1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_ENGINES 2
48 #define SETUP_MODE_EDITOR 3
49 #define SETUP_MODE_GRAPHICS 4
50 #define SETUP_MODE_SOUND 5
51 #define SETUP_MODE_ARTWORK 6
52 #define SETUP_MODE_INPUT 7
53 #define SETUP_MODE_TOUCH 8
54 #define SETUP_MODE_SHORTCUTS 9
55 #define SETUP_MODE_SHORTCUTS_1 10
56 #define SETUP_MODE_SHORTCUTS_2 11
57 #define SETUP_MODE_SHORTCUTS_3 12
58 #define SETUP_MODE_SHORTCUTS_4 13
59 #define SETUP_MODE_SHORTCUTS_5 14
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK 15
63 #define SETUP_MODE_CHOOSE_OTHER 16
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_GAME_SPEED 17
67 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 18
68 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 19
69 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
70 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
71 #define SETUP_MODE_CHOOSE_RENDERING 22
72 #define SETUP_MODE_CHOOSE_VSYNC 23
73 #define SETUP_MODE_CHOOSE_GRAPHICS 24
74 #define SETUP_MODE_CHOOSE_SOUNDS 25
75 #define SETUP_MODE_CHOOSE_MUSIC 26
76 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 27
77 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 28
78 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 29
79 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 30
80 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_TRANSPARENCY 33
83 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 34
84 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 35
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 36
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 37
87 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 38
89 #define MAX_SETUP_MODES 39
91 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
93 // setup screen titles
94 #define STR_SETUP_MAIN "Setup"
95 #define STR_SETUP_GAME "Game & Menu"
96 #define STR_SETUP_ENGINES "Game Engines"
97 #define STR_SETUP_EDITOR "Editor"
98 #define STR_SETUP_GRAPHICS "Graphics"
99 #define STR_SETUP_SOUND "Sound & Music"
100 #define STR_SETUP_ARTWORK "Custom Artwork"
101 #define STR_SETUP_INPUT "Input Devices"
102 #define STR_SETUP_TOUCH "Touch Controls"
103 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
104 #define STR_SETUP_EXIT "Exit"
105 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
107 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
108 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
109 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
110 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
111 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
112 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
113 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
114 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
115 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
116 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
117 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
118 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
119 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
120 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
126 // other screen text constants
127 #define STR_CHOOSE_TREE_EDIT "Edit"
128 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
129 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
131 // for input setup functions
132 #define SETUPINPUT_SCREEN_POS_START 0
133 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
134 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
135 #define SETUPINPUT_SCREEN_POS_END 13
137 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
138 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
140 #define MAX_SETUP_TEXT_INPUT_LEN 28
142 // for various menu stuff
143 #define MENU_SCREEN_START_XPOS 1
144 #define MENU_SCREEN_START_YPOS 2
145 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
146 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
147 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
148 #define MENU_TITLE1_YPOS 8
149 #define MENU_TITLE2_YPOS 46
150 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
151 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
152 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
153 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
154 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
155 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
156 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
157 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
158 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
159 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
160 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
161 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
162 MENU_INFO_FONT_TITLE))
163 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
164 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
165 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
166 MENU_SCREEN_INFO_YSTART2 - \
168 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
169 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
170 MENU_SCREEN_INFO_YSTEP)
171 #define NUM_INFO_ELEMENTS_FROM_CONF \
172 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
173 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
174 MAX_MENU_ENTRIES_ON_SCREEN)
175 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
176 MAX_INFO_ELEMENTS_ON_SCREEN), \
177 NUM_INFO_ELEMENTS_FROM_CONF)
178 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
179 #define MAX_MENU_TEXT_LENGTH_BIG 13
180 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
182 // screen gadget identifiers
183 #define SCREEN_CTRL_ID_PREV_LEVEL 0
184 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
185 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
186 #define SCREEN_CTRL_ID_LAST_LEVEL 3
187 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
188 #define SCREEN_CTRL_ID_PREV_PLAYER 5
189 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
190 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
191 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
192 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 9
193 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 10
194 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 11
195 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
196 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
197 #define SCREEN_CTRL_ID_SCROLL_UP 14
198 #define SCREEN_CTRL_ID_SCROLL_DOWN 15
199 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 16
200 #define SCREEN_CTRL_ID_NETWORK_SERVER 17
202 #define NUM_SCREEN_GADGETS 18
204 #define NUM_SCREEN_MENUBUTTONS 14
205 #define NUM_SCREEN_SCROLLBUTTONS 2
206 #define NUM_SCREEN_SCROLLBARS 1
207 #define NUM_SCREEN_TEXTINPUT 1
209 #define SCREEN_MASK_MAIN (1 << 0)
210 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
211 #define SCREEN_MASK_INPUT (1 << 2)
212 #define SCREEN_MASK_TOUCH (1 << 3)
213 #define SCREEN_MASK_TOUCH2 (1 << 4)
215 // graphic position and size values for buttons and scrollbars
216 #define SC_MENUBUTTON_XSIZE TILEX
217 #define SC_MENUBUTTON_YSIZE TILEY
219 #define SC_SCROLLBUTTON_XSIZE TILEX
220 #define SC_SCROLLBUTTON_YSIZE TILEY
222 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
224 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
225 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
226 SC_SCROLLBUTTON_YSIZE)
228 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
229 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
231 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
232 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
233 SC_SCROLLBUTTON_YSIZE)
235 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
236 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
237 SC_SCROLL_VERTICAL_YSIZE)
239 #define SC_BORDER_SIZE 14
242 // forward declarations of internal functions
243 static void HandleScreenGadgets(struct GadgetInfo *);
244 static void HandleSetupScreen_Generic(int, int, int, int, int);
245 static void HandleSetupScreen_Input(int, int, int, int, int);
246 static void CustomizeKeyboard(int);
247 static void ConfigureJoystick(int);
248 static void ConfigureVirtualButtons(void);
249 static void execSetupGame(void);
250 static void execSetupEngines(void);
251 static void execSetupGraphics(void);
252 static void execSetupSound(void);
253 static void execSetupTouch(void);
254 static void execSetupArtwork(void);
255 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
257 static void DrawChoosePlayerName(void);
258 static void DrawChooseLevelSet(void);
259 static void DrawChooseLevelNr(void);
260 static void DrawInfoScreen(void);
261 static void DrawSetupScreen(void);
262 static void DrawTypeName(void);
264 static void DrawInfoScreen_NotAvailable(char *, char *);
265 static void DrawInfoScreen_HelpAnim(int, int, boolean);
266 static void DrawInfoScreen_HelpText(int, int, int, int);
267 static void HandleInfoScreen_Main(int, int, int, int, int);
268 static void HandleInfoScreen_TitleScreen(int);
269 static void HandleInfoScreen_Elements(int);
270 static void HandleInfoScreen_Music(int);
271 static void HandleInfoScreen_Credits(int);
272 static void HandleInfoScreen_Program(int);
273 static void HandleInfoScreen_Version(int);
275 static void ModifyGameSpeedIfNeeded(void);
276 static void DisableVsyncIfNeeded(void);
278 static void MapScreenMenuGadgets(int);
279 static void UnmapScreenMenuGadgets(int);
280 static void MapScreenGadgets(int);
281 static void MapScreenTreeGadgets(TreeInfo *);
283 static void UpdateScreenMenuGadgets(int, boolean);
285 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
287 static int info_mode = INFO_MODE_MAIN;
288 static int setup_mode = SETUP_MODE_MAIN;
290 static TreeInfo *window_sizes = NULL;
291 static TreeInfo *window_size_current = NULL;
293 static TreeInfo *scaling_types = NULL;
294 static TreeInfo *scaling_type_current = NULL;
296 static TreeInfo *rendering_modes = NULL;
297 static TreeInfo *rendering_mode_current = NULL;
299 static TreeInfo *vsync_modes = NULL;
300 static TreeInfo *vsync_mode_current = NULL;
302 static TreeInfo *scroll_delays = NULL;
303 static TreeInfo *scroll_delay_current = NULL;
305 static TreeInfo *snapshot_modes = NULL;
306 static TreeInfo *snapshot_mode_current = NULL;
308 static TreeInfo *game_speeds_normal = NULL;
309 static TreeInfo *game_speeds_extended = NULL;
310 static TreeInfo *game_speeds = NULL;
311 static TreeInfo *game_speed_current = NULL;
313 static TreeInfo *volumes_simple = NULL;
314 static TreeInfo *volume_simple_current = NULL;
316 static TreeInfo *volumes_loops = NULL;
317 static TreeInfo *volume_loops_current = NULL;
319 static TreeInfo *volumes_music = NULL;
320 static TreeInfo *volume_music_current = NULL;
322 static TreeInfo *touch_controls = NULL;
323 static TreeInfo *touch_control_current = NULL;
325 static TreeInfo *move_distances = NULL;
326 static TreeInfo *move_distance_current = NULL;
328 static TreeInfo *drop_distances = NULL;
329 static TreeInfo *drop_distance_current = NULL;
331 static TreeInfo *transparencies = NULL;
332 static TreeInfo *transparency_current = NULL;
334 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
335 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
337 static TreeInfo *player_name = NULL;
338 static TreeInfo *player_name_current = NULL;
340 static TreeInfo *level_number = NULL;
341 static TreeInfo *level_number_current = NULL;
343 static struct ValueTextInfo window_sizes_list[] =
348 { 100, "100 % (Default)" },
361 static struct StringValueTextInfo scaling_types_list[] =
363 { SCALING_QUALITY_NEAREST, "Off" },
364 { SCALING_QUALITY_LINEAR, "Linear" },
365 { SCALING_QUALITY_BEST, "Anisotropic" },
370 static struct StringValueTextInfo rendering_modes_list[] =
372 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
373 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
375 // this mode may work under certain conditions, but does not work on Windows
376 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
378 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
383 static struct StringValueTextInfo vsync_modes_list[] =
385 { STR_VSYNC_MODE_OFF, "Off" },
386 { STR_VSYNC_MODE_NORMAL, "Normal" },
387 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
392 static struct ValueTextInfo game_speeds_list_normal[] =
403 static struct ValueTextInfo game_speeds_list_extended[] =
405 { 1000, "1 fps (Extremely Slow)" },
410 { 29, "35 fps (Original Supaplex)" },
412 { 20, "50 fps (=== Normal Speed ===)" },
413 { 16, "60 fps (60 Hz VSync Speed)" },
414 { 14, "70 fps (Maximum Supaplex)" },
418 { 1, "1000 fps (Extremely Fast)" },
423 static struct ValueTextInfo *game_speeds_list;
425 static struct ValueTextInfo scroll_delays_list[] =
427 { 0, "0 Tiles (No Scroll Delay)" },
430 { 3, "3 Tiles (Default)" },
435 { 8, "8 Tiles (Maximum Scroll Delay)"},
440 static struct StringValueTextInfo snapshot_modes_list[] =
442 { STR_SNAPSHOT_MODE_OFF, "Off" },
443 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
444 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
445 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
450 static struct ValueTextInfo volumes_list[] =
470 static struct StringValueTextInfo touch_controls_list[] =
472 { TOUCH_CONTROL_OFF, "Off" },
473 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
474 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
475 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
480 static struct ValueTextInfo distances_list[] =
495 static struct ValueTextInfo transparencies_list[] =
497 { 0, "0 % (Opaque)" },
507 { 100, "100 % (Invisible)" },
512 static struct ValueTextInfo grid_sizes_list[] =
548 static int align_xoffset = 0;
549 static int align_yoffset = 0;
551 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
552 (s) <= GAME_MODE_SETUP ? (s) : \
553 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
555 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
556 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
558 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
559 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
560 (i) <= INFO_MODE_LEVELSET ? (i) : \
563 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
564 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
565 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
566 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
567 SETUP_MODE_CHOOSE_ARTWORK : \
568 SETUP_MODE_CHOOSE_OTHER)
570 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
571 menu.draw_xoffset[GAME_MODE_INFO] : \
572 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
573 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
574 menu.draw_yoffset[GAME_MODE_INFO] : \
575 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
576 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
577 menu.extra_spacing[GAME_MODE_INFO] : \
578 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
580 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
581 menu.draw_xoffset[GAME_MODE_SETUP] : \
582 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
583 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
584 menu.draw_yoffset[GAME_MODE_SETUP] : \
585 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
586 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
587 menu.extra_spacing[GAME_MODE_SETUP] : \
588 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
590 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
591 DRAW_XOFFSET_INFO(info_mode) : \
592 (s) == GAME_MODE_SETUP ? \
593 DRAW_XOFFSET_SETUP(setup_mode) : \
594 menu.draw_xoffset[DRAW_MODE(s)])
595 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
596 DRAW_YOFFSET_INFO(info_mode) : \
597 (s) == GAME_MODE_SETUP ? \
598 DRAW_YOFFSET_SETUP(setup_mode) : \
599 menu.draw_yoffset[DRAW_MODE(s)])
600 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
601 EXTRA_SPACING_INFO(info_mode) : \
602 (s) == GAME_MODE_SETUP ? \
603 EXTRA_SPACING_SETUP(setup_mode) : \
604 menu.extra_spacing[DRAW_MODE(s)])
606 #define mSX (SX + DRAW_XOFFSET(game_status))
607 #define mSY (SY + DRAW_YOFFSET(game_status))
609 #define amSX (mSX + align_xoffset)
610 #define amSY (mSY + align_yoffset)
612 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
613 menu.list_size[game_status] : \
614 MAX_MENU_ENTRIES_ON_SCREEN)
616 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
617 NUM_MENU_ENTRIES_ON_SCREEN)
620 // title display and control definitions
622 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
623 2 * MAX_NUM_TITLE_MESSAGES)
625 #define NO_DIRECT_LEVEL_SELECT (-1)
628 static int num_title_screens = 0;
630 struct TitleControlInfo
639 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
641 // main menu display and control definitions
643 #define MAIN_CONTROL_NAME 0
644 #define MAIN_CONTROL_LEVELS 1
645 #define MAIN_CONTROL_SCORES 2
646 #define MAIN_CONTROL_EDITOR 3
647 #define MAIN_CONTROL_INFO 4
648 #define MAIN_CONTROL_GAME 5
649 #define MAIN_CONTROL_SETUP 6
650 #define MAIN_CONTROL_QUIT 7
651 #define MAIN_CONTROL_PREV_LEVEL 8
652 #define MAIN_CONTROL_NEXT_LEVEL 9
653 #define MAIN_CONTROL_FIRST_LEVEL 10
654 #define MAIN_CONTROL_LAST_LEVEL 11
655 #define MAIN_CONTROL_LEVEL_NUMBER 12
656 #define MAIN_CONTROL_LEVEL_INFO_1 13
657 #define MAIN_CONTROL_LEVEL_INFO_2 14
658 #define MAIN_CONTROL_LEVEL_NAME 15
659 #define MAIN_CONTROL_LEVEL_AUTHOR 16
660 #define MAIN_CONTROL_LEVEL_YEAR 17
661 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
662 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
663 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
664 #define MAIN_CONTROL_TITLE_1 21
665 #define MAIN_CONTROL_TITLE_2 22
666 #define MAIN_CONTROL_TITLE_3 23
668 static char str_main_text_name[10];
669 static char str_main_text_first_level[10];
670 static char str_main_text_last_level[10];
671 static char str_main_text_level_number[10];
673 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
675 static char *main_text_name = str_main_text_name;
676 static char *main_text_first_level = str_main_text_first_level;
677 static char *main_text_last_level = str_main_text_last_level;
678 static char *main_text_level_number = str_main_text_level_number;
679 static char *main_text_levels = "Levelset";
680 static char *main_text_scores = "Hall Of Fame";
681 static char *main_text_editor = "Level Creator";
682 static char *main_text_info = "Info Screen";
683 static char *main_text_game = "Start Game";
684 static char *main_text_setup = "Setup";
685 static char *main_text_quit = "Quit";
686 static char *main_text_level_name = level.name;
687 static char *main_text_level_author = level.author;
688 static char *main_text_level_year = NULL;
689 static char *main_text_level_imported_from = NULL;
690 static char *main_text_level_imported_by = NULL;
691 static char *main_text_level_tested_by = NULL;
692 static char *main_text_title_1 = NULL;
693 static char *main_text_title_2 = NULL;
694 static char *main_text_title_3 = NULL;
696 extern char debug_xsn_mode[];
698 struct MainControlInfo
702 struct MenuPosInfo *pos_button;
705 struct TextPosInfo *pos_text;
708 struct TextPosInfo *pos_input;
712 static struct MainControlInfo main_controls[] =
716 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
717 &menu.main.text.name, &main_text_name,
718 &menu.main.input.name, &setup.player_name,
722 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
723 &menu.main.text.levels, &main_text_levels,
728 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
729 &menu.main.text.scores, &main_text_scores,
734 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
735 &menu.main.text.editor, &main_text_editor,
740 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
741 &menu.main.text.info, &main_text_info,
746 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
747 &menu.main.text.game, &main_text_game,
752 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
753 &menu.main.text.setup, &main_text_setup,
758 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
759 &menu.main.text.quit, &main_text_quit,
763 MAIN_CONTROL_PREV_LEVEL,
769 MAIN_CONTROL_NEXT_LEVEL,
775 MAIN_CONTROL_FIRST_LEVEL,
777 &menu.main.text.first_level, &main_text_first_level,
781 MAIN_CONTROL_LAST_LEVEL,
783 &menu.main.text.last_level, &main_text_last_level,
787 MAIN_CONTROL_LEVEL_NUMBER,
789 &menu.main.text.level_number, &main_text_level_number,
793 MAIN_CONTROL_LEVEL_INFO_1,
795 &menu.main.text.level_info_1, NULL,
799 MAIN_CONTROL_LEVEL_INFO_2,
801 &menu.main.text.level_info_2, NULL,
805 MAIN_CONTROL_LEVEL_NAME,
807 &menu.main.text.level_name, &main_text_level_name,
811 MAIN_CONTROL_LEVEL_AUTHOR,
813 &menu.main.text.level_author, &main_text_level_author,
817 MAIN_CONTROL_LEVEL_YEAR,
819 &menu.main.text.level_year, &main_text_level_year,
823 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
825 &menu.main.text.level_imported_from, &main_text_level_imported_from,
829 MAIN_CONTROL_LEVEL_IMPORTED_BY,
831 &menu.main.text.level_imported_by, &main_text_level_imported_by,
835 MAIN_CONTROL_LEVEL_TESTED_BY,
837 &menu.main.text.level_tested_by, &main_text_level_tested_by,
841 MAIN_CONTROL_TITLE_1,
843 &menu.main.text.title_1, &main_text_title_1,
847 MAIN_CONTROL_TITLE_2,
849 &menu.main.text.title_2, &main_text_title_2,
853 MAIN_CONTROL_TITLE_3,
855 &menu.main.text.title_3, &main_text_title_3,
868 static int getTitleScreenGraphic(int nr, boolean initial)
870 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
873 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
875 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
879 static int getTitleScreenGameMode(boolean initial)
881 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
885 static int getTitleMessageGameMode(boolean initial)
887 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
890 static int getTitleAnimMode(struct TitleControlInfo *tci)
892 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
894 return base + tci->local_nr;
898 static int getTitleScreenBackground(boolean initial)
900 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
905 static int getTitleMessageBackground(int nr, boolean initial)
907 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
911 static int getTitleBackground(int nr, boolean initial, boolean is_image)
913 int base = (is_image ?
914 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
915 IMG_BACKGROUND_TITLESCREEN_1) :
916 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
917 IMG_BACKGROUND_TITLEMESSAGE_1));
918 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
919 IMG_BACKGROUND_TITLE);
920 int graphic_local = base + nr;
922 if (graphic_info[graphic_local].bitmap != NULL)
923 return graphic_local;
925 if (graphic_info[graphic_global].bitmap != NULL)
926 return graphic_global;
928 return IMG_UNDEFINED;
931 static int getTitleSound(struct TitleControlInfo *tci)
933 boolean is_image = tci->is_image;
934 int initial = tci->initial;
935 int nr = tci->local_nr;
936 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
937 int base = (is_image ?
938 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
939 SND_BACKGROUND_TITLESCREEN_1) :
940 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
941 SND_BACKGROUND_TITLEMESSAGE_1));
942 int sound_global = menu.sound[mode];
943 int sound_local = base + nr;
946 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
947 nr, initial, is_image,
948 sound_global, getSoundListEntry(sound_global)->filename,
949 sound_local, getSoundListEntry(sound_local)->filename);
952 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
955 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
958 return SND_UNDEFINED;
961 static int getTitleMusic(struct TitleControlInfo *tci)
963 boolean is_image = tci->is_image;
964 int initial = tci->initial;
965 int nr = tci->local_nr;
966 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
967 int base = (is_image ?
968 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
969 MUS_BACKGROUND_TITLESCREEN_1) :
970 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
971 MUS_BACKGROUND_TITLEMESSAGE_1));
972 int music_global = menu.music[mode];
973 int music_local = base + nr;
976 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
977 nr, initial, is_image,
978 music_global, getMusicListEntry(music_global)->filename,
979 music_local, getMusicListEntry(music_local)->filename);
982 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
985 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
988 return MUS_UNDEFINED;
991 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
993 boolean is_image = tci->is_image;
994 boolean initial = tci->initial;
995 boolean first = tci->first;
996 int nr = tci->local_nr;
997 struct TitleMessageInfo tmi;
998 struct TitleFadingInfo ti;
1000 tmi = (is_image ? (initial ? (first ?
1001 titlescreen_initial_first[nr] :
1002 titlescreen_initial[nr])
1004 titlescreen_first[nr] :
1006 : (initial ? (first ?
