1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT_1 4
33 #define SETUP_MODE_SHORTCUT_2 5
34 #define SETUP_MODE_GRAPHICS 6
35 #define SETUP_MODE_SOUND 7
36 #define SETUP_MODE_ARTWORK 8
37 #define SETUP_MODE_CHOOSE_GRAPHICS 9
38 #define SETUP_MODE_CHOOSE_SOUNDS 10
39 #define SETUP_MODE_CHOOSE_MUSIC 11
41 #define MAX_SETUP_MODES 12
43 /* for input setup functions */
44 #define SETUPINPUT_SCREEN_POS_START 0
45 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
46 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
47 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
49 /* screens on the info screen */
50 #define INFO_MODE_MAIN 0
51 #define INFO_MODE_ELEMENTS 1
52 #define INFO_MODE_MUSIC 2
53 #define INFO_MODE_CREDITS 3
54 #define INFO_MODE_PROGRAM 4
55 #define INFO_MODE_LEVELSET 5
57 #define MAX_INFO_MODES 6
59 /* for various menu stuff */
60 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
61 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
62 #define MENU_SCREEN_START_YPOS 2
63 #define MENU_SCREEN_VALUE_XPOS 14
64 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
65 #define MENU_TITLE1_YPOS 8
66 #define MENU_TITLE2_YPOS 46
68 /* buttons and scrollbars identifiers */
69 #define SCREEN_CTRL_ID_SCROLL_UP 0
70 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
71 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
73 #define NUM_SCREEN_SCROLLBUTTONS 2
74 #define NUM_SCREEN_SCROLLBARS 1
75 #define NUM_SCREEN_GADGETS 3
77 /* forward declarations of internal functions */
78 static void HandleScreenGadgets(struct GadgetInfo *);
79 static void HandleSetupScreen_Generic(int, int, int, int, int);
80 static void HandleSetupScreen_Input(int, int, int, int, int);
81 static void CustomizeKeyboard(int);
82 static void CalibrateJoystick(int);
83 static void execSetupArtwork(void);
84 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
86 static void DrawChooseLevel(void);
87 static void DrawInfoScreen(void);
88 static void DrawSetupScreen(void);
90 static void DrawInfoScreen_HelpAnim(int, int, boolean);
91 static void DrawInfoScreen_HelpText(int, int, int, int);
92 static void HandleInfoScreen_Main(int, int, int, int, int);
93 static void HandleInfoScreen_Elements(int);
94 static void HandleInfoScreen_Music(int);
95 static void HandleInfoScreen_Credits(int);
96 static void HandleInfoScreen_Program(int);
98 static void MapChooseTreeGadgets(TreeInfo *);
100 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
101 static int setup_mode = SETUP_MODE_MAIN;
102 static int info_mode = INFO_MODE_MAIN;
104 #define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \
105 x <= GAME_MODE_SETUP ? x : \
106 x == GAME_MODE_PSEUDO_TYPENAME ? \
107 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
109 #define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
110 #define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
112 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
113 menu.list_size[game_status] : \
114 MAX_MENU_ENTRIES_ON_SCREEN)
116 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
117 #define NUM_SCROLLBAR_BITMAPS 2
118 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
122 static void drawCursorExt(int xpos, int ypos, int color, int g)
124 static int cursor_array[SCR_FIELDY];
129 cursor_array[ypos] = g;
131 g = cursor_array[ypos];
135 g = (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
136 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE :
137 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE :
138 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE :
139 IMG_MENU_BUTTON_ACTIVE);
141 ypos += MENU_SCREEN_START_YPOS;
143 DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
144 DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0);
147 static void initCursor(int ypos, int graphic)
149 drawCursorExt(0, ypos, FC_BLUE, graphic);
152 static void drawCursor(int ypos, int color)
154 drawCursorExt(0, ypos, color, 0);
157 static void drawCursorXY(int xpos, int ypos, int graphic)
159 drawCursorExt(xpos, ypos, -1, graphic);
162 static void drawChooseTreeCursor(int ypos, int color)
164 int last_game_status = game_status; /* save current game status */
166 /* force LEVELS draw offset on artwork setup screen */
167 game_status = GAME_MODE_LEVELS;
169 drawCursorExt(0, ypos, color, 0);
171 game_status = last_game_status; /* restore current game status */
174 static void PlayMenuSound()
176 int sound = menu.sound[game_status];
178 if (sound == SND_UNDEFINED)
181 if (sound_info[sound].loop)
182 PlaySoundLoop(sound);
187 static void PlayMenuSoundIfLoop()
189 int sound = menu.sound[game_status];
191 if (sound == SND_UNDEFINED)
194 if (sound_info[sound].loop)
195 PlaySoundLoop(sound);
198 static void PlayMenuMusic()
200 int music = menu.music[game_status];
202 if (music == MUS_UNDEFINED)
210 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
211 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
214 static void ToggleFullscreenIfNeeded()
216 if (setup.fullscreen != video.fullscreen_enabled)
218 /* save old door content */
219 BlitBitmap(backbuffer, bitmap_db_door,
220 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
222 /* toggle fullscreen */
223 ChangeVideoModeIfNeeded(setup.fullscreen);
224 setup.fullscreen = video.fullscreen_enabled;
226 /* redraw background to newly created backbuffer */
227 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
228 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
230 /* restore old door content */
231 BlitBitmap(bitmap_db_door, backbuffer,
232 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
234 redraw_mask = REDRAW_ALL;
240 static LevelDirTree *leveldir_last_valid = NULL;
241 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
243 char *level_text = "Levelset";
245 char *level_text = "Level:";
247 int name_width, level_width;
251 FadeSoundsAndMusic();
253 KeyboardAutoRepeatOn();
256 SetDrawDeactivationMask(REDRAW_NONE);
257 SetDrawBackgroundMask(REDRAW_FIELD);
259 audio.sound_deactivated = FALSE;
261 /* needed if last screen was the playing screen, invoked from level editor */
262 if (level_editor_test_game)
264 game_status = GAME_MODE_EDITOR;
270 /* needed if last screen was the editor screen */
271 UndrawSpecialEditorDoor();
273 /* needed if last screen was the setup screen and fullscreen state changed */
274 ToggleFullscreenIfNeeded();
276 /* leveldir_current may be invalid (level group, parent link) */
277 if (!validLevelSeries(leveldir_current))
278 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
280 /* store valid level series information */
281 leveldir_last_valid = leveldir_current;
283 /* needed if last screen (level choice) changed graphics, sounds or music */
284 ReloadCustomArtwork(0);
287 SetDrawtoField(DRAW_BACKBUFFER);
291 /* map gadgets for main menu screen */
295 /* level_nr may have been set to value over handicap with level editor */
296 if (setup.handicap && level_nr > leveldir_current->handicap_level)
297 level_nr = leveldir_current->handicap_level;
302 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
307 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
308 DrawText(mSX + 32, mSY + 3 * 32, level_text, FONT_MENU_1);
309 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
310 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
311 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
312 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
313 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
314 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
316 /* calculated after (possible) reload of custom artwork */
317 name_width = getTextWidth(name_text, FONT_MENU_1);
319 level_width = 9 * getFontWidth(FONT_MENU_1);
321 level_width = getTextWidth(level_text, FONT_MENU_1);
324 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
327 DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3),
330 DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3),
334 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
340 int text_height = getFontHeight(FONT_TEXT_3);
341 int ypos2 = -SY + 3 * 32 + 16;
342 int ypos1 = ypos2 - text_height;
344 DrawTextF(mSX + level_width + 6 * 32, mSY + ypos1, FONT_TEXT_3,
345 "%03d", leveldir_current->first_level);
346 DrawTextF(mSX + level_width + 6 * 32, mSY + ypos2, FONT_TEXT_3,
347 "%03d", leveldir_current->last_level);
350 DrawTextF(mSX + level_width + 6 * 32, mSY + 3 * 32 + 1, FONT_TEXT_3,
351 "%d", leveldir_current->levels);
355 DrawTextF(mSX + 32 + level_width - 2, mSY + 3 * 32 + 1, FONT_TEXT_3, "%d-%d",
356 leveldir_current->first_level, leveldir_current->last_level);
360 if (leveldir_current->readonly)
362 DrawTextS(mSX + level_width + 9 * 32 - 2,
363 mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
364 DrawTextS(mSX + level_width + 9 * 32 - 2,
365 mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
369 for (i = 0; i < 8; i++)
370 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
374 drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT);
375 drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT);
377 drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT);
378 drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
381 DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
386 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
389 if (TAPE_IS_EMPTY(tape))
391 DrawCompleteVideoDisplay();
396 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
399 /* map gadgets for main menu screen */
405 static void gotoTopLevelDir()
407 /* move upwards to top level directory */
408 while (leveldir_current->node_parent)
410 /* write a "path" into level tree for easy navigation to last level */
