1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 /* screens in the setup menu */
29 #define SETUP_MODE_MAIN 0
30 #define SETUP_MODE_GAME 1
31 #define SETUP_MODE_CHOOSE_GAME_SPEED 2
32 #define SETUP_MODE_EDITOR 3
33 #define SETUP_MODE_INPUT 4
34 #define SETUP_MODE_SHORTCUT_1 5
35 #define SETUP_MODE_SHORTCUT_2 6
36 #define SETUP_MODE_GRAPHICS 7
37 #define SETUP_MODE_CHOOSE_SCREEN_MODE 8
38 #define SETUP_MODE_SOUND 9
39 #define SETUP_MODE_ARTWORK 10
40 #define SETUP_MODE_CHOOSE_GRAPHICS 11
41 #define SETUP_MODE_CHOOSE_SOUNDS 12
42 #define SETUP_MODE_CHOOSE_MUSIC 13
44 #define MAX_SETUP_MODES 14
46 /* for input setup functions */
47 #define SETUPINPUT_SCREEN_POS_START 0
48 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
49 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
50 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
52 /* screens on the info screen */
53 #define INFO_MODE_MAIN 0
54 #define INFO_MODE_TITLE 1
55 #define INFO_MODE_ELEMENTS 2
56 #define INFO_MODE_MUSIC 3
57 #define INFO_MODE_CREDITS 4
58 #define INFO_MODE_PROGRAM 5
59 #define INFO_MODE_VERSION 6
60 #define INFO_MODE_LEVELSET 7
62 #define MAX_INFO_MODES 8
64 /* for various menu stuff */
65 #define MENU_SCREEN_START_XPOS 1
66 #define MENU_SCREEN_START_YPOS 2
67 #define MENU_SCREEN_VALUE_XPOS 14
68 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
69 #define MENU_TITLE1_YPOS 8
70 #define MENU_TITLE2_YPOS 46
71 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
72 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
73 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
74 MENU_SCREEN_START_XPOS)
75 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
77 /* buttons and scrollbars identifiers */
78 #define SCREEN_CTRL_ID_PREV_LEVEL 0
79 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
80 #define SCREEN_CTRL_ID_PREV_PLAYER 2
81 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
82 #define SCREEN_CTRL_ID_SCROLL_UP 4
83 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
84 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
86 #define NUM_SCREEN_GADGETS 7
88 #define NUM_SCREEN_MENUBUTTONS 4
89 #define NUM_SCREEN_SCROLLBUTTONS 2
90 #define NUM_SCREEN_SCROLLBARS 1
92 #define SCREEN_MASK_MAIN (1 << 0)
93 #define SCREEN_MASK_INPUT (1 << 1)
95 /* graphic position and size values for buttons and scrollbars */
96 #define SC_MENUBUTTON_XSIZE TILEX
97 #define SC_MENUBUTTON_YSIZE TILEY
99 #define SC_SCROLLBUTTON_XSIZE TILEX
100 #define SC_SCROLLBUTTON_YSIZE TILEY
102 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
104 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
105 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
106 SC_SCROLLBUTTON_YSIZE)
108 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
109 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
111 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
112 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
113 SC_SCROLLBUTTON_YSIZE)
115 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
116 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
117 SC_SCROLL_VERTICAL_YSIZE)
119 #define SC_BORDER_SIZE 14
121 /* other useful macro definitions */
122 #define BUTTON_GRAPHIC_ACTIVE(g) \
123 (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
124 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
125 g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
126 g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
127 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
128 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
129 g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
130 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
131 IMG_MENU_BUTTON_ACTIVE)
134 /* forward declarations of internal functions */
135 static void HandleScreenGadgets(struct GadgetInfo *);
136 static void HandleSetupScreen_Generic(int, int, int, int, int);
137 static void HandleSetupScreen_Input(int, int, int, int, int);
138 static void CustomizeKeyboard(int);
139 static void CalibrateJoystick(int);
140 static void execSetupGame(void);
141 static void execSetupGraphics(void);
142 static void execSetupArtwork(void);
143 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
145 static void DrawChooseLevel(void);
146 static void DrawInfoScreen(void);
147 static void DrawAndFadeInInfoScreen(int);
148 static void DrawSetupScreen(void);
150 static void DrawInfoScreenExt(int, int);
151 static void DrawInfoScreen_NotAvailable(char *, char *);
152 static void DrawInfoScreen_HelpAnim(int, int, boolean);
153 static void DrawInfoScreen_HelpText(int, int, int, int);
154 static void HandleInfoScreen_Main(int, int, int, int, int);
155 static void HandleInfoScreen_TitleScreen(int);
156 static void HandleInfoScreen_Elements(int);
157 static void HandleInfoScreen_Music(int);
158 static void HandleInfoScreen_Credits(int);
159 static void HandleInfoScreen_Program(int);
160 static void HandleInfoScreen_Version(int);
162 static void MapScreenMenuGadgets(int);
163 static void MapScreenTreeGadgets(TreeInfo *);
165 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
167 static int setup_mode = SETUP_MODE_MAIN;
168 static int info_mode = INFO_MODE_MAIN;
170 static TreeInfo *screen_modes = NULL;
171 static TreeInfo *screen_mode_current = NULL;
173 static TreeInfo *game_speeds = NULL;
174 static TreeInfo *game_speed_current = NULL;
180 } game_speeds_list[] =
189 { 1000, "1/1s (Extremely Slow)" },
194 { 29, "1/35s (Original Supaplex)" },
196 { 20, "1/50s (Normal Speed)" },
197 { 14, "1/70s (Maximum Supaplex)" },
201 { 1, "1/1000s (Extremely Fast)" },
207 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
208 (s) <= GAME_MODE_SETUP ? (s) : \
209 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
210 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
212 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
213 (i) <= INFO_MODE_LEVELSET ? (i) : \
216 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
217 menu.draw_xoffset[GAME_MODE_INFO] : \
218 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
219 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
220 menu.draw_yoffset[GAME_MODE_INFO] : \
221 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
223 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
224 DRAW_XOFFSET_INFO(info_mode) : \
225 menu.draw_xoffset[DRAW_MODE(s)])
226 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
227 DRAW_YOFFSET_INFO(info_mode) : \
228 menu.draw_yoffset[DRAW_MODE(s)])
230 #define mSX (SX + DRAW_XOFFSET(game_status))
231 #define mSY (SY + DRAW_YOFFSET(game_status))
233 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
234 menu.list_size[game_status] : \
235 MAX_MENU_ENTRIES_ON_SCREEN)
237 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
238 #define NUM_SCROLLBAR_BITMAPS 2
239 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
243 /* title display and control definitions */
245 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
246 2 * MAX_NUM_TITLE_MESSAGES)
248 static int num_title_screens = 0;
250 struct TitleControlInfo
258 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
261 /* main menu display and control definitions */
263 #define MAIN_CONTROL_NAME 0
264 #define MAIN_CONTROL_LEVELS 1
265 #define MAIN_CONTROL_SCORES 2
266 #define MAIN_CONTROL_EDITOR 3
267 #define MAIN_CONTROL_INFO 4
268 #define MAIN_CONTROL_GAME 5
269 #define MAIN_CONTROL_SETUP 6
270 #define MAIN_CONTROL_QUIT 7
271 #define MAIN_CONTROL_PREV_LEVEL 8
272 #define MAIN_CONTROL_NEXT_LEVEL 9
273 #define MAIN_CONTROL_CURRENT_LEVEL 10
274 #define MAIN_CONTROL_FIRST_LEVEL 11
275 #define MAIN_CONTROL_LAST_LEVEL 12
276 #define MAIN_CONTROL_LEVEL_INFO_1 13
277 #define MAIN_CONTROL_LEVEL_INFO_2 14
278 #define MAIN_CONTROL_TITLE_1 15
279 #define MAIN_CONTROL_TITLE_2 16
280 #define MAIN_CONTROL_TITLE_3 17
282 static char main_text_name[10];
283 static char main_text_current_level[10];
284 static char main_text_first_level[10];
285 static char main_text_last_level[10];
286 static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
288 struct MainControlInfo
292 struct MenuPosInfo *pos_button;
295 struct TextPosInfo *pos_text;
299 struct MenuPosInfo *pos_input;
304 static struct MainControlInfo main_controls[] =
308 &menu.main.button.name, IMG_MENU_BUTTON,
309 &menu.main.text.name, main_text_name, FONT_MENU_1,
310 &menu.main.input.name, main_input_name, FONT_INPUT_1,
314 &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
315 &menu.main.text.levels, "Levelset", FONT_MENU_1,
320 &menu.main.button.scores, IMG_MENU_BUTTON,
321 &menu.main.text.scores, "Hall Of Fame", FONT_MENU_1,
326 &menu.main.button.editor, IMG_MENU_BUTTON,
327 &menu.main.text.editor, "Level Creator", FONT_MENU_1,
332 &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
333 &menu.main.text.info, "Info Screen", FONT_MENU_1,
338 &menu.main.button.game, IMG_MENU_BUTTON,
339 &menu.main.text.game, "Start Game", FONT_MENU_1,
344 &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
345 &menu.main.text.setup, "Setup", FONT_MENU_1,
350 &menu.main.button.quit, IMG_MENU_BUTTON,
351 &menu.main.text.quit, "Quit", FONT_MENU_1,
355 /* (these two buttons are real gadgets) */
357 MAIN_CONTROL_PREV_LEVEL,
358 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
363 MAIN_CONTROL_NEXT_LEVEL,
364 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
370 MAIN_CONTROL_CURRENT_LEVEL,
372 &menu.main.text.current_level, main_text_current_level,FONT_VALUE_1,
376 MAIN_CONTROL_FIRST_LEVEL,
378 &menu.main.text.first_level, main_text_first_level, FONT_TEXT_3,
382 MAIN_CONTROL_LAST_LEVEL,
384 &menu.main.text.last_level, main_text_last_level, FONT_TEXT_3,
388 MAIN_CONTROL_LEVEL_INFO_1,
390 &menu.main.text.level_info_1, NULL, -1,
394 MAIN_CONTROL_LEVEL_INFO_2,
396 &menu.main.text.level_info_2, NULL, -1,
400 MAIN_CONTROL_TITLE_1,
402 &menu.main.text.title_1, PROGRAM_TITLE_STRING, FONT_TITLE_1,
406 MAIN_CONTROL_TITLE_2,
408 &menu.main.text.title_2, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2,
412 MAIN_CONTROL_TITLE_3,
414 &menu.main.text.title_3, PROGRAM_GAME_BY_STRING, FONT_TITLE_2,
427 static int getTitleScreenGraphic(int nr, boolean initial)
429 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
432 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
434 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
437 static int compareTitleControlInfo(const void *object1, const void *object2)
439 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
440 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
443 if (tci1->initial != tci2->initial)
444 compare_result = (tci1->initial ? -1 : +1);
445 else if (tci1->sort_priority != tci2->sort_priority)
446 compare_result = tci1->sort_priority - tci2->sort_priority;
448 compare_result = tci1->local_nr - tci2->local_nr;
450 return compare_result;
453 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
455 int nr, int sort_priority)
457 title_controls[num_title_screens].is_image = is_image;
458 title_controls[num_title_screens].initial = initial;
459 title_controls[num_title_screens].local_nr = nr;
460 title_controls[num_title_screens].sort_priority = sort_priority;
465 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
469 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
471 int graphic = getTitleScreenGraphic(i, initial);
472 Bitmap *bitmap = graphic_info[graphic].bitmap;
473 int sort_priority = graphic_info[graphic].sort_priority;
476 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
479 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
481 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
482 char *filename = getLevelSetTitleMessageFilename(i, initial);
483 int sort_priority = tmi->sort_priority;
485 if (filename != NULL)
486 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
490 static void InitializeTitleControls(boolean show_title_initial)
492 num_title_screens = 0;
494 if (show_title_initial)
495 InitializeTitleControls_CheckTitleInfo(TRUE);
497 InitializeTitleControls_CheckTitleInfo(FALSE);
499 /* sort title screens according to sort_priority and title number */
500 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
501 compareTitleControlInfo);
504 static void InitializeMainControls()
506 boolean local_team_mode = (!options.network && setup.team_mode);
509 /* set main control text values to dynamically determined values */
510 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
511 sprintf(main_text_current_level, "%s", int2str(level_nr, 3));
512 sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
513 sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
514 sprintf(main_input_name, "%s", setup.player_name);
516 /* set main control screen positions to dynamically determined values */
517 for (i = 0; main_controls[i].nr != -1; i++)
519 struct MainControlInfo *mci = &main_controls[i];
521 struct MenuPosInfo *pos_button = mci->pos_button;
522 struct TextPosInfo *pos_text = mci->pos_text;
523 struct MenuPosInfo *pos_input = mci->pos_input;
524 char *text = mci->text;
525 char *input = mci->input;
526 int button_graphic = mci->button_graphic;
527 int font_text = mci->font_text;
528 int font_input = mci->font_input;
530 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
531 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
532 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
533 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
534 int text_chars = (text != NULL ? strlen(text) : 0);
535 int input_chars = (input != NULL ? strlen(input) : 0);
538 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
540 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
541 int text_width = font_text_width * text_chars;
542 int text_height = font_text_height;
543 int input_width = font_input_width * input_chars;
544 int input_height = font_input_height;
546 if (nr == MAIN_CONTROL_NAME)
549 if (menu.main.input.name.x == -1)
550 menu.main.input.name.x = menu.main.text.name.x + text_width;
551 if (menu.main.input.name.y == -1)
552 menu.main.input.name.y = menu.main.text.name.y;
556 menu.main.input.name.width = input_width;
557 menu.main.input.name.height = input_height;
559 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
560 menu.main.input.name.height = font_input_height;
564 if (pos_button != NULL)
566 if (pos_button->width == 0)
567 pos_button->width = button_width;
568 if (pos_button->height == 0)
569 pos_button->height = button_height;
572 if (pos_text != NULL)
574 /* calculate width for non-clickable text -- needed for text alignment */
575 boolean calculate_text_width = (pos_button == NULL && text != NULL);
577 if (pos_text->x == -1 && pos_button != NULL)
578 pos_text->x = pos_button->x + pos_button->width;
579 if (pos_text->y == -1 && pos_button != NULL)
580 pos_text->y = pos_button->y;
582 if (pos_text->width == -1 || calculate_text_width)
583 pos_text->width = text_width;
584 if (pos_text->height == -1)
585 pos_text->height = text_height;
588 if (pos_input != NULL)
590 if (pos_input->x == -1 && pos_text != NULL)
591 pos_input->x = pos_text->x + pos_text->width;
592 if (pos_input->y == -1 && pos_text != NULL)
593 pos_input->y = pos_text->y;
595 if (pos_input->width == -1)
596 pos_input->width = input_width;
597 if (pos_input->height == -1)
598 pos_input->height = input_height;
603 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
604 boolean active_input)
608 for (i = 0; main_controls[i].nr != -1; i++)
610 struct MainControlInfo *mci = &main_controls[i];
612 if (mci->nr == nr || nr == -1)
614 struct MenuPosInfo *pos_button = mci->pos_button;
615 struct TextPosInfo *pos_text = mci->pos_text;
616 struct MenuPosInfo *pos_input = mci->pos_input;
617 char *text = mci->text;
618 char *input = mci->input;
619 int button_graphic = mci->button_graphic;
620 int font_text = mci->font_text;
621 int font_input = mci->font_input;
625 button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
626 font_text = FONT_ACTIVE(font_text);
631 font_input = FONT_ACTIVE(font_input);
634 if (pos_button != NULL)
636 struct MenuPosInfo *pos = pos_button;
637 int x = mSX + pos->x;
638 int y = mSY + pos->y;
640 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
641 DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
644 if (pos_text != NULL && text != NULL)
646 struct TextPosInfo *pos = pos_text;
647 int x = mSX + ALIGNED_MENU_XPOS(pos);
648 int y = mSY + ALIGNED_MENU_YPOS(pos);
650 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
651 DrawText(x, y, text, font_text);
654 if (pos_input != NULL && input != NULL)
