1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT 4
33 #define SETUP_MODE_GRAPHICS 5
34 #define SETUP_MODE_SOUND 6
35 #define SETUP_MODE_ARTWORK 7
36 #define SETUP_MODE_CHOOSE_GRAPHICS 8
37 #define SETUP_MODE_CHOOSE_SOUNDS 9
38 #define SETUP_MODE_CHOOSE_MUSIC 10
40 #define MAX_SETUP_MODES 11
42 /* for input setup functions */
43 #define SETUPINPUT_SCREEN_POS_START 0
44 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
45 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
46 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
48 /* screens on the info screen */
49 #define INFO_MODE_MAIN 0
50 #define INFO_MODE_ELEMENTS 1
51 #define INFO_MODE_MUSIC 2
52 #define INFO_MODE_CREDITS 3
53 #define INFO_MODE_PROGRAM 4
54 #define INFO_MODE_LEVELSET 5
56 #define MAX_INFO_MODES 6
58 /* for various menu stuff */
59 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
60 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
61 #define MENU_SCREEN_START_YPOS 2
62 #define MENU_SCREEN_VALUE_XPOS 14
63 #define MENU_TITLE1_YPOS 8
64 #define MENU_TITLE2_YPOS 46
66 /* buttons and scrollbars identifiers */
67 #define SCREEN_CTRL_ID_SCROLL_UP 0
68 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
69 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
71 #define NUM_SCREEN_SCROLLBUTTONS 2
72 #define NUM_SCREEN_SCROLLBARS 1
73 #define NUM_SCREEN_GADGETS 3
75 /* forward declarations of internal functions */
76 static void HandleScreenGadgets(struct GadgetInfo *);
77 static void HandleSetupScreen_Generic(int, int, int, int, int);
78 static void HandleSetupScreen_Input(int, int, int, int, int);
79 static void CustomizeKeyboard(int);
80 static void CalibrateJoystick(int);
81 static void execSetupArtwork(void);
82 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
84 static void DrawChooseLevel(void);
85 static void DrawInfoScreen(void);
86 static void DrawSetupScreen(void);
88 static void DrawInfoScreen_HelpAnim(int, int, boolean);
89 static void DrawInfoScreen_HelpText(int, int, int, int);
90 static void HandleInfoScreen_Main(int, int, int, int, int);
91 static void HandleInfoScreen_Elements(int);
92 static void HandleInfoScreen_Music(int);
93 static void HandleInfoScreen_Credits(int);
94 static void HandleInfoScreen_Program(int);
96 static void MapChooseTreeGadgets(TreeInfo *);
98 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
99 static int setup_mode = SETUP_MODE_MAIN;
100 static int info_mode = INFO_MODE_MAIN;
102 #define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \
103 x <= GAME_MODE_SETUP ? x : \
104 x == GAME_MODE_PSEUDO_TYPENAME ? \
105 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
107 #define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
108 #define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
110 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
111 menu.list_size[game_status] : \
112 MAX_MENU_ENTRIES_ON_SCREEN)
114 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
115 #define NUM_SCROLLBAR_BITMAPS 2
116 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
120 static void drawCursorExt(int xpos, int ypos, int color, int g)
122 static int cursor_array[SCR_FIELDY];
127 cursor_array[ypos] = g;
129 g = cursor_array[ypos];
133 g = (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
134 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE :
135 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE :
136 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE :
137 IMG_MENU_BUTTON_ACTIVE);
139 ypos += MENU_SCREEN_START_YPOS;
141 DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
142 DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0);
145 static void initCursor(int ypos, int graphic)
147 drawCursorExt(0, ypos, FC_BLUE, graphic);
150 static void drawCursor(int ypos, int color)
152 drawCursorExt(0, ypos, color, 0);
155 static void drawCursorXY(int xpos, int ypos, int graphic)
157 drawCursorExt(xpos, ypos, -1, graphic);
160 static void drawChooseTreeCursor(int ypos, int color)
162 int last_game_status = game_status; /* save current game status */
164 /* force LEVELS draw offset on artwork setup screen */
165 game_status = GAME_MODE_LEVELS;
167 drawCursorExt(0, ypos, color, 0);
169 game_status = last_game_status; /* restore current game status */
172 static void PlayMenuSound()
174 int sound = menu.sound[game_status];
176 if (sound == SND_UNDEFINED)
179 if (sound_info[sound].loop)
180 PlaySoundLoop(sound);
185 static void PlayMenuSoundIfLoop()
187 int sound = menu.sound[game_status];
189 if (sound == SND_UNDEFINED)
192 if (sound_info[sound].loop)
193 PlaySoundLoop(sound);
196 static void PlayMenuMusic()
198 int music = menu.music[game_status];
200 if (music == MUS_UNDEFINED)
208 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
209 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
212 static void ToggleFullscreenIfNeeded()
214 if (setup.fullscreen != video.fullscreen_enabled)
216 /* save old door content */
217 BlitBitmap(backbuffer, bitmap_db_door,
218 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
220 /* toggle fullscreen */
221 ChangeVideoModeIfNeeded(setup.fullscreen);
222 setup.fullscreen = video.fullscreen_enabled;
224 /* redraw background to newly created backbuffer */
225 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
226 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
228 /* restore old door content */
229 BlitBitmap(bitmap_db_door, backbuffer,
230 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
232 redraw_mask = REDRAW_ALL;
238 static LevelDirTree *leveldir_last_valid = NULL;
239 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
241 char *level_text = "Levelset";
243 char *level_text = "Level:";
245 int name_width, level_width;
249 FadeSoundsAndMusic();
251 KeyboardAutoRepeatOn();
254 SetDrawDeactivationMask(REDRAW_NONE);
255 SetDrawBackgroundMask(REDRAW_FIELD);
257 audio.sound_deactivated = FALSE;
259 /* needed if last screen was the playing screen, invoked from level editor */
260 if (level_editor_test_game)
262 game_status = GAME_MODE_EDITOR;
268 /* needed if last screen was the editor screen */
269 UndrawSpecialEditorDoor();
271 /* needed if last screen was the setup screen and fullscreen state changed */
272 ToggleFullscreenIfNeeded();
274 /* leveldir_current may be invalid (level group, parent link) */
275 if (!validLevelSeries(leveldir_current))
276 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
278 /* store valid level series information */
279 leveldir_last_valid = leveldir_current;
281 /* needed if last screen (level choice) changed graphics, sounds or music */
282 ReloadCustomArtwork(0);
285 SetDrawtoField(DRAW_BACKBUFFER);
288 /* map gadgets for main menu screen */
291 /* level_nr may have been set to value over handicap with level editor */
292 if (setup.handicap && level_nr > leveldir_current->handicap_level)
293 level_nr = leveldir_current->handicap_level;
298 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
303 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
304 DrawText(mSX + 32, mSY + 3 * 32, level_text, FONT_MENU_1);
305 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
306 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
307 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
308 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
309 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
310 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
312 /* calculated after (possible) reload of custom artwork */
313 name_width = getTextWidth(name_text, FONT_MENU_1);
315 level_width = 9 * getFontWidth(FONT_MENU_1);
317 level_width = getTextWidth(level_text, FONT_MENU_1);
320 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
323 DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3),
326 DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3),
330 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
336 int text_height = getFontHeight(FONT_TEXT_3);
337 int ypos2 = -SY + 3 * 32 + 16;
338 int ypos1 = ypos2 - text_height;
340 DrawTextF(mSX + level_width + 6 * 32, mSY + ypos1, FONT_TEXT_3,
341 "%03d", leveldir_current->first_level);
342 DrawTextF(mSX + level_width + 6 * 32, mSY + ypos2, FONT_TEXT_3,
343 "%03d", leveldir_current->last_level);
346 DrawTextF(mSX + level_width + 6 * 32, mSY + 3 * 32 + 1, FONT_TEXT_3,
347 "%d", leveldir_current->levels);
351 DrawTextF(mSX + 32 + level_width - 2, mSY + 3 * 32 + 1, FONT_TEXT_3, "%d-%d",
352 leveldir_current->first_level, leveldir_current->last_level);
356 if (leveldir_current->readonly)
358 DrawTextS(mSX + level_width + 9 * 32 - 2,
359 mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
360 DrawTextS(mSX + level_width + 9 * 32 - 2,
361 mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
365 for (i = 0; i < 8; i++)
366 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
370 drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT);
371 drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT);
373 drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT);
374 drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
377 DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
382 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
385 if (TAPE_IS_EMPTY(tape))
387 DrawCompleteVideoDisplay();
392 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
396 static void gotoTopLevelDir()
398 /* move upwards to top level directory */
