1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN 0
28 #define INFO_MODE_TITLE 1
29 #define INFO_MODE_ELEMENTS 2
30 #define INFO_MODE_MUSIC 3
31 #define INFO_MODE_CREDITS 4
32 #define INFO_MODE_PROGRAM 5
33 #define INFO_MODE_VERSION 6
34 #define INFO_MODE_LEVELSET 7
36 #define MAX_INFO_MODES 8
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_TOUCH 7
49 #define SETUP_MODE_SHORTCUTS 8
50 #define SETUP_MODE_SHORTCUTS_1 9
51 #define SETUP_MODE_SHORTCUTS_2 10
52 #define SETUP_MODE_SHORTCUTS_3 11
53 #define SETUP_MODE_SHORTCUTS_4 12
54 #define SETUP_MODE_SHORTCUTS_5 13
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK 14
58 #define SETUP_MODE_CHOOSE_OTHER 15
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
63 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
64 #define SETUP_MODE_CHOOSE_SCREEN_MODE 19
65 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
66 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
67 #define SETUP_MODE_CHOOSE_GRAPHICS 22
68 #define SETUP_MODE_CHOOSE_SOUNDS 23
69 #define SETUP_MODE_CHOOSE_MUSIC 24
70 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
71 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
72 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
73 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
74 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
75 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
77 #define MAX_SETUP_MODES 31
79 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
81 /* for input setup functions */
82 #define SETUPINPUT_SCREEN_POS_START 0
83 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
84 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
85 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
87 /* for various menu stuff */
88 #define MENU_SCREEN_START_XPOS 1
89 #define MENU_SCREEN_START_YPOS 2
90 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
91 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
92 #define MENU_TITLE1_YPOS 8
93 #define MENU_TITLE2_YPOS 46
94 #define MENU_SCREEN_INFO_XSTART 16
95 #define MENU_SCREEN_INFO_YSTART1 100
96 #define MENU_SCREEN_INFO_YSTART2 128
97 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
98 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
99 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
100 MENU_SCREEN_INFO_YSTART2 - \
102 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
103 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
104 MENU_SCREEN_INFO_YSTEP)
105 #define NUM_INFO_ELEMENTS_FROM_CONF \
106 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
107 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
108 MAX_MENU_ENTRIES_ON_SCREEN)
109 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
110 MAX_INFO_ELEMENTS_ON_SCREEN), \
111 NUM_INFO_ELEMENTS_FROM_CONF)
112 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
113 #define MAX_MENU_TEXT_LENGTH_BIG 13
114 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
116 /* buttons and scrollbars identifiers */
117 #define SCREEN_CTRL_ID_PREV_LEVEL 0
118 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
119 #define SCREEN_CTRL_ID_PREV_PLAYER 2
120 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
121 #define SCREEN_CTRL_ID_SCROLL_UP 4
122 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
123 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
125 #define NUM_SCREEN_GADGETS 7
127 #define NUM_SCREEN_MENUBUTTONS 4
128 #define NUM_SCREEN_SCROLLBUTTONS 2
129 #define NUM_SCREEN_SCROLLBARS 1
131 #define SCREEN_MASK_MAIN (1 << 0)
132 #define SCREEN_MASK_INPUT (1 << 1)
134 /* graphic position and size values for buttons and scrollbars */
135 #define SC_MENUBUTTON_XSIZE TILEX
136 #define SC_MENUBUTTON_YSIZE TILEY
138 #define SC_SCROLLBUTTON_XSIZE TILEX
139 #define SC_SCROLLBUTTON_YSIZE TILEY
141 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
143 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
144 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
145 SC_SCROLLBUTTON_YSIZE)
147 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
148 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
150 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
151 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
152 SC_SCROLLBUTTON_YSIZE)
154 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
155 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
156 SC_SCROLL_VERTICAL_YSIZE)
158 #define SC_BORDER_SIZE 14
161 /* forward declarations of internal functions */
162 static void HandleScreenGadgets(struct GadgetInfo *);
163 static void HandleSetupScreen_Generic(int, int, int, int, int);
164 static void HandleSetupScreen_Input(int, int, int, int, int);
165 static void CustomizeKeyboard(int);
166 static void CalibrateJoystick(int);
167 static void execSetupGame(void);
168 static void execSetupGraphics(void);
169 static void execSetupSound(void);
170 static void execSetupTouch(void);
171 static void execSetupArtwork(void);
172 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
174 static void DrawChooseLevelSet(void);
175 static void DrawChooseLevelNr(void);
176 static void DrawInfoScreen(void);
177 static void DrawSetupScreen(void);
179 static void DrawInfoScreen_NotAvailable(char *, char *);
180 static void DrawInfoScreen_HelpAnim(int, int, boolean);
181 static void DrawInfoScreen_HelpText(int, int, int, int);
182 static void HandleInfoScreen_Main(int, int, int, int, int);
183 static void HandleInfoScreen_TitleScreen(int);
184 static void HandleInfoScreen_Elements(int);
185 static void HandleInfoScreen_Music(int);
186 static void HandleInfoScreen_Credits(int);
187 static void HandleInfoScreen_Program(int);
188 static void HandleInfoScreen_Version(int);
190 static void MapScreenMenuGadgets(int);
191 static void MapScreenGadgets(int);
192 static void MapScreenTreeGadgets(TreeInfo *);
194 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
196 static int info_mode = INFO_MODE_MAIN;
197 static int setup_mode = SETUP_MODE_MAIN;
199 static TreeInfo *screen_modes = NULL;
200 static TreeInfo *screen_mode_current = NULL;
202 static TreeInfo *window_sizes = NULL;
203 static TreeInfo *window_size_current = NULL;
205 static TreeInfo *scaling_types = NULL;
206 static TreeInfo *scaling_type_current = NULL;
208 static TreeInfo *scroll_delays = NULL;
209 static TreeInfo *scroll_delay_current = NULL;
211 static TreeInfo *snapshot_modes = NULL;
212 static TreeInfo *snapshot_mode_current = NULL;
214 static TreeInfo *game_speeds = NULL;
215 static TreeInfo *game_speed_current = NULL;
217 static TreeInfo *volumes_simple = NULL;
218 static TreeInfo *volume_simple_current = NULL;
220 static TreeInfo *volumes_loops = NULL;
221 static TreeInfo *volume_loops_current = NULL;
223 static TreeInfo *volumes_music = NULL;
224 static TreeInfo *volume_music_current = NULL;
226 static TreeInfo *touch_controls = NULL;
227 static TreeInfo *touch_control_current = NULL;
229 static TreeInfo *move_distances = NULL;
230 static TreeInfo *move_distance_current = NULL;
232 static TreeInfo *drop_distances = NULL;
233 static TreeInfo *drop_distance_current = NULL;
235 static TreeInfo *level_number = NULL;
236 static TreeInfo *level_number_current = NULL;
238 static unsigned int sync_frame_delay = 0;
239 static unsigned int sync_frame_delay_value = GAME_FRAME_DELAY;
245 } window_sizes_list[] =
250 { 100, "100 % (Default)" },
267 } scaling_types_list[] =
269 { SCALING_QUALITY_NEAREST, "None" },
270 { SCALING_QUALITY_LINEAR, "Linear" },
271 { SCALING_QUALITY_BEST, "Anisotropic" },
280 } game_speeds_list[] =
289 { 1000, "1/1s (Extremely Slow)" },
294 { 29, "1/35s (Original Supaplex)" },
296 { 20, "1/50s (Normal Speed)" },
297 { 14, "1/70s (Maximum Supaplex)" },
301 { 1, "1/1000s (Extremely Fast)" },
311 } scroll_delays_list[] =
313 { 0, "0 Tiles (No Scroll Delay)" },
316 { 3, "3 Tiles (Default)" },
321 { 8, "8 Tiles (Maximum Scroll Delay)"},
330 } snapshot_modes_list[] =
332 { STR_SNAPSHOT_MODE_OFF, "Off" },
333 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
334 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
335 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
368 } touch_controls_list[] =
370 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
371 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
395 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
396 (s) <= GAME_MODE_SETUP ? (s) : \
397 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
398 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
400 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
401 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
402 (i) <= INFO_MODE_LEVELSET ? (i) : \
405 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
406 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
407 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
408 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
409 SETUP_MODE_CHOOSE_ARTWORK : \
410 SETUP_MODE_CHOOSE_OTHER)
412 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
413 menu.draw_xoffset[GAME_MODE_INFO] : \
414 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
415 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
416 menu.draw_yoffset[GAME_MODE_INFO] : \
417 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
419 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
420 menu.draw_xoffset[GAME_MODE_SETUP] : \
421 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
422 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
423 menu.draw_yoffset[GAME_MODE_SETUP] : \
424 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
426 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
427 DRAW_XOFFSET_INFO(info_mode) : \
428 (s) == GAME_MODE_SETUP ? \
429 DRAW_XOFFSET_SETUP(setup_mode) : \
430 menu.draw_xoffset[DRAW_MODE(s)])
431 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
432 DRAW_YOFFSET_INFO(info_mode) : \
433 (s) == GAME_MODE_SETUP ? \
434 DRAW_YOFFSET_SETUP(setup_mode) : \
435 menu.draw_yoffset[DRAW_MODE(s)])
437 #define mSX (SX + DRAW_XOFFSET(game_status))
438 #define mSY (SY + DRAW_YOFFSET(game_status))
440 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
441 menu.list_size[game_status] : \
442 MAX_MENU_ENTRIES_ON_SCREEN)
444 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
445 NUM_MENU_ENTRIES_ON_SCREEN)
448 /* title display and control definitions */
450 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
451 2 * MAX_NUM_TITLE_MESSAGES)
453 #define NO_DIRECT_LEVEL_SELECT (-1)
456 static int num_title_screens = 0;
458 struct TitleControlInfo
467 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
469 /* main menu display and control definitions */
471 #define MAIN_CONTROL_NAME 0
472 #define MAIN_CONTROL_LEVELS 1
473 #define MAIN_CONTROL_SCORES 2
474 #define MAIN_CONTROL_EDITOR 3
475 #define MAIN_CONTROL_INFO 4
476 #define MAIN_CONTROL_GAME 5
477 #define MAIN_CONTROL_SETUP 6
478 #define MAIN_CONTROL_QUIT 7
479 #define MAIN_CONTROL_PREV_LEVEL 8
480 #define MAIN_CONTROL_NEXT_LEVEL 9
481 #define MAIN_CONTROL_FIRST_LEVEL 10
482 #define MAIN_CONTROL_LAST_LEVEL 11
483 #define MAIN_CONTROL_LEVEL_NUMBER 12
484 #define MAIN_CONTROL_LEVEL_INFO_1 13
485 #define MAIN_CONTROL_LEVEL_INFO_2 14
486 #define MAIN_CONTROL_LEVEL_NAME 15
487 #define MAIN_CONTROL_LEVEL_AUTHOR 16
488 #define MAIN_CONTROL_LEVEL_YEAR 17
489 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
490 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
491 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
492 #define MAIN_CONTROL_TITLE_1 21
493 #define MAIN_CONTROL_TITLE_2 22
494 #define MAIN_CONTROL_TITLE_3 23
496 static char str_main_text_name[10];
497 static char str_main_text_first_level[10];
498 static char str_main_text_last_level[10];
499 static char str_main_text_level_number[10];
501 static char *main_text_name = str_main_text_name;
502 static char *main_text_first_level = str_main_text_first_level;
503 static char *main_text_last_level = str_main_text_last_level;
504 static char *main_text_level_number = str_main_text_level_number;
505 static char *main_text_levels = "Levelset";
506 static char *main_text_scores = "Hall Of Fame";
507 static char *main_text_editor = "Level Creator";
508 static char *main_text_info = "Info Screen";
509 static char *main_text_game = "Start Game";
510 static char *main_text_setup = "Setup";
511 static char *main_text_quit = "Quit";
512 static char *main_text_level_name = level.name;
513 static char *main_text_level_author = level.author;
514 static char *main_text_level_year = NULL;
515 static char *main_text_level_imported_from = NULL;
516 static char *main_text_level_imported_by = NULL;
517 static char *main_text_level_tested_by = NULL;
519 struct MainControlInfo
523 struct MenuPosInfo *pos_button;
526 struct TextPosInfo *pos_text;
529 struct TextPosInfo *pos_input;
533 static struct MainControlInfo main_controls[] =
537 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
538 &menu.main.text.name, &main_text_name,
539 &menu.main.input.name, &setup.player_name,
543 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
544 &menu.main.text.levels, &main_text_levels,
549 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
550 &menu.main.text.scores, &main_text_scores,
555 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
556 &menu.main.text.editor, &main_text_editor,
561 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
562 &menu.main.text.info, &main_text_info,
567 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
568 &menu.main.text.game, &main_text_game,
573 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
574 &menu.main.text.setup, &main_text_setup,
579 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
580 &menu.main.text.quit, &main_text_quit,
584 /* (these two buttons are real gadgets) */
586 MAIN_CONTROL_PREV_LEVEL,
587 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
592 MAIN_CONTROL_NEXT_LEVEL,
593 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
599 MAIN_CONTROL_FIRST_LEVEL,
601 &menu.main.text.first_level, &main_text_first_level,
605 MAIN_CONTROL_LAST_LEVEL,
607 &menu.main.text.last_level, &main_text_last_level,
611 MAIN_CONTROL_LEVEL_NUMBER,
613 &menu.main.text.level_number, &main_text_level_number,
617 MAIN_CONTROL_LEVEL_INFO_1,
619 &menu.main.text.level_info_1, NULL,
623 MAIN_CONTROL_LEVEL_INFO_2,
625 &menu.main.text.level_info_2, NULL,
629 MAIN_CONTROL_LEVEL_NAME,
631 &menu.main.text.level_name, &main_text_level_name,
635 MAIN_CONTROL_LEVEL_AUTHOR,
637 &menu.main.text.level_author, &main_text_level_author,
641 MAIN_CONTROL_LEVEL_YEAR,
643 &menu.main.text.level_year, &main_text_level_year,
647 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
649 &menu.main.text.level_imported_from, &main_text_level_imported_from,
653 MAIN_CONTROL_LEVEL_IMPORTED_BY,
655 &menu.main.text.level_imported_by, &main_text_level_imported_by,
659 MAIN_CONTROL_LEVEL_TESTED_BY,
661 &menu.main.text.level_tested_by, &main_text_level_tested_by,
665 MAIN_CONTROL_TITLE_1,
667 &menu.main.text.title_1, &setup.internal.program_title,
671 MAIN_CONTROL_TITLE_2,
673 &menu.main.text.title_2, &setup.internal.program_copyright,
677 MAIN_CONTROL_TITLE_3,
679 &menu.main.text.title_3, &setup.internal.program_company,
692 static int getTitleScreenGraphic(int nr, boolean initial)
694 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
697 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
699 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
703 static int getTitleScreenGameMode(boolean initial)
705 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
709 static int getTitleMessageGameMode(boolean initial)
711 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
715 static int getTitleScreenBackground(boolean initial)
717 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
722 static int getTitleMessageBackground(int nr, boolean initial)
724 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
728 static int getTitleBackground(int nr, boolean initial, boolean is_image)
730 int base = (is_image ?
731 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
732 IMG_BACKGROUND_TITLESCREEN_1) :
733 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
734 IMG_BACKGROUND_TITLEMESSAGE_1));
735 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
736 IMG_BACKGROUND_TITLE);
737 int graphic_local = base + nr;
739 if (graphic_info[graphic_local].bitmap != NULL)
740 return graphic_local;
742 if (graphic_info[graphic_global].bitmap != NULL)
743 return graphic_global;
745 return IMG_UNDEFINED;
748 static int getTitleSound(struct TitleControlInfo *tci)
750 boolean is_image = tci->is_image;
751 int initial = tci->initial;
752 int nr = tci->local_nr;
753 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
754 int base = (is_image ?
755 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
756 SND_BACKGROUND_TITLESCREEN_1) :
757 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
758 SND_BACKGROUND_TITLEMESSAGE_1));
759 int sound_global = menu.sound[mode];
760 int sound_local = base + nr;
763 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
764 nr, initial, is_image,
765 sound_global, getSoundListEntry(sound_global)->filename,
766 sound_local, getSoundListEntry(sound_local)->filename);
769 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
772 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
775 return SND_UNDEFINED;
778 static int getTitleMusic(struct TitleControlInfo *tci)
780 boolean is_image = tci->is_image;
781 int initial = tci->initial;
782 int nr = tci->local_nr;
783 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
784 int base = (is_image ?
785 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
786 MUS_BACKGROUND_TITLESCREEN_1) :
787 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
788 MUS_BACKGROUND_TITLEMESSAGE_1));
789 int music_global = menu.music[mode];
790 int music_local = base + nr;
793 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
794 nr, initial, is_image,
795 music_global, getMusicListEntry(music_global)->filename,
796 music_local, getMusicListEntry(music_local)->filename);
799 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
802 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
805 return MUS_UNDEFINED;
808 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
810 boolean is_image = tci->is_image;
811 boolean initial = tci->initial;
812 boolean first = tci->first;
813 int nr = tci->local_nr;
814 struct TitleMessageInfo tmi;
815 struct TitleFadingInfo ti;
817 tmi = (is_image ? (initial ? (first ?
818 titlescreen_initial_first[nr] :
819 titlescreen_initial[nr])
821 titlescreen_first[nr] :
823 : (initial ? (first ?
