1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT 4
33 #define SETUP_MODE_GRAPHICS 5
34 #define SETUP_MODE_SOUND 6
35 #define SETUP_MODE_ARTWORK 7
36 #define SETUP_MODE_CHOOSE_GRAPHICS 8
37 #define SETUP_MODE_CHOOSE_SOUNDS 9
38 #define SETUP_MODE_CHOOSE_MUSIC 10
40 #define MAX_SETUP_MODES 11
42 /* for input setup functions */
43 #define SETUPINPUT_SCREEN_POS_START 0
44 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
45 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
46 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
48 /* screens on the info screen */
49 #define INFO_MODE_MAIN 0
50 #define INFO_MODE_ELEMENTS 1
51 #define INFO_MODE_MUSIC 2
52 #define INFO_MODE_CREDITS 3
53 #define INFO_MODE_PROGRAM 4
54 #define INFO_MODE_LEVELSET 5
56 #define MAX_INFO_MODES 6
58 /* for various menu stuff */
59 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
60 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
61 #define MENU_SCREEN_START_YPOS 2
62 #define MENU_SCREEN_VALUE_XPOS 14
64 /* buttons and scrollbars identifiers */
65 #define SCREEN_CTRL_ID_SCROLL_UP 0
66 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
67 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
69 #define NUM_SCREEN_SCROLLBUTTONS 2
70 #define NUM_SCREEN_SCROLLBARS 1
71 #define NUM_SCREEN_GADGETS 3
73 /* forward declarations of internal functions */
74 static void HandleScreenGadgets(struct GadgetInfo *);
75 static void HandleSetupScreen_Generic(int, int, int, int, int);
76 static void HandleSetupScreen_Input(int, int, int, int, int);
77 static void CustomizeKeyboard(int);
78 static void CalibrateJoystick(int);
79 static void execSetupArtwork(void);
80 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
82 static void DrawChooseLevel(void);
83 static void DrawInfoScreen(void);
84 static void DrawSetupScreen(void);
86 static void DrawInfoScreen_HelpAnim(int, int, boolean);
87 static void DrawInfoScreen_HelpText(int, int, int, int);
88 static void HandleInfoScreen_Main(int, int, int, int, int);
89 static void HandleInfoScreen_Elements(int);
90 static void HandleInfoScreen_Music(int);
91 static void HandleInfoScreen_Credits(int);
92 static void HandleInfoScreen_Program(int);
94 static void MapChooseTreeGadgets(TreeInfo *);
96 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
97 static int setup_mode = SETUP_MODE_MAIN;
98 static int info_mode = INFO_MODE_MAIN;
100 #define mSX (SX + (game_status >= GAME_MODE_MAIN && \
101 game_status <= GAME_MODE_SETUP ? \
102 menu.draw_xoffset[game_status] : menu.draw_xoffset_default))
103 #define mSY (SY + (game_status >= GAME_MODE_MAIN && \
104 game_status <= GAME_MODE_SETUP ? \
105 menu.draw_yoffset[game_status] : menu.draw_yoffset_default))
107 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
108 menu.list_size[game_status] : \
109 MAX_MENU_ENTRIES_ON_SCREEN)
111 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
112 #define NUM_SCROLLBAR_BITMAPS 2
113 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
117 static void drawCursorExt(int xpos, int ypos, int color, int graphic)
119 static int cursor_array[SCR_FIELDY];
124 cursor_array[ypos] = graphic;
126 graphic = cursor_array[ypos];
130 graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
131 graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE:
132 IMG_MENU_BUTTON_ACTIVE);
134 ypos += MENU_SCREEN_START_YPOS;
136 DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
137 DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY,
141 static void initCursor(int ypos, int graphic)
143 drawCursorExt(0, ypos, FC_BLUE, graphic);
146 static void drawCursor(int ypos, int color)
148 drawCursorExt(0, ypos, color, 0);
151 static void drawCursorXY(int xpos, int ypos, int graphic)
153 drawCursorExt(xpos, ypos, -1, graphic);
156 static void drawChooseTreeCursor(int ypos, int color)
158 int last_game_status = game_status; /* save current game status */
160 /* force LEVELS draw offset on artwork setup screen */
161 game_status = GAME_MODE_LEVELS;
163 drawCursorExt(0, ypos, color, 0);
165 game_status = last_game_status; /* restore current game status */
168 static void PlayMenuSound()
170 int sound = menu.sound[game_status];
172 if (sound == SND_UNDEFINED)
175 if (sound_info[sound].loop)
176 PlaySoundLoop(sound);
181 static void PlayMenuSoundIfLoop()
183 int sound = menu.sound[game_status];
185 if (sound == SND_UNDEFINED)
188 if (sound_info[sound].loop)
189 PlaySoundLoop(sound);
192 static void PlayMenuMusic()
194 int music = menu.music[game_status];
196 if (music == MUS_UNDEFINED)
204 DrawTextSCentered(8, FONT_TITLE_1, PROGRAM_TITLE_STRING);
205 DrawTextSCentered(46, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
208 static void ToggleFullscreenIfNeeded()
210 if (setup.fullscreen != video.fullscreen_enabled)
212 /* save old door content */
213 BlitBitmap(backbuffer, bitmap_db_door,
214 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
216 /* toggle fullscreen */
217 ChangeVideoModeIfNeeded(setup.fullscreen);
218 setup.fullscreen = video.fullscreen_enabled;
220 /* redraw background to newly created backbuffer */
221 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
222 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
224 /* restore old door content */
225 BlitBitmap(bitmap_db_door, backbuffer,
226 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
228 redraw_mask = REDRAW_ALL;
234 static LevelDirTree *leveldir_last_valid = NULL;
235 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
236 int name_width, level_width;
240 FadeSoundsAndMusic();
242 KeyboardAutoRepeatOn();
245 SetDrawDeactivationMask(REDRAW_NONE);
246 SetDrawBackgroundMask(REDRAW_FIELD);
248 audio.sound_deactivated = FALSE;
250 /* needed if last screen was the playing screen, invoked from level editor */
251 if (level_editor_test_game)
253 game_status = GAME_MODE_EDITOR;
259 /* needed if last screen was the editor screen */
260 UndrawSpecialEditorDoor();
262 /* needed if last screen was the setup screen and fullscreen state changed */
263 ToggleFullscreenIfNeeded();
265 /* leveldir_current may be invalid (level group, parent link) */
266 if (!validLevelSeries(leveldir_current))
267 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
269 /* store valid level series information */
270 leveldir_last_valid = leveldir_current;
272 /* needed if last screen (level choice) changed graphics, sounds or music */
273 ReloadCustomArtwork(0);
276 SetDrawtoField(DRAW_BACKBUFFER);
279 /* map gadgets for main menu screen */
282 /* level_nr may have been set to value over handicap with level editor */
283 if (setup.handicap && level_nr > leveldir_current->handicap_level)
284 level_nr = leveldir_current->handicap_level;
289 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
294 DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1);
295 DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1);
296 DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1);
297 DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1);
298 DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1);
299 DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1);
300 DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
301 DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);
303 /* calculated after (possible) reload of custom artwork */
304 name_width = getTextWidth(name_text, FONT_MENU_1);
305 level_width = getTextWidth("Level:", FONT_MENU_1);
307 DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1);
308 DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3),
311 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
313 DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d",
314 leveldir_current->first_level, leveldir_current->last_level);
316 if (leveldir_current->readonly)
318 DrawTextS(mSX + level_width + 9 * 32 - 2,
319 mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
320 DrawTextS(mSX + level_width + 9 * 32 - 2,
321 mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
324 for (i = 0; i < 8; i++)
325 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_RIGHT :
328 drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT);
329 drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
331 DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
336 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
339 if (TAPE_IS_EMPTY(tape))
341 DrawCompleteVideoDisplay();
346 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
349 static void gotoTopLevelDir()
351 /* move upwards to top level directory */
352 while (leveldir_current->node_parent)
354 /* write a "path" into level tree for easy navigation to last level */
355 if (leveldir_current->node_parent->node_group->cl_first == -1)
357 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
358 int leveldir_pos = posTreeInfo(leveldir_current);
359 int num_page_entries;
360 int cl_first, cl_cursor;
362 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
363 num_page_entries = num_leveldirs;
365 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
367 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
