1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_ENGINES 2
48 #define SETUP_MODE_EDITOR 3
49 #define SETUP_MODE_GRAPHICS 4
50 #define SETUP_MODE_SOUND 5
51 #define SETUP_MODE_ARTWORK 6
52 #define SETUP_MODE_INPUT 7
53 #define SETUP_MODE_TOUCH 8
54 #define SETUP_MODE_SHORTCUTS 9
55 #define SETUP_MODE_SHORTCUTS_1 10
56 #define SETUP_MODE_SHORTCUTS_2 11
57 #define SETUP_MODE_SHORTCUTS_3 12
58 #define SETUP_MODE_SHORTCUTS_4 13
59 #define SETUP_MODE_SHORTCUTS_5 14
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK 15
63 #define SETUP_MODE_CHOOSE_OTHER 16
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
67 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
68 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
69 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
70 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
71 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
72 #define SETUP_MODE_CHOOSE_RENDERING 23
73 #define SETUP_MODE_CHOOSE_VSYNC 24
74 #define SETUP_MODE_CHOOSE_GRAPHICS 25
75 #define SETUP_MODE_CHOOSE_SOUNDS 26
76 #define SETUP_MODE_CHOOSE_MUSIC 27
77 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
78 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
79 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
80 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
81 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
83 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
84 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
85 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
86 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
87 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
88 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
90 #define MAX_SETUP_MODES 40
92 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
94 // setup screen titles
95 #define STR_SETUP_MAIN "Setup"
96 #define STR_SETUP_GAME "Game & Menu"
97 #define STR_SETUP_ENGINES "Game Engines"
98 #define STR_SETUP_EDITOR "Editor"
99 #define STR_SETUP_GRAPHICS "Graphics"
100 #define STR_SETUP_SOUND "Sound & Music"
101 #define STR_SETUP_ARTWORK "Custom Artwork"
102 #define STR_SETUP_INPUT "Input Devices"
103 #define STR_SETUP_TOUCH "Touch Controls"
104 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
105 #define STR_SETUP_EXIT "Exit"
106 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
108 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
109 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
110 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
111 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
112 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
113 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
114 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
115 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
116 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
117 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
118 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
119 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
120 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
121 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
122 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
125 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
126 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
128 // other screen text constants
129 #define STR_CHOOSE_TREE_EDIT "Edit"
130 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
131 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
133 // for input setup functions
134 #define SETUPINPUT_SCREEN_POS_START 0
135 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
136 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
137 #define SETUPINPUT_SCREEN_POS_END 13
139 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
140 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
142 #define MAX_SETUP_TEXT_INPUT_LEN 28
144 // for various menu stuff
145 #define MENU_SCREEN_START_XPOS 1
146 #define MENU_SCREEN_START_YPOS 2
147 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
148 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
149 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
150 #define MENU_TITLE1_YPOS 8
151 #define MENU_TITLE2_YPOS 46
152 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
153 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
154 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
155 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
156 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
157 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
158 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
159 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
160 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
161 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
162 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
163 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
164 MENU_INFO_FONT_TITLE))
165 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
166 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
167 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
168 MENU_SCREEN_INFO_YSTART2 - \
170 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
171 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
172 MENU_SCREEN_INFO_YSTEP)
173 #define NUM_INFO_ELEMENTS_FROM_CONF \
174 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
175 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
176 MAX_MENU_ENTRIES_ON_SCREEN)
177 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
178 MAX_INFO_ELEMENTS_ON_SCREEN), \
179 NUM_INFO_ELEMENTS_FROM_CONF)
180 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
181 #define MAX_MENU_TEXT_LENGTH_BIG 13
182 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
184 // screen gadget identifiers
185 #define SCREEN_CTRL_ID_PREV_LEVEL 0
186 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
187 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
188 #define SCREEN_CTRL_ID_LAST_LEVEL 3
189 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
190 #define SCREEN_CTRL_ID_PREV_PLAYER 5
191 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
192 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
193 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
194 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 9
195 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 10
196 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 11
197 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
198 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
199 #define SCREEN_CTRL_ID_SCROLL_UP 14
200 #define SCREEN_CTRL_ID_SCROLL_DOWN 15
201 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 16
202 #define SCREEN_CTRL_ID_NETWORK_SERVER 17
204 #define NUM_SCREEN_GADGETS 18
206 #define NUM_SCREEN_MENUBUTTONS 14
207 #define NUM_SCREEN_SCROLLBUTTONS 2
208 #define NUM_SCREEN_SCROLLBARS 1
209 #define NUM_SCREEN_TEXTINPUT 1
211 #define SCREEN_MASK_MAIN (1 << 0)
212 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
213 #define SCREEN_MASK_INPUT (1 << 2)
214 #define SCREEN_MASK_TOUCH (1 << 3)
215 #define SCREEN_MASK_TOUCH2 (1 << 4)
217 // graphic position and size values for buttons and scrollbars
218 #define SC_MENUBUTTON_XSIZE TILEX
219 #define SC_MENUBUTTON_YSIZE TILEY
221 #define SC_SCROLLBUTTON_XSIZE TILEX
222 #define SC_SCROLLBUTTON_YSIZE TILEY
224 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
226 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
227 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
228 SC_SCROLLBUTTON_YSIZE)
230 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
231 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
233 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
234 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
235 SC_SCROLLBUTTON_YSIZE)
237 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
238 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
239 SC_SCROLL_VERTICAL_YSIZE)
241 #define SC_BORDER_SIZE 14
244 // forward declarations of internal functions
245 static void HandleScreenGadgets(struct GadgetInfo *);
246 static void HandleSetupScreen_Generic(int, int, int, int, int);
247 static void HandleSetupScreen_Input(int, int, int, int, int);
248 static void CustomizeKeyboard(int);
249 static void ConfigureJoystick(int);
250 static void ConfigureVirtualButtons(void);
251 static void execSetupGame(void);
252 static void execSetupEngines(void);
253 static void execSetupGraphics(void);
254 static void execSetupSound(void);
255 static void execSetupTouch(void);
256 static void execSetupArtwork(void);
257 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
259 static void DrawChoosePlayerName(void);
260 static void DrawChooseLevelSet(void);
261 static void DrawChooseLevelNr(void);
262 static void DrawInfoScreen(void);
263 static void DrawSetupScreen(void);
264 static void DrawTypeName(void);
266 static void DrawInfoScreen_NotAvailable(char *, char *);
267 static void DrawInfoScreen_HelpAnim(int, int, boolean);
268 static void DrawInfoScreen_HelpText(int, int, int, int);
269 static void HandleInfoScreen_Main(int, int, int, int, int);
270 static void HandleInfoScreen_TitleScreen(int);
271 static void HandleInfoScreen_Elements(int);
272 static void HandleInfoScreen_Music(int);
273 static void HandleInfoScreen_Credits(int);
274 static void HandleInfoScreen_Program(int);
275 static void HandleInfoScreen_Version(int);
277 static void ModifyGameSpeedIfNeeded(void);
278 static void DisableVsyncIfNeeded(void);
280 static void MapScreenMenuGadgets(int);
281 static void UnmapScreenMenuGadgets(int);
282 static void MapScreenGadgets(int);
283 static void MapScreenTreeGadgets(TreeInfo *);
285 static void UpdateScreenMenuGadgets(int, boolean);
287 static boolean OfferUploadTapes(void);
288 static void execOfferUploadTapes(void);
290 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
292 static int info_mode = INFO_MODE_MAIN;
293 static int setup_mode = SETUP_MODE_MAIN;
295 static TreeInfo *window_sizes = NULL;
296 static TreeInfo *window_size_current = NULL;
298 static TreeInfo *scaling_types = NULL;
299 static TreeInfo *scaling_type_current = NULL;
301 static TreeInfo *rendering_modes = NULL;
302 static TreeInfo *rendering_mode_current = NULL;
304 static TreeInfo *vsync_modes = NULL;
305 static TreeInfo *vsync_mode_current = NULL;
307 static TreeInfo *scroll_delays = NULL;
308 static TreeInfo *scroll_delay_current = NULL;
310 static TreeInfo *snapshot_modes = NULL;
311 static TreeInfo *snapshot_mode_current = NULL;
313 static TreeInfo *scores_types = NULL;
314 static TreeInfo *scores_type_current = NULL;
316 static TreeInfo *game_speeds_normal = NULL;
317 static TreeInfo *game_speeds_extended = NULL;
318 static TreeInfo *game_speeds = NULL;
319 static TreeInfo *game_speed_current = NULL;
321 static TreeInfo *volumes_simple = NULL;
322 static TreeInfo *volume_simple_current = NULL;
324 static TreeInfo *volumes_loops = NULL;
325 static TreeInfo *volume_loops_current = NULL;
327 static TreeInfo *volumes_music = NULL;
328 static TreeInfo *volume_music_current = NULL;
330 static TreeInfo *touch_controls = NULL;
331 static TreeInfo *touch_control_current = NULL;
333 static TreeInfo *move_distances = NULL;
334 static TreeInfo *move_distance_current = NULL;
336 static TreeInfo *drop_distances = NULL;
337 static TreeInfo *drop_distance_current = NULL;
339 static TreeInfo *transparencies = NULL;
340 static TreeInfo *transparency_current = NULL;
342 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
343 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
345 static TreeInfo *player_name = NULL;
346 static TreeInfo *player_name_current = NULL;
348 static TreeInfo *level_number = NULL;
349 static TreeInfo *level_number_current = NULL;
351 static struct ValueTextInfo window_sizes_list[] =
356 { 100, "100 % (Default)" },
369 static struct StringValueTextInfo scaling_types_list[] =
371 { SCALING_QUALITY_NEAREST, "Off" },
372 { SCALING_QUALITY_LINEAR, "Linear" },
373 { SCALING_QUALITY_BEST, "Anisotropic" },
378 static struct StringValueTextInfo rendering_modes_list[] =
380 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
381 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
383 // this mode may work under certain conditions, but does not work on Windows
384 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
386 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
391 static struct StringValueTextInfo vsync_modes_list[] =
393 { STR_VSYNC_MODE_OFF, "Off" },
394 { STR_VSYNC_MODE_NORMAL, "Normal" },
395 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
400 static struct StringValueTextInfo scores_types_list[] =
402 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
403 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
404 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
409 static struct ValueTextInfo game_speeds_list_normal[] =
420 static struct ValueTextInfo game_speeds_list_extended[] =
422 { 1000, "1 fps (Extremely Slow)" },
427 { 29, "35 fps (Original Supaplex)" },
429 { 20, "50 fps (=== Normal Speed ===)" },
430 { 16, "60 fps (60 Hz VSync Speed)" },
431 { 14, "70 fps (Maximum Supaplex)" },
435 { 1, "1000 fps (Extremely Fast)" },
440 static struct ValueTextInfo *game_speeds_list;
442 static struct ValueTextInfo scroll_delays_list[] =
444 { 0, "0 Tiles (No Scroll Delay)" },
447 { 3, "3 Tiles (Default)" },
452 { 8, "8 Tiles (Maximum Scroll Delay)"},
457 static struct StringValueTextInfo snapshot_modes_list[] =
459 { STR_SNAPSHOT_MODE_OFF, "Off" },
460 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
461 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
462 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
467 static struct ValueTextInfo volumes_list[] =
487 static struct StringValueTextInfo touch_controls_list[] =
489 { TOUCH_CONTROL_OFF, "Off" },
490 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
491 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
492 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
497 static struct ValueTextInfo distances_list[] =
512 static struct ValueTextInfo transparencies_list[] =
514 { 0, "0 % (Opaque)" },
524 { 100, "100 % (Invisible)" },
529 static struct ValueTextInfo grid_sizes_list[] =
565 static int align_xoffset = 0;
566 static int align_yoffset = 0;
568 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
569 (s) <= GAME_MODE_SETUP ? (s) : \
570 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
572 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
573 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
575 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
576 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
577 (i) <= INFO_MODE_LEVELSET ? (i) : \
580 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
581 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
582 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
583 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
584 SETUP_MODE_CHOOSE_ARTWORK : \
585 SETUP_MODE_CHOOSE_OTHER)
587 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
588 menu.draw_xoffset[GAME_MODE_INFO] : \
589 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
590 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
591 menu.draw_yoffset[GAME_MODE_INFO] : \
592 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
593 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
594 menu.extra_spacing[GAME_MODE_INFO] : \
595 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
597 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
598 menu.draw_xoffset[GAME_MODE_SETUP] : \
599 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
600 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
601 menu.draw_yoffset[GAME_MODE_SETUP] : \
602 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
603 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
604 menu.extra_spacing[GAME_MODE_SETUP] : \
605 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
607 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
608 DRAW_XOFFSET_INFO(info_mode) : \
609 (s) == GAME_MODE_SETUP ? \
610 DRAW_XOFFSET_SETUP(setup_mode) : \
611 menu.draw_xoffset[DRAW_MODE(s)])
612 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
613 DRAW_YOFFSET_INFO(info_mode) : \
614 (s) == GAME_MODE_SETUP ? \
615 DRAW_YOFFSET_SETUP(setup_mode) : \
616 menu.draw_yoffset[DRAW_MODE(s)])
617 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
618 EXTRA_SPACING_INFO(info_mode) : \
619 (s) == GAME_MODE_SETUP ? \
620 EXTRA_SPACING_SETUP(setup_mode) : \
621 menu.extra_spacing[DRAW_MODE(s)])
623 #define mSX (SX + DRAW_XOFFSET(game_status))
624 #define mSY (SY + DRAW_YOFFSET(game_status))
626 #define amSX (mSX + align_xoffset)
627 #define amSY (mSY + align_yoffset)
629 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
630 menu.list_size[game_status] : \
631 MAX_MENU_ENTRIES_ON_SCREEN)
633 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
634 NUM_MENU_ENTRIES_ON_SCREEN)
637 // title display and control definitions
639 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
640 2 * MAX_NUM_TITLE_MESSAGES)
642 #define NO_DIRECT_LEVEL_SELECT (-1)
645 static int num_title_screens = 0;
647 struct TitleControlInfo
656 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
658 // main menu display and control definitions
660 #define MAIN_CONTROL_NAME 0
661 #define MAIN_CONTROL_LEVELS 1
662 #define MAIN_CONTROL_SCORES 2
663 #define MAIN_CONTROL_EDITOR 3
664 #define MAIN_CONTROL_INFO 4
665 #define MAIN_CONTROL_GAME 5
666 #define MAIN_CONTROL_SETUP 6
667 #define MAIN_CONTROL_QUIT 7
668 #define MAIN_CONTROL_PREV_LEVEL 8
669 #define MAIN_CONTROL_NEXT_LEVEL 9
670 #define MAIN_CONTROL_FIRST_LEVEL 10
671 #define MAIN_CONTROL_LAST_LEVEL 11
672 #define MAIN_CONTROL_LEVEL_NUMBER 12
673 #define MAIN_CONTROL_LEVEL_INFO_1 13
674 #define MAIN_CONTROL_LEVEL_INFO_2 14
675 #define MAIN_CONTROL_LEVEL_NAME 15
676 #define MAIN_CONTROL_LEVEL_AUTHOR 16
677 #define MAIN_CONTROL_LEVEL_YEAR 17
678 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
679 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
680 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
681 #define MAIN_CONTROL_TITLE_1 21
682 #define MAIN_CONTROL_TITLE_2 22
683 #define MAIN_CONTROL_TITLE_3 23
685 static char str_main_text_name[10];
686 static char str_main_text_first_level[10];
687 static char str_main_text_last_level[10];
688 static char str_main_text_level_number[10];
690 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
692 static char *main_text_name = str_main_text_name;
693 static char *main_text_first_level = str_main_text_first_level;
694 static char *main_text_last_level = str_main_text_last_level;
695 static char *main_text_level_number = str_main_text_level_number;
696 static char *main_text_levels = "Levelset";
697 static char *main_text_scores = "Hall Of Fame";
698 static char *main_text_editor = "Level Creator";
699 static char *main_text_info = "Info Screen";
700 static char *main_text_game = "Start Game";
701 static char *main_text_setup = "Setup";
702 static char *main_text_quit = "Quit";
703 static char *main_text_level_name = level.name;
704 static char *main_text_level_author = level.author;
705 static char *main_text_level_year = NULL;
706 static char *main_text_level_imported_from = NULL;
707 static char *main_text_level_imported_by = NULL;
708 static char *main_text_level_tested_by = NULL;
709 static char *main_text_title_1 = NULL;
710 static char *main_text_title_2 = NULL;
711 static char *main_text_title_3 = NULL;
713 extern char debug_xsn_mode[];
715 struct MainControlInfo
719 struct MenuPosInfo *pos_button;
722 struct TextPosInfo *pos_text;
725 struct TextPosInfo *pos_input;
729 static struct MainControlInfo main_controls[] =
733 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
734 &menu.main.text.name, &main_text_name,
735 &menu.main.input.name, &setup.player_name,
739 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
740 &menu.main.text.levels, &main_text_levels,
745 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
746 &menu.main.text.scores, &main_text_scores,
751 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
752 &menu.main.text.editor, &main_text_editor,
757 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
758 &menu.main.text.info, &main_text_info,
763 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
764 &menu.main.text.game, &main_text_game,
769 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
770 &menu.main.text.setup, &main_text_setup,
775 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
776 &menu.main.text.quit, &main_text_quit,
780 MAIN_CONTROL_PREV_LEVEL,
786 MAIN_CONTROL_NEXT_LEVEL,
792 MAIN_CONTROL_FIRST_LEVEL,
794 &menu.main.text.first_level, &main_text_first_level,
798 MAIN_CONTROL_LAST_LEVEL,
800 &menu.main.text.last_level, &main_text_last_level,
804 MAIN_CONTROL_LEVEL_NUMBER,
806 &menu.main.text.level_number, &main_text_level_number,
810 MAIN_CONTROL_LEVEL_INFO_1,
812 &menu.main.text.level_info_1, NULL,
816 MAIN_CONTROL_LEVEL_INFO_2,
818 &menu.main.text.level_info_2, NULL,
822 MAIN_CONTROL_LEVEL_NAME,
824 &menu.main.text.level_name, &main_text_level_name,
828 MAIN_CONTROL_LEVEL_AUTHOR,
830 &menu.main.text.level_author, &main_text_level_author,
834 MAIN_CONTROL_LEVEL_YEAR,
836 &menu.main.text.level_year, &main_text_level_year,
840 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
842 &menu.main.text.level_imported_from, &main_text_level_imported_from,
846 MAIN_CONTROL_LEVEL_IMPORTED_BY,
848 &menu.main.text.level_imported_by, &main_text_level_imported_by,
852 MAIN_CONTROL_LEVEL_TESTED_BY,
854 &menu.main.text.level_tested_by, &main_text_level_tested_by,
858 MAIN_CONTROL_TITLE_1,
860 &menu.main.text.title_1, &main_text_title_1,
864 MAIN_CONTROL_TITLE_2,
866 &menu.main.text.title_2, &main_text_title_2,
870 MAIN_CONTROL_TITLE_3,
872 &menu.main.text.title_3, &main_text_title_3,
885 static int getTitleScreenGraphic(int nr, boolean initial)
887 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
890 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
892 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
896 static int getTitleScreenGameMode(boolean initial)
898 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
902 static int getTitleMessageGameMode(boolean initial)
904 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
907 static int getTitleAnimMode(struct TitleControlInfo *tci)
909 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
911 return base + tci->local_nr;
915 static int getTitleScreenBackground(boolean initial)
917 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
922 static int getTitleMessageBackground(int nr, boolean initial)
924 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
928 static int getTitleBackground(int nr, boolean initial, boolean is_image)
930 int base = (is_image ?
931 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
932 IMG_BACKGROUND_TITLESCREEN_1) :
933 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
934 IMG_BACKGROUND_TITLEMESSAGE_1));
935 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
936 IMG_BACKGROUND_TITLE);
937 int graphic_local = base + nr;
939 if (graphic_info[graphic_local].bitmap != NULL)
940 return graphic_local;
942 if (graphic_info[graphic_global].bitmap != NULL)
943 return graphic_global;
945 return IMG_UNDEFINED;
948 static int getTitleSound(struct TitleControlInfo *tci)
950 boolean is_image = tci->is_image;
951 int initial = tci->initial;
952 int nr = tci->local_nr;
953 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
954 int base = (is_image ?
955 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
956 SND_BACKGROUND_TITLESCREEN_1) :
957 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
958 SND_BACKGROUND_TITLEMESSAGE_1));
959 int sound_global = menu.sound[mode];
960 int sound_local = base + nr;
963 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
964 nr, initial, is_image,
965 sound_global, getSoundListEntry(sound_global)->filename,
966 sound_local, getSoundListEntry(sound_local)->filename);
969 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
972 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
975 return SND_UNDEFINED;
978 static int getTitleMusic(struct TitleControlInfo *tci)
980 boolean is_image = tci->is_image;
981 int initial = tci->initial;
982 int nr = tci->local_nr;
983 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
984 int base = (is_image ?
985 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
986 MUS_BACKGROUND_TITLESCREEN_1) :
987 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
988 MUS_BACKGROUND_TITLEMESSAGE_1));
989 int music_global = menu.music[mode];
990 int music_local = base + nr;
993 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
994 nr, initial, is_image,
995 music_global, getMusicListEntry(music_global)->filename,
996 music_local, getMusicListEntry(music_local)->filename);
999 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1002 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1003 return music_global;
1005 return MUS_UNDEFINED;
1008 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1010 boolean is_image = tci->is_image;
1011 boolean initial = tci->initial;
1012 boolean first = tci->first;
1013 int nr = tci->local_nr;
1014 struct TitleMessageInfo tmi;
1015 struct TitleFadingInfo ti;
1017 tmi = (is_image ? (initial ? (first ?
1018 titlescreen_initial_first[nr] :
1019 titlescreen_initial[nr])
1021 titlescreen_first[nr] :
1023 : (initial ? (first ?
