1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_ENGINES 2
48 #define SETUP_MODE_EDITOR 3
49 #define SETUP_MODE_GRAPHICS 4
50 #define SETUP_MODE_SOUND 5
51 #define SETUP_MODE_ARTWORK 6
52 #define SETUP_MODE_INPUT 7
53 #define SETUP_MODE_TOUCH 8
54 #define SETUP_MODE_SHORTCUTS 9
55 #define SETUP_MODE_SHORTCUTS_1 10
56 #define SETUP_MODE_SHORTCUTS_2 11
57 #define SETUP_MODE_SHORTCUTS_3 12
58 #define SETUP_MODE_SHORTCUTS_4 13
59 #define SETUP_MODE_SHORTCUTS_5 14
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK 15
63 #define SETUP_MODE_CHOOSE_OTHER 16
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_GAME_SPEED 17
67 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 18
68 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 19
69 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
70 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
71 #define SETUP_MODE_CHOOSE_RENDERING 22
72 #define SETUP_MODE_CHOOSE_VSYNC 23
73 #define SETUP_MODE_CHOOSE_GRAPHICS 24
74 #define SETUP_MODE_CHOOSE_SOUNDS 25
75 #define SETUP_MODE_CHOOSE_MUSIC 26
76 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 27
77 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 28
78 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 29
79 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 30
80 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_TRANSPARENCY 33
83 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 34
84 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 35
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 36
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 37
87 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 38
89 #define MAX_SETUP_MODES 39
91 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
93 // setup screen titles
94 #define STR_SETUP_MAIN "Setup"
95 #define STR_SETUP_GAME "Game & Menu"
96 #define STR_SETUP_ENGINES "Game Engines"
97 #define STR_SETUP_EDITOR "Editor"
98 #define STR_SETUP_GRAPHICS "Graphics"
99 #define STR_SETUP_SOUND "Sound & Music"
100 #define STR_SETUP_ARTWORK "Custom Artwork"
101 #define STR_SETUP_INPUT "Input Devices"
102 #define STR_SETUP_TOUCH "Touch Controls"
103 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
104 #define STR_SETUP_EXIT "Exit"
105 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
107 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
108 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
109 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
110 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
111 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
112 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
113 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
114 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
115 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
116 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
117 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
118 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
119 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
120 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
126 // other screen text constants
127 #define STR_CHOOSE_TREE_EDIT "Edit"
128 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
129 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
131 // for input setup functions
132 #define SETUPINPUT_SCREEN_POS_START 0
133 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
134 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
135 #define SETUPINPUT_SCREEN_POS_END 13
137 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
138 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
140 #define MAX_SETUP_TEXT_INPUT_LEN 28
142 // for various menu stuff
143 #define MENU_SCREEN_START_XPOS 1
144 #define MENU_SCREEN_START_YPOS 2
145 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
146 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
147 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
148 #define MENU_TITLE1_YPOS 8
149 #define MENU_TITLE2_YPOS 46
150 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
151 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
152 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
153 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
154 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
155 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
156 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
157 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
158 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
159 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
160 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
161 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
162 MENU_INFO_FONT_TITLE))
163 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
164 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
165 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
166 MENU_SCREEN_INFO_YSTART2 - \
168 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
169 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
170 MENU_SCREEN_INFO_YSTEP)
171 #define NUM_INFO_ELEMENTS_FROM_CONF \
172 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
173 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
174 MAX_MENU_ENTRIES_ON_SCREEN)
175 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
176 MAX_INFO_ELEMENTS_ON_SCREEN), \
177 NUM_INFO_ELEMENTS_FROM_CONF)
178 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
179 #define MAX_MENU_TEXT_LENGTH_BIG 13
180 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
182 // screen gadget identifiers
183 #define SCREEN_CTRL_ID_PREV_LEVEL 0
184 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
185 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
186 #define SCREEN_CTRL_ID_LAST_LEVEL 3
187 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
188 #define SCREEN_CTRL_ID_PREV_PLAYER 5
189 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
190 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
191 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
192 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 9
193 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 10
194 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 11
195 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
196 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
197 #define SCREEN_CTRL_ID_SCROLL_UP 14
198 #define SCREEN_CTRL_ID_SCROLL_DOWN 15
199 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 16
200 #define SCREEN_CTRL_ID_NETWORK_SERVER 17
202 #define NUM_SCREEN_GADGETS 18
204 #define NUM_SCREEN_MENUBUTTONS 14
205 #define NUM_SCREEN_SCROLLBUTTONS 2
206 #define NUM_SCREEN_SCROLLBARS 1
207 #define NUM_SCREEN_TEXTINPUT 1
209 #define SCREEN_MASK_MAIN (1 << 0)
210 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
211 #define SCREEN_MASK_INPUT (1 << 2)
212 #define SCREEN_MASK_TOUCH (1 << 3)
213 #define SCREEN_MASK_TOUCH2 (1 << 4)
215 // graphic position and size values for buttons and scrollbars
216 #define SC_MENUBUTTON_XSIZE TILEX
217 #define SC_MENUBUTTON_YSIZE TILEY
219 #define SC_SCROLLBUTTON_XSIZE TILEX
220 #define SC_SCROLLBUTTON_YSIZE TILEY
222 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
224 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
225 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
226 SC_SCROLLBUTTON_YSIZE)
228 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
229 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
231 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
232 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
233 SC_SCROLLBUTTON_YSIZE)
235 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
236 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
237 SC_SCROLL_VERTICAL_YSIZE)
239 #define SC_BORDER_SIZE 14
242 // forward declarations of internal functions
243 static void HandleScreenGadgets(struct GadgetInfo *);
244 static void HandleSetupScreen_Generic(int, int, int, int, int);
245 static void HandleSetupScreen_Input(int, int, int, int, int);
246 static void CustomizeKeyboard(int);
247 static void ConfigureJoystick(int);
248 static void ConfigureVirtualButtons(void);
249 static void execSetupGame(void);
250 static void execSetupEngines(void);
251 static void execSetupGraphics(void);
252 static void execSetupSound(void);
253 static void execSetupTouch(void);
254 static void execSetupArtwork(void);
255 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
257 static void DrawChoosePlayerName(void);
258 static void DrawChooseLevelSet(void);
259 static void DrawChooseLevelNr(void);
260 static void DrawInfoScreen(void);
261 static void DrawSetupScreen(void);
262 static void DrawTypeName(void);
264 static void DrawInfoScreen_NotAvailable(char *, char *);
265 static void DrawInfoScreen_HelpAnim(int, int, boolean);
266 static void DrawInfoScreen_HelpText(int, int, int, int);
267 static void HandleInfoScreen_Main(int, int, int, int, int);
268 static void HandleInfoScreen_TitleScreen(int);
269 static void HandleInfoScreen_Elements(int);
270 static void HandleInfoScreen_Music(int);
271 static void HandleInfoScreen_Credits(int);
272 static void HandleInfoScreen_Program(int);
273 static void HandleInfoScreen_Version(int);
275 static void ModifyGameSpeedIfNeeded(void);
276 static void DisableVsyncIfNeeded(void);
278 static void MapScreenMenuGadgets(int);
279 static void UnmapScreenMenuGadgets(int);
280 static void MapScreenGadgets(int);
281 static void MapScreenTreeGadgets(TreeInfo *);
283 static void UpdateScreenMenuGadgets(int, boolean);
285 static boolean OfferUploadTapes(void);
286 static void execOfferUploadTapes(void);
288 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
290 static int info_mode = INFO_MODE_MAIN;
291 static int setup_mode = SETUP_MODE_MAIN;
293 static TreeInfo *window_sizes = NULL;
294 static TreeInfo *window_size_current = NULL;
296 static TreeInfo *scaling_types = NULL;
297 static TreeInfo *scaling_type_current = NULL;
299 static TreeInfo *rendering_modes = NULL;
300 static TreeInfo *rendering_mode_current = NULL;
302 static TreeInfo *vsync_modes = NULL;
303 static TreeInfo *vsync_mode_current = NULL;
305 static TreeInfo *scroll_delays = NULL;
306 static TreeInfo *scroll_delay_current = NULL;
308 static TreeInfo *snapshot_modes = NULL;
309 static TreeInfo *snapshot_mode_current = NULL;
311 static TreeInfo *game_speeds_normal = NULL;
312 static TreeInfo *game_speeds_extended = NULL;
313 static TreeInfo *game_speeds = NULL;
314 static TreeInfo *game_speed_current = NULL;
316 static TreeInfo *volumes_simple = NULL;
317 static TreeInfo *volume_simple_current = NULL;
319 static TreeInfo *volumes_loops = NULL;
320 static TreeInfo *volume_loops_current = NULL;
322 static TreeInfo *volumes_music = NULL;
323 static TreeInfo *volume_music_current = NULL;
325 static TreeInfo *touch_controls = NULL;
326 static TreeInfo *touch_control_current = NULL;
328 static TreeInfo *move_distances = NULL;
329 static TreeInfo *move_distance_current = NULL;
331 static TreeInfo *drop_distances = NULL;
332 static TreeInfo *drop_distance_current = NULL;
334 static TreeInfo *transparencies = NULL;
335 static TreeInfo *transparency_current = NULL;
337 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
338 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
340 static TreeInfo *player_name = NULL;
341 static TreeInfo *player_name_current = NULL;
343 static TreeInfo *level_number = NULL;
344 static TreeInfo *level_number_current = NULL;
346 static struct ValueTextInfo window_sizes_list[] =
351 { 100, "100 % (Default)" },
364 static struct StringValueTextInfo scaling_types_list[] =
366 { SCALING_QUALITY_NEAREST, "Off" },
367 { SCALING_QUALITY_LINEAR, "Linear" },
368 { SCALING_QUALITY_BEST, "Anisotropic" },
373 static struct StringValueTextInfo rendering_modes_list[] =
375 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
376 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
378 // this mode may work under certain conditions, but does not work on Windows
379 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
381 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
386 static struct StringValueTextInfo vsync_modes_list[] =
388 { STR_VSYNC_MODE_OFF, "Off" },
389 { STR_VSYNC_MODE_NORMAL, "Normal" },
390 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
395 static struct ValueTextInfo game_speeds_list_normal[] =
406 static struct ValueTextInfo game_speeds_list_extended[] =
408 { 1000, "1 fps (Extremely Slow)" },
413 { 29, "35 fps (Original Supaplex)" },
415 { 20, "50 fps (=== Normal Speed ===)" },
416 { 16, "60 fps (60 Hz VSync Speed)" },
417 { 14, "70 fps (Maximum Supaplex)" },
421 { 1, "1000 fps (Extremely Fast)" },
426 static struct ValueTextInfo *game_speeds_list;
428 static struct ValueTextInfo scroll_delays_list[] =
430 { 0, "0 Tiles (No Scroll Delay)" },
433 { 3, "3 Tiles (Default)" },
438 { 8, "8 Tiles (Maximum Scroll Delay)"},
443 static struct StringValueTextInfo snapshot_modes_list[] =
445 { STR_SNAPSHOT_MODE_OFF, "Off" },
446 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
447 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
448 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
453 static struct ValueTextInfo volumes_list[] =
473 static struct StringValueTextInfo touch_controls_list[] =
475 { TOUCH_CONTROL_OFF, "Off" },
476 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
477 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
478 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
483 static struct ValueTextInfo distances_list[] =
498 static struct ValueTextInfo transparencies_list[] =
500 { 0, "0 % (Opaque)" },
510 { 100, "100 % (Invisible)" },
515 static struct ValueTextInfo grid_sizes_list[] =
551 static int align_xoffset = 0;
552 static int align_yoffset = 0;
554 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
555 (s) <= GAME_MODE_SETUP ? (s) : \
556 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
558 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
559 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
561 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
562 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
563 (i) <= INFO_MODE_LEVELSET ? (i) : \
566 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
567 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
568 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
569 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
570 SETUP_MODE_CHOOSE_ARTWORK : \
571 SETUP_MODE_CHOOSE_OTHER)
573 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
574 menu.draw_xoffset[GAME_MODE_INFO] : \
575 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
576 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
577 menu.draw_yoffset[GAME_MODE_INFO] : \
578 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
579 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
580 menu.extra_spacing[GAME_MODE_INFO] : \
581 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
583 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
584 menu.draw_xoffset[GAME_MODE_SETUP] : \
585 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
586 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
587 menu.draw_yoffset[GAME_MODE_SETUP] : \
588 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
589 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
590 menu.extra_spacing[GAME_MODE_SETUP] : \
591 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
593 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
594 DRAW_XOFFSET_INFO(info_mode) : \
595 (s) == GAME_MODE_SETUP ? \
596 DRAW_XOFFSET_SETUP(setup_mode) : \
597 menu.draw_xoffset[DRAW_MODE(s)])
598 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
599 DRAW_YOFFSET_INFO(info_mode) : \
600 (s) == GAME_MODE_SETUP ? \
601 DRAW_YOFFSET_SETUP(setup_mode) : \
602 menu.draw_yoffset[DRAW_MODE(s)])
603 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
604 EXTRA_SPACING_INFO(info_mode) : \
605 (s) == GAME_MODE_SETUP ? \
606 EXTRA_SPACING_SETUP(setup_mode) : \
607 menu.extra_spacing[DRAW_MODE(s)])
609 #define mSX (SX + DRAW_XOFFSET(game_status))
610 #define mSY (SY + DRAW_YOFFSET(game_status))
612 #define amSX (mSX + align_xoffset)
613 #define amSY (mSY + align_yoffset)
615 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
616 menu.list_size[game_status] : \
617 MAX_MENU_ENTRIES_ON_SCREEN)
619 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
620 NUM_MENU_ENTRIES_ON_SCREEN)
623 // title display and control definitions
625 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
626 2 * MAX_NUM_TITLE_MESSAGES)
628 #define NO_DIRECT_LEVEL_SELECT (-1)
631 static int num_title_screens = 0;
633 struct TitleControlInfo
642 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
644 // main menu display and control definitions
646 #define MAIN_CONTROL_NAME 0
647 #define MAIN_CONTROL_LEVELS 1
648 #define MAIN_CONTROL_SCORES 2
649 #define MAIN_CONTROL_EDITOR 3
650 #define MAIN_CONTROL_INFO 4
651 #define MAIN_CONTROL_GAME 5
652 #define MAIN_CONTROL_SETUP 6
653 #define MAIN_CONTROL_QUIT 7
654 #define MAIN_CONTROL_PREV_LEVEL 8
655 #define MAIN_CONTROL_NEXT_LEVEL 9
656 #define MAIN_CONTROL_FIRST_LEVEL 10
657 #define MAIN_CONTROL_LAST_LEVEL 11
658 #define MAIN_CONTROL_LEVEL_NUMBER 12
659 #define MAIN_CONTROL_LEVEL_INFO_1 13
660 #define MAIN_CONTROL_LEVEL_INFO_2 14
661 #define MAIN_CONTROL_LEVEL_NAME 15
662 #define MAIN_CONTROL_LEVEL_AUTHOR 16
663 #define MAIN_CONTROL_LEVEL_YEAR 17
664 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
665 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
666 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
667 #define MAIN_CONTROL_TITLE_1 21
668 #define MAIN_CONTROL_TITLE_2 22
669 #define MAIN_CONTROL_TITLE_3 23
671 static char str_main_text_name[10];
672 static char str_main_text_first_level[10];
673 static char str_main_text_last_level[10];
674 static char str_main_text_level_number[10];
676 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
678 static char *main_text_name = str_main_text_name;
679 static char *main_text_first_level = str_main_text_first_level;
680 static char *main_text_last_level = str_main_text_last_level;
681 static char *main_text_level_number = str_main_text_level_number;
682 static char *main_text_levels = "Levelset";
683 static char *main_text_scores = "Hall Of Fame";
684 static char *main_text_editor = "Level Creator";
685 static char *main_text_info = "Info Screen";
686 static char *main_text_game = "Start Game";
687 static char *main_text_setup = "Setup";
688 static char *main_text_quit = "Quit";
689 static char *main_text_level_name = level.name;
690 static char *main_text_level_author = level.author;
691 static char *main_text_level_year = NULL;
692 static char *main_text_level_imported_from = NULL;
693 static char *main_text_level_imported_by = NULL;
694 static char *main_text_level_tested_by = NULL;
695 static char *main_text_title_1 = NULL;
696 static char *main_text_title_2 = NULL;
697 static char *main_text_title_3 = NULL;
699 extern char debug_xsn_mode[];
701 struct MainControlInfo
705 struct MenuPosInfo *pos_button;
708 struct TextPosInfo *pos_text;
711 struct TextPosInfo *pos_input;
715 static struct MainControlInfo main_controls[] =
719 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
720 &menu.main.text.name, &main_text_name,
721 &menu.main.input.name, &setup.player_name,
725 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
726 &menu.main.text.levels, &main_text_levels,
731 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
732 &menu.main.text.scores, &main_text_scores,
737 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
738 &menu.main.text.editor, &main_text_editor,
743 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
744 &menu.main.text.info, &main_text_info,
749 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
750 &menu.main.text.game, &main_text_game,
755 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
756 &menu.main.text.setup, &main_text_setup,
761 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
762 &menu.main.text.quit, &main_text_quit,
766 MAIN_CONTROL_PREV_LEVEL,
772 MAIN_CONTROL_NEXT_LEVEL,
778 MAIN_CONTROL_FIRST_LEVEL,
780 &menu.main.text.first_level, &main_text_first_level,
784 MAIN_CONTROL_LAST_LEVEL,
786 &menu.main.text.last_level, &main_text_last_level,
790 MAIN_CONTROL_LEVEL_NUMBER,
792 &menu.main.text.level_number, &main_text_level_number,
796 MAIN_CONTROL_LEVEL_INFO_1,
798 &menu.main.text.level_info_1, NULL,
802 MAIN_CONTROL_LEVEL_INFO_2,
804 &menu.main.text.level_info_2, NULL,
808 MAIN_CONTROL_LEVEL_NAME,
810 &menu.main.text.level_name, &main_text_level_name,
814 MAIN_CONTROL_LEVEL_AUTHOR,
816 &menu.main.text.level_author, &main_text_level_author,
820 MAIN_CONTROL_LEVEL_YEAR,
822 &menu.main.text.level_year, &main_text_level_year,
826 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
828 &menu.main.text.level_imported_from, &main_text_level_imported_from,
832 MAIN_CONTROL_LEVEL_IMPORTED_BY,
834 &menu.main.text.level_imported_by, &main_text_level_imported_by,
838 MAIN_CONTROL_LEVEL_TESTED_BY,
840 &menu.main.text.level_tested_by, &main_text_level_tested_by,
844 MAIN_CONTROL_TITLE_1,
846 &menu.main.text.title_1, &main_text_title_1,
850 MAIN_CONTROL_TITLE_2,
852 &menu.main.text.title_2, &main_text_title_2,
856 MAIN_CONTROL_TITLE_3,
858 &menu.main.text.title_3, &main_text_title_3,
871 static int getTitleScreenGraphic(int nr, boolean initial)
873 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
876 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
878 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
882 static int getTitleScreenGameMode(boolean initial)
884 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
888 static int getTitleMessageGameMode(boolean initial)
890 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
893 static int getTitleAnimMode(struct TitleControlInfo *tci)
895 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
897 return base + tci->local_nr;
901 static int getTitleScreenBackground(boolean initial)
903 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
908 static int getTitleMessageBackground(int nr, boolean initial)
910 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
914 static int getTitleBackground(int nr, boolean initial, boolean is_image)
916 int base = (is_image ?
917 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
918 IMG_BACKGROUND_TITLESCREEN_1) :
919 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
920 IMG_BACKGROUND_TITLEMESSAGE_1));
921 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
922 IMG_BACKGROUND_TITLE);
923 int graphic_local = base + nr;
925 if (graphic_info[graphic_local].bitmap != NULL)
926 return graphic_local;
928 if (graphic_info[graphic_global].bitmap != NULL)
929 return graphic_global;
931 return IMG_UNDEFINED;
934 static int getTitleSound(struct TitleControlInfo *tci)
936 boolean is_image = tci->is_image;
937 int initial = tci->initial;
938 int nr = tci->local_nr;
939 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
940 int base = (is_image ?
941 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
942 SND_BACKGROUND_TITLESCREEN_1) :
943 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
944 SND_BACKGROUND_TITLEMESSAGE_1));
945 int sound_global = menu.sound[mode];
946 int sound_local = base + nr;
949 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
950 nr, initial, is_image,
951 sound_global, getSoundListEntry(sound_global)->filename,
952 sound_local, getSoundListEntry(sound_local)->filename);
955 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
958 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
961 return SND_UNDEFINED;
964 static int getTitleMusic(struct TitleControlInfo *tci)
966 boolean is_image = tci->is_image;
967 int initial = tci->initial;
968 int nr = tci->local_nr;
969 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
970 int base = (is_image ?
971 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
972 MUS_BACKGROUND_TITLESCREEN_1) :
973 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
974 MUS_BACKGROUND_TITLEMESSAGE_1));
975 int music_global = menu.music[mode];
976 int music_local = base + nr;
979 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
980 nr, initial, is_image,
981 music_global, getMusicListEntry(music_global)->filename,
982 music_local, getMusicListEntry(music_local)->filename);
985 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
988 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
991 return MUS_UNDEFINED;
994 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
996 boolean is_image = tci->is_image;
997 boolean initial = tci->initial;
998 boolean first = tci->first;
999 int nr = tci->local_nr;
1000 struct TitleMessageInfo tmi;
1001 struct TitleFadingInfo ti;
1003 tmi = (is_image ? (initial ? (first ?
1004 titlescreen_initial_first[nr] :
1005 titlescreen_initial[nr])
1007 titlescreen_first[nr] :
1009 : (initial ? (first ?