411 if (leveldir_current->node_parent->node_group->cl_first == -1)
413 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
414 int leveldir_pos = posTreeInfo(leveldir_current);
415 int num_page_entries;
416 int cl_first, cl_cursor;
418 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
419 num_page_entries = num_leveldirs;
421 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
423 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
424 cl_cursor = leveldir_pos - cl_first;
426 leveldir_current->node_parent->node_group->cl_first = cl_first;
427 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
430 leveldir_current = leveldir_current->node_parent;
435 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
437 static unsigned long level_delay = 0;
438 static int choice = 5;
442 if (button == MB_MENU_INITIALIZE)
444 drawCursor(choice, FC_RED);
448 if (mx || my) /* mouse input */
451 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
453 else if (dx || dy) /* keyboard input */
455 if (dx && choice == 1)
456 x = (dx < 0 ? 10 : 14);
459 if (choice == 4 || choice == 6)
460 button = MB_MENU_CHOICE;
466 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
467 (x == 14 && level_nr < leveldir_current->last_level)) &&
468 button && DelayReached(&level_delay, GADGET_FRAME_DELAY))
470 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
471 int old_level_nr = level_nr;
474 new_level_nr = level_nr + (x == 10 ? -step : +step);
475 if (new_level_nr < leveldir_current->first_level)
476 new_level_nr = leveldir_current->first_level;
477 if (new_level_nr > leveldir_current->last_level)
478 new_level_nr = leveldir_current->last_level;
480 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
482 /* skipping levels is only allowed when trying to skip single level */
483 if (setup.skip_levels && step == 1 &&
484 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
486 leveldir_current->handicap_level++;
487 SaveLevelSetup_SeriesInfo();
490 new_level_nr = leveldir_current->handicap_level;
493 if (new_level_nr != old_level_nr)
495 level_nr = new_level_nr;
497 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3),
501 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
505 DrawCompleteVideoDisplay();
507 /* needed because DrawMicroLevel() takes some time */
510 DelayReached(&level_delay, 0); /* reset delay counter */
513 else if (IN_VIS_FIELD(x, y) &&
514 y >= 0 && y <= 7 && (y != 1 || x < 10))
520 drawCursor(y, FC_RED);
521 drawCursor(choice, FC_BLUE);
529 game_status = GAME_MODE_PSEUDO_TYPENAME;
530 HandleTypeName(strlen(setup.player_name), 0);
536 game_status = GAME_MODE_LEVELS;
537 SaveLevelSetup_LastSeries();
538 SaveLevelSetup_SeriesInfo();
549 game_status = GAME_MODE_SCORES;
554 if (leveldir_current->readonly &&
555 strcmp(setup.player_name, "Artsoft") != 0)
556 Request("This level is read only !", REQ_CONFIRM);
557 game_status = GAME_MODE_EDITOR;
562 game_status = GAME_MODE_INFO;
563 info_mode = INFO_MODE_MAIN;
568 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
572 game_status = GAME_MODE_SETUP;
573 setup_mode = SETUP_MODE_MAIN;
579 SaveLevelSetup_LastSeries();
580 SaveLevelSetup_SeriesInfo();
582 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
583 game_status = GAME_MODE_QUIT;
588 if (game_status == GAME_MODE_MAIN)
590 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE);
596 /* ========================================================================= */
597 /* info screen functions */
598 /* ========================================================================= */
600 static struct TokenInfo *info_info;
601 static int num_info_info;
603 static void execInfoElements()
605 info_mode = INFO_MODE_ELEMENTS;
609 static void execInfoMusic()
611 info_mode = INFO_MODE_MUSIC;
615 static void execInfoCredits()
617 info_mode = INFO_MODE_CREDITS;
621 static void execInfoProgram()
623 info_mode = INFO_MODE_PROGRAM;
627 static void execInfoLevelSet()
629 info_mode = INFO_MODE_LEVELSET;
633 static void execExitInfo()
635 game_status = GAME_MODE_MAIN;
639 static struct TokenInfo info_info_main[] =
641 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
642 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
643 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
644 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
645 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
646 { TYPE_EMPTY, NULL, "" },
647 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
652 static void DrawInfoScreen_Main()
657 CloseDoor(DOOR_CLOSE_2);
662 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
664 DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1);
667 info_info = info_info_main;
670 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
672 int ypos = MENU_SCREEN_START_YPOS + i;
673 int font_nr = FONT_MENU_1;
675 DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr);
677 if (info_info[i].type & TYPE_ENTER_MENU)
678 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
679 else if (info_info[i].type & TYPE_LEAVE_MENU)
680 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
681 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
682 initCursor(i, IMG_MENU_BUTTON);
693 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
696 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
698 static int choice_store[MAX_INFO_MODES];
699 int choice = choice_store[info_mode]; /* always starts with 0 */
703 if (button == MB_MENU_INITIALIZE)
705 /* advance to first valid menu entry */
706 while (choice < num_info_info &&
707 info_info[choice].type & TYPE_SKIP_ENTRY)
709 choice_store[info_mode] = choice;
711 drawCursor(choice, FC_RED);
714 else if (button == MB_MENU_LEAVE)
716 for (y = 0; y < num_info_info; y++)
718 if (info_info[y].type & TYPE_LEAVE_MENU)
720 void (*menu_callback_function)(void) = info_info[y].value;
722 menu_callback_function();
723 break; /* absolutely needed because function changes 'info_info'! */
730 if (mx || my) /* mouse input */
733 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
735 else if (dx || dy) /* keyboard input */
739 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
741 if (info_info[choice].type & menu_navigation_type ||
742 info_info[choice].type & TYPE_ENTER_SCREEN ||
743 info_info[choice].type & TYPE_BOOLEAN_STYLE)
744 button = MB_MENU_CHOICE;
749 /* jump to next non-empty menu entry (up or down) */
750 while (y > 0 && y < num_info_info - 1 &&
751 info_info[y].type & TYPE_SKIP_ENTRY)
755 if (IN_VIS_FIELD(x, y) &&
756 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
762 drawCursor(y, FC_RED);
763 drawCursor(choice, FC_BLUE);
764 choice = choice_store[info_mode] = y;
767 else if (!(info_info[y].type & TYPE_GHOSTED))
769 if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
771 void (*menu_callback_function)(void) = info_info[choice].value;
773 menu_callback_function();
779 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
781 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
782 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
783 int xstart = mSX + 16;
784 int ystart = mSY + 64 + 2 * 32;
785 int ystep = TILEY + 4;
786 int element, action, direction;
794 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
795 infoscreen_step[i] = infoscreen_frame[i] = 0;
800 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
802 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
803 "Press any key or button for next page");
809 while (helpanim_info[j].element != HELPANIM_LIST_END)
811 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
816 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
825 j += infoscreen_step[i - start];
827 element = helpanim_info[j].element;
828 action = helpanim_info[j].action;
829 direction = helpanim_info[j].direction;
832 element = EL_UNKNOWN;
834 if (action != -1 && direction != -1)
835 graphic = el_act_dir2img(element, action, direction);
836 else if (action != -1)
837 graphic = el_act2img(element, action);
838 else if (direction != -1)
839 graphic = el_dir2img(element, direction);
841 graphic = el2img(element);
843 delay = helpanim_info[j++].delay;
848 if (infoscreen_frame[i - start] == 0)
851 infoscreen_frame[i - start] = delay - 1;
855 sync_frame = delay - infoscreen_frame[i - start];
856 infoscreen_frame[i - start]--;
859 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
861 if (!infoscreen_frame[i - start])
862 infoscreen_step[i - start] = 0;
866 if (!infoscreen_frame[i - start])
867 infoscreen_step[i - start]++;
868 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
874 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
876 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
877 graphic, sync_frame, USE_MASKING);
880 DrawInfoScreen_HelpText(element, action, direction, i - start);
885 redraw_mask |= REDRAW_FIELD;
890 static char *getHelpText(int element, int action, int direction)
892 char token[MAX_LINE_LEN];
894 strcpy(token, element_info[element].token_name);
897 strcat(token, element_action_info[action].suffix);
900 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
902 return getHashEntry(helptext_info, token);
905 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
907 int font_nr = FONT_LEVEL_NUMBER;
908 int font_width = getFontWidth(font_nr);
909 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
910 int sy = mSY + 65 + 2 * 32 + 1;
911 int ystep = TILEY + 4;
913 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
914 int max_lines_per_text = 2;
917 if (action != -1 && direction != -1) /* element.action.direction */
918 text = getHelpText(element, action, direction);
920 if (text == NULL && action != -1) /* element.action */
921 text = getHelpText(element, action, -1);
923 if (text == NULL && direction != -1) /* element.direction */
