093 char *value = scaling_types_list[i].value;
5094 char *text = scaling_types_list[i].text;
5096 ti->node_top = &scaling_types;
5097 ti->sort_priority = i;
5099 sprintf(identifier, "%s", value);
5100 sprintf(name, "%s", text);
5102 setString(&ti->identifier, identifier);
5103 setString(&ti->name, name);
5104 setString(&ti->name_sorting, name);
5105 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5107 pushTreeInfo(&scaling_types, ti);
5110 // sort scaling type values to start with lowest scaling type value
5111 sortTreeInfo(&scaling_types);
5113 // set current scaling type value to configured scaling type value
5114 scaling_type_current =
5115 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5117 // if that fails, set current scaling type to reliable default value
5118 if (scaling_type_current == NULL)
5119 scaling_type_current =
5120 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5122 // if that also fails, set current scaling type to first available value
5123 if (scaling_type_current == NULL)
5124 scaling_type_current = scaling_types;
5127 setup.window_scaling_quality = scaling_type_current->identifier;
5129 // needed for displaying scaling type text instead of identifier
5130 scaling_type_text = scaling_type_current->name;
5133 static void execSetupGraphics_setRenderingModes(void)
5135 if (rendering_modes == NULL)
5139 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5141 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5142 char identifier[32], name[32];
5143 char *value = rendering_modes_list[i].value;
5144 char *text = rendering_modes_list[i].text;
5146 ti->node_top = &rendering_modes;
5147 ti->sort_priority = i;
5149 sprintf(identifier, "%s", value);
5150 sprintf(name, "%s", text);
5152 setString(&ti->identifier, identifier);
5153 setString(&ti->name, name);
5154 setString(&ti->name_sorting, name);
5155 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5157 pushTreeInfo(&rendering_modes, ti);
5160 // sort rendering mode values to start with lowest rendering mode value
5161 sortTreeInfo(&rendering_modes);
5163 // set current rendering mode value to configured rendering mode value
5164 rendering_mode_current =
5165 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5167 // if that fails, set current rendering mode to reliable default value
5168 if (rendering_mode_current == NULL)
5169 rendering_mode_current =
5170 getTreeInfoFromIdentifier(rendering_modes,
5171 STR_SPECIAL_RENDERING_DEFAULT);
5173 // if that also fails, set current rendering mode to first available one
5174 if (rendering_mode_current == NULL)
5175 rendering_mode_current = rendering_modes;
5178 setup.screen_rendering_mode = rendering_mode_current->identifier;
5180 // needed for displaying rendering mode text instead of identifier
5181 rendering_mode_text = rendering_mode_current->name;
5184 static void execSetupGraphics_setVsyncModes(boolean update_value)
5186 if (vsync_modes == NULL)
5190 for (i = 0; vsync_modes_list[i].value != NULL; i++)
5192 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5193 char identifier[32], name[32];
5194 char *value = vsync_modes_list[i].value;
5195 char *text = vsync_modes_list[i].text;
5197 ti->node_top = &vsync_modes;
5198 ti->sort_priority = i;
5200 sprintf(identifier, "%s", value);
5201 sprintf(name, "%s", text);
5203 setString(&ti->identifier, identifier);
5204 setString(&ti->name, name);
5205 setString(&ti->name_sorting, name);
5206 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5208 pushTreeInfo(&vsync_modes, ti);
5211 // sort vsync mode values to start with lowest vsync mode value
5212 sortTreeInfo(&vsync_modes);
5214 update_value = TRUE;
5219 // set current vsync mode value to configured vsync mode value
5220 vsync_mode_current =
5221 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5223 // if that fails, set current vsync mode to reliable default value
5224 if (vsync_mode_current == NULL)
5225 vsync_mode_current =
5226 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5228 // if that also fails, set current vsync mode to first available one
5229 if (vsync_mode_current == NULL)
5230 vsync_mode_current = vsync_modes;
5233 setup.vsync_mode = vsync_mode_current->identifier;
5235 // needed for displaying vsync mode text instead of identifier
5236 vsync_mode_text = vsync_mode_current->name;
5239 static void execSetupGraphics(void)
5241 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5243 // update "setup.window_scaling_percent" from list selection
5244 // (in this case, window scaling was changed on setup screen)
5245 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5246 execSetupGraphics_setWindowSizes(FALSE);
5248 // update list selection from "setup.window_scaling_percent"
5249 // (window scaling may have changed by resizing the window)
5250 execSetupGraphics_setWindowSizes(TRUE);
5252 execSetupGraphics_setScalingTypes();
5253 execSetupGraphics_setRenderingModes();
5254 execSetupGraphics_setVsyncModes(FALSE);
5256 setup_mode = SETUP_MODE_GRAPHICS;
5260 // check if game speed is high enough for 60 Hz vsync to work
5261 if (check_game_speed)
5262 ModifyGameSpeedIfNeeded();
5264 // window scaling may have changed at this point
5265 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5267 // window scaling quality may have changed at this point
5268 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5269 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5271 // screen rendering mode may have changed at this point
5272 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5274 // screen vsync mode may have changed at this point
5275 SDLSetScreenVsyncMode(setup.vsync_mode);
5278 static void execSetupChooseWindowSize(void)
5280 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5285 static void execSetupChooseScalingType(void)
5287 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5292 static void execSetupChooseRenderingMode(void)
5294 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5299 static void execSetupChooseVsyncMode(void)
5301 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5306 static void execSetupChooseVolumeSimple(void)
5308 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5313 static void execSetupChooseVolumeLoops(void)
5315 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5320 static void execSetupChooseVolumeMusic(void)
5322 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5327 static void execSetupSound(void)
5329 if (volumes_simple == NULL)
5331 boolean current_volume_simple_found = FALSE;
5334 for (i = 0; volumes_list[i].value != -1; i++)
5336 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5337 char identifier[32], name[32];
5338 int value = volumes_list[i].value;
5339 char *text = volumes_list[i].text;
5341 ti->node_top = &volumes_simple;
5342 ti->sort_priority = value;
5344 sprintf(identifier, "%d", value);
5345 sprintf(name, "%s", text);
5347 setString(&ti->identifier, identifier);
5348 setString(&ti->name, name);
5349 setString(&ti->name_sorting, name);
5350 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5352 pushTreeInfo(&volumes_simple, ti);
5354 if (value == setup.volume_simple)
5355 current_volume_simple_found = TRUE;
5358 if (!current_volume_simple_found)
5360 // add entry for non-preset volume value
5362 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5363 char identifier[32], name[32];
5364 int value = setup.volume_simple;
5366 ti->node_top = &volumes_simple;
5367 ti->sort_priority = value;
5369 sprintf(identifier, "%d", value);
5370 sprintf(name, "%d %% (Current)", value);
5372 setString(&ti->identifier, identifier);
5373 setString(&ti->name, name);
5374 setString(&ti->name_sorting, name);
5375 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5377 pushTreeInfo(&volumes_simple, ti);
5380 // sort volume values to start with lowest volume value
5381 sortTreeInfo(&volumes_simple);
5383 // set current volume value to configured volume value
5384 volume_simple_current =
5385 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5387 // if that fails, set current volume to reliable default value
5388 if (volume_simple_current == NULL)
5389 volume_simple_current =
5390 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5392 // if that also fails, set current volume to first available value
5393 if (volume_simple_current == NULL)
5394 volume_simple_current = volumes_simple;
5397 if (volumes_loops == NULL)
5399 boolean current_volume_loops_found = FALSE;
5402 for (i = 0; volumes_list[i].value != -1; i++)
5404 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5405 char identifier[32], name[32];
5406 int value = volumes_list[i].value;
5407 char *text = volumes_list[i].text;
5409 ti->node_top = &volumes_loops;
5410 ti->sort_priority = value;
5412 sprintf(identifier, "%d", value);
5413 sprintf(name, "%s", text);
5415 setString(&ti->identifier, identifier);
5416 setString(&ti->name, name);
5417 setString(&ti->name_sorting, name);
5418 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5420 pushTreeInfo(&volumes_loops, ti);
5422 if (value == setup.volume_loops)
5423 current_volume_loops_found = TRUE;
5426 if (!current_volume_loops_found)
5428 // add entry for non-preset volume value
5430 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5431 char identifier[32], name[32];
5432 int value = setup.volume_loops;
5434 ti->node_top = &volumes_loops;
5435 ti->sort_priority = value;
5437 sprintf(identifier, "%d", value);
5438 sprintf(name, "%d %% (Current)", value);
5440 setString(&ti->identifier, identifier);
5441 setString(&ti->name, name);
5442 setString(&ti->name_sorting, name);
5443 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5445 pushTreeInfo(&volumes_loops, ti);
5448 // sort volume values to start with lowest volume value
5449 sortTreeInfo(&volumes_loops);
5451 // set current volume value to configured volume value
5452 volume_loops_current =
5453 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5455 // if that fails, set current volume to reliable default value
5456 if (volume_loops_current == NULL)
5457 volume_loops_current =
5458 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5460 // if that also fails, set current volume to first available value
5461 if (volume_loops_current == NULL)
5462 volume_loops_current = volumes_loops;
5465 if (volumes_music == NULL)
5467 boolean current_volume_music_found = FALSE;
5470 for (i = 0; volumes_list[i].value != -1; i++)
5472 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5473 char identifier[32], name[32];
5474 int value = volumes_list[i].value;
5475 char *text = volumes_list[i].text;
5477 ti->node_top = &volumes_music;
5478 ti->sort_priority = value;
5480 sprintf(identifier, "%d", value);
5481 sprintf(name, "%s", text);
5483 setString(&ti->identifier, identifier);
5484 setString(&ti->name, name);
5485 setString(&ti->name_sorting, name);
5486 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5488 pushTreeInfo(&volumes_music, ti);
5490 if (value == setup.volume_music)
5491 current_volume_music_found = TRUE;
5494 if (!current_volume_music_found)
5496 // add entry for non-preset volume value
5498 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5499 char identifier[32], name[32];
5500 int value = setup.volume_music;
5502 ti->node_top = &volumes_music;
5503 ti->sort_priority = value;
5505 sprintf(identifier, "%d", value);
5506 sprintf(name, "%d %% (Current)", value);
5508 setString(&ti->identifier, identifier);
5509 setString(&ti->name, name);
5510 setString(&ti->name_sorting, name);
5511 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5513 pushTreeInfo(&volumes_music, ti);
5516 // sort volume values to start with lowest volume value
5517 sortTreeInfo(&volumes_music);
5519 // set current volume value to configured volume value
5520 volume_music_current =
5521 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5523 // if that fails, set current volume to reliable default value
5524 if (volume_music_current == NULL)
5525 volume_music_current =
5526 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5528 // if that also fails, set current volume to first available value
5529 if (volume_music_current == NULL)
5530 volume_music_current = volumes_music;
5533 setup.volume_simple = atoi(volume_simple_current->identifier);
5534 setup.volume_loops = atoi(volume_loops_current->identifier);
5535 setup.volume_music = atoi(volume_music_current->identifier);
5537 // needed for displaying volume text instead of identifier
5538 volume_simple_text = volume_simple_current->name;
5539 volume_loops_text = volume_loops_current->name;
5540 volume_music_text = volume_music_current->name;
5542 setup_mode = SETUP_MODE_SOUND;
5547 static void execSetupChooseTouchControls(void)
5549 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5554 static void execSetupChooseMoveDistance(void)
5556 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5561 static void execSetupChooseDropDistance(void)
5563 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5568 static void execSetupChooseTransparency(void)
5570 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
5575 static void execSetupChooseGridXSize_0(void)
5577 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
5582 static void execSetupChooseGridYSize_0(void)
5584 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
5589 static void execSetupChooseGridXSize_1(void)
5591 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
5596 static void execSetupChooseGridYSize_1(void)
5598 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
5603 static void execSetupConfigureVirtualButtons(void)
5605 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
5607 ConfigureVirtualButtons();
5609 setup_mode = SETUP_MODE_TOUCH;
5614 static void execSetupTouch(void)
5618 if (touch_controls == NULL)
5620 for (i = 0; touch_controls_list[i].value != NULL; i++)
5622 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5623 char identifier[32], name[32];
5624 char *value = touch_controls_list[i].value;
5625 char *text = touch_controls_list[i].text;
5627 ti->node_top = &touch_controls;
5628 ti->sort_priority = i;
5630 sprintf(identifier, "%s", value);
5631 sprintf(name, "%s", text);
5633 setString(&ti->identifier, identifier);
5634 setString(&ti->name, name);
5635 setString(&ti->name_sorting, name);