1010 titlemessage_initial_first[nr] :
1011 titlemessage_initial[nr])
1013 titlemessage_first[nr] :
1014 titlemessage[nr])));
1016 ti.fade_mode = tmi.fade_mode;
1017 ti.fade_delay = tmi.fade_delay;
1018 ti.post_delay = tmi.post_delay;
1019 ti.auto_delay = tmi.auto_delay;
1020 ti.auto_delay_unit = tmi.auto_delay_unit;
1025 static int compareTitleControlInfo(const void *object1, const void *object2)
1027 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1028 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1031 if (tci1->initial != tci2->initial)
1032 compare_result = (tci1->initial ? -1 : +1);
1033 else if (tci1->sort_priority != tci2->sort_priority)
1034 compare_result = tci1->sort_priority - tci2->sort_priority;
1035 else if (tci1->is_image != tci2->is_image)
1036 compare_result = (tci1->is_image ? -1 : +1);
1038 compare_result = tci1->local_nr - tci2->local_nr;
1040 return compare_result;
1043 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1045 int nr, int sort_priority)
1047 title_controls[num_title_screens].is_image = is_image;
1048 title_controls[num_title_screens].initial = initial;
1049 title_controls[num_title_screens].local_nr = nr;
1050 title_controls[num_title_screens].sort_priority = sort_priority;
1052 title_controls[num_title_screens].first = FALSE; // will be set later
1054 num_title_screens++;
1057 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1061 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1063 int graphic = getTitleScreenGraphic(i, initial);
1064 Bitmap *bitmap = graphic_info[graphic].bitmap;
1065 int sort_priority = graphic_info[graphic].sort_priority;
1068 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1071 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1073 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1074 char *filename = getLevelSetTitleMessageFilename(i, initial);
1075 int sort_priority = tmi->sort_priority;
1077 if (filename != NULL)
1078 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1082 static void InitializeTitleControls(boolean show_title_initial)
1084 num_title_screens = 0;
1086 // 1st step: initialize title screens for game start (only when starting)
1087 if (show_title_initial)
1088 InitializeTitleControls_CheckTitleInfo(TRUE);
1090 // 2nd step: initialize title screens for current level set
1091 InitializeTitleControls_CheckTitleInfo(FALSE);
1093 // sort title screens according to sort_priority and title number
1094 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1095 compareTitleControlInfo);
1097 // mark first title screen
1098 title_controls[0].first = TRUE;
1101 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1103 return (pos != NULL && pos->x != -1 && pos->y != -1);
1106 static boolean visibleTextPos(struct TextPosInfo *pos)
1108 return (pos != NULL && pos->x != -1 && pos->y != -1);
1111 static void InitializeMainControls(void)
1113 boolean local_team_mode = (!network.enabled && setup.team_mode);
1116 // set main control text values to dynamically determined values
1117 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1119 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1120 menu.main.text.first_level.size));
1121 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1122 menu.main.text.last_level.size));
1123 strcpy(main_text_level_number, int2str(level_nr,
1124 menu.main.text.level_number.size));
1126 main_text_level_year = leveldir_current->year;
1127 main_text_level_imported_from = leveldir_current->imported_from;
1128 main_text_level_imported_by = leveldir_current->imported_by;
1129 main_text_level_tested_by = leveldir_current->tested_by;
1131 main_text_title_1 = getConfigProgramTitleString();
1132 main_text_title_2 = getConfigProgramCopyrightString();
1133 main_text_title_3 = getConfigProgramCompanyString();
1135 // set main control screen positions to dynamically determined values
1136 for (i = 0; main_controls[i].nr != -1; i++)
1138 struct MainControlInfo *mci = &main_controls[i];
1140 struct MenuPosInfo *pos_button = mci->pos_button;
1141 struct TextPosInfo *pos_text = mci->pos_text;
1142 struct TextPosInfo *pos_input = mci->pos_input;
1143 char *text = (mci->text ? *mci->text : NULL);
1144 char *input = (mci->input ? *mci->input : NULL);
1145 int button_graphic = mci->button_graphic;
1146 int font_text = (pos_text ? pos_text->font : -1);
1147 int font_input = (pos_input ? pos_input->font : -1);
1149 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1150 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1151 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1152 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1153 int text_chars = (text != NULL ? strlen(text) : 0);
1154 int input_chars = (input != NULL ? strlen(input) : 0);
1157 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1159 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1160 int text_width = font_text_width * text_chars;
1161 int text_height = font_text_height;
1162 int input_width = font_input_width * input_chars;
1163 int input_height = font_input_height;
1165 if (nr == MAIN_CONTROL_NAME)
1167 menu.main.input.name.width = input_width;
1168 menu.main.input.name.height = input_height;
1171 if (pos_button != NULL) // (x/y may be -1/-1 here)
1173 pos_button->width = button_width;
1174 pos_button->height = button_height;
1177 if (pos_text != NULL) // (x/y may be -1/-1 here)
1179 // calculate text size -- needed for text alignment
1180 boolean calculate_text_size = (text != NULL);
1182 if (pos_text->width == -1 || calculate_text_size)
1183 pos_text->width = text_width;
1184 if (pos_text->height == -1 || calculate_text_size)
1185 pos_text->height = text_height;
1187 if (visibleMenuPos(pos_button))
1189 if (pos_text->x == -1)
1190 pos_text->x = pos_button->x + pos_button->width;
1191 if (pos_text->y == -1)
1193 pos_button->y + (pos_button->height - pos_text->height) / 2;
1197 if (pos_input != NULL) // (x/y may be -1/-1 here)
1199 if (visibleTextPos(pos_text))
1201 if (pos_input->x == -1)
1202 pos_input->x = pos_text->x + pos_text->width;
1203 if (pos_input->y == -1)
1204 pos_input->y = pos_text->y;
1207 if (pos_input->width == -1)
1208 pos_input->width = input_width;
1209 if (pos_input->height == -1)
1210 pos_input->height = input_height;
1215 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1216 int graphic, boolean pressed)
1218 struct GraphicInfo *g = &graphic_info[graphic];
1221 int xoffset = (pressed ? g->pressed_xoffset : 0);
1222 int yoffset = (pressed ? g->pressed_yoffset : 0);
1224 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1226 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1227 g->width, g->height, dst_x, dst_y);
1230 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1231 boolean active_input,
1232 boolean pressed_button)
1236 for (i = 0; main_controls[i].nr != -1; i++)
1238 struct MainControlInfo *mci = &main_controls[i];
1240 if (mci->nr == nr || nr == -1)
1242 struct MenuPosInfo *pos_button = mci->pos_button;
1243 struct TextPosInfo *pos_text = mci->pos_text;
1244 struct TextPosInfo *pos_input = mci->pos_input;
1245 char *text = (mci->text ? *mci->text : NULL);
1246 char *input = (mci->input ? *mci->input : NULL);
1247 int button_graphic = mci->button_graphic;
1248 int font_text = (pos_text ? pos_text->font : -1);
1249 int font_input = (pos_input ? pos_input->font : -1);
1253 button_graphic = BUTTON_ACTIVE(button_graphic);
1254 font_text = FONT_ACTIVE(font_text);
1259 font_input = FONT_ACTIVE(font_input);
1262 if (visibleMenuPos(pos_button))
1264 struct MenuPosInfo *pos = pos_button;
1265 int x = mSX + pos->x;
1266 int y = mSY + pos->y;
1268 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1269 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1272 if (visibleTextPos(pos_text) && text != NULL)
1274 struct TextPosInfo *pos = pos_text;
1275 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1276 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1279 // (check why/if this is needed)
1280 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1282 DrawText(x, y, text, font_text);
1285 if (visibleTextPos(pos_input) && input != NULL)
1287 struct TextPosInfo *pos = pos_input;
1288 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1289 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1292 // (check why/if this is needed)
1293 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1295 DrawText(x, y, input, font_input);
1301 static void DrawCursorAndText_Main(int nr, boolean active_text,
1302 boolean pressed_button)
1304 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1308 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1309 boolean pressed_button)
1311 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1315 static struct MainControlInfo *getMainControlInfo(int nr)
1319 for (i = 0; main_controls[i].nr != -1; i++)
1320 if (main_controls[i].nr == nr)
1321 return &main_controls[i];
1326 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1331 int rect_x = ALIGNED_TEXT_XPOS(rect);
1332 int rect_y = ALIGNED_TEXT_YPOS(rect);
1334 return (x >= rect_x && x < rect_x + rect->width &&
1335 y >= rect_y && y < rect_y + rect->height);
1338 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1343 int rect_x = ALIGNED_TEXT_XPOS(rect);
1344 int rect_y = ALIGNED_TEXT_YPOS(rect);
1347 Debug("screens:insideTextPosRect",
1348 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1349 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1350 (x >= rect_x && x < rect_x + rect->width &&
1351 y >= rect_y && y < rect_y + rect->height));
1354 return (x >= rect_x && x < rect_x + rect->width &&
1355 y >= rect_y && y < rect_y + rect->height);
1358 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1360 int rect_width = preview->xsize * preview->tile_size;
1361 int rect_height = preview->ysize * preview->tile_size;
1362 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1363 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1365 return (x >= rect_x && x < rect_x + rect_width &&
1366 y >= rect_y && y < rect_y + rect_height);
1369 static void AdjustScrollbar(int id, int items_max, int items_visible,
1372 struct GadgetInfo *gi = screen_gadget[id];
1374 if (item_position > items_max - items_visible)
1375 item_position = items_max - items_visible;
1377 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1378 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1379 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1382 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1384 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1388 static void clearMenuListArea(void)
1390 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1392 // correct scrollbar position if placed outside menu (playfield) area
1393 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1394 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1396 // clear menu list area, but not title or scrollbar
1397 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1398 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1401 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1403 static int cursor_array[MAX_LEV_FIELDY];
1404 int x = amSX + TILEX * xpos;
1405 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1410 cursor_array[ypos] = graphic;
1412 graphic = cursor_array[ypos];
1416 graphic = BUTTON_ACTIVE(graphic);
1418 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1419 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1422 static void initCursor(int ypos, int graphic)
1424 drawCursorExt(0, ypos, FALSE, graphic);
1427 static void drawCursor(int ypos, boolean active)
1429 drawCursorExt(0, ypos, active, -1);
1432 static void drawCursorXY(int xpos, int ypos, int graphic)
1434 drawCursorExt(xpos, ypos, FALSE, graphic);
1437 static void drawChooseTreeCursor(int ypos, boolean active)
1439 drawCursorExt(0, ypos, active, -1);
1442 static int getChooseTreeEditFont(boolean active)
1444 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1447 static int getChooseTreeEditXPos(int pos)
1449 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1450 int xoffset = (has_scrollbar ? -1 : 0);
1451 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1452 int sx = amSX + xpos * TILEX;
1453 int font_nr = getChooseTreeEditFont(FALSE);
1454 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1456 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1459 static int getChooseTreeEditYPos(int ypos_raw)
1461 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1462 int sy = amSY + ypos * TILEY;
1467 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1469 int sx = getChooseTreeEditXPos(POS_LEFT);
1470 int sy = getChooseTreeEditYPos(ypos_raw);
1471 int font_nr = getChooseTreeEditFont(active);
1473 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1476 static void DrawHeadline(void)
1478 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1479 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1482 static void DrawTitleScreenImage(int nr, boolean initial)
1484 int graphic = getTitleScreenGraphic(nr, initial);
1485 Bitmap *bitmap = graphic_info[graphic].bitmap;
1486 int width = graphic_info[graphic].width;
1487 int height = graphic_info[graphic].height;
1488 int src_x = graphic_info[graphic].src_x;
1489 int src_y = graphic_info[graphic].src_y;
1495 if (width > WIN_XSIZE)
1497 // image width too large for window => center image horizontally
1498 src_x = (width - WIN_XSIZE) / 2;
1502 if (height > WIN_YSIZE)
1504 // image height too large for window => center image vertically
1505 src_y = (height - WIN_YSIZE) / 2;
1509 // always display title screens centered
1510 dst_x = (WIN_XSIZE - width) / 2;
1511 dst_y = (WIN_YSIZE - height) / 2;
1513 SetDrawBackgroundMask(REDRAW_ALL);
1514 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1516 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1518 if (DrawingOnBackground(dst_x, dst_y))
1519 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1521 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1523 redraw_mask = REDRAW_ALL;
1526 static void DrawTitleScreenMessage(int nr, boolean initial)
1528 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1529 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1531 if (filename == NULL)
1534 // force TITLE font on title message screen
1535 SetFontStatus(getTitleMessageGameMode(initial));
1537 // if chars *and* width set to "-1", automatically determine width
1538 if (tmi->chars == -1 && tmi->width == -1)
1539 tmi->width = viewport.window[game_status].width;
1541 // if lines *and* height set to "-1", automatically determine height
1542 if (tmi->lines == -1 && tmi->height == -1)
1543 tmi->height = viewport.window[game_status].height;
1545 // if chars set to "-1", automatically determine by text and font width
1546 if (tmi->chars == -1)
1547 tmi->chars = tmi->width / getFontWidth(tmi->font);
1549 tmi->width = tmi->chars * getFontWidth(tmi->font);
1551 // if lines set to "-1", automatically determine by text and font height
1552 if (tmi->lines == -1)
1553 tmi->lines = tmi->height / getFontHeight(tmi->font);
1555 tmi->height = tmi->lines * getFontHeight(tmi->font);
1557 // if x set to "-1", automatically determine by width and alignment
1559 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1561 // if y set to "-1", automatically determine by height and alignment
1563 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1565 SetDrawBackgroundMask(REDRAW_ALL);
1566 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1568 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1570 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1571 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1572 tmi->autowrap, tmi->centered, tmi->parse_comments);
1577 static void DrawTitleScreen(void)
1579 KeyboardAutoRepeatOff();
1581 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1584 static boolean CheckTitleScreen(boolean levelset_has_changed)
1586 static boolean show_title_initial = TRUE;
1587 boolean show_titlescreen = FALSE;
1589 // needed to be able to skip title screen, if no image or message defined
1590 InitializeTitleControls(show_title_initial);
1592 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1593 show_titlescreen = TRUE;
1595 // show initial title images and messages only once at program start
1596 show_title_initial = FALSE;
1598 return (show_titlescreen && num_title_screens > 0);
1601 void DrawMainMenu(void)
1603 static LevelDirTree *leveldir_last_valid = NULL;
1604 boolean levelset_has_changed = FALSE;
1605 int fade_mask = REDRAW_FIELD;
1607 LimitScreenUpdates(FALSE);
1609 FadeSetLeaveScreen();
1611 // do not fade out here -- function may continue and fade on editor screen
1614 FadeMenuSoundsAndMusic();
1616 ExpireSoundLoops(FALSE);
1618 KeyboardAutoRepeatOn();
1620 audio.sound_deactivated = FALSE;
1624 // needed if last screen was the playing screen, invoked from level editor
1625 if (level_editor_test_game)
1627 CloseDoor(DOOR_CLOSE_ALL);
1629 SetGameStatus(GAME_MODE_EDITOR);
1636 // leveldir_current may be invalid (level group, parent link, node copy)
1637 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1639 if (leveldir_current != leveldir_last_valid)
1641 UpdateLastPlayedLevels_TreeInfo();
1643 levelset_has_changed = TRUE;
1646 // store valid level series information
1647 leveldir_last_valid = leveldir_current;
1649 init_last = init; // switch to new busy animation
1651 // needed if last screen (level choice) changed graphics, sounds or music
1652 ReloadCustomArtwork(0);
1654 if (CheckTitleScreen(levelset_has_changed))
1656 SetGameStatus(GAME_MODE_TITLE);
1663 if (redraw_mask & REDRAW_ALL)
1664 fade_mask = REDRAW_ALL;
1667 fade_mask = REDRAW_ALL;
1671 // needed if different viewport properties defined for menues
1672 ChangeViewportPropertiesIfNeeded();
1674 SetDrawtoField(DRAW_TO_BACKBUFFER);
1676 // level_nr may have been set to value over handicap with level editor
1677 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1678 level_nr = leveldir_current->handicap_level;
1680 LoadLevel(level_nr);
1681 LoadScore(level_nr);
1683 SaveLevelSetup_SeriesInfo();
1685 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1686 SetDrawDeactivationMask(REDRAW_NONE);
1687 SetDrawBackgroundMask(REDRAW_FIELD);
1689 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1692 if (fade_mask == REDRAW_ALL)
1693 RedrawGlobalBorder();
1698 InitializeMainControls();
1700 DrawCursorAndText_Main(-1, FALSE, FALSE);
1701 DrawPreviewLevelInitial();
1702 DrawNetworkPlayers();
1704 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1707 if (TAPE_IS_EMPTY(tape))
1709 DrawCompleteVideoDisplay();
1711 PlayMenuSoundsAndMusic();
1713 // create gadgets for main menu screen
1714 FreeScreenGadgets();
1715 CreateScreenGadgets();
1717 // may be required if audio buttons shown on tape and changed in setup menu
1719 CreateGameButtons();
1721 // map gadgets for main menu screen
1723 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1724 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1726 // copy actual game door content to door double buffer for OpenDoor()
1727 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1728 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1730 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1732 DrawMaskedBorder(fade_mask);
1737 // update screen area with special editor door
1738 redraw_mask |= REDRAW_ALL;
1741 SetMouseCursor(CURSOR_DEFAULT);
1743 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1745 SyncEmscriptenFilesystem();
1748 static void gotoTopLevelDir(void)
1750 // move upwards until inside (but not above) top level directory
1751 while (leveldir_current->node_parent &&
1752 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1754 // write a "path" into level tree for easy navigation to last level
1755 if (leveldir_current->node_parent->node_group->cl_first == -1)
1757 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1758 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1759 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1760 int cl_first, cl_cursor;
1762 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1763 cl_cursor = leveldir_pos - cl_first;
1765 leveldir_current->node_parent->node_group->cl_first = cl_first;
1766 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1769 leveldir_current = leveldir_current->node_parent;
1773 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1775 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1777 return (use_frame_counter ? video.frame_counter : Counter());
1780 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1781 struct TitleFadingInfo *fi)
1783 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1786 static void ResetTitleAutoDelay(unsigned int *counter_var,
1787 struct TitleFadingInfo *fi)
1789 *counter_var = getAutoDelayCounter(fi);
1792 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1794 static unsigned int title_delay = 0;
1795 static int title_screen_nr = 0;
1796 static int last_sound = -1, last_music = -1;
1797 boolean return_to_main_menu = FALSE;
1798 struct TitleControlInfo *tci;
1801 if (button == MB_MENU_INITIALIZE)
1804 title_screen_nr = 0;
1805 tci = &title_controls[title_screen_nr];
1807 SetAnimStatus(getTitleAnimMode(tci));
1809 last_sound = SND_UNDEFINED;
1810 last_music = MUS_UNDEFINED;
1812 if (num_title_screens != 0)
1814 FadeSetEnterScreen();
1816 // use individual title fading instead of global "enter screen" fading
1817 fading = getTitleFading(tci);
1820 if (game_status_last_screen == GAME_MODE_INFO)
1822 if (num_title_screens == 0)
1824 // switch game mode from title screen mode back to info screen mode
1825 SetGameStatus(GAME_MODE_INFO);
1827 // store that last screen was info screen, not main menu screen
1828 game_status_last_screen = GAME_MODE_INFO;
1830 DrawInfoScreen_NotAvailable("Title screen information:",
1831 "No title screen for this level set.");
1836 FadeMenuSoundsAndMusic();
1838 FadeOut(REDRAW_ALL);
1840 // title screens may have different window size
1841 ChangeViewportPropertiesIfNeeded();
1843 // only required to update logic for redrawing global border
1847 DrawTitleScreenImage(tci->local_nr, tci->initial);
1849 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1851 sound = getTitleSound(tci);
1852 music = getTitleMusic(tci);
1854 if (sound != last_sound)
1855 PlayMenuSoundExt(sound);
1856 if (music != last_music)
1857 PlayMenuMusicExt(music);
1862 SetMouseCursor(CURSOR_NONE);
1866 ResetTitleAutoDelay(&title_delay, &fading);
1871 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1872 button = MB_MENU_CHOICE;
1874 if (button == MB_MENU_LEAVE)
1876 return_to_main_menu = TRUE;
1878 else if (button == MB_MENU_CHOICE)
1880 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1882 SetGameStatus(GAME_MODE_INFO);
1884 info_mode = INFO_MODE_MAIN;
1893 if (title_screen_nr < num_title_screens)
1895 tci = &title_controls[title_screen_nr];
1897 SetAnimStatus(getTitleAnimMode(tci));
1899 sound = getTitleSound(tci);
1900 music = getTitleMusic(tci);
1902 if (last_sound != SND_UNDEFINED && sound != last_sound)
1903 FadeSound(last_sound);
1904 if (last_music != MUS_UNDEFINED && music != last_music)
1907 fading = getTitleFading(tci);
1909 FadeOut(REDRAW_ALL);
1912 DrawTitleScreenImage(tci->local_nr, tci->initial);
1914 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1916 sound = getTitleSound(tci);
1917 music = getTitleMusic(tci);
1919 if (sound != last_sound)
1920 PlayMenuSoundExt(sound);
1921 if (music != last_music)
1922 PlayMenuMusicExt(music);
1929 ResetTitleAutoDelay(&title_delay, &fading);
1933 FadeMenuSoundsAndMusic();
1935 return_to_main_menu = TRUE;
1939 if (return_to_main_menu)
1941 SetMouseCursor(CURSOR_DEFAULT);
1943 // force full menu screen redraw after displaying title screens
1944 redraw_mask = REDRAW_ALL;
1946 if (game_status_last_screen == GAME_MODE_INFO)
1948 SetGameStatus(GAME_MODE_INFO);
1950 info_mode = INFO_MODE_MAIN;
1954 else // default: return to main menu
1956 SetGameStatus(GAME_MODE_MAIN);
1963 static void HandleMainMenu_ToggleTeamMode(void)
1965 setup.team_mode = !setup.team_mode;
1967 InitializeMainControls();
1968 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
1970 DrawPreviewPlayers();
1973 static void HandleMainMenu_SelectLevel(int step, int direction,
1974 int selected_level_nr)
1976 int old_level_nr = level_nr;
1979 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1980 new_level_nr = selected_level_nr;
1982 new_level_nr = old_level_nr + step * direction;
1984 if (new_level_nr < leveldir_current->first_level)
1985 new_level_nr = leveldir_current->first_level;
1986 if (new_level_nr > leveldir_current->last_level)
1987 new_level_nr = leveldir_current->last_level;
1989 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1991 // skipping levels is only allowed when trying to skip single level
1992 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1993 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1995 leveldir_current->handicap_level++;
1996 SaveLevelSetup_SeriesInfo();
1999 new_level_nr = leveldir_current->handicap_level;
2002 if (new_level_nr != old_level_nr)
2004 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2006 PlaySound(SND_MENU_ITEM_SELECTING);
2008 level_nr = new_level_nr;
2010 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2011 int2str(level_nr, menu.main.text.level_number.size),
2012 mci->pos_text->font);
2014 LoadLevel(level_nr);
2015 DrawPreviewLevelInitial();
2019 DrawCompleteVideoDisplay();
2021 SaveLevelSetup_SeriesInfo();
2023 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2025 // force redraw of playfield area (may be reset at this point)
2026 redraw_mask |= REDRAW_FIELD;
2030 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2032 static int choice = MAIN_CONTROL_GAME;
2033 static boolean button_pressed_last = FALSE;
2034 boolean button_pressed = FALSE;
2036 int i = 0; // needed to prevent compiler warning due to bad code below
2038 if (button == MB_MENU_INITIALIZE)
2040 DrawCursorAndText_Main(choice, TRUE, FALSE);
2045 if (mx || my) // mouse input
2049 for (i = 0; main_controls[i].nr != -1; i++)
2051 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2052 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2053 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2055 pos = main_controls[i].nr;
2061 // check if level preview was clicked
2062 if (insidePreviewRect(&preview, mx - SX, my - SY))
2063 pos = MAIN_CONTROL_GAME;
2065 // handle pressed/unpressed state for active/inactive menu buttons
2066 // (if pos != -1, "i" contains index position corresponding to "pos")
2068 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2069 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2070 button_pressed = TRUE;
2072 if (button_pressed != button_pressed_last)
2074 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2077 PlaySound(SND_MENU_BUTTON_PRESSING);
2079 PlaySound(SND_MENU_BUTTON_RELEASING);
2082 else if (dx || dy) // keyboard input
2084 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2085 choice == MAIN_CONTROL_SETUP))
2086 button = MB_MENU_CHOICE;
2091 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2093 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2095 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2097 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2099 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2101 CloseDoor(DOOR_CLOSE_2);
2103 SetGameStatus(GAME_MODE_LEVELNR);
2105 DrawChooseLevelNr();
2107 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2113 PlaySound(SND_MENU_ITEM_ACTIVATING);
2115 DrawCursorAndText_Main(choice, FALSE, FALSE);
2116 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2122 if (choice == MAIN_CONTROL_NAME)
2124 // special case: cursor left or right pressed -- toggle team mode
2125 HandleMainMenu_ToggleTeamMode();
2127 else if (choice != MAIN_CONTROL_INFO &&
2128 choice != MAIN_CONTROL_SETUP)
2130 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2136 PlaySound(SND_MENU_ITEM_SELECTING);
2138 if (pos == MAIN_CONTROL_NAME)
2141 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2143 // special case: menu text "name/team" clicked -- toggle team mode
2144 HandleMainMenu_ToggleTeamMode();
2148 if (setup.multiple_users)
2150 CloseDoor(DOOR_CLOSE_2);
2152 SetGameStatus(GAME_MODE_NAMES);
2154 DrawChoosePlayerName();
2158 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2164 else if (pos == MAIN_CONTROL_LEVELS)
2168 CloseDoor(DOOR_CLOSE_2);
2170 SetGameStatus(GAME_MODE_LEVELS);
2172 SaveLevelSetup_LastSeries();
2173 SaveLevelSetup_SeriesInfo();
2175 // restore level set if chosen from "last played level set" menu
2176 RestoreLastPlayedLevels(&leveldir_current);
2178 if (setup.internal.choose_from_top_leveldir)
2181 DrawChooseLevelSet();
2184 else if (pos == MAIN_CONTROL_SCORES)
2186 CloseDoor(DOOR_CLOSE_2);
2188 SetGameStatus(GAME_MODE_SCORES);
2190 DrawHallOfFame(level_nr);
2192 else if (pos == MAIN_CONTROL_EDITOR)
2194 if (leveldir_current->readonly &&
2195 setup.editor.show_read_only_warning)
2196 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2198 CloseDoor(DOOR_CLOSE_ALL);
2200 SetGameStatus(GAME_MODE_EDITOR);
2202 FadeSetEnterScreen();
2206 else if (pos == MAIN_CONTROL_INFO)
2208 CloseDoor(DOOR_CLOSE_2);
2210 SetGameStatus(GAME_MODE_INFO);
2212 info_mode = INFO_MODE_MAIN;
2216 else if (pos == MAIN_CONTROL_GAME)
2218 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2220 else if (pos == MAIN_CONTROL_SETUP)
2222 CloseDoor(DOOR_CLOSE_2);
2224 SetGameStatus(GAME_MODE_SETUP);
2226 setup_mode = SETUP_MODE_MAIN;
2230 else if (pos == MAIN_CONTROL_QUIT)
2232 SaveLevelSetup_LastSeries();
2233 SaveLevelSetup_SeriesInfo();
2235 if (!setup.ask_on_quit_program ||
2236 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2237 SetGameStatus(GAME_MODE_QUIT);
2242 button_pressed_last = button_pressed;
2246 // ============================================================================
2247 // info screen functions
2248 // ============================================================================
2250 static struct TokenInfo *info_info;
2251 static int num_info_info; // number of info entries shown on screen
2252 static int max_info_info; // total number of info entries in list
2254 static void execInfoTitleScreen(void)
2256 info_mode = INFO_MODE_TITLE;
2261 static void execInfoElements(void)
2263 info_mode = INFO_MODE_ELEMENTS;
2268 static void execInfoMusic(void)
2270 info_mode = INFO_MODE_MUSIC;
2275 static void execInfoCredits(void)
2277 info_mode = INFO_MODE_CREDITS;
2282 static void execInfoProgram(void)
2284 info_mode = INFO_MODE_PROGRAM;
2289 static void execInfoVersion(void)
2291 info_mode = INFO_MODE_VERSION;
2296 static void execInfoLevelSet(void)
2298 info_mode = INFO_MODE_LEVELSET;
2303 static void execExitInfo(void)
2305 SetGameStatus(GAME_MODE_MAIN);
2310 static struct TokenInfo info_info_main[] =
2312 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2313 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2314 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2315 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2316 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2317 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2318 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2319 { TYPE_EMPTY, NULL, "" },
2320 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2325 static int getMenuTextFont(int type)
2327 if (type & (TYPE_SWITCH |
2341 static struct TokenInfo *setup_info;
2342 static struct TokenInfo setup_info_input[];
2344 static struct TokenInfo *menu_info;
2346 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2347 int screen_pos, int menu_info_pos_raw,
2350 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2351 struct TokenInfo *ti = &token_info[pos];
2352 int xpos = MENU_SCREEN_START_XPOS;
2353 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2354 int font_nr = getMenuTextFont(ti->type);
2356 if (setup_mode == SETUP_MODE_INPUT)
2357 font_nr = FONT_MENU_1;
2360 font_nr = FONT_ACTIVE(font_nr);
2362 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2364 if (ti->type & ~TYPE_SKIP_ENTRY)
2365 drawCursor(screen_pos, active);
2368 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2371 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2374 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2377 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2380 static char *window_size_text;
2381 static char *scaling_type_text;
2382 static char *network_server_text;
2384 static void drawSetupValue(int, int);
2386 static void drawMenuInfoList(int first_entry, int num_page_entries,
2387 int max_page_entries)
2391 if (first_entry + num_page_entries > max_page_entries)
2394 clearMenuListArea();
2396 for (i = 0; i < num_page_entries; i++)
2398 int menu_info_pos = first_entry + i;
2399 struct TokenInfo *si = &menu_info[menu_info_pos];
2400 void *value_ptr = si->value;
2402 // set some entries to "unchangeable" according to other variables
2403 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2404 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2405 (value_ptr == &setup.sound_music && !audio.music_available) ||
2406 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2407 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2408 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2409 si->type |= TYPE_GHOSTED;
2411 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2412 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2413 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2414 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2415 else if (si->type & ~TYPE_SKIP_ENTRY)
2416 initCursor(i, IMG_MENU_BUTTON);
2418 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2420 if (si->type & TYPE_STRING)
2424 if (value_ptr == &network_server_text)
2425 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2427 if (gadget_id != -1)
2429 struct GadgetInfo *gi = screen_gadget[gadget_id];
2430 int xpos = MENU_SCREEN_START_XPOS;
2431 int ypos = MENU_SCREEN_START_YPOS + i;
2432 int x = mSX + xpos * 32;
2433 int y = mSY + ypos * 32;
2435 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2439 if (si->type & TYPE_VALUE &&
2440 menu_info == setup_info)
2441 drawSetupValue(i, menu_info_pos);
2445 static void DrawInfoScreen_Main(void)
2447 int fade_mask = REDRAW_FIELD;
2450 if (redraw_mask & REDRAW_ALL)
2451 fade_mask = REDRAW_ALL;
2454 fade_mask = REDRAW_ALL;
2457 FadeMenuSoundsAndMusic();
2459 FreeScreenGadgets();
2460 CreateScreenGadgets();
2462 // (needed after displaying title screens which disable auto repeat)
2463 KeyboardAutoRepeatOn();
2465 FadeSetLeaveScreen();
2469 // needed if different viewport properties defined for info screen
2470 ChangeViewportPropertiesIfNeeded();
2472 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2476 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2478 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2480 info_info = info_info_main;
2482 // determine maximal number of info entries that can be displayed on screen
2484 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2487 // determine maximal number of info entries available for menu of info screen
2489 for (i = 0; info_info[i].type != 0; i++)
2492 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2494 MapScreenGadgets(max_info_info);
2496 PlayMenuSoundsAndMusic();
2498 DrawMaskedBorder(fade_mask);
2503 static void changeSetupValue(int, int, int);
2505 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2506 int mode, int num_page_entries,
2507 int max_page_entries)
2509 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2510 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2511 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2512 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2513 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2514 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2515 int *num_page_entries_last = num_page_entries_all_last[game_status];
2516 int *choice_store = choice_stores[game_status];
2517 int *first_entry_store = first_entry_stores[game_status];
2518 int choice = choice_store[mode]; // starts with 0
2519 int first_entry = first_entry_store[mode]; // starts with 0
2521 int y = choice - first_entry;
2523 boolean position_set_by_scrollbar = (dx == 999);
2524 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2527 if (button == MB_MENU_INITIALIZE)
2529 // check if number of menu page entries has changed (may happen by change
2530 // of custom artwork definition value for 'list_size' for this menu screen)
2531 // (in this case, the last menu position most probably has to be corrected)
2532 if (num_page_entries != num_page_entries_last[mode])
2534 choice_store[mode] = first_entry_store[mode] = 0;
2536 choice = first_entry = 0;
2539 num_page_entries_last[mode] = num_page_entries;
2542 // advance to first valid menu entry
2543 while (choice < num_page_entries &&
2544 menu_info[choice].type & TYPE_SKIP_ENTRY)
2547 if (position_set_by_scrollbar)
2548 first_entry = first_entry_store[mode] = dy;
2550 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2551 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2553 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2555 if (choice < first_entry)
2557 choice = first_entry;
2559 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2562 else if (choice > first_entry + num_page_entries - 1)
2564 choice = first_entry + num_page_entries - 1;
2566 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2570 choice_store[mode] = choice;
2572 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2576 else if (button == MB_MENU_LEAVE)
2578 PlaySound(SND_MENU_ITEM_SELECTING);
2580 for (i = 0; i < max_page_entries; i++)
2582 if (menu_info[i].type & TYPE_LEAVE_MENU)
2584 void (*menu_callback_function)(void) = menu_info[i].value;
2588 menu_callback_function();
2590 break; // absolutely needed because function changes 'menu_info'!
