1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT_1 4
33 #define SETUP_MODE_SHORTCUT_2 5
34 #define SETUP_MODE_GRAPHICS 6
35 #define SETUP_MODE_CHOOSE_SCREEN_MODE 7
36 #define SETUP_MODE_SOUND 8
37 #define SETUP_MODE_ARTWORK 9
38 #define SETUP_MODE_CHOOSE_GRAPHICS 10
39 #define SETUP_MODE_CHOOSE_SOUNDS 11
40 #define SETUP_MODE_CHOOSE_MUSIC 12
42 #define MAX_SETUP_MODES 13
44 /* for input setup functions */
45 #define SETUPINPUT_SCREEN_POS_START 0
46 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
47 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
48 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
50 /* screens on the info screen */
51 #define INFO_MODE_MAIN 0
52 #define INFO_MODE_TITLE 1
53 #define INFO_MODE_ELEMENTS 2
54 #define INFO_MODE_MUSIC 3
55 #define INFO_MODE_CREDITS 4
56 #define INFO_MODE_PROGRAM 5
57 #define INFO_MODE_LEVELSET 6
59 #define MAX_INFO_MODES 7
61 /* for various menu stuff */
62 #define MENU_SCREEN_START_XPOS 1
63 #define MENU_SCREEN_START_YPOS 2
64 #define MENU_SCREEN_VALUE_XPOS 14
65 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
66 #define MENU_TITLE1_YPOS 8
67 #define MENU_TITLE2_YPOS 46
68 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
69 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
70 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
71 MENU_SCREEN_START_XPOS)
72 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
74 /* buttons and scrollbars identifiers */
75 #define SCREEN_CTRL_ID_PREV_LEVEL 0
76 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
77 #define SCREEN_CTRL_ID_PREV_PLAYER 2
78 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
79 #define SCREEN_CTRL_ID_SCROLL_UP 4
80 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
81 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
83 #define NUM_SCREEN_GADGETS 7
85 #define NUM_SCREEN_MENUBUTTONS 4
86 #define NUM_SCREEN_SCROLLBUTTONS 2
87 #define NUM_SCREEN_SCROLLBARS 1
89 #define SCREEN_MASK_MAIN (1 << 0)
90 #define SCREEN_MASK_INPUT (1 << 1)
92 /* graphic position and size values for buttons and scrollbars */
93 #define SC_MENUBUTTON_XSIZE TILEX
94 #define SC_MENUBUTTON_YSIZE TILEY
96 #define SC_SCROLLBUTTON_XSIZE TILEX
97 #define SC_SCROLLBUTTON_YSIZE TILEY
99 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
101 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
102 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
103 SC_SCROLLBUTTON_YSIZE)
105 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
106 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
108 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
109 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
110 SC_SCROLLBUTTON_YSIZE)
112 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
113 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
114 SC_SCROLL_VERTICAL_YSIZE)
116 #define SC_BORDER_SIZE 14
118 /* other useful macro definitions */
119 #define BUTTON_GRAPHIC_ACTIVE(g) \
120 (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
121 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
122 g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
123 g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
124 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
125 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
126 g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
127 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
128 IMG_MENU_BUTTON_ACTIVE)
131 /* forward declarations of internal functions */
132 static void HandleScreenGadgets(struct GadgetInfo *);
133 static void HandleSetupScreen_Generic(int, int, int, int, int);
134 static void HandleSetupScreen_Input(int, int, int, int, int);
135 static void CustomizeKeyboard(int);
136 static void CalibrateJoystick(int);
137 static void execSetupGraphics(void);
138 static void execSetupArtwork(void);
139 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
141 static void DrawChooseLevel(void);
142 static void DrawInfoScreen(void);
143 static void DrawAndFadeInInfoScreen(int);
144 static void DrawSetupScreen(void);
146 static void DrawInfoScreenExt(int, int);
147 static void DrawInfoScreen_NotAvailable(char *, char *);
148 static void DrawInfoScreen_HelpAnim(int, int, boolean);
149 static void DrawInfoScreen_HelpText(int, int, int, int);
150 static void HandleInfoScreen_Main(int, int, int, int, int);
151 static void HandleInfoScreen_TitleScreen(int);
152 static void HandleInfoScreen_Elements(int);
153 static void HandleInfoScreen_Music(int);
154 static void HandleInfoScreen_Credits(int);
155 static void HandleInfoScreen_Program(int);
157 static void MapScreenMenuGadgets(int);
158 static void MapScreenTreeGadgets(TreeInfo *);
160 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
162 static boolean show_titlescreen_initial = TRUE;
164 static int setup_mode = SETUP_MODE_MAIN;
165 static int info_mode = INFO_MODE_MAIN;
167 static TreeInfo *screen_modes = NULL;
168 static TreeInfo *screen_mode_current = NULL;
170 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
171 (s) <= GAME_MODE_SETUP ? (s) : \
172 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
173 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
175 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
176 (i) <= INFO_MODE_LEVELSET ? (i) : \
179 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
180 menu.draw_xoffset[GAME_MODE_INFO] : \
181 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
182 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
183 menu.draw_yoffset[GAME_MODE_INFO] : \
184 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
186 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
187 DRAW_XOFFSET_INFO(info_mode) : \
188 menu.draw_xoffset[DRAW_MODE(s)])
189 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
190 DRAW_YOFFSET_INFO(info_mode) : \
191 menu.draw_yoffset[DRAW_MODE(s)])
193 #define mSX (SX + DRAW_XOFFSET(game_status))
194 #define mSY (SY + DRAW_YOFFSET(game_status))
196 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
197 menu.list_size[game_status] : \
198 MAX_MENU_ENTRIES_ON_SCREEN)
200 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
201 #define NUM_SCROLLBAR_BITMAPS 2
202 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
206 #define MAIN_CONTROL_NAME 0
207 #define MAIN_CONTROL_LEVELS 1
208 #define MAIN_CONTROL_SCORES 2
209 #define MAIN_CONTROL_EDITOR 3
210 #define MAIN_CONTROL_INFO 4
211 #define MAIN_CONTROL_GAME 5
212 #define MAIN_CONTROL_SETUP 6
213 #define MAIN_CONTROL_QUIT 7
214 #define MAIN_CONTROL_PREV_LEVEL 8
215 #define MAIN_CONTROL_NEXT_LEVEL 9
216 #define MAIN_CONTROL_CURRENT_LEVEL 10
217 #define MAIN_CONTROL_FIRST_LEVEL 11
218 #define MAIN_CONTROL_LAST_LEVEL 12
219 #define MAIN_CONTROL_LEVEL_INFO_1 13
220 #define MAIN_CONTROL_LEVEL_INFO_2 14
221 #define MAIN_CONTROL_TITLE_1 15
222 #define MAIN_CONTROL_TITLE_2 16
223 #define MAIN_CONTROL_TITLE_3 17
225 static char main_text_name[10];
226 static char main_text_current_level[10];
227 static char main_text_first_level[10];
228 static char main_text_last_level[10];
229 static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
231 struct MainControlInfo
235 struct MenuPosInfo *pos_button;
238 struct MenuPosInfo *pos_text;
242 struct MenuPosInfo *pos_input;
247 static struct MainControlInfo main_controls[] =
251 &menu.main.button.name, IMG_MENU_BUTTON,
252 &menu.main.text.name, main_text_name, FONT_MENU_1,
253 &menu.main.input.name, main_input_name, FONT_INPUT_1,
257 &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
258 &menu.main.text.levels, "Levelset", FONT_MENU_1,
263 &menu.main.button.scores, IMG_MENU_BUTTON,
264 &menu.main.text.scores, "Hall Of Fame", FONT_MENU_1,
269 &menu.main.button.editor, IMG_MENU_BUTTON,
270 &menu.main.text.editor, "Level Creator", FONT_MENU_1,
275 &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
276 &menu.main.text.info, "Info Screen", FONT_MENU_1,
281 &menu.main.button.game, IMG_MENU_BUTTON,
282 &menu.main.text.game, "Start Game", FONT_MENU_1,
287 &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
288 &menu.main.text.setup, "Setup", FONT_MENU_1,
293 &menu.main.button.quit, IMG_MENU_BUTTON,
294 &menu.main.text.quit, "Quit", FONT_MENU_1,
298 /* (these two buttons are real gadgets) */
300 MAIN_CONTROL_PREV_LEVEL,
301 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
306 MAIN_CONTROL_NEXT_LEVEL,
307 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
313 MAIN_CONTROL_CURRENT_LEVEL,
315 &menu.main.text.current_level, main_text_current_level,FONT_VALUE_1,
319 MAIN_CONTROL_FIRST_LEVEL,
321 &menu.main.text.first_level, main_text_first_level, FONT_TEXT_3,
325 MAIN_CONTROL_LAST_LEVEL,
327 &menu.main.text.last_level, main_text_last_level, FONT_TEXT_3,
331 MAIN_CONTROL_LEVEL_INFO_1,
333 &menu.main.text.level_info_1, NULL, -1,
337 MAIN_CONTROL_LEVEL_INFO_2,
339 &menu.main.text.level_info_2, NULL, -1,
343 MAIN_CONTROL_TITLE_1,
345 &menu.main.text.title_1, PROGRAM_TITLE_STRING, FONT_TITLE_1,
349 MAIN_CONTROL_TITLE_2,
351 &menu.main.text.title_2, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2,
355 MAIN_CONTROL_TITLE_3,
357 &menu.main.text.title_3, PROGRAM_GAME_BY_STRING, FONT_TITLE_2,
370 static void InitializeMainControls()
372 boolean local_team_mode = (!options.network && setup.team_mode);
375 /* set main control text values to dynamically determined values */
376 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
377 sprintf(main_text_current_level, "%s", int2str(level_nr, 3));
378 sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
379 sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
380 sprintf(main_input_name, "%s", setup.player_name);
382 /* set main control screen positions to dynamically determined values */
383 for (i = 0; main_controls[i].nr != -1; i++)
385 struct MainControlInfo *mci = &main_controls[i];
387 struct MenuPosInfo *pos_button = mci->pos_button;
388 struct MenuPosInfo *pos_text = mci->pos_text;
389 struct MenuPosInfo *pos_input = mci->pos_input;
390 char *text = mci->text;
391 char *input = mci->input;
392 int button_graphic = mci->button_graphic;
393 int font_text = mci->font_text;
394 int font_input = mci->font_input;
396 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
397 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
398 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
399 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
400 int text_chars = (text != NULL ? strlen(text) : 0);
401 int input_chars = (input != NULL ? strlen(input) : 0);
404 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
406 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
407 int text_width = font_text_width * text_chars;
408 int text_height = font_text_height;
409 int input_width = font_input_width * input_chars;
410 int input_height = font_input_height;
412 if (nr == MAIN_CONTROL_NAME)
415 if (menu.main.input.name.x == -1)
416 menu.main.input.name.x = menu.main.text.name.x + text_width;
417 if (menu.main.input.name.y == -1)
418 menu.main.input.name.y = menu.main.text.name.y;
421 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
422 menu.main.input.name.height = font_input_height;
425 if (pos_button != NULL)
427 if (pos_button->width == 0)
428 pos_button->width = button_width;
429 if (pos_button->height == 0)
430 pos_button->height = button_height;
433 if (pos_text != NULL)
435 /* calculate width for non-clickable text -- needed for text alignment */
436 boolean calculate_text_width = (pos_button == NULL && text != NULL);
438 if (pos_text->x == -1 && pos_button != NULL)
439 pos_text->x = pos_button->x + pos_button->width;
440 if (pos_text->y == -1 && pos_button != NULL)
441 pos_text->y = pos_button->y;
443 if (pos_text->width == -1 || calculate_text_width)
444 pos_text->width = text_width;
445 if (pos_text->height == -1)
446 pos_text->height = text_height;
449 if (pos_input != NULL)
451 if (pos_input->x == -1 && pos_text != NULL)
452 pos_input->x = pos_text->x + pos_text->width;
453 if (pos_input->y == -1 && pos_text != NULL)
454 pos_input->y = pos_text->y;
456 if (pos_input->width == -1)
457 pos_input->width = input_width;
458 if (pos_input->height == -1)
459 pos_input->height = input_height;
464 static void DrawCursorAndText_Main(int nr, boolean active)
468 for (i = 0; main_controls[i].nr != -1; i++)
470 struct MainControlInfo *mci = &main_controls[i];
472 if (mci->nr == nr || nr == -1)
474 struct MenuPosInfo *pos_button = mci->pos_button;
475 struct MenuPosInfo *pos_text = mci->pos_text;
476 struct MenuPosInfo *pos_input = mci->pos_input;
477 char *text = mci->text;
478 char *input = mci->input;
479 int button_graphic = mci->button_graphic;
480 int font_text = mci->font_text;
481 int font_input = mci->font_input;
485 button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
486 font_text = FONT_ACTIVE(font_text);
489 if (pos_button != NULL)
491 struct MenuPosInfo *pos = pos_button;
492 int x = mSX + pos->x;
493 int y = mSY + pos->y;
495 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
496 DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
499 if (pos_text != NULL && text != NULL)
501 struct MenuPosInfo *pos = pos_text;
502 int x = mSX + ALIGNED_XPOS(pos->x, pos->width, pos->align);
503 int y = mSY + pos->y;
505 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
506 DrawText(x, y, text, font_text);
509 if (pos_input != NULL && input != NULL)
511 struct MenuPosInfo *pos = pos_input;
512 int x = mSX + ALIGNED_XPOS(pos->x, pos->width, pos->align);
513 int y = mSY + pos->y;
515 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
516 DrawText(x, y, input, font_input);
522 static struct MainControlInfo *getMainControlInfo(int nr)
526 for (i = 0; main_controls[i].nr != -1; i++)
527 if (main_controls[i].nr == nr)
528 return &main_controls[i];
533 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
538 int rect_x = ALIGNED_XPOS(rect->x, rect->width, rect->align);
539 int rect_y = rect->y;
541 return (x >= rect_x && x < rect_x + rect->width &&
542 y >= rect_y && y < rect_y + rect->height);
545 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
547 static int cursor_array[SCR_FIELDY];
548 int x = mSX + TILEX * xpos;