1024 titlemessage_initial_first[nr] :
1025 titlemessage_initial[nr])
1027 titlemessage_first[nr] :
1028 titlemessage[nr])));
1030 ti.fade_mode = tmi.fade_mode;
1031 ti.fade_delay = tmi.fade_delay;
1032 ti.post_delay = tmi.post_delay;
1033 ti.auto_delay = tmi.auto_delay;
1034 ti.auto_delay_unit = tmi.auto_delay_unit;
1039 static int compareTitleControlInfo(const void *object1, const void *object2)
1041 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1042 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1045 if (tci1->initial != tci2->initial)
1046 compare_result = (tci1->initial ? -1 : +1);
1047 else if (tci1->sort_priority != tci2->sort_priority)
1048 compare_result = tci1->sort_priority - tci2->sort_priority;
1049 else if (tci1->is_image != tci2->is_image)
1050 compare_result = (tci1->is_image ? -1 : +1);
1052 compare_result = tci1->local_nr - tci2->local_nr;
1054 return compare_result;
1057 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1059 int nr, int sort_priority)
1061 title_controls[num_title_screens].is_image = is_image;
1062 title_controls[num_title_screens].initial = initial;
1063 title_controls[num_title_screens].local_nr = nr;
1064 title_controls[num_title_screens].sort_priority = sort_priority;
1066 title_controls[num_title_screens].first = FALSE; // will be set later
1068 num_title_screens++;
1071 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1075 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1077 int graphic = getTitleScreenGraphic(i, initial);
1078 Bitmap *bitmap = graphic_info[graphic].bitmap;
1079 int sort_priority = graphic_info[graphic].sort_priority;
1082 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1085 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1087 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1088 char *filename = getLevelSetTitleMessageFilename(i, initial);
1089 int sort_priority = tmi->sort_priority;
1091 if (filename != NULL)
1092 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1096 static void InitializeTitleControls(boolean show_title_initial)
1098 num_title_screens = 0;
1100 // 1st step: initialize title screens for game start (only when starting)
1101 if (show_title_initial)
1102 InitializeTitleControls_CheckTitleInfo(TRUE);
1104 // 2nd step: initialize title screens for current level set
1105 InitializeTitleControls_CheckTitleInfo(FALSE);
1107 // sort title screens according to sort_priority and title number
1108 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1109 compareTitleControlInfo);
1111 // mark first title screen
1112 title_controls[0].first = TRUE;
1115 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1117 return (pos != NULL && pos->x != -1 && pos->y != -1);
1120 static boolean visibleTextPos(struct TextPosInfo *pos)
1122 return (pos != NULL && pos->x != -1 && pos->y != -1);
1125 static void InitializeMainControls(void)
1127 boolean local_team_mode = (!network.enabled && setup.team_mode);
1130 // set main control text values to dynamically determined values
1131 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1133 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1134 menu.main.text.first_level.size));
1135 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1136 menu.main.text.last_level.size));
1137 strcpy(main_text_level_number, int2str(level_nr,
1138 menu.main.text.level_number.size));
1140 main_text_level_year = leveldir_current->year;
1141 main_text_level_imported_from = leveldir_current->imported_from;
1142 main_text_level_imported_by = leveldir_current->imported_by;
1143 main_text_level_tested_by = leveldir_current->tested_by;
1145 main_text_title_1 = getConfigProgramTitleString();
1146 main_text_title_2 = getConfigProgramCopyrightString();
1147 main_text_title_3 = getConfigProgramCompanyString();
1149 // set main control screen positions to dynamically determined values
1150 for (i = 0; main_controls[i].nr != -1; i++)
1152 struct MainControlInfo *mci = &main_controls[i];
1154 struct MenuPosInfo *pos_button = mci->pos_button;
1155 struct TextPosInfo *pos_text = mci->pos_text;
1156 struct TextPosInfo *pos_input = mci->pos_input;
1157 char *text = (mci->text ? *mci->text : NULL);
1158 char *input = (mci->input ? *mci->input : NULL);
1159 int button_graphic = mci->button_graphic;
1160 int font_text = (pos_text ? pos_text->font : -1);
1161 int font_input = (pos_input ? pos_input->font : -1);
1163 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1164 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1165 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1166 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1167 int text_chars = (text != NULL ? strlen(text) : 0);
1168 int input_chars = (input != NULL ? strlen(input) : 0);
1171 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1173 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1174 int text_width = font_text_width * text_chars;
1175 int text_height = font_text_height;
1176 int input_width = font_input_width * input_chars;
1177 int input_height = font_input_height;
1179 if (nr == MAIN_CONTROL_NAME)
1181 menu.main.input.name.width = input_width;
1182 menu.main.input.name.height = input_height;
1185 if (pos_button != NULL) // (x/y may be -1/-1 here)
1187 pos_button->width = button_width;
1188 pos_button->height = button_height;
1191 if (pos_text != NULL) // (x/y may be -1/-1 here)
1193 // calculate text size -- needed for text alignment
1194 boolean calculate_text_size = (text != NULL);
1196 if (pos_text->width == -1 || calculate_text_size)
1197 pos_text->width = text_width;
1198 if (pos_text->height == -1 || calculate_text_size)
1199 pos_text->height = text_height;
1201 if (visibleMenuPos(pos_button))
1203 if (pos_text->x == -1)
1204 pos_text->x = pos_button->x + pos_button->width;
1205 if (pos_text->y == -1)
1207 pos_button->y + (pos_button->height - pos_text->height) / 2;
1211 if (pos_input != NULL) // (x/y may be -1/-1 here)
1213 if (visibleTextPos(pos_text))
1215 if (pos_input->x == -1)
1216 pos_input->x = pos_text->x + pos_text->width;
1217 if (pos_input->y == -1)
1218 pos_input->y = pos_text->y;
1221 if (pos_input->width == -1)
1222 pos_input->width = input_width;
1223 if (pos_input->height == -1)
1224 pos_input->height = input_height;
1229 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1230 int graphic, boolean pressed)
1232 struct GraphicInfo *g = &graphic_info[graphic];
1235 int xoffset = (pressed ? g->pressed_xoffset : 0);
1236 int yoffset = (pressed ? g->pressed_yoffset : 0);
1238 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1240 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1241 g->width, g->height, dst_x, dst_y);
1244 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1245 boolean active_input,
1246 boolean pressed_button)
1250 for (i = 0; main_controls[i].nr != -1; i++)
1252 struct MainControlInfo *mci = &main_controls[i];
1254 if (mci->nr == nr || nr == -1)
1256 struct MenuPosInfo *pos_button = mci->pos_button;
1257 struct TextPosInfo *pos_text = mci->pos_text;
1258 struct TextPosInfo *pos_input = mci->pos_input;
1259 char *text = (mci->text ? *mci->text : NULL);
1260 char *input = (mci->input ? *mci->input : NULL);
1261 int button_graphic = mci->button_graphic;
1262 int font_text = (pos_text ? pos_text->font : -1);
1263 int font_input = (pos_input ? pos_input->font : -1);
1267 button_graphic = BUTTON_ACTIVE(button_graphic);
1268 font_text = FONT_ACTIVE(font_text);
1273 font_input = FONT_ACTIVE(font_input);
1276 if (visibleMenuPos(pos_button))
1278 struct MenuPosInfo *pos = pos_button;
1279 int x = mSX + pos->x;
1280 int y = mSY + pos->y;
1282 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1283 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1286 if (visibleTextPos(pos_text) && text != NULL)
1288 struct TextPosInfo *pos = pos_text;
1289 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1290 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1293 // (check why/if this is needed)
1294 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1296 DrawText(x, y, text, font_text);
1299 if (visibleTextPos(pos_input) && input != NULL)
1301 struct TextPosInfo *pos = pos_input;
1302 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1303 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1306 // (check why/if this is needed)
1307 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1309 DrawText(x, y, input, font_input);
1315 static void DrawCursorAndText_Main(int nr, boolean active_text,
1316 boolean pressed_button)
1318 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1322 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1323 boolean pressed_button)
1325 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1329 static struct MainControlInfo *getMainControlInfo(int nr)
1333 for (i = 0; main_controls[i].nr != -1; i++)
1334 if (main_controls[i].nr == nr)
1335 return &main_controls[i];
1340 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1345 int rect_x = ALIGNED_TEXT_XPOS(rect);
1346 int rect_y = ALIGNED_TEXT_YPOS(rect);
1348 return (x >= rect_x && x < rect_x + rect->width &&
1349 y >= rect_y && y < rect_y + rect->height);
1352 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1357 int rect_x = ALIGNED_TEXT_XPOS(rect);
1358 int rect_y = ALIGNED_TEXT_YPOS(rect);
1361 Debug("screens:insideTextPosRect",
1362 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1363 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1364 (x >= rect_x && x < rect_x + rect->width &&
1365 y >= rect_y && y < rect_y + rect->height));
1368 return (x >= rect_x && x < rect_x + rect->width &&
1369 y >= rect_y && y < rect_y + rect->height);
1372 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1374 int rect_width = preview->xsize * preview->tile_size;
1375 int rect_height = preview->ysize * preview->tile_size;
1376 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1377 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1379 return (x >= rect_x && x < rect_x + rect_width &&
1380 y >= rect_y && y < rect_y + rect_height);
1383 static void AdjustScrollbar(int id, int items_max, int items_visible,
1386 struct GadgetInfo *gi = screen_gadget[id];
1388 if (item_position > items_max - items_visible)
1389 item_position = items_max - items_visible;
1391 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1392 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1393 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1396 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1398 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1402 static void clearMenuListArea(void)
1404 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1406 // correct scrollbar position if placed outside menu (playfield) area
1407 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1408 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1410 // clear menu list area, but not title or scrollbar
1411 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1412 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1415 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1417 static int cursor_array[MAX_LEV_FIELDY];
1418 int x = amSX + TILEX * xpos;
1419 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1424 cursor_array[ypos] = graphic;
1426 graphic = cursor_array[ypos];
1430 graphic = BUTTON_ACTIVE(graphic);
1432 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1433 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1436 static void initCursor(int ypos, int graphic)
1438 drawCursorExt(0, ypos, FALSE, graphic);
1441 static void drawCursor(int ypos, boolean active)
1443 drawCursorExt(0, ypos, active, -1);
1446 static void drawCursorXY(int xpos, int ypos, int graphic)
1448 drawCursorExt(xpos, ypos, FALSE, graphic);
1451 static void drawChooseTreeCursor(int ypos, boolean active)
1453 drawCursorExt(0, ypos, active, -1);
1456 static int getChooseTreeEditFont(boolean active)
1458 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1461 static int getChooseTreeEditXPos(int pos)
1463 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1464 int xoffset = (has_scrollbar ? -1 : 0);
1465 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1466 int sx = amSX + xpos * TILEX;
1467 int font_nr = getChooseTreeEditFont(FALSE);
1468 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1470 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1473 static int getChooseTreeEditYPos(int ypos_raw)
1475 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1476 int sy = amSY + ypos * TILEY;
1481 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1483 int sx = getChooseTreeEditXPos(POS_LEFT);
1484 int sy = getChooseTreeEditYPos(ypos_raw);
1485 int font_nr = getChooseTreeEditFont(active);
1487 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1490 static void DrawHeadline(void)
1492 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1493 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1496 static void DrawTitleScreenImage(int nr, boolean initial)
1498 int graphic = getTitleScreenGraphic(nr, initial);
1499 Bitmap *bitmap = graphic_info[graphic].bitmap;
1500 int width = graphic_info[graphic].width;
1501 int height = graphic_info[graphic].height;
1502 int src_x = graphic_info[graphic].src_x;
1503 int src_y = graphic_info[graphic].src_y;
1509 if (width > WIN_XSIZE)
1511 // image width too large for window => center image horizontally
1512 src_x = (width - WIN_XSIZE) / 2;
1516 if (height > WIN_YSIZE)
1518 // image height too large for window => center image vertically
1519 src_y = (height - WIN_YSIZE) / 2;
1523 // always display title screens centered
1524 dst_x = (WIN_XSIZE - width) / 2;
1525 dst_y = (WIN_YSIZE - height) / 2;
1527 SetDrawBackgroundMask(REDRAW_ALL);
1528 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1530 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1532 if (DrawingOnBackground(dst_x, dst_y))
1533 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1535 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1537 redraw_mask = REDRAW_ALL;
1540 static void DrawTitleScreenMessage(int nr, boolean initial)
1542 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1543 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1545 if (filename == NULL)
1548 // force TITLE font on title message screen
1549 SetFontStatus(getTitleMessageGameMode(initial));
1551 // if chars *and* width set to "-1", automatically determine width
1552 if (tmi->chars == -1 && tmi->width == -1)
1553 tmi->width = viewport.window[game_status].width;
1555 // if lines *and* height set to "-1", automatically determine height
1556 if (tmi->lines == -1 && tmi->height == -1)
1557 tmi->height = viewport.window[game_status].height;
1559 // if chars set to "-1", automatically determine by text and font width
1560 if (tmi->chars == -1)
1561 tmi->chars = tmi->width / getFontWidth(tmi->font);
1563 tmi->width = tmi->chars * getFontWidth(tmi->font);
1565 // if lines set to "-1", automatically determine by text and font height
1566 if (tmi->lines == -1)
1567 tmi->lines = tmi->height / getFontHeight(tmi->font);
1569 tmi->height = tmi->lines * getFontHeight(tmi->font);
1571 // if x set to "-1", automatically determine by width and alignment
1573 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1575 // if y set to "-1", automatically determine by height and alignment
1577 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1579 SetDrawBackgroundMask(REDRAW_ALL);
1580 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1582 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1584 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1585 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1586 tmi->autowrap, tmi->centered, tmi->parse_comments);
1591 static void DrawTitleScreen(void)
1593 KeyboardAutoRepeatOff();
1595 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1598 static boolean CheckTitleScreen(boolean levelset_has_changed)
1600 static boolean show_title_initial = TRUE;
1601 boolean show_titlescreen = FALSE;
1603 // needed to be able to skip title screen, if no image or message defined
1604 InitializeTitleControls(show_title_initial);
1606 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1607 show_titlescreen = TRUE;
1609 // show initial title images and messages only once at program start
1610 show_title_initial = FALSE;
1612 return (show_titlescreen && num_title_screens > 0);
1615 void DrawMainMenu(void)
1617 static LevelDirTree *leveldir_last_valid = NULL;
1618 boolean levelset_has_changed = FALSE;
1619 int fade_mask = REDRAW_FIELD;
1621 LimitScreenUpdates(FALSE);
1623 FadeSetLeaveScreen();
1625 // do not fade out here -- function may continue and fade on editor screen
1628 FadeMenuSoundsAndMusic();
1630 ExpireSoundLoops(FALSE);
1632 KeyboardAutoRepeatOn();
1634 audio.sound_deactivated = FALSE;
1638 // needed if last screen was the playing screen, invoked from level editor
1639 if (level_editor_test_game)
1641 CloseDoor(DOOR_CLOSE_ALL);
1643 SetGameStatus(GAME_MODE_EDITOR);
1650 // leveldir_current may be invalid (level group, parent link, node copy)
1651 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1653 if (leveldir_current != leveldir_last_valid)
1655 UpdateLastPlayedLevels_TreeInfo();
1657 levelset_has_changed = TRUE;
1660 // store valid level series information
1661 leveldir_last_valid = leveldir_current;
1663 init_last = init; // switch to new busy animation
1665 // needed if last screen (level choice) changed graphics, sounds or music
1666 ReloadCustomArtwork(0);
1668 if (CheckTitleScreen(levelset_has_changed))
1670 SetGameStatus(GAME_MODE_TITLE);
1677 if (redraw_mask & REDRAW_ALL)
1678 fade_mask = REDRAW_ALL;
1681 fade_mask = REDRAW_ALL;
1685 // needed if different viewport properties defined for menues
1686 ChangeViewportPropertiesIfNeeded();
1688 SetDrawtoField(DRAW_TO_BACKBUFFER);
1690 // level_nr may have been set to value over handicap with level editor
1691 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1692 level_nr = leveldir_current->handicap_level;
1694 LoadLevel(level_nr);
1695 LoadScore(level_nr);
1697 SaveLevelSetup_SeriesInfo();
1699 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1700 SetDrawDeactivationMask(REDRAW_NONE);
1701 SetDrawBackgroundMask(REDRAW_FIELD);
1703 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1706 if (fade_mask == REDRAW_ALL)
1707 RedrawGlobalBorder();
1712 InitializeMainControls();
1714 DrawCursorAndText_Main(-1, FALSE, FALSE);
1715 DrawPreviewLevelInitial();
1716 DrawNetworkPlayers();
1718 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1721 if (TAPE_IS_EMPTY(tape))
1723 DrawCompleteVideoDisplay();
1725 PlayMenuSoundsAndMusic();
1727 // create gadgets for main menu screen
1728 FreeScreenGadgets();
1729 CreateScreenGadgets();
1731 // may be required if audio buttons shown on tape and changed in setup menu
1733 CreateGameButtons();
1735 // map gadgets for main menu screen
1737 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1738 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1740 // copy actual game door content to door double buffer for OpenDoor()
1741 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1742 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1744 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1746 DrawMaskedBorder(fade_mask);
1751 // update screen area with special editor door
1752 redraw_mask |= REDRAW_ALL;
1755 SetMouseCursor(CURSOR_DEFAULT);
1757 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1759 SyncEmscriptenFilesystem();
1761 // needed once after program start or after user change
1762 CheckApiServerTasks();
1765 static void gotoTopLevelDir(void)
1767 // move upwards until inside (but not above) top level directory
1768 while (leveldir_current->node_parent &&
1769 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1771 // write a "path" into level tree for easy navigation to last level
1772 if (leveldir_current->node_parent->node_group->cl_first == -1)
1774 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1775 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1776 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1777 int cl_first, cl_cursor;
1779 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1780 cl_cursor = leveldir_pos - cl_first;
1782 leveldir_current->node_parent->node_group->cl_first = cl_first;
1783 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1786 leveldir_current = leveldir_current->node_parent;
1790 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1792 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1794 return (use_frame_counter ? video.frame_counter : Counter());
1797 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1798 struct TitleFadingInfo *fi)
1800 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1803 static void ResetTitleAutoDelay(unsigned int *counter_var,
1804 struct TitleFadingInfo *fi)
1806 *counter_var = getAutoDelayCounter(fi);
1809 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1811 static unsigned int title_delay = 0;
1812 static int title_screen_nr = 0;
1813 static int last_sound = -1, last_music = -1;
1814 boolean return_to_main_menu = FALSE;
1815 struct TitleControlInfo *tci;
1818 if (button == MB_MENU_INITIALIZE)
1821 title_screen_nr = 0;
1822 tci = &title_controls[title_screen_nr];
1824 SetAnimStatus(getTitleAnimMode(tci));
1826 last_sound = SND_UNDEFINED;
1827 last_music = MUS_UNDEFINED;
1829 if (num_title_screens != 0)
1831 FadeSetEnterScreen();
1833 // use individual title fading instead of global "enter screen" fading
1834 fading = getTitleFading(tci);
1837 if (game_status_last_screen == GAME_MODE_INFO)
1839 if (num_title_screens == 0)
1841 // switch game mode from title screen mode back to info screen mode
1842 SetGameStatus(GAME_MODE_INFO);
1844 // store that last screen was info screen, not main menu screen
1845 game_status_last_screen = GAME_MODE_INFO;
1847 DrawInfoScreen_NotAvailable("Title screen information:",
1848 "No title screen for this level set.");
1853 FadeMenuSoundsAndMusic();
1855 FadeOut(REDRAW_ALL);
1857 // title screens may have different window size
1858 ChangeViewportPropertiesIfNeeded();
1860 // only required to update logic for redrawing global border
1864 DrawTitleScreenImage(tci->local_nr, tci->initial);
1866 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1868 sound = getTitleSound(tci);
1869 music = getTitleMusic(tci);
1871 if (sound != last_sound)
1872 PlayMenuSoundExt(sound);
1873 if (music != last_music)
1874 PlayMenuMusicExt(music);
1879 SetMouseCursor(CURSOR_NONE);
1883 ResetTitleAutoDelay(&title_delay, &fading);
1888 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1889 button = MB_MENU_CHOICE;
1891 if (button == MB_MENU_LEAVE)
1893 return_to_main_menu = TRUE;
1895 else if (button == MB_MENU_CHOICE)
1897 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1899 SetGameStatus(GAME_MODE_INFO);
1901 info_mode = INFO_MODE_MAIN;
1910 if (title_screen_nr < num_title_screens)
1912 tci = &title_controls[title_screen_nr];
1914 SetAnimStatus(getTitleAnimMode(tci));
1916 sound = getTitleSound(tci);
1917 music = getTitleMusic(tci);
1919 if (last_sound != SND_UNDEFINED && sound != last_sound)
1920 FadeSound(last_sound);
1921 if (last_music != MUS_UNDEFINED && music != last_music)
1924 fading = getTitleFading(tci);
1926 FadeOut(REDRAW_ALL);
1929 DrawTitleScreenImage(tci->local_nr, tci->initial);
1931 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1933 sound = getTitleSound(tci);
1934 music = getTitleMusic(tci);
1936 if (sound != last_sound)
1937 PlayMenuSoundExt(sound);
1938 if (music != last_music)
1939 PlayMenuMusicExt(music);
1946 ResetTitleAutoDelay(&title_delay, &fading);
1950 FadeMenuSoundsAndMusic();
1952 return_to_main_menu = TRUE;
1956 if (return_to_main_menu)
1958 SetMouseCursor(CURSOR_DEFAULT);
1960 // force full menu screen redraw after displaying title screens
1961 redraw_mask = REDRAW_ALL;
1963 if (game_status_last_screen == GAME_MODE_INFO)
1965 SetGameStatus(GAME_MODE_INFO);
1967 info_mode = INFO_MODE_MAIN;
1971 else // default: return to main menu
1973 SetGameStatus(GAME_MODE_MAIN);
1980 static void HandleMainMenu_ToggleTeamMode(void)
1982 setup.team_mode = !setup.team_mode;
1984 InitializeMainControls();
1985 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
1987 DrawPreviewPlayers();
1990 static void HandleMainMenu_SelectLevel(int step, int direction,
1991 int selected_level_nr)
1993 int old_level_nr = level_nr;
1996 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1997 new_level_nr = selected_level_nr;
1999 new_level_nr = old_level_nr + step * direction;
2001 if (new_level_nr < leveldir_current->first_level)
2002 new_level_nr = leveldir_current->first_level;
2003 if (new_level_nr > leveldir_current->last_level)
2004 new_level_nr = leveldir_current->last_level;
2006 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2008 // skipping levels is only allowed when trying to skip single level
2009 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2010 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
2012 leveldir_current->handicap_level++;
2013 SaveLevelSetup_SeriesInfo();
2016 new_level_nr = leveldir_current->handicap_level;
2019 if (new_level_nr != old_level_nr)
2021 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2023 PlaySound(SND_MENU_ITEM_SELECTING);
2025 level_nr = new_level_nr;
2027 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2028 int2str(level_nr, menu.main.text.level_number.size),
2029 mci->pos_text->font);
2031 LoadLevel(level_nr);
2032 DrawPreviewLevelInitial();
2036 DrawCompleteVideoDisplay();
2038 SaveLevelSetup_SeriesInfo();
2040 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2042 // force redraw of playfield area (may be reset at this point)
2043 redraw_mask |= REDRAW_FIELD;
2047 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2049 static int choice = MAIN_CONTROL_GAME;
2050 static boolean button_pressed_last = FALSE;
2051 boolean button_pressed = FALSE;
2053 int i = 0; // needed to prevent compiler warning due to bad code below
2055 if (button == MB_MENU_INITIALIZE)
2057 DrawCursorAndText_Main(choice, TRUE, FALSE);
2062 if (mx || my) // mouse input
2066 for (i = 0; main_controls[i].nr != -1; i++)
2068 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2069 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2070 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2072 pos = main_controls[i].nr;
2078 // check if level preview was clicked
2079 if (insidePreviewRect(&preview, mx - SX, my - SY))
2080 pos = MAIN_CONTROL_GAME;
2082 // handle pressed/unpressed state for active/inactive menu buttons
2083 // (if pos != -1, "i" contains index position corresponding to "pos")
2085 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2086 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2087 button_pressed = TRUE;
2089 if (button_pressed != button_pressed_last)
2091 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2094 PlaySound(SND_MENU_BUTTON_PRESSING);
2096 PlaySound(SND_MENU_BUTTON_RELEASING);
2099 else if (dx || dy) // keyboard input
2101 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2102 choice == MAIN_CONTROL_SETUP))
2103 button = MB_MENU_CHOICE;
2108 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2110 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2112 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2114 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2116 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2118 CloseDoor(DOOR_CLOSE_2);
2120 SetGameStatus(GAME_MODE_LEVELNR);
2122 DrawChooseLevelNr();
2124 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2130 PlaySound(SND_MENU_ITEM_ACTIVATING);
2132 DrawCursorAndText_Main(choice, FALSE, FALSE);
2133 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2139 if (choice == MAIN_CONTROL_NAME)
2141 // special case: cursor left or right pressed -- toggle team mode
2142 HandleMainMenu_ToggleTeamMode();
2144 else if (choice != MAIN_CONTROL_INFO &&
2145 choice != MAIN_CONTROL_SETUP)
2147 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2153 PlaySound(SND_MENU_ITEM_SELECTING);
2155 if (pos == MAIN_CONTROL_NAME)
2158 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2160 // special case: menu text "name/team" clicked -- toggle team mode
2161 HandleMainMenu_ToggleTeamMode();
2165 if (setup.multiple_users)
2167 CloseDoor(DOOR_CLOSE_2);
2169 SetGameStatus(GAME_MODE_NAMES);
2171 DrawChoosePlayerName();
2175 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2181 else if (pos == MAIN_CONTROL_LEVELS)
2185 CloseDoor(DOOR_CLOSE_2);
2187 SetGameStatus(GAME_MODE_LEVELS);
2189 SaveLevelSetup_LastSeries();
2190 SaveLevelSetup_SeriesInfo();
2192 // restore level set if chosen from "last played level set" menu
2193 RestoreLastPlayedLevels(&leveldir_current);
2195 if (setup.internal.choose_from_top_leveldir)
2198 DrawChooseLevelSet();
2201 else if (pos == MAIN_CONTROL_SCORES)
2203 CloseDoor(DOOR_CLOSE_2);
2205 SetGameStatus(GAME_MODE_SCORES);
2207 DrawHallOfFame(level_nr);
2209 else if (pos == MAIN_CONTROL_EDITOR)
2211 if (leveldir_current->readonly &&
2212 setup.editor.show_read_only_warning)
2213 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2215 CloseDoor(DOOR_CLOSE_ALL);
2217 SetGameStatus(GAME_MODE_EDITOR);
2219 FadeSetEnterScreen();
2223 else if (pos == MAIN_CONTROL_INFO)
2225 CloseDoor(DOOR_CLOSE_2);
2227 SetGameStatus(GAME_MODE_INFO);
2229 info_mode = INFO_MODE_MAIN;
2233 else if (pos == MAIN_CONTROL_GAME)
2235 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2237 else if (pos == MAIN_CONTROL_SETUP)
2239 CloseDoor(DOOR_CLOSE_2);
2241 SetGameStatus(GAME_MODE_SETUP);
2243 setup_mode = SETUP_MODE_MAIN;
2247 else if (pos == MAIN_CONTROL_QUIT)
2249 SaveLevelSetup_LastSeries();
2250 SaveLevelSetup_SeriesInfo();
2252 #if defined(PLATFORM_EMSCRIPTEN)
2253 Request("Close the browser window to quit!", REQ_CONFIRM);
2255 if (!setup.ask_on_quit_program ||
2256 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2257 SetGameStatus(GAME_MODE_QUIT);
2263 button_pressed_last = button_pressed;
2267 // ============================================================================
2268 // info screen functions
2269 // ============================================================================
2271 static struct TokenInfo *info_info;
2272 static int num_info_info; // number of info entries shown on screen
2273 static int max_info_info; // total number of info entries in list
2275 static void execInfoTitleScreen(void)
2277 info_mode = INFO_MODE_TITLE;
2282 static void execInfoElements(void)
2284 info_mode = INFO_MODE_ELEMENTS;
2289 static void execInfoMusic(void)
2291 info_mode = INFO_MODE_MUSIC;
2296 static void execInfoCredits(void)
2298 info_mode = INFO_MODE_CREDITS;
2303 static void execInfoProgram(void)
2305 info_mode = INFO_MODE_PROGRAM;
2310 static void execInfoVersion(void)
2312 info_mode = INFO_MODE_VERSION;
2317 static void execInfoLevelSet(void)
2319 info_mode = INFO_MODE_LEVELSET;
2324 static void execExitInfo(void)
2326 SetGameStatus(GAME_MODE_MAIN);
2331 static struct TokenInfo info_info_main[] =
2333 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2334 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2335 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2336 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2337 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2338 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2339 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2340 { TYPE_EMPTY, NULL, "" },
2341 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2346 static int getMenuTextFont(int type)
2348 if (type & (TYPE_SWITCH |
2362 static struct TokenInfo *setup_info;
2363 static struct TokenInfo setup_info_input[];
2365 static struct TokenInfo *menu_info;
2367 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2368 int screen_pos, int menu_info_pos_raw,
2371 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2372 struct TokenInfo *ti = &token_info[pos];
2373 int xpos = MENU_SCREEN_START_XPOS;
2374 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2375 int font_nr = getMenuTextFont(ti->type);
2377 if (setup_mode == SETUP_MODE_INPUT)
2378 font_nr = FONT_MENU_1;
2381 font_nr = FONT_ACTIVE(font_nr);
2383 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2385 if (ti->type & ~TYPE_SKIP_ENTRY)
2386 drawCursor(screen_pos, active);
2389 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2392 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2395 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2398 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2401 static char *window_size_text;
2402 static char *scaling_type_text;
2403 static char *network_server_text;
2405 static void drawSetupValue(int, int);
2407 static void drawMenuInfoList(int first_entry, int num_page_entries,
2408 int max_page_entries)
2412 if (first_entry + num_page_entries > max_page_entries)
2415 clearMenuListArea();
2417 for (i = 0; i < num_page_entries; i++)
2419 int menu_info_pos = first_entry + i;
2420 struct TokenInfo *si = &menu_info[menu_info_pos];
2421 void *value_ptr = si->value;
2423 // set some entries to "unchangeable" according to other variables
2424 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2425 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2426 (value_ptr == &setup.sound_music && !audio.music_available) ||
2427 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2428 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2429 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2430 si->type |= TYPE_GHOSTED;
2432 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2433 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2434 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2435 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2436 else if (si->type & ~TYPE_SKIP_ENTRY)
2437 initCursor(i, IMG_MENU_BUTTON);
2439 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2441 if (si->type & TYPE_STRING)
2445 if (value_ptr == &network_server_text)
2446 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2448 if (gadget_id != -1)
2450 struct GadgetInfo *gi = screen_gadget[gadget_id];
2451 int xpos = MENU_SCREEN_START_XPOS;
2452 int ypos = MENU_SCREEN_START_YPOS + i;
2453 int x = mSX + xpos * 32;
2454 int y = mSY + ypos * 32;
2456 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2460 if (si->type & TYPE_VALUE &&
2461 menu_info == setup_info)
2462 drawSetupValue(i, menu_info_pos);
2466 static void DrawInfoScreen_Main(void)
2468 int fade_mask = REDRAW_FIELD;
2471 if (redraw_mask & REDRAW_ALL)
2472 fade_mask = REDRAW_ALL;
2475 fade_mask = REDRAW_ALL;
2478 FadeMenuSoundsAndMusic();
2480 FreeScreenGadgets();
2481 CreateScreenGadgets();
2483 // (needed after displaying title screens which disable auto repeat)
2484 KeyboardAutoRepeatOn();
2486 FadeSetLeaveScreen();
2490 // needed if different viewport properties defined for info screen
2491 ChangeViewportPropertiesIfNeeded();
2493 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2497 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2499 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2501 info_info = info_info_main;
2503 // determine maximal number of info entries that can be displayed on screen
2505 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2508 // determine maximal number of info entries available for menu of info screen
2510 for (i = 0; info_info[i].type != 0; i++)
2513 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2515 MapScreenGadgets(max_info_info);
2517 PlayMenuSoundsAndMusic();
2519 DrawMaskedBorder(fade_mask);
2524 static void changeSetupValue(int, int, int);
2526 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2527 int mode, int num_page_entries,
2528 int max_page_entries)
2530 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2531 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2532 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2533 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2534 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2535 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2536 int *num_page_entries_last = num_page_entries_all_last[game_status];
2537 int *choice_store = choice_stores[game_status];
2538 int *first_entry_store = first_entry_stores[game_status];
2539 int choice = choice_store[mode]; // starts with 0
2540 int first_entry = first_entry_store[mode]; // starts with 0
2542 int y = choice - first_entry;
2544 boolean position_set_by_scrollbar = (dx == 999);
2545 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2548 if (button == MB_MENU_INITIALIZE)
2550 // check if number of menu page entries has changed (may happen by change
2551 // of custom artwork definition value for 'list_size' for this menu screen)
2552 // (in this case, the last menu position most probably has to be corrected)
2553 if (num_page_entries != num_page_entries_last[mode])
2555 choice_store[mode] = first_entry_store[mode] = 0;
2557 choice = first_entry = 0;
2560 num_page_entries_last[mode] = num_page_entries;
2563 // advance to first valid menu entry
2564 while (choice < num_page_entries &&
2565 menu_info[choice].type & TYPE_SKIP_ENTRY)
2568 if (position_set_by_scrollbar)
2569 first_entry = first_entry_store[mode] = dy;
2571 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2572 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2574 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2576 if (choice < first_entry)
2578 choice = first_entry;
2580 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2583 else if (choice > first_entry + num_page_entries - 1)
2585 choice = first_entry + num_page_entries - 1;
2587 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2591 choice_store[mode] = choice;
2593 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2597 else if (button == MB_MENU_LEAVE)
2599 PlaySound(SND_MENU_ITEM_SELECTING);
2601 for (i = 0; i < max_page_entries; i++)
2603 if (menu_info[i].type & TYPE_LEAVE_MENU)
2605 void (*menu_callback_function)(void) = menu_info[i].value;
2609 menu_callback_function();
2611 break; // absolutely needed because function changes 'menu_info'!
