1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
62 // sub-screens on the setup screen (generic)
63 #define SETUP_MODE_CHOOSE_ARTWORK 15
64 #define SETUP_MODE_CHOOSE_OTHER 16
66 // sub-screens on the setup screen (specific)
67 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
68 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
69 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
70 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
71 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
72 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
73 #define SETUP_MODE_CHOOSE_RENDERING 23
74 #define SETUP_MODE_CHOOSE_VSYNC 24
75 #define SETUP_MODE_CHOOSE_GRAPHICS 25
76 #define SETUP_MODE_CHOOSE_SOUNDS 26
77 #define SETUP_MODE_CHOOSE_MUSIC 27
78 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
79 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
80 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
81 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
82 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
83 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
84 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
87 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
88 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
89 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
91 #define MAX_SETUP_MODES 40
93 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
96 #define STR_INFO_MAIN "Info Screen"
97 #define STR_INFO_TITLE "Title Screen"
98 #define STR_INFO_ELEMENTS "Game Elements"
99 #define STR_INFO_MUSIC "Game Music"
100 #define STR_INFO_CREDITS "Credits"
101 #define STR_INFO_PROGRAM "Program Info"
102 #define STR_INFO_VERSION "Version Info"
103 #define STR_INFO_LEVELSET "Level Set Info"
104 #define STR_INFO_EXIT "Exit"
106 // setup screen titles
107 #define STR_SETUP_MAIN "Setup"
108 #define STR_SETUP_GAME "Game & Menu"
109 #define STR_SETUP_ENGINES "Game Engines"
110 #define STR_SETUP_EDITOR "Editor"
111 #define STR_SETUP_GRAPHICS "Graphics"
112 #define STR_SETUP_SOUND "Sound & Music"
113 #define STR_SETUP_ARTWORK "Custom Artwork"
114 #define STR_SETUP_INPUT "Input Devices"
115 #define STR_SETUP_TOUCH "Touch Controls"
116 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
117 #define STR_SETUP_EXIT "Exit"
118 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
120 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
121 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
122 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
123 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
124 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
125 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
126 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
127 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
128 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
129 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
130 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
131 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
132 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
133 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
134 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
135 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
136 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
137 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
138 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
140 // other screen text constants
141 #define STR_CHOOSE_TREE_EDIT "Edit"
142 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
143 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
145 #define TEXT_MAIN_MENU "Press any key or button for main menu"
146 #define TEXT_INFO_MENU "Press any key or button for info menu"
147 #define TEXT_NEXT_PAGE "Press any key or button for next page"
148 #define TEXT_NEXT_MENU (info_screens_from_main ? \
149 TEXT_MAIN_MENU : TEXT_INFO_MENU)
151 // for input setup functions
152 #define SETUPINPUT_SCREEN_POS_START 0
153 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
154 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
155 #define SETUPINPUT_SCREEN_POS_END 13
157 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
158 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
160 #define MAX_SETUP_TEXT_INPUT_LEN 28
162 // for various menu stuff
163 #define MENU_SCREEN_START_XPOS 1
164 #define MENU_SCREEN_START_YPOS 2
165 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
166 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
167 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
168 #define MENU_TITLE1_YPOS 8
169 #define MENU_TITLE2_YPOS 46
170 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
171 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
172 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
173 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
174 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
175 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
176 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
177 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
178 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
179 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
180 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
181 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
182 MENU_INFO_FONT_TITLE))
183 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
184 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
185 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
186 MENU_SCREEN_INFO_YSTART2 - \
188 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
189 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
190 MENU_SCREEN_INFO_YSTEP)
191 #define NUM_INFO_ELEMENTS_FROM_CONF \
192 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
193 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
194 MAX_MENU_ENTRIES_ON_SCREEN)
195 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
196 MAX_INFO_ELEMENTS_ON_SCREEN), \
197 NUM_INFO_ELEMENTS_FROM_CONF)
198 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
199 #define MAX_MENU_TEXT_LENGTH_BIG 13
200 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
202 // screen gadget identifiers
203 #define SCREEN_CTRL_ID_PREV_LEVEL 0
204 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
205 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
206 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
207 #define SCREEN_CTRL_ID_PREV_SCORE 4
208 #define SCREEN_CTRL_ID_NEXT_SCORE 5
209 #define SCREEN_CTRL_ID_PLAY_TAPE 6
210 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
211 #define SCREEN_CTRL_ID_LAST_LEVEL 8
212 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
213 #define SCREEN_CTRL_ID_PREV_PLAYER 10
214 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
215 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
216 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
217 #define SCREEN_CTRL_ID_LEVELSET_INFO 14
218 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 15
219 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 16
220 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 17
221 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 18
222 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 19
224 #define NUM_SCREEN_MENUBUTTONS 20
226 #define SCREEN_CTRL_ID_SCROLL_UP 20
227 #define SCREEN_CTRL_ID_SCROLL_DOWN 21
228 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 22
229 #define SCREEN_CTRL_ID_NETWORK_SERVER 23
231 #define NUM_SCREEN_GADGETS 24
233 #define NUM_SCREEN_SCROLLBUTTONS 2
234 #define NUM_SCREEN_SCROLLBARS 1
235 #define NUM_SCREEN_TEXTINPUT 1
237 #define SCREEN_MASK_MAIN (1 << 0)
238 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
239 #define SCREEN_MASK_MAIN_HAS_SET_INFO (1 << 2)
240 #define SCREEN_MASK_INPUT (1 << 3)
241 #define SCREEN_MASK_TOUCH (1 << 4)
242 #define SCREEN_MASK_TOUCH2 (1 << 5)
243 #define SCREEN_MASK_SCORES (1 << 6)
244 #define SCREEN_MASK_SCORES_INFO (1 << 7)
246 // graphic position and size values for buttons and scrollbars
247 #define SC_MENUBUTTON_XSIZE TILEX
248 #define SC_MENUBUTTON_YSIZE TILEY
250 #define SC_SCROLLBUTTON_XSIZE TILEX
251 #define SC_SCROLLBUTTON_YSIZE TILEY
253 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
255 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
256 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
257 SC_SCROLLBUTTON_YSIZE)
259 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
260 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
262 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
263 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
264 SC_SCROLLBUTTON_YSIZE)
266 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
267 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
268 SC_SCROLL_VERTICAL_YSIZE)
270 #define SC_BORDER_SIZE 14
273 // forward declarations of internal functions
274 static void HandleScreenGadgets(struct GadgetInfo *);
275 static void HandleSetupScreen_Generic(int, int, int, int, int);
276 static void HandleSetupScreen_Input(int, int, int, int, int);
277 static void CustomizeKeyboard(int);
278 static void ConfigureJoystick(int);
279 static void ConfigureVirtualButtons(void);
280 static void execSetupGame(void);
281 static void execSetupEngines(void);
282 static void execSetupGraphics(void);
283 static void execSetupSound(void);
284 static void execSetupTouch(void);
285 static void execSetupArtwork(void);
286 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
288 static void DrawChoosePlayerName(void);
289 static void DrawChooseLevelSet(void);
290 static void DrawChooseLevelNr(void);
291 static void DrawScoreInfo(int);
292 static void DrawScoreInfo_Content(int);
293 static void DrawInfoScreen(void);
294 static void DrawSetupScreen(void);
295 static void DrawTypeName(void);
297 static void DrawInfoScreen_NotAvailable(char *, char *);
298 static void DrawInfoScreen_HelpAnim(int, int, boolean);
299 static void DrawInfoScreen_HelpText(int, int, int, int);
300 static void HandleInfoScreen_Main(int, int, int, int, int);
301 static void HandleInfoScreen_TitleScreen(int, int, int);
302 static void HandleInfoScreen_Elements(int, int, int);
303 static void HandleInfoScreen_Music(int, int, int);
304 static void HandleInfoScreen_Version(int);
305 static void HandleInfoScreen_Generic(int, int, int);
307 static void ModifyGameSpeedIfNeeded(void);
308 static void DisableVsyncIfNeeded(void);
310 static void RedrawScreenMenuGadgets(int);
311 static void MapScreenMenuGadgets(int);
312 static void UnmapScreenMenuGadgets(int);
313 static void MapScreenGadgets(int);
314 static void UnmapScreenGadgets(void);
315 static void MapScreenTreeGadgets(TreeInfo *);
316 static void UnmapScreenTreeGadgets(void);
318 static void UpdateScreenMenuGadgets(int, boolean);
319 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
320 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
322 static boolean OfferUploadTapes(void);
323 static void execOfferUploadTapes(void);
325 static void DrawHallOfFame_setScoreEntries(void);
326 static void HandleHallOfFame_SelectLevel(int, int);
327 static char *getHallOfFameRankText(int, int);
328 static char *getHallOfFameScoreText(int, int);
330 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
332 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
334 static int info_mode = INFO_MODE_MAIN;
335 static int setup_mode = SETUP_MODE_MAIN;
337 static boolean info_screens_from_main = FALSE;
339 static TreeInfo *window_sizes = NULL;
340 static TreeInfo *window_size_current = NULL;
342 static TreeInfo *scaling_types = NULL;
343 static TreeInfo *scaling_type_current = NULL;
345 static TreeInfo *rendering_modes = NULL;
346 static TreeInfo *rendering_mode_current = NULL;
348 static TreeInfo *vsync_modes = NULL;
349 static TreeInfo *vsync_mode_current = NULL;
351 static TreeInfo *scroll_delays = NULL;
352 static TreeInfo *scroll_delay_current = NULL;
354 static TreeInfo *snapshot_modes = NULL;
355 static TreeInfo *snapshot_mode_current = NULL;
357 static TreeInfo *scores_types = NULL;
358 static TreeInfo *scores_type_current = NULL;
360 static TreeInfo *game_speeds_normal = NULL;
361 static TreeInfo *game_speeds_extended = NULL;
362 static TreeInfo *game_speeds = NULL;
363 static TreeInfo *game_speed_current = NULL;
365 static TreeInfo *volumes_simple = NULL;
366 static TreeInfo *volume_simple_current = NULL;
368 static TreeInfo *volumes_loops = NULL;
369 static TreeInfo *volume_loops_current = NULL;
371 static TreeInfo *volumes_music = NULL;
372 static TreeInfo *volume_music_current = NULL;
374 static TreeInfo *touch_controls = NULL;
375 static TreeInfo *touch_control_current = NULL;
377 static TreeInfo *move_distances = NULL;
378 static TreeInfo *move_distance_current = NULL;
380 static TreeInfo *drop_distances = NULL;
381 static TreeInfo *drop_distance_current = NULL;
383 static TreeInfo *transparencies = NULL;
384 static TreeInfo *transparency_current = NULL;
386 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
387 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
389 static TreeInfo *player_name = NULL;
390 static TreeInfo *player_name_current = NULL;
392 static TreeInfo *level_number = NULL;
393 static TreeInfo *level_number_current = NULL;
395 static TreeInfo *score_entries = NULL;
396 static TreeInfo *score_entry_current = NULL;
398 static struct ValueTextInfo window_sizes_list[] =
403 { 100, "100 % (Default)" },
416 static struct StringValueTextInfo scaling_types_list[] =
418 { SCALING_QUALITY_NEAREST, "Off" },
419 { SCALING_QUALITY_LINEAR, "Linear" },
420 { SCALING_QUALITY_BEST, "Anisotropic" },
425 static struct StringValueTextInfo rendering_modes_list[] =
427 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
428 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
430 // this mode may work under certain conditions, but does not work on Windows
431 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
433 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
438 static struct StringValueTextInfo vsync_modes_list[] =
440 { STR_VSYNC_MODE_OFF, "Off" },
441 { STR_VSYNC_MODE_NORMAL, "Normal" },
442 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
447 static struct StringValueTextInfo scores_types_list[] =
449 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
450 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
451 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
456 static struct ValueTextInfo game_speeds_list_normal[] =
467 static struct ValueTextInfo game_speeds_list_extended[] =
469 { 1000, "1 fps (Extremely Slow)" },
474 { 29, "35 fps (Original Supaplex)" },
476 { 20, "50 fps (=== Normal Speed ===)" },
477 { 16, "60 fps (60 Hz VSync Speed)" },
478 { 14, "70 fps (Maximum Supaplex)" },
482 { 1, "1000 fps (Extremely Fast)" },
487 static struct ValueTextInfo *game_speeds_list;
489 static struct ValueTextInfo scroll_delays_list[] =
491 { 0, "0 Tiles (No Scroll Delay)" },
494 { 3, "3 Tiles (Default)" },
499 { 8, "8 Tiles (Maximum Scroll Delay)"},
504 static struct StringValueTextInfo snapshot_modes_list[] =
506 { STR_SNAPSHOT_MODE_OFF, "Off" },
507 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
508 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
509 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
514 static struct ValueTextInfo volumes_list[] =
534 static struct StringValueTextInfo touch_controls_list[] =
536 { TOUCH_CONTROL_OFF, "Off" },
537 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
538 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
539 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
544 static struct ValueTextInfo distances_list[] =
559 static struct ValueTextInfo transparencies_list[] =
561 { 0, "0 % (Opaque)" },
571 { 100, "100 % (Invisible)" },
576 static struct ValueTextInfo grid_sizes_list[] =
612 static int align_xoffset = 0;
613 static int align_yoffset = 0;
615 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
616 (s) <= GAME_MODE_SETUP ? (s) : \
617 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
619 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
620 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
622 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
623 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
624 (i) <= INFO_MODE_LEVELSET ? (i) : \
627 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
628 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
629 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
630 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
631 SETUP_MODE_CHOOSE_ARTWORK : \
632 SETUP_MODE_CHOOSE_OTHER)
634 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
635 menu.draw_xoffset[GAME_MODE_INFO] : \
636 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
637 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
638 menu.draw_yoffset[GAME_MODE_INFO] : \
639 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
640 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
641 menu.extra_spacing[GAME_MODE_INFO] : \
642 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
644 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
645 menu.draw_xoffset[GAME_MODE_SETUP] : \
646 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
647 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
648 menu.draw_yoffset[GAME_MODE_SETUP] : \
649 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
650 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
651 menu.extra_spacing[GAME_MODE_SETUP] : \
652 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
654 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
656 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
658 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
659 DRAW_XOFFSET_INFO(info_mode) : \
660 (s) == GAME_MODE_SETUP ? \
661 DRAW_XOFFSET_SETUP(setup_mode) : \
662 menu.draw_xoffset[DRAW_MODE(s)])
663 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
664 DRAW_YOFFSET_INFO(info_mode) : \
665 (s) == GAME_MODE_SETUP ? \
666 DRAW_YOFFSET_SETUP(setup_mode) : \
667 menu.draw_yoffset[DRAW_MODE(s)])
668 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
669 EXTRA_SPACING_INFO(info_mode) : \
670 (s) == GAME_MODE_SETUP ? \
671 EXTRA_SPACING_SETUP(setup_mode) : \
672 (s) == GAME_MODE_SCORES ? \
673 EXTRA_SPACING_SCORES(info_mode) : \
674 menu.extra_spacing[DRAW_MODE(s)])
676 #define mSX (SX + DRAW_XOFFSET(game_status))
677 #define mSY (SY + DRAW_YOFFSET(game_status))
679 #define amSX (mSX + align_xoffset)
680 #define amSY (mSY + align_yoffset)
682 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
683 menu.list_size[game_status] : \
684 MAX_MENU_ENTRIES_ON_SCREEN)
686 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
687 NUM_MENU_ENTRIES_ON_SCREEN)
690 // title display and control definitions
692 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
693 2 * MAX_NUM_TITLE_MESSAGES)
695 #define NO_DIRECT_LEVEL_SELECT (-1)
698 static int num_title_screens = 0;
700 struct TitleControlInfo
709 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
712 // main menu display and control definitions
714 #define MAIN_CONTROL_NAME 0
715 #define MAIN_CONTROL_LEVELS 1
716 #define MAIN_CONTROL_SCORES 2
717 #define MAIN_CONTROL_EDITOR 3
718 #define MAIN_CONTROL_INFO 4
719 #define MAIN_CONTROL_GAME 5
720 #define MAIN_CONTROL_SETUP 6
721 #define MAIN_CONTROL_QUIT 7
722 #define MAIN_CONTROL_PREV_LEVEL 8
723 #define MAIN_CONTROL_NEXT_LEVEL 9
724 #define MAIN_CONTROL_FIRST_LEVEL 10
725 #define MAIN_CONTROL_LAST_LEVEL 11
726 #define MAIN_CONTROL_LEVEL_NUMBER 12
727 #define MAIN_CONTROL_LEVEL_INFO_1 13
728 #define MAIN_CONTROL_LEVEL_INFO_2 14
729 #define MAIN_CONTROL_LEVEL_NAME 15
730 #define MAIN_CONTROL_LEVEL_AUTHOR 16
731 #define MAIN_CONTROL_LEVEL_YEAR 17
732 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
733 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
734 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
735 #define MAIN_CONTROL_TITLE_1 21
736 #define MAIN_CONTROL_TITLE_2 22
737 #define MAIN_CONTROL_TITLE_3 23
739 static char str_main_text_name[10];
740 static char str_main_text_first_level[10];
741 static char str_main_text_last_level[10];
742 static char str_main_text_level_number[10];
744 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
746 static char *main_text_name = str_main_text_name;
747 static char *main_text_first_level = str_main_text_first_level;
748 static char *main_text_last_level = str_main_text_last_level;
749 static char *main_text_level_number = str_main_text_level_number;
750 static char *main_text_levels = "Levelset";
751 static char *main_text_scores = "Hall Of Fame";
752 static char *main_text_editor = "Level Creator";
753 static char *main_text_info = "Info Screen";
754 static char *main_text_game = "Start Game";
755 static char *main_text_setup = "Setup";
756 static char *main_text_quit = "Quit";
757 static char *main_text_level_name = level.name;
758 static char *main_text_level_author = level.author;
759 static char *main_text_level_year = NULL;
760 static char *main_text_level_imported_from = NULL;
761 static char *main_text_level_imported_by = NULL;
762 static char *main_text_level_tested_by = NULL;
763 static char *main_text_title_1 = NULL;
764 static char *main_text_title_2 = NULL;
765 static char *main_text_title_3 = NULL;
767 extern char debug_xsn_mode[];
769 struct MainControlInfo
773 struct MenuPosInfo *pos_button;
776 struct TextPosInfo *pos_text;
779 struct TextPosInfo *pos_input;
783 static struct MainControlInfo main_controls[] =
787 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
788 &menu.main.text.name, &main_text_name,
789 &menu.main.input.name, &setup.player_name,
793 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
794 &menu.main.text.levels, &main_text_levels,
799 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
800 &menu.main.text.scores, &main_text_scores,
805 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
806 &menu.main.text.editor, &main_text_editor,
811 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
812 &menu.main.text.info, &main_text_info,
817 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
818 &menu.main.text.game, &main_text_game,
823 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
824 &menu.main.text.setup, &main_text_setup,
829 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
830 &menu.main.text.quit, &main_text_quit,
834 MAIN_CONTROL_PREV_LEVEL,
840 MAIN_CONTROL_NEXT_LEVEL,
846 MAIN_CONTROL_FIRST_LEVEL,
848 &menu.main.text.first_level, &main_text_first_level,
852 MAIN_CONTROL_LAST_LEVEL,
854 &menu.main.text.last_level, &main_text_last_level,
858 MAIN_CONTROL_LEVEL_NUMBER,
860 &menu.main.text.level_number, &main_text_level_number,
864 MAIN_CONTROL_LEVEL_INFO_1,
866 &menu.main.text.level_info_1, NULL,
870 MAIN_CONTROL_LEVEL_INFO_2,
872 &menu.main.text.level_info_2, NULL,
876 MAIN_CONTROL_LEVEL_NAME,
878 &menu.main.text.level_name, &main_text_level_name,
882 MAIN_CONTROL_LEVEL_AUTHOR,
884 &menu.main.text.level_author, &main_text_level_author,
888 MAIN_CONTROL_LEVEL_YEAR,
890 &menu.main.text.level_year, &main_text_level_year,
894 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
896 &menu.main.text.level_imported_from, &main_text_level_imported_from,
900 MAIN_CONTROL_LEVEL_IMPORTED_BY,
902 &menu.main.text.level_imported_by, &main_text_level_imported_by,
906 MAIN_CONTROL_LEVEL_TESTED_BY,
908 &menu.main.text.level_tested_by, &main_text_level_tested_by,
912 MAIN_CONTROL_TITLE_1,
914 &menu.main.text.title_1, &main_text_title_1,
918 MAIN_CONTROL_TITLE_2,
920 &menu.main.text.title_2, &main_text_title_2,
924 MAIN_CONTROL_TITLE_3,
926 &menu.main.text.title_3, &main_text_title_3,
939 static boolean hasLevelSetInfo(void)
941 return (getLevelSetInfoFilename(0) != NULL);
944 static int getTitleScreenGraphic(int nr, boolean initial)
946 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
949 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
951 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
955 static int getTitleScreenGameMode(boolean initial)
957 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
961 static int getTitleMessageGameMode(boolean initial)
963 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
966 static int getTitleAnimMode(struct TitleControlInfo *tci)
968 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
970 return base + tci->local_nr;
974 static int getTitleScreenBackground(boolean initial)
976 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
981 static int getTitleMessageBackground(int nr, boolean initial)
983 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
987 static int getTitleBackground(int nr, boolean initial, boolean is_image)
989 int base = (is_image ?
990 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
991 IMG_BACKGROUND_TITLESCREEN_1) :
992 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
993 IMG_BACKGROUND_TITLEMESSAGE_1));
994 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
995 IMG_BACKGROUND_TITLE);
996 int graphic_local = base + nr;
998 if (graphic_info[graphic_local].bitmap != NULL)
999 return graphic_local;
1001 if (graphic_info[graphic_global].bitmap != NULL)
1002 return graphic_global;
1004 return IMG_UNDEFINED;
1007 static int getTitleSound(struct TitleControlInfo *tci)
1009 boolean is_image = tci->is_image;
1010 int initial = tci->initial;
1011 int nr = tci->local_nr;
1012 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1013 int base = (is_image ?
1014 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
1015 SND_BACKGROUND_TITLESCREEN_1) :
1016 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1017 SND_BACKGROUND_TITLEMESSAGE_1));
1018 int sound_global = menu.sound[mode];
1019 int sound_local = base + nr;
1022 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1023 nr, initial, is_image,
1024 sound_global, getSoundListEntry(sound_global)->filename,
1025 sound_local, getSoundListEntry(sound_local)->filename);
1028 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1031 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1032 return sound_global;
1034 return SND_UNDEFINED;
1037 static int getTitleMusic(struct TitleControlInfo *tci)
1039 boolean is_image = tci->is_image;
1040 int initial = tci->initial;
1041 int nr = tci->local_nr;
1042 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1043 int base = (is_image ?
1044 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1045 MUS_BACKGROUND_TITLESCREEN_1) :
1046 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1047 MUS_BACKGROUND_TITLEMESSAGE_1));
1048 int music_global = menu.music[mode];
1049 int music_local = base + nr;
1052 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1053 nr, initial, is_image,
1054 music_global, getMusicListEntry(music_global)->filename,
1055 music_local, getMusicListEntry(music_local)->filename);
1058 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1061 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1062 return music_global;
1064 return MUS_UNDEFINED;
1067 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1069 boolean is_image = tci->is_image;
1070 boolean initial = tci->initial;
1071 boolean first = tci->first;
1072 int nr = tci->local_nr;
1073 struct TitleMessageInfo tmi;
1074 struct TitleFadingInfo ti;
1076 tmi = (is_image ? (initial ? (first ?
1077 titlescreen_initial_first[nr] :
1078 titlescreen_initial[nr])
1080 titlescreen_first[nr] :
1082 : (initial ? (first ?
