1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
62 // sub-screens on the setup screen (generic)
63 #define SETUP_MODE_CHOOSE_ARTWORK 15
64 #define SETUP_MODE_CHOOSE_OTHER 16
66 // sub-screens on the setup screen (specific)
67 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
68 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
69 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
70 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
71 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
72 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
73 #define SETUP_MODE_CHOOSE_RENDERING 23
74 #define SETUP_MODE_CHOOSE_VSYNC 24
75 #define SETUP_MODE_CHOOSE_GRAPHICS 25
76 #define SETUP_MODE_CHOOSE_SOUNDS 26
77 #define SETUP_MODE_CHOOSE_MUSIC 27
78 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
79 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
80 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
81 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
82 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
83 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
84 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
87 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
88 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
89 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
91 #define MAX_SETUP_MODES 40
93 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
96 #define STR_INFO_MAIN "Info Screen"
97 #define STR_INFO_TITLE "Title Screen"
98 #define STR_INFO_ELEMENTS "Game Elements"
99 #define STR_INFO_MUSIC "Music Info"
100 #define STR_INFO_CREDITS "Credits"
101 #define STR_INFO_PROGRAM "Program Info"
102 #define STR_INFO_VERSION "Version Info"
103 #define STR_INFO_LEVELSET "Level Set Info"
104 #define STR_INFO_EXIT "Exit"
106 // setup screen titles
107 #define STR_SETUP_MAIN "Setup"
108 #define STR_SETUP_GAME "Game & Menu"
109 #define STR_SETUP_ENGINES "Game Engines"
110 #define STR_SETUP_EDITOR "Editor"
111 #define STR_SETUP_GRAPHICS "Graphics"
112 #define STR_SETUP_SOUND "Sound & Music"
113 #define STR_SETUP_ARTWORK "Custom Artwork"
114 #define STR_SETUP_INPUT "Input Devices"
115 #define STR_SETUP_TOUCH "Touch Controls"
116 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
117 #define STR_SETUP_EXIT "Exit"
118 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
120 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
121 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
122 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
123 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
124 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
125 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
126 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
127 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
128 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
129 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
130 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
131 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
132 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
133 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
134 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
135 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
136 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
137 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
138 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
140 // other screen text constants
141 #define STR_CHOOSE_TREE_EDIT "Edit"
142 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
143 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
145 #define TEXT_MAIN_MENU "Press any key or button for main menu"
146 #define TEXT_INFO_MENU "Press any key or button for info menu"
147 #define TEXT_NEXT_PAGE "Press any key or button for next page"
148 #define TEXT_NEXT_MENU (info_screens_from_main ? \
149 TEXT_MAIN_MENU : TEXT_INFO_MENU)
151 // for input setup functions
152 #define SETUPINPUT_SCREEN_POS_START 0
153 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
154 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
155 #define SETUPINPUT_SCREEN_POS_END 13
157 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
158 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
160 #define MAX_SETUP_TEXT_INPUT_LEN 28
162 // for various menu stuff
163 #define MENU_SCREEN_START_XPOS 1
164 #define MENU_SCREEN_START_YPOS 2
165 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
166 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
167 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
168 #define MENU_TITLE1_YPOS 8
169 #define MENU_TITLE2_YPOS 46
170 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
171 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
172 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
173 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
174 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
175 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
176 #define MENU_SCREEN_INFO_SPACE_MIDDLE (menu.middle_spacing_info[info_mode])
177 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
178 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
179 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
180 #define MENU_SCREEN_INFO_SPACE_LINE (menu.line_spacing_info[info_mode])
181 #define MENU_SCREEN_INFO_SPACE_EXTRA (menu.extra_spacing_info[info_mode])
182 #define MENU_SCREEN_INFO_TILE_SIZE_RAW (menu.tile_size_info[info_mode])
183 #define MENU_SCREEN_INFO_TILE_SIZE (MENU_SCREEN_INFO_TILE_SIZE_RAW > 0 ? \
184 MENU_SCREEN_INFO_TILE_SIZE_RAW : TILEY)
185 #define MENU_SCREEN_INFO_ENTRY_SIZE_RAW (menu.list_entry_size_info[info_mode])
186 #define MENU_SCREEN_INFO_ENTRY_SIZE (MAX(MENU_SCREEN_INFO_ENTRY_SIZE_RAW, \
187 MENU_SCREEN_INFO_TILE_SIZE))
188 #define MENU_SCREEN_INFO_YSTART MENU_SCREEN_INFO_SPACE_TOP
189 #define MENU_SCREEN_INFO_YSTEP (MENU_SCREEN_INFO_ENTRY_SIZE + \
190 MENU_SCREEN_INFO_SPACE_EXTRA)
191 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
192 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
193 MENU_SCREEN_INFO_YSTART - \
195 #define MAX_INFO_ELEMENTS_IN_ARRAY 128
196 #define MAX_INFO_ELEMENTS_ON_SCREEN (SYSIZE / TILEY)
197 #define MAX_INFO_ELEMENTS MIN(MAX_INFO_ELEMENTS_IN_ARRAY, \
198 MAX_INFO_ELEMENTS_ON_SCREEN)
199 #define STD_INFO_ELEMENTS_ON_SCREEN 10
200 #define DYN_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
201 MENU_SCREEN_INFO_YSTEP)
202 #define DEFAULT_INFO_ELEMENTS MIN(STD_INFO_ELEMENTS_ON_SCREEN,\
203 DYN_INFO_ELEMENTS_ON_SCREEN)
204 #define NUM_INFO_ELEMENTS_FROM_CONF \
205 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
206 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
207 DEFAULT_INFO_ELEMENTS)
208 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(NUM_INFO_ELEMENTS_FROM_CONF,\
210 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
211 #define MAX_MENU_TEXT_LENGTH_BIG 13
212 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
214 // screen gadget identifiers
215 #define SCREEN_CTRL_ID_PREV_LEVEL 0
216 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
217 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
218 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
219 #define SCREEN_CTRL_ID_PREV_SCORE 4
220 #define SCREEN_CTRL_ID_NEXT_SCORE 5
221 #define SCREEN_CTRL_ID_PLAY_TAPE 6
222 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
223 #define SCREEN_CTRL_ID_LAST_LEVEL 8
224 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
225 #define SCREEN_CTRL_ID_PREV_PLAYER 10
226 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
227 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
228 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
229 #define SCREEN_CTRL_ID_LEVELSET_INFO 14
230 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 15
231 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 16
232 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 17
233 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 18
234 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 19
236 #define NUM_SCREEN_MENUBUTTONS 20
238 #define SCREEN_CTRL_ID_SCROLL_UP 20
239 #define SCREEN_CTRL_ID_SCROLL_DOWN 21
240 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 22
241 #define SCREEN_CTRL_ID_NETWORK_SERVER 23
243 #define NUM_SCREEN_GADGETS 24
245 #define NUM_SCREEN_SCROLLBUTTONS 2
246 #define NUM_SCREEN_SCROLLBARS 1
247 #define NUM_SCREEN_TEXTINPUT 1
249 #define SCREEN_MASK_MAIN (1 << 0)
250 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
251 #define SCREEN_MASK_MAIN_HAS_SET_INFO (1 << 2)
252 #define SCREEN_MASK_INPUT (1 << 3)
253 #define SCREEN_MASK_TOUCH (1 << 4)
254 #define SCREEN_MASK_TOUCH2 (1 << 5)
255 #define SCREEN_MASK_SCORES (1 << 6)
256 #define SCREEN_MASK_SCORES_INFO (1 << 7)
258 // graphic position and size values for buttons and scrollbars
259 #define SC_MENUBUTTON_XSIZE TILEX
260 #define SC_MENUBUTTON_YSIZE TILEY
262 #define SC_SCROLLBUTTON_XSIZE TILEX
263 #define SC_SCROLLBUTTON_YSIZE TILEY
265 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
267 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
268 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
269 SC_SCROLLBUTTON_YSIZE)
271 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
272 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
274 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
275 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
276 SC_SCROLLBUTTON_YSIZE)
278 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
279 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
280 SC_SCROLL_VERTICAL_YSIZE)
282 #define SC_BORDER_SIZE 14
285 // forward declarations of internal functions
286 static void HandleScreenGadgets(struct GadgetInfo *);
287 static void HandleSetupScreen_Generic(int, int, int, int, int);
288 static void HandleSetupScreen_Input(int, int, int, int, int);
289 static void CustomizeKeyboard(int);
290 static void ConfigureJoystick(int);
291 static void ConfigureVirtualButtons(void);
292 static void execSetupGame(void);
293 static void execSetupEngines(void);
294 static void execSetupGraphics(void);
295 static void execSetupSound(void);
296 static void execSetupTouch(void);
297 static void execSetupArtwork(void);
298 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
300 static void DrawChoosePlayerName(void);
301 static void DrawChooseLevelSet(void);
302 static void DrawChooseLevelNr(void);
303 static void DrawScoreInfo(int);
304 static void DrawScoreInfo_Content(int);
305 static void DrawInfoScreen(void);
306 static void DrawSetupScreen(void);
307 static void DrawTypeName(void);
309 static void DrawInfoScreen_NotAvailable(char *, char *);
310 static void DrawInfoScreen_HelpAnim(int, int, boolean);
311 static void DrawInfoScreen_HelpText(int, int, int, int);
312 static void HandleInfoScreen_Main(int, int, int, int, int);
313 static void HandleInfoScreen_TitleScreen(int, int, int);
314 static void HandleInfoScreen_Elements(int, int, int);
315 static void HandleInfoScreen_Music(int, int, int);
316 static void HandleInfoScreen_Version(int);
317 static void HandleInfoScreen_Generic(int, int, int);
319 static void ModifyGameSpeedIfNeeded(void);
320 static void DisableVsyncIfNeeded(void);
322 static void RedrawScreenMenuGadgets(int);
323 static void MapScreenMenuGadgets(int);
324 static void UnmapScreenMenuGadgets(int);
325 static void MapScreenGadgets(int);
326 static void UnmapScreenGadgets(void);
327 static void MapScreenTreeGadgets(TreeInfo *);
328 static void UnmapScreenTreeGadgets(void);
330 static void UpdateScreenMenuGadgets(int, boolean);
331 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
332 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
334 static boolean OfferUploadTapes(void);
335 static void execOfferUploadTapes(void);
337 static void DrawHallOfFame_setScoreEntries(void);
338 static void HandleHallOfFame_SelectLevel(int, int);
339 static char *getHallOfFameRankText(int, int);
340 static char *getHallOfFameScoreText(int, int);
341 static char *getInfoScreenTitle_Generic(void);
342 static int getInfoScreenBackgroundImage_Generic(void);
343 static int getInfoScreenBackgroundSound_Generic(void);
344 static int getInfoScreenBackgroundMusic_Generic(void);
346 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
348 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
350 static int info_mode = INFO_MODE_MAIN;
351 static int setup_mode = SETUP_MODE_MAIN;
353 static boolean info_screens_from_main = FALSE;
355 static TreeInfo *window_sizes = NULL;
356 static TreeInfo *window_size_current = NULL;
358 static TreeInfo *scaling_types = NULL;
359 static TreeInfo *scaling_type_current = NULL;
361 static TreeInfo *rendering_modes = NULL;
362 static TreeInfo *rendering_mode_current = NULL;
364 static TreeInfo *vsync_modes = NULL;
365 static TreeInfo *vsync_mode_current = NULL;
367 static TreeInfo *scroll_delays = NULL;
368 static TreeInfo *scroll_delay_current = NULL;
370 static TreeInfo *snapshot_modes = NULL;
371 static TreeInfo *snapshot_mode_current = NULL;
373 static TreeInfo *scores_types = NULL;
374 static TreeInfo *scores_type_current = NULL;
376 static TreeInfo *game_speeds_normal = NULL;
377 static TreeInfo *game_speeds_extended = NULL;
378 static TreeInfo *game_speeds = NULL;
379 static TreeInfo *game_speed_current = NULL;
381 static TreeInfo *volumes_simple = NULL;
382 static TreeInfo *volume_simple_current = NULL;
384 static TreeInfo *volumes_loops = NULL;
385 static TreeInfo *volume_loops_current = NULL;
387 static TreeInfo *volumes_music = NULL;
388 static TreeInfo *volume_music_current = NULL;
390 static TreeInfo *touch_controls = NULL;
391 static TreeInfo *touch_control_current = NULL;
393 static TreeInfo *move_distances = NULL;
394 static TreeInfo *move_distance_current = NULL;
396 static TreeInfo *drop_distances = NULL;
397 static TreeInfo *drop_distance_current = NULL;
399 static TreeInfo *transparencies = NULL;
400 static TreeInfo *transparency_current = NULL;
402 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
403 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
405 static TreeInfo *player_name = NULL;
406 static TreeInfo *player_name_current = NULL;
408 static TreeInfo *level_number = NULL;
409 static TreeInfo *level_number_current = NULL;
411 static TreeInfo *score_entries = NULL;
412 static TreeInfo *score_entry_current = NULL;
414 static struct ValueTextInfo window_sizes_list[] =
419 { 100, "100 % (Default)" },
432 static struct StringValueTextInfo scaling_types_list[] =
434 { SCALING_QUALITY_NEAREST, "Off" },
435 { SCALING_QUALITY_LINEAR, "Linear" },
436 { SCALING_QUALITY_BEST, "Anisotropic" },
441 static struct StringValueTextInfo rendering_modes_list[] =
443 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
444 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
446 // this mode may work under certain conditions, but does not work on Windows
447 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
449 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
454 static struct StringValueTextInfo vsync_modes_list[] =
456 { STR_VSYNC_MODE_OFF, "Off" },
457 { STR_VSYNC_MODE_NORMAL, "Normal" },
458 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
463 static struct StringValueTextInfo scores_types_list[] =
465 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
466 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
467 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
472 static struct ValueTextInfo game_speeds_list_normal[] =
483 static struct ValueTextInfo game_speeds_list_extended[] =
485 { 1000, "1 fps (Extremely Slow)" },
490 { 29, "35 fps (Original Supaplex)" },
492 { 20, "50 fps (=== Normal Speed ===)" },
493 { 16, "60 fps (60 Hz VSync Speed)" },
494 { 14, "70 fps (Maximum Supaplex)" },
498 { 1, "1000 fps (Extremely Fast)" },
503 static struct ValueTextInfo *game_speeds_list;
505 static struct ValueTextInfo scroll_delays_list[] =
507 { 0, "0 Tiles (No Scroll Delay)" },
510 { 3, "3 Tiles (Default)" },
515 { 8, "8 Tiles (Maximum Scroll Delay)"},
520 static struct StringValueTextInfo snapshot_modes_list[] =
522 { STR_SNAPSHOT_MODE_OFF, "Off" },
523 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
524 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
525 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
530 static struct ValueTextInfo volumes_list[] =
550 static struct StringValueTextInfo touch_controls_list[] =
552 { TOUCH_CONTROL_OFF, "Off" },
553 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
554 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
555 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
560 static struct ValueTextInfo distances_list[] =
575 static struct ValueTextInfo transparencies_list[] =
577 { 0, "0 % (Opaque)" },
587 { 100, "100 % (Invisible)" },
592 static struct ValueTextInfo grid_sizes_list[] =
628 static int align_xoffset = 0;
629 static int align_yoffset = 0;
631 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
632 (s) <= GAME_MODE_SETUP ? (s) : \
633 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
635 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
636 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
638 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
639 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
640 (i) <= INFO_MODE_LEVELSET ? (i) : \
643 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
644 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
645 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
646 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
647 SETUP_MODE_CHOOSE_ARTWORK : \
648 SETUP_MODE_CHOOSE_OTHER)
650 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
651 menu.draw_xoffset[GAME_MODE_INFO] : \
652 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
653 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
654 menu.draw_yoffset[GAME_MODE_INFO] : \
655 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
656 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
657 menu.extra_spacing[GAME_MODE_INFO] : \
658 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
660 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
661 menu.draw_xoffset[GAME_MODE_SETUP] : \
662 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
663 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
664 menu.draw_yoffset[GAME_MODE_SETUP] : \
665 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
666 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
667 menu.extra_spacing[GAME_MODE_SETUP] : \
668 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
670 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
672 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
674 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
675 DRAW_XOFFSET_INFO(info_mode) : \
676 (s) == GAME_MODE_SETUP ? \
677 DRAW_XOFFSET_SETUP(setup_mode) : \
678 menu.draw_xoffset[DRAW_MODE(s)])
679 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
680 DRAW_YOFFSET_INFO(info_mode) : \
681 (s) == GAME_MODE_SETUP ? \
682 DRAW_YOFFSET_SETUP(setup_mode) : \
683 menu.draw_yoffset[DRAW_MODE(s)])
684 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
685 EXTRA_SPACING_INFO(info_mode) : \
686 (s) == GAME_MODE_SETUP ? \
687 EXTRA_SPACING_SETUP(setup_mode) : \
688 (s) == GAME_MODE_SCORES ? \
689 EXTRA_SPACING_SCORES(info_mode) : \
690 menu.extra_spacing[DRAW_MODE(s)])
692 #define mSX (SX + DRAW_XOFFSET(game_status))
693 #define mSY (SY + DRAW_YOFFSET(game_status))
695 #define amSX (mSX + align_xoffset)
696 #define amSY (mSY + align_yoffset)
698 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
699 menu.list_size[game_status] : \
700 MAX_MENU_ENTRIES_ON_SCREEN)
702 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
703 NUM_MENU_ENTRIES_ON_SCREEN)
706 // title display and control definitions
708 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
709 2 * MAX_NUM_TITLE_MESSAGES)
711 #define NO_DIRECT_LEVEL_SELECT (-1)
714 static int num_title_screens = 0;
716 struct TitleControlInfo
725 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
728 // main menu display and control definitions
730 #define MAIN_CONTROL_NAME 0
731 #define MAIN_CONTROL_LEVELS 1
732 #define MAIN_CONTROL_SCORES 2
733 #define MAIN_CONTROL_EDITOR 3
734 #define MAIN_CONTROL_INFO 4
735 #define MAIN_CONTROL_GAME 5
736 #define MAIN_CONTROL_SETUP 6
737 #define MAIN_CONTROL_QUIT 7
738 #define MAIN_CONTROL_PREV_LEVEL 8
739 #define MAIN_CONTROL_NEXT_LEVEL 9
740 #define MAIN_CONTROL_FIRST_LEVEL 10
741 #define MAIN_CONTROL_LAST_LEVEL 11
742 #define MAIN_CONTROL_LEVEL_NUMBER 12
743 #define MAIN_CONTROL_LEVEL_INFO_1 13
744 #define MAIN_CONTROL_LEVEL_INFO_2 14
745 #define MAIN_CONTROL_LEVEL_NAME 15
746 #define MAIN_CONTROL_LEVEL_AUTHOR 16
747 #define MAIN_CONTROL_LEVEL_YEAR 17
748 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
749 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
750 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
751 #define MAIN_CONTROL_TITLE_1 21
752 #define MAIN_CONTROL_TITLE_2 22
753 #define MAIN_CONTROL_TITLE_3 23
755 static char str_main_text_name[10];
756 static char str_main_text_first_level[10];
757 static char str_main_text_last_level[10];
758 static char str_main_text_level_number[10];
760 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
762 static char *main_text_name = str_main_text_name;
763 static char *main_text_first_level = str_main_text_first_level;
764 static char *main_text_last_level = str_main_text_last_level;
765 static char *main_text_level_number = str_main_text_level_number;
766 static char *main_text_levels = "Levelset";
767 static char *main_text_scores = "Hall Of Fame";
768 static char *main_text_editor = "Level Creator";
769 static char *main_text_info = "Info Screen";
770 static char *main_text_game = "Start Game";
771 static char *main_text_setup = "Setup";
772 static char *main_text_quit = "Quit";
773 static char *main_text_level_name = level.name;
774 static char *main_text_level_author = level.author;
775 static char *main_text_level_year = NULL;
776 static char *main_text_level_imported_from = NULL;
777 static char *main_text_level_imported_by = NULL;
778 static char *main_text_level_tested_by = NULL;
779 static char *main_text_title_1 = NULL;
780 static char *main_text_title_2 = NULL;
781 static char *main_text_title_3 = NULL;
783 extern char debug_xsn_mode[];
785 struct MainControlInfo
789 struct MenuPosInfo *pos_button;
792 struct TextPosInfo *pos_text;
795 struct TextPosInfo *pos_input;
799 static struct MainControlInfo main_controls[] =
803 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
804 &menu.main.text.name, &main_text_name,
805 &menu.main.input.name, &setup.player_name,
809 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
810 &menu.main.text.levels, &main_text_levels,
815 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
816 &menu.main.text.scores, &main_text_scores,
821 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
822 &menu.main.text.editor, &main_text_editor,
827 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
828 &menu.main.text.info, &main_text_info,
833 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
834 &menu.main.text.game, &main_text_game,
839 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
840 &menu.main.text.setup, &main_text_setup,
845 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
846 &menu.main.text.quit, &main_text_quit,
850 MAIN_CONTROL_PREV_LEVEL,
856 MAIN_CONTROL_NEXT_LEVEL,
862 MAIN_CONTROL_FIRST_LEVEL,
864 &menu.main.text.first_level, &main_text_first_level,
868 MAIN_CONTROL_LAST_LEVEL,
870 &menu.main.text.last_level, &main_text_last_level,
874 MAIN_CONTROL_LEVEL_NUMBER,
876 &menu.main.text.level_number, &main_text_level_number,
880 MAIN_CONTROL_LEVEL_INFO_1,
882 &menu.main.text.level_info_1, NULL,
886 MAIN_CONTROL_LEVEL_INFO_2,
888 &menu.main.text.level_info_2, NULL,
892 MAIN_CONTROL_LEVEL_NAME,
894 &menu.main.text.level_name, &main_text_level_name,
898 MAIN_CONTROL_LEVEL_AUTHOR,
900 &menu.main.text.level_author, &main_text_level_author,
904 MAIN_CONTROL_LEVEL_YEAR,
906 &menu.main.text.level_year, &main_text_level_year,
910 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
912 &menu.main.text.level_imported_from, &main_text_level_imported_from,
916 MAIN_CONTROL_LEVEL_IMPORTED_BY,
918 &menu.main.text.level_imported_by, &main_text_level_imported_by,
922 MAIN_CONTROL_LEVEL_TESTED_BY,
924 &menu.main.text.level_tested_by, &main_text_level_tested_by,
928 MAIN_CONTROL_TITLE_1,
930 &menu.main.text.title_1, &main_text_title_1,
934 MAIN_CONTROL_TITLE_2,
936 &menu.main.text.title_2, &main_text_title_2,
940 MAIN_CONTROL_TITLE_3,
942 &menu.main.text.title_3, &main_text_title_3,
955 static boolean hasLevelSetInfo(void)
957 return (getLevelSetInfoFilename(0) != NULL);
960 static int getTitleScreenGraphic(int nr, boolean initial)
962 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
965 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
967 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
971 static int getTitleScreenGameMode(boolean initial)
973 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
977 static int getTitleMessageGameMode(boolean initial)
979 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
982 static int getTitleAnimMode(struct TitleControlInfo *tci)
984 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
986 return base + tci->local_nr;
990 static int getTitleScreenBackground(boolean initial)
992 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
997 static int getTitleMessageBackground(int nr, boolean initial)
999 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
1003 static int getTitleBackground(int nr, boolean initial, boolean is_image)
1005 int base = (is_image ?
1006 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
1007 IMG_BACKGROUND_TITLESCREEN_1) :
1008 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1009 IMG_BACKGROUND_TITLEMESSAGE_1));
1010 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
1011 IMG_BACKGROUND_TITLE);
1012 int graphic_local = base + nr;
1014 if (graphic_info[graphic_local].bitmap != NULL)
1015 return graphic_local;
1017 if (graphic_info[graphic_global].bitmap != NULL)
1018 return graphic_global;
1020 return IMG_UNDEFINED;
1023 static int getTitleSound(struct TitleControlInfo *tci)
1025 boolean is_image = tci->is_image;
1026 int initial = tci->initial;
1027 int nr = tci->local_nr;
1028 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1029 int base = (is_image ?
1030 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
1031 SND_BACKGROUND_TITLESCREEN_1) :
1032 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1033 SND_BACKGROUND_TITLEMESSAGE_1));
1034 int sound_global = menu.sound[mode];
1035 int sound_local = base + nr;
1038 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1039 nr, initial, is_image,
1040 sound_global, getSoundListEntry(sound_global)->filename,
1041 sound_local, getSoundListEntry(sound_local)->filename);
1044 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1047 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1048 return sound_global;
1050 return SND_UNDEFINED;
1053 static int getTitleMusic(struct TitleControlInfo *tci)
1055 boolean is_image = tci->is_image;
1056 int initial = tci->initial;
1057 int nr = tci->local_nr;
1058 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1059 int base = (is_image ?
1060 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1061 MUS_BACKGROUND_TITLESCREEN_1) :
1062 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1063 MUS_BACKGROUND_TITLEMESSAGE_1));
1064 int music_global = menu.music[mode];
1065 int music_local = base + nr;
1068 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1069 nr, initial, is_image,
1070 music_global, getMusicListEntry(music_global)->filename,
1071 music_local, getMusicListEntry(music_local)->filename);
1074 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1077 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1078 return music_global;
1080 return MUS_UNDEFINED;
1083 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1085 boolean is_image = tci->is_image;
1086 boolean initial = tci->initial;
1087 boolean first = tci->first;
1088 int nr = tci->local_nr;
1089 struct TitleMessageInfo tmi;
1090 struct TitleFadingInfo ti;
1092 tmi = (is_image ? (initial ? (first ?
1093 titlescreen_initial_first[nr] :
1094 titlescreen_initial[nr])
1096 titlescreen_first[nr] :
1098 : (initial ? (first ?