656 struct MenuPosInfo *pos = pos_input;
657 int x = mSX + ALIGNED_MENU_XPOS(pos);
658 int y = mSY + ALIGNED_MENU_YPOS(pos);
660 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
661 DrawText(x, y, input, font_input);
667 static void DrawCursorAndText_Main(int nr, boolean active_text)
669 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
673 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
675 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
679 static struct MainControlInfo *getMainControlInfo(int nr)
683 for (i = 0; main_controls[i].nr != -1; i++)
684 if (main_controls[i].nr == nr)
685 return &main_controls[i];
690 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
695 int rect_x = ALIGNED_MENU_XPOS(rect);
696 int rect_y = ALIGNED_MENU_YPOS(rect);
698 return (x >= rect_x && x < rect_x + rect->width &&
699 y >= rect_y && y < rect_y + rect->height);
702 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
707 int rect_x = ALIGNED_MENU_XPOS(rect);
708 int rect_y = ALIGNED_MENU_YPOS(rect);
710 return (x >= rect_x && x < rect_x + rect->width &&
711 y >= rect_y && y < rect_y + rect->height);
714 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
716 static int cursor_array[SCR_FIELDY];
717 int x = mSX + TILEX * xpos;
718 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
723 cursor_array[ypos] = graphic;
725 graphic = cursor_array[ypos];
729 graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
731 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
732 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
735 static void initCursor(int ypos, int graphic)
737 drawCursorExt(0, ypos, FALSE, graphic);
740 static void drawCursor(int ypos, boolean active)
742 drawCursorExt(0, ypos, active, -1);
745 static void drawCursorXY(int xpos, int ypos, int graphic)
747 drawCursorExt(xpos, ypos, FALSE, graphic);
750 static void drawChooseTreeCursor(int ypos, boolean active)
752 int last_game_status = game_status; /* save current game status */
754 /* force LEVELS draw offset on artwork setup screen */
755 game_status = GAME_MODE_LEVELS;
757 drawCursorExt(0, ypos, active, -1);
759 game_status = last_game_status; /* restore current game status */
764 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
765 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
769 static int getPrevlevelButtonPos()
774 static int getCurrentLevelTextPos()
776 return (getPrevlevelButtonPos() + 1);
779 static int getNextLevelButtonPos()
781 return getPrevlevelButtonPos() + 3 + 1;
784 static int getLevelRangeTextPos()
786 return getNextLevelButtonPos() + 1;
790 int effectiveGameStatus()
792 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
793 return GAME_MODE_TITLE;
798 void DrawTitleScreenImage(int nr, boolean initial)
800 int graphic = getTitleScreenGraphic(nr, initial);
801 Bitmap *bitmap = graphic_info[graphic].bitmap;
803 int width = graphic_info[graphic].width;
804 int height = graphic_info[graphic].height;
805 int src_x = graphic_info[graphic].src_x;
806 int src_y = graphic_info[graphic].src_y;
808 int width = graphic_info[graphic].src_image_width;
809 int height = graphic_info[graphic].src_image_height;
810 int src_x = 0, src_y = 0;
817 if (width > WIN_XSIZE)
819 /* image width too large for window => center image horizontally */
820 src_x = (width - WIN_XSIZE) / 2;
824 if (height > WIN_YSIZE)
826 /* image height too large for window => center image vertically */
827 src_y = (height - WIN_YSIZE) / 2;
831 dst_x = (WIN_XSIZE - width) / 2;
832 dst_y = (WIN_YSIZE - height) / 2;
834 SetDrawBackgroundMask(REDRAW_ALL);
835 SetWindowBackgroundImage(IMG_BACKGROUND_TITLE);
837 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
839 if (DrawingOnBackground(dst_x, dst_y))
840 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
842 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
844 redraw_mask = REDRAW_ALL;
846 /* reset fading control values to default config settings */
847 title.fade_delay_final = title.fade_delay;
848 title.post_delay_final = title.post_delay;
849 title.auto_delay_final = title.auto_delay;
851 /* override default settings with image config settings, if defined */
852 if (graphic_info[graphic].fade_delay > -1)
853 title.fade_delay_final = graphic_info[graphic].fade_delay;
854 if (graphic_info[graphic].post_delay > -1)
855 title.post_delay_final = graphic_info[graphic].post_delay;
856 if (graphic_info[graphic].auto_delay > -1)
857 title.auto_delay_final = graphic_info[graphic].auto_delay;
860 void DrawTitleScreenMessage(int nr, boolean initial)
862 char *filename = getLevelSetTitleMessageFilename(nr, initial);
863 int font_nr = FONT_TEXT_1;
870 int max_chars_per_line;
871 int max_lines_per_screen;
872 int last_game_status = game_status; /* save current game status */
874 if (filename == NULL)
877 SetDrawBackgroundMask(REDRAW_ALL);
878 SetWindowBackgroundImage(IMG_BACKGROUND_MESSAGE);
880 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
882 /* force MESSAGE font on title message screen */
883 game_status = GAME_MODE_MESSAGE;
885 font_width = getFontWidth(font_nr);
886 font_height = getFontHeight(font_nr);
887 max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
888 max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
890 DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
891 max_lines_per_screen, -1, FALSE, FALSE, FALSE);
893 game_status = last_game_status; /* restore current game status */
896 void DrawTitleScreen()
898 KeyboardAutoRepeatOff();
901 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
904 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
909 boolean CheckTitleScreen(boolean levelset_has_changed)
911 static boolean show_title_initial = TRUE;
912 boolean show_titlescreen = FALSE;
914 /* needed to be able to skip title screen, if no image or message defined */
915 InitializeTitleControls(show_title_initial);
917 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
918 show_titlescreen = TRUE;
920 /* show initial title images and messages only once at program start */
921 show_title_initial = FALSE;
923 return (show_titlescreen && num_title_screens > 0);
926 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
928 static LevelDirTree *leveldir_last_valid = NULL;
929 boolean levelset_has_changed = FALSE;
931 boolean local_team_mode = (!options.network && setup.team_mode);
932 char *name_text = (local_team_mode ? "Team:" : "Name:");
933 int name_width, level_width;
940 FadeSoundsAndMusic();
942 KeyboardAutoRepeatOn();
945 SetDrawDeactivationMask(REDRAW_NONE);
946 SetDrawBackgroundMask(REDRAW_FIELD);
948 audio.sound_deactivated = FALSE;
952 /* needed if last screen was the playing screen, invoked from level editor */
953 if (level_editor_test_game)
955 game_status = GAME_MODE_EDITOR;
961 /* needed if last screen was the editor screen */
962 UndrawSpecialEditorDoor();
964 /* needed if last screen was the setup screen and fullscreen state changed */
965 ToggleFullscreenIfNeeded();
967 /* leveldir_current may be invalid (level group, parent link) */
968 if (!validLevelSeries(leveldir_current))
969 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
971 if (leveldir_current != leveldir_last_valid)
972 levelset_has_changed = TRUE;
974 /* store valid level series information */
975 leveldir_last_valid = leveldir_current;
977 /* needed if last screen (level choice) changed graphics, sounds or music */
978 ReloadCustomArtwork(0);
980 #if defined(TARGET_SDL)
981 SetDrawtoField(DRAW_BACKBUFFER);
985 if (CheckTitleScreen(levelset_has_changed))
987 game_status = GAME_MODE_TITLE;
996 if (setup.show_titlescreen &&
997 ((levelset_has_changed &&
998 (graphic_info[IMG_TITLESCREEN_1].bitmap != NULL ||
999 getLevelSetMessageFilename(1, FALSE) != NULL)) ||
1000 (show_title_initial &&
1001 (graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL ||
1002 getLevelSetMessageFilename(1, TRUE) != NULL))))
1004 game_status = GAME_MODE_TITLE;
1012 /* level_nr may have been set to value over handicap with level editor */
1013 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1014 level_nr = leveldir_current->handicap_level;
1016 LoadLevel(level_nr);
1018 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1022 InitializeMainControls();
1025 DrawCursorAndText_Main(-1, FALSE);
1027 for (i = 0; main_controls[i].nr != -1; i++)
1029 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
1030 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
1031 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
1032 char *text = main_controls[i].text;
1033 char *input = main_controls[i].input;
1034 int button_graphic = main_controls[i].button_graphic;
1035 int font_text = main_controls[i].font_text;
1036 int font_input = main_controls[i].font_input;
1038 if (pos_button != NULL)
1039 DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
1042 if (pos_text != NULL && text != NULL)
1043 DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
1045 if (pos_input != NULL && input != NULL)
1046 DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
1054 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
1055 DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
1056 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
1057 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
1058 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
1059 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
1060 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
1061 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
1063 /* calculated after (possible) reload of custom artwork */
1064 name_width = getTextWidth(name_text, FONT_MENU_1);
1065 level_width = 9 * 32;
1067 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
1070 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
1071 int2str(level_nr, 3), FONT_VALUE_1);
1074 int text_height = getFontHeight(FONT_TEXT_3);
1075 int xpos = getLevelRangeTextPos() * 32 + 8;
1076 int ypos2 = 3 * 32 + 16;
1077 int ypos1 = ypos2 - text_height;
1079 DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
1080 "%03d", leveldir_current->first_level);
1081 DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
1082 "%03d", leveldir_current->last_level);
1085 for (i = 0; i < 8; i++)
1086 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
1089 DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
1092 DrawPreviewLevel(TRUE);
1094 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1097 if (TAPE_IS_EMPTY(tape))
1099 DrawCompleteVideoDisplay();
1104 /* create gadgets for main menu screen */
1105 FreeScreenGadgets();
1106 CreateScreenGadgets();
1108 /* map gadgets for main menu screen */
1110 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1112 DrawMaskedBorder(REDRAW_ALL);
1115 FadeIn(redraw_mask);
1119 SetMouseCursor(CURSOR_DEFAULT);
1123 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1126 void DrawAndFadeInMainMenu(int redraw_mask)
1128 DrawMainMenuExt(redraw_mask, TRUE);
1133 DrawMainMenuExt(REDRAW_ALL, FALSE);
1137 static void gotoTopLevelDir()
1139 /* move upwards to top level directory */
1140 while (leveldir_current->node_parent)
1142 /* write a "path" into level tree for easy navigation to last level */
1143 if (leveldir_current->node_parent->node_group->cl_first == -1)
1145 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1146 int leveldir_pos = posTreeInfo(leveldir_current);
1147 int num_page_entries;
1148 int cl_first, cl_cursor;
1150 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1151 num_page_entries = num_leveldirs;
1153 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1155 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1156 cl_cursor = leveldir_pos - cl_first;
1158 leveldir_current->node_parent->node_group->cl_first = cl_first;
1159 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1162 leveldir_current = leveldir_current->node_parent;
1168 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1170 static unsigned long title_delay = 0;
1171 static int title_screen_nr = 0;
1172 boolean return_to_main_menu = FALSE;
1173 boolean use_fading_main_menu = TRUE;
1175 boolean use_cross_fading = FALSE;
1177 boolean use_cross_fading = !show_title_initial; /* default */
1179 struct TitleControlInfo *tci;
1181 if (button == MB_MENU_INITIALIZE)
1183 int last_game_status = game_status; /* save current game status */
1186 title_screen_nr = 0;
1187 tci = &title_controls[title_screen_nr];
1190 /* determine number of title screens to display (images and messages) */
1191 InitializeTitleControls();
1194 if (game_status == GAME_MODE_INFO)
1196 if (num_title_screens == 0)
1198 DrawInfoScreen_NotAvailable("Title screen information:",
1199 "No title screen for this level set.");
1201 title.auto_delay_final = -1;
1206 FadeSoundsAndMusic();
1208 FadeOut(REDRAW_ALL);
1211 /* force TITLE music on title info screen */
1212 game_status = GAME_MODE_TITLE;
1217 game_status = last_game_status; /* restore current game status */
1221 DrawTitleScreenImage(tci->local_nr, tci->initial);
1225 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1227 title.fade_delay_final = title.fade_delay;
1228 title.post_delay_final = title.post_delay;
1229 title.auto_delay_final = -1;
1232 SetMouseCursor(CURSOR_NONE);
1236 DelayReached(&title_delay, 0); /* reset delay counter */
1241 if (title.auto_delay_final > -1 &&
1242 DelayReached(&title_delay, title.auto_delay_final))
1243 button = MB_MENU_CHOICE;
1245 if (button == MB_MENU_LEAVE)
1247 return_to_main_menu = TRUE;
1248 use_fading_main_menu = FALSE;
1250 else if (button == MB_MENU_CHOICE)
1254 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1256 FadeOut(REDRAW_FIELD);
1258 info_mode = INFO_MODE_MAIN;
1259 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1265 tci = &title_controls[title_screen_nr];
1269 graphic_info[getTitleScreenGraphic(tci->local_nr,
1270 tci->initial)].anim_mode;
1272 anim_mode = ANIM_FADE; /* ??? */
1274 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1275 anim_mode == ANIM_CROSSFADE ? TRUE :
1278 if (title_screen_nr < num_title_screens)
1280 if (!use_cross_fading)
1281 FadeOut(REDRAW_ALL);
1283 if (use_cross_fading)
1284 FadeCrossSaveBackbuffer();
1287 DrawTitleScreenImage(tci->local_nr, tci->initial);
1289 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1291 if (use_cross_fading)
1292 FadeCross(REDRAW_ALL);
1296 DelayReached(&title_delay, 0); /* reset delay counter */
1300 FadeSoundsAndMusic();
1302 FadeOut(REDRAW_ALL);
1304 return_to_main_menu = TRUE;
1308 if (return_to_main_menu)
1312 SetMouseCursor(CURSOR_DEFAULT);
1314 if (game_status == GAME_MODE_INFO)
1316 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1318 info_mode = INFO_MODE_MAIN;
1319 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1321 else /* default: return to main menu */
1323 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1325 game_status = GAME_MODE_MAIN;
1326 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1333 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1335 static unsigned long title_delay = 0;
1336 static int title_nr = 0;
1337 static boolean showing_message = FALSE;
1338 char *filename = getLevelSetMessageFilename();
1339 boolean return_to_main_menu = FALSE;
1340 boolean use_fading_main_menu = TRUE;
1341 boolean use_cross_fading = !show_title_initial; /* default */
1342 boolean no_title_info = (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL &&
1343 getLevelSetMessageFilename(1, FALSE) == NULL);
1345 if (button == MB_MENU_INITIALIZE)
1347 int last_game_status = game_status; /* save current game status */
1351 showing_message = FALSE;
1353 if (show_title_initial &&
1354 graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL &&
1355 getLevelSetMessageFilename(1, TRUE) == NULL)
1356 show_title_initial = FALSE;
1358 if (game_status == GAME_MODE_INFO)
1362 DrawInfoScreen_NotAvailable("Title screen information:",
1363 "No title screen for this level set.");
1365 title.auto_delay_final = -1;
1370 FadeSoundsAndMusic();
1372 FadeOut(REDRAW_ALL);
1375 /* force TITLE music on title info screen */
1376 game_status = GAME_MODE_TITLE;
1381 game_status = last_game_status; /* restore current game status */
1383 if (graphic_info[getTitleScreenGraphic(0, show_title_initial)].bitmap != NULL)
1385 DrawTitleScreenImage(title_nr, show_title_initial);
1389 DrawTitleScreenMessage(filename);
1391 showing_message = TRUE;
1393 title.fade_delay_final = title.fade_delay;
1394 title.post_delay_final = title.post_delay;
1395 title.auto_delay_final = -1;
