1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
62 // sub-screens on the setup screen (generic)
63 #define SETUP_MODE_CHOOSE_ARTWORK 15
64 #define SETUP_MODE_CHOOSE_OTHER 16
66 // sub-screens on the setup screen (specific)
67 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
68 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
69 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
70 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
71 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
72 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
73 #define SETUP_MODE_CHOOSE_RENDERING 23
74 #define SETUP_MODE_CHOOSE_VSYNC 24
75 #define SETUP_MODE_CHOOSE_GRAPHICS 25
76 #define SETUP_MODE_CHOOSE_SOUNDS 26
77 #define SETUP_MODE_CHOOSE_MUSIC 27
78 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
79 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
80 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
81 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
82 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
83 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
84 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
87 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
88 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
89 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
91 #define MAX_SETUP_MODES 40
93 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
95 // setup screen titles
96 #define STR_SETUP_MAIN "Setup"
97 #define STR_SETUP_GAME "Game & Menu"
98 #define STR_SETUP_ENGINES "Game Engines"
99 #define STR_SETUP_EDITOR "Editor"
100 #define STR_SETUP_GRAPHICS "Graphics"
101 #define STR_SETUP_SOUND "Sound & Music"
102 #define STR_SETUP_ARTWORK "Custom Artwork"
103 #define STR_SETUP_INPUT "Input Devices"
104 #define STR_SETUP_TOUCH "Touch Controls"
105 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
106 #define STR_SETUP_EXIT "Exit"
107 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
109 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
110 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
111 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
112 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
113 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
114 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
115 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
116 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
117 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
118 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
119 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
120 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
121 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
122 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
123 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
124 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
125 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
126 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
127 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
129 // other screen text constants
130 #define STR_CHOOSE_TREE_EDIT "Edit"
131 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
132 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
134 #define TEXT_NEXT_PAGE "Press any key or button for next page"
135 #define TEXT_INFO_MENU "Press any key or button for info menu"
137 // for input setup functions
138 #define SETUPINPUT_SCREEN_POS_START 0
139 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
140 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
141 #define SETUPINPUT_SCREEN_POS_END 13
143 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
144 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
146 #define MAX_SETUP_TEXT_INPUT_LEN 28
148 // for various menu stuff
149 #define MENU_SCREEN_START_XPOS 1
150 #define MENU_SCREEN_START_YPOS 2
151 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
152 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
153 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
154 #define MENU_TITLE1_YPOS 8
155 #define MENU_TITLE2_YPOS 46
156 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
157 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
158 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
159 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
160 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
161 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
162 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
163 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
164 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
165 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
166 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
167 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
168 MENU_INFO_FONT_TITLE))
169 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
170 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
171 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
172 MENU_SCREEN_INFO_YSTART2 - \
174 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
175 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
176 MENU_SCREEN_INFO_YSTEP)
177 #define NUM_INFO_ELEMENTS_FROM_CONF \
178 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
179 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
180 MAX_MENU_ENTRIES_ON_SCREEN)
181 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
182 MAX_INFO_ELEMENTS_ON_SCREEN), \
183 NUM_INFO_ELEMENTS_FROM_CONF)
184 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
185 #define MAX_MENU_TEXT_LENGTH_BIG 13
186 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
188 // screen gadget identifiers
189 #define SCREEN_CTRL_ID_PREV_LEVEL 0
190 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
191 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
192 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
193 #define SCREEN_CTRL_ID_PREV_SCORE 4
194 #define SCREEN_CTRL_ID_NEXT_SCORE 5
195 #define SCREEN_CTRL_ID_PLAY_TAPE 6
196 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
197 #define SCREEN_CTRL_ID_LAST_LEVEL 8
198 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
199 #define SCREEN_CTRL_ID_PREV_PLAYER 10
200 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
201 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
202 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
203 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 14
204 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 15
205 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 16
206 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 17
207 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 18
209 #define NUM_SCREEN_MENUBUTTONS 19
211 #define SCREEN_CTRL_ID_SCROLL_UP 19
212 #define SCREEN_CTRL_ID_SCROLL_DOWN 20
213 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 21
214 #define SCREEN_CTRL_ID_NETWORK_SERVER 22
216 #define NUM_SCREEN_GADGETS 23
218 #define NUM_SCREEN_SCROLLBUTTONS 2
219 #define NUM_SCREEN_SCROLLBARS 1
220 #define NUM_SCREEN_TEXTINPUT 1
222 #define SCREEN_MASK_MAIN (1 << 0)
223 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
224 #define SCREEN_MASK_INPUT (1 << 2)
225 #define SCREEN_MASK_TOUCH (1 << 3)
226 #define SCREEN_MASK_TOUCH2 (1 << 4)
227 #define SCREEN_MASK_SCORES (1 << 5)
228 #define SCREEN_MASK_SCORES_INFO (1 << 6)
230 // graphic position and size values for buttons and scrollbars
231 #define SC_MENUBUTTON_XSIZE TILEX
232 #define SC_MENUBUTTON_YSIZE TILEY
234 #define SC_SCROLLBUTTON_XSIZE TILEX
235 #define SC_SCROLLBUTTON_YSIZE TILEY
237 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
239 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
240 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
241 SC_SCROLLBUTTON_YSIZE)
243 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
244 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
246 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
247 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
248 SC_SCROLLBUTTON_YSIZE)
250 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
251 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
252 SC_SCROLL_VERTICAL_YSIZE)
254 #define SC_BORDER_SIZE 14
257 // forward declarations of internal functions
258 static void HandleScreenGadgets(struct GadgetInfo *);
259 static void HandleSetupScreen_Generic(int, int, int, int, int);
260 static void HandleSetupScreen_Input(int, int, int, int, int);
261 static void CustomizeKeyboard(int);
262 static void ConfigureJoystick(int);
263 static void ConfigureVirtualButtons(void);
264 static void execSetupGame(void);
265 static void execSetupEngines(void);
266 static void execSetupGraphics(void);
267 static void execSetupSound(void);
268 static void execSetupTouch(void);
269 static void execSetupArtwork(void);
270 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
272 static void DrawChoosePlayerName(void);
273 static void DrawChooseLevelSet(void);
274 static void DrawChooseLevelNr(void);
275 static void DrawScoreInfo(int);
276 static void DrawScoreInfo_Content(int);
277 static void DrawInfoScreen(void);
278 static void DrawSetupScreen(void);
279 static void DrawTypeName(void);
281 static void DrawInfoScreen_NotAvailable(char *, char *);
282 static void DrawInfoScreen_HelpAnim(int, int, boolean);
283 static void DrawInfoScreen_HelpText(int, int, int, int);
284 static void HandleInfoScreen_Main(int, int, int, int, int);
285 static void HandleInfoScreen_TitleScreen(int, int, int);
286 static void HandleInfoScreen_Elements(int, int, int);
287 static void HandleInfoScreen_Music(int, int, int);
288 static void HandleInfoScreen_Credits(int, int, int);
289 static void HandleInfoScreen_Program(int, int, int);
290 static void HandleInfoScreen_Version(int);
292 static void ModifyGameSpeedIfNeeded(void);
293 static void DisableVsyncIfNeeded(void);
295 static void RedrawScreenMenuGadgets(int);
296 static void MapScreenMenuGadgets(int);
297 static void UnmapScreenMenuGadgets(int);
298 static void MapScreenGadgets(int);
299 static void UnmapScreenGadgets(void);
300 static void MapScreenTreeGadgets(TreeInfo *);
301 static void UnmapScreenTreeGadgets(void);
303 static void UpdateScreenMenuGadgets(int, boolean);
304 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
305 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
307 static boolean OfferUploadTapes(void);
308 static void execOfferUploadTapes(void);
310 static void DrawHallOfFame_setScoreEntries(void);
311 static void HandleHallOfFame_SelectLevel(int, int);
312 static char *getHallOfFameRankText(int, int);
313 static char *getHallOfFameScoreText(int, int);
315 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
317 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
319 static int info_mode = INFO_MODE_MAIN;
320 static int setup_mode = SETUP_MODE_MAIN;
322 static TreeInfo *window_sizes = NULL;
323 static TreeInfo *window_size_current = NULL;
325 static TreeInfo *scaling_types = NULL;
326 static TreeInfo *scaling_type_current = NULL;
328 static TreeInfo *rendering_modes = NULL;
329 static TreeInfo *rendering_mode_current = NULL;
331 static TreeInfo *vsync_modes = NULL;
332 static TreeInfo *vsync_mode_current = NULL;
334 static TreeInfo *scroll_delays = NULL;
335 static TreeInfo *scroll_delay_current = NULL;
337 static TreeInfo *snapshot_modes = NULL;
338 static TreeInfo *snapshot_mode_current = NULL;
340 static TreeInfo *scores_types = NULL;
341 static TreeInfo *scores_type_current = NULL;
343 static TreeInfo *game_speeds_normal = NULL;
344 static TreeInfo *game_speeds_extended = NULL;
345 static TreeInfo *game_speeds = NULL;
346 static TreeInfo *game_speed_current = NULL;
348 static TreeInfo *volumes_simple = NULL;
349 static TreeInfo *volume_simple_current = NULL;
351 static TreeInfo *volumes_loops = NULL;
352 static TreeInfo *volume_loops_current = NULL;
354 static TreeInfo *volumes_music = NULL;
355 static TreeInfo *volume_music_current = NULL;
357 static TreeInfo *touch_controls = NULL;
358 static TreeInfo *touch_control_current = NULL;
360 static TreeInfo *move_distances = NULL;
361 static TreeInfo *move_distance_current = NULL;
363 static TreeInfo *drop_distances = NULL;
364 static TreeInfo *drop_distance_current = NULL;
366 static TreeInfo *transparencies = NULL;
367 static TreeInfo *transparency_current = NULL;
369 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
370 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
372 static TreeInfo *player_name = NULL;
373 static TreeInfo *player_name_current = NULL;
375 static TreeInfo *level_number = NULL;
376 static TreeInfo *level_number_current = NULL;
378 static TreeInfo *score_entries = NULL;
379 static TreeInfo *score_entry_current = NULL;
381 static struct ValueTextInfo window_sizes_list[] =
386 { 100, "100 % (Default)" },
399 static struct StringValueTextInfo scaling_types_list[] =
401 { SCALING_QUALITY_NEAREST, "Off" },
402 { SCALING_QUALITY_LINEAR, "Linear" },
403 { SCALING_QUALITY_BEST, "Anisotropic" },
408 static struct StringValueTextInfo rendering_modes_list[] =
410 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
411 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
413 // this mode may work under certain conditions, but does not work on Windows
414 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
416 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
421 static struct StringValueTextInfo vsync_modes_list[] =
423 { STR_VSYNC_MODE_OFF, "Off" },
424 { STR_VSYNC_MODE_NORMAL, "Normal" },
425 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
430 static struct StringValueTextInfo scores_types_list[] =
432 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
433 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
434 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
439 static struct ValueTextInfo game_speeds_list_normal[] =
450 static struct ValueTextInfo game_speeds_list_extended[] =
452 { 1000, "1 fps (Extremely Slow)" },
457 { 29, "35 fps (Original Supaplex)" },
459 { 20, "50 fps (=== Normal Speed ===)" },
460 { 16, "60 fps (60 Hz VSync Speed)" },
461 { 14, "70 fps (Maximum Supaplex)" },
465 { 1, "1000 fps (Extremely Fast)" },
470 static struct ValueTextInfo *game_speeds_list;
472 static struct ValueTextInfo scroll_delays_list[] =
474 { 0, "0 Tiles (No Scroll Delay)" },
477 { 3, "3 Tiles (Default)" },
482 { 8, "8 Tiles (Maximum Scroll Delay)"},
487 static struct StringValueTextInfo snapshot_modes_list[] =
489 { STR_SNAPSHOT_MODE_OFF, "Off" },
490 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
491 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
492 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
497 static struct ValueTextInfo volumes_list[] =
517 static struct StringValueTextInfo touch_controls_list[] =
519 { TOUCH_CONTROL_OFF, "Off" },
520 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
521 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
522 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
527 static struct ValueTextInfo distances_list[] =
542 static struct ValueTextInfo transparencies_list[] =
544 { 0, "0 % (Opaque)" },
554 { 100, "100 % (Invisible)" },
559 static struct ValueTextInfo grid_sizes_list[] =
595 static int align_xoffset = 0;
596 static int align_yoffset = 0;
598 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
599 (s) <= GAME_MODE_SETUP ? (s) : \
600 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
602 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
603 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
605 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
606 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
607 (i) <= INFO_MODE_LEVELSET ? (i) : \
610 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
611 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
612 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
613 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
614 SETUP_MODE_CHOOSE_ARTWORK : \
615 SETUP_MODE_CHOOSE_OTHER)
617 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
618 menu.draw_xoffset[GAME_MODE_INFO] : \
619 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
620 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
621 menu.draw_yoffset[GAME_MODE_INFO] : \
622 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
623 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
624 menu.extra_spacing[GAME_MODE_INFO] : \
625 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
627 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
628 menu.draw_xoffset[GAME_MODE_SETUP] : \
629 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
630 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
631 menu.draw_yoffset[GAME_MODE_SETUP] : \
632 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
633 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
634 menu.extra_spacing[GAME_MODE_SETUP] : \
635 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
637 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
639 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
641 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
642 DRAW_XOFFSET_INFO(info_mode) : \
643 (s) == GAME_MODE_SETUP ? \
644 DRAW_XOFFSET_SETUP(setup_mode) : \
645 menu.draw_xoffset[DRAW_MODE(s)])
646 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
647 DRAW_YOFFSET_INFO(info_mode) : \
648 (s) == GAME_MODE_SETUP ? \
649 DRAW_YOFFSET_SETUP(setup_mode) : \
650 menu.draw_yoffset[DRAW_MODE(s)])
651 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
652 EXTRA_SPACING_INFO(info_mode) : \
653 (s) == GAME_MODE_SETUP ? \
654 EXTRA_SPACING_SETUP(setup_mode) : \
655 (s) == GAME_MODE_SCORES ? \
656 EXTRA_SPACING_SCORES(info_mode) : \
657 menu.extra_spacing[DRAW_MODE(s)])
659 #define mSX (SX + DRAW_XOFFSET(game_status))
660 #define mSY (SY + DRAW_YOFFSET(game_status))
662 #define amSX (mSX + align_xoffset)
663 #define amSY (mSY + align_yoffset)
665 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
666 menu.list_size[game_status] : \
667 MAX_MENU_ENTRIES_ON_SCREEN)
669 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
670 NUM_MENU_ENTRIES_ON_SCREEN)
673 // title display and control definitions
675 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
676 2 * MAX_NUM_TITLE_MESSAGES)
678 #define NO_DIRECT_LEVEL_SELECT (-1)
681 static int num_title_screens = 0;
683 struct TitleControlInfo
692 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
695 // credits screens definitions
697 static int num_credits_screens = 0;
698 static boolean use_global_credits_screens = FALSE;
701 // program info screens definitions
703 static int num_program_info_screens = 0;
706 // main menu display and control definitions
708 #define MAIN_CONTROL_NAME 0
709 #define MAIN_CONTROL_LEVELS 1
710 #define MAIN_CONTROL_SCORES 2
711 #define MAIN_CONTROL_EDITOR 3
712 #define MAIN_CONTROL_INFO 4
713 #define MAIN_CONTROL_GAME 5
714 #define MAIN_CONTROL_SETUP 6
715 #define MAIN_CONTROL_QUIT 7
716 #define MAIN_CONTROL_PREV_LEVEL 8
717 #define MAIN_CONTROL_NEXT_LEVEL 9
718 #define MAIN_CONTROL_FIRST_LEVEL 10
719 #define MAIN_CONTROL_LAST_LEVEL 11
720 #define MAIN_CONTROL_LEVEL_NUMBER 12
721 #define MAIN_CONTROL_LEVEL_INFO_1 13
722 #define MAIN_CONTROL_LEVEL_INFO_2 14
723 #define MAIN_CONTROL_LEVEL_NAME 15
724 #define MAIN_CONTROL_LEVEL_AUTHOR 16
725 #define MAIN_CONTROL_LEVEL_YEAR 17
726 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
727 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
728 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
729 #define MAIN_CONTROL_TITLE_1 21
730 #define MAIN_CONTROL_TITLE_2 22
731 #define MAIN_CONTROL_TITLE_3 23
733 static char str_main_text_name[10];
734 static char str_main_text_first_level[10];
735 static char str_main_text_last_level[10];
736 static char str_main_text_level_number[10];
738 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
740 static char *main_text_name = str_main_text_name;
741 static char *main_text_first_level = str_main_text_first_level;
742 static char *main_text_last_level = str_main_text_last_level;
743 static char *main_text_level_number = str_main_text_level_number;
744 static char *main_text_levels = "Levelset";
745 static char *main_text_scores = "Hall Of Fame";
746 static char *main_text_editor = "Level Creator";
747 static char *main_text_info = "Info Screen";
748 static char *main_text_game = "Start Game";
749 static char *main_text_setup = "Setup";
750 static char *main_text_quit = "Quit";
751 static char *main_text_level_name = level.name;
752 static char *main_text_level_author = level.author;
753 static char *main_text_level_year = NULL;
754 static char *main_text_level_imported_from = NULL;
755 static char *main_text_level_imported_by = NULL;
756 static char *main_text_level_tested_by = NULL;
757 static char *main_text_title_1 = NULL;
758 static char *main_text_title_2 = NULL;
759 static char *main_text_title_3 = NULL;
761 extern char debug_xsn_mode[];
763 struct MainControlInfo
767 struct MenuPosInfo *pos_button;
770 struct TextPosInfo *pos_text;
773 struct TextPosInfo *pos_input;
777 static struct MainControlInfo main_controls[] =
781 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
782 &menu.main.text.name, &main_text_name,
783 &menu.main.input.name, &setup.player_name,
787 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
788 &menu.main.text.levels, &main_text_levels,
793 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
794 &menu.main.text.scores, &main_text_scores,
799 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
800 &menu.main.text.editor, &main_text_editor,
805 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
806 &menu.main.text.info, &main_text_info,
811 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
812 &menu.main.text.game, &main_text_game,
817 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
818 &menu.main.text.setup, &main_text_setup,
823 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
824 &menu.main.text.quit, &main_text_quit,
828 MAIN_CONTROL_PREV_LEVEL,
834 MAIN_CONTROL_NEXT_LEVEL,
840 MAIN_CONTROL_FIRST_LEVEL,
842 &menu.main.text.first_level, &main_text_first_level,
846 MAIN_CONTROL_LAST_LEVEL,
848 &menu.main.text.last_level, &main_text_last_level,
852 MAIN_CONTROL_LEVEL_NUMBER,
854 &menu.main.text.level_number, &main_text_level_number,
858 MAIN_CONTROL_LEVEL_INFO_1,
860 &menu.main.text.level_info_1, NULL,
864 MAIN_CONTROL_LEVEL_INFO_2,
866 &menu.main.text.level_info_2, NULL,
870 MAIN_CONTROL_LEVEL_NAME,
872 &menu.main.text.level_name, &main_text_level_name,
876 MAIN_CONTROL_LEVEL_AUTHOR,
878 &menu.main.text.level_author, &main_text_level_author,
882 MAIN_CONTROL_LEVEL_YEAR,
884 &menu.main.text.level_year, &main_text_level_year,
888 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
890 &menu.main.text.level_imported_from, &main_text_level_imported_from,
894 MAIN_CONTROL_LEVEL_IMPORTED_BY,
896 &menu.main.text.level_imported_by, &main_text_level_imported_by,
900 MAIN_CONTROL_LEVEL_TESTED_BY,
902 &menu.main.text.level_tested_by, &main_text_level_tested_by,
906 MAIN_CONTROL_TITLE_1,
908 &menu.main.text.title_1, &main_text_title_1,
912 MAIN_CONTROL_TITLE_2,
914 &menu.main.text.title_2, &main_text_title_2,
918 MAIN_CONTROL_TITLE_3,
920 &menu.main.text.title_3, &main_text_title_3,
933 static int getTitleScreenGraphic(int nr, boolean initial)
935 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
938 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
940 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
944 static int getTitleScreenGameMode(boolean initial)
946 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
950 static int getTitleMessageGameMode(boolean initial)
952 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
955 static int getTitleAnimMode(struct TitleControlInfo *tci)
957 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
959 return base + tci->local_nr;
963 static int getTitleScreenBackground(boolean initial)
965 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
970 static int getTitleMessageBackground(int nr, boolean initial)
972 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
976 static int getTitleBackground(int nr, boolean initial, boolean is_image)
978 int base = (is_image ?
979 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
980 IMG_BACKGROUND_TITLESCREEN_1) :
981 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
982 IMG_BACKGROUND_TITLEMESSAGE_1));
983 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
984 IMG_BACKGROUND_TITLE);
985 int graphic_local = base + nr;
987 if (graphic_info[graphic_local].bitmap != NULL)
988 return graphic_local;
990 if (graphic_info[graphic_global].bitmap != NULL)
991 return graphic_global;
993 return IMG_UNDEFINED;
996 static int getTitleSound(struct TitleControlInfo *tci)
998 boolean is_image = tci->is_image;
999 int initial = tci->initial;
1000 int nr = tci->local_nr;
1001 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1002 int base = (is_image ?
1003 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
1004 SND_BACKGROUND_TITLESCREEN_1) :
1005 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1006 SND_BACKGROUND_TITLEMESSAGE_1));
1007 int sound_global = menu.sound[mode];
1008 int sound_local = base + nr;
1011 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1012 nr, initial, is_image,
1013 sound_global, getSoundListEntry(sound_global)->filename,
1014 sound_local, getSoundListEntry(sound_local)->filename);
1017 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1020 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1021 return sound_global;
1023 return SND_UNDEFINED;
1026 static int getTitleMusic(struct TitleControlInfo *tci)
1028 boolean is_image = tci->is_image;
1029 int initial = tci->initial;
1030 int nr = tci->local_nr;
1031 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1032 int base = (is_image ?
1033 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1034 MUS_BACKGROUND_TITLESCREEN_1) :
1035 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1036 MUS_BACKGROUND_TITLEMESSAGE_1));
1037 int music_global = menu.music[mode];
1038 int music_local = base + nr;
1041 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1042 nr, initial, is_image,
1043 music_global, getMusicListEntry(music_global)->filename,
1044 music_local, getMusicListEntry(music_local)->filename);
1047 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1050 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1051 return music_global;
1053 return MUS_UNDEFINED;
1056 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1058 boolean is_image = tci->is_image;
1059 boolean initial = tci->initial;
1060 boolean first = tci->first;
1061 int nr = tci->local_nr;
1062 struct TitleMessageInfo tmi;
1063 struct TitleFadingInfo ti;
1065 tmi = (is_image ? (initial ? (first ?
1066 titlescreen_initial_first[nr] :
1067 titlescreen_initial[nr])
1069 titlescreen_first[nr] :
1071 : (initial ? (first ?