1099 titlemessage_initial_first[nr] :
1100 titlemessage_initial[nr])
1102 titlemessage_first[nr] :
1103 titlemessage[nr])));
1105 ti.fade_mode = tmi.fade_mode;
1106 ti.fade_delay = tmi.fade_delay;
1107 ti.post_delay = tmi.post_delay;
1108 ti.auto_delay = tmi.auto_delay;
1109 ti.auto_delay_unit = tmi.auto_delay_unit;
1114 static int compareTitleControlInfo(const void *object1, const void *object2)
1116 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1117 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1120 if (tci1->initial != tci2->initial)
1121 compare_result = (tci1->initial ? -1 : +1);
1122 else if (tci1->sort_priority != tci2->sort_priority)
1123 compare_result = tci1->sort_priority - tci2->sort_priority;
1124 else if (tci1->is_image != tci2->is_image)
1125 compare_result = (tci1->is_image ? -1 : +1);
1127 compare_result = tci1->local_nr - tci2->local_nr;
1129 return compare_result;
1132 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1134 int nr, int sort_priority)
1136 title_controls[num_title_screens].is_image = is_image;
1137 title_controls[num_title_screens].initial = initial;
1138 title_controls[num_title_screens].local_nr = nr;
1139 title_controls[num_title_screens].sort_priority = sort_priority;
1141 title_controls[num_title_screens].first = FALSE; // will be set later
1143 num_title_screens++;
1146 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1150 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1152 int graphic = getTitleScreenGraphic(i, initial);
1153 Bitmap *bitmap = graphic_info[graphic].bitmap;
1154 int sort_priority = graphic_info[graphic].sort_priority;
1157 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1160 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1162 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1163 char *filename = getLevelSetTitleMessageFilename(i, initial);
1164 int sort_priority = tmi->sort_priority;
1166 if (filename != NULL)
1167 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1171 static void InitializeTitleControls(boolean show_title_initial)
1173 num_title_screens = 0;
1175 // 1st step: initialize title screens for game start (only when starting)
1176 if (show_title_initial)
1177 InitializeTitleControls_CheckTitleInfo(TRUE);
1179 // 2nd step: initialize title screens for current level set
1180 InitializeTitleControls_CheckTitleInfo(FALSE);
1182 // sort title screens according to sort_priority and title number
1183 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1184 compareTitleControlInfo);
1186 // mark first title screen
1187 title_controls[0].first = TRUE;
1190 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1192 return (pos != NULL && pos->x != -1 && pos->y != -1);
1195 static boolean visibleTextPos(struct TextPosInfo *pos)
1197 return (pos != NULL && pos->x != -1 && pos->y != -1);
1200 static void InitializeMainControls(void)
1202 boolean local_team_mode = (!network.enabled && setup.team_mode);
1205 // set main control text values to dynamically determined values
1206 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1208 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1209 menu.main.text.first_level.size));
1210 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1211 menu.main.text.last_level.size));
1212 strcpy(main_text_level_number, int2str(level_nr,
1213 menu.main.text.level_number.size));
1215 main_text_level_year = leveldir_current->year;
1216 main_text_level_imported_from = leveldir_current->imported_from;
1217 main_text_level_imported_by = leveldir_current->imported_by;
1218 main_text_level_tested_by = leveldir_current->tested_by;
1220 main_text_title_1 = getConfigProgramTitleString();
1221 main_text_title_2 = getConfigProgramCopyrightString();
1222 main_text_title_3 = getConfigProgramCompanyString();
1224 // set main control screen positions to dynamically determined values
1225 for (i = 0; main_controls[i].nr != -1; i++)
1227 struct MainControlInfo *mci = &main_controls[i];
1229 struct MenuPosInfo *pos_button = mci->pos_button;
1230 struct TextPosInfo *pos_text = mci->pos_text;
1231 struct TextPosInfo *pos_input = mci->pos_input;
1232 char *text = (mci->text ? *mci->text : NULL);
1233 char *input = (mci->input ? *mci->input : NULL);
1234 int button_graphic = mci->button_graphic;
1235 int font_text = (pos_text ? pos_text->font : -1);
1236 int font_input = (pos_input ? pos_input->font : -1);
1238 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1239 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1240 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1241 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1242 int text_chars = (text != NULL ? strlen(text) : 0);
1243 int input_chars = (input != NULL ? strlen(input) : 0);
1246 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1248 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1249 int text_width = font_text_width * text_chars;
1250 int text_height = font_text_height;
1251 int input_width = font_input_width * input_chars;
1252 int input_height = font_input_height;
1254 if (nr == MAIN_CONTROL_NAME)
1256 menu.main.input.name.width = input_width;
1257 menu.main.input.name.height = input_height;
1260 if (pos_button != NULL) // (x/y may be -1/-1 here)
1262 pos_button->width = button_width;
1263 pos_button->height = button_height;
1266 if (pos_text != NULL) // (x/y may be -1/-1 here)
1268 // calculate text size -- needed for text alignment
1269 boolean calculate_text_size = (text != NULL);
1271 if (pos_text->width == -1 || calculate_text_size)
1272 pos_text->width = text_width;
1273 if (pos_text->height == -1 || calculate_text_size)
1274 pos_text->height = text_height;
1276 if (visibleMenuPos(pos_button))
1278 if (pos_text->x == -1)
1279 pos_text->x = pos_button->x + pos_button->width;
1280 if (pos_text->y == -1)
1282 pos_button->y + (pos_button->height - pos_text->height) / 2;
1286 if (pos_input != NULL) // (x/y may be -1/-1 here)
1288 if (visibleTextPos(pos_text))
1290 if (pos_input->x == -1)
1291 pos_input->x = pos_text->x + pos_text->width;
1292 if (pos_input->y == -1)
1293 pos_input->y = pos_text->y;
1296 if (pos_input->width == -1)
1297 pos_input->width = input_width;
1298 if (pos_input->height == -1)
1299 pos_input->height = input_height;
1304 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1305 int graphic, boolean pressed)
1307 struct GraphicInfo *g = &graphic_info[graphic];
1310 int xoffset = (pressed ? g->pressed_xoffset : 0);
1311 int yoffset = (pressed ? g->pressed_yoffset : 0);
1313 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1315 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1316 g->width, g->height, dst_x, dst_y);
1319 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1320 boolean active_input,
1321 boolean pressed_button)
1325 for (i = 0; main_controls[i].nr != -1; i++)
1327 struct MainControlInfo *mci = &main_controls[i];
1329 if (mci->nr == nr || nr == -1)
1331 struct MenuPosInfo *pos_button = mci->pos_button;
1332 struct TextPosInfo *pos_text = mci->pos_text;
1333 struct TextPosInfo *pos_input = mci->pos_input;
1334 char *text = (mci->text ? *mci->text : NULL);
1335 char *input = (mci->input ? *mci->input : NULL);
1336 int button_graphic = mci->button_graphic;
1337 int font_text = (pos_text ? pos_text->font : -1);
1338 int font_input = (pos_input ? pos_input->font : -1);
1342 button_graphic = BUTTON_ACTIVE(button_graphic);
1343 font_text = FONT_ACTIVE(font_text);
1348 font_input = FONT_ACTIVE(font_input);
1351 if (visibleMenuPos(pos_button))
1353 struct MenuPosInfo *pos = pos_button;
1354 int x = mSX + pos->x;
1355 int y = mSY + pos->y;
1357 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1358 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1361 if (visibleTextPos(pos_text) && text != NULL)
1363 struct TextPosInfo *pos = pos_text;
1364 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1365 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1368 // (check why/if this is needed)
1369 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1371 DrawText(x, y, text, font_text);
1374 if (visibleTextPos(pos_input) && input != NULL)
1376 struct TextPosInfo *pos = pos_input;
1377 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1378 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1381 // (check why/if this is needed)
1382 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1384 DrawText(x, y, input, font_input);
1390 static void DrawCursorAndText_Main(int nr, boolean active_text,
1391 boolean pressed_button)
1393 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1397 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1398 boolean pressed_button)
1400 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1404 static struct MainControlInfo *getMainControlInfo(int nr)
1408 for (i = 0; main_controls[i].nr != -1; i++)
1409 if (main_controls[i].nr == nr)
1410 return &main_controls[i];
1415 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1420 int rect_x = ALIGNED_TEXT_XPOS(rect);
1421 int rect_y = ALIGNED_TEXT_YPOS(rect);
1423 return (x >= rect_x && x < rect_x + rect->width &&
1424 y >= rect_y && y < rect_y + rect->height);
1427 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1432 int rect_x = ALIGNED_TEXT_XPOS(rect);
1433 int rect_y = ALIGNED_TEXT_YPOS(rect);
1436 Debug("screens:insideTextPosRect",
1437 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1438 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1439 (x >= rect_x && x < rect_x + rect->width &&
1440 y >= rect_y && y < rect_y + rect->height));
1443 return (x >= rect_x && x < rect_x + rect->width &&
1444 y >= rect_y && y < rect_y + rect->height);
1447 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1449 int rect_width = preview->xsize * preview->tile_size;
1450 int rect_height = preview->ysize * preview->tile_size;
1451 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1452 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1454 return (x >= rect_x && x < rect_x + rect_width &&
1455 y >= rect_y && y < rect_y + rect_height);
1458 static void AdjustScrollbar(int id, int items_max, int items_visible,
1461 struct GadgetInfo *gi = screen_gadget[id];
1463 if (item_position > items_max - items_visible)
1464 item_position = items_max - items_visible;
1466 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1467 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1468 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1471 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1473 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1477 static void clearMenuListArea(void)
1479 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1481 // correct scrollbar position if placed outside menu (playfield) area
1482 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1483 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1485 // clear menu list area, but not title or scrollbar
1486 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1487 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1489 // special compatibility handling for "Snake Bite" graphics set
1490 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1491 ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1492 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1495 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1497 static int cursor_array[MAX_LEV_FIELDY];
1498 int x = amSX + TILEX * xpos;
1499 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1504 cursor_array[ypos] = graphic;
1506 graphic = cursor_array[ypos];
1510 graphic = BUTTON_ACTIVE(graphic);
1512 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1513 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1516 static void initCursor(int ypos, int graphic)
1518 drawCursorExt(0, ypos, FALSE, graphic);
1521 static void drawCursor(int ypos, boolean active)
1523 drawCursorExt(0, ypos, active, -1);
1526 static void drawCursorXY(int xpos, int ypos, int graphic)
1528 drawCursorExt(xpos, ypos, FALSE, graphic);
1531 static void drawChooseTreeCursor(int ypos, boolean active)
1533 drawCursorExt(0, ypos, active, -1);
1536 static int getChooseTreeEditFont(boolean active)
1538 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1541 static int getChooseTreeEditXPos(int pos)
1543 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1544 int xoffset = (has_scrollbar ? -1 : 0);
1545 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1546 int sx = amSX + xpos * TILEX;
1547 int font_nr = getChooseTreeEditFont(FALSE);
1548 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1550 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1553 static int getChooseTreeEditYPos(int ypos_raw)
1555 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1556 int sy = amSY + ypos * TILEY;
1561 static int getChooseTreeEditXPosReal(int pos)
1563 int xpos = getChooseTreeEditXPos(pos);
1564 int font_nr = getChooseTreeEditFont(FALSE);
1565 int font_xoffset = getFontDrawOffsetX(font_nr);
1567 return xpos + font_xoffset;
1570 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1572 int sx = getChooseTreeEditXPos(POS_LEFT);
1573 int sy = getChooseTreeEditYPos(ypos_raw);
1574 int font_nr = getChooseTreeEditFont(active);
1576 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1579 static void DrawInfoScreen_Headline(int screen_nr, int num_screens,
1580 int use_global_screens)
1582 char *info_text_title_1 = getInfoScreenTitle_Generic();
1583 char info_text_title_2[MAX_LINE_LEN + 1];
1585 if (num_screens > 1)
1587 sprintf(info_text_title_2, "Page %d of %d", screen_nr + 1, num_screens);
1591 char *text_format = (use_global_screens ? "for %s" : "for \"%s\"");
1592 int text_format_len = strlen(text_format) - strlen("%s");
1593 int max_text_len = SXSIZE / getFontWidth(FONT_TITLE_2);
1594 int max_name_len = max_text_len - text_format_len;
1595 char name_cut[max_name_len];
1596 char *name_full = (use_global_screens ? getProgramTitleString() :
1597 leveldir_current->name);
1599 snprintf(name_cut, max_name_len, "%s", name_full);
1600 snprintf(info_text_title_2, max_text_len, text_format, name_cut);
1603 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, info_text_title_1);
1604 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, info_text_title_2);
1607 static void DrawTitleScreenImage(int nr, boolean initial)
1609 int graphic = getTitleScreenGraphic(nr, initial);
1610 Bitmap *bitmap = graphic_info[graphic].bitmap;
1611 int draw_masked = graphic_info[graphic].draw_masked;
1612 int width = graphic_info[graphic].width;
1613 int height = graphic_info[graphic].height;
1614 int src_x = graphic_info[graphic].src_x;
1615 int src_y = graphic_info[graphic].src_y;
1621 if (width > WIN_XSIZE)
1623 // image width too large for window => center image horizontally
1624 src_x = (width - WIN_XSIZE) / 2;
1628 if (height > WIN_YSIZE)
1630 // image height too large for window => center image vertically
1631 src_y = (height - WIN_YSIZE) / 2;
1635 // always display title screens centered
1636 dst_x = (WIN_XSIZE - width) / 2;
1637 dst_y = (WIN_YSIZE - height) / 2;
1639 SetDrawBackgroundMask(REDRAW_ALL);
1640 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1642 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1644 if (DrawingOnBackground(dst_x, dst_y) && draw_masked)
1645 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1647 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1649 redraw_mask = REDRAW_ALL;
1652 static void DrawTitleScreenMessage(int nr, boolean initial)
1654 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1655 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1657 if (filename == NULL)
1660 // force TITLE font on title message screen
1661 SetFontStatus(getTitleMessageGameMode(initial));
1663 // if chars *and* width set to "-1", automatically determine width
1664 if (tmi->chars == -1 && tmi->width == -1)
1665 tmi->width = viewport.window[game_status].width;
1667 // if lines *and* height set to "-1", automatically determine height
1668 if (tmi->lines == -1 && tmi->height == -1)
1669 tmi->height = viewport.window[game_status].height;
1671 // if chars set to "-1", automatically determine by text and font width
1672 if (tmi->chars == -1)
1673 tmi->chars = tmi->width / getFontWidth(tmi->font);
1675 tmi->width = tmi->chars * getFontWidth(tmi->font);
1677 // if lines set to "-1", automatically determine by text and font height
1678 if (tmi->lines == -1)
1679 tmi->lines = tmi->height / getFontHeight(tmi->font);
1681 tmi->height = tmi->lines * getFontHeight(tmi->font);
1683 // if x set to "-1", automatically determine by width and alignment
1685 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1687 // if y set to "-1", automatically determine by height and alignment
1689 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1691 SetDrawBackgroundMask(REDRAW_ALL);
1692 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1694 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1696 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1697 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1698 tmi->autowrap, tmi->centered, tmi->parse_comments);
1703 static void DrawTitleScreen(void)
1705 KeyboardAutoRepeatOff();
1707 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1710 static boolean CheckTitleScreen(boolean levelset_has_changed)
1712 static boolean show_title_initial = TRUE;
1713 boolean show_titlescreen = FALSE;
1715 // needed to be able to skip title screen, if no image or message defined
1716 InitializeTitleControls(show_title_initial);
1718 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1719 show_titlescreen = TRUE;
1721 // show initial title images and messages only once at program start
1722 show_title_initial = FALSE;
1724 return (show_titlescreen && num_title_screens > 0);
1727 void DrawMainMenu(void)
1729 static LevelDirTree *leveldir_last_valid = NULL;
1730 boolean levelset_has_changed = FALSE;
1731 int fade_mask = REDRAW_FIELD;
1733 LimitScreenUpdates(FALSE);
1735 FadeSetLeaveScreen();
1737 // do not fade out here -- function may continue and fade on editor screen
1740 FadeMenuSoundsAndMusic();
1742 ExpireSoundLoops(FALSE);
1744 KeyboardAutoRepeatOn();
1746 audio.sound_deactivated = FALSE;
1750 // needed if last screen was the playing screen, invoked from level editor
1751 if (level_editor_test_game)
1753 CloseDoor(DOOR_CLOSE_ALL);
1755 SetGameStatus(GAME_MODE_EDITOR);
1762 // needed if last screen was the playing screen, invoked from hall of fame
1763 if (score_info_tape_play)
1765 CloseDoor(DOOR_CLOSE_ALL);
1767 SetGameStatus(GAME_MODE_SCOREINFO);
1769 DrawScoreInfo(scores.last_entry_nr);
1774 // reset flag to continue playing next level from hall of fame
1775 scores.continue_playing = FALSE;
1777 // leveldir_current may be invalid (level group, parent link, node copy)
1778 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1780 if (leveldir_current != leveldir_last_valid)
1782 // level setup config may have been loaded to "last played" tree node copy,
1783 // but "leveldir_current" now points to the "original" level set tree node,
1784 // in which case "handicap_level" may still default to the first level
1785 LoadLevelSetup_SeriesInfo();
1787 UpdateLastPlayedLevels_TreeInfo();
1789 levelset_has_changed = TRUE;
1792 // store valid level series information
1793 leveldir_last_valid = leveldir_current;
1795 // needed if last screen (level choice) changed graphics, sounds or music
1796 ReloadCustomArtwork(0);
1798 if (CheckTitleScreen(levelset_has_changed))
1800 SetGameStatus(GAME_MODE_TITLE);
1807 if (redraw_mask & REDRAW_ALL)
1808 fade_mask = REDRAW_ALL;
1811 fade_mask = REDRAW_ALL;
1815 // needed if different viewport properties defined for menues
1816 ChangeViewportPropertiesIfNeeded();
1818 SetDrawtoField(DRAW_TO_BACKBUFFER);
1820 // level_nr may have been set to value over handicap with level editor
1821 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1822 level_nr = leveldir_current->handicap_level;
1824 LoadLevel(level_nr);
1825 LoadScore(level_nr);
1827 SaveLevelSetup_SeriesInfo();
1829 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1830 SetDrawDeactivationMask(REDRAW_NONE);
1831 SetDrawBackgroundMask(REDRAW_FIELD);
1833 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1836 if (fade_mask == REDRAW_ALL)
1837 RedrawGlobalBorder();
1842 InitializeMainControls();
1844 DrawCursorAndText_Main(-1, FALSE, FALSE);
1845 DrawPreviewLevelInitial();
1846 DrawNetworkPlayers();
1848 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1851 if (TAPE_IS_EMPTY(tape))
1853 DrawCompleteVideoDisplay();
1855 PlayMenuSoundsAndMusic();
1857 // create gadgets for main menu screen
1858 FreeScreenGadgets();
1859 CreateScreenGadgets();
1861 // may be required if audio buttons shown on tape and changed in setup menu
1863 CreateGameButtons();
1865 // map gadgets for main menu screen
1867 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1868 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1869 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SET_INFO, hasLevelSetInfo());
1871 // copy actual game door content to door double buffer for OpenDoor()
1872 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1873 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1875 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1877 DrawMaskedBorder(fade_mask);
1882 // update screen area with special editor door
1883 redraw_mask |= REDRAW_ALL;
1886 SetMouseCursor(CURSOR_DEFAULT);
1888 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1890 SyncEmscriptenFilesystem();
1892 // needed once after program start or after user change
1893 CheckApiServerTasks();
1896 static void gotoTopLevelDir(void)
1898 // move upwards until inside (but not above) top level directory
1899 while (leveldir_current->node_parent &&
1900 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1902 // write a "path" into level tree for easy navigation to last level
1903 if (leveldir_current->node_parent->node_group->cl_first == -1)
1905 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1906 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1907 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1908 int cl_first, cl_cursor;
1910 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1911 cl_cursor = leveldir_pos - cl_first;
1913 leveldir_current->node_parent->node_group->cl_first = cl_first;
1914 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1917 leveldir_current = leveldir_current->node_parent;
1921 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1923 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1925 return (use_frame_counter ? video.frame_counter : Counter());
1928 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1929 struct TitleFadingInfo *fi)
1931 return DelayReachedExt2(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1934 static void ResetTitleAutoDelay(unsigned int *counter_var,
1935 struct TitleFadingInfo *fi)
1937 *counter_var = getAutoDelayCounter(fi);
1940 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1942 static unsigned int title_delay = 0;
1943 static int title_screen_nr = 0;
1944 static int last_sound = -1, last_music = -1;
1945 boolean return_to_main_menu = FALSE;
1946 struct TitleControlInfo *tci;
1949 if (button == MB_MENU_INITIALIZE)
1952 title_screen_nr = 0;
1953 tci = &title_controls[title_screen_nr];
1955 SetAnimStatus(getTitleAnimMode(tci));
1957 last_sound = SND_UNDEFINED;
1958 last_music = MUS_UNDEFINED;
1960 if (num_title_screens != 0)
1962 FadeSetEnterScreen();
1964 // use individual title fading instead of global "enter screen" fading
1965 fading = getTitleFading(tci);
1968 if (game_status_last_screen == GAME_MODE_INFO)
1970 if (num_title_screens == 0)
1972 // switch game mode from title screen mode back to info screen mode
1973 SetGameStatus(GAME_MODE_INFO);
1975 // store that last screen was info screen, not main menu screen
1976 game_status_last_screen = GAME_MODE_INFO;
1978 DrawInfoScreen_NotAvailable("Title screen information:",
1979 "No title screen for this level set.");
1984 FadeMenuSoundsAndMusic();
1986 FadeOut(REDRAW_ALL);
1988 // title screens may have different window size
1989 ChangeViewportPropertiesIfNeeded();
1991 // only required to update logic for redrawing global border
1995 DrawTitleScreenImage(tci->local_nr, tci->initial);
1997 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1999 sound = getTitleSound(tci);
2000 music = getTitleMusic(tci);
2002 if (sound != last_sound)
2003 PlayMenuSoundExt(sound);
2004 if (music != last_music)
2005 PlayMenuMusicExt(music);
2010 SetMouseCursor(CURSOR_NONE);
2014 ResetTitleAutoDelay(&title_delay, &fading);
2019 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
2020 button = MB_MENU_CHOICE;
2022 if (button == MB_MENU_LEAVE)
2024 return_to_main_menu = TRUE;
2026 else if (button == MB_MENU_CHOICE || dx)
2028 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
2030 SetGameStatus(GAME_MODE_INFO);
2032 info_mode = INFO_MODE_MAIN;
2040 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
2042 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
2044 tci = &title_controls[title_screen_nr];
2046 SetAnimStatus(getTitleAnimMode(tci));
2048 sound = getTitleSound(tci);
2049 music = getTitleMusic(tci);
2051 if (last_sound != SND_UNDEFINED && sound != last_sound)
2052 FadeSound(last_sound);
2053 if (last_music != MUS_UNDEFINED && music != last_music)
2056 fading = getTitleFading(tci);
2058 FadeOut(REDRAW_ALL);
2061 DrawTitleScreenImage(tci->local_nr, tci->initial);
2063 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2065 sound = getTitleSound(tci);
2066 music = getTitleMusic(tci);
2068 if (sound != last_sound)
2069 PlayMenuSoundExt(sound);
2070 if (music != last_music)
2071 PlayMenuMusicExt(music);
2078 ResetTitleAutoDelay(&title_delay, &fading);
2082 FadeMenuSoundsAndMusic();
2084 return_to_main_menu = TRUE;
2088 if (return_to_main_menu)
2090 SetMouseCursor(CURSOR_DEFAULT);
2092 // force full menu screen redraw after displaying title screens
2093 redraw_mask = REDRAW_ALL;
2095 if (game_status_last_screen == GAME_MODE_INFO)
2097 SetGameStatus(GAME_MODE_INFO);
2099 info_mode = INFO_MODE_MAIN;
2103 else // default: return to main menu
2105 SetGameStatus(GAME_MODE_MAIN);
2112 static void HandleMainMenu_ToggleTeamMode(void)
2114 setup.team_mode = !setup.team_mode;
2116 InitializeMainControls();
2117 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2119 DrawPreviewPlayers();
2122 static void HandleMainMenu_SelectLevel(int step, int direction,
2123 int selected_level_nr)
2125 int old_level_nr = level_nr;
2128 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2129 new_level_nr = selected_level_nr;
2131 new_level_nr = old_level_nr + step * direction;
2133 if (new_level_nr < leveldir_current->first_level)
2134 new_level_nr = leveldir_current->first_level;
2135 if (new_level_nr > leveldir_current->last_level)
2136 new_level_nr = leveldir_current->last_level;
2138 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2140 // skipping levels is only allowed when trying to skip single level
2141 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2142 Request("Level still unsolved! Skip it anyway?", REQ_ASK))
2144 leveldir_current->handicap_level++;
2145 SaveLevelSetup_SeriesInfo();
2148 new_level_nr = leveldir_current->handicap_level;
2151 if (new_level_nr != old_level_nr)
2153 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2155 PlaySound(SND_MENU_ITEM_SELECTING);
2157 level_nr = new_level_nr;
2159 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2160 int2str(level_nr, menu.main.text.level_number.size),
2161 mci->pos_text->font);
2163 LoadLevel(level_nr);
2164 DrawPreviewLevelInitial();
2168 DrawCompleteVideoDisplay();
2170 SaveLevelSetup_SeriesInfo();
2172 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2174 // force redraw of playfield area (may be reset at this point)
2175 redraw_mask |= REDRAW_FIELD;
2179 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2181 static int choice = MAIN_CONTROL_GAME;
2182 static boolean button_pressed_last = FALSE;
2183 boolean button_pressed = FALSE;
2185 int i = 0; // needed to prevent compiler warning due to bad code below
2187 if (button == MB_MENU_INITIALIZE)
2189 DrawCursorAndText_Main(choice, TRUE, FALSE);
2194 if (mx || my) // mouse input
2198 for (i = 0; main_controls[i].nr != -1; i++)
2200 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2201 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2202 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2204 pos = main_controls[i].nr;
2210 // check if level preview was clicked
2211 if (insidePreviewRect(&preview, mx - SX, my - SY))
2212 pos = MAIN_CONTROL_GAME;
2214 // handle pressed/unpressed state for active/inactive menu buttons
2215 // (if pos != -1, "i" contains index position corresponding to "pos")
2217 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2218 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2219 button_pressed = TRUE;
2221 if (button_pressed != button_pressed_last)
2223 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2226 PlaySound(SND_MENU_BUTTON_PRESSING);
2228 PlaySound(SND_MENU_BUTTON_RELEASING);
2231 else if (dx || dy) // keyboard input
2233 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2234 choice == MAIN_CONTROL_SETUP))
2235 button = MB_MENU_CHOICE;
2240 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2242 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2244 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2246 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2248 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2250 CloseDoor(DOOR_CLOSE_2);
2252 SetGameStatus(GAME_MODE_LEVELNR);
2254 DrawChooseLevelNr();
2256 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2262 PlaySound(SND_MENU_ITEM_ACTIVATING);
2264 DrawCursorAndText_Main(choice, FALSE, FALSE);
2265 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2271 if (choice == MAIN_CONTROL_NAME)
2273 // special case: cursor left or right pressed -- toggle team mode
2274 HandleMainMenu_ToggleTeamMode();
2276 else if (choice != MAIN_CONTROL_INFO &&
2277 choice != MAIN_CONTROL_SETUP)
2279 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2285 PlaySound(SND_MENU_ITEM_SELECTING);
2287 if (pos == MAIN_CONTROL_NAME)
2290 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2292 // special case: menu text "name/team" clicked -- toggle team mode
2293 HandleMainMenu_ToggleTeamMode();
2297 if (setup.multiple_users)
2299 CloseDoor(DOOR_CLOSE_2);
2301 SetGameStatus(GAME_MODE_NAMES);
2303 DrawChoosePlayerName();
2307 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2313 else if (pos == MAIN_CONTROL_LEVELS)
2317 CloseDoor(DOOR_CLOSE_2);
2319 SetGameStatus(GAME_MODE_LEVELS);
2321 SaveLevelSetup_LastSeries();
2322 SaveLevelSetup_SeriesInfo();
2324 // restore level set if chosen from "last played level set" menu
2325 RestoreLastPlayedLevels(&leveldir_current);
2327 if (setup.internal.choose_from_top_leveldir)
2330 DrawChooseLevelSet();
2333 else if (pos == MAIN_CONTROL_SCORES)
2335 CloseDoor(DOOR_CLOSE_2);
2337 SetGameStatus(GAME_MODE_SCORES);
2339 DrawHallOfFame(level_nr);
2341 else if (pos == MAIN_CONTROL_EDITOR)
2343 if (leveldir_current->readonly &&
2344 setup.editor.show_read_only_warning)
2345 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2347 CloseDoor(DOOR_CLOSE_ALL);
2349 SetGameStatus(GAME_MODE_EDITOR);
2351 FadeSetEnterScreen();
2355 else if (pos == MAIN_CONTROL_INFO)
2357 CloseDoor(DOOR_CLOSE_2);
2359 SetGameStatus(GAME_MODE_INFO);
2361 info_mode = INFO_MODE_MAIN;
2365 else if (pos == MAIN_CONTROL_GAME)
2367 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2369 else if (pos == MAIN_CONTROL_SETUP)
2371 CloseDoor(DOOR_CLOSE_2);
2373 SetGameStatus(GAME_MODE_SETUP);
2375 setup_mode = SETUP_MODE_MAIN;
2379 else if (pos == MAIN_CONTROL_QUIT)
2381 SaveLevelSetup_LastSeries();
2382 SaveLevelSetup_SeriesInfo();
2384 #if defined(PLATFORM_EMSCRIPTEN)
2385 Request("Close the browser window to quit!", REQ_CONFIRM);
2387 if (!setup.ask_on_quit_program ||
2388 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2389 SetGameStatus(GAME_MODE_QUIT);
2395 button_pressed_last = button_pressed;
2399 // ============================================================================
2400 // info screen functions
2401 // ============================================================================
2403 static struct TokenInfo *info_info;
2404 static int num_info_info; // number of info entries shown on screen
2405 static int max_info_info; // total number of info entries in list
2407 static void execInfoTitleScreen(void)
2409 info_mode = INFO_MODE_TITLE;
2414 static void execInfoElements(void)
2416 info_mode = INFO_MODE_ELEMENTS;
2421 static void execInfoMusic(void)
2423 info_mode = INFO_MODE_MUSIC;
2428 static void execInfoCredits(void)
2430 info_mode = INFO_MODE_CREDITS;
2435 static void execInfoProgram(void)
2437 info_mode = INFO_MODE_PROGRAM;
2442 static void execInfoVersion(void)
2444 info_mode = INFO_MODE_VERSION;
2449 static void execInfoLevelSet(void)
2451 info_mode = INFO_MODE_LEVELSET;
2456 static void execExitInfo(void)
2458 SetGameStatus(GAME_MODE_MAIN);
2463 static struct TokenInfo info_info_main[] =
2465 { TYPE_ENTER_SCREEN, execInfoTitleScreen, STR_INFO_TITLE },
2466 { TYPE_ENTER_SCREEN, execInfoElements, STR_INFO_ELEMENTS },
2467 { TYPE_ENTER_SCREEN, execInfoMusic, STR_INFO_MUSIC },
2468 { TYPE_ENTER_SCREEN, execInfoCredits, STR_INFO_CREDITS },
2469 { TYPE_ENTER_SCREEN, execInfoProgram, STR_INFO_PROGRAM },
2470 { TYPE_ENTER_SCREEN, execInfoVersion, STR_INFO_VERSION },
2471 { TYPE_ENTER_SCREEN, execInfoLevelSet, STR_INFO_LEVELSET },
2472 { TYPE_EMPTY, NULL, "" },
2473 { TYPE_LEAVE_MENU, execExitInfo, STR_INFO_EXIT },
2478 static int getMenuTextFont(int type)
2480 if (type & (TYPE_SWITCH |
2494 static struct TokenInfo *setup_info;
2495 static struct TokenInfo setup_info_input[];
2497 static struct TokenInfo *menu_info;
2499 static void PlayInfoSound(void)
2501 int info_sound = getInfoScreenBackgroundSound_Generic();
2502 char *next_sound = getSoundInfoEntryFilename(info_sound);
2504 if (next_sound != NULL)
2505 PlayMenuSoundExt(info_sound);
2510 static void PlayInfoSoundIfLoop(void)
2512 int info_sound = getInfoScreenBackgroundSound_Generic();
2513 char *next_sound = getSoundInfoEntryFilename(info_sound);
2515 if (next_sound != NULL)
2516 PlayMenuSoundIfLoopExt(info_sound);
2518 PlayMenuSoundIfLoop();
2521 static void PlayInfoMusic(void)
2523 int info_music = getInfoScreenBackgroundMusic_Generic();
2524 char *curr_music = getCurrentlyPlayingMusicFilename();
2525 char *next_music = getMusicInfoEntryFilename(info_music);
2527 if (next_music != NULL)
2529 // play music if info screen music differs from current music
2530 if (!strEqual(curr_music, next_music))
2531 PlayMenuMusicExt(info_music);
2535 // only needed if info screen was directly invoked from main menu
2540 static void PlayInfoSoundsAndMusic(void)
2546 static void FadeInfoSounds(void)
2551 static void FadeInfoMusic(void)
2553 int info_music = getInfoScreenBackgroundMusic_Generic();
2554 char *curr_music = getCurrentlyPlayingMusicFilename();
2555 char *next_music = getMusicInfoEntryFilename(info_music);
2557 if (next_music != NULL)
2559 // fade music if info screen music differs from current music
2560 if (!strEqual(curr_music, next_music))
2565 static void FadeInfoSoundsAndMusic(void)
2571 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2572 int screen_pos, int menu_info_pos_raw,
2575 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2576 struct TokenInfo *ti = &token_info[pos];
2577 int xpos = MENU_SCREEN_START_XPOS;
2578 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2579 int font_nr = getMenuTextFont(ti->type);
2581 if (setup_mode == SETUP_MODE_INPUT)
2582 font_nr = FONT_MENU_1;
2585 font_nr = FONT_ACTIVE(font_nr);
2587 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2589 if (ti->type & ~TYPE_SKIP_ENTRY)
2590 drawCursor(screen_pos, active);
2593 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2596 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2599 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2602 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2605 static char *window_size_text;
2606 static char *scaling_type_text;
2607 static char *network_server_text;
2609 static void drawSetupValue(int, int);
2611 static void drawMenuInfoList(int first_entry, int num_page_entries,
2612 int max_page_entries)
2616 if (first_entry + num_page_entries > max_page_entries)
2619 clearMenuListArea();
2621 for (i = 0; i < num_page_entries; i++)
2623 int menu_info_pos = first_entry + i;
2624 struct TokenInfo *si = &menu_info[menu_info_pos];
2625 void *value_ptr = si->value;
2627 // set some entries to "unchangeable" according to other variables
2628 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2629 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2630 (value_ptr == &setup.sound_music && !audio.music_available) ||
2631 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2632 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2633 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2634 si->type |= TYPE_GHOSTED;
2636 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2637 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2638 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2639 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2640 else if (si->type & ~TYPE_SKIP_ENTRY)
2641 initCursor(i, IMG_MENU_BUTTON);
2643 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2645 if (si->type & TYPE_STRING)
2649 if (value_ptr == &network_server_text)
2650 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2652 if (gadget_id != -1)
2654 struct GadgetInfo *gi = screen_gadget[gadget_id];
2655 int xpos = MENU_SCREEN_START_XPOS;
2656 int ypos = MENU_SCREEN_START_YPOS + i;
2657 int x = mSX + xpos * 32;
2658 int y = mSY + ypos * 32;
2660 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2664 if (si->type & TYPE_VALUE &&
2665 menu_info == setup_info)
2666 drawSetupValue(i, menu_info_pos);
2670 static void DrawInfoScreen_Main(void)
2672 int fade_mask = REDRAW_FIELD;
2675 // (needed after displaying info sub-screens directly from main menu)
2676 if (info_screens_from_main)
2678 info_screens_from_main = FALSE;
2680 SetGameStatus(GAME_MODE_MAIN);
2687 if (redraw_mask & REDRAW_ALL)
2688 fade_mask = REDRAW_ALL;
2691 fade_mask = REDRAW_ALL;
2694 FadeMenuSoundsAndMusic();
2696 FreeScreenGadgets();
2697 CreateScreenGadgets();
2699 // (needed after displaying title screens which disable auto repeat)
2700 KeyboardAutoRepeatOn();
2702 FadeSetLeaveScreen();
2706 // needed if different viewport properties defined for info screen
2707 ChangeViewportPropertiesIfNeeded();
2709 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2713 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2715 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_INFO_MAIN);
2717 info_info = info_info_main;
2719 // use modified info screen info without info screen entries marked as hidden
2720 info_info = getSetupInfoFinal(info_info);
2722 // determine maximal number of info entries that can be displayed on screen
2724 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2727 // determine maximal number of info entries available for menu of info screen
2729 for (i = 0; info_info[i].type != 0; i++)
2732 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2734 MapScreenGadgets(max_info_info);
2736 PlayMenuSoundsAndMusic();
2738 DrawMaskedBorder(fade_mask);
2743 static void changeSetupValue(int, int, int);
2745 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2746 int mode, int num_page_entries,
2747 int max_page_entries)
2749 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2750 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2751 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2752 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2753 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2754 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2755 int *num_page_entries_last = num_page_entries_all_last[game_status];
2756 int *choice_store = choice_stores[game_status];
2757 int *first_entry_store = first_entry_stores[game_status];
2758 int choice = choice_store[mode]; // starts with 0
2759 int first_entry = first_entry_store[mode]; // starts with 0
2761 int y = choice - first_entry;
2763 boolean position_set_by_scrollbar = (dx == 999);
2764 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2767 if (button == MB_MENU_INITIALIZE)
2769 // check if number of menu page entries has changed (may happen by change
2770 // of custom artwork definition value for 'list_size' for this menu screen)
2771 // (in this case, the last menu position most probably has to be corrected)
2772 if (num_page_entries != num_page_entries_last[mode])
2774 choice_store[mode] = first_entry_store[mode] = 0;
2776 choice = first_entry = 0;
2779 num_page_entries_last[mode] = num_page_entries;
2782 // advance to first valid menu entry
2783 while (choice < num_page_entries &&
2784 menu_info[choice].type & TYPE_SKIP_ENTRY)
2787 if (position_set_by_scrollbar)
2788 first_entry = first_entry_store[mode] = dy;
2790 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2791 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2793 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2795 if (choice < first_entry)
2797 choice = first_entry;
2799 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2802 else if (choice > first_entry + num_page_entries - 1)
2804 choice = first_entry + num_page_entries - 1;
2806 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2810 choice_store[mode] = choice;
2812 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2816 else if (button == MB_MENU_LEAVE)
2818 PlaySound(SND_MENU_ITEM_SELECTING);
2820 for (i = 0; i < max_page_entries; i++)
2822 if (menu_info[i].type & TYPE_LEAVE_MENU)
2824 void (*menu_callback_function)(void) = menu_info[i].value;
2828 menu_callback_function();
2830 break; // absolutely needed because function changes 'menu_info'!