368 cl_cursor = leveldir_pos - cl_first;
370 leveldir_current->node_parent->node_group->cl_first = cl_first;
371 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
374 leveldir_current = leveldir_current->node_parent;
378 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
380 static int choice = 5;
384 if (button == MB_MENU_INITIALIZE)
386 drawCursor(choice, FC_RED);
390 if (mx || my) /* mouse input */
393 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
395 else if (dx || dy) /* keyboard input */
397 if (dx && choice == 1)
398 x = (dx < 0 ? 10 : 14);
403 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
404 (x == 14 && level_nr < leveldir_current->last_level)) &&
407 static unsigned long level_delay = 0;
408 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
409 int old_level_nr = level_nr;
412 new_level_nr = level_nr + (x == 10 ? -step : +step);
413 if (new_level_nr < leveldir_current->first_level)
414 new_level_nr = leveldir_current->first_level;
415 if (new_level_nr > leveldir_current->last_level)
416 new_level_nr = leveldir_current->last_level;
418 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
419 new_level_nr = leveldir_current->handicap_level;
421 if (new_level_nr != old_level_nr &&
422 DelayReached(&level_delay, GADGET_FRAME_DELAY))
424 level_nr = new_level_nr;
426 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3),
430 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
434 DrawCompleteVideoDisplay();
436 /* needed because DrawMicroLevel() takes some time */
439 DelayReached(&level_delay, 0); /* reset delay counter */
442 else if (IN_VIS_FIELD(x, y) &&
443 y >= 0 && y <= 7 && (y != 1 || x < 10))
449 drawCursor(y, FC_RED);
450 drawCursor(choice, FC_BLUE);
458 game_status = GAME_MODE_PSEUDO_TYPENAME;
459 HandleTypeName(strlen(setup.player_name), 0);
465 game_status = GAME_MODE_LEVELS;
466 SaveLevelSetup_LastSeries();
467 SaveLevelSetup_SeriesInfo();
476 game_status = GAME_MODE_SCORES;
481 if (leveldir_current->readonly &&
482 strcmp(setup.player_name, "Artsoft") != 0)
483 Request("This level is read only !", REQ_CONFIRM);
484 game_status = GAME_MODE_EDITOR;
489 game_status = GAME_MODE_INFO;
490 info_mode = INFO_MODE_MAIN;
495 if (setup.autorecord)
496 TapeStartRecording();
498 #if defined(NETWORK_AVALIABLE)
500 SendToServer_StartPlaying();
504 game_status = GAME_MODE_PLAYING;
511 game_status = GAME_MODE_SETUP;
512 setup_mode = SETUP_MODE_MAIN;
517 SaveLevelSetup_LastSeries();
518 SaveLevelSetup_SeriesInfo();
519 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
520 game_status = GAME_MODE_QUIT;
525 if (game_status == GAME_MODE_MAIN)
527 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE);
533 /* ========================================================================= */
534 /* info screen functions */
535 /* ========================================================================= */
537 static struct TokenInfo *info_info;
538 static int num_info_info;
540 static void execInfoElements()
542 info_mode = INFO_MODE_ELEMENTS;
546 static void execInfoMusic()
548 info_mode = INFO_MODE_MUSIC;
552 static void execInfoCredits()
554 info_mode = INFO_MODE_CREDITS;
558 static void execInfoProgram()
560 info_mode = INFO_MODE_PROGRAM;
564 static void execInfoLevelSet()
566 info_mode = INFO_MODE_LEVELSET;
570 static void execExitInfo()
572 game_status = GAME_MODE_MAIN;
576 static struct TokenInfo info_info_main[] =
578 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
579 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
580 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
581 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
582 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
583 { TYPE_EMPTY, NULL, "" },
584 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
589 static void DrawInfoScreen_Main()
594 CloseDoor(DOOR_CLOSE_2);
598 DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1);
600 info_info = info_info_main;
603 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
605 int ypos = MENU_SCREEN_START_YPOS + i;
606 int font_nr = FONT_MENU_1;
608 DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr);
610 if (info_info[i].type & TYPE_ENTER_MENU)
611 initCursor(i, IMG_MENU_BUTTON_RIGHT);
612 else if (info_info[i].type & TYPE_LEAVE_MENU)
613 initCursor(i, IMG_MENU_BUTTON_LEFT);
614 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
615 initCursor(i, IMG_MENU_BUTTON);
626 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
629 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
631 static int choice_store[MAX_INFO_MODES];
632 int choice = choice_store[info_mode]; /* always starts with 0 */
636 if (button == MB_MENU_INITIALIZE)
638 /* advance to first valid menu entry */
639 while (choice < num_info_info &&
640 info_info[choice].type & TYPE_SKIP_ENTRY)
642 choice_store[info_mode] = choice;
644 drawCursor(choice, FC_RED);
647 else if (button == MB_MENU_LEAVE)
649 for (y = 0; y < num_info_info; y++)
651 if (info_info[y].type & TYPE_LEAVE_MENU)
653 void (*menu_callback_function)(void) = info_info[y].value;
655 menu_callback_function();
656 break; /* absolutely needed because function changes 'info_info'! */
663 if (mx || my) /* mouse input */
666 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
668 else if (dx || dy) /* keyboard input */
672 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
674 if (info_info[choice].type & menu_navigation_type ||
675 info_info[choice].type & TYPE_ENTER_SCREEN ||
676 info_info[choice].type & TYPE_BOOLEAN_STYLE)
677 button = MB_MENU_CHOICE;
682 /* jump to next non-empty menu entry (up or down) */
683 while (y > 0 && y < num_info_info - 1 &&
684 info_info[y].type & TYPE_SKIP_ENTRY)
688 if (IN_VIS_FIELD(x, y) &&
689 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
695 drawCursor(y, FC_RED);
696 drawCursor(choice, FC_BLUE);
697 choice = choice_store[info_mode] = y;
700 else if (!(info_info[y].type & TYPE_GHOSTED))
702 if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
704 void (*menu_callback_function)(void) = info_info[choice].value;
706 menu_callback_function();
712 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
714 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
715 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
716 int xstart = mSX + 16;
717 int ystart = mSY + 64 + 2 * 32;
718 int ystep = TILEY + 4;
719 int element, action, direction;
727 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
728 infoscreen_step[i] = infoscreen_frame[i] = 0;
730 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
734 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
736 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
737 "Press any key or button for next page");
743 while (helpanim_info[j].element != HELPANIM_LIST_END)
745 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
750 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
759 j += infoscreen_step[i - start];
761 element = helpanim_info[j].element;
762 action = helpanim_info[j].action;
763 direction = helpanim_info[j].direction;
765 if (action != -1 && direction != -1)
766 graphic = el_act_dir2img(element, action, direction);
767 else if (action != -1)
768 graphic = el_act2img(element, action);
769 else if (direction != -1)
770 graphic = el_act2img(element, direction);
772 graphic = el2img(element);
774 delay = helpanim_info[j++].delay;
779 if (infoscreen_frame[i - start] == 0)
782 infoscreen_frame[i - start] = delay - 1;
786 sync_frame = delay - infoscreen_frame[i - start];
787 infoscreen_frame[i - start]--;
790 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
792 if (!infoscreen_frame[i - start])
793 infoscreen_step[i - start] = 0;
797 if (!infoscreen_frame[i - start])
798 infoscreen_step[i - start]++;
799 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
805 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
807 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
808 graphic, sync_frame, USE_MASKING);
811 DrawInfoScreen_HelpText(element, action, direction, i - start);
816 redraw_mask |= REDRAW_FIELD;
821 static char *getHelpText(int element, int action, int direction)
823 char token[MAX_LINE_LEN];
825 strcpy(token, element_info[element].token_name);
828 strcat(token, element_action_info[action].suffix);
831 strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix);
833 return getHashEntry(helptext_info, token);
836 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
839 int font_nr = FONT_TEXT_2;
841 int font_nr = FONT_LEVEL_NUMBER;
843 int font_width = getFontWidth(font_nr);
844 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
845 int sy = mSY + 65 + 2 * 32 + 1;
846 int ystep = TILEY + 4;
848 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
849 int max_lines_per_text = 2;
852 if (action != -1 && direction != -1) /* element.action.direction */
853 text = getHelpText(element, action, direction);
855 if (text == NULL && action != -1) /* element.action */
856 text = getHelpText(element, action, -1);
858 if (text == NULL && direction != -1) /* element.direction */
859 text = getHelpText(element, -1, direction);