924 text = getHelpText(element, -1, direction);
926 if (text == NULL) /* base element */
927 text = getHelpText(element, -1, -1);
929 if (text == NULL) /* not found */
930 text = "No description available";
932 if (strlen(text) <= max_chars_per_line) /* only one line of text */
933 sy += getFontHeight(font_nr) / 2;
935 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
936 max_chars_per_line, max_lines_per_text);
939 void DrawInfoScreen_Elements()
941 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
946 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
952 void HandleInfoScreen_Elements(int button)
954 static unsigned long info_delay = 0;
955 static int num_anims;
956 static int num_pages;
958 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
959 int button_released = !button;
962 if (button == MB_MENU_INITIALIZE)
964 boolean new_element = TRUE;
967 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
969 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
971 else if (new_element)
978 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
981 else if (button == MB_MENU_LEAVE)
983 info_mode = INFO_MODE_MAIN;
989 if (button_released || button == MB_MENU_INITIALIZE)
991 if (button != MB_MENU_INITIALIZE)
994 if (page >= num_pages)
996 FadeSoundsAndMusic();
998 info_mode = INFO_MODE_MAIN;
1004 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
1008 if (DelayReached(&info_delay, GameFrameDelay))
1009 if (page < num_pages)
1010 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
1012 PlayMenuSoundIfLoop();
1016 void DrawInfoScreen_Music()
1018 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
1025 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
1028 void HandleInfoScreen_Music(int button)
1030 static struct MusicFileInfo *list = NULL;
1031 int ystart = 150, dy = 30;
1032 int ybottom = SYSIZE - 20;
1033 int button_released = !button;
1035 if (button == MB_MENU_INITIALIZE)
1037 list = music_file_info;
1041 FadeSoundsAndMusic();
1046 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
1048 DrawTextSCentered(ybottom, FONT_TEXT_4,
1049 "Press any key or button for info menu");
1054 else if (button == MB_MENU_LEAVE)
1056 info_mode = INFO_MODE_MAIN;
1062 if (button_released || button == MB_MENU_INITIALIZE)
1066 if (button != MB_MENU_INITIALIZE)
1072 info_mode = INFO_MODE_MAIN;
1078 FadeSoundsAndMusic();
1085 int sound = list->music;
1087 if (sound_info[sound].loop)
1088 PlaySoundLoop(sound);
1092 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1096 PlayMusic(list->music);
1098 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1101 if (strcmp(list->title, UNKNOWN_NAME) != 0)
1103 if (strcmp(list->title_header, UNKNOWN_NAME) != 0)
1104 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1106 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1109 if (strcmp(list->artist, UNKNOWN_NAME) != 0)
1111 if (strcmp(list->artist_header, UNKNOWN_NAME) != 0)
1112 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1114 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1116 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1119 if (strcmp(list->album, UNKNOWN_NAME) != 0)
1121 if (strcmp(list->album_header, UNKNOWN_NAME) != 0)
1122 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1124 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1126 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1129 if (strcmp(list->year, UNKNOWN_NAME) != 0)
1131 if (strcmp(list->year_header, UNKNOWN_NAME) != 0)
1132 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
1134 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
1136 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
1139 DrawTextSCentered(ybottom, FONT_TEXT_4,
1140 "Press any key or button for next page");
1143 if (list != NULL && list->is_sound && sound_info[list->music].loop)
1144 PlaySoundLoop(list->music);
1147 void DrawInfoScreen_Credits()
1149 int ystart = 150, ystep = 30;
1150 int ybottom = SYSIZE - 20;
1152 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
1154 FadeSoundsAndMusic();
1159 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
1160 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:");
1161 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz");
1162 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:");
1163 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell");
1164 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1165 "...and many thanks to all contributors");
1166 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
1168 DrawTextSCentered(ybottom, FONT_TEXT_4,
1169 "Press any key or button for info menu");
1172 void HandleInfoScreen_Credits(int button)
1174 int button_released = !button;
1176 if (button == MB_MENU_LEAVE)
1178 info_mode = INFO_MODE_MAIN;
1184 if (button_released)
1186 FadeSoundsAndMusic();
1188 info_mode = INFO_MODE_MAIN;
1193 PlayMenuSoundIfLoop();
1197 void DrawInfoScreen_Program()
1199 int ystart = 150, ystep = 30;
1200 int ybottom = SYSIZE - 20;
1202 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
1207 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
1209 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1210 "This game is Freeware!");
1211 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
1212 "If you like it, send e-mail to:");
1213 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
1214 "info@artsoft.org");
1215 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
1216 "or SnailMail to:");
1217 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
1219 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
1220 "Detmolder Strasse 189");
1221 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
1223 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
1226 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
1227 "If you have created new levels,");
1228 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2,
1229 "send them to me to include them!");
1230 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
1233 DrawTextSCentered(ybottom, FONT_TEXT_4,
1234 "Press any key or button for info menu");
1237 void HandleInfoScreen_Program(int button)
1239 int button_released = !button;
1241 if (button == MB_MENU_LEAVE)
1243 info_mode = INFO_MODE_MAIN;
1249 if (button_released)
1251 FadeSoundsAndMusic();
1253 info_mode = INFO_MODE_MAIN;
1258 PlayMenuSoundIfLoop();
1262 void DrawInfoScreen_LevelSet()
1265 int ybottom = SYSIZE - 20;
1266 char *filename = getLevelSetInfoFilename();
1267 int font_nr = FONT_LEVEL_NUMBER;
1268 int font_width = getFontWidth(font_nr);
1269 int font_height = getFontHeight(font_nr);
1272 int sx = SX + pad_x;
1273 int sy = SY + pad_y;
1274 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
1275 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
1277 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1282 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
1284 DrawTextSCentered(ybottom, FONT_TEXT_4,
1285 "Press any key or button for info menu");
1287 if (filename != NULL)
1288 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
1289 max_lines_per_screen);
1291 DrawTextSCentered(ystart, FONT_TEXT_2,
1292 "No information for this level set.");
1295 void HandleInfoScreen_LevelSet(int button)
1297 int button_released = !button;
1299 if (button == MB_MENU_LEAVE)
1301 info_mode = INFO_MODE_MAIN;
1307 if (button_released)
1309 FadeSoundsAndMusic();
1311 info_mode = INFO_MODE_MAIN;
1316 PlayMenuSoundIfLoop();
1320 void DrawInfoScreen()
1322 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
1324 if (info_mode == INFO_MODE_ELEMENTS)
1325 DrawInfoScreen_Elements();
1326 else if (info_mode == INFO_MODE_MUSIC)
1327 DrawInfoScreen_Music();
1328 else if (info_mode == INFO_MODE_CREDITS)
1329 DrawInfoScreen_Credits();
1330 else if (info_mode == INFO_MODE_PROGRAM)
1331 DrawInfoScreen_Program();
1332 else if (info_mode == INFO_MODE_LEVELSET)
1333 DrawInfoScreen_LevelSet();
1335 DrawInfoScreen_Main();
1337 if (info_mode != INFO_MODE_MUSIC)
1344 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
1346 if (info_mode == INFO_MODE_ELEMENTS)
1347 HandleInfoScreen_Elements(button);
1348 else if (info_mode == INFO_MODE_MUSIC)
1349 HandleInfoScreen_Music(button);
1350 else if (info_mode == INFO_MODE_CREDITS)
1351 HandleInfoScreen_Credits(button);
1352 else if (info_mode == INFO_MODE_PROGRAM)
1353 HandleInfoScreen_Program(button);
1354 else if (info_mode == INFO_MODE_LEVELSET)
1355 HandleInfoScreen_LevelSet(button);
1357 HandleInfoScreen_Main(mx, my, dx, dy, button);
1363 /* ========================================================================= */
1364 /* type name functions */
1365 /* ========================================================================= */
1367 void HandleTypeName(int newxpos, Key key)
1369 static int xpos = 0, ypos = 2;
1370 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
1371 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
1372 int startx = mSX + 32 + name_width;
1373 int starty = mSY + ypos * 32;
1379 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1380 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1385 if (((key >= KSYM_A && key <= KSYM_Z) ||
1386 (key >= KSYM_a && key <= KSYM_z)) &&
1387 xpos < MAX_PLAYER_NAME_LEN)
1391 if (key >= KSYM_A && key <= KSYM_Z)
1392 ascii = 'A' + (char)(key - KSYM_A);
1394 ascii = 'a' + (char)(key - KSYM_a);
1396 setup.player_name[xpos] = ascii;
1397 setup.player_name[xpos + 1] = 0;
1400 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1401 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1403 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
1406 setup.player_name[xpos] = 0;
1408 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
