1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 /* screens in the setup menu */
29 #define SETUP_MODE_MAIN 0
30 #define SETUP_MODE_GAME 1
31 #define SETUP_MODE_CHOOSE_GAME_SPEED 2
32 #define SETUP_MODE_EDITOR 3
33 #define SETUP_MODE_INPUT 4
34 #define SETUP_MODE_SHORTCUT_1 5
35 #define SETUP_MODE_SHORTCUT_2 6
36 #define SETUP_MODE_GRAPHICS 7
37 #define SETUP_MODE_CHOOSE_SCREEN_MODE 8
38 #define SETUP_MODE_SOUND 9
39 #define SETUP_MODE_ARTWORK 10
40 #define SETUP_MODE_CHOOSE_GRAPHICS 11
41 #define SETUP_MODE_CHOOSE_SOUNDS 12
42 #define SETUP_MODE_CHOOSE_MUSIC 13
44 #define MAX_SETUP_MODES 14
46 /* for input setup functions */
47 #define SETUPINPUT_SCREEN_POS_START 0
48 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
49 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
50 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
52 /* screens on the info screen */
53 #define INFO_MODE_MAIN 0
54 #define INFO_MODE_TITLE 1
55 #define INFO_MODE_ELEMENTS 2
56 #define INFO_MODE_MUSIC 3
57 #define INFO_MODE_CREDITS 4
58 #define INFO_MODE_PROGRAM 5
59 #define INFO_MODE_VERSION 6
60 #define INFO_MODE_LEVELSET 7
62 #define MAX_INFO_MODES 8
64 /* for various menu stuff */
65 #define MENU_SCREEN_START_XPOS 1
66 #define MENU_SCREEN_START_YPOS 2
67 #define MENU_SCREEN_VALUE_XPOS 14
68 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
69 #define MENU_TITLE1_YPOS 8
70 #define MENU_TITLE2_YPOS 46
71 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
72 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
73 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
74 MENU_SCREEN_START_XPOS)
75 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
77 /* buttons and scrollbars identifiers */
78 #define SCREEN_CTRL_ID_PREV_LEVEL 0
79 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
80 #define SCREEN_CTRL_ID_PREV_PLAYER 2
81 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
82 #define SCREEN_CTRL_ID_SCROLL_UP 4
83 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
84 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
86 #define NUM_SCREEN_GADGETS 7
88 #define NUM_SCREEN_MENUBUTTONS 4
89 #define NUM_SCREEN_SCROLLBUTTONS 2
90 #define NUM_SCREEN_SCROLLBARS 1
92 #define SCREEN_MASK_MAIN (1 << 0)
93 #define SCREEN_MASK_INPUT (1 << 1)
95 /* graphic position and size values for buttons and scrollbars */
96 #define SC_MENUBUTTON_XSIZE TILEX
97 #define SC_MENUBUTTON_YSIZE TILEY
99 #define SC_SCROLLBUTTON_XSIZE TILEX
100 #define SC_SCROLLBUTTON_YSIZE TILEY
102 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
104 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
105 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
106 SC_SCROLLBUTTON_YSIZE)
108 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
109 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
111 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
112 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
113 SC_SCROLLBUTTON_YSIZE)
115 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
116 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
117 SC_SCROLL_VERTICAL_YSIZE)
119 #define SC_BORDER_SIZE 14
121 /* other useful macro definitions */
122 #define BUTTON_GRAPHIC_ACTIVE(g) \
123 (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
124 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
125 g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
126 g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
127 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
128 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
129 g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
130 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
131 IMG_MENU_BUTTON_ACTIVE)
134 /* forward declarations of internal functions */
135 static void HandleScreenGadgets(struct GadgetInfo *);
136 static void HandleSetupScreen_Generic(int, int, int, int, int);
137 static void HandleSetupScreen_Input(int, int, int, int, int);
138 static void CustomizeKeyboard(int);
139 static void CalibrateJoystick(int);
140 static void execSetupGame(void);
141 static void execSetupGraphics(void);
142 static void execSetupArtwork(void);
143 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
145 static void DrawChooseLevel(void);
146 static void DrawInfoScreen(void);
147 static void DrawAndFadeInInfoScreen(int);
148 static void DrawSetupScreen(void);
150 static void DrawInfoScreenExt(int, int);
151 static void DrawInfoScreen_NotAvailable(char *, char *);
152 static void DrawInfoScreen_HelpAnim(int, int, boolean);
153 static void DrawInfoScreen_HelpText(int, int, int, int);
154 static void HandleInfoScreen_Main(int, int, int, int, int);
155 static void HandleInfoScreen_TitleScreen(int);
156 static void HandleInfoScreen_Elements(int);
157 static void HandleInfoScreen_Music(int);
158 static void HandleInfoScreen_Credits(int);
159 static void HandleInfoScreen_Program(int);
160 static void HandleInfoScreen_Version(int);
162 static void MapScreenMenuGadgets(int);
163 static void MapScreenTreeGadgets(TreeInfo *);
165 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
167 static int setup_mode = SETUP_MODE_MAIN;
168 static int info_mode = INFO_MODE_MAIN;
170 static TreeInfo *screen_modes = NULL;
171 static TreeInfo *screen_mode_current = NULL;
173 static TreeInfo *game_speeds = NULL;
174 static TreeInfo *game_speed_current = NULL;
180 } game_speeds_list[] =
189 { 1000, "1/1s (Extremely Slow)" },
194 { 29, "1/35s (Original Supaplex)" },
196 { 20, "1/50s (Normal Speed)" },
197 { 14, "1/70s (Maximum Supaplex)" },
201 { 1, "1/1000s (Extremely Fast)" },
207 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
208 (s) <= GAME_MODE_SETUP ? (s) : \
209 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
210 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
212 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
213 (i) <= INFO_MODE_LEVELSET ? (i) : \
216 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
217 menu.draw_xoffset[GAME_MODE_INFO] : \
218 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
219 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
220 menu.draw_yoffset[GAME_MODE_INFO] : \
221 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
223 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
224 DRAW_XOFFSET_INFO(info_mode) : \
225 menu.draw_xoffset[DRAW_MODE(s)])
226 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
227 DRAW_YOFFSET_INFO(info_mode) : \
228 menu.draw_yoffset[DRAW_MODE(s)])
230 #define mSX (SX + DRAW_XOFFSET(game_status))
231 #define mSY (SY + DRAW_YOFFSET(game_status))
233 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
234 menu.list_size[game_status] : \
235 MAX_MENU_ENTRIES_ON_SCREEN)
237 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
238 #define NUM_SCROLLBAR_BITMAPS 2
239 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
243 /* title display and control definitions */
245 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
246 2 * MAX_NUM_TITLE_MESSAGES)
248 static int num_title_screens = 0;
250 struct TitleControlInfo
258 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
261 /* main menu display and control definitions */
263 #define MAIN_CONTROL_NAME 0
264 #define MAIN_CONTROL_LEVELS 1
265 #define MAIN_CONTROL_SCORES 2
266 #define MAIN_CONTROL_EDITOR 3
267 #define MAIN_CONTROL_INFO 4
268 #define MAIN_CONTROL_GAME 5
269 #define MAIN_CONTROL_SETUP 6
270 #define MAIN_CONTROL_QUIT 7
271 #define MAIN_CONTROL_PREV_LEVEL 8
272 #define MAIN_CONTROL_NEXT_LEVEL 9
273 #define MAIN_CONTROL_CURRENT_LEVEL 10
274 #define MAIN_CONTROL_FIRST_LEVEL 11
275 #define MAIN_CONTROL_LAST_LEVEL 12
276 #define MAIN_CONTROL_LEVEL_INFO_1 13
277 #define MAIN_CONTROL_LEVEL_INFO_2 14
278 #define MAIN_CONTROL_LEVEL_NAME 15
279 #define MAIN_CONTROL_LEVEL_AUTHOR 16
280 #define MAIN_CONTROL_LEVEL_YEAR 17
281 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
282 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
283 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
284 #define MAIN_CONTROL_TITLE_1 21
285 #define MAIN_CONTROL_TITLE_2 22
286 #define MAIN_CONTROL_TITLE_3 23
288 static char str_main_text_name[10];
289 static char str_main_text_current_level[10];
290 static char str_main_text_first_level[10];
291 static char str_main_text_last_level[10];
293 static char *main_text_name = str_main_text_name;
294 static char *main_text_current_level = str_main_text_current_level;
295 static char *main_text_first_level = str_main_text_first_level;
296 static char *main_text_last_level = str_main_text_last_level;
297 static char *main_text_levels = "Levelset";
298 static char *main_text_scores = "Hall Of Fame";
299 static char *main_text_editor = "Level Creator";
300 static char *main_text_info = "Info Screen";
301 static char *main_text_game = "Start Game";
302 static char *main_text_setup = "Setup";
303 static char *main_text_quit = "Quit";
304 static char *main_text_level_name = level.name;
305 static char *main_text_level_author = level.author;
306 static char *main_text_level_year = NULL;
307 static char *main_text_level_imported_from = NULL;
308 static char *main_text_level_imported_by = NULL;
309 static char *main_text_level_tested_by = NULL;
310 static char *main_text_title_1 = PROGRAM_TITLE_STRING;
311 static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
312 static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
314 struct MainControlInfo
318 struct MenuPosInfo *pos_button;
321 struct TextPosInfo *pos_text;
325 struct TextPosInfo *pos_input;
330 static struct MainControlInfo main_controls[] =
334 &menu.main.button.name, IMG_MENU_BUTTON,
335 &menu.main.text.name, &main_text_name, FONT_MENU_1,
336 &menu.main.input.name, &setup.player_name, FONT_INPUT_1,
340 &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
341 &menu.main.text.levels, &main_text_levels, FONT_MENU_1,
346 &menu.main.button.scores, IMG_MENU_BUTTON,
347 &menu.main.text.scores, &main_text_scores, FONT_MENU_1,
352 &menu.main.button.editor, IMG_MENU_BUTTON,
353 &menu.main.text.editor, &main_text_editor, FONT_MENU_1,
358 &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
359 &menu.main.text.info, &main_text_info, FONT_MENU_1,
364 &menu.main.button.game, IMG_MENU_BUTTON,
365 &menu.main.text.game, &main_text_game, FONT_MENU_1,
370 &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
371 &menu.main.text.setup, &main_text_setup, FONT_MENU_1,
376 &menu.main.button.quit, IMG_MENU_BUTTON,
377 &menu.main.text.quit, &main_text_quit, FONT_MENU_1,
381 /* (these two buttons are real gadgets) */
383 MAIN_CONTROL_PREV_LEVEL,
384 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
389 MAIN_CONTROL_NEXT_LEVEL,
390 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
396 MAIN_CONTROL_CURRENT_LEVEL,
398 &menu.main.text.current_level, &main_text_current_level, FONT_VALUE_1,
402 MAIN_CONTROL_FIRST_LEVEL,
404 &menu.main.text.first_level, &main_text_first_level, FONT_TEXT_3,
408 MAIN_CONTROL_LAST_LEVEL,
410 &menu.main.text.last_level, &main_text_last_level, FONT_TEXT_3,
414 MAIN_CONTROL_LEVEL_INFO_1,
416 &menu.main.text.level_info_1, NULL, -1,
420 MAIN_CONTROL_LEVEL_INFO_2,
422 &menu.main.text.level_info_2, NULL, -1,
426 MAIN_CONTROL_LEVEL_NAME,
428 &menu.main.text.level_name, &main_text_level_name, FONT_TEXT_2,
432 MAIN_CONTROL_LEVEL_AUTHOR,
434 &menu.main.text.level_author, &main_text_level_author,FONT_TEXT_2,
438 MAIN_CONTROL_LEVEL_YEAR,
440 &menu.main.text.level_year, &main_text_level_year, FONT_TEXT_2,
444 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
446 &menu.main.text.level_imported_from, &main_text_level_imported_from,
451 MAIN_CONTROL_LEVEL_IMPORTED_BY,
453 &menu.main.text.level_imported_by, &main_text_level_imported_by,
458 MAIN_CONTROL_LEVEL_TESTED_BY,
460 &menu.main.text.level_tested_by, &main_text_level_tested_by, FONT_TEXT_2,
464 MAIN_CONTROL_TITLE_1,
466 &menu.main.text.title_1, &main_text_title_1, FONT_TITLE_1,
470 MAIN_CONTROL_TITLE_2,
472 &menu.main.text.title_2, &main_text_title_2, FONT_TITLE_2,
476 MAIN_CONTROL_TITLE_3,
478 &menu.main.text.title_3, &main_text_title_3, FONT_TITLE_2,
491 static int getTitleScreenGraphic(int nr, boolean initial)
493 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
496 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
498 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
501 static int compareTitleControlInfo(const void *object1, const void *object2)
503 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
504 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
507 if (tci1->initial != tci2->initial)
508 compare_result = (tci1->initial ? -1 : +1);
509 else if (tci1->sort_priority != tci2->sort_priority)
510 compare_result = tci1->sort_priority - tci2->sort_priority;
512 compare_result = tci1->local_nr - tci2->local_nr;
514 return compare_result;
517 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
519 int nr, int sort_priority)
521 title_controls[num_title_screens].is_image = is_image;
522 title_controls[num_title_screens].initial = initial;
523 title_controls[num_title_screens].local_nr = nr;
524 title_controls[num_title_screens].sort_priority = sort_priority;
529 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
533 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
535 int graphic = getTitleScreenGraphic(i, initial);
536 Bitmap *bitmap = graphic_info[graphic].bitmap;
537 int sort_priority = graphic_info[graphic].sort_priority;
540 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
543 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
545 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
546 char *filename = getLevelSetTitleMessageFilename(i, initial);
547 int sort_priority = tmi->sort_priority;
549 if (filename != NULL)
550 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
554 static void InitializeTitleControls(boolean show_title_initial)
556 num_title_screens = 0;
558 if (show_title_initial)
559 InitializeTitleControls_CheckTitleInfo(TRUE);
561 InitializeTitleControls_CheckTitleInfo(FALSE);
563 /* sort title screens according to sort_priority and title number */
564 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
565 compareTitleControlInfo);
568 static boolean visibleMenuPos(struct MenuPosInfo *pos)
570 return (pos != NULL && pos->x != -1 && pos->y != -1);
573 static boolean visibleTextPos(struct TextPosInfo *pos)
575 return (pos != NULL && pos->x != -1 && pos->y != -1);
578 static void InitializeMainControls()
580 boolean local_team_mode = (!options.network && setup.team_mode);
583 /* set main control text values to dynamically determined values */
584 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
585 sprintf(main_text_current_level, "%s", int2str(level_nr, 3));
586 sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
587 sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
589 main_text_level_year = leveldir_current->year;
590 main_text_level_imported_from = leveldir_current->imported_from;
591 main_text_level_imported_by = leveldir_current->imported_by;
592 main_text_level_tested_by = leveldir_current->tested_by;
594 /* set main control screen positions to dynamically determined values */
595 for (i = 0; main_controls[i].nr != -1; i++)
597 struct MainControlInfo *mci = &main_controls[i];
599 struct MenuPosInfo *pos_button = mci->pos_button;
600 struct TextPosInfo *pos_text = mci->pos_text;
601 struct TextPosInfo *pos_input = mci->pos_input;
602 char *text = (mci->text ? *mci->text : NULL);
603 char *input = (mci->input ? *mci->input : NULL);
604 int button_graphic = mci->button_graphic;
605 int font_text = mci->font_text;
606 int font_input = mci->font_input;
608 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
609 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
610 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
611 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
612 int text_chars = (text != NULL ? strlen(text) : 0);
613 int input_chars = (input != NULL ? strlen(input) : 0);
616 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
618 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
619 int text_width = font_text_width * text_chars;
620 int text_height = font_text_height;
621 int input_width = font_input_width * input_chars;
622 int input_height = font_input_height;
624 if (nr == MAIN_CONTROL_NAME)
627 if (menu.main.input.name.x == -1)
628 menu.main.input.name.x = menu.main.text.name.x + text_width;
629 if (menu.main.input.name.y == -1)
630 menu.main.input.name.y = menu.main.text.name.y;
634 menu.main.input.name.width = input_width;
635 menu.main.input.name.height = input_height;
637 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
638 menu.main.input.name.height = font_input_height;
642 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
644 if (pos_button->width == 0)
645 pos_button->width = button_width;
646 if (pos_button->height == 0)
647 pos_button->height = button_height;