2618 if (mx || my) // mouse input
2620 x = (mx - mSX) / 32;
2621 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2623 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2625 // move cursor instead of scrolling when already at start/end of list
2626 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2628 else if (dy == +1 * SCROLL_LINE &&
2629 first_entry + num_page_entries == max_page_entries)
2632 // handle scrolling screen one line or page
2634 y + dy > num_page_entries - 1)
2636 boolean redraw = FALSE;
2638 if (ABS(dy) == SCROLL_PAGE)
2639 step = num_page_entries - 1;
2641 if (dy < 0 && first_entry > 0)
2643 // scroll page/line up
2645 first_entry -= step;
2646 if (first_entry < 0)
2651 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2653 // scroll page/line down
2655 first_entry += step;
2656 if (first_entry + num_page_entries > max_page_entries)
2657 first_entry = MAX(0, max_page_entries - num_page_entries);
2664 choice += first_entry - first_entry_store[mode];
2666 if (choice < first_entry)
2668 choice = first_entry;
2670 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2673 else if (choice > first_entry + num_page_entries - 1)
2675 choice = first_entry + num_page_entries - 1;
2677 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2680 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2684 if (choice < first_entry ||
2685 choice > first_entry + num_page_entries - 1)
2686 first_entry += SIGN(dy);
2689 first_entry_store[mode] = first_entry;
2690 choice_store[mode] = choice;
2692 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2694 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2696 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2697 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2705 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2707 if (menu_info[choice].type & menu_navigation_type ||
2708 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2709 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2710 menu_info[choice].type & TYPE_PLAYER)
2711 button = MB_MENU_CHOICE;
2716 // jump to next non-empty menu entry (up or down)
2717 while (first_entry + y > 0 &&
2718 first_entry + y < max_page_entries - 1 &&
2719 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2722 if (!IN_VIS_MENU(x, y))
2724 choice += y - y_old;
2726 if (choice < first_entry)
2727 first_entry = choice;
2728 else if (choice > first_entry + num_page_entries - 1)
2729 first_entry = choice - num_page_entries + 1;
2731 if (first_entry >= 0 &&
2732 first_entry + num_page_entries <= max_page_entries)
2734 first_entry_store[mode] = first_entry;
2736 if (choice < first_entry)
2737 choice = first_entry;
2738 else if (choice > first_entry + num_page_entries - 1)
2739 choice = first_entry + num_page_entries - 1;
2741 choice_store[mode] = choice;
2743 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2745 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2747 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2748 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2755 if (!anyScrollbarGadgetActive() &&
2756 IN_VIS_MENU(x, y) &&
2757 mx < mx_right_border &&
2758 y >= 0 && y < num_page_entries)
2762 if (first_entry + y != choice &&
2763 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2765 PlaySound(SND_MENU_ITEM_ACTIVATING);
2767 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2768 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2770 choice = choice_store[mode] = first_entry + y;
2774 PlaySound(SND_MENU_ITEM_SELECTING);
2776 for (i = 0; menu_info[i].type != 0; i++)
2778 if (menu_info[i].type & TYPE_LEAVE_MENU)
2780 void (*menu_callback_function)(void) = menu_info[i].value;
2784 menu_callback_function();
2786 // absolutely needed because function changes 'menu_info'!
2794 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2796 PlaySound(SND_MENU_ITEM_SELECTING);
2798 // when selecting key headline, execute function for key value change
2799 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2800 menu_info[first_entry + y + 1].type & TYPE_KEY)
2803 // when selecting string value, execute function for list selection
2804 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2805 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2808 // when selecting string value, execute function for text input gadget
2809 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2810 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2813 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2815 void (*menu_callback_function)(void) =
2816 menu_info[first_entry + y].value;
2818 FadeSetFromType(menu_info[first_entry + y].type);
2820 menu_callback_function();
2822 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2824 void (*gadget_callback_function)(void) =
2825 menu_info[first_entry + y].value;
2827 gadget_callback_function();
2829 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2830 menu_info == setup_info)
2832 changeSetupValue(y, first_entry + y, dx);
2838 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2840 menu_info = info_info;
2842 HandleMenuScreen(mx, my, dx, dy, button,
2843 info_mode, num_info_info, max_info_info);
2846 static int getMenuFontSpacing(int spacing_height, int font_nr)
2848 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2850 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2854 static int getMenuTextSpacing(int spacing_height, int font_nr)
2856 return (getMenuFontSpacing(spacing_height, font_nr) +
2857 EXTRA_SPACING(game_status));
2860 static int getMenuTextStep(int spacing_height, int font_nr)
2862 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2865 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2867 int font_title = MENU_INFO_FONT_TITLE;
2868 int font_error = FONT_TEXT_2;
2869 int font_foot = MENU_INFO_FONT_FOOT;
2870 int spacing_title = menu.headline1_spacing_info[info_mode];
2871 int ystep_title = getMenuTextStep(spacing_title, font_title);
2872 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2873 int ystart2 = ystart1 + ystep_title;
2874 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2876 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2878 FadeOut(REDRAW_FIELD);
2883 DrawTextSCentered(ystart1, font_title, text_title);
2884 DrawTextSCentered(ystart2, font_error, text_error);
2886 DrawTextSCentered(ybottom, font_foot,
2887 "Press any key or button for info menu");
2889 FadeIn(REDRAW_FIELD);
2892 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2894 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2895 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2896 int font_title = MENU_INFO_FONT_TITLE;
2897 int font_foot = MENU_INFO_FONT_FOOT;
2898 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2899 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2900 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2901 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2902 int ystep = MENU_SCREEN_INFO_YSTEP;
2903 int element, action, direction;
2911 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2912 infoscreen_step[i] = infoscreen_frame[i] = 0;
2917 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2919 DrawTextSCentered(ybottom, font_foot,
2920 "Press any key or button for next page");
2926 while (helpanim_info[j].element != HELPANIM_LIST_END)
2928 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2933 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2942 j += infoscreen_step[i - start];
2944 element = helpanim_info[j].element;
2945 action = helpanim_info[j].action;
2946 direction = helpanim_info[j].direction;
2949 element = EL_UNKNOWN;
2951 if (action != -1 && direction != -1)
2952 graphic = el_act_dir2img(element, action, direction);
2953 else if (action != -1)
2954 graphic = el_act2img(element, action);
2955 else if (direction != -1)
2956 graphic = el_dir2img(element, direction);
2958 graphic = el2img(element);
2960 delay = helpanim_info[j++].delay;
2965 if (infoscreen_frame[i - start] == 0)
2968 infoscreen_frame[i - start] = delay - 1;
2972 sync_frame = delay - infoscreen_frame[i - start];
2973 infoscreen_frame[i - start]--;
2976 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2978 if (!infoscreen_frame[i - start])
2979 infoscreen_step[i - start] = 0;
2983 if (!infoscreen_frame[i - start])
2984 infoscreen_step[i - start]++;
2985 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2991 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2993 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2994 graphic, sync_frame, USE_MASKING);
2997 DrawInfoScreen_HelpText(element, action, direction, i - start);
3002 redraw_mask |= REDRAW_FIELD;
3007 static char *getHelpText(int element, int action, int direction)
3009 char token[MAX_LINE_LEN];
3011 strcpy(token, element_info[element].token_name);
3014 strcat(token, element_action_info[action].suffix);
3016 if (direction != -1)
3017 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3019 return getHashEntry(helptext_info, token);
3022 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3024 int font_nr = FONT_INFO_ELEMENTS;
3025 int font_width = getFontWidth(font_nr);
3026 int font_height = getFontHeight(font_nr);
3027 int yoffset = (TILEX - 2 * font_height) / 2;
3028 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3029 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
3030 int ystep = TILEY + 4;
3031 int pad_left = xstart - SX;
3032 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3033 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3034 int max_lines_per_text = 2;
3037 if (action != -1 && direction != -1) // element.action.direction
3038 text = getHelpText(element, action, direction);
3040 if (text == NULL && action != -1) // element.action
3041 text = getHelpText(element, action, -1);
3043 if (text == NULL && direction != -1) // element.direction
3044 text = getHelpText(element, -1, direction);
3046 if (text == NULL) // base element
3047 text = getHelpText(element, -1, -1);
3049 if (text == NULL) // not found
3050 text = "No description available";
3052 if (strlen(text) <= max_chars_per_line) // only one line of text
3053 ystart += getFontHeight(font_nr) / 2;
3055 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3056 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3057 TRUE, FALSE, FALSE);
3060 static void DrawInfoScreen_TitleScreen(void)
3062 SetGameStatus(GAME_MODE_TITLE);
3067 void HandleInfoScreen_TitleScreen(int button)
3069 HandleTitleScreen(0, 0, 0, 0, button);
3072 static void DrawInfoScreen_Elements(void)
3074 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3076 FadeOut(REDRAW_FIELD);
3081 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
3083 FadeIn(REDRAW_FIELD);
3086 void HandleInfoScreen_Elements(int button)
3088 static unsigned int info_delay = 0;
3089 static int num_anims;
3090 static int num_pages;
3092 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3095 if (button == MB_MENU_INITIALIZE)
3097 boolean new_element = TRUE;
3101 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3103 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3105 else if (new_element)
3108 new_element = FALSE;
3112 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3116 if (button == MB_MENU_LEAVE)
3118 PlaySound(SND_MENU_ITEM_SELECTING);
3120 info_mode = INFO_MODE_MAIN;
3125 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3127 if (button != MB_MENU_INITIALIZE)
3129 PlaySound(SND_MENU_ITEM_SELECTING);
3134 if (page >= num_pages)
3136 FadeMenuSoundsAndMusic();
3138 info_mode = INFO_MODE_MAIN;
3145 FadeSetNextScreen();
3147 if (button != MB_MENU_INITIALIZE)
3148 FadeOut(REDRAW_FIELD);
3150 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3152 if (button != MB_MENU_INITIALIZE)
3153 FadeIn(REDRAW_FIELD);
3157 if (DelayReached(&info_delay, GameFrameDelay))
3158 if (page < num_pages)
3159 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3161 PlayMenuSoundIfLoop();
3165 static void DrawInfoScreen_Music(void)
3167 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3169 FadeOut(REDRAW_FIELD);
3176 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3178 FadeIn(REDRAW_FIELD);
3181 void HandleInfoScreen_Music(int button)
3183 static struct MusicFileInfo *list = NULL;
3184 int font_title = MENU_INFO_FONT_TITLE;
3185 int font_head = MENU_INFO_FONT_HEAD;
3186 int font_text = MENU_INFO_FONT_TEXT;
3187 int font_foot = MENU_INFO_FONT_FOOT;
3188 int spacing_title = menu.headline1_spacing_info[info_mode];
3189 int spacing_head = menu.headline2_spacing_info[info_mode];
3190 int ystep_title = getMenuTextStep(spacing_title, font_title);
3191 int ystep_head = getMenuTextStep(spacing_head, font_head);
3192 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3193 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3195 if (button == MB_MENU_INITIALIZE)
3197 list = music_file_info;
3201 FadeMenuSoundsAndMusic();
3206 DrawTextSCentered(ystart, font_title,
3207 "No music info for this level set.");
3209 DrawTextSCentered(ybottom, font_foot,
3210 "Press any key or button for info menu");
3216 if (button == MB_MENU_LEAVE)
3218 PlaySound(SND_MENU_ITEM_SELECTING);
3220 FadeMenuSoundsAndMusic();
3222 info_mode = INFO_MODE_MAIN;
3227 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3229 if (button != MB_MENU_INITIALIZE)
3231 PlaySound(SND_MENU_ITEM_SELECTING);
3239 FadeMenuSoundsAndMusic();
3241 info_mode = INFO_MODE_MAIN;
3247 FadeMenuSoundsAndMusic();
3249 if (list != music_file_info)
3250 FadeSetNextScreen();
3252 if (button != MB_MENU_INITIALIZE)
3253 FadeOut(REDRAW_FIELD);
3260 int sound = list->music;
3262 if (sound_info[sound].loop)
3263 PlaySoundLoop(sound);
3267 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3271 int music = list->music;
3273 if (music_info[music].loop)
3274 PlayMusicLoop(music);
3278 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3281 ystart += ystep_title;
3283 if (!strEqual(list->title, UNKNOWN_NAME))
3285 if (!strEqual(list->title_header, UNKNOWN_NAME))
3287 DrawTextSCentered(ystart, font_head, list->title_header);
3288 ystart += ystep_head;
3291 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3292 ystart += ystep_head;
3295 if (!strEqual(list->artist, UNKNOWN_NAME))
3297 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3298 DrawTextSCentered(ystart, font_head, list->artist_header);
3300 DrawTextSCentered(ystart, font_head, "by");
3302 ystart += ystep_head;
3304 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3305 ystart += ystep_head;
3308 if (!strEqual(list->album, UNKNOWN_NAME))
3310 if (!strEqual(list->album_header, UNKNOWN_NAME))
3311 DrawTextSCentered(ystart, font_head, list->album_header);
3313 DrawTextSCentered(ystart, font_head, "from the album");
3315 ystart += ystep_head;
3317 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3318 ystart += ystep_head;
3321 if (!strEqual(list->year, UNKNOWN_NAME))
3323 if (!strEqual(list->year_header, UNKNOWN_NAME))
3324 DrawTextSCentered(ystart, font_head, list->year_header);
3326 DrawTextSCentered(ystart, font_head, "from the year");
3328 ystart += ystep_head;
3330 DrawTextFCentered(ystart, font_text, "%s", list->year);
3331 ystart += ystep_head;
3334 DrawTextSCentered(ybottom, FONT_TEXT_4,
3335 "Press any key or button for next page");
3337 if (button != MB_MENU_INITIALIZE)
3338 FadeIn(REDRAW_FIELD);
3341 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3342 PlaySoundLoop(list->music);
3345 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3347 int font_title = MENU_INFO_FONT_TITLE;
3348 int font_head = MENU_INFO_FONT_HEAD;
3349 int font_text = MENU_INFO_FONT_TEXT;
3350 int font_foot = MENU_INFO_FONT_FOOT;
3351 int spacing_title = menu.headline1_spacing_info[info_mode];
3352 int spacing_head = menu.headline2_spacing_info[info_mode];
3353 int spacing_para = menu.paragraph_spacing_info[info_mode];
3354 int spacing_line = menu.line_spacing_info[info_mode];
3355 int ystep_title = getMenuTextStep(spacing_title, font_title);
3356 int ystep_head = getMenuTextStep(spacing_head, font_head);
3357 int ystep_para = getMenuTextStep(spacing_para, font_text);
3358 int ystep_line = getMenuTextStep(spacing_line, font_text);
3359 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3360 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3365 DrawTextSCentered(ystart, font_title, "Credits:");
3366 ystart += ystep_title;
3370 DrawTextSCentered(ystart, font_head,
3371 "Special thanks to");
3372 ystart += ystep_head;
3373 DrawTextSCentered(ystart, font_text,
3375 ystart += ystep_head;
3376 DrawTextSCentered(ystart, font_head,
3378 ystart += ystep_head;
3379 DrawTextSCentered(ystart, font_text,
3380 "\"Boulder Dash\"");
3381 ystart += ystep_head;
3382 DrawTextSCentered(ystart, font_head,
3384 ystart += ystep_head;
3385 DrawTextSCentered(ystart, font_text,
3387 ystart += ystep_head;
3388 DrawTextSCentered(ystart, font_head,
3390 ystart += ystep_head;
3391 DrawTextSCentered(ystart, font_text,
3392 "First Star Software");
3394 else if (screen_nr == 1)
3396 DrawTextSCentered(ystart, font_head,
3397 "Special thanks to");
3398 ystart += ystep_head;
3399 DrawTextSCentered(ystart, font_text,
3400 "Klaus Heinz & Volker Wertich");
3401 ystart += ystep_head;
3402 DrawTextSCentered(ystart, font_head,
3404 ystart += ystep_head;
3405 DrawTextSCentered(ystart, font_text,
3406 "\"Emerald Mine\"");
3407 ystart += ystep_head;
3408 DrawTextSCentered(ystart, font_head,
3410 ystart += ystep_head;
3411 DrawTextSCentered(ystart, font_text,
3413 ystart += ystep_head;
3414 DrawTextSCentered(ystart, font_head,
3416 ystart += ystep_head;
3417 DrawTextSCentered(ystart, font_text,
3420 else if (screen_nr == 2)
3422 DrawTextSCentered(ystart, font_head,
3423 "Special thanks to");
3424 ystart += ystep_head;
3425 DrawTextSCentered(ystart, font_text,
3426 "Michael Stopp & Philip Jespersen");
3427 ystart += ystep_head;
3428 DrawTextSCentered(ystart, font_head,
3430 ystart += ystep_head;
3431 DrawTextSCentered(ystart, font_text,
3433 ystart += ystep_head;
3434 DrawTextSCentered(ystart, font_head,
3436 ystart += ystep_head;
3437 DrawTextSCentered(ystart, font_text,
3439 ystart += ystep_head;
3440 DrawTextSCentered(ystart, font_head,
3442 ystart += ystep_head;
3443 DrawTextSCentered(ystart, font_text,
3444 "Digital Integration");
3446 else if (screen_nr == 3)
3448 DrawTextSCentered(ystart, font_head,
3449 "Special thanks to");
3450 ystart += ystep_head;
3451 DrawTextSCentered(ystart, font_text,
3452 "Hiroyuki Imabayashi");
3453 ystart += ystep_head;
3454 DrawTextSCentered(ystart, font_head,
3456 ystart += ystep_head;
3457 DrawTextSCentered(ystart, font_text,
3459 ystart += ystep_head;
3460 DrawTextSCentered(ystart, font_head,
3462 ystart += ystep_head;
3463 DrawTextSCentered(ystart, font_text,
3465 ystart += ystep_head;
3466 DrawTextSCentered(ystart, font_head,
3468 ystart += ystep_head;
3469 DrawTextSCentered(ystart, font_text,
3472 else if (screen_nr == 4)
3474 DrawTextSCentered(ystart, font_head,
3475 "Special thanks to");
3476 ystart += ystep_head;
3477 DrawTextSCentered(ystart, font_text,
3479 ystart += ystep_head;
3480 DrawTextSCentered(ystart, font_head,
3482 ystart += ystep_head;
3483 DrawTextSCentered(ystart, font_text,
3484 "J\xfcrgen Bonhagen");
3485 ystart += ystep_head;
3486 DrawTextSCentered(ystart, font_head,
3487 "for the continuous creation");
3488 ystart += ystep_line;
3489 DrawTextSCentered(ystart, font_head,
3490 "of outstanding level sets");
3492 else if (screen_nr == 5)
3494 DrawTextSCentered(ystart, font_head,
3496 ystart += ystep_head;
3497 DrawTextSCentered(ystart, font_text,
3499 ystart += ystep_head;
3500 DrawTextSCentered(ystart, font_head,
3501 "for ideas and inspiration by");
3502 ystart += ystep_head;
3503 DrawTextSCentered(ystart, font_text,
3505 ystart += ystep_para;
3507 DrawTextSCentered(ystart, font_head,
3509 ystart += ystep_head;
3510 DrawTextSCentered(ystart, font_text,
3512 ystart += ystep_head;
3513 DrawTextSCentered(ystart, font_head,
3514 "for ideas and inspiration by");
3515 ystart += ystep_head;
3516 DrawTextSCentered(ystart, font_text,
3519 else if (screen_nr == 6)
3521 DrawTextSCentered(ystart, font_head,
3523 ystart += ystep_head;
3524 DrawTextSCentered(ystart, font_text,
3526 ystart += ystep_head;
3527 DrawTextSCentered(ystart, font_head,
3528 "for the code base used for the");
3529 ystart += ystep_line;
3530 DrawTextSCentered(ystart, font_head,
3531 "native Emerald Mine engine");
3533 else if (screen_nr == 7)
3535 DrawTextSCentered(ystart, font_head,
3537 ystart += ystep_head;
3538 DrawTextSCentered(ystart, font_text,
3540 ystart += ystep_head;
3541 DrawTextSCentered(ystart, font_head,
3542 "for the initial DOS port");
3543 ystart += ystep_para;
3545 DrawTextSCentered(ystart, font_head,
3547 ystart += ystep_head;
3548 DrawTextSCentered(ystart, font_text,
3550 ystart += ystep_head;
3551 DrawTextSCentered(ystart, font_head,
3552 "for some additional toons");
3554 else if (screen_nr == 8)
3556 DrawTextSCentered(ystart, font_head,
3557 "And not to forget:");
3558 ystart += ystep_head;
3559 DrawTextSCentered(ystart, font_head,
3561 ystart += ystep_head;
3562 DrawTextSCentered(ystart, font_text,
3563 "All those who contributed");
3564 ystart += ystep_line;
3565 DrawTextSCentered(ystart, font_text,
3566 "levels to this game");
3567 ystart += ystep_line;
3568 DrawTextSCentered(ystart, font_text,
3572 DrawTextSCentered(ybottom, font_foot,
3573 "Press any key or button for next page");
3576 static void DrawInfoScreen_Credits(void)
3578 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3580 FadeMenuSoundsAndMusic();
3582 FadeOut(REDRAW_FIELD);
3584 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3586 FadeIn(REDRAW_FIELD);
3589 void HandleInfoScreen_Credits(int button)
3591 static int screen_nr = 0;
3592 int num_screens = 9;
3594 if (button == MB_MENU_INITIALIZE)
3598 // DrawInfoScreen_CreditsScreen(screen_nr);
3601 if (button == MB_MENU_LEAVE)
3603 PlaySound(SND_MENU_ITEM_SELECTING);
3605 info_mode = INFO_MODE_MAIN;
3610 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3612 if (button != MB_MENU_INITIALIZE)
3614 PlaySound(SND_MENU_ITEM_SELECTING);
3619 if (screen_nr >= num_screens)
3621 FadeMenuSoundsAndMusic();
3623 info_mode = INFO_MODE_MAIN;
3630 FadeSetNextScreen();
3632 if (button != MB_MENU_INITIALIZE)
3633 FadeOut(REDRAW_FIELD);
3635 DrawInfoScreen_CreditsScreen(screen_nr);
3637 if (button != MB_MENU_INITIALIZE)
3638 FadeIn(REDRAW_FIELD);
3642 PlayMenuSoundIfLoop();
3646 static void DrawInfoScreen_Program(void)
3648 int font_title = MENU_INFO_FONT_TITLE;
3649 int font_head = MENU_INFO_FONT_HEAD;
3650 int font_text = MENU_INFO_FONT_TEXT;
3651 int font_foot = MENU_INFO_FONT_FOOT;
3652 int spacing_title = menu.headline1_spacing_info[info_mode];
3653 int spacing_head = menu.headline2_spacing_info[info_mode];
3654 int spacing_para = menu.paragraph_spacing_info[info_mode];
3655 int spacing_line = menu.line_spacing_info[info_mode];
3656 int ystep_title = getMenuTextStep(spacing_title, font_title);
3657 int ystep_head = getMenuTextStep(spacing_head, font_head);
3658 int ystep_para = getMenuTextStep(spacing_para, font_text);
3659 int ystep_line = getMenuTextStep(spacing_line, font_text);
3660 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3661 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3663 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3665 FadeOut(REDRAW_FIELD);
3670 DrawTextSCentered(ystart, font_title, "Program Information:");
3671 ystart += ystep_title;
3673 DrawTextSCentered(ystart, font_head,
3674 "This game is Freeware!");
3675 ystart += ystep_head;
3676 DrawTextSCentered(ystart, font_head,
3677 "If you like it, send e-mail to:");
3678 ystart += ystep_head;
3679 DrawTextSCentered(ystart, font_text,
3680 setup.internal.program_email);
3681 ystart += ystep_para;
3683 DrawTextSCentered(ystart, font_head,
3684 "More information and levels:");
3685 ystart += ystep_head;
3686 DrawTextSCentered(ystart, font_text,
3687 setup.internal.program_website);
3688 ystart += ystep_para;
3690 DrawTextSCentered(ystart, font_head,
3691 "If you have created new levels,");
3692 ystart += ystep_line;
3693 DrawTextSCentered(ystart, font_head,
3694 "send them to me to include them!");
3695 ystart += ystep_head;
3696 DrawTextSCentered(ystart, font_head,
3699 DrawTextSCentered(ybottom, font_foot,
3700 "Press any key or button for info menu");
3702 FadeIn(REDRAW_FIELD);
3705 void HandleInfoScreen_Program(int button)
3707 if (button == MB_MENU_LEAVE)
3709 PlaySound(SND_MENU_ITEM_SELECTING);
3711 info_mode = INFO_MODE_MAIN;
3716 else if (button == MB_MENU_CHOICE)
3718 PlaySound(SND_MENU_ITEM_SELECTING);
3720 FadeMenuSoundsAndMusic();
3722 info_mode = INFO_MODE_MAIN;
3727 PlayMenuSoundIfLoop();
3731 static void DrawInfoScreen_Version(void)
3733 int font_title = MENU_INFO_FONT_TITLE;
3734 int font_head = MENU_INFO_FONT_HEAD;
3735 int font_text = MENU_INFO_FONT_TEXT;
3736 int font_foot = MENU_INFO_FONT_FOOT;
3737 int spacing_title = menu.headline1_spacing_info[info_mode];
3738 int spacing_head = menu.headline2_spacing_info[info_mode];
3739 int spacing_para = menu.paragraph_spacing_info[info_mode];
3740 int spacing_line = menu.line_spacing_info[info_mode];
3741 int xstep = getFontWidth(font_text);
3742 int ystep_title = getMenuTextStep(spacing_title, font_title);
3743 int ystep_head = getMenuTextStep(spacing_head, font_head);
3744 int ystep_para = getMenuTextStep(spacing_para, font_text);
3745 int ystep_line = getMenuTextStep(spacing_line, font_text);
3746 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3747 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3748 int xstart1 = mSX - SX + 2 * xstep;
3749 int xstart2 = mSX - SX + 18 * xstep;
3750 int xstart3 = mSX - SX + 28 * xstep;
3751 SDL_version sdl_version_compiled;
3752 const SDL_version *sdl_version_linked;
3753 int driver_name_len = 10;
3754 SDL_version sdl_version_linked_ext;
3755 const char *driver_name = NULL;
3757 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3759 FadeOut(REDRAW_FIELD);
3764 DrawTextSCentered(ystart, font_title, "Version Information:");
3765 ystart += ystep_title;
3767 DrawTextF(xstart1, ystart, font_head, "Name");
3768 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3769 ystart += ystep_line;
3771 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3773 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3774 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3775 ystart += ystep_line;
3777 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3778 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3779 ystart += ystep_line;
3783 DrawTextF(xstart1, ystart, font_head, "Version");
3784 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3785 ystart += ystep_line;
3788 DrawTextF(xstart1, ystart, font_head, "Platform");
3789 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3791 PLATFORM_XX_BIT_STRING);
3792 ystart += ystep_line;
3794 DrawTextF(xstart1, ystart, font_head, "Target");
3795 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3796 ystart += ystep_line;
3798 DrawTextF(xstart1, ystart, font_head, "Source date");
3799 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3800 ystart += ystep_line;
3802 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3803 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3804 ystart += ystep_para;
3806 DrawTextF(xstart1, ystart, font_head, "Library");
3807 DrawTextF(xstart2, ystart, font_head, "compiled");
3808 DrawTextF(xstart3, ystart, font_head, "linked");
3809 ystart += ystep_head;
3811 SDL_VERSION(&sdl_version_compiled);
3812 SDL_GetVersion(&sdl_version_linked_ext);
3813 sdl_version_linked = &sdl_version_linked_ext;
3815 DrawTextF(xstart1, ystart, font_text, "SDL");
3816 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3817 sdl_version_compiled.major,
3818 sdl_version_compiled.minor,
3819 sdl_version_compiled.patch);
3820 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3821 sdl_version_linked->major,
3822 sdl_version_linked->minor,
3823 sdl_version_linked->patch);
3824 ystart += ystep_line;
3826 SDL_IMAGE_VERSION(&sdl_version_compiled);
3827 sdl_version_linked = IMG_Linked_Version();
3829 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3830 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3831 sdl_version_compiled.major,
3832 sdl_version_compiled.minor,
3833 sdl_version_compiled.patch);
3834 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3835 sdl_version_linked->major,
3836 sdl_version_linked->minor,
3837 sdl_version_linked->patch);
3838 ystart += ystep_line;
3840 SDL_MIXER_VERSION(&sdl_version_compiled);
3841 sdl_version_linked = Mix_Linked_Version();
3843 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3844 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3845 sdl_version_compiled.major,
3846 sdl_version_compiled.minor,
3847 sdl_version_compiled.patch);
3848 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3849 sdl_version_linked->major,
3850 sdl_version_linked->minor,
3851 sdl_version_linked->patch);
3852 ystart += ystep_line;
3854 SDL_NET_VERSION(&sdl_version_compiled);
3855 sdl_version_linked = SDLNet_Linked_Version();
3857 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3858 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3859 sdl_version_compiled.major,
3860 sdl_version_compiled.minor,
3861 sdl_version_compiled.patch);
3862 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3863 sdl_version_linked->major,
3864 sdl_version_linked->minor,
3865 sdl_version_linked->patch);
3866 ystart += ystep_para;
3868 DrawTextF(xstart1, ystart, font_head, "Driver");
3869 DrawTextF(xstart2, ystart, font_head, "Requested");
3870 DrawTextF(xstart3, ystart, font_head, "Used");
3871 ystart += ystep_head;
3874 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3876 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3877 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3878 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3879 ystart += ystep_line;
3882 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3884 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3885 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3886 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3887 ystart += ystep_line;
3890 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3892 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3893 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3894 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3896 DrawTextSCentered(ybottom, font_foot,
3897 "Press any key or button for info menu");
3899 FadeIn(REDRAW_FIELD);
3902 void HandleInfoScreen_Version(int button)
3904 if (button == MB_MENU_LEAVE)
3906 PlaySound(SND_MENU_ITEM_SELECTING);
3908 info_mode = INFO_MODE_MAIN;
3913 else if (button == MB_MENU_CHOICE)
3915 PlaySound(SND_MENU_ITEM_SELECTING);
3917 FadeMenuSoundsAndMusic();
3919 info_mode = INFO_MODE_MAIN;
3924 PlayMenuSoundIfLoop();
3928 static void DrawInfoScreen_LevelSet(void)
3930 struct TitleMessageInfo *tmi = &readme;
3931 char *filename = getLevelSetInfoFilename();
3932 char *title = "Level Set Information:";
3933 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3934 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3936 if (filename == NULL)
3938 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3943 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3945 FadeOut(REDRAW_FIELD);
3950 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3952 // if x position set to "-1", automatically determine by playfield width
3954 tmi->x = SXSIZE / 2;
3956 // if y position set to "-1", use static default value
3960 // if width set to "-1", automatically determine by playfield width
3961 if (tmi->width == -1)
3962 tmi->width = SXSIZE - 2 * TILEX;
3964 // if height set to "-1", automatically determine by playfield height
3965 if (tmi->height == -1)
3966 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3968 // if chars set to "-1", automatically determine by text and font width
3969 if (tmi->chars == -1)
3970 tmi->chars = tmi->width / getFontWidth(tmi->font);
3972 tmi->width = tmi->chars * getFontWidth(tmi->font);
3974 // if lines set to "-1", automatically determine by text and font height
3975 if (tmi->lines == -1)
3976 tmi->lines = tmi->height / getFontHeight(tmi->font);
3978 tmi->height = tmi->lines * getFontHeight(tmi->font);
3980 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3981 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3982 tmi->autowrap, tmi->centered, tmi->parse_comments);
3984 DrawTextSCentered(ybottom, FONT_TEXT_4,
3985 "Press any key or button for info menu");
3987 FadeIn(REDRAW_FIELD);
3990 static void HandleInfoScreen_LevelSet(int button)
3992 if (button == MB_MENU_LEAVE)
3994 PlaySound(SND_MENU_ITEM_SELECTING);
3996 info_mode = INFO_MODE_MAIN;
4001 else if (button == MB_MENU_CHOICE)
4003 PlaySound(SND_MENU_ITEM_SELECTING);
4005 FadeMenuSoundsAndMusic();
4007 info_mode = INFO_MODE_MAIN;
4012 PlayMenuSoundIfLoop();
4016 static void DrawInfoScreen(void)
4018 if (info_mode == INFO_MODE_TITLE)
4019 DrawInfoScreen_TitleScreen();
4020 else if (info_mode == INFO_MODE_ELEMENTS)
4021 DrawInfoScreen_Elements();
4022 else if (info_mode == INFO_MODE_MUSIC)
4023 DrawInfoScreen_Music();
4024 else if (info_mode == INFO_MODE_CREDITS)
4025 DrawInfoScreen_Credits();
4026 else if (info_mode == INFO_MODE_PROGRAM)
4027 DrawInfoScreen_Program();
4028 else if (info_mode == INFO_MODE_VERSION)