1072 titlemessage_initial_first[nr] :
1073 titlemessage_initial[nr])
1075 titlemessage_first[nr] :
1076 titlemessage[nr])));
1078 ti.fade_mode = tmi.fade_mode;
1079 ti.fade_delay = tmi.fade_delay;
1080 ti.post_delay = tmi.post_delay;
1081 ti.auto_delay = tmi.auto_delay;
1082 ti.auto_delay_unit = tmi.auto_delay_unit;
1087 static int compareTitleControlInfo(const void *object1, const void *object2)
1089 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1090 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1093 if (tci1->initial != tci2->initial)
1094 compare_result = (tci1->initial ? -1 : +1);
1095 else if (tci1->sort_priority != tci2->sort_priority)
1096 compare_result = tci1->sort_priority - tci2->sort_priority;
1097 else if (tci1->is_image != tci2->is_image)
1098 compare_result = (tci1->is_image ? -1 : +1);
1100 compare_result = tci1->local_nr - tci2->local_nr;
1102 return compare_result;
1105 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1107 int nr, int sort_priority)
1109 title_controls[num_title_screens].is_image = is_image;
1110 title_controls[num_title_screens].initial = initial;
1111 title_controls[num_title_screens].local_nr = nr;
1112 title_controls[num_title_screens].sort_priority = sort_priority;
1114 title_controls[num_title_screens].first = FALSE; // will be set later
1116 num_title_screens++;
1119 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1123 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1125 int graphic = getTitleScreenGraphic(i, initial);
1126 Bitmap *bitmap = graphic_info[graphic].bitmap;
1127 int sort_priority = graphic_info[graphic].sort_priority;
1130 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1133 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1135 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1136 char *filename = getLevelSetTitleMessageFilename(i, initial);
1137 int sort_priority = tmi->sort_priority;
1139 if (filename != NULL)
1140 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1144 static void InitializeTitleControls(boolean show_title_initial)
1146 num_title_screens = 0;
1148 // 1st step: initialize title screens for game start (only when starting)
1149 if (show_title_initial)
1150 InitializeTitleControls_CheckTitleInfo(TRUE);
1152 // 2nd step: initialize title screens for current level set
1153 InitializeTitleControls_CheckTitleInfo(FALSE);
1155 // sort title screens according to sort_priority and title number
1156 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1157 compareTitleControlInfo);
1159 // mark first title screen
1160 title_controls[0].first = TRUE;
1163 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1165 return (pos != NULL && pos->x != -1 && pos->y != -1);
1168 static boolean visibleTextPos(struct TextPosInfo *pos)
1170 return (pos != NULL && pos->x != -1 && pos->y != -1);
1173 static void InitializeMainControls(void)
1175 boolean local_team_mode = (!network.enabled && setup.team_mode);
1178 // set main control text values to dynamically determined values
1179 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1181 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1182 menu.main.text.first_level.size));
1183 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1184 menu.main.text.last_level.size));
1185 strcpy(main_text_level_number, int2str(level_nr,
1186 menu.main.text.level_number.size));
1188 main_text_level_year = leveldir_current->year;
1189 main_text_level_imported_from = leveldir_current->imported_from;
1190 main_text_level_imported_by = leveldir_current->imported_by;
1191 main_text_level_tested_by = leveldir_current->tested_by;
1193 main_text_title_1 = getConfigProgramTitleString();
1194 main_text_title_2 = getConfigProgramCopyrightString();
1195 main_text_title_3 = getConfigProgramCompanyString();
1197 // set main control screen positions to dynamically determined values
1198 for (i = 0; main_controls[i].nr != -1; i++)
1200 struct MainControlInfo *mci = &main_controls[i];
1202 struct MenuPosInfo *pos_button = mci->pos_button;
1203 struct TextPosInfo *pos_text = mci->pos_text;
1204 struct TextPosInfo *pos_input = mci->pos_input;
1205 char *text = (mci->text ? *mci->text : NULL);
1206 char *input = (mci->input ? *mci->input : NULL);
1207 int button_graphic = mci->button_graphic;
1208 int font_text = (pos_text ? pos_text->font : -1);
1209 int font_input = (pos_input ? pos_input->font : -1);
1211 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1212 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1213 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1214 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1215 int text_chars = (text != NULL ? strlen(text) : 0);
1216 int input_chars = (input != NULL ? strlen(input) : 0);
1219 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1221 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1222 int text_width = font_text_width * text_chars;
1223 int text_height = font_text_height;
1224 int input_width = font_input_width * input_chars;
1225 int input_height = font_input_height;
1227 if (nr == MAIN_CONTROL_NAME)
1229 menu.main.input.name.width = input_width;
1230 menu.main.input.name.height = input_height;
1233 if (pos_button != NULL) // (x/y may be -1/-1 here)
1235 pos_button->width = button_width;
1236 pos_button->height = button_height;
1239 if (pos_text != NULL) // (x/y may be -1/-1 here)
1241 // calculate text size -- needed for text alignment
1242 boolean calculate_text_size = (text != NULL);
1244 if (pos_text->width == -1 || calculate_text_size)
1245 pos_text->width = text_width;
1246 if (pos_text->height == -1 || calculate_text_size)
1247 pos_text->height = text_height;
1249 if (visibleMenuPos(pos_button))
1251 if (pos_text->x == -1)
1252 pos_text->x = pos_button->x + pos_button->width;
1253 if (pos_text->y == -1)
1255 pos_button->y + (pos_button->height - pos_text->height) / 2;
1259 if (pos_input != NULL) // (x/y may be -1/-1 here)
1261 if (visibleTextPos(pos_text))
1263 if (pos_input->x == -1)
1264 pos_input->x = pos_text->x + pos_text->width;
1265 if (pos_input->y == -1)
1266 pos_input->y = pos_text->y;
1269 if (pos_input->width == -1)
1270 pos_input->width = input_width;
1271 if (pos_input->height == -1)
1272 pos_input->height = input_height;
1277 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1278 int graphic, boolean pressed)
1280 struct GraphicInfo *g = &graphic_info[graphic];
1283 int xoffset = (pressed ? g->pressed_xoffset : 0);
1284 int yoffset = (pressed ? g->pressed_yoffset : 0);
1286 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1288 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1289 g->width, g->height, dst_x, dst_y);
1292 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1293 boolean active_input,
1294 boolean pressed_button)
1298 for (i = 0; main_controls[i].nr != -1; i++)
1300 struct MainControlInfo *mci = &main_controls[i];
1302 if (mci->nr == nr || nr == -1)
1304 struct MenuPosInfo *pos_button = mci->pos_button;
1305 struct TextPosInfo *pos_text = mci->pos_text;
1306 struct TextPosInfo *pos_input = mci->pos_input;
1307 char *text = (mci->text ? *mci->text : NULL);
1308 char *input = (mci->input ? *mci->input : NULL);
1309 int button_graphic = mci->button_graphic;
1310 int font_text = (pos_text ? pos_text->font : -1);
1311 int font_input = (pos_input ? pos_input->font : -1);
1315 button_graphic = BUTTON_ACTIVE(button_graphic);
1316 font_text = FONT_ACTIVE(font_text);
1321 font_input = FONT_ACTIVE(font_input);
1324 if (visibleMenuPos(pos_button))
1326 struct MenuPosInfo *pos = pos_button;
1327 int x = mSX + pos->x;
1328 int y = mSY + pos->y;
1330 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1331 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1334 if (visibleTextPos(pos_text) && text != NULL)
1336 struct TextPosInfo *pos = pos_text;
1337 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1338 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1341 // (check why/if this is needed)
1342 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1344 DrawText(x, y, text, font_text);
1347 if (visibleTextPos(pos_input) && input != NULL)
1349 struct TextPosInfo *pos = pos_input;
1350 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1351 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1354 // (check why/if this is needed)
1355 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1357 DrawText(x, y, input, font_input);
1363 static void DrawCursorAndText_Main(int nr, boolean active_text,
1364 boolean pressed_button)
1366 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1370 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1371 boolean pressed_button)
1373 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1377 static struct MainControlInfo *getMainControlInfo(int nr)
1381 for (i = 0; main_controls[i].nr != -1; i++)
1382 if (main_controls[i].nr == nr)
1383 return &main_controls[i];
1388 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1393 int rect_x = ALIGNED_TEXT_XPOS(rect);
1394 int rect_y = ALIGNED_TEXT_YPOS(rect);
1396 return (x >= rect_x && x < rect_x + rect->width &&
1397 y >= rect_y && y < rect_y + rect->height);
1400 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1405 int rect_x = ALIGNED_TEXT_XPOS(rect);
1406 int rect_y = ALIGNED_TEXT_YPOS(rect);
1409 Debug("screens:insideTextPosRect",
1410 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1411 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1412 (x >= rect_x && x < rect_x + rect->width &&
1413 y >= rect_y && y < rect_y + rect->height));
1416 return (x >= rect_x && x < rect_x + rect->width &&
1417 y >= rect_y && y < rect_y + rect->height);
1420 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1422 int rect_width = preview->xsize * preview->tile_size;
1423 int rect_height = preview->ysize * preview->tile_size;
1424 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1425 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1427 return (x >= rect_x && x < rect_x + rect_width &&
1428 y >= rect_y && y < rect_y + rect_height);
1431 static void AdjustScrollbar(int id, int items_max, int items_visible,
1434 struct GadgetInfo *gi = screen_gadget[id];
1436 if (item_position > items_max - items_visible)
1437 item_position = items_max - items_visible;
1439 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1440 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1441 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1444 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1446 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1450 static void clearMenuListArea(void)
1452 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1454 // correct scrollbar position if placed outside menu (playfield) area
1455 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1456 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1458 // clear menu list area, but not title or scrollbar
1459 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1460 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1462 // special compatibility handling for "Snake Bite" graphics set
1463 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1464 ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1465 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1468 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1470 static int cursor_array[MAX_LEV_FIELDY];
1471 int x = amSX + TILEX * xpos;
1472 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1477 cursor_array[ypos] = graphic;
1479 graphic = cursor_array[ypos];
1483 graphic = BUTTON_ACTIVE(graphic);
1485 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1486 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1489 static void initCursor(int ypos, int graphic)
1491 drawCursorExt(0, ypos, FALSE, graphic);
1494 static void drawCursor(int ypos, boolean active)
1496 drawCursorExt(0, ypos, active, -1);
1499 static void drawCursorXY(int xpos, int ypos, int graphic)
1501 drawCursorExt(xpos, ypos, FALSE, graphic);
1504 static void drawChooseTreeCursor(int ypos, boolean active)
1506 drawCursorExt(0, ypos, active, -1);
1509 static int getChooseTreeEditFont(boolean active)
1511 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1514 static int getChooseTreeEditXPos(int pos)
1516 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1517 int xoffset = (has_scrollbar ? -1 : 0);
1518 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1519 int sx = amSX + xpos * TILEX;
1520 int font_nr = getChooseTreeEditFont(FALSE);
1521 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1523 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1526 static int getChooseTreeEditYPos(int ypos_raw)
1528 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1529 int sy = amSY + ypos * TILEY;
1534 static int getChooseTreeEditXPosReal(int pos)
1536 int xpos = getChooseTreeEditXPos(pos);
1537 int font_nr = getChooseTreeEditFont(FALSE);
1538 int font_xoffset = getFontDrawOffsetX(font_nr);
1540 return xpos + font_xoffset;
1543 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1545 int sx = getChooseTreeEditXPos(POS_LEFT);
1546 int sy = getChooseTreeEditYPos(ypos_raw);
1547 int font_nr = getChooseTreeEditFont(active);
1549 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1552 static void DrawHeadline(void)
1554 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1555 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1558 static void DrawTitleScreenImage(int nr, boolean initial)
1560 int graphic = getTitleScreenGraphic(nr, initial);
1561 Bitmap *bitmap = graphic_info[graphic].bitmap;
1562 int width = graphic_info[graphic].width;
1563 int height = graphic_info[graphic].height;
1564 int src_x = graphic_info[graphic].src_x;
1565 int src_y = graphic_info[graphic].src_y;
1571 if (width > WIN_XSIZE)
1573 // image width too large for window => center image horizontally
1574 src_x = (width - WIN_XSIZE) / 2;
1578 if (height > WIN_YSIZE)
1580 // image height too large for window => center image vertically
1581 src_y = (height - WIN_YSIZE) / 2;
1585 // always display title screens centered
1586 dst_x = (WIN_XSIZE - width) / 2;
1587 dst_y = (WIN_YSIZE - height) / 2;
1589 SetDrawBackgroundMask(REDRAW_ALL);
1590 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1592 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1594 if (DrawingOnBackground(dst_x, dst_y))
1595 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1597 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1599 redraw_mask = REDRAW_ALL;
1602 static void DrawTitleScreenMessage(int nr, boolean initial)
1604 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1605 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1607 if (filename == NULL)
1610 // force TITLE font on title message screen
1611 SetFontStatus(getTitleMessageGameMode(initial));
1613 // if chars *and* width set to "-1", automatically determine width
1614 if (tmi->chars == -1 && tmi->width == -1)
1615 tmi->width = viewport.window[game_status].width;
1617 // if lines *and* height set to "-1", automatically determine height
1618 if (tmi->lines == -1 && tmi->height == -1)
1619 tmi->height = viewport.window[game_status].height;
1621 // if chars set to "-1", automatically determine by text and font width
1622 if (tmi->chars == -1)
1623 tmi->chars = tmi->width / getFontWidth(tmi->font);
1625 tmi->width = tmi->chars * getFontWidth(tmi->font);
1627 // if lines set to "-1", automatically determine by text and font height
1628 if (tmi->lines == -1)
1629 tmi->lines = tmi->height / getFontHeight(tmi->font);
1631 tmi->height = tmi->lines * getFontHeight(tmi->font);
1633 // if x set to "-1", automatically determine by width and alignment
1635 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1637 // if y set to "-1", automatically determine by height and alignment
1639 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1641 SetDrawBackgroundMask(REDRAW_ALL);
1642 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1644 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1646 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1647 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1648 tmi->autowrap, tmi->centered, tmi->parse_comments);
1653 static void DrawTitleScreen(void)
1655 KeyboardAutoRepeatOff();
1657 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1660 static boolean CheckTitleScreen(boolean levelset_has_changed)
1662 static boolean show_title_initial = TRUE;
1663 boolean show_titlescreen = FALSE;
1665 // needed to be able to skip title screen, if no image or message defined
1666 InitializeTitleControls(show_title_initial);
1668 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1669 show_titlescreen = TRUE;
1671 // show initial title images and messages only once at program start
1672 show_title_initial = FALSE;
1674 return (show_titlescreen && num_title_screens > 0);
1677 void DrawMainMenu(void)
1679 static LevelDirTree *leveldir_last_valid = NULL;
1680 boolean levelset_has_changed = FALSE;
1681 int fade_mask = REDRAW_FIELD;
1683 LimitScreenUpdates(FALSE);
1685 FadeSetLeaveScreen();
1687 // do not fade out here -- function may continue and fade on editor screen
1690 FadeMenuSoundsAndMusic();
1692 ExpireSoundLoops(FALSE);
1694 KeyboardAutoRepeatOn();
1696 audio.sound_deactivated = FALSE;
1700 // needed if last screen was the playing screen, invoked from level editor
1701 if (level_editor_test_game)
1703 CloseDoor(DOOR_CLOSE_ALL);
1705 SetGameStatus(GAME_MODE_EDITOR);
1712 // needed if last screen was the playing screen, invoked from hall of fame
1713 if (score_info_tape_play)
1715 CloseDoor(DOOR_CLOSE_ALL);
1717 SetGameStatus(GAME_MODE_SCOREINFO);
1719 DrawScoreInfo(scores.last_entry_nr);
1724 // reset flag to continue playing next level from hall of fame
1725 scores.continue_playing = FALSE;
1727 // leveldir_current may be invalid (level group, parent link, node copy)
1728 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1730 if (leveldir_current != leveldir_last_valid)
1732 // level setup config may have been loaded to "last played" tree node copy,
1733 // but "leveldir_current" now points to the "original" level set tree node,
1734 // in which case "handicap_level" may still default to the first level
1735 LoadLevelSetup_SeriesInfo();
1737 UpdateLastPlayedLevels_TreeInfo();
1739 levelset_has_changed = TRUE;
1742 // store valid level series information
1743 leveldir_last_valid = leveldir_current;
1745 // needed if last screen (level choice) changed graphics, sounds or music
1746 ReloadCustomArtwork(0);
1748 if (CheckTitleScreen(levelset_has_changed))
1750 SetGameStatus(GAME_MODE_TITLE);
1757 if (redraw_mask & REDRAW_ALL)
1758 fade_mask = REDRAW_ALL;
1761 fade_mask = REDRAW_ALL;
1765 // needed if different viewport properties defined for menues
1766 ChangeViewportPropertiesIfNeeded();
1768 SetDrawtoField(DRAW_TO_BACKBUFFER);
1770 // level_nr may have been set to value over handicap with level editor
1771 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1772 level_nr = leveldir_current->handicap_level;
1774 LoadLevel(level_nr);
1775 LoadScore(level_nr);
1777 SaveLevelSetup_SeriesInfo();
1779 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1780 SetDrawDeactivationMask(REDRAW_NONE);
1781 SetDrawBackgroundMask(REDRAW_FIELD);
1783 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1786 if (fade_mask == REDRAW_ALL)
1787 RedrawGlobalBorder();
1792 InitializeMainControls();
1794 DrawCursorAndText_Main(-1, FALSE, FALSE);
1795 DrawPreviewLevelInitial();
1796 DrawNetworkPlayers();
1798 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1801 if (TAPE_IS_EMPTY(tape))
1803 DrawCompleteVideoDisplay();
1805 PlayMenuSoundsAndMusic();
1807 // create gadgets for main menu screen
1808 FreeScreenGadgets();
1809 CreateScreenGadgets();
1811 // may be required if audio buttons shown on tape and changed in setup menu
1813 CreateGameButtons();
1815 // map gadgets for main menu screen
1817 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1818 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1820 // copy actual game door content to door double buffer for OpenDoor()
1821 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1822 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1824 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1826 DrawMaskedBorder(fade_mask);
1831 // update screen area with special editor door
1832 redraw_mask |= REDRAW_ALL;
1835 SetMouseCursor(CURSOR_DEFAULT);
1837 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1839 SyncEmscriptenFilesystem();
1841 // needed once after program start or after user change
1842 CheckApiServerTasks();
1845 static void gotoTopLevelDir(void)
1847 // move upwards until inside (but not above) top level directory
1848 while (leveldir_current->node_parent &&
1849 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1851 // write a "path" into level tree for easy navigation to last level
1852 if (leveldir_current->node_parent->node_group->cl_first == -1)
1854 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1855 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1856 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1857 int cl_first, cl_cursor;
1859 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1860 cl_cursor = leveldir_pos - cl_first;
1862 leveldir_current->node_parent->node_group->cl_first = cl_first;
1863 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1866 leveldir_current = leveldir_current->node_parent;
1870 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1872 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1874 return (use_frame_counter ? video.frame_counter : Counter());
1877 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1878 struct TitleFadingInfo *fi)
1880 return DelayReachedExt2(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1883 static void ResetTitleAutoDelay(unsigned int *counter_var,
1884 struct TitleFadingInfo *fi)
1886 *counter_var = getAutoDelayCounter(fi);
1889 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1891 static unsigned int title_delay = 0;
1892 static int title_screen_nr = 0;
1893 static int last_sound = -1, last_music = -1;
1894 boolean return_to_main_menu = FALSE;
1895 struct TitleControlInfo *tci;
1898 if (button == MB_MENU_INITIALIZE)
1901 title_screen_nr = 0;
1902 tci = &title_controls[title_screen_nr];
1904 SetAnimStatus(getTitleAnimMode(tci));
1906 last_sound = SND_UNDEFINED;
1907 last_music = MUS_UNDEFINED;
1909 if (num_title_screens != 0)
1911 FadeSetEnterScreen();
1913 // use individual title fading instead of global "enter screen" fading
1914 fading = getTitleFading(tci);
1917 if (game_status_last_screen == GAME_MODE_INFO)
1919 if (num_title_screens == 0)
1921 // switch game mode from title screen mode back to info screen mode
1922 SetGameStatus(GAME_MODE_INFO);
1924 // store that last screen was info screen, not main menu screen
1925 game_status_last_screen = GAME_MODE_INFO;
1927 DrawInfoScreen_NotAvailable("Title screen information:",
1928 "No title screen for this level set.");
1933 FadeMenuSoundsAndMusic();
1935 FadeOut(REDRAW_ALL);
1937 // title screens may have different window size
1938 ChangeViewportPropertiesIfNeeded();
1940 // only required to update logic for redrawing global border
1944 DrawTitleScreenImage(tci->local_nr, tci->initial);
1946 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1948 sound = getTitleSound(tci);
1949 music = getTitleMusic(tci);
1951 if (sound != last_sound)
1952 PlayMenuSoundExt(sound);
1953 if (music != last_music)
1954 PlayMenuMusicExt(music);
1959 SetMouseCursor(CURSOR_NONE);
1963 ResetTitleAutoDelay(&title_delay, &fading);
1968 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1969 button = MB_MENU_CHOICE;
1971 if (button == MB_MENU_LEAVE)
1973 return_to_main_menu = TRUE;
1975 else if (button == MB_MENU_CHOICE || dx)
1977 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1979 SetGameStatus(GAME_MODE_INFO);
1981 info_mode = INFO_MODE_MAIN;
1989 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
1991 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
1993 tci = &title_controls[title_screen_nr];
1995 SetAnimStatus(getTitleAnimMode(tci));
1997 sound = getTitleSound(tci);
1998 music = getTitleMusic(tci);
2000 if (last_sound != SND_UNDEFINED && sound != last_sound)
2001 FadeSound(last_sound);
2002 if (last_music != MUS_UNDEFINED && music != last_music)
2005 fading = getTitleFading(tci);
2007 FadeOut(REDRAW_ALL);
2010 DrawTitleScreenImage(tci->local_nr, tci->initial);
2012 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2014 sound = getTitleSound(tci);
2015 music = getTitleMusic(tci);
2017 if (sound != last_sound)
2018 PlayMenuSoundExt(sound);
2019 if (music != last_music)
2020 PlayMenuMusicExt(music);
2027 ResetTitleAutoDelay(&title_delay, &fading);
2031 FadeMenuSoundsAndMusic();
2033 return_to_main_menu = TRUE;
2037 if (return_to_main_menu)
2039 SetMouseCursor(CURSOR_DEFAULT);
2041 // force full menu screen redraw after displaying title screens
2042 redraw_mask = REDRAW_ALL;
2044 if (game_status_last_screen == GAME_MODE_INFO)
2046 SetGameStatus(GAME_MODE_INFO);
2048 info_mode = INFO_MODE_MAIN;
2052 else // default: return to main menu
2054 SetGameStatus(GAME_MODE_MAIN);
2061 static void HandleMainMenu_ToggleTeamMode(void)
2063 setup.team_mode = !setup.team_mode;
2065 InitializeMainControls();
2066 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2068 DrawPreviewPlayers();
2071 static void HandleMainMenu_SelectLevel(int step, int direction,
2072 int selected_level_nr)
2074 int old_level_nr = level_nr;
2077 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2078 new_level_nr = selected_level_nr;
2080 new_level_nr = old_level_nr + step * direction;
2082 if (new_level_nr < leveldir_current->first_level)
2083 new_level_nr = leveldir_current->first_level;
2084 if (new_level_nr > leveldir_current->last_level)
2085 new_level_nr = leveldir_current->last_level;
2087 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2089 // skipping levels is only allowed when trying to skip single level
2090 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2091 Request("Level still unsolved! Skip it anyway?", REQ_ASK))
2093 leveldir_current->handicap_level++;
2094 SaveLevelSetup_SeriesInfo();
2097 new_level_nr = leveldir_current->handicap_level;
2100 if (new_level_nr != old_level_nr)
2102 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2104 PlaySound(SND_MENU_ITEM_SELECTING);
2106 level_nr = new_level_nr;
2108 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2109 int2str(level_nr, menu.main.text.level_number.size),
2110 mci->pos_text->font);
2112 LoadLevel(level_nr);
2113 DrawPreviewLevelInitial();
2117 DrawCompleteVideoDisplay();
2119 SaveLevelSetup_SeriesInfo();
2121 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2123 // force redraw of playfield area (may be reset at this point)
2124 redraw_mask |= REDRAW_FIELD;
2128 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2130 static int choice = MAIN_CONTROL_GAME;
2131 static boolean button_pressed_last = FALSE;
2132 boolean button_pressed = FALSE;
2134 int i = 0; // needed to prevent compiler warning due to bad code below
2136 if (button == MB_MENU_INITIALIZE)
2138 DrawCursorAndText_Main(choice, TRUE, FALSE);
2143 if (mx || my) // mouse input
2147 for (i = 0; main_controls[i].nr != -1; i++)
2149 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2150 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2151 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2153 pos = main_controls[i].nr;
2159 // check if level preview was clicked
2160 if (insidePreviewRect(&preview, mx - SX, my - SY))
2161 pos = MAIN_CONTROL_GAME;
2163 // handle pressed/unpressed state for active/inactive menu buttons
2164 // (if pos != -1, "i" contains index position corresponding to "pos")
2166 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2167 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2168 button_pressed = TRUE;
2170 if (button_pressed != button_pressed_last)
2172 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2175 PlaySound(SND_MENU_BUTTON_PRESSING);
2177 PlaySound(SND_MENU_BUTTON_RELEASING);
2180 else if (dx || dy) // keyboard input
2182 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2183 choice == MAIN_CONTROL_SETUP))
2184 button = MB_MENU_CHOICE;
2189 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2191 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2193 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2195 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2197 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2199 CloseDoor(DOOR_CLOSE_2);
2201 SetGameStatus(GAME_MODE_LEVELNR);
2203 DrawChooseLevelNr();
2205 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2211 PlaySound(SND_MENU_ITEM_ACTIVATING);
2213 DrawCursorAndText_Main(choice, FALSE, FALSE);
2214 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2220 if (choice == MAIN_CONTROL_NAME)
2222 // special case: cursor left or right pressed -- toggle team mode
2223 HandleMainMenu_ToggleTeamMode();
2225 else if (choice != MAIN_CONTROL_INFO &&
2226 choice != MAIN_CONTROL_SETUP)
2228 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2234 PlaySound(SND_MENU_ITEM_SELECTING);
2236 if (pos == MAIN_CONTROL_NAME)
2239 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2241 // special case: menu text "name/team" clicked -- toggle team mode
2242 HandleMainMenu_ToggleTeamMode();
2246 if (setup.multiple_users)
2248 CloseDoor(DOOR_CLOSE_2);
2250 SetGameStatus(GAME_MODE_NAMES);
2252 DrawChoosePlayerName();
2256 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2262 else if (pos == MAIN_CONTROL_LEVELS)
2266 CloseDoor(DOOR_CLOSE_2);
2268 SetGameStatus(GAME_MODE_LEVELS);
2270 SaveLevelSetup_LastSeries();
2271 SaveLevelSetup_SeriesInfo();
2273 // restore level set if chosen from "last played level set" menu
2274 RestoreLastPlayedLevels(&leveldir_current);
2276 if (setup.internal.choose_from_top_leveldir)
2279 DrawChooseLevelSet();
2282 else if (pos == MAIN_CONTROL_SCORES)
2284 CloseDoor(DOOR_CLOSE_2);
2286 SetGameStatus(GAME_MODE_SCORES);
2288 DrawHallOfFame(level_nr);
2290 else if (pos == MAIN_CONTROL_EDITOR)
2292 if (leveldir_current->readonly &&
2293 setup.editor.show_read_only_warning)
2294 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2296 CloseDoor(DOOR_CLOSE_ALL);
2298 SetGameStatus(GAME_MODE_EDITOR);
2300 FadeSetEnterScreen();
2304 else if (pos == MAIN_CONTROL_INFO)
2306 CloseDoor(DOOR_CLOSE_2);
2308 SetGameStatus(GAME_MODE_INFO);
2310 info_mode = INFO_MODE_MAIN;
2314 else if (pos == MAIN_CONTROL_GAME)
2316 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2318 else if (pos == MAIN_CONTROL_SETUP)
2320 CloseDoor(DOOR_CLOSE_2);
2322 SetGameStatus(GAME_MODE_SETUP);
2324 setup_mode = SETUP_MODE_MAIN;
2328 else if (pos == MAIN_CONTROL_QUIT)
2330 SaveLevelSetup_LastSeries();
2331 SaveLevelSetup_SeriesInfo();
2333 #if defined(PLATFORM_EMSCRIPTEN)
2334 Request("Close the browser window to quit!", REQ_CONFIRM);
2336 if (!setup.ask_on_quit_program ||
2337 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2338 SetGameStatus(GAME_MODE_QUIT);
2344 button_pressed_last = button_pressed;
2348 // ============================================================================
2349 // info screen functions
2350 // ============================================================================
2352 static struct TokenInfo *info_info;
2353 static int num_info_info; // number of info entries shown on screen
2354 static int max_info_info; // total number of info entries in list
2356 static void execInfoTitleScreen(void)
2358 info_mode = INFO_MODE_TITLE;
2363 static void execInfoElements(void)
2365 info_mode = INFO_MODE_ELEMENTS;
2370 static void execInfoMusic(void)
2372 info_mode = INFO_MODE_MUSIC;
2377 static void execInfoCredits(void)
2379 info_mode = INFO_MODE_CREDITS;
2384 static void execInfoProgram(void)
2386 info_mode = INFO_MODE_PROGRAM;
2391 static void execInfoVersion(void)
2393 info_mode = INFO_MODE_VERSION;
2398 static void execInfoLevelSet(void)
2400 info_mode = INFO_MODE_LEVELSET;
2405 static void execExitInfo(void)
2407 SetGameStatus(GAME_MODE_MAIN);
2412 static struct TokenInfo info_info_main[] =
2414 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2415 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2416 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2417 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2418 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2419 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2420 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2421 { TYPE_EMPTY, NULL, "" },
2422 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2427 static int getMenuTextFont(int type)
2429 if (type & (TYPE_SWITCH |
2443 static struct TokenInfo *setup_info;
2444 static struct TokenInfo setup_info_input[];
2446 static struct TokenInfo *menu_info;
2448 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2449 int screen_pos, int menu_info_pos_raw,
2452 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2453 struct TokenInfo *ti = &token_info[pos];
2454 int xpos = MENU_SCREEN_START_XPOS;
2455 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2456 int font_nr = getMenuTextFont(ti->type);
2458 if (setup_mode == SETUP_MODE_INPUT)
2459 font_nr = FONT_MENU_1;
2462 font_nr = FONT_ACTIVE(font_nr);
2464 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2466 if (ti->type & ~TYPE_SKIP_ENTRY)
2467 drawCursor(screen_pos, active);
2470 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2473 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2476 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2479 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2482 static char *window_size_text;
2483 static char *scaling_type_text;
2484 static char *network_server_text;
2486 static void drawSetupValue(int, int);
2488 static void drawMenuInfoList(int first_entry, int num_page_entries,
2489 int max_page_entries)
2493 if (first_entry + num_page_entries > max_page_entries)
2496 clearMenuListArea();
2498 for (i = 0; i < num_page_entries; i++)
2500 int menu_info_pos = first_entry + i;
2501 struct TokenInfo *si = &menu_info[menu_info_pos];
2502 void *value_ptr = si->value;
2504 // set some entries to "unchangeable" according to other variables
2505 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2506 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2507 (value_ptr == &setup.sound_music && !audio.music_available) ||
2508 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2509 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2510 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2511 si->type |= TYPE_GHOSTED;
2513 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2514 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2515 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2516 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2517 else if (si->type & ~TYPE_SKIP_ENTRY)
2518 initCursor(i, IMG_MENU_BUTTON);
2520 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2522 if (si->type & TYPE_STRING)
2526 if (value_ptr == &network_server_text)
2527 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2529 if (gadget_id != -1)
2531 struct GadgetInfo *gi = screen_gadget[gadget_id];
2532 int xpos = MENU_SCREEN_START_XPOS;
2533 int ypos = MENU_SCREEN_START_YPOS + i;
2534 int x = mSX + xpos * 32;
2535 int y = mSY + ypos * 32;
2537 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2541 if (si->type & TYPE_VALUE &&
2542 menu_info == setup_info)
2543 drawSetupValue(i, menu_info_pos);
2547 static void DrawInfoScreen_Main(void)
2549 int fade_mask = REDRAW_FIELD;
2552 if (redraw_mask & REDRAW_ALL)
2553 fade_mask = REDRAW_ALL;
2556 fade_mask = REDRAW_ALL;
2559 FadeMenuSoundsAndMusic();
2561 FreeScreenGadgets();
2562 CreateScreenGadgets();
2564 // (needed after displaying title screens which disable auto repeat)
2565 KeyboardAutoRepeatOn();
2567 FadeSetLeaveScreen();
2571 // needed if different viewport properties defined for info screen
2572 ChangeViewportPropertiesIfNeeded();
2574 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2578 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2580 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2582 info_info = info_info_main;
2584 // use modified info screen info without info screen entries marked as hidden
2585 info_info = getSetupInfoFinal(info_info);
2587 // determine maximal number of info entries that can be displayed on screen
2589 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2592 // determine maximal number of info entries available for menu of info screen
2594 for (i = 0; info_info[i].type != 0; i++)
2597 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2599 MapScreenGadgets(max_info_info);
2601 PlayMenuSoundsAndMusic();
2603 DrawMaskedBorder(fade_mask);
2608 static void changeSetupValue(int, int, int);
2610 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2611 int mode, int num_page_entries,
2612 int max_page_entries)
2614 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2615 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2616 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2617 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2618 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2619 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2620 int *num_page_entries_last = num_page_entries_all_last[game_status];
2621 int *choice_store = choice_stores[game_status];
2622 int *first_entry_store = first_entry_stores[game_status];
2623 int choice = choice_store[mode]; // starts with 0
2624 int first_entry = first_entry_store[mode]; // starts with 0
2626 int y = choice - first_entry;
2628 boolean position_set_by_scrollbar = (dx == 999);
2629 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2632 if (button == MB_MENU_INITIALIZE)
2634 // check if number of menu page entries has changed (may happen by change
2635 // of custom artwork definition value for 'list_size' for this menu screen)
2636 // (in this case, the last menu position most probably has to be corrected)
2637 if (num_page_entries != num_page_entries_last[mode])
2639 choice_store[mode] = first_entry_store[mode] = 0;
2641 choice = first_entry = 0;
2644 num_page_entries_last[mode] = num_page_entries;
2647 // advance to first valid menu entry
2648 while (choice < num_page_entries &&
2649 menu_info[choice].type & TYPE_SKIP_ENTRY)
2652 if (position_set_by_scrollbar)
2653 first_entry = first_entry_store[mode] = dy;
2655 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2656 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2658 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2660 if (choice < first_entry)
2662 choice = first_entry;
2664 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2667 else if (choice > first_entry + num_page_entries - 1)
2669 choice = first_entry + num_page_entries - 1;
2671 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2675 choice_store[mode] = choice;
2677 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2681 else if (button == MB_MENU_LEAVE)
2683 PlaySound(SND_MENU_ITEM_SELECTING);
2685 for (i = 0; i < max_page_entries; i++)
2687 if (menu_info[i].type & TYPE_LEAVE_MENU)
2689 void (*menu_callback_function)(void) = menu_info[i].value;
2693 menu_callback_function();
2695 break; // absolutely needed because function changes 'menu_info'!