824 titlemessage_initial_first[nr] :
825 titlemessage_initial[nr])
827 titlemessage_first[nr] :
830 ti.fade_mode = tmi.fade_mode;
831 ti.fade_delay = tmi.fade_delay;
832 ti.post_delay = tmi.post_delay;
833 ti.auto_delay = tmi.auto_delay;
838 static int compareTitleControlInfo(const void *object1, const void *object2)
840 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
841 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
844 if (tci1->initial != tci2->initial)
845 compare_result = (tci1->initial ? -1 : +1);
846 else if (tci1->sort_priority != tci2->sort_priority)
847 compare_result = tci1->sort_priority - tci2->sort_priority;
848 else if (tci1->is_image != tci2->is_image)
849 compare_result = (tci1->is_image ? -1 : +1);
851 compare_result = tci1->local_nr - tci2->local_nr;
853 return compare_result;
856 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
858 int nr, int sort_priority)
860 title_controls[num_title_screens].is_image = is_image;
861 title_controls[num_title_screens].initial = initial;
862 title_controls[num_title_screens].local_nr = nr;
863 title_controls[num_title_screens].sort_priority = sort_priority;
865 title_controls[num_title_screens].first = FALSE; /* will be set later */
870 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
874 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
876 int graphic = getTitleScreenGraphic(i, initial);
877 Bitmap *bitmap = graphic_info[graphic].bitmap;
878 int sort_priority = graphic_info[graphic].sort_priority;
881 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
884 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
886 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
887 char *filename = getLevelSetTitleMessageFilename(i, initial);
888 int sort_priority = tmi->sort_priority;
890 if (filename != NULL)
891 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
895 static void InitializeTitleControls(boolean show_title_initial)
897 num_title_screens = 0;
899 /* 1st step: initialize title screens for game start (only when starting) */
900 if (show_title_initial)
901 InitializeTitleControls_CheckTitleInfo(TRUE);
903 /* 2nd step: initialize title screens for current level set */
904 InitializeTitleControls_CheckTitleInfo(FALSE);
906 /* sort title screens according to sort_priority and title number */
907 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
908 compareTitleControlInfo);
910 /* mark first title screen */
911 title_controls[0].first = TRUE;
914 static boolean visibleMenuPos(struct MenuPosInfo *pos)
916 return (pos != NULL && pos->x != -1 && pos->y != -1);
919 static boolean visibleTextPos(struct TextPosInfo *pos)
921 return (pos != NULL && pos->x != -1 && pos->y != -1);
924 static void InitializeMainControls()
926 boolean local_team_mode = (!options.network && setup.team_mode);
929 /* set main control text values to dynamically determined values */
930 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
932 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
933 menu.main.text.first_level.size));
934 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
935 menu.main.text.last_level.size));
936 strcpy(main_text_level_number, int2str(level_nr,
937 menu.main.text.level_number.size));
939 main_text_level_year = leveldir_current->year;
940 main_text_level_imported_from = leveldir_current->imported_from;
941 main_text_level_imported_by = leveldir_current->imported_by;
942 main_text_level_tested_by = leveldir_current->tested_by;
944 /* set main control screen positions to dynamically determined values */
945 for (i = 0; main_controls[i].nr != -1; i++)
947 struct MainControlInfo *mci = &main_controls[i];
949 struct MenuPosInfo *pos_button = mci->pos_button;
950 struct TextPosInfo *pos_text = mci->pos_text;
951 struct TextPosInfo *pos_input = mci->pos_input;
952 char *text = (mci->text ? *mci->text : NULL);
953 char *input = (mci->input ? *mci->input : NULL);
954 int button_graphic = mci->button_graphic;
955 int font_text = (pos_text ? pos_text->font : -1);
956 int font_input = (pos_input ? pos_input->font : -1);
958 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
959 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
960 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
961 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
962 int text_chars = (text != NULL ? strlen(text) : 0);
963 int input_chars = (input != NULL ? strlen(input) : 0);
966 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
968 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
969 int text_width = font_text_width * text_chars;
970 int text_height = font_text_height;
971 int input_width = font_input_width * input_chars;
972 int input_height = font_input_height;
974 if (nr == MAIN_CONTROL_NAME)
976 menu.main.input.name.width = input_width;
977 menu.main.input.name.height = input_height;
980 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
982 pos_button->width = button_width;
983 pos_button->height = button_height;
986 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
988 /* calculate size for non-clickable text -- needed for text alignment */
989 boolean calculate_text_size = (pos_button == NULL && text != NULL);
991 if (pos_text->width == -1 || calculate_text_size)
992 pos_text->width = text_width;
993 if (pos_text->height == -1 || calculate_text_size)
994 pos_text->height = text_height;
996 if (visibleMenuPos(pos_button))
998 if (pos_text->x == -1)
999 pos_text->x = pos_button->x + pos_button->width;
1000 if (pos_text->y == -1)
1002 pos_button->y + (pos_button->height - pos_text->height) / 2;
1006 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1008 if (visibleTextPos(pos_text))
1010 if (pos_input->x == -1)
1011 pos_input->x = pos_text->x + pos_text->width;
1012 if (pos_input->y == -1)
1013 pos_input->y = pos_text->y;
1016 if (pos_input->width == -1)
1017 pos_input->width = input_width;
1018 if (pos_input->height == -1)
1019 pos_input->height = input_height;
1024 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1025 int graphic, boolean pressed)
1027 struct GraphicInfo *g = &graphic_info[graphic];
1030 int xoffset = (pressed ? g->pressed_xoffset : 0);
1031 int yoffset = (pressed ? g->pressed_yoffset : 0);
1033 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1035 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1036 g->width, g->height, dst_x, dst_y);
1039 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1040 boolean active_input,
1041 boolean pressed_button)
1045 for (i = 0; main_controls[i].nr != -1; i++)
1047 struct MainControlInfo *mci = &main_controls[i];
1049 if (mci->nr == nr || nr == -1)
1051 struct MenuPosInfo *pos_button = mci->pos_button;
1052 struct TextPosInfo *pos_text = mci->pos_text;
1053 struct TextPosInfo *pos_input = mci->pos_input;
1054 char *text = (mci->text ? *mci->text : NULL);
1055 char *input = (mci->input ? *mci->input : NULL);
1056 int button_graphic = mci->button_graphic;
1057 int font_text = (pos_text ? pos_text->font : -1);
1058 int font_input = (pos_input ? pos_input->font : -1);
1062 button_graphic = BUTTON_ACTIVE(button_graphic);
1063 font_text = FONT_ACTIVE(font_text);
1068 font_input = FONT_ACTIVE(font_input);
1071 if (visibleMenuPos(pos_button))
1073 struct MenuPosInfo *pos = pos_button;
1074 int x = mSX + pos->x;
1075 int y = mSY + pos->y;
1077 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1078 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1081 if (visibleTextPos(pos_text) && text != NULL)
1083 struct TextPosInfo *pos = pos_text;
1084 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1085 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1088 /* (check why/if this is needed) */
1089 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1091 DrawText(x, y, text, font_text);
1094 if (visibleTextPos(pos_input) && input != NULL)
1096 struct TextPosInfo *pos = pos_input;
1097 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1098 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1101 /* (check why/if this is needed) */
1102 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1104 DrawText(x, y, input, font_input);
1110 static void DrawCursorAndText_Main(int nr, boolean active_text,
1111 boolean pressed_button)
1113 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1117 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1118 boolean pressed_button)
1120 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1124 static struct MainControlInfo *getMainControlInfo(int nr)
1128 for (i = 0; main_controls[i].nr != -1; i++)
1129 if (main_controls[i].nr == nr)
1130 return &main_controls[i];
1135 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1140 int rect_x = ALIGNED_TEXT_XPOS(rect);
1141 int rect_y = ALIGNED_TEXT_YPOS(rect);
1143 return (x >= rect_x && x < rect_x + rect->width &&
1144 y >= rect_y && y < rect_y + rect->height);
1147 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1152 int rect_x = ALIGNED_TEXT_XPOS(rect);
1153 int rect_y = ALIGNED_TEXT_YPOS(rect);
1156 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1157 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1158 (x >= rect_x && x < rect_x + rect->width &&
1159 y >= rect_y && y < rect_y + rect->height));
1162 return (x >= rect_x && x < rect_x + rect->width &&
1163 y >= rect_y && y < rect_y + rect->height);
1166 static void AdjustScrollbar(int id, int items_max, int items_visible,
1169 struct GadgetInfo *gi = screen_gadget[id];
1171 if (item_position > items_max - items_visible)
1172 item_position = items_max - items_visible;
1174 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1175 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1176 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1179 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1181 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1185 static void clearMenuListArea()
1187 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1189 /* correct scrollbar position if placed outside menu (playfield) area */
1190 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1191 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1193 /* clear menu list area, but not title or scrollbar */
1194 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1195 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1198 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1200 static int cursor_array[MAX_LEV_FIELDY];
1201 int x = mSX + TILEX * xpos;
1202 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1207 cursor_array[ypos] = graphic;
1209 graphic = cursor_array[ypos];
1213 graphic = BUTTON_ACTIVE(graphic);
1215 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1216 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1219 static void initCursor(int ypos, int graphic)
1221 drawCursorExt(0, ypos, FALSE, graphic);
1224 static void drawCursor(int ypos, boolean active)
1226 drawCursorExt(0, ypos, active, -1);
1229 static void drawCursorXY(int xpos, int ypos, int graphic)
1231 drawCursorExt(xpos, ypos, FALSE, graphic);
1234 static void drawChooseTreeCursor(int ypos, boolean active)
1236 int last_game_status = game_status; /* save current game status */
1238 drawCursorExt(0, ypos, active, -1);
1240 SetGameStatus(last_game_status); /* restore current game status */
1245 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1246 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1247 setup.internal.program_copyright);
1250 void DrawTitleScreenImage(int nr, boolean initial)
1252 int graphic = getTitleScreenGraphic(nr, initial);
1253 Bitmap *bitmap = graphic_info[graphic].bitmap;
1254 int width = graphic_info[graphic].width;
1255 int height = graphic_info[graphic].height;
1256 int src_x = graphic_info[graphic].src_x;
1257 int src_y = graphic_info[graphic].src_y;
1263 if (width > WIN_XSIZE)
1265 /* image width too large for window => center image horizontally */
1266 src_x = (width - WIN_XSIZE) / 2;
1270 if (height > WIN_YSIZE)
1272 /* image height too large for window => center image vertically */
1273 src_y = (height - WIN_YSIZE) / 2;
1277 /* always display title screens centered */
1278 dst_x = (WIN_XSIZE - width) / 2;
1279 dst_y = (WIN_YSIZE - height) / 2;
1281 SetDrawBackgroundMask(REDRAW_ALL);
1282 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1284 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1286 if (DrawingOnBackground(dst_x, dst_y))
1287 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1289 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1291 redraw_mask = REDRAW_ALL;
1294 void DrawTitleScreenMessage(int nr, boolean initial)
1296 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1297 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1298 int last_game_status = game_status; /* save current game status */
1300 if (filename == NULL)
1303 /* force TITLE font on title message screen */
1304 SetGameStatus(getTitleMessageGameMode(initial));
1306 /* if chars *and* width set to "-1", automatically determine width */
1307 if (tmi->chars == -1 && tmi->width == -1)
1308 tmi->width = viewport.window[game_status].width;
1310 /* if lines *and* height set to "-1", automatically determine height */
1311 if (tmi->lines == -1 && tmi->height == -1)
1312 tmi->height = viewport.window[game_status].height;
1314 /* if chars set to "-1", automatically determine by text and font width */
1315 if (tmi->chars == -1)
1316 tmi->chars = tmi->width / getFontWidth(tmi->font);
1318 tmi->width = tmi->chars * getFontWidth(tmi->font);
1320 /* if lines set to "-1", automatically determine by text and font height */
1321 if (tmi->lines == -1)
1322 tmi->lines = tmi->height / getFontHeight(tmi->font);
1324 tmi->height = tmi->lines * getFontHeight(tmi->font);
1326 /* if x set to "-1", automatically determine by width and alignment */
1328 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1330 /* if y set to "-1", automatically determine by height and alignment */
1332 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1334 SetDrawBackgroundMask(REDRAW_ALL);
1335 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1337 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1339 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1340 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1341 tmi->autowrap, tmi->centered, tmi->parse_comments);
1343 SetGameStatus(last_game_status); /* restore current game status */
1346 void DrawTitleScreen()
1348 KeyboardAutoRepeatOff();
1350 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1355 boolean CheckTitleScreen(boolean levelset_has_changed)
1357 static boolean show_title_initial = TRUE;
1358 boolean show_titlescreen = FALSE;
1360 /* needed to be able to skip title screen, if no image or message defined */
1361 InitializeTitleControls(show_title_initial);
1363 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1364 show_titlescreen = TRUE;
1366 /* show initial title images and messages only once at program start */
1367 show_title_initial = FALSE;
1369 return (show_titlescreen && num_title_screens > 0);
1374 static LevelDirTree *leveldir_last_valid = NULL;
1375 boolean levelset_has_changed = FALSE;
1376 int fade_mask = REDRAW_FIELD;
1378 LimitScreenUpdates(FALSE);
1380 FadeSetLeaveScreen();
1382 /* do not fade out here -- function may continue and fade on editor screen */
1385 FadeSoundsAndMusic();
1387 KeyboardAutoRepeatOn();
1390 audio.sound_deactivated = FALSE;
1394 /* needed if last screen was the playing screen, invoked from level editor */
1395 if (level_editor_test_game)
1397 CloseDoor(DOOR_CLOSE_ALL);
1399 SetGameStatus(GAME_MODE_EDITOR);
1406 /* needed if last screen was the setup screen and fullscreen state changed */
1407 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1408 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1410 /* leveldir_current may be invalid (level group, parent link) */
1411 if (!validLevelSeries(leveldir_current))
1412 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1414 if (leveldir_current != leveldir_last_valid)
1415 levelset_has_changed = TRUE;
1417 /* store valid level series information */
1418 leveldir_last_valid = leveldir_current;
1420 init_last = init; /* switch to new busy animation */
1422 /* needed if last screen (level choice) changed graphics, sounds or music */
1423 ReloadCustomArtwork(0);
1425 if (CheckTitleScreen(levelset_has_changed))
1427 game_status_last_screen = GAME_MODE_MAIN;
1429 SetGameStatus(GAME_MODE_TITLE);
1436 /* needed if different viewport properties defined for menues */
1437 ChangeViewportPropertiesIfNeeded();
1439 if (redraw_mask & REDRAW_ALL)
1440 fade_mask = REDRAW_ALL;
1442 if (CheckIfGlobalBorderHasChanged())
1443 fade_mask = REDRAW_ALL;
1447 /* needed if last screen was the editor screen */
1448 UndrawSpecialEditorDoor();
1450 SetDrawtoField(DRAW_BACKBUFFER);
1452 /* level_nr may have been set to value over handicap with level editor */
1453 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1454 level_nr = leveldir_current->handicap_level;
1456 LoadLevel(level_nr);
1457 LoadScore(level_nr);
1459 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1460 SetDrawDeactivationMask(REDRAW_NONE);
1461 SetDrawBackgroundMask(REDRAW_FIELD);
1463 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1466 if (fade_mask == REDRAW_ALL)
1467 RedrawGlobalBorder();
1472 InitializeMainControls();
1474 DrawCursorAndText_Main(-1, FALSE, FALSE);
1475 DrawPreviewLevelInitial();
1477 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1480 if (TAPE_IS_EMPTY(tape))
1482 DrawCompleteVideoDisplay();
1487 /* create gadgets for main menu screen */
1488 FreeScreenGadgets();
1489 CreateScreenGadgets();
1491 /* map gadgets for main menu screen */
1493 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1495 /* copy actual game door content to door double buffer for OpenDoor() */
1496 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1497 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1499 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1501 DrawMaskedBorder(fade_mask);
1506 /* update screen area with special editor door */
1507 redraw_mask |= REDRAW_ALL;
1510 SetMouseCursor(CURSOR_DEFAULT);
1514 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1517 static void gotoTopLevelDir()
1519 /* move upwards until inside (but not above) top level directory */
1520 while (leveldir_current->node_parent &&
1521 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1523 /* write a "path" into level tree for easy navigation to last level */
1524 if (leveldir_current->node_parent->node_group->cl_first == -1)
1526 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1527 int leveldir_pos = posTreeInfo(leveldir_current);
1528 int num_page_entries;
1529 int cl_first, cl_cursor;
1531 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1532 num_page_entries = num_leveldirs;
1534 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1536 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1537 cl_cursor = leveldir_pos - cl_first;
1539 leveldir_current->node_parent->node_group->cl_first = cl_first;
1540 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1543 leveldir_current = leveldir_current->node_parent;
1547 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1549 static unsigned int title_delay = 0;
1550 static int title_screen_nr = 0;
1551 static int last_sound = -1, last_music = -1;
1552 boolean return_to_main_menu = FALSE;
1553 struct TitleControlInfo *tci;
1556 if (button == MB_MENU_INITIALIZE)
1559 title_screen_nr = 0;
1560 tci = &title_controls[title_screen_nr];
1562 last_sound = SND_UNDEFINED;
1563 last_music = MUS_UNDEFINED;
1565 if (num_title_screens != 0)
1567 FadeSetEnterScreen();
1569 /* use individual title fading instead of global "enter screen" fading */
1570 fading = getTitleFading(tci);
1573 if (game_status_last_screen == GAME_MODE_INFO)
1575 if (num_title_screens == 0)
1577 /* switch game mode from title screen mode back to info screen mode */
1578 SetGameStatus(GAME_MODE_INFO);
1580 DrawInfoScreen_NotAvailable("Title screen information:",
1581 "No title screen for this level set.");
1586 FadeSoundsAndMusic();
1588 FadeOut(REDRAW_ALL);
1591 /* only required to update logic for redrawing global border */
1594 /* title screens may have different window size */
1595 ChangeViewportPropertiesIfNeeded();
1598 DrawTitleScreenImage(tci->local_nr, tci->initial);
1600 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1602 sound = getTitleSound(tci);
1603 music = getTitleMusic(tci);
1605 if (sound != last_sound)
1606 PlayMenuSoundExt(sound);
1607 if (music != last_music)
1608 PlayMenuMusicExt(music);
1613 SetMouseCursor(CURSOR_NONE);
1617 DelayReached(&title_delay, 0); /* reset delay counter */
1622 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1623 button = MB_MENU_CHOICE;
1625 if (button == MB_MENU_LEAVE)
1627 return_to_main_menu = TRUE;
1629 else if (button == MB_MENU_CHOICE)
1631 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1633 SetGameStatus(GAME_MODE_INFO);
1635 info_mode = INFO_MODE_MAIN;
1643 tci = &title_controls[title_screen_nr];
1645 if (title_screen_nr < num_title_screens)
1647 sound = getTitleSound(tci);
1648 music = getTitleMusic(tci);
1650 if (sound == SND_UNDEFINED || sound != last_sound)
1652 if (music == MUS_UNDEFINED || music != last_music)