1400 DelayReached(&title_delay, 0); /* reset delay counter */
1405 if (title.auto_delay_final > -1 &&
1406 DelayReached(&title_delay, title.auto_delay_final))
1407 button = MB_MENU_CHOICE;
1409 if (button == MB_MENU_LEAVE)
1411 return_to_main_menu = TRUE;
1412 use_fading_main_menu = FALSE;
1414 else if (button == MB_MENU_CHOICE)
1418 if (game_status == GAME_MODE_INFO && no_title_info)
1420 FadeOut(REDRAW_FIELD);
1422 info_mode = INFO_MODE_MAIN;
1423 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1430 if (show_title_initial &&
1431 (title_nr >= MAX_NUM_TITLE_IMAGES ||
1432 graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
1434 show_title_initial = FALSE;
1436 title_nr = 0; /* restart with title screens for current level set */
1439 anim_mode = graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].anim_mode;
1441 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1442 anim_mode == ANIM_CROSSFADE ? TRUE :
1445 if (!use_cross_fading)
1446 FadeOut(REDRAW_ALL);
1448 if (title_nr < MAX_NUM_TITLE_IMAGES &&
1449 graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].bitmap != NULL)
1451 if (use_cross_fading)
1452 FadeCrossSaveBackbuffer();
1454 DrawTitleScreenImage(title_nr, show_title_initial);
1456 if (use_cross_fading)
1457 FadeCross(REDRAW_ALL);
1461 DelayReached(&title_delay, 0); /* reset delay counter */
1463 else if (!showing_message && filename != NULL)
1465 if (use_cross_fading)
1466 FadeCrossSaveBackbuffer();
1468 DrawTitleScreenMessage(filename);
1470 if (use_cross_fading)
1471 FadeCross(REDRAW_ALL);
1475 DelayReached(&title_delay, 0); /* reset delay counter */
1477 showing_message = TRUE;
1481 FadeSoundsAndMusic();
1483 FadeOut(REDRAW_ALL);
1485 return_to_main_menu = TRUE;
1489 if (return_to_main_menu)
1491 show_title_initial = FALSE;
1495 if (game_status == GAME_MODE_INFO)
1497 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1499 info_mode = INFO_MODE_MAIN;
1500 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1502 else /* default: return to main menu */
1504 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1506 game_status = GAME_MODE_MAIN;
1507 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1513 void HandleMainMenu_SelectLevel(int step, int direction)
1515 int old_level_nr = level_nr;
1518 new_level_nr = old_level_nr + step * direction;
1519 if (new_level_nr < leveldir_current->first_level)
1520 new_level_nr = leveldir_current->first_level;
1521 if (new_level_nr > leveldir_current->last_level)
1522 new_level_nr = leveldir_current->last_level;
1524 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1526 /* skipping levels is only allowed when trying to skip single level */
1527 if (setup.skip_levels && step == 1 &&
1528 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1530 leveldir_current->handicap_level++;
1531 SaveLevelSetup_SeriesInfo();
1534 new_level_nr = leveldir_current->handicap_level;
1537 if (new_level_nr != old_level_nr)
1539 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_CURRENT_LEVEL);
1541 PlaySound(SND_MENU_ITEM_SELECTING);
1543 level_nr = new_level_nr;
1546 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1547 int2str(level_nr, 3), mci->font_text);
1549 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1552 LoadLevel(level_nr);
1553 DrawPreviewLevel(TRUE);
1557 DrawCompleteVideoDisplay();
1559 /* needed because DrawPreviewLevel() takes some time */
1567 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1569 static int choice = MAIN_CONTROL_GAME;
1573 if (button == MB_MENU_INITIALIZE)
1575 DrawCursorAndText_Main(choice, TRUE);
1580 if (mx || my) /* mouse input */
1584 for (i = 0; main_controls[i].nr != -1; i++)
1586 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1587 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1588 insideMenuPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1590 pos = main_controls[i].nr;
1596 else if (dx || dy) /* keyboard input */
1598 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1599 choice == MAIN_CONTROL_SETUP))
1600 button = MB_MENU_CHOICE;
1605 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1607 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1609 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1615 PlaySound(SND_MENU_ITEM_ACTIVATING);
1617 DrawCursorAndText_Main(choice, FALSE);
1618 DrawCursorAndText_Main(pos, TRUE);
1625 PlaySound(SND_MENU_ITEM_SELECTING);
1627 if (pos == MAIN_CONTROL_NAME)
1629 game_status = GAME_MODE_PSEUDO_TYPENAME;
1631 HandleTypeName(strlen(setup.player_name), 0);
1633 else if (pos == MAIN_CONTROL_LEVELS)
1637 game_status = GAME_MODE_LEVELS;
1639 SaveLevelSetup_LastSeries();
1640 SaveLevelSetup_SeriesInfo();
1649 else if (pos == MAIN_CONTROL_SCORES)
1651 game_status = GAME_MODE_SCORES;
1655 else if (pos == MAIN_CONTROL_EDITOR)
1657 if (leveldir_current->readonly &&
1658 !strEqual(setup.player_name, "Artsoft"))
1659 Request("This level is read only !", REQ_CONFIRM);
1661 game_status = GAME_MODE_EDITOR;
1665 else if (pos == MAIN_CONTROL_INFO)
1667 game_status = GAME_MODE_INFO;
1668 info_mode = INFO_MODE_MAIN;
1672 else if (pos == MAIN_CONTROL_GAME)
1674 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1676 else if (pos == MAIN_CONTROL_SETUP)
1678 game_status = GAME_MODE_SETUP;
1679 setup_mode = SETUP_MODE_MAIN;
1683 else if (pos == MAIN_CONTROL_QUIT)
1685 SaveLevelSetup_LastSeries();
1686 SaveLevelSetup_SeriesInfo();
1688 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1689 game_status = GAME_MODE_QUIT;
1694 if (game_status == GAME_MODE_MAIN)
1696 DrawPreviewLevel(FALSE);
1703 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1705 static int choice = 5;
1709 if (button == MB_MENU_INITIALIZE)
1711 drawCursor(choice, TRUE);
1716 if (mx || my) /* mouse input */
1718 x = (mx - mSX) / 32;
1719 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1721 else if (dx || dy) /* keyboard input */
1723 if (dx && choice == 1)
1724 x = (dx < 0 ? 10 : 14);
1727 if (choice == 4 || choice == 6)
1728 button = MB_MENU_CHOICE;
1734 if (y == 1 && dx != 0 && button)
1736 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1738 else if (IN_VIS_FIELD(x, y) &&
1739 y >= 0 && y <= 7 && (y != 1 || x < 10))
1745 drawCursor(choice, FALSE);
1746 drawCursor(y, TRUE);
1755 game_status = GAME_MODE_PSEUDO_TYPENAME;
1756 HandleTypeName(strlen(setup.player_name), 0);
1762 game_status = GAME_MODE_LEVELS;
1763 SaveLevelSetup_LastSeries();
1764 SaveLevelSetup_SeriesInfo();
1775 game_status = GAME_MODE_SCORES;
1780 if (leveldir_current->readonly &&
1781 !strEqual(setup.player_name, "Artsoft"))
1782 Request("This level is read only !", REQ_CONFIRM);
1783 game_status = GAME_MODE_EDITOR;
1788 game_status = GAME_MODE_INFO;
1789 info_mode = INFO_MODE_MAIN;
1794 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1798 game_status = GAME_MODE_SETUP;
1799 setup_mode = SETUP_MODE_MAIN;
1805 SaveLevelSetup_LastSeries();
1806 SaveLevelSetup_SeriesInfo();
1808 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1809 game_status = GAME_MODE_QUIT;
1814 if (game_status == GAME_MODE_MAIN)
1816 DrawPreviewLevel(FALSE);
1824 /* ========================================================================= */
1825 /* info screen functions */
1826 /* ========================================================================= */
1828 static struct TokenInfo *info_info;
1829 static int num_info_info;
1831 static void execInfoTitleScreen()
1833 info_mode = INFO_MODE_TITLE;
1837 static void execInfoElements()
1839 info_mode = INFO_MODE_ELEMENTS;
1843 static void execInfoMusic()
1845 info_mode = INFO_MODE_MUSIC;
1849 static void execInfoCredits()
1851 info_mode = INFO_MODE_CREDITS;
1855 static void execInfoProgram()
1857 info_mode = INFO_MODE_PROGRAM;
1861 static void execInfoVersion()
1863 info_mode = INFO_MODE_VERSION;
1867 static void execInfoLevelSet()
1869 info_mode = INFO_MODE_LEVELSET;
1873 static void execExitInfo()
1875 game_status = GAME_MODE_MAIN;
1879 static struct TokenInfo info_info_main[] =
1881 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1882 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1883 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1884 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1885 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1886 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
1887 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1888 { TYPE_EMPTY, NULL, "" },
1889 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1894 static void DrawCursorAndText_Info(int pos, boolean active)
1896 int xpos = MENU_SCREEN_START_XPOS;
1897 int ypos = MENU_SCREEN_START_YPOS + pos;
1898 int font_nr = FONT_MENU_1;
1901 font_nr = FONT_ACTIVE(font_nr);
1903 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1905 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1906 drawCursor(pos, active);
1909 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
1914 CloseDoor(DOOR_CLOSE_2);
1918 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1920 info_info = info_info_main;
1923 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1926 int xpos = MENU_SCREEN_START_XPOS;
1927 int ypos = MENU_SCREEN_START_YPOS + i;
1928 int font_nr = FONT_MENU_1;
1931 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1932 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1933 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1934 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1935 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1936 initCursor(i, IMG_MENU_BUTTON);
1939 DrawCursorAndText_Info(i, FALSE);
1941 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
1947 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1952 DrawMaskedBorder(REDRAW_ALL);
1955 FadeIn(redraw_mask);
1962 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1964 static int choice_store[MAX_INFO_MODES];
1965 int choice = choice_store[info_mode]; /* always starts with 0 */
1969 if (button == MB_MENU_INITIALIZE)
1971 /* advance to first valid menu entry */
1972 while (choice < num_info_info &&
1973 info_info[choice].type & TYPE_SKIP_ENTRY)
1975 choice_store[info_mode] = choice;
1978 DrawCursorAndText_Info(choice, TRUE);
1980 drawCursor(choice, TRUE);
1985 else if (button == MB_MENU_LEAVE)
1987 for (y = 0; y < num_info_info; y++)
1989 if (info_info[y].type & TYPE_LEAVE_MENU)
1991 void (*menu_callback_function)(void) = info_info[y].value;
1993 menu_callback_function();
1995 break; /* absolutely needed because function changes 'info_info'! */
2002 if (mx || my) /* mouse input */
2004 x = (mx - mSX) / 32;
2005 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2007 else if (dx || dy) /* keyboard input */
2011 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2013 if (info_info[choice].type & menu_navigation_type ||
2014 info_info[choice].type & TYPE_ENTER_SCREEN ||
2015 info_info[choice].type & TYPE_BOOLEAN_STYLE)
2016 button = MB_MENU_CHOICE;
2021 /* jump to next non-empty menu entry (up or down) */
2022 while (y > 0 && y < num_info_info - 1 &&
2023 info_info[y].type & TYPE_SKIP_ENTRY)
2027 if (IN_VIS_FIELD(x, y) &&
2028 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2034 PlaySound(SND_MENU_ITEM_ACTIVATING);
2037 DrawCursorAndText_Info(choice, FALSE);
2038 DrawCursorAndText_Info(y, TRUE);
2040 drawCursor(choice, FALSE);
2041 drawCursor(y, TRUE);
2044 choice = choice_store[info_mode] = y;
2047 else if (!(info_info[y].type & TYPE_GHOSTED))
2049 PlaySound(SND_MENU_ITEM_SELECTING);
2051 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2053 void (*menu_callback_function)(void) = info_info[choice].value;
2055 menu_callback_function();
2061 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2064 int ystart1 = mSY - SY + 100;
2065 int ystart2 = mSY - SY + 150;
2066 int ybottom = mSY - SY + SYSIZE - 20;
2070 int ybottom = SYSIZE - 20;
2073 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2075 FadeOut(REDRAW_FIELD);
2080 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2081 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2083 DrawTextSCentered(ybottom, FONT_TEXT_4,
2084 "Press any key or button for info menu");
2086 FadeIn(REDRAW_FIELD);
2089 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2091 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2092 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2093 int xstart = mSX + 16;
2094 int ystart1 = mSY - SY + 100;
2095 int ystart2 = mSY + 64 + 2 * 32;
2096 int ybottom = mSY - SY + SYSIZE - 20;
2097 int ystep = TILEY + 4;
2098 int element, action, direction;
2106 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2107 infoscreen_step[i] = infoscreen_frame[i] = 0;
2112 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2114 DrawTextSCentered(ybottom, FONT_TEXT_4,
2115 "Press any key or button for next page");
2121 while (helpanim_info[j].element != HELPANIM_LIST_END)
2123 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2128 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2137 j += infoscreen_step[i - start];
2139 element = helpanim_info[j].element;
2140 action = helpanim_info[j].action;
2141 direction = helpanim_info[j].direction;
2144 element = EL_UNKNOWN;
2146 if (action != -1 && direction != -1)
2147 graphic = el_act_dir2img(element, action, direction);
2148 else if (action != -1)
2149 graphic = el_act2img(element, action);
2150 else if (direction != -1)
2151 graphic = el_dir2img(element, direction);
2153 graphic = el2img(element);
2155 delay = helpanim_info[j++].delay;
2160 if (infoscreen_frame[i - start] == 0)
2163 infoscreen_frame[i - start] = delay - 1;
2167 sync_frame = delay - infoscreen_frame[i - start];
2168 infoscreen_frame[i - start]--;
2171 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2173 if (!infoscreen_frame[i - start])
2174 infoscreen_step[i - start] = 0;
2178 if (!infoscreen_frame[i - start])
2179 infoscreen_step[i - start]++;
2180 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2186 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2188 DrawGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2189 graphic, sync_frame, USE_MASKING);
2192 DrawInfoScreen_HelpText(element, action, direction, i - start);
2197 redraw_mask |= REDRAW_FIELD;
2202 static char *getHelpText(int element, int action, int direction)
2204 char token[MAX_LINE_LEN];
2206 strcpy(token, element_info[element].token_name);
2209 strcat(token, element_action_info[action].suffix);
2211 if (direction != -1)
2212 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2214 return getHashEntry(helptext_info, token);
2217 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2220 int font_nr = FONT_INFO_ELEMENTS;
2222 int font_nr = FONT_LEVEL_NUMBER;
2224 int font_width = getFontWidth(font_nr);
2225 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2226 int sy = mSY + 65 + 2 * 32 + 1;
2227 int ystep = TILEY + 4;
2228 int pad_x = sx - SX;
2229 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2230 int max_lines_per_text = 2;
2233 if (action != -1 && direction != -1) /* element.action.direction */
2234 text = getHelpText(element, action, direction);
2236 if (text == NULL && action != -1) /* element.action */
2237 text = getHelpText(element, action, -1);
2239 if (text == NULL && direction != -1) /* element.direction */
2240 text = getHelpText(element, -1, direction);
2242 if (text == NULL) /* base element */
2243 text = getHelpText(element, -1, -1);
2245 if (text == NULL) /* not found */
2246 text = "No description available";
2248 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2249 sy += getFontHeight(font_nr) / 2;
2252 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2253 max_chars_per_line, -1, max_lines_per_text, -1,
2254 TRUE, FALSE, FALSE);
2256 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
2257 max_chars_per_line, max_lines_per_text);
2261 void DrawInfoScreen_TitleScreen()
2266 void HandleInfoScreen_TitleScreen(int button)
2268 HandleTitleScreen(0, 0, 0, 0, button);
2271 void DrawInfoScreen_Elements()
2273 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2275 FadeOut(REDRAW_FIELD);
2280 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2282 FadeIn(REDRAW_FIELD);
2287 void HandleInfoScreen_Elements(int button)
2289 static unsigned long info_delay = 0;
2290 static int num_anims;
2291 static int num_pages;
2293 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2296 if (button == MB_MENU_INITIALIZE)
2298 boolean new_element = TRUE;
2302 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2304 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2306 else if (new_element)