5636 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
5638 pushTreeInfo(&touch_controls, ti);
5641 // sort touch control values to start with lowest touch control value
5642 sortTreeInfo(&touch_controls);
5644 // set current touch control value to configured touch control value
5645 touch_control_current =
5646 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5648 // if that fails, set current touch control to reliable default value
5649 if (touch_control_current == NULL)
5650 touch_control_current =
5651 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5653 // if that also fails, set current touch control to first available value
5654 if (touch_control_current == NULL)
5655 touch_control_current = touch_controls;
5658 if (move_distances == NULL)
5660 for (i = 0; distances_list[i].value != -1; i++)
5662 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5663 char identifier[32], name[32];
5664 int value = distances_list[i].value;
5665 char *text = distances_list[i].text;
5667 ti->node_top = &move_distances;
5668 ti->sort_priority = value;
5670 sprintf(identifier, "%d", value);
5671 sprintf(name, "%s", text);
5673 setString(&ti->identifier, identifier);
5674 setString(&ti->name, name);
5675 setString(&ti->name_sorting, name);
5676 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
5678 pushTreeInfo(&move_distances, ti);
5681 // sort distance values to start with lowest distance value
5682 sortTreeInfo(&move_distances);
5684 // set current distance value to configured distance value
5685 move_distance_current =
5686 getTreeInfoFromIdentifier(move_distances,
5687 i_to_a(setup.touch.move_distance));
5689 // if that fails, set current distance to reliable default value
5690 if (move_distance_current == NULL)
5691 move_distance_current =
5692 getTreeInfoFromIdentifier(move_distances,
5693 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
5695 // if that also fails, set current distance to first available value
5696 if (move_distance_current == NULL)
5697 move_distance_current = move_distances;
5700 if (drop_distances == NULL)
5702 for (i = 0; distances_list[i].value != -1; i++)
5704 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5705 char identifier[32], name[32];
5706 int value = distances_list[i].value;
5707 char *text = distances_list[i].text;
5709 ti->node_top = &drop_distances;
5710 ti->sort_priority = value;
5712 sprintf(identifier, "%d", value);
5713 sprintf(name, "%s", text);
5715 setString(&ti->identifier, identifier);
5716 setString(&ti->name, name);
5717 setString(&ti->name_sorting, name);
5718 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
5720 pushTreeInfo(&drop_distances, ti);
5723 // sort distance values to start with lowest distance value
5724 sortTreeInfo(&drop_distances);
5726 // set current distance value to configured distance value
5727 drop_distance_current =
5728 getTreeInfoFromIdentifier(drop_distances,
5729 i_to_a(setup.touch.drop_distance));
5731 // if that fails, set current distance to reliable default value
5732 if (drop_distance_current == NULL)
5733 drop_distance_current =
5734 getTreeInfoFromIdentifier(drop_distances,
5735 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
5737 // if that also fails, set current distance to first available value
5738 if (drop_distance_current == NULL)
5739 drop_distance_current = drop_distances;
5742 if (transparencies == NULL)
5744 for (i = 0; transparencies_list[i].value != -1; i++)
5746 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5747 char identifier[32], name[32];
5748 int value = transparencies_list[i].value;
5749 char *text = transparencies_list[i].text;
5751 ti->node_top = &transparencies;
5752 ti->sort_priority = value;
5754 sprintf(identifier, "%d", value);
5755 sprintf(name, "%s", text);
5757 setString(&ti->identifier, identifier);
5758 setString(&ti->name, name);
5759 setString(&ti->name_sorting, name);
5760 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
5762 pushTreeInfo(&transparencies, ti);
5765 // sort transparency values to start with lowest transparency value
5766 sortTreeInfo(&transparencies);
5768 // set current transparency value to configured transparency value
5769 transparency_current =
5770 getTreeInfoFromIdentifier(transparencies,
5771 i_to_a(setup.touch.transparency));
5773 // if that fails, set current transparency to reliable default value
5774 if (transparency_current == NULL)
5775 transparency_current =
5776 getTreeInfoFromIdentifier(transparencies,
5777 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
5779 // if that also fails, set current transparency to first available value
5780 if (transparency_current == NULL)
5781 transparency_current = transparencies;
5784 for (i = 0; i < 2; i++)
5786 for (j = 0; j < 2; j++)
5788 if (grid_sizes[i][j] == NULL)
5790 for (k = 0; grid_sizes_list[k].value != -1; k++)
5792 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5793 char identifier[32], name[32];
5794 int value = grid_sizes_list[k].value;
5795 char *text = grid_sizes_list[k].text;
5797 ti->node_top = &grid_sizes[i][j];
5798 ti->sort_priority = value;
5800 sprintf(identifier, "%d", value);
5801 sprintf(name, "%s", text);
5803 setString(&ti->identifier, identifier);
5804 setString(&ti->name, name);
5805 setString(&ti->name_sorting, name);
5806 setString(&ti->infotext,
5809 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
5810 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
5812 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
5813 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
5815 pushTreeInfo(&grid_sizes[i][j], ti);
5818 // sort grid size values to start with lowest grid size value
5819 sortTreeInfo(&grid_sizes[i][j]);
5821 // set current grid size value to configured grid size value
5822 grid_size_current[i][j] =
5823 getTreeInfoFromIdentifier(grid_sizes[i][j],
5825 setup.touch.grid_xsize[i] :
5826 setup.touch.grid_ysize[i]));
5828 // if that fails, set current grid size to reliable default value
5829 if (grid_size_current[i][j] == NULL)
5830 grid_size_current[i][j] =
5831 getTreeInfoFromIdentifier(grid_sizes[i][j],
5833 DEFAULT_GRID_XSIZE(i) :
5834 DEFAULT_GRID_YSIZE(i)));
5836 // if that also fails, set current grid size to first available value
5837 if (grid_size_current[i][j] == NULL)
5838 grid_size_current[i][j] = grid_sizes[i][j];
5843 setup.touch.control_type = touch_control_current->identifier;
5844 setup.touch.move_distance = atoi(move_distance_current->identifier);
5845 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5846 setup.touch.transparency = atoi(transparency_current->identifier);
5848 for (i = 0; i < 2; i++)
5850 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
5851 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
5853 if (i == GRID_ACTIVE_NR())
5855 overlay.grid_xsize = setup.touch.grid_xsize[i];
5856 overlay.grid_ysize = setup.touch.grid_ysize[i];
5860 // needed for displaying value text instead of identifier
5861 touch_controls_text = touch_control_current->name;
5862 move_distance_text = move_distance_current->name;
5863 drop_distance_text = drop_distance_current->name;
5864 transparency_text = transparency_current->name;
5866 for (i = 0; i < 2; i++)
5867 for (j = 0; j < 2; j++)
5868 grid_size_text[i][j] = grid_size_current[i][j]->name;
5870 setup_mode = SETUP_MODE_TOUCH;
5875 static void execSetupArtwork(void)
5878 printf("::: '%s', '%s', '%s'\n",
5879 artwork.gfx_current->subdir,
5880 artwork.gfx_current->fullpath,
5881 artwork.gfx_current->basepath);
5884 setup.graphics_set = artwork.gfx_current->identifier;
5885 setup.sounds_set = artwork.snd_current->identifier;
5886 setup.music_set = artwork.mus_current->identifier;
5888 // needed if last screen (setup choice) changed graphics, sounds or music
5889 ReloadCustomArtwork(0);
5891 // needed for displaying artwork name instead of artwork identifier
5892 graphics_set_name = artwork.gfx_current->name;
5893 sounds_set_name = artwork.snd_current->name;
5894 music_set_name = artwork.mus_current->name;
5896 setup_mode = SETUP_MODE_ARTWORK;
5901 static void execSetupChooseGraphics(void)
5903 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5908 static void execSetupChooseSounds(void)
5910 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5915 static void execSetupChooseMusic(void)
5917 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5922 static void execSetupInput(void)
5924 setup_mode = SETUP_MODE_INPUT;
5929 static void execSetupShortcuts(void)
5931 setup_mode = SETUP_MODE_SHORTCUTS;
5936 static void execSetupShortcuts1(void)
5938 setup_mode = SETUP_MODE_SHORTCUTS_1;
5943 static void execSetupShortcuts2(void)
5945 setup_mode = SETUP_MODE_SHORTCUTS_2;
5950 static void execSetupShortcuts3(void)
5952 setup_mode = SETUP_MODE_SHORTCUTS_3;
5957 static void execSetupShortcuts4(void)
5959 setup_mode = SETUP_MODE_SHORTCUTS_4;
5964 static void execSetupShortcuts5(void)
5966 setup_mode = SETUP_MODE_SHORTCUTS_5;
5971 static void execExitSetup(void)
5973 SetGameStatus(GAME_MODE_MAIN);
5978 static void execSaveAndExitSetup(void)
5984 static void execGadgetNetworkServer(void)
5986 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
5987 struct GadgetInfo *gi = screen_gadget[gadget_id];
5989 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5990 network_server_hostname[0] = '\0';
5992 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
5996 ClickOnGadget(gi, MB_LEFTBUTTON);
5999 static void ToggleNetworkModeIfNeeded(void)
6001 int font_title = FONT_TITLE_1;
6002 int font_foot = FC_BLUE;
6003 int ystart = mSY - SY + 16;
6004 int ybottom = mSY - SY + SYSIZE - 20;
6005 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6007 if (setup.network_mode == network.enabled)
6010 network.enabled = setup.network_mode;
6012 FadeOut(REDRAW_ALL);
6016 DrawTextSCentered(ystart, font_title, text);
6020 if (network.enabled)
6021 InitNetworkServer();
6023 DisconnectFromNetworkServer();
6025 DrawTextSCentered(ybottom, font_foot,
6026 "Press any key or button for setup menu");
6028 WaitForEventToContinue();
6033 static void ToggleGameSpeedsListIfNeeded(void)
6035 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6037 if (setup.game_speed_extended == using_game_speeds_extended)
6040 // try to match similar values when changing game speeds list
6041 if (setup.game_speed_extended)
6042 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6043 setup.game_frame_delay == 30 ? 29 :
6044 setup.game_frame_delay);
6046 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6047 setup.game_frame_delay == 16 ? 15 :
6048 setup.game_frame_delay >= 29 ? 30 :
6049 setup.game_frame_delay <= 10 ? 10 :
6050 setup.game_frame_delay);
6052 execSetupGame_setGameSpeeds(TRUE);
6057 static void ModifyGameSpeedIfNeeded(void)
6059 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6060 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6064 char *game_speed_text = "Fast";
6065 int game_speed_value = 15;
6067 if (setup.game_speed_extended)
6069 game_speed_text = "60 fps";
6070 game_speed_value = 16;
6073 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6075 // set game speed to existing list value that is fast enough for vsync
6076 setup.game_frame_delay = game_speed_value;
6078 execSetupGame_setGameSpeeds(TRUE);
6080 Request(message, REQ_CONFIRM);
6083 static void DisableVsyncIfNeeded(void)
6085 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6086 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6087 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6090 // disable vsync for the selected game speed to work
6091 setup.vsync_mode = STR_VSYNC_MODE_OFF;
6093 execSetupGraphics_setVsyncModes(TRUE);
6095 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6101 void *related_value;
6102 } hide_related_entry_list[] =
6104 { &setup.game_frame_delay, execSetupChooseGameSpeed },
6105 { &setup.game_frame_delay, &game_speed_text },
6107 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
6108 { &setup.scroll_delay_value, &scroll_delay_text },
6110 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
6111 { &setup.engine_snapshot_mode, &snapshot_mode_text },
6113 { &setup.window_scaling_percent, execSetupChooseWindowSize },
6114 { &setup.window_scaling_percent, &window_size_text },
6116 { &setup.window_scaling_quality, execSetupChooseScalingType },
6117 { &setup.window_scaling_quality, &scaling_type_text },
6119 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
6120 { &setup.screen_rendering_mode, &rendering_mode_text },
6122 { &setup.vsync_mode, execSetupChooseVsyncMode },
6123 { &setup.vsync_mode, &vsync_mode_text },
6125 { &setup.graphics_set, execSetupChooseGraphics },
6126 { &setup.graphics_set, &graphics_set_name },
6128 { &setup.sounds_set, execSetupChooseSounds },
6129 { &setup.sounds_set, &sounds_set_name },
6131 { &setup.music_set, execSetupChooseMusic },
6132 { &setup.music_set, &music_set_name },
6134 { &setup.volume_simple, execSetupChooseVolumeSimple },
6135 { &setup.volume_simple, &volume_simple_text },
6137 { &setup.volume_loops, execSetupChooseVolumeLoops },
6138 { &setup.volume_loops, &volume_loops_text },
6140 { &setup.volume_music, execSetupChooseVolumeMusic },
6141 { &setup.volume_music, &volume_music_text },
6143 { &setup.touch.control_type, execSetupChooseTouchControls },
6144 { &setup.touch.control_type, &touch_controls_text },
6146 { &setup.touch.move_distance, execSetupChooseMoveDistance },
6147 { &setup.touch.move_distance, &move_distance_text },
6149 { &setup.touch.drop_distance, execSetupChooseDropDistance },
6150 { &setup.touch.drop_distance, &drop_distance_text },
6152 { &setup.touch.transparency, execSetupChooseTransparency },
6153 { &setup.touch.transparency, &transparency_text },
6155 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
6156 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
6158 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
6159 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
6161 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
6162 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
6164 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
6165 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
6167 { &setup.internal.menu_game, execSetupGame },
6168 { &setup.internal.menu_editor, execSetupEditor },
6169 { &setup.internal.menu_graphics, execSetupGraphics },