549 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
554 cursor_array[ypos] = graphic;
556 graphic = cursor_array[ypos];
560 graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
562 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
563 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
566 static void initCursor(int ypos, int graphic)
568 drawCursorExt(0, ypos, FALSE, graphic);
571 static void drawCursor(int ypos, boolean active)
573 drawCursorExt(0, ypos, active, -1);
576 static void drawCursorXY(int xpos, int ypos, int graphic)
578 drawCursorExt(xpos, ypos, FALSE, graphic);
581 static void drawChooseTreeCursor(int ypos, boolean active)
583 int last_game_status = game_status; /* save current game status */
585 /* force LEVELS draw offset on artwork setup screen */
586 game_status = GAME_MODE_LEVELS;
588 drawCursorExt(0, ypos, active, -1);
590 game_status = last_game_status; /* restore current game status */
595 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
596 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
600 static int getPrevlevelButtonPos()
605 static int getCurrentLevelTextPos()
607 return (getPrevlevelButtonPos() + 1);
610 static int getNextLevelButtonPos()
612 return getPrevlevelButtonPos() + 3 + 1;
615 static int getLevelRangeTextPos()
617 return getNextLevelButtonPos() + 1;
621 static int getTitleScreenGraphic()
623 return (show_titlescreen_initial ? IMG_TITLESCREEN_INITIAL_1 :
627 void DrawTitleScreenImage(int nr)
629 int graphic = getTitleScreenGraphic() + nr;
630 Bitmap *bitmap = graphic_info[graphic].bitmap;
632 int width = graphic_info[graphic].width;
633 int height = graphic_info[graphic].height;
634 int src_x = graphic_info[graphic].src_x;
635 int src_y = graphic_info[graphic].src_y;
637 int width = graphic_info[graphic].src_image_width;
638 int height = graphic_info[graphic].src_image_height;
639 int src_x = 0, src_y = 0;
646 if (width > WIN_XSIZE)
648 /* image width too large for window => center image horizontally */
649 src_x = (width - WIN_XSIZE) / 2;
653 if (height > WIN_YSIZE)
655 /* image height too large for window => center image vertically */
656 src_y = (height - WIN_YSIZE) / 2;
660 dst_x = (WIN_XSIZE - width) / 2;
661 dst_y = (WIN_YSIZE - height) / 2;
663 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
665 if (DrawingOnBackground(dst_x, dst_y))
666 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
668 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
670 redraw_mask = REDRAW_ALL;
672 /* reset fading control values to default config settings */
673 title.fade_delay_final = title.fade_delay;
674 title.post_delay_final = title.post_delay;
675 title.auto_delay_final = title.auto_delay;
677 /* override default settings with image config settings, if defined */
678 if (graphic_info[graphic].fade_delay > -1)
679 title.fade_delay_final = graphic_info[graphic].fade_delay;
680 if (graphic_info[graphic].post_delay > -1)
681 title.post_delay_final = graphic_info[graphic].post_delay;
682 if (graphic_info[graphic].auto_delay > -1)
683 title.auto_delay_final = graphic_info[graphic].auto_delay;
686 void DrawTitleScreen()
688 KeyboardAutoRepeatOff();
690 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
692 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
697 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
699 static LevelDirTree *leveldir_last_valid = NULL;
700 boolean levelset_has_changed = FALSE;
702 boolean local_team_mode = (!options.network && setup.team_mode);
703 char *name_text = (local_team_mode ? "Team:" : "Name:");
704 int name_width, level_width;
711 FadeSoundsAndMusic();
713 KeyboardAutoRepeatOn();
716 SetDrawDeactivationMask(REDRAW_NONE);
717 SetDrawBackgroundMask(REDRAW_FIELD);
719 audio.sound_deactivated = FALSE;
723 /* needed if last screen was the playing screen, invoked from level editor */
724 if (level_editor_test_game)
726 game_status = GAME_MODE_EDITOR;
732 /* needed if last screen was the editor screen */
733 UndrawSpecialEditorDoor();
735 /* needed if last screen was the setup screen and fullscreen state changed */
736 ToggleFullscreenIfNeeded();
738 /* leveldir_current may be invalid (level group, parent link) */
739 if (!validLevelSeries(leveldir_current))
740 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
742 if (leveldir_current != leveldir_last_valid)
743 levelset_has_changed = TRUE;
745 /* store valid level series information */
746 leveldir_last_valid = leveldir_current;
748 /* needed if last screen (level choice) changed graphics, sounds or music */
749 ReloadCustomArtwork(0);
752 SetDrawtoField(DRAW_BACKBUFFER);
755 if (setup.show_titlescreen &&
756 ((levelset_has_changed &&
757 graphic_info[IMG_TITLESCREEN_1].bitmap != NULL) ||
758 (show_titlescreen_initial &&
759 graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL)))
761 game_status = GAME_MODE_TITLE;
768 /* level_nr may have been set to value over handicap with level editor */
769 if (setup.handicap && level_nr > leveldir_current->handicap_level)
770 level_nr = leveldir_current->handicap_level;
774 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
778 InitializeMainControls();
781 DrawCursorAndText_Main(-1, FALSE);
783 for (i = 0; main_controls[i].nr != -1; i++)
785 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
786 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
787 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
788 char *text = main_controls[i].text;
789 char *input = main_controls[i].input;
790 int button_graphic = main_controls[i].button_graphic;
791 int font_text = main_controls[i].font_text;
792 int font_input = main_controls[i].font_input;
794 if (pos_button != NULL)
795 DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
798 if (pos_text != NULL && text != NULL)
799 DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
801 if (pos_input != NULL && input != NULL)
802 DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
810 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
811 DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
812 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
813 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
814 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
815 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
816 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
817 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
819 /* calculated after (possible) reload of custom artwork */
820 name_width = getTextWidth(name_text, FONT_MENU_1);
821 level_width = 9 * 32;
823 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
826 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
827 int2str(level_nr, 3), FONT_VALUE_1);
830 int text_height = getFontHeight(FONT_TEXT_3);
831 int xpos = getLevelRangeTextPos() * 32 + 8;
832 int ypos2 = 3 * 32 + 16;
833 int ypos1 = ypos2 - text_height;
835 DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
836 "%03d", leveldir_current->first_level);
837 DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
838 "%03d", leveldir_current->last_level);
841 for (i = 0; i < 8; i++)
842 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
845 DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
848 DrawPreviewLevel(TRUE);
850 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
853 if (TAPE_IS_EMPTY(tape))
855 DrawCompleteVideoDisplay();
860 /* create gadgets for main menu screen */
862 CreateScreenGadgets();
864 /* map gadgets for main menu screen */
866 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
868 DrawMaskedBorder(REDRAW_ALL);
877 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
880 void DrawAndFadeInMainMenu(int redraw_mask)
882 DrawMainMenuExt(redraw_mask, TRUE);
887 DrawMainMenuExt(REDRAW_ALL, FALSE);
891 static void gotoTopLevelDir()
893 /* move upwards to top level directory */
894 while (leveldir_current->node_parent)
896 /* write a "path" into level tree for easy navigation to last level */
897 if (leveldir_current->node_parent->node_group->cl_first == -1)
899 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
900 int leveldir_pos = posTreeInfo(leveldir_current);
901 int num_page_entries;
902 int cl_first, cl_cursor;
904 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
905 num_page_entries = num_leveldirs;
907 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
909 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
910 cl_cursor = leveldir_pos - cl_first;
912 leveldir_current->node_parent->node_group->cl_first = cl_first;
913 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
916 leveldir_current = leveldir_current->node_parent;
921 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
923 static unsigned long title_delay = 0;
924 static int title_nr = 0;
925 boolean return_to_main_menu = FALSE;
926 boolean use_fading_main_menu = TRUE;
927 boolean use_cross_fading = !show_titlescreen_initial; /* default */
929 if (button == MB_MENU_INITIALIZE)
931 int last_game_status = game_status; /* save current game status */
936 if (show_titlescreen_initial &&
937 graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL)
938 show_titlescreen_initial = FALSE;
940 if (game_status == GAME_MODE_INFO)
942 if (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
944 DrawInfoScreen_NotAvailable("Title screen information:",
945 "No title screen for this level set.");
947 title.auto_delay_final = -1;
952 FadeSoundsAndMusic();
957 /* force TITLE music on title info screen */
958 game_status = GAME_MODE_TITLE;
963 game_status = last_game_status; /* restore current game status */
965 DrawTitleScreenImage(title_nr);
969 DelayReached(&title_delay, 0); /* reset delay counter */
974 if (title.auto_delay_final > -1 &&
975 DelayReached(&title_delay, title.auto_delay_final))
976 button = MB_MENU_CHOICE;
978 if (button == MB_MENU_LEAVE)
980 return_to_main_menu = TRUE;
981 use_fading_main_menu = FALSE;
983 else if (button == MB_MENU_CHOICE)
987 if (game_status == GAME_MODE_INFO &&
988 graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
990 FadeOut(REDRAW_FIELD);
992 info_mode = INFO_MODE_MAIN;
993 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1000 if (show_titlescreen_initial &&
1001 (title_nr >= MAX_NUM_TITLE_SCREENS ||
1002 graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
1004 show_titlescreen_initial = FALSE;
1006 title_nr = 0; /* restart with title screens for current level set */
1009 anim_mode = graphic_info[getTitleScreenGraphic() + title_nr].anim_mode;
1011 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1012 anim_mode == ANIM_CROSSFADE ? TRUE :
1015 if (!use_cross_fading)
1016 FadeOut(REDRAW_ALL);
1018 if (title_nr < MAX_NUM_TITLE_SCREENS &&
1019 graphic_info[getTitleScreenGraphic() + title_nr].bitmap != NULL)
1021 if (use_cross_fading)
1022 FadeCrossSaveBackbuffer();
1024 DrawTitleScreenImage(title_nr);
1026 if (use_cross_fading)
1027 FadeCross(REDRAW_ALL);
1031 DelayReached(&title_delay, 0); /* reset delay counter */
1035 FadeSoundsAndMusic();
1037 FadeOut(REDRAW_ALL);
1039 return_to_main_menu = TRUE;
1043 if (return_to_main_menu)
1045 show_titlescreen_initial = FALSE;
1049 if (game_status == GAME_MODE_INFO)
1051 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1053 info_mode = INFO_MODE_MAIN;
1054 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1056 else /* default: return to main menu */
1058 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1060 game_status = GAME_MODE_MAIN;
1061 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1066 void HandleMainMenu_SelectLevel(int step, int direction)
1068 int old_level_nr = level_nr;
1071 new_level_nr = old_level_nr + step * direction;
1072 if (new_level_nr < leveldir_current->first_level)
1073 new_level_nr = leveldir_current->first_level;
1074 if (new_level_nr > leveldir_current->last_level)
1075 new_level_nr = leveldir_current->last_level;
1077 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1079 /* skipping levels is only allowed when trying to skip single level */
1080 if (setup.skip_levels && step == 1 &&
1081 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1083 leveldir_current->handicap_level++;
1084 SaveLevelSetup_SeriesInfo();
1087 new_level_nr = leveldir_current->handicap_level;
1090 if (new_level_nr != old_level_nr)
1092 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_CURRENT_LEVEL);
1094 level_nr = new_level_nr;
1097 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1098 int2str(level_nr, 3), mci->font_text);
1100 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1103 LoadLevel(level_nr);
1104 DrawPreviewLevel(TRUE);
1108 DrawCompleteVideoDisplay();
1110 /* needed because DrawPreviewLevel() takes some time */
1118 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1120 static int choice = MAIN_CONTROL_GAME;
1124 if (button == MB_MENU_INITIALIZE)
1126 DrawCursorAndText_Main(choice, TRUE);
1131 if (mx || my) /* mouse input */
1135 for (i = 0; main_controls[i].nr != -1; i++)
1137 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1138 insideMenuPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1139 insideMenuPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1141 pos = main_controls[i].nr;
1147 else if (dx || dy) /* keyboard input */
1149 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1150 choice == MAIN_CONTROL_SETUP))
1151 button = MB_MENU_CHOICE;
1156 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1158 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1160 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1166 DrawCursorAndText_Main(choice, FALSE);
1167 DrawCursorAndText_Main(pos, TRUE);
1174 if (pos == MAIN_CONTROL_NAME)
1176 game_status = GAME_MODE_PSEUDO_TYPENAME;
1178 HandleTypeName(strlen(setup.player_name), 0);
1180 else if (pos == MAIN_CONTROL_LEVELS)
1184 game_status = GAME_MODE_LEVELS;
1186 SaveLevelSetup_LastSeries();
1187 SaveLevelSetup_SeriesInfo();
1196 else if (pos == MAIN_CONTROL_SCORES)
1198 game_status = GAME_MODE_SCORES;
1202 else if (pos == MAIN_CONTROL_EDITOR)
1204 if (leveldir_current->readonly &&
1205 !strEqual(setup.player_name, "Artsoft"))
1206 Request("This level is read only !", REQ_CONFIRM);