2837 if (mx || my) // mouse input
2839 x = (mx - mSX) / 32;
2840 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2842 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2844 // move cursor instead of scrolling when already at start/end of list
2845 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2847 else if (dy == +1 * SCROLL_LINE &&
2848 first_entry + num_page_entries == max_page_entries)
2851 // handle scrolling screen one line or page
2853 y + dy > num_page_entries - 1)
2855 boolean redraw = FALSE;
2857 if (ABS(dy) == SCROLL_PAGE)
2858 step = num_page_entries - 1;
2860 if (dy < 0 && first_entry > 0)
2862 // scroll page/line up
2864 first_entry -= step;
2865 if (first_entry < 0)
2870 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2872 // scroll page/line down
2874 first_entry += step;
2875 if (first_entry + num_page_entries > max_page_entries)
2876 first_entry = MAX(0, max_page_entries - num_page_entries);
2883 choice += first_entry - first_entry_store[mode];
2885 if (choice < first_entry)
2887 choice = first_entry;
2889 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2892 else if (choice > first_entry + num_page_entries - 1)
2894 choice = first_entry + num_page_entries - 1;
2896 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2899 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2903 if (choice < first_entry ||
2904 choice > first_entry + num_page_entries - 1)
2905 first_entry += SIGN(dy);
2908 first_entry_store[mode] = first_entry;
2909 choice_store[mode] = choice;
2911 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2913 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2915 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2916 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2924 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2926 if (menu_info[choice].type & menu_navigation_type ||
2927 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2928 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2929 menu_info[choice].type & TYPE_PLAYER)
2930 button = MB_MENU_CHOICE;
2935 // jump to next non-empty menu entry (up or down)
2936 while (first_entry + y > 0 &&
2937 first_entry + y < max_page_entries - 1 &&
2938 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2941 if (!IN_VIS_MENU(x, y))
2943 choice += y - y_old;
2945 if (choice < first_entry)
2946 first_entry = choice;
2947 else if (choice > first_entry + num_page_entries - 1)
2948 first_entry = choice - num_page_entries + 1;
2950 if (first_entry >= 0 &&
2951 first_entry + num_page_entries <= max_page_entries)
2953 first_entry_store[mode] = first_entry;
2955 if (choice < first_entry)
2956 choice = first_entry;
2957 else if (choice > first_entry + num_page_entries - 1)
2958 choice = first_entry + num_page_entries - 1;
2960 choice_store[mode] = choice;
2962 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2964 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2966 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2967 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2974 if (!anyScrollbarGadgetActive() &&
2975 IN_VIS_MENU(x, y) &&
2976 mx < mx_right_border &&
2977 y >= 0 && y < num_page_entries)
2981 if (first_entry + y != choice &&
2982 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2984 PlaySound(SND_MENU_ITEM_ACTIVATING);
2986 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2987 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2989 choice = choice_store[mode] = first_entry + y;
2993 PlaySound(SND_MENU_ITEM_SELECTING);
2995 for (i = 0; menu_info[i].type != 0; i++)
2997 if (menu_info[i].type & TYPE_LEAVE_MENU)
2999 void (*menu_callback_function)(void) = menu_info[i].value;
3003 menu_callback_function();
3005 // absolutely needed because function changes 'menu_info'!
3013 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
3015 PlaySound(SND_MENU_ITEM_SELECTING);
3017 // when selecting key headline, execute function for key value change
3018 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
3019 menu_info[first_entry + y + 1].type & TYPE_KEY)
3022 // when selecting string value, execute function for list selection
3023 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3024 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
3027 // when selecting string value, execute function for text input gadget
3028 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
3029 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
3032 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
3034 void (*menu_callback_function)(void) =
3035 menu_info[first_entry + y].value;
3037 FadeSetFromType(menu_info[first_entry + y].type);
3039 menu_callback_function();
3041 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
3043 void (*gadget_callback_function)(void) =
3044 menu_info[first_entry + y].value;
3046 gadget_callback_function();
3048 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
3049 menu_info == setup_info)
3051 changeSetupValue(y, first_entry + y, dx);
3057 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
3059 menu_info = info_info;
3061 HandleMenuScreen(mx, my, dx, dy, button,
3062 info_mode, num_info_info, max_info_info);
3065 static int getMenuFontSpacing(int spacing_height, int font_nr)
3067 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
3069 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
3073 static int getMenuTextSpacing(int spacing_height, int font_nr)
3075 return (getMenuFontSpacing(spacing_height, font_nr) +
3076 EXTRA_SPACING(game_status));
3079 static int getMenuTextStep(int spacing_height, int font_nr)
3081 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
3084 static int getHeadlineSpacing(void)
3086 // special compatibility handling for "R'n'D jue 2022" game editions
3087 int spacing_check = menu.headline1_spacing[GAME_MODE_SCOREINFO];
3088 int spacing = (game_status == GAME_MODE_SCOREINFO ?
3089 menu.headline1_spacing[GAME_MODE_SCOREINFO] :
3090 menu.headline1_spacing_info[info_mode]);
3091 int font = MENU_INFO_FONT_TITLE;
3093 return (spacing_check != -2 ? getMenuTextStep(spacing, font) : 0);
3096 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
3098 int font_error = FONT_TEXT_2;
3099 int font_foot = MENU_INFO_FONT_FOOT;
3100 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3101 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3103 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
3105 FadeOut(REDRAW_FIELD);
3109 DrawInfoScreen_Headline(0, 1, FALSE);
3111 DrawTextSCentered(ystart, font_error, text_error);
3112 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3114 FadeIn(REDRAW_FIELD);
3117 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
3119 static int infoscreen_step[MAX_INFO_ELEMENTS_IN_ARRAY];
3120 static int infoscreen_frame[MAX_INFO_ELEMENTS_IN_ARRAY];
3121 int font_foot = MENU_INFO_FONT_FOOT;
3122 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
3123 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3124 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3125 int ystep = MENU_SCREEN_INFO_YSTEP;
3126 int row_height = MENU_SCREEN_INFO_ENTRY_SIZE;
3127 int tilesize = MENU_SCREEN_INFO_TILE_SIZE;
3128 int yoffset = (row_height - tilesize) / 2;
3129 int element, action, direction;
3137 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
3138 infoscreen_step[i] = infoscreen_frame[i] = 0;
3140 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3146 while (helpanim_info[j].element != HELPANIM_LIST_END)
3148 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
3153 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3162 int ypos = i - start;
3163 int ystart_pos = ystart + ypos * ystep + yoffset;
3165 j += infoscreen_step[ypos];
3167 element = helpanim_info[j].element;
3168 action = helpanim_info[j].action;
3169 direction = helpanim_info[j].direction;
3172 element = EL_UNKNOWN;
3174 if (action != -1 && direction != -1)
3175 graphic = el_act_dir2img(element, action, direction);
3176 else if (action != -1)
3177 graphic = el_act2img(element, action);
3178 else if (direction != -1)
3179 graphic = el_dir2img(element, direction);
3181 graphic = el2img(element);
3183 delay = helpanim_info[j++].delay;
3188 if (infoscreen_frame[ypos] == 0)
3191 infoscreen_frame[ypos] = delay - 1;
3195 sync_frame = delay - infoscreen_frame[ypos];
3196 infoscreen_frame[ypos]--;
3199 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3201 if (!infoscreen_frame[ypos])
3202 infoscreen_step[ypos] = 0;
3206 if (!infoscreen_frame[ypos])
3207 infoscreen_step[ypos]++;
3208 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3214 ClearRectangleOnBackground(drawto, xstart, ystart_pos, tilesize, tilesize);
3215 DrawSizedGraphicAnimationExt(drawto, xstart, ystart_pos,
3216 graphic, sync_frame, tilesize, USE_MASKING);
3219 DrawInfoScreen_HelpText(element, action, direction, ypos);
3224 redraw_mask |= REDRAW_FIELD;
3229 static char *getHelpText(int element, int action, int direction)
3231 char token[MAX_LINE_LEN];
3233 strcpy(token, element_info[element].token_name);
3236 strcat(token, element_action_info[action].suffix);
3238 if (direction != -1)
3239 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3241 return getHashEntry(helptext_info, token);
3244 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3246 int font_nr = FONT_INFO_ELEMENTS;
3247 int font_width = getFontWidth(font_nr);
3248 int font_height = getFontHeight(font_nr);
3249 int line_spacing = MENU_SCREEN_INFO_SPACE_LINE;
3250 int left_spacing = MENU_SCREEN_INFO_SPACE_LEFT;
3251 int middle_spacing = MENU_SCREEN_INFO_SPACE_MIDDLE;
3252 int right_spacing = MENU_SCREEN_INFO_SPACE_RIGHT;
3253 int line_height = font_height + line_spacing;
3254 int row_height = MENU_SCREEN_INFO_ENTRY_SIZE;
3255 int tilesize = MENU_SCREEN_INFO_TILE_SIZE;
3256 int xstart = mSX + left_spacing + tilesize + middle_spacing;
3257 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3258 int ystep = MENU_SCREEN_INFO_YSTEP;
3259 int pad_left = xstart - SX;
3260 int pad_right = right_spacing;
3261 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3262 int max_lines_per_text = (row_height + line_spacing) / line_height;
3264 boolean autowrap = TRUE;
3265 boolean centered = FALSE;
3266 boolean parse_comments = FALSE;
3268 if (action != -1 && direction != -1) // element.action.direction
3269 text = getHelpText(element, action, direction);
3271 if (text == NULL && action != -1) // element.action
3272 text = getHelpText(element, action, -1);
3274 if (text == NULL && direction != -1) // element.direction
3275 text = getHelpText(element, -1, direction);
3277 if (text == NULL) // base element
3278 text = getHelpText(element, -1, -1);
3280 if (text == NULL) // not found
3281 text = "No description available";
3283 DisableDrawingText();
3285 // first get number of text lines to calculate offset for centering text
3286 int num_lines_printed =
3287 DrawTextBuffer(0, 0, text, font_nr,
3288 max_chars_per_line, -1, max_lines_per_text, line_spacing, -1,
3289 autowrap, centered, parse_comments);
3291 EnableDrawingText();
3293 int size_lines_printed = num_lines_printed * line_height - line_spacing;
3294 int yoffset = (row_height - size_lines_printed) / 2;
3296 DrawTextBuffer(xstart, ystart + ypos * ystep + yoffset, text, font_nr,
3297 max_chars_per_line, -1, max_lines_per_text, line_spacing, -1,
3298 autowrap, centered, parse_comments);
3301 static void DrawInfoScreen_TitleScreen(void)
3303 SetGameStatus(GAME_MODE_TITLE);
3310 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3312 HandleTitleScreen(0, 0, dx, dy, button);
3315 static void DrawInfoScreen_Elements(void)
3317 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3320 FadeInfoSoundsAndMusic();
3322 FadeOut(REDRAW_FIELD);
3327 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3329 PlayInfoSoundsAndMusic();
3331 FadeIn(REDRAW_FIELD);
3334 void HandleInfoScreen_Elements(int dx, int dy, int button)
3336 static DelayCounter info_delay = { 0 };
3337 static int num_anims;
3338 static int num_pages;
3340 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3343 info_delay.value = GameFrameDelay;
3345 if (button == MB_MENU_INITIALIZE)
3347 boolean new_element = TRUE;
3351 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3353 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3355 else if (new_element)
3358 new_element = FALSE;
3362 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3366 if (button == MB_MENU_LEAVE)
3368 PlaySound(SND_MENU_ITEM_SELECTING);
3370 info_mode = INFO_MODE_MAIN;
3375 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3377 if (button != MB_MENU_INITIALIZE)
3379 PlaySound(SND_MENU_ITEM_SELECTING);
3381 page += (dx < 0 ? -1 : +1);
3384 if (page < 0 || page >= num_pages)
3386 FadeInfoSoundsAndMusic();
3388 info_mode = INFO_MODE_MAIN;
3394 if (button != MB_MENU_INITIALIZE)
3395 FadeSetNextScreen();
3397 if (button != MB_MENU_INITIALIZE)
3398 FadeOut(REDRAW_FIELD);
3402 DrawInfoScreen_Headline(page, num_pages, TRUE);
3403 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3405 if (button != MB_MENU_INITIALIZE)
3406 FadeIn(REDRAW_FIELD);
3410 if (DelayReached(&info_delay))
3411 if (page < num_pages)
3412 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3414 PlayInfoSoundIfLoop();
3418 static void DrawInfoScreen_Music(void)
3420 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3424 FadeOut(REDRAW_FIELD);
3428 DrawInfoScreen_Headline(0, 1, TRUE);
3432 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3434 FadeIn(REDRAW_FIELD);
3437 void HandleInfoScreen_Music(int dx, int dy, int button)
3439 static struct MusicFileInfo *list = NULL;
3440 static int num_screens = 0;
3441 static int screen_nr = 0;
3442 int font_title = MENU_INFO_FONT_TITLE;
3443 int font_head = MENU_INFO_FONT_HEAD;
3444 int font_text = MENU_INFO_FONT_TEXT;
3445 int font_foot = MENU_INFO_FONT_FOOT;
3446 int spacing_head = menu.headline2_spacing_info[info_mode];
3447 int ystep_head = getMenuTextStep(spacing_head, font_head);
3448 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
3449 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3451 if (button == MB_MENU_INITIALIZE)
3453 struct MusicFileInfo *list_ptr = music_file_info;
3458 while (list_ptr != NULL)
3460 list_ptr = list_ptr->next;
3464 list = music_file_info;
3468 FadeMenuSoundsAndMusic();
3472 DrawInfoScreen_Headline(0, 1, TRUE);
3474 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3475 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3481 if (button == MB_MENU_LEAVE)
3483 PlaySound(SND_MENU_ITEM_SELECTING);
3485 FadeMenuSoundsAndMusic();
3487 info_mode = INFO_MODE_MAIN;
3492 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3494 if (button != MB_MENU_INITIALIZE)
3496 PlaySound(SND_MENU_ITEM_SELECTING);
3500 list = (dx < 0 ? list->prev : list->next);
3501 screen_nr += (dx < 0 ? -1 : +1);
3507 FadeMenuSoundsAndMusic();
3509 info_mode = INFO_MODE_MAIN;
3515 FadeMenuSoundsAndMusic();
3517 if (list != music_file_info)
3518 FadeSetNextScreen();
3520 if (button != MB_MENU_INITIALIZE)
3521 FadeOut(REDRAW_FIELD);
3525 DrawInfoScreen_Headline(screen_nr, num_screens, TRUE);
3529 int sound = list->music;
3531 if (IS_LOOP_SOUND(sound))
3532 PlaySoundLoop(sound);
3538 int music = list->music;
3540 if (IS_LOOP_MUSIC(music))
3541 PlayMusicLoop(music);
3546 if (!strEqual(list->title, UNKNOWN_NAME))
3548 if (!strEqual(list->title_header, UNKNOWN_NAME))
3549 DrawTextSCentered(ystart, font_head, list->title_header);
3551 DrawTextSCentered(ystart, font_head, "Track");
3553 ystart += ystep_head;
3555 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3556 ystart += ystep_head;
3559 if (!strEqual(list->artist, UNKNOWN_NAME))
3561 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3562 DrawTextSCentered(ystart, font_head, list->artist_header);
3564 DrawTextSCentered(ystart, font_head, "by");
3566 ystart += ystep_head;
3568 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3569 ystart += ystep_head;
3572 if (!strEqual(list->album, UNKNOWN_NAME))
3574 if (!strEqual(list->album_header, UNKNOWN_NAME))
3575 DrawTextSCentered(ystart, font_head, list->album_header);
3577 DrawTextSCentered(ystart, font_head, "from the album");
3579 ystart += ystep_head;
3581 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3582 ystart += ystep_head;
3585 if (!strEqual(list->year, UNKNOWN_NAME))
3587 if (!strEqual(list->year_header, UNKNOWN_NAME))
3588 DrawTextSCentered(ystart, font_head, list->year_header);
3590 DrawTextSCentered(ystart, font_head, "from the year");
3592 ystart += ystep_head;
3594 DrawTextFCentered(ystart, font_text, "%s", list->year);
3595 ystart += ystep_head;
3598 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3600 if (button != MB_MENU_INITIALIZE)
3601 FadeIn(REDRAW_FIELD);
3604 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3605 PlaySoundLoop(list->music);
3608 static void DrawInfoScreen_Version(void)
3610 int font_head = MENU_INFO_FONT_HEAD;
3611 int font_text = MENU_INFO_FONT_TEXT;
3612 int font_foot = MENU_INFO_FONT_FOOT;
3613 int spacing_head = menu.headline2_spacing_info[info_mode];
3614 int spacing_para = menu.paragraph_spacing_info[info_mode];
3615 int spacing_line = menu.line_spacing_info[info_mode];
3616 int xstep = getFontWidth(font_text);
3617 int ystep_head = getMenuTextStep(spacing_head, font_head);
3618 int ystep_para = getMenuTextStep(spacing_para, font_text);
3619 int ystep_line = getMenuTextStep(spacing_line, font_text);
3620 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3621 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3622 int xstart1 = mSX - SX + 2 * xstep;
3623 int xstart2 = mSX - SX + 18 * xstep;
3624 int xstart3 = mSX - SX + 28 * xstep;
3625 SDL_version sdl_version_compiled;
3626 const SDL_version *sdl_version_linked;
3627 int driver_name_len = 10;
3628 SDL_version sdl_version_linked_ext;
3629 const char *driver_name = NULL;
3631 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3634 FadeInfoSoundsAndMusic();
3636 FadeOut(REDRAW_FIELD);
3640 DrawInfoScreen_Headline(0, 1, TRUE);
3642 DrawTextF(xstart1, ystart, font_head, "Name");
3643 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3644 ystart += ystep_line;
3646 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3648 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3649 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3650 ystart += ystep_line;
3652 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3653 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3654 ystart += ystep_line;
3658 DrawTextF(xstart1, ystart, font_head, "Version");
3659 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3660 ystart += ystep_line;
3663 DrawTextF(xstart1, ystart, font_head, "Platform");
3664 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3666 PLATFORM_XX_BIT_STRING);
3667 ystart += ystep_line;
3669 DrawTextF(xstart1, ystart, font_head, "Target");
3670 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3671 ystart += ystep_line;
3673 DrawTextF(xstart1, ystart, font_head, "Source date");
3674 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3675 ystart += ystep_line;
3677 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3678 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3679 ystart += ystep_para;
3681 DrawTextF(xstart1, ystart, font_head, "Library");
3682 DrawTextF(xstart2, ystart, font_head, "compiled");
3683 DrawTextF(xstart3, ystart, font_head, "linked");
3684 ystart += ystep_head;
3686 SDL_VERSION(&sdl_version_compiled);
3687 SDL_GetVersion(&sdl_version_linked_ext);
3688 sdl_version_linked = &sdl_version_linked_ext;
3690 DrawTextF(xstart1, ystart, font_text, "SDL");
3691 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3692 sdl_version_compiled.major,
3693 sdl_version_compiled.minor,
3694 sdl_version_compiled.patch);
3695 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3696 sdl_version_linked->major,
3697 sdl_version_linked->minor,
3698 sdl_version_linked->patch);
3699 ystart += ystep_line;
3701 SDL_IMAGE_VERSION(&sdl_version_compiled);
3702 sdl_version_linked = IMG_Linked_Version();
3704 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3705 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3706 sdl_version_compiled.major,
3707 sdl_version_compiled.minor,
3708 sdl_version_compiled.patch);
3709 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3710 sdl_version_linked->major,
3711 sdl_version_linked->minor,
3712 sdl_version_linked->patch);
3713 ystart += ystep_line;
3715 SDL_MIXER_VERSION(&sdl_version_compiled);
3716 sdl_version_linked = Mix_Linked_Version();
3718 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3719 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3720 sdl_version_compiled.major,
3721 sdl_version_compiled.minor,
3722 sdl_version_compiled.patch);
3723 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3724 sdl_version_linked->major,
3725 sdl_version_linked->minor,
3726 sdl_version_linked->patch);
3727 ystart += ystep_line;
3729 SDL_NET_VERSION(&sdl_version_compiled);
3730 sdl_version_linked = SDLNet_Linked_Version();
3732 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3733 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3734 sdl_version_compiled.major,
3735 sdl_version_compiled.minor,
3736 sdl_version_compiled.patch);
3737 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3738 sdl_version_linked->major,
3739 sdl_version_linked->minor,
3740 sdl_version_linked->patch);
3741 ystart += ystep_para;
3743 DrawTextF(xstart1, ystart, font_head, "Driver");
3744 DrawTextF(xstart2, ystart, font_head, "Requested");
3745 DrawTextF(xstart3, ystart, font_head, "Used");
3746 ystart += ystep_head;
3749 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3751 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3752 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3753 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3754 ystart += ystep_line;
3757 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3759 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3760 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3761 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3762 ystart += ystep_line;
3765 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3767 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3768 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3769 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3771 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3773 PlayInfoSoundsAndMusic();
3775 FadeIn(REDRAW_FIELD);
3778 void HandleInfoScreen_Version(int button)
3780 if (button == MB_MENU_LEAVE)
3782 PlaySound(SND_MENU_ITEM_SELECTING);
3784 info_mode = INFO_MODE_MAIN;
3789 else if (button == MB_MENU_CHOICE)
3791 PlaySound(SND_MENU_ITEM_SELECTING);
3793 FadeMenuSoundsAndMusic();
3795 info_mode = INFO_MODE_MAIN;
3800 PlayMenuSoundIfLoop();
3804 static char *getInfoScreenTitle_Generic(void)
3806 return (info_mode == INFO_MODE_MAIN ? STR_INFO_MAIN :
3807 info_mode == INFO_MODE_TITLE ? STR_INFO_TITLE :
3808 info_mode == INFO_MODE_ELEMENTS ? STR_INFO_ELEMENTS :
3809 info_mode == INFO_MODE_MUSIC ? STR_INFO_MUSIC :
3810 info_mode == INFO_MODE_CREDITS ? STR_INFO_CREDITS :
3811 info_mode == INFO_MODE_PROGRAM ? STR_INFO_PROGRAM :
3812 info_mode == INFO_MODE_VERSION ? STR_INFO_VERSION :
3813 info_mode == INFO_MODE_LEVELSET ? STR_INFO_LEVELSET :
3817 static int getInfoScreenBackgroundImage_Generic(void)
3819 return (info_mode == INFO_MODE_ELEMENTS ? IMG_BACKGROUND_INFO_ELEMENTS :
3820 info_mode == INFO_MODE_MUSIC ? IMG_BACKGROUND_INFO_MUSIC :
3821 info_mode == INFO_MODE_CREDITS ? IMG_BACKGROUND_INFO_CREDITS :
3822 info_mode == INFO_MODE_PROGRAM ? IMG_BACKGROUND_INFO_PROGRAM :
3823 info_mode == INFO_MODE_VERSION ? IMG_BACKGROUND_INFO_VERSION :
3824 info_mode == INFO_MODE_LEVELSET ? IMG_BACKGROUND_INFO_LEVELSET :
3825 IMG_BACKGROUND_INFO);
3828 static int getInfoScreenBackgroundSound_Generic(void)
3830 return (info_mode == INFO_MODE_ELEMENTS ? SND_BACKGROUND_INFO_ELEMENTS :
3831 info_mode == INFO_MODE_CREDITS ? SND_BACKGROUND_INFO_CREDITS :
3832 info_mode == INFO_MODE_PROGRAM ? SND_BACKGROUND_INFO_PROGRAM :
3833 info_mode == INFO_MODE_VERSION ? SND_BACKGROUND_INFO_VERSION :
3834 info_mode == INFO_MODE_LEVELSET ? SND_BACKGROUND_INFO_LEVELSET :
3835 SND_BACKGROUND_INFO);
3838 static int getInfoScreenBackgroundMusic_Generic(void)
3840 return (info_mode == INFO_MODE_ELEMENTS ? MUS_BACKGROUND_INFO_ELEMENTS :
3841 info_mode == INFO_MODE_CREDITS ? MUS_BACKGROUND_INFO_CREDITS :
3842 info_mode == INFO_MODE_PROGRAM ? MUS_BACKGROUND_INFO_PROGRAM :
3843 info_mode == INFO_MODE_VERSION ? MUS_BACKGROUND_INFO_VERSION :
3844 info_mode == INFO_MODE_LEVELSET ? MUS_BACKGROUND_INFO_LEVELSET :
3845 MUS_BACKGROUND_INFO);
3848 static char *getInfoScreenFilename_Generic(int nr, boolean global)
3850 return (info_mode == INFO_MODE_CREDITS ? getCreditsFilename(nr, global) :
3851 info_mode == INFO_MODE_PROGRAM ? getProgramInfoFilename(nr) :
3852 info_mode == INFO_MODE_LEVELSET ? getLevelSetInfoFilename(nr) :
3856 static void DrawInfoScreen_GenericScreen(int screen_nr, int num_screens,
3857 int use_global_screens)
3859 char *filename = getInfoScreenFilename_Generic(screen_nr, use_global_screens);
3860 int font_text = MENU_INFO_FONT_TEXT;
3861 int font_foot = MENU_INFO_FONT_FOOT;
3862 int spacing_line = menu.line_spacing_info[info_mode];
3863 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3867 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
3869 if (info_mode == INFO_MODE_CREDITS ||
3870 info_mode == INFO_MODE_PROGRAM)
3873 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART;
3874 int chars = width / getFontWidth(font_text);
3875 int lines = height / getFontHeight(font_text);
3876 int padx = (width - chars * getFontWidth(font_text)) / 2;
3877 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3878 int xstart = mSX + padx;
3879 int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3880 boolean autowrap = FALSE;
3881 boolean centered = TRUE;
3882 boolean parse_comments = TRUE;
3884 DrawTextFile(xstart, ystart,
3885 filename, font_text, chars, -1, lines, line_spacing, -1,
3886 autowrap, centered, parse_comments);
3888 else if (info_mode == INFO_MODE_LEVELSET)
3890 struct TitleMessageInfo *tmi = &readme;
3892 // if x position set to "-1", automatically determine by playfield width
3894 tmi->x = SXSIZE / 2;
3896 // if y position set to "-1", use static default value
3898 tmi->y = MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
3900 // if width set to "-1", automatically determine by playfield width
3901 if (tmi->width == -1)
3902 tmi->width = SXSIZE - 2 * TILEX;
3904 // if height set to "-1", automatically determine by playfield height
3905 if (tmi->height == -1)
3906 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3908 // if chars set to "-1", automatically determine by text and font width
3909 if (tmi->chars == -1)
3910 tmi->chars = tmi->width / getFontWidth(tmi->font);
3912 tmi->width = tmi->chars * getFontWidth(tmi->font);
3914 // if lines set to "-1", automatically determine by text and font height
3915 if (tmi->lines == -1)
3916 tmi->lines = tmi->height / getFontHeight(tmi->font);
3918 tmi->height = tmi->lines * getFontHeight(tmi->font);
3920 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3921 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3922 tmi->autowrap, tmi->centered, tmi->parse_comments);
3925 boolean last_screen = (screen_nr == num_screens - 1);
3926 char *text_foot = (last_screen ? TEXT_NEXT_MENU : TEXT_NEXT_PAGE);
3928 DrawTextSCentered(ybottom, font_foot, text_foot);
3931 static void DrawInfoScreen_Generic(void)
3933 SetMainBackgroundImageIfDefined(getInfoScreenBackgroundImage_Generic());
3936 FadeInfoSoundsAndMusic();
3938 FadeOut(REDRAW_FIELD);
3940 HandleInfoScreen_Generic(0, 0, MB_MENU_INITIALIZE);
3942 PlayInfoSoundsAndMusic();
3944 FadeIn(REDRAW_FIELD);
3947 void HandleInfoScreen_Generic(int dx, int dy, int button)
3949 static char *text_no_info = "";
3950 static int num_screens = 0;
3951 static int screen_nr = 0;
3952 static boolean use_global_screens = FALSE;
3954 if (button == MB_MENU_INITIALIZE)
3959 if (info_mode == INFO_MODE_CREDITS)
3963 for (i = 0; i < 2; i++)
3965 use_global_screens = i; // check for "FALSE", then "TRUE"
3967 // determine number of (global or level set specific) credits screens
3968 while (getCreditsFilename(num_screens, use_global_screens) != NULL)
3971 if (num_screens > 0)
3975 text_no_info = "No credits available.";
3977 else if (info_mode == INFO_MODE_PROGRAM)
3979 use_global_screens = TRUE;
3981 // determine number of program info screens
3982 while (getProgramInfoFilename(num_screens) != NULL)
3985 text_no_info = "No program info available.";
3987 else if (info_mode == INFO_MODE_LEVELSET)
3989 use_global_screens = FALSE;
3991 // determine number of levelset info screens
3992 while (getLevelSetInfoFilename(num_screens) != NULL)
3995 text_no_info = "No level set info available.";
3998 if (num_screens == 0)
4000 int font_title = MENU_INFO_FONT_TITLE;
4001 int font_foot = MENU_INFO_FONT_FOOT;
4002 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
4003 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4007 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
4009 DrawTextSCentered(ystart, font_title, text_no_info);
4010 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
4015 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
4017 else if (button == MB_MENU_LEAVE)
4019 PlaySound(SND_MENU_ITEM_SELECTING);
4021 info_mode = INFO_MODE_MAIN;
4024 else if (button == MB_MENU_CHOICE || dx)
4026 PlaySound(SND_MENU_ITEM_SELECTING);
4028 screen_nr += (dx < 0 ? -1 : +1);
4030 if (screen_nr < 0 || screen_nr >= num_screens)
4032 FadeInfoSoundsAndMusic();
4034 info_mode = INFO_MODE_MAIN;
4039 FadeSetNextScreen();
4041 FadeOut(REDRAW_FIELD);
4043 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
4045 FadeIn(REDRAW_FIELD);
4050 PlayInfoSoundIfLoop();
4054 static void DrawInfoScreen(void)
4056 if (info_mode == INFO_MODE_TITLE)
4057 DrawInfoScreen_TitleScreen();
4058 else if (info_mode == INFO_MODE_ELEMENTS)
4059 DrawInfoScreen_Elements();
4060 else if (info_mode == INFO_MODE_MUSIC)
4061 DrawInfoScreen_Music();
4062 else if (info_mode == INFO_MODE_CREDITS)
4063 DrawInfoScreen_Generic();
4064 else if (info_mode == INFO_MODE_PROGRAM)
4065 DrawInfoScreen_Generic();
4066 else if (info_mode == INFO_MODE_VERSION)
4067 DrawInfoScreen_Version();
4068 else if (info_mode == INFO_MODE_LEVELSET)
4069 DrawInfoScreen_Generic();
4071 DrawInfoScreen_Main();
4074 void DrawInfoScreen_FromMainMenu(int nr)
4076 int fade_mask = REDRAW_FIELD;
4078 if (nr < INFO_MODE_MAIN || nr >= MAX_INFO_MODES)
4081 CloseDoor(DOOR_CLOSE_2);
4083 SetGameStatus(GAME_MODE_INFO);
4086 info_screens_from_main = TRUE;
4088 if (redraw_mask & REDRAW_ALL)
4089 fade_mask = REDRAW_ALL;
4092 fade_mask = REDRAW_ALL;
4095 FadeMenuSoundsAndMusic();
4097 FadeSetEnterScreen();
4101 FadeSkipNextFadeOut();
4103 // needed if different viewport properties defined for info screen
4104 ChangeViewportPropertiesIfNeeded();
4106 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
4111 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4113 if (info_mode == INFO_MODE_TITLE)
4114 HandleInfoScreen_TitleScreen(dx, dy, button);
4115 else if (info_mode == INFO_MODE_ELEMENTS)
4116 HandleInfoScreen_Elements(dx, dy, button);
4117 else if (info_mode == INFO_MODE_MUSIC)
4118 HandleInfoScreen_Music(dx, dy, button);
4119 else if (info_mode == INFO_MODE_CREDITS)
4120 HandleInfoScreen_Generic(dx, dy, button);
4121 else if (info_mode == INFO_MODE_PROGRAM)
4122 HandleInfoScreen_Generic(dx, dy, button);
4123 else if (info_mode == INFO_MODE_VERSION)
4124 HandleInfoScreen_Version(button);
4125 else if (info_mode == INFO_MODE_LEVELSET)
4126 HandleInfoScreen_Generic(dx, dy, button);
4128 HandleInfoScreen_Main(mx, my, dx, dy, button);
4132 // ============================================================================
4133 // type name functions
4134 // ============================================================================
4136 static TreeInfo *type_name_node = NULL;
4137 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4138 static int type_name_nr = 0;
4140 static int getPlayerNameColor(char *name)
4142 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4145 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4148 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4149 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4150 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4151 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4152 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4153 int font_width = getFontWidth(font_nr);
4154 int font_xoffset = getFontDrawOffsetX(font_nr);
4155 int font_yoffset = getFontDrawOffsetY(font_nr);
4156 int font_sx = sx + font_xoffset;
4157 int font_sy = sy + font_yoffset;
4159 DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
4161 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4163 pos->width = strlen(text) * font_width;
4164 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4166 DrawText(sx, sy, text, font_nr);
4169 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4171 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4173 *pos = *mci->pos_input;
4175 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4177 TreeInfo *ti = player_name_current;
4178 int first_entry = ti->cl_first;
4179 int entry_pos = first_entry + ti->cl_cursor;
4180 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4181 int xpos = MENU_SCREEN_START_XPOS;
4182 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4184 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4185 type_name_nr = entry_pos;
4187 strcpy(name, type_name_node->name);
4191 pos->width = MAX_PLAYER_NAME_LEN * 32;
4195 type_name_nr = user.nr;
4197 strcpy(name, setup.player_name);
4200 strcpy(type_name_last, name);
4202 if (strEqual(name, EMPTY_PLAYER_NAME))
4205 *xpos = strlen(name);
4208 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4210 // change name of edited user in global list of user names
4211 setString(&global.user_names[type_name_nr], name);
4213 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4215 TreeInfo *node = type_name_node;
4217 // change name of edited user in local menu tree structure
4218 setString(&node->name, name);
4219 setString(&node->name_sorting, name);
4221 node->color = getPlayerNameColor(name);
4222 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4226 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4229 boolean reset_setup = strEqual(name, "");
4230 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4231 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4234 strcpy(name, type_name_last);
4236 if (strEqual(name, ""))
4237 strcpy(name, EMPTY_PLAYER_NAME);
4239 setTypeNameValues_Name(name, pos);
4241 // if player name not changed, no further action required
4242 if (strEqual(name, type_name_last))
4245 // redraw player name before (possibly) opening request dialogs
4246 drawTypeNameText(name, pos, FALSE);
4248 int last_user_nr = user.nr;
4250 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4252 // save setup of currently active user (may differ from edited user)
4255 // temporarily change active user to edited user
4256 user.nr = type_name_nr;
4259 Request("Use current setup values for the new player?", REQ_ASK))
4261 // use current setup values for new user, but create new player UUID
4262 setup.player_uuid = getStringCopy(getUUID());
4266 // load setup for existing user (or start with defaults for new user)
4271 char *setup_filename = getSetupFilename();
4272 boolean setup_exists = fileExists(setup_filename);
4274 // change name of edited user in setup structure
4275 strcpy(setup.player_name, name);
4277 // save setup of edited user
4280 // change name of edited user on score server
4281 ApiRenamePlayerAsThread();
4283 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4287 if (Request("Reset setup values for this player?", REQ_ASK))
4289 // remove setup config file
4290 unlink(setup_filename);
4292 // set player name to default player name
4295 // update player name used by name typing functions
4296 strcpy(name, setup.player_name);
4298 setTypeNameValues_Name(name, pos);
4301 else if (remove_user && type_name_nr != 0)
4303 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4305 char *user_dir = getUserGameDataDir();
4306 char *user_dir_removed =
4307 getStringCat3WithSeparator(user_dir, "REMOVED",
4308 getCurrentTimestamp(), ".");
4310 if (rename(user_dir, user_dir_removed) != 0)
4311 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4313 checked_free(user_dir_removed);
4316 else if (create_user && type_name_nr != 0 && !setup_exists)
4318 if (Request("Create empty level set for the new player?", REQ_ASK))
4320 char *levelset_subdir = getNewUserLevelSubdir();
4322 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4324 AddUserLevelSetToLevelInfo(levelset_subdir);
4326 LevelDirTree *leveldir_current_last = leveldir_current;
4328 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4331 // set level number of newly created level set to default value
