1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 /* screens on the info screen */
29 #define INFO_MODE_MAIN 0
30 #define INFO_MODE_TITLE 1
31 #define INFO_MODE_ELEMENTS 2
32 #define INFO_MODE_MUSIC 3
33 #define INFO_MODE_CREDITS 4
34 #define INFO_MODE_PROGRAM 5
35 #define INFO_MODE_VERSION 6
36 #define INFO_MODE_LEVELSET 7
38 #define MAX_INFO_MODES 8
40 /* screens on the setup screen */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_SHORTCUTS_1 7
49 #define SETUP_MODE_SHORTCUTS_2 8
51 /* sub-screens on the setup screen (generic) */
52 #define SETUP_MODE_CHOOSE_ARTWORK 9
53 #define SETUP_MODE_CHOOSE_OTHER 10
55 /* sub-screens on the setup screen (specific) */
56 #define SETUP_MODE_CHOOSE_GAME_SPEED 11
57 #define SETUP_MODE_CHOOSE_SCREEN_MODE 12
58 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 13
59 #define SETUP_MODE_CHOOSE_GRAPHICS 14
60 #define SETUP_MODE_CHOOSE_SOUNDS 15
61 #define SETUP_MODE_CHOOSE_MUSIC 16
63 #define MAX_SETUP_MODES 17
65 /* for input setup functions */
66 #define SETUPINPUT_SCREEN_POS_START 0
67 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
68 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
69 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
71 /* for various menu stuff */
72 #define MENU_SCREEN_START_XPOS 1
73 #define MENU_SCREEN_START_YPOS 2
74 #define MENU_SCREEN_VALUE_XPOS 14
75 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
76 #define MENU_TITLE1_YPOS 8
77 #define MENU_TITLE2_YPOS 46
78 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
79 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
80 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
81 MENU_SCREEN_START_XPOS)
82 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
84 /* buttons and scrollbars identifiers */
85 #define SCREEN_CTRL_ID_PREV_LEVEL 0
86 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
87 #define SCREEN_CTRL_ID_PREV_PLAYER 2
88 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
89 #define SCREEN_CTRL_ID_SCROLL_UP 4
90 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
91 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
93 #define NUM_SCREEN_GADGETS 7
95 #define NUM_SCREEN_MENUBUTTONS 4
96 #define NUM_SCREEN_SCROLLBUTTONS 2
97 #define NUM_SCREEN_SCROLLBARS 1
99 #define SCREEN_MASK_MAIN (1 << 0)
100 #define SCREEN_MASK_INPUT (1 << 1)
102 /* graphic position and size values for buttons and scrollbars */
103 #define SC_MENUBUTTON_XSIZE TILEX
104 #define SC_MENUBUTTON_YSIZE TILEY
106 #define SC_SCROLLBUTTON_XSIZE TILEX
107 #define SC_SCROLLBUTTON_YSIZE TILEY
109 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
111 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
112 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
113 SC_SCROLLBUTTON_YSIZE)
115 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
116 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
118 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
119 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
120 SC_SCROLLBUTTON_YSIZE)
122 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
123 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
124 SC_SCROLL_VERTICAL_YSIZE)
126 #define SC_BORDER_SIZE 14
129 /* forward declarations of internal functions */
130 static void HandleScreenGadgets(struct GadgetInfo *);
131 static void HandleSetupScreen_Generic(int, int, int, int, int);
132 static void HandleSetupScreen_Input(int, int, int, int, int);
133 static void CustomizeKeyboard(int);
134 static void CalibrateJoystick(int);
135 static void execSetupGame(void);
136 static void execSetupGraphics(void);
137 static void execSetupArtwork(void);
138 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
140 static void DrawChooseLevel(void);
141 static void DrawInfoScreen(void);
142 static void DrawAndFadeInInfoScreen(int);
143 static void DrawSetupScreen(void);
145 static void DrawInfoScreenExt(int, int);
146 static void DrawInfoScreen_NotAvailable(char *, char *);
147 static void DrawInfoScreen_HelpAnim(int, int, boolean);
148 static void DrawInfoScreen_HelpText(int, int, int, int);
149 static void HandleInfoScreen_Main(int, int, int, int, int);
150 static void HandleInfoScreen_TitleScreen(int);
151 static void HandleInfoScreen_Elements(int);
152 static void HandleInfoScreen_Music(int);
153 static void HandleInfoScreen_Credits(int);
154 static void HandleInfoScreen_Program(int);
155 static void HandleInfoScreen_Version(int);
157 static void MapScreenMenuGadgets(int);
158 static void MapScreenTreeGadgets(TreeInfo *);
160 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
162 static int info_mode = INFO_MODE_MAIN;
163 static int setup_mode = SETUP_MODE_MAIN;
165 static TreeInfo *screen_modes = NULL;
166 static TreeInfo *screen_mode_current = NULL;
168 static TreeInfo *scroll_delays = NULL;
169 static TreeInfo *scroll_delay_current = NULL;
171 static TreeInfo *game_speeds = NULL;
172 static TreeInfo *game_speed_current = NULL;
178 } game_speeds_list[] =
187 { 1000, "1/1s (Extremely Slow)" },
192 { 29, "1/35s (Original Supaplex)" },
194 { 20, "1/50s (Normal Speed)" },
195 { 14, "1/70s (Maximum Supaplex)" },
199 { 1, "1/1000s (Extremely Fast)" },
209 } scroll_delays_list[] =
211 { 0, "0 Tiles (No Scroll Delay)" },
214 { 3, "3 Tiles (Default)" },
219 { 8, "8 Tiles (Maximum Scroll Delay)"},
224 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
225 (s) <= GAME_MODE_SETUP ? (s) : \
226 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
227 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
229 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
230 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
231 (i) <= INFO_MODE_LEVELSET ? (i) : \
234 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
235 (i) <= SETUP_MODE_SHORTCUTS_2 ? (i) : \
236 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
237 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
238 SETUP_MODE_CHOOSE_ARTWORK : \
239 SETUP_MODE_CHOOSE_OTHER)
241 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
242 menu.draw_xoffset[GAME_MODE_INFO] : \
243 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
244 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
245 menu.draw_yoffset[GAME_MODE_INFO] : \
246 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
248 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
249 menu.draw_xoffset[GAME_MODE_SETUP] : \
250 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
251 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
252 menu.draw_yoffset[GAME_MODE_SETUP] : \
253 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
255 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
256 DRAW_XOFFSET_INFO(info_mode) : \
257 (s) == GAME_MODE_SETUP ? \
258 DRAW_XOFFSET_SETUP(setup_mode) : \
259 menu.draw_xoffset[DRAW_MODE(s)])
260 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
261 DRAW_YOFFSET_INFO(info_mode) : \
262 (s) == GAME_MODE_SETUP ? \
263 DRAW_YOFFSET_SETUP(setup_mode) : \
264 menu.draw_yoffset[DRAW_MODE(s)])
266 #define mSX (SX + DRAW_XOFFSET(game_status))
267 #define mSY (SY + DRAW_YOFFSET(game_status))
269 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
270 menu.list_size[game_status] : \
271 MAX_MENU_ENTRIES_ON_SCREEN)
273 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
274 #define NUM_SCROLLBAR_BITMAPS 2
275 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
279 /* title display and control definitions */
281 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
282 2 * MAX_NUM_TITLE_MESSAGES)
284 static int num_title_screens = 0;
286 struct TitleControlInfo
294 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
296 /* main menu display and control definitions */
298 #define MAIN_CONTROL_NAME 0
299 #define MAIN_CONTROL_LEVELS 1
300 #define MAIN_CONTROL_SCORES 2
301 #define MAIN_CONTROL_EDITOR 3
302 #define MAIN_CONTROL_INFO 4
303 #define MAIN_CONTROL_GAME 5
304 #define MAIN_CONTROL_SETUP 6
305 #define MAIN_CONTROL_QUIT 7
306 #define MAIN_CONTROL_PREV_LEVEL 8
307 #define MAIN_CONTROL_NEXT_LEVEL 9
308 #define MAIN_CONTROL_FIRST_LEVEL 10
309 #define MAIN_CONTROL_LAST_LEVEL 11
310 #define MAIN_CONTROL_LEVEL_NUMBER 12
311 #define MAIN_CONTROL_LEVEL_INFO_1 13
312 #define MAIN_CONTROL_LEVEL_INFO_2 14
313 #define MAIN_CONTROL_LEVEL_NAME 15
314 #define MAIN_CONTROL_LEVEL_AUTHOR 16
315 #define MAIN_CONTROL_LEVEL_YEAR 17
316 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
317 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
318 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
319 #define MAIN_CONTROL_TITLE_1 21
320 #define MAIN_CONTROL_TITLE_2 22
321 #define MAIN_CONTROL_TITLE_3 23
323 static char str_main_text_name[10];
324 static char str_main_text_first_level[10];
325 static char str_main_text_last_level[10];
326 static char str_main_text_level_number[10];
328 static char *main_text_name = str_main_text_name;
329 static char *main_text_first_level = str_main_text_first_level;
330 static char *main_text_last_level = str_main_text_last_level;
331 static char *main_text_level_number = str_main_text_level_number;
332 static char *main_text_levels = "Levelset";
333 static char *main_text_scores = "Hall Of Fame";
334 static char *main_text_editor = "Level Creator";
335 static char *main_text_info = "Info Screen";
336 static char *main_text_game = "Start Game";
337 static char *main_text_setup = "Setup";
338 static char *main_text_quit = "Quit";
339 static char *main_text_level_name = level.name;
340 static char *main_text_level_author = level.author;
341 static char *main_text_level_year = NULL;
342 static char *main_text_level_imported_from = NULL;
343 static char *main_text_level_imported_by = NULL;
344 static char *main_text_level_tested_by = NULL;
345 static char *main_text_title_1 = PROGRAM_TITLE_STRING;
346 static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
347 static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
349 struct MainControlInfo
353 struct MenuPosInfo *pos_button;
356 struct TextPosInfo *pos_text;
359 struct TextPosInfo *pos_input;
363 static struct MainControlInfo main_controls[] =
367 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
368 &menu.main.text.name, &main_text_name,
369 &menu.main.input.name, &setup.player_name,
373 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
374 &menu.main.text.levels, &main_text_levels,
379 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
380 &menu.main.text.scores, &main_text_scores,
385 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
386 &menu.main.text.editor, &main_text_editor,
391 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
392 &menu.main.text.info, &main_text_info,
397 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
398 &menu.main.text.game, &main_text_game,
403 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
404 &menu.main.text.setup, &main_text_setup,
409 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
410 &menu.main.text.quit, &main_text_quit,
414 /* (these two buttons are real gadgets) */
416 MAIN_CONTROL_PREV_LEVEL,
417 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
422 MAIN_CONTROL_NEXT_LEVEL,
423 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
429 MAIN_CONTROL_FIRST_LEVEL,
431 &menu.main.text.first_level, &main_text_first_level,
435 MAIN_CONTROL_LAST_LEVEL,
437 &menu.main.text.last_level, &main_text_last_level,
441 MAIN_CONTROL_LEVEL_NUMBER,
443 &menu.main.text.level_number, &main_text_level_number,
447 MAIN_CONTROL_LEVEL_INFO_1,
449 &menu.main.text.level_info_1, NULL,
453 MAIN_CONTROL_LEVEL_INFO_2,
455 &menu.main.text.level_info_2, NULL,
459 MAIN_CONTROL_LEVEL_NAME,
461 &menu.main.text.level_name, &main_text_level_name,
465 MAIN_CONTROL_LEVEL_AUTHOR,
467 &menu.main.text.level_author, &main_text_level_author,
471 MAIN_CONTROL_LEVEL_YEAR,
473 &menu.main.text.level_year, &main_text_level_year,
477 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
479 &menu.main.text.level_imported_from, &main_text_level_imported_from,
483 MAIN_CONTROL_LEVEL_IMPORTED_BY,
485 &menu.main.text.level_imported_by, &main_text_level_imported_by,
489 MAIN_CONTROL_LEVEL_TESTED_BY,
491 &menu.main.text.level_tested_by, &main_text_level_tested_by,
495 MAIN_CONTROL_TITLE_1,
497 &menu.main.text.title_1, &main_text_title_1,
501 MAIN_CONTROL_TITLE_2,
503 &menu.main.text.title_2, &main_text_title_2,
507 MAIN_CONTROL_TITLE_3,
509 &menu.main.text.title_3, &main_text_title_3,
522 static int getTitleScreenGraphic(int nr, boolean initial)
524 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
527 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
529 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
533 static int getTitleScreenGameMode(boolean initial)
535 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
539 static int getTitleMessageGameMode(boolean initial)
541 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
545 static int getTitleScreenBackground(boolean initial)
547 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
552 static int getTitleMessageBackground(int nr, boolean initial)
554 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
558 static int getTitleBackground(int nr, boolean initial, boolean is_image)
560 int base = (is_image ?
561 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
562 IMG_BACKGROUND_TITLESCREEN_1) :
563 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
564 IMG_BACKGROUND_TITLEMESSAGE_1));
565 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
566 IMG_BACKGROUND_TITLE);
567 int graphic_local = base + nr;
569 if (graphic_info[graphic_local].bitmap != NULL)
570 return graphic_local;
572 if (graphic_info[graphic_global].bitmap != NULL)
573 return graphic_global;
575 return IMG_UNDEFINED;
578 static int getTitleSound(struct TitleControlInfo *tci)
580 boolean is_image = tci->is_image;
581 int initial = tci->initial;
582 int nr = tci->local_nr;
583 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
584 int base = (is_image ?
585 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
586 SND_BACKGROUND_TITLESCREEN_1) :
587 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
588 SND_BACKGROUND_TITLEMESSAGE_1));
589 int sound_global = menu.sound[mode];
590 int sound_local = base + nr;
593 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
594 nr, initial, is_image,
595 sound_global, getSoundListEntry(sound_global)->filename,
596 sound_local, getSoundListEntry(sound_local)->filename);
599 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
602 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
605 return SND_UNDEFINED;
608 static int getTitleMusic(struct TitleControlInfo *tci)
610 boolean is_image = tci->is_image;
611 int initial = tci->initial;
612 int nr = tci->local_nr;
613 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
614 int base = (is_image ?