1208 game_status = GAME_MODE_EDITOR;
1212 else if (pos == MAIN_CONTROL_INFO)
1214 game_status = GAME_MODE_INFO;
1215 info_mode = INFO_MODE_MAIN;
1219 else if (pos == MAIN_CONTROL_GAME)
1221 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1223 else if (pos == MAIN_CONTROL_SETUP)
1225 game_status = GAME_MODE_SETUP;
1226 setup_mode = SETUP_MODE_MAIN;
1230 else if (pos == MAIN_CONTROL_QUIT)
1232 SaveLevelSetup_LastSeries();
1233 SaveLevelSetup_SeriesInfo();
1235 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1236 game_status = GAME_MODE_QUIT;
1241 if (game_status == GAME_MODE_MAIN)
1243 DrawPreviewLevel(FALSE);
1250 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1252 static int choice = 5;
1256 if (button == MB_MENU_INITIALIZE)
1258 drawCursor(choice, TRUE);
1263 if (mx || my) /* mouse input */
1265 x = (mx - mSX) / 32;
1266 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1268 else if (dx || dy) /* keyboard input */
1270 if (dx && choice == 1)
1271 x = (dx < 0 ? 10 : 14);
1274 if (choice == 4 || choice == 6)
1275 button = MB_MENU_CHOICE;
1281 if (y == 1 && dx != 0 && button)
1283 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1285 else if (IN_VIS_FIELD(x, y) &&
1286 y >= 0 && y <= 7 && (y != 1 || x < 10))
1292 drawCursor(choice, FALSE);
1293 drawCursor(y, TRUE);
1302 game_status = GAME_MODE_PSEUDO_TYPENAME;
1303 HandleTypeName(strlen(setup.player_name), 0);
1309 game_status = GAME_MODE_LEVELS;
1310 SaveLevelSetup_LastSeries();
1311 SaveLevelSetup_SeriesInfo();
1322 game_status = GAME_MODE_SCORES;
1327 if (leveldir_current->readonly &&
1328 !strEqual(setup.player_name, "Artsoft"))
1329 Request("This level is read only !", REQ_CONFIRM);
1330 game_status = GAME_MODE_EDITOR;
1335 game_status = GAME_MODE_INFO;
1336 info_mode = INFO_MODE_MAIN;
1341 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1345 game_status = GAME_MODE_SETUP;
1346 setup_mode = SETUP_MODE_MAIN;
1352 SaveLevelSetup_LastSeries();
1353 SaveLevelSetup_SeriesInfo();
1355 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1356 game_status = GAME_MODE_QUIT;
1361 if (game_status == GAME_MODE_MAIN)
1363 DrawPreviewLevel(FALSE);
1371 /* ========================================================================= */
1372 /* info screen functions */
1373 /* ========================================================================= */
1375 static struct TokenInfo *info_info;
1376 static int num_info_info;
1378 static void execInfoTitleScreen()
1380 info_mode = INFO_MODE_TITLE;
1384 static void execInfoElements()
1386 info_mode = INFO_MODE_ELEMENTS;
1390 static void execInfoMusic()
1392 info_mode = INFO_MODE_MUSIC;
1396 static void execInfoCredits()
1398 info_mode = INFO_MODE_CREDITS;
1402 static void execInfoProgram()
1404 info_mode = INFO_MODE_PROGRAM;
1408 static void execInfoLevelSet()
1410 info_mode = INFO_MODE_LEVELSET;
1414 static void execExitInfo()
1416 game_status = GAME_MODE_MAIN;
1420 static struct TokenInfo info_info_main[] =
1422 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1423 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1424 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1425 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1426 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1427 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1428 { TYPE_EMPTY, NULL, "" },
1429 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1434 static void DrawCursorAndText_Info(int pos, boolean active)
1436 int xpos = MENU_SCREEN_START_XPOS;
1437 int ypos = MENU_SCREEN_START_YPOS + pos;
1438 int font_nr = FONT_MENU_1;
1441 font_nr = FONT_ACTIVE(font_nr);
1443 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1445 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1446 drawCursor(pos, active);
1449 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
1454 CloseDoor(DOOR_CLOSE_2);
1458 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1460 info_info = info_info_main;
1463 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1466 int xpos = MENU_SCREEN_START_XPOS;
1467 int ypos = MENU_SCREEN_START_YPOS + i;
1468 int font_nr = FONT_MENU_1;
1471 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1472 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1473 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1474 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1475 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1476 initCursor(i, IMG_MENU_BUTTON);
1479 DrawCursorAndText_Info(i, FALSE);
1481 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
1487 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1492 DrawMaskedBorder(REDRAW_ALL);
1495 FadeIn(redraw_mask);
1502 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1504 static int choice_store[MAX_INFO_MODES];
1505 int choice = choice_store[info_mode]; /* always starts with 0 */
1509 if (button == MB_MENU_INITIALIZE)
1511 /* advance to first valid menu entry */
1512 while (choice < num_info_info &&
1513 info_info[choice].type & TYPE_SKIP_ENTRY)
1515 choice_store[info_mode] = choice;
1518 DrawCursorAndText_Info(choice, TRUE);
1520 drawCursor(choice, TRUE);
1525 else if (button == MB_MENU_LEAVE)
1527 for (y = 0; y < num_info_info; y++)
1529 if (info_info[y].type & TYPE_LEAVE_MENU)
1531 void (*menu_callback_function)(void) = info_info[y].value;
1533 menu_callback_function();
1535 break; /* absolutely needed because function changes 'info_info'! */
1542 if (mx || my) /* mouse input */
1544 x = (mx - mSX) / 32;
1545 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1547 else if (dx || dy) /* keyboard input */
1551 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
1553 if (info_info[choice].type & menu_navigation_type ||
1554 info_info[choice].type & TYPE_ENTER_SCREEN ||
1555 info_info[choice].type & TYPE_BOOLEAN_STYLE)
1556 button = MB_MENU_CHOICE;
1561 /* jump to next non-empty menu entry (up or down) */
1562 while (y > 0 && y < num_info_info - 1 &&
1563 info_info[y].type & TYPE_SKIP_ENTRY)
1567 if (IN_VIS_FIELD(x, y) &&
1568 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
1575 DrawCursorAndText_Info(choice, FALSE);
1576 DrawCursorAndText_Info(y, TRUE);
1578 drawCursor(choice, FALSE);
1579 drawCursor(y, TRUE);
1582 choice = choice_store[info_mode] = y;
1585 else if (!(info_info[y].type & TYPE_GHOSTED))
1587 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
1589 void (*menu_callback_function)(void) = info_info[choice].value;
1591 menu_callback_function();
1597 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
1601 int ybottom = SYSIZE - 20;
1603 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1605 FadeOut(REDRAW_FIELD);
1610 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
1611 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
1613 DrawTextSCentered(ybottom, FONT_TEXT_4,
1614 "Press any key or button for info menu");
1616 FadeIn(REDRAW_FIELD);
1619 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
1621 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
1622 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
1623 int xstart = mSX + 16;
1624 int ystart = mSY + 64 + 2 * 32;
1625 int ystep = TILEY + 4;
1626 int element, action, direction;
1634 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
1635 infoscreen_step[i] = infoscreen_frame[i] = 0;
1640 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
1642 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
1643 "Press any key or button for next page");
1649 while (helpanim_info[j].element != HELPANIM_LIST_END)
1651 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
1656 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1665 j += infoscreen_step[i - start];
1667 element = helpanim_info[j].element;
1668 action = helpanim_info[j].action;
1669 direction = helpanim_info[j].direction;
1672 element = EL_UNKNOWN;
1674 if (action != -1 && direction != -1)
1675 graphic = el_act_dir2img(element, action, direction);
1676 else if (action != -1)
1677 graphic = el_act2img(element, action);
1678 else if (direction != -1)
1679 graphic = el_dir2img(element, direction);
1681 graphic = el2img(element);
1683 delay = helpanim_info[j++].delay;
1688 if (infoscreen_frame[i - start] == 0)
1691 infoscreen_frame[i - start] = delay - 1;
1695 sync_frame = delay - infoscreen_frame[i - start];
1696 infoscreen_frame[i - start]--;
1699 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
1701 if (!infoscreen_frame[i - start])
1702 infoscreen_step[i - start] = 0;
1706 if (!infoscreen_frame[i - start])
1707 infoscreen_step[i - start]++;
1708 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1714 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
1716 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
1717 graphic, sync_frame, USE_MASKING);
1720 DrawInfoScreen_HelpText(element, action, direction, i - start);
1725 redraw_mask |= REDRAW_FIELD;
1730 static char *getHelpText(int element, int action, int direction)
1732 char token[MAX_LINE_LEN];
1734 strcpy(token, element_info[element].token_name);
1737 strcat(token, element_action_info[action].suffix);
1739 if (direction != -1)
1740 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
1742 return getHashEntry(helptext_info, token);
1745 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
1747 int font_nr = FONT_LEVEL_NUMBER;
1748 int font_width = getFontWidth(font_nr);
1749 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
1750 int sy = mSY + 65 + 2 * 32 + 1;
1751 int ystep = TILEY + 4;
1752 int pad_x = sx - SX;
1753 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
1754 int max_lines_per_text = 2;
1757 if (action != -1 && direction != -1) /* element.action.direction */
1758 text = getHelpText(element, action, direction);
1760 if (text == NULL && action != -1) /* element.action */
1761 text = getHelpText(element, action, -1);
1763 if (text == NULL && direction != -1) /* element.direction */
1764 text = getHelpText(element, -1, direction);
1766 if (text == NULL) /* base element */
1767 text = getHelpText(element, -1, -1);
1769 if (text == NULL) /* not found */
1770 text = "No description available";
1772 if (strlen(text) <= max_chars_per_line) /* only one line of text */
1773 sy += getFontHeight(font_nr) / 2;
1775 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
1776 max_chars_per_line, max_lines_per_text);
1779 void DrawInfoScreen_TitleScreen()
1784 void HandleInfoScreen_TitleScreen(int button)
1786 HandleTitleScreen(0, 0, 0, 0, button);
1789 void DrawInfoScreen_Elements()
1791 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
1793 FadeOut(REDRAW_FIELD);
1798 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
1800 FadeIn(REDRAW_FIELD);
1805 void HandleInfoScreen_Elements(int button)
1807 static unsigned long info_delay = 0;
1808 static int num_anims;
1809 static int num_pages;
1811 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
1814 if (button == MB_MENU_INITIALIZE)
1816 boolean new_element = TRUE;
1820 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
1822 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
1824 else if (new_element)
1827 new_element = FALSE;
1831 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
1835 if (button == MB_MENU_LEAVE)
1837 info_mode = INFO_MODE_MAIN;
1842 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
1844 if (button != MB_MENU_INITIALIZE)
1847 if (page >= num_pages)
1849 FadeSoundsAndMusic();
1850 FadeOut(REDRAW_FIELD);
1852 info_mode = INFO_MODE_MAIN;
1853 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1858 if (button != MB_MENU_INITIALIZE)
1859 FadeCrossSaveBackbuffer();
1861 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
1863 if (button != MB_MENU_INITIALIZE)
1864 FadeCross(REDRAW_FIELD);
1868 if (DelayReached(&info_delay, GameFrameDelay))
1869 if (page < num_pages)
1870 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
1872 PlayMenuSoundIfLoop();
1876 void DrawInfoScreen_Music()
1878 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
1880 FadeOut(REDRAW_FIELD);
1887 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
1889 FadeIn(REDRAW_FIELD);
1892 void HandleInfoScreen_Music(int button)
1894 static struct MusicFileInfo *list = NULL;
1895 int ystart = 150, dy = 30;
1896 int ybottom = SYSIZE - 20;
1898 if (button == MB_MENU_INITIALIZE)
1900 list = music_file_info;
1904 FadeSoundsAndMusic();
1909 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
1911 DrawTextSCentered(ybottom, FONT_TEXT_4,
1912 "Press any key or button for info menu");
1918 if (button == MB_MENU_LEAVE)
1920 info_mode = INFO_MODE_MAIN;
1925 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
1929 if (button != MB_MENU_INITIALIZE)
1935 FadeSoundsAndMusic();
1936 FadeOut(REDRAW_FIELD);
1938 info_mode = INFO_MODE_MAIN;
1939 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1944 FadeSoundsAndMusic();
1946 if (button != MB_MENU_INITIALIZE)
1947 FadeCrossSaveBackbuffer();
1954 int sound = list->music;
1956 if (sound_info[sound].loop)
1957 PlaySoundLoop(sound);
1961 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1965 PlayMusic(list->music);
1967 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1970 if (!strEqual(list->title, UNKNOWN_NAME))
1972 if (!strEqual(list->title_header, UNKNOWN_NAME))
1973 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1975 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1978 if (!strEqual(list->artist, UNKNOWN_NAME))
1980 if (!strEqual(list->artist_header, UNKNOWN_NAME))
1981 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1983 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1985 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1988 if (!strEqual(list->album, UNKNOWN_NAME))
1990 if (!strEqual(list->album_header, UNKNOWN_NAME))
1991 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1993 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1995 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1998 if (!strEqual(list->year, UNKNOWN_NAME))
2000 if (!strEqual(list->year_header, UNKNOWN_NAME))
2001 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
2003 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
2005 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