4029 DrawInfoScreen_Version();
4030 else if (info_mode == INFO_MODE_LEVELSET)
4031 DrawInfoScreen_LevelSet();
4033 DrawInfoScreen_Main();
4035 if (info_mode != INFO_MODE_MAIN &&
4036 info_mode != INFO_MODE_TITLE &&
4037 info_mode != INFO_MODE_MUSIC)
4038 PlayMenuSoundsAndMusic();
4041 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4043 if (info_mode == INFO_MODE_TITLE)
4044 HandleInfoScreen_TitleScreen(button);
4045 else if (info_mode == INFO_MODE_ELEMENTS)
4046 HandleInfoScreen_Elements(button);
4047 else if (info_mode == INFO_MODE_MUSIC)
4048 HandleInfoScreen_Music(button);
4049 else if (info_mode == INFO_MODE_CREDITS)
4050 HandleInfoScreen_Credits(button);
4051 else if (info_mode == INFO_MODE_PROGRAM)
4052 HandleInfoScreen_Program(button);
4053 else if (info_mode == INFO_MODE_VERSION)
4054 HandleInfoScreen_Version(button);
4055 else if (info_mode == INFO_MODE_LEVELSET)
4056 HandleInfoScreen_LevelSet(button);
4058 HandleInfoScreen_Main(mx, my, dx, dy, button);
4062 // ============================================================================
4063 // rename player API functions
4064 // ============================================================================
4066 struct ApiRenamePlayerThreadData
4072 static void *CreateThreadData_ApiRenamePlayer(void)
4074 struct ApiRenamePlayerThreadData *data =
4075 checked_malloc(sizeof(struct ApiRenamePlayerThreadData));
4077 data->player_name = getStringCopy(setup.player_name);
4078 data->player_uuid = getStringCopy(setup.player_uuid);
4083 static void FreeThreadData_ApiRenamePlayer(void *data_raw)
4085 struct ApiRenamePlayerThreadData *data = data_raw;
4087 checked_free(data->player_name);
4088 checked_free(data->player_uuid);
4092 static boolean SetRequest_ApiRenamePlayer(struct HttpRequest *request,
4095 struct ApiRenamePlayerThreadData *data = data_raw;
4096 char *player_name_raw = data->player_name;
4097 char *player_uuid_raw = data->player_uuid;
4099 request->hostname = setup.api_server_hostname;
4100 request->port = API_SERVER_PORT;
4101 request->method = API_SERVER_METHOD;
4102 request->uri = API_SERVER_URI_RENAME;
4104 char *player_name = getEscapedJSON(player_name_raw);
4105 char *player_uuid = getEscapedJSON(player_uuid_raw);
4107 snprintf(request->body, MAX_HTTP_BODY_SIZE,
4110 " \"game_version\": \"%s\",\n"
4111 " \"game_platform\": \"%s\",\n"
4112 " \"name\": \"%s\",\n"
4113 " \"uuid\": \"%s\"\n"
4115 getPasswordJSON(setup.api_server_password),
4116 getProgramRealVersionString(),
4117 getProgramPlatformString(),
4121 checked_free(player_name);
4122 checked_free(player_uuid);
4124 ConvertHttpRequestBodyToServerEncoding(request);
4129 static void HandleResponse_ApiRenamePlayer(struct HttpResponse *response,
4132 // nothing to do here
4135 #if defined(PLATFORM_EMSCRIPTEN)
4136 static void Emscripten_ApiRenamePlayer_Loaded(unsigned handle, void *data_raw,
4137 void *buffer, unsigned int size)
4139 struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
4141 if (response != NULL)
4143 HandleResponse_ApiRenamePlayer(response, data_raw);
4145 checked_free(response);
4149 Error("server response too large to handle (%d bytes)", size);
4152 FreeThreadData_ApiRenamePlayer(data_raw);
4155 static void Emscripten_ApiRenamePlayer_Failed(unsigned handle, void *data_raw,
4156 int code, const char *status)
4158 Error("server failed to handle request: %d %s", code, status);
4160 FreeThreadData_ApiRenamePlayer(data_raw);
4163 static void Emscripten_ApiRenamePlayer_Progress(unsigned handle, void *data_raw,
4164 int bytes, int size)
4166 // nothing to do here
4169 static void Emscripten_ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
4172 if (!SetRequest_ApiRenamePlayer(request, data_raw))
4174 FreeThreadData_ApiRenamePlayer(data_raw);
4179 emscripten_async_wget2_data(request->uri,
4184 Emscripten_ApiRenamePlayer_Loaded,
4185 Emscripten_ApiRenamePlayer_Failed,
4186 Emscripten_ApiRenamePlayer_Progress);
4191 static void ApiRenamePlayer_HttpRequestExt(struct HttpRequest *request,
4192 struct HttpResponse *response,
4195 if (!SetRequest_ApiRenamePlayer(request, data_raw))
4198 if (!DoHttpRequest(request, response))
4200 Error("HTTP request failed: %s", GetHttpError());
4205 if (!HTTP_SUCCESS(response->status_code))
4207 Error("server failed to handle request: %d %s",
4208 response->status_code,
4209 response->status_text);
4214 HandleResponse_ApiRenamePlayer(response, data_raw);
4217 static void ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
4218 struct HttpResponse *response,
4221 ApiRenamePlayer_HttpRequestExt(request, response, data_raw);
4223 FreeThreadData_ApiRenamePlayer(data_raw);
4227 static int ApiRenamePlayerThread(void *data_raw)
4229 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
4230 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
4232 program.api_thread_count++;
4234 #if defined(PLATFORM_EMSCRIPTEN)
4235 Emscripten_ApiRenamePlayer_HttpRequest(request, data_raw);
4237 ApiRenamePlayer_HttpRequest(request, response, data_raw);
4240 program.api_thread_count--;
4242 checked_free(request);
4243 checked_free(response);
4248 static void ApiRenamePlayerAsThread(void)
4250 struct ApiRenamePlayerThreadData *data = CreateThreadData_ApiRenamePlayer();
4252 ExecuteAsThread(ApiRenamePlayerThread,
4253 "ApiRenamePlayer", data,
4254 "rename player on server");
4258 // ============================================================================
4259 // reset player UUID API functions
4260 // ============================================================================
4262 struct ApiResetUUIDThreadData
4265 char *player_uuid_old;
4266 char *player_uuid_new;
4269 static void *CreateThreadData_ApiResetUUID(char *uuid_new)
4271 struct ApiResetUUIDThreadData *data =
4272 checked_malloc(sizeof(struct ApiResetUUIDThreadData));
4274 data->player_name = getStringCopy(setup.player_name);
4275 data->player_uuid_old = getStringCopy(setup.player_uuid);
4276 data->player_uuid_new = getStringCopy(uuid_new);
4281 static void FreeThreadData_ApiResetUUID(void *data_raw)
4283 struct ApiResetUUIDThreadData *data = data_raw;
4285 checked_free(data->player_name);
4286 checked_free(data->player_uuid_old);
4287 checked_free(data->player_uuid_new);
4291 static boolean SetRequest_ApiResetUUID(struct HttpRequest *request,
4294 struct ApiResetUUIDThreadData *data = data_raw;
4295 char *player_name_raw = data->player_name;
4296 char *player_uuid_old_raw = data->player_uuid_old;
4297 char *player_uuid_new_raw = data->player_uuid_new;
4299 request->hostname = setup.api_server_hostname;
4300 request->port = API_SERVER_PORT;
4301 request->method = API_SERVER_METHOD;
4302 request->uri = API_SERVER_URI_RESETUUID;
4304 char *player_name = getEscapedJSON(player_name_raw);
4305 char *player_uuid_old = getEscapedJSON(player_uuid_old_raw);
4306 char *player_uuid_new = getEscapedJSON(player_uuid_new_raw);
4308 snprintf(request->body, MAX_HTTP_BODY_SIZE,
4311 " \"game_version\": \"%s\",\n"
4312 " \"game_platform\": \"%s\",\n"
4313 " \"name\": \"%s\",\n"
4314 " \"uuid_old\": \"%s\",\n"
4315 " \"uuid_new\": \"%s\"\n"
4317 getPasswordJSON(setup.api_server_password),
4318 getProgramRealVersionString(),
4319 getProgramPlatformString(),
4324 checked_free(player_name);
4325 checked_free(player_uuid_old);
4326 checked_free(player_uuid_new);
4328 ConvertHttpRequestBodyToServerEncoding(request);
4333 static void HandleResponse_ApiResetUUID(struct HttpResponse *response,
4336 struct ApiResetUUIDThreadData *data = data_raw;
4338 // upgrade player UUID in server setup file
4339 setup.player_uuid = getStringCopy(data->player_uuid_new);
4340 setup.player_version = 2;
4342 SaveSetup_ServerSetup();
4345 #if defined(PLATFORM_EMSCRIPTEN)
4346 static void Emscripten_ApiResetUUID_Loaded(unsigned handle, void *data_raw,
4347 void *buffer, unsigned int size)
4349 struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
4351 if (response != NULL)
4353 HandleResponse_ApiResetUUID(response, data_raw);
4355 checked_free(response);
4359 Error("server response too large to handle (%d bytes)", size);
4362 FreeThreadData_ApiResetUUID(data_raw);
4365 static void Emscripten_ApiResetUUID_Failed(unsigned handle, void *data_raw,
4366 int code, const char *status)
4368 Error("server failed to handle request: %d %s", code, status);
4370 FreeThreadData_ApiResetUUID(data_raw);
4373 static void Emscripten_ApiResetUUID_Progress(unsigned handle, void *data_raw,
4374 int bytes, int size)
4376 // nothing to do here
4379 static void Emscripten_ApiResetUUID_HttpRequest(struct HttpRequest *request,
4382 if (!SetRequest_ApiResetUUID(request, data_raw))
4384 FreeThreadData_ApiResetUUID(data_raw);
4389 emscripten_async_wget2_data(request->uri,
4394 Emscripten_ApiResetUUID_Loaded,
4395 Emscripten_ApiResetUUID_Failed,
4396 Emscripten_ApiResetUUID_Progress);
4401 static void ApiResetUUID_HttpRequestExt(struct HttpRequest *request,
4402 struct HttpResponse *response,
4405 if (!SetRequest_ApiResetUUID(request, data_raw))
4408 if (!DoHttpRequest(request, response))
4410 Error("HTTP request failed: %s", GetHttpError());
4415 if (!HTTP_SUCCESS(response->status_code))
4417 Error("server failed to handle request: %d %s",
4418 response->status_code,
4419 response->status_text);
4424 HandleResponse_ApiResetUUID(response, data_raw);
4427 static void ApiResetUUID_HttpRequest(struct HttpRequest *request,
4428 struct HttpResponse *response,
4431 ApiResetUUID_HttpRequestExt(request, response, data_raw);
4433 FreeThreadData_ApiResetUUID(data_raw);
4437 static int ApiResetUUIDThread(void *data_raw)
4439 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
4440 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
4442 program.api_thread_count++;
4444 #if defined(PLATFORM_EMSCRIPTEN)
4445 Emscripten_ApiResetUUID_HttpRequest(request, data_raw);
4447 ApiResetUUID_HttpRequest(request, response, data_raw);
4450 program.api_thread_count--;
4452 checked_free(request);
4453 checked_free(response);
4458 static void ApiResetUUIDAsThread(char *uuid_new)
4460 struct ApiResetUUIDThreadData *data = CreateThreadData_ApiResetUUID(uuid_new);
4462 ExecuteAsThread(ApiResetUUIDThread,
4463 "ApiResetUUID", data,
4464 "reset UUID on server");
4468 // ============================================================================
4469 // type name functions
4470 // ============================================================================
4472 static TreeInfo *type_name_node = NULL;
4473 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4474 static int type_name_nr = 0;
4476 static int getPlayerNameColor(char *name)
4478 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4481 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4484 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4485 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4486 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4487 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4488 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4489 int font_width = getFontWidth(font_nr);
4491 DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
4493 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4495 pos->width = strlen(text) * font_width;
4496 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4498 DrawText(sx, sy, text, font_nr);
4501 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4503 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4505 *pos = *mci->pos_input;
4507 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4509 TreeInfo *ti = player_name_current;
4510 int first_entry = ti->cl_first;
4511 int entry_pos = first_entry + ti->cl_cursor;
4512 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4513 int xpos = MENU_SCREEN_START_XPOS;
4514 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4516 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4517 type_name_nr = entry_pos;
4519 strcpy(name, type_name_node->name);
4523 pos->width = MAX_PLAYER_NAME_LEN * 32;
4527 type_name_nr = user.nr;
4529 strcpy(name, setup.player_name);
4532 strcpy(type_name_last, name);
4534 if (strEqual(name, EMPTY_PLAYER_NAME))
4537 *xpos = strlen(name);
4540 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4542 // change name of edited user in global list of user names
4543 setString(&global.user_names[type_name_nr], name);
4545 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4547 TreeInfo *node = type_name_node;
4549 // change name of edited user in local menu tree structure
4550 setString(&node->name, name);
4551 setString(&node->name_sorting, name);
4553 node->color = getPlayerNameColor(name);
4554 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4558 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4561 boolean reset_setup = strEqual(name, "");
4562 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4563 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4566 strcpy(name, type_name_last);
4568 if (strEqual(name, ""))
4569 strcpy(name, EMPTY_PLAYER_NAME);
4571 setTypeNameValues_Name(name, pos);
4573 // if player name not changed, no further action required
4574 if (strEqual(name, type_name_last))
4577 // redraw player name before (possibly) opening request dialogs
4578 drawTypeNameText(name, pos, FALSE);
4580 int last_user_nr = user.nr;
4582 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4584 // save setup of currently active user (may differ from edited user)
4587 // temporarily change active user to edited user
4588 user.nr = type_name_nr;
4591 Request("Use current setup values for the new player?", REQ_ASK))
4593 // use current setup values for new user, but create new player UUID
4594 setup.player_uuid = getStringCopy(getUUID());
4598 // load setup for existing user (or start with defaults for new user)
4603 char *setup_filename = getSetupFilename();
4604 boolean setup_exists = fileExists(setup_filename);
4606 // change name of edited user in setup structure
4607 strcpy(setup.player_name, name);
4609 // save setup of edited user
4612 // change name of edited user on score server
4613 ApiRenamePlayerAsThread();
4615 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4619 if (Request("Reset setup values for this player?", REQ_ASK))
4621 // remove setup config file
4622 unlink(setup_filename);
4624 // set player name to default player name
4627 // update player name used by name typing functions
4628 strcpy(name, setup.player_name);
4630 setTypeNameValues_Name(name, pos);
4633 else if (remove_user && type_name_nr != 0)
4635 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4637 char *user_dir = getUserGameDataDir();
4638 char *user_dir_removed =
4639 getStringCat3WithSeparator(user_dir, "REMOVED",
4640 getCurrentTimestamp(), ".");
4642 if (rename(user_dir, user_dir_removed) != 0)
4643 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4645 checked_free(user_dir_removed);
4648 else if (create_user && type_name_nr != 0 && !setup_exists)
4650 if (Request("Create empty level set for the new player?", REQ_ASK))
4652 char *levelset_subdir = getNewUserLevelSubdir();
4654 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4656 AddUserLevelSetToLevelInfo(levelset_subdir);
4658 LevelDirTree *leveldir_current_last = leveldir_current;
4660 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4663 // set level number of newly created level set to default value
4664 LoadLevelSetup_SeriesInfo();
4666 // set newly created level set as current level set for new user
4667 SaveLevelSetup_LastSeries();
4668 SaveLevelSetup_SeriesInfo();
4670 leveldir_current = leveldir_current_last;
4674 Request("Creating new level set failed!", REQ_CONFIRM);
4679 // restore currently active user
4680 user.nr = last_user_nr;
4682 // restore setup of currently active user
4685 // restore last level set of currently active user
4686 LoadLevelSetup_LastSeries();
4687 LoadLevelSetup_SeriesInfo();
4691 static void HandleTypeNameExt(boolean initialize, Key key)
4693 static struct TextPosInfo pos_name = { 0 };
4694 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4695 static int xpos = 0;
4696 struct TextPosInfo *pos = &pos_name;
4697 char key_char = getValidConfigValueChar(getCharFromKey(key));
4698 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4699 boolean active = TRUE;
4703 getTypeNameValues(name, pos, &xpos);
4705 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4706 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4708 StartTextInput(sx, sy, pos->width, pos->height);
4710 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4712 name[xpos] = key_char;
4717 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4723 else if (key == KSYM_Return || key == KSYM_Escape)
4725 boolean changed = (key == KSYM_Return);
4729 setTypeNameValues(name, pos, changed);
4734 drawTypeNameText(name, pos, active);
4738 SetGameStatus(game_status_last_screen);
4740 if (game_status == GAME_MODE_MAIN)
4741 InitializeMainControls();
4745 static void DrawTypeName(void)
4747 HandleTypeNameExt(TRUE, 0);
4750 void HandleTypeName(Key key)
4752 HandleTypeNameExt(FALSE, key);
4756 // ============================================================================
4757 // tree menu functions
4758 // ============================================================================
4760 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4762 if (game_status != GAME_MODE_SETUP ||
4763 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4766 int max_text_size = 0;
4769 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4770 max_text_size = MAX(max_text_size, strlen(node->name));
4772 int num_entries = numTreeInfoInGroup(ti);
4773 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4774 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4775 int text_width = max_text_size * getFontWidth(font_nr);
4776 int button_width = SC_MENUBUTTON_XSIZE;
4777 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4778 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4779 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4780 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4781 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4782 int align_xoffset = MAX(0, align_xoffset_raw);
4784 return align_xoffset;
4787 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4789 if (game_status != GAME_MODE_SETUP ||
4790 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4793 int num_entries = numTreeInfoInGroup(ti);
4794 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4795 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4796 int font_height = getFontHeight(font_nr);
4797 int text_height = font_height * num_page_entries;
4798 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4799 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4800 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4801 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4802 int align_yoffset = MAX(0, align_yoffset_raw);
4804 return align_yoffset;
4807 static void DrawChooseTree(TreeInfo **ti_ptr)
4809 int fade_mask = REDRAW_FIELD;
4812 fade_mask = REDRAW_ALL;
4814 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4816 if (game_status == GAME_MODE_SETUP)
4820 else // GAME_MODE_LEVELS
4822 SetGameStatus(GAME_MODE_MAIN);
4832 FreeScreenGadgets();
4833 CreateScreenGadgets();
4837 // needed if different viewport properties defined for choosing level (set)
4838 ChangeViewportPropertiesIfNeeded();
4840 if (game_status == GAME_MODE_NAMES)
4841 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4842 else if (game_status == GAME_MODE_LEVELNR)
4843 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4844 else if (game_status == GAME_MODE_LEVELS)
4845 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4849 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4851 MapScreenTreeGadgets(*ti_ptr);
4852 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4854 DrawMaskedBorder(fade_mask);
4859 static void drawChooseTreeText(int y, boolean active, TreeInfo *ti)
4861 int num_entries = numTreeInfoInGroup(ti);
4862 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4863 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4864 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4865 int first_entry = ti->cl_first;
4866 int entry_pos = first_entry + y;
4867 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4868 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4869 int font_color = MENU_CHOOSE_TREE_COLOR(node, active);
4870 int font_nr = MENU_CHOOSE_TREE_FONT(font_color);
4871 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4872 int xpos = MENU_SCREEN_START_XPOS;
4873 int ypos = MENU_SCREEN_START_YPOS + y;
4874 int startx = amSX + xpos * 32;
4875 int starty = amSY + ypos * 32;
4876 int startx_text = startx + font_xoffset;
4877 int endx_text = amSX + screen_width;
4878 int max_text_size = endx_text - startx_text;
4879 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4880 char buffer[max_buffer_len + 1];
4882 strncpy(buffer, node->name, max_buffer_len);
4883 buffer[max_buffer_len] = '\0';
4885 DrawText(startx, starty, buffer, font_nr);
4888 static void drawChooseTreeList(int first_entry, int num_page_entries,
4892 char *title_string = NULL;
4893 int yoffset_sets = MENU_TITLE1_YPOS;
4894 int yoffset_setup = 16;
4895 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4896 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4898 title_string = ti->infotext;
4900 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4902 clearMenuListArea();
4904 for (i = 0; i < num_page_entries; i++)
4906 TreeInfo *node, *node_first;
4907 int entry_pos = first_entry + i;
4909 node_first = getTreeInfoFirstGroupEntry(ti);
4910 node = getTreeInfoFromPos(node_first, entry_pos);
4912 drawChooseTreeText(i, FALSE, ti);
4914 if (node->parent_link)
4915 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4916 else if (node->level_group)
4917 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4919 initCursor(i, IMG_MENU_BUTTON);
4921 if (game_status == GAME_MODE_NAMES)
4922 drawChooseTreeEdit(i, FALSE);
4925 redraw_mask |= REDRAW_FIELD;
4928 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4930 TreeInfo *node, *node_first;
4931 int x, last_redraw_mask = redraw_mask;
4932 int ypos = MENU_TITLE2_YPOS;
4933 int font_nr = FONT_TITLE_2;
4935 if (ti->type == TREE_TYPE_LEVEL_NR)
4936 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4938 if (ti->type != TREE_TYPE_LEVEL_DIR)
4941 node_first = getTreeInfoFirstGroupEntry(ti);
4942 node = getTreeInfoFromPos(node_first, entry_pos);
4944 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4946 if (node->parent_link)
4947 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4948 node->node_parent->name);
4949 else if (node->level_group)
4950 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4952 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4953 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4954 node->levels, (node->levels > 1 ? "levels" : "level"),
4957 // let BackToFront() redraw only what is needed
4958 redraw_mask = last_redraw_mask;
4959 for (x = 0; x < SCR_FIELDX; x++)
4960 MarkTileDirty(x, 1);
4963 static void drawChooseTreeCursorAndText(int y, boolean active, TreeInfo *ti)
4965 drawChooseTreeCursor(y, active);
4966 drawChooseTreeText(y, active, ti);
4969 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4972 TreeInfo *ti = *ti_ptr;
4973 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4974 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4975 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4976 int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
4977 int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
4979 int y = ti->cl_cursor;
4980 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4981 int num_entries = numTreeInfoInGroup(ti);
4982 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4983 boolean position_set_by_scrollbar = (dx == 999);
4985 if (button == MB_MENU_INITIALIZE)
4987 int num_entries = numTreeInfoInGroup(ti);
4988 int entry_pos = getPosFromTreeInfo(ti);
4990 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4991 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4993 if (ti->cl_first == -1)
4995 // only on initialization
4996 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4997 ti->cl_cursor = entry_pos - ti->cl_first;
4999 else if (ti->cl_cursor >= num_page_entries ||
5000 (num_entries > num_page_entries &&
5001 num_entries - ti->cl_first < num_page_entries))
5003 // only after change of list size (by custom graphic configuration)
5004 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
5005 ti->cl_cursor = entry_pos - ti->cl_first;
5008 if (position_set_by_scrollbar)
5011 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
5014 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
5015 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
5016 drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
5020 else if (button == MB_MENU_LEAVE)
5024 PlaySound(SND_MENU_ITEM_SELECTING);
5026 if (ti->node_parent)
5028 *ti_ptr = ti->node_parent;
5029 DrawChooseTree(ti_ptr);
5031 else if (game_status == GAME_MODE_SETUP)
5033 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5034 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5035 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5036 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5038 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5039 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5040 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5041 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5042 execSetupGraphics();
5043 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5044 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5045 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5047 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5048 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5049 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5050 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5051 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5052 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5053 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5054 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5061 if (game_status == GAME_MODE_LEVELNR)
5063 int new_level_nr = atoi(level_number_current->identifier);
5065 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5068 SetGameStatus(GAME_MODE_MAIN);
5076 if (mx || my) // mouse input
5078 x = (mx - amSX) / 32;
5079 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
5081 if (game_status == GAME_MODE_NAMES)
5082 drawChooseTreeEdit(ti->cl_cursor, FALSE);
5084 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
5086 // move cursor instead of scrolling when already at start/end of list
5087 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
5089 else if (dy == +1 * SCROLL_LINE &&
5090 ti->cl_first + num_page_entries == num_entries)
5093 // handle scrolling screen one line or page
5094 if (ti->cl_cursor + dy < 0 ||
5095 ti->cl_cursor + dy > num_page_entries - 1)
5097 boolean redraw = FALSE;
5099 if (ABS(dy) == SCROLL_PAGE)
5100 step = num_page_entries - 1;
5102 if (dy < 0 && ti->cl_first > 0)
5104 // scroll page/line up
5106 ti->cl_first -= step;
5107 if (ti->cl_first < 0)
5112 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
5114 // scroll page/line down
5116 ti->cl_first += step;
5117 if (ti->cl_first + num_page_entries > num_entries)
5118 ti->cl_first = MAX(0, num_entries - num_page_entries);
5125 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
5126 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
5127 drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
5129 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
5136 // handle moving cursor one line
5137 y = ti->cl_cursor + dy;
5142 TreeInfo *node_first, *node_cursor;
5143 int entry_pos = ti->cl_first + y;
5145 node_first = getTreeInfoFirstGroupEntry(ti);
5146 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5148 if (node_cursor->node_group)
5152 PlaySound(SND_MENU_ITEM_SELECTING);
5154 node_cursor->cl_first = ti->cl_first;
5155 node_cursor->cl_cursor = ti->cl_cursor;
5156 *ti_ptr = node_cursor->node_group;
5157 DrawChooseTree(ti_ptr);
5162 else if (dx == -1 && ti->node_parent)
5166 PlaySound(SND_MENU_ITEM_SELECTING);
5168 *ti_ptr = ti->node_parent;
5169 DrawChooseTree(ti_ptr);
5174 if (!anyScrollbarGadgetActive() &&
5175 IN_VIS_MENU(x, y) &&
5176 mx < mx_right_border &&
5177 y >= 0 && y < num_page_entries)
5181 if (game_status == GAME_MODE_NAMES)
5183 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5184 drawChooseTreeEdit(y, TRUE);
5187 if (y != ti->cl_cursor)
5189 PlaySound(SND_MENU_ITEM_ACTIVATING);
5191 drawChooseTreeCursorAndText(ti->cl_cursor, FALSE, ti);
5192 drawChooseTreeCursorAndText(y, TRUE, ti);
5193 drawChooseTreeInfo(ti->cl_first + y, ti);
5199 if (game_status == GAME_MODE_SETUP)
5201 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5202 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5203 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5204 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5206 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5207 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5208 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5209 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5210 execSetupGraphics();
5211 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5212 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5213 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5215 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5216 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5217 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5218 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5219 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5220 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5221 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5222 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5231 TreeInfo *node_first, *node_cursor;
5232 int entry_pos = ti->cl_first + y;
5234 PlaySound(SND_MENU_ITEM_SELECTING);
5236 node_first = getTreeInfoFirstGroupEntry(ti);
5237 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5239 if (node_cursor->node_group)
5243 node_cursor->cl_first = ti->cl_first;
5244 node_cursor->cl_cursor = ti->cl_cursor;
5245 *ti_ptr = node_cursor->node_group;
5246 DrawChooseTree(ti_ptr);
5248 else if (node_cursor->parent_link)
5252 *ti_ptr = node_cursor->node_parent;
5253 DrawChooseTree(ti_ptr);
5259 node_cursor->cl_first = ti->cl_first;
5260 node_cursor->cl_cursor = ti->cl_cursor;
5261 *ti_ptr = node_cursor;
5263 if (ti->type == TREE_TYPE_LEVEL_DIR)
5265 LoadLevelSetup_SeriesInfo();
5267 SaveLevelSetup_LastSeries();
5268 SaveLevelSetup_SeriesInfo();
5272 if (game_status == GAME_MODE_SETUP)
5274 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5275 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5276 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5277 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5279 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5280 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5281 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5282 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5283 execSetupGraphics();
5284 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5285 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5286 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5288 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5289 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5290 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5291 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5292 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5293 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5294 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5295 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5302 if (game_status == GAME_MODE_LEVELNR)
5304 int new_level_nr = atoi(level_number_current->identifier);
5306 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5308 else if (game_status == GAME_MODE_LEVELS)
5310 // store level set if chosen from "last played level set" menu
5311 StoreLastPlayedLevels(leveldir_current);
5313 else if (game_status == GAME_MODE_NAMES)
5315 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5317 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5324 // change active user to selected user
5325 user.nr = entry_pos;
5327 // save number of new active user
5330 // load setup of new active user
5333 // load last level set of new active user
5334 LoadLevelSetup_LastSeries();
5335 LoadLevelSetup_SeriesInfo();
5337 // update list of last played level sets
5338 UpdateLastPlayedLevels_TreeInfo();
5342 ToggleFullscreenIfNeeded();
5343 ChangeWindowScalingIfNeeded();
5345 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5346 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5347 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5350 SetGameStatus(GAME_MODE_MAIN);
5359 void DrawChoosePlayerName(void)
5363 FadeMenuSoundsAndMusic();
5365 if (player_name != NULL)
5367 freeTreeInfo(player_name);
5372 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5374 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5375 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5378 ti->node_top = &player_name;