1007 titlemessage_initial_first[nr] :
1008 titlemessage_initial[nr])
1010 titlemessage_first[nr] :
1011 titlemessage[nr])));
1013 ti.fade_mode = tmi.fade_mode;
1014 ti.fade_delay = tmi.fade_delay;
1015 ti.post_delay = tmi.post_delay;
1016 ti.auto_delay = tmi.auto_delay;
1017 ti.auto_delay_unit = tmi.auto_delay_unit;
1022 static int compareTitleControlInfo(const void *object1, const void *object2)
1024 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1025 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1028 if (tci1->initial != tci2->initial)
1029 compare_result = (tci1->initial ? -1 : +1);
1030 else if (tci1->sort_priority != tci2->sort_priority)
1031 compare_result = tci1->sort_priority - tci2->sort_priority;
1032 else if (tci1->is_image != tci2->is_image)
1033 compare_result = (tci1->is_image ? -1 : +1);
1035 compare_result = tci1->local_nr - tci2->local_nr;
1037 return compare_result;
1040 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1042 int nr, int sort_priority)
1044 title_controls[num_title_screens].is_image = is_image;
1045 title_controls[num_title_screens].initial = initial;
1046 title_controls[num_title_screens].local_nr = nr;
1047 title_controls[num_title_screens].sort_priority = sort_priority;
1049 title_controls[num_title_screens].first = FALSE; // will be set later
1051 num_title_screens++;
1054 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1058 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1060 int graphic = getTitleScreenGraphic(i, initial);
1061 Bitmap *bitmap = graphic_info[graphic].bitmap;
1062 int sort_priority = graphic_info[graphic].sort_priority;
1065 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1068 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1070 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1071 char *filename = getLevelSetTitleMessageFilename(i, initial);
1072 int sort_priority = tmi->sort_priority;
1074 if (filename != NULL)
1075 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1079 static void InitializeTitleControls(boolean show_title_initial)
1081 num_title_screens = 0;
1083 // 1st step: initialize title screens for game start (only when starting)
1084 if (show_title_initial)
1085 InitializeTitleControls_CheckTitleInfo(TRUE);
1087 // 2nd step: initialize title screens for current level set
1088 InitializeTitleControls_CheckTitleInfo(FALSE);
1090 // sort title screens according to sort_priority and title number
1091 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1092 compareTitleControlInfo);
1094 // mark first title screen
1095 title_controls[0].first = TRUE;
1098 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1100 return (pos != NULL && pos->x != -1 && pos->y != -1);
1103 static boolean visibleTextPos(struct TextPosInfo *pos)
1105 return (pos != NULL && pos->x != -1 && pos->y != -1);
1108 static void InitializeMainControls(void)
1110 boolean local_team_mode = (!network.enabled && setup.team_mode);
1113 // set main control text values to dynamically determined values
1114 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1116 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1117 menu.main.text.first_level.size));
1118 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1119 menu.main.text.last_level.size));
1120 strcpy(main_text_level_number, int2str(level_nr,
1121 menu.main.text.level_number.size));
1123 main_text_level_year = leveldir_current->year;
1124 main_text_level_imported_from = leveldir_current->imported_from;
1125 main_text_level_imported_by = leveldir_current->imported_by;
1126 main_text_level_tested_by = leveldir_current->tested_by;
1128 main_text_title_1 = getConfigProgramTitleString();
1129 main_text_title_2 = getConfigProgramCopyrightString();
1130 main_text_title_3 = getConfigProgramCompanyString();
1132 // set main control screen positions to dynamically determined values
1133 for (i = 0; main_controls[i].nr != -1; i++)
1135 struct MainControlInfo *mci = &main_controls[i];
1137 struct MenuPosInfo *pos_button = mci->pos_button;
1138 struct TextPosInfo *pos_text = mci->pos_text;
1139 struct TextPosInfo *pos_input = mci->pos_input;
1140 char *text = (mci->text ? *mci->text : NULL);
1141 char *input = (mci->input ? *mci->input : NULL);
1142 int button_graphic = mci->button_graphic;
1143 int font_text = (pos_text ? pos_text->font : -1);
1144 int font_input = (pos_input ? pos_input->font : -1);
1146 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1147 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1148 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1149 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1150 int text_chars = (text != NULL ? strlen(text) : 0);
1151 int input_chars = (input != NULL ? strlen(input) : 0);
1154 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1156 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1157 int text_width = font_text_width * text_chars;
1158 int text_height = font_text_height;
1159 int input_width = font_input_width * input_chars;
1160 int input_height = font_input_height;
1162 if (nr == MAIN_CONTROL_NAME)
1164 menu.main.input.name.width = input_width;
1165 menu.main.input.name.height = input_height;
1168 if (pos_button != NULL) // (x/y may be -1/-1 here)
1170 pos_button->width = button_width;
1171 pos_button->height = button_height;
1174 if (pos_text != NULL) // (x/y may be -1/-1 here)
1176 // calculate text size -- needed for text alignment
1177 boolean calculate_text_size = (text != NULL);
1179 if (pos_text->width == -1 || calculate_text_size)
1180 pos_text->width = text_width;
1181 if (pos_text->height == -1 || calculate_text_size)
1182 pos_text->height = text_height;
1184 if (visibleMenuPos(pos_button))
1186 if (pos_text->x == -1)
1187 pos_text->x = pos_button->x + pos_button->width;
1188 if (pos_text->y == -1)
1190 pos_button->y + (pos_button->height - pos_text->height) / 2;
1194 if (pos_input != NULL) // (x/y may be -1/-1 here)
1196 if (visibleTextPos(pos_text))
1198 if (pos_input->x == -1)
1199 pos_input->x = pos_text->x + pos_text->width;
1200 if (pos_input->y == -1)
1201 pos_input->y = pos_text->y;
1204 if (pos_input->width == -1)
1205 pos_input->width = input_width;
1206 if (pos_input->height == -1)
1207 pos_input->height = input_height;
1212 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1213 int graphic, boolean pressed)
1215 struct GraphicInfo *g = &graphic_info[graphic];
1218 int xoffset = (pressed ? g->pressed_xoffset : 0);
1219 int yoffset = (pressed ? g->pressed_yoffset : 0);
1221 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1223 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1224 g->width, g->height, dst_x, dst_y);
1227 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1228 boolean active_input,
1229 boolean pressed_button)
1233 for (i = 0; main_controls[i].nr != -1; i++)
1235 struct MainControlInfo *mci = &main_controls[i];
1237 if (mci->nr == nr || nr == -1)
1239 struct MenuPosInfo *pos_button = mci->pos_button;
1240 struct TextPosInfo *pos_text = mci->pos_text;
1241 struct TextPosInfo *pos_input = mci->pos_input;
1242 char *text = (mci->text ? *mci->text : NULL);
1243 char *input = (mci->input ? *mci->input : NULL);
1244 int button_graphic = mci->button_graphic;
1245 int font_text = (pos_text ? pos_text->font : -1);
1246 int font_input = (pos_input ? pos_input->font : -1);
1250 button_graphic = BUTTON_ACTIVE(button_graphic);
1251 font_text = FONT_ACTIVE(font_text);
1256 font_input = FONT_ACTIVE(font_input);
1259 if (visibleMenuPos(pos_button))
1261 struct MenuPosInfo *pos = pos_button;
1262 int x = mSX + pos->x;
1263 int y = mSY + pos->y;
1265 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1266 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1269 if (visibleTextPos(pos_text) && text != NULL)
1271 struct TextPosInfo *pos = pos_text;
1272 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1273 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1276 // (check why/if this is needed)
1277 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1279 DrawText(x, y, text, font_text);
1282 if (visibleTextPos(pos_input) && input != NULL)
1284 struct TextPosInfo *pos = pos_input;
1285 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1286 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1289 // (check why/if this is needed)
1290 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1292 DrawText(x, y, input, font_input);
1298 static void DrawCursorAndText_Main(int nr, boolean active_text,
1299 boolean pressed_button)
1301 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1305 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1306 boolean pressed_button)
1308 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1312 static struct MainControlInfo *getMainControlInfo(int nr)
1316 for (i = 0; main_controls[i].nr != -1; i++)
1317 if (main_controls[i].nr == nr)
1318 return &main_controls[i];
1323 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1328 int rect_x = ALIGNED_TEXT_XPOS(rect);
1329 int rect_y = ALIGNED_TEXT_YPOS(rect);
1331 return (x >= rect_x && x < rect_x + rect->width &&
1332 y >= rect_y && y < rect_y + rect->height);
1335 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1340 int rect_x = ALIGNED_TEXT_XPOS(rect);
1341 int rect_y = ALIGNED_TEXT_YPOS(rect);
1344 Debug("screens:insideTextPosRect",
1345 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1346 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1347 (x >= rect_x && x < rect_x + rect->width &&
1348 y >= rect_y && y < rect_y + rect->height));
1351 return (x >= rect_x && x < rect_x + rect->width &&
1352 y >= rect_y && y < rect_y + rect->height);
1355 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1357 int rect_width = preview->xsize * preview->tile_size;
1358 int rect_height = preview->ysize * preview->tile_size;
1359 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1360 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1362 return (x >= rect_x && x < rect_x + rect_width &&
1363 y >= rect_y && y < rect_y + rect_height);
1366 static void AdjustScrollbar(int id, int items_max, int items_visible,
1369 struct GadgetInfo *gi = screen_gadget[id];
1371 if (item_position > items_max - items_visible)
1372 item_position = items_max - items_visible;
1374 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1375 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1376 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1379 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1381 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1385 static void clearMenuListArea(void)
1387 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1389 // correct scrollbar position if placed outside menu (playfield) area
1390 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1391 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1393 // clear menu list area, but not title or scrollbar
1394 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1395 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1398 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1400 static int cursor_array[MAX_LEV_FIELDY];
1401 int x = amSX + TILEX * xpos;
1402 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1407 cursor_array[ypos] = graphic;
1409 graphic = cursor_array[ypos];
1413 graphic = BUTTON_ACTIVE(graphic);
1415 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1416 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1419 static void initCursor(int ypos, int graphic)
1421 drawCursorExt(0, ypos, FALSE, graphic);
1424 static void drawCursor(int ypos, boolean active)
1426 drawCursorExt(0, ypos, active, -1);
1429 static void drawCursorXY(int xpos, int ypos, int graphic)
1431 drawCursorExt(xpos, ypos, FALSE, graphic);
1434 static void drawChooseTreeCursor(int ypos, boolean active)
1436 drawCursorExt(0, ypos, active, -1);
1439 static int getChooseTreeEditFont(boolean active)
1441 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1444 static int getChooseTreeEditXPos(int pos)
1446 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1447 int xoffset = (has_scrollbar ? -1 : 0);
1448 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1449 int sx = amSX + xpos * TILEX;
1450 int font_nr = getChooseTreeEditFont(FALSE);
1451 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1453 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1456 static int getChooseTreeEditYPos(int ypos_raw)
1458 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1459 int sy = amSY + ypos * TILEY;
1464 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1466 int sx = getChooseTreeEditXPos(POS_LEFT);
1467 int sy = getChooseTreeEditYPos(ypos_raw);
1468 int font_nr = getChooseTreeEditFont(active);
1470 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1473 static void DrawHeadline(void)
1475 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1476 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1479 static void DrawTitleScreenImage(int nr, boolean initial)
1481 int graphic = getTitleScreenGraphic(nr, initial);
1482 Bitmap *bitmap = graphic_info[graphic].bitmap;
1483 int width = graphic_info[graphic].width;
1484 int height = graphic_info[graphic].height;
1485 int src_x = graphic_info[graphic].src_x;
1486 int src_y = graphic_info[graphic].src_y;
1492 if (width > WIN_XSIZE)
1494 // image width too large for window => center image horizontally
1495 src_x = (width - WIN_XSIZE) / 2;
1499 if (height > WIN_YSIZE)
1501 // image height too large for window => center image vertically
1502 src_y = (height - WIN_YSIZE) / 2;
1506 // always display title screens centered
1507 dst_x = (WIN_XSIZE - width) / 2;
1508 dst_y = (WIN_YSIZE - height) / 2;
1510 SetDrawBackgroundMask(REDRAW_ALL);
1511 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1513 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1515 if (DrawingOnBackground(dst_x, dst_y))
1516 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1518 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1520 redraw_mask = REDRAW_ALL;
1523 static void DrawTitleScreenMessage(int nr, boolean initial)
1525 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1526 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1528 if (filename == NULL)
1531 // force TITLE font on title message screen
1532 SetFontStatus(getTitleMessageGameMode(initial));
1534 // if chars *and* width set to "-1", automatically determine width
1535 if (tmi->chars == -1 && tmi->width == -1)
1536 tmi->width = viewport.window[game_status].width;
1538 // if lines *and* height set to "-1", automatically determine height
1539 if (tmi->lines == -1 && tmi->height == -1)
1540 tmi->height = viewport.window[game_status].height;
1542 // if chars set to "-1", automatically determine by text and font width
1543 if (tmi->chars == -1)
1544 tmi->chars = tmi->width / getFontWidth(tmi->font);
1546 tmi->width = tmi->chars * getFontWidth(tmi->font);
1548 // if lines set to "-1", automatically determine by text and font height
1549 if (tmi->lines == -1)
1550 tmi->lines = tmi->height / getFontHeight(tmi->font);
1552 tmi->height = tmi->lines * getFontHeight(tmi->font);
1554 // if x set to "-1", automatically determine by width and alignment
1556 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1558 // if y set to "-1", automatically determine by height and alignment
1560 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1562 SetDrawBackgroundMask(REDRAW_ALL);
1563 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1565 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1567 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1568 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1569 tmi->autowrap, tmi->centered, tmi->parse_comments);
1574 static void DrawTitleScreen(void)
1576 KeyboardAutoRepeatOff();
1578 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1581 static boolean CheckTitleScreen(boolean levelset_has_changed)
1583 static boolean show_title_initial = TRUE;
1584 boolean show_titlescreen = FALSE;
1586 // needed to be able to skip title screen, if no image or message defined
1587 InitializeTitleControls(show_title_initial);
1589 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1590 show_titlescreen = TRUE;
1592 // show initial title images and messages only once at program start
1593 show_title_initial = FALSE;
1595 return (show_titlescreen && num_title_screens > 0);
1598 void DrawMainMenu(void)
1600 static LevelDirTree *leveldir_last_valid = NULL;
1601 boolean levelset_has_changed = FALSE;
1602 int fade_mask = REDRAW_FIELD;
1604 LimitScreenUpdates(FALSE);
1606 FadeSetLeaveScreen();
1608 // do not fade out here -- function may continue and fade on editor screen
1611 FadeMenuSoundsAndMusic();
1613 ExpireSoundLoops(FALSE);
1615 KeyboardAutoRepeatOn();
1617 audio.sound_deactivated = FALSE;
1621 // needed if last screen was the playing screen, invoked from level editor
1622 if (level_editor_test_game)
1624 CloseDoor(DOOR_CLOSE_ALL);
1626 SetGameStatus(GAME_MODE_EDITOR);
1633 // leveldir_current may be invalid (level group, parent link, node copy)
1634 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1636 if (leveldir_current != leveldir_last_valid)
1638 UpdateLastPlayedLevels_TreeInfo();
1640 levelset_has_changed = TRUE;
1643 // store valid level series information
1644 leveldir_last_valid = leveldir_current;
1646 init_last = init; // switch to new busy animation
1648 // needed if last screen (level choice) changed graphics, sounds or music
1649 ReloadCustomArtwork(0);
1651 if (CheckTitleScreen(levelset_has_changed))
1653 SetGameStatus(GAME_MODE_TITLE);
1660 if (redraw_mask & REDRAW_ALL)
1661 fade_mask = REDRAW_ALL;
1664 fade_mask = REDRAW_ALL;
1668 // needed if different viewport properties defined for menues
1669 ChangeViewportPropertiesIfNeeded();
1671 SetDrawtoField(DRAW_TO_BACKBUFFER);
1673 // level_nr may have been set to value over handicap with level editor
1674 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1675 level_nr = leveldir_current->handicap_level;
1677 LoadLevel(level_nr);
1678 LoadScore(level_nr);
1680 SaveLevelSetup_SeriesInfo();
1682 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1683 SetDrawDeactivationMask(REDRAW_NONE);
1684 SetDrawBackgroundMask(REDRAW_FIELD);
1686 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1689 if (fade_mask == REDRAW_ALL)
1690 RedrawGlobalBorder();
1695 InitializeMainControls();
1697 DrawCursorAndText_Main(-1, FALSE, FALSE);
1698 DrawPreviewLevelInitial();
1699 DrawNetworkPlayers();
1701 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1704 if (TAPE_IS_EMPTY(tape))
1706 DrawCompleteVideoDisplay();
1708 PlayMenuSoundsAndMusic();
1710 // create gadgets for main menu screen
1711 FreeScreenGadgets();
1712 CreateScreenGadgets();
1714 // may be required if audio buttons shown on tape and changed in setup menu
1716 CreateGameButtons();
1718 // map gadgets for main menu screen
1720 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1721 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1723 // copy actual game door content to door double buffer for OpenDoor()
1724 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1725 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1727 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1729 DrawMaskedBorder(fade_mask);
1734 // update screen area with special editor door
1735 redraw_mask |= REDRAW_ALL;
1738 SetMouseCursor(CURSOR_DEFAULT);
1740 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1742 #if defined(PLATFORM_EMSCRIPTEN)
1745 FS.syncfs(function(err)
1753 static void gotoTopLevelDir(void)
1755 // move upwards until inside (but not above) top level directory
1756 while (leveldir_current->node_parent &&
1757 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1759 // write a "path" into level tree for easy navigation to last level
1760 if (leveldir_current->node_parent->node_group->cl_first == -1)
1762 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1763 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1764 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1765 int cl_first, cl_cursor;
1767 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1768 cl_cursor = leveldir_pos - cl_first;
1770 leveldir_current->node_parent->node_group->cl_first = cl_first;
1771 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1774 leveldir_current = leveldir_current->node_parent;
1778 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1780 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1782 return (use_frame_counter ? video.frame_counter : Counter());
1785 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1786 struct TitleFadingInfo *fi)
1788 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1791 static void ResetTitleAutoDelay(unsigned int *counter_var,
1792 struct TitleFadingInfo *fi)
1794 *counter_var = getAutoDelayCounter(fi);
1797 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1799 static unsigned int title_delay = 0;
1800 static int title_screen_nr = 0;
1801 static int last_sound = -1, last_music = -1;
1802 boolean return_to_main_menu = FALSE;
1803 struct TitleControlInfo *tci;
1806 if (button == MB_MENU_INITIALIZE)
1809 title_screen_nr = 0;
1810 tci = &title_controls[title_screen_nr];
1812 SetAnimStatus(getTitleAnimMode(tci));
1814 last_sound = SND_UNDEFINED;
1815 last_music = MUS_UNDEFINED;
1817 if (num_title_screens != 0)
1819 FadeSetEnterScreen();
1821 // use individual title fading instead of global "enter screen" fading
1822 fading = getTitleFading(tci);
1825 if (game_status_last_screen == GAME_MODE_INFO)
1827 if (num_title_screens == 0)
1829 // switch game mode from title screen mode back to info screen mode
1830 SetGameStatus(GAME_MODE_INFO);
1832 // store that last screen was info screen, not main menu screen
1833 game_status_last_screen = GAME_MODE_INFO;
1835 DrawInfoScreen_NotAvailable("Title screen information:",
1836 "No title screen for this level set.");
1841 FadeMenuSoundsAndMusic();
1843 FadeOut(REDRAW_ALL);
1845 // title screens may have different window size
1846 ChangeViewportPropertiesIfNeeded();
1848 // only required to update logic for redrawing global border
1852 DrawTitleScreenImage(tci->local_nr, tci->initial);
1854 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1856 sound = getTitleSound(tci);
1857 music = getTitleMusic(tci);
1859 if (sound != last_sound)
1860 PlayMenuSoundExt(sound);
1861 if (music != last_music)
1862 PlayMenuMusicExt(music);
1867 SetMouseCursor(CURSOR_NONE);
1871 ResetTitleAutoDelay(&title_delay, &fading);
1876 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1877 button = MB_MENU_CHOICE;
1879 if (button == MB_MENU_LEAVE)
1881 return_to_main_menu = TRUE;
1883 else if (button == MB_MENU_CHOICE)
1885 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1887 SetGameStatus(GAME_MODE_INFO);
1889 info_mode = INFO_MODE_MAIN;
1898 if (title_screen_nr < num_title_screens)
1900 tci = &title_controls[title_screen_nr];
1902 SetAnimStatus(getTitleAnimMode(tci));
1904 sound = getTitleSound(tci);
1905 music = getTitleMusic(tci);
1907 if (last_sound != SND_UNDEFINED && sound != last_sound)
1908 FadeSound(last_sound);
1909 if (last_music != MUS_UNDEFINED && music != last_music)
1912 fading = getTitleFading(tci);
1914 FadeOut(REDRAW_ALL);
1917 DrawTitleScreenImage(tci->local_nr, tci->initial);
1919 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1921 sound = getTitleSound(tci);
1922 music = getTitleMusic(tci);
1924 if (sound != last_sound)
1925 PlayMenuSoundExt(sound);
1926 if (music != last_music)
1927 PlayMenuMusicExt(music);
1934 ResetTitleAutoDelay(&title_delay, &fading);
1938 FadeMenuSoundsAndMusic();
1940 return_to_main_menu = TRUE;
1944 if (return_to_main_menu)
1946 SetMouseCursor(CURSOR_DEFAULT);
1948 // force full menu screen redraw after displaying title screens
1949 redraw_mask = REDRAW_ALL;
1951 if (game_status_last_screen == GAME_MODE_INFO)
1953 SetGameStatus(GAME_MODE_INFO);
1955 info_mode = INFO_MODE_MAIN;
1959 else // default: return to main menu
1961 SetGameStatus(GAME_MODE_MAIN);
1968 static void HandleMainMenu_SelectLevel(int step, int direction,
1969 int selected_level_nr)
1971 int old_level_nr = level_nr;
1974 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1975 new_level_nr = selected_level_nr;
1977 new_level_nr = old_level_nr + step * direction;
1979 if (new_level_nr < leveldir_current->first_level)
1980 new_level_nr = leveldir_current->first_level;
1981 if (new_level_nr > leveldir_current->last_level)
1982 new_level_nr = leveldir_current->last_level;
1984 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1986 // skipping levels is only allowed when trying to skip single level
1987 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1988 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1990 leveldir_current->handicap_level++;
1991 SaveLevelSetup_SeriesInfo();
1994 new_level_nr = leveldir_current->handicap_level;
1997 if (new_level_nr != old_level_nr)
1999 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2001 PlaySound(SND_MENU_ITEM_SELECTING);
2003 level_nr = new_level_nr;
2005 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2006 int2str(level_nr, menu.main.text.level_number.size),
2007 mci->pos_text->font);
2009 LoadLevel(level_nr);
2010 DrawPreviewLevelInitial();
2014 DrawCompleteVideoDisplay();
2016 SaveLevelSetup_SeriesInfo();
2018 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2020 // force redraw of playfield area (may be reset at this point)
2021 redraw_mask |= REDRAW_FIELD;
2025 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2027 static int choice = MAIN_CONTROL_GAME;
2028 static boolean button_pressed_last = FALSE;
2029 boolean button_pressed = FALSE;
2031 int i = 0; // needed to prevent compiler warning due to bad code below
2033 if (button == MB_MENU_INITIALIZE)
2035 DrawCursorAndText_Main(choice, TRUE, FALSE);
2040 if (mx || my) // mouse input
2044 for (i = 0; main_controls[i].nr != -1; i++)
2046 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2047 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2048 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2050 pos = main_controls[i].nr;
2056 // check if level preview was clicked
2057 if (insidePreviewRect(&preview, mx - SX, my - SY))
2058 pos = MAIN_CONTROL_GAME;
2060 // handle pressed/unpressed state for active/inactive menu buttons
2061 // (if pos != -1, "i" contains index position corresponding to "pos")
2063 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2064 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2065 button_pressed = TRUE;
2067 if (button_pressed != button_pressed_last)
2069 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2072 PlaySound(SND_MENU_BUTTON_PRESSING);
2074 PlaySound(SND_MENU_BUTTON_RELEASING);
2077 else if (dx || dy) // keyboard input
2079 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2080 choice == MAIN_CONTROL_SETUP))
2081 button = MB_MENU_CHOICE;
2086 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2088 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2090 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2092 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2094 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2096 CloseDoor(DOOR_CLOSE_2);
2098 SetGameStatus(GAME_MODE_LEVELNR);
2100 DrawChooseLevelNr();
2102 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2108 PlaySound(SND_MENU_ITEM_ACTIVATING);
2110 DrawCursorAndText_Main(choice, FALSE, FALSE);
2111 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2117 if (choice != MAIN_CONTROL_INFO &&
2118 choice != MAIN_CONTROL_SETUP)
2119 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2124 PlaySound(SND_MENU_ITEM_SELECTING);
2126 if (pos == MAIN_CONTROL_NAME)
2129 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2131 // special case: menu text "name/team" clicked -- toggle team mode
2132 setup.team_mode = !setup.team_mode;
2134 InitializeMainControls();
2135 DrawCursorAndText_Main(choice, TRUE, FALSE);
2137 DrawPreviewPlayers();
2141 if (setup.multiple_users)
2143 CloseDoor(DOOR_CLOSE_2);
2145 SetGameStatus(GAME_MODE_NAMES);
2147 DrawChoosePlayerName();
2151 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2157 else if (pos == MAIN_CONTROL_LEVELS)
2161 CloseDoor(DOOR_CLOSE_2);
2163 SetGameStatus(GAME_MODE_LEVELS);
2165 SaveLevelSetup_LastSeries();
2166 SaveLevelSetup_SeriesInfo();
2168 if (setup.internal.choose_from_top_leveldir)
2171 DrawChooseLevelSet();
2174 else if (pos == MAIN_CONTROL_SCORES)
2176 CloseDoor(DOOR_CLOSE_2);
2178 SetGameStatus(GAME_MODE_SCORES);
2180 DrawHallOfFame(level_nr, -1);
2182 else if (pos == MAIN_CONTROL_EDITOR)
2184 if (leveldir_current->readonly &&
2185 setup.editor.show_read_only_warning)
2186 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2188 CloseDoor(DOOR_CLOSE_ALL);
2190 SetGameStatus(GAME_MODE_EDITOR);
2192 FadeSetEnterScreen();
2196 else if (pos == MAIN_CONTROL_INFO)
2198 CloseDoor(DOOR_CLOSE_2);
2200 SetGameStatus(GAME_MODE_INFO);
2202 info_mode = INFO_MODE_MAIN;
2206 else if (pos == MAIN_CONTROL_GAME)
2208 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2210 else if (pos == MAIN_CONTROL_SETUP)
2212 CloseDoor(DOOR_CLOSE_2);
2214 SetGameStatus(GAME_MODE_SETUP);
2216 setup_mode = SETUP_MODE_MAIN;
2220 else if (pos == MAIN_CONTROL_QUIT)
2222 SaveLevelSetup_LastSeries();
2223 SaveLevelSetup_SeriesInfo();
2225 if (!setup.ask_on_quit_program ||
2226 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2227 SetGameStatus(GAME_MODE_QUIT);
2232 button_pressed_last = button_pressed;
2236 // ============================================================================
2237 // info screen functions
2238 // ============================================================================
2240 static struct TokenInfo *info_info;
2241 static int num_info_info; // number of info entries shown on screen
2242 static int max_info_info; // total number of info entries in list
2244 static void execInfoTitleScreen(void)
2246 info_mode = INFO_MODE_TITLE;
2251 static void execInfoElements(void)
2253 info_mode = INFO_MODE_ELEMENTS;
2258 static void execInfoMusic(void)
2260 info_mode = INFO_MODE_MUSIC;
2265 static void execInfoCredits(void)
2267 info_mode = INFO_MODE_CREDITS;
2272 static void execInfoProgram(void)
2274 info_mode = INFO_MODE_PROGRAM;
2279 static void execInfoVersion(void)
2281 info_mode = INFO_MODE_VERSION;
2286 static void execInfoLevelSet(void)
2288 info_mode = INFO_MODE_LEVELSET;
2293 static void execExitInfo(void)
2295 SetGameStatus(GAME_MODE_MAIN);
2300 static struct TokenInfo info_info_main[] =
2302 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2303 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2304 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2305 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2306 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2307 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2308 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2309 { TYPE_EMPTY, NULL, "" },
2310 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2315 static int getMenuTextFont(int type)
2317 if (type & (TYPE_SWITCH |
2331 static struct TokenInfo *setup_info;
2332 static struct TokenInfo setup_info_input[];
2334 static struct TokenInfo *menu_info;
2336 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2337 int screen_pos, int menu_info_pos_raw,
2340 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2341 struct TokenInfo *ti = &token_info[pos];
2342 int xpos = MENU_SCREEN_START_XPOS;
2343 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2344 int font_nr = getMenuTextFont(ti->type);
2346 if (setup_mode == SETUP_MODE_INPUT)
2347 font_nr = FONT_MENU_1;
2350 font_nr = FONT_ACTIVE(font_nr);
2352 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2354 if (ti->type & ~TYPE_SKIP_ENTRY)
2355 drawCursor(screen_pos, active);
2358 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2361 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2364 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2367 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2370 static char *window_size_text;
2371 static char *scaling_type_text;
2372 static char *network_server_text;
2374 static void drawSetupValue(int, int);
2376 static void drawMenuInfoList(int first_entry, int num_page_entries,
2377 int max_page_entries)
2381 if (first_entry + num_page_entries > max_page_entries)
2384 clearMenuListArea();
2386 for (i = 0; i < num_page_entries; i++)
2388 int menu_info_pos = first_entry + i;
2389 struct TokenInfo *si = &menu_info[menu_info_pos];
2390 void *value_ptr = si->value;
2392 // set some entries to "unchangeable" according to other variables
2393 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2394 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2395 (value_ptr == &setup.sound_music && !audio.music_available) ||
2396 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2397 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2398 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2399 si->type |= TYPE_GHOSTED;
2401 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2402 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2403 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2404 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2405 else if (si->type & ~TYPE_SKIP_ENTRY)
2406 initCursor(i, IMG_MENU_BUTTON);
2408 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2410 if (si->type & TYPE_STRING)
2414 if (value_ptr == &network_server_text)
2415 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2417 if (gadget_id != -1)
2419 struct GadgetInfo *gi = screen_gadget[gadget_id];
2420 int xpos = MENU_SCREEN_START_XPOS;
2421 int ypos = MENU_SCREEN_START_YPOS + i;
2422 int x = mSX + xpos * 32;
2423 int y = mSY + ypos * 32;
2425 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2429 if (si->type & TYPE_VALUE &&
2430 menu_info == setup_info)
2431 drawSetupValue(i, menu_info_pos);
2435 static void DrawInfoScreen_Main(void)
2437 int fade_mask = REDRAW_FIELD;
2440 if (redraw_mask & REDRAW_ALL)
2441 fade_mask = REDRAW_ALL;
2444 fade_mask = REDRAW_ALL;
2447 FadeMenuSoundsAndMusic();
2449 FreeScreenGadgets();
2450 CreateScreenGadgets();
2452 // (needed after displaying title screens which disable auto repeat)
2453 KeyboardAutoRepeatOn();
2455 FadeSetLeaveScreen();
2459 // needed if different viewport properties defined for info screen
2460 ChangeViewportPropertiesIfNeeded();
2462 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2466 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2468 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2470 info_info = info_info_main;
2472 // determine maximal number of info entries that can be displayed on screen
2474 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2477 // determine maximal number of info entries available for menu of info screen
2479 for (i = 0; info_info[i].type != 0; i++)
2482 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2484 MapScreenGadgets(max_info_info);
2486 PlayMenuSoundsAndMusic();
2488 DrawMaskedBorder(fade_mask);
2493 static void changeSetupValue(int, int, int);
2495 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2496 int mode, int num_page_entries,
2497 int max_page_entries)
2499 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2500 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2501 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2502 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2503 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2504 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2505 int *num_page_entries_last = num_page_entries_all_last[game_status];
2506 int *choice_store = choice_stores[game_status];
2507 int *first_entry_store = first_entry_stores[game_status];
2508 int choice = choice_store[mode]; // starts with 0
2509 int first_entry = first_entry_store[mode]; // starts with 0
2511 int y = choice - first_entry;
2513 boolean position_set_by_scrollbar = (dx == 999);
2514 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2517 if (button == MB_MENU_INITIALIZE)
2519 // check if number of menu page entries has changed (may happen by change
2520 // of custom artwork definition value for 'list_size' for this menu screen)
2521 // (in this case, the last menu position most probably has to be corrected)
2522 if (num_page_entries != num_page_entries_last[mode])
2524 choice_store[mode] = first_entry_store[mode] = 0;
2526 choice = first_entry = 0;
2529 num_page_entries_last[mode] = num_page_entries;
2532 // advance to first valid menu entry
2533 while (choice < num_page_entries &&
2534 menu_info[choice].type & TYPE_SKIP_ENTRY)
2537 if (position_set_by_scrollbar)
2538 first_entry = first_entry_store[mode] = dy;
2540 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2541 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2543 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2545 if (choice < first_entry)
2547 choice = first_entry;
2549 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2552 else if (choice > first_entry + num_page_entries - 1)
2554 choice = first_entry + num_page_entries - 1;
2556 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2560 choice_store[mode] = choice;
2562 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2566 else if (button == MB_MENU_LEAVE)
2568 PlaySound(SND_MENU_ITEM_SELECTING);
2570 for (i = 0; i < max_page_entries; i++)
2572 if (menu_info[i].type & TYPE_LEAVE_MENU)
2574 void (*menu_callback_function)(void) = menu_info[i].value;
2578 menu_callback_function();
2580 break; // absolutely needed because function changes 'menu_info'!