1083 titlemessage_initial_first[nr] :
1084 titlemessage_initial[nr])
1086 titlemessage_first[nr] :
1087 titlemessage[nr])));
1089 ti.fade_mode = tmi.fade_mode;
1090 ti.fade_delay = tmi.fade_delay;
1091 ti.post_delay = tmi.post_delay;
1092 ti.auto_delay = tmi.auto_delay;
1093 ti.auto_delay_unit = tmi.auto_delay_unit;
1098 static int compareTitleControlInfo(const void *object1, const void *object2)
1100 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1101 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1104 if (tci1->initial != tci2->initial)
1105 compare_result = (tci1->initial ? -1 : +1);
1106 else if (tci1->sort_priority != tci2->sort_priority)
1107 compare_result = tci1->sort_priority - tci2->sort_priority;
1108 else if (tci1->is_image != tci2->is_image)
1109 compare_result = (tci1->is_image ? -1 : +1);
1111 compare_result = tci1->local_nr - tci2->local_nr;
1113 return compare_result;
1116 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1118 int nr, int sort_priority)
1120 title_controls[num_title_screens].is_image = is_image;
1121 title_controls[num_title_screens].initial = initial;
1122 title_controls[num_title_screens].local_nr = nr;
1123 title_controls[num_title_screens].sort_priority = sort_priority;
1125 title_controls[num_title_screens].first = FALSE; // will be set later
1127 num_title_screens++;
1130 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1134 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1136 int graphic = getTitleScreenGraphic(i, initial);
1137 Bitmap *bitmap = graphic_info[graphic].bitmap;
1138 int sort_priority = graphic_info[graphic].sort_priority;
1141 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1144 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1146 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1147 char *filename = getLevelSetTitleMessageFilename(i, initial);
1148 int sort_priority = tmi->sort_priority;
1150 if (filename != NULL)
1151 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1155 static void InitializeTitleControls(boolean show_title_initial)
1157 num_title_screens = 0;
1159 // 1st step: initialize title screens for game start (only when starting)
1160 if (show_title_initial)
1161 InitializeTitleControls_CheckTitleInfo(TRUE);
1163 // 2nd step: initialize title screens for current level set
1164 InitializeTitleControls_CheckTitleInfo(FALSE);
1166 // sort title screens according to sort_priority and title number
1167 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1168 compareTitleControlInfo);
1170 // mark first title screen
1171 title_controls[0].first = TRUE;
1174 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1176 return (pos != NULL && pos->x != -1 && pos->y != -1);
1179 static boolean visibleTextPos(struct TextPosInfo *pos)
1181 return (pos != NULL && pos->x != -1 && pos->y != -1);
1184 static void InitializeMainControls(void)
1186 boolean local_team_mode = (!network.enabled && setup.team_mode);
1189 // set main control text values to dynamically determined values
1190 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1192 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1193 menu.main.text.first_level.size));
1194 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1195 menu.main.text.last_level.size));
1196 strcpy(main_text_level_number, int2str(level_nr,
1197 menu.main.text.level_number.size));
1199 main_text_level_year = leveldir_current->year;
1200 main_text_level_imported_from = leveldir_current->imported_from;
1201 main_text_level_imported_by = leveldir_current->imported_by;
1202 main_text_level_tested_by = leveldir_current->tested_by;
1204 main_text_title_1 = getConfigProgramTitleString();
1205 main_text_title_2 = getConfigProgramCopyrightString();
1206 main_text_title_3 = getConfigProgramCompanyString();
1208 // set main control screen positions to dynamically determined values
1209 for (i = 0; main_controls[i].nr != -1; i++)
1211 struct MainControlInfo *mci = &main_controls[i];
1213 struct MenuPosInfo *pos_button = mci->pos_button;
1214 struct TextPosInfo *pos_text = mci->pos_text;
1215 struct TextPosInfo *pos_input = mci->pos_input;
1216 char *text = (mci->text ? *mci->text : NULL);
1217 char *input = (mci->input ? *mci->input : NULL);
1218 int button_graphic = mci->button_graphic;
1219 int font_text = (pos_text ? pos_text->font : -1);
1220 int font_input = (pos_input ? pos_input->font : -1);
1222 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1223 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1224 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1225 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1226 int text_chars = (text != NULL ? strlen(text) : 0);
1227 int input_chars = (input != NULL ? strlen(input) : 0);
1230 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1232 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1233 int text_width = font_text_width * text_chars;
1234 int text_height = font_text_height;
1235 int input_width = font_input_width * input_chars;
1236 int input_height = font_input_height;
1238 if (nr == MAIN_CONTROL_NAME)
1240 menu.main.input.name.width = input_width;
1241 menu.main.input.name.height = input_height;
1244 if (pos_button != NULL) // (x/y may be -1/-1 here)
1246 pos_button->width = button_width;
1247 pos_button->height = button_height;
1250 if (pos_text != NULL) // (x/y may be -1/-1 here)
1252 // calculate text size -- needed for text alignment
1253 boolean calculate_text_size = (text != NULL);
1255 if (pos_text->width == -1 || calculate_text_size)
1256 pos_text->width = text_width;
1257 if (pos_text->height == -1 || calculate_text_size)
1258 pos_text->height = text_height;
1260 if (visibleMenuPos(pos_button))
1262 if (pos_text->x == -1)
1263 pos_text->x = pos_button->x + pos_button->width;
1264 if (pos_text->y == -1)
1266 pos_button->y + (pos_button->height - pos_text->height) / 2;
1270 if (pos_input != NULL) // (x/y may be -1/-1 here)
1272 if (visibleTextPos(pos_text))
1274 if (pos_input->x == -1)
1275 pos_input->x = pos_text->x + pos_text->width;
1276 if (pos_input->y == -1)
1277 pos_input->y = pos_text->y;
1280 if (pos_input->width == -1)
1281 pos_input->width = input_width;
1282 if (pos_input->height == -1)
1283 pos_input->height = input_height;
1288 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1289 int graphic, boolean pressed)
1291 struct GraphicInfo *g = &graphic_info[graphic];
1294 int xoffset = (pressed ? g->pressed_xoffset : 0);
1295 int yoffset = (pressed ? g->pressed_yoffset : 0);
1297 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1299 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1300 g->width, g->height, dst_x, dst_y);
1303 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1304 boolean active_input,
1305 boolean pressed_button)
1309 for (i = 0; main_controls[i].nr != -1; i++)
1311 struct MainControlInfo *mci = &main_controls[i];
1313 if (mci->nr == nr || nr == -1)
1315 struct MenuPosInfo *pos_button = mci->pos_button;
1316 struct TextPosInfo *pos_text = mci->pos_text;
1317 struct TextPosInfo *pos_input = mci->pos_input;
1318 char *text = (mci->text ? *mci->text : NULL);
1319 char *input = (mci->input ? *mci->input : NULL);
1320 int button_graphic = mci->button_graphic;
1321 int font_text = (pos_text ? pos_text->font : -1);
1322 int font_input = (pos_input ? pos_input->font : -1);
1326 button_graphic = BUTTON_ACTIVE(button_graphic);
1327 font_text = FONT_ACTIVE(font_text);
1332 font_input = FONT_ACTIVE(font_input);
1335 if (visibleMenuPos(pos_button))
1337 struct MenuPosInfo *pos = pos_button;
1338 int x = mSX + pos->x;
1339 int y = mSY + pos->y;
1341 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1342 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1345 if (visibleTextPos(pos_text) && text != NULL)
1347 struct TextPosInfo *pos = pos_text;
1348 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1349 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1352 // (check why/if this is needed)
1353 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1355 DrawText(x, y, text, font_text);
1358 if (visibleTextPos(pos_input) && input != NULL)
1360 struct TextPosInfo *pos = pos_input;
1361 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1362 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1365 // (check why/if this is needed)
1366 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1368 DrawText(x, y, input, font_input);
1374 static void DrawCursorAndText_Main(int nr, boolean active_text,
1375 boolean pressed_button)
1377 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1381 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1382 boolean pressed_button)
1384 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1388 static struct MainControlInfo *getMainControlInfo(int nr)
1392 for (i = 0; main_controls[i].nr != -1; i++)
1393 if (main_controls[i].nr == nr)
1394 return &main_controls[i];
1399 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1404 int rect_x = ALIGNED_TEXT_XPOS(rect);
1405 int rect_y = ALIGNED_TEXT_YPOS(rect);
1407 return (x >= rect_x && x < rect_x + rect->width &&
1408 y >= rect_y && y < rect_y + rect->height);
1411 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1416 int rect_x = ALIGNED_TEXT_XPOS(rect);
1417 int rect_y = ALIGNED_TEXT_YPOS(rect);
1420 Debug("screens:insideTextPosRect",
1421 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1422 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1423 (x >= rect_x && x < rect_x + rect->width &&
1424 y >= rect_y && y < rect_y + rect->height));
1427 return (x >= rect_x && x < rect_x + rect->width &&
1428 y >= rect_y && y < rect_y + rect->height);
1431 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1433 int rect_width = preview->xsize * preview->tile_size;
1434 int rect_height = preview->ysize * preview->tile_size;
1435 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1436 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1438 return (x >= rect_x && x < rect_x + rect_width &&
1439 y >= rect_y && y < rect_y + rect_height);
1442 static void AdjustScrollbar(int id, int items_max, int items_visible,
1445 struct GadgetInfo *gi = screen_gadget[id];
1447 if (item_position > items_max - items_visible)
1448 item_position = items_max - items_visible;
1450 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1451 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1452 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1455 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1457 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1461 static void clearMenuListArea(void)
1463 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1465 // correct scrollbar position if placed outside menu (playfield) area
1466 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1467 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1469 // clear menu list area, but not title or scrollbar
1470 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1471 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1473 // special compatibility handling for "Snake Bite" graphics set
1474 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1475 ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1476 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1479 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1481 static int cursor_array[MAX_LEV_FIELDY];
1482 int x = amSX + TILEX * xpos;
1483 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1488 cursor_array[ypos] = graphic;
1490 graphic = cursor_array[ypos];
1494 graphic = BUTTON_ACTIVE(graphic);
1496 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1497 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1500 static void initCursor(int ypos, int graphic)
1502 drawCursorExt(0, ypos, FALSE, graphic);
1505 static void drawCursor(int ypos, boolean active)
1507 drawCursorExt(0, ypos, active, -1);
1510 static void drawCursorXY(int xpos, int ypos, int graphic)
1512 drawCursorExt(xpos, ypos, FALSE, graphic);
1515 static void drawChooseTreeCursor(int ypos, boolean active)
1517 drawCursorExt(0, ypos, active, -1);
1520 static int getChooseTreeEditFont(boolean active)
1522 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1525 static int getChooseTreeEditXPos(int pos)
1527 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1528 int xoffset = (has_scrollbar ? -1 : 0);
1529 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1530 int sx = amSX + xpos * TILEX;
1531 int font_nr = getChooseTreeEditFont(FALSE);
1532 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1534 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1537 static int getChooseTreeEditYPos(int ypos_raw)
1539 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1540 int sy = amSY + ypos * TILEY;
1545 static int getChooseTreeEditXPosReal(int pos)
1547 int xpos = getChooseTreeEditXPos(pos);
1548 int font_nr = getChooseTreeEditFont(FALSE);
1549 int font_xoffset = getFontDrawOffsetX(font_nr);
1551 return xpos + font_xoffset;
1554 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1556 int sx = getChooseTreeEditXPos(POS_LEFT);
1557 int sy = getChooseTreeEditYPos(ypos_raw);
1558 int font_nr = getChooseTreeEditFont(active);
1560 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1563 static void DrawHeadline(void)
1565 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1566 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1569 static void DrawTitleScreenImage(int nr, boolean initial)
1571 int graphic = getTitleScreenGraphic(nr, initial);
1572 Bitmap *bitmap = graphic_info[graphic].bitmap;
1573 int width = graphic_info[graphic].width;
1574 int height = graphic_info[graphic].height;
1575 int src_x = graphic_info[graphic].src_x;
1576 int src_y = graphic_info[graphic].src_y;
1582 if (width > WIN_XSIZE)
1584 // image width too large for window => center image horizontally
1585 src_x = (width - WIN_XSIZE) / 2;
1589 if (height > WIN_YSIZE)
1591 // image height too large for window => center image vertically
1592 src_y = (height - WIN_YSIZE) / 2;
1596 // always display title screens centered
1597 dst_x = (WIN_XSIZE - width) / 2;
1598 dst_y = (WIN_YSIZE - height) / 2;
1600 SetDrawBackgroundMask(REDRAW_ALL);
1601 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1603 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1605 if (DrawingOnBackground(dst_x, dst_y))
1606 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1608 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1610 redraw_mask = REDRAW_ALL;
1613 static void DrawTitleScreenMessage(int nr, boolean initial)
1615 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1616 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1618 if (filename == NULL)
1621 // force TITLE font on title message screen
1622 SetFontStatus(getTitleMessageGameMode(initial));
1624 // if chars *and* width set to "-1", automatically determine width
1625 if (tmi->chars == -1 && tmi->width == -1)
1626 tmi->width = viewport.window[game_status].width;
1628 // if lines *and* height set to "-1", automatically determine height
1629 if (tmi->lines == -1 && tmi->height == -1)
1630 tmi->height = viewport.window[game_status].height;
1632 // if chars set to "-1", automatically determine by text and font width
1633 if (tmi->chars == -1)
1634 tmi->chars = tmi->width / getFontWidth(tmi->font);
1636 tmi->width = tmi->chars * getFontWidth(tmi->font);
1638 // if lines set to "-1", automatically determine by text and font height
1639 if (tmi->lines == -1)
1640 tmi->lines = tmi->height / getFontHeight(tmi->font);
1642 tmi->height = tmi->lines * getFontHeight(tmi->font);
1644 // if x set to "-1", automatically determine by width and alignment
1646 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1648 // if y set to "-1", automatically determine by height and alignment
1650 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1652 SetDrawBackgroundMask(REDRAW_ALL);
1653 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1655 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1657 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1658 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1659 tmi->autowrap, tmi->centered, tmi->parse_comments);
1664 static void DrawTitleScreen(void)
1666 KeyboardAutoRepeatOff();
1668 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1671 static boolean CheckTitleScreen(boolean levelset_has_changed)
1673 static boolean show_title_initial = TRUE;
1674 boolean show_titlescreen = FALSE;
1676 // needed to be able to skip title screen, if no image or message defined
1677 InitializeTitleControls(show_title_initial);
1679 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1680 show_titlescreen = TRUE;
1682 // show initial title images and messages only once at program start
1683 show_title_initial = FALSE;
1685 return (show_titlescreen && num_title_screens > 0);
1688 void DrawMainMenu(void)
1690 static LevelDirTree *leveldir_last_valid = NULL;
1691 boolean levelset_has_changed = FALSE;
1692 int fade_mask = REDRAW_FIELD;
1694 LimitScreenUpdates(FALSE);
1696 FadeSetLeaveScreen();
1698 // do not fade out here -- function may continue and fade on editor screen
1701 FadeMenuSoundsAndMusic();
1703 ExpireSoundLoops(FALSE);
1705 KeyboardAutoRepeatOn();
1707 audio.sound_deactivated = FALSE;
1711 // needed if last screen was the playing screen, invoked from level editor
1712 if (level_editor_test_game)
1714 CloseDoor(DOOR_CLOSE_ALL);
1716 SetGameStatus(GAME_MODE_EDITOR);
1723 // needed if last screen was the playing screen, invoked from hall of fame
1724 if (score_info_tape_play)
1726 CloseDoor(DOOR_CLOSE_ALL);
1728 SetGameStatus(GAME_MODE_SCOREINFO);
1730 DrawScoreInfo(scores.last_entry_nr);
1735 // reset flag to continue playing next level from hall of fame
1736 scores.continue_playing = FALSE;
1738 // leveldir_current may be invalid (level group, parent link, node copy)
1739 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1741 if (leveldir_current != leveldir_last_valid)
1743 // level setup config may have been loaded to "last played" tree node copy,
1744 // but "leveldir_current" now points to the "original" level set tree node,
1745 // in which case "handicap_level" may still default to the first level
1746 LoadLevelSetup_SeriesInfo();
1748 UpdateLastPlayedLevels_TreeInfo();
1750 levelset_has_changed = TRUE;
1753 // store valid level series information
1754 leveldir_last_valid = leveldir_current;
1756 // needed if last screen (level choice) changed graphics, sounds or music
1757 ReloadCustomArtwork(0);
1759 if (CheckTitleScreen(levelset_has_changed))
1761 SetGameStatus(GAME_MODE_TITLE);
1768 if (redraw_mask & REDRAW_ALL)
1769 fade_mask = REDRAW_ALL;
1772 fade_mask = REDRAW_ALL;
1776 // needed if different viewport properties defined for menues
1777 ChangeViewportPropertiesIfNeeded();
1779 SetDrawtoField(DRAW_TO_BACKBUFFER);
1781 // level_nr may have been set to value over handicap with level editor
1782 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1783 level_nr = leveldir_current->handicap_level;
1785 LoadLevel(level_nr);
1786 LoadScore(level_nr);
1788 SaveLevelSetup_SeriesInfo();
1790 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1791 SetDrawDeactivationMask(REDRAW_NONE);
1792 SetDrawBackgroundMask(REDRAW_FIELD);
1794 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1797 if (fade_mask == REDRAW_ALL)
1798 RedrawGlobalBorder();
1803 InitializeMainControls();
1805 DrawCursorAndText_Main(-1, FALSE, FALSE);
1806 DrawPreviewLevelInitial();
1807 DrawNetworkPlayers();
1809 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1812 if (TAPE_IS_EMPTY(tape))
1814 DrawCompleteVideoDisplay();
1816 PlayMenuSoundsAndMusic();
1818 // create gadgets for main menu screen
1819 FreeScreenGadgets();
1820 CreateScreenGadgets();
1822 // may be required if audio buttons shown on tape and changed in setup menu
1824 CreateGameButtons();
1826 // map gadgets for main menu screen
1828 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1829 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1830 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SET_INFO, hasLevelSetInfo());
1832 // copy actual game door content to door double buffer for OpenDoor()
1833 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1834 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1836 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1838 DrawMaskedBorder(fade_mask);
1843 // update screen area with special editor door
1844 redraw_mask |= REDRAW_ALL;
1847 SetMouseCursor(CURSOR_DEFAULT);
1849 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1851 SyncEmscriptenFilesystem();
1853 // needed once after program start or after user change
1854 CheckApiServerTasks();
1857 static void gotoTopLevelDir(void)
1859 // move upwards until inside (but not above) top level directory
1860 while (leveldir_current->node_parent &&
1861 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1863 // write a "path" into level tree for easy navigation to last level
1864 if (leveldir_current->node_parent->node_group->cl_first == -1)
1866 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1867 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1868 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1869 int cl_first, cl_cursor;
1871 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1872 cl_cursor = leveldir_pos - cl_first;
1874 leveldir_current->node_parent->node_group->cl_first = cl_first;
1875 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1878 leveldir_current = leveldir_current->node_parent;
1882 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1884 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1886 return (use_frame_counter ? video.frame_counter : Counter());
1889 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1890 struct TitleFadingInfo *fi)
1892 return DelayReachedExt2(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1895 static void ResetTitleAutoDelay(unsigned int *counter_var,
1896 struct TitleFadingInfo *fi)
1898 *counter_var = getAutoDelayCounter(fi);
1901 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1903 static unsigned int title_delay = 0;
1904 static int title_screen_nr = 0;
1905 static int last_sound = -1, last_music = -1;
1906 boolean return_to_main_menu = FALSE;
1907 struct TitleControlInfo *tci;
1910 if (button == MB_MENU_INITIALIZE)
1913 title_screen_nr = 0;
1914 tci = &title_controls[title_screen_nr];
1916 SetAnimStatus(getTitleAnimMode(tci));
1918 last_sound = SND_UNDEFINED;
1919 last_music = MUS_UNDEFINED;
1921 if (num_title_screens != 0)
1923 FadeSetEnterScreen();
1925 // use individual title fading instead of global "enter screen" fading
1926 fading = getTitleFading(tci);
1929 if (game_status_last_screen == GAME_MODE_INFO)
1931 if (num_title_screens == 0)
1933 // switch game mode from title screen mode back to info screen mode
1934 SetGameStatus(GAME_MODE_INFO);
1936 // store that last screen was info screen, not main menu screen
1937 game_status_last_screen = GAME_MODE_INFO;
1939 DrawInfoScreen_NotAvailable("Title screen information:",
1940 "No title screen for this level set.");
1945 FadeMenuSoundsAndMusic();
1947 FadeOut(REDRAW_ALL);
1949 // title screens may have different window size
1950 ChangeViewportPropertiesIfNeeded();
1952 // only required to update logic for redrawing global border
1956 DrawTitleScreenImage(tci->local_nr, tci->initial);
1958 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1960 sound = getTitleSound(tci);
1961 music = getTitleMusic(tci);
1963 if (sound != last_sound)
1964 PlayMenuSoundExt(sound);
1965 if (music != last_music)
1966 PlayMenuMusicExt(music);
1971 SetMouseCursor(CURSOR_NONE);
1975 ResetTitleAutoDelay(&title_delay, &fading);
1980 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1981 button = MB_MENU_CHOICE;
1983 if (button == MB_MENU_LEAVE)
1985 return_to_main_menu = TRUE;
1987 else if (button == MB_MENU_CHOICE || dx)
1989 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1991 SetGameStatus(GAME_MODE_INFO);
1993 info_mode = INFO_MODE_MAIN;
2001 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
2003 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
2005 tci = &title_controls[title_screen_nr];
2007 SetAnimStatus(getTitleAnimMode(tci));
2009 sound = getTitleSound(tci);
2010 music = getTitleMusic(tci);
2012 if (last_sound != SND_UNDEFINED && sound != last_sound)
2013 FadeSound(last_sound);
2014 if (last_music != MUS_UNDEFINED && music != last_music)
2017 fading = getTitleFading(tci);
2019 FadeOut(REDRAW_ALL);
2022 DrawTitleScreenImage(tci->local_nr, tci->initial);
2024 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2026 sound = getTitleSound(tci);
2027 music = getTitleMusic(tci);
2029 if (sound != last_sound)
2030 PlayMenuSoundExt(sound);
2031 if (music != last_music)
2032 PlayMenuMusicExt(music);
2039 ResetTitleAutoDelay(&title_delay, &fading);
2043 FadeMenuSoundsAndMusic();
2045 return_to_main_menu = TRUE;
2049 if (return_to_main_menu)
2051 SetMouseCursor(CURSOR_DEFAULT);
2053 // force full menu screen redraw after displaying title screens
2054 redraw_mask = REDRAW_ALL;
2056 if (game_status_last_screen == GAME_MODE_INFO)
2058 SetGameStatus(GAME_MODE_INFO);
2060 info_mode = INFO_MODE_MAIN;
2064 else // default: return to main menu
2066 SetGameStatus(GAME_MODE_MAIN);
2073 static void HandleMainMenu_ToggleTeamMode(void)
2075 setup.team_mode = !setup.team_mode;
2077 InitializeMainControls();
2078 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2080 DrawPreviewPlayers();
2083 static void HandleMainMenu_SelectLevel(int step, int direction,
2084 int selected_level_nr)
2086 int old_level_nr = level_nr;
2089 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2090 new_level_nr = selected_level_nr;
2092 new_level_nr = old_level_nr + step * direction;
2094 if (new_level_nr < leveldir_current->first_level)
2095 new_level_nr = leveldir_current->first_level;
2096 if (new_level_nr > leveldir_current->last_level)
2097 new_level_nr = leveldir_current->last_level;
2099 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2101 // skipping levels is only allowed when trying to skip single level
2102 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2103 Request("Level still unsolved! Skip it anyway?", REQ_ASK))
2105 leveldir_current->handicap_level++;
2106 SaveLevelSetup_SeriesInfo();
2109 new_level_nr = leveldir_current->handicap_level;
2112 if (new_level_nr != old_level_nr)
2114 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2116 PlaySound(SND_MENU_ITEM_SELECTING);
2118 level_nr = new_level_nr;
2120 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2121 int2str(level_nr, menu.main.text.level_number.size),
2122 mci->pos_text->font);
2124 LoadLevel(level_nr);
2125 DrawPreviewLevelInitial();
2129 DrawCompleteVideoDisplay();
2131 SaveLevelSetup_SeriesInfo();
2133 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2135 // force redraw of playfield area (may be reset at this point)
2136 redraw_mask |= REDRAW_FIELD;
2140 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2142 static int choice = MAIN_CONTROL_GAME;
2143 static boolean button_pressed_last = FALSE;
2144 boolean button_pressed = FALSE;
2146 int i = 0; // needed to prevent compiler warning due to bad code below
2148 if (button == MB_MENU_INITIALIZE)
2150 DrawCursorAndText_Main(choice, TRUE, FALSE);
2155 if (mx || my) // mouse input
2159 for (i = 0; main_controls[i].nr != -1; i++)
2161 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2162 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2163 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2165 pos = main_controls[i].nr;
2171 // check if level preview was clicked
2172 if (insidePreviewRect(&preview, mx - SX, my - SY))
2173 pos = MAIN_CONTROL_GAME;
2175 // handle pressed/unpressed state for active/inactive menu buttons
2176 // (if pos != -1, "i" contains index position corresponding to "pos")
2178 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2179 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2180 button_pressed = TRUE;
2182 if (button_pressed != button_pressed_last)
2184 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2187 PlaySound(SND_MENU_BUTTON_PRESSING);
2189 PlaySound(SND_MENU_BUTTON_RELEASING);
2192 else if (dx || dy) // keyboard input
2194 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2195 choice == MAIN_CONTROL_SETUP))
2196 button = MB_MENU_CHOICE;
2201 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2203 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2205 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2207 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2209 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2211 CloseDoor(DOOR_CLOSE_2);
2213 SetGameStatus(GAME_MODE_LEVELNR);
2215 DrawChooseLevelNr();
2217 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2223 PlaySound(SND_MENU_ITEM_ACTIVATING);
2225 DrawCursorAndText_Main(choice, FALSE, FALSE);
2226 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2232 if (choice == MAIN_CONTROL_NAME)
2234 // special case: cursor left or right pressed -- toggle team mode
2235 HandleMainMenu_ToggleTeamMode();
2237 else if (choice != MAIN_CONTROL_INFO &&
2238 choice != MAIN_CONTROL_SETUP)
2240 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2246 PlaySound(SND_MENU_ITEM_SELECTING);
2248 if (pos == MAIN_CONTROL_NAME)
2251 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2253 // special case: menu text "name/team" clicked -- toggle team mode
2254 HandleMainMenu_ToggleTeamMode();
2258 if (setup.multiple_users)
2260 CloseDoor(DOOR_CLOSE_2);
2262 SetGameStatus(GAME_MODE_NAMES);
2264 DrawChoosePlayerName();
2268 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2274 else if (pos == MAIN_CONTROL_LEVELS)
2278 CloseDoor(DOOR_CLOSE_2);
2280 SetGameStatus(GAME_MODE_LEVELS);
2282 SaveLevelSetup_LastSeries();
2283 SaveLevelSetup_SeriesInfo();
2285 // restore level set if chosen from "last played level set" menu
2286 RestoreLastPlayedLevels(&leveldir_current);
2288 if (setup.internal.choose_from_top_leveldir)
2291 DrawChooseLevelSet();
2294 else if (pos == MAIN_CONTROL_SCORES)
2296 CloseDoor(DOOR_CLOSE_2);
2298 SetGameStatus(GAME_MODE_SCORES);
2300 DrawHallOfFame(level_nr);
2302 else if (pos == MAIN_CONTROL_EDITOR)
2304 if (leveldir_current->readonly &&
2305 setup.editor.show_read_only_warning)
2306 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2308 CloseDoor(DOOR_CLOSE_ALL);
2310 SetGameStatus(GAME_MODE_EDITOR);
2312 FadeSetEnterScreen();
2316 else if (pos == MAIN_CONTROL_INFO)
2318 CloseDoor(DOOR_CLOSE_2);
2320 SetGameStatus(GAME_MODE_INFO);
2322 info_mode = INFO_MODE_MAIN;
2326 else if (pos == MAIN_CONTROL_GAME)
2328 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2330 else if (pos == MAIN_CONTROL_SETUP)
2332 CloseDoor(DOOR_CLOSE_2);
2334 SetGameStatus(GAME_MODE_SETUP);
2336 setup_mode = SETUP_MODE_MAIN;
2340 else if (pos == MAIN_CONTROL_QUIT)
2342 SaveLevelSetup_LastSeries();
2343 SaveLevelSetup_SeriesInfo();
2345 #if defined(PLATFORM_EMSCRIPTEN)
2346 Request("Close the browser window to quit!", REQ_CONFIRM);
2348 if (!setup.ask_on_quit_program ||
2349 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2350 SetGameStatus(GAME_MODE_QUIT);
2356 button_pressed_last = button_pressed;
2360 // ============================================================================
2361 // info screen functions
2362 // ============================================================================
2364 static struct TokenInfo *info_info;
2365 static int num_info_info; // number of info entries shown on screen
2366 static int max_info_info; // total number of info entries in list
2368 static void execInfoTitleScreen(void)
2370 info_mode = INFO_MODE_TITLE;
2375 static void execInfoElements(void)
2377 info_mode = INFO_MODE_ELEMENTS;
2382 static void execInfoMusic(void)
2384 info_mode = INFO_MODE_MUSIC;
2389 static void execInfoCredits(void)
2391 info_mode = INFO_MODE_CREDITS;
2396 static void execInfoProgram(void)
2398 info_mode = INFO_MODE_PROGRAM;
2403 static void execInfoVersion(void)
2405 info_mode = INFO_MODE_VERSION;
2410 static void execInfoLevelSet(void)
2412 info_mode = INFO_MODE_LEVELSET;
2417 static void execExitInfo(void)
2419 SetGameStatus(GAME_MODE_MAIN);
2424 static struct TokenInfo info_info_main[] =
2426 { TYPE_ENTER_SCREEN, execInfoTitleScreen, STR_INFO_TITLE },
2427 { TYPE_ENTER_SCREEN, execInfoElements, STR_INFO_ELEMENTS },
2428 { TYPE_ENTER_SCREEN, execInfoMusic, STR_INFO_MUSIC },
2429 { TYPE_ENTER_SCREEN, execInfoCredits, STR_INFO_CREDITS },
2430 { TYPE_ENTER_SCREEN, execInfoProgram, STR_INFO_PROGRAM },
2431 { TYPE_ENTER_SCREEN, execInfoVersion, STR_INFO_VERSION },
2432 { TYPE_ENTER_SCREEN, execInfoLevelSet, STR_INFO_LEVELSET },
2433 { TYPE_EMPTY, NULL, "" },
2434 { TYPE_LEAVE_MENU, execExitInfo, STR_INFO_EXIT },
2439 static int getMenuTextFont(int type)
2441 if (type & (TYPE_SWITCH |
2455 static struct TokenInfo *setup_info;
2456 static struct TokenInfo setup_info_input[];
2458 static struct TokenInfo *menu_info;
2460 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2461 int screen_pos, int menu_info_pos_raw,
2464 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2465 struct TokenInfo *ti = &token_info[pos];
2466 int xpos = MENU_SCREEN_START_XPOS;
2467 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2468 int font_nr = getMenuTextFont(ti->type);
2470 if (setup_mode == SETUP_MODE_INPUT)
2471 font_nr = FONT_MENU_1;
2474 font_nr = FONT_ACTIVE(font_nr);
2476 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2478 if (ti->type & ~TYPE_SKIP_ENTRY)
2479 drawCursor(screen_pos, active);
2482 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2485 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2488 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2491 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2494 static char *window_size_text;
2495 static char *scaling_type_text;
2496 static char *network_server_text;
2498 static void drawSetupValue(int, int);
2500 static void drawMenuInfoList(int first_entry, int num_page_entries,
2501 int max_page_entries)
2505 if (first_entry + num_page_entries > max_page_entries)
2508 clearMenuListArea();
2510 for (i = 0; i < num_page_entries; i++)
2512 int menu_info_pos = first_entry + i;
2513 struct TokenInfo *si = &menu_info[menu_info_pos];
2514 void *value_ptr = si->value;
2516 // set some entries to "unchangeable" according to other variables
2517 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2518 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2519 (value_ptr == &setup.sound_music && !audio.music_available) ||
2520 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2521 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2522 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2523 si->type |= TYPE_GHOSTED;
2525 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2526 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2527 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2528 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2529 else if (si->type & ~TYPE_SKIP_ENTRY)
2530 initCursor(i, IMG_MENU_BUTTON);
2532 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2534 if (si->type & TYPE_STRING)
2538 if (value_ptr == &network_server_text)
2539 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2541 if (gadget_id != -1)
2543 struct GadgetInfo *gi = screen_gadget[gadget_id];
2544 int xpos = MENU_SCREEN_START_XPOS;
2545 int ypos = MENU_SCREEN_START_YPOS + i;
2546 int x = mSX + xpos * 32;
2547 int y = mSY + ypos * 32;
2549 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2553 if (si->type & TYPE_VALUE &&
2554 menu_info == setup_info)
2555 drawSetupValue(i, menu_info_pos);
2559 static void DrawInfoScreen_Main(void)
2561 int fade_mask = REDRAW_FIELD;
2564 // (needed after displaying info sub-screens directly from main menu)
2565 if (info_screens_from_main)
2567 info_screens_from_main = FALSE;
2569 SetGameStatus(GAME_MODE_MAIN);
2576 if (redraw_mask & REDRAW_ALL)
2577 fade_mask = REDRAW_ALL;
2580 fade_mask = REDRAW_ALL;
2583 FadeMenuSoundsAndMusic();
2585 FreeScreenGadgets();
2586 CreateScreenGadgets();
2588 // (needed after displaying title screens which disable auto repeat)
2589 KeyboardAutoRepeatOn();
2591 FadeSetLeaveScreen();
2595 // needed if different viewport properties defined for info screen
2596 ChangeViewportPropertiesIfNeeded();
2598 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2602 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2604 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_INFO_MAIN);
2606 info_info = info_info_main;
2608 // use modified info screen info without info screen entries marked as hidden
2609 info_info = getSetupInfoFinal(info_info);
2611 // determine maximal number of info entries that can be displayed on screen
2613 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2616 // determine maximal number of info entries available for menu of info screen
2618 for (i = 0; info_info[i].type != 0; i++)
2621 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2623 MapScreenGadgets(max_info_info);
2625 PlayMenuSoundsAndMusic();
2627 DrawMaskedBorder(fade_mask);
2632 static void changeSetupValue(int, int, int);
2634 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2635 int mode, int num_page_entries,
2636 int max_page_entries)
2638 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2639 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2640 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2641 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2642 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2643 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2644 int *num_page_entries_last = num_page_entries_all_last[game_status];
2645 int *choice_store = choice_stores[game_status];
2646 int *first_entry_store = first_entry_stores[game_status];
2647 int choice = choice_store[mode]; // starts with 0
2648 int first_entry = first_entry_store[mode]; // starts with 0
2650 int y = choice - first_entry;
2652 boolean position_set_by_scrollbar = (dx == 999);
2653 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2656 if (button == MB_MENU_INITIALIZE)
2658 // check if number of menu page entries has changed (may happen by change
2659 // of custom artwork definition value for 'list_size' for this menu screen)
2660 // (in this case, the last menu position most probably has to be corrected)
2661 if (num_page_entries != num_page_entries_last[mode])
2663 choice_store[mode] = first_entry_store[mode] = 0;
2665 choice = first_entry = 0;
2668 num_page_entries_last[mode] = num_page_entries;
2671 // advance to first valid menu entry
2672 while (choice < num_page_entries &&
2673 menu_info[choice].type & TYPE_SKIP_ENTRY)
2676 if (position_set_by_scrollbar)
2677 first_entry = first_entry_store[mode] = dy;
2679 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2680 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2682 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2684 if (choice < first_entry)
2686 choice = first_entry;
2688 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2691 else if (choice > first_entry + num_page_entries - 1)
2693 choice = first_entry + num_page_entries - 1;
2695 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2699 choice_store[mode] = choice;
2701 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2705 else if (button == MB_MENU_LEAVE)
2707 PlaySound(SND_MENU_ITEM_SELECTING);
2709 for (i = 0; i < max_page_entries; i++)
2711 if (menu_info[i].type & TYPE_LEAVE_MENU)
2713 void (*menu_callback_function)(void) = menu_info[i].value;
2717 menu_callback_function();
2719 break; // absolutely needed because function changes 'menu_info'!