861 if (text == NULL) /* base element */
862 text = getHelpText(element, -1, -1);
864 if (text == NULL) /* not found */
865 text = "No description available";
867 if (strlen(text) <= max_chars_per_line) /* only one line of text */
868 sy += getFontHeight(font_nr) / 2;
870 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
871 max_chars_per_line, max_lines_per_text);
874 void DrawInfoScreen_Elements()
879 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
885 void HandleInfoScreen_Elements(int button)
887 static unsigned long info_delay = 0;
888 static int num_anims;
889 static int num_pages;
891 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
892 int button_released = !button;
895 if (button == MB_MENU_INITIALIZE)
897 boolean new_element = TRUE;
900 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
902 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
904 else if (new_element)
911 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
914 else if (button == MB_MENU_LEAVE)
916 info_mode = INFO_MODE_MAIN;
922 if (button_released || button == MB_MENU_INITIALIZE)
924 if (button != MB_MENU_INITIALIZE)
927 if (page >= num_pages)
929 FadeSoundsAndMusic();
931 info_mode = INFO_MODE_MAIN;
937 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
941 if (DelayReached(&info_delay, GAME_FRAME_DELAY))
942 if (page < num_pages)
943 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
945 PlayMenuSoundIfLoop();
949 void DrawInfoScreen_Music()
956 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
959 void HandleInfoScreen_Music(int button)
961 static struct MusicFileInfo *list = NULL;
962 int ystart = 150, dy = 30;
963 int ybottom = SYSIZE - 20;
964 int button_released = !button;
966 if (button == MB_MENU_INITIALIZE)
968 list = music_file_info;
972 FadeSoundsAndMusic();
977 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
979 DrawTextSCentered(ybottom, FONT_TEXT_4,
980 "Press any key or button for info menu");
985 else if (button == MB_MENU_LEAVE)
987 info_mode = INFO_MODE_MAIN;
993 if (button_released || button == MB_MENU_INITIALIZE)
997 if (button != MB_MENU_INITIALIZE)
1003 info_mode = INFO_MODE_MAIN;
1009 FadeSoundsAndMusic();
1016 int sound = list->music;
1018 if (sound_info[sound].loop)
1019 PlaySoundLoop(sound);
1023 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1027 PlayMusic(list->music);
1029 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1032 if (strcmp(list->title, UNKNOWN_NAME) != 0)
1034 if (strcmp(list->title_header, UNKNOWN_NAME) != 0)
1035 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1037 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1040 if (strcmp(list->artist, UNKNOWN_NAME) != 0)
1042 if (strcmp(list->artist_header, UNKNOWN_NAME) != 0)
1043 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1045 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1047 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1050 if (strcmp(list->album, UNKNOWN_NAME) != 0)
1052 if (strcmp(list->album_header, UNKNOWN_NAME) != 0)
1053 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1055 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1057 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1060 if (strcmp(list->year, UNKNOWN_NAME) != 0)
1062 if (strcmp(list->year_header, UNKNOWN_NAME) != 0)
1063 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
1065 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
1067 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
1070 DrawTextSCentered(ybottom, FONT_TEXT_4,
1071 "Press any key or button for next page");
1074 if (list != NULL && list->is_sound && sound_info[list->music].loop)
1075 PlaySoundLoop(list->music);
1078 void DrawInfoScreen_Credits()
1080 int ystart = 150, ystep = 30;
1081 int ybottom = SYSIZE - 20;
1083 FadeSoundsAndMusic();
1088 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
1089 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:");
1090 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz");
1091 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:");
1092 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell");
1093 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1094 "...and many thanks to all contributors");
1095 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
1097 DrawTextSCentered(ybottom, FONT_TEXT_4,
1098 "Press any key or button for info menu");
1101 void HandleInfoScreen_Credits(int button)
1103 int button_released = !button;
1105 if (button == MB_MENU_LEAVE)
1107 info_mode = INFO_MODE_MAIN;
1113 if (button_released)
1115 FadeSoundsAndMusic();
1117 info_mode = INFO_MODE_MAIN;
1122 PlayMenuSoundIfLoop();
1126 void DrawInfoScreen_Program()
1128 int ystart = 150, ystep = 30;
1129 int ybottom = SYSIZE - 20;
1134 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
1136 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1137 "This game is Freeware!");
1138 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
1139 "If you like it, send e-mail to:");
1140 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
1141 "info@artsoft.org");
1142 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
1143 "or SnailMail to:");
1144 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
1146 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
1147 "Detmolder Strasse 189");
1148 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
1150 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
1153 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
1154 "If you have created new levels,");
1155 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2,
1156 "send them to me to include them!");
1157 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
1160 DrawTextSCentered(ybottom, FONT_TEXT_4,
1161 "Press any key or button for info menu");
1164 void HandleInfoScreen_Program(int button)
1166 int button_released = !button;
1168 if (button == MB_MENU_LEAVE)
1170 info_mode = INFO_MODE_MAIN;
1176 if (button_released)
1178 FadeSoundsAndMusic();
1180 info_mode = INFO_MODE_MAIN;
1185 PlayMenuSoundIfLoop();
1189 void DrawInfoScreen_LevelSet()
1192 int ybottom = SYSIZE - 20;
1193 char *filename = getLevelSetInfoFilename();
1195 int font_nr = FONT_TEXT_2;
1197 int font_nr = FONT_LEVEL_NUMBER;
1199 int font_width = getFontWidth(font_nr);
1200 int font_height = getFontHeight(font_nr);
1203 int sx = SX + pad_x;
1204 int sy = SY + pad_y;
1205 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
1206 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
1211 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
1213 DrawTextSCentered(ybottom, FONT_TEXT_4,
1214 "Press any key or button for info menu");
1216 if (filename != NULL)
1217 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
1218 max_lines_per_screen);
1220 DrawTextSCentered(ystart, FONT_TEXT_2,
1221 "No information for this level set.");
1224 void HandleInfoScreen_LevelSet(int button)
1226 int button_released = !button;
1228 if (button == MB_MENU_LEAVE)
1230 info_mode = INFO_MODE_MAIN;
1236 if (button_released)
1238 FadeSoundsAndMusic();
1240 info_mode = INFO_MODE_MAIN;
1245 PlayMenuSoundIfLoop();
1249 void DrawInfoScreen()
1251 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
1253 if (info_mode == INFO_MODE_ELEMENTS)
1254 DrawInfoScreen_Elements();
1255 else if (info_mode == INFO_MODE_MUSIC)
1256 DrawInfoScreen_Music();
1257 else if (info_mode == INFO_MODE_CREDITS)
1258 DrawInfoScreen_Credits();
1259 else if (info_mode == INFO_MODE_PROGRAM)
1260 DrawInfoScreen_Program();
1261 else if (info_mode == INFO_MODE_LEVELSET)
1262 DrawInfoScreen_LevelSet();
1264 DrawInfoScreen_Main();
1266 if (info_mode != INFO_MODE_MUSIC)
1273 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
1275 if (info_mode == INFO_MODE_ELEMENTS)
1276 HandleInfoScreen_Elements(button);
1277 else if (info_mode == INFO_MODE_MUSIC)
1278 HandleInfoScreen_Music(button);
1279 else if (info_mode == INFO_MODE_CREDITS)
1280 HandleInfoScreen_Credits(button);
1281 else if (info_mode == INFO_MODE_PROGRAM)
1282 HandleInfoScreen_Program(button);
1283 else if (info_mode == INFO_MODE_LEVELSET)
1284 HandleInfoScreen_LevelSet(button);
1286 HandleInfoScreen_Main(mx, my, dx, dy, button);
1292 /* ========================================================================= */
1293 /* type name functions */
1294 /* ========================================================================= */
1296 void HandleTypeName(int newxpos, Key key)
1298 static int xpos = 0, ypos = 2;
1299 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
1300 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
1301 int startx = mSX + 32 + name_width;
1302 int starty = mSY + ypos * 32;
1308 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1309 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1314 if (((key >= KSYM_A && key <= KSYM_Z) ||
1315 (key >= KSYM_a && key <= KSYM_z)) &&
1316 xpos < MAX_PLAYER_NAME_LEN)
1320 if (key >= KSYM_A && key <= KSYM_Z)
1321 ascii = 'A' + (char)(key - KSYM_A);
1323 ascii = 'a' + (char)(key - KSYM_a);
1325 setup.player_name[xpos] = ascii;