399 while (leveldir_current->node_parent)
401 /* write a "path" into level tree for easy navigation to last level */
402 if (leveldir_current->node_parent->node_group->cl_first == -1)
404 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
405 int leveldir_pos = posTreeInfo(leveldir_current);
406 int num_page_entries;
407 int cl_first, cl_cursor;
409 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
410 num_page_entries = num_leveldirs;
412 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
414 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
415 cl_cursor = leveldir_pos - cl_first;
417 leveldir_current->node_parent->node_group->cl_first = cl_first;
418 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
421 leveldir_current = leveldir_current->node_parent;
426 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
428 static unsigned long level_delay = 0;
429 static int choice = 5;
433 if (button == MB_MENU_INITIALIZE)
435 drawCursor(choice, FC_RED);
439 if (mx || my) /* mouse input */
442 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
444 else if (dx || dy) /* keyboard input */
446 if (dx && choice == 1)
447 x = (dx < 0 ? 10 : 14);
452 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
453 (x == 14 && level_nr < leveldir_current->last_level)) &&
454 button && DelayReached(&level_delay, GADGET_FRAME_DELAY))
456 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
457 int old_level_nr = level_nr;
460 new_level_nr = level_nr + (x == 10 ? -step : +step);
461 if (new_level_nr < leveldir_current->first_level)
462 new_level_nr = leveldir_current->first_level;
463 if (new_level_nr > leveldir_current->last_level)
464 new_level_nr = leveldir_current->last_level;
466 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
468 /* skipping levels is only allowed when trying to skip single level */
469 if (setup.skip_levels && step == 1 &&
470 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
472 leveldir_current->handicap_level++;
473 SaveLevelSetup_SeriesInfo();
476 new_level_nr = leveldir_current->handicap_level;
479 if (new_level_nr != old_level_nr)
481 level_nr = new_level_nr;
483 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3),
487 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
491 DrawCompleteVideoDisplay();
493 /* needed because DrawMicroLevel() takes some time */
496 DelayReached(&level_delay, 0); /* reset delay counter */
499 else if (IN_VIS_FIELD(x, y) &&
500 y >= 0 && y <= 7 && (y != 1 || x < 10))
506 drawCursor(y, FC_RED);
507 drawCursor(choice, FC_BLUE);
515 game_status = GAME_MODE_PSEUDO_TYPENAME;
516 HandleTypeName(strlen(setup.player_name), 0);
522 game_status = GAME_MODE_LEVELS;
523 SaveLevelSetup_LastSeries();
524 SaveLevelSetup_SeriesInfo();
535 game_status = GAME_MODE_SCORES;
540 if (leveldir_current->readonly &&
541 strcmp(setup.player_name, "Artsoft") != 0)
542 Request("This level is read only !", REQ_CONFIRM);
543 game_status = GAME_MODE_EDITOR;
548 game_status = GAME_MODE_INFO;
549 info_mode = INFO_MODE_MAIN;
554 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
558 game_status = GAME_MODE_SETUP;
559 setup_mode = SETUP_MODE_MAIN;
565 SaveLevelSetup_LastSeries();
566 SaveLevelSetup_SeriesInfo();
568 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
569 game_status = GAME_MODE_QUIT;
574 if (game_status == GAME_MODE_MAIN)
576 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE);
582 /* ========================================================================= */
583 /* info screen functions */
584 /* ========================================================================= */
586 static struct TokenInfo *info_info;
587 static int num_info_info;
589 static void execInfoElements()
591 info_mode = INFO_MODE_ELEMENTS;
595 static void execInfoMusic()
597 info_mode = INFO_MODE_MUSIC;
601 static void execInfoCredits()
603 info_mode = INFO_MODE_CREDITS;
607 static void execInfoProgram()
609 info_mode = INFO_MODE_PROGRAM;
613 static void execInfoLevelSet()
615 info_mode = INFO_MODE_LEVELSET;
619 static void execExitInfo()
621 game_status = GAME_MODE_MAIN;
625 static struct TokenInfo info_info_main[] =
627 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
628 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
629 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
630 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
631 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
632 { TYPE_EMPTY, NULL, "" },
633 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
638 static void DrawInfoScreen_Main()
643 CloseDoor(DOOR_CLOSE_2);
648 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
650 DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1);
653 info_info = info_info_main;
656 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
658 int ypos = MENU_SCREEN_START_YPOS + i;
659 int font_nr = FONT_MENU_1;
661 DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr);
663 if (info_info[i].type & TYPE_ENTER_MENU)
664 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
665 else if (info_info[i].type & TYPE_LEAVE_MENU)
666 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
667 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
668 initCursor(i, IMG_MENU_BUTTON);
679 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
682 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
684 static int choice_store[MAX_INFO_MODES];
685 int choice = choice_store[info_mode]; /* always starts with 0 */
689 if (button == MB_MENU_INITIALIZE)
691 /* advance to first valid menu entry */
692 while (choice < num_info_info &&
693 info_info[choice].type & TYPE_SKIP_ENTRY)
695 choice_store[info_mode] = choice;
697 drawCursor(choice, FC_RED);
700 else if (button == MB_MENU_LEAVE)
702 for (y = 0; y < num_info_info; y++)
704 if (info_info[y].type & TYPE_LEAVE_MENU)
706 void (*menu_callback_function)(void) = info_info[y].value;
708 menu_callback_function();
709 break; /* absolutely needed because function changes 'info_info'! */
716 if (mx || my) /* mouse input */
719 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
721 else if (dx || dy) /* keyboard input */
725 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
727 if (info_info[choice].type & menu_navigation_type ||
728 info_info[choice].type & TYPE_ENTER_SCREEN ||
729 info_info[choice].type & TYPE_BOOLEAN_STYLE)
730 button = MB_MENU_CHOICE;
735 /* jump to next non-empty menu entry (up or down) */
736 while (y > 0 && y < num_info_info - 1 &&
737 info_info[y].type & TYPE_SKIP_ENTRY)
741 if (IN_VIS_FIELD(x, y) &&
742 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
748 drawCursor(y, FC_RED);
749 drawCursor(choice, FC_BLUE);
750 choice = choice_store[info_mode] = y;
753 else if (!(info_info[y].type & TYPE_GHOSTED))
755 if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
757 void (*menu_callback_function)(void) = info_info[choice].value;
759 menu_callback_function();
765 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
767 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
768 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
769 int xstart = mSX + 16;
770 int ystart = mSY + 64 + 2 * 32;
771 int ystep = TILEY + 4;
772 int element, action, direction;
780 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
781 infoscreen_step[i] = infoscreen_frame[i] = 0;
786 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
788 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
789 "Press any key or button for next page");
795 while (helpanim_info[j].element != HELPANIM_LIST_END)
797 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
802 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
811 j += infoscreen_step[i - start];
813 element = helpanim_info[j].element;
814 action = helpanim_info[j].action;
815 direction = helpanim_info[j].direction;
817 if (action != -1 && direction != -1)
818 graphic = el_act_dir2img(element, action, direction);
819 else if (action != -1)
820 graphic = el_act2img(element, action);
821 else if (direction != -1)
822 graphic = el_act2img(element, direction);
824 graphic = el2img(element);
826 delay = helpanim_info[j++].delay;
831 if (infoscreen_frame[i - start] == 0)
834 infoscreen_frame[i - start] = delay - 1;
838 sync_frame = delay - infoscreen_frame[i - start];
839 infoscreen_frame[i - start]--;
842 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
844 if (!infoscreen_frame[i - start])
845 infoscreen_step[i - start] = 0;
849 if (!infoscreen_frame[i - start])
850 infoscreen_step[i - start]++;
851 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
857 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
859 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
860 graphic, sync_frame, USE_MASKING);
863 DrawInfoScreen_HelpText(element, action, direction, i - start);
868 redraw_mask |= REDRAW_FIELD;
873 static char *getHelpText(int element, int action, int direction)
875 char token[MAX_LINE_LEN];
877 strcpy(token, element_info[element].token_name);
880 strcat(token, element_action_info[action].suffix);
883 strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix);
885 return getHashEntry(helptext_info, token);
888 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
890 int font_nr = FONT_LEVEL_NUMBER;
891 int font_width = getFontWidth(font_nr);
892 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
893 int sy = mSY + 65 + 2 * 32 + 1;
894 int ystep = TILEY + 4;