1655 fading = getTitleFading(tci);
1657 FadeOut(REDRAW_ALL);
1660 DrawTitleScreenImage(tci->local_nr, tci->initial);
1662 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1664 sound = getTitleSound(tci);
1665 music = getTitleMusic(tci);
1667 if (sound != last_sound)
1668 PlayMenuSoundExt(sound);
1669 if (music != last_music)
1670 PlayMenuMusicExt(music);
1677 DelayReached(&title_delay, 0); /* reset delay counter */
1681 FadeSoundsAndMusic();
1683 return_to_main_menu = TRUE;
1687 if (return_to_main_menu)
1689 SetMouseCursor(CURSOR_DEFAULT);
1691 /* force full menu screen redraw after displaying title screens */
1692 redraw_mask = REDRAW_ALL;
1694 if (game_status_last_screen == GAME_MODE_INFO)
1696 SetGameStatus(GAME_MODE_INFO);
1698 info_mode = INFO_MODE_MAIN;
1702 else /* default: return to main menu */
1704 SetGameStatus(GAME_MODE_MAIN);
1711 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1713 int old_level_nr = level_nr;
1716 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1717 new_level_nr = selected_level_nr;
1719 new_level_nr = old_level_nr + step * direction;
1721 if (new_level_nr < leveldir_current->first_level)
1722 new_level_nr = leveldir_current->first_level;
1723 if (new_level_nr > leveldir_current->last_level)
1724 new_level_nr = leveldir_current->last_level;
1726 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1728 /* skipping levels is only allowed when trying to skip single level */
1729 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1730 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1732 leveldir_current->handicap_level++;
1733 SaveLevelSetup_SeriesInfo();
1736 new_level_nr = leveldir_current->handicap_level;
1739 if (new_level_nr != old_level_nr)
1741 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1743 PlaySound(SND_MENU_ITEM_SELECTING);
1745 level_nr = new_level_nr;
1747 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1748 int2str(level_nr, menu.main.text.level_number.size),
1749 mci->pos_text->font);
1751 LoadLevel(level_nr);
1752 DrawPreviewLevelInitial();
1756 DrawCompleteVideoDisplay();
1758 /* needed because DrawPreviewLevelInitial() takes some time */
1760 /* SyncDisplay(); */
1764 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1766 static int choice = MAIN_CONTROL_GAME;
1767 static boolean button_pressed_last = FALSE;
1768 boolean button_pressed = FALSE;
1772 if (button == MB_MENU_INITIALIZE)
1774 DrawCursorAndText_Main(choice, TRUE, FALSE);
1779 if (mx || my) /* mouse input */
1783 for (i = 0; main_controls[i].nr != -1; i++)
1785 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1786 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1787 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1789 pos = main_controls[i].nr;
1795 // handle pressed/unpressed state for active/inactive menu buttons
1796 // (if pos != -1, "i" contains index position corresponding to "pos")
1798 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1799 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1800 button_pressed = TRUE;
1802 if (button_pressed != button_pressed_last)
1804 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1807 PlaySound(SND_MENU_BUTTON_PRESSING);
1809 PlaySound(SND_MENU_BUTTON_RELEASING);
1812 else if (dx || dy) /* keyboard input */
1814 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1815 choice == MAIN_CONTROL_SETUP))
1816 button = MB_MENU_CHOICE;
1821 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1823 HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1825 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1827 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1829 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1831 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1833 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1837 CloseDoor(DOOR_CLOSE_2);
1839 SetGameStatus(GAME_MODE_LEVELNR);
1841 ChangeViewportPropertiesIfNeeded();
1843 DrawChooseLevelNr();
1845 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1851 PlaySound(SND_MENU_ITEM_ACTIVATING);
1853 DrawCursorAndText_Main(choice, FALSE, FALSE);
1854 DrawCursorAndText_Main(pos, TRUE, button_pressed);
1861 PlaySound(SND_MENU_ITEM_SELECTING);
1863 if (pos == MAIN_CONTROL_NAME)
1865 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
1867 HandleTypeName(strlen(setup.player_name), 0);
1869 else if (pos == MAIN_CONTROL_LEVELS)
1875 CloseDoor(DOOR_CLOSE_2);
1877 SetGameStatus(GAME_MODE_LEVELS);
1879 SaveLevelSetup_LastSeries();
1880 SaveLevelSetup_SeriesInfo();
1882 if (setup.internal.choose_from_top_leveldir)
1885 ChangeViewportPropertiesIfNeeded();
1887 DrawChooseLevelSet();
1890 else if (pos == MAIN_CONTROL_SCORES)
1894 CloseDoor(DOOR_CLOSE_2);
1896 SetGameStatus(GAME_MODE_SCORES);
1900 else if (pos == MAIN_CONTROL_EDITOR)
1902 if (leveldir_current->readonly &&
1903 !strEqual(setup.player_name, "Artsoft"))
1904 Request("This level is read only!", REQ_CONFIRM);
1908 CloseDoor(DOOR_CLOSE_2);
1910 SetGameStatus(GAME_MODE_EDITOR);
1912 FadeSetEnterScreen();
1916 else if (pos == MAIN_CONTROL_INFO)
1920 CloseDoor(DOOR_CLOSE_2);
1922 SetGameStatus(GAME_MODE_INFO);
1924 info_mode = INFO_MODE_MAIN;
1926 ChangeViewportPropertiesIfNeeded();
1930 else if (pos == MAIN_CONTROL_GAME)
1934 StartGameActions(options.network, setup.autorecord, level.random_seed);
1936 else if (pos == MAIN_CONTROL_SETUP)
1940 CloseDoor(DOOR_CLOSE_2);
1942 SetGameStatus(GAME_MODE_SETUP);
1944 setup_mode = SETUP_MODE_MAIN;
1946 ChangeViewportPropertiesIfNeeded();
1950 else if (pos == MAIN_CONTROL_QUIT)
1952 SaveLevelSetup_LastSeries();
1953 SaveLevelSetup_SeriesInfo();
1955 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1956 SetGameStatus(GAME_MODE_QUIT);
1961 button_pressed_last = button_pressed;
1965 /* ========================================================================= */
1966 /* info screen functions */
1967 /* ========================================================================= */
1969 static struct TokenInfo *info_info;
1970 static int num_info_info; /* number of info entries shown on screen */
1971 static int max_info_info; /* total number of info entries in list */
1973 static void execInfoTitleScreen()
1975 info_mode = INFO_MODE_TITLE;
1980 static void execInfoElements()
1982 info_mode = INFO_MODE_ELEMENTS;
1987 static void execInfoMusic()
1989 info_mode = INFO_MODE_MUSIC;
1994 static void execInfoCredits()
1996 info_mode = INFO_MODE_CREDITS;
2001 static void execInfoProgram()
2003 info_mode = INFO_MODE_PROGRAM;
2008 static void execInfoVersion()
2010 info_mode = INFO_MODE_VERSION;
2015 static void execInfoLevelSet()
2017 info_mode = INFO_MODE_LEVELSET;
2022 static void execExitInfo()
2024 SetGameStatus(GAME_MODE_MAIN);
2029 static struct TokenInfo info_info_main[] =
2031 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2032 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2033 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2034 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2035 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2036 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2037 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2038 { TYPE_EMPTY, NULL, "" },
2039 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2044 static int getMenuTextFont(int type)
2046 if (type & (TYPE_SWITCH |
2058 static struct TokenInfo *setup_info;
2059 static struct TokenInfo setup_info_input[];
2061 static struct TokenInfo *menu_info;
2063 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2064 int screen_pos, int menu_info_pos_raw,
2067 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2068 struct TokenInfo *ti = &token_info[pos];
2069 int xpos = MENU_SCREEN_START_XPOS;
2070 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2071 int font_nr = getMenuTextFont(ti->type);
2073 if (token_info == setup_info_input)
2074 font_nr = FONT_MENU_1;
2077 font_nr = FONT_ACTIVE(font_nr);
2079 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2081 if (ti->type & ~TYPE_SKIP_ENTRY)
2082 drawCursor(screen_pos, active);
2085 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2088 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2091 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2094 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2097 static char *screen_mode_text;
2098 static char *window_size_text;
2099 static char *scaling_type_text;
2101 static void drawSetupValue(int, int);
2103 static void drawMenuInfoList(int first_entry, int num_page_entries,
2104 int max_page_entries)
2108 if (first_entry + num_page_entries > max_page_entries)
2111 clearMenuListArea();
2113 for (i = 0; i < num_page_entries; i++)
2115 int menu_info_pos = first_entry + i;
2116 struct TokenInfo *si = &menu_info[menu_info_pos];
2117 void *value_ptr = si->value;
2119 /* set some entries to "unchangeable" according to other variables */
2120 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2121 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2122 (value_ptr == &setup.sound_music && !audio.music_available) ||
2123 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2124 (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
2125 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2126 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2127 si->type |= TYPE_GHOSTED;
2129 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2130 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2131 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2132 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2133 else if (si->type & ~TYPE_SKIP_ENTRY)
2134 initCursor(i, IMG_MENU_BUTTON);
2136 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2138 if (si->type & TYPE_VALUE &&
2139 menu_info == setup_info)
2140 drawSetupValue(i, menu_info_pos);
2144 static void DrawInfoScreen_Main()
2146 int fade_mask = REDRAW_FIELD;
2149 if (redraw_mask & REDRAW_ALL)
2150 fade_mask = REDRAW_ALL;
2152 if (CheckIfGlobalBorderHasChanged())
2153 fade_mask = REDRAW_ALL;
2157 FreeScreenGadgets();
2158 CreateScreenGadgets();
2160 /* (needed after displaying title screens which disable auto repeat) */
2161 KeyboardAutoRepeatOn();
2163 FadeSetLeaveScreen();
2167 ChangeViewportPropertiesIfNeeded();
2171 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2173 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2175 info_info = info_info_main;
2177 // determine maximal number of info entries that can be displayed on screen
2179 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2182 // determine maximal number of info entries available for menu of info screen
2184 for (i = 0; info_info[i].type != 0; i++)
2187 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2189 MapScreenGadgets(max_info_info);
2194 DrawMaskedBorder(fade_mask);
2201 static void changeSetupValue(int, int, int);
2203 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2204 int mode, int num_page_entries, int max_page_entries)
2206 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2207 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2208 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2209 int *num_page_entries_last = num_page_entries_all_last[game_status];
2210 int *choice_store = choice_stores[game_status];
2211 int *first_entry_store = first_entry_stores[game_status];
2212 int choice = choice_store[mode]; /* starts with 0 */
2213 int first_entry = first_entry_store[mode]; /* starts with 0 */
2215 int y = choice - first_entry;
2217 boolean position_set_by_scrollbar = (dx == 999);
2218 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2221 if (button == MB_MENU_INITIALIZE)
2223 // check if number of menu page entries has changed (may happen by change
2224 // of custom artwork definition value for 'list_size' for this menu screen)
2225 // (in this case, the last menu position most probably has to be corrected)
2226 if (num_page_entries != num_page_entries_last[mode])
2228 choice_store[mode] = first_entry_store[mode] = 0;
2230 choice = first_entry = 0;
2233 num_page_entries_last[mode] = num_page_entries;
2236 /* advance to first valid menu entry */
2237 while (choice < num_page_entries &&
2238 menu_info[choice].type & TYPE_SKIP_ENTRY)
2241 if (position_set_by_scrollbar)
2242 first_entry = first_entry_store[mode] = dy;
2244 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2245 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2247 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2249 if (choice < first_entry)
2251 choice = first_entry;
2253 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2256 else if (choice > first_entry + num_page_entries - 1)
2258 choice = first_entry + num_page_entries - 1;
2260 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2264 choice_store[mode] = choice;
2266 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2270 else if (button == MB_MENU_LEAVE)
2272 PlaySound(SND_MENU_ITEM_SELECTING);
2274 for (i = 0; i < max_page_entries; i++)
2276 if (menu_info[i].type & TYPE_LEAVE_MENU)
2278 void (*menu_callback_function)(void) = menu_info[i].value;
2282 menu_callback_function();
2284 break; /* absolutely needed because function changes 'menu_info'! */
2291 if (mx || my) /* mouse input */
2293 x = (mx - mSX) / 32;
2294 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2296 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2298 /* move cursor instead of scrolling when already at start/end of list */
2299 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2301 else if (dy == +1 * SCROLL_LINE &&
2302 first_entry + num_page_entries == max_page_entries)
2305 /* handle scrolling screen one line or page */
2307 y + dy > num_page_entries - 1)
2309 boolean redraw = FALSE;
2311 if (ABS(dy) == SCROLL_PAGE)
2312 step = num_page_entries - 1;
2314 if (dy < 0 && first_entry > 0)
2316 /* scroll page/line up */
2318 first_entry -= step;
2319 if (first_entry < 0)
2324 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2326 /* scroll page/line down */
2328 first_entry += step;
2329 if (first_entry + num_page_entries > max_page_entries)
2330 first_entry = MAX(0, max_page_entries - num_page_entries);
2337 choice += first_entry - first_entry_store[mode];
2339 if (choice < first_entry)
2341 choice = first_entry;
2343 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2346 else if (choice > first_entry + num_page_entries - 1)
2348 choice = first_entry + num_page_entries - 1;
2350 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2353 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2357 if (choice < first_entry ||
2358 choice > first_entry + num_page_entries - 1)
2359 first_entry += SIGN(dy);
2362 first_entry_store[mode] = first_entry;
2363 choice_store[mode] = choice;
2365 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2367 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2369 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2370 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2378 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2380 if (menu_info[choice].type & menu_navigation_type ||
2381 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2382 menu_info[choice].type & TYPE_YES_NO_AUTO)
2383 button = MB_MENU_CHOICE;
2388 /* jump to next non-empty menu entry (up or down) */
2389 while (first_entry + y > 0 &&
2390 first_entry + y < max_page_entries - 1 &&
2391 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2394 if (!IN_VIS_MENU(x, y))
2396 choice += y - y_old;
2398 if (choice < first_entry)
2399 first_entry = choice;
2400 else if (choice > first_entry + num_page_entries - 1)
2401 first_entry = choice - num_page_entries + 1;
2403 if (first_entry >= 0 &&
2404 first_entry + num_page_entries <= max_page_entries)
2406 first_entry_store[mode] = first_entry;
2408 if (choice < first_entry)
2409 choice = first_entry;
2410 else if (choice > first_entry + num_page_entries - 1)
2411 choice = first_entry + num_page_entries - 1;
2413 choice_store[mode] = choice;
2415 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2417 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2419 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2420 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2427 if (!anyScrollbarGadgetActive() &&
2428 IN_VIS_MENU(x, y) &&
2429 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2430 y >= 0 && y < num_page_entries)
2434 if (first_entry + y != choice &&
2435 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2437 PlaySound(SND_MENU_ITEM_ACTIVATING);
2439 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2440 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2442 choice = choice_store[mode] = first_entry + y;
2445 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2447 PlaySound(SND_MENU_ITEM_SELECTING);
2449 /* when selecting key headline, execute function for key value change */
2450 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2451 menu_info[first_entry + y + 1].type & TYPE_KEY)
2454 /* when selecting string value, execute function for list selection */
2455 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2456 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2459 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2461 void (*menu_callback_function)(void) =
2462 menu_info[first_entry + y].value;
2464 FadeSetFromType(menu_info[first_entry + y].type);
2466 menu_callback_function();
2468 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2469 menu_info == setup_info)
2471 changeSetupValue(y, first_entry + y, dx);
2477 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2479 menu_info = info_info;
2481 HandleMenuScreen(mx, my, dx, dy, button,
2482 info_mode, num_info_info, max_info_info);
2485 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2487 int ystart1 = mSY - SY + 100;
2488 int ystart2 = mSY - SY + 150;
2489 int ybottom = mSY - SY + SYSIZE - 20;
2491 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2493 FadeOut(REDRAW_FIELD);
2498 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2499 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2501 DrawTextSCentered(ybottom, FONT_TEXT_4,
2502 "Press any key or button for info menu");
2504 FadeIn(REDRAW_FIELD);
2507 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2509 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2510 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2511 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2512 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2513 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2514 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2515 int ystep = MENU_SCREEN_INFO_YSTEP;
2516 int element, action, direction;
2524 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2525 infoscreen_step[i] = infoscreen_frame[i] = 0;
2530 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2532 DrawTextSCentered(ybottom, FONT_TEXT_4,
2533 "Press any key or button for next page");
2539 while (helpanim_info[j].element != HELPANIM_LIST_END)
2541 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2546 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2555 j += infoscreen_step[i - start];
2557 element = helpanim_info[j].element;
2558 action = helpanim_info[j].action;
2559 direction = helpanim_info[j].direction;
2562 element = EL_UNKNOWN;
2564 if (action != -1 && direction != -1)
2565 graphic = el_act_dir2img(element, action, direction);
2566 else if (action != -1)
2567 graphic = el_act2img(element, action);
2568 else if (direction != -1)
2569 graphic = el_dir2img(element, direction);
2571 graphic = el2img(element);
2573 delay = helpanim_info[j++].delay;
2578 if (infoscreen_frame[i - start] == 0)
2581 infoscreen_frame[i - start] = delay - 1;
2585 sync_frame = delay - infoscreen_frame[i - start];
2586 infoscreen_frame[i - start]--;
2589 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2591 if (!infoscreen_frame[i - start])
2592 infoscreen_step[i - start] = 0;
2596 if (!infoscreen_frame[i - start])
2597 infoscreen_step[i - start]++;
2598 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2604 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2606 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2607 graphic, sync_frame, USE_MASKING);
2610 DrawInfoScreen_HelpText(element, action, direction, i - start);
2615 redraw_mask |= REDRAW_FIELD;
2620 static char *getHelpText(int element, int action, int direction)
2622 char token[MAX_LINE_LEN];
2624 strcpy(token, element_info[element].token_name);
2627 strcat(token, element_action_info[action].suffix);
2629 if (direction != -1)
2630 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2632 return getHashEntry(helptext_info, token);
2635 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2637 int font_nr = FONT_INFO_ELEMENTS;
2638 int font_width = getFontWidth(font_nr);
2639 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2640 int sy = mSY + 65 + 2 * 32 + 1;
2641 int ystep = TILEY + 4;
2642 int pad_x = sx - SX;
2643 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2644 int max_lines_per_text = 2;
2647 if (action != -1 && direction != -1) /* element.action.direction */
2648 text = getHelpText(element, action, direction);
2650 if (text == NULL && action != -1) /* element.action */
2651 text = getHelpText(element, action, -1);