1326 setup.player_name[xpos + 1] = 0;
1329 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1330 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1332 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
1335 setup.player_name[xpos] = 0;
1337 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
1339 else if (key == KSYM_Return && xpos > 0)
1341 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
1342 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
1345 game_status = GAME_MODE_MAIN;
1350 /* ========================================================================= */
1351 /* tree menu functions */
1352 /* ========================================================================= */
1354 static void DrawChooseTree(TreeInfo **ti_ptr)
1358 FreeScreenGadgets();
1359 CreateScreenGadgets();
1361 CloseDoor(DOOR_CLOSE_2);
1365 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
1366 MapChooseTreeGadgets(*ti_ptr);
1372 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1374 struct GadgetInfo *gi = screen_gadget[id];
1375 int items_max, items_visible, item_position;
1377 items_max = numTreeInfoInGroup(ti);
1378 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
1379 item_position = first_entry;
1381 if (item_position > items_max - items_visible)
1382 item_position = items_max - items_visible;
1384 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1385 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1386 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1389 static void drawChooseTreeList(int first_entry, int num_page_entries,
1393 char buffer[SCR_FIELDX * 2];
1394 int max_buffer_len = (SCR_FIELDX - 2) * 2;
1395 char *title_string = NULL;
1396 int xoffset_setup = 16;
1397 int yoffset_setup = 16;
1398 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
1399 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
1400 int last_game_status = game_status; /* save current game status */
1403 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
1404 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
1405 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
1406 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
1408 DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
1410 /* force LEVELS font on artwork setup screen */
1411 game_status = GAME_MODE_LEVELS;
1413 /* clear tree list area, but not title or scrollbar */
1414 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1415 SXSIZE - 32 + menu.scrollbar_xoffset,
1416 MAX_MENU_ENTRIES_ON_SCREEN * 32);
1418 for (i = 0; i < num_page_entries; i++)
1420 TreeInfo *node, *node_first;
1421 int entry_pos = first_entry + i;
1422 int ypos = MENU_SCREEN_START_YPOS + i;
1424 node_first = getTreeInfoFirstGroupEntry(ti);
1425 node = getTreeInfoFromPos(node_first, entry_pos);
1427 strncpy(buffer, node->name , max_buffer_len);
1428 buffer[max_buffer_len] = '\0';
1430 DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
1432 if (node->parent_link)
1433 initCursor(i, IMG_MENU_BUTTON_LEFT);
1434 else if (node->level_group)
1435 initCursor(i, IMG_MENU_BUTTON_RIGHT);
1437 initCursor(i, IMG_MENU_BUTTON);
1440 game_status = last_game_status; /* restore current game status */
1442 redraw_mask |= REDRAW_FIELD;
1445 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1447 TreeInfo *node, *node_first;
1448 int x, last_redraw_mask = redraw_mask;
1450 if (ti->type != TREE_TYPE_LEVEL_DIR)
1453 node_first = getTreeInfoFirstGroupEntry(ti);
1454 node = getTreeInfoFromPos(node_first, entry_pos);
1456 DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32);
1458 if (node->parent_link)
1459 DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"",
1461 else if (node->level_group)
1462 DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"",
1464 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1465 DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)",
1466 node->levels, node->class_desc);
1468 /* let BackToFront() redraw only what is needed */
1469 redraw_mask = last_redraw_mask | REDRAW_TILES;
1470 for (x = 0; x < SCR_FIELDX; x++)
1471 MarkTileDirty(x, 1);
1474 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1477 TreeInfo *ti = *ti_ptr;
1479 int y = ti->cl_cursor;
1480 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1481 int num_entries = numTreeInfoInGroup(ti);
1482 int num_page_entries;
1483 int last_game_status = game_status; /* save current game status */
1484 boolean position_set_by_scrollbar = (dx == 999);
1486 /* force LEVELS draw offset on choose level and artwork setup screen */
1487 game_status = GAME_MODE_LEVELS;
1489 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
1490 num_page_entries = num_entries;
1492 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1494 game_status = last_game_status; /* restore current game status */
1496 if (button == MB_MENU_INITIALIZE)
1498 int num_entries = numTreeInfoInGroup(ti);
1499 int entry_pos = posTreeInfo(ti);
1501 if (ti->cl_first == -1)
1503 /* only on initialization */
1504 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1505 ti->cl_cursor = entry_pos - ti->cl_first;
1507 else if (ti->cl_cursor >= num_page_entries ||
1508 (num_entries > num_page_entries &&
1509 num_entries - ti->cl_first < num_page_entries))
1511 /* only after change of list size (by custom graphic configuration) */
1512 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1513 ti->cl_cursor = entry_pos - ti->cl_first;
1516 if (position_set_by_scrollbar)
1519 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1522 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1523 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1524 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1528 else if (button == MB_MENU_LEAVE)
1530 if (ti->node_parent)
1532 *ti_ptr = ti->node_parent;
1533 DrawChooseTree(ti_ptr);
1535 else if (game_status == GAME_MODE_SETUP)
1541 game_status = GAME_MODE_MAIN;
1548 if (mx || my) /* mouse input */
1550 int last_game_status = game_status; /* save current game status */
1552 /* force LEVELS draw offset on artwork setup screen */
1553 game_status = GAME_MODE_LEVELS;
1555 x = (mx - mSX) / 32;
1556 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1558 game_status = last_game_status; /* restore current game status */
1560 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
1562 /* move cursor instead of scrolling when already at start/end of list */
1563 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
1565 else if (dy == +1 * SCROLL_LINE &&
1566 ti->cl_first + num_page_entries == num_entries)
1569 /* handle scrolling screen one line or page */
1570 if (ti->cl_cursor + dy < 0 ||
1571 ti->cl_cursor + dy > num_page_entries - 1)
1573 if (ABS(dy) == SCROLL_PAGE)
1574 step = num_page_entries - 1;
1576 if (dy < 0 && ti->cl_first > 0)
1578 /* scroll page/line up */
1580 ti->cl_first -= step;
1581 if (ti->cl_first < 0)
1584 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1585 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1586 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1587 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1590 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
1592 /* scroll page/line down */
1594 ti->cl_first += step;
1595 if (ti->cl_first + num_page_entries > num_entries)
1596 ti->cl_first = MAX(0, num_entries - num_page_entries);
1598 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1599 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1600 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1601 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1608 /* handle moving cursor one line */
1609 y = ti->cl_cursor + dy;
1614 TreeInfo *node_first, *node_cursor;
1615 int entry_pos = ti->cl_first + y;
1617 node_first = getTreeInfoFirstGroupEntry(ti);
1618 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1620 if (node_cursor->node_group)
1622 node_cursor->cl_first = ti->cl_first;
1623 node_cursor->cl_cursor = ti->cl_cursor;
1624 *ti_ptr = node_cursor->node_group;
1625 DrawChooseTree(ti_ptr);
1630 else if (dx == -1 && ti->node_parent)
1632 *ti_ptr = ti->node_parent;
1633 DrawChooseTree(ti_ptr);
1638 if (!anyScrollbarGadgetActive() &&
1639 IN_VIS_FIELD(x, y) &&
1640 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
1641 y >= 0 && y < num_page_entries)
1645 if (y != ti->cl_cursor)
1647 drawChooseTreeCursor(y, FC_RED);
1648 drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
1649 drawChooseTreeInfo(ti->cl_first + y, ti);
1655 TreeInfo *node_first, *node_cursor;
1656 int entry_pos = ti->cl_first + y;
1658 node_first = getTreeInfoFirstGroupEntry(ti);
1659 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1661 if (node_cursor->node_group)
1663 node_cursor->cl_first = ti->cl_first;
1664 node_cursor->cl_cursor = ti->cl_cursor;
1665 *ti_ptr = node_cursor->node_group;
1666 DrawChooseTree(ti_ptr);
1668 else if (node_cursor->parent_link)
1670 *ti_ptr = node_cursor->node_parent;
1671 DrawChooseTree(ti_ptr);
1675 node_cursor->cl_first = ti->cl_first;
1676 node_cursor->cl_cursor = ti->cl_cursor;
1677 *ti_ptr = node_cursor;