2726 if (mx || my) // mouse input
2728 x = (mx - mSX) / 32;
2729 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2731 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2733 // move cursor instead of scrolling when already at start/end of list
2734 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2736 else if (dy == +1 * SCROLL_LINE &&
2737 first_entry + num_page_entries == max_page_entries)
2740 // handle scrolling screen one line or page
2742 y + dy > num_page_entries - 1)
2744 boolean redraw = FALSE;
2746 if (ABS(dy) == SCROLL_PAGE)
2747 step = num_page_entries - 1;
2749 if (dy < 0 && first_entry > 0)
2751 // scroll page/line up
2753 first_entry -= step;
2754 if (first_entry < 0)
2759 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2761 // scroll page/line down
2763 first_entry += step;
2764 if (first_entry + num_page_entries > max_page_entries)
2765 first_entry = MAX(0, max_page_entries - num_page_entries);
2772 choice += first_entry - first_entry_store[mode];
2774 if (choice < first_entry)
2776 choice = first_entry;
2778 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2781 else if (choice > first_entry + num_page_entries - 1)
2783 choice = first_entry + num_page_entries - 1;
2785 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2788 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2792 if (choice < first_entry ||
2793 choice > first_entry + num_page_entries - 1)
2794 first_entry += SIGN(dy);
2797 first_entry_store[mode] = first_entry;
2798 choice_store[mode] = choice;
2800 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2802 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2804 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2805 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2813 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2815 if (menu_info[choice].type & menu_navigation_type ||
2816 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2817 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2818 menu_info[choice].type & TYPE_PLAYER)
2819 button = MB_MENU_CHOICE;
2824 // jump to next non-empty menu entry (up or down)
2825 while (first_entry + y > 0 &&
2826 first_entry + y < max_page_entries - 1 &&
2827 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2830 if (!IN_VIS_MENU(x, y))
2832 choice += y - y_old;
2834 if (choice < first_entry)
2835 first_entry = choice;
2836 else if (choice > first_entry + num_page_entries - 1)
2837 first_entry = choice - num_page_entries + 1;
2839 if (first_entry >= 0 &&
2840 first_entry + num_page_entries <= max_page_entries)
2842 first_entry_store[mode] = first_entry;
2844 if (choice < first_entry)
2845 choice = first_entry;
2846 else if (choice > first_entry + num_page_entries - 1)
2847 choice = first_entry + num_page_entries - 1;
2849 choice_store[mode] = choice;
2851 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2853 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2855 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2856 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2863 if (!anyScrollbarGadgetActive() &&
2864 IN_VIS_MENU(x, y) &&
2865 mx < mx_right_border &&
2866 y >= 0 && y < num_page_entries)
2870 if (first_entry + y != choice &&
2871 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2873 PlaySound(SND_MENU_ITEM_ACTIVATING);
2875 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2876 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2878 choice = choice_store[mode] = first_entry + y;
2882 PlaySound(SND_MENU_ITEM_SELECTING);
2884 for (i = 0; menu_info[i].type != 0; i++)
2886 if (menu_info[i].type & TYPE_LEAVE_MENU)
2888 void (*menu_callback_function)(void) = menu_info[i].value;
2892 menu_callback_function();
2894 // absolutely needed because function changes 'menu_info'!
2902 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2904 PlaySound(SND_MENU_ITEM_SELECTING);
2906 // when selecting key headline, execute function for key value change
2907 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2908 menu_info[first_entry + y + 1].type & TYPE_KEY)
2911 // when selecting string value, execute function for list selection
2912 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2913 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2916 // when selecting string value, execute function for text input gadget
2917 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2918 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2921 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2923 void (*menu_callback_function)(void) =
2924 menu_info[first_entry + y].value;
2926 FadeSetFromType(menu_info[first_entry + y].type);
2928 menu_callback_function();
2930 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2932 void (*gadget_callback_function)(void) =
2933 menu_info[first_entry + y].value;
2935 gadget_callback_function();
2937 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2938 menu_info == setup_info)
2940 changeSetupValue(y, first_entry + y, dx);
2946 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2948 menu_info = info_info;
2950 HandleMenuScreen(mx, my, dx, dy, button,
2951 info_mode, num_info_info, max_info_info);
2954 static int getMenuFontSpacing(int spacing_height, int font_nr)
2956 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2958 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2962 static int getMenuTextSpacing(int spacing_height, int font_nr)
2964 return (getMenuFontSpacing(spacing_height, font_nr) +
2965 EXTRA_SPACING(game_status));
2968 static int getMenuTextStep(int spacing_height, int font_nr)
2970 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2973 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2975 int font_title = MENU_INFO_FONT_TITLE;
2976 int font_error = FONT_TEXT_2;
2977 int font_foot = MENU_INFO_FONT_FOOT;
2978 int spacing_title = menu.headline1_spacing_info[info_mode];
2979 int ystep_title = getMenuTextStep(spacing_title, font_title);
2980 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2981 int ystart2 = ystart1 + ystep_title;
2982 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2984 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2986 FadeOut(REDRAW_FIELD);
2991 DrawTextSCentered(ystart1, font_title, text_title);
2992 DrawTextSCentered(ystart2, font_error, text_error);
2994 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
2996 FadeIn(REDRAW_FIELD);
2999 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
3001 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
3002 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
3003 int font_title = MENU_INFO_FONT_TITLE;
3004 int font_foot = MENU_INFO_FONT_FOOT;
3005 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
3006 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3007 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
3008 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3009 int ystep = MENU_SCREEN_INFO_YSTEP;
3010 int element, action, direction;
3018 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
3019 infoscreen_step[i] = infoscreen_frame[i] = 0;
3024 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
3025 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3031 while (helpanim_info[j].element != HELPANIM_LIST_END)
3033 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
3038 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3047 j += infoscreen_step[i - start];
3049 element = helpanim_info[j].element;
3050 action = helpanim_info[j].action;
3051 direction = helpanim_info[j].direction;
3054 element = EL_UNKNOWN;
3056 if (action != -1 && direction != -1)
3057 graphic = el_act_dir2img(element, action, direction);
3058 else if (action != -1)
3059 graphic = el_act2img(element, action);
3060 else if (direction != -1)
3061 graphic = el_dir2img(element, direction);
3063 graphic = el2img(element);
3065 delay = helpanim_info[j++].delay;
3070 if (infoscreen_frame[i - start] == 0)
3073 infoscreen_frame[i - start] = delay - 1;
3077 sync_frame = delay - infoscreen_frame[i - start];
3078 infoscreen_frame[i - start]--;
3081 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3083 if (!infoscreen_frame[i - start])
3084 infoscreen_step[i - start] = 0;
3088 if (!infoscreen_frame[i - start])
3089 infoscreen_step[i - start]++;
3090 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3096 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
3098 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
3099 graphic, sync_frame, USE_MASKING);
3102 DrawInfoScreen_HelpText(element, action, direction, i - start);
3107 redraw_mask |= REDRAW_FIELD;
3112 static char *getHelpText(int element, int action, int direction)
3114 char token[MAX_LINE_LEN];
3116 strcpy(token, element_info[element].token_name);
3119 strcat(token, element_action_info[action].suffix);
3121 if (direction != -1)
3122 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3124 return getHashEntry(helptext_info, token);
3127 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3129 int font_nr = FONT_INFO_ELEMENTS;
3130 int font_width = getFontWidth(font_nr);
3131 int font_height = getFontHeight(font_nr);
3132 int yoffset = (TILEX - 2 * font_height) / 2;
3133 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3134 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
3135 int ystep = TILEY + 4;
3136 int pad_left = xstart - SX;
3137 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3138 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3139 int max_lines_per_text = 2;
3142 if (action != -1 && direction != -1) // element.action.direction
3143 text = getHelpText(element, action, direction);
3145 if (text == NULL && action != -1) // element.action
3146 text = getHelpText(element, action, -1);
3148 if (text == NULL && direction != -1) // element.direction
3149 text = getHelpText(element, -1, direction);
3151 if (text == NULL) // base element
3152 text = getHelpText(element, -1, -1);
3154 if (text == NULL) // not found
3155 text = "No description available";
3157 if (strlen(text) <= max_chars_per_line) // only one line of text
3158 ystart += getFontHeight(font_nr) / 2;
3160 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3161 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3162 TRUE, FALSE, FALSE);
3165 static void DrawInfoScreen_TitleScreen(void)
3167 SetGameStatus(GAME_MODE_TITLE);
3172 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3174 HandleTitleScreen(0, 0, dx, dy, button);
3177 static void DrawInfoScreen_Elements(void)
3179 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3181 FadeOut(REDRAW_FIELD);
3186 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3188 FadeIn(REDRAW_FIELD);
3191 void HandleInfoScreen_Elements(int dx, int dy, int button)
3193 static DelayCounter info_delay = { 0 };
3194 static int num_anims;
3195 static int num_pages;
3197 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3200 info_delay.value = GameFrameDelay;
3202 if (button == MB_MENU_INITIALIZE)
3204 boolean new_element = TRUE;
3208 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3210 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3212 else if (new_element)
3215 new_element = FALSE;
3219 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3223 if (button == MB_MENU_LEAVE)
3225 PlaySound(SND_MENU_ITEM_SELECTING);
3227 info_mode = INFO_MODE_MAIN;
3232 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3234 if (button != MB_MENU_INITIALIZE)
3236 PlaySound(SND_MENU_ITEM_SELECTING);
3238 page += (dx < 0 ? -1 : +1);
3241 if (page < 0 || page >= num_pages)
3243 FadeMenuSoundsAndMusic();
3245 info_mode = INFO_MODE_MAIN;
3251 if (button != MB_MENU_INITIALIZE)
3252 FadeSetNextScreen();
3254 if (button != MB_MENU_INITIALIZE)
3255 FadeOut(REDRAW_FIELD);
3257 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3259 if (button != MB_MENU_INITIALIZE)
3260 FadeIn(REDRAW_FIELD);
3264 if (DelayReached(&info_delay))
3265 if (page < num_pages)
3266 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3268 PlayMenuSoundIfLoop();
3272 static void DrawInfoScreen_Music(void)
3274 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3276 FadeOut(REDRAW_FIELD);
3283 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3285 FadeIn(REDRAW_FIELD);
3288 void HandleInfoScreen_Music(int dx, int dy, int button)
3290 static struct MusicFileInfo *list = NULL;
3291 int font_title = MENU_INFO_FONT_TITLE;
3292 int font_head = MENU_INFO_FONT_HEAD;
3293 int font_text = MENU_INFO_FONT_TEXT;
3294 int font_foot = MENU_INFO_FONT_FOOT;
3295 int spacing_title = menu.headline1_spacing_info[info_mode];
3296 int spacing_head = menu.headline2_spacing_info[info_mode];
3297 int ystep_title = getMenuTextStep(spacing_title, font_title);
3298 int ystep_head = getMenuTextStep(spacing_head, font_head);
3299 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3300 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3302 if (button == MB_MENU_INITIALIZE)
3304 list = music_file_info;
3308 FadeMenuSoundsAndMusic();
3313 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3314 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3320 if (button == MB_MENU_LEAVE)
3322 PlaySound(SND_MENU_ITEM_SELECTING);
3324 FadeMenuSoundsAndMusic();
3326 info_mode = INFO_MODE_MAIN;
3331 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3333 if (button != MB_MENU_INITIALIZE)
3335 PlaySound(SND_MENU_ITEM_SELECTING);
3338 list = (dx < 0 ? list->prev : list->next);
3343 FadeMenuSoundsAndMusic();
3345 info_mode = INFO_MODE_MAIN;
3351 FadeMenuSoundsAndMusic();
3353 if (list != music_file_info)
3354 FadeSetNextScreen();
3356 if (button != MB_MENU_INITIALIZE)
3357 FadeOut(REDRAW_FIELD);
3364 int sound = list->music;
3366 if (IS_LOOP_SOUND(sound))
3367 PlaySoundLoop(sound);
3371 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3375 int music = list->music;
3377 if (IS_LOOP_MUSIC(music))
3378 PlayMusicLoop(music);
3382 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3385 ystart += ystep_title;
3387 if (!strEqual(list->title, UNKNOWN_NAME))
3389 if (!strEqual(list->title_header, UNKNOWN_NAME))
3391 DrawTextSCentered(ystart, font_head, list->title_header);
3392 ystart += ystep_head;
3395 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3396 ystart += ystep_head;
3399 if (!strEqual(list->artist, UNKNOWN_NAME))
3401 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3402 DrawTextSCentered(ystart, font_head, list->artist_header);
3404 DrawTextSCentered(ystart, font_head, "by");
3406 ystart += ystep_head;
3408 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3409 ystart += ystep_head;
3412 if (!strEqual(list->album, UNKNOWN_NAME))
3414 if (!strEqual(list->album_header, UNKNOWN_NAME))
3415 DrawTextSCentered(ystart, font_head, list->album_header);
3417 DrawTextSCentered(ystart, font_head, "from the album");
3419 ystart += ystep_head;
3421 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3422 ystart += ystep_head;
3425 if (!strEqual(list->year, UNKNOWN_NAME))
3427 if (!strEqual(list->year_header, UNKNOWN_NAME))
3428 DrawTextSCentered(ystart, font_head, list->year_header);
3430 DrawTextSCentered(ystart, font_head, "from the year");
3432 ystart += ystep_head;
3434 DrawTextFCentered(ystart, font_text, "%s", list->year);
3435 ystart += ystep_head;
3438 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3440 if (button != MB_MENU_INITIALIZE)
3441 FadeIn(REDRAW_FIELD);
3444 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3445 PlaySoundLoop(list->music);
3448 static void DrawInfoScreen_Version(void)
3450 int font_title = MENU_INFO_FONT_TITLE;
3451 int font_head = MENU_INFO_FONT_HEAD;
3452 int font_text = MENU_INFO_FONT_TEXT;
3453 int font_foot = MENU_INFO_FONT_FOOT;
3454 int spacing_title = menu.headline1_spacing_info[info_mode];
3455 int spacing_head = menu.headline2_spacing_info[info_mode];
3456 int spacing_para = menu.paragraph_spacing_info[info_mode];
3457 int spacing_line = menu.line_spacing_info[info_mode];
3458 int xstep = getFontWidth(font_text);
3459 int ystep_title = getMenuTextStep(spacing_title, font_title);
3460 int ystep_head = getMenuTextStep(spacing_head, font_head);
3461 int ystep_para = getMenuTextStep(spacing_para, font_text);
3462 int ystep_line = getMenuTextStep(spacing_line, font_text);
3463 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3464 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3465 int xstart1 = mSX - SX + 2 * xstep;
3466 int xstart2 = mSX - SX + 18 * xstep;
3467 int xstart3 = mSX - SX + 28 * xstep;
3468 SDL_version sdl_version_compiled;
3469 const SDL_version *sdl_version_linked;
3470 int driver_name_len = 10;
3471 SDL_version sdl_version_linked_ext;
3472 const char *driver_name = NULL;
3474 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3476 FadeOut(REDRAW_FIELD);
3481 DrawTextSCentered(ystart, font_title, "Version Information:");
3482 ystart += ystep_title;
3484 DrawTextF(xstart1, ystart, font_head, "Name");
3485 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3486 ystart += ystep_line;
3488 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3490 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3491 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3492 ystart += ystep_line;
3494 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3495 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3496 ystart += ystep_line;
3500 DrawTextF(xstart1, ystart, font_head, "Version");
3501 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3502 ystart += ystep_line;
3505 DrawTextF(xstart1, ystart, font_head, "Platform");
3506 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3508 PLATFORM_XX_BIT_STRING);
3509 ystart += ystep_line;
3511 DrawTextF(xstart1, ystart, font_head, "Target");
3512 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3513 ystart += ystep_line;
3515 DrawTextF(xstart1, ystart, font_head, "Source date");
3516 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3517 ystart += ystep_line;
3519 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3520 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3521 ystart += ystep_para;
3523 DrawTextF(xstart1, ystart, font_head, "Library");
3524 DrawTextF(xstart2, ystart, font_head, "compiled");
3525 DrawTextF(xstart3, ystart, font_head, "linked");
3526 ystart += ystep_head;
3528 SDL_VERSION(&sdl_version_compiled);
3529 SDL_GetVersion(&sdl_version_linked_ext);
3530 sdl_version_linked = &sdl_version_linked_ext;
3532 DrawTextF(xstart1, ystart, font_text, "SDL");
3533 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3534 sdl_version_compiled.major,
3535 sdl_version_compiled.minor,
3536 sdl_version_compiled.patch);
3537 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3538 sdl_version_linked->major,
3539 sdl_version_linked->minor,
3540 sdl_version_linked->patch);
3541 ystart += ystep_line;
3543 SDL_IMAGE_VERSION(&sdl_version_compiled);
3544 sdl_version_linked = IMG_Linked_Version();
3546 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3547 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3548 sdl_version_compiled.major,
3549 sdl_version_compiled.minor,
3550 sdl_version_compiled.patch);
3551 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3552 sdl_version_linked->major,
3553 sdl_version_linked->minor,
3554 sdl_version_linked->patch);
3555 ystart += ystep_line;
3557 SDL_MIXER_VERSION(&sdl_version_compiled);
3558 sdl_version_linked = Mix_Linked_Version();
3560 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3561 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3562 sdl_version_compiled.major,
3563 sdl_version_compiled.minor,
3564 sdl_version_compiled.patch);
3565 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3566 sdl_version_linked->major,
3567 sdl_version_linked->minor,
3568 sdl_version_linked->patch);
3569 ystart += ystep_line;
3571 SDL_NET_VERSION(&sdl_version_compiled);
3572 sdl_version_linked = SDLNet_Linked_Version();
3574 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3575 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3576 sdl_version_compiled.major,
3577 sdl_version_compiled.minor,
3578 sdl_version_compiled.patch);
3579 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3580 sdl_version_linked->major,
3581 sdl_version_linked->minor,
3582 sdl_version_linked->patch);
3583 ystart += ystep_para;
3585 DrawTextF(xstart1, ystart, font_head, "Driver");
3586 DrawTextF(xstart2, ystart, font_head, "Requested");
3587 DrawTextF(xstart3, ystart, font_head, "Used");
3588 ystart += ystep_head;
3591 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3593 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3594 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3595 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3596 ystart += ystep_line;
3599 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3601 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3602 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3603 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3604 ystart += ystep_line;
3607 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3609 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3610 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3611 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3613 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3615 FadeIn(REDRAW_FIELD);
3618 void HandleInfoScreen_Version(int button)
3620 if (button == MB_MENU_LEAVE)
3622 PlaySound(SND_MENU_ITEM_SELECTING);
3624 info_mode = INFO_MODE_MAIN;
3629 else if (button == MB_MENU_CHOICE)
3631 PlaySound(SND_MENU_ITEM_SELECTING);
3633 FadeMenuSoundsAndMusic();
3635 info_mode = INFO_MODE_MAIN;
3640 PlayMenuSoundIfLoop();
3644 static int getInfoScreenBackground_Generic(void)
3646 return (info_mode == INFO_MODE_CREDITS ? IMG_BACKGROUND_INFO_CREDITS :
3647 info_mode == INFO_MODE_PROGRAM ? IMG_BACKGROUND_INFO_PROGRAM :
3648 info_mode == INFO_MODE_LEVELSET ? IMG_BACKGROUND_INFO_LEVELSET :
3649 IMG_BACKGROUND_INFO);
3652 static char *getInfoScreenFilename_Generic(int nr, boolean global)
3654 return (info_mode == INFO_MODE_CREDITS ? getCreditsFilename(nr, global) :
3655 info_mode == INFO_MODE_PROGRAM ? getProgramInfoFilename(nr) :
3656 info_mode == INFO_MODE_LEVELSET ? getLevelSetInfoFilename(nr) :
3660 static void DrawInfoScreen_GenericScreen(int screen_nr, int num_screens,
3661 int use_global_screens,
3664 char *filename = getInfoScreenFilename_Generic(screen_nr, use_global_screens);
3665 int font_title = MENU_INFO_FONT_TITLE;
3666 int font_text = MENU_INFO_FONT_TEXT;
3667 int font_foot = MENU_INFO_FONT_FOOT;
3668 int spacing_title = menu.headline1_spacing_info[info_mode];
3669 int spacing_line = menu.line_spacing_info[info_mode];
3670 int ystep_title = getMenuTextStep(spacing_title, font_title);
3671 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3672 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3677 DrawTextSCentered(ystart, font_title, text_title);
3679 if (info_mode == INFO_MODE_CREDITS ||
3680 info_mode == INFO_MODE_PROGRAM)
3683 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART1;
3684 int chars = width / getFontWidth(font_text);
3685 int lines = height / getFontHeight(font_text);
3686 int padx = (width - chars * getFontWidth(font_text)) / 2;
3687 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3688 boolean autowrap = FALSE;
3689 boolean centered = TRUE;
3690 boolean parse_comments = TRUE;
3692 DrawTextFile(mSX + padx, mSY + MENU_SCREEN_INFO_YSTART1 + ystep_title,
3693 filename, font_text, chars, -1, lines, line_spacing, -1,
3694 autowrap, centered, parse_comments);
3696 else if (info_mode == INFO_MODE_LEVELSET)
3698 struct TitleMessageInfo *tmi = &readme;
3700 // if x position set to "-1", automatically determine by playfield width
3702 tmi->x = SXSIZE / 2;
3704 // if y position set to "-1", use static default value
3708 // if width set to "-1", automatically determine by playfield width
3709 if (tmi->width == -1)
3710 tmi->width = SXSIZE - 2 * TILEX;
3712 // if height set to "-1", automatically determine by playfield height
3713 if (tmi->height == -1)
3714 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3716 // if chars set to "-1", automatically determine by text and font width
3717 if (tmi->chars == -1)
3718 tmi->chars = tmi->width / getFontWidth(tmi->font);
3720 tmi->width = tmi->chars * getFontWidth(tmi->font);
3722 // if lines set to "-1", automatically determine by text and font height
3723 if (tmi->lines == -1)
3724 tmi->lines = tmi->height / getFontHeight(tmi->font);
3726 tmi->height = tmi->lines * getFontHeight(tmi->font);
3728 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3729 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3730 tmi->autowrap, tmi->centered, tmi->parse_comments);
3733 boolean last_screen = (screen_nr == num_screens - 1);
3734 char *text_foot = (last_screen ? TEXT_NEXT_MENU : TEXT_NEXT_PAGE);
3736 DrawTextSCentered(ybottom, font_foot, text_foot);
3739 static void DrawInfoScreen_Generic(void)
3741 SetMainBackgroundImageIfDefined(getInfoScreenBackground_Generic());
3743 FadeMenuSoundsAndMusic();
3745 FadeOut(REDRAW_FIELD);
3747 HandleInfoScreen_Generic(0, 0, MB_MENU_INITIALIZE);
3749 FadeIn(REDRAW_FIELD);
3752 void HandleInfoScreen_Generic(int dx, int dy, int button)
3754 static char *text_title = "";
3755 static char *text_no_info = "";
3756 static int num_screens = 0;
3757 static int screen_nr = 0;
3758 static boolean use_global_screens = FALSE;
3760 if (button == MB_MENU_INITIALIZE)
3765 if (info_mode == INFO_MODE_CREDITS)
3769 for (i = 0; i < 2; i++)
3771 use_global_screens = i; // check for "FALSE", then "TRUE"
3773 // determine number of (global or level set specific) credits screens
3774 while (getCreditsFilename(num_screens, use_global_screens) != NULL)
3777 if (num_screens > 0)
3781 text_title = "Credits:";
3782 text_no_info = "No credits for this level set.";
3784 else if (info_mode == INFO_MODE_PROGRAM)
3786 // determine number of program info screens
3787 while (getProgramInfoFilename(num_screens) != NULL)
3790 text_title = "Program Information:";
3791 text_no_info = "No program info available.";
3793 else if (info_mode == INFO_MODE_LEVELSET)
3795 // determine number of levelset info screens
3796 while (getLevelSetInfoFilename(num_screens) != NULL)
3799 text_title = "Level Set Information:";
3800 text_no_info = "No level set info available.";
3803 if (num_screens == 0)
3805 int font_title = MENU_INFO_FONT_TITLE;
3806 int font_foot = MENU_INFO_FONT_FOOT;
3807 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3808 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3813 DrawTextSCentered(ystart, font_title, text_no_info);
3814 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3819 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens,
3822 else if (button == MB_MENU_LEAVE)
3824 PlaySound(SND_MENU_ITEM_SELECTING);
3826 info_mode = INFO_MODE_MAIN;
3829 else if (button == MB_MENU_CHOICE || dx)
3831 PlaySound(SND_MENU_ITEM_SELECTING);
3833 screen_nr += (dx < 0 ? -1 : +1);
3835 if (screen_nr < 0 || screen_nr >= num_screens)
3837 FadeMenuSoundsAndMusic();
3839 info_mode = INFO_MODE_MAIN;
3844 FadeSetNextScreen();
3846 FadeOut(REDRAW_FIELD);
3848 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens,
3851 FadeIn(REDRAW_FIELD);
3856 PlayMenuSoundIfLoop();
3860 static void DrawInfoScreen(void)
3862 if (info_mode == INFO_MODE_TITLE)
3863 DrawInfoScreen_TitleScreen();
3864 else if (info_mode == INFO_MODE_ELEMENTS)
3865 DrawInfoScreen_Elements();
3866 else if (info_mode == INFO_MODE_MUSIC)
3867 DrawInfoScreen_Music();
3868 else if (info_mode == INFO_MODE_CREDITS)
3869 DrawInfoScreen_Generic();
3870 else if (info_mode == INFO_MODE_PROGRAM)
3871 DrawInfoScreen_Generic();
3872 else if (info_mode == INFO_MODE_VERSION)
3873 DrawInfoScreen_Version();
3874 else if (info_mode == INFO_MODE_LEVELSET)
3875 DrawInfoScreen_Generic();
3877 DrawInfoScreen_Main();
3879 if (info_mode != INFO_MODE_MAIN &&
3880 info_mode != INFO_MODE_TITLE &&
3881 info_mode != INFO_MODE_MUSIC)
3882 PlayMenuSoundsAndMusic();
3885 void DrawInfoScreen_FromMainMenu(int nr)
3887 int fade_mask = REDRAW_FIELD;
3889 if (nr < INFO_MODE_MAIN || nr >= MAX_INFO_MODES)
3892 CloseDoor(DOOR_CLOSE_2);
3894 SetGameStatus(GAME_MODE_INFO);
3897 info_screens_from_main = TRUE;
3899 if (redraw_mask & REDRAW_ALL)
3900 fade_mask = REDRAW_ALL;
3903 fade_mask = REDRAW_ALL;
3906 FadeMenuSoundsAndMusic();
3908 FadeSetEnterScreen();
3912 FadeSkipNextFadeOut();
3914 // needed if different viewport properties defined for info screen
3915 ChangeViewportPropertiesIfNeeded();
3917 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3922 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3924 if (info_mode == INFO_MODE_TITLE)
3925 HandleInfoScreen_TitleScreen(dx, dy, button);
3926 else if (info_mode == INFO_MODE_ELEMENTS)
3927 HandleInfoScreen_Elements(dx, dy, button);
3928 else if (info_mode == INFO_MODE_MUSIC)
3929 HandleInfoScreen_Music(dx, dy, button);
3930 else if (info_mode == INFO_MODE_CREDITS)
3931 HandleInfoScreen_Generic(dx, dy, button);
3932 else if (info_mode == INFO_MODE_PROGRAM)
3933 HandleInfoScreen_Generic(dx, dy, button);
3934 else if (info_mode == INFO_MODE_VERSION)
3935 HandleInfoScreen_Version(button);
3936 else if (info_mode == INFO_MODE_LEVELSET)
3937 HandleInfoScreen_Generic(dx, dy, button);
3939 HandleInfoScreen_Main(mx, my, dx, dy, button);
3943 // ============================================================================
3944 // type name functions
3945 // ============================================================================
3947 static TreeInfo *type_name_node = NULL;
3948 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
3949 static int type_name_nr = 0;
3951 static int getPlayerNameColor(char *name)
3953 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
3956 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
3959 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
3960 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
3961 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
3962 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
3963 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
3964 int font_width = getFontWidth(font_nr);
3965 int font_xoffset = getFontDrawOffsetX(font_nr);
3966 int font_yoffset = getFontDrawOffsetY(font_nr);
3967 int font_sx = sx + font_xoffset;
3968 int font_sy = sy + font_yoffset;
3970 DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
3972 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
3974 pos->width = strlen(text) * font_width;
3975 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
3977 DrawText(sx, sy, text, font_nr);
3980 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
3982 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3984 *pos = *mci->pos_input;
3986 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
3988 TreeInfo *ti = player_name_current;
3989 int first_entry = ti->cl_first;
3990 int entry_pos = first_entry + ti->cl_cursor;
3991 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
3992 int xpos = MENU_SCREEN_START_XPOS;
3993 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
3995 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
3996 type_name_nr = entry_pos;
3998 strcpy(name, type_name_node->name);
4002 pos->width = MAX_PLAYER_NAME_LEN * 32;
4006 type_name_nr = user.nr;
4008 strcpy(name, setup.player_name);
4011 strcpy(type_name_last, name);
4013 if (strEqual(name, EMPTY_PLAYER_NAME))
4016 *xpos = strlen(name);
4019 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4021 // change name of edited user in global list of user names
4022 setString(&global.user_names[type_name_nr], name);
4024 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4026 TreeInfo *node = type_name_node;
4028 // change name of edited user in local menu tree structure
4029 setString(&node->name, name);
4030 setString(&node->name_sorting, name);
4032 node->color = getPlayerNameColor(name);
4033 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4037 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4040 boolean reset_setup = strEqual(name, "");
4041 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4042 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4045 strcpy(name, type_name_last);
4047 if (strEqual(name, ""))
4048 strcpy(name, EMPTY_PLAYER_NAME);
4050 setTypeNameValues_Name(name, pos);
4052 // if player name not changed, no further action required
4053 if (strEqual(name, type_name_last))
4056 // redraw player name before (possibly) opening request dialogs
4057 drawTypeNameText(name, pos, FALSE);
4059 int last_user_nr = user.nr;
4061 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4063 // save setup of currently active user (may differ from edited user)
4066 // temporarily change active user to edited user
4067 user.nr = type_name_nr;
4070 Request("Use current setup values for the new player?", REQ_ASK))
4072 // use current setup values for new user, but create new player UUID
4073 setup.player_uuid = getStringCopy(getUUID());
4077 // load setup for existing user (or start with defaults for new user)
4082 char *setup_filename = getSetupFilename();
4083 boolean setup_exists = fileExists(setup_filename);
4085 // change name of edited user in setup structure
4086 strcpy(setup.player_name, name);
4088 // save setup of edited user
4091 // change name of edited user on score server
4092 ApiRenamePlayerAsThread();
4094 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4098 if (Request("Reset setup values for this player?", REQ_ASK))
4100 // remove setup config file
4101 unlink(setup_filename);
4103 // set player name to default player name
4106 // update player name used by name typing functions
4107 strcpy(name, setup.player_name);
4109 setTypeNameValues_Name(name, pos);
4112 else if (remove_user && type_name_nr != 0)
4114 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4116 char *user_dir = getUserGameDataDir();
4117 char *user_dir_removed =
4118 getStringCat3WithSeparator(user_dir, "REMOVED",
4119 getCurrentTimestamp(), ".");
4121 if (rename(user_dir, user_dir_removed) != 0)
4122 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4124 checked_free(user_dir_removed);
4127 else if (create_user && type_name_nr != 0 && !setup_exists)
4129 if (Request("Create empty level set for the new player?", REQ_ASK))
4131 char *levelset_subdir = getNewUserLevelSubdir();
4133 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4135 AddUserLevelSetToLevelInfo(levelset_subdir);
4137 LevelDirTree *leveldir_current_last = leveldir_current;
4139 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4142 // set level number of newly created level set to default value
4143 LoadLevelSetup_SeriesInfo();
4145 // set newly created level set as current level set for new user
4146 SaveLevelSetup_LastSeries();
4147 SaveLevelSetup_SeriesInfo();
4149 leveldir_current = leveldir_current_last;
4153 Request("Creating new level set failed!", REQ_CONFIRM);
4158 // restore currently active user
4159 user.nr = last_user_nr;
4161 // restore setup of currently active user
4164 // restore last level set of currently active user
4165 LoadLevelSetup_LastSeries();
4166 LoadLevelSetup_SeriesInfo();
4170 static void HandleTypeNameExt(boolean initialize, Key key)
4172 static struct TextPosInfo pos_name = { 0 };
4173 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4174 static int xpos = 0;
4175 struct TextPosInfo *pos = &pos_name;
4176 char key_char = getValidConfigValueChar(getCharFromKey(key));
4177 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4178 boolean active = TRUE;
4182 getTypeNameValues(name, pos, &xpos);
4184 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4185 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4187 StartTextInput(sx, sy, pos->width, pos->height);
4189 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4191 name[xpos] = key_char;
4196 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4202 else if (key == KSYM_Return || key == KSYM_Escape)
4204 boolean changed = (key == KSYM_Return);
4208 setTypeNameValues(name, pos, changed);
4213 drawTypeNameText(name, pos, active);
4217 SetGameStatus(game_status_last_screen);
4219 if (game_status == GAME_MODE_MAIN)
4220 InitializeMainControls();
4224 static void DrawTypeName(void)
4226 HandleTypeNameExt(TRUE, 0);
4229 void HandleTypeName(Key key)
4231 HandleTypeNameExt(FALSE, key);
4235 // ============================================================================
4236 // tree menu functions
4237 // ============================================================================
4239 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4241 if (game_status != GAME_MODE_SETUP ||
4242 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4245 int max_text_size = 0;
4248 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4249 max_text_size = MAX(max_text_size, strlen(node->name));
4251 int num_entries = numTreeInfoInGroup(ti);