2587 if (mx || my) // mouse input
2589 x = (mx - mSX) / 32;
2590 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2592 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2594 // move cursor instead of scrolling when already at start/end of list
2595 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2597 else if (dy == +1 * SCROLL_LINE &&
2598 first_entry + num_page_entries == max_page_entries)
2601 // handle scrolling screen one line or page
2603 y + dy > num_page_entries - 1)
2605 boolean redraw = FALSE;
2607 if (ABS(dy) == SCROLL_PAGE)
2608 step = num_page_entries - 1;
2610 if (dy < 0 && first_entry > 0)
2612 // scroll page/line up
2614 first_entry -= step;
2615 if (first_entry < 0)
2620 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2622 // scroll page/line down
2624 first_entry += step;
2625 if (first_entry + num_page_entries > max_page_entries)
2626 first_entry = MAX(0, max_page_entries - num_page_entries);
2633 choice += first_entry - first_entry_store[mode];
2635 if (choice < first_entry)
2637 choice = first_entry;
2639 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2642 else if (choice > first_entry + num_page_entries - 1)
2644 choice = first_entry + num_page_entries - 1;
2646 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2649 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2653 if (choice < first_entry ||
2654 choice > first_entry + num_page_entries - 1)
2655 first_entry += SIGN(dy);
2658 first_entry_store[mode] = first_entry;
2659 choice_store[mode] = choice;
2661 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2663 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2665 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2666 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2674 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2676 if (menu_info[choice].type & menu_navigation_type ||
2677 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2678 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2679 menu_info[choice].type & TYPE_PLAYER)
2680 button = MB_MENU_CHOICE;
2685 // jump to next non-empty menu entry (up or down)
2686 while (first_entry + y > 0 &&
2687 first_entry + y < max_page_entries - 1 &&
2688 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2691 if (!IN_VIS_MENU(x, y))
2693 choice += y - y_old;
2695 if (choice < first_entry)
2696 first_entry = choice;
2697 else if (choice > first_entry + num_page_entries - 1)
2698 first_entry = choice - num_page_entries + 1;
2700 if (first_entry >= 0 &&
2701 first_entry + num_page_entries <= max_page_entries)
2703 first_entry_store[mode] = first_entry;
2705 if (choice < first_entry)
2706 choice = first_entry;
2707 else if (choice > first_entry + num_page_entries - 1)
2708 choice = first_entry + num_page_entries - 1;
2710 choice_store[mode] = choice;
2712 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2714 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2716 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2717 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2724 if (!anyScrollbarGadgetActive() &&
2725 IN_VIS_MENU(x, y) &&
2726 mx < mx_right_border &&
2727 y >= 0 && y < num_page_entries)
2731 if (first_entry + y != choice &&
2732 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2734 PlaySound(SND_MENU_ITEM_ACTIVATING);
2736 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2737 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2739 choice = choice_store[mode] = first_entry + y;
2743 PlaySound(SND_MENU_ITEM_SELECTING);
2745 for (i = 0; menu_info[i].type != 0; i++)
2747 if (menu_info[i].type & TYPE_LEAVE_MENU)
2749 void (*menu_callback_function)(void) = menu_info[i].value;
2753 menu_callback_function();
2755 // absolutely needed because function changes 'menu_info'!
2763 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2765 PlaySound(SND_MENU_ITEM_SELECTING);
2767 // when selecting key headline, execute function for key value change
2768 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2769 menu_info[first_entry + y + 1].type & TYPE_KEY)
2772 // when selecting string value, execute function for list selection
2773 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2774 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2777 // when selecting string value, execute function for text input gadget
2778 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2779 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2782 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2784 void (*menu_callback_function)(void) =
2785 menu_info[first_entry + y].value;
2787 FadeSetFromType(menu_info[first_entry + y].type);
2789 menu_callback_function();
2791 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2793 void (*gadget_callback_function)(void) =
2794 menu_info[first_entry + y].value;
2796 gadget_callback_function();
2798 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2799 menu_info == setup_info)
2801 changeSetupValue(y, first_entry + y, dx);
2807 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2809 menu_info = info_info;
2811 HandleMenuScreen(mx, my, dx, dy, button,
2812 info_mode, num_info_info, max_info_info);
2815 static int getMenuFontSpacing(int spacing_height, int font_nr)
2817 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2819 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2823 static int getMenuTextSpacing(int spacing_height, int font_nr)
2825 return (getMenuFontSpacing(spacing_height, font_nr) +
2826 EXTRA_SPACING(game_status));
2829 static int getMenuTextStep(int spacing_height, int font_nr)
2831 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2834 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2836 int font_title = MENU_INFO_FONT_TITLE;
2837 int font_error = FONT_TEXT_2;
2838 int font_foot = MENU_INFO_FONT_FOOT;
2839 int spacing_title = menu.headline1_spacing_info[info_mode];
2840 int ystep_title = getMenuTextStep(spacing_title, font_title);
2841 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2842 int ystart2 = ystart1 + ystep_title;
2843 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2845 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2847 FadeOut(REDRAW_FIELD);
2852 DrawTextSCentered(ystart1, font_title, text_title);
2853 DrawTextSCentered(ystart2, font_error, text_error);
2855 DrawTextSCentered(ybottom, font_foot,
2856 "Press any key or button for info menu");
2858 FadeIn(REDRAW_FIELD);
2861 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2863 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2864 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2865 int font_title = MENU_INFO_FONT_TITLE;
2866 int font_foot = MENU_INFO_FONT_FOOT;
2867 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2868 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2869 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2870 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2871 int ystep = MENU_SCREEN_INFO_YSTEP;
2872 int element, action, direction;
2880 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2881 infoscreen_step[i] = infoscreen_frame[i] = 0;
2886 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2888 DrawTextSCentered(ybottom, font_foot,
2889 "Press any key or button for next page");
2895 while (helpanim_info[j].element != HELPANIM_LIST_END)
2897 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2902 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2911 j += infoscreen_step[i - start];
2913 element = helpanim_info[j].element;
2914 action = helpanim_info[j].action;
2915 direction = helpanim_info[j].direction;
2918 element = EL_UNKNOWN;
2920 if (action != -1 && direction != -1)
2921 graphic = el_act_dir2img(element, action, direction);
2922 else if (action != -1)
2923 graphic = el_act2img(element, action);
2924 else if (direction != -1)
2925 graphic = el_dir2img(element, direction);
2927 graphic = el2img(element);
2929 delay = helpanim_info[j++].delay;
2934 if (infoscreen_frame[i - start] == 0)
2937 infoscreen_frame[i - start] = delay - 1;
2941 sync_frame = delay - infoscreen_frame[i - start];
2942 infoscreen_frame[i - start]--;
2945 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2947 if (!infoscreen_frame[i - start])
2948 infoscreen_step[i - start] = 0;
2952 if (!infoscreen_frame[i - start])
2953 infoscreen_step[i - start]++;
2954 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2960 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2962 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2963 graphic, sync_frame, USE_MASKING);
2966 DrawInfoScreen_HelpText(element, action, direction, i - start);
2971 redraw_mask |= REDRAW_FIELD;
2976 static char *getHelpText(int element, int action, int direction)
2978 char token[MAX_LINE_LEN];
2980 strcpy(token, element_info[element].token_name);
2983 strcat(token, element_action_info[action].suffix);
2985 if (direction != -1)
2986 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2988 return getHashEntry(helptext_info, token);
2991 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2993 int font_nr = FONT_INFO_ELEMENTS;
2994 int font_width = getFontWidth(font_nr);
2995 int font_height = getFontHeight(font_nr);
2996 int yoffset = (TILEX - 2 * font_height) / 2;
2997 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2998 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2999 int ystep = TILEY + 4;
3000 int pad_left = xstart - SX;
3001 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3002 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3003 int max_lines_per_text = 2;
3006 if (action != -1 && direction != -1) // element.action.direction
3007 text = getHelpText(element, action, direction);
3009 if (text == NULL && action != -1) // element.action
3010 text = getHelpText(element, action, -1);
3012 if (text == NULL && direction != -1) // element.direction
3013 text = getHelpText(element, -1, direction);
3015 if (text == NULL) // base element
3016 text = getHelpText(element, -1, -1);
3018 if (text == NULL) // not found
3019 text = "No description available";
3021 if (strlen(text) <= max_chars_per_line) // only one line of text
3022 ystart += getFontHeight(font_nr) / 2;
3024 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3025 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3026 TRUE, FALSE, FALSE);
3029 static void DrawInfoScreen_TitleScreen(void)
3031 SetGameStatus(GAME_MODE_TITLE);
3036 void HandleInfoScreen_TitleScreen(int button)
3038 HandleTitleScreen(0, 0, 0, 0, button);
3041 static void DrawInfoScreen_Elements(void)
3043 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3045 FadeOut(REDRAW_FIELD);
3050 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
3052 FadeIn(REDRAW_FIELD);
3055 void HandleInfoScreen_Elements(int button)
3057 static unsigned int info_delay = 0;
3058 static int num_anims;
3059 static int num_pages;
3061 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3064 if (button == MB_MENU_INITIALIZE)
3066 boolean new_element = TRUE;
3070 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3072 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3074 else if (new_element)
3077 new_element = FALSE;
3081 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3085 if (button == MB_MENU_LEAVE)
3087 PlaySound(SND_MENU_ITEM_SELECTING);
3089 info_mode = INFO_MODE_MAIN;
3094 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3096 if (button != MB_MENU_INITIALIZE)
3098 PlaySound(SND_MENU_ITEM_SELECTING);
3103 if (page >= num_pages)
3105 FadeMenuSoundsAndMusic();
3107 info_mode = INFO_MODE_MAIN;
3114 FadeSetNextScreen();
3116 if (button != MB_MENU_INITIALIZE)
3117 FadeOut(REDRAW_FIELD);
3119 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3121 if (button != MB_MENU_INITIALIZE)
3122 FadeIn(REDRAW_FIELD);
3126 if (DelayReached(&info_delay, GameFrameDelay))
3127 if (page < num_pages)
3128 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3130 PlayMenuSoundIfLoop();
3134 static void DrawInfoScreen_Music(void)
3136 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3138 FadeOut(REDRAW_FIELD);
3145 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3147 FadeIn(REDRAW_FIELD);
3150 void HandleInfoScreen_Music(int button)
3152 static struct MusicFileInfo *list = NULL;
3153 int font_title = MENU_INFO_FONT_TITLE;
3154 int font_head = MENU_INFO_FONT_HEAD;
3155 int font_text = MENU_INFO_FONT_TEXT;
3156 int font_foot = MENU_INFO_FONT_FOOT;
3157 int spacing_title = menu.headline1_spacing_info[info_mode];
3158 int spacing_head = menu.headline2_spacing_info[info_mode];
3159 int ystep_title = getMenuTextStep(spacing_title, font_title);
3160 int ystep_head = getMenuTextStep(spacing_head, font_head);
3161 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3162 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3164 if (button == MB_MENU_INITIALIZE)
3166 list = music_file_info;
3170 FadeMenuSoundsAndMusic();
3175 DrawTextSCentered(ystart, font_title,
3176 "No music info for this level set.");
3178 DrawTextSCentered(ybottom, font_foot,
3179 "Press any key or button for info menu");
3185 if (button == MB_MENU_LEAVE)
3187 PlaySound(SND_MENU_ITEM_SELECTING);
3189 FadeMenuSoundsAndMusic();
3191 info_mode = INFO_MODE_MAIN;
3196 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3198 if (button != MB_MENU_INITIALIZE)
3200 PlaySound(SND_MENU_ITEM_SELECTING);
3208 FadeMenuSoundsAndMusic();
3210 info_mode = INFO_MODE_MAIN;
3216 FadeMenuSoundsAndMusic();
3218 if (list != music_file_info)
3219 FadeSetNextScreen();
3221 if (button != MB_MENU_INITIALIZE)
3222 FadeOut(REDRAW_FIELD);
3229 int sound = list->music;
3231 if (sound_info[sound].loop)
3232 PlaySoundLoop(sound);
3236 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3240 int music = list->music;
3242 if (music_info[music].loop)
3243 PlayMusicLoop(music);
3247 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3250 ystart += ystep_title;
3252 if (!strEqual(list->title, UNKNOWN_NAME))
3254 if (!strEqual(list->title_header, UNKNOWN_NAME))
3256 DrawTextSCentered(ystart, font_head, list->title_header);
3257 ystart += ystep_head;
3260 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3261 ystart += ystep_head;
3264 if (!strEqual(list->artist, UNKNOWN_NAME))
3266 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3267 DrawTextSCentered(ystart, font_head, list->artist_header);
3269 DrawTextSCentered(ystart, font_head, "by");
3271 ystart += ystep_head;
3273 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3274 ystart += ystep_head;
3277 if (!strEqual(list->album, UNKNOWN_NAME))
3279 if (!strEqual(list->album_header, UNKNOWN_NAME))
3280 DrawTextSCentered(ystart, font_head, list->album_header);
3282 DrawTextSCentered(ystart, font_head, "from the album");
3284 ystart += ystep_head;
3286 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3287 ystart += ystep_head;
3290 if (!strEqual(list->year, UNKNOWN_NAME))
3292 if (!strEqual(list->year_header, UNKNOWN_NAME))
3293 DrawTextSCentered(ystart, font_head, list->year_header);
3295 DrawTextSCentered(ystart, font_head, "from the year");
3297 ystart += ystep_head;
3299 DrawTextFCentered(ystart, font_text, "%s", list->year);
3300 ystart += ystep_head;
3303 DrawTextSCentered(ybottom, FONT_TEXT_4,
3304 "Press any key or button for next page");
3306 if (button != MB_MENU_INITIALIZE)
3307 FadeIn(REDRAW_FIELD);
3310 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3311 PlaySoundLoop(list->music);
3314 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3316 int font_title = MENU_INFO_FONT_TITLE;
3317 int font_head = MENU_INFO_FONT_HEAD;
3318 int font_text = MENU_INFO_FONT_TEXT;
3319 int font_foot = MENU_INFO_FONT_FOOT;
3320 int spacing_title = menu.headline1_spacing_info[info_mode];
3321 int spacing_head = menu.headline2_spacing_info[info_mode];
3322 int spacing_para = menu.paragraph_spacing_info[info_mode];
3323 int spacing_line = menu.line_spacing_info[info_mode];
3324 int ystep_title = getMenuTextStep(spacing_title, font_title);
3325 int ystep_head = getMenuTextStep(spacing_head, font_head);
3326 int ystep_para = getMenuTextStep(spacing_para, font_text);
3327 int ystep_line = getMenuTextStep(spacing_line, font_text);
3328 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3329 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3334 DrawTextSCentered(ystart, font_title, "Credits:");
3335 ystart += ystep_title;
3339 DrawTextSCentered(ystart, font_head,
3340 "Special thanks to");
3341 ystart += ystep_head;
3342 DrawTextSCentered(ystart, font_text,
3344 ystart += ystep_head;
3345 DrawTextSCentered(ystart, font_head,
3347 ystart += ystep_head;
3348 DrawTextSCentered(ystart, font_text,
3349 "\"Boulder Dash\"");
3350 ystart += ystep_head;
3351 DrawTextSCentered(ystart, font_head,
3353 ystart += ystep_head;
3354 DrawTextSCentered(ystart, font_text,
3356 ystart += ystep_head;
3357 DrawTextSCentered(ystart, font_head,
3359 ystart += ystep_head;
3360 DrawTextSCentered(ystart, font_text,
3361 "First Star Software");
3363 else if (screen_nr == 1)
3365 DrawTextSCentered(ystart, font_head,
3366 "Special thanks to");
3367 ystart += ystep_head;
3368 DrawTextSCentered(ystart, font_text,
3369 "Klaus Heinz & Volker Wertich");
3370 ystart += ystep_head;
3371 DrawTextSCentered(ystart, font_head,
3373 ystart += ystep_head;
3374 DrawTextSCentered(ystart, font_text,
3375 "\"Emerald Mine\"");
3376 ystart += ystep_head;
3377 DrawTextSCentered(ystart, font_head,
3379 ystart += ystep_head;
3380 DrawTextSCentered(ystart, font_text,
3382 ystart += ystep_head;
3383 DrawTextSCentered(ystart, font_head,
3385 ystart += ystep_head;
3386 DrawTextSCentered(ystart, font_text,
3389 else if (screen_nr == 2)
3391 DrawTextSCentered(ystart, font_head,
3392 "Special thanks to");
3393 ystart += ystep_head;
3394 DrawTextSCentered(ystart, font_text,
3395 "Michael Stopp & Philip Jespersen");
3396 ystart += ystep_head;
3397 DrawTextSCentered(ystart, font_head,
3399 ystart += ystep_head;
3400 DrawTextSCentered(ystart, font_text,
3402 ystart += ystep_head;
3403 DrawTextSCentered(ystart, font_head,
3405 ystart += ystep_head;
3406 DrawTextSCentered(ystart, font_text,
3408 ystart += ystep_head;
3409 DrawTextSCentered(ystart, font_head,
3411 ystart += ystep_head;
3412 DrawTextSCentered(ystart, font_text,
3413 "Digital Integration");
3415 else if (screen_nr == 3)
3417 DrawTextSCentered(ystart, font_head,
3418 "Special thanks to");
3419 ystart += ystep_head;
3420 DrawTextSCentered(ystart, font_text,
3421 "Hiroyuki Imabayashi");
3422 ystart += ystep_head;
3423 DrawTextSCentered(ystart, font_head,
3425 ystart += ystep_head;
3426 DrawTextSCentered(ystart, font_text,
3428 ystart += ystep_head;
3429 DrawTextSCentered(ystart, font_head,
3431 ystart += ystep_head;
3432 DrawTextSCentered(ystart, font_text,
3434 ystart += ystep_head;
3435 DrawTextSCentered(ystart, font_head,
3437 ystart += ystep_head;
3438 DrawTextSCentered(ystart, font_text,
3441 else if (screen_nr == 4)
3443 DrawTextSCentered(ystart, font_head,
3444 "Special thanks to");
3445 ystart += ystep_head;
3446 DrawTextSCentered(ystart, font_text,
3448 ystart += ystep_head;
3449 DrawTextSCentered(ystart, font_head,
3451 ystart += ystep_head;
3452 DrawTextSCentered(ystart, font_text,
3453 "J\xfcrgen Bonhagen");
3454 ystart += ystep_head;
3455 DrawTextSCentered(ystart, font_head,
3456 "for the continuous creation");
3457 ystart += ystep_line;
3458 DrawTextSCentered(ystart, font_head,
3459 "of outstanding level sets");
3461 else if (screen_nr == 5)
3463 DrawTextSCentered(ystart, font_head,
3465 ystart += ystep_head;
3466 DrawTextSCentered(ystart, font_text,
3468 ystart += ystep_head;
3469 DrawTextSCentered(ystart, font_head,
3470 "for ideas and inspiration by");
3471 ystart += ystep_head;
3472 DrawTextSCentered(ystart, font_text,
3474 ystart += ystep_para;
3476 DrawTextSCentered(ystart, font_head,
3478 ystart += ystep_head;
3479 DrawTextSCentered(ystart, font_text,
3481 ystart += ystep_head;
3482 DrawTextSCentered(ystart, font_head,
3483 "for ideas and inspiration by");
3484 ystart += ystep_head;
3485 DrawTextSCentered(ystart, font_text,
3488 else if (screen_nr == 6)
3490 DrawTextSCentered(ystart, font_head,
3492 ystart += ystep_head;
3493 DrawTextSCentered(ystart, font_text,
3495 ystart += ystep_head;
3496 DrawTextSCentered(ystart, font_head,
3497 "for the code base used for the");
3498 ystart += ystep_line;
3499 DrawTextSCentered(ystart, font_head,
3500 "native Emerald Mine engine");
3502 else if (screen_nr == 7)
3504 DrawTextSCentered(ystart, font_head,
3506 ystart += ystep_head;
3507 DrawTextSCentered(ystart, font_text,
3509 ystart += ystep_head;
3510 DrawTextSCentered(ystart, font_head,
3511 "for the initial DOS port");
3512 ystart += ystep_para;
3514 DrawTextSCentered(ystart, font_head,
3516 ystart += ystep_head;
3517 DrawTextSCentered(ystart, font_text,
3519 ystart += ystep_head;
3520 DrawTextSCentered(ystart, font_head,
3521 "for some additional toons");
3523 else if (screen_nr == 8)
3525 DrawTextSCentered(ystart, font_head,
3526 "And not to forget:");
3527 ystart += ystep_head;
3528 DrawTextSCentered(ystart, font_head,
3530 ystart += ystep_head;
3531 DrawTextSCentered(ystart, font_text,
3532 "All those who contributed");
3533 ystart += ystep_line;
3534 DrawTextSCentered(ystart, font_text,
3535 "levels to this game");
3536 ystart += ystep_line;
3537 DrawTextSCentered(ystart, font_text,
3541 DrawTextSCentered(ybottom, font_foot,
3542 "Press any key or button for next page");
3545 static void DrawInfoScreen_Credits(void)
3547 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3549 FadeMenuSoundsAndMusic();
3551 FadeOut(REDRAW_FIELD);
3553 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3555 FadeIn(REDRAW_FIELD);
3558 void HandleInfoScreen_Credits(int button)
3560 static int screen_nr = 0;
3561 int num_screens = 9;
3563 if (button == MB_MENU_INITIALIZE)
3567 // DrawInfoScreen_CreditsScreen(screen_nr);
3570 if (button == MB_MENU_LEAVE)
3572 PlaySound(SND_MENU_ITEM_SELECTING);
3574 info_mode = INFO_MODE_MAIN;
3579 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3581 if (button != MB_MENU_INITIALIZE)
3583 PlaySound(SND_MENU_ITEM_SELECTING);
3588 if (screen_nr >= num_screens)
3590 FadeMenuSoundsAndMusic();
3592 info_mode = INFO_MODE_MAIN;
3599 FadeSetNextScreen();
3601 if (button != MB_MENU_INITIALIZE)
3602 FadeOut(REDRAW_FIELD);
3604 DrawInfoScreen_CreditsScreen(screen_nr);
3606 if (button != MB_MENU_INITIALIZE)
3607 FadeIn(REDRAW_FIELD);
3611 PlayMenuSoundIfLoop();
3615 static void DrawInfoScreen_Program(void)
3617 int font_title = MENU_INFO_FONT_TITLE;
3618 int font_head = MENU_INFO_FONT_HEAD;
3619 int font_text = MENU_INFO_FONT_TEXT;
3620 int font_foot = MENU_INFO_FONT_FOOT;
3621 int spacing_title = menu.headline1_spacing_info[info_mode];
3622 int spacing_head = menu.headline2_spacing_info[info_mode];
3623 int spacing_para = menu.paragraph_spacing_info[info_mode];
3624 int spacing_line = menu.line_spacing_info[info_mode];
3625 int ystep_title = getMenuTextStep(spacing_title, font_title);
3626 int ystep_head = getMenuTextStep(spacing_head, font_head);
3627 int ystep_para = getMenuTextStep(spacing_para, font_text);
3628 int ystep_line = getMenuTextStep(spacing_line, font_text);
3629 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3630 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3632 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3634 FadeOut(REDRAW_FIELD);
3639 DrawTextSCentered(ystart, font_title, "Program Information:");
3640 ystart += ystep_title;
3642 DrawTextSCentered(ystart, font_head,
3643 "This game is Freeware!");
3644 ystart += ystep_head;
3645 DrawTextSCentered(ystart, font_head,
3646 "If you like it, send e-mail to:");
3647 ystart += ystep_head;
3648 DrawTextSCentered(ystart, font_text,
3649 setup.internal.program_email);
3650 ystart += ystep_para;
3652 DrawTextSCentered(ystart, font_head,
3653 "More information and levels:");
3654 ystart += ystep_head;
3655 DrawTextSCentered(ystart, font_text,
3656 setup.internal.program_website);
3657 ystart += ystep_para;
3659 DrawTextSCentered(ystart, font_head,
3660 "If you have created new levels,");
3661 ystart += ystep_line;
3662 DrawTextSCentered(ystart, font_head,
3663 "send them to me to include them!");
3664 ystart += ystep_head;
3665 DrawTextSCentered(ystart, font_head,
3668 DrawTextSCentered(ybottom, font_foot,
3669 "Press any key or button for info menu");
3671 FadeIn(REDRAW_FIELD);
3674 void HandleInfoScreen_Program(int button)
3676 if (button == MB_MENU_LEAVE)
3678 PlaySound(SND_MENU_ITEM_SELECTING);
3680 info_mode = INFO_MODE_MAIN;
3685 else if (button == MB_MENU_CHOICE)
3687 PlaySound(SND_MENU_ITEM_SELECTING);
3689 FadeMenuSoundsAndMusic();
3691 info_mode = INFO_MODE_MAIN;
3696 PlayMenuSoundIfLoop();
3700 static void DrawInfoScreen_Version(void)
3702 int font_title = MENU_INFO_FONT_TITLE;
3703 int font_head = MENU_INFO_FONT_HEAD;
3704 int font_text = MENU_INFO_FONT_TEXT;
3705 int font_foot = MENU_INFO_FONT_FOOT;
3706 int spacing_title = menu.headline1_spacing_info[info_mode];
3707 int spacing_head = menu.headline2_spacing_info[info_mode];
3708 int spacing_para = menu.paragraph_spacing_info[info_mode];
3709 int spacing_line = menu.line_spacing_info[info_mode];
3710 int xstep = getFontWidth(font_text);
3711 int ystep_title = getMenuTextStep(spacing_title, font_title);
3712 int ystep_head = getMenuTextStep(spacing_head, font_head);
3713 int ystep_para = getMenuTextStep(spacing_para, font_text);
3714 int ystep_line = getMenuTextStep(spacing_line, font_text);
3715 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3716 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3717 int xstart1 = mSX - SX + 2 * xstep;
3718 int xstart2 = mSX - SX + 18 * xstep;
3719 int xstart3 = mSX - SX + 28 * xstep;
3720 SDL_version sdl_version_compiled;
3721 const SDL_version *sdl_version_linked;
3722 int driver_name_len = 10;
3723 SDL_version sdl_version_linked_ext;
3724 const char *driver_name = NULL;
3726 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3728 FadeOut(REDRAW_FIELD);
3733 DrawTextSCentered(ystart, font_title, "Version Information:");
3734 ystart += ystep_title;
3736 DrawTextF(xstart1, ystart, font_head, "Name");
3737 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3738 ystart += ystep_line;
3740 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3742 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3743 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3744 ystart += ystep_line;
3746 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3747 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3748 ystart += ystep_line;
3752 DrawTextF(xstart1, ystart, font_head, "Version");
3753 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3754 ystart += ystep_line;
3757 DrawTextF(xstart1, ystart, font_head, "Platform");
3758 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3760 PLATFORM_XX_BIT_STRING);
3761 ystart += ystep_line;
3763 DrawTextF(xstart1, ystart, font_head, "Target");
3764 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3765 ystart += ystep_line;
3767 DrawTextF(xstart1, ystart, font_head, "Source date");
3768 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3769 ystart += ystep_line;
3771 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3772 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3773 ystart += ystep_para;
3775 DrawTextF(xstart1, ystart, font_head, "Library");
3776 DrawTextF(xstart2, ystart, font_head, "compiled");
3777 DrawTextF(xstart3, ystart, font_head, "linked");
3778 ystart += ystep_head;
3780 SDL_VERSION(&sdl_version_compiled);
3781 SDL_GetVersion(&sdl_version_linked_ext);
3782 sdl_version_linked = &sdl_version_linked_ext;
3784 DrawTextF(xstart1, ystart, font_text, "SDL");
3785 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3786 sdl_version_compiled.major,
3787 sdl_version_compiled.minor,
3788 sdl_version_compiled.patch);
3789 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3790 sdl_version_linked->major,
3791 sdl_version_linked->minor,
3792 sdl_version_linked->patch);
3793 ystart += ystep_line;
3795 SDL_IMAGE_VERSION(&sdl_version_compiled);
3796 sdl_version_linked = IMG_Linked_Version();
3798 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3799 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3800 sdl_version_compiled.major,
3801 sdl_version_compiled.minor,
3802 sdl_version_compiled.patch);
3803 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3804 sdl_version_linked->major,
3805 sdl_version_linked->minor,
3806 sdl_version_linked->patch);
3807 ystart += ystep_line;
3809 SDL_MIXER_VERSION(&sdl_version_compiled);
3810 sdl_version_linked = Mix_Linked_Version();
3812 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3813 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3814 sdl_version_compiled.major,
3815 sdl_version_compiled.minor,
3816 sdl_version_compiled.patch);
3817 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3818 sdl_version_linked->major,
3819 sdl_version_linked->minor,
3820 sdl_version_linked->patch);
3821 ystart += ystep_line;
3823 SDL_NET_VERSION(&sdl_version_compiled);
3824 sdl_version_linked = SDLNet_Linked_Version();
3826 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3827 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3828 sdl_version_compiled.major,
3829 sdl_version_compiled.minor,
3830 sdl_version_compiled.patch);
3831 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3832 sdl_version_linked->major,
3833 sdl_version_linked->minor,
3834 sdl_version_linked->patch);
3835 ystart += ystep_para;
3837 DrawTextF(xstart1, ystart, font_head, "Driver");
3838 DrawTextF(xstart2, ystart, font_head, "Requested");
3839 DrawTextF(xstart3, ystart, font_head, "Used");
3840 ystart += ystep_head;
3843 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3845 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3846 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3847 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3848 ystart += ystep_line;
3851 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3853 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3854 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3855 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3856 ystart += ystep_line;
3859 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3861 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3862 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3863 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3865 DrawTextSCentered(ybottom, font_foot,
3866 "Press any key or button for info menu");
3868 FadeIn(REDRAW_FIELD);
3871 void HandleInfoScreen_Version(int button)