1410 else if (key == KSYM_Return && xpos > 0)
1412 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
1413 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
1416 game_status = GAME_MODE_MAIN;
1421 /* ========================================================================= */
1422 /* tree menu functions */
1423 /* ========================================================================= */
1425 static void DrawChooseTree(TreeInfo **ti_ptr)
1429 FreeScreenGadgets();
1430 CreateScreenGadgets();
1432 CloseDoor(DOOR_CLOSE_2);
1436 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
1437 MapChooseTreeGadgets(*ti_ptr);
1443 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1445 struct GadgetInfo *gi = screen_gadget[id];
1446 int items_max, items_visible, item_position;
1448 items_max = numTreeInfoInGroup(ti);
1449 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
1450 item_position = first_entry;
1452 if (item_position > items_max - items_visible)
1453 item_position = items_max - items_visible;
1455 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1456 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1457 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1460 static void drawChooseTreeList(int first_entry, int num_page_entries,
1464 char buffer[SCR_FIELDX * 2];
1465 int max_buffer_len = (SCR_FIELDX - 2) * 2;
1466 char *title_string = NULL;
1468 int xoffset_sets = 16;
1470 int yoffset_sets = MENU_TITLE1_YPOS;
1472 int xoffset_setup = 16;
1474 int yoffset_setup = 16;
1477 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? xoffset_sets :
1480 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
1483 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
1484 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
1486 int last_game_status = game_status; /* save current game status */
1489 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Sets" :
1490 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
1491 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
1492 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
1495 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
1497 DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
1500 /* force LEVELS font on artwork setup screen */
1501 game_status = GAME_MODE_LEVELS;
1503 /* clear tree list area, but not title or scrollbar */
1504 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1505 SXSIZE - 32 + menu.scrollbar_xoffset,
1506 MAX_MENU_ENTRIES_ON_SCREEN * 32);
1508 for (i = 0; i < num_page_entries; i++)
1510 TreeInfo *node, *node_first;
1511 int entry_pos = first_entry + i;
1512 int ypos = MENU_SCREEN_START_YPOS + i;
1514 node_first = getTreeInfoFirstGroupEntry(ti);
1515 node = getTreeInfoFromPos(node_first, entry_pos);
1517 strncpy(buffer, node->name, max_buffer_len);
1518 buffer[max_buffer_len] = '\0';
1520 DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
1522 if (node->parent_link)
1523 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1524 else if (node->level_group)
1525 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1527 initCursor(i, IMG_MENU_BUTTON);
1530 game_status = last_game_status; /* restore current game status */
1532 redraw_mask |= REDRAW_FIELD;
1535 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1537 TreeInfo *node, *node_first;
1538 int x, last_redraw_mask = redraw_mask;
1540 int ypos = MENU_TITLE2_YPOS;
1545 if (ti->type != TREE_TYPE_LEVEL_DIR)
1548 node_first = getTreeInfoFirstGroupEntry(ti);
1549 node = getTreeInfoFromPos(node_first, entry_pos);
1551 DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2));
1553 if (node->parent_link)
1554 DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"",
1556 else if (node->level_group)
1557 DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"",
1559 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1560 DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)",
1561 node->levels, node->class_desc);
1563 /* let BackToFront() redraw only what is needed */
1564 redraw_mask = last_redraw_mask | REDRAW_TILES;
1565 for (x = 0; x < SCR_FIELDX; x++)
1566 MarkTileDirty(x, 1);
1569 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1572 TreeInfo *ti = *ti_ptr;
1574 int y = ti->cl_cursor;
1575 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1576 int num_entries = numTreeInfoInGroup(ti);
1577 int num_page_entries;
1578 int last_game_status = game_status; /* save current game status */
1579 boolean position_set_by_scrollbar = (dx == 999);
1581 /* force LEVELS draw offset on choose level and artwork setup screen */
1582 game_status = GAME_MODE_LEVELS;
1584 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
1585 num_page_entries = num_entries;
1587 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1589 game_status = last_game_status; /* restore current game status */
1591 if (button == MB_MENU_INITIALIZE)
1593 int num_entries = numTreeInfoInGroup(ti);
1594 int entry_pos = posTreeInfo(ti);
1596 if (ti->cl_first == -1)
1598 /* only on initialization */
1599 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1600 ti->cl_cursor = entry_pos - ti->cl_first;
1602 else if (ti->cl_cursor >= num_page_entries ||
1603 (num_entries > num_page_entries &&
1604 num_entries - ti->cl_first < num_page_entries))
1606 /* only after change of list size (by custom graphic configuration) */
1607 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1608 ti->cl_cursor = entry_pos - ti->cl_first;
1611 if (position_set_by_scrollbar)
1614 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1617 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1618 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1619 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1623 else if (button == MB_MENU_LEAVE)
1625 if (ti->node_parent)
1627 *ti_ptr = ti->node_parent;
1628 DrawChooseTree(ti_ptr);
1630 else if (game_status == GAME_MODE_SETUP)
1636 game_status = GAME_MODE_MAIN;
1643 if (mx || my) /* mouse input */
1645 int last_game_status = game_status; /* save current game status */
1647 /* force LEVELS draw offset on artwork setup screen */
1648 game_status = GAME_MODE_LEVELS;
1650 x = (mx - mSX) / 32;
1651 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1653 game_status = last_game_status; /* restore current game status */
1655 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
1657 /* move cursor instead of scrolling when already at start/end of list */
1658 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
1660 else if (dy == +1 * SCROLL_LINE &&
1661 ti->cl_first + num_page_entries == num_entries)
1664 /* handle scrolling screen one line or page */
1665 if (ti->cl_cursor + dy < 0 ||
1666 ti->cl_cursor + dy > num_page_entries - 1)
1668 if (ABS(dy) == SCROLL_PAGE)
1669 step = num_page_entries - 1;
1671 if (dy < 0 && ti->cl_first > 0)
1673 /* scroll page/line up */
1675 ti->cl_first -= step;
1676 if (ti->cl_first < 0)
1679 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1680 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1681 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1682 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1685 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
1687 /* scroll page/line down */
1689 ti->cl_first += step;
1690 if (ti->cl_first + num_page_entries > num_entries)
1691 ti->cl_first = MAX(0, num_entries - num_page_entries);
1693 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1694 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1695 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1696 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1703 /* handle moving cursor one line */
1704 y = ti->cl_cursor + dy;
1709 TreeInfo *node_first, *node_cursor;
1710 int entry_pos = ti->cl_first + y;
1712 node_first = getTreeInfoFirstGroupEntry(ti);
1713 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1715 if (node_cursor->node_group)
1717 node_cursor->cl_first = ti->cl_first;
1718 node_cursor->cl_cursor = ti->cl_cursor;
1719 *ti_ptr = node_cursor->node_group;
1720 DrawChooseTree(ti_ptr);
1725 else if (dx == -1 && ti->node_parent)
1727 *ti_ptr = ti->node_parent;
1728 DrawChooseTree(ti_ptr);
1733 if (!anyScrollbarGadgetActive() &&
1734 IN_VIS_FIELD(x, y) &&
1735 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
1736 y >= 0 && y < num_page_entries)
1740 if (y != ti->cl_cursor)
1742 drawChooseTreeCursor(y, FC_RED);
1743 drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
1744 drawChooseTreeInfo(ti->cl_first + y, ti);
1750 TreeInfo *node_first, *node_cursor;
1751 int entry_pos = ti->cl_first + y;
1753 node_first = getTreeInfoFirstGroupEntry(ti);
1754 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1756 if (node_cursor->node_group)
1758 node_cursor->cl_first = ti->cl_first;
1759 node_cursor->cl_cursor = ti->cl_cursor;
1760 *ti_ptr = node_cursor->node_group;
1761 DrawChooseTree(ti_ptr);
1763 else if (node_cursor->parent_link)
1765 *ti_ptr = node_cursor->node_parent;
1766 DrawChooseTree(ti_ptr);
1770 node_cursor->cl_first = ti->cl_first;
1771 node_cursor->cl_cursor = ti->cl_cursor;
1772 *ti_ptr = node_cursor;
1774 if (ti->type == TREE_TYPE_LEVEL_DIR)
1776 LoadLevelSetup_SeriesInfo();
1778 SaveLevelSetup_LastSeries();
1779 SaveLevelSetup_SeriesInfo();
1783 if (game_status == GAME_MODE_SETUP)
1789 game_status = GAME_MODE_MAIN;
1797 void DrawChooseLevel()
1799 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
1801 DrawChooseTree(&leveldir_current);
1807 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1809 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1814 void DrawHallOfFame(int highlight_position)
1817 FadeSoundsAndMusic();
1818 CloseDoor(DOOR_CLOSE_2);
