1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_ENGINES 2
48 #define SETUP_MODE_EDITOR 3
49 #define SETUP_MODE_GRAPHICS 4
50 #define SETUP_MODE_SOUND 5
51 #define SETUP_MODE_ARTWORK 6
52 #define SETUP_MODE_INPUT 7
53 #define SETUP_MODE_TOUCH 8
54 #define SETUP_MODE_SHORTCUTS 9
55 #define SETUP_MODE_SHORTCUTS_1 10
56 #define SETUP_MODE_SHORTCUTS_2 11
57 #define SETUP_MODE_SHORTCUTS_3 12
58 #define SETUP_MODE_SHORTCUTS_4 13
59 #define SETUP_MODE_SHORTCUTS_5 14
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK 15
63 #define SETUP_MODE_CHOOSE_OTHER 16
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_GAME_SPEED 17
67 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 18
68 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 19
69 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
70 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
71 #define SETUP_MODE_CHOOSE_RENDERING 22
72 #define SETUP_MODE_CHOOSE_VSYNC 23
73 #define SETUP_MODE_CHOOSE_GRAPHICS 24
74 #define SETUP_MODE_CHOOSE_SOUNDS 25
75 #define SETUP_MODE_CHOOSE_MUSIC 26
76 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 27
77 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 28
78 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 29
79 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 30
80 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_TRANSPARENCY 33
83 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 34
84 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 35
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 36
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 37
87 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 38
89 #define MAX_SETUP_MODES 39
91 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
93 // setup screen titles
94 #define STR_SETUP_MAIN "Setup"
95 #define STR_SETUP_GAME "Game & Menu"
96 #define STR_SETUP_ENGINES "Game Engines"
97 #define STR_SETUP_EDITOR "Editor"
98 #define STR_SETUP_GRAPHICS "Graphics"
99 #define STR_SETUP_SOUND "Sound & Music"
100 #define STR_SETUP_ARTWORK "Custom Artwork"
101 #define STR_SETUP_INPUT "Input Devices"
102 #define STR_SETUP_TOUCH "Touch Controls"
103 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
104 #define STR_SETUP_EXIT "Exit"
105 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
107 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
108 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
109 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
110 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
111 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
112 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
113 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
114 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
115 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
116 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
117 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
118 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
119 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
120 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
126 // other screen text constants
127 #define STR_CHOOSE_TREE_EDIT "Edit"
128 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
129 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
131 // for input setup functions
132 #define SETUPINPUT_SCREEN_POS_START 0
133 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
134 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
135 #define SETUPINPUT_SCREEN_POS_END 13
137 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
138 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
140 #define MAX_SETUP_TEXT_INPUT_LEN 28
142 // for various menu stuff
143 #define MENU_SCREEN_START_XPOS 1
144 #define MENU_SCREEN_START_YPOS 2
145 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
146 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
147 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
148 #define MENU_TITLE1_YPOS 8
149 #define MENU_TITLE2_YPOS 46
150 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
151 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
152 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
153 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
154 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
155 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
156 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
157 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
158 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
159 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
160 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
161 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
162 MENU_INFO_FONT_TITLE))
163 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
164 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
165 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
166 MENU_SCREEN_INFO_YSTART2 - \
168 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
169 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
170 MENU_SCREEN_INFO_YSTEP)
171 #define NUM_INFO_ELEMENTS_FROM_CONF \
172 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
173 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
174 MAX_MENU_ENTRIES_ON_SCREEN)
175 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
176 MAX_INFO_ELEMENTS_ON_SCREEN), \
177 NUM_INFO_ELEMENTS_FROM_CONF)
178 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
179 #define MAX_MENU_TEXT_LENGTH_BIG 13
180 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
182 // screen gadget identifiers
183 #define SCREEN_CTRL_ID_PREV_LEVEL 0
184 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
185 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
186 #define SCREEN_CTRL_ID_LAST_LEVEL 3
187 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
188 #define SCREEN_CTRL_ID_PREV_PLAYER 5
189 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
190 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
191 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
192 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 9
193 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 10
194 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 11
195 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
196 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
197 #define SCREEN_CTRL_ID_SCROLL_UP 14
198 #define SCREEN_CTRL_ID_SCROLL_DOWN 15
199 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 16
200 #define SCREEN_CTRL_ID_NETWORK_SERVER 17
202 #define NUM_SCREEN_GADGETS 18
204 #define NUM_SCREEN_MENUBUTTONS 14
205 #define NUM_SCREEN_SCROLLBUTTONS 2
206 #define NUM_SCREEN_SCROLLBARS 1
207 #define NUM_SCREEN_TEXTINPUT 1
209 #define SCREEN_MASK_MAIN (1 << 0)
210 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
211 #define SCREEN_MASK_INPUT (1 << 2)
212 #define SCREEN_MASK_TOUCH (1 << 3)
213 #define SCREEN_MASK_TOUCH2 (1 << 4)
215 // graphic position and size values for buttons and scrollbars
216 #define SC_MENUBUTTON_XSIZE TILEX
217 #define SC_MENUBUTTON_YSIZE TILEY
219 #define SC_SCROLLBUTTON_XSIZE TILEX
220 #define SC_SCROLLBUTTON_YSIZE TILEY
222 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
224 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
225 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
226 SC_SCROLLBUTTON_YSIZE)
228 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
229 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
231 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
232 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
233 SC_SCROLLBUTTON_YSIZE)
235 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
236 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
237 SC_SCROLL_VERTICAL_YSIZE)
239 #define SC_BORDER_SIZE 14
242 // forward declarations of internal functions
243 static void HandleScreenGadgets(struct GadgetInfo *);
244 static void HandleSetupScreen_Generic(int, int, int, int, int);
245 static void HandleSetupScreen_Input(int, int, int, int, int);
246 static void CustomizeKeyboard(int);
247 static void ConfigureJoystick(int);
248 static void ConfigureVirtualButtons(void);
249 static void execSetupGame(void);
250 static void execSetupEngines(void);
251 static void execSetupGraphics(void);
252 static void execSetupSound(void);
253 static void execSetupTouch(void);
254 static void execSetupArtwork(void);
255 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
257 static void DrawChoosePlayerName(void);
258 static void DrawChooseLevelSet(void);
259 static void DrawChooseLevelNr(void);
260 static void DrawInfoScreen(void);
261 static void DrawSetupScreen(void);
262 static void DrawTypeName(void);
264 static void DrawInfoScreen_NotAvailable(char *, char *);
265 static void DrawInfoScreen_HelpAnim(int, int, boolean);
266 static void DrawInfoScreen_HelpText(int, int, int, int);
267 static void HandleInfoScreen_Main(int, int, int, int, int);
268 static void HandleInfoScreen_TitleScreen(int);
269 static void HandleInfoScreen_Elements(int);
270 static void HandleInfoScreen_Music(int);
271 static void HandleInfoScreen_Credits(int);
272 static void HandleInfoScreen_Program(int);
273 static void HandleInfoScreen_Version(int);
275 static void ModifyGameSpeedIfNeeded(void);
276 static void DisableVsyncIfNeeded(void);
278 static void MapScreenMenuGadgets(int);
279 static void UnmapScreenMenuGadgets(int);
280 static void MapScreenGadgets(int);
281 static void MapScreenTreeGadgets(TreeInfo *);
283 static void UpdateScreenMenuGadgets(int, boolean);
285 static boolean OfferUploadTapes(void);
286 static void execOfferUploadTapes(void);
288 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
290 static int info_mode = INFO_MODE_MAIN;
291 static int setup_mode = SETUP_MODE_MAIN;
293 static TreeInfo *window_sizes = NULL;
294 static TreeInfo *window_size_current = NULL;
296 static TreeInfo *scaling_types = NULL;
297 static TreeInfo *scaling_type_current = NULL;
299 static TreeInfo *rendering_modes = NULL;
300 static TreeInfo *rendering_mode_current = NULL;
302 static TreeInfo *vsync_modes = NULL;
303 static TreeInfo *vsync_mode_current = NULL;
305 static TreeInfo *scroll_delays = NULL;
306 static TreeInfo *scroll_delay_current = NULL;
308 static TreeInfo *snapshot_modes = NULL;
309 static TreeInfo *snapshot_mode_current = NULL;
311 static TreeInfo *game_speeds_normal = NULL;
312 static TreeInfo *game_speeds_extended = NULL;
313 static TreeInfo *game_speeds = NULL;
314 static TreeInfo *game_speed_current = NULL;
316 static TreeInfo *volumes_simple = NULL;
317 static TreeInfo *volume_simple_current = NULL;
319 static TreeInfo *volumes_loops = NULL;
320 static TreeInfo *volume_loops_current = NULL;
322 static TreeInfo *volumes_music = NULL;
323 static TreeInfo *volume_music_current = NULL;
325 static TreeInfo *touch_controls = NULL;
326 static TreeInfo *touch_control_current = NULL;
328 static TreeInfo *move_distances = NULL;
329 static TreeInfo *move_distance_current = NULL;
331 static TreeInfo *drop_distances = NULL;
332 static TreeInfo *drop_distance_current = NULL;
334 static TreeInfo *transparencies = NULL;
335 static TreeInfo *transparency_current = NULL;
337 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
338 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
340 static TreeInfo *player_name = NULL;
341 static TreeInfo *player_name_current = NULL;
343 static TreeInfo *level_number = NULL;
344 static TreeInfo *level_number_current = NULL;
346 static struct ValueTextInfo window_sizes_list[] =
351 { 100, "100 % (Default)" },
364 static struct StringValueTextInfo scaling_types_list[] =
366 { SCALING_QUALITY_NEAREST, "Off" },
367 { SCALING_QUALITY_LINEAR, "Linear" },
368 { SCALING_QUALITY_BEST, "Anisotropic" },
373 static struct StringValueTextInfo rendering_modes_list[] =
375 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
376 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
378 // this mode may work under certain conditions, but does not work on Windows
379 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
381 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
386 static struct StringValueTextInfo vsync_modes_list[] =
388 { STR_VSYNC_MODE_OFF, "Off" },
389 { STR_VSYNC_MODE_NORMAL, "Normal" },
390 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
395 static struct ValueTextInfo game_speeds_list_normal[] =
406 static struct ValueTextInfo game_speeds_list_extended[] =
408 { 1000, "1 fps (Extremely Slow)" },
413 { 29, "35 fps (Original Supaplex)" },
415 { 20, "50 fps (=== Normal Speed ===)" },
416 { 16, "60 fps (60 Hz VSync Speed)" },
417 { 14, "70 fps (Maximum Supaplex)" },
421 { 1, "1000 fps (Extremely Fast)" },
426 static struct ValueTextInfo *game_speeds_list;
428 static struct ValueTextInfo scroll_delays_list[] =
430 { 0, "0 Tiles (No Scroll Delay)" },
433 { 3, "3 Tiles (Default)" },
438 { 8, "8 Tiles (Maximum Scroll Delay)"},
443 static struct StringValueTextInfo snapshot_modes_list[] =
445 { STR_SNAPSHOT_MODE_OFF, "Off" },
446 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
447 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
448 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
453 static struct ValueTextInfo volumes_list[] =
473 static struct StringValueTextInfo touch_controls_list[] =
475 { TOUCH_CONTROL_OFF, "Off" },
476 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
477 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
478 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
483 static struct ValueTextInfo distances_list[] =
498 static struct ValueTextInfo transparencies_list[] =
500 { 0, "0 % (Opaque)" },
510 { 100, "100 % (Invisible)" },
515 static struct ValueTextInfo grid_sizes_list[] =
551 static int align_xoffset = 0;
552 static int align_yoffset = 0;
554 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
555 (s) <= GAME_MODE_SETUP ? (s) : \
556 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
558 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
559 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
561 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
562 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
563 (i) <= INFO_MODE_LEVELSET ? (i) : \
566 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
567 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
568 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
569 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
570 SETUP_MODE_CHOOSE_ARTWORK : \
571 SETUP_MODE_CHOOSE_OTHER)
573 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
574 menu.draw_xoffset[GAME_MODE_INFO] : \
575 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
576 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
577 menu.draw_yoffset[GAME_MODE_INFO] : \
578 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
579 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
580 menu.extra_spacing[GAME_MODE_INFO] : \
581 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
583 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
584 menu.draw_xoffset[GAME_MODE_SETUP] : \
585 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
586 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
587 menu.draw_yoffset[GAME_MODE_SETUP] : \
588 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
589 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
590 menu.extra_spacing[GAME_MODE_SETUP] : \
591 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
593 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
594 DRAW_XOFFSET_INFO(info_mode) : \
595 (s) == GAME_MODE_SETUP ? \
596 DRAW_XOFFSET_SETUP(setup_mode) : \
597 menu.draw_xoffset[DRAW_MODE(s)])
598 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
599 DRAW_YOFFSET_INFO(info_mode) : \
600 (s) == GAME_MODE_SETUP ? \
601 DRAW_YOFFSET_SETUP(setup_mode) : \
602 menu.draw_yoffset[DRAW_MODE(s)])
603 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
604 EXTRA_SPACING_INFO(info_mode) : \
605 (s) == GAME_MODE_SETUP ? \
606 EXTRA_SPACING_SETUP(setup_mode) : \
607 menu.extra_spacing[DRAW_MODE(s)])
609 #define mSX (SX + DRAW_XOFFSET(game_status))
610 #define mSY (SY + DRAW_YOFFSET(game_status))
612 #define amSX (mSX + align_xoffset)
613 #define amSY (mSY + align_yoffset)
615 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
616 menu.list_size[game_status] : \
617 MAX_MENU_ENTRIES_ON_SCREEN)
619 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
620 NUM_MENU_ENTRIES_ON_SCREEN)
623 // title display and control definitions
625 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
626 2 * MAX_NUM_TITLE_MESSAGES)
628 #define NO_DIRECT_LEVEL_SELECT (-1)
631 static int num_title_screens = 0;
633 struct TitleControlInfo
642 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
644 // main menu display and control definitions
646 #define MAIN_CONTROL_NAME 0
647 #define MAIN_CONTROL_LEVELS 1
648 #define MAIN_CONTROL_SCORES 2
649 #define MAIN_CONTROL_EDITOR 3
650 #define MAIN_CONTROL_INFO 4
651 #define MAIN_CONTROL_GAME 5
652 #define MAIN_CONTROL_SETUP 6
653 #define MAIN_CONTROL_QUIT 7
654 #define MAIN_CONTROL_PREV_LEVEL 8
655 #define MAIN_CONTROL_NEXT_LEVEL 9
656 #define MAIN_CONTROL_FIRST_LEVEL 10
657 #define MAIN_CONTROL_LAST_LEVEL 11
658 #define MAIN_CONTROL_LEVEL_NUMBER 12
659 #define MAIN_CONTROL_LEVEL_INFO_1 13
660 #define MAIN_CONTROL_LEVEL_INFO_2 14
661 #define MAIN_CONTROL_LEVEL_NAME 15
662 #define MAIN_CONTROL_LEVEL_AUTHOR 16
663 #define MAIN_CONTROL_LEVEL_YEAR 17
664 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
665 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
666 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
667 #define MAIN_CONTROL_TITLE_1 21
668 #define MAIN_CONTROL_TITLE_2 22
669 #define MAIN_CONTROL_TITLE_3 23
671 static char str_main_text_name[10];
672 static char str_main_text_first_level[10];
673 static char str_main_text_last_level[10];
674 static char str_main_text_level_number[10];
676 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
678 static char *main_text_name = str_main_text_name;
679 static char *main_text_first_level = str_main_text_first_level;
680 static char *main_text_last_level = str_main_text_last_level;
681 static char *main_text_level_number = str_main_text_level_number;
682 static char *main_text_levels = "Levelset";
683 static char *main_text_scores = "Hall Of Fame";
684 static char *main_text_editor = "Level Creator";
685 static char *main_text_info = "Info Screen";
686 static char *main_text_game = "Start Game";
687 static char *main_text_setup = "Setup";
688 static char *main_text_quit = "Quit";
689 static char *main_text_level_name = level.name;
690 static char *main_text_level_author = level.author;
691 static char *main_text_level_year = NULL;
692 static char *main_text_level_imported_from = NULL;
693 static char *main_text_level_imported_by = NULL;
694 static char *main_text_level_tested_by = NULL;
695 static char *main_text_title_1 = NULL;
696 static char *main_text_title_2 = NULL;
697 static char *main_text_title_3 = NULL;
699 extern char debug_xsn_mode[];
701 struct MainControlInfo
705 struct MenuPosInfo *pos_button;
708 struct TextPosInfo *pos_text;
711 struct TextPosInfo *pos_input;
715 static struct MainControlInfo main_controls[] =
719 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
720 &menu.main.text.name, &main_text_name,
721 &menu.main.input.name, &setup.player_name,
725 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
726 &menu.main.text.levels, &main_text_levels,
731 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
732 &menu.main.text.scores, &main_text_scores,
737 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
738 &menu.main.text.editor, &main_text_editor,
743 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
744 &menu.main.text.info, &main_text_info,
749 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
750 &menu.main.text.game, &main_text_game,
755 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
756 &menu.main.text.setup, &main_text_setup,
761 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
762 &menu.main.text.quit, &main_text_quit,
766 MAIN_CONTROL_PREV_LEVEL,
772 MAIN_CONTROL_NEXT_LEVEL,
778 MAIN_CONTROL_FIRST_LEVEL,
780 &menu.main.text.first_level, &main_text_first_level,
784 MAIN_CONTROL_LAST_LEVEL,
786 &menu.main.text.last_level, &main_text_last_level,
790 MAIN_CONTROL_LEVEL_NUMBER,
792 &menu.main.text.level_number, &main_text_level_number,
796 MAIN_CONTROL_LEVEL_INFO_1,
798 &menu.main.text.level_info_1, NULL,
802 MAIN_CONTROL_LEVEL_INFO_2,
804 &menu.main.text.level_info_2, NULL,
808 MAIN_CONTROL_LEVEL_NAME,
810 &menu.main.text.level_name, &main_text_level_name,
814 MAIN_CONTROL_LEVEL_AUTHOR,
816 &menu.main.text.level_author, &main_text_level_author,
820 MAIN_CONTROL_LEVEL_YEAR,
822 &menu.main.text.level_year, &main_text_level_year,
826 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
828 &menu.main.text.level_imported_from, &main_text_level_imported_from,
832 MAIN_CONTROL_LEVEL_IMPORTED_BY,
834 &menu.main.text.level_imported_by, &main_text_level_imported_by,
838 MAIN_CONTROL_LEVEL_TESTED_BY,
840 &menu.main.text.level_tested_by, &main_text_level_tested_by,
844 MAIN_CONTROL_TITLE_1,
846 &menu.main.text.title_1, &main_text_title_1,
850 MAIN_CONTROL_TITLE_2,
852 &menu.main.text.title_2, &main_text_title_2,
856 MAIN_CONTROL_TITLE_3,
858 &menu.main.text.title_3, &main_text_title_3,
871 static int getTitleScreenGraphic(int nr, boolean initial)
873 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
876 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
878 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
882 static int getTitleScreenGameMode(boolean initial)
884 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
888 static int getTitleMessageGameMode(boolean initial)
890 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
893 static int getTitleAnimMode(struct TitleControlInfo *tci)
895 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
897 return base + tci->local_nr;
901 static int getTitleScreenBackground(boolean initial)
903 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
908 static int getTitleMessageBackground(int nr, boolean initial)
910 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
914 static int getTitleBackground(int nr, boolean initial, boolean is_image)
916 int base = (is_image ?
917 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
918 IMG_BACKGROUND_TITLESCREEN_1) :
919 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
920 IMG_BACKGROUND_TITLEMESSAGE_1));
921 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
922 IMG_BACKGROUND_TITLE);
923 int graphic_local = base + nr;
925 if (graphic_info[graphic_local].bitmap != NULL)
926 return graphic_local;
928 if (graphic_info[graphic_global].bitmap != NULL)
929 return graphic_global;
931 return IMG_UNDEFINED;
934 static int getTitleSound(struct TitleControlInfo *tci)
936 boolean is_image = tci->is_image;
937 int initial = tci->initial;
938 int nr = tci->local_nr;
939 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
940 int base = (is_image ?
941 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
942 SND_BACKGROUND_TITLESCREEN_1) :
943 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
944 SND_BACKGROUND_TITLEMESSAGE_1));
945 int sound_global = menu.sound[mode];
946 int sound_local = base + nr;
949 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
950 nr, initial, is_image,
951 sound_global, getSoundListEntry(sound_global)->filename,
952 sound_local, getSoundListEntry(sound_local)->filename);
955 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
958 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
961 return SND_UNDEFINED;
964 static int getTitleMusic(struct TitleControlInfo *tci)
966 boolean is_image = tci->is_image;
967 int initial = tci->initial;
968 int nr = tci->local_nr;
969 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
970 int base = (is_image ?
971 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
972 MUS_BACKGROUND_TITLESCREEN_1) :
973 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
974 MUS_BACKGROUND_TITLEMESSAGE_1));
975 int music_global = menu.music[mode];
976 int music_local = base + nr;
979 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
980 nr, initial, is_image,
981 music_global, getMusicListEntry(music_global)->filename,
982 music_local, getMusicListEntry(music_local)->filename);
985 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
988 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
991 return MUS_UNDEFINED;
994 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
996 boolean is_image = tci->is_image;
997 boolean initial = tci->initial;
998 boolean first = tci->first;
999 int nr = tci->local_nr;
1000 struct TitleMessageInfo tmi;
1001 struct TitleFadingInfo ti;
1003 tmi = (is_image ? (initial ? (first ?
1004 titlescreen_initial_first[nr] :
1005 titlescreen_initial[nr])
1007 titlescreen_first[nr] :
1009 : (initial ? (first ?
