1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN 0
28 #define INFO_MODE_TITLE 1
29 #define INFO_MODE_ELEMENTS 2
30 #define INFO_MODE_MUSIC 3
31 #define INFO_MODE_CREDITS 4
32 #define INFO_MODE_PROGRAM 5
33 #define INFO_MODE_VERSION 6
34 #define INFO_MODE_LEVELSET 7
36 #define MAX_INFO_MODES 8
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_TOUCH 7
49 #define SETUP_MODE_SHORTCUTS 8
50 #define SETUP_MODE_SHORTCUTS_1 9
51 #define SETUP_MODE_SHORTCUTS_2 10
52 #define SETUP_MODE_SHORTCUTS_3 11
53 #define SETUP_MODE_SHORTCUTS_4 12
54 #define SETUP_MODE_SHORTCUTS_5 13
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK 14
58 #define SETUP_MODE_CHOOSE_OTHER 15
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
63 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
64 #define SETUP_MODE_CHOOSE_SCREEN_MODE 19
65 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
66 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
67 #define SETUP_MODE_CHOOSE_GRAPHICS 22
68 #define SETUP_MODE_CHOOSE_SOUNDS 23
69 #define SETUP_MODE_CHOOSE_MUSIC 24
70 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
71 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
72 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
73 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
74 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
75 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
77 #define MAX_SETUP_MODES 31
79 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
81 /* for input setup functions */
82 #define SETUPINPUT_SCREEN_POS_START 0
83 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
84 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
85 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
87 /* for various menu stuff */
88 #define MENU_SCREEN_START_XPOS 1
89 #define MENU_SCREEN_START_YPOS 2
90 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
91 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
92 #define MENU_TITLE1_YPOS 8
93 #define MENU_TITLE2_YPOS 46
94 #define MENU_SCREEN_INFO_XSTART 16
95 #define MENU_SCREEN_INFO_YSTART1 100
96 #define MENU_SCREEN_INFO_YSTART2 128
97 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
98 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
99 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
100 MENU_SCREEN_INFO_YSTART2 - \
102 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
103 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
104 MENU_SCREEN_INFO_YSTEP)
105 #define NUM_INFO_ELEMENTS_FROM_CONF \
106 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
107 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
108 MAX_MENU_ENTRIES_ON_SCREEN)
109 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
110 MAX_INFO_ELEMENTS_ON_SCREEN), \
111 NUM_INFO_ELEMENTS_FROM_CONF)
112 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
113 #define MAX_MENU_TEXT_LENGTH_BIG 13
114 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
116 /* buttons and scrollbars identifiers */
117 #define SCREEN_CTRL_ID_PREV_LEVEL 0
118 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
119 #define SCREEN_CTRL_ID_PREV_PLAYER 2
120 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
121 #define SCREEN_CTRL_ID_SCROLL_UP 4
122 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
123 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
125 #define NUM_SCREEN_GADGETS 7
127 #define NUM_SCREEN_MENUBUTTONS 4
128 #define NUM_SCREEN_SCROLLBUTTONS 2
129 #define NUM_SCREEN_SCROLLBARS 1
131 #define SCREEN_MASK_MAIN (1 << 0)
132 #define SCREEN_MASK_INPUT (1 << 1)
134 /* graphic position and size values for buttons and scrollbars */
135 #define SC_MENUBUTTON_XSIZE TILEX
136 #define SC_MENUBUTTON_YSIZE TILEY
138 #define SC_SCROLLBUTTON_XSIZE TILEX
139 #define SC_SCROLLBUTTON_YSIZE TILEY
141 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
143 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
144 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
145 SC_SCROLLBUTTON_YSIZE)
147 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
148 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
150 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
151 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
152 SC_SCROLLBUTTON_YSIZE)
154 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
155 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
156 SC_SCROLL_VERTICAL_YSIZE)
158 #define SC_BORDER_SIZE 14
161 /* forward declarations of internal functions */
162 static void HandleScreenGadgets(struct GadgetInfo *);
163 static void HandleSetupScreen_Generic(int, int, int, int, int);
164 static void HandleSetupScreen_Input(int, int, int, int, int);
165 static void CustomizeKeyboard(int);
166 static void CalibrateJoystick(int);
167 static void execSetupGame(void);
168 static void execSetupGraphics(void);
169 static void execSetupSound(void);
170 static void execSetupTouch(void);
171 static void execSetupArtwork(void);
172 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
174 static void DrawChooseLevelSet(void);
175 static void DrawChooseLevelNr(void);
176 static void DrawInfoScreen(void);
177 static void DrawSetupScreen(void);
179 static void DrawInfoScreen_NotAvailable(char *, char *);
180 static void DrawInfoScreen_HelpAnim(int, int, boolean);
181 static void DrawInfoScreen_HelpText(int, int, int, int);
182 static void HandleInfoScreen_Main(int, int, int, int, int);
183 static void HandleInfoScreen_TitleScreen(int);
184 static void HandleInfoScreen_Elements(int);
185 static void HandleInfoScreen_Music(int);
186 static void HandleInfoScreen_Credits(int);
187 static void HandleInfoScreen_Program(int);
188 static void HandleInfoScreen_Version(int);
190 static void MapScreenMenuGadgets(int);
191 static void MapScreenGadgets(int);
192 static void MapScreenTreeGadgets(TreeInfo *);
194 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
196 static int info_mode = INFO_MODE_MAIN;
197 static int setup_mode = SETUP_MODE_MAIN;
199 static TreeInfo *screen_modes = NULL;
200 static TreeInfo *screen_mode_current = NULL;
202 static TreeInfo *window_sizes = NULL;
203 static TreeInfo *window_size_current = NULL;
205 static TreeInfo *scaling_types = NULL;
206 static TreeInfo *scaling_type_current = NULL;
208 static TreeInfo *scroll_delays = NULL;
209 static TreeInfo *scroll_delay_current = NULL;
211 static TreeInfo *snapshot_modes = NULL;
212 static TreeInfo *snapshot_mode_current = NULL;
214 static TreeInfo *game_speeds = NULL;
215 static TreeInfo *game_speed_current = NULL;
217 static TreeInfo *volumes_simple = NULL;
218 static TreeInfo *volume_simple_current = NULL;
220 static TreeInfo *volumes_loops = NULL;
221 static TreeInfo *volume_loops_current = NULL;
223 static TreeInfo *volumes_music = NULL;
224 static TreeInfo *volume_music_current = NULL;
226 static TreeInfo *touch_controls = NULL;
227 static TreeInfo *touch_control_current = NULL;
229 static TreeInfo *move_distances = NULL;
230 static TreeInfo *move_distance_current = NULL;
232 static TreeInfo *drop_distances = NULL;
233 static TreeInfo *drop_distance_current = NULL;
235 static TreeInfo *level_number = NULL;
236 static TreeInfo *level_number_current = NULL;
238 static unsigned int sync_frame_delay = 0;
239 static unsigned int sync_frame_delay_value = GAME_FRAME_DELAY;
245 } window_sizes_list[] =
250 { 100, "100 % (Default)" },
267 } scaling_types_list[] =
269 { SCALING_QUALITY_NEAREST, "None" },
270 { SCALING_QUALITY_LINEAR, "Linear" },
271 { SCALING_QUALITY_BEST, "Anisotropic" },
280 } game_speeds_list[] =
289 { 1000, "1/1s (Extremely Slow)" },
294 { 29, "1/35s (Original Supaplex)" },
296 { 20, "1/50s (Normal Speed)" },
297 { 14, "1/70s (Maximum Supaplex)" },
301 { 1, "1/1000s (Extremely Fast)" },
311 } scroll_delays_list[] =
313 { 0, "0 Tiles (No Scroll Delay)" },
316 { 3, "3 Tiles (Default)" },
321 { 8, "8 Tiles (Maximum Scroll Delay)"},
330 } snapshot_modes_list[] =
332 { STR_SNAPSHOT_MODE_OFF, "Off" },
333 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
334 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
335 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
368 } touch_controls_list[] =
370 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
371 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
395 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
396 (s) <= GAME_MODE_SETUP ? (s) : \
397 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
398 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
400 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
401 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
402 (i) <= INFO_MODE_LEVELSET ? (i) : \
405 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
406 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
407 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
408 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
409 SETUP_MODE_CHOOSE_ARTWORK : \
410 SETUP_MODE_CHOOSE_OTHER)
412 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
413 menu.draw_xoffset[GAME_MODE_INFO] : \
414 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
415 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
416 menu.draw_yoffset[GAME_MODE_INFO] : \
417 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
419 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
420 menu.draw_xoffset[GAME_MODE_SETUP] : \
421 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
422 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
423 menu.draw_yoffset[GAME_MODE_SETUP] : \
424 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
426 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
427 DRAW_XOFFSET_INFO(info_mode) : \
428 (s) == GAME_MODE_SETUP ? \
429 DRAW_XOFFSET_SETUP(setup_mode) : \
430 menu.draw_xoffset[DRAW_MODE(s)])
431 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
432 DRAW_YOFFSET_INFO(info_mode) : \
433 (s) == GAME_MODE_SETUP ? \
434 DRAW_YOFFSET_SETUP(setup_mode) : \
435 menu.draw_yoffset[DRAW_MODE(s)])
437 #define mSX (SX + DRAW_XOFFSET(game_status))
438 #define mSY (SY + DRAW_YOFFSET(game_status))
440 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
441 menu.list_size[game_status] : \
442 MAX_MENU_ENTRIES_ON_SCREEN)
444 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
445 NUM_MENU_ENTRIES_ON_SCREEN)
448 /* title display and control definitions */
450 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
451 2 * MAX_NUM_TITLE_MESSAGES)
453 #define NO_DIRECT_LEVEL_SELECT (-1)
456 static int num_title_screens = 0;
458 struct TitleControlInfo
467 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
469 /* main menu display and control definitions */
471 #define MAIN_CONTROL_NAME 0
472 #define MAIN_CONTROL_LEVELS 1
473 #define MAIN_CONTROL_SCORES 2
474 #define MAIN_CONTROL_EDITOR 3
475 #define MAIN_CONTROL_INFO 4
476 #define MAIN_CONTROL_GAME 5
477 #define MAIN_CONTROL_SETUP 6
478 #define MAIN_CONTROL_QUIT 7
479 #define MAIN_CONTROL_PREV_LEVEL 8
480 #define MAIN_CONTROL_NEXT_LEVEL 9
481 #define MAIN_CONTROL_FIRST_LEVEL 10
482 #define MAIN_CONTROL_LAST_LEVEL 11
483 #define MAIN_CONTROL_LEVEL_NUMBER 12
484 #define MAIN_CONTROL_LEVEL_INFO_1 13
485 #define MAIN_CONTROL_LEVEL_INFO_2 14
486 #define MAIN_CONTROL_LEVEL_NAME 15
487 #define MAIN_CONTROL_LEVEL_AUTHOR 16
488 #define MAIN_CONTROL_LEVEL_YEAR 17
489 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
490 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
491 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
492 #define MAIN_CONTROL_TITLE_1 21
493 #define MAIN_CONTROL_TITLE_2 22
494 #define MAIN_CONTROL_TITLE_3 23
496 static char str_main_text_name[10];
497 static char str_main_text_first_level[10];
498 static char str_main_text_last_level[10];
499 static char str_main_text_level_number[10];
501 static char *main_text_name = str_main_text_name;
502 static char *main_text_first_level = str_main_text_first_level;
503 static char *main_text_last_level = str_main_text_last_level;
504 static char *main_text_level_number = str_main_text_level_number;
505 static char *main_text_levels = "Levelset";
506 static char *main_text_scores = "Hall Of Fame";
507 static char *main_text_editor = "Level Creator";
508 static char *main_text_info = "Info Screen";
509 static char *main_text_game = "Start Game";
510 static char *main_text_setup = "Setup";
511 static char *main_text_quit = "Quit";
512 static char *main_text_level_name = level.name;
513 static char *main_text_level_author = level.author;
514 static char *main_text_level_year = NULL;
515 static char *main_text_level_imported_from = NULL;
516 static char *main_text_level_imported_by = NULL;
517 static char *main_text_level_tested_by = NULL;
519 struct MainControlInfo
523 struct MenuPosInfo *pos_button;
526 struct TextPosInfo *pos_text;
529 struct TextPosInfo *pos_input;
533 static struct MainControlInfo main_controls[] =
537 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
538 &menu.main.text.name, &main_text_name,
539 &menu.main.input.name, &setup.player_name,
543 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
544 &menu.main.text.levels, &main_text_levels,
549 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
550 &menu.main.text.scores, &main_text_scores,
555 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
556 &menu.main.text.editor, &main_text_editor,
561 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
562 &menu.main.text.info, &main_text_info,
567 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
568 &menu.main.text.game, &main_text_game,
573 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
574 &menu.main.text.setup, &main_text_setup,
579 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
580 &menu.main.text.quit, &main_text_quit,
584 /* (these two buttons are real gadgets) */
586 MAIN_CONTROL_PREV_LEVEL,
587 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
592 MAIN_CONTROL_NEXT_LEVEL,
593 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
599 MAIN_CONTROL_FIRST_LEVEL,
601 &menu.main.text.first_level, &main_text_first_level,
605 MAIN_CONTROL_LAST_LEVEL,
607 &menu.main.text.last_level, &main_text_last_level,
611 MAIN_CONTROL_LEVEL_NUMBER,
613 &menu.main.text.level_number, &main_text_level_number,
617 MAIN_CONTROL_LEVEL_INFO_1,
619 &menu.main.text.level_info_1, NULL,
623 MAIN_CONTROL_LEVEL_INFO_2,
625 &menu.main.text.level_info_2, NULL,
629 MAIN_CONTROL_LEVEL_NAME,
631 &menu.main.text.level_name, &main_text_level_name,
635 MAIN_CONTROL_LEVEL_AUTHOR,
637 &menu.main.text.level_author, &main_text_level_author,
641 MAIN_CONTROL_LEVEL_YEAR,
643 &menu.main.text.level_year, &main_text_level_year,
647 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
649 &menu.main.text.level_imported_from, &main_text_level_imported_from,
653 MAIN_CONTROL_LEVEL_IMPORTED_BY,
655 &menu.main.text.level_imported_by, &main_text_level_imported_by,
659 MAIN_CONTROL_LEVEL_TESTED_BY,
661 &menu.main.text.level_tested_by, &main_text_level_tested_by,
665 MAIN_CONTROL_TITLE_1,
667 &menu.main.text.title_1, &setup.internal.program_title,
671 MAIN_CONTROL_TITLE_2,
673 &menu.main.text.title_2, &setup.internal.program_copyright,
677 MAIN_CONTROL_TITLE_3,
679 &menu.main.text.title_3, &setup.internal.program_company,
692 static int getTitleScreenGraphic(int nr, boolean initial)
694 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
697 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
699 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
703 static int getTitleScreenGameMode(boolean initial)
705 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
709 static int getTitleMessageGameMode(boolean initial)
711 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
715 static int getTitleScreenBackground(boolean initial)
717 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
722 static int getTitleMessageBackground(int nr, boolean initial)
724 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
728 static int getTitleBackground(int nr, boolean initial, boolean is_image)
730 int base = (is_image ?
731 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
732 IMG_BACKGROUND_TITLESCREEN_1) :
733 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
734 IMG_BACKGROUND_TITLEMESSAGE_1));
735 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
736 IMG_BACKGROUND_TITLE);
737 int graphic_local = base + nr;
739 if (graphic_info[graphic_local].bitmap != NULL)
740 return graphic_local;
742 if (graphic_info[graphic_global].bitmap != NULL)
743 return graphic_global;
745 return IMG_UNDEFINED;
748 static int getTitleSound(struct TitleControlInfo *tci)
750 boolean is_image = tci->is_image;
751 int initial = tci->initial;
752 int nr = tci->local_nr;
753 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
754 int base = (is_image ?
755 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
756 SND_BACKGROUND_TITLESCREEN_1) :
757 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
758 SND_BACKGROUND_TITLEMESSAGE_1));
759 int sound_global = menu.sound[mode];
760 int sound_local = base + nr;
763 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
764 nr, initial, is_image,
765 sound_global, getSoundListEntry(sound_global)->filename,
766 sound_local, getSoundListEntry(sound_local)->filename);
769 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
772 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
775 return SND_UNDEFINED;
778 static int getTitleMusic(struct TitleControlInfo *tci)
780 boolean is_image = tci->is_image;
781 int initial = tci->initial;
782 int nr = tci->local_nr;
783 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
784 int base = (is_image ?
785 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
786 MUS_BACKGROUND_TITLESCREEN_1) :
787 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
788 MUS_BACKGROUND_TITLEMESSAGE_1));
789 int music_global = menu.music[mode];
790 int music_local = base + nr;
793 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
794 nr, initial, is_image,
795 music_global, getMusicListEntry(music_global)->filename,
796 music_local, getMusicListEntry(music_local)->filename);
799 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
802 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
805 return MUS_UNDEFINED;
808 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
810 boolean is_image = tci->is_image;
811 boolean initial = tci->initial;
812 boolean first = tci->first;
813 int nr = tci->local_nr;
814 struct TitleMessageInfo tmi;
815 struct TitleFadingInfo ti;
817 tmi = (is_image ? (initial ? (first ?
818 titlescreen_initial_first[nr] :
819 titlescreen_initial[nr])
821 titlescreen_first[nr] :
823 : (initial ? (first ?