615 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
616 MUS_BACKGROUND_TITLESCREEN_1) :
617 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
618 MUS_BACKGROUND_TITLEMESSAGE_1));
619 int music_global = menu.music[mode];
620 int music_local = base + nr;
623 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
624 nr, initial, is_image,
625 music_global, getMusicListEntry(music_global)->filename,
626 music_local, getMusicListEntry(music_local)->filename);
629 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
632 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
635 return MUS_UNDEFINED;
638 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
640 boolean is_image = tci->is_image;
641 int initial = tci->initial;
642 int nr = tci->local_nr;
643 struct TitleFadingInfo ti;
647 int graphic = getTitleScreenGraphic(nr, initial);
649 /* initialize fading control values to default title config settings */
650 ti = (initial ? title_initial_default : title_default);
652 /* override default settings with image config settings, if defined */
653 if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
654 ti.fade_mode = graphic_info[graphic].fade_mode;
655 if (graphic_info[graphic].fade_delay > -1)
656 ti.fade_delay = graphic_info[graphic].fade_delay;
657 if (graphic_info[graphic].post_delay > -1)
658 ti.post_delay = graphic_info[graphic].post_delay;
659 if (graphic_info[graphic].auto_delay > -1)
660 ti.auto_delay = graphic_info[graphic].auto_delay;
666 ti.fade_mode = titlemessage_initial[nr].fade_mode;
667 ti.fade_delay = titlemessage_initial[nr].fade_delay;
668 ti.post_delay = titlemessage_initial[nr].post_delay;
669 ti.auto_delay = titlemessage_initial[nr].auto_delay;
673 ti.fade_mode = titlemessage[nr].fade_mode;
674 ti.fade_delay = titlemessage[nr].fade_delay;
675 ti.post_delay = titlemessage[nr].post_delay;
676 ti.auto_delay = titlemessage[nr].auto_delay;
681 if (ti.anim_mode == ANIM_NONE)
682 ti.fade_delay = ti.post_delay = 0;
688 static int compareTitleControlInfo(const void *object1, const void *object2)
690 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
691 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
694 if (tci1->initial != tci2->initial)
695 compare_result = (tci1->initial ? -1 : +1);
696 else if (tci1->sort_priority != tci2->sort_priority)
697 compare_result = tci1->sort_priority - tci2->sort_priority;
698 else if (tci1->is_image != tci2->is_image)
699 compare_result = (tci1->is_image ? -1 : +1);
701 compare_result = tci1->local_nr - tci2->local_nr;
703 return compare_result;
706 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
708 int nr, int sort_priority)
710 title_controls[num_title_screens].is_image = is_image;
711 title_controls[num_title_screens].initial = initial;
712 title_controls[num_title_screens].local_nr = nr;
713 title_controls[num_title_screens].sort_priority = sort_priority;
718 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
722 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
724 int graphic = getTitleScreenGraphic(i, initial);
725 Bitmap *bitmap = graphic_info[graphic].bitmap;
726 int sort_priority = graphic_info[graphic].sort_priority;
729 /* skip images and messages (fonts!) when using forced custom graphics */
730 if (setup.override_level_graphics && !initial)
735 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
738 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
740 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
741 char *filename = getLevelSetTitleMessageFilename(i, initial);
742 int sort_priority = tmi->sort_priority;
745 /* skip images and messages (fonts!) when using forced custom graphics */
746 if (setup.override_level_graphics)
750 if (filename != NULL)
751 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
755 static void InitializeTitleControls(boolean show_title_initial)
757 num_title_screens = 0;
760 if (show_title_initial)
761 InitializeTitleControls_CheckTitleInfo(TRUE);
764 InitializeTitleControls_CheckTitleInfo(FALSE);
766 /* sort title screens according to sort_priority and title number */
767 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
768 compareTitleControlInfo);
771 static boolean visibleMenuPos(struct MenuPosInfo *pos)
773 return (pos != NULL && pos->x != -1 && pos->y != -1);
776 static boolean visibleTextPos(struct TextPosInfo *pos)
778 return (pos != NULL && pos->x != -1 && pos->y != -1);
781 static void InitializeMainControls()
783 boolean local_team_mode = (!options.network && setup.team_mode);
786 /* set main control text values to dynamically determined values */
787 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
789 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
790 menu.main.text.first_level.size));
791 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
792 menu.main.text.last_level.size));
793 strcpy(main_text_level_number, int2str(level_nr,
794 menu.main.text.level_number.size));
796 main_text_level_year = leveldir_current->year;
797 main_text_level_imported_from = leveldir_current->imported_from;
798 main_text_level_imported_by = leveldir_current->imported_by;
799 main_text_level_tested_by = leveldir_current->tested_by;
801 /* set main control screen positions to dynamically determined values */
802 for (i = 0; main_controls[i].nr != -1; i++)
804 struct MainControlInfo *mci = &main_controls[i];
806 struct MenuPosInfo *pos_button = mci->pos_button;
807 struct TextPosInfo *pos_text = mci->pos_text;
808 struct TextPosInfo *pos_input = mci->pos_input;
809 char *text = (mci->text ? *mci->text : NULL);
810 char *input = (mci->input ? *mci->input : NULL);
811 int button_graphic = mci->button_graphic;
813 int font_text = (pos_text ? pos_text->font : -1);
814 int font_input = (pos_input ? pos_input->font : -1);
816 int font_text = mci->font_text;
817 int font_input = mci->font_input;
820 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
821 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
822 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
823 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
824 int text_chars = (text != NULL ? strlen(text) : 0);
825 int input_chars = (input != NULL ? strlen(input) : 0);
828 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
830 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
831 int text_width = font_text_width * text_chars;
832 int text_height = font_text_height;
833 int input_width = font_input_width * input_chars;
834 int input_height = font_input_height;
836 if (nr == MAIN_CONTROL_NAME)
839 if (menu.main.input.name.x == -1)
840 menu.main.input.name.x = menu.main.text.name.x + text_width;
841 if (menu.main.input.name.y == -1)
842 menu.main.input.name.y = menu.main.text.name.y;
846 menu.main.input.name.width = input_width;
847 menu.main.input.name.height = input_height;
849 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
850 menu.main.input.name.height = font_input_height;
854 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
856 if (pos_button->width == 0)
857 pos_button->width = button_width;
858 if (pos_button->height == 0)
859 pos_button->height = button_height;
862 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
864 /* calculate width for non-clickable text -- needed for text alignment */
865 boolean calculate_text_width = (pos_button == NULL && text != NULL);
867 if (visibleMenuPos(pos_button))
869 if (pos_text->x == -1)
870 pos_text->x = pos_button->x + pos_button->width;
871 if (pos_text->y == -1)
872 pos_text->y = pos_button->y;
875 if (pos_text->width == -1 || calculate_text_width)
876 pos_text->width = text_width;
877 if (pos_text->height == -1)
878 pos_text->height = text_height;
881 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
883 if (visibleTextPos(pos_text))
885 if (pos_input->x == -1)
886 pos_input->x = pos_text->x + pos_text->width;
887 if (pos_input->y == -1)
888 pos_input->y = pos_text->y;
891 if (pos_input->width == -1)
892 pos_input->width = input_width;
893 if (pos_input->height == -1)
894 pos_input->height = input_height;
899 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
900 boolean active_input)
904 for (i = 0; main_controls[i].nr != -1; i++)
906 struct MainControlInfo *mci = &main_controls[i];
908 if (mci->nr == nr || nr == -1)
910 struct MenuPosInfo *pos_button = mci->pos_button;
911 struct TextPosInfo *pos_text = mci->pos_text;
912 struct TextPosInfo *pos_input = mci->pos_input;
913 char *text = (mci->text ? *mci->text : NULL);
914 char *input = (mci->input ? *mci->input : NULL);
915 int button_graphic = mci->button_graphic;
917 int font_text = (pos_text ? pos_text->font : -1);
918 int font_input = (pos_input ? pos_input->font : -1);
920 int font_text = mci->font_text;
921 int font_input = mci->font_input;
926 button_graphic = BUTTON_ACTIVE(button_graphic);
927 font_text = FONT_ACTIVE(font_text);
932 font_input = FONT_ACTIVE(font_input);
935 if (visibleMenuPos(pos_button))
937 struct MenuPosInfo *pos = pos_button;
938 int x = mSX + pos->x;
939 int y = mSY + pos->y;
941 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
942 DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
945 if (visibleTextPos(pos_text) && text != NULL)
947 struct TextPosInfo *pos = pos_text;
948 int x = mSX + ALIGNED_TEXT_XPOS(pos);
949 int y = mSY + ALIGNED_TEXT_YPOS(pos);
952 /* (check why/if this is needed) */
953 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
955 DrawText(x, y, text, font_text);
958 if (visibleTextPos(pos_input) && input != NULL)
960 struct TextPosInfo *pos = pos_input;
961 int x = mSX + ALIGNED_TEXT_XPOS(pos);
962 int y = mSY + ALIGNED_TEXT_YPOS(pos);
965 /* (check why/if this is needed) */
966 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
968 DrawText(x, y, input, font_input);
974 static void DrawCursorAndText_Main(int nr, boolean active_text)
976 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
980 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
982 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
986 static struct MainControlInfo *getMainControlInfo(int nr)
990 for (i = 0; main_controls[i].nr != -1; i++)
991 if (main_controls[i].nr == nr)
992 return &main_controls[i];
997 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1002 int rect_x = ALIGNED_TEXT_XPOS(rect);
1003 int rect_y = ALIGNED_TEXT_YPOS(rect);
1005 return (x >= rect_x && x < rect_x + rect->width &&
1006 y >= rect_y && y < rect_y + rect->height);
1009 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1014 int rect_x = ALIGNED_TEXT_XPOS(rect);
1015 int rect_y = ALIGNED_TEXT_YPOS(rect);
1017 return (x >= rect_x && x < rect_x + rect->width &&
1018 y >= rect_y && y < rect_y + rect->height);
1021 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1023 static int cursor_array[SCR_FIELDY];
1024 int x = mSX + TILEX * xpos;
1025 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1030 cursor_array[ypos] = graphic;
1032 graphic = cursor_array[ypos];
1036 graphic = BUTTON_ACTIVE(graphic);
1038 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1039 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
1042 static void initCursor(int ypos, int graphic)
1044 drawCursorExt(0, ypos, FALSE, graphic);
1047 static void drawCursor(int ypos, boolean active)
1049 drawCursorExt(0, ypos, active, -1);
1052 static void drawCursorXY(int xpos, int ypos, int graphic)
1054 drawCursorExt(xpos, ypos, FALSE, graphic);
1057 static void drawChooseTreeCursor(int ypos, boolean active)
1059 int last_game_status = game_status; /* save current game status */
1062 /* force LEVELS draw offset on artwork setup screen */
1063 game_status = GAME_MODE_LEVELS;
1066 drawCursorExt(0, ypos, active, -1);
1068 game_status = last_game_status; /* restore current game status */
1073 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
1074 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
1078 static int getPrevlevelButtonPos()
1083 static int getCurrentLevelTextPos()
1085 return (getPrevlevelButtonPos() + 1);
1088 static int getNextLevelButtonPos()
1090 return getPrevlevelButtonPos() + 3 + 1;
1093 static int getLevelRangeTextPos()
1095 return getNextLevelButtonPos() + 1;
1099 int effectiveGameStatus()
1101 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1102 return GAME_MODE_TITLE;
1107 void DrawTitleScreenImage(int nr, boolean initial)
1109 int graphic = getTitleScreenGraphic(nr, initial);
1110 Bitmap *bitmap = graphic_info[graphic].bitmap;
1111 int width = graphic_info[graphic].width;
1112 int height = graphic_info[graphic].height;
1113 int src_x = graphic_info[graphic].src_x;
1114 int src_y = graphic_info[graphic].src_y;
1120 if (width > WIN_XSIZE)
1122 /* image width too large for window => center image horizontally */
1123 src_x = (width - WIN_XSIZE) / 2;
1127 if (height > WIN_YSIZE)
1129 /* image height too large for window => center image vertically */
1130 src_y = (height - WIN_YSIZE) / 2;
1134 /* always display title screens centered */
1135 dst_x = (WIN_XSIZE - width) / 2;
1136 dst_y = (WIN_YSIZE - height) / 2;
1138 SetDrawBackgroundMask(REDRAW_ALL);
1139 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1141 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1143 if (DrawingOnBackground(dst_x, dst_y))
1145 SetClipOrigin(bitmap, bitmap->stored_clip_gc, dst_x - src_x, dst_y - src_y);
1146 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1149 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1151 redraw_mask = REDRAW_ALL;
1154 void DrawTitleScreenMessage(int nr, boolean initial)
1156 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1157 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1158 int last_game_status = game_status; /* save current game status */
1160 if (filename == NULL)
1163 /* force TITLE font on title message screen */
1164 game_status = getTitleMessageGameMode(initial);
1166 /* if chars set to "-1", automatically determine by text and font width */
1167 if (tmi->chars == -1)
1168 tmi->chars = tmi->width / getFontWidth(tmi->font);
1170 tmi->width = tmi->chars * getFontWidth(tmi->font);
1172 /* if lines set to "-1", automatically determine by text and font height */
1173 if (tmi->lines == -1)
1174 tmi->lines = tmi->height / getFontHeight(tmi->font);
1176 tmi->height = tmi->lines * getFontHeight(tmi->font);
1178 SetDrawBackgroundMask(REDRAW_ALL);
1179 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1181 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1183 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1184 filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
1185 tmi->autowrap, tmi->centered, tmi->parse_comments);
1187 game_status = last_game_status; /* restore current game status */
1190 void DrawTitleScreen()
1192 KeyboardAutoRepeatOff();
1195 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
1198 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1203 boolean CheckTitleScreen(boolean levelset_has_changed)
1205 static boolean show_title_initial = TRUE;
1206 boolean show_titlescreen = FALSE;
1208 /* needed to be able to skip title screen, if no image or message defined */
1209 InitializeTitleControls(show_title_initial);
1211 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1212 show_titlescreen = TRUE;
1214 /* show initial title images and messages only once at program start */
1215 show_title_initial = FALSE;
1217 return (show_titlescreen && num_title_screens > 0);
1220 void DrawMainMenuExt(int fade_mask, boolean do_fading)
1222 static LevelDirTree *leveldir_last_valid = NULL;
1223 boolean levelset_has_changed = FALSE;
1225 FadeSetLeaveScreen();
1227 /* do not fade out here -- function may continue and fade on editor screen */
1230 FadeSoundsAndMusic();
1232 KeyboardAutoRepeatOn();
1235 SetDrawDeactivationMask(REDRAW_NONE);
1236 SetDrawBackgroundMask(REDRAW_FIELD);
1238 audio.sound_deactivated = FALSE;
1242 /* needed if last screen was the playing screen, invoked from level editor */
1243 if (level_editor_test_game)
1245 game_status = GAME_MODE_EDITOR;
1251 /* needed if last screen was the setup screen and fullscreen state changed */
1252 ToggleFullscreenIfNeeded();
1254 /* leveldir_current may be invalid (level group, parent link) */
1255 if (!validLevelSeries(leveldir_current))
1256 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1258 if (leveldir_current != leveldir_last_valid)
1259 levelset_has_changed = TRUE;
1261 /* store valid level series information */
1262 leveldir_last_valid = leveldir_current;
1264 /* needed if last screen (level choice) changed graphics, sounds or music */
1265 ReloadCustomArtwork(0);
1267 if (redraw_mask & REDRAW_ALL)
1268 fade_mask = REDRAW_ALL;
1273 /* needed if last screen was the editor screen */
1274 UndrawSpecialEditorDoor();
1276 if (fade_mask == REDRAW_FIELD)
1281 #if defined(TARGET_SDL)
1282 SetDrawtoField(DRAW_BACKBUFFER);
1285 if (CheckTitleScreen(levelset_has_changed))
1287 game_status = GAME_MODE_TITLE;
1294 /* level_nr may have been set to value over handicap with level editor */
1295 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1296 level_nr = leveldir_current->handicap_level;
1298 LoadLevel(level_nr);
1299 LoadScore(level_nr);
1301 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1304 if (fade_mask == REDRAW_ALL)
1306 // int door_state = GetDoorState();
1310 // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1316 InitializeMainControls();
1318 DrawCursorAndText_Main(-1, FALSE);
1319 DrawPreviewLevel(TRUE);