1010 titlemessage_initial_first[nr] :
1011 titlemessage_initial[nr])
1013 titlemessage_first[nr] :
1014 titlemessage[nr])));
1016 ti.fade_mode = tmi.fade_mode;
1017 ti.fade_delay = tmi.fade_delay;
1018 ti.post_delay = tmi.post_delay;
1019 ti.auto_delay = tmi.auto_delay;
1020 ti.auto_delay_unit = tmi.auto_delay_unit;
1025 static int compareTitleControlInfo(const void *object1, const void *object2)
1027 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1028 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1031 if (tci1->initial != tci2->initial)
1032 compare_result = (tci1->initial ? -1 : +1);
1033 else if (tci1->sort_priority != tci2->sort_priority)
1034 compare_result = tci1->sort_priority - tci2->sort_priority;
1035 else if (tci1->is_image != tci2->is_image)
1036 compare_result = (tci1->is_image ? -1 : +1);
1038 compare_result = tci1->local_nr - tci2->local_nr;
1040 return compare_result;
1043 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1045 int nr, int sort_priority)
1047 title_controls[num_title_screens].is_image = is_image;
1048 title_controls[num_title_screens].initial = initial;
1049 title_controls[num_title_screens].local_nr = nr;
1050 title_controls[num_title_screens].sort_priority = sort_priority;
1052 title_controls[num_title_screens].first = FALSE; // will be set later
1054 num_title_screens++;
1057 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1061 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1063 int graphic = getTitleScreenGraphic(i, initial);
1064 Bitmap *bitmap = graphic_info[graphic].bitmap;
1065 int sort_priority = graphic_info[graphic].sort_priority;
1068 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1071 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1073 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1074 char *filename = getLevelSetTitleMessageFilename(i, initial);
1075 int sort_priority = tmi->sort_priority;
1077 if (filename != NULL)
1078 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1082 static void InitializeTitleControls(boolean show_title_initial)
1084 num_title_screens = 0;
1086 // 1st step: initialize title screens for game start (only when starting)
1087 if (show_title_initial)
1088 InitializeTitleControls_CheckTitleInfo(TRUE);
1090 // 2nd step: initialize title screens for current level set
1091 InitializeTitleControls_CheckTitleInfo(FALSE);
1093 // sort title screens according to sort_priority and title number
1094 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1095 compareTitleControlInfo);
1097 // mark first title screen
1098 title_controls[0].first = TRUE;
1101 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1103 return (pos != NULL && pos->x != -1 && pos->y != -1);
1106 static boolean visibleTextPos(struct TextPosInfo *pos)
1108 return (pos != NULL && pos->x != -1 && pos->y != -1);
1111 static void InitializeMainControls(void)
1113 boolean local_team_mode = (!network.enabled && setup.team_mode);
1116 // set main control text values to dynamically determined values
1117 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1119 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1120 menu.main.text.first_level.size));
1121 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1122 menu.main.text.last_level.size));
1123 strcpy(main_text_level_number, int2str(level_nr,
1124 menu.main.text.level_number.size));
1126 main_text_level_year = leveldir_current->year;
1127 main_text_level_imported_from = leveldir_current->imported_from;
1128 main_text_level_imported_by = leveldir_current->imported_by;
1129 main_text_level_tested_by = leveldir_current->tested_by;
1131 main_text_title_1 = getConfigProgramTitleString();
1132 main_text_title_2 = getConfigProgramCopyrightString();
1133 main_text_title_3 = getConfigProgramCompanyString();
1135 // set main control screen positions to dynamically determined values
1136 for (i = 0; main_controls[i].nr != -1; i++)
1138 struct MainControlInfo *mci = &main_controls[i];
1140 struct MenuPosInfo *pos_button = mci->pos_button;
1141 struct TextPosInfo *pos_text = mci->pos_text;
1142 struct TextPosInfo *pos_input = mci->pos_input;
1143 char *text = (mci->text ? *mci->text : NULL);
1144 char *input = (mci->input ? *mci->input : NULL);
1145 int button_graphic = mci->button_graphic;
1146 int font_text = (pos_text ? pos_text->font : -1);
1147 int font_input = (pos_input ? pos_input->font : -1);
1149 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1150 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1151 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1152 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1153 int text_chars = (text != NULL ? strlen(text) : 0);
1154 int input_chars = (input != NULL ? strlen(input) : 0);
1157 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1159 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1160 int text_width = font_text_width * text_chars;
1161 int text_height = font_text_height;
1162 int input_width = font_input_width * input_chars;
1163 int input_height = font_input_height;
1165 if (nr == MAIN_CONTROL_NAME)
1167 menu.main.input.name.width = input_width;
1168 menu.main.input.name.height = input_height;
1171 if (pos_button != NULL) // (x/y may be -1/-1 here)
1173 pos_button->width = button_width;
1174 pos_button->height = button_height;
1177 if (pos_text != NULL) // (x/y may be -1/-1 here)
1179 // calculate text size -- needed for text alignment
1180 boolean calculate_text_size = (text != NULL);
1182 if (pos_text->width == -1 || calculate_text_size)
1183 pos_text->width = text_width;
1184 if (pos_text->height == -1 || calculate_text_size)
1185 pos_text->height = text_height;
1187 if (visibleMenuPos(pos_button))
1189 if (pos_text->x == -1)
1190 pos_text->x = pos_button->x + pos_button->width;
1191 if (pos_text->y == -1)
1193 pos_button->y + (pos_button->height - pos_text->height) / 2;
1197 if (pos_input != NULL) // (x/y may be -1/-1 here)
1199 if (visibleTextPos(pos_text))
1201 if (pos_input->x == -1)
1202 pos_input->x = pos_text->x + pos_text->width;
1203 if (pos_input->y == -1)
1204 pos_input->y = pos_text->y;
1207 if (pos_input->width == -1)
1208 pos_input->width = input_width;
1209 if (pos_input->height == -1)
1210 pos_input->height = input_height;
1215 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1216 int graphic, boolean pressed)
1218 struct GraphicInfo *g = &graphic_info[graphic];
1221 int xoffset = (pressed ? g->pressed_xoffset : 0);
1222 int yoffset = (pressed ? g->pressed_yoffset : 0);
1224 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1226 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1227 g->width, g->height, dst_x, dst_y);
1230 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1231 boolean active_input,
1232 boolean pressed_button)
1236 for (i = 0; main_controls[i].nr != -1; i++)
1238 struct MainControlInfo *mci = &main_controls[i];
1240 if (mci->nr == nr || nr == -1)
1242 struct MenuPosInfo *pos_button = mci->pos_button;
1243 struct TextPosInfo *pos_text = mci->pos_text;
1244 struct TextPosInfo *pos_input = mci->pos_input;
1245 char *text = (mci->text ? *mci->text : NULL);
1246 char *input = (mci->input ? *mci->input : NULL);
1247 int button_graphic = mci->button_graphic;
1248 int font_text = (pos_text ? pos_text->font : -1);
1249 int font_input = (pos_input ? pos_input->font : -1);
1253 button_graphic = BUTTON_ACTIVE(button_graphic);
1254 font_text = FONT_ACTIVE(font_text);
1259 font_input = FONT_ACTIVE(font_input);
1262 if (visibleMenuPos(pos_button))
1264 struct MenuPosInfo *pos = pos_button;
1265 int x = mSX + pos->x;
1266 int y = mSY + pos->y;
1268 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1269 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1272 if (visibleTextPos(pos_text) && text != NULL)
1274 struct TextPosInfo *pos = pos_text;
1275 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1276 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1279 // (check why/if this is needed)
1280 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1282 DrawText(x, y, text, font_text);
1285 if (visibleTextPos(pos_input) && input != NULL)
1287 struct TextPosInfo *pos = pos_input;
1288 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1289 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1292 // (check why/if this is needed)
1293 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1295 DrawText(x, y, input, font_input);
1301 static void DrawCursorAndText_Main(int nr, boolean active_text,
1302 boolean pressed_button)
1304 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1308 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1309 boolean pressed_button)
1311 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1315 static struct MainControlInfo *getMainControlInfo(int nr)
1319 for (i = 0; main_controls[i].nr != -1; i++)
1320 if (main_controls[i].nr == nr)
1321 return &main_controls[i];
1326 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1331 int rect_x = ALIGNED_TEXT_XPOS(rect);
1332 int rect_y = ALIGNED_TEXT_YPOS(rect);
1334 return (x >= rect_x && x < rect_x + rect->width &&
1335 y >= rect_y && y < rect_y + rect->height);
1338 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1343 int rect_x = ALIGNED_TEXT_XPOS(rect);
1344 int rect_y = ALIGNED_TEXT_YPOS(rect);
1347 Debug("screens:insideTextPosRect",
1348 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1349 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1350 (x >= rect_x && x < rect_x + rect->width &&
1351 y >= rect_y && y < rect_y + rect->height));
1354 return (x >= rect_x && x < rect_x + rect->width &&
1355 y >= rect_y && y < rect_y + rect->height);
1358 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1360 int rect_width = preview->xsize * preview->tile_size;
1361 int rect_height = preview->ysize * preview->tile_size;
1362 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1363 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1365 return (x >= rect_x && x < rect_x + rect_width &&
1366 y >= rect_y && y < rect_y + rect_height);
1369 static void AdjustScrollbar(int id, int items_max, int items_visible,
1372 struct GadgetInfo *gi = screen_gadget[id];
1374 if (item_position > items_max - items_visible)
1375 item_position = items_max - items_visible;
1377 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1378 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1379 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1382 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1384 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1388 static void clearMenuListArea(void)
1390 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1392 // correct scrollbar position if placed outside menu (playfield) area
1393 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1394 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1396 // clear menu list area, but not title or scrollbar
1397 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1398 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1401 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1403 static int cursor_array[MAX_LEV_FIELDY];
1404 int x = amSX + TILEX * xpos;
1405 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1410 cursor_array[ypos] = graphic;
1412 graphic = cursor_array[ypos];
1416 graphic = BUTTON_ACTIVE(graphic);
1418 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1419 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1422 static void initCursor(int ypos, int graphic)
1424 drawCursorExt(0, ypos, FALSE, graphic);
1427 static void drawCursor(int ypos, boolean active)
1429 drawCursorExt(0, ypos, active, -1);
1432 static void drawCursorXY(int xpos, int ypos, int graphic)
1434 drawCursorExt(xpos, ypos, FALSE, graphic);
1437 static void drawChooseTreeCursor(int ypos, boolean active)
1439 drawCursorExt(0, ypos, active, -1);
1442 static int getChooseTreeEditFont(boolean active)
1444 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1447 static int getChooseTreeEditXPos(int pos)
1449 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1450 int xoffset = (has_scrollbar ? -1 : 0);
1451 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1452 int sx = amSX + xpos * TILEX;
1453 int font_nr = getChooseTreeEditFont(FALSE);
1454 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1456 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1459 static int getChooseTreeEditYPos(int ypos_raw)
1461 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1462 int sy = amSY + ypos * TILEY;
1467 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1469 int sx = getChooseTreeEditXPos(POS_LEFT);
1470 int sy = getChooseTreeEditYPos(ypos_raw);
1471 int font_nr = getChooseTreeEditFont(active);
1473 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1476 static void DrawHeadline(void)
1478 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1479 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1482 static void DrawTitleScreenImage(int nr, boolean initial)
1484 int graphic = getTitleScreenGraphic(nr, initial);
1485 Bitmap *bitmap = graphic_info[graphic].bitmap;
1486 int width = graphic_info[graphic].width;
1487 int height = graphic_info[graphic].height;
1488 int src_x = graphic_info[graphic].src_x;
1489 int src_y = graphic_info[graphic].src_y;
1495 if (width > WIN_XSIZE)
1497 // image width too large for window => center image horizontally
1498 src_x = (width - WIN_XSIZE) / 2;
1502 if (height > WIN_YSIZE)
1504 // image height too large for window => center image vertically
1505 src_y = (height - WIN_YSIZE) / 2;
1509 // always display title screens centered
1510 dst_x = (WIN_XSIZE - width) / 2;
1511 dst_y = (WIN_YSIZE - height) / 2;
1513 SetDrawBackgroundMask(REDRAW_ALL);
1514 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1516 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1518 if (DrawingOnBackground(dst_x, dst_y))
1519 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1521 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1523 redraw_mask = REDRAW_ALL;
1526 static void DrawTitleScreenMessage(int nr, boolean initial)
1528 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1529 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1531 if (filename == NULL)
1534 // force TITLE font on title message screen
1535 SetFontStatus(getTitleMessageGameMode(initial));
1537 // if chars *and* width set to "-1", automatically determine width
1538 if (tmi->chars == -1 && tmi->width == -1)
1539 tmi->width = viewport.window[game_status].width;
1541 // if lines *and* height set to "-1", automatically determine height
1542 if (tmi->lines == -1 && tmi->height == -1)
1543 tmi->height = viewport.window[game_status].height;
1545 // if chars set to "-1", automatically determine by text and font width
1546 if (tmi->chars == -1)
1547 tmi->chars = tmi->width / getFontWidth(tmi->font);
1549 tmi->width = tmi->chars * getFontWidth(tmi->font);
1551 // if lines set to "-1", automatically determine by text and font height
1552 if (tmi->lines == -1)
1553 tmi->lines = tmi->height / getFontHeight(tmi->font);
1555 tmi->height = tmi->lines * getFontHeight(tmi->font);
1557 // if x set to "-1", automatically determine by width and alignment
1559 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1561 // if y set to "-1", automatically determine by height and alignment
1563 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1565 SetDrawBackgroundMask(REDRAW_ALL);
1566 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1568 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1570 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1571 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1572 tmi->autowrap, tmi->centered, tmi->parse_comments);
1577 static void DrawTitleScreen(void)
1579 KeyboardAutoRepeatOff();
1581 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1584 static boolean CheckTitleScreen(boolean levelset_has_changed)
1586 static boolean show_title_initial = TRUE;
1587 boolean show_titlescreen = FALSE;
1589 // needed to be able to skip title screen, if no image or message defined
1590 InitializeTitleControls(show_title_initial);
1592 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1593 show_titlescreen = TRUE;
1595 // show initial title images and messages only once at program start
1596 show_title_initial = FALSE;
1598 return (show_titlescreen && num_title_screens > 0);
1601 void DrawMainMenu(void)
1603 static LevelDirTree *leveldir_last_valid = NULL;
1604 boolean levelset_has_changed = FALSE;
1605 int fade_mask = REDRAW_FIELD;
1607 LimitScreenUpdates(FALSE);
1609 FadeSetLeaveScreen();
1611 // do not fade out here -- function may continue and fade on editor screen
1614 FadeMenuSoundsAndMusic();
1616 ExpireSoundLoops(FALSE);
1618 KeyboardAutoRepeatOn();
1620 audio.sound_deactivated = FALSE;
1624 // needed if last screen was the playing screen, invoked from level editor
1625 if (level_editor_test_game)
1627 CloseDoor(DOOR_CLOSE_ALL);
1629 SetGameStatus(GAME_MODE_EDITOR);
1636 // leveldir_current may be invalid (level group, parent link, node copy)
1637 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1639 if (leveldir_current != leveldir_last_valid)
1641 UpdateLastPlayedLevels_TreeInfo();
1643 levelset_has_changed = TRUE;
1646 // store valid level series information
1647 leveldir_last_valid = leveldir_current;
1649 init_last = init; // switch to new busy animation
1651 // needed if last screen (level choice) changed graphics, sounds or music
1652 ReloadCustomArtwork(0);
1654 if (CheckTitleScreen(levelset_has_changed))
1656 SetGameStatus(GAME_MODE_TITLE);
1663 if (redraw_mask & REDRAW_ALL)
1664 fade_mask = REDRAW_ALL;
1667 fade_mask = REDRAW_ALL;
1671 // needed if different viewport properties defined for menues
1672 ChangeViewportPropertiesIfNeeded();
1674 SetDrawtoField(DRAW_TO_BACKBUFFER);
1676 // level_nr may have been set to value over handicap with level editor
1677 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1678 level_nr = leveldir_current->handicap_level;
1680 LoadLevel(level_nr);
1681 LoadScore(level_nr);
1683 SaveLevelSetup_SeriesInfo();
1685 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1686 SetDrawDeactivationMask(REDRAW_NONE);
1687 SetDrawBackgroundMask(REDRAW_FIELD);
1689 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1692 if (fade_mask == REDRAW_ALL)
1693 RedrawGlobalBorder();
1698 InitializeMainControls();
1700 DrawCursorAndText_Main(-1, FALSE, FALSE);
1701 DrawPreviewLevelInitial();
1702 DrawNetworkPlayers();
1704 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1707 if (TAPE_IS_EMPTY(tape))
1709 DrawCompleteVideoDisplay();
1711 PlayMenuSoundsAndMusic();
1713 // create gadgets for main menu screen
1714 FreeScreenGadgets();
1715 CreateScreenGadgets();
1717 // may be required if audio buttons shown on tape and changed in setup menu
1719 CreateGameButtons();
1721 // map gadgets for main menu screen
1723 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1724 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1726 // copy actual game door content to door double buffer for OpenDoor()
1727 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1728 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1730 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1732 DrawMaskedBorder(fade_mask);
1737 // update screen area with special editor door
1738 redraw_mask |= REDRAW_ALL;
1741 SetMouseCursor(CURSOR_DEFAULT);
1743 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1745 SyncEmscriptenFilesystem();
1747 // needed once to upload tapes (after program start or after user change)
1751 static void gotoTopLevelDir(void)
1753 // move upwards until inside (but not above) top level directory
1754 while (leveldir_current->node_parent &&
1755 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1757 // write a "path" into level tree for easy navigation to last level
1758 if (leveldir_current->node_parent->node_group->cl_first == -1)
1760 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1761 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1762 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1763 int cl_first, cl_cursor;
1765 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1766 cl_cursor = leveldir_pos - cl_first;
1768 leveldir_current->node_parent->node_group->cl_first = cl_first;
1769 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1772 leveldir_current = leveldir_current->node_parent;
1776 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1778 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1780 return (use_frame_counter ? video.frame_counter : Counter());
1783 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1784 struct TitleFadingInfo *fi)
1786 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1789 static void ResetTitleAutoDelay(unsigned int *counter_var,
1790 struct TitleFadingInfo *fi)
1792 *counter_var = getAutoDelayCounter(fi);
1795 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1797 static unsigned int title_delay = 0;
1798 static int title_screen_nr = 0;
1799 static int last_sound = -1, last_music = -1;
1800 boolean return_to_main_menu = FALSE;
1801 struct TitleControlInfo *tci;
1804 if (button == MB_MENU_INITIALIZE)
1807 title_screen_nr = 0;
1808 tci = &title_controls[title_screen_nr];
1810 SetAnimStatus(getTitleAnimMode(tci));
1812 last_sound = SND_UNDEFINED;
1813 last_music = MUS_UNDEFINED;
1815 if (num_title_screens != 0)
1817 FadeSetEnterScreen();
1819 // use individual title fading instead of global "enter screen" fading
1820 fading = getTitleFading(tci);
1823 if (game_status_last_screen == GAME_MODE_INFO)
1825 if (num_title_screens == 0)
1827 // switch game mode from title screen mode back to info screen mode
1828 SetGameStatus(GAME_MODE_INFO);
1830 // store that last screen was info screen, not main menu screen
1831 game_status_last_screen = GAME_MODE_INFO;
1833 DrawInfoScreen_NotAvailable("Title screen information:",
1834 "No title screen for this level set.");
1839 FadeMenuSoundsAndMusic();
1841 FadeOut(REDRAW_ALL);
1843 // title screens may have different window size
1844 ChangeViewportPropertiesIfNeeded();
1846 // only required to update logic for redrawing global border
1850 DrawTitleScreenImage(tci->local_nr, tci->initial);
1852 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1854 sound = getTitleSound(tci);
1855 music = getTitleMusic(tci);
1857 if (sound != last_sound)
1858 PlayMenuSoundExt(sound);
1859 if (music != last_music)
1860 PlayMenuMusicExt(music);
1865 SetMouseCursor(CURSOR_NONE);
1869 ResetTitleAutoDelay(&title_delay, &fading);
1874 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1875 button = MB_MENU_CHOICE;
1877 if (button == MB_MENU_LEAVE)
1879 return_to_main_menu = TRUE;
1881 else if (button == MB_MENU_CHOICE)
1883 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1885 SetGameStatus(GAME_MODE_INFO);
1887 info_mode = INFO_MODE_MAIN;
1896 if (title_screen_nr < num_title_screens)
1898 tci = &title_controls[title_screen_nr];
1900 SetAnimStatus(getTitleAnimMode(tci));
1902 sound = getTitleSound(tci);
1903 music = getTitleMusic(tci);
1905 if (last_sound != SND_UNDEFINED && sound != last_sound)
1906 FadeSound(last_sound);
1907 if (last_music != MUS_UNDEFINED && music != last_music)
1910 fading = getTitleFading(tci);
1912 FadeOut(REDRAW_ALL);
1915 DrawTitleScreenImage(tci->local_nr, tci->initial);
1917 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1919 sound = getTitleSound(tci);
1920 music = getTitleMusic(tci);
1922 if (sound != last_sound)
1923 PlayMenuSoundExt(sound);
1924 if (music != last_music)
1925 PlayMenuMusicExt(music);
1932 ResetTitleAutoDelay(&title_delay, &fading);
1936 FadeMenuSoundsAndMusic();
1938 return_to_main_menu = TRUE;
1942 if (return_to_main_menu)
1944 SetMouseCursor(CURSOR_DEFAULT);
1946 // force full menu screen redraw after displaying title screens
1947 redraw_mask = REDRAW_ALL;
1949 if (game_status_last_screen == GAME_MODE_INFO)
1951 SetGameStatus(GAME_MODE_INFO);
1953 info_mode = INFO_MODE_MAIN;
1957 else // default: return to main menu
1959 SetGameStatus(GAME_MODE_MAIN);
1966 static void HandleMainMenu_ToggleTeamMode(void)
1968 setup.team_mode = !setup.team_mode;
1970 InitializeMainControls();
1971 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
1973 DrawPreviewPlayers();
1976 static void HandleMainMenu_SelectLevel(int step, int direction,
1977 int selected_level_nr)
1979 int old_level_nr = level_nr;
1982 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1983 new_level_nr = selected_level_nr;
1985 new_level_nr = old_level_nr + step * direction;
1987 if (new_level_nr < leveldir_current->first_level)
1988 new_level_nr = leveldir_current->first_level;
1989 if (new_level_nr > leveldir_current->last_level)
1990 new_level_nr = leveldir_current->last_level;
1992 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1994 // skipping levels is only allowed when trying to skip single level
1995 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1996 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1998 leveldir_current->handicap_level++;
1999 SaveLevelSetup_SeriesInfo();
2002 new_level_nr = leveldir_current->handicap_level;
2005 if (new_level_nr != old_level_nr)
2007 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2009 PlaySound(SND_MENU_ITEM_SELECTING);
2011 level_nr = new_level_nr;
2013 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2014 int2str(level_nr, menu.main.text.level_number.size),
2015 mci->pos_text->font);
2017 LoadLevel(level_nr);
2018 DrawPreviewLevelInitial();
2022 DrawCompleteVideoDisplay();
2024 SaveLevelSetup_SeriesInfo();
2026 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2028 // force redraw of playfield area (may be reset at this point)
2029 redraw_mask |= REDRAW_FIELD;
2033 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2035 static int choice = MAIN_CONTROL_GAME;
2036 static boolean button_pressed_last = FALSE;
2037 boolean button_pressed = FALSE;
2039 int i = 0; // needed to prevent compiler warning due to bad code below
2041 if (button == MB_MENU_INITIALIZE)
2043 DrawCursorAndText_Main(choice, TRUE, FALSE);
2048 if (mx || my) // mouse input
2052 for (i = 0; main_controls[i].nr != -1; i++)
2054 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2055 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2056 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2058 pos = main_controls[i].nr;
2064 // check if level preview was clicked
2065 if (insidePreviewRect(&preview, mx - SX, my - SY))
2066 pos = MAIN_CONTROL_GAME;
2068 // handle pressed/unpressed state for active/inactive menu buttons
2069 // (if pos != -1, "i" contains index position corresponding to "pos")
2071 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2072 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2073 button_pressed = TRUE;
2075 if (button_pressed != button_pressed_last)
2077 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2080 PlaySound(SND_MENU_BUTTON_PRESSING);
2082 PlaySound(SND_MENU_BUTTON_RELEASING);
2085 else if (dx || dy) // keyboard input
2087 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2088 choice == MAIN_CONTROL_SETUP))
2089 button = MB_MENU_CHOICE;
2094 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2096 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2098 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2100 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2102 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2104 CloseDoor(DOOR_CLOSE_2);
2106 SetGameStatus(GAME_MODE_LEVELNR);
2108 DrawChooseLevelNr();
2110 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2116 PlaySound(SND_MENU_ITEM_ACTIVATING);
2118 DrawCursorAndText_Main(choice, FALSE, FALSE);
2119 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2125 if (choice == MAIN_CONTROL_NAME)
2127 // special case: cursor left or right pressed -- toggle team mode
2128 HandleMainMenu_ToggleTeamMode();
2130 else if (choice != MAIN_CONTROL_INFO &&
2131 choice != MAIN_CONTROL_SETUP)
2133 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2139 PlaySound(SND_MENU_ITEM_SELECTING);
2141 if (pos == MAIN_CONTROL_NAME)
2144 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2146 // special case: menu text "name/team" clicked -- toggle team mode
2147 HandleMainMenu_ToggleTeamMode();
2151 if (setup.multiple_users)
2153 CloseDoor(DOOR_CLOSE_2);
2155 SetGameStatus(GAME_MODE_NAMES);
2157 DrawChoosePlayerName();
2161 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2167 else if (pos == MAIN_CONTROL_LEVELS)
2171 CloseDoor(DOOR_CLOSE_2);
2173 SetGameStatus(GAME_MODE_LEVELS);
2175 SaveLevelSetup_LastSeries();
2176 SaveLevelSetup_SeriesInfo();
2178 // restore level set if chosen from "last played level set" menu
2179 RestoreLastPlayedLevels(&leveldir_current);
2181 if (setup.internal.choose_from_top_leveldir)
2184 DrawChooseLevelSet();
2187 else if (pos == MAIN_CONTROL_SCORES)
2189 CloseDoor(DOOR_CLOSE_2);
2191 SetGameStatus(GAME_MODE_SCORES);
2193 DrawHallOfFame(level_nr);
2195 else if (pos == MAIN_CONTROL_EDITOR)
2197 if (leveldir_current->readonly &&
2198 setup.editor.show_read_only_warning)
2199 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2201 CloseDoor(DOOR_CLOSE_ALL);
2203 SetGameStatus(GAME_MODE_EDITOR);
2205 FadeSetEnterScreen();
2209 else if (pos == MAIN_CONTROL_INFO)
2211 CloseDoor(DOOR_CLOSE_2);
2213 SetGameStatus(GAME_MODE_INFO);
2215 info_mode = INFO_MODE_MAIN;
2219 else if (pos == MAIN_CONTROL_GAME)
2221 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2223 else if (pos == MAIN_CONTROL_SETUP)
2225 CloseDoor(DOOR_CLOSE_2);
2227 SetGameStatus(GAME_MODE_SETUP);
2229 setup_mode = SETUP_MODE_MAIN;
2233 else if (pos == MAIN_CONTROL_QUIT)
2235 SaveLevelSetup_LastSeries();
2236 SaveLevelSetup_SeriesInfo();
2238 #if defined(PLATFORM_EMSCRIPTEN)
2239 Request("Close the browser window to quit!", REQ_CONFIRM);
2241 if (!setup.ask_on_quit_program ||
2242 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2243 SetGameStatus(GAME_MODE_QUIT);
2249 button_pressed_last = button_pressed;
2253 // ============================================================================
2254 // info screen functions
2255 // ============================================================================
2257 static struct TokenInfo *info_info;
2258 static int num_info_info; // number of info entries shown on screen
2259 static int max_info_info; // total number of info entries in list
2261 static void execInfoTitleScreen(void)
2263 info_mode = INFO_MODE_TITLE;
2268 static void execInfoElements(void)
2270 info_mode = INFO_MODE_ELEMENTS;
2275 static void execInfoMusic(void)
2277 info_mode = INFO_MODE_MUSIC;
2282 static void execInfoCredits(void)
2284 info_mode = INFO_MODE_CREDITS;
2289 static void execInfoProgram(void)
2291 info_mode = INFO_MODE_PROGRAM;
2296 static void execInfoVersion(void)
2298 info_mode = INFO_MODE_VERSION;
2303 static void execInfoLevelSet(void)
2305 info_mode = INFO_MODE_LEVELSET;
2310 static void execExitInfo(void)
2312 SetGameStatus(GAME_MODE_MAIN);
2317 static struct TokenInfo info_info_main[] =
2319 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2320 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2321 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2322 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2323 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2324 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2325 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2326 { TYPE_EMPTY, NULL, "" },
2327 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2332 static int getMenuTextFont(int type)
2334 if (type & (TYPE_SWITCH |
2348 static struct TokenInfo *setup_info;
2349 static struct TokenInfo setup_info_input[];
2351 static struct TokenInfo *menu_info;
2353 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2354 int screen_pos, int menu_info_pos_raw,
2357 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2358 struct TokenInfo *ti = &token_info[pos];
2359 int xpos = MENU_SCREEN_START_XPOS;
2360 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2361 int font_nr = getMenuTextFont(ti->type);
2363 if (setup_mode == SETUP_MODE_INPUT)
2364 font_nr = FONT_MENU_1;
2367 font_nr = FONT_ACTIVE(font_nr);
2369 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2371 if (ti->type & ~TYPE_SKIP_ENTRY)
2372 drawCursor(screen_pos, active);
2375 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2378 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2381 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2384 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2387 static char *window_size_text;
2388 static char *scaling_type_text;
2389 static char *network_server_text;
2391 static void drawSetupValue(int, int);
2393 static void drawMenuInfoList(int first_entry, int num_page_entries,
2394 int max_page_entries)
2398 if (first_entry + num_page_entries > max_page_entries)
2401 clearMenuListArea();
2403 for (i = 0; i < num_page_entries; i++)
2405 int menu_info_pos = first_entry + i;
2406 struct TokenInfo *si = &menu_info[menu_info_pos];
2407 void *value_ptr = si->value;
2409 // set some entries to "unchangeable" according to other variables
2410 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2411 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2412 (value_ptr == &setup.sound_music && !audio.music_available) ||
2413 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2414 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2415 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2416 si->type |= TYPE_GHOSTED;
2418 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2419 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2420 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2421 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2422 else if (si->type & ~TYPE_SKIP_ENTRY)
2423 initCursor(i, IMG_MENU_BUTTON);
2425 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2427 if (si->type & TYPE_STRING)
2431 if (value_ptr == &network_server_text)
2432 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2434 if (gadget_id != -1)
2436 struct GadgetInfo *gi = screen_gadget[gadget_id];
2437 int xpos = MENU_SCREEN_START_XPOS;
2438 int ypos = MENU_SCREEN_START_YPOS + i;
2439 int x = mSX + xpos * 32;
2440 int y = mSY + ypos * 32;
2442 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2446 if (si->type & TYPE_VALUE &&
2447 menu_info == setup_info)
2448 drawSetupValue(i, menu_info_pos);
2452 static void DrawInfoScreen_Main(void)
2454 int fade_mask = REDRAW_FIELD;
2457 if (redraw_mask & REDRAW_ALL)
2458 fade_mask = REDRAW_ALL;
2461 fade_mask = REDRAW_ALL;
2464 FadeMenuSoundsAndMusic();
2466 FreeScreenGadgets();
2467 CreateScreenGadgets();
2469 // (needed after displaying title screens which disable auto repeat)
2470 KeyboardAutoRepeatOn();
2472 FadeSetLeaveScreen();
2476 // needed if different viewport properties defined for info screen
2477 ChangeViewportPropertiesIfNeeded();
2479 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2483 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2485 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2487 info_info = info_info_main;
2489 // determine maximal number of info entries that can be displayed on screen
2491 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2494 // determine maximal number of info entries available for menu of info screen
2496 for (i = 0; info_info[i].type != 0; i++)
2499 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2501 MapScreenGadgets(max_info_info);
2503 PlayMenuSoundsAndMusic();
2505 DrawMaskedBorder(fade_mask);
2510 static void changeSetupValue(int, int, int);
2512 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2513 int mode, int num_page_entries,
2514 int max_page_entries)
2516 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2517 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2518 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2519 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2520 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2521 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2522 int *num_page_entries_last = num_page_entries_all_last[game_status];
2523 int *choice_store = choice_stores[game_status];
2524 int *first_entry_store = first_entry_stores[game_status];
2525 int choice = choice_store[mode]; // starts with 0
2526 int first_entry = first_entry_store[mode]; // starts with 0
2528 int y = choice - first_entry;
2530 boolean position_set_by_scrollbar = (dx == 999);
2531 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2534 if (button == MB_MENU_INITIALIZE)
2536 // check if number of menu page entries has changed (may happen by change
2537 // of custom artwork definition value for 'list_size' for this menu screen)
2538 // (in this case, the last menu position most probably has to be corrected)
2539 if (num_page_entries != num_page_entries_last[mode])
2541 choice_store[mode] = first_entry_store[mode] = 0;
2543 choice = first_entry = 0;
2546 num_page_entries_last[mode] = num_page_entries;
2549 // advance to first valid menu entry
2550 while (choice < num_page_entries &&
2551 menu_info[choice].type & TYPE_SKIP_ENTRY)
2554 if (position_set_by_scrollbar)
2555 first_entry = first_entry_store[mode] = dy;
2557 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2558 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2560 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2562 if (choice < first_entry)
2564 choice = first_entry;
2566 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2569 else if (choice > first_entry + num_page_entries - 1)
2571 choice = first_entry + num_page_entries - 1;
2573 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2577 choice_store[mode] = choice;
2579 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2583 else if (button == MB_MENU_LEAVE)
2585 PlaySound(SND_MENU_ITEM_SELECTING);
2587 for (i = 0; i < max_page_entries; i++)
2589 if (menu_info[i].type & TYPE_LEAVE_MENU)
2591 void (*menu_callback_function)(void) = menu_info[i].value;
2595 menu_callback_function();
2597 break; // absolutely needed because function changes 'menu_info'!