3873 if (button == MB_MENU_LEAVE)
3875 PlaySound(SND_MENU_ITEM_SELECTING);
3877 info_mode = INFO_MODE_MAIN;
3882 else if (button == MB_MENU_CHOICE)
3884 PlaySound(SND_MENU_ITEM_SELECTING);
3886 FadeMenuSoundsAndMusic();
3888 info_mode = INFO_MODE_MAIN;
3893 PlayMenuSoundIfLoop();
3897 static void DrawInfoScreen_LevelSet(void)
3899 struct TitleMessageInfo *tmi = &readme;
3900 char *filename = getLevelSetInfoFilename();
3901 char *title = "Level Set Information:";
3902 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3903 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3905 if (filename == NULL)
3907 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3912 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3914 FadeOut(REDRAW_FIELD);
3919 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3921 // if x position set to "-1", automatically determine by playfield width
3923 tmi->x = SXSIZE / 2;
3925 // if y position set to "-1", use static default value
3929 // if width set to "-1", automatically determine by playfield width
3930 if (tmi->width == -1)
3931 tmi->width = SXSIZE - 2 * TILEX;
3933 // if height set to "-1", automatically determine by playfield height
3934 if (tmi->height == -1)
3935 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3937 // if chars set to "-1", automatically determine by text and font width
3938 if (tmi->chars == -1)
3939 tmi->chars = tmi->width / getFontWidth(tmi->font);
3941 tmi->width = tmi->chars * getFontWidth(tmi->font);
3943 // if lines set to "-1", automatically determine by text and font height
3944 if (tmi->lines == -1)
3945 tmi->lines = tmi->height / getFontHeight(tmi->font);
3947 tmi->height = tmi->lines * getFontHeight(tmi->font);
3949 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3950 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3951 tmi->autowrap, tmi->centered, tmi->parse_comments);
3953 DrawTextSCentered(ybottom, FONT_TEXT_4,
3954 "Press any key or button for info menu");
3956 FadeIn(REDRAW_FIELD);
3959 static void HandleInfoScreen_LevelSet(int button)
3961 if (button == MB_MENU_LEAVE)
3963 PlaySound(SND_MENU_ITEM_SELECTING);
3965 info_mode = INFO_MODE_MAIN;
3970 else if (button == MB_MENU_CHOICE)
3972 PlaySound(SND_MENU_ITEM_SELECTING);
3974 FadeMenuSoundsAndMusic();
3976 info_mode = INFO_MODE_MAIN;
3981 PlayMenuSoundIfLoop();
3985 static void DrawInfoScreen(void)
3987 if (info_mode == INFO_MODE_TITLE)
3988 DrawInfoScreen_TitleScreen();
3989 else if (info_mode == INFO_MODE_ELEMENTS)
3990 DrawInfoScreen_Elements();
3991 else if (info_mode == INFO_MODE_MUSIC)
3992 DrawInfoScreen_Music();
3993 else if (info_mode == INFO_MODE_CREDITS)
3994 DrawInfoScreen_Credits();
3995 else if (info_mode == INFO_MODE_PROGRAM)
3996 DrawInfoScreen_Program();
3997 else if (info_mode == INFO_MODE_VERSION)
3998 DrawInfoScreen_Version();
3999 else if (info_mode == INFO_MODE_LEVELSET)
4000 DrawInfoScreen_LevelSet();
4002 DrawInfoScreen_Main();
4004 if (info_mode != INFO_MODE_MAIN &&
4005 info_mode != INFO_MODE_TITLE &&
4006 info_mode != INFO_MODE_MUSIC)
4007 PlayMenuSoundsAndMusic();
4010 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4012 if (info_mode == INFO_MODE_TITLE)
4013 HandleInfoScreen_TitleScreen(button);
4014 else if (info_mode == INFO_MODE_ELEMENTS)
4015 HandleInfoScreen_Elements(button);
4016 else if (info_mode == INFO_MODE_MUSIC)
4017 HandleInfoScreen_Music(button);
4018 else if (info_mode == INFO_MODE_CREDITS)
4019 HandleInfoScreen_Credits(button);
4020 else if (info_mode == INFO_MODE_PROGRAM)
4021 HandleInfoScreen_Program(button);
4022 else if (info_mode == INFO_MODE_VERSION)
4023 HandleInfoScreen_Version(button);
4024 else if (info_mode == INFO_MODE_LEVELSET)
4025 HandleInfoScreen_LevelSet(button);
4027 HandleInfoScreen_Main(mx, my, dx, dy, button);
4031 // ============================================================================
4032 // type name functions
4033 // ============================================================================
4035 static TreeInfo *type_name_node = NULL;
4036 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4037 static int type_name_nr = 0;
4039 static int getPlayerNameColor(char *name)
4041 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4044 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4047 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4048 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4049 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4050 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4051 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4052 int font_width = getFontWidth(font_nr);
4054 DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
4056 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4058 pos->width = strlen(text) * font_width;
4059 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4061 DrawText(sx, sy, text, font_nr);
4064 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4066 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4068 *pos = *mci->pos_input;
4070 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4072 TreeInfo *ti = player_name_current;
4073 int first_entry = ti->cl_first;
4074 int entry_pos = first_entry + ti->cl_cursor;
4075 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4076 int xpos = MENU_SCREEN_START_XPOS;
4077 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4079 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4080 type_name_nr = entry_pos;
4082 strcpy(name, type_name_node->name);
4086 pos->width = MAX_PLAYER_NAME_LEN * 32;
4090 type_name_nr = user.nr;
4092 strcpy(name, setup.player_name);
4095 strcpy(type_name_last, name);
4097 if (strEqual(name, EMPTY_PLAYER_NAME))
4100 *xpos = strlen(name);
4103 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4105 // change name of edited user in global list of user names
4106 setString(&global.user_names[type_name_nr], name);
4108 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4110 TreeInfo *node = type_name_node;
4112 // change name of edited user in local menu tree structure
4113 setString(&node->name, name);
4114 setString(&node->name_sorting, name);
4116 node->color = getPlayerNameColor(name);
4117 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4121 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4124 boolean reset_setup = strEqual(name, "");
4125 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4126 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4129 strcpy(name, type_name_last);
4131 if (strEqual(name, ""))
4132 strcpy(name, EMPTY_PLAYER_NAME);
4134 setTypeNameValues_Name(name, pos);
4136 // if player name not changed, no further action required
4137 if (strEqual(name, type_name_last))
4140 // redraw player name before (possibly) opening request dialogs
4141 drawTypeNameText(name, pos, FALSE);
4143 int last_user_nr = user.nr;
4145 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4147 // save setup of currently active user (may differ from edited user)
4150 // temporarily change active user to edited user
4151 user.nr = type_name_nr;
4153 // load setup of edited user (unless creating user with current setup)
4155 !Request("Use current setup values for the new player?", REQ_ASK))
4159 char *setup_filename = getSetupFilename();
4160 boolean setup_exists = fileExists(setup_filename);
4162 // change name of edited user in setup structure
4163 strcpy(setup.player_name, name);
4165 // save setup of edited user
4168 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4172 if (Request("Reset setup values for this player?", REQ_ASK))
4174 // remove setup config file
4175 unlink(setup_filename);
4177 // set player name to default player name
4180 // update player name used by name typing functions
4181 strcpy(name, setup.player_name);
4183 setTypeNameValues_Name(name, pos);
4186 else if (remove_user && type_name_nr != 0)
4188 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4190 char *user_dir = getUserGameDataDir();
4191 char *user_dir_removed =
4192 getStringCat3WithSeparator(user_dir, "REMOVED",
4193 getCurrentTimestamp(), ".");
4195 if (rename(user_dir, user_dir_removed) != 0)
4196 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4198 checked_free(user_dir_removed);
4201 else if (create_user && type_name_nr != 0 && !setup_exists)
4203 if (Request("Create empty level set for the new player?", REQ_ASK))
4205 char *levelset_subdir = getNewUserLevelSubdir();
4207 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4209 AddUserLevelSetToLevelInfo(levelset_subdir);
4211 LevelDirTree *leveldir_current_last = leveldir_current;
4213 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4216 // set level number of newly created level set to default value
4217 LoadLevelSetup_SeriesInfo();
4219 // set newly created level set as current level set for new user
4220 SaveLevelSetup_LastSeries();
4221 SaveLevelSetup_SeriesInfo();
4223 leveldir_current = leveldir_current_last;
4227 Request("Creating new level set failed!", REQ_CONFIRM);
4232 // restore currently active user
4233 user.nr = last_user_nr;
4235 // restore setup of currently active user
4238 // restore last level set of currently active user
4239 LoadLevelSetup_LastSeries();
4240 LoadLevelSetup_SeriesInfo();
4244 static void HandleTypeNameExt(boolean initialize, Key key)
4246 static struct TextPosInfo pos_name = { 0 };
4247 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4248 static int xpos = 0;
4249 struct TextPosInfo *pos = &pos_name;
4250 char key_char = getValidConfigValueChar(getCharFromKey(key));
4251 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4252 boolean active = TRUE;
4256 getTypeNameValues(name, pos, &xpos);
4258 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4259 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4261 StartTextInput(sx, sy, pos->width, pos->height);
4263 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4265 name[xpos] = key_char;
4270 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4276 else if (key == KSYM_Return || key == KSYM_Escape)
4278 boolean changed = (key == KSYM_Return);
4282 setTypeNameValues(name, pos, changed);
4287 drawTypeNameText(name, pos, active);
4291 SetGameStatus(game_status_last_screen);
4293 if (game_status == GAME_MODE_MAIN)
4294 InitializeMainControls();
4298 static void DrawTypeName(void)
4300 HandleTypeNameExt(TRUE, 0);
4303 void HandleTypeName(Key key)
4305 HandleTypeNameExt(FALSE, key);
4309 // ============================================================================
4310 // tree menu functions
4311 // ============================================================================
4313 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4315 if (game_status != GAME_MODE_SETUP ||
4316 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4319 int max_text_size = 0;
4322 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4323 max_text_size = MAX(max_text_size, strlen(node->name));
4325 int num_entries = numTreeInfoInGroup(ti);
4326 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4327 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4328 int text_width = max_text_size * getFontWidth(font_nr);
4329 int button_width = SC_MENUBUTTON_XSIZE;
4330 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4331 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4332 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4333 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4334 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4335 int align_xoffset = MAX(0, align_xoffset_raw);
4337 return align_xoffset;
4340 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4342 if (game_status != GAME_MODE_SETUP ||
4343 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4346 int num_entries = numTreeInfoInGroup(ti);
4347 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4348 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4349 int font_height = getFontHeight(font_nr);
4350 int text_height = font_height * num_page_entries;
4351 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4352 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4353 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4354 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4355 int align_yoffset = MAX(0, align_yoffset_raw);
4357 return align_yoffset;
4360 static void DrawChooseTree(TreeInfo **ti_ptr)
4362 int fade_mask = REDRAW_FIELD;
4365 fade_mask = REDRAW_ALL;
4367 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4369 if (game_status == GAME_MODE_SETUP)
4373 else // GAME_MODE_LEVELS
4375 SetGameStatus(GAME_MODE_MAIN);
4385 FreeScreenGadgets();
4386 CreateScreenGadgets();
4390 // needed if different viewport properties defined for choosing level (set)
4391 ChangeViewportPropertiesIfNeeded();
4393 if (game_status == GAME_MODE_NAMES)
4394 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4395 else if (game_status == GAME_MODE_LEVELNR)
4396 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4397 else if (game_status == GAME_MODE_LEVELS)
4398 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4402 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4404 MapScreenTreeGadgets(*ti_ptr);
4405 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4407 DrawMaskedBorder(fade_mask);
4412 static void drawChooseTreeText(int y, boolean active, TreeInfo *ti)
4414 int num_entries = numTreeInfoInGroup(ti);
4415 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4416 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4417 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4418 int first_entry = ti->cl_first;
4419 int entry_pos = first_entry + y;
4420 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4421 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4422 int font_color = MENU_CHOOSE_TREE_COLOR(node, active);
4423 int font_nr = MENU_CHOOSE_TREE_FONT(font_color);
4424 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4425 int xpos = MENU_SCREEN_START_XPOS;
4426 int ypos = MENU_SCREEN_START_YPOS + y;
4427 int startx = amSX + xpos * 32;
4428 int starty = amSY + ypos * 32;
4429 int startx_text = startx + font_xoffset;
4430 int endx_text = amSX + screen_width;
4431 int max_text_size = endx_text - startx_text;
4432 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4433 char buffer[max_buffer_len + 1];
4435 strncpy(buffer, node->name, max_buffer_len);
4436 buffer[max_buffer_len] = '\0';
4438 DrawText(startx, starty, buffer, font_nr);
4441 static void drawChooseTreeList(int first_entry, int num_page_entries,
4445 char *title_string = NULL;
4446 int yoffset_sets = MENU_TITLE1_YPOS;
4447 int yoffset_setup = 16;
4448 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4449 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4451 title_string = ti->infotext;
4453 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4455 clearMenuListArea();
4457 for (i = 0; i < num_page_entries; i++)
4459 TreeInfo *node, *node_first;
4460 int entry_pos = first_entry + i;
4462 node_first = getTreeInfoFirstGroupEntry(ti);
4463 node = getTreeInfoFromPos(node_first, entry_pos);
4465 drawChooseTreeText(i, FALSE, ti);
4467 if (node->parent_link)
4468 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4469 else if (node->level_group)
4470 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4472 initCursor(i, IMG_MENU_BUTTON);
4474 if (game_status == GAME_MODE_NAMES)
4475 drawChooseTreeEdit(i, FALSE);
4478 redraw_mask |= REDRAW_FIELD;
4481 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4483 TreeInfo *node, *node_first;
4484 int x, last_redraw_mask = redraw_mask;
4485 int ypos = MENU_TITLE2_YPOS;
4486 int font_nr = FONT_TITLE_2;
4488 if (ti->type == TREE_TYPE_LEVEL_NR)
4489 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4491 if (ti->type != TREE_TYPE_LEVEL_DIR)
4494 node_first = getTreeInfoFirstGroupEntry(ti);
4495 node = getTreeInfoFromPos(node_first, entry_pos);
4497 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4499 if (node->parent_link)
4500 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4501 node->node_parent->name);
4502 else if (node->level_group)
4503 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4505 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4506 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4507 node->levels, (node->levels > 1 ? "levels" : "level"),
4510 // let BackToFront() redraw only what is needed
4511 redraw_mask = last_redraw_mask;
4512 for (x = 0; x < SCR_FIELDX; x++)
4513 MarkTileDirty(x, 1);
4516 static void drawChooseTreeCursorAndText(int y, boolean active, TreeInfo *ti)
4518 drawChooseTreeCursor(y, active);
4519 drawChooseTreeText(y, active, ti);
4522 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4525 TreeInfo *ti = *ti_ptr;
4526 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4527 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4528 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4529 int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
4530 int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
4532 int y = ti->cl_cursor;
4533 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4534 int num_entries = numTreeInfoInGroup(ti);
4535 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4536 boolean position_set_by_scrollbar = (dx == 999);
4538 if (button == MB_MENU_INITIALIZE)
4540 int num_entries = numTreeInfoInGroup(ti);
4541 int entry_pos = getPosFromTreeInfo(ti);
4543 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4544 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4546 if (ti->cl_first == -1)
4548 // only on initialization
4549 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4550 ti->cl_cursor = entry_pos - ti->cl_first;
4552 else if (ti->cl_cursor >= num_page_entries ||
4553 (num_entries > num_page_entries &&
4554 num_entries - ti->cl_first < num_page_entries))
4556 // only after change of list size (by custom graphic configuration)
4557 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4558 ti->cl_cursor = entry_pos - ti->cl_first;
4561 if (position_set_by_scrollbar)
4564 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4567 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4568 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4569 drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
4573 else if (button == MB_MENU_LEAVE)
4577 PlaySound(SND_MENU_ITEM_SELECTING);
4579 if (ti->node_parent)
4581 *ti_ptr = ti->node_parent;
4582 DrawChooseTree(ti_ptr);
4584 else if (game_status == GAME_MODE_SETUP)
4586 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4587 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4588 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4590 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4591 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4592 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4593 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4594 execSetupGraphics();
4595 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4596 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4597 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4599 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4600 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4601 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4602 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4603 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4604 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4605 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4606 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4613 if (game_status == GAME_MODE_LEVELNR)
4615 int new_level_nr = atoi(level_number_current->identifier);
4617 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4620 SetGameStatus(GAME_MODE_MAIN);
4628 if (mx || my) // mouse input
4630 x = (mx - amSX) / 32;
4631 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4633 if (game_status == GAME_MODE_NAMES)
4634 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4636 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4638 // move cursor instead of scrolling when already at start/end of list
4639 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4641 else if (dy == +1 * SCROLL_LINE &&
4642 ti->cl_first + num_page_entries == num_entries)
4645 // handle scrolling screen one line or page
4646 if (ti->cl_cursor + dy < 0 ||
4647 ti->cl_cursor + dy > num_page_entries - 1)
4649 boolean redraw = FALSE;
4651 if (ABS(dy) == SCROLL_PAGE)
4652 step = num_page_entries - 1;
4654 if (dy < 0 && ti->cl_first > 0)
4656 // scroll page/line up
4658 ti->cl_first -= step;
4659 if (ti->cl_first < 0)
4664 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4666 // scroll page/line down
4668 ti->cl_first += step;
4669 if (ti->cl_first + num_page_entries > num_entries)
4670 ti->cl_first = MAX(0, num_entries - num_page_entries);
4677 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4678 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4679 drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
4681 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4688 // handle moving cursor one line
4689 y = ti->cl_cursor + dy;
4694 TreeInfo *node_first, *node_cursor;
4695 int entry_pos = ti->cl_first + y;
4697 node_first = getTreeInfoFirstGroupEntry(ti);
4698 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4700 if (node_cursor->node_group)
4704 PlaySound(SND_MENU_ITEM_SELECTING);
4706 node_cursor->cl_first = ti->cl_first;
4707 node_cursor->cl_cursor = ti->cl_cursor;
4708 *ti_ptr = node_cursor->node_group;
4709 DrawChooseTree(ti_ptr);
4714 else if (dx == -1 && ti->node_parent)
4718 PlaySound(SND_MENU_ITEM_SELECTING);
4720 *ti_ptr = ti->node_parent;
4721 DrawChooseTree(ti_ptr);
4726 if (!anyScrollbarGadgetActive() &&
4727 IN_VIS_MENU(x, y) &&
4728 mx < mx_right_border &&
4729 y >= 0 && y < num_page_entries)
4733 if (game_status == GAME_MODE_NAMES)
4735 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4736 drawChooseTreeEdit(y, TRUE);
4739 if (y != ti->cl_cursor)
4741 PlaySound(SND_MENU_ITEM_ACTIVATING);
4743 drawChooseTreeCursorAndText(ti->cl_cursor, FALSE, ti);
4744 drawChooseTreeCursorAndText(y, TRUE, ti);
4745 drawChooseTreeInfo(ti->cl_first + y, ti);
4751 if (game_status == GAME_MODE_SETUP)
4753 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4754 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4755 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4757 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4758 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4759 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4760 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4761 execSetupGraphics();
4762 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4763 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4764 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4766 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4767 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4768 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4769 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4770 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4771 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4772 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4773 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4782 TreeInfo *node_first, *node_cursor;
4783 int entry_pos = ti->cl_first + y;
4785 PlaySound(SND_MENU_ITEM_SELECTING);
4787 node_first = getTreeInfoFirstGroupEntry(ti);
4788 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4790 if (node_cursor->node_group)
4794 node_cursor->cl_first = ti->cl_first;
4795 node_cursor->cl_cursor = ti->cl_cursor;
4796 *ti_ptr = node_cursor->node_group;
4797 DrawChooseTree(ti_ptr);
4799 else if (node_cursor->parent_link)
4803 *ti_ptr = node_cursor->node_parent;
4804 DrawChooseTree(ti_ptr);
4810 node_cursor->cl_first = ti->cl_first;
4811 node_cursor->cl_cursor = ti->cl_cursor;
4812 *ti_ptr = node_cursor;
4814 if (ti->type == TREE_TYPE_LEVEL_DIR)
4816 LoadLevelSetup_SeriesInfo();
4818 SaveLevelSetup_LastSeries();
4819 SaveLevelSetup_SeriesInfo();
4823 if (game_status == GAME_MODE_SETUP)
4825 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4826 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4827 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4829 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4830 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4831 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4832 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4833 execSetupGraphics();
4834 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4835 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4836 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4838 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4839 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4840 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4841 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4842 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4843 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4844 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4845 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4852 if (game_status == GAME_MODE_LEVELNR)
4854 int new_level_nr = atoi(level_number_current->identifier);
4856 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4858 else if (game_status == GAME_MODE_NAMES)
4860 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4862 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
4869 // change active user to selected user
4870 user.nr = entry_pos;
4872 // save number of new active user
4875 // load setup of new active user
4878 // load last level set of new active user
4879 LoadLevelSetup_LastSeries();
4880 LoadLevelSetup_SeriesInfo();
4882 // update list of last played level sets
4883 UpdateLastPlayedLevels_TreeInfo();
4887 ToggleFullscreenIfNeeded();
4888 ChangeWindowScalingIfNeeded();
4890 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
4891 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
4892 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
4895 SetGameStatus(GAME_MODE_MAIN);
4904 void DrawChoosePlayerName(void)
4908 FadeMenuSoundsAndMusic();
4910 if (player_name != NULL)
4912 freeTreeInfo(player_name);
4917 for (i = 0; i < MAX_PLAYER_NAMES; i++)
4919 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
4920 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
4923 ti->node_top = &player_name;
4924 ti->sort_priority = 10000 + value;
4925 ti->color = getPlayerNameColor(global.user_names[i]);
4927 snprintf(identifier, sizeof(identifier), "%d", value);
4928 snprintf(name, sizeof(name), "%s", global.user_names[i]);
4930 setString(&ti->identifier, identifier);
4931 setString(&ti->name, name);
4932 setString(&ti->name_sorting, name);
4934 pushTreeInfo(&player_name, ti);
4937 // sort player entries by player number
4938 sortTreeInfo(&player_name);
4940 // set current player entry to selected player entry
4941 player_name_current =
4942 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
4944 // if that fails, set current player name to first available name
4945 if (player_name_current == NULL)
4946 player_name_current = player_name;
4948 DrawChooseTree(&player_name_current);
4950 PlayMenuSoundsAndMusic();
4953 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
4955 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
4958 void DrawChooseLevelSet(void)
4960 FadeMenuSoundsAndMusic();
4962 DrawChooseTree(&leveldir_current);
4964 PlayMenuSoundsAndMusic();
4967 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4969 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4972 void DrawChooseLevelNr(void)
4976 FadeMenuSoundsAndMusic();
4978 if (level_number != NULL)
4980 freeTreeInfo(level_number);
4982 level_number = NULL;
4985 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4987 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4988 char identifier[32], name[64];
4991 // temporarily load level info to get level name
4992 LoadLevelInfoOnly(i);
4994 ti->node_top = &level_number;
4995 ti->sort_priority = 10000 + value;
4996 ti->color = (level.no_level_file ? FC_BLUE :
4997 LevelStats_getSolved(i) ? FC_GREEN :
4998 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5000 snprintf(identifier, sizeof(identifier), "%d", value);
5001 snprintf(name, sizeof(name), "%03d: %s", value,
5002 (level.no_level_file ? "(no file)" : level.name));
5004 setString(&ti->identifier, identifier);
5005 setString(&ti->name, name);
5006 setString(&ti->name_sorting, name);
5008 pushTreeInfo(&level_number, ti);
5011 // sort level number values to start with lowest level number
5012 sortTreeInfo(&level_number);
5014 // set current level number to current level number
5015 level_number_current =
5016 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5018 // if that also fails, set current level number to first available level
5019 if (level_number_current == NULL)
5020 level_number_current = level_number;
5022 DrawChooseTree(&level_number_current);
5024 PlayMenuSoundsAndMusic();
5027 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5029 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5032 void DrawHallOfFame(int level_nr, int highlight_position)
5034 int fade_mask = REDRAW_FIELD;
5037 fade_mask = REDRAW_ALL;
5040 FadeMenuSoundsAndMusic();
5042 // (this is needed when called from GameEnd() after winning a game)
5043 KeyboardAutoRepeatOn();
5045 // (this is needed when called from GameEnd() after winning a game)
5046 SetDrawDeactivationMask(REDRAW_NONE);
5047 SetDrawBackgroundMask(REDRAW_FIELD);
5049 if (highlight_position < 0)
5050 LoadScore(level_nr);
5052 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5054 FadeSetEnterScreen();
5058 // needed if different viewport properties defined for scores
5059 ChangeViewportPropertiesIfNeeded();
5061 PlayMenuSoundsAndMusic();
5063 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5065 HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
5067 DrawMaskedBorder(fade_mask);
5072 static void drawHallOfFameList(int level_nr, int first_entry,
5073 int highlight_position)
5077 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5080 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
5081 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
5082 "HighScores of Level %d", level_nr);
5084 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5086 int entry = first_entry + i;
5087 boolean active = (entry == highlight_position);
5088 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