896 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
897 int max_lines_per_text = 2;
900 if (action != -1 && direction != -1) /* element.action.direction */
901 text = getHelpText(element, action, direction);
903 if (text == NULL && action != -1) /* element.action */
904 text = getHelpText(element, action, -1);
906 if (text == NULL && direction != -1) /* element.direction */
907 text = getHelpText(element, -1, direction);
909 if (text == NULL) /* base element */
910 text = getHelpText(element, -1, -1);
912 if (text == NULL) /* not found */
913 text = "No description available";
915 if (strlen(text) <= max_chars_per_line) /* only one line of text */
916 sy += getFontHeight(font_nr) / 2;
918 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
919 max_chars_per_line, max_lines_per_text);
922 void DrawInfoScreen_Elements()
924 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
929 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
935 void HandleInfoScreen_Elements(int button)
937 static unsigned long info_delay = 0;
938 static int num_anims;
939 static int num_pages;
941 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
942 int button_released = !button;
945 if (button == MB_MENU_INITIALIZE)
947 boolean new_element = TRUE;
950 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
952 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
954 else if (new_element)
961 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
964 else if (button == MB_MENU_LEAVE)
966 info_mode = INFO_MODE_MAIN;
972 if (button_released || button == MB_MENU_INITIALIZE)
974 if (button != MB_MENU_INITIALIZE)
977 if (page >= num_pages)
979 FadeSoundsAndMusic();
981 info_mode = INFO_MODE_MAIN;
987 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
991 if (DelayReached(&info_delay, GAME_FRAME_DELAY))
992 if (page < num_pages)
993 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
995 PlayMenuSoundIfLoop();
999 void DrawInfoScreen_Music()
1001 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
1008 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
1011 void HandleInfoScreen_Music(int button)
1013 static struct MusicFileInfo *list = NULL;
1014 int ystart = 150, dy = 30;
1015 int ybottom = SYSIZE - 20;
1016 int button_released = !button;
1018 if (button == MB_MENU_INITIALIZE)
1020 list = music_file_info;
1024 FadeSoundsAndMusic();
1029 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
1031 DrawTextSCentered(ybottom, FONT_TEXT_4,
1032 "Press any key or button for info menu");
1037 else if (button == MB_MENU_LEAVE)
1039 info_mode = INFO_MODE_MAIN;
1045 if (button_released || button == MB_MENU_INITIALIZE)
1049 if (button != MB_MENU_INITIALIZE)
1055 info_mode = INFO_MODE_MAIN;
1061 FadeSoundsAndMusic();
1068 int sound = list->music;
1070 if (sound_info[sound].loop)
1071 PlaySoundLoop(sound);
1075 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1079 PlayMusic(list->music);
1081 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1084 if (strcmp(list->title, UNKNOWN_NAME) != 0)
1086 if (strcmp(list->title_header, UNKNOWN_NAME) != 0)
1087 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1089 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1092 if (strcmp(list->artist, UNKNOWN_NAME) != 0)
1094 if (strcmp(list->artist_header, UNKNOWN_NAME) != 0)
1095 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1097 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1099 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1102 if (strcmp(list->album, UNKNOWN_NAME) != 0)
1104 if (strcmp(list->album_header, UNKNOWN_NAME) != 0)
1105 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1107 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1109 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1112 if (strcmp(list->year, UNKNOWN_NAME) != 0)
1114 if (strcmp(list->year_header, UNKNOWN_NAME) != 0)
1115 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
1117 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
1119 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
1122 DrawTextSCentered(ybottom, FONT_TEXT_4,
1123 "Press any key or button for next page");
1126 if (list != NULL && list->is_sound && sound_info[list->music].loop)
1127 PlaySoundLoop(list->music);
1130 void DrawInfoScreen_Credits()
1132 int ystart = 150, ystep = 30;
1133 int ybottom = SYSIZE - 20;
1135 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
1137 FadeSoundsAndMusic();
1142 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
1143 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:");
1144 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz");
1145 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:");
1146 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell");
1147 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1148 "...and many thanks to all contributors");
1149 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
1151 DrawTextSCentered(ybottom, FONT_TEXT_4,
1152 "Press any key or button for info menu");
1155 void HandleInfoScreen_Credits(int button)
1157 int button_released = !button;
1159 if (button == MB_MENU_LEAVE)
1161 info_mode = INFO_MODE_MAIN;
1167 if (button_released)
1169 FadeSoundsAndMusic();
1171 info_mode = INFO_MODE_MAIN;
1176 PlayMenuSoundIfLoop();
1180 void DrawInfoScreen_Program()
1182 int ystart = 150, ystep = 30;
1183 int ybottom = SYSIZE - 20;
1185 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
1190 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
1192 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1193 "This game is Freeware!");
1194 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
1195 "If you like it, send e-mail to:");
1196 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
1197 "info@artsoft.org");
1198 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
1199 "or SnailMail to:");
1200 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
1202 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
1203 "Detmolder Strasse 189");
1204 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
1206 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
1209 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
1210 "If you have created new levels,");
1211 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2,
1212 "send them to me to include them!");
1213 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
1216 DrawTextSCentered(ybottom, FONT_TEXT_4,
1217 "Press any key or button for info menu");
1220 void HandleInfoScreen_Program(int button)
1222 int button_released = !button;
1224 if (button == MB_MENU_LEAVE)
1226 info_mode = INFO_MODE_MAIN;
1232 if (button_released)
1234 FadeSoundsAndMusic();
1236 info_mode = INFO_MODE_MAIN;
1241 PlayMenuSoundIfLoop();
1245 void DrawInfoScreen_LevelSet()
1248 int ybottom = SYSIZE - 20;
1249 char *filename = getLevelSetInfoFilename();
1250 int font_nr = FONT_LEVEL_NUMBER;
1251 int font_width = getFontWidth(font_nr);
1252 int font_height = getFontHeight(font_nr);
1255 int sx = SX + pad_x;
1256 int sy = SY + pad_y;
1257 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
1258 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
1260 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1265 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
1267 DrawTextSCentered(ybottom, FONT_TEXT_4,
1268 "Press any key or button for info menu");
1270 if (filename != NULL)
1271 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
1272 max_lines_per_screen);
1274 DrawTextSCentered(ystart, FONT_TEXT_2,
1275 "No information for this level set.");
1278 void HandleInfoScreen_LevelSet(int button)
1280 int button_released = !button;
1282 if (button == MB_MENU_LEAVE)
1284 info_mode = INFO_MODE_MAIN;
1290 if (button_released)
1292 FadeSoundsAndMusic();
1294 info_mode = INFO_MODE_MAIN;
1299 PlayMenuSoundIfLoop();
1303 void DrawInfoScreen()
1305 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
1307 if (info_mode == INFO_MODE_ELEMENTS)
1308 DrawInfoScreen_Elements();
1309 else if (info_mode == INFO_MODE_MUSIC)
1310 DrawInfoScreen_Music();
1311 else if (info_mode == INFO_MODE_CREDITS)
1312 DrawInfoScreen_Credits();
1313 else if (info_mode == INFO_MODE_PROGRAM)
1314 DrawInfoScreen_Program();
1315 else if (info_mode == INFO_MODE_LEVELSET)
1316 DrawInfoScreen_LevelSet();
1318 DrawInfoScreen_Main();
1320 if (info_mode != INFO_MODE_MUSIC)
1327 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
1329 if (info_mode == INFO_MODE_ELEMENTS)
1330 HandleInfoScreen_Elements(button);
1331 else if (info_mode == INFO_MODE_MUSIC)
1332 HandleInfoScreen_Music(button);
1333 else if (info_mode == INFO_MODE_CREDITS)
1334 HandleInfoScreen_Credits(button);
1335 else if (info_mode == INFO_MODE_PROGRAM)
1336 HandleInfoScreen_Program(button);
1337 else if (info_mode == INFO_MODE_LEVELSET)
1338 HandleInfoScreen_LevelSet(button);
1340 HandleInfoScreen_Main(mx, my, dx, dy, button);
1346 /* ========================================================================= */
1347 /* type name functions */
1348 /* ========================================================================= */
1350 void HandleTypeName(int newxpos, Key key)
1352 static int xpos = 0, ypos = 2;
1353 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
1354 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
1355 int startx = mSX + 32 + name_width;
1356 int starty = mSY + ypos * 32;