2604 if (mx || my) // mouse input
2606 x = (mx - mSX) / 32;
2607 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2609 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2611 // move cursor instead of scrolling when already at start/end of list
2612 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2614 else if (dy == +1 * SCROLL_LINE &&
2615 first_entry + num_page_entries == max_page_entries)
2618 // handle scrolling screen one line or page
2620 y + dy > num_page_entries - 1)
2622 boolean redraw = FALSE;
2624 if (ABS(dy) == SCROLL_PAGE)
2625 step = num_page_entries - 1;
2627 if (dy < 0 && first_entry > 0)
2629 // scroll page/line up
2631 first_entry -= step;
2632 if (first_entry < 0)
2637 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2639 // scroll page/line down
2641 first_entry += step;
2642 if (first_entry + num_page_entries > max_page_entries)
2643 first_entry = MAX(0, max_page_entries - num_page_entries);
2650 choice += first_entry - first_entry_store[mode];
2652 if (choice < first_entry)
2654 choice = first_entry;
2656 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2659 else if (choice > first_entry + num_page_entries - 1)
2661 choice = first_entry + num_page_entries - 1;
2663 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2666 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2670 if (choice < first_entry ||
2671 choice > first_entry + num_page_entries - 1)
2672 first_entry += SIGN(dy);
2675 first_entry_store[mode] = first_entry;
2676 choice_store[mode] = choice;
2678 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2680 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2682 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2683 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2691 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2693 if (menu_info[choice].type & menu_navigation_type ||
2694 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2695 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2696 menu_info[choice].type & TYPE_PLAYER)
2697 button = MB_MENU_CHOICE;
2702 // jump to next non-empty menu entry (up or down)
2703 while (first_entry + y > 0 &&
2704 first_entry + y < max_page_entries - 1 &&
2705 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2708 if (!IN_VIS_MENU(x, y))
2710 choice += y - y_old;
2712 if (choice < first_entry)
2713 first_entry = choice;
2714 else if (choice > first_entry + num_page_entries - 1)
2715 first_entry = choice - num_page_entries + 1;
2717 if (first_entry >= 0 &&
2718 first_entry + num_page_entries <= max_page_entries)
2720 first_entry_store[mode] = first_entry;
2722 if (choice < first_entry)
2723 choice = first_entry;
2724 else if (choice > first_entry + num_page_entries - 1)
2725 choice = first_entry + num_page_entries - 1;
2727 choice_store[mode] = choice;
2729 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2731 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2733 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2734 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2741 if (!anyScrollbarGadgetActive() &&
2742 IN_VIS_MENU(x, y) &&
2743 mx < mx_right_border &&
2744 y >= 0 && y < num_page_entries)
2748 if (first_entry + y != choice &&
2749 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2751 PlaySound(SND_MENU_ITEM_ACTIVATING);
2753 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2754 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2756 choice = choice_store[mode] = first_entry + y;
2760 PlaySound(SND_MENU_ITEM_SELECTING);
2762 for (i = 0; menu_info[i].type != 0; i++)
2764 if (menu_info[i].type & TYPE_LEAVE_MENU)
2766 void (*menu_callback_function)(void) = menu_info[i].value;
2770 menu_callback_function();
2772 // absolutely needed because function changes 'menu_info'!
2780 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2782 PlaySound(SND_MENU_ITEM_SELECTING);
2784 // when selecting key headline, execute function for key value change
2785 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2786 menu_info[first_entry + y + 1].type & TYPE_KEY)
2789 // when selecting string value, execute function for list selection
2790 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2791 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2794 // when selecting string value, execute function for text input gadget
2795 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2796 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2799 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2801 void (*menu_callback_function)(void) =
2802 menu_info[first_entry + y].value;
2804 FadeSetFromType(menu_info[first_entry + y].type);
2806 menu_callback_function();
2808 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2810 void (*gadget_callback_function)(void) =
2811 menu_info[first_entry + y].value;
2813 gadget_callback_function();
2815 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2816 menu_info == setup_info)
2818 changeSetupValue(y, first_entry + y, dx);
2824 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2826 menu_info = info_info;
2828 HandleMenuScreen(mx, my, dx, dy, button,
2829 info_mode, num_info_info, max_info_info);
2832 static int getMenuFontSpacing(int spacing_height, int font_nr)
2834 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2836 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2840 static int getMenuTextSpacing(int spacing_height, int font_nr)
2842 return (getMenuFontSpacing(spacing_height, font_nr) +
2843 EXTRA_SPACING(game_status));
2846 static int getMenuTextStep(int spacing_height, int font_nr)
2848 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2851 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2853 int font_title = MENU_INFO_FONT_TITLE;
2854 int font_error = FONT_TEXT_2;
2855 int font_foot = MENU_INFO_FONT_FOOT;
2856 int spacing_title = menu.headline1_spacing_info[info_mode];
2857 int ystep_title = getMenuTextStep(spacing_title, font_title);
2858 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2859 int ystart2 = ystart1 + ystep_title;
2860 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2862 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2864 FadeOut(REDRAW_FIELD);
2869 DrawTextSCentered(ystart1, font_title, text_title);
2870 DrawTextSCentered(ystart2, font_error, text_error);
2872 DrawTextSCentered(ybottom, font_foot,
2873 "Press any key or button for info menu");
2875 FadeIn(REDRAW_FIELD);
2878 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2880 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2881 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2882 int font_title = MENU_INFO_FONT_TITLE;
2883 int font_foot = MENU_INFO_FONT_FOOT;
2884 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2885 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2886 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2887 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2888 int ystep = MENU_SCREEN_INFO_YSTEP;
2889 int element, action, direction;
2897 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2898 infoscreen_step[i] = infoscreen_frame[i] = 0;
2903 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2905 DrawTextSCentered(ybottom, font_foot,
2906 "Press any key or button for next page");
2912 while (helpanim_info[j].element != HELPANIM_LIST_END)
2914 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2919 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2928 j += infoscreen_step[i - start];
2930 element = helpanim_info[j].element;
2931 action = helpanim_info[j].action;
2932 direction = helpanim_info[j].direction;
2935 element = EL_UNKNOWN;
2937 if (action != -1 && direction != -1)
2938 graphic = el_act_dir2img(element, action, direction);
2939 else if (action != -1)
2940 graphic = el_act2img(element, action);
2941 else if (direction != -1)
2942 graphic = el_dir2img(element, direction);
2944 graphic = el2img(element);
2946 delay = helpanim_info[j++].delay;
2951 if (infoscreen_frame[i - start] == 0)
2954 infoscreen_frame[i - start] = delay - 1;
2958 sync_frame = delay - infoscreen_frame[i - start];
2959 infoscreen_frame[i - start]--;
2962 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2964 if (!infoscreen_frame[i - start])
2965 infoscreen_step[i - start] = 0;
2969 if (!infoscreen_frame[i - start])
2970 infoscreen_step[i - start]++;
2971 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2977 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2979 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2980 graphic, sync_frame, USE_MASKING);
2983 DrawInfoScreen_HelpText(element, action, direction, i - start);
2988 redraw_mask |= REDRAW_FIELD;
2993 static char *getHelpText(int element, int action, int direction)
2995 char token[MAX_LINE_LEN];
2997 strcpy(token, element_info[element].token_name);
3000 strcat(token, element_action_info[action].suffix);
3002 if (direction != -1)
3003 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3005 return getHashEntry(helptext_info, token);
3008 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3010 int font_nr = FONT_INFO_ELEMENTS;
3011 int font_width = getFontWidth(font_nr);
3012 int font_height = getFontHeight(font_nr);
3013 int yoffset = (TILEX - 2 * font_height) / 2;
3014 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3015 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
3016 int ystep = TILEY + 4;
3017 int pad_left = xstart - SX;
3018 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3019 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3020 int max_lines_per_text = 2;
3023 if (action != -1 && direction != -1) // element.action.direction
3024 text = getHelpText(element, action, direction);
3026 if (text == NULL && action != -1) // element.action
3027 text = getHelpText(element, action, -1);
3029 if (text == NULL && direction != -1) // element.direction
3030 text = getHelpText(element, -1, direction);
3032 if (text == NULL) // base element
3033 text = getHelpText(element, -1, -1);
3035 if (text == NULL) // not found
3036 text = "No description available";
3038 if (strlen(text) <= max_chars_per_line) // only one line of text
3039 ystart += getFontHeight(font_nr) / 2;
3041 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3042 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3043 TRUE, FALSE, FALSE);
3046 static void DrawInfoScreen_TitleScreen(void)
3048 SetGameStatus(GAME_MODE_TITLE);
3053 void HandleInfoScreen_TitleScreen(int button)
3055 HandleTitleScreen(0, 0, 0, 0, button);
3058 static void DrawInfoScreen_Elements(void)
3060 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3062 FadeOut(REDRAW_FIELD);
3067 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
3069 FadeIn(REDRAW_FIELD);
3072 void HandleInfoScreen_Elements(int button)
3074 static unsigned int info_delay = 0;
3075 static int num_anims;
3076 static int num_pages;
3078 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3081 if (button == MB_MENU_INITIALIZE)
3083 boolean new_element = TRUE;
3087 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3089 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3091 else if (new_element)
3094 new_element = FALSE;
3098 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3102 if (button == MB_MENU_LEAVE)
3104 PlaySound(SND_MENU_ITEM_SELECTING);
3106 info_mode = INFO_MODE_MAIN;
3111 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3113 if (button != MB_MENU_INITIALIZE)
3115 PlaySound(SND_MENU_ITEM_SELECTING);
3120 if (page >= num_pages)
3122 FadeMenuSoundsAndMusic();
3124 info_mode = INFO_MODE_MAIN;
3131 FadeSetNextScreen();
3133 if (button != MB_MENU_INITIALIZE)
3134 FadeOut(REDRAW_FIELD);
3136 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3138 if (button != MB_MENU_INITIALIZE)
3139 FadeIn(REDRAW_FIELD);
3143 if (DelayReached(&info_delay, GameFrameDelay))
3144 if (page < num_pages)
3145 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3147 PlayMenuSoundIfLoop();
3151 static void DrawInfoScreen_Music(void)
3153 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3155 FadeOut(REDRAW_FIELD);
3162 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3164 FadeIn(REDRAW_FIELD);
3167 void HandleInfoScreen_Music(int button)
3169 static struct MusicFileInfo *list = NULL;
3170 int font_title = MENU_INFO_FONT_TITLE;
3171 int font_head = MENU_INFO_FONT_HEAD;
3172 int font_text = MENU_INFO_FONT_TEXT;
3173 int font_foot = MENU_INFO_FONT_FOOT;
3174 int spacing_title = menu.headline1_spacing_info[info_mode];
3175 int spacing_head = menu.headline2_spacing_info[info_mode];
3176 int ystep_title = getMenuTextStep(spacing_title, font_title);
3177 int ystep_head = getMenuTextStep(spacing_head, font_head);
3178 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3179 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3181 if (button == MB_MENU_INITIALIZE)
3183 list = music_file_info;
3187 FadeMenuSoundsAndMusic();
3192 DrawTextSCentered(ystart, font_title,
3193 "No music info for this level set.");
3195 DrawTextSCentered(ybottom, font_foot,
3196 "Press any key or button for info menu");
3202 if (button == MB_MENU_LEAVE)
3204 PlaySound(SND_MENU_ITEM_SELECTING);
3206 FadeMenuSoundsAndMusic();
3208 info_mode = INFO_MODE_MAIN;
3213 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3215 if (button != MB_MENU_INITIALIZE)
3217 PlaySound(SND_MENU_ITEM_SELECTING);
3225 FadeMenuSoundsAndMusic();
3227 info_mode = INFO_MODE_MAIN;
3233 FadeMenuSoundsAndMusic();
3235 if (list != music_file_info)
3236 FadeSetNextScreen();
3238 if (button != MB_MENU_INITIALIZE)
3239 FadeOut(REDRAW_FIELD);
3246 int sound = list->music;
3248 if (sound_info[sound].loop)
3249 PlaySoundLoop(sound);
3253 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3257 int music = list->music;
3259 if (music_info[music].loop)
3260 PlayMusicLoop(music);
3264 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3267 ystart += ystep_title;
3269 if (!strEqual(list->title, UNKNOWN_NAME))
3271 if (!strEqual(list->title_header, UNKNOWN_NAME))
3273 DrawTextSCentered(ystart, font_head, list->title_header);
3274 ystart += ystep_head;
3277 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3278 ystart += ystep_head;
3281 if (!strEqual(list->artist, UNKNOWN_NAME))
3283 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3284 DrawTextSCentered(ystart, font_head, list->artist_header);
3286 DrawTextSCentered(ystart, font_head, "by");
3288 ystart += ystep_head;
3290 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3291 ystart += ystep_head;
3294 if (!strEqual(list->album, UNKNOWN_NAME))
3296 if (!strEqual(list->album_header, UNKNOWN_NAME))
3297 DrawTextSCentered(ystart, font_head, list->album_header);
3299 DrawTextSCentered(ystart, font_head, "from the album");
3301 ystart += ystep_head;
3303 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3304 ystart += ystep_head;
3307 if (!strEqual(list->year, UNKNOWN_NAME))
3309 if (!strEqual(list->year_header, UNKNOWN_NAME))
3310 DrawTextSCentered(ystart, font_head, list->year_header);
3312 DrawTextSCentered(ystart, font_head, "from the year");
3314 ystart += ystep_head;
3316 DrawTextFCentered(ystart, font_text, "%s", list->year);
3317 ystart += ystep_head;
3320 DrawTextSCentered(ybottom, FONT_TEXT_4,
3321 "Press any key or button for next page");
3323 if (button != MB_MENU_INITIALIZE)
3324 FadeIn(REDRAW_FIELD);
3327 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3328 PlaySoundLoop(list->music);
3331 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3333 int font_title = MENU_INFO_FONT_TITLE;
3334 int font_head = MENU_INFO_FONT_HEAD;
3335 int font_text = MENU_INFO_FONT_TEXT;
3336 int font_foot = MENU_INFO_FONT_FOOT;
3337 int spacing_title = menu.headline1_spacing_info[info_mode];
3338 int spacing_head = menu.headline2_spacing_info[info_mode];
3339 int spacing_para = menu.paragraph_spacing_info[info_mode];
3340 int spacing_line = menu.line_spacing_info[info_mode];
3341 int ystep_title = getMenuTextStep(spacing_title, font_title);
3342 int ystep_head = getMenuTextStep(spacing_head, font_head);
3343 int ystep_para = getMenuTextStep(spacing_para, font_text);
3344 int ystep_line = getMenuTextStep(spacing_line, font_text);
3345 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3346 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3351 DrawTextSCentered(ystart, font_title, "Credits:");
3352 ystart += ystep_title;
3356 DrawTextSCentered(ystart, font_head,
3357 "Special thanks to");
3358 ystart += ystep_head;
3359 DrawTextSCentered(ystart, font_text,
3361 ystart += ystep_head;
3362 DrawTextSCentered(ystart, font_head,
3364 ystart += ystep_head;
3365 DrawTextSCentered(ystart, font_text,
3366 "\"Boulder Dash\"");
3367 ystart += ystep_head;
3368 DrawTextSCentered(ystart, font_head,
3370 ystart += ystep_head;
3371 DrawTextSCentered(ystart, font_text,
3373 ystart += ystep_head;
3374 DrawTextSCentered(ystart, font_head,
3376 ystart += ystep_head;
3377 DrawTextSCentered(ystart, font_text,
3378 "First Star Software");
3380 else if (screen_nr == 1)
3382 DrawTextSCentered(ystart, font_head,
3383 "Special thanks to");
3384 ystart += ystep_head;
3385 DrawTextSCentered(ystart, font_text,
3386 "Klaus Heinz & Volker Wertich");
3387 ystart += ystep_head;
3388 DrawTextSCentered(ystart, font_head,
3390 ystart += ystep_head;
3391 DrawTextSCentered(ystart, font_text,
3392 "\"Emerald Mine\"");
3393 ystart += ystep_head;
3394 DrawTextSCentered(ystart, font_head,
3396 ystart += ystep_head;
3397 DrawTextSCentered(ystart, font_text,
3399 ystart += ystep_head;
3400 DrawTextSCentered(ystart, font_head,
3402 ystart += ystep_head;
3403 DrawTextSCentered(ystart, font_text,
3406 else if (screen_nr == 2)
3408 DrawTextSCentered(ystart, font_head,
3409 "Special thanks to");
3410 ystart += ystep_head;
3411 DrawTextSCentered(ystart, font_text,
3412 "Michael Stopp & Philip Jespersen");
3413 ystart += ystep_head;
3414 DrawTextSCentered(ystart, font_head,
3416 ystart += ystep_head;
3417 DrawTextSCentered(ystart, font_text,
3419 ystart += ystep_head;
3420 DrawTextSCentered(ystart, font_head,
3422 ystart += ystep_head;
3423 DrawTextSCentered(ystart, font_text,
3425 ystart += ystep_head;
3426 DrawTextSCentered(ystart, font_head,
3428 ystart += ystep_head;
3429 DrawTextSCentered(ystart, font_text,
3430 "Digital Integration");
3432 else if (screen_nr == 3)
3434 DrawTextSCentered(ystart, font_head,
3435 "Special thanks to");
3436 ystart += ystep_head;
3437 DrawTextSCentered(ystart, font_text,
3438 "Hiroyuki Imabayashi");
3439 ystart += ystep_head;
3440 DrawTextSCentered(ystart, font_head,
3442 ystart += ystep_head;
3443 DrawTextSCentered(ystart, font_text,
3445 ystart += ystep_head;
3446 DrawTextSCentered(ystart, font_head,
3448 ystart += ystep_head;
3449 DrawTextSCentered(ystart, font_text,
3451 ystart += ystep_head;
3452 DrawTextSCentered(ystart, font_head,
3454 ystart += ystep_head;
3455 DrawTextSCentered(ystart, font_text,
3458 else if (screen_nr == 4)
3460 DrawTextSCentered(ystart, font_head,
3461 "Special thanks to");
3462 ystart += ystep_head;
3463 DrawTextSCentered(ystart, font_text,
3465 ystart += ystep_head;
3466 DrawTextSCentered(ystart, font_head,
3468 ystart += ystep_head;
3469 DrawTextSCentered(ystart, font_text,
3470 "J\xfcrgen Bonhagen");
3471 ystart += ystep_head;
3472 DrawTextSCentered(ystart, font_head,
3473 "for the continuous creation");
3474 ystart += ystep_line;
3475 DrawTextSCentered(ystart, font_head,
3476 "of outstanding level sets");
3478 else if (screen_nr == 5)
3480 DrawTextSCentered(ystart, font_head,
3482 ystart += ystep_head;
3483 DrawTextSCentered(ystart, font_text,
3485 ystart += ystep_head;
3486 DrawTextSCentered(ystart, font_head,
3487 "for ideas and inspiration by");
3488 ystart += ystep_head;
3489 DrawTextSCentered(ystart, font_text,
3491 ystart += ystep_para;
3493 DrawTextSCentered(ystart, font_head,
3495 ystart += ystep_head;
3496 DrawTextSCentered(ystart, font_text,
3498 ystart += ystep_head;
3499 DrawTextSCentered(ystart, font_head,
3500 "for ideas and inspiration by");
3501 ystart += ystep_head;
3502 DrawTextSCentered(ystart, font_text,
3505 else if (screen_nr == 6)
3507 DrawTextSCentered(ystart, font_head,
3509 ystart += ystep_head;
3510 DrawTextSCentered(ystart, font_text,
3512 ystart += ystep_head;
3513 DrawTextSCentered(ystart, font_head,
3514 "for the code base used for the");
3515 ystart += ystep_line;
3516 DrawTextSCentered(ystart, font_head,
3517 "native Emerald Mine engine");
3519 else if (screen_nr == 7)
3521 DrawTextSCentered(ystart, font_head,
3523 ystart += ystep_head;
3524 DrawTextSCentered(ystart, font_text,
3526 ystart += ystep_head;
3527 DrawTextSCentered(ystart, font_head,
3528 "for the initial DOS port");
3529 ystart += ystep_para;
3531 DrawTextSCentered(ystart, font_head,
3533 ystart += ystep_head;
3534 DrawTextSCentered(ystart, font_text,
3536 ystart += ystep_head;
3537 DrawTextSCentered(ystart, font_head,
3538 "for some additional toons");
3540 else if (screen_nr == 8)
3542 DrawTextSCentered(ystart, font_head,
3543 "And not to forget:");
3544 ystart += ystep_head;
3545 DrawTextSCentered(ystart, font_head,
3547 ystart += ystep_head;
3548 DrawTextSCentered(ystart, font_text,
3549 "All those who contributed");
3550 ystart += ystep_line;
3551 DrawTextSCentered(ystart, font_text,
3552 "levels to this game");
3553 ystart += ystep_line;
3554 DrawTextSCentered(ystart, font_text,
3558 DrawTextSCentered(ybottom, font_foot,
3559 "Press any key or button for next page");
3562 static void DrawInfoScreen_Credits(void)
3564 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3566 FadeMenuSoundsAndMusic();
3568 FadeOut(REDRAW_FIELD);
3570 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3572 FadeIn(REDRAW_FIELD);
3575 void HandleInfoScreen_Credits(int button)
3577 static int screen_nr = 0;
3578 int num_screens = 9;
3580 if (button == MB_MENU_INITIALIZE)
3584 // DrawInfoScreen_CreditsScreen(screen_nr);
3587 if (button == MB_MENU_LEAVE)
3589 PlaySound(SND_MENU_ITEM_SELECTING);
3591 info_mode = INFO_MODE_MAIN;
3596 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3598 if (button != MB_MENU_INITIALIZE)
3600 PlaySound(SND_MENU_ITEM_SELECTING);
3605 if (screen_nr >= num_screens)
3607 FadeMenuSoundsAndMusic();
3609 info_mode = INFO_MODE_MAIN;
3616 FadeSetNextScreen();
3618 if (button != MB_MENU_INITIALIZE)
3619 FadeOut(REDRAW_FIELD);
3621 DrawInfoScreen_CreditsScreen(screen_nr);
3623 if (button != MB_MENU_INITIALIZE)
3624 FadeIn(REDRAW_FIELD);
3628 PlayMenuSoundIfLoop();
3632 static void DrawInfoScreen_Program(void)
3634 int font_title = MENU_INFO_FONT_TITLE;
3635 int font_head = MENU_INFO_FONT_HEAD;
3636 int font_text = MENU_INFO_FONT_TEXT;
3637 int font_foot = MENU_INFO_FONT_FOOT;
3638 int spacing_title = menu.headline1_spacing_info[info_mode];
3639 int spacing_head = menu.headline2_spacing_info[info_mode];
3640 int spacing_para = menu.paragraph_spacing_info[info_mode];
3641 int spacing_line = menu.line_spacing_info[info_mode];
3642 int ystep_title = getMenuTextStep(spacing_title, font_title);
3643 int ystep_head = getMenuTextStep(spacing_head, font_head);
3644 int ystep_para = getMenuTextStep(spacing_para, font_text);
3645 int ystep_line = getMenuTextStep(spacing_line, font_text);
3646 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3647 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3649 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3651 FadeOut(REDRAW_FIELD);
3656 DrawTextSCentered(ystart, font_title, "Program Information:");
3657 ystart += ystep_title;
3659 DrawTextSCentered(ystart, font_head,
3660 "This game is Freeware!");
3661 ystart += ystep_head;
3662 DrawTextSCentered(ystart, font_head,
3663 "If you like it, send e-mail to:");
3664 ystart += ystep_head;
3665 DrawTextSCentered(ystart, font_text,
3666 setup.internal.program_email);
3667 ystart += ystep_para;
3669 DrawTextSCentered(ystart, font_head,
3670 "More information and levels:");
3671 ystart += ystep_head;
3672 DrawTextSCentered(ystart, font_text,
3673 setup.internal.program_website);
3674 ystart += ystep_para;
3676 DrawTextSCentered(ystart, font_head,
3677 "If you have created new levels,");
3678 ystart += ystep_line;
3679 DrawTextSCentered(ystart, font_head,
3680 "send them to me to include them!");
3681 ystart += ystep_head;
3682 DrawTextSCentered(ystart, font_head,
3685 DrawTextSCentered(ybottom, font_foot,
3686 "Press any key or button for info menu");
3688 FadeIn(REDRAW_FIELD);
3691 void HandleInfoScreen_Program(int button)
3693 if (button == MB_MENU_LEAVE)
3695 PlaySound(SND_MENU_ITEM_SELECTING);
3697 info_mode = INFO_MODE_MAIN;
3702 else if (button == MB_MENU_CHOICE)
3704 PlaySound(SND_MENU_ITEM_SELECTING);
3706 FadeMenuSoundsAndMusic();
3708 info_mode = INFO_MODE_MAIN;
3713 PlayMenuSoundIfLoop();
3717 static void DrawInfoScreen_Version(void)
3719 int font_title = MENU_INFO_FONT_TITLE;
3720 int font_head = MENU_INFO_FONT_HEAD;
3721 int font_text = MENU_INFO_FONT_TEXT;
3722 int font_foot = MENU_INFO_FONT_FOOT;
3723 int spacing_title = menu.headline1_spacing_info[info_mode];
3724 int spacing_head = menu.headline2_spacing_info[info_mode];
3725 int spacing_para = menu.paragraph_spacing_info[info_mode];
3726 int spacing_line = menu.line_spacing_info[info_mode];
3727 int xstep = getFontWidth(font_text);
3728 int ystep_title = getMenuTextStep(spacing_title, font_title);
3729 int ystep_head = getMenuTextStep(spacing_head, font_head);
3730 int ystep_para = getMenuTextStep(spacing_para, font_text);
3731 int ystep_line = getMenuTextStep(spacing_line, font_text);
3732 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3733 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3734 int xstart1 = mSX - SX + 2 * xstep;
3735 int xstart2 = mSX - SX + 18 * xstep;
3736 int xstart3 = mSX - SX + 28 * xstep;
3737 SDL_version sdl_version_compiled;
3738 const SDL_version *sdl_version_linked;
3739 int driver_name_len = 10;
3740 SDL_version sdl_version_linked_ext;
3741 const char *driver_name = NULL;
3743 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3745 FadeOut(REDRAW_FIELD);
3750 DrawTextSCentered(ystart, font_title, "Version Information:");
3751 ystart += ystep_title;
3753 DrawTextF(xstart1, ystart, font_head, "Name");
3754 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3755 ystart += ystep_line;
3757 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3759 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3760 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3761 ystart += ystep_line;
3763 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3764 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3765 ystart += ystep_line;
3769 DrawTextF(xstart1, ystart, font_head, "Version");
3770 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3771 ystart += ystep_line;
3774 DrawTextF(xstart1, ystart, font_head, "Platform");
3775 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3777 PLATFORM_XX_BIT_STRING);
3778 ystart += ystep_line;
3780 DrawTextF(xstart1, ystart, font_head, "Target");
3781 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3782 ystart += ystep_line;
3784 DrawTextF(xstart1, ystart, font_head, "Source date");
3785 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3786 ystart += ystep_line;
3788 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3789 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3790 ystart += ystep_para;
3792 DrawTextF(xstart1, ystart, font_head, "Library");
3793 DrawTextF(xstart2, ystart, font_head, "compiled");
3794 DrawTextF(xstart3, ystart, font_head, "linked");
3795 ystart += ystep_head;
3797 SDL_VERSION(&sdl_version_compiled);
3798 SDL_GetVersion(&sdl_version_linked_ext);
3799 sdl_version_linked = &sdl_version_linked_ext;
3801 DrawTextF(xstart1, ystart, font_text, "SDL");
3802 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3803 sdl_version_compiled.major,
3804 sdl_version_compiled.minor,
3805 sdl_version_compiled.patch);
3806 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3807 sdl_version_linked->major,
3808 sdl_version_linked->minor,
3809 sdl_version_linked->patch);
3810 ystart += ystep_line;
3812 SDL_IMAGE_VERSION(&sdl_version_compiled);
3813 sdl_version_linked = IMG_Linked_Version();
3815 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3816 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3817 sdl_version_compiled.major,
3818 sdl_version_compiled.minor,
3819 sdl_version_compiled.patch);
3820 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3821 sdl_version_linked->major,
3822 sdl_version_linked->minor,
3823 sdl_version_linked->patch);
3824 ystart += ystep_line;
3826 SDL_MIXER_VERSION(&sdl_version_compiled);
3827 sdl_version_linked = Mix_Linked_Version();
3829 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3830 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3831 sdl_version_compiled.major,
3832 sdl_version_compiled.minor,
3833 sdl_version_compiled.patch);
3834 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3835 sdl_version_linked->major,
3836 sdl_version_linked->minor,
3837 sdl_version_linked->patch);
3838 ystart += ystep_line;
3840 SDL_NET_VERSION(&sdl_version_compiled);
3841 sdl_version_linked = SDLNet_Linked_Version();
3843 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3844 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3845 sdl_version_compiled.major,
3846 sdl_version_compiled.minor,
3847 sdl_version_compiled.patch);
3848 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3849 sdl_version_linked->major,
3850 sdl_version_linked->minor,
3851 sdl_version_linked->patch);
3852 ystart += ystep_para;
3854 DrawTextF(xstart1, ystart, font_head, "Driver");
3855 DrawTextF(xstart2, ystart, font_head, "Requested");
3856 DrawTextF(xstart3, ystart, font_head, "Used");
3857 ystart += ystep_head;
3860 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3862 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3863 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3864 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3865 ystart += ystep_line;
3868 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3870 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3871 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3872 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3873 ystart += ystep_line;
3876 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3878 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3879 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3880 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3882 DrawTextSCentered(ybottom, font_foot,
3883 "Press any key or button for info menu");
3885 FadeIn(REDRAW_FIELD);
3888 void HandleInfoScreen_Version(int button)
3890 if (button == MB_MENU_LEAVE)
3892 PlaySound(SND_MENU_ITEM_SELECTING);
3894 info_mode = INFO_MODE_MAIN;
3899 else if (button == MB_MENU_CHOICE)
3901 PlaySound(SND_MENU_ITEM_SELECTING);
3903 FadeMenuSoundsAndMusic();
3905 info_mode = INFO_MODE_MAIN;
3910 PlayMenuSoundIfLoop();
3914 static void DrawInfoScreen_LevelSet(void)
3916 struct TitleMessageInfo *tmi = &readme;
3917 char *filename = getLevelSetInfoFilename();
3918 char *title = "Level Set Information:";
3919 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3920 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3922 if (filename == NULL)
3924 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3929 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3931 FadeOut(REDRAW_FIELD);
3936 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3938 // if x position set to "-1", automatically determine by playfield width
3940 tmi->x = SXSIZE / 2;
3942 // if y position set to "-1", use static default value
3946 // if width set to "-1", automatically determine by playfield width
3947 if (tmi->width == -1)
3948 tmi->width = SXSIZE - 2 * TILEX;
3950 // if height set to "-1", automatically determine by playfield height
3951 if (tmi->height == -1)
3952 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3954 // if chars set to "-1", automatically determine by text and font width