1679 if (ti->type == TREE_TYPE_LEVEL_DIR)
1681 LoadLevelSetup_SeriesInfo();
1683 SaveLevelSetup_LastSeries();
1684 SaveLevelSetup_SeriesInfo();
1688 if (game_status == GAME_MODE_SETUP)
1694 game_status = GAME_MODE_MAIN;
1702 void DrawChooseLevel()
1704 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
1706 DrawChooseTree(&leveldir_current);
1712 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1714 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1719 void DrawHallOfFame(int highlight_position)
1722 FadeSoundsAndMusic();
1723 CloseDoor(DOOR_CLOSE_2);
1725 if (highlight_position < 0)
1726 LoadScore(level_nr);
1734 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
1737 static void drawHallOfFameList(int first_entry, int highlight_position)
1741 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
1744 DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1);
1745 DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr);
1747 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1749 int entry = first_entry + i;
1750 boolean active = (entry == highlight_position);
1751 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
1752 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
1753 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
1754 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
1755 int dx1 = 3 * getFontWidth(font_nr1);
1756 int dx2 = dx1 + getFontWidth(font_nr1);
1757 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
1758 int sy = mSY + 64 + i * 32;
1760 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
1761 DrawText(mSX + dx1, sy, ".", font_nr1);
1762 DrawText(mSX + dx2, sy, ".........................", font_nr3);
1763 if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
1764 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
1765 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
1768 redraw_mask |= REDRAW_FIELD;
1771 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1773 static int first_entry = 0;
1774 static int highlight_position = 0;
1775 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1776 int button_released = !button;
1778 if (button == MB_MENU_INITIALIZE)
1781 highlight_position = mx;
1782 drawHallOfFameList(first_entry, highlight_position);
1787 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
1788 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
1792 if (first_entry > 0)
1794 first_entry -= step;
1795 if (first_entry < 0)
1798 drawHallOfFameList(first_entry, highlight_position);
1803 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1805 first_entry += step;
1806 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1807 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
1809 drawHallOfFameList(first_entry, highlight_position);
1812 else if (button_released)
1814 FadeSound(SND_BACKGROUND_SCORES);
1815 game_status = GAME_MODE_MAIN;
1819 if (game_status == GAME_MODE_SCORES)
1820 PlayMenuSoundIfLoop();
1826 /* ========================================================================= */
1827 /* setup screen functions */
1828 /* ========================================================================= */
1830 static struct TokenInfo *setup_info;
1831 static int num_setup_info;
1833 static char *graphics_set_name;
1834 static char *sounds_set_name;
1835 static char *music_set_name;
1837 static void execSetupMain()
1839 setup_mode = SETUP_MODE_MAIN;
1843 static void execSetupGame()
1845 setup_mode = SETUP_MODE_GAME;
1849 static void execSetupEditor()
1851 setup_mode = SETUP_MODE_EDITOR;
1855 static void execSetupGraphics()
1857 setup_mode = SETUP_MODE_GRAPHICS;
1861 static void execSetupSound()
1863 setup_mode = SETUP_MODE_SOUND;
1867 static void execSetupArtwork()
1869 setup.graphics_set = artwork.gfx_current->identifier;
1870 setup.sounds_set = artwork.snd_current->identifier;
1871 setup.music_set = artwork.mus_current->identifier;
1873 /* needed if last screen (setup choice) changed graphics, sounds or music */
1874 ReloadCustomArtwork(0);
1876 /* needed for displaying artwork name instead of artwork identifier */
1877 graphics_set_name = artwork.gfx_current->name;
1878 sounds_set_name = artwork.snd_current->name;
1879 music_set_name = artwork.mus_current->name;
1881 setup_mode = SETUP_MODE_ARTWORK;
1885 static void execSetupChooseGraphics()
1887 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1891 static void execSetupChooseSounds()
1893 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1897 static void execSetupChooseMusic()
1899 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
1903 static void execSetupInput()
1905 setup_mode = SETUP_MODE_INPUT;
1909 static void execSetupShortcut()
1911 setup_mode = SETUP_MODE_SHORTCUT;
1915 static void execExitSetup()
1917 game_status = GAME_MODE_MAIN;
1921 static void execSaveAndExitSetup()
1927 static struct TokenInfo setup_info_main[] =
1929 { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
1930 { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" },
1931 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
1932 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
1933 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
1934 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
1935 { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
1936 { TYPE_EMPTY, NULL, "" },
1937 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
1938 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
1943 static struct TokenInfo setup_info_game[] =
1945 { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
1946 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
1947 { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
1948 { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
1949 { TYPE_EMPTY, NULL, "" },
1950 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1955 static struct TokenInfo setup_info_editor[] =
1958 { TYPE_STRING, NULL, "Offer Special Elements:"},
1960 { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
1961 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
1962 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,"E.M. Club:" },
1963 { TYPE_SWITCH, &setup.editor.el_more, "More:" },
1964 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
1965 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
1966 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" },
1967 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" },
1968 { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" },
1969 { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" },
1970 { TYPE_SWITCH, &setup.editor.el_custom_more, "More Custom:" },
1971 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
1972 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined:" },
1973 { TYPE_EMPTY, NULL, "" },
1974 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1979 static struct TokenInfo setup_info_graphics[] =
1981 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
1982 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
1983 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
1985 { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
1986 { TYPE_SWITCH, &setup.fading, "Fading:" },
1988 { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
1989 { TYPE_SWITCH, &setup.toons, "Toons:" },
1990 { TYPE_EMPTY, NULL, "" },
1991 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1996 static struct TokenInfo setup_info_sound[] =
1998 { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
1999 { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
2000 { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
2001 { TYPE_EMPTY, NULL, "" },
2002 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2007 static struct TokenInfo setup_info_artwork[] =
2009 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
2010 { TYPE_STRING, &graphics_set_name, "" },
2011 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
2012 { TYPE_STRING, &sounds_set_name, "" },
2013 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
2014 { TYPE_STRING, &music_set_name, "" },
2015 { TYPE_EMPTY, NULL, "" },
2016 { TYPE_STRING, NULL, "Override Level Artwork:"},
2017 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
2018 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
2019 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
2020 { TYPE_EMPTY, NULL, "" },
2021 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2026 static struct TokenInfo setup_info_shortcut[] =
2028 { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
2029 { TYPE_KEY, &setup.shortcut.save_game, "" },
2030 { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
2031 { TYPE_KEY, &setup.shortcut.load_game, "" },
2032 { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
2033 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
2034 { TYPE_EMPTY, NULL, "" },
2035 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
2036 { TYPE_EMPTY, NULL, "" },
2037 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2042 static Key getSetupKey()
2044 Key key = KSYM_UNDEFINED;
2045 boolean got_key_event = FALSE;
2047 while (!got_key_event)
2049 if (PendingEvent()) /* got event */
