1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN 0
28 #define INFO_MODE_TITLE 1
29 #define INFO_MODE_ELEMENTS 2
30 #define INFO_MODE_MUSIC 3
31 #define INFO_MODE_CREDITS 4
32 #define INFO_MODE_PROGRAM 5
33 #define INFO_MODE_VERSION 6
34 #define INFO_MODE_LEVELSET 7
36 #define MAX_INFO_MODES 8
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_TOUCH 7
49 #define SETUP_MODE_SHORTCUTS 8
50 #define SETUP_MODE_SHORTCUTS_1 9
51 #define SETUP_MODE_SHORTCUTS_2 10
52 #define SETUP_MODE_SHORTCUTS_3 11
53 #define SETUP_MODE_SHORTCUTS_4 12
54 #define SETUP_MODE_SHORTCUTS_5 13
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK 14
58 #define SETUP_MODE_CHOOSE_OTHER 15
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
63 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
64 #define SETUP_MODE_CHOOSE_SCREEN_MODE 19
65 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
66 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
67 #define SETUP_MODE_CHOOSE_GRAPHICS 22
68 #define SETUP_MODE_CHOOSE_SOUNDS 23
69 #define SETUP_MODE_CHOOSE_MUSIC 24
70 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
71 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
72 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
73 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
74 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
75 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
77 #define MAX_SETUP_MODES 31
79 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
81 /* for input setup functions */
82 #define SETUPINPUT_SCREEN_POS_START 0
83 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
84 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
85 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
87 /* for various menu stuff */
88 #define MENU_SCREEN_START_XPOS 1
89 #define MENU_SCREEN_START_YPOS 2
90 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
91 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
92 #define MENU_TITLE1_YPOS 8
93 #define MENU_TITLE2_YPOS 46
94 #define MENU_SCREEN_INFO_XSTART 16
95 #define MENU_SCREEN_INFO_YSTART1 100
96 #define MENU_SCREEN_INFO_YSTART2 128
97 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
98 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
99 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
100 MENU_SCREEN_INFO_YSTART2 - \
102 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
103 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
104 MENU_SCREEN_INFO_YSTEP)
105 #define NUM_INFO_ELEMENTS_FROM_CONF \
106 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
107 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
108 MAX_MENU_ENTRIES_ON_SCREEN)
109 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
110 MAX_INFO_ELEMENTS_ON_SCREEN), \
111 NUM_INFO_ELEMENTS_FROM_CONF)
112 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
113 #define MAX_MENU_TEXT_LENGTH_BIG 13
114 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
116 /* buttons and scrollbars identifiers */
117 #define SCREEN_CTRL_ID_PREV_LEVEL 0
118 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
119 #define SCREEN_CTRL_ID_PREV_PLAYER 2
120 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
121 #define SCREEN_CTRL_ID_SCROLL_UP 4
122 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
123 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
125 #define NUM_SCREEN_GADGETS 7
127 #define NUM_SCREEN_MENUBUTTONS 4
128 #define NUM_SCREEN_SCROLLBUTTONS 2
129 #define NUM_SCREEN_SCROLLBARS 1
131 #define SCREEN_MASK_MAIN (1 << 0)
132 #define SCREEN_MASK_INPUT (1 << 1)
134 /* graphic position and size values for buttons and scrollbars */
135 #define SC_MENUBUTTON_XSIZE TILEX
136 #define SC_MENUBUTTON_YSIZE TILEY
138 #define SC_SCROLLBUTTON_XSIZE TILEX
139 #define SC_SCROLLBUTTON_YSIZE TILEY
141 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
143 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
144 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
145 SC_SCROLLBUTTON_YSIZE)
147 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
148 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
150 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
151 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
152 SC_SCROLLBUTTON_YSIZE)
154 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
155 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
156 SC_SCROLL_VERTICAL_YSIZE)
158 #define SC_BORDER_SIZE 14
161 /* forward declarations of internal functions */
162 static void HandleScreenGadgets(struct GadgetInfo *);
163 static void HandleSetupScreen_Generic(int, int, int, int, int);