4252 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4253 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4254 int text_width = max_text_size * getFontWidth(font_nr);
4255 int button_width = SC_MENUBUTTON_XSIZE;
4256 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4257 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4258 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4259 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4260 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4261 int align_xoffset = MAX(0, align_xoffset_raw);
4263 return align_xoffset;
4266 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4268 if (game_status != GAME_MODE_SETUP ||
4269 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4272 int num_entries = numTreeInfoInGroup(ti);
4273 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4274 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4275 int font_height = getFontHeight(font_nr);
4276 int text_height = font_height * num_page_entries;
4277 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4278 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4279 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4280 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4281 int align_yoffset = MAX(0, align_yoffset_raw);
4283 return align_yoffset;
4286 static void StartPlayingFromHallOfFame(void)
4288 level_nr = scores.next_level_nr;
4289 LoadLevel(level_nr);
4291 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4294 static void DrawChooseTree(TreeInfo **ti_ptr)
4296 int fade_mask = REDRAW_FIELD;
4297 boolean restart_music = (game_status != game_status_last_screen &&
4298 game_status_last_screen != GAME_MODE_SCOREINFO);
4300 scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
4301 game_status_last_screen == GAME_MODE_PLAYING);
4304 fade_mask = REDRAW_ALL;
4306 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4308 if (game_status == GAME_MODE_SETUP)
4312 else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
4314 StartPlayingFromHallOfFame();
4318 SetGameStatus(GAME_MODE_MAIN);
4328 FreeScreenGadgets();
4329 CreateScreenGadgets();
4332 FadeMenuSoundsAndMusic();
4336 // needed if different viewport properties defined for this screen
4337 ChangeViewportPropertiesIfNeeded();
4339 if (game_status == GAME_MODE_NAMES)
4340 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4341 else if (game_status == GAME_MODE_LEVELNR)
4342 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4343 else if (game_status == GAME_MODE_LEVELS)
4344 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4345 else if (game_status == GAME_MODE_SCORES)
4346 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4350 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4352 // map gadgets for high score screen
4353 if (game_status == GAME_MODE_SCORES)
4354 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4356 MapScreenTreeGadgets(*ti_ptr);
4358 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4360 DrawMaskedBorder(fade_mask);
4363 PlayMenuSoundsAndMusic();
4368 static int getChooseTreeFont(TreeInfo *node, boolean active)
4370 if (game_status == GAME_MODE_SCORES)
4371 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4373 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4376 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4378 int num_entries = numTreeInfoInGroup(ti);
4379 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4380 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4381 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4382 int first_entry = ti->cl_first;
4383 int entry_pos = first_entry + y;
4384 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4385 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4386 int font_nr = getChooseTreeFont(node, active);
4387 int font_xoffset = getFontDrawOffsetX(font_nr);
4388 int xpos = MENU_SCREEN_START_XPOS;
4389 int ypos = MENU_SCREEN_START_YPOS + y;
4390 int startdx = xpos * 32;
4391 int startdy = ypos * 32;
4392 int startx = amSX + startdx;
4393 int starty = amSY + startdy;
4394 int startx_text = startx + font_xoffset;
4395 int endx_text = amSX + screen_width;
4396 int max_text_size = endx_text - startx_text;
4397 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4398 char buffer[max_buffer_len + 1];
4400 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4402 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4403 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4404 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4405 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4406 int font_size_1 = getFontWidth(font_nr1);
4407 int font_size_3 = getFontWidth(font_nr3);
4408 int font_size_4 = getFontWidth(font_nr4);
4409 int text_size_1 = 4 * font_size_1;
4410 int text_size_4 = 5 * font_size_4;
4411 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4413 int dx3 = text_size_1;
4414 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4415 int num_dots = (dx4 - dx3) / font_size_3;
4416 int startx1 = startx + dx1;
4417 int startx3 = startx + dx3;
4418 int startx4 = startx + dx4;
4419 int pos = node->pos;
4420 char *pos_text = getHallOfFameRankText(pos, 3);
4423 DrawText(startx1, starty, pos_text, font_nr1);
4425 for (i = 0; i < num_dots; i++)
4426 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4428 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4429 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4431 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4435 strncpy(buffer, node->name, max_buffer_len);
4436 buffer[max_buffer_len] = '\0';
4438 DrawText(startx, starty, buffer, font_nr);
4442 static void drawChooseTreeHeadExt(int type, char *title_string)
4444 int yoffset_sets = MENU_TITLE1_YPOS;
4445 int yoffset_setup = 16;
4446 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4447 type == TREE_TYPE_LEVEL_DIR ||
4448 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4450 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4453 static void drawChooseTreeHead(TreeInfo *ti)
4455 drawChooseTreeHeadExt(ti->type, ti->infotext);
4458 static void drawChooseTreeList(TreeInfo *ti)
4460 int first_entry = ti->cl_first;
4461 int num_entries = numTreeInfoInGroup(ti);
4462 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4465 clearMenuListArea();
4467 for (i = 0; i < num_page_entries; i++)
4469 TreeInfo *node, *node_first;
4470 int entry_pos = first_entry + i;
4472 node_first = getTreeInfoFirstGroupEntry(ti);
4473 node = getTreeInfoFromPos(node_first, entry_pos);
4475 drawChooseTreeText(ti, i, FALSE);
4477 if (node->parent_link)
4478 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4479 else if (node->level_group)
4480 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4482 initCursor(i, IMG_MENU_BUTTON);
4484 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4485 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4487 if (game_status == GAME_MODE_NAMES)
4488 drawChooseTreeEdit(i, FALSE);
4491 redraw_mask |= REDRAW_FIELD;
4494 static void drawChooseTreeInfo(TreeInfo *ti)
4496 int entry_pos = ti->cl_first + ti->cl_cursor;
4497 int last_redraw_mask = redraw_mask;
4498 int ypos = MENU_TITLE2_YPOS;
4499 int font_nr = FONT_TITLE_2;
4502 if (ti->type == TREE_TYPE_LEVEL_NR)
4503 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4505 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4506 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4507 scores.last_level_nr);
4509 if (ti->type != TREE_TYPE_LEVEL_DIR)
4512 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4513 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4515 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4517 if (node->parent_link)
4518 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4519 node->node_parent->name);
4520 else if (node->level_group)
4521 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4523 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4524 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4525 node->levels, (node->levels > 1 ? "levels" : "level"),
4528 // let BackToFront() redraw only what is needed
4529 redraw_mask = last_redraw_mask;
4530 for (x = 0; x < SCR_FIELDX; x++)
4531 MarkTileDirty(x, 1);
4534 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4536 drawChooseTreeCursor(ti->cl_cursor, active);
4537 drawChooseTreeText(ti, ti->cl_cursor, active);
4540 static void drawChooseTreeScreen(TreeInfo *ti)
4542 drawChooseTreeHead(ti);
4543 drawChooseTreeList(ti);
4544 drawChooseTreeInfo(ti);
4545 drawChooseTreeCursorAndText(ti, TRUE);
4547 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4549 // scroll bar and buttons may just have been added after reloading scores
4550 if (game_status == GAME_MODE_SCORES)
4551 MapScreenTreeGadgets(ti);
4554 static void drawChooseTreeScreen_Scores_NotAvailable(void)
4556 // dirty workaround to use spacing definitions from info screen
4557 info_mode = INFO_MODE_TITLE;
4559 char *text_info = "HighScores of Level %d";
4560 char *text_title = "Score information:";
4561 char *text_error = "No scores for this level.";
4562 char *text_foot = TEXT_MAIN_MENU;
4563 int font_info = FONT_TITLE_2;
4564 int font_title = FONT_INITIAL_3;
4565 int font_error = FONT_INITIAL_4;
4566 int font_foot = FONT_INITIAL_2;
4567 int spacing_title = menu.headline1_spacing_info[INFO_MODE_TITLE];
4568 int ystep_title = getMenuTextStep(spacing_title, font_title);
4569 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
4570 int ystart2 = ystart1 + ystep_title;
4571 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4572 int ystart0 = MENU_TITLE2_YPOS;
4574 drawChooseTreeHeadExt(TREE_TYPE_SCORE_ENTRY, INFOTEXT_SCORE_ENTRY);
4575 DrawTextFCentered(ystart0, font_info, text_info, scores.last_level_nr);
4577 DrawTextSCentered(ystart1, font_title, text_title);
4578 DrawTextSCentered(ystart2, font_error, text_error);
4580 DrawTextSCentered(ybottom, font_foot, text_foot);
4583 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4585 int score_pos = scores.last_added;
4587 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4588 score_pos = scores.last_entry_nr;
4590 // set current tree entry to last added score entry
4591 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4593 // if that fails, set current tree entry to first entry (back link)
4594 if (*ti_ptr == NULL)
4595 *ti_ptr = score_entries->node_group;
4597 int num_entries = numTreeInfoInGroup(*ti_ptr);
4598 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4599 int pos_score = getPosFromTreeInfo(*ti_ptr);
4600 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4601 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4603 (*ti_ptr)->cl_first = pos_first;
4604 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4609 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4612 TreeInfo *ti = *ti_ptr;
4613 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4614 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4615 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4616 int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
4617 int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
4619 int y = (ti != NULL ? ti->cl_cursor : 0);
4620 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4621 int num_entries = numTreeInfoInGroup(ti);
4622 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4623 boolean position_set_by_scrollbar = (dx == 999);
4624 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
4625 boolean button_is_valid = (mx >= 0 && my >= 0);
4626 boolean button_screen_clicked = (button_action && button_is_valid);
4628 if (game_status == GAME_MODE_SCORES)
4630 if (server_scores.updated)
4632 // reload scores, using updated server score cache file
4633 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4635 server_scores.updated = FALSE;
4637 DrawHallOfFame_setScoreEntries();
4639 if (score_entries != NULL)
4641 ti = setHallOfFameActiveEntry(ti_ptr);
4643 if (button != MB_MENU_INITIALIZE)
4644 drawChooseTreeScreen(ti);
4648 if (score_entries == NULL)
4650 if (button == MB_MENU_INITIALIZE)
4652 drawChooseTreeScreen_Scores_NotAvailable();
4654 else if (button_screen_clicked)
4656 PlaySound(SND_MENU_ITEM_SELECTING);
4658 SetGameStatus(GAME_MODE_MAIN);
4667 if (button == MB_MENU_INITIALIZE)
4669 int num_entries = numTreeInfoInGroup(ti);
4670 int entry_pos = getPosFromTreeInfo(ti);
4672 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4673 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4675 if (game_status == GAME_MODE_SCORES)
4677 ti = setHallOfFameActiveEntry(ti_ptr);
4679 else if (ti->cl_first == -1)
4681 // only on initialization
4682 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4683 ti->cl_cursor = entry_pos - ti->cl_first;
4686 else if (ti->cl_cursor >= num_page_entries ||
4687 (num_entries > num_page_entries &&
4688 num_entries - ti->cl_first < num_page_entries))
4690 // only after change of list size (by custom graphic configuration)
4691 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4692 ti->cl_cursor = entry_pos - ti->cl_first;
4695 if (position_set_by_scrollbar)
4698 drawChooseTreeScreen(ti);
4702 else if (button == MB_MENU_LEAVE)
4704 if (game_status != GAME_MODE_SCORES)
4707 PlaySound(SND_MENU_ITEM_SELECTING);
4709 if (ti->node_parent)
4711 *ti_ptr = ti->node_parent;
4712 DrawChooseTree(ti_ptr);
4714 else if (game_status == GAME_MODE_SETUP)
4716 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4717 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4718 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4719 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4721 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4722 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4723 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4724 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4725 execSetupGraphics();
4726 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4727 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4728 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4730 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4731 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4732 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4733 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4734 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4735 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4736 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4737 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4744 if (game_status == GAME_MODE_LEVELNR)
4746 int new_level_nr = atoi(level_number_current->identifier);
4748 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4751 SetGameStatus(GAME_MODE_MAIN);
4759 #if defined(PLATFORM_ANDROID)
4760 // directly continue when touching the screen after playing
4761 if ((mx || my) && scores.continue_on_return)
4763 // ignore touch events until released
4768 // any mouse click or cursor key stops leaving scores by "Return" key
4769 if ((mx || my || dx || dy) && scores.continue_on_return)
4771 scores.continue_on_return = FALSE;
4772 level_nr = scores.last_level_nr;
4773 LoadLevel(level_nr);
4776 if (mx || my) // mouse input
4778 x = (mx - amSX) / 32;
4779 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4781 if (game_status == GAME_MODE_NAMES)
4782 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4784 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4786 // move cursor instead of scrolling when already at start/end of list
4787 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4789 else if (dy == +1 * SCROLL_LINE &&
4790 ti->cl_first + num_page_entries == num_entries)
4793 // handle scrolling screen one line or page
4794 if (ti->cl_cursor + dy < 0 ||
4795 ti->cl_cursor + dy > num_page_entries - 1)
4797 boolean redraw = FALSE;
4799 if (ABS(dy) == SCROLL_PAGE)
4800 step = num_page_entries - 1;
4802 if (dy < 0 && ti->cl_first > 0)
4804 // scroll page/line up
4806 ti->cl_first -= step;
4807 if (ti->cl_first < 0)
4812 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4814 // scroll page/line down
4816 ti->cl_first += step;
4817 if (ti->cl_first + num_page_entries > num_entries)
4818 ti->cl_first = MAX(0, num_entries - num_page_entries);
4824 drawChooseTreeScreen(ti);
4829 // handle moving cursor one line
4830 y = ti->cl_cursor + dy;
4833 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
4835 HandleHallOfFame_SelectLevel(1, dx);
4841 TreeInfo *node_first, *node_cursor;
4842 int entry_pos = ti->cl_first + y;
4844 node_first = getTreeInfoFirstGroupEntry(ti);
4845 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4847 if (node_cursor->node_group)
4851 PlaySound(SND_MENU_ITEM_SELECTING);
4853 node_cursor->cl_first = ti->cl_first;
4854 node_cursor->cl_cursor = ti->cl_cursor;
4856 *ti_ptr = node_cursor->node_group;
4857 DrawChooseTree(ti_ptr);
4862 else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
4864 if (game_status != GAME_MODE_SCORES)
4867 PlaySound(SND_MENU_ITEM_SELECTING);
4869 *ti_ptr = ti->node_parent;
4870 DrawChooseTree(ti_ptr);
4875 if (!anyScrollbarGadgetActive() &&
4876 IN_VIS_MENU(x, y) &&
4877 mx < mx_right_border &&
4878 y >= 0 && y < num_page_entries)
4882 if (game_status == GAME_MODE_NAMES)
4884 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4885 drawChooseTreeEdit(y, TRUE);
4888 if (y != ti->cl_cursor)
4890 PlaySound(SND_MENU_ITEM_ACTIVATING);
4892 drawChooseTreeCursorAndText(ti, FALSE);
4896 drawChooseTreeCursorAndText(ti, TRUE);
4898 drawChooseTreeInfo(ti);
4902 if (game_status == GAME_MODE_SETUP)
4904 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4905 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4906 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4907 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4909 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4910 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4911 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4912 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4913 execSetupGraphics();
4914 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4915 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4916 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4918 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4919 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4920 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4921 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4922 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4923 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4924 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4925 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4934 TreeInfo *node_first, *node_cursor;
4935 int entry_pos = ti->cl_first + y;
4937 PlaySound(SND_MENU_ITEM_SELECTING);
4939 node_first = getTreeInfoFirstGroupEntry(ti);
4940 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4942 if (node_cursor->node_group)
4946 node_cursor->cl_first = ti->cl_first;
4947 node_cursor->cl_cursor = ti->cl_cursor;
4949 *ti_ptr = node_cursor->node_group;
4950 DrawChooseTree(ti_ptr);
4952 else if (node_cursor->parent_link)
4954 if (game_status != GAME_MODE_SCORES)
4957 *ti_ptr = node_cursor->node_parent;
4958 DrawChooseTree(ti_ptr);
4962 if (game_status != GAME_MODE_SCORES)
4965 node_cursor->cl_first = ti->cl_first;
4966 node_cursor->cl_cursor = ti->cl_cursor;
4968 *ti_ptr = node_cursor;
4970 if (ti->type == TREE_TYPE_LEVEL_DIR)
4972 LoadLevelSetup_SeriesInfo();
4974 SaveLevelSetup_LastSeries();
4975 SaveLevelSetup_SeriesInfo();
4979 if (game_status == GAME_MODE_SETUP)
4981 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4982 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4983 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4984 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4986 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4987 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4988 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4989 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4990 execSetupGraphics();
4991 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4992 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4993 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4995 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4996 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4997 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4998 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4999 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5000 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5001 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5002 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5009 if (game_status == GAME_MODE_LEVELNR)
5011 int new_level_nr = atoi(level_number_current->identifier);
5013 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5015 else if (game_status == GAME_MODE_LEVELS)
5017 // store level set if chosen from "last played level set" menu
5018 StoreLastPlayedLevels(leveldir_current);
5020 else if (game_status == GAME_MODE_NAMES)
5022 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5024 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5031 // change active user to selected user
5032 user.nr = entry_pos;
5034 // save number of new active user
5037 // load setup of new active user
5040 // load last level set of new active user
5041 LoadLevelSetup_LastSeries();
5042 LoadLevelSetup_SeriesInfo();
5044 // update list of last played level sets
5045 UpdateLastPlayedLevels_TreeInfo();
5049 ToggleFullscreenIfNeeded();
5050 ChangeWindowScalingIfNeeded();
5052 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5053 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5054 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5056 else if (game_status == GAME_MODE_SCORES)
5058 if (scores.continue_playing && scores.continue_on_return)
5060 StartPlayingFromHallOfFame();
5064 else if (!scores.continue_on_return)
5066 SetGameStatus(GAME_MODE_SCOREINFO);
5068 DrawScoreInfo(node_cursor->pos);
5074 SetGameStatus(GAME_MODE_MAIN);
5082 if (game_status == GAME_MODE_SCORES)
5083 PlayMenuSoundIfLoop();
5086 void DrawChoosePlayerName(void)
5090 if (player_name != NULL)
5092 freeTreeInfo(player_name);
5097 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5099 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5100 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5103 ti->node_top = &player_name;
5104 ti->sort_priority = 10000 + value;
5105 ti->color = getPlayerNameColor(global.user_names[i]);
5107 snprintf(identifier, sizeof(identifier), "%d", value);
5108 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5110 setString(&ti->identifier, identifier);
5111 setString(&ti->name, name);
5112 setString(&ti->name_sorting, name);
5114 pushTreeInfo(&player_name, ti);
5117 // sort player entries by player number
5118 sortTreeInfo(&player_name);
5120 // set current player entry to selected player entry
5121 player_name_current =
5122 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5124 // if that fails, set current player name to first available name
5125 if (player_name_current == NULL)
5126 player_name_current = player_name;
5128 // set text size for main name input (also used on name selection screen)
5129 InitializeMainControls();
5131 DrawChooseTree(&player_name_current);
5134 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5136 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5139 void DrawChooseLevelSet(void)
5141 DrawChooseTree(&leveldir_current);
5144 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5146 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5149 void DrawChooseLevelNr(void)
5153 if (level_number != NULL)
5155 freeTreeInfo(level_number);
5157 level_number = NULL;
5160 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5162 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5163 char identifier[32], name[64];
5166 // temporarily load level info to get level name
5167 LoadLevelInfoOnly(i);
5169 ti->node_top = &level_number;
5170 ti->sort_priority = 10000 + value;
5171 ti->color = (level.no_level_file ? FC_BLUE :
5172 LevelStats_getSolved(i) ? FC_GREEN :
5173 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5175 snprintf(identifier, sizeof(identifier), "%d", value);
5176 snprintf(name, sizeof(name), "%03d: %s", value,
5177 (level.no_level_file ? "(no file)" : level.name));
5179 setString(&ti->identifier, identifier);
5180 setString(&ti->name, name);
5181 setString(&ti->name_sorting, name);
5183 pushTreeInfo(&level_number, ti);
5186 // sort level number values to start with lowest level number
5187 sortTreeInfo(&level_number);
5189 // set current level number to current level number
5190 level_number_current =
5191 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5193 // if that also fails, set current level number to first available level
5194 if (level_number_current == NULL)
5195 level_number_current = level_number;
5197 DrawChooseTree(&level_number_current);
5200 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5202 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5205 static void DrawHallOfFame_setScoreEntries(void)
5207 int max_empty_entries = 10; // at least show "top ten" list, if empty
5208 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5209 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5210 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5213 if (score_entries != NULL)
5215 freeTreeInfo(score_entries);
5217 score_entries = NULL;
5220 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5222 // do not add empty score entries if off-screen
5223 if (scores.entry[i].score == 0 &&
5224 scores.entry[i].time == 0 &&
5225 i >= min_score_entries)
5228 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5229 char identifier[32], name[64];
5232 ti->node_top = &score_entries;
5233 ti->sort_priority = 10000 + value;
5234 ti->color = FC_YELLOW;
5237 snprintf(identifier, sizeof(identifier), "%d", value);
5238 snprintf(name, sizeof(name), "%03d.", value + 1);
5240 setString(&ti->identifier, identifier);
5241 setString(&ti->name, name);
5242 setString(&ti->name_sorting, name);
5244 pushTreeInfo(&score_entries, ti);
5247 // sort score entries to start with highest score entry
5248 sortTreeInfo(&score_entries);
5250 // add top tree node to create back link to main menu
5251 score_entries = addTopTreeInfoNode(score_entries);
5253 // set current score entry to last added or highest score entry
5254 score_entry_current =
5255 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5257 // if that fails, set current score entry to first valid score entry
5258 if (score_entry_current == NULL)
5259 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5261 if (score_entries != NULL && scores.continue_playing)
5262 setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
5264 // ("score_entries" and "score_entry_current" may be NULL here)
5267 void DrawHallOfFame(int nr)
5269 scores.last_level_nr = nr;
5271 // (this is needed when called from GameEnd() after winning a game)
5272 KeyboardAutoRepeatOn();
5274 // (this is needed when called from GameEnd() after winning a game)
5275 SetDrawDeactivationMask(REDRAW_NONE);
5276 SetDrawBackgroundMask(REDRAW_FIELD);
5278 LoadLocalAndServerScore(scores.last_level_nr, TRUE);
5280 DrawHallOfFame_setScoreEntries();
5282 if (scores.last_added >= 0)
5283 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5285 FadeSetEnterScreen();
5287 DrawChooseTree(&score_entry_current);
5290 static char *getHallOfFameRankText(int nr, int size)
5292 static char rank_text[10];
5293 boolean forced = (scores.force_last_added && nr == scores.last_added);
5294 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5296 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5301 static char *getHallOfFameTimeText(int nr)
5303 static char score_text[10];
5304 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5305 int mm = (time_seconds / 60) % 60;
5306 int ss = (time_seconds % 60);
5308 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5313 static char *getHallOfFameScoreText(int nr, int size)
5315 if (!level.rate_time_over_score)
5316 return int2str(scores.entry[nr].score, size); // show normal score
5317 else if (level.use_step_counter)
5318 return int2str(scores.entry[nr].time, size); // show number of steps
5320 return getHallOfFameTimeText(nr); // show playing time
5323 static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
5325 static char tape_date[MAX_ISO_DATE_LEN + 1];
5328 if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
5329 strEqual(entry->tape_basename, UNDEFINED_FILENAME))
5330 return entry->tape_date;
5332 for (i = 0, j = 0; i < 8; i++, j++)
5334 tape_date[j] = entry->tape_basename[i];
5336 if (i == 3 || i == 5)
5337 tape_date[++j] = '-';
5340 tape_date[MAX_ISO_DATE_LEN] = '\0';
5345 static void HandleHallOfFame_SelectLevel(int step, int direction)
5347 int old_level_nr = scores.last_level_nr;
5348 int new_level_nr = old_level_nr + step * direction;
5350 if (new_level_nr < leveldir_current->first_level)
5351 new_level_nr = leveldir_current->first_level;
5352 if (new_level_nr > leveldir_current->last_level)
5353 new_level_nr = leveldir_current->last_level;
5355 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5356 new_level_nr = leveldir_current->handicap_level;
5358 if (new_level_nr != old_level_nr)
5360 PlaySound(SND_MENU_ITEM_SELECTING);
5362 scores.last_level_nr = level_nr = new_level_nr;
5363 scores.last_entry_nr = 0;
5365 LoadLevel(level_nr);
5366 LoadLocalAndServerScore(level_nr, TRUE);
5368 DrawHallOfFame_setScoreEntries();
5370 if (game_status == GAME_MODE_SCORES)
5372 // force remapping optional gadgets (especially scroll bar)
5373 UnmapScreenTreeGadgets();
5375 // redraw complete high score screen, as sub-title has changed
5378 // redraw level selection buttons (which have just been erased)
5379 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5381 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5385 DrawScoreInfo_Content(scores.last_entry_nr);
5388 SaveLevelSetup_SeriesInfo();
5392 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5394 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5397 static void DrawScoreInfo_Content(int entry_nr)
5399 struct ScoreEntry *entry = &scores.entry[entry_nr];
5400 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5401 char *tape_date = getHallOfFameTapeDateText(entry);
5402 int font_title = MENU_INFO_FONT_TITLE;
5403 int font_head = MENU_INFO_FONT_HEAD;
5404 int font_text = MENU_INFO_FONT_TEXT;
5405 int font_foot = MENU_INFO_FONT_FOOT;
5406 int spacing_title = menu.headline1_spacing[GAME_MODE_SCOREINFO];
5407 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5408 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5409 int xstep = getFontWidth(font_text);
5410 int ystep_title = getMenuTextStep(spacing_title, font_title);
5411 int ystep_para = getMenuTextStep(spacing_para, font_text);
5412 int ystep_line = getMenuTextStep(spacing_line, font_text);
5413 int xstart = mSX - SX + menu.left_spacing[GAME_MODE_SCOREINFO];
5414 int ystart = mSY - SY + menu.top_spacing[GAME_MODE_SCOREINFO];
5415 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5416 int xstart1 = xstart + xstep;
5417 int xstart2 = xstart + xstep * 12;
5418 int select_x = SX + xstart1;
5419 int select_y1, select_y2;
5421 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5422 boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
5423 int font_width = getFontWidth(font_text);
5424 int font_height = getFontHeight(font_text);
5425 int tape_date_width = getTextWidth(tape_date, font_text);
5426 int pad_left = xstart2;
5427 int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
5428 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5429 int max_lines_per_text = 5;
5434 // redraw level selection buttons (which have just been erased)
5435 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5437 if (score_entries == NULL)
5439 drawChooseTreeScreen_Scores_NotAvailable();
5444 drawChooseTreeHead(score_entries);
5445 drawChooseTreeInfo(score_entries);
5447 DrawTextSCentered(ystart, font_title, "Score Information:");
5448 ystart += ystep_title;
5450 DrawTextF(xstart1, ystart, font_head, "Level Set");
5451 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5452 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5453 TRUE, FALSE, FALSE);
5454 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5456 DrawTextF(xstart1, ystart, font_head, "Level");
5457 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5458 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5459 TRUE, FALSE, FALSE);
5460 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5462 select_y1 = SY + ystart;
5463 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5465 DrawTextF(xstart1, ystart, font_head, "Rank");
5466 DrawTextF(xstart2, ystart, font_text, pos_text);
5467 ystart += ystep_line;
5469 DrawTextF(xstart1, ystart, font_head, "Player");
5470 DrawTextF(xstart2, ystart, font_text, entry->name);
5471 ystart += ystep_line;
5473 if (level.use_step_counter)
5475 DrawTextF(xstart1, ystart, font_head, "Steps");
5476 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5477 ystart += ystep_line;
5481 DrawTextF(xstart1, ystart, font_head, "Time");
5482 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5483 ystart += ystep_line;
5486 if (!level.rate_time_over_score || entry->score > 0)
5488 DrawTextF(xstart1, ystart, font_head, "Score");
5489 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5490 ystart += ystep_line;
5493 ystart += ystep_line;
5495 play_x = SX + xstart2 + tape_date_width + font_width;
5496 play_y = SY + ystart + (font_height - play_height) / 2;
5498 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5499 DrawTextF(xstart2, ystart, font_text, tape_date);
5500 ystart += ystep_line;
5502 DrawTextF(xstart1, ystart, font_head, "Platform");
5503 DrawTextF(xstart2, ystart, font_text, entry->platform);
5504 ystart += ystep_line;
5506 DrawTextF(xstart1, ystart, font_head, "Version");
5507 DrawTextF(xstart2, ystart, font_text, entry->version);
5508 ystart += ystep_line;
5510 DrawTextF(xstart1, ystart, font_head, "Country");
5511 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5512 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5513 TRUE, FALSE, FALSE);
5514 ystart += ystep_line;
5516 select_y2 = SY + ystart;
5518 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5520 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5521 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5524 static void DrawScoreInfo(int entry_nr)
5526 scores.last_entry_nr = entry_nr;
5527 score_info_tape_play = FALSE;
5531 FreeScreenGadgets();
5532 CreateScreenGadgets();
5534 FadeOut(REDRAW_FIELD);
5536 // needed if different viewport properties defined after playing score tape
5537 ChangeViewportPropertiesIfNeeded();
5539 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
5540 SetDrawDeactivationMask(REDRAW_NONE);
5541 SetDrawBackgroundMask(REDRAW_FIELD);
5543 // needed if different background image defined after playing score tape
5544 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5545 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5547 // special compatibility handling for "Snake Bite" graphics set
5548 if (strPrefix(leveldir_current->identifier, "snake_bite"))
5549 ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
5550 gfx.full_sxsize, gfx.full_sysize - 64);
5552 DrawScoreInfo_Content(entry_nr);
5554 // map gadgets for score info screen
5555 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5557 FadeIn(REDRAW_FIELD);
5560 static void HandleScoreInfo_SelectScore(int step, int direction)
5562 int old_entry_nr = scores.last_entry_nr;
5563 int new_entry_nr = old_entry_nr + step * direction;
5564 int num_nodes = numTreeInfoInGroup(score_entry_current);
5565 int num_entries = num_nodes - 1; // score nodes only, without back link
5567 if (new_entry_nr < 0)
5569 if (new_entry_nr > num_entries - 1)
5570 new_entry_nr = num_entries - 1;
5572 if (new_entry_nr != old_entry_nr)
5574 scores.last_entry_nr = new_entry_nr;
5576 DrawScoreInfo_Content(new_entry_nr);
5580 static void HandleScoreInfo_PlayTape(void)
5582 if (!PlayScoreTape(scores.last_entry_nr))
5584 DrawScoreInfo_Content(scores.last_entry_nr);
5586 FadeIn(REDRAW_FIELD);
5590 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5592 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5593 boolean button_is_valid = (mx >= 0 && my >= 0);
5594 boolean button_screen_clicked = (button_action && button_is_valid);
5596 if (server_scores.updated)
5598 // reload scores, using updated server score cache file
5599 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5601 server_scores.updated = FALSE;
5603 DrawHallOfFame_setScoreEntries();
5605 DrawScoreInfo_Content(scores.last_entry_nr);
5608 if (button_screen_clicked)
5610 PlaySound(SND_MENU_ITEM_SELECTING);