4332 LoadLevelSetup_SeriesInfo();
4334 // set newly created level set as current level set for new user
4335 SaveLevelSetup_LastSeries();
4336 SaveLevelSetup_SeriesInfo();
4338 leveldir_current = leveldir_current_last;
4342 Request("Creating new level set failed!", REQ_CONFIRM);
4347 // restore currently active user
4348 user.nr = last_user_nr;
4350 // restore setup of currently active user
4353 // restore last level set of currently active user
4354 LoadLevelSetup_LastSeries();
4355 LoadLevelSetup_SeriesInfo();
4359 static void HandleTypeNameExt(boolean initialize, Key key)
4361 static struct TextPosInfo pos_name = { 0 };
4362 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4363 static int xpos = 0;
4364 struct TextPosInfo *pos = &pos_name;
4365 char key_char = getValidConfigValueChar(getCharFromKey(key));
4366 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4367 boolean active = TRUE;
4371 getTypeNameValues(name, pos, &xpos);
4373 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4374 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4376 StartTextInput(sx, sy, pos->width, pos->height);
4378 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4380 name[xpos] = key_char;
4385 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4391 else if (key == KSYM_Return || key == KSYM_Escape)
4393 boolean changed = (key == KSYM_Return);
4397 setTypeNameValues(name, pos, changed);
4402 drawTypeNameText(name, pos, active);
4406 SetGameStatus(game_status_last_screen);
4408 if (game_status == GAME_MODE_MAIN)
4409 InitializeMainControls();
4413 static void DrawTypeName(void)
4415 HandleTypeNameExt(TRUE, 0);
4418 void HandleTypeName(Key key)
4420 HandleTypeNameExt(FALSE, key);
4424 // ============================================================================
4425 // tree menu functions
4426 // ============================================================================
4428 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4430 if (game_status != GAME_MODE_SETUP ||
4431 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4434 int max_text_size = 0;
4437 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4438 max_text_size = MAX(max_text_size, strlen(node->name));
4440 int num_entries = numTreeInfoInGroup(ti);
4441 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4442 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4443 int text_width = max_text_size * getFontWidth(font_nr);
4444 int button_width = SC_MENUBUTTON_XSIZE;
4445 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4446 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4447 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4448 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4449 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4450 int align_xoffset = MAX(0, align_xoffset_raw);
4452 return align_xoffset;
4455 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4457 if (game_status != GAME_MODE_SETUP ||
4458 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4461 int num_entries = numTreeInfoInGroup(ti);
4462 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4463 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4464 int font_height = getFontHeight(font_nr);
4465 int text_height = font_height * num_page_entries;
4466 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4467 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4468 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4469 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4470 int align_yoffset = MAX(0, align_yoffset_raw);
4472 return align_yoffset;
4475 static void StartPlayingFromHallOfFame(void)
4477 level_nr = scores.next_level_nr;
4478 LoadLevel(level_nr);
4480 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4483 static void DrawChooseTree(TreeInfo **ti_ptr)
4485 int fade_mask = REDRAW_FIELD;
4486 boolean restart_music = (game_status != game_status_last_screen &&
4487 game_status_last_screen != GAME_MODE_SCOREINFO);
4489 scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
4490 game_status_last_screen == GAME_MODE_PLAYING);
4493 fade_mask = REDRAW_ALL;
4495 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4497 if (game_status == GAME_MODE_SETUP)
4501 else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
4503 StartPlayingFromHallOfFame();
4507 SetGameStatus(GAME_MODE_MAIN);
4517 FreeScreenGadgets();
4518 CreateScreenGadgets();
4521 FadeMenuSoundsAndMusic();
4525 // needed if different viewport properties defined for this screen
4526 ChangeViewportPropertiesIfNeeded();
4528 if (game_status == GAME_MODE_NAMES)
4529 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4530 else if (game_status == GAME_MODE_LEVELNR)
4531 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4532 else if (game_status == GAME_MODE_LEVELS)
4533 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4534 else if (game_status == GAME_MODE_SCORES)
4535 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4539 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4541 // map gadgets for high score screen
4542 if (game_status == GAME_MODE_SCORES)
4543 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4545 MapScreenTreeGadgets(*ti_ptr);
4547 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4549 DrawMaskedBorder(fade_mask);
4552 PlayMenuSoundsAndMusic();
4557 static int getChooseTreeFont(TreeInfo *node, boolean active)
4559 if (game_status == GAME_MODE_SCORES)
4560 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4562 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4565 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4567 int num_entries = numTreeInfoInGroup(ti);
4568 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4569 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4570 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4571 int first_entry = ti->cl_first;
4572 int entry_pos = first_entry + y;
4573 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4574 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4575 int font_nr = getChooseTreeFont(node, active);
4576 int font_xoffset = getFontDrawOffsetX(font_nr);
4577 int xpos = MENU_SCREEN_START_XPOS;
4578 int ypos = MENU_SCREEN_START_YPOS + y;
4579 int startdx = xpos * 32;
4580 int startdy = ypos * 32;
4581 int startx = amSX + startdx;
4582 int starty = amSY + startdy;
4583 int startx_text = startx + font_xoffset;
4584 int endx_text = amSX + screen_width;
4585 int max_text_size = endx_text - startx_text;
4586 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4587 char buffer[max_buffer_len + 1];
4589 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4591 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4592 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4593 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4594 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4595 int font_size_1 = getFontWidth(font_nr1);
4596 int font_size_3 = getFontWidth(font_nr3);
4597 int font_size_4 = getFontWidth(font_nr4);
4598 int text_size_1 = 4 * font_size_1;
4599 int text_size_4 = 5 * font_size_4;
4600 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4602 int dx3 = text_size_1;
4603 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4604 int num_dots = (dx4 - dx3) / font_size_3;
4605 int startx1 = startx + dx1;
4606 int startx3 = startx + dx3;
4607 int startx4 = startx + dx4;
4608 int pos = node->pos;
4609 char *pos_text = getHallOfFameRankText(pos, 3);
4612 DrawText(startx1, starty, pos_text, font_nr1);
4614 for (i = 0; i < num_dots; i++)
4615 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4617 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4618 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4620 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4624 strncpy(buffer, node->name, max_buffer_len);
4625 buffer[max_buffer_len] = '\0';
4627 DrawText(startx, starty, buffer, font_nr);
4631 static void drawChooseTreeHeadExt(int type, char *title_string)
4633 int yoffset_sets = MENU_TITLE1_YPOS;
4634 int yoffset_setup = 16;
4635 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4636 type == TREE_TYPE_LEVEL_DIR ||
4637 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4639 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4642 static void drawChooseTreeHead(TreeInfo *ti)
4644 drawChooseTreeHeadExt(ti->type, ti->infotext);
4647 static void drawChooseTreeList(TreeInfo *ti)
4649 int first_entry = ti->cl_first;
4650 int num_entries = numTreeInfoInGroup(ti);
4651 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4654 clearMenuListArea();
4656 for (i = 0; i < num_page_entries; i++)
4658 TreeInfo *node, *node_first;
4659 int entry_pos = first_entry + i;
4661 node_first = getTreeInfoFirstGroupEntry(ti);
4662 node = getTreeInfoFromPos(node_first, entry_pos);
4664 drawChooseTreeText(ti, i, FALSE);
4666 if (node->parent_link)
4667 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4668 else if (node->level_group)
4669 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4671 initCursor(i, IMG_MENU_BUTTON);
4673 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4674 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4676 if (game_status == GAME_MODE_NAMES)
4677 drawChooseTreeEdit(i, FALSE);
4680 redraw_mask |= REDRAW_FIELD;
4683 static void drawChooseTreeInfo(TreeInfo *ti)
4685 int entry_pos = ti->cl_first + ti->cl_cursor;
4686 int last_redraw_mask = redraw_mask;
4687 int ypos = MENU_TITLE2_YPOS;
4688 int font_nr = FONT_TITLE_2;
4691 if (ti->type == TREE_TYPE_LEVEL_NR)
4692 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4694 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4695 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4696 scores.last_level_nr);
4698 if (ti->type != TREE_TYPE_LEVEL_DIR)
4701 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4702 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4704 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4706 if (node->parent_link)
4707 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4708 node->node_parent->name);
4709 else if (node->level_group)
4710 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4712 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4713 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4714 node->levels, (node->levels > 1 ? "levels" : "level"),
4717 // let BackToFront() redraw only what is needed
4718 redraw_mask = last_redraw_mask;
4719 for (x = 0; x < SCR_FIELDX; x++)
4720 MarkTileDirty(x, 1);
4723 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4725 drawChooseTreeCursor(ti->cl_cursor, active);
4726 drawChooseTreeText(ti, ti->cl_cursor, active);
4729 static void drawChooseTreeScreen(TreeInfo *ti)
4731 drawChooseTreeHead(ti);
4732 drawChooseTreeList(ti);
4733 drawChooseTreeInfo(ti);
4734 drawChooseTreeCursorAndText(ti, TRUE);
4736 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4738 // scroll bar and buttons may just have been added after reloading scores
4739 if (game_status == GAME_MODE_SCORES)
4740 MapScreenTreeGadgets(ti);
4743 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4745 int score_pos = scores.last_added;
4747 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4748 score_pos = scores.last_entry_nr;
4750 // set current tree entry to last added score entry
4751 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4753 // if that fails, set current tree entry to first entry (back link)
4754 if (*ti_ptr == NULL)
4755 *ti_ptr = score_entries->node_group;
4757 int num_entries = numTreeInfoInGroup(*ti_ptr);
4758 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4759 int pos_score = getPosFromTreeInfo(*ti_ptr);
4760 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4761 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4763 (*ti_ptr)->cl_first = pos_first;
4764 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4769 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4772 TreeInfo *ti = *ti_ptr;
4773 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4774 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4775 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4776 int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
4777 int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
4779 int y = (ti != NULL ? ti->cl_cursor : 0);
4780 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4781 int num_entries = numTreeInfoInGroup(ti);
4782 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4783 boolean position_set_by_scrollbar = (dx == 999);
4785 if (game_status == GAME_MODE_SCORES)
4787 if (server_scores.updated)
4789 // reload scores, using updated server score cache file
4790 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4792 server_scores.updated = FALSE;
4794 DrawHallOfFame_setScoreEntries();
4796 ti = setHallOfFameActiveEntry(ti_ptr);
4798 if (button != MB_MENU_INITIALIZE)
4799 drawChooseTreeScreen(ti);
4803 if (button == MB_MENU_INITIALIZE)
4805 int num_entries = numTreeInfoInGroup(ti);
4806 int entry_pos = getPosFromTreeInfo(ti);
4808 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4809 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4811 if (game_status == GAME_MODE_SCORES)
4813 ti = setHallOfFameActiveEntry(ti_ptr);
4815 else if (ti->cl_first == -1)
4817 // only on initialization
4818 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4819 ti->cl_cursor = entry_pos - ti->cl_first;
4822 else if (ti->cl_cursor >= num_page_entries ||
4823 (num_entries > num_page_entries &&
4824 num_entries - ti->cl_first < num_page_entries))
4826 // only after change of list size (by custom graphic configuration)
4827 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4828 ti->cl_cursor = entry_pos - ti->cl_first;
4831 if (position_set_by_scrollbar)
4834 drawChooseTreeScreen(ti);
4838 else if (button == MB_MENU_LEAVE)
4840 if (game_status != GAME_MODE_SCORES)
4843 PlaySound(SND_MENU_ITEM_SELECTING);
4845 if (ti->node_parent)
4847 *ti_ptr = ti->node_parent;
4848 DrawChooseTree(ti_ptr);
4850 else if (game_status == GAME_MODE_SETUP)
4852 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4853 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4854 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4855 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4857 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4858 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4859 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4860 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4861 execSetupGraphics();
4862 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4863 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4864 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4866 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4867 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4868 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4869 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4870 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4871 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4872 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4873 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4880 if (game_status == GAME_MODE_LEVELNR)
4882 int new_level_nr = atoi(level_number_current->identifier);
4884 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4887 SetGameStatus(GAME_MODE_MAIN);
4895 #if defined(PLATFORM_ANDROID)
4896 // directly continue when touching the screen after playing
4897 if ((mx || my) && scores.continue_on_return)
4899 // ignore touch events until released
4904 // any mouse click or cursor key stops leaving scores by "Return" key
4905 if ((mx || my || dx || dy) && scores.continue_on_return)
4907 scores.continue_on_return = FALSE;
4908 level_nr = scores.last_level_nr;
4909 LoadLevel(level_nr);
4912 if (mx || my) // mouse input
4914 x = (mx - amSX) / 32;
4915 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4917 if (game_status == GAME_MODE_NAMES)
4918 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4920 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4922 // move cursor instead of scrolling when already at start/end of list
4923 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4925 else if (dy == +1 * SCROLL_LINE &&
4926 ti->cl_first + num_page_entries == num_entries)
4929 // handle scrolling screen one line or page
4930 if (ti->cl_cursor + dy < 0 ||
4931 ti->cl_cursor + dy > num_page_entries - 1)
4933 boolean redraw = FALSE;
4935 if (ABS(dy) == SCROLL_PAGE)
4936 step = num_page_entries - 1;
4938 if (dy < 0 && ti->cl_first > 0)
4940 // scroll page/line up
4942 ti->cl_first -= step;
4943 if (ti->cl_first < 0)
4948 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4950 // scroll page/line down
4952 ti->cl_first += step;
4953 if (ti->cl_first + num_page_entries > num_entries)
4954 ti->cl_first = MAX(0, num_entries - num_page_entries);
4960 drawChooseTreeScreen(ti);
4965 // handle moving cursor one line
4966 y = ti->cl_cursor + dy;
4969 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
4971 HandleHallOfFame_SelectLevel(1, dx);
4977 TreeInfo *node_first, *node_cursor;
4978 int entry_pos = ti->cl_first + y;
4980 node_first = getTreeInfoFirstGroupEntry(ti);
4981 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4983 if (node_cursor->node_group)
4987 PlaySound(SND_MENU_ITEM_SELECTING);
4989 node_cursor->cl_first = ti->cl_first;
4990 node_cursor->cl_cursor = ti->cl_cursor;
4992 *ti_ptr = node_cursor->node_group;
4993 DrawChooseTree(ti_ptr);
4998 else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
5000 if (game_status != GAME_MODE_SCORES)
5003 PlaySound(SND_MENU_ITEM_SELECTING);
5005 *ti_ptr = ti->node_parent;
5006 DrawChooseTree(ti_ptr);
5011 if (!anyScrollbarGadgetActive() &&
5012 IN_VIS_MENU(x, y) &&
5013 mx < mx_right_border &&
5014 y >= 0 && y < num_page_entries)
5018 if (game_status == GAME_MODE_NAMES)
5020 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5021 drawChooseTreeEdit(y, TRUE);
5024 if (y != ti->cl_cursor)
5026 PlaySound(SND_MENU_ITEM_ACTIVATING);
5028 drawChooseTreeCursorAndText(ti, FALSE);
5032 drawChooseTreeCursorAndText(ti, TRUE);
5034 drawChooseTreeInfo(ti);
5038 if (game_status == GAME_MODE_SETUP)
5040 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5041 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5042 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5043 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5045 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5046 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5047 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5048 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5049 execSetupGraphics();
5050 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5051 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5052 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5054 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5055 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5056 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5057 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5058 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5059 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5060 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5061 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5070 TreeInfo *node_first, *node_cursor;
5071 int entry_pos = ti->cl_first + y;
5073 PlaySound(SND_MENU_ITEM_SELECTING);
5075 node_first = getTreeInfoFirstGroupEntry(ti);
5076 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5078 if (node_cursor->node_group)
5082 node_cursor->cl_first = ti->cl_first;
5083 node_cursor->cl_cursor = ti->cl_cursor;
5085 *ti_ptr = node_cursor->node_group;
5086 DrawChooseTree(ti_ptr);
5088 else if (node_cursor->parent_link)
5090 if (game_status != GAME_MODE_SCORES)
5093 *ti_ptr = node_cursor->node_parent;
5094 DrawChooseTree(ti_ptr);
5098 if (game_status != GAME_MODE_SCORES)
5101 node_cursor->cl_first = ti->cl_first;
5102 node_cursor->cl_cursor = ti->cl_cursor;
5104 *ti_ptr = node_cursor;
5106 if (ti->type == TREE_TYPE_LEVEL_DIR)
5108 LoadLevelSetup_SeriesInfo();
5110 SaveLevelSetup_LastSeries();
5111 SaveLevelSetup_SeriesInfo();
5115 if (game_status == GAME_MODE_SETUP)
5117 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5118 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5119 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5120 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5122 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5123 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5124 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5125 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5126 execSetupGraphics();
5127 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5128 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5129 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5131 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5132 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5133 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5134 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5135 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5136 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5137 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5138 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5145 if (game_status == GAME_MODE_LEVELNR)
5147 int new_level_nr = atoi(level_number_current->identifier);
5149 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5151 else if (game_status == GAME_MODE_LEVELS)
5153 // store level set if chosen from "last played level set" menu
5154 StoreLastPlayedLevels(leveldir_current);
5156 // store if level set chosen from "last played level set" menu
5157 SaveLevelSetup_LastSeries();
5159 else if (game_status == GAME_MODE_NAMES)
5161 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5163 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5170 // change active user to selected user
5171 user.nr = entry_pos;
5173 // save number of new active user
5176 // load setup of new active user
5179 // load last level set of new active user
5180 LoadLevelSetup_LastSeries();
5181 LoadLevelSetup_SeriesInfo();
5183 // update list of last played level sets
5184 UpdateLastPlayedLevels_TreeInfo();
5188 ToggleFullscreenIfNeeded();
5189 ChangeWindowScalingIfNeeded();
5191 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5192 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5193 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5195 else if (game_status == GAME_MODE_SCORES)
5197 if (scores.continue_playing && scores.continue_on_return)
5199 StartPlayingFromHallOfFame();
5203 else if (!scores.continue_on_return)
5205 SetGameStatus(GAME_MODE_SCOREINFO);
5207 DrawScoreInfo(node_cursor->pos);
5213 SetGameStatus(GAME_MODE_MAIN);
5221 if (game_status == GAME_MODE_SCORES)
5222 PlayMenuSoundIfLoop();
5225 void DrawChoosePlayerName(void)
5229 if (player_name != NULL)
5231 freeTreeInfo(player_name);
5236 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5238 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5239 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5242 ti->node_top = &player_name;
5243 ti->sort_priority = 10000 + value;
5244 ti->color = getPlayerNameColor(global.user_names[i]);
5246 snprintf(identifier, sizeof(identifier), "%d", value);
5247 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5249 setString(&ti->identifier, identifier);
5250 setString(&ti->name, name);
5251 setString(&ti->name_sorting, name);
5253 pushTreeInfo(&player_name, ti);
5256 // sort player entries by player number
5257 sortTreeInfo(&player_name);
5259 // set current player entry to selected player entry
5260 player_name_current =
5261 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5263 // if that fails, set current player name to first available name
5264 if (player_name_current == NULL)
5265 player_name_current = player_name;
5267 // set text size for main name input (also used on name selection screen)
5268 InitializeMainControls();
5270 DrawChooseTree(&player_name_current);
5273 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5275 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5278 void DrawChooseLevelSet(void)
5280 DrawChooseTree(&leveldir_current);
5283 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5285 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5288 void DrawChooseLevelNr(void)
5292 if (level_number != NULL)
5294 freeTreeInfo(level_number);
5296 level_number = NULL;
5299 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5301 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5302 char identifier[32], name[64];
5305 // temporarily load level info to get level name
5306 LoadLevelInfoOnly(i);
5308 ti->node_top = &level_number;
5309 ti->sort_priority = 10000 + value;
5310 ti->color = (level.no_level_file ? FC_BLUE :
5311 LevelStats_getSolved(i) ? FC_GREEN :
5312 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5314 snprintf(identifier, sizeof(identifier), "%d", value);
5315 snprintf(name, sizeof(name), "%03d: %s", value,
5316 (level.no_level_file ? "(no file)" : level.name));
5318 setString(&ti->identifier, identifier);
5319 setString(&ti->name, name);
5320 setString(&ti->name_sorting, name);
5322 pushTreeInfo(&level_number, ti);
5325 // sort level number values to start with lowest level number
5326 sortTreeInfo(&level_number);
5328 // set current level number to current level number
5329 level_number_current =
5330 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5332 // if that also fails, set current level number to first available level
5333 if (level_number_current == NULL)
5334 level_number_current = level_number;
5336 DrawChooseTree(&level_number_current);
5339 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5341 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5344 static void DrawHallOfFame_setScoreEntries(void)
5346 int max_empty_entries = 10; // at least show "top ten" list, if empty
5347 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5348 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5349 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5352 if (score_entries != NULL)
5354 freeTreeInfo(score_entries);
5356 score_entries = NULL;
5359 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5361 // do not add empty score entries if off-screen
5362 if (scores.entry[i].score == 0 &&
5363 scores.entry[i].time == 0 &&
5364 i >= min_score_entries)
5367 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5368 char identifier[32], name[64];
5371 ti->node_top = &score_entries;
5372 ti->sort_priority = 10000 + value;
5373 ti->color = FC_YELLOW;
5376 snprintf(identifier, sizeof(identifier), "%d", value);
5377 snprintf(name, sizeof(name), "%03d.", value + 1);
5379 setString(&ti->identifier, identifier);
5380 setString(&ti->name, name);
5381 setString(&ti->name_sorting, name);
5383 pushTreeInfo(&score_entries, ti);
5386 // sort score entries to start with highest score entry
5387 sortTreeInfo(&score_entries);
5389 // add top tree node to create back link to main menu
5390 score_entries = addTopTreeInfoNode(score_entries);
5392 // set current score entry to last added or highest score entry
5393 score_entry_current =
5394 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5396 // if that fails, set current score entry to first valid score entry
5397 if (score_entry_current == NULL)
5398 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5400 if (score_entries != NULL && scores.continue_playing)
5401 setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
5404 void DrawHallOfFame(int nr)
5406 scores.last_level_nr = nr;
5408 // (this is needed when called from GameEnd() after winning a game)
5409 KeyboardAutoRepeatOn();
5411 // (this is needed when called from GameEnd() after winning a game)
5412 SetDrawDeactivationMask(REDRAW_NONE);
5413 SetDrawBackgroundMask(REDRAW_FIELD);
5415 LoadLocalAndServerScore(scores.last_level_nr, TRUE);
5417 DrawHallOfFame_setScoreEntries();
5419 if (scores.last_added >= 0)
5420 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5422 FadeSetEnterScreen();
5424 DrawChooseTree(&score_entry_current);
5427 static char *getHallOfFameRankText(int nr, int size)
5429 static char rank_text[10];
5430 boolean forced = (scores.force_last_added && nr == scores.last_added);
5431 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5433 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5438 static char *getHallOfFameTimeText(int nr)
5440 static char score_text[10];
5441 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5442 int mm = (time_seconds / 60) % 60;
5443 int ss = (time_seconds % 60);
5445 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5450 static char *getHallOfFameScoreText(int nr, int size)
5452 if (!level.rate_time_over_score)
5453 return int2str(scores.entry[nr].score, size); // show normal score
5454 else if (level.use_step_counter)
5455 return int2str(scores.entry[nr].time, size); // show number of steps
5457 return getHallOfFameTimeText(nr); // show playing time
5460 static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
5462 static char tape_date[MAX_ISO_DATE_LEN + 1];
5465 if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
5466 strEqual(entry->tape_basename, UNDEFINED_FILENAME))
5467 return entry->tape_date;
5469 for (i = 0, j = 0; i < 8; i++, j++)
5471 tape_date[j] = entry->tape_basename[i];
5473 if (i == 3 || i == 5)
5474 tape_date[++j] = '-';
5477 tape_date[MAX_ISO_DATE_LEN] = '\0';
5482 static void HandleHallOfFame_SelectLevel(int step, int direction)
5484 int old_level_nr = scores.last_level_nr;
5485 int new_level_nr = old_level_nr + step * direction;
5487 if (new_level_nr < leveldir_current->first_level)
5488 new_level_nr = leveldir_current->first_level;
5489 if (new_level_nr > leveldir_current->last_level)
5490 new_level_nr = leveldir_current->last_level;
5492 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5493 new_level_nr = leveldir_current->handicap_level;
5495 if (new_level_nr != old_level_nr)
5497 PlaySound(SND_MENU_ITEM_SELECTING);
5499 scores.last_level_nr = level_nr = new_level_nr;
5500 scores.last_entry_nr = 0;
5502 LoadLevel(level_nr);
5503 LoadLocalAndServerScore(level_nr, TRUE);
5505 DrawHallOfFame_setScoreEntries();
5507 if (game_status == GAME_MODE_SCORES)
5509 // force remapping optional gadgets (especially scroll bar)
5510 UnmapScreenTreeGadgets();
5512 // redraw complete high score screen, as sub-title has changed
5515 // redraw level selection buttons (which have just been erased)
5516 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5518 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5522 DrawScoreInfo_Content(scores.last_entry_nr);
5525 SaveLevelSetup_SeriesInfo();
5529 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5531 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5534 static void DrawScoreInfo_Content(int entry_nr)
5536 struct ScoreEntry *entry = &scores.entry[entry_nr];
5537 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5538 char *tape_date = getHallOfFameTapeDateText(entry);
5539 int font_head = MENU_INFO_FONT_HEAD;
5540 int font_text = MENU_INFO_FONT_TEXT;
5541 int font_foot = MENU_INFO_FONT_FOOT;
5542 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5543 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5544 int spacing_left = menu.left_spacing[GAME_MODE_SCOREINFO];
5545 int spacing_top = menu.top_spacing[GAME_MODE_SCOREINFO];
5546 int xstep = getFontWidth(font_text);
5547 int ystep_para = getMenuTextStep(spacing_para, font_text);
5548 int ystep_line = getMenuTextStep(spacing_line, font_text);
5549 int xstart = mSX - SX + spacing_left;
5550 int ystart = mSY - SY + spacing_top + getHeadlineSpacing();
5551 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5552 int xstart1 = xstart + xstep;
5553 int xstart2 = xstart + xstep * 12;
5554 int select_x = SX + xstart1;
5555 int select_y1, select_y2;
5557 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5558 boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
5559 int font_width = getFontWidth(font_text);
5560 int font_height = getFontHeight(font_text);
5561 int tape_date_width = getTextWidth(tape_date, font_text);
5562 int pad_left = xstart2;
5563 int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
5564 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5565 int max_lines_per_text = 5;
5570 // redraw level selection buttons (which have just been erased)
5571 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5573 drawChooseTreeHead(score_entries);
5574 drawChooseTreeInfo(score_entries);
5576 DrawTextF(xstart1, ystart, font_head, "Level Set");
5577 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5578 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5579 TRUE, FALSE, FALSE);
5580 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5582 DrawTextF(xstart1, ystart, font_head, "Level");
5583 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5584 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5585 TRUE, FALSE, FALSE);
5586 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5588 select_y1 = SY + ystart;
5589 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5591 DrawTextF(xstart1, ystart, font_head, "Rank");
5592 DrawTextF(xstart2, ystart, font_text, pos_text);
5593 ystart += ystep_line;
5595 DrawTextF(xstart1, ystart, font_head, "Player");
5596 DrawTextF(xstart2, ystart, font_text, entry->name);
5597 ystart += ystep_line;
5599 if (level.use_step_counter)
5601 DrawTextF(xstart1, ystart, font_head, "Steps");
5602 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5603 ystart += ystep_line;
5607 DrawTextF(xstart1, ystart, font_head, "Time");
5608 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5609 ystart += ystep_line;
5612 if (!level.rate_time_over_score || entry->score > 0)
5614 DrawTextF(xstart1, ystart, font_head, "Score");
5615 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5616 ystart += ystep_line;
5619 ystart += ystep_line;
5621 play_x = SX + xstart2 + tape_date_width + font_width;
5622 play_y = SY + ystart + (font_height - play_height) / 2;
5624 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5625 DrawTextF(xstart2, ystart, font_text, tape_date);
5626 ystart += ystep_line;
5628 DrawTextF(xstart1, ystart, font_head, "Platform");
5629 DrawTextF(xstart2, ystart, font_text, entry->platform);
5630 ystart += ystep_line;
5632 DrawTextF(xstart1, ystart, font_head, "Version");
5633 DrawTextF(xstart2, ystart, font_text, entry->version);
5634 ystart += ystep_line;
5636 DrawTextF(xstart1, ystart, font_head, "Country");
5637 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5638 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5639 TRUE, FALSE, FALSE);
5640 ystart += ystep_line;
5642 select_y2 = SY + ystart;
5644 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5646 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5647 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5650 static void DrawScoreInfo(int entry_nr)
5652 scores.last_entry_nr = entry_nr;
5653 score_info_tape_play = FALSE;
5657 FreeScreenGadgets();
5658 CreateScreenGadgets();
5660 FadeOut(REDRAW_FIELD);
5662 // needed if different viewport properties defined after playing score tape
5663 ChangeViewportPropertiesIfNeeded();
5665 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
5666 SetDrawDeactivationMask(REDRAW_NONE);
5667 SetDrawBackgroundMask(REDRAW_FIELD);
5669 // needed if different background image defined after playing score tape
5670 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5671 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5673 // special compatibility handling for "Snake Bite" graphics set
5674 if (strPrefix(leveldir_current->identifier, "snake_bite"))
5675 ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
5676 gfx.full_sxsize, gfx.full_sysize - 64);
5678 DrawScoreInfo_Content(entry_nr);
5680 // map gadgets for score info screen
5681 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5683 FadeIn(REDRAW_FIELD);
5686 static void HandleScoreInfo_SelectScore(int step, int direction)
5688 int old_entry_nr = scores.last_entry_nr;
5689 int new_entry_nr = old_entry_nr + step * direction;
5690 int num_nodes = numTreeInfoInGroup(score_entry_current);
5691 int num_entries = num_nodes - 1; // score nodes only, without back link
5693 if (new_entry_nr < 0)
5695 if (new_entry_nr > num_entries - 1)
5696 new_entry_nr = num_entries - 1;
5698 if (new_entry_nr != old_entry_nr)
5700 scores.last_entry_nr = new_entry_nr;
5702 DrawScoreInfo_Content(new_entry_nr);
5706 static void HandleScoreInfo_PlayTape(void)
5708 if (!PlayScoreTape(scores.last_entry_nr))
5710 DrawScoreInfo_Content(scores.last_entry_nr);
5712 FadeIn(REDRAW_FIELD);
5716 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5718 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5719 boolean button_is_valid = (mx >= 0 && my >= 0);
5720 boolean button_screen_clicked = (button_action && button_is_valid);
5722 if (server_scores.updated)