2309 new_element = FALSE;
2313 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2317 if (button == MB_MENU_LEAVE)
2319 PlaySound(SND_MENU_ITEM_SELECTING);
2321 info_mode = INFO_MODE_MAIN;
2326 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2328 if (button != MB_MENU_INITIALIZE)
2330 PlaySound(SND_MENU_ITEM_SELECTING);
2335 if (page >= num_pages)
2337 FadeSoundsAndMusic();
2338 FadeOut(REDRAW_FIELD);
2340 info_mode = INFO_MODE_MAIN;
2341 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2346 if (button != MB_MENU_INITIALIZE)
2347 FadeCrossSaveBackbuffer();
2349 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2351 if (button != MB_MENU_INITIALIZE)
2352 FadeCross(REDRAW_FIELD);
2356 if (DelayReached(&info_delay, GameFrameDelay))
2357 if (page < num_pages)
2358 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2360 PlayMenuSoundIfLoop();
2364 void DrawInfoScreen_Music()
2366 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2368 FadeOut(REDRAW_FIELD);
2375 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2377 FadeIn(REDRAW_FIELD);
2380 void HandleInfoScreen_Music(int button)
2382 static struct MusicFileInfo *list = NULL;
2383 int ystart1 = mSY - SY + 100;
2384 int ystart2 = mSY - SY + 150;
2385 int ybottom = mSY - SY + SYSIZE - 20;
2388 if (button == MB_MENU_INITIALIZE)
2390 list = music_file_info;
2394 FadeSoundsAndMusic();
2399 DrawTextSCentered(ystart1, FONT_TEXT_1,
2400 "No music info for this level set.");
2402 DrawTextSCentered(ybottom, FONT_TEXT_4,
2403 "Press any key or button for info menu");
2409 if (button == MB_MENU_LEAVE)
2411 PlaySound(SND_MENU_ITEM_SELECTING);
2413 FadeSoundsAndMusic();
2415 info_mode = INFO_MODE_MAIN;
2420 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2424 if (button != MB_MENU_INITIALIZE)
2426 PlaySound(SND_MENU_ITEM_SELECTING);
2434 FadeSoundsAndMusic();
2435 FadeOut(REDRAW_FIELD);
2437 info_mode = INFO_MODE_MAIN;
2438 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2443 FadeSoundsAndMusic();
2445 if (button != MB_MENU_INITIALIZE)
2446 FadeCrossSaveBackbuffer();
2453 int sound = list->music;
2455 if (sound_info[sound].loop)
2456 PlaySoundLoop(sound);
2460 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2464 PlayMusic(list->music);
2466 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2469 if (!strEqual(list->title, UNKNOWN_NAME))
2471 if (!strEqual(list->title_header, UNKNOWN_NAME))
2472 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2474 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2477 if (!strEqual(list->artist, UNKNOWN_NAME))
2479 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2480 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2482 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2484 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2487 if (!strEqual(list->album, UNKNOWN_NAME))
2489 if (!strEqual(list->album_header, UNKNOWN_NAME))
2490 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2492 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2494 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2497 if (!strEqual(list->year, UNKNOWN_NAME))
2499 if (!strEqual(list->year_header, UNKNOWN_NAME))
2500 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2502 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2504 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2507 DrawTextSCentered(ybottom, FONT_TEXT_4,
2508 "Press any key or button for next page");
2510 if (button != MB_MENU_INITIALIZE)
2511 FadeCross(REDRAW_FIELD);
2514 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2515 PlaySoundLoop(list->music);
2518 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
2520 int ystart1 = mSY - SY + 100;
2521 int ystart2 = mSY - SY + 150;
2522 int ybottom = mSY - SY + SYSIZE - 20;
2531 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2535 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2536 "Special thanks to");
2537 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2539 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2541 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2542 "\"Boulder Dash\"");
2543 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2545 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2547 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2549 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2550 "First Star Software");
2552 else if (screen_nr == 1)
2554 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2555 "Special thanks to");
2556 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2557 "Klaus Heinz & Volker Wertich");
2558 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2560 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2561 "\"Emerald Mine\"");
2562 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2564 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2566 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2568 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2571 else if (screen_nr == 2)
2573 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2574 "Special thanks to");
2575 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2576 "Michael Stopp & Philip Jespersen");
2577 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2579 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2581 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2583 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2585 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2587 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2588 "Digital Integration");
2590 else if (screen_nr == 3)
2592 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2593 "Special thanks to");
2594 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2595 "Hiroyuki Imabayashi");
2596 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2598 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2600 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2602 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2604 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2606 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2609 else if (screen_nr == 4)
2611 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2612 "Special thanks to");
2613 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2615 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2617 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2618 "Jürgen Bonhagen");
2619 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2620 "for the continuous creation");
2621 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2622 "of outstanding level sets");
2624 else if (screen_nr == 5)
2626 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2628 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2630 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2631 "for ideas and inspiration by");
2632 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2635 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2637 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2639 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2640 "for ideas and inspiration by");
2641 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2644 else if (screen_nr == 6)
2646 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2648 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2650 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2651 "for the new Emerald Mine engine");
2653 else if (screen_nr == 7)
2655 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2657 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2659 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2660 "for the initial DOS port");
2662 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2664 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2666 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2667 "for some additional toons");
2669 else if (screen_nr == 8)
2671 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2672 "And not to forget:");
2673 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2675 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2676 "All those who contributed");
2677 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2678 "levels to this game");
2679 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2689 DrawTextSCentered(ybottom, FONT_TEXT_4,
2690 "Press any key or button for next page");
2695 void DrawInfoScreen_Credits()
2697 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2699 FadeSoundsAndMusic();
2701 FadeOut(REDRAW_FIELD);
2703 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2705 FadeIn(REDRAW_FIELD);
2708 void HandleInfoScreen_Credits(int button)
2710 static int screen_nr = 0;
2712 if (button == MB_MENU_INITIALIZE)
2716 DrawInfoScreen_CreditsScreen(screen_nr);
2718 else if (button == MB_MENU_LEAVE)
2720 PlaySound(SND_MENU_ITEM_SELECTING);
2722 info_mode = INFO_MODE_MAIN;
2727 else if (button == MB_MENU_CHOICE)
2729 boolean show_screen;
2731 PlaySound(SND_MENU_ITEM_SELECTING);
2735 FadeCrossSaveBackbuffer();
2737 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
2741 FadeCross(REDRAW_FIELD);
2745 FadeSoundsAndMusic();
2746 FadeOut(REDRAW_FIELD);
2748 info_mode = INFO_MODE_MAIN;
2749 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2754 PlayMenuSoundIfLoop();
2758 void DrawInfoScreen_Program()
2760 int ystart1 = mSY - SY + 100;
2761 int ystart2 = mSY - SY + 150;
2762 int ybottom = mSY - SY + SYSIZE - 20;
2765 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2767 FadeOut(REDRAW_FIELD);
2772 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2774 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2775 "This game is Freeware!");
2776 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2777 "If you like it, send e-mail to:");
2778 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2779 PROGRAM_EMAIL_STRING);
2780 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2781 "or SnailMail to:");
2782 DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
2784 DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
2785 "Detmolder Strasse 189");
2786 DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
2788 DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
2790 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2791 "More information and levels:");
2792 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2793 PROGRAM_WEBSITE_STRING);
2794 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2795 "If you have created new levels,");
2796 DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
2797 "send them to me to include them!");
2798 DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
2801 DrawTextSCentered(ybottom, FONT_TEXT_4,
2802 "Press any key or button for info menu");
2804 FadeIn(REDRAW_FIELD);
2807 void HandleInfoScreen_Program(int button)
2809 if (button == MB_MENU_LEAVE)
2811 PlaySound(SND_MENU_ITEM_SELECTING);
2813 info_mode = INFO_MODE_MAIN;
2818 else if (button == MB_MENU_CHOICE)
2820 PlaySound(SND_MENU_ITEM_SELECTING);
2822 FadeSoundsAndMusic();
2823 FadeOut(REDRAW_FIELD);
2825 info_mode = INFO_MODE_MAIN;
2826 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2830 PlayMenuSoundIfLoop();
2834 void DrawInfoScreen_Version()
2836 int font_header = FONT_TEXT_3;
2837 int font_text = FONT_TEXT_2;
2838 int xstep = getFontWidth(font_text);
2839 int ystep = getFontHeight(font_text);
2840 int ystart1 = mSY - SY + 100;
2841 int ystart2 = mSY - SY + 150;
2842 int ybottom = mSY - SY + SYSIZE - 20;
2843 int xstart1 = mSX + 2 * xstep;
2844 int xstart2 = mSX + 18 * xstep;
2845 #if defined(TARGET_SDL)
2846 int xstart3 = mSX + 28 * xstep;
2847 SDL_version sdl_version_compiled;
2848 const SDL_version *sdl_version_linked;
2851 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
2853 FadeOut(REDRAW_FIELD);
2858 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
2860 DrawTextF(xstart1, ystart2, font_header, "Name");
2861 DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
2864 DrawTextF(xstart1, ystart2, font_header, "Version");
2865 DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
2868 DrawTextF(xstart1, ystart2, font_header, "Platform");
2869 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
2872 DrawTextF(xstart1, ystart2, font_header, "Target");
2873 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
2876 DrawTextF(xstart1, ystart2, font_header, "Compile time");
2877 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
2879 #if defined(TARGET_SDL)
2880 ystart2 += 3 * ystep;
2881 DrawTextF(xstart1, ystart2, font_header, "Library");
2882 DrawTextF(xstart2, ystart2, font_header, "compiled");
2883 DrawTextF(xstart3, ystart2, font_header, "linked");
2885 SDL_VERSION(&sdl_version_compiled);
2886 sdl_version_linked = SDL_Linked_Version();
2888 ystart2 += 2 * ystep;
2889 DrawTextF(xstart1, ystart2, font_text, "SDL");
2890 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2891 sdl_version_compiled.major,
2892 sdl_version_compiled.minor,
2893 sdl_version_compiled.patch);
2894 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2895 sdl_version_linked->major,
2896 sdl_version_linked->minor,
2897 sdl_version_linked->patch);
2899 SDL_IMAGE_VERSION(&sdl_version_compiled);
2900 sdl_version_linked = IMG_Linked_Version();
2903 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
2904 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2905 sdl_version_compiled.major,
2906 sdl_version_compiled.minor,
2907 sdl_version_compiled.patch);
2908 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2909 sdl_version_linked->major,
2910 sdl_version_linked->minor,
2911 sdl_version_linked->patch);
2913 SDL_MIXER_VERSION(&sdl_version_compiled);
2914 sdl_version_linked = Mix_Linked_Version();
2917 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
2918 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2919 sdl_version_compiled.major,
2920 sdl_version_compiled.minor,
2921 sdl_version_compiled.patch);
2922 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2923 sdl_version_linked->major,
2924 sdl_version_linked->minor,
2925 sdl_version_linked->patch);
2927 SDL_NET_VERSION(&sdl_version_compiled);
2928 sdl_version_linked = SDLNet_Linked_Version();
2931 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
2932 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2933 sdl_version_compiled.major,
2934 sdl_version_compiled.minor,
2935 sdl_version_compiled.patch);
2936 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2937 sdl_version_linked->major,
2938 sdl_version_linked->minor,
2939 sdl_version_linked->patch);
2942 DrawTextSCentered(ybottom, FONT_TEXT_4,
2943 "Press any key or button for info menu");
2945 FadeIn(REDRAW_FIELD);
2948 void HandleInfoScreen_Version(int button)
2950 if (button == MB_MENU_LEAVE)
2952 PlaySound(SND_MENU_ITEM_SELECTING);
2954 info_mode = INFO_MODE_MAIN;
2959 else if (button == MB_MENU_CHOICE)
2961 PlaySound(SND_MENU_ITEM_SELECTING);
2963 FadeSoundsAndMusic();
2964 FadeOut(REDRAW_FIELD);
2966 info_mode = INFO_MODE_MAIN;
2967 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2971 PlayMenuSoundIfLoop();
2975 void DrawInfoScreen_LevelSet()
2977 int ystart1 = mSY - SY + 100;
2978 int ystart2 = mSY - SY + 150;
2979 int ybottom = mSY - SY + SYSIZE - 20;
2980 char *filename = getLevelSetInfoFilename();
2982 int font_nr = FONT_INFO_LEVELSET;
2984 int font_nr = FONT_LEVEL_NUMBER;
2986 int font_width = getFontWidth(font_nr);
2987 int font_height = getFontHeight(font_nr);
2990 int sx = mSX + pad_x;
2991 int sy = mSY + pad_y;
2992 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
2993 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
2995 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2997 FadeOut(REDRAW_FIELD);
3002 DrawTextSCentered(ystart1, FONT_TEXT_1, "Level Set Information:");
3004 DrawTextSCentered(ybottom, FONT_TEXT_4,
3005 "Press any key or button for info menu");
3007 if (filename != NULL)
3008 DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
3009 max_lines_per_screen, -1, TRUE, FALSE, TRUE);
3011 DrawTextSCentered(ystart2, FONT_TEXT_2,
3012 "No information for this level set.");
3014 FadeIn(REDRAW_FIELD);
3017 void HandleInfoScreen_LevelSet(int button)
3019 if (button == MB_MENU_LEAVE)
3021 PlaySound(SND_MENU_ITEM_SELECTING);
3023 info_mode = INFO_MODE_MAIN;
3028 else if (button == MB_MENU_CHOICE)
3030 PlaySound(SND_MENU_ITEM_SELECTING);
3032 FadeSoundsAndMusic();
3033 FadeOut(REDRAW_FIELD);
3035 info_mode = INFO_MODE_MAIN;