2057 case EVENT_KEYPRESS:
2059 key = GetEventKey((KeyEvent *)&event, TRUE);
2061 /* press 'Escape' or 'Enter' to keep the existing key binding */
2062 if (key == KSYM_Escape || key == KSYM_Return)
2063 key = KSYM_UNDEFINED; /* keep old value */
2065 got_key_event = TRUE;
2069 case EVENT_KEYRELEASE:
2070 key_joystick_mapping = 0;
2074 HandleOtherEvents(&event);
2082 /* don't eat all CPU time */
2089 static void drawSetupValue(int pos)
2091 int xpos = MENU_SCREEN_VALUE_XPOS;
2092 int ypos = MENU_SCREEN_START_YPOS + pos;
2093 int font_nr = FONT_VALUE_1;
2094 int type = setup_info[pos].type;
2095 void *value = setup_info[pos].value;
2096 char *value_string = (!(type & TYPE_GHOSTED) ? getSetupValue(type, value) :
2099 if (value_string == NULL)
2102 if (type & TYPE_KEY)
2106 if (type & TYPE_QUERY)
2108 value_string = "<press key>";
2109 font_nr = FONT_INPUT_1_ACTIVE;
2112 else if (type & TYPE_STRING)
2114 int max_value_len = (SCR_FIELDX - 2) * 2;
2117 font_nr = FONT_VALUE_2;
2119 if (strlen(value_string) > max_value_len)
2120 value_string[max_value_len] = '\0';
2122 else if (type & TYPE_BOOLEAN_STYLE)
2124 font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
2127 DrawText(mSX + xpos * 32, mSY + ypos * 32,
2128 (xpos == 3 ? " " : " "), font_nr);
2129 DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
2132 static void changeSetupValue(int pos)
2134 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
2136 *(boolean *)setup_info[pos].value ^= TRUE;
2138 else if (setup_info[pos].type & TYPE_KEY)
2142 setup_info[pos].type |= TYPE_QUERY;
2143 drawSetupValue(pos);
2144 setup_info[pos].type &= ~TYPE_QUERY;
2146 key = getSetupKey();
2147 if (key != KSYM_UNDEFINED)
2148 *(Key *)setup_info[pos].value = key;
2151 drawSetupValue(pos);
2154 static void DrawSetupScreen_Generic()
2156 char *title_string = NULL;
2160 CloseDoor(DOOR_CLOSE_2);
2164 if (setup_mode == SETUP_MODE_MAIN)
2166 setup_info = setup_info_main;
2167 title_string = "Setup";
2169 else if (setup_mode == SETUP_MODE_GAME)
2171 setup_info = setup_info_game;
2172 title_string = "Setup Game";
2174 else if (setup_mode == SETUP_MODE_EDITOR)
2176 setup_info = setup_info_editor;
2177 title_string = "Setup Editor";
2179 else if (setup_mode == SETUP_MODE_GRAPHICS)
2181 setup_info = setup_info_graphics;
2182 title_string = "Setup Graphics";
2184 else if (setup_mode == SETUP_MODE_SOUND)
2186 setup_info = setup_info_sound;
2187 title_string = "Setup Sound";
2189 else if (setup_mode == SETUP_MODE_ARTWORK)
2191 setup_info = setup_info_artwork;
2192 title_string = "Custom Artwork";
2194 else if (setup_mode == SETUP_MODE_SHORTCUT)
2196 setup_info = setup_info_shortcut;
2197 title_string = "Setup Shortcuts";
2200 DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
2203 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2205 void *value_ptr = setup_info[i].value;
2206 int ypos = MENU_SCREEN_START_YPOS + i;
2207 int font_nr = FONT_MENU_1;
2209 /* set some entries to "unchangeable" according to other variables */
2210 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2211 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2212 (value_ptr == &setup.sound_music && !audio.music_available) ||
2213 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
2214 setup_info[i].type |= TYPE_GHOSTED;
2217 if (setup_info[i].type & TYPE_STRING ||
2218 (setup_info[i].type & TYPE_SWITCH && setup_mode == SETUP_MODE_EDITOR))
2219 font_nr = FONT_MENU_2;
2221 if (setup_info[i].type & TYPE_STRING)
2222 font_nr = FONT_MENU_2;
2225 DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
2227 if (setup_info[i].type & TYPE_ENTER_MENU)
2228 initCursor(i, IMG_MENU_BUTTON_RIGHT);
2229 else if (setup_info[i].type & TYPE_LEAVE_MENU)
2230 initCursor(i, IMG_MENU_BUTTON_LEFT);
2231 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
2232 initCursor(i, IMG_MENU_BUTTON);
2234 if (setup_info[i].type & TYPE_VALUE)
2242 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
2245 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
2247 static int choice_store[MAX_SETUP_MODES];
2248 int choice = choice_store[setup_mode]; /* always starts with 0 */
2252 if (button == MB_MENU_INITIALIZE)
2254 /* advance to first valid menu entry */
2255 while (choice < num_setup_info &&
2256 setup_info[choice].type & TYPE_SKIP_ENTRY)
2258 choice_store[setup_mode] = choice;
2260 drawCursor(choice, FC_RED);
2263 else if (button == MB_MENU_LEAVE)
2265 for (y = 0; y < num_setup_info; y++)
2267 if (setup_info[y].type & TYPE_LEAVE_MENU)
2269 void (*menu_callback_function)(void) = setup_info[y].value;
2271 menu_callback_function();
2272 break; /* absolutely needed because function changes 'setup_info'! */
2279 if (mx || my) /* mouse input */
2281 x = (mx - mSX) / 32;
2282 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2284 else if (dx || dy) /* keyboard input */
2288 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
2290 if (setup_info[choice].type & menu_navigation_type ||
2291 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
2292 button = MB_MENU_CHOICE;
2297 /* jump to next non-empty menu entry (up or down) */
2298 while (y > 0 && y < num_setup_info - 1 &&
2299 setup_info[y].type & TYPE_SKIP_ENTRY)
2303 if (IN_VIS_FIELD(x, y) &&
2304 y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY)
2310 drawCursor(y, FC_RED);
2311 drawCursor(choice, FC_BLUE);
2312 choice = choice_store[setup_mode] = y;
2315 else if (!(setup_info[y].type & TYPE_GHOSTED))
2317 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
2319 void (*menu_callback_function)(void) = setup_info[choice].value;
2321 menu_callback_function();
2325 if (setup_info[y].type & TYPE_KEYTEXT &&
2326 setup_info[y + 1].type & TYPE_KEY)
2329 if (setup_info[y].type & TYPE_VALUE)
2330 changeSetupValue(y);
2336 void DrawSetupScreen_Input()
2340 DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1);
2342 initCursor(0, IMG_MENU_BUTTON);
2343 initCursor(1, IMG_MENU_BUTTON);
2344 initCursor(2, IMG_MENU_BUTTON_RIGHT);
2345 initCursor(13, IMG_MENU_BUTTON_LEFT);
2347 drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
2348 drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
2350 DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1);
2351 DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1);
2352 DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1);
2355 DeactivateJoystickForCalibration();
2356 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
2357 "Joysticks deactivated on this screen");
2360 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
2365 static void setJoystickDeviceToNr(char *device_name, int device_nr)
2367 if (device_name == NULL)
2370 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
2373 if (strlen(device_name) > 1)
2375 char c1 = device_name[strlen(device_name) - 1];
2376 char c2 = device_name[strlen(device_name) - 2];
2378 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
2379 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
2382 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
2383 strlen(device_name));
2386 static void drawPlayerSetupInputInfo(int player_nr)
2389 static struct SetupKeyboardInfo custom_key;
2396 { &custom_key.left, "Joystick Left" },
2397 { &custom_key.right, "Joystick Right" },
2398 { &custom_key.up, "Joystick Up" },
2399 { &custom_key.down, "Joystick Down" },
2400 { &custom_key.snap, "Button 1" },
2401 { &custom_key.drop, "Button 2" }
2403 static char *joystick_name[MAX_PLAYERS] =
2411 custom_key = setup.input[player_nr].key;
2413 DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE);
2415 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2417 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2418 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2420 DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2423 if (setup.input[player_nr].use_joystick)
2425 char *device_name = setup.input[player_nr].joy.device_name;
2427 DrawText(mSX+8*32, mSY+3*32,
2428 joystick_name[getJoystickNrFromDeviceName(device_name)],
2430 DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1);
2434 DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1);
2435 DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1);
2438 DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1);
2439 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
2440 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
2441 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
2442 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
2443 DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD);
2444 DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD);
2445 DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD);
2446 DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD);
2447 DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD);
2448 DrawText(mSX+32, mSY+12*32, "Drop Element:", FONT_VALUE_OLD);
2450 for (i = 0; i < 6; i++)
2452 int ypos = 6 + i + (i > 3 ? i-3 : 0);
2454 DrawText(mSX + 3*32, mSY + ypos*32,
2456 DrawText(mSX + 3*32, mSY + ypos*32,
2457 (setup.input[player_nr].use_joystick ?