6170 { &setup.internal.menu_sound, execSetupSound },
6171 { &setup.internal.menu_artwork, execSetupArtwork },
6172 { &setup.internal.menu_input, execSetupInput },
6173 { &setup.internal.menu_touch, execSetupTouch },
6174 { &setup.internal.menu_shortcuts, execSetupShortcuts },
6175 { &setup.internal.menu_exit, execExitSetup },
6176 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
6181 void setHideRelatedSetupEntries(void)
6185 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6186 if (hideSetupEntry(hide_related_entry_list[i].value))
6187 setHideSetupEntry(hide_related_entry_list[i].related_value);
6190 static struct TokenInfo setup_info_main[] =
6192 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
6193 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
6194 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
6195 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
6196 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
6197 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
6198 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
6199 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
6200 { TYPE_EMPTY, NULL, "" },
6201 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
6202 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
6207 static struct TokenInfo setup_info_game[] =
6209 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
6210 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
6211 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
6212 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
6213 { TYPE_STRING, &network_server_text, "" },
6214 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
6215 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
6216 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
6217 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
6218 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
6219 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
6220 { TYPE_SWITCH, &setup.skip_scores_after_game,"Skip Scores After Game:" },
6221 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
6222 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
6223 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
6224 { TYPE_STRING, &game_speed_text, "" },
6225 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
6227 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6228 { TYPE_STRING, &scroll_delay_text, "" },
6230 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6231 { TYPE_STRING, &snapshot_mode_text, "" },
6232 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6233 { TYPE_EMPTY, NULL, "" },
6234 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6239 static struct TokenInfo setup_info_editor[] =
6242 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
6243 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
6244 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
6245 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
6246 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
6247 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
6248 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6249 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6250 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
6251 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6253 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
6254 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
6256 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
6258 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6259 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
6260 { TYPE_EMPTY, NULL, "" },
6262 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
6263 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
6264 { TYPE_EMPTY, NULL, "" },
6266 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
6267 { TYPE_EMPTY, NULL, "" },
6268 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6273 static struct TokenInfo setup_info_graphics[] =
6275 #if !defined(PLATFORM_ANDROID)
6276 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
6277 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
6278 { TYPE_STRING, &window_size_text, "" },
6279 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
6280 { TYPE_STRING, &scaling_type_text, "" },
6281 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
6282 { TYPE_STRING, &rendering_mode_text, "" },
6285 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6286 { TYPE_STRING, &scroll_delay_text, "" },
6288 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6289 { TYPE_STRING, &vsync_mode_text, "" },
6290 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
6291 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
6292 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
6293 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
6294 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
6295 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
6296 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
6297 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
6298 { TYPE_EMPTY, NULL, "" },
6299 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6304 static struct TokenInfo setup_info_sound[] =
6306 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
6307 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
6308 { TYPE_SWITCH, &setup.sound_music, "Music:" },
6309 { TYPE_EMPTY, NULL, "" },
6310 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6311 { TYPE_STRING, &volume_simple_text, "" },
6312 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6313 { TYPE_STRING, &volume_loops_text, "" },
6314 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
6315 { TYPE_STRING, &volume_music_text, "" },
6316 { TYPE_EMPTY, NULL, "" },
6317 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6322 static struct TokenInfo setup_info_artwork[] =
6324 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
6325 { TYPE_STRING, &graphics_set_name, "" },
6326 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
6327 { TYPE_STRING, &sounds_set_name, "" },
6328 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
6329 { TYPE_STRING, &music_set_name, "" },
6330 { TYPE_EMPTY, NULL, "" },
6331 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6332 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
6333 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
6334 { TYPE_EMPTY, NULL, "" },
6335 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6340 static struct TokenInfo setup_info_input[] =
6342 { TYPE_SWITCH, NULL, "Player:" },
6343 { TYPE_SWITCH, NULL, "Device:" },
6344 { TYPE_SWITCH, NULL, "" },
6345 { TYPE_SKIPPABLE, NULL, "" },
6346 { TYPE_EMPTY, NULL, "" },
6347 { TYPE_EMPTY, NULL, "" },
6348 { TYPE_EMPTY, NULL, "" },
6349 { TYPE_EMPTY, NULL, "" },
6350 { TYPE_EMPTY, NULL, "" },
6351 { TYPE_EMPTY, NULL, "" },
6352 { TYPE_EMPTY, NULL, "" },
6353 { TYPE_EMPTY, NULL, "" },
6354 { TYPE_SKIPPABLE, NULL, "" },
6355 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6360 static struct TokenInfo setup_info_touch[] =
6362 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6363 { TYPE_STRING, &touch_controls_text, "" },
6364 { TYPE_EMPTY, NULL, "" },
6365 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6370 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6372 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6373 { TYPE_STRING, &touch_controls_text, "" },
6374 { TYPE_EMPTY, NULL, "" },
6375 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
6376 { TYPE_STRING, &grid_size_text[0][0], "" },
6377 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
6378 { TYPE_STRING, &grid_size_text[0][1], "" },
6379 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6380 { TYPE_STRING, &transparency_text, "" },
6381 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6382 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6383 { TYPE_EMPTY, NULL, "" },
6384 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6385 { TYPE_EMPTY, NULL, "" },
6386 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6391 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6393 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6394 { TYPE_STRING, &touch_controls_text, "" },
6395 { TYPE_EMPTY, NULL, "" },
6396 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
6397 { TYPE_STRING, &grid_size_text[1][0], "" },
6398 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
6399 { TYPE_STRING, &grid_size_text[1][1], "" },
6400 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6401 { TYPE_STRING, &transparency_text, "" },
6402 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6403 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6404 { TYPE_EMPTY, NULL, "" },
6405 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6406 { TYPE_EMPTY, NULL, "" },
6407 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6412 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6414 setup_info_touch_virtual_buttons_0,
6415 setup_info_touch_virtual_buttons_1
6418 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6420 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6421 { TYPE_STRING, &touch_controls_text, "" },
6422 { TYPE_EMPTY, NULL, "" },
6423 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
6424 { TYPE_STRING, &move_distance_text, "" },
6425 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
6426 { TYPE_STRING, &drop_distance_text, "" },
6427 { TYPE_EMPTY, NULL, "" },
6428 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6433 static struct TokenInfo setup_info_shortcuts[] =
6435 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
6436 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
6437 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
6438 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
6439 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
6440 { TYPE_EMPTY, NULL, "" },
6441 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6446 static struct TokenInfo setup_info_shortcuts_1[] =
6448 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
6449 { TYPE_KEY, &setup.shortcut.save_game, "" },
6450 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
6451 { TYPE_KEY, &setup.shortcut.load_game, "" },
6452 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
6453 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
6454 { TYPE_EMPTY, NULL, "" },
6455 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
6456 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
6457 { TYPE_EMPTY, NULL, "" },
6458 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6463 static struct TokenInfo setup_info_shortcuts_2[] =
6465 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
6466 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
6467 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
6468 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
6469 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
6470 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
6471 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
6472 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
6473 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
6474 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
6475 { TYPE_EMPTY, NULL, "" },
6476 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6481 static struct TokenInfo setup_info_shortcuts_3[] =
6483 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
6484 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
6485 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
6486 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
6487 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
6488 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
6489 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
6490 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
6491 { TYPE_KEYTEXT, NULL, "Record Tape:", },
6492 { TYPE_KEY, &setup.shortcut.tape_record, "" },
6493 { TYPE_KEYTEXT, NULL, "Play Tape:", },
6494 { TYPE_KEY, &setup.shortcut.tape_play, "" },
6495 { TYPE_EMPTY, NULL, "" },
6496 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6501 static struct TokenInfo setup_info_shortcuts_4[] =
6503 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
6504 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
6505 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
6506 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
6507 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
6508 { TYPE_KEY, &setup.shortcut.sound_music, "" },
6509 { TYPE_EMPTY, NULL, "" },
6510 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6515 static struct TokenInfo setup_info_shortcuts_5[] =
6517 { TYPE_KEYTEXT, NULL, "Snap Left:", },
6518 { TYPE_KEY, &setup.shortcut.snap_left, "" },
6519 { TYPE_KEYTEXT, NULL, "Snap Right:", },
6520 { TYPE_KEY, &setup.shortcut.snap_right, "" },
6521 { TYPE_KEYTEXT, NULL, "Snap Up:", },
6522 { TYPE_KEY, &setup.shortcut.snap_up, "" },
6523 { TYPE_KEYTEXT, NULL, "Snap Down:", },
6524 { TYPE_KEY, &setup.shortcut.snap_down, "" },
6525 { TYPE_EMPTY, NULL, "" },
6526 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6531 static Key getSetupKey(void)
6533 Key key = KSYM_UNDEFINED;
6534 boolean got_key_event = FALSE;
6536 while (!got_key_event)
6540 if (NextValidEvent(&event))
6544 case EVENT_KEYPRESS:
6546 key = GetEventKey((KeyEvent *)&event, TRUE);
6548 // press 'Escape' or 'Enter' to keep the existing key binding
6549 if (key == KSYM_Escape || key == KSYM_Return)
6550 key = KSYM_UNDEFINED; // keep old value
6552 got_key_event = TRUE;
6556 case EVENT_KEYRELEASE:
6557 key_joystick_mapping = 0;
6561 HandleOtherEvents(&event);
6572 static int getSetupValueFont(int type, void *value)
6574 if (type & TYPE_GHOSTED)
6575 return FONT_OPTION_OFF;
6576 else if (type & TYPE_KEY)
6577 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
6578 else if (type & TYPE_STRING)
6579 return FONT_VALUE_2;
6580 else if (type & TYPE_ECS_AGA)
6581 return FONT_VALUE_1;
6582 else if (type & TYPE_BOOLEAN_STYLE)
6583 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
6584 else if (type & TYPE_YES_NO_AUTO)
6585 return (*(int *)value == AUTO ? FONT_OPTION_ON :
6586 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
6587 else if (type & TYPE_PLAYER)
6588 return FONT_VALUE_1;