824 titlemessage_initial_first[nr] :
825 titlemessage_initial[nr])
827 titlemessage_first[nr] :
830 ti.fade_mode = tmi.fade_mode;
831 ti.fade_delay = tmi.fade_delay;
832 ti.post_delay = tmi.post_delay;
833 ti.auto_delay = tmi.auto_delay;
838 static int compareTitleControlInfo(const void *object1, const void *object2)
840 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
841 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
844 if (tci1->initial != tci2->initial)
845 compare_result = (tci1->initial ? -1 : +1);
846 else if (tci1->sort_priority != tci2->sort_priority)
847 compare_result = tci1->sort_priority - tci2->sort_priority;
848 else if (tci1->is_image != tci2->is_image)
849 compare_result = (tci1->is_image ? -1 : +1);
851 compare_result = tci1->local_nr - tci2->local_nr;
853 return compare_result;
856 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
858 int nr, int sort_priority)
860 title_controls[num_title_screens].is_image = is_image;
861 title_controls[num_title_screens].initial = initial;
862 title_controls[num_title_screens].local_nr = nr;
863 title_controls[num_title_screens].sort_priority = sort_priority;
865 title_controls[num_title_screens].first = FALSE; /* will be set later */
870 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
874 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
876 int graphic = getTitleScreenGraphic(i, initial);
877 Bitmap *bitmap = graphic_info[graphic].bitmap;
878 int sort_priority = graphic_info[graphic].sort_priority;
881 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
884 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
886 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
887 char *filename = getLevelSetTitleMessageFilename(i, initial);
888 int sort_priority = tmi->sort_priority;
890 if (filename != NULL)
891 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
895 static void InitializeTitleControls(boolean show_title_initial)
897 num_title_screens = 0;
899 /* 1st step: initialize title screens for game start (only when starting) */
900 if (show_title_initial)
901 InitializeTitleControls_CheckTitleInfo(TRUE);
903 /* 2nd step: initialize title screens for current level set */
904 InitializeTitleControls_CheckTitleInfo(FALSE);
906 /* sort title screens according to sort_priority and title number */
907 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
908 compareTitleControlInfo);
910 /* mark first title screen */
911 title_controls[0].first = TRUE;
914 static boolean visibleMenuPos(struct MenuPosInfo *pos)
916 return (pos != NULL && pos->x != -1 && pos->y != -1);
919 static boolean visibleTextPos(struct TextPosInfo *pos)
921 return (pos != NULL && pos->x != -1 && pos->y != -1);
924 static void InitializeMainControls()
926 boolean local_team_mode = (!options.network && setup.team_mode);
929 /* set main control text values to dynamically determined values */
930 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
932 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
933 menu.main.text.first_level.size));
934 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
935 menu.main.text.last_level.size));
936 strcpy(main_text_level_number, int2str(level_nr,
937 menu.main.text.level_number.size));
939 main_text_level_year = leveldir_current->year;
940 main_text_level_imported_from = leveldir_current->imported_from;
941 main_text_level_imported_by = leveldir_current->imported_by;
942 main_text_level_tested_by = leveldir_current->tested_by;
944 /* set main control screen positions to dynamically determined values */
945 for (i = 0; main_controls[i].nr != -1; i++)
947 struct MainControlInfo *mci = &main_controls[i];
949 struct MenuPosInfo *pos_button = mci->pos_button;
950 struct TextPosInfo *pos_text = mci->pos_text;
951 struct TextPosInfo *pos_input = mci->pos_input;
952 char *text = (mci->text ? *mci->text : NULL);
953 char *input = (mci->input ? *mci->input : NULL);
954 int button_graphic = mci->button_graphic;
955 int font_text = (pos_text ? pos_text->font : -1);
956 int font_input = (pos_input ? pos_input->font : -1);
958 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
959 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
960 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
961 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
962 int text_chars = (text != NULL ? strlen(text) : 0);
963 int input_chars = (input != NULL ? strlen(input) : 0);
966 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
968 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
969 int text_width = font_text_width * text_chars;
970 int text_height = font_text_height;
971 int input_width = font_input_width * input_chars;
972 int input_height = font_input_height;
974 if (nr == MAIN_CONTROL_NAME)
976 menu.main.input.name.width = input_width;
977 menu.main.input.name.height = input_height;
980 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
982 pos_button->width = button_width;
983 pos_button->height = button_height;
986 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
988 /* calculate size for non-clickable text -- needed for text alignment */
989 boolean calculate_text_size = (pos_button == NULL && text != NULL);
991 if (pos_text->width == -1 || calculate_text_size)
992 pos_text->width = text_width;
993 if (pos_text->height == -1 || calculate_text_size)
994 pos_text->height = text_height;
996 if (visibleMenuPos(pos_button))
998 if (pos_text->x == -1)
999 pos_text->x = pos_button->x + pos_button->width;
1000 if (pos_text->y == -1)
1002 pos_button->y + (pos_button->height - pos_text->height) / 2;
1006 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1008 if (visibleTextPos(pos_text))
1010 if (pos_input->x == -1)
1011 pos_input->x = pos_text->x + pos_text->width;
1012 if (pos_input->y == -1)
1013 pos_input->y = pos_text->y;
1016 if (pos_input->width == -1)
1017 pos_input->width = input_width;
1018 if (pos_input->height == -1)
1019 pos_input->height = input_height;
1024 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1025 int graphic, boolean pressed)
1027 struct GraphicInfo *g = &graphic_info[graphic];
1030 int xoffset = (pressed ? g->pressed_xoffset : 0);
1031 int yoffset = (pressed ? g->pressed_yoffset : 0);
1033 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1035 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1036 g->width, g->height, dst_x, dst_y);
1039 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1040 boolean active_input,
1041 boolean pressed_button)
1045 for (i = 0; main_controls[i].nr != -1; i++)
1047 struct MainControlInfo *mci = &main_controls[i];
1049 if (mci->nr == nr || nr == -1)
1051 struct MenuPosInfo *pos_button = mci->pos_button;
1052 struct TextPosInfo *pos_text = mci->pos_text;
1053 struct TextPosInfo *pos_input = mci->pos_input;
1054 char *text = (mci->text ? *mci->text : NULL);
1055 char *input = (mci->input ? *mci->input : NULL);
1056 int button_graphic = mci->button_graphic;
1057 int font_text = (pos_text ? pos_text->font : -1);
1058 int font_input = (pos_input ? pos_input->font : -1);
1062 button_graphic = BUTTON_ACTIVE(button_graphic);
1063 font_text = FONT_ACTIVE(font_text);
1068 font_input = FONT_ACTIVE(font_input);
1071 if (visibleMenuPos(pos_button))
1073 struct MenuPosInfo *pos = pos_button;
1074 int x = mSX + pos->x;
1075 int y = mSY + pos->y;
1077 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1078 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1081 if (visibleTextPos(pos_text) && text != NULL)
1083 struct TextPosInfo *pos = pos_text;
1084 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1085 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1088 /* (check why/if this is needed) */
1089 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1091 DrawText(x, y, text, font_text);
1094 if (visibleTextPos(pos_input) && input != NULL)
1096 struct TextPosInfo *pos = pos_input;
1097 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1098 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1101 /* (check why/if this is needed) */
1102 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1104 DrawText(x, y, input, font_input);
1110 static void DrawCursorAndText_Main(int nr, boolean active_text,
1111 boolean pressed_button)
1113 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1117 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1118 boolean pressed_button)
1120 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1124 static struct MainControlInfo *getMainControlInfo(int nr)
1128 for (i = 0; main_controls[i].nr != -1; i++)
1129 if (main_controls[i].nr == nr)
1130 return &main_controls[i];
1135 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1140 int rect_x = ALIGNED_TEXT_XPOS(rect);
1141 int rect_y = ALIGNED_TEXT_YPOS(rect);
1143 return (x >= rect_x && x < rect_x + rect->width &&
1144 y >= rect_y && y < rect_y + rect->height);
1147 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1152 int rect_x = ALIGNED_TEXT_XPOS(rect);
1153 int rect_y = ALIGNED_TEXT_YPOS(rect);
1156 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1157 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1158 (x >= rect_x && x < rect_x + rect->width &&
1159 y >= rect_y && y < rect_y + rect->height));
1162 return (x >= rect_x && x < rect_x + rect->width &&
1163 y >= rect_y && y < rect_y + rect->height);
1166 static void AdjustScrollbar(int id, int items_max, int items_visible,
1169 struct GadgetInfo *gi = screen_gadget[id];
1171 if (item_position > items_max - items_visible)
1172 item_position = items_max - items_visible;
1174 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1175 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1176 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1179 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1181 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1185 static void clearMenuListArea()
1187 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1189 /* correct scrollbar position if placed outside menu (playfield) area */
1190 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1191 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1193 /* clear menu list area, but not title or scrollbar */
1194 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1195 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1198 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1200 static int cursor_array[MAX_LEV_FIELDY];
1201 int x = mSX + TILEX * xpos;
1202 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1207 cursor_array[ypos] = graphic;
1209 graphic = cursor_array[ypos];
1213 graphic = BUTTON_ACTIVE(graphic);
1215 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1216 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1219 static void initCursor(int ypos, int graphic)
1221 drawCursorExt(0, ypos, FALSE, graphic);
1224 static void drawCursor(int ypos, boolean active)
1226 drawCursorExt(0, ypos, active, -1);
1229 static void drawCursorXY(int xpos, int ypos, int graphic)
1231 drawCursorExt(xpos, ypos, FALSE, graphic);
1234 static void drawChooseTreeCursor(int ypos, boolean active)
1236 int last_game_status = game_status; /* save current game status */
1238 drawCursorExt(0, ypos, active, -1);
1240 SetGameStatus(last_game_status); /* restore current game status */
1245 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1246 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1247 setup.internal.program_copyright);
1250 void DrawTitleScreenImage(int nr, boolean initial)
1252 int graphic = getTitleScreenGraphic(nr, initial);
1253 Bitmap *bitmap = graphic_info[graphic].bitmap;
1254 int width = graphic_info[graphic].width;
1255 int height = graphic_info[graphic].height;
1256 int src_x = graphic_info[graphic].src_x;
1257 int src_y = graphic_info[graphic].src_y;
1263 if (width > WIN_XSIZE)
1265 /* image width too large for window => center image horizontally */
1266 src_x = (width - WIN_XSIZE) / 2;
1270 if (height > WIN_YSIZE)
1272 /* image height too large for window => center image vertically */
1273 src_y = (height - WIN_YSIZE) / 2;
1277 /* always display title screens centered */
1278 dst_x = (WIN_XSIZE - width) / 2;
1279 dst_y = (WIN_YSIZE - height) / 2;
1281 SetDrawBackgroundMask(REDRAW_ALL);
1282 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1284 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1286 if (DrawingOnBackground(dst_x, dst_y))
1287 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1289 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1291 redraw_mask = REDRAW_ALL;
1294 void DrawTitleScreenMessage(int nr, boolean initial)
1296 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1297 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1298 int last_game_status = game_status; /* save current game status */
1300 if (filename == NULL)
1303 /* force TITLE font on title message screen */
1304 SetGameStatus(getTitleMessageGameMode(initial));
1306 /* if chars *and* width set to "-1", automatically determine width */
1307 if (tmi->chars == -1 && tmi->width == -1)
1308 tmi->width = viewport.window[game_status].width;
1310 /* if lines *and* height set to "-1", automatically determine height */
1311 if (tmi->lines == -1 && tmi->height == -1)
1312 tmi->height = viewport.window[game_status].height;
1314 /* if chars set to "-1", automatically determine by text and font width */
1315 if (tmi->chars == -1)
1316 tmi->chars = tmi->width / getFontWidth(tmi->font);
1318 tmi->width = tmi->chars * getFontWidth(tmi->font);
1320 /* if lines set to "-1", automatically determine by text and font height */
1321 if (tmi->lines == -1)
1322 tmi->lines = tmi->height / getFontHeight(tmi->font);
1324 tmi->height = tmi->lines * getFontHeight(tmi->font);
1326 /* if x set to "-1", automatically determine by width and alignment */
1328 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1330 /* if y set to "-1", automatically determine by height and alignment */
1332 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1334 SetDrawBackgroundMask(REDRAW_ALL);
1335 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1337 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1339 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1340 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1341 tmi->autowrap, tmi->centered, tmi->parse_comments);
1343 SetGameStatus(last_game_status); /* restore current game status */
1346 void DrawTitleScreen()
1348 KeyboardAutoRepeatOff();
1350 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1355 boolean CheckTitleScreen(boolean levelset_has_changed)
1357 static boolean show_title_initial = TRUE;
1358 boolean show_titlescreen = FALSE;
1360 /* needed to be able to skip title screen, if no image or message defined */
1361 InitializeTitleControls(show_title_initial);
1363 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1364 show_titlescreen = TRUE;
1366 /* show initial title images and messages only once at program start */
1367 show_title_initial = FALSE;
1369 return (show_titlescreen && num_title_screens > 0);
1374 static LevelDirTree *leveldir_last_valid = NULL;
1375 boolean levelset_has_changed = FALSE;
1376 int fade_mask = REDRAW_FIELD;
1378 LimitScreenUpdates(FALSE);
1380 FadeSetLeaveScreen();
1382 /* do not fade out here -- function may continue and fade on editor screen */
1385 FadeSoundsAndMusic();
1387 KeyboardAutoRepeatOn();
1390 audio.sound_deactivated = FALSE;
1394 /* needed if last screen was the playing screen, invoked from level editor */
1395 if (level_editor_test_game)
1397 SetGameStatus(GAME_MODE_EDITOR);
1404 /* needed if last screen was the setup screen and fullscreen state changed */
1405 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1406 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1408 /* leveldir_current may be invalid (level group, parent link) */
1409 if (!validLevelSeries(leveldir_current))
1410 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1412 if (leveldir_current != leveldir_last_valid)
1413 levelset_has_changed = TRUE;
1415 /* store valid level series information */
1416 leveldir_last_valid = leveldir_current;
1418 init_last = init; /* switch to new busy animation */
1420 /* needed if last screen (level choice) changed graphics, sounds or music */
1421 ReloadCustomArtwork(0);
1423 /* needed if different viewport properties defined for menues */
1424 ChangeViewportPropertiesIfNeeded();
1426 if (redraw_mask & REDRAW_ALL)
1427 fade_mask = REDRAW_ALL;
1429 if (CheckIfGlobalBorderHasChanged())
1430 fade_mask = REDRAW_ALL;
1434 /* needed if last screen was the editor screen */
1435 UndrawSpecialEditorDoor();
1437 SetDrawtoField(DRAW_BACKBUFFER);
1439 if (CheckTitleScreen(levelset_has_changed))
1441 game_status_last_screen = GAME_MODE_MAIN;
1443 SetGameStatus(GAME_MODE_TITLE);
1450 /* level_nr may have been set to value over handicap with level editor */
1451 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1452 level_nr = leveldir_current->handicap_level;
1454 LoadLevel(level_nr);
1455 LoadScore(level_nr);
1457 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1458 SetDrawDeactivationMask(REDRAW_NONE);
1459 SetDrawBackgroundMask(REDRAW_FIELD);
1461 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1464 if (fade_mask == REDRAW_ALL)
1465 RedrawGlobalBorder();
1470 InitializeMainControls();
1472 DrawCursorAndText_Main(-1, FALSE, FALSE);
1473 DrawPreviewLevelInitial();
1475 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1478 if (TAPE_IS_EMPTY(tape))
1480 DrawCompleteVideoDisplay();
1485 /* create gadgets for main menu screen */
1486 FreeScreenGadgets();
1487 CreateScreenGadgets();
1489 /* map gadgets for main menu screen */
1491 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1493 /* copy actual game door content to door double buffer for OpenDoor() */
1494 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1495 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1497 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1499 DrawMaskedBorder(fade_mask);
1504 /* update screen area with special editor door */
1505 redraw_mask |= REDRAW_ALL;
1508 SetMouseCursor(CURSOR_DEFAULT);
1512 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1515 static void gotoTopLevelDir()
1517 /* move upwards until inside (but not above) top level directory */
1518 while (leveldir_current->node_parent &&
1519 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1521 /* write a "path" into level tree for easy navigation to last level */
1522 if (leveldir_current->node_parent->node_group->cl_first == -1)
1524 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1525 int leveldir_pos = posTreeInfo(leveldir_current);
1526 int num_page_entries;
1527 int cl_first, cl_cursor;
1529 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1530 num_page_entries = num_leveldirs;
1532 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1534 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1535 cl_cursor = leveldir_pos - cl_first;
1537 leveldir_current->node_parent->node_group->cl_first = cl_first;
1538 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1541 leveldir_current = leveldir_current->node_parent;
1545 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1547 static unsigned int title_delay = 0;
1548 static int title_screen_nr = 0;
1549 static int last_sound = -1, last_music = -1;
1550 boolean return_to_main_menu = FALSE;
1551 struct TitleControlInfo *tci;
1554 if (button == MB_MENU_INITIALIZE)
1557 title_screen_nr = 0;
1558 tci = &title_controls[title_screen_nr];
1560 last_sound = SND_UNDEFINED;
1561 last_music = MUS_UNDEFINED;
1563 if (num_title_screens != 0)
1565 FadeSetEnterScreen();
1567 /* use individual title fading instead of global "enter screen" fading */
1568 fading = getTitleFading(tci);
1571 if (game_status_last_screen == GAME_MODE_INFO)
1573 if (num_title_screens == 0)
1575 /* switch game mode from title screen mode back to info screen mode */
1576 SetGameStatus(GAME_MODE_INFO);
1578 DrawInfoScreen_NotAvailable("Title screen information:",
1579 "No title screen for this level set.");
1584 FadeSoundsAndMusic();
1586 FadeOut(REDRAW_ALL);
1589 /* only required to update logic for redrawing global border */
1592 /* title screens may have different window size */
1593 ChangeViewportPropertiesIfNeeded();
1596 DrawTitleScreenImage(tci->local_nr, tci->initial);
1598 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1600 sound = getTitleSound(tci);
1601 music = getTitleMusic(tci);
1603 if (sound != last_sound)
1604 PlayMenuSoundExt(sound);
1605 if (music != last_music)
1606 PlayMenuMusicExt(music);
1611 SetMouseCursor(CURSOR_NONE);
1615 DelayReached(&title_delay, 0); /* reset delay counter */
1620 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1621 button = MB_MENU_CHOICE;
1623 if (button == MB_MENU_LEAVE)
1625 return_to_main_menu = TRUE;
1627 else if (button == MB_MENU_CHOICE)
1629 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1631 SetGameStatus(GAME_MODE_INFO);
1633 info_mode = INFO_MODE_MAIN;
1641 tci = &title_controls[title_screen_nr];
1643 if (title_screen_nr < num_title_screens)
1645 sound = getTitleSound(tci);
1646 music = getTitleMusic(tci);
1648 if (sound == SND_UNDEFINED || sound != last_sound)
1650 if (music == MUS_UNDEFINED || music != last_music)
1653 fading = getTitleFading(tci);
1655 FadeOut(REDRAW_ALL);