2459 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
2463 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
2465 static int choice = 0;
2466 static int player_nr = 0;
2469 int pos_start = SETUPINPUT_SCREEN_POS_START;
2470 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
2471 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
2472 int pos_end = SETUPINPUT_SCREEN_POS_END;
2474 if (button == MB_MENU_INITIALIZE)
2476 drawPlayerSetupInputInfo(player_nr);
2477 drawCursor(choice, FC_RED);
2481 else if (button == MB_MENU_LEAVE)
2483 setup_mode = SETUP_MODE_MAIN;
2490 if (mx || my) /* mouse input */
2492 x = (mx - mSX) / 32;
2493 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2495 else if (dx || dy) /* keyboard input */
2497 if (dx && choice == 0)
2498 x = (dx < 0 ? 10 : 12);
2499 else if ((dx && choice == 1) ||
2500 (dx == +1 && choice == 2) ||
2501 (dx == -1 && choice == pos_end))
2502 button = MB_MENU_CHOICE;
2506 if (y >= pos_empty1 && y <= pos_empty2)
2507 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
2510 if (IN_VIS_FIELD(x, y) &&
2511 y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button)))
2513 static unsigned long delay = 0;
2515 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
2518 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
2520 drawPlayerSetupInputInfo(player_nr);
2522 else if (IN_VIS_FIELD(x, y) &&
2523 y >= pos_start && y <= pos_end &&
2524 !(y >= pos_empty1 && y <= pos_empty2))
2530 drawCursor(y, FC_RED);
2531 drawCursor(choice, FC_BLUE);
2539 char *device_name = setup.input[player_nr].joy.device_name;
2541 if (!setup.input[player_nr].use_joystick)
2543 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
2545 setJoystickDeviceToNr(device_name, new_device_nr);
2546 setup.input[player_nr].use_joystick = TRUE;
2550 int device_nr = getJoystickNrFromDeviceName(device_name);
2551 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
2553 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
2554 setup.input[player_nr].use_joystick = FALSE;
2556 setJoystickDeviceToNr(device_name, new_device_nr);
2559 drawPlayerSetupInputInfo(player_nr);
2563 if (setup.input[player_nr].use_joystick)
2566 CalibrateJoystick(player_nr);
2569 CustomizeKeyboard(player_nr);
2571 else if (y == pos_end)
2575 setup_mode = SETUP_MODE_MAIN;
2582 void CustomizeKeyboard(int player_nr)
2586 boolean finished = FALSE;
2587 static struct SetupKeyboardInfo custom_key;
2592 } customize_step[] =
2594 { &custom_key.left, "Move Left" },
2595 { &custom_key.right, "Move Right" },
2596 { &custom_key.up, "Move Up" },
2597 { &custom_key.down, "Move Down" },
2598 { &custom_key.snap, "Snap Field" },
2599 { &custom_key.drop, "Drop Element" }
2602 /* read existing key bindings from player setup */
2603 custom_key = setup.input[player_nr].key;
2606 DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
2612 DrawText(mSX, mSY + (2+2*step_nr)*32,
2613 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2614 DrawText(mSX, mSY + (2+2*step_nr+1)*32,
2615 "Key:", FONT_INPUT_1_ACTIVE);
2616 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2617 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
2621 if (PendingEvent()) /* got event */
2629 case EVENT_KEYPRESS:
2631 Key key = GetEventKey((KeyEvent *)&event, FALSE);
2633 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2639 /* all keys configured -- wait for "Escape" or "Return" key */
2643 /* press 'Enter' to keep the existing key binding */
2644 if (key == KSYM_Return)
2645 key = *customize_step[step_nr].key;
2647 /* check if key already used */
2648 for (i = 0; i < step_nr; i++)
2649 if (*customize_step[i].key == key)
2654 /* got new key binding */
2655 *customize_step[step_nr].key = key;
2656 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2658 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2659 getKeyNameFromKey(key), FONT_VALUE_1);
2662 /* un-highlight last query */
2663 DrawText(mSX, mSY+(2+2*(step_nr-1))*32,
2664 customize_step[step_nr-1].text, FONT_MENU_1);
2665 DrawText(mSX, mSY+(2+2*(step_nr-1)+1)*32,
2666 "Key:", FONT_MENU_1);
2668 /* press 'Enter' to leave */
2671 DrawText(mSX + 16, mSY + 15*32+16,
2672 "Press Enter", FONT_TITLE_1);
2676 /* query next key binding */
2677 DrawText(mSX, mSY+(2+2*step_nr)*32,
2678 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2679 DrawText(mSX, mSY+(2+2*step_nr+1)*32,
2680 "Key:", FONT_INPUT_1_ACTIVE);
2681 DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32,
2682 getKeyNameFromKey(*customize_step[step_nr].key),
2687 case EVENT_KEYRELEASE:
2688 key_joystick_mapping = 0;
2692 HandleOtherEvents(&event);
2700 /* don't eat all CPU time */
2704 /* write new key bindings back to player setup */
2705 setup.input[player_nr].key = custom_key;
2708 DrawSetupScreen_Input();
2711 static boolean CalibrateJoystickMain(int player_nr)
2713 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2714 int new_joystick_xright = JOYSTICK_XMIDDLE;
2715 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2716 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2717 int new_joystick_xmiddle, new_joystick_ymiddle;
2719 int joystick_fd = joystick.fd[player_nr];
2720 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2721 boolean check[3][3];
2722 int check_remaining = 3 * 3;
2727 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2730 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2735 for (y = 0; y < 3; y++)
2737 for (x = 0; x < 3; x++)
2739 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
2740 check[x][y] = FALSE;
2744 DrawText(mSX, mSY + 6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1);
2745 DrawText(mSX, mSY + 7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1);
2746 DrawText(mSX + 16, mSY + 9 * 32, " IF ALL BALLS ", FONT_TITLE_1);
2747 DrawText(mSX, mSY + 10 * 32, " ARE YELLOW, ", FONT_TITLE_1);
2748 DrawText(mSX, mSY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1);
2749 DrawText(mSX, mSY + 12 * 32, " AND ", FONT_TITLE_1);
2750 DrawText(mSX, mSY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1);
2752 joy_value = Joystick(player_nr);
2753 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2754 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2756 /* eventually uncalibrated center position (joystick could be uncentered) */
2757 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2760 new_joystick_xmiddle = joy_x;
2761 new_joystick_ymiddle = joy_y;
2763 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
2766 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2771 if (PendingEvent()) /* got event */
2779 case EVENT_KEYPRESS:
2780 switch(GetEventKey((KeyEvent *)&event, TRUE))
2783 if (check_remaining == 0)
2796 case EVENT_KEYRELEASE:
2797 key_joystick_mapping = 0;
2801 HandleOtherEvents(&event);
2806 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2809 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2810 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2811 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2812 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2814 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2815 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2816 setup.input[player_nr].joy.xright = new_joystick_xright;
2817 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2818 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2819 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2821 CheckJoystickData();
2823 joy_value = Joystick(player_nr);
2825 if (joy_value & JOY_BUTTON && check_remaining == 0)
2828 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2829 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2831 if (x != last_x || y != last_y)
2833 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
2834 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
2839 if (check_remaining > 0 && !check[x+1][y+1])
2841 check[x+1][y+1] = TRUE;
2847 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2848 setup.input[player_nr].joy.xleft,
2849 setup.input[player_nr].joy.xmiddle,
2850 setup.input[player_nr].joy.xright);
2851 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2852 setup.input[player_nr].joy.yupper,
2853 setup.input[player_nr].joy.ymiddle,
2854 setup.input[player_nr].joy.ylower);
2863 /* don't eat all CPU time */
2867 /* calibrated center position (joystick should now be centered) */
2868 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2871 new_joystick_xmiddle = joy_x;
2872 new_joystick_ymiddle = joy_y;
2876 DrawSetupScreen_Input();
2878 /* wait until the last pressed button was released */
2879 while (Joystick(player_nr) & JOY_BUTTON)
2881 if (PendingEvent()) /* got event */
2886 HandleOtherEvents(&event);
2895 void CalibrateJoystick(int player_nr)
2897 if (!CalibrateJoystickMain(player_nr))
2901 DrawText(mSX + 16, mSY + 6 * 32, " JOYSTICK NOT ", FONT_TITLE_1);
2902 DrawText(mSX, mSY + 7 * 32, " AVAILABLE ", FONT_TITLE_1);
2904 Delay(2000); /* show error message for two seconds */
2908 void DrawSetupScreen()
2910 DeactivateJoystick();
2912 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
2914 if (setup_mode == SETUP_MODE_INPUT)
2915 DrawSetupScreen_Input();
2916 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2917 DrawChooseTree(&artwork.gfx_current);
2918 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2919 DrawChooseTree(&artwork.snd_current);
2920 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2921 DrawChooseTree(&artwork.mus_current);
2923 DrawSetupScreen_Generic();
2929 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
2931 if (setup_mode == SETUP_MODE_INPUT)
2932 HandleSetupScreen_Input(mx, my, dx, dy, button);
2933 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2934 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
2935 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2936 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
2937 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2938 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
2940 HandleSetupScreen_Generic(mx, my, dx, dy, button);
2945 void HandleGameActions()
2947 if (game_status != GAME_MODE_PLAYING)
2950 /* !!! FIX THIS (START) !!! */
2951 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
2953 byte *recorded_player_action;
2954 byte summarized_player_action = 0;
2955 byte tape_action[MAX_PLAYERS];
2958 if (level.native_em_level->lev->home == 0) /* all players at home */