2702 if (mx || my) // mouse input
2704 x = (mx - mSX) / 32;
2705 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2707 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2709 // move cursor instead of scrolling when already at start/end of list
2710 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2712 else if (dy == +1 * SCROLL_LINE &&
2713 first_entry + num_page_entries == max_page_entries)
2716 // handle scrolling screen one line or page
2718 y + dy > num_page_entries - 1)
2720 boolean redraw = FALSE;
2722 if (ABS(dy) == SCROLL_PAGE)
2723 step = num_page_entries - 1;
2725 if (dy < 0 && first_entry > 0)
2727 // scroll page/line up
2729 first_entry -= step;
2730 if (first_entry < 0)
2735 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2737 // scroll page/line down
2739 first_entry += step;
2740 if (first_entry + num_page_entries > max_page_entries)
2741 first_entry = MAX(0, max_page_entries - num_page_entries);
2748 choice += first_entry - first_entry_store[mode];
2750 if (choice < first_entry)
2752 choice = first_entry;
2754 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2757 else if (choice > first_entry + num_page_entries - 1)
2759 choice = first_entry + num_page_entries - 1;
2761 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2764 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2768 if (choice < first_entry ||
2769 choice > first_entry + num_page_entries - 1)
2770 first_entry += SIGN(dy);
2773 first_entry_store[mode] = first_entry;
2774 choice_store[mode] = choice;
2776 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2778 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2780 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2781 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2789 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2791 if (menu_info[choice].type & menu_navigation_type ||
2792 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2793 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2794 menu_info[choice].type & TYPE_PLAYER)
2795 button = MB_MENU_CHOICE;
2800 // jump to next non-empty menu entry (up or down)
2801 while (first_entry + y > 0 &&
2802 first_entry + y < max_page_entries - 1 &&
2803 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2806 if (!IN_VIS_MENU(x, y))
2808 choice += y - y_old;
2810 if (choice < first_entry)
2811 first_entry = choice;
2812 else if (choice > first_entry + num_page_entries - 1)
2813 first_entry = choice - num_page_entries + 1;
2815 if (first_entry >= 0 &&
2816 first_entry + num_page_entries <= max_page_entries)
2818 first_entry_store[mode] = first_entry;
2820 if (choice < first_entry)
2821 choice = first_entry;
2822 else if (choice > first_entry + num_page_entries - 1)
2823 choice = first_entry + num_page_entries - 1;
2825 choice_store[mode] = choice;
2827 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2829 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2831 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2832 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2839 if (!anyScrollbarGadgetActive() &&
2840 IN_VIS_MENU(x, y) &&
2841 mx < mx_right_border &&
2842 y >= 0 && y < num_page_entries)
2846 if (first_entry + y != choice &&
2847 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2849 PlaySound(SND_MENU_ITEM_ACTIVATING);
2851 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2852 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2854 choice = choice_store[mode] = first_entry + y;
2858 PlaySound(SND_MENU_ITEM_SELECTING);
2860 for (i = 0; menu_info[i].type != 0; i++)
2862 if (menu_info[i].type & TYPE_LEAVE_MENU)
2864 void (*menu_callback_function)(void) = menu_info[i].value;
2868 menu_callback_function();
2870 // absolutely needed because function changes 'menu_info'!
2878 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2880 PlaySound(SND_MENU_ITEM_SELECTING);
2882 // when selecting key headline, execute function for key value change
2883 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2884 menu_info[first_entry + y + 1].type & TYPE_KEY)
2887 // when selecting string value, execute function for list selection
2888 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2889 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2892 // when selecting string value, execute function for text input gadget
2893 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2894 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2897 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2899 void (*menu_callback_function)(void) =
2900 menu_info[first_entry + y].value;
2902 FadeSetFromType(menu_info[first_entry + y].type);
2904 menu_callback_function();
2906 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2908 void (*gadget_callback_function)(void) =
2909 menu_info[first_entry + y].value;
2911 gadget_callback_function();
2913 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2914 menu_info == setup_info)
2916 changeSetupValue(y, first_entry + y, dx);
2922 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2924 menu_info = info_info;
2926 HandleMenuScreen(mx, my, dx, dy, button,
2927 info_mode, num_info_info, max_info_info);
2930 static int getMenuFontSpacing(int spacing_height, int font_nr)
2932 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2934 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2938 static int getMenuTextSpacing(int spacing_height, int font_nr)
2940 return (getMenuFontSpacing(spacing_height, font_nr) +
2941 EXTRA_SPACING(game_status));
2944 static int getMenuTextStep(int spacing_height, int font_nr)
2946 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2949 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2951 int font_title = MENU_INFO_FONT_TITLE;
2952 int font_error = FONT_TEXT_2;
2953 int font_foot = MENU_INFO_FONT_FOOT;
2954 int spacing_title = menu.headline1_spacing_info[info_mode];
2955 int ystep_title = getMenuTextStep(spacing_title, font_title);
2956 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2957 int ystart2 = ystart1 + ystep_title;
2958 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2960 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2962 FadeOut(REDRAW_FIELD);
2967 DrawTextSCentered(ystart1, font_title, text_title);
2968 DrawTextSCentered(ystart2, font_error, text_error);
2970 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
2972 FadeIn(REDRAW_FIELD);
2975 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2977 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2978 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2979 int font_title = MENU_INFO_FONT_TITLE;
2980 int font_foot = MENU_INFO_FONT_FOOT;
2981 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2982 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2983 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2984 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2985 int ystep = MENU_SCREEN_INFO_YSTEP;
2986 int element, action, direction;
2994 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2995 infoscreen_step[i] = infoscreen_frame[i] = 0;
3000 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
3001 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3007 while (helpanim_info[j].element != HELPANIM_LIST_END)
3009 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
3014 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3023 j += infoscreen_step[i - start];
3025 element = helpanim_info[j].element;
3026 action = helpanim_info[j].action;
3027 direction = helpanim_info[j].direction;
3030 element = EL_UNKNOWN;
3032 if (action != -1 && direction != -1)
3033 graphic = el_act_dir2img(element, action, direction);
3034 else if (action != -1)
3035 graphic = el_act2img(element, action);
3036 else if (direction != -1)
3037 graphic = el_dir2img(element, direction);
3039 graphic = el2img(element);
3041 delay = helpanim_info[j++].delay;
3046 if (infoscreen_frame[i - start] == 0)
3049 infoscreen_frame[i - start] = delay - 1;
3053 sync_frame = delay - infoscreen_frame[i - start];
3054 infoscreen_frame[i - start]--;
3057 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3059 if (!infoscreen_frame[i - start])
3060 infoscreen_step[i - start] = 0;
3064 if (!infoscreen_frame[i - start])
3065 infoscreen_step[i - start]++;
3066 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3072 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
3074 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
3075 graphic, sync_frame, USE_MASKING);
3078 DrawInfoScreen_HelpText(element, action, direction, i - start);
3083 redraw_mask |= REDRAW_FIELD;
3088 static char *getHelpText(int element, int action, int direction)
3090 char token[MAX_LINE_LEN];
3092 strcpy(token, element_info[element].token_name);
3095 strcat(token, element_action_info[action].suffix);
3097 if (direction != -1)
3098 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3100 return getHashEntry(helptext_info, token);
3103 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3105 int font_nr = FONT_INFO_ELEMENTS;
3106 int font_width = getFontWidth(font_nr);
3107 int font_height = getFontHeight(font_nr);
3108 int yoffset = (TILEX - 2 * font_height) / 2;
3109 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3110 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
3111 int ystep = TILEY + 4;
3112 int pad_left = xstart - SX;
3113 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3114 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3115 int max_lines_per_text = 2;
3118 if (action != -1 && direction != -1) // element.action.direction
3119 text = getHelpText(element, action, direction);
3121 if (text == NULL && action != -1) // element.action
3122 text = getHelpText(element, action, -1);
3124 if (text == NULL && direction != -1) // element.direction
3125 text = getHelpText(element, -1, direction);
3127 if (text == NULL) // base element
3128 text = getHelpText(element, -1, -1);
3130 if (text == NULL) // not found
3131 text = "No description available";
3133 if (strlen(text) <= max_chars_per_line) // only one line of text
3134 ystart += getFontHeight(font_nr) / 2;
3136 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3137 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3138 TRUE, FALSE, FALSE);
3141 static void DrawInfoScreen_TitleScreen(void)
3143 SetGameStatus(GAME_MODE_TITLE);
3148 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3150 HandleTitleScreen(0, 0, dx, dy, button);
3153 static void DrawInfoScreen_Elements(void)
3155 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3157 FadeOut(REDRAW_FIELD);
3162 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3164 FadeIn(REDRAW_FIELD);
3167 void HandleInfoScreen_Elements(int dx, int dy, int button)
3169 static DelayCounter info_delay = { 0 };
3170 static int num_anims;
3171 static int num_pages;
3173 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3176 info_delay.value = GameFrameDelay;
3178 if (button == MB_MENU_INITIALIZE)
3180 boolean new_element = TRUE;
3184 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3186 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3188 else if (new_element)
3191 new_element = FALSE;
3195 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3199 if (button == MB_MENU_LEAVE)
3201 PlaySound(SND_MENU_ITEM_SELECTING);
3203 info_mode = INFO_MODE_MAIN;
3208 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3210 if (button != MB_MENU_INITIALIZE)
3212 PlaySound(SND_MENU_ITEM_SELECTING);
3214 page += (dx < 0 ? -1 : +1);
3217 if (page < 0 || page >= num_pages)
3219 FadeMenuSoundsAndMusic();
3221 info_mode = INFO_MODE_MAIN;
3227 if (button != MB_MENU_INITIALIZE)
3228 FadeSetNextScreen();
3230 if (button != MB_MENU_INITIALIZE)
3231 FadeOut(REDRAW_FIELD);
3233 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3235 if (button != MB_MENU_INITIALIZE)
3236 FadeIn(REDRAW_FIELD);
3240 if (DelayReached(&info_delay))
3241 if (page < num_pages)
3242 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3244 PlayMenuSoundIfLoop();
3248 static void DrawInfoScreen_Music(void)
3250 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3252 FadeOut(REDRAW_FIELD);
3259 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3261 FadeIn(REDRAW_FIELD);
3264 void HandleInfoScreen_Music(int dx, int dy, int button)
3266 static struct MusicFileInfo *list = NULL;
3267 int font_title = MENU_INFO_FONT_TITLE;
3268 int font_head = MENU_INFO_FONT_HEAD;
3269 int font_text = MENU_INFO_FONT_TEXT;
3270 int font_foot = MENU_INFO_FONT_FOOT;
3271 int spacing_title = menu.headline1_spacing_info[info_mode];
3272 int spacing_head = menu.headline2_spacing_info[info_mode];
3273 int ystep_title = getMenuTextStep(spacing_title, font_title);
3274 int ystep_head = getMenuTextStep(spacing_head, font_head);
3275 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3276 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3278 if (button == MB_MENU_INITIALIZE)
3280 list = music_file_info;
3284 FadeMenuSoundsAndMusic();
3289 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3290 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3296 if (button == MB_MENU_LEAVE)
3298 PlaySound(SND_MENU_ITEM_SELECTING);
3300 FadeMenuSoundsAndMusic();
3302 info_mode = INFO_MODE_MAIN;
3307 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3309 if (button != MB_MENU_INITIALIZE)
3311 PlaySound(SND_MENU_ITEM_SELECTING);
3314 list = (dx < 0 ? list->prev : list->next);
3319 FadeMenuSoundsAndMusic();
3321 info_mode = INFO_MODE_MAIN;
3327 FadeMenuSoundsAndMusic();
3329 if (list != music_file_info)
3330 FadeSetNextScreen();
3332 if (button != MB_MENU_INITIALIZE)
3333 FadeOut(REDRAW_FIELD);
3340 int sound = list->music;
3342 if (IS_LOOP_SOUND(sound))
3343 PlaySoundLoop(sound);
3347 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3351 int music = list->music;
3353 if (IS_LOOP_MUSIC(music))
3354 PlayMusicLoop(music);
3358 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3361 ystart += ystep_title;
3363 if (!strEqual(list->title, UNKNOWN_NAME))
3365 if (!strEqual(list->title_header, UNKNOWN_NAME))
3367 DrawTextSCentered(ystart, font_head, list->title_header);
3368 ystart += ystep_head;
3371 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3372 ystart += ystep_head;
3375 if (!strEqual(list->artist, UNKNOWN_NAME))
3377 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3378 DrawTextSCentered(ystart, font_head, list->artist_header);
3380 DrawTextSCentered(ystart, font_head, "by");
3382 ystart += ystep_head;
3384 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3385 ystart += ystep_head;
3388 if (!strEqual(list->album, UNKNOWN_NAME))
3390 if (!strEqual(list->album_header, UNKNOWN_NAME))
3391 DrawTextSCentered(ystart, font_head, list->album_header);
3393 DrawTextSCentered(ystart, font_head, "from the album");
3395 ystart += ystep_head;
3397 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3398 ystart += ystep_head;
3401 if (!strEqual(list->year, UNKNOWN_NAME))
3403 if (!strEqual(list->year_header, UNKNOWN_NAME))
3404 DrawTextSCentered(ystart, font_head, list->year_header);
3406 DrawTextSCentered(ystart, font_head, "from the year");
3408 ystart += ystep_head;
3410 DrawTextFCentered(ystart, font_text, "%s", list->year);
3411 ystart += ystep_head;
3414 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3416 if (button != MB_MENU_INITIALIZE)
3417 FadeIn(REDRAW_FIELD);
3420 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3421 PlaySoundLoop(list->music);
3424 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3426 int font_title = MENU_INFO_FONT_TITLE;
3427 int font_text = MENU_INFO_FONT_TEXT;
3428 int font_foot = MENU_INFO_FONT_FOOT;
3429 int spacing_title = menu.headline1_spacing_info[info_mode];
3430 int spacing_line = menu.line_spacing_info[info_mode];
3431 int ystep_title = getMenuTextStep(spacing_title, font_title);
3432 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3433 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3438 DrawTextSCentered(ystart, font_title, "Credits:");
3440 char *filename = getCreditsFilename(screen_nr, use_global_credits_screens);
3442 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART1;
3443 int chars = width / getFontWidth(font_text);
3444 int lines = height / getFontHeight(font_text);
3445 int padx = (width - chars * getFontWidth(font_text)) / 2;
3446 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3447 boolean autowrap = FALSE;
3448 boolean centered = TRUE;
3449 boolean parse_comments = TRUE;
3451 DrawTextFile(mSX + padx, mSY + MENU_SCREEN_INFO_YSTART1 + ystep_title,
3452 filename, font_text, chars, -1, lines, line_spacing, -1,
3453 autowrap, centered, parse_comments);
3455 boolean last_screen = (screen_nr == num_credits_screens - 1);
3456 char *text_foot = (last_screen ? TEXT_INFO_MENU : TEXT_NEXT_PAGE);
3458 DrawTextSCentered(ybottom, font_foot, text_foot);
3461 static void DrawInfoScreen_Credits(void)
3463 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3465 FadeMenuSoundsAndMusic();
3467 FadeOut(REDRAW_FIELD);
3469 HandleInfoScreen_Credits(0, 0, MB_MENU_INITIALIZE);
3471 FadeIn(REDRAW_FIELD);
3474 void HandleInfoScreen_Credits(int dx, int dy, int button)
3476 static int screen_nr = 0;
3478 if (button == MB_MENU_INITIALIZE)
3482 // determine number of (global or level set specific) credits screens
3483 for (i = 0; i < 2; i++)
3485 num_credits_screens = 0;
3486 use_global_credits_screens = i;
3488 while (getCreditsFilename(num_credits_screens,
3489 use_global_credits_screens) != NULL)
3490 num_credits_screens++;
3492 if (num_credits_screens > 0)
3496 if (num_credits_screens == 0)
3498 int font_title = MENU_INFO_FONT_TITLE;
3499 int font_foot = MENU_INFO_FONT_FOOT;
3500 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3501 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3506 DrawTextSCentered(ystart, font_title, "No credits for this level set.");
3507 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3514 DrawInfoScreen_CreditsScreen(screen_nr);
3516 else if (button == MB_MENU_LEAVE)
3518 PlaySound(SND_MENU_ITEM_SELECTING);
3520 info_mode = INFO_MODE_MAIN;
3525 else if (button == MB_MENU_CHOICE || dx)
3527 PlaySound(SND_MENU_ITEM_SELECTING);
3529 screen_nr += (dx < 0 ? -1 : +1);
3531 if (screen_nr < 0 || screen_nr >= num_credits_screens)
3533 FadeMenuSoundsAndMusic();
3535 info_mode = INFO_MODE_MAIN;
3541 FadeSetNextScreen();
3543 FadeOut(REDRAW_FIELD);
3545 DrawInfoScreen_CreditsScreen(screen_nr);
3547 FadeIn(REDRAW_FIELD);
3551 PlayMenuSoundIfLoop();
3555 static void DrawInfoScreen_ProgramScreen(int screen_nr)
3557 int font_title = MENU_INFO_FONT_TITLE;
3558 int font_text = MENU_INFO_FONT_TEXT;
3559 int font_foot = MENU_INFO_FONT_FOOT;
3560 int spacing_title = menu.headline1_spacing_info[info_mode];
3561 int spacing_line = menu.line_spacing_info[info_mode];
3562 int ystep_title = getMenuTextStep(spacing_title, font_title);
3563 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3564 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3569 DrawTextSCentered(ystart, font_title, "Program Information:");
3571 char *filename = getProgramInfoFilename(screen_nr);
3573 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART1;
3574 int chars = width / getFontWidth(font_text);
3575 int lines = height / getFontHeight(font_text);
3576 int padx = (width - chars * getFontWidth(font_text)) / 2;
3577 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3578 boolean autowrap = FALSE;
3579 boolean centered = TRUE;
3580 boolean parse_comments = TRUE;
3582 DrawTextFile(mSX + padx, mSY + MENU_SCREEN_INFO_YSTART1 + ystep_title,
3583 filename, font_text, chars, -1, lines, line_spacing, -1,
3584 autowrap, centered, parse_comments);
3586 boolean last_screen = (screen_nr == num_program_info_screens - 1);
3587 char *text_foot = (last_screen ? TEXT_INFO_MENU : TEXT_NEXT_PAGE);
3589 DrawTextSCentered(ybottom, font_foot, text_foot);
3592 static void DrawInfoScreen_Program(void)
3594 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3596 FadeMenuSoundsAndMusic();
3598 FadeOut(REDRAW_FIELD);
3600 HandleInfoScreen_Program(0, 0, MB_MENU_INITIALIZE);
3602 FadeIn(REDRAW_FIELD);
3605 void HandleInfoScreen_Program(int dx, int dy, int button)
3607 static int screen_nr = 0;
3609 if (button == MB_MENU_INITIALIZE)
3611 // determine number of program info screens
3612 num_program_info_screens = 0;
3614 while (getProgramInfoFilename(num_program_info_screens) != NULL)
3615 num_program_info_screens++;
3617 if (num_program_info_screens == 0)
3619 int font_title = MENU_INFO_FONT_TITLE;
3620 int font_foot = MENU_INFO_FONT_FOOT;
3621 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3622 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3627 DrawTextSCentered(ystart, font_title, "No program info available.");
3628 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3635 DrawInfoScreen_ProgramScreen(screen_nr);
3637 else if (button == MB_MENU_LEAVE)
3639 PlaySound(SND_MENU_ITEM_SELECTING);
3641 info_mode = INFO_MODE_MAIN;
3646 else if (button == MB_MENU_CHOICE || dx)
3648 PlaySound(SND_MENU_ITEM_SELECTING);
3650 screen_nr += (dx < 0 ? -1 : +1);
3652 if (screen_nr < 0 || screen_nr >= num_program_info_screens)
3654 FadeMenuSoundsAndMusic();
3656 info_mode = INFO_MODE_MAIN;
3662 FadeSetNextScreen();
3664 FadeOut(REDRAW_FIELD);
3666 DrawInfoScreen_ProgramScreen(screen_nr);
3668 FadeIn(REDRAW_FIELD);
3672 PlayMenuSoundIfLoop();
3676 static void DrawInfoScreen_Version(void)
3678 int font_title = MENU_INFO_FONT_TITLE;
3679 int font_head = MENU_INFO_FONT_HEAD;
3680 int font_text = MENU_INFO_FONT_TEXT;
3681 int font_foot = MENU_INFO_FONT_FOOT;
3682 int spacing_title = menu.headline1_spacing_info[info_mode];
3683 int spacing_head = menu.headline2_spacing_info[info_mode];
3684 int spacing_para = menu.paragraph_spacing_info[info_mode];
3685 int spacing_line = menu.line_spacing_info[info_mode];
3686 int xstep = getFontWidth(font_text);
3687 int ystep_title = getMenuTextStep(spacing_title, font_title);
3688 int ystep_head = getMenuTextStep(spacing_head, font_head);
3689 int ystep_para = getMenuTextStep(spacing_para, font_text);
3690 int ystep_line = getMenuTextStep(spacing_line, font_text);
3691 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3692 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3693 int xstart1 = mSX - SX + 2 * xstep;
3694 int xstart2 = mSX - SX + 18 * xstep;
3695 int xstart3 = mSX - SX + 28 * xstep;
3696 SDL_version sdl_version_compiled;
3697 const SDL_version *sdl_version_linked;
3698 int driver_name_len = 10;
3699 SDL_version sdl_version_linked_ext;
3700 const char *driver_name = NULL;
3702 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3704 FadeOut(REDRAW_FIELD);
3709 DrawTextSCentered(ystart, font_title, "Version Information:");
3710 ystart += ystep_title;
3712 DrawTextF(xstart1, ystart, font_head, "Name");
3713 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3714 ystart += ystep_line;
3716 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3718 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3719 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3720 ystart += ystep_line;
3722 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3723 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3724 ystart += ystep_line;
3728 DrawTextF(xstart1, ystart, font_head, "Version");
3729 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3730 ystart += ystep_line;
3733 DrawTextF(xstart1, ystart, font_head, "Platform");
3734 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3736 PLATFORM_XX_BIT_STRING);
3737 ystart += ystep_line;
3739 DrawTextF(xstart1, ystart, font_head, "Target");
3740 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3741 ystart += ystep_line;
3743 DrawTextF(xstart1, ystart, font_head, "Source date");
3744 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3745 ystart += ystep_line;
3747 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3748 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3749 ystart += ystep_para;
3751 DrawTextF(xstart1, ystart, font_head, "Library");
3752 DrawTextF(xstart2, ystart, font_head, "compiled");
3753 DrawTextF(xstart3, ystart, font_head, "linked");
3754 ystart += ystep_head;
3756 SDL_VERSION(&sdl_version_compiled);
3757 SDL_GetVersion(&sdl_version_linked_ext);
3758 sdl_version_linked = &sdl_version_linked_ext;
3760 DrawTextF(xstart1, ystart, font_text, "SDL");
3761 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3762 sdl_version_compiled.major,
3763 sdl_version_compiled.minor,
3764 sdl_version_compiled.patch);
3765 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3766 sdl_version_linked->major,
3767 sdl_version_linked->minor,
3768 sdl_version_linked->patch);
3769 ystart += ystep_line;
3771 SDL_IMAGE_VERSION(&sdl_version_compiled);
3772 sdl_version_linked = IMG_Linked_Version();
3774 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3775 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3776 sdl_version_compiled.major,
3777 sdl_version_compiled.minor,
3778 sdl_version_compiled.patch);
3779 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3780 sdl_version_linked->major,
3781 sdl_version_linked->minor,
3782 sdl_version_linked->patch);
3783 ystart += ystep_line;
3785 SDL_MIXER_VERSION(&sdl_version_compiled);
3786 sdl_version_linked = Mix_Linked_Version();
3788 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3789 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3790 sdl_version_compiled.major,
3791 sdl_version_compiled.minor,
3792 sdl_version_compiled.patch);
3793 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3794 sdl_version_linked->major,
3795 sdl_version_linked->minor,
3796 sdl_version_linked->patch);
3797 ystart += ystep_line;
3799 SDL_NET_VERSION(&sdl_version_compiled);
3800 sdl_version_linked = SDLNet_Linked_Version();
3802 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3803 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3804 sdl_version_compiled.major,
3805 sdl_version_compiled.minor,
3806 sdl_version_compiled.patch);
3807 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3808 sdl_version_linked->major,
3809 sdl_version_linked->minor,
3810 sdl_version_linked->patch);
3811 ystart += ystep_para;
3813 DrawTextF(xstart1, ystart, font_head, "Driver");
3814 DrawTextF(xstart2, ystart, font_head, "Requested");
3815 DrawTextF(xstart3, ystart, font_head, "Used");
3816 ystart += ystep_head;
3819 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3821 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3822 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3823 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3824 ystart += ystep_line;
3827 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3829 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3830 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3831 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3832 ystart += ystep_line;
3835 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3837 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3838 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3839 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3841 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3843 FadeIn(REDRAW_FIELD);
3846 void HandleInfoScreen_Version(int button)
3848 if (button == MB_MENU_LEAVE)
3850 PlaySound(SND_MENU_ITEM_SELECTING);
3852 info_mode = INFO_MODE_MAIN;
3857 else if (button == MB_MENU_CHOICE)
3859 PlaySound(SND_MENU_ITEM_SELECTING);
3861 FadeMenuSoundsAndMusic();
3863 info_mode = INFO_MODE_MAIN;
3868 PlayMenuSoundIfLoop();
3872 static void DrawInfoScreen_LevelSet(void)
3874 struct TitleMessageInfo *tmi = &readme;
3875 char *filename = getLevelSetInfoFilename();
3876 char *title = "Level Set Information:";
3877 int font_foot = MENU_INFO_FONT_FOOT;
3878 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3879 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3881 if (filename == NULL)
3883 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3888 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3890 FadeOut(REDRAW_FIELD);
3895 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3897 // if x position set to "-1", automatically determine by playfield width
3899 tmi->x = SXSIZE / 2;
3901 // if y position set to "-1", use static default value
3905 // if width set to "-1", automatically determine by playfield width
3906 if (tmi->width == -1)
3907 tmi->width = SXSIZE - 2 * TILEX;
3909 // if height set to "-1", automatically determine by playfield height
3910 if (tmi->height == -1)
3911 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3913 // if chars set to "-1", automatically determine by text and font width
3914 if (tmi->chars == -1)
3915 tmi->chars = tmi->width / getFontWidth(tmi->font);
3917 tmi->width = tmi->chars * getFontWidth(tmi->font);
3919 // if lines set to "-1", automatically determine by text and font height
3920 if (tmi->lines == -1)
3921 tmi->lines = tmi->height / getFontHeight(tmi->font);
3923 tmi->height = tmi->lines * getFontHeight(tmi->font);
3925 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3926 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3927 tmi->autowrap, tmi->centered, tmi->parse_comments);
3929 DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
3931 FadeIn(REDRAW_FIELD);
3934 static void HandleInfoScreen_LevelSet(int button)
3936 if (button == MB_MENU_LEAVE)
3938 PlaySound(SND_MENU_ITEM_SELECTING);
3940 info_mode = INFO_MODE_MAIN;
3945 else if (button == MB_MENU_CHOICE)
3947 PlaySound(SND_MENU_ITEM_SELECTING);
3949 FadeMenuSoundsAndMusic();
3951 info_mode = INFO_MODE_MAIN;
3956 PlayMenuSoundIfLoop();
3960 static void DrawInfoScreen(void)
3962 if (info_mode == INFO_MODE_TITLE)
3963 DrawInfoScreen_TitleScreen();
3964 else if (info_mode == INFO_MODE_ELEMENTS)
3965 DrawInfoScreen_Elements();
3966 else if (info_mode == INFO_MODE_MUSIC)
3967 DrawInfoScreen_Music();
3968 else if (info_mode == INFO_MODE_CREDITS)
3969 DrawInfoScreen_Credits();
3970 else if (info_mode == INFO_MODE_PROGRAM)
3971 DrawInfoScreen_Program();
3972 else if (info_mode == INFO_MODE_VERSION)
3973 DrawInfoScreen_Version();
3974 else if (info_mode == INFO_MODE_LEVELSET)
3975 DrawInfoScreen_LevelSet();
3977 DrawInfoScreen_Main();
3979 if (info_mode != INFO_MODE_MAIN &&
3980 info_mode != INFO_MODE_TITLE &&
3981 info_mode != INFO_MODE_MUSIC)
3982 PlayMenuSoundsAndMusic();
3985 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3987 if (info_mode == INFO_MODE_TITLE)
3988 HandleInfoScreen_TitleScreen(dx, dy, button);
3989 else if (info_mode == INFO_MODE_ELEMENTS)
3990 HandleInfoScreen_Elements(dx, dy, button);
3991 else if (info_mode == INFO_MODE_MUSIC)
3992 HandleInfoScreen_Music(dx, dy, button);
3993 else if (info_mode == INFO_MODE_CREDITS)
3994 HandleInfoScreen_Credits(dx, dy, button);
3995 else if (info_mode == INFO_MODE_PROGRAM)
3996 HandleInfoScreen_Program(dx, dy, button);
3997 else if (info_mode == INFO_MODE_VERSION)
3998 HandleInfoScreen_Version(button);
3999 else if (info_mode == INFO_MODE_LEVELSET)
4000 HandleInfoScreen_LevelSet(button);
4002 HandleInfoScreen_Main(mx, my, dx, dy, button);
4006 // ============================================================================
4007 // type name functions
4008 // ============================================================================
4010 static TreeInfo *type_name_node = NULL;
4011 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4012 static int type_name_nr = 0;
4014 static int getPlayerNameColor(char *name)
4016 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4019 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4022 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4023 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4024 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4025 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4026 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4027 int font_width = getFontWidth(font_nr);
4028 int font_xoffset = getFontDrawOffsetX(font_nr);
4029 int font_yoffset = getFontDrawOffsetY(font_nr);
4030 int font_sx = sx + font_xoffset;
4031 int font_sy = sy + font_yoffset;
4033 DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
4035 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4037 pos->width = strlen(text) * font_width;
4038 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4040 DrawText(sx, sy, text, font_nr);
4043 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4045 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4047 *pos = *mci->pos_input;
4049 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4051 TreeInfo *ti = player_name_current;
4052 int first_entry = ti->cl_first;
4053 int entry_pos = first_entry + ti->cl_cursor;
4054 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4055 int xpos = MENU_SCREEN_START_XPOS;
4056 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4058 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4059 type_name_nr = entry_pos;
4061 strcpy(name, type_name_node->name);
4065 pos->width = MAX_PLAYER_NAME_LEN * 32;
4069 type_name_nr = user.nr;
4071 strcpy(name, setup.player_name);
4074 strcpy(type_name_last, name);
4076 if (strEqual(name, EMPTY_PLAYER_NAME))
4079 *xpos = strlen(name);
4082 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4084 // change name of edited user in global list of user names
4085 setString(&global.user_names[type_name_nr], name);
4087 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4089 TreeInfo *node = type_name_node;
4091 // change name of edited user in local menu tree structure
4092 setString(&node->name, name);
4093 setString(&node->name_sorting, name);
4095 node->color = getPlayerNameColor(name);
4096 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4100 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4103 boolean reset_setup = strEqual(name, "");
4104 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4105 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4108 strcpy(name, type_name_last);
4110 if (strEqual(name, ""))
4111 strcpy(name, EMPTY_PLAYER_NAME);
4113 setTypeNameValues_Name(name, pos);
4115 // if player name not changed, no further action required
4116 if (strEqual(name, type_name_last))
4119 // redraw player name before (possibly) opening request dialogs
4120 drawTypeNameText(name, pos, FALSE);
4122 int last_user_nr = user.nr;
4124 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4126 // save setup of currently active user (may differ from edited user)
4129 // temporarily change active user to edited user
4130 user.nr = type_name_nr;
4133 Request("Use current setup values for the new player?", REQ_ASK))
4135 // use current setup values for new user, but create new player UUID
4136 setup.player_uuid = getStringCopy(getUUID());
4140 // load setup for existing user (or start with defaults for new user)
4145 char *setup_filename = getSetupFilename();
4146 boolean setup_exists = fileExists(setup_filename);
4148 // change name of edited user in setup structure
4149 strcpy(setup.player_name, name);
4151 // save setup of edited user
4154 // change name of edited user on score server
4155 ApiRenamePlayerAsThread();
4157 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4161 if (Request("Reset setup values for this player?", REQ_ASK))
4163 // remove setup config file
4164 unlink(setup_filename);
4166 // set player name to default player name
4169 // update player name used by name typing functions
4170 strcpy(name, setup.player_name);
4172 setTypeNameValues_Name(name, pos);
4175 else if (remove_user && type_name_nr != 0)
4177 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4179 char *user_dir = getUserGameDataDir();
4180 char *user_dir_removed =
4181 getStringCat3WithSeparator(user_dir, "REMOVED",
4182 getCurrentTimestamp(), ".");
4184 if (rename(user_dir, user_dir_removed) != 0)
4185 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4187 checked_free(user_dir_removed);
4190 else if (create_user && type_name_nr != 0 && !setup_exists)
4192 if (Request("Create empty level set for the new player?", REQ_ASK))
4194 char *levelset_subdir = getNewUserLevelSubdir();
4196 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4198 AddUserLevelSetToLevelInfo(levelset_subdir);
4200 LevelDirTree *leveldir_current_last = leveldir_current;
4202 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4205 // set level number of newly created level set to default value
4206 LoadLevelSetup_SeriesInfo();
4208 // set newly created level set as current level set for new user
4209 SaveLevelSetup_LastSeries();
4210 SaveLevelSetup_SeriesInfo();
4212 leveldir_current = leveldir_current_last;
4216 Request("Creating new level set failed!", REQ_CONFIRM);
4221 // restore currently active user
4222 user.nr = last_user_nr;
4224 // restore setup of currently active user
4227 // restore last level set of currently active user
4228 LoadLevelSetup_LastSeries();
4229 LoadLevelSetup_SeriesInfo();
4233 static void HandleTypeNameExt(boolean initialize, Key key)
4235 static struct TextPosInfo pos_name = { 0 };
4236 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4237 static int xpos = 0;
4238 struct TextPosInfo *pos = &pos_name;
4239 char key_char = getValidConfigValueChar(getCharFromKey(key));
4240 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4241 boolean active = TRUE;
4245 getTypeNameValues(name, pos, &xpos);