5089 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
5090 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
5091 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
5092 int dxoff = getFontDrawOffsetX(font_nr1);
5093 int dx1 = 3 * getFontWidth(font_nr1);
5094 int dx2 = dx1 + getFontWidth(font_nr1);
5095 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
5096 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
5097 int sy = mSY + 64 + i * 32;
5099 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
5100 DrawText(mSX + dx1, sy, ".", font_nr1);
5102 for (j = 0; j < num_dots; j++)
5103 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
5105 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
5106 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
5108 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
5111 redraw_mask |= REDRAW_FIELD;
5114 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5116 static int level_nr = 0;
5117 static int first_entry = 0;
5118 static int highlight_position = 0;
5119 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5121 if (button == MB_MENU_INITIALIZE)
5124 highlight_position = my;
5126 first_entry = highlight_position - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1;
5128 if (first_entry < 0)
5130 else if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
5131 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
5133 drawHallOfFameList(level_nr, first_entry, highlight_position);
5138 if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
5139 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
5143 if (first_entry > 0)
5145 first_entry -= step;
5146 if (first_entry < 0)
5149 drawHallOfFameList(level_nr, first_entry, highlight_position);
5154 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
5156 first_entry += step;
5157 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
5158 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
5160 drawHallOfFameList(level_nr, first_entry, highlight_position);
5163 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
5165 PlaySound(SND_MENU_ITEM_SELECTING);
5167 FadeSound(SND_BACKGROUND_SCORES);
5169 if (button == MB_MENU_CHOICE &&
5170 game_status_last_screen == GAME_MODE_PLAYING &&
5171 setup.auto_play_next_level && setup.increment_levels &&
5172 level_nr < leveldir_current->last_level &&
5175 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
5179 SetGameStatus(GAME_MODE_MAIN);
5185 if (game_status == GAME_MODE_SCORES)
5186 PlayMenuSoundIfLoop();
5190 // ============================================================================
5191 // setup screen functions
5192 // ============================================================================
5194 static struct TokenInfo *setup_info;
5195 static int num_setup_info; // number of setup entries shown on screen
5196 static int max_setup_info; // total number of setup entries in list
5198 static char *window_size_text;
5199 static char *scaling_type_text;
5200 static char *rendering_mode_text;
5201 static char *vsync_mode_text;
5202 static char *scroll_delay_text;
5203 static char *snapshot_mode_text;
5204 static char *game_speed_text;
5205 static char *network_server_text;
5206 static char *graphics_set_name;
5207 static char *sounds_set_name;
5208 static char *music_set_name;
5209 static char *volume_simple_text;
5210 static char *volume_loops_text;
5211 static char *volume_music_text;
5212 static char *touch_controls_text;
5213 static char *move_distance_text;
5214 static char *drop_distance_text;
5215 static char *transparency_text;
5216 static char *grid_size_text[2][2];
5218 static void execSetupMain(void)
5220 setup_mode = SETUP_MODE_MAIN;
5225 static void execSetupGame_setGameSpeeds(boolean update_value)
5227 if (setup.game_speed_extended)
5229 game_speeds_list = game_speeds_list_extended;
5230 game_speeds = game_speeds_extended;
5234 game_speeds_list = game_speeds_list_normal;
5235 game_speeds = game_speeds_normal;
5238 if (game_speeds == NULL)
5242 for (i = 0; game_speeds_list[i].value != -1; i++)
5244 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5245 char identifier[32], name[32];
5246 int value = game_speeds_list[i].value;
5247 char *text = game_speeds_list[i].text;
5249 ti->node_top = &game_speeds;
5250 ti->sort_priority = 10000 - value;
5252 sprintf(identifier, "%d", value);
5253 sprintf(name, "%s", text);
5255 setString(&ti->identifier, identifier);
5256 setString(&ti->name, name);
5257 setString(&ti->name_sorting, name);
5258 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5260 pushTreeInfo(&game_speeds, ti);
5263 // sort game speed values to start with slowest game speed
5264 sortTreeInfo(&game_speeds);
5266 update_value = TRUE;
5271 // set current game speed to configured game speed value
5272 game_speed_current =
5273 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5275 // if that fails, set current game speed to reliable default value
5276 if (game_speed_current == NULL)
5277 game_speed_current =
5278 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5280 // if that also fails, set current game speed to first available speed
5281 if (game_speed_current == NULL)
5282 game_speed_current = game_speeds;
5284 if (setup.game_speed_extended)
5285 game_speeds_extended = game_speeds;
5287 game_speeds_normal = game_speeds;
5290 setup.game_frame_delay = atoi(game_speed_current->identifier);
5292 // needed for displaying game speed text instead of identifier
5293 game_speed_text = game_speed_current->name;
5296 static void execSetupGame_setScrollDelays(void)
5298 if (scroll_delays == NULL)
5302 for (i = 0; scroll_delays_list[i].value != -1; i++)
5304 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5305 char identifier[32], name[32];
5306 int value = scroll_delays_list[i].value;
5307 char *text = scroll_delays_list[i].text;
5309 ti->node_top = &scroll_delays;
5310 ti->sort_priority = value;
5312 sprintf(identifier, "%d", value);
5313 sprintf(name, "%s", text);
5315 setString(&ti->identifier, identifier);
5316 setString(&ti->name, name);
5317 setString(&ti->name_sorting, name);
5318 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5320 pushTreeInfo(&scroll_delays, ti);
5323 // sort scroll delay values to start with lowest scroll delay value
5324 sortTreeInfo(&scroll_delays);
5326 // set current scroll delay value to configured scroll delay value
5327 scroll_delay_current =
5328 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5330 // if that fails, set current scroll delay to reliable default value
5331 if (scroll_delay_current == NULL)
5332 scroll_delay_current =
5333 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5335 // if that also fails, set current scroll delay to first available value
5336 if (scroll_delay_current == NULL)
5337 scroll_delay_current = scroll_delays;
5340 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5342 // needed for displaying scroll delay text instead of identifier
5343 scroll_delay_text = scroll_delay_current->name;
5346 static void execSetupGame_setSnapshotModes(void)
5348 if (snapshot_modes == NULL)
5352 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5354 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5355 char identifier[32], name[32];
5356 char *value = snapshot_modes_list[i].value;
5357 char *text = snapshot_modes_list[i].text;
5359 ti->node_top = &snapshot_modes;
5360 ti->sort_priority = i;
5362 sprintf(identifier, "%s", value);
5363 sprintf(name, "%s", text);
5365 setString(&ti->identifier, identifier);
5366 setString(&ti->name, name);
5367 setString(&ti->name_sorting, name);
5368 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5370 pushTreeInfo(&snapshot_modes, ti);
5373 // sort snapshot mode values to start with lowest snapshot mode value
5374 sortTreeInfo(&snapshot_modes);
5376 // set current snapshot mode value to configured snapshot mode value
5377 snapshot_mode_current =
5378 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5380 // if that fails, set current snapshot mode to reliable default value
5381 if (snapshot_mode_current == NULL)
5382 snapshot_mode_current =
5383 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5385 // if that also fails, set current snapshot mode to first available value
5386 if (snapshot_mode_current == NULL)
5387 snapshot_mode_current = snapshot_modes;
5390 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5392 // needed for displaying snapshot mode text instead of identifier
5393 snapshot_mode_text = snapshot_mode_current->name;
5396 static void execSetupGame_setNetworkServerText(void)
5398 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5400 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5404 strncpy(network_server_hostname, setup.network_server_hostname,
5405 MAX_SETUP_TEXT_INPUT_LEN);
5406 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5409 // needed for displaying network server text instead of identifier
5410 network_server_text = network_server_hostname;
5413 static void execSetupGame(void)
5415 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5417 execSetupGame_setGameSpeeds(FALSE);
5418 execSetupGame_setScrollDelays();
5419 execSetupGame_setSnapshotModes();
5421 execSetupGame_setNetworkServerText();
5423 setup_mode = SETUP_MODE_GAME;
5427 // check if vsync needs to be disabled for this game speed to work
5428 if (check_vsync_mode)
5429 DisableVsyncIfNeeded();
5432 static void execSetupChooseGameSpeed(void)
5434 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5439 static void execSetupChooseScrollDelay(void)
5441 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5446 static void execSetupChooseSnapshotMode(void)
5448 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5453 static void execSetupEngines(void)
5455 setup_mode = SETUP_MODE_ENGINES;
5460 static void execSetupEditor(void)
5462 setup_mode = SETUP_MODE_EDITOR;
5467 static void execSetupGraphics_setWindowSizes(boolean update_list)
5469 if (window_sizes != NULL && update_list)
5471 freeTreeInfo(window_sizes);
5473 window_sizes = NULL;
5476 if (window_sizes == NULL)
5478 boolean current_window_size_found = FALSE;
5481 for (i = 0; window_sizes_list[i].value != -1; i++)
5483 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5484 char identifier[32], name[32];
5485 int value = window_sizes_list[i].value;
5486 char *text = window_sizes_list[i].text;
5488 ti->node_top = &window_sizes;
5489 ti->sort_priority = value;
5491 sprintf(identifier, "%d", value);
5492 sprintf(name, "%s", text);
5494 setString(&ti->identifier, identifier);
5495 setString(&ti->name, name);
5496 setString(&ti->name_sorting, name);
5497 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5499 pushTreeInfo(&window_sizes, ti);
5501 if (value == setup.window_scaling_percent)
5502 current_window_size_found = TRUE;
5505 if (!current_window_size_found)
5507 // add entry for non-preset window scaling value
5509 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5510 char identifier[32], name[32];
5511 int value = setup.window_scaling_percent;
5513 ti->node_top = &window_sizes;
5514 ti->sort_priority = value;
5516 sprintf(identifier, "%d", value);
5517 sprintf(name, "%d %% (Current)", value);
5519 setString(&ti->identifier, identifier);
5520 setString(&ti->name, name);
5521 setString(&ti->name_sorting, name);
5522 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5524 pushTreeInfo(&window_sizes, ti);
5527 // sort window size values to start with lowest window size value
5528 sortTreeInfo(&window_sizes);
5530 // set current window size value to configured window size value
5531 window_size_current =
5532 getTreeInfoFromIdentifier(window_sizes,
5533 i_to_a(setup.window_scaling_percent));
5535 // if that fails, set current window size to reliable default value
5536 if (window_size_current == NULL)
5537 window_size_current =
5538 getTreeInfoFromIdentifier(window_sizes,
5539 i_to_a(STD_WINDOW_SCALING_PERCENT));
5541 // if that also fails, set current window size to first available value
5542 if (window_size_current == NULL)
5543 window_size_current = window_sizes;
5546 setup.window_scaling_percent = atoi(window_size_current->identifier);
5548 // needed for displaying window size text instead of identifier
5549 window_size_text = window_size_current->name;
5552 static void execSetupGraphics_setScalingTypes(void)
5554 if (scaling_types == NULL)
5558 for (i = 0; scaling_types_list[i].value != NULL; i++)
5560 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5561 char identifier[32], name[32];
5562 char *value = scaling_types_list[i].value;
5563 char *text = scaling_types_list[i].text;
5565 ti->node_top = &scaling_types;
5566 ti->sort_priority = i;
5568 sprintf(identifier, "%s", value);
5569 sprintf(name, "%s", text);
5571 setString(&ti->identifier, identifier);
5572 setString(&ti->name, name);
5573 setString(&ti->name_sorting, name);
5574 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5576 pushTreeInfo(&scaling_types, ti);
5579 // sort scaling type values to start with lowest scaling type value
5580 sortTreeInfo(&scaling_types);
5582 // set current scaling type value to configured scaling type value
5583 scaling_type_current =
5584 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5586 // if that fails, set current scaling type to reliable default value
5587 if (scaling_type_current == NULL)
5588 scaling_type_current =
5589 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5591 // if that also fails, set current scaling type to first available value
5592 if (scaling_type_current == NULL)
5593 scaling_type_current = scaling_types;
5596 setup.window_scaling_quality = scaling_type_current->identifier;
5598 // needed for displaying scaling type text instead of identifier
5599 scaling_type_text = scaling_type_current->name;
5602 static void execSetupGraphics_setRenderingModes(void)
5604 if (rendering_modes == NULL)
5608 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5610 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5611 char identifier[32], name[32];
5612 char *value = rendering_modes_list[i].value;
5613 char *text = rendering_modes_list[i].text;
5615 ti->node_top = &rendering_modes;
5616 ti->sort_priority = i;
5618 sprintf(identifier, "%s", value);
5619 sprintf(name, "%s", text);
5621 setString(&ti->identifier, identifier);
5622 setString(&ti->name, name);
5623 setString(&ti->name_sorting, name);
5624 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5626 pushTreeInfo(&rendering_modes, ti);
5629 // sort rendering mode values to start with lowest rendering mode value
5630 sortTreeInfo(&rendering_modes);
5632 // set current rendering mode value to configured rendering mode value
5633 rendering_mode_current =
5634 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5636 // if that fails, set current rendering mode to reliable default value
5637 if (rendering_mode_current == NULL)
5638 rendering_mode_current =
5639 getTreeInfoFromIdentifier(rendering_modes,
5640 STR_SPECIAL_RENDERING_DEFAULT);
5642 // if that also fails, set current rendering mode to first available one
5643 if (rendering_mode_current == NULL)
5644 rendering_mode_current = rendering_modes;
5647 setup.screen_rendering_mode = rendering_mode_current->identifier;
5649 // needed for displaying rendering mode text instead of identifier
5650 rendering_mode_text = rendering_mode_current->name;
5653 static void execSetupGraphics_setVsyncModes(boolean update_value)
5655 if (vsync_modes == NULL)
5659 for (i = 0; vsync_modes_list[i].value != NULL; i++)
5661 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5662 char identifier[32], name[32];
5663 char *value = vsync_modes_list[i].value;
5664 char *text = vsync_modes_list[i].text;
5666 ti->node_top = &vsync_modes;
5667 ti->sort_priority = i;
5669 sprintf(identifier, "%s", value);
5670 sprintf(name, "%s", text);
5672 setString(&ti->identifier, identifier);
5673 setString(&ti->name, name);
5674 setString(&ti->name_sorting, name);
5675 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5677 pushTreeInfo(&vsync_modes, ti);
5680 // sort vsync mode values to start with lowest vsync mode value
5681 sortTreeInfo(&vsync_modes);
5683 update_value = TRUE;
5688 // set current vsync mode value to configured vsync mode value
5689 vsync_mode_current =
5690 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5692 // if that fails, set current vsync mode to reliable default value
5693 if (vsync_mode_current == NULL)
5694 vsync_mode_current =
5695 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5697 // if that also fails, set current vsync mode to first available one
5698 if (vsync_mode_current == NULL)
5699 vsync_mode_current = vsync_modes;
5702 setup.vsync_mode = vsync_mode_current->identifier;
5704 // needed for displaying vsync mode text instead of identifier
5705 vsync_mode_text = vsync_mode_current->name;
5708 static void execSetupGraphics(void)
5710 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5712 // update "setup.window_scaling_percent" from list selection
5713 // (in this case, window scaling was changed on setup screen)
5714 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5715 execSetupGraphics_setWindowSizes(FALSE);
5717 // update "setup.vsync_mode" from list selection
5718 // (in this case, vsync mode was changed on setup screen)
5719 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5720 execSetupGraphics_setVsyncModes(FALSE);
5722 // update list selection from "setup.window_scaling_percent"
5723 // (window scaling may have changed by resizing the window)
5724 execSetupGraphics_setWindowSizes(TRUE);
5726 // update list selection from "setup.vsync_mode"
5727 // (vsync_mode may have changed by re-creating the renderer)
5728 execSetupGraphics_setVsyncModes(TRUE);
5730 execSetupGraphics_setScalingTypes();
5731 execSetupGraphics_setRenderingModes();
5733 setup_mode = SETUP_MODE_GRAPHICS;
5737 // check if game speed is high enough for 60 Hz vsync to work
5738 if (check_game_speed)
5739 ModifyGameSpeedIfNeeded();
5741 // window scaling may have changed at this point
5742 ChangeWindowScalingIfNeeded();
5744 // window scaling quality may have changed at this point
5745 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5746 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5748 // screen rendering mode may have changed at this point
5749 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5751 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
5752 int video_vsync_mode = video.vsync_mode;
5754 // screen vsync mode may have changed at this point
5755 ChangeVsyncModeIfNeeded();
5757 // check if setting vsync mode to selected value failed
5758 if (setup_vsync_mode != video_vsync_mode &&
5759 setup_vsync_mode != video.vsync_mode)
5761 // changing vsync mode to selected value failed -- reset displayed value
5762 execSetupGraphics_setVsyncModes(TRUE);
5764 Request("Setting VSync failed!", REQ_CONFIRM);
5770 static void execSetupChooseWindowSize(void)
5772 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5777 static void execSetupChooseScalingType(void)
5779 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5784 static void execSetupChooseRenderingMode(void)
5786 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5791 static void execSetupChooseVsyncMode(void)
5793 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5798 static void execSetupChooseVolumeSimple(void)
5800 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5805 static void execSetupChooseVolumeLoops(void)
5807 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5812 static void execSetupChooseVolumeMusic(void)
5814 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5819 static void execSetupSound(void)
5821 if (volumes_simple == NULL)
5823 boolean current_volume_simple_found = FALSE;
5826 for (i = 0; volumes_list[i].value != -1; i++)
5828 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5829 char identifier[32], name[32];
5830 int value = volumes_list[i].value;
5831 char *text = volumes_list[i].text;
5833 ti->node_top = &volumes_simple;
5834 ti->sort_priority = value;
5836 sprintf(identifier, "%d", value);
5837 sprintf(name, "%s", text);
5839 setString(&ti->identifier, identifier);
5840 setString(&ti->name, name);
5841 setString(&ti->name_sorting, name);
5842 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5844 pushTreeInfo(&volumes_simple, ti);
5846 if (value == setup.volume_simple)
5847 current_volume_simple_found = TRUE;
5850 if (!current_volume_simple_found)
5852 // add entry for non-preset volume value
5854 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5855 char identifier[32], name[32];
5856 int value = setup.volume_simple;
5858 ti->node_top = &volumes_simple;
5859 ti->sort_priority = value;
5861 sprintf(identifier, "%d", value);
5862 sprintf(name, "%d %% (Current)", value);
5864 setString(&ti->identifier, identifier);
5865 setString(&ti->name, name);
5866 setString(&ti->name_sorting, name);
5867 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5869 pushTreeInfo(&volumes_simple, ti);
5872 // sort volume values to start with lowest volume value
5873 sortTreeInfo(&volumes_simple);
5875 // set current volume value to configured volume value
5876 volume_simple_current =
5877 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5879 // if that fails, set current volume to reliable default value
5880 if (volume_simple_current == NULL)
5881 volume_simple_current =
5882 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5884 // if that also fails, set current volume to first available value
5885 if (volume_simple_current == NULL)
5886 volume_simple_current = volumes_simple;
5889 if (volumes_loops == NULL)
5891 boolean current_volume_loops_found = FALSE;
5894 for (i = 0; volumes_list[i].value != -1; i++)
5896 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5897 char identifier[32], name[32];
5898 int value = volumes_list[i].value;
5899 char *text = volumes_list[i].text;
5901 ti->node_top = &volumes_loops;
5902 ti->sort_priority = value;
5904 sprintf(identifier, "%d", value);
5905 sprintf(name, "%s", text);
5907 setString(&ti->identifier, identifier);
5908 setString(&ti->name, name);
5909 setString(&ti->name_sorting, name);
5910 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5912 pushTreeInfo(&volumes_loops, ti);
5914 if (value == setup.volume_loops)
5915 current_volume_loops_found = TRUE;
5918 if (!current_volume_loops_found)
5920 // add entry for non-preset volume value
5922 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5923 char identifier[32], name[32];
5924 int value = setup.volume_loops;
5926 ti->node_top = &volumes_loops;
5927 ti->sort_priority = value;
5929 sprintf(identifier, "%d", value);
5930 sprintf(name, "%d %% (Current)", value);
5932 setString(&ti->identifier, identifier);
5933 setString(&ti->name, name);
5934 setString(&ti->name_sorting, name);
5935 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5937 pushTreeInfo(&volumes_loops, ti);
5940 // sort volume values to start with lowest volume value
5941 sortTreeInfo(&volumes_loops);
5943 // set current volume value to configured volume value
5944 volume_loops_current =
5945 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5947 // if that fails, set current volume to reliable default value
5948 if (volume_loops_current == NULL)
5949 volume_loops_current =
5950 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5952 // if that also fails, set current volume to first available value
5953 if (volume_loops_current == NULL)
5954 volume_loops_current = volumes_loops;
5957 if (volumes_music == NULL)
5959 boolean current_volume_music_found = FALSE;
5962 for (i = 0; volumes_list[i].value != -1; i++)
5964 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5965 char identifier[32], name[32];
5966 int value = volumes_list[i].value;
5967 char *text = volumes_list[i].text;
5969 ti->node_top = &volumes_music;
5970 ti->sort_priority = value;
5972 sprintf(identifier, "%d", value);
5973 sprintf(name, "%s", text);
5975 setString(&ti->identifier, identifier);
5976 setString(&ti->name, name);
5977 setString(&ti->name_sorting, name);
5978 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5980 pushTreeInfo(&volumes_music, ti);
5982 if (value == setup.volume_music)
5983 current_volume_music_found = TRUE;
5986 if (!current_volume_music_found)
5988 // add entry for non-preset volume value
5990 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5991 char identifier[32], name[32];
5992 int value = setup.volume_music;
5994 ti->node_top = &volumes_music;
5995 ti->sort_priority = value;
5997 sprintf(identifier, "%d", value);
5998 sprintf(name, "%d %% (Current)", value);
6000 setString(&ti->identifier, identifier);
6001 setString(&ti->name, name);
6002 setString(&ti->name_sorting, name);
6003 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6005 pushTreeInfo(&volumes_music, ti);
6008 // sort volume values to start with lowest volume value
6009 sortTreeInfo(&volumes_music);
6011 // set current volume value to configured volume value
6012 volume_music_current =
6013 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6015 // if that fails, set current volume to reliable default value
6016 if (volume_music_current == NULL)
6017 volume_music_current =
6018 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6020 // if that also fails, set current volume to first available value
6021 if (volume_music_current == NULL)
6022 volume_music_current = volumes_music;
6025 setup.volume_simple = atoi(volume_simple_current->identifier);
6026 setup.volume_loops = atoi(volume_loops_current->identifier);
6027 setup.volume_music = atoi(volume_music_current->identifier);
6029 // needed for displaying volume text instead of identifier
6030 volume_simple_text = volume_simple_current->name;
6031 volume_loops_text = volume_loops_current->name;
6032 volume_music_text = volume_music_current->name;
6034 setup_mode = SETUP_MODE_SOUND;
6039 static void execSetupChooseTouchControls(void)
6041 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6046 static void execSetupChooseMoveDistance(void)
6048 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6053 static void execSetupChooseDropDistance(void)
6055 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6060 static void execSetupChooseTransparency(void)
6062 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6067 static void execSetupChooseGridXSize_0(void)
6069 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6074 static void execSetupChooseGridYSize_0(void)
6076 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6081 static void execSetupChooseGridXSize_1(void)
6083 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6088 static void execSetupChooseGridYSize_1(void)
6090 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6095 static void execSetupConfigureVirtualButtons(void)
6097 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6099 ConfigureVirtualButtons();
6101 setup_mode = SETUP_MODE_TOUCH;
6106 static void execSetupTouch(void)
6110 if (touch_controls == NULL)
6112 for (i = 0; touch_controls_list[i].value != NULL; i++)
6114 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6115 char identifier[32], name[32];
6116 char *value = touch_controls_list[i].value;
6117 char *text = touch_controls_list[i].text;
6119 ti->node_top = &touch_controls;
6120 ti->sort_priority = i;
6122 sprintf(identifier, "%s", value);
6123 sprintf(name, "%s", text);
6125 setString(&ti->identifier, identifier);
6126 setString(&ti->name, name);
6127 setString(&ti->name_sorting, name);
6128 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6130 pushTreeInfo(&touch_controls, ti);
6133 // sort touch control values to start with lowest touch control value
6134 sortTreeInfo(&touch_controls);
6136 // set current touch control value to configured touch control value
6137 touch_control_current =
6138 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6140 // if that fails, set current touch control to reliable default value
6141 if (touch_control_current == NULL)
6142 touch_control_current =
6143 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6145 // if that also fails, set current touch control to first available value
6146 if (touch_control_current == NULL)
6147 touch_control_current = touch_controls;
6150 if (move_distances == NULL)
6152 for (i = 0; distances_list[i].value != -1; i++)
6154 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6155 char identifier[32], name[32];
6156 int value = distances_list[i].value;
6157 char *text = distances_list[i].text;
6159 ti->node_top = &move_distances;
6160 ti->sort_priority = value;
6162 sprintf(identifier, "%d", value);
6163 sprintf(name, "%s", text);
6165 setString(&ti->identifier, identifier);
6166 setString(&ti->name, name);
6167 setString(&ti->name_sorting, name);
6168 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6170 pushTreeInfo(&move_distances, ti);
6173 // sort distance values to start with lowest distance value
6174 sortTreeInfo(&move_distances);
6176 // set current distance value to configured distance value
6177 move_distance_current =
6178 getTreeInfoFromIdentifier(move_distances,
6179 i_to_a(setup.touch.move_distance));
6181 // if that fails, set current distance to reliable default value
6182 if (move_distance_current == NULL)
6183 move_distance_current =
6184 getTreeInfoFromIdentifier(move_distances,
6185 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6187 // if that also fails, set current distance to first available value
6188 if (move_distance_current == NULL)
6189 move_distance_current = move_distances;
6192 if (drop_distances == NULL)
6194 for (i = 0; distances_list[i].value != -1; i++)
6196 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6197 char identifier[32], name[32];
6198 int value = distances_list[i].value;
6199 char *text = distances_list[i].text;
6201 ti->node_top = &drop_distances;
6202 ti->sort_priority = value;
6204 sprintf(identifier, "%d", value);
6205 sprintf(name, "%s", text);
6207 setString(&ti->identifier, identifier);
6208 setString(&ti->name, name);
6209 setString(&ti->name_sorting, name);
6210 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6212 pushTreeInfo(&drop_distances, ti);
6215 // sort distance values to start with lowest distance value
6216 sortTreeInfo(&drop_distances);
6218 // set current distance value to configured distance value
6219 drop_distance_current =
6220 getTreeInfoFromIdentifier(drop_distances,
6221 i_to_a(setup.touch.drop_distance));
6223 // if that fails, set current distance to reliable default value
6224 if (drop_distance_current == NULL)
6225 drop_distance_current =