3036 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3040 PlayMenuSoundIfLoop();
3044 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
3046 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3048 if (info_mode == INFO_MODE_TITLE)
3049 DrawInfoScreen_TitleScreen();
3050 else if (info_mode == INFO_MODE_ELEMENTS)
3051 DrawInfoScreen_Elements();
3052 else if (info_mode == INFO_MODE_MUSIC)
3053 DrawInfoScreen_Music();
3054 else if (info_mode == INFO_MODE_CREDITS)
3055 DrawInfoScreen_Credits();
3056 else if (info_mode == INFO_MODE_PROGRAM)
3057 DrawInfoScreen_Program();
3058 else if (info_mode == INFO_MODE_VERSION)
3059 DrawInfoScreen_Version();
3060 else if (info_mode == INFO_MODE_LEVELSET)
3061 DrawInfoScreen_LevelSet();
3063 DrawInfoScreen_Main(redraw_mask, do_fading);
3065 if (info_mode != INFO_MODE_MAIN &&
3066 info_mode != INFO_MODE_TITLE &&
3067 info_mode != INFO_MODE_MUSIC)
3074 void DrawAndFadeInInfoScreen(int redraw_mask)
3076 DrawInfoScreenExt(redraw_mask, TRUE);
3079 void DrawInfoScreen()
3081 DrawInfoScreenExt(REDRAW_ALL, FALSE);
3084 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3086 if (info_mode == INFO_MODE_TITLE)
3087 HandleInfoScreen_TitleScreen(button);
3088 else if (info_mode == INFO_MODE_ELEMENTS)
3089 HandleInfoScreen_Elements(button);
3090 else if (info_mode == INFO_MODE_MUSIC)
3091 HandleInfoScreen_Music(button);
3092 else if (info_mode == INFO_MODE_CREDITS)
3093 HandleInfoScreen_Credits(button);
3094 else if (info_mode == INFO_MODE_PROGRAM)
3095 HandleInfoScreen_Program(button);
3096 else if (info_mode == INFO_MODE_VERSION)
3097 HandleInfoScreen_Version(button);
3098 else if (info_mode == INFO_MODE_LEVELSET)
3099 HandleInfoScreen_LevelSet(button);
3101 HandleInfoScreen_Main(mx, my, dx, dy, button);
3107 /* ========================================================================= */
3108 /* type name functions */
3109 /* ========================================================================= */
3111 void HandleTypeName(int newxpos, Key key)
3113 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3114 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3116 struct MenuPosInfo *pos = mci->pos_input;
3117 int startx = mSX + ALIGNED_MENU_XPOS(pos);
3118 int starty = mSY + ALIGNED_MENU_YPOS(pos);
3121 static int xpos = 0;
3123 static int xpos = 0, ypos = 2;
3125 int font_nr = mci->font_input;
3126 int font_active_nr = FONT_ACTIVE(font_nr);
3127 int font_width = getFontWidth(font_active_nr);
3130 int startx = mSX + mci->pos_input->x;
3131 int starty = mSY + mci->pos_input->y;
3134 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
3135 int startx = mSX + 32 + name_width;
3136 int starty = mSY + ypos * 32;
3138 char key_char = getValidConfigValueChar(getCharFromKey(key));
3139 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3140 boolean is_active = TRUE;
3142 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3146 strcpy(last_player_name, setup.player_name);
3151 /* add one character width for added cursor character */
3152 pos->width += font_width;
3153 startx = mSX + ALIGNED_MENU_XPOS(pos);
3155 DrawText(startx, starty, setup.player_name, font_active_nr);
3156 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3159 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3161 setup.player_name[xpos] = key_char;
3162 setup.player_name[xpos + 1] = 0;
3167 /* add one character width for added name text character */
3168 pos->width += font_width;
3169 startx = mSX + ALIGNED_MENU_XPOS(pos);
3171 DrawText(startx, starty, setup.player_name, font_active_nr);
3172 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3175 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3179 setup.player_name[xpos] = 0;
3182 /* remove one character width for removed name text character */
3183 pos->width -= font_width;
3184 startx = mSX + ALIGNED_MENU_XPOS(pos);
3186 DrawText(startx, starty, setup.player_name, font_active_nr);
3187 DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
3190 else if (key == KSYM_Return && xpos > 0)
3193 /* remove one character width for removed cursor text character */
3194 pos->width -= font_width;
3195 startx = mSX + ALIGNED_MENU_XPOS(pos);
3197 DrawText(startx, starty, setup.player_name, font_nr);
3198 DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
3205 game_status = GAME_MODE_MAIN;
3207 else if (key == KSYM_Escape)
3209 strcpy(setup.player_name, last_player_name);
3213 game_status = GAME_MODE_MAIN;
3218 pos->width = (strlen(setup.player_name) + 1) * font_width;
3219 startx = mSX + ALIGNED_MENU_XPOS(pos);
3221 DrawText(startx, starty, setup.player_name, font_active_nr);
3222 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3226 pos->width = strlen(setup.player_name) * font_width;
3227 startx = mSX + ALIGNED_MENU_XPOS(pos);
3229 DrawText(startx, starty, setup.player_name, font_nr);
3232 sprintf(main_input_name, "%s", setup.player_name);
3236 /* ========================================================================= */
3237 /* tree menu functions */
3238 /* ========================================================================= */
3240 static void DrawChooseTree(TreeInfo **ti_ptr)
3244 FreeScreenGadgets();
3245 CreateScreenGadgets();
3247 CloseDoor(DOOR_CLOSE_2);
3251 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3252 MapScreenTreeGadgets(*ti_ptr);
3258 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3260 struct GadgetInfo *gi = screen_gadget[id];
3261 int items_max, items_visible, item_position;
3263 items_max = numTreeInfoInGroup(ti);
3264 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3265 item_position = first_entry;
3267 if (item_position > items_max - items_visible)
3268 item_position = items_max - items_visible;
3270 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3271 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3272 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3275 static void drawChooseTreeList(int first_entry, int num_page_entries,
3279 char *title_string = NULL;
3280 int yoffset_sets = MENU_TITLE1_YPOS;
3281 int yoffset_setup = 16;
3282 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
3284 int last_game_status = game_status; /* save current game status */
3286 title_string = ti->infotext;
3288 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3290 /* force LEVELS font on artwork setup screen */
3291 game_status = GAME_MODE_LEVELS;
3294 /* clear tree list area, but not title or scrollbar */
3295 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3296 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3297 NUM_MENU_ENTRIES_ON_SCREEN * 32);
3299 /* clear tree list area, but not title or scrollbar */
3300 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3301 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3302 MAX_MENU_ENTRIES_ON_SCREEN * 32);
3305 for (i = 0; i < num_page_entries; i++)
3307 TreeInfo *node, *node_first;
3308 int entry_pos = first_entry + i;
3309 int xpos = MENU_SCREEN_START_XPOS;
3310 int ypos = MENU_SCREEN_START_YPOS + i;
3311 int startx = mSX + xpos * 32;
3312 int starty = mSY + ypos * 32;
3313 int font_nr = FONT_TEXT_1;
3314 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3315 int startx_text = startx + font_xoffset;
3316 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3317 int text_size = startx_scrollbar - startx_text;
3318 int max_buffer_len = text_size / getFontWidth(font_nr);
3319 char buffer[max_buffer_len + 1];
3321 node_first = getTreeInfoFirstGroupEntry(ti);
3322 node = getTreeInfoFromPos(node_first, entry_pos);
3324 strncpy(buffer, node->name, max_buffer_len);
3325 buffer[max_buffer_len] = '\0';
3327 DrawText(startx, starty, buffer, font_nr + node->color);
3329 if (node->parent_link)
3330 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3331 else if (node->level_group)
3332 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3334 initCursor(i, IMG_MENU_BUTTON);
3337 game_status = last_game_status; /* restore current game status */
3339 redraw_mask |= REDRAW_FIELD;
3342 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3344 TreeInfo *node, *node_first;
3345 int x, last_redraw_mask = redraw_mask;
3346 int ypos = MENU_TITLE2_YPOS;
3347 int font_nr = FONT_TITLE_2;
3349 if (ti->type != TREE_TYPE_LEVEL_DIR)
3352 node_first = getTreeInfoFirstGroupEntry(ti);
3353 node = getTreeInfoFromPos(node_first, entry_pos);
3355 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3357 if (node->parent_link)
3358 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3360 else if (node->level_group)
3361 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3363 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3364 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3365 node->levels, node->class_desc);
3367 /* let BackToFront() redraw only what is needed */
3368 redraw_mask = last_redraw_mask | REDRAW_TILES;
3369 for (x = 0; x < SCR_FIELDX; x++)
3370 MarkTileDirty(x, 1);
3373 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3376 TreeInfo *ti = *ti_ptr;
3378 int y = ti->cl_cursor;
3379 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3380 int num_entries = numTreeInfoInGroup(ti);
3381 int num_page_entries;
3382 int last_game_status = game_status; /* save current game status */
3383 boolean position_set_by_scrollbar = (dx == 999);
3385 /* force LEVELS draw offset on choose level and artwork setup screen */
3386 game_status = GAME_MODE_LEVELS;
3388 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3389 num_page_entries = num_entries;
3391 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3393 game_status = last_game_status; /* restore current game status */
3395 if (button == MB_MENU_INITIALIZE)
3397 int num_entries = numTreeInfoInGroup(ti);
3398 int entry_pos = posTreeInfo(ti);
3400 if (ti->cl_first == -1)
3402 /* only on initialization */
3403 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3404 ti->cl_cursor = entry_pos - ti->cl_first;
3406 else if (ti->cl_cursor >= num_page_entries ||
3407 (num_entries > num_page_entries &&
3408 num_entries - ti->cl_first < num_page_entries))
3410 /* only after change of list size (by custom graphic configuration) */
3411 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3412 ti->cl_cursor = entry_pos - ti->cl_first;
3415 if (position_set_by_scrollbar)
3418 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3421 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3422 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3423 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3427 else if (button == MB_MENU_LEAVE)
3429 PlaySound(SND_MENU_ITEM_SELECTING);
3431 if (ti->node_parent)
3433 *ti_ptr = ti->node_parent;
3434 DrawChooseTree(ti_ptr);
3436 else if (game_status == GAME_MODE_SETUP)
3438 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3440 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3441 execSetupGraphics();
3447 game_status = GAME_MODE_MAIN;
3454 if (mx || my) /* mouse input */
3456 int last_game_status = game_status; /* save current game status */
3458 /* force LEVELS draw offset on artwork setup screen */
3459 game_status = GAME_MODE_LEVELS;
3461 x = (mx - mSX) / 32;
3462 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3464 game_status = last_game_status; /* restore current game status */
3466 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3468 /* move cursor instead of scrolling when already at start/end of list */
3469 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3471 else if (dy == +1 * SCROLL_LINE &&
3472 ti->cl_first + num_page_entries == num_entries)
3475 /* handle scrolling screen one line or page */
3476 if (ti->cl_cursor + dy < 0 ||
3477 ti->cl_cursor + dy > num_page_entries - 1)
3479 if (ABS(dy) == SCROLL_PAGE)
3480 step = num_page_entries - 1;
3482 if (dy < 0 && ti->cl_first > 0)
3484 /* scroll page/line up */
3486 ti->cl_first -= step;
3487 if (ti->cl_first < 0)
3490 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3491 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3492 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3494 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3497 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3499 /* scroll page/line down */
3501 ti->cl_first += step;
3502 if (ti->cl_first + num_page_entries > num_entries)
3503 ti->cl_first = MAX(0, num_entries - num_page_entries);
3505 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3506 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3507 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3509 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3516 /* handle moving cursor one line */
3517 y = ti->cl_cursor + dy;
3522 TreeInfo *node_first, *node_cursor;
3523 int entry_pos = ti->cl_first + y;
3525 node_first = getTreeInfoFirstGroupEntry(ti);
3526 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3528 if (node_cursor->node_group)
3530 PlaySound(SND_MENU_ITEM_SELECTING);
3532 node_cursor->cl_first = ti->cl_first;
3533 node_cursor->cl_cursor = ti->cl_cursor;
3534 *ti_ptr = node_cursor->node_group;
3535 DrawChooseTree(ti_ptr);
3540 else if (dx == -1 && ti->node_parent)
3542 PlaySound(SND_MENU_ITEM_SELECTING);
3544 *ti_ptr = ti->node_parent;
3545 DrawChooseTree(ti_ptr);
3550 if (!anyScrollbarGadgetActive() &&
3551 IN_VIS_FIELD(x, y) &&
3552 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3553 y >= 0 && y < num_page_entries)
3557 if (y != ti->cl_cursor)
3559 PlaySound(SND_MENU_ITEM_ACTIVATING);
3561 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3562 drawChooseTreeCursor(y, TRUE);
3563 drawChooseTreeInfo(ti->cl_first + y, ti);
3570 TreeInfo *node_first, *node_cursor;
3571 int entry_pos = ti->cl_first + y;
3573 PlaySound(SND_MENU_ITEM_SELECTING);
3575 node_first = getTreeInfoFirstGroupEntry(ti);
3576 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3578 if (node_cursor->node_group)
3580 node_cursor->cl_first = ti->cl_first;
3581 node_cursor->cl_cursor = ti->cl_cursor;
3582 *ti_ptr = node_cursor->node_group;
3583 DrawChooseTree(ti_ptr);
3585 else if (node_cursor->parent_link)
3587 *ti_ptr = node_cursor->node_parent;
3588 DrawChooseTree(ti_ptr);
3592 node_cursor->cl_first = ti->cl_first;
3593 node_cursor->cl_cursor = ti->cl_cursor;
3594 *ti_ptr = node_cursor;
3596 if (ti->type == TREE_TYPE_LEVEL_DIR)
3598 LoadLevelSetup_SeriesInfo();
3600 SaveLevelSetup_LastSeries();
3601 SaveLevelSetup_SeriesInfo();
3605 if (game_status == GAME_MODE_SETUP)
3607 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3609 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3610 execSetupGraphics();
3616 game_status = GAME_MODE_MAIN;
3624 void DrawChooseLevel()
3626 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3628 DrawChooseTree(&leveldir_current);
3634 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
3636 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3641 void DrawHallOfFame(int highlight_position)
3644 FadeSoundsAndMusic();
3646 /* (this is needed when called from GameEnd() after winning a game) */
3647 KeyboardAutoRepeatOn();
3650 /* (this is needed when called from GameEnd() after winning a game) */
3651 SetDrawDeactivationMask(REDRAW_NONE);
3652 SetDrawBackgroundMask(REDRAW_FIELD);
3654 CloseDoor(DOOR_CLOSE_2);
3656 if (highlight_position < 0)
3657 LoadScore(level_nr);
3659 FadeOut(REDRAW_FIELD);
3666 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3668 FadeIn(REDRAW_FIELD);
3671 static void drawHallOfFameList(int first_entry, int highlight_position)
3675 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3678 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3679 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3680 "HighScores of Level %d", level_nr);
3682 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3684 int entry = first_entry + i;
3685 boolean active = (entry == highlight_position);
3686 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3687 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3688 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3689 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3690 int dx1 = 3 * getFontWidth(font_nr1);
3691 int dx2 = dx1 + getFontWidth(font_nr1);
3692 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3693 int sy = mSY + 64 + i * 32;
3695 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3696 DrawText(mSX + dx1, sy, ".", font_nr1);
3697 DrawText(mSX + dx2, sy, ".........................", font_nr3);
3699 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3700 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3702 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3705 redraw_mask |= REDRAW_FIELD;