2008 DrawTextSCentered(ybottom, FONT_TEXT_4,
2009 "Press any key or button for next page");
2011 if (button != MB_MENU_INITIALIZE)
2012 FadeCross(REDRAW_FIELD);
2015 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2016 PlaySoundLoop(list->music);
2019 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
2021 int ystart = 150, ystep = 30;
2022 int ybottom = SYSIZE - 20;
2030 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
2034 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2035 "Special thanks to");
2036 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2038 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2040 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2041 "\"Boulder Dash\"");
2042 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2044 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2046 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2048 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2049 "First Star Software");
2051 else if (screen_nr == 1)
2053 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2054 "Special thanks to");
2055 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2056 "Klaus Heinz & Volker Wertich");
2057 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2059 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2060 "\"Emerald Mine\"");
2061 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2063 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2065 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2067 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2070 else if (screen_nr == 2)
2072 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2073 "Special thanks to");
2074 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2075 "Michael Stopp & Philip Jespersen");
2076 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2078 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2080 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2082 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2084 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2086 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2087 "Digital Integration");
2089 else if (screen_nr == 3)
2091 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2092 "Special thanks to");
2093 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2094 "Hiroyuki Imabayashi");
2095 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2097 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2099 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2101 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2103 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2105 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2108 else if (screen_nr == 4)
2110 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2111 "Special thanks to");
2112 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2114 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2116 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2117 "Jürgen Bonhagen");
2118 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2119 "for the continuous creation");
2120 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
2121 "of outstanding level sets");
2123 else if (screen_nr == 5)
2125 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2127 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2129 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2130 "for ideas and inspiration by");
2131 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2134 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
2136 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3,
2138 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2139 "for ideas and inspiration by");
2140 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2143 else if (screen_nr == 6)
2145 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2147 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2149 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2150 "for the new Emerald Mine engine");
2152 else if (screen_nr == 7)
2154 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2156 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2158 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2159 "for the initial DOS port");
2161 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2163 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2165 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2166 "for some additional toons");
2168 else if (screen_nr == 8)
2170 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2171 "And not to forget:");
2172 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2174 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2175 "All those who contributed");
2176 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2177 "levels to this game");
2178 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
2188 DrawTextSCentered(ybottom, FONT_TEXT_4,
2189 "Press any key or button for next page");
2194 void DrawInfoScreen_Credits()
2196 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2198 FadeSoundsAndMusic();
2200 FadeOut(REDRAW_FIELD);
2202 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2204 FadeIn(REDRAW_FIELD);
2207 void HandleInfoScreen_Credits(int button)
2209 static int screen_nr = 0;
2211 if (button == MB_MENU_INITIALIZE)
2215 DrawInfoScreen_CreditsScreen(screen_nr);
2217 else if (button == MB_MENU_LEAVE)
2219 info_mode = INFO_MODE_MAIN;
2224 else if (button == MB_MENU_CHOICE)
2226 boolean show_screen;
2230 FadeCrossSaveBackbuffer();
2232 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
2236 FadeCross(REDRAW_FIELD);
2240 FadeSoundsAndMusic();
2241 FadeOut(REDRAW_FIELD);
2243 info_mode = INFO_MODE_MAIN;
2244 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2249 PlayMenuSoundIfLoop();
2253 void DrawInfoScreen_Program()
2255 int ystart = 150, ystep = 30;
2256 int ybottom = SYSIZE - 20;
2258 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2260 FadeOut(REDRAW_FIELD);
2265 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
2267 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2268 "This game is Freeware!");
2269 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2270 "If you like it, send e-mail to:");
2271 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2272 PROGRAM_EMAIL_STRING);
2273 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
2274 "or SnailMail to:");
2275 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
2277 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
2278 "Detmolder Strasse 189");
2279 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
2281 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
2283 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2284 "More information and levels:");
2285 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2286 PROGRAM_WEBSITE_STRING);
2287 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
2288 "If you have created new levels,");
2289 DrawTextSCentered(ystart + 10 * ystep, FONT_TEXT_2,
2290 "send them to me to include them!");
2291 DrawTextSCentered(ystart + 11 * ystep, FONT_TEXT_2,
2294 DrawTextSCentered(ybottom, FONT_TEXT_4,
2295 "Press any key or button for info menu");
2297 FadeIn(REDRAW_FIELD);
2300 void HandleInfoScreen_Program(int button)
2302 if (button == MB_MENU_LEAVE)
2304 info_mode = INFO_MODE_MAIN;
2309 else if (button == MB_MENU_CHOICE)
2311 FadeSoundsAndMusic();
2312 FadeOut(REDRAW_FIELD);
2314 info_mode = INFO_MODE_MAIN;
2315 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2319 PlayMenuSoundIfLoop();
2323 void DrawInfoScreen_LevelSet()
2326 int ybottom = SYSIZE - 20;
2327 char *filename = getLevelSetInfoFilename();
2328 int font_nr = FONT_LEVEL_NUMBER;
2329 int font_width = getFontWidth(font_nr);
2330 int font_height = getFontHeight(font_nr);
2333 int sx = SX + pad_x;
2334 int sy = SY + pad_y;
2335 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
2336 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
2338 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2340 FadeOut(REDRAW_FIELD);
2345 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
2347 DrawTextSCentered(ybottom, FONT_TEXT_4,
2348 "Press any key or button for info menu");
2350 if (filename != NULL)
2351 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
2352 max_lines_per_screen);
2354 DrawTextSCentered(ystart, FONT_TEXT_2,
2355 "No information for this level set.");
2357 FadeIn(REDRAW_FIELD);
2360 void HandleInfoScreen_LevelSet(int button)
2362 if (button == MB_MENU_LEAVE)
2364 info_mode = INFO_MODE_MAIN;
2369 else if (button == MB_MENU_CHOICE)
2371 FadeSoundsAndMusic();
2372 FadeOut(REDRAW_FIELD);
2374 info_mode = INFO_MODE_MAIN;
2375 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2379 PlayMenuSoundIfLoop();
2383 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
2385 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2387 if (info_mode == INFO_MODE_TITLE)
2388 DrawInfoScreen_TitleScreen();
2389 else if (info_mode == INFO_MODE_ELEMENTS)
2390 DrawInfoScreen_Elements();
2391 else if (info_mode == INFO_MODE_MUSIC)
2392 DrawInfoScreen_Music();
2393 else if (info_mode == INFO_MODE_CREDITS)
2394 DrawInfoScreen_Credits();
2395 else if (info_mode == INFO_MODE_PROGRAM)
2396 DrawInfoScreen_Program();
2397 else if (info_mode == INFO_MODE_LEVELSET)
2398 DrawInfoScreen_LevelSet();
2400 DrawInfoScreen_Main(redraw_mask, do_fading);
2402 if (info_mode != INFO_MODE_MAIN &&
2403 info_mode != INFO_MODE_TITLE &&
2404 info_mode != INFO_MODE_MUSIC)
2411 void DrawAndFadeInInfoScreen(int redraw_mask)
2413 DrawInfoScreenExt(redraw_mask, TRUE);
2416 void DrawInfoScreen()
2418 DrawInfoScreenExt(REDRAW_ALL, FALSE);
2421 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
2423 if (info_mode == INFO_MODE_TITLE)
2424 HandleInfoScreen_TitleScreen(button);
2425 else if (info_mode == INFO_MODE_ELEMENTS)
2426 HandleInfoScreen_Elements(button);
2427 else if (info_mode == INFO_MODE_MUSIC)
2428 HandleInfoScreen_Music(button);
2429 else if (info_mode == INFO_MODE_CREDITS)
2430 HandleInfoScreen_Credits(button);
2431 else if (info_mode == INFO_MODE_PROGRAM)
2432 HandleInfoScreen_Program(button);
2433 else if (info_mode == INFO_MODE_LEVELSET)
2434 HandleInfoScreen_LevelSet(button);
2436 HandleInfoScreen_Main(mx, my, dx, dy, button);
2442 /* ========================================================================= */
2443 /* type name functions */
2444 /* ========================================================================= */
2446 void HandleTypeName(int newxpos, Key key)
2448 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
2450 static int xpos = 0;
2452 static int xpos = 0, ypos = 2;
2454 int font_nr = mci->font_input;
2455 int font_active_nr = FONT_ACTIVE(font_nr);
2456 int font_width = getFontWidth(font_active_nr);
2458 int startx = mSX + mci->pos_input->x;
2459 int starty = mSY + mci->pos_input->y;
2461 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
2462 int startx = mSX + 32 + name_width;
2463 int starty = mSY + ypos * 32;
2470 DrawText(startx, starty, setup.player_name, font_active_nr);
2471 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
2476 if (((key >= KSYM_A && key <= KSYM_Z) ||
2477 (key >= KSYM_a && key <= KSYM_z)) &&
2478 xpos < MAX_PLAYER_NAME_LEN)
2482 if (key >= KSYM_A && key <= KSYM_Z)
2483 ascii = 'A' + (char)(key - KSYM_A);
2485 ascii = 'a' + (char)(key - KSYM_a);
2487 setup.player_name[xpos] = ascii;
2488 setup.player_name[xpos + 1] = 0;
2492 DrawText(startx, starty, setup.player_name, font_active_nr);
2493 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
2495 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
2499 setup.player_name[xpos] = 0;
2501 DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
2503 else if (key == KSYM_Return && xpos > 0)
2505 DrawText(startx, starty, setup.player_name, font_nr);
2506 DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
2510 game_status = GAME_MODE_MAIN;
2515 /* ========================================================================= */
2516 /* tree menu functions */
2517 /* ========================================================================= */
2519 static void DrawChooseTree(TreeInfo **ti_ptr)
2523 FreeScreenGadgets();
2524 CreateScreenGadgets();
2526 CloseDoor(DOOR_CLOSE_2);
2530 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
2531 MapScreenTreeGadgets(*ti_ptr);
2537 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
2539 struct GadgetInfo *gi = screen_gadget[id];
2540 int items_max, items_visible, item_position;
2542 items_max = numTreeInfoInGroup(ti);
2543 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
2544 item_position = first_entry;
2546 if (item_position > items_max - items_visible)
2547 item_position = items_max - items_visible;
2549 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
2550 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2551 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
2554 static void drawChooseTreeList(int first_entry, int num_page_entries,
2558 char *title_string = NULL;
2559 int yoffset_sets = MENU_TITLE1_YPOS;
2560 int yoffset_setup = 16;
2561 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
2563 int last_game_status = game_status; /* save current game status */
2565 title_string = ti->infotext;
2567 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
2569 /* force LEVELS font on artwork setup screen */
2570 game_status = GAME_MODE_LEVELS;
2573 /* clear tree list area, but not title or scrollbar */
2574 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
2575 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
2576 NUM_MENU_ENTRIES_ON_SCREEN * 32);
2578 /* clear tree list area, but not title or scrollbar */
2579 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
2580 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
2581 MAX_MENU_ENTRIES_ON_SCREEN * 32);
2584 for (i = 0; i < num_page_entries; i++)
2586 TreeInfo *node, *node_first;
2587 int entry_pos = first_entry + i;
2588 int xpos = MENU_SCREEN_START_XPOS;
2589 int ypos = MENU_SCREEN_START_YPOS + i;
2590 int startx = mSX + xpos * 32;
2591 int starty = mSY + ypos * 32;