5379 ti->sort_priority = 10000 + value;
5380 ti->color = getPlayerNameColor(global.user_names[i]);
5382 snprintf(identifier, sizeof(identifier), "%d", value);
5383 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5385 setString(&ti->identifier, identifier);
5386 setString(&ti->name, name);
5387 setString(&ti->name_sorting, name);
5389 pushTreeInfo(&player_name, ti);
5392 // sort player entries by player number
5393 sortTreeInfo(&player_name);
5395 // set current player entry to selected player entry
5396 player_name_current =
5397 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5399 // if that fails, set current player name to first available name
5400 if (player_name_current == NULL)
5401 player_name_current = player_name;
5403 DrawChooseTree(&player_name_current);
5405 PlayMenuSoundsAndMusic();
5408 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5410 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5413 void DrawChooseLevelSet(void)
5415 FadeMenuSoundsAndMusic();
5417 DrawChooseTree(&leveldir_current);
5419 PlayMenuSoundsAndMusic();
5422 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5424 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5427 void DrawChooseLevelNr(void)
5431 FadeMenuSoundsAndMusic();
5433 if (level_number != NULL)
5435 freeTreeInfo(level_number);
5437 level_number = NULL;
5440 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5442 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5443 char identifier[32], name[64];
5446 // temporarily load level info to get level name
5447 LoadLevelInfoOnly(i);
5449 ti->node_top = &level_number;
5450 ti->sort_priority = 10000 + value;
5451 ti->color = (level.no_level_file ? FC_BLUE :
5452 LevelStats_getSolved(i) ? FC_GREEN :
5453 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5455 snprintf(identifier, sizeof(identifier), "%d", value);
5456 snprintf(name, sizeof(name), "%03d: %s", value,
5457 (level.no_level_file ? "(no file)" : level.name));
5459 setString(&ti->identifier, identifier);
5460 setString(&ti->name, name);
5461 setString(&ti->name_sorting, name);
5463 pushTreeInfo(&level_number, ti);
5466 // sort level number values to start with lowest level number
5467 sortTreeInfo(&level_number);
5469 // set current level number to current level number
5470 level_number_current =
5471 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5473 // if that also fails, set current level number to first available level
5474 if (level_number_current == NULL)
5475 level_number_current = level_number;
5477 DrawChooseTree(&level_number_current);
5479 PlayMenuSoundsAndMusic();
5482 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5484 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5487 void DrawHallOfFame(int level_nr)
5489 int fade_mask = REDRAW_FIELD;
5492 fade_mask = REDRAW_ALL;
5495 FadeMenuSoundsAndMusic();
5497 // (this is needed when called from GameEnd() after winning a game)
5498 KeyboardAutoRepeatOn();
5500 // (this is needed when called from GameEnd() after winning a game)
5501 SetDrawDeactivationMask(REDRAW_NONE);
5502 SetDrawBackgroundMask(REDRAW_FIELD);
5504 LoadLocalAndServerScore(level_nr, TRUE);
5506 if (scores.last_added >= 0)
5507 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5509 FadeSetEnterScreen();
5513 // needed if different viewport properties defined for scores
5514 ChangeViewportPropertiesIfNeeded();
5516 PlayMenuSoundsAndMusic();
5518 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5520 HandleHallOfFame(level_nr, 0, 0, 0, MB_MENU_INITIALIZE);
5522 DrawMaskedBorder(fade_mask);
5527 static int getHallOfFameFirstEntry(int first_entry, int step)
5530 first_entry = scores.last_added - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1;
5532 first_entry += step;
5534 if (first_entry < 0)
5536 else if (first_entry > MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN)
5537 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
5542 static char *getHallOfFameScoreText(int nr)
5544 if (!level.rate_time_over_score)
5545 return int2str(scores.entry[nr].score, 5); // show normal score
5547 if (level.use_step_counter)
5548 return int2str(scores.entry[nr].time, 5); // show number of steps
5550 static char score_text[10];
5551 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5552 int mm = (time_seconds / 60) % 60;
5553 int ss = (time_seconds % 60);
5555 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5560 static void drawHallOfFameList(int level_nr, int first_entry)
5564 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5567 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
5568 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
5569 "HighScores of Level %d", level_nr);
5571 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5573 int entry = first_entry + i;
5574 boolean active = (entry == scores.last_added);
5575 boolean forced = (scores.force_last_added && active);
5576 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
5577 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
5578 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
5579 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
5580 int dxoff = getFontDrawOffsetX(font_nr1);
5581 int dx1 = 3 * getFontWidth(font_nr1);
5582 int dx2 = dx1 + getFontWidth(font_nr1);
5583 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
5584 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
5585 int sy = mSY + 64 + i * 32;
5586 char *pos_text = (forced ? "???" : int2str(entry + 1, 3));
5588 DrawText(mSX, sy, pos_text, font_nr1);
5589 DrawText(mSX + dx1, sy, ".", font_nr1);
5591 for (j = 0; j < num_dots; j++)
5592 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
5594 if (!strEqual(scores.entry[entry].name, EMPTY_PLAYER_NAME))
5595 DrawText(mSX + dx2, sy, scores.entry[entry].name, font_nr2);
5597 DrawText(mSX + dx3, sy, getHallOfFameScoreText(entry), font_nr4);
5600 redraw_mask |= REDRAW_FIELD;
5603 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5605 static int level_nr = 0;
5606 static int first_entry = 0;
5607 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5609 if (button == MB_MENU_INITIALIZE)
5613 if (server_scores.updated)
5615 // reload scores, using updated server score cache file
5616 LoadLocalAndServerScore(level_nr, FALSE);
5618 server_scores.updated = FALSE;
5621 first_entry = getHallOfFameFirstEntry(0, 0);
5623 drawHallOfFameList(level_nr, first_entry);
5628 if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
5629 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
5633 first_entry = getHallOfFameFirstEntry(first_entry, -step);
5635 drawHallOfFameList(level_nr, first_entry);
5639 first_entry = getHallOfFameFirstEntry(first_entry, step);
5641 drawHallOfFameList(level_nr, first_entry);
5643 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
5645 PlaySound(SND_MENU_ITEM_SELECTING);
5647 FadeSound(SND_BACKGROUND_SCORES);
5649 if (button == MB_MENU_CHOICE &&
5650 game_status_last_screen == GAME_MODE_PLAYING &&
5651 setup.auto_play_next_level && setup.increment_levels &&
5652 level_nr < leveldir_current->last_level &&
5655 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
5659 SetGameStatus(GAME_MODE_MAIN);
5664 else if (server_scores.updated)
5666 // reload scores, using updated server score cache file
5667 LoadLocalAndServerScore(level_nr, FALSE);
5669 server_scores.updated = FALSE;
5671 first_entry = getHallOfFameFirstEntry(0, 0);
5673 drawHallOfFameList(level_nr, first_entry);
5676 if (game_status == GAME_MODE_SCORES)
5677 PlayMenuSoundIfLoop();
5681 // ============================================================================
5682 // setup screen functions
5683 // ============================================================================
5685 static struct TokenInfo *setup_info;
5686 static int num_setup_info; // number of setup entries shown on screen
5687 static int max_setup_info; // total number of setup entries in list
5689 static char *window_size_text;
5690 static char *scaling_type_text;
5691 static char *rendering_mode_text;
5692 static char *vsync_mode_text;
5693 static char *scroll_delay_text;
5694 static char *snapshot_mode_text;
5695 static char *game_speed_text;
5696 static char *scores_type_text;
5697 static char *network_server_text;
5698 static char *graphics_set_name;
5699 static char *sounds_set_name;
5700 static char *music_set_name;
5701 static char *volume_simple_text;
5702 static char *volume_loops_text;
5703 static char *volume_music_text;
5704 static char *touch_controls_text;
5705 static char *move_distance_text;
5706 static char *drop_distance_text;
5707 static char *transparency_text;
5708 static char *grid_size_text[2][2];
5710 static void execSetupMain(void)
5712 setup_mode = SETUP_MODE_MAIN;
5717 static void execSetupGame_setScoresType(void)
5719 if (scores_types == NULL)
5723 for (i = 0; scores_types_list[i].value != NULL; i++)
5725 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5726 char identifier[32], name[32];
5727 char *value = scores_types_list[i].value;
5728 char *text = scores_types_list[i].text;
5730 ti->node_top = &scores_types;
5731 ti->sort_priority = i;
5733 sprintf(identifier, "%s", value);
5734 sprintf(name, "%s", text);
5736 setString(&ti->identifier, identifier);
5737 setString(&ti->name, name);
5738 setString(&ti->name_sorting, name);
5739 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
5741 pushTreeInfo(&scores_types, ti);
5744 // sort scores type values to start with lowest scores type value
5745 sortTreeInfo(&scores_types);
5747 // set current scores type value to configured scores type value
5748 scores_type_current =
5749 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
5751 // if that fails, set current scores type to reliable default value
5752 if (scores_type_current == NULL)
5753 scores_type_current =
5754 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
5756 // if that also fails, set current scores type to first available value
5757 if (scores_type_current == NULL)
5758 scores_type_current = scores_types;
5761 setup.scores_in_highscore_list = scores_type_current->identifier;
5763 // needed for displaying scores type text instead of identifier
5764 scores_type_text = scores_type_current->name;
5767 static void execSetupGame_setGameSpeeds(boolean update_value)
5769 if (setup.game_speed_extended)
5771 game_speeds_list = game_speeds_list_extended;
5772 game_speeds = game_speeds_extended;
5776 game_speeds_list = game_speeds_list_normal;
5777 game_speeds = game_speeds_normal;
5780 if (game_speeds == NULL)
5784 for (i = 0; game_speeds_list[i].value != -1; i++)
5786 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5787 char identifier[32], name[32];
5788 int value = game_speeds_list[i].value;
5789 char *text = game_speeds_list[i].text;
5791 ti->node_top = &game_speeds;
5792 ti->sort_priority = 10000 - value;
5794 sprintf(identifier, "%d", value);
5795 sprintf(name, "%s", text);
5797 setString(&ti->identifier, identifier);
5798 setString(&ti->name, name);
5799 setString(&ti->name_sorting, name);
5800 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5802 pushTreeInfo(&game_speeds, ti);
5805 // sort game speed values to start with slowest game speed
5806 sortTreeInfo(&game_speeds);
5808 update_value = TRUE;
5813 // set current game speed to configured game speed value
5814 game_speed_current =
5815 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5817 // if that fails, set current game speed to reliable default value
5818 if (game_speed_current == NULL)
5819 game_speed_current =
5820 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5822 // if that also fails, set current game speed to first available speed
5823 if (game_speed_current == NULL)
5824 game_speed_current = game_speeds;
5826 if (setup.game_speed_extended)
5827 game_speeds_extended = game_speeds;
5829 game_speeds_normal = game_speeds;
5832 setup.game_frame_delay = atoi(game_speed_current->identifier);
5834 // needed for displaying game speed text instead of identifier
5835 game_speed_text = game_speed_current->name;
5838 static void execSetupGame_setScrollDelays(void)
5840 if (scroll_delays == NULL)
5844 for (i = 0; scroll_delays_list[i].value != -1; i++)
5846 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5847 char identifier[32], name[32];
5848 int value = scroll_delays_list[i].value;
5849 char *text = scroll_delays_list[i].text;
5851 ti->node_top = &scroll_delays;
5852 ti->sort_priority = value;
5854 sprintf(identifier, "%d", value);
5855 sprintf(name, "%s", text);
5857 setString(&ti->identifier, identifier);
5858 setString(&ti->name, name);
5859 setString(&ti->name_sorting, name);
5860 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5862 pushTreeInfo(&scroll_delays, ti);
5865 // sort scroll delay values to start with lowest scroll delay value
5866 sortTreeInfo(&scroll_delays);
5868 // set current scroll delay value to configured scroll delay value
5869 scroll_delay_current =
5870 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5872 // if that fails, set current scroll delay to reliable default value
5873 if (scroll_delay_current == NULL)
5874 scroll_delay_current =
5875 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5877 // if that also fails, set current scroll delay to first available value
5878 if (scroll_delay_current == NULL)
5879 scroll_delay_current = scroll_delays;
5882 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5884 // needed for displaying scroll delay text instead of identifier
5885 scroll_delay_text = scroll_delay_current->name;
5888 static void execSetupGame_setSnapshotModes(void)
5890 if (snapshot_modes == NULL)
5894 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5896 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5897 char identifier[32], name[32];
5898 char *value = snapshot_modes_list[i].value;
5899 char *text = snapshot_modes_list[i].text;
5901 ti->node_top = &snapshot_modes;
5902 ti->sort_priority = i;
5904 sprintf(identifier, "%s", value);
5905 sprintf(name, "%s", text);
5907 setString(&ti->identifier, identifier);
5908 setString(&ti->name, name);
5909 setString(&ti->name_sorting, name);
5910 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5912 pushTreeInfo(&snapshot_modes, ti);
5915 // sort snapshot mode values to start with lowest snapshot mode value
5916 sortTreeInfo(&snapshot_modes);
5918 // set current snapshot mode value to configured snapshot mode value
5919 snapshot_mode_current =
5920 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5922 // if that fails, set current snapshot mode to reliable default value
5923 if (snapshot_mode_current == NULL)
5924 snapshot_mode_current =
5925 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5927 // if that also fails, set current snapshot mode to first available value
5928 if (snapshot_mode_current == NULL)
5929 snapshot_mode_current = snapshot_modes;
5932 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5934 // needed for displaying snapshot mode text instead of identifier
5935 snapshot_mode_text = snapshot_mode_current->name;
5938 static void execSetupGame_setNetworkServerText(void)
5940 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5942 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5946 strncpy(network_server_hostname, setup.network_server_hostname,
5947 MAX_SETUP_TEXT_INPUT_LEN);
5948 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5951 // needed for displaying network server text instead of identifier
5952 network_server_text = network_server_hostname;
5955 static void execSetupGame(void)
5957 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5959 execSetupGame_setGameSpeeds(FALSE);
5960 execSetupGame_setScoresType();
5961 execSetupGame_setScrollDelays();
5962 execSetupGame_setSnapshotModes();
5964 execSetupGame_setNetworkServerText();
5966 if (!setup.provide_uploading_tapes)
5967 setHideSetupEntry(execOfferUploadTapes);
5969 setup_mode = SETUP_MODE_GAME;
5973 // check if vsync needs to be disabled for this game speed to work
5974 if (check_vsync_mode)
5975 DisableVsyncIfNeeded();
5978 static void execSetupChooseScoresType(void)
5980 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
5985 static void execSetupChooseGameSpeed(void)
5987 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5992 static void execSetupChooseScrollDelay(void)
5994 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5999 static void execSetupChooseSnapshotMode(void)
6001 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
6006 static void execSetupEngines(void)
6008 setup_mode = SETUP_MODE_ENGINES;
6013 static void execSetupEditor(void)
6015 setup_mode = SETUP_MODE_EDITOR;
6020 static void execSetupGraphics_setWindowSizes(boolean update_list)
6022 if (window_sizes != NULL && update_list)
6024 freeTreeInfo(window_sizes);
6026 window_sizes = NULL;
6029 if (window_sizes == NULL)
6031 boolean current_window_size_found = FALSE;
6034 for (i = 0; window_sizes_list[i].value != -1; i++)
6036 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6037 char identifier[32], name[32];
6038 int value = window_sizes_list[i].value;
6039 char *text = window_sizes_list[i].text;
6041 ti->node_top = &window_sizes;
6042 ti->sort_priority = value;
6044 sprintf(identifier, "%d", value);
6045 sprintf(name, "%s", text);
6047 setString(&ti->identifier, identifier);
6048 setString(&ti->name, name);
6049 setString(&ti->name_sorting, name);
6050 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6052 pushTreeInfo(&window_sizes, ti);
6054 if (value == setup.window_scaling_percent)
6055 current_window_size_found = TRUE;
6058 if (!current_window_size_found)
6060 // add entry for non-preset window scaling value
6062 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6063 char identifier[32], name[32];
6064 int value = setup.window_scaling_percent;
6066 ti->node_top = &window_sizes;
6067 ti->sort_priority = value;
6069 sprintf(identifier, "%d", value);
6070 sprintf(name, "%d %% (Current)", value);
6072 setString(&ti->identifier, identifier);
6073 setString(&ti->name, name);
6074 setString(&ti->name_sorting, name);
6075 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6077 pushTreeInfo(&window_sizes, ti);
6080 // sort window size values to start with lowest window size value
6081 sortTreeInfo(&window_sizes);
6083 // set current window size value to configured window size value
6084 window_size_current =
6085 getTreeInfoFromIdentifier(window_sizes,
6086 i_to_a(setup.window_scaling_percent));
6088 // if that fails, set current window size to reliable default value
6089 if (window_size_current == NULL)
6090 window_size_current =
6091 getTreeInfoFromIdentifier(window_sizes,
6092 i_to_a(STD_WINDOW_SCALING_PERCENT));
6094 // if that also fails, set current window size to first available value
6095 if (window_size_current == NULL)
6096 window_size_current = window_sizes;
6099 setup.window_scaling_percent = atoi(window_size_current->identifier);
6101 // needed for displaying window size text instead of identifier
6102 window_size_text = window_size_current->name;
6105 static void execSetupGraphics_setScalingTypes(void)
6107 if (scaling_types == NULL)
6111 for (i = 0; scaling_types_list[i].value != NULL; i++)
6113 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6114 char identifier[32], name[32];
6115 char *value = scaling_types_list[i].value;
6116 char *text = scaling_types_list[i].text;
6118 ti->node_top = &scaling_types;
6119 ti->sort_priority = i;
6121 sprintf(identifier, "%s", value);
6122 sprintf(name, "%s", text);
6124 setString(&ti->identifier, identifier);
6125 setString(&ti->name, name);
6126 setString(&ti->name_sorting, name);
6127 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6129 pushTreeInfo(&scaling_types, ti);
6132 // sort scaling type values to start with lowest scaling type value
6133 sortTreeInfo(&scaling_types);
6135 // set current scaling type value to configured scaling type value
6136 scaling_type_current =
6137 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6139 // if that fails, set current scaling type to reliable default value
6140 if (scaling_type_current == NULL)
6141 scaling_type_current =
6142 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6144 // if that also fails, set current scaling type to first available value
6145 if (scaling_type_current == NULL)
6146 scaling_type_current = scaling_types;
6149 setup.window_scaling_quality = scaling_type_current->identifier;
6151 // needed for displaying scaling type text instead of identifier
6152 scaling_type_text = scaling_type_current->name;
6155 static void execSetupGraphics_setRenderingModes(void)
6157 if (rendering_modes == NULL)
6161 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6163 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6164 char identifier[32], name[32];
6165 char *value = rendering_modes_list[i].value;
6166 char *text = rendering_modes_list[i].text;
6168 ti->node_top = &rendering_modes;
6169 ti->sort_priority = i;
6171 sprintf(identifier, "%s", value);
6172 sprintf(name, "%s", text);
6174 setString(&ti->identifier, identifier);
6175 setString(&ti->name, name);
6176 setString(&ti->name_sorting, name);
6177 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6179 pushTreeInfo(&rendering_modes, ti);
6182 // sort rendering mode values to start with lowest rendering mode value
6183 sortTreeInfo(&rendering_modes);
6185 // set current rendering mode value to configured rendering mode value
6186 rendering_mode_current =
6187 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6189 // if that fails, set current rendering mode to reliable default value
6190 if (rendering_mode_current == NULL)
6191 rendering_mode_current =
6192 getTreeInfoFromIdentifier(rendering_modes,
6193 STR_SPECIAL_RENDERING_DEFAULT);
6195 // if that also fails, set current rendering mode to first available one
6196 if (rendering_mode_current == NULL)
6197 rendering_mode_current = rendering_modes;
6200 setup.screen_rendering_mode = rendering_mode_current->identifier;
6202 // needed for displaying rendering mode text instead of identifier
6203 rendering_mode_text = rendering_mode_current->name;
6206 static void execSetupGraphics_setVsyncModes(boolean update_value)
6208 if (vsync_modes == NULL)
6212 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6214 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6215 char identifier[32], name[32];
6216 char *value = vsync_modes_list[i].value;
6217 char *text = vsync_modes_list[i].text;
6219 ti->node_top = &vsync_modes;
6220 ti->sort_priority = i;
6222 sprintf(identifier, "%s", value);
6223 sprintf(name, "%s", text);
6225 setString(&ti->identifier, identifier);
6226 setString(&ti->name, name);
6227 setString(&ti->name_sorting, name);
6228 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6230 pushTreeInfo(&vsync_modes, ti);
6233 // sort vsync mode values to start with lowest vsync mode value
6234 sortTreeInfo(&vsync_modes);
6236 update_value = TRUE;
6241 // set current vsync mode value to configured vsync mode value
6242 vsync_mode_current =
6243 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6245 // if that fails, set current vsync mode to reliable default value
6246 if (vsync_mode_current == NULL)
6247 vsync_mode_current =
6248 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6250 // if that also fails, set current vsync mode to first available one
6251 if (vsync_mode_current == NULL)
6252 vsync_mode_current = vsync_modes;
6255 setup.vsync_mode = vsync_mode_current->identifier;
6257 // needed for displaying vsync mode text instead of identifier
6258 vsync_mode_text = vsync_mode_current->name;
6261 static void execSetupGraphics(void)
6263 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6265 // update "setup.window_scaling_percent" from list selection
6266 // (in this case, window scaling was changed on setup screen)
6267 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6268 execSetupGraphics_setWindowSizes(FALSE);
6270 // update "setup.vsync_mode" from list selection
6271 // (in this case, vsync mode was changed on setup screen)
6272 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6273 execSetupGraphics_setVsyncModes(FALSE);
6275 // update list selection from "setup.window_scaling_percent"
6276 // (window scaling may have changed by resizing the window)
6277 execSetupGraphics_setWindowSizes(TRUE);
6279 // update list selection from "setup.vsync_mode"
6280 // (vsync_mode may have changed by re-creating the renderer)
6281 execSetupGraphics_setVsyncModes(TRUE);
6283 execSetupGraphics_setScalingTypes();
6284 execSetupGraphics_setRenderingModes();
6286 setup_mode = SETUP_MODE_GRAPHICS;
6290 // check if game speed is high enough for 60 Hz vsync to work
6291 if (check_game_speed)
6292 ModifyGameSpeedIfNeeded();
6294 // window scaling may have changed at this point
6295 ChangeWindowScalingIfNeeded();
6297 // window scaling quality may have changed at this point
6298 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6299 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6301 // screen rendering mode may have changed at this point
6302 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6304 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6305 int video_vsync_mode = video.vsync_mode;
6307 // screen vsync mode may have changed at this point
6308 ChangeVsyncModeIfNeeded();
6310 // check if setting vsync mode to selected value failed
6311 if (setup_vsync_mode != video_vsync_mode &&
6312 setup_vsync_mode != video.vsync_mode)
6314 // changing vsync mode to selected value failed -- reset displayed value
6315 execSetupGraphics_setVsyncModes(TRUE);
6317 Request("Setting VSync failed!", REQ_CONFIRM);
6323 static void execSetupChooseWindowSize(void)
6325 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6330 static void execSetupChooseScalingType(void)
6332 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6337 static void execSetupChooseRenderingMode(void)
6339 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6344 static void execSetupChooseVsyncMode(void)
6346 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6351 static void execSetupChooseVolumeSimple(void)
6353 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6358 static void execSetupChooseVolumeLoops(void)
6360 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6365 static void execSetupChooseVolumeMusic(void)
6367 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6372 static void execSetupSound(void)
6374 if (volumes_simple == NULL)
6376 boolean current_volume_simple_found = FALSE;
6379 for (i = 0; volumes_list[i].value != -1; i++)
6381 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6382 char identifier[32], name[32];
6383 int value = volumes_list[i].value;
6384 char *text = volumes_list[i].text;
6386 ti->node_top = &volumes_simple;
6387 ti->sort_priority = value;
6389 sprintf(identifier, "%d", value);
6390 sprintf(name, "%s", text);
6392 setString(&ti->identifier, identifier);
6393 setString(&ti->name, name);
6394 setString(&ti->name_sorting, name);
6395 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6397 pushTreeInfo(&volumes_simple, ti);
6399 if (value == setup.volume_simple)
6400 current_volume_simple_found = TRUE;
6403 if (!current_volume_simple_found)
6405 // add entry for non-preset volume value
6407 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6408 char identifier[32], name[32];
6409 int value = setup.volume_simple;
6411 ti->node_top = &volumes_simple;
6412 ti->sort_priority = value;
6414 sprintf(identifier, "%d", value);
6415 sprintf(name, "%d %% (Current)", value);
6417 setString(&ti->identifier, identifier);
6418 setString(&ti->name, name);
6419 setString(&ti->name_sorting, name);
6420 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6422 pushTreeInfo(&volumes_simple, ti);
6425 // sort volume values to start with lowest volume value
6426 sortTreeInfo(&volumes_simple);
6428 // set current volume value to configured volume value
6429 volume_simple_current =
6430 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6432 // if that fails, set current volume to reliable default value
6433 if (volume_simple_current == NULL)
6434 volume_simple_current =
6435 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6437 // if that also fails, set current volume to first available value
6438 if (volume_simple_current == NULL)
6439 volume_simple_current = volumes_simple;
6442 if (volumes_loops == NULL)
6444 boolean current_volume_loops_found = FALSE;
6447 for (i = 0; volumes_list[i].value != -1; i++)
6449 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6450 char identifier[32], name[32];
6451 int value = volumes_list[i].value;
6452 char *text = volumes_list[i].text;
6454 ti->node_top = &volumes_loops;
6455 ti->sort_priority = value;
6457 sprintf(identifier, "%d", value);
6458 sprintf(name, "%s", text);
6460 setString(&ti->identifier, identifier);
6461 setString(&ti->name, name);
6462 setString(&ti->name_sorting, name);
6463 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6465 pushTreeInfo(&volumes_loops, ti);
6467 if (value == setup.volume_loops)
6468 current_volume_loops_found = TRUE;
6471 if (!current_volume_loops_found)
6473 // add entry for non-preset volume value
6475 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6476 char identifier[32], name[32];
6477 int value = setup.volume_loops;
6479 ti->node_top = &volumes_loops;
6480 ti->sort_priority = value;
6482 sprintf(identifier, "%d", value);
6483 sprintf(name, "%d %% (Current)", value);
6485 setString(&ti->identifier, identifier);
6486 setString(&ti->name, name);
6487 setString(&ti->name_sorting, name);
6488 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6490 pushTreeInfo(&volumes_loops, ti);
6493 // sort volume values to start with lowest volume value
6494 sortTreeInfo(&volumes_loops);
6496 // set current volume value to configured volume value
6497 volume_loops_current =
6498 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6500 // if that fails, set current volume to reliable default value
6501 if (volume_loops_current == NULL)
6502 volume_loops_current =
6503 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6505 // if that also fails, set current volume to first available value
6506 if (volume_loops_current == NULL)
6507 volume_loops_current = volumes_loops;
6510 if (volumes_music == NULL)
6512 boolean current_volume_music_found = FALSE;
6515 for (i = 0; volumes_list[i].value != -1; i++)
6517 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6518 char identifier[32], name[32];
6519 int value = volumes_list[i].value;
6520 char *text = volumes_list[i].text;
6522 ti->node_top = &volumes_music;
6523 ti->sort_priority = value;
6525 sprintf(identifier, "%d", value);
6526 sprintf(name, "%s", text);
6528 setString(&ti->identifier, identifier);
6529 setString(&ti->name, name);
6530 setString(&ti->name_sorting, name);
6531 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6533 pushTreeInfo(&volumes_music, ti);
6535 if (value == setup.volume_music)
6536 current_volume_music_found = TRUE;
6539 if (!current_volume_music_found)
6541 // add entry for non-preset volume value
6543 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6544 char identifier[32], name[32];
6545 int value = setup.volume_music;
6547 ti->node_top = &volumes_music;
6548 ti->sort_priority = value;
6550 sprintf(identifier, "%d", value);
6551 sprintf(name, "%d %% (Current)", value);
6553 setString(&ti->identifier, identifier);
6554 setString(&ti->name, name);
6555 setString(&ti->name_sorting, name);
6556 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6558 pushTreeInfo(&volumes_music, ti);
6561 // sort volume values to start with lowest volume value
6562 sortTreeInfo(&volumes_music);
6564 // set current volume value to configured volume value
6565 volume_music_current =
6566 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6568 // if that fails, set current volume to reliable default value
6569 if (volume_music_current == NULL)
6570 volume_music_current =
6571 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6573 // if that also fails, set current volume to first available value
6574 if (volume_music_current == NULL)
6575 volume_music_current = volumes_music;
6578 setup.volume_simple = atoi(volume_simple_current->identifier);
6579 setup.volume_loops = atoi(volume_loops_current->identifier);
6580 setup.volume_music = atoi(volume_music_current->identifier);
6582 // needed for displaying volume text instead of identifier
6583 volume_simple_text = volume_simple_current->name;
6584 volume_loops_text = volume_loops_current->name;
6585 volume_music_text = volume_music_current->name;
6587 setup_mode = SETUP_MODE_SOUND;
6592 static void execSetupChooseTouchControls(void)
6594 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6599 static void execSetupChooseMoveDistance(void)
6601 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6606 static void execSetupChooseDropDistance(void)
6608 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6613 static void execSetupChooseTransparency(void)
6615 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6620 static void execSetupChooseGridXSize_0(void)
6622 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6627 static void execSetupChooseGridYSize_0(void)
6629 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6634 static void execSetupChooseGridXSize_1(void)