1321 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1324 if (TAPE_IS_EMPTY(tape))
1326 DrawCompleteVideoDisplay();
1331 /* create gadgets for main menu screen */
1332 FreeScreenGadgets();
1333 CreateScreenGadgets();
1335 /* map gadgets for main menu screen */
1337 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1340 if (fade_mask == REDRAW_ALL)
1342 int door_state = GetDoorState();
1344 // RedrawBackground();
1346 OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1350 DrawMaskedBorder(REDRAW_ALL);
1356 /* update screen area with special editor door */
1357 redraw_mask |= REDRAW_ALL;
1361 SetMouseCursor(CURSOR_DEFAULT);
1365 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1368 void DrawAndFadeInMainMenu(int fade_mask)
1370 DrawMainMenuExt(fade_mask, TRUE);
1375 DrawMainMenuExt(REDRAW_ALL, FALSE);
1379 static void gotoTopLevelDir()
1381 /* move upwards to top level directory */
1382 while (leveldir_current->node_parent)
1384 /* write a "path" into level tree for easy navigation to last level */
1385 if (leveldir_current->node_parent->node_group->cl_first == -1)
1387 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1388 int leveldir_pos = posTreeInfo(leveldir_current);
1389 int num_page_entries;
1390 int cl_first, cl_cursor;
1392 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1393 num_page_entries = num_leveldirs;
1395 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1397 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1398 cl_cursor = leveldir_pos - cl_first;
1400 leveldir_current->node_parent->node_group->cl_first = cl_first;
1401 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1404 leveldir_current = leveldir_current->node_parent;
1409 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1411 static unsigned long title_delay = 0;
1412 static int title_screen_nr = 0;
1413 static int last_sound = -1, last_music = -1;
1414 boolean return_to_main_menu = FALSE;
1415 boolean use_fading_main_menu = TRUE;
1416 struct TitleControlInfo *tci;
1417 struct TitleFadingInfo fading_default;
1418 struct TitleFadingInfo fading_last = fading;
1419 struct TitleFadingInfo fading_next;
1422 if (button == MB_MENU_INITIALIZE)
1425 title_screen_nr = 0;
1426 tci = &title_controls[title_screen_nr];
1428 last_sound = SND_UNDEFINED;
1429 last_music = MUS_UNDEFINED;
1431 if (game_status == GAME_MODE_INFO)
1433 if (num_title_screens == 0)
1435 DrawInfoScreen_NotAvailable("Title screen information:",
1436 "No title screen for this level set.");
1441 FadeSoundsAndMusic();
1444 FadeOut(REDRAW_ALL);
1449 DrawTitleScreenImage(tci->local_nr, tci->initial);
1451 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1453 fading_default = (tci->initial ? title_initial_default : title_default);
1455 fading = fading_next = getTitleFading(tci);
1459 if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1460 fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1462 fading.fade_mode = FADE_MODE_FADE;
1463 fading.fade_delay = fading_default.fade_delay;
1466 if (fading_last.fade_mode != FADE_MODE_CROSSFADE &&
1467 fading_next.fade_mode == FADE_MODE_CROSSFADE)
1468 fading.fade_mode = FADE_MODE_FADE;
1473 sound = getTitleSound(tci);
1474 music = getTitleMusic(tci);
1476 if (sound != last_sound)
1477 PlayMenuSoundExt(sound);
1478 if (music != last_music)
1479 PlayMenuMusicExt(music);
1485 SetMouseCursor(CURSOR_NONE);
1491 fading = fading_next;
1493 DelayReached(&title_delay, 0); /* reset delay counter */
1499 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1500 button = MB_MENU_CHOICE;
1502 if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
1503 button = MB_MENU_CHOICE;
1506 if (button == MB_MENU_LEAVE)
1508 return_to_main_menu = TRUE;
1509 use_fading_main_menu = FALSE;
1511 else if (button == MB_MENU_CHOICE)
1513 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1516 FadeOut(REDRAW_FIELD);
1519 FadeSetEnterScreen();
1521 info_mode = INFO_MODE_MAIN;
1522 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1528 tci = &title_controls[title_screen_nr];
1530 if (title_screen_nr < num_title_screens)
1532 sound = getTitleSound(tci);
1533 music = getTitleMusic(tci);
1535 if (sound == SND_UNDEFINED || sound != last_sound)
1537 if (music == MUS_UNDEFINED || music != last_music)
1541 FadeOut(REDRAW_ALL);
1545 DrawTitleScreenImage(tci->local_nr, tci->initial);
1547 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1549 fading_next = getTitleFading(tci);
1552 sound = getTitleSound(tci);
1553 music = getTitleMusic(tci);
1555 if (sound != last_sound)
1556 PlayMenuSoundExt(sound);
1557 if (music != last_music)
1558 PlayMenuMusicExt(music);
1565 /* last screen already faded out, next screen has no animation */
1566 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1567 fading_next.fade_mode == FADE_MODE_NONE)
1568 fading = fading_next;
1570 /* last screen already faded out, next screen has no animation */
1571 if (fading.fade_mode != FADE_MODE_CROSSFADE &&
1572 fading_next.fade_mode == FADE_MODE_NONE)
1573 fading = fading_next;
1580 fading = fading_next;
1582 DelayReached(&title_delay, 0); /* reset delay counter */
1586 FadeSoundsAndMusic();
1588 return_to_main_menu = TRUE;
1592 if (return_to_main_menu)
1598 SetMouseCursor(CURSOR_DEFAULT);
1600 if (game_status == GAME_MODE_INFO)
1603 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1606 info_mode = INFO_MODE_MAIN;
1607 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1609 else /* default: return to main menu */
1612 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1615 game_status = GAME_MODE_MAIN;
1616 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1621 void HandleMainMenu_SelectLevel(int step, int direction)
1623 int old_level_nr = level_nr;
1626 new_level_nr = old_level_nr + step * direction;
1627 if (new_level_nr < leveldir_current->first_level)
1628 new_level_nr = leveldir_current->first_level;
1629 if (new_level_nr > leveldir_current->last_level)
1630 new_level_nr = leveldir_current->last_level;
1632 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1634 /* skipping levels is only allowed when trying to skip single level */
1635 if (setup.skip_levels && step == 1 &&
1636 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1638 leveldir_current->handicap_level++;
1639 SaveLevelSetup_SeriesInfo();
1642 new_level_nr = leveldir_current->handicap_level;
1645 if (new_level_nr != old_level_nr)
1647 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1649 PlaySound(SND_MENU_ITEM_SELECTING);
1651 level_nr = new_level_nr;
1653 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1654 int2str(level_nr, menu.main.text.level_number.size),
1655 mci->pos_text->font);
1657 LoadLevel(level_nr);
1658 DrawPreviewLevel(TRUE);
1662 DrawCompleteVideoDisplay();
1664 /* needed because DrawPreviewLevel() takes some time */
1670 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1672 static int choice = MAIN_CONTROL_GAME;
1676 if (button == MB_MENU_INITIALIZE)
1678 DrawCursorAndText_Main(choice, TRUE);
1683 if (mx || my) /* mouse input */
1687 for (i = 0; main_controls[i].nr != -1; i++)
1689 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1690 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1691 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1693 pos = main_controls[i].nr;
1699 else if (dx || dy) /* keyboard input */
1701 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1702 choice == MAIN_CONTROL_SETUP))
1703 button = MB_MENU_CHOICE;
1708 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1710 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1712 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1718 PlaySound(SND_MENU_ITEM_ACTIVATING);
1720 DrawCursorAndText_Main(choice, FALSE);
1721 DrawCursorAndText_Main(pos, TRUE);
1728 PlaySound(SND_MENU_ITEM_SELECTING);
1730 if (pos == MAIN_CONTROL_NAME)
1732 game_status = GAME_MODE_PSEUDO_TYPENAME;
1734 HandleTypeName(strlen(setup.player_name), 0);
1736 else if (pos == MAIN_CONTROL_LEVELS)
1740 game_status = GAME_MODE_LEVELS;
1742 SaveLevelSetup_LastSeries();
1743 SaveLevelSetup_SeriesInfo();
1752 else if (pos == MAIN_CONTROL_SCORES)
1754 game_status = GAME_MODE_SCORES;
1758 else if (pos == MAIN_CONTROL_EDITOR)
1760 if (leveldir_current->readonly &&
1761 !strEqual(setup.player_name, "Artsoft"))
1762 Request("This level is read only !", REQ_CONFIRM);
1764 game_status = GAME_MODE_EDITOR;
1766 FadeSetEnterScreen();
1770 else if (pos == MAIN_CONTROL_INFO)
1772 game_status = GAME_MODE_INFO;
1773 info_mode = INFO_MODE_MAIN;
1777 else if (pos == MAIN_CONTROL_GAME)
1779 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1781 else if (pos == MAIN_CONTROL_SETUP)
1783 game_status = GAME_MODE_SETUP;
1784 setup_mode = SETUP_MODE_MAIN;
1788 else if (pos == MAIN_CONTROL_QUIT)
1790 SaveLevelSetup_LastSeries();
1791 SaveLevelSetup_SeriesInfo();
1793 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1794 game_status = GAME_MODE_QUIT;
1799 if (game_status == GAME_MODE_MAIN)
1801 DrawPreviewLevel(FALSE);
1807 /* ========================================================================= */
1808 /* info screen functions */
1809 /* ========================================================================= */
1811 static struct TokenInfo *info_info;
1812 static int num_info_info;
1814 static void execInfoTitleScreen()
1816 info_mode = INFO_MODE_TITLE;
1821 static void execInfoElements()
1823 info_mode = INFO_MODE_ELEMENTS;
1828 static void execInfoMusic()
1830 info_mode = INFO_MODE_MUSIC;
1835 static void execInfoCredits()
1837 info_mode = INFO_MODE_CREDITS;
1842 static void execInfoProgram()
1844 info_mode = INFO_MODE_PROGRAM;
1849 static void execInfoVersion()
1851 info_mode = INFO_MODE_VERSION;
1856 static void execInfoLevelSet()
1858 info_mode = INFO_MODE_LEVELSET;
1863 static void execExitInfo()
1865 game_status = GAME_MODE_MAIN;
1867 DrawMainMenuExt(REDRAW_FIELD, FALSE);
1870 static struct TokenInfo info_info_main[] =
1872 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1873 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1874 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1875 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1876 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1877 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
1878 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1879 { TYPE_EMPTY, NULL, "" },
1880 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1885 static void DrawCursorAndText_Info(int pos, boolean active)
1887 int xpos = MENU_SCREEN_START_XPOS;
1888 int ypos = MENU_SCREEN_START_YPOS + pos;
1889 int font_nr = FONT_MENU_1;
1892 font_nr = FONT_ACTIVE(font_nr);
1894 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1896 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1897 drawCursor(pos, active);
1900 static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
1905 CloseDoor(DOOR_CLOSE_2);
1907 /* (needed after displaying title screens which disable auto repeat) */
1908 KeyboardAutoRepeatOn();
1910 FadeSetLeaveScreen();
1917 if (fade_mask == REDRAW_ALL)
1921 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1927 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1929 info_info = info_info_main;
1933 for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
1935 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1938 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1939 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1940 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1941 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1942 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1943 initCursor(i, IMG_MENU_BUTTON);
1945 DrawCursorAndText_Info(i, FALSE);
1950 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1955 DrawMaskedBorder(fade_mask);
1962 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1964 static int choice_store[MAX_INFO_MODES];
1965 int choice = choice_store[info_mode]; /* always starts with 0 */
1969 if (button == MB_MENU_INITIALIZE)
1971 /* advance to first valid menu entry */
1972 while (choice < num_info_info &&
1973 info_info[choice].type & TYPE_SKIP_ENTRY)
1975 choice_store[info_mode] = choice;
1977 DrawCursorAndText_Info(choice, TRUE);
1981 else if (button == MB_MENU_LEAVE)
1983 for (y = 0; y < num_info_info; y++)
1985 if (info_info[y].type & TYPE_LEAVE_MENU)
1987 void (*menu_callback_function)(void) = info_info[y].value;
1991 menu_callback_function();
1993 break; /* absolutely needed because function changes 'info_info'! */
2000 if (mx || my) /* mouse input */
2002 x = (mx - mSX) / 32;
2003 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2005 else if (dx || dy) /* keyboard input */
2009 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2011 if (info_info[choice].type & menu_navigation_type ||
2012 info_info[choice].type & TYPE_ENTER_SCREEN ||
2013 info_info[choice].type & TYPE_BOOLEAN_STYLE ||
2014 info_info[choice].type & TYPE_YES_NO_AUTO)
2015 button = MB_MENU_CHOICE;
2020 /* jump to next non-empty menu entry (up or down) */
2021 while (y > 0 && y < num_info_info - 1 &&
2022 info_info[y].type & TYPE_SKIP_ENTRY)
2026 if (IN_VIS_FIELD(x, y) &&
2027 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2033 PlaySound(SND_MENU_ITEM_ACTIVATING);
2035 DrawCursorAndText_Info(choice, FALSE);
2036 DrawCursorAndText_Info(y, TRUE);
2038 choice = choice_store[info_mode] = y;
2041 else if (!(info_info[y].type & TYPE_GHOSTED))
2043 PlaySound(SND_MENU_ITEM_SELECTING);
2045 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2047 void (*menu_callback_function)(void) = info_info[choice].value;
2049 FadeSetFromType(info_info[y].type);
2051 menu_callback_function();
2057 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2059 int ystart1 = mSY - SY + 100;
2060 int ystart2 = mSY - SY + 150;
2061 int ybottom = mSY - SY + SYSIZE - 20;
2063 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2065 FadeOut(REDRAW_FIELD);
2070 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2071 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2073 DrawTextSCentered(ybottom, FONT_TEXT_4,
2074 "Press any key or button for info menu");
2076 FadeIn(REDRAW_FIELD);
2079 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2081 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2082 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2083 int xstart = mSX + 16;
2084 int ystart1 = mSY - SY + 100;
2085 int ystart2 = mSY + 64 + 2 * 32;
2086 int ybottom = mSY - SY + SYSIZE - 20;
2087 int ystep = TILEY + 4;
2088 int element, action, direction;
2096 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2097 infoscreen_step[i] = infoscreen_frame[i] = 0;
2102 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2104 DrawTextSCentered(ybottom, FONT_TEXT_4,
2105 "Press any key or button for next page");
2111 while (helpanim_info[j].element != HELPANIM_LIST_END)
2113 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2118 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2127 j += infoscreen_step[i - start];
2129 element = helpanim_info[j].element;
2130 action = helpanim_info[j].action;
2131 direction = helpanim_info[j].direction;
2134 element = EL_UNKNOWN;
2136 if (action != -1 && direction != -1)
2137 graphic = el_act_dir2img(element, action, direction);
2138 else if (action != -1)
2139 graphic = el_act2img(element, action);
2140 else if (direction != -1)
2141 graphic = el_dir2img(element, direction);
2143 graphic = el2img(element);
2145 delay = helpanim_info[j++].delay;
2150 if (infoscreen_frame[i - start] == 0)
2153 infoscreen_frame[i - start] = delay - 1;
2157 sync_frame = delay - infoscreen_frame[i - start];
2158 infoscreen_frame[i - start]--;
2161 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2163 if (!infoscreen_frame[i - start])
2164 infoscreen_step[i - start] = 0;
2168 if (!infoscreen_frame[i - start])
2169 infoscreen_step[i - start]++;
2170 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2176 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2178 DrawGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2179 graphic, sync_frame, USE_MASKING);
2182 DrawInfoScreen_HelpText(element, action, direction, i - start);
2187 redraw_mask |= REDRAW_FIELD;
2192 static char *getHelpText(int element, int action, int direction)
2194 char token[MAX_LINE_LEN];
2196 strcpy(token, element_info[element].token_name);
2199 strcat(token, element_action_info[action].suffix);
2201 if (direction != -1)
2202 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2204 return getHashEntry(helptext_info, token);
2207 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2209 int font_nr = FONT_INFO_ELEMENTS;
2210 int font_width = getFontWidth(font_nr);
2211 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2212 int sy = mSY + 65 + 2 * 32 + 1;
2213 int ystep = TILEY + 4;
2214 int pad_x = sx - SX;
2215 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2216 int max_lines_per_text = 2;
2219 if (action != -1 && direction != -1) /* element.action.direction */
2220 text = getHelpText(element, action, direction);
2222 if (text == NULL && action != -1) /* element.action */
2223 text = getHelpText(element, action, -1);
2225 if (text == NULL && direction != -1) /* element.direction */
2226 text = getHelpText(element, -1, direction);
2228 if (text == NULL) /* base element */
2229 text = getHelpText(element, -1, -1);
2231 if (text == NULL) /* not found */
2232 text = "No description available";