4247 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4248 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4250 StartTextInput(sx, sy, pos->width, pos->height);
4252 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4254 name[xpos] = key_char;
4259 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4265 else if (key == KSYM_Return || key == KSYM_Escape)
4267 boolean changed = (key == KSYM_Return);
4271 setTypeNameValues(name, pos, changed);
4276 drawTypeNameText(name, pos, active);
4280 SetGameStatus(game_status_last_screen);
4282 if (game_status == GAME_MODE_MAIN)
4283 InitializeMainControls();
4287 static void DrawTypeName(void)
4289 HandleTypeNameExt(TRUE, 0);
4292 void HandleTypeName(Key key)
4294 HandleTypeNameExt(FALSE, key);
4298 // ============================================================================
4299 // tree menu functions
4300 // ============================================================================
4302 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4304 if (game_status != GAME_MODE_SETUP ||
4305 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4308 int max_text_size = 0;
4311 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4312 max_text_size = MAX(max_text_size, strlen(node->name));
4314 int num_entries = numTreeInfoInGroup(ti);
4315 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4316 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4317 int text_width = max_text_size * getFontWidth(font_nr);
4318 int button_width = SC_MENUBUTTON_XSIZE;
4319 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4320 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4321 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4322 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4323 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4324 int align_xoffset = MAX(0, align_xoffset_raw);
4326 return align_xoffset;
4329 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4331 if (game_status != GAME_MODE_SETUP ||
4332 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4335 int num_entries = numTreeInfoInGroup(ti);
4336 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4337 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4338 int font_height = getFontHeight(font_nr);
4339 int text_height = font_height * num_page_entries;
4340 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4341 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4342 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4343 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4344 int align_yoffset = MAX(0, align_yoffset_raw);
4346 return align_yoffset;
4349 static void StartPlayingFromHallOfFame(void)
4351 level_nr = scores.next_level_nr;
4352 LoadLevel(level_nr);
4354 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4357 static void DrawChooseTree(TreeInfo **ti_ptr)
4359 int fade_mask = REDRAW_FIELD;
4360 boolean restart_music = (game_status != game_status_last_screen &&
4361 game_status_last_screen != GAME_MODE_SCOREINFO);
4363 scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
4364 game_status_last_screen == GAME_MODE_PLAYING);
4367 fade_mask = REDRAW_ALL;
4369 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4371 if (game_status == GAME_MODE_SETUP)
4375 else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
4377 StartPlayingFromHallOfFame();
4381 SetGameStatus(GAME_MODE_MAIN);
4391 FreeScreenGadgets();
4392 CreateScreenGadgets();
4395 FadeMenuSoundsAndMusic();
4399 // needed if different viewport properties defined for this screen
4400 ChangeViewportPropertiesIfNeeded();
4402 if (game_status == GAME_MODE_NAMES)
4403 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4404 else if (game_status == GAME_MODE_LEVELNR)
4405 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4406 else if (game_status == GAME_MODE_LEVELS)
4407 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4408 else if (game_status == GAME_MODE_SCORES)
4409 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4413 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4415 // map gadgets for high score screen
4416 if (game_status == GAME_MODE_SCORES)
4417 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4419 MapScreenTreeGadgets(*ti_ptr);
4421 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4423 DrawMaskedBorder(fade_mask);
4426 PlayMenuSoundsAndMusic();
4431 static int getChooseTreeFont(TreeInfo *node, boolean active)
4433 if (game_status == GAME_MODE_SCORES)
4434 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4436 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4439 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4441 int num_entries = numTreeInfoInGroup(ti);
4442 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4443 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4444 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4445 int first_entry = ti->cl_first;
4446 int entry_pos = first_entry + y;
4447 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4448 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4449 int font_nr = getChooseTreeFont(node, active);
4450 int font_xoffset = getFontDrawOffsetX(font_nr);
4451 int xpos = MENU_SCREEN_START_XPOS;
4452 int ypos = MENU_SCREEN_START_YPOS + y;
4453 int startdx = xpos * 32;
4454 int startdy = ypos * 32;
4455 int startx = amSX + startdx;
4456 int starty = amSY + startdy;
4457 int startx_text = startx + font_xoffset;
4458 int endx_text = amSX + screen_width;
4459 int max_text_size = endx_text - startx_text;
4460 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4461 char buffer[max_buffer_len + 1];
4463 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4465 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4466 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4467 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4468 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4469 int font_size_1 = getFontWidth(font_nr1);
4470 int font_size_3 = getFontWidth(font_nr3);
4471 int font_size_4 = getFontWidth(font_nr4);
4472 int text_size_1 = 4 * font_size_1;
4473 int text_size_4 = 5 * font_size_4;
4474 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4476 int dx3 = text_size_1;
4477 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4478 int num_dots = (dx4 - dx3) / font_size_3;
4479 int startx1 = startx + dx1;
4480 int startx3 = startx + dx3;
4481 int startx4 = startx + dx4;
4482 int pos = node->pos;
4483 char *pos_text = getHallOfFameRankText(pos, 3);
4486 DrawText(startx1, starty, pos_text, font_nr1);
4488 for (i = 0; i < num_dots; i++)
4489 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4491 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4492 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4494 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4498 strncpy(buffer, node->name, max_buffer_len);
4499 buffer[max_buffer_len] = '\0';
4501 DrawText(startx, starty, buffer, font_nr);
4505 static void drawChooseTreeHeadExt(int type, char *title_string)
4507 int yoffset_sets = MENU_TITLE1_YPOS;
4508 int yoffset_setup = 16;
4509 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4510 type == TREE_TYPE_LEVEL_DIR ||
4511 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4513 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4516 static void drawChooseTreeHead(TreeInfo *ti)
4518 drawChooseTreeHeadExt(ti->type, ti->infotext);
4521 static void drawChooseTreeList(TreeInfo *ti)
4523 int first_entry = ti->cl_first;
4524 int num_entries = numTreeInfoInGroup(ti);
4525 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4528 clearMenuListArea();
4530 for (i = 0; i < num_page_entries; i++)
4532 TreeInfo *node, *node_first;
4533 int entry_pos = first_entry + i;
4535 node_first = getTreeInfoFirstGroupEntry(ti);
4536 node = getTreeInfoFromPos(node_first, entry_pos);
4538 drawChooseTreeText(ti, i, FALSE);
4540 if (node->parent_link)
4541 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4542 else if (node->level_group)
4543 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4545 initCursor(i, IMG_MENU_BUTTON);
4547 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4548 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4550 if (game_status == GAME_MODE_NAMES)
4551 drawChooseTreeEdit(i, FALSE);
4554 redraw_mask |= REDRAW_FIELD;
4557 static void drawChooseTreeInfo(TreeInfo *ti)
4559 int entry_pos = ti->cl_first + ti->cl_cursor;
4560 int last_redraw_mask = redraw_mask;
4561 int ypos = MENU_TITLE2_YPOS;
4562 int font_nr = FONT_TITLE_2;
4565 if (ti->type == TREE_TYPE_LEVEL_NR)
4566 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4568 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4569 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4570 scores.last_level_nr);
4572 if (ti->type != TREE_TYPE_LEVEL_DIR)
4575 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4576 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4578 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4580 if (node->parent_link)
4581 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4582 node->node_parent->name);
4583 else if (node->level_group)
4584 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4586 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4587 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4588 node->levels, (node->levels > 1 ? "levels" : "level"),
4591 // let BackToFront() redraw only what is needed
4592 redraw_mask = last_redraw_mask;
4593 for (x = 0; x < SCR_FIELDX; x++)
4594 MarkTileDirty(x, 1);
4597 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4599 drawChooseTreeCursor(ti->cl_cursor, active);
4600 drawChooseTreeText(ti, ti->cl_cursor, active);
4603 static void drawChooseTreeScreen(TreeInfo *ti)
4605 drawChooseTreeHead(ti);
4606 drawChooseTreeList(ti);
4607 drawChooseTreeInfo(ti);
4608 drawChooseTreeCursorAndText(ti, TRUE);
4610 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4612 // scroll bar and buttons may just have been added after reloading scores
4613 if (game_status == GAME_MODE_SCORES)
4614 MapScreenTreeGadgets(ti);
4617 static void drawChooseTreeScreen_Scores_NotAvailable(void)
4619 // dirty workaround to use spacing definitions from info screen
4620 info_mode = INFO_MODE_TITLE;
4622 char *text_info = "HighScores of Level %d";
4623 char *text_title = "Score information:";
4624 char *text_error = "No scores for this level.";
4625 char *text_foot = "Press any key or button for main menu";
4626 int font_info = FONT_TITLE_2;
4627 int font_title = FONT_INITIAL_3;
4628 int font_error = FONT_INITIAL_4;
4629 int font_foot = FONT_INITIAL_2;
4630 int spacing_title = menu.headline1_spacing_info[INFO_MODE_TITLE];
4631 int ystep_title = getMenuTextStep(spacing_title, font_title);
4632 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
4633 int ystart2 = ystart1 + ystep_title;
4634 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4635 int ystart0 = MENU_TITLE2_YPOS;
4637 drawChooseTreeHeadExt(TREE_TYPE_SCORE_ENTRY, INFOTEXT_SCORE_ENTRY);
4638 DrawTextFCentered(ystart0, font_info, text_info, scores.last_level_nr);
4640 DrawTextSCentered(ystart1, font_title, text_title);
4641 DrawTextSCentered(ystart2, font_error, text_error);
4643 DrawTextSCentered(ybottom, font_foot, text_foot);
4646 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4648 int score_pos = scores.last_added;
4650 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4651 score_pos = scores.last_entry_nr;
4653 // set current tree entry to last added score entry
4654 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4656 // if that fails, set current tree entry to first entry (back link)
4657 if (*ti_ptr == NULL)
4658 *ti_ptr = score_entries->node_group;
4660 int num_entries = numTreeInfoInGroup(*ti_ptr);
4661 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4662 int pos_score = getPosFromTreeInfo(*ti_ptr);
4663 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4664 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4666 (*ti_ptr)->cl_first = pos_first;
4667 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4672 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4675 TreeInfo *ti = *ti_ptr;
4676 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4677 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4678 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4679 int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
4680 int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
4682 int y = (ti != NULL ? ti->cl_cursor : 0);
4683 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4684 int num_entries = numTreeInfoInGroup(ti);
4685 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4686 boolean position_set_by_scrollbar = (dx == 999);
4687 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
4688 boolean button_is_valid = (mx >= 0 && my >= 0);
4689 boolean button_screen_clicked = (button_action && button_is_valid);
4691 if (game_status == GAME_MODE_SCORES)
4693 if (server_scores.updated)
4695 // reload scores, using updated server score cache file
4696 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4698 server_scores.updated = FALSE;
4700 DrawHallOfFame_setScoreEntries();
4702 if (score_entries != NULL)
4704 ti = setHallOfFameActiveEntry(ti_ptr);
4706 if (button != MB_MENU_INITIALIZE)
4707 drawChooseTreeScreen(ti);
4711 if (score_entries == NULL)
4713 if (button == MB_MENU_INITIALIZE)
4715 drawChooseTreeScreen_Scores_NotAvailable();
4717 else if (button_screen_clicked)
4719 PlaySound(SND_MENU_ITEM_SELECTING);
4721 SetGameStatus(GAME_MODE_MAIN);
4730 if (button == MB_MENU_INITIALIZE)
4732 int num_entries = numTreeInfoInGroup(ti);
4733 int entry_pos = getPosFromTreeInfo(ti);
4735 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4736 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4738 if (game_status == GAME_MODE_SCORES)
4740 ti = setHallOfFameActiveEntry(ti_ptr);
4742 else if (ti->cl_first == -1)
4744 // only on initialization
4745 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4746 ti->cl_cursor = entry_pos - ti->cl_first;
4749 else if (ti->cl_cursor >= num_page_entries ||
4750 (num_entries > num_page_entries &&
4751 num_entries - ti->cl_first < num_page_entries))
4753 // only after change of list size (by custom graphic configuration)
4754 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4755 ti->cl_cursor = entry_pos - ti->cl_first;
4758 if (position_set_by_scrollbar)
4761 drawChooseTreeScreen(ti);
4765 else if (button == MB_MENU_LEAVE)
4767 if (game_status != GAME_MODE_SCORES)
4770 PlaySound(SND_MENU_ITEM_SELECTING);
4772 if (ti->node_parent)
4774 *ti_ptr = ti->node_parent;
4775 DrawChooseTree(ti_ptr);
4777 else if (game_status == GAME_MODE_SETUP)
4779 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4780 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4781 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4782 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4784 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4785 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4786 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4787 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4788 execSetupGraphics();
4789 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4790 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4791 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4793 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4794 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4795 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4796 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4797 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4798 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4799 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4800 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4807 if (game_status == GAME_MODE_LEVELNR)
4809 int new_level_nr = atoi(level_number_current->identifier);
4811 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4814 SetGameStatus(GAME_MODE_MAIN);
4822 #if defined(PLATFORM_ANDROID)
4823 // directly continue when touching the screen after playing
4824 if ((mx || my) && scores.continue_on_return)
4826 // ignore touch events until released
4831 // any mouse click or cursor key stops leaving scores by "Return" key
4832 if ((mx || my || dx || dy) && scores.continue_on_return)
4834 scores.continue_on_return = FALSE;
4835 level_nr = scores.last_level_nr;
4836 LoadLevel(level_nr);
4839 if (mx || my) // mouse input
4841 x = (mx - amSX) / 32;
4842 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4844 if (game_status == GAME_MODE_NAMES)
4845 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4847 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4849 // move cursor instead of scrolling when already at start/end of list
4850 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4852 else if (dy == +1 * SCROLL_LINE &&
4853 ti->cl_first + num_page_entries == num_entries)
4856 // handle scrolling screen one line or page
4857 if (ti->cl_cursor + dy < 0 ||
4858 ti->cl_cursor + dy > num_page_entries - 1)
4860 boolean redraw = FALSE;
4862 if (ABS(dy) == SCROLL_PAGE)
4863 step = num_page_entries - 1;
4865 if (dy < 0 && ti->cl_first > 0)
4867 // scroll page/line up
4869 ti->cl_first -= step;
4870 if (ti->cl_first < 0)
4875 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4877 // scroll page/line down
4879 ti->cl_first += step;
4880 if (ti->cl_first + num_page_entries > num_entries)
4881 ti->cl_first = MAX(0, num_entries - num_page_entries);
4887 drawChooseTreeScreen(ti);
4892 // handle moving cursor one line
4893 y = ti->cl_cursor + dy;
4896 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
4898 HandleHallOfFame_SelectLevel(1, dx);
4904 TreeInfo *node_first, *node_cursor;
4905 int entry_pos = ti->cl_first + y;
4907 node_first = getTreeInfoFirstGroupEntry(ti);
4908 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4910 if (node_cursor->node_group)
4914 PlaySound(SND_MENU_ITEM_SELECTING);
4916 node_cursor->cl_first = ti->cl_first;
4917 node_cursor->cl_cursor = ti->cl_cursor;
4919 *ti_ptr = node_cursor->node_group;
4920 DrawChooseTree(ti_ptr);
4925 else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
4927 if (game_status != GAME_MODE_SCORES)
4930 PlaySound(SND_MENU_ITEM_SELECTING);
4932 *ti_ptr = ti->node_parent;
4933 DrawChooseTree(ti_ptr);
4938 if (!anyScrollbarGadgetActive() &&
4939 IN_VIS_MENU(x, y) &&
4940 mx < mx_right_border &&
4941 y >= 0 && y < num_page_entries)
4945 if (game_status == GAME_MODE_NAMES)
4947 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4948 drawChooseTreeEdit(y, TRUE);
4951 if (y != ti->cl_cursor)
4953 PlaySound(SND_MENU_ITEM_ACTIVATING);
4955 drawChooseTreeCursorAndText(ti, FALSE);
4959 drawChooseTreeCursorAndText(ti, TRUE);
4961 drawChooseTreeInfo(ti);
4965 if (game_status == GAME_MODE_SETUP)
4967 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4968 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4969 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4970 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4972 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4973 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4974 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4975 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4976 execSetupGraphics();
4977 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4978 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4979 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4981 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4982 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4983 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4984 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4985 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4986 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4987 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4988 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4997 TreeInfo *node_first, *node_cursor;
4998 int entry_pos = ti->cl_first + y;
5000 PlaySound(SND_MENU_ITEM_SELECTING);
5002 node_first = getTreeInfoFirstGroupEntry(ti);
5003 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5005 if (node_cursor->node_group)
5009 node_cursor->cl_first = ti->cl_first;
5010 node_cursor->cl_cursor = ti->cl_cursor;
5012 *ti_ptr = node_cursor->node_group;
5013 DrawChooseTree(ti_ptr);
5015 else if (node_cursor->parent_link)
5017 if (game_status != GAME_MODE_SCORES)
5020 *ti_ptr = node_cursor->node_parent;
5021 DrawChooseTree(ti_ptr);
5025 if (game_status != GAME_MODE_SCORES)
5028 node_cursor->cl_first = ti->cl_first;
5029 node_cursor->cl_cursor = ti->cl_cursor;
5031 *ti_ptr = node_cursor;
5033 if (ti->type == TREE_TYPE_LEVEL_DIR)
5035 LoadLevelSetup_SeriesInfo();
5037 SaveLevelSetup_LastSeries();
5038 SaveLevelSetup_SeriesInfo();
5042 if (game_status == GAME_MODE_SETUP)
5044 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5045 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5046 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5047 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5049 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5050 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5051 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5052 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5053 execSetupGraphics();
5054 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5055 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5056 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5058 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5059 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5060 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5061 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5062 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5063 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5064 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5065 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5072 if (game_status == GAME_MODE_LEVELNR)
5074 int new_level_nr = atoi(level_number_current->identifier);
5076 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5078 else if (game_status == GAME_MODE_LEVELS)
5080 // store level set if chosen from "last played level set" menu
5081 StoreLastPlayedLevels(leveldir_current);
5083 else if (game_status == GAME_MODE_NAMES)
5085 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5087 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5094 // change active user to selected user
5095 user.nr = entry_pos;
5097 // save number of new active user
5100 // load setup of new active user
5103 // load last level set of new active user
5104 LoadLevelSetup_LastSeries();
5105 LoadLevelSetup_SeriesInfo();
5107 // update list of last played level sets
5108 UpdateLastPlayedLevels_TreeInfo();
5112 ToggleFullscreenIfNeeded();
5113 ChangeWindowScalingIfNeeded();
5115 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5116 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5117 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5119 else if (game_status == GAME_MODE_SCORES)
5121 if (scores.continue_playing && scores.continue_on_return)
5123 StartPlayingFromHallOfFame();
5127 else if (!scores.continue_on_return)
5129 SetGameStatus(GAME_MODE_SCOREINFO);
5131 DrawScoreInfo(node_cursor->pos);
5137 SetGameStatus(GAME_MODE_MAIN);
5145 if (game_status == GAME_MODE_SCORES)
5146 PlayMenuSoundIfLoop();
5149 void DrawChoosePlayerName(void)
5153 if (player_name != NULL)
5155 freeTreeInfo(player_name);
5160 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5162 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5163 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5166 ti->node_top = &player_name;
5167 ti->sort_priority = 10000 + value;
5168 ti->color = getPlayerNameColor(global.user_names[i]);
5170 snprintf(identifier, sizeof(identifier), "%d", value);
5171 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5173 setString(&ti->identifier, identifier);
5174 setString(&ti->name, name);
5175 setString(&ti->name_sorting, name);
5177 pushTreeInfo(&player_name, ti);
5180 // sort player entries by player number
5181 sortTreeInfo(&player_name);
5183 // set current player entry to selected player entry
5184 player_name_current =
5185 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5187 // if that fails, set current player name to first available name
5188 if (player_name_current == NULL)
5189 player_name_current = player_name;
5191 // set text size for main name input (also used on name selection screen)
5192 InitializeMainControls();
5194 DrawChooseTree(&player_name_current);
5197 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5199 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5202 void DrawChooseLevelSet(void)
5204 DrawChooseTree(&leveldir_current);
5207 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5209 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5212 void DrawChooseLevelNr(void)
5216 if (level_number != NULL)
5218 freeTreeInfo(level_number);
5220 level_number = NULL;
5223 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5225 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5226 char identifier[32], name[64];
5229 // temporarily load level info to get level name
5230 LoadLevelInfoOnly(i);
5232 ti->node_top = &level_number;
5233 ti->sort_priority = 10000 + value;
5234 ti->color = (level.no_level_file ? FC_BLUE :
5235 LevelStats_getSolved(i) ? FC_GREEN :
5236 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5238 snprintf(identifier, sizeof(identifier), "%d", value);
5239 snprintf(name, sizeof(name), "%03d: %s", value,
5240 (level.no_level_file ? "(no file)" : level.name));
5242 setString(&ti->identifier, identifier);
5243 setString(&ti->name, name);
5244 setString(&ti->name_sorting, name);
5246 pushTreeInfo(&level_number, ti);
5249 // sort level number values to start with lowest level number
5250 sortTreeInfo(&level_number);
5252 // set current level number to current level number
5253 level_number_current =
5254 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5256 // if that also fails, set current level number to first available level
5257 if (level_number_current == NULL)
5258 level_number_current = level_number;
5260 DrawChooseTree(&level_number_current);
5263 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5265 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5268 static void DrawHallOfFame_setScoreEntries(void)
5270 int max_empty_entries = 10; // at least show "top ten" list, if empty
5271 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5272 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5273 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5276 if (score_entries != NULL)
5278 freeTreeInfo(score_entries);
5280 score_entries = NULL;
5283 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5285 // do not add empty score entries if off-screen
5286 if (scores.entry[i].score == 0 &&
5287 scores.entry[i].time == 0 &&
5288 i >= min_score_entries)
5291 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5292 char identifier[32], name[64];
5295 ti->node_top = &score_entries;
5296 ti->sort_priority = 10000 + value;
5297 ti->color = FC_YELLOW;
5300 snprintf(identifier, sizeof(identifier), "%d", value);
5301 snprintf(name, sizeof(name), "%03d.", value + 1);
5303 setString(&ti->identifier, identifier);
5304 setString(&ti->name, name);
5305 setString(&ti->name_sorting, name);
5307 pushTreeInfo(&score_entries, ti);
5310 // sort score entries to start with highest score entry
5311 sortTreeInfo(&score_entries);
5313 // add top tree node to create back link to main menu
5314 score_entries = addTopTreeInfoNode(score_entries);
5316 // set current score entry to last added or highest score entry
5317 score_entry_current =
5318 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5320 // if that fails, set current score entry to first valid score entry
5321 if (score_entry_current == NULL)
5322 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5324 if (score_entries != NULL && scores.continue_playing)
5325 setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
5327 // ("score_entries" and "score_entry_current" may be NULL here)
5330 void DrawHallOfFame(int nr)
5332 scores.last_level_nr = nr;
5334 // (this is needed when called from GameEnd() after winning a game)
5335 KeyboardAutoRepeatOn();
5337 // (this is needed when called from GameEnd() after winning a game)
5338 SetDrawDeactivationMask(REDRAW_NONE);
5339 SetDrawBackgroundMask(REDRAW_FIELD);
5341 LoadLocalAndServerScore(scores.last_level_nr, TRUE);
5343 DrawHallOfFame_setScoreEntries();
5345 if (scores.last_added >= 0)
5346 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5348 FadeSetEnterScreen();
5350 DrawChooseTree(&score_entry_current);
5353 static char *getHallOfFameRankText(int nr, int size)
5355 static char rank_text[10];
5356 boolean forced = (scores.force_last_added && nr == scores.last_added);
5357 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5359 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5364 static char *getHallOfFameTimeText(int nr)
5366 static char score_text[10];
5367 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5368 int mm = (time_seconds / 60) % 60;
5369 int ss = (time_seconds % 60);
5371 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5376 static char *getHallOfFameScoreText(int nr, int size)
5378 if (!level.rate_time_over_score)
5379 return int2str(scores.entry[nr].score, size); // show normal score
5380 else if (level.use_step_counter)
5381 return int2str(scores.entry[nr].time, size); // show number of steps
5383 return getHallOfFameTimeText(nr); // show playing time
5386 static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
5388 static char tape_date[MAX_ISO_DATE_LEN + 1];
5391 if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
5392 strEqual(entry->tape_basename, UNDEFINED_FILENAME))
5393 return entry->tape_date;
5395 for (i = 0, j = 0; i < 8; i++, j++)
5397 tape_date[j] = entry->tape_basename[i];
5399 if (i == 3 || i == 5)
5400 tape_date[++j] = '-';
5403 tape_date[MAX_ISO_DATE_LEN] = '\0';
5408 static void HandleHallOfFame_SelectLevel(int step, int direction)
5410 int old_level_nr = scores.last_level_nr;
5411 int new_level_nr = old_level_nr + step * direction;
5413 if (new_level_nr < leveldir_current->first_level)
5414 new_level_nr = leveldir_current->first_level;
5415 if (new_level_nr > leveldir_current->last_level)
5416 new_level_nr = leveldir_current->last_level;
5418 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5419 new_level_nr = leveldir_current->handicap_level;
5421 if (new_level_nr != old_level_nr)
5423 PlaySound(SND_MENU_ITEM_SELECTING);
5425 scores.last_level_nr = level_nr = new_level_nr;
5426 scores.last_entry_nr = 0;
5428 LoadLevel(level_nr);
5429 LoadLocalAndServerScore(level_nr, TRUE);
5431 DrawHallOfFame_setScoreEntries();
5433 if (game_status == GAME_MODE_SCORES)
5435 // force remapping optional gadgets (especially scroll bar)
5436 UnmapScreenTreeGadgets();
5438 // redraw complete high score screen, as sub-title has changed
5441 // redraw level selection buttons (which have just been erased)
5442 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5444 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5448 DrawScoreInfo_Content(scores.last_entry_nr);
5451 SaveLevelSetup_SeriesInfo();
5455 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5457 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5460 static void DrawScoreInfo_Content(int entry_nr)
5462 struct ScoreEntry *entry = &scores.entry[entry_nr];
5463 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5464 char *tape_date = getHallOfFameTapeDateText(entry);
5465 int font_title = MENU_INFO_FONT_TITLE;
5466 int font_head = MENU_INFO_FONT_HEAD;
5467 int font_text = MENU_INFO_FONT_TEXT;
5468 int font_foot = MENU_INFO_FONT_FOOT;
5469 int spacing_title = menu.headline1_spacing[GAME_MODE_SCOREINFO];
5470 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5471 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5472 int xstep = getFontWidth(font_text);
5473 int ystep_title = getMenuTextStep(spacing_title, font_title);
5474 int ystep_para = getMenuTextStep(spacing_para, font_text);
5475 int ystep_line = getMenuTextStep(spacing_line, font_text);
5476 int xstart = mSX - SX + menu.left_spacing[GAME_MODE_SCOREINFO];
5477 int ystart = mSY - SY + menu.top_spacing[GAME_MODE_SCOREINFO];
5478 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5479 int xstart1 = xstart + xstep;
5480 int xstart2 = xstart + xstep * 12;
5481 int select_x = SX + xstart1;
5482 int select_y1, select_y2;
5484 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5485 boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
5486 int font_width = getFontWidth(font_text);
5487 int font_height = getFontHeight(font_text);
5488 int tape_date_width = getTextWidth(tape_date, font_text);
5489 int pad_left = xstart2;
5490 int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
5491 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5492 int max_lines_per_text = 5;
5497 // redraw level selection buttons (which have just been erased)
5498 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5500 if (score_entries == NULL)
5502 drawChooseTreeScreen_Scores_NotAvailable();
5507 drawChooseTreeHead(score_entries);
5508 drawChooseTreeInfo(score_entries);
5510 DrawTextSCentered(ystart, font_title, "Score Information:");
5511 ystart += ystep_title;
5513 DrawTextF(xstart1, ystart, font_head, "Level Set");
5514 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5515 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5516 TRUE, FALSE, FALSE);
5517 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5519 DrawTextF(xstart1, ystart, font_head, "Level");
5520 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5521 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5522 TRUE, FALSE, FALSE);
5523 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5525 select_y1 = SY + ystart;
5526 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5528 DrawTextF(xstart1, ystart, font_head, "Rank");
5529 DrawTextF(xstart2, ystart, font_text, pos_text);
5530 ystart += ystep_line;
5532 DrawTextF(xstart1, ystart, font_head, "Player");
5533 DrawTextF(xstart2, ystart, font_text, entry->name);
5534 ystart += ystep_line;
5536 if (level.use_step_counter)
5538 DrawTextF(xstart1, ystart, font_head, "Steps");
5539 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5540 ystart += ystep_line;
5544 DrawTextF(xstart1, ystart, font_head, "Time");
5545 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5546 ystart += ystep_line;
5549 if (!level.rate_time_over_score || entry->score > 0)
5551 DrawTextF(xstart1, ystart, font_head, "Score");
5552 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5553 ystart += ystep_line;
5556 ystart += ystep_line;
5558 play_x = SX + xstart2 + tape_date_width + font_width;
5559 play_y = SY + ystart + (font_height - play_height) / 2;
5561 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5562 DrawTextF(xstart2, ystart, font_text, tape_date);
5563 ystart += ystep_line;
5565 DrawTextF(xstart1, ystart, font_head, "Platform");
5566 DrawTextF(xstart2, ystart, font_text, entry->platform);
5567 ystart += ystep_line;
5569 DrawTextF(xstart1, ystart, font_head, "Version");
5570 DrawTextF(xstart2, ystart, font_text, entry->version);
5571 ystart += ystep_line;
5573 DrawTextF(xstart1, ystart, font_head, "Country");
5574 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5575 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5576 TRUE, FALSE, FALSE);
5577 ystart += ystep_line;
5579 select_y2 = SY + ystart;
5581 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5583 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5584 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5587 static void DrawScoreInfo(int entry_nr)
5589 scores.last_entry_nr = entry_nr;
5590 score_info_tape_play = FALSE;
5594 FreeScreenGadgets();
5595 CreateScreenGadgets();
5597 FadeOut(REDRAW_FIELD);
5599 // needed if different viewport properties defined after playing score tape
5600 ChangeViewportPropertiesIfNeeded();
5602 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
5603 SetDrawDeactivationMask(REDRAW_NONE);
5604 SetDrawBackgroundMask(REDRAW_FIELD);
5606 // needed if different background image defined after playing score tape
5607 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5608 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5610 // special compatibility handling for "Snake Bite" graphics set
5611 if (strPrefix(leveldir_current->identifier, "snake_bite"))
5612 ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
5613 gfx.full_sxsize, gfx.full_sysize - 64);
5615 DrawScoreInfo_Content(entry_nr);
5617 // map gadgets for score info screen
5618 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5620 FadeIn(REDRAW_FIELD);
5623 static void HandleScoreInfo_SelectScore(int step, int direction)
5625 int old_entry_nr = scores.last_entry_nr;
5626 int new_entry_nr = old_entry_nr + step * direction;
5627 int num_nodes = numTreeInfoInGroup(score_entry_current);
5628 int num_entries = num_nodes - 1; // score nodes only, without back link
5630 if (new_entry_nr < 0)
5632 if (new_entry_nr > num_entries - 1)