2592 int font_nr = FONT_TEXT_1;
2593 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
2594 int startx_text = startx + font_xoffset;
2595 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
2596 int text_size = startx_scrollbar - startx_text;
2597 int max_buffer_len = text_size / getFontWidth(font_nr);
2598 char buffer[max_buffer_len + 1];
2600 node_first = getTreeInfoFirstGroupEntry(ti);
2601 node = getTreeInfoFromPos(node_first, entry_pos);
2603 strncpy(buffer, node->name, max_buffer_len);
2604 buffer[max_buffer_len] = '\0';
2606 DrawText(startx, starty, buffer, font_nr + node->color);
2608 if (node->parent_link)
2609 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2610 else if (node->level_group)
2611 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2613 initCursor(i, IMG_MENU_BUTTON);
2616 game_status = last_game_status; /* restore current game status */
2618 redraw_mask |= REDRAW_FIELD;
2621 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
2623 TreeInfo *node, *node_first;
2624 int x, last_redraw_mask = redraw_mask;
2625 int ypos = MENU_TITLE2_YPOS;
2626 int font_nr = FONT_TITLE_2;
2628 if (ti->type != TREE_TYPE_LEVEL_DIR)
2631 node_first = getTreeInfoFirstGroupEntry(ti);
2632 node = getTreeInfoFromPos(node_first, entry_pos);
2634 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
2636 if (node->parent_link)
2637 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
2639 else if (node->level_group)
2640 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
2642 else if (ti->type == TREE_TYPE_LEVEL_DIR)
2643 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
2644 node->levels, node->class_desc);
2646 /* let BackToFront() redraw only what is needed */
2647 redraw_mask = last_redraw_mask | REDRAW_TILES;
2648 for (x = 0; x < SCR_FIELDX; x++)
2649 MarkTileDirty(x, 1);
2652 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
2655 TreeInfo *ti = *ti_ptr;
2657 int y = ti->cl_cursor;
2658 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2659 int num_entries = numTreeInfoInGroup(ti);
2660 int num_page_entries;
2661 int last_game_status = game_status; /* save current game status */
2662 boolean position_set_by_scrollbar = (dx == 999);
2664 /* force LEVELS draw offset on choose level and artwork setup screen */
2665 game_status = GAME_MODE_LEVELS;
2667 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
2668 num_page_entries = num_entries;
2670 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
2672 game_status = last_game_status; /* restore current game status */
2674 if (button == MB_MENU_INITIALIZE)
2676 int num_entries = numTreeInfoInGroup(ti);
2677 int entry_pos = posTreeInfo(ti);
2679 if (ti->cl_first == -1)
2681 /* only on initialization */
2682 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2683 ti->cl_cursor = entry_pos - ti->cl_first;
2685 else if (ti->cl_cursor >= num_page_entries ||
2686 (num_entries > num_page_entries &&
2687 num_entries - ti->cl_first < num_page_entries))
2689 /* only after change of list size (by custom graphic configuration) */
2690 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2691 ti->cl_cursor = entry_pos - ti->cl_first;
2694 if (position_set_by_scrollbar)
2697 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2700 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2701 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2702 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2706 else if (button == MB_MENU_LEAVE)
2708 if (ti->node_parent)
2710 *ti_ptr = ti->node_parent;
2711 DrawChooseTree(ti_ptr);
2713 else if (game_status == GAME_MODE_SETUP)
2715 if (game_status == GAME_MODE_SETUP)
2717 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2718 execSetupGraphics();
2725 game_status = GAME_MODE_MAIN;
2732 if (mx || my) /* mouse input */
2734 int last_game_status = game_status; /* save current game status */
2736 /* force LEVELS draw offset on artwork setup screen */
2737 game_status = GAME_MODE_LEVELS;
2739 x = (mx - mSX) / 32;
2740 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2742 game_status = last_game_status; /* restore current game status */
2744 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2746 /* move cursor instead of scrolling when already at start/end of list */
2747 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
2749 else if (dy == +1 * SCROLL_LINE &&
2750 ti->cl_first + num_page_entries == num_entries)
2753 /* handle scrolling screen one line or page */
2754 if (ti->cl_cursor + dy < 0 ||
2755 ti->cl_cursor + dy > num_page_entries - 1)
2757 if (ABS(dy) == SCROLL_PAGE)
2758 step = num_page_entries - 1;
2760 if (dy < 0 && ti->cl_first > 0)
2762 /* scroll page/line up */
2764 ti->cl_first -= step;
2765 if (ti->cl_first < 0)
2768 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2769 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2770 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2772 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2775 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
2777 /* scroll page/line down */
2779 ti->cl_first += step;
2780 if (ti->cl_first + num_page_entries > num_entries)
2781 ti->cl_first = MAX(0, num_entries - num_page_entries);
2783 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2784 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2785 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2787 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2794 /* handle moving cursor one line */
2795 y = ti->cl_cursor + dy;
2800 TreeInfo *node_first, *node_cursor;
2801 int entry_pos = ti->cl_first + y;
2803 node_first = getTreeInfoFirstGroupEntry(ti);
2804 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2806 if (node_cursor->node_group)
2808 node_cursor->cl_first = ti->cl_first;
2809 node_cursor->cl_cursor = ti->cl_cursor;
2810 *ti_ptr = node_cursor->node_group;
2811 DrawChooseTree(ti_ptr);
2816 else if (dx == -1 && ti->node_parent)
2818 *ti_ptr = ti->node_parent;
2819 DrawChooseTree(ti_ptr);
2824 if (!anyScrollbarGadgetActive() &&
2825 IN_VIS_FIELD(x, y) &&
2826 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2827 y >= 0 && y < num_page_entries)
2831 if (y != ti->cl_cursor)
2833 drawChooseTreeCursor(ti->cl_cursor, FALSE);
2834 drawChooseTreeCursor(y, TRUE);
2835 drawChooseTreeInfo(ti->cl_first + y, ti);
2842 TreeInfo *node_first, *node_cursor;
2843 int entry_pos = ti->cl_first + y;
2845 node_first = getTreeInfoFirstGroupEntry(ti);
2846 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2848 if (node_cursor->node_group)
2850 node_cursor->cl_first = ti->cl_first;
2851 node_cursor->cl_cursor = ti->cl_cursor;
2852 *ti_ptr = node_cursor->node_group;
2853 DrawChooseTree(ti_ptr);
2855 else if (node_cursor->parent_link)
2857 *ti_ptr = node_cursor->node_parent;
2858 DrawChooseTree(ti_ptr);
2862 node_cursor->cl_first = ti->cl_first;
2863 node_cursor->cl_cursor = ti->cl_cursor;
2864 *ti_ptr = node_cursor;
2866 if (ti->type == TREE_TYPE_LEVEL_DIR)
2868 LoadLevelSetup_SeriesInfo();
2870 SaveLevelSetup_LastSeries();
2871 SaveLevelSetup_SeriesInfo();
2875 if (game_status == GAME_MODE_SETUP)
2877 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2878 execSetupGraphics();
2884 game_status = GAME_MODE_MAIN;
2892 void DrawChooseLevel()
2894 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
2896 DrawChooseTree(&leveldir_current);
2902 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
2904 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
2909 void DrawHallOfFame(int highlight_position)
2912 FadeSoundsAndMusic();
2914 /* (this is needed when called from GameEnd() after winning a game) */
2915 KeyboardAutoRepeatOn();
2918 /* (this is needed when called from GameEnd() after winning a game) */
2919 SetDrawDeactivationMask(REDRAW_NONE);
2920 SetDrawBackgroundMask(REDRAW_FIELD);
2922 CloseDoor(DOOR_CLOSE_2);
2924 if (highlight_position < 0)
2925 LoadScore(level_nr);
2927 FadeOut(REDRAW_FIELD);
2934 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
2936 FadeIn(REDRAW_FIELD);
2939 static void drawHallOfFameList(int first_entry, int highlight_position)
2943 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
2946 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
2947 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
2948 "HighScores of Level %d", level_nr);
2950 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2952 int entry = first_entry + i;
2953 boolean active = (entry == highlight_position);
2954 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
2955 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
2956 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
2957 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
2958 int dx1 = 3 * getFontWidth(font_nr1);
2959 int dx2 = dx1 + getFontWidth(font_nr1);
2960 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
2961 int sy = mSY + 64 + i * 32;
2963 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
2964 DrawText(mSX + dx1, sy, ".", font_nr1);
2965 DrawText(mSX + dx2, sy, ".........................", font_nr3);
2967 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
2968 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
2970 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
2973 redraw_mask |= REDRAW_FIELD;
2976 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
2978 static int first_entry = 0;
2979 static int highlight_position = 0;
2980 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2982 if (button == MB_MENU_INITIALIZE)
2985 highlight_position = mx;
2986 drawHallOfFameList(first_entry, highlight_position);
2991 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
2992 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
2996 if (first_entry > 0)
2998 first_entry -= step;
2999 if (first_entry < 0)
3002 drawHallOfFameList(first_entry, highlight_position);
3007 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3009 first_entry += step;
3010 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3011 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3013 drawHallOfFameList(first_entry, highlight_position);
3016 else if (button == MB_MENU_LEAVE)
3018 FadeSound(SND_BACKGROUND_SCORES);
3020 game_status = GAME_MODE_MAIN;
3024 else if (button == MB_MENU_CHOICE)
3026 FadeSound(SND_BACKGROUND_SCORES);
3027 FadeOut(REDRAW_FIELD);
3029 game_status = GAME_MODE_MAIN;
3031 DrawAndFadeInMainMenu(REDRAW_FIELD);
3034 if (game_status == GAME_MODE_SCORES)
3035 PlayMenuSoundIfLoop();
3041 /* ========================================================================= */
3042 /* setup screen functions */
3043 /* ========================================================================= */
3045 static struct TokenInfo *setup_info;
3046 static int num_setup_info;
3048 static char *screen_mode_text;
3049 static char *graphics_set_name;
3050 static char *sounds_set_name;
3051 static char *music_set_name;
3053 static void execSetupMain()
3055 setup_mode = SETUP_MODE_MAIN;
3059 static void execSetupGame()
3061 setup_mode = SETUP_MODE_GAME;
3065 static void execSetupEditor()
3067 setup_mode = SETUP_MODE_EDITOR;
3071 static void execSetupGraphics()
3073 if (video.fullscreen_available && screen_modes == NULL)
3077 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
3079 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3080 char identifier[32], name[32];
3081 int x = video.fullscreen_modes[i].width;
3082 int y = video.fullscreen_modes[i].height;
3085 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3087 ti->node_top = &screen_modes;
3088 ti->sort_priority = x * 10000 + y;
3090 sprintf(identifier, "%dx%d", x, y);
3091 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
3093 setString(&ti->identifier, identifier);
3094 setString(&ti->name, name);
3095 setString(&ti->name_sorting, name);
3096 setString(&ti->infotext, "Fullscreen Mode");
3098 pushTreeInfo(&screen_modes, ti);
3101 /* sort fullscreen modes to start with lowest available screen resolution */
3102 sortTreeInfo(&screen_modes);
3104 /* set current screen mode for fullscreen mode to configured setup value */
3105 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3106 setup.fullscreen_mode);
3108 /* if that fails, set current screen mode to reliable default value */
3109 if (screen_mode_current == NULL)
3110 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3111 DEFAULT_FULLSCREEN_MODE);
3113 /* if that also fails, set current screen mode to first available mode */
3114 if (screen_mode_current == NULL)
3115 screen_mode_current = screen_modes;
3117 if (screen_mode_current == NULL)
3118 video.fullscreen_available = FALSE;
3121 if (video.fullscreen_available)
3123 setup.fullscreen_mode = screen_mode_current->identifier;
3125 /* needed for displaying screen mode name instead of identifier */
3126 screen_mode_text = screen_mode_current->name;
3129 setup_mode = SETUP_MODE_GRAPHICS;
3133 static void execSetupChooseScreenMode()
3135 if (!video.fullscreen_available)
3138 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
3142 static void execSetupSound()
3144 setup_mode = SETUP_MODE_SOUND;
3148 static void execSetupArtwork()
3150 setup.graphics_set = artwork.gfx_current->identifier;
3151 setup.sounds_set = artwork.snd_current->identifier;
3152 setup.music_set = artwork.mus_current->identifier;
3154 /* needed if last screen (setup choice) changed graphics, sounds or music */
3155 ReloadCustomArtwork(0);
3157 /* needed for displaying artwork name instead of artwork identifier */
3158 graphics_set_name = artwork.gfx_current->name;
3159 sounds_set_name = artwork.snd_current->name;
3160 music_set_name = artwork.mus_current->name;
3162 setup_mode = SETUP_MODE_ARTWORK;
3166 static void execSetupChooseGraphics()
3168 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
3172 static void execSetupChooseSounds()
3174 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
3178 static void execSetupChooseMusic()
3180 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
3184 static void execSetupInput()
3186 setup_mode = SETUP_MODE_INPUT;
3190 static void execSetupShortcut1()
3192 setup_mode = SETUP_MODE_SHORTCUT_1;
3196 static void execSetupShortcut2()
3198 setup_mode = SETUP_MODE_SHORTCUT_2;