2234 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2235 sy += getFontHeight(font_nr) / 2;
2237 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2238 max_chars_per_line, -1, max_lines_per_text, -1,
2239 TRUE, FALSE, FALSE);
2242 void DrawInfoScreen_TitleScreen()
2247 void HandleInfoScreen_TitleScreen(int button)
2249 HandleTitleScreen(0, 0, 0, 0, button);
2252 void DrawInfoScreen_Elements()
2254 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2256 FadeOut(REDRAW_FIELD);
2261 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2263 FadeIn(REDRAW_FIELD);
2268 void HandleInfoScreen_Elements(int button)
2270 static unsigned long info_delay = 0;
2271 static int num_anims;
2272 static int num_pages;
2274 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2277 if (button == MB_MENU_INITIALIZE)
2279 boolean new_element = TRUE;
2283 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2285 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2287 else if (new_element)
2290 new_element = FALSE;
2294 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2298 if (button == MB_MENU_LEAVE)
2300 PlaySound(SND_MENU_ITEM_SELECTING);
2302 info_mode = INFO_MODE_MAIN;
2307 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2309 if (button != MB_MENU_INITIALIZE)
2311 PlaySound(SND_MENU_ITEM_SELECTING);
2316 if (page >= num_pages)
2318 FadeSoundsAndMusic();
2320 info_mode = INFO_MODE_MAIN;
2321 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2328 FadeSetNextScreen();
2331 if (button != MB_MENU_INITIALIZE)
2332 FadeOut(REDRAW_FIELD);
2334 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2336 if (button != MB_MENU_INITIALIZE)
2337 FadeIn(REDRAW_FIELD);
2341 if (DelayReached(&info_delay, GameFrameDelay))
2342 if (page < num_pages)
2343 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2345 PlayMenuSoundIfLoop();
2349 void DrawInfoScreen_Music()
2351 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2354 FadeOut(REDRAW_FIELD);
2362 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2365 FadeIn(REDRAW_FIELD);
2369 void HandleInfoScreen_Music(int button)
2371 static struct MusicFileInfo *list = NULL;
2372 int ystart1 = mSY - SY + 100;
2373 int ystart2 = mSY - SY + 150;
2374 int ybottom = mSY - SY + SYSIZE - 20;
2377 if (button == MB_MENU_INITIALIZE)
2379 list = music_file_info;
2383 FadeSoundsAndMusic();
2388 DrawTextSCentered(ystart1, FONT_TEXT_1,
2389 "No music info for this level set.");
2391 DrawTextSCentered(ybottom, FONT_TEXT_4,
2392 "Press any key or button for info menu");
2398 if (button == MB_MENU_LEAVE)
2400 PlaySound(SND_MENU_ITEM_SELECTING);
2402 FadeSoundsAndMusic();
2404 info_mode = INFO_MODE_MAIN;
2409 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2413 if (button != MB_MENU_INITIALIZE)
2415 PlaySound(SND_MENU_ITEM_SELECTING);
2423 FadeSoundsAndMusic();
2425 info_mode = INFO_MODE_MAIN;
2426 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2431 FadeSoundsAndMusic();
2434 if (list != music_file_info)
2435 FadeSetNextScreen();
2438 if (button != MB_MENU_INITIALIZE)
2439 FadeOut(REDRAW_FIELD);
2446 int sound = list->music;
2448 if (sound_info[sound].loop)
2449 PlaySoundLoop(sound);
2453 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2457 PlayMusic(list->music);
2459 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2462 if (!strEqual(list->title, UNKNOWN_NAME))
2464 if (!strEqual(list->title_header, UNKNOWN_NAME))
2465 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2467 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2470 if (!strEqual(list->artist, UNKNOWN_NAME))
2472 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2473 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2475 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2477 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2480 if (!strEqual(list->album, UNKNOWN_NAME))
2482 if (!strEqual(list->album_header, UNKNOWN_NAME))
2483 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2485 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2487 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2490 if (!strEqual(list->year, UNKNOWN_NAME))
2492 if (!strEqual(list->year_header, UNKNOWN_NAME))
2493 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2495 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2497 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2500 DrawTextSCentered(ybottom, FONT_TEXT_4,
2501 "Press any key or button for next page");
2503 if (button != MB_MENU_INITIALIZE)
2504 FadeIn(REDRAW_FIELD);
2507 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2508 PlaySoundLoop(list->music);
2511 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2513 int ystart1 = mSY - SY + 100;
2514 int ystart2 = mSY - SY + 150;
2515 int ybottom = mSY - SY + SYSIZE - 20;
2521 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2525 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2526 "Special thanks to");
2527 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2529 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2531 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2532 "\"Boulder Dash\"");
2533 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2535 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2537 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2539 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2540 "First Star Software");
2542 else if (screen_nr == 1)
2544 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2545 "Special thanks to");
2546 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2547 "Klaus Heinz & Volker Wertich");
2548 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2550 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2551 "\"Emerald Mine\"");
2552 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2554 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2556 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2558 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2561 else if (screen_nr == 2)
2563 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2564 "Special thanks to");
2565 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2566 "Michael Stopp & Philip Jespersen");
2567 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2569 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2571 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2573 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2575 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2577 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2578 "Digital Integration");
2580 else if (screen_nr == 3)
2582 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2583 "Special thanks to");
2584 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2585 "Hiroyuki Imabayashi");
2586 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2588 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2590 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2592 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2594 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2596 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2599 else if (screen_nr == 4)
2601 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2602 "Special thanks to");
2603 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2605 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2607 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2608 "Jürgen Bonhagen");
2609 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2610 "for the continuous creation");
2611 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2612 "of outstanding level sets");
2614 else if (screen_nr == 5)
2616 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2618 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2620 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2621 "for ideas and inspiration by");
2622 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2625 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2627 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2629 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2630 "for ideas and inspiration by");
2631 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2634 else if (screen_nr == 6)
2636 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2638 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2640 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2641 "for the new Emerald Mine engine");
2643 else if (screen_nr == 7)
2645 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2647 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2649 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2650 "for the initial DOS port");
2652 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2654 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2656 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2657 "for some additional toons");
2659 else if (screen_nr == 8)
2661 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2662 "And not to forget:");
2663 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2665 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2666 "All those who contributed");
2667 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2668 "levels to this game");
2669 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2673 DrawTextSCentered(ybottom, FONT_TEXT_4,
2674 "Press any key or button for next page");
2677 void DrawInfoScreen_Credits()
2679 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2681 FadeSoundsAndMusic();
2684 FadeOut(REDRAW_FIELD);
2687 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2690 FadeIn(REDRAW_FIELD);
2694 void HandleInfoScreen_Credits(int button)
2696 static int screen_nr = 0;
2697 int num_screens = 9;
2699 if (button == MB_MENU_INITIALIZE)
2703 // DrawInfoScreen_CreditsScreen(screen_nr);
2706 if (button == MB_MENU_LEAVE)
2708 PlaySound(SND_MENU_ITEM_SELECTING);
2710 info_mode = INFO_MODE_MAIN;
2715 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2717 if (button != MB_MENU_INITIALIZE)
2719 PlaySound(SND_MENU_ITEM_SELECTING);
2724 if (screen_nr >= num_screens)
2726 FadeSoundsAndMusic();
2728 info_mode = INFO_MODE_MAIN;
2729 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2736 FadeSetNextScreen();
2739 if (button != MB_MENU_INITIALIZE)
2740 FadeOut(REDRAW_FIELD);
2742 DrawInfoScreen_CreditsScreen(screen_nr);
2744 if (button != MB_MENU_INITIALIZE)
2745 FadeIn(REDRAW_FIELD);
2749 PlayMenuSoundIfLoop();
2753 void DrawInfoScreen_Program()
2755 int ystart1 = mSY - SY + 100;
2756 int ystart2 = mSY - SY + 150;
2757 int ybottom = mSY - SY + SYSIZE - 20;
2760 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2763 FadeOut(REDRAW_FIELD);
2769 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2771 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2772 "This game is Freeware!");
2773 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2774 "If you like it, send e-mail to:");
2775 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2776 PROGRAM_EMAIL_STRING);
2777 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2778 "or SnailMail to:");
2779 DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
2781 DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
2782 "Detmolder Strasse 189");
2783 DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
2785 DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
2787 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2788 "More information and levels:");
2789 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2790 PROGRAM_WEBSITE_STRING);
2791 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2792 "If you have created new levels,");
2793 DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
2794 "send them to me to include them!");
2795 DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
2798 DrawTextSCentered(ybottom, FONT_TEXT_4,
2799 "Press any key or button for info menu");
2802 FadeIn(REDRAW_FIELD);
2806 void HandleInfoScreen_Program(int button)
2808 if (button == MB_MENU_LEAVE)
2810 PlaySound(SND_MENU_ITEM_SELECTING);
2812 info_mode = INFO_MODE_MAIN;
2817 else if (button == MB_MENU_CHOICE)
2819 PlaySound(SND_MENU_ITEM_SELECTING);
2821 FadeSoundsAndMusic();
2824 FadeOut(REDRAW_FIELD);
2827 info_mode = INFO_MODE_MAIN;
2828 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2832 PlayMenuSoundIfLoop();
2836 void DrawInfoScreen_Version()
2838 int font_header = FONT_TEXT_3;
2839 int font_text = FONT_TEXT_2;
2840 int xstep = getFontWidth(font_text);
2841 int ystep = getFontHeight(font_text);
2842 int ystart1 = mSY - SY + 100;
2843 int ystart2 = mSY - SY + 150;
2844 int ybottom = mSY - SY + SYSIZE - 20;
2845 int xstart1 = mSX + 2 * xstep;
2846 int xstart2 = mSX + 19 * xstep;
2847 #if defined(TARGET_SDL)
2848 int xstart3 = mSX + 29 * xstep;
2849 SDL_version sdl_version_compiled;
2850 const SDL_version *sdl_version_linked;
2851 int driver_name_len = 8;
2852 char driver_name[driver_name_len];
2855 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
2858 FadeOut(REDRAW_FIELD);
2864 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
2866 DrawTextF(xstart1, ystart2, font_header, "Name");
2867 DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
2870 DrawTextF(xstart1, ystart2, font_header, "Version");
2871 DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
2874 DrawTextF(xstart1, ystart2, font_header, "Platform");
2875 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
2878 DrawTextF(xstart1, ystart2, font_header, "Target");
2879 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
2882 DrawTextF(xstart1, ystart2, font_header, "Compile time");
2883 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
2885 #if defined(TARGET_SDL)
2886 ystart2 += 3 * ystep;
2887 DrawTextF(xstart1, ystart2, font_header, "Library");
2888 DrawTextF(xstart2, ystart2, font_header, "compiled");
2889 DrawTextF(xstart3, ystart2, font_header, "linked");
2891 SDL_VERSION(&sdl_version_compiled);
2892 sdl_version_linked = SDL_Linked_Version();
2894 ystart2 += 2 * ystep;
2895 DrawTextF(xstart1, ystart2, font_text, "SDL");
2896 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2897 sdl_version_compiled.major,
2898 sdl_version_compiled.minor,
2899 sdl_version_compiled.patch);
2900 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2901 sdl_version_linked->major,
2902 sdl_version_linked->minor,
2903 sdl_version_linked->patch);
2905 SDL_IMAGE_VERSION(&sdl_version_compiled);
2906 sdl_version_linked = IMG_Linked_Version();
2909 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
2910 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2911 sdl_version_compiled.major,
2912 sdl_version_compiled.minor,
2913 sdl_version_compiled.patch);
2914 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2915 sdl_version_linked->major,
2916 sdl_version_linked->minor,
2917 sdl_version_linked->patch);
2919 SDL_MIXER_VERSION(&sdl_version_compiled);
2920 sdl_version_linked = Mix_Linked_Version();
2923 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
2924 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2925 sdl_version_compiled.major,
2926 sdl_version_compiled.minor,
2927 sdl_version_compiled.patch);
2928 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2929 sdl_version_linked->major,
2930 sdl_version_linked->minor,
2931 sdl_version_linked->patch);
2933 SDL_NET_VERSION(&sdl_version_compiled);
2934 sdl_version_linked = SDLNet_Linked_Version();
2937 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
2938 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2939 sdl_version_compiled.major,
2940 sdl_version_compiled.minor,
2941 sdl_version_compiled.patch);
2942 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2943 sdl_version_linked->major,
2944 sdl_version_linked->minor,
2945 sdl_version_linked->patch);
2947 ystart2 += 3 * ystep;
2948 DrawTextF(xstart1, ystart2, font_header, "Driver");
2949 DrawTextF(xstart2, ystart2, font_header, "Requested");
2950 DrawTextF(xstart3, ystart2, font_header, "Used");
2952 SDL_VideoDriverName(driver_name, driver_name_len);
2954 ystart2 += 2 * ystep;
2955 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
2956 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
2957 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
2959 SDL_AudioDriverName(driver_name, driver_name_len);
2962 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
2963 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
2964 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
2967 DrawTextSCentered(ybottom, FONT_TEXT_4,
2968 "Press any key or button for info menu");
2971 FadeIn(REDRAW_FIELD);
2975 void HandleInfoScreen_Version(int button)
2977 if (button == MB_MENU_LEAVE)
2979 PlaySound(SND_MENU_ITEM_SELECTING);
2981 info_mode = INFO_MODE_MAIN;
2986 else if (button == MB_MENU_CHOICE)
2988 PlaySound(SND_MENU_ITEM_SELECTING);
2990 FadeSoundsAndMusic();
2993 FadeOut(REDRAW_FIELD);
2996 info_mode = INFO_MODE_MAIN;
2997 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3001 PlayMenuSoundIfLoop();
3005 void DrawInfoScreen_LevelSet()
3007 struct TitleMessageInfo *tmi = &readme;
3008 char *filename = getLevelSetInfoFilename();
3010 /* if chars set to "-1", automatically determine by text and font width */
3011 if (tmi->chars == -1)
3012 tmi->chars = tmi->width / getFontWidth(tmi->font);
3014 tmi->width = tmi->chars * getFontWidth(tmi->font);
3016 /* if lines set to "-1", automatically determine by text and font height */