1658 DrawTitleScreenImage(tci->local_nr, tci->initial);
1660 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1662 sound = getTitleSound(tci);
1663 music = getTitleMusic(tci);
1665 if (sound != last_sound)
1666 PlayMenuSoundExt(sound);
1667 if (music != last_music)
1668 PlayMenuMusicExt(music);
1675 DelayReached(&title_delay, 0); /* reset delay counter */
1679 FadeSoundsAndMusic();
1681 return_to_main_menu = TRUE;
1685 if (return_to_main_menu)
1687 SetMouseCursor(CURSOR_DEFAULT);
1689 /* force full menu screen redraw after displaying title screens */
1690 redraw_mask = REDRAW_ALL;
1692 if (game_status_last_screen == GAME_MODE_INFO)
1694 SetGameStatus(GAME_MODE_INFO);
1696 info_mode = INFO_MODE_MAIN;
1700 else /* default: return to main menu */
1702 SetGameStatus(GAME_MODE_MAIN);
1709 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1711 int old_level_nr = level_nr;
1714 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1715 new_level_nr = selected_level_nr;
1717 new_level_nr = old_level_nr + step * direction;
1719 if (new_level_nr < leveldir_current->first_level)
1720 new_level_nr = leveldir_current->first_level;
1721 if (new_level_nr > leveldir_current->last_level)
1722 new_level_nr = leveldir_current->last_level;
1724 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1726 /* skipping levels is only allowed when trying to skip single level */
1727 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1728 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1730 leveldir_current->handicap_level++;
1731 SaveLevelSetup_SeriesInfo();
1734 new_level_nr = leveldir_current->handicap_level;
1737 if (new_level_nr != old_level_nr)
1739 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1741 PlaySound(SND_MENU_ITEM_SELECTING);
1743 level_nr = new_level_nr;
1745 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1746 int2str(level_nr, menu.main.text.level_number.size),
1747 mci->pos_text->font);
1749 LoadLevel(level_nr);
1750 DrawPreviewLevelInitial();
1754 DrawCompleteVideoDisplay();
1756 /* needed because DrawPreviewLevelInitial() takes some time */
1758 /* SyncDisplay(); */
1762 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1764 static int choice = MAIN_CONTROL_GAME;
1765 static boolean button_pressed_last = FALSE;
1766 boolean button_pressed = FALSE;
1770 if (button == MB_MENU_INITIALIZE)
1772 DrawCursorAndText_Main(choice, TRUE, FALSE);
1777 if (mx || my) /* mouse input */
1781 for (i = 0; main_controls[i].nr != -1; i++)
1783 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1784 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1785 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1787 pos = main_controls[i].nr;
1793 // handle pressed/unpressed state for active/inactive menu buttons
1794 // (if pos != -1, "i" contains index position corresponding to "pos")
1796 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1797 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1798 button_pressed = TRUE;
1800 if (button_pressed != button_pressed_last)
1802 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1805 PlaySound(SND_MENU_BUTTON_PRESSING);
1807 PlaySound(SND_MENU_BUTTON_RELEASING);
1810 else if (dx || dy) /* keyboard input */
1812 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1813 choice == MAIN_CONTROL_SETUP))
1814 button = MB_MENU_CHOICE;
1819 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1821 HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1823 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1825 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1827 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1829 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1831 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1835 CloseDoor(DOOR_CLOSE_2);
1837 SetGameStatus(GAME_MODE_LEVELNR);
1839 ChangeViewportPropertiesIfNeeded();
1841 DrawChooseLevelNr();
1843 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1849 PlaySound(SND_MENU_ITEM_ACTIVATING);
1851 DrawCursorAndText_Main(choice, FALSE, FALSE);
1852 DrawCursorAndText_Main(pos, TRUE, button_pressed);
1859 PlaySound(SND_MENU_ITEM_SELECTING);
1861 if (pos == MAIN_CONTROL_NAME)
1863 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
1865 HandleTypeName(strlen(setup.player_name), 0);
1867 else if (pos == MAIN_CONTROL_LEVELS)
1873 CloseDoor(DOOR_CLOSE_2);
1875 SetGameStatus(GAME_MODE_LEVELS);
1877 SaveLevelSetup_LastSeries();
1878 SaveLevelSetup_SeriesInfo();
1880 if (setup.internal.choose_from_top_leveldir)
1883 ChangeViewportPropertiesIfNeeded();
1885 DrawChooseLevelSet();
1888 else if (pos == MAIN_CONTROL_SCORES)
1892 CloseDoor(DOOR_CLOSE_2);
1894 SetGameStatus(GAME_MODE_SCORES);
1898 else if (pos == MAIN_CONTROL_EDITOR)
1900 if (leveldir_current->readonly &&
1901 !strEqual(setup.player_name, "Artsoft"))
1902 Request("This level is read only!", REQ_CONFIRM);
1906 CloseDoor(DOOR_CLOSE_2);
1908 SetGameStatus(GAME_MODE_EDITOR);
1910 FadeSetEnterScreen();
1914 else if (pos == MAIN_CONTROL_INFO)
1918 CloseDoor(DOOR_CLOSE_2);
1920 SetGameStatus(GAME_MODE_INFO);
1922 info_mode = INFO_MODE_MAIN;
1924 ChangeViewportPropertiesIfNeeded();
1928 else if (pos == MAIN_CONTROL_GAME)
1932 StartGameActions(options.network, setup.autorecord, level.random_seed);
1934 else if (pos == MAIN_CONTROL_SETUP)
1938 CloseDoor(DOOR_CLOSE_2);
1940 SetGameStatus(GAME_MODE_SETUP);
1942 setup_mode = SETUP_MODE_MAIN;
1944 ChangeViewportPropertiesIfNeeded();
1948 else if (pos == MAIN_CONTROL_QUIT)
1950 SaveLevelSetup_LastSeries();
1951 SaveLevelSetup_SeriesInfo();
1953 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1954 SetGameStatus(GAME_MODE_QUIT);
1959 button_pressed_last = button_pressed;
1963 /* ========================================================================= */
1964 /* info screen functions */
1965 /* ========================================================================= */
1967 static struct TokenInfo *info_info;
1968 static int num_info_info; /* number of info entries shown on screen */
1969 static int max_info_info; /* total number of info entries in list */
1971 static void execInfoTitleScreen()
1973 info_mode = INFO_MODE_TITLE;
1978 static void execInfoElements()
1980 info_mode = INFO_MODE_ELEMENTS;
1985 static void execInfoMusic()
1987 info_mode = INFO_MODE_MUSIC;
1992 static void execInfoCredits()
1994 info_mode = INFO_MODE_CREDITS;
1999 static void execInfoProgram()
2001 info_mode = INFO_MODE_PROGRAM;
2006 static void execInfoVersion()
2008 info_mode = INFO_MODE_VERSION;
2013 static void execInfoLevelSet()
2015 info_mode = INFO_MODE_LEVELSET;
2020 static void execExitInfo()
2022 SetGameStatus(GAME_MODE_MAIN);
2027 static struct TokenInfo info_info_main[] =
2029 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2030 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2031 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2032 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2033 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2034 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2035 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2036 { TYPE_EMPTY, NULL, "" },
2037 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2042 static int getMenuTextFont(int type)
2044 if (type & (TYPE_SWITCH |
2056 static struct TokenInfo *setup_info;
2057 static struct TokenInfo setup_info_input[];
2059 static struct TokenInfo *menu_info;
2061 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2062 int screen_pos, int menu_info_pos_raw,
2065 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2066 struct TokenInfo *ti = &token_info[pos];
2067 int xpos = MENU_SCREEN_START_XPOS;
2068 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2069 int font_nr = getMenuTextFont(ti->type);
2071 if (token_info == setup_info_input)
2072 font_nr = FONT_MENU_1;
2075 font_nr = FONT_ACTIVE(font_nr);
2077 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2079 if (ti->type & ~TYPE_SKIP_ENTRY)
2080 drawCursor(screen_pos, active);
2083 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2086 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2089 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2092 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2095 static char *screen_mode_text;
2096 static char *window_size_text;
2097 static char *scaling_type_text;
2099 static void drawSetupValue(int, int);
2101 static void drawMenuInfoList(int first_entry, int num_page_entries,
2102 int max_page_entries)
2106 if (first_entry + num_page_entries > max_page_entries)
2109 clearMenuListArea();
2111 for (i = 0; i < num_page_entries; i++)
2113 int menu_info_pos = first_entry + i;
2114 struct TokenInfo *si = &menu_info[menu_info_pos];
2115 void *value_ptr = si->value;
2117 /* set some entries to "unchangeable" according to other variables */
2118 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2119 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2120 (value_ptr == &setup.sound_music && !audio.music_available) ||
2121 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2122 (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
2123 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2124 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2125 si->type |= TYPE_GHOSTED;
2127 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2128 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2129 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2130 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2131 else if (si->type & ~TYPE_SKIP_ENTRY)
2132 initCursor(i, IMG_MENU_BUTTON);
2134 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2136 if (si->type & TYPE_VALUE &&
2137 menu_info == setup_info)
2138 drawSetupValue(i, menu_info_pos);
2142 static void DrawInfoScreen_Main()
2144 int fade_mask = REDRAW_FIELD;
2147 if (redraw_mask & REDRAW_ALL)
2148 fade_mask = REDRAW_ALL;
2150 if (CheckIfGlobalBorderHasChanged())
2151 fade_mask = REDRAW_ALL;
2155 FreeScreenGadgets();
2156 CreateScreenGadgets();
2158 CloseDoor(DOOR_CLOSE_2);
2160 /* (needed after displaying title screens which disable auto repeat) */
2161 KeyboardAutoRepeatOn();
2163 FadeSetLeaveScreen();
2167 ChangeViewportPropertiesIfNeeded();
2169 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2173 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2175 info_info = info_info_main;
2177 // determine maximal number of info entries that can be displayed on screen
2179 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2182 // determine maximal number of info entries available for menu of info screen
2184 for (i = 0; info_info[i].type != 0; i++)
2187 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2189 MapScreenGadgets(max_info_info);
2195 // needed after returning from title screens with different window size
2196 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2199 DrawMaskedBorder(fade_mask);
2206 static void changeSetupValue(int, int, int);
2208 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2209 int mode, int num_page_entries, int max_page_entries)
2211 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2212 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2213 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2214 int *num_page_entries_last = num_page_entries_all_last[game_status];
2215 int *choice_store = choice_stores[game_status];
2216 int *first_entry_store = first_entry_stores[game_status];
2217 int choice = choice_store[mode]; /* starts with 0 */
2218 int first_entry = first_entry_store[mode]; /* starts with 0 */
2220 int y = choice - first_entry;
2222 boolean position_set_by_scrollbar = (dx == 999);
2223 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2226 if (button == MB_MENU_INITIALIZE)
2228 // check if number of menu page entries has changed (may happen by change
2229 // of custom artwork definition value for 'list_size' for this menu screen)
2230 // (in this case, the last menu position most probably has to be corrected)
2231 if (num_page_entries != num_page_entries_last[mode])
2233 choice_store[mode] = first_entry_store[mode] = 0;
2235 choice = first_entry = 0;
2238 num_page_entries_last[mode] = num_page_entries;
2241 /* advance to first valid menu entry */
2242 while (choice < num_page_entries &&
2243 menu_info[choice].type & TYPE_SKIP_ENTRY)
2246 if (position_set_by_scrollbar)
2247 first_entry = first_entry_store[mode] = dy;
2249 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2250 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2252 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2254 if (choice < first_entry)
2256 choice = first_entry;
2258 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2261 else if (choice > first_entry + num_page_entries - 1)
2263 choice = first_entry + num_page_entries - 1;
2265 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2269 choice_store[mode] = choice;
2271 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2275 else if (button == MB_MENU_LEAVE)
2277 PlaySound(SND_MENU_ITEM_SELECTING);
2279 for (i = 0; i < max_page_entries; i++)
2281 if (menu_info[i].type & TYPE_LEAVE_MENU)
2283 void (*menu_callback_function)(void) = menu_info[i].value;
2287 menu_callback_function();
2289 break; /* absolutely needed because function changes 'menu_info'! */
2296 if (mx || my) /* mouse input */
2298 x = (mx - mSX) / 32;
2299 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2301 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2303 /* move cursor instead of scrolling when already at start/end of list */
2304 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2306 else if (dy == +1 * SCROLL_LINE &&
2307 first_entry + num_page_entries == max_page_entries)
2310 /* handle scrolling screen one line or page */
2312 y + dy > num_page_entries - 1)
2314 boolean redraw = FALSE;
2316 if (ABS(dy) == SCROLL_PAGE)
2317 step = num_page_entries - 1;
2319 if (dy < 0 && first_entry > 0)
2321 /* scroll page/line up */
2323 first_entry -= step;
2324 if (first_entry < 0)
2329 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2331 /* scroll page/line down */
2333 first_entry += step;
2334 if (first_entry + num_page_entries > max_page_entries)
2335 first_entry = MAX(0, max_page_entries - num_page_entries);
2342 choice += first_entry - first_entry_store[mode];
2344 if (choice < first_entry)
2346 choice = first_entry;
2348 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2351 else if (choice > first_entry + num_page_entries - 1)
2353 choice = first_entry + num_page_entries - 1;
2355 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2358 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2362 if (choice < first_entry ||
2363 choice > first_entry + num_page_entries - 1)
2364 first_entry += SIGN(dy);
2367 first_entry_store[mode] = first_entry;
2368 choice_store[mode] = choice;
2370 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2372 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2374 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2375 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2383 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2385 if (menu_info[choice].type & menu_navigation_type ||
2386 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2387 menu_info[choice].type & TYPE_YES_NO_AUTO)
2388 button = MB_MENU_CHOICE;
2393 /* jump to next non-empty menu entry (up or down) */
2394 while (first_entry + y > 0 &&
2395 first_entry + y < max_page_entries - 1 &&
2396 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2399 if (!IN_VIS_MENU(x, y))
2401 choice += y - y_old;
2403 if (choice < first_entry)
2404 first_entry = choice;
2405 else if (choice > first_entry + num_page_entries - 1)
2406 first_entry = choice - num_page_entries + 1;
2408 if (first_entry >= 0 &&
2409 first_entry + num_page_entries <= max_page_entries)
2411 first_entry_store[mode] = first_entry;
2413 if (choice < first_entry)
2414 choice = first_entry;
2415 else if (choice > first_entry + num_page_entries - 1)
2416 choice = first_entry + num_page_entries - 1;
2418 choice_store[mode] = choice;
2420 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2422 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2424 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2425 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2432 if (!anyScrollbarGadgetActive() &&
2433 IN_VIS_MENU(x, y) &&
2434 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2435 y >= 0 && y < num_page_entries)
2439 if (first_entry + y != choice &&
2440 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2442 PlaySound(SND_MENU_ITEM_ACTIVATING);
2444 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2445 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2447 choice = choice_store[mode] = first_entry + y;
2450 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2452 PlaySound(SND_MENU_ITEM_SELECTING);
2454 /* when selecting key headline, execute function for key value change */
2455 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2456 menu_info[first_entry + y + 1].type & TYPE_KEY)
2459 /* when selecting string value, execute function for list selection */
2460 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2461 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2464 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2466 void (*menu_callback_function)(void) =
2467 menu_info[first_entry + y].value;
2469 FadeSetFromType(menu_info[first_entry + y].type);
2471 menu_callback_function();
2473 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2474 menu_info == setup_info)
2476 changeSetupValue(y, first_entry + y, dx);
2482 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2484 menu_info = info_info;
2486 HandleMenuScreen(mx, my, dx, dy, button,
2487 info_mode, num_info_info, max_info_info);
2490 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2492 int ystart1 = mSY - SY + 100;
2493 int ystart2 = mSY - SY + 150;
2494 int ybottom = mSY - SY + SYSIZE - 20;
2496 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2498 FadeOut(REDRAW_FIELD);
2503 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2504 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2506 DrawTextSCentered(ybottom, FONT_TEXT_4,
2507 "Press any key or button for info menu");
2509 FadeIn(REDRAW_FIELD);
2512 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2514 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2515 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2516 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2517 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2518 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2519 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2520 int ystep = MENU_SCREEN_INFO_YSTEP;
2521 int element, action, direction;
2529 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2530 infoscreen_step[i] = infoscreen_frame[i] = 0;
2535 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2537 DrawTextSCentered(ybottom, FONT_TEXT_4,
2538 "Press any key or button for next page");
2544 while (helpanim_info[j].element != HELPANIM_LIST_END)
2546 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2551 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2560 j += infoscreen_step[i - start];
2562 element = helpanim_info[j].element;
2563 action = helpanim_info[j].action;
2564 direction = helpanim_info[j].direction;
2567 element = EL_UNKNOWN;
2569 if (action != -1 && direction != -1)
2570 graphic = el_act_dir2img(element, action, direction);
2571 else if (action != -1)
2572 graphic = el_act2img(element, action);
2573 else if (direction != -1)
2574 graphic = el_dir2img(element, direction);
2576 graphic = el2img(element);
2578 delay = helpanim_info[j++].delay;
2583 if (infoscreen_frame[i - start] == 0)
2586 infoscreen_frame[i - start] = delay - 1;
2590 sync_frame = delay - infoscreen_frame[i - start];
2591 infoscreen_frame[i - start]--;
2594 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2596 if (!infoscreen_frame[i - start])
2597 infoscreen_step[i - start] = 0;
2601 if (!infoscreen_frame[i - start])
2602 infoscreen_step[i - start]++;
2603 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2609 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2611 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2612 graphic, sync_frame, USE_MASKING);
2615 DrawInfoScreen_HelpText(element, action, direction, i - start);
2620 redraw_mask |= REDRAW_FIELD;
2625 static char *getHelpText(int element, int action, int direction)
2627 char token[MAX_LINE_LEN];
2629 strcpy(token, element_info[element].token_name);
2632 strcat(token, element_action_info[action].suffix);
2634 if (direction != -1)
2635 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2637 return getHashEntry(helptext_info, token);
2640 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2642 int font_nr = FONT_INFO_ELEMENTS;
2643 int font_width = getFontWidth(font_nr);
2644 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2645 int sy = mSY + 65 + 2 * 32 + 1;
2646 int ystep = TILEY + 4;
2647 int pad_x = sx - SX;
2648 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2649 int max_lines_per_text = 2;
2652 if (action != -1 && direction != -1) /* element.action.direction */
2653 text = getHelpText(element, action, direction);
2655 if (text == NULL && action != -1) /* element.action */
2656 text = getHelpText(element, action, -1);