3955 if (tmi->chars == -1)
3956 tmi->chars = tmi->width / getFontWidth(tmi->font);
3958 tmi->width = tmi->chars * getFontWidth(tmi->font);
3960 // if lines set to "-1", automatically determine by text and font height
3961 if (tmi->lines == -1)
3962 tmi->lines = tmi->height / getFontHeight(tmi->font);
3964 tmi->height = tmi->lines * getFontHeight(tmi->font);
3966 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3967 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3968 tmi->autowrap, tmi->centered, tmi->parse_comments);
3970 DrawTextSCentered(ybottom, FONT_TEXT_4,
3971 "Press any key or button for info menu");
3973 FadeIn(REDRAW_FIELD);
3976 static void HandleInfoScreen_LevelSet(int button)
3978 if (button == MB_MENU_LEAVE)
3980 PlaySound(SND_MENU_ITEM_SELECTING);
3982 info_mode = INFO_MODE_MAIN;
3987 else if (button == MB_MENU_CHOICE)
3989 PlaySound(SND_MENU_ITEM_SELECTING);
3991 FadeMenuSoundsAndMusic();
3993 info_mode = INFO_MODE_MAIN;
3998 PlayMenuSoundIfLoop();
4002 static void DrawInfoScreen(void)
4004 if (info_mode == INFO_MODE_TITLE)
4005 DrawInfoScreen_TitleScreen();
4006 else if (info_mode == INFO_MODE_ELEMENTS)
4007 DrawInfoScreen_Elements();
4008 else if (info_mode == INFO_MODE_MUSIC)
4009 DrawInfoScreen_Music();
4010 else if (info_mode == INFO_MODE_CREDITS)
4011 DrawInfoScreen_Credits();
4012 else if (info_mode == INFO_MODE_PROGRAM)
4013 DrawInfoScreen_Program();
4014 else if (info_mode == INFO_MODE_VERSION)
4015 DrawInfoScreen_Version();
4016 else if (info_mode == INFO_MODE_LEVELSET)
4017 DrawInfoScreen_LevelSet();
4019 DrawInfoScreen_Main();
4021 if (info_mode != INFO_MODE_MAIN &&
4022 info_mode != INFO_MODE_TITLE &&
4023 info_mode != INFO_MODE_MUSIC)
4024 PlayMenuSoundsAndMusic();
4027 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4029 if (info_mode == INFO_MODE_TITLE)
4030 HandleInfoScreen_TitleScreen(button);
4031 else if (info_mode == INFO_MODE_ELEMENTS)
4032 HandleInfoScreen_Elements(button);
4033 else if (info_mode == INFO_MODE_MUSIC)
4034 HandleInfoScreen_Music(button);
4035 else if (info_mode == INFO_MODE_CREDITS)
4036 HandleInfoScreen_Credits(button);
4037 else if (info_mode == INFO_MODE_PROGRAM)
4038 HandleInfoScreen_Program(button);
4039 else if (info_mode == INFO_MODE_VERSION)
4040 HandleInfoScreen_Version(button);
4041 else if (info_mode == INFO_MODE_LEVELSET)
4042 HandleInfoScreen_LevelSet(button);
4044 HandleInfoScreen_Main(mx, my, dx, dy, button);
4048 // ============================================================================
4049 // change name functions
4050 // ============================================================================
4052 struct ApiRenamePlayerThreadData
4058 static void *CreateThreadData_ApiRenamePlayer(void)
4060 struct ApiRenamePlayerThreadData *data =
4061 checked_malloc(sizeof(struct ApiRenamePlayerThreadData));
4063 data->player_name = getStringCopy(setup.player_name);
4064 data->player_uuid = getStringCopy(setup.player_uuid);
4069 static void FreeThreadData_ApiRenamePlayer(void *data_raw)
4071 struct ApiRenamePlayerThreadData *data = data_raw;
4073 checked_free(data->player_name);
4074 checked_free(data->player_uuid);
4078 static boolean SetRequest_ApiRenamePlayer(struct HttpRequest *request,
4081 struct ApiRenamePlayerThreadData *data = data_raw;
4082 char *player_name_raw = data->player_name;
4083 char *player_uuid_raw = data->player_uuid;
4085 request->hostname = setup.api_server_hostname;
4086 request->port = API_SERVER_PORT;
4087 request->method = API_SERVER_METHOD;
4088 request->uri = API_SERVER_URI_RENAME;
4090 char *player_name = getEscapedJSON(player_name_raw);
4091 char *player_uuid = getEscapedJSON(player_uuid_raw);
4093 snprintf(request->body, MAX_HTTP_BODY_SIZE,
4096 " \"game_version\": \"%s\",\n"
4097 " \"game_platform\": \"%s\",\n"
4098 " \"name\": \"%s\",\n"
4099 " \"uuid\": \"%s\"\n"
4101 getPasswordJSON(setup.api_server_password),
4102 getProgramRealVersionString(),
4103 getProgramPlatformString(),
4107 checked_free(player_name);
4108 checked_free(player_uuid);
4110 ConvertHttpRequestBodyToServerEncoding(request);
4115 static void HandleResponse_ApiRenamePlayer(struct HttpResponse *response,
4118 // nothing to do here
4121 #if defined(PLATFORM_EMSCRIPTEN)
4122 static void Emscripten_ApiRenamePlayer_Loaded(unsigned handle, void *data_raw,
4123 void *buffer, unsigned int size)
4125 struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
4127 if (response != NULL)
4129 HandleResponse_ApiRenamePlayer(response, data_raw);
4131 checked_free(response);
4135 Error("server response too large to handle (%d bytes)", size);
4138 FreeThreadData_ApiRenamePlayer(data_raw);
4141 static void Emscripten_ApiRenamePlayer_Failed(unsigned handle, void *data_raw,
4142 int code, const char *status)
4144 Error("server failed to handle request: %d %s", code, status);
4146 FreeThreadData_ApiRenamePlayer(data_raw);
4149 static void Emscripten_ApiRenamePlayer_Progress(unsigned handle, void *data_raw,
4150 int bytes, int size)
4152 // nothing to do here
4155 static void Emscripten_ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
4158 if (!SetRequest_ApiRenamePlayer(request, data_raw))
4160 FreeThreadData_ApiRenamePlayer(data_raw);
4165 emscripten_async_wget2_data(request->uri,
4170 Emscripten_ApiRenamePlayer_Loaded,
4171 Emscripten_ApiRenamePlayer_Failed,
4172 Emscripten_ApiRenamePlayer_Progress);
4177 static void ApiRenamePlayer_HttpRequestExt(struct HttpRequest *request,
4178 struct HttpResponse *response,
4181 if (!SetRequest_ApiRenamePlayer(request, data_raw))
4184 if (!DoHttpRequest(request, response))
4186 Error("HTTP request failed: %s", GetHttpError());
4191 if (!HTTP_SUCCESS(response->status_code))
4193 Error("server failed to handle request: %d %s",
4194 response->status_code,
4195 response->status_text);
4200 HandleResponse_ApiRenamePlayer(response, data_raw);
4203 static void ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
4204 struct HttpResponse *response,
4207 ApiRenamePlayer_HttpRequestExt(request, response, data_raw);
4209 FreeThreadData_ApiRenamePlayer(data_raw);
4213 static int ApiRenamePlayerThread(void *data_raw)
4215 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
4216 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
4218 #if defined(PLATFORM_EMSCRIPTEN)
4219 Emscripten_ApiRenamePlayer_HttpRequest(request, data_raw);
4221 ApiRenamePlayer_HttpRequest(request, response, data_raw);
4224 checked_free(request);
4225 checked_free(response);
4230 static void ApiRenamePlayerAsThread(void)
4232 struct ApiRenamePlayerThreadData *data = CreateThreadData_ApiRenamePlayer();
4234 ExecuteAsThread(ApiRenamePlayerThread,
4235 "ApiRenamePlayer", data,
4236 "rename player on server");
4240 // ============================================================================
4241 // type name functions
4242 // ============================================================================
4244 static TreeInfo *type_name_node = NULL;
4245 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4246 static int type_name_nr = 0;
4248 static int getPlayerNameColor(char *name)
4250 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4253 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4256 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4257 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4258 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4259 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4260 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4261 int font_width = getFontWidth(font_nr);
4263 DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
4265 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4267 pos->width = strlen(text) * font_width;
4268 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4270 DrawText(sx, sy, text, font_nr);
4273 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4275 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4277 *pos = *mci->pos_input;
4279 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4281 TreeInfo *ti = player_name_current;
4282 int first_entry = ti->cl_first;
4283 int entry_pos = first_entry + ti->cl_cursor;
4284 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4285 int xpos = MENU_SCREEN_START_XPOS;
4286 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4288 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4289 type_name_nr = entry_pos;
4291 strcpy(name, type_name_node->name);
4295 pos->width = MAX_PLAYER_NAME_LEN * 32;
4299 type_name_nr = user.nr;
4301 strcpy(name, setup.player_name);
4304 strcpy(type_name_last, name);
4306 if (strEqual(name, EMPTY_PLAYER_NAME))
4309 *xpos = strlen(name);
4312 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4314 // change name of edited user in global list of user names
4315 setString(&global.user_names[type_name_nr], name);
4317 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4319 TreeInfo *node = type_name_node;
4321 // change name of edited user in local menu tree structure
4322 setString(&node->name, name);
4323 setString(&node->name_sorting, name);
4325 node->color = getPlayerNameColor(name);
4326 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4330 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4333 boolean reset_setup = strEqual(name, "");
4334 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4335 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4338 strcpy(name, type_name_last);
4340 if (strEqual(name, ""))
4341 strcpy(name, EMPTY_PLAYER_NAME);
4343 setTypeNameValues_Name(name, pos);
4345 // if player name not changed, no further action required
4346 if (strEqual(name, type_name_last))
4349 // redraw player name before (possibly) opening request dialogs
4350 drawTypeNameText(name, pos, FALSE);
4352 int last_user_nr = user.nr;
4354 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4356 // save setup of currently active user (may differ from edited user)
4359 // temporarily change active user to edited user
4360 user.nr = type_name_nr;
4363 Request("Use current setup values for the new player?", REQ_ASK))
4365 // use current setup values for new user, but create new player UUID
4366 setup.player_uuid = getStringCopy(getUUID());
4370 // load setup for existing user (or start with defaults for new user)
4375 char *setup_filename = getSetupFilename();
4376 boolean setup_exists = fileExists(setup_filename);
4378 // change name of edited user in setup structure
4379 strcpy(setup.player_name, name);
4381 // save setup of edited user
4384 // change name of edited user on score server
4385 ApiRenamePlayerAsThread();
4387 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4391 if (Request("Reset setup values for this player?", REQ_ASK))
4393 // remove setup config file
4394 unlink(setup_filename);
4396 // set player name to default player name
4399 // update player name used by name typing functions
4400 strcpy(name, setup.player_name);
4402 setTypeNameValues_Name(name, pos);
4405 else if (remove_user && type_name_nr != 0)
4407 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4409 char *user_dir = getUserGameDataDir();
4410 char *user_dir_removed =
4411 getStringCat3WithSeparator(user_dir, "REMOVED",
4412 getCurrentTimestamp(), ".");
4414 if (rename(user_dir, user_dir_removed) != 0)
4415 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4417 checked_free(user_dir_removed);
4420 else if (create_user && type_name_nr != 0 && !setup_exists)
4422 if (Request("Create empty level set for the new player?", REQ_ASK))
4424 char *levelset_subdir = getNewUserLevelSubdir();
4426 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4428 AddUserLevelSetToLevelInfo(levelset_subdir);
4430 LevelDirTree *leveldir_current_last = leveldir_current;
4432 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4435 // set level number of newly created level set to default value
4436 LoadLevelSetup_SeriesInfo();
4438 // set newly created level set as current level set for new user
4439 SaveLevelSetup_LastSeries();
4440 SaveLevelSetup_SeriesInfo();
4442 leveldir_current = leveldir_current_last;
4446 Request("Creating new level set failed!", REQ_CONFIRM);
4451 // restore currently active user
4452 user.nr = last_user_nr;
4454 // restore setup of currently active user
4457 // restore last level set of currently active user
4458 LoadLevelSetup_LastSeries();
4459 LoadLevelSetup_SeriesInfo();
4463 static void HandleTypeNameExt(boolean initialize, Key key)
4465 static struct TextPosInfo pos_name = { 0 };
4466 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4467 static int xpos = 0;
4468 struct TextPosInfo *pos = &pos_name;
4469 char key_char = getValidConfigValueChar(getCharFromKey(key));
4470 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4471 boolean active = TRUE;
4475 getTypeNameValues(name, pos, &xpos);
4477 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4478 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4480 StartTextInput(sx, sy, pos->width, pos->height);
4482 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4484 name[xpos] = key_char;
4489 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4495 else if (key == KSYM_Return || key == KSYM_Escape)
4497 boolean changed = (key == KSYM_Return);
4501 setTypeNameValues(name, pos, changed);
4506 drawTypeNameText(name, pos, active);
4510 SetGameStatus(game_status_last_screen);
4512 if (game_status == GAME_MODE_MAIN)
4513 InitializeMainControls();
4517 static void DrawTypeName(void)
4519 HandleTypeNameExt(TRUE, 0);
4522 void HandleTypeName(Key key)
4524 HandleTypeNameExt(FALSE, key);
4528 // ============================================================================
4529 // tree menu functions
4530 // ============================================================================
4532 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4534 if (game_status != GAME_MODE_SETUP ||
4535 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4538 int max_text_size = 0;
4541 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4542 max_text_size = MAX(max_text_size, strlen(node->name));
4544 int num_entries = numTreeInfoInGroup(ti);
4545 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4546 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4547 int text_width = max_text_size * getFontWidth(font_nr);
4548 int button_width = SC_MENUBUTTON_XSIZE;
4549 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4550 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4551 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4552 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4553 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4554 int align_xoffset = MAX(0, align_xoffset_raw);
4556 return align_xoffset;
4559 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4561 if (game_status != GAME_MODE_SETUP ||
4562 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4565 int num_entries = numTreeInfoInGroup(ti);
4566 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4567 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4568 int font_height = getFontHeight(font_nr);
4569 int text_height = font_height * num_page_entries;
4570 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4571 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4572 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4573 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4574 int align_yoffset = MAX(0, align_yoffset_raw);
4576 return align_yoffset;
4579 static void DrawChooseTree(TreeInfo **ti_ptr)
4581 int fade_mask = REDRAW_FIELD;
4584 fade_mask = REDRAW_ALL;
4586 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4588 if (game_status == GAME_MODE_SETUP)
4592 else // GAME_MODE_LEVELS
4594 SetGameStatus(GAME_MODE_MAIN);
4604 FreeScreenGadgets();
4605 CreateScreenGadgets();
4609 // needed if different viewport properties defined for choosing level (set)
4610 ChangeViewportPropertiesIfNeeded();
4612 if (game_status == GAME_MODE_NAMES)
4613 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4614 else if (game_status == GAME_MODE_LEVELNR)
4615 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4616 else if (game_status == GAME_MODE_LEVELS)
4617 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4621 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4623 MapScreenTreeGadgets(*ti_ptr);
4624 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4626 DrawMaskedBorder(fade_mask);
4631 static void drawChooseTreeText(int y, boolean active, TreeInfo *ti)
4633 int num_entries = numTreeInfoInGroup(ti);
4634 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4635 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4636 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4637 int first_entry = ti->cl_first;
4638 int entry_pos = first_entry + y;
4639 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4640 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4641 int font_color = MENU_CHOOSE_TREE_COLOR(node, active);
4642 int font_nr = MENU_CHOOSE_TREE_FONT(font_color);
4643 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4644 int xpos = MENU_SCREEN_START_XPOS;
4645 int ypos = MENU_SCREEN_START_YPOS + y;
4646 int startx = amSX + xpos * 32;
4647 int starty = amSY + ypos * 32;
4648 int startx_text = startx + font_xoffset;
4649 int endx_text = amSX + screen_width;
4650 int max_text_size = endx_text - startx_text;
4651 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4652 char buffer[max_buffer_len + 1];
4654 strncpy(buffer, node->name, max_buffer_len);
4655 buffer[max_buffer_len] = '\0';
4657 DrawText(startx, starty, buffer, font_nr);
4660 static void drawChooseTreeList(int first_entry, int num_page_entries,
4664 char *title_string = NULL;
4665 int yoffset_sets = MENU_TITLE1_YPOS;
4666 int yoffset_setup = 16;
4667 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4668 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4670 title_string = ti->infotext;
4672 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4674 clearMenuListArea();
4676 for (i = 0; i < num_page_entries; i++)
4678 TreeInfo *node, *node_first;
4679 int entry_pos = first_entry + i;
4681 node_first = getTreeInfoFirstGroupEntry(ti);
4682 node = getTreeInfoFromPos(node_first, entry_pos);
4684 drawChooseTreeText(i, FALSE, ti);
4686 if (node->parent_link)
4687 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4688 else if (node->level_group)
4689 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4691 initCursor(i, IMG_MENU_BUTTON);
4693 if (game_status == GAME_MODE_NAMES)
4694 drawChooseTreeEdit(i, FALSE);
4697 redraw_mask |= REDRAW_FIELD;
4700 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4702 TreeInfo *node, *node_first;
4703 int x, last_redraw_mask = redraw_mask;
4704 int ypos = MENU_TITLE2_YPOS;
4705 int font_nr = FONT_TITLE_2;
4707 if (ti->type == TREE_TYPE_LEVEL_NR)
4708 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4710 if (ti->type != TREE_TYPE_LEVEL_DIR)
4713 node_first = getTreeInfoFirstGroupEntry(ti);
4714 node = getTreeInfoFromPos(node_first, entry_pos);
4716 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4718 if (node->parent_link)
4719 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4720 node->node_parent->name);
4721 else if (node->level_group)
4722 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4724 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4725 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4726 node->levels, (node->levels > 1 ? "levels" : "level"),
4729 // let BackToFront() redraw only what is needed
4730 redraw_mask = last_redraw_mask;
4731 for (x = 0; x < SCR_FIELDX; x++)
4732 MarkTileDirty(x, 1);
4735 static void drawChooseTreeCursorAndText(int y, boolean active, TreeInfo *ti)
4737 drawChooseTreeCursor(y, active);
4738 drawChooseTreeText(y, active, ti);
4741 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4744 TreeInfo *ti = *ti_ptr;
4745 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4746 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4747 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4748 int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
4749 int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
4751 int y = ti->cl_cursor;
4752 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4753 int num_entries = numTreeInfoInGroup(ti);
4754 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4755 boolean position_set_by_scrollbar = (dx == 999);
4757 if (button == MB_MENU_INITIALIZE)
4759 int num_entries = numTreeInfoInGroup(ti);
4760 int entry_pos = getPosFromTreeInfo(ti);
4762 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4763 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4765 if (ti->cl_first == -1)
4767 // only on initialization
4768 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4769 ti->cl_cursor = entry_pos - ti->cl_first;
4771 else if (ti->cl_cursor >= num_page_entries ||
4772 (num_entries > num_page_entries &&
4773 num_entries - ti->cl_first < num_page_entries))
4775 // only after change of list size (by custom graphic configuration)
4776 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4777 ti->cl_cursor = entry_pos - ti->cl_first;
4780 if (position_set_by_scrollbar)
4783 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4786 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4787 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4788 drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
4792 else if (button == MB_MENU_LEAVE)
4796 PlaySound(SND_MENU_ITEM_SELECTING);
4798 if (ti->node_parent)
4800 *ti_ptr = ti->node_parent;
4801 DrawChooseTree(ti_ptr);
4803 else if (game_status == GAME_MODE_SETUP)
4805 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4806 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4807 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4809 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4810 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4811 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4812 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4813 execSetupGraphics();
4814 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4815 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4816 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4818 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4819 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4820 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4821 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4822 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4823 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4824 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4825 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4832 if (game_status == GAME_MODE_LEVELNR)
4834 int new_level_nr = atoi(level_number_current->identifier);
4836 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4839 SetGameStatus(GAME_MODE_MAIN);
4847 if (mx || my) // mouse input
4849 x = (mx - amSX) / 32;
4850 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4852 if (game_status == GAME_MODE_NAMES)
4853 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4855 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4857 // move cursor instead of scrolling when already at start/end of list
4858 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4860 else if (dy == +1 * SCROLL_LINE &&
4861 ti->cl_first + num_page_entries == num_entries)
4864 // handle scrolling screen one line or page
4865 if (ti->cl_cursor + dy < 0 ||
4866 ti->cl_cursor + dy > num_page_entries - 1)
4868 boolean redraw = FALSE;
4870 if (ABS(dy) == SCROLL_PAGE)
4871 step = num_page_entries - 1;
4873 if (dy < 0 && ti->cl_first > 0)
4875 // scroll page/line up
4877 ti->cl_first -= step;
4878 if (ti->cl_first < 0)
4883 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4885 // scroll page/line down
4887 ti->cl_first += step;
4888 if (ti->cl_first + num_page_entries > num_entries)
4889 ti->cl_first = MAX(0, num_entries - num_page_entries);
4896 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4897 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4898 drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
4900 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4907 // handle moving cursor one line
4908 y = ti->cl_cursor + dy;
4913 TreeInfo *node_first, *node_cursor;
4914 int entry_pos = ti->cl_first + y;
4916 node_first = getTreeInfoFirstGroupEntry(ti);
4917 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4919 if (node_cursor->node_group)
4923 PlaySound(SND_MENU_ITEM_SELECTING);
4925 node_cursor->cl_first = ti->cl_first;
4926 node_cursor->cl_cursor = ti->cl_cursor;
4927 *ti_ptr = node_cursor->node_group;
4928 DrawChooseTree(ti_ptr);
4933 else if (dx == -1 && ti->node_parent)
4937 PlaySound(SND_MENU_ITEM_SELECTING);
4939 *ti_ptr = ti->node_parent;
4940 DrawChooseTree(ti_ptr);
4945 if (!anyScrollbarGadgetActive() &&
4946 IN_VIS_MENU(x, y) &&
4947 mx < mx_right_border &&
4948 y >= 0 && y < num_page_entries)
4952 if (game_status == GAME_MODE_NAMES)
4954 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4955 drawChooseTreeEdit(y, TRUE);
4958 if (y != ti->cl_cursor)
4960 PlaySound(SND_MENU_ITEM_ACTIVATING);
4962 drawChooseTreeCursorAndText(ti->cl_cursor, FALSE, ti);
4963 drawChooseTreeCursorAndText(y, TRUE, ti);
4964 drawChooseTreeInfo(ti->cl_first + y, ti);
4970 if (game_status == GAME_MODE_SETUP)
4972 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4973 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4974 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4976 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4977 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4978 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4979 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4980 execSetupGraphics();
4981 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4982 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4983 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4985 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4986 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4987 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4988 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4989 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4990 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4991 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4992 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5001 TreeInfo *node_first, *node_cursor;
5002 int entry_pos = ti->cl_first + y;
5004 PlaySound(SND_MENU_ITEM_SELECTING);
5006 node_first = getTreeInfoFirstGroupEntry(ti);
5007 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5009 if (node_cursor->node_group)
5013 node_cursor->cl_first = ti->cl_first;
5014 node_cursor->cl_cursor = ti->cl_cursor;
5015 *ti_ptr = node_cursor->node_group;
5016 DrawChooseTree(ti_ptr);
5018 else if (node_cursor->parent_link)
5022 *ti_ptr = node_cursor->node_parent;
5023 DrawChooseTree(ti_ptr);
5029 node_cursor->cl_first = ti->cl_first;
5030 node_cursor->cl_cursor = ti->cl_cursor;
5031 *ti_ptr = node_cursor;
5033 if (ti->type == TREE_TYPE_LEVEL_DIR)
5035 LoadLevelSetup_SeriesInfo();
5037 SaveLevelSetup_LastSeries();
5038 SaveLevelSetup_SeriesInfo();
5042 if (game_status == GAME_MODE_SETUP)
5044 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5045 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5046 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5048 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5049 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5050 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5051 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5052 execSetupGraphics();
5053 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5054 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5055 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5057 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5058 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5059 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5060 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5061 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5062 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5063 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5064 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5071 if (game_status == GAME_MODE_LEVELNR)
5073 int new_level_nr = atoi(level_number_current->identifier);
5075 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5077 else if (game_status == GAME_MODE_LEVELS)
5079 // store level set if chosen from "last played level set" menu
5080 StoreLastPlayedLevels(leveldir_current);
5082 else if (game_status == GAME_MODE_NAMES)
5084 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5086 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5093 // change active user to selected user
5094 user.nr = entry_pos;
5096 // save number of new active user
5099 // load setup of new active user
5102 // load last level set of new active user
5103 LoadLevelSetup_LastSeries();
5104 LoadLevelSetup_SeriesInfo();
5106 // update list of last played level sets
5107 UpdateLastPlayedLevels_TreeInfo();
5111 ToggleFullscreenIfNeeded();
5112 ChangeWindowScalingIfNeeded();
5114 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5115 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5116 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5119 SetGameStatus(GAME_MODE_MAIN);
5128 void DrawChoosePlayerName(void)
5132 FadeMenuSoundsAndMusic();
5134 if (player_name != NULL)
5136 freeTreeInfo(player_name);
5141 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5143 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5144 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5147 ti->node_top = &player_name;
5148 ti->sort_priority = 10000 + value;
5149 ti->color = getPlayerNameColor(global.user_names[i]);
5151 snprintf(identifier, sizeof(identifier), "%d", value);
5152 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5154 setString(&ti->identifier, identifier);
5155 setString(&ti->name, name);
5156 setString(&ti->name_sorting, name);
5158 pushTreeInfo(&player_name, ti);
5161 // sort player entries by player number
5162 sortTreeInfo(&player_name);
5164 // set current player entry to selected player entry
5165 player_name_current =
5166 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5168 // if that fails, set current player name to first available name
5169 if (player_name_current == NULL)
5170 player_name_current = player_name;
5172 DrawChooseTree(&player_name_current);
5174 PlayMenuSoundsAndMusic();
5177 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5179 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5182 void DrawChooseLevelSet(void)
5184 FadeMenuSoundsAndMusic();
5186 DrawChooseTree(&leveldir_current);
5188 PlayMenuSoundsAndMusic();
5191 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5193 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5196 void DrawChooseLevelNr(void)
5200 FadeMenuSoundsAndMusic();
5202 if (level_number != NULL)
5204 freeTreeInfo(level_number);
5206 level_number = NULL;
5209 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5211 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5212 char identifier[32], name[64];
5215 // temporarily load level info to get level name
5216 LoadLevelInfoOnly(i);
5218 ti->node_top = &level_number;
5219 ti->sort_priority = 10000 + value;
5220 ti->color = (level.no_level_file ? FC_BLUE :
5221 LevelStats_getSolved(i) ? FC_GREEN :
5222 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5224 snprintf(identifier, sizeof(identifier), "%d", value);
5225 snprintf(name, sizeof(name), "%03d: %s", value,
5226 (level.no_level_file ? "(no file)" : level.name));
5228 setString(&ti->identifier, identifier);
5229 setString(&ti->name, name);
5230 setString(&ti->name_sorting, name);