3017 if (tmi->lines == -1)
3018 tmi->lines = tmi->height / getFontHeight(tmi->font);
3020 tmi->height = tmi->lines * getFontHeight(tmi->font);
3022 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3025 FadeOut(REDRAW_FIELD);
3031 DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
3033 if (filename != NULL)
3034 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3035 filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
3036 tmi->autowrap, tmi->centered, tmi->parse_comments);
3038 DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
3039 "No information for this level set.");
3041 DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
3042 "Press any key or button for info menu");
3045 FadeIn(REDRAW_FIELD);
3049 void HandleInfoScreen_LevelSet(int button)
3051 if (button == MB_MENU_LEAVE)
3053 PlaySound(SND_MENU_ITEM_SELECTING);
3055 info_mode = INFO_MODE_MAIN;
3060 else if (button == MB_MENU_CHOICE)
3062 PlaySound(SND_MENU_ITEM_SELECTING);
3064 FadeSoundsAndMusic();
3067 FadeOut(REDRAW_FIELD);
3070 info_mode = INFO_MODE_MAIN;
3071 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3075 PlayMenuSoundIfLoop();
3079 static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
3081 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3083 if (info_mode == INFO_MODE_TITLE)
3084 DrawInfoScreen_TitleScreen();
3085 else if (info_mode == INFO_MODE_ELEMENTS)
3086 DrawInfoScreen_Elements();
3087 else if (info_mode == INFO_MODE_MUSIC)
3088 DrawInfoScreen_Music();
3089 else if (info_mode == INFO_MODE_CREDITS)
3090 DrawInfoScreen_Credits();
3091 else if (info_mode == INFO_MODE_PROGRAM)
3092 DrawInfoScreen_Program();
3093 else if (info_mode == INFO_MODE_VERSION)
3094 DrawInfoScreen_Version();
3095 else if (info_mode == INFO_MODE_LEVELSET)
3096 DrawInfoScreen_LevelSet();
3098 DrawInfoScreen_Main(fade_mask, do_fading);
3100 if (info_mode != INFO_MODE_MAIN &&
3101 info_mode != INFO_MODE_TITLE &&
3102 info_mode != INFO_MODE_MUSIC)
3109 void DrawAndFadeInInfoScreen(int fade_mask)
3111 DrawInfoScreenExt(fade_mask, TRUE);
3114 void DrawInfoScreen()
3116 DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3119 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3121 if (info_mode == INFO_MODE_TITLE)
3122 HandleInfoScreen_TitleScreen(button);
3123 else if (info_mode == INFO_MODE_ELEMENTS)
3124 HandleInfoScreen_Elements(button);
3125 else if (info_mode == INFO_MODE_MUSIC)
3126 HandleInfoScreen_Music(button);
3127 else if (info_mode == INFO_MODE_CREDITS)
3128 HandleInfoScreen_Credits(button);
3129 else if (info_mode == INFO_MODE_PROGRAM)
3130 HandleInfoScreen_Program(button);
3131 else if (info_mode == INFO_MODE_VERSION)
3132 HandleInfoScreen_Version(button);
3133 else if (info_mode == INFO_MODE_LEVELSET)
3134 HandleInfoScreen_LevelSet(button);
3136 HandleInfoScreen_Main(mx, my, dx, dy, button);
3142 /* ========================================================================= */
3143 /* type name functions */
3144 /* ========================================================================= */
3146 void HandleTypeName(int newxpos, Key key)
3148 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3149 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3150 struct TextPosInfo *pos = mci->pos_input;
3151 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3152 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3153 static int xpos = 0;
3154 int font_nr = pos->font;
3155 int font_active_nr = FONT_ACTIVE(font_nr);
3156 int font_width = getFontWidth(font_active_nr);
3157 char key_char = getValidConfigValueChar(getCharFromKey(key));
3158 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3159 boolean is_active = TRUE;
3161 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3165 strcpy(last_player_name, setup.player_name);
3169 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3171 setup.player_name[xpos] = key_char;
3172 setup.player_name[xpos + 1] = 0;
3176 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3180 setup.player_name[xpos] = 0;
3182 else if (key == KSYM_Return && xpos > 0)
3188 game_status = GAME_MODE_MAIN;
3190 else if (key == KSYM_Escape)
3192 strcpy(setup.player_name, last_player_name);
3196 game_status = GAME_MODE_MAIN;
3201 pos->width = (strlen(setup.player_name) + 1) * font_width;
3202 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3204 DrawText(startx, starty, setup.player_name, font_active_nr);
3205 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3209 pos->width = strlen(setup.player_name) * font_width;
3210 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3212 DrawText(startx, starty, setup.player_name, font_nr);
3217 /* ========================================================================= */
3218 /* tree menu functions */
3219 /* ========================================================================= */
3221 static void DrawChooseTree(TreeInfo **ti_ptr)
3225 FreeScreenGadgets();
3226 CreateScreenGadgets();
3228 CloseDoor(DOOR_CLOSE_2);
3231 FadeOut(REDRAW_FIELD);
3236 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3237 MapScreenTreeGadgets(*ti_ptr);
3240 FadeIn(REDRAW_FIELD);
3246 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3248 struct GadgetInfo *gi = screen_gadget[id];
3249 int items_max, items_visible, item_position;
3251 items_max = numTreeInfoInGroup(ti);
3252 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3253 item_position = first_entry;
3255 if (item_position > items_max - items_visible)
3256 item_position = items_max - items_visible;
3258 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3259 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3260 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3263 static void drawChooseTreeList(int first_entry, int num_page_entries,
3267 char *title_string = NULL;
3268 int yoffset_sets = MENU_TITLE1_YPOS;
3269 int yoffset_setup = 16;
3270 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
3272 int last_game_status = game_status; /* save current game status */
3274 title_string = ti->infotext;
3276 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3279 /* force LEVELS font on artwork setup screen */
3280 game_status = GAME_MODE_LEVELS;
3284 /* clear tree list area, but not title or scrollbar */
3285 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3286 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3287 NUM_MENU_ENTRIES_ON_SCREEN * 32);
3289 /* clear tree list area, but not title or scrollbar */
3290 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3291 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3292 MAX_MENU_ENTRIES_ON_SCREEN * 32);
3295 for (i = 0; i < num_page_entries; i++)
3297 TreeInfo *node, *node_first;
3298 int entry_pos = first_entry + i;
3299 int xpos = MENU_SCREEN_START_XPOS;
3300 int ypos = MENU_SCREEN_START_YPOS + i;
3301 int startx = mSX + xpos * 32;
3302 int starty = mSY + ypos * 32;
3303 int font_nr = FONT_TEXT_1;
3304 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3305 int startx_text = startx + font_xoffset;
3306 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3307 int text_size = startx_scrollbar - startx_text;
3308 int max_buffer_len = text_size / getFontWidth(font_nr);
3309 char buffer[max_buffer_len + 1];
3311 node_first = getTreeInfoFirstGroupEntry(ti);
3312 node = getTreeInfoFromPos(node_first, entry_pos);
3314 strncpy(buffer, node->name, max_buffer_len);
3315 buffer[max_buffer_len] = '\0';
3317 DrawText(startx, starty, buffer, font_nr + node->color);
3319 if (node->parent_link)
3320 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3321 else if (node->level_group)
3322 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3324 initCursor(i, IMG_MENU_BUTTON);
3327 game_status = last_game_status; /* restore current game status */
3329 redraw_mask |= REDRAW_FIELD;
3332 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3334 TreeInfo *node, *node_first;
3335 int x, last_redraw_mask = redraw_mask;
3336 int ypos = MENU_TITLE2_YPOS;
3337 int font_nr = FONT_TITLE_2;
3339 if (ti->type != TREE_TYPE_LEVEL_DIR)
3342 node_first = getTreeInfoFirstGroupEntry(ti);
3343 node = getTreeInfoFromPos(node_first, entry_pos);
3345 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3347 if (node->parent_link)
3348 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3350 else if (node->level_group)
3351 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3353 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3354 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3355 node->levels, node->class_desc);
3357 /* let BackToFront() redraw only what is needed */
3358 redraw_mask = last_redraw_mask | REDRAW_TILES;
3359 for (x = 0; x < SCR_FIELDX; x++)
3360 MarkTileDirty(x, 1);
3363 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3366 TreeInfo *ti = *ti_ptr;
3368 int y = ti->cl_cursor;
3369 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3370 int num_entries = numTreeInfoInGroup(ti);
3371 int num_page_entries;
3372 int last_game_status = game_status; /* save current game status */
3373 boolean position_set_by_scrollbar = (dx == 999);
3376 /* force LEVELS draw offset on choose level and artwork setup screen */
3377 game_status = GAME_MODE_LEVELS;
3380 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3381 num_page_entries = num_entries;
3383 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3385 game_status = last_game_status; /* restore current game status */
3387 if (button == MB_MENU_INITIALIZE)
3389 int num_entries = numTreeInfoInGroup(ti);
3390 int entry_pos = posTreeInfo(ti);
3392 if (ti->cl_first == -1)
3394 /* only on initialization */
3395 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3396 ti->cl_cursor = entry_pos - ti->cl_first;
3398 else if (ti->cl_cursor >= num_page_entries ||
3399 (num_entries > num_page_entries &&
3400 num_entries - ti->cl_first < num_page_entries))
3402 /* only after change of list size (by custom graphic configuration) */
3403 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3404 ti->cl_cursor = entry_pos - ti->cl_first;
3407 if (position_set_by_scrollbar)
3410 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3413 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3414 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3415 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3419 else if (button == MB_MENU_LEAVE)
3423 PlaySound(SND_MENU_ITEM_SELECTING);
3425 if (ti->node_parent)
3427 *ti_ptr = ti->node_parent;
3428 DrawChooseTree(ti_ptr);
3430 else if (game_status == GAME_MODE_SETUP)
3432 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3434 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3435 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3436 execSetupGraphics();
3442 game_status = GAME_MODE_MAIN;
3444 DrawMainMenuExt(REDRAW_FIELD, FALSE);
3450 if (mx || my) /* mouse input */
3452 int last_game_status = game_status; /* save current game status */
3455 /* force LEVELS draw offset on artwork setup screen */
3456 game_status = GAME_MODE_LEVELS;
3459 x = (mx - mSX) / 32;
3460 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3462 game_status = last_game_status; /* restore current game status */
3464 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3466 /* move cursor instead of scrolling when already at start/end of list */
3467 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3469 else if (dy == +1 * SCROLL_LINE &&
3470 ti->cl_first + num_page_entries == num_entries)
3473 /* handle scrolling screen one line or page */
3474 if (ti->cl_cursor + dy < 0 ||
3475 ti->cl_cursor + dy > num_page_entries - 1)
3477 if (ABS(dy) == SCROLL_PAGE)
3478 step = num_page_entries - 1;
3480 if (dy < 0 && ti->cl_first > 0)
3482 /* scroll page/line up */
3484 ti->cl_first -= step;
3485 if (ti->cl_first < 0)
3488 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3489 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3490 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3492 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3495 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3497 /* scroll page/line down */
3499 ti->cl_first += step;
3500 if (ti->cl_first + num_page_entries > num_entries)
3501 ti->cl_first = MAX(0, num_entries - num_page_entries);
3503 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3504 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3505 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3507 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3514 /* handle moving cursor one line */
3515 y = ti->cl_cursor + dy;
3520 TreeInfo *node_first, *node_cursor;
3521 int entry_pos = ti->cl_first + y;
3523 node_first = getTreeInfoFirstGroupEntry(ti);
3524 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3526 if (node_cursor->node_group)
3530 PlaySound(SND_MENU_ITEM_SELECTING);
3532 node_cursor->cl_first = ti->cl_first;
3533 node_cursor->cl_cursor = ti->cl_cursor;
3534 *ti_ptr = node_cursor->node_group;
3535 DrawChooseTree(ti_ptr);
3540 else if (dx == -1 && ti->node_parent)
3544 PlaySound(SND_MENU_ITEM_SELECTING);
3546 *ti_ptr = ti->node_parent;
3547 DrawChooseTree(ti_ptr);
3552 if (!anyScrollbarGadgetActive() &&
3553 IN_VIS_FIELD(x, y) &&
3554 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3555 y >= 0 && y < num_page_entries)
3559 if (y != ti->cl_cursor)
3561 PlaySound(SND_MENU_ITEM_ACTIVATING);
3563 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3564 drawChooseTreeCursor(y, TRUE);
3565 drawChooseTreeInfo(ti->cl_first + y, ti);
3572 TreeInfo *node_first, *node_cursor;
3573 int entry_pos = ti->cl_first + y;
3575 PlaySound(SND_MENU_ITEM_SELECTING);
3577 node_first = getTreeInfoFirstGroupEntry(ti);
3578 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3580 if (node_cursor->node_group)
3584 node_cursor->cl_first = ti->cl_first;
3585 node_cursor->cl_cursor = ti->cl_cursor;
3586 *ti_ptr = node_cursor->node_group;
3587 DrawChooseTree(ti_ptr);
3589 else if (node_cursor->parent_link)
3593 *ti_ptr = node_cursor->node_parent;
3594 DrawChooseTree(ti_ptr);
3598 FadeSetEnterScreen();
3600 node_cursor->cl_first = ti->cl_first;
3601 node_cursor->cl_cursor = ti->cl_cursor;
3602 *ti_ptr = node_cursor;
3604 if (ti->type == TREE_TYPE_LEVEL_DIR)
3606 LoadLevelSetup_SeriesInfo();
3608 SaveLevelSetup_LastSeries();
3609 SaveLevelSetup_SeriesInfo();
3613 if (game_status == GAME_MODE_SETUP)
3615 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3617 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3618 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3619 execSetupGraphics();
3625 game_status = GAME_MODE_MAIN;
3633 void DrawChooseLevel()
3635 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3637 DrawChooseTree(&leveldir_current);
3643 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
3645 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3650 void DrawHallOfFame(int highlight_position)
3653 FadeSoundsAndMusic();
3655 /* (this is needed when called from GameEnd() after winning a game) */
3656 KeyboardAutoRepeatOn();
3659 /* (this is needed when called from GameEnd() after winning a game) */
3660 SetDrawDeactivationMask(REDRAW_NONE);
3661 SetDrawBackgroundMask(REDRAW_FIELD);
3663 CloseDoor(DOOR_CLOSE_2);
3665 if (highlight_position < 0)
3666 LoadScore(level_nr);
3668 FadeSetEnterScreen();
3670 // printf("::: %d: %d\n", game_status, menu.enter_screen[game_status]);
3673 FadeOut(REDRAW_FIELD);
3681 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3684 FadeIn(REDRAW_FIELD);
3688 static void drawHallOfFameList(int first_entry, int highlight_position)
3692 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3695 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3696 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3697 "HighScores of Level %d", level_nr);
3699 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3701 int entry = first_entry + i;
3702 boolean active = (entry == highlight_position);
3703 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3704 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3705 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3706 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3707 int dx1 = 3 * getFontWidth(font_nr1);
3708 int dx2 = dx1 + getFontWidth(font_nr1);
3709 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3710 int sy = mSY + 64 + i * 32;
3712 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3713 DrawText(mSX + dx1, sy, ".", font_nr1);
3714 DrawText(mSX + dx2, sy, ".........................", font_nr3);
3716 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3717 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3719 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3722 redraw_mask |= REDRAW_FIELD;
3725 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3727 static int first_entry = 0;
3728 static int highlight_position = 0;
3729 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3731 if (button == MB_MENU_INITIALIZE)
3734 highlight_position = mx;
3735 drawHallOfFameList(first_entry, highlight_position);
3740 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
3741 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3745 if (first_entry > 0)
3747 first_entry -= step;
3748 if (first_entry < 0)
3751 drawHallOfFameList(first_entry, highlight_position);
3756 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3758 first_entry += step;
3759 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3760 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3762 drawHallOfFameList(first_entry, highlight_position);