5724 // reload scores, using updated server score cache file
5725 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5727 server_scores.updated = FALSE;
5729 DrawHallOfFame_setScoreEntries();
5731 DrawScoreInfo_Content(scores.last_entry_nr);
5734 if (button_screen_clicked)
5736 PlaySound(SND_MENU_ITEM_SELECTING);
5738 SetGameStatus(GAME_MODE_SCORES);
5740 DrawHallOfFame(scores.last_level_nr);
5744 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5748 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5753 // ============================================================================
5754 // setup screen functions
5755 // ============================================================================
5757 static struct TokenInfo *setup_info;
5758 static int num_setup_info; // number of setup entries shown on screen
5759 static int max_setup_info; // total number of setup entries in list
5761 static char *window_size_text;
5762 static char *scaling_type_text;
5763 static char *rendering_mode_text;
5764 static char *vsync_mode_text;
5765 static char *scroll_delay_text;
5766 static char *snapshot_mode_text;
5767 static char *game_speed_text;
5768 static char *scores_type_text;
5769 static char *network_server_text;
5770 static char *graphics_set_name;
5771 static char *sounds_set_name;
5772 static char *music_set_name;
5773 static char *volume_simple_text;
5774 static char *volume_loops_text;
5775 static char *volume_music_text;
5776 static char *touch_controls_text;
5777 static char *move_distance_text;
5778 static char *drop_distance_text;
5779 static char *transparency_text;
5780 static char *grid_size_text[2][2];
5782 static void execSetupMain(void)
5784 setup_mode = SETUP_MODE_MAIN;
5789 static void execSetupGame_setScoresType(void)
5791 if (scores_types == NULL)
5795 for (i = 0; scores_types_list[i].value != NULL; i++)
5797 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5798 char identifier[32], name[32];
5799 char *value = scores_types_list[i].value;
5800 char *text = scores_types_list[i].text;
5802 ti->node_top = &scores_types;
5803 ti->sort_priority = i;
5805 sprintf(identifier, "%s", value);
5806 sprintf(name, "%s", text);
5808 setString(&ti->identifier, identifier);
5809 setString(&ti->name, name);
5810 setString(&ti->name_sorting, name);
5811 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
5813 pushTreeInfo(&scores_types, ti);
5816 // sort scores type values to start with lowest scores type value
5817 sortTreeInfo(&scores_types);
5819 // set current scores type value to configured scores type value
5820 scores_type_current =
5821 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
5823 // if that fails, set current scores type to reliable default value
5824 if (scores_type_current == NULL)
5825 scores_type_current =
5826 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
5828 // if that also fails, set current scores type to first available value
5829 if (scores_type_current == NULL)
5830 scores_type_current = scores_types;
5833 setup.scores_in_highscore_list = scores_type_current->identifier;
5835 // needed for displaying scores type text instead of identifier
5836 scores_type_text = scores_type_current->name;
5839 static void execSetupGame_setGameSpeeds(boolean update_value)
5841 if (setup.game_speed_extended)
5843 game_speeds_list = game_speeds_list_extended;
5844 game_speeds = game_speeds_extended;
5848 game_speeds_list = game_speeds_list_normal;
5849 game_speeds = game_speeds_normal;
5852 if (game_speeds == NULL)
5856 for (i = 0; game_speeds_list[i].value != -1; i++)
5858 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5859 char identifier[32], name[32];
5860 int value = game_speeds_list[i].value;
5861 char *text = game_speeds_list[i].text;
5863 ti->node_top = &game_speeds;
5864 ti->sort_priority = 10000 - value;
5866 sprintf(identifier, "%d", value);
5867 sprintf(name, "%s", text);
5869 setString(&ti->identifier, identifier);
5870 setString(&ti->name, name);
5871 setString(&ti->name_sorting, name);
5872 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5874 pushTreeInfo(&game_speeds, ti);
5877 // sort game speed values to start with slowest game speed
5878 sortTreeInfo(&game_speeds);
5880 update_value = TRUE;
5885 // set current game speed to configured game speed value
5886 game_speed_current =
5887 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5889 // if that fails, set current game speed to reliable default value
5890 if (game_speed_current == NULL)
5891 game_speed_current =
5892 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5894 // if that also fails, set current game speed to first available speed
5895 if (game_speed_current == NULL)
5896 game_speed_current = game_speeds;
5898 if (setup.game_speed_extended)
5899 game_speeds_extended = game_speeds;
5901 game_speeds_normal = game_speeds;
5904 setup.game_frame_delay = atoi(game_speed_current->identifier);
5906 // needed for displaying game speed text instead of identifier
5907 game_speed_text = game_speed_current->name;
5910 static void execSetupGame_setScrollDelays(void)
5912 if (scroll_delays == NULL)
5916 for (i = 0; scroll_delays_list[i].value != -1; i++)
5918 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5919 char identifier[32], name[32];
5920 int value = scroll_delays_list[i].value;
5921 char *text = scroll_delays_list[i].text;
5923 ti->node_top = &scroll_delays;
5924 ti->sort_priority = value;
5926 sprintf(identifier, "%d", value);
5927 sprintf(name, "%s", text);
5929 setString(&ti->identifier, identifier);
5930 setString(&ti->name, name);
5931 setString(&ti->name_sorting, name);
5932 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5934 pushTreeInfo(&scroll_delays, ti);
5937 // sort scroll delay values to start with lowest scroll delay value
5938 sortTreeInfo(&scroll_delays);
5940 // set current scroll delay value to configured scroll delay value
5941 scroll_delay_current =
5942 getTreeInfoFromIdentifier(scroll_delays, i_to_a(setup.scroll_delay_value));
5944 // if that fails, set current scroll delay to reliable default value
5945 if (scroll_delay_current == NULL)
5946 scroll_delay_current =
5947 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5949 // if that also fails, set current scroll delay to first available value
5950 if (scroll_delay_current == NULL)
5951 scroll_delay_current = scroll_delays;
5954 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5956 // needed for displaying scroll delay text instead of identifier
5957 scroll_delay_text = scroll_delay_current->name;
5960 static void execSetupGame_setSnapshotModes(void)
5962 if (snapshot_modes == NULL)
5966 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5968 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5969 char identifier[32], name[32];
5970 char *value = snapshot_modes_list[i].value;
5971 char *text = snapshot_modes_list[i].text;
5973 ti->node_top = &snapshot_modes;
5974 ti->sort_priority = i;
5976 sprintf(identifier, "%s", value);
5977 sprintf(name, "%s", text);
5979 setString(&ti->identifier, identifier);
5980 setString(&ti->name, name);
5981 setString(&ti->name_sorting, name);
5982 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5984 pushTreeInfo(&snapshot_modes, ti);
5987 // sort snapshot mode values to start with lowest snapshot mode value
5988 sortTreeInfo(&snapshot_modes);
5990 // set current snapshot mode value to configured snapshot mode value
5991 snapshot_mode_current =
5992 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5994 // if that fails, set current snapshot mode to reliable default value
5995 if (snapshot_mode_current == NULL)
5996 snapshot_mode_current =
5997 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5999 // if that also fails, set current snapshot mode to first available value
6000 if (snapshot_mode_current == NULL)
6001 snapshot_mode_current = snapshot_modes;
6004 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
6006 // needed for displaying snapshot mode text instead of identifier
6007 snapshot_mode_text = snapshot_mode_current->name;
6010 static void execSetupGame_setNetworkServerText(void)
6012 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6014 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
6018 strncpy(network_server_hostname, setup.network_server_hostname,
6019 MAX_SETUP_TEXT_INPUT_LEN);
6020 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
6023 // needed for displaying network server text instead of identifier
6024 network_server_text = network_server_hostname;
6027 static void execSetupGame(void)
6029 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
6031 execSetupGame_setGameSpeeds(FALSE);
6032 execSetupGame_setScoresType();
6033 execSetupGame_setScrollDelays();
6034 execSetupGame_setSnapshotModes();
6036 execSetupGame_setNetworkServerText();
6038 if (!setup.provide_uploading_tapes)
6039 setHideSetupEntry(execOfferUploadTapes);
6041 setup_mode = SETUP_MODE_GAME;
6045 // check if vsync needs to be disabled for this game speed to work
6046 if (check_vsync_mode)
6047 DisableVsyncIfNeeded();
6050 static void execSetupChooseScoresType(void)
6052 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
6057 static void execSetupChooseGameSpeed(void)
6059 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
6064 static void execSetupChooseScrollDelay(void)
6066 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
6071 static void execSetupChooseSnapshotMode(void)
6073 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
6078 static void execSetupEngines(void)
6080 setup_mode = SETUP_MODE_ENGINES;
6085 static void execSetupEditor(void)
6087 setup_mode = SETUP_MODE_EDITOR;
6092 static void execSetupGraphics_setWindowSizes(boolean update_list)
6094 if (window_sizes != NULL && update_list)
6096 freeTreeInfo(window_sizes);
6098 window_sizes = NULL;
6101 if (window_sizes == NULL)
6103 boolean current_window_size_found = FALSE;
6106 for (i = 0; window_sizes_list[i].value != -1; i++)
6108 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6109 char identifier[32], name[32];
6110 int value = window_sizes_list[i].value;
6111 char *text = window_sizes_list[i].text;
6113 ti->node_top = &window_sizes;
6114 ti->sort_priority = value;
6116 sprintf(identifier, "%d", value);
6117 sprintf(name, "%s", text);
6119 setString(&ti->identifier, identifier);
6120 setString(&ti->name, name);
6121 setString(&ti->name_sorting, name);
6122 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6124 pushTreeInfo(&window_sizes, ti);
6126 if (value == setup.window_scaling_percent)
6127 current_window_size_found = TRUE;
6130 if (!current_window_size_found)
6132 // add entry for non-preset window scaling value
6134 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6135 char identifier[32], name[32];
6136 int value = setup.window_scaling_percent;
6138 ti->node_top = &window_sizes;
6139 ti->sort_priority = value;
6141 sprintf(identifier, "%d", value);
6142 sprintf(name, "%d %% (Current)", value);
6144 setString(&ti->identifier, identifier);
6145 setString(&ti->name, name);
6146 setString(&ti->name_sorting, name);
6147 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6149 pushTreeInfo(&window_sizes, ti);
6152 // sort window size values to start with lowest window size value
6153 sortTreeInfo(&window_sizes);
6155 // set current window size value to configured window size value
6156 window_size_current =
6157 getTreeInfoFromIdentifier(window_sizes,
6158 i_to_a(setup.window_scaling_percent));
6160 // if that fails, set current window size to reliable default value
6161 if (window_size_current == NULL)
6162 window_size_current =
6163 getTreeInfoFromIdentifier(window_sizes,
6164 i_to_a(STD_WINDOW_SCALING_PERCENT));
6166 // if that also fails, set current window size to first available value
6167 if (window_size_current == NULL)
6168 window_size_current = window_sizes;
6171 setup.window_scaling_percent = atoi(window_size_current->identifier);
6173 // needed for displaying window size text instead of identifier
6174 window_size_text = window_size_current->name;
6177 static void execSetupGraphics_setScalingTypes(void)
6179 if (scaling_types == NULL)
6183 for (i = 0; scaling_types_list[i].value != NULL; i++)
6185 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6186 char identifier[32], name[32];
6187 char *value = scaling_types_list[i].value;
6188 char *text = scaling_types_list[i].text;
6190 ti->node_top = &scaling_types;
6191 ti->sort_priority = i;
6193 sprintf(identifier, "%s", value);
6194 sprintf(name, "%s", text);
6196 setString(&ti->identifier, identifier);
6197 setString(&ti->name, name);
6198 setString(&ti->name_sorting, name);
6199 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6201 pushTreeInfo(&scaling_types, ti);
6204 // sort scaling type values to start with lowest scaling type value
6205 sortTreeInfo(&scaling_types);
6207 // set current scaling type value to configured scaling type value
6208 scaling_type_current =
6209 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6211 // if that fails, set current scaling type to reliable default value
6212 if (scaling_type_current == NULL)
6213 scaling_type_current =
6214 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6216 // if that also fails, set current scaling type to first available value
6217 if (scaling_type_current == NULL)
6218 scaling_type_current = scaling_types;
6221 setup.window_scaling_quality = scaling_type_current->identifier;
6223 // needed for displaying scaling type text instead of identifier
6224 scaling_type_text = scaling_type_current->name;
6227 static void execSetupGraphics_setRenderingModes(void)
6229 if (rendering_modes == NULL)
6233 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6235 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6236 char identifier[32], name[32];
6237 char *value = rendering_modes_list[i].value;
6238 char *text = rendering_modes_list[i].text;
6240 ti->node_top = &rendering_modes;
6241 ti->sort_priority = i;
6243 sprintf(identifier, "%s", value);
6244 sprintf(name, "%s", text);
6246 setString(&ti->identifier, identifier);
6247 setString(&ti->name, name);
6248 setString(&ti->name_sorting, name);
6249 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6251 pushTreeInfo(&rendering_modes, ti);
6254 // sort rendering mode values to start with lowest rendering mode value
6255 sortTreeInfo(&rendering_modes);
6257 // set current rendering mode value to configured rendering mode value
6258 rendering_mode_current =
6259 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6261 // if that fails, set current rendering mode to reliable default value
6262 if (rendering_mode_current == NULL)
6263 rendering_mode_current =
6264 getTreeInfoFromIdentifier(rendering_modes,
6265 STR_SPECIAL_RENDERING_DEFAULT);
6267 // if that also fails, set current rendering mode to first available one
6268 if (rendering_mode_current == NULL)
6269 rendering_mode_current = rendering_modes;
6272 setup.screen_rendering_mode = rendering_mode_current->identifier;
6274 // needed for displaying rendering mode text instead of identifier
6275 rendering_mode_text = rendering_mode_current->name;
6278 static void execSetupGraphics_setVsyncModes(boolean update_value)
6280 if (vsync_modes == NULL)
6284 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6286 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6287 char identifier[32], name[32];
6288 char *value = vsync_modes_list[i].value;
6289 char *text = vsync_modes_list[i].text;
6291 ti->node_top = &vsync_modes;
6292 ti->sort_priority = i;
6294 sprintf(identifier, "%s", value);
6295 sprintf(name, "%s", text);
6297 setString(&ti->identifier, identifier);
6298 setString(&ti->name, name);
6299 setString(&ti->name_sorting, name);
6300 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6302 pushTreeInfo(&vsync_modes, ti);
6305 // sort vsync mode values to start with lowest vsync mode value
6306 sortTreeInfo(&vsync_modes);
6308 update_value = TRUE;
6313 // set current vsync mode value to configured vsync mode value
6314 vsync_mode_current =
6315 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6317 // if that fails, set current vsync mode to reliable default value
6318 if (vsync_mode_current == NULL)
6319 vsync_mode_current =
6320 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6322 // if that also fails, set current vsync mode to first available one
6323 if (vsync_mode_current == NULL)
6324 vsync_mode_current = vsync_modes;
6327 setup.vsync_mode = vsync_mode_current->identifier;
6329 // needed for displaying vsync mode text instead of identifier
6330 vsync_mode_text = vsync_mode_current->name;
6333 static void execSetupGraphics(void)
6335 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6337 // update "setup.window_scaling_percent" from list selection
6338 // (in this case, window scaling was changed on setup screen)
6339 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6340 execSetupGraphics_setWindowSizes(FALSE);
6342 // update "setup.vsync_mode" from list selection
6343 // (in this case, vsync mode was changed on setup screen)
6344 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6345 execSetupGraphics_setVsyncModes(FALSE);
6347 // update list selection from "setup.window_scaling_percent"
6348 // (window scaling may have changed by resizing the window)
6349 execSetupGraphics_setWindowSizes(TRUE);
6351 // update list selection from "setup.vsync_mode"
6352 // (vsync_mode may have changed by re-creating the renderer)
6353 execSetupGraphics_setVsyncModes(TRUE);
6355 execSetupGraphics_setScalingTypes();
6356 execSetupGraphics_setRenderingModes();
6358 setup_mode = SETUP_MODE_GRAPHICS;
6362 // check if game speed is high enough for 60 Hz vsync to work
6363 if (check_game_speed)
6364 ModifyGameSpeedIfNeeded();
6366 // window scaling may have changed at this point
6367 ChangeWindowScalingIfNeeded();
6369 // window scaling quality may have changed at this point
6370 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6371 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6373 // screen rendering mode may have changed at this point
6374 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6376 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6377 int video_vsync_mode = video.vsync_mode;
6379 // screen vsync mode may have changed at this point
6380 ChangeVsyncModeIfNeeded();
6382 // check if setting vsync mode to selected value failed
6383 if (setup_vsync_mode != video_vsync_mode &&
6384 setup_vsync_mode != video.vsync_mode)
6386 // changing vsync mode to selected value failed -- reset displayed value
6387 execSetupGraphics_setVsyncModes(TRUE);
6389 Request("Setting VSync failed!", REQ_CONFIRM);
6395 static void execSetupChooseWindowSize(void)
6397 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6402 static void execSetupChooseScalingType(void)
6404 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6409 static void execSetupChooseRenderingMode(void)
6411 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6416 static void execSetupChooseVsyncMode(void)
6418 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6423 static void execSetupChooseVolumeSimple(void)
6425 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6430 static void execSetupChooseVolumeLoops(void)
6432 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6437 static void execSetupChooseVolumeMusic(void)
6439 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6444 static void execSetupSound(void)
6446 if (volumes_simple == NULL)
6448 boolean current_volume_simple_found = FALSE;
6451 for (i = 0; volumes_list[i].value != -1; i++)
6453 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6454 char identifier[32], name[32];
6455 int value = volumes_list[i].value;
6456 char *text = volumes_list[i].text;
6458 ti->node_top = &volumes_simple;
6459 ti->sort_priority = value;
6461 sprintf(identifier, "%d", value);
6462 sprintf(name, "%s", text);
6464 setString(&ti->identifier, identifier);
6465 setString(&ti->name, name);
6466 setString(&ti->name_sorting, name);
6467 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6469 pushTreeInfo(&volumes_simple, ti);
6471 if (value == setup.volume_simple)
6472 current_volume_simple_found = TRUE;
6475 if (!current_volume_simple_found)
6477 // add entry for non-preset volume value
6479 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6480 char identifier[32], name[32];
6481 int value = setup.volume_simple;
6483 ti->node_top = &volumes_simple;
6484 ti->sort_priority = value;
6486 sprintf(identifier, "%d", value);
6487 sprintf(name, "%d %% (Current)", value);
6489 setString(&ti->identifier, identifier);
6490 setString(&ti->name, name);
6491 setString(&ti->name_sorting, name);
6492 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6494 pushTreeInfo(&volumes_simple, ti);
6497 // sort volume values to start with lowest volume value
6498 sortTreeInfo(&volumes_simple);
6500 // set current volume value to configured volume value
6501 volume_simple_current =
6502 getTreeInfoFromIdentifier(volumes_simple, i_to_a(setup.volume_simple));
6504 // if that fails, set current volume to reliable default value
6505 if (volume_simple_current == NULL)
6506 volume_simple_current =
6507 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6509 // if that also fails, set current volume to first available value
6510 if (volume_simple_current == NULL)
6511 volume_simple_current = volumes_simple;
6514 if (volumes_loops == NULL)
6516 boolean current_volume_loops_found = FALSE;
6519 for (i = 0; volumes_list[i].value != -1; i++)
6521 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6522 char identifier[32], name[32];
6523 int value = volumes_list[i].value;
6524 char *text = volumes_list[i].text;
6526 ti->node_top = &volumes_loops;
6527 ti->sort_priority = value;
6529 sprintf(identifier, "%d", value);
6530 sprintf(name, "%s", text);
6532 setString(&ti->identifier, identifier);
6533 setString(&ti->name, name);
6534 setString(&ti->name_sorting, name);
6535 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6537 pushTreeInfo(&volumes_loops, ti);
6539 if (value == setup.volume_loops)
6540 current_volume_loops_found = TRUE;
6543 if (!current_volume_loops_found)
6545 // add entry for non-preset volume value
6547 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6548 char identifier[32], name[32];
6549 int value = setup.volume_loops;
6551 ti->node_top = &volumes_loops;
6552 ti->sort_priority = value;
6554 sprintf(identifier, "%d", value);
6555 sprintf(name, "%d %% (Current)", value);
6557 setString(&ti->identifier, identifier);
6558 setString(&ti->name, name);
6559 setString(&ti->name_sorting, name);
6560 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6562 pushTreeInfo(&volumes_loops, ti);
6565 // sort volume values to start with lowest volume value
6566 sortTreeInfo(&volumes_loops);
6568 // set current volume value to configured volume value
6569 volume_loops_current =
6570 getTreeInfoFromIdentifier(volumes_loops, i_to_a(setup.volume_loops));
6572 // if that fails, set current volume to reliable default value
6573 if (volume_loops_current == NULL)
6574 volume_loops_current =
6575 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6577 // if that also fails, set current volume to first available value
6578 if (volume_loops_current == NULL)
6579 volume_loops_current = volumes_loops;
6582 if (volumes_music == NULL)
6584 boolean current_volume_music_found = FALSE;
6587 for (i = 0; volumes_list[i].value != -1; i++)
6589 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6590 char identifier[32], name[32];
6591 int value = volumes_list[i].value;
6592 char *text = volumes_list[i].text;
6594 ti->node_top = &volumes_music;
6595 ti->sort_priority = value;
6597 sprintf(identifier, "%d", value);
6598 sprintf(name, "%s", text);
6600 setString(&ti->identifier, identifier);
6601 setString(&ti->name, name);
6602 setString(&ti->name_sorting, name);
6603 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6605 pushTreeInfo(&volumes_music, ti);
6607 if (value == setup.volume_music)
6608 current_volume_music_found = TRUE;
6611 if (!current_volume_music_found)
6613 // add entry for non-preset volume value
6615 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6616 char identifier[32], name[32];
6617 int value = setup.volume_music;
6619 ti->node_top = &volumes_music;
6620 ti->sort_priority = value;
6622 sprintf(identifier, "%d", value);
6623 sprintf(name, "%d %% (Current)", value);
6625 setString(&ti->identifier, identifier);
6626 setString(&ti->name, name);
6627 setString(&ti->name_sorting, name);
6628 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6630 pushTreeInfo(&volumes_music, ti);
6633 // sort volume values to start with lowest volume value
6634 sortTreeInfo(&volumes_music);
6636 // set current volume value to configured volume value
6637 volume_music_current =
6638 getTreeInfoFromIdentifier(volumes_music, i_to_a(setup.volume_music));
6640 // if that fails, set current volume to reliable default value
6641 if (volume_music_current == NULL)
6642 volume_music_current =
6643 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6645 // if that also fails, set current volume to first available value
6646 if (volume_music_current == NULL)
6647 volume_music_current = volumes_music;
6650 setup.volume_simple = atoi(volume_simple_current->identifier);
6651 setup.volume_loops = atoi(volume_loops_current->identifier);
6652 setup.volume_music = atoi(volume_music_current->identifier);
6654 // needed for displaying volume text instead of identifier
6655 volume_simple_text = volume_simple_current->name;
6656 volume_loops_text = volume_loops_current->name;
6657 volume_music_text = volume_music_current->name;
6659 setup_mode = SETUP_MODE_SOUND;
6664 static void execSetupChooseTouchControls(void)
6666 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6671 static void execSetupChooseMoveDistance(void)
6673 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6678 static void execSetupChooseDropDistance(void)
6680 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6685 static void execSetupChooseTransparency(void)
6687 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6692 static void execSetupChooseGridXSize_0(void)
6694 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6699 static void execSetupChooseGridYSize_0(void)
6701 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6706 static void execSetupChooseGridXSize_1(void)
6708 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6713 static void execSetupChooseGridYSize_1(void)
6715 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6720 static void execSetupConfigureVirtualButtons(void)
6722 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6724 ConfigureVirtualButtons();
6726 setup_mode = SETUP_MODE_TOUCH;
6731 static void execSetupTouch(void)
6735 if (touch_controls == NULL)
6737 for (i = 0; touch_controls_list[i].value != NULL; i++)
6739 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6740 char identifier[32], name[32];
6741 char *value = touch_controls_list[i].value;
6742 char *text = touch_controls_list[i].text;
6744 ti->node_top = &touch_controls;
6745 ti->sort_priority = i;
6747 sprintf(identifier, "%s", value);
6748 sprintf(name, "%s", text);
6750 setString(&ti->identifier, identifier);
6751 setString(&ti->name, name);
6752 setString(&ti->name_sorting, name);
6753 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6755 pushTreeInfo(&touch_controls, ti);
6758 // sort touch control values to start with lowest touch control value
6759 sortTreeInfo(&touch_controls);
6761 // set current touch control value to configured touch control value
6762 touch_control_current =
6763 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6765 // if that fails, set current touch control to reliable default value
6766 if (touch_control_current == NULL)
6767 touch_control_current =
6768 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6770 // if that also fails, set current touch control to first available value
6771 if (touch_control_current == NULL)
6772 touch_control_current = touch_controls;
6775 if (move_distances == NULL)
6777 for (i = 0; distances_list[i].value != -1; i++)
6779 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6780 char identifier[32], name[32];
6781 int value = distances_list[i].value;
6782 char *text = distances_list[i].text;
6784 ti->node_top = &move_distances;
6785 ti->sort_priority = value;
6787 sprintf(identifier, "%d", value);
6788 sprintf(name, "%s", text);
6790 setString(&ti->identifier, identifier);
6791 setString(&ti->name, name);
6792 setString(&ti->name_sorting, name);
6793 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6795 pushTreeInfo(&move_distances, ti);
6798 // sort distance values to start with lowest distance value
6799 sortTreeInfo(&move_distances);
6801 // set current distance value to configured distance value
6802 move_distance_current =
6803 getTreeInfoFromIdentifier(move_distances,
6804 i_to_a(setup.touch.move_distance));
6806 // if that fails, set current distance to reliable default value
6807 if (move_distance_current == NULL)
6808 move_distance_current =
6809 getTreeInfoFromIdentifier(move_distances,
6810 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6812 // if that also fails, set current distance to first available value
6813 if (move_distance_current == NULL)
6814 move_distance_current = move_distances;
6817 if (drop_distances == NULL)
6819 for (i = 0; distances_list[i].value != -1; i++)
6821 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6822 char identifier[32], name[32];
6823 int value = distances_list[i].value;
6824 char *text = distances_list[i].text;
6826 ti->node_top = &drop_distances;
6827 ti->sort_priority = value;
6829 sprintf(identifier, "%d", value);
6830 sprintf(name, "%s", text);
6832 setString(&ti->identifier, identifier);
6833 setString(&ti->name, name);
6834 setString(&ti->name_sorting, name);
6835 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6837 pushTreeInfo(&drop_distances, ti);
6840 // sort distance values to start with lowest distance value
6841 sortTreeInfo(&drop_distances);
6843 // set current distance value to configured distance value
6844 drop_distance_current =
6845 getTreeInfoFromIdentifier(drop_distances,
6846 i_to_a(setup.touch.drop_distance));
6848 // if that fails, set current distance to reliable default value
6849 if (drop_distance_current == NULL)
6850 drop_distance_current =
6851 getTreeInfoFromIdentifier(drop_distances,
6852 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6854 // if that also fails, set current distance to first available value
6855 if (drop_distance_current == NULL)
6856 drop_distance_current = drop_distances;
6859 if (transparencies == NULL)
6861 for (i = 0; transparencies_list[i].value != -1; i++)
6863 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6864 char identifier[32], name[32];
6865 int value = transparencies_list[i].value;
6866 char *text = transparencies_list[i].text;
6868 ti->node_top = &transparencies;
6869 ti->sort_priority = value;
6871 sprintf(identifier, "%d", value);
6872 sprintf(name, "%s", text);
6874 setString(&ti->identifier, identifier);
6875 setString(&ti->name, name);
6876 setString(&ti->name_sorting, name);
6877 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6879 pushTreeInfo(&transparencies, ti);
6882 // sort transparency values to start with lowest transparency value
6883 sortTreeInfo(&transparencies);
6885 // set current transparency value to configured transparency value
6886 transparency_current =
6887 getTreeInfoFromIdentifier(transparencies,
6888 i_to_a(setup.touch.transparency));
6890 // if that fails, set current transparency to reliable default value
6891 if (transparency_current == NULL)
6892 transparency_current =
6893 getTreeInfoFromIdentifier(transparencies,
6894 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6896 // if that also fails, set current transparency to first available value
6897 if (transparency_current == NULL)
6898 transparency_current = transparencies;
6901 for (i = 0; i < 2; i++)
6903 for (j = 0; j < 2; j++)
6905 if (grid_sizes[i][j] == NULL)
6907 for (k = 0; grid_sizes_list[k].value != -1; k++)
6909 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6910 char identifier[32], name[32];
6911 int value = grid_sizes_list[k].value;
6912 char *text = grid_sizes_list[k].text;
6914 ti->node_top = &grid_sizes[i][j];
6915 ti->sort_priority = value;
6917 sprintf(identifier, "%d", value);
6918 sprintf(name, "%s", text);
6920 setString(&ti->identifier, identifier);
6921 setString(&ti->name, name);
6922 setString(&ti->name_sorting, name);
6923 setString(&ti->infotext,
6926 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6927 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6929 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6930 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6932 pushTreeInfo(&grid_sizes[i][j], ti);
6935 // sort grid size values to start with lowest grid size value
6936 sortTreeInfo(&grid_sizes[i][j]);
6938 // set current grid size value to configured grid size value
6939 grid_size_current[i][j] =
6940 getTreeInfoFromIdentifier(grid_sizes[i][j],
6942 setup.touch.grid_xsize[i] :
6943 setup.touch.grid_ysize[i]));
6945 // if that fails, set current grid size to reliable default value
6946 if (grid_size_current[i][j] == NULL)
6947 grid_size_current[i][j] =
6948 getTreeInfoFromIdentifier(grid_sizes[i][j],
6950 DEFAULT_GRID_XSIZE(i) :
6951 DEFAULT_GRID_YSIZE(i)));
6953 // if that also fails, set current grid size to first available value
6954 if (grid_size_current[i][j] == NULL)
6955 grid_size_current[i][j] = grid_sizes[i][j];
6960 setup.touch.control_type = touch_control_current->identifier;
6961 setup.touch.move_distance = atoi(move_distance_current->identifier);
6962 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6963 setup.touch.transparency = atoi(transparency_current->identifier);
6965 for (i = 0; i < 2; i++)
6967 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6968 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6970 if (i == GRID_ACTIVE_NR())
6972 overlay.grid_xsize = setup.touch.grid_xsize[i];
6973 overlay.grid_ysize = setup.touch.grid_ysize[i];
6977 // needed for displaying value text instead of identifier
6978 touch_controls_text = touch_control_current->name;
6979 move_distance_text = move_distance_current->name;
6980 drop_distance_text = drop_distance_current->name;
6981 transparency_text = transparency_current->name;
6983 for (i = 0; i < 2; i++)
6984 for (j = 0; j < 2; j++)
6985 grid_size_text[i][j] = grid_size_current[i][j]->name;
6987 setup_mode = SETUP_MODE_TOUCH;
6992 static void execSetupArtwork(void)
6994 static ArtworkDirTree *gfx_last_valid = NULL;
6995 static ArtworkDirTree *snd_last_valid = NULL;
6996 static ArtworkDirTree *mus_last_valid = NULL;
6998 // current artwork directory may be invalid (level group, parent link)
6999 if (!validLevelSeries(artwork.gfx_current))
7000 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
7001 if (!validLevelSeries(artwork.snd_current))
7002 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
7003 if (!validLevelSeries(artwork.mus_current))
7004 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
7006 // store valid artwork directory information
7007 gfx_last_valid = artwork.gfx_current;
7008 snd_last_valid = artwork.snd_current;
7009 mus_last_valid = artwork.mus_current;
7012 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
7013 artwork.gfx_current->subdir,
7014 artwork.gfx_current->fullpath,
7015 artwork.gfx_current->basepath);
7018 setup.graphics_set = artwork.gfx_current->identifier;
7019 setup.sounds_set = artwork.snd_current->identifier;
7020 setup.music_set = artwork.mus_current->identifier;
7022 // needed if last screen (setup choice) changed graphics, sounds or music
7023 ReloadCustomArtwork(0);
7025 // needed for displaying artwork name instead of artwork identifier
7026 graphics_set_name = artwork.gfx_current->name;
7027 sounds_set_name = artwork.snd_current->name;
7028 music_set_name = artwork.mus_current->name;
7030 setup_mode = SETUP_MODE_ARTWORK;
7035 static void execSetupChooseGraphics(void)
7037 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
7042 static void execSetupChooseSounds(void)
7044 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
7049 static void execSetupChooseMusic(void)
7051 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
7056 static void execSetupInput(void)
7058 setup_mode = SETUP_MODE_INPUT;
7063 static void execSetupShortcuts(void)
7065 setup_mode = SETUP_MODE_SHORTCUTS;
7070 static void execSetupShortcuts1(void)
7072 setup_mode = SETUP_MODE_SHORTCUTS_1;
7077 static void execSetupShortcuts2(void)
7079 setup_mode = SETUP_MODE_SHORTCUTS_2;
7084 static void execSetupShortcuts3(void)
7086 setup_mode = SETUP_MODE_SHORTCUTS_3;
7091 static void execSetupShortcuts4(void)
7093 setup_mode = SETUP_MODE_SHORTCUTS_4;
7098 static void execSetupShortcuts5(void)
7100 setup_mode = SETUP_MODE_SHORTCUTS_5;
7105 static void execExitSetup(void)
7107 SetGameStatus(GAME_MODE_MAIN);
7112 static void execSaveAndExitSetup(void)