6590 return FONT_VALUE_1;
6593 static int getSetupValueFontNarrow(int type, int font_nr)
6595 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
6596 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
6597 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
6601 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
6603 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6604 struct TokenInfo *si = &setup_info[si_pos];
6605 boolean font_draw_xoffset_modified = FALSE;
6606 boolean scrollbar_needed = (num_setup_info < max_setup_info);
6607 int font_draw_xoffset_old = -1;
6608 int xoffset = (scrollbar_needed ? -1 : 0);
6609 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
6610 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
6611 int xpos = menu_screen_value_xpos;
6612 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
6613 int startx = mSX + xpos * 32;
6614 int starty = mSY + ypos * 32;
6615 int type = si->type;
6616 void *value = si->value;
6617 char *value_string = getSetupValue(type, value);
6618 int font_nr_default = getSetupValueFont(type, value);
6619 int font_width_default = getFontWidth(font_nr_default);
6620 int font_nr = font_nr_default;
6623 if (value_string == NULL)
6626 if (type & TYPE_KEY)
6628 xpos = MENU_SCREEN_START_XPOS;
6630 if (type & TYPE_QUERY)
6631 value_string = "<press key>";
6633 else if (type & TYPE_STRING)
6635 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
6637 xpos = MENU_SCREEN_START_XPOS;
6639 if (strlen(value_string) > max_value_len)
6640 value_string[max_value_len] = '\0';
6642 else if (type & TYPE_YES_NO_AUTO)
6644 xpos = menu_screen_value_xpos - 1;
6646 else if (type & TYPE_PLAYER)
6648 int displayed_player_nr = *(int *)value + 1;
6650 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
6653 startx = mSX + xpos * 32;
6654 starty = mSY + ypos * 32;
6656 // special check if right-side setup values moved left due to scrollbar
6657 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
6659 int max_menu_text_length = 26; // maximum text length for classic menu
6660 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6661 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6662 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6663 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6664 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
6666 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
6669 startx = mSX + xpos * 32;
6671 font_nr = getSetupValueFontNarrow(type, font_nr);
6675 // downward compatibility correction for Juergen Bonhagen's menu settings
6676 if (setup_mode != SETUP_MODE_INPUT)
6678 int max_menu_text_length_big = (menu_screen_value_xpos -
6679 MENU_SCREEN_START_XPOS);
6680 int max_menu_text_length_medium = max_menu_text_length_big * 2;
6681 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
6682 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6683 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
6684 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6685 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6686 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6687 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
6688 boolean correct_font_draw_xoffset = FALSE;
6690 if (xpos == MENU_SCREEN_START_XPOS &&
6691 startx + font1_xoffset < text_startx + text_font_xoffset)
6692 correct_font_draw_xoffset = TRUE;
6694 if (xpos == menu_screen_value_xpos &&
6695 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
6696 correct_font_draw_xoffset = TRUE;
6698 // check if setup value would overlap with setup text when printed
6699 // (this can happen for extreme/wrong values for font draw offset)
6700 if (correct_font_draw_xoffset)
6702 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
6703 font_draw_xoffset_modified = TRUE;
6705 if (type & TYPE_KEY)
6706 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
6707 else if (!(type & TYPE_STRING))
6708 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
6709 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
6713 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
6714 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
6716 DrawText(startx, starty, value_string, font_nr);
6718 if (type & TYPE_PLAYER)
6720 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
6721 int player_nr = *(int *)value;
6722 int xoff = font->draw_xoffset + getFontWidth(font_nr);
6723 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
6724 int startx2 = startx + xoff;
6725 int starty2 = starty + yoff;
6727 if (DrawingOnBackground(startx2, starty2))
6728 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
6730 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
6731 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6734 if (font_draw_xoffset_modified)
6735 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
6738 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
6740 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6741 struct TokenInfo *si = &setup_info[si_pos];
6743 if (si->type & TYPE_BOOLEAN_STYLE)
6745 *(boolean *)si->value ^= TRUE;
6747 else if (si->type & TYPE_YES_NO_AUTO)
6751 (*(int *)si->value == AUTO ? TRUE :
6752 *(int *)si->value == TRUE ? FALSE : AUTO) :
6753 (*(int *)si->value == TRUE ? AUTO :
6754 *(int *)si->value == AUTO ? FALSE : TRUE));
6756 else if (si->type & TYPE_KEY)
6760 si->type |= TYPE_QUERY;
6761 drawSetupValue(screen_pos, setup_info_pos_raw);
6762 si->type &= ~TYPE_QUERY;
6764 key = getSetupKey();
6765 if (key != KSYM_UNDEFINED)
6766 *(Key *)si->value = key;
6768 else if (si->type & TYPE_PLAYER)
6770 int player_nr = *(int *)si->value;
6775 player_nr = Request("Choose player", REQ_PLAYER) - 1;
6777 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
6780 drawSetupValue(screen_pos, setup_info_pos_raw);
6782 // fullscreen state may have changed at this point
6783 if (si->value == &setup.fullscreen)
6784 ToggleFullscreenOrChangeWindowScalingIfNeeded();
6786 // network mode may have changed at this point
6787 if (si->value == &setup.network_mode)
6788 ToggleNetworkModeIfNeeded();
6790 // game speed list may have changed at this point
6791 if (si->value == &setup.game_speed_extended)
6792 ToggleGameSpeedsListIfNeeded();
6795 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
6797 static struct TokenInfo *setup_info_final = NULL;
6802 // determine maximum list size of target list
6803 while (setup_info_orig[list_size++].type != 0);
6805 // free, allocate and clear memory for target list
6806 checked_free(setup_info_final);
6807 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
6809 // copy setup info list without setup entries marked as hidden
6810 for (i = 0; setup_info_orig[i].type != 0; i++)
6812 // skip setup entries configured to be hidden
6813 if (hideSetupEntry(setup_info_orig[i].value))
6816 // skip skippable setup entries if screen is lower than usual
6817 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
6818 setup_info_orig[i].type == TYPE_SKIPPABLE)
6821 setup_info_final[list_pos++] = setup_info_orig[i];
6824 return setup_info_final;
6827 static void DrawSetupScreen_Generic(void)
6829 int fade_mask = REDRAW_FIELD;
6830 boolean redraw_all = FALSE;
6831 char *title_string = NULL;
6835 fade_mask = REDRAW_ALL;
6838 FadeMenuSoundsAndMusic();
6840 FreeScreenGadgets();
6841 CreateScreenGadgets();
6843 if (redraw_mask & REDRAW_ALL)
6848 // needed if different viewport properties defined for setup screen
6849 ChangeViewportPropertiesIfNeeded();
6851 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6855 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
6857 if (setup_mode == SETUP_MODE_MAIN)
6859 setup_info = setup_info_main;
6860 title_string = STR_SETUP_MAIN;
6862 else if (setup_mode == SETUP_MODE_GAME)
6864 setup_info = setup_info_game;
6865 title_string = STR_SETUP_GAME;
6867 else if (setup_mode == SETUP_MODE_EDITOR)
6869 setup_info = setup_info_editor;
6870 title_string = STR_SETUP_EDITOR;
6872 else if (setup_mode == SETUP_MODE_GRAPHICS)
6874 setup_info = setup_info_graphics;
6875 title_string = STR_SETUP_GRAPHICS;
6877 else if (setup_mode == SETUP_MODE_SOUND)
6879 setup_info = setup_info_sound;
6880 title_string = STR_SETUP_SOUND;
6882 else if (setup_mode == SETUP_MODE_ARTWORK)
6884 setup_info = setup_info_artwork;
6885 title_string = STR_SETUP_ARTWORK;
6887 else if (setup_mode == SETUP_MODE_TOUCH)
6889 setup_info = setup_info_touch;
6890 title_string = STR_SETUP_TOUCH;
6892 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
6893 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
6894 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
6895 setup_info = setup_info_touch_wipe_gestures;
6897 else if (setup_mode == SETUP_MODE_SHORTCUTS)
6899 setup_info = setup_info_shortcuts;
6900 title_string = STR_SETUP_SHORTCUTS;
6902 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
6904 setup_info = setup_info_shortcuts_1;
6905 title_string = STR_SETUP_SHORTCUTS;
6907 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
6909 setup_info = setup_info_shortcuts_2;
6910 title_string = STR_SETUP_SHORTCUTS;
6912 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
6914 setup_info = setup_info_shortcuts_3;
6915 title_string = STR_SETUP_SHORTCUTS;
6917 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
6919 setup_info = setup_info_shortcuts_4;
6920 title_string = STR_SETUP_SHORTCUTS;
6922 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
6924 setup_info = setup_info_shortcuts_5;
6925 title_string = STR_SETUP_SHORTCUTS;
6928 // use modified setup info without setup entries marked as hidden
6929 setup_info = getSetupInfoFinal(setup_info);
6931 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
6933 // determine maximal number of setup entries that can be displayed on screen
6935 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
6938 // determine maximal number of setup entries available for this setup screen
6940 for (i = 0; setup_info[i].type != 0; i++)
6943 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
6945 MapScreenGadgets(max_setup_info);
6948 redraw_mask = fade_mask = REDRAW_ALL;
6950 DrawMaskedBorder(fade_mask);
6955 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
6957 menu_info = setup_info;
6959 HandleMenuScreen(mx, my, dx, dy, button,
6960 setup_mode, num_setup_info, max_setup_info);
6963 static void DrawSetupScreen_Input(void)
6967 FadeOut(REDRAW_FIELD);
6971 setup_info = getSetupInfoFinal(setup_info_input);
6973 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
6975 for (i = 0; setup_info[i].type != 0; i++)
6977 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
6978 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
6979 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
6980 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
6981 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
6982 initCursor(i, IMG_MENU_BUTTON);
6984 DrawCursorAndText_Setup(i, -1, FALSE);
6987 // create gadgets for setup input menu screen
6988 FreeScreenGadgets();
6989 CreateScreenGadgets();
6991 // map gadgets for setup input menu screen
6992 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
6994 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
6996 FadeIn(REDRAW_FIELD);
6999 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7001 if (device_name == NULL)
7004 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7007 if (strlen(device_name) > 1)
7009 char c1 = device_name[strlen(device_name) - 1];
7010 char c2 = device_name[strlen(device_name) - 2];
7012 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7013 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7016 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7017 strlen(device_name));
7020 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7023 static struct SetupKeyboardInfo custom_key;
7030 { &custom_key.left, "Axis/Pad Left" },
7031 { &custom_key.right, "Axis/Pad Right" },
7032 { &custom_key.up, "Axis/Pad Up" },
7033 { &custom_key.down, "Axis/Pad Down" },
7034 { &custom_key.snap, "Button 1/A/X" },
7035 { &custom_key.drop, "Button 2/B/Y" }
7037 static char *joystick_name[MAX_PLAYERS] =
7044 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7045 int font_nr_info = FONT_MENU_1;
7046 int font_nr_name = FONT_VALUE_OLD;
7047 int font_nr_on = FONT_VALUE_1;
7048 int font_nr_off = FONT_VALUE_OLD;
7051 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7053 font_nr_info = FONT_MENU_2;
7054 font_nr_on = FONT_VALUE_NARROW;
7055 font_nr_off = FONT_VALUE_OLD_NARROW;
7058 custom_key = setup.input[player_nr].key;
7060 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7061 FONT_INPUT_1_ACTIVE);
7063 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7065 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7066 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7068 if (setup.input[player_nr].use_joystick)
7070 char *device_name = setup.input[player_nr].joy.device_name;
7071 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7072 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7073 char *text = joystick_name[joystick_nr];
7074 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7076 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7077 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7081 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7082 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7085 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7086 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7090 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7091 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7092 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7093 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7095 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7096 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7097 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7098 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7099 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7100 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7102 for (i = 0; i < 6; i++)
7104 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7106 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7108 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7109 (setup.input[player_nr].use_joystick ?