1362 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1363 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1368 if (((key >= KSYM_A && key <= KSYM_Z) ||
1369 (key >= KSYM_a && key <= KSYM_z)) &&
1370 xpos < MAX_PLAYER_NAME_LEN)
1374 if (key >= KSYM_A && key <= KSYM_Z)
1375 ascii = 'A' + (char)(key - KSYM_A);
1377 ascii = 'a' + (char)(key - KSYM_a);
1379 setup.player_name[xpos] = ascii;
1380 setup.player_name[xpos + 1] = 0;
1383 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1384 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1386 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
1389 setup.player_name[xpos] = 0;
1391 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
1393 else if (key == KSYM_Return && xpos > 0)
1395 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
1396 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
1399 game_status = GAME_MODE_MAIN;
1404 /* ========================================================================= */
1405 /* tree menu functions */
1406 /* ========================================================================= */
1408 static void DrawChooseTree(TreeInfo **ti_ptr)
1412 FreeScreenGadgets();
1413 CreateScreenGadgets();
1415 CloseDoor(DOOR_CLOSE_2);
1419 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
1420 MapChooseTreeGadgets(*ti_ptr);
1426 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1428 struct GadgetInfo *gi = screen_gadget[id];
1429 int items_max, items_visible, item_position;
1431 items_max = numTreeInfoInGroup(ti);
1432 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
1433 item_position = first_entry;
1435 if (item_position > items_max - items_visible)
1436 item_position = items_max - items_visible;
1438 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1439 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1440 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1443 static void drawChooseTreeList(int first_entry, int num_page_entries,
1447 char buffer[SCR_FIELDX * 2];
1448 int max_buffer_len = (SCR_FIELDX - 2) * 2;
1449 char *title_string = NULL;
1451 int xoffset_sets = 16;
1453 int yoffset_sets = MENU_TITLE1_YPOS;
1455 int xoffset_setup = 16;
1457 int yoffset_setup = 16;
1460 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? xoffset_sets :
1463 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
1466 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
1467 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
1469 int last_game_status = game_status; /* save current game status */
1472 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Sets" :
1473 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
1474 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
1475 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
1478 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
1480 DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
1483 /* force LEVELS font on artwork setup screen */
1484 game_status = GAME_MODE_LEVELS;
1486 /* clear tree list area, but not title or scrollbar */
1487 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1488 SXSIZE - 32 + menu.scrollbar_xoffset,
1489 MAX_MENU_ENTRIES_ON_SCREEN * 32);
1491 for (i = 0; i < num_page_entries; i++)
1493 TreeInfo *node, *node_first;
1494 int entry_pos = first_entry + i;
1495 int ypos = MENU_SCREEN_START_YPOS + i;
1497 node_first = getTreeInfoFirstGroupEntry(ti);
1498 node = getTreeInfoFromPos(node_first, entry_pos);
1500 strncpy(buffer, node->name, max_buffer_len);
1501 buffer[max_buffer_len] = '\0';
1503 DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
1505 if (node->parent_link)
1506 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1507 else if (node->level_group)
1508 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1510 initCursor(i, IMG_MENU_BUTTON);
1513 game_status = last_game_status; /* restore current game status */
1515 redraw_mask |= REDRAW_FIELD;
1518 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1520 TreeInfo *node, *node_first;
1521 int x, last_redraw_mask = redraw_mask;
1523 int ypos = MENU_TITLE2_YPOS;
1528 if (ti->type != TREE_TYPE_LEVEL_DIR)
1531 node_first = getTreeInfoFirstGroupEntry(ti);
1532 node = getTreeInfoFromPos(node_first, entry_pos);
1534 DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2));
1536 if (node->parent_link)
1537 DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"",
1539 else if (node->level_group)
1540 DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"",
1542 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1543 DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)",
1544 node->levels, node->class_desc);
1546 /* let BackToFront() redraw only what is needed */
1547 redraw_mask = last_redraw_mask | REDRAW_TILES;
1548 for (x = 0; x < SCR_FIELDX; x++)
1549 MarkTileDirty(x, 1);
1552 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1555 TreeInfo *ti = *ti_ptr;
1557 int y = ti->cl_cursor;
1558 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1559 int num_entries = numTreeInfoInGroup(ti);
1560 int num_page_entries;
1561 int last_game_status = game_status; /* save current game status */
1562 boolean position_set_by_scrollbar = (dx == 999);
1564 /* force LEVELS draw offset on choose level and artwork setup screen */
1565 game_status = GAME_MODE_LEVELS;
1567 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
1568 num_page_entries = num_entries;
1570 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1572 game_status = last_game_status; /* restore current game status */
1574 if (button == MB_MENU_INITIALIZE)
1576 int num_entries = numTreeInfoInGroup(ti);
1577 int entry_pos = posTreeInfo(ti);
1579 if (ti->cl_first == -1)
1581 /* only on initialization */
1582 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1583 ti->cl_cursor = entry_pos - ti->cl_first;
1585 else if (ti->cl_cursor >= num_page_entries ||
1586 (num_entries > num_page_entries &&
1587 num_entries - ti->cl_first < num_page_entries))
1589 /* only after change of list size (by custom graphic configuration) */
1590 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1591 ti->cl_cursor = entry_pos - ti->cl_first;
1594 if (position_set_by_scrollbar)
1597 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1600 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1601 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1602 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1606 else if (button == MB_MENU_LEAVE)
1608 if (ti->node_parent)
1610 *ti_ptr = ti->node_parent;
1611 DrawChooseTree(ti_ptr);
1613 else if (game_status == GAME_MODE_SETUP)
1619 game_status = GAME_MODE_MAIN;
1626 if (mx || my) /* mouse input */
1628 int last_game_status = game_status; /* save current game status */
1630 /* force LEVELS draw offset on artwork setup screen */
1631 game_status = GAME_MODE_LEVELS;
1633 x = (mx - mSX) / 32;
1634 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1636 game_status = last_game_status; /* restore current game status */
1638 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
1640 /* move cursor instead of scrolling when already at start/end of list */
1641 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
1643 else if (dy == +1 * SCROLL_LINE &&
1644 ti->cl_first + num_page_entries == num_entries)
1647 /* handle scrolling screen one line or page */
1648 if (ti->cl_cursor + dy < 0 ||
1649 ti->cl_cursor + dy > num_page_entries - 1)
1651 if (ABS(dy) == SCROLL_PAGE)
1652 step = num_page_entries - 1;
1654 if (dy < 0 && ti->cl_first > 0)
1656 /* scroll page/line up */
1658 ti->cl_first -= step;
1659 if (ti->cl_first < 0)
1662 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1663 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1664 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1665 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1668 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
1670 /* scroll page/line down */
1672 ti->cl_first += step;
1673 if (ti->cl_first + num_page_entries > num_entries)
1674 ti->cl_first = MAX(0, num_entries - num_page_entries);
1676 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1677 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1678 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1679 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1686 /* handle moving cursor one line */
1687 y = ti->cl_cursor + dy;
1692 TreeInfo *node_first, *node_cursor;
1693 int entry_pos = ti->cl_first + y;
1695 node_first = getTreeInfoFirstGroupEntry(ti);
1696 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1698 if (node_cursor->node_group)
1700 node_cursor->cl_first = ti->cl_first;
1701 node_cursor->cl_cursor = ti->cl_cursor;
1702 *ti_ptr = node_cursor->node_group;
1703 DrawChooseTree(ti_ptr);
1708 else if (dx == -1 && ti->node_parent)
1710 *ti_ptr = ti->node_parent;
1711 DrawChooseTree(ti_ptr);
1716 if (!anyScrollbarGadgetActive() &&
1717 IN_VIS_FIELD(x, y) &&
1718 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
1719 y >= 0 && y < num_page_entries)
1723 if (y != ti->cl_cursor)
1725 drawChooseTreeCursor(y, FC_RED);
1726 drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
1727 drawChooseTreeInfo(ti->cl_first + y, ti);
1733 TreeInfo *node_first, *node_cursor;
1734 int entry_pos = ti->cl_first + y;
1736 node_first = getTreeInfoFirstGroupEntry(ti);
1737 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1739 if (node_cursor->node_group)
1741 node_cursor->cl_first = ti->cl_first;
1742 node_cursor->cl_cursor = ti->cl_cursor;