650 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
652 /* calculate width for non-clickable text -- needed for text alignment */
653 boolean calculate_text_width = (pos_button == NULL && text != NULL);
655 if (visibleMenuPos(pos_button))
657 if (pos_text->x == -1)
658 pos_text->x = pos_button->x + pos_button->width;
659 if (pos_text->y == -1)
660 pos_text->y = pos_button->y;
663 if (pos_text->width == -1 || calculate_text_width)
664 pos_text->width = text_width;
665 if (pos_text->height == -1)
666 pos_text->height = text_height;
669 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
671 if (visibleTextPos(pos_text))
673 if (pos_input->x == -1)
674 pos_input->x = pos_text->x + pos_text->width;
675 if (pos_input->y == -1)
676 pos_input->y = pos_text->y;
679 if (pos_input->width == -1)
680 pos_input->width = input_width;
681 if (pos_input->height == -1)
682 pos_input->height = input_height;
687 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
688 boolean active_input)
692 for (i = 0; main_controls[i].nr != -1; i++)
694 struct MainControlInfo *mci = &main_controls[i];
696 if (mci->nr == nr || nr == -1)
698 struct MenuPosInfo *pos_button = mci->pos_button;
699 struct TextPosInfo *pos_text = mci->pos_text;
700 struct TextPosInfo *pos_input = mci->pos_input;
701 char *text = (mci->text ? *mci->text : NULL);
702 char *input = (mci->input ? *mci->input : NULL);
703 int button_graphic = mci->button_graphic;
704 int font_text = mci->font_text;
705 int font_input = mci->font_input;
709 button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
710 font_text = FONT_ACTIVE(font_text);
715 font_input = FONT_ACTIVE(font_input);
718 if (visibleMenuPos(pos_button))
720 struct MenuPosInfo *pos = pos_button;
721 int x = mSX + pos->x;
722 int y = mSY + pos->y;
724 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
725 DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
728 if (visibleTextPos(pos_text) && text != NULL)
730 struct TextPosInfo *pos = pos_text;
731 int x = mSX + ALIGNED_MENU_XPOS(pos);
732 int y = mSY + ALIGNED_MENU_YPOS(pos);
734 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
735 DrawText(x, y, text, font_text);
738 if (visibleTextPos(pos_input) && input != NULL)
740 struct TextPosInfo *pos = pos_input;
741 int x = mSX + ALIGNED_MENU_XPOS(pos);
742 int y = mSY + ALIGNED_MENU_YPOS(pos);
744 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
745 DrawText(x, y, input, font_input);
751 static void DrawCursorAndText_Main(int nr, boolean active_text)
753 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
757 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
759 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
763 static struct MainControlInfo *getMainControlInfo(int nr)
767 for (i = 0; main_controls[i].nr != -1; i++)
768 if (main_controls[i].nr == nr)
769 return &main_controls[i];
774 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
779 int rect_x = ALIGNED_MENU_XPOS(rect);
780 int rect_y = ALIGNED_MENU_YPOS(rect);
782 return (x >= rect_x && x < rect_x + rect->width &&
783 y >= rect_y && y < rect_y + rect->height);
786 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
791 int rect_x = ALIGNED_MENU_XPOS(rect);
792 int rect_y = ALIGNED_MENU_YPOS(rect);
794 return (x >= rect_x && x < rect_x + rect->width &&
795 y >= rect_y && y < rect_y + rect->height);
798 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
800 static int cursor_array[SCR_FIELDY];
801 int x = mSX + TILEX * xpos;
802 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
807 cursor_array[ypos] = graphic;
809 graphic = cursor_array[ypos];
813 graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
815 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
816 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
819 static void initCursor(int ypos, int graphic)
821 drawCursorExt(0, ypos, FALSE, graphic);
824 static void drawCursor(int ypos, boolean active)
826 drawCursorExt(0, ypos, active, -1);
829 static void drawCursorXY(int xpos, int ypos, int graphic)
831 drawCursorExt(xpos, ypos, FALSE, graphic);
834 static void drawChooseTreeCursor(int ypos, boolean active)
836 int last_game_status = game_status; /* save current game status */
838 /* force LEVELS draw offset on artwork setup screen */
839 game_status = GAME_MODE_LEVELS;
841 drawCursorExt(0, ypos, active, -1);
843 game_status = last_game_status; /* restore current game status */
848 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
849 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
853 static int getPrevlevelButtonPos()
858 static int getCurrentLevelTextPos()
860 return (getPrevlevelButtonPos() + 1);
863 static int getNextLevelButtonPos()
865 return getPrevlevelButtonPos() + 3 + 1;
868 static int getLevelRangeTextPos()
870 return getNextLevelButtonPos() + 1;
874 int effectiveGameStatus()
876 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
877 return GAME_MODE_TITLE;
882 void DrawTitleScreenImage(int nr, boolean initial)
884 int graphic = getTitleScreenGraphic(nr, initial);
885 Bitmap *bitmap = graphic_info[graphic].bitmap;
887 int width = graphic_info[graphic].width;
888 int height = graphic_info[graphic].height;
889 int src_x = graphic_info[graphic].src_x;
890 int src_y = graphic_info[graphic].src_y;
892 int width = graphic_info[graphic].src_image_width;
893 int height = graphic_info[graphic].src_image_height;
894 int src_x = 0, src_y = 0;
901 if (width > WIN_XSIZE)
903 /* image width too large for window => center image horizontally */
904 src_x = (width - WIN_XSIZE) / 2;
908 if (height > WIN_YSIZE)
910 /* image height too large for window => center image vertically */
911 src_y = (height - WIN_YSIZE) / 2;
915 dst_x = (WIN_XSIZE - width) / 2;
916 dst_y = (WIN_YSIZE - height) / 2;
918 SetDrawBackgroundMask(REDRAW_ALL);
919 SetWindowBackgroundImage(IMG_BACKGROUND_TITLE);
921 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
923 if (DrawingOnBackground(dst_x, dst_y))
924 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
926 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
928 redraw_mask = REDRAW_ALL;
930 /* reset fading control values to default config settings */
931 title.fade_delay_final = title.fade_delay;
932 title.post_delay_final = title.post_delay;
933 title.auto_delay_final = title.auto_delay;
935 /* override default settings with image config settings, if defined */
936 if (graphic_info[graphic].fade_delay > -1)
937 title.fade_delay_final = graphic_info[graphic].fade_delay;
938 if (graphic_info[graphic].post_delay > -1)
939 title.post_delay_final = graphic_info[graphic].post_delay;
940 if (graphic_info[graphic].auto_delay > -1)
941 title.auto_delay_final = graphic_info[graphic].auto_delay;
944 void DrawTitleScreenMessage(int nr, boolean initial)
946 char *filename = getLevelSetTitleMessageFilename(nr, initial);
947 int font_nr = FONT_TEXT_1;
954 int max_chars_per_line;
955 int max_lines_per_screen;
956 int last_game_status = game_status; /* save current game status */
958 if (filename == NULL)
961 SetDrawBackgroundMask(REDRAW_ALL);
962 SetWindowBackgroundImage(IMG_BACKGROUND_MESSAGE);
964 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
966 /* force MESSAGE font on title message screen */
967 game_status = GAME_MODE_MESSAGE;
969 font_width = getFontWidth(font_nr);
970 font_height = getFontHeight(font_nr);
971 max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
972 max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
974 DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
975 max_lines_per_screen, -1, FALSE, FALSE, FALSE);
977 game_status = last_game_status; /* restore current game status */
980 void DrawTitleScreen()
982 KeyboardAutoRepeatOff();
985 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
988 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
993 boolean CheckTitleScreen(boolean levelset_has_changed)
995 static boolean show_title_initial = TRUE;
996 boolean show_titlescreen = FALSE;
998 /* needed to be able to skip title screen, if no image or message defined */
999 InitializeTitleControls(show_title_initial);
1001 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1002 show_titlescreen = TRUE;
1004 /* show initial title images and messages only once at program start */
1005 show_title_initial = FALSE;
1007 return (show_titlescreen && num_title_screens > 0);
1010 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
1012 static LevelDirTree *leveldir_last_valid = NULL;
1013 boolean levelset_has_changed = FALSE;
1015 boolean local_team_mode = (!options.network && setup.team_mode);
1016 char *name_text = (local_team_mode ? "Team:" : "Name:");
1017 int name_width, level_width;
1024 FadeSoundsAndMusic();
1026 KeyboardAutoRepeatOn();
1029 SetDrawDeactivationMask(REDRAW_NONE);
1030 SetDrawBackgroundMask(REDRAW_FIELD);
1032 audio.sound_deactivated = FALSE;
1036 /* needed if last screen was the playing screen, invoked from level editor */
1037 if (level_editor_test_game)
1039 game_status = GAME_MODE_EDITOR;
1045 /* needed if last screen was the editor screen */
1046 UndrawSpecialEditorDoor();
1048 /* needed if last screen was the setup screen and fullscreen state changed */
1049 ToggleFullscreenIfNeeded();
1051 /* leveldir_current may be invalid (level group, parent link) */
1052 if (!validLevelSeries(leveldir_current))
1053 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1055 if (leveldir_current != leveldir_last_valid)
1056 levelset_has_changed = TRUE;
1058 /* store valid level series information */
1059 leveldir_last_valid = leveldir_current;
1061 /* needed if last screen (level choice) changed graphics, sounds or music */
1062 ReloadCustomArtwork(0);
1064 #if defined(TARGET_SDL)
1065 SetDrawtoField(DRAW_BACKBUFFER);
1069 if (CheckTitleScreen(levelset_has_changed))
1071 game_status = GAME_MODE_TITLE;
1080 if (setup.show_titlescreen &&
1081 ((levelset_has_changed &&
1082 (graphic_info[IMG_TITLESCREEN_1].bitmap != NULL ||
1083 getLevelSetMessageFilename(1, FALSE) != NULL)) ||
1084 (show_title_initial &&
1085 (graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL ||
1086 getLevelSetMessageFilename(1, TRUE) != NULL))))
1088 game_status = GAME_MODE_TITLE;
1096 /* level_nr may have been set to value over handicap with level editor */
1097 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1098 level_nr = leveldir_current->handicap_level;
1100 LoadLevel(level_nr);
1102 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1106 InitializeMainControls();
1109 DrawCursorAndText_Main(-1, FALSE);
1111 for (i = 0; main_controls[i].nr != -1; i++)
1113 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
1114 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
1115 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
1116 char *text = main_controls[i].text;
1117 char *input = main_controls[i].input;
1118 int button_graphic = main_controls[i].button_graphic;
1119 int font_text = main_controls[i].font_text;
1120 int font_input = main_controls[i].font_input;
1122 if (pos_button != NULL)
1123 DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
1126 if (pos_text != NULL && text != NULL)
1127 DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
1129 if (pos_input != NULL && input != NULL)
1130 DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
1138 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
1139 DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
1140 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
1141 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
1142 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
1143 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
1144 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
1145 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
1147 /* calculated after (possible) reload of custom artwork */
1148 name_width = getTextWidth(name_text, FONT_MENU_1);
1149 level_width = 9 * 32;
1151 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
1154 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
1155 int2str(level_nr, 3), FONT_VALUE_1);
1158 int text_height = getFontHeight(FONT_TEXT_3);
1159 int xpos = getLevelRangeTextPos() * 32 + 8;
1160 int ypos2 = 3 * 32 + 16;
1161 int ypos1 = ypos2 - text_height;
1163 DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
1164 "%03d", leveldir_current->first_level);
1165 DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
1166 "%03d", leveldir_current->last_level);
1169 for (i = 0; i < 8; i++)
1170 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
1173 DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
1176 DrawPreviewLevel(TRUE);
1178 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1181 if (TAPE_IS_EMPTY(tape))
1183 DrawCompleteVideoDisplay();
1188 /* create gadgets for main menu screen */
1189 FreeScreenGadgets();
1190 CreateScreenGadgets();
1192 /* map gadgets for main menu screen */
1194 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1196 DrawMaskedBorder(REDRAW_ALL);
1199 FadeIn(redraw_mask);
1203 SetMouseCursor(CURSOR_DEFAULT);
1207 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1210 void DrawAndFadeInMainMenu(int redraw_mask)
1212 DrawMainMenuExt(redraw_mask, TRUE);
1217 DrawMainMenuExt(REDRAW_ALL, FALSE);
1221 static void gotoTopLevelDir()
1223 /* move upwards to top level directory */
1224 while (leveldir_current->node_parent)
1226 /* write a "path" into level tree for easy navigation to last level */
1227 if (leveldir_current->node_parent->node_group->cl_first == -1)
1229 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1230 int leveldir_pos = posTreeInfo(leveldir_current);
1231 int num_page_entries;
1232 int cl_first, cl_cursor;
1234 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1235 num_page_entries = num_leveldirs;
1237 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1239 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1240 cl_cursor = leveldir_pos - cl_first;
1242 leveldir_current->node_parent->node_group->cl_first = cl_first;
1243 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1246 leveldir_current = leveldir_current->node_parent;
1252 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1254 static unsigned long title_delay = 0;
1255 static int title_screen_nr = 0;
1256 boolean return_to_main_menu = FALSE;
1257 boolean use_fading_main_menu = TRUE;
1259 boolean use_cross_fading = FALSE;
1261 boolean use_cross_fading = !show_title_initial; /* default */
1263 struct TitleControlInfo *tci;
1265 if (button == MB_MENU_INITIALIZE)
1267 int last_game_status = game_status; /* save current game status */
1270 title_screen_nr = 0;
1271 tci = &title_controls[title_screen_nr];
1274 /* determine number of title screens to display (images and messages) */
1275 InitializeTitleControls();
1278 if (game_status == GAME_MODE_INFO)
1280 if (num_title_screens == 0)
1282 DrawInfoScreen_NotAvailable("Title screen information:",
1283 "No title screen for this level set.");
1285 title.auto_delay_final = -1;
1290 FadeSoundsAndMusic();
1292 FadeOut(REDRAW_ALL);
1295 /* force TITLE music on title info screen */
1296 game_status = GAME_MODE_TITLE;
1301 game_status = last_game_status; /* restore current game status */
1305 DrawTitleScreenImage(tci->local_nr, tci->initial);
1309 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1311 title.fade_delay_final = title.fade_delay;
1312 title.post_delay_final = title.post_delay;
1313 title.auto_delay_final = -1;
1316 SetMouseCursor(CURSOR_NONE);
1320 DelayReached(&title_delay, 0); /* reset delay counter */
1325 if (title.auto_delay_final > -1 &&
1326 DelayReached(&title_delay, title.auto_delay_final))
1327 button = MB_MENU_CHOICE;
1329 if (button == MB_MENU_LEAVE)
1331 return_to_main_menu = TRUE;
1332 use_fading_main_menu = FALSE;
1334 else if (button == MB_MENU_CHOICE)
1338 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1340 FadeOut(REDRAW_FIELD);
1342 info_mode = INFO_MODE_MAIN;
1343 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1349 tci = &title_controls[title_screen_nr];
1353 graphic_info[getTitleScreenGraphic(tci->local_nr,
1354 tci->initial)].anim_mode;
1356 anim_mode = ANIM_FADE; /* ??? */
1358 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1359 anim_mode == ANIM_CROSSFADE ? TRUE :
1362 if (title_screen_nr < num_title_screens)
1364 if (!use_cross_fading)
1365 FadeOut(REDRAW_ALL);
1367 if (use_cross_fading)
1368 FadeCrossSaveBackbuffer();
1371 DrawTitleScreenImage(tci->local_nr, tci->initial);
1373 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1375 if (use_cross_fading)
1376 FadeCross(REDRAW_ALL);
1380 DelayReached(&title_delay, 0); /* reset delay counter */
1384 FadeSoundsAndMusic();
1386 FadeOut(REDRAW_ALL);
1388 return_to_main_menu = TRUE;
1392 if (return_to_main_menu)
1396 SetMouseCursor(CURSOR_DEFAULT);
1398 if (game_status == GAME_MODE_INFO)
1400 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1402 info_mode = INFO_MODE_MAIN;