1820 if (highlight_position < 0)
1821 LoadScore(level_nr);
1829 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
1832 static void drawHallOfFameList(int first_entry, int highlight_position)
1836 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
1840 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
1841 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1842 "HighScores of Level %d", level_nr);
1844 DrawText(mSX + 80, mSY + MENU_TITLE1_YPOS, "Hall Of Fame", FONT_TITLE_1);
1845 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1846 "HighScores of Level %d", level_nr);
1849 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1851 int entry = first_entry + i;
1852 boolean active = (entry == highlight_position);
1853 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
1854 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
1855 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
1856 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
1857 int dx1 = 3 * getFontWidth(font_nr1);
1858 int dx2 = dx1 + getFontWidth(font_nr1);
1859 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
1860 int sy = mSY + 64 + i * 32;
1862 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
1863 DrawText(mSX + dx1, sy, ".", font_nr1);
1864 DrawText(mSX + dx2, sy, ".........................", font_nr3);
1865 if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
1866 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
1867 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
1870 redraw_mask |= REDRAW_FIELD;
1873 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1875 static int first_entry = 0;
1876 static int highlight_position = 0;
1877 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1878 int button_released = !button;
1880 if (button == MB_MENU_INITIALIZE)
1883 highlight_position = mx;
1884 drawHallOfFameList(first_entry, highlight_position);
1889 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
1890 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
1894 if (first_entry > 0)
1896 first_entry -= step;
1897 if (first_entry < 0)
1900 drawHallOfFameList(first_entry, highlight_position);
1905 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1907 first_entry += step;
1908 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1909 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
1911 drawHallOfFameList(first_entry, highlight_position);
1914 else if (button_released)
1916 FadeSound(SND_BACKGROUND_SCORES);
1917 game_status = GAME_MODE_MAIN;
1921 if (game_status == GAME_MODE_SCORES)
1922 PlayMenuSoundIfLoop();
1928 /* ========================================================================= */
1929 /* setup screen functions */
1930 /* ========================================================================= */
1932 static struct TokenInfo *setup_info;
1933 static int num_setup_info;
1935 static char *graphics_set_name;
1936 static char *sounds_set_name;
1937 static char *music_set_name;
1939 static void execSetupMain()
1941 setup_mode = SETUP_MODE_MAIN;
1945 static void execSetupGame()
1947 setup_mode = SETUP_MODE_GAME;
1951 static void execSetupEditor()
1953 setup_mode = SETUP_MODE_EDITOR;
1957 static void execSetupGraphics()
1959 setup_mode = SETUP_MODE_GRAPHICS;
1963 static void execSetupSound()
1965 setup_mode = SETUP_MODE_SOUND;
1969 static void execSetupArtwork()
1971 setup.graphics_set = artwork.gfx_current->identifier;
1972 setup.sounds_set = artwork.snd_current->identifier;
1973 setup.music_set = artwork.mus_current->identifier;
1975 /* needed if last screen (setup choice) changed graphics, sounds or music */
1976 ReloadCustomArtwork(0);
1978 /* needed for displaying artwork name instead of artwork identifier */
1979 graphics_set_name = artwork.gfx_current->name;
1980 sounds_set_name = artwork.snd_current->name;
1981 music_set_name = artwork.mus_current->name;
1983 setup_mode = SETUP_MODE_ARTWORK;
1987 static void execSetupChooseGraphics()
1989 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1993 static void execSetupChooseSounds()
1995 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1999 static void execSetupChooseMusic()
2001 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
2005 static void execSetupInput()
2007 setup_mode = SETUP_MODE_INPUT;
2011 static void execSetupShortcut1()
2013 setup_mode = SETUP_MODE_SHORTCUT_1;
2017 static void execSetupShortcut2()
2019 setup_mode = SETUP_MODE_SHORTCUT_2;
2023 static void execExitSetup()
2025 game_status = GAME_MODE_MAIN;
2029 static void execSaveAndExitSetup()
2035 static struct TokenInfo setup_info_main[] =
2037 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
2038 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
2039 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
2040 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
2041 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
2042 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
2043 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
2044 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
2045 { TYPE_EMPTY, NULL, "" },
2046 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
2047 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
2052 static struct TokenInfo setup_info_game[] =
2054 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
2055 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
2056 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
2057 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
2058 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
2059 { TYPE_EMPTY, NULL, "" },
2060 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2065 static struct TokenInfo setup_info_editor[] =
2067 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
2068 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
2069 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
2070 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
2071 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
2072 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
2073 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
2074 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
2075 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
2076 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
2077 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
2078 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
2079 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
2080 { TYPE_EMPTY, NULL, "" },
2081 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2086 static struct TokenInfo setup_info_graphics[] =
2088 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen Mode:" },
2089 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
2090 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
2092 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
2093 { TYPE_SWITCH, &setup.fading, "Fading:" },
2095 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
2096 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
2097 { TYPE_SWITCH, &setup.toons, "Toons:" },
2098 { TYPE_EMPTY, NULL, "" },
2099 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2104 static struct TokenInfo setup_info_sound[] =
2106 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
2107 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
2108 { TYPE_SWITCH, &setup.sound_music, "Music:" },
2109 { TYPE_EMPTY, NULL, "" },
2110 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2115 static struct TokenInfo setup_info_artwork[] =
2117 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
2118 { TYPE_STRING, &graphics_set_name, "" },
2119 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
2120 { TYPE_STRING, &sounds_set_name, "" },
2121 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
2122 { TYPE_STRING, &music_set_name, "" },
2123 { TYPE_EMPTY, NULL, "" },
2125 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
2126 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
2127 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
2129 { TYPE_STRING, NULL, "Override Level Artwork:"},
2130 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
2131 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
2132 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
2134 { TYPE_EMPTY, NULL, "" },
2135 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2140 static struct TokenInfo setup_info_shortcut_1[] =
2142 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
2143 { TYPE_KEY, &setup.shortcut.save_game, "" },
2144 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
2145 { TYPE_KEY, &setup.shortcut.load_game, "" },
2146 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
2147 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
2148 { TYPE_EMPTY, NULL, "" },
2149 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
2150 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
2151 { TYPE_EMPTY, NULL, "" },
2152 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2157 static struct TokenInfo setup_info_shortcut_2[] =
2159 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
2160 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
2161 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
2162 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
2163 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
2164 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
2165 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
2166 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
2167 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
2168 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
2169 { TYPE_EMPTY, NULL, "" },