6636 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6641 static void execSetupChooseGridYSize_1(void)
6643 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6648 static void execSetupConfigureVirtualButtons(void)
6650 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6652 ConfigureVirtualButtons();
6654 setup_mode = SETUP_MODE_TOUCH;
6659 static void execSetupTouch(void)
6663 if (touch_controls == NULL)
6665 for (i = 0; touch_controls_list[i].value != NULL; i++)
6667 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6668 char identifier[32], name[32];
6669 char *value = touch_controls_list[i].value;
6670 char *text = touch_controls_list[i].text;
6672 ti->node_top = &touch_controls;
6673 ti->sort_priority = i;
6675 sprintf(identifier, "%s", value);
6676 sprintf(name, "%s", text);
6678 setString(&ti->identifier, identifier);
6679 setString(&ti->name, name);
6680 setString(&ti->name_sorting, name);
6681 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6683 pushTreeInfo(&touch_controls, ti);
6686 // sort touch control values to start with lowest touch control value
6687 sortTreeInfo(&touch_controls);
6689 // set current touch control value to configured touch control value
6690 touch_control_current =
6691 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6693 // if that fails, set current touch control to reliable default value
6694 if (touch_control_current == NULL)
6695 touch_control_current =
6696 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6698 // if that also fails, set current touch control to first available value
6699 if (touch_control_current == NULL)
6700 touch_control_current = touch_controls;
6703 if (move_distances == NULL)
6705 for (i = 0; distances_list[i].value != -1; i++)
6707 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6708 char identifier[32], name[32];
6709 int value = distances_list[i].value;
6710 char *text = distances_list[i].text;
6712 ti->node_top = &move_distances;
6713 ti->sort_priority = value;
6715 sprintf(identifier, "%d", value);
6716 sprintf(name, "%s", text);
6718 setString(&ti->identifier, identifier);
6719 setString(&ti->name, name);
6720 setString(&ti->name_sorting, name);
6721 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6723 pushTreeInfo(&move_distances, ti);
6726 // sort distance values to start with lowest distance value
6727 sortTreeInfo(&move_distances);
6729 // set current distance value to configured distance value
6730 move_distance_current =
6731 getTreeInfoFromIdentifier(move_distances,
6732 i_to_a(setup.touch.move_distance));
6734 // if that fails, set current distance to reliable default value
6735 if (move_distance_current == NULL)
6736 move_distance_current =
6737 getTreeInfoFromIdentifier(move_distances,
6738 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6740 // if that also fails, set current distance to first available value
6741 if (move_distance_current == NULL)
6742 move_distance_current = move_distances;
6745 if (drop_distances == NULL)
6747 for (i = 0; distances_list[i].value != -1; i++)
6749 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6750 char identifier[32], name[32];
6751 int value = distances_list[i].value;
6752 char *text = distances_list[i].text;
6754 ti->node_top = &drop_distances;
6755 ti->sort_priority = value;
6757 sprintf(identifier, "%d", value);
6758 sprintf(name, "%s", text);
6760 setString(&ti->identifier, identifier);
6761 setString(&ti->name, name);
6762 setString(&ti->name_sorting, name);
6763 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6765 pushTreeInfo(&drop_distances, ti);
6768 // sort distance values to start with lowest distance value
6769 sortTreeInfo(&drop_distances);
6771 // set current distance value to configured distance value
6772 drop_distance_current =
6773 getTreeInfoFromIdentifier(drop_distances,
6774 i_to_a(setup.touch.drop_distance));
6776 // if that fails, set current distance to reliable default value
6777 if (drop_distance_current == NULL)
6778 drop_distance_current =
6779 getTreeInfoFromIdentifier(drop_distances,
6780 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6782 // if that also fails, set current distance to first available value
6783 if (drop_distance_current == NULL)
6784 drop_distance_current = drop_distances;
6787 if (transparencies == NULL)
6789 for (i = 0; transparencies_list[i].value != -1; i++)
6791 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6792 char identifier[32], name[32];
6793 int value = transparencies_list[i].value;
6794 char *text = transparencies_list[i].text;
6796 ti->node_top = &transparencies;
6797 ti->sort_priority = value;
6799 sprintf(identifier, "%d", value);
6800 sprintf(name, "%s", text);
6802 setString(&ti->identifier, identifier);
6803 setString(&ti->name, name);
6804 setString(&ti->name_sorting, name);
6805 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6807 pushTreeInfo(&transparencies, ti);
6810 // sort transparency values to start with lowest transparency value
6811 sortTreeInfo(&transparencies);
6813 // set current transparency value to configured transparency value
6814 transparency_current =
6815 getTreeInfoFromIdentifier(transparencies,
6816 i_to_a(setup.touch.transparency));
6818 // if that fails, set current transparency to reliable default value
6819 if (transparency_current == NULL)
6820 transparency_current =
6821 getTreeInfoFromIdentifier(transparencies,
6822 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6824 // if that also fails, set current transparency to first available value
6825 if (transparency_current == NULL)
6826 transparency_current = transparencies;
6829 for (i = 0; i < 2; i++)
6831 for (j = 0; j < 2; j++)
6833 if (grid_sizes[i][j] == NULL)
6835 for (k = 0; grid_sizes_list[k].value != -1; k++)
6837 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6838 char identifier[32], name[32];
6839 int value = grid_sizes_list[k].value;
6840 char *text = grid_sizes_list[k].text;
6842 ti->node_top = &grid_sizes[i][j];
6843 ti->sort_priority = value;
6845 sprintf(identifier, "%d", value);
6846 sprintf(name, "%s", text);
6848 setString(&ti->identifier, identifier);
6849 setString(&ti->name, name);
6850 setString(&ti->name_sorting, name);
6851 setString(&ti->infotext,
6854 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6855 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6857 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6858 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6860 pushTreeInfo(&grid_sizes[i][j], ti);
6863 // sort grid size values to start with lowest grid size value
6864 sortTreeInfo(&grid_sizes[i][j]);
6866 // set current grid size value to configured grid size value
6867 grid_size_current[i][j] =
6868 getTreeInfoFromIdentifier(grid_sizes[i][j],
6870 setup.touch.grid_xsize[i] :
6871 setup.touch.grid_ysize[i]));
6873 // if that fails, set current grid size to reliable default value
6874 if (grid_size_current[i][j] == NULL)
6875 grid_size_current[i][j] =
6876 getTreeInfoFromIdentifier(grid_sizes[i][j],
6878 DEFAULT_GRID_XSIZE(i) :
6879 DEFAULT_GRID_YSIZE(i)));
6881 // if that also fails, set current grid size to first available value
6882 if (grid_size_current[i][j] == NULL)
6883 grid_size_current[i][j] = grid_sizes[i][j];
6888 setup.touch.control_type = touch_control_current->identifier;
6889 setup.touch.move_distance = atoi(move_distance_current->identifier);
6890 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6891 setup.touch.transparency = atoi(transparency_current->identifier);
6893 for (i = 0; i < 2; i++)
6895 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6896 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6898 if (i == GRID_ACTIVE_NR())
6900 overlay.grid_xsize = setup.touch.grid_xsize[i];
6901 overlay.grid_ysize = setup.touch.grid_ysize[i];
6905 // needed for displaying value text instead of identifier
6906 touch_controls_text = touch_control_current->name;
6907 move_distance_text = move_distance_current->name;
6908 drop_distance_text = drop_distance_current->name;
6909 transparency_text = transparency_current->name;
6911 for (i = 0; i < 2; i++)
6912 for (j = 0; j < 2; j++)
6913 grid_size_text[i][j] = grid_size_current[i][j]->name;
6915 setup_mode = SETUP_MODE_TOUCH;
6920 static void execSetupArtwork(void)
6922 static ArtworkDirTree *gfx_last_valid = NULL;
6923 static ArtworkDirTree *snd_last_valid = NULL;
6924 static ArtworkDirTree *mus_last_valid = NULL;
6926 // current artwork directory may be invalid (level group, parent link)
6927 if (!validLevelSeries(artwork.gfx_current))
6928 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6929 if (!validLevelSeries(artwork.snd_current))
6930 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6931 if (!validLevelSeries(artwork.mus_current))
6932 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6934 // store valid artwork directory information
6935 gfx_last_valid = artwork.gfx_current;
6936 snd_last_valid = artwork.snd_current;
6937 mus_last_valid = artwork.mus_current;
6940 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6941 artwork.gfx_current->subdir,
6942 artwork.gfx_current->fullpath,
6943 artwork.gfx_current->basepath);
6946 setup.graphics_set = artwork.gfx_current->identifier;
6947 setup.sounds_set = artwork.snd_current->identifier;
6948 setup.music_set = artwork.mus_current->identifier;
6950 // needed if last screen (setup choice) changed graphics, sounds or music
6951 ReloadCustomArtwork(0);
6953 // needed for displaying artwork name instead of artwork identifier
6954 graphics_set_name = artwork.gfx_current->name;
6955 sounds_set_name = artwork.snd_current->name;
6956 music_set_name = artwork.mus_current->name;
6958 setup_mode = SETUP_MODE_ARTWORK;
6963 static void execSetupChooseGraphics(void)
6965 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6970 static void execSetupChooseSounds(void)
6972 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6977 static void execSetupChooseMusic(void)
6979 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6984 static void execSetupInput(void)
6986 setup_mode = SETUP_MODE_INPUT;
6991 static void execSetupShortcuts(void)
6993 setup_mode = SETUP_MODE_SHORTCUTS;
6998 static void execSetupShortcuts1(void)
7000 setup_mode = SETUP_MODE_SHORTCUTS_1;
7005 static void execSetupShortcuts2(void)
7007 setup_mode = SETUP_MODE_SHORTCUTS_2;
7012 static void execSetupShortcuts3(void)
7014 setup_mode = SETUP_MODE_SHORTCUTS_3;
7019 static void execSetupShortcuts4(void)
7021 setup_mode = SETUP_MODE_SHORTCUTS_4;
7026 static void execSetupShortcuts5(void)
7028 setup_mode = SETUP_MODE_SHORTCUTS_5;
7033 static void execExitSetup(void)
7035 SetGameStatus(GAME_MODE_MAIN);
7040 static void execSaveAndExitSetup(void)
7046 static void execGadgetNetworkServer(void)
7048 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7049 struct GadgetInfo *gi = screen_gadget[gadget_id];
7051 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7052 network_server_hostname[0] = '\0';
7054 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7058 ClickOnGadget(gi, MB_LEFTBUTTON);
7061 static void execOfferUploadTapes(void)
7066 static void ToggleNetworkModeIfNeeded(void)
7068 int font_title = FONT_TITLE_1;
7069 int font_foot = FC_BLUE;
7070 int ystart = mSY - SY + 16;
7071 int ybottom = mSY - SY + SYSIZE - 20;
7072 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7074 if (setup.network_mode == network.enabled)
7077 network.enabled = setup.network_mode;
7079 FadeOut(REDRAW_ALL);
7083 DrawTextSCentered(ystart, font_title, text);
7087 if (network.enabled)
7088 InitNetworkServer();
7090 DisconnectFromNetworkServer();
7092 DrawTextSCentered(ybottom, font_foot,
7093 "Press any key or button for setup menu");
7095 WaitForEventToContinue();
7100 static void ToggleGameSpeedsListIfNeeded(void)
7102 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7104 if (setup.game_speed_extended == using_game_speeds_extended)
7107 // try to match similar values when changing game speeds list
7108 if (setup.game_speed_extended)
7109 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7110 setup.game_frame_delay == 30 ? 29 :
7111 setup.game_frame_delay);
7113 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7114 setup.game_frame_delay == 16 ? 15 :
7115 setup.game_frame_delay >= 29 ? 30 :
7116 setup.game_frame_delay <= 10 ? 10 :
7117 setup.game_frame_delay);
7119 execSetupGame_setGameSpeeds(TRUE);
7124 static void ToggleUseApiServerIfNeeded(void)
7126 if (runtime.use_api_server == setup.use_api_server)
7129 runtime.use_api_server = setup.use_api_server;
7131 if (runtime.use_api_server)
7132 CheckApiServerTasks();
7135 static void ModifyGameSpeedIfNeeded(void)
7137 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7138 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7142 char *game_speed_text = "Fast";
7143 int game_speed_value = 15;
7145 if (setup.game_speed_extended)
7147 game_speed_text = "60 fps";
7148 game_speed_value = 16;
7151 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7153 // set game speed to existing list value that is fast enough for vsync
7154 setup.game_frame_delay = game_speed_value;
7156 execSetupGame_setGameSpeeds(TRUE);
7158 Request(message, REQ_CONFIRM);
7161 static void DisableVsyncIfNeeded(void)
7163 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7164 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7165 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7168 // disable vsync for the selected game speed to work
7169 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7171 execSetupGraphics_setVsyncModes(TRUE);
7173 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7179 void *related_value;
7180 } hide_related_entry_list[] =
7182 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7183 { &setup.scores_in_highscore_list, &scores_type_text },
7185 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7186 { &setup.game_frame_delay, &game_speed_text },
7188 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7189 { &setup.scroll_delay_value, &scroll_delay_text },
7191 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7192 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7194 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7195 { &setup.window_scaling_percent, &window_size_text },
7197 { &setup.window_scaling_quality, execSetupChooseScalingType },
7198 { &setup.window_scaling_quality, &scaling_type_text },
7200 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7201 { &setup.screen_rendering_mode, &rendering_mode_text },
7203 { &setup.vsync_mode, execSetupChooseVsyncMode },
7204 { &setup.vsync_mode, &vsync_mode_text },
7206 { &setup.graphics_set, execSetupChooseGraphics },
7207 { &setup.graphics_set, &graphics_set_name },
7209 { &setup.sounds_set, execSetupChooseSounds },
7210 { &setup.sounds_set, &sounds_set_name },
7212 { &setup.music_set, execSetupChooseMusic },
7213 { &setup.music_set, &music_set_name },
7215 { &setup.volume_simple, execSetupChooseVolumeSimple },
7216 { &setup.volume_simple, &volume_simple_text },
7218 { &setup.volume_loops, execSetupChooseVolumeLoops },
7219 { &setup.volume_loops, &volume_loops_text },
7221 { &setup.volume_music, execSetupChooseVolumeMusic },
7222 { &setup.volume_music, &volume_music_text },
7224 { &setup.touch.control_type, execSetupChooseTouchControls },
7225 { &setup.touch.control_type, &touch_controls_text },
7227 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7228 { &setup.touch.move_distance, &move_distance_text },
7230 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7231 { &setup.touch.drop_distance, &drop_distance_text },
7233 { &setup.touch.transparency, execSetupChooseTransparency },
7234 { &setup.touch.transparency, &transparency_text },
7236 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7237 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7239 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7240 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7242 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7243 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7245 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7246 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7248 { &setup.internal.menu_game, execSetupGame },
7249 { &setup.internal.menu_engines, execSetupEngines },
7250 { &setup.internal.menu_editor, execSetupEditor },
7251 { &setup.internal.menu_graphics, execSetupGraphics },
7252 { &setup.internal.menu_sound, execSetupSound },
7253 { &setup.internal.menu_artwork, execSetupArtwork },
7254 { &setup.internal.menu_input, execSetupInput },
7255 { &setup.internal.menu_touch, execSetupTouch },
7256 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7257 { &setup.internal.menu_exit, execExitSetup },
7258 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7263 void setHideRelatedSetupEntries(void)
7267 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7268 if (hideSetupEntry(hide_related_entry_list[i].value))
7269 setHideSetupEntry(hide_related_entry_list[i].related_value);
7272 static struct TokenInfo setup_info_main[] =
7274 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7275 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7276 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7277 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7278 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7279 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7280 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7281 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7282 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7283 { TYPE_EMPTY, NULL, "" },
7284 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7285 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7290 static struct TokenInfo setup_info_game[] =
7292 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7293 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7294 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
7295 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7296 { TYPE_STRING, &network_server_text, "" },
7297 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7298 { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
7299 { TYPE_STRING, &scores_type_text, "" },
7300 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7301 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7302 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7303 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7304 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
7305 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
7306 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7307 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7308 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7309 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7310 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7311 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7312 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7313 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
7314 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7315 { TYPE_STRING, &game_speed_text, "" },
7316 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7318 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7319 { TYPE_STRING, &scroll_delay_text, "" },
7321 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7322 { TYPE_STRING, &snapshot_mode_text, "" },
7323 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7324 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7325 { TYPE_EMPTY, NULL, "" },
7326 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7331 static struct TokenInfo setup_info_engines[] =
7333 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7334 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7335 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7336 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7337 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7338 { TYPE_EMPTY, NULL, "" },
7339 { TYPE_HEADLINE, NULL, "Supaplex" },
7340 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7341 { TYPE_EMPTY, NULL, "" },
7342 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7347 static struct TokenInfo setup_info_editor[] =
7350 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7351 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7352 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7353 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7354 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7355 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7356 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7357 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7358 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7359 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7361 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7362 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7364 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7366 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7367 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7368 { TYPE_EMPTY, NULL, "" },
7370 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7371 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7372 { TYPE_EMPTY, NULL, "" },
7374 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7375 { TYPE_EMPTY, NULL, "" },
7376 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7377 { TYPE_EMPTY, NULL, "" },
7378 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7383 static struct TokenInfo setup_info_graphics[] =
7385 #if !defined(PLATFORM_ANDROID)
7386 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7387 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7388 { TYPE_STRING, &window_size_text, "" },
7389 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7390 { TYPE_STRING, &scaling_type_text, "" },
7391 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7392 { TYPE_STRING, &rendering_mode_text, "" },
7395 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7396 { TYPE_STRING, &scroll_delay_text, "" },
7398 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7399 { TYPE_STRING, &vsync_mode_text, "" },
7400 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7401 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7402 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7403 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7404 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7405 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7406 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7407 { TYPE_EMPTY, NULL, "" },
7408 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7413 static struct TokenInfo setup_info_sound[] =
7415 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7416 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7417 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7418 { TYPE_EMPTY, NULL, "" },
7419 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7420 { TYPE_STRING, &volume_simple_text, "" },
7421 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7422 { TYPE_STRING, &volume_loops_text, "" },
7423 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7424 { TYPE_STRING, &volume_music_text, "" },
7425 { TYPE_EMPTY, NULL, "" },
7426 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7431 static struct TokenInfo setup_info_artwork[] =
7433 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7434 { TYPE_STRING, &graphics_set_name, "" },
7435 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7436 { TYPE_STRING, &sounds_set_name, "" },
7437 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7438 { TYPE_STRING, &music_set_name, "" },
7439 { TYPE_EMPTY, NULL, "" },
7440 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7441 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7442 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7443 { TYPE_EMPTY, NULL, "" },
7444 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7449 static struct TokenInfo setup_info_input[] =
7451 { TYPE_SWITCH, NULL, "Player:" },
7452 { TYPE_SWITCH, NULL, "Device:" },
7453 { TYPE_SWITCH, NULL, "" },
7454 { TYPE_SKIPPABLE, NULL, "" },
7455 { TYPE_EMPTY, NULL, "" },
7456 { TYPE_EMPTY, NULL, "" },
7457 { TYPE_EMPTY, NULL, "" },
7458 { TYPE_EMPTY, NULL, "" },
7459 { TYPE_EMPTY, NULL, "" },
7460 { TYPE_EMPTY, NULL, "" },
7461 { TYPE_EMPTY, NULL, "" },
7462 { TYPE_EMPTY, NULL, "" },
7463 { TYPE_SKIPPABLE, NULL, "" },
7464 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7469 static struct TokenInfo setup_info_touch[] =
7471 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7472 { TYPE_STRING, &touch_controls_text, "" },
7473 { TYPE_EMPTY, NULL, "" },
7474 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7479 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7481 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7482 { TYPE_STRING, &touch_controls_text, "" },
7483 { TYPE_EMPTY, NULL, "" },
7484 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7485 { TYPE_STRING, &grid_size_text[0][0], "" },
7486 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7487 { TYPE_STRING, &grid_size_text[0][1], "" },
7488 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7489 { TYPE_STRING, &transparency_text, "" },
7490 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7491 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7492 { TYPE_EMPTY, NULL, "" },
7493 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7494 { TYPE_EMPTY, NULL, "" },
7495 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7500 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7502 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7503 { TYPE_STRING, &touch_controls_text, "" },
7504 { TYPE_EMPTY, NULL, "" },
7505 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7506 { TYPE_STRING, &grid_size_text[1][0], "" },
7507 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7508 { TYPE_STRING, &grid_size_text[1][1], "" },
7509 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7510 { TYPE_STRING, &transparency_text, "" },
7511 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7512 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7513 { TYPE_EMPTY, NULL, "" },
7514 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7515 { TYPE_EMPTY, NULL, "" },
7516 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7521 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7523 setup_info_touch_virtual_buttons_0,
7524 setup_info_touch_virtual_buttons_1
7527 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7529 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7530 { TYPE_STRING, &touch_controls_text, "" },
7531 { TYPE_EMPTY, NULL, "" },
7532 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7533 { TYPE_STRING, &move_distance_text, "" },
7534 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7535 { TYPE_STRING, &drop_distance_text, "" },
7536 { TYPE_EMPTY, NULL, "" },
7537 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7542 static struct TokenInfo setup_info_shortcuts[] =
7544 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7545 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7546 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7547 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7548 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7549 { TYPE_EMPTY, NULL, "" },
7550 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7555 static struct TokenInfo setup_info_shortcuts_1[] =
7557 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7558 { TYPE_KEY, &setup.shortcut.save_game, "" },
7559 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7560 { TYPE_KEY, &setup.shortcut.load_game, "" },
7561 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7562 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7563 { TYPE_EMPTY, NULL, "" },
7564 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7565 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7566 { TYPE_EMPTY, NULL, "" },
7567 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7572 static struct TokenInfo setup_info_shortcuts_2[] =
7574 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7575 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7576 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7577 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7578 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7579 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7580 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7581 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7582 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7583 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7584 { TYPE_EMPTY, NULL, "" },
7585 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7590 static struct TokenInfo setup_info_shortcuts_3[] =
7592 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7593 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7594 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7595 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7596 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7597 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7598 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7599 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7600 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7601 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7602 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7603 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7604 { TYPE_EMPTY, NULL, "" },
7605 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7610 static struct TokenInfo setup_info_shortcuts_4[] =
7612 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7613 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7614 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7615 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7616 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7617 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7618 { TYPE_EMPTY, NULL, "" },
7619 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7624 static struct TokenInfo setup_info_shortcuts_5[] =
7626 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7627 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7628 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7629 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7630 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7631 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7632 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7633 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7634 { TYPE_EMPTY, NULL, "" },
7635 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7640 static Key getSetupKey(void)
7642 Key key = KSYM_UNDEFINED;
7643 boolean got_key_event = FALSE;
7645 while (!got_key_event)
7649 if (NextValidEvent(&event))
7653 case EVENT_KEYPRESS:
7655 key = GetEventKey((KeyEvent *)&event, TRUE);
7657 // press 'Escape' or 'Enter' to keep the existing key binding
7658 if (key == KSYM_Escape || key == KSYM_Return)
7659 key = KSYM_UNDEFINED; // keep old value
7661 got_key_event = TRUE;
7665 case EVENT_KEYRELEASE:
7666 key_joystick_mapping = 0;
7670 HandleOtherEvents(&event);
7681 static int getSetupValueFont(int type, void *value)
7683 if (type & TYPE_GHOSTED)
7684 return FONT_OPTION_OFF;
7685 else if (type & TYPE_KEY)
7686 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7687 else if (type & TYPE_STRING)
7688 return FONT_VALUE_2;
7689 else if (type & TYPE_ECS_AGA)
7690 return FONT_VALUE_1;
7691 else if (type & TYPE_BOOLEAN_STYLE)
7692 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7693 else if (type & TYPE_YES_NO_AUTO)
7694 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7695 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7696 else if (type & TYPE_PLAYER)
7697 return FONT_VALUE_1;
7699 return FONT_VALUE_1;
7702 static int getSetupValueFontNarrow(int type, int font_nr)
7704 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7705 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7706 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7710 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7712 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7713 struct TokenInfo *si = &setup_info[si_pos];
7714 boolean font_draw_xoffset_modified = FALSE;
7715 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7716 int font_draw_xoffset_old = -1;
7717 int xoffset = (scrollbar_needed ? -1 : 0);
7718 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7719 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7720 int xpos = menu_screen_value_xpos;
7721 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7722 int startx = mSX + xpos * 32;
7723 int starty = mSY + ypos * 32;
7724 int type = si->type;
7725 void *value = si->value;
7726 char *value_string = getSetupValue(type, value);
7727 int font_nr_default = getSetupValueFont(type, value);
7728 int font_width_default = getFontWidth(font_nr_default);
7729 int font_nr = font_nr_default;
7732 if (value_string == NULL)
7735 if (type & TYPE_KEY)
7737 xpos = MENU_SCREEN_START_XPOS;
7739 if (type & TYPE_QUERY)
7740 value_string = "<press key>";
7742 else if (type & TYPE_STRING)
7744 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7746 xpos = MENU_SCREEN_START_XPOS;