2658 if (text == NULL && direction != -1) /* element.direction */
2659 text = getHelpText(element, -1, direction);
2661 if (text == NULL) /* base element */
2662 text = getHelpText(element, -1, -1);
2664 if (text == NULL) /* not found */
2665 text = "No description available";
2667 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2668 sy += getFontHeight(font_nr) / 2;
2670 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2671 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2672 TRUE, FALSE, FALSE);
2675 void DrawInfoScreen_TitleScreen()
2677 game_status_last_screen = GAME_MODE_INFO;
2679 SetGameStatus(GAME_MODE_TITLE);
2684 void HandleInfoScreen_TitleScreen(int button)
2686 HandleTitleScreen(0, 0, 0, 0, button);
2689 void DrawInfoScreen_Elements()
2691 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2693 FadeOut(REDRAW_FIELD);
2698 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2700 FadeIn(REDRAW_FIELD);
2705 void HandleInfoScreen_Elements(int button)
2707 static unsigned int info_delay = 0;
2708 static int num_anims;
2709 static int num_pages;
2711 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2714 if (button == MB_MENU_INITIALIZE)
2716 boolean new_element = TRUE;
2720 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2722 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2724 else if (new_element)
2727 new_element = FALSE;
2731 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2735 if (button == MB_MENU_LEAVE)
2737 PlaySound(SND_MENU_ITEM_SELECTING);
2739 info_mode = INFO_MODE_MAIN;
2744 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2746 if (button != MB_MENU_INITIALIZE)
2748 PlaySound(SND_MENU_ITEM_SELECTING);
2753 if (page >= num_pages)
2755 FadeSoundsAndMusic();
2757 info_mode = INFO_MODE_MAIN;
2764 FadeSetNextScreen();
2766 if (button != MB_MENU_INITIALIZE)
2767 FadeOut(REDRAW_FIELD);
2769 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2771 if (button != MB_MENU_INITIALIZE)
2772 FadeIn(REDRAW_FIELD);
2776 if (DelayReached(&info_delay, GameFrameDelay))
2777 if (page < num_pages)
2778 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2780 PlayMenuSoundIfLoop();
2784 void DrawInfoScreen_Music()
2786 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2788 FadeOut(REDRAW_FIELD);
2795 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2797 FadeIn(REDRAW_FIELD);
2800 void HandleInfoScreen_Music(int button)
2802 static struct MusicFileInfo *list = NULL;
2803 int ystart1 = mSY - SY + 100;
2804 int ystart2 = mSY - SY + 150;
2805 int ybottom = mSY - SY + SYSIZE - 20;
2808 if (button == MB_MENU_INITIALIZE)
2810 list = music_file_info;
2814 FadeSoundsAndMusic();
2819 DrawTextSCentered(ystart1, FONT_TEXT_1,
2820 "No music info for this level set.");
2822 DrawTextSCentered(ybottom, FONT_TEXT_4,
2823 "Press any key or button for info menu");
2829 if (button == MB_MENU_LEAVE)
2831 PlaySound(SND_MENU_ITEM_SELECTING);
2833 FadeSoundsAndMusic();
2835 info_mode = INFO_MODE_MAIN;
2840 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2844 if (button != MB_MENU_INITIALIZE)
2846 PlaySound(SND_MENU_ITEM_SELECTING);
2854 FadeSoundsAndMusic();
2856 info_mode = INFO_MODE_MAIN;
2862 FadeSoundsAndMusic();
2864 if (list != music_file_info)
2865 FadeSetNextScreen();
2867 if (button != MB_MENU_INITIALIZE)
2868 FadeOut(REDRAW_FIELD);
2875 int sound = list->music;
2877 if (sound_info[sound].loop)
2878 PlaySoundLoop(sound);
2882 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2886 PlayMusic(list->music);
2888 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2891 if (!strEqual(list->title, UNKNOWN_NAME))
2893 if (!strEqual(list->title_header, UNKNOWN_NAME))
2894 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2896 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2899 if (!strEqual(list->artist, UNKNOWN_NAME))
2901 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2902 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2904 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2906 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2909 if (!strEqual(list->album, UNKNOWN_NAME))
2911 if (!strEqual(list->album_header, UNKNOWN_NAME))
2912 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2914 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2916 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2919 if (!strEqual(list->year, UNKNOWN_NAME))
2921 if (!strEqual(list->year_header, UNKNOWN_NAME))
2922 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2924 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2926 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2929 DrawTextSCentered(ybottom, FONT_TEXT_4,
2930 "Press any key or button for next page");
2932 if (button != MB_MENU_INITIALIZE)
2933 FadeIn(REDRAW_FIELD);
2936 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2937 PlaySoundLoop(list->music);
2940 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2942 int ystart1 = mSY - SY + 100;
2943 int ystart2 = mSY - SY + 150;
2944 int ybottom = mSY - SY + SYSIZE - 20;
2950 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2954 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2955 "Special thanks to");
2956 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2958 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2960 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2961 "\"Boulder Dash\"");
2962 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2964 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2966 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2968 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2969 "First Star Software");
2971 else if (screen_nr == 1)
2973 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2974 "Special thanks to");
2975 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2976 "Klaus Heinz & Volker Wertich");
2977 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2979 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2980 "\"Emerald Mine\"");
2981 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2983 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2985 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2987 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2990 else if (screen_nr == 2)
2992 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2993 "Special thanks to");
2994 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2995 "Michael Stopp & Philip Jespersen");
2996 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2998 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3000 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3002 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3004 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3006 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3007 "Digital Integration");
3009 else if (screen_nr == 3)
3011 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3012 "Special thanks to");
3013 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3014 "Hiroyuki Imabayashi");
3015 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3017 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3019 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3021 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3023 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3025 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3028 else if (screen_nr == 4)
3030 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3031 "Special thanks to");
3032 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3034 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3036 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3037 "J\xfcrgen Bonhagen");
3038 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3039 "for the continuous creation");
3040 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3041 "of outstanding level sets");
3043 else if (screen_nr == 5)
3045 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3047 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3049 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3050 "for ideas and inspiration by");
3051 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3054 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3056 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3058 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3059 "for ideas and inspiration by");
3060 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3063 else if (screen_nr == 6)
3065 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3067 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3070 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3071 "for the code base used for the");
3072 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3073 "native Emerald Mine engine");
3075 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3076 "for the new Emerald Mine engine");
3079 else if (screen_nr == 7)
3081 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3083 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3085 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3086 "for the initial DOS port");
3088 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3090 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3092 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3093 "for some additional toons");
3095 else if (screen_nr == 8)
3097 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3098 "And not to forget:");
3099 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3101 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3102 "All those who contributed");
3103 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3104 "levels to this game");
3105 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3109 DrawTextSCentered(ybottom, FONT_TEXT_4,
3110 "Press any key or button for next page");
3113 void DrawInfoScreen_Credits()
3115 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3117 FadeSoundsAndMusic();
3119 FadeOut(REDRAW_FIELD);
3121 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3123 FadeIn(REDRAW_FIELD);
3126 void HandleInfoScreen_Credits(int button)
3128 static int screen_nr = 0;
3129 int num_screens = 9;
3131 if (button == MB_MENU_INITIALIZE)
3135 // DrawInfoScreen_CreditsScreen(screen_nr);
3138 if (button == MB_MENU_LEAVE)
3140 PlaySound(SND_MENU_ITEM_SELECTING);
3142 info_mode = INFO_MODE_MAIN;
3147 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3149 if (button != MB_MENU_INITIALIZE)
3151 PlaySound(SND_MENU_ITEM_SELECTING);
3156 if (screen_nr >= num_screens)
3158 FadeSoundsAndMusic();
3160 info_mode = INFO_MODE_MAIN;
3167 FadeSetNextScreen();
3169 if (button != MB_MENU_INITIALIZE)
3170 FadeOut(REDRAW_FIELD);
3172 DrawInfoScreen_CreditsScreen(screen_nr);
3174 if (button != MB_MENU_INITIALIZE)
3175 FadeIn(REDRAW_FIELD);
3179 PlayMenuSoundIfLoop();
3183 void DrawInfoScreen_Program()
3185 int ystart1 = mSY - SY + 100;
3186 int ystart2 = mSY - SY + 150;
3187 int ybottom = mSY - SY + SYSIZE - 20;
3190 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3192 FadeOut(REDRAW_FIELD);
3197 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3199 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3200 "This game is Freeware!");
3201 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3202 "If you like it, send e-mail to:");
3203 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3204 setup.internal.program_email);
3205 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3206 "More information and levels:");
3207 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3208 setup.internal.program_website);
3209 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3210 "If you have created new levels,");
3211 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
3212 "send them to me to include them!");
3213 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3216 DrawTextSCentered(ybottom, FONT_TEXT_4,
3217 "Press any key or button for info menu");
3219 FadeIn(REDRAW_FIELD);
3222 void HandleInfoScreen_Program(int button)
3224 if (button == MB_MENU_LEAVE)
3226 PlaySound(SND_MENU_ITEM_SELECTING);
3228 info_mode = INFO_MODE_MAIN;
3233 else if (button == MB_MENU_CHOICE)
3235 PlaySound(SND_MENU_ITEM_SELECTING);
3237 FadeSoundsAndMusic();
3239 info_mode = INFO_MODE_MAIN;
3244 PlayMenuSoundIfLoop();
3248 void DrawInfoScreen_Version()
3250 int font_header = FONT_TEXT_3;
3251 int font_text = FONT_TEXT_2;
3252 int xstep = getFontWidth(font_text);
3253 int ystep = getFontHeight(font_text);
3254 int ystart1 = mSY - SY + 100;
3255 int ystart2 = mSY - SY + 150;
3256 int ybottom = mSY - SY + SYSIZE - 20;
3257 int xstart1 = mSX - SX + 2 * xstep;
3258 int xstart2 = mSX - SX + 18 * xstep;
3259 int xstart3 = mSX - SX + 28 * xstep;
3260 SDL_version sdl_version_compiled;
3261 const SDL_version *sdl_version_linked;
3262 int driver_name_len = 10;
3263 #if defined(TARGET_SDL2)
3264 SDL_version sdl_version_linked_ext;
3265 const char *driver_name = NULL;
3267 char driver_name[driver_name_len];
3270 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3272 FadeOut(REDRAW_FIELD);
3277 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3279 DrawTextF(xstart1, ystart2, font_header, "Name");
3280 DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
3283 DrawTextF(xstart1, ystart2, font_header, "Version");
3284 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
3287 DrawTextF(xstart1, ystart2, font_header, "Platform");
3288 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3291 DrawTextF(xstart1, ystart2, font_header, "Target");
3292 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3295 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3296 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3298 ystart2 += 3 * ystep;
3299 DrawTextF(xstart1, ystart2, font_header, "Library");
3300 DrawTextF(xstart2, ystart2, font_header, "compiled");
3301 DrawTextF(xstart3, ystart2, font_header, "linked");
3303 SDL_VERSION(&sdl_version_compiled);
3304 #if defined(TARGET_SDL2)
3305 SDL_GetVersion(&sdl_version_linked_ext);
3306 sdl_version_linked = &sdl_version_linked_ext;
3308 sdl_version_linked = SDL_Linked_Version();
3311 ystart2 += 2 * ystep;
3312 DrawTextF(xstart1, ystart2, font_text, "SDL");
3313 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3314 sdl_version_compiled.major,
3315 sdl_version_compiled.minor,
3316 sdl_version_compiled.patch);
3317 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3318 sdl_version_linked->major,
3319 sdl_version_linked->minor,
3320 sdl_version_linked->patch);
3322 SDL_IMAGE_VERSION(&sdl_version_compiled);
3323 sdl_version_linked = IMG_Linked_Version();
3326 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3327 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3328 sdl_version_compiled.major,
3329 sdl_version_compiled.minor,
3330 sdl_version_compiled.patch);
3331 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3332 sdl_version_linked->major,
3333 sdl_version_linked->minor,
3334 sdl_version_linked->patch);
3336 SDL_MIXER_VERSION(&sdl_version_compiled);
3337 sdl_version_linked = Mix_Linked_Version();
3340 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3341 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3342 sdl_version_compiled.major,
3343 sdl_version_compiled.minor,
3344 sdl_version_compiled.patch);
3345 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3346 sdl_version_linked->major,
3347 sdl_version_linked->minor,
3348 sdl_version_linked->patch);
3350 SDL_NET_VERSION(&sdl_version_compiled);
3351 sdl_version_linked = SDLNet_Linked_Version();
3354 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3355 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3356 sdl_version_compiled.major,
3357 sdl_version_compiled.minor,
3358 sdl_version_compiled.patch);
3359 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3360 sdl_version_linked->major,
3361 sdl_version_linked->minor,
3362 sdl_version_linked->patch);
3364 ystart2 += 3 * ystep;
3365 DrawTextF(xstart1, ystart2, font_header, "Driver");
3366 DrawTextF(xstart2, ystart2, font_header, "Requested");
3367 DrawTextF(xstart3, ystart2, font_header, "Used");
3369 #if defined(TARGET_SDL2)
3370 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3372 SDL_VideoDriverName(driver_name, driver_name_len);
3375 ystart2 += 2 * ystep;
3376 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3377 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3378 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3380 #if defined(TARGET_SDL2)
3381 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3383 SDL_AudioDriverName(driver_name, driver_name_len);
3387 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3388 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3389 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3391 DrawTextSCentered(ybottom, FONT_TEXT_4,
3392 "Press any key or button for info menu");
3394 FadeIn(REDRAW_FIELD);
3397 void HandleInfoScreen_Version(int button)
3399 if (button == MB_MENU_LEAVE)
3401 PlaySound(SND_MENU_ITEM_SELECTING);
3403 info_mode = INFO_MODE_MAIN;
3408 else if (button == MB_MENU_CHOICE)
3410 PlaySound(SND_MENU_ITEM_SELECTING);
3412 FadeSoundsAndMusic();
3414 info_mode = INFO_MODE_MAIN;
3419 PlayMenuSoundIfLoop();
3423 void DrawInfoScreen_LevelSet()
3425 struct TitleMessageInfo *tmi = &readme;
3426 char *filename = getLevelSetInfoFilename();
3427 char *title = "Level Set Information:";
3428 int ystart1 = mSY - SY + 100;
3429 int ybottom = mSY - SY + SYSIZE - 20;
3431 if (filename == NULL)
3433 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3438 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3440 FadeOut(REDRAW_FIELD);
3445 DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3447 /* if x position set to "-1", automatically determine by playfield width */
3449 tmi->x = SXSIZE / 2;
3451 /* if y position set to "-1", use static default value */
3455 /* if width set to "-1", automatically determine by playfield width */
3456 if (tmi->width == -1)
3457 tmi->width = SXSIZE - 2 * TILEX;
3459 /* if height set to "-1", automatically determine by playfield height */
3460 if (tmi->height == -1)
3461 tmi->height = SYSIZE - 20 - tmi->y - 10;
3463 /* if chars set to "-1", automatically determine by text and font width */
3464 if (tmi->chars == -1)
3465 tmi->chars = tmi->width / getFontWidth(tmi->font);
3467 tmi->width = tmi->chars * getFontWidth(tmi->font);
3469 /* if lines set to "-1", automatically determine by text and font height */
3470 if (tmi->lines == -1)
3471 tmi->lines = tmi->height / getFontHeight(tmi->font);
3473 tmi->height = tmi->lines * getFontHeight(tmi->font);
3475 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3476 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3477 tmi->autowrap, tmi->centered, tmi->parse_comments);
3479 DrawTextSCentered(ybottom, FONT_TEXT_4,
3480 "Press any key or button for info menu");
3482 FadeIn(REDRAW_FIELD);
3485 void HandleInfoScreen_LevelSet(int button)
3487 if (button == MB_MENU_LEAVE)
3489 PlaySound(SND_MENU_ITEM_SELECTING);
3491 info_mode = INFO_MODE_MAIN;
3496 else if (button == MB_MENU_CHOICE)
3498 PlaySound(SND_MENU_ITEM_SELECTING);
3500 FadeSoundsAndMusic();
3502 info_mode = INFO_MODE_MAIN;
3507 PlayMenuSoundIfLoop();
3511 static void DrawInfoScreen()
3513 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3515 if (info_mode == INFO_MODE_TITLE)
3516 DrawInfoScreen_TitleScreen();
3517 else if (info_mode == INFO_MODE_ELEMENTS)
3518 DrawInfoScreen_Elements();
3519 else if (info_mode == INFO_MODE_MUSIC)
3520 DrawInfoScreen_Music();
3521 else if (info_mode == INFO_MODE_CREDITS)
3522 DrawInfoScreen_Credits();
3523 else if (info_mode == INFO_MODE_PROGRAM)
3524 DrawInfoScreen_Program();
3525 else if (info_mode == INFO_MODE_VERSION)
3526 DrawInfoScreen_Version();
3527 else if (info_mode == INFO_MODE_LEVELSET)
3528 DrawInfoScreen_LevelSet();
3530 DrawInfoScreen_Main();
3532 if (info_mode != INFO_MODE_MAIN &&
3533 info_mode != INFO_MODE_TITLE &&
3534 info_mode != INFO_MODE_MUSIC)
3541 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3543 if (info_mode == INFO_MODE_TITLE)
3544 HandleInfoScreen_TitleScreen(button);
3545 else if (info_mode == INFO_MODE_ELEMENTS)
3546 HandleInfoScreen_Elements(button);
3547 else if (info_mode == INFO_MODE_MUSIC)
3548 HandleInfoScreen_Music(button);
3549 else if (info_mode == INFO_MODE_CREDITS)
3550 HandleInfoScreen_Credits(button);
3551 else if (info_mode == INFO_MODE_PROGRAM)
3552 HandleInfoScreen_Program(button);
3553 else if (info_mode == INFO_MODE_VERSION)
3554 HandleInfoScreen_Version(button);
3555 else if (info_mode == INFO_MODE_LEVELSET)
3556 HandleInfoScreen_LevelSet(button);
3558 HandleInfoScreen_Main(mx, my, dx, dy, button);
3562 /* ========================================================================= */
3563 /* type name functions */
3564 /* ========================================================================= */
3566 void HandleTypeName(int newxpos, Key key)
3568 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3569 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3570 struct TextPosInfo *pos = mci->pos_input;
3571 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3572 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3573 static int xpos = 0;
3574 int font_nr = pos->font;
3575 int font_active_nr = FONT_ACTIVE(font_nr);