7118 static void execGadgetNetworkServer(void)
7120 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7121 struct GadgetInfo *gi = screen_gadget[gadget_id];
7123 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7124 network_server_hostname[0] = '\0';
7126 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7130 ClickOnGadget(gi, MB_LEFTBUTTON);
7133 static void execOfferUploadTapes(void)
7138 static void ToggleNetworkModeIfNeeded(void)
7140 int font_title = FONT_TITLE_1;
7141 int font_foot = FC_BLUE;
7142 int ystart = mSY - SY + 16;
7143 int ybottom = mSY - SY + SYSIZE - 20;
7144 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7146 if (setup.network_mode == network.enabled)
7149 network.enabled = setup.network_mode;
7151 FadeOut(REDRAW_ALL);
7155 DrawTextSCentered(ystart, font_title, text);
7159 if (network.enabled)
7160 InitNetworkServer();
7162 DisconnectFromNetworkServer();
7164 DrawTextSCentered(ybottom, font_foot,
7165 "Press any key or button for setup menu");
7167 WaitForEventToContinue();
7172 static void ToggleGameSpeedsListIfNeeded(void)
7174 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7176 if (setup.game_speed_extended == using_game_speeds_extended)
7179 // try to match similar values when changing game speeds list
7180 if (setup.game_speed_extended)
7181 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7182 setup.game_frame_delay == 30 ? 29 :
7183 setup.game_frame_delay);
7185 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7186 setup.game_frame_delay == 16 ? 15 :
7187 setup.game_frame_delay >= 29 ? 30 :
7188 setup.game_frame_delay <= 10 ? 10 :
7189 setup.game_frame_delay);
7191 execSetupGame_setGameSpeeds(TRUE);
7196 static void ToggleUseApiServerIfNeeded(void)
7198 if (runtime.use_api_server == setup.use_api_server)
7201 runtime.use_api_server = setup.use_api_server;
7203 if (runtime.use_api_server)
7205 if (setup.has_remaining_tapes)
7206 setup.ask_for_uploading_tapes = TRUE;
7208 CheckApiServerTasks();
7212 static void ModifyGameSpeedIfNeeded(void)
7214 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7215 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7219 char *game_speed_text = "Fast";
7220 int game_speed_value = 15;
7222 if (setup.game_speed_extended)
7224 game_speed_text = "60 fps";
7225 game_speed_value = 16;
7228 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7230 // set game speed to existing list value that is fast enough for vsync
7231 setup.game_frame_delay = game_speed_value;
7233 execSetupGame_setGameSpeeds(TRUE);
7235 Request(message, REQ_CONFIRM);
7238 static void DisableVsyncIfNeeded(void)
7240 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7241 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7242 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7245 // disable vsync for the selected game speed to work
7246 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7248 execSetupGraphics_setVsyncModes(TRUE);
7250 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7256 void *related_value;
7257 } hide_related_entry_list[] =
7259 { &setup.network_server_hostname, execGadgetNetworkServer },
7260 { &setup.network_server_hostname, &network_server_text },
7262 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7263 { &setup.scores_in_highscore_list, &scores_type_text },
7265 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7266 { &setup.game_frame_delay, &game_speed_text },
7268 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7269 { &setup.scroll_delay_value, &scroll_delay_text },
7271 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7272 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7274 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7275 { &setup.window_scaling_percent, &window_size_text },
7277 { &setup.window_scaling_quality, execSetupChooseScalingType },
7278 { &setup.window_scaling_quality, &scaling_type_text },
7280 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7281 { &setup.screen_rendering_mode, &rendering_mode_text },
7283 { &setup.vsync_mode, execSetupChooseVsyncMode },
7284 { &setup.vsync_mode, &vsync_mode_text },
7286 { &setup.graphics_set, execSetupChooseGraphics },
7287 { &setup.graphics_set, &graphics_set_name },
7289 { &setup.sounds_set, execSetupChooseSounds },
7290 { &setup.sounds_set, &sounds_set_name },
7292 { &setup.music_set, execSetupChooseMusic },
7293 { &setup.music_set, &music_set_name },
7295 { &setup.volume_simple, execSetupChooseVolumeSimple },
7296 { &setup.volume_simple, &volume_simple_text },
7298 { &setup.volume_loops, execSetupChooseVolumeLoops },
7299 { &setup.volume_loops, &volume_loops_text },
7301 { &setup.volume_music, execSetupChooseVolumeMusic },
7302 { &setup.volume_music, &volume_music_text },
7304 { &setup.touch.control_type, execSetupChooseTouchControls },
7305 { &setup.touch.control_type, &touch_controls_text },
7307 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7308 { &setup.touch.move_distance, &move_distance_text },
7310 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7311 { &setup.touch.drop_distance, &drop_distance_text },
7313 { &setup.touch.transparency, execSetupChooseTransparency },
7314 { &setup.touch.transparency, &transparency_text },
7316 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7317 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7319 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7320 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7322 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7323 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7325 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7326 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7328 { &setup.internal.menu_game, execSetupGame },
7329 { &setup.internal.menu_engines, execSetupEngines },
7330 { &setup.internal.menu_editor, execSetupEditor },
7331 { &setup.internal.menu_graphics, execSetupGraphics },
7332 { &setup.internal.menu_sound, execSetupSound },
7333 { &setup.internal.menu_artwork, execSetupArtwork },
7334 { &setup.internal.menu_input, execSetupInput },
7335 { &setup.internal.menu_touch, execSetupTouch },
7336 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7337 { &setup.internal.menu_exit, execExitSetup },
7338 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7340 { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
7341 { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
7342 { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
7343 { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
7344 { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
7346 { &setup.internal.info_title, execInfoTitleScreen },
7347 { &setup.internal.info_elements, execInfoElements },
7348 { &setup.internal.info_music, execInfoMusic },
7349 { &setup.internal.info_credits, execInfoCredits },
7350 { &setup.internal.info_program, execInfoProgram },
7351 { &setup.internal.info_version, execInfoVersion },
7352 { &setup.internal.info_levelset, execInfoLevelSet },
7353 { &setup.internal.info_exit, execExitInfo },
7358 void setHideRelatedSetupEntries(void)
7362 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7363 if (hideSetupEntry(hide_related_entry_list[i].value))
7364 setHideSetupEntry(hide_related_entry_list[i].related_value);
7367 static struct TokenInfo setup_info_main[] =
7369 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7370 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7371 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7372 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7373 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7374 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7375 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7376 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7377 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7378 { TYPE_EMPTY, NULL, "" },
7379 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7380 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7385 static struct TokenInfo setup_info_game[] =
7387 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7388 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7389 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
7390 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7391 { TYPE_STRING, &network_server_text, "" },
7392 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7393 { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
7394 { TYPE_STRING, &scores_type_text, "" },
7395 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7396 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7397 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7398 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7399 { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
7400 { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
7401 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7402 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7403 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7404 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7405 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7406 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7407 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7408 { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" },
7409 { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" },
7410 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7411 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7412 { TYPE_STRING, &game_speed_text, "" },
7413 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7415 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7416 { TYPE_STRING, &scroll_delay_text, "" },
7418 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7419 { TYPE_STRING, &snapshot_mode_text, "" },
7420 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7421 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7422 { TYPE_EMPTY, NULL, "" },
7423 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7428 static struct TokenInfo setup_info_engines[] =
7430 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7431 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7432 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7433 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7434 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7435 { TYPE_EMPTY, NULL, "" },
7436 { TYPE_HEADLINE, NULL, "Supaplex" },
7437 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7438 { TYPE_EMPTY, NULL, "" },
7439 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7444 static struct TokenInfo setup_info_editor[] =
7447 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7448 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7449 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7450 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7451 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7452 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7453 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7454 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7455 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7456 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7458 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7459 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7461 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7463 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7464 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7465 { TYPE_EMPTY, NULL, "" },
7467 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7468 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7469 { TYPE_EMPTY, NULL, "" },
7471 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7472 { TYPE_EMPTY, NULL, "" },
7473 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7474 { TYPE_EMPTY, NULL, "" },
7475 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7480 static struct TokenInfo setup_info_graphics[] =
7482 #if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
7483 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7484 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7485 { TYPE_STRING, &window_size_text, "" },
7486 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7487 { TYPE_STRING, &scaling_type_text, "" },
7488 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7489 { TYPE_STRING, &rendering_mode_text, "" },
7492 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7493 { TYPE_STRING, &scroll_delay_text, "" },
7495 #if !defined(PLATFORM_EMSCRIPTEN)
7496 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7497 { TYPE_STRING, &vsync_mode_text, "" },
7499 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7500 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7501 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7502 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7503 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7504 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7505 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7506 { TYPE_EMPTY, NULL, "" },
7507 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7512 static struct TokenInfo setup_info_sound[] =
7514 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7515 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7516 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7517 { TYPE_EMPTY, NULL, "" },
7518 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7519 { TYPE_STRING, &volume_simple_text, "" },
7520 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7521 { TYPE_STRING, &volume_loops_text, "" },
7522 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7523 { TYPE_STRING, &volume_music_text, "" },
7524 { TYPE_EMPTY, NULL, "" },
7525 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7530 static struct TokenInfo setup_info_artwork[] =
7532 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7533 { TYPE_STRING, &graphics_set_name, "" },
7534 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7535 { TYPE_STRING, &sounds_set_name, "" },
7536 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7537 { TYPE_STRING, &music_set_name, "" },
7538 { TYPE_EMPTY, NULL, "" },
7539 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7540 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7541 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7542 { TYPE_EMPTY, NULL, "" },
7543 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7548 static struct TokenInfo setup_info_input[] =
7550 { TYPE_SWITCH, NULL, "Player:" },
7551 { TYPE_SWITCH, NULL, "Device:" },
7552 { TYPE_SWITCH, NULL, "" },
7553 { TYPE_SKIPPABLE, NULL, "" },
7554 { TYPE_EMPTY, NULL, "" },
7555 { TYPE_EMPTY, NULL, "" },
7556 { TYPE_EMPTY, NULL, "" },
7557 { TYPE_EMPTY, NULL, "" },
7558 { TYPE_EMPTY, NULL, "" },
7559 { TYPE_EMPTY, NULL, "" },
7560 { TYPE_EMPTY, NULL, "" },
7561 { TYPE_EMPTY, NULL, "" },
7562 { TYPE_SKIPPABLE, NULL, "" },
7563 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7568 static struct TokenInfo setup_info_touch[] =
7570 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7571 { TYPE_STRING, &touch_controls_text, "" },
7572 { TYPE_EMPTY, NULL, "" },
7573 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7578 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7580 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7581 { TYPE_STRING, &touch_controls_text, "" },
7582 { TYPE_EMPTY, NULL, "" },
7583 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7584 { TYPE_STRING, &grid_size_text[0][0], "" },
7585 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7586 { TYPE_STRING, &grid_size_text[0][1], "" },
7587 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7588 { TYPE_STRING, &transparency_text, "" },
7589 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7590 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7591 { TYPE_EMPTY, NULL, "" },
7592 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7593 { TYPE_EMPTY, NULL, "" },
7594 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7599 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7601 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7602 { TYPE_STRING, &touch_controls_text, "" },
7603 { TYPE_EMPTY, NULL, "" },
7604 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7605 { TYPE_STRING, &grid_size_text[1][0], "" },
7606 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7607 { TYPE_STRING, &grid_size_text[1][1], "" },
7608 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7609 { TYPE_STRING, &transparency_text, "" },
7610 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7611 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7612 { TYPE_EMPTY, NULL, "" },
7613 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7614 { TYPE_EMPTY, NULL, "" },
7615 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7620 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7622 setup_info_touch_virtual_buttons_0,
7623 setup_info_touch_virtual_buttons_1
7626 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7628 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7629 { TYPE_STRING, &touch_controls_text, "" },
7630 { TYPE_EMPTY, NULL, "" },
7631 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7632 { TYPE_STRING, &move_distance_text, "" },
7633 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7634 { TYPE_STRING, &drop_distance_text, "" },
7635 { TYPE_EMPTY, NULL, "" },
7636 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7641 static struct TokenInfo setup_info_shortcuts[] =
7643 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7644 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7645 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7646 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7647 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7648 { TYPE_EMPTY, NULL, "" },
7649 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7654 static struct TokenInfo setup_info_shortcuts_1[] =
7656 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7657 { TYPE_KEY, &setup.shortcut.save_game, "" },
7658 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7659 { TYPE_KEY, &setup.shortcut.load_game, "" },
7660 { TYPE_KEYTEXT, NULL, "Restart Game:", },
7661 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7662 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
7663 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7664 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7665 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7666 { TYPE_EMPTY, NULL, "" },
7667 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7668 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7669 { TYPE_EMPTY, NULL, "" },
7670 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7675 static struct TokenInfo setup_info_shortcuts_2[] =
7677 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7678 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7679 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7680 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7681 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7682 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7683 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7684 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7685 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7686 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7687 { TYPE_EMPTY, NULL, "" },
7688 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7693 static struct TokenInfo setup_info_shortcuts_3[] =
7695 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7696 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7697 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7698 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7699 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7700 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7701 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7702 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7703 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7704 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7705 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7706 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7707 { TYPE_EMPTY, NULL, "" },
7708 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7713 static struct TokenInfo setup_info_shortcuts_4[] =
7715 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7716 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7717 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7718 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7719 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7720 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7721 { TYPE_EMPTY, NULL, "" },
7722 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7727 static struct TokenInfo setup_info_shortcuts_5[] =
7729 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7730 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7731 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7732 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7733 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7734 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7735 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7736 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7737 { TYPE_EMPTY, NULL, "" },
7738 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7743 static Key getSetupKey(void)
7745 Key key = KSYM_UNDEFINED;
7746 boolean got_key_event = FALSE;
7748 while (!got_key_event)
7752 if (NextValidEvent(&event))
7756 case EVENT_KEYPRESS:
7758 key = GetEventKey((KeyEvent *)&event);
7760 // press 'Escape' or 'Enter' to keep the existing key binding
7761 if (key == KSYM_Escape || key == KSYM_Return)
7762 key = KSYM_UNDEFINED; // keep old value
7764 got_key_event = TRUE;
7768 case EVENT_KEYRELEASE:
7769 key_joystick_mapping = 0;
7773 HandleOtherEvents(&event);
7784 static int getSetupValueFont(int type, void *value)
7786 if (type & TYPE_GHOSTED)
7787 return FONT_OPTION_OFF;
7788 else if (type & TYPE_KEY)
7789 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7790 else if (type & TYPE_STRING)
7791 return FONT_VALUE_2;
7792 else if (type & TYPE_ECS_AGA)
7793 return FONT_VALUE_1;
7794 else if (type & TYPE_BOOLEAN_STYLE)
7795 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7796 else if (type & TYPE_YES_NO_AUTO)
7797 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7798 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7799 else if (type & TYPE_PLAYER)
7800 return FONT_VALUE_1;
7802 return FONT_VALUE_1;
7805 static int getSetupValueFontNarrow(int type, int font_nr)
7807 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7808 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7809 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7813 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7815 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7816 struct TokenInfo *si = &setup_info[si_pos];
7817 boolean font_draw_xoffset_modified = FALSE;
7818 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7819 int font_draw_xoffset_old = -1;
7820 int xoffset = (scrollbar_needed ? -1 : 0);
7821 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7822 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7823 int xpos = menu_screen_value_xpos;
7824 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7825 int startx = mSX + xpos * 32;
7826 int starty = mSY + ypos * 32;
7827 int type = si->type;
7828 void *value = si->value;
7829 char *value_string = getSetupValue(type, value);
7830 int font_nr_default = getSetupValueFont(type, value);
7831 int font_width_default = getFontWidth(font_nr_default);
7832 int font_nr = font_nr_default;
7835 if (value_string == NULL)
7838 if (type & TYPE_KEY)
7840 xpos = MENU_SCREEN_START_XPOS;
7842 if (type & TYPE_QUERY)
7843 value_string = "<press key>";
7845 else if (type & TYPE_STRING)
7847 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7849 xpos = MENU_SCREEN_START_XPOS;
7851 if (strlen(value_string) > max_value_len)
7852 value_string[max_value_len] = '\0';
7854 else if (type & TYPE_YES_NO_AUTO)
7856 xpos = menu_screen_value_xpos - 1;
7858 else if (type & TYPE_PLAYER)
7860 int displayed_player_nr = *(int *)value + 1;
7862 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7865 startx = mSX + xpos * 32;
7866 starty = mSY + ypos * 32;
7868 // special check if right-side setup values moved left due to scrollbar
7869 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7871 int max_menu_text_length = 26; // maximum text length for classic menu
7872 int font_xoffset = getFontDrawOffsetX(font_nr);
7873 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7874 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7875 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7876 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7878 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7880 // when using narrow font, left-shifting text "auto" not needed
7881 if (type & TYPE_YES_NO_AUTO)
7885 startx = mSX + xpos * 32;
7887 font_nr = getSetupValueFontNarrow(type, font_nr);
7891 // downward compatibility correction for Juergen Bonhagen's menu settings
7892 if (setup_mode != SETUP_MODE_INPUT)
7894 int max_menu_text_length_big = (menu_screen_value_xpos -
7895 MENU_SCREEN_START_XPOS);
7896 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7897 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7898 int font1_xoffset = getFontDrawOffsetX(font_nr);
7899 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
7900 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7901 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7902 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7903 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7904 boolean correct_font_draw_xoffset = FALSE;
7906 if (xpos == MENU_SCREEN_START_XPOS &&
7907 startx + font1_xoffset < text_startx + text_font_xoffset)
7908 correct_font_draw_xoffset = TRUE;
7910 if (xpos == menu_screen_value_xpos &&
7911 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7912 correct_font_draw_xoffset = TRUE;
7914 // check if setup value would overlap with setup text when printed
7915 // (this can happen for extreme/wrong values for font draw offset)
7916 if (correct_font_draw_xoffset)
7918 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
7919 font_draw_xoffset_modified = TRUE;
7921 if (type & TYPE_KEY)
7922 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7923 else if (!(type & TYPE_STRING))
7924 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7925 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7929 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7930 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7932 DrawText(startx, starty, value_string, font_nr);
7934 if (type & TYPE_PLAYER)
7936 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7937 int player_nr = *(int *)value;
7938 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7939 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7940 int startx2 = startx + xoff;
7941 int starty2 = starty + yoff;
7943 if (DrawingOnBackground(startx2, starty2))
7944 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7946 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7947 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7950 if (font_draw_xoffset_modified)
7951 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7954 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7956 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7957 struct TokenInfo *si = &setup_info[si_pos];
7959 if (si->type & TYPE_BOOLEAN_STYLE)
7961 *(boolean *)si->value ^= TRUE;
7963 else if (si->type & TYPE_YES_NO_AUTO)
7967 (*(int *)si->value == AUTO ? TRUE :
7968 *(int *)si->value == TRUE ? FALSE : AUTO) :
7969 (*(int *)si->value == TRUE ? AUTO :
7970 *(int *)si->value == AUTO ? FALSE : TRUE));
7972 else if (si->type & TYPE_KEY)
7976 si->type |= TYPE_QUERY;
7977 drawSetupValue(screen_pos, setup_info_pos_raw);
7978 si->type &= ~TYPE_QUERY;
7980 key = getSetupKey();
7981 if (key != KSYM_UNDEFINED)
7982 *(Key *)si->value = key;
7984 else if (si->type & TYPE_PLAYER)
7986 int player_nr = *(int *)si->value;
7991 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7993 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7996 drawSetupValue(screen_pos, setup_info_pos_raw);
7998 // fullscreen state may have changed at this point
7999 if (si->value == &setup.fullscreen)
8000 ToggleFullscreenIfNeeded();
8002 // network mode may have changed at this point
8003 if (si->value == &setup.network_mode)
8004 ToggleNetworkModeIfNeeded();
8006 // API server mode may have changed at this point
8007 if (si->value == &setup.use_api_server)
8008 ToggleUseApiServerIfNeeded();
8010 // game speed list may have changed at this point
8011 if (si->value == &setup.game_speed_extended)
8012 ToggleGameSpeedsListIfNeeded();
8015 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
8017 static struct TokenInfo *setup_info_final = NULL;
8022 // determine maximum list size of target list
8023 while (setup_info_orig[list_size++].type != 0);
8025 // free, allocate and clear memory for target list
8026 checked_free(setup_info_final);
8027 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
8029 // copy setup info list without setup entries marked as hidden
8030 for (i = 0; setup_info_orig[i].type != 0; i++)
8032 // skip setup entries configured to be hidden
8033 if (hideSetupEntry(setup_info_orig[i].value))
8036 // skip skippable setup entries if screen is lower than usual
8037 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
8038 setup_info_orig[i].type == TYPE_SKIPPABLE)
8041 setup_info_final[list_pos++] = setup_info_orig[i];
8044 return setup_info_final;
8047 static void DrawSetupScreen_Generic(void)
8049 int fade_mask = REDRAW_FIELD;
8050 boolean redraw_all = FALSE;
8051 char *title_string = NULL;
8055 fade_mask = REDRAW_ALL;
8058 FadeMenuSoundsAndMusic();
8060 FreeScreenGadgets();
8061 CreateScreenGadgets();
8063 if (redraw_mask & REDRAW_ALL)
8068 // needed if different viewport properties defined for setup screen
8069 ChangeViewportPropertiesIfNeeded();
8071 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
8075 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
8077 if (setup_mode == SETUP_MODE_MAIN)
8079 setup_info = setup_info_main;
8080 title_string = STR_SETUP_MAIN;
8082 else if (setup_mode == SETUP_MODE_GAME)
8084 setup_info = setup_info_game;
8085 title_string = STR_SETUP_GAME;
8087 else if (setup_mode == SETUP_MODE_ENGINES)
8089 setup_info = setup_info_engines;
8090 title_string = STR_SETUP_ENGINES;
8092 else if (setup_mode == SETUP_MODE_EDITOR)
8094 setup_info = setup_info_editor;
8095 title_string = STR_SETUP_EDITOR;
8097 else if (setup_mode == SETUP_MODE_GRAPHICS)
8099 setup_info = setup_info_graphics;
8100 title_string = STR_SETUP_GRAPHICS;
8102 else if (setup_mode == SETUP_MODE_SOUND)
8104 setup_info = setup_info_sound;
8105 title_string = STR_SETUP_SOUND;
8107 else if (setup_mode == SETUP_MODE_ARTWORK)
8109 setup_info = setup_info_artwork;
8110 title_string = STR_SETUP_ARTWORK;
8112 else if (setup_mode == SETUP_MODE_TOUCH)
8114 setup_info = setup_info_touch;
8115 title_string = STR_SETUP_TOUCH;
8117 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8118 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8119 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8120 setup_info = setup_info_touch_wipe_gestures;
8122 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8124 setup_info = setup_info_shortcuts;
8125 title_string = STR_SETUP_SHORTCUTS;
8127 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8129 setup_info = setup_info_shortcuts_1;
8130 title_string = STR_SETUP_SHORTCUTS;
8132 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8134 setup_info = setup_info_shortcuts_2;
8135 title_string = STR_SETUP_SHORTCUTS;
8137 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8139 setup_info = setup_info_shortcuts_3;
8140 title_string = STR_SETUP_SHORTCUTS;
8142 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8144 setup_info = setup_info_shortcuts_4;
8145 title_string = STR_SETUP_SHORTCUTS;
8147 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8149 setup_info = setup_info_shortcuts_5;
8150 title_string = STR_SETUP_SHORTCUTS;
8153 // use modified setup info without setup entries marked as hidden
8154 setup_info = getSetupInfoFinal(setup_info);
8156 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8158 // determine maximal number of setup entries that can be displayed on screen
8160 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8163 // determine maximal number of setup entries available for this setup screen
8165 for (i = 0; setup_info[i].type != 0; i++)
8168 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8170 MapScreenGadgets(max_setup_info);
8173 redraw_mask = fade_mask = REDRAW_ALL;
8175 DrawMaskedBorder(fade_mask);
8180 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8182 menu_info = setup_info;
8184 HandleMenuScreen(mx, my, dx, dy, button,
8185 setup_mode, num_setup_info, max_setup_info);
8188 static void DrawSetupScreen_Input(void)
8192 FadeOut(REDRAW_FIELD);
8196 setup_info = getSetupInfoFinal(setup_info_input);
8198 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8200 for (i = 0; setup_info[i].type != 0; i++)
8202 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8203 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8204 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8205 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8206 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8207 initCursor(i, IMG_MENU_BUTTON);
8209 DrawCursorAndText_Setup(i, -1, FALSE);
8212 // create gadgets for setup input menu screen
8213 FreeScreenGadgets();
8214 CreateScreenGadgets();
8216 // map gadgets for setup input menu screen
8217 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8219 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8221 FadeIn(REDRAW_FIELD);
8224 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8226 if (device_name == NULL)
8229 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8232 if (strlen(device_name) > 1)
8234 char c1 = device_name[strlen(device_name) - 1];
8235 char c2 = device_name[strlen(device_name) - 2];
8237 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8238 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8241 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8242 strlen(device_name));
8245 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8248 static struct SetupKeyboardInfo custom_key;
8255 { &custom_key.left, "Axis/Pad Left" },
8256 { &custom_key.right, "Axis/Pad Right" },
8257 { &custom_key.up, "Axis/Pad Up" },
8258 { &custom_key.down, "Axis/Pad Down" },
8259 { &custom_key.snap, "Button 1/A/X" },
8260 { &custom_key.drop, "Button 2/B/Y" }
8262 static char *joystick_name[MAX_PLAYERS] =
8269 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8270 int font_nr_info = FONT_MENU_1;
8271 int font_nr_name = FONT_VALUE_OLD;
8272 int font_nr_on = FONT_VALUE_1;
8273 int font_nr_off = FONT_VALUE_OLD;
8276 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8278 font_nr_info = FONT_MENU_2;
8279 font_nr_on = FONT_VALUE_NARROW;
8280 font_nr_off = FONT_VALUE_OLD_NARROW;
8283 custom_key = setup.input[player_nr].key;
8285 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8286 FONT_INPUT_1_ACTIVE);
8288 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8290 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8291 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8293 if (setup.input[player_nr].use_joystick)
8295 char *device_name = setup.input[player_nr].joy.device_name;
8296 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8297 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8298 char *text = joystick_name[joystick_nr];
8299 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8301 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8302 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8306 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8307 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8310 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8311 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8315 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8316 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8317 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8318 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8320 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8321 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8322 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8323 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8324 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8325 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8327 for (i = 0; i < 6; i++)
8329 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8331 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8333 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8334 (setup.input[player_nr].use_joystick ?