1743 *ti_ptr = node_cursor->node_group;
1744 DrawChooseTree(ti_ptr);
1746 else if (node_cursor->parent_link)
1748 *ti_ptr = node_cursor->node_parent;
1749 DrawChooseTree(ti_ptr);
1753 node_cursor->cl_first = ti->cl_first;
1754 node_cursor->cl_cursor = ti->cl_cursor;
1755 *ti_ptr = node_cursor;
1757 if (ti->type == TREE_TYPE_LEVEL_DIR)
1759 LoadLevelSetup_SeriesInfo();
1761 SaveLevelSetup_LastSeries();
1762 SaveLevelSetup_SeriesInfo();
1766 if (game_status == GAME_MODE_SETUP)
1772 game_status = GAME_MODE_MAIN;
1780 void DrawChooseLevel()
1782 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
1784 DrawChooseTree(&leveldir_current);
1790 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1792 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1797 void DrawHallOfFame(int highlight_position)
1800 FadeSoundsAndMusic();
1801 CloseDoor(DOOR_CLOSE_2);
1803 if (highlight_position < 0)
1804 LoadScore(level_nr);
1812 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
1815 static void drawHallOfFameList(int first_entry, int highlight_position)
1819 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
1823 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
1824 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1825 "HighScores of Level %d", level_nr);
1827 DrawText(mSX + 80, mSY + MENU_TITLE1_YPOS, "Hall Of Fame", FONT_TITLE_1);
1828 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1829 "HighScores of Level %d", level_nr);
1832 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1834 int entry = first_entry + i;
1835 boolean active = (entry == highlight_position);
1836 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
1837 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
1838 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
1839 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
1840 int dx1 = 3 * getFontWidth(font_nr1);
1841 int dx2 = dx1 + getFontWidth(font_nr1);
1842 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
1843 int sy = mSY + 64 + i * 32;
1845 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
1846 DrawText(mSX + dx1, sy, ".", font_nr1);
1847 DrawText(mSX + dx2, sy, ".........................", font_nr3);
1848 if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
1849 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
1850 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
1853 redraw_mask |= REDRAW_FIELD;
1856 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1858 static int first_entry = 0;
1859 static int highlight_position = 0;
1860 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1861 int button_released = !button;
1863 if (button == MB_MENU_INITIALIZE)
1866 highlight_position = mx;
1867 drawHallOfFameList(first_entry, highlight_position);
1872 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
1873 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
1877 if (first_entry > 0)
1879 first_entry -= step;
1880 if (first_entry < 0)
1883 drawHallOfFameList(first_entry, highlight_position);
1888 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1890 first_entry += step;
1891 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1892 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
1894 drawHallOfFameList(first_entry, highlight_position);
1897 else if (button_released)
1899 FadeSound(SND_BACKGROUND_SCORES);
1900 game_status = GAME_MODE_MAIN;
1904 if (game_status == GAME_MODE_SCORES)
1905 PlayMenuSoundIfLoop();
1911 /* ========================================================================= */
1912 /* setup screen functions */
1913 /* ========================================================================= */
1915 static struct TokenInfo *setup_info;
1916 static int num_setup_info;
1918 static char *graphics_set_name;
1919 static char *sounds_set_name;
1920 static char *music_set_name;
1922 static void execSetupMain()
1924 setup_mode = SETUP_MODE_MAIN;
1928 static void execSetupGame()
1930 setup_mode = SETUP_MODE_GAME;
1934 static void execSetupEditor()
1936 setup_mode = SETUP_MODE_EDITOR;
1940 static void execSetupGraphics()
1942 setup_mode = SETUP_MODE_GRAPHICS;
1946 static void execSetupSound()
1948 setup_mode = SETUP_MODE_SOUND;
1952 static void execSetupArtwork()
1954 setup.graphics_set = artwork.gfx_current->identifier;
1955 setup.sounds_set = artwork.snd_current->identifier;
1956 setup.music_set = artwork.mus_current->identifier;
1958 /* needed if last screen (setup choice) changed graphics, sounds or music */
1959 ReloadCustomArtwork(0);
1961 /* needed for displaying artwork name instead of artwork identifier */
1962 graphics_set_name = artwork.gfx_current->name;
1963 sounds_set_name = artwork.snd_current->name;
1964 music_set_name = artwork.mus_current->name;
1966 setup_mode = SETUP_MODE_ARTWORK;
1970 static void execSetupChooseGraphics()
1972 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1976 static void execSetupChooseSounds()
1978 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1982 static void execSetupChooseMusic()
1984 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
1988 static void execSetupInput()
1990 setup_mode = SETUP_MODE_INPUT;
1994 static void execSetupShortcut()
1996 setup_mode = SETUP_MODE_SHORTCUT;
2000 static void execExitSetup()
2002 game_status = GAME_MODE_MAIN;
2006 static void execSaveAndExitSetup()
2012 static struct TokenInfo setup_info_main[] =
2014 { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
2015 { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" },
2016 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
2017 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
2018 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
2019 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
2020 { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
2021 { TYPE_EMPTY, NULL, "" },
2022 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
2023 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
2028 static struct TokenInfo setup_info_game[] =
2030 { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
2031 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
2032 { TYPE_SWITCH, &setup.skip_levels, "Skip Levels:" },
2033 { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
2034 { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
2035 { TYPE_EMPTY, NULL, "" },
2036 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2041 static struct TokenInfo setup_info_editor[] =
2044 { TYPE_STRING, NULL, "Offer Special Elements:"},
2049 { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
2050 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
2051 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,"E.M.C.:" },
2052 { TYPE_SWITCH, &setup.editor.el_more, "R'n'D:" },
2053 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
2054 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
2055 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "DC II:" },
2056 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX BD:" },
2058 { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" },
2059 { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" },
2060 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
2061 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined:" },
2062 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic:" },
2063 { TYPE_EMPTY, NULL, "" },
2064 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2069 static struct TokenInfo setup_info_graphics[] =
2071 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
2072 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
2073 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
2075 { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
2076 { TYPE_SWITCH, &setup.fading, "Fading:" },
2078 { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
2079 { TYPE_SWITCH, &setup.toons, "Toons:" },
2080 { TYPE_EMPTY, NULL, "" },
2081 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2086 static struct TokenInfo setup_info_sound[] =
2088 { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
2089 { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
2090 { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
2091 { TYPE_EMPTY, NULL, "" },
2092 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2097 static struct TokenInfo setup_info_artwork[] =
2099 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
2100 { TYPE_STRING, &graphics_set_name, "" },
2101 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
2102 { TYPE_STRING, &sounds_set_name, "" },
2103 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
2104 { TYPE_STRING, &music_set_name, "" },
2105 { TYPE_EMPTY, NULL, "" },
2106 { TYPE_STRING, NULL, "Override Level Artwork:"},
2107 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
2108 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
2109 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
2110 { TYPE_EMPTY, NULL, "" },
2111 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2116 static struct TokenInfo setup_info_shortcut[] =
2118 { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
2119 { TYPE_KEY, &setup.shortcut.save_game, "" },
2120 { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
2121 { TYPE_KEY, &setup.shortcut.load_game, "" },
2122 { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
2123 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
2124 { TYPE_EMPTY, NULL, "" },