3202 static void execExitSetup()
3204 game_status = GAME_MODE_MAIN;
3208 static void execSaveAndExitSetup()
3214 static struct TokenInfo setup_info_main[] =
3216 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
3217 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
3218 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
3219 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
3220 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
3221 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
3222 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
3223 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
3224 { TYPE_EMPTY, NULL, "" },
3225 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
3226 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
3231 static struct TokenInfo setup_info_game[] =
3233 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
3234 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
3235 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
3236 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
3237 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
3238 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
3239 { TYPE_EMPTY, NULL, "" },
3240 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3245 static struct TokenInfo setup_info_editor[] =
3248 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
3249 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
3250 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
3251 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
3252 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
3253 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
3254 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
3255 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
3257 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
3258 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
3260 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
3262 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
3263 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
3264 { TYPE_EMPTY, NULL, "" },
3266 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
3267 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
3268 { TYPE_EMPTY, NULL, "" },
3270 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
3271 { TYPE_EMPTY, NULL, "" },
3272 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3277 static struct TokenInfo setup_info_graphics[] =
3279 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
3280 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
3281 { TYPE_STRING, &screen_mode_text, "" },
3282 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
3284 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
3285 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
3287 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
3288 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
3289 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
3290 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
3291 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
3292 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
3293 { TYPE_EMPTY, NULL, "" },
3294 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3299 static struct TokenInfo setup_info_sound[] =
3301 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
3302 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
3303 { TYPE_SWITCH, &setup.sound_music, "Music:" },
3304 { TYPE_EMPTY, NULL, "" },
3305 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3310 static struct TokenInfo setup_info_artwork[] =
3312 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
3313 { TYPE_STRING, &graphics_set_name, "" },
3314 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
3315 { TYPE_STRING, &sounds_set_name, "" },
3316 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
3317 { TYPE_STRING, &music_set_name, "" },
3318 { TYPE_EMPTY, NULL, "" },
3320 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
3321 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
3322 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
3324 { TYPE_STRING, NULL, "Override Level Artwork:"},
3325 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
3326 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
3327 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
3329 { TYPE_EMPTY, NULL, "" },
3330 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3335 static struct TokenInfo setup_info_input[] =
3337 { TYPE_SWITCH, NULL, "Player:" },
3338 { TYPE_SWITCH, NULL, "Device:" },
3339 { TYPE_ENTER_MENU, NULL, "" },
3340 { TYPE_EMPTY, NULL, "" },
3341 { TYPE_EMPTY, NULL, "" },
3342 { TYPE_EMPTY, NULL, "" },
3343 { TYPE_EMPTY, NULL, "" },
3344 { TYPE_EMPTY, NULL, "" },
3345 { TYPE_EMPTY, NULL, "" },
3346 { TYPE_EMPTY, NULL, "" },
3347 { TYPE_EMPTY, NULL, "" },
3348 { TYPE_EMPTY, NULL, "" },
3349 { TYPE_EMPTY, NULL, "" },
3350 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3355 static struct TokenInfo setup_info_shortcut_1[] =
3357 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
3358 { TYPE_KEY, &setup.shortcut.save_game, "" },
3359 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
3360 { TYPE_KEY, &setup.shortcut.load_game, "" },
3361 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
3362 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
3363 { TYPE_EMPTY, NULL, "" },
3364 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
3365 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
3366 { TYPE_EMPTY, NULL, "" },
3367 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3372 static struct TokenInfo setup_info_shortcut_2[] =
3374 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
3375 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
3376 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
3377 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
3378 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
3379 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
3380 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
3381 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
3382 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
3383 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
3384 { TYPE_EMPTY, NULL, "" },
3385 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3390 static Key getSetupKey()
3392 Key key = KSYM_UNDEFINED;
3393 boolean got_key_event = FALSE;
3395 while (!got_key_event)
3397 if (PendingEvent()) /* got event */
3405 case EVENT_KEYPRESS:
3407 key = GetEventKey((KeyEvent *)&event, TRUE);
3409 /* press 'Escape' or 'Enter' to keep the existing key binding */
3410 if (key == KSYM_Escape || key == KSYM_Return)
3411 key = KSYM_UNDEFINED; /* keep old value */
3413 got_key_event = TRUE;
3417 case EVENT_KEYRELEASE:
3418 key_joystick_mapping = 0;
3422 HandleOtherEvents(&event);
3430 /* don't eat all CPU time */
3437 static int getSetupTextFont(int type)
3439 if (type & (TYPE_SWITCH |
3450 static int getSetupValueFont(int type, void *value)
3452 if (type & TYPE_KEY)
3453 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
3454 else if (type & TYPE_STRING)
3455 return FONT_VALUE_2;
3456 else if (type & TYPE_ECS_AGA)
3457 return FONT_VALUE_1;
3458 else if (type & TYPE_BOOLEAN_STYLE)
3459 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
3461 return FONT_VALUE_1;
3464 static void drawSetupValue(int pos)
3466 boolean font_draw_xoffset_modified = FALSE;
3467 int font_draw_xoffset_old = -1;
3468 int xpos = MENU_SCREEN_VALUE_XPOS;
3469 int ypos = MENU_SCREEN_START_YPOS + pos;
3470 int startx = mSX + xpos * 32;
3471 int starty = mSY + ypos * 32;
3472 int font_nr, font_width;
3473 int type = setup_info[pos].type;
3474 void *value = setup_info[pos].value;
3475 char *value_string = getSetupValue(type, value);
3478 if (value_string == NULL)
3481 if (type & TYPE_KEY)
3483 xpos = MENU_SCREEN_START_XPOS;
3485 if (type & TYPE_QUERY)
3487 value_string = "<press key>";
3490 else if (type & TYPE_STRING)
3492 int max_value_len = (SCR_FIELDX - 2) * 2;
3494 xpos = MENU_SCREEN_START_XPOS;
3496 if (strlen(value_string) > max_value_len)
3497 value_string[max_value_len] = '\0';
3500 startx = mSX + xpos * 32;
3501 starty = mSY + ypos * 32;
3502 font_nr = getSetupValueFont(type, value);
3503 font_width = getFontWidth(font_nr);
3505 /* downward compatibility correction for Juergen Bonhagen's menu settings */
3506 if (setup_mode != SETUP_MODE_INPUT)
3508 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
3509 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3510 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
3511 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
3512 int text_font_nr = getSetupTextFont(FONT_MENU_2);
3513 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
3514 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
3515 boolean correct_font_draw_xoffset = FALSE;
3517 if (xpos == MENU_SCREEN_START_XPOS &&
3518 startx + font1_xoffset < text_startx + text_font_xoffset)
3519 correct_font_draw_xoffset = TRUE;
3521 if (xpos == MENU_SCREEN_VALUE_XPOS &&
3522 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
3523 correct_font_draw_xoffset = TRUE;
3525 /* check if setup value would overlap with setup text when printed */
3526 /* (this can happen for extreme/wrong values for font draw offset) */
3527 if (correct_font_draw_xoffset)
3529 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
3530 font_draw_xoffset_modified = TRUE;
3532 if (type & TYPE_KEY)
3533 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
3534 else if (!(type & TYPE_STRING))
3535 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
3536 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
3540 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
3541 DrawText(startx + i * font_width, starty, " ", font_nr);
3543 DrawText(startx, starty, value_string, font_nr);
3545 if (font_draw_xoffset_modified)
3546 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
3549 static void changeSetupValue(int pos)
3551 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
3553 *(boolean *)setup_info[pos].value ^= TRUE;
3555 else if (setup_info[pos].type & TYPE_KEY)
3559 setup_info[pos].type |= TYPE_QUERY;
3560 drawSetupValue(pos);
3561 setup_info[pos].type &= ~TYPE_QUERY;
3563 key = getSetupKey();
3564 if (key != KSYM_UNDEFINED)
3565 *(Key *)setup_info[pos].value = key;
3568 drawSetupValue(pos);
3571 static void DrawCursorAndText_Setup(int pos, boolean active)
3573 int xpos = MENU_SCREEN_START_XPOS;
3574 int ypos = MENU_SCREEN_START_YPOS + pos;
3575 int font_nr = getSetupTextFont(setup_info[pos].type);
3577 if (setup_info == setup_info_input)
3578 font_nr = FONT_MENU_1;
3581 font_nr = FONT_ACTIVE(font_nr);
3583 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
3585 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
3586 drawCursor(pos, active);
3589 static void DrawSetupScreen_Generic()
3591 char *title_string = NULL;
3595 CloseDoor(DOOR_CLOSE_2);
3599 if (setup_mode == SETUP_MODE_MAIN)
3601 setup_info = setup_info_main;
3602 title_string = "Setup";
3604 else if (setup_mode == SETUP_MODE_GAME)
3606 setup_info = setup_info_game;
3607 title_string = "Setup Game";
3609 else if (setup_mode == SETUP_MODE_EDITOR)
3611 setup_info = setup_info_editor;
3612 title_string = "Setup Editor";
3614 else if (setup_mode == SETUP_MODE_GRAPHICS)
3616 setup_info = setup_info_graphics;
3617 title_string = "Setup Graphics";
3619 else if (setup_mode == SETUP_MODE_SOUND)
3621 setup_info = setup_info_sound;
3622 title_string = "Setup Sound";
3624 else if (setup_mode == SETUP_MODE_ARTWORK)
3626 setup_info = setup_info_artwork;
3627 title_string = "Custom Artwork";
3629 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
3631 setup_info = setup_info_shortcut_1;
3632 title_string = "Setup Shortcuts";
3634 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
3636 setup_info = setup_info_shortcut_2;
3637 title_string = "Setup Shortcuts";
3640 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
3643 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3645 void *value_ptr = setup_info[i].value;
3648 int xpos = MENU_SCREEN_START_XPOS;
3649 int ypos = MENU_SCREEN_START_YPOS + i;
3653 /* set some entries to "unchangeable" according to other variables */
3654 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
3655 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
3656 (value_ptr == &setup.sound_music && !audio.music_available) ||
3657 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
3658 (value_ptr == &screen_mode_text && !video.fullscreen_available))
3659 setup_info[i].type |= TYPE_GHOSTED;
3661 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
3662 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3663 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
3664 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3665 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3666 initCursor(i, IMG_MENU_BUTTON);
3669 DrawCursorAndText_Setup(i, FALSE);
3671 font_nr = getSetupTextFont(setup_info[i].type);
3673 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
3676 if (setup_info[i].type & TYPE_VALUE)
3683 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3684 "Joysticks deactivated in setup menu");
3689 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
3692 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
3694 static int choice_store[MAX_SETUP_MODES];
3695 int choice = choice_store[setup_mode]; /* always starts with 0 */
3699 if (button == MB_MENU_INITIALIZE)
3701 /* advance to first valid menu entry */
3702 while (choice < num_setup_info &&
3703 setup_info[choice].type & TYPE_SKIP_ENTRY)
3705 choice_store[setup_mode] = choice;
3708 DrawCursorAndText_Setup(choice, TRUE);
3710 drawCursor(choice, TRUE);
3715 else if (button == MB_MENU_LEAVE)
3717 for (y = 0; y < num_setup_info; y++)
3719 if (setup_info[y].type & TYPE_LEAVE_MENU)
3721 void (*menu_callback_function)(void) = setup_info[y].value;
3723 menu_callback_function();
3725 break; /* absolutely needed because function changes 'setup_info'! */
3732 if (mx || my) /* mouse input */