164 static void HandleSetupScreen_Input(int, int, int, int, int);
165 static void CustomizeKeyboard(int);
166 static void CalibrateJoystick(int);
167 static void execSetupGame(void);
168 static void execSetupGraphics(void);
169 static void execSetupSound(void);
170 static void execSetupTouch(void);
171 static void execSetupArtwork(void);
172 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
174 static void DrawChooseLevelSet(void);
175 static void DrawChooseLevelNr(void);
176 static void DrawInfoScreen(void);
177 static void DrawSetupScreen(void);
179 static void DrawInfoScreen_NotAvailable(char *, char *);
180 static void DrawInfoScreen_HelpAnim(int, int, boolean);
181 static void DrawInfoScreen_HelpText(int, int, int, int);
182 static void HandleInfoScreen_Main(int, int, int, int, int);
183 static void HandleInfoScreen_TitleScreen(int);
184 static void HandleInfoScreen_Elements(int);
185 static void HandleInfoScreen_Music(int);
186 static void HandleInfoScreen_Credits(int);
187 static void HandleInfoScreen_Program(int);
188 static void HandleInfoScreen_Version(int);
190 static void MapScreenMenuGadgets(int);
191 static void MapScreenGadgets(int);
192 static void MapScreenTreeGadgets(TreeInfo *);
194 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
196 static int info_mode = INFO_MODE_MAIN;
197 static int setup_mode = SETUP_MODE_MAIN;
199 static TreeInfo *screen_modes = NULL;
200 static TreeInfo *screen_mode_current = NULL;
202 static TreeInfo *window_sizes = NULL;
203 static TreeInfo *window_size_current = NULL;
205 static TreeInfo *scaling_types = NULL;
206 static TreeInfo *scaling_type_current = NULL;
208 static TreeInfo *scroll_delays = NULL;
209 static TreeInfo *scroll_delay_current = NULL;
211 static TreeInfo *snapshot_modes = NULL;
212 static TreeInfo *snapshot_mode_current = NULL;
214 static TreeInfo *game_speeds = NULL;
215 static TreeInfo *game_speed_current = NULL;
217 static TreeInfo *volumes_simple = NULL;
218 static TreeInfo *volume_simple_current = NULL;
220 static TreeInfo *volumes_loops = NULL;
221 static TreeInfo *volume_loops_current = NULL;
223 static TreeInfo *volumes_music = NULL;
224 static TreeInfo *volume_music_current = NULL;
226 static TreeInfo *touch_controls = NULL;
227 static TreeInfo *touch_control_current = NULL;
229 static TreeInfo *move_distances = NULL;
230 static TreeInfo *move_distance_current = NULL;
232 static TreeInfo *drop_distances = NULL;
233 static TreeInfo *drop_distance_current = NULL;
235 static TreeInfo *level_number = NULL;
236 static TreeInfo *level_number_current = NULL;
238 static unsigned int sync_frame_delay = 0;
239 static unsigned int sync_frame_delay_value = GAME_FRAME_DELAY;
245 } window_sizes_list[] =
250 { 100, "100 % (Default)" },
267 } scaling_types_list[] =
269 { SCALING_QUALITY_NEAREST, "None" },
270 { SCALING_QUALITY_LINEAR, "Linear" },
271 { SCALING_QUALITY_BEST, "Anisotropic" },
280 } game_speeds_list[] =
289 { 1000, "1/1s (Extremely Slow)" },
294 { 29, "1/35s (Original Supaplex)" },
296 { 20, "1/50s (Normal Speed)" },
297 { 14, "1/70s (Maximum Supaplex)" },
301 { 1, "1/1000s (Extremely Fast)" },
311 } scroll_delays_list[] =
313 { 0, "0 Tiles (No Scroll Delay)" },
316 { 3, "3 Tiles (Default)" },
321 { 8, "8 Tiles (Maximum Scroll Delay)"},
330 } snapshot_modes_list[] =
332 { STR_SNAPSHOT_MODE_OFF, "Off" },
333 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
334 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
367 } touch_controls_list[] =
369 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
370 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
394 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
395 (s) <= GAME_MODE_SETUP ? (s) : \
396 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
397 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
399 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
400 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
401 (i) <= INFO_MODE_LEVELSET ? (i) : \
404 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
405 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
406 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
407 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
408 SETUP_MODE_CHOOSE_ARTWORK : \
409 SETUP_MODE_CHOOSE_OTHER)
411 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
412 menu.draw_xoffset[GAME_MODE_INFO] : \
413 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
414 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
415 menu.draw_yoffset[GAME_MODE_INFO] : \
416 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
418 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
419 menu.draw_xoffset[GAME_MODE_SETUP] : \