8336 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8340 static int input_player_nr = 0;
8342 static void HandleSetupScreen_Input_Player(int step, int direction)
8344 int old_player_nr = input_player_nr;
8347 new_player_nr = old_player_nr + step * direction;
8348 if (new_player_nr < 0)
8350 if (new_player_nr > MAX_PLAYERS - 1)
8351 new_player_nr = MAX_PLAYERS - 1;
8353 if (new_player_nr != old_player_nr)
8355 input_player_nr = new_player_nr;
8357 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8361 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8363 static int choice = 0;
8366 int pos_start = SETUPINPUT_SCREEN_POS_START;
8367 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8368 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8369 int pos_end = SETUPINPUT_SCREEN_POS_END;
8371 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8375 for (i = 0; setup_info_input[i].type != 0; i++)
8377 // adjust menu structure according to skipped setup entries
8378 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8386 if (button == MB_MENU_INITIALIZE)
8388 // input setup menu may have changed size due to graphics configuration
8389 if (choice >= pos_empty1)
8392 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8394 DrawCursorAndText_Setup(choice, -1, TRUE);
8398 else if (button == MB_MENU_LEAVE)
8400 setup_mode = SETUP_MODE_MAIN;
8407 if (mx || my) // mouse input
8409 x = (mx - mSX) / 32;
8410 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8412 else if (dx || dy) // keyboard input
8414 if (dx && choice == 0)
8415 x = (dx < 0 ? 10 : 12);
8416 else if ((dx && choice == 1) ||
8417 (dx == -1 && choice == pos_end))
8418 button = MB_MENU_CHOICE;
8422 if (y >= pos_empty1 && y <= pos_empty2)
8423 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8426 if (y == 0 && dx != 0 && button)
8428 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8430 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8431 y >= pos_start && y <= pos_end &&
8432 !(y >= pos_empty1 && y <= pos_empty2))
8438 DrawCursorAndText_Setup(choice, -1, FALSE);
8439 DrawCursorAndText_Setup(y, -1, TRUE);
8441 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8450 char *device_name = setup.input[input_player_nr].joy.device_name;
8452 if (!setup.input[input_player_nr].use_joystick)
8454 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8456 setJoystickDeviceToNr(device_name, new_device_nr);
8457 setup.input[input_player_nr].use_joystick = TRUE;
8461 int device_nr = getJoystickNrFromDeviceName(device_name);
8462 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8464 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8465 setup.input[input_player_nr].use_joystick = FALSE;
8467 setJoystickDeviceToNr(device_name, new_device_nr);
8470 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8474 if (setup.input[input_player_nr].use_joystick)
8475 ConfigureJoystick(input_player_nr);
8477 CustomizeKeyboard(input_player_nr);
8479 else if (y == pos_end)
8485 setup_mode = SETUP_MODE_MAIN;
8492 static boolean CustomizeKeyboardMain(int player_nr)
8496 boolean finished = FALSE;
8497 static struct SetupKeyboardInfo custom_key;
8502 } customize_step[] =
8504 { &custom_key.left, "Move Left" },
8505 { &custom_key.right, "Move Right" },
8506 { &custom_key.up, "Move Up" },
8507 { &custom_key.down, "Move Down" },
8508 { &custom_key.snap, "Snap Field" },
8509 { &custom_key.drop, "Drop Element" }
8511 int font_nr_old = FONT_VALUE_OLD;
8512 int font_nr_new = FONT_VALUE_1;
8513 boolean success = FALSE;
8515 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8517 font_nr_old = FONT_VALUE_OLD_NARROW;
8518 font_nr_new = FONT_VALUE_NARROW;
8521 // read existing key bindings from player setup
8522 custom_key = setup.input[player_nr].key;
8525 FadeOut(REDRAW_FIELD);
8529 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8532 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8533 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8534 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8535 "Key:", FONT_INPUT_1_ACTIVE);
8536 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8537 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8539 FadeIn(REDRAW_FIELD);
8544 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8546 // reset frame delay counter directly after updating screen
8547 ResetDelayCounter(&event_frame_delay);
8549 while (NextValidEvent(&event))
8553 case EVENT_KEYPRESS:
8555 Key key = GetEventKey((KeyEvent *)&event);
8557 // press 'Escape' to abort and keep the old key bindings
8558 if (key == KSYM_Escape)
8560 FadeSkipNextFadeIn();
8567 // press 'Enter' to keep the existing key binding
8568 if (key == KSYM_Return)
8569 key = *customize_step[step_nr].key;
8571 // check if key already used
8572 for (i = 0; i < step_nr; i++)
8573 if (*customize_step[i].key == key)
8578 // got new key binding
8579 *customize_step[step_nr].key = key;
8580 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8582 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8583 getKeyNameFromKey(key), font_nr_new);
8586 // un-highlight last query
8587 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8588 customize_step[step_nr - 1].text, FONT_MENU_1);
8589 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8590 "Key:", FONT_MENU_1);
8592 // all keys configured
8601 // query next key binding
8602 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8603 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8604 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8605 "Key:", FONT_INPUT_1_ACTIVE);
8606 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8607 getKeyNameFromKey(*customize_step[step_nr].key),
8612 case EVENT_KEYRELEASE:
8613 key_joystick_mapping = 0;
8617 HandleOtherEvents(&event);
8621 // do not handle events for longer than standard frame delay period
8622 if (DelayReached(&event_frame_delay))
8629 // write new key bindings back to player setup, if successfully finished
8631 setup.input[player_nr].key = custom_key;
8636 void CustomizeKeyboard(int player_nr)
8638 boolean success = CustomizeKeyboardMain(player_nr);
8642 int font_nr = FONT_TITLE_1;
8643 int font_height = getFontHeight(font_nr);
8644 int ypos1 = SYSIZE / 2 - font_height * 2;
8645 int ypos2 = SYSIZE / 2 - font_height * 1;
8646 DelayCounter wait_frame_delay = { 2000 };
8648 ResetDelayCounter(&wait_frame_delay);
8652 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8653 DrawTextSCentered(ypos2, font_nr, "configured!");
8655 while (!DelayReached(&wait_frame_delay))
8661 DrawSetupScreen_Input();
8664 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8666 #define MARKER_BUTTON 1
8667 #define MARKER_AXIS_X 2
8668 #define MARKER_AXIS_Y 3
8670 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8672 static boolean bitmaps_initialized = FALSE;
8673 boolean screen_initialized = FALSE;
8674 static Bitmap *controller, *button, *axis_x, *axis_y;
8676 boolean success = TRUE;
8677 boolean done = FALSE, next = FALSE;
8679 int alpha = 200, alpha_step = -1;
8680 int alpha_ticks = 0;
8681 char mapping[4096], temp[256];
8682 int font_name = MENU_SETUP_FONT_TITLE;
8683 int font_info = MENU_SETUP_FONT_TEXT;
8684 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8685 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8686 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8687 int ystep_name = getMenuTextStep(spacing_name, font_name);
8688 int ystep_line = getMenuTextStep(spacing_line, font_info);
8689 int ystep_para = getMenuTextStep(spacing_para, font_info);
8697 int axis, button, hat, hat_value;
8700 *step, *prev_step, steps[] =
8702 { 356, 155, MARKER_BUTTON, "a", },
8703 { 396, 122, MARKER_BUTTON, "b", },
8704 { 320, 125, MARKER_BUTTON, "x", },
8705 { 358, 95, MARKER_BUTTON, "y", },
8706 { 162, 125, MARKER_BUTTON, "back", },
8707 { 216, 125, MARKER_BUTTON, "guide", },
8708 { 271, 125, MARKER_BUTTON, "start", },
8709 { 110, 200, MARKER_BUTTON, "dpleft", },
8710 { 146, 228, MARKER_BUTTON, "dpdown", },
8711 { 178, 200, MARKER_BUTTON, "dpright", },
8712 { 146, 172, MARKER_BUTTON, "dpup", },
8713 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8714 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8715 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8716 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8717 { 73, 141, MARKER_BUTTON, "leftstick", },
8718 { 282, 210, MARKER_BUTTON, "rightstick", },
8719 { 73, 141, MARKER_AXIS_X, "leftx", },
8720 { 73, 141, MARKER_AXIS_Y, "lefty", },
8721 { 282, 210, MARKER_AXIS_X, "rightx", },
8722 { 282, 210, MARKER_AXIS_Y, "righty", },
8725 if (!bitmaps_initialized)
8727 controller = LoadCustomImage("joystick/controller.png");
8728 button = LoadCustomImage("joystick/button.png");
8729 axis_x = LoadCustomImage("joystick/axis_x.png");
8730 axis_y = LoadCustomImage("joystick/axis_y.png");
8732 bitmaps_initialized = TRUE;
8735 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8738 // print info about the joystick we are watching
8739 Debug("joystick", "watching joystick %d: (%s)",
8740 SDL_JoystickInstanceID(joystick), name);
8741 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8742 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8743 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8746 // initialize mapping with GUID and name
8747 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8749 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8750 temp, name, SDL_GetPlatform());
8752 // loop through all steps (buttons and axes), getting joystick events
8753 for (i = 0; i < SDL_arraysize(steps) && !done;)
8755 Bitmap *marker = button; // initialize with reliable default value
8758 strcpy(step->mapping, mapping);
8762 step->hat_value = -1;
8764 marker = (step->marker == MARKER_BUTTON ? button :
8765 step->marker == MARKER_AXIS_X ? axis_x :
8766 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8770 while (!done && !next)
8772 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8773 alpha_ticks = SDL_GetTicks();
8780 else if (alpha < 128)
8786 int controller_x = SX + (SXSIZE - controller->width) / 2;
8787 int controller_y = SY + ystep_line;
8789 int marker_x = controller_x + step->x;
8790 int marker_y = controller_y + step->y;
8792 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8793 int ystart2 = ystart1 + ystep_name + ystep_line;
8797 DrawTextSCentered(ystart1, font_name, name);
8799 DrawTextSCentered(ystart2, font_info,
8800 "Press buttons and move axes on");
8801 ystart2 += ystep_line;
8802 DrawTextSCentered(ystart2, font_info,
8803 "your controller when indicated.");
8804 ystart2 += ystep_line;
8805 DrawTextSCentered(ystart2, font_info,
8806 "(Your controller may look different.)");
8807 ystart2 += ystep_para;
8809 #if defined(PLATFORM_ANDROID)
8810 DrawTextSCentered(ystart2, font_info,
8811 "To correct a mistake,");
8812 ystart2 += ystep_line;
8813 DrawTextSCentered(ystart2, font_info,
8814 "press the 'back' button.");
8815 ystart2 += ystep_line;
8816 DrawTextSCentered(ystart2, font_info,
8817 "To skip a button or axis,");
8818 ystart2 += ystep_line;
8819 DrawTextSCentered(ystart2, font_info,
8820 "press the 'menu' button.");
8822 DrawTextSCentered(ystart2, font_info,
8823 "To correct a mistake,");
8824 ystart2 += ystep_line;
8825 DrawTextSCentered(ystart2, font_info,
8826 "press the 'backspace' key.");
8827 ystart2 += ystep_line;
8828 DrawTextSCentered(ystart2, font_info,
8829 "To skip a button or axis,");
8830 ystart2 += ystep_line;
8831 DrawTextSCentered(ystart2, font_info,
8832 "press the 'return' key.");
8833 ystart2 += ystep_line;
8834 DrawTextSCentered(ystart2, font_info,
8835 "To exit, press the 'escape' key.");
8838 BlitBitmapMasked(controller, drawto, 0, 0,
8839 controller->width, controller->height,
8840 controller_x, controller_y);
8842 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8843 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8845 BlitBitmapMasked(marker, drawto, 0, 0,
8846 marker->width, marker->height,
8847 marker_x, marker_y);
8849 if (!screen_initialized)
8850 FadeIn(REDRAW_FIELD);
8854 screen_initialized = TRUE;
8856 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8858 // reset frame delay counter directly after updating screen
8859 ResetDelayCounter(&event_frame_delay);
8861 while (NextValidEvent(&event))
8865 case SDL_JOYAXISMOTION:
8866 if (event.jaxis.value > 20000 ||
8867 event.jaxis.value < -20000)
8869 for (j = 0; j < i; j++)
8870 if (steps[j].axis == event.jaxis.axis)
8875 if (step->marker != MARKER_AXIS_X &&
8876 step->marker != MARKER_AXIS_Y)
8879 step->axis = event.jaxis.axis;
8880 strcat(mapping, step->field);
8881 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8882 strcat(mapping, temp);
8890 case SDL_JOYHATMOTION:
8891 // ignore centering; we're probably just coming back
8892 // to the center from the previous item we set
8893 if (event.jhat.value == SDL_HAT_CENTERED)
8896 for (j = 0; j < i; j++)
8897 if (steps[j].hat == event.jhat.hat &&
8898 steps[j].hat_value == event.jhat.value)
8903 step->hat = event.jhat.hat;
8904 step->hat_value = event.jhat.value;
8905 strcat(mapping, step->field);
8906 snprintf(temp, sizeof(temp), ":h%u.%u,",
8907 event.jhat.hat, event.jhat.value );
8908 strcat(mapping, temp);
8915 case SDL_JOYBALLMOTION:
8918 case SDL_JOYBUTTONUP:
8919 for (j = 0; j < i; j++)
8920 if (steps[j].button == event.jbutton.button)
8925 step->button = event.jbutton.button;
8926 strcat(mapping, step->field);
8927 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8928 strcat(mapping, temp);
8935 case SDL_FINGERDOWN:
8936 case SDL_MOUSEBUTTONDOWN:
8944 if (event.key.keysym.sym == KSYM_BackSpace ||
8945 event.key.keysym.sym == KSYM_Back)
8957 prev_step = &steps[i - 1];
8958 strcpy(mapping, prev_step->mapping);
8965 if (event.key.keysym.sym == KSYM_space ||
8966 event.key.keysym.sym == KSYM_Return ||
8967 event.key.keysym.sym == KSYM_Menu)
8976 if (event.key.keysym.sym == KSYM_Escape)
8986 program.exit_function(0);
8993 // do not handle events for longer than standard frame delay period
8994 if (DelayReached(&event_frame_delay))
9003 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
9006 // activate mapping for this game
9007 SDL_GameControllerAddMapping(mapping);
9009 // save mapping to personal mappings
9010 SaveSetup_AddGameControllerMapping(mapping);
9013 // wait until the last pending event was removed from event queue
9014 while (NextValidEvent(&event));
9019 static int ConfigureJoystickMain(int player_nr)
9021 char *device_name = setup.input[player_nr].joy.device_name;
9022 int joystick_nr = getJoystickNrFromDeviceName(device_name);
9023 boolean joystick_active = CheckJoystickOpened(joystick_nr);
9024 int success = FALSE;
9027 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
9028 return JOYSTICK_NOT_AVAILABLE;
9030 if (!joystick_active || !setup.input[player_nr].use_joystick)
9031 return JOYSTICK_NOT_AVAILABLE;
9034 FadeOut(REDRAW_FIELD);
9036 // close all joystick devices (potentially opened as game controllers)
9037 for (i = 0; i < SDL_NumJoysticks(); i++)
9038 SDLCloseJoystick(i);
9040 // open joystick device as plain joystick to configure as game controller
9041 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
9043 // as the joystick was successfully opened before, this should not happen
9044 if (joystick == NULL)
9047 // create new game controller mapping (buttons and axes) for joystick device
9048 success = ConfigureJoystickMapButtonsAndAxes(joystick);
9050 // close joystick (and maybe re-open as configured game controller later)
9051 SDL_JoystickClose(joystick);
9053 // re-open all joystick devices (potentially as game controllers)
9054 for (i = 0; i < SDL_NumJoysticks(); i++)
9057 // clear all joystick input actions for all joystick devices
9058 SDLClearJoystickState();
9060 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
9063 void ConfigureJoystick(int player_nr)
9065 boolean state = ConfigureJoystickMain(player_nr);
9067 if (state != JOYSTICK_NOT_CONFIGURED)
9069 boolean success = (state == JOYSTICK_CONFIGURED);
9070 char message1[MAX_OUTPUT_LINESIZE + 1];
9071 char *message2 = (success ? "configured!" : "not available!");
9072 char *device_name = setup.input[player_nr].joy.device_name;
9073 int nr = getJoystickNrFromDeviceName(device_name) + 1;
9074 int font_nr = FONT_TITLE_1;
9075 int font_height = getFontHeight(font_nr);
9076 int ypos1 = SYSIZE / 2 - font_height * 2;
9077 int ypos2 = SYSIZE / 2 - font_height * 1;
9078 DelayCounter wait_frame_delay = { 2000 };
9080 ResetDelayCounter(&wait_frame_delay);
9084 sprintf(message1, "Joystick %d", nr);
9086 DrawTextSCentered(ypos1, font_nr, message1);
9087 DrawTextSCentered(ypos2, font_nr, message2);
9089 while (!DelayReached(&wait_frame_delay))
9095 DrawSetupScreen_Input();
9098 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
9100 if (y < video.screen_height / 3)
9102 // remap touch gadgets to access upper part of the screen
9103 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9104 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9106 else if (y > 2 * video.screen_height / 3)
9108 // remap touch gadgets to access lower part of the screen
9109 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9110 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9114 static boolean ConfigureVirtualButtonsMain(void)
9116 static char *customize_step_text[] =
9125 char grid_button[] =
9127 CHAR_GRID_BUTTON_LEFT,
9128 CHAR_GRID_BUTTON_RIGHT,
9129 CHAR_GRID_BUTTON_UP,
9130 CHAR_GRID_BUTTON_DOWN,
9131 CHAR_GRID_BUTTON_SNAP,
9132 CHAR_GRID_BUTTON_DROP
9141 int font_nr = FONT_INPUT_1_ACTIVE;
9142 int font_height = getFontHeight(font_nr);
9143 int ypos1 = SYSIZE / 2 - font_height * 2;
9144 int ypos2 = SYSIZE / 2 - font_height * 1;
9145 boolean success = FALSE;
9146 boolean finished = FALSE;
9148 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9149 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9150 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9151 boolean set_grid_button = FALSE;
9152 int nr = GRID_ACTIVE_NR();
9155 for (x = 0; x < MAX_GRID_XSIZE; x++)
9156 for (y = 0; y < MAX_GRID_YSIZE; y++)
9157 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9159 overlay.grid_button_highlight = grid_button[step_nr];
9164 FadeOut(REDRAW_FIELD);
9168 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9169 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9170 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9172 FadeIn(REDRAW_FIELD);
9174 SetOverlayShowGrid(TRUE);
9176 // map gadgets for setup touch buttons menu screen
9177 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9183 while (NextValidEvent(&event))
9185 int action = ACTION_NONE;
9187 // ---------- handle events and set the resulting action ----------
9193 UserEvent *user = (UserEvent *)&event;
9194 int id = user->value1;
9196 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9197 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9198 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9199 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9204 case EVENT_KEYPRESS:
9206 Key key = GetEventKey((KeyEvent *)&event);
9208 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9209 key == KSYM_BackSpace ||
9210 key == KSYM_Back ? ACTION_BACK :
9211 key == KSYM_Return ||
9213 key == KSYM_space ? ACTION_NEXT :
9218 case EVENT_KEYRELEASE:
9219 key_joystick_mapping = 0;
9222 case EVENT_BUTTONPRESS:
9223 case EVENT_BUTTONRELEASE:
9225 ButtonEvent *button = (ButtonEvent *)&event;
9227 motion_status = FALSE;
9229 if (button->type == EVENT_BUTTONPRESS)
9230 button_status = button->button;
9232 button_status = MB_RELEASED;
9234 if (HandleGadgets(button->x, button->y, button_status))
9236 // do not handle this button event anymore
9240 button->x += video.screen_xoffset;
9241 button->y += video.screen_yoffset;
9243 x = button->x * overlay.grid_xsize / video.screen_width;
9244 y = button->y * overlay.grid_ysize / video.screen_height;
9246 if (button->type == EVENT_BUTTONPRESS)
9249 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9250 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9252 set_grid_button = TRUE;
9255 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9259 case EVENT_MOTIONNOTIFY:
9261 MotionEvent *motion = (MotionEvent *)&event;
9263 motion_status = TRUE;
9265 if (HandleGadgets(motion->x, motion->y, button_status))
9267 // do not handle this button event anymore
9271 motion->x += video.screen_xoffset;
9272 motion->y += video.screen_yoffset;
9274 x = motion->x * overlay.grid_xsize / video.screen_width;
9275 y = motion->y * overlay.grid_ysize / video.screen_height;
9277 set_grid_button = TRUE;
9279 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9283 case SDL_WINDOWEVENT:
9284 HandleWindowEvent((WindowEvent *) &event);
9286 // check if device has been rotated
9287 if (nr != GRID_ACTIVE_NR())
9289 nr = GRID_ACTIVE_NR();
9291 for (x = 0; x < MAX_GRID_XSIZE; x++)
9292 for (y = 0; y < MAX_GRID_YSIZE; y++)
9293 grid_button_old[x][y] = grid_button_tmp[x][y] =
9294 overlay.grid_button[x][y];
9299 case SDL_APP_WILLENTERBACKGROUND:
9300 case SDL_APP_DIDENTERBACKGROUND:
9301 case SDL_APP_WILLENTERFOREGROUND:
9302 case SDL_APP_DIDENTERFOREGROUND:
9303 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9307 HandleOtherEvents(&event);
9311 // ---------- perform action set by handling events ----------
9313 if (action == ACTION_ESCAPE)
9315 // abort and restore the old key bindings
9317 for (x = 0; x < MAX_GRID_XSIZE; x++)
9318 for (y = 0; y < MAX_GRID_YSIZE; y++)
9319 overlay.grid_button[x][y] = grid_button_old[x][y];
9321 FadeSkipNextFadeIn();
9325 else if (action == ACTION_BACK)
9327 // keep the configured key bindings and go to previous page
9333 FadeSkipNextFadeIn();
9338 else if (action == ACTION_NEXT)
9340 // keep the configured key bindings and go to next page
9344 // all virtual buttons configured
9352 if (action != ACTION_NONE && !finished)
9354 for (x = 0; x < MAX_GRID_XSIZE; x++)
9355 for (y = 0; y < MAX_GRID_YSIZE; y++)
9356 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9358 overlay.grid_button_highlight = grid_button[step_nr];
9360 // configure next virtual button
9364 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9365 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9366 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9369 if (set_grid_button)
9371 overlay.grid_button[x][y] =
9372 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9373 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9374 grid_button_tmp[x][y]);
9376 set_grid_button = FALSE;
9383 for (x = 0; x < MAX_GRID_XSIZE; x++)
9384 for (y = 0; y < MAX_GRID_YSIZE; y++)
9385 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9387 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9389 SetOverlayShowGrid(FALSE);
9394 void ConfigureVirtualButtons(void)
9396 boolean success = ConfigureVirtualButtonsMain();
9398 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9399 SCREEN_MASK_TOUCH2);
9403 int font_nr = FONT_TITLE_1;
9404 int font_height = getFontHeight(font_nr);
9405 int ypos1 = SYSIZE / 2 - font_height * 2;
9406 int ypos2 = SYSIZE / 2 - font_height * 1;
9407 DelayCounter wait_frame_delay = { 2000 };
9409 ResetDelayCounter(&wait_frame_delay);
9413 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9414 DrawTextSCentered(ypos2, font_nr, "configured!");
9416 while (!DelayReached(&wait_frame_delay))
9423 void DrawSetupScreen(void)
9428 if (setup_mode == SETUP_MODE_INPUT)
9429 DrawSetupScreen_Input();
9430 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9431 DrawChooseTree(&scores_type_current);
9432 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9433 DrawChooseTree(&game_speed_current);
9434 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9435 DrawChooseTree(&scroll_delay_current);
9436 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9437 DrawChooseTree(&snapshot_mode_current);
9438 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9439 DrawChooseTree(&window_size_current);
9440 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9441 DrawChooseTree(&scaling_type_current);
9442 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9443 DrawChooseTree(&rendering_mode_current);
9444 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9445 DrawChooseTree(&vsync_mode_current);
9446 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9447 DrawChooseTree(&artwork.gfx_current);
9448 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9449 DrawChooseTree(&artwork.snd_current);
9450 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9451 DrawChooseTree(&artwork.mus_current);
9452 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9453 DrawChooseTree(&volume_simple_current);
9454 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9455 DrawChooseTree(&volume_loops_current);
9456 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9457 DrawChooseTree(&volume_music_current);
9458 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9459 DrawChooseTree(&touch_control_current);
9460 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9461 DrawChooseTree(&move_distance_current);
9462 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9463 DrawChooseTree(&drop_distance_current);
9464 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9465 DrawChooseTree(&transparency_current);
9466 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9467 DrawChooseTree(&grid_size_current[0][0]);
9468 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9469 DrawChooseTree(&grid_size_current[0][1]);
9470 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9471 DrawChooseTree(&grid_size_current[1][0]);
9472 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9473 DrawChooseTree(&grid_size_current[1][1]);
9475 DrawSetupScreen_Generic();
9477 PlayMenuSoundsAndMusic();
9480 void RedrawSetupScreenAfterFullscreenToggle(void)
9482 if (setup_mode == SETUP_MODE_GRAPHICS ||
9483 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9485 // update list selection from "setup.window_scaling_percent"
9486 execSetupGraphics_setWindowSizes(TRUE);
9492 void RedrawSetupScreenAfterScreenRotation(int nr)
9496 if (setup_mode == SETUP_MODE_TOUCH)
9498 // update virtual button settings (depending on screen orientation)
9501 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9503 // save already configured virtual buttons
9504 for (x = 0; x < MAX_GRID_XSIZE; x++)
9505 for (y = 0; y < MAX_GRID_YSIZE; y++)
9506 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9510 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9512 if (setup_mode == SETUP_MODE_INPUT)
9513 HandleSetupScreen_Input(mx, my, dx, dy, button);
9514 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9515 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9516 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9517 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9518 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9519 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9520 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9521 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9522 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9523 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9524 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9525 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9526 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9527 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9528 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9529 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9530 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9531 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9532 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9533 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9534 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9535 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9536 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9537 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9538 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9539 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9540 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9541 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9542 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9543 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9544 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9545 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9546 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9547 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9548 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9549 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9550 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9551 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9552 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9553 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9554 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9555 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9556 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9557 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9559 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9562 void HandleGameActions(void)
9564 if (CheckRestartGame())
9567 if (game_status != GAME_MODE_PLAYING)
9570 GameActions(); // main game loop
9572 if (tape.auto_play && !tape.playing)
9573 AutoPlayTapesContinue(); // continue automatically playing next tape
9577 // ---------- new screen button stuff --------------------------------------
9581 int gfx_unpressed, gfx_pressed, gfx_active;
9582 struct MenuPosInfo *pos;
9583 boolean *check_value;
9586 unsigned int event_mask;
9587 boolean is_touch_button;
9589 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9592 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE, -1,
9593 &menu.main.button.prev_level, NULL,
9594 SCREEN_CTRL_ID_PREV_LEVEL,
9596 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9597 FALSE, "previous level"
9600 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, -1,
9601 &menu.main.button.next_level, NULL,
9602 SCREEN_CTRL_ID_NEXT_LEVEL,
9604 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9608 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE, -1,
9609 &menu.scores.button.prev_level, NULL,
9610 SCREEN_CTRL_ID_PREV_LEVEL2,
9611 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9612 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9613 FALSE, "previous level"