2962 if (!TAPE_IS_STOPPED(tape))
2965 if (game_status != GAME_MODE_PLAYING)
2969 if (level.native_em_level->ply1->alive == 0 &&
2970 level.native_em_level->ply2->alive == 0) /* all dead */
2971 AllPlayersGone = TRUE;
2973 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2976 /* --- game actions --- */
2980 /* don't use 100% CPU while in pause mode -- this should better be solved
2981 like in the R'n'D game engine! */
2988 recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
2991 /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */
2992 if (recorded_player_action == NULL && tape.pausing)
2996 for (i = 0; i < MAX_PLAYERS; i++)
2998 summarized_player_action |= stored_player[i].action;
3000 if (!network_playing)
3001 stored_player[i].effective_action = stored_player[i].action;
3004 if (!options.network && !setup.team_mode)
3005 local_player->effective_action = summarized_player_action;
3007 if (recorded_player_action != NULL)
3008 for (i = 0; i < MAX_PLAYERS; i++)
3009 stored_player[i].effective_action = recorded_player_action[i];
3011 for (i = 0; i < MAX_PLAYERS; i++)
3013 tape_action[i] = stored_player[i].effective_action;
3015 /* !!! (this does not happen in the EM engine) !!! */
3016 if (tape.recording && tape_action[i] && !tape.player_participates[i])
3017 tape.player_participates[i] = TRUE; /* player just appeared from CE */
3020 /* only save actions from input devices, but not programmed actions */
3022 TapeRecordAction(tape_action);
3024 GameActions_EM(local_player->effective_action);
3026 if (TimeFrames >= FRAMES_PER_SECOND)
3031 if (tape.recording || tape.playing)
3032 DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
3042 if (local_player->LevelSolved)
3045 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
3051 if (tape.auto_play && !tape.playing)
3052 AutoPlayTape(); /* continue automatically playing next tape */
3056 /* ---------- new screen button stuff -------------------------------------- */
3058 /* graphic position and size values for buttons and scrollbars */
3059 #define SC_SCROLLBUTTON_XSIZE TILEX
3060 #define SC_SCROLLBUTTON_YSIZE TILEY
3062 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
3063 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
3064 SC_SCROLLBUTTON_YSIZE)
3065 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
3066 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
3067 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
3068 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
3069 SC_SCROLLBUTTON_YSIZE)
3070 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
3071 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
3072 SC_SCROLL_VERTICAL_YSIZE)
3074 #define SC_BORDER_SIZE 14
3078 int gfx_unpressed, gfx_pressed;
3082 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
3085 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
3086 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
3087 SCREEN_CTRL_ID_SCROLL_UP,
3091 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
3092 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
3093 SCREEN_CTRL_ID_SCROLL_DOWN,
3100 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3101 Bitmap **gfx_unpressed, **gfx_pressed;
3103 int gfx_unpressed, gfx_pressed;
3110 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
3113 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3114 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
3116 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
3118 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
3119 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
3120 GD_TYPE_SCROLLBAR_VERTICAL,
3121 SCREEN_CTRL_ID_SCROLL_VERTICAL,
3122 "scroll level series vertically"
3126 static void CreateScreenScrollbuttons()
3128 struct GadgetInfo *gi;
3129 unsigned long event_mask;
3132 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
3134 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3135 int gfx_unpressed, gfx_pressed;
3136 int x, y, width, height;
3137 int gd_x1, gd_x2, gd_y1, gd_y2;
3138 int id = scrollbutton_info[i].gadget_id;
3140 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
3142 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
3143 y = mSY + scrollbutton_info[i].y;
3144 width = SC_SCROLLBUTTON_XSIZE;
3145 height = SC_SCROLLBUTTON_YSIZE;
3147 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
3148 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
3149 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
3151 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
3152 gfx_pressed = scrollbutton_info[i].gfx_pressed;
3153 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3154 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3155 gd_x1 = graphic_info[gfx_unpressed].src_x;
3156 gd_y1 = graphic_info[gfx_unpressed].src_y;
3157 gd_x2 = graphic_info[gfx_pressed].src_x;
3158 gd_y2 = graphic_info[gfx_pressed].src_y;
3160 gi = CreateGadget(GDI_CUSTOM_ID, id,
3161 GDI_CUSTOM_TYPE_ID, i,
3162 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
3167 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
3168 GDI_STATE, GD_BUTTON_UNPRESSED,
3169 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3170 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3171 GDI_DIRECT_DRAW, FALSE,
3172 GDI_EVENT_MASK, event_mask,
3173 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3177 Error(ERR_EXIT, "cannot create gadget");
3179 screen_gadget[id] = gi;
3183 static void CreateScreenScrollbars()
3187 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
3189 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3190 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3191 int gfx_unpressed, gfx_pressed;
3193 int x, y, width, height;
3194 int gd_x1, gd_x2, gd_y1, gd_y2;
3195 struct GadgetInfo *gi;
3196 int items_max, items_visible, item_position;
3197 unsigned long event_mask;
3198 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3199 int id = scrollbar_info[i].gadget_id;
3201 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
3203 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
3204 y = mSY + scrollbar_info[i].y;
3205 width = scrollbar_info[i].width;
3206 height = scrollbar_info[i].height;
3208 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
3209 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
3211 items_max = num_page_entries;
3212 items_visible = num_page_entries;
3215 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3216 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
3217 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
3223 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
3224 gfx_pressed = scrollbar_info[i].gfx_pressed;
3225 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3226 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3227 gd_x1 = graphic_info[gfx_unpressed].src_x;
3228 gd_y1 = graphic_info[gfx_unpressed].src_y;
3229 gd_x2 = graphic_info[gfx_pressed].src_x;
3230 gd_y2 = graphic_info[gfx_pressed].src_y;
3233 gi = CreateGadget(GDI_CUSTOM_ID, id,
3234 GDI_CUSTOM_TYPE_ID, i,
3235 GDI_INFO_TEXT, scrollbar_info[i].infotext,
3240 GDI_TYPE, scrollbar_info[i].type,
3241 GDI_SCROLLBAR_ITEMS_MAX, items_max,
3242 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3243 GDI_SCROLLBAR_ITEM_POSITION, item_position,
3244 GDI_STATE, GD_BUTTON_UNPRESSED,
3245 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3246 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3247 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
3248 GDI_DIRECT_DRAW, FALSE,
3249 GDI_EVENT_MASK, event_mask,
3250 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3254 Error(ERR_EXIT, "cannot create gadget");
3256 screen_gadget[id] = gi;
3260 void CreateScreenGadgets()
3262 int last_game_status = game_status; /* save current game status */
3264 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3267 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3269 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
3271 /* copy pointers to clip mask and GC */
3272 scrollbar_bitmap[i]->clip_mask =
3273 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
3274 scrollbar_bitmap[i]->stored_clip_gc =
3275 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
3277 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
3278 scrollbar_bitmap[i],
3279 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
3280 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
3281 TILEX, TILEY, 0, 0);
3285 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
3286 game_status = GAME_MODE_LEVELS;
3288 CreateScreenScrollbuttons();
3289 CreateScreenScrollbars();
3291 game_status = last_game_status; /* restore current game status */
3294 void FreeScreenGadgets()
3298 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3299 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3301 /* prevent freeing clip mask and GC twice */
3302 scrollbar_bitmap[i]->clip_mask = None;
3303 scrollbar_bitmap[i]->stored_clip_gc = None;
3305 FreeBitmap(scrollbar_bitmap[i]);
3309 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3310 FreeGadget(screen_gadget[i]);
3313 void MapChooseTreeGadgets(TreeInfo *ti)
3315 int num_entries = numTreeInfoInGroup(ti);
3318 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3321 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3322 MapGadget(screen_gadget[i]);
3326 void UnmapChooseTreeGadgets()
3330 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3331 UnmapGadget(screen_gadget[i]);
3335 static void HandleScreenGadgets(struct GadgetInfo *gi)
3337 int id = gi->custom_id;
3339 if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
3344 case SCREEN_CTRL_ID_SCROLL_UP:
3345 if (game_status == GAME_MODE_LEVELS)
3346 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3347 else if (game_status == GAME_MODE_SETUP)
3348 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3351 case SCREEN_CTRL_ID_SCROLL_DOWN:
3352 if (game_status == GAME_MODE_LEVELS)
3353 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3354 else if (game_status == GAME_MODE_SETUP)
3355 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3358 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
3359 if (game_status == GAME_MODE_LEVELS)
3360 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
3361 else if (game_status == GAME_MODE_SETUP)
3362 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);