5232 pushTreeInfo(&level_number, ti);
5235 // sort level number values to start with lowest level number
5236 sortTreeInfo(&level_number);
5238 // set current level number to current level number
5239 level_number_current =
5240 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5242 // if that also fails, set current level number to first available level
5243 if (level_number_current == NULL)
5244 level_number_current = level_number;
5246 DrawChooseTree(&level_number_current);
5248 PlayMenuSoundsAndMusic();
5251 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5253 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5256 void DrawHallOfFame(int level_nr)
5258 int fade_mask = REDRAW_FIELD;
5261 fade_mask = REDRAW_ALL;
5264 FadeMenuSoundsAndMusic();
5266 // (this is needed when called from GameEnd() after winning a game)
5267 KeyboardAutoRepeatOn();
5269 // (this is needed when called from GameEnd() after winning a game)
5270 SetDrawDeactivationMask(REDRAW_NONE);
5271 SetDrawBackgroundMask(REDRAW_FIELD);
5273 LoadLocalAndServerScore(level_nr, TRUE);
5275 if (scores.last_added >= 0)
5276 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5278 FadeSetEnterScreen();
5282 // needed if different viewport properties defined for scores
5283 ChangeViewportPropertiesIfNeeded();
5285 PlayMenuSoundsAndMusic();
5287 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5289 HandleHallOfFame(level_nr, 0, 0, 0, MB_MENU_INITIALIZE);
5291 DrawMaskedBorder(fade_mask);
5296 static int getHallOfFameFirstEntry(int first_entry, int step)
5299 first_entry = scores.last_added - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1;
5301 first_entry += step;
5303 if (first_entry < 0)
5305 else if (first_entry > MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN)
5306 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
5311 static char *getHallOfFameScoreText(int nr)
5313 if (!level.rate_time_over_score)
5314 return int2str(scores.entry[nr].score, 5); // show normal score
5316 if (level.use_step_counter)
5317 return int2str(scores.entry[nr].time, 5); // show number of steps
5319 static char score_text[10];
5320 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5321 int mm = (time_seconds / 60) % 60;
5322 int ss = (time_seconds % 60);
5324 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5329 static void drawHallOfFameList(int level_nr, int first_entry)
5333 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5336 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
5337 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
5338 "HighScores of Level %d", level_nr);
5340 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5342 int entry = first_entry + i;
5343 boolean active = (entry == scores.last_added);
5344 boolean forced = (scores.force_last_added && active);
5345 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
5346 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
5347 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
5348 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
5349 int dxoff = getFontDrawOffsetX(font_nr1);
5350 int dx1 = 3 * getFontWidth(font_nr1);
5351 int dx2 = dx1 + getFontWidth(font_nr1);
5352 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
5353 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
5354 int sy = mSY + 64 + i * 32;
5355 char *pos_text = (forced ? "???" : int2str(entry + 1, 3));
5357 DrawText(mSX, sy, pos_text, font_nr1);
5358 DrawText(mSX + dx1, sy, ".", font_nr1);
5360 for (j = 0; j < num_dots; j++)
5361 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
5363 if (!strEqual(scores.entry[entry].name, EMPTY_PLAYER_NAME))
5364 DrawText(mSX + dx2, sy, scores.entry[entry].name, font_nr2);
5366 DrawText(mSX + dx3, sy, getHallOfFameScoreText(entry), font_nr4);
5369 redraw_mask |= REDRAW_FIELD;
5372 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5374 static int level_nr = 0;
5375 static int first_entry = 0;
5376 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5378 if (button == MB_MENU_INITIALIZE)
5382 if (server_scores.updated)
5384 // reload scores, using updated server score cache file
5385 LoadLocalAndServerScore(level_nr, FALSE);
5387 server_scores.updated = FALSE;
5390 first_entry = getHallOfFameFirstEntry(0, 0);
5392 drawHallOfFameList(level_nr, first_entry);
5397 if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
5398 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
5402 first_entry = getHallOfFameFirstEntry(first_entry, -step);
5404 drawHallOfFameList(level_nr, first_entry);
5408 first_entry = getHallOfFameFirstEntry(first_entry, step);
5410 drawHallOfFameList(level_nr, first_entry);
5412 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
5414 PlaySound(SND_MENU_ITEM_SELECTING);
5416 FadeSound(SND_BACKGROUND_SCORES);
5418 if (button == MB_MENU_CHOICE &&
5419 game_status_last_screen == GAME_MODE_PLAYING &&
5420 setup.auto_play_next_level && setup.increment_levels &&
5421 level_nr < leveldir_current->last_level &&
5424 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
5428 SetGameStatus(GAME_MODE_MAIN);
5433 else if (server_scores.updated)
5435 // reload scores, using updated server score cache file
5436 LoadLocalAndServerScore(level_nr, FALSE);
5438 server_scores.updated = FALSE;
5440 first_entry = getHallOfFameFirstEntry(0, 0);
5442 drawHallOfFameList(level_nr, first_entry);
5445 if (game_status == GAME_MODE_SCORES)
5446 PlayMenuSoundIfLoop();
5450 // ============================================================================
5451 // setup screen functions
5452 // ============================================================================
5454 static struct TokenInfo *setup_info;
5455 static int num_setup_info; // number of setup entries shown on screen
5456 static int max_setup_info; // total number of setup entries in list
5458 static char *window_size_text;
5459 static char *scaling_type_text;
5460 static char *rendering_mode_text;
5461 static char *vsync_mode_text;
5462 static char *scroll_delay_text;
5463 static char *snapshot_mode_text;
5464 static char *game_speed_text;
5465 static char *network_server_text;
5466 static char *graphics_set_name;
5467 static char *sounds_set_name;
5468 static char *music_set_name;
5469 static char *volume_simple_text;
5470 static char *volume_loops_text;
5471 static char *volume_music_text;
5472 static char *touch_controls_text;
5473 static char *move_distance_text;
5474 static char *drop_distance_text;
5475 static char *transparency_text;
5476 static char *grid_size_text[2][2];
5478 static void execSetupMain(void)
5480 setup_mode = SETUP_MODE_MAIN;
5485 static void execSetupGame_setGameSpeeds(boolean update_value)
5487 if (setup.game_speed_extended)
5489 game_speeds_list = game_speeds_list_extended;
5490 game_speeds = game_speeds_extended;
5494 game_speeds_list = game_speeds_list_normal;
5495 game_speeds = game_speeds_normal;
5498 if (game_speeds == NULL)
5502 for (i = 0; game_speeds_list[i].value != -1; i++)
5504 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5505 char identifier[32], name[32];
5506 int value = game_speeds_list[i].value;
5507 char *text = game_speeds_list[i].text;
5509 ti->node_top = &game_speeds;
5510 ti->sort_priority = 10000 - value;
5512 sprintf(identifier, "%d", value);
5513 sprintf(name, "%s", text);
5515 setString(&ti->identifier, identifier);
5516 setString(&ti->name, name);
5517 setString(&ti->name_sorting, name);
5518 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5520 pushTreeInfo(&game_speeds, ti);
5523 // sort game speed values to start with slowest game speed
5524 sortTreeInfo(&game_speeds);
5526 update_value = TRUE;
5531 // set current game speed to configured game speed value
5532 game_speed_current =
5533 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5535 // if that fails, set current game speed to reliable default value
5536 if (game_speed_current == NULL)
5537 game_speed_current =
5538 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5540 // if that also fails, set current game speed to first available speed
5541 if (game_speed_current == NULL)
5542 game_speed_current = game_speeds;
5544 if (setup.game_speed_extended)
5545 game_speeds_extended = game_speeds;
5547 game_speeds_normal = game_speeds;
5550 setup.game_frame_delay = atoi(game_speed_current->identifier);
5552 // needed for displaying game speed text instead of identifier
5553 game_speed_text = game_speed_current->name;
5556 static void execSetupGame_setScrollDelays(void)
5558 if (scroll_delays == NULL)
5562 for (i = 0; scroll_delays_list[i].value != -1; i++)
5564 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5565 char identifier[32], name[32];
5566 int value = scroll_delays_list[i].value;
5567 char *text = scroll_delays_list[i].text;
5569 ti->node_top = &scroll_delays;
5570 ti->sort_priority = value;
5572 sprintf(identifier, "%d", value);
5573 sprintf(name, "%s", text);
5575 setString(&ti->identifier, identifier);
5576 setString(&ti->name, name);
5577 setString(&ti->name_sorting, name);
5578 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5580 pushTreeInfo(&scroll_delays, ti);
5583 // sort scroll delay values to start with lowest scroll delay value
5584 sortTreeInfo(&scroll_delays);
5586 // set current scroll delay value to configured scroll delay value
5587 scroll_delay_current =
5588 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5590 // if that fails, set current scroll delay to reliable default value
5591 if (scroll_delay_current == NULL)
5592 scroll_delay_current =
5593 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5595 // if that also fails, set current scroll delay to first available value
5596 if (scroll_delay_current == NULL)
5597 scroll_delay_current = scroll_delays;
5600 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5602 // needed for displaying scroll delay text instead of identifier
5603 scroll_delay_text = scroll_delay_current->name;
5606 static void execSetupGame_setSnapshotModes(void)
5608 if (snapshot_modes == NULL)
5612 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5614 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5615 char identifier[32], name[32];
5616 char *value = snapshot_modes_list[i].value;
5617 char *text = snapshot_modes_list[i].text;
5619 ti->node_top = &snapshot_modes;
5620 ti->sort_priority = i;
5622 sprintf(identifier, "%s", value);
5623 sprintf(name, "%s", text);
5625 setString(&ti->identifier, identifier);
5626 setString(&ti->name, name);
5627 setString(&ti->name_sorting, name);
5628 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5630 pushTreeInfo(&snapshot_modes, ti);
5633 // sort snapshot mode values to start with lowest snapshot mode value
5634 sortTreeInfo(&snapshot_modes);
5636 // set current snapshot mode value to configured snapshot mode value
5637 snapshot_mode_current =
5638 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5640 // if that fails, set current snapshot mode to reliable default value
5641 if (snapshot_mode_current == NULL)
5642 snapshot_mode_current =
5643 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5645 // if that also fails, set current snapshot mode to first available value
5646 if (snapshot_mode_current == NULL)
5647 snapshot_mode_current = snapshot_modes;
5650 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5652 // needed for displaying snapshot mode text instead of identifier
5653 snapshot_mode_text = snapshot_mode_current->name;
5656 static void execSetupGame_setNetworkServerText(void)
5658 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5660 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5664 strncpy(network_server_hostname, setup.network_server_hostname,
5665 MAX_SETUP_TEXT_INPUT_LEN);
5666 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5669 // needed for displaying network server text instead of identifier
5670 network_server_text = network_server_hostname;
5673 static void execSetupGame(void)
5675 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5677 execSetupGame_setGameSpeeds(FALSE);
5678 execSetupGame_setScrollDelays();
5679 execSetupGame_setSnapshotModes();
5681 execSetupGame_setNetworkServerText();
5683 if (!setup.provide_uploading_tapes)
5684 setHideSetupEntry(execOfferUploadTapes);
5686 setup_mode = SETUP_MODE_GAME;
5690 // check if vsync needs to be disabled for this game speed to work
5691 if (check_vsync_mode)
5692 DisableVsyncIfNeeded();
5695 static void execSetupChooseGameSpeed(void)
5697 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5702 static void execSetupChooseScrollDelay(void)
5704 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5709 static void execSetupChooseSnapshotMode(void)
5711 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5716 static void execSetupEngines(void)
5718 setup_mode = SETUP_MODE_ENGINES;
5723 static void execSetupEditor(void)
5725 setup_mode = SETUP_MODE_EDITOR;
5730 static void execSetupGraphics_setWindowSizes(boolean update_list)
5732 if (window_sizes != NULL && update_list)
5734 freeTreeInfo(window_sizes);
5736 window_sizes = NULL;
5739 if (window_sizes == NULL)
5741 boolean current_window_size_found = FALSE;
5744 for (i = 0; window_sizes_list[i].value != -1; i++)
5746 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5747 char identifier[32], name[32];
5748 int value = window_sizes_list[i].value;
5749 char *text = window_sizes_list[i].text;
5751 ti->node_top = &window_sizes;
5752 ti->sort_priority = value;
5754 sprintf(identifier, "%d", value);
5755 sprintf(name, "%s", text);
5757 setString(&ti->identifier, identifier);
5758 setString(&ti->name, name);
5759 setString(&ti->name_sorting, name);
5760 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5762 pushTreeInfo(&window_sizes, ti);
5764 if (value == setup.window_scaling_percent)
5765 current_window_size_found = TRUE;
5768 if (!current_window_size_found)
5770 // add entry for non-preset window scaling value
5772 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5773 char identifier[32], name[32];
5774 int value = setup.window_scaling_percent;
5776 ti->node_top = &window_sizes;
5777 ti->sort_priority = value;
5779 sprintf(identifier, "%d", value);
5780 sprintf(name, "%d %% (Current)", value);
5782 setString(&ti->identifier, identifier);
5783 setString(&ti->name, name);
5784 setString(&ti->name_sorting, name);
5785 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5787 pushTreeInfo(&window_sizes, ti);
5790 // sort window size values to start with lowest window size value
5791 sortTreeInfo(&window_sizes);
5793 // set current window size value to configured window size value
5794 window_size_current =
5795 getTreeInfoFromIdentifier(window_sizes,
5796 i_to_a(setup.window_scaling_percent));
5798 // if that fails, set current window size to reliable default value
5799 if (window_size_current == NULL)
5800 window_size_current =
5801 getTreeInfoFromIdentifier(window_sizes,
5802 i_to_a(STD_WINDOW_SCALING_PERCENT));
5804 // if that also fails, set current window size to first available value
5805 if (window_size_current == NULL)
5806 window_size_current = window_sizes;
5809 setup.window_scaling_percent = atoi(window_size_current->identifier);
5811 // needed for displaying window size text instead of identifier
5812 window_size_text = window_size_current->name;
5815 static void execSetupGraphics_setScalingTypes(void)
5817 if (scaling_types == NULL)
5821 for (i = 0; scaling_types_list[i].value != NULL; i++)
5823 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5824 char identifier[32], name[32];
5825 char *value = scaling_types_list[i].value;
5826 char *text = scaling_types_list[i].text;
5828 ti->node_top = &scaling_types;
5829 ti->sort_priority = i;
5831 sprintf(identifier, "%s", value);
5832 sprintf(name, "%s", text);
5834 setString(&ti->identifier, identifier);
5835 setString(&ti->name, name);
5836 setString(&ti->name_sorting, name);
5837 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5839 pushTreeInfo(&scaling_types, ti);
5842 // sort scaling type values to start with lowest scaling type value
5843 sortTreeInfo(&scaling_types);
5845 // set current scaling type value to configured scaling type value
5846 scaling_type_current =
5847 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5849 // if that fails, set current scaling type to reliable default value
5850 if (scaling_type_current == NULL)
5851 scaling_type_current =
5852 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5854 // if that also fails, set current scaling type to first available value
5855 if (scaling_type_current == NULL)
5856 scaling_type_current = scaling_types;
5859 setup.window_scaling_quality = scaling_type_current->identifier;
5861 // needed for displaying scaling type text instead of identifier
5862 scaling_type_text = scaling_type_current->name;
5865 static void execSetupGraphics_setRenderingModes(void)
5867 if (rendering_modes == NULL)
5871 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5873 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5874 char identifier[32], name[32];
5875 char *value = rendering_modes_list[i].value;
5876 char *text = rendering_modes_list[i].text;
5878 ti->node_top = &rendering_modes;
5879 ti->sort_priority = i;
5881 sprintf(identifier, "%s", value);
5882 sprintf(name, "%s", text);
5884 setString(&ti->identifier, identifier);
5885 setString(&ti->name, name);
5886 setString(&ti->name_sorting, name);
5887 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5889 pushTreeInfo(&rendering_modes, ti);
5892 // sort rendering mode values to start with lowest rendering mode value
5893 sortTreeInfo(&rendering_modes);
5895 // set current rendering mode value to configured rendering mode value
5896 rendering_mode_current =
5897 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5899 // if that fails, set current rendering mode to reliable default value
5900 if (rendering_mode_current == NULL)
5901 rendering_mode_current =
5902 getTreeInfoFromIdentifier(rendering_modes,
5903 STR_SPECIAL_RENDERING_DEFAULT);
5905 // if that also fails, set current rendering mode to first available one
5906 if (rendering_mode_current == NULL)
5907 rendering_mode_current = rendering_modes;
5910 setup.screen_rendering_mode = rendering_mode_current->identifier;
5912 // needed for displaying rendering mode text instead of identifier
5913 rendering_mode_text = rendering_mode_current->name;
5916 static void execSetupGraphics_setVsyncModes(boolean update_value)
5918 if (vsync_modes == NULL)
5922 for (i = 0; vsync_modes_list[i].value != NULL; i++)
5924 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5925 char identifier[32], name[32];
5926 char *value = vsync_modes_list[i].value;
5927 char *text = vsync_modes_list[i].text;
5929 ti->node_top = &vsync_modes;
5930 ti->sort_priority = i;
5932 sprintf(identifier, "%s", value);
5933 sprintf(name, "%s", text);
5935 setString(&ti->identifier, identifier);
5936 setString(&ti->name, name);
5937 setString(&ti->name_sorting, name);
5938 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5940 pushTreeInfo(&vsync_modes, ti);
5943 // sort vsync mode values to start with lowest vsync mode value
5944 sortTreeInfo(&vsync_modes);
5946 update_value = TRUE;
5951 // set current vsync mode value to configured vsync mode value
5952 vsync_mode_current =
5953 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5955 // if that fails, set current vsync mode to reliable default value
5956 if (vsync_mode_current == NULL)
5957 vsync_mode_current =
5958 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5960 // if that also fails, set current vsync mode to first available one
5961 if (vsync_mode_current == NULL)
5962 vsync_mode_current = vsync_modes;
5965 setup.vsync_mode = vsync_mode_current->identifier;
5967 // needed for displaying vsync mode text instead of identifier
5968 vsync_mode_text = vsync_mode_current->name;
5971 static void execSetupGraphics(void)
5973 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5975 // update "setup.window_scaling_percent" from list selection
5976 // (in this case, window scaling was changed on setup screen)
5977 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5978 execSetupGraphics_setWindowSizes(FALSE);
5980 // update "setup.vsync_mode" from list selection
5981 // (in this case, vsync mode was changed on setup screen)
5982 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5983 execSetupGraphics_setVsyncModes(FALSE);
5985 // update list selection from "setup.window_scaling_percent"
5986 // (window scaling may have changed by resizing the window)
5987 execSetupGraphics_setWindowSizes(TRUE);
5989 // update list selection from "setup.vsync_mode"
5990 // (vsync_mode may have changed by re-creating the renderer)
5991 execSetupGraphics_setVsyncModes(TRUE);
5993 execSetupGraphics_setScalingTypes();
5994 execSetupGraphics_setRenderingModes();
5996 setup_mode = SETUP_MODE_GRAPHICS;
6000 // check if game speed is high enough for 60 Hz vsync to work
6001 if (check_game_speed)
6002 ModifyGameSpeedIfNeeded();
6004 // window scaling may have changed at this point
6005 ChangeWindowScalingIfNeeded();
6007 // window scaling quality may have changed at this point
6008 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6009 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6011 // screen rendering mode may have changed at this point
6012 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6014 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6015 int video_vsync_mode = video.vsync_mode;
6017 // screen vsync mode may have changed at this point
6018 ChangeVsyncModeIfNeeded();
6020 // check if setting vsync mode to selected value failed
6021 if (setup_vsync_mode != video_vsync_mode &&
6022 setup_vsync_mode != video.vsync_mode)
6024 // changing vsync mode to selected value failed -- reset displayed value
6025 execSetupGraphics_setVsyncModes(TRUE);
6027 Request("Setting VSync failed!", REQ_CONFIRM);
6033 static void execSetupChooseWindowSize(void)
6035 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6040 static void execSetupChooseScalingType(void)
6042 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6047 static void execSetupChooseRenderingMode(void)
6049 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6054 static void execSetupChooseVsyncMode(void)
6056 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6061 static void execSetupChooseVolumeSimple(void)
6063 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6068 static void execSetupChooseVolumeLoops(void)
6070 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6075 static void execSetupChooseVolumeMusic(void)
6077 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6082 static void execSetupSound(void)
6084 if (volumes_simple == NULL)
6086 boolean current_volume_simple_found = FALSE;
6089 for (i = 0; volumes_list[i].value != -1; i++)
6091 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6092 char identifier[32], name[32];
6093 int value = volumes_list[i].value;
6094 char *text = volumes_list[i].text;
6096 ti->node_top = &volumes_simple;
6097 ti->sort_priority = value;
6099 sprintf(identifier, "%d", value);
6100 sprintf(name, "%s", text);
6102 setString(&ti->identifier, identifier);
6103 setString(&ti->name, name);
6104 setString(&ti->name_sorting, name);
6105 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6107 pushTreeInfo(&volumes_simple, ti);
6109 if (value == setup.volume_simple)
6110 current_volume_simple_found = TRUE;
6113 if (!current_volume_simple_found)
6115 // add entry for non-preset volume value
6117 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6118 char identifier[32], name[32];
6119 int value = setup.volume_simple;
6121 ti->node_top = &volumes_simple;
6122 ti->sort_priority = value;
6124 sprintf(identifier, "%d", value);
6125 sprintf(name, "%d %% (Current)", value);
6127 setString(&ti->identifier, identifier);
6128 setString(&ti->name, name);
6129 setString(&ti->name_sorting, name);
6130 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6132 pushTreeInfo(&volumes_simple, ti);
6135 // sort volume values to start with lowest volume value
6136 sortTreeInfo(&volumes_simple);
6138 // set current volume value to configured volume value
6139 volume_simple_current =
6140 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6142 // if that fails, set current volume to reliable default value
6143 if (volume_simple_current == NULL)
6144 volume_simple_current =
6145 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6147 // if that also fails, set current volume to first available value
6148 if (volume_simple_current == NULL)
6149 volume_simple_current = volumes_simple;
6152 if (volumes_loops == NULL)
6154 boolean current_volume_loops_found = FALSE;
6157 for (i = 0; volumes_list[i].value != -1; i++)
6159 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6160 char identifier[32], name[32];
6161 int value = volumes_list[i].value;
6162 char *text = volumes_list[i].text;
6164 ti->node_top = &volumes_loops;
6165 ti->sort_priority = value;
6167 sprintf(identifier, "%d", value);
6168 sprintf(name, "%s", text);
6170 setString(&ti->identifier, identifier);
6171 setString(&ti->name, name);
6172 setString(&ti->name_sorting, name);
6173 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6175 pushTreeInfo(&volumes_loops, ti);
6177 if (value == setup.volume_loops)
6178 current_volume_loops_found = TRUE;
6181 if (!current_volume_loops_found)
6183 // add entry for non-preset volume value
6185 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6186 char identifier[32], name[32];
6187 int value = setup.volume_loops;
6189 ti->node_top = &volumes_loops;
6190 ti->sort_priority = value;
6192 sprintf(identifier, "%d", value);
6193 sprintf(name, "%d %% (Current)", value);
6195 setString(&ti->identifier, identifier);
6196 setString(&ti->name, name);
6197 setString(&ti->name_sorting, name);
6198 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6200 pushTreeInfo(&volumes_loops, ti);
6203 // sort volume values to start with lowest volume value
6204 sortTreeInfo(&volumes_loops);
6206 // set current volume value to configured volume value
6207 volume_loops_current =
6208 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6210 // if that fails, set current volume to reliable default value
6211 if (volume_loops_current == NULL)
6212 volume_loops_current =
6213 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6215 // if that also fails, set current volume to first available value
6216 if (volume_loops_current == NULL)
6217 volume_loops_current = volumes_loops;
6220 if (volumes_music == NULL)
6222 boolean current_volume_music_found = FALSE;
6225 for (i = 0; volumes_list[i].value != -1; i++)
6227 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6228 char identifier[32], name[32];
6229 int value = volumes_list[i].value;
6230 char *text = volumes_list[i].text;
6232 ti->node_top = &volumes_music;
6233 ti->sort_priority = value;
6235 sprintf(identifier, "%d", value);
6236 sprintf(name, "%s", text);
6238 setString(&ti->identifier, identifier);
6239 setString(&ti->name, name);
6240 setString(&ti->name_sorting, name);
6241 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6243 pushTreeInfo(&volumes_music, ti);
6245 if (value == setup.volume_music)
6246 current_volume_music_found = TRUE;
6249 if (!current_volume_music_found)
6251 // add entry for non-preset volume value
6253 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6254 char identifier[32], name[32];
6255 int value = setup.volume_music;
6257 ti->node_top = &volumes_music;
6258 ti->sort_priority = value;
6260 sprintf(identifier, "%d", value);
6261 sprintf(name, "%d %% (Current)", value);
6263 setString(&ti->identifier, identifier);
6264 setString(&ti->name, name);
6265 setString(&ti->name_sorting, name);
6266 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6268 pushTreeInfo(&volumes_music, ti);
6271 // sort volume values to start with lowest volume value
6272 sortTreeInfo(&volumes_music);
6274 // set current volume value to configured volume value
6275 volume_music_current =
6276 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6278 // if that fails, set current volume to reliable default value
6279 if (volume_music_current == NULL)
6280 volume_music_current =
6281 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6283 // if that also fails, set current volume to first available value
6284 if (volume_music_current == NULL)
6285 volume_music_current = volumes_music;
6288 setup.volume_simple = atoi(volume_simple_current->identifier);
6289 setup.volume_loops = atoi(volume_loops_current->identifier);
6290 setup.volume_music = atoi(volume_music_current->identifier);
6292 // needed for displaying volume text instead of identifier
6293 volume_simple_text = volume_simple_current->name;
6294 volume_loops_text = volume_loops_current->name;
6295 volume_music_text = volume_music_current->name;
6297 setup_mode = SETUP_MODE_SOUND;
6302 static void execSetupChooseTouchControls(void)
6304 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6309 static void execSetupChooseMoveDistance(void)
6311 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6316 static void execSetupChooseDropDistance(void)
6318 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6323 static void execSetupChooseTransparency(void)
6325 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6330 static void execSetupChooseGridXSize_0(void)
6332 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6337 static void execSetupChooseGridYSize_0(void)
6339 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6344 static void execSetupChooseGridXSize_1(void)
6346 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6351 static void execSetupChooseGridYSize_1(void)
6353 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6358 static void execSetupConfigureVirtualButtons(void)
6360 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6362 ConfigureVirtualButtons();
6364 setup_mode = SETUP_MODE_TOUCH;
6369 static void execSetupTouch(void)
6373 if (touch_controls == NULL)
6375 for (i = 0; touch_controls_list[i].value != NULL; i++)
6377 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6378 char identifier[32], name[32];
6379 char *value = touch_controls_list[i].value;
6380 char *text = touch_controls_list[i].text;
6382 ti->node_top = &touch_controls;
6383 ti->sort_priority = i;
6385 sprintf(identifier, "%s", value);
6386 sprintf(name, "%s", text);
6388 setString(&ti->identifier, identifier);
6389 setString(&ti->name, name);
6390 setString(&ti->name_sorting, name);
6391 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6393 pushTreeInfo(&touch_controls, ti);
6396 // sort touch control values to start with lowest touch control value
6397 sortTreeInfo(&touch_controls);
6399 // set current touch control value to configured touch control value
6400 touch_control_current =
6401 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6403 // if that fails, set current touch control to reliable default value
6404 if (touch_control_current == NULL)
6405 touch_control_current =
6406 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6408 // if that also fails, set current touch control to first available value
6409 if (touch_control_current == NULL)
6410 touch_control_current = touch_controls;
6413 if (move_distances == NULL)
6415 for (i = 0; distances_list[i].value != -1; i++)
6417 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6418 char identifier[32], name[32];
6419 int value = distances_list[i].value;
6420 char *text = distances_list[i].text;
6422 ti->node_top = &move_distances;
6423 ti->sort_priority = value;
6425 sprintf(identifier, "%d", value);
6426 sprintf(name, "%s", text);
6428 setString(&ti->identifier, identifier);
6429 setString(&ti->name, name);
6430 setString(&ti->name_sorting, name);
6431 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6433 pushTreeInfo(&move_distances, ti);