3765 else if (button == MB_MENU_LEAVE)
3767 PlaySound(SND_MENU_ITEM_SELECTING);
3769 FadeSound(SND_BACKGROUND_SCORES);
3771 game_status = GAME_MODE_MAIN;
3775 else if (button == MB_MENU_CHOICE)
3777 PlaySound(SND_MENU_ITEM_SELECTING);
3779 FadeSound(SND_BACKGROUND_SCORES);
3782 FadeOut(REDRAW_FIELD);
3785 game_status = GAME_MODE_MAIN;
3787 DrawAndFadeInMainMenu(REDRAW_FIELD);
3790 if (game_status == GAME_MODE_SCORES)
3791 PlayMenuSoundIfLoop();
3797 /* ========================================================================= */
3798 /* setup screen functions */
3799 /* ========================================================================= */
3801 static struct TokenInfo *setup_info;
3802 static int num_setup_info;
3804 static char *screen_mode_text;
3805 static char *scroll_delay_text;
3806 static char *game_speed_text;
3807 static char *graphics_set_name;
3808 static char *sounds_set_name;
3809 static char *music_set_name;
3811 static void execSetupMain()
3813 setup_mode = SETUP_MODE_MAIN;
3818 static void execSetupGame()
3820 if (game_speeds == NULL)
3824 for (i = 0; game_speeds_list[i].value != -1; i++)
3826 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3827 char identifier[32], name[32];
3828 int value = game_speeds_list[i].value;
3829 char *text = game_speeds_list[i].text;
3831 ti->node_top = &game_speeds;
3832 ti->sort_priority = 10000 - value;
3834 sprintf(identifier, "%d", value);
3835 sprintf(name, "%s", text);
3837 setString(&ti->identifier, identifier);
3838 setString(&ti->name, name);
3839 setString(&ti->name_sorting, name);
3840 setString(&ti->infotext, "Game Speed");
3842 pushTreeInfo(&game_speeds, ti);
3845 /* sort game speed values to start with slowest game speed */
3846 sortTreeInfo(&game_speeds);
3848 /* set current game speed to configured game speed value */
3849 game_speed_current =
3850 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
3852 /* if that fails, set current game speed to reliable default value */
3853 if (game_speed_current == NULL)
3854 game_speed_current =
3855 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
3857 /* if that also fails, set current game speed to first available speed */
3858 if (game_speed_current == NULL)
3859 game_speed_current = game_speeds;
3862 setup.game_frame_delay = atoi(game_speed_current->identifier);
3864 /* needed for displaying game speed text instead of identifier */
3865 game_speed_text = game_speed_current->name;
3867 setup_mode = SETUP_MODE_GAME;
3872 static void execSetupChooseGameSpeed()
3874 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
3879 static void execSetupEditor()
3881 setup_mode = SETUP_MODE_EDITOR;
3886 static void execSetupGraphics()
3888 if (video.fullscreen_available && screen_modes == NULL)
3892 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
3894 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3895 char identifier[32], name[32];
3896 int x = video.fullscreen_modes[i].width;
3897 int y = video.fullscreen_modes[i].height;
3900 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3902 ti->node_top = &screen_modes;
3903 ti->sort_priority = x * 10000 + y;
3905 sprintf(identifier, "%dx%d", x, y);
3906 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
3908 setString(&ti->identifier, identifier);
3909 setString(&ti->name, name);
3910 setString(&ti->name_sorting, name);
3911 setString(&ti->infotext, "Fullscreen Mode");
3913 pushTreeInfo(&screen_modes, ti);
3916 /* sort fullscreen modes to start with lowest available screen resolution */
3917 sortTreeInfo(&screen_modes);
3919 /* set current screen mode for fullscreen mode to configured setup value */
3920 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3921 setup.fullscreen_mode);
3923 /* if that fails, set current screen mode to reliable default value */
3924 if (screen_mode_current == NULL)
3925 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3926 DEFAULT_FULLSCREEN_MODE);
3928 /* if that also fails, set current screen mode to first available mode */
3929 if (screen_mode_current == NULL)
3930 screen_mode_current = screen_modes;
3932 if (screen_mode_current == NULL)
3933 video.fullscreen_available = FALSE;
3936 if (video.fullscreen_available)
3938 setup.fullscreen_mode = screen_mode_current->identifier;
3940 /* needed for displaying screen mode name instead of identifier */
3941 screen_mode_text = screen_mode_current->name;
3945 if (scroll_delays == NULL)
3949 for (i = 0; scroll_delays_list[i].value != -1; i++)
3951 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3952 char identifier[32], name[32];
3953 int value = scroll_delays_list[i].value;
3954 char *text = scroll_delays_list[i].text;
3956 ti->node_top = &scroll_delays;
3957 ti->sort_priority = value;
3959 sprintf(identifier, "%d", value);
3960 sprintf(name, "%s", text);
3962 setString(&ti->identifier, identifier);
3963 setString(&ti->name, name);
3964 setString(&ti->name_sorting, name);
3965 setString(&ti->infotext, "Scroll Delay");
3967 pushTreeInfo(&scroll_delays, ti);
3970 /* sort scroll delay values to start with lowest scroll delay value */
3971 sortTreeInfo(&scroll_delays);
3973 /* set current scroll delay value to configured scroll delay value */
3974 scroll_delay_current =
3975 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
3977 /* if that fails, set current scroll delay to reliable default value */
3978 if (scroll_delay_current == NULL)
3979 scroll_delay_current =
3980 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
3982 /* if that also fails, set current scroll delay to first available value */
3983 if (scroll_delay_current == NULL)
3984 scroll_delay_current = scroll_delays;
3987 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
3989 /* needed for displaying scroll delay text instead of identifier */
3990 scroll_delay_text = scroll_delay_current->name;
3993 setup_mode = SETUP_MODE_GRAPHICS;
3997 static void execSetupChooseScreenMode()
3999 if (!video.fullscreen_available)
4002 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4007 static void execSetupChooseScrollDelay()
4009 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4014 static void execSetupSound()
4016 setup_mode = SETUP_MODE_SOUND;
4021 static void execSetupArtwork()
4024 printf("::: '%s', '%s', '%s'\n",
4025 artwork.gfx_current->subdir,
4026 artwork.gfx_current->fullpath,
4027 artwork.gfx_current->basepath);
4030 setup.graphics_set = artwork.gfx_current->identifier;
4031 setup.sounds_set = artwork.snd_current->identifier;
4032 setup.music_set = artwork.mus_current->identifier;
4034 /* needed if last screen (setup choice) changed graphics, sounds or music */
4035 ReloadCustomArtwork(0);
4037 /* needed for displaying artwork name instead of artwork identifier */
4038 graphics_set_name = artwork.gfx_current->name;
4039 sounds_set_name = artwork.snd_current->name;
4040 music_set_name = artwork.mus_current->name;
4042 setup_mode = SETUP_MODE_ARTWORK;
4047 static void execSetupChooseGraphics()
4049 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4054 static void execSetupChooseSounds()
4056 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4061 static void execSetupChooseMusic()
4063 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4068 static void execSetupInput()
4070 setup_mode = SETUP_MODE_INPUT;
4075 static void execSetupShortcuts1()
4077 setup_mode = SETUP_MODE_SHORTCUTS_1;
4082 static void execSetupShortcuts2()
4084 setup_mode = SETUP_MODE_SHORTCUTS_2;
4089 static void execExitSetup()
4091 game_status = GAME_MODE_MAIN;
4093 DrawMainMenuExt(REDRAW_FIELD, FALSE);
4096 static void execSaveAndExitSetup()
4102 static struct TokenInfo setup_info_main[] =
4104 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
4105 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
4106 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
4107 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
4108 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
4109 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
4110 { TYPE_ENTER_MENU, execSetupShortcuts1, "Key Shortcuts 1" },
4111 { TYPE_ENTER_MENU, execSetupShortcuts2, "Key Shortcuts 2" },
4112 { TYPE_EMPTY, NULL, "" },
4113 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
4114 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
4119 static struct TokenInfo setup_info_game[] =
4121 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
4122 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
4123 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
4124 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
4125 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
4126 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
4127 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
4128 { TYPE_STRING, &game_speed_text, "" },
4129 { TYPE_EMPTY, NULL, "" },
4130 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4135 static struct TokenInfo setup_info_editor[] =
4138 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
4139 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
4140 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
4141 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
4142 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
4143 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
4144 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4145 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4147 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
4148 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4149 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
4151 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
4153 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4154 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
4155 { TYPE_EMPTY, NULL, "" },
4157 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
4158 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
4159 { TYPE_EMPTY, NULL, "" },
4161 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
4162 { TYPE_EMPTY, NULL, "" },
4163 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4168 static struct TokenInfo setup_info_graphics[] =
4170 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
4171 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
4172 { TYPE_STRING, &screen_mode_text, "" },
4174 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
4176 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay Value:" },
4177 { TYPE_STRING, &scroll_delay_text, "" },
4179 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
4181 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
4182 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
4183 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
4184 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
4185 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
4186 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
4187 { TYPE_EMPTY, NULL, "" },
4188 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4193 static struct TokenInfo setup_info_sound[] =
4195 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
4196 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
4197 { TYPE_SWITCH, &setup.sound_music, "Music:" },
4198 { TYPE_EMPTY, NULL, "" },
4199 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4204 static struct TokenInfo setup_info_artwork[] =
4206 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
4207 { TYPE_STRING, &graphics_set_name, "" },
4208 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
4209 { TYPE_STRING, &sounds_set_name, "" },
4210 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
4211 { TYPE_STRING, &music_set_name, "" },
4212 { TYPE_EMPTY, NULL, "" },
4215 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
4216 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
4217 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
4219 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4220 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
4221 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
4222 { TYPE_YES_NO, &setup.auto_override_artwork, "Auto-Override Non-CE Sets:" },
4225 { TYPE_STRING, NULL, "Override Level Artwork:"},
4226 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
4227 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
4228 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
4230 { TYPE_EMPTY, NULL, "" },
4231 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4236 static struct TokenInfo setup_info_input[] =
4238 { TYPE_SWITCH, NULL, "Player:" },
4239 { TYPE_SWITCH, NULL, "Device:" },
4240 { TYPE_ENTER_MENU, NULL, "" },
4241 { TYPE_EMPTY, NULL, "" },
4242 { TYPE_EMPTY, NULL, "" },
4243 { TYPE_EMPTY, NULL, "" },
4244 { TYPE_EMPTY, NULL, "" },
4245 { TYPE_EMPTY, NULL, "" },
4246 { TYPE_EMPTY, NULL, "" },
4247 { TYPE_EMPTY, NULL, "" },
4248 { TYPE_EMPTY, NULL, "" },
4249 { TYPE_EMPTY, NULL, "" },
4250 { TYPE_EMPTY, NULL, "" },
4251 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4256 static struct TokenInfo setup_info_shortcuts_1[] =
4258 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
4259 { TYPE_KEY, &setup.shortcut.save_game, "" },
4260 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
4261 { TYPE_KEY, &setup.shortcut.load_game, "" },
4262 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
4263 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
4264 { TYPE_EMPTY, NULL, "" },
4265 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
4266 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
4267 { TYPE_EMPTY, NULL, "" },
4268 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4273 static struct TokenInfo setup_info_shortcuts_2[] =
4275 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
4276 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
4277 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
4278 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
4279 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
4280 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
4281 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
4282 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
4283 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
4284 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
4285 { TYPE_EMPTY, NULL, "" },
4286 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4291 static Key getSetupKey()
4293 Key key = KSYM_UNDEFINED;
4294 boolean got_key_event = FALSE;
4296 while (!got_key_event)
4298 if (PendingEvent()) /* got event */
4306 case EVENT_KEYPRESS:
4308 key = GetEventKey((KeyEvent *)&event, TRUE);
4310 /* press 'Escape' or 'Enter' to keep the existing key binding */
4311 if (key == KSYM_Escape || key == KSYM_Return)
4312 key = KSYM_UNDEFINED; /* keep old value */
4314 got_key_event = TRUE;
4318 case EVENT_KEYRELEASE:
4319 key_joystick_mapping = 0;
4323 HandleOtherEvents(&event);
4331 /* don't eat all CPU time */
4338 static int getSetupTextFont(int type)
4340 if (type & (TYPE_SWITCH |
4352 static int getSetupValueFont(int type, void *value)
4354 if (type & TYPE_KEY)
4355 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
4356 else if (type & TYPE_STRING)
4357 return FONT_VALUE_2;
4358 else if (type & TYPE_ECS_AGA)
4359 return FONT_VALUE_1;
4360 else if (type & TYPE_BOOLEAN_STYLE)
4361 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
4362 else if (type & TYPE_YES_NO_AUTO)
4363 return (*(int *)value == AUTO ? FONT_OPTION_ON :
4364 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
4366 return FONT_VALUE_1;
4369 static void drawSetupValue(int pos)
4371 boolean font_draw_xoffset_modified = FALSE;
4372 int font_draw_xoffset_old = -1;
4373 int xpos = MENU_SCREEN_VALUE_XPOS;
4374 int ypos = MENU_SCREEN_START_YPOS + pos;
4375 int startx = mSX + xpos * 32;
4376 int starty = mSY + ypos * 32;
4377 int font_nr, font_width, font_height;
4378 int type = setup_info[pos].type;
4379 void *value = setup_info[pos].value;
4380 char *value_string = getSetupValue(type, value);
4385 if (value_string == NULL)
4388 if (type & TYPE_KEY)
4390 xpos = MENU_SCREEN_START_XPOS;
4392 if (type & TYPE_QUERY)
4393 value_string = "<press key>";
4395 else if (type & TYPE_STRING)
4397 int max_value_len = (SCR_FIELDX - 2) * 2;
4399 xpos = MENU_SCREEN_START_XPOS;
4401 if (strlen(value_string) > max_value_len)
4402 value_string[max_value_len] = '\0';
4404 else if (type & TYPE_YES_NO_AUTO)
4406 xpos = MENU_SCREEN_VALUE_XPOS - 1;
4409 startx = mSX + xpos * 32;
4410 starty = mSY + ypos * 32;
4411 font_nr = getSetupValueFont(type, value);
4412 font_width = getFontWidth(font_nr);
4413 font_height = getFontHeight(font_nr);
4415 /* downward compatibility correction for Juergen Bonhagen's menu settings */
4416 if (setup_mode != SETUP_MODE_INPUT)
4418 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
4419 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4420 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
4421 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
4422 int text_font_nr = getSetupTextFont(FONT_MENU_2);
4423 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
4424 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
4425 boolean correct_font_draw_xoffset = FALSE;
4427 if (xpos == MENU_SCREEN_START_XPOS &&
4428 startx + font1_xoffset < text_startx + text_font_xoffset)
4429 correct_font_draw_xoffset = TRUE;
4431 if (xpos == MENU_SCREEN_VALUE_XPOS &&