2170 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2175 static Key getSetupKey()
2177 Key key = KSYM_UNDEFINED;
2178 boolean got_key_event = FALSE;
2180 while (!got_key_event)
2182 if (PendingEvent()) /* got event */
2190 case EVENT_KEYPRESS:
2192 key = GetEventKey((KeyEvent *)&event, TRUE);
2194 /* press 'Escape' or 'Enter' to keep the existing key binding */
2195 if (key == KSYM_Escape || key == KSYM_Return)
2196 key = KSYM_UNDEFINED; /* keep old value */
2198 got_key_event = TRUE;
2202 case EVENT_KEYRELEASE:
2203 key_joystick_mapping = 0;
2207 HandleOtherEvents(&event);
2215 /* don't eat all CPU time */
2222 static void drawSetupValue(int pos)
2224 int xpos = MENU_SCREEN_VALUE_XPOS;
2225 int ypos = MENU_SCREEN_START_YPOS + pos;
2226 int font_nr = FONT_VALUE_1;
2227 int type = setup_info[pos].type;
2228 void *value = setup_info[pos].value;
2229 char *value_string = getSetupValue(type, value);
2232 if (value_string == NULL)
2235 if (type & TYPE_KEY)
2243 if (type & TYPE_QUERY)
2245 value_string = "<press key>";
2246 font_nr = FONT_INPUT_1_ACTIVE;
2249 else if (type & TYPE_STRING)
2251 int max_value_len = (SCR_FIELDX - 2) * 2;
2254 font_nr = FONT_VALUE_2;
2256 if (strlen(value_string) > max_value_len)
2257 value_string[max_value_len] = '\0';
2259 else if (type & TYPE_BOOLEAN_STYLE)
2261 font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
2265 for (i = xpos; i <= MENU_SCREEN_MAX_XPOS; i++)
2266 DrawText(mSX + i * 32, mSY + ypos * 32, " ", font_nr);
2268 DrawText(mSX + xpos * 32, mSY + ypos * 32,
2269 (xpos == 3 ? " " : " "), font_nr);
2272 DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
2275 static void changeSetupValue(int pos)
2277 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
2279 *(boolean *)setup_info[pos].value ^= TRUE;
2281 else if (setup_info[pos].type & TYPE_KEY)
2285 setup_info[pos].type |= TYPE_QUERY;
2286 drawSetupValue(pos);
2287 setup_info[pos].type &= ~TYPE_QUERY;
2289 key = getSetupKey();
2290 if (key != KSYM_UNDEFINED)
2291 *(Key *)setup_info[pos].value = key;
2294 drawSetupValue(pos);
2297 static void DrawSetupScreen_Generic()
2299 char *title_string = NULL;
2303 CloseDoor(DOOR_CLOSE_2);
2307 if (setup_mode == SETUP_MODE_MAIN)
2309 setup_info = setup_info_main;
2310 title_string = "Setup";
2312 else if (setup_mode == SETUP_MODE_GAME)
2314 setup_info = setup_info_game;
2315 title_string = "Setup Game";
2317 else if (setup_mode == SETUP_MODE_EDITOR)
2319 setup_info = setup_info_editor;
2320 title_string = "Setup Editor";
2322 else if (setup_mode == SETUP_MODE_GRAPHICS)
2324 setup_info = setup_info_graphics;
2325 title_string = "Setup Graphics";
2327 else if (setup_mode == SETUP_MODE_SOUND)
2329 setup_info = setup_info_sound;
2330 title_string = "Setup Sound";
2332 else if (setup_mode == SETUP_MODE_ARTWORK)
2334 setup_info = setup_info_artwork;
2335 title_string = "Custom Artwork";
2337 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
2339 setup_info = setup_info_shortcut_1;
2340 title_string = "Setup Shortcuts";
2342 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
2344 setup_info = setup_info_shortcut_2;
2345 title_string = "Setup Shortcuts";
2349 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
2351 DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
2355 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2357 void *value_ptr = setup_info[i].value;
2358 int ypos = MENU_SCREEN_START_YPOS + i;
2359 int font_nr = FONT_MENU_1;
2361 /* set some entries to "unchangeable" according to other variables */
2362 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2363 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2364 (value_ptr == &setup.sound_music && !audio.music_available) ||
2365 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
2366 setup_info[i].type |= TYPE_GHOSTED;
2369 if (setup_info[i].type & (TYPE_SWITCH |
2373 font_nr = FONT_MENU_2;
2375 if (setup_info[i].type & TYPE_STRING)
2376 font_nr = FONT_MENU_2;
2379 DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
2381 if (setup_info[i].type & TYPE_ENTER_MENU)
2382 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2383 else if (setup_info[i].type & TYPE_LEAVE_MENU)
2384 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2385 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
2386 initCursor(i, IMG_MENU_BUTTON);
2388 if (setup_info[i].type & TYPE_VALUE)
2395 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
2396 "Joysticks deactivated in setup menu");
2401 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
2404 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
2406 static int choice_store[MAX_SETUP_MODES];
2407 int choice = choice_store[setup_mode]; /* always starts with 0 */
2411 if (button == MB_MENU_INITIALIZE)
2413 /* advance to first valid menu entry */
2414 while (choice < num_setup_info &&
2415 setup_info[choice].type & TYPE_SKIP_ENTRY)
2417 choice_store[setup_mode] = choice;
2419 drawCursor(choice, FC_RED);
2422 else if (button == MB_MENU_LEAVE)
2424 for (y = 0; y < num_setup_info; y++)
2426 if (setup_info[y].type & TYPE_LEAVE_MENU)
2428 void (*menu_callback_function)(void) = setup_info[y].value;
2430 menu_callback_function();
2431 break; /* absolutely needed because function changes 'setup_info'! */
2438 if (mx || my) /* mouse input */
2440 x = (mx - mSX) / 32;
2441 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2443 else if (dx || dy) /* keyboard input */
2447 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
2449 if (setup_info[choice].type & menu_navigation_type ||
2450 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
2451 button = MB_MENU_CHOICE;
2456 /* jump to next non-empty menu entry (up or down) */
2457 while (y > 0 && y < num_setup_info - 1 &&
2458 setup_info[y].type & TYPE_SKIP_ENTRY)
2462 if (IN_VIS_FIELD(x, y) &&
2463 y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY)
2469 drawCursor(y, FC_RED);
2470 drawCursor(choice, FC_BLUE);
2471 choice = choice_store[setup_mode] = y;
2474 else if (!(setup_info[y].type & TYPE_GHOSTED))
2476 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
2478 void (*menu_callback_function)(void) = setup_info[choice].value;
2480 menu_callback_function();
2484 if (setup_info[y].type & TYPE_KEYTEXT &&
2485 setup_info[y + 1].type & TYPE_KEY)
2488 if (setup_info[y].type & TYPE_VALUE)
2489 changeSetupValue(y);
2495 void DrawSetupScreen_Input()
2500 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
2502 DrawText(mSX + 16, mSY + 16, "Setup Input", FONT_TITLE_1);
2505 initCursor(0, IMG_MENU_BUTTON);
2506 initCursor(1, IMG_MENU_BUTTON);
2507 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
2508 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
2510 drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
2511 drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
2513 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
2514 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
2515 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
2518 DeactivateJoystickForCalibration();
2521 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
2522 "Joysticks deactivated on this screen");
2525 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
2530 static void setJoystickDeviceToNr(char *device_name, int device_nr)
2532 if (device_name == NULL)
2535 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
2538 if (strlen(device_name) > 1)
2540 char c1 = device_name[strlen(device_name) - 1];
2541 char c2 = device_name[strlen(device_name) - 2];
2543 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
2544 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
2547 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
2548 strlen(device_name));
2551 static void drawPlayerSetupInputInfo(int player_nr)
2554 static struct SetupKeyboardInfo custom_key;
2561 { &custom_key.left, "Joystick Left" },
2562 { &custom_key.right, "Joystick Right" },
2563 { &custom_key.up, "Joystick Up" },
2564 { &custom_key.down, "Joystick Down" },
2565 { &custom_key.snap, "Button 1" },
2566 { &custom_key.drop, "Button 2" }
2568 static char *joystick_name[MAX_PLAYERS] =
2578 custom_key = setup.input[player_nr].key;
2580 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
2581 FONT_INPUT_1_ACTIVE);
2583 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2585 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2586 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2588 if (setup.input[player_nr].use_joystick)
2590 char *device_name = setup.input[player_nr].joy.device_name;
2591 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
2592 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
2594 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
2595 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1);
2599 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
2600 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1);
2603 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
2604 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
2605 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
2606 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
2607 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
2608 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
2609 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
2610 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
2611 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
2612 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
2613 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
2615 for (i = 0; i < 6; i++)
2617 int ypos = 6 + i + (i > 3 ? i-3 : 0);
2619 DrawText(mSX + 3 * 32, mSY + ypos * 32,
2621 DrawText(mSX + 3 * 32, mSY + ypos * 32,
2622 (setup.input[player_nr].use_joystick ?