6436 // sort distance values to start with lowest distance value
6437 sortTreeInfo(&move_distances);
6439 // set current distance value to configured distance value
6440 move_distance_current =
6441 getTreeInfoFromIdentifier(move_distances,
6442 i_to_a(setup.touch.move_distance));
6444 // if that fails, set current distance to reliable default value
6445 if (move_distance_current == NULL)
6446 move_distance_current =
6447 getTreeInfoFromIdentifier(move_distances,
6448 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6450 // if that also fails, set current distance to first available value
6451 if (move_distance_current == NULL)
6452 move_distance_current = move_distances;
6455 if (drop_distances == NULL)
6457 for (i = 0; distances_list[i].value != -1; i++)
6459 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6460 char identifier[32], name[32];
6461 int value = distances_list[i].value;
6462 char *text = distances_list[i].text;
6464 ti->node_top = &drop_distances;
6465 ti->sort_priority = value;
6467 sprintf(identifier, "%d", value);
6468 sprintf(name, "%s", text);
6470 setString(&ti->identifier, identifier);
6471 setString(&ti->name, name);
6472 setString(&ti->name_sorting, name);
6473 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6475 pushTreeInfo(&drop_distances, ti);
6478 // sort distance values to start with lowest distance value
6479 sortTreeInfo(&drop_distances);
6481 // set current distance value to configured distance value
6482 drop_distance_current =
6483 getTreeInfoFromIdentifier(drop_distances,
6484 i_to_a(setup.touch.drop_distance));
6486 // if that fails, set current distance to reliable default value
6487 if (drop_distance_current == NULL)
6488 drop_distance_current =
6489 getTreeInfoFromIdentifier(drop_distances,
6490 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6492 // if that also fails, set current distance to first available value
6493 if (drop_distance_current == NULL)
6494 drop_distance_current = drop_distances;
6497 if (transparencies == NULL)
6499 for (i = 0; transparencies_list[i].value != -1; i++)
6501 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6502 char identifier[32], name[32];
6503 int value = transparencies_list[i].value;
6504 char *text = transparencies_list[i].text;
6506 ti->node_top = &transparencies;
6507 ti->sort_priority = value;
6509 sprintf(identifier, "%d", value);
6510 sprintf(name, "%s", text);
6512 setString(&ti->identifier, identifier);
6513 setString(&ti->name, name);
6514 setString(&ti->name_sorting, name);
6515 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6517 pushTreeInfo(&transparencies, ti);
6520 // sort transparency values to start with lowest transparency value
6521 sortTreeInfo(&transparencies);
6523 // set current transparency value to configured transparency value
6524 transparency_current =
6525 getTreeInfoFromIdentifier(transparencies,
6526 i_to_a(setup.touch.transparency));
6528 // if that fails, set current transparency to reliable default value
6529 if (transparency_current == NULL)
6530 transparency_current =
6531 getTreeInfoFromIdentifier(transparencies,
6532 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6534 // if that also fails, set current transparency to first available value
6535 if (transparency_current == NULL)
6536 transparency_current = transparencies;
6539 for (i = 0; i < 2; i++)
6541 for (j = 0; j < 2; j++)
6543 if (grid_sizes[i][j] == NULL)
6545 for (k = 0; grid_sizes_list[k].value != -1; k++)
6547 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6548 char identifier[32], name[32];
6549 int value = grid_sizes_list[k].value;
6550 char *text = grid_sizes_list[k].text;
6552 ti->node_top = &grid_sizes[i][j];
6553 ti->sort_priority = value;
6555 sprintf(identifier, "%d", value);
6556 sprintf(name, "%s", text);
6558 setString(&ti->identifier, identifier);
6559 setString(&ti->name, name);
6560 setString(&ti->name_sorting, name);
6561 setString(&ti->infotext,
6564 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6565 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6567 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6568 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6570 pushTreeInfo(&grid_sizes[i][j], ti);
6573 // sort grid size values to start with lowest grid size value
6574 sortTreeInfo(&grid_sizes[i][j]);
6576 // set current grid size value to configured grid size value
6577 grid_size_current[i][j] =
6578 getTreeInfoFromIdentifier(grid_sizes[i][j],
6580 setup.touch.grid_xsize[i] :
6581 setup.touch.grid_ysize[i]));
6583 // if that fails, set current grid size to reliable default value
6584 if (grid_size_current[i][j] == NULL)
6585 grid_size_current[i][j] =
6586 getTreeInfoFromIdentifier(grid_sizes[i][j],
6588 DEFAULT_GRID_XSIZE(i) :
6589 DEFAULT_GRID_YSIZE(i)));
6591 // if that also fails, set current grid size to first available value
6592 if (grid_size_current[i][j] == NULL)
6593 grid_size_current[i][j] = grid_sizes[i][j];
6598 setup.touch.control_type = touch_control_current->identifier;
6599 setup.touch.move_distance = atoi(move_distance_current->identifier);
6600 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6601 setup.touch.transparency = atoi(transparency_current->identifier);
6603 for (i = 0; i < 2; i++)
6605 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6606 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6608 if (i == GRID_ACTIVE_NR())
6610 overlay.grid_xsize = setup.touch.grid_xsize[i];
6611 overlay.grid_ysize = setup.touch.grid_ysize[i];
6615 // needed for displaying value text instead of identifier
6616 touch_controls_text = touch_control_current->name;
6617 move_distance_text = move_distance_current->name;
6618 drop_distance_text = drop_distance_current->name;
6619 transparency_text = transparency_current->name;
6621 for (i = 0; i < 2; i++)
6622 for (j = 0; j < 2; j++)
6623 grid_size_text[i][j] = grid_size_current[i][j]->name;
6625 setup_mode = SETUP_MODE_TOUCH;
6630 static void execSetupArtwork(void)
6632 static ArtworkDirTree *gfx_last_valid = NULL;
6633 static ArtworkDirTree *snd_last_valid = NULL;
6634 static ArtworkDirTree *mus_last_valid = NULL;
6636 // current artwork directory may be invalid (level group, parent link)
6637 if (!validLevelSeries(artwork.gfx_current))
6638 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6639 if (!validLevelSeries(artwork.snd_current))
6640 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6641 if (!validLevelSeries(artwork.mus_current))
6642 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6644 // store valid artwork directory information
6645 gfx_last_valid = artwork.gfx_current;
6646 snd_last_valid = artwork.snd_current;
6647 mus_last_valid = artwork.mus_current;
6650 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6651 artwork.gfx_current->subdir,
6652 artwork.gfx_current->fullpath,
6653 artwork.gfx_current->basepath);
6656 setup.graphics_set = artwork.gfx_current->identifier;
6657 setup.sounds_set = artwork.snd_current->identifier;
6658 setup.music_set = artwork.mus_current->identifier;
6660 // needed if last screen (setup choice) changed graphics, sounds or music
6661 ReloadCustomArtwork(0);
6663 // needed for displaying artwork name instead of artwork identifier
6664 graphics_set_name = artwork.gfx_current->name;
6665 sounds_set_name = artwork.snd_current->name;
6666 music_set_name = artwork.mus_current->name;
6668 setup_mode = SETUP_MODE_ARTWORK;
6673 static void execSetupChooseGraphics(void)
6675 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6680 static void execSetupChooseSounds(void)
6682 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6687 static void execSetupChooseMusic(void)
6689 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6694 static void execSetupInput(void)
6696 setup_mode = SETUP_MODE_INPUT;
6701 static void execSetupShortcuts(void)
6703 setup_mode = SETUP_MODE_SHORTCUTS;
6708 static void execSetupShortcuts1(void)
6710 setup_mode = SETUP_MODE_SHORTCUTS_1;
6715 static void execSetupShortcuts2(void)
6717 setup_mode = SETUP_MODE_SHORTCUTS_2;
6722 static void execSetupShortcuts3(void)
6724 setup_mode = SETUP_MODE_SHORTCUTS_3;
6729 static void execSetupShortcuts4(void)
6731 setup_mode = SETUP_MODE_SHORTCUTS_4;
6736 static void execSetupShortcuts5(void)
6738 setup_mode = SETUP_MODE_SHORTCUTS_5;
6743 static void execExitSetup(void)
6745 SetGameStatus(GAME_MODE_MAIN);
6750 static void execSaveAndExitSetup(void)
6756 static void execGadgetNetworkServer(void)
6758 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6759 struct GadgetInfo *gi = screen_gadget[gadget_id];
6761 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6762 network_server_hostname[0] = '\0';
6764 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6768 ClickOnGadget(gi, MB_LEFTBUTTON);
6771 static void execOfferUploadTapes(void)
6776 static void ToggleNetworkModeIfNeeded(void)
6778 int font_title = FONT_TITLE_1;
6779 int font_foot = FC_BLUE;
6780 int ystart = mSY - SY + 16;
6781 int ybottom = mSY - SY + SYSIZE - 20;
6782 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6784 if (setup.network_mode == network.enabled)
6787 network.enabled = setup.network_mode;
6789 FadeOut(REDRAW_ALL);
6793 DrawTextSCentered(ystart, font_title, text);
6797 if (network.enabled)
6798 InitNetworkServer();
6800 DisconnectFromNetworkServer();
6802 DrawTextSCentered(ybottom, font_foot,
6803 "Press any key or button for setup menu");
6805 WaitForEventToContinue();
6810 static void ToggleGameSpeedsListIfNeeded(void)
6812 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6814 if (setup.game_speed_extended == using_game_speeds_extended)
6817 // try to match similar values when changing game speeds list
6818 if (setup.game_speed_extended)
6819 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6820 setup.game_frame_delay == 30 ? 29 :
6821 setup.game_frame_delay);
6823 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6824 setup.game_frame_delay == 16 ? 15 :
6825 setup.game_frame_delay >= 29 ? 30 :
6826 setup.game_frame_delay <= 10 ? 10 :
6827 setup.game_frame_delay);
6829 execSetupGame_setGameSpeeds(TRUE);
6834 static void ModifyGameSpeedIfNeeded(void)
6836 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6837 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6841 char *game_speed_text = "Fast";
6842 int game_speed_value = 15;
6844 if (setup.game_speed_extended)
6846 game_speed_text = "60 fps";
6847 game_speed_value = 16;
6850 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6852 // set game speed to existing list value that is fast enough for vsync
6853 setup.game_frame_delay = game_speed_value;
6855 execSetupGame_setGameSpeeds(TRUE);
6857 Request(message, REQ_CONFIRM);
6860 static void DisableVsyncIfNeeded(void)
6862 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6863 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6864 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6867 // disable vsync for the selected game speed to work
6868 setup.vsync_mode = STR_VSYNC_MODE_OFF;
6870 execSetupGraphics_setVsyncModes(TRUE);
6872 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6878 void *related_value;
6879 } hide_related_entry_list[] =
6881 { &setup.game_frame_delay, execSetupChooseGameSpeed },
6882 { &setup.game_frame_delay, &game_speed_text },
6884 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
6885 { &setup.scroll_delay_value, &scroll_delay_text },
6887 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
6888 { &setup.engine_snapshot_mode, &snapshot_mode_text },
6890 { &setup.window_scaling_percent, execSetupChooseWindowSize },
6891 { &setup.window_scaling_percent, &window_size_text },
6893 { &setup.window_scaling_quality, execSetupChooseScalingType },
6894 { &setup.window_scaling_quality, &scaling_type_text },
6896 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
6897 { &setup.screen_rendering_mode, &rendering_mode_text },
6899 { &setup.vsync_mode, execSetupChooseVsyncMode },
6900 { &setup.vsync_mode, &vsync_mode_text },
6902 { &setup.graphics_set, execSetupChooseGraphics },
6903 { &setup.graphics_set, &graphics_set_name },
6905 { &setup.sounds_set, execSetupChooseSounds },
6906 { &setup.sounds_set, &sounds_set_name },
6908 { &setup.music_set, execSetupChooseMusic },
6909 { &setup.music_set, &music_set_name },
6911 { &setup.volume_simple, execSetupChooseVolumeSimple },
6912 { &setup.volume_simple, &volume_simple_text },
6914 { &setup.volume_loops, execSetupChooseVolumeLoops },
6915 { &setup.volume_loops, &volume_loops_text },
6917 { &setup.volume_music, execSetupChooseVolumeMusic },
6918 { &setup.volume_music, &volume_music_text },
6920 { &setup.touch.control_type, execSetupChooseTouchControls },
6921 { &setup.touch.control_type, &touch_controls_text },
6923 { &setup.touch.move_distance, execSetupChooseMoveDistance },
6924 { &setup.touch.move_distance, &move_distance_text },
6926 { &setup.touch.drop_distance, execSetupChooseDropDistance },
6927 { &setup.touch.drop_distance, &drop_distance_text },
6929 { &setup.touch.transparency, execSetupChooseTransparency },
6930 { &setup.touch.transparency, &transparency_text },
6932 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
6933 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
6935 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
6936 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
6938 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
6939 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
6941 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
6942 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
6944 { &setup.internal.menu_game, execSetupGame },
6945 { &setup.internal.menu_engines, execSetupEngines },
6946 { &setup.internal.menu_editor, execSetupEditor },
6947 { &setup.internal.menu_graphics, execSetupGraphics },
6948 { &setup.internal.menu_sound, execSetupSound },
6949 { &setup.internal.menu_artwork, execSetupArtwork },
6950 { &setup.internal.menu_input, execSetupInput },
6951 { &setup.internal.menu_touch, execSetupTouch },
6952 { &setup.internal.menu_shortcuts, execSetupShortcuts },
6953 { &setup.internal.menu_exit, execExitSetup },
6954 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
6959 void setHideRelatedSetupEntries(void)
6963 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6964 if (hideSetupEntry(hide_related_entry_list[i].value))
6965 setHideSetupEntry(hide_related_entry_list[i].related_value);
6968 static struct TokenInfo setup_info_main[] =
6970 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
6971 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
6972 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
6973 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
6974 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
6975 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
6976 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
6977 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
6978 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
6979 { TYPE_EMPTY, NULL, "" },
6980 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
6981 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
6986 static struct TokenInfo setup_info_game[] =
6988 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
6989 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
6990 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
6991 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
6992 { TYPE_STRING, &network_server_text, "" },
6993 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
6994 { TYPE_SWITCH, &setup.only_show_local_scores, "Only Show Local Scores:" },
6995 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload All Tapes to Server" },
6996 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
6997 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
6998 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
6999 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
7000 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
7001 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7002 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7003 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7004 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7005 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7006 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7007 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7008 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
7009 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7010 { TYPE_STRING, &game_speed_text, "" },
7011 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7013 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7014 { TYPE_STRING, &scroll_delay_text, "" },
7016 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7017 { TYPE_STRING, &snapshot_mode_text, "" },
7018 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7019 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7020 { TYPE_EMPTY, NULL, "" },
7021 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7026 static struct TokenInfo setup_info_engines[] =
7028 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7029 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7030 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7031 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7032 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7033 { TYPE_EMPTY, NULL, "" },
7034 { TYPE_HEADLINE, NULL, "Supaplex" },
7035 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7036 { TYPE_EMPTY, NULL, "" },
7037 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7042 static struct TokenInfo setup_info_editor[] =
7045 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7046 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7047 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7048 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7049 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7050 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7051 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7052 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7053 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7054 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7056 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7057 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7059 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7061 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7062 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7063 { TYPE_EMPTY, NULL, "" },
7065 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7066 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7067 { TYPE_EMPTY, NULL, "" },
7069 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7070 { TYPE_EMPTY, NULL, "" },
7071 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7072 { TYPE_EMPTY, NULL, "" },
7073 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7078 static struct TokenInfo setup_info_graphics[] =
7080 #if !defined(PLATFORM_ANDROID)
7081 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7082 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7083 { TYPE_STRING, &window_size_text, "" },
7084 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7085 { TYPE_STRING, &scaling_type_text, "" },
7086 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7087 { TYPE_STRING, &rendering_mode_text, "" },
7090 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7091 { TYPE_STRING, &scroll_delay_text, "" },
7093 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7094 { TYPE_STRING, &vsync_mode_text, "" },
7095 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7096 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7097 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7098 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7099 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7100 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7101 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7102 { TYPE_EMPTY, NULL, "" },
7103 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7108 static struct TokenInfo setup_info_sound[] =
7110 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7111 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7112 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7113 { TYPE_EMPTY, NULL, "" },
7114 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7115 { TYPE_STRING, &volume_simple_text, "" },
7116 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7117 { TYPE_STRING, &volume_loops_text, "" },
7118 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7119 { TYPE_STRING, &volume_music_text, "" },
7120 { TYPE_EMPTY, NULL, "" },
7121 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7126 static struct TokenInfo setup_info_artwork[] =
7128 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7129 { TYPE_STRING, &graphics_set_name, "" },
7130 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7131 { TYPE_STRING, &sounds_set_name, "" },
7132 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7133 { TYPE_STRING, &music_set_name, "" },
7134 { TYPE_EMPTY, NULL, "" },
7135 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7136 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7137 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7138 { TYPE_EMPTY, NULL, "" },
7139 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7144 static struct TokenInfo setup_info_input[] =
7146 { TYPE_SWITCH, NULL, "Player:" },
7147 { TYPE_SWITCH, NULL, "Device:" },
7148 { TYPE_SWITCH, NULL, "" },
7149 { TYPE_SKIPPABLE, NULL, "" },
7150 { TYPE_EMPTY, NULL, "" },
7151 { TYPE_EMPTY, NULL, "" },
7152 { TYPE_EMPTY, NULL, "" },
7153 { TYPE_EMPTY, NULL, "" },
7154 { TYPE_EMPTY, NULL, "" },
7155 { TYPE_EMPTY, NULL, "" },
7156 { TYPE_EMPTY, NULL, "" },
7157 { TYPE_EMPTY, NULL, "" },
7158 { TYPE_SKIPPABLE, NULL, "" },
7159 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7164 static struct TokenInfo setup_info_touch[] =
7166 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7167 { TYPE_STRING, &touch_controls_text, "" },
7168 { TYPE_EMPTY, NULL, "" },
7169 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7174 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7176 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7177 { TYPE_STRING, &touch_controls_text, "" },
7178 { TYPE_EMPTY, NULL, "" },
7179 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7180 { TYPE_STRING, &grid_size_text[0][0], "" },
7181 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7182 { TYPE_STRING, &grid_size_text[0][1], "" },
7183 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7184 { TYPE_STRING, &transparency_text, "" },
7185 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7186 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7187 { TYPE_EMPTY, NULL, "" },
7188 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7189 { TYPE_EMPTY, NULL, "" },
7190 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7195 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7197 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7198 { TYPE_STRING, &touch_controls_text, "" },
7199 { TYPE_EMPTY, NULL, "" },
7200 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7201 { TYPE_STRING, &grid_size_text[1][0], "" },
7202 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7203 { TYPE_STRING, &grid_size_text[1][1], "" },
7204 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7205 { TYPE_STRING, &transparency_text, "" },
7206 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7207 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7208 { TYPE_EMPTY, NULL, "" },
7209 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7210 { TYPE_EMPTY, NULL, "" },
7211 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7216 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7218 setup_info_touch_virtual_buttons_0,
7219 setup_info_touch_virtual_buttons_1
7222 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7224 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7225 { TYPE_STRING, &touch_controls_text, "" },
7226 { TYPE_EMPTY, NULL, "" },
7227 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7228 { TYPE_STRING, &move_distance_text, "" },
7229 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7230 { TYPE_STRING, &drop_distance_text, "" },
7231 { TYPE_EMPTY, NULL, "" },
7232 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7237 static struct TokenInfo setup_info_shortcuts[] =
7239 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7240 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7241 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7242 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7243 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7244 { TYPE_EMPTY, NULL, "" },
7245 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7250 static struct TokenInfo setup_info_shortcuts_1[] =
7252 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7253 { TYPE_KEY, &setup.shortcut.save_game, "" },
7254 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7255 { TYPE_KEY, &setup.shortcut.load_game, "" },
7256 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7257 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7258 { TYPE_EMPTY, NULL, "" },
7259 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7260 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7261 { TYPE_EMPTY, NULL, "" },
7262 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7267 static struct TokenInfo setup_info_shortcuts_2[] =
7269 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7270 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7271 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7272 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7273 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7274 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7275 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7276 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7277 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7278 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7279 { TYPE_EMPTY, NULL, "" },
7280 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7285 static struct TokenInfo setup_info_shortcuts_3[] =
7287 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7288 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7289 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7290 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7291 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7292 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7293 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7294 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7295 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7296 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7297 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7298 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7299 { TYPE_EMPTY, NULL, "" },
7300 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7305 static struct TokenInfo setup_info_shortcuts_4[] =
7307 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7308 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7309 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7310 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7311 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7312 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7313 { TYPE_EMPTY, NULL, "" },
7314 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7319 static struct TokenInfo setup_info_shortcuts_5[] =
7321 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7322 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7323 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7324 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7325 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7326 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7327 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7328 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7329 { TYPE_EMPTY, NULL, "" },
7330 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7335 static Key getSetupKey(void)
7337 Key key = KSYM_UNDEFINED;
7338 boolean got_key_event = FALSE;
7340 while (!got_key_event)
7344 if (NextValidEvent(&event))
7348 case EVENT_KEYPRESS:
7350 key = GetEventKey((KeyEvent *)&event, TRUE);
7352 // press 'Escape' or 'Enter' to keep the existing key binding
7353 if (key == KSYM_Escape || key == KSYM_Return)
7354 key = KSYM_UNDEFINED; // keep old value
7356 got_key_event = TRUE;
7360 case EVENT_KEYRELEASE:
7361 key_joystick_mapping = 0;
7365 HandleOtherEvents(&event);
7376 static int getSetupValueFont(int type, void *value)
7378 if (type & TYPE_GHOSTED)
7379 return FONT_OPTION_OFF;
7380 else if (type & TYPE_KEY)
7381 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7382 else if (type & TYPE_STRING)
7383 return FONT_VALUE_2;
7384 else if (type & TYPE_ECS_AGA)
7385 return FONT_VALUE_1;
7386 else if (type & TYPE_BOOLEAN_STYLE)
7387 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7388 else if (type & TYPE_YES_NO_AUTO)
7389 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7390 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7391 else if (type & TYPE_PLAYER)
7392 return FONT_VALUE_1;
7394 return FONT_VALUE_1;
7397 static int getSetupValueFontNarrow(int type, int font_nr)
7399 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7400 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7401 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7405 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7407 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7408 struct TokenInfo *si = &setup_info[si_pos];
7409 boolean font_draw_xoffset_modified = FALSE;
7410 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7411 int font_draw_xoffset_old = -1;
7412 int xoffset = (scrollbar_needed ? -1 : 0);
7413 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7414 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7415 int xpos = menu_screen_value_xpos;
7416 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7417 int startx = mSX + xpos * 32;
7418 int starty = mSY + ypos * 32;
7419 int type = si->type;
7420 void *value = si->value;
7421 char *value_string = getSetupValue(type, value);
7422 int font_nr_default = getSetupValueFont(type, value);
7423 int font_width_default = getFontWidth(font_nr_default);
7424 int font_nr = font_nr_default;
7427 if (value_string == NULL)
7430 if (type & TYPE_KEY)
7432 xpos = MENU_SCREEN_START_XPOS;
7434 if (type & TYPE_QUERY)
7435 value_string = "<press key>";
7437 else if (type & TYPE_STRING)
7439 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7441 xpos = MENU_SCREEN_START_XPOS;
7443 if (strlen(value_string) > max_value_len)
7444 value_string[max_value_len] = '\0';
7446 else if (type & TYPE_YES_NO_AUTO)
7448 xpos = menu_screen_value_xpos - 1;
7450 else if (type & TYPE_PLAYER)
7452 int displayed_player_nr = *(int *)value + 1;
7454 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7457 startx = mSX + xpos * 32;
7458 starty = mSY + ypos * 32;
7460 // special check if right-side setup values moved left due to scrollbar
7461 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7463 int max_menu_text_length = 26; // maximum text length for classic menu
7464 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7465 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7466 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7467 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7468 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7470 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7472 // when using narrow font, left-shifting text "auto" not needed
7473 if (type & TYPE_YES_NO_AUTO)
7477 startx = mSX + xpos * 32;
7479 font_nr = getSetupValueFontNarrow(type, font_nr);