420 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
421 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
422 menu.draw_yoffset[GAME_MODE_SETUP] : \
423 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
425 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
426 DRAW_XOFFSET_INFO(info_mode) : \
427 (s) == GAME_MODE_SETUP ? \
428 DRAW_XOFFSET_SETUP(setup_mode) : \
429 menu.draw_xoffset[DRAW_MODE(s)])
430 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
431 DRAW_YOFFSET_INFO(info_mode) : \
432 (s) == GAME_MODE_SETUP ? \
433 DRAW_YOFFSET_SETUP(setup_mode) : \
434 menu.draw_yoffset[DRAW_MODE(s)])
436 #define mSX (SX + DRAW_XOFFSET(game_status))
437 #define mSY (SY + DRAW_YOFFSET(game_status))
439 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
440 menu.list_size[game_status] : \
441 MAX_MENU_ENTRIES_ON_SCREEN)
443 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
444 NUM_MENU_ENTRIES_ON_SCREEN)
447 /* title display and control definitions */
449 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
450 2 * MAX_NUM_TITLE_MESSAGES)
452 #define NO_DIRECT_LEVEL_SELECT (-1)
455 static int num_title_screens = 0;
457 struct TitleControlInfo
466 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
468 /* main menu display and control definitions */
470 #define MAIN_CONTROL_NAME 0
471 #define MAIN_CONTROL_LEVELS 1
472 #define MAIN_CONTROL_SCORES 2
473 #define MAIN_CONTROL_EDITOR 3
474 #define MAIN_CONTROL_INFO 4
475 #define MAIN_CONTROL_GAME 5
476 #define MAIN_CONTROL_SETUP 6
477 #define MAIN_CONTROL_QUIT 7
478 #define MAIN_CONTROL_PREV_LEVEL 8
479 #define MAIN_CONTROL_NEXT_LEVEL 9
480 #define MAIN_CONTROL_FIRST_LEVEL 10
481 #define MAIN_CONTROL_LAST_LEVEL 11
482 #define MAIN_CONTROL_LEVEL_NUMBER 12
483 #define MAIN_CONTROL_LEVEL_INFO_1 13
484 #define MAIN_CONTROL_LEVEL_INFO_2 14
485 #define MAIN_CONTROL_LEVEL_NAME 15
486 #define MAIN_CONTROL_LEVEL_AUTHOR 16
487 #define MAIN_CONTROL_LEVEL_YEAR 17
488 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
489 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
490 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
491 #define MAIN_CONTROL_TITLE_1 21
492 #define MAIN_CONTROL_TITLE_2 22
493 #define MAIN_CONTROL_TITLE_3 23
495 static char str_main_text_name[10];
496 static char str_main_text_first_level[10];
497 static char str_main_text_last_level[10];
498 static char str_main_text_level_number[10];
500 static char *main_text_name = str_main_text_name;
501 static char *main_text_first_level = str_main_text_first_level;
502 static char *main_text_last_level = str_main_text_last_level;
503 static char *main_text_level_number = str_main_text_level_number;
504 static char *main_text_levels = "Levelset";
505 static char *main_text_scores = "Hall Of Fame";
506 static char *main_text_editor = "Level Creator";
507 static char *main_text_info = "Info Screen";
508 static char *main_text_game = "Start Game";
509 static char *main_text_setup = "Setup";
510 static char *main_text_quit = "Quit";
511 static char *main_text_level_name = level.name;
512 static char *main_text_level_author = level.author;
513 static char *main_text_level_year = NULL;
514 static char *main_text_level_imported_from = NULL;
515 static char *main_text_level_imported_by = NULL;
516 static char *main_text_level_tested_by = NULL;
518 struct MainControlInfo
522 struct MenuPosInfo *pos_button;
525 struct TextPosInfo *pos_text;
528 struct TextPosInfo *pos_input;
532 static struct MainControlInfo main_controls[] =
536 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
537 &menu.main.text.name, &main_text_name,
538 &menu.main.input.name, &setup.player_name,
542 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
543 &menu.main.text.levels, &main_text_levels,
548 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
549 &menu.main.text.scores, &main_text_scores,
554 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
555 &menu.main.text.editor, &main_text_editor,
560 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
561 &menu.main.text.info, &main_text_info,
566 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
567 &menu.main.text.game, &main_text_game,
572 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
573 &menu.main.text.setup, &main_text_setup,
578 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
579 &menu.main.text.quit, &main_text_quit,
583 /* (these two buttons are real gadgets) */
585 MAIN_CONTROL_PREV_LEVEL,
586 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
591 MAIN_CONTROL_NEXT_LEVEL,
592 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
598 MAIN_CONTROL_FIRST_LEVEL,