2597 if (mx || my) // mouse input
2599 x = (mx - mSX) / 32;
2600 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2602 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2604 // move cursor instead of scrolling when already at start/end of list
2605 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2607 else if (dy == +1 * SCROLL_LINE &&
2608 first_entry + num_page_entries == max_page_entries)
2611 // handle scrolling screen one line or page
2613 y + dy > num_page_entries - 1)
2615 boolean redraw = FALSE;
2617 if (ABS(dy) == SCROLL_PAGE)
2618 step = num_page_entries - 1;
2620 if (dy < 0 && first_entry > 0)
2622 // scroll page/line up
2624 first_entry -= step;
2625 if (first_entry < 0)
2630 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2632 // scroll page/line down
2634 first_entry += step;
2635 if (first_entry + num_page_entries > max_page_entries)
2636 first_entry = MAX(0, max_page_entries - num_page_entries);
2643 choice += first_entry - first_entry_store[mode];
2645 if (choice < first_entry)
2647 choice = first_entry;
2649 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2652 else if (choice > first_entry + num_page_entries - 1)
2654 choice = first_entry + num_page_entries - 1;
2656 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2659 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2663 if (choice < first_entry ||
2664 choice > first_entry + num_page_entries - 1)
2665 first_entry += SIGN(dy);
2668 first_entry_store[mode] = first_entry;
2669 choice_store[mode] = choice;
2671 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2673 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2675 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2676 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2684 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2686 if (menu_info[choice].type & menu_navigation_type ||
2687 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2688 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2689 menu_info[choice].type & TYPE_PLAYER)
2690 button = MB_MENU_CHOICE;
2695 // jump to next non-empty menu entry (up or down)
2696 while (first_entry + y > 0 &&
2697 first_entry + y < max_page_entries - 1 &&
2698 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2701 if (!IN_VIS_MENU(x, y))
2703 choice += y - y_old;
2705 if (choice < first_entry)
2706 first_entry = choice;
2707 else if (choice > first_entry + num_page_entries - 1)
2708 first_entry = choice - num_page_entries + 1;
2710 if (first_entry >= 0 &&
2711 first_entry + num_page_entries <= max_page_entries)
2713 first_entry_store[mode] = first_entry;
2715 if (choice < first_entry)
2716 choice = first_entry;
2717 else if (choice > first_entry + num_page_entries - 1)
2718 choice = first_entry + num_page_entries - 1;
2720 choice_store[mode] = choice;
2722 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2724 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2726 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2727 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2734 if (!anyScrollbarGadgetActive() &&
2735 IN_VIS_MENU(x, y) &&
2736 mx < mx_right_border &&
2737 y >= 0 && y < num_page_entries)
2741 if (first_entry + y != choice &&
2742 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2744 PlaySound(SND_MENU_ITEM_ACTIVATING);
2746 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2747 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2749 choice = choice_store[mode] = first_entry + y;
2753 PlaySound(SND_MENU_ITEM_SELECTING);
2755 for (i = 0; menu_info[i].type != 0; i++)
2757 if (menu_info[i].type & TYPE_LEAVE_MENU)
2759 void (*menu_callback_function)(void) = menu_info[i].value;
2763 menu_callback_function();
2765 // absolutely needed because function changes 'menu_info'!
2773 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2775 PlaySound(SND_MENU_ITEM_SELECTING);
2777 // when selecting key headline, execute function for key value change
2778 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2779 menu_info[first_entry + y + 1].type & TYPE_KEY)
2782 // when selecting string value, execute function for list selection
2783 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2784 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2787 // when selecting string value, execute function for text input gadget
2788 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2789 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2792 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2794 void (*menu_callback_function)(void) =
2795 menu_info[first_entry + y].value;
2797 FadeSetFromType(menu_info[first_entry + y].type);
2799 menu_callback_function();
2801 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2803 void (*gadget_callback_function)(void) =
2804 menu_info[first_entry + y].value;
2806 gadget_callback_function();
2808 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2809 menu_info == setup_info)
2811 changeSetupValue(y, first_entry + y, dx);
2817 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2819 menu_info = info_info;
2821 HandleMenuScreen(mx, my, dx, dy, button,
2822 info_mode, num_info_info, max_info_info);
2825 static int getMenuFontSpacing(int spacing_height, int font_nr)
2827 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2829 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2833 static int getMenuTextSpacing(int spacing_height, int font_nr)
2835 return (getMenuFontSpacing(spacing_height, font_nr) +
2836 EXTRA_SPACING(game_status));
2839 static int getMenuTextStep(int spacing_height, int font_nr)
2841 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2844 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2846 int font_title = MENU_INFO_FONT_TITLE;
2847 int font_error = FONT_TEXT_2;
2848 int font_foot = MENU_INFO_FONT_FOOT;
2849 int spacing_title = menu.headline1_spacing_info[info_mode];
2850 int ystep_title = getMenuTextStep(spacing_title, font_title);
2851 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2852 int ystart2 = ystart1 + ystep_title;
2853 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2855 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2857 FadeOut(REDRAW_FIELD);
2862 DrawTextSCentered(ystart1, font_title, text_title);
2863 DrawTextSCentered(ystart2, font_error, text_error);
2865 DrawTextSCentered(ybottom, font_foot,
2866 "Press any key or button for info menu");
2868 FadeIn(REDRAW_FIELD);
2871 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2873 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2874 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2875 int font_title = MENU_INFO_FONT_TITLE;
2876 int font_foot = MENU_INFO_FONT_FOOT;
2877 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2878 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2879 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2880 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2881 int ystep = MENU_SCREEN_INFO_YSTEP;
2882 int element, action, direction;
2890 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2891 infoscreen_step[i] = infoscreen_frame[i] = 0;
2896 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2898 DrawTextSCentered(ybottom, font_foot,
2899 "Press any key or button for next page");
2905 while (helpanim_info[j].element != HELPANIM_LIST_END)
2907 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2912 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2921 j += infoscreen_step[i - start];
2923 element = helpanim_info[j].element;
2924 action = helpanim_info[j].action;
2925 direction = helpanim_info[j].direction;
2928 element = EL_UNKNOWN;
2930 if (action != -1 && direction != -1)
2931 graphic = el_act_dir2img(element, action, direction);
2932 else if (action != -1)
2933 graphic = el_act2img(element, action);
2934 else if (direction != -1)
2935 graphic = el_dir2img(element, direction);
2937 graphic = el2img(element);
2939 delay = helpanim_info[j++].delay;
2944 if (infoscreen_frame[i - start] == 0)
2947 infoscreen_frame[i - start] = delay - 1;
2951 sync_frame = delay - infoscreen_frame[i - start];
2952 infoscreen_frame[i - start]--;
2955 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2957 if (!infoscreen_frame[i - start])
2958 infoscreen_step[i - start] = 0;
2962 if (!infoscreen_frame[i - start])
2963 infoscreen_step[i - start]++;
2964 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2970 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2972 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2973 graphic, sync_frame, USE_MASKING);
2976 DrawInfoScreen_HelpText(element, action, direction, i - start);
2981 redraw_mask |= REDRAW_FIELD;
2986 static char *getHelpText(int element, int action, int direction)
2988 char token[MAX_LINE_LEN];
2990 strcpy(token, element_info[element].token_name);
2993 strcat(token, element_action_info[action].suffix);
2995 if (direction != -1)
2996 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2998 return getHashEntry(helptext_info, token);
3001 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3003 int font_nr = FONT_INFO_ELEMENTS;
3004 int font_width = getFontWidth(font_nr);
3005 int font_height = getFontHeight(font_nr);
3006 int yoffset = (TILEX - 2 * font_height) / 2;
3007 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3008 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
3009 int ystep = TILEY + 4;
3010 int pad_left = xstart - SX;
3011 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3012 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3013 int max_lines_per_text = 2;
3016 if (action != -1 && direction != -1) // element.action.direction
3017 text = getHelpText(element, action, direction);
3019 if (text == NULL && action != -1) // element.action
3020 text = getHelpText(element, action, -1);
3022 if (text == NULL && direction != -1) // element.direction
3023 text = getHelpText(element, -1, direction);
3025 if (text == NULL) // base element
3026 text = getHelpText(element, -1, -1);
3028 if (text == NULL) // not found
3029 text = "No description available";
3031 if (strlen(text) <= max_chars_per_line) // only one line of text
3032 ystart += getFontHeight(font_nr) / 2;
3034 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3035 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3036 TRUE, FALSE, FALSE);
3039 static void DrawInfoScreen_TitleScreen(void)
3041 SetGameStatus(GAME_MODE_TITLE);
3046 void HandleInfoScreen_TitleScreen(int button)
3048 HandleTitleScreen(0, 0, 0, 0, button);
3051 static void DrawInfoScreen_Elements(void)
3053 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3055 FadeOut(REDRAW_FIELD);
3060 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
3062 FadeIn(REDRAW_FIELD);
3065 void HandleInfoScreen_Elements(int button)
3067 static unsigned int info_delay = 0;
3068 static int num_anims;
3069 static int num_pages;
3071 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3074 if (button == MB_MENU_INITIALIZE)
3076 boolean new_element = TRUE;
3080 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3082 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3084 else if (new_element)
3087 new_element = FALSE;
3091 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3095 if (button == MB_MENU_LEAVE)
3097 PlaySound(SND_MENU_ITEM_SELECTING);
3099 info_mode = INFO_MODE_MAIN;
3104 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3106 if (button != MB_MENU_INITIALIZE)
3108 PlaySound(SND_MENU_ITEM_SELECTING);
3113 if (page >= num_pages)
3115 FadeMenuSoundsAndMusic();
3117 info_mode = INFO_MODE_MAIN;
3124 FadeSetNextScreen();
3126 if (button != MB_MENU_INITIALIZE)
3127 FadeOut(REDRAW_FIELD);
3129 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3131 if (button != MB_MENU_INITIALIZE)
3132 FadeIn(REDRAW_FIELD);
3136 if (DelayReached(&info_delay, GameFrameDelay))
3137 if (page < num_pages)
3138 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3140 PlayMenuSoundIfLoop();
3144 static void DrawInfoScreen_Music(void)
3146 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3148 FadeOut(REDRAW_FIELD);
3155 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3157 FadeIn(REDRAW_FIELD);
3160 void HandleInfoScreen_Music(int button)
3162 static struct MusicFileInfo *list = NULL;
3163 int font_title = MENU_INFO_FONT_TITLE;
3164 int font_head = MENU_INFO_FONT_HEAD;
3165 int font_text = MENU_INFO_FONT_TEXT;
3166 int font_foot = MENU_INFO_FONT_FOOT;
3167 int spacing_title = menu.headline1_spacing_info[info_mode];
3168 int spacing_head = menu.headline2_spacing_info[info_mode];
3169 int ystep_title = getMenuTextStep(spacing_title, font_title);
3170 int ystep_head = getMenuTextStep(spacing_head, font_head);
3171 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3172 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3174 if (button == MB_MENU_INITIALIZE)
3176 list = music_file_info;
3180 FadeMenuSoundsAndMusic();
3185 DrawTextSCentered(ystart, font_title,
3186 "No music info for this level set.");
3188 DrawTextSCentered(ybottom, font_foot,
3189 "Press any key or button for info menu");
3195 if (button == MB_MENU_LEAVE)
3197 PlaySound(SND_MENU_ITEM_SELECTING);
3199 FadeMenuSoundsAndMusic();
3201 info_mode = INFO_MODE_MAIN;
3206 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3208 if (button != MB_MENU_INITIALIZE)
3210 PlaySound(SND_MENU_ITEM_SELECTING);
3218 FadeMenuSoundsAndMusic();
3220 info_mode = INFO_MODE_MAIN;
3226 FadeMenuSoundsAndMusic();
3228 if (list != music_file_info)
3229 FadeSetNextScreen();
3231 if (button != MB_MENU_INITIALIZE)
3232 FadeOut(REDRAW_FIELD);
3239 int sound = list->music;
3241 if (sound_info[sound].loop)
3242 PlaySoundLoop(sound);
3246 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3250 int music = list->music;
3252 if (music_info[music].loop)
3253 PlayMusicLoop(music);
3257 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3260 ystart += ystep_title;
3262 if (!strEqual(list->title, UNKNOWN_NAME))
3264 if (!strEqual(list->title_header, UNKNOWN_NAME))
3266 DrawTextSCentered(ystart, font_head, list->title_header);
3267 ystart += ystep_head;
3270 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3271 ystart += ystep_head;
3274 if (!strEqual(list->artist, UNKNOWN_NAME))
3276 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3277 DrawTextSCentered(ystart, font_head, list->artist_header);
3279 DrawTextSCentered(ystart, font_head, "by");
3281 ystart += ystep_head;
3283 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3284 ystart += ystep_head;
3287 if (!strEqual(list->album, UNKNOWN_NAME))
3289 if (!strEqual(list->album_header, UNKNOWN_NAME))
3290 DrawTextSCentered(ystart, font_head, list->album_header);
3292 DrawTextSCentered(ystart, font_head, "from the album");
3294 ystart += ystep_head;
3296 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3297 ystart += ystep_head;
3300 if (!strEqual(list->year, UNKNOWN_NAME))
3302 if (!strEqual(list->year_header, UNKNOWN_NAME))
3303 DrawTextSCentered(ystart, font_head, list->year_header);
3305 DrawTextSCentered(ystart, font_head, "from the year");
3307 ystart += ystep_head;
3309 DrawTextFCentered(ystart, font_text, "%s", list->year);
3310 ystart += ystep_head;
3313 DrawTextSCentered(ybottom, FONT_TEXT_4,
3314 "Press any key or button for next page");
3316 if (button != MB_MENU_INITIALIZE)
3317 FadeIn(REDRAW_FIELD);
3320 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3321 PlaySoundLoop(list->music);
3324 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3326 int font_title = MENU_INFO_FONT_TITLE;
3327 int font_head = MENU_INFO_FONT_HEAD;
3328 int font_text = MENU_INFO_FONT_TEXT;
3329 int font_foot = MENU_INFO_FONT_FOOT;
3330 int spacing_title = menu.headline1_spacing_info[info_mode];
3331 int spacing_head = menu.headline2_spacing_info[info_mode];
3332 int spacing_para = menu.paragraph_spacing_info[info_mode];
3333 int spacing_line = menu.line_spacing_info[info_mode];
3334 int ystep_title = getMenuTextStep(spacing_title, font_title);
3335 int ystep_head = getMenuTextStep(spacing_head, font_head);
3336 int ystep_para = getMenuTextStep(spacing_para, font_text);
3337 int ystep_line = getMenuTextStep(spacing_line, font_text);
3338 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3339 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3344 DrawTextSCentered(ystart, font_title, "Credits:");
3345 ystart += ystep_title;
3349 DrawTextSCentered(ystart, font_head,
3350 "Special thanks to");
3351 ystart += ystep_head;
3352 DrawTextSCentered(ystart, font_text,
3354 ystart += ystep_head;
3355 DrawTextSCentered(ystart, font_head,
3357 ystart += ystep_head;
3358 DrawTextSCentered(ystart, font_text,
3359 "\"Boulder Dash\"");
3360 ystart += ystep_head;
3361 DrawTextSCentered(ystart, font_head,
3363 ystart += ystep_head;
3364 DrawTextSCentered(ystart, font_text,
3366 ystart += ystep_head;
3367 DrawTextSCentered(ystart, font_head,
3369 ystart += ystep_head;
3370 DrawTextSCentered(ystart, font_text,
3371 "First Star Software");
3373 else if (screen_nr == 1)
3375 DrawTextSCentered(ystart, font_head,
3376 "Special thanks to");
3377 ystart += ystep_head;
3378 DrawTextSCentered(ystart, font_text,
3379 "Klaus Heinz & Volker Wertich");
3380 ystart += ystep_head;
3381 DrawTextSCentered(ystart, font_head,
3383 ystart += ystep_head;
3384 DrawTextSCentered(ystart, font_text,
3385 "\"Emerald Mine\"");
3386 ystart += ystep_head;
3387 DrawTextSCentered(ystart, font_head,
3389 ystart += ystep_head;
3390 DrawTextSCentered(ystart, font_text,
3392 ystart += ystep_head;
3393 DrawTextSCentered(ystart, font_head,
3395 ystart += ystep_head;
3396 DrawTextSCentered(ystart, font_text,
3399 else if (screen_nr == 2)
3401 DrawTextSCentered(ystart, font_head,
3402 "Special thanks to");
3403 ystart += ystep_head;
3404 DrawTextSCentered(ystart, font_text,
3405 "Michael Stopp & Philip Jespersen");
3406 ystart += ystep_head;
3407 DrawTextSCentered(ystart, font_head,
3409 ystart += ystep_head;
3410 DrawTextSCentered(ystart, font_text,
3412 ystart += ystep_head;
3413 DrawTextSCentered(ystart, font_head,
3415 ystart += ystep_head;
3416 DrawTextSCentered(ystart, font_text,
3418 ystart += ystep_head;
3419 DrawTextSCentered(ystart, font_head,
3421 ystart += ystep_head;
3422 DrawTextSCentered(ystart, font_text,
3423 "Digital Integration");
3425 else if (screen_nr == 3)
3427 DrawTextSCentered(ystart, font_head,
3428 "Special thanks to");
3429 ystart += ystep_head;
3430 DrawTextSCentered(ystart, font_text,
3431 "Hiroyuki Imabayashi");
3432 ystart += ystep_head;
3433 DrawTextSCentered(ystart, font_head,
3435 ystart += ystep_head;
3436 DrawTextSCentered(ystart, font_text,
3438 ystart += ystep_head;
3439 DrawTextSCentered(ystart, font_head,
3441 ystart += ystep_head;
3442 DrawTextSCentered(ystart, font_text,
3444 ystart += ystep_head;
3445 DrawTextSCentered(ystart, font_head,
3447 ystart += ystep_head;
3448 DrawTextSCentered(ystart, font_text,
3451 else if (screen_nr == 4)
3453 DrawTextSCentered(ystart, font_head,
3454 "Special thanks to");
3455 ystart += ystep_head;
3456 DrawTextSCentered(ystart, font_text,
3458 ystart += ystep_head;
3459 DrawTextSCentered(ystart, font_head,
3461 ystart += ystep_head;
3462 DrawTextSCentered(ystart, font_text,
3463 "J\xfcrgen Bonhagen");
3464 ystart += ystep_head;
3465 DrawTextSCentered(ystart, font_head,
3466 "for the continuous creation");
3467 ystart += ystep_line;
3468 DrawTextSCentered(ystart, font_head,
3469 "of outstanding level sets");
3471 else if (screen_nr == 5)
3473 DrawTextSCentered(ystart, font_head,
3475 ystart += ystep_head;
3476 DrawTextSCentered(ystart, font_text,
3478 ystart += ystep_head;
3479 DrawTextSCentered(ystart, font_head,
3480 "for ideas and inspiration by");
3481 ystart += ystep_head;
3482 DrawTextSCentered(ystart, font_text,
3484 ystart += ystep_para;
3486 DrawTextSCentered(ystart, font_head,
3488 ystart += ystep_head;
3489 DrawTextSCentered(ystart, font_text,
3491 ystart += ystep_head;
3492 DrawTextSCentered(ystart, font_head,
3493 "for ideas and inspiration by");
3494 ystart += ystep_head;
3495 DrawTextSCentered(ystart, font_text,
3498 else if (screen_nr == 6)
3500 DrawTextSCentered(ystart, font_head,
3502 ystart += ystep_head;
3503 DrawTextSCentered(ystart, font_text,
3505 ystart += ystep_head;
3506 DrawTextSCentered(ystart, font_head,
3507 "for the code base used for the");
3508 ystart += ystep_line;
3509 DrawTextSCentered(ystart, font_head,
3510 "native Emerald Mine engine");
3512 else if (screen_nr == 7)
3514 DrawTextSCentered(ystart, font_head,
3516 ystart += ystep_head;
3517 DrawTextSCentered(ystart, font_text,
3519 ystart += ystep_head;
3520 DrawTextSCentered(ystart, font_head,
3521 "for the initial DOS port");
3522 ystart += ystep_para;
3524 DrawTextSCentered(ystart, font_head,
3526 ystart += ystep_head;
3527 DrawTextSCentered(ystart, font_text,
3529 ystart += ystep_head;
3530 DrawTextSCentered(ystart, font_head,
3531 "for some additional toons");
3533 else if (screen_nr == 8)
3535 DrawTextSCentered(ystart, font_head,
3536 "And not to forget:");
3537 ystart += ystep_head;
3538 DrawTextSCentered(ystart, font_head,
3540 ystart += ystep_head;
3541 DrawTextSCentered(ystart, font_text,
3542 "All those who contributed");
3543 ystart += ystep_line;
3544 DrawTextSCentered(ystart, font_text,
3545 "levels to this game");
3546 ystart += ystep_line;
3547 DrawTextSCentered(ystart, font_text,
3551 DrawTextSCentered(ybottom, font_foot,
3552 "Press any key or button for next page");
3555 static void DrawInfoScreen_Credits(void)
3557 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3559 FadeMenuSoundsAndMusic();
3561 FadeOut(REDRAW_FIELD);
3563 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3565 FadeIn(REDRAW_FIELD);
3568 void HandleInfoScreen_Credits(int button)
3570 static int screen_nr = 0;
3571 int num_screens = 9;
3573 if (button == MB_MENU_INITIALIZE)
3577 // DrawInfoScreen_CreditsScreen(screen_nr);
3580 if (button == MB_MENU_LEAVE)
3582 PlaySound(SND_MENU_ITEM_SELECTING);
3584 info_mode = INFO_MODE_MAIN;
3589 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3591 if (button != MB_MENU_INITIALIZE)
3593 PlaySound(SND_MENU_ITEM_SELECTING);
3598 if (screen_nr >= num_screens)
3600 FadeMenuSoundsAndMusic();
3602 info_mode = INFO_MODE_MAIN;
3609 FadeSetNextScreen();
3611 if (button != MB_MENU_INITIALIZE)
3612 FadeOut(REDRAW_FIELD);
3614 DrawInfoScreen_CreditsScreen(screen_nr);
3616 if (button != MB_MENU_INITIALIZE)
3617 FadeIn(REDRAW_FIELD);
3621 PlayMenuSoundIfLoop();
3625 static void DrawInfoScreen_Program(void)
3627 int font_title = MENU_INFO_FONT_TITLE;
3628 int font_head = MENU_INFO_FONT_HEAD;
3629 int font_text = MENU_INFO_FONT_TEXT;
3630 int font_foot = MENU_INFO_FONT_FOOT;
3631 int spacing_title = menu.headline1_spacing_info[info_mode];
3632 int spacing_head = menu.headline2_spacing_info[info_mode];
3633 int spacing_para = menu.paragraph_spacing_info[info_mode];
3634 int spacing_line = menu.line_spacing_info[info_mode];
3635 int ystep_title = getMenuTextStep(spacing_title, font_title);
3636 int ystep_head = getMenuTextStep(spacing_head, font_head);
3637 int ystep_para = getMenuTextStep(spacing_para, font_text);
3638 int ystep_line = getMenuTextStep(spacing_line, font_text);
3639 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3640 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3642 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3644 FadeOut(REDRAW_FIELD);
3649 DrawTextSCentered(ystart, font_title, "Program Information:");
3650 ystart += ystep_title;
3652 DrawTextSCentered(ystart, font_head,
3653 "This game is Freeware!");
3654 ystart += ystep_head;
3655 DrawTextSCentered(ystart, font_head,
3656 "If you like it, send e-mail to:");
3657 ystart += ystep_head;
3658 DrawTextSCentered(ystart, font_text,
3659 setup.internal.program_email);
3660 ystart += ystep_para;
3662 DrawTextSCentered(ystart, font_head,
3663 "More information and levels:");
3664 ystart += ystep_head;
3665 DrawTextSCentered(ystart, font_text,
3666 setup.internal.program_website);
3667 ystart += ystep_para;
3669 DrawTextSCentered(ystart, font_head,
3670 "If you have created new levels,");
3671 ystart += ystep_line;
3672 DrawTextSCentered(ystart, font_head,
3673 "send them to me to include them!");
3674 ystart += ystep_head;
3675 DrawTextSCentered(ystart, font_head,
3678 DrawTextSCentered(ybottom, font_foot,
3679 "Press any key or button for info menu");
3681 FadeIn(REDRAW_FIELD);
3684 void HandleInfoScreen_Program(int button)
3686 if (button == MB_MENU_LEAVE)
3688 PlaySound(SND_MENU_ITEM_SELECTING);
3690 info_mode = INFO_MODE_MAIN;
3695 else if (button == MB_MENU_CHOICE)
3697 PlaySound(SND_MENU_ITEM_SELECTING);
3699 FadeMenuSoundsAndMusic();
3701 info_mode = INFO_MODE_MAIN;
3706 PlayMenuSoundIfLoop();
3710 static void DrawInfoScreen_Version(void)
3712 int font_title = MENU_INFO_FONT_TITLE;
3713 int font_head = MENU_INFO_FONT_HEAD;
3714 int font_text = MENU_INFO_FONT_TEXT;
3715 int font_foot = MENU_INFO_FONT_FOOT;
3716 int spacing_title = menu.headline1_spacing_info[info_mode];
3717 int spacing_head = menu.headline2_spacing_info[info_mode];
3718 int spacing_para = menu.paragraph_spacing_info[info_mode];
3719 int spacing_line = menu.line_spacing_info[info_mode];
3720 int xstep = getFontWidth(font_text);
3721 int ystep_title = getMenuTextStep(spacing_title, font_title);
3722 int ystep_head = getMenuTextStep(spacing_head, font_head);
3723 int ystep_para = getMenuTextStep(spacing_para, font_text);
3724 int ystep_line = getMenuTextStep(spacing_line, font_text);
3725 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3726 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3727 int xstart1 = mSX - SX + 2 * xstep;
3728 int xstart2 = mSX - SX + 18 * xstep;
3729 int xstart3 = mSX - SX + 28 * xstep;
3730 SDL_version sdl_version_compiled;
3731 const SDL_version *sdl_version_linked;
3732 int driver_name_len = 10;
3733 SDL_version sdl_version_linked_ext;
3734 const char *driver_name = NULL;
3736 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3738 FadeOut(REDRAW_FIELD);
3743 DrawTextSCentered(ystart, font_title, "Version Information:");
3744 ystart += ystep_title;
3746 DrawTextF(xstart1, ystart, font_head, "Name");
3747 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3748 ystart += ystep_line;
3750 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3752 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3753 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3754 ystart += ystep_line;
3756 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3757 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3758 ystart += ystep_line;
3762 DrawTextF(xstart1, ystart, font_head, "Version");
3763 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3764 ystart += ystep_line;
3767 DrawTextF(xstart1, ystart, font_head, "Platform");
3768 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3770 PLATFORM_XX_BIT_STRING);
3771 ystart += ystep_line;
3773 DrawTextF(xstart1, ystart, font_head, "Target");
3774 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3775 ystart += ystep_line;
3777 DrawTextF(xstart1, ystart, font_head, "Source date");
3778 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3779 ystart += ystep_line;
3781 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3782 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3783 ystart += ystep_para;
3785 DrawTextF(xstart1, ystart, font_head, "Library");
3786 DrawTextF(xstart2, ystart, font_head, "compiled");
3787 DrawTextF(xstart3, ystart, font_head, "linked");
3788 ystart += ystep_head;
3790 SDL_VERSION(&sdl_version_compiled);
3791 SDL_GetVersion(&sdl_version_linked_ext);
3792 sdl_version_linked = &sdl_version_linked_ext;
3794 DrawTextF(xstart1, ystart, font_text, "SDL");
3795 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3796 sdl_version_compiled.major,
3797 sdl_version_compiled.minor,
3798 sdl_version_compiled.patch);
3799 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3800 sdl_version_linked->major,
3801 sdl_version_linked->minor,
3802 sdl_version_linked->patch);
3803 ystart += ystep_line;
3805 SDL_IMAGE_VERSION(&sdl_version_compiled);
3806 sdl_version_linked = IMG_Linked_Version();
3808 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3809 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3810 sdl_version_compiled.major,
3811 sdl_version_compiled.minor,
3812 sdl_version_compiled.patch);
3813 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3814 sdl_version_linked->major,
3815 sdl_version_linked->minor,
3816 sdl_version_linked->patch);
3817 ystart += ystep_line;
3819 SDL_MIXER_VERSION(&sdl_version_compiled);
3820 sdl_version_linked = Mix_Linked_Version();
3822 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3823 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3824 sdl_version_compiled.major,
3825 sdl_version_compiled.minor,
3826 sdl_version_compiled.patch);
3827 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3828 sdl_version_linked->major,
3829 sdl_version_linked->minor,
3830 sdl_version_linked->patch);
3831 ystart += ystep_line;
3833 SDL_NET_VERSION(&sdl_version_compiled);
3834 sdl_version_linked = SDLNet_Linked_Version();
3836 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3837 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3838 sdl_version_compiled.major,
3839 sdl_version_compiled.minor,
3840 sdl_version_compiled.patch);
3841 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3842 sdl_version_linked->major,
3843 sdl_version_linked->minor,
3844 sdl_version_linked->patch);
3845 ystart += ystep_para;
3847 DrawTextF(xstart1, ystart, font_head, "Driver");
3848 DrawTextF(xstart2, ystart, font_head, "Requested");
3849 DrawTextF(xstart3, ystart, font_head, "Used");
3850 ystart += ystep_head;
3853 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3855 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3856 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3857 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3858 ystart += ystep_line;
3861 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3863 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3864 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3865 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3866 ystart += ystep_line;
3869 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3871 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3872 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3873 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3875 DrawTextSCentered(ybottom, font_foot,
3876 "Press any key or button for info menu");
3878 FadeIn(REDRAW_FIELD);
3881 void HandleInfoScreen_Version(int button)
3883 if (button == MB_MENU_LEAVE)
3885 PlaySound(SND_MENU_ITEM_SELECTING);
3887 info_mode = INFO_MODE_MAIN;
3892 else if (button == MB_MENU_CHOICE)
3894 PlaySound(SND_MENU_ITEM_SELECTING);
3896 FadeMenuSoundsAndMusic();
3898 info_mode = INFO_MODE_MAIN;
3903 PlayMenuSoundIfLoop();
3907 static void DrawInfoScreen_LevelSet(void)
3909 struct TitleMessageInfo *tmi = &readme;
3910 char *filename = getLevelSetInfoFilename();
3911 char *title = "Level Set Information:";
3912 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3913 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3915 if (filename == NULL)
3917 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3922 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3924 FadeOut(REDRAW_FIELD);
3929 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3931 // if x position set to "-1", automatically determine by playfield width
3933 tmi->x = SXSIZE / 2;