7111 getKeyNameFromKey(*custom[i].key)), font_nr_on);
7115 static int input_player_nr = 0;
7117 static void HandleSetupScreen_Input_Player(int step, int direction)
7119 int old_player_nr = input_player_nr;
7122 new_player_nr = old_player_nr + step * direction;
7123 if (new_player_nr < 0)
7125 if (new_player_nr > MAX_PLAYERS - 1)
7126 new_player_nr = MAX_PLAYERS - 1;
7128 if (new_player_nr != old_player_nr)
7130 input_player_nr = new_player_nr;
7132 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7136 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7138 static int choice = 0;
7141 int pos_start = SETUPINPUT_SCREEN_POS_START;
7142 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7143 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7144 int pos_end = SETUPINPUT_SCREEN_POS_END;
7146 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7150 for (i = 0; setup_info_input[i].type != 0; i++)
7152 // adjust menu structure according to skipped setup entries
7153 if (setup_info_input[i].type == TYPE_SKIPPABLE)
7161 if (button == MB_MENU_INITIALIZE)
7163 // input setup menu may have changed size due to graphics configuration
7164 if (choice >= pos_empty1)
7167 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7169 DrawCursorAndText_Setup(choice, -1, TRUE);
7173 else if (button == MB_MENU_LEAVE)
7175 setup_mode = SETUP_MODE_MAIN;
7182 if (mx || my) // mouse input
7184 x = (mx - mSX) / 32;
7185 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7187 else if (dx || dy) // keyboard input
7189 if (dx && choice == 0)
7190 x = (dx < 0 ? 10 : 12);
7191 else if ((dx && choice == 1) ||
7192 (dx == -1 && choice == pos_end))
7193 button = MB_MENU_CHOICE;
7197 if (y >= pos_empty1 && y <= pos_empty2)
7198 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7201 if (y == 0 && dx != 0 && button)
7203 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7205 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
7206 y >= pos_start && y <= pos_end &&
7207 !(y >= pos_empty1 && y <= pos_empty2))
7213 DrawCursorAndText_Setup(choice, -1, FALSE);
7214 DrawCursorAndText_Setup(y, -1, TRUE);
7216 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7225 char *device_name = setup.input[input_player_nr].joy.device_name;
7227 if (!setup.input[input_player_nr].use_joystick)
7229 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7231 setJoystickDeviceToNr(device_name, new_device_nr);
7232 setup.input[input_player_nr].use_joystick = TRUE;
7236 int device_nr = getJoystickNrFromDeviceName(device_name);
7237 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7239 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7240 setup.input[input_player_nr].use_joystick = FALSE;
7242 setJoystickDeviceToNr(device_name, new_device_nr);
7245 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7249 if (setup.input[input_player_nr].use_joystick)
7250 ConfigureJoystick(input_player_nr);
7252 CustomizeKeyboard(input_player_nr);
7254 else if (y == pos_end)
7260 setup_mode = SETUP_MODE_MAIN;
7267 static boolean CustomizeKeyboardMain(int player_nr)
7271 boolean finished = FALSE;
7272 static struct SetupKeyboardInfo custom_key;
7277 } customize_step[] =
7279 { &custom_key.left, "Move Left" },
7280 { &custom_key.right, "Move Right" },
7281 { &custom_key.up, "Move Up" },
7282 { &custom_key.down, "Move Down" },
7283 { &custom_key.snap, "Snap Field" },
7284 { &custom_key.drop, "Drop Element" }
7286 int font_nr_old = FONT_VALUE_OLD;
7287 int font_nr_new = FONT_VALUE_1;
7288 boolean success = FALSE;
7290 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7292 font_nr_old = FONT_VALUE_OLD_NARROW;
7293 font_nr_new = FONT_VALUE_NARROW;
7296 // read existing key bindings from player setup
7297 custom_key = setup.input[player_nr].key;
7300 FadeOut(REDRAW_FIELD);
7304 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7307 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7308 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7309 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7310 "Key:", FONT_INPUT_1_ACTIVE);
7311 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7312 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7314 FadeIn(REDRAW_FIELD);
7320 if (NextValidEvent(&event))
7324 case EVENT_KEYPRESS:
7326 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7328 // press 'Escape' to abort and keep the old key bindings
7329 if (key == KSYM_Escape)
7331 FadeSkipNextFadeIn();
7338 // press 'Enter' to keep the existing key binding
7339 if (key == KSYM_Return)
7340 key = *customize_step[step_nr].key;
7342 // check if key already used
7343 for (i = 0; i < step_nr; i++)
7344 if (*customize_step[i].key == key)
7349 // got new key binding
7350 *customize_step[step_nr].key = key;
7351 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7353 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7354 getKeyNameFromKey(key), font_nr_new);
7357 // un-highlight last query
7358 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7359 customize_step[step_nr - 1].text, FONT_MENU_1);
7360 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7361 "Key:", FONT_MENU_1);
7363 // all keys configured
7372 // query next key binding
7373 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7374 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7375 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7376 "Key:", FONT_INPUT_1_ACTIVE);
7377 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7378 getKeyNameFromKey(*customize_step[step_nr].key),
7383 case EVENT_KEYRELEASE:
7384 key_joystick_mapping = 0;
7388 HandleOtherEvents(&event);
7396 // write new key bindings back to player setup, if successfully finished
7398 setup.input[player_nr].key = custom_key;
7403 void CustomizeKeyboard(int player_nr)
7405 boolean success = CustomizeKeyboardMain(player_nr);
7409 int font_nr = FONT_TITLE_1;
7410 int font_height = getFontHeight(font_nr);
7411 int ypos1 = SYSIZE / 2 - font_height * 2;
7412 int ypos2 = SYSIZE / 2 - font_height * 1;
7413 unsigned int wait_frame_delay = 0;
7414 unsigned int wait_frame_delay_value = 2000;
7416 ResetDelayCounter(&wait_frame_delay);
7420 DrawTextSCentered(ypos1, font_nr, "Keyboard");
7421 DrawTextSCentered(ypos2, font_nr, "configured!");
7423 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7429 DrawSetupScreen_Input();
7432 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
7434 #define MARKER_BUTTON 1
7435 #define MARKER_AXIS_X 2
7436 #define MARKER_AXIS_Y 3
7438 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7440 static boolean bitmaps_initialized = FALSE;
7441 boolean screen_initialized = FALSE;
7442 static Bitmap *controller, *button, *axis_x, *axis_y;
7444 boolean success = TRUE;
7445 boolean done = FALSE, next = FALSE;
7447 int alpha = 200, alpha_step = -1;
7448 int alpha_ticks = 0;
7449 char mapping[4096], temp[4096];
7450 int font_name = MENU_SETUP_FONT_TITLE;
7451 int font_info = MENU_SETUP_FONT_TEXT;
7452 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7453 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7454 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7455 int ystep_name = getMenuTextStep(spacing_name, font_name);
7456 int ystep_line = getMenuTextStep(spacing_line, font_info);
7457 int ystep_para = getMenuTextStep(spacing_para, font_info);
7465 int axis, button, hat, hat_value;
7468 *step, *prev_step, steps[] =
7470 { 356, 155, MARKER_BUTTON, "a", },
7471 { 396, 122, MARKER_BUTTON, "b", },
7472 { 320, 125, MARKER_BUTTON, "x", },
7473 { 358, 95, MARKER_BUTTON, "y", },
7474 { 162, 125, MARKER_BUTTON, "back", },
7475 { 216, 125, MARKER_BUTTON, "guide", },
7476 { 271, 125, MARKER_BUTTON, "start", },
7477 { 110, 200, MARKER_BUTTON, "dpleft", },
7478 { 146, 228, MARKER_BUTTON, "dpdown", },
7479 { 178, 200, MARKER_BUTTON, "dpright", },
7480 { 146, 172, MARKER_BUTTON, "dpup", },
7481 { 50, 40, MARKER_BUTTON, "leftshoulder", },
7482 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
7483 { 382, 40, MARKER_BUTTON, "rightshoulder", },
7484 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
7485 { 73, 141, MARKER_BUTTON, "leftstick", },
7486 { 282, 210, MARKER_BUTTON, "rightstick", },
7487 { 73, 141, MARKER_AXIS_X, "leftx", },
7488 { 73, 141, MARKER_AXIS_Y, "lefty", },
7489 { 282, 210, MARKER_AXIS_X, "rightx", },
7490 { 282, 210, MARKER_AXIS_Y, "righty", },
7493 unsigned int event_frame_delay = 0;
7494 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
7496 ResetDelayCounter(&event_frame_delay);
7498 if (!bitmaps_initialized)
7500 controller = LoadCustomImage("joystick/controller.png");
7501 button = LoadCustomImage("joystick/button.png");
7502 axis_x = LoadCustomImage("joystick/axis_x.png");
7503 axis_y = LoadCustomImage("joystick/axis_y.png");
7505 bitmaps_initialized = TRUE;
7508 name = getFormattedJoystickName(SDL_JoystickName(joystick));
7511 // print info about the joystick we are watching
7512 Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
7513 SDL_JoystickInstanceID(joystick), name);
7514 Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
7515 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
7516 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
7519 // initialize mapping with GUID and name
7520 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
7522 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
7523 temp, name, SDL_GetPlatform());
7525 // loop through all steps (buttons and axes), getting joystick events
7526 for (i = 0; i < SDL_arraysize(steps) && !done;)
7528 Bitmap *marker = button; // initialize with reliable default value
7531 strcpy(step->mapping, mapping);
7535 step->hat_value = -1;
7537 marker = (step->marker == MARKER_BUTTON ? button :
7538 step->marker == MARKER_AXIS_X ? axis_x :
7539 step->marker == MARKER_AXIS_Y ? axis_y : marker);
7543 while (!done && !next)
7545 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
7546 alpha_ticks = SDL_GetTicks();
7553 else if (alpha < 128)
7559 int controller_x = SX + (SXSIZE - controller->width) / 2;
7560 int controller_y = SY + ystep_line;
7562 int marker_x = controller_x + step->x;
7563 int marker_y = controller_y + step->y;
7565 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
7566 int ystart2 = ystart1 + ystep_name + ystep_line;
7570 DrawTextSCentered(ystart1, font_name, name);
7572 DrawTextSCentered(ystart2, font_info,
7573 "Press buttons and move axes on");
7574 ystart2 += ystep_line;
7575 DrawTextSCentered(ystart2, font_info,
7576 "your controller when indicated.");
7577 ystart2 += ystep_line;
7578 DrawTextSCentered(ystart2, font_info,
7579 "(Your controller may look different.)");
7580 ystart2 += ystep_para;
7582 #if defined(PLATFORM_ANDROID)
7583 DrawTextSCentered(ystart2, font_info,
7584 "To correct a mistake,");
7585 ystart2 += ystep_line;
7586 DrawTextSCentered(ystart2, font_info,
7587 "press the 'back' button.");
7588 ystart2 += ystep_line;
7589 DrawTextSCentered(ystart2, font_info,
7590 "To skip a button or axis,");
7591 ystart2 += ystep_line;
7592 DrawTextSCentered(ystart2, font_info,
7593 "press the 'menu' button.");
7595 DrawTextSCentered(ystart2, font_info,
7596 "To correct a mistake,");
7597 ystart2 += ystep_line;
7598 DrawTextSCentered(ystart2, font_info,
7599 "press the 'backspace' key.");
7600 ystart2 += ystep_line;
7601 DrawTextSCentered(ystart2, font_info,
7602 "To skip a button or axis,");
7603 ystart2 += ystep_line;
7604 DrawTextSCentered(ystart2, font_info,
7605 "press the 'return' key.");
7606 ystart2 += ystep_line;
7607 DrawTextSCentered(ystart2, font_info,
7608 "To exit, press the 'escape' key.");
7611 BlitBitmapMasked(controller, drawto, 0, 0,
7612 controller->width, controller->height,