5633 new_entry_nr = num_entries - 1;
5635 if (new_entry_nr != old_entry_nr)
5637 scores.last_entry_nr = new_entry_nr;
5639 DrawScoreInfo_Content(new_entry_nr);
5643 static void HandleScoreInfo_PlayTape(void)
5645 if (!PlayScoreTape(scores.last_entry_nr))
5647 DrawScoreInfo_Content(scores.last_entry_nr);
5649 FadeIn(REDRAW_FIELD);
5653 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5655 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5656 boolean button_is_valid = (mx >= 0 && my >= 0);
5657 boolean button_screen_clicked = (button_action && button_is_valid);
5659 if (server_scores.updated)
5661 // reload scores, using updated server score cache file
5662 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5664 server_scores.updated = FALSE;
5666 DrawHallOfFame_setScoreEntries();
5668 DrawScoreInfo_Content(scores.last_entry_nr);
5671 if (button_screen_clicked)
5673 PlaySound(SND_MENU_ITEM_SELECTING);
5675 SetGameStatus(GAME_MODE_SCORES);
5677 DrawHallOfFame(scores.last_level_nr);
5681 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5685 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5690 // ============================================================================
5691 // setup screen functions
5692 // ============================================================================
5694 static struct TokenInfo *setup_info;
5695 static int num_setup_info; // number of setup entries shown on screen
5696 static int max_setup_info; // total number of setup entries in list
5698 static char *window_size_text;
5699 static char *scaling_type_text;
5700 static char *rendering_mode_text;
5701 static char *vsync_mode_text;
5702 static char *scroll_delay_text;
5703 static char *snapshot_mode_text;
5704 static char *game_speed_text;
5705 static char *scores_type_text;
5706 static char *network_server_text;
5707 static char *graphics_set_name;
5708 static char *sounds_set_name;
5709 static char *music_set_name;
5710 static char *volume_simple_text;
5711 static char *volume_loops_text;
5712 static char *volume_music_text;
5713 static char *touch_controls_text;
5714 static char *move_distance_text;
5715 static char *drop_distance_text;
5716 static char *transparency_text;
5717 static char *grid_size_text[2][2];
5719 static void execSetupMain(void)
5721 setup_mode = SETUP_MODE_MAIN;
5726 static void execSetupGame_setScoresType(void)
5728 if (scores_types == NULL)
5732 for (i = 0; scores_types_list[i].value != NULL; i++)
5734 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5735 char identifier[32], name[32];
5736 char *value = scores_types_list[i].value;
5737 char *text = scores_types_list[i].text;
5739 ti->node_top = &scores_types;
5740 ti->sort_priority = i;
5742 sprintf(identifier, "%s", value);
5743 sprintf(name, "%s", text);
5745 setString(&ti->identifier, identifier);
5746 setString(&ti->name, name);
5747 setString(&ti->name_sorting, name);
5748 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
5750 pushTreeInfo(&scores_types, ti);
5753 // sort scores type values to start with lowest scores type value
5754 sortTreeInfo(&scores_types);
5756 // set current scores type value to configured scores type value
5757 scores_type_current =
5758 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
5760 // if that fails, set current scores type to reliable default value
5761 if (scores_type_current == NULL)
5762 scores_type_current =
5763 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
5765 // if that also fails, set current scores type to first available value
5766 if (scores_type_current == NULL)
5767 scores_type_current = scores_types;
5770 setup.scores_in_highscore_list = scores_type_current->identifier;
5772 // needed for displaying scores type text instead of identifier
5773 scores_type_text = scores_type_current->name;
5776 static void execSetupGame_setGameSpeeds(boolean update_value)
5778 if (setup.game_speed_extended)
5780 game_speeds_list = game_speeds_list_extended;
5781 game_speeds = game_speeds_extended;
5785 game_speeds_list = game_speeds_list_normal;
5786 game_speeds = game_speeds_normal;
5789 if (game_speeds == NULL)
5793 for (i = 0; game_speeds_list[i].value != -1; i++)
5795 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5796 char identifier[32], name[32];
5797 int value = game_speeds_list[i].value;
5798 char *text = game_speeds_list[i].text;
5800 ti->node_top = &game_speeds;
5801 ti->sort_priority = 10000 - value;
5803 sprintf(identifier, "%d", value);
5804 sprintf(name, "%s", text);
5806 setString(&ti->identifier, identifier);
5807 setString(&ti->name, name);
5808 setString(&ti->name_sorting, name);
5809 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5811 pushTreeInfo(&game_speeds, ti);
5814 // sort game speed values to start with slowest game speed
5815 sortTreeInfo(&game_speeds);
5817 update_value = TRUE;
5822 // set current game speed to configured game speed value
5823 game_speed_current =
5824 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5826 // if that fails, set current game speed to reliable default value
5827 if (game_speed_current == NULL)
5828 game_speed_current =
5829 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5831 // if that also fails, set current game speed to first available speed
5832 if (game_speed_current == NULL)
5833 game_speed_current = game_speeds;
5835 if (setup.game_speed_extended)
5836 game_speeds_extended = game_speeds;
5838 game_speeds_normal = game_speeds;
5841 setup.game_frame_delay = atoi(game_speed_current->identifier);
5843 // needed for displaying game speed text instead of identifier
5844 game_speed_text = game_speed_current->name;
5847 static void execSetupGame_setScrollDelays(void)
5849 if (scroll_delays == NULL)
5853 for (i = 0; scroll_delays_list[i].value != -1; i++)
5855 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5856 char identifier[32], name[32];
5857 int value = scroll_delays_list[i].value;
5858 char *text = scroll_delays_list[i].text;
5860 ti->node_top = &scroll_delays;
5861 ti->sort_priority = value;
5863 sprintf(identifier, "%d", value);
5864 sprintf(name, "%s", text);
5866 setString(&ti->identifier, identifier);
5867 setString(&ti->name, name);
5868 setString(&ti->name_sorting, name);
5869 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5871 pushTreeInfo(&scroll_delays, ti);
5874 // sort scroll delay values to start with lowest scroll delay value
5875 sortTreeInfo(&scroll_delays);
5877 // set current scroll delay value to configured scroll delay value
5878 scroll_delay_current =
5879 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5881 // if that fails, set current scroll delay to reliable default value
5882 if (scroll_delay_current == NULL)
5883 scroll_delay_current =
5884 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5886 // if that also fails, set current scroll delay to first available value
5887 if (scroll_delay_current == NULL)
5888 scroll_delay_current = scroll_delays;
5891 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5893 // needed for displaying scroll delay text instead of identifier
5894 scroll_delay_text = scroll_delay_current->name;
5897 static void execSetupGame_setSnapshotModes(void)
5899 if (snapshot_modes == NULL)
5903 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5905 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5906 char identifier[32], name[32];
5907 char *value = snapshot_modes_list[i].value;
5908 char *text = snapshot_modes_list[i].text;
5910 ti->node_top = &snapshot_modes;
5911 ti->sort_priority = i;
5913 sprintf(identifier, "%s", value);
5914 sprintf(name, "%s", text);
5916 setString(&ti->identifier, identifier);
5917 setString(&ti->name, name);
5918 setString(&ti->name_sorting, name);
5919 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5921 pushTreeInfo(&snapshot_modes, ti);
5924 // sort snapshot mode values to start with lowest snapshot mode value
5925 sortTreeInfo(&snapshot_modes);
5927 // set current snapshot mode value to configured snapshot mode value
5928 snapshot_mode_current =
5929 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5931 // if that fails, set current snapshot mode to reliable default value
5932 if (snapshot_mode_current == NULL)
5933 snapshot_mode_current =
5934 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5936 // if that also fails, set current snapshot mode to first available value
5937 if (snapshot_mode_current == NULL)
5938 snapshot_mode_current = snapshot_modes;
5941 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5943 // needed for displaying snapshot mode text instead of identifier
5944 snapshot_mode_text = snapshot_mode_current->name;
5947 static void execSetupGame_setNetworkServerText(void)
5949 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5951 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5955 strncpy(network_server_hostname, setup.network_server_hostname,
5956 MAX_SETUP_TEXT_INPUT_LEN);
5957 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5960 // needed for displaying network server text instead of identifier
5961 network_server_text = network_server_hostname;
5964 static void execSetupGame(void)
5966 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5968 execSetupGame_setGameSpeeds(FALSE);
5969 execSetupGame_setScoresType();
5970 execSetupGame_setScrollDelays();
5971 execSetupGame_setSnapshotModes();
5973 execSetupGame_setNetworkServerText();
5975 if (!setup.provide_uploading_tapes)
5976 setHideSetupEntry(execOfferUploadTapes);
5978 setup_mode = SETUP_MODE_GAME;
5982 // check if vsync needs to be disabled for this game speed to work
5983 if (check_vsync_mode)
5984 DisableVsyncIfNeeded();
5987 static void execSetupChooseScoresType(void)
5989 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
5994 static void execSetupChooseGameSpeed(void)
5996 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
6001 static void execSetupChooseScrollDelay(void)
6003 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
6008 static void execSetupChooseSnapshotMode(void)
6010 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
6015 static void execSetupEngines(void)
6017 setup_mode = SETUP_MODE_ENGINES;
6022 static void execSetupEditor(void)
6024 setup_mode = SETUP_MODE_EDITOR;
6029 static void execSetupGraphics_setWindowSizes(boolean update_list)
6031 if (window_sizes != NULL && update_list)
6033 freeTreeInfo(window_sizes);
6035 window_sizes = NULL;
6038 if (window_sizes == NULL)
6040 boolean current_window_size_found = FALSE;
6043 for (i = 0; window_sizes_list[i].value != -1; i++)
6045 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6046 char identifier[32], name[32];
6047 int value = window_sizes_list[i].value;
6048 char *text = window_sizes_list[i].text;
6050 ti->node_top = &window_sizes;
6051 ti->sort_priority = value;
6053 sprintf(identifier, "%d", value);
6054 sprintf(name, "%s", text);
6056 setString(&ti->identifier, identifier);
6057 setString(&ti->name, name);
6058 setString(&ti->name_sorting, name);
6059 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6061 pushTreeInfo(&window_sizes, ti);
6063 if (value == setup.window_scaling_percent)
6064 current_window_size_found = TRUE;
6067 if (!current_window_size_found)
6069 // add entry for non-preset window scaling value
6071 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6072 char identifier[32], name[32];
6073 int value = setup.window_scaling_percent;
6075 ti->node_top = &window_sizes;
6076 ti->sort_priority = value;
6078 sprintf(identifier, "%d", value);
6079 sprintf(name, "%d %% (Current)", value);
6081 setString(&ti->identifier, identifier);
6082 setString(&ti->name, name);
6083 setString(&ti->name_sorting, name);
6084 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6086 pushTreeInfo(&window_sizes, ti);
6089 // sort window size values to start with lowest window size value
6090 sortTreeInfo(&window_sizes);
6092 // set current window size value to configured window size value
6093 window_size_current =
6094 getTreeInfoFromIdentifier(window_sizes,
6095 i_to_a(setup.window_scaling_percent));
6097 // if that fails, set current window size to reliable default value
6098 if (window_size_current == NULL)
6099 window_size_current =
6100 getTreeInfoFromIdentifier(window_sizes,
6101 i_to_a(STD_WINDOW_SCALING_PERCENT));
6103 // if that also fails, set current window size to first available value
6104 if (window_size_current == NULL)
6105 window_size_current = window_sizes;
6108 setup.window_scaling_percent = atoi(window_size_current->identifier);
6110 // needed for displaying window size text instead of identifier
6111 window_size_text = window_size_current->name;
6114 static void execSetupGraphics_setScalingTypes(void)
6116 if (scaling_types == NULL)
6120 for (i = 0; scaling_types_list[i].value != NULL; i++)
6122 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6123 char identifier[32], name[32];
6124 char *value = scaling_types_list[i].value;
6125 char *text = scaling_types_list[i].text;
6127 ti->node_top = &scaling_types;
6128 ti->sort_priority = i;
6130 sprintf(identifier, "%s", value);
6131 sprintf(name, "%s", text);
6133 setString(&ti->identifier, identifier);
6134 setString(&ti->name, name);
6135 setString(&ti->name_sorting, name);
6136 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6138 pushTreeInfo(&scaling_types, ti);
6141 // sort scaling type values to start with lowest scaling type value
6142 sortTreeInfo(&scaling_types);
6144 // set current scaling type value to configured scaling type value
6145 scaling_type_current =
6146 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6148 // if that fails, set current scaling type to reliable default value
6149 if (scaling_type_current == NULL)
6150 scaling_type_current =
6151 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6153 // if that also fails, set current scaling type to first available value
6154 if (scaling_type_current == NULL)
6155 scaling_type_current = scaling_types;
6158 setup.window_scaling_quality = scaling_type_current->identifier;
6160 // needed for displaying scaling type text instead of identifier
6161 scaling_type_text = scaling_type_current->name;
6164 static void execSetupGraphics_setRenderingModes(void)
6166 if (rendering_modes == NULL)
6170 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6172 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6173 char identifier[32], name[32];
6174 char *value = rendering_modes_list[i].value;
6175 char *text = rendering_modes_list[i].text;
6177 ti->node_top = &rendering_modes;
6178 ti->sort_priority = i;
6180 sprintf(identifier, "%s", value);
6181 sprintf(name, "%s", text);
6183 setString(&ti->identifier, identifier);
6184 setString(&ti->name, name);
6185 setString(&ti->name_sorting, name);
6186 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6188 pushTreeInfo(&rendering_modes, ti);
6191 // sort rendering mode values to start with lowest rendering mode value
6192 sortTreeInfo(&rendering_modes);
6194 // set current rendering mode value to configured rendering mode value
6195 rendering_mode_current =
6196 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6198 // if that fails, set current rendering mode to reliable default value
6199 if (rendering_mode_current == NULL)
6200 rendering_mode_current =
6201 getTreeInfoFromIdentifier(rendering_modes,
6202 STR_SPECIAL_RENDERING_DEFAULT);
6204 // if that also fails, set current rendering mode to first available one
6205 if (rendering_mode_current == NULL)
6206 rendering_mode_current = rendering_modes;
6209 setup.screen_rendering_mode = rendering_mode_current->identifier;
6211 // needed for displaying rendering mode text instead of identifier
6212 rendering_mode_text = rendering_mode_current->name;
6215 static void execSetupGraphics_setVsyncModes(boolean update_value)
6217 if (vsync_modes == NULL)
6221 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6223 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6224 char identifier[32], name[32];
6225 char *value = vsync_modes_list[i].value;
6226 char *text = vsync_modes_list[i].text;
6228 ti->node_top = &vsync_modes;
6229 ti->sort_priority = i;
6231 sprintf(identifier, "%s", value);
6232 sprintf(name, "%s", text);
6234 setString(&ti->identifier, identifier);
6235 setString(&ti->name, name);
6236 setString(&ti->name_sorting, name);
6237 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6239 pushTreeInfo(&vsync_modes, ti);
6242 // sort vsync mode values to start with lowest vsync mode value
6243 sortTreeInfo(&vsync_modes);
6245 update_value = TRUE;
6250 // set current vsync mode value to configured vsync mode value
6251 vsync_mode_current =
6252 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6254 // if that fails, set current vsync mode to reliable default value
6255 if (vsync_mode_current == NULL)
6256 vsync_mode_current =
6257 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6259 // if that also fails, set current vsync mode to first available one
6260 if (vsync_mode_current == NULL)
6261 vsync_mode_current = vsync_modes;
6264 setup.vsync_mode = vsync_mode_current->identifier;
6266 // needed for displaying vsync mode text instead of identifier
6267 vsync_mode_text = vsync_mode_current->name;
6270 static void execSetupGraphics(void)
6272 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6274 // update "setup.window_scaling_percent" from list selection
6275 // (in this case, window scaling was changed on setup screen)
6276 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6277 execSetupGraphics_setWindowSizes(FALSE);
6279 // update "setup.vsync_mode" from list selection
6280 // (in this case, vsync mode was changed on setup screen)
6281 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6282 execSetupGraphics_setVsyncModes(FALSE);
6284 // update list selection from "setup.window_scaling_percent"
6285 // (window scaling may have changed by resizing the window)
6286 execSetupGraphics_setWindowSizes(TRUE);
6288 // update list selection from "setup.vsync_mode"
6289 // (vsync_mode may have changed by re-creating the renderer)
6290 execSetupGraphics_setVsyncModes(TRUE);
6292 execSetupGraphics_setScalingTypes();
6293 execSetupGraphics_setRenderingModes();
6295 setup_mode = SETUP_MODE_GRAPHICS;
6299 // check if game speed is high enough for 60 Hz vsync to work
6300 if (check_game_speed)
6301 ModifyGameSpeedIfNeeded();
6303 // window scaling may have changed at this point
6304 ChangeWindowScalingIfNeeded();
6306 // window scaling quality may have changed at this point
6307 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6308 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6310 // screen rendering mode may have changed at this point
6311 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6313 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6314 int video_vsync_mode = video.vsync_mode;
6316 // screen vsync mode may have changed at this point
6317 ChangeVsyncModeIfNeeded();
6319 // check if setting vsync mode to selected value failed
6320 if (setup_vsync_mode != video_vsync_mode &&
6321 setup_vsync_mode != video.vsync_mode)
6323 // changing vsync mode to selected value failed -- reset displayed value
6324 execSetupGraphics_setVsyncModes(TRUE);
6326 Request("Setting VSync failed!", REQ_CONFIRM);
6332 static void execSetupChooseWindowSize(void)
6334 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6339 static void execSetupChooseScalingType(void)
6341 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6346 static void execSetupChooseRenderingMode(void)
6348 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6353 static void execSetupChooseVsyncMode(void)
6355 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6360 static void execSetupChooseVolumeSimple(void)
6362 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6367 static void execSetupChooseVolumeLoops(void)
6369 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6374 static void execSetupChooseVolumeMusic(void)
6376 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6381 static void execSetupSound(void)
6383 if (volumes_simple == NULL)
6385 boolean current_volume_simple_found = FALSE;
6388 for (i = 0; volumes_list[i].value != -1; i++)
6390 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6391 char identifier[32], name[32];
6392 int value = volumes_list[i].value;
6393 char *text = volumes_list[i].text;
6395 ti->node_top = &volumes_simple;
6396 ti->sort_priority = value;
6398 sprintf(identifier, "%d", value);
6399 sprintf(name, "%s", text);
6401 setString(&ti->identifier, identifier);
6402 setString(&ti->name, name);
6403 setString(&ti->name_sorting, name);
6404 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6406 pushTreeInfo(&volumes_simple, ti);
6408 if (value == setup.volume_simple)
6409 current_volume_simple_found = TRUE;
6412 if (!current_volume_simple_found)
6414 // add entry for non-preset volume value
6416 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6417 char identifier[32], name[32];
6418 int value = setup.volume_simple;
6420 ti->node_top = &volumes_simple;
6421 ti->sort_priority = value;
6423 sprintf(identifier, "%d", value);
6424 sprintf(name, "%d %% (Current)", value);
6426 setString(&ti->identifier, identifier);
6427 setString(&ti->name, name);
6428 setString(&ti->name_sorting, name);
6429 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6431 pushTreeInfo(&volumes_simple, ti);
6434 // sort volume values to start with lowest volume value
6435 sortTreeInfo(&volumes_simple);
6437 // set current volume value to configured volume value
6438 volume_simple_current =
6439 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6441 // if that fails, set current volume to reliable default value
6442 if (volume_simple_current == NULL)
6443 volume_simple_current =
6444 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6446 // if that also fails, set current volume to first available value
6447 if (volume_simple_current == NULL)
6448 volume_simple_current = volumes_simple;
6451 if (volumes_loops == NULL)
6453 boolean current_volume_loops_found = FALSE;
6456 for (i = 0; volumes_list[i].value != -1; i++)
6458 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6459 char identifier[32], name[32];
6460 int value = volumes_list[i].value;
6461 char *text = volumes_list[i].text;
6463 ti->node_top = &volumes_loops;
6464 ti->sort_priority = value;
6466 sprintf(identifier, "%d", value);
6467 sprintf(name, "%s", text);
6469 setString(&ti->identifier, identifier);
6470 setString(&ti->name, name);
6471 setString(&ti->name_sorting, name);
6472 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6474 pushTreeInfo(&volumes_loops, ti);
6476 if (value == setup.volume_loops)
6477 current_volume_loops_found = TRUE;
6480 if (!current_volume_loops_found)
6482 // add entry for non-preset volume value
6484 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6485 char identifier[32], name[32];
6486 int value = setup.volume_loops;
6488 ti->node_top = &volumes_loops;
6489 ti->sort_priority = value;
6491 sprintf(identifier, "%d", value);
6492 sprintf(name, "%d %% (Current)", value);
6494 setString(&ti->identifier, identifier);
6495 setString(&ti->name, name);
6496 setString(&ti->name_sorting, name);
6497 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6499 pushTreeInfo(&volumes_loops, ti);
6502 // sort volume values to start with lowest volume value
6503 sortTreeInfo(&volumes_loops);
6505 // set current volume value to configured volume value
6506 volume_loops_current =
6507 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6509 // if that fails, set current volume to reliable default value
6510 if (volume_loops_current == NULL)
6511 volume_loops_current =
6512 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6514 // if that also fails, set current volume to first available value
6515 if (volume_loops_current == NULL)
6516 volume_loops_current = volumes_loops;
6519 if (volumes_music == NULL)
6521 boolean current_volume_music_found = FALSE;
6524 for (i = 0; volumes_list[i].value != -1; i++)
6526 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6527 char identifier[32], name[32];
6528 int value = volumes_list[i].value;
6529 char *text = volumes_list[i].text;
6531 ti->node_top = &volumes_music;
6532 ti->sort_priority = value;
6534 sprintf(identifier, "%d", value);
6535 sprintf(name, "%s", text);
6537 setString(&ti->identifier, identifier);
6538 setString(&ti->name, name);
6539 setString(&ti->name_sorting, name);
6540 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6542 pushTreeInfo(&volumes_music, ti);
6544 if (value == setup.volume_music)
6545 current_volume_music_found = TRUE;
6548 if (!current_volume_music_found)
6550 // add entry for non-preset volume value
6552 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6553 char identifier[32], name[32];
6554 int value = setup.volume_music;
6556 ti->node_top = &volumes_music;
6557 ti->sort_priority = value;
6559 sprintf(identifier, "%d", value);
6560 sprintf(name, "%d %% (Current)", value);
6562 setString(&ti->identifier, identifier);
6563 setString(&ti->name, name);
6564 setString(&ti->name_sorting, name);
6565 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6567 pushTreeInfo(&volumes_music, ti);
6570 // sort volume values to start with lowest volume value
6571 sortTreeInfo(&volumes_music);
6573 // set current volume value to configured volume value
6574 volume_music_current =
6575 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6577 // if that fails, set current volume to reliable default value
6578 if (volume_music_current == NULL)
6579 volume_music_current =
6580 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6582 // if that also fails, set current volume to first available value
6583 if (volume_music_current == NULL)
6584 volume_music_current = volumes_music;
6587 setup.volume_simple = atoi(volume_simple_current->identifier);
6588 setup.volume_loops = atoi(volume_loops_current->identifier);
6589 setup.volume_music = atoi(volume_music_current->identifier);
6591 // needed for displaying volume text instead of identifier
6592 volume_simple_text = volume_simple_current->name;
6593 volume_loops_text = volume_loops_current->name;
6594 volume_music_text = volume_music_current->name;
6596 setup_mode = SETUP_MODE_SOUND;
6601 static void execSetupChooseTouchControls(void)
6603 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6608 static void execSetupChooseMoveDistance(void)
6610 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6615 static void execSetupChooseDropDistance(void)
6617 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6622 static void execSetupChooseTransparency(void)
6624 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6629 static void execSetupChooseGridXSize_0(void)
6631 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6636 static void execSetupChooseGridYSize_0(void)
6638 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6643 static void execSetupChooseGridXSize_1(void)
6645 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6650 static void execSetupChooseGridYSize_1(void)
6652 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6657 static void execSetupConfigureVirtualButtons(void)
6659 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6661 ConfigureVirtualButtons();
6663 setup_mode = SETUP_MODE_TOUCH;
6668 static void execSetupTouch(void)
6672 if (touch_controls == NULL)
6674 for (i = 0; touch_controls_list[i].value != NULL; i++)
6676 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6677 char identifier[32], name[32];
6678 char *value = touch_controls_list[i].value;
6679 char *text = touch_controls_list[i].text;
6681 ti->node_top = &touch_controls;
6682 ti->sort_priority = i;
6684 sprintf(identifier, "%s", value);
6685 sprintf(name, "%s", text);
6687 setString(&ti->identifier, identifier);
6688 setString(&ti->name, name);
6689 setString(&ti->name_sorting, name);
6690 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6692 pushTreeInfo(&touch_controls, ti);
6695 // sort touch control values to start with lowest touch control value
6696 sortTreeInfo(&touch_controls);
6698 // set current touch control value to configured touch control value
6699 touch_control_current =
6700 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6702 // if that fails, set current touch control to reliable default value
6703 if (touch_control_current == NULL)
6704 touch_control_current =
6705 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6707 // if that also fails, set current touch control to first available value
6708 if (touch_control_current == NULL)
6709 touch_control_current = touch_controls;
6712 if (move_distances == NULL)
6714 for (i = 0; distances_list[i].value != -1; i++)
6716 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6717 char identifier[32], name[32];
6718 int value = distances_list[i].value;
6719 char *text = distances_list[i].text;
6721 ti->node_top = &move_distances;
6722 ti->sort_priority = value;
6724 sprintf(identifier, "%d", value);
6725 sprintf(name, "%s", text);
6727 setString(&ti->identifier, identifier);
6728 setString(&ti->name, name);
6729 setString(&ti->name_sorting, name);
6730 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6732 pushTreeInfo(&move_distances, ti);
6735 // sort distance values to start with lowest distance value
6736 sortTreeInfo(&move_distances);
6738 // set current distance value to configured distance value
6739 move_distance_current =
6740 getTreeInfoFromIdentifier(move_distances,
6741 i_to_a(setup.touch.move_distance));
6743 // if that fails, set current distance to reliable default value
6744 if (move_distance_current == NULL)
6745 move_distance_current =
6746 getTreeInfoFromIdentifier(move_distances,
6747 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6749 // if that also fails, set current distance to first available value
6750 if (move_distance_current == NULL)
6751 move_distance_current = move_distances;
6754 if (drop_distances == NULL)
6756 for (i = 0; distances_list[i].value != -1; i++)
6758 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6759 char identifier[32], name[32];
6760 int value = distances_list[i].value;
6761 char *text = distances_list[i].text;
6763 ti->node_top = &drop_distances;
6764 ti->sort_priority = value;
6766 sprintf(identifier, "%d", value);
6767 sprintf(name, "%s", text);
6769 setString(&ti->identifier, identifier);
6770 setString(&ti->name, name);
6771 setString(&ti->name_sorting, name);
6772 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6774 pushTreeInfo(&drop_distances, ti);
6777 // sort distance values to start with lowest distance value
6778 sortTreeInfo(&drop_distances);
6780 // set current distance value to configured distance value
6781 drop_distance_current =
6782 getTreeInfoFromIdentifier(drop_distances,
6783 i_to_a(setup.touch.drop_distance));
6785 // if that fails, set current distance to reliable default value
6786 if (drop_distance_current == NULL)
6787 drop_distance_current =
6788 getTreeInfoFromIdentifier(drop_distances,
6789 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6791 // if that also fails, set current distance to first available value
6792 if (drop_distance_current == NULL)
6793 drop_distance_current = drop_distances;
6796 if (transparencies == NULL)
6798 for (i = 0; transparencies_list[i].value != -1; i++)
6800 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6801 char identifier[32], name[32];
6802 int value = transparencies_list[i].value;
6803 char *text = transparencies_list[i].text;
6805 ti->node_top = &transparencies;
6806 ti->sort_priority = value;
6808 sprintf(identifier, "%d", value);
6809 sprintf(name, "%s", text);
6811 setString(&ti->identifier, identifier);
6812 setString(&ti->name, name);
6813 setString(&ti->name_sorting, name);
6814 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6816 pushTreeInfo(&transparencies, ti);
6819 // sort transparency values to start with lowest transparency value
6820 sortTreeInfo(&transparencies);
6822 // set current transparency value to configured transparency value
6823 transparency_current =
6824 getTreeInfoFromIdentifier(transparencies,
6825 i_to_a(setup.touch.transparency));
6827 // if that fails, set current transparency to reliable default value
6828 if (transparency_current == NULL)
6829 transparency_current =
6830 getTreeInfoFromIdentifier(transparencies,
6831 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6833 // if that also fails, set current transparency to first available value
6834 if (transparency_current == NULL)
6835 transparency_current = transparencies;
6838 for (i = 0; i < 2; i++)
6840 for (j = 0; j < 2; j++)
6842 if (grid_sizes[i][j] == NULL)
6844 for (k = 0; grid_sizes_list[k].value != -1; k++)
6846 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6847 char identifier[32], name[32];
6848 int value = grid_sizes_list[k].value;
6849 char *text = grid_sizes_list[k].text;
6851 ti->node_top = &grid_sizes[i][j];
6852 ti->sort_priority = value;
6854 sprintf(identifier, "%d", value);
6855 sprintf(name, "%s", text);
6857 setString(&ti->identifier, identifier);
6858 setString(&ti->name, name);
6859 setString(&ti->name_sorting, name);
6860 setString(&ti->infotext,
6863 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6864 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6866 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6867 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6869 pushTreeInfo(&grid_sizes[i][j], ti);
6872 // sort grid size values to start with lowest grid size value
6873 sortTreeInfo(&grid_sizes[i][j]);
6875 // set current grid size value to configured grid size value
6876 grid_size_current[i][j] =
6877 getTreeInfoFromIdentifier(grid_sizes[i][j],
6879 setup.touch.grid_xsize[i] :
6880 setup.touch.grid_ysize[i]));
6882 // if that fails, set current grid size to reliable default value
6883 if (grid_size_current[i][j] == NULL)
6884 grid_size_current[i][j] =
6885 getTreeInfoFromIdentifier(grid_sizes[i][j],
6887 DEFAULT_GRID_XSIZE(i) :
6888 DEFAULT_GRID_YSIZE(i)));
6890 // if that also fails, set current grid size to first available value
6891 if (grid_size_current[i][j] == NULL)
6892 grid_size_current[i][j] = grid_sizes[i][j];
6897 setup.touch.control_type = touch_control_current->identifier;
6898 setup.touch.move_distance = atoi(move_distance_current->identifier);
6899 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6900 setup.touch.transparency = atoi(transparency_current->identifier);
6902 for (i = 0; i < 2; i++)
6904 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6905 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6907 if (i == GRID_ACTIVE_NR())
6909 overlay.grid_xsize = setup.touch.grid_xsize[i];
6910 overlay.grid_ysize = setup.touch.grid_ysize[i];
6914 // needed for displaying value text instead of identifier
6915 touch_controls_text = touch_control_current->name;
6916 move_distance_text = move_distance_current->name;
6917 drop_distance_text = drop_distance_current->name;
6918 transparency_text = transparency_current->name;
6920 for (i = 0; i < 2; i++)
6921 for (j = 0; j < 2; j++)
6922 grid_size_text[i][j] = grid_size_current[i][j]->name;
6924 setup_mode = SETUP_MODE_TOUCH;
6929 static void execSetupArtwork(void)
6931 static ArtworkDirTree *gfx_last_valid = NULL;
6932 static ArtworkDirTree *snd_last_valid = NULL;
6933 static ArtworkDirTree *mus_last_valid = NULL;
6935 // current artwork directory may be invalid (level group, parent link)
6936 if (!validLevelSeries(artwork.gfx_current))
6937 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6938 if (!validLevelSeries(artwork.snd_current))
6939 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6940 if (!validLevelSeries(artwork.mus_current))
6941 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6943 // store valid artwork directory information
6944 gfx_last_valid = artwork.gfx_current;
6945 snd_last_valid = artwork.snd_current;
6946 mus_last_valid = artwork.mus_current;
6949 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6950 artwork.gfx_current->subdir,
6951 artwork.gfx_current->fullpath,
6952 artwork.gfx_current->basepath);
6955 setup.graphics_set = artwork.gfx_current->identifier;
6956 setup.sounds_set = artwork.snd_current->identifier;
6957 setup.music_set = artwork.mus_current->identifier;
6959 // needed if last screen (setup choice) changed graphics, sounds or music
6960 ReloadCustomArtwork(0);
6962 // needed for displaying artwork name instead of artwork identifier
6963 graphics_set_name = artwork.gfx_current->name;
6964 sounds_set_name = artwork.snd_current->name;
6965 music_set_name = artwork.mus_current->name;
6967 setup_mode = SETUP_MODE_ARTWORK;
6972 static void execSetupChooseGraphics(void)
6974 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6979 static void execSetupChooseSounds(void)
6981 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6986 static void execSetupChooseMusic(void)
6988 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6993 static void execSetupInput(void)
6995 setup_mode = SETUP_MODE_INPUT;
7000 static void execSetupShortcuts(void)
7002 setup_mode = SETUP_MODE_SHORTCUTS;
7007 static void execSetupShortcuts1(void)
7009 setup_mode = SETUP_MODE_SHORTCUTS_1;
7014 static void execSetupShortcuts2(void)
7016 setup_mode = SETUP_MODE_SHORTCUTS_2;
7021 static void execSetupShortcuts3(void)
7023 setup_mode = SETUP_MODE_SHORTCUTS_3;