3708 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3710 static int first_entry = 0;
3711 static int highlight_position = 0;
3712 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3714 if (button == MB_MENU_INITIALIZE)
3717 highlight_position = mx;
3718 drawHallOfFameList(first_entry, highlight_position);
3723 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
3724 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3728 if (first_entry > 0)
3730 first_entry -= step;
3731 if (first_entry < 0)
3734 drawHallOfFameList(first_entry, highlight_position);
3739 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3741 first_entry += step;
3742 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3743 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3745 drawHallOfFameList(first_entry, highlight_position);
3748 else if (button == MB_MENU_LEAVE)
3750 PlaySound(SND_MENU_ITEM_SELECTING);
3752 FadeSound(SND_BACKGROUND_SCORES);
3754 game_status = GAME_MODE_MAIN;
3758 else if (button == MB_MENU_CHOICE)
3760 PlaySound(SND_MENU_ITEM_SELECTING);
3762 FadeSound(SND_BACKGROUND_SCORES);
3763 FadeOut(REDRAW_FIELD);
3765 game_status = GAME_MODE_MAIN;
3767 DrawAndFadeInMainMenu(REDRAW_FIELD);
3770 if (game_status == GAME_MODE_SCORES)
3771 PlayMenuSoundIfLoop();
3777 /* ========================================================================= */
3778 /* setup screen functions */
3779 /* ========================================================================= */
3781 static struct TokenInfo *setup_info;
3782 static int num_setup_info;
3784 static char *screen_mode_text;
3785 static char *game_speed_text;
3786 static char *graphics_set_name;
3787 static char *sounds_set_name;
3788 static char *music_set_name;
3790 static void execSetupMain()
3792 setup_mode = SETUP_MODE_MAIN;
3796 static void execSetupGame()
3798 if (game_speeds == NULL)
3802 for (i = 0; game_speeds_list[i].value != -1; i++)
3804 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3805 char identifier[32], name[32];
3806 int value = game_speeds_list[i].value;
3807 char *text = game_speeds_list[i].text;
3809 ti->node_top = &game_speeds;
3810 ti->sort_priority = 10000 - value;
3812 sprintf(identifier, "%d", value);
3813 sprintf(name, "%s", text);
3815 setString(&ti->identifier, identifier);
3816 setString(&ti->name, name);
3817 setString(&ti->name_sorting, name);
3818 setString(&ti->infotext, "Game Speed");
3820 pushTreeInfo(&game_speeds, ti);
3823 /* sort game speed values to start with slowest game speed */
3824 sortTreeInfo(&game_speeds);
3826 /* set current game speed to configured game speed value */
3827 game_speed_current =
3828 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
3830 /* if that fails, set current game speed to reliable default value */
3831 if (game_speed_current == NULL)
3832 game_speed_current =
3833 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
3835 /* if that also fails, set current game speed to first available speed */
3836 if (game_speed_current == NULL)
3837 game_speed_current = game_speeds;
3840 setup.game_frame_delay = atoi(game_speed_current->identifier);
3842 /* needed for displaying game speed text instead of identifier */
3843 game_speed_text = game_speed_current->name;
3845 setup_mode = SETUP_MODE_GAME;
3849 static void execSetupChooseGameSpeed()
3851 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
3855 static void execSetupEditor()
3857 setup_mode = SETUP_MODE_EDITOR;
3861 static void execSetupGraphics()
3863 if (video.fullscreen_available && screen_modes == NULL)
3867 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
3869 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3870 char identifier[32], name[32];
3871 int x = video.fullscreen_modes[i].width;
3872 int y = video.fullscreen_modes[i].height;
3875 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3877 ti->node_top = &screen_modes;
3878 ti->sort_priority = x * 10000 + y;
3880 sprintf(identifier, "%dx%d", x, y);
3881 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
3883 setString(&ti->identifier, identifier);
3884 setString(&ti->name, name);
3885 setString(&ti->name_sorting, name);
3886 setString(&ti->infotext, "Fullscreen Mode");
3888 pushTreeInfo(&screen_modes, ti);
3891 /* sort fullscreen modes to start with lowest available screen resolution */
3892 sortTreeInfo(&screen_modes);
3894 /* set current screen mode for fullscreen mode to configured setup value */
3895 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3896 setup.fullscreen_mode);
3898 /* if that fails, set current screen mode to reliable default value */
3899 if (screen_mode_current == NULL)
3900 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3901 DEFAULT_FULLSCREEN_MODE);
3903 /* if that also fails, set current screen mode to first available mode */
3904 if (screen_mode_current == NULL)
3905 screen_mode_current = screen_modes;
3907 if (screen_mode_current == NULL)
3908 video.fullscreen_available = FALSE;
3911 if (video.fullscreen_available)
3913 setup.fullscreen_mode = screen_mode_current->identifier;
3915 /* needed for displaying screen mode name instead of identifier */
3916 screen_mode_text = screen_mode_current->name;
3919 setup_mode = SETUP_MODE_GRAPHICS;
3923 static void execSetupChooseScreenMode()
3925 if (!video.fullscreen_available)
3928 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
3932 static void execSetupSound()
3934 setup_mode = SETUP_MODE_SOUND;
3938 static void execSetupArtwork()
3940 setup.graphics_set = artwork.gfx_current->identifier;
3941 setup.sounds_set = artwork.snd_current->identifier;
3942 setup.music_set = artwork.mus_current->identifier;
3944 /* needed if last screen (setup choice) changed graphics, sounds or music */
3945 ReloadCustomArtwork(0);
3947 /* needed for displaying artwork name instead of artwork identifier */
3948 graphics_set_name = artwork.gfx_current->name;
3949 sounds_set_name = artwork.snd_current->name;
3950 music_set_name = artwork.mus_current->name;
3952 setup_mode = SETUP_MODE_ARTWORK;
3956 static void execSetupChooseGraphics()
3958 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
3962 static void execSetupChooseSounds()
3964 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
3968 static void execSetupChooseMusic()
3970 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
3974 static void execSetupInput()
3976 setup_mode = SETUP_MODE_INPUT;
3980 static void execSetupShortcut1()
3982 setup_mode = SETUP_MODE_SHORTCUT_1;
3986 static void execSetupShortcut2()
3988 setup_mode = SETUP_MODE_SHORTCUT_2;
3992 static void execExitSetup()
3994 game_status = GAME_MODE_MAIN;
3998 static void execSaveAndExitSetup()
4004 static struct TokenInfo setup_info_main[] =
4006 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
4007 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
4008 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
4009 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
4010 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
4011 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
4012 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
4013 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
4014 { TYPE_EMPTY, NULL, "" },
4015 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
4016 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
4021 static struct TokenInfo setup_info_game[] =
4023 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
4024 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
4025 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
4026 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
4027 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
4028 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
4029 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
4030 { TYPE_STRING, &game_speed_text, "" },
4031 { TYPE_EMPTY, NULL, "" },
4032 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4037 static struct TokenInfo setup_info_editor[] =
4040 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
4041 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
4042 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
4043 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
4044 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
4045 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
4046 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4047 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4049 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
4050 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4051 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
4053 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
4055 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4056 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
4057 { TYPE_EMPTY, NULL, "" },
4059 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
4060 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
4061 { TYPE_EMPTY, NULL, "" },
4063 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
4064 { TYPE_EMPTY, NULL, "" },
4065 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4070 static struct TokenInfo setup_info_graphics[] =
4072 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
4073 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
4074 { TYPE_STRING, &screen_mode_text, "" },
4075 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
4077 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
4078 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
4080 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
4081 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
4082 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
4083 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
4084 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
4085 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
4086 { TYPE_EMPTY, NULL, "" },
4087 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4092 static struct TokenInfo setup_info_sound[] =
4094 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
4095 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
4096 { TYPE_SWITCH, &setup.sound_music, "Music:" },
4097 { TYPE_EMPTY, NULL, "" },
4098 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4103 static struct TokenInfo setup_info_artwork[] =
4105 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
4106 { TYPE_STRING, &graphics_set_name, "" },
4107 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
4108 { TYPE_STRING, &sounds_set_name, "" },
4109 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
4110 { TYPE_STRING, &music_set_name, "" },
4111 { TYPE_EMPTY, NULL, "" },
4113 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4114 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
4115 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
4117 { TYPE_STRING, NULL, "Override Level Artwork:"},
4118 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
4119 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
4120 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
4122 { TYPE_EMPTY, NULL, "" },
4123 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4128 static struct TokenInfo setup_info_input[] =
4130 { TYPE_SWITCH, NULL, "Player:" },
4131 { TYPE_SWITCH, NULL, "Device:" },
4132 { TYPE_ENTER_MENU, NULL, "" },
4133 { TYPE_EMPTY, NULL, "" },
4134 { TYPE_EMPTY, NULL, "" },
4135 { TYPE_EMPTY, NULL, "" },
4136 { TYPE_EMPTY, NULL, "" },
4137 { TYPE_EMPTY, NULL, "" },
4138 { TYPE_EMPTY, NULL, "" },
4139 { TYPE_EMPTY, NULL, "" },
4140 { TYPE_EMPTY, NULL, "" },
4141 { TYPE_EMPTY, NULL, "" },
4142 { TYPE_EMPTY, NULL, "" },
4143 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4148 static struct TokenInfo setup_info_shortcut_1[] =
4150 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
4151 { TYPE_KEY, &setup.shortcut.save_game, "" },
4152 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
4153 { TYPE_KEY, &setup.shortcut.load_game, "" },
4154 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
4155 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
4156 { TYPE_EMPTY, NULL, "" },
4157 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
4158 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
4159 { TYPE_EMPTY, NULL, "" },
4160 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4165 static struct TokenInfo setup_info_shortcut_2[] =
4167 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
4168 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
4169 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
4170 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
4171 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
4172 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
4173 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
4174 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
4175 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
4176 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
4177 { TYPE_EMPTY, NULL, "" },
4178 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4183 static Key getSetupKey()
4185 Key key = KSYM_UNDEFINED;
4186 boolean got_key_event = FALSE;
4188 while (!got_key_event)
4190 if (PendingEvent()) /* got event */
4198 case EVENT_KEYPRESS:
4200 key = GetEventKey((KeyEvent *)&event, TRUE);
4202 /* press 'Escape' or 'Enter' to keep the existing key binding */
4203 if (key == KSYM_Escape || key == KSYM_Return)
4204 key = KSYM_UNDEFINED; /* keep old value */
4206 got_key_event = TRUE;
4210 case EVENT_KEYRELEASE:
4211 key_joystick_mapping = 0;
4215 HandleOtherEvents(&event);
4223 /* don't eat all CPU time */
4230 static int getSetupTextFont(int type)
4232 if (type & (TYPE_SWITCH |
4243 static int getSetupValueFont(int type, void *value)
4245 if (type & TYPE_KEY)
4246 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
4247 else if (type & TYPE_STRING)
4248 return FONT_VALUE_2;
4249 else if (type & TYPE_ECS_AGA)
4250 return FONT_VALUE_1;
4251 else if (type & TYPE_BOOLEAN_STYLE)
4252 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
4254 return FONT_VALUE_1;
4257 static void drawSetupValue(int pos)
4259 boolean font_draw_xoffset_modified = FALSE;
4260 int font_draw_xoffset_old = -1;
4261 int xpos = MENU_SCREEN_VALUE_XPOS;
4262 int ypos = MENU_SCREEN_START_YPOS + pos;
4263 int startx = mSX + xpos * 32;
4264 int starty = mSY + ypos * 32;
4265 int font_nr, font_width;
4266 int type = setup_info[pos].type;
4267 void *value = setup_info[pos].value;
4268 char *value_string = getSetupValue(type, value);
4271 if (value_string == NULL)
4274 if (type & TYPE_KEY)
4276 xpos = MENU_SCREEN_START_XPOS;
4278 if (type & TYPE_QUERY)
4280 value_string = "<press key>";
4283 else if (type & TYPE_STRING)
4285 int max_value_len = (SCR_FIELDX - 2) * 2;
4287 xpos = MENU_SCREEN_START_XPOS;
4289 if (strlen(value_string) > max_value_len)
4290 value_string[max_value_len] = '\0';
4293 startx = mSX + xpos * 32;
4294 starty = mSY + ypos * 32;
4295 font_nr = getSetupValueFont(type, value);
4296 font_width = getFontWidth(font_nr);
4298 /* downward compatibility correction for Juergen Bonhagen's menu settings */
4299 if (setup_mode != SETUP_MODE_INPUT)
4301 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
4302 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4303 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
4304 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
4305 int text_font_nr = getSetupTextFont(FONT_MENU_2);
4306 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
4307 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
4308 boolean correct_font_draw_xoffset = FALSE;
4310 if (xpos == MENU_SCREEN_START_XPOS &&
4311 startx + font1_xoffset < text_startx + text_font_xoffset)
4312 correct_font_draw_xoffset = TRUE;
4314 if (xpos == MENU_SCREEN_VALUE_XPOS &&
4315 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
4316 correct_font_draw_xoffset = TRUE;
4318 /* check if setup value would overlap with setup text when printed */
4319 /* (this can happen for extreme/wrong values for font draw offset) */
4320 if (correct_font_draw_xoffset)
4322 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
4323 font_draw_xoffset_modified = TRUE;
4325 if (type & TYPE_KEY)
4326 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
4327 else if (!(type & TYPE_STRING))
4328 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
4329 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
4333 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