7613 controller_x, controller_y);
7615 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
7616 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
7618 BlitBitmapMasked(marker, drawto, 0, 0,
7619 marker->width, marker->height,
7620 marker_x, marker_y);
7622 if (!screen_initialized)
7623 FadeIn(REDRAW_FIELD);
7627 screen_initialized = TRUE;
7629 while (NextValidEvent(&event))
7633 case SDL_JOYAXISMOTION:
7634 if (event.jaxis.value > 20000 ||
7635 event.jaxis.value < -20000)
7637 for (j = 0; j < i; j++)
7638 if (steps[j].axis == event.jaxis.axis)
7643 if (step->marker != MARKER_AXIS_X &&
7644 step->marker != MARKER_AXIS_Y)
7647 step->axis = event.jaxis.axis;
7648 strcat(mapping, step->field);
7649 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
7650 strcat(mapping, temp);
7658 case SDL_JOYHATMOTION:
7659 // ignore centering; we're probably just coming back
7660 // to the center from the previous item we set
7661 if (event.jhat.value == SDL_HAT_CENTERED)
7664 for (j = 0; j < i; j++)
7665 if (steps[j].hat == event.jhat.hat &&
7666 steps[j].hat_value == event.jhat.value)
7671 step->hat = event.jhat.hat;
7672 step->hat_value = event.jhat.value;
7673 strcat(mapping, step->field);
7674 snprintf(temp, sizeof(temp), ":h%u.%u,",
7675 event.jhat.hat, event.jhat.value );
7676 strcat(mapping, temp);
7683 case SDL_JOYBALLMOTION:
7686 case SDL_JOYBUTTONUP:
7687 for (j = 0; j < i; j++)
7688 if (steps[j].button == event.jbutton.button)
7693 step->button = event.jbutton.button;
7694 strcat(mapping, step->field);
7695 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
7696 strcat(mapping, temp);
7703 case SDL_FINGERDOWN:
7704 case SDL_MOUSEBUTTONDOWN:
7712 if (event.key.keysym.sym == KSYM_BackSpace ||
7713 event.key.keysym.sym == KSYM_Back)
7725 prev_step = &steps[i - 1];
7726 strcpy(mapping, prev_step->mapping);
7733 if (event.key.keysym.sym == KSYM_space ||
7734 event.key.keysym.sym == KSYM_Return ||
7735 event.key.keysym.sym == KSYM_Menu)
7744 if (event.key.keysym.sym == KSYM_Escape)
7754 program.exit_function(0);
7761 // do not handle events for longer than standard frame delay period
7762 if (DelayReached(&event_frame_delay, event_frame_delay_value))
7771 Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
7774 // activate mapping for this game
7775 SDL_GameControllerAddMapping(mapping);
7777 // save mapping to personal mappings
7778 SaveSetup_AddGameControllerMapping(mapping);
7781 // wait until the last pending event was removed from event queue
7782 while (NextValidEvent(&event));
7787 static int ConfigureJoystickMain(int player_nr)
7789 char *device_name = setup.input[player_nr].joy.device_name;
7790 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7791 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7792 int success = FALSE;
7795 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
7796 return JOYSTICK_NOT_AVAILABLE;
7798 if (!joystick_active || !setup.input[player_nr].use_joystick)
7799 return JOYSTICK_NOT_AVAILABLE;
7802 FadeOut(REDRAW_FIELD);
7804 // close all joystick devices (potentially opened as game controllers)
7805 for (i = 0; i < SDL_NumJoysticks(); i++)
7806 SDLCloseJoystick(i);
7808 // open joystick device as plain joystick to configure as game controller
7809 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
7811 // as the joystick was successfully opened before, this should not happen
7812 if (joystick == NULL)
7815 // create new game controller mapping (buttons and axes) for joystick device
7816 success = ConfigureJoystickMapButtonsAndAxes(joystick);
7818 // close joystick (and maybe re-open as configured game controller later)
7819 SDL_JoystickClose(joystick);
7821 // re-open all joystick devices (potentially as game controllers)
7822 for (i = 0; i < SDL_NumJoysticks(); i++)
7825 // clear all joystick input actions for all joystick devices
7826 SDLClearJoystickState();
7828 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
7831 void ConfigureJoystick(int player_nr)
7833 boolean state = ConfigureJoystickMain(player_nr);
7835 if (state != JOYSTICK_NOT_CONFIGURED)
7837 boolean success = (state == JOYSTICK_CONFIGURED);
7838 char message1[MAX_OUTPUT_LINESIZE + 1];
7839 char *message2 = (success ? "configured!" : "not available!");
7840 char *device_name = setup.input[player_nr].joy.device_name;
7841 int nr = getJoystickNrFromDeviceName(device_name) + 1;
7842 int font_nr = FONT_TITLE_1;
7843 int font_height = getFontHeight(font_nr);
7844 int ypos1 = SYSIZE / 2 - font_height * 2;
7845 int ypos2 = SYSIZE / 2 - font_height * 1;
7846 unsigned int wait_frame_delay = 0;
7847 unsigned int wait_frame_delay_value = 2000;
7849 ResetDelayCounter(&wait_frame_delay);
7853 sprintf(message1, "Joystick %d", nr);
7855 DrawTextSCentered(ypos1, font_nr, message1);
7856 DrawTextSCentered(ypos2, font_nr, message2);
7858 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7864 DrawSetupScreen_Input();
7867 static boolean ConfigureVirtualButtonsMain(void)
7869 static char *customize_step_text[] =
7878 char grid_button[] =
7880 CHAR_GRID_BUTTON_LEFT,
7881 CHAR_GRID_BUTTON_RIGHT,
7882 CHAR_GRID_BUTTON_UP,
7883 CHAR_GRID_BUTTON_DOWN,
7884 CHAR_GRID_BUTTON_SNAP,
7885 CHAR_GRID_BUTTON_DROP
7887 int font_nr = FONT_INPUT_1_ACTIVE;
7888 int font_height = getFontHeight(font_nr);
7889 int ypos1 = SYSIZE / 2 - font_height * 2;
7890 int ypos2 = SYSIZE / 2 - font_height * 1;
7891 boolean success = FALSE;
7892 boolean finished = FALSE;
7894 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
7895 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7896 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7897 boolean set_grid_button = FALSE;
7898 int nr = GRID_ACTIVE_NR();
7901 for (x = 0; x < MAX_GRID_XSIZE; x++)
7902 for (y = 0; y < MAX_GRID_YSIZE; y++)
7903 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
7905 overlay.grid_button_highlight = grid_button[step_nr];
7908 FadeOut(REDRAW_FIELD);
7912 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7913 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7914 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7916 FadeIn(REDRAW_FIELD);
7918 SetOverlayShowGrid(TRUE);
7924 while (NextValidEvent(&event))
7928 case EVENT_KEYPRESS:
7930 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7932 // press 'Escape' to abort and keep the old key bindings
7933 if (key == KSYM_Escape)
7935 for (x = 0; x < MAX_GRID_XSIZE; x++)
7936 for (y = 0; y < MAX_GRID_YSIZE; y++)
7937 overlay.grid_button[x][y] = grid_button_old[x][y];
7939 FadeSkipNextFadeIn();
7946 // press 'Enter' to keep the existing key binding
7947 if (key == KSYM_Return ||
7953 else if (key == KSYM_BackSpace ||
7958 FadeSkipNextFadeIn();
7972 // all virtual buttons configured
7981 for (x = 0; x < MAX_GRID_XSIZE; x++)
7982 for (y = 0; y < MAX_GRID_YSIZE; y++)
7983 grid_button_tmp[x][y] = overlay.grid_button[x][y];
7985 overlay.grid_button_highlight = grid_button[step_nr];
7987 // query next virtual button
7991 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7992 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7993 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7997 case EVENT_KEYRELEASE:
7998 key_joystick_mapping = 0;
8001 case EVENT_BUTTONPRESS:
8002 case EVENT_BUTTONRELEASE:
8004 ButtonEvent *button = (ButtonEvent *)&event;
8006 button->x += video.screen_xoffset;
8007 button->y += video.screen_yoffset;
8009 x = button->x * overlay.grid_xsize / video.screen_width;
8010 y = button->y * overlay.grid_ysize / video.screen_height;
8012 if (button->type == EVENT_BUTTONPRESS)
8014 button_status = button->button;
8017 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8018 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8020 set_grid_button = TRUE;
8024 button_status = MB_RELEASED;
8029 case EVENT_MOTIONNOTIFY:
8031 MotionEvent *motion = (MotionEvent *)&event;
8033 motion->x += video.screen_xoffset;
8034 motion->y += video.screen_yoffset;
8036 x = motion->x * overlay.grid_xsize / video.screen_width;
8037 y = motion->y * overlay.grid_ysize / video.screen_height;
8039 set_grid_button = TRUE;
8043 case SDL_WINDOWEVENT:
8044 HandleWindowEvent((WindowEvent *) &event);
8046 // check if device has been rotated
8047 if (nr != GRID_ACTIVE_NR())
8049 nr = GRID_ACTIVE_NR();
8051 for (x = 0; x < MAX_GRID_XSIZE; x++)
8052 for (y = 0; y < MAX_GRID_YSIZE; y++)
8053 grid_button_old[x][y] = grid_button_tmp[x][y] =
8054 overlay.grid_button[x][y];
8059 case SDL_APP_WILLENTERBACKGROUND:
8060 case SDL_APP_DIDENTERBACKGROUND:
8061 case SDL_APP_WILLENTERFOREGROUND:
8062 case SDL_APP_DIDENTERFOREGROUND:
8063 HandlePauseResumeEvent((PauseResumeEvent *) &event);
8067 HandleOtherEvents(&event);
8071 if (set_grid_button)
8073 overlay.grid_button[x][y] =
8074 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8075 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8076 grid_button_tmp[x][y]);
8078 set_grid_button = FALSE;
8085 for (x = 0; x < MAX_GRID_XSIZE; x++)
8086 for (y = 0; y < MAX_GRID_YSIZE; y++)
8087 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8089 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8091 SetOverlayShowGrid(FALSE);
8096 void ConfigureVirtualButtons(void)
8098 boolean success = ConfigureVirtualButtonsMain();
8102 int font_nr = FONT_TITLE_1;
8103 int font_height = getFontHeight(font_nr);
8104 int ypos1 = SYSIZE / 2 - font_height * 2;
8105 int ypos2 = SYSIZE / 2 - font_height * 1;
8106 unsigned int wait_frame_delay = 0;
8107 unsigned int wait_frame_delay_value = 2000;
8109 ResetDelayCounter(&wait_frame_delay);
8113 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8114 DrawTextSCentered(ypos2, font_nr, "configured!");
8116 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8123 void DrawSetupScreen(void)
8128 if (setup_mode == SETUP_MODE_INPUT)
8129 DrawSetupScreen_Input();
8130 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8131 DrawChooseTree(&game_speed_current);
8132 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8133 DrawChooseTree(&scroll_delay_current);
8134 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8135 DrawChooseTree(&snapshot_mode_current);
8136 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8137 DrawChooseTree(&window_size_current);
8138 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8139 DrawChooseTree(&scaling_type_current);
8140 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8141 DrawChooseTree(&rendering_mode_current);
8142 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8143 DrawChooseTree(&vsync_mode_current);
8144 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8145 DrawChooseTree(&artwork.gfx_current);
8146 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8147 DrawChooseTree(&artwork.snd_current);
8148 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8149 DrawChooseTree(&artwork.mus_current);
8150 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8151 DrawChooseTree(&volume_simple_current);
8152 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8153 DrawChooseTree(&volume_loops_current);
8154 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8155 DrawChooseTree(&volume_music_current);
8156 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8157 DrawChooseTree(&touch_control_current);
8158 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8159 DrawChooseTree(&move_distance_current);
8160 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8161 DrawChooseTree(&drop_distance_current);
8162 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8163 DrawChooseTree(&transparency_current);
8164 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8165 DrawChooseTree(&grid_size_current[0][0]);