3734 x = (mx - mSX) / 32;
3735 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3737 else if (dx || dy) /* keyboard input */
3741 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
3743 if (setup_info[choice].type & menu_navigation_type ||
3744 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
3745 button = MB_MENU_CHOICE;
3750 /* jump to next non-empty menu entry (up or down) */
3751 while (y > 0 && y < num_setup_info - 1 &&
3752 setup_info[y].type & TYPE_SKIP_ENTRY)
3756 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
3760 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
3763 DrawCursorAndText_Setup(choice, FALSE);
3764 DrawCursorAndText_Setup(y, TRUE);
3766 drawCursor(choice, FALSE);
3767 drawCursor(y, TRUE);
3770 choice = choice_store[setup_mode] = y;
3773 else if (!(setup_info[y].type & TYPE_GHOSTED))
3775 /* when selecting key headline, execute function for key value change */
3776 if (setup_info[y].type & TYPE_KEYTEXT &&
3777 setup_info[y + 1].type & TYPE_KEY)
3780 /* when selecting string value, execute function for list selection */
3781 if (setup_info[y].type & TYPE_STRING && y > 0 &&
3782 setup_info[y - 1].type & TYPE_ENTER_LIST)
3785 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
3787 void (*menu_callback_function)(void) = setup_info[y].value;
3789 menu_callback_function();
3793 if (setup_info[y].type & TYPE_VALUE)
3794 changeSetupValue(y);
3800 void DrawSetupScreen_Input()
3809 setup_info = setup_info_input;
3812 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
3815 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3817 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
3818 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3819 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
3820 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3821 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3822 initCursor(i, IMG_MENU_BUTTON);
3824 DrawCursorAndText_Setup(i, FALSE);
3827 initCursor(0, IMG_MENU_BUTTON);
3828 initCursor(1, IMG_MENU_BUTTON);
3829 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
3830 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
3832 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
3833 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
3834 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
3838 DeactivateJoystickForCalibration();
3841 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3842 "Joysticks deactivated on this screen");
3845 /* create gadgets for setup input menu screen */
3846 FreeScreenGadgets();
3847 CreateScreenGadgets();
3849 /* map gadgets for setup input menu screen */
3850 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
3852 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
3857 static void setJoystickDeviceToNr(char *device_name, int device_nr)
3859 if (device_name == NULL)
3862 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
3865 if (strlen(device_name) > 1)
3867 char c1 = device_name[strlen(device_name) - 1];
3868 char c2 = device_name[strlen(device_name) - 2];
3870 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
3871 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
3874 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
3875 strlen(device_name));
3878 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
3881 static struct SetupKeyboardInfo custom_key;
3888 { &custom_key.left, "Joystick Left" },
3889 { &custom_key.right, "Joystick Right" },
3890 { &custom_key.up, "Joystick Up" },
3891 { &custom_key.down, "Joystick Down" },
3892 { &custom_key.snap, "Button 1" },
3893 { &custom_key.drop, "Button 2" }
3895 static char *joystick_name[MAX_PLAYERS] =
3902 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
3906 custom_key = setup.input[player_nr].key;
3908 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
3909 FONT_INPUT_1_ACTIVE);
3911 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3913 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3914 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
3916 if (setup.input[player_nr].use_joystick)
3918 char *device_name = setup.input[player_nr].joy.device_name;
3919 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
3920 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
3922 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
3923 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
3927 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
3928 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
3931 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
3933 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
3934 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
3935 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
3936 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
3938 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
3939 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
3940 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
3941 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
3942 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
3943 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
3945 for (i = 0; i < 6; i++)
3947 int ypos = 6 + i + (i > 3 ? i-3 : 0);
3949 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3951 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3952 (setup.input[player_nr].use_joystick ?
3954 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
3958 static int input_player_nr = 0;
3960 void HandleSetupScreen_Input_Player(int step, int direction)
3962 int old_player_nr = input_player_nr;
3965 new_player_nr = old_player_nr + step * direction;
3966 if (new_player_nr < 0)
3968 if (new_player_nr > MAX_PLAYERS - 1)
3969 new_player_nr = MAX_PLAYERS - 1;
3971 if (new_player_nr != old_player_nr)
3973 input_player_nr = new_player_nr;
3975 drawPlayerSetupInputInfo(input_player_nr, FALSE);
3979 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
3981 static int choice = 0;
3984 int pos_start = SETUPINPUT_SCREEN_POS_START;
3985 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
3986 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
3987 int pos_end = SETUPINPUT_SCREEN_POS_END;
3989 if (button == MB_MENU_INITIALIZE)
3991 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
3994 DrawCursorAndText_Setup(choice, TRUE);
3996 drawCursor(choice, TRUE);
4001 else if (button == MB_MENU_LEAVE)
4003 setup_mode = SETUP_MODE_MAIN;
4010 if (mx || my) /* mouse input */
4012 x = (mx - mSX) / 32;
4013 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4015 else if (dx || dy) /* keyboard input */
4017 if (dx && choice == 0)
4018 x = (dx < 0 ? 10 : 12);
4019 else if ((dx && choice == 1) ||
4020 (dx == +1 && choice == 2) ||
4021 (dx == -1 && choice == pos_end))
4022 button = MB_MENU_CHOICE;
4026 if (y >= pos_empty1 && y <= pos_empty2)
4027 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
4030 if (y == 0 && dx != 0 && button)
4032 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
4034 else if (IN_VIS_FIELD(x, y) &&
4035 y >= pos_start && y <= pos_end &&
4036 !(y >= pos_empty1 && y <= pos_empty2))
4043 DrawCursorAndText_Setup(choice, FALSE);
4044 DrawCursorAndText_Setup(y, TRUE);
4046 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
4048 drawCursor(choice, FALSE);
4049 drawCursor(y, TRUE);
4059 char *device_name = setup.input[input_player_nr].joy.device_name;
4061 if (!setup.input[input_player_nr].use_joystick)
4063 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
4065 setJoystickDeviceToNr(device_name, new_device_nr);
4066 setup.input[input_player_nr].use_joystick = TRUE;
4070 int device_nr = getJoystickNrFromDeviceName(device_name);
4071 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
4073 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
4074 setup.input[input_player_nr].use_joystick = FALSE;
4076 setJoystickDeviceToNr(device_name, new_device_nr);
4079 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4083 if (setup.input[input_player_nr].use_joystick)
4086 CalibrateJoystick(input_player_nr);
4089 CustomizeKeyboard(input_player_nr);
4091 else if (y == pos_end)
4095 setup_mode = SETUP_MODE_MAIN;
4102 void CustomizeKeyboard(int player_nr)
4106 boolean finished = FALSE;
4107 static struct SetupKeyboardInfo custom_key;
4112 } customize_step[] =
4114 { &custom_key.left, "Move Left" },
4115 { &custom_key.right, "Move Right" },
4116 { &custom_key.up, "Move Up" },
4117 { &custom_key.down, "Move Down" },
4118 { &custom_key.snap, "Snap Field" },
4119 { &custom_key.drop, "Drop Element" }
4122 /* read existing key bindings from player setup */
4123 custom_key = setup.input[player_nr].key;
4127 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
4133 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4134 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4135 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4136 "Key:", FONT_INPUT_1_ACTIVE);
4137 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4138 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
4142 if (PendingEvent()) /* got event */
4150 case EVENT_KEYPRESS:
4152 Key key = GetEventKey((KeyEvent *)&event, FALSE);
4154 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
4160 /* all keys configured -- wait for "Escape" or "Return" key */
4164 /* press 'Enter' to keep the existing key binding */
4165 if (key == KSYM_Return)
4166 key = *customize_step[step_nr].key;
4168 /* check if key already used */
4169 for (i = 0; i < step_nr; i++)
4170 if (*customize_step[i].key == key)
4175 /* got new key binding */
4176 *customize_step[step_nr].key = key;
4177 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4179 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4180 getKeyNameFromKey(key), FONT_VALUE_1);
4183 /* un-highlight last query */
4184 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
4185 customize_step[step_nr - 1].text, FONT_MENU_1);
4186 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
4187 "Key:", FONT_MENU_1);
4189 /* press 'Enter' to leave */
4192 DrawText(mSX + 16, mSY + 15 * 32 + 16,
4193 "Press Enter", FONT_TITLE_1);
4197 /* query next key binding */
4198 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4199 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4200 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4201 "Key:", FONT_INPUT_1_ACTIVE);
4202 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4203 getKeyNameFromKey(*customize_step[step_nr].key),
4208 case EVENT_KEYRELEASE:
4209 key_joystick_mapping = 0;
4213 HandleOtherEvents(&event);
4221 /* don't eat all CPU time */
4225 /* write new key bindings back to player setup */
4226 setup.input[player_nr].key = custom_key;
4229 DrawSetupScreen_Input();
4232 static boolean CalibrateJoystickMain(int player_nr)
4234 int new_joystick_xleft = JOYSTICK_XMIDDLE;
4235 int new_joystick_xright = JOYSTICK_XMIDDLE;
4236 int new_joystick_yupper = JOYSTICK_YMIDDLE;
4237 int new_joystick_ylower = JOYSTICK_YMIDDLE;
4238 int new_joystick_xmiddle, new_joystick_ymiddle;
4240 int joystick_fd = joystick.fd[player_nr];
4241 int x, y, last_x, last_y, xpos = 8, ypos = 3;
4242 boolean check[3][3];
4243 int check_remaining = 3 * 3;
4248 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
4251 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
4256 for (y = 0; y < 3; y++)
4258 for (x = 0; x < 3; x++)
4260 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
4261 check[x][y] = FALSE;
4265 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
4266 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
4267 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
4268 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
4269 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
4270 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
4271 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
4273 joy_value = Joystick(player_nr);
4274 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4275 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4277 /* eventually uncalibrated center position (joystick could be uncentered) */
4278 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4281 new_joystick_xmiddle = joy_x;
4282 new_joystick_ymiddle = joy_y;
4284 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
4287 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
4292 if (PendingEvent()) /* got event */
4300 case EVENT_KEYPRESS:
4301 switch (GetEventKey((KeyEvent *)&event, TRUE))
4304 if (check_remaining == 0)
4317 case EVENT_KEYRELEASE:
4318 key_joystick_mapping = 0;
4322 HandleOtherEvents(&event);
4327 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4330 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
4331 new_joystick_xright = MAX(new_joystick_xright, joy_x);
4332 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
4333 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
4335 setup.input[player_nr].joy.xleft = new_joystick_xleft;
4336 setup.input[player_nr].joy.yupper = new_joystick_yupper;
4337 setup.input[player_nr].joy.xright = new_joystick_xright;
4338 setup.input[player_nr].joy.ylower = new_joystick_ylower;
4339 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
4340 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
4342 CheckJoystickData();
4344 joy_value = Joystick(player_nr);
4346 if (joy_value & JOY_BUTTON && check_remaining == 0)
4349 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4350 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4352 if (x != last_x || y != last_y)
4354 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
4355 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
4360 if (check_remaining > 0 && !check[x+1][y+1])
4362 check[x+1][y+1] = TRUE;
4368 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
4369 setup.input[player_nr].joy.xleft,
4370 setup.input[player_nr].joy.xmiddle,
4371 setup.input[player_nr].joy.xright);
4372 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
4373 setup.input[player_nr].joy.yupper,
4374 setup.input[player_nr].joy.ymiddle,
4375 setup.input[player_nr].joy.ylower);
4384 /* don't eat all CPU time */
4388 /* calibrated center position (joystick should now be centered) */