3576 int font_width = getFontWidth(font_active_nr);
3577 char key_char = getValidConfigValueChar(getCharFromKey(key));
3578 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3579 boolean is_active = TRUE;
3581 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3585 strcpy(last_player_name, setup.player_name);
3589 #if defined(TARGET_SDL2)
3590 SDL_StartTextInput();
3593 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3595 setup.player_name[xpos] = key_char;
3596 setup.player_name[xpos + 1] = 0;
3600 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3604 setup.player_name[xpos] = 0;
3606 else if (key == KSYM_Return && xpos > 0)
3612 SetGameStatus(GAME_MODE_MAIN);
3614 else if (key == KSYM_Escape)
3616 strcpy(setup.player_name, last_player_name);
3620 SetGameStatus(GAME_MODE_MAIN);
3625 pos->width = (strlen(setup.player_name) + 1) * font_width;
3626 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3628 DrawText(startx, starty, setup.player_name, font_active_nr);
3629 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3633 pos->width = strlen(setup.player_name) * font_width;
3634 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3636 DrawText(startx, starty, setup.player_name, font_nr);
3638 #if defined(TARGET_SDL2)
3639 SDL_StopTextInput();
3645 /* ========================================================================= */
3646 /* tree menu functions */
3647 /* ========================================================================= */
3649 static void DrawChooseTree(TreeInfo **ti_ptr)
3651 int fade_mask = REDRAW_FIELD;
3653 if (CheckIfGlobalBorderHasChanged())
3654 fade_mask = REDRAW_ALL;
3656 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3658 SetGameStatus(GAME_MODE_MAIN);
3667 FreeScreenGadgets();
3668 CreateScreenGadgets();
3670 CloseDoor(DOOR_CLOSE_2);
3674 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
3678 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3679 MapScreenTreeGadgets(*ti_ptr);
3681 DrawMaskedBorder(fade_mask);
3688 static void drawChooseTreeList(int first_entry, int num_page_entries,
3692 char *title_string = NULL;
3693 int yoffset_sets = MENU_TITLE1_YPOS;
3694 int yoffset_setup = 16;
3695 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3696 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3697 int last_game_status = game_status; /* save current game status */
3699 title_string = ti->infotext;
3701 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3703 clearMenuListArea();
3705 for (i = 0; i < num_page_entries; i++)
3707 TreeInfo *node, *node_first;
3708 int entry_pos = first_entry + i;
3709 int xpos = MENU_SCREEN_START_XPOS;
3710 int ypos = MENU_SCREEN_START_YPOS + i;
3711 int startx = mSX + xpos * 32;
3712 int starty = mSY + ypos * 32;
3713 int font_nr = FONT_TEXT_1;
3714 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3715 int startx_text = startx + font_xoffset;
3716 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3717 int text_size = startx_scrollbar - startx_text;
3718 int max_buffer_len = text_size / getFontWidth(font_nr);
3719 char buffer[max_buffer_len + 1];
3721 node_first = getTreeInfoFirstGroupEntry(ti);
3722 node = getTreeInfoFromPos(node_first, entry_pos);
3724 strncpy(buffer, node->name, max_buffer_len);
3725 buffer[max_buffer_len] = '\0';
3727 DrawText(startx, starty, buffer, font_nr + node->color);
3729 if (node->parent_link)
3730 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3731 else if (node->level_group)
3732 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3734 initCursor(i, IMG_MENU_BUTTON);
3737 SetGameStatus(last_game_status); /* restore current game status */
3739 redraw_mask |= REDRAW_FIELD;
3742 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3744 TreeInfo *node, *node_first;
3745 int x, last_redraw_mask = redraw_mask;
3746 int ypos = MENU_TITLE2_YPOS;
3747 int font_nr = FONT_TITLE_2;
3749 if (ti->type == TREE_TYPE_LEVEL_NR)
3750 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3752 if (ti->type != TREE_TYPE_LEVEL_DIR)
3755 node_first = getTreeInfoFirstGroupEntry(ti);
3756 node = getTreeInfoFromPos(node_first, entry_pos);
3758 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3760 if (node->parent_link)
3761 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3762 node->node_parent->name);
3763 else if (node->level_group)
3764 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3766 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3767 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3768 node->levels, (node->levels > 1 ? "levels" : "level"),
3771 /* let BackToFront() redraw only what is needed */
3772 redraw_mask = last_redraw_mask;
3773 for (x = 0; x < SCR_FIELDX; x++)
3774 MarkTileDirty(x, 1);
3777 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3780 TreeInfo *ti = *ti_ptr;
3782 int y = ti->cl_cursor;
3783 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3784 int num_entries = numTreeInfoInGroup(ti);
3785 int num_page_entries;
3786 int last_game_status = game_status; /* save current game status */
3787 boolean position_set_by_scrollbar = (dx == 999);
3789 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3790 num_page_entries = num_entries;
3792 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3794 SetGameStatus(last_game_status); /* restore current game status */
3796 if (button == MB_MENU_INITIALIZE)
3798 int num_entries = numTreeInfoInGroup(ti);
3799 int entry_pos = posTreeInfo(ti);
3801 if (ti->cl_first == -1)
3803 /* only on initialization */
3804 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3805 ti->cl_cursor = entry_pos - ti->cl_first;
3807 else if (ti->cl_cursor >= num_page_entries ||
3808 (num_entries > num_page_entries &&
3809 num_entries - ti->cl_first < num_page_entries))
3811 /* only after change of list size (by custom graphic configuration) */
3812 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3813 ti->cl_cursor = entry_pos - ti->cl_first;
3816 if (position_set_by_scrollbar)
3819 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3822 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3823 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3824 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3828 else if (button == MB_MENU_LEAVE)
3832 PlaySound(SND_MENU_ITEM_SELECTING);
3834 if (ti->node_parent)
3836 *ti_ptr = ti->node_parent;
3837 DrawChooseTree(ti_ptr);
3839 else if (game_status == GAME_MODE_SETUP)
3841 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3842 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3843 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3845 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3846 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3847 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
3848 execSetupGraphics();
3849 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3850 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3851 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3853 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3854 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3855 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3862 if (game_status == GAME_MODE_LEVELNR)
3864 int new_level_nr = atoi(level_number_current->identifier);
3866 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3869 SetGameStatus(GAME_MODE_MAIN);
3877 if (mx || my) /* mouse input */
3879 int last_game_status = game_status; /* save current game status */
3881 x = (mx - mSX) / 32;
3882 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3884 SetGameStatus(last_game_status); /* restore current game status */
3886 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3888 /* move cursor instead of scrolling when already at start/end of list */
3889 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3891 else if (dy == +1 * SCROLL_LINE &&
3892 ti->cl_first + num_page_entries == num_entries)
3895 /* handle scrolling screen one line or page */
3896 if (ti->cl_cursor + dy < 0 ||
3897 ti->cl_cursor + dy > num_page_entries - 1)
3899 boolean redraw = FALSE;
3901 if (ABS(dy) == SCROLL_PAGE)
3902 step = num_page_entries - 1;
3904 if (dy < 0 && ti->cl_first > 0)
3906 /* scroll page/line up */
3908 ti->cl_first -= step;
3909 if (ti->cl_first < 0)
3914 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3916 /* scroll page/line down */
3918 ti->cl_first += step;
3919 if (ti->cl_first + num_page_entries > num_entries)
3920 ti->cl_first = MAX(0, num_entries - num_page_entries);
3927 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3928 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3929 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3931 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3938 /* handle moving cursor one line */
3939 y = ti->cl_cursor + dy;
3944 TreeInfo *node_first, *node_cursor;
3945 int entry_pos = ti->cl_first + y;
3947 node_first = getTreeInfoFirstGroupEntry(ti);
3948 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3950 if (node_cursor->node_group)
3954 PlaySound(SND_MENU_ITEM_SELECTING);
3956 node_cursor->cl_first = ti->cl_first;
3957 node_cursor->cl_cursor = ti->cl_cursor;
3958 *ti_ptr = node_cursor->node_group;
3959 DrawChooseTree(ti_ptr);
3964 else if (dx == -1 && ti->node_parent)
3968 PlaySound(SND_MENU_ITEM_SELECTING);
3970 *ti_ptr = ti->node_parent;
3971 DrawChooseTree(ti_ptr);
3976 if (!anyScrollbarGadgetActive() &&
3977 IN_VIS_MENU(x, y) &&
3978 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3979 y >= 0 && y < num_page_entries)
3983 if (y != ti->cl_cursor)
3985 PlaySound(SND_MENU_ITEM_ACTIVATING);
3987 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3988 drawChooseTreeCursor(y, TRUE);
3989 drawChooseTreeInfo(ti->cl_first + y, ti);
3996 TreeInfo *node_first, *node_cursor;
3997 int entry_pos = ti->cl_first + y;
3999 PlaySound(SND_MENU_ITEM_SELECTING);
4001 node_first = getTreeInfoFirstGroupEntry(ti);
4002 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4004 if (node_cursor->node_group)
4008 node_cursor->cl_first = ti->cl_first;
4009 node_cursor->cl_cursor = ti->cl_cursor;
4010 *ti_ptr = node_cursor->node_group;
4011 DrawChooseTree(ti_ptr);
4013 else if (node_cursor->parent_link)
4017 *ti_ptr = node_cursor->node_parent;
4018 DrawChooseTree(ti_ptr);
4024 node_cursor->cl_first = ti->cl_first;
4025 node_cursor->cl_cursor = ti->cl_cursor;
4026 *ti_ptr = node_cursor;
4028 if (ti->type == TREE_TYPE_LEVEL_DIR)
4030 LoadLevelSetup_SeriesInfo();
4032 SaveLevelSetup_LastSeries();
4033 SaveLevelSetup_SeriesInfo();
4037 if (game_status == GAME_MODE_SETUP)
4039 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4040 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4041 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4043 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
4044 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4045 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
4046 execSetupGraphics();
4047 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4048 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4049 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4051 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4052 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4053 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4060 if (game_status == GAME_MODE_LEVELNR)
4062 int new_level_nr = atoi(level_number_current->identifier);
4064 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4067 SetGameStatus(GAME_MODE_MAIN);
4076 void DrawChooseLevelSet()
4078 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4080 DrawChooseTree(&leveldir_current);
4086 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4088 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4091 void DrawChooseLevelNr()
4095 if (level_number != NULL)
4097 freeTreeInfo(level_number);
4099 level_number = NULL;
4102 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4104 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4105 char identifier[32], name[32];
4108 /* temporarily load level info to get level name */
4109 LoadLevelInfoOnly(i);
4111 ti->node_top = &level_number;
4112 ti->sort_priority = 10000 + value;
4113 ti->color = (level.no_valid_file ? FC_BLUE :
4114 LevelStats_getSolved(i) ? FC_GREEN :
4115 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4117 sprintf(identifier, "%d", value);
4118 sprintf(name, "%03d: %s", value,
4119 (level.no_valid_file ? "(no file)" : level.name));
4121 setString(&ti->identifier, identifier);
4122 setString(&ti->name, name);
4123 setString(&ti->name_sorting, name);
4125 pushTreeInfo(&level_number, ti);
4128 /* sort level number values to start with lowest level number */
4129 sortTreeInfo(&level_number);
4131 /* set current level number to current level number */
4132 level_number_current =
4133 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4135 /* if that also fails, set current level number to first available level */
4136 if (level_number_current == NULL)
4137 level_number_current = level_number;
4139 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4141 DrawChooseTree(&level_number_current);
4147 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4149 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4152 void DrawHallOfFame(int highlight_position)
4154 int fade_mask = REDRAW_FIELD;
4156 /* required before door position may be changed in next step */
4157 CloseDoor(DOOR_CLOSE_ALL);
4159 /* needed if different viewport properties defined for scores */
4160 ChangeViewportPropertiesIfNeeded();
4162 if (CheckIfGlobalBorderHasChanged())
4163 fade_mask = REDRAW_ALL;
4166 FadeSoundsAndMusic();
4168 /* (this is needed when called from GameEnd() after winning a game) */
4169 KeyboardAutoRepeatOn();
4172 /* (this is needed when called from GameEnd() after winning a game) */
4173 SetDrawDeactivationMask(REDRAW_NONE);
4174 SetDrawBackgroundMask(REDRAW_FIELD);
4176 if (highlight_position < 0)
4177 LoadScore(level_nr);
4179 FadeSetEnterScreen();
4188 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4190 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4192 DrawMaskedBorder(fade_mask);
4197 static void drawHallOfFameList(int first_entry, int highlight_position)
4201 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4204 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4205 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4206 "HighScores of Level %d", level_nr);
4208 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4210 int entry = first_entry + i;
4211 boolean active = (entry == highlight_position);
4212 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4213 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4214 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4215 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4216 int dx1 = 3 * getFontWidth(font_nr1);
4217 int dx2 = dx1 + getFontWidth(font_nr1);
4218 int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
4219 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4220 int sy = mSY + 64 + i * 32;
4222 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4223 DrawText(mSX + dx1, sy, ".", font_nr1);
4225 for (j = 0; j < num_dots; j++)
4226 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4228 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4229 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4231 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4234 redraw_mask |= REDRAW_FIELD;
4237 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4239 static int first_entry = 0;
4240 static int highlight_position = 0;
4241 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4243 if (button == MB_MENU_INITIALIZE)
4246 highlight_position = mx;
4247 drawHallOfFameList(first_entry, highlight_position);
4252 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4253 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4257 if (first_entry > 0)
4259 first_entry -= step;
4260 if (first_entry < 0)
4263 drawHallOfFameList(first_entry, highlight_position);
4268 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4270 first_entry += step;
4271 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4272 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4274 drawHallOfFameList(first_entry, highlight_position);
4277 else if (button == MB_MENU_LEAVE)
4279 PlaySound(SND_MENU_ITEM_SELECTING);
4281 FadeSound(SND_BACKGROUND_SCORES);
4283 SetGameStatus(GAME_MODE_MAIN);
4287 else if (button == MB_MENU_CHOICE)
4289 PlaySound(SND_MENU_ITEM_SELECTING);
4291 FadeSound(SND_BACKGROUND_SCORES);
4293 SetGameStatus(GAME_MODE_MAIN);
4298 if (game_status == GAME_MODE_SCORES)
4299 PlayMenuSoundIfLoop();
4303 /* ========================================================================= */
4304 /* setup screen functions */
4305 /* ========================================================================= */
4307 static struct TokenInfo *setup_info;
4308 static int num_setup_info; /* number of setup entries shown on screen */
4309 static int max_setup_info; /* total number of setup entries in list */
4311 static char *screen_mode_text;
4312 static char *window_size_text;
4313 static char *scaling_type_text;
4314 static char *scroll_delay_text;
4315 static char *snapshot_mode_text;
4316 static char *game_speed_text;
4317 static char *graphics_set_name;
4318 static char *sounds_set_name;
4319 static char *music_set_name;
4320 static char *volume_simple_text;
4321 static char *volume_loops_text;
4322 static char *volume_music_text;
4323 static char *touch_controls_text;
4324 static char *move_distance_text;
4325 static char *drop_distance_text;
4327 static void execSetupMain()
4329 setup_mode = SETUP_MODE_MAIN;
4334 static void execSetupGame_setGameSpeeds()
4336 if (game_speeds == NULL)
4340 for (i = 0; game_speeds_list[i].value != -1; i++)
4342 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4343 char identifier[32], name[32];
4344 int value = game_speeds_list[i].value;
4345 char *text = game_speeds_list[i].text;
4347 ti->node_top = &game_speeds;
4348 ti->sort_priority = 10000 - value;
4350 sprintf(identifier, "%d", value);
4351 sprintf(name, "%s", text);
4353 setString(&ti->identifier, identifier);
4354 setString(&ti->name, name);
4355 setString(&ti->name_sorting, name);
4356 setString(&ti->infotext, "Game Speed");
4358 pushTreeInfo(&game_speeds, ti);
4361 /* sort game speed values to start with slowest game speed */
4362 sortTreeInfo(&game_speeds);
4364 /* set current game speed to configured game speed value */
4365 game_speed_current =
4366 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4368 /* if that fails, set current game speed to reliable default value */
4369 if (game_speed_current == NULL)
4370 game_speed_current =
4371 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4373 /* if that also fails, set current game speed to first available speed */
4374 if (game_speed_current == NULL)
4375 game_speed_current = game_speeds;
4378 setup.game_frame_delay = atoi(game_speed_current->identifier);
4380 /* needed for displaying game speed text instead of identifier */
4381 game_speed_text = game_speed_current->name;
4384 static void execSetupGame_setScrollDelays()
4386 if (scroll_delays == NULL)
4390 for (i = 0; scroll_delays_list[i].value != -1; i++)
4392 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4393 char identifier[32], name[32];
4394 int value = scroll_delays_list[i].value;
4395 char *text = scroll_delays_list[i].text;
4397 ti->node_top = &scroll_delays;
4398 ti->sort_priority = value;
4400 sprintf(identifier, "%d", value);
4401 sprintf(name, "%s", text);
4403 setString(&ti->identifier, identifier);
4404 setString(&ti->name, name);
4405 setString(&ti->name_sorting, name);
4406 setString(&ti->infotext, "Scaling Type");
4408 pushTreeInfo(&scroll_delays, ti);
4411 /* sort scaling type values to start with lowest scaling type value */
4412 sortTreeInfo(&scroll_delays);
4414 /* set current scaling type value to configured scaling type value */
4415 scroll_delay_current =
4416 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4418 /* if that fails, set current scaling type to reliable default value */
4419 if (scroll_delay_current == NULL)
4420 scroll_delay_current =
4421 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4423 /* if that also fails, set current scaling type to first available value */
4424 if (scroll_delay_current == NULL)
4425 scroll_delay_current = scroll_delays;
4428 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4430 /* needed for displaying scaling type text instead of identifier */
4431 scroll_delay_text = scroll_delay_current->name;
4434 static void execSetupGame_setSnapshotModes()
4436 if (snapshot_modes == NULL)
4440 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4442 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4443 char identifier[32], name[32];
4444 char *value = snapshot_modes_list[i].value;
4445 char *text = snapshot_modes_list[i].text;
4447 ti->node_top = &snapshot_modes;
4448 ti->sort_priority = i;
4450 sprintf(identifier, "%s", value);
4451 sprintf(name, "%s", text);
4453 setString(&ti->identifier, identifier);
4454 setString(&ti->name, name);
4455 setString(&ti->name_sorting, name);
4456 setString(&ti->infotext, "Snapshot Mode");
4458 pushTreeInfo(&snapshot_modes, ti);