7483 // downward compatibility correction for Juergen Bonhagen's menu settings
7484 if (setup_mode != SETUP_MODE_INPUT)
7486 int max_menu_text_length_big = (menu_screen_value_xpos -
7487 MENU_SCREEN_START_XPOS);
7488 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7489 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7490 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7491 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
7492 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7493 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7494 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7495 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7496 boolean correct_font_draw_xoffset = FALSE;
7498 if (xpos == MENU_SCREEN_START_XPOS &&
7499 startx + font1_xoffset < text_startx + text_font_xoffset)
7500 correct_font_draw_xoffset = TRUE;
7502 if (xpos == menu_screen_value_xpos &&
7503 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7504 correct_font_draw_xoffset = TRUE;
7506 // check if setup value would overlap with setup text when printed
7507 // (this can happen for extreme/wrong values for font draw offset)
7508 if (correct_font_draw_xoffset)
7510 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
7511 font_draw_xoffset_modified = TRUE;
7513 if (type & TYPE_KEY)
7514 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7515 else if (!(type & TYPE_STRING))
7516 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7517 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7521 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7522 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7524 DrawText(startx, starty, value_string, font_nr);
7526 if (type & TYPE_PLAYER)
7528 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7529 int player_nr = *(int *)value;
7530 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7531 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7532 int startx2 = startx + xoff;
7533 int starty2 = starty + yoff;
7535 if (DrawingOnBackground(startx2, starty2))
7536 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7538 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7539 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7542 if (font_draw_xoffset_modified)
7543 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7546 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7548 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7549 struct TokenInfo *si = &setup_info[si_pos];
7551 if (si->type & TYPE_BOOLEAN_STYLE)
7553 *(boolean *)si->value ^= TRUE;
7555 else if (si->type & TYPE_YES_NO_AUTO)
7559 (*(int *)si->value == AUTO ? TRUE :
7560 *(int *)si->value == TRUE ? FALSE : AUTO) :
7561 (*(int *)si->value == TRUE ? AUTO :
7562 *(int *)si->value == AUTO ? FALSE : TRUE));
7564 else if (si->type & TYPE_KEY)
7568 si->type |= TYPE_QUERY;
7569 drawSetupValue(screen_pos, setup_info_pos_raw);
7570 si->type &= ~TYPE_QUERY;
7572 key = getSetupKey();
7573 if (key != KSYM_UNDEFINED)
7574 *(Key *)si->value = key;
7576 else if (si->type & TYPE_PLAYER)
7578 int player_nr = *(int *)si->value;
7583 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7585 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7588 drawSetupValue(screen_pos, setup_info_pos_raw);
7590 // fullscreen state may have changed at this point
7591 if (si->value == &setup.fullscreen)
7592 ToggleFullscreenIfNeeded();
7594 // network mode may have changed at this point
7595 if (si->value == &setup.network_mode)
7596 ToggleNetworkModeIfNeeded();
7598 // API server mode may have changed at this point
7599 if (si->value == &setup.use_api_server)
7600 runtime.use_api_server = setup.use_api_server;
7602 // game speed list may have changed at this point
7603 if (si->value == &setup.game_speed_extended)
7604 ToggleGameSpeedsListIfNeeded();
7607 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7609 static struct TokenInfo *setup_info_final = NULL;
7614 // determine maximum list size of target list
7615 while (setup_info_orig[list_size++].type != 0);
7617 // free, allocate and clear memory for target list
7618 checked_free(setup_info_final);
7619 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7621 // copy setup info list without setup entries marked as hidden
7622 for (i = 0; setup_info_orig[i].type != 0; i++)
7624 // skip setup entries configured to be hidden
7625 if (hideSetupEntry(setup_info_orig[i].value))
7628 // skip skippable setup entries if screen is lower than usual
7629 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7630 setup_info_orig[i].type == TYPE_SKIPPABLE)
7633 setup_info_final[list_pos++] = setup_info_orig[i];
7636 return setup_info_final;
7639 static void DrawSetupScreen_Generic(void)
7641 int fade_mask = REDRAW_FIELD;
7642 boolean redraw_all = FALSE;
7643 char *title_string = NULL;
7647 fade_mask = REDRAW_ALL;
7650 FadeMenuSoundsAndMusic();
7652 FreeScreenGadgets();
7653 CreateScreenGadgets();
7655 if (redraw_mask & REDRAW_ALL)
7660 // needed if different viewport properties defined for setup screen
7661 ChangeViewportPropertiesIfNeeded();
7663 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7667 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7669 if (setup_mode == SETUP_MODE_MAIN)
7671 setup_info = setup_info_main;
7672 title_string = STR_SETUP_MAIN;
7674 else if (setup_mode == SETUP_MODE_GAME)
7676 setup_info = setup_info_game;
7677 title_string = STR_SETUP_GAME;
7679 else if (setup_mode == SETUP_MODE_ENGINES)
7681 setup_info = setup_info_engines;
7682 title_string = STR_SETUP_ENGINES;
7684 else if (setup_mode == SETUP_MODE_EDITOR)
7686 setup_info = setup_info_editor;
7687 title_string = STR_SETUP_EDITOR;
7689 else if (setup_mode == SETUP_MODE_GRAPHICS)
7691 setup_info = setup_info_graphics;
7692 title_string = STR_SETUP_GRAPHICS;
7694 else if (setup_mode == SETUP_MODE_SOUND)
7696 setup_info = setup_info_sound;
7697 title_string = STR_SETUP_SOUND;
7699 else if (setup_mode == SETUP_MODE_ARTWORK)
7701 setup_info = setup_info_artwork;
7702 title_string = STR_SETUP_ARTWORK;
7704 else if (setup_mode == SETUP_MODE_TOUCH)
7706 setup_info = setup_info_touch;
7707 title_string = STR_SETUP_TOUCH;
7709 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
7710 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
7711 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
7712 setup_info = setup_info_touch_wipe_gestures;
7714 else if (setup_mode == SETUP_MODE_SHORTCUTS)
7716 setup_info = setup_info_shortcuts;
7717 title_string = STR_SETUP_SHORTCUTS;
7719 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
7721 setup_info = setup_info_shortcuts_1;
7722 title_string = STR_SETUP_SHORTCUTS;
7724 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
7726 setup_info = setup_info_shortcuts_2;
7727 title_string = STR_SETUP_SHORTCUTS;
7729 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
7731 setup_info = setup_info_shortcuts_3;
7732 title_string = STR_SETUP_SHORTCUTS;
7734 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
7736 setup_info = setup_info_shortcuts_4;
7737 title_string = STR_SETUP_SHORTCUTS;
7739 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
7741 setup_info = setup_info_shortcuts_5;
7742 title_string = STR_SETUP_SHORTCUTS;
7745 // use modified setup info without setup entries marked as hidden
7746 setup_info = getSetupInfoFinal(setup_info);
7748 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
7750 // determine maximal number of setup entries that can be displayed on screen
7752 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
7755 // determine maximal number of setup entries available for this setup screen
7757 for (i = 0; setup_info[i].type != 0; i++)
7760 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
7762 MapScreenGadgets(max_setup_info);
7765 redraw_mask = fade_mask = REDRAW_ALL;
7767 DrawMaskedBorder(fade_mask);
7772 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
7774 menu_info = setup_info;
7776 HandleMenuScreen(mx, my, dx, dy, button,
7777 setup_mode, num_setup_info, max_setup_info);
7780 static void DrawSetupScreen_Input(void)
7784 FadeOut(REDRAW_FIELD);
7788 setup_info = getSetupInfoFinal(setup_info_input);
7790 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
7792 for (i = 0; setup_info[i].type != 0; i++)
7794 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
7795 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
7796 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
7797 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
7798 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
7799 initCursor(i, IMG_MENU_BUTTON);
7801 DrawCursorAndText_Setup(i, -1, FALSE);
7804 // create gadgets for setup input menu screen
7805 FreeScreenGadgets();
7806 CreateScreenGadgets();
7808 // map gadgets for setup input menu screen
7809 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
7811 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
7813 FadeIn(REDRAW_FIELD);
7816 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7818 if (device_name == NULL)
7821 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7824 if (strlen(device_name) > 1)
7826 char c1 = device_name[strlen(device_name) - 1];
7827 char c2 = device_name[strlen(device_name) - 2];
7829 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7830 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7833 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7834 strlen(device_name));
7837 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7840 static struct SetupKeyboardInfo custom_key;
7847 { &custom_key.left, "Axis/Pad Left" },
7848 { &custom_key.right, "Axis/Pad Right" },
7849 { &custom_key.up, "Axis/Pad Up" },
7850 { &custom_key.down, "Axis/Pad Down" },
7851 { &custom_key.snap, "Button 1/A/X" },
7852 { &custom_key.drop, "Button 2/B/Y" }
7854 static char *joystick_name[MAX_PLAYERS] =
7861 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7862 int font_nr_info = FONT_MENU_1;
7863 int font_nr_name = FONT_VALUE_OLD;
7864 int font_nr_on = FONT_VALUE_1;
7865 int font_nr_off = FONT_VALUE_OLD;
7868 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7870 font_nr_info = FONT_MENU_2;
7871 font_nr_on = FONT_VALUE_NARROW;
7872 font_nr_off = FONT_VALUE_OLD_NARROW;
7875 custom_key = setup.input[player_nr].key;
7877 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7878 FONT_INPUT_1_ACTIVE);
7880 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7882 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7883 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7885 if (setup.input[player_nr].use_joystick)
7887 char *device_name = setup.input[player_nr].joy.device_name;
7888 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7889 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7890 char *text = joystick_name[joystick_nr];
7891 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7893 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7894 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7898 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7899 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7902 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7903 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7907 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7908 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7909 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7910 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7912 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7913 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7914 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7915 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7916 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7917 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7919 for (i = 0; i < 6; i++)
7921 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7923 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7925 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7926 (setup.input[player_nr].use_joystick ?
7928 getKeyNameFromKey(*custom[i].key)), font_nr_on);
7932 static int input_player_nr = 0;
7934 static void HandleSetupScreen_Input_Player(int step, int direction)
7936 int old_player_nr = input_player_nr;
7939 new_player_nr = old_player_nr + step * direction;
7940 if (new_player_nr < 0)
7942 if (new_player_nr > MAX_PLAYERS - 1)
7943 new_player_nr = MAX_PLAYERS - 1;
7945 if (new_player_nr != old_player_nr)
7947 input_player_nr = new_player_nr;
7949 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7953 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7955 static int choice = 0;
7958 int pos_start = SETUPINPUT_SCREEN_POS_START;
7959 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7960 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7961 int pos_end = SETUPINPUT_SCREEN_POS_END;
7963 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7967 for (i = 0; setup_info_input[i].type != 0; i++)
7969 // adjust menu structure according to skipped setup entries
7970 if (setup_info_input[i].type == TYPE_SKIPPABLE)
7978 if (button == MB_MENU_INITIALIZE)
7980 // input setup menu may have changed size due to graphics configuration
7981 if (choice >= pos_empty1)
7984 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7986 DrawCursorAndText_Setup(choice, -1, TRUE);
7990 else if (button == MB_MENU_LEAVE)
7992 setup_mode = SETUP_MODE_MAIN;
7999 if (mx || my) // mouse input
8001 x = (mx - mSX) / 32;
8002 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8004 else if (dx || dy) // keyboard input
8006 if (dx && choice == 0)
8007 x = (dx < 0 ? 10 : 12);
8008 else if ((dx && choice == 1) ||
8009 (dx == -1 && choice == pos_end))
8010 button = MB_MENU_CHOICE;
8014 if (y >= pos_empty1 && y <= pos_empty2)
8015 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8018 if (y == 0 && dx != 0 && button)
8020 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8022 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8023 y >= pos_start && y <= pos_end &&
8024 !(y >= pos_empty1 && y <= pos_empty2))
8030 DrawCursorAndText_Setup(choice, -1, FALSE);
8031 DrawCursorAndText_Setup(y, -1, TRUE);
8033 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8042 char *device_name = setup.input[input_player_nr].joy.device_name;
8044 if (!setup.input[input_player_nr].use_joystick)
8046 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8048 setJoystickDeviceToNr(device_name, new_device_nr);
8049 setup.input[input_player_nr].use_joystick = TRUE;
8053 int device_nr = getJoystickNrFromDeviceName(device_name);
8054 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8056 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8057 setup.input[input_player_nr].use_joystick = FALSE;
8059 setJoystickDeviceToNr(device_name, new_device_nr);
8062 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8066 if (setup.input[input_player_nr].use_joystick)
8067 ConfigureJoystick(input_player_nr);
8069 CustomizeKeyboard(input_player_nr);
8071 else if (y == pos_end)
8077 setup_mode = SETUP_MODE_MAIN;
8084 static boolean CustomizeKeyboardMain(int player_nr)
8088 boolean finished = FALSE;
8089 static struct SetupKeyboardInfo custom_key;
8094 } customize_step[] =
8096 { &custom_key.left, "Move Left" },
8097 { &custom_key.right, "Move Right" },
8098 { &custom_key.up, "Move Up" },
8099 { &custom_key.down, "Move Down" },
8100 { &custom_key.snap, "Snap Field" },
8101 { &custom_key.drop, "Drop Element" }
8103 int font_nr_old = FONT_VALUE_OLD;
8104 int font_nr_new = FONT_VALUE_1;
8105 boolean success = FALSE;
8107 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8109 font_nr_old = FONT_VALUE_OLD_NARROW;
8110 font_nr_new = FONT_VALUE_NARROW;
8113 // read existing key bindings from player setup
8114 custom_key = setup.input[player_nr].key;
8117 FadeOut(REDRAW_FIELD);
8121 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8124 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8125 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8126 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8127 "Key:", FONT_INPUT_1_ACTIVE);
8128 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8129 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8131 FadeIn(REDRAW_FIELD);
8137 if (NextValidEvent(&event))
8141 case EVENT_KEYPRESS:
8143 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8145 // press 'Escape' to abort and keep the old key bindings
8146 if (key == KSYM_Escape)
8148 FadeSkipNextFadeIn();
8155 // press 'Enter' to keep the existing key binding
8156 if (key == KSYM_Return)
8157 key = *customize_step[step_nr].key;
8159 // check if key already used
8160 for (i = 0; i < step_nr; i++)
8161 if (*customize_step[i].key == key)
8166 // got new key binding
8167 *customize_step[step_nr].key = key;
8168 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8170 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8171 getKeyNameFromKey(key), font_nr_new);
8174 // un-highlight last query
8175 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8176 customize_step[step_nr - 1].text, FONT_MENU_1);
8177 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8178 "Key:", FONT_MENU_1);
8180 // all keys configured
8189 // query next key binding
8190 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8191 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8192 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8193 "Key:", FONT_INPUT_1_ACTIVE);
8194 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8195 getKeyNameFromKey(*customize_step[step_nr].key),
8200 case EVENT_KEYRELEASE:
8201 key_joystick_mapping = 0;
8205 HandleOtherEvents(&event);
8213 // write new key bindings back to player setup, if successfully finished
8215 setup.input[player_nr].key = custom_key;
8220 void CustomizeKeyboard(int player_nr)
8222 boolean success = CustomizeKeyboardMain(player_nr);
8226 int font_nr = FONT_TITLE_1;
8227 int font_height = getFontHeight(font_nr);
8228 int ypos1 = SYSIZE / 2 - font_height * 2;
8229 int ypos2 = SYSIZE / 2 - font_height * 1;
8230 unsigned int wait_frame_delay = 0;
8231 unsigned int wait_frame_delay_value = 2000;
8233 ResetDelayCounter(&wait_frame_delay);
8237 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8238 DrawTextSCentered(ypos2, font_nr, "configured!");
8240 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8246 DrawSetupScreen_Input();
8249 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8251 #define MARKER_BUTTON 1
8252 #define MARKER_AXIS_X 2
8253 #define MARKER_AXIS_Y 3
8255 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8257 static boolean bitmaps_initialized = FALSE;
8258 boolean screen_initialized = FALSE;
8259 static Bitmap *controller, *button, *axis_x, *axis_y;
8261 boolean success = TRUE;
8262 boolean done = FALSE, next = FALSE;
8264 int alpha = 200, alpha_step = -1;
8265 int alpha_ticks = 0;
8266 char mapping[4096], temp[256];
8267 int font_name = MENU_SETUP_FONT_TITLE;
8268 int font_info = MENU_SETUP_FONT_TEXT;
8269 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8270 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8271 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8272 int ystep_name = getMenuTextStep(spacing_name, font_name);
8273 int ystep_line = getMenuTextStep(spacing_line, font_info);
8274 int ystep_para = getMenuTextStep(spacing_para, font_info);
8282 int axis, button, hat, hat_value;
8285 *step, *prev_step, steps[] =
8287 { 356, 155, MARKER_BUTTON, "a", },
8288 { 396, 122, MARKER_BUTTON, "b", },
8289 { 320, 125, MARKER_BUTTON, "x", },
8290 { 358, 95, MARKER_BUTTON, "y", },
8291 { 162, 125, MARKER_BUTTON, "back", },
8292 { 216, 125, MARKER_BUTTON, "guide", },
8293 { 271, 125, MARKER_BUTTON, "start", },
8294 { 110, 200, MARKER_BUTTON, "dpleft", },
8295 { 146, 228, MARKER_BUTTON, "dpdown", },
8296 { 178, 200, MARKER_BUTTON, "dpright", },
8297 { 146, 172, MARKER_BUTTON, "dpup", },
8298 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8299 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8300 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8301 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8302 { 73, 141, MARKER_BUTTON, "leftstick", },
8303 { 282, 210, MARKER_BUTTON, "rightstick", },
8304 { 73, 141, MARKER_AXIS_X, "leftx", },
8305 { 73, 141, MARKER_AXIS_Y, "lefty", },
8306 { 282, 210, MARKER_AXIS_X, "rightx", },
8307 { 282, 210, MARKER_AXIS_Y, "righty", },
8310 unsigned int event_frame_delay = 0;
8311 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
8313 ResetDelayCounter(&event_frame_delay);
8315 if (!bitmaps_initialized)
8317 controller = LoadCustomImage("joystick/controller.png");
8318 button = LoadCustomImage("joystick/button.png");
8319 axis_x = LoadCustomImage("joystick/axis_x.png");
8320 axis_y = LoadCustomImage("joystick/axis_y.png");
8322 bitmaps_initialized = TRUE;
8325 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8328 // print info about the joystick we are watching
8329 Debug("joystick", "watching joystick %d: (%s)",
8330 SDL_JoystickInstanceID(joystick), name);
8331 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8332 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8333 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8336 // initialize mapping with GUID and name
8337 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8339 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8340 temp, name, SDL_GetPlatform());
8342 // loop through all steps (buttons and axes), getting joystick events
8343 for (i = 0; i < SDL_arraysize(steps) && !done;)
8345 Bitmap *marker = button; // initialize with reliable default value
8348 strcpy(step->mapping, mapping);
8352 step->hat_value = -1;
8354 marker = (step->marker == MARKER_BUTTON ? button :
8355 step->marker == MARKER_AXIS_X ? axis_x :
8356 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8360 while (!done && !next)
8362 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8363 alpha_ticks = SDL_GetTicks();
8370 else if (alpha < 128)
8376 int controller_x = SX + (SXSIZE - controller->width) / 2;
8377 int controller_y = SY + ystep_line;
8379 int marker_x = controller_x + step->x;
8380 int marker_y = controller_y + step->y;
8382 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8383 int ystart2 = ystart1 + ystep_name + ystep_line;
8387 DrawTextSCentered(ystart1, font_name, name);
8389 DrawTextSCentered(ystart2, font_info,
8390 "Press buttons and move axes on");
8391 ystart2 += ystep_line;
8392 DrawTextSCentered(ystart2, font_info,
8393 "your controller when indicated.");
8394 ystart2 += ystep_line;
8395 DrawTextSCentered(ystart2, font_info,
8396 "(Your controller may look different.)");
8397 ystart2 += ystep_para;
8399 #if defined(PLATFORM_ANDROID)
8400 DrawTextSCentered(ystart2, font_info,
8401 "To correct a mistake,");
8402 ystart2 += ystep_line;
8403 DrawTextSCentered(ystart2, font_info,
8404 "press the 'back' button.");
8405 ystart2 += ystep_line;
8406 DrawTextSCentered(ystart2, font_info,
8407 "To skip a button or axis,");
8408 ystart2 += ystep_line;
8409 DrawTextSCentered(ystart2, font_info,
8410 "press the 'menu' button.");
8412 DrawTextSCentered(ystart2, font_info,
8413 "To correct a mistake,");
8414 ystart2 += ystep_line;
8415 DrawTextSCentered(ystart2, font_info,
8416 "press the 'backspace' key.");
8417 ystart2 += ystep_line;
8418 DrawTextSCentered(ystart2, font_info,
8419 "To skip a button or axis,");
8420 ystart2 += ystep_line;
8421 DrawTextSCentered(ystart2, font_info,
8422 "press the 'return' key.");
8423 ystart2 += ystep_line;
8424 DrawTextSCentered(ystart2, font_info,
8425 "To exit, press the 'escape' key.");
8428 BlitBitmapMasked(controller, drawto, 0, 0,
8429 controller->width, controller->height,
8430 controller_x, controller_y);
8432 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8433 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8435 BlitBitmapMasked(marker, drawto, 0, 0,
8436 marker->width, marker->height,
8437 marker_x, marker_y);
8439 if (!screen_initialized)
8440 FadeIn(REDRAW_FIELD);
8444 screen_initialized = TRUE;
8446 while (NextValidEvent(&event))
8450 case SDL_JOYAXISMOTION:
8451 if (event.jaxis.value > 20000 ||
8452 event.jaxis.value < -20000)
8454 for (j = 0; j < i; j++)
8455 if (steps[j].axis == event.jaxis.axis)
8460 if (step->marker != MARKER_AXIS_X &&
8461 step->marker != MARKER_AXIS_Y)
8464 step->axis = event.jaxis.axis;
8465 strcat(mapping, step->field);
8466 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8467 strcat(mapping, temp);
8475 case SDL_JOYHATMOTION:
8476 // ignore centering; we're probably just coming back
8477 // to the center from the previous item we set
8478 if (event.jhat.value == SDL_HAT_CENTERED)
8481 for (j = 0; j < i; j++)
8482 if (steps[j].hat == event.jhat.hat &&
8483 steps[j].hat_value == event.jhat.value)
8488 step->hat = event.jhat.hat;
8489 step->hat_value = event.jhat.value;
8490 strcat(mapping, step->field);
8491 snprintf(temp, sizeof(temp), ":h%u.%u,",
8492 event.jhat.hat, event.jhat.value );
8493 strcat(mapping, temp);
8500 case SDL_JOYBALLMOTION:
8503 case SDL_JOYBUTTONUP:
8504 for (j = 0; j < i; j++)
8505 if (steps[j].button == event.jbutton.button)
8510 step->button = event.jbutton.button;
8511 strcat(mapping, step->field);
8512 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8513 strcat(mapping, temp);
8520 case SDL_FINGERDOWN:
8521 case SDL_MOUSEBUTTONDOWN:
8529 if (event.key.keysym.sym == KSYM_BackSpace ||
8530 event.key.keysym.sym == KSYM_Back)
8542 prev_step = &steps[i - 1];
8543 strcpy(mapping, prev_step->mapping);
8550 if (event.key.keysym.sym == KSYM_space ||
8551 event.key.keysym.sym == KSYM_Return ||
8552 event.key.keysym.sym == KSYM_Menu)
8561 if (event.key.keysym.sym == KSYM_Escape)
8571 program.exit_function(0);
8578 // do not handle events for longer than standard frame delay period
8579 if (DelayReached(&event_frame_delay, event_frame_delay_value))
8588 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8591 // activate mapping for this game
8592 SDL_GameControllerAddMapping(mapping);
8594 // save mapping to personal mappings
8595 SaveSetup_AddGameControllerMapping(mapping);
8598 // wait until the last pending event was removed from event queue
8599 while (NextValidEvent(&event));
8604 static int ConfigureJoystickMain(int player_nr)
8606 char *device_name = setup.input[player_nr].joy.device_name;
8607 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8608 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8609 int success = FALSE;
8612 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8613 return JOYSTICK_NOT_AVAILABLE;
8615 if (!joystick_active || !setup.input[player_nr].use_joystick)
8616 return JOYSTICK_NOT_AVAILABLE;
8619 FadeOut(REDRAW_FIELD);
8621 // close all joystick devices (potentially opened as game controllers)
8622 for (i = 0; i < SDL_NumJoysticks(); i++)
8623 SDLCloseJoystick(i);
8625 // open joystick device as plain joystick to configure as game controller
8626 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8628 // as the joystick was successfully opened before, this should not happen
8629 if (joystick == NULL)
8632 // create new game controller mapping (buttons and axes) for joystick device
8633 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8635 // close joystick (and maybe re-open as configured game controller later)
8636 SDL_JoystickClose(joystick);
8638 // re-open all joystick devices (potentially as game controllers)
8639 for (i = 0; i < SDL_NumJoysticks(); i++)
8642 // clear all joystick input actions for all joystick devices
8643 SDLClearJoystickState();
8645 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8648 void ConfigureJoystick(int player_nr)
8650 boolean state = ConfigureJoystickMain(player_nr);
8652 if (state != JOYSTICK_NOT_CONFIGURED)
8654 boolean success = (state == JOYSTICK_CONFIGURED);
8655 char message1[MAX_OUTPUT_LINESIZE + 1];
8656 char *message2 = (success ? "configured!" : "not available!");
8657 char *device_name = setup.input[player_nr].joy.device_name;
8658 int nr = getJoystickNrFromDeviceName(device_name) + 1;
8659 int font_nr = FONT_TITLE_1;
8660 int font_height = getFontHeight(font_nr);
8661 int ypos1 = SYSIZE / 2 - font_height * 2;
8662 int ypos2 = SYSIZE / 2 - font_height * 1;
8663 unsigned int wait_frame_delay = 0;
8664 unsigned int wait_frame_delay_value = 2000;
8666 ResetDelayCounter(&wait_frame_delay);
8670 sprintf(message1, "Joystick %d", nr);
8672 DrawTextSCentered(ypos1, font_nr, message1);
8673 DrawTextSCentered(ypos2, font_nr, message2);
8675 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8681 DrawSetupScreen_Input();
8684 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8686 if (y < video.screen_height / 3)
8688 // remap touch gadgets to access upper part of the screen
8689 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8690 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8692 else if (y > 2 * video.screen_height / 3)
8694 // remap touch gadgets to access lower part of the screen
8695 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8696 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8700 static boolean ConfigureVirtualButtonsMain(void)
8702 static char *customize_step_text[] =
8711 char grid_button[] =
8713 CHAR_GRID_BUTTON_LEFT,
8714 CHAR_GRID_BUTTON_RIGHT,
8715 CHAR_GRID_BUTTON_UP,
8716 CHAR_GRID_BUTTON_DOWN,
8717 CHAR_GRID_BUTTON_SNAP,
8718 CHAR_GRID_BUTTON_DROP
8727 int font_nr = FONT_INPUT_1_ACTIVE;
8728 int font_height = getFontHeight(font_nr);
8729 int ypos1 = SYSIZE / 2 - font_height * 2;
8730 int ypos2 = SYSIZE / 2 - font_height * 1;
8731 boolean success = FALSE;
8732 boolean finished = FALSE;
8734 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
8735 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8736 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8737 boolean set_grid_button = FALSE;
8738 int nr = GRID_ACTIVE_NR();
8741 for (x = 0; x < MAX_GRID_XSIZE; x++)
8742 for (y = 0; y < MAX_GRID_YSIZE; y++)
8743 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
8745 overlay.grid_button_highlight = grid_button[step_nr];
8750 FadeOut(REDRAW_FIELD);
8754 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8755 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8756 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8758 FadeIn(REDRAW_FIELD);
8760 SetOverlayShowGrid(TRUE);
8762 // map gadgets for setup touch buttons menu screen
8763 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8769 while (NextValidEvent(&event))
8771 int action = ACTION_NONE;
8773 // ---------- handle events and set the resulting action ----------
8779 UserEvent *user = (UserEvent *)&event;
8780 int id = user->value1;
8782 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
8783 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
8784 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
8785 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
8790 case EVENT_KEYPRESS:
8792 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8794 action = (key == KSYM_Escape ? ACTION_ESCAPE :
8795 key == KSYM_BackSpace ||
8796 key == KSYM_Back ? ACTION_BACK :
8797 key == KSYM_Return ||
8799 key == KSYM_space ? ACTION_NEXT :
8804 case EVENT_KEYRELEASE:
8805 key_joystick_mapping = 0;
8808 case EVENT_BUTTONPRESS:
8809 case EVENT_BUTTONRELEASE:
8811 ButtonEvent *button = (ButtonEvent *)&event;
8813 motion_status = FALSE;
8815 if (button->type == EVENT_BUTTONPRESS)
8816 button_status = button->button;
8818 button_status = MB_RELEASED;
8820 if (HandleGadgets(button->x, button->y, button_status))
8822 // do not handle this button event anymore
8826 button->x += video.screen_xoffset;
8827 button->y += video.screen_yoffset;
8829 x = button->x * overlay.grid_xsize / video.screen_width;
8830 y = button->y * overlay.grid_ysize / video.screen_height;
8832 if (button->type == EVENT_BUTTONPRESS)
8835 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8836 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8838 set_grid_button = TRUE;