1403 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1405 else /* default: return to main menu */
1407 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1409 game_status = GAME_MODE_MAIN;
1410 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1417 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1419 static unsigned long title_delay = 0;
1420 static int title_nr = 0;
1421 static boolean showing_message = FALSE;
1422 char *filename = getLevelSetMessageFilename();
1423 boolean return_to_main_menu = FALSE;
1424 boolean use_fading_main_menu = TRUE;
1425 boolean use_cross_fading = !show_title_initial; /* default */
1426 boolean no_title_info = (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL &&
1427 getLevelSetMessageFilename(1, FALSE) == NULL);
1429 if (button == MB_MENU_INITIALIZE)
1431 int last_game_status = game_status; /* save current game status */
1435 showing_message = FALSE;
1437 if (show_title_initial &&
1438 graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL &&
1439 getLevelSetMessageFilename(1, TRUE) == NULL)
1440 show_title_initial = FALSE;
1442 if (game_status == GAME_MODE_INFO)
1446 DrawInfoScreen_NotAvailable("Title screen information:",
1447 "No title screen for this level set.");
1449 title.auto_delay_final = -1;
1454 FadeSoundsAndMusic();
1456 FadeOut(REDRAW_ALL);
1459 /* force TITLE music on title info screen */
1460 game_status = GAME_MODE_TITLE;
1465 game_status = last_game_status; /* restore current game status */
1467 if (graphic_info[getTitleScreenGraphic(0, show_title_initial)].bitmap != NULL)
1469 DrawTitleScreenImage(title_nr, show_title_initial);
1473 DrawTitleScreenMessage(filename);
1475 showing_message = TRUE;
1477 title.fade_delay_final = title.fade_delay;
1478 title.post_delay_final = title.post_delay;
1479 title.auto_delay_final = -1;
1484 DelayReached(&title_delay, 0); /* reset delay counter */
1489 if (title.auto_delay_final > -1 &&
1490 DelayReached(&title_delay, title.auto_delay_final))
1491 button = MB_MENU_CHOICE;
1493 if (button == MB_MENU_LEAVE)
1495 return_to_main_menu = TRUE;
1496 use_fading_main_menu = FALSE;
1498 else if (button == MB_MENU_CHOICE)
1502 if (game_status == GAME_MODE_INFO && no_title_info)
1504 FadeOut(REDRAW_FIELD);
1506 info_mode = INFO_MODE_MAIN;
1507 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1514 if (show_title_initial &&
1515 (title_nr >= MAX_NUM_TITLE_IMAGES ||
1516 graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
1518 show_title_initial = FALSE;
1520 title_nr = 0; /* restart with title screens for current level set */
1523 anim_mode = graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].anim_mode;
1525 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1526 anim_mode == ANIM_CROSSFADE ? TRUE :
1529 if (!use_cross_fading)
1530 FadeOut(REDRAW_ALL);
1532 if (title_nr < MAX_NUM_TITLE_IMAGES &&
1533 graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].bitmap != NULL)
1535 if (use_cross_fading)
1536 FadeCrossSaveBackbuffer();
1538 DrawTitleScreenImage(title_nr, show_title_initial);
1540 if (use_cross_fading)
1541 FadeCross(REDRAW_ALL);
1545 DelayReached(&title_delay, 0); /* reset delay counter */
1547 else if (!showing_message && filename != NULL)
1549 if (use_cross_fading)
1550 FadeCrossSaveBackbuffer();
1552 DrawTitleScreenMessage(filename);
1554 if (use_cross_fading)
1555 FadeCross(REDRAW_ALL);
1559 DelayReached(&title_delay, 0); /* reset delay counter */
1561 showing_message = TRUE;
1565 FadeSoundsAndMusic();
1567 FadeOut(REDRAW_ALL);
1569 return_to_main_menu = TRUE;
1573 if (return_to_main_menu)
1575 show_title_initial = FALSE;
1579 if (game_status == GAME_MODE_INFO)
1581 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1583 info_mode = INFO_MODE_MAIN;
1584 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1586 else /* default: return to main menu */
1588 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1590 game_status = GAME_MODE_MAIN;
1591 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1597 void HandleMainMenu_SelectLevel(int step, int direction)
1599 int old_level_nr = level_nr;
1602 new_level_nr = old_level_nr + step * direction;
1603 if (new_level_nr < leveldir_current->first_level)
1604 new_level_nr = leveldir_current->first_level;
1605 if (new_level_nr > leveldir_current->last_level)
1606 new_level_nr = leveldir_current->last_level;
1608 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1610 /* skipping levels is only allowed when trying to skip single level */
1611 if (setup.skip_levels && step == 1 &&
1612 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1614 leveldir_current->handicap_level++;
1615 SaveLevelSetup_SeriesInfo();
1618 new_level_nr = leveldir_current->handicap_level;
1621 if (new_level_nr != old_level_nr)
1623 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_CURRENT_LEVEL);
1625 PlaySound(SND_MENU_ITEM_SELECTING);
1627 level_nr = new_level_nr;
1630 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1631 int2str(level_nr, 3), mci->font_text);
1633 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1636 LoadLevel(level_nr);
1637 DrawPreviewLevel(TRUE);
1641 DrawCompleteVideoDisplay();
1643 /* needed because DrawPreviewLevel() takes some time */
1651 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1653 static int choice = MAIN_CONTROL_GAME;
1657 if (button == MB_MENU_INITIALIZE)
1659 DrawCursorAndText_Main(choice, TRUE);
1664 if (mx || my) /* mouse input */
1668 for (i = 0; main_controls[i].nr != -1; i++)
1670 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1671 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1672 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1674 pos = main_controls[i].nr;
1680 else if (dx || dy) /* keyboard input */
1682 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1683 choice == MAIN_CONTROL_SETUP))
1684 button = MB_MENU_CHOICE;
1689 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1691 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1693 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1699 PlaySound(SND_MENU_ITEM_ACTIVATING);
1701 DrawCursorAndText_Main(choice, FALSE);
1702 DrawCursorAndText_Main(pos, TRUE);
1709 PlaySound(SND_MENU_ITEM_SELECTING);
1711 if (pos == MAIN_CONTROL_NAME)
1713 game_status = GAME_MODE_PSEUDO_TYPENAME;
1715 HandleTypeName(strlen(setup.player_name), 0);
1717 else if (pos == MAIN_CONTROL_LEVELS)
1721 game_status = GAME_MODE_LEVELS;
1723 SaveLevelSetup_LastSeries();
1724 SaveLevelSetup_SeriesInfo();
1733 else if (pos == MAIN_CONTROL_SCORES)
1735 game_status = GAME_MODE_SCORES;
1739 else if (pos == MAIN_CONTROL_EDITOR)
1741 if (leveldir_current->readonly &&
1742 !strEqual(setup.player_name, "Artsoft"))
1743 Request("This level is read only !", REQ_CONFIRM);
1745 game_status = GAME_MODE_EDITOR;
1749 else if (pos == MAIN_CONTROL_INFO)
1751 game_status = GAME_MODE_INFO;
1752 info_mode = INFO_MODE_MAIN;
1756 else if (pos == MAIN_CONTROL_GAME)
1758 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1760 else if (pos == MAIN_CONTROL_SETUP)
1762 game_status = GAME_MODE_SETUP;
1763 setup_mode = SETUP_MODE_MAIN;
1767 else if (pos == MAIN_CONTROL_QUIT)
1769 SaveLevelSetup_LastSeries();
1770 SaveLevelSetup_SeriesInfo();
1772 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1773 game_status = GAME_MODE_QUIT;
1778 if (game_status == GAME_MODE_MAIN)
1780 DrawPreviewLevel(FALSE);
1787 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1789 static int choice = 5;
1793 if (button == MB_MENU_INITIALIZE)
1795 drawCursor(choice, TRUE);
1800 if (mx || my) /* mouse input */
1802 x = (mx - mSX) / 32;
1803 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1805 else if (dx || dy) /* keyboard input */
1807 if (dx && choice == 1)
1808 x = (dx < 0 ? 10 : 14);
1811 if (choice == 4 || choice == 6)
1812 button = MB_MENU_CHOICE;
1818 if (y == 1 && dx != 0 && button)
1820 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1822 else if (IN_VIS_FIELD(x, y) &&
1823 y >= 0 && y <= 7 && (y != 1 || x < 10))
1829 drawCursor(choice, FALSE);
1830 drawCursor(y, TRUE);
1839 game_status = GAME_MODE_PSEUDO_TYPENAME;
1840 HandleTypeName(strlen(setup.player_name), 0);
1846 game_status = GAME_MODE_LEVELS;
1847 SaveLevelSetup_LastSeries();
1848 SaveLevelSetup_SeriesInfo();
1859 game_status = GAME_MODE_SCORES;
1864 if (leveldir_current->readonly &&
1865 !strEqual(setup.player_name, "Artsoft"))
1866 Request("This level is read only !", REQ_CONFIRM);
1867 game_status = GAME_MODE_EDITOR;
1872 game_status = GAME_MODE_INFO;
1873 info_mode = INFO_MODE_MAIN;
1878 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1882 game_status = GAME_MODE_SETUP;
1883 setup_mode = SETUP_MODE_MAIN;
1889 SaveLevelSetup_LastSeries();
1890 SaveLevelSetup_SeriesInfo();
1892 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1893 game_status = GAME_MODE_QUIT;
1898 if (game_status == GAME_MODE_MAIN)
1900 DrawPreviewLevel(FALSE);
1908 /* ========================================================================= */
1909 /* info screen functions */
1910 /* ========================================================================= */
1912 static struct TokenInfo *info_info;
1913 static int num_info_info;
1915 static void execInfoTitleScreen()
1917 info_mode = INFO_MODE_TITLE;
1921 static void execInfoElements()
1923 info_mode = INFO_MODE_ELEMENTS;
1927 static void execInfoMusic()
1929 info_mode = INFO_MODE_MUSIC;
1933 static void execInfoCredits()
1935 info_mode = INFO_MODE_CREDITS;
1939 static void execInfoProgram()
1941 info_mode = INFO_MODE_PROGRAM;
1945 static void execInfoVersion()
1947 info_mode = INFO_MODE_VERSION;
1951 static void execInfoLevelSet()
1953 info_mode = INFO_MODE_LEVELSET;
1957 static void execExitInfo()
1959 game_status = GAME_MODE_MAIN;
1963 static struct TokenInfo info_info_main[] =
1965 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1966 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1967 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1968 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1969 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1970 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
1971 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1972 { TYPE_EMPTY, NULL, "" },
1973 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1978 static void DrawCursorAndText_Info(int pos, boolean active)
1980 int xpos = MENU_SCREEN_START_XPOS;
1981 int ypos = MENU_SCREEN_START_YPOS + pos;
1982 int font_nr = FONT_MENU_1;
1985 font_nr = FONT_ACTIVE(font_nr);
1987 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1989 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1990 drawCursor(pos, active);
1993 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
1998 CloseDoor(DOOR_CLOSE_2);
2002 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2004 info_info = info_info_main;
2007 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2010 int xpos = MENU_SCREEN_START_XPOS;
2011 int ypos = MENU_SCREEN_START_YPOS + i;
2012 int font_nr = FONT_MENU_1;
2015 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2016 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2017 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2018 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2019 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
2020 initCursor(i, IMG_MENU_BUTTON);
2023 DrawCursorAndText_Info(i, FALSE);
2025 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
2031 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2036 DrawMaskedBorder(REDRAW_ALL);
2039 FadeIn(redraw_mask);
2046 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2048 static int choice_store[MAX_INFO_MODES];
2049 int choice = choice_store[info_mode]; /* always starts with 0 */
2053 if (button == MB_MENU_INITIALIZE)
2055 /* advance to first valid menu entry */
2056 while (choice < num_info_info &&
2057 info_info[choice].type & TYPE_SKIP_ENTRY)
2059 choice_store[info_mode] = choice;
2062 DrawCursorAndText_Info(choice, TRUE);
2064 drawCursor(choice, TRUE);
2069 else if (button == MB_MENU_LEAVE)
2071 for (y = 0; y < num_info_info; y++)
2073 if (info_info[y].type & TYPE_LEAVE_MENU)
2075 void (*menu_callback_function)(void) = info_info[y].value;
2077 menu_callback_function();
2079 break; /* absolutely needed because function changes 'info_info'! */
2086 if (mx || my) /* mouse input */
2088 x = (mx - mSX) / 32;
2089 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2091 else if (dx || dy) /* keyboard input */
2095 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2097 if (info_info[choice].type & menu_navigation_type ||
2098 info_info[choice].type & TYPE_ENTER_SCREEN ||
2099 info_info[choice].type & TYPE_BOOLEAN_STYLE)
2100 button = MB_MENU_CHOICE;
2105 /* jump to next non-empty menu entry (up or down) */
2106 while (y > 0 && y < num_info_info - 1 &&
2107 info_info[y].type & TYPE_SKIP_ENTRY)
2111 if (IN_VIS_FIELD(x, y) &&
2112 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2118 PlaySound(SND_MENU_ITEM_ACTIVATING);
2121 DrawCursorAndText_Info(choice, FALSE);
2122 DrawCursorAndText_Info(y, TRUE);
2124 drawCursor(choice, FALSE);
2125 drawCursor(y, TRUE);
2128 choice = choice_store[info_mode] = y;
2131 else if (!(info_info[y].type & TYPE_GHOSTED))
2133 PlaySound(SND_MENU_ITEM_SELECTING);
2135 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2137 void (*menu_callback_function)(void) = info_info[choice].value;
2139 menu_callback_function();
2145 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2148 int ystart1 = mSY - SY + 100;
2149 int ystart2 = mSY - SY + 150;
2150 int ybottom = mSY - SY + SYSIZE - 20;
2154 int ybottom = SYSIZE - 20;
2157 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2159 FadeOut(REDRAW_FIELD);
2164 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2165 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2167 DrawTextSCentered(ybottom, FONT_TEXT_4,
2168 "Press any key or button for info menu");
2170 FadeIn(REDRAW_FIELD);
2173 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2175 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2176 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2177 int xstart = mSX + 16;
2178 int ystart1 = mSY - SY + 100;
2179 int ystart2 = mSY + 64 + 2 * 32;
2180 int ybottom = mSY - SY + SYSIZE - 20;
2181 int ystep = TILEY + 4;
2182 int element, action, direction;
2190 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2191 infoscreen_step[i] = infoscreen_frame[i] = 0;
2196 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2198 DrawTextSCentered(ybottom, FONT_TEXT_4,
2199 "Press any key or button for next page");
2205 while (helpanim_info[j].element != HELPANIM_LIST_END)
2207 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2212 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2221 j += infoscreen_step[i - start];
2223 element = helpanim_info[j].element;
2224 action = helpanim_info[j].action;
2225 direction = helpanim_info[j].direction;
2228 element = EL_UNKNOWN;
2230 if (action != -1 && direction != -1)
2231 graphic = el_act_dir2img(element, action, direction);
2232 else if (action != -1)
2233 graphic = el_act2img(element, action);
2234 else if (direction != -1)
2235 graphic = el_dir2img(element, direction);
2237 graphic = el2img(element);
2239 delay = helpanim_info[j++].delay;
2244 if (infoscreen_frame[i - start] == 0)
2247 infoscreen_frame[i - start] = delay - 1;
2251 sync_frame = delay - infoscreen_frame[i - start];
2252 infoscreen_frame[i - start]--;
2255 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2257 if (!infoscreen_frame[i - start])
2258 infoscreen_step[i - start] = 0;
2262 if (!infoscreen_frame[i - start])
2263 infoscreen_step[i - start]++;
2264 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2270 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2272 DrawGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2273 graphic, sync_frame, USE_MASKING);
2276 DrawInfoScreen_HelpText(element, action, direction, i - start);
2281 redraw_mask |= REDRAW_FIELD;
2286 static char *getHelpText(int element, int action, int direction)
2288 char token[MAX_LINE_LEN];
2290 strcpy(token, element_info[element].token_name);
2293 strcat(token, element_action_info[action].suffix);
2295 if (direction != -1)
2296 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2298 return getHashEntry(helptext_info, token);
2301 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2304 int font_nr = FONT_INFO_ELEMENTS;
2306 int font_nr = FONT_LEVEL_NUMBER;
2308 int font_width = getFontWidth(font_nr);
2309 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2310 int sy = mSY + 65 + 2 * 32 + 1;
2311 int ystep = TILEY + 4;
2312 int pad_x = sx - SX;
2313 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2314 int max_lines_per_text = 2;
2317 if (action != -1 && direction != -1) /* element.action.direction */
2318 text = getHelpText(element, action, direction);
2320 if (text == NULL && action != -1) /* element.action */