600 &menu.main.text.first_level, &main_text_first_level,
604 MAIN_CONTROL_LAST_LEVEL,
606 &menu.main.text.last_level, &main_text_last_level,
610 MAIN_CONTROL_LEVEL_NUMBER,
612 &menu.main.text.level_number, &main_text_level_number,
616 MAIN_CONTROL_LEVEL_INFO_1,
618 &menu.main.text.level_info_1, NULL,
622 MAIN_CONTROL_LEVEL_INFO_2,
624 &menu.main.text.level_info_2, NULL,
628 MAIN_CONTROL_LEVEL_NAME,
630 &menu.main.text.level_name, &main_text_level_name,
634 MAIN_CONTROL_LEVEL_AUTHOR,
636 &menu.main.text.level_author, &main_text_level_author,
640 MAIN_CONTROL_LEVEL_YEAR,
642 &menu.main.text.level_year, &main_text_level_year,
646 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
648 &menu.main.text.level_imported_from, &main_text_level_imported_from,
652 MAIN_CONTROL_LEVEL_IMPORTED_BY,
654 &menu.main.text.level_imported_by, &main_text_level_imported_by,
658 MAIN_CONTROL_LEVEL_TESTED_BY,
660 &menu.main.text.level_tested_by, &main_text_level_tested_by,
664 MAIN_CONTROL_TITLE_1,
666 &menu.main.text.title_1, &setup.internal.program_title,
670 MAIN_CONTROL_TITLE_2,
672 &menu.main.text.title_2, &setup.internal.program_copyright,
676 MAIN_CONTROL_TITLE_3,
678 &menu.main.text.title_3, &setup.internal.program_company,
691 static int getTitleScreenGraphic(int nr, boolean initial)
693 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
696 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
698 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
702 static int getTitleScreenGameMode(boolean initial)
704 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
708 static int getTitleMessageGameMode(boolean initial)
710 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
714 static int getTitleScreenBackground(boolean initial)
716 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
721 static int getTitleMessageBackground(int nr, boolean initial)
723 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
727 static int getTitleBackground(int nr, boolean initial, boolean is_image)
729 int base = (is_image ?
730 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
731 IMG_BACKGROUND_TITLESCREEN_1) :
732 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
733 IMG_BACKGROUND_TITLEMESSAGE_1));
734 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
735 IMG_BACKGROUND_TITLE);
736 int graphic_local = base + nr;
738 if (graphic_info[graphic_local].bitmap != NULL)
739 return graphic_local;
741 if (graphic_info[graphic_global].bitmap != NULL)
742 return graphic_global;
744 return IMG_UNDEFINED;
747 static int getTitleSound(struct TitleControlInfo *tci)
749 boolean is_image = tci->is_image;
750 int initial = tci->initial;
751 int nr = tci->local_nr;
752 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
753 int base = (is_image ?
754 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
755 SND_BACKGROUND_TITLESCREEN_1) :
756 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
757 SND_BACKGROUND_TITLEMESSAGE_1));
758 int sound_global = menu.sound[mode];
759 int sound_local = base + nr;
762 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
763 nr, initial, is_image,
764 sound_global, getSoundListEntry(sound_global)->filename,
765 sound_local, getSoundListEntry(sound_local)->filename);
768 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
771 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
774 return SND_UNDEFINED;
777 static int getTitleMusic(struct TitleControlInfo *tci)
779 boolean is_image = tci->is_image;
780 int initial = tci->initial;
781 int nr = tci->local_nr;
782 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
783 int base = (is_image ?
784 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
785 MUS_BACKGROUND_TITLESCREEN_1) :
786 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
787 MUS_BACKGROUND_TITLEMESSAGE_1));
788 int music_global = menu.music[mode];
789 int music_local = base + nr;
792 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
793 nr, initial, is_image,
794 music_global, getMusicListEntry(music_global)->filename,
795 music_local, getMusicListEntry(music_local)->filename);
798 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
801 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
804 return MUS_UNDEFINED;
807 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
809 boolean is_image = tci->is_image;
810 boolean initial = tci->initial;
811 boolean first = tci->first;
812 int nr = tci->local_nr;
813 struct TitleMessageInfo tmi;
814 struct TitleFadingInfo ti;
816 tmi = (is_image ? (initial ? (first ?
817 titlescreen_initial_first[nr] :
818 titlescreen_initial[nr])
820 titlescreen_first[nr] :
822 : (initial ? (first ?