4334 DrawText(startx + i * font_width, starty, " ", font_nr);
4336 DrawText(startx, starty, value_string, font_nr);
4338 if (font_draw_xoffset_modified)
4339 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
4342 static void changeSetupValue(int pos)
4344 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
4346 *(boolean *)setup_info[pos].value ^= TRUE;
4348 else if (setup_info[pos].type & TYPE_KEY)
4352 setup_info[pos].type |= TYPE_QUERY;
4353 drawSetupValue(pos);
4354 setup_info[pos].type &= ~TYPE_QUERY;
4356 key = getSetupKey();
4357 if (key != KSYM_UNDEFINED)
4358 *(Key *)setup_info[pos].value = key;
4361 drawSetupValue(pos);
4364 static void DrawCursorAndText_Setup(int pos, boolean active)
4366 int xpos = MENU_SCREEN_START_XPOS;
4367 int ypos = MENU_SCREEN_START_YPOS + pos;
4368 int font_nr = getSetupTextFont(setup_info[pos].type);
4370 if (setup_info == setup_info_input)
4371 font_nr = FONT_MENU_1;
4374 font_nr = FONT_ACTIVE(font_nr);
4376 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
4378 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
4379 drawCursor(pos, active);
4382 static void DrawSetupScreen_Generic()
4384 char *title_string = NULL;
4388 CloseDoor(DOOR_CLOSE_2);
4392 if (setup_mode == SETUP_MODE_MAIN)
4394 setup_info = setup_info_main;
4395 title_string = "Setup";
4397 else if (setup_mode == SETUP_MODE_GAME)
4399 setup_info = setup_info_game;
4400 title_string = "Setup Game";
4402 else if (setup_mode == SETUP_MODE_EDITOR)
4404 setup_info = setup_info_editor;
4405 title_string = "Setup Editor";
4407 else if (setup_mode == SETUP_MODE_GRAPHICS)
4409 setup_info = setup_info_graphics;
4410 title_string = "Setup Graphics";
4412 else if (setup_mode == SETUP_MODE_SOUND)
4414 setup_info = setup_info_sound;
4415 title_string = "Setup Sound";
4417 else if (setup_mode == SETUP_MODE_ARTWORK)
4419 setup_info = setup_info_artwork;
4420 title_string = "Custom Artwork";
4422 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
4424 setup_info = setup_info_shortcut_1;
4425 title_string = "Setup Shortcuts";
4427 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
4429 setup_info = setup_info_shortcut_2;
4430 title_string = "Setup Shortcuts";
4433 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
4436 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4438 void *value_ptr = setup_info[i].value;
4441 int xpos = MENU_SCREEN_START_XPOS;
4442 int ypos = MENU_SCREEN_START_YPOS + i;
4446 /* set some entries to "unchangeable" according to other variables */
4447 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
4448 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
4449 (value_ptr == &setup.sound_music && !audio.music_available) ||
4450 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
4451 (value_ptr == &screen_mode_text && !video.fullscreen_available))
4452 setup_info[i].type |= TYPE_GHOSTED;
4454 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4455 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4456 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4457 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4458 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4459 initCursor(i, IMG_MENU_BUTTON);
4462 DrawCursorAndText_Setup(i, FALSE);
4464 font_nr = getSetupTextFont(setup_info[i].type);
4466 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
4469 if (setup_info[i].type & TYPE_VALUE)
4476 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4477 "Joysticks deactivated in setup menu");
4482 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4485 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
4487 static int choice_store[MAX_SETUP_MODES];
4488 int choice = choice_store[setup_mode]; /* always starts with 0 */
4492 if (button == MB_MENU_INITIALIZE)
4494 /* advance to first valid menu entry */
4495 while (choice < num_setup_info &&
4496 setup_info[choice].type & TYPE_SKIP_ENTRY)
4498 choice_store[setup_mode] = choice;
4501 DrawCursorAndText_Setup(choice, TRUE);
4503 drawCursor(choice, TRUE);
4508 else if (button == MB_MENU_LEAVE)
4510 PlaySound(SND_MENU_ITEM_SELECTING);
4512 for (y = 0; y < num_setup_info; y++)
4514 if (setup_info[y].type & TYPE_LEAVE_MENU)
4516 void (*menu_callback_function)(void) = setup_info[y].value;
4518 menu_callback_function();
4520 break; /* absolutely needed because function changes 'setup_info'! */
4527 if (mx || my) /* mouse input */
4529 x = (mx - mSX) / 32;
4530 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4532 else if (dx || dy) /* keyboard input */
4536 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
4538 if (setup_info[choice].type & menu_navigation_type ||
4539 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
4540 button = MB_MENU_CHOICE;
4545 /* jump to next non-empty menu entry (up or down) */
4546 while (y > 0 && y < num_setup_info - 1 &&
4547 setup_info[y].type & TYPE_SKIP_ENTRY)
4551 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
4555 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
4557 PlaySound(SND_MENU_ITEM_ACTIVATING);
4560 DrawCursorAndText_Setup(choice, FALSE);
4561 DrawCursorAndText_Setup(y, TRUE);
4563 drawCursor(choice, FALSE);
4564 drawCursor(y, TRUE);
4567 choice = choice_store[setup_mode] = y;
4570 else if (!(setup_info[y].type & TYPE_GHOSTED))
4572 PlaySound(SND_MENU_ITEM_SELECTING);
4574 /* when selecting key headline, execute function for key value change */
4575 if (setup_info[y].type & TYPE_KEYTEXT &&
4576 setup_info[y + 1].type & TYPE_KEY)
4579 /* when selecting string value, execute function for list selection */
4580 if (setup_info[y].type & TYPE_STRING && y > 0 &&
4581 setup_info[y - 1].type & TYPE_ENTER_LIST)
4584 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
4586 void (*menu_callback_function)(void) = setup_info[y].value;
4588 menu_callback_function();
4592 if (setup_info[y].type & TYPE_VALUE)
4593 changeSetupValue(y);
4599 void DrawSetupScreen_Input()
4608 setup_info = setup_info_input;
4611 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
4614 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4616 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4617 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4618 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4619 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4620 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4621 initCursor(i, IMG_MENU_BUTTON);
4623 DrawCursorAndText_Setup(i, FALSE);
4626 initCursor(0, IMG_MENU_BUTTON);
4627 initCursor(1, IMG_MENU_BUTTON);
4628 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
4629 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
4631 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
4632 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
4633 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
4637 DeactivateJoystickForCalibration();
4640 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4641 "Joysticks deactivated on this screen");
4644 /* create gadgets for setup input menu screen */
4645 FreeScreenGadgets();
4646 CreateScreenGadgets();
4648 /* map gadgets for setup input menu screen */
4649 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
4651 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
4656 static void setJoystickDeviceToNr(char *device_name, int device_nr)
4658 if (device_name == NULL)
4661 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
4664 if (strlen(device_name) > 1)
4666 char c1 = device_name[strlen(device_name) - 1];
4667 char c2 = device_name[strlen(device_name) - 2];
4669 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
4670 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
4673 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
4674 strlen(device_name));
4677 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
4680 static struct SetupKeyboardInfo custom_key;
4687 { &custom_key.left, "Joystick Left" },
4688 { &custom_key.right, "Joystick Right" },
4689 { &custom_key.up, "Joystick Up" },
4690 { &custom_key.down, "Joystick Down" },
4691 { &custom_key.snap, "Button 1" },
4692 { &custom_key.drop, "Button 2" }
4694 static char *joystick_name[MAX_PLAYERS] =
4701 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
4705 custom_key = setup.input[player_nr].key;
4707 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
4708 FONT_INPUT_1_ACTIVE);
4710 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4712 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4713 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
4715 if (setup.input[player_nr].use_joystick)
4717 char *device_name = setup.input[player_nr].joy.device_name;
4718 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
4719 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
4721 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
4722 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
4726 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
4727 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
4730 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
4732 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
4733 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
4734 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
4735 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
4737 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
4738 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
4739 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
4740 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
4741 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
4742 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
4744 for (i = 0; i < 6; i++)
4746 int ypos = 6 + i + (i > 3 ? i-3 : 0);
4748 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4750 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4751 (setup.input[player_nr].use_joystick ?
4753 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
4757 static int input_player_nr = 0;
4759 void HandleSetupScreen_Input_Player(int step, int direction)
4761 int old_player_nr = input_player_nr;
4764 new_player_nr = old_player_nr + step * direction;
4765 if (new_player_nr < 0)
4767 if (new_player_nr > MAX_PLAYERS - 1)
4768 new_player_nr = MAX_PLAYERS - 1;
4770 if (new_player_nr != old_player_nr)
4772 input_player_nr = new_player_nr;
4774 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4778 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
4780 static int choice = 0;
4783 int pos_start = SETUPINPUT_SCREEN_POS_START;
4784 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
4785 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
4786 int pos_end = SETUPINPUT_SCREEN_POS_END;
4788 if (button == MB_MENU_INITIALIZE)
4790 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
4793 DrawCursorAndText_Setup(choice, TRUE);
4795 drawCursor(choice, TRUE);
4800 else if (button == MB_MENU_LEAVE)
4802 setup_mode = SETUP_MODE_MAIN;
4809 if (mx || my) /* mouse input */
4811 x = (mx - mSX) / 32;
4812 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4814 else if (dx || dy) /* keyboard input */
4816 if (dx && choice == 0)
4817 x = (dx < 0 ? 10 : 12);
4818 else if ((dx && choice == 1) ||
4819 (dx == +1 && choice == 2) ||
4820 (dx == -1 && choice == pos_end))
4821 button = MB_MENU_CHOICE;
4825 if (y >= pos_empty1 && y <= pos_empty2)
4826 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
4829 if (y == 0 && dx != 0 && button)
4831 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
4833 else if (IN_VIS_FIELD(x, y) &&
4834 y >= pos_start && y <= pos_end &&
4835 !(y >= pos_empty1 && y <= pos_empty2))
4842 DrawCursorAndText_Setup(choice, FALSE);
4843 DrawCursorAndText_Setup(y, TRUE);
4845 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
4847 drawCursor(choice, FALSE);
4848 drawCursor(y, TRUE);
4858 char *device_name = setup.input[input_player_nr].joy.device_name;
4860 if (!setup.input[input_player_nr].use_joystick)
4862 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
4864 setJoystickDeviceToNr(device_name, new_device_nr);
4865 setup.input[input_player_nr].use_joystick = TRUE;
4869 int device_nr = getJoystickNrFromDeviceName(device_name);
4870 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
4872 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
4873 setup.input[input_player_nr].use_joystick = FALSE;
4875 setJoystickDeviceToNr(device_name, new_device_nr);
4878 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4882 if (setup.input[input_player_nr].use_joystick)
4885 CalibrateJoystick(input_player_nr);
4888 CustomizeKeyboard(input_player_nr);
4890 else if (y == pos_end)
4894 setup_mode = SETUP_MODE_MAIN;
4901 void CustomizeKeyboard(int player_nr)
4905 boolean finished = FALSE;
4906 static struct SetupKeyboardInfo custom_key;
4911 } customize_step[] =
4913 { &custom_key.left, "Move Left" },
4914 { &custom_key.right, "Move Right" },
4915 { &custom_key.up, "Move Up" },
4916 { &custom_key.down, "Move Down" },
4917 { &custom_key.snap, "Snap Field" },
4918 { &custom_key.drop, "Drop Element" }
4921 /* read existing key bindings from player setup */
4922 custom_key = setup.input[player_nr].key;
4926 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
4932 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4933 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4934 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4935 "Key:", FONT_INPUT_1_ACTIVE);
4936 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4937 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
4941 if (PendingEvent()) /* got event */
4949 case EVENT_KEYPRESS:
4951 Key key = GetEventKey((KeyEvent *)&event, FALSE);
4953 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
4959 /* all keys configured -- wait for "Escape" or "Return" key */
4963 /* press 'Enter' to keep the existing key binding */
4964 if (key == KSYM_Return)
4965 key = *customize_step[step_nr].key;
4967 /* check if key already used */
4968 for (i = 0; i < step_nr; i++)
4969 if (*customize_step[i].key == key)
4974 /* got new key binding */
4975 *customize_step[step_nr].key = key;
4976 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4978 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4979 getKeyNameFromKey(key), FONT_VALUE_1);
4982 /* un-highlight last query */
4983 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
4984 customize_step[step_nr - 1].text, FONT_MENU_1);
4985 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
4986 "Key:", FONT_MENU_1);
4988 /* press 'Enter' to leave */
4991 DrawText(mSX + 16, mSY + 15 * 32 + 16,
4992 "Press Enter", FONT_TITLE_1);
4996 /* query next key binding */
4997 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4998 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4999 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5000 "Key:", FONT_INPUT_1_ACTIVE);
5001 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5002 getKeyNameFromKey(*customize_step[step_nr].key),
5007 case EVENT_KEYRELEASE:
5008 key_joystick_mapping = 0;
5012 HandleOtherEvents(&event);
5020 /* don't eat all CPU time */
5024 /* write new key bindings back to player setup */
5025 setup.input[player_nr].key = custom_key;
5028 DrawSetupScreen_Input();
5031 static boolean CalibrateJoystickMain(int player_nr)
5033 int new_joystick_xleft = JOYSTICK_XMIDDLE;
5034 int new_joystick_xright = JOYSTICK_XMIDDLE;
5035 int new_joystick_yupper = JOYSTICK_YMIDDLE;
5036 int new_joystick_ylower = JOYSTICK_YMIDDLE;
5037 int new_joystick_xmiddle, new_joystick_ymiddle;
5039 int joystick_fd = joystick.fd[player_nr];
5040 int x, y, last_x, last_y, xpos = 8, ypos = 3;
5041 boolean check[3][3];
5042 int check_remaining = 3 * 3;
5047 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5050 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5055 for (y = 0; y < 3; y++)
5057 for (x = 0; x < 3; x++)
5059 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5060 check[x][y] = FALSE;
5064 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
5065 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
5066 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
5067 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5068 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5069 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5070 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5072 joy_value = Joystick(player_nr);
5073 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5074 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5076 /* eventually uncalibrated center position (joystick could be uncentered) */