2653 if (text == NULL && direction != -1) /* element.direction */
2654 text = getHelpText(element, -1, direction);
2656 if (text == NULL) /* base element */
2657 text = getHelpText(element, -1, -1);
2659 if (text == NULL) /* not found */
2660 text = "No description available";
2662 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2663 sy += getFontHeight(font_nr) / 2;
2665 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2666 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2667 TRUE, FALSE, FALSE);
2670 void DrawInfoScreen_TitleScreen()
2672 game_status_last_screen = GAME_MODE_INFO;
2674 SetGameStatus(GAME_MODE_TITLE);
2679 void HandleInfoScreen_TitleScreen(int button)
2681 HandleTitleScreen(0, 0, 0, 0, button);
2684 void DrawInfoScreen_Elements()
2686 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2688 FadeOut(REDRAW_FIELD);
2693 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2695 FadeIn(REDRAW_FIELD);
2700 void HandleInfoScreen_Elements(int button)
2702 static unsigned int info_delay = 0;
2703 static int num_anims;
2704 static int num_pages;
2706 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2709 if (button == MB_MENU_INITIALIZE)
2711 boolean new_element = TRUE;
2715 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2717 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2719 else if (new_element)
2722 new_element = FALSE;
2726 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2730 if (button == MB_MENU_LEAVE)
2732 PlaySound(SND_MENU_ITEM_SELECTING);
2734 info_mode = INFO_MODE_MAIN;
2739 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2741 if (button != MB_MENU_INITIALIZE)
2743 PlaySound(SND_MENU_ITEM_SELECTING);
2748 if (page >= num_pages)
2750 FadeSoundsAndMusic();
2752 info_mode = INFO_MODE_MAIN;
2759 FadeSetNextScreen();
2761 if (button != MB_MENU_INITIALIZE)
2762 FadeOut(REDRAW_FIELD);
2764 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2766 if (button != MB_MENU_INITIALIZE)
2767 FadeIn(REDRAW_FIELD);
2771 if (DelayReached(&info_delay, GameFrameDelay))
2772 if (page < num_pages)
2773 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2775 PlayMenuSoundIfLoop();
2779 void DrawInfoScreen_Music()
2781 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2783 FadeOut(REDRAW_FIELD);
2790 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2792 FadeIn(REDRAW_FIELD);
2795 void HandleInfoScreen_Music(int button)
2797 static struct MusicFileInfo *list = NULL;
2798 int ystart1 = mSY - SY + 100;
2799 int ystart2 = mSY - SY + 150;
2800 int ybottom = mSY - SY + SYSIZE - 20;
2803 if (button == MB_MENU_INITIALIZE)
2805 list = music_file_info;
2809 FadeSoundsAndMusic();
2814 DrawTextSCentered(ystart1, FONT_TEXT_1,
2815 "No music info for this level set.");
2817 DrawTextSCentered(ybottom, FONT_TEXT_4,
2818 "Press any key or button for info menu");
2824 if (button == MB_MENU_LEAVE)
2826 PlaySound(SND_MENU_ITEM_SELECTING);
2828 FadeSoundsAndMusic();
2830 info_mode = INFO_MODE_MAIN;
2835 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2839 if (button != MB_MENU_INITIALIZE)
2841 PlaySound(SND_MENU_ITEM_SELECTING);
2849 FadeSoundsAndMusic();
2851 info_mode = INFO_MODE_MAIN;
2857 FadeSoundsAndMusic();
2859 if (list != music_file_info)
2860 FadeSetNextScreen();
2862 if (button != MB_MENU_INITIALIZE)
2863 FadeOut(REDRAW_FIELD);
2870 int sound = list->music;
2872 if (sound_info[sound].loop)
2873 PlaySoundLoop(sound);
2877 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2881 PlayMusic(list->music);
2883 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2886 if (!strEqual(list->title, UNKNOWN_NAME))
2888 if (!strEqual(list->title_header, UNKNOWN_NAME))
2889 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2891 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2894 if (!strEqual(list->artist, UNKNOWN_NAME))
2896 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2897 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2899 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2901 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2904 if (!strEqual(list->album, UNKNOWN_NAME))
2906 if (!strEqual(list->album_header, UNKNOWN_NAME))
2907 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2909 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2911 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2914 if (!strEqual(list->year, UNKNOWN_NAME))
2916 if (!strEqual(list->year_header, UNKNOWN_NAME))
2917 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2919 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2921 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2924 DrawTextSCentered(ybottom, FONT_TEXT_4,
2925 "Press any key or button for next page");
2927 if (button != MB_MENU_INITIALIZE)
2928 FadeIn(REDRAW_FIELD);
2931 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2932 PlaySoundLoop(list->music);
2935 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2937 int ystart1 = mSY - SY + 100;
2938 int ystart2 = mSY - SY + 150;
2939 int ybottom = mSY - SY + SYSIZE - 20;
2945 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2949 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2950 "Special thanks to");
2951 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2953 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2955 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2956 "\"Boulder Dash\"");
2957 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2959 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2961 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2963 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2964 "First Star Software");
2966 else if (screen_nr == 1)
2968 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2969 "Special thanks to");
2970 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2971 "Klaus Heinz & Volker Wertich");
2972 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2974 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2975 "\"Emerald Mine\"");
2976 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2978 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2980 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2982 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2985 else if (screen_nr == 2)
2987 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2988 "Special thanks to");
2989 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2990 "Michael Stopp & Philip Jespersen");
2991 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2993 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2995 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2997 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2999 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3001 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3002 "Digital Integration");
3004 else if (screen_nr == 3)
3006 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3007 "Special thanks to");
3008 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3009 "Hiroyuki Imabayashi");
3010 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3012 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3014 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3016 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3018 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3020 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3023 else if (screen_nr == 4)
3025 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3026 "Special thanks to");
3027 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3029 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3031 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3032 "J\xfcrgen Bonhagen");
3033 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3034 "for the continuous creation");
3035 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3036 "of outstanding level sets");
3038 else if (screen_nr == 5)
3040 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3042 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3044 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3045 "for ideas and inspiration by");
3046 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3049 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3051 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3053 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3054 "for ideas and inspiration by");
3055 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3058 else if (screen_nr == 6)
3060 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3062 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3065 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3066 "for the code base used for the");
3067 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3068 "native Emerald Mine engine");
3070 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3071 "for the new Emerald Mine engine");
3074 else if (screen_nr == 7)
3076 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3078 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3080 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3081 "for the initial DOS port");
3083 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3085 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3087 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3088 "for some additional toons");
3090 else if (screen_nr == 8)
3092 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3093 "And not to forget:");
3094 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3096 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3097 "All those who contributed");
3098 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3099 "levels to this game");
3100 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3104 DrawTextSCentered(ybottom, FONT_TEXT_4,
3105 "Press any key or button for next page");
3108 void DrawInfoScreen_Credits()
3110 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3112 FadeSoundsAndMusic();
3114 FadeOut(REDRAW_FIELD);
3116 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3118 FadeIn(REDRAW_FIELD);
3121 void HandleInfoScreen_Credits(int button)
3123 static int screen_nr = 0;
3124 int num_screens = 9;
3126 if (button == MB_MENU_INITIALIZE)
3130 // DrawInfoScreen_CreditsScreen(screen_nr);
3133 if (button == MB_MENU_LEAVE)
3135 PlaySound(SND_MENU_ITEM_SELECTING);
3137 info_mode = INFO_MODE_MAIN;
3142 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3144 if (button != MB_MENU_INITIALIZE)
3146 PlaySound(SND_MENU_ITEM_SELECTING);
3151 if (screen_nr >= num_screens)
3153 FadeSoundsAndMusic();
3155 info_mode = INFO_MODE_MAIN;
3162 FadeSetNextScreen();
3164 if (button != MB_MENU_INITIALIZE)
3165 FadeOut(REDRAW_FIELD);
3167 DrawInfoScreen_CreditsScreen(screen_nr);
3169 if (button != MB_MENU_INITIALIZE)
3170 FadeIn(REDRAW_FIELD);
3174 PlayMenuSoundIfLoop();
3178 void DrawInfoScreen_Program()
3180 int ystart1 = mSY - SY + 100;
3181 int ystart2 = mSY - SY + 150;
3182 int ybottom = mSY - SY + SYSIZE - 20;
3185 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3187 FadeOut(REDRAW_FIELD);
3192 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3194 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3195 "This game is Freeware!");
3196 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3197 "If you like it, send e-mail to:");
3198 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3199 setup.internal.program_email);
3200 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3201 "More information and levels:");
3202 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3203 setup.internal.program_website);
3204 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3205 "If you have created new levels,");
3206 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
3207 "send them to me to include them!");
3208 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3211 DrawTextSCentered(ybottom, FONT_TEXT_4,
3212 "Press any key or button for info menu");
3214 FadeIn(REDRAW_FIELD);
3217 void HandleInfoScreen_Program(int button)
3219 if (button == MB_MENU_LEAVE)
3221 PlaySound(SND_MENU_ITEM_SELECTING);
3223 info_mode = INFO_MODE_MAIN;
3228 else if (button == MB_MENU_CHOICE)
3230 PlaySound(SND_MENU_ITEM_SELECTING);
3232 FadeSoundsAndMusic();
3234 info_mode = INFO_MODE_MAIN;
3239 PlayMenuSoundIfLoop();
3243 void DrawInfoScreen_Version()
3245 int font_header = FONT_TEXT_3;
3246 int font_text = FONT_TEXT_2;
3247 int xstep = getFontWidth(font_text);
3248 int ystep = getFontHeight(font_text);
3249 int ystart1 = mSY - SY + 100;
3250 int ystart2 = mSY - SY + 150;
3251 int ybottom = mSY - SY + SYSIZE - 20;
3252 int xstart1 = mSX - SX + 2 * xstep;
3253 int xstart2 = mSX - SX + 18 * xstep;
3254 int xstart3 = mSX - SX + 28 * xstep;
3255 SDL_version sdl_version_compiled;
3256 const SDL_version *sdl_version_linked;
3257 int driver_name_len = 10;
3258 #if defined(TARGET_SDL2)
3259 SDL_version sdl_version_linked_ext;
3260 const char *driver_name = NULL;
3262 char driver_name[driver_name_len];
3265 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3267 FadeOut(REDRAW_FIELD);
3272 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3274 DrawTextF(xstart1, ystart2, font_header, "Name");
3275 DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
3278 DrawTextF(xstart1, ystart2, font_header, "Version");
3279 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
3282 DrawTextF(xstart1, ystart2, font_header, "Platform");
3283 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3286 DrawTextF(xstart1, ystart2, font_header, "Target");
3287 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3290 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3291 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3293 ystart2 += 3 * ystep;
3294 DrawTextF(xstart1, ystart2, font_header, "Library");
3295 DrawTextF(xstart2, ystart2, font_header, "compiled");
3296 DrawTextF(xstart3, ystart2, font_header, "linked");
3298 SDL_VERSION(&sdl_version_compiled);
3299 #if defined(TARGET_SDL2)
3300 SDL_GetVersion(&sdl_version_linked_ext);
3301 sdl_version_linked = &sdl_version_linked_ext;
3303 sdl_version_linked = SDL_Linked_Version();
3306 ystart2 += 2 * ystep;
3307 DrawTextF(xstart1, ystart2, font_text, "SDL");
3308 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3309 sdl_version_compiled.major,
3310 sdl_version_compiled.minor,
3311 sdl_version_compiled.patch);
3312 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3313 sdl_version_linked->major,
3314 sdl_version_linked->minor,
3315 sdl_version_linked->patch);
3317 SDL_IMAGE_VERSION(&sdl_version_compiled);
3318 sdl_version_linked = IMG_Linked_Version();
3321 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3322 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3323 sdl_version_compiled.major,
3324 sdl_version_compiled.minor,
3325 sdl_version_compiled.patch);
3326 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3327 sdl_version_linked->major,
3328 sdl_version_linked->minor,
3329 sdl_version_linked->patch);
3331 SDL_MIXER_VERSION(&sdl_version_compiled);
3332 sdl_version_linked = Mix_Linked_Version();
3335 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3336 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3337 sdl_version_compiled.major,
3338 sdl_version_compiled.minor,
3339 sdl_version_compiled.patch);
3340 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3341 sdl_version_linked->major,
3342 sdl_version_linked->minor,
3343 sdl_version_linked->patch);
3345 SDL_NET_VERSION(&sdl_version_compiled);
3346 sdl_version_linked = SDLNet_Linked_Version();
3349 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3350 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3351 sdl_version_compiled.major,
3352 sdl_version_compiled.minor,
3353 sdl_version_compiled.patch);
3354 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3355 sdl_version_linked->major,
3356 sdl_version_linked->minor,
3357 sdl_version_linked->patch);
3359 ystart2 += 3 * ystep;
3360 DrawTextF(xstart1, ystart2, font_header, "Driver");
3361 DrawTextF(xstart2, ystart2, font_header, "Requested");
3362 DrawTextF(xstart3, ystart2, font_header, "Used");
3364 #if defined(TARGET_SDL2)
3365 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3367 SDL_VideoDriverName(driver_name, driver_name_len);
3370 ystart2 += 2 * ystep;
3371 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3372 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3373 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3375 #if defined(TARGET_SDL2)
3376 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3378 SDL_AudioDriverName(driver_name, driver_name_len);
3382 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3383 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3384 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3386 DrawTextSCentered(ybottom, FONT_TEXT_4,
3387 "Press any key or button for info menu");
3389 FadeIn(REDRAW_FIELD);
3392 void HandleInfoScreen_Version(int button)
3394 if (button == MB_MENU_LEAVE)
3396 PlaySound(SND_MENU_ITEM_SELECTING);
3398 info_mode = INFO_MODE_MAIN;
3403 else if (button == MB_MENU_CHOICE)
3405 PlaySound(SND_MENU_ITEM_SELECTING);
3407 FadeSoundsAndMusic();
3409 info_mode = INFO_MODE_MAIN;
3414 PlayMenuSoundIfLoop();
3418 void DrawInfoScreen_LevelSet()
3420 struct TitleMessageInfo *tmi = &readme;
3421 char *filename = getLevelSetInfoFilename();
3422 char *title = "Level Set Information:";
3423 int ystart1 = mSY - SY + 100;
3424 int ybottom = mSY - SY + SYSIZE - 20;
3426 if (filename == NULL)
3428 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3433 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3435 FadeOut(REDRAW_FIELD);
3440 DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3442 /* if x position set to "-1", automatically determine by playfield width */
3444 tmi->x = SXSIZE / 2;
3446 /* if y position set to "-1", use static default value */
3450 /* if width set to "-1", automatically determine by playfield width */
3451 if (tmi->width == -1)
3452 tmi->width = SXSIZE - 2 * TILEX;
3454 /* if height set to "-1", automatically determine by playfield height */
3455 if (tmi->height == -1)
3456 tmi->height = SYSIZE - 20 - tmi->y - 10;
3458 /* if chars set to "-1", automatically determine by text and font width */
3459 if (tmi->chars == -1)
3460 tmi->chars = tmi->width / getFontWidth(tmi->font);
3462 tmi->width = tmi->chars * getFontWidth(tmi->font);
3464 /* if lines set to "-1", automatically determine by text and font height */
3465 if (tmi->lines == -1)
3466 tmi->lines = tmi->height / getFontHeight(tmi->font);
3468 tmi->height = tmi->lines * getFontHeight(tmi->font);
3470 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3471 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3472 tmi->autowrap, tmi->centered, tmi->parse_comments);
3474 DrawTextSCentered(ybottom, FONT_TEXT_4,
3475 "Press any key or button for info menu");
3477 FadeIn(REDRAW_FIELD);
3480 void HandleInfoScreen_LevelSet(int button)
3482 if (button == MB_MENU_LEAVE)
3484 PlaySound(SND_MENU_ITEM_SELECTING);
3486 info_mode = INFO_MODE_MAIN;
3491 else if (button == MB_MENU_CHOICE)
3493 PlaySound(SND_MENU_ITEM_SELECTING);
3495 FadeSoundsAndMusic();
3497 info_mode = INFO_MODE_MAIN;
3502 PlayMenuSoundIfLoop();
3506 static void DrawInfoScreen()
3508 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3510 if (info_mode == INFO_MODE_TITLE)
3511 DrawInfoScreen_TitleScreen();
3512 else if (info_mode == INFO_MODE_ELEMENTS)
3513 DrawInfoScreen_Elements();
3514 else if (info_mode == INFO_MODE_MUSIC)
3515 DrawInfoScreen_Music();
3516 else if (info_mode == INFO_MODE_CREDITS)
3517 DrawInfoScreen_Credits();
3518 else if (info_mode == INFO_MODE_PROGRAM)
3519 DrawInfoScreen_Program();
3520 else if (info_mode == INFO_MODE_VERSION)
3521 DrawInfoScreen_Version();
3522 else if (info_mode == INFO_MODE_LEVELSET)
3523 DrawInfoScreen_LevelSet();
3525 DrawInfoScreen_Main();
3527 if (info_mode != INFO_MODE_MAIN &&
3528 info_mode != INFO_MODE_TITLE &&
3529 info_mode != INFO_MODE_MUSIC)
3536 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3538 if (info_mode == INFO_MODE_TITLE)
3539 HandleInfoScreen_TitleScreen(button);
3540 else if (info_mode == INFO_MODE_ELEMENTS)
3541 HandleInfoScreen_Elements(button);
3542 else if (info_mode == INFO_MODE_MUSIC)
3543 HandleInfoScreen_Music(button);
3544 else if (info_mode == INFO_MODE_CREDITS)
3545 HandleInfoScreen_Credits(button);
3546 else if (info_mode == INFO_MODE_PROGRAM)
3547 HandleInfoScreen_Program(button);
3548 else if (info_mode == INFO_MODE_VERSION)
3549 HandleInfoScreen_Version(button);
3550 else if (info_mode == INFO_MODE_LEVELSET)
3551 HandleInfoScreen_LevelSet(button);
3553 HandleInfoScreen_Main(mx, my, dx, dy, button);
3557 /* ========================================================================= */
3558 /* type name functions */
3559 /* ========================================================================= */
3561 void HandleTypeName(int newxpos, Key key)
3563 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3564 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3565 struct TextPosInfo *pos = mci->pos_input;
3566 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3567 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3568 static int xpos = 0;
3569 int font_nr = pos->font;