2321 text = getHelpText(element, action, -1);
2323 if (text == NULL && direction != -1) /* element.direction */
2324 text = getHelpText(element, -1, direction);
2326 if (text == NULL) /* base element */
2327 text = getHelpText(element, -1, -1);
2329 if (text == NULL) /* not found */
2330 text = "No description available";
2332 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2333 sy += getFontHeight(font_nr) / 2;
2336 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2337 max_chars_per_line, -1, max_lines_per_text, -1,
2338 TRUE, FALSE, FALSE);
2340 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
2341 max_chars_per_line, max_lines_per_text);
2345 void DrawInfoScreen_TitleScreen()
2350 void HandleInfoScreen_TitleScreen(int button)
2352 HandleTitleScreen(0, 0, 0, 0, button);
2355 void DrawInfoScreen_Elements()
2357 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2359 FadeOut(REDRAW_FIELD);
2364 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2366 FadeIn(REDRAW_FIELD);
2371 void HandleInfoScreen_Elements(int button)
2373 static unsigned long info_delay = 0;
2374 static int num_anims;
2375 static int num_pages;
2377 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2380 if (button == MB_MENU_INITIALIZE)
2382 boolean new_element = TRUE;
2386 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2388 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2390 else if (new_element)
2393 new_element = FALSE;
2397 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2401 if (button == MB_MENU_LEAVE)
2403 PlaySound(SND_MENU_ITEM_SELECTING);
2405 info_mode = INFO_MODE_MAIN;
2410 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2412 if (button != MB_MENU_INITIALIZE)
2414 PlaySound(SND_MENU_ITEM_SELECTING);
2419 if (page >= num_pages)
2421 FadeSoundsAndMusic();
2422 FadeOut(REDRAW_FIELD);
2424 info_mode = INFO_MODE_MAIN;
2425 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2430 if (button != MB_MENU_INITIALIZE)
2431 FadeCrossSaveBackbuffer();
2433 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2435 if (button != MB_MENU_INITIALIZE)
2436 FadeCross(REDRAW_FIELD);
2440 if (DelayReached(&info_delay, GameFrameDelay))
2441 if (page < num_pages)
2442 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2444 PlayMenuSoundIfLoop();
2448 void DrawInfoScreen_Music()
2450 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2452 FadeOut(REDRAW_FIELD);
2459 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2461 FadeIn(REDRAW_FIELD);
2464 void HandleInfoScreen_Music(int button)
2466 static struct MusicFileInfo *list = NULL;
2467 int ystart1 = mSY - SY + 100;
2468 int ystart2 = mSY - SY + 150;
2469 int ybottom = mSY - SY + SYSIZE - 20;
2472 if (button == MB_MENU_INITIALIZE)
2474 list = music_file_info;
2478 FadeSoundsAndMusic();
2483 DrawTextSCentered(ystart1, FONT_TEXT_1,
2484 "No music info for this level set.");
2486 DrawTextSCentered(ybottom, FONT_TEXT_4,
2487 "Press any key or button for info menu");
2493 if (button == MB_MENU_LEAVE)
2495 PlaySound(SND_MENU_ITEM_SELECTING);
2497 FadeSoundsAndMusic();
2499 info_mode = INFO_MODE_MAIN;
2504 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2508 if (button != MB_MENU_INITIALIZE)
2510 PlaySound(SND_MENU_ITEM_SELECTING);
2518 FadeSoundsAndMusic();
2519 FadeOut(REDRAW_FIELD);
2521 info_mode = INFO_MODE_MAIN;
2522 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2527 FadeSoundsAndMusic();
2529 if (button != MB_MENU_INITIALIZE)
2530 FadeCrossSaveBackbuffer();
2537 int sound = list->music;
2539 if (sound_info[sound].loop)
2540 PlaySoundLoop(sound);
2544 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2548 PlayMusic(list->music);
2550 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2553 if (!strEqual(list->title, UNKNOWN_NAME))
2555 if (!strEqual(list->title_header, UNKNOWN_NAME))
2556 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2558 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2561 if (!strEqual(list->artist, UNKNOWN_NAME))
2563 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2564 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2566 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2568 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2571 if (!strEqual(list->album, UNKNOWN_NAME))
2573 if (!strEqual(list->album_header, UNKNOWN_NAME))
2574 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2576 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2578 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2581 if (!strEqual(list->year, UNKNOWN_NAME))
2583 if (!strEqual(list->year_header, UNKNOWN_NAME))
2584 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2586 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2588 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2591 DrawTextSCentered(ybottom, FONT_TEXT_4,
2592 "Press any key or button for next page");
2594 if (button != MB_MENU_INITIALIZE)
2595 FadeCross(REDRAW_FIELD);
2598 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2599 PlaySoundLoop(list->music);
2602 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
2604 int ystart1 = mSY - SY + 100;
2605 int ystart2 = mSY - SY + 150;
2606 int ybottom = mSY - SY + SYSIZE - 20;
2615 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2619 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2620 "Special thanks to");
2621 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2623 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2625 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2626 "\"Boulder Dash\"");
2627 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2629 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2631 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2633 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2634 "First Star Software");
2636 else if (screen_nr == 1)
2638 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2639 "Special thanks to");
2640 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2641 "Klaus Heinz & Volker Wertich");
2642 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2644 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2645 "\"Emerald Mine\"");
2646 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2648 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2650 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2652 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2655 else if (screen_nr == 2)
2657 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2658 "Special thanks to");
2659 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2660 "Michael Stopp & Philip Jespersen");
2661 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2663 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2665 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2667 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2669 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2671 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2672 "Digital Integration");
2674 else if (screen_nr == 3)
2676 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2677 "Special thanks to");
2678 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2679 "Hiroyuki Imabayashi");
2680 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2682 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2684 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2686 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2688 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2690 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2693 else if (screen_nr == 4)
2695 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2696 "Special thanks to");
2697 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2699 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2701 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2702 "Jürgen Bonhagen");
2703 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2704 "for the continuous creation");
2705 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2706 "of outstanding level sets");
2708 else if (screen_nr == 5)
2710 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2712 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2714 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2715 "for ideas and inspiration by");
2716 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2719 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2721 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2723 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2724 "for ideas and inspiration by");
2725 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2728 else if (screen_nr == 6)
2730 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2732 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2734 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2735 "for the new Emerald Mine engine");
2737 else if (screen_nr == 7)
2739 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2741 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2743 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2744 "for the initial DOS port");
2746 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2748 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2750 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2751 "for some additional toons");
2753 else if (screen_nr == 8)
2755 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2756 "And not to forget:");
2757 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2759 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2760 "All those who contributed");
2761 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2762 "levels to this game");
2763 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2773 DrawTextSCentered(ybottom, FONT_TEXT_4,
2774 "Press any key or button for next page");
2779 void DrawInfoScreen_Credits()
2781 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2783 FadeSoundsAndMusic();
2785 FadeOut(REDRAW_FIELD);
2787 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2789 FadeIn(REDRAW_FIELD);
2792 void HandleInfoScreen_Credits(int button)
2794 static int screen_nr = 0;
2796 if (button == MB_MENU_INITIALIZE)
2800 DrawInfoScreen_CreditsScreen(screen_nr);
2802 else if (button == MB_MENU_LEAVE)
2804 PlaySound(SND_MENU_ITEM_SELECTING);
2806 info_mode = INFO_MODE_MAIN;
2811 else if (button == MB_MENU_CHOICE)
2813 boolean show_screen;
2815 PlaySound(SND_MENU_ITEM_SELECTING);
2819 FadeCrossSaveBackbuffer();
2821 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
2825 FadeCross(REDRAW_FIELD);
2829 FadeSoundsAndMusic();
2830 FadeOut(REDRAW_FIELD);
2832 info_mode = INFO_MODE_MAIN;
2833 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2838 PlayMenuSoundIfLoop();
2842 void DrawInfoScreen_Program()
2844 int ystart1 = mSY - SY + 100;
2845 int ystart2 = mSY - SY + 150;
2846 int ybottom = mSY - SY + SYSIZE - 20;
2849 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2851 FadeOut(REDRAW_FIELD);
2856 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2858 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2859 "This game is Freeware!");
2860 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2861 "If you like it, send e-mail to:");
2862 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2863 PROGRAM_EMAIL_STRING);
2864 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2865 "or SnailMail to:");
2866 DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
2868 DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
2869 "Detmolder Strasse 189");
2870 DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
2872 DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
2874 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2875 "More information and levels:");
2876 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2877 PROGRAM_WEBSITE_STRING);
2878 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2879 "If you have created new levels,");
2880 DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
2881 "send them to me to include them!");
2882 DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
2885 DrawTextSCentered(ybottom, FONT_TEXT_4,
2886 "Press any key or button for info menu");
2888 FadeIn(REDRAW_FIELD);
2891 void HandleInfoScreen_Program(int button)
2893 if (button == MB_MENU_LEAVE)
2895 PlaySound(SND_MENU_ITEM_SELECTING);
2897 info_mode = INFO_MODE_MAIN;
2902 else if (button == MB_MENU_CHOICE)
2904 PlaySound(SND_MENU_ITEM_SELECTING);
2906 FadeSoundsAndMusic();
2907 FadeOut(REDRAW_FIELD);
2909 info_mode = INFO_MODE_MAIN;
2910 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2914 PlayMenuSoundIfLoop();
2918 void DrawInfoScreen_Version()
2920 int font_header = FONT_TEXT_3;
2921 int font_text = FONT_TEXT_2;
2922 int xstep = getFontWidth(font_text);
2923 int ystep = getFontHeight(font_text);
2924 int ystart1 = mSY - SY + 100;
2925 int ystart2 = mSY - SY + 150;
2926 int ybottom = mSY - SY + SYSIZE - 20;
2927 int xstart1 = mSX + 2 * xstep;
2928 int xstart2 = mSX + 19 * xstep;
2929 #if defined(TARGET_SDL)
2930 int xstart3 = mSX + 29 * xstep;
2931 SDL_version sdl_version_compiled;
2932 const SDL_version *sdl_version_linked;
2933 int driver_name_len = 8;
2934 char driver_name[driver_name_len];
2937 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
2939 FadeOut(REDRAW_FIELD);
2944 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
2946 DrawTextF(xstart1, ystart2, font_header, "Name");
2947 DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
2950 DrawTextF(xstart1, ystart2, font_header, "Version");
2951 DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
2954 DrawTextF(xstart1, ystart2, font_header, "Platform");
2955 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
2958 DrawTextF(xstart1, ystart2, font_header, "Target");
2959 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
2962 DrawTextF(xstart1, ystart2, font_header, "Compile time");
2963 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
2965 #if defined(TARGET_SDL)
2966 ystart2 += 3 * ystep;
2967 DrawTextF(xstart1, ystart2, font_header, "Library");
2968 DrawTextF(xstart2, ystart2, font_header, "compiled");
2969 DrawTextF(xstart3, ystart2, font_header, "linked");
2971 SDL_VERSION(&sdl_version_compiled);
2972 sdl_version_linked = SDL_Linked_Version();
2974 ystart2 += 2 * ystep;
2975 DrawTextF(xstart1, ystart2, font_text, "SDL");
2976 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2977 sdl_version_compiled.major,
2978 sdl_version_compiled.minor,
2979 sdl_version_compiled.patch);
2980 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2981 sdl_version_linked->major,
2982 sdl_version_linked->minor,
2983 sdl_version_linked->patch);
2985 SDL_IMAGE_VERSION(&sdl_version_compiled);
2986 sdl_version_linked = IMG_Linked_Version();
2989 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
2990 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2991 sdl_version_compiled.major,
2992 sdl_version_compiled.minor,
2993 sdl_version_compiled.patch);
2994 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2995 sdl_version_linked->major,
2996 sdl_version_linked->minor,
2997 sdl_version_linked->patch);
2999 SDL_MIXER_VERSION(&sdl_version_compiled);
3000 sdl_version_linked = Mix_Linked_Version();
3003 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3004 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3005 sdl_version_compiled.major,
3006 sdl_version_compiled.minor,
3007 sdl_version_compiled.patch);
3008 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3009 sdl_version_linked->major,
3010 sdl_version_linked->minor,
3011 sdl_version_linked->patch);
3013 SDL_NET_VERSION(&sdl_version_compiled);
3014 sdl_version_linked = SDLNet_Linked_Version();
3017 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3018 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3019 sdl_version_compiled.major,
3020 sdl_version_compiled.minor,
3021 sdl_version_compiled.patch);
3022 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3023 sdl_version_linked->major,
3024 sdl_version_linked->minor,
3025 sdl_version_linked->patch);
3027 ystart2 += 3 * ystep;
3028 DrawTextF(xstart1, ystart2, font_header, "Driver");
3029 DrawTextF(xstart2, ystart2, font_header, "Requested");
3030 DrawTextF(xstart3, ystart2, font_header, "Used");
3032 SDL_VideoDriverName(driver_name, driver_name_len);
3034 ystart2 += 2 * ystep;
3035 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3036 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3037 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3039 SDL_AudioDriverName(driver_name, driver_name_len);
3042 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3043 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3044 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3047 DrawTextSCentered(ybottom, FONT_TEXT_4,
3048 "Press any key or button for info menu");
3050 FadeIn(REDRAW_FIELD);
3053 void HandleInfoScreen_Version(int button)
3055 if (button == MB_MENU_LEAVE)