5612 SetGameStatus(GAME_MODE_SCORES);
5614 DrawHallOfFame(scores.last_level_nr);
5618 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5622 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5627 // ============================================================================
5628 // setup screen functions
5629 // ============================================================================
5631 static struct TokenInfo *setup_info;
5632 static int num_setup_info; // number of setup entries shown on screen
5633 static int max_setup_info; // total number of setup entries in list
5635 static char *window_size_text;
5636 static char *scaling_type_text;
5637 static char *rendering_mode_text;
5638 static char *vsync_mode_text;
5639 static char *scroll_delay_text;
5640 static char *snapshot_mode_text;
5641 static char *game_speed_text;
5642 static char *scores_type_text;
5643 static char *network_server_text;
5644 static char *graphics_set_name;
5645 static char *sounds_set_name;
5646 static char *music_set_name;
5647 static char *volume_simple_text;
5648 static char *volume_loops_text;
5649 static char *volume_music_text;
5650 static char *touch_controls_text;
5651 static char *move_distance_text;
5652 static char *drop_distance_text;
5653 static char *transparency_text;
5654 static char *grid_size_text[2][2];
5656 static void execSetupMain(void)
5658 setup_mode = SETUP_MODE_MAIN;
5663 static void execSetupGame_setScoresType(void)
5665 if (scores_types == NULL)
5669 for (i = 0; scores_types_list[i].value != NULL; i++)
5671 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5672 char identifier[32], name[32];
5673 char *value = scores_types_list[i].value;
5674 char *text = scores_types_list[i].text;
5676 ti->node_top = &scores_types;
5677 ti->sort_priority = i;
5679 sprintf(identifier, "%s", value);
5680 sprintf(name, "%s", text);
5682 setString(&ti->identifier, identifier);
5683 setString(&ti->name, name);
5684 setString(&ti->name_sorting, name);
5685 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
5687 pushTreeInfo(&scores_types, ti);
5690 // sort scores type values to start with lowest scores type value
5691 sortTreeInfo(&scores_types);
5693 // set current scores type value to configured scores type value
5694 scores_type_current =
5695 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
5697 // if that fails, set current scores type to reliable default value
5698 if (scores_type_current == NULL)
5699 scores_type_current =
5700 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
5702 // if that also fails, set current scores type to first available value
5703 if (scores_type_current == NULL)
5704 scores_type_current = scores_types;
5707 setup.scores_in_highscore_list = scores_type_current->identifier;
5709 // needed for displaying scores type text instead of identifier
5710 scores_type_text = scores_type_current->name;
5713 static void execSetupGame_setGameSpeeds(boolean update_value)
5715 if (setup.game_speed_extended)
5717 game_speeds_list = game_speeds_list_extended;
5718 game_speeds = game_speeds_extended;
5722 game_speeds_list = game_speeds_list_normal;
5723 game_speeds = game_speeds_normal;
5726 if (game_speeds == NULL)
5730 for (i = 0; game_speeds_list[i].value != -1; i++)
5732 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5733 char identifier[32], name[32];
5734 int value = game_speeds_list[i].value;
5735 char *text = game_speeds_list[i].text;
5737 ti->node_top = &game_speeds;
5738 ti->sort_priority = 10000 - value;
5740 sprintf(identifier, "%d", value);
5741 sprintf(name, "%s", text);
5743 setString(&ti->identifier, identifier);
5744 setString(&ti->name, name);
5745 setString(&ti->name_sorting, name);
5746 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5748 pushTreeInfo(&game_speeds, ti);
5751 // sort game speed values to start with slowest game speed
5752 sortTreeInfo(&game_speeds);
5754 update_value = TRUE;
5759 // set current game speed to configured game speed value
5760 game_speed_current =
5761 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5763 // if that fails, set current game speed to reliable default value
5764 if (game_speed_current == NULL)
5765 game_speed_current =
5766 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5768 // if that also fails, set current game speed to first available speed
5769 if (game_speed_current == NULL)
5770 game_speed_current = game_speeds;
5772 if (setup.game_speed_extended)
5773 game_speeds_extended = game_speeds;
5775 game_speeds_normal = game_speeds;
5778 setup.game_frame_delay = atoi(game_speed_current->identifier);
5780 // needed for displaying game speed text instead of identifier
5781 game_speed_text = game_speed_current->name;
5784 static void execSetupGame_setScrollDelays(void)
5786 if (scroll_delays == NULL)
5790 for (i = 0; scroll_delays_list[i].value != -1; i++)
5792 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5793 char identifier[32], name[32];
5794 int value = scroll_delays_list[i].value;
5795 char *text = scroll_delays_list[i].text;
5797 ti->node_top = &scroll_delays;
5798 ti->sort_priority = value;
5800 sprintf(identifier, "%d", value);
5801 sprintf(name, "%s", text);
5803 setString(&ti->identifier, identifier);
5804 setString(&ti->name, name);
5805 setString(&ti->name_sorting, name);
5806 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5808 pushTreeInfo(&scroll_delays, ti);
5811 // sort scroll delay values to start with lowest scroll delay value
5812 sortTreeInfo(&scroll_delays);
5814 // set current scroll delay value to configured scroll delay value
5815 scroll_delay_current =
5816 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5818 // if that fails, set current scroll delay to reliable default value
5819 if (scroll_delay_current == NULL)
5820 scroll_delay_current =
5821 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5823 // if that also fails, set current scroll delay to first available value
5824 if (scroll_delay_current == NULL)
5825 scroll_delay_current = scroll_delays;
5828 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5830 // needed for displaying scroll delay text instead of identifier
5831 scroll_delay_text = scroll_delay_current->name;
5834 static void execSetupGame_setSnapshotModes(void)
5836 if (snapshot_modes == NULL)
5840 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5842 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5843 char identifier[32], name[32];
5844 char *value = snapshot_modes_list[i].value;
5845 char *text = snapshot_modes_list[i].text;
5847 ti->node_top = &snapshot_modes;
5848 ti->sort_priority = i;
5850 sprintf(identifier, "%s", value);
5851 sprintf(name, "%s", text);
5853 setString(&ti->identifier, identifier);
5854 setString(&ti->name, name);
5855 setString(&ti->name_sorting, name);
5856 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5858 pushTreeInfo(&snapshot_modes, ti);
5861 // sort snapshot mode values to start with lowest snapshot mode value
5862 sortTreeInfo(&snapshot_modes);
5864 // set current snapshot mode value to configured snapshot mode value
5865 snapshot_mode_current =
5866 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5868 // if that fails, set current snapshot mode to reliable default value
5869 if (snapshot_mode_current == NULL)
5870 snapshot_mode_current =
5871 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5873 // if that also fails, set current snapshot mode to first available value
5874 if (snapshot_mode_current == NULL)
5875 snapshot_mode_current = snapshot_modes;
5878 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5880 // needed for displaying snapshot mode text instead of identifier
5881 snapshot_mode_text = snapshot_mode_current->name;
5884 static void execSetupGame_setNetworkServerText(void)
5886 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5888 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5892 strncpy(network_server_hostname, setup.network_server_hostname,
5893 MAX_SETUP_TEXT_INPUT_LEN);
5894 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5897 // needed for displaying network server text instead of identifier
5898 network_server_text = network_server_hostname;
5901 static void execSetupGame(void)
5903 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5905 execSetupGame_setGameSpeeds(FALSE);
5906 execSetupGame_setScoresType();
5907 execSetupGame_setScrollDelays();
5908 execSetupGame_setSnapshotModes();
5910 execSetupGame_setNetworkServerText();
5912 if (!setup.provide_uploading_tapes)
5913 setHideSetupEntry(execOfferUploadTapes);
5915 setup_mode = SETUP_MODE_GAME;
5919 // check if vsync needs to be disabled for this game speed to work
5920 if (check_vsync_mode)
5921 DisableVsyncIfNeeded();
5924 static void execSetupChooseScoresType(void)
5926 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
5931 static void execSetupChooseGameSpeed(void)
5933 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5938 static void execSetupChooseScrollDelay(void)
5940 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5945 static void execSetupChooseSnapshotMode(void)
5947 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5952 static void execSetupEngines(void)
5954 setup_mode = SETUP_MODE_ENGINES;
5959 static void execSetupEditor(void)
5961 setup_mode = SETUP_MODE_EDITOR;
5966 static void execSetupGraphics_setWindowSizes(boolean update_list)
5968 if (window_sizes != NULL && update_list)
5970 freeTreeInfo(window_sizes);
5972 window_sizes = NULL;
5975 if (window_sizes == NULL)
5977 boolean current_window_size_found = FALSE;
5980 for (i = 0; window_sizes_list[i].value != -1; i++)
5982 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5983 char identifier[32], name[32];
5984 int value = window_sizes_list[i].value;
5985 char *text = window_sizes_list[i].text;
5987 ti->node_top = &window_sizes;
5988 ti->sort_priority = value;
5990 sprintf(identifier, "%d", value);
5991 sprintf(name, "%s", text);
5993 setString(&ti->identifier, identifier);
5994 setString(&ti->name, name);
5995 setString(&ti->name_sorting, name);
5996 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5998 pushTreeInfo(&window_sizes, ti);
6000 if (value == setup.window_scaling_percent)
6001 current_window_size_found = TRUE;
6004 if (!current_window_size_found)
6006 // add entry for non-preset window scaling value
6008 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6009 char identifier[32], name[32];
6010 int value = setup.window_scaling_percent;
6012 ti->node_top = &window_sizes;
6013 ti->sort_priority = value;
6015 sprintf(identifier, "%d", value);
6016 sprintf(name, "%d %% (Current)", value);
6018 setString(&ti->identifier, identifier);
6019 setString(&ti->name, name);
6020 setString(&ti->name_sorting, name);
6021 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6023 pushTreeInfo(&window_sizes, ti);
6026 // sort window size values to start with lowest window size value
6027 sortTreeInfo(&window_sizes);
6029 // set current window size value to configured window size value
6030 window_size_current =
6031 getTreeInfoFromIdentifier(window_sizes,
6032 i_to_a(setup.window_scaling_percent));
6034 // if that fails, set current window size to reliable default value
6035 if (window_size_current == NULL)
6036 window_size_current =
6037 getTreeInfoFromIdentifier(window_sizes,
6038 i_to_a(STD_WINDOW_SCALING_PERCENT));
6040 // if that also fails, set current window size to first available value
6041 if (window_size_current == NULL)
6042 window_size_current = window_sizes;
6045 setup.window_scaling_percent = atoi(window_size_current->identifier);
6047 // needed for displaying window size text instead of identifier
6048 window_size_text = window_size_current->name;
6051 static void execSetupGraphics_setScalingTypes(void)
6053 if (scaling_types == NULL)
6057 for (i = 0; scaling_types_list[i].value != NULL; i++)
6059 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6060 char identifier[32], name[32];
6061 char *value = scaling_types_list[i].value;
6062 char *text = scaling_types_list[i].text;
6064 ti->node_top = &scaling_types;
6065 ti->sort_priority = i;
6067 sprintf(identifier, "%s", value);
6068 sprintf(name, "%s", text);
6070 setString(&ti->identifier, identifier);
6071 setString(&ti->name, name);
6072 setString(&ti->name_sorting, name);
6073 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6075 pushTreeInfo(&scaling_types, ti);
6078 // sort scaling type values to start with lowest scaling type value
6079 sortTreeInfo(&scaling_types);
6081 // set current scaling type value to configured scaling type value
6082 scaling_type_current =
6083 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6085 // if that fails, set current scaling type to reliable default value
6086 if (scaling_type_current == NULL)
6087 scaling_type_current =
6088 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6090 // if that also fails, set current scaling type to first available value
6091 if (scaling_type_current == NULL)
6092 scaling_type_current = scaling_types;
6095 setup.window_scaling_quality = scaling_type_current->identifier;
6097 // needed for displaying scaling type text instead of identifier
6098 scaling_type_text = scaling_type_current->name;
6101 static void execSetupGraphics_setRenderingModes(void)
6103 if (rendering_modes == NULL)
6107 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6109 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6110 char identifier[32], name[32];
6111 char *value = rendering_modes_list[i].value;
6112 char *text = rendering_modes_list[i].text;
6114 ti->node_top = &rendering_modes;
6115 ti->sort_priority = i;
6117 sprintf(identifier, "%s", value);
6118 sprintf(name, "%s", text);
6120 setString(&ti->identifier, identifier);
6121 setString(&ti->name, name);
6122 setString(&ti->name_sorting, name);
6123 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6125 pushTreeInfo(&rendering_modes, ti);
6128 // sort rendering mode values to start with lowest rendering mode value
6129 sortTreeInfo(&rendering_modes);
6131 // set current rendering mode value to configured rendering mode value
6132 rendering_mode_current =
6133 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6135 // if that fails, set current rendering mode to reliable default value
6136 if (rendering_mode_current == NULL)
6137 rendering_mode_current =
6138 getTreeInfoFromIdentifier(rendering_modes,
6139 STR_SPECIAL_RENDERING_DEFAULT);
6141 // if that also fails, set current rendering mode to first available one
6142 if (rendering_mode_current == NULL)
6143 rendering_mode_current = rendering_modes;
6146 setup.screen_rendering_mode = rendering_mode_current->identifier;
6148 // needed for displaying rendering mode text instead of identifier
6149 rendering_mode_text = rendering_mode_current->name;
6152 static void execSetupGraphics_setVsyncModes(boolean update_value)
6154 if (vsync_modes == NULL)
6158 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6160 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6161 char identifier[32], name[32];
6162 char *value = vsync_modes_list[i].value;
6163 char *text = vsync_modes_list[i].text;
6165 ti->node_top = &vsync_modes;
6166 ti->sort_priority = i;
6168 sprintf(identifier, "%s", value);
6169 sprintf(name, "%s", text);
6171 setString(&ti->identifier, identifier);
6172 setString(&ti->name, name);
6173 setString(&ti->name_sorting, name);
6174 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6176 pushTreeInfo(&vsync_modes, ti);
6179 // sort vsync mode values to start with lowest vsync mode value
6180 sortTreeInfo(&vsync_modes);
6182 update_value = TRUE;
6187 // set current vsync mode value to configured vsync mode value
6188 vsync_mode_current =
6189 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6191 // if that fails, set current vsync mode to reliable default value
6192 if (vsync_mode_current == NULL)
6193 vsync_mode_current =
6194 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6196 // if that also fails, set current vsync mode to first available one
6197 if (vsync_mode_current == NULL)
6198 vsync_mode_current = vsync_modes;
6201 setup.vsync_mode = vsync_mode_current->identifier;
6203 // needed for displaying vsync mode text instead of identifier
6204 vsync_mode_text = vsync_mode_current->name;
6207 static void execSetupGraphics(void)
6209 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6211 // update "setup.window_scaling_percent" from list selection
6212 // (in this case, window scaling was changed on setup screen)
6213 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6214 execSetupGraphics_setWindowSizes(FALSE);
6216 // update "setup.vsync_mode" from list selection
6217 // (in this case, vsync mode was changed on setup screen)
6218 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6219 execSetupGraphics_setVsyncModes(FALSE);
6221 // update list selection from "setup.window_scaling_percent"
6222 // (window scaling may have changed by resizing the window)
6223 execSetupGraphics_setWindowSizes(TRUE);
6225 // update list selection from "setup.vsync_mode"
6226 // (vsync_mode may have changed by re-creating the renderer)
6227 execSetupGraphics_setVsyncModes(TRUE);
6229 execSetupGraphics_setScalingTypes();
6230 execSetupGraphics_setRenderingModes();
6232 setup_mode = SETUP_MODE_GRAPHICS;
6236 // check if game speed is high enough for 60 Hz vsync to work
6237 if (check_game_speed)
6238 ModifyGameSpeedIfNeeded();
6240 // window scaling may have changed at this point
6241 ChangeWindowScalingIfNeeded();
6243 // window scaling quality may have changed at this point
6244 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6245 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6247 // screen rendering mode may have changed at this point
6248 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6250 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6251 int video_vsync_mode = video.vsync_mode;
6253 // screen vsync mode may have changed at this point
6254 ChangeVsyncModeIfNeeded();
6256 // check if setting vsync mode to selected value failed
6257 if (setup_vsync_mode != video_vsync_mode &&
6258 setup_vsync_mode != video.vsync_mode)
6260 // changing vsync mode to selected value failed -- reset displayed value
6261 execSetupGraphics_setVsyncModes(TRUE);
6263 Request("Setting VSync failed!", REQ_CONFIRM);
6269 static void execSetupChooseWindowSize(void)
6271 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6276 static void execSetupChooseScalingType(void)
6278 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6283 static void execSetupChooseRenderingMode(void)
6285 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6290 static void execSetupChooseVsyncMode(void)
6292 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6297 static void execSetupChooseVolumeSimple(void)
6299 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6304 static void execSetupChooseVolumeLoops(void)
6306 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6311 static void execSetupChooseVolumeMusic(void)
6313 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6318 static void execSetupSound(void)
6320 if (volumes_simple == NULL)
6322 boolean current_volume_simple_found = FALSE;
6325 for (i = 0; volumes_list[i].value != -1; i++)
6327 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6328 char identifier[32], name[32];
6329 int value = volumes_list[i].value;
6330 char *text = volumes_list[i].text;
6332 ti->node_top = &volumes_simple;
6333 ti->sort_priority = value;
6335 sprintf(identifier, "%d", value);
6336 sprintf(name, "%s", text);
6338 setString(&ti->identifier, identifier);
6339 setString(&ti->name, name);
6340 setString(&ti->name_sorting, name);
6341 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6343 pushTreeInfo(&volumes_simple, ti);
6345 if (value == setup.volume_simple)
6346 current_volume_simple_found = TRUE;
6349 if (!current_volume_simple_found)
6351 // add entry for non-preset volume value
6353 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6354 char identifier[32], name[32];
6355 int value = setup.volume_simple;
6357 ti->node_top = &volumes_simple;
6358 ti->sort_priority = value;
6360 sprintf(identifier, "%d", value);
6361 sprintf(name, "%d %% (Current)", value);
6363 setString(&ti->identifier, identifier);
6364 setString(&ti->name, name);
6365 setString(&ti->name_sorting, name);
6366 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6368 pushTreeInfo(&volumes_simple, ti);
6371 // sort volume values to start with lowest volume value
6372 sortTreeInfo(&volumes_simple);
6374 // set current volume value to configured volume value
6375 volume_simple_current =
6376 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6378 // if that fails, set current volume to reliable default value
6379 if (volume_simple_current == NULL)
6380 volume_simple_current =
6381 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6383 // if that also fails, set current volume to first available value
6384 if (volume_simple_current == NULL)
6385 volume_simple_current = volumes_simple;
6388 if (volumes_loops == NULL)
6390 boolean current_volume_loops_found = FALSE;
6393 for (i = 0; volumes_list[i].value != -1; i++)
6395 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6396 char identifier[32], name[32];
6397 int value = volumes_list[i].value;
6398 char *text = volumes_list[i].text;
6400 ti->node_top = &volumes_loops;
6401 ti->sort_priority = value;
6403 sprintf(identifier, "%d", value);
6404 sprintf(name, "%s", text);
6406 setString(&ti->identifier, identifier);
6407 setString(&ti->name, name);
6408 setString(&ti->name_sorting, name);
6409 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6411 pushTreeInfo(&volumes_loops, ti);
6413 if (value == setup.volume_loops)
6414 current_volume_loops_found = TRUE;
6417 if (!current_volume_loops_found)
6419 // add entry for non-preset volume value
6421 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6422 char identifier[32], name[32];
6423 int value = setup.volume_loops;
6425 ti->node_top = &volumes_loops;
6426 ti->sort_priority = value;
6428 sprintf(identifier, "%d", value);
6429 sprintf(name, "%d %% (Current)", value);
6431 setString(&ti->identifier, identifier);
6432 setString(&ti->name, name);
6433 setString(&ti->name_sorting, name);
6434 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6436 pushTreeInfo(&volumes_loops, ti);
6439 // sort volume values to start with lowest volume value
6440 sortTreeInfo(&volumes_loops);
6442 // set current volume value to configured volume value
6443 volume_loops_current =
6444 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6446 // if that fails, set current volume to reliable default value
6447 if (volume_loops_current == NULL)
6448 volume_loops_current =
6449 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6451 // if that also fails, set current volume to first available value
6452 if (volume_loops_current == NULL)
6453 volume_loops_current = volumes_loops;
6456 if (volumes_music == NULL)
6458 boolean current_volume_music_found = FALSE;
6461 for (i = 0; volumes_list[i].value != -1; i++)
6463 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6464 char identifier[32], name[32];
6465 int value = volumes_list[i].value;
6466 char *text = volumes_list[i].text;
6468 ti->node_top = &volumes_music;
6469 ti->sort_priority = value;
6471 sprintf(identifier, "%d", value);
6472 sprintf(name, "%s", text);
6474 setString(&ti->identifier, identifier);
6475 setString(&ti->name, name);
6476 setString(&ti->name_sorting, name);
6477 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6479 pushTreeInfo(&volumes_music, ti);
6481 if (value == setup.volume_music)
6482 current_volume_music_found = TRUE;
6485 if (!current_volume_music_found)
6487 // add entry for non-preset volume value
6489 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6490 char identifier[32], name[32];
6491 int value = setup.volume_music;
6493 ti->node_top = &volumes_music;
6494 ti->sort_priority = value;
6496 sprintf(identifier, "%d", value);
6497 sprintf(name, "%d %% (Current)", value);
6499 setString(&ti->identifier, identifier);
6500 setString(&ti->name, name);
6501 setString(&ti->name_sorting, name);
6502 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6504 pushTreeInfo(&volumes_music, ti);
6507 // sort volume values to start with lowest volume value
6508 sortTreeInfo(&volumes_music);
6510 // set current volume value to configured volume value
6511 volume_music_current =
6512 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6514 // if that fails, set current volume to reliable default value
6515 if (volume_music_current == NULL)
6516 volume_music_current =
6517 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6519 // if that also fails, set current volume to first available value
6520 if (volume_music_current == NULL)
6521 volume_music_current = volumes_music;
6524 setup.volume_simple = atoi(volume_simple_current->identifier);
6525 setup.volume_loops = atoi(volume_loops_current->identifier);
6526 setup.volume_music = atoi(volume_music_current->identifier);
6528 // needed for displaying volume text instead of identifier
6529 volume_simple_text = volume_simple_current->name;
6530 volume_loops_text = volume_loops_current->name;
6531 volume_music_text = volume_music_current->name;
6533 setup_mode = SETUP_MODE_SOUND;
6538 static void execSetupChooseTouchControls(void)
6540 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6545 static void execSetupChooseMoveDistance(void)
6547 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6552 static void execSetupChooseDropDistance(void)
6554 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6559 static void execSetupChooseTransparency(void)
6561 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6566 static void execSetupChooseGridXSize_0(void)
6568 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6573 static void execSetupChooseGridYSize_0(void)
6575 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6580 static void execSetupChooseGridXSize_1(void)
6582 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6587 static void execSetupChooseGridYSize_1(void)
6589 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6594 static void execSetupConfigureVirtualButtons(void)
6596 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6598 ConfigureVirtualButtons();
6600 setup_mode = SETUP_MODE_TOUCH;
6605 static void execSetupTouch(void)
6609 if (touch_controls == NULL)
6611 for (i = 0; touch_controls_list[i].value != NULL; i++)
6613 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6614 char identifier[32], name[32];
6615 char *value = touch_controls_list[i].value;
6616 char *text = touch_controls_list[i].text;
6618 ti->node_top = &touch_controls;
6619 ti->sort_priority = i;
6621 sprintf(identifier, "%s", value);
6622 sprintf(name, "%s", text);
6624 setString(&ti->identifier, identifier);
6625 setString(&ti->name, name);
6626 setString(&ti->name_sorting, name);
6627 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6629 pushTreeInfo(&touch_controls, ti);
6632 // sort touch control values to start with lowest touch control value
6633 sortTreeInfo(&touch_controls);
6635 // set current touch control value to configured touch control value
6636 touch_control_current =
6637 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6639 // if that fails, set current touch control to reliable default value
6640 if (touch_control_current == NULL)
6641 touch_control_current =
6642 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6644 // if that also fails, set current touch control to first available value
6645 if (touch_control_current == NULL)
6646 touch_control_current = touch_controls;
6649 if (move_distances == NULL)
6651 for (i = 0; distances_list[i].value != -1; i++)
6653 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6654 char identifier[32], name[32];
6655 int value = distances_list[i].value;
6656 char *text = distances_list[i].text;
6658 ti->node_top = &move_distances;
6659 ti->sort_priority = value;
6661 sprintf(identifier, "%d", value);
6662 sprintf(name, "%s", text);
6664 setString(&ti->identifier, identifier);
6665 setString(&ti->name, name);
6666 setString(&ti->name_sorting, name);
6667 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6669 pushTreeInfo(&move_distances, ti);
6672 // sort distance values to start with lowest distance value
6673 sortTreeInfo(&move_distances);
6675 // set current distance value to configured distance value
6676 move_distance_current =
6677 getTreeInfoFromIdentifier(move_distances,
6678 i_to_a(setup.touch.move_distance));
6680 // if that fails, set current distance to reliable default value
6681 if (move_distance_current == NULL)
6682 move_distance_current =
6683 getTreeInfoFromIdentifier(move_distances,
6684 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6686 // if that also fails, set current distance to first available value
6687 if (move_distance_current == NULL)
6688 move_distance_current = move_distances;
6691 if (drop_distances == NULL)
6693 for (i = 0; distances_list[i].value != -1; i++)
6695 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6696 char identifier[32], name[32];
6697 int value = distances_list[i].value;
6698 char *text = distances_list[i].text;
6700 ti->node_top = &drop_distances;
6701 ti->sort_priority = value;
6703 sprintf(identifier, "%d", value);
6704 sprintf(name, "%s", text);
6706 setString(&ti->identifier, identifier);
6707 setString(&ti->name, name);
6708 setString(&ti->name_sorting, name);
6709 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6711 pushTreeInfo(&drop_distances, ti);
6714 // sort distance values to start with lowest distance value
6715 sortTreeInfo(&drop_distances);
6717 // set current distance value to configured distance value
6718 drop_distance_current =
6719 getTreeInfoFromIdentifier(drop_distances,
6720 i_to_a(setup.touch.drop_distance));
6722 // if that fails, set current distance to reliable default value
6723 if (drop_distance_current == NULL)
6724 drop_distance_current =
6725 getTreeInfoFromIdentifier(drop_distances,
6726 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6728 // if that also fails, set current distance to first available value
6729 if (drop_distance_current == NULL)
6730 drop_distance_current = drop_distances;
6733 if (transparencies == NULL)
6735 for (i = 0; transparencies_list[i].value != -1; i++)
6737 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6738 char identifier[32], name[32];
6739 int value = transparencies_list[i].value;
6740 char *text = transparencies_list[i].text;
6742 ti->node_top = &transparencies;
6743 ti->sort_priority = value;
6745 sprintf(identifier, "%d", value);
6746 sprintf(name, "%s", text);
6748 setString(&ti->identifier, identifier);
6749 setString(&ti->name, name);
6750 setString(&ti->name_sorting, name);
6751 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6753 pushTreeInfo(&transparencies, ti);
6756 // sort transparency values to start with lowest transparency value
6757 sortTreeInfo(&transparencies);
6759 // set current transparency value to configured transparency value
6760 transparency_current =
6761 getTreeInfoFromIdentifier(transparencies,
6762 i_to_a(setup.touch.transparency));
6764 // if that fails, set current transparency to reliable default value
6765 if (transparency_current == NULL)
6766 transparency_current =
6767 getTreeInfoFromIdentifier(transparencies,
6768 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6770 // if that also fails, set current transparency to first available value
6771 if (transparency_current == NULL)
6772 transparency_current = transparencies;
6775 for (i = 0; i < 2; i++)
6777 for (j = 0; j < 2; j++)
6779 if (grid_sizes[i][j] == NULL)
6781 for (k = 0; grid_sizes_list[k].value != -1; k++)
6783 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6784 char identifier[32], name[32];
6785 int value = grid_sizes_list[k].value;
6786 char *text = grid_sizes_list[k].text;
6788 ti->node_top = &grid_sizes[i][j];
6789 ti->sort_priority = value;
6791 sprintf(identifier, "%d", value);
6792 sprintf(name, "%s", text);
6794 setString(&ti->identifier, identifier);
6795 setString(&ti->name, name);
6796 setString(&ti->name_sorting, name);
6797 setString(&ti->infotext,
6800 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6801 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6803 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6804 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6806 pushTreeInfo(&grid_sizes[i][j], ti);
6809 // sort grid size values to start with lowest grid size value
6810 sortTreeInfo(&grid_sizes[i][j]);
6812 // set current grid size value to configured grid size value
6813 grid_size_current[i][j] =
6814 getTreeInfoFromIdentifier(grid_sizes[i][j],
6816 setup.touch.grid_xsize[i] :
6817 setup.touch.grid_ysize[i]));
6819 // if that fails, set current grid size to reliable default value
6820 if (grid_size_current[i][j] == NULL)
6821 grid_size_current[i][j] =
6822 getTreeInfoFromIdentifier(grid_sizes[i][j],
6824 DEFAULT_GRID_XSIZE(i) :
6825 DEFAULT_GRID_YSIZE(i)));
6827 // if that also fails, set current grid size to first available value
6828 if (grid_size_current[i][j] == NULL)
6829 grid_size_current[i][j] = grid_sizes[i][j];
6834 setup.touch.control_type = touch_control_current->identifier;
6835 setup.touch.move_distance = atoi(move_distance_current->identifier);
6836 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6837 setup.touch.transparency = atoi(transparency_current->identifier);
6839 for (i = 0; i < 2; i++)
6841 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6842 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6844 if (i == GRID_ACTIVE_NR())
6846 overlay.grid_xsize = setup.touch.grid_xsize[i];
6847 overlay.grid_ysize = setup.touch.grid_ysize[i];
6851 // needed for displaying value text instead of identifier
6852 touch_controls_text = touch_control_current->name;
6853 move_distance_text = move_distance_current->name;
6854 drop_distance_text = drop_distance_current->name;
6855 transparency_text = transparency_current->name;
6857 for (i = 0; i < 2; i++)
6858 for (j = 0; j < 2; j++)
6859 grid_size_text[i][j] = grid_size_current[i][j]->name;
6861 setup_mode = SETUP_MODE_TOUCH;
6866 static void execSetupArtwork(void)
6868 static ArtworkDirTree *gfx_last_valid = NULL;
6869 static ArtworkDirTree *snd_last_valid = NULL;
6870 static ArtworkDirTree *mus_last_valid = NULL;
6872 // current artwork directory may be invalid (level group, parent link)
6873 if (!validLevelSeries(artwork.gfx_current))
6874 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6875 if (!validLevelSeries(artwork.snd_current))
6876 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6877 if (!validLevelSeries(artwork.mus_current))
6878 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6880 // store valid artwork directory information
6881 gfx_last_valid = artwork.gfx_current;
6882 snd_last_valid = artwork.snd_current;
6883 mus_last_valid = artwork.mus_current;
6886 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6887 artwork.gfx_current->subdir,
6888 artwork.gfx_current->fullpath,
6889 artwork.gfx_current->basepath);
6892 setup.graphics_set = artwork.gfx_current->identifier;
6893 setup.sounds_set = artwork.snd_current->identifier;
6894 setup.music_set = artwork.mus_current->identifier;
6896 // needed if last screen (setup choice) changed graphics, sounds or music
6897 ReloadCustomArtwork(0);
6899 // needed for displaying artwork name instead of artwork identifier
6900 graphics_set_name = artwork.gfx_current->name;
6901 sounds_set_name = artwork.snd_current->name;
6902 music_set_name = artwork.mus_current->name;
6904 setup_mode = SETUP_MODE_ARTWORK;
6909 static void execSetupChooseGraphics(void)
6911 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6916 static void execSetupChooseSounds(void)
6918 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6923 static void execSetupChooseMusic(void)
6925 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6930 static void execSetupInput(void)
6932 setup_mode = SETUP_MODE_INPUT;
6937 static void execSetupShortcuts(void)
6939 setup_mode = SETUP_MODE_SHORTCUTS;
6944 static void execSetupShortcuts1(void)
6946 setup_mode = SETUP_MODE_SHORTCUTS_1;
6951 static void execSetupShortcuts2(void)
6953 setup_mode = SETUP_MODE_SHORTCUTS_2;
6958 static void execSetupShortcuts3(void)
6960 setup_mode = SETUP_MODE_SHORTCUTS_3;
6965 static void execSetupShortcuts4(void)
6967 setup_mode = SETUP_MODE_SHORTCUTS_4;
6972 static void execSetupShortcuts5(void)
6974 setup_mode = SETUP_MODE_SHORTCUTS_5;
6979 static void execExitSetup(void)
6981 SetGameStatus(GAME_MODE_MAIN);
6986 static void execSaveAndExitSetup(void)
6992 static void execGadgetNetworkServer(void)
6994 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6995 struct GadgetInfo *gi = screen_gadget[gadget_id];