3570 int font_active_nr = FONT_ACTIVE(font_nr);
3571 int font_width = getFontWidth(font_active_nr);
3572 char key_char = getValidConfigValueChar(getCharFromKey(key));
3573 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3574 boolean is_active = TRUE;
3576 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3580 strcpy(last_player_name, setup.player_name);
3584 #if defined(TARGET_SDL2)
3585 SDL_StartTextInput();
3588 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3590 setup.player_name[xpos] = key_char;
3591 setup.player_name[xpos + 1] = 0;
3595 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3599 setup.player_name[xpos] = 0;
3601 else if (key == KSYM_Return && xpos > 0)
3607 SetGameStatus(GAME_MODE_MAIN);
3609 else if (key == KSYM_Escape)
3611 strcpy(setup.player_name, last_player_name);
3615 SetGameStatus(GAME_MODE_MAIN);
3620 pos->width = (strlen(setup.player_name) + 1) * font_width;
3621 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3623 DrawText(startx, starty, setup.player_name, font_active_nr);
3624 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3628 pos->width = strlen(setup.player_name) * font_width;
3629 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3631 DrawText(startx, starty, setup.player_name, font_nr);
3633 #if defined(TARGET_SDL2)
3634 SDL_StopTextInput();
3640 /* ========================================================================= */
3641 /* tree menu functions */
3642 /* ========================================================================= */
3644 static void DrawChooseTree(TreeInfo **ti_ptr)
3646 int fade_mask = REDRAW_FIELD;
3648 if (CheckIfGlobalBorderHasChanged())
3649 fade_mask = REDRAW_ALL;
3651 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3653 SetGameStatus(GAME_MODE_MAIN);
3662 FreeScreenGadgets();
3663 CreateScreenGadgets();
3669 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
3671 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3672 MapScreenTreeGadgets(*ti_ptr);
3674 DrawMaskedBorder(fade_mask);
3681 static void drawChooseTreeList(int first_entry, int num_page_entries,
3685 char *title_string = NULL;
3686 int yoffset_sets = MENU_TITLE1_YPOS;
3687 int yoffset_setup = 16;
3688 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3689 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3690 int last_game_status = game_status; /* save current game status */
3692 title_string = ti->infotext;
3694 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3696 clearMenuListArea();
3698 for (i = 0; i < num_page_entries; i++)
3700 TreeInfo *node, *node_first;
3701 int entry_pos = first_entry + i;
3702 int xpos = MENU_SCREEN_START_XPOS;
3703 int ypos = MENU_SCREEN_START_YPOS + i;
3704 int startx = mSX + xpos * 32;
3705 int starty = mSY + ypos * 32;
3706 int font_nr = FONT_TEXT_1;
3707 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3708 int startx_text = startx + font_xoffset;
3709 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3710 int text_size = startx_scrollbar - startx_text;
3711 int max_buffer_len = text_size / getFontWidth(font_nr);
3712 char buffer[max_buffer_len + 1];
3714 node_first = getTreeInfoFirstGroupEntry(ti);
3715 node = getTreeInfoFromPos(node_first, entry_pos);
3717 strncpy(buffer, node->name, max_buffer_len);
3718 buffer[max_buffer_len] = '\0';
3720 DrawText(startx, starty, buffer, font_nr + node->color);
3722 if (node->parent_link)
3723 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3724 else if (node->level_group)
3725 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3727 initCursor(i, IMG_MENU_BUTTON);
3730 SetGameStatus(last_game_status); /* restore current game status */
3732 redraw_mask |= REDRAW_FIELD;
3735 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3737 TreeInfo *node, *node_first;
3738 int x, last_redraw_mask = redraw_mask;
3739 int ypos = MENU_TITLE2_YPOS;
3740 int font_nr = FONT_TITLE_2;
3742 if (ti->type == TREE_TYPE_LEVEL_NR)
3743 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3745 if (ti->type != TREE_TYPE_LEVEL_DIR)
3748 node_first = getTreeInfoFirstGroupEntry(ti);
3749 node = getTreeInfoFromPos(node_first, entry_pos);
3751 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3753 if (node->parent_link)
3754 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3755 node->node_parent->name);
3756 else if (node->level_group)
3757 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3759 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3760 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3761 node->levels, (node->levels > 1 ? "levels" : "level"),
3764 /* let BackToFront() redraw only what is needed */
3765 redraw_mask = last_redraw_mask;
3766 for (x = 0; x < SCR_FIELDX; x++)
3767 MarkTileDirty(x, 1);
3770 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3773 TreeInfo *ti = *ti_ptr;
3775 int y = ti->cl_cursor;
3776 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3777 int num_entries = numTreeInfoInGroup(ti);
3778 int num_page_entries;
3779 int last_game_status = game_status; /* save current game status */
3780 boolean position_set_by_scrollbar = (dx == 999);
3782 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3783 num_page_entries = num_entries;
3785 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3787 SetGameStatus(last_game_status); /* restore current game status */
3789 if (button == MB_MENU_INITIALIZE)
3791 int num_entries = numTreeInfoInGroup(ti);
3792 int entry_pos = posTreeInfo(ti);
3794 if (ti->cl_first == -1)
3796 /* only on initialization */
3797 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3798 ti->cl_cursor = entry_pos - ti->cl_first;
3800 else if (ti->cl_cursor >= num_page_entries ||
3801 (num_entries > num_page_entries &&
3802 num_entries - ti->cl_first < num_page_entries))
3804 /* only after change of list size (by custom graphic configuration) */
3805 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3806 ti->cl_cursor = entry_pos - ti->cl_first;
3809 if (position_set_by_scrollbar)
3812 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3815 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3816 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3817 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3821 else if (button == MB_MENU_LEAVE)
3825 PlaySound(SND_MENU_ITEM_SELECTING);
3827 if (ti->node_parent)
3829 *ti_ptr = ti->node_parent;
3830 DrawChooseTree(ti_ptr);
3832 else if (game_status == GAME_MODE_SETUP)
3834 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3835 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3836 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3838 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3839 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3840 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
3841 execSetupGraphics();
3842 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3843 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3844 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3846 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3847 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3848 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3855 if (game_status == GAME_MODE_LEVELNR)
3857 int new_level_nr = atoi(level_number_current->identifier);
3859 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3862 SetGameStatus(GAME_MODE_MAIN);
3870 if (mx || my) /* mouse input */
3872 int last_game_status = game_status; /* save current game status */
3874 x = (mx - mSX) / 32;
3875 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3877 SetGameStatus(last_game_status); /* restore current game status */
3879 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3881 /* move cursor instead of scrolling when already at start/end of list */
3882 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3884 else if (dy == +1 * SCROLL_LINE &&
3885 ti->cl_first + num_page_entries == num_entries)
3888 /* handle scrolling screen one line or page */
3889 if (ti->cl_cursor + dy < 0 ||
3890 ti->cl_cursor + dy > num_page_entries - 1)
3892 boolean redraw = FALSE;
3894 if (ABS(dy) == SCROLL_PAGE)
3895 step = num_page_entries - 1;
3897 if (dy < 0 && ti->cl_first > 0)
3899 /* scroll page/line up */
3901 ti->cl_first -= step;
3902 if (ti->cl_first < 0)
3907 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3909 /* scroll page/line down */
3911 ti->cl_first += step;
3912 if (ti->cl_first + num_page_entries > num_entries)
3913 ti->cl_first = MAX(0, num_entries - num_page_entries);
3920 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3921 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3922 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3924 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3931 /* handle moving cursor one line */
3932 y = ti->cl_cursor + dy;
3937 TreeInfo *node_first, *node_cursor;
3938 int entry_pos = ti->cl_first + y;
3940 node_first = getTreeInfoFirstGroupEntry(ti);
3941 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3943 if (node_cursor->node_group)
3947 PlaySound(SND_MENU_ITEM_SELECTING);
3949 node_cursor->cl_first = ti->cl_first;
3950 node_cursor->cl_cursor = ti->cl_cursor;
3951 *ti_ptr = node_cursor->node_group;
3952 DrawChooseTree(ti_ptr);
3957 else if (dx == -1 && ti->node_parent)
3961 PlaySound(SND_MENU_ITEM_SELECTING);
3963 *ti_ptr = ti->node_parent;
3964 DrawChooseTree(ti_ptr);
3969 if (!anyScrollbarGadgetActive() &&
3970 IN_VIS_MENU(x, y) &&
3971 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3972 y >= 0 && y < num_page_entries)
3976 if (y != ti->cl_cursor)
3978 PlaySound(SND_MENU_ITEM_ACTIVATING);
3980 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3981 drawChooseTreeCursor(y, TRUE);
3982 drawChooseTreeInfo(ti->cl_first + y, ti);
3989 TreeInfo *node_first, *node_cursor;
3990 int entry_pos = ti->cl_first + y;
3992 PlaySound(SND_MENU_ITEM_SELECTING);
3994 node_first = getTreeInfoFirstGroupEntry(ti);
3995 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3997 if (node_cursor->node_group)
4001 node_cursor->cl_first = ti->cl_first;
4002 node_cursor->cl_cursor = ti->cl_cursor;
4003 *ti_ptr = node_cursor->node_group;
4004 DrawChooseTree(ti_ptr);
4006 else if (node_cursor->parent_link)
4010 *ti_ptr = node_cursor->node_parent;
4011 DrawChooseTree(ti_ptr);
4017 node_cursor->cl_first = ti->cl_first;
4018 node_cursor->cl_cursor = ti->cl_cursor;
4019 *ti_ptr = node_cursor;
4021 if (ti->type == TREE_TYPE_LEVEL_DIR)
4023 LoadLevelSetup_SeriesInfo();
4025 SaveLevelSetup_LastSeries();
4026 SaveLevelSetup_SeriesInfo();
4030 if (game_status == GAME_MODE_SETUP)
4032 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4033 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4034 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4036 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
4037 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4038 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
4039 execSetupGraphics();
4040 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4041 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4042 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4044 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4045 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4046 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4053 if (game_status == GAME_MODE_LEVELNR)
4055 int new_level_nr = atoi(level_number_current->identifier);
4057 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4060 SetGameStatus(GAME_MODE_MAIN);
4069 void DrawChooseLevelSet()
4071 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4073 DrawChooseTree(&leveldir_current);
4079 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4081 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4084 void DrawChooseLevelNr()
4088 if (level_number != NULL)
4090 freeTreeInfo(level_number);
4092 level_number = NULL;
4095 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4097 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4098 char identifier[32], name[32];
4101 /* temporarily load level info to get level name */
4102 LoadLevelInfoOnly(i);
4104 ti->node_top = &level_number;
4105 ti->sort_priority = 10000 + value;
4106 ti->color = (level.no_valid_file ? FC_BLUE :
4107 LevelStats_getSolved(i) ? FC_GREEN :
4108 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4110 sprintf(identifier, "%d", value);
4111 sprintf(name, "%03d: %s", value,
4112 (level.no_valid_file ? "(no file)" : level.name));
4114 setString(&ti->identifier, identifier);
4115 setString(&ti->name, name);
4116 setString(&ti->name_sorting, name);
4118 pushTreeInfo(&level_number, ti);
4121 /* sort level number values to start with lowest level number */
4122 sortTreeInfo(&level_number);
4124 /* set current level number to current level number */
4125 level_number_current =
4126 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4128 /* if that also fails, set current level number to first available level */
4129 if (level_number_current == NULL)
4130 level_number_current = level_number;
4132 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4134 DrawChooseTree(&level_number_current);
4140 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4142 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4145 void DrawHallOfFame(int highlight_position)
4147 int fade_mask = REDRAW_FIELD;
4149 /* needed if different viewport properties defined for scores */
4150 ChangeViewportPropertiesIfNeeded();
4152 if (CheckIfGlobalBorderHasChanged())
4153 fade_mask = REDRAW_ALL;
4156 FadeSoundsAndMusic();
4158 /* (this is needed when called from GameEnd() after winning a game) */
4159 KeyboardAutoRepeatOn();
4162 /* (this is needed when called from GameEnd() after winning a game) */
4163 SetDrawDeactivationMask(REDRAW_NONE);
4164 SetDrawBackgroundMask(REDRAW_FIELD);
4166 if (highlight_position < 0)
4167 LoadScore(level_nr);
4169 FadeSetEnterScreen();
4178 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4180 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4182 DrawMaskedBorder(fade_mask);
4187 static void drawHallOfFameList(int first_entry, int highlight_position)
4191 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4194 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4195 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4196 "HighScores of Level %d", level_nr);
4198 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4200 int entry = first_entry + i;
4201 boolean active = (entry == highlight_position);
4202 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4203 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4204 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4205 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4206 int dx1 = 3 * getFontWidth(font_nr1);
4207 int dx2 = dx1 + getFontWidth(font_nr1);
4208 int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
4209 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4210 int sy = mSY + 64 + i * 32;
4212 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4213 DrawText(mSX + dx1, sy, ".", font_nr1);
4215 for (j = 0; j < num_dots; j++)
4216 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4218 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4219 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4221 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4224 redraw_mask |= REDRAW_FIELD;
4227 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4229 static int first_entry = 0;
4230 static int highlight_position = 0;
4231 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4233 if (button == MB_MENU_INITIALIZE)
4236 highlight_position = mx;
4237 drawHallOfFameList(first_entry, highlight_position);
4242 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4243 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4247 if (first_entry > 0)
4249 first_entry -= step;
4250 if (first_entry < 0)
4253 drawHallOfFameList(first_entry, highlight_position);
4258 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4260 first_entry += step;
4261 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4262 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4264 drawHallOfFameList(first_entry, highlight_position);
4267 else if (button == MB_MENU_LEAVE)
4269 PlaySound(SND_MENU_ITEM_SELECTING);
4271 FadeSound(SND_BACKGROUND_SCORES);
4273 SetGameStatus(GAME_MODE_MAIN);
4277 else if (button == MB_MENU_CHOICE)
4279 PlaySound(SND_MENU_ITEM_SELECTING);
4281 FadeSound(SND_BACKGROUND_SCORES);
4283 SetGameStatus(GAME_MODE_MAIN);
4288 if (game_status == GAME_MODE_SCORES)
4289 PlayMenuSoundIfLoop();
4293 /* ========================================================================= */
4294 /* setup screen functions */
4295 /* ========================================================================= */
4297 static struct TokenInfo *setup_info;
4298 static int num_setup_info; /* number of setup entries shown on screen */
4299 static int max_setup_info; /* total number of setup entries in list */
4301 static char *screen_mode_text;
4302 static char *window_size_text;
4303 static char *scaling_type_text;
4304 static char *scroll_delay_text;
4305 static char *snapshot_mode_text;
4306 static char *game_speed_text;
4307 static char *graphics_set_name;
4308 static char *sounds_set_name;
4309 static char *music_set_name;
4310 static char *volume_simple_text;
4311 static char *volume_loops_text;
4312 static char *volume_music_text;
4313 static char *touch_controls_text;
4314 static char *move_distance_text;
4315 static char *drop_distance_text;
4317 static void execSetupMain()
4319 setup_mode = SETUP_MODE_MAIN;
4324 static void execSetupGame_setGameSpeeds()
4326 if (game_speeds == NULL)
4330 for (i = 0; game_speeds_list[i].value != -1; i++)
4332 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4333 char identifier[32], name[32];
4334 int value = game_speeds_list[i].value;
4335 char *text = game_speeds_list[i].text;
4337 ti->node_top = &game_speeds;
4338 ti->sort_priority = 10000 - value;
4340 sprintf(identifier, "%d", value);
4341 sprintf(name, "%s", text);
4343 setString(&ti->identifier, identifier);
4344 setString(&ti->name, name);
4345 setString(&ti->name_sorting, name);
4346 setString(&ti->infotext, "Game Speed");
4348 pushTreeInfo(&game_speeds, ti);
4351 /* sort game speed values to start with slowest game speed */
4352 sortTreeInfo(&game_speeds);
4354 /* set current game speed to configured game speed value */
4355 game_speed_current =
4356 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4358 /* if that fails, set current game speed to reliable default value */
4359 if (game_speed_current == NULL)
4360 game_speed_current =
4361 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4363 /* if that also fails, set current game speed to first available speed */
4364 if (game_speed_current == NULL)
4365 game_speed_current = game_speeds;
4368 setup.game_frame_delay = atoi(game_speed_current->identifier);
4370 /* needed for displaying game speed text instead of identifier */
4371 game_speed_text = game_speed_current->name;
4374 static void execSetupGame_setScrollDelays()
4376 if (scroll_delays == NULL)
4380 for (i = 0; scroll_delays_list[i].value != -1; i++)
4382 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4383 char identifier[32], name[32];
4384 int value = scroll_delays_list[i].value;
4385 char *text = scroll_delays_list[i].text;
4387 ti->node_top = &scroll_delays;
4388 ti->sort_priority = value;
4390 sprintf(identifier, "%d", value);
4391 sprintf(name, "%s", text);
4393 setString(&ti->identifier, identifier);
4394 setString(&ti->name, name);
4395 setString(&ti->name_sorting, name);
4396 setString(&ti->infotext, "Scaling Type");
4398 pushTreeInfo(&scroll_delays, ti);
4401 /* sort scaling type values to start with lowest scaling type value */
4402 sortTreeInfo(&scroll_delays);
4404 /* set current scaling type value to configured scaling type value */
4405 scroll_delay_current =
4406 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4408 /* if that fails, set current scaling type to reliable default value */
4409 if (scroll_delay_current == NULL)
4410 scroll_delay_current =
4411 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4413 /* if that also fails, set current scaling type to first available value */
4414 if (scroll_delay_current == NULL)
4415 scroll_delay_current = scroll_delays;
4418 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4420 /* needed for displaying scaling type text instead of identifier */
4421 scroll_delay_text = scroll_delay_current->name;
4424 static void execSetupGame_setSnapshotModes()
4426 if (snapshot_modes == NULL)
4430 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4432 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4433 char identifier[32], name[32];
4434 char *value = snapshot_modes_list[i].value;
4435 char *text = snapshot_modes_list[i].text;
4437 ti->node_top = &snapshot_modes;
4438 ti->sort_priority = i;
4440 sprintf(identifier, "%s", value);
4441 sprintf(name, "%s", text);
4443 setString(&ti->identifier, identifier);
4444 setString(&ti->name, name);
4445 setString(&ti->name_sorting, name);
4446 setString(&ti->infotext, "Snapshot Mode");
4448 pushTreeInfo(&snapshot_modes, ti);
4451 /* sort snapshot mode values to start with lowest snapshot mode value */
4452 sortTreeInfo(&snapshot_modes);