3057 PlaySound(SND_MENU_ITEM_SELECTING);
3059 info_mode = INFO_MODE_MAIN;
3064 else if (button == MB_MENU_CHOICE)
3066 PlaySound(SND_MENU_ITEM_SELECTING);
3068 FadeSoundsAndMusic();
3069 FadeOut(REDRAW_FIELD);
3071 info_mode = INFO_MODE_MAIN;
3072 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3076 PlayMenuSoundIfLoop();
3080 void DrawInfoScreen_LevelSet()
3082 int ystart1 = mSY - SY + 100;
3083 int ystart2 = mSY - SY + 150;
3084 int ybottom = mSY - SY + SYSIZE - 20;
3085 char *filename = getLevelSetInfoFilename();
3087 int font_nr = FONT_INFO_LEVELSET;
3089 int font_nr = FONT_LEVEL_NUMBER;
3091 int font_width = getFontWidth(font_nr);
3092 int font_height = getFontHeight(font_nr);
3095 int sx = mSX + pad_x;
3096 int sy = mSY + pad_y;
3097 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
3098 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
3100 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3102 FadeOut(REDRAW_FIELD);
3107 DrawTextSCentered(ystart1, FONT_TEXT_1, "Level Set Information:");
3109 DrawTextSCentered(ybottom, FONT_TEXT_4,
3110 "Press any key or button for info menu");
3112 if (filename != NULL)
3113 DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
3114 max_lines_per_screen, -1, TRUE, FALSE, TRUE);
3116 DrawTextSCentered(ystart2, FONT_TEXT_2,
3117 "No information for this level set.");
3119 FadeIn(REDRAW_FIELD);
3122 void HandleInfoScreen_LevelSet(int button)
3124 if (button == MB_MENU_LEAVE)
3126 PlaySound(SND_MENU_ITEM_SELECTING);
3128 info_mode = INFO_MODE_MAIN;
3133 else if (button == MB_MENU_CHOICE)
3135 PlaySound(SND_MENU_ITEM_SELECTING);
3137 FadeSoundsAndMusic();
3138 FadeOut(REDRAW_FIELD);
3140 info_mode = INFO_MODE_MAIN;
3141 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3145 PlayMenuSoundIfLoop();
3149 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
3151 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3153 if (info_mode == INFO_MODE_TITLE)
3154 DrawInfoScreen_TitleScreen();
3155 else if (info_mode == INFO_MODE_ELEMENTS)
3156 DrawInfoScreen_Elements();
3157 else if (info_mode == INFO_MODE_MUSIC)
3158 DrawInfoScreen_Music();
3159 else if (info_mode == INFO_MODE_CREDITS)
3160 DrawInfoScreen_Credits();
3161 else if (info_mode == INFO_MODE_PROGRAM)
3162 DrawInfoScreen_Program();
3163 else if (info_mode == INFO_MODE_VERSION)
3164 DrawInfoScreen_Version();
3165 else if (info_mode == INFO_MODE_LEVELSET)
3166 DrawInfoScreen_LevelSet();
3168 DrawInfoScreen_Main(redraw_mask, do_fading);
3170 if (info_mode != INFO_MODE_MAIN &&
3171 info_mode != INFO_MODE_TITLE &&
3172 info_mode != INFO_MODE_MUSIC)
3179 void DrawAndFadeInInfoScreen(int redraw_mask)
3181 DrawInfoScreenExt(redraw_mask, TRUE);
3184 void DrawInfoScreen()
3186 DrawInfoScreenExt(REDRAW_ALL, FALSE);
3189 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3191 if (info_mode == INFO_MODE_TITLE)
3192 HandleInfoScreen_TitleScreen(button);
3193 else if (info_mode == INFO_MODE_ELEMENTS)
3194 HandleInfoScreen_Elements(button);
3195 else if (info_mode == INFO_MODE_MUSIC)
3196 HandleInfoScreen_Music(button);
3197 else if (info_mode == INFO_MODE_CREDITS)
3198 HandleInfoScreen_Credits(button);
3199 else if (info_mode == INFO_MODE_PROGRAM)
3200 HandleInfoScreen_Program(button);
3201 else if (info_mode == INFO_MODE_VERSION)
3202 HandleInfoScreen_Version(button);
3203 else if (info_mode == INFO_MODE_LEVELSET)
3204 HandleInfoScreen_LevelSet(button);
3206 HandleInfoScreen_Main(mx, my, dx, dy, button);
3212 /* ========================================================================= */
3213 /* type name functions */
3214 /* ========================================================================= */
3216 void HandleTypeName(int newxpos, Key key)
3218 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3219 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3221 struct TextPosInfo *pos = mci->pos_input;
3222 int startx = mSX + ALIGNED_MENU_XPOS(pos);
3223 int starty = mSY + ALIGNED_MENU_YPOS(pos);
3226 static int xpos = 0;
3228 static int xpos = 0, ypos = 2;
3230 int font_nr = mci->font_input;
3231 int font_active_nr = FONT_ACTIVE(font_nr);
3232 int font_width = getFontWidth(font_active_nr);
3235 int startx = mSX + mci->pos_input->x;
3236 int starty = mSY + mci->pos_input->y;
3239 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
3240 int startx = mSX + 32 + name_width;
3241 int starty = mSY + ypos * 32;
3243 char key_char = getValidConfigValueChar(getCharFromKey(key));
3244 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3245 boolean is_active = TRUE;
3247 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3251 strcpy(last_player_name, setup.player_name);
3256 /* add one character width for added cursor character */
3257 pos->width += font_width;
3258 startx = mSX + ALIGNED_MENU_XPOS(pos);
3260 DrawText(startx, starty, setup.player_name, font_active_nr);
3261 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3264 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3266 setup.player_name[xpos] = key_char;
3267 setup.player_name[xpos + 1] = 0;
3272 /* add one character width for added name text character */
3273 pos->width += font_width;
3274 startx = mSX + ALIGNED_MENU_XPOS(pos);
3276 DrawText(startx, starty, setup.player_name, font_active_nr);
3277 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3280 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3284 setup.player_name[xpos] = 0;
3287 /* remove one character width for removed name text character */
3288 pos->width -= font_width;
3289 startx = mSX + ALIGNED_MENU_XPOS(pos);
3291 DrawText(startx, starty, setup.player_name, font_active_nr);
3292 DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
3295 else if (key == KSYM_Return && xpos > 0)
3298 /* remove one character width for removed cursor text character */
3299 pos->width -= font_width;
3300 startx = mSX + ALIGNED_MENU_XPOS(pos);
3302 DrawText(startx, starty, setup.player_name, font_nr);
3303 DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
3310 game_status = GAME_MODE_MAIN;
3312 else if (key == KSYM_Escape)
3314 strcpy(setup.player_name, last_player_name);
3318 game_status = GAME_MODE_MAIN;
3323 pos->width = (strlen(setup.player_name) + 1) * font_width;
3324 startx = mSX + ALIGNED_MENU_XPOS(pos);
3326 DrawText(startx, starty, setup.player_name, font_active_nr);
3327 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3331 pos->width = strlen(setup.player_name) * font_width;
3332 startx = mSX + ALIGNED_MENU_XPOS(pos);
3334 DrawText(startx, starty, setup.player_name, font_nr);
3339 /* ========================================================================= */
3340 /* tree menu functions */
3341 /* ========================================================================= */
3343 static void DrawChooseTree(TreeInfo **ti_ptr)
3347 FreeScreenGadgets();
3348 CreateScreenGadgets();
3350 CloseDoor(DOOR_CLOSE_2);
3354 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3355 MapScreenTreeGadgets(*ti_ptr);
3361 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3363 struct GadgetInfo *gi = screen_gadget[id];
3364 int items_max, items_visible, item_position;
3366 items_max = numTreeInfoInGroup(ti);
3367 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3368 item_position = first_entry;
3370 if (item_position > items_max - items_visible)
3371 item_position = items_max - items_visible;
3373 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3374 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3375 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3378 static void drawChooseTreeList(int first_entry, int num_page_entries,
3382 char *title_string = NULL;
3383 int yoffset_sets = MENU_TITLE1_YPOS;
3384 int yoffset_setup = 16;
3385 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
3387 int last_game_status = game_status; /* save current game status */
3389 title_string = ti->infotext;
3391 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3393 /* force LEVELS font on artwork setup screen */
3394 game_status = GAME_MODE_LEVELS;
3397 /* clear tree list area, but not title or scrollbar */
3398 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3399 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3400 NUM_MENU_ENTRIES_ON_SCREEN * 32);
3402 /* clear tree list area, but not title or scrollbar */
3403 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3404 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3405 MAX_MENU_ENTRIES_ON_SCREEN * 32);
3408 for (i = 0; i < num_page_entries; i++)
3410 TreeInfo *node, *node_first;
3411 int entry_pos = first_entry + i;
3412 int xpos = MENU_SCREEN_START_XPOS;
3413 int ypos = MENU_SCREEN_START_YPOS + i;
3414 int startx = mSX + xpos * 32;
3415 int starty = mSY + ypos * 32;
3416 int font_nr = FONT_TEXT_1;
3417 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3418 int startx_text = startx + font_xoffset;
3419 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3420 int text_size = startx_scrollbar - startx_text;
3421 int max_buffer_len = text_size / getFontWidth(font_nr);
3422 char buffer[max_buffer_len + 1];
3424 node_first = getTreeInfoFirstGroupEntry(ti);
3425 node = getTreeInfoFromPos(node_first, entry_pos);
3427 strncpy(buffer, node->name, max_buffer_len);
3428 buffer[max_buffer_len] = '\0';
3430 DrawText(startx, starty, buffer, font_nr + node->color);
3432 if (node->parent_link)
3433 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3434 else if (node->level_group)
3435 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3437 initCursor(i, IMG_MENU_BUTTON);
3440 game_status = last_game_status; /* restore current game status */
3442 redraw_mask |= REDRAW_FIELD;
3445 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3447 TreeInfo *node, *node_first;
3448 int x, last_redraw_mask = redraw_mask;
3449 int ypos = MENU_TITLE2_YPOS;
3450 int font_nr = FONT_TITLE_2;
3452 if (ti->type != TREE_TYPE_LEVEL_DIR)
3455 node_first = getTreeInfoFirstGroupEntry(ti);
3456 node = getTreeInfoFromPos(node_first, entry_pos);
3458 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3460 if (node->parent_link)
3461 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3463 else if (node->level_group)
3464 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3466 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3467 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3468 node->levels, node->class_desc);
3470 /* let BackToFront() redraw only what is needed */
3471 redraw_mask = last_redraw_mask | REDRAW_TILES;
3472 for (x = 0; x < SCR_FIELDX; x++)
3473 MarkTileDirty(x, 1);
3476 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3479 TreeInfo *ti = *ti_ptr;
3481 int y = ti->cl_cursor;
3482 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3483 int num_entries = numTreeInfoInGroup(ti);
3484 int num_page_entries;
3485 int last_game_status = game_status; /* save current game status */
3486 boolean position_set_by_scrollbar = (dx == 999);
3488 /* force LEVELS draw offset on choose level and artwork setup screen */
3489 game_status = GAME_MODE_LEVELS;
3491 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3492 num_page_entries = num_entries;
3494 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3496 game_status = last_game_status; /* restore current game status */
3498 if (button == MB_MENU_INITIALIZE)
3500 int num_entries = numTreeInfoInGroup(ti);
3501 int entry_pos = posTreeInfo(ti);
3503 if (ti->cl_first == -1)
3505 /* only on initialization */
3506 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3507 ti->cl_cursor = entry_pos - ti->cl_first;
3509 else if (ti->cl_cursor >= num_page_entries ||
3510 (num_entries > num_page_entries &&
3511 num_entries - ti->cl_first < num_page_entries))
3513 /* only after change of list size (by custom graphic configuration) */
3514 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3515 ti->cl_cursor = entry_pos - ti->cl_first;
3518 if (position_set_by_scrollbar)
3521 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3524 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3525 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3526 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3530 else if (button == MB_MENU_LEAVE)
3532 PlaySound(SND_MENU_ITEM_SELECTING);
3534 if (ti->node_parent)
3536 *ti_ptr = ti->node_parent;
3537 DrawChooseTree(ti_ptr);
3539 else if (game_status == GAME_MODE_SETUP)
3541 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3543 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3544 execSetupGraphics();
3550 game_status = GAME_MODE_MAIN;
3557 if (mx || my) /* mouse input */
3559 int last_game_status = game_status; /* save current game status */
3561 /* force LEVELS draw offset on artwork setup screen */
3562 game_status = GAME_MODE_LEVELS;
3564 x = (mx - mSX) / 32;
3565 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3567 game_status = last_game_status; /* restore current game status */
3569 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3571 /* move cursor instead of scrolling when already at start/end of list */
3572 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3574 else if (dy == +1 * SCROLL_LINE &&
3575 ti->cl_first + num_page_entries == num_entries)
3578 /* handle scrolling screen one line or page */
3579 if (ti->cl_cursor + dy < 0 ||
3580 ti->cl_cursor + dy > num_page_entries - 1)
3582 if (ABS(dy) == SCROLL_PAGE)
3583 step = num_page_entries - 1;
3585 if (dy < 0 && ti->cl_first > 0)
3587 /* scroll page/line up */
3589 ti->cl_first -= step;
3590 if (ti->cl_first < 0)
3593 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3594 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3595 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3597 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3600 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3602 /* scroll page/line down */
3604 ti->cl_first += step;
3605 if (ti->cl_first + num_page_entries > num_entries)
3606 ti->cl_first = MAX(0, num_entries - num_page_entries);
3608 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3609 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3610 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3612 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3619 /* handle moving cursor one line */
3620 y = ti->cl_cursor + dy;
3625 TreeInfo *node_first, *node_cursor;
3626 int entry_pos = ti->cl_first + y;
3628 node_first = getTreeInfoFirstGroupEntry(ti);
3629 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3631 if (node_cursor->node_group)
3633 PlaySound(SND_MENU_ITEM_SELECTING);
3635 node_cursor->cl_first = ti->cl_first;
3636 node_cursor->cl_cursor = ti->cl_cursor;
3637 *ti_ptr = node_cursor->node_group;
3638 DrawChooseTree(ti_ptr);
3643 else if (dx == -1 && ti->node_parent)
3645 PlaySound(SND_MENU_ITEM_SELECTING);
3647 *ti_ptr = ti->node_parent;
3648 DrawChooseTree(ti_ptr);
3653 if (!anyScrollbarGadgetActive() &&
3654 IN_VIS_FIELD(x, y) &&
3655 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3656 y >= 0 && y < num_page_entries)
3660 if (y != ti->cl_cursor)
3662 PlaySound(SND_MENU_ITEM_ACTIVATING);
3664 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3665 drawChooseTreeCursor(y, TRUE);
3666 drawChooseTreeInfo(ti->cl_first + y, ti);
3673 TreeInfo *node_first, *node_cursor;
3674 int entry_pos = ti->cl_first + y;
3676 PlaySound(SND_MENU_ITEM_SELECTING);
3678 node_first = getTreeInfoFirstGroupEntry(ti);
3679 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3681 if (node_cursor->node_group)
3683 node_cursor->cl_first = ti->cl_first;
3684 node_cursor->cl_cursor = ti->cl_cursor;
3685 *ti_ptr = node_cursor->node_group;
3686 DrawChooseTree(ti_ptr);
3688 else if (node_cursor->parent_link)
3690 *ti_ptr = node_cursor->node_parent;
3691 DrawChooseTree(ti_ptr);
3695 node_cursor->cl_first = ti->cl_first;
3696 node_cursor->cl_cursor = ti->cl_cursor;
3697 *ti_ptr = node_cursor;
3699 if (ti->type == TREE_TYPE_LEVEL_DIR)
3701 LoadLevelSetup_SeriesInfo();
3703 SaveLevelSetup_LastSeries();
3704 SaveLevelSetup_SeriesInfo();
3708 if (game_status == GAME_MODE_SETUP)
3710 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3712 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3713 execSetupGraphics();
3719 game_status = GAME_MODE_MAIN;
3727 void DrawChooseLevel()
3729 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3731 DrawChooseTree(&leveldir_current);
3737 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
3739 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3744 void DrawHallOfFame(int highlight_position)
3747 FadeSoundsAndMusic();
3749 /* (this is needed when called from GameEnd() after winning a game) */
3750 KeyboardAutoRepeatOn();
3753 /* (this is needed when called from GameEnd() after winning a game) */
3754 SetDrawDeactivationMask(REDRAW_NONE);
3755 SetDrawBackgroundMask(REDRAW_FIELD);
3757 CloseDoor(DOOR_CLOSE_2);
3759 if (highlight_position < 0)
3760 LoadScore(level_nr);
3762 FadeOut(REDRAW_FIELD);