8841 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
8845 case EVENT_MOTIONNOTIFY:
8847 MotionEvent *motion = (MotionEvent *)&event;
8849 motion_status = TRUE;
8851 if (HandleGadgets(motion->x, motion->y, button_status))
8853 // do not handle this button event anymore
8857 motion->x += video.screen_xoffset;
8858 motion->y += video.screen_yoffset;
8860 x = motion->x * overlay.grid_xsize / video.screen_width;
8861 y = motion->y * overlay.grid_ysize / video.screen_height;
8863 set_grid_button = TRUE;
8865 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
8869 case SDL_WINDOWEVENT:
8870 HandleWindowEvent((WindowEvent *) &event);
8872 // check if device has been rotated
8873 if (nr != GRID_ACTIVE_NR())
8875 nr = GRID_ACTIVE_NR();
8877 for (x = 0; x < MAX_GRID_XSIZE; x++)
8878 for (y = 0; y < MAX_GRID_YSIZE; y++)
8879 grid_button_old[x][y] = grid_button_tmp[x][y] =
8880 overlay.grid_button[x][y];
8885 case SDL_APP_WILLENTERBACKGROUND:
8886 case SDL_APP_DIDENTERBACKGROUND:
8887 case SDL_APP_WILLENTERFOREGROUND:
8888 case SDL_APP_DIDENTERFOREGROUND:
8889 HandlePauseResumeEvent((PauseResumeEvent *) &event);
8893 HandleOtherEvents(&event);
8897 // ---------- perform action set by handling events ----------
8899 if (action == ACTION_ESCAPE)
8901 // abort and restore the old key bindings
8903 for (x = 0; x < MAX_GRID_XSIZE; x++)
8904 for (y = 0; y < MAX_GRID_YSIZE; y++)
8905 overlay.grid_button[x][y] = grid_button_old[x][y];
8907 FadeSkipNextFadeIn();
8911 else if (action == ACTION_BACK)
8913 // keep the configured key bindings and go to previous page
8919 FadeSkipNextFadeIn();
8924 else if (action == ACTION_NEXT)
8926 // keep the configured key bindings and go to next page
8930 // all virtual buttons configured
8938 if (action != ACTION_NONE && !finished)
8940 for (x = 0; x < MAX_GRID_XSIZE; x++)
8941 for (y = 0; y < MAX_GRID_YSIZE; y++)
8942 grid_button_tmp[x][y] = overlay.grid_button[x][y];
8944 overlay.grid_button_highlight = grid_button[step_nr];
8946 // configure next virtual button
8950 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8951 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8952 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8955 if (set_grid_button)
8957 overlay.grid_button[x][y] =
8958 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8959 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8960 grid_button_tmp[x][y]);
8962 set_grid_button = FALSE;
8969 for (x = 0; x < MAX_GRID_XSIZE; x++)
8970 for (y = 0; y < MAX_GRID_YSIZE; y++)
8971 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8973 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8975 SetOverlayShowGrid(FALSE);
8980 void ConfigureVirtualButtons(void)
8982 boolean success = ConfigureVirtualButtonsMain();
8984 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
8985 SCREEN_MASK_TOUCH2);
8989 int font_nr = FONT_TITLE_1;
8990 int font_height = getFontHeight(font_nr);
8991 int ypos1 = SYSIZE / 2 - font_height * 2;
8992 int ypos2 = SYSIZE / 2 - font_height * 1;
8993 unsigned int wait_frame_delay = 0;
8994 unsigned int wait_frame_delay_value = 2000;
8996 ResetDelayCounter(&wait_frame_delay);
9000 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9001 DrawTextSCentered(ypos2, font_nr, "configured!");
9003 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
9010 void DrawSetupScreen(void)
9015 if (setup_mode == SETUP_MODE_INPUT)
9016 DrawSetupScreen_Input();
9017 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9018 DrawChooseTree(&game_speed_current);
9019 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9020 DrawChooseTree(&scroll_delay_current);
9021 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9022 DrawChooseTree(&snapshot_mode_current);
9023 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9024 DrawChooseTree(&window_size_current);
9025 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9026 DrawChooseTree(&scaling_type_current);
9027 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9028 DrawChooseTree(&rendering_mode_current);
9029 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9030 DrawChooseTree(&vsync_mode_current);
9031 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9032 DrawChooseTree(&artwork.gfx_current);
9033 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9034 DrawChooseTree(&artwork.snd_current);
9035 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9036 DrawChooseTree(&artwork.mus_current);
9037 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9038 DrawChooseTree(&volume_simple_current);
9039 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9040 DrawChooseTree(&volume_loops_current);
9041 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9042 DrawChooseTree(&volume_music_current);
9043 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9044 DrawChooseTree(&touch_control_current);
9045 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9046 DrawChooseTree(&move_distance_current);
9047 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9048 DrawChooseTree(&drop_distance_current);
9049 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9050 DrawChooseTree(&transparency_current);
9051 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9052 DrawChooseTree(&grid_size_current[0][0]);
9053 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9054 DrawChooseTree(&grid_size_current[0][1]);
9055 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9056 DrawChooseTree(&grid_size_current[1][0]);
9057 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9058 DrawChooseTree(&grid_size_current[1][1]);
9060 DrawSetupScreen_Generic();
9062 PlayMenuSoundsAndMusic();
9065 void RedrawSetupScreenAfterFullscreenToggle(void)
9067 if (setup_mode == SETUP_MODE_GRAPHICS ||
9068 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9070 // update list selection from "setup.window_scaling_percent"
9071 execSetupGraphics_setWindowSizes(TRUE);
9077 void RedrawSetupScreenAfterScreenRotation(int nr)
9081 if (setup_mode == SETUP_MODE_TOUCH)
9083 // update virtual button settings (depending on screen orientation)
9086 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9088 // save already configured virtual buttons
9089 for (x = 0; x < MAX_GRID_XSIZE; x++)
9090 for (y = 0; y < MAX_GRID_YSIZE; y++)
9091 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9095 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9097 if (setup_mode == SETUP_MODE_INPUT)
9098 HandleSetupScreen_Input(mx, my, dx, dy, button);
9099 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9100 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9101 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9102 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9103 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9104 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9105 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9106 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9107 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9108 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9109 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9110 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9111 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9112 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9113 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9114 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9115 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9116 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9117 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9118 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9119 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9120 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9121 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9122 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9123 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9124 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9125 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9126 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9127 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9128 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9129 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9130 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9131 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9132 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9133 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9134 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9135 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9136 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9137 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9138 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9139 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9140 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9142 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9145 void HandleGameActions(void)
9147 if (setup.ask_on_game_over)
9150 if (game.restart_game_message != NULL)
9152 RequestRestartGame(game.restart_game_message);
9157 if (game_status != GAME_MODE_PLAYING)
9160 GameActions(); // main game loop
9162 if (tape.auto_play && !tape.playing)
9163 AutoPlayTapesContinue(); // continue automatically playing next tape
9167 // ---------- new screen button stuff --------------------------------------
9171 int gfx_unpressed, gfx_pressed;
9172 struct MenuPosInfo *pos;
9173 boolean *check_value;
9176 unsigned int event_mask;
9177 boolean is_touch_button;
9179 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9182 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
9183 &menu.main.button.prev_level, NULL,
9184 SCREEN_CTRL_ID_PREV_LEVEL,
9186 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9187 FALSE, "previous level"
9190 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
9191 &menu.main.button.next_level, NULL,
9192 SCREEN_CTRL_ID_NEXT_LEVEL,
9194 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9198 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
9199 &menu.main.button.first_level, NULL,
9200 SCREEN_CTRL_ID_FIRST_LEVEL,
9203 FALSE, "first level"
9206 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
9207 &menu.main.button.last_level, NULL,
9208 SCREEN_CTRL_ID_LAST_LEVEL,
9214 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
9215 &menu.main.button.level_number, NULL,
9216 SCREEN_CTRL_ID_LEVEL_NUMBER,
9219 FALSE, "level number"
9222 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
9223 &menu.setup.button.prev_player, NULL,
9224 SCREEN_CTRL_ID_PREV_PLAYER,
9226 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9227 FALSE, "previous player"
9230 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
9231 &menu.setup.button.next_player, NULL,
9232 SCREEN_CTRL_ID_NEXT_PLAYER,
9234 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9235 FALSE, "next player"
9238 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
9239 &menu.main.button.insert_solution, NULL,
9240 SCREEN_CTRL_ID_INSERT_SOLUTION,
9241 SCREEN_MASK_MAIN_HAS_SOLUTION,
9243 FALSE, "insert solution tape"
9246 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
9247 &menu.main.button.play_solution, NULL,
9248 SCREEN_CTRL_ID_PLAY_SOLUTION,
9249 SCREEN_MASK_MAIN_HAS_SOLUTION,
9251 FALSE, "play solution tape"
9254 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
9255 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9256 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9258 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9259 FALSE, "switch ECS/AGA chipset"
9262 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9263 &menu.setup.button.touch_back, NULL,
9264 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9267 TRUE, "previous page"
9270 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
9271 &menu.setup.button.touch_next, NULL,
9272 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9278 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9279 &menu.setup.button.touch_back2, NULL,
9280 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9283 TRUE, "previous page"
9286 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9287 &menu.setup.button.touch_next2, NULL,
9288 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9297 int gfx_unpressed, gfx_pressed;
9301 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9304 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9305 -1, -1, // these values are not constant, but can change at runtime
9306 SCREEN_CTRL_ID_SCROLL_UP,
9310 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9311 -1, -1, // these values are not constant, but can change at runtime
9312 SCREEN_CTRL_ID_SCROLL_DOWN,
9319 int gfx_unpressed, gfx_pressed;
9325 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9328 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9329 -1, -1, // these values are not constant, but can change at runtime
9330 -1, -1, // these values are not constant, but can change at runtime
9331 GD_TYPE_SCROLLBAR_VERTICAL,
9332 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9333 "scroll level series vertically"
9345 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9348 IMG_SETUP_INPUT_TEXT,
9349 SCREEN_CTRL_ID_NETWORK_SERVER,
9350 -1, -1, // these values are not constant, but can change at runtime
9351 MAX_SETUP_TEXT_INPUT_LEN,
9352 network_server_hostname,
9353 "Network Server Hostname / IP"
9357 static void CreateScreenMenubuttons(void)
9359 struct GadgetInfo *gi;
9360 unsigned int event_mask;
9363 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9365 struct MenuPosInfo *pos = menubutton_info[i].pos;
9366 boolean is_touch_button = menubutton_info[i].is_touch_button;
9367 boolean is_check_button = menubutton_info[i].check_value != NULL;
9368 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9369 int gfx_unpressed, gfx_pressed;
9370 int x, y, width, height;
9371 int gd_x1, gd_x2, gd_y1, gd_y2;
9372 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9373 int id = menubutton_info[i].gadget_id;
9374 int type = GD_TYPE_NORMAL_BUTTON;
9375 boolean checked = FALSE;
9377 event_mask = menubutton_info[i].event_mask;
9379 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9380 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9382 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9383 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9385 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9386 gfx_pressed = menubutton_info[i].gfx_pressed;
9387 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9388 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9389 gd_x1 = graphic_info[gfx_unpressed].src_x;
9390 gd_y1 = graphic_info[gfx_unpressed].src_y;
9391 gd_x2 = graphic_info[gfx_pressed].src_x;
9392 gd_y2 = graphic_info[gfx_pressed].src_y;
9398 if (is_touch_button)
9400 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9401 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9404 if (is_check_button)
9406 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9407 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9408 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9409 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9411 type = GD_TYPE_CHECK_BUTTON;
9412 checked = *menubutton_info[i].check_value;
9415 gi = CreateGadget(GDI_CUSTOM_ID, id,
9416 GDI_CUSTOM_TYPE_ID, i,
9417 GDI_IMAGE_ID, gfx_unpressed,
9418 GDI_INFO_TEXT, menubutton_info[i].infotext,
9424 GDI_STATE, GD_BUTTON_UNPRESSED,
9425 GDI_CHECKED, checked,
9426 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9427 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9428 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9429 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9430 GDI_DIRECT_DRAW, FALSE,
9431 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9432 GDI_EVENT_MASK, event_mask,
9433 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9437 Fail("cannot create gadget");
9439 screen_gadget[id] = gi;
9443 static void CreateScreenScrollbuttons(void)
9445 struct GadgetInfo *gi;
9446 unsigned int event_mask;
9449 // these values are not constant, but can change at runtime
9450 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9451 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9452 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9453 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9455 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9457 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9458 int gfx_unpressed, gfx_pressed;
9459 int x, y, width, height;
9460 int gd_x1, gd_x2, gd_y1, gd_y2;
9461 int id = scrollbutton_info[i].gadget_id;
9463 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9465 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9466 y = mSY + scrollbutton_info[i].y;
9467 width = SC_SCROLLBUTTON_XSIZE;
9468 height = SC_SCROLLBUTTON_YSIZE;
9470 // correct scrollbar position if placed outside menu (playfield) area
9471 if (x > SX + SC_SCROLL_UP_XPOS)
9472 x = SX + SC_SCROLL_UP_XPOS;
9474 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9475 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9476 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9478 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9479 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9480 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9481 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9482 gd_x1 = graphic_info[gfx_unpressed].src_x;
9483 gd_y1 = graphic_info[gfx_unpressed].src_y;
9484 gd_x2 = graphic_info[gfx_pressed].src_x;
9485 gd_y2 = graphic_info[gfx_pressed].src_y;
9487 gi = CreateGadget(GDI_CUSTOM_ID, id,
9488 GDI_CUSTOM_TYPE_ID, i,
9489 GDI_IMAGE_ID, gfx_unpressed,
9490 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9495 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9496 GDI_STATE, GD_BUTTON_UNPRESSED,
9497 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9498 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9499 GDI_DIRECT_DRAW, FALSE,
9500 GDI_EVENT_MASK, event_mask,
9501 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9505 Fail("cannot create gadget");
9507 screen_gadget[id] = gi;
9511 static void CreateScreenScrollbars(void)
9515 // these values are not constant, but can change at runtime
9516 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9517 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9518 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9519 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9521 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9523 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9524 int gfx_unpressed, gfx_pressed;
9525 int x, y, width, height;
9526 int gd_x1, gd_x2, gd_y1, gd_y2;
9527 struct GadgetInfo *gi;
9528 int items_max, items_visible, item_position;
9529 unsigned int event_mask;
9530 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9531 int id = scrollbar_info[i].gadget_id;
9533 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9535 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9536 y = mSY + scrollbar_info[i].y;
9537 width = scrollbar_info[i].width;
9538 height = scrollbar_info[i].height;
9540 // correct scrollbar position if placed outside menu (playfield) area
9541 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9542 x = SX + SC_SCROLL_VERTICAL_XPOS;
9544 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9545 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9547 items_max = num_page_entries;
9548 items_visible = num_page_entries;
9551 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9552 gfx_pressed = scrollbar_info[i].gfx_pressed;
9553 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9554 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9555 gd_x1 = graphic_info[gfx_unpressed].src_x;
9556 gd_y1 = graphic_info[gfx_unpressed].src_y;
9557 gd_x2 = graphic_info[gfx_pressed].src_x;
9558 gd_y2 = graphic_info[gfx_pressed].src_y;
9560 gi = CreateGadget(GDI_CUSTOM_ID, id,
9561 GDI_CUSTOM_TYPE_ID, i,
9562 GDI_IMAGE_ID, gfx_unpressed,
9563 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9568 GDI_TYPE, scrollbar_info[i].type,
9569 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9570 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9571 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9572 GDI_WHEEL_AREA_X, SX,
9573 GDI_WHEEL_AREA_Y, SY,
9574 GDI_WHEEL_AREA_WIDTH, SXSIZE,
9575 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9576 GDI_STATE, GD_BUTTON_UNPRESSED,
9577 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9578 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9579 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9580 GDI_DIRECT_DRAW, FALSE,
9581 GDI_EVENT_MASK, event_mask,
9582 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9586 Fail("cannot create gadget");
9588 screen_gadget[id] = gi;
9592 static void CreateScreenTextInputGadgets(void)
9596 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
9598 int graphic = textinput_info[i].graphic;
9599 struct GraphicInfo *gd = &graphic_info[graphic];
9600 int gd_x1 = gd->src_x;
9601 int gd_y1 = gd->src_y;
9602 int gd_x2 = gd->src_x + gd->active_xoffset;
9603 int gd_y2 = gd->src_y + gd->active_yoffset;
9604 struct GadgetInfo *gi;
9605 unsigned int event_mask;
9606 int id = textinput_info[i].gadget_id;
9607 int x = textinput_info[i].x;
9608 int y = textinput_info[i].y;
9610 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
9612 gi = CreateGadget(GDI_CUSTOM_ID, id,
9613 GDI_CUSTOM_TYPE_ID, i,
9614 GDI_INFO_TEXT, textinput_info[i].infotext,
9617 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
9618 GDI_TEXT_VALUE, textinput_info[i].value,
9619 GDI_TEXT_SIZE, textinput_info[i].size,
9620 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
9621 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
9622 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9623 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9624 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9625 GDI_DESIGN_WIDTH, gd->width,
9626 GDI_EVENT_MASK, event_mask,
9627 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9628 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
9632 Fail("cannot create gadget");
9634 screen_gadget[id] = gi;
9638 void CreateScreenGadgets(void)
9640 CreateScreenMenubuttons();
9642 CreateScreenScrollbuttons();
9643 CreateScreenScrollbars();
9645 CreateScreenTextInputGadgets();
9648 void FreeScreenGadgets(void)
9652 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
9653 FreeGadget(screen_gadget[i]);
9656 static void MapScreenMenuGadgets(int screen_mask)
9660 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9661 if (screen_mask & menubutton_info[i].screen_mask)
9662 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9665 static void UnmapScreenMenuGadgets(int screen_mask)
9669 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9671 if (screen_mask & menubutton_info[i].screen_mask)
9673 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9675 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
9676 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
9677 screen_gadget[menubutton_info[i].gadget_id]->y,
9678 screen_gadget[menubutton_info[i].gadget_id]->width,
9679 screen_gadget[menubutton_info[i].gadget_id]->height);
9684 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
9687 MapScreenMenuGadgets(screen_mask);
9689 UnmapScreenMenuGadgets(screen_mask);
9692 static void MapScreenGadgets(int num_entries)
9696 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
9699 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9700 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
9702 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9703 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
9706 static void MapScreenTreeGadgets(TreeInfo *ti)
9708 MapScreenGadgets(numTreeInfoInGroup(ti));
9711 static void HandleScreenGadgets(struct GadgetInfo *gi)
9713 int id = gi->custom_id;
9714 int button = gi->event.button;
9715 int step = (button == MB_LEFTBUTTON ? 1 :
9716 button == MB_MIDDLEBUTTON ? 5 :
9717 button == MB_RIGHTBUTTON ? 10 : 1);
9721 case SCREEN_CTRL_ID_PREV_LEVEL:
9722 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
9725 case SCREEN_CTRL_ID_NEXT_LEVEL:
9726 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
9729 case SCREEN_CTRL_ID_FIRST_LEVEL:
9730 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
9733 case SCREEN_CTRL_ID_LAST_LEVEL:
9734 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
9737 case SCREEN_CTRL_ID_LEVEL_NUMBER:
9738 CloseDoor(DOOR_CLOSE_2);
9739 SetGameStatus(GAME_MODE_LEVELNR);
9740 DrawChooseLevelNr();
9743 case SCREEN_CTRL_ID_PREV_PLAYER:
9744 HandleSetupScreen_Input_Player(step, -1);
9747 case SCREEN_CTRL_ID_NEXT_PLAYER:
9748 HandleSetupScreen_Input_Player(step, +1);
9751 case SCREEN_CTRL_ID_INSERT_SOLUTION:
9752 InsertSolutionTape();
9755 case SCREEN_CTRL_ID_PLAY_SOLUTION:
9759 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
9760 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
9764 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
9765 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
9766 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
9767 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
9768 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
9771 case SCREEN_CTRL_ID_SCROLL_UP:
9772 if (game_status == GAME_MODE_NAMES)
9773 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9774 else if (game_status == GAME_MODE_LEVELS)
9775 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9776 else if (game_status == GAME_MODE_LEVELNR)
9777 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9778 else if (game_status == GAME_MODE_SETUP)
9779 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9780 else if (game_status == GAME_MODE_INFO)
9781 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9784 case SCREEN_CTRL_ID_SCROLL_DOWN:
9785 if (game_status == GAME_MODE_NAMES)
9786 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9787 else if (game_status == GAME_MODE_LEVELS)
9788 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9789 else if (game_status == GAME_MODE_LEVELNR)
9790 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9791 else if (game_status == GAME_MODE_SETUP)
9792 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9793 else if (game_status == GAME_MODE_INFO)
9794 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9797 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
9798 if (game_status == GAME_MODE_NAMES)
9799 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9800 else if (game_status == GAME_MODE_LEVELS)
9801 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9802 else if (game_status == GAME_MODE_LEVELNR)
9803 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9804 else if (game_status == GAME_MODE_SETUP)
9805 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9806 else if (game_status == GAME_MODE_INFO)
9807 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9810 case SCREEN_CTRL_ID_NETWORK_SERVER:
9812 if (!strEqual(gi->textinput.value, ""))
9814 setString(&setup.network_server_hostname, gi->textinput.value);
9816 network.server_host = setup.network_server_hostname;
9820 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
9822 network.server_host = NULL;
9825 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
9826 network.server_host = NULL;
9828 execSetupGame_setNetworkServerText();
9840 void DumpScreenIdentifiers(void)
9844 Print("Active screen elements on current screen:\n");
9846 for (i = 0; main_controls[i].nr != -1; i++)
9848 struct MainControlInfo *mci = &main_controls[i];
9850 if (mci->button_graphic != -1)
9852 char *token = getTokenFromImageID(mci->button_graphic);
9854 Print("- '%s'\n", token);
9861 boolean DoScreenAction(int image_id)
9865 if (game_status != GAME_MODE_MAIN)
9868 for (i = 0; main_controls[i].nr != -1; i++)
9870 struct MainControlInfo *mci = &main_controls[i];
9871 struct MenuPosInfo *pos = mci->pos_button;
9873 if (mci->button_graphic == image_id)
9875 int x = mSX + pos->x;
9876 int y = mSY + pos->y;
9878 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
9887 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
9889 // get tree info node of newly added level or artwork set
9890 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
9891 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
9893 if (tree_node_new == NULL) // should not happen
9896 // if request dialog is active, do nothing
9897 if (game.request_active)
9900 if (game_status == GAME_MODE_MAIN &&
9901 tree_type == TREE_TYPE_LEVEL_DIR)
9903 // when adding new level set in main menu, select it as current level set
9905 // change current level set to newly added level set from zip file
9906 leveldir_current = tree_node_new;
9908 // change current level number to first level of newly added level set
9909 level_nr = leveldir_current->first_level;
9911 // redraw screen to reflect changed level set
9914 // save this level set and level number as last selected level set
9915 SaveLevelSetup_LastSeries();
9916 SaveLevelSetup_SeriesInfo();
9918 else if (game_status == GAME_MODE_LEVELS &&
9919 tree_type == TREE_TYPE_LEVEL_DIR)
9921 // when adding new level set in level set menu, set cursor and update screen
9923 leveldir_current = tree_node_new;
9925 DrawChooseTree(&leveldir_current);
9927 else if (game_status == GAME_MODE_SETUP)
9929 // when adding new artwork set in setup menu, set cursor and update screen
9931 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9932 tree_type == TREE_TYPE_GRAPHICS_DIR)
9934 artwork.gfx_current = tree_node_new;
9936 DrawChooseTree(&artwork.gfx_current);
9938 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9939 tree_type == TREE_TYPE_SOUNDS_DIR)
9941 artwork.snd_current = tree_node_new;
9943 DrawChooseTree(&artwork.snd_current);
9945 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9946 tree_type == TREE_TYPE_MUSIC_DIR)
9948 artwork.mus_current = tree_node_new;
9950 DrawChooseTree(&artwork.mus_current);
9955 static int UploadTapes(void)
9957 SetGameStatus(GAME_MODE_LOADING);
9959 FadeSetEnterScreen();
9960 FadeOut(REDRAW_ALL);
9962 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
9966 DrawInitTextHead("Uploading tapes");
9968 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
9969 global.autoplay_leveldir = "ALL";
9970 global.autoplay_all = TRUE;
9972 int num_tapes_uploaded = AutoPlayTapes();
9974 global.autoplay_mode = AUTOPLAY_MODE_NONE;
9975 global.autoplay_leveldir = NULL;
9976 global.autoplay_all = FALSE;
9978 SetGameStatus(GAME_MODE_MAIN);
9982 return num_tapes_uploaded;
9985 static boolean OfferUploadTapes(void)
9987 if (!Request("Upload all your tapes to the high score server now?", REQ_ASK))
9990 int num_tapes_uploaded = UploadTapes();
9993 if (num_tapes_uploaded < 0)
9995 Request("Cannot upload tapes to score server!", REQ_CONFIRM);
10000 if (num_tapes_uploaded == 0)
10001 sprintf(message, "No tapes uploaded!");
10002 else if (num_tapes_uploaded == 1)
10003 sprintf(message, "1 tape uploaded!");
10005 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10007 Request(message, REQ_CONFIRM);
10009 // after all tapes have been uploaded, remove entry from setup menu
10010 setup.provide_uploading_tapes = FALSE;
10017 void CheckUploadTapes(void)
10019 if (!setup.ask_for_uploading_tapes)
10022 // after asking for uploading all tapes once, do not ask again
10023 setup.ask_for_uploading_tapes = FALSE;
10025 if (directoryExists(getTapeDir(NULL)))
10027 boolean tapes_uploaded = OfferUploadTapes();
10029 if (!tapes_uploaded)
10030 Request("You can upload your tapes from the setup menu later!",
10035 // if tapes directory does not exist yet, never offer uploading all tapes
10036 setup.provide_uploading_tapes = FALSE;