4454 /* set current snapshot mode value to configured snapshot mode value */
4455 snapshot_mode_current =
4456 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4458 /* if that fails, set current snapshot mode to reliable default value */
4459 if (snapshot_mode_current == NULL)
4460 snapshot_mode_current =
4461 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4463 /* if that also fails, set current snapshot mode to first available value */
4464 if (snapshot_mode_current == NULL)
4465 snapshot_mode_current = snapshot_modes;
4468 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4470 /* needed for displaying snapshot mode text instead of identifier */
4471 snapshot_mode_text = snapshot_mode_current->name;
4474 static void execSetupGame()
4476 execSetupGame_setGameSpeeds();
4477 execSetupGame_setScrollDelays();
4478 execSetupGame_setSnapshotModes();
4480 setup_mode = SETUP_MODE_GAME;
4485 static void execSetupChooseGameSpeed()
4487 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4492 static void execSetupChooseScrollDelay()
4494 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4499 static void execSetupChooseSnapshotMode()
4501 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4506 static void execSetupEditor()
4508 setup_mode = SETUP_MODE_EDITOR;
4513 static void execSetupGraphics_setWindowSizes(boolean update_list)
4515 if (window_sizes != NULL && update_list)
4517 freeTreeInfo(window_sizes);
4519 window_sizes = NULL;
4522 if (window_sizes == NULL)
4524 boolean current_window_size_found = FALSE;
4527 for (i = 0; window_sizes_list[i].value != -1; i++)
4529 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4530 char identifier[32], name[32];
4531 int value = window_sizes_list[i].value;
4532 char *text = window_sizes_list[i].text;
4534 ti->node_top = &window_sizes;
4535 ti->sort_priority = value;
4537 sprintf(identifier, "%d", value);
4538 sprintf(name, "%s", text);
4540 setString(&ti->identifier, identifier);
4541 setString(&ti->name, name);
4542 setString(&ti->name_sorting, name);
4543 setString(&ti->infotext, "Window Scaling");
4545 pushTreeInfo(&window_sizes, ti);
4547 if (value == setup.window_scaling_percent)
4548 current_window_size_found = TRUE;
4551 if (!current_window_size_found)
4553 // add entry for non-preset window scaling value
4555 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4556 char identifier[32], name[32];
4557 int value = setup.window_scaling_percent;
4559 ti->node_top = &window_sizes;
4560 ti->sort_priority = value;
4562 sprintf(identifier, "%d", value);
4563 sprintf(name, "%d %% (Current)", value);
4565 setString(&ti->identifier, identifier);
4566 setString(&ti->name, name);
4567 setString(&ti->name_sorting, name);
4568 setString(&ti->infotext, "Window Scaling");
4570 pushTreeInfo(&window_sizes, ti);
4573 /* sort window size values to start with lowest window size value */
4574 sortTreeInfo(&window_sizes);
4576 /* set current window size value to configured window size value */
4577 window_size_current =
4578 getTreeInfoFromIdentifier(window_sizes,
4579 i_to_a(setup.window_scaling_percent));
4581 /* if that fails, set current window size to reliable default value */
4582 if (window_size_current == NULL)
4583 window_size_current =
4584 getTreeInfoFromIdentifier(window_sizes,
4585 i_to_a(STD_WINDOW_SCALING_PERCENT));
4587 /* if that also fails, set current window size to first available value */
4588 if (window_size_current == NULL)
4589 window_size_current = window_sizes;
4592 setup.window_scaling_percent = atoi(window_size_current->identifier);
4594 /* needed for displaying window size text instead of identifier */
4595 window_size_text = window_size_current->name;
4598 static void execSetupGraphics_setScalingTypes()
4600 if (scaling_types == NULL)
4604 for (i = 0; scaling_types_list[i].value != NULL; i++)
4606 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4607 char identifier[32], name[32];
4608 char *value = scaling_types_list[i].value;
4609 char *text = scaling_types_list[i].text;
4611 ti->node_top = &scaling_types;
4612 ti->sort_priority = i;
4614 sprintf(identifier, "%s", value);
4615 sprintf(name, "%s", text);
4617 setString(&ti->identifier, identifier);
4618 setString(&ti->name, name);
4619 setString(&ti->name_sorting, name);
4620 setString(&ti->infotext, "Anti-Aliasing");
4622 pushTreeInfo(&scaling_types, ti);
4625 /* sort scaling type values to start with lowest scaling type value */
4626 sortTreeInfo(&scaling_types);
4628 /* set current scaling type value to configured scaling type value */
4629 scaling_type_current =
4630 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4632 /* if that fails, set current scaling type to reliable default value */
4633 if (scaling_type_current == NULL)
4634 scaling_type_current =
4635 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4637 /* if that also fails, set current scaling type to first available value */
4638 if (scaling_type_current == NULL)
4639 scaling_type_current = scaling_types;
4642 setup.window_scaling_quality = scaling_type_current->identifier;
4644 /* needed for displaying scaling type text instead of identifier */
4645 scaling_type_text = scaling_type_current->name;
4648 static void execSetupGraphics_setScreenModes()
4650 // if (screen_modes == NULL && video.fullscreen_available)
4651 if (screen_modes == NULL && video.fullscreen_modes != NULL)
4655 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4657 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4658 char identifier[32], name[32];
4659 int x = video.fullscreen_modes[i].width;
4660 int y = video.fullscreen_modes[i].height;
4663 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4665 ti->node_top = &screen_modes;
4666 ti->sort_priority = x * 10000 + y;
4668 sprintf(identifier, "%dx%d", x, y);
4669 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4671 setString(&ti->identifier, identifier);
4672 setString(&ti->name, name);
4673 setString(&ti->name_sorting, name);
4674 setString(&ti->infotext, "Fullscreen Mode");
4676 pushTreeInfo(&screen_modes, ti);
4679 /* sort fullscreen modes to start with lowest available screen resolution */
4680 sortTreeInfo(&screen_modes);
4682 /* set current screen mode for fullscreen mode to configured setup value */
4683 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4684 setup.fullscreen_mode);
4686 /* if that fails, set current screen mode to reliable default value */
4687 if (screen_mode_current == NULL)
4688 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4689 DEFAULT_FULLSCREEN_MODE);
4691 /* if that also fails, set current screen mode to first available mode */
4692 if (screen_mode_current == NULL)
4693 screen_mode_current = screen_modes;
4695 if (screen_mode_current == NULL)
4696 video.fullscreen_available = FALSE;
4699 // if (video.fullscreen_available)
4700 if (screen_mode_current != NULL)
4702 setup.fullscreen_mode = screen_mode_current->identifier;
4704 /* needed for displaying screen mode name instead of identifier */
4705 screen_mode_text = screen_mode_current->name;
4709 static void execSetupGraphics()
4711 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4713 // update "setup.window_scaling_percent" from list selection
4714 execSetupGraphics_setWindowSizes(FALSE);
4718 // update list selection from "setup.window_scaling_percent"
4719 execSetupGraphics_setWindowSizes(TRUE);
4722 execSetupGraphics_setScalingTypes();
4723 execSetupGraphics_setScreenModes();
4725 setup_mode = SETUP_MODE_GRAPHICS;
4729 #if defined(TARGET_SDL2)
4730 // window scaling may have changed at this point
4731 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4733 // window scaling quality may have changed at this point
4734 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4735 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4739 #if !defined(PLATFORM_ANDROID)
4740 #if defined(TARGET_SDL2)
4741 static void execSetupChooseWindowSize()
4743 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4748 static void execSetupChooseScalingType()
4750 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4755 static void execSetupChooseScreenMode()
4757 if (!video.fullscreen_available)
4760 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4767 static void execSetupChooseVolumeSimple()
4769 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4774 static void execSetupChooseVolumeLoops()
4776 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4781 static void execSetupChooseVolumeMusic()
4783 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4788 static void execSetupSound()
4790 if (volumes_simple == NULL)
4792 boolean current_volume_simple_found = FALSE;
4795 for (i = 0; volumes_list[i].value != -1; i++)
4797 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4798 char identifier[32], name[32];
4799 int value = volumes_list[i].value;
4800 char *text = volumes_list[i].text;
4802 ti->node_top = &volumes_simple;
4803 ti->sort_priority = value;
4805 sprintf(identifier, "%d", value);
4806 sprintf(name, "%s", text);
4808 setString(&ti->identifier, identifier);
4809 setString(&ti->name, name);
4810 setString(&ti->name_sorting, name);
4811 setString(&ti->infotext, "Sound Volume");
4813 pushTreeInfo(&volumes_simple, ti);
4815 if (value == setup.volume_simple)
4816 current_volume_simple_found = TRUE;
4819 if (!current_volume_simple_found)
4821 // add entry for non-preset volume value
4823 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4824 char identifier[32], name[32];
4825 int value = setup.volume_simple;
4827 ti->node_top = &volumes_simple;
4828 ti->sort_priority = value;
4830 sprintf(identifier, "%d", value);
4831 sprintf(name, "%d %% (Current)", value);
4833 setString(&ti->identifier, identifier);
4834 setString(&ti->name, name);
4835 setString(&ti->name_sorting, name);
4836 setString(&ti->infotext, "Sound Volume");
4838 pushTreeInfo(&volumes_simple, ti);
4841 /* sort volume values to start with lowest volume value */
4842 sortTreeInfo(&volumes_simple);
4844 /* set current volume value to configured volume value */
4845 volume_simple_current =
4846 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4848 /* if that fails, set current volume to reliable default value */
4849 if (volume_simple_current == NULL)
4850 volume_simple_current =
4851 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4853 /* if that also fails, set current volume to first available value */
4854 if (volume_simple_current == NULL)
4855 volume_simple_current = volumes_simple;
4858 if (volumes_loops == NULL)
4860 boolean current_volume_loops_found = FALSE;
4863 for (i = 0; volumes_list[i].value != -1; i++)
4865 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4866 char identifier[32], name[32];
4867 int value = volumes_list[i].value;
4868 char *text = volumes_list[i].text;
4870 ti->node_top = &volumes_loops;
4871 ti->sort_priority = value;
4873 sprintf(identifier, "%d", value);
4874 sprintf(name, "%s", text);
4876 setString(&ti->identifier, identifier);
4877 setString(&ti->name, name);
4878 setString(&ti->name_sorting, name);
4879 setString(&ti->infotext, "Loops Volume");
4881 pushTreeInfo(&volumes_loops, ti);
4883 if (value == setup.volume_loops)
4884 current_volume_loops_found = TRUE;
4887 if (!current_volume_loops_found)
4889 // add entry for non-preset volume value
4891 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4892 char identifier[32], name[32];
4893 int value = setup.volume_loops;
4895 ti->node_top = &volumes_loops;
4896 ti->sort_priority = value;
4898 sprintf(identifier, "%d", value);
4899 sprintf(name, "%d %% (Current)", value);
4901 setString(&ti->identifier, identifier);
4902 setString(&ti->name, name);
4903 setString(&ti->name_sorting, name);
4904 setString(&ti->infotext, "Loops Volume");
4906 pushTreeInfo(&volumes_loops, ti);
4909 /* sort volume values to start with lowest volume value */
4910 sortTreeInfo(&volumes_loops);
4912 /* set current volume value to configured volume value */
4913 volume_loops_current =
4914 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4916 /* if that fails, set current volume to reliable default value */
4917 if (volume_loops_current == NULL)
4918 volume_loops_current =
4919 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4921 /* if that also fails, set current volume to first available value */
4922 if (volume_loops_current == NULL)
4923 volume_loops_current = volumes_loops;
4926 if (volumes_music == NULL)
4928 boolean current_volume_music_found = FALSE;
4931 for (i = 0; volumes_list[i].value != -1; i++)
4933 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4934 char identifier[32], name[32];
4935 int value = volumes_list[i].value;
4936 char *text = volumes_list[i].text;
4938 ti->node_top = &volumes_music;
4939 ti->sort_priority = value;
4941 sprintf(identifier, "%d", value);
4942 sprintf(name, "%s", text);
4944 setString(&ti->identifier, identifier);
4945 setString(&ti->name, name);
4946 setString(&ti->name_sorting, name);
4947 setString(&ti->infotext, "Music Volume");
4949 pushTreeInfo(&volumes_music, ti);
4951 if (value == setup.volume_music)
4952 current_volume_music_found = TRUE;
4955 if (!current_volume_music_found)
4957 // add entry for non-preset volume value
4959 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4960 char identifier[32], name[32];
4961 int value = setup.volume_music;
4963 ti->node_top = &volumes_music;
4964 ti->sort_priority = value;
4966 sprintf(identifier, "%d", value);
4967 sprintf(name, "%d %% (Current)", value);
4969 setString(&ti->identifier, identifier);
4970 setString(&ti->name, name);
4971 setString(&ti->name_sorting, name);
4972 setString(&ti->infotext, "Music Volume");
4974 pushTreeInfo(&volumes_music, ti);
4977 /* sort volume values to start with lowest volume value */
4978 sortTreeInfo(&volumes_music);
4980 /* set current volume value to configured volume value */
4981 volume_music_current =
4982 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4984 /* if that fails, set current volume to reliable default value */
4985 if (volume_music_current == NULL)
4986 volume_music_current =
4987 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4989 /* if that also fails, set current volume to first available value */
4990 if (volume_music_current == NULL)
4991 volume_music_current = volumes_music;
4994 setup.volume_simple = atoi(volume_simple_current->identifier);
4995 setup.volume_loops = atoi(volume_loops_current->identifier);
4996 setup.volume_music = atoi(volume_music_current->identifier);
4998 /* needed for displaying volume text instead of identifier */
4999 volume_simple_text = volume_simple_current->name;
5000 volume_loops_text = volume_loops_current->name;
5001 volume_music_text = volume_music_current->name;
5003 setup_mode = SETUP_MODE_SOUND;
5008 static void execSetupChooseTouchControls()
5010 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5015 static void execSetupChooseMoveDistance()
5017 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5022 static void execSetupChooseDropDistance()
5024 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5029 static void execSetupTouch()
5031 if (touch_controls == NULL)
5035 for (i = 0; touch_controls_list[i].value != NULL; i++)
5037 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5038 char identifier[32], name[32];
5039 char *value = touch_controls_list[i].value;
5040 char *text = touch_controls_list[i].text;
5042 ti->node_top = &touch_controls;
5043 ti->sort_priority = i;
5045 sprintf(identifier, "%s", value);
5046 sprintf(name, "%s", text);
5048 setString(&ti->identifier, identifier);
5049 setString(&ti->name, name);
5050 setString(&ti->name_sorting, name);
5051 setString(&ti->infotext, "Control Type");
5053 pushTreeInfo(&touch_controls, ti);
5056 /* sort touch control values to start with lowest touch control value */
5057 sortTreeInfo(&touch_controls);
5059 /* set current touch control value to configured touch control value */
5060 touch_control_current =
5061 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5063 /* if that fails, set current touch control to reliable default value */
5064 if (touch_control_current == NULL)
5065 touch_control_current =
5066 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5068 /* if that also fails, set current touch control to first available value */
5069 if (touch_control_current == NULL)
5070 touch_control_current = touch_controls;
5073 if (move_distances == NULL)
5077 for (i = 0; distances_list[i].value != -1; i++)
5079 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5080 char identifier[32], name[32];
5081 int value = distances_list[i].value;
5082 char *text = distances_list[i].text;
5084 ti->node_top = &move_distances;
5085 ti->sort_priority = value;
5087 sprintf(identifier, "%d", value);
5088 sprintf(name, "%s", text);
5090 setString(&ti->identifier, identifier);
5091 setString(&ti->name, name);
5092 setString(&ti->name_sorting, name);
5093 setString(&ti->infotext, "Move Distance");
5095 pushTreeInfo(&move_distances, ti);
5098 /* sort distance values to start with lowest distance value */
5099 sortTreeInfo(&move_distances);
5101 /* set current distance value to configured distance value */
5102 move_distance_current =
5103 getTreeInfoFromIdentifier(move_distances,
5104 i_to_a(setup.touch.move_distance));
5106 /* if that fails, set current distance to reliable default value */
5107 if (move_distance_current == NULL)
5108 move_distance_current =
5109 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5111 /* if that also fails, set current distance to first available value */
5112 if (move_distance_current == NULL)
5113 move_distance_current = move_distances;
5116 if (drop_distances == NULL)
5120 for (i = 0; distances_list[i].value != -1; i++)
5122 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5123 char identifier[32], name[32];
5124 int value = distances_list[i].value;
5125 char *text = distances_list[i].text;
5127 ti->node_top = &drop_distances;
5128 ti->sort_priority = value;
5130 sprintf(identifier, "%d", value);
5131 sprintf(name, "%s", text);
5133 setString(&ti->identifier, identifier);
5134 setString(&ti->name, name);
5135 setString(&ti->name_sorting, name);
5136 setString(&ti->infotext, "Drop Distance");
5138 pushTreeInfo(&drop_distances, ti);
5141 /* sort distance values to start with lowest distance value */
5142 sortTreeInfo(&drop_distances);
5144 /* set current distance value to configured distance value */
5145 drop_distance_current =
5146 getTreeInfoFromIdentifier(drop_distances,
5147 i_to_a(setup.touch.drop_distance));
5149 /* if that fails, set current distance to reliable default value */
5150 if (drop_distance_current == NULL)
5151 drop_distance_current =
5152 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5154 /* if that also fails, set current distance to first available value */
5155 if (drop_distance_current == NULL)
5156 drop_distance_current = drop_distances;
5159 setup.touch.control_type = touch_control_current->identifier;
5160 setup.touch.move_distance = atoi(move_distance_current->identifier);
5161 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5163 /* needed for displaying volume text instead of identifier */
5164 touch_controls_text = touch_control_current->name;
5165 move_distance_text = move_distance_current->name;
5166 drop_distance_text = drop_distance_current->name;
5168 setup_mode = SETUP_MODE_TOUCH;
5173 static void execSetupArtwork()
5176 printf("::: '%s', '%s', '%s'\n",
5177 artwork.gfx_current->subdir,
5178 artwork.gfx_current->fullpath,
5179 artwork.gfx_current->basepath);
5182 setup.graphics_set = artwork.gfx_current->identifier;
5183 setup.sounds_set = artwork.snd_current->identifier;
5184 setup.music_set = artwork.mus_current->identifier;
5186 /* needed if last screen (setup choice) changed graphics, sounds or music */
5187 ReloadCustomArtwork(0);
5189 /* needed for displaying artwork name instead of artwork identifier */
5190 graphics_set_name = artwork.gfx_current->name;
5191 sounds_set_name = artwork.snd_current->name;
5192 music_set_name = artwork.mus_current->name;
5194 setup_mode = SETUP_MODE_ARTWORK;
5199 static void execSetupChooseGraphics()
5201 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5206 static void execSetupChooseSounds()
5208 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5213 static void execSetupChooseMusic()
5215 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5220 #if !defined(PLATFORM_ANDROID)
5221 static void execSetupInput()
5223 setup_mode = SETUP_MODE_INPUT;
5229 static void execSetupShortcuts()
5231 setup_mode = SETUP_MODE_SHORTCUTS;
5236 static void execSetupShortcuts1()
5238 setup_mode = SETUP_MODE_SHORTCUTS_1;
5243 static void execSetupShortcuts2()
5245 setup_mode = SETUP_MODE_SHORTCUTS_2;
5250 static void execSetupShortcuts3()
5252 setup_mode = SETUP_MODE_SHORTCUTS_3;
5257 static void execSetupShortcuts4()
5259 setup_mode = SETUP_MODE_SHORTCUTS_4;
5264 static void execSetupShortcuts5()
5266 setup_mode = SETUP_MODE_SHORTCUTS_5;
5271 static void execExitSetup()
5273 SetGameStatus(GAME_MODE_MAIN);
5278 static void execSaveAndExitSetup()
5284 static struct TokenInfo setup_info_main[] =
5286 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
5287 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