7028 static void execSetupShortcuts4(void)
7030 setup_mode = SETUP_MODE_SHORTCUTS_4;
7035 static void execSetupShortcuts5(void)
7037 setup_mode = SETUP_MODE_SHORTCUTS_5;
7042 static void execExitSetup(void)
7044 SetGameStatus(GAME_MODE_MAIN);
7049 static void execSaveAndExitSetup(void)
7055 static void execGadgetNetworkServer(void)
7057 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7058 struct GadgetInfo *gi = screen_gadget[gadget_id];
7060 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7061 network_server_hostname[0] = '\0';
7063 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7067 ClickOnGadget(gi, MB_LEFTBUTTON);
7070 static void execOfferUploadTapes(void)
7075 static void ToggleNetworkModeIfNeeded(void)
7077 int font_title = FONT_TITLE_1;
7078 int font_foot = FC_BLUE;
7079 int ystart = mSY - SY + 16;
7080 int ybottom = mSY - SY + SYSIZE - 20;
7081 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7083 if (setup.network_mode == network.enabled)
7086 network.enabled = setup.network_mode;
7088 FadeOut(REDRAW_ALL);
7092 DrawTextSCentered(ystart, font_title, text);
7096 if (network.enabled)
7097 InitNetworkServer();
7099 DisconnectFromNetworkServer();
7101 DrawTextSCentered(ybottom, font_foot,
7102 "Press any key or button for setup menu");
7104 WaitForEventToContinue();
7109 static void ToggleGameSpeedsListIfNeeded(void)
7111 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7113 if (setup.game_speed_extended == using_game_speeds_extended)
7116 // try to match similar values when changing game speeds list
7117 if (setup.game_speed_extended)
7118 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7119 setup.game_frame_delay == 30 ? 29 :
7120 setup.game_frame_delay);
7122 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7123 setup.game_frame_delay == 16 ? 15 :
7124 setup.game_frame_delay >= 29 ? 30 :
7125 setup.game_frame_delay <= 10 ? 10 :
7126 setup.game_frame_delay);
7128 execSetupGame_setGameSpeeds(TRUE);
7133 static void ToggleUseApiServerIfNeeded(void)
7135 if (runtime.use_api_server == setup.use_api_server)
7138 runtime.use_api_server = setup.use_api_server;
7140 if (runtime.use_api_server)
7142 if (setup.has_remaining_tapes)
7143 setup.ask_for_uploading_tapes = TRUE;
7145 CheckApiServerTasks();
7149 static void ModifyGameSpeedIfNeeded(void)
7151 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7152 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7156 char *game_speed_text = "Fast";
7157 int game_speed_value = 15;
7159 if (setup.game_speed_extended)
7161 game_speed_text = "60 fps";
7162 game_speed_value = 16;
7165 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7167 // set game speed to existing list value that is fast enough for vsync
7168 setup.game_frame_delay = game_speed_value;
7170 execSetupGame_setGameSpeeds(TRUE);
7172 Request(message, REQ_CONFIRM);
7175 static void DisableVsyncIfNeeded(void)
7177 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7178 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7179 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7182 // disable vsync for the selected game speed to work
7183 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7185 execSetupGraphics_setVsyncModes(TRUE);
7187 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7193 void *related_value;
7194 } hide_related_entry_list[] =
7196 { &setup.network_server_hostname, execGadgetNetworkServer },
7197 { &setup.network_server_hostname, &network_server_text },
7199 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7200 { &setup.scores_in_highscore_list, &scores_type_text },
7202 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7203 { &setup.game_frame_delay, &game_speed_text },
7205 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7206 { &setup.scroll_delay_value, &scroll_delay_text },
7208 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7209 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7211 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7212 { &setup.window_scaling_percent, &window_size_text },
7214 { &setup.window_scaling_quality, execSetupChooseScalingType },
7215 { &setup.window_scaling_quality, &scaling_type_text },
7217 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7218 { &setup.screen_rendering_mode, &rendering_mode_text },
7220 { &setup.vsync_mode, execSetupChooseVsyncMode },
7221 { &setup.vsync_mode, &vsync_mode_text },
7223 { &setup.graphics_set, execSetupChooseGraphics },
7224 { &setup.graphics_set, &graphics_set_name },
7226 { &setup.sounds_set, execSetupChooseSounds },
7227 { &setup.sounds_set, &sounds_set_name },
7229 { &setup.music_set, execSetupChooseMusic },
7230 { &setup.music_set, &music_set_name },
7232 { &setup.volume_simple, execSetupChooseVolumeSimple },
7233 { &setup.volume_simple, &volume_simple_text },
7235 { &setup.volume_loops, execSetupChooseVolumeLoops },
7236 { &setup.volume_loops, &volume_loops_text },
7238 { &setup.volume_music, execSetupChooseVolumeMusic },
7239 { &setup.volume_music, &volume_music_text },
7241 { &setup.touch.control_type, execSetupChooseTouchControls },
7242 { &setup.touch.control_type, &touch_controls_text },
7244 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7245 { &setup.touch.move_distance, &move_distance_text },
7247 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7248 { &setup.touch.drop_distance, &drop_distance_text },
7250 { &setup.touch.transparency, execSetupChooseTransparency },
7251 { &setup.touch.transparency, &transparency_text },
7253 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7254 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7256 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7257 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7259 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7260 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7262 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7263 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7265 { &setup.internal.menu_game, execSetupGame },
7266 { &setup.internal.menu_engines, execSetupEngines },
7267 { &setup.internal.menu_editor, execSetupEditor },
7268 { &setup.internal.menu_graphics, execSetupGraphics },
7269 { &setup.internal.menu_sound, execSetupSound },
7270 { &setup.internal.menu_artwork, execSetupArtwork },
7271 { &setup.internal.menu_input, execSetupInput },
7272 { &setup.internal.menu_touch, execSetupTouch },
7273 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7274 { &setup.internal.menu_exit, execExitSetup },
7275 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7277 { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
7278 { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
7279 { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
7280 { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
7281 { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
7283 { &setup.internal.info_title, execInfoTitleScreen },
7284 { &setup.internal.info_elements, execInfoElements },
7285 { &setup.internal.info_music, execInfoMusic },
7286 { &setup.internal.info_credits, execInfoCredits },
7287 { &setup.internal.info_program, execInfoProgram },
7288 { &setup.internal.info_version, execInfoVersion },
7289 { &setup.internal.info_levelset, execInfoLevelSet },
7290 { &setup.internal.info_exit, execExitInfo },
7295 void setHideRelatedSetupEntries(void)
7299 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7300 if (hideSetupEntry(hide_related_entry_list[i].value))
7301 setHideSetupEntry(hide_related_entry_list[i].related_value);
7304 static struct TokenInfo setup_info_main[] =
7306 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7307 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7308 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7309 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7310 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7311 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7312 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7313 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7314 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7315 { TYPE_EMPTY, NULL, "" },
7316 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7317 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7322 static struct TokenInfo setup_info_game[] =
7324 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7325 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7326 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
7327 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7328 { TYPE_STRING, &network_server_text, "" },
7329 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7330 { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
7331 { TYPE_STRING, &scores_type_text, "" },
7332 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7333 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7334 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7335 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7336 { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
7337 { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
7338 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7339 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7340 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7341 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7342 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7343 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7344 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7345 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
7346 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7347 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7348 { TYPE_STRING, &game_speed_text, "" },
7349 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7351 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7352 { TYPE_STRING, &scroll_delay_text, "" },
7354 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7355 { TYPE_STRING, &snapshot_mode_text, "" },
7356 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7357 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7358 { TYPE_EMPTY, NULL, "" },
7359 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7364 static struct TokenInfo setup_info_engines[] =
7366 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7367 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7368 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7369 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7370 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7371 { TYPE_EMPTY, NULL, "" },
7372 { TYPE_HEADLINE, NULL, "Supaplex" },
7373 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7374 { TYPE_EMPTY, NULL, "" },
7375 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7380 static struct TokenInfo setup_info_editor[] =
7383 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7384 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7385 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7386 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7387 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7388 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7389 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7390 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7391 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7392 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7394 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7395 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7397 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7399 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7400 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7401 { TYPE_EMPTY, NULL, "" },
7403 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7404 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7405 { TYPE_EMPTY, NULL, "" },
7407 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7408 { TYPE_EMPTY, NULL, "" },
7409 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7410 { TYPE_EMPTY, NULL, "" },
7411 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7416 static struct TokenInfo setup_info_graphics[] =
7418 #if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
7419 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7420 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7421 { TYPE_STRING, &window_size_text, "" },
7422 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7423 { TYPE_STRING, &scaling_type_text, "" },
7424 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7425 { TYPE_STRING, &rendering_mode_text, "" },
7428 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7429 { TYPE_STRING, &scroll_delay_text, "" },
7431 #if !defined(PLATFORM_EMSCRIPTEN)
7432 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7433 { TYPE_STRING, &vsync_mode_text, "" },
7435 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7436 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7437 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7438 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7439 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7440 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7441 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7442 { TYPE_EMPTY, NULL, "" },
7443 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7448 static struct TokenInfo setup_info_sound[] =
7450 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7451 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7452 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7453 { TYPE_EMPTY, NULL, "" },
7454 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7455 { TYPE_STRING, &volume_simple_text, "" },
7456 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7457 { TYPE_STRING, &volume_loops_text, "" },
7458 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7459 { TYPE_STRING, &volume_music_text, "" },
7460 { TYPE_EMPTY, NULL, "" },
7461 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7466 static struct TokenInfo setup_info_artwork[] =
7468 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7469 { TYPE_STRING, &graphics_set_name, "" },
7470 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7471 { TYPE_STRING, &sounds_set_name, "" },
7472 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7473 { TYPE_STRING, &music_set_name, "" },
7474 { TYPE_EMPTY, NULL, "" },
7475 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7476 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7477 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7478 { TYPE_EMPTY, NULL, "" },
7479 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7484 static struct TokenInfo setup_info_input[] =
7486 { TYPE_SWITCH, NULL, "Player:" },
7487 { TYPE_SWITCH, NULL, "Device:" },
7488 { TYPE_SWITCH, NULL, "" },
7489 { TYPE_SKIPPABLE, NULL, "" },
7490 { TYPE_EMPTY, NULL, "" },
7491 { TYPE_EMPTY, NULL, "" },
7492 { TYPE_EMPTY, NULL, "" },
7493 { TYPE_EMPTY, NULL, "" },
7494 { TYPE_EMPTY, NULL, "" },
7495 { TYPE_EMPTY, NULL, "" },
7496 { TYPE_EMPTY, NULL, "" },
7497 { TYPE_EMPTY, NULL, "" },
7498 { TYPE_SKIPPABLE, NULL, "" },
7499 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7504 static struct TokenInfo setup_info_touch[] =
7506 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7507 { TYPE_STRING, &touch_controls_text, "" },
7508 { TYPE_EMPTY, NULL, "" },
7509 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7514 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7516 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7517 { TYPE_STRING, &touch_controls_text, "" },
7518 { TYPE_EMPTY, NULL, "" },
7519 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7520 { TYPE_STRING, &grid_size_text[0][0], "" },
7521 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7522 { TYPE_STRING, &grid_size_text[0][1], "" },
7523 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7524 { TYPE_STRING, &transparency_text, "" },
7525 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7526 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7527 { TYPE_EMPTY, NULL, "" },
7528 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7529 { TYPE_EMPTY, NULL, "" },
7530 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7535 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7537 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7538 { TYPE_STRING, &touch_controls_text, "" },
7539 { TYPE_EMPTY, NULL, "" },
7540 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7541 { TYPE_STRING, &grid_size_text[1][0], "" },
7542 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7543 { TYPE_STRING, &grid_size_text[1][1], "" },
7544 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7545 { TYPE_STRING, &transparency_text, "" },
7546 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7547 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7548 { TYPE_EMPTY, NULL, "" },
7549 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7550 { TYPE_EMPTY, NULL, "" },
7551 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7556 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7558 setup_info_touch_virtual_buttons_0,
7559 setup_info_touch_virtual_buttons_1
7562 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7564 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7565 { TYPE_STRING, &touch_controls_text, "" },
7566 { TYPE_EMPTY, NULL, "" },
7567 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7568 { TYPE_STRING, &move_distance_text, "" },
7569 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7570 { TYPE_STRING, &drop_distance_text, "" },
7571 { TYPE_EMPTY, NULL, "" },
7572 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7577 static struct TokenInfo setup_info_shortcuts[] =
7579 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7580 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7581 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7582 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7583 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7584 { TYPE_EMPTY, NULL, "" },
7585 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7590 static struct TokenInfo setup_info_shortcuts_1[] =
7592 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7593 { TYPE_KEY, &setup.shortcut.save_game, "" },
7594 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7595 { TYPE_KEY, &setup.shortcut.load_game, "" },
7596 { TYPE_KEYTEXT, NULL, "Restart Game:", },
7597 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7598 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
7599 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7600 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7601 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7602 { TYPE_EMPTY, NULL, "" },
7603 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7604 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7605 { TYPE_EMPTY, NULL, "" },
7606 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7611 static struct TokenInfo setup_info_shortcuts_2[] =
7613 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7614 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7615 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7616 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7617 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7618 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7619 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7620 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7621 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7622 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7623 { TYPE_EMPTY, NULL, "" },
7624 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7629 static struct TokenInfo setup_info_shortcuts_3[] =
7631 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7632 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7633 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7634 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7635 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7636 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7637 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7638 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7639 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7640 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7641 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7642 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7643 { TYPE_EMPTY, NULL, "" },
7644 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7649 static struct TokenInfo setup_info_shortcuts_4[] =
7651 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7652 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7653 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7654 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7655 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7656 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7657 { TYPE_EMPTY, NULL, "" },
7658 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7663 static struct TokenInfo setup_info_shortcuts_5[] =
7665 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7666 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7667 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7668 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7669 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7670 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7671 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7672 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7673 { TYPE_EMPTY, NULL, "" },
7674 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7679 static Key getSetupKey(void)
7681 Key key = KSYM_UNDEFINED;
7682 boolean got_key_event = FALSE;
7684 while (!got_key_event)
7688 if (NextValidEvent(&event))
7692 case EVENT_KEYPRESS:
7694 key = GetEventKey((KeyEvent *)&event);
7696 // press 'Escape' or 'Enter' to keep the existing key binding
7697 if (key == KSYM_Escape || key == KSYM_Return)
7698 key = KSYM_UNDEFINED; // keep old value
7700 got_key_event = TRUE;
7704 case EVENT_KEYRELEASE:
7705 key_joystick_mapping = 0;
7709 HandleOtherEvents(&event);
7720 static int getSetupValueFont(int type, void *value)
7722 if (type & TYPE_GHOSTED)
7723 return FONT_OPTION_OFF;
7724 else if (type & TYPE_KEY)
7725 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7726 else if (type & TYPE_STRING)
7727 return FONT_VALUE_2;
7728 else if (type & TYPE_ECS_AGA)
7729 return FONT_VALUE_1;
7730 else if (type & TYPE_BOOLEAN_STYLE)
7731 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7732 else if (type & TYPE_YES_NO_AUTO)
7733 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7734 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7735 else if (type & TYPE_PLAYER)
7736 return FONT_VALUE_1;
7738 return FONT_VALUE_1;
7741 static int getSetupValueFontNarrow(int type, int font_nr)
7743 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7744 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7745 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7749 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7751 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7752 struct TokenInfo *si = &setup_info[si_pos];
7753 boolean font_draw_xoffset_modified = FALSE;
7754 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7755 int font_draw_xoffset_old = -1;
7756 int xoffset = (scrollbar_needed ? -1 : 0);
7757 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7758 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7759 int xpos = menu_screen_value_xpos;
7760 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7761 int startx = mSX + xpos * 32;
7762 int starty = mSY + ypos * 32;
7763 int type = si->type;
7764 void *value = si->value;
7765 char *value_string = getSetupValue(type, value);
7766 int font_nr_default = getSetupValueFont(type, value);
7767 int font_width_default = getFontWidth(font_nr_default);
7768 int font_nr = font_nr_default;
7771 if (value_string == NULL)
7774 if (type & TYPE_KEY)
7776 xpos = MENU_SCREEN_START_XPOS;
7778 if (type & TYPE_QUERY)
7779 value_string = "<press key>";
7781 else if (type & TYPE_STRING)
7783 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7785 xpos = MENU_SCREEN_START_XPOS;
7787 if (strlen(value_string) > max_value_len)
7788 value_string[max_value_len] = '\0';
7790 else if (type & TYPE_YES_NO_AUTO)
7792 xpos = menu_screen_value_xpos - 1;
7794 else if (type & TYPE_PLAYER)
7796 int displayed_player_nr = *(int *)value + 1;
7798 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7801 startx = mSX + xpos * 32;
7802 starty = mSY + ypos * 32;
7804 // special check if right-side setup values moved left due to scrollbar
7805 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7807 int max_menu_text_length = 26; // maximum text length for classic menu
7808 int font_xoffset = getFontDrawOffsetX(font_nr);
7809 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7810 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7811 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7812 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7814 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7816 // when using narrow font, left-shifting text "auto" not needed
7817 if (type & TYPE_YES_NO_AUTO)
7821 startx = mSX + xpos * 32;
7823 font_nr = getSetupValueFontNarrow(type, font_nr);
7827 // downward compatibility correction for Juergen Bonhagen's menu settings
7828 if (setup_mode != SETUP_MODE_INPUT)
7830 int max_menu_text_length_big = (menu_screen_value_xpos -
7831 MENU_SCREEN_START_XPOS);
7832 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7833 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7834 int font1_xoffset = getFontDrawOffsetX(font_nr);
7835 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
7836 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7837 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7838 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7839 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7840 boolean correct_font_draw_xoffset = FALSE;
7842 if (xpos == MENU_SCREEN_START_XPOS &&
7843 startx + font1_xoffset < text_startx + text_font_xoffset)
7844 correct_font_draw_xoffset = TRUE;
7846 if (xpos == menu_screen_value_xpos &&
7847 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7848 correct_font_draw_xoffset = TRUE;
7850 // check if setup value would overlap with setup text when printed
7851 // (this can happen for extreme/wrong values for font draw offset)
7852 if (correct_font_draw_xoffset)
7854 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
7855 font_draw_xoffset_modified = TRUE;
7857 if (type & TYPE_KEY)
7858 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7859 else if (!(type & TYPE_STRING))
7860 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7861 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7865 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7866 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7868 DrawText(startx, starty, value_string, font_nr);
7870 if (type & TYPE_PLAYER)
7872 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7873 int player_nr = *(int *)value;
7874 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7875 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7876 int startx2 = startx + xoff;
7877 int starty2 = starty + yoff;
7879 if (DrawingOnBackground(startx2, starty2))
7880 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7882 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7883 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7886 if (font_draw_xoffset_modified)
7887 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7890 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7892 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7893 struct TokenInfo *si = &setup_info[si_pos];
7895 if (si->type & TYPE_BOOLEAN_STYLE)
7897 *(boolean *)si->value ^= TRUE;
7899 else if (si->type & TYPE_YES_NO_AUTO)
7903 (*(int *)si->value == AUTO ? TRUE :
7904 *(int *)si->value == TRUE ? FALSE : AUTO) :
7905 (*(int *)si->value == TRUE ? AUTO :
7906 *(int *)si->value == AUTO ? FALSE : TRUE));
7908 else if (si->type & TYPE_KEY)
7912 si->type |= TYPE_QUERY;
7913 drawSetupValue(screen_pos, setup_info_pos_raw);
7914 si->type &= ~TYPE_QUERY;
7916 key = getSetupKey();
7917 if (key != KSYM_UNDEFINED)
7918 *(Key *)si->value = key;
7920 else if (si->type & TYPE_PLAYER)
7922 int player_nr = *(int *)si->value;
7927 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7929 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7932 drawSetupValue(screen_pos, setup_info_pos_raw);
7934 // fullscreen state may have changed at this point
7935 if (si->value == &setup.fullscreen)
7936 ToggleFullscreenIfNeeded();
7938 // network mode may have changed at this point
7939 if (si->value == &setup.network_mode)
7940 ToggleNetworkModeIfNeeded();
7942 // API server mode may have changed at this point
7943 if (si->value == &setup.use_api_server)
7944 ToggleUseApiServerIfNeeded();
7946 // game speed list may have changed at this point
7947 if (si->value == &setup.game_speed_extended)
7948 ToggleGameSpeedsListIfNeeded();
7951 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7953 static struct TokenInfo *setup_info_final = NULL;
7958 // determine maximum list size of target list
7959 while (setup_info_orig[list_size++].type != 0);
7961 // free, allocate and clear memory for target list
7962 checked_free(setup_info_final);
7963 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7965 // copy setup info list without setup entries marked as hidden
7966 for (i = 0; setup_info_orig[i].type != 0; i++)
7968 // skip setup entries configured to be hidden
7969 if (hideSetupEntry(setup_info_orig[i].value))
7972 // skip skippable setup entries if screen is lower than usual
7973 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7974 setup_info_orig[i].type == TYPE_SKIPPABLE)
7977 setup_info_final[list_pos++] = setup_info_orig[i];
7980 return setup_info_final;
7983 static void DrawSetupScreen_Generic(void)
7985 int fade_mask = REDRAW_FIELD;
7986 boolean redraw_all = FALSE;
7987 char *title_string = NULL;
7991 fade_mask = REDRAW_ALL;
7994 FadeMenuSoundsAndMusic();
7996 FreeScreenGadgets();
7997 CreateScreenGadgets();
7999 if (redraw_mask & REDRAW_ALL)
8004 // needed if different viewport properties defined for setup screen
8005 ChangeViewportPropertiesIfNeeded();
8007 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
8011 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
8013 if (setup_mode == SETUP_MODE_MAIN)
8015 setup_info = setup_info_main;
8016 title_string = STR_SETUP_MAIN;
8018 else if (setup_mode == SETUP_MODE_GAME)
8020 setup_info = setup_info_game;
8021 title_string = STR_SETUP_GAME;
8023 else if (setup_mode == SETUP_MODE_ENGINES)
8025 setup_info = setup_info_engines;
8026 title_string = STR_SETUP_ENGINES;
8028 else if (setup_mode == SETUP_MODE_EDITOR)
8030 setup_info = setup_info_editor;
8031 title_string = STR_SETUP_EDITOR;
8033 else if (setup_mode == SETUP_MODE_GRAPHICS)
8035 setup_info = setup_info_graphics;
8036 title_string = STR_SETUP_GRAPHICS;
8038 else if (setup_mode == SETUP_MODE_SOUND)
8040 setup_info = setup_info_sound;
8041 title_string = STR_SETUP_SOUND;
8043 else if (setup_mode == SETUP_MODE_ARTWORK)
8045 setup_info = setup_info_artwork;
8046 title_string = STR_SETUP_ARTWORK;
8048 else if (setup_mode == SETUP_MODE_TOUCH)
8050 setup_info = setup_info_touch;
8051 title_string = STR_SETUP_TOUCH;
8053 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8054 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8055 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8056 setup_info = setup_info_touch_wipe_gestures;
8058 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8060 setup_info = setup_info_shortcuts;
8061 title_string = STR_SETUP_SHORTCUTS;
8063 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8065 setup_info = setup_info_shortcuts_1;
8066 title_string = STR_SETUP_SHORTCUTS;
8068 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8070 setup_info = setup_info_shortcuts_2;
8071 title_string = STR_SETUP_SHORTCUTS;
8073 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8075 setup_info = setup_info_shortcuts_3;
8076 title_string = STR_SETUP_SHORTCUTS;
8078 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8080 setup_info = setup_info_shortcuts_4;
8081 title_string = STR_SETUP_SHORTCUTS;
8083 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8085 setup_info = setup_info_shortcuts_5;
8086 title_string = STR_SETUP_SHORTCUTS;
8089 // use modified setup info without setup entries marked as hidden
8090 setup_info = getSetupInfoFinal(setup_info);
8092 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8094 // determine maximal number of setup entries that can be displayed on screen
8096 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8099 // determine maximal number of setup entries available for this setup screen
8101 for (i = 0; setup_info[i].type != 0; i++)
8104 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8106 MapScreenGadgets(max_setup_info);
8109 redraw_mask = fade_mask = REDRAW_ALL;
8111 DrawMaskedBorder(fade_mask);
8116 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8118 menu_info = setup_info;
8120 HandleMenuScreen(mx, my, dx, dy, button,
8121 setup_mode, num_setup_info, max_setup_info);
8124 static void DrawSetupScreen_Input(void)
8128 FadeOut(REDRAW_FIELD);
8132 setup_info = getSetupInfoFinal(setup_info_input);
8134 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8136 for (i = 0; setup_info[i].type != 0; i++)
8138 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8139 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8140 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8141 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8142 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8143 initCursor(i, IMG_MENU_BUTTON);
8145 DrawCursorAndText_Setup(i, -1, FALSE);
8148 // create gadgets for setup input menu screen
8149 FreeScreenGadgets();
8150 CreateScreenGadgets();
8152 // map gadgets for setup input menu screen
8153 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8155 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8157 FadeIn(REDRAW_FIELD);
8160 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8162 if (device_name == NULL)
8165 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8168 if (strlen(device_name) > 1)
8170 char c1 = device_name[strlen(device_name) - 1];
8171 char c2 = device_name[strlen(device_name) - 2];
8173 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8174 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8177 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8178 strlen(device_name));
8181 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8184 static struct SetupKeyboardInfo custom_key;
8191 { &custom_key.left, "Axis/Pad Left" },
8192 { &custom_key.right, "Axis/Pad Right" },
8193 { &custom_key.up, "Axis/Pad Up" },
8194 { &custom_key.down, "Axis/Pad Down" },
8195 { &custom_key.snap, "Button 1/A/X" },
8196 { &custom_key.drop, "Button 2/B/Y" }
8198 static char *joystick_name[MAX_PLAYERS] =
8205 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8206 int font_nr_info = FONT_MENU_1;
8207 int font_nr_name = FONT_VALUE_OLD;
8208 int font_nr_on = FONT_VALUE_1;
8209 int font_nr_off = FONT_VALUE_OLD;
8212 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8214 font_nr_info = FONT_MENU_2;
8215 font_nr_on = FONT_VALUE_NARROW;
8216 font_nr_off = FONT_VALUE_OLD_NARROW;
8219 custom_key = setup.input[player_nr].key;
8221 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8222 FONT_INPUT_1_ACTIVE);
8224 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8226 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8227 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8229 if (setup.input[player_nr].use_joystick)
8231 char *device_name = setup.input[player_nr].joy.device_name;
8232 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8233 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8234 char *text = joystick_name[joystick_nr];
8235 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8237 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8238 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8242 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8243 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8246 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8247 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8251 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8252 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8253 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8254 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8256 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8257 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8258 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8259 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8260 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8261 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8263 for (i = 0; i < 6; i++)
8265 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8267 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8269 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8270 (setup.input[player_nr].use_joystick ?