3769 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3771 FadeIn(REDRAW_FIELD);
3774 static void drawHallOfFameList(int first_entry, int highlight_position)
3778 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3781 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3782 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3783 "HighScores of Level %d", level_nr);
3785 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3787 int entry = first_entry + i;
3788 boolean active = (entry == highlight_position);
3789 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3790 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3791 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3792 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3793 int dx1 = 3 * getFontWidth(font_nr1);
3794 int dx2 = dx1 + getFontWidth(font_nr1);
3795 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3796 int sy = mSY + 64 + i * 32;
3798 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3799 DrawText(mSX + dx1, sy, ".", font_nr1);
3800 DrawText(mSX + dx2, sy, ".........................", font_nr3);
3802 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3803 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3805 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3808 redraw_mask |= REDRAW_FIELD;
3811 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3813 static int first_entry = 0;
3814 static int highlight_position = 0;
3815 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3817 if (button == MB_MENU_INITIALIZE)
3820 highlight_position = mx;
3821 drawHallOfFameList(first_entry, highlight_position);
3826 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
3827 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3831 if (first_entry > 0)
3833 first_entry -= step;
3834 if (first_entry < 0)
3837 drawHallOfFameList(first_entry, highlight_position);
3842 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3844 first_entry += step;
3845 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3846 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3848 drawHallOfFameList(first_entry, highlight_position);
3851 else if (button == MB_MENU_LEAVE)
3853 PlaySound(SND_MENU_ITEM_SELECTING);
3855 FadeSound(SND_BACKGROUND_SCORES);
3857 game_status = GAME_MODE_MAIN;
3861 else if (button == MB_MENU_CHOICE)
3863 PlaySound(SND_MENU_ITEM_SELECTING);
3865 FadeSound(SND_BACKGROUND_SCORES);
3866 FadeOut(REDRAW_FIELD);
3868 game_status = GAME_MODE_MAIN;
3870 DrawAndFadeInMainMenu(REDRAW_FIELD);
3873 if (game_status == GAME_MODE_SCORES)
3874 PlayMenuSoundIfLoop();
3880 /* ========================================================================= */
3881 /* setup screen functions */
3882 /* ========================================================================= */
3884 static struct TokenInfo *setup_info;
3885 static int num_setup_info;
3887 static char *screen_mode_text;
3888 static char *game_speed_text;
3889 static char *graphics_set_name;
3890 static char *sounds_set_name;
3891 static char *music_set_name;
3893 static void execSetupMain()
3895 setup_mode = SETUP_MODE_MAIN;
3899 static void execSetupGame()
3901 if (game_speeds == NULL)
3905 for (i = 0; game_speeds_list[i].value != -1; i++)
3907 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3908 char identifier[32], name[32];
3909 int value = game_speeds_list[i].value;
3910 char *text = game_speeds_list[i].text;
3912 ti->node_top = &game_speeds;
3913 ti->sort_priority = 10000 - value;
3915 sprintf(identifier, "%d", value);
3916 sprintf(name, "%s", text);
3918 setString(&ti->identifier, identifier);
3919 setString(&ti->name, name);
3920 setString(&ti->name_sorting, name);
3921 setString(&ti->infotext, "Game Speed");
3923 pushTreeInfo(&game_speeds, ti);
3926 /* sort game speed values to start with slowest game speed */
3927 sortTreeInfo(&game_speeds);
3929 /* set current game speed to configured game speed value */
3930 game_speed_current =
3931 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
3933 /* if that fails, set current game speed to reliable default value */
3934 if (game_speed_current == NULL)
3935 game_speed_current =
3936 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
3938 /* if that also fails, set current game speed to first available speed */
3939 if (game_speed_current == NULL)
3940 game_speed_current = game_speeds;
3943 setup.game_frame_delay = atoi(game_speed_current->identifier);
3945 /* needed for displaying game speed text instead of identifier */
3946 game_speed_text = game_speed_current->name;
3948 setup_mode = SETUP_MODE_GAME;
3952 static void execSetupChooseGameSpeed()
3954 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
3958 static void execSetupEditor()
3960 setup_mode = SETUP_MODE_EDITOR;
3964 static void execSetupGraphics()
3966 if (video.fullscreen_available && screen_modes == NULL)
3970 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
3972 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3973 char identifier[32], name[32];
3974 int x = video.fullscreen_modes[i].width;
3975 int y = video.fullscreen_modes[i].height;
3978 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3980 ti->node_top = &screen_modes;
3981 ti->sort_priority = x * 10000 + y;
3983 sprintf(identifier, "%dx%d", x, y);
3984 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
3986 setString(&ti->identifier, identifier);
3987 setString(&ti->name, name);
3988 setString(&ti->name_sorting, name);
3989 setString(&ti->infotext, "Fullscreen Mode");
3991 pushTreeInfo(&screen_modes, ti);
3994 /* sort fullscreen modes to start with lowest available screen resolution */
3995 sortTreeInfo(&screen_modes);
3997 /* set current screen mode for fullscreen mode to configured setup value */
3998 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3999 setup.fullscreen_mode);
4001 /* if that fails, set current screen mode to reliable default value */
4002 if (screen_mode_current == NULL)
4003 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4004 DEFAULT_FULLSCREEN_MODE);
4006 /* if that also fails, set current screen mode to first available mode */
4007 if (screen_mode_current == NULL)
4008 screen_mode_current = screen_modes;
4010 if (screen_mode_current == NULL)
4011 video.fullscreen_available = FALSE;
4014 if (video.fullscreen_available)
4016 setup.fullscreen_mode = screen_mode_current->identifier;
4018 /* needed for displaying screen mode name instead of identifier */
4019 screen_mode_text = screen_mode_current->name;
4022 setup_mode = SETUP_MODE_GRAPHICS;
4026 static void execSetupChooseScreenMode()
4028 if (!video.fullscreen_available)
4031 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4035 static void execSetupSound()
4037 setup_mode = SETUP_MODE_SOUND;
4041 static void execSetupArtwork()
4043 setup.graphics_set = artwork.gfx_current->identifier;
4044 setup.sounds_set = artwork.snd_current->identifier;
4045 setup.music_set = artwork.mus_current->identifier;
4047 /* needed if last screen (setup choice) changed graphics, sounds or music */
4048 ReloadCustomArtwork(0);
4050 /* needed for displaying artwork name instead of artwork identifier */
4051 graphics_set_name = artwork.gfx_current->name;
4052 sounds_set_name = artwork.snd_current->name;
4053 music_set_name = artwork.mus_current->name;
4055 setup_mode = SETUP_MODE_ARTWORK;
4059 static void execSetupChooseGraphics()
4061 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4065 static void execSetupChooseSounds()
4067 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4071 static void execSetupChooseMusic()
4073 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4077 static void execSetupInput()
4079 setup_mode = SETUP_MODE_INPUT;
4083 static void execSetupShortcut1()
4085 setup_mode = SETUP_MODE_SHORTCUT_1;
4089 static void execSetupShortcut2()
4091 setup_mode = SETUP_MODE_SHORTCUT_2;
4095 static void execExitSetup()
4097 game_status = GAME_MODE_MAIN;
4101 static void execSaveAndExitSetup()
4107 static struct TokenInfo setup_info_main[] =
4109 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
4110 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
4111 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
4112 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
4113 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
4114 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
4115 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
4116 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
4117 { TYPE_EMPTY, NULL, "" },
4118 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
4119 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
4124 static struct TokenInfo setup_info_game[] =
4126 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
4127 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
4128 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
4129 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
4130 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
4131 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
4132 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
4133 { TYPE_STRING, &game_speed_text, "" },
4134 { TYPE_EMPTY, NULL, "" },
4135 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4140 static struct TokenInfo setup_info_editor[] =
4143 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
4144 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
4145 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
4146 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
4147 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
4148 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
4149 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4150 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4152 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
4153 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4154 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
4156 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
4158 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4159 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
4160 { TYPE_EMPTY, NULL, "" },
4162 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
4163 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
4164 { TYPE_EMPTY, NULL, "" },
4166 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
4167 { TYPE_EMPTY, NULL, "" },
4168 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4173 static struct TokenInfo setup_info_graphics[] =
4175 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
4176 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
4177 { TYPE_STRING, &screen_mode_text, "" },
4178 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
4180 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
4181 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
4183 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
4184 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
4185 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
4186 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
4187 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
4188 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
4189 { TYPE_EMPTY, NULL, "" },
4190 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4195 static struct TokenInfo setup_info_sound[] =
4197 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
4198 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
4199 { TYPE_SWITCH, &setup.sound_music, "Music:" },
4200 { TYPE_EMPTY, NULL, "" },
4201 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4206 static struct TokenInfo setup_info_artwork[] =
4208 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
4209 { TYPE_STRING, &graphics_set_name, "" },
4210 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
4211 { TYPE_STRING, &sounds_set_name, "" },
4212 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
4213 { TYPE_STRING, &music_set_name, "" },
4214 { TYPE_EMPTY, NULL, "" },
4216 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4217 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
4218 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
4220 { TYPE_STRING, NULL, "Override Level Artwork:"},
4221 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
4222 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
4223 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
4225 { TYPE_EMPTY, NULL, "" },
4226 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4231 static struct TokenInfo setup_info_input[] =
4233 { TYPE_SWITCH, NULL, "Player:" },
4234 { TYPE_SWITCH, NULL, "Device:" },
4235 { TYPE_ENTER_MENU, NULL, "" },
4236 { TYPE_EMPTY, NULL, "" },
4237 { TYPE_EMPTY, NULL, "" },
4238 { TYPE_EMPTY, NULL, "" },
4239 { TYPE_EMPTY, NULL, "" },
4240 { TYPE_EMPTY, NULL, "" },
4241 { TYPE_EMPTY, NULL, "" },
4242 { TYPE_EMPTY, NULL, "" },
4243 { TYPE_EMPTY, NULL, "" },
4244 { TYPE_EMPTY, NULL, "" },
4245 { TYPE_EMPTY, NULL, "" },
4246 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4251 static struct TokenInfo setup_info_shortcut_1[] =
4253 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
4254 { TYPE_KEY, &setup.shortcut.save_game, "" },
4255 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
4256 { TYPE_KEY, &setup.shortcut.load_game, "" },
4257 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
4258 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
4259 { TYPE_EMPTY, NULL, "" },
4260 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
4261 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
4262 { TYPE_EMPTY, NULL, "" },
4263 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4268 static struct TokenInfo setup_info_shortcut_2[] =
4270 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
4271 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
4272 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
4273 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
4274 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
4275 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
4276 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
4277 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
4278 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
4279 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
4280 { TYPE_EMPTY, NULL, "" },
4281 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4286 static Key getSetupKey()
4288 Key key = KSYM_UNDEFINED;
4289 boolean got_key_event = FALSE;
4291 while (!got_key_event)
4293 if (PendingEvent()) /* got event */
4301 case EVENT_KEYPRESS:
4303 key = GetEventKey((KeyEvent *)&event, TRUE);
4305 /* press 'Escape' or 'Enter' to keep the existing key binding */
4306 if (key == KSYM_Escape || key == KSYM_Return)
4307 key = KSYM_UNDEFINED; /* keep old value */
4309 got_key_event = TRUE;
4313 case EVENT_KEYRELEASE:
4314 key_joystick_mapping = 0;
4318 HandleOtherEvents(&event);
4326 /* don't eat all CPU time */
4333 static int getSetupTextFont(int type)
4335 if (type & (TYPE_SWITCH |
4346 static int getSetupValueFont(int type, void *value)
4348 if (type & TYPE_KEY)
4349 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
4350 else if (type & TYPE_STRING)
4351 return FONT_VALUE_2;
4352 else if (type & TYPE_ECS_AGA)
4353 return FONT_VALUE_1;
4354 else if (type & TYPE_BOOLEAN_STYLE)
4355 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
4357 return FONT_VALUE_1;
4360 static void drawSetupValue(int pos)
4362 boolean font_draw_xoffset_modified = FALSE;
4363 int font_draw_xoffset_old = -1;
4364 int xpos = MENU_SCREEN_VALUE_XPOS;
4365 int ypos = MENU_SCREEN_START_YPOS + pos;
4366 int startx = mSX + xpos * 32;
4367 int starty = mSY + ypos * 32;
4368 int font_nr, font_width;
4369 int type = setup_info[pos].type;
4370 void *value = setup_info[pos].value;
4371 char *value_string = getSetupValue(type, value);
4374 if (value_string == NULL)
4377 if (type & TYPE_KEY)
4379 xpos = MENU_SCREEN_START_XPOS;
4381 if (type & TYPE_QUERY)
4383 value_string = "<press key>";
4386 else if (type & TYPE_STRING)
4388 int max_value_len = (SCR_FIELDX - 2) * 2;
4390 xpos = MENU_SCREEN_START_XPOS;
4392 if (strlen(value_string) > max_value_len)
4393 value_string[max_value_len] = '\0';
4396 startx = mSX + xpos * 32;
4397 starty = mSY + ypos * 32;
4398 font_nr = getSetupValueFont(type, value);
4399 font_width = getFontWidth(font_nr);
4401 /* downward compatibility correction for Juergen Bonhagen's menu settings */
4402 if (setup_mode != SETUP_MODE_INPUT)
4404 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
4405 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4406 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
4407 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
4408 int text_font_nr = getSetupTextFont(FONT_MENU_2);
4409 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
4410 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
4411 boolean correct_font_draw_xoffset = FALSE;