5288 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
5289 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
5290 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
5291 #if !defined(PLATFORM_ANDROID)
5292 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
5293 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5295 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5297 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
5298 { TYPE_EMPTY, NULL, "" },
5299 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
5300 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
5305 static struct TokenInfo setup_info_game[] =
5307 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5308 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5309 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5310 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5311 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5312 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5313 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5314 { TYPE_STRING, &game_speed_text, "" },
5316 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5317 { TYPE_STRING, &scroll_delay_text, "" },
5319 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5320 { TYPE_STRING, &snapshot_mode_text, "" },
5321 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5322 { TYPE_EMPTY, NULL, "" },
5323 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5328 static struct TokenInfo setup_info_editor[] =
5331 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5332 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5333 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5334 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5335 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5336 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5337 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5338 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5340 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5341 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5342 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5344 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5346 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5347 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5348 { TYPE_EMPTY, NULL, "" },
5350 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5351 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5352 { TYPE_EMPTY, NULL, "" },
5354 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5355 { TYPE_EMPTY, NULL, "" },
5356 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5361 static struct TokenInfo setup_info_graphics[] =
5363 #if !defined(PLATFORM_ANDROID)
5364 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5365 #if defined(TARGET_SDL2)
5366 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5367 { TYPE_STRING, &window_size_text, "" },
5368 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5369 { TYPE_STRING, &scaling_type_text, "" },
5371 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
5372 { TYPE_STRING, &screen_mode_text, "" },
5376 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5377 { TYPE_STRING, &scroll_delay_text, "" },
5379 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5380 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5381 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5382 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5383 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
5384 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5385 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5386 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5387 { TYPE_EMPTY, NULL, "" },
5388 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5393 static struct TokenInfo setup_info_sound[] =
5395 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5396 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5397 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5398 { TYPE_EMPTY, NULL, "" },
5399 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5400 { TYPE_STRING, &volume_simple_text, "" },
5401 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5402 { TYPE_STRING, &volume_loops_text, "" },
5403 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5404 { TYPE_STRING, &volume_music_text, "" },
5405 { TYPE_EMPTY, NULL, "" },
5406 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5411 static struct TokenInfo setup_info_artwork[] =
5413 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5414 { TYPE_STRING, &graphics_set_name, "" },
5415 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5416 { TYPE_STRING, &sounds_set_name, "" },
5417 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5418 { TYPE_STRING, &music_set_name, "" },
5419 { TYPE_EMPTY, NULL, "" },
5420 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5421 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5422 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5423 { TYPE_EMPTY, NULL, "" },
5424 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5429 static struct TokenInfo setup_info_input[] =
5431 { TYPE_SWITCH, NULL, "Player:" },
5432 { TYPE_SWITCH, NULL, "Device:" },
5433 { TYPE_ENTER_MENU, NULL, "" },
5434 { TYPE_EMPTY, NULL, "" },
5435 { TYPE_EMPTY, NULL, "" },
5436 { TYPE_EMPTY, NULL, "" },
5437 { TYPE_EMPTY, NULL, "" },
5438 { TYPE_EMPTY, NULL, "" },
5439 { TYPE_EMPTY, NULL, "" },
5440 { TYPE_EMPTY, NULL, "" },
5441 { TYPE_EMPTY, NULL, "" },
5442 { TYPE_EMPTY, NULL, "" },
5443 { TYPE_EMPTY, NULL, "" },
5444 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5449 static struct TokenInfo setup_info_touch[] =
5451 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5452 { TYPE_STRING, &touch_controls_text, "" },
5453 { TYPE_EMPTY, NULL, "" },
5454 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
5455 { TYPE_STRING, &move_distance_text, "" },
5456 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
5457 { TYPE_STRING, &drop_distance_text, "" },
5458 { TYPE_EMPTY, NULL, "" },
5459 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5464 static struct TokenInfo setup_info_shortcuts[] =
5466 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5467 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5468 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5469 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5470 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5471 { TYPE_EMPTY, NULL, "" },
5472 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5477 static struct TokenInfo setup_info_shortcuts_1[] =
5479 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5480 { TYPE_KEY, &setup.shortcut.save_game, "" },
5481 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5482 { TYPE_KEY, &setup.shortcut.load_game, "" },
5483 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5484 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5485 { TYPE_EMPTY, NULL, "" },
5486 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5487 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5488 { TYPE_EMPTY, NULL, "" },
5489 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5494 static struct TokenInfo setup_info_shortcuts_2[] =
5496 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5497 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5498 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5499 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5500 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5501 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5502 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5503 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5504 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5505 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5506 { TYPE_EMPTY, NULL, "" },
5507 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5512 static struct TokenInfo setup_info_shortcuts_3[] =
5514 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5515 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5516 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5517 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5518 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5519 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5520 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5521 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5522 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5523 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5524 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5525 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5526 { TYPE_EMPTY, NULL, "" },
5527 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5532 static struct TokenInfo setup_info_shortcuts_4[] =
5534 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5535 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5536 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5537 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5538 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5539 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5540 { TYPE_EMPTY, NULL, "" },
5541 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5546 static struct TokenInfo setup_info_shortcuts_5[] =
5548 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5549 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5550 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5551 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5552 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5553 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5554 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5555 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5556 { TYPE_EMPTY, NULL, "" },
5557 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5562 static Key getSetupKey()
5564 Key key = KSYM_UNDEFINED;
5565 boolean got_key_event = FALSE;
5567 while (!got_key_event)
5569 if (PendingEvent()) /* got event */
5577 case EVENT_KEYPRESS:
5579 key = GetEventKey((KeyEvent *)&event, TRUE);
5581 /* press 'Escape' or 'Enter' to keep the existing key binding */
5582 if (key == KSYM_Escape || key == KSYM_Return)
5583 key = KSYM_UNDEFINED; /* keep old value */
5585 got_key_event = TRUE;
5589 case EVENT_KEYRELEASE:
5590 key_joystick_mapping = 0;
5594 HandleOtherEvents(&event);
5602 WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
5608 static int getSetupValueFont(int type, void *value)
5610 if (type & TYPE_KEY)
5611 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5612 else if (type & TYPE_STRING)
5613 return FONT_VALUE_2;
5614 else if (type & TYPE_ECS_AGA)
5615 return FONT_VALUE_1;
5616 else if (type & TYPE_BOOLEAN_STYLE)
5617 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5618 else if (type & TYPE_YES_NO_AUTO)
5619 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5620 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5622 return FONT_VALUE_1;
5625 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5627 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5628 struct TokenInfo *si = &setup_info[si_pos];
5629 boolean font_draw_xoffset_modified = FALSE;
5630 int font_draw_xoffset_old = -1;
5631 int xoffset = (num_setup_info < max_setup_info ? -1 : 0);
5632 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5633 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5634 int xpos = menu_screen_value_xpos;
5635 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5636 int startx = mSX + xpos * 32;
5637 int starty = mSY + ypos * 32;
5638 int font_nr, font_width;
5639 int type = si->type;
5640 void *value = si->value;
5641 char *value_string = getSetupValue(type, value);
5644 if (value_string == NULL)
5647 if (type & TYPE_KEY)
5649 xpos = MENU_SCREEN_START_XPOS;
5651 if (type & TYPE_QUERY)
5652 value_string = "<press key>";
5654 else if (type & TYPE_STRING)
5656 int max_value_len = (SCR_FIELDX - 2) * 2;
5658 xpos = MENU_SCREEN_START_XPOS;
5660 if (strlen(value_string) > max_value_len)
5661 value_string[max_value_len] = '\0';
5663 else if (type & TYPE_YES_NO_AUTO)
5665 xpos = menu_screen_value_xpos - 1;
5668 startx = mSX + xpos * 32;
5669 starty = mSY + ypos * 32;
5670 font_nr = getSetupValueFont(type, value);
5671 font_width = getFontWidth(font_nr);
5673 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5674 if (setup_mode != SETUP_MODE_INPUT)
5676 int max_menu_text_length_big = (menu_screen_value_xpos -
5677 MENU_SCREEN_START_XPOS);
5678 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5679 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5680 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5681 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5682 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5683 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5684 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5685 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5686 boolean correct_font_draw_xoffset = FALSE;
5688 if (xpos == MENU_SCREEN_START_XPOS &&
5689 startx + font1_xoffset < text_startx + text_font_xoffset)
5690 correct_font_draw_xoffset = TRUE;
5692 if (xpos == menu_screen_value_xpos &&
5693 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5694 correct_font_draw_xoffset = TRUE;
5696 /* check if setup value would overlap with setup text when printed */
5697 /* (this can happen for extreme/wrong values for font draw offset) */
5698 if (correct_font_draw_xoffset)
5700 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5701 font_draw_xoffset_modified = TRUE;
5703 if (type & TYPE_KEY)
5704 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5705 else if (!(type & TYPE_STRING))
5706 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5707 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5711 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5712 DrawText(startx + i * font_width, starty, " ", font_nr);
5714 DrawText(startx, starty, value_string, font_nr);
5716 if (font_draw_xoffset_modified)
5717 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5720 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5722 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5723 struct TokenInfo *si = &setup_info[si_pos];
5725 if (si->type & TYPE_BOOLEAN_STYLE)
5727 *(boolean *)si->value ^= TRUE;
5729 else if (si->type & TYPE_YES_NO_AUTO)
5733 (*(int *)si->value == AUTO ? TRUE :
5734 *(int *)si->value == TRUE ? FALSE : AUTO) :
5735 (*(int *)si->value == TRUE ? AUTO :
5736 *(int *)si->value == AUTO ? FALSE : TRUE));
5738 else if (si->type & TYPE_KEY)
5742 si->type |= TYPE_QUERY;
5743 drawSetupValue(screen_pos, setup_info_pos_raw);
5744 si->type &= ~TYPE_QUERY;
5746 key = getSetupKey();
5747 if (key != KSYM_UNDEFINED)
5748 *(Key *)si->value = key;
5751 drawSetupValue(screen_pos, setup_info_pos_raw);
5753 // fullscreen state may have changed at this point
5754 if (si->value == &setup.fullscreen)
5755 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5758 static void DrawSetupScreen_Generic()
5760 int fade_mask = REDRAW_FIELD;
5761 boolean redraw_all = FALSE;
5762 char *title_string = NULL;
5765 if (CheckIfGlobalBorderHasChanged())
5766 fade_mask = REDRAW_ALL;
5770 FreeScreenGadgets();
5771 CreateScreenGadgets();
5773 if (redraw_mask & REDRAW_ALL)
5780 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5782 if (setup_mode == SETUP_MODE_MAIN)
5784 setup_info = setup_info_main;
5785 title_string = "Setup";
5787 else if (setup_mode == SETUP_MODE_GAME)
5789 setup_info = setup_info_game;
5790 title_string = "Setup Game";
5792 else if (setup_mode == SETUP_MODE_EDITOR)
5794 setup_info = setup_info_editor;
5795 title_string = "Setup Editor";
5797 else if (setup_mode == SETUP_MODE_GRAPHICS)
5799 setup_info = setup_info_graphics;
5800 title_string = "Setup Graphics";
5802 else if (setup_mode == SETUP_MODE_SOUND)
5804 setup_info = setup_info_sound;
5805 title_string = "Setup Sound";
5807 else if (setup_mode == SETUP_MODE_ARTWORK)
5809 setup_info = setup_info_artwork;
5810 title_string = "Custom Artwork";
5812 else if (setup_mode == SETUP_MODE_TOUCH)
5814 setup_info = setup_info_touch;
5815 title_string = "Setup Touch Ctrls";
5817 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5819 setup_info = setup_info_shortcuts;
5820 title_string = "Setup Shortcuts";
5822 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5824 setup_info = setup_info_shortcuts_1;
5825 title_string = "Setup Shortcuts";
5827 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5829 setup_info = setup_info_shortcuts_2;
5830 title_string = "Setup Shortcuts";
5832 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5834 setup_info = setup_info_shortcuts_3;
5835 title_string = "Setup Shortcuts";
5837 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5839 setup_info = setup_info_shortcuts_4;
5840 title_string = "Setup Shortcuts";
5842 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5844 setup_info = setup_info_shortcuts_5;
5845 title_string = "Setup Shortcuts";
5848 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5850 // determine maximal number of setup entries that can be displayed on screen
5852 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5855 // determine maximal number of setup entries available for this setup screen
5857 for (i = 0; setup_info[i].type != 0; i++)
5860 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5862 MapScreenGadgets(max_setup_info);
5865 redraw_mask = fade_mask = REDRAW_ALL;
5867 DrawMaskedBorder(fade_mask);
5874 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5876 menu_info = setup_info;
5878 HandleMenuScreen(mx, my, dx, dy, button,
5879 setup_mode, num_setup_info, max_setup_info);
5882 void DrawSetupScreen_Input()
5886 FadeOut(REDRAW_FIELD);
5890 setup_info = setup_info_input;
5892 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5894 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5895 "Joysticks deactivated on this screen");
5897 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5899 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5900 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5901 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5902 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5903 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5904 initCursor(i, IMG_MENU_BUTTON);
5906 DrawCursorAndText_Setup(i, -1, FALSE);
5909 /* create gadgets for setup input menu screen */
5910 FreeScreenGadgets();
5911 CreateScreenGadgets();
5913 /* map gadgets for setup input menu screen */
5914 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5916 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5918 FadeIn(REDRAW_FIELD);
5923 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5925 if (device_name == NULL)
5928 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5931 if (strlen(device_name) > 1)
5933 char c1 = device_name[strlen(device_name) - 1];
5934 char c2 = device_name[strlen(device_name) - 2];
5936 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5937 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5940 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5941 strlen(device_name));
5944 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5947 static struct SetupKeyboardInfo custom_key;
5954 { &custom_key.left, "Joystick Left" },
5955 { &custom_key.right, "Joystick Right" },
5956 { &custom_key.up, "Joystick Up" },
5957 { &custom_key.down, "Joystick Down" },
5958 { &custom_key.snap, "Button 1" },
5959 { &custom_key.drop, "Button 2" }
5961 static char *joystick_name[MAX_PLAYERS] =
5968 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5972 custom_key = setup.input[player_nr].key;
5974 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5975 FONT_INPUT_1_ACTIVE);
5977 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5979 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5980 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5982 if (setup.input[player_nr].use_joystick)
5984 char *device_name = setup.input[player_nr].joy.device_name;
5985 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5986 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5988 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5989 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5993 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5994 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5997 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
5999 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
6000 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
6001 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
6002 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
6004 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
6005 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
6006 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
6007 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
6008 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
6009 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
6011 for (i = 0; i < 6; i++)
6013 int ypos = 6 + i + (i > 3 ? i-3 : 0);
6015 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6017 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6018 (setup.input[player_nr].use_joystick ?