4432 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
4433 correct_font_draw_xoffset = TRUE;
4435 /* check if setup value would overlap with setup text when printed */
4436 /* (this can happen for extreme/wrong values for font draw offset) */
4437 if (correct_font_draw_xoffset)
4439 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
4440 font_draw_xoffset_modified = TRUE;
4442 if (type & TYPE_KEY)
4443 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
4444 else if (!(type & TYPE_STRING))
4445 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
4446 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
4451 DrawBackground(startx, starty, SX + SXSIZE - startx, font_height);
4453 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
4454 DrawText(startx + i * font_width, starty, " ", font_nr);
4457 DrawText(startx, starty, value_string, font_nr);
4459 if (font_draw_xoffset_modified)
4460 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
4463 static void changeSetupValue(int pos, int dx)
4465 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
4467 *(boolean *)setup_info[pos].value ^= TRUE;
4469 else if (setup_info[pos].type & TYPE_YES_NO_AUTO)
4471 *(int *)setup_info[pos].value =
4473 (*(int *)setup_info[pos].value == AUTO ? TRUE :
4474 *(int *)setup_info[pos].value == TRUE ? FALSE : AUTO) :
4475 (*(int *)setup_info[pos].value == TRUE ? AUTO :
4476 *(int *)setup_info[pos].value == AUTO ? FALSE : TRUE));
4478 else if (setup_info[pos].type & TYPE_KEY)
4482 setup_info[pos].type |= TYPE_QUERY;
4483 drawSetupValue(pos);
4484 setup_info[pos].type &= ~TYPE_QUERY;
4486 key = getSetupKey();
4487 if (key != KSYM_UNDEFINED)
4488 *(Key *)setup_info[pos].value = key;
4491 drawSetupValue(pos);
4494 static void DrawCursorAndText_Setup(int pos, boolean active)
4496 int xpos = MENU_SCREEN_START_XPOS;
4497 int ypos = MENU_SCREEN_START_YPOS + pos;
4498 int font_nr = getSetupTextFont(setup_info[pos].type);
4500 if (setup_info == setup_info_input)
4501 font_nr = FONT_MENU_1;
4504 font_nr = FONT_ACTIVE(font_nr);
4506 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
4508 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
4509 drawCursor(pos, active);
4512 static void DrawSetupScreen_Generic()
4514 boolean redraw_all = FALSE;
4515 char *title_string = NULL;
4519 CloseDoor(DOOR_CLOSE_2);
4521 if (redraw_mask & REDRAW_ALL)
4525 printf("::: %s\n", (redraw_mask & REDRAW_FIELD ? "REDRAW_FIELD" :
4526 redraw_mask & REDRAW_ALL ? "REDRAW_ALL" :
4527 int2str(0, redraw_mask)));
4531 /* !!! usually REDRAW_NONE => DOES NOT WORK (with fade) => CHECK THIS !!! */
4532 FadeOut(redraw_mask);
4534 FadeOut(REDRAW_FIELD);
4539 if (setup_mode == SETUP_MODE_MAIN)
4541 setup_info = setup_info_main;
4542 title_string = "Setup";
4544 else if (setup_mode == SETUP_MODE_GAME)
4546 setup_info = setup_info_game;
4547 title_string = "Setup Game";
4549 else if (setup_mode == SETUP_MODE_EDITOR)
4551 setup_info = setup_info_editor;
4552 title_string = "Setup Editor";
4554 else if (setup_mode == SETUP_MODE_GRAPHICS)
4556 setup_info = setup_info_graphics;
4557 title_string = "Setup Graphics";
4559 else if (setup_mode == SETUP_MODE_SOUND)
4561 setup_info = setup_info_sound;
4562 title_string = "Setup Sound";
4564 else if (setup_mode == SETUP_MODE_ARTWORK)
4566 setup_info = setup_info_artwork;
4567 title_string = "Custom Artwork";
4569 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
4571 setup_info = setup_info_shortcuts_1;
4572 title_string = "Setup Shortcuts";
4574 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
4576 setup_info = setup_info_shortcuts_2;
4577 title_string = "Setup Shortcuts";
4580 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
4584 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
4586 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4589 void *value_ptr = setup_info[i].value;
4591 /* set some entries to "unchangeable" according to other variables */
4592 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
4593 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
4594 (value_ptr == &setup.sound_music && !audio.music_available) ||
4595 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
4596 (value_ptr == &screen_mode_text && !video.fullscreen_available))
4597 setup_info[i].type |= TYPE_GHOSTED;
4599 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4600 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4601 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4602 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4603 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4604 initCursor(i, IMG_MENU_BUTTON);
4606 DrawCursorAndText_Setup(i, FALSE);
4608 if (setup_info[i].type & TYPE_VALUE)
4615 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4616 "Joysticks deactivated in setup menu");
4620 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4624 redraw_mask = REDRAW_ALL;
4627 FadeIn(redraw_mask);
4629 FadeIn(REDRAW_FIELD);
4634 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4638 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
4640 static int choice_store[MAX_SETUP_MODES];
4641 int choice = choice_store[setup_mode]; /* always starts with 0 */
4645 if (button == MB_MENU_INITIALIZE)
4647 /* advance to first valid menu entry */
4648 while (choice < num_setup_info &&
4649 setup_info[choice].type & TYPE_SKIP_ENTRY)
4651 choice_store[setup_mode] = choice;
4653 DrawCursorAndText_Setup(choice, TRUE);
4657 else if (button == MB_MENU_LEAVE)
4659 PlaySound(SND_MENU_ITEM_SELECTING);
4661 for (y = 0; y < num_setup_info; y++)
4663 if (setup_info[y].type & TYPE_LEAVE_MENU)
4665 void (*menu_callback_function)(void) = setup_info[y].value;
4669 menu_callback_function();
4671 break; /* absolutely needed because function changes 'setup_info'! */
4678 if (mx || my) /* mouse input */
4680 x = (mx - mSX) / 32;
4681 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4683 else if (dx || dy) /* keyboard input */
4687 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
4689 if (setup_info[choice].type & menu_navigation_type ||
4690 setup_info[choice].type & TYPE_BOOLEAN_STYLE ||
4691 setup_info[choice].type & TYPE_YES_NO_AUTO)
4692 button = MB_MENU_CHOICE;
4697 /* jump to next non-empty menu entry (up or down) */
4698 while (y > 0 && y < num_setup_info - 1 &&
4699 setup_info[y].type & TYPE_SKIP_ENTRY)
4703 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
4707 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
4709 PlaySound(SND_MENU_ITEM_ACTIVATING);
4711 DrawCursorAndText_Setup(choice, FALSE);
4712 DrawCursorAndText_Setup(y, TRUE);
4714 choice = choice_store[setup_mode] = y;
4717 else if (!(setup_info[y].type & TYPE_GHOSTED))
4719 PlaySound(SND_MENU_ITEM_SELECTING);
4721 /* when selecting key headline, execute function for key value change */
4722 if (setup_info[y].type & TYPE_KEYTEXT &&
4723 setup_info[y + 1].type & TYPE_KEY)
4726 /* when selecting string value, execute function for list selection */
4727 if (setup_info[y].type & TYPE_STRING && y > 0 &&
4728 setup_info[y - 1].type & TYPE_ENTER_LIST)
4731 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
4733 void (*menu_callback_function)(void) = setup_info[y].value;
4735 FadeSetFromType(setup_info[y].type);
4737 menu_callback_function();
4741 if (setup_info[y].type & TYPE_VALUE)
4742 changeSetupValue(y, dx);
4748 void DrawSetupScreen_Input()
4753 FadeOut(REDRAW_FIELD);
4759 setup_info = setup_info_input;
4762 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
4766 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
4767 "Joysticks deactivated on this screen");
4769 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4770 "Joysticks deactivated on this screen");
4775 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
4777 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4780 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4781 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4782 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4783 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4784 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4785 initCursor(i, IMG_MENU_BUTTON);
4787 DrawCursorAndText_Setup(i, FALSE);
4791 DeactivateJoystickForCalibration();
4796 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
4797 "Joysticks deactivated on this screen");
4799 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4800 "Joysticks deactivated on this screen");
4804 /* create gadgets for setup input menu screen */
4805 FreeScreenGadgets();
4806 CreateScreenGadgets();
4808 /* map gadgets for setup input menu screen */
4809 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
4811 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
4814 FadeIn(REDRAW_FIELD);
4820 static void setJoystickDeviceToNr(char *device_name, int device_nr)
4822 if (device_name == NULL)
4825 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
4828 if (strlen(device_name) > 1)
4830 char c1 = device_name[strlen(device_name) - 1];
4831 char c2 = device_name[strlen(device_name) - 2];
4833 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
4834 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
4837 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
4838 strlen(device_name));
4841 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
4844 static struct SetupKeyboardInfo custom_key;
4851 { &custom_key.left, "Joystick Left" },
4852 { &custom_key.right, "Joystick Right" },
4853 { &custom_key.up, "Joystick Up" },
4854 { &custom_key.down, "Joystick Down" },
4855 { &custom_key.snap, "Button 1" },
4856 { &custom_key.drop, "Button 2" }
4858 static char *joystick_name[MAX_PLAYERS] =
4865 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
4869 custom_key = setup.input[player_nr].key;
4871 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
4872 FONT_INPUT_1_ACTIVE);
4874 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4876 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4877 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
4879 if (setup.input[player_nr].use_joystick)
4881 char *device_name = setup.input[player_nr].joy.device_name;
4882 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
4883 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
4885 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
4886 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
4890 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
4891 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
4894 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
4896 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
4897 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
4898 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
4899 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
4901 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
4902 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
4903 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
4904 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
4905 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
4906 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
4908 for (i = 0; i < 6; i++)
4910 int ypos = 6 + i + (i > 3 ? i-3 : 0);
4912 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4914 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4915 (setup.input[player_nr].use_joystick ?
4917 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
4921 static int input_player_nr = 0;
4923 void HandleSetupScreen_Input_Player(int step, int direction)
4925 int old_player_nr = input_player_nr;
4928 new_player_nr = old_player_nr + step * direction;
4929 if (new_player_nr < 0)
4931 if (new_player_nr > MAX_PLAYERS - 1)
4932 new_player_nr = MAX_PLAYERS - 1;
4934 if (new_player_nr != old_player_nr)
4936 input_player_nr = new_player_nr;
4938 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4942 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
4944 static int choice = 0;
4947 int pos_start = SETUPINPUT_SCREEN_POS_START;
4948 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
4949 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
4950 int pos_end = SETUPINPUT_SCREEN_POS_END;
4952 if (button == MB_MENU_INITIALIZE)
4954 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
4956 DrawCursorAndText_Setup(choice, TRUE);
4960 else if (button == MB_MENU_LEAVE)
4962 setup_mode = SETUP_MODE_MAIN;
4969 if (mx || my) /* mouse input */
4971 x = (mx - mSX) / 32;
4972 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4974 else if (dx || dy) /* keyboard input */
4976 if (dx && choice == 0)
4977 x = (dx < 0 ? 10 : 12);
4978 else if ((dx && choice == 1) ||
4979 (dx == +1 && choice == 2) ||
4980 (dx == -1 && choice == pos_end))
4981 button = MB_MENU_CHOICE;
4985 if (y >= pos_empty1 && y <= pos_empty2)
4986 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
4989 if (y == 0 && dx != 0 && button)
4991 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
4993 else if (IN_VIS_FIELD(x, y) &&
4994 y >= pos_start && y <= pos_end &&
4995 !(y >= pos_empty1 && y <= pos_empty2))
5001 DrawCursorAndText_Setup(choice, FALSE);
5002 DrawCursorAndText_Setup(y, TRUE);
5004 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
5013 char *device_name = setup.input[input_player_nr].joy.device_name;
5015 if (!setup.input[input_player_nr].use_joystick)
5017 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
5019 setJoystickDeviceToNr(device_name, new_device_nr);
5020 setup.input[input_player_nr].use_joystick = TRUE;
5024 int device_nr = getJoystickNrFromDeviceName(device_name);
5025 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
5027 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
5028 setup.input[input_player_nr].use_joystick = FALSE;
5030 setJoystickDeviceToNr(device_name, new_device_nr);
5033 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5037 if (setup.input[input_player_nr].use_joystick)
5040 CalibrateJoystick(input_player_nr);
5043 CustomizeKeyboard(input_player_nr);
5045 else if (y == pos_end)
5051 setup_mode = SETUP_MODE_MAIN;
5058 void CustomizeKeyboard(int player_nr)
5062 boolean finished = FALSE;
5063 static struct SetupKeyboardInfo custom_key;
5068 } customize_step[] =
5070 { &custom_key.left, "Move Left" },
5071 { &custom_key.right, "Move Right" },
5072 { &custom_key.up, "Move Up" },
5073 { &custom_key.down, "Move Down" },
5074 { &custom_key.snap, "Snap Field" },
5075 { &custom_key.drop, "Drop Element" }
5078 /* read existing key bindings from player setup */
5079 custom_key = setup.input[player_nr].key;
5082 FadeOut(REDRAW_FIELD);
5086 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
5094 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5095 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5096 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5097 "Key:", FONT_INPUT_1_ACTIVE);
5098 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5099 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
5102 FadeIn(REDRAW_FIELD);
5109 if (PendingEvent()) /* got event */
5117 case EVENT_KEYPRESS:
5119 Key key = GetEventKey((KeyEvent *)&event, FALSE);
5121 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
5123 if (key == KSYM_Escape)
5124 FadeSkipNextFadeIn();
5130 /* all keys configured -- wait for "Escape" or "Return" key */
5134 /* press 'Enter' to keep the existing key binding */
5135 if (key == KSYM_Return)
5136 key = *customize_step[step_nr].key;
5138 /* check if key already used */
5139 for (i = 0; i < step_nr; i++)
5140 if (*customize_step[i].key == key)
5145 /* got new key binding */
5146 *customize_step[step_nr].key = key;
5147 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5149 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5150 getKeyNameFromKey(key), FONT_VALUE_1);
5153 /* un-highlight last query */
5154 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
5155 customize_step[step_nr - 1].text, FONT_MENU_1);
5156 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
5157 "Key:", FONT_MENU_1);
5159 /* press 'Enter' to leave */
5162 DrawText(mSX + 16, mSY + 15 * 32 + 16,
5163 "Press Enter", FONT_TITLE_1);
5167 /* query next key binding */
5168 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5169 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5170 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5171 "Key:", FONT_INPUT_1_ACTIVE);
5172 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5173 getKeyNameFromKey(*customize_step[step_nr].key),
5178 case EVENT_KEYRELEASE:
5179 key_joystick_mapping = 0;
5183 HandleOtherEvents(&event);
5191 /* don't eat all CPU time */
5195 /* write new key bindings back to player setup */
5196 setup.input[player_nr].key = custom_key;
5199 DrawSetupScreen_Input();
5202 static boolean CalibrateJoystickMain(int player_nr)
5204 int new_joystick_xleft = JOYSTICK_XMIDDLE;
5205 int new_joystick_xright = JOYSTICK_XMIDDLE;
5206 int new_joystick_yupper = JOYSTICK_YMIDDLE;
5207 int new_joystick_ylower = JOYSTICK_YMIDDLE;
5208 int new_joystick_xmiddle, new_joystick_ymiddle;
5210 int joystick_fd = joystick.fd[player_nr];
5211 int x, y, last_x, last_y, xpos = 8, ypos = 3;
5212 boolean check[3][3];
5213 int check_remaining = 3 * 3;
5218 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5221 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5225 FadeOut(REDRAW_FIELD);
5229 for (y = 0; y < 3; y++)
5231 for (x = 0; x < 3; x++)