823 titlemessage_initial_first[nr] :
824 titlemessage_initial[nr])
826 titlemessage_first[nr] :
829 ti.fade_mode = tmi.fade_mode;
830 ti.fade_delay = tmi.fade_delay;
831 ti.post_delay = tmi.post_delay;
832 ti.auto_delay = tmi.auto_delay;
837 static int compareTitleControlInfo(const void *object1, const void *object2)
839 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
840 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
843 if (tci1->initial != tci2->initial)
844 compare_result = (tci1->initial ? -1 : +1);
845 else if (tci1->sort_priority != tci2->sort_priority)
846 compare_result = tci1->sort_priority - tci2->sort_priority;
847 else if (tci1->is_image != tci2->is_image)
848 compare_result = (tci1->is_image ? -1 : +1);
850 compare_result = tci1->local_nr - tci2->local_nr;
852 return compare_result;
855 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
857 int nr, int sort_priority)
859 title_controls[num_title_screens].is_image = is_image;
860 title_controls[num_title_screens].initial = initial;
861 title_controls[num_title_screens].local_nr = nr;
862 title_controls[num_title_screens].sort_priority = sort_priority;
864 title_controls[num_title_screens].first = FALSE; /* will be set later */
869 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
873 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
875 int graphic = getTitleScreenGraphic(i, initial);
876 Bitmap *bitmap = graphic_info[graphic].bitmap;
877 int sort_priority = graphic_info[graphic].sort_priority;
880 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
883 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
885 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
886 char *filename = getLevelSetTitleMessageFilename(i, initial);
887 int sort_priority = tmi->sort_priority;
889 if (filename != NULL)
890 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
894 static void InitializeTitleControls(boolean show_title_initial)
896 num_title_screens = 0;
898 /* 1st step: initialize title screens for game start (only when starting) */
899 if (show_title_initial)
900 InitializeTitleControls_CheckTitleInfo(TRUE);
902 /* 2nd step: initialize title screens for current level set */
903 InitializeTitleControls_CheckTitleInfo(FALSE);
905 /* sort title screens according to sort_priority and title number */
906 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
907 compareTitleControlInfo);
909 /* mark first title screen */
910 title_controls[0].first = TRUE;
913 static boolean visibleMenuPos(struct MenuPosInfo *pos)
915 return (pos != NULL && pos->x != -1 && pos->y != -1);
918 static boolean visibleTextPos(struct TextPosInfo *pos)
920 return (pos != NULL && pos->x != -1 && pos->y != -1);
923 static void InitializeMainControls()
925 boolean local_team_mode = (!options.network && setup.team_mode);
928 /* set main control text values to dynamically determined values */
929 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
931 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
932 menu.main.text.first_level.size));
933 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
934 menu.main.text.last_level.size));
935 strcpy(main_text_level_number, int2str(level_nr,
936 menu.main.text.level_number.size));
938 main_text_level_year = leveldir_current->year;
939 main_text_level_imported_from = leveldir_current->imported_from;
940 main_text_level_imported_by = leveldir_current->imported_by;
941 main_text_level_tested_by = leveldir_current->tested_by;
943 /* set main control screen positions to dynamically determined values */
944 for (i = 0; main_controls[i].nr != -1; i++)
946 struct MainControlInfo *mci = &main_controls[i];
948 struct MenuPosInfo *pos_button = mci->pos_button;
949 struct TextPosInfo *pos_text = mci->pos_text;
950 struct TextPosInfo *pos_input = mci->pos_input;
951 char *text = (mci->text ? *mci->text : NULL);
952 char *input = (mci->input ? *mci->input : NULL);
953 int button_graphic = mci->button_graphic;
954 int font_text = (pos_text ? pos_text->font : -1);
955 int font_input = (pos_input ? pos_input->font : -1);
957 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
958 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
959 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
960 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
961 int text_chars = (text != NULL ? strlen(text) : 0);
962 int input_chars = (input != NULL ? strlen(input) : 0);
965 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
967 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
968 int text_width = font_text_width * text_chars;
969 int text_height = font_text_height;
970 int input_width = font_input_width * input_chars;
971 int input_height = font_input_height;
973 if (nr == MAIN_CONTROL_NAME)
975 menu.main.input.name.width = input_width;
976 menu.main.input.name.height = input_height;
979 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
981 pos_button->width = button_width;
982 pos_button->height = button_height;
985 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
987 /* calculate size for non-clickable text -- needed for text alignment */