3935 // if y position set to "-1", use static default value
3939 // if width set to "-1", automatically determine by playfield width
3940 if (tmi->width == -1)
3941 tmi->width = SXSIZE - 2 * TILEX;
3943 // if height set to "-1", automatically determine by playfield height
3944 if (tmi->height == -1)
3945 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3947 // if chars set to "-1", automatically determine by text and font width
3948 if (tmi->chars == -1)
3949 tmi->chars = tmi->width / getFontWidth(tmi->font);
3951 tmi->width = tmi->chars * getFontWidth(tmi->font);
3953 // if lines set to "-1", automatically determine by text and font height
3954 if (tmi->lines == -1)
3955 tmi->lines = tmi->height / getFontHeight(tmi->font);
3957 tmi->height = tmi->lines * getFontHeight(tmi->font);
3959 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3960 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3961 tmi->autowrap, tmi->centered, tmi->parse_comments);
3963 DrawTextSCentered(ybottom, FONT_TEXT_4,
3964 "Press any key or button for info menu");
3966 FadeIn(REDRAW_FIELD);
3969 static void HandleInfoScreen_LevelSet(int button)
3971 if (button == MB_MENU_LEAVE)
3973 PlaySound(SND_MENU_ITEM_SELECTING);
3975 info_mode = INFO_MODE_MAIN;
3980 else if (button == MB_MENU_CHOICE)
3982 PlaySound(SND_MENU_ITEM_SELECTING);
3984 FadeMenuSoundsAndMusic();
3986 info_mode = INFO_MODE_MAIN;
3991 PlayMenuSoundIfLoop();
3995 static void DrawInfoScreen(void)
3997 if (info_mode == INFO_MODE_TITLE)
3998 DrawInfoScreen_TitleScreen();
3999 else if (info_mode == INFO_MODE_ELEMENTS)
4000 DrawInfoScreen_Elements();
4001 else if (info_mode == INFO_MODE_MUSIC)
4002 DrawInfoScreen_Music();
4003 else if (info_mode == INFO_MODE_CREDITS)
4004 DrawInfoScreen_Credits();
4005 else if (info_mode == INFO_MODE_PROGRAM)
4006 DrawInfoScreen_Program();
4007 else if (info_mode == INFO_MODE_VERSION)
4008 DrawInfoScreen_Version();
4009 else if (info_mode == INFO_MODE_LEVELSET)
4010 DrawInfoScreen_LevelSet();
4012 DrawInfoScreen_Main();
4014 if (info_mode != INFO_MODE_MAIN &&
4015 info_mode != INFO_MODE_TITLE &&
4016 info_mode != INFO_MODE_MUSIC)
4017 PlayMenuSoundsAndMusic();
4020 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4022 if (info_mode == INFO_MODE_TITLE)
4023 HandleInfoScreen_TitleScreen(button);
4024 else if (info_mode == INFO_MODE_ELEMENTS)
4025 HandleInfoScreen_Elements(button);
4026 else if (info_mode == INFO_MODE_MUSIC)
4027 HandleInfoScreen_Music(button);
4028 else if (info_mode == INFO_MODE_CREDITS)
4029 HandleInfoScreen_Credits(button);
4030 else if (info_mode == INFO_MODE_PROGRAM)
4031 HandleInfoScreen_Program(button);
4032 else if (info_mode == INFO_MODE_VERSION)
4033 HandleInfoScreen_Version(button);
4034 else if (info_mode == INFO_MODE_LEVELSET)
4035 HandleInfoScreen_LevelSet(button);
4037 HandleInfoScreen_Main(mx, my, dx, dy, button);
4041 // ============================================================================
4042 // change name functions
4043 // ============================================================================
4045 static void RenamePlayerOnServerExt(struct HttpRequest *request,
4046 struct HttpResponse *response,
4047 char *player_name_raw,
4048 char *player_uuid_raw)
4050 request->hostname = setup.api_server_hostname;
4051 request->port = API_SERVER_PORT;
4052 request->method = API_SERVER_METHOD;
4053 request->uri = API_SERVER_URI_RENAME;
4055 char *player_name = getEscapedJSON(player_name_raw);
4056 char *player_uuid = getEscapedJSON(player_uuid_raw);
4058 snprintf(request->body, MAX_HTTP_BODY_SIZE,
4061 " \"game_version\": \"%s\",\n"
4062 " \"name\": \"%s\",\n"
4063 " \"uuid\": \"%s\"\n"
4065 getPasswordJSON(setup.api_server_password),
4066 getProgramRealVersionString(),
4070 checked_free(player_name);
4071 checked_free(player_uuid);
4073 ConvertHttpRequestBodyToServerEncoding(request);
4075 if (!DoHttpRequest(request, response))
4077 Error("HTTP request failed: %s", GetHttpError());
4082 if (!HTTP_SUCCESS(response->status_code))
4084 Error("server failed to handle request: %d %s",
4085 response->status_code,
4086 response->status_text);
4092 static void RenamePlayerOnServer(char *player_name, char *player_uuid)
4094 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
4095 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
4097 RenamePlayerOnServerExt(request, response, player_name, player_uuid);
4099 checked_free(request);
4100 checked_free(response);
4103 struct RenamePlayerOnServerThreadData
4109 static int RenamePlayerOnServerThread(void *data_raw)
4111 struct RenamePlayerOnServerThreadData *data = data_raw;
4113 RenamePlayerOnServer(data->player_name, data->player_uuid);
4115 checked_free(data->player_name);
4116 checked_free(data->player_uuid);
4122 static void RenamePlayerOnServerAsThread(void)
4124 struct RenamePlayerOnServerThreadData *data =
4125 checked_malloc(sizeof(struct RenamePlayerOnServerThreadData));
4127 data->player_name = getStringCopy(setup.player_name);
4128 data->player_uuid = getStringCopy(setup.player_uuid);
4130 ExecuteAsThread(RenamePlayerOnServerThread,
4131 "RenamePlayerOnServer", data,
4132 "rename player on server");
4136 // ============================================================================
4137 // type name functions
4138 // ============================================================================
4140 static TreeInfo *type_name_node = NULL;
4141 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4142 static int type_name_nr = 0;
4144 static int getPlayerNameColor(char *name)
4146 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4149 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4152 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4153 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4154 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4155 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4156 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4157 int font_width = getFontWidth(font_nr);
4159 DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
4161 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4163 pos->width = strlen(text) * font_width;
4164 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4166 DrawText(sx, sy, text, font_nr);
4169 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4171 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4173 *pos = *mci->pos_input;
4175 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4177 TreeInfo *ti = player_name_current;
4178 int first_entry = ti->cl_first;
4179 int entry_pos = first_entry + ti->cl_cursor;
4180 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4181 int xpos = MENU_SCREEN_START_XPOS;
4182 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4184 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4185 type_name_nr = entry_pos;
4187 strcpy(name, type_name_node->name);
4191 pos->width = MAX_PLAYER_NAME_LEN * 32;
4195 type_name_nr = user.nr;
4197 strcpy(name, setup.player_name);
4200 strcpy(type_name_last, name);
4202 if (strEqual(name, EMPTY_PLAYER_NAME))
4205 *xpos = strlen(name);
4208 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4210 // change name of edited user in global list of user names
4211 setString(&global.user_names[type_name_nr], name);
4213 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4215 TreeInfo *node = type_name_node;
4217 // change name of edited user in local menu tree structure
4218 setString(&node->name, name);
4219 setString(&node->name_sorting, name);
4221 node->color = getPlayerNameColor(name);
4222 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4226 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4229 boolean reset_setup = strEqual(name, "");
4230 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4231 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4234 strcpy(name, type_name_last);
4236 if (strEqual(name, ""))
4237 strcpy(name, EMPTY_PLAYER_NAME);
4239 setTypeNameValues_Name(name, pos);
4241 // if player name not changed, no further action required
4242 if (strEqual(name, type_name_last))
4245 // redraw player name before (possibly) opening request dialogs
4246 drawTypeNameText(name, pos, FALSE);
4248 int last_user_nr = user.nr;
4250 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4252 // save setup of currently active user (may differ from edited user)
4255 // temporarily change active user to edited user
4256 user.nr = type_name_nr;
4258 // load setup of edited user (unless creating user with current setup)
4260 !Request("Use current setup values for the new player?", REQ_ASK))
4264 char *setup_filename = getSetupFilename();
4265 boolean setup_exists = fileExists(setup_filename);
4267 // change name of edited user in setup structure
4268 strcpy(setup.player_name, name);
4270 // save setup of edited user
4273 // change name of edited user on score server
4274 RenamePlayerOnServerAsThread();
4276 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4280 if (Request("Reset setup values for this player?", REQ_ASK))
4282 // remove setup config file
4283 unlink(setup_filename);
4285 // set player name to default player name
4288 // update player name used by name typing functions
4289 strcpy(name, setup.player_name);
4291 setTypeNameValues_Name(name, pos);
4294 else if (remove_user && type_name_nr != 0)
4296 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4298 char *user_dir = getUserGameDataDir();
4299 char *user_dir_removed =
4300 getStringCat3WithSeparator(user_dir, "REMOVED",
4301 getCurrentTimestamp(), ".");
4303 if (rename(user_dir, user_dir_removed) != 0)
4304 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4306 checked_free(user_dir_removed);
4309 else if (create_user && type_name_nr != 0 && !setup_exists)
4311 if (Request("Create empty level set for the new player?", REQ_ASK))
4313 char *levelset_subdir = getNewUserLevelSubdir();
4315 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4317 AddUserLevelSetToLevelInfo(levelset_subdir);
4319 LevelDirTree *leveldir_current_last = leveldir_current;
4321 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4324 // set level number of newly created level set to default value
4325 LoadLevelSetup_SeriesInfo();
4327 // set newly created level set as current level set for new user
4328 SaveLevelSetup_LastSeries();
4329 SaveLevelSetup_SeriesInfo();
4331 leveldir_current = leveldir_current_last;
4335 Request("Creating new level set failed!", REQ_CONFIRM);
4340 // restore currently active user
4341 user.nr = last_user_nr;
4343 // restore setup of currently active user
4346 // restore last level set of currently active user
4347 LoadLevelSetup_LastSeries();
4348 LoadLevelSetup_SeriesInfo();
4352 static void HandleTypeNameExt(boolean initialize, Key key)
4354 static struct TextPosInfo pos_name = { 0 };
4355 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4356 static int xpos = 0;
4357 struct TextPosInfo *pos = &pos_name;
4358 char key_char = getValidConfigValueChar(getCharFromKey(key));
4359 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4360 boolean active = TRUE;
4364 getTypeNameValues(name, pos, &xpos);
4366 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4367 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4369 StartTextInput(sx, sy, pos->width, pos->height);
4371 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4373 name[xpos] = key_char;
4378 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4384 else if (key == KSYM_Return || key == KSYM_Escape)
4386 boolean changed = (key == KSYM_Return);
4390 setTypeNameValues(name, pos, changed);
4395 drawTypeNameText(name, pos, active);
4399 SetGameStatus(game_status_last_screen);
4401 if (game_status == GAME_MODE_MAIN)
4402 InitializeMainControls();
4406 static void DrawTypeName(void)
4408 HandleTypeNameExt(TRUE, 0);
4411 void HandleTypeName(Key key)
4413 HandleTypeNameExt(FALSE, key);
4417 // ============================================================================
4418 // tree menu functions
4419 // ============================================================================
4421 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4423 if (game_status != GAME_MODE_SETUP ||
4424 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4427 int max_text_size = 0;
4430 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4431 max_text_size = MAX(max_text_size, strlen(node->name));
4433 int num_entries = numTreeInfoInGroup(ti);
4434 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4435 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4436 int text_width = max_text_size * getFontWidth(font_nr);
4437 int button_width = SC_MENUBUTTON_XSIZE;
4438 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4439 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4440 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4441 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4442 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4443 int align_xoffset = MAX(0, align_xoffset_raw);
4445 return align_xoffset;
4448 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4450 if (game_status != GAME_MODE_SETUP ||
4451 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4454 int num_entries = numTreeInfoInGroup(ti);
4455 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4456 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4457 int font_height = getFontHeight(font_nr);
4458 int text_height = font_height * num_page_entries;
4459 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4460 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4461 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4462 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4463 int align_yoffset = MAX(0, align_yoffset_raw);
4465 return align_yoffset;
4468 static void DrawChooseTree(TreeInfo **ti_ptr)
4470 int fade_mask = REDRAW_FIELD;
4473 fade_mask = REDRAW_ALL;
4475 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4477 if (game_status == GAME_MODE_SETUP)
4481 else // GAME_MODE_LEVELS
4483 SetGameStatus(GAME_MODE_MAIN);
4493 FreeScreenGadgets();
4494 CreateScreenGadgets();
4498 // needed if different viewport properties defined for choosing level (set)
4499 ChangeViewportPropertiesIfNeeded();
4501 if (game_status == GAME_MODE_NAMES)
4502 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4503 else if (game_status == GAME_MODE_LEVELNR)
4504 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4505 else if (game_status == GAME_MODE_LEVELS)
4506 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4510 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4512 MapScreenTreeGadgets(*ti_ptr);
4513 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4515 DrawMaskedBorder(fade_mask);
4520 static void drawChooseTreeText(int y, boolean active, TreeInfo *ti)
4522 int num_entries = numTreeInfoInGroup(ti);
4523 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4524 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4525 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4526 int first_entry = ti->cl_first;
4527 int entry_pos = first_entry + y;
4528 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4529 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4530 int font_color = MENU_CHOOSE_TREE_COLOR(node, active);
4531 int font_nr = MENU_CHOOSE_TREE_FONT(font_color);
4532 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4533 int xpos = MENU_SCREEN_START_XPOS;
4534 int ypos = MENU_SCREEN_START_YPOS + y;
4535 int startx = amSX + xpos * 32;
4536 int starty = amSY + ypos * 32;
4537 int startx_text = startx + font_xoffset;
4538 int endx_text = amSX + screen_width;
4539 int max_text_size = endx_text - startx_text;
4540 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4541 char buffer[max_buffer_len + 1];
4543 strncpy(buffer, node->name, max_buffer_len);
4544 buffer[max_buffer_len] = '\0';
4546 DrawText(startx, starty, buffer, font_nr);
4549 static void drawChooseTreeList(int first_entry, int num_page_entries,
4553 char *title_string = NULL;
4554 int yoffset_sets = MENU_TITLE1_YPOS;
4555 int yoffset_setup = 16;
4556 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4557 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4559 title_string = ti->infotext;
4561 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4563 clearMenuListArea();
4565 for (i = 0; i < num_page_entries; i++)
4567 TreeInfo *node, *node_first;
4568 int entry_pos = first_entry + i;
4570 node_first = getTreeInfoFirstGroupEntry(ti);
4571 node = getTreeInfoFromPos(node_first, entry_pos);
4573 drawChooseTreeText(i, FALSE, ti);
4575 if (node->parent_link)
4576 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4577 else if (node->level_group)
4578 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4580 initCursor(i, IMG_MENU_BUTTON);
4582 if (game_status == GAME_MODE_NAMES)
4583 drawChooseTreeEdit(i, FALSE);
4586 redraw_mask |= REDRAW_FIELD;
4589 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4591 TreeInfo *node, *node_first;
4592 int x, last_redraw_mask = redraw_mask;
4593 int ypos = MENU_TITLE2_YPOS;
4594 int font_nr = FONT_TITLE_2;
4596 if (ti->type == TREE_TYPE_LEVEL_NR)
4597 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4599 if (ti->type != TREE_TYPE_LEVEL_DIR)
4602 node_first = getTreeInfoFirstGroupEntry(ti);
4603 node = getTreeInfoFromPos(node_first, entry_pos);
4605 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4607 if (node->parent_link)
4608 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4609 node->node_parent->name);
4610 else if (node->level_group)
4611 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4613 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4614 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4615 node->levels, (node->levels > 1 ? "levels" : "level"),
4618 // let BackToFront() redraw only what is needed
4619 redraw_mask = last_redraw_mask;
4620 for (x = 0; x < SCR_FIELDX; x++)
4621 MarkTileDirty(x, 1);
4624 static void drawChooseTreeCursorAndText(int y, boolean active, TreeInfo *ti)
4626 drawChooseTreeCursor(y, active);
4627 drawChooseTreeText(y, active, ti);
4630 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4633 TreeInfo *ti = *ti_ptr;
4634 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4635 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4636 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4637 int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
4638 int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
4640 int y = ti->cl_cursor;
4641 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4642 int num_entries = numTreeInfoInGroup(ti);
4643 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4644 boolean position_set_by_scrollbar = (dx == 999);
4646 if (button == MB_MENU_INITIALIZE)
4648 int num_entries = numTreeInfoInGroup(ti);
4649 int entry_pos = getPosFromTreeInfo(ti);
4651 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4652 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4654 if (ti->cl_first == -1)
4656 // only on initialization
4657 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4658 ti->cl_cursor = entry_pos - ti->cl_first;
4660 else if (ti->cl_cursor >= num_page_entries ||
4661 (num_entries > num_page_entries &&
4662 num_entries - ti->cl_first < num_page_entries))
4664 // only after change of list size (by custom graphic configuration)
4665 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4666 ti->cl_cursor = entry_pos - ti->cl_first;
4669 if (position_set_by_scrollbar)
4672 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4675 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4676 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4677 drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
4681 else if (button == MB_MENU_LEAVE)
4685 PlaySound(SND_MENU_ITEM_SELECTING);
4687 if (ti->node_parent)
4689 *ti_ptr = ti->node_parent;
4690 DrawChooseTree(ti_ptr);
4692 else if (game_status == GAME_MODE_SETUP)
4694 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4695 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4696 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4698 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4699 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4700 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4701 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4702 execSetupGraphics();
4703 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4704 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4705 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4707 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4708 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4709 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4710 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4711 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4712 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4713 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4714 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4721 if (game_status == GAME_MODE_LEVELNR)
4723 int new_level_nr = atoi(level_number_current->identifier);
4725 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4728 SetGameStatus(GAME_MODE_MAIN);
4736 if (mx || my) // mouse input
4738 x = (mx - amSX) / 32;
4739 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4741 if (game_status == GAME_MODE_NAMES)
4742 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4744 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4746 // move cursor instead of scrolling when already at start/end of list
4747 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4749 else if (dy == +1 * SCROLL_LINE &&
4750 ti->cl_first + num_page_entries == num_entries)
4753 // handle scrolling screen one line or page
4754 if (ti->cl_cursor + dy < 0 ||
4755 ti->cl_cursor + dy > num_page_entries - 1)
4757 boolean redraw = FALSE;
4759 if (ABS(dy) == SCROLL_PAGE)
4760 step = num_page_entries - 1;
4762 if (dy < 0 && ti->cl_first > 0)
4764 // scroll page/line up
4766 ti->cl_first -= step;
4767 if (ti->cl_first < 0)
4772 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4774 // scroll page/line down
4776 ti->cl_first += step;
4777 if (ti->cl_first + num_page_entries > num_entries)
4778 ti->cl_first = MAX(0, num_entries - num_page_entries);
4785 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4786 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4787 drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
4789 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4796 // handle moving cursor one line
4797 y = ti->cl_cursor + dy;
4802 TreeInfo *node_first, *node_cursor;
4803 int entry_pos = ti->cl_first + y;
4805 node_first = getTreeInfoFirstGroupEntry(ti);
4806 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4808 if (node_cursor->node_group)
4812 PlaySound(SND_MENU_ITEM_SELECTING);
4814 node_cursor->cl_first = ti->cl_first;
4815 node_cursor->cl_cursor = ti->cl_cursor;
4816 *ti_ptr = node_cursor->node_group;
4817 DrawChooseTree(ti_ptr);
4822 else if (dx == -1 && ti->node_parent)
4826 PlaySound(SND_MENU_ITEM_SELECTING);
4828 *ti_ptr = ti->node_parent;
4829 DrawChooseTree(ti_ptr);
4834 if (!anyScrollbarGadgetActive() &&
4835 IN_VIS_MENU(x, y) &&
4836 mx < mx_right_border &&
4837 y >= 0 && y < num_page_entries)
4841 if (game_status == GAME_MODE_NAMES)
4843 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4844 drawChooseTreeEdit(y, TRUE);
4847 if (y != ti->cl_cursor)
4849 PlaySound(SND_MENU_ITEM_ACTIVATING);
4851 drawChooseTreeCursorAndText(ti->cl_cursor, FALSE, ti);
4852 drawChooseTreeCursorAndText(y, TRUE, ti);
4853 drawChooseTreeInfo(ti->cl_first + y, ti);
4859 if (game_status == GAME_MODE_SETUP)
4861 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4862 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4863 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4865 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4866 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4867 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4868 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4869 execSetupGraphics();
4870 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4871 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4872 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4874 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4875 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4876 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4877 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4878 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4879 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4880 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4881 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4890 TreeInfo *node_first, *node_cursor;
4891 int entry_pos = ti->cl_first + y;
4893 PlaySound(SND_MENU_ITEM_SELECTING);
4895 node_first = getTreeInfoFirstGroupEntry(ti);
4896 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4898 if (node_cursor->node_group)
4902 node_cursor->cl_first = ti->cl_first;
4903 node_cursor->cl_cursor = ti->cl_cursor;
4904 *ti_ptr = node_cursor->node_group;
4905 DrawChooseTree(ti_ptr);
4907 else if (node_cursor->parent_link)
4911 *ti_ptr = node_cursor->node_parent;
4912 DrawChooseTree(ti_ptr);
4918 node_cursor->cl_first = ti->cl_first;
4919 node_cursor->cl_cursor = ti->cl_cursor;
4920 *ti_ptr = node_cursor;
4922 if (ti->type == TREE_TYPE_LEVEL_DIR)
4924 LoadLevelSetup_SeriesInfo();
4926 SaveLevelSetup_LastSeries();
4927 SaveLevelSetup_SeriesInfo();
4931 if (game_status == GAME_MODE_SETUP)
4933 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4934 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4935 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4937 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4938 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4939 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4940 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4941 execSetupGraphics();
4942 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4943 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4944 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4946 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4947 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4948 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4949 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4950 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4951 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4952 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4953 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4960 if (game_status == GAME_MODE_LEVELNR)
4962 int new_level_nr = atoi(level_number_current->identifier);
4964 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4966 else if (game_status == GAME_MODE_LEVELS)
4968 // store level set if chosen from "last played level set" menu
4969 StoreLastPlayedLevels(leveldir_current);
4971 else if (game_status == GAME_MODE_NAMES)
4973 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4975 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
4982 // change active user to selected user
4983 user.nr = entry_pos;
4985 // save number of new active user
4988 // load setup of new active user
4991 // load last level set of new active user
4992 LoadLevelSetup_LastSeries();
4993 LoadLevelSetup_SeriesInfo();
4995 // update list of last played level sets
4996 UpdateLastPlayedLevels_TreeInfo();
5000 ToggleFullscreenIfNeeded();
5001 ChangeWindowScalingIfNeeded();
5003 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5004 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5005 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5008 SetGameStatus(GAME_MODE_MAIN);
5017 void DrawChoosePlayerName(void)
5021 FadeMenuSoundsAndMusic();
5023 if (player_name != NULL)
5025 freeTreeInfo(player_name);
5030 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5032 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5033 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5036 ti->node_top = &player_name;
5037 ti->sort_priority = 10000 + value;
5038 ti->color = getPlayerNameColor(global.user_names[i]);
5040 snprintf(identifier, sizeof(identifier), "%d", value);
5041 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5043 setString(&ti->identifier, identifier);
5044 setString(&ti->name, name);
5045 setString(&ti->name_sorting, name);
5047 pushTreeInfo(&player_name, ti);
5050 // sort player entries by player number
5051 sortTreeInfo(&player_name);
5053 // set current player entry to selected player entry
5054 player_name_current =
5055 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5057 // if that fails, set current player name to first available name
5058 if (player_name_current == NULL)
5059 player_name_current = player_name;
5061 DrawChooseTree(&player_name_current);
5063 PlayMenuSoundsAndMusic();
5066 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5068 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5071 void DrawChooseLevelSet(void)
5073 FadeMenuSoundsAndMusic();
5075 DrawChooseTree(&leveldir_current);
5077 PlayMenuSoundsAndMusic();
5080 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5082 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5085 void DrawChooseLevelNr(void)
5089 FadeMenuSoundsAndMusic();
5091 if (level_number != NULL)
5093 freeTreeInfo(level_number);
5095 level_number = NULL;
5098 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5100 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5101 char identifier[32], name[64];
5104 // temporarily load level info to get level name
5105 LoadLevelInfoOnly(i);
5107 ti->node_top = &level_number;
5108 ti->sort_priority = 10000 + value;
5109 ti->color = (level.no_level_file ? FC_BLUE :
5110 LevelStats_getSolved(i) ? FC_GREEN :
5111 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5113 snprintf(identifier, sizeof(identifier), "%d", value);
5114 snprintf(name, sizeof(name), "%03d: %s", value,
5115 (level.no_level_file ? "(no file)" : level.name));
5117 setString(&ti->identifier, identifier);
5118 setString(&ti->name, name);
5119 setString(&ti->name_sorting, name);
5121 pushTreeInfo(&level_number, ti);
5124 // sort level number values to start with lowest level number
5125 sortTreeInfo(&level_number);
5127 // set current level number to current level number
5128 level_number_current =
5129 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5131 // if that also fails, set current level number to first available level
5132 if (level_number_current == NULL)
5133 level_number_current = level_number;
5135 DrawChooseTree(&level_number_current);
5137 PlayMenuSoundsAndMusic();
5140 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5142 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5145 void DrawHallOfFame(int level_nr)
5147 int fade_mask = REDRAW_FIELD;
5150 fade_mask = REDRAW_ALL;
5153 FadeMenuSoundsAndMusic();
5155 // (this is needed when called from GameEnd() after winning a game)
5156 KeyboardAutoRepeatOn();
5158 // (this is needed when called from GameEnd() after winning a game)
5159 SetDrawDeactivationMask(REDRAW_NONE);
5160 SetDrawBackgroundMask(REDRAW_FIELD);
5162 LoadLocalAndServerScore(level_nr, TRUE);
5164 if (scores.last_added >= 0)
5165 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5167 FadeSetEnterScreen();
5171 // needed if different viewport properties defined for scores
5172 ChangeViewportPropertiesIfNeeded();
5174 PlayMenuSoundsAndMusic();