2624 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
2628 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
2630 static int choice = 0;
2631 static int player_nr = 0;
2634 int pos_start = SETUPINPUT_SCREEN_POS_START;
2635 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
2636 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
2637 int pos_end = SETUPINPUT_SCREEN_POS_END;
2639 if (button == MB_MENU_INITIALIZE)
2641 drawPlayerSetupInputInfo(player_nr);
2642 drawCursor(choice, FC_RED);
2646 else if (button == MB_MENU_LEAVE)
2648 setup_mode = SETUP_MODE_MAIN;
2655 if (mx || my) /* mouse input */
2657 x = (mx - mSX) / 32;
2658 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2660 else if (dx || dy) /* keyboard input */
2662 if (dx && choice == 0)
2663 x = (dx < 0 ? 10 : 12);
2664 else if ((dx && choice == 1) ||
2665 (dx == +1 && choice == 2) ||
2666 (dx == -1 && choice == pos_end))
2667 button = MB_MENU_CHOICE;
2671 if (y >= pos_empty1 && y <= pos_empty2)
2672 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
2675 if (IN_VIS_FIELD(x, y) &&
2676 y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button)))
2678 static unsigned long delay = 0;
2680 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
2683 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
2685 drawPlayerSetupInputInfo(player_nr);
2687 else if (IN_VIS_FIELD(x, y) &&
2688 y >= pos_start && y <= pos_end &&
2689 !(y >= pos_empty1 && y <= pos_empty2))
2695 drawCursor(y, FC_RED);
2696 drawCursor(choice, FC_BLUE);
2704 char *device_name = setup.input[player_nr].joy.device_name;
2706 if (!setup.input[player_nr].use_joystick)
2708 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
2710 setJoystickDeviceToNr(device_name, new_device_nr);
2711 setup.input[player_nr].use_joystick = TRUE;
2715 int device_nr = getJoystickNrFromDeviceName(device_name);
2716 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
2718 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
2719 setup.input[player_nr].use_joystick = FALSE;
2721 setJoystickDeviceToNr(device_name, new_device_nr);
2724 drawPlayerSetupInputInfo(player_nr);
2728 if (setup.input[player_nr].use_joystick)
2731 CalibrateJoystick(player_nr);
2734 CustomizeKeyboard(player_nr);
2736 else if (y == pos_end)
2740 setup_mode = SETUP_MODE_MAIN;
2747 void CustomizeKeyboard(int player_nr)
2751 boolean finished = FALSE;
2752 static struct SetupKeyboardInfo custom_key;
2757 } customize_step[] =
2759 { &custom_key.left, "Move Left" },
2760 { &custom_key.right, "Move Right" },
2761 { &custom_key.up, "Move Up" },
2762 { &custom_key.down, "Move Down" },
2763 { &custom_key.snap, "Snap Field" },
2764 { &custom_key.drop, "Drop Element" }
2767 /* read existing key bindings from player setup */
2768 custom_key = setup.input[player_nr].key;
2773 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
2775 DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
2782 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
2783 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2784 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
2785 "Key:", FONT_INPUT_1_ACTIVE);
2786 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
2787 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
2791 if (PendingEvent()) /* got event */
2799 case EVENT_KEYPRESS:
2801 Key key = GetEventKey((KeyEvent *)&event, FALSE);
2803 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2809 /* all keys configured -- wait for "Escape" or "Return" key */
2813 /* press 'Enter' to keep the existing key binding */
2814 if (key == KSYM_Return)
2815 key = *customize_step[step_nr].key;
2817 /* check if key already used */
2818 for (i = 0; i < step_nr; i++)
2819 if (*customize_step[i].key == key)
2824 /* got new key binding */
2825 *customize_step[step_nr].key = key;
2826 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
2828 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
2829 getKeyNameFromKey(key), FONT_VALUE_1);
2832 /* un-highlight last query */
2833 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
2834 customize_step[step_nr - 1].text, FONT_MENU_1);
2835 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
2836 "Key:", FONT_MENU_1);
2838 /* press 'Enter' to leave */
2841 DrawText(mSX + 16, mSY + 15 * 32 + 16,
2842 "Press Enter", FONT_TITLE_1);
2846 /* query next key binding */
2847 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
2848 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2849 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
2850 "Key:", FONT_INPUT_1_ACTIVE);
2851 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
2852 getKeyNameFromKey(*customize_step[step_nr].key),
2857 case EVENT_KEYRELEASE:
2858 key_joystick_mapping = 0;
2862 HandleOtherEvents(&event);
2870 /* don't eat all CPU time */
2874 /* write new key bindings back to player setup */
2875 setup.input[player_nr].key = custom_key;
2878 DrawSetupScreen_Input();
2881 static boolean CalibrateJoystickMain(int player_nr)
2883 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2884 int new_joystick_xright = JOYSTICK_XMIDDLE;
2885 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2886 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2887 int new_joystick_xmiddle, new_joystick_ymiddle;
2889 int joystick_fd = joystick.fd[player_nr];
2890 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2891 boolean check[3][3];
2892 int check_remaining = 3 * 3;
2897 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2900 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2905 for (y = 0; y < 3; y++)
2907 for (x = 0; x < 3; x++)
2909 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
2910 check[x][y] = FALSE;
2914 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
2915 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
2916 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
2917 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
2918 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
2919 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
2920 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
2922 joy_value = Joystick(player_nr);
2923 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2924 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2926 /* eventually uncalibrated center position (joystick could be uncentered) */
2927 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2930 new_joystick_xmiddle = joy_x;
2931 new_joystick_ymiddle = joy_y;
2933 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
2936 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2941 if (PendingEvent()) /* got event */
2949 case EVENT_KEYPRESS:
2950 switch(GetEventKey((KeyEvent *)&event, TRUE))
2953 if (check_remaining == 0)
2966 case EVENT_KEYRELEASE:
2967 key_joystick_mapping = 0;
2971 HandleOtherEvents(&event);
2976 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2979 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2980 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2981 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2982 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2984 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2985 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2986 setup.input[player_nr].joy.xright = new_joystick_xright;
2987 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2988 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2989 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2991 CheckJoystickData();
2993 joy_value = Joystick(player_nr);
2995 if (joy_value & JOY_BUTTON && check_remaining == 0)
2998 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2999 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
3001 if (x != last_x || y != last_y)
3003 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
3004 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
3009 if (check_remaining > 0 && !check[x+1][y+1])
3011 check[x+1][y+1] = TRUE;
3017 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
3018 setup.input[player_nr].joy.xleft,
3019 setup.input[player_nr].joy.xmiddle,
3020 setup.input[player_nr].joy.xright);
3021 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
3022 setup.input[player_nr].joy.yupper,
3023 setup.input[player_nr].joy.ymiddle,
3024 setup.input[player_nr].joy.ylower);
3033 /* don't eat all CPU time */
3037 /* calibrated center position (joystick should now be centered) */
3038 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
3041 new_joystick_xmiddle = joy_x;
3042 new_joystick_ymiddle = joy_y;
3047 DrawSetupScreen_Input();
3050 /* wait until the last pressed button was released */
3051 while (Joystick(player_nr) & JOY_BUTTON)
3053 if (PendingEvent()) /* got event */
3058 HandleOtherEvents(&event);
3067 void CalibrateJoystick(int player_nr)
3069 if (!CalibrateJoystickMain(player_nr))
3071 char *device_name = setup.input[player_nr].joy.device_name;
3072 int nr = getJoystickNrFromDeviceName(device_name) + 1;
3073 int xpos = mSX - SX;
3074 int ypos = mSY - SY;
3078 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
3079 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
3082 Delay(2000); /* show error message for a short time */
3088 DrawSetupScreen_Input();
3092 void DrawSetupScreen()
3094 DeactivateJoystick();
3096 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
3098 if (setup_mode == SETUP_MODE_INPUT)
3099 DrawSetupScreen_Input();
3100 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
3101 DrawChooseTree(&artwork.gfx_current);
3102 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
3103 DrawChooseTree(&artwork.snd_current);
3104 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
3105 DrawChooseTree(&artwork.mus_current);
3107 DrawSetupScreen_Generic();
3113 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
3115 if (setup_mode == SETUP_MODE_INPUT)
3116 HandleSetupScreen_Input(mx, my, dx, dy, button);
3117 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
3118 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
3119 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
3120 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
3121 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
3122 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
3124 HandleSetupScreen_Generic(mx, my, dx, dy, button);
3129 void HandleGameActions()
3131 if (game_status != GAME_MODE_PLAYING)
3134 /* !!! FIX THIS (START) !!! */
3135 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
3137 byte *recorded_player_action;
3138 byte summarized_player_action = 0;
3139 byte tape_action[MAX_PLAYERS];
3143 if (level.native_em_level->lev->home == 0) /* all players at home */
3145 local_player->LevelSolved = TRUE;
3146 AllPlayersGone = TRUE;
3148 level.native_em_level->lev->home = -1;
3151 if (local_player->LevelSolved)
3154 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
3157 if (game_status != GAME_MODE_PLAYING)
3160 if (level.native_em_level->lev->home == 0) /* all players at home */
3162 if (local_player->LevelSolved)
3165 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
3168 if (game_status != GAME_MODE_PLAYING)
3173 if (level.native_em_level->ply[0]->alive == 0 &&
3174 level.native_em_level->ply[1]->alive == 0 &&
3175 level.native_em_level->ply[2]->alive == 0 &&
3176 level.native_em_level->ply[3]->alive == 0) /* all dead */
3177 AllPlayersGone = TRUE;
3179 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
3182 /* --- game actions --- */
3186 /* don't use 100% CPU while in pause mode -- this should better be solved