7748 if (strlen(value_string) > max_value_len)
7749 value_string[max_value_len] = '\0';
7751 else if (type & TYPE_YES_NO_AUTO)
7753 xpos = menu_screen_value_xpos - 1;
7755 else if (type & TYPE_PLAYER)
7757 int displayed_player_nr = *(int *)value + 1;
7759 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7762 startx = mSX + xpos * 32;
7763 starty = mSY + ypos * 32;
7765 // special check if right-side setup values moved left due to scrollbar
7766 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7768 int max_menu_text_length = 26; // maximum text length for classic menu
7769 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7770 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7771 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7772 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7773 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7775 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7777 // when using narrow font, left-shifting text "auto" not needed
7778 if (type & TYPE_YES_NO_AUTO)
7782 startx = mSX + xpos * 32;
7784 font_nr = getSetupValueFontNarrow(type, font_nr);
7788 // downward compatibility correction for Juergen Bonhagen's menu settings
7789 if (setup_mode != SETUP_MODE_INPUT)
7791 int max_menu_text_length_big = (menu_screen_value_xpos -
7792 MENU_SCREEN_START_XPOS);
7793 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7794 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7795 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7796 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
7797 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7798 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7799 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7800 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7801 boolean correct_font_draw_xoffset = FALSE;
7803 if (xpos == MENU_SCREEN_START_XPOS &&
7804 startx + font1_xoffset < text_startx + text_font_xoffset)
7805 correct_font_draw_xoffset = TRUE;
7807 if (xpos == menu_screen_value_xpos &&
7808 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7809 correct_font_draw_xoffset = TRUE;
7811 // check if setup value would overlap with setup text when printed
7812 // (this can happen for extreme/wrong values for font draw offset)
7813 if (correct_font_draw_xoffset)
7815 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
7816 font_draw_xoffset_modified = TRUE;
7818 if (type & TYPE_KEY)
7819 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7820 else if (!(type & TYPE_STRING))
7821 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7822 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7826 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7827 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7829 DrawText(startx, starty, value_string, font_nr);
7831 if (type & TYPE_PLAYER)
7833 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7834 int player_nr = *(int *)value;
7835 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7836 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7837 int startx2 = startx + xoff;
7838 int starty2 = starty + yoff;
7840 if (DrawingOnBackground(startx2, starty2))
7841 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7843 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7844 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7847 if (font_draw_xoffset_modified)
7848 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7851 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7853 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7854 struct TokenInfo *si = &setup_info[si_pos];
7856 if (si->type & TYPE_BOOLEAN_STYLE)
7858 *(boolean *)si->value ^= TRUE;
7860 else if (si->type & TYPE_YES_NO_AUTO)
7864 (*(int *)si->value == AUTO ? TRUE :
7865 *(int *)si->value == TRUE ? FALSE : AUTO) :
7866 (*(int *)si->value == TRUE ? AUTO :
7867 *(int *)si->value == AUTO ? FALSE : TRUE));
7869 else if (si->type & TYPE_KEY)
7873 si->type |= TYPE_QUERY;
7874 drawSetupValue(screen_pos, setup_info_pos_raw);
7875 si->type &= ~TYPE_QUERY;
7877 key = getSetupKey();
7878 if (key != KSYM_UNDEFINED)
7879 *(Key *)si->value = key;
7881 else if (si->type & TYPE_PLAYER)
7883 int player_nr = *(int *)si->value;
7888 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7890 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7893 drawSetupValue(screen_pos, setup_info_pos_raw);
7895 // fullscreen state may have changed at this point
7896 if (si->value == &setup.fullscreen)
7897 ToggleFullscreenIfNeeded();
7899 // network mode may have changed at this point
7900 if (si->value == &setup.network_mode)
7901 ToggleNetworkModeIfNeeded();
7903 // API server mode may have changed at this point
7904 if (si->value == &setup.use_api_server)
7905 ToggleUseApiServerIfNeeded();
7907 // game speed list may have changed at this point
7908 if (si->value == &setup.game_speed_extended)
7909 ToggleGameSpeedsListIfNeeded();
7912 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7914 static struct TokenInfo *setup_info_final = NULL;
7919 // determine maximum list size of target list
7920 while (setup_info_orig[list_size++].type != 0);
7922 // free, allocate and clear memory for target list
7923 checked_free(setup_info_final);
7924 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7926 // copy setup info list without setup entries marked as hidden
7927 for (i = 0; setup_info_orig[i].type != 0; i++)
7929 // skip setup entries configured to be hidden
7930 if (hideSetupEntry(setup_info_orig[i].value))
7933 // skip skippable setup entries if screen is lower than usual
7934 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7935 setup_info_orig[i].type == TYPE_SKIPPABLE)
7938 setup_info_final[list_pos++] = setup_info_orig[i];
7941 return setup_info_final;
7944 static void DrawSetupScreen_Generic(void)
7946 int fade_mask = REDRAW_FIELD;
7947 boolean redraw_all = FALSE;
7948 char *title_string = NULL;
7952 fade_mask = REDRAW_ALL;
7955 FadeMenuSoundsAndMusic();
7957 FreeScreenGadgets();
7958 CreateScreenGadgets();
7960 if (redraw_mask & REDRAW_ALL)
7965 // needed if different viewport properties defined for setup screen
7966 ChangeViewportPropertiesIfNeeded();
7968 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7972 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7974 if (setup_mode == SETUP_MODE_MAIN)
7976 setup_info = setup_info_main;
7977 title_string = STR_SETUP_MAIN;
7979 else if (setup_mode == SETUP_MODE_GAME)
7981 setup_info = setup_info_game;
7982 title_string = STR_SETUP_GAME;
7984 else if (setup_mode == SETUP_MODE_ENGINES)
7986 setup_info = setup_info_engines;
7987 title_string = STR_SETUP_ENGINES;
7989 else if (setup_mode == SETUP_MODE_EDITOR)
7991 setup_info = setup_info_editor;
7992 title_string = STR_SETUP_EDITOR;
7994 else if (setup_mode == SETUP_MODE_GRAPHICS)
7996 setup_info = setup_info_graphics;
7997 title_string = STR_SETUP_GRAPHICS;
7999 else if (setup_mode == SETUP_MODE_SOUND)
8001 setup_info = setup_info_sound;
8002 title_string = STR_SETUP_SOUND;
8004 else if (setup_mode == SETUP_MODE_ARTWORK)
8006 setup_info = setup_info_artwork;
8007 title_string = STR_SETUP_ARTWORK;
8009 else if (setup_mode == SETUP_MODE_TOUCH)
8011 setup_info = setup_info_touch;
8012 title_string = STR_SETUP_TOUCH;
8014 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8015 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8016 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8017 setup_info = setup_info_touch_wipe_gestures;
8019 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8021 setup_info = setup_info_shortcuts;
8022 title_string = STR_SETUP_SHORTCUTS;
8024 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8026 setup_info = setup_info_shortcuts_1;
8027 title_string = STR_SETUP_SHORTCUTS;
8029 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8031 setup_info = setup_info_shortcuts_2;
8032 title_string = STR_SETUP_SHORTCUTS;
8034 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8036 setup_info = setup_info_shortcuts_3;
8037 title_string = STR_SETUP_SHORTCUTS;
8039 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8041 setup_info = setup_info_shortcuts_4;
8042 title_string = STR_SETUP_SHORTCUTS;
8044 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8046 setup_info = setup_info_shortcuts_5;
8047 title_string = STR_SETUP_SHORTCUTS;
8050 // use modified setup info without setup entries marked as hidden
8051 setup_info = getSetupInfoFinal(setup_info);
8053 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8055 // determine maximal number of setup entries that can be displayed on screen
8057 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8060 // determine maximal number of setup entries available for this setup screen
8062 for (i = 0; setup_info[i].type != 0; i++)
8065 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8067 MapScreenGadgets(max_setup_info);
8070 redraw_mask = fade_mask = REDRAW_ALL;
8072 DrawMaskedBorder(fade_mask);
8077 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8079 menu_info = setup_info;
8081 HandleMenuScreen(mx, my, dx, dy, button,
8082 setup_mode, num_setup_info, max_setup_info);
8085 static void DrawSetupScreen_Input(void)
8089 FadeOut(REDRAW_FIELD);
8093 setup_info = getSetupInfoFinal(setup_info_input);
8095 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8097 for (i = 0; setup_info[i].type != 0; i++)
8099 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8100 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8101 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8102 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8103 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8104 initCursor(i, IMG_MENU_BUTTON);
8106 DrawCursorAndText_Setup(i, -1, FALSE);
8109 // create gadgets for setup input menu screen
8110 FreeScreenGadgets();
8111 CreateScreenGadgets();
8113 // map gadgets for setup input menu screen
8114 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8116 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8118 FadeIn(REDRAW_FIELD);
8121 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8123 if (device_name == NULL)
8126 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8129 if (strlen(device_name) > 1)
8131 char c1 = device_name[strlen(device_name) - 1];
8132 char c2 = device_name[strlen(device_name) - 2];
8134 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8135 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8138 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8139 strlen(device_name));
8142 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8145 static struct SetupKeyboardInfo custom_key;
8152 { &custom_key.left, "Axis/Pad Left" },
8153 { &custom_key.right, "Axis/Pad Right" },
8154 { &custom_key.up, "Axis/Pad Up" },
8155 { &custom_key.down, "Axis/Pad Down" },
8156 { &custom_key.snap, "Button 1/A/X" },
8157 { &custom_key.drop, "Button 2/B/Y" }
8159 static char *joystick_name[MAX_PLAYERS] =
8166 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8167 int font_nr_info = FONT_MENU_1;
8168 int font_nr_name = FONT_VALUE_OLD;
8169 int font_nr_on = FONT_VALUE_1;
8170 int font_nr_off = FONT_VALUE_OLD;
8173 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8175 font_nr_info = FONT_MENU_2;
8176 font_nr_on = FONT_VALUE_NARROW;
8177 font_nr_off = FONT_VALUE_OLD_NARROW;
8180 custom_key = setup.input[player_nr].key;
8182 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8183 FONT_INPUT_1_ACTIVE);
8185 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8187 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8188 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8190 if (setup.input[player_nr].use_joystick)
8192 char *device_name = setup.input[player_nr].joy.device_name;
8193 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8194 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8195 char *text = joystick_name[joystick_nr];
8196 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8198 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8199 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8203 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8204 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8207 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8208 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8212 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8213 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8214 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8215 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8217 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8218 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8219 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8220 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8221 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8222 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8224 for (i = 0; i < 6; i++)
8226 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8228 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8230 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8231 (setup.input[player_nr].use_joystick ?
8233 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8237 static int input_player_nr = 0;
8239 static void HandleSetupScreen_Input_Player(int step, int direction)
8241 int old_player_nr = input_player_nr;
8244 new_player_nr = old_player_nr + step * direction;
8245 if (new_player_nr < 0)
8247 if (new_player_nr > MAX_PLAYERS - 1)
8248 new_player_nr = MAX_PLAYERS - 1;
8250 if (new_player_nr != old_player_nr)
8252 input_player_nr = new_player_nr;
8254 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8258 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8260 static int choice = 0;
8263 int pos_start = SETUPINPUT_SCREEN_POS_START;
8264 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8265 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8266 int pos_end = SETUPINPUT_SCREEN_POS_END;
8268 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8272 for (i = 0; setup_info_input[i].type != 0; i++)
8274 // adjust menu structure according to skipped setup entries
8275 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8283 if (button == MB_MENU_INITIALIZE)
8285 // input setup menu may have changed size due to graphics configuration
8286 if (choice >= pos_empty1)
8289 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8291 DrawCursorAndText_Setup(choice, -1, TRUE);
8295 else if (button == MB_MENU_LEAVE)
8297 setup_mode = SETUP_MODE_MAIN;
8304 if (mx || my) // mouse input
8306 x = (mx - mSX) / 32;
8307 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8309 else if (dx || dy) // keyboard input
8311 if (dx && choice == 0)
8312 x = (dx < 0 ? 10 : 12);
8313 else if ((dx && choice == 1) ||
8314 (dx == -1 && choice == pos_end))
8315 button = MB_MENU_CHOICE;
8319 if (y >= pos_empty1 && y <= pos_empty2)
8320 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8323 if (y == 0 && dx != 0 && button)
8325 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8327 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8328 y >= pos_start && y <= pos_end &&
8329 !(y >= pos_empty1 && y <= pos_empty2))
8335 DrawCursorAndText_Setup(choice, -1, FALSE);
8336 DrawCursorAndText_Setup(y, -1, TRUE);
8338 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8347 char *device_name = setup.input[input_player_nr].joy.device_name;
8349 if (!setup.input[input_player_nr].use_joystick)
8351 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8353 setJoystickDeviceToNr(device_name, new_device_nr);
8354 setup.input[input_player_nr].use_joystick = TRUE;
8358 int device_nr = getJoystickNrFromDeviceName(device_name);
8359 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8361 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8362 setup.input[input_player_nr].use_joystick = FALSE;
8364 setJoystickDeviceToNr(device_name, new_device_nr);
8367 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8371 if (setup.input[input_player_nr].use_joystick)
8372 ConfigureJoystick(input_player_nr);
8374 CustomizeKeyboard(input_player_nr);
8376 else if (y == pos_end)
8382 setup_mode = SETUP_MODE_MAIN;
8389 static boolean CustomizeKeyboardMain(int player_nr)
8393 boolean finished = FALSE;
8394 static struct SetupKeyboardInfo custom_key;
8399 } customize_step[] =
8401 { &custom_key.left, "Move Left" },
8402 { &custom_key.right, "Move Right" },
8403 { &custom_key.up, "Move Up" },
8404 { &custom_key.down, "Move Down" },
8405 { &custom_key.snap, "Snap Field" },
8406 { &custom_key.drop, "Drop Element" }
8408 int font_nr_old = FONT_VALUE_OLD;
8409 int font_nr_new = FONT_VALUE_1;
8410 boolean success = FALSE;
8412 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8414 font_nr_old = FONT_VALUE_OLD_NARROW;
8415 font_nr_new = FONT_VALUE_NARROW;
8418 // read existing key bindings from player setup
8419 custom_key = setup.input[player_nr].key;
8422 FadeOut(REDRAW_FIELD);
8426 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8429 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8430 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8431 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8432 "Key:", FONT_INPUT_1_ACTIVE);
8433 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8434 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8436 FadeIn(REDRAW_FIELD);
8442 if (NextValidEvent(&event))
8446 case EVENT_KEYPRESS:
8448 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8450 // press 'Escape' to abort and keep the old key bindings
8451 if (key == KSYM_Escape)
8453 FadeSkipNextFadeIn();
8460 // press 'Enter' to keep the existing key binding
8461 if (key == KSYM_Return)
8462 key = *customize_step[step_nr].key;
8464 // check if key already used
8465 for (i = 0; i < step_nr; i++)
8466 if (*customize_step[i].key == key)
8471 // got new key binding
8472 *customize_step[step_nr].key = key;
8473 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8475 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8476 getKeyNameFromKey(key), font_nr_new);
8479 // un-highlight last query
8480 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8481 customize_step[step_nr - 1].text, FONT_MENU_1);
8482 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8483 "Key:", FONT_MENU_1);
8485 // all keys configured
8494 // query next key binding
8495 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8496 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8497 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8498 "Key:", FONT_INPUT_1_ACTIVE);
8499 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8500 getKeyNameFromKey(*customize_step[step_nr].key),
8505 case EVENT_KEYRELEASE:
8506 key_joystick_mapping = 0;
8510 HandleOtherEvents(&event);
8518 // write new key bindings back to player setup, if successfully finished
8520 setup.input[player_nr].key = custom_key;
8525 void CustomizeKeyboard(int player_nr)
8527 boolean success = CustomizeKeyboardMain(player_nr);
8531 int font_nr = FONT_TITLE_1;
8532 int font_height = getFontHeight(font_nr);
8533 int ypos1 = SYSIZE / 2 - font_height * 2;
8534 int ypos2 = SYSIZE / 2 - font_height * 1;
8535 unsigned int wait_frame_delay = 0;
8536 unsigned int wait_frame_delay_value = 2000;
8538 ResetDelayCounter(&wait_frame_delay);
8542 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8543 DrawTextSCentered(ypos2, font_nr, "configured!");
8545 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8551 DrawSetupScreen_Input();
8554 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8556 #define MARKER_BUTTON 1
8557 #define MARKER_AXIS_X 2
8558 #define MARKER_AXIS_Y 3
8560 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8562 static boolean bitmaps_initialized = FALSE;
8563 boolean screen_initialized = FALSE;
8564 static Bitmap *controller, *button, *axis_x, *axis_y;
8566 boolean success = TRUE;
8567 boolean done = FALSE, next = FALSE;
8569 int alpha = 200, alpha_step = -1;
8570 int alpha_ticks = 0;
8571 char mapping[4096], temp[256];
8572 int font_name = MENU_SETUP_FONT_TITLE;
8573 int font_info = MENU_SETUP_FONT_TEXT;
8574 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8575 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8576 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8577 int ystep_name = getMenuTextStep(spacing_name, font_name);
8578 int ystep_line = getMenuTextStep(spacing_line, font_info);
8579 int ystep_para = getMenuTextStep(spacing_para, font_info);
8587 int axis, button, hat, hat_value;
8590 *step, *prev_step, steps[] =
8592 { 356, 155, MARKER_BUTTON, "a", },
8593 { 396, 122, MARKER_BUTTON, "b", },
8594 { 320, 125, MARKER_BUTTON, "x", },
8595 { 358, 95, MARKER_BUTTON, "y", },
8596 { 162, 125, MARKER_BUTTON, "back", },
8597 { 216, 125, MARKER_BUTTON, "guide", },
8598 { 271, 125, MARKER_BUTTON, "start", },
8599 { 110, 200, MARKER_BUTTON, "dpleft", },
8600 { 146, 228, MARKER_BUTTON, "dpdown", },
8601 { 178, 200, MARKER_BUTTON, "dpright", },
8602 { 146, 172, MARKER_BUTTON, "dpup", },
8603 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8604 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8605 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8606 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8607 { 73, 141, MARKER_BUTTON, "leftstick", },
8608 { 282, 210, MARKER_BUTTON, "rightstick", },
8609 { 73, 141, MARKER_AXIS_X, "leftx", },
8610 { 73, 141, MARKER_AXIS_Y, "lefty", },
8611 { 282, 210, MARKER_AXIS_X, "rightx", },
8612 { 282, 210, MARKER_AXIS_Y, "righty", },
8615 unsigned int event_frame_delay = 0;
8616 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
8618 ResetDelayCounter(&event_frame_delay);
8620 if (!bitmaps_initialized)
8622 controller = LoadCustomImage("joystick/controller.png");
8623 button = LoadCustomImage("joystick/button.png");
8624 axis_x = LoadCustomImage("joystick/axis_x.png");
8625 axis_y = LoadCustomImage("joystick/axis_y.png");
8627 bitmaps_initialized = TRUE;
8630 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8633 // print info about the joystick we are watching
8634 Debug("joystick", "watching joystick %d: (%s)",
8635 SDL_JoystickInstanceID(joystick), name);
8636 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8637 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8638 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8641 // initialize mapping with GUID and name
8642 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8644 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8645 temp, name, SDL_GetPlatform());
8647 // loop through all steps (buttons and axes), getting joystick events
8648 for (i = 0; i < SDL_arraysize(steps) && !done;)
8650 Bitmap *marker = button; // initialize with reliable default value
8653 strcpy(step->mapping, mapping);
8657 step->hat_value = -1;
8659 marker = (step->marker == MARKER_BUTTON ? button :
8660 step->marker == MARKER_AXIS_X ? axis_x :
8661 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8665 while (!done && !next)
8667 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8668 alpha_ticks = SDL_GetTicks();
8675 else if (alpha < 128)
8681 int controller_x = SX + (SXSIZE - controller->width) / 2;
8682 int controller_y = SY + ystep_line;
8684 int marker_x = controller_x + step->x;
8685 int marker_y = controller_y + step->y;
8687 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8688 int ystart2 = ystart1 + ystep_name + ystep_line;
8692 DrawTextSCentered(ystart1, font_name, name);
8694 DrawTextSCentered(ystart2, font_info,
8695 "Press buttons and move axes on");
8696 ystart2 += ystep_line;
8697 DrawTextSCentered(ystart2, font_info,
8698 "your controller when indicated.");
8699 ystart2 += ystep_line;
8700 DrawTextSCentered(ystart2, font_info,
8701 "(Your controller may look different.)");
8702 ystart2 += ystep_para;
8704 #if defined(PLATFORM_ANDROID)
8705 DrawTextSCentered(ystart2, font_info,
8706 "To correct a mistake,");
8707 ystart2 += ystep_line;
8708 DrawTextSCentered(ystart2, font_info,
8709 "press the 'back' button.");
8710 ystart2 += ystep_line;
8711 DrawTextSCentered(ystart2, font_info,
8712 "To skip a button or axis,");
8713 ystart2 += ystep_line;
8714 DrawTextSCentered(ystart2, font_info,
8715 "press the 'menu' button.");
8717 DrawTextSCentered(ystart2, font_info,
8718 "To correct a mistake,");
8719 ystart2 += ystep_line;
8720 DrawTextSCentered(ystart2, font_info,
8721 "press the 'backspace' key.");
8722 ystart2 += ystep_line;
8723 DrawTextSCentered(ystart2, font_info,
8724 "To skip a button or axis,");
8725 ystart2 += ystep_line;
8726 DrawTextSCentered(ystart2, font_info,
8727 "press the 'return' key.");
8728 ystart2 += ystep_line;
8729 DrawTextSCentered(ystart2, font_info,
8730 "To exit, press the 'escape' key.");
8733 BlitBitmapMasked(controller, drawto, 0, 0,
8734 controller->width, controller->height,
8735 controller_x, controller_y);
8737 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8738 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8740 BlitBitmapMasked(marker, drawto, 0, 0,
8741 marker->width, marker->height,
8742 marker_x, marker_y);
8744 if (!screen_initialized)
8745 FadeIn(REDRAW_FIELD);
8749 screen_initialized = TRUE;
8751 while (NextValidEvent(&event))
8755 case SDL_JOYAXISMOTION:
8756 if (event.jaxis.value > 20000 ||
8757 event.jaxis.value < -20000)
8759 for (j = 0; j < i; j++)
8760 if (steps[j].axis == event.jaxis.axis)
8765 if (step->marker != MARKER_AXIS_X &&
8766 step->marker != MARKER_AXIS_Y)
8769 step->axis = event.jaxis.axis;
8770 strcat(mapping, step->field);
8771 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8772 strcat(mapping, temp);
8780 case SDL_JOYHATMOTION:
8781 // ignore centering; we're probably just coming back
8782 // to the center from the previous item we set
8783 if (event.jhat.value == SDL_HAT_CENTERED)
8786 for (j = 0; j < i; j++)
8787 if (steps[j].hat == event.jhat.hat &&
8788 steps[j].hat_value == event.jhat.value)
8793 step->hat = event.jhat.hat;
8794 step->hat_value = event.jhat.value;
8795 strcat(mapping, step->field);
8796 snprintf(temp, sizeof(temp), ":h%u.%u,",
8797 event.jhat.hat, event.jhat.value );
8798 strcat(mapping, temp);
8805 case SDL_JOYBALLMOTION:
8808 case SDL_JOYBUTTONUP:
8809 for (j = 0; j < i; j++)
8810 if (steps[j].button == event.jbutton.button)
8815 step->button = event.jbutton.button;
8816 strcat(mapping, step->field);
8817 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8818 strcat(mapping, temp);
8825 case SDL_FINGERDOWN:
8826 case SDL_MOUSEBUTTONDOWN:
8834 if (event.key.keysym.sym == KSYM_BackSpace ||
8835 event.key.keysym.sym == KSYM_Back)
8847 prev_step = &steps[i - 1];
8848 strcpy(mapping, prev_step->mapping);
8855 if (event.key.keysym.sym == KSYM_space ||
8856 event.key.keysym.sym == KSYM_Return ||
8857 event.key.keysym.sym == KSYM_Menu)
8866 if (event.key.keysym.sym == KSYM_Escape)
8876 program.exit_function(0);
8883 // do not handle events for longer than standard frame delay period
8884 if (DelayReached(&event_frame_delay, event_frame_delay_value))
8893 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8896 // activate mapping for this game
8897 SDL_GameControllerAddMapping(mapping);
8899 // save mapping to personal mappings
8900 SaveSetup_AddGameControllerMapping(mapping);
8903 // wait until the last pending event was removed from event queue
8904 while (NextValidEvent(&event));
8909 static int ConfigureJoystickMain(int player_nr)
8911 char *device_name = setup.input[player_nr].joy.device_name;
8912 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8913 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8914 int success = FALSE;
8917 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8918 return JOYSTICK_NOT_AVAILABLE;
8920 if (!joystick_active || !setup.input[player_nr].use_joystick)
8921 return JOYSTICK_NOT_AVAILABLE;
8924 FadeOut(REDRAW_FIELD);
8926 // close all joystick devices (potentially opened as game controllers)
8927 for (i = 0; i < SDL_NumJoysticks(); i++)
8928 SDLCloseJoystick(i);
8930 // open joystick device as plain joystick to configure as game controller
8931 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8933 // as the joystick was successfully opened before, this should not happen
8934 if (joystick == NULL)
8937 // create new game controller mapping (buttons and axes) for joystick device
8938 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8940 // close joystick (and maybe re-open as configured game controller later)
8941 SDL_JoystickClose(joystick);
8943 // re-open all joystick devices (potentially as game controllers)
8944 for (i = 0; i < SDL_NumJoysticks(); i++)
8947 // clear all joystick input actions for all joystick devices
8948 SDLClearJoystickState();
8950 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8953 void ConfigureJoystick(int player_nr)
8955 boolean state = ConfigureJoystickMain(player_nr);
8957 if (state != JOYSTICK_NOT_CONFIGURED)
8959 boolean success = (state == JOYSTICK_CONFIGURED);
8960 char message1[MAX_OUTPUT_LINESIZE + 1];
8961 char *message2 = (success ? "configured!" : "not available!");
8962 char *device_name = setup.input[player_nr].joy.device_name;
8963 int nr = getJoystickNrFromDeviceName(device_name) + 1;
8964 int font_nr = FONT_TITLE_1;
8965 int font_height = getFontHeight(font_nr);
8966 int ypos1 = SYSIZE / 2 - font_height * 2;
8967 int ypos2 = SYSIZE / 2 - font_height * 1;
8968 unsigned int wait_frame_delay = 0;
8969 unsigned int wait_frame_delay_value = 2000;
8971 ResetDelayCounter(&wait_frame_delay);
8975 sprintf(message1, "Joystick %d", nr);
8977 DrawTextSCentered(ypos1, font_nr, message1);
8978 DrawTextSCentered(ypos2, font_nr, message2);
8980 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8986 DrawSetupScreen_Input();
8989 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8991 if (y < video.screen_height / 3)
8993 // remap touch gadgets to access upper part of the screen
8994 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8995 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8997 else if (y > 2 * video.screen_height / 3)
8999 // remap touch gadgets to access lower part of the screen
9000 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9001 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9005 static boolean ConfigureVirtualButtonsMain(void)
9007 static char *customize_step_text[] =
9016 char grid_button[] =
9018 CHAR_GRID_BUTTON_LEFT,
9019 CHAR_GRID_BUTTON_RIGHT,
9020 CHAR_GRID_BUTTON_UP,
9021 CHAR_GRID_BUTTON_DOWN,
9022 CHAR_GRID_BUTTON_SNAP,
9023 CHAR_GRID_BUTTON_DROP
9032 int font_nr = FONT_INPUT_1_ACTIVE;
9033 int font_height = getFontHeight(font_nr);
9034 int ypos1 = SYSIZE / 2 - font_height * 2;
9035 int ypos2 = SYSIZE / 2 - font_height * 1;
9036 boolean success = FALSE;
9037 boolean finished = FALSE;
9039 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9040 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9041 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9042 boolean set_grid_button = FALSE;
9043 int nr = GRID_ACTIVE_NR();
9046 for (x = 0; x < MAX_GRID_XSIZE; x++)
9047 for (y = 0; y < MAX_GRID_YSIZE; y++)
9048 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9050 overlay.grid_button_highlight = grid_button[step_nr];
9055 FadeOut(REDRAW_FIELD);
9059 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9060 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9061 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9063 FadeIn(REDRAW_FIELD);
9065 SetOverlayShowGrid(TRUE);
9067 // map gadgets for setup touch buttons menu screen
9068 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9074 while (NextValidEvent(&event))
9076 int action = ACTION_NONE;
9078 // ---------- handle events and set the resulting action ----------
9084 UserEvent *user = (UserEvent *)&event;
9085 int id = user->value1;
9087 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9088 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9089 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9090 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9095 case EVENT_KEYPRESS:
9097 Key key = GetEventKey((KeyEvent *)&event, FALSE);
9099 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9100 key == KSYM_BackSpace ||
9101 key == KSYM_Back ? ACTION_BACK :
9102 key == KSYM_Return ||
9104 key == KSYM_space ? ACTION_NEXT :
9109 case EVENT_KEYRELEASE:
9110 key_joystick_mapping = 0;
9113 case EVENT_BUTTONPRESS:
9114 case EVENT_BUTTONRELEASE:
9116 ButtonEvent *button = (ButtonEvent *)&event;
9118 motion_status = FALSE;
9120 if (button->type == EVENT_BUTTONPRESS)
9121 button_status = button->button;
9123 button_status = MB_RELEASED;
9125 if (HandleGadgets(button->x, button->y, button_status))
9127 // do not handle this button event anymore
9131 button->x += video.screen_xoffset;
9132 button->y += video.screen_yoffset;
9134 x = button->x * overlay.grid_xsize / video.screen_width;
9135 y = button->y * overlay.grid_ysize / video.screen_height;
9137 if (button->type == EVENT_BUTTONPRESS)
9140 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9141 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9143 set_grid_button = TRUE;
9146 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9150 case EVENT_MOTIONNOTIFY:
9152 MotionEvent *motion = (MotionEvent *)&event;
9154 motion_status = TRUE;
9156 if (HandleGadgets(motion->x, motion->y, button_status))
9158 // do not handle this button event anymore