9616 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE, -1,
9617 &menu.scores.button.next_level, NULL,
9618 SCREEN_CTRL_ID_NEXT_LEVEL2,
9619 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9620 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9624 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE, -1,
9625 &menu.scores.button.prev_score, NULL,
9626 SCREEN_CTRL_ID_PREV_SCORE,
9627 SCREEN_MASK_SCORES_INFO,
9628 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9629 FALSE, "previous score"
9632 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE, -1,
9633 &menu.scores.button.next_score, NULL,
9634 SCREEN_CTRL_ID_NEXT_SCORE,
9635 SCREEN_MASK_SCORES_INFO,
9636 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9640 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE, -1,
9641 &menu.scores.button.play_tape, NULL,
9642 SCREEN_CTRL_ID_PLAY_TAPE,
9643 SCREEN_MASK_SCORES_INFO,
9648 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE, -1,
9649 &menu.main.button.first_level, NULL,
9650 SCREEN_CTRL_ID_FIRST_LEVEL,
9653 FALSE, "first level"
9656 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE, -1,
9657 &menu.main.button.last_level, NULL,
9658 SCREEN_CTRL_ID_LAST_LEVEL,
9664 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE, -1,
9665 &menu.main.button.level_number, NULL,
9666 SCREEN_CTRL_ID_LEVEL_NUMBER,
9669 FALSE, "level number"
9672 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, -1,
9673 &menu.setup.button.prev_player, NULL,
9674 SCREEN_CTRL_ID_PREV_PLAYER,
9676 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9677 FALSE, "previous player"
9680 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, -1,
9681 &menu.setup.button.next_player, NULL,
9682 SCREEN_CTRL_ID_NEXT_PLAYER,
9684 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9685 FALSE, "next player"
9688 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE, -1,
9689 &menu.main.button.insert_solution, NULL,
9690 SCREEN_CTRL_ID_INSERT_SOLUTION,
9691 SCREEN_MASK_MAIN_HAS_SOLUTION,
9693 FALSE, "insert solution tape"
9696 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE, -1,
9697 &menu.main.button.play_solution, NULL,
9698 SCREEN_CTRL_ID_PLAY_SOLUTION,
9699 SCREEN_MASK_MAIN_HAS_SOLUTION,
9701 FALSE, "play solution tape"
9704 IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_PRESSED,
9705 IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE,
9706 &menu.main.button.levelset_info, NULL,
9707 SCREEN_CTRL_ID_LEVELSET_INFO,
9708 SCREEN_MASK_MAIN_HAS_SET_INFO,
9710 FALSE, "show level set info"
9713 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE, -1,
9714 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9715 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9717 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9718 FALSE, "switch ECS/AGA chipset"
9721 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK, -1,
9722 &menu.setup.button.touch_back, NULL,
9723 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9726 TRUE, "previous page"
9729 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT, -1,
9730 &menu.setup.button.touch_next, NULL,
9731 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9737 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2, -1,
9738 &menu.setup.button.touch_back2, NULL,
9739 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9742 TRUE, "previous page"
9745 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2, -1,
9746 &menu.setup.button.touch_next2, NULL,
9747 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9756 int gfx_unpressed, gfx_pressed;
9760 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9763 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9764 -1, -1, // these values are not constant, but can change at runtime
9765 SCREEN_CTRL_ID_SCROLL_UP,
9769 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9770 -1, -1, // these values are not constant, but can change at runtime
9771 SCREEN_CTRL_ID_SCROLL_DOWN,
9778 int gfx_unpressed, gfx_pressed;
9784 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9787 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9788 -1, -1, // these values are not constant, but can change at runtime
9789 -1, -1, // these values are not constant, but can change at runtime
9790 GD_TYPE_SCROLLBAR_VERTICAL,
9791 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9792 "scroll level series vertically"
9804 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9807 IMG_SETUP_INPUT_TEXT,
9808 SCREEN_CTRL_ID_NETWORK_SERVER,
9809 -1, -1, // these values are not constant, but can change at runtime
9810 MAX_SETUP_TEXT_INPUT_LEN,
9811 network_server_hostname,
9812 "Network Server Hostname / IP"
9816 static void CreateScreenMenubuttons(void)
9818 struct GadgetInfo *gi;
9819 unsigned int event_mask;
9822 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9824 struct MenuPosInfo *pos = menubutton_info[i].pos;
9825 int screen_mask = menubutton_info[i].screen_mask;
9826 boolean is_touch_button = menubutton_info[i].is_touch_button;
9827 boolean is_check_button = menubutton_info[i].check_value != NULL;
9828 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
9829 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
9830 menubutton_info[i].gfx_unpressed);
9831 boolean has_gfx_active = (menubutton_info[i].gfx_active != -1);
9832 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9833 Bitmap *gd_bitmap_unpressed_alt, *gd_bitmap_pressed_alt;
9834 int gfx_unpressed, gfx_pressed;
9835 int gfx_unpressed_alt, gfx_pressed_alt;
9836 int x, y, width, height;
9837 int gd_x1, gd_x2, gd_y1, gd_y2;
9838 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9839 int id = menubutton_info[i].gadget_id;
9840 int type = GD_TYPE_NORMAL_BUTTON;
9841 boolean checked = FALSE;
9843 // do not use touch buttons if overlay touch buttons are disabled
9844 if (is_touch_button && !setup.touch.overlay_buttons)
9847 event_mask = menubutton_info[i].event_mask;
9849 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9850 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9852 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9853 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9855 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9856 gfx_pressed = menubutton_info[i].gfx_pressed;
9857 gfx_unpressed_alt = gfx_unpressed;
9858 gfx_pressed_alt = gfx_pressed;
9862 gfx_unpressed_alt = menubutton_info[i].gfx_active;
9864 type = GD_TYPE_CHECK_BUTTON_2;
9866 if (menubutton_info[i].check_value != NULL)
9867 checked = *menubutton_info[i].check_value;
9870 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9871 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9872 gd_bitmap_unpressed_alt = graphic_info[gfx_unpressed_alt].bitmap;
9873 gd_bitmap_pressed_alt = graphic_info[gfx_pressed_alt].bitmap;
9875 gd_x1 = graphic_info[gfx_unpressed].src_x;
9876 gd_y1 = graphic_info[gfx_unpressed].src_y;
9877 gd_x2 = graphic_info[gfx_pressed].src_x;
9878 gd_y2 = graphic_info[gfx_pressed].src_y;
9880 gd_x1a = graphic_info[gfx_unpressed_alt].src_x;
9881 gd_y1a = graphic_info[gfx_unpressed_alt].src_y;
9882 gd_x2a = graphic_info[gfx_pressed_alt].src_x;
9883 gd_y2a = graphic_info[gfx_pressed_alt].src_y;
9885 if (has_gfx_pressed)
9887 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9888 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9891 if (is_check_button)
9893 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9894 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9895 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9896 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9898 type = GD_TYPE_CHECK_BUTTON;
9900 if (menubutton_info[i].check_value != NULL)
9901 checked = *menubutton_info[i].check_value;
9904 if (is_score_button)
9906 // if x/y set to -1, dynamically place buttons next to title text
9907 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
9909 // special compatibility handling for "Snake Bite" graphics set
9910 if (strPrefix(leveldir_current->identifier, "snake_bite"))
9911 title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
9913 // use "SX" here to center buttons (ignore horizontal draw offset)
9915 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
9916 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
9917 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
9918 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
9920 // use "mSY" here to place buttons (respect vertical draw offset)
9922 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
9923 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
9926 if (id == SCREEN_CTRL_ID_LEVELSET_INFO)
9928 if (pos->x == -1 && pos->y == -1)
9930 // use "SX" here to place button (ignore draw offsets)
9931 x = SX + SXSIZE - 2 * TILESIZE;
9932 y = SY + SYSIZE - 2 * TILESIZE;
9934 // special compatibility handling for "BD2K3" graphics set
9935 if (strPrefix(leveldir_current->identifier, "BD2K3"))
9936 x = SX + TILESIZE + MINI_TILESIZE;
9938 // special compatibility handling for "jue0" graphics set
9939 if (strPrefix(artwork.gfx_current_identifier, "jue0"))
9941 x = SX + SXSIZE - 4 * TILESIZE;
9942 y = SY + SYSIZE - 3 * TILESIZE;
9947 gi = CreateGadget(GDI_CUSTOM_ID, id,
9948 GDI_CUSTOM_TYPE_ID, i,
9949 GDI_IMAGE_ID, gfx_unpressed,
9950 GDI_INFO_TEXT, menubutton_info[i].infotext,
9956 GDI_STATE, GD_BUTTON_UNPRESSED,
9957 GDI_CHECKED, checked,
9958 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9959 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9960 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed_alt, gd_x1a, gd_y1a,
9961 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed_alt, gd_x2a, gd_y2a,
9962 GDI_DIRECT_DRAW, FALSE,
9963 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9964 GDI_EVENT_MASK, event_mask,
9965 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9969 Fail("cannot create gadget");
9971 screen_gadget[id] = gi;
9975 static void CreateScreenScrollbuttons(void)
9977 struct GadgetInfo *gi;
9978 unsigned int event_mask;
9981 // these values are not constant, but can change at runtime
9982 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9983 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9984 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9985 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9987 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9989 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9990 int gfx_unpressed, gfx_pressed;
9991 int x, y, width, height;
9992 int gd_x1, gd_x2, gd_y1, gd_y2;
9993 int id = scrollbutton_info[i].gadget_id;
9995 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9997 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9998 y = mSY + scrollbutton_info[i].y;
9999 width = SC_SCROLLBUTTON_XSIZE;
10000 height = SC_SCROLLBUTTON_YSIZE;
10002 // correct scrollbar position if placed outside menu (playfield) area
10003 if (x > SX + SC_SCROLL_UP_XPOS)
10004 x = SX + SC_SCROLL_UP_XPOS;
10006 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
10007 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
10008 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
10010 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
10011 gfx_pressed = scrollbutton_info[i].gfx_pressed;
10012 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10013 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10014 gd_x1 = graphic_info[gfx_unpressed].src_x;
10015 gd_y1 = graphic_info[gfx_unpressed].src_y;
10016 gd_x2 = graphic_info[gfx_pressed].src_x;
10017 gd_y2 = graphic_info[gfx_pressed].src_y;
10019 gi = CreateGadget(GDI_CUSTOM_ID, id,
10020 GDI_CUSTOM_TYPE_ID, i,
10021 GDI_IMAGE_ID, gfx_unpressed,
10022 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
10026 GDI_HEIGHT, height,
10027 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
10028 GDI_STATE, GD_BUTTON_UNPRESSED,
10029 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10030 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10031 GDI_DIRECT_DRAW, FALSE,
10032 GDI_EVENT_MASK, event_mask,
10033 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10037 Fail("cannot create gadget");
10039 screen_gadget[id] = gi;
10043 static void CreateScreenScrollbars(void)
10047 // these values are not constant, but can change at runtime
10048 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
10049 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
10050 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
10051 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
10053 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10055 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10056 int gfx_unpressed, gfx_pressed;
10057 int x, y, width, height;
10058 int gd_x1, gd_x2, gd_y1, gd_y2;
10059 struct GadgetInfo *gi;
10060 int items_max, items_visible, item_position;
10061 unsigned int event_mask;
10062 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
10063 int id = scrollbar_info[i].gadget_id;
10065 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
10067 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
10068 y = mSY + scrollbar_info[i].y;
10069 width = scrollbar_info[i].width;
10070 height = scrollbar_info[i].height;
10072 // correct scrollbar position if placed outside menu (playfield) area
10073 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
10074 x = SX + SC_SCROLL_VERTICAL_XPOS;
10076 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
10077 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
10079 items_max = num_page_entries;
10080 items_visible = num_page_entries;
10083 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
10084 gfx_pressed = scrollbar_info[i].gfx_pressed;
10085 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10086 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10087 gd_x1 = graphic_info[gfx_unpressed].src_x;
10088 gd_y1 = graphic_info[gfx_unpressed].src_y;
10089 gd_x2 = graphic_info[gfx_pressed].src_x;
10090 gd_y2 = graphic_info[gfx_pressed].src_y;
10092 gi = CreateGadget(GDI_CUSTOM_ID, id,
10093 GDI_CUSTOM_TYPE_ID, i,
10094 GDI_IMAGE_ID, gfx_unpressed,
10095 GDI_INFO_TEXT, scrollbar_info[i].infotext,
10099 GDI_HEIGHT, height,
10100 GDI_TYPE, scrollbar_info[i].type,
10101 GDI_SCROLLBAR_ITEMS_MAX, items_max,
10102 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10103 GDI_SCROLLBAR_ITEM_POSITION, item_position,
10104 GDI_WHEEL_AREA_X, SX,
10105 GDI_WHEEL_AREA_Y, SY,
10106 GDI_WHEEL_AREA_WIDTH, SXSIZE,
10107 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
10108 GDI_STATE, GD_BUTTON_UNPRESSED,
10109 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10110 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10111 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
10112 GDI_DIRECT_DRAW, FALSE,
10113 GDI_EVENT_MASK, event_mask,
10114 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10118 Fail("cannot create gadget");
10120 screen_gadget[id] = gi;
10124 static void CreateScreenTextInputGadgets(void)
10128 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
10130 int graphic = textinput_info[i].graphic;
10131 struct GraphicInfo *gd = &graphic_info[graphic];
10132 int gd_x1 = gd->src_x;
10133 int gd_y1 = gd->src_y;
10134 int gd_x2 = gd->src_x + gd->active_xoffset;
10135 int gd_y2 = gd->src_y + gd->active_yoffset;
10136 struct GadgetInfo *gi;
10137 unsigned int event_mask;
10138 int id = textinput_info[i].gadget_id;
10139 int x = textinput_info[i].x;
10140 int y = textinput_info[i].y;
10142 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
10144 gi = CreateGadget(GDI_CUSTOM_ID, id,
10145 GDI_CUSTOM_TYPE_ID, i,
10146 GDI_INFO_TEXT, textinput_info[i].infotext,
10149 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10150 GDI_TEXT_VALUE, textinput_info[i].value,
10151 GDI_TEXT_SIZE, textinput_info[i].size,
10152 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10153 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10154 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10155 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10156 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10157 GDI_DESIGN_WIDTH, gd->width,
10158 GDI_EVENT_MASK, event_mask,
10159 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10160 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10164 Fail("cannot create gadget");
10166 screen_gadget[id] = gi;
10170 void CreateScreenGadgets(void)
10172 CreateScreenMenubuttons();
10174 CreateScreenScrollbuttons();
10175 CreateScreenScrollbars();
10177 CreateScreenTextInputGadgets();
10180 void FreeScreenGadgets(void)
10184 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10185 FreeGadget(screen_gadget[i]);
10188 static void RedrawScreenMenuGadgets(int screen_mask)
10192 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10193 if (screen_mask & menubutton_info[i].screen_mask)
10194 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10197 static void MapScreenMenuGadgets(int screen_mask)
10201 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10202 if (screen_mask & menubutton_info[i].screen_mask)
10203 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10206 static void UnmapScreenMenuGadgets(int screen_mask)
10210 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10212 if (screen_mask & menubutton_info[i].screen_mask)
10214 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10216 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10217 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10218 screen_gadget[menubutton_info[i].gadget_id]->y,
10219 screen_gadget[menubutton_info[i].gadget_id]->width,
10220 screen_gadget[menubutton_info[i].gadget_id]->height);
10225 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10228 MapScreenMenuGadgets(screen_mask);
10230 UnmapScreenMenuGadgets(screen_mask);
10233 static void MapScreenGadgets(int num_entries)
10237 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10240 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10241 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10243 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10244 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10247 static void UnmapScreenGadgets()
10251 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10252 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10254 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10255 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10258 static void MapScreenTreeGadgets(TreeInfo *ti)
10260 MapScreenGadgets(numTreeInfoInGroup(ti));
10263 static void UnmapScreenTreeGadgets(void)
10265 UnmapScreenGadgets();
10268 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10270 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10271 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10272 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10273 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10275 if (pos_1->x == -1 && pos_1->y == -1)
10276 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10278 if (pos_2->x == -1 && pos_2->y == -1)
10279 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10282 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10284 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10285 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10287 // set gadget position dynamically, pre-defined or off-screen
10288 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10289 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10291 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10292 MapGadget(gi); // (needed if deactivated on last score page)
10295 static void HandleScreenGadgets(struct GadgetInfo *gi)
10297 int id = gi->custom_id;
10298 int button = gi->event.button;
10299 int step = (button == MB_LEFTBUTTON ? 1 :
10300 button == MB_MIDDLEBUTTON ? 5 :
10301 button == MB_RIGHTBUTTON ? 10 : 1);
10305 case SCREEN_CTRL_ID_PREV_LEVEL:
10306 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10309 case SCREEN_CTRL_ID_NEXT_LEVEL:
10310 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10313 case SCREEN_CTRL_ID_PREV_LEVEL2:
10314 HandleHallOfFame_SelectLevel(step, -1);
10317 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10318 HandleHallOfFame_SelectLevel(step, +1);
10321 case SCREEN_CTRL_ID_PREV_SCORE:
10322 HandleScoreInfo_SelectScore(step, -1);
10325 case SCREEN_CTRL_ID_NEXT_SCORE:
10326 HandleScoreInfo_SelectScore(step, +1);
10329 case SCREEN_CTRL_ID_PLAY_TAPE:
10330 HandleScoreInfo_PlayTape();
10333 case SCREEN_CTRL_ID_FIRST_LEVEL:
10334 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10337 case SCREEN_CTRL_ID_LAST_LEVEL:
10338 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10341 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10342 CloseDoor(DOOR_CLOSE_2);
10343 SetGameStatus(GAME_MODE_LEVELNR);
10344 DrawChooseLevelNr();
10347 case SCREEN_CTRL_ID_PREV_PLAYER:
10348 HandleSetupScreen_Input_Player(step, -1);
10351 case SCREEN_CTRL_ID_NEXT_PLAYER:
10352 HandleSetupScreen_Input_Player(step, +1);
10355 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10356 InsertSolutionTape();
10359 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10360 PlaySolutionTape();
10363 case SCREEN_CTRL_ID_LEVELSET_INFO:
10364 DrawInfoScreen_FromMainMenu(INFO_MODE_LEVELSET);
10367 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10368 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10372 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10373 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10374 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10375 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10376 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10379 case SCREEN_CTRL_ID_SCROLL_UP:
10380 if (game_status == GAME_MODE_NAMES)
10381 HandleChoosePlayerName(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10382 else if (game_status == GAME_MODE_LEVELS)
10383 HandleChooseLevelSet(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10384 else if (game_status == GAME_MODE_LEVELNR)
10385 HandleChooseLevelNr(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10386 else if (game_status == GAME_MODE_SETUP)
10387 HandleSetupScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10388 else if (game_status == GAME_MODE_INFO)
10389 HandleInfoScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10390 else if (game_status == GAME_MODE_SCORES)
10391 HandleHallOfFame(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10394 case SCREEN_CTRL_ID_SCROLL_DOWN:
10395 if (game_status == GAME_MODE_NAMES)
10396 HandleChoosePlayerName(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10397 else if (game_status == GAME_MODE_LEVELS)
10398 HandleChooseLevelSet(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10399 else if (game_status == GAME_MODE_LEVELNR)
10400 HandleChooseLevelNr(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10401 else if (game_status == GAME_MODE_SETUP)
10402 HandleSetupScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10403 else if (game_status == GAME_MODE_INFO)
10404 HandleInfoScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10405 else if (game_status == GAME_MODE_SCORES)
10406 HandleHallOfFame(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10409 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10410 if (game_status == GAME_MODE_NAMES)
10411 HandleChoosePlayerName(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10412 else if (game_status == GAME_MODE_LEVELS)
10413 HandleChooseLevelSet(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10414 else if (game_status == GAME_MODE_LEVELNR)
10415 HandleChooseLevelNr(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10416 else if (game_status == GAME_MODE_SETUP)
10417 HandleSetupScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10418 else if (game_status == GAME_MODE_INFO)
10419 HandleInfoScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10420 else if (game_status == GAME_MODE_SCORES)
10421 HandleHallOfFame(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
10424 case SCREEN_CTRL_ID_NETWORK_SERVER:
10426 if (!strEqual(gi->textinput.value, ""))
10428 setString(&setup.network_server_hostname, gi->textinput.value);
10430 network.server_host = setup.network_server_hostname;
10434 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10436 network.server_host = NULL;
10439 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10440 network.server_host = NULL;
10442 execSetupGame_setNetworkServerText();
10454 void HandleScreenGadgetKeys(Key key)
10456 if (key == setup.shortcut.tape_play)
10457 HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
10460 void DumpScreenIdentifiers(void)
10464 Print("Active screen elements on current screen:\n");
10466 for (i = 0; main_controls[i].nr != -1; i++)
10468 struct MainControlInfo *mci = &main_controls[i];
10470 if (mci->button_graphic != -1)
10472 char *token = getTokenFromImageID(mci->button_graphic);
10474 Print("- '%s'\n", token);
10481 boolean DoScreenAction(int image_id)
10485 if (game_status != GAME_MODE_MAIN)
10488 for (i = 0; main_controls[i].nr != -1; i++)
10490 struct MainControlInfo *mci = &main_controls[i];
10491 struct MenuPosInfo *pos = mci->pos_button;
10493 if (mci->button_graphic == image_id)
10495 int x = mSX + pos->x;
10496 int y = mSY + pos->y;
10498 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10507 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10509 // get tree info node of newly added level or artwork set
10510 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10511 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10513 if (tree_node_new == NULL) // should not happen
10516 // if request dialog is active, do nothing
10517 if (game.request_active)
10520 if (game_status == GAME_MODE_MAIN &&
10521 tree_type == TREE_TYPE_LEVEL_DIR)
10523 // when adding new level set in main menu, select it as current level set
10525 // change current level set to newly added level set from zip file
10526 leveldir_current = tree_node_new;
10528 // change current level number to first level of newly added level set
10529 level_nr = leveldir_current->first_level;
10531 // redraw screen to reflect changed level set
10534 // save this level set and level number as last selected level set
10535 SaveLevelSetup_LastSeries();
10536 SaveLevelSetup_SeriesInfo();
10538 else if (game_status == GAME_MODE_LEVELS &&
10539 tree_type == TREE_TYPE_LEVEL_DIR)
10541 // when adding new level set in level set menu, set cursor and update screen
10543 leveldir_current = tree_node_new;
10545 DrawChooseTree(&leveldir_current);
10547 else if (game_status == GAME_MODE_SETUP)
10549 // when adding new artwork set in setup menu, set cursor and update screen
10551 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10552 tree_type == TREE_TYPE_GRAPHICS_DIR)
10554 artwork.gfx_current = tree_node_new;
10556 DrawChooseTree(&artwork.gfx_current);
10558 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10559 tree_type == TREE_TYPE_SOUNDS_DIR)
10561 artwork.snd_current = tree_node_new;
10563 DrawChooseTree(&artwork.snd_current);
10565 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10566 tree_type == TREE_TYPE_MUSIC_DIR)
10568 artwork.mus_current = tree_node_new;
10570 DrawChooseTree(&artwork.mus_current);
10575 static int UploadTapes(void)
10577 SetGameStatus(GAME_MODE_LOADING);
10579 FadeSetEnterScreen();
10580 FadeOut(REDRAW_ALL);
10582 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10584 FadeIn(REDRAW_ALL);
10586 DrawInitTextHead("Uploading tapes");
10588 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10589 global.autoplay_leveldir = "ALL";
10590 global.autoplay_all = TRUE;
10592 int num_tapes_uploaded = AutoPlayTapes();
10594 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10595 global.autoplay_leveldir = NULL;
10596 global.autoplay_all = FALSE;
10598 SetGameStatus(GAME_MODE_MAIN);
10602 return num_tapes_uploaded;
10605 static boolean OfferUploadTapes(void)
10607 if (!Request(setup.has_remaining_tapes ?
10608 "Upload missing tapes to the high score server now?" :
10609 "Upload all your tapes to the high score server now?", REQ_ASK))
10612 // when uploading tapes, make sure that high score server is enabled
10613 runtime.use_api_server = setup.use_api_server = TRUE;
10615 int num_tapes_uploaded = UploadTapes();
10618 if (num_tapes_uploaded < 0)
10620 num_tapes_uploaded = -num_tapes_uploaded - 1;
10622 if (num_tapes_uploaded == 0)
10623 sprintf(message, "Upload failed! No tapes uploaded!");
10624 else if (num_tapes_uploaded == 1)
10625 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10627 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10628 num_tapes_uploaded);
10630 Request(message, REQ_CONFIRM);
10632 // if uploading tapes failed, add tape upload entry to setup menu
10633 setup.provide_uploading_tapes = TRUE;
10634 setup.has_remaining_tapes = TRUE;
10636 SaveSetup_ServerSetup();
10641 if (num_tapes_uploaded == 0)
10642 sprintf(message, "No tapes uploaded!");
10643 else if (num_tapes_uploaded == 1)
10644 sprintf(message, "1 tape uploaded!");
10646 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10648 Request(message, REQ_CONFIRM);
10650 if (num_tapes_uploaded > 0)
10651 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10653 // after all tapes have been uploaded, remove entry from setup menu
10654 setup.provide_uploading_tapes = FALSE;
10655 setup.has_remaining_tapes = FALSE;
10657 SaveSetup_ServerSetup();
10662 static void CheckUploadTapes(void)
10664 if (!setup.ask_for_uploading_tapes)
10667 // after asking for uploading tapes, do not ask again
10668 setup.ask_for_uploading_tapes = FALSE;
10669 setup.ask_for_remaining_tapes = FALSE;
10671 if (directoryExists(getTapeDir(NULL)))
10673 boolean tapes_uploaded = OfferUploadTapes();
10675 if (!tapes_uploaded)
10677 Request(setup.has_remaining_tapes ?
10678 "You can upload missing tapes from the setup menu later!" :
10679 "You can upload your tapes from the setup menu later!",
10685 // if tapes directory does not exist yet, never offer uploading all tapes
10686 setup.provide_uploading_tapes = FALSE;
10689 SaveSetup_ServerSetup();
10692 static void UpgradePlayerUUID(void)
10694 ApiResetUUIDAsThread(getUUID());
10697 static void CheckUpgradePlayerUUID(void)
10699 if (setup.player_version > 1)
10702 UpgradePlayerUUID();
10705 void CheckApiServerTasks(void)
10707 // check if the player's UUID has to be upgraded
10708 CheckUpgradePlayerUUID();
10710 // check if there are any tapes to be uploaded
10711 CheckUploadTapes();