988 boolean calculate_text_size = (pos_button == NULL && text != NULL);
990 if (pos_text->width == -1 || calculate_text_size)
991 pos_text->width = text_width;
992 if (pos_text->height == -1 || calculate_text_size)
993 pos_text->height = text_height;
995 if (visibleMenuPos(pos_button))
997 if (pos_text->x == -1)
998 pos_text->x = pos_button->x + pos_button->width;
999 if (pos_text->y == -1)
1001 pos_button->y + (pos_button->height - pos_text->height) / 2;
1005 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1007 if (visibleTextPos(pos_text))
1009 if (pos_input->x == -1)
1010 pos_input->x = pos_text->x + pos_text->width;
1011 if (pos_input->y == -1)
1012 pos_input->y = pos_text->y;
1015 if (pos_input->width == -1)
1016 pos_input->width = input_width;
1017 if (pos_input->height == -1)
1018 pos_input->height = input_height;
1023 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1024 int graphic, boolean pressed)
1026 struct GraphicInfo *g = &graphic_info[graphic];
1029 int xoffset = (pressed ? g->pressed_xoffset : 0);
1030 int yoffset = (pressed ? g->pressed_yoffset : 0);
1032 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1034 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1035 g->width, g->height, dst_x, dst_y);
1038 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1039 boolean active_input,
1040 boolean pressed_button)
1044 for (i = 0; main_controls[i].nr != -1; i++)
1046 struct MainControlInfo *mci = &main_controls[i];
1048 if (mci->nr == nr || nr == -1)
1050 struct MenuPosInfo *pos_button = mci->pos_button;
1051 struct TextPosInfo *pos_text = mci->pos_text;
1052 struct TextPosInfo *pos_input = mci->pos_input;
1053 char *text = (mci->text ? *mci->text : NULL);
1054 char *input = (mci->input ? *mci->input : NULL);
1055 int button_graphic = mci->button_graphic;
1056 int font_text = (pos_text ? pos_text->font : -1);
1057 int font_input = (pos_input ? pos_input->font : -1);
1061 button_graphic = BUTTON_ACTIVE(button_graphic);
1062 font_text = FONT_ACTIVE(font_text);
1067 font_input = FONT_ACTIVE(font_input);
1070 if (visibleMenuPos(pos_button))
1072 struct MenuPosInfo *pos = pos_button;
1073 int x = mSX + pos->x;
1074 int y = mSY + pos->y;
1076 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1077 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1080 if (visibleTextPos(pos_text) && text != NULL)
1082 struct TextPosInfo *pos = pos_text;
1083 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1084 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1087 /* (check why/if this is needed) */
1088 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1090 DrawText(x, y, text, font_text);
1093 if (visibleTextPos(pos_input) && input != NULL)
1095 struct TextPosInfo *pos = pos_input;
1096 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1097 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1100 /* (check why/if this is needed) */
1101 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1103 DrawText(x, y, input, font_input);
1109 static void DrawCursorAndText_Main(int nr, boolean active_text,
1110 boolean pressed_button)
1112 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1116 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1117 boolean pressed_button)
1119 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1123 static struct MainControlInfo *getMainControlInfo(int nr)
1127 for (i = 0; main_controls[i].nr != -1; i++)
1128 if (main_controls[i].nr == nr)
1129 return &main_controls[i];
1134 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1139 int rect_x = ALIGNED_TEXT_XPOS(rect);
1140 int rect_y = ALIGNED_TEXT_YPOS(rect);
1142 return (x >= rect_x && x < rect_x + rect->width &&
1143 y >= rect_y && y < rect_y + rect->height);
1146 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1151 int rect_x = ALIGNED_TEXT_XPOS(rect);
1152 int rect_y = ALIGNED_TEXT_YPOS(rect);
1155 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1156 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1157 (x >= rect_x && x < rect_x + rect->width &&
1158 y >= rect_y && y < rect_y + rect->height));
1161 return (x >= rect_x && x < rect_x + rect->width &&
1162 y >= rect_y && y < rect_y + rect->height);
1165 static void AdjustScrollbar(int id, int items_max, int items_visible,
1168 struct GadgetInfo *gi = screen_gadget[id];
1170 if (item_position > items_max - items_visible)
1171 item_position = items_max - items_visible;
1173 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1174 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1175 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1178 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1180 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1184 static void clearMenuListArea()
1186 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1188 /* correct scrollbar position if placed outside menu (playfield) area */
1189 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1190 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1192 /* clear menu list area, but not title or scrollbar */