4461 /* sort snapshot mode values to start with lowest snapshot mode value */
4462 sortTreeInfo(&snapshot_modes);
4464 /* set current snapshot mode value to configured snapshot mode value */
4465 snapshot_mode_current =
4466 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4468 /* if that fails, set current snapshot mode to reliable default value */
4469 if (snapshot_mode_current == NULL)
4470 snapshot_mode_current =
4471 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4473 /* if that also fails, set current snapshot mode to first available value */
4474 if (snapshot_mode_current == NULL)
4475 snapshot_mode_current = snapshot_modes;
4478 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4480 /* needed for displaying snapshot mode text instead of identifier */
4481 snapshot_mode_text = snapshot_mode_current->name;
4484 static void execSetupGame()
4486 execSetupGame_setGameSpeeds();
4487 execSetupGame_setScrollDelays();
4488 execSetupGame_setSnapshotModes();
4490 setup_mode = SETUP_MODE_GAME;
4495 static void execSetupChooseGameSpeed()
4497 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4502 static void execSetupChooseScrollDelay()
4504 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4509 static void execSetupChooseSnapshotMode()
4511 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4516 static void execSetupEditor()
4518 setup_mode = SETUP_MODE_EDITOR;
4523 static void execSetupGraphics_setWindowSizes(boolean update_list)
4525 if (window_sizes != NULL && update_list)
4527 freeTreeInfo(window_sizes);
4529 window_sizes = NULL;
4532 if (window_sizes == NULL)
4534 boolean current_window_size_found = FALSE;
4537 for (i = 0; window_sizes_list[i].value != -1; i++)
4539 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4540 char identifier[32], name[32];
4541 int value = window_sizes_list[i].value;
4542 char *text = window_sizes_list[i].text;
4544 ti->node_top = &window_sizes;
4545 ti->sort_priority = value;
4547 sprintf(identifier, "%d", value);
4548 sprintf(name, "%s", text);
4550 setString(&ti->identifier, identifier);
4551 setString(&ti->name, name);
4552 setString(&ti->name_sorting, name);
4553 setString(&ti->infotext, "Window Scaling");
4555 pushTreeInfo(&window_sizes, ti);
4557 if (value == setup.window_scaling_percent)
4558 current_window_size_found = TRUE;
4561 if (!current_window_size_found)
4563 // add entry for non-preset window scaling value
4565 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4566 char identifier[32], name[32];
4567 int value = setup.window_scaling_percent;
4569 ti->node_top = &window_sizes;
4570 ti->sort_priority = value;
4572 sprintf(identifier, "%d", value);
4573 sprintf(name, "%d %% (Current)", value);
4575 setString(&ti->identifier, identifier);
4576 setString(&ti->name, name);
4577 setString(&ti->name_sorting, name);
4578 setString(&ti->infotext, "Window Scaling");
4580 pushTreeInfo(&window_sizes, ti);
4583 /* sort window size values to start with lowest window size value */
4584 sortTreeInfo(&window_sizes);
4586 /* set current window size value to configured window size value */
4587 window_size_current =
4588 getTreeInfoFromIdentifier(window_sizes,
4589 i_to_a(setup.window_scaling_percent));
4591 /* if that fails, set current window size to reliable default value */
4592 if (window_size_current == NULL)
4593 window_size_current =
4594 getTreeInfoFromIdentifier(window_sizes,
4595 i_to_a(STD_WINDOW_SCALING_PERCENT));
4597 /* if that also fails, set current window size to first available value */
4598 if (window_size_current == NULL)
4599 window_size_current = window_sizes;
4602 setup.window_scaling_percent = atoi(window_size_current->identifier);
4604 /* needed for displaying window size text instead of identifier */
4605 window_size_text = window_size_current->name;
4608 static void execSetupGraphics_setScalingTypes()
4610 if (scaling_types == NULL)
4614 for (i = 0; scaling_types_list[i].value != NULL; i++)
4616 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4617 char identifier[32], name[32];
4618 char *value = scaling_types_list[i].value;
4619 char *text = scaling_types_list[i].text;
4621 ti->node_top = &scaling_types;
4622 ti->sort_priority = i;
4624 sprintf(identifier, "%s", value);
4625 sprintf(name, "%s", text);
4627 setString(&ti->identifier, identifier);
4628 setString(&ti->name, name);
4629 setString(&ti->name_sorting, name);
4630 setString(&ti->infotext, "Anti-Aliasing");
4632 pushTreeInfo(&scaling_types, ti);
4635 /* sort scaling type values to start with lowest scaling type value */
4636 sortTreeInfo(&scaling_types);
4638 /* set current scaling type value to configured scaling type value */
4639 scaling_type_current =
4640 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4642 /* if that fails, set current scaling type to reliable default value */
4643 if (scaling_type_current == NULL)
4644 scaling_type_current =
4645 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4647 /* if that also fails, set current scaling type to first available value */
4648 if (scaling_type_current == NULL)
4649 scaling_type_current = scaling_types;
4652 setup.window_scaling_quality = scaling_type_current->identifier;
4654 /* needed for displaying scaling type text instead of identifier */
4655 scaling_type_text = scaling_type_current->name;
4658 static void execSetupGraphics_setScreenModes()
4660 // if (screen_modes == NULL && video.fullscreen_available)
4661 if (screen_modes == NULL && video.fullscreen_modes != NULL)
4665 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4667 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4668 char identifier[32], name[32];
4669 int x = video.fullscreen_modes[i].width;
4670 int y = video.fullscreen_modes[i].height;
4673 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4675 ti->node_top = &screen_modes;
4676 ti->sort_priority = x * 10000 + y;
4678 sprintf(identifier, "%dx%d", x, y);
4679 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4681 setString(&ti->identifier, identifier);
4682 setString(&ti->name, name);
4683 setString(&ti->name_sorting, name);
4684 setString(&ti->infotext, "Fullscreen Mode");
4686 pushTreeInfo(&screen_modes, ti);
4689 /* sort fullscreen modes to start with lowest available screen resolution */
4690 sortTreeInfo(&screen_modes);
4692 /* set current screen mode for fullscreen mode to configured setup value */
4693 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4694 setup.fullscreen_mode);
4696 /* if that fails, set current screen mode to reliable default value */
4697 if (screen_mode_current == NULL)
4698 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4699 DEFAULT_FULLSCREEN_MODE);
4701 /* if that also fails, set current screen mode to first available mode */
4702 if (screen_mode_current == NULL)
4703 screen_mode_current = screen_modes;
4705 if (screen_mode_current == NULL)
4706 video.fullscreen_available = FALSE;
4709 // if (video.fullscreen_available)
4710 if (screen_mode_current != NULL)
4712 setup.fullscreen_mode = screen_mode_current->identifier;
4714 /* needed for displaying screen mode name instead of identifier */
4715 screen_mode_text = screen_mode_current->name;
4719 static void execSetupGraphics()
4721 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4723 // update "setup.window_scaling_percent" from list selection
4724 execSetupGraphics_setWindowSizes(FALSE);
4728 // update list selection from "setup.window_scaling_percent"
4729 execSetupGraphics_setWindowSizes(TRUE);
4732 execSetupGraphics_setScalingTypes();
4733 execSetupGraphics_setScreenModes();
4735 setup_mode = SETUP_MODE_GRAPHICS;
4739 #if defined(TARGET_SDL2)
4740 // window scaling may have changed at this point
4741 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4743 // window scaling quality may have changed at this point
4744 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4745 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4749 #if !defined(PLATFORM_ANDROID)
4750 #if defined(TARGET_SDL2)
4751 static void execSetupChooseWindowSize()
4753 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4758 static void execSetupChooseScalingType()
4760 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4765 static void execSetupChooseScreenMode()
4767 if (!video.fullscreen_available)
4770 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4777 static void execSetupChooseVolumeSimple()
4779 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4784 static void execSetupChooseVolumeLoops()
4786 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4791 static void execSetupChooseVolumeMusic()
4793 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4798 static void execSetupSound()
4800 if (volumes_simple == NULL)
4802 boolean current_volume_simple_found = FALSE;
4805 for (i = 0; volumes_list[i].value != -1; i++)
4807 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4808 char identifier[32], name[32];
4809 int value = volumes_list[i].value;
4810 char *text = volumes_list[i].text;
4812 ti->node_top = &volumes_simple;
4813 ti->sort_priority = value;
4815 sprintf(identifier, "%d", value);
4816 sprintf(name, "%s", text);
4818 setString(&ti->identifier, identifier);
4819 setString(&ti->name, name);
4820 setString(&ti->name_sorting, name);
4821 setString(&ti->infotext, "Sound Volume");
4823 pushTreeInfo(&volumes_simple, ti);
4825 if (value == setup.volume_simple)
4826 current_volume_simple_found = TRUE;
4829 if (!current_volume_simple_found)
4831 // add entry for non-preset volume value
4833 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4834 char identifier[32], name[32];
4835 int value = setup.volume_simple;
4837 ti->node_top = &volumes_simple;
4838 ti->sort_priority = value;
4840 sprintf(identifier, "%d", value);
4841 sprintf(name, "%d %% (Current)", value);
4843 setString(&ti->identifier, identifier);
4844 setString(&ti->name, name);
4845 setString(&ti->name_sorting, name);
4846 setString(&ti->infotext, "Sound Volume");
4848 pushTreeInfo(&volumes_simple, ti);
4851 /* sort volume values to start with lowest volume value */
4852 sortTreeInfo(&volumes_simple);
4854 /* set current volume value to configured volume value */
4855 volume_simple_current =
4856 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4858 /* if that fails, set current volume to reliable default value */
4859 if (volume_simple_current == NULL)
4860 volume_simple_current =
4861 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4863 /* if that also fails, set current volume to first available value */
4864 if (volume_simple_current == NULL)
4865 volume_simple_current = volumes_simple;
4868 if (volumes_loops == NULL)
4870 boolean current_volume_loops_found = FALSE;
4873 for (i = 0; volumes_list[i].value != -1; i++)
4875 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4876 char identifier[32], name[32];
4877 int value = volumes_list[i].value;
4878 char *text = volumes_list[i].text;
4880 ti->node_top = &volumes_loops;
4881 ti->sort_priority = value;
4883 sprintf(identifier, "%d", value);
4884 sprintf(name, "%s", text);
4886 setString(&ti->identifier, identifier);
4887 setString(&ti->name, name);
4888 setString(&ti->name_sorting, name);
4889 setString(&ti->infotext, "Loops Volume");
4891 pushTreeInfo(&volumes_loops, ti);
4893 if (value == setup.volume_loops)
4894 current_volume_loops_found = TRUE;
4897 if (!current_volume_loops_found)
4899 // add entry for non-preset volume value
4901 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4902 char identifier[32], name[32];
4903 int value = setup.volume_loops;
4905 ti->node_top = &volumes_loops;
4906 ti->sort_priority = value;
4908 sprintf(identifier, "%d", value);
4909 sprintf(name, "%d %% (Current)", value);
4911 setString(&ti->identifier, identifier);
4912 setString(&ti->name, name);
4913 setString(&ti->name_sorting, name);
4914 setString(&ti->infotext, "Loops Volume");
4916 pushTreeInfo(&volumes_loops, ti);
4919 /* sort volume values to start with lowest volume value */
4920 sortTreeInfo(&volumes_loops);
4922 /* set current volume value to configured volume value */
4923 volume_loops_current =
4924 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4926 /* if that fails, set current volume to reliable default value */
4927 if (volume_loops_current == NULL)
4928 volume_loops_current =
4929 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4931 /* if that also fails, set current volume to first available value */
4932 if (volume_loops_current == NULL)
4933 volume_loops_current = volumes_loops;
4936 if (volumes_music == NULL)
4938 boolean current_volume_music_found = FALSE;
4941 for (i = 0; volumes_list[i].value != -1; i++)
4943 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4944 char identifier[32], name[32];
4945 int value = volumes_list[i].value;
4946 char *text = volumes_list[i].text;
4948 ti->node_top = &volumes_music;
4949 ti->sort_priority = value;
4951 sprintf(identifier, "%d", value);
4952 sprintf(name, "%s", text);
4954 setString(&ti->identifier, identifier);
4955 setString(&ti->name, name);
4956 setString(&ti->name_sorting, name);
4957 setString(&ti->infotext, "Music Volume");
4959 pushTreeInfo(&volumes_music, ti);
4961 if (value == setup.volume_music)
4962 current_volume_music_found = TRUE;
4965 if (!current_volume_music_found)
4967 // add entry for non-preset volume value
4969 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4970 char identifier[32], name[32];
4971 int value = setup.volume_music;
4973 ti->node_top = &volumes_music;
4974 ti->sort_priority = value;
4976 sprintf(identifier, "%d", value);
4977 sprintf(name, "%d %% (Current)", value);
4979 setString(&ti->identifier, identifier);
4980 setString(&ti->name, name);
4981 setString(&ti->name_sorting, name);
4982 setString(&ti->infotext, "Music Volume");
4984 pushTreeInfo(&volumes_music, ti);
4987 /* sort volume values to start with lowest volume value */
4988 sortTreeInfo(&volumes_music);
4990 /* set current volume value to configured volume value */
4991 volume_music_current =
4992 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4994 /* if that fails, set current volume to reliable default value */
4995 if (volume_music_current == NULL)
4996 volume_music_current =
4997 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4999 /* if that also fails, set current volume to first available value */
5000 if (volume_music_current == NULL)
5001 volume_music_current = volumes_music;
5004 setup.volume_simple = atoi(volume_simple_current->identifier);
5005 setup.volume_loops = atoi(volume_loops_current->identifier);
5006 setup.volume_music = atoi(volume_music_current->identifier);
5008 /* needed for displaying volume text instead of identifier */
5009 volume_simple_text = volume_simple_current->name;
5010 volume_loops_text = volume_loops_current->name;
5011 volume_music_text = volume_music_current->name;
5013 setup_mode = SETUP_MODE_SOUND;
5018 static void execSetupChooseTouchControls()
5020 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5025 static void execSetupChooseMoveDistance()
5027 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5032 static void execSetupChooseDropDistance()
5034 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5039 static void execSetupTouch()
5041 if (touch_controls == NULL)
5045 for (i = 0; touch_controls_list[i].value != NULL; i++)
5047 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5048 char identifier[32], name[32];
5049 char *value = touch_controls_list[i].value;
5050 char *text = touch_controls_list[i].text;
5052 ti->node_top = &touch_controls;
5053 ti->sort_priority = i;
5055 sprintf(identifier, "%s", value);
5056 sprintf(name, "%s", text);
5058 setString(&ti->identifier, identifier);
5059 setString(&ti->name, name);
5060 setString(&ti->name_sorting, name);
5061 setString(&ti->infotext, "Control Type");
5063 pushTreeInfo(&touch_controls, ti);
5066 /* sort touch control values to start with lowest touch control value */
5067 sortTreeInfo(&touch_controls);
5069 /* set current touch control value to configured touch control value */
5070 touch_control_current =
5071 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5073 /* if that fails, set current touch control to reliable default value */
5074 if (touch_control_current == NULL)
5075 touch_control_current =
5076 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5078 /* if that also fails, set current touch control to first available value */
5079 if (touch_control_current == NULL)
5080 touch_control_current = touch_controls;
5083 if (move_distances == NULL)
5087 for (i = 0; distances_list[i].value != -1; i++)
5089 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5090 char identifier[32], name[32];
5091 int value = distances_list[i].value;
5092 char *text = distances_list[i].text;
5094 ti->node_top = &move_distances;
5095 ti->sort_priority = value;
5097 sprintf(identifier, "%d", value);
5098 sprintf(name, "%s", text);
5100 setString(&ti->identifier, identifier);
5101 setString(&ti->name, name);
5102 setString(&ti->name_sorting, name);
5103 setString(&ti->infotext, "Move Distance");
5105 pushTreeInfo(&move_distances, ti);
5108 /* sort distance values to start with lowest distance value */
5109 sortTreeInfo(&move_distances);
5111 /* set current distance value to configured distance value */
5112 move_distance_current =
5113 getTreeInfoFromIdentifier(move_distances,
5114 i_to_a(setup.touch.move_distance));
5116 /* if that fails, set current distance to reliable default value */
5117 if (move_distance_current == NULL)
5118 move_distance_current =
5119 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5121 /* if that also fails, set current distance to first available value */
5122 if (move_distance_current == NULL)
5123 move_distance_current = move_distances;
5126 if (drop_distances == NULL)
5130 for (i = 0; distances_list[i].value != -1; i++)
5132 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5133 char identifier[32], name[32];
5134 int value = distances_list[i].value;
5135 char *text = distances_list[i].text;
5137 ti->node_top = &drop_distances;
5138 ti->sort_priority = value;
5140 sprintf(identifier, "%d", value);
5141 sprintf(name, "%s", text);
5143 setString(&ti->identifier, identifier);
5144 setString(&ti->name, name);
5145 setString(&ti->name_sorting, name);
5146 setString(&ti->infotext, "Drop Distance");
5148 pushTreeInfo(&drop_distances, ti);
5151 /* sort distance values to start with lowest distance value */
5152 sortTreeInfo(&drop_distances);
5154 /* set current distance value to configured distance value */
5155 drop_distance_current =
5156 getTreeInfoFromIdentifier(drop_distances,
5157 i_to_a(setup.touch.drop_distance));
5159 /* if that fails, set current distance to reliable default value */
5160 if (drop_distance_current == NULL)
5161 drop_distance_current =
5162 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5164 /* if that also fails, set current distance to first available value */
5165 if (drop_distance_current == NULL)
5166 drop_distance_current = drop_distances;
5169 setup.touch.control_type = touch_control_current->identifier;
5170 setup.touch.move_distance = atoi(move_distance_current->identifier);
5171 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5173 /* needed for displaying volume text instead of identifier */
5174 touch_controls_text = touch_control_current->name;
5175 move_distance_text = move_distance_current->name;
5176 drop_distance_text = drop_distance_current->name;
5178 setup_mode = SETUP_MODE_TOUCH;
5183 static void execSetupArtwork()
5186 printf("::: '%s', '%s', '%s'\n",
5187 artwork.gfx_current->subdir,
5188 artwork.gfx_current->fullpath,
5189 artwork.gfx_current->basepath);
5192 setup.graphics_set = artwork.gfx_current->identifier;
5193 setup.sounds_set = artwork.snd_current->identifier;
5194 setup.music_set = artwork.mus_current->identifier;
5196 /* needed if last screen (setup choice) changed graphics, sounds or music */
5197 ReloadCustomArtwork(0);
5199 /* needed for displaying artwork name instead of artwork identifier */
5200 graphics_set_name = artwork.gfx_current->name;
5201 sounds_set_name = artwork.snd_current->name;
5202 music_set_name = artwork.mus_current->name;
5204 setup_mode = SETUP_MODE_ARTWORK;
5209 static void execSetupChooseGraphics()
5211 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5216 static void execSetupChooseSounds()
5218 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5223 static void execSetupChooseMusic()
5225 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5230 #if !defined(PLATFORM_ANDROID)
5231 static void execSetupInput()
5233 setup_mode = SETUP_MODE_INPUT;
5239 static void execSetupShortcuts()
5241 setup_mode = SETUP_MODE_SHORTCUTS;
5246 static void execSetupShortcuts1()
5248 setup_mode = SETUP_MODE_SHORTCUTS_1;
5253 static void execSetupShortcuts2()
5255 setup_mode = SETUP_MODE_SHORTCUTS_2;
5260 static void execSetupShortcuts3()
5262 setup_mode = SETUP_MODE_SHORTCUTS_3;
5267 static void execSetupShortcuts4()
5269 setup_mode = SETUP_MODE_SHORTCUTS_4;
5274 static void execSetupShortcuts5()
5276 setup_mode = SETUP_MODE_SHORTCUTS_5;
5281 static void execExitSetup()
5283 SetGameStatus(GAME_MODE_MAIN);
5288 static void execSaveAndExitSetup()
5294 static struct TokenInfo setup_info_main[] =
5296 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
5297 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