6997 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6998 network_server_hostname[0] = '\0';
7000 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7004 ClickOnGadget(gi, MB_LEFTBUTTON);
7007 static void execOfferUploadTapes(void)
7012 static void ToggleNetworkModeIfNeeded(void)
7014 int font_title = FONT_TITLE_1;
7015 int font_foot = FC_BLUE;
7016 int ystart = mSY - SY + 16;
7017 int ybottom = mSY - SY + SYSIZE - 20;
7018 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7020 if (setup.network_mode == network.enabled)
7023 network.enabled = setup.network_mode;
7025 FadeOut(REDRAW_ALL);
7029 DrawTextSCentered(ystart, font_title, text);
7033 if (network.enabled)
7034 InitNetworkServer();
7036 DisconnectFromNetworkServer();
7038 DrawTextSCentered(ybottom, font_foot,
7039 "Press any key or button for setup menu");
7041 WaitForEventToContinue();
7046 static void ToggleGameSpeedsListIfNeeded(void)
7048 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7050 if (setup.game_speed_extended == using_game_speeds_extended)
7053 // try to match similar values when changing game speeds list
7054 if (setup.game_speed_extended)
7055 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7056 setup.game_frame_delay == 30 ? 29 :
7057 setup.game_frame_delay);
7059 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7060 setup.game_frame_delay == 16 ? 15 :
7061 setup.game_frame_delay >= 29 ? 30 :
7062 setup.game_frame_delay <= 10 ? 10 :
7063 setup.game_frame_delay);
7065 execSetupGame_setGameSpeeds(TRUE);
7070 static void ToggleUseApiServerIfNeeded(void)
7072 if (runtime.use_api_server == setup.use_api_server)
7075 runtime.use_api_server = setup.use_api_server;
7077 if (runtime.use_api_server)
7079 if (setup.has_remaining_tapes)
7080 setup.ask_for_uploading_tapes = TRUE;
7082 CheckApiServerTasks();
7086 static void ModifyGameSpeedIfNeeded(void)
7088 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7089 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7093 char *game_speed_text = "Fast";
7094 int game_speed_value = 15;
7096 if (setup.game_speed_extended)
7098 game_speed_text = "60 fps";
7099 game_speed_value = 16;
7102 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7104 // set game speed to existing list value that is fast enough for vsync
7105 setup.game_frame_delay = game_speed_value;
7107 execSetupGame_setGameSpeeds(TRUE);
7109 Request(message, REQ_CONFIRM);
7112 static void DisableVsyncIfNeeded(void)
7114 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7115 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7116 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7119 // disable vsync for the selected game speed to work
7120 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7122 execSetupGraphics_setVsyncModes(TRUE);
7124 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7130 void *related_value;
7131 } hide_related_entry_list[] =
7133 { &setup.network_server_hostname, execGadgetNetworkServer },
7134 { &setup.network_server_hostname, &network_server_text },
7136 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7137 { &setup.scores_in_highscore_list, &scores_type_text },
7139 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7140 { &setup.game_frame_delay, &game_speed_text },
7142 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7143 { &setup.scroll_delay_value, &scroll_delay_text },
7145 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7146 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7148 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7149 { &setup.window_scaling_percent, &window_size_text },
7151 { &setup.window_scaling_quality, execSetupChooseScalingType },
7152 { &setup.window_scaling_quality, &scaling_type_text },
7154 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7155 { &setup.screen_rendering_mode, &rendering_mode_text },
7157 { &setup.vsync_mode, execSetupChooseVsyncMode },
7158 { &setup.vsync_mode, &vsync_mode_text },
7160 { &setup.graphics_set, execSetupChooseGraphics },
7161 { &setup.graphics_set, &graphics_set_name },
7163 { &setup.sounds_set, execSetupChooseSounds },
7164 { &setup.sounds_set, &sounds_set_name },
7166 { &setup.music_set, execSetupChooseMusic },
7167 { &setup.music_set, &music_set_name },
7169 { &setup.volume_simple, execSetupChooseVolumeSimple },
7170 { &setup.volume_simple, &volume_simple_text },
7172 { &setup.volume_loops, execSetupChooseVolumeLoops },
7173 { &setup.volume_loops, &volume_loops_text },
7175 { &setup.volume_music, execSetupChooseVolumeMusic },
7176 { &setup.volume_music, &volume_music_text },
7178 { &setup.touch.control_type, execSetupChooseTouchControls },
7179 { &setup.touch.control_type, &touch_controls_text },
7181 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7182 { &setup.touch.move_distance, &move_distance_text },
7184 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7185 { &setup.touch.drop_distance, &drop_distance_text },
7187 { &setup.touch.transparency, execSetupChooseTransparency },
7188 { &setup.touch.transparency, &transparency_text },
7190 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7191 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7193 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7194 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7196 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7197 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7199 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7200 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7202 { &setup.internal.menu_game, execSetupGame },
7203 { &setup.internal.menu_engines, execSetupEngines },
7204 { &setup.internal.menu_editor, execSetupEditor },
7205 { &setup.internal.menu_graphics, execSetupGraphics },
7206 { &setup.internal.menu_sound, execSetupSound },
7207 { &setup.internal.menu_artwork, execSetupArtwork },
7208 { &setup.internal.menu_input, execSetupInput },
7209 { &setup.internal.menu_touch, execSetupTouch },
7210 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7211 { &setup.internal.menu_exit, execExitSetup },
7212 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7214 { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
7215 { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
7216 { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
7217 { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
7218 { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
7220 { &setup.internal.info_title, execInfoTitleScreen },
7221 { &setup.internal.info_elements, execInfoElements },
7222 { &setup.internal.info_music, execInfoMusic },
7223 { &setup.internal.info_credits, execInfoCredits },
7224 { &setup.internal.info_program, execInfoProgram },
7225 { &setup.internal.info_version, execInfoVersion },
7226 { &setup.internal.info_levelset, execInfoLevelSet },
7227 { &setup.internal.info_exit, execExitInfo },
7232 void setHideRelatedSetupEntries(void)
7236 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7237 if (hideSetupEntry(hide_related_entry_list[i].value))
7238 setHideSetupEntry(hide_related_entry_list[i].related_value);
7241 static struct TokenInfo setup_info_main[] =
7243 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7244 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7245 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7246 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7247 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7248 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7249 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7250 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7251 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7252 { TYPE_EMPTY, NULL, "" },
7253 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7254 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7259 static struct TokenInfo setup_info_game[] =
7261 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7262 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7263 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
7264 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7265 { TYPE_STRING, &network_server_text, "" },
7266 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7267 { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
7268 { TYPE_STRING, &scores_type_text, "" },
7269 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7270 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7271 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7272 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7273 { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
7274 { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
7275 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7276 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7277 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7278 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7279 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7280 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7281 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7282 { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" },
7283 { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" },
7284 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7285 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7286 { TYPE_STRING, &game_speed_text, "" },
7287 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7289 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7290 { TYPE_STRING, &scroll_delay_text, "" },
7292 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7293 { TYPE_STRING, &snapshot_mode_text, "" },
7294 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7295 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7296 { TYPE_EMPTY, NULL, "" },
7297 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7302 static struct TokenInfo setup_info_engines[] =
7304 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7305 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7306 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7307 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7308 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7309 { TYPE_EMPTY, NULL, "" },
7310 { TYPE_HEADLINE, NULL, "Supaplex" },
7311 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7312 { TYPE_EMPTY, NULL, "" },
7313 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7318 static struct TokenInfo setup_info_editor[] =
7321 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7322 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7323 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7324 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7325 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7326 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7327 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7328 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7329 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7330 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7332 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7333 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7335 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7337 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7338 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7339 { TYPE_EMPTY, NULL, "" },
7341 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7342 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7343 { TYPE_EMPTY, NULL, "" },
7345 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7346 { TYPE_EMPTY, NULL, "" },
7347 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7348 { TYPE_EMPTY, NULL, "" },
7349 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7354 static struct TokenInfo setup_info_graphics[] =
7356 #if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
7357 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7358 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7359 { TYPE_STRING, &window_size_text, "" },
7360 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7361 { TYPE_STRING, &scaling_type_text, "" },
7362 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7363 { TYPE_STRING, &rendering_mode_text, "" },
7366 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7367 { TYPE_STRING, &scroll_delay_text, "" },
7369 #if !defined(PLATFORM_EMSCRIPTEN)
7370 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7371 { TYPE_STRING, &vsync_mode_text, "" },
7373 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7374 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7375 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7376 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7377 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7378 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7379 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7380 { TYPE_EMPTY, NULL, "" },
7381 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7386 static struct TokenInfo setup_info_sound[] =
7388 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7389 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7390 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7391 { TYPE_EMPTY, NULL, "" },
7392 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7393 { TYPE_STRING, &volume_simple_text, "" },
7394 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7395 { TYPE_STRING, &volume_loops_text, "" },
7396 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7397 { TYPE_STRING, &volume_music_text, "" },
7398 { TYPE_EMPTY, NULL, "" },
7399 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7404 static struct TokenInfo setup_info_artwork[] =
7406 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7407 { TYPE_STRING, &graphics_set_name, "" },
7408 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7409 { TYPE_STRING, &sounds_set_name, "" },
7410 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7411 { TYPE_STRING, &music_set_name, "" },
7412 { TYPE_EMPTY, NULL, "" },
7413 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7414 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7415 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7416 { TYPE_EMPTY, NULL, "" },
7417 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7422 static struct TokenInfo setup_info_input[] =
7424 { TYPE_SWITCH, NULL, "Player:" },
7425 { TYPE_SWITCH, NULL, "Device:" },
7426 { TYPE_SWITCH, NULL, "" },
7427 { TYPE_SKIPPABLE, NULL, "" },
7428 { TYPE_EMPTY, NULL, "" },
7429 { TYPE_EMPTY, NULL, "" },
7430 { TYPE_EMPTY, NULL, "" },
7431 { TYPE_EMPTY, NULL, "" },
7432 { TYPE_EMPTY, NULL, "" },
7433 { TYPE_EMPTY, NULL, "" },
7434 { TYPE_EMPTY, NULL, "" },
7435 { TYPE_EMPTY, NULL, "" },
7436 { TYPE_SKIPPABLE, NULL, "" },
7437 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7442 static struct TokenInfo setup_info_touch[] =
7444 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7445 { TYPE_STRING, &touch_controls_text, "" },
7446 { TYPE_EMPTY, NULL, "" },
7447 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7452 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7454 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7455 { TYPE_STRING, &touch_controls_text, "" },
7456 { TYPE_EMPTY, NULL, "" },
7457 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7458 { TYPE_STRING, &grid_size_text[0][0], "" },
7459 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7460 { TYPE_STRING, &grid_size_text[0][1], "" },
7461 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7462 { TYPE_STRING, &transparency_text, "" },
7463 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7464 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7465 { TYPE_EMPTY, NULL, "" },
7466 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7467 { TYPE_EMPTY, NULL, "" },
7468 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7473 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7475 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7476 { TYPE_STRING, &touch_controls_text, "" },
7477 { TYPE_EMPTY, NULL, "" },
7478 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7479 { TYPE_STRING, &grid_size_text[1][0], "" },
7480 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7481 { TYPE_STRING, &grid_size_text[1][1], "" },
7482 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7483 { TYPE_STRING, &transparency_text, "" },
7484 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7485 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7486 { TYPE_EMPTY, NULL, "" },
7487 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7488 { TYPE_EMPTY, NULL, "" },
7489 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7494 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7496 setup_info_touch_virtual_buttons_0,
7497 setup_info_touch_virtual_buttons_1
7500 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7502 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7503 { TYPE_STRING, &touch_controls_text, "" },
7504 { TYPE_EMPTY, NULL, "" },
7505 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7506 { TYPE_STRING, &move_distance_text, "" },
7507 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7508 { TYPE_STRING, &drop_distance_text, "" },
7509 { TYPE_EMPTY, NULL, "" },
7510 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7515 static struct TokenInfo setup_info_shortcuts[] =
7517 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7518 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7519 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7520 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7521 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7522 { TYPE_EMPTY, NULL, "" },
7523 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7528 static struct TokenInfo setup_info_shortcuts_1[] =
7530 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7531 { TYPE_KEY, &setup.shortcut.save_game, "" },
7532 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7533 { TYPE_KEY, &setup.shortcut.load_game, "" },
7534 { TYPE_KEYTEXT, NULL, "Restart Game:", },
7535 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7536 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
7537 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7538 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7539 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7540 { TYPE_EMPTY, NULL, "" },
7541 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7542 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7543 { TYPE_EMPTY, NULL, "" },
7544 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7549 static struct TokenInfo setup_info_shortcuts_2[] =
7551 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7552 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7553 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7554 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7555 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7556 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7557 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7558 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7559 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7560 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7561 { TYPE_EMPTY, NULL, "" },
7562 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7567 static struct TokenInfo setup_info_shortcuts_3[] =
7569 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7570 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7571 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7572 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7573 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7574 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7575 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7576 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7577 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7578 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7579 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7580 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7581 { TYPE_EMPTY, NULL, "" },
7582 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7587 static struct TokenInfo setup_info_shortcuts_4[] =
7589 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7590 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7591 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7592 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7593 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7594 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7595 { TYPE_EMPTY, NULL, "" },
7596 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7601 static struct TokenInfo setup_info_shortcuts_5[] =
7603 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7604 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7605 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7606 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7607 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7608 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7609 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7610 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7611 { TYPE_EMPTY, NULL, "" },
7612 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7617 static Key getSetupKey(void)
7619 Key key = KSYM_UNDEFINED;
7620 boolean got_key_event = FALSE;
7622 while (!got_key_event)
7626 if (NextValidEvent(&event))
7630 case EVENT_KEYPRESS:
7632 key = GetEventKey((KeyEvent *)&event);
7634 // press 'Escape' or 'Enter' to keep the existing key binding
7635 if (key == KSYM_Escape || key == KSYM_Return)
7636 key = KSYM_UNDEFINED; // keep old value
7638 got_key_event = TRUE;
7642 case EVENT_KEYRELEASE:
7643 key_joystick_mapping = 0;
7647 HandleOtherEvents(&event);
7658 static int getSetupValueFont(int type, void *value)
7660 if (type & TYPE_GHOSTED)
7661 return FONT_OPTION_OFF;
7662 else if (type & TYPE_KEY)
7663 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7664 else if (type & TYPE_STRING)
7665 return FONT_VALUE_2;
7666 else if (type & TYPE_ECS_AGA)
7667 return FONT_VALUE_1;
7668 else if (type & TYPE_BOOLEAN_STYLE)
7669 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7670 else if (type & TYPE_YES_NO_AUTO)
7671 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7672 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7673 else if (type & TYPE_PLAYER)
7674 return FONT_VALUE_1;
7676 return FONT_VALUE_1;
7679 static int getSetupValueFontNarrow(int type, int font_nr)
7681 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7682 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7683 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7687 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7689 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7690 struct TokenInfo *si = &setup_info[si_pos];
7691 boolean font_draw_xoffset_modified = FALSE;
7692 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7693 int font_draw_xoffset_old = -1;
7694 int xoffset = (scrollbar_needed ? -1 : 0);
7695 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7696 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7697 int xpos = menu_screen_value_xpos;
7698 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7699 int startx = mSX + xpos * 32;
7700 int starty = mSY + ypos * 32;
7701 int type = si->type;
7702 void *value = si->value;
7703 char *value_string = getSetupValue(type, value);
7704 int font_nr_default = getSetupValueFont(type, value);
7705 int font_width_default = getFontWidth(font_nr_default);
7706 int font_nr = font_nr_default;
7709 if (value_string == NULL)
7712 if (type & TYPE_KEY)
7714 xpos = MENU_SCREEN_START_XPOS;
7716 if (type & TYPE_QUERY)
7717 value_string = "<press key>";
7719 else if (type & TYPE_STRING)
7721 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7723 xpos = MENU_SCREEN_START_XPOS;
7725 if (strlen(value_string) > max_value_len)
7726 value_string[max_value_len] = '\0';
7728 else if (type & TYPE_YES_NO_AUTO)
7730 xpos = menu_screen_value_xpos - 1;
7732 else if (type & TYPE_PLAYER)
7734 int displayed_player_nr = *(int *)value + 1;
7736 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7739 startx = mSX + xpos * 32;
7740 starty = mSY + ypos * 32;
7742 // special check if right-side setup values moved left due to scrollbar
7743 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7745 int max_menu_text_length = 26; // maximum text length for classic menu
7746 int font_xoffset = getFontDrawOffsetX(font_nr);
7747 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7748 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7749 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7750 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7752 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7754 // when using narrow font, left-shifting text "auto" not needed
7755 if (type & TYPE_YES_NO_AUTO)
7759 startx = mSX + xpos * 32;
7761 font_nr = getSetupValueFontNarrow(type, font_nr);
7765 // downward compatibility correction for Juergen Bonhagen's menu settings
7766 if (setup_mode != SETUP_MODE_INPUT)
7768 int max_menu_text_length_big = (menu_screen_value_xpos -
7769 MENU_SCREEN_START_XPOS);
7770 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7771 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7772 int font1_xoffset = getFontDrawOffsetX(font_nr);
7773 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
7774 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7775 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7776 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7777 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7778 boolean correct_font_draw_xoffset = FALSE;
7780 if (xpos == MENU_SCREEN_START_XPOS &&
7781 startx + font1_xoffset < text_startx + text_font_xoffset)
7782 correct_font_draw_xoffset = TRUE;
7784 if (xpos == menu_screen_value_xpos &&
7785 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7786 correct_font_draw_xoffset = TRUE;
7788 // check if setup value would overlap with setup text when printed
7789 // (this can happen for extreme/wrong values for font draw offset)
7790 if (correct_font_draw_xoffset)
7792 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
7793 font_draw_xoffset_modified = TRUE;
7795 if (type & TYPE_KEY)
7796 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7797 else if (!(type & TYPE_STRING))
7798 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7799 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7803 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7804 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7806 DrawText(startx, starty, value_string, font_nr);
7808 if (type & TYPE_PLAYER)
7810 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7811 int player_nr = *(int *)value;
7812 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7813 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7814 int startx2 = startx + xoff;
7815 int starty2 = starty + yoff;
7817 if (DrawingOnBackground(startx2, starty2))
7818 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7820 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7821 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7824 if (font_draw_xoffset_modified)
7825 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7828 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7830 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7831 struct TokenInfo *si = &setup_info[si_pos];
7833 if (si->type & TYPE_BOOLEAN_STYLE)
7835 *(boolean *)si->value ^= TRUE;
7837 else if (si->type & TYPE_YES_NO_AUTO)
7841 (*(int *)si->value == AUTO ? TRUE :
7842 *(int *)si->value == TRUE ? FALSE : AUTO) :
7843 (*(int *)si->value == TRUE ? AUTO :
7844 *(int *)si->value == AUTO ? FALSE : TRUE));
7846 else if (si->type & TYPE_KEY)
7850 si->type |= TYPE_QUERY;
7851 drawSetupValue(screen_pos, setup_info_pos_raw);
7852 si->type &= ~TYPE_QUERY;
7854 key = getSetupKey();
7855 if (key != KSYM_UNDEFINED)
7856 *(Key *)si->value = key;
7858 else if (si->type & TYPE_PLAYER)
7860 int player_nr = *(int *)si->value;
7865 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7867 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7870 drawSetupValue(screen_pos, setup_info_pos_raw);
7872 // fullscreen state may have changed at this point
7873 if (si->value == &setup.fullscreen)
7874 ToggleFullscreenIfNeeded();
7876 // network mode may have changed at this point
7877 if (si->value == &setup.network_mode)
7878 ToggleNetworkModeIfNeeded();
7880 // API server mode may have changed at this point
7881 if (si->value == &setup.use_api_server)
7882 ToggleUseApiServerIfNeeded();
7884 // game speed list may have changed at this point
7885 if (si->value == &setup.game_speed_extended)
7886 ToggleGameSpeedsListIfNeeded();
7889 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7891 static struct TokenInfo *setup_info_final = NULL;
7896 // determine maximum list size of target list
7897 while (setup_info_orig[list_size++].type != 0);
7899 // free, allocate and clear memory for target list
7900 checked_free(setup_info_final);
7901 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7903 // copy setup info list without setup entries marked as hidden
7904 for (i = 0; setup_info_orig[i].type != 0; i++)
7906 // skip setup entries configured to be hidden
7907 if (hideSetupEntry(setup_info_orig[i].value))
7910 // skip skippable setup entries if screen is lower than usual
7911 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7912 setup_info_orig[i].type == TYPE_SKIPPABLE)
7915 setup_info_final[list_pos++] = setup_info_orig[i];
7918 return setup_info_final;
7921 static void DrawSetupScreen_Generic(void)
7923 int fade_mask = REDRAW_FIELD;
7924 boolean redraw_all = FALSE;
7925 char *title_string = NULL;
7929 fade_mask = REDRAW_ALL;
7932 FadeMenuSoundsAndMusic();
7934 FreeScreenGadgets();
7935 CreateScreenGadgets();
7937 if (redraw_mask & REDRAW_ALL)
7942 // needed if different viewport properties defined for setup screen
7943 ChangeViewportPropertiesIfNeeded();
7945 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7949 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7951 if (setup_mode == SETUP_MODE_MAIN)
7953 setup_info = setup_info_main;
7954 title_string = STR_SETUP_MAIN;
7956 else if (setup_mode == SETUP_MODE_GAME)
7958 setup_info = setup_info_game;
7959 title_string = STR_SETUP_GAME;
7961 else if (setup_mode == SETUP_MODE_ENGINES)
7963 setup_info = setup_info_engines;
7964 title_string = STR_SETUP_ENGINES;
7966 else if (setup_mode == SETUP_MODE_EDITOR)
7968 setup_info = setup_info_editor;
7969 title_string = STR_SETUP_EDITOR;
7971 else if (setup_mode == SETUP_MODE_GRAPHICS)
7973 setup_info = setup_info_graphics;
7974 title_string = STR_SETUP_GRAPHICS;
7976 else if (setup_mode == SETUP_MODE_SOUND)
7978 setup_info = setup_info_sound;
7979 title_string = STR_SETUP_SOUND;
7981 else if (setup_mode == SETUP_MODE_ARTWORK)
7983 setup_info = setup_info_artwork;
7984 title_string = STR_SETUP_ARTWORK;
7986 else if (setup_mode == SETUP_MODE_TOUCH)
7988 setup_info = setup_info_touch;
7989 title_string = STR_SETUP_TOUCH;
7991 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
7992 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
7993 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
7994 setup_info = setup_info_touch_wipe_gestures;
7996 else if (setup_mode == SETUP_MODE_SHORTCUTS)
7998 setup_info = setup_info_shortcuts;
7999 title_string = STR_SETUP_SHORTCUTS;
8001 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8003 setup_info = setup_info_shortcuts_1;
8004 title_string = STR_SETUP_SHORTCUTS;
8006 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8008 setup_info = setup_info_shortcuts_2;
8009 title_string = STR_SETUP_SHORTCUTS;
8011 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8013 setup_info = setup_info_shortcuts_3;
8014 title_string = STR_SETUP_SHORTCUTS;
8016 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8018 setup_info = setup_info_shortcuts_4;
8019 title_string = STR_SETUP_SHORTCUTS;
8021 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8023 setup_info = setup_info_shortcuts_5;
8024 title_string = STR_SETUP_SHORTCUTS;
8027 // use modified setup info without setup entries marked as hidden
8028 setup_info = getSetupInfoFinal(setup_info);
8030 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8032 // determine maximal number of setup entries that can be displayed on screen
8034 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8037 // determine maximal number of setup entries available for this setup screen
8039 for (i = 0; setup_info[i].type != 0; i++)
8042 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8044 MapScreenGadgets(max_setup_info);
8047 redraw_mask = fade_mask = REDRAW_ALL;
8049 DrawMaskedBorder(fade_mask);
8054 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8056 menu_info = setup_info;
8058 HandleMenuScreen(mx, my, dx, dy, button,
8059 setup_mode, num_setup_info, max_setup_info);
8062 static void DrawSetupScreen_Input(void)
8066 FadeOut(REDRAW_FIELD);
8070 setup_info = getSetupInfoFinal(setup_info_input);
8072 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8074 for (i = 0; setup_info[i].type != 0; i++)
8076 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8077 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8078 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8079 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8080 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8081 initCursor(i, IMG_MENU_BUTTON);
8083 DrawCursorAndText_Setup(i, -1, FALSE);
8086 // create gadgets for setup input menu screen
8087 FreeScreenGadgets();
8088 CreateScreenGadgets();
8090 // map gadgets for setup input menu screen
8091 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8093 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8095 FadeIn(REDRAW_FIELD);
8098 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8100 if (device_name == NULL)
8103 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8106 if (strlen(device_name) > 1)
8108 char c1 = device_name[strlen(device_name) - 1];
8109 char c2 = device_name[strlen(device_name) - 2];
8111 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8112 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8115 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8116 strlen(device_name));
8119 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8122 static struct SetupKeyboardInfo custom_key;
8129 { &custom_key.left, "Axis/Pad Left" },
8130 { &custom_key.right, "Axis/Pad Right" },
8131 { &custom_key.up, "Axis/Pad Up" },
8132 { &custom_key.down, "Axis/Pad Down" },
8133 { &custom_key.snap, "Button 1/A/X" },
8134 { &custom_key.drop, "Button 2/B/Y" }
8136 static char *joystick_name[MAX_PLAYERS] =
8143 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8144 int font_nr_info = FONT_MENU_1;
8145 int font_nr_name = FONT_VALUE_OLD;
8146 int font_nr_on = FONT_VALUE_1;
8147 int font_nr_off = FONT_VALUE_OLD;
8150 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8152 font_nr_info = FONT_MENU_2;
8153 font_nr_on = FONT_VALUE_NARROW;
8154 font_nr_off = FONT_VALUE_OLD_NARROW;
8157 custom_key = setup.input[player_nr].key;
8159 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8160 FONT_INPUT_1_ACTIVE);
8162 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8164 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8165 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8167 if (setup.input[player_nr].use_joystick)
8169 char *device_name = setup.input[player_nr].joy.device_name;
8170 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8171 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8172 char *text = joystick_name[joystick_nr];
8173 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8175 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8176 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8180 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8181 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8184 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8185 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8189 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8190 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8191 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8192 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8194 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8195 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8196 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8197 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8198 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8199 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8201 for (i = 0; i < 6; i++)
8203 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8205 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8207 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8208 (setup.input[player_nr].use_joystick ?