5176 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5178 HandleHallOfFame(level_nr, 0, 0, 0, MB_MENU_INITIALIZE);
5180 DrawMaskedBorder(fade_mask);
5185 static int getHallOfFameFirstEntry(int first_entry, int step)
5188 first_entry = scores.last_added - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1;
5190 first_entry += step;
5192 if (first_entry < 0)
5194 else if (first_entry > MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN)
5195 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
5200 static char *getHallOfFameScoreText(int nr)
5202 if (!level.rate_time_over_score)
5203 return int2str(scores.entry[nr].score, 5); // show normal score
5205 if (level.use_step_counter)
5206 return int2str(scores.entry[nr].time, 5); // show number of steps
5208 static char score_text[10];
5209 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5210 int mm = (time_seconds / 60) % 60;
5211 int ss = (time_seconds % 60);
5213 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5218 static void drawHallOfFameList(int level_nr, int first_entry)
5222 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5225 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
5226 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
5227 "HighScores of Level %d", level_nr);
5229 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5231 int entry = first_entry + i;
5232 boolean active = (entry == scores.last_added);
5233 boolean forced = (scores.force_last_added && active);
5234 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
5235 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
5236 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
5237 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
5238 int dxoff = getFontDrawOffsetX(font_nr1);
5239 int dx1 = 3 * getFontWidth(font_nr1);
5240 int dx2 = dx1 + getFontWidth(font_nr1);
5241 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
5242 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
5243 int sy = mSY + 64 + i * 32;
5244 char *pos_text = (forced ? "???" : int2str(entry + 1, 3));
5246 DrawText(mSX, sy, pos_text, font_nr1);
5247 DrawText(mSX + dx1, sy, ".", font_nr1);
5249 for (j = 0; j < num_dots; j++)
5250 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
5252 if (!strEqual(scores.entry[entry].name, EMPTY_PLAYER_NAME))
5253 DrawText(mSX + dx2, sy, scores.entry[entry].name, font_nr2);
5255 DrawText(mSX + dx3, sy, getHallOfFameScoreText(entry), font_nr4);
5258 redraw_mask |= REDRAW_FIELD;
5261 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5263 static int level_nr = 0;
5264 static int first_entry = 0;
5265 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5267 if (button == MB_MENU_INITIALIZE)
5271 if (server_scores.updated)
5273 // reload scores, using updated server score cache file
5274 LoadLocalAndServerScore(level_nr, FALSE);
5276 server_scores.updated = FALSE;
5279 first_entry = getHallOfFameFirstEntry(0, 0);
5281 drawHallOfFameList(level_nr, first_entry);
5286 if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
5287 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
5291 first_entry = getHallOfFameFirstEntry(first_entry, -step);
5293 drawHallOfFameList(level_nr, first_entry);
5297 first_entry = getHallOfFameFirstEntry(first_entry, step);
5299 drawHallOfFameList(level_nr, first_entry);
5301 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
5303 PlaySound(SND_MENU_ITEM_SELECTING);
5305 FadeSound(SND_BACKGROUND_SCORES);
5307 if (button == MB_MENU_CHOICE &&
5308 game_status_last_screen == GAME_MODE_PLAYING &&
5309 setup.auto_play_next_level && setup.increment_levels &&
5310 level_nr < leveldir_current->last_level &&
5313 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
5317 SetGameStatus(GAME_MODE_MAIN);
5322 else if (server_scores.updated)
5324 // reload scores, using updated server score cache file
5325 LoadLocalAndServerScore(level_nr, FALSE);
5327 server_scores.updated = FALSE;
5329 first_entry = getHallOfFameFirstEntry(0, 0);
5331 drawHallOfFameList(level_nr, first_entry);
5334 if (game_status == GAME_MODE_SCORES)
5335 PlayMenuSoundIfLoop();
5339 // ============================================================================
5340 // setup screen functions
5341 // ============================================================================
5343 static struct TokenInfo *setup_info;
5344 static int num_setup_info; // number of setup entries shown on screen
5345 static int max_setup_info; // total number of setup entries in list
5347 static char *window_size_text;
5348 static char *scaling_type_text;
5349 static char *rendering_mode_text;
5350 static char *vsync_mode_text;
5351 static char *scroll_delay_text;
5352 static char *snapshot_mode_text;
5353 static char *game_speed_text;
5354 static char *network_server_text;
5355 static char *graphics_set_name;
5356 static char *sounds_set_name;
5357 static char *music_set_name;
5358 static char *volume_simple_text;
5359 static char *volume_loops_text;
5360 static char *volume_music_text;
5361 static char *touch_controls_text;
5362 static char *move_distance_text;
5363 static char *drop_distance_text;
5364 static char *transparency_text;
5365 static char *grid_size_text[2][2];
5367 static void execSetupMain(void)
5369 setup_mode = SETUP_MODE_MAIN;
5374 static void execSetupGame_setGameSpeeds(boolean update_value)
5376 if (setup.game_speed_extended)
5378 game_speeds_list = game_speeds_list_extended;
5379 game_speeds = game_speeds_extended;
5383 game_speeds_list = game_speeds_list_normal;
5384 game_speeds = game_speeds_normal;
5387 if (game_speeds == NULL)
5391 for (i = 0; game_speeds_list[i].value != -1; i++)
5393 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5394 char identifier[32], name[32];
5395 int value = game_speeds_list[i].value;
5396 char *text = game_speeds_list[i].text;
5398 ti->node_top = &game_speeds;
5399 ti->sort_priority = 10000 - value;
5401 sprintf(identifier, "%d", value);
5402 sprintf(name, "%s", text);
5404 setString(&ti->identifier, identifier);
5405 setString(&ti->name, name);
5406 setString(&ti->name_sorting, name);
5407 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5409 pushTreeInfo(&game_speeds, ti);
5412 // sort game speed values to start with slowest game speed
5413 sortTreeInfo(&game_speeds);
5415 update_value = TRUE;
5420 // set current game speed to configured game speed value
5421 game_speed_current =
5422 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5424 // if that fails, set current game speed to reliable default value
5425 if (game_speed_current == NULL)
5426 game_speed_current =
5427 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5429 // if that also fails, set current game speed to first available speed
5430 if (game_speed_current == NULL)
5431 game_speed_current = game_speeds;
5433 if (setup.game_speed_extended)
5434 game_speeds_extended = game_speeds;
5436 game_speeds_normal = game_speeds;
5439 setup.game_frame_delay = atoi(game_speed_current->identifier);
5441 // needed for displaying game speed text instead of identifier
5442 game_speed_text = game_speed_current->name;
5445 static void execSetupGame_setScrollDelays(void)
5447 if (scroll_delays == NULL)
5451 for (i = 0; scroll_delays_list[i].value != -1; i++)
5453 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5454 char identifier[32], name[32];
5455 int value = scroll_delays_list[i].value;
5456 char *text = scroll_delays_list[i].text;
5458 ti->node_top = &scroll_delays;
5459 ti->sort_priority = value;
5461 sprintf(identifier, "%d", value);
5462 sprintf(name, "%s", text);
5464 setString(&ti->identifier, identifier);
5465 setString(&ti->name, name);
5466 setString(&ti->name_sorting, name);
5467 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5469 pushTreeInfo(&scroll_delays, ti);
5472 // sort scroll delay values to start with lowest scroll delay value
5473 sortTreeInfo(&scroll_delays);
5475 // set current scroll delay value to configured scroll delay value
5476 scroll_delay_current =
5477 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5479 // if that fails, set current scroll delay to reliable default value
5480 if (scroll_delay_current == NULL)
5481 scroll_delay_current =
5482 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5484 // if that also fails, set current scroll delay to first available value
5485 if (scroll_delay_current == NULL)
5486 scroll_delay_current = scroll_delays;
5489 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5491 // needed for displaying scroll delay text instead of identifier
5492 scroll_delay_text = scroll_delay_current->name;
5495 static void execSetupGame_setSnapshotModes(void)
5497 if (snapshot_modes == NULL)
5501 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5503 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5504 char identifier[32], name[32];
5505 char *value = snapshot_modes_list[i].value;
5506 char *text = snapshot_modes_list[i].text;
5508 ti->node_top = &snapshot_modes;
5509 ti->sort_priority = i;
5511 sprintf(identifier, "%s", value);
5512 sprintf(name, "%s", text);
5514 setString(&ti->identifier, identifier);
5515 setString(&ti->name, name);
5516 setString(&ti->name_sorting, name);
5517 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5519 pushTreeInfo(&snapshot_modes, ti);
5522 // sort snapshot mode values to start with lowest snapshot mode value
5523 sortTreeInfo(&snapshot_modes);
5525 // set current snapshot mode value to configured snapshot mode value
5526 snapshot_mode_current =
5527 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5529 // if that fails, set current snapshot mode to reliable default value
5530 if (snapshot_mode_current == NULL)
5531 snapshot_mode_current =
5532 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5534 // if that also fails, set current snapshot mode to first available value
5535 if (snapshot_mode_current == NULL)
5536 snapshot_mode_current = snapshot_modes;
5539 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5541 // needed for displaying snapshot mode text instead of identifier
5542 snapshot_mode_text = snapshot_mode_current->name;
5545 static void execSetupGame_setNetworkServerText(void)
5547 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5549 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5553 strncpy(network_server_hostname, setup.network_server_hostname,
5554 MAX_SETUP_TEXT_INPUT_LEN);
5555 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5558 // needed for displaying network server text instead of identifier
5559 network_server_text = network_server_hostname;
5562 static void execSetupGame(void)
5564 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5566 execSetupGame_setGameSpeeds(FALSE);
5567 execSetupGame_setScrollDelays();
5568 execSetupGame_setSnapshotModes();
5570 execSetupGame_setNetworkServerText();
5572 if (!setup.provide_uploading_tapes)
5573 setHideSetupEntry(execOfferUploadTapes);
5575 setup_mode = SETUP_MODE_GAME;
5579 // check if vsync needs to be disabled for this game speed to work
5580 if (check_vsync_mode)
5581 DisableVsyncIfNeeded();
5584 static void execSetupChooseGameSpeed(void)
5586 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5591 static void execSetupChooseScrollDelay(void)
5593 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5598 static void execSetupChooseSnapshotMode(void)
5600 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5605 static void execSetupEngines(void)
5607 setup_mode = SETUP_MODE_ENGINES;
5612 static void execSetupEditor(void)
5614 setup_mode = SETUP_MODE_EDITOR;
5619 static void execSetupGraphics_setWindowSizes(boolean update_list)
5621 if (window_sizes != NULL && update_list)
5623 freeTreeInfo(window_sizes);
5625 window_sizes = NULL;
5628 if (window_sizes == NULL)
5630 boolean current_window_size_found = FALSE;
5633 for (i = 0; window_sizes_list[i].value != -1; i++)
5635 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5636 char identifier[32], name[32];
5637 int value = window_sizes_list[i].value;
5638 char *text = window_sizes_list[i].text;
5640 ti->node_top = &window_sizes;
5641 ti->sort_priority = value;
5643 sprintf(identifier, "%d", value);
5644 sprintf(name, "%s", text);
5646 setString(&ti->identifier, identifier);
5647 setString(&ti->name, name);
5648 setString(&ti->name_sorting, name);
5649 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5651 pushTreeInfo(&window_sizes, ti);
5653 if (value == setup.window_scaling_percent)
5654 current_window_size_found = TRUE;
5657 if (!current_window_size_found)
5659 // add entry for non-preset window scaling value
5661 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5662 char identifier[32], name[32];
5663 int value = setup.window_scaling_percent;
5665 ti->node_top = &window_sizes;
5666 ti->sort_priority = value;
5668 sprintf(identifier, "%d", value);
5669 sprintf(name, "%d %% (Current)", value);
5671 setString(&ti->identifier, identifier);
5672 setString(&ti->name, name);
5673 setString(&ti->name_sorting, name);
5674 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5676 pushTreeInfo(&window_sizes, ti);
5679 // sort window size values to start with lowest window size value
5680 sortTreeInfo(&window_sizes);
5682 // set current window size value to configured window size value
5683 window_size_current =
5684 getTreeInfoFromIdentifier(window_sizes,
5685 i_to_a(setup.window_scaling_percent));
5687 // if that fails, set current window size to reliable default value
5688 if (window_size_current == NULL)
5689 window_size_current =
5690 getTreeInfoFromIdentifier(window_sizes,
5691 i_to_a(STD_WINDOW_SCALING_PERCENT));
5693 // if that also fails, set current window size to first available value
5694 if (window_size_current == NULL)
5695 window_size_current = window_sizes;
5698 setup.window_scaling_percent = atoi(window_size_current->identifier);
5700 // needed for displaying window size text instead of identifier
5701 window_size_text = window_size_current->name;
5704 static void execSetupGraphics_setScalingTypes(void)
5706 if (scaling_types == NULL)
5710 for (i = 0; scaling_types_list[i].value != NULL; i++)
5712 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5713 char identifier[32], name[32];
5714 char *value = scaling_types_list[i].value;
5715 char *text = scaling_types_list[i].text;
5717 ti->node_top = &scaling_types;
5718 ti->sort_priority = i;
5720 sprintf(identifier, "%s", value);
5721 sprintf(name, "%s", text);
5723 setString(&ti->identifier, identifier);
5724 setString(&ti->name, name);
5725 setString(&ti->name_sorting, name);
5726 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5728 pushTreeInfo(&scaling_types, ti);
5731 // sort scaling type values to start with lowest scaling type value
5732 sortTreeInfo(&scaling_types);
5734 // set current scaling type value to configured scaling type value
5735 scaling_type_current =
5736 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5738 // if that fails, set current scaling type to reliable default value
5739 if (scaling_type_current == NULL)
5740 scaling_type_current =
5741 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5743 // if that also fails, set current scaling type to first available value
5744 if (scaling_type_current == NULL)
5745 scaling_type_current = scaling_types;
5748 setup.window_scaling_quality = scaling_type_current->identifier;
5750 // needed for displaying scaling type text instead of identifier
5751 scaling_type_text = scaling_type_current->name;
5754 static void execSetupGraphics_setRenderingModes(void)
5756 if (rendering_modes == NULL)
5760 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5762 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5763 char identifier[32], name[32];
5764 char *value = rendering_modes_list[i].value;
5765 char *text = rendering_modes_list[i].text;
5767 ti->node_top = &rendering_modes;
5768 ti->sort_priority = i;
5770 sprintf(identifier, "%s", value);
5771 sprintf(name, "%s", text);
5773 setString(&ti->identifier, identifier);
5774 setString(&ti->name, name);
5775 setString(&ti->name_sorting, name);
5776 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5778 pushTreeInfo(&rendering_modes, ti);
5781 // sort rendering mode values to start with lowest rendering mode value
5782 sortTreeInfo(&rendering_modes);
5784 // set current rendering mode value to configured rendering mode value
5785 rendering_mode_current =
5786 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5788 // if that fails, set current rendering mode to reliable default value
5789 if (rendering_mode_current == NULL)
5790 rendering_mode_current =
5791 getTreeInfoFromIdentifier(rendering_modes,
5792 STR_SPECIAL_RENDERING_DEFAULT);
5794 // if that also fails, set current rendering mode to first available one
5795 if (rendering_mode_current == NULL)
5796 rendering_mode_current = rendering_modes;
5799 setup.screen_rendering_mode = rendering_mode_current->identifier;
5801 // needed for displaying rendering mode text instead of identifier
5802 rendering_mode_text = rendering_mode_current->name;
5805 static void execSetupGraphics_setVsyncModes(boolean update_value)
5807 if (vsync_modes == NULL)
5811 for (i = 0; vsync_modes_list[i].value != NULL; i++)
5813 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5814 char identifier[32], name[32];
5815 char *value = vsync_modes_list[i].value;
5816 char *text = vsync_modes_list[i].text;
5818 ti->node_top = &vsync_modes;
5819 ti->sort_priority = i;
5821 sprintf(identifier, "%s", value);
5822 sprintf(name, "%s", text);
5824 setString(&ti->identifier, identifier);
5825 setString(&ti->name, name);
5826 setString(&ti->name_sorting, name);
5827 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5829 pushTreeInfo(&vsync_modes, ti);
5832 // sort vsync mode values to start with lowest vsync mode value
5833 sortTreeInfo(&vsync_modes);
5835 update_value = TRUE;
5840 // set current vsync mode value to configured vsync mode value
5841 vsync_mode_current =
5842 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5844 // if that fails, set current vsync mode to reliable default value
5845 if (vsync_mode_current == NULL)
5846 vsync_mode_current =
5847 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5849 // if that also fails, set current vsync mode to first available one
5850 if (vsync_mode_current == NULL)
5851 vsync_mode_current = vsync_modes;
5854 setup.vsync_mode = vsync_mode_current->identifier;
5856 // needed for displaying vsync mode text instead of identifier
5857 vsync_mode_text = vsync_mode_current->name;
5860 static void execSetupGraphics(void)
5862 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5864 // update "setup.window_scaling_percent" from list selection
5865 // (in this case, window scaling was changed on setup screen)
5866 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5867 execSetupGraphics_setWindowSizes(FALSE);
5869 // update "setup.vsync_mode" from list selection
5870 // (in this case, vsync mode was changed on setup screen)
5871 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5872 execSetupGraphics_setVsyncModes(FALSE);
5874 // update list selection from "setup.window_scaling_percent"
5875 // (window scaling may have changed by resizing the window)
5876 execSetupGraphics_setWindowSizes(TRUE);
5878 // update list selection from "setup.vsync_mode"
5879 // (vsync_mode may have changed by re-creating the renderer)
5880 execSetupGraphics_setVsyncModes(TRUE);
5882 execSetupGraphics_setScalingTypes();
5883 execSetupGraphics_setRenderingModes();
5885 setup_mode = SETUP_MODE_GRAPHICS;
5889 // check if game speed is high enough for 60 Hz vsync to work
5890 if (check_game_speed)
5891 ModifyGameSpeedIfNeeded();
5893 // window scaling may have changed at this point
5894 ChangeWindowScalingIfNeeded();
5896 // window scaling quality may have changed at this point
5897 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5898 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5900 // screen rendering mode may have changed at this point
5901 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5903 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
5904 int video_vsync_mode = video.vsync_mode;
5906 // screen vsync mode may have changed at this point
5907 ChangeVsyncModeIfNeeded();
5909 // check if setting vsync mode to selected value failed
5910 if (setup_vsync_mode != video_vsync_mode &&
5911 setup_vsync_mode != video.vsync_mode)
5913 // changing vsync mode to selected value failed -- reset displayed value
5914 execSetupGraphics_setVsyncModes(TRUE);
5916 Request("Setting VSync failed!", REQ_CONFIRM);
5922 static void execSetupChooseWindowSize(void)
5924 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5929 static void execSetupChooseScalingType(void)
5931 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5936 static void execSetupChooseRenderingMode(void)
5938 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5943 static void execSetupChooseVsyncMode(void)
5945 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5950 static void execSetupChooseVolumeSimple(void)
5952 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5957 static void execSetupChooseVolumeLoops(void)
5959 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5964 static void execSetupChooseVolumeMusic(void)
5966 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5971 static void execSetupSound(void)
5973 if (volumes_simple == NULL)
5975 boolean current_volume_simple_found = FALSE;
5978 for (i = 0; volumes_list[i].value != -1; i++)
5980 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5981 char identifier[32], name[32];
5982 int value = volumes_list[i].value;
5983 char *text = volumes_list[i].text;
5985 ti->node_top = &volumes_simple;
5986 ti->sort_priority = value;
5988 sprintf(identifier, "%d", value);
5989 sprintf(name, "%s", text);
5991 setString(&ti->identifier, identifier);
5992 setString(&ti->name, name);
5993 setString(&ti->name_sorting, name);
5994 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5996 pushTreeInfo(&volumes_simple, ti);
5998 if (value == setup.volume_simple)
5999 current_volume_simple_found = TRUE;
6002 if (!current_volume_simple_found)
6004 // add entry for non-preset volume value
6006 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6007 char identifier[32], name[32];
6008 int value = setup.volume_simple;
6010 ti->node_top = &volumes_simple;
6011 ti->sort_priority = value;
6013 sprintf(identifier, "%d", value);
6014 sprintf(name, "%d %% (Current)", value);
6016 setString(&ti->identifier, identifier);
6017 setString(&ti->name, name);
6018 setString(&ti->name_sorting, name);
6019 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6021 pushTreeInfo(&volumes_simple, ti);
6024 // sort volume values to start with lowest volume value
6025 sortTreeInfo(&volumes_simple);
6027 // set current volume value to configured volume value
6028 volume_simple_current =
6029 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6031 // if that fails, set current volume to reliable default value
6032 if (volume_simple_current == NULL)
6033 volume_simple_current =
6034 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6036 // if that also fails, set current volume to first available value
6037 if (volume_simple_current == NULL)
6038 volume_simple_current = volumes_simple;
6041 if (volumes_loops == NULL)
6043 boolean current_volume_loops_found = FALSE;
6046 for (i = 0; volumes_list[i].value != -1; i++)
6048 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6049 char identifier[32], name[32];
6050 int value = volumes_list[i].value;
6051 char *text = volumes_list[i].text;
6053 ti->node_top = &volumes_loops;
6054 ti->sort_priority = value;
6056 sprintf(identifier, "%d", value);
6057 sprintf(name, "%s", text);
6059 setString(&ti->identifier, identifier);
6060 setString(&ti->name, name);
6061 setString(&ti->name_sorting, name);
6062 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6064 pushTreeInfo(&volumes_loops, ti);
6066 if (value == setup.volume_loops)
6067 current_volume_loops_found = TRUE;
6070 if (!current_volume_loops_found)
6072 // add entry for non-preset volume value
6074 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6075 char identifier[32], name[32];
6076 int value = setup.volume_loops;
6078 ti->node_top = &volumes_loops;
6079 ti->sort_priority = value;
6081 sprintf(identifier, "%d", value);
6082 sprintf(name, "%d %% (Current)", value);
6084 setString(&ti->identifier, identifier);
6085 setString(&ti->name, name);
6086 setString(&ti->name_sorting, name);
6087 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6089 pushTreeInfo(&volumes_loops, ti);
6092 // sort volume values to start with lowest volume value
6093 sortTreeInfo(&volumes_loops);
6095 // set current volume value to configured volume value
6096 volume_loops_current =
6097 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6099 // if that fails, set current volume to reliable default value
6100 if (volume_loops_current == NULL)
6101 volume_loops_current =
6102 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6104 // if that also fails, set current volume to first available value
6105 if (volume_loops_current == NULL)
6106 volume_loops_current = volumes_loops;
6109 if (volumes_music == NULL)
6111 boolean current_volume_music_found = FALSE;
6114 for (i = 0; volumes_list[i].value != -1; i++)
6116 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6117 char identifier[32], name[32];
6118 int value = volumes_list[i].value;
6119 char *text = volumes_list[i].text;
6121 ti->node_top = &volumes_music;
6122 ti->sort_priority = value;
6124 sprintf(identifier, "%d", value);
6125 sprintf(name, "%s", text);
6127 setString(&ti->identifier, identifier);
6128 setString(&ti->name, name);
6129 setString(&ti->name_sorting, name);
6130 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6132 pushTreeInfo(&volumes_music, ti);
6134 if (value == setup.volume_music)
6135 current_volume_music_found = TRUE;
6138 if (!current_volume_music_found)
6140 // add entry for non-preset volume value
6142 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6143 char identifier[32], name[32];
6144 int value = setup.volume_music;
6146 ti->node_top = &volumes_music;
6147 ti->sort_priority = value;
6149 sprintf(identifier, "%d", value);
6150 sprintf(name, "%d %% (Current)", value);
6152 setString(&ti->identifier, identifier);
6153 setString(&ti->name, name);
6154 setString(&ti->name_sorting, name);
6155 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6157 pushTreeInfo(&volumes_music, ti);
6160 // sort volume values to start with lowest volume value
6161 sortTreeInfo(&volumes_music);
6163 // set current volume value to configured volume value
6164 volume_music_current =
6165 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6167 // if that fails, set current volume to reliable default value
6168 if (volume_music_current == NULL)
6169 volume_music_current =
6170 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6172 // if that also fails, set current volume to first available value
6173 if (volume_music_current == NULL)
6174 volume_music_current = volumes_music;
6177 setup.volume_simple = atoi(volume_simple_current->identifier);
6178 setup.volume_loops = atoi(volume_loops_current->identifier);
6179 setup.volume_music = atoi(volume_music_current->identifier);
6181 // needed for displaying volume text instead of identifier
6182 volume_simple_text = volume_simple_current->name;
6183 volume_loops_text = volume_loops_current->name;
6184 volume_music_text = volume_music_current->name;
6186 setup_mode = SETUP_MODE_SOUND;
6191 static void execSetupChooseTouchControls(void)
6193 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6198 static void execSetupChooseMoveDistance(void)
6200 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6205 static void execSetupChooseDropDistance(void)
6207 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6212 static void execSetupChooseTransparency(void)
6214 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6219 static void execSetupChooseGridXSize_0(void)
6221 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6226 static void execSetupChooseGridYSize_0(void)
6228 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6233 static void execSetupChooseGridXSize_1(void)
6235 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6240 static void execSetupChooseGridYSize_1(void)
6242 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6247 static void execSetupConfigureVirtualButtons(void)
6249 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6251 ConfigureVirtualButtons();
6253 setup_mode = SETUP_MODE_TOUCH;
6258 static void execSetupTouch(void)
6262 if (touch_controls == NULL)
6264 for (i = 0; touch_controls_list[i].value != NULL; i++)
6266 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6267 char identifier[32], name[32];
6268 char *value = touch_controls_list[i].value;
6269 char *text = touch_controls_list[i].text;
6271 ti->node_top = &touch_controls;
6272 ti->sort_priority = i;
6274 sprintf(identifier, "%s", value);
6275 sprintf(name, "%s", text);
6277 setString(&ti->identifier, identifier);
6278 setString(&ti->name, name);
6279 setString(&ti->name_sorting, name);
6280 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6282 pushTreeInfo(&touch_controls, ti);
6285 // sort touch control values to start with lowest touch control value
6286 sortTreeInfo(&touch_controls);
6288 // set current touch control value to configured touch control value
6289 touch_control_current =
6290 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6292 // if that fails, set current touch control to reliable default value
6293 if (touch_control_current == NULL)
6294 touch_control_current =
6295 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6297 // if that also fails, set current touch control to first available value
6298 if (touch_control_current == NULL)
6299 touch_control_current = touch_controls;
6302 if (move_distances == NULL)
6304 for (i = 0; distances_list[i].value != -1; i++)
6306 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6307 char identifier[32], name[32];
6308 int value = distances_list[i].value;
6309 char *text = distances_list[i].text;
6311 ti->node_top = &move_distances;
6312 ti->sort_priority = value;
6314 sprintf(identifier, "%d", value);
6315 sprintf(name, "%s", text);
6317 setString(&ti->identifier, identifier);
6318 setString(&ti->name, name);
6319 setString(&ti->name_sorting, name);
6320 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6322 pushTreeInfo(&move_distances, ti);
6325 // sort distance values to start with lowest distance value
6326 sortTreeInfo(&move_distances);
6328 // set current distance value to configured distance value
6329 move_distance_current =
6330 getTreeInfoFromIdentifier(move_distances,
6331 i_to_a(setup.touch.move_distance));
6333 // if that fails, set current distance to reliable default value
6334 if (move_distance_current == NULL)
6335 move_distance_current =
6336 getTreeInfoFromIdentifier(move_distances,
6337 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6339 // if that also fails, set current distance to first available value
6340 if (move_distance_current == NULL)
6341 move_distance_current = move_distances;
6344 if (drop_distances == NULL)
6346 for (i = 0; distances_list[i].value != -1; i++)
6348 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6349 char identifier[32], name[32];
6350 int value = distances_list[i].value;
6351 char *text = distances_list[i].text;
6353 ti->node_top = &drop_distances;