8166 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8167 DrawChooseTree(&grid_size_current[0][1]);
8168 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8169 DrawChooseTree(&grid_size_current[1][0]);
8170 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8171 DrawChooseTree(&grid_size_current[1][1]);
8173 DrawSetupScreen_Generic();
8175 PlayMenuSoundsAndMusic();
8178 void RedrawSetupScreenAfterFullscreenToggle(void)
8180 if (setup_mode == SETUP_MODE_GRAPHICS ||
8181 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8183 // update list selection from "setup.window_scaling_percent"
8184 execSetupGraphics_setWindowSizes(TRUE);
8190 void RedrawSetupScreenAfterScreenRotation(int nr)
8194 if (setup_mode == SETUP_MODE_TOUCH)
8196 // update virtual button settings (depending on screen orientation)
8199 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8201 // save already configured virtual buttons
8202 for (x = 0; x < MAX_GRID_XSIZE; x++)
8203 for (y = 0; y < MAX_GRID_YSIZE; y++)
8204 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8208 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8210 if (setup_mode == SETUP_MODE_INPUT)
8211 HandleSetupScreen_Input(mx, my, dx, dy, button);
8212 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8213 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8214 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8215 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8216 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8217 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8218 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8219 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8220 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8221 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8222 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8223 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8224 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8225 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8226 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8227 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8228 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8229 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8230 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8231 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8232 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8233 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8234 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8235 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8236 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8237 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8238 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8239 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8240 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8241 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8242 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8243 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8244 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8245 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8246 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8247 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8248 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8249 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8250 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8251 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8252 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8253 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8255 HandleSetupScreen_Generic(mx, my, dx, dy, button);
8258 void HandleGameActions(void)
8260 if (setup.ask_on_game_over)
8263 if (game.restart_game_message != NULL)
8265 RequestRestartGame(game.restart_game_message);
8270 if (game_status != GAME_MODE_PLAYING)
8273 GameActions(); // main game loop
8275 if (tape.auto_play && !tape.playing)
8276 AutoPlayTape(); // continue automatically playing next tape
8280 // ---------- new screen button stuff --------------------------------------
8282 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
8286 case SCREEN_CTRL_ID_PREV_LEVEL:
8287 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
8288 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
8291 case SCREEN_CTRL_ID_NEXT_LEVEL:
8292 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
8293 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
8296 case SCREEN_CTRL_ID_FIRST_LEVEL:
8297 *x = mSX + GDI_ACTIVE_POS(menu.main.button.first_level.x);
8298 *y = mSY + GDI_ACTIVE_POS(menu.main.button.first_level.y);
8301 case SCREEN_CTRL_ID_LAST_LEVEL:
8302 *x = mSX + GDI_ACTIVE_POS(menu.main.button.last_level.x);
8303 *y = mSY + GDI_ACTIVE_POS(menu.main.button.last_level.y);
8306 case SCREEN_CTRL_ID_LEVEL_NUMBER:
8307 *x = mSX + GDI_ACTIVE_POS(menu.main.button.level_number.x);
8308 *y = mSY + GDI_ACTIVE_POS(menu.main.button.level_number.y);
8311 case SCREEN_CTRL_ID_PREV_PLAYER:
8312 *x = mSX + TILEX * 10;
8313 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
8316 case SCREEN_CTRL_ID_NEXT_PLAYER:
8317 *x = mSX + TILEX * 12;
8318 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
8321 case SCREEN_CTRL_ID_INSERT_SOLUTION:
8322 *x = mSX + GDI_ACTIVE_POS(menu.main.button.insert_solution.x);
8323 *y = mSY + GDI_ACTIVE_POS(menu.main.button.insert_solution.y);
8326 case SCREEN_CTRL_ID_PLAY_SOLUTION:
8327 *x = mSX + GDI_ACTIVE_POS(menu.main.button.play_solution.x);
8328 *y = mSY + GDI_ACTIVE_POS(menu.main.button.play_solution.y);
8332 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
8338 int gfx_unpressed, gfx_pressed;
8339 void (*get_gadget_position)(int *, int *, int);
8342 unsigned int event_mask;
8344 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8347 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8348 getScreenMenuButtonPos,
8349 SCREEN_CTRL_ID_PREV_LEVEL,
8351 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8355 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8356 getScreenMenuButtonPos,
8357 SCREEN_CTRL_ID_NEXT_LEVEL,
8359 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8363 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
8364 getScreenMenuButtonPos,
8365 SCREEN_CTRL_ID_FIRST_LEVEL,
8371 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
8372 getScreenMenuButtonPos,
8373 SCREEN_CTRL_ID_LAST_LEVEL,
8379 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
8380 getScreenMenuButtonPos,
8381 SCREEN_CTRL_ID_LEVEL_NUMBER,
8387 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8388 getScreenMenuButtonPos,
8389 SCREEN_CTRL_ID_PREV_PLAYER,
8391 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8395 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8396 getScreenMenuButtonPos,
8397 SCREEN_CTRL_ID_NEXT_PLAYER,
8399 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8403 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8404 getScreenMenuButtonPos,
8405 SCREEN_CTRL_ID_INSERT_SOLUTION,
8406 SCREEN_MASK_MAIN_HAS_SOLUTION,
8408 "insert solution tape"
8411 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8412 getScreenMenuButtonPos,
8413 SCREEN_CTRL_ID_PLAY_SOLUTION,
8414 SCREEN_MASK_MAIN_HAS_SOLUTION,
8416 "play solution tape"
8422 int gfx_unpressed, gfx_pressed;
8426 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
8429 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
8430 -1, -1, // these values are not constant, but can change at runtime
8431 SCREEN_CTRL_ID_SCROLL_UP,
8435 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
8436 -1, -1, // these values are not constant, but can change at runtime
8437 SCREEN_CTRL_ID_SCROLL_DOWN,
8444 int gfx_unpressed, gfx_pressed;
8450 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
8453 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
8454 -1, -1, // these values are not constant, but can change at runtime
8455 -1, -1, // these values are not constant, but can change at runtime
8456 GD_TYPE_SCROLLBAR_VERTICAL,
8457 SCREEN_CTRL_ID_SCROLL_VERTICAL,
8458 "scroll level series vertically"
8470 } textinput_info[NUM_SCREEN_TEXTINPUT] =
8473 IMG_SETUP_INPUT_TEXT,
8474 SCREEN_CTRL_ID_NETWORK_SERVER,
8475 -1, -1, // these values are not constant, but can change at runtime
8476 MAX_SETUP_TEXT_INPUT_LEN,
8477 network_server_hostname,
8478 "Network Server Hostname / IP"
8482 static void CreateScreenMenubuttons(void)
8484 struct GadgetInfo *gi;
8485 unsigned int event_mask;
8488 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8490 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8491 int gfx_unpressed, gfx_pressed;
8492 int x, y, width, height;
8493 int gd_x1, gd_x2, gd_y1, gd_y2;
8494 int id = menubutton_info[i].gadget_id;
8496 event_mask = menubutton_info[i].event_mask;
8498 menubutton_info[i].get_gadget_position(&x, &y, id);
8500 width = graphic_info[menubutton_info[i].gfx_pressed].width;
8501 height = graphic_info[menubutton_info[i].gfx_pressed].height;
8503 gfx_unpressed = menubutton_info[i].gfx_unpressed;
8504 gfx_pressed = menubutton_info[i].gfx_pressed;
8505 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8506 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8507 gd_x1 = graphic_info[gfx_unpressed].src_x;
8508 gd_y1 = graphic_info[gfx_unpressed].src_y;
8509 gd_x2 = graphic_info[gfx_pressed].src_x;
8510 gd_y2 = graphic_info[gfx_pressed].src_y;
8512 gi = CreateGadget(GDI_CUSTOM_ID, id,
8513 GDI_CUSTOM_TYPE_ID, i,
8514 GDI_IMAGE_ID, gfx_unpressed,
8515 GDI_INFO_TEXT, menubutton_info[i].infotext,
8520 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8521 GDI_STATE, GD_BUTTON_UNPRESSED,
8522 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8523 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8524 GDI_DIRECT_DRAW, FALSE,
8525 GDI_EVENT_MASK, event_mask,
8526 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8530 Error(ERR_EXIT, "cannot create gadget");
8532 screen_gadget[id] = gi;
8536 static void CreateScreenScrollbuttons(void)
8538 struct GadgetInfo *gi;
8539 unsigned int event_mask;
8542 // these values are not constant, but can change at runtime
8543 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
8544 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
8545 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
8546 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
8548 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8550 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8551 int gfx_unpressed, gfx_pressed;
8552 int x, y, width, height;
8553 int gd_x1, gd_x2, gd_y1, gd_y2;
8554 int id = scrollbutton_info[i].gadget_id;
8556 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8558 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
8559 y = mSY + scrollbutton_info[i].y;
8560 width = SC_SCROLLBUTTON_XSIZE;
8561 height = SC_SCROLLBUTTON_YSIZE;
8563 // correct scrollbar position if placed outside menu (playfield) area
8564 if (x > SX + SC_SCROLL_UP_XPOS)
8565 x = SX + SC_SCROLL_UP_XPOS;
8567 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
8568 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
8569 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
8571 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
8572 gfx_pressed = scrollbutton_info[i].gfx_pressed;
8573 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8574 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8575 gd_x1 = graphic_info[gfx_unpressed].src_x;
8576 gd_y1 = graphic_info[gfx_unpressed].src_y;
8577 gd_x2 = graphic_info[gfx_pressed].src_x;
8578 gd_y2 = graphic_info[gfx_pressed].src_y;
8580 gi = CreateGadget(GDI_CUSTOM_ID, id,
8581 GDI_CUSTOM_TYPE_ID, i,
8582 GDI_IMAGE_ID, gfx_unpressed,