8210 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8214 static int input_player_nr = 0;
8216 static void HandleSetupScreen_Input_Player(int step, int direction)
8218 int old_player_nr = input_player_nr;
8221 new_player_nr = old_player_nr + step * direction;
8222 if (new_player_nr < 0)
8224 if (new_player_nr > MAX_PLAYERS - 1)
8225 new_player_nr = MAX_PLAYERS - 1;
8227 if (new_player_nr != old_player_nr)
8229 input_player_nr = new_player_nr;
8231 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8235 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8237 static int choice = 0;
8240 int pos_start = SETUPINPUT_SCREEN_POS_START;
8241 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8242 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8243 int pos_end = SETUPINPUT_SCREEN_POS_END;
8245 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8249 for (i = 0; setup_info_input[i].type != 0; i++)
8251 // adjust menu structure according to skipped setup entries
8252 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8260 if (button == MB_MENU_INITIALIZE)
8262 // input setup menu may have changed size due to graphics configuration
8263 if (choice >= pos_empty1)
8266 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8268 DrawCursorAndText_Setup(choice, -1, TRUE);
8272 else if (button == MB_MENU_LEAVE)
8274 setup_mode = SETUP_MODE_MAIN;
8281 if (mx || my) // mouse input
8283 x = (mx - mSX) / 32;
8284 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8286 else if (dx || dy) // keyboard input
8288 if (dx && choice == 0)
8289 x = (dx < 0 ? 10 : 12);
8290 else if ((dx && choice == 1) ||
8291 (dx == -1 && choice == pos_end))
8292 button = MB_MENU_CHOICE;
8296 if (y >= pos_empty1 && y <= pos_empty2)
8297 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8300 if (y == 0 && dx != 0 && button)
8302 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8304 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8305 y >= pos_start && y <= pos_end &&
8306 !(y >= pos_empty1 && y <= pos_empty2))
8312 DrawCursorAndText_Setup(choice, -1, FALSE);
8313 DrawCursorAndText_Setup(y, -1, TRUE);
8315 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8324 char *device_name = setup.input[input_player_nr].joy.device_name;
8326 if (!setup.input[input_player_nr].use_joystick)
8328 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8330 setJoystickDeviceToNr(device_name, new_device_nr);
8331 setup.input[input_player_nr].use_joystick = TRUE;
8335 int device_nr = getJoystickNrFromDeviceName(device_name);
8336 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8338 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8339 setup.input[input_player_nr].use_joystick = FALSE;
8341 setJoystickDeviceToNr(device_name, new_device_nr);
8344 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8348 if (setup.input[input_player_nr].use_joystick)
8349 ConfigureJoystick(input_player_nr);
8351 CustomizeKeyboard(input_player_nr);
8353 else if (y == pos_end)
8359 setup_mode = SETUP_MODE_MAIN;
8366 static boolean CustomizeKeyboardMain(int player_nr)
8370 boolean finished = FALSE;
8371 static struct SetupKeyboardInfo custom_key;
8376 } customize_step[] =
8378 { &custom_key.left, "Move Left" },
8379 { &custom_key.right, "Move Right" },
8380 { &custom_key.up, "Move Up" },
8381 { &custom_key.down, "Move Down" },
8382 { &custom_key.snap, "Snap Field" },
8383 { &custom_key.drop, "Drop Element" }
8385 int font_nr_old = FONT_VALUE_OLD;
8386 int font_nr_new = FONT_VALUE_1;
8387 boolean success = FALSE;
8389 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8391 font_nr_old = FONT_VALUE_OLD_NARROW;
8392 font_nr_new = FONT_VALUE_NARROW;
8395 // read existing key bindings from player setup
8396 custom_key = setup.input[player_nr].key;
8399 FadeOut(REDRAW_FIELD);
8403 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8406 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8407 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8408 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8409 "Key:", FONT_INPUT_1_ACTIVE);
8410 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8411 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8413 FadeIn(REDRAW_FIELD);
8418 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8420 // reset frame delay counter directly after updating screen
8421 ResetDelayCounter(&event_frame_delay);
8423 while (NextValidEvent(&event))
8427 case EVENT_KEYPRESS:
8429 Key key = GetEventKey((KeyEvent *)&event);
8431 // press 'Escape' to abort and keep the old key bindings
8432 if (key == KSYM_Escape)
8434 FadeSkipNextFadeIn();
8441 // press 'Enter' to keep the existing key binding
8442 if (key == KSYM_Return)
8443 key = *customize_step[step_nr].key;
8445 // check if key already used
8446 for (i = 0; i < step_nr; i++)
8447 if (*customize_step[i].key == key)
8452 // got new key binding
8453 *customize_step[step_nr].key = key;
8454 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8456 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8457 getKeyNameFromKey(key), font_nr_new);
8460 // un-highlight last query
8461 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8462 customize_step[step_nr - 1].text, FONT_MENU_1);
8463 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8464 "Key:", FONT_MENU_1);
8466 // all keys configured
8475 // query next key binding
8476 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8477 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8478 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8479 "Key:", FONT_INPUT_1_ACTIVE);
8480 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8481 getKeyNameFromKey(*customize_step[step_nr].key),
8486 case EVENT_KEYRELEASE:
8487 key_joystick_mapping = 0;
8491 HandleOtherEvents(&event);
8495 // do not handle events for longer than standard frame delay period
8496 if (DelayReached(&event_frame_delay))
8503 // write new key bindings back to player setup, if successfully finished
8505 setup.input[player_nr].key = custom_key;
8510 void CustomizeKeyboard(int player_nr)
8512 boolean success = CustomizeKeyboardMain(player_nr);
8516 int font_nr = FONT_TITLE_1;
8517 int font_height = getFontHeight(font_nr);
8518 int ypos1 = SYSIZE / 2 - font_height * 2;
8519 int ypos2 = SYSIZE / 2 - font_height * 1;
8520 DelayCounter wait_frame_delay = { 2000 };
8522 ResetDelayCounter(&wait_frame_delay);
8526 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8527 DrawTextSCentered(ypos2, font_nr, "configured!");
8529 while (!DelayReached(&wait_frame_delay))
8535 DrawSetupScreen_Input();
8538 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8540 #define MARKER_BUTTON 1
8541 #define MARKER_AXIS_X 2
8542 #define MARKER_AXIS_Y 3
8544 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8546 static boolean bitmaps_initialized = FALSE;
8547 boolean screen_initialized = FALSE;
8548 static Bitmap *controller, *button, *axis_x, *axis_y;
8550 boolean success = TRUE;
8551 boolean done = FALSE, next = FALSE;
8553 int alpha = 200, alpha_step = -1;
8554 int alpha_ticks = 0;
8555 char mapping[4096], temp[256];
8556 int font_name = MENU_SETUP_FONT_TITLE;
8557 int font_info = MENU_SETUP_FONT_TEXT;
8558 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8559 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8560 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8561 int ystep_name = getMenuTextStep(spacing_name, font_name);
8562 int ystep_line = getMenuTextStep(spacing_line, font_info);
8563 int ystep_para = getMenuTextStep(spacing_para, font_info);
8571 int axis, button, hat, hat_value;
8574 *step, *prev_step, steps[] =
8576 { 356, 155, MARKER_BUTTON, "a", },
8577 { 396, 122, MARKER_BUTTON, "b", },
8578 { 320, 125, MARKER_BUTTON, "x", },
8579 { 358, 95, MARKER_BUTTON, "y", },
8580 { 162, 125, MARKER_BUTTON, "back", },
8581 { 216, 125, MARKER_BUTTON, "guide", },
8582 { 271, 125, MARKER_BUTTON, "start", },
8583 { 110, 200, MARKER_BUTTON, "dpleft", },
8584 { 146, 228, MARKER_BUTTON, "dpdown", },
8585 { 178, 200, MARKER_BUTTON, "dpright", },
8586 { 146, 172, MARKER_BUTTON, "dpup", },
8587 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8588 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8589 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8590 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8591 { 73, 141, MARKER_BUTTON, "leftstick", },
8592 { 282, 210, MARKER_BUTTON, "rightstick", },
8593 { 73, 141, MARKER_AXIS_X, "leftx", },
8594 { 73, 141, MARKER_AXIS_Y, "lefty", },
8595 { 282, 210, MARKER_AXIS_X, "rightx", },
8596 { 282, 210, MARKER_AXIS_Y, "righty", },
8599 if (!bitmaps_initialized)
8601 controller = LoadCustomImage("joystick/controller.png");
8602 button = LoadCustomImage("joystick/button.png");
8603 axis_x = LoadCustomImage("joystick/axis_x.png");
8604 axis_y = LoadCustomImage("joystick/axis_y.png");
8606 bitmaps_initialized = TRUE;
8609 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8612 // print info about the joystick we are watching
8613 Debug("joystick", "watching joystick %d: (%s)",
8614 SDL_JoystickInstanceID(joystick), name);
8615 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8616 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8617 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8620 // initialize mapping with GUID and name
8621 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8623 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8624 temp, name, SDL_GetPlatform());
8626 // loop through all steps (buttons and axes), getting joystick events
8627 for (i = 0; i < SDL_arraysize(steps) && !done;)
8629 Bitmap *marker = button; // initialize with reliable default value
8632 strcpy(step->mapping, mapping);
8636 step->hat_value = -1;
8638 marker = (step->marker == MARKER_BUTTON ? button :
8639 step->marker == MARKER_AXIS_X ? axis_x :
8640 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8644 while (!done && !next)
8646 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8647 alpha_ticks = SDL_GetTicks();
8654 else if (alpha < 128)
8660 int controller_x = SX + (SXSIZE - controller->width) / 2;
8661 int controller_y = SY + ystep_line;
8663 int marker_x = controller_x + step->x;
8664 int marker_y = controller_y + step->y;
8666 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8667 int ystart2 = ystart1 + ystep_name + ystep_line;
8671 DrawTextSCentered(ystart1, font_name, name);
8673 DrawTextSCentered(ystart2, font_info,
8674 "Press buttons and move axes on");
8675 ystart2 += ystep_line;
8676 DrawTextSCentered(ystart2, font_info,
8677 "your controller when indicated.");
8678 ystart2 += ystep_line;
8679 DrawTextSCentered(ystart2, font_info,
8680 "(Your controller may look different.)");
8681 ystart2 += ystep_para;
8683 #if defined(PLATFORM_ANDROID)
8684 DrawTextSCentered(ystart2, font_info,
8685 "To correct a mistake,");
8686 ystart2 += ystep_line;
8687 DrawTextSCentered(ystart2, font_info,
8688 "press the 'back' button.");
8689 ystart2 += ystep_line;
8690 DrawTextSCentered(ystart2, font_info,
8691 "To skip a button or axis,");
8692 ystart2 += ystep_line;
8693 DrawTextSCentered(ystart2, font_info,
8694 "press the 'menu' button.");
8696 DrawTextSCentered(ystart2, font_info,
8697 "To correct a mistake,");
8698 ystart2 += ystep_line;
8699 DrawTextSCentered(ystart2, font_info,
8700 "press the 'backspace' key.");
8701 ystart2 += ystep_line;
8702 DrawTextSCentered(ystart2, font_info,
8703 "To skip a button or axis,");
8704 ystart2 += ystep_line;
8705 DrawTextSCentered(ystart2, font_info,
8706 "press the 'return' key.");
8707 ystart2 += ystep_line;
8708 DrawTextSCentered(ystart2, font_info,
8709 "To exit, press the 'escape' key.");
8712 BlitBitmapMasked(controller, drawto, 0, 0,
8713 controller->width, controller->height,
8714 controller_x, controller_y);
8716 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8717 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8719 BlitBitmapMasked(marker, drawto, 0, 0,
8720 marker->width, marker->height,
8721 marker_x, marker_y);
8723 if (!screen_initialized)
8724 FadeIn(REDRAW_FIELD);
8728 screen_initialized = TRUE;
8730 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8732 // reset frame delay counter directly after updating screen
8733 ResetDelayCounter(&event_frame_delay);
8735 while (NextValidEvent(&event))
8739 case SDL_JOYAXISMOTION:
8740 if (event.jaxis.value > 20000 ||
8741 event.jaxis.value < -20000)
8743 for (j = 0; j < i; j++)
8744 if (steps[j].axis == event.jaxis.axis)
8749 if (step->marker != MARKER_AXIS_X &&
8750 step->marker != MARKER_AXIS_Y)
8753 step->axis = event.jaxis.axis;
8754 strcat(mapping, step->field);
8755 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8756 strcat(mapping, temp);
8764 case SDL_JOYHATMOTION:
8765 // ignore centering; we're probably just coming back
8766 // to the center from the previous item we set
8767 if (event.jhat.value == SDL_HAT_CENTERED)
8770 for (j = 0; j < i; j++)
8771 if (steps[j].hat == event.jhat.hat &&
8772 steps[j].hat_value == event.jhat.value)
8777 step->hat = event.jhat.hat;
8778 step->hat_value = event.jhat.value;
8779 strcat(mapping, step->field);
8780 snprintf(temp, sizeof(temp), ":h%u.%u,",
8781 event.jhat.hat, event.jhat.value );
8782 strcat(mapping, temp);
8789 case SDL_JOYBALLMOTION:
8792 case SDL_JOYBUTTONUP:
8793 for (j = 0; j < i; j++)
8794 if (steps[j].button == event.jbutton.button)
8799 step->button = event.jbutton.button;
8800 strcat(mapping, step->field);
8801 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8802 strcat(mapping, temp);
8809 case SDL_FINGERDOWN:
8810 case SDL_MOUSEBUTTONDOWN:
8818 if (event.key.keysym.sym == KSYM_BackSpace ||
8819 event.key.keysym.sym == KSYM_Back)
8831 prev_step = &steps[i - 1];
8832 strcpy(mapping, prev_step->mapping);
8839 if (event.key.keysym.sym == KSYM_space ||
8840 event.key.keysym.sym == KSYM_Return ||
8841 event.key.keysym.sym == KSYM_Menu)
8850 if (event.key.keysym.sym == KSYM_Escape)
8860 program.exit_function(0);
8867 // do not handle events for longer than standard frame delay period
8868 if (DelayReached(&event_frame_delay))
8877 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8880 // activate mapping for this game
8881 SDL_GameControllerAddMapping(mapping);
8883 // save mapping to personal mappings
8884 SaveSetup_AddGameControllerMapping(mapping);
8887 // wait until the last pending event was removed from event queue
8888 while (NextValidEvent(&event));
8893 static int ConfigureJoystickMain(int player_nr)
8895 char *device_name = setup.input[player_nr].joy.device_name;
8896 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8897 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8898 int success = FALSE;
8901 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8902 return JOYSTICK_NOT_AVAILABLE;
8904 if (!joystick_active || !setup.input[player_nr].use_joystick)
8905 return JOYSTICK_NOT_AVAILABLE;
8908 FadeOut(REDRAW_FIELD);
8910 // close all joystick devices (potentially opened as game controllers)
8911 for (i = 0; i < SDL_NumJoysticks(); i++)
8912 SDLCloseJoystick(i);
8914 // open joystick device as plain joystick to configure as game controller
8915 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8917 // as the joystick was successfully opened before, this should not happen
8918 if (joystick == NULL)
8921 // create new game controller mapping (buttons and axes) for joystick device
8922 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8924 // close joystick (and maybe re-open as configured game controller later)
8925 SDL_JoystickClose(joystick);
8927 // re-open all joystick devices (potentially as game controllers)
8928 for (i = 0; i < SDL_NumJoysticks(); i++)
8931 // clear all joystick input actions for all joystick devices
8932 SDLClearJoystickState();
8934 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8937 void ConfigureJoystick(int player_nr)
8939 boolean state = ConfigureJoystickMain(player_nr);
8941 if (state != JOYSTICK_NOT_CONFIGURED)
8943 boolean success = (state == JOYSTICK_CONFIGURED);
8944 char message1[MAX_OUTPUT_LINESIZE + 1];
8945 char *message2 = (success ? "configured!" : "not available!");
8946 char *device_name = setup.input[player_nr].joy.device_name;
8947 int nr = getJoystickNrFromDeviceName(device_name) + 1;
8948 int font_nr = FONT_TITLE_1;
8949 int font_height = getFontHeight(font_nr);
8950 int ypos1 = SYSIZE / 2 - font_height * 2;
8951 int ypos2 = SYSIZE / 2 - font_height * 1;
8952 DelayCounter wait_frame_delay = { 2000 };
8954 ResetDelayCounter(&wait_frame_delay);
8958 sprintf(message1, "Joystick %d", nr);
8960 DrawTextSCentered(ypos1, font_nr, message1);
8961 DrawTextSCentered(ypos2, font_nr, message2);
8963 while (!DelayReached(&wait_frame_delay))
8969 DrawSetupScreen_Input();
8972 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8974 if (y < video.screen_height / 3)
8976 // remap touch gadgets to access upper part of the screen
8977 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8978 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8980 else if (y > 2 * video.screen_height / 3)
8982 // remap touch gadgets to access lower part of the screen
8983 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8984 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8988 static boolean ConfigureVirtualButtonsMain(void)
8990 static char *customize_step_text[] =
8999 char grid_button[] =
9001 CHAR_GRID_BUTTON_LEFT,
9002 CHAR_GRID_BUTTON_RIGHT,
9003 CHAR_GRID_BUTTON_UP,
9004 CHAR_GRID_BUTTON_DOWN,
9005 CHAR_GRID_BUTTON_SNAP,
9006 CHAR_GRID_BUTTON_DROP
9015 int font_nr = FONT_INPUT_1_ACTIVE;
9016 int font_height = getFontHeight(font_nr);
9017 int ypos1 = SYSIZE / 2 - font_height * 2;
9018 int ypos2 = SYSIZE / 2 - font_height * 1;
9019 boolean success = FALSE;
9020 boolean finished = FALSE;
9022 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9023 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9024 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9025 boolean set_grid_button = FALSE;
9026 int nr = GRID_ACTIVE_NR();
9029 for (x = 0; x < MAX_GRID_XSIZE; x++)
9030 for (y = 0; y < MAX_GRID_YSIZE; y++)
9031 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9033 overlay.grid_button_highlight = grid_button[step_nr];
9038 FadeOut(REDRAW_FIELD);
9042 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9043 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9044 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9046 FadeIn(REDRAW_FIELD);
9048 SetOverlayShowGrid(TRUE);
9050 // map gadgets for setup touch buttons menu screen
9051 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9057 while (NextValidEvent(&event))
9059 int action = ACTION_NONE;
9061 // ---------- handle events and set the resulting action ----------
9067 UserEvent *user = (UserEvent *)&event;
9068 int id = user->value1;
9070 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9071 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9072 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9073 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9078 case EVENT_KEYPRESS:
9080 Key key = GetEventKey((KeyEvent *)&event);
9082 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9083 key == KSYM_BackSpace ||
9084 key == KSYM_Back ? ACTION_BACK :
9085 key == KSYM_Return ||
9087 key == KSYM_space ? ACTION_NEXT :
9092 case EVENT_KEYRELEASE:
9093 key_joystick_mapping = 0;
9096 case EVENT_BUTTONPRESS:
9097 case EVENT_BUTTONRELEASE:
9099 ButtonEvent *button = (ButtonEvent *)&event;
9101 motion_status = FALSE;
9103 if (button->type == EVENT_BUTTONPRESS)
9104 button_status = button->button;
9106 button_status = MB_RELEASED;
9108 if (HandleGadgets(button->x, button->y, button_status))
9110 // do not handle this button event anymore
9114 button->x += video.screen_xoffset;
9115 button->y += video.screen_yoffset;
9117 x = button->x * overlay.grid_xsize / video.screen_width;
9118 y = button->y * overlay.grid_ysize / video.screen_height;
9120 if (button->type == EVENT_BUTTONPRESS)
9123 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9124 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9126 set_grid_button = TRUE;
9129 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9133 case EVENT_MOTIONNOTIFY:
9135 MotionEvent *motion = (MotionEvent *)&event;
9137 motion_status = TRUE;
9139 if (HandleGadgets(motion->x, motion->y, button_status))
9141 // do not handle this button event anymore
9145 motion->x += video.screen_xoffset;
9146 motion->y += video.screen_yoffset;
9148 x = motion->x * overlay.grid_xsize / video.screen_width;
9149 y = motion->y * overlay.grid_ysize / video.screen_height;
9151 set_grid_button = TRUE;
9153 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9157 case SDL_WINDOWEVENT:
9158 HandleWindowEvent((WindowEvent *) &event);
9160 // check if device has been rotated
9161 if (nr != GRID_ACTIVE_NR())
9163 nr = GRID_ACTIVE_NR();
9165 for (x = 0; x < MAX_GRID_XSIZE; x++)
9166 for (y = 0; y < MAX_GRID_YSIZE; y++)
9167 grid_button_old[x][y] = grid_button_tmp[x][y] =
9168 overlay.grid_button[x][y];
9173 case SDL_APP_WILLENTERBACKGROUND:
9174 case SDL_APP_DIDENTERBACKGROUND:
9175 case SDL_APP_WILLENTERFOREGROUND:
9176 case SDL_APP_DIDENTERFOREGROUND:
9177 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9181 HandleOtherEvents(&event);
9185 // ---------- perform action set by handling events ----------
9187 if (action == ACTION_ESCAPE)
9189 // abort and restore the old key bindings
9191 for (x = 0; x < MAX_GRID_XSIZE; x++)
9192 for (y = 0; y < MAX_GRID_YSIZE; y++)
9193 overlay.grid_button[x][y] = grid_button_old[x][y];
9195 FadeSkipNextFadeIn();
9199 else if (action == ACTION_BACK)
9201 // keep the configured key bindings and go to previous page
9207 FadeSkipNextFadeIn();
9212 else if (action == ACTION_NEXT)
9214 // keep the configured key bindings and go to next page
9218 // all virtual buttons configured
9226 if (action != ACTION_NONE && !finished)
9228 for (x = 0; x < MAX_GRID_XSIZE; x++)
9229 for (y = 0; y < MAX_GRID_YSIZE; y++)
9230 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9232 overlay.grid_button_highlight = grid_button[step_nr];
9234 // configure next virtual button
9238 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9239 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9240 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9243 if (set_grid_button)
9245 overlay.grid_button[x][y] =
9246 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9247 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9248 grid_button_tmp[x][y]);
9250 set_grid_button = FALSE;
9257 for (x = 0; x < MAX_GRID_XSIZE; x++)
9258 for (y = 0; y < MAX_GRID_YSIZE; y++)
9259 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9261 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9263 SetOverlayShowGrid(FALSE);
9268 void ConfigureVirtualButtons(void)
9270 boolean success = ConfigureVirtualButtonsMain();
9272 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9273 SCREEN_MASK_TOUCH2);
9277 int font_nr = FONT_TITLE_1;
9278 int font_height = getFontHeight(font_nr);
9279 int ypos1 = SYSIZE / 2 - font_height * 2;
9280 int ypos2 = SYSIZE / 2 - font_height * 1;
9281 DelayCounter wait_frame_delay = { 2000 };
9283 ResetDelayCounter(&wait_frame_delay);
9287 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9288 DrawTextSCentered(ypos2, font_nr, "configured!");
9290 while (!DelayReached(&wait_frame_delay))
9297 void DrawSetupScreen(void)
9302 if (setup_mode == SETUP_MODE_INPUT)
9303 DrawSetupScreen_Input();
9304 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9305 DrawChooseTree(&scores_type_current);
9306 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9307 DrawChooseTree(&game_speed_current);
9308 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9309 DrawChooseTree(&scroll_delay_current);
9310 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9311 DrawChooseTree(&snapshot_mode_current);
9312 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9313 DrawChooseTree(&window_size_current);
9314 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9315 DrawChooseTree(&scaling_type_current);
9316 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9317 DrawChooseTree(&rendering_mode_current);
9318 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9319 DrawChooseTree(&vsync_mode_current);
9320 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9321 DrawChooseTree(&artwork.gfx_current);
9322 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9323 DrawChooseTree(&artwork.snd_current);
9324 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9325 DrawChooseTree(&artwork.mus_current);
9326 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9327 DrawChooseTree(&volume_simple_current);
9328 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9329 DrawChooseTree(&volume_loops_current);
9330 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9331 DrawChooseTree(&volume_music_current);
9332 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9333 DrawChooseTree(&touch_control_current);
9334 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9335 DrawChooseTree(&move_distance_current);
9336 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9337 DrawChooseTree(&drop_distance_current);
9338 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9339 DrawChooseTree(&transparency_current);
9340 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9341 DrawChooseTree(&grid_size_current[0][0]);
9342 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9343 DrawChooseTree(&grid_size_current[0][1]);
9344 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9345 DrawChooseTree(&grid_size_current[1][0]);
9346 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9347 DrawChooseTree(&grid_size_current[1][1]);
9349 DrawSetupScreen_Generic();
9351 PlayMenuSoundsAndMusic();
9354 void RedrawSetupScreenAfterFullscreenToggle(void)
9356 if (setup_mode == SETUP_MODE_GRAPHICS ||
9357 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9359 // update list selection from "setup.window_scaling_percent"
9360 execSetupGraphics_setWindowSizes(TRUE);
9366 void RedrawSetupScreenAfterScreenRotation(int nr)
9370 if (setup_mode == SETUP_MODE_TOUCH)
9372 // update virtual button settings (depending on screen orientation)
9375 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9377 // save already configured virtual buttons
9378 for (x = 0; x < MAX_GRID_XSIZE; x++)
9379 for (y = 0; y < MAX_GRID_YSIZE; y++)
9380 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9384 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9386 if (setup_mode == SETUP_MODE_INPUT)
9387 HandleSetupScreen_Input(mx, my, dx, dy, button);
9388 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9389 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9390 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9391 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9392 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9393 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9394 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9395 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9396 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9397 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9398 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9399 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9400 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9401 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9402 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9403 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9404 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9405 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9406 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9407 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9408 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9409 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9410 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9411 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9412 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9413 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9414 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9415 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9416 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9417 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9418 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9419 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9420 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9421 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9422 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9423 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9424 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9425 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9426 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9427 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9428 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9429 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9430 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9431 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9433 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9436 void HandleGameActions(void)
9438 if (setup.ask_on_game_over)
9441 if (game.restart_game_message != NULL)
9443 RequestRestartGame(game.restart_game_message);
9448 if (game_status != GAME_MODE_PLAYING)
9451 GameActions(); // main game loop
9453 if (tape.auto_play && !tape.playing)
9454 AutoPlayTapesContinue(); // continue automatically playing next tape
9458 // ---------- new screen button stuff --------------------------------------
9462 int gfx_unpressed, gfx_pressed;