6226 getTreeInfoFromIdentifier(drop_distances,
6227 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6229 // if that also fails, set current distance to first available value
6230 if (drop_distance_current == NULL)
6231 drop_distance_current = drop_distances;
6234 if (transparencies == NULL)
6236 for (i = 0; transparencies_list[i].value != -1; i++)
6238 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6239 char identifier[32], name[32];
6240 int value = transparencies_list[i].value;
6241 char *text = transparencies_list[i].text;
6243 ti->node_top = &transparencies;
6244 ti->sort_priority = value;
6246 sprintf(identifier, "%d", value);
6247 sprintf(name, "%s", text);
6249 setString(&ti->identifier, identifier);
6250 setString(&ti->name, name);
6251 setString(&ti->name_sorting, name);
6252 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6254 pushTreeInfo(&transparencies, ti);
6257 // sort transparency values to start with lowest transparency value
6258 sortTreeInfo(&transparencies);
6260 // set current transparency value to configured transparency value
6261 transparency_current =
6262 getTreeInfoFromIdentifier(transparencies,
6263 i_to_a(setup.touch.transparency));
6265 // if that fails, set current transparency to reliable default value
6266 if (transparency_current == NULL)
6267 transparency_current =
6268 getTreeInfoFromIdentifier(transparencies,
6269 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6271 // if that also fails, set current transparency to first available value
6272 if (transparency_current == NULL)
6273 transparency_current = transparencies;
6276 for (i = 0; i < 2; i++)
6278 for (j = 0; j < 2; j++)
6280 if (grid_sizes[i][j] == NULL)
6282 for (k = 0; grid_sizes_list[k].value != -1; k++)
6284 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6285 char identifier[32], name[32];
6286 int value = grid_sizes_list[k].value;
6287 char *text = grid_sizes_list[k].text;
6289 ti->node_top = &grid_sizes[i][j];
6290 ti->sort_priority = value;
6292 sprintf(identifier, "%d", value);
6293 sprintf(name, "%s", text);
6295 setString(&ti->identifier, identifier);
6296 setString(&ti->name, name);
6297 setString(&ti->name_sorting, name);
6298 setString(&ti->infotext,
6301 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6302 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6304 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6305 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6307 pushTreeInfo(&grid_sizes[i][j], ti);
6310 // sort grid size values to start with lowest grid size value
6311 sortTreeInfo(&grid_sizes[i][j]);
6313 // set current grid size value to configured grid size value
6314 grid_size_current[i][j] =
6315 getTreeInfoFromIdentifier(grid_sizes[i][j],
6317 setup.touch.grid_xsize[i] :
6318 setup.touch.grid_ysize[i]));
6320 // if that fails, set current grid size to reliable default value
6321 if (grid_size_current[i][j] == NULL)
6322 grid_size_current[i][j] =
6323 getTreeInfoFromIdentifier(grid_sizes[i][j],
6325 DEFAULT_GRID_XSIZE(i) :
6326 DEFAULT_GRID_YSIZE(i)));
6328 // if that also fails, set current grid size to first available value
6329 if (grid_size_current[i][j] == NULL)
6330 grid_size_current[i][j] = grid_sizes[i][j];
6335 setup.touch.control_type = touch_control_current->identifier;
6336 setup.touch.move_distance = atoi(move_distance_current->identifier);
6337 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6338 setup.touch.transparency = atoi(transparency_current->identifier);
6340 for (i = 0; i < 2; i++)
6342 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6343 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6345 if (i == GRID_ACTIVE_NR())
6347 overlay.grid_xsize = setup.touch.grid_xsize[i];
6348 overlay.grid_ysize = setup.touch.grid_ysize[i];
6352 // needed for displaying value text instead of identifier
6353 touch_controls_text = touch_control_current->name;
6354 move_distance_text = move_distance_current->name;
6355 drop_distance_text = drop_distance_current->name;
6356 transparency_text = transparency_current->name;
6358 for (i = 0; i < 2; i++)
6359 for (j = 0; j < 2; j++)
6360 grid_size_text[i][j] = grid_size_current[i][j]->name;
6362 setup_mode = SETUP_MODE_TOUCH;
6367 static void execSetupArtwork(void)
6369 static ArtworkDirTree *gfx_last_valid = NULL;
6370 static ArtworkDirTree *snd_last_valid = NULL;
6371 static ArtworkDirTree *mus_last_valid = NULL;
6373 // current artwork directory may be invalid (level group, parent link)
6374 if (!validLevelSeries(artwork.gfx_current))
6375 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6376 if (!validLevelSeries(artwork.snd_current))
6377 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6378 if (!validLevelSeries(artwork.mus_current))
6379 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6381 // store valid artwork directory information
6382 gfx_last_valid = artwork.gfx_current;
6383 snd_last_valid = artwork.snd_current;
6384 mus_last_valid = artwork.mus_current;
6387 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6388 artwork.gfx_current->subdir,
6389 artwork.gfx_current->fullpath,
6390 artwork.gfx_current->basepath);
6393 setup.graphics_set = artwork.gfx_current->identifier;
6394 setup.sounds_set = artwork.snd_current->identifier;
6395 setup.music_set = artwork.mus_current->identifier;
6397 // needed if last screen (setup choice) changed graphics, sounds or music
6398 ReloadCustomArtwork(0);
6400 // needed for displaying artwork name instead of artwork identifier
6401 graphics_set_name = artwork.gfx_current->name;
6402 sounds_set_name = artwork.snd_current->name;
6403 music_set_name = artwork.mus_current->name;
6405 setup_mode = SETUP_MODE_ARTWORK;
6410 static void execSetupChooseGraphics(void)
6412 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6417 static void execSetupChooseSounds(void)
6419 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6424 static void execSetupChooseMusic(void)
6426 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6431 static void execSetupInput(void)
6433 setup_mode = SETUP_MODE_INPUT;
6438 static void execSetupShortcuts(void)
6440 setup_mode = SETUP_MODE_SHORTCUTS;
6445 static void execSetupShortcuts1(void)
6447 setup_mode = SETUP_MODE_SHORTCUTS_1;
6452 static void execSetupShortcuts2(void)
6454 setup_mode = SETUP_MODE_SHORTCUTS_2;
6459 static void execSetupShortcuts3(void)
6461 setup_mode = SETUP_MODE_SHORTCUTS_3;
6466 static void execSetupShortcuts4(void)
6468 setup_mode = SETUP_MODE_SHORTCUTS_4;
6473 static void execSetupShortcuts5(void)
6475 setup_mode = SETUP_MODE_SHORTCUTS_5;
6480 static void execExitSetup(void)
6482 SetGameStatus(GAME_MODE_MAIN);
6487 static void execSaveAndExitSetup(void)
6493 static void execGadgetNetworkServer(void)
6495 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6496 struct GadgetInfo *gi = screen_gadget[gadget_id];
6498 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6499 network_server_hostname[0] = '\0';
6501 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6505 ClickOnGadget(gi, MB_LEFTBUTTON);
6508 static void ToggleNetworkModeIfNeeded(void)
6510 int font_title = FONT_TITLE_1;
6511 int font_foot = FC_BLUE;
6512 int ystart = mSY - SY + 16;
6513 int ybottom = mSY - SY + SYSIZE - 20;
6514 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6516 if (setup.network_mode == network.enabled)
6519 network.enabled = setup.network_mode;
6521 FadeOut(REDRAW_ALL);
6525 DrawTextSCentered(ystart, font_title, text);
6529 if (network.enabled)
6530 InitNetworkServer();
6532 DisconnectFromNetworkServer();
6534 DrawTextSCentered(ybottom, font_foot,
6535 "Press any key or button for setup menu");
6537 WaitForEventToContinue();
6542 static void ToggleGameSpeedsListIfNeeded(void)
6544 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6546 if (setup.game_speed_extended == using_game_speeds_extended)
6549 // try to match similar values when changing game speeds list
6550 if (setup.game_speed_extended)
6551 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6552 setup.game_frame_delay == 30 ? 29 :
6553 setup.game_frame_delay);
6555 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6556 setup.game_frame_delay == 16 ? 15 :
6557 setup.game_frame_delay >= 29 ? 30 :
6558 setup.game_frame_delay <= 10 ? 10 :
6559 setup.game_frame_delay);
6561 execSetupGame_setGameSpeeds(TRUE);
6566 static void ModifyGameSpeedIfNeeded(void)
6568 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6569 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6573 char *game_speed_text = "Fast";
6574 int game_speed_value = 15;
6576 if (setup.game_speed_extended)
6578 game_speed_text = "60 fps";
6579 game_speed_value = 16;
6582 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6584 // set game speed to existing list value that is fast enough for vsync
6585 setup.game_frame_delay = game_speed_value;
6587 execSetupGame_setGameSpeeds(TRUE);
6589 Request(message, REQ_CONFIRM);
6592 static void DisableVsyncIfNeeded(void)
6594 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6595 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6596 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6599 // disable vsync for the selected game speed to work
6600 setup.vsync_mode = STR_VSYNC_MODE_OFF;
6602 execSetupGraphics_setVsyncModes(TRUE);
6604 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6610 void *related_value;
6611 } hide_related_entry_list[] =
6613 { &setup.game_frame_delay, execSetupChooseGameSpeed },
6614 { &setup.game_frame_delay, &game_speed_text },
6616 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
6617 { &setup.scroll_delay_value, &scroll_delay_text },
6619 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
6620 { &setup.engine_snapshot_mode, &snapshot_mode_text },
6622 { &setup.window_scaling_percent, execSetupChooseWindowSize },
6623 { &setup.window_scaling_percent, &window_size_text },
6625 { &setup.window_scaling_quality, execSetupChooseScalingType },
6626 { &setup.window_scaling_quality, &scaling_type_text },
6628 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
6629 { &setup.screen_rendering_mode, &rendering_mode_text },
6631 { &setup.vsync_mode, execSetupChooseVsyncMode },
6632 { &setup.vsync_mode, &vsync_mode_text },
6634 { &setup.graphics_set, execSetupChooseGraphics },
6635 { &setup.graphics_set, &graphics_set_name },
6637 { &setup.sounds_set, execSetupChooseSounds },
6638 { &setup.sounds_set, &sounds_set_name },
6640 { &setup.music_set, execSetupChooseMusic },
6641 { &setup.music_set, &music_set_name },
6643 { &setup.volume_simple, execSetupChooseVolumeSimple },
6644 { &setup.volume_simple, &volume_simple_text },
6646 { &setup.volume_loops, execSetupChooseVolumeLoops },
6647 { &setup.volume_loops, &volume_loops_text },
6649 { &setup.volume_music, execSetupChooseVolumeMusic },
6650 { &setup.volume_music, &volume_music_text },
6652 { &setup.touch.control_type, execSetupChooseTouchControls },
6653 { &setup.touch.control_type, &touch_controls_text },
6655 { &setup.touch.move_distance, execSetupChooseMoveDistance },
6656 { &setup.touch.move_distance, &move_distance_text },
6658 { &setup.touch.drop_distance, execSetupChooseDropDistance },
6659 { &setup.touch.drop_distance, &drop_distance_text },
6661 { &setup.touch.transparency, execSetupChooseTransparency },
6662 { &setup.touch.transparency, &transparency_text },
6664 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
6665 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
6667 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
6668 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
6670 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
6671 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
6673 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
6674 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
6676 { &setup.internal.menu_game, execSetupGame },
6677 { &setup.internal.menu_engines, execSetupEngines },
6678 { &setup.internal.menu_editor, execSetupEditor },
6679 { &setup.internal.menu_graphics, execSetupGraphics },
6680 { &setup.internal.menu_sound, execSetupSound },
6681 { &setup.internal.menu_artwork, execSetupArtwork },
6682 { &setup.internal.menu_input, execSetupInput },
6683 { &setup.internal.menu_touch, execSetupTouch },
6684 { &setup.internal.menu_shortcuts, execSetupShortcuts },
6685 { &setup.internal.menu_exit, execExitSetup },
6686 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
6691 void setHideRelatedSetupEntries(void)
6695 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6696 if (hideSetupEntry(hide_related_entry_list[i].value))
6697 setHideSetupEntry(hide_related_entry_list[i].related_value);
6700 static struct TokenInfo setup_info_main[] =
6702 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
6703 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
6704 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
6705 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
6706 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
6707 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
6708 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
6709 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
6710 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
6711 { TYPE_EMPTY, NULL, "" },
6712 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
6713 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
6718 static struct TokenInfo setup_info_game[] =
6720 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
6721 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
6722 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
6723 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
6724 { TYPE_STRING, &network_server_text, "" },
6725 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
6726 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
6727 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
6728 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
6729 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
6730 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
6731 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
6732 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
6733 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
6734 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
6735 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
6736 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
6737 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
6738 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
6739 { TYPE_STRING, &game_speed_text, "" },
6740 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
6742 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6743 { TYPE_STRING, &scroll_delay_text, "" },
6745 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6746 { TYPE_STRING, &snapshot_mode_text, "" },
6747 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6748 { TYPE_EMPTY, NULL, "" },
6749 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6754 static struct TokenInfo setup_info_engines[] =
6756 { TYPE_HEADLINE, NULL, "Emerald Mine" },
6757 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
6758 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
6759 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
6760 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
6761 { TYPE_EMPTY, NULL, "" },
6762 { TYPE_HEADLINE, NULL, "Supaplex" },
6763 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
6764 { TYPE_EMPTY, NULL, "" },
6765 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6770 static struct TokenInfo setup_info_editor[] =
6773 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
6774 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
6775 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
6776 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
6777 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
6778 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
6779 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6780 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6781 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
6782 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6784 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
6785 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
6787 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
6789 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6790 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
6791 { TYPE_EMPTY, NULL, "" },
6793 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
6794 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
6795 { TYPE_EMPTY, NULL, "" },
6797 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
6798 { TYPE_EMPTY, NULL, "" },
6799 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
6800 { TYPE_EMPTY, NULL, "" },
6801 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6806 static struct TokenInfo setup_info_graphics[] =
6808 #if !defined(PLATFORM_ANDROID)
6809 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
6810 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
6811 { TYPE_STRING, &window_size_text, "" },
6812 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
6813 { TYPE_STRING, &scaling_type_text, "" },
6814 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
6815 { TYPE_STRING, &rendering_mode_text, "" },
6818 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6819 { TYPE_STRING, &scroll_delay_text, "" },
6821 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6822 { TYPE_STRING, &vsync_mode_text, "" },
6823 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
6824 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
6825 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
6826 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
6827 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
6828 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
6829 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
6830 { TYPE_EMPTY, NULL, "" },
6831 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6836 static struct TokenInfo setup_info_sound[] =
6838 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
6839 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
6840 { TYPE_SWITCH, &setup.sound_music, "Music:" },
6841 { TYPE_EMPTY, NULL, "" },
6842 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6843 { TYPE_STRING, &volume_simple_text, "" },
6844 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6845 { TYPE_STRING, &volume_loops_text, "" },
6846 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
6847 { TYPE_STRING, &volume_music_text, "" },
6848 { TYPE_EMPTY, NULL, "" },
6849 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6854 static struct TokenInfo setup_info_artwork[] =
6856 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
6857 { TYPE_STRING, &graphics_set_name, "" },
6858 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
6859 { TYPE_STRING, &sounds_set_name, "" },
6860 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
6861 { TYPE_STRING, &music_set_name, "" },
6862 { TYPE_EMPTY, NULL, "" },
6863 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6864 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
6865 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
6866 { TYPE_EMPTY, NULL, "" },
6867 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6872 static struct TokenInfo setup_info_input[] =
6874 { TYPE_SWITCH, NULL, "Player:" },
6875 { TYPE_SWITCH, NULL, "Device:" },
6876 { TYPE_SWITCH, NULL, "" },
6877 { TYPE_SKIPPABLE, NULL, "" },
6878 { TYPE_EMPTY, NULL, "" },
6879 { TYPE_EMPTY, NULL, "" },
6880 { TYPE_EMPTY, NULL, "" },
6881 { TYPE_EMPTY, NULL, "" },
6882 { TYPE_EMPTY, NULL, "" },
6883 { TYPE_EMPTY, NULL, "" },
6884 { TYPE_EMPTY, NULL, "" },
6885 { TYPE_EMPTY, NULL, "" },
6886 { TYPE_SKIPPABLE, NULL, "" },
6887 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6892 static struct TokenInfo setup_info_touch[] =
6894 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6895 { TYPE_STRING, &touch_controls_text, "" },
6896 { TYPE_EMPTY, NULL, "" },
6897 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6902 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6904 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6905 { TYPE_STRING, &touch_controls_text, "" },
6906 { TYPE_EMPTY, NULL, "" },
6907 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
6908 { TYPE_STRING, &grid_size_text[0][0], "" },
6909 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
6910 { TYPE_STRING, &grid_size_text[0][1], "" },
6911 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6912 { TYPE_STRING, &transparency_text, "" },
6913 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6914 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6915 { TYPE_EMPTY, NULL, "" },
6916 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6917 { TYPE_EMPTY, NULL, "" },
6918 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6923 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6925 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6926 { TYPE_STRING, &touch_controls_text, "" },
6927 { TYPE_EMPTY, NULL, "" },
6928 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
6929 { TYPE_STRING, &grid_size_text[1][0], "" },
6930 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
6931 { TYPE_STRING, &grid_size_text[1][1], "" },
6932 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6933 { TYPE_STRING, &transparency_text, "" },
6934 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6935 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6936 { TYPE_EMPTY, NULL, "" },
6937 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6938 { TYPE_EMPTY, NULL, "" },
6939 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6944 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6946 setup_info_touch_virtual_buttons_0,
6947 setup_info_touch_virtual_buttons_1
6950 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6952 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6953 { TYPE_STRING, &touch_controls_text, "" },
6954 { TYPE_EMPTY, NULL, "" },
6955 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
6956 { TYPE_STRING, &move_distance_text, "" },
6957 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
6958 { TYPE_STRING, &drop_distance_text, "" },
6959 { TYPE_EMPTY, NULL, "" },
6960 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6965 static struct TokenInfo setup_info_shortcuts[] =
6967 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
6968 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
6969 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
6970 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
6971 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
6972 { TYPE_EMPTY, NULL, "" },
6973 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6978 static struct TokenInfo setup_info_shortcuts_1[] =
6980 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
6981 { TYPE_KEY, &setup.shortcut.save_game, "" },
6982 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
6983 { TYPE_KEY, &setup.shortcut.load_game, "" },
6984 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
6985 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
6986 { TYPE_EMPTY, NULL, "" },
6987 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
6988 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
6989 { TYPE_EMPTY, NULL, "" },
6990 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6995 static struct TokenInfo setup_info_shortcuts_2[] =
6997 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
6998 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
6999 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7000 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7001 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7002 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7003 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7004 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7005 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7006 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7007 { TYPE_EMPTY, NULL, "" },
7008 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7013 static struct TokenInfo setup_info_shortcuts_3[] =
7015 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7016 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7017 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7018 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7019 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7020 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7021 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7022 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7023 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7024 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7025 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7026 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7027 { TYPE_EMPTY, NULL, "" },
7028 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7033 static struct TokenInfo setup_info_shortcuts_4[] =
7035 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7036 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7037 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7038 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7039 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7040 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7041 { TYPE_EMPTY, NULL, "" },
7042 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7047 static struct TokenInfo setup_info_shortcuts_5[] =
7049 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7050 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7051 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7052 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7053 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7054 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7055 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7056 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7057 { TYPE_EMPTY, NULL, "" },
7058 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7063 static Key getSetupKey(void)
7065 Key key = KSYM_UNDEFINED;
7066 boolean got_key_event = FALSE;
7068 while (!got_key_event)
7072 if (NextValidEvent(&event))
7076 case EVENT_KEYPRESS:
7078 key = GetEventKey((KeyEvent *)&event, TRUE);
7080 // press 'Escape' or 'Enter' to keep the existing key binding
7081 if (key == KSYM_Escape || key == KSYM_Return)
7082 key = KSYM_UNDEFINED; // keep old value
7084 got_key_event = TRUE;
7088 case EVENT_KEYRELEASE:
7089 key_joystick_mapping = 0;
7093 HandleOtherEvents(&event);
7104 static int getSetupValueFont(int type, void *value)
7106 if (type & TYPE_GHOSTED)
7107 return FONT_OPTION_OFF;
7108 else if (type & TYPE_KEY)
7109 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7110 else if (type & TYPE_STRING)
7111 return FONT_VALUE_2;
7112 else if (type & TYPE_ECS_AGA)
7113 return FONT_VALUE_1;
7114 else if (type & TYPE_BOOLEAN_STYLE)
7115 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7116 else if (type & TYPE_YES_NO_AUTO)
7117 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7118 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7119 else if (type & TYPE_PLAYER)
7120 return FONT_VALUE_1;
7122 return FONT_VALUE_1;
7125 static int getSetupValueFontNarrow(int type, int font_nr)
7127 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7128 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7129 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7133 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7135 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7136 struct TokenInfo *si = &setup_info[si_pos];
7137 boolean font_draw_xoffset_modified = FALSE;
7138 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7139 int font_draw_xoffset_old = -1;
7140 int xoffset = (scrollbar_needed ? -1 : 0);
7141 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7142 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7143 int xpos = menu_screen_value_xpos;
7144 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7145 int startx = mSX + xpos * 32;
7146 int starty = mSY + ypos * 32;
7147 int type = si->type;
7148 void *value = si->value;
7149 char *value_string = getSetupValue(type, value);
7150 int font_nr_default = getSetupValueFont(type, value);
7151 int font_width_default = getFontWidth(font_nr_default);
7152 int font_nr = font_nr_default;
7155 if (value_string == NULL)
7158 if (type & TYPE_KEY)
7160 xpos = MENU_SCREEN_START_XPOS;
7162 if (type & TYPE_QUERY)
7163 value_string = "<press key>";
7165 else if (type & TYPE_STRING)
7167 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7169 xpos = MENU_SCREEN_START_XPOS;
7171 if (strlen(value_string) > max_value_len)
7172 value_string[max_value_len] = '\0';
7174 else if (type & TYPE_YES_NO_AUTO)
7176 xpos = menu_screen_value_xpos - 1;
7178 else if (type & TYPE_PLAYER)
7180 int displayed_player_nr = *(int *)value + 1;
7182 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7185 startx = mSX + xpos * 32;
7186 starty = mSY + ypos * 32;
7188 // special check if right-side setup values moved left due to scrollbar
7189 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7191 int max_menu_text_length = 26; // maximum text length for classic menu
7192 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7193 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7194 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7195 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7196 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7198 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7200 // when using narrow font, left-shifting text "auto" not needed
7201 if (type & TYPE_YES_NO_AUTO)
7205 startx = mSX + xpos * 32;
7207 font_nr = getSetupValueFontNarrow(type, font_nr);
7211 // downward compatibility correction for Juergen Bonhagen's menu settings
7212 if (setup_mode != SETUP_MODE_INPUT)
7214 int max_menu_text_length_big = (menu_screen_value_xpos -
7215 MENU_SCREEN_START_XPOS);
7216 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7217 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7218 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7219 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
7220 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7221 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7222 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7223 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7224 boolean correct_font_draw_xoffset = FALSE;