1193 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1194 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1197 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1199 static int cursor_array[MAX_LEV_FIELDY];
1200 int x = mSX + TILEX * xpos;
1201 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1206 cursor_array[ypos] = graphic;
1208 graphic = cursor_array[ypos];
1212 graphic = BUTTON_ACTIVE(graphic);
1214 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1215 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1218 static void initCursor(int ypos, int graphic)
1220 drawCursorExt(0, ypos, FALSE, graphic);
1223 static void drawCursor(int ypos, boolean active)
1225 drawCursorExt(0, ypos, active, -1);
1228 static void drawCursorXY(int xpos, int ypos, int graphic)
1230 drawCursorExt(xpos, ypos, FALSE, graphic);
1233 static void drawChooseTreeCursor(int ypos, boolean active)
1235 int last_game_status = game_status; /* save current game status */
1237 drawCursorExt(0, ypos, active, -1);
1239 game_status = last_game_status; /* restore current game status */
1244 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1245 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1246 setup.internal.program_copyright);
1249 void DrawTitleScreenImage(int nr, boolean initial)
1251 int graphic = getTitleScreenGraphic(nr, initial);
1252 Bitmap *bitmap = graphic_info[graphic].bitmap;
1253 int width = graphic_info[graphic].width;
1254 int height = graphic_info[graphic].height;
1255 int src_x = graphic_info[graphic].src_x;
1256 int src_y = graphic_info[graphic].src_y;
1262 if (width > WIN_XSIZE)
1264 /* image width too large for window => center image horizontally */
1265 src_x = (width - WIN_XSIZE) / 2;
1269 if (height > WIN_YSIZE)
1271 /* image height too large for window => center image vertically */
1272 src_y = (height - WIN_YSIZE) / 2;
1276 /* always display title screens centered */
1277 dst_x = (WIN_XSIZE - width) / 2;
1278 dst_y = (WIN_YSIZE - height) / 2;
1280 SetDrawBackgroundMask(REDRAW_ALL);
1281 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1283 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1285 if (DrawingOnBackground(dst_x, dst_y))
1286 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1288 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1290 redraw_mask = REDRAW_ALL;
1293 void DrawTitleScreenMessage(int nr, boolean initial)
1295 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1296 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1297 int last_game_status = game_status; /* save current game status */
1299 if (filename == NULL)
1302 /* force TITLE font on title message screen */
1303 game_status = getTitleMessageGameMode(initial);
1305 /* if chars *and* width set to "-1", automatically determine width */
1306 if (tmi->chars == -1 && tmi->width == -1)
1307 tmi->width = viewport.window[game_status].width;
1309 /* if lines *and* height set to "-1", automatically determine height */
1310 if (tmi->lines == -1 && tmi->height == -1)
1311 tmi->height = viewport.window[game_status].height;
1313 /* if chars set to "-1", automatically determine by text and font width */
1314 if (tmi->chars == -1)
1315 tmi->chars = tmi->width / getFontWidth(tmi->font);
1317 tmi->width = tmi->chars * getFontWidth(tmi->font);
1319 /* if lines set to "-1", automatically determine by text and font height */
1320 if (tmi->lines == -1)
1321 tmi->lines = tmi->height / getFontHeight(tmi->font);
1323 tmi->height = tmi->lines * getFontHeight(tmi->font);
1325 /* if x set to "-1", automatically determine by width and alignment */
1327 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1329 /* if y set to "-1", automatically determine by height and alignment */
1331 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1333 SetDrawBackgroundMask(REDRAW_ALL);
1334 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1336 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1338 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1339 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1340 tmi->autowrap, tmi->centered, tmi->parse_comments);
1342 game_status = last_game_status; /* restore current game status */
1345 void DrawTitleScreen()
1347 KeyboardAutoRepeatOff();
1349 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1354 boolean CheckTitleScreen(boolean levelset_has_changed)
1356 static boolean show_title_initial = TRUE;
1357 boolean show_titlescreen = FALSE;
1359 /* needed to be able to skip title screen, if no image or message defined */
1360 InitializeTitleControls(show_title_initial);
1362 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1363 show_titlescreen = TRUE;
1365 /* show initial title images and messages only once at program start */
1366 show_title_initial = FALSE;
1368 return (show_titlescreen && num_title_screens > 0);
1373 static LevelDirTree *leveldir_last_valid = NULL;
1374 boolean levelset_has_changed = FALSE;
1375 int fade_mask = REDRAW_FIELD;
1377 LimitScreenUpdates(FALSE);
1379 FadeSetLeaveScreen();
1381 /* do not fade out here -- function may continue and fade on editor screen */
1384 FadeSoundsAndMusic();
1386 KeyboardAutoRepeatOn();
1389 audio.sound_deactivated = FALSE;