5077 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5080 new_joystick_xmiddle = joy_x;
5081 new_joystick_ymiddle = joy_y;
5083 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5086 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
5091 if (PendingEvent()) /* got event */
5099 case EVENT_KEYPRESS:
5100 switch (GetEventKey((KeyEvent *)&event, TRUE))
5103 if (check_remaining == 0)
5116 case EVENT_KEYRELEASE:
5117 key_joystick_mapping = 0;
5121 HandleOtherEvents(&event);
5126 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5129 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
5130 new_joystick_xright = MAX(new_joystick_xright, joy_x);
5131 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5132 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5134 setup.input[player_nr].joy.xleft = new_joystick_xleft;
5135 setup.input[player_nr].joy.yupper = new_joystick_yupper;
5136 setup.input[player_nr].joy.xright = new_joystick_xright;
5137 setup.input[player_nr].joy.ylower = new_joystick_ylower;
5138 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
5139 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
5141 CheckJoystickData();
5143 joy_value = Joystick(player_nr);
5145 if (joy_value & JOY_BUTTON && check_remaining == 0)
5148 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5149 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5151 if (x != last_x || y != last_y)
5153 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
5154 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
5159 if (check_remaining > 0 && !check[x+1][y+1])
5161 check[x+1][y+1] = TRUE;
5167 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
5168 setup.input[player_nr].joy.xleft,
5169 setup.input[player_nr].joy.xmiddle,
5170 setup.input[player_nr].joy.xright);
5171 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
5172 setup.input[player_nr].joy.yupper,
5173 setup.input[player_nr].joy.ymiddle,
5174 setup.input[player_nr].joy.ylower);
5183 /* don't eat all CPU time */
5187 /* calibrated center position (joystick should now be centered) */
5188 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5191 new_joystick_xmiddle = joy_x;
5192 new_joystick_ymiddle = joy_y;
5197 DrawSetupScreen_Input();
5200 /* wait until the last pressed button was released */
5201 while (Joystick(player_nr) & JOY_BUTTON)
5203 if (PendingEvent()) /* got event */
5208 HandleOtherEvents(&event);
5217 void CalibrateJoystick(int player_nr)
5219 if (!CalibrateJoystickMain(player_nr))
5221 char *device_name = setup.input[player_nr].joy.device_name;
5222 int nr = getJoystickNrFromDeviceName(device_name) + 1;
5223 int xpos = mSX - SX;
5224 int ypos = mSY - SY;
5228 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
5229 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
5232 Delay(2000); /* show error message for a short time */
5238 DrawSetupScreen_Input();
5242 void DrawSetupScreen()
5244 DeactivateJoystick();
5246 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5248 if (setup_mode == SETUP_MODE_INPUT)
5249 DrawSetupScreen_Input();
5250 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5251 DrawChooseTree(&game_speed_current);
5252 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5253 DrawChooseTree(&screen_mode_current);
5254 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5255 DrawChooseTree(&artwork.gfx_current);
5256 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5257 DrawChooseTree(&artwork.snd_current);
5258 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5259 DrawChooseTree(&artwork.mus_current);
5261 DrawSetupScreen_Generic();
5267 void RedrawSetupScreenAfterFullscreenToggle()
5269 if (setup_mode == SETUP_MODE_GRAPHICS)
5273 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
5275 if (setup_mode == SETUP_MODE_INPUT)
5276 HandleSetupScreen_Input(mx, my, dx, dy, button);
5277 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5278 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
5279 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5280 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
5281 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5282 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
5283 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5284 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
5285 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5286 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
5288 HandleSetupScreen_Generic(mx, my, dx, dy, button);
5293 void HandleGameActions()
5295 if (game_status != GAME_MODE_PLAYING)
5298 GameActions(); /* main game loop */
5300 if (tape.auto_play && !tape.playing)
5301 AutoPlayTape(); /* continue automatically playing next tape */
5305 /* ---------- new screen button stuff -------------------------------------- */
5307 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
5312 case SCREEN_CTRL_ID_PREV_LEVEL:
5313 *x = mSX + menu.main.button.prev_level.x;
5314 *y = mSY + menu.main.button.prev_level.y;
5317 case SCREEN_CTRL_ID_NEXT_LEVEL:
5318 *x = mSX + menu.main.button.next_level.x;
5319 *y = mSY + menu.main.button.next_level.y;
5322 case SCREEN_CTRL_ID_PREV_LEVEL:
5323 *x = mSX + TILEX * getPrevlevelButtonPos();
5324 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5327 case SCREEN_CTRL_ID_NEXT_LEVEL:
5328 *x = mSX + TILEX * getNextLevelButtonPos();
5329 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5333 case SCREEN_CTRL_ID_PREV_PLAYER:
5334 *x = mSX + TILEX * 10;
5335 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5338 case SCREEN_CTRL_ID_NEXT_PLAYER:
5339 *x = mSX + TILEX * 12;
5340 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5344 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
5350 int gfx_unpressed, gfx_pressed;
5351 void (*get_gadget_position)(int *, int *, int);
5355 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
5358 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
5359 getScreenMenuButtonPos,
5360 SCREEN_CTRL_ID_PREV_LEVEL,
5365 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
5366 getScreenMenuButtonPos,
5367 SCREEN_CTRL_ID_NEXT_LEVEL,
5372 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
5373 getScreenMenuButtonPos,
5374 SCREEN_CTRL_ID_PREV_PLAYER,
5379 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
5380 getScreenMenuButtonPos,
5381 SCREEN_CTRL_ID_NEXT_PLAYER,
5389 int gfx_unpressed, gfx_pressed;
5393 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
5396 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
5397 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
5398 SCREEN_CTRL_ID_SCROLL_UP,
5402 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
5403 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
5404 SCREEN_CTRL_ID_SCROLL_DOWN,
5411 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5412 Bitmap **gfx_unpressed, **gfx_pressed;
5414 int gfx_unpressed, gfx_pressed;
5421 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
5424 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5425 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
5427 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
5429 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
5430 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
5431 GD_TYPE_SCROLLBAR_VERTICAL,
5432 SCREEN_CTRL_ID_SCROLL_VERTICAL,
5433 "scroll level series vertically"
5437 static void CreateScreenMenubuttons()
5439 struct GadgetInfo *gi;
5440 unsigned long event_mask;
5443 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5445 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5446 int gfx_unpressed, gfx_pressed;
5447 int x, y, width, height;
5448 int gd_x1, gd_x2, gd_y1, gd_y2;
5449 int id = menubutton_info[i].gadget_id;
5451 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5453 menubutton_info[i].get_gadget_position(&x, &y, id);
5455 width = SC_MENUBUTTON_XSIZE;
5456 height = SC_MENUBUTTON_YSIZE;
5458 gfx_unpressed = menubutton_info[i].gfx_unpressed;
5459 gfx_pressed = menubutton_info[i].gfx_pressed;
5460 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5461 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5462 gd_x1 = graphic_info[gfx_unpressed].src_x;
5463 gd_y1 = graphic_info[gfx_unpressed].src_y;
5464 gd_x2 = graphic_info[gfx_pressed].src_x;
5465 gd_y2 = graphic_info[gfx_pressed].src_y;
5467 gi = CreateGadget(GDI_CUSTOM_ID, id,
5468 GDI_CUSTOM_TYPE_ID, i,
5469 GDI_INFO_TEXT, menubutton_info[i].infotext,
5474 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5475 GDI_STATE, GD_BUTTON_UNPRESSED,
5476 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5477 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5478 GDI_DIRECT_DRAW, FALSE,
5479 GDI_EVENT_MASK, event_mask,
5480 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5484 Error(ERR_EXIT, "cannot create gadget");
5486 screen_gadget[id] = gi;
5490 static void CreateScreenScrollbuttons()
5492 struct GadgetInfo *gi;
5493 unsigned long event_mask;
5496 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5498 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5499 int gfx_unpressed, gfx_pressed;
5500 int x, y, width, height;
5501 int gd_x1, gd_x2, gd_y1, gd_y2;
5502 int id = scrollbutton_info[i].gadget_id;
5504 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5506 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
5507 y = mSY + scrollbutton_info[i].y;
5508 width = SC_SCROLLBUTTON_XSIZE;
5509 height = SC_SCROLLBUTTON_YSIZE;
5511 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
5512 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
5513 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
5515 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
5516 gfx_pressed = scrollbutton_info[i].gfx_pressed;
5517 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5518 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5519 gd_x1 = graphic_info[gfx_unpressed].src_x;
5520 gd_y1 = graphic_info[gfx_unpressed].src_y;
5521 gd_x2 = graphic_info[gfx_pressed].src_x;
5522 gd_y2 = graphic_info[gfx_pressed].src_y;
5524 gi = CreateGadget(GDI_CUSTOM_ID, id,
5525 GDI_CUSTOM_TYPE_ID, i,
5526 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
5531 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5532 GDI_STATE, GD_BUTTON_UNPRESSED,
5533 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5534 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5535 GDI_DIRECT_DRAW, FALSE,
5536 GDI_EVENT_MASK, event_mask,
5537 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5541 Error(ERR_EXIT, "cannot create gadget");
5543 screen_gadget[id] = gi;
5547 static void CreateScreenScrollbars()
5551 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5553 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5554 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5555 int gfx_unpressed, gfx_pressed;
5557 int x, y, width, height;
5558 int gd_x1, gd_x2, gd_y1, gd_y2;
5559 struct GadgetInfo *gi;
5560 int items_max, items_visible, item_position;
5561 unsigned long event_mask;
5562 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
5563 int id = scrollbar_info[i].gadget_id;
5565 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
5567 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
5568 y = mSY + scrollbar_info[i].y;
5569 width = scrollbar_info[i].width;
5570 height = scrollbar_info[i].height;
5572 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
5573 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
5575 items_max = num_page_entries;
5576 items_visible = num_page_entries;
5579 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5580 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
5581 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
5587 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
5588 gfx_pressed = scrollbar_info[i].gfx_pressed;
5589 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5590 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5591 gd_x1 = graphic_info[gfx_unpressed].src_x;
5592 gd_y1 = graphic_info[gfx_unpressed].src_y;
5593 gd_x2 = graphic_info[gfx_pressed].src_x;
5594 gd_y2 = graphic_info[gfx_pressed].src_y;
5597 gi = CreateGadget(GDI_CUSTOM_ID, id,
5598 GDI_CUSTOM_TYPE_ID, i,
5599 GDI_INFO_TEXT, scrollbar_info[i].infotext,
5604 GDI_TYPE, scrollbar_info[i].type,
5605 GDI_SCROLLBAR_ITEMS_MAX, items_max,
5606 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
5607 GDI_SCROLLBAR_ITEM_POSITION, item_position,
5609 GDI_WHEEL_AREA_X, SX,
5610 GDI_WHEEL_AREA_Y, SY,
5611 GDI_WHEEL_AREA_WIDTH, SXSIZE,
5612 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
5614 GDI_WHEEL_AREA_X, 0,
5615 GDI_WHEEL_AREA_Y, 0,
5616 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
5617 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
5619 GDI_STATE, GD_BUTTON_UNPRESSED,
5620 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5621 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5622 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
5623 GDI_DIRECT_DRAW, FALSE,
5624 GDI_EVENT_MASK, event_mask,
5625 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5629 Error(ERR_EXIT, "cannot create gadget");
5631 screen_gadget[id] = gi;
5635 void CreateScreenGadgets()
5637 int last_game_status = game_status; /* save current game status */
5639 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5642 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5644 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
5646 /* copy pointers to clip mask and GC */
5647 scrollbar_bitmap[i]->clip_mask =
5648 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
5649 scrollbar_bitmap[i]->stored_clip_gc =
5650 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
5652 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
5653 scrollbar_bitmap[i],
5654 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
5655 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
5656 TILEX, TILEY, 0, 0);
5660 CreateScreenMenubuttons();
5662 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
5663 game_status = GAME_MODE_LEVELS;
5665 CreateScreenScrollbuttons();
5666 CreateScreenScrollbars();
5668 game_status = last_game_status; /* restore current game status */
5671 void FreeScreenGadgets()
5675 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5676 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5678 /* prevent freeing clip mask and GC twice */
5679 scrollbar_bitmap[i]->clip_mask = None;
5680 scrollbar_bitmap[i]->stored_clip_gc = None;
5682 FreeBitmap(scrollbar_bitmap[i]);
5686 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
5687 FreeGadget(screen_gadget[i]);
5690 void MapScreenMenuGadgets(int screen_mask)
5694 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5695 if (screen_mask & menubutton_info[i].screen_mask)
5696 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
5699 void MapScreenTreeGadgets(TreeInfo *ti)
5701 int num_entries = numTreeInfoInGroup(ti);
5704 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
5707 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5708 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
5710 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5711 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
5714 static void HandleScreenGadgets(struct GadgetInfo *gi)
5716 int id = gi->custom_id;
5717 int button = gi->event.button;
5718 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5722 case SCREEN_CTRL_ID_PREV_LEVEL:
5723 HandleMainMenu_SelectLevel(step, -1);
5726 case SCREEN_CTRL_ID_NEXT_LEVEL:
5727 HandleMainMenu_SelectLevel(step, +1);
5730 case SCREEN_CTRL_ID_PREV_PLAYER:
5731 HandleSetupScreen_Input_Player(step, -1);
5734 case SCREEN_CTRL_ID_NEXT_PLAYER:
5735 HandleSetupScreen_Input_Player(step, +1);
5738 case SCREEN_CTRL_ID_SCROLL_UP:
5739 if (game_status == GAME_MODE_LEVELS)
5740 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5741 else if (game_status == GAME_MODE_SETUP)
5742 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5745 case SCREEN_CTRL_ID_SCROLL_DOWN:
5746 if (game_status == GAME_MODE_LEVELS)
5747 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5748 else if (game_status == GAME_MODE_SETUP)
5749 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5752 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
5753 if (game_status == GAME_MODE_LEVELS)
5754 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5755 else if (game_status == GAME_MODE_SETUP)
5756 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);