4413 if (xpos == MENU_SCREEN_START_XPOS &&
4414 startx + font1_xoffset < text_startx + text_font_xoffset)
4415 correct_font_draw_xoffset = TRUE;
4417 if (xpos == MENU_SCREEN_VALUE_XPOS &&
4418 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
4419 correct_font_draw_xoffset = TRUE;
4421 /* check if setup value would overlap with setup text when printed */
4422 /* (this can happen for extreme/wrong values for font draw offset) */
4423 if (correct_font_draw_xoffset)
4425 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
4426 font_draw_xoffset_modified = TRUE;
4428 if (type & TYPE_KEY)
4429 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
4430 else if (!(type & TYPE_STRING))
4431 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
4432 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
4436 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
4437 DrawText(startx + i * font_width, starty, " ", font_nr);
4439 DrawText(startx, starty, value_string, font_nr);
4441 if (font_draw_xoffset_modified)
4442 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
4445 static void changeSetupValue(int pos)
4447 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
4449 *(boolean *)setup_info[pos].value ^= TRUE;
4451 else if (setup_info[pos].type & TYPE_KEY)
4455 setup_info[pos].type |= TYPE_QUERY;
4456 drawSetupValue(pos);
4457 setup_info[pos].type &= ~TYPE_QUERY;
4459 key = getSetupKey();
4460 if (key != KSYM_UNDEFINED)
4461 *(Key *)setup_info[pos].value = key;
4464 drawSetupValue(pos);
4467 static void DrawCursorAndText_Setup(int pos, boolean active)
4469 int xpos = MENU_SCREEN_START_XPOS;
4470 int ypos = MENU_SCREEN_START_YPOS + pos;
4471 int font_nr = getSetupTextFont(setup_info[pos].type);
4473 if (setup_info == setup_info_input)
4474 font_nr = FONT_MENU_1;
4477 font_nr = FONT_ACTIVE(font_nr);
4479 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
4481 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
4482 drawCursor(pos, active);
4485 static void DrawSetupScreen_Generic()
4487 char *title_string = NULL;
4491 CloseDoor(DOOR_CLOSE_2);
4495 if (setup_mode == SETUP_MODE_MAIN)
4497 setup_info = setup_info_main;
4498 title_string = "Setup";
4500 else if (setup_mode == SETUP_MODE_GAME)
4502 setup_info = setup_info_game;
4503 title_string = "Setup Game";
4505 else if (setup_mode == SETUP_MODE_EDITOR)
4507 setup_info = setup_info_editor;
4508 title_string = "Setup Editor";
4510 else if (setup_mode == SETUP_MODE_GRAPHICS)
4512 setup_info = setup_info_graphics;
4513 title_string = "Setup Graphics";
4515 else if (setup_mode == SETUP_MODE_SOUND)
4517 setup_info = setup_info_sound;
4518 title_string = "Setup Sound";
4520 else if (setup_mode == SETUP_MODE_ARTWORK)
4522 setup_info = setup_info_artwork;
4523 title_string = "Custom Artwork";
4525 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
4527 setup_info = setup_info_shortcut_1;
4528 title_string = "Setup Shortcuts";
4530 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
4532 setup_info = setup_info_shortcut_2;
4533 title_string = "Setup Shortcuts";
4536 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
4539 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4541 void *value_ptr = setup_info[i].value;
4544 int xpos = MENU_SCREEN_START_XPOS;
4545 int ypos = MENU_SCREEN_START_YPOS + i;
4549 /* set some entries to "unchangeable" according to other variables */
4550 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
4551 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
4552 (value_ptr == &setup.sound_music && !audio.music_available) ||
4553 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
4554 (value_ptr == &screen_mode_text && !video.fullscreen_available))
4555 setup_info[i].type |= TYPE_GHOSTED;
4557 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4558 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4559 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4560 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4561 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4562 initCursor(i, IMG_MENU_BUTTON);
4565 DrawCursorAndText_Setup(i, FALSE);
4567 font_nr = getSetupTextFont(setup_info[i].type);
4569 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
4572 if (setup_info[i].type & TYPE_VALUE)
4579 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4580 "Joysticks deactivated in setup menu");
4585 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4588 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
4590 static int choice_store[MAX_SETUP_MODES];
4591 int choice = choice_store[setup_mode]; /* always starts with 0 */
4595 if (button == MB_MENU_INITIALIZE)
4597 /* advance to first valid menu entry */
4598 while (choice < num_setup_info &&
4599 setup_info[choice].type & TYPE_SKIP_ENTRY)
4601 choice_store[setup_mode] = choice;
4604 DrawCursorAndText_Setup(choice, TRUE);
4606 drawCursor(choice, TRUE);
4611 else if (button == MB_MENU_LEAVE)
4613 PlaySound(SND_MENU_ITEM_SELECTING);
4615 for (y = 0; y < num_setup_info; y++)
4617 if (setup_info[y].type & TYPE_LEAVE_MENU)
4619 void (*menu_callback_function)(void) = setup_info[y].value;
4621 menu_callback_function();
4623 break; /* absolutely needed because function changes 'setup_info'! */
4630 if (mx || my) /* mouse input */
4632 x = (mx - mSX) / 32;
4633 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4635 else if (dx || dy) /* keyboard input */
4639 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
4641 if (setup_info[choice].type & menu_navigation_type ||
4642 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
4643 button = MB_MENU_CHOICE;
4648 /* jump to next non-empty menu entry (up or down) */
4649 while (y > 0 && y < num_setup_info - 1 &&
4650 setup_info[y].type & TYPE_SKIP_ENTRY)
4654 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
4658 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
4660 PlaySound(SND_MENU_ITEM_ACTIVATING);
4663 DrawCursorAndText_Setup(choice, FALSE);
4664 DrawCursorAndText_Setup(y, TRUE);
4666 drawCursor(choice, FALSE);
4667 drawCursor(y, TRUE);
4670 choice = choice_store[setup_mode] = y;
4673 else if (!(setup_info[y].type & TYPE_GHOSTED))
4675 PlaySound(SND_MENU_ITEM_SELECTING);
4677 /* when selecting key headline, execute function for key value change */
4678 if (setup_info[y].type & TYPE_KEYTEXT &&
4679 setup_info[y + 1].type & TYPE_KEY)
4682 /* when selecting string value, execute function for list selection */
4683 if (setup_info[y].type & TYPE_STRING && y > 0 &&
4684 setup_info[y - 1].type & TYPE_ENTER_LIST)
4687 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
4689 void (*menu_callback_function)(void) = setup_info[y].value;
4691 menu_callback_function();
4695 if (setup_info[y].type & TYPE_VALUE)
4696 changeSetupValue(y);
4702 void DrawSetupScreen_Input()
4711 setup_info = setup_info_input;
4714 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
4717 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4719 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4720 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4721 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4722 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4723 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4724 initCursor(i, IMG_MENU_BUTTON);
4726 DrawCursorAndText_Setup(i, FALSE);
4729 initCursor(0, IMG_MENU_BUTTON);
4730 initCursor(1, IMG_MENU_BUTTON);
4731 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
4732 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
4734 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
4735 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
4736 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
4740 DeactivateJoystickForCalibration();
4743 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4744 "Joysticks deactivated on this screen");
4747 /* create gadgets for setup input menu screen */
4748 FreeScreenGadgets();
4749 CreateScreenGadgets();
4751 /* map gadgets for setup input menu screen */
4752 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
4754 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
4759 static void setJoystickDeviceToNr(char *device_name, int device_nr)
4761 if (device_name == NULL)
4764 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
4767 if (strlen(device_name) > 1)
4769 char c1 = device_name[strlen(device_name) - 1];
4770 char c2 = device_name[strlen(device_name) - 2];
4772 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
4773 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
4776 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
4777 strlen(device_name));
4780 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
4783 static struct SetupKeyboardInfo custom_key;
4790 { &custom_key.left, "Joystick Left" },
4791 { &custom_key.right, "Joystick Right" },
4792 { &custom_key.up, "Joystick Up" },
4793 { &custom_key.down, "Joystick Down" },
4794 { &custom_key.snap, "Button 1" },
4795 { &custom_key.drop, "Button 2" }
4797 static char *joystick_name[MAX_PLAYERS] =
4804 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
4808 custom_key = setup.input[player_nr].key;
4810 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
4811 FONT_INPUT_1_ACTIVE);
4813 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4815 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4816 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
4818 if (setup.input[player_nr].use_joystick)
4820 char *device_name = setup.input[player_nr].joy.device_name;
4821 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
4822 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
4824 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
4825 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
4829 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
4830 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
4833 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
4835 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
4836 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
4837 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
4838 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
4840 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
4841 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
4842 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
4843 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
4844 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
4845 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
4847 for (i = 0; i < 6; i++)
4849 int ypos = 6 + i + (i > 3 ? i-3 : 0);
4851 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4853 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4854 (setup.input[player_nr].use_joystick ?
4856 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
4860 static int input_player_nr = 0;
4862 void HandleSetupScreen_Input_Player(int step, int direction)
4864 int old_player_nr = input_player_nr;
4867 new_player_nr = old_player_nr + step * direction;
4868 if (new_player_nr < 0)
4870 if (new_player_nr > MAX_PLAYERS - 1)
4871 new_player_nr = MAX_PLAYERS - 1;
4873 if (new_player_nr != old_player_nr)
4875 input_player_nr = new_player_nr;
4877 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4881 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
4883 static int choice = 0;
4886 int pos_start = SETUPINPUT_SCREEN_POS_START;
4887 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
4888 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
4889 int pos_end = SETUPINPUT_SCREEN_POS_END;
4891 if (button == MB_MENU_INITIALIZE)
4893 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
4896 DrawCursorAndText_Setup(choice, TRUE);
4898 drawCursor(choice, TRUE);
4903 else if (button == MB_MENU_LEAVE)
4905 setup_mode = SETUP_MODE_MAIN;
4912 if (mx || my) /* mouse input */
4914 x = (mx - mSX) / 32;
4915 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4917 else if (dx || dy) /* keyboard input */
4919 if (dx && choice == 0)
4920 x = (dx < 0 ? 10 : 12);
4921 else if ((dx && choice == 1) ||
4922 (dx == +1 && choice == 2) ||
4923 (dx == -1 && choice == pos_end))
4924 button = MB_MENU_CHOICE;
4928 if (y >= pos_empty1 && y <= pos_empty2)
4929 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
4932 if (y == 0 && dx != 0 && button)
4934 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
4936 else if (IN_VIS_FIELD(x, y) &&
4937 y >= pos_start && y <= pos_end &&
4938 !(y >= pos_empty1 && y <= pos_empty2))
4945 DrawCursorAndText_Setup(choice, FALSE);
4946 DrawCursorAndText_Setup(y, TRUE);
4948 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
4950 drawCursor(choice, FALSE);
4951 drawCursor(y, TRUE);
4961 char *device_name = setup.input[input_player_nr].joy.device_name;
4963 if (!setup.input[input_player_nr].use_joystick)
4965 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
4967 setJoystickDeviceToNr(device_name, new_device_nr);
4968 setup.input[input_player_nr].use_joystick = TRUE;
4972 int device_nr = getJoystickNrFromDeviceName(device_name);
4973 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
4975 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
4976 setup.input[input_player_nr].use_joystick = FALSE;
4978 setJoystickDeviceToNr(device_name, new_device_nr);
4981 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4985 if (setup.input[input_player_nr].use_joystick)
4988 CalibrateJoystick(input_player_nr);
4991 CustomizeKeyboard(input_player_nr);
4993 else if (y == pos_end)
4997 setup_mode = SETUP_MODE_MAIN;
5004 void CustomizeKeyboard(int player_nr)
5008 boolean finished = FALSE;
5009 static struct SetupKeyboardInfo custom_key;
5014 } customize_step[] =
5016 { &custom_key.left, "Move Left" },
5017 { &custom_key.right, "Move Right" },
5018 { &custom_key.up, "Move Up" },
5019 { &custom_key.down, "Move Down" },
5020 { &custom_key.snap, "Snap Field" },
5021 { &custom_key.drop, "Drop Element" }
5024 /* read existing key bindings from player setup */
5025 custom_key = setup.input[player_nr].key;
5029 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
5035 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5036 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5037 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5038 "Key:", FONT_INPUT_1_ACTIVE);
5039 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5040 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
5044 if (PendingEvent()) /* got event */
5052 case EVENT_KEYPRESS:
5054 Key key = GetEventKey((KeyEvent *)&event, FALSE);
5056 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
5062 /* all keys configured -- wait for "Escape" or "Return" key */
5066 /* press 'Enter' to keep the existing key binding */
5067 if (key == KSYM_Return)
5068 key = *customize_step[step_nr].key;
5070 /* check if key already used */
5071 for (i = 0; i < step_nr; i++)
5072 if (*customize_step[i].key == key)
5077 /* got new key binding */
5078 *customize_step[step_nr].key = key;
5079 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5081 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5082 getKeyNameFromKey(key), FONT_VALUE_1);
5085 /* un-highlight last query */
5086 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
5087 customize_step[step_nr - 1].text, FONT_MENU_1);
5088 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
5089 "Key:", FONT_MENU_1);
5091 /* press 'Enter' to leave */
5094 DrawText(mSX + 16, mSY + 15 * 32 + 16,
5095 "Press Enter", FONT_TITLE_1);
5099 /* query next key binding */
5100 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5101 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5102 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5103 "Key:", FONT_INPUT_1_ACTIVE);
5104 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5105 getKeyNameFromKey(*customize_step[step_nr].key),
5110 case EVENT_KEYRELEASE:
5111 key_joystick_mapping = 0;
5115 HandleOtherEvents(&event);
5123 /* don't eat all CPU time */
5127 /* write new key bindings back to player setup */
5128 setup.input[player_nr].key = custom_key;
5131 DrawSetupScreen_Input();
5134 static boolean CalibrateJoystickMain(int player_nr)
5136 int new_joystick_xleft = JOYSTICK_XMIDDLE;
5137 int new_joystick_xright = JOYSTICK_XMIDDLE;
5138 int new_joystick_yupper = JOYSTICK_YMIDDLE;
5139 int new_joystick_ylower = JOYSTICK_YMIDDLE;
5140 int new_joystick_xmiddle, new_joystick_ymiddle;
5142 int joystick_fd = joystick.fd[player_nr];
5143 int x, y, last_x, last_y, xpos = 8, ypos = 3;
5144 boolean check[3][3];
5145 int check_remaining = 3 * 3;
5150 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5153 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5158 for (y = 0; y < 3; y++)
5160 for (x = 0; x < 3; x++)
5162 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5163 check[x][y] = FALSE;
5167 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
5168 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
5169 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