9162 motion->x += video.screen_xoffset;
9163 motion->y += video.screen_yoffset;
9165 x = motion->x * overlay.grid_xsize / video.screen_width;
9166 y = motion->y * overlay.grid_ysize / video.screen_height;
9168 set_grid_button = TRUE;
9170 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9174 case SDL_WINDOWEVENT:
9175 HandleWindowEvent((WindowEvent *) &event);
9177 // check if device has been rotated
9178 if (nr != GRID_ACTIVE_NR())
9180 nr = GRID_ACTIVE_NR();
9182 for (x = 0; x < MAX_GRID_XSIZE; x++)
9183 for (y = 0; y < MAX_GRID_YSIZE; y++)
9184 grid_button_old[x][y] = grid_button_tmp[x][y] =
9185 overlay.grid_button[x][y];
9190 case SDL_APP_WILLENTERBACKGROUND:
9191 case SDL_APP_DIDENTERBACKGROUND:
9192 case SDL_APP_WILLENTERFOREGROUND:
9193 case SDL_APP_DIDENTERFOREGROUND:
9194 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9198 HandleOtherEvents(&event);
9202 // ---------- perform action set by handling events ----------
9204 if (action == ACTION_ESCAPE)
9206 // abort and restore the old key bindings
9208 for (x = 0; x < MAX_GRID_XSIZE; x++)
9209 for (y = 0; y < MAX_GRID_YSIZE; y++)
9210 overlay.grid_button[x][y] = grid_button_old[x][y];
9212 FadeSkipNextFadeIn();
9216 else if (action == ACTION_BACK)
9218 // keep the configured key bindings and go to previous page
9224 FadeSkipNextFadeIn();
9229 else if (action == ACTION_NEXT)
9231 // keep the configured key bindings and go to next page
9235 // all virtual buttons configured
9243 if (action != ACTION_NONE && !finished)
9245 for (x = 0; x < MAX_GRID_XSIZE; x++)
9246 for (y = 0; y < MAX_GRID_YSIZE; y++)
9247 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9249 overlay.grid_button_highlight = grid_button[step_nr];
9251 // configure next virtual button
9255 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9256 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9257 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9260 if (set_grid_button)
9262 overlay.grid_button[x][y] =
9263 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9264 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9265 grid_button_tmp[x][y]);
9267 set_grid_button = FALSE;
9274 for (x = 0; x < MAX_GRID_XSIZE; x++)
9275 for (y = 0; y < MAX_GRID_YSIZE; y++)
9276 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9278 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9280 SetOverlayShowGrid(FALSE);
9285 void ConfigureVirtualButtons(void)
9287 boolean success = ConfigureVirtualButtonsMain();
9289 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9290 SCREEN_MASK_TOUCH2);
9294 int font_nr = FONT_TITLE_1;
9295 int font_height = getFontHeight(font_nr);
9296 int ypos1 = SYSIZE / 2 - font_height * 2;
9297 int ypos2 = SYSIZE / 2 - font_height * 1;
9298 unsigned int wait_frame_delay = 0;
9299 unsigned int wait_frame_delay_value = 2000;
9301 ResetDelayCounter(&wait_frame_delay);
9305 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9306 DrawTextSCentered(ypos2, font_nr, "configured!");
9308 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
9315 void DrawSetupScreen(void)
9320 if (setup_mode == SETUP_MODE_INPUT)
9321 DrawSetupScreen_Input();
9322 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9323 DrawChooseTree(&scores_type_current);
9324 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9325 DrawChooseTree(&game_speed_current);
9326 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9327 DrawChooseTree(&scroll_delay_current);
9328 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9329 DrawChooseTree(&snapshot_mode_current);
9330 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9331 DrawChooseTree(&window_size_current);
9332 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9333 DrawChooseTree(&scaling_type_current);
9334 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9335 DrawChooseTree(&rendering_mode_current);
9336 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9337 DrawChooseTree(&vsync_mode_current);
9338 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9339 DrawChooseTree(&artwork.gfx_current);
9340 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9341 DrawChooseTree(&artwork.snd_current);
9342 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9343 DrawChooseTree(&artwork.mus_current);
9344 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9345 DrawChooseTree(&volume_simple_current);
9346 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9347 DrawChooseTree(&volume_loops_current);
9348 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9349 DrawChooseTree(&volume_music_current);
9350 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9351 DrawChooseTree(&touch_control_current);
9352 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9353 DrawChooseTree(&move_distance_current);
9354 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9355 DrawChooseTree(&drop_distance_current);
9356 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9357 DrawChooseTree(&transparency_current);
9358 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9359 DrawChooseTree(&grid_size_current[0][0]);
9360 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9361 DrawChooseTree(&grid_size_current[0][1]);
9362 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9363 DrawChooseTree(&grid_size_current[1][0]);
9364 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9365 DrawChooseTree(&grid_size_current[1][1]);
9367 DrawSetupScreen_Generic();
9369 PlayMenuSoundsAndMusic();
9372 void RedrawSetupScreenAfterFullscreenToggle(void)
9374 if (setup_mode == SETUP_MODE_GRAPHICS ||
9375 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9377 // update list selection from "setup.window_scaling_percent"
9378 execSetupGraphics_setWindowSizes(TRUE);
9384 void RedrawSetupScreenAfterScreenRotation(int nr)
9388 if (setup_mode == SETUP_MODE_TOUCH)
9390 // update virtual button settings (depending on screen orientation)
9393 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9395 // save already configured virtual buttons
9396 for (x = 0; x < MAX_GRID_XSIZE; x++)
9397 for (y = 0; y < MAX_GRID_YSIZE; y++)
9398 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9402 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9404 if (setup_mode == SETUP_MODE_INPUT)
9405 HandleSetupScreen_Input(mx, my, dx, dy, button);
9406 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9407 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9408 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9409 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9410 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9411 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9412 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9413 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9414 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9415 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9416 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9417 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9418 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9419 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9420 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9421 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9422 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9423 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9424 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9425 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9426 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9427 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9428 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9429 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9430 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9431 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9432 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9433 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9434 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9435 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9436 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9437 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9438 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9439 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9440 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9441 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9442 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9443 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9444 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9445 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9446 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9447 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9448 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9449 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9451 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9454 void HandleGameActions(void)
9456 if (setup.ask_on_game_over)
9459 if (game.restart_game_message != NULL)
9461 RequestRestartGame(game.restart_game_message);
9466 if (game_status != GAME_MODE_PLAYING)
9469 GameActions(); // main game loop
9471 if (tape.auto_play && !tape.playing)
9472 AutoPlayTapesContinue(); // continue automatically playing next tape
9476 // ---------- new screen button stuff --------------------------------------
9480 int gfx_unpressed, gfx_pressed;
9481 struct MenuPosInfo *pos;
9482 boolean *check_value;
9485 unsigned int event_mask;
9486 boolean is_touch_button;
9488 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9491 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
9492 &menu.main.button.prev_level, NULL,
9493 SCREEN_CTRL_ID_PREV_LEVEL,
9495 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9496 FALSE, "previous level"
9499 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
9500 &menu.main.button.next_level, NULL,
9501 SCREEN_CTRL_ID_NEXT_LEVEL,
9503 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9507 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
9508 &menu.main.button.first_level, NULL,
9509 SCREEN_CTRL_ID_FIRST_LEVEL,
9512 FALSE, "first level"
9515 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
9516 &menu.main.button.last_level, NULL,
9517 SCREEN_CTRL_ID_LAST_LEVEL,
9523 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
9524 &menu.main.button.level_number, NULL,
9525 SCREEN_CTRL_ID_LEVEL_NUMBER,
9528 FALSE, "level number"
9531 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
9532 &menu.setup.button.prev_player, NULL,
9533 SCREEN_CTRL_ID_PREV_PLAYER,
9535 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9536 FALSE, "previous player"
9539 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
9540 &menu.setup.button.next_player, NULL,
9541 SCREEN_CTRL_ID_NEXT_PLAYER,
9543 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9544 FALSE, "next player"
9547 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
9548 &menu.main.button.insert_solution, NULL,
9549 SCREEN_CTRL_ID_INSERT_SOLUTION,
9550 SCREEN_MASK_MAIN_HAS_SOLUTION,
9552 FALSE, "insert solution tape"
9555 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
9556 &menu.main.button.play_solution, NULL,
9557 SCREEN_CTRL_ID_PLAY_SOLUTION,
9558 SCREEN_MASK_MAIN_HAS_SOLUTION,
9560 FALSE, "play solution tape"
9563 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
9564 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9565 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9567 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9568 FALSE, "switch ECS/AGA chipset"
9571 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9572 &menu.setup.button.touch_back, NULL,
9573 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9576 TRUE, "previous page"
9579 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
9580 &menu.setup.button.touch_next, NULL,
9581 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9587 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9588 &menu.setup.button.touch_back2, NULL,
9589 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9592 TRUE, "previous page"
9595 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9596 &menu.setup.button.touch_next2, NULL,
9597 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9606 int gfx_unpressed, gfx_pressed;
9610 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9613 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9614 -1, -1, // these values are not constant, but can change at runtime
9615 SCREEN_CTRL_ID_SCROLL_UP,
9619 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9620 -1, -1, // these values are not constant, but can change at runtime
9621 SCREEN_CTRL_ID_SCROLL_DOWN,
9628 int gfx_unpressed, gfx_pressed;
9634 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9637 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9638 -1, -1, // these values are not constant, but can change at runtime
9639 -1, -1, // these values are not constant, but can change at runtime
9640 GD_TYPE_SCROLLBAR_VERTICAL,
9641 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9642 "scroll level series vertically"
9654 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9657 IMG_SETUP_INPUT_TEXT,
9658 SCREEN_CTRL_ID_NETWORK_SERVER,
9659 -1, -1, // these values are not constant, but can change at runtime
9660 MAX_SETUP_TEXT_INPUT_LEN,
9661 network_server_hostname,
9662 "Network Server Hostname / IP"
9666 static void CreateScreenMenubuttons(void)
9668 struct GadgetInfo *gi;
9669 unsigned int event_mask;
9672 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9674 struct MenuPosInfo *pos = menubutton_info[i].pos;
9675 boolean is_touch_button = menubutton_info[i].is_touch_button;
9676 boolean is_check_button = menubutton_info[i].check_value != NULL;
9677 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9678 int gfx_unpressed, gfx_pressed;
9679 int x, y, width, height;
9680 int gd_x1, gd_x2, gd_y1, gd_y2;
9681 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9682 int id = menubutton_info[i].gadget_id;
9683 int type = GD_TYPE_NORMAL_BUTTON;
9684 boolean checked = FALSE;
9686 event_mask = menubutton_info[i].event_mask;
9688 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9689 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9691 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9692 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9694 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9695 gfx_pressed = menubutton_info[i].gfx_pressed;
9696 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9697 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9698 gd_x1 = graphic_info[gfx_unpressed].src_x;
9699 gd_y1 = graphic_info[gfx_unpressed].src_y;
9700 gd_x2 = graphic_info[gfx_pressed].src_x;
9701 gd_y2 = graphic_info[gfx_pressed].src_y;
9707 if (is_touch_button)
9709 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9710 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9713 if (is_check_button)
9715 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9716 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9717 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9718 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9720 type = GD_TYPE_CHECK_BUTTON;
9721 checked = *menubutton_info[i].check_value;
9724 gi = CreateGadget(GDI_CUSTOM_ID, id,
9725 GDI_CUSTOM_TYPE_ID, i,
9726 GDI_IMAGE_ID, gfx_unpressed,
9727 GDI_INFO_TEXT, menubutton_info[i].infotext,
9733 GDI_STATE, GD_BUTTON_UNPRESSED,
9734 GDI_CHECKED, checked,
9735 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9736 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9737 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9738 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9739 GDI_DIRECT_DRAW, FALSE,
9740 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9741 GDI_EVENT_MASK, event_mask,
9742 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9746 Fail("cannot create gadget");
9748 screen_gadget[id] = gi;
9752 static void CreateScreenScrollbuttons(void)
9754 struct GadgetInfo *gi;
9755 unsigned int event_mask;
9758 // these values are not constant, but can change at runtime
9759 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9760 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9761 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9762 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9764 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9766 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9767 int gfx_unpressed, gfx_pressed;
9768 int x, y, width, height;
9769 int gd_x1, gd_x2, gd_y1, gd_y2;
9770 int id = scrollbutton_info[i].gadget_id;
9772 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9774 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9775 y = mSY + scrollbutton_info[i].y;
9776 width = SC_SCROLLBUTTON_XSIZE;
9777 height = SC_SCROLLBUTTON_YSIZE;
9779 // correct scrollbar position if placed outside menu (playfield) area
9780 if (x > SX + SC_SCROLL_UP_XPOS)
9781 x = SX + SC_SCROLL_UP_XPOS;
9783 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9784 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9785 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9787 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9788 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9789 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9790 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9791 gd_x1 = graphic_info[gfx_unpressed].src_x;
9792 gd_y1 = graphic_info[gfx_unpressed].src_y;
9793 gd_x2 = graphic_info[gfx_pressed].src_x;
9794 gd_y2 = graphic_info[gfx_pressed].src_y;
9796 gi = CreateGadget(GDI_CUSTOM_ID, id,
9797 GDI_CUSTOM_TYPE_ID, i,
9798 GDI_IMAGE_ID, gfx_unpressed,
9799 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9804 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9805 GDI_STATE, GD_BUTTON_UNPRESSED,
9806 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9807 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9808 GDI_DIRECT_DRAW, FALSE,
9809 GDI_EVENT_MASK, event_mask,
9810 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9814 Fail("cannot create gadget");
9816 screen_gadget[id] = gi;
9820 static void CreateScreenScrollbars(void)
9824 // these values are not constant, but can change at runtime
9825 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9826 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9827 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9828 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9830 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9832 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9833 int gfx_unpressed, gfx_pressed;
9834 int x, y, width, height;
9835 int gd_x1, gd_x2, gd_y1, gd_y2;
9836 struct GadgetInfo *gi;
9837 int items_max, items_visible, item_position;
9838 unsigned int event_mask;
9839 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9840 int id = scrollbar_info[i].gadget_id;
9842 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9844 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9845 y = mSY + scrollbar_info[i].y;
9846 width = scrollbar_info[i].width;
9847 height = scrollbar_info[i].height;
9849 // correct scrollbar position if placed outside menu (playfield) area
9850 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9851 x = SX + SC_SCROLL_VERTICAL_XPOS;
9853 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9854 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9856 items_max = num_page_entries;
9857 items_visible = num_page_entries;
9860 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9861 gfx_pressed = scrollbar_info[i].gfx_pressed;
9862 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9863 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9864 gd_x1 = graphic_info[gfx_unpressed].src_x;
9865 gd_y1 = graphic_info[gfx_unpressed].src_y;
9866 gd_x2 = graphic_info[gfx_pressed].src_x;
9867 gd_y2 = graphic_info[gfx_pressed].src_y;
9869 gi = CreateGadget(GDI_CUSTOM_ID, id,
9870 GDI_CUSTOM_TYPE_ID, i,
9871 GDI_IMAGE_ID, gfx_unpressed,
9872 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9877 GDI_TYPE, scrollbar_info[i].type,
9878 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9879 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9880 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9881 GDI_WHEEL_AREA_X, SX,
9882 GDI_WHEEL_AREA_Y, SY,
9883 GDI_WHEEL_AREA_WIDTH, SXSIZE,
9884 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9885 GDI_STATE, GD_BUTTON_UNPRESSED,
9886 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9887 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9888 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9889 GDI_DIRECT_DRAW, FALSE,
9890 GDI_EVENT_MASK, event_mask,
9891 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9895 Fail("cannot create gadget");
9897 screen_gadget[id] = gi;
9901 static void CreateScreenTextInputGadgets(void)
9905 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
9907 int graphic = textinput_info[i].graphic;
9908 struct GraphicInfo *gd = &graphic_info[graphic];
9909 int gd_x1 = gd->src_x;
9910 int gd_y1 = gd->src_y;
9911 int gd_x2 = gd->src_x + gd->active_xoffset;
9912 int gd_y2 = gd->src_y + gd->active_yoffset;
9913 struct GadgetInfo *gi;
9914 unsigned int event_mask;
9915 int id = textinput_info[i].gadget_id;
9916 int x = textinput_info[i].x;
9917 int y = textinput_info[i].y;
9919 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
9921 gi = CreateGadget(GDI_CUSTOM_ID, id,
9922 GDI_CUSTOM_TYPE_ID, i,
9923 GDI_INFO_TEXT, textinput_info[i].infotext,
9926 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
9927 GDI_TEXT_VALUE, textinput_info[i].value,
9928 GDI_TEXT_SIZE, textinput_info[i].size,
9929 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
9930 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
9931 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9932 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9933 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9934 GDI_DESIGN_WIDTH, gd->width,
9935 GDI_EVENT_MASK, event_mask,
9936 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9937 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
9941 Fail("cannot create gadget");
9943 screen_gadget[id] = gi;
9947 void CreateScreenGadgets(void)
9949 CreateScreenMenubuttons();
9951 CreateScreenScrollbuttons();
9952 CreateScreenScrollbars();
9954 CreateScreenTextInputGadgets();
9957 void FreeScreenGadgets(void)
9961 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
9962 FreeGadget(screen_gadget[i]);
9965 static void MapScreenMenuGadgets(int screen_mask)
9969 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9970 if (screen_mask & menubutton_info[i].screen_mask)
9971 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9974 static void UnmapScreenMenuGadgets(int screen_mask)
9978 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9980 if (screen_mask & menubutton_info[i].screen_mask)
9982 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9984 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
9985 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
9986 screen_gadget[menubutton_info[i].gadget_id]->y,
9987 screen_gadget[menubutton_info[i].gadget_id]->width,
9988 screen_gadget[menubutton_info[i].gadget_id]->height);
9993 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
9996 MapScreenMenuGadgets(screen_mask);
9998 UnmapScreenMenuGadgets(screen_mask);
10001 static void MapScreenGadgets(int num_entries)
10005 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10008 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10009 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10011 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10012 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10015 static void MapScreenTreeGadgets(TreeInfo *ti)
10017 MapScreenGadgets(numTreeInfoInGroup(ti));
10020 static void HandleScreenGadgets(struct GadgetInfo *gi)
10022 int id = gi->custom_id;
10023 int button = gi->event.button;
10024 int step = (button == MB_LEFTBUTTON ? 1 :
10025 button == MB_MIDDLEBUTTON ? 5 :
10026 button == MB_RIGHTBUTTON ? 10 : 1);
10030 case SCREEN_CTRL_ID_PREV_LEVEL:
10031 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10034 case SCREEN_CTRL_ID_NEXT_LEVEL:
10035 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10038 case SCREEN_CTRL_ID_FIRST_LEVEL:
10039 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10042 case SCREEN_CTRL_ID_LAST_LEVEL:
10043 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10046 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10047 CloseDoor(DOOR_CLOSE_2);
10048 SetGameStatus(GAME_MODE_LEVELNR);
10049 DrawChooseLevelNr();
10052 case SCREEN_CTRL_ID_PREV_PLAYER:
10053 HandleSetupScreen_Input_Player(step, -1);
10056 case SCREEN_CTRL_ID_NEXT_PLAYER:
10057 HandleSetupScreen_Input_Player(step, +1);
10060 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10061 InsertSolutionTape();
10064 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10065 PlaySolutionTape();
10068 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10069 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10073 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10074 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10075 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10076 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10077 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10080 case SCREEN_CTRL_ID_SCROLL_UP:
10081 if (game_status == GAME_MODE_NAMES)
10082 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10083 else if (game_status == GAME_MODE_LEVELS)
10084 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10085 else if (game_status == GAME_MODE_LEVELNR)
10086 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10087 else if (game_status == GAME_MODE_SETUP)
10088 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10089 else if (game_status == GAME_MODE_INFO)
10090 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10093 case SCREEN_CTRL_ID_SCROLL_DOWN:
10094 if (game_status == GAME_MODE_NAMES)
10095 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10096 else if (game_status == GAME_MODE_LEVELS)
10097 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10098 else if (game_status == GAME_MODE_LEVELNR)
10099 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10100 else if (game_status == GAME_MODE_SETUP)
10101 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10102 else if (game_status == GAME_MODE_INFO)
10103 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10106 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10107 if (game_status == GAME_MODE_NAMES)
10108 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10109 else if (game_status == GAME_MODE_LEVELS)
10110 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10111 else if (game_status == GAME_MODE_LEVELNR)
10112 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10113 else if (game_status == GAME_MODE_SETUP)
10114 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10115 else if (game_status == GAME_MODE_INFO)
10116 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10119 case SCREEN_CTRL_ID_NETWORK_SERVER:
10121 if (!strEqual(gi->textinput.value, ""))
10123 setString(&setup.network_server_hostname, gi->textinput.value);
10125 network.server_host = setup.network_server_hostname;
10129 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10131 network.server_host = NULL;
10134 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10135 network.server_host = NULL;
10137 execSetupGame_setNetworkServerText();
10149 void DumpScreenIdentifiers(void)
10153 Print("Active screen elements on current screen:\n");
10155 for (i = 0; main_controls[i].nr != -1; i++)
10157 struct MainControlInfo *mci = &main_controls[i];
10159 if (mci->button_graphic != -1)
10161 char *token = getTokenFromImageID(mci->button_graphic);
10163 Print("- '%s'\n", token);
10170 boolean DoScreenAction(int image_id)
10174 if (game_status != GAME_MODE_MAIN)
10177 for (i = 0; main_controls[i].nr != -1; i++)
10179 struct MainControlInfo *mci = &main_controls[i];
10180 struct MenuPosInfo *pos = mci->pos_button;
10182 if (mci->button_graphic == image_id)
10184 int x = mSX + pos->x;
10185 int y = mSY + pos->y;
10187 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10196 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10198 // get tree info node of newly added level or artwork set
10199 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10200 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10202 if (tree_node_new == NULL) // should not happen
10205 // if request dialog is active, do nothing
10206 if (game.request_active)
10209 if (game_status == GAME_MODE_MAIN &&
10210 tree_type == TREE_TYPE_LEVEL_DIR)
10212 // when adding new level set in main menu, select it as current level set
10214 // change current level set to newly added level set from zip file
10215 leveldir_current = tree_node_new;
10217 // change current level number to first level of newly added level set
10218 level_nr = leveldir_current->first_level;
10220 // redraw screen to reflect changed level set
10223 // save this level set and level number as last selected level set
10224 SaveLevelSetup_LastSeries();
10225 SaveLevelSetup_SeriesInfo();
10227 else if (game_status == GAME_MODE_LEVELS &&
10228 tree_type == TREE_TYPE_LEVEL_DIR)
10230 // when adding new level set in level set menu, set cursor and update screen
10232 leveldir_current = tree_node_new;
10234 DrawChooseTree(&leveldir_current);
10236 else if (game_status == GAME_MODE_SETUP)
10238 // when adding new artwork set in setup menu, set cursor and update screen
10240 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10241 tree_type == TREE_TYPE_GRAPHICS_DIR)
10243 artwork.gfx_current = tree_node_new;
10245 DrawChooseTree(&artwork.gfx_current);
10247 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10248 tree_type == TREE_TYPE_SOUNDS_DIR)
10250 artwork.snd_current = tree_node_new;
10252 DrawChooseTree(&artwork.snd_current);
10254 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10255 tree_type == TREE_TYPE_MUSIC_DIR)
10257 artwork.mus_current = tree_node_new;
10259 DrawChooseTree(&artwork.mus_current);
10264 static int UploadTapes(void)
10266 SetGameStatus(GAME_MODE_LOADING);
10268 FadeSetEnterScreen();
10269 FadeOut(REDRAW_ALL);
10271 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10273 FadeIn(REDRAW_ALL);
10275 DrawInitTextHead("Uploading tapes");
10277 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10278 global.autoplay_leveldir = "ALL";
10279 global.autoplay_all = TRUE;
10281 int num_tapes_uploaded = AutoPlayTapes();
10283 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10284 global.autoplay_leveldir = NULL;
10285 global.autoplay_all = FALSE;
10287 SetGameStatus(GAME_MODE_MAIN);
10291 return num_tapes_uploaded;
10294 static boolean OfferUploadTapes(void)
10296 if (!Request(setup.has_remaining_tapes ?
10297 "Upload missing tapes to the high score server now?" :
10298 "Upload all your tapes to the high score server now?", REQ_ASK))
10301 int num_tapes_uploaded = UploadTapes();
10304 if (num_tapes_uploaded < 0)
10306 num_tapes_uploaded = -num_tapes_uploaded - 1;
10308 if (num_tapes_uploaded == 0)
10309 sprintf(message, "Upload failed! No tapes uploaded!");
10310 else if (num_tapes_uploaded == 1)
10311 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10313 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10314 num_tapes_uploaded);
10316 Request(message, REQ_CONFIRM);
10318 // if uploading tapes failed, add tape upload entry to setup menu
10319 setup.provide_uploading_tapes = TRUE;
10320 setup.has_remaining_tapes = TRUE;
10322 SaveSetup_ServerSetup();
10327 if (num_tapes_uploaded == 0)
10328 sprintf(message, "No tapes uploaded!");
10329 else if (num_tapes_uploaded == 1)
10330 sprintf(message, "1 tape uploaded!");
10332 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10334 Request(message, REQ_CONFIRM);
10336 if (num_tapes_uploaded > 0)
10337 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10339 // after all tapes have been uploaded, remove entry from setup menu
10340 setup.provide_uploading_tapes = FALSE;
10341 setup.has_remaining_tapes = FALSE;
10343 SaveSetup_ServerSetup();
10348 static void CheckUploadTapes(void)
10350 if (!setup.ask_for_uploading_tapes)
10353 // after asking for uploading tapes, do not ask again
10354 setup.ask_for_uploading_tapes = FALSE;
10355 setup.ask_for_remaining_tapes = FALSE;
10357 if (directoryExists(getTapeDir(NULL)))
10359 boolean tapes_uploaded = OfferUploadTapes();
10361 if (!tapes_uploaded)
10363 Request(setup.has_remaining_tapes ?
10364 "You can upload missing tapes from the setup menu later!" :
10365 "You can upload your tapes from the setup menu later!",
10371 // if tapes directory does not exist yet, never offer uploading all tapes
10372 setup.provide_uploading_tapes = FALSE;
10375 SaveSetup_ServerSetup();
10378 static void UpgradePlayerUUID(void)
10380 ApiResetUUIDAsThread(getUUID());
10383 static void CheckUpgradePlayerUUID(void)
10385 if (setup.player_version > 1)
10388 UpgradePlayerUUID();
10391 void CheckApiServerTasks(void)
10393 // check if the player's UUID has to be upgraded
10394 CheckUpgradePlayerUUID();
10396 // check if there are any tapes to be uploaded
10397 CheckUploadTapes();