9463 struct MenuPosInfo *pos;
9464 boolean *check_value;
9467 unsigned int event_mask;
9468 boolean is_touch_button;
9470 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9473 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
9474 &menu.main.button.prev_level, NULL,
9475 SCREEN_CTRL_ID_PREV_LEVEL,
9477 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9478 FALSE, "previous level"
9481 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
9482 &menu.main.button.next_level, NULL,
9483 SCREEN_CTRL_ID_NEXT_LEVEL,
9485 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9489 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE,
9490 &menu.scores.button.prev_level, NULL,
9491 SCREEN_CTRL_ID_PREV_LEVEL2,
9492 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9493 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9494 FALSE, "previous level"
9497 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE,
9498 &menu.scores.button.next_level, NULL,
9499 SCREEN_CTRL_ID_NEXT_LEVEL2,
9500 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9501 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9505 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE,
9506 &menu.scores.button.prev_score, NULL,
9507 SCREEN_CTRL_ID_PREV_SCORE,
9508 SCREEN_MASK_SCORES_INFO,
9509 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9510 FALSE, "previous score"
9513 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE,
9514 &menu.scores.button.next_score, NULL,
9515 SCREEN_CTRL_ID_NEXT_SCORE,
9516 SCREEN_MASK_SCORES_INFO,
9517 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9521 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE,
9522 &menu.scores.button.play_tape, NULL,
9523 SCREEN_CTRL_ID_PLAY_TAPE,
9524 SCREEN_MASK_SCORES_INFO,
9529 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
9530 &menu.main.button.first_level, NULL,
9531 SCREEN_CTRL_ID_FIRST_LEVEL,
9534 FALSE, "first level"
9537 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
9538 &menu.main.button.last_level, NULL,
9539 SCREEN_CTRL_ID_LAST_LEVEL,
9545 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
9546 &menu.main.button.level_number, NULL,
9547 SCREEN_CTRL_ID_LEVEL_NUMBER,
9550 FALSE, "level number"
9553 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
9554 &menu.setup.button.prev_player, NULL,
9555 SCREEN_CTRL_ID_PREV_PLAYER,
9557 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9558 FALSE, "previous player"
9561 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
9562 &menu.setup.button.next_player, NULL,
9563 SCREEN_CTRL_ID_NEXT_PLAYER,
9565 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9566 FALSE, "next player"
9569 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
9570 &menu.main.button.insert_solution, NULL,
9571 SCREEN_CTRL_ID_INSERT_SOLUTION,
9572 SCREEN_MASK_MAIN_HAS_SOLUTION,
9574 FALSE, "insert solution tape"
9577 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
9578 &menu.main.button.play_solution, NULL,
9579 SCREEN_CTRL_ID_PLAY_SOLUTION,
9580 SCREEN_MASK_MAIN_HAS_SOLUTION,
9582 FALSE, "play solution tape"
9585 IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE,
9586 &menu.main.button.levelset_info, NULL,
9587 SCREEN_CTRL_ID_LEVELSET_INFO,
9588 SCREEN_MASK_MAIN_HAS_SET_INFO,
9590 FALSE, "show level set info"
9593 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
9594 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9595 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9597 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9598 FALSE, "switch ECS/AGA chipset"
9601 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9602 &menu.setup.button.touch_back, NULL,
9603 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9606 TRUE, "previous page"
9609 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
9610 &menu.setup.button.touch_next, NULL,
9611 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9617 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9618 &menu.setup.button.touch_back2, NULL,
9619 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9622 TRUE, "previous page"
9625 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9626 &menu.setup.button.touch_next2, NULL,
9627 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9636 int gfx_unpressed, gfx_pressed;
9640 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9643 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9644 -1, -1, // these values are not constant, but can change at runtime
9645 SCREEN_CTRL_ID_SCROLL_UP,
9649 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9650 -1, -1, // these values are not constant, but can change at runtime
9651 SCREEN_CTRL_ID_SCROLL_DOWN,
9658 int gfx_unpressed, gfx_pressed;
9664 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9667 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9668 -1, -1, // these values are not constant, but can change at runtime
9669 -1, -1, // these values are not constant, but can change at runtime
9670 GD_TYPE_SCROLLBAR_VERTICAL,
9671 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9672 "scroll level series vertically"
9684 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9687 IMG_SETUP_INPUT_TEXT,
9688 SCREEN_CTRL_ID_NETWORK_SERVER,
9689 -1, -1, // these values are not constant, but can change at runtime
9690 MAX_SETUP_TEXT_INPUT_LEN,
9691 network_server_hostname,
9692 "Network Server Hostname / IP"
9696 static void CreateScreenMenubuttons(void)
9698 struct GadgetInfo *gi;
9699 unsigned int event_mask;
9702 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9704 struct MenuPosInfo *pos = menubutton_info[i].pos;
9705 int screen_mask = menubutton_info[i].screen_mask;
9706 boolean is_touch_button = menubutton_info[i].is_touch_button;
9707 boolean is_check_button = menubutton_info[i].check_value != NULL;
9708 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
9709 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
9710 menubutton_info[i].gfx_unpressed);
9711 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9712 int gfx_unpressed, gfx_pressed;
9713 int x, y, width, height;
9714 int gd_x1, gd_x2, gd_y1, gd_y2;
9715 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9716 int id = menubutton_info[i].gadget_id;
9717 int type = GD_TYPE_NORMAL_BUTTON;
9718 boolean checked = FALSE;
9720 // do not use touch buttons if overlay touch buttons are disabled
9721 if (is_touch_button && !setup.touch.overlay_buttons)
9724 event_mask = menubutton_info[i].event_mask;
9726 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9727 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9729 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9730 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9732 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9733 gfx_pressed = menubutton_info[i].gfx_pressed;
9734 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9735 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9736 gd_x1 = graphic_info[gfx_unpressed].src_x;
9737 gd_y1 = graphic_info[gfx_unpressed].src_y;
9738 gd_x2 = graphic_info[gfx_pressed].src_x;
9739 gd_y2 = graphic_info[gfx_pressed].src_y;
9745 if (has_gfx_pressed)
9747 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9748 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9751 if (is_check_button)
9753 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9754 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9755 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9756 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9758 type = GD_TYPE_CHECK_BUTTON;
9759 checked = *menubutton_info[i].check_value;
9762 if (is_score_button)
9764 // if x/y set to -1, dynamically place buttons next to title text
9765 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
9767 // special compatibility handling for "Snake Bite" graphics set
9768 if (strPrefix(leveldir_current->identifier, "snake_bite"))
9769 title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
9771 // use "SX" here to center buttons (ignore horizontal draw offset)
9773 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
9774 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
9775 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
9776 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
9778 // use "mSY" here to place buttons (respect vertical draw offset)
9780 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
9781 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
9784 if (id == SCREEN_CTRL_ID_LEVELSET_INFO)
9786 if (pos->x == -1 && pos->y == -1)
9788 // use "SX" here to place button (ignore draw offsets)
9789 x = SX + SXSIZE - 2 * TILESIZE;
9790 y = SY + SYSIZE - 2 * TILESIZE;
9792 // special compatibility handling for "BD2K3" graphics set
9793 if (strPrefix(leveldir_current->identifier, "BD2K3"))
9794 x = SX + TILESIZE + MINI_TILESIZE;
9798 gi = CreateGadget(GDI_CUSTOM_ID, id,
9799 GDI_CUSTOM_TYPE_ID, i,
9800 GDI_IMAGE_ID, gfx_unpressed,
9801 GDI_INFO_TEXT, menubutton_info[i].infotext,
9807 GDI_STATE, GD_BUTTON_UNPRESSED,
9808 GDI_CHECKED, checked,
9809 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9810 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9811 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9812 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9813 GDI_DIRECT_DRAW, FALSE,
9814 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9815 GDI_EVENT_MASK, event_mask,
9816 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9820 Fail("cannot create gadget");
9822 screen_gadget[id] = gi;
9826 static void CreateScreenScrollbuttons(void)
9828 struct GadgetInfo *gi;
9829 unsigned int event_mask;
9832 // these values are not constant, but can change at runtime
9833 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9834 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9835 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9836 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9838 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9840 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9841 int gfx_unpressed, gfx_pressed;
9842 int x, y, width, height;
9843 int gd_x1, gd_x2, gd_y1, gd_y2;
9844 int id = scrollbutton_info[i].gadget_id;
9846 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9848 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9849 y = mSY + scrollbutton_info[i].y;
9850 width = SC_SCROLLBUTTON_XSIZE;
9851 height = SC_SCROLLBUTTON_YSIZE;
9853 // correct scrollbar position if placed outside menu (playfield) area
9854 if (x > SX + SC_SCROLL_UP_XPOS)
9855 x = SX + SC_SCROLL_UP_XPOS;
9857 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9858 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9859 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9861 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9862 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9863 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9864 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9865 gd_x1 = graphic_info[gfx_unpressed].src_x;
9866 gd_y1 = graphic_info[gfx_unpressed].src_y;
9867 gd_x2 = graphic_info[gfx_pressed].src_x;
9868 gd_y2 = graphic_info[gfx_pressed].src_y;
9870 gi = CreateGadget(GDI_CUSTOM_ID, id,
9871 GDI_CUSTOM_TYPE_ID, i,
9872 GDI_IMAGE_ID, gfx_unpressed,
9873 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9878 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9879 GDI_STATE, GD_BUTTON_UNPRESSED,
9880 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9881 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9882 GDI_DIRECT_DRAW, FALSE,
9883 GDI_EVENT_MASK, event_mask,
9884 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9888 Fail("cannot create gadget");
9890 screen_gadget[id] = gi;
9894 static void CreateScreenScrollbars(void)
9898 // these values are not constant, but can change at runtime
9899 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9900 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9901 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9902 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9904 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9906 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9907 int gfx_unpressed, gfx_pressed;
9908 int x, y, width, height;
9909 int gd_x1, gd_x2, gd_y1, gd_y2;
9910 struct GadgetInfo *gi;
9911 int items_max, items_visible, item_position;
9912 unsigned int event_mask;
9913 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9914 int id = scrollbar_info[i].gadget_id;
9916 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9918 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9919 y = mSY + scrollbar_info[i].y;
9920 width = scrollbar_info[i].width;
9921 height = scrollbar_info[i].height;
9923 // correct scrollbar position if placed outside menu (playfield) area
9924 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9925 x = SX + SC_SCROLL_VERTICAL_XPOS;
9927 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9928 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9930 items_max = num_page_entries;
9931 items_visible = num_page_entries;
9934 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9935 gfx_pressed = scrollbar_info[i].gfx_pressed;
9936 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9937 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9938 gd_x1 = graphic_info[gfx_unpressed].src_x;
9939 gd_y1 = graphic_info[gfx_unpressed].src_y;
9940 gd_x2 = graphic_info[gfx_pressed].src_x;
9941 gd_y2 = graphic_info[gfx_pressed].src_y;
9943 gi = CreateGadget(GDI_CUSTOM_ID, id,
9944 GDI_CUSTOM_TYPE_ID, i,
9945 GDI_IMAGE_ID, gfx_unpressed,
9946 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9951 GDI_TYPE, scrollbar_info[i].type,
9952 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9953 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9954 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9955 GDI_WHEEL_AREA_X, SX,
9956 GDI_WHEEL_AREA_Y, SY,
9957 GDI_WHEEL_AREA_WIDTH, SXSIZE,
9958 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9959 GDI_STATE, GD_BUTTON_UNPRESSED,
9960 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9961 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9962 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9963 GDI_DIRECT_DRAW, FALSE,
9964 GDI_EVENT_MASK, event_mask,
9965 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9969 Fail("cannot create gadget");
9971 screen_gadget[id] = gi;
9975 static void CreateScreenTextInputGadgets(void)
9979 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
9981 int graphic = textinput_info[i].graphic;
9982 struct GraphicInfo *gd = &graphic_info[graphic];
9983 int gd_x1 = gd->src_x;
9984 int gd_y1 = gd->src_y;
9985 int gd_x2 = gd->src_x + gd->active_xoffset;
9986 int gd_y2 = gd->src_y + gd->active_yoffset;
9987 struct GadgetInfo *gi;
9988 unsigned int event_mask;
9989 int id = textinput_info[i].gadget_id;
9990 int x = textinput_info[i].x;
9991 int y = textinput_info[i].y;
9993 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
9995 gi = CreateGadget(GDI_CUSTOM_ID, id,
9996 GDI_CUSTOM_TYPE_ID, i,
9997 GDI_INFO_TEXT, textinput_info[i].infotext,
10000 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10001 GDI_TEXT_VALUE, textinput_info[i].value,
10002 GDI_TEXT_SIZE, textinput_info[i].size,
10003 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10004 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10005 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10006 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10007 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10008 GDI_DESIGN_WIDTH, gd->width,
10009 GDI_EVENT_MASK, event_mask,
10010 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10011 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10015 Fail("cannot create gadget");
10017 screen_gadget[id] = gi;
10021 void CreateScreenGadgets(void)
10023 CreateScreenMenubuttons();
10025 CreateScreenScrollbuttons();
10026 CreateScreenScrollbars();
10028 CreateScreenTextInputGadgets();
10031 void FreeScreenGadgets(void)
10035 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10036 FreeGadget(screen_gadget[i]);
10039 static void RedrawScreenMenuGadgets(int screen_mask)
10043 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10044 if (screen_mask & menubutton_info[i].screen_mask)
10045 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10048 static void MapScreenMenuGadgets(int screen_mask)
10052 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10053 if (screen_mask & menubutton_info[i].screen_mask)
10054 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10057 static void UnmapScreenMenuGadgets(int screen_mask)
10061 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10063 if (screen_mask & menubutton_info[i].screen_mask)
10065 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10067 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10068 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10069 screen_gadget[menubutton_info[i].gadget_id]->y,
10070 screen_gadget[menubutton_info[i].gadget_id]->width,
10071 screen_gadget[menubutton_info[i].gadget_id]->height);
10076 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10079 MapScreenMenuGadgets(screen_mask);
10081 UnmapScreenMenuGadgets(screen_mask);
10084 static void MapScreenGadgets(int num_entries)
10088 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10091 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10092 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10094 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10095 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10098 static void UnmapScreenGadgets()
10102 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10103 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10105 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10106 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10109 static void MapScreenTreeGadgets(TreeInfo *ti)
10111 MapScreenGadgets(numTreeInfoInGroup(ti));
10114 static void UnmapScreenTreeGadgets(void)
10116 UnmapScreenGadgets();
10119 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10121 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10122 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10123 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10124 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10126 if (pos_1->x == -1 && pos_1->y == -1)
10127 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10129 if (pos_2->x == -1 && pos_2->y == -1)
10130 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10133 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10135 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10136 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10138 // set gadget position dynamically, pre-defined or off-screen
10139 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10140 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10142 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10143 MapGadget(gi); // (needed if deactivated on last score page)
10146 static void HandleScreenGadgets(struct GadgetInfo *gi)
10148 int id = gi->custom_id;
10149 int button = gi->event.button;
10150 int step = (button == MB_LEFTBUTTON ? 1 :
10151 button == MB_MIDDLEBUTTON ? 5 :
10152 button == MB_RIGHTBUTTON ? 10 : 1);
10156 case SCREEN_CTRL_ID_PREV_LEVEL:
10157 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10160 case SCREEN_CTRL_ID_NEXT_LEVEL:
10161 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10164 case SCREEN_CTRL_ID_PREV_LEVEL2:
10165 HandleHallOfFame_SelectLevel(step, -1);
10168 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10169 HandleHallOfFame_SelectLevel(step, +1);
10172 case SCREEN_CTRL_ID_PREV_SCORE:
10173 HandleScoreInfo_SelectScore(step, -1);
10176 case SCREEN_CTRL_ID_NEXT_SCORE:
10177 HandleScoreInfo_SelectScore(step, +1);
10180 case SCREEN_CTRL_ID_PLAY_TAPE:
10181 HandleScoreInfo_PlayTape();
10184 case SCREEN_CTRL_ID_FIRST_LEVEL:
10185 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10188 case SCREEN_CTRL_ID_LAST_LEVEL:
10189 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10192 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10193 CloseDoor(DOOR_CLOSE_2);
10194 SetGameStatus(GAME_MODE_LEVELNR);
10195 DrawChooseLevelNr();
10198 case SCREEN_CTRL_ID_PREV_PLAYER:
10199 HandleSetupScreen_Input_Player(step, -1);
10202 case SCREEN_CTRL_ID_NEXT_PLAYER:
10203 HandleSetupScreen_Input_Player(step, +1);
10206 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10207 InsertSolutionTape();
10210 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10211 PlaySolutionTape();
10214 case SCREEN_CTRL_ID_LEVELSET_INFO:
10215 DrawInfoScreen_FromMainMenu(INFO_MODE_LEVELSET);
10218 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10219 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10223 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10224 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10225 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10226 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10227 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10230 case SCREEN_CTRL_ID_SCROLL_UP:
10231 if (game_status == GAME_MODE_NAMES)
10232 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10233 else if (game_status == GAME_MODE_LEVELS)
10234 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10235 else if (game_status == GAME_MODE_LEVELNR)
10236 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10237 else if (game_status == GAME_MODE_SETUP)
10238 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10239 else if (game_status == GAME_MODE_INFO)
10240 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10241 else if (game_status == GAME_MODE_SCORES)
10242 HandleHallOfFame(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10245 case SCREEN_CTRL_ID_SCROLL_DOWN:
10246 if (game_status == GAME_MODE_NAMES)
10247 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10248 else if (game_status == GAME_MODE_LEVELS)
10249 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10250 else if (game_status == GAME_MODE_LEVELNR)
10251 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10252 else if (game_status == GAME_MODE_SETUP)
10253 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10254 else if (game_status == GAME_MODE_INFO)
10255 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10256 else if (game_status == GAME_MODE_SCORES)
10257 HandleHallOfFame(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10260 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10261 if (game_status == GAME_MODE_NAMES)
10262 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10263 else if (game_status == GAME_MODE_LEVELS)
10264 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10265 else if (game_status == GAME_MODE_LEVELNR)
10266 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10267 else if (game_status == GAME_MODE_SETUP)
10268 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10269 else if (game_status == GAME_MODE_INFO)
10270 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10271 else if (game_status == GAME_MODE_SCORES)
10272 HandleHallOfFame(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10275 case SCREEN_CTRL_ID_NETWORK_SERVER:
10277 if (!strEqual(gi->textinput.value, ""))
10279 setString(&setup.network_server_hostname, gi->textinput.value);
10281 network.server_host = setup.network_server_hostname;
10285 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10287 network.server_host = NULL;
10290 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10291 network.server_host = NULL;
10293 execSetupGame_setNetworkServerText();
10305 void HandleScreenGadgetKeys(Key key)
10307 if (key == setup.shortcut.tape_play)
10308 HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
10311 void DumpScreenIdentifiers(void)
10315 Print("Active screen elements on current screen:\n");
10317 for (i = 0; main_controls[i].nr != -1; i++)
10319 struct MainControlInfo *mci = &main_controls[i];
10321 if (mci->button_graphic != -1)
10323 char *token = getTokenFromImageID(mci->button_graphic);
10325 Print("- '%s'\n", token);
10332 boolean DoScreenAction(int image_id)
10336 if (game_status != GAME_MODE_MAIN)
10339 for (i = 0; main_controls[i].nr != -1; i++)
10341 struct MainControlInfo *mci = &main_controls[i];
10342 struct MenuPosInfo *pos = mci->pos_button;
10344 if (mci->button_graphic == image_id)
10346 int x = mSX + pos->x;
10347 int y = mSY + pos->y;
10349 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10358 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10360 // get tree info node of newly added level or artwork set
10361 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10362 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10364 if (tree_node_new == NULL) // should not happen
10367 // if request dialog is active, do nothing
10368 if (game.request_active)
10371 if (game_status == GAME_MODE_MAIN &&
10372 tree_type == TREE_TYPE_LEVEL_DIR)
10374 // when adding new level set in main menu, select it as current level set
10376 // change current level set to newly added level set from zip file
10377 leveldir_current = tree_node_new;
10379 // change current level number to first level of newly added level set
10380 level_nr = leveldir_current->first_level;
10382 // redraw screen to reflect changed level set
10385 // save this level set and level number as last selected level set
10386 SaveLevelSetup_LastSeries();
10387 SaveLevelSetup_SeriesInfo();
10389 else if (game_status == GAME_MODE_LEVELS &&
10390 tree_type == TREE_TYPE_LEVEL_DIR)
10392 // when adding new level set in level set menu, set cursor and update screen
10394 leveldir_current = tree_node_new;
10396 DrawChooseTree(&leveldir_current);
10398 else if (game_status == GAME_MODE_SETUP)
10400 // when adding new artwork set in setup menu, set cursor and update screen
10402 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10403 tree_type == TREE_TYPE_GRAPHICS_DIR)
10405 artwork.gfx_current = tree_node_new;
10407 DrawChooseTree(&artwork.gfx_current);
10409 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10410 tree_type == TREE_TYPE_SOUNDS_DIR)
10412 artwork.snd_current = tree_node_new;
10414 DrawChooseTree(&artwork.snd_current);
10416 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10417 tree_type == TREE_TYPE_MUSIC_DIR)
10419 artwork.mus_current = tree_node_new;
10421 DrawChooseTree(&artwork.mus_current);
10426 static int UploadTapes(void)
10428 SetGameStatus(GAME_MODE_LOADING);
10430 FadeSetEnterScreen();
10431 FadeOut(REDRAW_ALL);
10433 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10435 FadeIn(REDRAW_ALL);
10437 DrawInitTextHead("Uploading tapes");
10439 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10440 global.autoplay_leveldir = "ALL";
10441 global.autoplay_all = TRUE;
10443 int num_tapes_uploaded = AutoPlayTapes();
10445 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10446 global.autoplay_leveldir = NULL;
10447 global.autoplay_all = FALSE;
10449 SetGameStatus(GAME_MODE_MAIN);
10453 return num_tapes_uploaded;
10456 static boolean OfferUploadTapes(void)
10458 if (!Request(setup.has_remaining_tapes ?
10459 "Upload missing tapes to the high score server now?" :
10460 "Upload all your tapes to the high score server now?", REQ_ASK))
10463 // when uploading tapes, make sure that high score server is enabled
10464 runtime.use_api_server = setup.use_api_server = TRUE;
10466 int num_tapes_uploaded = UploadTapes();
10469 if (num_tapes_uploaded < 0)
10471 num_tapes_uploaded = -num_tapes_uploaded - 1;
10473 if (num_tapes_uploaded == 0)
10474 sprintf(message, "Upload failed! No tapes uploaded!");
10475 else if (num_tapes_uploaded == 1)
10476 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10478 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10479 num_tapes_uploaded);
10481 Request(message, REQ_CONFIRM);
10483 // if uploading tapes failed, add tape upload entry to setup menu
10484 setup.provide_uploading_tapes = TRUE;
10485 setup.has_remaining_tapes = TRUE;
10487 SaveSetup_ServerSetup();
10492 if (num_tapes_uploaded == 0)
10493 sprintf(message, "No tapes uploaded!");
10494 else if (num_tapes_uploaded == 1)
10495 sprintf(message, "1 tape uploaded!");
10497 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10499 Request(message, REQ_CONFIRM);
10501 if (num_tapes_uploaded > 0)
10502 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10504 // after all tapes have been uploaded, remove entry from setup menu
10505 setup.provide_uploading_tapes = FALSE;
10506 setup.has_remaining_tapes = FALSE;
10508 SaveSetup_ServerSetup();
10513 static void CheckUploadTapes(void)
10515 if (!setup.ask_for_uploading_tapes)
10518 // after asking for uploading tapes, do not ask again
10519 setup.ask_for_uploading_tapes = FALSE;
10520 setup.ask_for_remaining_tapes = FALSE;
10522 if (directoryExists(getTapeDir(NULL)))
10524 boolean tapes_uploaded = OfferUploadTapes();
10526 if (!tapes_uploaded)
10528 Request(setup.has_remaining_tapes ?
10529 "You can upload missing tapes from the setup menu later!" :
10530 "You can upload your tapes from the setup menu later!",
10536 // if tapes directory does not exist yet, never offer uploading all tapes
10537 setup.provide_uploading_tapes = FALSE;
10540 SaveSetup_ServerSetup();
10543 static void UpgradePlayerUUID(void)
10545 ApiResetUUIDAsThread(getUUID());
10548 static void CheckUpgradePlayerUUID(void)
10550 if (setup.player_version > 1)
10553 UpgradePlayerUUID();
10556 void CheckApiServerTasks(void)
10558 // check if the player's UUID has to be upgraded
10559 CheckUpgradePlayerUUID();
10561 // check if there are any tapes to be uploaded
10562 CheckUploadTapes();