5170 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5171 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5172 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5173 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5175 joy_value = Joystick(player_nr);
5176 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5177 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5179 /* eventually uncalibrated center position (joystick could be uncentered) */
5180 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5183 new_joystick_xmiddle = joy_x;
5184 new_joystick_ymiddle = joy_y;
5186 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5189 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
5194 if (PendingEvent()) /* got event */
5202 case EVENT_KEYPRESS:
5203 switch (GetEventKey((KeyEvent *)&event, TRUE))
5206 if (check_remaining == 0)
5219 case EVENT_KEYRELEASE:
5220 key_joystick_mapping = 0;
5224 HandleOtherEvents(&event);
5229 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5232 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
5233 new_joystick_xright = MAX(new_joystick_xright, joy_x);
5234 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5235 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5237 setup.input[player_nr].joy.xleft = new_joystick_xleft;
5238 setup.input[player_nr].joy.yupper = new_joystick_yupper;
5239 setup.input[player_nr].joy.xright = new_joystick_xright;
5240 setup.input[player_nr].joy.ylower = new_joystick_ylower;
5241 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
5242 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
5244 CheckJoystickData();
5246 joy_value = Joystick(player_nr);
5248 if (joy_value & JOY_BUTTON && check_remaining == 0)
5251 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5252 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5254 if (x != last_x || y != last_y)
5256 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
5257 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
5262 if (check_remaining > 0 && !check[x+1][y+1])
5264 check[x+1][y+1] = TRUE;
5270 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
5271 setup.input[player_nr].joy.xleft,
5272 setup.input[player_nr].joy.xmiddle,
5273 setup.input[player_nr].joy.xright);
5274 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
5275 setup.input[player_nr].joy.yupper,
5276 setup.input[player_nr].joy.ymiddle,
5277 setup.input[player_nr].joy.ylower);
5286 /* don't eat all CPU time */
5290 /* calibrated center position (joystick should now be centered) */
5291 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5294 new_joystick_xmiddle = joy_x;
5295 new_joystick_ymiddle = joy_y;
5300 DrawSetupScreen_Input();
5303 /* wait until the last pressed button was released */
5304 while (Joystick(player_nr) & JOY_BUTTON)
5306 if (PendingEvent()) /* got event */
5311 HandleOtherEvents(&event);
5320 void CalibrateJoystick(int player_nr)
5322 if (!CalibrateJoystickMain(player_nr))
5324 char *device_name = setup.input[player_nr].joy.device_name;
5325 int nr = getJoystickNrFromDeviceName(device_name) + 1;
5326 int xpos = mSX - SX;
5327 int ypos = mSY - SY;
5331 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
5332 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
5335 Delay(2000); /* show error message for a short time */
5341 DrawSetupScreen_Input();
5345 void DrawSetupScreen()
5347 DeactivateJoystick();
5349 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5351 if (setup_mode == SETUP_MODE_INPUT)
5352 DrawSetupScreen_Input();
5353 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5354 DrawChooseTree(&game_speed_current);
5355 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5356 DrawChooseTree(&screen_mode_current);
5357 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5358 DrawChooseTree(&artwork.gfx_current);
5359 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5360 DrawChooseTree(&artwork.snd_current);
5361 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5362 DrawChooseTree(&artwork.mus_current);
5364 DrawSetupScreen_Generic();
5370 void RedrawSetupScreenAfterFullscreenToggle()
5372 if (setup_mode == SETUP_MODE_GRAPHICS)
5376 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
5378 if (setup_mode == SETUP_MODE_INPUT)
5379 HandleSetupScreen_Input(mx, my, dx, dy, button);
5380 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5381 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
5382 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5383 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
5384 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5385 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
5386 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5387 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
5388 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5389 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
5391 HandleSetupScreen_Generic(mx, my, dx, dy, button);
5396 void HandleGameActions()
5398 if (game_status != GAME_MODE_PLAYING)
5401 GameActions(); /* main game loop */
5403 if (tape.auto_play && !tape.playing)
5404 AutoPlayTape(); /* continue automatically playing next tape */
5408 /* ---------- new screen button stuff -------------------------------------- */
5410 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
5415 case SCREEN_CTRL_ID_PREV_LEVEL:
5416 *x = mSX + menu.main.button.prev_level.x;
5417 *y = mSY + menu.main.button.prev_level.y;
5420 case SCREEN_CTRL_ID_NEXT_LEVEL:
5421 *x = mSX + menu.main.button.next_level.x;
5422 *y = mSY + menu.main.button.next_level.y;
5425 case SCREEN_CTRL_ID_PREV_LEVEL:
5426 *x = mSX + TILEX * getPrevlevelButtonPos();
5427 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5430 case SCREEN_CTRL_ID_NEXT_LEVEL:
5431 *x = mSX + TILEX * getNextLevelButtonPos();
5432 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5436 case SCREEN_CTRL_ID_PREV_PLAYER:
5437 *x = mSX + TILEX * 10;
5438 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5441 case SCREEN_CTRL_ID_NEXT_PLAYER:
5442 *x = mSX + TILEX * 12;
5443 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5447 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
5453 int gfx_unpressed, gfx_pressed;
5454 void (*get_gadget_position)(int *, int *, int);
5458 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
5461 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
5462 getScreenMenuButtonPos,
5463 SCREEN_CTRL_ID_PREV_LEVEL,
5468 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
5469 getScreenMenuButtonPos,
5470 SCREEN_CTRL_ID_NEXT_LEVEL,
5475 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
5476 getScreenMenuButtonPos,
5477 SCREEN_CTRL_ID_PREV_PLAYER,
5482 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
5483 getScreenMenuButtonPos,
5484 SCREEN_CTRL_ID_NEXT_PLAYER,
5492 int gfx_unpressed, gfx_pressed;
5496 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
5499 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
5500 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
5501 SCREEN_CTRL_ID_SCROLL_UP,
5505 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
5506 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
5507 SCREEN_CTRL_ID_SCROLL_DOWN,
5514 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5515 Bitmap **gfx_unpressed, **gfx_pressed;
5517 int gfx_unpressed, gfx_pressed;
5524 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
5527 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5528 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
5530 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
5532 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
5533 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
5534 GD_TYPE_SCROLLBAR_VERTICAL,
5535 SCREEN_CTRL_ID_SCROLL_VERTICAL,
5536 "scroll level series vertically"
5540 static void CreateScreenMenubuttons()
5542 struct GadgetInfo *gi;
5543 unsigned long event_mask;
5546 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5548 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5549 int gfx_unpressed, gfx_pressed;
5550 int x, y, width, height;
5551 int gd_x1, gd_x2, gd_y1, gd_y2;
5552 int id = menubutton_info[i].gadget_id;
5554 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5556 menubutton_info[i].get_gadget_position(&x, &y, id);
5558 width = SC_MENUBUTTON_XSIZE;
5559 height = SC_MENUBUTTON_YSIZE;
5561 gfx_unpressed = menubutton_info[i].gfx_unpressed;
5562 gfx_pressed = menubutton_info[i].gfx_pressed;
5563 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5564 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5565 gd_x1 = graphic_info[gfx_unpressed].src_x;
5566 gd_y1 = graphic_info[gfx_unpressed].src_y;
5567 gd_x2 = graphic_info[gfx_pressed].src_x;
5568 gd_y2 = graphic_info[gfx_pressed].src_y;
5570 gi = CreateGadget(GDI_CUSTOM_ID, id,
5571 GDI_CUSTOM_TYPE_ID, i,
5572 GDI_INFO_TEXT, menubutton_info[i].infotext,
5577 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5578 GDI_STATE, GD_BUTTON_UNPRESSED,
5579 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5580 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5581 GDI_DIRECT_DRAW, FALSE,
5582 GDI_EVENT_MASK, event_mask,
5583 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5587 Error(ERR_EXIT, "cannot create gadget");
5589 screen_gadget[id] = gi;
5593 static void CreateScreenScrollbuttons()
5595 struct GadgetInfo *gi;
5596 unsigned long event_mask;
5599 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5601 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5602 int gfx_unpressed, gfx_pressed;
5603 int x, y, width, height;
5604 int gd_x1, gd_x2, gd_y1, gd_y2;
5605 int id = scrollbutton_info[i].gadget_id;
5607 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5609 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
5610 y = mSY + scrollbutton_info[i].y;
5611 width = SC_SCROLLBUTTON_XSIZE;
5612 height = SC_SCROLLBUTTON_YSIZE;
5614 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
5615 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
5616 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
5618 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
5619 gfx_pressed = scrollbutton_info[i].gfx_pressed;
5620 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5621 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5622 gd_x1 = graphic_info[gfx_unpressed].src_x;
5623 gd_y1 = graphic_info[gfx_unpressed].src_y;
5624 gd_x2 = graphic_info[gfx_pressed].src_x;
5625 gd_y2 = graphic_info[gfx_pressed].src_y;
5627 gi = CreateGadget(GDI_CUSTOM_ID, id,
5628 GDI_CUSTOM_TYPE_ID, i,
5629 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
5634 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5635 GDI_STATE, GD_BUTTON_UNPRESSED,
5636 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5637 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5638 GDI_DIRECT_DRAW, FALSE,
5639 GDI_EVENT_MASK, event_mask,
5640 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5644 Error(ERR_EXIT, "cannot create gadget");
5646 screen_gadget[id] = gi;
5650 static void CreateScreenScrollbars()
5654 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5656 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5657 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5658 int gfx_unpressed, gfx_pressed;
5660 int x, y, width, height;
5661 int gd_x1, gd_x2, gd_y1, gd_y2;
5662 struct GadgetInfo *gi;
5663 int items_max, items_visible, item_position;
5664 unsigned long event_mask;
5665 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
5666 int id = scrollbar_info[i].gadget_id;
5668 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
5670 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
5671 y = mSY + scrollbar_info[i].y;
5672 width = scrollbar_info[i].width;
5673 height = scrollbar_info[i].height;
5675 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
5676 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
5678 items_max = num_page_entries;
5679 items_visible = num_page_entries;
5682 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5683 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
5684 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
5690 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
5691 gfx_pressed = scrollbar_info[i].gfx_pressed;
5692 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5693 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5694 gd_x1 = graphic_info[gfx_unpressed].src_x;
5695 gd_y1 = graphic_info[gfx_unpressed].src_y;
5696 gd_x2 = graphic_info[gfx_pressed].src_x;
5697 gd_y2 = graphic_info[gfx_pressed].src_y;
5700 gi = CreateGadget(GDI_CUSTOM_ID, id,
5701 GDI_CUSTOM_TYPE_ID, i,
5702 GDI_INFO_TEXT, scrollbar_info[i].infotext,
5707 GDI_TYPE, scrollbar_info[i].type,
5708 GDI_SCROLLBAR_ITEMS_MAX, items_max,
5709 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
5710 GDI_SCROLLBAR_ITEM_POSITION, item_position,
5712 GDI_WHEEL_AREA_X, SX,
5713 GDI_WHEEL_AREA_Y, SY,
5714 GDI_WHEEL_AREA_WIDTH, SXSIZE,
5715 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
5717 GDI_WHEEL_AREA_X, 0,
5718 GDI_WHEEL_AREA_Y, 0,
5719 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
5720 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
5722 GDI_STATE, GD_BUTTON_UNPRESSED,
5723 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5724 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5725 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
5726 GDI_DIRECT_DRAW, FALSE,
5727 GDI_EVENT_MASK, event_mask,
5728 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5732 Error(ERR_EXIT, "cannot create gadget");
5734 screen_gadget[id] = gi;
5738 void CreateScreenGadgets()
5740 int last_game_status = game_status; /* save current game status */
5742 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5745 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5747 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
5749 /* copy pointers to clip mask and GC */
5750 scrollbar_bitmap[i]->clip_mask =
5751 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
5752 scrollbar_bitmap[i]->stored_clip_gc =
5753 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
5755 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
5756 scrollbar_bitmap[i],
5757 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
5758 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
5759 TILEX, TILEY, 0, 0);
5763 CreateScreenMenubuttons();
5765 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
5766 game_status = GAME_MODE_LEVELS;
5768 CreateScreenScrollbuttons();
5769 CreateScreenScrollbars();
5771 game_status = last_game_status; /* restore current game status */
5774 void FreeScreenGadgets()
5778 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5779 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5781 /* prevent freeing clip mask and GC twice */
5782 scrollbar_bitmap[i]->clip_mask = None;
5783 scrollbar_bitmap[i]->stored_clip_gc = None;
5785 FreeBitmap(scrollbar_bitmap[i]);
5789 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
5790 FreeGadget(screen_gadget[i]);
5793 void MapScreenMenuGadgets(int screen_mask)
5797 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5798 if (screen_mask & menubutton_info[i].screen_mask)
5799 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
5802 void MapScreenTreeGadgets(TreeInfo *ti)
5804 int num_entries = numTreeInfoInGroup(ti);
5807 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
5810 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5811 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
5813 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5814 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
5817 static void HandleScreenGadgets(struct GadgetInfo *gi)
5819 int id = gi->custom_id;
5820 int button = gi->event.button;
5821 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5825 case SCREEN_CTRL_ID_PREV_LEVEL:
5826 HandleMainMenu_SelectLevel(step, -1);
5829 case SCREEN_CTRL_ID_NEXT_LEVEL:
5830 HandleMainMenu_SelectLevel(step, +1);
5833 case SCREEN_CTRL_ID_PREV_PLAYER:
5834 HandleSetupScreen_Input_Player(step, -1);
5837 case SCREEN_CTRL_ID_NEXT_PLAYER:
5838 HandleSetupScreen_Input_Player(step, +1);
5841 case SCREEN_CTRL_ID_SCROLL_UP:
5842 if (game_status == GAME_MODE_LEVELS)
5843 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5844 else if (game_status == GAME_MODE_SETUP)
5845 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5848 case SCREEN_CTRL_ID_SCROLL_DOWN:
5849 if (game_status == GAME_MODE_LEVELS)
5850 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5851 else if (game_status == GAME_MODE_SETUP)
5852 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5855 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
5856 if (game_status == GAME_MODE_LEVELS)
5857 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5858 else if (game_status == GAME_MODE_SETUP)
5859 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);