2125 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
2126 { TYPE_EMPTY, NULL, "" },
2127 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2132 static Key getSetupKey()
2134 Key key = KSYM_UNDEFINED;
2135 boolean got_key_event = FALSE;
2137 while (!got_key_event)
2139 if (PendingEvent()) /* got event */
2147 case EVENT_KEYPRESS:
2149 key = GetEventKey((KeyEvent *)&event, TRUE);
2151 /* press 'Escape' or 'Enter' to keep the existing key binding */
2152 if (key == KSYM_Escape || key == KSYM_Return)
2153 key = KSYM_UNDEFINED; /* keep old value */
2155 got_key_event = TRUE;
2159 case EVENT_KEYRELEASE:
2160 key_joystick_mapping = 0;
2164 HandleOtherEvents(&event);
2172 /* don't eat all CPU time */
2179 static void drawSetupValue(int pos)
2181 int xpos = MENU_SCREEN_VALUE_XPOS;
2182 int ypos = MENU_SCREEN_START_YPOS + pos;
2183 int font_nr = FONT_VALUE_1;
2184 int type = setup_info[pos].type;
2185 void *value = setup_info[pos].value;
2186 char *value_string = (!(type & TYPE_GHOSTED) ? getSetupValue(type, value) :
2189 if (value_string == NULL)
2192 if (type & TYPE_KEY)
2196 if (type & TYPE_QUERY)
2198 value_string = "<press key>";
2199 font_nr = FONT_INPUT_1_ACTIVE;
2202 else if (type & TYPE_STRING)
2204 int max_value_len = (SCR_FIELDX - 2) * 2;
2207 font_nr = FONT_VALUE_2;
2209 if (strlen(value_string) > max_value_len)
2210 value_string[max_value_len] = '\0';
2212 else if (type & TYPE_BOOLEAN_STYLE)
2214 font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
2217 DrawText(mSX + xpos * 32, mSY + ypos * 32,
2218 (xpos == 3 ? " " : " "), font_nr);
2219 DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
2222 static void changeSetupValue(int pos)
2224 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
2226 *(boolean *)setup_info[pos].value ^= TRUE;
2228 else if (setup_info[pos].type & TYPE_KEY)
2232 setup_info[pos].type |= TYPE_QUERY;
2233 drawSetupValue(pos);
2234 setup_info[pos].type &= ~TYPE_QUERY;
2236 key = getSetupKey();
2237 if (key != KSYM_UNDEFINED)
2238 *(Key *)setup_info[pos].value = key;
2241 drawSetupValue(pos);
2244 static void DrawSetupScreen_Generic()
2246 char *title_string = NULL;
2250 CloseDoor(DOOR_CLOSE_2);
2254 if (setup_mode == SETUP_MODE_MAIN)
2256 setup_info = setup_info_main;
2257 title_string = "Setup";
2259 else if (setup_mode == SETUP_MODE_GAME)
2261 setup_info = setup_info_game;
2262 title_string = "Setup Game";
2264 else if (setup_mode == SETUP_MODE_EDITOR)
2266 setup_info = setup_info_editor;
2267 title_string = "Setup Editor";
2269 else if (setup_mode == SETUP_MODE_GRAPHICS)
2271 setup_info = setup_info_graphics;
2272 title_string = "Setup Graphics";
2274 else if (setup_mode == SETUP_MODE_SOUND)
2276 setup_info = setup_info_sound;
2277 title_string = "Setup Sound";
2279 else if (setup_mode == SETUP_MODE_ARTWORK)
2281 setup_info = setup_info_artwork;
2282 title_string = "Custom Artwork";
2284 else if (setup_mode == SETUP_MODE_SHORTCUT)
2286 setup_info = setup_info_shortcut;
2287 title_string = "Setup Shortcuts";
2291 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
2293 DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
2297 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2299 void *value_ptr = setup_info[i].value;
2300 int ypos = MENU_SCREEN_START_YPOS + i;
2301 int font_nr = FONT_MENU_1;
2303 /* set some entries to "unchangeable" according to other variables */
2304 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2305 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2306 (value_ptr == &setup.sound_music && !audio.music_available) ||
2307 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
2308 setup_info[i].type |= TYPE_GHOSTED;
2310 if (setup_info[i].type & TYPE_STRING)
2311 font_nr = FONT_MENU_2;
2313 DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
2315 if (setup_info[i].type & TYPE_ENTER_MENU)
2316 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2317 else if (setup_info[i].type & TYPE_LEAVE_MENU)
2318 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2319 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
2320 initCursor(i, IMG_MENU_BUTTON);
2322 if (setup_info[i].type & TYPE_VALUE)
2329 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
2330 "Joysticks deactivated in setup menu");
2335 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
2338 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
2340 static int choice_store[MAX_SETUP_MODES];
2341 int choice = choice_store[setup_mode]; /* always starts with 0 */
2345 if (button == MB_MENU_INITIALIZE)
2347 /* advance to first valid menu entry */
2348 while (choice < num_setup_info &&
2349 setup_info[choice].type & TYPE_SKIP_ENTRY)
2351 choice_store[setup_mode] = choice;
2353 drawCursor(choice, FC_RED);
2356 else if (button == MB_MENU_LEAVE)
2358 for (y = 0; y < num_setup_info; y++)
2360 if (setup_info[y].type & TYPE_LEAVE_MENU)
2362 void (*menu_callback_function)(void) = setup_info[y].value;
2364 menu_callback_function();
2365 break; /* absolutely needed because function changes 'setup_info'! */
2372 if (mx || my) /* mouse input */
2374 x = (mx - mSX) / 32;
2375 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2377 else if (dx || dy) /* keyboard input */
2381 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
2383 if (setup_info[choice].type & menu_navigation_type ||
2384 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
2385 button = MB_MENU_CHOICE;
2390 /* jump to next non-empty menu entry (up or down) */
2391 while (y > 0 && y < num_setup_info - 1 &&
2392 setup_info[y].type & TYPE_SKIP_ENTRY)
2396 if (IN_VIS_FIELD(x, y) &&
2397 y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY)
2403 drawCursor(y, FC_RED);
2404 drawCursor(choice, FC_BLUE);
2405 choice = choice_store[setup_mode] = y;
2408 else if (!(setup_info[y].type & TYPE_GHOSTED))
2410 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
2412 void (*menu_callback_function)(void) = setup_info[choice].value;
2414 menu_callback_function();
2418 if (setup_info[y].type & TYPE_KEYTEXT &&
2419 setup_info[y + 1].type & TYPE_KEY)
2422 if (setup_info[y].type & TYPE_VALUE)
2423 changeSetupValue(y);
2429 void DrawSetupScreen_Input()
2434 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
2436 DrawText(mSX + 16, mSY + 16, "Setup Input", FONT_TITLE_1);
2439 initCursor(0, IMG_MENU_BUTTON);
2440 initCursor(1, IMG_MENU_BUTTON);
2441 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
2442 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
2444 drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
2445 drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
2447 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
2448 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
2449 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
2452 DeactivateJoystickForCalibration();
2455 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
2456 "Joysticks deactivated on this screen");
2459 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
2464 static void setJoystickDeviceToNr(char *device_name, int device_nr)
2466 if (device_name == NULL)
2469 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
2472 if (strlen(device_name) > 1)
2474 char c1 = device_name[strlen(device_name) - 1];
2475 char c2 = device_name[strlen(device_name) - 2];
2477 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
2478 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
2481 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
2482 strlen(device_name));
2485 static void drawPlayerSetupInputInfo(int player_nr)
2488 static struct SetupKeyboardInfo custom_key;
2495 { &custom_key.left, "Joystick Left" },
2496 { &custom_key.right, "Joystick Right" },
2497 { &custom_key.up, "Joystick Up" },
2498 { &custom_key.down, "Joystick Down" },
2499 { &custom_key.snap, "Button 1" },
2500 { &custom_key.drop, "Button 2" }
2502 static char *joystick_name[MAX_PLAYERS] =
2510 custom_key = setup.input[player_nr].key;
2512 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
2513 FONT_INPUT_1_ACTIVE);
2515 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2517 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2518 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2520 if (setup.input[player_nr].use_joystick)
2522 char *device_name = setup.input[player_nr].joy.device_name;
2524 DrawText(mSX + 8 * 32, mSY + 3 * 32,
2525 joystick_name[getJoystickNrFromDeviceName(device_name)],
2527 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1);
2531 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
2532 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1);
2535 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
2536 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
2537 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
2538 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
2539 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
2540 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
2541 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
2542 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
2543 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
2544 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
2545 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
2547 for (i = 0; i < 6; i++)
2549 int ypos = 6 + i + (i > 3 ? i-3 : 0);
2551 DrawText(mSX + 3 * 32, mSY + ypos * 32,
2553 DrawText(mSX + 3 * 32, mSY + ypos * 32,
2554 (setup.input[player_nr].use_joystick ?