8583 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
8588 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8589 GDI_STATE, GD_BUTTON_UNPRESSED,
8590 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8591 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8592 GDI_DIRECT_DRAW, FALSE,
8593 GDI_EVENT_MASK, event_mask,
8594 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8598 Error(ERR_EXIT, "cannot create gadget");
8600 screen_gadget[id] = gi;
8604 static void CreateScreenScrollbars(void)
8608 // these values are not constant, but can change at runtime
8609 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
8610 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
8611 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
8612 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
8614 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8616 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8617 int gfx_unpressed, gfx_pressed;
8618 int x, y, width, height;
8619 int gd_x1, gd_x2, gd_y1, gd_y2;
8620 struct GadgetInfo *gi;
8621 int items_max, items_visible, item_position;
8622 unsigned int event_mask;
8623 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
8624 int id = scrollbar_info[i].gadget_id;
8626 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8628 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
8629 y = mSY + scrollbar_info[i].y;
8630 width = scrollbar_info[i].width;
8631 height = scrollbar_info[i].height;
8633 // correct scrollbar position if placed outside menu (playfield) area
8634 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
8635 x = SX + SC_SCROLL_VERTICAL_XPOS;
8637 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
8638 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
8640 items_max = num_page_entries;
8641 items_visible = num_page_entries;
8644 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
8645 gfx_pressed = scrollbar_info[i].gfx_pressed;
8646 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8647 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8648 gd_x1 = graphic_info[gfx_unpressed].src_x;
8649 gd_y1 = graphic_info[gfx_unpressed].src_y;
8650 gd_x2 = graphic_info[gfx_pressed].src_x;
8651 gd_y2 = graphic_info[gfx_pressed].src_y;
8653 gi = CreateGadget(GDI_CUSTOM_ID, id,
8654 GDI_CUSTOM_TYPE_ID, i,
8655 GDI_IMAGE_ID, gfx_unpressed,
8656 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8661 GDI_TYPE, scrollbar_info[i].type,
8662 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8663 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8664 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8665 GDI_WHEEL_AREA_X, SX,
8666 GDI_WHEEL_AREA_Y, SY,
8667 GDI_WHEEL_AREA_WIDTH, SXSIZE,
8668 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
8669 GDI_STATE, GD_BUTTON_UNPRESSED,
8670 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8671 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8672 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
8673 GDI_DIRECT_DRAW, FALSE,
8674 GDI_EVENT_MASK, event_mask,
8675 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8679 Error(ERR_EXIT, "cannot create gadget");
8681 screen_gadget[id] = gi;
8685 static void CreateScreenTextInputGadgets(void)
8689 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
8691 int graphic = textinput_info[i].graphic;
8692 struct GraphicInfo *gd = &graphic_info[graphic];
8693 int gd_x1 = gd->src_x;
8694 int gd_y1 = gd->src_y;
8695 int gd_x2 = gd->src_x + gd->active_xoffset;
8696 int gd_y2 = gd->src_y + gd->active_yoffset;
8697 struct GadgetInfo *gi;
8698 unsigned int event_mask;
8699 int id = textinput_info[i].gadget_id;
8700 int x = textinput_info[i].x;
8701 int y = textinput_info[i].y;
8703 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8705 gi = CreateGadget(GDI_CUSTOM_ID, id,
8706 GDI_CUSTOM_TYPE_ID, i,
8707 GDI_INFO_TEXT, textinput_info[i].infotext,
8710 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8711 GDI_TEXT_VALUE, textinput_info[i].value,
8712 GDI_TEXT_SIZE, textinput_info[i].size,
8713 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
8714 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
8715 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8716 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8717 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8718 GDI_DESIGN_WIDTH, gd->width,
8719 GDI_EVENT_MASK, event_mask,
8720 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8721 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
8725 Error(ERR_EXIT, "cannot create gadget");
8727 screen_gadget[id] = gi;
8731 void CreateScreenGadgets(void)
8733 CreateScreenMenubuttons();
8735 CreateScreenScrollbuttons();
8736 CreateScreenScrollbars();
8738 CreateScreenTextInputGadgets();
8741 void FreeScreenGadgets(void)
8745 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
8746 FreeGadget(screen_gadget[i]);
8749 void MapScreenMenuGadgets(int screen_mask)
8753 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8754 if (screen_mask & menubutton_info[i].screen_mask)
8755 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8758 static void UnmapScreenMenuGadgets(int screen_mask)
8762 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8764 if (screen_mask & menubutton_info[i].screen_mask)
8766 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8768 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
8769 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
8770 screen_gadget[menubutton_info[i].gadget_id]->y,
8771 screen_gadget[menubutton_info[i].gadget_id]->width,
8772 screen_gadget[menubutton_info[i].gadget_id]->height);
8777 void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
8780 MapScreenMenuGadgets(screen_mask);
8782 UnmapScreenMenuGadgets(screen_mask);
8785 void MapScreenGadgets(int num_entries)
8789 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
8792 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8793 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
8795 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8796 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
8799 void MapScreenTreeGadgets(TreeInfo *ti)
8801 MapScreenGadgets(numTreeInfoInGroup(ti));
8804 static void HandleScreenGadgets(struct GadgetInfo *gi)
8806 int id = gi->custom_id;
8807 int button = gi->event.button;
8808 int step = (button == MB_LEFTBUTTON ? 1 :
8809 button == MB_MIDDLEBUTTON ? 5 :
8810 button == MB_RIGHTBUTTON ? 10 : 1);
8814 case SCREEN_CTRL_ID_PREV_LEVEL:
8815 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
8818 case SCREEN_CTRL_ID_NEXT_LEVEL:
8819 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
8822 case SCREEN_CTRL_ID_FIRST_LEVEL:
8823 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
8826 case SCREEN_CTRL_ID_LAST_LEVEL:
8827 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
8830 case SCREEN_CTRL_ID_LEVEL_NUMBER:
8831 CloseDoor(DOOR_CLOSE_2);
8832 SetGameStatus(GAME_MODE_LEVELNR);
8833 DrawChooseLevelNr();
8836 case SCREEN_CTRL_ID_PREV_PLAYER:
8837 HandleSetupScreen_Input_Player(step, -1);
8840 case SCREEN_CTRL_ID_NEXT_PLAYER:
8841 HandleSetupScreen_Input_Player(step, +1);
8844 case SCREEN_CTRL_ID_INSERT_SOLUTION:
8845 InsertSolutionTape();
8848 case SCREEN_CTRL_ID_PLAY_SOLUTION:
8852 case SCREEN_CTRL_ID_SCROLL_UP:
8853 if (game_status == GAME_MODE_LEVELS)
8854 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8855 else if (game_status == GAME_MODE_LEVELNR)
8856 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8857 else if (game_status == GAME_MODE_SETUP)
8858 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8859 else if (game_status == GAME_MODE_INFO)
8860 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8863 case SCREEN_CTRL_ID_SCROLL_DOWN:
8864 if (game_status == GAME_MODE_LEVELS)
8865 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8866 else if (game_status == GAME_MODE_LEVELNR)
8867 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8868 else if (game_status == GAME_MODE_SETUP)
8869 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8870 else if (game_status == GAME_MODE_INFO)
8871 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8874 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
8875 if (game_status == GAME_MODE_LEVELS)
8876 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8877 else if (game_status == GAME_MODE_LEVELNR)
8878 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8879 else if (game_status == GAME_MODE_SETUP)
8880 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8881 else if (game_status == GAME_MODE_INFO)
8882 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8885 case SCREEN_CTRL_ID_NETWORK_SERVER:
8887 if (!strEqual(gi->textinput.value, ""))
8889 setString(&setup.network_server_hostname, gi->textinput.value);
8891 network.server_host = setup.network_server_hostname;
8895 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
8897 network.server_host = NULL;
8900 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
8901 network.server_host = NULL;
8903 execSetupGame_setNetworkServerText();
8915 void DumpScreenIdentifiers(void)
8919 Print("Active screen elements on current screen:\n");
8921 for (i = 0; main_controls[i].nr != -1; i++)
8923 struct MainControlInfo *mci = &main_controls[i];
8925 if (mci->button_graphic != -1)
8927 char *token = getTokenFromImageID(mci->button_graphic);
8929 Print("- '%s'\n", token);
8936 boolean DoScreenAction(int image_id)
8940 if (game_status != GAME_MODE_MAIN)
8943 for (i = 0; main_controls[i].nr != -1; i++)
8945 struct MainControlInfo *mci = &main_controls[i];
8946 struct MenuPosInfo *pos = mci->pos_button;
8948 if (mci->button_graphic == image_id)
8950 int x = mSX + pos->x;
8951 int y = mSY + pos->y;
8953 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
8962 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
8964 // get tree info node of newly added level or artwork set
8965 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
8966 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
8968 if (tree_node_new == NULL) // should not happen
8971 // if request dialog is active, do nothing
8972 if (game.request_active)
8975 if (game_status == GAME_MODE_MAIN &&
8976 tree_type == TREE_TYPE_LEVEL_DIR)
8978 // when adding new level set in main menu, select it as current level set
8980 // change current level set to newly added level set from zip file
8981 leveldir_current = tree_node_new;
8983 // change current level number to first level of newly added level set
8984 level_nr = leveldir_current->first_level;
8986 // redraw screen to reflect changed level set
8989 // save this level set and level number as last selected level set
8990 SaveLevelSetup_LastSeries();
8991 SaveLevelSetup_SeriesInfo();
8993 else if (game_status == GAME_MODE_LEVELS &&
8994 tree_type == TREE_TYPE_LEVEL_DIR)
8996 // when adding new level set in level set menu, set cursor and update screen
8998 leveldir_current = tree_node_new;
9000 DrawChooseTree(&leveldir_current);
9002 else if (game_status == GAME_MODE_SETUP)
9004 // when adding new artwork set in setup menu, set cursor and update screen
9006 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9007 tree_type == TREE_TYPE_GRAPHICS_DIR)
9009 artwork.gfx_current = tree_node_new;
9011 DrawChooseTree(&artwork.gfx_current);
9013 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9014 tree_type == TREE_TYPE_SOUNDS_DIR)
9016 artwork.snd_current = tree_node_new;
9018 DrawChooseTree(&artwork.snd_current);
9020 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9021 tree_type == TREE_TYPE_MUSIC_DIR)
9023 artwork.mus_current = tree_node_new;
9025 DrawChooseTree(&artwork.mus_current);