3187 like in the R'n'D game engine! */
3194 recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
3197 /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */
3198 if (recorded_player_action == NULL && tape.pausing)
3202 for (i = 0; i < MAX_PLAYERS; i++)
3204 summarized_player_action |= stored_player[i].action;
3206 if (!network_playing)
3207 stored_player[i].effective_action = stored_player[i].action;
3210 if (!options.network && !setup.team_mode)
3211 local_player->effective_action = summarized_player_action;
3213 if (recorded_player_action != NULL)
3214 for (i = 0; i < MAX_PLAYERS; i++)
3215 stored_player[i].effective_action = recorded_player_action[i];
3217 for (i = 0; i < MAX_PLAYERS; i++)
3219 tape_action[i] = stored_player[i].effective_action;
3221 /* !!! (this does not happen in the EM engine) !!! */
3222 if (tape.recording && tape_action[i] && !tape.player_participates[i])
3223 tape.player_participates[i] = TRUE; /* player just appeared from CE */
3226 /* only save actions from input devices, but not programmed actions */
3228 TapeRecordAction(tape_action);
3232 byte effective_action[MAX_PLAYERS];
3234 for (i = 0; i < MAX_PLAYERS; i++)
3235 effective_action[i] = stored_player[i].effective_action;
3240 tape.playing ? "PLAYING" :
3241 tape.recording ? "RECORDING" :
3244 for (i = 1; i < MAX_PLAYERS; i++)
3245 if ((recorded_player_action && recorded_player_action[i] != 0) ||
3246 tape_action[i] != 0 ||
3247 effective_action[i] != 0)
3248 printf("::: -----------------> WARNING!\n");
3250 printf("::: %08d: %08x [%08x] [%08x]\n",
3252 (recorded_player_action ? recorded_player_action[0] : -1),
3254 effective_action[0]);
3258 GameActions_EM(effective_action);
3261 GameActions_EM(local_player->effective_action);
3264 if (TimeFrames >= FRAMES_PER_SECOND)
3269 if (!level.use_step_counter)
3277 if (TimeLeft <= 10 && setup.time_limit)
3278 PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE);
3280 DrawGameValue_Time(TimeLeft);
3282 if (!TimeLeft && setup.time_limit)
3283 level.native_em_level->lev->killed_out_of_time = TRUE;
3285 else if (level.time == 0 && level.native_em_level->lev->home > 0)
3286 DrawGameValue_Time(TimePlayed);
3288 level.native_em_level->lev->time =
3289 (level.time == 0 ? TimePlayed : TimeLeft);
3292 if (tape.recording || tape.playing)
3293 DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
3303 if (game.restart_level)
3304 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
3306 if (local_player->LevelSolved)
3309 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
3315 if (tape.auto_play && !tape.playing)
3316 AutoPlayTape(); /* continue automatically playing next tape */
3320 void StartGameActions(boolean init_network_game, boolean record_tape,
3324 unsigned long new_random_seed = InitRND(random_seed);
3327 TapeStartRecording(new_random_seed);
3330 TapeStartRecording(random_seed);
3333 #if defined(NETWORK_AVALIABLE)
3334 if (init_network_game)
3336 SendToServer_StartPlaying();
3344 game_status = GAME_MODE_PLAYING;
3347 InitRND(random_seed);
3353 /* ---------- new screen button stuff -------------------------------------- */
3355 /* graphic position and size values for buttons and scrollbars */
3356 #define SC_SCROLLBUTTON_XSIZE TILEX
3357 #define SC_SCROLLBUTTON_YSIZE TILEY
3359 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
3360 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
3361 SC_SCROLLBUTTON_YSIZE)
3362 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
3363 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
3364 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
3365 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
3366 SC_SCROLLBUTTON_YSIZE)
3367 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
3368 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
3369 SC_SCROLL_VERTICAL_YSIZE)
3371 #define SC_BORDER_SIZE 14
3375 int gfx_unpressed, gfx_pressed;
3379 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
3382 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
3383 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
3384 SCREEN_CTRL_ID_SCROLL_UP,
3388 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
3389 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
3390 SCREEN_CTRL_ID_SCROLL_DOWN,
3397 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3398 Bitmap **gfx_unpressed, **gfx_pressed;
3400 int gfx_unpressed, gfx_pressed;
3407 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
3410 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3411 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
3413 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
3415 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
3416 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
3417 GD_TYPE_SCROLLBAR_VERTICAL,
3418 SCREEN_CTRL_ID_SCROLL_VERTICAL,
3419 "scroll level series vertically"
3423 static void CreateScreenScrollbuttons()
3425 struct GadgetInfo *gi;
3426 unsigned long event_mask;
3429 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
3431 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3432 int gfx_unpressed, gfx_pressed;
3433 int x, y, width, height;
3434 int gd_x1, gd_x2, gd_y1, gd_y2;
3435 int id = scrollbutton_info[i].gadget_id;
3437 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
3439 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
3440 y = mSY + scrollbutton_info[i].y;
3441 width = SC_SCROLLBUTTON_XSIZE;
3442 height = SC_SCROLLBUTTON_YSIZE;
3444 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
3445 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
3446 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
3448 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
3449 gfx_pressed = scrollbutton_info[i].gfx_pressed;
3450 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3451 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3452 gd_x1 = graphic_info[gfx_unpressed].src_x;
3453 gd_y1 = graphic_info[gfx_unpressed].src_y;
3454 gd_x2 = graphic_info[gfx_pressed].src_x;
3455 gd_y2 = graphic_info[gfx_pressed].src_y;
3457 gi = CreateGadget(GDI_CUSTOM_ID, id,
3458 GDI_CUSTOM_TYPE_ID, i,
3459 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
3464 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
3465 GDI_STATE, GD_BUTTON_UNPRESSED,
3466 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3467 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3468 GDI_DIRECT_DRAW, FALSE,
3469 GDI_EVENT_MASK, event_mask,
3470 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3474 Error(ERR_EXIT, "cannot create gadget");
3476 screen_gadget[id] = gi;
3480 static void CreateScreenScrollbars()
3484 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
3486 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3487 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3488 int gfx_unpressed, gfx_pressed;
3490 int x, y, width, height;
3491 int gd_x1, gd_x2, gd_y1, gd_y2;
3492 struct GadgetInfo *gi;
3493 int items_max, items_visible, item_position;
3494 unsigned long event_mask;
3495 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3496 int id = scrollbar_info[i].gadget_id;
3498 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
3500 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
3501 y = mSY + scrollbar_info[i].y;
3502 width = scrollbar_info[i].width;
3503 height = scrollbar_info[i].height;
3505 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
3506 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
3508 items_max = num_page_entries;
3509 items_visible = num_page_entries;
3512 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3513 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
3514 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
3520 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
3521 gfx_pressed = scrollbar_info[i].gfx_pressed;
3522 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3523 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3524 gd_x1 = graphic_info[gfx_unpressed].src_x;
3525 gd_y1 = graphic_info[gfx_unpressed].src_y;
3526 gd_x2 = graphic_info[gfx_pressed].src_x;
3527 gd_y2 = graphic_info[gfx_pressed].src_y;
3530 gi = CreateGadget(GDI_CUSTOM_ID, id,
3531 GDI_CUSTOM_TYPE_ID, i,
3532 GDI_INFO_TEXT, scrollbar_info[i].infotext,
3537 GDI_TYPE, scrollbar_info[i].type,
3538 GDI_SCROLLBAR_ITEMS_MAX, items_max,
3539 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3540 GDI_SCROLLBAR_ITEM_POSITION, item_position,
3541 GDI_STATE, GD_BUTTON_UNPRESSED,
3542 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3543 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3544 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
3545 GDI_DIRECT_DRAW, FALSE,
3546 GDI_EVENT_MASK, event_mask,
3547 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3551 Error(ERR_EXIT, "cannot create gadget");
3553 screen_gadget[id] = gi;
3557 void CreateScreenGadgets()
3559 int last_game_status = game_status; /* save current game status */
3561 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3564 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3566 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
3568 /* copy pointers to clip mask and GC */
3569 scrollbar_bitmap[i]->clip_mask =
3570 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
3571 scrollbar_bitmap[i]->stored_clip_gc =
3572 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
3574 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
3575 scrollbar_bitmap[i],
3576 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
3577 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
3578 TILEX, TILEY, 0, 0);
3582 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
3583 game_status = GAME_MODE_LEVELS;
3585 CreateScreenScrollbuttons();
3586 CreateScreenScrollbars();
3588 game_status = last_game_status; /* restore current game status */
3591 void FreeScreenGadgets()
3595 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3596 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3598 /* prevent freeing clip mask and GC twice */
3599 scrollbar_bitmap[i]->clip_mask = None;
3600 scrollbar_bitmap[i]->stored_clip_gc = None;
3602 FreeBitmap(scrollbar_bitmap[i]);
3606 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3607 FreeGadget(screen_gadget[i]);
3610 void MapChooseTreeGadgets(TreeInfo *ti)
3612 int num_entries = numTreeInfoInGroup(ti);
3615 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3618 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3619 MapGadget(screen_gadget[i]);
3623 void UnmapChooseTreeGadgets()
3627 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3628 UnmapGadget(screen_gadget[i]);
3632 static void HandleScreenGadgets(struct GadgetInfo *gi)
3634 int id = gi->custom_id;
3636 if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
3641 case SCREEN_CTRL_ID_SCROLL_UP:
3642 if (game_status == GAME_MODE_LEVELS)
3643 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3644 else if (game_status == GAME_MODE_SETUP)
3645 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3648 case SCREEN_CTRL_ID_SCROLL_DOWN:
3649 if (game_status == GAME_MODE_LEVELS)
3650 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3651 else if (game_status == GAME_MODE_SETUP)
3652 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3655 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
3656 if (game_status == GAME_MODE_LEVELS)
3657 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
3658 else if (game_status == GAME_MODE_SETUP)
3659 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);