5233 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5234 check[x][y] = FALSE;
5238 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
5239 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
5240 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
5241 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5242 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5243 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5244 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5246 joy_value = Joystick(player_nr);
5247 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5248 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5250 /* eventually uncalibrated center position (joystick could be uncentered) */
5251 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5254 new_joystick_xmiddle = joy_x;
5255 new_joystick_ymiddle = joy_y;
5257 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5259 FadeIn(REDRAW_FIELD);
5261 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
5266 if (PendingEvent()) /* got event */
5274 case EVENT_KEYPRESS:
5275 switch (GetEventKey((KeyEvent *)&event, TRUE))
5278 if (check_remaining == 0)
5283 FadeSkipNextFadeIn();
5292 case EVENT_KEYRELEASE:
5293 key_joystick_mapping = 0;
5297 HandleOtherEvents(&event);
5302 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5305 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
5306 new_joystick_xright = MAX(new_joystick_xright, joy_x);
5307 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5308 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5310 setup.input[player_nr].joy.xleft = new_joystick_xleft;
5311 setup.input[player_nr].joy.yupper = new_joystick_yupper;
5312 setup.input[player_nr].joy.xright = new_joystick_xright;
5313 setup.input[player_nr].joy.ylower = new_joystick_ylower;
5314 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
5315 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
5317 CheckJoystickData();
5319 joy_value = Joystick(player_nr);
5321 if (joy_value & JOY_BUTTON && check_remaining == 0)
5324 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5325 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5327 if (x != last_x || y != last_y)
5329 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
5330 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
5335 if (check_remaining > 0 && !check[x+1][y+1])
5337 check[x+1][y+1] = TRUE;
5343 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
5344 setup.input[player_nr].joy.xleft,
5345 setup.input[player_nr].joy.xmiddle,
5346 setup.input[player_nr].joy.xright);
5347 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
5348 setup.input[player_nr].joy.yupper,
5349 setup.input[player_nr].joy.ymiddle,
5350 setup.input[player_nr].joy.ylower);
5359 /* don't eat all CPU time */
5363 /* calibrated center position (joystick should now be centered) */
5364 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5367 new_joystick_xmiddle = joy_x;
5368 new_joystick_ymiddle = joy_y;
5373 DrawSetupScreen_Input();
5376 /* wait until the last pressed button was released */
5377 while (Joystick(player_nr) & JOY_BUTTON)
5379 if (PendingEvent()) /* got event */
5384 HandleOtherEvents(&event);
5393 void CalibrateJoystick(int player_nr)
5395 if (!CalibrateJoystickMain(player_nr))
5397 char *device_name = setup.input[player_nr].joy.device_name;
5398 int nr = getJoystickNrFromDeviceName(device_name) + 1;
5399 int xpos = mSX - SX;
5400 int ypos = mSY - SY;
5404 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
5405 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
5408 Delay(2000); /* show error message for a short time */
5414 DrawSetupScreen_Input();
5418 void DrawSetupScreen()
5420 DeactivateJoystick();
5422 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5424 if (setup_mode == SETUP_MODE_INPUT)
5425 DrawSetupScreen_Input();
5426 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5427 DrawChooseTree(&game_speed_current);
5428 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5429 DrawChooseTree(&screen_mode_current);
5430 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
5431 DrawChooseTree(&scroll_delay_current);
5432 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5433 DrawChooseTree(&artwork.gfx_current);
5434 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5435 DrawChooseTree(&artwork.snd_current);
5436 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5437 DrawChooseTree(&artwork.mus_current);
5439 DrawSetupScreen_Generic();
5445 void RedrawSetupScreenAfterFullscreenToggle()
5447 if (setup_mode == SETUP_MODE_GRAPHICS)
5451 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
5453 if (setup_mode == SETUP_MODE_INPUT)
5454 HandleSetupScreen_Input(mx, my, dx, dy, button);
5455 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5456 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
5457 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5458 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
5459 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
5460 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
5461 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5462 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
5463 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5464 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
5465 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5466 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
5468 HandleSetupScreen_Generic(mx, my, dx, dy, button);
5473 void HandleGameActions()
5475 if (game_status != GAME_MODE_PLAYING)
5478 GameActions(); /* main game loop */
5480 if (tape.auto_play && !tape.playing)
5481 AutoPlayTape(); /* continue automatically playing next tape */
5485 /* ---------- new screen button stuff -------------------------------------- */
5487 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
5492 case SCREEN_CTRL_ID_PREV_LEVEL:
5493 *x = mSX + menu.main.button.prev_level.x;
5494 *y = mSY + menu.main.button.prev_level.y;
5497 case SCREEN_CTRL_ID_NEXT_LEVEL:
5498 *x = mSX + menu.main.button.next_level.x;
5499 *y = mSY + menu.main.button.next_level.y;
5502 case SCREEN_CTRL_ID_PREV_LEVEL:
5503 *x = mSX + TILEX * getPrevlevelButtonPos();
5504 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5507 case SCREEN_CTRL_ID_NEXT_LEVEL:
5508 *x = mSX + TILEX * getNextLevelButtonPos();
5509 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5513 case SCREEN_CTRL_ID_PREV_PLAYER:
5514 *x = mSX + TILEX * 10;
5515 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5518 case SCREEN_CTRL_ID_NEXT_PLAYER:
5519 *x = mSX + TILEX * 12;
5520 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5524 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
5530 int gfx_unpressed, gfx_pressed;
5531 void (*get_gadget_position)(int *, int *, int);
5535 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
5538 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
5539 getScreenMenuButtonPos,
5540 SCREEN_CTRL_ID_PREV_LEVEL,
5545 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
5546 getScreenMenuButtonPos,
5547 SCREEN_CTRL_ID_NEXT_LEVEL,
5552 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
5553 getScreenMenuButtonPos,
5554 SCREEN_CTRL_ID_PREV_PLAYER,
5559 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
5560 getScreenMenuButtonPos,
5561 SCREEN_CTRL_ID_NEXT_PLAYER,
5569 int gfx_unpressed, gfx_pressed;
5573 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
5576 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
5577 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
5578 SCREEN_CTRL_ID_SCROLL_UP,
5582 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
5583 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
5584 SCREEN_CTRL_ID_SCROLL_DOWN,
5591 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5592 Bitmap **gfx_unpressed, **gfx_pressed;
5594 int gfx_unpressed, gfx_pressed;
5601 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
5604 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5605 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
5607 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
5609 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
5610 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
5611 GD_TYPE_SCROLLBAR_VERTICAL,
5612 SCREEN_CTRL_ID_SCROLL_VERTICAL,
5613 "scroll level series vertically"
5617 static void CreateScreenMenubuttons()
5619 struct GadgetInfo *gi;
5620 unsigned long event_mask;
5623 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5625 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5626 int gfx_unpressed, gfx_pressed;
5627 int x, y, width, height;
5628 int gd_x1, gd_x2, gd_y1, gd_y2;
5629 int id = menubutton_info[i].gadget_id;
5631 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5633 menubutton_info[i].get_gadget_position(&x, &y, id);
5635 width = SC_MENUBUTTON_XSIZE;
5636 height = SC_MENUBUTTON_YSIZE;
5638 gfx_unpressed = menubutton_info[i].gfx_unpressed;
5639 gfx_pressed = menubutton_info[i].gfx_pressed;
5640 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5641 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5642 gd_x1 = graphic_info[gfx_unpressed].src_x;
5643 gd_y1 = graphic_info[gfx_unpressed].src_y;
5644 gd_x2 = graphic_info[gfx_pressed].src_x;
5645 gd_y2 = graphic_info[gfx_pressed].src_y;
5647 gi = CreateGadget(GDI_CUSTOM_ID, id,
5648 GDI_CUSTOM_TYPE_ID, i,
5649 GDI_INFO_TEXT, menubutton_info[i].infotext,
5654 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5655 GDI_STATE, GD_BUTTON_UNPRESSED,
5656 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5657 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5658 GDI_DIRECT_DRAW, FALSE,
5659 GDI_EVENT_MASK, event_mask,
5660 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5664 Error(ERR_EXIT, "cannot create gadget");
5666 screen_gadget[id] = gi;
5670 static void CreateScreenScrollbuttons()
5672 struct GadgetInfo *gi;
5673 unsigned long event_mask;
5676 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5678 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5679 int gfx_unpressed, gfx_pressed;
5680 int x, y, width, height;
5681 int gd_x1, gd_x2, gd_y1, gd_y2;
5682 int id = scrollbutton_info[i].gadget_id;
5684 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5686 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
5687 y = mSY + scrollbutton_info[i].y;
5688 width = SC_SCROLLBUTTON_XSIZE;
5689 height = SC_SCROLLBUTTON_YSIZE;
5691 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
5692 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
5693 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
5695 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
5696 gfx_pressed = scrollbutton_info[i].gfx_pressed;
5697 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5698 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5699 gd_x1 = graphic_info[gfx_unpressed].src_x;
5700 gd_y1 = graphic_info[gfx_unpressed].src_y;
5701 gd_x2 = graphic_info[gfx_pressed].src_x;
5702 gd_y2 = graphic_info[gfx_pressed].src_y;
5704 gi = CreateGadget(GDI_CUSTOM_ID, id,
5705 GDI_CUSTOM_TYPE_ID, i,
5706 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
5711 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5712 GDI_STATE, GD_BUTTON_UNPRESSED,
5713 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5714 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5715 GDI_DIRECT_DRAW, FALSE,
5716 GDI_EVENT_MASK, event_mask,
5717 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5721 Error(ERR_EXIT, "cannot create gadget");
5723 screen_gadget[id] = gi;
5727 static void CreateScreenScrollbars()
5731 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5733 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5734 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5735 int gfx_unpressed, gfx_pressed;
5737 int x, y, width, height;
5738 int gd_x1, gd_x2, gd_y1, gd_y2;
5739 struct GadgetInfo *gi;
5740 int items_max, items_visible, item_position;
5741 unsigned long event_mask;
5742 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
5743 int id = scrollbar_info[i].gadget_id;
5745 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
5747 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
5748 y = mSY + scrollbar_info[i].y;
5749 width = scrollbar_info[i].width;
5750 height = scrollbar_info[i].height;
5752 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
5753 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
5755 items_max = num_page_entries;
5756 items_visible = num_page_entries;
5759 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5760 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
5761 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
5767 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
5768 gfx_pressed = scrollbar_info[i].gfx_pressed;
5769 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5770 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5771 gd_x1 = graphic_info[gfx_unpressed].src_x;
5772 gd_y1 = graphic_info[gfx_unpressed].src_y;
5773 gd_x2 = graphic_info[gfx_pressed].src_x;
5774 gd_y2 = graphic_info[gfx_pressed].src_y;
5777 gi = CreateGadget(GDI_CUSTOM_ID, id,
5778 GDI_CUSTOM_TYPE_ID, i,
5779 GDI_INFO_TEXT, scrollbar_info[i].infotext,
5784 GDI_TYPE, scrollbar_info[i].type,
5785 GDI_SCROLLBAR_ITEMS_MAX, items_max,
5786 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
5787 GDI_SCROLLBAR_ITEM_POSITION, item_position,
5789 GDI_WHEEL_AREA_X, SX,
5790 GDI_WHEEL_AREA_Y, SY,
5791 GDI_WHEEL_AREA_WIDTH, SXSIZE,
5792 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
5794 GDI_WHEEL_AREA_X, 0,
5795 GDI_WHEEL_AREA_Y, 0,
5796 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
5797 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
5799 GDI_STATE, GD_BUTTON_UNPRESSED,
5800 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5801 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5802 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
5803 GDI_DIRECT_DRAW, FALSE,
5804 GDI_EVENT_MASK, event_mask,
5805 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5809 Error(ERR_EXIT, "cannot create gadget");
5811 screen_gadget[id] = gi;
5815 void CreateScreenGadgets()
5817 int last_game_status = game_status; /* save current game status */
5819 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5822 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5824 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
5826 /* copy pointers to clip mask and GC */
5827 scrollbar_bitmap[i]->clip_mask =
5828 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
5829 scrollbar_bitmap[i]->stored_clip_gc =
5830 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
5832 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
5833 scrollbar_bitmap[i],
5834 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
5835 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
5836 TILEX, TILEY, 0, 0);
5840 CreateScreenMenubuttons();
5843 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
5844 game_status = GAME_MODE_LEVELS;
5847 CreateScreenScrollbuttons();
5848 CreateScreenScrollbars();
5850 game_status = last_game_status; /* restore current game status */
5853 void FreeScreenGadgets()
5857 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5858 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5860 /* prevent freeing clip mask and GC twice */
5861 scrollbar_bitmap[i]->clip_mask = None;
5862 scrollbar_bitmap[i]->stored_clip_gc = None;
5864 FreeBitmap(scrollbar_bitmap[i]);
5868 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
5869 FreeGadget(screen_gadget[i]);
5872 void MapScreenMenuGadgets(int screen_mask)
5876 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5877 if (screen_mask & menubutton_info[i].screen_mask)
5878 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
5881 void MapScreenTreeGadgets(TreeInfo *ti)
5883 int num_entries = numTreeInfoInGroup(ti);
5886 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
5889 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5890 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
5892 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5893 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
5896 static void HandleScreenGadgets(struct GadgetInfo *gi)
5898 int id = gi->custom_id;
5899 int button = gi->event.button;
5900 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5904 case SCREEN_CTRL_ID_PREV_LEVEL:
5905 HandleMainMenu_SelectLevel(step, -1);
5908 case SCREEN_CTRL_ID_NEXT_LEVEL:
5909 HandleMainMenu_SelectLevel(step, +1);
5912 case SCREEN_CTRL_ID_PREV_PLAYER:
5913 HandleSetupScreen_Input_Player(step, -1);
5916 case SCREEN_CTRL_ID_NEXT_PLAYER:
5917 HandleSetupScreen_Input_Player(step, +1);
5920 case SCREEN_CTRL_ID_SCROLL_UP:
5921 if (game_status == GAME_MODE_LEVELS)
5922 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5923 else if (game_status == GAME_MODE_SETUP)
5924 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5927 case SCREEN_CTRL_ID_SCROLL_DOWN:
5928 if (game_status == GAME_MODE_LEVELS)
5929 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5930 else if (game_status == GAME_MODE_SETUP)
5931 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5934 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
5935 if (game_status == GAME_MODE_LEVELS)
5936 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5937 else if (game_status == GAME_MODE_SETUP)
5938 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);