7226 if (xpos == MENU_SCREEN_START_XPOS &&
7227 startx + font1_xoffset < text_startx + text_font_xoffset)
7228 correct_font_draw_xoffset = TRUE;
7230 if (xpos == menu_screen_value_xpos &&
7231 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7232 correct_font_draw_xoffset = TRUE;
7234 // check if setup value would overlap with setup text when printed
7235 // (this can happen for extreme/wrong values for font draw offset)
7236 if (correct_font_draw_xoffset)
7238 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
7239 font_draw_xoffset_modified = TRUE;
7241 if (type & TYPE_KEY)
7242 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7243 else if (!(type & TYPE_STRING))
7244 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7245 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7249 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7250 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7252 DrawText(startx, starty, value_string, font_nr);
7254 if (type & TYPE_PLAYER)
7256 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7257 int player_nr = *(int *)value;
7258 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7259 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7260 int startx2 = startx + xoff;
7261 int starty2 = starty + yoff;
7263 if (DrawingOnBackground(startx2, starty2))
7264 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7266 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7267 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7270 if (font_draw_xoffset_modified)
7271 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7274 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7276 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7277 struct TokenInfo *si = &setup_info[si_pos];
7279 if (si->type & TYPE_BOOLEAN_STYLE)
7281 *(boolean *)si->value ^= TRUE;
7283 else if (si->type & TYPE_YES_NO_AUTO)
7287 (*(int *)si->value == AUTO ? TRUE :
7288 *(int *)si->value == TRUE ? FALSE : AUTO) :
7289 (*(int *)si->value == TRUE ? AUTO :
7290 *(int *)si->value == AUTO ? FALSE : TRUE));
7292 else if (si->type & TYPE_KEY)
7296 si->type |= TYPE_QUERY;
7297 drawSetupValue(screen_pos, setup_info_pos_raw);
7298 si->type &= ~TYPE_QUERY;
7300 key = getSetupKey();
7301 if (key != KSYM_UNDEFINED)
7302 *(Key *)si->value = key;
7304 else if (si->type & TYPE_PLAYER)
7306 int player_nr = *(int *)si->value;
7311 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7313 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7316 drawSetupValue(screen_pos, setup_info_pos_raw);
7318 // fullscreen state may have changed at this point
7319 if (si->value == &setup.fullscreen)
7320 ToggleFullscreenIfNeeded();
7322 // network mode may have changed at this point
7323 if (si->value == &setup.network_mode)
7324 ToggleNetworkModeIfNeeded();
7326 // game speed list may have changed at this point
7327 if (si->value == &setup.game_speed_extended)
7328 ToggleGameSpeedsListIfNeeded();
7331 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7333 static struct TokenInfo *setup_info_final = NULL;
7338 // determine maximum list size of target list
7339 while (setup_info_orig[list_size++].type != 0);
7341 // free, allocate and clear memory for target list
7342 checked_free(setup_info_final);
7343 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7345 // copy setup info list without setup entries marked as hidden
7346 for (i = 0; setup_info_orig[i].type != 0; i++)
7348 // skip setup entries configured to be hidden
7349 if (hideSetupEntry(setup_info_orig[i].value))
7352 // skip skippable setup entries if screen is lower than usual
7353 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7354 setup_info_orig[i].type == TYPE_SKIPPABLE)
7357 setup_info_final[list_pos++] = setup_info_orig[i];
7360 return setup_info_final;
7363 static void DrawSetupScreen_Generic(void)
7365 int fade_mask = REDRAW_FIELD;
7366 boolean redraw_all = FALSE;
7367 char *title_string = NULL;
7371 fade_mask = REDRAW_ALL;
7374 FadeMenuSoundsAndMusic();
7376 FreeScreenGadgets();
7377 CreateScreenGadgets();
7379 if (redraw_mask & REDRAW_ALL)
7384 // needed if different viewport properties defined for setup screen
7385 ChangeViewportPropertiesIfNeeded();
7387 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7391 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7393 if (setup_mode == SETUP_MODE_MAIN)
7395 setup_info = setup_info_main;
7396 title_string = STR_SETUP_MAIN;
7398 else if (setup_mode == SETUP_MODE_GAME)
7400 setup_info = setup_info_game;
7401 title_string = STR_SETUP_GAME;
7403 else if (setup_mode == SETUP_MODE_ENGINES)
7405 setup_info = setup_info_engines;
7406 title_string = STR_SETUP_ENGINES;
7408 else if (setup_mode == SETUP_MODE_EDITOR)
7410 setup_info = setup_info_editor;
7411 title_string = STR_SETUP_EDITOR;
7413 else if (setup_mode == SETUP_MODE_GRAPHICS)
7415 setup_info = setup_info_graphics;
7416 title_string = STR_SETUP_GRAPHICS;
7418 else if (setup_mode == SETUP_MODE_SOUND)
7420 setup_info = setup_info_sound;
7421 title_string = STR_SETUP_SOUND;
7423 else if (setup_mode == SETUP_MODE_ARTWORK)
7425 setup_info = setup_info_artwork;
7426 title_string = STR_SETUP_ARTWORK;
7428 else if (setup_mode == SETUP_MODE_TOUCH)
7430 setup_info = setup_info_touch;
7431 title_string = STR_SETUP_TOUCH;
7433 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
7434 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
7435 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
7436 setup_info = setup_info_touch_wipe_gestures;
7438 else if (setup_mode == SETUP_MODE_SHORTCUTS)
7440 setup_info = setup_info_shortcuts;
7441 title_string = STR_SETUP_SHORTCUTS;
7443 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
7445 setup_info = setup_info_shortcuts_1;
7446 title_string = STR_SETUP_SHORTCUTS;
7448 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
7450 setup_info = setup_info_shortcuts_2;
7451 title_string = STR_SETUP_SHORTCUTS;
7453 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
7455 setup_info = setup_info_shortcuts_3;
7456 title_string = STR_SETUP_SHORTCUTS;
7458 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
7460 setup_info = setup_info_shortcuts_4;
7461 title_string = STR_SETUP_SHORTCUTS;
7463 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
7465 setup_info = setup_info_shortcuts_5;
7466 title_string = STR_SETUP_SHORTCUTS;
7469 // use modified setup info without setup entries marked as hidden
7470 setup_info = getSetupInfoFinal(setup_info);
7472 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
7474 // determine maximal number of setup entries that can be displayed on screen
7476 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
7479 // determine maximal number of setup entries available for this setup screen
7481 for (i = 0; setup_info[i].type != 0; i++)
7484 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
7486 MapScreenGadgets(max_setup_info);
7489 redraw_mask = fade_mask = REDRAW_ALL;
7491 DrawMaskedBorder(fade_mask);
7496 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
7498 menu_info = setup_info;
7500 HandleMenuScreen(mx, my, dx, dy, button,
7501 setup_mode, num_setup_info, max_setup_info);
7504 static void DrawSetupScreen_Input(void)
7508 FadeOut(REDRAW_FIELD);
7512 setup_info = getSetupInfoFinal(setup_info_input);
7514 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
7516 for (i = 0; setup_info[i].type != 0; i++)
7518 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
7519 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
7520 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
7521 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
7522 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
7523 initCursor(i, IMG_MENU_BUTTON);
7525 DrawCursorAndText_Setup(i, -1, FALSE);
7528 // create gadgets for setup input menu screen
7529 FreeScreenGadgets();
7530 CreateScreenGadgets();
7532 // map gadgets for setup input menu screen
7533 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
7535 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
7537 FadeIn(REDRAW_FIELD);
7540 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7542 if (device_name == NULL)
7545 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7548 if (strlen(device_name) > 1)
7550 char c1 = device_name[strlen(device_name) - 1];
7551 char c2 = device_name[strlen(device_name) - 2];
7553 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7554 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7557 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7558 strlen(device_name));
7561 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7564 static struct SetupKeyboardInfo custom_key;
7571 { &custom_key.left, "Axis/Pad Left" },
7572 { &custom_key.right, "Axis/Pad Right" },
7573 { &custom_key.up, "Axis/Pad Up" },
7574 { &custom_key.down, "Axis/Pad Down" },
7575 { &custom_key.snap, "Button 1/A/X" },
7576 { &custom_key.drop, "Button 2/B/Y" }
7578 static char *joystick_name[MAX_PLAYERS] =
7585 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7586 int font_nr_info = FONT_MENU_1;
7587 int font_nr_name = FONT_VALUE_OLD;
7588 int font_nr_on = FONT_VALUE_1;
7589 int font_nr_off = FONT_VALUE_OLD;
7592 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7594 font_nr_info = FONT_MENU_2;
7595 font_nr_on = FONT_VALUE_NARROW;
7596 font_nr_off = FONT_VALUE_OLD_NARROW;
7599 custom_key = setup.input[player_nr].key;
7601 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7602 FONT_INPUT_1_ACTIVE);
7604 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7606 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7607 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7609 if (setup.input[player_nr].use_joystick)
7611 char *device_name = setup.input[player_nr].joy.device_name;
7612 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7613 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7614 char *text = joystick_name[joystick_nr];
7615 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7617 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7618 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7622 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7623 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7626 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7627 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7631 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7632 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7633 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7634 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7636 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7637 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7638 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7639 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7640 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7641 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7643 for (i = 0; i < 6; i++)
7645 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7647 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7649 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7650 (setup.input[player_nr].use_joystick ?
7652 getKeyNameFromKey(*custom[i].key)), font_nr_on);
7656 static int input_player_nr = 0;
7658 static void HandleSetupScreen_Input_Player(int step, int direction)
7660 int old_player_nr = input_player_nr;
7663 new_player_nr = old_player_nr + step * direction;
7664 if (new_player_nr < 0)
7666 if (new_player_nr > MAX_PLAYERS - 1)
7667 new_player_nr = MAX_PLAYERS - 1;
7669 if (new_player_nr != old_player_nr)
7671 input_player_nr = new_player_nr;
7673 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7677 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7679 static int choice = 0;
7682 int pos_start = SETUPINPUT_SCREEN_POS_START;
7683 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7684 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7685 int pos_end = SETUPINPUT_SCREEN_POS_END;
7687 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7691 for (i = 0; setup_info_input[i].type != 0; i++)
7693 // adjust menu structure according to skipped setup entries
7694 if (setup_info_input[i].type == TYPE_SKIPPABLE)
7702 if (button == MB_MENU_INITIALIZE)
7704 // input setup menu may have changed size due to graphics configuration
7705 if (choice >= pos_empty1)
7708 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7710 DrawCursorAndText_Setup(choice, -1, TRUE);
7714 else if (button == MB_MENU_LEAVE)
7716 setup_mode = SETUP_MODE_MAIN;
7723 if (mx || my) // mouse input
7725 x = (mx - mSX) / 32;
7726 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7728 else if (dx || dy) // keyboard input
7730 if (dx && choice == 0)
7731 x = (dx < 0 ? 10 : 12);
7732 else if ((dx && choice == 1) ||
7733 (dx == -1 && choice == pos_end))
7734 button = MB_MENU_CHOICE;
7738 if (y >= pos_empty1 && y <= pos_empty2)
7739 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7742 if (y == 0 && dx != 0 && button)
7744 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7746 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
7747 y >= pos_start && y <= pos_end &&
7748 !(y >= pos_empty1 && y <= pos_empty2))
7754 DrawCursorAndText_Setup(choice, -1, FALSE);
7755 DrawCursorAndText_Setup(y, -1, TRUE);
7757 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7766 char *device_name = setup.input[input_player_nr].joy.device_name;
7768 if (!setup.input[input_player_nr].use_joystick)
7770 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7772 setJoystickDeviceToNr(device_name, new_device_nr);
7773 setup.input[input_player_nr].use_joystick = TRUE;
7777 int device_nr = getJoystickNrFromDeviceName(device_name);
7778 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7780 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7781 setup.input[input_player_nr].use_joystick = FALSE;
7783 setJoystickDeviceToNr(device_name, new_device_nr);
7786 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7790 if (setup.input[input_player_nr].use_joystick)
7791 ConfigureJoystick(input_player_nr);
7793 CustomizeKeyboard(input_player_nr);
7795 else if (y == pos_end)
7801 setup_mode = SETUP_MODE_MAIN;
7808 static boolean CustomizeKeyboardMain(int player_nr)
7812 boolean finished = FALSE;
7813 static struct SetupKeyboardInfo custom_key;
7818 } customize_step[] =
7820 { &custom_key.left, "Move Left" },
7821 { &custom_key.right, "Move Right" },
7822 { &custom_key.up, "Move Up" },
7823 { &custom_key.down, "Move Down" },
7824 { &custom_key.snap, "Snap Field" },
7825 { &custom_key.drop, "Drop Element" }
7827 int font_nr_old = FONT_VALUE_OLD;
7828 int font_nr_new = FONT_VALUE_1;
7829 boolean success = FALSE;
7831 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7833 font_nr_old = FONT_VALUE_OLD_NARROW;
7834 font_nr_new = FONT_VALUE_NARROW;
7837 // read existing key bindings from player setup
7838 custom_key = setup.input[player_nr].key;
7841 FadeOut(REDRAW_FIELD);
7845 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7848 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7849 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7850 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7851 "Key:", FONT_INPUT_1_ACTIVE);
7852 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7853 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7855 FadeIn(REDRAW_FIELD);
7861 if (NextValidEvent(&event))
7865 case EVENT_KEYPRESS:
7867 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7869 // press 'Escape' to abort and keep the old key bindings
7870 if (key == KSYM_Escape)
7872 FadeSkipNextFadeIn();
7879 // press 'Enter' to keep the existing key binding
7880 if (key == KSYM_Return)
7881 key = *customize_step[step_nr].key;
7883 // check if key already used
7884 for (i = 0; i < step_nr; i++)
7885 if (*customize_step[i].key == key)
7890 // got new key binding
7891 *customize_step[step_nr].key = key;
7892 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7894 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7895 getKeyNameFromKey(key), font_nr_new);
7898 // un-highlight last query
7899 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7900 customize_step[step_nr - 1].text, FONT_MENU_1);
7901 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7902 "Key:", FONT_MENU_1);
7904 // all keys configured
7913 // query next key binding
7914 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7915 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7916 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7917 "Key:", FONT_INPUT_1_ACTIVE);
7918 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7919 getKeyNameFromKey(*customize_step[step_nr].key),
7924 case EVENT_KEYRELEASE:
7925 key_joystick_mapping = 0;
7929 HandleOtherEvents(&event);
7937 // write new key bindings back to player setup, if successfully finished
7939 setup.input[player_nr].key = custom_key;
7944 void CustomizeKeyboard(int player_nr)
7946 boolean success = CustomizeKeyboardMain(player_nr);
7950 int font_nr = FONT_TITLE_1;
7951 int font_height = getFontHeight(font_nr);
7952 int ypos1 = SYSIZE / 2 - font_height * 2;
7953 int ypos2 = SYSIZE / 2 - font_height * 1;
7954 unsigned int wait_frame_delay = 0;
7955 unsigned int wait_frame_delay_value = 2000;
7957 ResetDelayCounter(&wait_frame_delay);
7961 DrawTextSCentered(ypos1, font_nr, "Keyboard");
7962 DrawTextSCentered(ypos2, font_nr, "configured!");
7964 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7970 DrawSetupScreen_Input();
7973 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
7975 #define MARKER_BUTTON 1
7976 #define MARKER_AXIS_X 2
7977 #define MARKER_AXIS_Y 3
7979 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7981 static boolean bitmaps_initialized = FALSE;
7982 boolean screen_initialized = FALSE;
7983 static Bitmap *controller, *button, *axis_x, *axis_y;
7985 boolean success = TRUE;
7986 boolean done = FALSE, next = FALSE;
7988 int alpha = 200, alpha_step = -1;
7989 int alpha_ticks = 0;
7990 char mapping[4096], temp[256];
7991 int font_name = MENU_SETUP_FONT_TITLE;
7992 int font_info = MENU_SETUP_FONT_TEXT;
7993 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7994 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7995 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7996 int ystep_name = getMenuTextStep(spacing_name, font_name);
7997 int ystep_line = getMenuTextStep(spacing_line, font_info);
7998 int ystep_para = getMenuTextStep(spacing_para, font_info);
8006 int axis, button, hat, hat_value;
8009 *step, *prev_step, steps[] =
8011 { 356, 155, MARKER_BUTTON, "a", },
8012 { 396, 122, MARKER_BUTTON, "b", },
8013 { 320, 125, MARKER_BUTTON, "x", },
8014 { 358, 95, MARKER_BUTTON, "y", },
8015 { 162, 125, MARKER_BUTTON, "back", },
8016 { 216, 125, MARKER_BUTTON, "guide", },
8017 { 271, 125, MARKER_BUTTON, "start", },
8018 { 110, 200, MARKER_BUTTON, "dpleft", },
8019 { 146, 228, MARKER_BUTTON, "dpdown", },
8020 { 178, 200, MARKER_BUTTON, "dpright", },
8021 { 146, 172, MARKER_BUTTON, "dpup", },
8022 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8023 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8024 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8025 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8026 { 73, 141, MARKER_BUTTON, "leftstick", },
8027 { 282, 210, MARKER_BUTTON, "rightstick", },
8028 { 73, 141, MARKER_AXIS_X, "leftx", },
8029 { 73, 141, MARKER_AXIS_Y, "lefty", },
8030 { 282, 210, MARKER_AXIS_X, "rightx", },
8031 { 282, 210, MARKER_AXIS_Y, "righty", },
8034 unsigned int event_frame_delay = 0;
8035 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
8037 ResetDelayCounter(&event_frame_delay);
8039 if (!bitmaps_initialized)
8041 controller = LoadCustomImage("joystick/controller.png");
8042 button = LoadCustomImage("joystick/button.png");
8043 axis_x = LoadCustomImage("joystick/axis_x.png");
8044 axis_y = LoadCustomImage("joystick/axis_y.png");
8046 bitmaps_initialized = TRUE;
8049 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8052 // print info about the joystick we are watching
8053 Debug("joystick", "watching joystick %d: (%s)",
8054 SDL_JoystickInstanceID(joystick), name);
8055 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8056 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8057 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8060 // initialize mapping with GUID and name
8061 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8063 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8064 temp, name, SDL_GetPlatform());
8066 // loop through all steps (buttons and axes), getting joystick events
8067 for (i = 0; i < SDL_arraysize(steps) && !done;)
8069 Bitmap *marker = button; // initialize with reliable default value
8072 strcpy(step->mapping, mapping);
8076 step->hat_value = -1;
8078 marker = (step->marker == MARKER_BUTTON ? button :
8079 step->marker == MARKER_AXIS_X ? axis_x :
8080 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8084 while (!done && !next)
8086 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8087 alpha_ticks = SDL_GetTicks();
8094 else if (alpha < 128)
8100 int controller_x = SX + (SXSIZE - controller->width) / 2;
8101 int controller_y = SY + ystep_line;
8103 int marker_x = controller_x + step->x;
8104 int marker_y = controller_y + step->y;
8106 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8107 int ystart2 = ystart1 + ystep_name + ystep_line;
8111 DrawTextSCentered(ystart1, font_name, name);
8113 DrawTextSCentered(ystart2, font_info,
8114 "Press buttons and move axes on");
8115 ystart2 += ystep_line;
8116 DrawTextSCentered(ystart2, font_info,
8117 "your controller when indicated.");
8118 ystart2 += ystep_line;
8119 DrawTextSCentered(ystart2, font_info,
8120 "(Your controller may look different.)");
8121 ystart2 += ystep_para;
8123 #if defined(PLATFORM_ANDROID)
8124 DrawTextSCentered(ystart2, font_info,
8125 "To correct a mistake,");
8126 ystart2 += ystep_line;
8127 DrawTextSCentered(ystart2, font_info,
8128 "press the 'back' button.");
8129 ystart2 += ystep_line;
8130 DrawTextSCentered(ystart2, font_info,
8131 "To skip a button or axis,");
8132 ystart2 += ystep_line;
8133 DrawTextSCentered(ystart2, font_info,
8134 "press the 'menu' button.");
8136 DrawTextSCentered(ystart2, font_info,
8137 "To correct a mistake,");
8138 ystart2 += ystep_line;
8139 DrawTextSCentered(ystart2, font_info,
8140 "press the 'backspace' key.");
8141 ystart2 += ystep_line;
8142 DrawTextSCentered(ystart2, font_info,
8143 "To skip a button or axis,");
8144 ystart2 += ystep_line;
8145 DrawTextSCentered(ystart2, font_info,
8146 "press the 'return' key.");
8147 ystart2 += ystep_line;
8148 DrawTextSCentered(ystart2, font_info,
8149 "To exit, press the 'escape' key.");
8152 BlitBitmapMasked(controller, drawto, 0, 0,
8153 controller->width, controller->height,
8154 controller_x, controller_y);
8156 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8157 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8159 BlitBitmapMasked(marker, drawto, 0, 0,
8160 marker->width, marker->height,
8161 marker_x, marker_y);
8163 if (!screen_initialized)
8164 FadeIn(REDRAW_FIELD);
8168 screen_initialized = TRUE;
8170 while (NextValidEvent(&event))
8174 case SDL_JOYAXISMOTION:
8175 if (event.jaxis.value > 20000 ||
8176 event.jaxis.value < -20000)
8178 for (j = 0; j < i; j++)
8179 if (steps[j].axis == event.jaxis.axis)
8184 if (step->marker != MARKER_AXIS_X &&
8185 step->marker != MARKER_AXIS_Y)
8188 step->axis = event.jaxis.axis;
8189 strcat(mapping, step->field);
8190 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8191 strcat(mapping, temp);
8199 case SDL_JOYHATMOTION:
8200 // ignore centering; we're probably just coming back
8201 // to the center from the previous item we set
8202 if (event.jhat.value == SDL_HAT_CENTERED)
8205 for (j = 0; j < i; j++)
8206 if (steps[j].hat == event.jhat.hat &&
8207 steps[j].hat_value == event.jhat.value)
8212 step->hat = event.jhat.hat;
8213 step->hat_value = event.jhat.value;
8214 strcat(mapping, step->field);
8215 snprintf(temp, sizeof(temp), ":h%u.%u,",
8216 event.jhat.hat, event.jhat.value );
8217 strcat(mapping, temp);
8224 case SDL_JOYBALLMOTION:
8227 case SDL_JOYBUTTONUP:
8228 for (j = 0; j < i; j++)
8229 if (steps[j].button == event.jbutton.button)
8234 step->button = event.jbutton.button;
8235 strcat(mapping, step->field);
8236 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8237 strcat(mapping, temp);
8244 case SDL_FINGERDOWN:
8245 case SDL_MOUSEBUTTONDOWN:
8253 if (event.key.keysym.sym == KSYM_BackSpace ||
8254 event.key.keysym.sym == KSYM_Back)
8266 prev_step = &steps[i - 1];
8267 strcpy(mapping, prev_step->mapping);
8274 if (event.key.keysym.sym == KSYM_space ||
8275 event.key.keysym.sym == KSYM_Return ||
8276 event.key.keysym.sym == KSYM_Menu)
8285 if (event.key.keysym.sym == KSYM_Escape)
8295 program.exit_function(0);
8302 // do not handle events for longer than standard frame delay period
8303 if (DelayReached(&event_frame_delay, event_frame_delay_value))
8312 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8315 // activate mapping for this game
8316 SDL_GameControllerAddMapping(mapping);
8318 // save mapping to personal mappings
8319 SaveSetup_AddGameControllerMapping(mapping);
8322 // wait until the last pending event was removed from event queue
8323 while (NextValidEvent(&event));
8328 static int ConfigureJoystickMain(int player_nr)
8330 char *device_name = setup.input[player_nr].joy.device_name;
8331 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8332 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8333 int success = FALSE;
8336 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8337 return JOYSTICK_NOT_AVAILABLE;
8339 if (!joystick_active || !setup.input[player_nr].use_joystick)
8340 return JOYSTICK_NOT_AVAILABLE;
8343 FadeOut(REDRAW_FIELD);
8345 // close all joystick devices (potentially opened as game controllers)
8346 for (i = 0; i < SDL_NumJoysticks(); i++)
8347 SDLCloseJoystick(i);
8349 // open joystick device as plain joystick to configure as game controller
8350 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8352 // as the joystick was successfully opened before, this should not happen
8353 if (joystick == NULL)
8356 // create new game controller mapping (buttons and axes) for joystick device
8357 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8359 // close joystick (and maybe re-open as configured game controller later)
8360 SDL_JoystickClose(joystick);
8362 // re-open all joystick devices (potentially as game controllers)
8363 for (i = 0; i < SDL_NumJoysticks(); i++)
8366 // clear all joystick input actions for all joystick devices
8367 SDLClearJoystickState();
8369 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8372 void ConfigureJoystick(int player_nr)
8374 boolean state = ConfigureJoystickMain(player_nr);
8376 if (state != JOYSTICK_NOT_CONFIGURED)
8378 boolean success = (state == JOYSTICK_CONFIGURED);
8379 char message1[MAX_OUTPUT_LINESIZE + 1];
8380 char *message2 = (success ? "configured!" : "not available!");
8381 char *device_name = setup.input[player_nr].joy.device_name;
8382 int nr = getJoystickNrFromDeviceName(device_name) + 1;
8383 int font_nr = FONT_TITLE_1;
8384 int font_height = getFontHeight(font_nr);
8385 int ypos1 = SYSIZE / 2 - font_height * 2;
8386 int ypos2 = SYSIZE / 2 - font_height * 1;
8387 unsigned int wait_frame_delay = 0;
8388 unsigned int wait_frame_delay_value = 2000;
8390 ResetDelayCounter(&wait_frame_delay);
8394 sprintf(message1, "Joystick %d", nr);
8396 DrawTextSCentered(ypos1, font_nr, message1);
8397 DrawTextSCentered(ypos2, font_nr, message2);
8399 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8405 DrawSetupScreen_Input();
8408 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8410 if (y < video.screen_height / 3)
8412 // remap touch gadgets to access upper part of the screen
8413 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8414 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8416 else if (y > 2 * video.screen_height / 3)
8418 // remap touch gadgets to access lower part of the screen
8419 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8420 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8424 static boolean ConfigureVirtualButtonsMain(void)
8426 static char *customize_step_text[] =
8435 char grid_button[] =
8437 CHAR_GRID_BUTTON_LEFT,
8438 CHAR_GRID_BUTTON_RIGHT,
8439 CHAR_GRID_BUTTON_UP,
8440 CHAR_GRID_BUTTON_DOWN,
8441 CHAR_GRID_BUTTON_SNAP,
8442 CHAR_GRID_BUTTON_DROP
8451 int font_nr = FONT_INPUT_1_ACTIVE;
8452 int font_height = getFontHeight(font_nr);
8453 int ypos1 = SYSIZE / 2 - font_height * 2;
8454 int ypos2 = SYSIZE / 2 - font_height * 1;
8455 boolean success = FALSE;
8456 boolean finished = FALSE;
8458 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
8459 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8460 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8461 boolean set_grid_button = FALSE;
8462 int nr = GRID_ACTIVE_NR();
8465 for (x = 0; x < MAX_GRID_XSIZE; x++)
8466 for (y = 0; y < MAX_GRID_YSIZE; y++)
8467 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
8469 overlay.grid_button_highlight = grid_button[step_nr];
8474 FadeOut(REDRAW_FIELD);
8478 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8479 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8480 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8482 FadeIn(REDRAW_FIELD);
8484 SetOverlayShowGrid(TRUE);
8486 // map gadgets for setup touch buttons menu screen
8487 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8493 while (NextValidEvent(&event))
8495 int action = ACTION_NONE;
8497 // ---------- handle events and set the resulting action ----------
8503 UserEvent *user = (UserEvent *)&event;
8504 int id = user->value1;
8506 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
8507 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
8508 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
8509 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
8514 case EVENT_KEYPRESS:
8516 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8518 action = (key == KSYM_Escape ? ACTION_ESCAPE :
8519 key == KSYM_BackSpace ||
8520 key == KSYM_Back ? ACTION_BACK :
8521 key == KSYM_Return ||
8523 key == KSYM_space ? ACTION_NEXT :
8528 case EVENT_KEYRELEASE:
8529 key_joystick_mapping = 0;
8532 case EVENT_BUTTONPRESS:
8533 case EVENT_BUTTONRELEASE:
8535 ButtonEvent *button = (ButtonEvent *)&event;
8537 motion_status = FALSE;
8539 if (button->type == EVENT_BUTTONPRESS)
8540 button_status = button->button;
8542 button_status = MB_RELEASED;