5298 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
5299 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
5300 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
5301 #if !defined(PLATFORM_ANDROID)
5302 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
5303 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5305 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5307 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
5308 { TYPE_EMPTY, NULL, "" },
5309 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
5310 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
5315 static struct TokenInfo setup_info_game[] =
5317 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5318 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5319 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5320 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5321 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5322 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5323 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5324 { TYPE_STRING, &game_speed_text, "" },
5326 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5327 { TYPE_STRING, &scroll_delay_text, "" },
5329 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5330 { TYPE_STRING, &snapshot_mode_text, "" },
5331 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5332 { TYPE_EMPTY, NULL, "" },
5333 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5338 static struct TokenInfo setup_info_editor[] =
5341 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5342 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5343 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5344 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5345 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5346 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5347 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5348 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5350 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5351 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5352 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5354 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5356 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5357 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5358 { TYPE_EMPTY, NULL, "" },
5360 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5361 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5362 { TYPE_EMPTY, NULL, "" },
5364 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5365 { TYPE_EMPTY, NULL, "" },
5366 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5371 static struct TokenInfo setup_info_graphics[] =
5373 #if !defined(PLATFORM_ANDROID)
5374 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5375 #if defined(TARGET_SDL2)
5376 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5377 { TYPE_STRING, &window_size_text, "" },
5378 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5379 { TYPE_STRING, &scaling_type_text, "" },
5381 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
5382 { TYPE_STRING, &screen_mode_text, "" },
5386 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5387 { TYPE_STRING, &scroll_delay_text, "" },
5389 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5390 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5391 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5392 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5393 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
5394 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5395 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5396 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5397 { TYPE_EMPTY, NULL, "" },
5398 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5403 static struct TokenInfo setup_info_sound[] =
5405 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5406 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5407 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5408 { TYPE_EMPTY, NULL, "" },
5409 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5410 { TYPE_STRING, &volume_simple_text, "" },
5411 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5412 { TYPE_STRING, &volume_loops_text, "" },
5413 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5414 { TYPE_STRING, &volume_music_text, "" },
5415 { TYPE_EMPTY, NULL, "" },
5416 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5421 static struct TokenInfo setup_info_artwork[] =
5423 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5424 { TYPE_STRING, &graphics_set_name, "" },
5425 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5426 { TYPE_STRING, &sounds_set_name, "" },
5427 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5428 { TYPE_STRING, &music_set_name, "" },
5429 { TYPE_EMPTY, NULL, "" },
5430 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5431 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5432 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5433 { TYPE_EMPTY, NULL, "" },
5434 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5439 static struct TokenInfo setup_info_input[] =
5441 { TYPE_SWITCH, NULL, "Player:" },
5442 { TYPE_SWITCH, NULL, "Device:" },
5443 { TYPE_ENTER_MENU, NULL, "" },
5444 { TYPE_EMPTY, NULL, "" },
5445 { TYPE_EMPTY, NULL, "" },
5446 { TYPE_EMPTY, NULL, "" },
5447 { TYPE_EMPTY, NULL, "" },
5448 { TYPE_EMPTY, NULL, "" },
5449 { TYPE_EMPTY, NULL, "" },
5450 { TYPE_EMPTY, NULL, "" },
5451 { TYPE_EMPTY, NULL, "" },
5452 { TYPE_EMPTY, NULL, "" },
5453 { TYPE_EMPTY, NULL, "" },
5454 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5459 static struct TokenInfo setup_info_touch[] =
5461 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5462 { TYPE_STRING, &touch_controls_text, "" },
5463 { TYPE_EMPTY, NULL, "" },
5464 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
5465 { TYPE_STRING, &move_distance_text, "" },
5466 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
5467 { TYPE_STRING, &drop_distance_text, "" },
5468 { TYPE_EMPTY, NULL, "" },
5469 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5474 static struct TokenInfo setup_info_shortcuts[] =
5476 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5477 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5478 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5479 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5480 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5481 { TYPE_EMPTY, NULL, "" },
5482 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5487 static struct TokenInfo setup_info_shortcuts_1[] =
5489 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5490 { TYPE_KEY, &setup.shortcut.save_game, "" },
5491 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5492 { TYPE_KEY, &setup.shortcut.load_game, "" },
5493 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5494 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5495 { TYPE_EMPTY, NULL, "" },
5496 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5497 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5498 { TYPE_EMPTY, NULL, "" },
5499 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5504 static struct TokenInfo setup_info_shortcuts_2[] =
5506 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5507 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5508 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5509 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5510 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5511 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5512 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5513 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5514 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5515 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5516 { TYPE_EMPTY, NULL, "" },
5517 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5522 static struct TokenInfo setup_info_shortcuts_3[] =
5524 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5525 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5526 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5527 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5528 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5529 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5530 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5531 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5532 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5533 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5534 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5535 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5536 { TYPE_EMPTY, NULL, "" },
5537 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5542 static struct TokenInfo setup_info_shortcuts_4[] =
5544 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5545 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5546 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5547 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5548 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5549 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5550 { TYPE_EMPTY, NULL, "" },
5551 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5556 static struct TokenInfo setup_info_shortcuts_5[] =
5558 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5559 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5560 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5561 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5562 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5563 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5564 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5565 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5566 { TYPE_EMPTY, NULL, "" },
5567 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5572 static Key getSetupKey()
5574 Key key = KSYM_UNDEFINED;
5575 boolean got_key_event = FALSE;
5577 while (!got_key_event)
5579 if (PendingEvent()) /* got event */
5587 case EVENT_KEYPRESS:
5589 key = GetEventKey((KeyEvent *)&event, TRUE);
5591 /* press 'Escape' or 'Enter' to keep the existing key binding */
5592 if (key == KSYM_Escape || key == KSYM_Return)
5593 key = KSYM_UNDEFINED; /* keep old value */
5595 got_key_event = TRUE;
5599 case EVENT_KEYRELEASE:
5600 key_joystick_mapping = 0;
5604 HandleOtherEvents(&event);
5612 WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
5618 static int getSetupValueFont(int type, void *value)
5620 if (type & TYPE_KEY)
5621 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5622 else if (type & TYPE_STRING)
5623 return FONT_VALUE_2;
5624 else if (type & TYPE_ECS_AGA)
5625 return FONT_VALUE_1;
5626 else if (type & TYPE_BOOLEAN_STYLE)
5627 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5628 else if (type & TYPE_YES_NO_AUTO)
5629 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5630 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5632 return FONT_VALUE_1;
5635 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5637 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5638 struct TokenInfo *si = &setup_info[si_pos];
5639 boolean font_draw_xoffset_modified = FALSE;
5640 int font_draw_xoffset_old = -1;
5641 int xoffset = (num_setup_info < max_setup_info ? -1 : 0);
5642 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5643 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5644 int xpos = menu_screen_value_xpos;
5645 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5646 int startx = mSX + xpos * 32;
5647 int starty = mSY + ypos * 32;
5648 int font_nr, font_width;
5649 int type = si->type;
5650 void *value = si->value;
5651 char *value_string = getSetupValue(type, value);
5654 if (value_string == NULL)
5657 if (type & TYPE_KEY)
5659 xpos = MENU_SCREEN_START_XPOS;
5661 if (type & TYPE_QUERY)
5662 value_string = "<press key>";
5664 else if (type & TYPE_STRING)
5666 int max_value_len = (SCR_FIELDX - 2) * 2;
5668 xpos = MENU_SCREEN_START_XPOS;
5670 if (strlen(value_string) > max_value_len)
5671 value_string[max_value_len] = '\0';
5673 else if (type & TYPE_YES_NO_AUTO)
5675 xpos = menu_screen_value_xpos - 1;
5678 startx = mSX + xpos * 32;
5679 starty = mSY + ypos * 32;
5680 font_nr = getSetupValueFont(type, value);
5681 font_width = getFontWidth(font_nr);
5683 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5684 if (setup_mode != SETUP_MODE_INPUT)
5686 int max_menu_text_length_big = (menu_screen_value_xpos -
5687 MENU_SCREEN_START_XPOS);
5688 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5689 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5690 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5691 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5692 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5693 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5694 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5695 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5696 boolean correct_font_draw_xoffset = FALSE;
5698 if (xpos == MENU_SCREEN_START_XPOS &&
5699 startx + font1_xoffset < text_startx + text_font_xoffset)
5700 correct_font_draw_xoffset = TRUE;
5702 if (xpos == menu_screen_value_xpos &&
5703 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5704 correct_font_draw_xoffset = TRUE;
5706 /* check if setup value would overlap with setup text when printed */
5707 /* (this can happen for extreme/wrong values for font draw offset) */
5708 if (correct_font_draw_xoffset)
5710 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5711 font_draw_xoffset_modified = TRUE;
5713 if (type & TYPE_KEY)
5714 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5715 else if (!(type & TYPE_STRING))
5716 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5717 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5721 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5722 DrawText(startx + i * font_width, starty, " ", font_nr);
5724 DrawText(startx, starty, value_string, font_nr);
5726 if (font_draw_xoffset_modified)
5727 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5730 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5732 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5733 struct TokenInfo *si = &setup_info[si_pos];
5735 if (si->type & TYPE_BOOLEAN_STYLE)
5737 *(boolean *)si->value ^= TRUE;
5739 else if (si->type & TYPE_YES_NO_AUTO)
5743 (*(int *)si->value == AUTO ? TRUE :
5744 *(int *)si->value == TRUE ? FALSE : AUTO) :
5745 (*(int *)si->value == TRUE ? AUTO :
5746 *(int *)si->value == AUTO ? FALSE : TRUE));
5748 else if (si->type & TYPE_KEY)
5752 si->type |= TYPE_QUERY;
5753 drawSetupValue(screen_pos, setup_info_pos_raw);
5754 si->type &= ~TYPE_QUERY;
5756 key = getSetupKey();
5757 if (key != KSYM_UNDEFINED)
5758 *(Key *)si->value = key;
5761 drawSetupValue(screen_pos, setup_info_pos_raw);
5763 // fullscreen state may have changed at this point
5764 if (si->value == &setup.fullscreen)
5765 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5768 static void DrawSetupScreen_Generic()
5770 int fade_mask = REDRAW_FIELD;
5771 boolean redraw_all = FALSE;
5772 char *title_string = NULL;
5775 if (CheckIfGlobalBorderHasChanged())
5776 fade_mask = REDRAW_ALL;
5780 FreeScreenGadgets();
5781 CreateScreenGadgets();
5783 CloseDoor(DOOR_CLOSE_2);
5785 if (redraw_mask & REDRAW_ALL)
5790 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5794 if (setup_mode == SETUP_MODE_MAIN)
5796 setup_info = setup_info_main;
5797 title_string = "Setup";
5799 else if (setup_mode == SETUP_MODE_GAME)
5801 setup_info = setup_info_game;
5802 title_string = "Setup Game";
5804 else if (setup_mode == SETUP_MODE_EDITOR)
5806 setup_info = setup_info_editor;
5807 title_string = "Setup Editor";
5809 else if (setup_mode == SETUP_MODE_GRAPHICS)
5811 setup_info = setup_info_graphics;
5812 title_string = "Setup Graphics";
5814 else if (setup_mode == SETUP_MODE_SOUND)
5816 setup_info = setup_info_sound;
5817 title_string = "Setup Sound";
5819 else if (setup_mode == SETUP_MODE_ARTWORK)
5821 setup_info = setup_info_artwork;
5822 title_string = "Custom Artwork";
5824 else if (setup_mode == SETUP_MODE_TOUCH)
5826 setup_info = setup_info_touch;
5827 title_string = "Setup Touch Ctrls";
5829 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5831 setup_info = setup_info_shortcuts;
5832 title_string = "Setup Shortcuts";
5834 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5836 setup_info = setup_info_shortcuts_1;
5837 title_string = "Setup Shortcuts";
5839 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5841 setup_info = setup_info_shortcuts_2;
5842 title_string = "Setup Shortcuts";
5844 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5846 setup_info = setup_info_shortcuts_3;
5847 title_string = "Setup Shortcuts";
5849 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5851 setup_info = setup_info_shortcuts_4;
5852 title_string = "Setup Shortcuts";
5854 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5856 setup_info = setup_info_shortcuts_5;
5857 title_string = "Setup Shortcuts";
5860 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5862 // determine maximal number of setup entries that can be displayed on screen
5864 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5867 // determine maximal number of setup entries available for this setup screen
5869 for (i = 0; setup_info[i].type != 0; i++)
5872 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5874 MapScreenGadgets(max_setup_info);
5877 redraw_mask = fade_mask = REDRAW_ALL;
5879 DrawMaskedBorder(fade_mask);
5886 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5888 menu_info = setup_info;
5890 HandleMenuScreen(mx, my, dx, dy, button,
5891 setup_mode, num_setup_info, max_setup_info);
5894 void DrawSetupScreen_Input()
5898 FadeOut(REDRAW_FIELD);
5902 setup_info = setup_info_input;
5904 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5906 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5907 "Joysticks deactivated on this screen");
5909 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5911 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5912 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5913 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5914 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5915 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5916 initCursor(i, IMG_MENU_BUTTON);
5918 DrawCursorAndText_Setup(i, -1, FALSE);
5921 /* create gadgets for setup input menu screen */
5922 FreeScreenGadgets();
5923 CreateScreenGadgets();
5925 /* map gadgets for setup input menu screen */
5926 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5928 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5930 FadeIn(REDRAW_FIELD);
5935 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5937 if (device_name == NULL)
5940 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5943 if (strlen(device_name) > 1)
5945 char c1 = device_name[strlen(device_name) - 1];
5946 char c2 = device_name[strlen(device_name) - 2];
5948 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5949 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5952 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5953 strlen(device_name));
5956 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5959 static struct SetupKeyboardInfo custom_key;
5966 { &custom_key.left, "Joystick Left" },
5967 { &custom_key.right, "Joystick Right" },
5968 { &custom_key.up, "Joystick Up" },
5969 { &custom_key.down, "Joystick Down" },
5970 { &custom_key.snap, "Button 1" },
5971 { &custom_key.drop, "Button 2" }
5973 static char *joystick_name[MAX_PLAYERS] =
5980 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5984 custom_key = setup.input[player_nr].key;
5986 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5987 FONT_INPUT_1_ACTIVE);
5989 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5991 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5992 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5994 if (setup.input[player_nr].use_joystick)
5996 char *device_name = setup.input[player_nr].joy.device_name;
5997 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5998 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
6000 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
6001 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
6005 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
6006 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
6009 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
6011 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
6012 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
6013 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
6014 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
6016 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
6017 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
6018 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
6019 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
6020 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
6021 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
6023 for (i = 0; i < 6; i++)
6025 int ypos = 6 + i + (i > 3 ? i-3 : 0);
6027 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6029 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6030 (setup.input[player_nr].use_joystick ?