6354 ti->sort_priority = value;
6356 sprintf(identifier, "%d", value);
6357 sprintf(name, "%s", text);
6359 setString(&ti->identifier, identifier);
6360 setString(&ti->name, name);
6361 setString(&ti->name_sorting, name);
6362 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6364 pushTreeInfo(&drop_distances, ti);
6367 // sort distance values to start with lowest distance value
6368 sortTreeInfo(&drop_distances);
6370 // set current distance value to configured distance value
6371 drop_distance_current =
6372 getTreeInfoFromIdentifier(drop_distances,
6373 i_to_a(setup.touch.drop_distance));
6375 // if that fails, set current distance to reliable default value
6376 if (drop_distance_current == NULL)
6377 drop_distance_current =
6378 getTreeInfoFromIdentifier(drop_distances,
6379 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6381 // if that also fails, set current distance to first available value
6382 if (drop_distance_current == NULL)
6383 drop_distance_current = drop_distances;
6386 if (transparencies == NULL)
6388 for (i = 0; transparencies_list[i].value != -1; i++)
6390 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6391 char identifier[32], name[32];
6392 int value = transparencies_list[i].value;
6393 char *text = transparencies_list[i].text;
6395 ti->node_top = &transparencies;
6396 ti->sort_priority = value;
6398 sprintf(identifier, "%d", value);
6399 sprintf(name, "%s", text);
6401 setString(&ti->identifier, identifier);
6402 setString(&ti->name, name);
6403 setString(&ti->name_sorting, name);
6404 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6406 pushTreeInfo(&transparencies, ti);
6409 // sort transparency values to start with lowest transparency value
6410 sortTreeInfo(&transparencies);
6412 // set current transparency value to configured transparency value
6413 transparency_current =
6414 getTreeInfoFromIdentifier(transparencies,
6415 i_to_a(setup.touch.transparency));
6417 // if that fails, set current transparency to reliable default value
6418 if (transparency_current == NULL)
6419 transparency_current =
6420 getTreeInfoFromIdentifier(transparencies,
6421 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6423 // if that also fails, set current transparency to first available value
6424 if (transparency_current == NULL)
6425 transparency_current = transparencies;
6428 for (i = 0; i < 2; i++)
6430 for (j = 0; j < 2; j++)
6432 if (grid_sizes[i][j] == NULL)
6434 for (k = 0; grid_sizes_list[k].value != -1; k++)
6436 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6437 char identifier[32], name[32];
6438 int value = grid_sizes_list[k].value;
6439 char *text = grid_sizes_list[k].text;
6441 ti->node_top = &grid_sizes[i][j];
6442 ti->sort_priority = value;
6444 sprintf(identifier, "%d", value);
6445 sprintf(name, "%s", text);
6447 setString(&ti->identifier, identifier);
6448 setString(&ti->name, name);
6449 setString(&ti->name_sorting, name);
6450 setString(&ti->infotext,
6453 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6454 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6456 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6457 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6459 pushTreeInfo(&grid_sizes[i][j], ti);
6462 // sort grid size values to start with lowest grid size value
6463 sortTreeInfo(&grid_sizes[i][j]);
6465 // set current grid size value to configured grid size value
6466 grid_size_current[i][j] =
6467 getTreeInfoFromIdentifier(grid_sizes[i][j],
6469 setup.touch.grid_xsize[i] :
6470 setup.touch.grid_ysize[i]));
6472 // if that fails, set current grid size to reliable default value
6473 if (grid_size_current[i][j] == NULL)
6474 grid_size_current[i][j] =
6475 getTreeInfoFromIdentifier(grid_sizes[i][j],
6477 DEFAULT_GRID_XSIZE(i) :
6478 DEFAULT_GRID_YSIZE(i)));
6480 // if that also fails, set current grid size to first available value
6481 if (grid_size_current[i][j] == NULL)
6482 grid_size_current[i][j] = grid_sizes[i][j];
6487 setup.touch.control_type = touch_control_current->identifier;
6488 setup.touch.move_distance = atoi(move_distance_current->identifier);
6489 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6490 setup.touch.transparency = atoi(transparency_current->identifier);
6492 for (i = 0; i < 2; i++)
6494 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6495 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6497 if (i == GRID_ACTIVE_NR())
6499 overlay.grid_xsize = setup.touch.grid_xsize[i];
6500 overlay.grid_ysize = setup.touch.grid_ysize[i];
6504 // needed for displaying value text instead of identifier
6505 touch_controls_text = touch_control_current->name;
6506 move_distance_text = move_distance_current->name;
6507 drop_distance_text = drop_distance_current->name;
6508 transparency_text = transparency_current->name;
6510 for (i = 0; i < 2; i++)
6511 for (j = 0; j < 2; j++)
6512 grid_size_text[i][j] = grid_size_current[i][j]->name;
6514 setup_mode = SETUP_MODE_TOUCH;
6519 static void execSetupArtwork(void)
6521 static ArtworkDirTree *gfx_last_valid = NULL;
6522 static ArtworkDirTree *snd_last_valid = NULL;
6523 static ArtworkDirTree *mus_last_valid = NULL;
6525 // current artwork directory may be invalid (level group, parent link)
6526 if (!validLevelSeries(artwork.gfx_current))
6527 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6528 if (!validLevelSeries(artwork.snd_current))
6529 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6530 if (!validLevelSeries(artwork.mus_current))
6531 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6533 // store valid artwork directory information
6534 gfx_last_valid = artwork.gfx_current;
6535 snd_last_valid = artwork.snd_current;
6536 mus_last_valid = artwork.mus_current;
6539 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6540 artwork.gfx_current->subdir,
6541 artwork.gfx_current->fullpath,
6542 artwork.gfx_current->basepath);
6545 setup.graphics_set = artwork.gfx_current->identifier;
6546 setup.sounds_set = artwork.snd_current->identifier;
6547 setup.music_set = artwork.mus_current->identifier;
6549 // needed if last screen (setup choice) changed graphics, sounds or music
6550 ReloadCustomArtwork(0);
6552 // needed for displaying artwork name instead of artwork identifier
6553 graphics_set_name = artwork.gfx_current->name;
6554 sounds_set_name = artwork.snd_current->name;
6555 music_set_name = artwork.mus_current->name;
6557 setup_mode = SETUP_MODE_ARTWORK;
6562 static void execSetupChooseGraphics(void)
6564 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6569 static void execSetupChooseSounds(void)
6571 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6576 static void execSetupChooseMusic(void)
6578 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6583 static void execSetupInput(void)
6585 setup_mode = SETUP_MODE_INPUT;
6590 static void execSetupShortcuts(void)
6592 setup_mode = SETUP_MODE_SHORTCUTS;
6597 static void execSetupShortcuts1(void)
6599 setup_mode = SETUP_MODE_SHORTCUTS_1;
6604 static void execSetupShortcuts2(void)
6606 setup_mode = SETUP_MODE_SHORTCUTS_2;
6611 static void execSetupShortcuts3(void)
6613 setup_mode = SETUP_MODE_SHORTCUTS_3;
6618 static void execSetupShortcuts4(void)
6620 setup_mode = SETUP_MODE_SHORTCUTS_4;
6625 static void execSetupShortcuts5(void)
6627 setup_mode = SETUP_MODE_SHORTCUTS_5;
6632 static void execExitSetup(void)
6634 SetGameStatus(GAME_MODE_MAIN);
6639 static void execSaveAndExitSetup(void)
6645 static void execGadgetNetworkServer(void)
6647 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6648 struct GadgetInfo *gi = screen_gadget[gadget_id];
6650 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6651 network_server_hostname[0] = '\0';
6653 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6657 ClickOnGadget(gi, MB_LEFTBUTTON);
6660 static void execOfferUploadTapes(void)
6665 static void ToggleNetworkModeIfNeeded(void)
6667 int font_title = FONT_TITLE_1;
6668 int font_foot = FC_BLUE;
6669 int ystart = mSY - SY + 16;
6670 int ybottom = mSY - SY + SYSIZE - 20;
6671 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6673 if (setup.network_mode == network.enabled)
6676 network.enabled = setup.network_mode;
6678 FadeOut(REDRAW_ALL);
6682 DrawTextSCentered(ystart, font_title, text);
6686 if (network.enabled)
6687 InitNetworkServer();
6689 DisconnectFromNetworkServer();
6691 DrawTextSCentered(ybottom, font_foot,
6692 "Press any key or button for setup menu");
6694 WaitForEventToContinue();
6699 static void ToggleGameSpeedsListIfNeeded(void)
6701 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6703 if (setup.game_speed_extended == using_game_speeds_extended)
6706 // try to match similar values when changing game speeds list
6707 if (setup.game_speed_extended)
6708 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6709 setup.game_frame_delay == 30 ? 29 :
6710 setup.game_frame_delay);
6712 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6713 setup.game_frame_delay == 16 ? 15 :
6714 setup.game_frame_delay >= 29 ? 30 :
6715 setup.game_frame_delay <= 10 ? 10 :
6716 setup.game_frame_delay);
6718 execSetupGame_setGameSpeeds(TRUE);
6723 static void ModifyGameSpeedIfNeeded(void)
6725 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6726 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6730 char *game_speed_text = "Fast";
6731 int game_speed_value = 15;
6733 if (setup.game_speed_extended)
6735 game_speed_text = "60 fps";
6736 game_speed_value = 16;
6739 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6741 // set game speed to existing list value that is fast enough for vsync
6742 setup.game_frame_delay = game_speed_value;
6744 execSetupGame_setGameSpeeds(TRUE);
6746 Request(message, REQ_CONFIRM);
6749 static void DisableVsyncIfNeeded(void)
6751 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6752 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6753 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6756 // disable vsync for the selected game speed to work
6757 setup.vsync_mode = STR_VSYNC_MODE_OFF;
6759 execSetupGraphics_setVsyncModes(TRUE);
6761 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6767 void *related_value;
6768 } hide_related_entry_list[] =
6770 { &setup.game_frame_delay, execSetupChooseGameSpeed },
6771 { &setup.game_frame_delay, &game_speed_text },
6773 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
6774 { &setup.scroll_delay_value, &scroll_delay_text },
6776 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
6777 { &setup.engine_snapshot_mode, &snapshot_mode_text },
6779 { &setup.window_scaling_percent, execSetupChooseWindowSize },
6780 { &setup.window_scaling_percent, &window_size_text },
6782 { &setup.window_scaling_quality, execSetupChooseScalingType },
6783 { &setup.window_scaling_quality, &scaling_type_text },
6785 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
6786 { &setup.screen_rendering_mode, &rendering_mode_text },
6788 { &setup.vsync_mode, execSetupChooseVsyncMode },
6789 { &setup.vsync_mode, &vsync_mode_text },
6791 { &setup.graphics_set, execSetupChooseGraphics },
6792 { &setup.graphics_set, &graphics_set_name },
6794 { &setup.sounds_set, execSetupChooseSounds },
6795 { &setup.sounds_set, &sounds_set_name },
6797 { &setup.music_set, execSetupChooseMusic },
6798 { &setup.music_set, &music_set_name },
6800 { &setup.volume_simple, execSetupChooseVolumeSimple },
6801 { &setup.volume_simple, &volume_simple_text },
6803 { &setup.volume_loops, execSetupChooseVolumeLoops },
6804 { &setup.volume_loops, &volume_loops_text },
6806 { &setup.volume_music, execSetupChooseVolumeMusic },
6807 { &setup.volume_music, &volume_music_text },
6809 { &setup.touch.control_type, execSetupChooseTouchControls },
6810 { &setup.touch.control_type, &touch_controls_text },
6812 { &setup.touch.move_distance, execSetupChooseMoveDistance },
6813 { &setup.touch.move_distance, &move_distance_text },
6815 { &setup.touch.drop_distance, execSetupChooseDropDistance },
6816 { &setup.touch.drop_distance, &drop_distance_text },
6818 { &setup.touch.transparency, execSetupChooseTransparency },
6819 { &setup.touch.transparency, &transparency_text },
6821 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
6822 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
6824 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
6825 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
6827 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
6828 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
6830 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
6831 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
6833 { &setup.internal.menu_game, execSetupGame },
6834 { &setup.internal.menu_engines, execSetupEngines },
6835 { &setup.internal.menu_editor, execSetupEditor },
6836 { &setup.internal.menu_graphics, execSetupGraphics },
6837 { &setup.internal.menu_sound, execSetupSound },
6838 { &setup.internal.menu_artwork, execSetupArtwork },
6839 { &setup.internal.menu_input, execSetupInput },
6840 { &setup.internal.menu_touch, execSetupTouch },
6841 { &setup.internal.menu_shortcuts, execSetupShortcuts },
6842 { &setup.internal.menu_exit, execExitSetup },
6843 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
6848 void setHideRelatedSetupEntries(void)
6852 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6853 if (hideSetupEntry(hide_related_entry_list[i].value))
6854 setHideSetupEntry(hide_related_entry_list[i].related_value);
6857 static struct TokenInfo setup_info_main[] =
6859 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
6860 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
6861 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
6862 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
6863 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
6864 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
6865 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
6866 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
6867 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
6868 { TYPE_EMPTY, NULL, "" },
6869 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
6870 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
6875 static struct TokenInfo setup_info_game[] =
6877 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
6878 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
6879 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
6880 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
6881 { TYPE_STRING, &network_server_text, "" },
6882 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
6883 { TYPE_SWITCH, &setup.only_show_local_scores, "Only Show Local Scores:" },
6884 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload All Tapes to Server" },
6885 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
6886 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
6887 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
6888 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
6889 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
6890 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
6891 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
6892 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
6893 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
6894 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
6895 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
6896 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
6897 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
6898 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
6899 { TYPE_STRING, &game_speed_text, "" },
6900 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
6902 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6903 { TYPE_STRING, &scroll_delay_text, "" },
6905 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6906 { TYPE_STRING, &snapshot_mode_text, "" },
6907 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
6908 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
6909 { TYPE_EMPTY, NULL, "" },
6910 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6915 static struct TokenInfo setup_info_engines[] =
6917 { TYPE_HEADLINE, NULL, "Emerald Mine" },
6918 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
6919 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
6920 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
6921 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
6922 { TYPE_EMPTY, NULL, "" },
6923 { TYPE_HEADLINE, NULL, "Supaplex" },
6924 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
6925 { TYPE_EMPTY, NULL, "" },
6926 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6931 static struct TokenInfo setup_info_editor[] =
6934 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
6935 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
6936 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
6937 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
6938 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
6939 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
6940 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6941 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6942 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
6943 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6945 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
6946 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
6948 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
6950 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6951 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
6952 { TYPE_EMPTY, NULL, "" },
6954 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
6955 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
6956 { TYPE_EMPTY, NULL, "" },
6958 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
6959 { TYPE_EMPTY, NULL, "" },
6960 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
6961 { TYPE_EMPTY, NULL, "" },
6962 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6967 static struct TokenInfo setup_info_graphics[] =
6969 #if !defined(PLATFORM_ANDROID)
6970 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
6971 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
6972 { TYPE_STRING, &window_size_text, "" },
6973 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
6974 { TYPE_STRING, &scaling_type_text, "" },
6975 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
6976 { TYPE_STRING, &rendering_mode_text, "" },
6979 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6980 { TYPE_STRING, &scroll_delay_text, "" },
6982 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6983 { TYPE_STRING, &vsync_mode_text, "" },
6984 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
6985 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
6986 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
6987 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
6988 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
6989 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
6990 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
6991 { TYPE_EMPTY, NULL, "" },
6992 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6997 static struct TokenInfo setup_info_sound[] =
6999 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7000 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7001 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7002 { TYPE_EMPTY, NULL, "" },
7003 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7004 { TYPE_STRING, &volume_simple_text, "" },
7005 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7006 { TYPE_STRING, &volume_loops_text, "" },
7007 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7008 { TYPE_STRING, &volume_music_text, "" },
7009 { TYPE_EMPTY, NULL, "" },
7010 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7015 static struct TokenInfo setup_info_artwork[] =
7017 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7018 { TYPE_STRING, &graphics_set_name, "" },
7019 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7020 { TYPE_STRING, &sounds_set_name, "" },
7021 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7022 { TYPE_STRING, &music_set_name, "" },
7023 { TYPE_EMPTY, NULL, "" },
7024 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7025 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7026 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7027 { TYPE_EMPTY, NULL, "" },
7028 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7033 static struct TokenInfo setup_info_input[] =
7035 { TYPE_SWITCH, NULL, "Player:" },
7036 { TYPE_SWITCH, NULL, "Device:" },
7037 { TYPE_SWITCH, NULL, "" },
7038 { TYPE_SKIPPABLE, NULL, "" },
7039 { TYPE_EMPTY, NULL, "" },
7040 { TYPE_EMPTY, NULL, "" },
7041 { TYPE_EMPTY, NULL, "" },
7042 { TYPE_EMPTY, NULL, "" },
7043 { TYPE_EMPTY, NULL, "" },
7044 { TYPE_EMPTY, NULL, "" },
7045 { TYPE_EMPTY, NULL, "" },
7046 { TYPE_EMPTY, NULL, "" },
7047 { TYPE_SKIPPABLE, NULL, "" },
7048 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7053 static struct TokenInfo setup_info_touch[] =
7055 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7056 { TYPE_STRING, &touch_controls_text, "" },
7057 { TYPE_EMPTY, NULL, "" },
7058 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7063 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7065 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7066 { TYPE_STRING, &touch_controls_text, "" },
7067 { TYPE_EMPTY, NULL, "" },
7068 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7069 { TYPE_STRING, &grid_size_text[0][0], "" },
7070 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7071 { TYPE_STRING, &grid_size_text[0][1], "" },
7072 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7073 { TYPE_STRING, &transparency_text, "" },
7074 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7075 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7076 { TYPE_EMPTY, NULL, "" },
7077 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7078 { TYPE_EMPTY, NULL, "" },
7079 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7084 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7086 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7087 { TYPE_STRING, &touch_controls_text, "" },
7088 { TYPE_EMPTY, NULL, "" },
7089 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7090 { TYPE_STRING, &grid_size_text[1][0], "" },
7091 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7092 { TYPE_STRING, &grid_size_text[1][1], "" },
7093 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7094 { TYPE_STRING, &transparency_text, "" },
7095 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7096 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7097 { TYPE_EMPTY, NULL, "" },
7098 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7099 { TYPE_EMPTY, NULL, "" },
7100 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7105 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7107 setup_info_touch_virtual_buttons_0,
7108 setup_info_touch_virtual_buttons_1
7111 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7113 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7114 { TYPE_STRING, &touch_controls_text, "" },
7115 { TYPE_EMPTY, NULL, "" },
7116 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7117 { TYPE_STRING, &move_distance_text, "" },
7118 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7119 { TYPE_STRING, &drop_distance_text, "" },
7120 { TYPE_EMPTY, NULL, "" },
7121 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7126 static struct TokenInfo setup_info_shortcuts[] =
7128 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7129 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7130 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7131 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7132 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7133 { TYPE_EMPTY, NULL, "" },
7134 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7139 static struct TokenInfo setup_info_shortcuts_1[] =
7141 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7142 { TYPE_KEY, &setup.shortcut.save_game, "" },
7143 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7144 { TYPE_KEY, &setup.shortcut.load_game, "" },
7145 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7146 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7147 { TYPE_EMPTY, NULL, "" },
7148 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7149 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7150 { TYPE_EMPTY, NULL, "" },
7151 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7156 static struct TokenInfo setup_info_shortcuts_2[] =
7158 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7159 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7160 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7161 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7162 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7163 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7164 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7165 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7166 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7167 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7168 { TYPE_EMPTY, NULL, "" },
7169 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7174 static struct TokenInfo setup_info_shortcuts_3[] =
7176 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7177 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7178 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7179 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7180 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7181 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7182 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7183 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7184 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7185 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7186 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7187 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7188 { TYPE_EMPTY, NULL, "" },
7189 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7194 static struct TokenInfo setup_info_shortcuts_4[] =
7196 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7197 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7198 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7199 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7200 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7201 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7202 { TYPE_EMPTY, NULL, "" },
7203 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7208 static struct TokenInfo setup_info_shortcuts_5[] =
7210 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7211 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7212 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7213 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7214 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7215 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7216 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7217 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7218 { TYPE_EMPTY, NULL, "" },
7219 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7224 static Key getSetupKey(void)
7226 Key key = KSYM_UNDEFINED;
7227 boolean got_key_event = FALSE;
7229 while (!got_key_event)
7233 if (NextValidEvent(&event))
7237 case EVENT_KEYPRESS:
7239 key = GetEventKey((KeyEvent *)&event, TRUE);
7241 // press 'Escape' or 'Enter' to keep the existing key binding
7242 if (key == KSYM_Escape || key == KSYM_Return)
7243 key = KSYM_UNDEFINED; // keep old value
7245 got_key_event = TRUE;
7249 case EVENT_KEYRELEASE:
7250 key_joystick_mapping = 0;
7254 HandleOtherEvents(&event);
7265 static int getSetupValueFont(int type, void *value)
7267 if (type & TYPE_GHOSTED)
7268 return FONT_OPTION_OFF;
7269 else if (type & TYPE_KEY)
7270 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7271 else if (type & TYPE_STRING)
7272 return FONT_VALUE_2;
7273 else if (type & TYPE_ECS_AGA)
7274 return FONT_VALUE_1;
7275 else if (type & TYPE_BOOLEAN_STYLE)
7276 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7277 else if (type & TYPE_YES_NO_AUTO)
7278 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7279 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7280 else if (type & TYPE_PLAYER)
7281 return FONT_VALUE_1;
7283 return FONT_VALUE_1;
7286 static int getSetupValueFontNarrow(int type, int font_nr)
7288 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7289 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7290 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7294 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7296 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7297 struct TokenInfo *si = &setup_info[si_pos];
7298 boolean font_draw_xoffset_modified = FALSE;
7299 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7300 int font_draw_xoffset_old = -1;
7301 int xoffset = (scrollbar_needed ? -1 : 0);
7302 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7303 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7304 int xpos = menu_screen_value_xpos;
7305 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7306 int startx = mSX + xpos * 32;
7307 int starty = mSY + ypos * 32;
7308 int type = si->type;
7309 void *value = si->value;
7310 char *value_string = getSetupValue(type, value);
7311 int font_nr_default = getSetupValueFont(type, value);
7312 int font_width_default = getFontWidth(font_nr_default);
7313 int font_nr = font_nr_default;
7316 if (value_string == NULL)
7319 if (type & TYPE_KEY)
7321 xpos = MENU_SCREEN_START_XPOS;
7323 if (type & TYPE_QUERY)
7324 value_string = "<press key>";
7326 else if (type & TYPE_STRING)
7328 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7330 xpos = MENU_SCREEN_START_XPOS;
7332 if (strlen(value_string) > max_value_len)
7333 value_string[max_value_len] = '\0';
7335 else if (type & TYPE_YES_NO_AUTO)
7337 xpos = menu_screen_value_xpos - 1;
7339 else if (type & TYPE_PLAYER)
7341 int displayed_player_nr = *(int *)value + 1;
7343 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7346 startx = mSX + xpos * 32;
7347 starty = mSY + ypos * 32;
7349 // special check if right-side setup values moved left due to scrollbar
7350 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7352 int max_menu_text_length = 26; // maximum text length for classic menu
7353 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7354 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7355 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7356 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7357 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7359 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7361 // when using narrow font, left-shifting text "auto" not needed
7362 if (type & TYPE_YES_NO_AUTO)
7366 startx = mSX + xpos * 32;
7368 font_nr = getSetupValueFontNarrow(type, font_nr);
7372 // downward compatibility correction for Juergen Bonhagen's menu settings
7373 if (setup_mode != SETUP_MODE_INPUT)
7375 int max_menu_text_length_big = (menu_screen_value_xpos -
7376 MENU_SCREEN_START_XPOS);
7377 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7378 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7379 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7380 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