2556 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
2560 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
2562 static int choice = 0;
2563 static int player_nr = 0;
2566 int pos_start = SETUPINPUT_SCREEN_POS_START;
2567 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
2568 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
2569 int pos_end = SETUPINPUT_SCREEN_POS_END;
2571 if (button == MB_MENU_INITIALIZE)
2573 drawPlayerSetupInputInfo(player_nr);
2574 drawCursor(choice, FC_RED);
2578 else if (button == MB_MENU_LEAVE)
2580 setup_mode = SETUP_MODE_MAIN;
2587 if (mx || my) /* mouse input */
2589 x = (mx - mSX) / 32;
2590 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2592 else if (dx || dy) /* keyboard input */
2594 if (dx && choice == 0)
2595 x = (dx < 0 ? 10 : 12);
2596 else if ((dx && choice == 1) ||
2597 (dx == +1 && choice == 2) ||
2598 (dx == -1 && choice == pos_end))
2599 button = MB_MENU_CHOICE;
2603 if (y >= pos_empty1 && y <= pos_empty2)
2604 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
2607 if (IN_VIS_FIELD(x, y) &&
2608 y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button)))
2610 static unsigned long delay = 0;
2612 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
2615 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
2617 drawPlayerSetupInputInfo(player_nr);
2619 else if (IN_VIS_FIELD(x, y) &&
2620 y >= pos_start && y <= pos_end &&
2621 !(y >= pos_empty1 && y <= pos_empty2))
2627 drawCursor(y, FC_RED);
2628 drawCursor(choice, FC_BLUE);
2636 char *device_name = setup.input[player_nr].joy.device_name;
2638 if (!setup.input[player_nr].use_joystick)
2640 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
2642 setJoystickDeviceToNr(device_name, new_device_nr);
2643 setup.input[player_nr].use_joystick = TRUE;
2647 int device_nr = getJoystickNrFromDeviceName(device_name);
2648 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
2650 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
2651 setup.input[player_nr].use_joystick = FALSE;
2653 setJoystickDeviceToNr(device_name, new_device_nr);
2656 drawPlayerSetupInputInfo(player_nr);
2660 if (setup.input[player_nr].use_joystick)
2663 CalibrateJoystick(player_nr);
2666 CustomizeKeyboard(player_nr);
2668 else if (y == pos_end)
2672 setup_mode = SETUP_MODE_MAIN;
2679 void CustomizeKeyboard(int player_nr)
2683 boolean finished = FALSE;
2684 static struct SetupKeyboardInfo custom_key;
2689 } customize_step[] =
2691 { &custom_key.left, "Move Left" },
2692 { &custom_key.right, "Move Right" },
2693 { &custom_key.up, "Move Up" },
2694 { &custom_key.down, "Move Down" },
2695 { &custom_key.snap, "Snap Field" },
2696 { &custom_key.drop, "Drop Element" }
2699 /* read existing key bindings from player setup */
2700 custom_key = setup.input[player_nr].key;
2705 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
2707 DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
2714 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
2715 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2716 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
2717 "Key:", FONT_INPUT_1_ACTIVE);
2718 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
2719 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
2723 if (PendingEvent()) /* got event */
2731 case EVENT_KEYPRESS:
2733 Key key = GetEventKey((KeyEvent *)&event, FALSE);
2735 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2741 /* all keys configured -- wait for "Escape" or "Return" key */
2745 /* press 'Enter' to keep the existing key binding */
2746 if (key == KSYM_Return)
2747 key = *customize_step[step_nr].key;
2749 /* check if key already used */
2750 for (i = 0; i < step_nr; i++)
2751 if (*customize_step[i].key == key)
2756 /* got new key binding */
2757 *customize_step[step_nr].key = key;
2758 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
2760 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
2761 getKeyNameFromKey(key), FONT_VALUE_1);
2764 /* un-highlight last query */
2765 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
2766 customize_step[step_nr - 1].text, FONT_MENU_1);
2767 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
2768 "Key:", FONT_MENU_1);
2770 /* press 'Enter' to leave */
2773 DrawText(mSX + 16, mSY + 15 * 32 + 16,
2774 "Press Enter", FONT_TITLE_1);
2778 /* query next key binding */
2779 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
2780 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2781 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
2782 "Key:", FONT_INPUT_1_ACTIVE);
2783 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
2784 getKeyNameFromKey(*customize_step[step_nr].key),
2789 case EVENT_KEYRELEASE:
2790 key_joystick_mapping = 0;
2794 HandleOtherEvents(&event);
2802 /* don't eat all CPU time */
2806 /* write new key bindings back to player setup */
2807 setup.input[player_nr].key = custom_key;
2810 DrawSetupScreen_Input();
2813 static boolean CalibrateJoystickMain(int player_nr)
2815 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2816 int new_joystick_xright = JOYSTICK_XMIDDLE;
2817 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2818 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2819 int new_joystick_xmiddle, new_joystick_ymiddle;
2821 int joystick_fd = joystick.fd[player_nr];
2822 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2823 boolean check[3][3];
2824 int check_remaining = 3 * 3;
2829 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2832 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2837 for (y = 0; y < 3; y++)
2839 for (x = 0; x < 3; x++)
2841 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
2842 check[x][y] = FALSE;
2846 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
2847 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
2848 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
2849 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
2850 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
2851 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
2852 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
2854 joy_value = Joystick(player_nr);
2855 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2856 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2858 /* eventually uncalibrated center position (joystick could be uncentered) */
2859 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2862 new_joystick_xmiddle = joy_x;
2863 new_joystick_ymiddle = joy_y;
2865 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
2868 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2873 if (PendingEvent()) /* got event */
2881 case EVENT_KEYPRESS:
2882 switch(GetEventKey((KeyEvent *)&event, TRUE))
2885 if (check_remaining == 0)
2898 case EVENT_KEYRELEASE:
2899 key_joystick_mapping = 0;
2903 HandleOtherEvents(&event);
2908 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2911 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2912 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2913 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2914 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2916 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2917 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2918 setup.input[player_nr].joy.xright = new_joystick_xright;
2919 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2920 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2921 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2923 CheckJoystickData();
2925 joy_value = Joystick(player_nr);
2927 if (joy_value & JOY_BUTTON && check_remaining == 0)
2930 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2931 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2933 if (x != last_x || y != last_y)
2935 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
2936 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
2941 if (check_remaining > 0 && !check[x+1][y+1])
2943 check[x+1][y+1] = TRUE;
2949 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2950 setup.input[player_nr].joy.xleft,
2951 setup.input[player_nr].joy.xmiddle,
2952 setup.input[player_nr].joy.xright);
2953 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2954 setup.input[player_nr].joy.yupper,
2955 setup.input[player_nr].joy.ymiddle,
2956 setup.input[player_nr].joy.ylower);
2965 /* don't eat all CPU time */
2969 /* calibrated center position (joystick should now be centered) */
2970 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2973 new_joystick_xmiddle = joy_x;
2974 new_joystick_ymiddle = joy_y;
2978 DrawSetupScreen_Input();
2980 /* wait until the last pressed button was released */
2981 while (Joystick(player_nr) & JOY_BUTTON)
2983 if (PendingEvent()) /* got event */
2988 HandleOtherEvents(&event);
2997 void CalibrateJoystick(int player_nr)
2999 if (!CalibrateJoystickMain(player_nr))
3003 DrawText(mSX + 16, mSY + 6 * 32, " JOYSTICK NOT ", FONT_TITLE_1);
3004 DrawText(mSX, mSY + 7 * 32, " AVAILABLE ", FONT_TITLE_1);
3006 Delay(2000); /* show error message for two seconds */
3010 void DrawSetupScreen()
3012 DeactivateJoystick();
3014 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
3016 if (setup_mode == SETUP_MODE_INPUT)
3017 DrawSetupScreen_Input();
3018 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
3019 DrawChooseTree(&artwork.gfx_current);
3020 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
3021 DrawChooseTree(&artwork.snd_current);
3022 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
3023 DrawChooseTree(&artwork.mus_current);
3025 DrawSetupScreen_Generic();
3031 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
3033 if (setup_mode == SETUP_MODE_INPUT)
3034 HandleSetupScreen_Input(mx, my, dx, dy, button);
3035 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
3036 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
3037 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
3038 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
3039 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
3040 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
3042 HandleSetupScreen_Generic(mx, my, dx, dy, button);
3047 void HandleGameActions()
3049 if (game_status != GAME_MODE_PLAYING)
3052 /* !!! FIX THIS (START) !!! */
3053 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
3055 byte *recorded_player_action;
3056 byte summarized_player_action = 0;
3057 byte tape_action[MAX_PLAYERS];
3060 if (level.native_em_level->lev->home == 0) /* all players at home */
3064 if (!TAPE_IS_STOPPED(tape))
3067 if (game_status != GAME_MODE_PLAYING)
3071 if (level.native_em_level->ply1->alive == 0 &&
3072 level.native_em_level->ply2->alive == 0) /* all dead */
3073 AllPlayersGone = TRUE;
3075 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
3078 /* --- game actions --- */
3082 /* don't use 100% CPU while in pause mode -- this should better be solved