6020 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6024 static int input_player_nr = 0;
6026 void HandleSetupScreen_Input_Player(int step, int direction)
6028 int old_player_nr = input_player_nr;
6031 new_player_nr = old_player_nr + step * direction;
6032 if (new_player_nr < 0)
6034 if (new_player_nr > MAX_PLAYERS - 1)
6035 new_player_nr = MAX_PLAYERS - 1;
6037 if (new_player_nr != old_player_nr)
6039 input_player_nr = new_player_nr;
6041 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6045 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6047 static int choice = 0;
6050 int pos_start = SETUPINPUT_SCREEN_POS_START;
6051 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6052 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6053 int pos_end = SETUPINPUT_SCREEN_POS_END;
6055 if (button == MB_MENU_INITIALIZE)
6057 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6059 DrawCursorAndText_Setup(choice, -1, TRUE);
6063 else if (button == MB_MENU_LEAVE)
6065 setup_mode = SETUP_MODE_MAIN;
6072 if (mx || my) /* mouse input */
6074 x = (mx - mSX) / 32;
6075 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6077 else if (dx || dy) /* keyboard input */
6079 if (dx && choice == 0)
6080 x = (dx < 0 ? 10 : 12);
6081 else if ((dx && choice == 1) ||
6082 (dx == +1 && choice == 2) ||
6083 (dx == -1 && choice == pos_end))
6084 button = MB_MENU_CHOICE;
6088 if (y >= pos_empty1 && y <= pos_empty2)
6089 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6092 if (y == 0 && dx != 0 && button)
6094 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6096 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6097 y >= pos_start && y <= pos_end &&
6098 !(y >= pos_empty1 && y <= pos_empty2))
6104 DrawCursorAndText_Setup(choice, -1, FALSE);
6105 DrawCursorAndText_Setup(y, -1, TRUE);
6107 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6116 char *device_name = setup.input[input_player_nr].joy.device_name;
6118 if (!setup.input[input_player_nr].use_joystick)
6120 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6122 setJoystickDeviceToNr(device_name, new_device_nr);
6123 setup.input[input_player_nr].use_joystick = TRUE;
6127 int device_nr = getJoystickNrFromDeviceName(device_name);
6128 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6130 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6131 setup.input[input_player_nr].use_joystick = FALSE;
6133 setJoystickDeviceToNr(device_name, new_device_nr);
6136 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6140 if (setup.input[input_player_nr].use_joystick)
6143 CalibrateJoystick(input_player_nr);
6146 CustomizeKeyboard(input_player_nr);
6148 else if (y == pos_end)
6154 setup_mode = SETUP_MODE_MAIN;
6161 void CustomizeKeyboard(int player_nr)
6165 boolean finished = FALSE;
6166 static struct SetupKeyboardInfo custom_key;
6171 } customize_step[] =
6173 { &custom_key.left, "Move Left" },
6174 { &custom_key.right, "Move Right" },
6175 { &custom_key.up, "Move Up" },
6176 { &custom_key.down, "Move Down" },
6177 { &custom_key.snap, "Snap Field" },
6178 { &custom_key.drop, "Drop Element" }
6181 /* read existing key bindings from player setup */
6182 custom_key = setup.input[player_nr].key;
6185 FadeOut(REDRAW_FIELD);
6189 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6192 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6193 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6194 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6195 "Key:", FONT_INPUT_1_ACTIVE);
6196 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6197 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6199 FadeIn(REDRAW_FIELD);
6205 if (PendingEvent()) /* got event */
6213 case EVENT_KEYPRESS:
6215 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6217 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6219 if (key == KSYM_Escape)
6220 FadeSkipNextFadeIn();
6226 /* all keys configured -- wait for "Escape" or "Return" key */
6230 /* press 'Enter' to keep the existing key binding */
6231 if (key == KSYM_Return)
6232 key = *customize_step[step_nr].key;
6234 /* check if key already used */
6235 for (i = 0; i < step_nr; i++)
6236 if (*customize_step[i].key == key)
6241 /* got new key binding */
6242 *customize_step[step_nr].key = key;
6243 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6245 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6246 getKeyNameFromKey(key), FONT_VALUE_1);
6249 /* un-highlight last query */
6250 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6251 customize_step[step_nr - 1].text, FONT_MENU_1);
6252 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6253 "Key:", FONT_MENU_1);
6255 /* press 'Enter' to leave */
6258 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6259 "Press Enter", FONT_TITLE_1);
6263 /* query next key binding */
6264 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6265 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6266 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6267 "Key:", FONT_INPUT_1_ACTIVE);
6268 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6269 getKeyNameFromKey(*customize_step[step_nr].key),
6274 case EVENT_KEYRELEASE:
6275 key_joystick_mapping = 0;
6279 HandleOtherEvents(&event);
6287 WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
6290 /* write new key bindings back to player setup */
6291 setup.input[player_nr].key = custom_key;
6294 DrawSetupScreen_Input();
6297 static boolean CalibrateJoystickMain(int player_nr)
6299 int new_joystick_xleft = JOYSTICK_XMIDDLE;
6300 int new_joystick_xright = JOYSTICK_XMIDDLE;
6301 int new_joystick_yupper = JOYSTICK_YMIDDLE;
6302 int new_joystick_ylower = JOYSTICK_YMIDDLE;
6303 int new_joystick_xmiddle, new_joystick_ymiddle;
6305 int joystick_fd = joystick.fd[player_nr];
6306 int x, y, last_x, last_y, xpos = 8, ypos = 3;
6307 boolean check[3][3];
6308 int check_remaining = 3 * 3;
6313 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6316 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6320 FadeOut(REDRAW_FIELD);
6324 for (y = 0; y < 3; y++)
6326 for (x = 0; x < 3; x++)
6328 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6329 check[x][y] = FALSE;
6333 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
6334 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
6335 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
6336 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6337 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6338 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6339 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6341 joy_value = Joystick(player_nr);
6342 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6343 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6345 /* eventually uncalibrated center position (joystick could be uncentered) */
6346 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6349 new_joystick_xmiddle = joy_x;
6350 new_joystick_ymiddle = joy_y;
6352 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6354 FadeIn(REDRAW_FIELD);
6356 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
6361 if (PendingEvent()) /* got event */
6369 case EVENT_KEYPRESS:
6370 switch (GetEventKey((KeyEvent *)&event, TRUE))
6373 if (check_remaining == 0)
6378 FadeSkipNextFadeIn();
6387 case EVENT_KEYRELEASE:
6388 key_joystick_mapping = 0;
6392 HandleOtherEvents(&event);
6397 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6400 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6401 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6402 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6403 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6405 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6406 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6407 setup.input[player_nr].joy.xright = new_joystick_xright;
6408 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6409 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6410 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6412 CheckJoystickData();
6414 joy_value = Joystick(player_nr);
6416 if (joy_value & JOY_BUTTON && check_remaining == 0)
6419 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6420 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6422 if (x != last_x || y != last_y)
6424 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6425 IMG_MENU_CALIBRATE_YELLOW, 0);
6426 DrawFixedGraphic(xpos + x, ypos + y,
6427 IMG_MENU_CALIBRATE_RED, 0);
6432 if (check_remaining > 0 && !check[x+1][y+1])
6434 check[x+1][y+1] = TRUE;
6442 WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
6445 /* calibrated center position (joystick should now be centered) */
6446 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6449 new_joystick_xmiddle = joy_x;
6450 new_joystick_ymiddle = joy_y;
6454 /* wait until the last pressed button was released */
6455 while (Joystick(player_nr) & JOY_BUTTON)
6457 if (PendingEvent()) /* got event */
6462 HandleOtherEvents(&event);
6464 WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
6471 void CalibrateJoystick(int player_nr)
6473 if (!CalibrateJoystickMain(player_nr))
6475 char *device_name = setup.input[player_nr].joy.device_name;
6476 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6477 int xpos = mSX - SX;
6478 int ypos = mSY - SY;
6482 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6483 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6486 Delay(2000); /* show error message for a short time */
6491 DrawSetupScreen_Input();
6494 void DrawSetupScreen()
6496 DeactivateJoystick();
6498 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6500 if (setup_mode == SETUP_MODE_INPUT)
6501 DrawSetupScreen_Input();
6502 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6503 DrawChooseTree(&game_speed_current);
6504 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6505 DrawChooseTree(&scroll_delay_current);
6506 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6507 DrawChooseTree(&snapshot_mode_current);
6508 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6509 DrawChooseTree(&screen_mode_current);
6510 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6511 DrawChooseTree(&window_size_current);
6512 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6513 DrawChooseTree(&scaling_type_current);
6514 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6515 DrawChooseTree(&artwork.gfx_current);
6516 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6517 DrawChooseTree(&artwork.snd_current);
6518 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6519 DrawChooseTree(&artwork.mus_current);
6520 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6521 DrawChooseTree(&volume_simple_current);
6522 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6523 DrawChooseTree(&volume_loops_current);
6524 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6525 DrawChooseTree(&volume_music_current);
6526 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6527 DrawChooseTree(&touch_control_current);
6528 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6529 DrawChooseTree(&move_distance_current);
6530 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6531 DrawChooseTree(&drop_distance_current);
6533 DrawSetupScreen_Generic();
6539 void RedrawSetupScreenAfterFullscreenToggle()
6541 if (setup_mode == SETUP_MODE_GRAPHICS ||
6542 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6544 // update list selection from "setup.window_scaling_percent"
6545 execSetupGraphics_setWindowSizes(TRUE);
6551 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6553 if (setup_mode == SETUP_MODE_INPUT)
6554 HandleSetupScreen_Input(mx, my, dx, dy, button);
6555 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6556 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6557 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6558 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6559 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6560 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
6561 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6562 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
6563 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6564 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6565 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6566 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6567 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6568 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6569 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6570 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6571 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6572 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6573 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6574 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6575 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6576 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6577 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6578 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6579 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6580 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6581 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6582 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6583 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6584 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6586 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6589 void HandleGameActions()
6591 if (game_status != GAME_MODE_PLAYING)
6594 GameActions(); /* main game loop */
6596 if (tape.auto_play && !tape.playing)
6597 AutoPlayTape(); /* continue automatically playing next tape */
6601 /* ---------- new screen button stuff -------------------------------------- */
6603 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6607 case SCREEN_CTRL_ID_PREV_LEVEL:
6608 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6609 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6612 case SCREEN_CTRL_ID_NEXT_LEVEL:
6613 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6614 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6617 case SCREEN_CTRL_ID_PREV_PLAYER:
6618 *x = mSX + TILEX * 10;
6619 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6622 case SCREEN_CTRL_ID_NEXT_PLAYER:
6623 *x = mSX + TILEX * 12;
6624 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6628 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6634 int gfx_unpressed, gfx_pressed;
6635 void (*get_gadget_position)(int *, int *, int);
6639 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6642 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6643 getScreenMenuButtonPos,
6644 SCREEN_CTRL_ID_PREV_LEVEL,
6649 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6650 getScreenMenuButtonPos,
6651 SCREEN_CTRL_ID_NEXT_LEVEL,
6656 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6657 getScreenMenuButtonPos,
6658 SCREEN_CTRL_ID_PREV_PLAYER,
6663 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6664 getScreenMenuButtonPos,
6665 SCREEN_CTRL_ID_NEXT_PLAYER,
6673 int gfx_unpressed, gfx_pressed;
6677 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6680 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6681 -1, -1, /* these values are not constant, but can change at runtime */
6682 SCREEN_CTRL_ID_SCROLL_UP,
6686 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6687 -1, -1, /* these values are not constant, but can change at runtime */
6688 SCREEN_CTRL_ID_SCROLL_DOWN,
6695 int gfx_unpressed, gfx_pressed;
6701 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6704 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6705 -1, -1, /* these values are not constant, but can change at runtime */
6706 -1, -1, /* these values are not constant, but can change at runtime */
6707 GD_TYPE_SCROLLBAR_VERTICAL,
6708 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6709 "scroll level series vertically"
6713 static void CreateScreenMenubuttons()
6715 struct GadgetInfo *gi;
6716 unsigned int event_mask;
6719 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6721 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6722 int gfx_unpressed, gfx_pressed;
6723 int x, y, width, height;
6724 int gd_x1, gd_x2, gd_y1, gd_y2;
6725 int id = menubutton_info[i].gadget_id;
6727 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6729 menubutton_info[i].get_gadget_position(&x, &y, id);
6731 width = SC_MENUBUTTON_XSIZE;
6732 height = SC_MENUBUTTON_YSIZE;
6734 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6735 gfx_pressed = menubutton_info[i].gfx_pressed;
6736 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6737 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6738 gd_x1 = graphic_info[gfx_unpressed].src_x;
6739 gd_y1 = graphic_info[gfx_unpressed].src_y;
6740 gd_x2 = graphic_info[gfx_pressed].src_x;
6741 gd_y2 = graphic_info[gfx_pressed].src_y;
6743 gi = CreateGadget(GDI_CUSTOM_ID, id,
6744 GDI_CUSTOM_TYPE_ID, i,
6745 GDI_INFO_TEXT, menubutton_info[i].infotext,
6750 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6751 GDI_STATE, GD_BUTTON_UNPRESSED,
6752 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6753 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6754 GDI_DIRECT_DRAW, FALSE,
6755 GDI_EVENT_MASK, event_mask,
6756 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6760 Error(ERR_EXIT, "cannot create gadget");
6762 screen_gadget[id] = gi;
6766 static void CreateScreenScrollbuttons()
6768 struct GadgetInfo *gi;
6769 unsigned int event_mask;
6772 /* these values are not constant, but can change at runtime */
6773 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6774 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6775 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6776 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6778 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6780 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6781 int gfx_unpressed, gfx_pressed;
6782 int x, y, width, height;
6783 int gd_x1, gd_x2, gd_y1, gd_y2;
6784 int id = scrollbutton_info[i].gadget_id;
6786 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6788 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6789 y = mSY + scrollbutton_info[i].y;
6790 width = SC_SCROLLBUTTON_XSIZE;
6791 height = SC_SCROLLBUTTON_YSIZE;
6793 /* correct scrollbar position if placed outside menu (playfield) area */
6794 if (x > SX + SC_SCROLL_UP_XPOS)
6795 x = SX + SC_SCROLL_UP_XPOS;
6797 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6798 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6799 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6801 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6802 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6803 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6804 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6805 gd_x1 = graphic_info[gfx_unpressed].src_x;
6806 gd_y1 = graphic_info[gfx_unpressed].src_y;
6807 gd_x2 = graphic_info[gfx_pressed].src_x;
6808 gd_y2 = graphic_info[gfx_pressed].src_y;
6810 gi = CreateGadget(GDI_CUSTOM_ID, id,
6811 GDI_CUSTOM_TYPE_ID, i,
6812 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6817 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6818 GDI_STATE, GD_BUTTON_UNPRESSED,
6819 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6820 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6821 GDI_DIRECT_DRAW, FALSE,
6822 GDI_EVENT_MASK, event_mask,
6823 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6827 Error(ERR_EXIT, "cannot create gadget");
6829 screen_gadget[id] = gi;
6833 static void CreateScreenScrollbars()
6837 /* these values are not constant, but can change at runtime */
6838 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6839 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6840 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6841 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6843 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6845 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6846 int gfx_unpressed, gfx_pressed;
6847 int x, y, width, height;
6848 int gd_x1, gd_x2, gd_y1, gd_y2;
6849 struct GadgetInfo *gi;
6850 int items_max, items_visible, item_position;
6851 unsigned int event_mask;
6852 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6853 int id = scrollbar_info[i].gadget_id;
6855 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6857 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6858 y = mSY + scrollbar_info[i].y;
6859 width = scrollbar_info[i].width;
6860 height = scrollbar_info[i].height;
6862 /* correct scrollbar position if placed outside menu (playfield) area */
6863 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
6864 x = SX + SC_SCROLL_VERTICAL_XPOS;
6866 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6867 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6869 items_max = num_page_entries;
6870 items_visible = num_page_entries;
6873 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6874 gfx_pressed = scrollbar_info[i].gfx_pressed;
6875 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6876 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6877 gd_x1 = graphic_info[gfx_unpressed].src_x;
6878 gd_y1 = graphic_info[gfx_unpressed].src_y;
6879 gd_x2 = graphic_info[gfx_pressed].src_x;
6880 gd_y2 = graphic_info[gfx_pressed].src_y;
6882 gi = CreateGadget(GDI_CUSTOM_ID, id,
6883 GDI_CUSTOM_TYPE_ID, i,
6884 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6889 GDI_TYPE, scrollbar_info[i].type,
6890 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6891 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6892 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6893 GDI_WHEEL_AREA_X, SX,
6894 GDI_WHEEL_AREA_Y, SY,
6895 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6896 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6897 GDI_STATE, GD_BUTTON_UNPRESSED,
6898 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6899 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6900 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6901 GDI_DIRECT_DRAW, FALSE,
6902 GDI_EVENT_MASK, event_mask,
6903 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6907 Error(ERR_EXIT, "cannot create gadget");
6909 screen_gadget[id] = gi;
6913 void CreateScreenGadgets()
6915 int last_game_status = game_status; /* save current game status */
6917 CreateScreenMenubuttons();
6919 CreateScreenScrollbuttons();
6920 CreateScreenScrollbars();
6922 SetGameStatus(last_game_status); /* restore current game status */
6925 void FreeScreenGadgets()
6929 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6930 FreeGadget(screen_gadget[i]);
6933 void MapScreenMenuGadgets(int screen_mask)
6937 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6938 if (screen_mask & menubutton_info[i].screen_mask)
6939 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6942 void MapScreenGadgets(int num_entries)
6946 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6949 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6950 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6952 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6953 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6956 void MapScreenTreeGadgets(TreeInfo *ti)
6958 MapScreenGadgets(numTreeInfoInGroup(ti));
6961 static void HandleScreenGadgets(struct GadgetInfo *gi)
6963 int id = gi->custom_id;
6964 int button = gi->event.button;
6965 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6969 case SCREEN_CTRL_ID_PREV_LEVEL:
6970 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6973 case SCREEN_CTRL_ID_NEXT_LEVEL:
6974 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
6977 case SCREEN_CTRL_ID_PREV_PLAYER:
6978 HandleSetupScreen_Input_Player(step, -1);
6981 case SCREEN_CTRL_ID_NEXT_PLAYER:
6982 HandleSetupScreen_Input_Player(step, +1);
6985 case SCREEN_CTRL_ID_SCROLL_UP:
6986 if (game_status == GAME_MODE_LEVELS)
6987 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6988 else if (game_status == GAME_MODE_LEVELNR)
6989 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6990 else if (game_status == GAME_MODE_SETUP)
6991 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6992 else if (game_status == GAME_MODE_INFO)
6993 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6996 case SCREEN_CTRL_ID_SCROLL_DOWN:
6997 if (game_status == GAME_MODE_LEVELS)
6998 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6999 else if (game_status == GAME_MODE_LEVELNR)
7000 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7001 else if (game_status == GAME_MODE_SETUP)
7002 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7003 else if (game_status == GAME_MODE_INFO)
7004 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7007 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
7008 if (game_status == GAME_MODE_LEVELS)
7009 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7010 else if (game_status == GAME_MODE_LEVELNR)
7011 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7012 else if (game_status == GAME_MODE_SETUP)
7013 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
7014 else if (game_status == GAME_MODE_INFO)
7015 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);