8544 if (HandleGadgets(button->x, button->y, button_status))
8546 // do not handle this button event anymore
8550 button->x += video.screen_xoffset;
8551 button->y += video.screen_yoffset;
8553 x = button->x * overlay.grid_xsize / video.screen_width;
8554 y = button->y * overlay.grid_ysize / video.screen_height;
8556 if (button->type == EVENT_BUTTONPRESS)
8559 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8560 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8562 set_grid_button = TRUE;
8565 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
8569 case EVENT_MOTIONNOTIFY:
8571 MotionEvent *motion = (MotionEvent *)&event;
8573 motion_status = TRUE;
8575 if (HandleGadgets(motion->x, motion->y, button_status))
8577 // do not handle this button event anymore
8581 motion->x += video.screen_xoffset;
8582 motion->y += video.screen_yoffset;
8584 x = motion->x * overlay.grid_xsize / video.screen_width;
8585 y = motion->y * overlay.grid_ysize / video.screen_height;
8587 set_grid_button = TRUE;
8589 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
8593 case SDL_WINDOWEVENT:
8594 HandleWindowEvent((WindowEvent *) &event);
8596 // check if device has been rotated
8597 if (nr != GRID_ACTIVE_NR())
8599 nr = GRID_ACTIVE_NR();
8601 for (x = 0; x < MAX_GRID_XSIZE; x++)
8602 for (y = 0; y < MAX_GRID_YSIZE; y++)
8603 grid_button_old[x][y] = grid_button_tmp[x][y] =
8604 overlay.grid_button[x][y];
8609 case SDL_APP_WILLENTERBACKGROUND:
8610 case SDL_APP_DIDENTERBACKGROUND:
8611 case SDL_APP_WILLENTERFOREGROUND:
8612 case SDL_APP_DIDENTERFOREGROUND:
8613 HandlePauseResumeEvent((PauseResumeEvent *) &event);
8617 HandleOtherEvents(&event);
8621 // ---------- perform action set by handling events ----------
8623 if (action == ACTION_ESCAPE)
8625 // abort and restore the old key bindings
8627 for (x = 0; x < MAX_GRID_XSIZE; x++)
8628 for (y = 0; y < MAX_GRID_YSIZE; y++)
8629 overlay.grid_button[x][y] = grid_button_old[x][y];
8631 FadeSkipNextFadeIn();
8635 else if (action == ACTION_BACK)
8637 // keep the configured key bindings and go to previous page
8643 FadeSkipNextFadeIn();
8648 else if (action == ACTION_NEXT)
8650 // keep the configured key bindings and go to next page
8654 // all virtual buttons configured
8662 if (action != ACTION_NONE && !finished)
8664 for (x = 0; x < MAX_GRID_XSIZE; x++)
8665 for (y = 0; y < MAX_GRID_YSIZE; y++)
8666 grid_button_tmp[x][y] = overlay.grid_button[x][y];
8668 overlay.grid_button_highlight = grid_button[step_nr];
8670 // configure next virtual button
8674 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8675 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8676 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8679 if (set_grid_button)
8681 overlay.grid_button[x][y] =
8682 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8683 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8684 grid_button_tmp[x][y]);
8686 set_grid_button = FALSE;
8693 for (x = 0; x < MAX_GRID_XSIZE; x++)
8694 for (y = 0; y < MAX_GRID_YSIZE; y++)
8695 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8697 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8699 SetOverlayShowGrid(FALSE);
8704 void ConfigureVirtualButtons(void)
8706 boolean success = ConfigureVirtualButtonsMain();
8708 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
8709 SCREEN_MASK_TOUCH2);
8713 int font_nr = FONT_TITLE_1;
8714 int font_height = getFontHeight(font_nr);
8715 int ypos1 = SYSIZE / 2 - font_height * 2;
8716 int ypos2 = SYSIZE / 2 - font_height * 1;
8717 unsigned int wait_frame_delay = 0;
8718 unsigned int wait_frame_delay_value = 2000;
8720 ResetDelayCounter(&wait_frame_delay);
8724 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8725 DrawTextSCentered(ypos2, font_nr, "configured!");
8727 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8734 void DrawSetupScreen(void)
8739 if (setup_mode == SETUP_MODE_INPUT)
8740 DrawSetupScreen_Input();
8741 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8742 DrawChooseTree(&game_speed_current);
8743 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8744 DrawChooseTree(&scroll_delay_current);
8745 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8746 DrawChooseTree(&snapshot_mode_current);
8747 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8748 DrawChooseTree(&window_size_current);
8749 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8750 DrawChooseTree(&scaling_type_current);
8751 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8752 DrawChooseTree(&rendering_mode_current);
8753 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8754 DrawChooseTree(&vsync_mode_current);
8755 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8756 DrawChooseTree(&artwork.gfx_current);
8757 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8758 DrawChooseTree(&artwork.snd_current);
8759 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8760 DrawChooseTree(&artwork.mus_current);
8761 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8762 DrawChooseTree(&volume_simple_current);
8763 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8764 DrawChooseTree(&volume_loops_current);
8765 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8766 DrawChooseTree(&volume_music_current);
8767 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8768 DrawChooseTree(&touch_control_current);
8769 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8770 DrawChooseTree(&move_distance_current);
8771 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8772 DrawChooseTree(&drop_distance_current);
8773 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8774 DrawChooseTree(&transparency_current);
8775 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8776 DrawChooseTree(&grid_size_current[0][0]);
8777 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8778 DrawChooseTree(&grid_size_current[0][1]);
8779 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8780 DrawChooseTree(&grid_size_current[1][0]);
8781 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8782 DrawChooseTree(&grid_size_current[1][1]);
8784 DrawSetupScreen_Generic();
8786 PlayMenuSoundsAndMusic();
8789 void RedrawSetupScreenAfterFullscreenToggle(void)
8791 if (setup_mode == SETUP_MODE_GRAPHICS ||
8792 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8794 // update list selection from "setup.window_scaling_percent"
8795 execSetupGraphics_setWindowSizes(TRUE);
8801 void RedrawSetupScreenAfterScreenRotation(int nr)
8805 if (setup_mode == SETUP_MODE_TOUCH)
8807 // update virtual button settings (depending on screen orientation)
8810 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8812 // save already configured virtual buttons
8813 for (x = 0; x < MAX_GRID_XSIZE; x++)
8814 for (y = 0; y < MAX_GRID_YSIZE; y++)
8815 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8819 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8821 if (setup_mode == SETUP_MODE_INPUT)
8822 HandleSetupScreen_Input(mx, my, dx, dy, button);
8823 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8824 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8825 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8826 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8827 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8828 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8829 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8830 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8831 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8832 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8833 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8834 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8835 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8836 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8837 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8838 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8839 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8840 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8841 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8842 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8843 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8844 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8845 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8846 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8847 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8848 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8849 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8850 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8851 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8852 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8853 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8854 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8855 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8856 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8857 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8858 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8859 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8860 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8861 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8862 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8863 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8864 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8866 HandleSetupScreen_Generic(mx, my, dx, dy, button);
8869 void HandleGameActions(void)
8871 if (setup.ask_on_game_over)
8874 if (game.restart_game_message != NULL)
8876 RequestRestartGame(game.restart_game_message);
8881 if (game_status != GAME_MODE_PLAYING)
8884 GameActions(); // main game loop
8886 if (tape.auto_play && !tape.playing)
8887 AutoPlayTapes(); // continue automatically playing next tape
8891 // ---------- new screen button stuff --------------------------------------
8895 int gfx_unpressed, gfx_pressed;
8896 struct MenuPosInfo *pos;
8897 boolean *check_value;
8900 unsigned int event_mask;
8901 boolean is_touch_button;
8903 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8906 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8907 &menu.main.button.prev_level, NULL,
8908 SCREEN_CTRL_ID_PREV_LEVEL,
8910 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8911 FALSE, "previous level"
8914 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8915 &menu.main.button.next_level, NULL,
8916 SCREEN_CTRL_ID_NEXT_LEVEL,
8918 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8922 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
8923 &menu.main.button.first_level, NULL,
8924 SCREEN_CTRL_ID_FIRST_LEVEL,
8927 FALSE, "first level"
8930 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
8931 &menu.main.button.last_level, NULL,
8932 SCREEN_CTRL_ID_LAST_LEVEL,
8938 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
8939 &menu.main.button.level_number, NULL,
8940 SCREEN_CTRL_ID_LEVEL_NUMBER,
8943 FALSE, "level number"
8946 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8947 &menu.setup.button.prev_player, NULL,
8948 SCREEN_CTRL_ID_PREV_PLAYER,
8950 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8951 FALSE, "previous player"
8954 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8955 &menu.setup.button.next_player, NULL,
8956 SCREEN_CTRL_ID_NEXT_PLAYER,
8958 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8959 FALSE, "next player"
8962 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8963 &menu.main.button.insert_solution, NULL,
8964 SCREEN_CTRL_ID_INSERT_SOLUTION,
8965 SCREEN_MASK_MAIN_HAS_SOLUTION,
8967 FALSE, "insert solution tape"
8970 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8971 &menu.main.button.play_solution, NULL,
8972 SCREEN_CTRL_ID_PLAY_SOLUTION,
8973 SCREEN_MASK_MAIN_HAS_SOLUTION,
8975 FALSE, "play solution tape"
8978 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
8979 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
8980 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
8982 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
8983 FALSE, "switch ECS/AGA chipset"
8986 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
8987 &menu.setup.button.touch_back, NULL,
8988 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
8991 TRUE, "previous page"
8994 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
8995 &menu.setup.button.touch_next, NULL,
8996 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9002 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9003 &menu.setup.button.touch_back2, NULL,
9004 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9007 TRUE, "previous page"
9010 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9011 &menu.setup.button.touch_next2, NULL,
9012 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9021 int gfx_unpressed, gfx_pressed;
9025 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9028 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9029 -1, -1, // these values are not constant, but can change at runtime
9030 SCREEN_CTRL_ID_SCROLL_UP,
9034 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9035 -1, -1, // these values are not constant, but can change at runtime
9036 SCREEN_CTRL_ID_SCROLL_DOWN,
9043 int gfx_unpressed, gfx_pressed;
9049 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9052 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9053 -1, -1, // these values are not constant, but can change at runtime
9054 -1, -1, // these values are not constant, but can change at runtime
9055 GD_TYPE_SCROLLBAR_VERTICAL,
9056 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9057 "scroll level series vertically"
9069 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9072 IMG_SETUP_INPUT_TEXT,
9073 SCREEN_CTRL_ID_NETWORK_SERVER,
9074 -1, -1, // these values are not constant, but can change at runtime
9075 MAX_SETUP_TEXT_INPUT_LEN,
9076 network_server_hostname,
9077 "Network Server Hostname / IP"
9081 static void CreateScreenMenubuttons(void)
9083 struct GadgetInfo *gi;
9084 unsigned int event_mask;
9087 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9089 struct MenuPosInfo *pos = menubutton_info[i].pos;
9090 boolean is_touch_button = menubutton_info[i].is_touch_button;
9091 boolean is_check_button = menubutton_info[i].check_value != NULL;
9092 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9093 int gfx_unpressed, gfx_pressed;
9094 int x, y, width, height;
9095 int gd_x1, gd_x2, gd_y1, gd_y2;
9096 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9097 int id = menubutton_info[i].gadget_id;
9098 int type = GD_TYPE_NORMAL_BUTTON;
9099 boolean checked = FALSE;
9101 event_mask = menubutton_info[i].event_mask;
9103 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9104 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9106 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9107 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9109 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9110 gfx_pressed = menubutton_info[i].gfx_pressed;
9111 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9112 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9113 gd_x1 = graphic_info[gfx_unpressed].src_x;
9114 gd_y1 = graphic_info[gfx_unpressed].src_y;
9115 gd_x2 = graphic_info[gfx_pressed].src_x;
9116 gd_y2 = graphic_info[gfx_pressed].src_y;
9122 if (is_touch_button)
9124 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9125 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9128 if (is_check_button)
9130 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9131 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9132 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9133 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9135 type = GD_TYPE_CHECK_BUTTON;
9136 checked = *menubutton_info[i].check_value;
9139 gi = CreateGadget(GDI_CUSTOM_ID, id,
9140 GDI_CUSTOM_TYPE_ID, i,
9141 GDI_IMAGE_ID, gfx_unpressed,
9142 GDI_INFO_TEXT, menubutton_info[i].infotext,
9148 GDI_STATE, GD_BUTTON_UNPRESSED,
9149 GDI_CHECKED, checked,
9150 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9151 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9152 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9153 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9154 GDI_DIRECT_DRAW, FALSE,
9155 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9156 GDI_EVENT_MASK, event_mask,
9157 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9161 Fail("cannot create gadget");
9163 screen_gadget[id] = gi;
9167 static void CreateScreenScrollbuttons(void)
9169 struct GadgetInfo *gi;
9170 unsigned int event_mask;
9173 // these values are not constant, but can change at runtime
9174 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9175 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9176 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9177 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9179 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9181 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9182 int gfx_unpressed, gfx_pressed;
9183 int x, y, width, height;
9184 int gd_x1, gd_x2, gd_y1, gd_y2;
9185 int id = scrollbutton_info[i].gadget_id;
9187 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9189 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9190 y = mSY + scrollbutton_info[i].y;
9191 width = SC_SCROLLBUTTON_XSIZE;
9192 height = SC_SCROLLBUTTON_YSIZE;
9194 // correct scrollbar position if placed outside menu (playfield) area
9195 if (x > SX + SC_SCROLL_UP_XPOS)
9196 x = SX + SC_SCROLL_UP_XPOS;
9198 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9199 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9200 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9202 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9203 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9204 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9205 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9206 gd_x1 = graphic_info[gfx_unpressed].src_x;
9207 gd_y1 = graphic_info[gfx_unpressed].src_y;
9208 gd_x2 = graphic_info[gfx_pressed].src_x;
9209 gd_y2 = graphic_info[gfx_pressed].src_y;
9211 gi = CreateGadget(GDI_CUSTOM_ID, id,
9212 GDI_CUSTOM_TYPE_ID, i,
9213 GDI_IMAGE_ID, gfx_unpressed,
9214 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9219 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9220 GDI_STATE, GD_BUTTON_UNPRESSED,
9221 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9222 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9223 GDI_DIRECT_DRAW, FALSE,
9224 GDI_EVENT_MASK, event_mask,
9225 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9229 Fail("cannot create gadget");
9231 screen_gadget[id] = gi;
9235 static void CreateScreenScrollbars(void)
9239 // these values are not constant, but can change at runtime
9240 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9241 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9242 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9243 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9245 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9247 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9248 int gfx_unpressed, gfx_pressed;
9249 int x, y, width, height;
9250 int gd_x1, gd_x2, gd_y1, gd_y2;
9251 struct GadgetInfo *gi;
9252 int items_max, items_visible, item_position;
9253 unsigned int event_mask;
9254 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9255 int id = scrollbar_info[i].gadget_id;
9257 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9259 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9260 y = mSY + scrollbar_info[i].y;
9261 width = scrollbar_info[i].width;
9262 height = scrollbar_info[i].height;
9264 // correct scrollbar position if placed outside menu (playfield) area
9265 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9266 x = SX + SC_SCROLL_VERTICAL_XPOS;
9268 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9269 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9271 items_max = num_page_entries;
9272 items_visible = num_page_entries;
9275 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9276 gfx_pressed = scrollbar_info[i].gfx_pressed;
9277 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9278 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9279 gd_x1 = graphic_info[gfx_unpressed].src_x;
9280 gd_y1 = graphic_info[gfx_unpressed].src_y;
9281 gd_x2 = graphic_info[gfx_pressed].src_x;
9282 gd_y2 = graphic_info[gfx_pressed].src_y;
9284 gi = CreateGadget(GDI_CUSTOM_ID, id,
9285 GDI_CUSTOM_TYPE_ID, i,
9286 GDI_IMAGE_ID, gfx_unpressed,
9287 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9292 GDI_TYPE, scrollbar_info[i].type,
9293 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9294 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9295 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9296 GDI_WHEEL_AREA_X, SX,
9297 GDI_WHEEL_AREA_Y, SY,
9298 GDI_WHEEL_AREA_WIDTH, SXSIZE,
9299 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9300 GDI_STATE, GD_BUTTON_UNPRESSED,
9301 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9302 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9303 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9304 GDI_DIRECT_DRAW, FALSE,
9305 GDI_EVENT_MASK, event_mask,
9306 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9310 Fail("cannot create gadget");
9312 screen_gadget[id] = gi;
9316 static void CreateScreenTextInputGadgets(void)
9320 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
9322 int graphic = textinput_info[i].graphic;
9323 struct GraphicInfo *gd = &graphic_info[graphic];
9324 int gd_x1 = gd->src_x;
9325 int gd_y1 = gd->src_y;
9326 int gd_x2 = gd->src_x + gd->active_xoffset;
9327 int gd_y2 = gd->src_y + gd->active_yoffset;
9328 struct GadgetInfo *gi;
9329 unsigned int event_mask;
9330 int id = textinput_info[i].gadget_id;
9331 int x = textinput_info[i].x;
9332 int y = textinput_info[i].y;
9334 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
9336 gi = CreateGadget(GDI_CUSTOM_ID, id,
9337 GDI_CUSTOM_TYPE_ID, i,
9338 GDI_INFO_TEXT, textinput_info[i].infotext,
9341 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
9342 GDI_TEXT_VALUE, textinput_info[i].value,
9343 GDI_TEXT_SIZE, textinput_info[i].size,
9344 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
9345 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
9346 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9347 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9348 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9349 GDI_DESIGN_WIDTH, gd->width,
9350 GDI_EVENT_MASK, event_mask,
9351 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9352 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
9356 Fail("cannot create gadget");
9358 screen_gadget[id] = gi;
9362 void CreateScreenGadgets(void)
9364 CreateScreenMenubuttons();
9366 CreateScreenScrollbuttons();
9367 CreateScreenScrollbars();
9369 CreateScreenTextInputGadgets();
9372 void FreeScreenGadgets(void)
9376 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
9377 FreeGadget(screen_gadget[i]);
9380 static void MapScreenMenuGadgets(int screen_mask)
9384 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9385 if (screen_mask & menubutton_info[i].screen_mask)
9386 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9389 static void UnmapScreenMenuGadgets(int screen_mask)
9393 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9395 if (screen_mask & menubutton_info[i].screen_mask)
9397 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9399 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
9400 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
9401 screen_gadget[menubutton_info[i].gadget_id]->y,
9402 screen_gadget[menubutton_info[i].gadget_id]->width,
9403 screen_gadget[menubutton_info[i].gadget_id]->height);
9408 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
9411 MapScreenMenuGadgets(screen_mask);
9413 UnmapScreenMenuGadgets(screen_mask);
9416 static void MapScreenGadgets(int num_entries)
9420 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
9423 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9424 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
9426 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9427 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
9430 static void MapScreenTreeGadgets(TreeInfo *ti)
9432 MapScreenGadgets(numTreeInfoInGroup(ti));
9435 static void HandleScreenGadgets(struct GadgetInfo *gi)
9437 int id = gi->custom_id;
9438 int button = gi->event.button;
9439 int step = (button == MB_LEFTBUTTON ? 1 :
9440 button == MB_MIDDLEBUTTON ? 5 :
9441 button == MB_RIGHTBUTTON ? 10 : 1);
9445 case SCREEN_CTRL_ID_PREV_LEVEL:
9446 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
9449 case SCREEN_CTRL_ID_NEXT_LEVEL:
9450 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
9453 case SCREEN_CTRL_ID_FIRST_LEVEL:
9454 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
9457 case SCREEN_CTRL_ID_LAST_LEVEL:
9458 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
9461 case SCREEN_CTRL_ID_LEVEL_NUMBER:
9462 CloseDoor(DOOR_CLOSE_2);
9463 SetGameStatus(GAME_MODE_LEVELNR);
9464 DrawChooseLevelNr();
9467 case SCREEN_CTRL_ID_PREV_PLAYER:
9468 HandleSetupScreen_Input_Player(step, -1);
9471 case SCREEN_CTRL_ID_NEXT_PLAYER:
9472 HandleSetupScreen_Input_Player(step, +1);
9475 case SCREEN_CTRL_ID_INSERT_SOLUTION:
9476 InsertSolutionTape();
9479 case SCREEN_CTRL_ID_PLAY_SOLUTION:
9483 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
9484 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
9488 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
9489 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
9490 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
9491 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
9492 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
9495 case SCREEN_CTRL_ID_SCROLL_UP:
9496 if (game_status == GAME_MODE_NAMES)
9497 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9498 else if (game_status == GAME_MODE_LEVELS)
9499 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9500 else if (game_status == GAME_MODE_LEVELNR)
9501 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9502 else if (game_status == GAME_MODE_SETUP)
9503 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9504 else if (game_status == GAME_MODE_INFO)
9505 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9508 case SCREEN_CTRL_ID_SCROLL_DOWN:
9509 if (game_status == GAME_MODE_NAMES)
9510 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9511 else if (game_status == GAME_MODE_LEVELS)
9512 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9513 else if (game_status == GAME_MODE_LEVELNR)
9514 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9515 else if (game_status == GAME_MODE_SETUP)
9516 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9517 else if (game_status == GAME_MODE_INFO)
9518 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9521 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
9522 if (game_status == GAME_MODE_NAMES)
9523 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9524 else if (game_status == GAME_MODE_LEVELS)
9525 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9526 else if (game_status == GAME_MODE_LEVELNR)
9527 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9528 else if (game_status == GAME_MODE_SETUP)
9529 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9530 else if (game_status == GAME_MODE_INFO)
9531 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9534 case SCREEN_CTRL_ID_NETWORK_SERVER:
9536 if (!strEqual(gi->textinput.value, ""))
9538 setString(&setup.network_server_hostname, gi->textinput.value);
9540 network.server_host = setup.network_server_hostname;
9544 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
9546 network.server_host = NULL;
9549 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
9550 network.server_host = NULL;
9552 execSetupGame_setNetworkServerText();
9564 void DumpScreenIdentifiers(void)
9568 Print("Active screen elements on current screen:\n");
9570 for (i = 0; main_controls[i].nr != -1; i++)
9572 struct MainControlInfo *mci = &main_controls[i];
9574 if (mci->button_graphic != -1)
9576 char *token = getTokenFromImageID(mci->button_graphic);
9578 Print("- '%s'\n", token);
9585 boolean DoScreenAction(int image_id)
9589 if (game_status != GAME_MODE_MAIN)
9592 for (i = 0; main_controls[i].nr != -1; i++)
9594 struct MainControlInfo *mci = &main_controls[i];
9595 struct MenuPosInfo *pos = mci->pos_button;
9597 if (mci->button_graphic == image_id)
9599 int x = mSX + pos->x;
9600 int y = mSY + pos->y;
9602 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
9611 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
9613 // get tree info node of newly added level or artwork set
9614 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
9615 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
9617 if (tree_node_new == NULL) // should not happen
9620 // if request dialog is active, do nothing
9621 if (game.request_active)
9624 if (game_status == GAME_MODE_MAIN &&
9625 tree_type == TREE_TYPE_LEVEL_DIR)
9627 // when adding new level set in main menu, select it as current level set
9629 // change current level set to newly added level set from zip file
9630 leveldir_current = tree_node_new;
9632 // change current level number to first level of newly added level set
9633 level_nr = leveldir_current->first_level;
9635 // redraw screen to reflect changed level set
9638 // save this level set and level number as last selected level set
9639 SaveLevelSetup_LastSeries();
9640 SaveLevelSetup_SeriesInfo();
9642 else if (game_status == GAME_MODE_LEVELS &&
9643 tree_type == TREE_TYPE_LEVEL_DIR)
9645 // when adding new level set in level set menu, set cursor and update screen
9647 leveldir_current = tree_node_new;
9649 DrawChooseTree(&leveldir_current);
9651 else if (game_status == GAME_MODE_SETUP)
9653 // when adding new artwork set in setup menu, set cursor and update screen
9655 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9656 tree_type == TREE_TYPE_GRAPHICS_DIR)
9658 artwork.gfx_current = tree_node_new;
9660 DrawChooseTree(&artwork.gfx_current);
9662 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9663 tree_type == TREE_TYPE_SOUNDS_DIR)
9665 artwork.snd_current = tree_node_new;
9667 DrawChooseTree(&artwork.snd_current);
9669 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9670 tree_type == TREE_TYPE_MUSIC_DIR)
9672 artwork.mus_current = tree_node_new;
9674 DrawChooseTree(&artwork.mus_current);