3083 like in the R'n'D game engine! */
3090 recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
3093 /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */
3094 if (recorded_player_action == NULL && tape.pausing)
3098 for (i = 0; i < MAX_PLAYERS; i++)
3100 summarized_player_action |= stored_player[i].action;
3102 if (!network_playing)
3103 stored_player[i].effective_action = stored_player[i].action;
3106 if (!options.network && !setup.team_mode)
3107 local_player->effective_action = summarized_player_action;
3109 if (recorded_player_action != NULL)
3110 for (i = 0; i < MAX_PLAYERS; i++)
3111 stored_player[i].effective_action = recorded_player_action[i];
3113 for (i = 0; i < MAX_PLAYERS; i++)
3115 tape_action[i] = stored_player[i].effective_action;
3117 /* !!! (this does not happen in the EM engine) !!! */
3118 if (tape.recording && tape_action[i] && !tape.player_participates[i])
3119 tape.player_participates[i] = TRUE; /* player just appeared from CE */
3122 /* only save actions from input devices, but not programmed actions */
3124 TapeRecordAction(tape_action);
3126 GameActions_EM(local_player->effective_action);
3128 if (TimeFrames >= FRAMES_PER_SECOND)
3133 if (!level.use_step_counter)
3141 if (TimeLeft <= 10 && setup.time_limit)
3142 PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE);
3144 DrawGameValue_Time(TimeLeft);
3146 if (!TimeLeft && setup.time_limit)
3147 level.native_em_level->lev->killed_out_of_time = TRUE;
3149 else if (level.time == 0 && level.native_em_level->lev->home > 0)
3150 DrawGameValue_Time(TimePlayed);
3152 level.native_em_level->lev->time =
3153 (level.time == 0 ? TimePlayed : TimeLeft);
3156 if (tape.recording || tape.playing)
3157 DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
3167 if (game.restart_level)
3168 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
3170 if (local_player->LevelSolved)
3173 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
3179 if (tape.auto_play && !tape.playing)
3180 AutoPlayTape(); /* continue automatically playing next tape */
3184 void StartGameActions(boolean init_network_game, boolean record_tape,
3188 TapeStartRecording(random_seed);
3190 #if defined(NETWORK_AVALIABLE)
3191 if (init_network_game)
3193 SendToServer_StartPlaying();
3201 game_status = GAME_MODE_PLAYING;
3203 InitRND(random_seed);
3208 /* ---------- new screen button stuff -------------------------------------- */
3210 /* graphic position and size values for buttons and scrollbars */
3211 #define SC_SCROLLBUTTON_XSIZE TILEX
3212 #define SC_SCROLLBUTTON_YSIZE TILEY
3214 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
3215 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
3216 SC_SCROLLBUTTON_YSIZE)
3217 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
3218 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
3219 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
3220 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
3221 SC_SCROLLBUTTON_YSIZE)
3222 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
3223 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
3224 SC_SCROLL_VERTICAL_YSIZE)
3226 #define SC_BORDER_SIZE 14
3230 int gfx_unpressed, gfx_pressed;
3234 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
3237 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
3238 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
3239 SCREEN_CTRL_ID_SCROLL_UP,
3243 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
3244 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
3245 SCREEN_CTRL_ID_SCROLL_DOWN,
3252 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3253 Bitmap **gfx_unpressed, **gfx_pressed;
3255 int gfx_unpressed, gfx_pressed;
3262 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
3265 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3266 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
3268 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
3270 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
3271 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
3272 GD_TYPE_SCROLLBAR_VERTICAL,
3273 SCREEN_CTRL_ID_SCROLL_VERTICAL,
3274 "scroll level series vertically"
3278 static void CreateScreenScrollbuttons()
3280 struct GadgetInfo *gi;
3281 unsigned long event_mask;
3284 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
3286 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3287 int gfx_unpressed, gfx_pressed;
3288 int x, y, width, height;
3289 int gd_x1, gd_x2, gd_y1, gd_y2;
3290 int id = scrollbutton_info[i].gadget_id;
3292 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
3294 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
3295 y = mSY + scrollbutton_info[i].y;
3296 width = SC_SCROLLBUTTON_XSIZE;
3297 height = SC_SCROLLBUTTON_YSIZE;
3299 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
3300 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
3301 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
3303 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
3304 gfx_pressed = scrollbutton_info[i].gfx_pressed;
3305 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3306 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3307 gd_x1 = graphic_info[gfx_unpressed].src_x;
3308 gd_y1 = graphic_info[gfx_unpressed].src_y;
3309 gd_x2 = graphic_info[gfx_pressed].src_x;
3310 gd_y2 = graphic_info[gfx_pressed].src_y;
3312 gi = CreateGadget(GDI_CUSTOM_ID, id,
3313 GDI_CUSTOM_TYPE_ID, i,
3314 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
3319 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
3320 GDI_STATE, GD_BUTTON_UNPRESSED,
3321 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3322 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3323 GDI_DIRECT_DRAW, FALSE,
3324 GDI_EVENT_MASK, event_mask,
3325 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3329 Error(ERR_EXIT, "cannot create gadget");
3331 screen_gadget[id] = gi;
3335 static void CreateScreenScrollbars()
3339 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
3341 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3342 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3343 int gfx_unpressed, gfx_pressed;
3345 int x, y, width, height;
3346 int gd_x1, gd_x2, gd_y1, gd_y2;
3347 struct GadgetInfo *gi;
3348 int items_max, items_visible, item_position;
3349 unsigned long event_mask;
3350 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3351 int id = scrollbar_info[i].gadget_id;
3353 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
3355 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
3356 y = mSY + scrollbar_info[i].y;
3357 width = scrollbar_info[i].width;
3358 height = scrollbar_info[i].height;
3360 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
3361 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
3363 items_max = num_page_entries;
3364 items_visible = num_page_entries;
3367 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3368 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
3369 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
3375 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
3376 gfx_pressed = scrollbar_info[i].gfx_pressed;
3377 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3378 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3379 gd_x1 = graphic_info[gfx_unpressed].src_x;
3380 gd_y1 = graphic_info[gfx_unpressed].src_y;
3381 gd_x2 = graphic_info[gfx_pressed].src_x;
3382 gd_y2 = graphic_info[gfx_pressed].src_y;
3385 gi = CreateGadget(GDI_CUSTOM_ID, id,
3386 GDI_CUSTOM_TYPE_ID, i,
3387 GDI_INFO_TEXT, scrollbar_info[i].infotext,
3392 GDI_TYPE, scrollbar_info[i].type,
3393 GDI_SCROLLBAR_ITEMS_MAX, items_max,
3394 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3395 GDI_SCROLLBAR_ITEM_POSITION, item_position,
3396 GDI_STATE, GD_BUTTON_UNPRESSED,
3397 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3398 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3399 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
3400 GDI_DIRECT_DRAW, FALSE,
3401 GDI_EVENT_MASK, event_mask,
3402 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3406 Error(ERR_EXIT, "cannot create gadget");
3408 screen_gadget[id] = gi;
3412 void CreateScreenGadgets()
3414 int last_game_status = game_status; /* save current game status */
3416 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3419 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3421 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
3423 /* copy pointers to clip mask and GC */
3424 scrollbar_bitmap[i]->clip_mask =
3425 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
3426 scrollbar_bitmap[i]->stored_clip_gc =
3427 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
3429 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
3430 scrollbar_bitmap[i],
3431 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
3432 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
3433 TILEX, TILEY, 0, 0);
3437 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
3438 game_status = GAME_MODE_LEVELS;
3440 CreateScreenScrollbuttons();
3441 CreateScreenScrollbars();
3443 game_status = last_game_status; /* restore current game status */
3446 void FreeScreenGadgets()
3450 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3451 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3453 /* prevent freeing clip mask and GC twice */
3454 scrollbar_bitmap[i]->clip_mask = None;
3455 scrollbar_bitmap[i]->stored_clip_gc = None;
3457 FreeBitmap(scrollbar_bitmap[i]);
3461 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3462 FreeGadget(screen_gadget[i]);
3465 void MapChooseTreeGadgets(TreeInfo *ti)
3467 int num_entries = numTreeInfoInGroup(ti);
3470 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3473 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3474 MapGadget(screen_gadget[i]);
3478 void UnmapChooseTreeGadgets()
3482 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3483 UnmapGadget(screen_gadget[i]);
3487 static void HandleScreenGadgets(struct GadgetInfo *gi)
3489 int id = gi->custom_id;
3491 if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
3496 case SCREEN_CTRL_ID_SCROLL_UP:
3497 if (game_status == GAME_MODE_LEVELS)
3498 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3499 else if (game_status == GAME_MODE_SETUP)
3500 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3503 case SCREEN_CTRL_ID_SCROLL_DOWN:
3504 if (game_status == GAME_MODE_LEVELS)
3505 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3506 else if (game_status == GAME_MODE_SETUP)
3507 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3510 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
3511 if (game_status == GAME_MODE_LEVELS)
3512 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
3513 else if (game_status == GAME_MODE_SETUP)
3514 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);