8272 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8276 static int input_player_nr = 0;
8278 static void HandleSetupScreen_Input_Player(int step, int direction)
8280 int old_player_nr = input_player_nr;
8283 new_player_nr = old_player_nr + step * direction;
8284 if (new_player_nr < 0)
8286 if (new_player_nr > MAX_PLAYERS - 1)
8287 new_player_nr = MAX_PLAYERS - 1;
8289 if (new_player_nr != old_player_nr)
8291 input_player_nr = new_player_nr;
8293 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8297 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8299 static int choice = 0;
8302 int pos_start = SETUPINPUT_SCREEN_POS_START;
8303 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8304 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8305 int pos_end = SETUPINPUT_SCREEN_POS_END;
8307 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8311 for (i = 0; setup_info_input[i].type != 0; i++)
8313 // adjust menu structure according to skipped setup entries
8314 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8322 if (button == MB_MENU_INITIALIZE)
8324 // input setup menu may have changed size due to graphics configuration
8325 if (choice >= pos_empty1)
8328 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8330 DrawCursorAndText_Setup(choice, -1, TRUE);
8334 else if (button == MB_MENU_LEAVE)
8336 setup_mode = SETUP_MODE_MAIN;
8343 if (mx || my) // mouse input
8345 x = (mx - mSX) / 32;
8346 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8348 else if (dx || dy) // keyboard input
8350 if (dx && choice == 0)
8351 x = (dx < 0 ? 10 : 12);
8352 else if ((dx && choice == 1) ||
8353 (dx == -1 && choice == pos_end))
8354 button = MB_MENU_CHOICE;
8358 if (y >= pos_empty1 && y <= pos_empty2)
8359 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8362 if (y == 0 && dx != 0 && button)
8364 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8366 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8367 y >= pos_start && y <= pos_end &&
8368 !(y >= pos_empty1 && y <= pos_empty2))
8374 DrawCursorAndText_Setup(choice, -1, FALSE);
8375 DrawCursorAndText_Setup(y, -1, TRUE);
8377 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8386 char *device_name = setup.input[input_player_nr].joy.device_name;
8388 if (!setup.input[input_player_nr].use_joystick)
8390 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8392 setJoystickDeviceToNr(device_name, new_device_nr);
8393 setup.input[input_player_nr].use_joystick = TRUE;
8397 int device_nr = getJoystickNrFromDeviceName(device_name);
8398 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8400 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8401 setup.input[input_player_nr].use_joystick = FALSE;
8403 setJoystickDeviceToNr(device_name, new_device_nr);
8406 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8410 if (setup.input[input_player_nr].use_joystick)
8411 ConfigureJoystick(input_player_nr);
8413 CustomizeKeyboard(input_player_nr);
8415 else if (y == pos_end)
8421 setup_mode = SETUP_MODE_MAIN;
8428 static boolean CustomizeKeyboardMain(int player_nr)
8432 boolean finished = FALSE;
8433 static struct SetupKeyboardInfo custom_key;
8438 } customize_step[] =
8440 { &custom_key.left, "Move Left" },
8441 { &custom_key.right, "Move Right" },
8442 { &custom_key.up, "Move Up" },
8443 { &custom_key.down, "Move Down" },
8444 { &custom_key.snap, "Snap Field" },
8445 { &custom_key.drop, "Drop Element" }
8447 int font_nr_old = FONT_VALUE_OLD;
8448 int font_nr_new = FONT_VALUE_1;
8449 boolean success = FALSE;
8451 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8453 font_nr_old = FONT_VALUE_OLD_NARROW;
8454 font_nr_new = FONT_VALUE_NARROW;
8457 // read existing key bindings from player setup
8458 custom_key = setup.input[player_nr].key;
8461 FadeOut(REDRAW_FIELD);
8465 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8468 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8469 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8470 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8471 "Key:", FONT_INPUT_1_ACTIVE);
8472 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8473 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8475 FadeIn(REDRAW_FIELD);
8480 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8482 // reset frame delay counter directly after updating screen
8483 ResetDelayCounter(&event_frame_delay);
8485 while (NextValidEvent(&event))
8489 case EVENT_KEYPRESS:
8491 Key key = GetEventKey((KeyEvent *)&event);
8493 // press 'Escape' to abort and keep the old key bindings
8494 if (key == KSYM_Escape)
8496 FadeSkipNextFadeIn();
8503 // press 'Enter' to keep the existing key binding
8504 if (key == KSYM_Return)
8505 key = *customize_step[step_nr].key;
8507 // check if key already used
8508 for (i = 0; i < step_nr; i++)
8509 if (*customize_step[i].key == key)
8514 // got new key binding
8515 *customize_step[step_nr].key = key;
8516 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8518 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8519 getKeyNameFromKey(key), font_nr_new);
8522 // un-highlight last query
8523 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8524 customize_step[step_nr - 1].text, FONT_MENU_1);
8525 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8526 "Key:", FONT_MENU_1);
8528 // all keys configured
8537 // query next key binding
8538 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8539 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8540 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8541 "Key:", FONT_INPUT_1_ACTIVE);
8542 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8543 getKeyNameFromKey(*customize_step[step_nr].key),
8548 case EVENT_KEYRELEASE:
8549 key_joystick_mapping = 0;
8553 HandleOtherEvents(&event);
8557 // do not handle events for longer than standard frame delay period
8558 if (DelayReached(&event_frame_delay))
8565 // write new key bindings back to player setup, if successfully finished
8567 setup.input[player_nr].key = custom_key;
8572 void CustomizeKeyboard(int player_nr)
8574 boolean success = CustomizeKeyboardMain(player_nr);
8578 int font_nr = FONT_TITLE_1;
8579 int font_height = getFontHeight(font_nr);
8580 int ypos1 = SYSIZE / 2 - font_height * 2;
8581 int ypos2 = SYSIZE / 2 - font_height * 1;
8582 DelayCounter wait_frame_delay = { 2000 };
8584 ResetDelayCounter(&wait_frame_delay);
8588 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8589 DrawTextSCentered(ypos2, font_nr, "configured!");
8591 while (!DelayReached(&wait_frame_delay))
8597 DrawSetupScreen_Input();
8600 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8602 #define MARKER_BUTTON 1
8603 #define MARKER_AXIS_X 2
8604 #define MARKER_AXIS_Y 3
8606 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8608 static boolean bitmaps_initialized = FALSE;
8609 boolean screen_initialized = FALSE;
8610 static Bitmap *controller, *button, *axis_x, *axis_y;
8612 boolean success = TRUE;
8613 boolean done = FALSE, next = FALSE;
8615 int alpha = 200, alpha_step = -1;
8616 int alpha_ticks = 0;
8617 char mapping[4096], temp[256];
8618 int font_name = MENU_SETUP_FONT_TITLE;
8619 int font_info = MENU_SETUP_FONT_TEXT;
8620 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8621 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8622 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8623 int ystep_name = getMenuTextStep(spacing_name, font_name);
8624 int ystep_line = getMenuTextStep(spacing_line, font_info);
8625 int ystep_para = getMenuTextStep(spacing_para, font_info);
8633 int axis, button, hat, hat_value;
8636 *step, *prev_step, steps[] =
8638 { 356, 155, MARKER_BUTTON, "a", },
8639 { 396, 122, MARKER_BUTTON, "b", },
8640 { 320, 125, MARKER_BUTTON, "x", },
8641 { 358, 95, MARKER_BUTTON, "y", },
8642 { 162, 125, MARKER_BUTTON, "back", },
8643 { 216, 125, MARKER_BUTTON, "guide", },
8644 { 271, 125, MARKER_BUTTON, "start", },
8645 { 110, 200, MARKER_BUTTON, "dpleft", },
8646 { 146, 228, MARKER_BUTTON, "dpdown", },
8647 { 178, 200, MARKER_BUTTON, "dpright", },
8648 { 146, 172, MARKER_BUTTON, "dpup", },
8649 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8650 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8651 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8652 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8653 { 73, 141, MARKER_BUTTON, "leftstick", },
8654 { 282, 210, MARKER_BUTTON, "rightstick", },
8655 { 73, 141, MARKER_AXIS_X, "leftx", },
8656 { 73, 141, MARKER_AXIS_Y, "lefty", },
8657 { 282, 210, MARKER_AXIS_X, "rightx", },
8658 { 282, 210, MARKER_AXIS_Y, "righty", },
8661 if (!bitmaps_initialized)
8663 controller = LoadCustomImage("joystick/controller.png");
8664 button = LoadCustomImage("joystick/button.png");
8665 axis_x = LoadCustomImage("joystick/axis_x.png");
8666 axis_y = LoadCustomImage("joystick/axis_y.png");
8668 bitmaps_initialized = TRUE;
8671 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8674 // print info about the joystick we are watching
8675 Debug("joystick", "watching joystick %d: (%s)",
8676 SDL_JoystickInstanceID(joystick), name);
8677 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8678 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8679 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8682 // initialize mapping with GUID and name
8683 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8685 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8686 temp, name, SDL_GetPlatform());
8688 // loop through all steps (buttons and axes), getting joystick events
8689 for (i = 0; i < SDL_arraysize(steps) && !done;)
8691 Bitmap *marker = button; // initialize with reliable default value
8694 strcpy(step->mapping, mapping);
8698 step->hat_value = -1;
8700 marker = (step->marker == MARKER_BUTTON ? button :
8701 step->marker == MARKER_AXIS_X ? axis_x :
8702 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8706 while (!done && !next)
8708 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8709 alpha_ticks = SDL_GetTicks();
8716 else if (alpha < 128)
8722 int controller_x = SX + (SXSIZE - controller->width) / 2;
8723 int controller_y = SY + ystep_line;
8725 int marker_x = controller_x + step->x;
8726 int marker_y = controller_y + step->y;
8728 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8729 int ystart2 = ystart1 + ystep_name + ystep_line;
8733 DrawTextSCentered(ystart1, font_name, name);
8735 DrawTextSCentered(ystart2, font_info,
8736 "Press buttons and move axes on");
8737 ystart2 += ystep_line;
8738 DrawTextSCentered(ystart2, font_info,
8739 "your controller when indicated.");
8740 ystart2 += ystep_line;
8741 DrawTextSCentered(ystart2, font_info,
8742 "(Your controller may look different.)");
8743 ystart2 += ystep_para;
8745 #if defined(PLATFORM_ANDROID)
8746 DrawTextSCentered(ystart2, font_info,
8747 "To correct a mistake,");
8748 ystart2 += ystep_line;
8749 DrawTextSCentered(ystart2, font_info,
8750 "press the 'back' button.");
8751 ystart2 += ystep_line;
8752 DrawTextSCentered(ystart2, font_info,
8753 "To skip a button or axis,");
8754 ystart2 += ystep_line;
8755 DrawTextSCentered(ystart2, font_info,
8756 "press the 'menu' button.");
8758 DrawTextSCentered(ystart2, font_info,
8759 "To correct a mistake,");
8760 ystart2 += ystep_line;
8761 DrawTextSCentered(ystart2, font_info,
8762 "press the 'backspace' key.");
8763 ystart2 += ystep_line;
8764 DrawTextSCentered(ystart2, font_info,
8765 "To skip a button or axis,");
8766 ystart2 += ystep_line;
8767 DrawTextSCentered(ystart2, font_info,
8768 "press the 'return' key.");
8769 ystart2 += ystep_line;
8770 DrawTextSCentered(ystart2, font_info,
8771 "To exit, press the 'escape' key.");
8774 BlitBitmapMasked(controller, drawto, 0, 0,
8775 controller->width, controller->height,
8776 controller_x, controller_y);
8778 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8779 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8781 BlitBitmapMasked(marker, drawto, 0, 0,
8782 marker->width, marker->height,
8783 marker_x, marker_y);
8785 if (!screen_initialized)
8786 FadeIn(REDRAW_FIELD);
8790 screen_initialized = TRUE;
8792 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8794 // reset frame delay counter directly after updating screen
8795 ResetDelayCounter(&event_frame_delay);
8797 while (NextValidEvent(&event))
8801 case SDL_JOYAXISMOTION:
8802 if (event.jaxis.value > 20000 ||
8803 event.jaxis.value < -20000)
8805 for (j = 0; j < i; j++)
8806 if (steps[j].axis == event.jaxis.axis)
8811 if (step->marker != MARKER_AXIS_X &&
8812 step->marker != MARKER_AXIS_Y)
8815 step->axis = event.jaxis.axis;
8816 strcat(mapping, step->field);
8817 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8818 strcat(mapping, temp);
8826 case SDL_JOYHATMOTION:
8827 // ignore centering; we're probably just coming back
8828 // to the center from the previous item we set
8829 if (event.jhat.value == SDL_HAT_CENTERED)
8832 for (j = 0; j < i; j++)
8833 if (steps[j].hat == event.jhat.hat &&
8834 steps[j].hat_value == event.jhat.value)
8839 step->hat = event.jhat.hat;
8840 step->hat_value = event.jhat.value;
8841 strcat(mapping, step->field);
8842 snprintf(temp, sizeof(temp), ":h%u.%u,",
8843 event.jhat.hat, event.jhat.value );
8844 strcat(mapping, temp);
8851 case SDL_JOYBALLMOTION:
8854 case SDL_JOYBUTTONUP:
8855 for (j = 0; j < i; j++)
8856 if (steps[j].button == event.jbutton.button)
8861 step->button = event.jbutton.button;
8862 strcat(mapping, step->field);
8863 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8864 strcat(mapping, temp);
8871 case SDL_FINGERDOWN:
8872 case SDL_MOUSEBUTTONDOWN:
8880 if (event.key.keysym.sym == KSYM_BackSpace ||
8881 event.key.keysym.sym == KSYM_Back)
8893 prev_step = &steps[i - 1];
8894 strcpy(mapping, prev_step->mapping);
8901 if (event.key.keysym.sym == KSYM_space ||
8902 event.key.keysym.sym == KSYM_Return ||
8903 event.key.keysym.sym == KSYM_Menu)
8912 if (event.key.keysym.sym == KSYM_Escape)
8922 program.exit_function(0);
8929 // do not handle events for longer than standard frame delay period
8930 if (DelayReached(&event_frame_delay))
8939 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8942 // activate mapping for this game
8943 SDL_GameControllerAddMapping(mapping);
8945 // save mapping to personal mappings
8946 SaveSetup_AddGameControllerMapping(mapping);
8949 // wait until the last pending event was removed from event queue
8950 while (NextValidEvent(&event));
8955 static int ConfigureJoystickMain(int player_nr)
8957 char *device_name = setup.input[player_nr].joy.device_name;
8958 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8959 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8960 int success = FALSE;
8963 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8964 return JOYSTICK_NOT_AVAILABLE;
8966 if (!joystick_active || !setup.input[player_nr].use_joystick)
8967 return JOYSTICK_NOT_AVAILABLE;
8970 FadeOut(REDRAW_FIELD);
8972 // close all joystick devices (potentially opened as game controllers)
8973 for (i = 0; i < SDL_NumJoysticks(); i++)
8974 SDLCloseJoystick(i);
8976 // open joystick device as plain joystick to configure as game controller
8977 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8979 // as the joystick was successfully opened before, this should not happen
8980 if (joystick == NULL)
8983 // create new game controller mapping (buttons and axes) for joystick device
8984 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8986 // close joystick (and maybe re-open as configured game controller later)
8987 SDL_JoystickClose(joystick);
8989 // re-open all joystick devices (potentially as game controllers)
8990 for (i = 0; i < SDL_NumJoysticks(); i++)
8993 // clear all joystick input actions for all joystick devices
8994 SDLClearJoystickState();
8996 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8999 void ConfigureJoystick(int player_nr)
9001 boolean state = ConfigureJoystickMain(player_nr);
9003 if (state != JOYSTICK_NOT_CONFIGURED)
9005 boolean success = (state == JOYSTICK_CONFIGURED);
9006 char message1[MAX_OUTPUT_LINESIZE + 1];
9007 char *message2 = (success ? "configured!" : "not available!");
9008 char *device_name = setup.input[player_nr].joy.device_name;
9009 int nr = getJoystickNrFromDeviceName(device_name) + 1;
9010 int font_nr = FONT_TITLE_1;
9011 int font_height = getFontHeight(font_nr);
9012 int ypos1 = SYSIZE / 2 - font_height * 2;
9013 int ypos2 = SYSIZE / 2 - font_height * 1;
9014 DelayCounter wait_frame_delay = { 2000 };
9016 ResetDelayCounter(&wait_frame_delay);
9020 sprintf(message1, "Joystick %d", nr);
9022 DrawTextSCentered(ypos1, font_nr, message1);
9023 DrawTextSCentered(ypos2, font_nr, message2);
9025 while (!DelayReached(&wait_frame_delay))
9031 DrawSetupScreen_Input();
9034 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
9036 if (y < video.screen_height / 3)
9038 // remap touch gadgets to access upper part of the screen
9039 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9040 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9042 else if (y > 2 * video.screen_height / 3)
9044 // remap touch gadgets to access lower part of the screen
9045 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9046 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9050 static boolean ConfigureVirtualButtonsMain(void)
9052 static char *customize_step_text[] =
9061 char grid_button[] =
9063 CHAR_GRID_BUTTON_LEFT,
9064 CHAR_GRID_BUTTON_RIGHT,
9065 CHAR_GRID_BUTTON_UP,
9066 CHAR_GRID_BUTTON_DOWN,
9067 CHAR_GRID_BUTTON_SNAP,
9068 CHAR_GRID_BUTTON_DROP
9077 int font_nr = FONT_INPUT_1_ACTIVE;
9078 int font_height = getFontHeight(font_nr);
9079 int ypos1 = SYSIZE / 2 - font_height * 2;
9080 int ypos2 = SYSIZE / 2 - font_height * 1;
9081 boolean success = FALSE;
9082 boolean finished = FALSE;
9084 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9085 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9086 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9087 boolean set_grid_button = FALSE;
9088 int nr = GRID_ACTIVE_NR();
9091 for (x = 0; x < MAX_GRID_XSIZE; x++)
9092 for (y = 0; y < MAX_GRID_YSIZE; y++)
9093 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9095 overlay.grid_button_highlight = grid_button[step_nr];
9100 FadeOut(REDRAW_FIELD);
9104 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9105 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9106 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9108 FadeIn(REDRAW_FIELD);
9110 SetOverlayShowGrid(TRUE);
9112 // map gadgets for setup touch buttons menu screen
9113 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9119 while (NextValidEvent(&event))
9121 int action = ACTION_NONE;
9123 // ---------- handle events and set the resulting action ----------
9129 UserEvent *user = (UserEvent *)&event;
9130 int id = user->value1;
9132 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9133 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9134 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9135 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9140 case EVENT_KEYPRESS:
9142 Key key = GetEventKey((KeyEvent *)&event);
9144 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9145 key == KSYM_BackSpace ||
9146 key == KSYM_Back ? ACTION_BACK :
9147 key == KSYM_Return ||
9149 key == KSYM_space ? ACTION_NEXT :
9154 case EVENT_KEYRELEASE:
9155 key_joystick_mapping = 0;
9158 case EVENT_BUTTONPRESS:
9159 case EVENT_BUTTONRELEASE:
9161 ButtonEvent *button = (ButtonEvent *)&event;
9163 motion_status = FALSE;
9165 if (button->type == EVENT_BUTTONPRESS)
9166 button_status = button->button;
9168 button_status = MB_RELEASED;
9170 if (HandleGadgets(button->x, button->y, button_status))
9172 // do not handle this button event anymore
9176 button->x += video.screen_xoffset;
9177 button->y += video.screen_yoffset;
9179 x = button->x * overlay.grid_xsize / video.screen_width;
9180 y = button->y * overlay.grid_ysize / video.screen_height;
9182 if (button->type == EVENT_BUTTONPRESS)
9185 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9186 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9188 set_grid_button = TRUE;
9191 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9195 case EVENT_MOTIONNOTIFY:
9197 MotionEvent *motion = (MotionEvent *)&event;
9199 motion_status = TRUE;
9201 if (HandleGadgets(motion->x, motion->y, button_status))
9203 // do not handle this button event anymore
9207 motion->x += video.screen_xoffset;
9208 motion->y += video.screen_yoffset;
9210 x = motion->x * overlay.grid_xsize / video.screen_width;
9211 y = motion->y * overlay.grid_ysize / video.screen_height;
9213 set_grid_button = TRUE;
9215 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9219 case SDL_WINDOWEVENT:
9220 HandleWindowEvent((WindowEvent *) &event);
9222 // check if device has been rotated
9223 if (nr != GRID_ACTIVE_NR())
9225 nr = GRID_ACTIVE_NR();
9227 for (x = 0; x < MAX_GRID_XSIZE; x++)
9228 for (y = 0; y < MAX_GRID_YSIZE; y++)
9229 grid_button_old[x][y] = grid_button_tmp[x][y] =
9230 overlay.grid_button[x][y];
9235 case SDL_APP_WILLENTERBACKGROUND:
9236 case SDL_APP_DIDENTERBACKGROUND:
9237 case SDL_APP_WILLENTERFOREGROUND:
9238 case SDL_APP_DIDENTERFOREGROUND:
9239 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9243 HandleOtherEvents(&event);
9247 // ---------- perform action set by handling events ----------
9249 if (action == ACTION_ESCAPE)
9251 // abort and restore the old key bindings
9253 for (x = 0; x < MAX_GRID_XSIZE; x++)
9254 for (y = 0; y < MAX_GRID_YSIZE; y++)
9255 overlay.grid_button[x][y] = grid_button_old[x][y];
9257 FadeSkipNextFadeIn();
9261 else if (action == ACTION_BACK)
9263 // keep the configured key bindings and go to previous page
9269 FadeSkipNextFadeIn();
9274 else if (action == ACTION_NEXT)
9276 // keep the configured key bindings and go to next page
9280 // all virtual buttons configured
9288 if (action != ACTION_NONE && !finished)
9290 for (x = 0; x < MAX_GRID_XSIZE; x++)
9291 for (y = 0; y < MAX_GRID_YSIZE; y++)
9292 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9294 overlay.grid_button_highlight = grid_button[step_nr];
9296 // configure next virtual button
9300 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9301 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9302 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9305 if (set_grid_button)
9307 overlay.grid_button[x][y] =
9308 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9309 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9310 grid_button_tmp[x][y]);
9312 set_grid_button = FALSE;
9319 for (x = 0; x < MAX_GRID_XSIZE; x++)
9320 for (y = 0; y < MAX_GRID_YSIZE; y++)
9321 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9323 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9325 SetOverlayShowGrid(FALSE);
9330 void ConfigureVirtualButtons(void)
9332 boolean success = ConfigureVirtualButtonsMain();
9334 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9335 SCREEN_MASK_TOUCH2);
9339 int font_nr = FONT_TITLE_1;
9340 int font_height = getFontHeight(font_nr);
9341 int ypos1 = SYSIZE / 2 - font_height * 2;
9342 int ypos2 = SYSIZE / 2 - font_height * 1;
9343 DelayCounter wait_frame_delay = { 2000 };
9345 ResetDelayCounter(&wait_frame_delay);
9349 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9350 DrawTextSCentered(ypos2, font_nr, "configured!");
9352 while (!DelayReached(&wait_frame_delay))
9359 void DrawSetupScreen(void)
9364 if (setup_mode == SETUP_MODE_INPUT)
9365 DrawSetupScreen_Input();
9366 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9367 DrawChooseTree(&scores_type_current);
9368 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9369 DrawChooseTree(&game_speed_current);
9370 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9371 DrawChooseTree(&scroll_delay_current);
9372 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9373 DrawChooseTree(&snapshot_mode_current);
9374 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9375 DrawChooseTree(&window_size_current);
9376 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9377 DrawChooseTree(&scaling_type_current);
9378 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9379 DrawChooseTree(&rendering_mode_current);
9380 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9381 DrawChooseTree(&vsync_mode_current);
9382 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9383 DrawChooseTree(&artwork.gfx_current);
9384 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9385 DrawChooseTree(&artwork.snd_current);
9386 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9387 DrawChooseTree(&artwork.mus_current);
9388 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9389 DrawChooseTree(&volume_simple_current);
9390 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9391 DrawChooseTree(&volume_loops_current);
9392 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9393 DrawChooseTree(&volume_music_current);
9394 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9395 DrawChooseTree(&touch_control_current);
9396 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9397 DrawChooseTree(&move_distance_current);
9398 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9399 DrawChooseTree(&drop_distance_current);
9400 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9401 DrawChooseTree(&transparency_current);
9402 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9403 DrawChooseTree(&grid_size_current[0][0]);
9404 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9405 DrawChooseTree(&grid_size_current[0][1]);
9406 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9407 DrawChooseTree(&grid_size_current[1][0]);
9408 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9409 DrawChooseTree(&grid_size_current[1][1]);
9411 DrawSetupScreen_Generic();
9413 PlayMenuSoundsAndMusic();
9416 void RedrawSetupScreenAfterFullscreenToggle(void)
9418 if (setup_mode == SETUP_MODE_GRAPHICS ||
9419 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9421 // update list selection from "setup.window_scaling_percent"
9422 execSetupGraphics_setWindowSizes(TRUE);
9428 void RedrawSetupScreenAfterScreenRotation(int nr)
9432 if (setup_mode == SETUP_MODE_TOUCH)
9434 // update virtual button settings (depending on screen orientation)
9437 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9439 // save already configured virtual buttons
9440 for (x = 0; x < MAX_GRID_XSIZE; x++)
9441 for (y = 0; y < MAX_GRID_YSIZE; y++)
9442 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9446 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9448 if (setup_mode == SETUP_MODE_INPUT)
9449 HandleSetupScreen_Input(mx, my, dx, dy, button);
9450 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9451 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9452 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9453 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9454 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9455 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9456 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9457 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9458 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9459 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9460 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9461 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9462 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9463 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9464 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9465 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9466 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9467 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9468 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9469 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9470 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9471 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9472 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9473 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9474 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9475 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9476 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9477 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9478 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9479 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9480 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9481 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9482 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9483 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9484 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9485 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9486 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9487 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9488 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9489 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9490 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9491 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9492 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9493 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9495 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9498 void HandleGameActions(void)
9500 if (setup.ask_on_game_over)
9503 if (game.restart_game_message != NULL)
9505 RequestRestartGame(game.restart_game_message);