7381 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7382 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7383 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7384 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7385 boolean correct_font_draw_xoffset = FALSE;
7387 if (xpos == MENU_SCREEN_START_XPOS &&
7388 startx + font1_xoffset < text_startx + text_font_xoffset)
7389 correct_font_draw_xoffset = TRUE;
7391 if (xpos == menu_screen_value_xpos &&
7392 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7393 correct_font_draw_xoffset = TRUE;
7395 // check if setup value would overlap with setup text when printed
7396 // (this can happen for extreme/wrong values for font draw offset)
7397 if (correct_font_draw_xoffset)
7399 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
7400 font_draw_xoffset_modified = TRUE;
7402 if (type & TYPE_KEY)
7403 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7404 else if (!(type & TYPE_STRING))
7405 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7406 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7410 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7411 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7413 DrawText(startx, starty, value_string, font_nr);
7415 if (type & TYPE_PLAYER)
7417 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7418 int player_nr = *(int *)value;
7419 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7420 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7421 int startx2 = startx + xoff;
7422 int starty2 = starty + yoff;
7424 if (DrawingOnBackground(startx2, starty2))
7425 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7427 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7428 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7431 if (font_draw_xoffset_modified)
7432 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7435 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7437 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7438 struct TokenInfo *si = &setup_info[si_pos];
7440 if (si->type & TYPE_BOOLEAN_STYLE)
7442 *(boolean *)si->value ^= TRUE;
7444 else if (si->type & TYPE_YES_NO_AUTO)
7448 (*(int *)si->value == AUTO ? TRUE :
7449 *(int *)si->value == TRUE ? FALSE : AUTO) :
7450 (*(int *)si->value == TRUE ? AUTO :
7451 *(int *)si->value == AUTO ? FALSE : TRUE));
7453 else if (si->type & TYPE_KEY)
7457 si->type |= TYPE_QUERY;
7458 drawSetupValue(screen_pos, setup_info_pos_raw);
7459 si->type &= ~TYPE_QUERY;
7461 key = getSetupKey();
7462 if (key != KSYM_UNDEFINED)
7463 *(Key *)si->value = key;
7465 else if (si->type & TYPE_PLAYER)
7467 int player_nr = *(int *)si->value;
7472 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7474 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7477 drawSetupValue(screen_pos, setup_info_pos_raw);
7479 // fullscreen state may have changed at this point
7480 if (si->value == &setup.fullscreen)
7481 ToggleFullscreenIfNeeded();
7483 // network mode may have changed at this point
7484 if (si->value == &setup.network_mode)
7485 ToggleNetworkModeIfNeeded();
7487 // API server mode may have changed at this point
7488 if (si->value == &setup.use_api_server)
7489 runtime.use_api_server = setup.use_api_server;
7491 // game speed list may have changed at this point
7492 if (si->value == &setup.game_speed_extended)
7493 ToggleGameSpeedsListIfNeeded();
7496 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7498 static struct TokenInfo *setup_info_final = NULL;
7503 // determine maximum list size of target list
7504 while (setup_info_orig[list_size++].type != 0);
7506 // free, allocate and clear memory for target list
7507 checked_free(setup_info_final);
7508 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7510 // copy setup info list without setup entries marked as hidden
7511 for (i = 0; setup_info_orig[i].type != 0; i++)
7513 // skip setup entries configured to be hidden
7514 if (hideSetupEntry(setup_info_orig[i].value))
7517 // skip skippable setup entries if screen is lower than usual
7518 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7519 setup_info_orig[i].type == TYPE_SKIPPABLE)
7522 setup_info_final[list_pos++] = setup_info_orig[i];
7525 return setup_info_final;
7528 static void DrawSetupScreen_Generic(void)
7530 int fade_mask = REDRAW_FIELD;
7531 boolean redraw_all = FALSE;
7532 char *title_string = NULL;
7536 fade_mask = REDRAW_ALL;
7539 FadeMenuSoundsAndMusic();
7541 FreeScreenGadgets();
7542 CreateScreenGadgets();
7544 if (redraw_mask & REDRAW_ALL)
7549 // needed if different viewport properties defined for setup screen
7550 ChangeViewportPropertiesIfNeeded();
7552 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7556 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7558 if (setup_mode == SETUP_MODE_MAIN)
7560 setup_info = setup_info_main;
7561 title_string = STR_SETUP_MAIN;
7563 else if (setup_mode == SETUP_MODE_GAME)
7565 setup_info = setup_info_game;
7566 title_string = STR_SETUP_GAME;
7568 else if (setup_mode == SETUP_MODE_ENGINES)
7570 setup_info = setup_info_engines;
7571 title_string = STR_SETUP_ENGINES;
7573 else if (setup_mode == SETUP_MODE_EDITOR)
7575 setup_info = setup_info_editor;
7576 title_string = STR_SETUP_EDITOR;
7578 else if (setup_mode == SETUP_MODE_GRAPHICS)
7580 setup_info = setup_info_graphics;
7581 title_string = STR_SETUP_GRAPHICS;
7583 else if (setup_mode == SETUP_MODE_SOUND)
7585 setup_info = setup_info_sound;
7586 title_string = STR_SETUP_SOUND;
7588 else if (setup_mode == SETUP_MODE_ARTWORK)
7590 setup_info = setup_info_artwork;
7591 title_string = STR_SETUP_ARTWORK;
7593 else if (setup_mode == SETUP_MODE_TOUCH)
7595 setup_info = setup_info_touch;
7596 title_string = STR_SETUP_TOUCH;
7598 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
7599 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
7600 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
7601 setup_info = setup_info_touch_wipe_gestures;
7603 else if (setup_mode == SETUP_MODE_SHORTCUTS)
7605 setup_info = setup_info_shortcuts;
7606 title_string = STR_SETUP_SHORTCUTS;
7608 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
7610 setup_info = setup_info_shortcuts_1;
7611 title_string = STR_SETUP_SHORTCUTS;
7613 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
7615 setup_info = setup_info_shortcuts_2;
7616 title_string = STR_SETUP_SHORTCUTS;
7618 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
7620 setup_info = setup_info_shortcuts_3;
7621 title_string = STR_SETUP_SHORTCUTS;
7623 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
7625 setup_info = setup_info_shortcuts_4;
7626 title_string = STR_SETUP_SHORTCUTS;
7628 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
7630 setup_info = setup_info_shortcuts_5;
7631 title_string = STR_SETUP_SHORTCUTS;
7634 // use modified setup info without setup entries marked as hidden
7635 setup_info = getSetupInfoFinal(setup_info);
7637 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
7639 // determine maximal number of setup entries that can be displayed on screen
7641 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
7644 // determine maximal number of setup entries available for this setup screen
7646 for (i = 0; setup_info[i].type != 0; i++)
7649 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
7651 MapScreenGadgets(max_setup_info);
7654 redraw_mask = fade_mask = REDRAW_ALL;
7656 DrawMaskedBorder(fade_mask);
7661 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
7663 menu_info = setup_info;
7665 HandleMenuScreen(mx, my, dx, dy, button,
7666 setup_mode, num_setup_info, max_setup_info);
7669 static void DrawSetupScreen_Input(void)
7673 FadeOut(REDRAW_FIELD);
7677 setup_info = getSetupInfoFinal(setup_info_input);
7679 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
7681 for (i = 0; setup_info[i].type != 0; i++)
7683 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
7684 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
7685 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
7686 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
7687 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
7688 initCursor(i, IMG_MENU_BUTTON);
7690 DrawCursorAndText_Setup(i, -1, FALSE);
7693 // create gadgets for setup input menu screen
7694 FreeScreenGadgets();
7695 CreateScreenGadgets();
7697 // map gadgets for setup input menu screen
7698 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
7700 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
7702 FadeIn(REDRAW_FIELD);
7705 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7707 if (device_name == NULL)
7710 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7713 if (strlen(device_name) > 1)
7715 char c1 = device_name[strlen(device_name) - 1];
7716 char c2 = device_name[strlen(device_name) - 2];
7718 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7719 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7722 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7723 strlen(device_name));
7726 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7729 static struct SetupKeyboardInfo custom_key;
7736 { &custom_key.left, "Axis/Pad Left" },
7737 { &custom_key.right, "Axis/Pad Right" },
7738 { &custom_key.up, "Axis/Pad Up" },
7739 { &custom_key.down, "Axis/Pad Down" },
7740 { &custom_key.snap, "Button 1/A/X" },
7741 { &custom_key.drop, "Button 2/B/Y" }
7743 static char *joystick_name[MAX_PLAYERS] =
7750 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7751 int font_nr_info = FONT_MENU_1;
7752 int font_nr_name = FONT_VALUE_OLD;
7753 int font_nr_on = FONT_VALUE_1;
7754 int font_nr_off = FONT_VALUE_OLD;
7757 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7759 font_nr_info = FONT_MENU_2;
7760 font_nr_on = FONT_VALUE_NARROW;
7761 font_nr_off = FONT_VALUE_OLD_NARROW;
7764 custom_key = setup.input[player_nr].key;
7766 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7767 FONT_INPUT_1_ACTIVE);
7769 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7771 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7772 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7774 if (setup.input[player_nr].use_joystick)
7776 char *device_name = setup.input[player_nr].joy.device_name;
7777 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7778 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7779 char *text = joystick_name[joystick_nr];
7780 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7782 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7783 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7787 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7788 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7791 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7792 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7796 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7797 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7798 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7799 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7801 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7802 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7803 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7804 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7805 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7806 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7808 for (i = 0; i < 6; i++)
7810 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7812 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7814 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7815 (setup.input[player_nr].use_joystick ?
7817 getKeyNameFromKey(*custom[i].key)), font_nr_on);
7821 static int input_player_nr = 0;
7823 static void HandleSetupScreen_Input_Player(int step, int direction)
7825 int old_player_nr = input_player_nr;
7828 new_player_nr = old_player_nr + step * direction;
7829 if (new_player_nr < 0)
7831 if (new_player_nr > MAX_PLAYERS - 1)
7832 new_player_nr = MAX_PLAYERS - 1;
7834 if (new_player_nr != old_player_nr)
7836 input_player_nr = new_player_nr;
7838 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7842 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7844 static int choice = 0;
7847 int pos_start = SETUPINPUT_SCREEN_POS_START;
7848 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7849 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7850 int pos_end = SETUPINPUT_SCREEN_POS_END;
7852 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7856 for (i = 0; setup_info_input[i].type != 0; i++)
7858 // adjust menu structure according to skipped setup entries
7859 if (setup_info_input[i].type == TYPE_SKIPPABLE)
7867 if (button == MB_MENU_INITIALIZE)
7869 // input setup menu may have changed size due to graphics configuration
7870 if (choice >= pos_empty1)
7873 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7875 DrawCursorAndText_Setup(choice, -1, TRUE);
7879 else if (button == MB_MENU_LEAVE)
7881 setup_mode = SETUP_MODE_MAIN;
7888 if (mx || my) // mouse input
7890 x = (mx - mSX) / 32;
7891 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7893 else if (dx || dy) // keyboard input
7895 if (dx && choice == 0)
7896 x = (dx < 0 ? 10 : 12);
7897 else if ((dx && choice == 1) ||
7898 (dx == -1 && choice == pos_end))
7899 button = MB_MENU_CHOICE;
7903 if (y >= pos_empty1 && y <= pos_empty2)
7904 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7907 if (y == 0 && dx != 0 && button)
7909 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7911 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
7912 y >= pos_start && y <= pos_end &&
7913 !(y >= pos_empty1 && y <= pos_empty2))
7919 DrawCursorAndText_Setup(choice, -1, FALSE);
7920 DrawCursorAndText_Setup(y, -1, TRUE);
7922 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7931 char *device_name = setup.input[input_player_nr].joy.device_name;
7933 if (!setup.input[input_player_nr].use_joystick)
7935 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7937 setJoystickDeviceToNr(device_name, new_device_nr);
7938 setup.input[input_player_nr].use_joystick = TRUE;
7942 int device_nr = getJoystickNrFromDeviceName(device_name);
7943 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7945 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7946 setup.input[input_player_nr].use_joystick = FALSE;
7948 setJoystickDeviceToNr(device_name, new_device_nr);
7951 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7955 if (setup.input[input_player_nr].use_joystick)
7956 ConfigureJoystick(input_player_nr);
7958 CustomizeKeyboard(input_player_nr);
7960 else if (y == pos_end)
7966 setup_mode = SETUP_MODE_MAIN;
7973 static boolean CustomizeKeyboardMain(int player_nr)
7977 boolean finished = FALSE;
7978 static struct SetupKeyboardInfo custom_key;
7983 } customize_step[] =
7985 { &custom_key.left, "Move Left" },
7986 { &custom_key.right, "Move Right" },
7987 { &custom_key.up, "Move Up" },
7988 { &custom_key.down, "Move Down" },
7989 { &custom_key.snap, "Snap Field" },
7990 { &custom_key.drop, "Drop Element" }
7992 int font_nr_old = FONT_VALUE_OLD;
7993 int font_nr_new = FONT_VALUE_1;
7994 boolean success = FALSE;
7996 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7998 font_nr_old = FONT_VALUE_OLD_NARROW;
7999 font_nr_new = FONT_VALUE_NARROW;
8002 // read existing key bindings from player setup
8003 custom_key = setup.input[player_nr].key;
8006 FadeOut(REDRAW_FIELD);
8010 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8013 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8014 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8015 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8016 "Key:", FONT_INPUT_1_ACTIVE);
8017 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8018 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8020 FadeIn(REDRAW_FIELD);
8026 if (NextValidEvent(&event))
8030 case EVENT_KEYPRESS:
8032 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8034 // press 'Escape' to abort and keep the old key bindings
8035 if (key == KSYM_Escape)
8037 FadeSkipNextFadeIn();
8044 // press 'Enter' to keep the existing key binding
8045 if (key == KSYM_Return)
8046 key = *customize_step[step_nr].key;
8048 // check if key already used
8049 for (i = 0; i < step_nr; i++)
8050 if (*customize_step[i].key == key)
8055 // got new key binding
8056 *customize_step[step_nr].key = key;
8057 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8059 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8060 getKeyNameFromKey(key), font_nr_new);
8063 // un-highlight last query
8064 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8065 customize_step[step_nr - 1].text, FONT_MENU_1);
8066 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8067 "Key:", FONT_MENU_1);
8069 // all keys configured
8078 // query next key binding
8079 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8080 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8081 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8082 "Key:", FONT_INPUT_1_ACTIVE);
8083 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8084 getKeyNameFromKey(*customize_step[step_nr].key),
8089 case EVENT_KEYRELEASE:
8090 key_joystick_mapping = 0;
8094 HandleOtherEvents(&event);
8102 // write new key bindings back to player setup, if successfully finished
8104 setup.input[player_nr].key = custom_key;
8109 void CustomizeKeyboard(int player_nr)
8111 boolean success = CustomizeKeyboardMain(player_nr);
8115 int font_nr = FONT_TITLE_1;
8116 int font_height = getFontHeight(font_nr);
8117 int ypos1 = SYSIZE / 2 - font_height * 2;
8118 int ypos2 = SYSIZE / 2 - font_height * 1;
8119 unsigned int wait_frame_delay = 0;
8120 unsigned int wait_frame_delay_value = 2000;
8122 ResetDelayCounter(&wait_frame_delay);
8126 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8127 DrawTextSCentered(ypos2, font_nr, "configured!");
8129 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8135 DrawSetupScreen_Input();
8138 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8140 #define MARKER_BUTTON 1
8141 #define MARKER_AXIS_X 2
8142 #define MARKER_AXIS_Y 3
8144 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8146 static boolean bitmaps_initialized = FALSE;
8147 boolean screen_initialized = FALSE;
8148 static Bitmap *controller, *button, *axis_x, *axis_y;
8150 boolean success = TRUE;
8151 boolean done = FALSE, next = FALSE;
8153 int alpha = 200, alpha_step = -1;
8154 int alpha_ticks = 0;
8155 char mapping[4096], temp[256];
8156 int font_name = MENU_SETUP_FONT_TITLE;
8157 int font_info = MENU_SETUP_FONT_TEXT;
8158 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8159 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8160 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8161 int ystep_name = getMenuTextStep(spacing_name, font_name);
8162 int ystep_line = getMenuTextStep(spacing_line, font_info);
8163 int ystep_para = getMenuTextStep(spacing_para, font_info);
8171 int axis, button, hat, hat_value;
8174 *step, *prev_step, steps[] =
8176 { 356, 155, MARKER_BUTTON, "a", },
8177 { 396, 122, MARKER_BUTTON, "b", },
8178 { 320, 125, MARKER_BUTTON, "x", },
8179 { 358, 95, MARKER_BUTTON, "y", },
8180 { 162, 125, MARKER_BUTTON, "back", },
8181 { 216, 125, MARKER_BUTTON, "guide", },
8182 { 271, 125, MARKER_BUTTON, "start", },
8183 { 110, 200, MARKER_BUTTON, "dpleft", },
8184 { 146, 228, MARKER_BUTTON, "dpdown", },
8185 { 178, 200, MARKER_BUTTON, "dpright", },
8186 { 146, 172, MARKER_BUTTON, "dpup", },
8187 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8188 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8189 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8190 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8191 { 73, 141, MARKER_BUTTON, "leftstick", },
8192 { 282, 210, MARKER_BUTTON, "rightstick", },
8193 { 73, 141, MARKER_AXIS_X, "leftx", },
8194 { 73, 141, MARKER_AXIS_Y, "lefty", },
8195 { 282, 210, MARKER_AXIS_X, "rightx", },
8196 { 282, 210, MARKER_AXIS_Y, "righty", },
8199 unsigned int event_frame_delay = 0;
8200 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
8202 ResetDelayCounter(&event_frame_delay);
8204 if (!bitmaps_initialized)
8206 controller = LoadCustomImage("joystick/controller.png");
8207 button = LoadCustomImage("joystick/button.png");
8208 axis_x = LoadCustomImage("joystick/axis_x.png");
8209 axis_y = LoadCustomImage("joystick/axis_y.png");
8211 bitmaps_initialized = TRUE;
8214 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8217 // print info about the joystick we are watching
8218 Debug("joystick", "watching joystick %d: (%s)",
8219 SDL_JoystickInstanceID(joystick), name);
8220 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8221 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8222 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8225 // initialize mapping with GUID and name
8226 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8228 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8229 temp, name, SDL_GetPlatform());
8231 // loop through all steps (buttons and axes), getting joystick events
8232 for (i = 0; i < SDL_arraysize(steps) && !done;)
8234 Bitmap *marker = button; // initialize with reliable default value
8237 strcpy(step->mapping, mapping);
8241 step->hat_value = -1;
8243 marker = (step->marker == MARKER_BUTTON ? button :
8244 step->marker == MARKER_AXIS_X ? axis_x :
8245 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8249 while (!done && !next)
8251 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8252 alpha_ticks = SDL_GetTicks();
8259 else if (alpha < 128)
8265 int controller_x = SX + (SXSIZE - controller->width) / 2;
8266 int controller_y = SY + ystep_line;
8268 int marker_x = controller_x + step->x;
8269 int marker_y = controller_y + step->y;
8271 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8272 int ystart2 = ystart1 + ystep_name + ystep_line;
8276 DrawTextSCentered(ystart1, font_name, name);
8278 DrawTextSCentered(ystart2, font_info,
8279 "Press buttons and move axes on");
8280 ystart2 += ystep_line;
8281 DrawTextSCentered(ystart2, font_info,
8282 "your controller when indicated.");
8283 ystart2 += ystep_line;
8284 DrawTextSCentered(ystart2, font_info,
8285 "(Your controller may look different.)");
8286 ystart2 += ystep_para;
8288 #if defined(PLATFORM_ANDROID)
8289 DrawTextSCentered(ystart2, font_info,
8290 "To correct a mistake,");
8291 ystart2 += ystep_line;
8292 DrawTextSCentered(ystart2, font_info,
8293 "press the 'back' button.");
8294 ystart2 += ystep_line;
8295 DrawTextSCentered(ystart2, font_info,
8296 "To skip a button or axis,");
8297 ystart2 += ystep_line;
8298 DrawTextSCentered(ystart2, font_info,
8299 "press the 'menu' button.");
8301 DrawTextSCentered(ystart2, font_info,
8302 "To correct a mistake,");
8303 ystart2 += ystep_line;
8304 DrawTextSCentered(ystart2, font_info,
8305 "press the 'backspace' key.");
8306 ystart2 += ystep_line;
8307 DrawTextSCentered(ystart2, font_info,
8308 "To skip a button or axis,");
8309 ystart2 += ystep_line;
8310 DrawTextSCentered(ystart2, font_info,
8311 "press the 'return' key.");
8312 ystart2 += ystep_line;
8313 DrawTextSCentered(ystart2, font_info,
8314 "To exit, press the 'escape' key.");
8317 BlitBitmapMasked(controller, drawto, 0, 0,
8318 controller->width, controller->height,
8319 controller_x, controller_y);
8321 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8322 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8324 BlitBitmapMasked(marker, drawto, 0, 0,
8325 marker->width, marker->height,
8326 marker_x, marker_y);
8328 if (!screen_initialized)
8329 FadeIn(REDRAW_FIELD);
8333 screen_initialized = TRUE;
8335 while (NextValidEvent(&event))
8339 case SDL_JOYAXISMOTION:
8340 if (event.jaxis.value > 20000 ||
8341 event.jaxis.value < -20000)
8343 for (j = 0; j < i; j++)
8344 if (steps[j].axis == event.jaxis.axis)
8349 if (step->marker != MARKER_AXIS_X &&
8350 step->marker != MARKER_AXIS_Y)
8353 step->axis = event.jaxis.axis;
8354 strcat(mapping, step->field);
8355 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8356 strcat(mapping, temp);
8364 case SDL_JOYHATMOTION:
8365 // ignore centering; we're probably just coming back
8366 // to the center from the previous item we set
8367 if (event.jhat.value == SDL_HAT_CENTERED)
8370 for (j = 0; j < i; j++)
8371 if (steps[j].hat == event.jhat.hat &&
8372 steps[j].hat_value == event.jhat.value)
8377 step->hat = event.jhat.hat;
8378 step->hat_value = event.jhat.value;
8379 strcat(mapping, step->field);
8380 snprintf(temp, sizeof(temp), ":h%u.%u,",
8381 event.jhat.hat, event.jhat.value );
8382 strcat(mapping, temp);
8389 case SDL_JOYBALLMOTION:
8392 case SDL_JOYBUTTONUP:
8393 for (j = 0; j < i; j++)
8394 if (steps[j].button == event.jbutton.button)
8399 step->button = event.jbutton.button;
8400 strcat(mapping, step->field);
8401 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8402 strcat(mapping, temp);
8409 case SDL_FINGERDOWN:
8410 case SDL_MOUSEBUTTONDOWN:
8418 if (event.key.keysym.sym == KSYM_BackSpace ||
8419 event.key.keysym.sym == KSYM_Back)
8431 prev_step = &steps[i - 1];
8432 strcpy(mapping, prev_step->mapping);
8439 if (event.key.keysym.sym == KSYM_space ||
8440 event.key.keysym.sym == KSYM_Return ||
8441 event.key.keysym.sym == KSYM_Menu)
8450 if (event.key.keysym.sym == KSYM_Escape)
8460 program.exit_function(0);
8467 // do not handle events for longer than standard frame delay period
8468 if (DelayReached(&event_frame_delay, event_frame_delay_value))
8477 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8480 // activate mapping for this game
8481 SDL_GameControllerAddMapping(mapping);
8483 // save mapping to personal mappings
8484 SaveSetup_AddGameControllerMapping(mapping);
8487 // wait until the last pending event was removed from event queue
8488 while (NextValidEvent(&event));
8493 static int ConfigureJoystickMain(int player_nr)
8495 char *device_name = setup.input[player_nr].joy.device_name;
8496 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8497 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8498 int success = FALSE;
8501 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8502 return JOYSTICK_NOT_AVAILABLE;
8504 if (!joystick_active || !setup.input[player_nr].use_joystick)
8505 return JOYSTICK_NOT_AVAILABLE;
8508 FadeOut(REDRAW_FIELD);
8510 // close all joystick devices (potentially opened as game controllers)
8511 for (i = 0; i < SDL_NumJoysticks(); i++)
8512 SDLCloseJoystick(i);
8514 // open joystick device as plain joystick to configure as game controller
8515 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8517 // as the joystick was successfully opened before, this should not happen
8518 if (joystick == NULL)
8521 // create new game controller mapping (buttons and axes) for joystick device
8522 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8524 // close joystick (and maybe re-open as configured game controller later)
8525 SDL_JoystickClose(joystick);
8527 // re-open all joystick devices (potentially as game controllers)
8528 for (i = 0; i < SDL_NumJoysticks(); i++)
8531 // clear all joystick input actions for all joystick devices
8532 SDLClearJoystickState();
8534 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8537 void ConfigureJoystick(int player_nr)
8539 boolean state = ConfigureJoystickMain(player_nr);
8541 if (state != JOYSTICK_NOT_CONFIGURED)
8543 boolean success = (state == JOYSTICK_CONFIGURED);
8544 char message1[MAX_OUTPUT_LINESIZE + 1];
8545 char *message2 = (success ? "configured!" : "not available!");
8546 char *device_name = setup.input[player_nr].joy.device_name;
8547 int nr = getJoystickNrFromDeviceName(device_name) + 1;
8548 int font_nr = FONT_TITLE_1;
8549 int font_height = getFontHeight(font_nr);
8550 int ypos1 = SYSIZE / 2 - font_height * 2;
8551 int ypos2 = SYSIZE / 2 - font_height * 1;
8552 unsigned int wait_frame_delay = 0;
8553 unsigned int wait_frame_delay_value = 2000;
8555 ResetDelayCounter(&wait_frame_delay);
8559 sprintf(message1, "Joystick %d", nr);
8561 DrawTextSCentered(ypos1, font_nr, message1);
8562 DrawTextSCentered(ypos2, font_nr, message2);
8564 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8570 DrawSetupScreen_Input();
8573 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8575 if (y < video.screen_height / 3)
8577 // remap touch gadgets to access upper part of the screen
8578 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8579 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8581 else if (y > 2 * video.screen_height / 3)
8583 // remap touch gadgets to access lower part of the screen
8584 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8585 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8589 static boolean ConfigureVirtualButtonsMain(void)
8591 static char *customize_step_text[] =
8600 char grid_button[] =
8602 CHAR_GRID_BUTTON_LEFT,
8603 CHAR_GRID_BUTTON_RIGHT,
8604 CHAR_GRID_BUTTON_UP,
8605 CHAR_GRID_BUTTON_DOWN,
8606 CHAR_GRID_BUTTON_SNAP,
8607 CHAR_GRID_BUTTON_DROP
8616 int font_nr = FONT_INPUT_1_ACTIVE;
8617 int font_height = getFontHeight(font_nr);
8618 int ypos1 = SYSIZE / 2 - font_height * 2;
8619 int ypos2 = SYSIZE / 2 - font_height * 1;
8620 boolean success = FALSE;
8621 boolean finished = FALSE;
8623 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
8624 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8625 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8626 boolean set_grid_button = FALSE;
8627 int nr = GRID_ACTIVE_NR();
8630 for (x = 0; x < MAX_GRID_XSIZE; x++)
8631 for (y = 0; y < MAX_GRID_YSIZE; y++)
8632 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
8634 overlay.grid_button_highlight = grid_button[step_nr];
8639 FadeOut(REDRAW_FIELD);
8643 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8644 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8645 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8647 FadeIn(REDRAW_FIELD);
8649 SetOverlayShowGrid(TRUE);
8651 // map gadgets for setup touch buttons menu screen
8652 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8658 while (NextValidEvent(&event))
8660 int action = ACTION_NONE;
8662 // ---------- handle events and set the resulting action ----------
8668 UserEvent *user = (UserEvent *)&event;
8669 int id = user->value1;
8671 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
8672 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
8673 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
8674 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
8679 case EVENT_KEYPRESS:
8681 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8683 action = (key == KSYM_Escape ? ACTION_ESCAPE :
8684 key == KSYM_BackSpace ||
8685 key == KSYM_Back ? ACTION_BACK :
8686 key == KSYM_Return ||
8688 key == KSYM_space ? ACTION_NEXT :
8693 case EVENT_KEYRELEASE:
8694 key_joystick_mapping = 0;
8697 case EVENT_BUTTONPRESS:
8698 case EVENT_BUTTONRELEASE:
8700 ButtonEvent *button = (ButtonEvent *)&event;
8702 motion_status = FALSE;
8704 if (button->type == EVENT_BUTTONPRESS)
8705 button_status = button->button;
8707 button_status = MB_RELEASED;
8709 if (HandleGadgets(button->x, button->y, button_status))
8711 // do not handle this button event anymore
8715 button->x += video.screen_xoffset;
8716 button->y += video.screen_yoffset;
8718 x = button->x * overlay.grid_xsize / video.screen_width;
8719 y = button->y * overlay.grid_ysize / video.screen_height;
8721 if (button->type == EVENT_BUTTONPRESS)
8724 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8725 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8727 set_grid_button = TRUE;
8730 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
8734 case EVENT_MOTIONNOTIFY:
8736 MotionEvent *motion = (MotionEvent *)&event;
8738 motion_status = TRUE;
8740 if (HandleGadgets(motion->x, motion->y, button_status))
8742 // do not handle this button event anymore
8746 motion->x += video.screen_xoffset;
8747 motion->y += video.screen_yoffset;
8749 x = motion->x * overlay.grid_xsize / video.screen_width;
8750 y = motion->y * overlay.grid_ysize / video.screen_height;
8752 set_grid_button = TRUE;
8754 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
8758 case SDL_WINDOWEVENT:
8759 HandleWindowEvent((WindowEvent *) &event);
8761 // check if device has been rotated
8762 if (nr != GRID_ACTIVE_NR())
8764 nr = GRID_ACTIVE_NR();
8766 for (x = 0; x < MAX_GRID_XSIZE; x++)
8767 for (y = 0; y < MAX_GRID_YSIZE; y++)
8768 grid_button_old[x][y] = grid_button_tmp[x][y] =
8769 overlay.grid_button[x][y];
8774 case SDL_APP_WILLENTERBACKGROUND:
8775 case SDL_APP_DIDENTERBACKGROUND:
8776 case SDL_APP_WILLENTERFOREGROUND:
8777 case SDL_APP_DIDENTERFOREGROUND:
8778 HandlePauseResumeEvent((PauseResumeEvent *) &event);
8782 HandleOtherEvents(&event);
8786 // ---------- perform action set by handling events ----------
8788 if (action == ACTION_ESCAPE)
8790 // abort and restore the old key bindings
8792 for (x = 0; x < MAX_GRID_XSIZE; x++)
8793 for (y = 0; y < MAX_GRID_YSIZE; y++)
8794 overlay.grid_button[x][y] = grid_button_old[x][y];
8796 FadeSkipNextFadeIn();
8800 else if (action == ACTION_BACK)
8802 // keep the configured key bindings and go to previous page
8808 FadeSkipNextFadeIn();
8813 else if (action == ACTION_NEXT)
8815 // keep the configured key bindings and go to next page
8819 // all virtual buttons configured
8827 if (action != ACTION_NONE && !finished)
8829 for (x = 0; x < MAX_GRID_XSIZE; x++)
8830 for (y = 0; y < MAX_GRID_YSIZE; y++)
8831 grid_button_tmp[x][y] = overlay.grid_button[x][y];
8833 overlay.grid_button_highlight = grid_button[step_nr];
8835 // configure next virtual button
8839 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8840 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8841 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8844 if (set_grid_button)
8846 overlay.grid_button[x][y] =
8847 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8848 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8849 grid_button_tmp[x][y]);
8851 set_grid_button = FALSE;
8858 for (x = 0; x < MAX_GRID_XSIZE; x++)
8859 for (y = 0; y < MAX_GRID_YSIZE; y++)
8860 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8862 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8864 SetOverlayShowGrid(FALSE);
8869 void ConfigureVirtualButtons(void)
8871 boolean success = ConfigureVirtualButtonsMain();
8873 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
8874 SCREEN_MASK_TOUCH2);
8878 int font_nr = FONT_TITLE_1;
8879 int font_height = getFontHeight(font_nr);
8880 int ypos1 = SYSIZE / 2 - font_height * 2;
8881 int ypos2 = SYSIZE / 2 - font_height * 1;
8882 unsigned int wait_frame_delay = 0;
8883 unsigned int wait_frame_delay_value = 2000;
8885 ResetDelayCounter(&wait_frame_delay);
8889 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8890 DrawTextSCentered(ypos2, font_nr, "configured!");
8892 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8899 void DrawSetupScreen(void)
8904 if (setup_mode == SETUP_MODE_INPUT)
8905 DrawSetupScreen_Input();
8906 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8907 DrawChooseTree(&game_speed_current);
8908 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8909 DrawChooseTree(&scroll_delay_current);
8910 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8911 DrawChooseTree(&snapshot_mode_current);
8912 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8913 DrawChooseTree(&window_size_current);
8914 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8915 DrawChooseTree(&scaling_type_current);
8916 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8917 DrawChooseTree(&rendering_mode_current);
8918 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8919 DrawChooseTree(&vsync_mode_current);
8920 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8921 DrawChooseTree(&artwork.gfx_current);
8922 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8923 DrawChooseTree(&artwork.snd_current);
8924 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8925 DrawChooseTree(&artwork.mus_current);
8926 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8927 DrawChooseTree(&volume_simple_current);
8928 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8929 DrawChooseTree(&volume_loops_current);
8930 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8931 DrawChooseTree(&volume_music_current);
8932 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8933 DrawChooseTree(&touch_control_current);
8934 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8935 DrawChooseTree(&move_distance_current);
8936 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8937 DrawChooseTree(&drop_distance_current);
8938 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8939 DrawChooseTree(&transparency_current);
8940 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8941 DrawChooseTree(&grid_size_current[0][0]);
8942 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8943 DrawChooseTree(&grid_size_current[0][1]);
8944 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8945 DrawChooseTree(&grid_size_current[1][0]);
8946 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8947 DrawChooseTree(&grid_size_current[1][1]);
8949 DrawSetupScreen_Generic();
8951 PlayMenuSoundsAndMusic();
8954 void RedrawSetupScreenAfterFullscreenToggle(void)
8956 if (setup_mode == SETUP_MODE_GRAPHICS ||
8957 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8959 // update list selection from "setup.window_scaling_percent"
8960 execSetupGraphics_setWindowSizes(TRUE);
8966 void RedrawSetupScreenAfterScreenRotation(int nr)
8970 if (setup_mode == SETUP_MODE_TOUCH)
8972 // update virtual button settings (depending on screen orientation)
8975 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8977 // save already configured virtual buttons
8978 for (x = 0; x < MAX_GRID_XSIZE; x++)
8979 for (y = 0; y < MAX_GRID_YSIZE; y++)
8980 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8984 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8986 if (setup_mode == SETUP_MODE_INPUT)
8987 HandleSetupScreen_Input(mx, my, dx, dy, button);
8988 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8989 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8990 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8991 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8992 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8993 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8994 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8995 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8996 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8997 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8998 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8999 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9000 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9001 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9002 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9003 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9004 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9005 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9006 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9007 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9008 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9009 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9010 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9011 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9012 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9013 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9014 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9015 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9016 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9017 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9018 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9019 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9020 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9021 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9022 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9023 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9024 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9025 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9026 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9027 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9028 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9029 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9031 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9034 void HandleGameActions(void)
9036 if (setup.ask_on_game_over)
9039 if (game.restart_game_message != NULL)
9041 RequestRestartGame(game.restart_game_message);
9046 if (game_status != GAME_MODE_PLAYING)
9049 GameActions(); // main game loop
9051 if (tape.auto_play && !tape.playing)
9052 AutoPlayTapesContinue(); // continue automatically playing next tape
9056 // ---------- new screen button stuff --------------------------------------
9060 int gfx_unpressed, gfx_pressed;
9061 struct MenuPosInfo *pos;
9062 boolean *check_value;
9065 unsigned int event_mask;
9066 boolean is_touch_button;
9068 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9071 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
9072 &menu.main.button.prev_level, NULL,
9073 SCREEN_CTRL_ID_PREV_LEVEL,
9075 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9076 FALSE, "previous level"
9079 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
9080 &menu.main.button.next_level, NULL,
9081 SCREEN_CTRL_ID_NEXT_LEVEL,
9083 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9087 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
9088 &menu.main.button.first_level, NULL,
9089 SCREEN_CTRL_ID_FIRST_LEVEL,
9092 FALSE, "first level"
9095 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
9096 &menu.main.button.last_level, NULL,
9097 SCREEN_CTRL_ID_LAST_LEVEL,
9103 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
9104 &menu.main.button.level_number, NULL,
9105 SCREEN_CTRL_ID_LEVEL_NUMBER,
9108 FALSE, "level number"
9111 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
9112 &menu.setup.button.prev_player, NULL,
9113 SCREEN_CTRL_ID_PREV_PLAYER,
9115 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9116 FALSE, "previous player"
9119 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
9120 &menu.setup.button.next_player, NULL,
9121 SCREEN_CTRL_ID_NEXT_PLAYER,
9123 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9124 FALSE, "next player"
9127 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
9128 &menu.main.button.insert_solution, NULL,
9129 SCREEN_CTRL_ID_INSERT_SOLUTION,
9130 SCREEN_MASK_MAIN_HAS_SOLUTION,
9132 FALSE, "insert solution tape"
9135 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
9136 &menu.main.button.play_solution, NULL,
9137 SCREEN_CTRL_ID_PLAY_SOLUTION,
9138 SCREEN_MASK_MAIN_HAS_SOLUTION,
9140 FALSE, "play solution tape"
9143 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
9144 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9145 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9147 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9148 FALSE, "switch ECS/AGA chipset"
9151 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9152 &menu.setup.button.touch_back, NULL,
9153 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9156 TRUE, "previous page"
9159 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
9160 &menu.setup.button.touch_next, NULL,
9161 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9167 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9168 &menu.setup.button.touch_back2, NULL,
9169 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9172 TRUE, "previous page"
9175 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9176 &menu.setup.button.touch_next2, NULL,
9177 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9186 int gfx_unpressed, gfx_pressed;
9190 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9193 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9194 -1, -1, // these values are not constant, but can change at runtime
9195 SCREEN_CTRL_ID_SCROLL_UP,
9199 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9200 -1, -1, // these values are not constant, but can change at runtime
9201 SCREEN_CTRL_ID_SCROLL_DOWN,
9208 int gfx_unpressed, gfx_pressed;
9214 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9217 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9218 -1, -1, // these values are not constant, but can change at runtime
9219 -1, -1, // these values are not constant, but can change at runtime
9220 GD_TYPE_SCROLLBAR_VERTICAL,
9221 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9222 "scroll level series vertically"
9234 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9237 IMG_SETUP_INPUT_TEXT,
9238 SCREEN_CTRL_ID_NETWORK_SERVER,
9239 -1, -1, // these values are not constant, but can change at runtime
9240 MAX_SETUP_TEXT_INPUT_LEN,
9241 network_server_hostname,
9242 "Network Server Hostname / IP"
9246 static void CreateScreenMenubuttons(void)
9248 struct GadgetInfo *gi;
9249 unsigned int event_mask;
9252 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9254 struct MenuPosInfo *pos = menubutton_info[i].pos;
9255 boolean is_touch_button = menubutton_info[i].is_touch_button;
9256 boolean is_check_button = menubutton_info[i].check_value != NULL;
9257 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9258 int gfx_unpressed, gfx_pressed;
9259 int x, y, width, height;
9260 int gd_x1, gd_x2, gd_y1, gd_y2;
9261 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9262 int id = menubutton_info[i].gadget_id;
9263 int type = GD_TYPE_NORMAL_BUTTON;
9264 boolean checked = FALSE;
9266 event_mask = menubutton_info[i].event_mask;
9268 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9269 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9271 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9272 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9274 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9275 gfx_pressed = menubutton_info[i].gfx_pressed;
9276 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9277 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9278 gd_x1 = graphic_info[gfx_unpressed].src_x;
9279 gd_y1 = graphic_info[gfx_unpressed].src_y;
9280 gd_x2 = graphic_info[gfx_pressed].src_x;
9281 gd_y2 = graphic_info[gfx_pressed].src_y;
9287 if (is_touch_button)
9289 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9290 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9293 if (is_check_button)
9295 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9296 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9297 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9298 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9300 type = GD_TYPE_CHECK_BUTTON;
9301 checked = *menubutton_info[i].check_value;
9304 gi = CreateGadget(GDI_CUSTOM_ID, id,
9305 GDI_CUSTOM_TYPE_ID, i,
9306 GDI_IMAGE_ID, gfx_unpressed,
9307 GDI_INFO_TEXT, menubutton_info[i].infotext,
9313 GDI_STATE, GD_BUTTON_UNPRESSED,
9314 GDI_CHECKED, checked,
9315 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9316 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9317 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9318 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9319 GDI_DIRECT_DRAW, FALSE,
9320 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9321 GDI_EVENT_MASK, event_mask,
9322 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9326 Fail("cannot create gadget");
9328 screen_gadget[id] = gi;
9332 static void CreateScreenScrollbuttons(void)
9334 struct GadgetInfo *gi;
9335 unsigned int event_mask;
9338 // these values are not constant, but can change at runtime
9339 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9340 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9341 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9342 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9344 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9346 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9347 int gfx_unpressed, gfx_pressed;
9348 int x, y, width, height;
9349 int gd_x1, gd_x2, gd_y1, gd_y2;
9350 int id = scrollbutton_info[i].gadget_id;
9352 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9354 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9355 y = mSY + scrollbutton_info[i].y;
9356 width = SC_SCROLLBUTTON_XSIZE;
9357 height = SC_SCROLLBUTTON_YSIZE;
9359 // correct scrollbar position if placed outside menu (playfield) area
9360 if (x > SX + SC_SCROLL_UP_XPOS)
9361 x = SX + SC_SCROLL_UP_XPOS;
9363 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9364 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9365 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9367 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9368 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9369 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9370 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9371 gd_x1 = graphic_info[gfx_unpressed].src_x;
9372 gd_y1 = graphic_info[gfx_unpressed].src_y;
9373 gd_x2 = graphic_info[gfx_pressed].src_x;
9374 gd_y2 = graphic_info[gfx_pressed].src_y;
9376 gi = CreateGadget(GDI_CUSTOM_ID, id,
9377 GDI_CUSTOM_TYPE_ID, i,
9378 GDI_IMAGE_ID, gfx_unpressed,
9379 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9384 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9385 GDI_STATE, GD_BUTTON_UNPRESSED,
9386 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9387 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9388 GDI_DIRECT_DRAW, FALSE,
9389 GDI_EVENT_MASK, event_mask,
9390 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9394 Fail("cannot create gadget");
9396 screen_gadget[id] = gi;
9400 static void CreateScreenScrollbars(void)
9404 // these values are not constant, but can change at runtime
9405 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9406 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9407 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9408 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9410 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9412 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9413 int gfx_unpressed, gfx_pressed;
9414 int x, y, width, height;
9415 int gd_x1, gd_x2, gd_y1, gd_y2;
9416 struct GadgetInfo *gi;
9417 int items_max, items_visible, item_position;
9418 unsigned int event_mask;
9419 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9420 int id = scrollbar_info[i].gadget_id;
9422 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9424 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9425 y = mSY + scrollbar_info[i].y;
9426 width = scrollbar_info[i].width;
9427 height = scrollbar_info[i].height;
9429 // correct scrollbar position if placed outside menu (playfield) area
9430 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9431 x = SX + SC_SCROLL_VERTICAL_XPOS;
9433 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9434 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9436 items_max = num_page_entries;
9437 items_visible = num_page_entries;
9440 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9441 gfx_pressed = scrollbar_info[i].gfx_pressed;
9442 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9443 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9444 gd_x1 = graphic_info[gfx_unpressed].src_x;
9445 gd_y1 = graphic_info[gfx_unpressed].src_y;
9446 gd_x2 = graphic_info[gfx_pressed].src_x;
9447 gd_y2 = graphic_info[gfx_pressed].src_y;
9449 gi = CreateGadget(GDI_CUSTOM_ID, id,
9450 GDI_CUSTOM_TYPE_ID, i,
9451 GDI_IMAGE_ID, gfx_unpressed,
9452 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9457 GDI_TYPE, scrollbar_info[i].type,
9458 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9459 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9460 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9461 GDI_WHEEL_AREA_X, SX,
9462 GDI_WHEEL_AREA_Y, SY,
9463 GDI_WHEEL_AREA_WIDTH, SXSIZE,
9464 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9465 GDI_STATE, GD_BUTTON_UNPRESSED,
9466 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9467 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9468 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9469 GDI_DIRECT_DRAW, FALSE,
9470 GDI_EVENT_MASK, event_mask,
9471 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9475 Fail("cannot create gadget");
9477 screen_gadget[id] = gi;
9481 static void CreateScreenTextInputGadgets(void)
9485 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
9487 int graphic = textinput_info[i].graphic;
9488 struct GraphicInfo *gd = &graphic_info[graphic];
9489 int gd_x1 = gd->src_x;
9490 int gd_y1 = gd->src_y;
9491 int gd_x2 = gd->src_x + gd->active_xoffset;
9492 int gd_y2 = gd->src_y + gd->active_yoffset;
9493 struct GadgetInfo *gi;
9494 unsigned int event_mask;
9495 int id = textinput_info[i].gadget_id;
9496 int x = textinput_info[i].x;
9497 int y = textinput_info[i].y;
9499 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
9501 gi = CreateGadget(GDI_CUSTOM_ID, id,
9502 GDI_CUSTOM_TYPE_ID, i,
9503 GDI_INFO_TEXT, textinput_info[i].infotext,
9506 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
9507 GDI_TEXT_VALUE, textinput_info[i].value,
9508 GDI_TEXT_SIZE, textinput_info[i].size,
9509 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
9510 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
9511 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9512 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9513 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9514 GDI_DESIGN_WIDTH, gd->width,
9515 GDI_EVENT_MASK, event_mask,
9516 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9517 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
9521 Fail("cannot create gadget");
9523 screen_gadget[id] = gi;
9527 void CreateScreenGadgets(void)
9529 CreateScreenMenubuttons();
9531 CreateScreenScrollbuttons();
9532 CreateScreenScrollbars();
9534 CreateScreenTextInputGadgets();
9537 void FreeScreenGadgets(void)
9541 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
9542 FreeGadget(screen_gadget[i]);
9545 static void MapScreenMenuGadgets(int screen_mask)
9549 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9550 if (screen_mask & menubutton_info[i].screen_mask)
9551 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9554 static void UnmapScreenMenuGadgets(int screen_mask)
9558 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9560 if (screen_mask & menubutton_info[i].screen_mask)
9562 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9564 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
9565 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
9566 screen_gadget[menubutton_info[i].gadget_id]->y,
9567 screen_gadget[menubutton_info[i].gadget_id]->width,
9568 screen_gadget[menubutton_info[i].gadget_id]->height);
9573 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
9576 MapScreenMenuGadgets(screen_mask);
9578 UnmapScreenMenuGadgets(screen_mask);
9581 static void MapScreenGadgets(int num_entries)
9585 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
9588 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9589 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
9591 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9592 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
9595 static void MapScreenTreeGadgets(TreeInfo *ti)
9597 MapScreenGadgets(numTreeInfoInGroup(ti));
9600 static void HandleScreenGadgets(struct GadgetInfo *gi)
9602 int id = gi->custom_id;
9603 int button = gi->event.button;
9604 int step = (button == MB_LEFTBUTTON ? 1 :
9605 button == MB_MIDDLEBUTTON ? 5 :
9606 button == MB_RIGHTBUTTON ? 10 : 1);
9610 case SCREEN_CTRL_ID_PREV_LEVEL:
9611 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
9614 case SCREEN_CTRL_ID_NEXT_LEVEL:
9615 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
9618 case SCREEN_CTRL_ID_FIRST_LEVEL:
9619 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
9622 case SCREEN_CTRL_ID_LAST_LEVEL:
9623 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
9626 case SCREEN_CTRL_ID_LEVEL_NUMBER:
9627 CloseDoor(DOOR_CLOSE_2);
9628 SetGameStatus(GAME_MODE_LEVELNR);
9629 DrawChooseLevelNr();
9632 case SCREEN_CTRL_ID_PREV_PLAYER:
9633 HandleSetupScreen_Input_Player(step, -1);
9636 case SCREEN_CTRL_ID_NEXT_PLAYER:
9637 HandleSetupScreen_Input_Player(step, +1);
9640 case SCREEN_CTRL_ID_INSERT_SOLUTION:
9641 InsertSolutionTape();
9644 case SCREEN_CTRL_ID_PLAY_SOLUTION:
9648 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
9649 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
9653 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
9654 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
9655 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
9656 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
9657 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
9660 case SCREEN_CTRL_ID_SCROLL_UP:
9661 if (game_status == GAME_MODE_NAMES)
9662 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9663 else if (game_status == GAME_MODE_LEVELS)
9664 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9665 else if (game_status == GAME_MODE_LEVELNR)
9666 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9667 else if (game_status == GAME_MODE_SETUP)
9668 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9669 else if (game_status == GAME_MODE_INFO)
9670 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9673 case SCREEN_CTRL_ID_SCROLL_DOWN:
9674 if (game_status == GAME_MODE_NAMES)
9675 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9676 else if (game_status == GAME_MODE_LEVELS)
9677 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9678 else if (game_status == GAME_MODE_LEVELNR)
9679 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9680 else if (game_status == GAME_MODE_SETUP)
9681 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9682 else if (game_status == GAME_MODE_INFO)
9683 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9686 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
9687 if (game_status == GAME_MODE_NAMES)
9688 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9689 else if (game_status == GAME_MODE_LEVELS)
9690 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9691 else if (game_status == GAME_MODE_LEVELNR)
9692 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9693 else if (game_status == GAME_MODE_SETUP)
9694 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9695 else if (game_status == GAME_MODE_INFO)
9696 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9699 case SCREEN_CTRL_ID_NETWORK_SERVER:
9701 if (!strEqual(gi->textinput.value, ""))
9703 setString(&setup.network_server_hostname, gi->textinput.value);
9705 network.server_host = setup.network_server_hostname;
9709 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
9711 network.server_host = NULL;
9714 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
9715 network.server_host = NULL;
9717 execSetupGame_setNetworkServerText();
9729 void DumpScreenIdentifiers(void)
9733 Print("Active screen elements on current screen:\n");
9735 for (i = 0; main_controls[i].nr != -1; i++)
9737 struct MainControlInfo *mci = &main_controls[i];
9739 if (mci->button_graphic != -1)
9741 char *token = getTokenFromImageID(mci->button_graphic);
9743 Print("- '%s'\n", token);
9750 boolean DoScreenAction(int image_id)
9754 if (game_status != GAME_MODE_MAIN)
9757 for (i = 0; main_controls[i].nr != -1; i++)
9759 struct MainControlInfo *mci = &main_controls[i];
9760 struct MenuPosInfo *pos = mci->pos_button;
9762 if (mci->button_graphic == image_id)
9764 int x = mSX + pos->x;
9765 int y = mSY + pos->y;
9767 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
9776 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
9778 // get tree info node of newly added level or artwork set
9779 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
9780 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
9782 if (tree_node_new == NULL) // should not happen
9785 // if request dialog is active, do nothing
9786 if (game.request_active)
9789 if (game_status == GAME_MODE_MAIN &&
9790 tree_type == TREE_TYPE_LEVEL_DIR)
9792 // when adding new level set in main menu, select it as current level set
9794 // change current level set to newly added level set from zip file
9795 leveldir_current = tree_node_new;
9797 // change current level number to first level of newly added level set
9798 level_nr = leveldir_current->first_level;
9800 // redraw screen to reflect changed level set
9803 // save this level set and level number as last selected level set
9804 SaveLevelSetup_LastSeries();
9805 SaveLevelSetup_SeriesInfo();
9807 else if (game_status == GAME_MODE_LEVELS &&
9808 tree_type == TREE_TYPE_LEVEL_DIR)
9810 // when adding new level set in level set menu, set cursor and update screen
9812 leveldir_current = tree_node_new;
9814 DrawChooseTree(&leveldir_current);
9816 else if (game_status == GAME_MODE_SETUP)
9818 // when adding new artwork set in setup menu, set cursor and update screen
9820 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9821 tree_type == TREE_TYPE_GRAPHICS_DIR)
9823 artwork.gfx_current = tree_node_new;
9825 DrawChooseTree(&artwork.gfx_current);
9827 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9828 tree_type == TREE_TYPE_SOUNDS_DIR)
9830 artwork.snd_current = tree_node_new;
9832 DrawChooseTree(&artwork.snd_current);
9834 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9835 tree_type == TREE_TYPE_MUSIC_DIR)
9837 artwork.mus_current = tree_node_new;
9839 DrawChooseTree(&artwork.mus_current);
9844 static int UploadTapes(void)
9846 SetGameStatus(GAME_MODE_LOADING);
9848 FadeSetEnterScreen();
9849 FadeOut(REDRAW_ALL);
9851 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
9855 DrawInitTextHead("Uploading tapes");
9857 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
9858 global.autoplay_leveldir = "ALL";
9859 global.autoplay_all = TRUE;
9861 int num_tapes_uploaded = AutoPlayTapes();
9863 global.autoplay_mode = AUTOPLAY_MODE_NONE;
9864 global.autoplay_leveldir = NULL;
9865 global.autoplay_all = FALSE;
9867 SetGameStatus(GAME_MODE_MAIN);
9871 return num_tapes_uploaded;
9874 static boolean OfferUploadTapes(void)
9876 if (!Request("Upload all your tapes to the high score server now?", REQ_ASK))
9879 int num_tapes_uploaded = UploadTapes();
9882 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
9884 Request(message, REQ_CONFIRM);
9886 // after all tapes have been uploaded, remove entry from setup menu
9887 setup.provide_uploading_tapes = FALSE;
9891 return (num_tapes_uploaded > 0);
9894 void CheckUploadTapes(void)
9896 if (!setup.ask_for_uploading_tapes)
9899 if (directoryExists(getTapeDir(NULL)))
9901 boolean tapes_uploaded = OfferUploadTapes();
9903 if (!tapes_uploaded)
9904 Request("You can upload your tapes from the setup menu later!",
9909 // if tapes directory does not exist yet, never offer uploading all tapes
9910 setup.provide_uploading_tapes = FALSE;
9913 // after asking for uploading all tapes once, do not ask again
9914 setup.ask_for_uploading_tapes = FALSE;