4389 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4392 new_joystick_xmiddle = joy_x;
4393 new_joystick_ymiddle = joy_y;
4398 DrawSetupScreen_Input();
4401 /* wait until the last pressed button was released */
4402 while (Joystick(player_nr) & JOY_BUTTON)
4404 if (PendingEvent()) /* got event */
4409 HandleOtherEvents(&event);
4418 void CalibrateJoystick(int player_nr)
4420 if (!CalibrateJoystickMain(player_nr))
4422 char *device_name = setup.input[player_nr].joy.device_name;
4423 int nr = getJoystickNrFromDeviceName(device_name) + 1;
4424 int xpos = mSX - SX;
4425 int ypos = mSY - SY;
4429 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
4430 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
4433 Delay(2000); /* show error message for a short time */
4439 DrawSetupScreen_Input();
4443 void DrawSetupScreen()
4445 DeactivateJoystick();
4447 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
4449 if (setup_mode == SETUP_MODE_INPUT)
4450 DrawSetupScreen_Input();
4451 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4452 DrawChooseTree(&screen_mode_current);
4453 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4454 DrawChooseTree(&artwork.gfx_current);
4455 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4456 DrawChooseTree(&artwork.snd_current);
4457 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4458 DrawChooseTree(&artwork.mus_current);
4460 DrawSetupScreen_Generic();
4466 void RedrawSetupScreenAfterFullscreenToggle()
4468 if (setup_mode == SETUP_MODE_GRAPHICS)
4472 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
4474 if (setup_mode == SETUP_MODE_INPUT)
4475 HandleSetupScreen_Input(mx, my, dx, dy, button);
4476 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4477 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
4478 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4479 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
4480 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4481 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
4482 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4483 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
4485 HandleSetupScreen_Generic(mx, my, dx, dy, button);
4490 void HandleGameActions()
4492 if (game_status != GAME_MODE_PLAYING)
4495 GameActions(); /* main game loop */
4497 if (tape.auto_play && !tape.playing)
4498 AutoPlayTape(); /* continue automatically playing next tape */
4502 /* ---------- new screen button stuff -------------------------------------- */
4504 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
4509 case SCREEN_CTRL_ID_PREV_LEVEL:
4510 *x = mSX + menu.main.button.prev_level.x;
4511 *y = mSY + menu.main.button.prev_level.y;
4514 case SCREEN_CTRL_ID_NEXT_LEVEL:
4515 *x = mSX + menu.main.button.next_level.x;
4516 *y = mSY + menu.main.button.next_level.y;
4519 case SCREEN_CTRL_ID_PREV_LEVEL:
4520 *x = mSX + TILEX * getPrevlevelButtonPos();
4521 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4524 case SCREEN_CTRL_ID_NEXT_LEVEL:
4525 *x = mSX + TILEX * getNextLevelButtonPos();
4526 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4530 case SCREEN_CTRL_ID_PREV_PLAYER:
4531 *x = mSX + TILEX * 10;
4532 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4535 case SCREEN_CTRL_ID_NEXT_PLAYER:
4536 *x = mSX + TILEX * 12;
4537 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4541 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
4547 int gfx_unpressed, gfx_pressed;
4548 void (*get_gadget_position)(int *, int *, int);
4552 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
4555 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
4556 getScreenMenuButtonPos,
4557 SCREEN_CTRL_ID_PREV_LEVEL,
4562 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
4563 getScreenMenuButtonPos,
4564 SCREEN_CTRL_ID_NEXT_LEVEL,
4569 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
4570 getScreenMenuButtonPos,
4571 SCREEN_CTRL_ID_PREV_PLAYER,
4576 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
4577 getScreenMenuButtonPos,
4578 SCREEN_CTRL_ID_NEXT_PLAYER,
4586 int gfx_unpressed, gfx_pressed;
4590 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
4593 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
4594 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
4595 SCREEN_CTRL_ID_SCROLL_UP,
4599 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
4600 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
4601 SCREEN_CTRL_ID_SCROLL_DOWN,
4608 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4609 Bitmap **gfx_unpressed, **gfx_pressed;
4611 int gfx_unpressed, gfx_pressed;
4618 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
4621 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4622 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
4624 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
4626 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
4627 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
4628 GD_TYPE_SCROLLBAR_VERTICAL,
4629 SCREEN_CTRL_ID_SCROLL_VERTICAL,
4630 "scroll level series vertically"
4634 static void CreateScreenMenubuttons()
4636 struct GadgetInfo *gi;
4637 unsigned long event_mask;
4640 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4642 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4643 int gfx_unpressed, gfx_pressed;
4644 int x, y, width, height;
4645 int gd_x1, gd_x2, gd_y1, gd_y2;
4646 int id = menubutton_info[i].gadget_id;
4648 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4650 menubutton_info[i].get_gadget_position(&x, &y, id);
4652 width = SC_MENUBUTTON_XSIZE;
4653 height = SC_MENUBUTTON_YSIZE;
4655 gfx_unpressed = menubutton_info[i].gfx_unpressed;
4656 gfx_pressed = menubutton_info[i].gfx_pressed;
4657 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4658 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4659 gd_x1 = graphic_info[gfx_unpressed].src_x;
4660 gd_y1 = graphic_info[gfx_unpressed].src_y;
4661 gd_x2 = graphic_info[gfx_pressed].src_x;
4662 gd_y2 = graphic_info[gfx_pressed].src_y;
4664 gi = CreateGadget(GDI_CUSTOM_ID, id,
4665 GDI_CUSTOM_TYPE_ID, i,
4666 GDI_INFO_TEXT, menubutton_info[i].infotext,
4671 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4672 GDI_STATE, GD_BUTTON_UNPRESSED,
4673 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4674 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4675 GDI_DIRECT_DRAW, FALSE,
4676 GDI_EVENT_MASK, event_mask,
4677 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4681 Error(ERR_EXIT, "cannot create gadget");
4683 screen_gadget[id] = gi;
4687 static void CreateScreenScrollbuttons()
4689 struct GadgetInfo *gi;
4690 unsigned long event_mask;
4693 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4695 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4696 int gfx_unpressed, gfx_pressed;
4697 int x, y, width, height;
4698 int gd_x1, gd_x2, gd_y1, gd_y2;
4699 int id = scrollbutton_info[i].gadget_id;
4701 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4703 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
4704 y = mSY + scrollbutton_info[i].y;
4705 width = SC_SCROLLBUTTON_XSIZE;
4706 height = SC_SCROLLBUTTON_YSIZE;
4708 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
4709 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
4710 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
4712 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
4713 gfx_pressed = scrollbutton_info[i].gfx_pressed;
4714 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4715 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4716 gd_x1 = graphic_info[gfx_unpressed].src_x;
4717 gd_y1 = graphic_info[gfx_unpressed].src_y;
4718 gd_x2 = graphic_info[gfx_pressed].src_x;
4719 gd_y2 = graphic_info[gfx_pressed].src_y;
4721 gi = CreateGadget(GDI_CUSTOM_ID, id,
4722 GDI_CUSTOM_TYPE_ID, i,
4723 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
4728 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4729 GDI_STATE, GD_BUTTON_UNPRESSED,
4730 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4731 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4732 GDI_DIRECT_DRAW, FALSE,
4733 GDI_EVENT_MASK, event_mask,
4734 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4738 Error(ERR_EXIT, "cannot create gadget");
4740 screen_gadget[id] = gi;
4744 static void CreateScreenScrollbars()
4748 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4750 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4751 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4752 int gfx_unpressed, gfx_pressed;
4754 int x, y, width, height;
4755 int gd_x1, gd_x2, gd_y1, gd_y2;
4756 struct GadgetInfo *gi;
4757 int items_max, items_visible, item_position;
4758 unsigned long event_mask;
4759 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
4760 int id = scrollbar_info[i].gadget_id;
4762 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
4764 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
4765 y = mSY + scrollbar_info[i].y;
4766 width = scrollbar_info[i].width;
4767 height = scrollbar_info[i].height;
4769 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
4770 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
4772 items_max = num_page_entries;
4773 items_visible = num_page_entries;
4776 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4777 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
4778 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
4784 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
4785 gfx_pressed = scrollbar_info[i].gfx_pressed;
4786 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4787 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4788 gd_x1 = graphic_info[gfx_unpressed].src_x;
4789 gd_y1 = graphic_info[gfx_unpressed].src_y;
4790 gd_x2 = graphic_info[gfx_pressed].src_x;
4791 gd_y2 = graphic_info[gfx_pressed].src_y;
4794 gi = CreateGadget(GDI_CUSTOM_ID, id,
4795 GDI_CUSTOM_TYPE_ID, i,
4796 GDI_INFO_TEXT, scrollbar_info[i].infotext,
4801 GDI_TYPE, scrollbar_info[i].type,
4802 GDI_SCROLLBAR_ITEMS_MAX, items_max,
4803 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
4804 GDI_SCROLLBAR_ITEM_POSITION, item_position,
4806 GDI_WHEEL_AREA_X, SX,
4807 GDI_WHEEL_AREA_Y, SY,
4808 GDI_WHEEL_AREA_WIDTH, SXSIZE,
4809 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
4811 GDI_WHEEL_AREA_X, 0,
4812 GDI_WHEEL_AREA_Y, 0,
4813 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
4814 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
4816 GDI_STATE, GD_BUTTON_UNPRESSED,
4817 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4818 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4819 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
4820 GDI_DIRECT_DRAW, FALSE,
4821 GDI_EVENT_MASK, event_mask,
4822 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4826 Error(ERR_EXIT, "cannot create gadget");
4828 screen_gadget[id] = gi;
4832 void CreateScreenGadgets()
4834 int last_game_status = game_status; /* save current game status */
4836 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4839 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4841 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
4843 /* copy pointers to clip mask and GC */
4844 scrollbar_bitmap[i]->clip_mask =
4845 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
4846 scrollbar_bitmap[i]->stored_clip_gc =
4847 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
4849 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
4850 scrollbar_bitmap[i],
4851 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
4852 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
4853 TILEX, TILEY, 0, 0);
4857 CreateScreenMenubuttons();
4859 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
4860 game_status = GAME_MODE_LEVELS;
4862 CreateScreenScrollbuttons();
4863 CreateScreenScrollbars();
4865 game_status = last_game_status; /* restore current game status */
4868 void FreeScreenGadgets()
4872 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4873 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4875 /* prevent freeing clip mask and GC twice */
4876 scrollbar_bitmap[i]->clip_mask = None;
4877 scrollbar_bitmap[i]->stored_clip_gc = None;
4879 FreeBitmap(scrollbar_bitmap[i]);
4883 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
4884 FreeGadget(screen_gadget[i]);
4887 void MapScreenMenuGadgets(int screen_mask)
4891 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4892 if (screen_mask & menubutton_info[i].screen_mask)
4893 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
4896 void MapScreenTreeGadgets(TreeInfo *ti)
4898 int num_entries = numTreeInfoInGroup(ti);
4901 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
4904 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4905 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
4907 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4908 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
4911 static void HandleScreenGadgets(struct GadgetInfo *gi)
4913 int id = gi->custom_id;
4914 int button = gi->event.button;
4915 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4919 case SCREEN_CTRL_ID_PREV_LEVEL:
4920 HandleMainMenu_SelectLevel(step, -1);
4923 case SCREEN_CTRL_ID_NEXT_LEVEL:
4924 HandleMainMenu_SelectLevel(step, +1);
4927 case SCREEN_CTRL_ID_PREV_PLAYER:
4928 HandleSetupScreen_Input_Player(step, -1);
4931 case SCREEN_CTRL_ID_NEXT_PLAYER:
4932 HandleSetupScreen_Input_Player(step, +1);
4935 case SCREEN_CTRL_ID_SCROLL_UP:
4936 if (game_status == GAME_MODE_LEVELS)
4937 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4938 else if (game_status == GAME_MODE_SETUP)
4939 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4942 case SCREEN_CTRL_ID_SCROLL_DOWN:
4943 if (game_status == GAME_MODE_LEVELS)
4944 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4945 else if (game_status == GAME_MODE_SETUP)
4946 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4949 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
4950 if (game_status == GAME_MODE_LEVELS)
4951 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
4952 else if (game_status == GAME_MODE_SETUP)
4953 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);