9510 if (game_status != GAME_MODE_PLAYING)
9513 GameActions(); // main game loop
9515 if (tape.auto_play && !tape.playing)
9516 AutoPlayTapesContinue(); // continue automatically playing next tape
9520 // ---------- new screen button stuff --------------------------------------
9524 int gfx_unpressed, gfx_pressed;
9525 struct MenuPosInfo *pos;
9526 boolean *check_value;
9529 unsigned int event_mask;
9530 boolean is_touch_button;
9532 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9535 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
9536 &menu.main.button.prev_level, NULL,
9537 SCREEN_CTRL_ID_PREV_LEVEL,
9539 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9540 FALSE, "previous level"
9543 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
9544 &menu.main.button.next_level, NULL,
9545 SCREEN_CTRL_ID_NEXT_LEVEL,
9547 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9551 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE,
9552 &menu.scores.button.prev_level, NULL,
9553 SCREEN_CTRL_ID_PREV_LEVEL2,
9554 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9555 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9556 FALSE, "previous level"
9559 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE,
9560 &menu.scores.button.next_level, NULL,
9561 SCREEN_CTRL_ID_NEXT_LEVEL2,
9562 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9563 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9567 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE,
9568 &menu.scores.button.prev_score, NULL,
9569 SCREEN_CTRL_ID_PREV_SCORE,
9570 SCREEN_MASK_SCORES_INFO,
9571 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9572 FALSE, "previous score"
9575 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE,
9576 &menu.scores.button.next_score, NULL,
9577 SCREEN_CTRL_ID_NEXT_SCORE,
9578 SCREEN_MASK_SCORES_INFO,
9579 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9583 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE,
9584 &menu.scores.button.play_tape, NULL,
9585 SCREEN_CTRL_ID_PLAY_TAPE,
9586 SCREEN_MASK_SCORES_INFO,
9591 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
9592 &menu.main.button.first_level, NULL,
9593 SCREEN_CTRL_ID_FIRST_LEVEL,
9596 FALSE, "first level"
9599 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
9600 &menu.main.button.last_level, NULL,
9601 SCREEN_CTRL_ID_LAST_LEVEL,
9607 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
9608 &menu.main.button.level_number, NULL,
9609 SCREEN_CTRL_ID_LEVEL_NUMBER,
9612 FALSE, "level number"
9615 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
9616 &menu.setup.button.prev_player, NULL,
9617 SCREEN_CTRL_ID_PREV_PLAYER,
9619 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9620 FALSE, "previous player"
9623 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
9624 &menu.setup.button.next_player, NULL,
9625 SCREEN_CTRL_ID_NEXT_PLAYER,
9627 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9628 FALSE, "next player"
9631 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
9632 &menu.main.button.insert_solution, NULL,
9633 SCREEN_CTRL_ID_INSERT_SOLUTION,
9634 SCREEN_MASK_MAIN_HAS_SOLUTION,
9636 FALSE, "insert solution tape"
9639 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
9640 &menu.main.button.play_solution, NULL,
9641 SCREEN_CTRL_ID_PLAY_SOLUTION,
9642 SCREEN_MASK_MAIN_HAS_SOLUTION,
9644 FALSE, "play solution tape"
9647 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
9648 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9649 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9651 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9652 FALSE, "switch ECS/AGA chipset"
9655 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9656 &menu.setup.button.touch_back, NULL,
9657 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9660 TRUE, "previous page"
9663 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
9664 &menu.setup.button.touch_next, NULL,
9665 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9671 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9672 &menu.setup.button.touch_back2, NULL,
9673 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9676 TRUE, "previous page"
9679 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9680 &menu.setup.button.touch_next2, NULL,
9681 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9690 int gfx_unpressed, gfx_pressed;
9694 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9697 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9698 -1, -1, // these values are not constant, but can change at runtime
9699 SCREEN_CTRL_ID_SCROLL_UP,
9703 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9704 -1, -1, // these values are not constant, but can change at runtime
9705 SCREEN_CTRL_ID_SCROLL_DOWN,
9712 int gfx_unpressed, gfx_pressed;
9718 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9721 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9722 -1, -1, // these values are not constant, but can change at runtime
9723 -1, -1, // these values are not constant, but can change at runtime
9724 GD_TYPE_SCROLLBAR_VERTICAL,
9725 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9726 "scroll level series vertically"
9738 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9741 IMG_SETUP_INPUT_TEXT,
9742 SCREEN_CTRL_ID_NETWORK_SERVER,
9743 -1, -1, // these values are not constant, but can change at runtime
9744 MAX_SETUP_TEXT_INPUT_LEN,
9745 network_server_hostname,
9746 "Network Server Hostname / IP"
9750 static void CreateScreenMenubuttons(void)
9752 struct GadgetInfo *gi;
9753 unsigned int event_mask;
9756 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9758 struct MenuPosInfo *pos = menubutton_info[i].pos;
9759 int screen_mask = menubutton_info[i].screen_mask;
9760 boolean is_touch_button = menubutton_info[i].is_touch_button;
9761 boolean is_check_button = menubutton_info[i].check_value != NULL;
9762 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
9763 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
9764 menubutton_info[i].gfx_unpressed);
9765 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9766 int gfx_unpressed, gfx_pressed;
9767 int x, y, width, height;
9768 int gd_x1, gd_x2, gd_y1, gd_y2;
9769 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9770 int id = menubutton_info[i].gadget_id;
9771 int type = GD_TYPE_NORMAL_BUTTON;
9772 boolean checked = FALSE;
9774 // do not use touch buttons if overlay touch buttons are disabled
9775 if (is_touch_button && !setup.touch.overlay_buttons)
9778 event_mask = menubutton_info[i].event_mask;
9780 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9781 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9783 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9784 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9786 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9787 gfx_pressed = menubutton_info[i].gfx_pressed;
9788 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9789 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9790 gd_x1 = graphic_info[gfx_unpressed].src_x;
9791 gd_y1 = graphic_info[gfx_unpressed].src_y;
9792 gd_x2 = graphic_info[gfx_pressed].src_x;
9793 gd_y2 = graphic_info[gfx_pressed].src_y;
9799 if (has_gfx_pressed)
9801 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9802 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9805 if (is_check_button)
9807 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9808 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9809 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9810 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9812 type = GD_TYPE_CHECK_BUTTON;
9813 checked = *menubutton_info[i].check_value;
9816 if (is_score_button)
9818 // if x/y set to -1, dynamically place buttons next to title text
9819 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
9821 // special compatibility handling for "Snake Bite" graphics set
9822 if (strPrefix(leveldir_current->identifier, "snake_bite"))
9823 title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
9825 // use "SX" here to center buttons (ignore horizontal draw offset)
9827 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
9828 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
9829 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
9830 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
9832 // use "mSY" here to place buttons (respect vertical draw offset)
9834 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
9835 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
9838 gi = CreateGadget(GDI_CUSTOM_ID, id,
9839 GDI_CUSTOM_TYPE_ID, i,
9840 GDI_IMAGE_ID, gfx_unpressed,
9841 GDI_INFO_TEXT, menubutton_info[i].infotext,
9847 GDI_STATE, GD_BUTTON_UNPRESSED,
9848 GDI_CHECKED, checked,
9849 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9850 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9851 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9852 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9853 GDI_DIRECT_DRAW, FALSE,
9854 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9855 GDI_EVENT_MASK, event_mask,
9856 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9860 Fail("cannot create gadget");
9862 screen_gadget[id] = gi;
9866 static void CreateScreenScrollbuttons(void)
9868 struct GadgetInfo *gi;
9869 unsigned int event_mask;
9872 // these values are not constant, but can change at runtime
9873 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9874 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9875 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9876 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9878 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9880 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9881 int gfx_unpressed, gfx_pressed;
9882 int x, y, width, height;
9883 int gd_x1, gd_x2, gd_y1, gd_y2;
9884 int id = scrollbutton_info[i].gadget_id;
9886 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9888 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9889 y = mSY + scrollbutton_info[i].y;
9890 width = SC_SCROLLBUTTON_XSIZE;
9891 height = SC_SCROLLBUTTON_YSIZE;
9893 // correct scrollbar position if placed outside menu (playfield) area
9894 if (x > SX + SC_SCROLL_UP_XPOS)
9895 x = SX + SC_SCROLL_UP_XPOS;
9897 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9898 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9899 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9901 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9902 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9903 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9904 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9905 gd_x1 = graphic_info[gfx_unpressed].src_x;
9906 gd_y1 = graphic_info[gfx_unpressed].src_y;
9907 gd_x2 = graphic_info[gfx_pressed].src_x;
9908 gd_y2 = graphic_info[gfx_pressed].src_y;
9910 gi = CreateGadget(GDI_CUSTOM_ID, id,
9911 GDI_CUSTOM_TYPE_ID, i,
9912 GDI_IMAGE_ID, gfx_unpressed,
9913 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9918 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9919 GDI_STATE, GD_BUTTON_UNPRESSED,
9920 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9921 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9922 GDI_DIRECT_DRAW, FALSE,
9923 GDI_EVENT_MASK, event_mask,
9924 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9928 Fail("cannot create gadget");
9930 screen_gadget[id] = gi;
9934 static void CreateScreenScrollbars(void)
9938 // these values are not constant, but can change at runtime
9939 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9940 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9941 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9942 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9944 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9946 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9947 int gfx_unpressed, gfx_pressed;
9948 int x, y, width, height;
9949 int gd_x1, gd_x2, gd_y1, gd_y2;
9950 struct GadgetInfo *gi;
9951 int items_max, items_visible, item_position;
9952 unsigned int event_mask;
9953 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9954 int id = scrollbar_info[i].gadget_id;
9956 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9958 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9959 y = mSY + scrollbar_info[i].y;
9960 width = scrollbar_info[i].width;
9961 height = scrollbar_info[i].height;
9963 // correct scrollbar position if placed outside menu (playfield) area
9964 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9965 x = SX + SC_SCROLL_VERTICAL_XPOS;
9967 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9968 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9970 items_max = num_page_entries;
9971 items_visible = num_page_entries;
9974 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9975 gfx_pressed = scrollbar_info[i].gfx_pressed;
9976 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9977 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9978 gd_x1 = graphic_info[gfx_unpressed].src_x;
9979 gd_y1 = graphic_info[gfx_unpressed].src_y;
9980 gd_x2 = graphic_info[gfx_pressed].src_x;
9981 gd_y2 = graphic_info[gfx_pressed].src_y;
9983 gi = CreateGadget(GDI_CUSTOM_ID, id,
9984 GDI_CUSTOM_TYPE_ID, i,
9985 GDI_IMAGE_ID, gfx_unpressed,
9986 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9991 GDI_TYPE, scrollbar_info[i].type,
9992 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9993 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9994 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9995 GDI_WHEEL_AREA_X, SX,
9996 GDI_WHEEL_AREA_Y, SY,
9997 GDI_WHEEL_AREA_WIDTH, SXSIZE,
9998 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9999 GDI_STATE, GD_BUTTON_UNPRESSED,
10000 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10001 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10002 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
10003 GDI_DIRECT_DRAW, FALSE,
10004 GDI_EVENT_MASK, event_mask,
10005 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10009 Fail("cannot create gadget");
10011 screen_gadget[id] = gi;
10015 static void CreateScreenTextInputGadgets(void)
10019 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
10021 int graphic = textinput_info[i].graphic;
10022 struct GraphicInfo *gd = &graphic_info[graphic];
10023 int gd_x1 = gd->src_x;
10024 int gd_y1 = gd->src_y;
10025 int gd_x2 = gd->src_x + gd->active_xoffset;
10026 int gd_y2 = gd->src_y + gd->active_yoffset;
10027 struct GadgetInfo *gi;
10028 unsigned int event_mask;
10029 int id = textinput_info[i].gadget_id;
10030 int x = textinput_info[i].x;
10031 int y = textinput_info[i].y;
10033 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
10035 gi = CreateGadget(GDI_CUSTOM_ID, id,
10036 GDI_CUSTOM_TYPE_ID, i,
10037 GDI_INFO_TEXT, textinput_info[i].infotext,
10040 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10041 GDI_TEXT_VALUE, textinput_info[i].value,
10042 GDI_TEXT_SIZE, textinput_info[i].size,
10043 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10044 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10045 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10046 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10047 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10048 GDI_DESIGN_WIDTH, gd->width,
10049 GDI_EVENT_MASK, event_mask,
10050 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10051 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10055 Fail("cannot create gadget");
10057 screen_gadget[id] = gi;
10061 void CreateScreenGadgets(void)
10063 CreateScreenMenubuttons();
10065 CreateScreenScrollbuttons();
10066 CreateScreenScrollbars();
10068 CreateScreenTextInputGadgets();
10071 void FreeScreenGadgets(void)
10075 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10076 FreeGadget(screen_gadget[i]);
10079 static void RedrawScreenMenuGadgets(int screen_mask)
10083 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10084 if (screen_mask & menubutton_info[i].screen_mask)
10085 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10088 static void MapScreenMenuGadgets(int screen_mask)
10092 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10093 if (screen_mask & menubutton_info[i].screen_mask)
10094 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10097 static void UnmapScreenMenuGadgets(int screen_mask)
10101 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10103 if (screen_mask & menubutton_info[i].screen_mask)
10105 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10107 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10108 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10109 screen_gadget[menubutton_info[i].gadget_id]->y,
10110 screen_gadget[menubutton_info[i].gadget_id]->width,
10111 screen_gadget[menubutton_info[i].gadget_id]->height);
10116 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10119 MapScreenMenuGadgets(screen_mask);
10121 UnmapScreenMenuGadgets(screen_mask);
10124 static void MapScreenGadgets(int num_entries)
10128 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10131 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10132 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10134 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10135 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10138 static void UnmapScreenGadgets()
10142 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10143 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10145 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10146 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10149 static void MapScreenTreeGadgets(TreeInfo *ti)
10151 MapScreenGadgets(numTreeInfoInGroup(ti));
10154 static void UnmapScreenTreeGadgets(void)
10156 UnmapScreenGadgets();
10159 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10161 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10162 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10163 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10164 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10166 if (pos_1->x == -1 && pos_1->y == -1)
10167 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10169 if (pos_2->x == -1 && pos_2->y == -1)
10170 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10173 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10175 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10176 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10178 // set gadget position dynamically, pre-defined or off-screen
10179 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10180 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10182 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10183 MapGadget(gi); // (needed if deactivated on last score page)
10186 static void HandleScreenGadgets(struct GadgetInfo *gi)
10188 int id = gi->custom_id;
10189 int button = gi->event.button;
10190 int step = (button == MB_LEFTBUTTON ? 1 :
10191 button == MB_MIDDLEBUTTON ? 5 :
10192 button == MB_RIGHTBUTTON ? 10 : 1);
10196 case SCREEN_CTRL_ID_PREV_LEVEL:
10197 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10200 case SCREEN_CTRL_ID_NEXT_LEVEL:
10201 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10204 case SCREEN_CTRL_ID_PREV_LEVEL2:
10205 HandleHallOfFame_SelectLevel(step, -1);
10208 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10209 HandleHallOfFame_SelectLevel(step, +1);
10212 case SCREEN_CTRL_ID_PREV_SCORE:
10213 HandleScoreInfo_SelectScore(step, -1);
10216 case SCREEN_CTRL_ID_NEXT_SCORE:
10217 HandleScoreInfo_SelectScore(step, +1);
10220 case SCREEN_CTRL_ID_PLAY_TAPE:
10221 HandleScoreInfo_PlayTape();
10224 case SCREEN_CTRL_ID_FIRST_LEVEL:
10225 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10228 case SCREEN_CTRL_ID_LAST_LEVEL:
10229 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10232 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10233 CloseDoor(DOOR_CLOSE_2);
10234 SetGameStatus(GAME_MODE_LEVELNR);
10235 DrawChooseLevelNr();
10238 case SCREEN_CTRL_ID_PREV_PLAYER:
10239 HandleSetupScreen_Input_Player(step, -1);
10242 case SCREEN_CTRL_ID_NEXT_PLAYER:
10243 HandleSetupScreen_Input_Player(step, +1);
10246 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10247 InsertSolutionTape();
10250 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10251 PlaySolutionTape();
10254 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10255 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10259 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10260 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10261 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10262 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10263 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10266 case SCREEN_CTRL_ID_SCROLL_UP:
10267 if (game_status == GAME_MODE_NAMES)
10268 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10269 else if (game_status == GAME_MODE_LEVELS)
10270 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10271 else if (game_status == GAME_MODE_LEVELNR)
10272 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10273 else if (game_status == GAME_MODE_SETUP)
10274 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10275 else if (game_status == GAME_MODE_INFO)
10276 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10277 else if (game_status == GAME_MODE_SCORES)
10278 HandleHallOfFame(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10281 case SCREEN_CTRL_ID_SCROLL_DOWN:
10282 if (game_status == GAME_MODE_NAMES)
10283 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10284 else if (game_status == GAME_MODE_LEVELS)
10285 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10286 else if (game_status == GAME_MODE_LEVELNR)
10287 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10288 else if (game_status == GAME_MODE_SETUP)
10289 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10290 else if (game_status == GAME_MODE_INFO)
10291 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10292 else if (game_status == GAME_MODE_SCORES)
10293 HandleHallOfFame(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10296 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10297 if (game_status == GAME_MODE_NAMES)
10298 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10299 else if (game_status == GAME_MODE_LEVELS)
10300 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10301 else if (game_status == GAME_MODE_LEVELNR)
10302 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10303 else if (game_status == GAME_MODE_SETUP)
10304 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10305 else if (game_status == GAME_MODE_INFO)
10306 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10307 else if (game_status == GAME_MODE_SCORES)
10308 HandleHallOfFame(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10311 case SCREEN_CTRL_ID_NETWORK_SERVER:
10313 if (!strEqual(gi->textinput.value, ""))
10315 setString(&setup.network_server_hostname, gi->textinput.value);
10317 network.server_host = setup.network_server_hostname;
10321 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10323 network.server_host = NULL;
10326 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10327 network.server_host = NULL;
10329 execSetupGame_setNetworkServerText();
10341 void HandleScreenGadgetKeys(Key key)
10343 if (key == setup.shortcut.tape_play)
10344 HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
10347 void DumpScreenIdentifiers(void)
10351 Print("Active screen elements on current screen:\n");
10353 for (i = 0; main_controls[i].nr != -1; i++)
10355 struct MainControlInfo *mci = &main_controls[i];
10357 if (mci->button_graphic != -1)
10359 char *token = getTokenFromImageID(mci->button_graphic);
10361 Print("- '%s'\n", token);
10368 boolean DoScreenAction(int image_id)
10372 if (game_status != GAME_MODE_MAIN)
10375 for (i = 0; main_controls[i].nr != -1; i++)
10377 struct MainControlInfo *mci = &main_controls[i];
10378 struct MenuPosInfo *pos = mci->pos_button;
10380 if (mci->button_graphic == image_id)
10382 int x = mSX + pos->x;
10383 int y = mSY + pos->y;
10385 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10394 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10396 // get tree info node of newly added level or artwork set
10397 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10398 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10400 if (tree_node_new == NULL) // should not happen
10403 // if request dialog is active, do nothing
10404 if (game.request_active)
10407 if (game_status == GAME_MODE_MAIN &&
10408 tree_type == TREE_TYPE_LEVEL_DIR)
10410 // when adding new level set in main menu, select it as current level set
10412 // change current level set to newly added level set from zip file
10413 leveldir_current = tree_node_new;
10415 // change current level number to first level of newly added level set
10416 level_nr = leveldir_current->first_level;
10418 // redraw screen to reflect changed level set
10421 // save this level set and level number as last selected level set
10422 SaveLevelSetup_LastSeries();
10423 SaveLevelSetup_SeriesInfo();
10425 else if (game_status == GAME_MODE_LEVELS &&
10426 tree_type == TREE_TYPE_LEVEL_DIR)
10428 // when adding new level set in level set menu, set cursor and update screen
10430 leveldir_current = tree_node_new;
10432 DrawChooseTree(&leveldir_current);
10434 else if (game_status == GAME_MODE_SETUP)
10436 // when adding new artwork set in setup menu, set cursor and update screen
10438 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10439 tree_type == TREE_TYPE_GRAPHICS_DIR)
10441 artwork.gfx_current = tree_node_new;
10443 DrawChooseTree(&artwork.gfx_current);
10445 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10446 tree_type == TREE_TYPE_SOUNDS_DIR)
10448 artwork.snd_current = tree_node_new;
10450 DrawChooseTree(&artwork.snd_current);
10452 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10453 tree_type == TREE_TYPE_MUSIC_DIR)
10455 artwork.mus_current = tree_node_new;
10457 DrawChooseTree(&artwork.mus_current);
10462 static int UploadTapes(void)
10464 SetGameStatus(GAME_MODE_LOADING);
10466 FadeSetEnterScreen();
10467 FadeOut(REDRAW_ALL);
10469 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10471 FadeIn(REDRAW_ALL);
10473 DrawInitTextHead("Uploading tapes");
10475 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10476 global.autoplay_leveldir = "ALL";
10477 global.autoplay_all = TRUE;
10479 int num_tapes_uploaded = AutoPlayTapes();
10481 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10482 global.autoplay_leveldir = NULL;
10483 global.autoplay_all = FALSE;
10485 SetGameStatus(GAME_MODE_MAIN);
10489 return num_tapes_uploaded;
10492 static boolean OfferUploadTapes(void)
10494 if (!Request(setup.has_remaining_tapes ?
10495 "Upload missing tapes to the high score server now?" :
10496 "Upload all your tapes to the high score server now?", REQ_ASK))
10499 // when uploading tapes, make sure that high score server is enabled
10500 runtime.use_api_server = setup.use_api_server = TRUE;
10502 int num_tapes_uploaded = UploadTapes();
10505 if (num_tapes_uploaded < 0)
10507 num_tapes_uploaded = -num_tapes_uploaded - 1;
10509 if (num_tapes_uploaded == 0)
10510 sprintf(message, "Upload failed! No tapes uploaded!");
10511 else if (num_tapes_uploaded == 1)
10512 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10514 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10515 num_tapes_uploaded);
10517 Request(message, REQ_CONFIRM);
10519 // if uploading tapes failed, add tape upload entry to setup menu
10520 setup.provide_uploading_tapes = TRUE;
10521 setup.has_remaining_tapes = TRUE;
10523 SaveSetup_ServerSetup();
10528 if (num_tapes_uploaded == 0)
10529 sprintf(message, "No tapes uploaded!");
10530 else if (num_tapes_uploaded == 1)
10531 sprintf(message, "1 tape uploaded!");
10533 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10535 Request(message, REQ_CONFIRM);
10537 if (num_tapes_uploaded > 0)
10538 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10540 // after all tapes have been uploaded, remove entry from setup menu
10541 setup.provide_uploading_tapes = FALSE;
10542 setup.has_remaining_tapes = FALSE;
10544 SaveSetup_ServerSetup();
10549 static void CheckUploadTapes(void)
10551 if (!setup.ask_for_uploading_tapes)
10554 // after asking for uploading tapes, do not ask again
10555 setup.ask_for_uploading_tapes = FALSE;
10556 setup.ask_for_remaining_tapes = FALSE;
10558 if (directoryExists(getTapeDir(NULL)))
10560 boolean tapes_uploaded = OfferUploadTapes();
10562 if (!tapes_uploaded)
10564 Request(setup.has_remaining_tapes ?
10565 "You can upload missing tapes from the setup menu later!" :
10566 "You can upload your tapes from the setup menu later!",
10572 // if tapes directory does not exist yet, never offer uploading all tapes
10573 setup.provide_uploading_tapes = FALSE;
10576 SaveSetup_ServerSetup();
10579 static void UpgradePlayerUUID(void)
10581 ApiResetUUIDAsThread(getUUID());
10584 static void CheckUpgradePlayerUUID(void)
10586 if (setup.player_version > 1)
10589 UpgradePlayerUUID();
10592 void CheckApiServerTasks(void)
10594 // check if the player's UUID has to be upgraded
10595 CheckUpgradePlayerUUID();
10597 // check if there are any tapes to be uploaded
10598 CheckUploadTapes();