6032 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6036 static int input_player_nr = 0;
6038 void HandleSetupScreen_Input_Player(int step, int direction)
6040 int old_player_nr = input_player_nr;
6043 new_player_nr = old_player_nr + step * direction;
6044 if (new_player_nr < 0)
6046 if (new_player_nr > MAX_PLAYERS - 1)
6047 new_player_nr = MAX_PLAYERS - 1;
6049 if (new_player_nr != old_player_nr)
6051 input_player_nr = new_player_nr;
6053 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6057 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6059 static int choice = 0;
6062 int pos_start = SETUPINPUT_SCREEN_POS_START;
6063 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6064 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6065 int pos_end = SETUPINPUT_SCREEN_POS_END;
6067 if (button == MB_MENU_INITIALIZE)
6069 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6071 DrawCursorAndText_Setup(choice, -1, TRUE);
6075 else if (button == MB_MENU_LEAVE)
6077 setup_mode = SETUP_MODE_MAIN;
6084 if (mx || my) /* mouse input */
6086 x = (mx - mSX) / 32;
6087 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6089 else if (dx || dy) /* keyboard input */
6091 if (dx && choice == 0)
6092 x = (dx < 0 ? 10 : 12);
6093 else if ((dx && choice == 1) ||
6094 (dx == +1 && choice == 2) ||
6095 (dx == -1 && choice == pos_end))
6096 button = MB_MENU_CHOICE;
6100 if (y >= pos_empty1 && y <= pos_empty2)
6101 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6104 if (y == 0 && dx != 0 && button)
6106 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6108 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6109 y >= pos_start && y <= pos_end &&
6110 !(y >= pos_empty1 && y <= pos_empty2))
6116 DrawCursorAndText_Setup(choice, -1, FALSE);
6117 DrawCursorAndText_Setup(y, -1, TRUE);
6119 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6128 char *device_name = setup.input[input_player_nr].joy.device_name;
6130 if (!setup.input[input_player_nr].use_joystick)
6132 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6134 setJoystickDeviceToNr(device_name, new_device_nr);
6135 setup.input[input_player_nr].use_joystick = TRUE;
6139 int device_nr = getJoystickNrFromDeviceName(device_name);
6140 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6142 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6143 setup.input[input_player_nr].use_joystick = FALSE;
6145 setJoystickDeviceToNr(device_name, new_device_nr);
6148 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6152 if (setup.input[input_player_nr].use_joystick)
6155 CalibrateJoystick(input_player_nr);
6158 CustomizeKeyboard(input_player_nr);
6160 else if (y == pos_end)
6166 setup_mode = SETUP_MODE_MAIN;
6173 void CustomizeKeyboard(int player_nr)
6177 boolean finished = FALSE;
6178 static struct SetupKeyboardInfo custom_key;
6183 } customize_step[] =
6185 { &custom_key.left, "Move Left" },
6186 { &custom_key.right, "Move Right" },
6187 { &custom_key.up, "Move Up" },
6188 { &custom_key.down, "Move Down" },
6189 { &custom_key.snap, "Snap Field" },
6190 { &custom_key.drop, "Drop Element" }
6193 /* read existing key bindings from player setup */
6194 custom_key = setup.input[player_nr].key;
6197 FadeOut(REDRAW_FIELD);
6201 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6204 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6205 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6206 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6207 "Key:", FONT_INPUT_1_ACTIVE);
6208 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6209 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6211 FadeIn(REDRAW_FIELD);
6217 if (PendingEvent()) /* got event */
6225 case EVENT_KEYPRESS:
6227 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6229 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6231 if (key == KSYM_Escape)
6232 FadeSkipNextFadeIn();
6238 /* all keys configured -- wait for "Escape" or "Return" key */
6242 /* press 'Enter' to keep the existing key binding */
6243 if (key == KSYM_Return)
6244 key = *customize_step[step_nr].key;
6246 /* check if key already used */
6247 for (i = 0; i < step_nr; i++)
6248 if (*customize_step[i].key == key)
6253 /* got new key binding */
6254 *customize_step[step_nr].key = key;
6255 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6257 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6258 getKeyNameFromKey(key), FONT_VALUE_1);
6261 /* un-highlight last query */
6262 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6263 customize_step[step_nr - 1].text, FONT_MENU_1);
6264 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6265 "Key:", FONT_MENU_1);
6267 /* press 'Enter' to leave */
6270 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6271 "Press Enter", FONT_TITLE_1);
6275 /* query next key binding */
6276 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6277 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6278 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6279 "Key:", FONT_INPUT_1_ACTIVE);
6280 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6281 getKeyNameFromKey(*customize_step[step_nr].key),
6286 case EVENT_KEYRELEASE:
6287 key_joystick_mapping = 0;
6291 HandleOtherEvents(&event);
6299 WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
6302 /* write new key bindings back to player setup */
6303 setup.input[player_nr].key = custom_key;
6306 DrawSetupScreen_Input();
6309 static boolean CalibrateJoystickMain(int player_nr)
6311 int new_joystick_xleft = JOYSTICK_XMIDDLE;
6312 int new_joystick_xright = JOYSTICK_XMIDDLE;
6313 int new_joystick_yupper = JOYSTICK_YMIDDLE;
6314 int new_joystick_ylower = JOYSTICK_YMIDDLE;
6315 int new_joystick_xmiddle, new_joystick_ymiddle;
6317 int joystick_fd = joystick.fd[player_nr];
6318 int x, y, last_x, last_y, xpos = 8, ypos = 3;
6319 boolean check[3][3];
6320 int check_remaining = 3 * 3;
6325 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6328 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6332 FadeOut(REDRAW_FIELD);
6336 for (y = 0; y < 3; y++)
6338 for (x = 0; x < 3; x++)
6340 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6341 check[x][y] = FALSE;
6345 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
6346 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
6347 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
6348 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6349 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6350 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6351 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6353 joy_value = Joystick(player_nr);
6354 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6355 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6357 /* eventually uncalibrated center position (joystick could be uncentered) */
6358 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6361 new_joystick_xmiddle = joy_x;
6362 new_joystick_ymiddle = joy_y;
6364 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6366 FadeIn(REDRAW_FIELD);
6368 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
6373 if (PendingEvent()) /* got event */
6381 case EVENT_KEYPRESS:
6382 switch (GetEventKey((KeyEvent *)&event, TRUE))
6385 if (check_remaining == 0)
6390 FadeSkipNextFadeIn();
6399 case EVENT_KEYRELEASE:
6400 key_joystick_mapping = 0;
6404 HandleOtherEvents(&event);
6409 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6412 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6413 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6414 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6415 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6417 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6418 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6419 setup.input[player_nr].joy.xright = new_joystick_xright;
6420 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6421 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6422 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6424 CheckJoystickData();
6426 joy_value = Joystick(player_nr);
6428 if (joy_value & JOY_BUTTON && check_remaining == 0)
6431 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6432 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6434 if (x != last_x || y != last_y)
6436 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6437 IMG_MENU_CALIBRATE_YELLOW, 0);
6438 DrawFixedGraphic(xpos + x, ypos + y,
6439 IMG_MENU_CALIBRATE_RED, 0);
6444 if (check_remaining > 0 && !check[x+1][y+1])
6446 check[x+1][y+1] = TRUE;
6454 WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
6457 /* calibrated center position (joystick should now be centered) */
6458 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6461 new_joystick_xmiddle = joy_x;
6462 new_joystick_ymiddle = joy_y;
6466 /* wait until the last pressed button was released */
6467 while (Joystick(player_nr) & JOY_BUTTON)
6469 if (PendingEvent()) /* got event */
6474 HandleOtherEvents(&event);
6476 WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
6483 void CalibrateJoystick(int player_nr)
6485 if (!CalibrateJoystickMain(player_nr))
6487 char *device_name = setup.input[player_nr].joy.device_name;
6488 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6489 int xpos = mSX - SX;
6490 int ypos = mSY - SY;
6494 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6495 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6498 Delay(2000); /* show error message for a short time */
6503 DrawSetupScreen_Input();
6506 void DrawSetupScreen()
6508 DeactivateJoystick();
6510 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6512 if (setup_mode == SETUP_MODE_INPUT)
6513 DrawSetupScreen_Input();
6514 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6515 DrawChooseTree(&game_speed_current);
6516 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6517 DrawChooseTree(&scroll_delay_current);
6518 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6519 DrawChooseTree(&snapshot_mode_current);
6520 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6521 DrawChooseTree(&screen_mode_current);
6522 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6523 DrawChooseTree(&window_size_current);
6524 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6525 DrawChooseTree(&scaling_type_current);
6526 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6527 DrawChooseTree(&artwork.gfx_current);
6528 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6529 DrawChooseTree(&artwork.snd_current);
6530 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6531 DrawChooseTree(&artwork.mus_current);
6532 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6533 DrawChooseTree(&volume_simple_current);
6534 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6535 DrawChooseTree(&volume_loops_current);
6536 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6537 DrawChooseTree(&volume_music_current);
6538 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6539 DrawChooseTree(&touch_control_current);
6540 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6541 DrawChooseTree(&move_distance_current);
6542 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6543 DrawChooseTree(&drop_distance_current);
6545 DrawSetupScreen_Generic();
6551 void RedrawSetupScreenAfterFullscreenToggle()
6553 if (setup_mode == SETUP_MODE_GRAPHICS ||
6554 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6556 // update list selection from "setup.window_scaling_percent"
6557 execSetupGraphics_setWindowSizes(TRUE);
6563 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6565 if (setup_mode == SETUP_MODE_INPUT)
6566 HandleSetupScreen_Input(mx, my, dx, dy, button);
6567 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6568 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6569 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6570 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6571 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6572 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
6573 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6574 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
6575 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6576 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6577 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6578 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6579 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6580 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6581 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6582 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6583 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6584 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6585 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6586 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6587 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6588 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6589 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6590 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6591 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6592 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6593 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6594 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6595 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6596 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6598 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6601 void HandleGameActions()
6603 if (game_status != GAME_MODE_PLAYING)
6606 GameActions(); /* main game loop */
6608 if (tape.auto_play && !tape.playing)
6609 AutoPlayTape(); /* continue automatically playing next tape */
6613 /* ---------- new screen button stuff -------------------------------------- */
6615 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6619 case SCREEN_CTRL_ID_PREV_LEVEL:
6620 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6621 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6624 case SCREEN_CTRL_ID_NEXT_LEVEL:
6625 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6626 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6629 case SCREEN_CTRL_ID_PREV_PLAYER:
6630 *x = mSX + TILEX * 10;
6631 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6634 case SCREEN_CTRL_ID_NEXT_PLAYER:
6635 *x = mSX + TILEX * 12;
6636 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6640 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6646 int gfx_unpressed, gfx_pressed;
6647 void (*get_gadget_position)(int *, int *, int);
6651 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6654 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6655 getScreenMenuButtonPos,
6656 SCREEN_CTRL_ID_PREV_LEVEL,
6661 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6662 getScreenMenuButtonPos,
6663 SCREEN_CTRL_ID_NEXT_LEVEL,
6668 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6669 getScreenMenuButtonPos,
6670 SCREEN_CTRL_ID_PREV_PLAYER,
6675 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6676 getScreenMenuButtonPos,
6677 SCREEN_CTRL_ID_NEXT_PLAYER,
6685 int gfx_unpressed, gfx_pressed;
6689 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6692 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6693 -1, -1, /* these values are not constant, but can change at runtime */
6694 SCREEN_CTRL_ID_SCROLL_UP,
6698 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6699 -1, -1, /* these values are not constant, but can change at runtime */
6700 SCREEN_CTRL_ID_SCROLL_DOWN,
6707 int gfx_unpressed, gfx_pressed;
6713 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6716 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6717 -1, -1, /* these values are not constant, but can change at runtime */
6718 -1, -1, /* these values are not constant, but can change at runtime */
6719 GD_TYPE_SCROLLBAR_VERTICAL,
6720 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6721 "scroll level series vertically"
6725 static void CreateScreenMenubuttons()
6727 struct GadgetInfo *gi;
6728 unsigned int event_mask;
6731 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6733 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6734 int gfx_unpressed, gfx_pressed;
6735 int x, y, width, height;
6736 int gd_x1, gd_x2, gd_y1, gd_y2;
6737 int id = menubutton_info[i].gadget_id;
6739 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6741 menubutton_info[i].get_gadget_position(&x, &y, id);
6743 width = SC_MENUBUTTON_XSIZE;
6744 height = SC_MENUBUTTON_YSIZE;
6746 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6747 gfx_pressed = menubutton_info[i].gfx_pressed;
6748 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6749 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6750 gd_x1 = graphic_info[gfx_unpressed].src_x;
6751 gd_y1 = graphic_info[gfx_unpressed].src_y;
6752 gd_x2 = graphic_info[gfx_pressed].src_x;
6753 gd_y2 = graphic_info[gfx_pressed].src_y;
6755 gi = CreateGadget(GDI_CUSTOM_ID, id,
6756 GDI_CUSTOM_TYPE_ID, i,
6757 GDI_INFO_TEXT, menubutton_info[i].infotext,
6762 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6763 GDI_STATE, GD_BUTTON_UNPRESSED,
6764 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6765 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6766 GDI_DIRECT_DRAW, FALSE,
6767 GDI_EVENT_MASK, event_mask,
6768 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6772 Error(ERR_EXIT, "cannot create gadget");
6774 screen_gadget[id] = gi;
6778 static void CreateScreenScrollbuttons()
6780 struct GadgetInfo *gi;
6781 unsigned int event_mask;
6784 /* these values are not constant, but can change at runtime */
6785 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6786 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6787 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6788 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6790 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6792 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6793 int gfx_unpressed, gfx_pressed;
6794 int x, y, width, height;
6795 int gd_x1, gd_x2, gd_y1, gd_y2;
6796 int id = scrollbutton_info[i].gadget_id;
6798 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6800 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6801 y = mSY + scrollbutton_info[i].y;
6802 width = SC_SCROLLBUTTON_XSIZE;
6803 height = SC_SCROLLBUTTON_YSIZE;
6805 /* correct scrollbar position if placed outside menu (playfield) area */
6806 if (x > SX + SC_SCROLL_UP_XPOS)
6807 x = SX + SC_SCROLL_UP_XPOS;
6809 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6810 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6811 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6813 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6814 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6815 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6816 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6817 gd_x1 = graphic_info[gfx_unpressed].src_x;
6818 gd_y1 = graphic_info[gfx_unpressed].src_y;
6819 gd_x2 = graphic_info[gfx_pressed].src_x;
6820 gd_y2 = graphic_info[gfx_pressed].src_y;
6822 gi = CreateGadget(GDI_CUSTOM_ID, id,
6823 GDI_CUSTOM_TYPE_ID, i,
6824 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6829 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6830 GDI_STATE, GD_BUTTON_UNPRESSED,
6831 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6832 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6833 GDI_DIRECT_DRAW, FALSE,
6834 GDI_EVENT_MASK, event_mask,
6835 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6839 Error(ERR_EXIT, "cannot create gadget");
6841 screen_gadget[id] = gi;
6845 static void CreateScreenScrollbars()
6849 /* these values are not constant, but can change at runtime */
6850 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6851 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6852 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6853 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6855 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6857 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6858 int gfx_unpressed, gfx_pressed;
6859 int x, y, width, height;
6860 int gd_x1, gd_x2, gd_y1, gd_y2;
6861 struct GadgetInfo *gi;
6862 int items_max, items_visible, item_position;
6863 unsigned int event_mask;
6864 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6865 int id = scrollbar_info[i].gadget_id;
6867 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6869 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6870 y = mSY + scrollbar_info[i].y;
6871 width = scrollbar_info[i].width;
6872 height = scrollbar_info[i].height;
6874 /* correct scrollbar position if placed outside menu (playfield) area */
6875 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
6876 x = SX + SC_SCROLL_VERTICAL_XPOS;
6878 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6879 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6881 items_max = num_page_entries;
6882 items_visible = num_page_entries;
6885 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6886 gfx_pressed = scrollbar_info[i].gfx_pressed;
6887 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6888 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6889 gd_x1 = graphic_info[gfx_unpressed].src_x;
6890 gd_y1 = graphic_info[gfx_unpressed].src_y;
6891 gd_x2 = graphic_info[gfx_pressed].src_x;
6892 gd_y2 = graphic_info[gfx_pressed].src_y;
6894 gi = CreateGadget(GDI_CUSTOM_ID, id,
6895 GDI_CUSTOM_TYPE_ID, i,
6896 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6901 GDI_TYPE, scrollbar_info[i].type,
6902 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6903 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6904 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6905 GDI_WHEEL_AREA_X, SX,
6906 GDI_WHEEL_AREA_Y, SY,
6907 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6908 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6909 GDI_STATE, GD_BUTTON_UNPRESSED,
6910 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6911 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6912 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6913 GDI_DIRECT_DRAW, FALSE,
6914 GDI_EVENT_MASK, event_mask,
6915 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6919 Error(ERR_EXIT, "cannot create gadget");
6921 screen_gadget[id] = gi;
6925 void CreateScreenGadgets()
6927 int last_game_status = game_status; /* save current game status */
6929 CreateScreenMenubuttons();
6931 CreateScreenScrollbuttons();
6932 CreateScreenScrollbars();
6934 SetGameStatus(last_game_status); /* restore current game status */
6937 void FreeScreenGadgets()
6941 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6942 FreeGadget(screen_gadget[i]);
6945 void MapScreenMenuGadgets(int screen_mask)
6949 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6950 if (screen_mask & menubutton_info[i].screen_mask)
6951 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6954 void MapScreenGadgets(int num_entries)
6958 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6961 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6962 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6964 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6965 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6968 void MapScreenTreeGadgets(TreeInfo *ti)
6970 MapScreenGadgets(numTreeInfoInGroup(ti));
6973 static void HandleScreenGadgets(struct GadgetInfo *gi)
6975 int id = gi->custom_id;
6976 int button = gi->event.button;
6977 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6981 case SCREEN_CTRL_ID_PREV_LEVEL:
6982 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6985 case SCREEN_CTRL_ID_NEXT_LEVEL:
6986 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
6989 case SCREEN_CTRL_ID_PREV_PLAYER:
6990 HandleSetupScreen_Input_Player(step, -1);
6993 case SCREEN_CTRL_ID_NEXT_PLAYER:
6994 HandleSetupScreen_Input_Player(step, +1);
6997 case SCREEN_CTRL_ID_SCROLL_UP:
6998 if (game_status == GAME_MODE_LEVELS)
6999 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7000 else if (game_status == GAME_MODE_LEVELNR)
7001 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7002 else if (game_status == GAME_MODE_SETUP)
7003 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7004 else if (game_status == GAME_MODE_INFO)
7005 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7008 case SCREEN_CTRL_ID_SCROLL_DOWN:
7009 if (game_status == GAME_MODE_LEVELS)
7010 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7011 else if (game_status == GAME_MODE_LEVELNR)
7012 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7013 else if (game_status == GAME_MODE_SETUP)
7014 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7015 else if (game_status == GAME_MODE_INFO)
7016 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7019 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
7020 if (game_status == GAME_MODE_LEVELS)
7021 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7022 else if (game_status == GAME_MODE_LEVELNR)
7023 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7024 else if (game_status == GAME_MODE_SETUP)
7025 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
7026 else if (game_status == GAME_MODE_INFO)
7027 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);