1393 /* needed if last screen was the playing screen, invoked from level editor */
1394 if (level_editor_test_game)
1396 game_status = GAME_MODE_EDITOR;
1402 /* needed if last screen was the setup screen and fullscreen state changed */
1403 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1404 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1406 /* leveldir_current may be invalid (level group, parent link) */
1407 if (!validLevelSeries(leveldir_current))
1408 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1410 if (leveldir_current != leveldir_last_valid)
1411 levelset_has_changed = TRUE;
1413 /* store valid level series information */
1414 leveldir_last_valid = leveldir_current;
1416 init_last = init; /* switch to new busy animation */
1418 /* needed if last screen (level choice) changed graphics, sounds or music */
1419 ReloadCustomArtwork(0);
1421 /* needed if different viewport properties defined for menues */
1422 ChangeViewportPropertiesIfNeeded();
1424 if (redraw_mask & REDRAW_ALL)
1425 fade_mask = REDRAW_ALL;
1427 if (CheckIfGlobalBorderHasChanged())
1428 fade_mask = REDRAW_ALL;
1432 /* needed if last screen was the editor screen */
1433 UndrawSpecialEditorDoor();
1435 SetDrawtoField(DRAW_BACKBUFFER);
1437 if (CheckTitleScreen(levelset_has_changed))
1439 game_status_last_screen = GAME_MODE_MAIN;
1440 game_status = GAME_MODE_TITLE;
1447 /* level_nr may have been set to value over handicap with level editor */
1448 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1449 level_nr = leveldir_current->handicap_level;
1451 LoadLevel(level_nr);
1452 LoadScore(level_nr);
1454 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1455 SetDrawDeactivationMask(REDRAW_NONE);
1456 SetDrawBackgroundMask(REDRAW_FIELD);
1458 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1461 if (fade_mask == REDRAW_ALL)
1462 RedrawGlobalBorder();
1467 InitializeMainControls();
1469 DrawCursorAndText_Main(-1, FALSE, FALSE);
1470 DrawPreviewLevelInitial();
1472 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1475 if (TAPE_IS_EMPTY(tape))
1477 DrawCompleteVideoDisplay();
1482 /* create gadgets for main menu screen */
1483 FreeScreenGadgets();
1484 CreateScreenGadgets();
1486 /* map gadgets for main menu screen */
1488 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1490 /* copy actual game door content to door double buffer for OpenDoor() */
1491 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1492 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1494 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1496 DrawMaskedBorder(fade_mask);
1501 /* update screen area with special editor door */
1502 redraw_mask |= REDRAW_ALL;
1505 SetMouseCursor(CURSOR_DEFAULT);
1509 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1512 static void gotoTopLevelDir()
1514 /* move upwards until inside (but not above) top level directory */
1515 while (leveldir_current->node_parent &&
1516 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1518 /* write a "path" into level tree for easy navigation to last level */
1519 if (leveldir_current->node_parent->node_group->cl_first == -1)
1521 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1522 int leveldir_pos = posTreeInfo(leveldir_current);
1523 int num_page_entries;
1524 int cl_first, cl_cursor;
1526 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1527 num_page_entries = num_leveldirs;
1529 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1531 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1532 cl_cursor = leveldir_pos - cl_first;
1534 leveldir_current->node_parent->node_group->cl_first = cl_first;
1535 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1538 leveldir_current = leveldir_current->node_parent;
1542 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1544 static unsigned int title_delay = 0;
1545 static int title_screen_nr = 0;
1546 static int last_sound = -1, last_music = -1;
1547 boolean return_to_main_menu = FALSE;
1548 struct TitleControlInfo *tci;
1551 if (button == MB_MENU_INITIALIZE)
1554 title_screen_nr = 0;
1555 tci = &title_controls[title_screen_nr];
1557 last_sound = SND_UNDEFINED;
1558 last_music = MUS_UNDEFINED;
1560 if (num_title_screens != 0)
1562 FadeSetEnterScreen();
1564 /* use individual title fading instead of global "enter screen" fading */
1565 fading = getTitleFading(tci);
1568 if (game_status_last_screen == GAME_MODE_INFO)
1570 if (num_title_screens == 0)
1572 /* switch game mode from title screen mode back to info screen mode */
1573 game_status = GAME_MODE_INFO;
1575 DrawInfoScreen_NotAvailable("Title screen information:",
1576 "No title screen for this level set.");
1581 FadeSoundsAndMusic();
1583 FadeOut(REDRAW_ALL);
1586 /* only required to update logic for redrawing global border */
1589 /* title screens may have different window size */
1590 ChangeViewportPropertiesIfNeeded();
1593 DrawTitleScreenImage(tci->local_nr, tci->initial);
1595 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1597 sound = getTitleSound(tci);
1598 music = getTitleMusic(tci);
1600 if (sound != last_sound)
1601 PlayMenuSoundExt(sound);
1602 if (music != last_music)
1603 PlayMenuMusicExt(music);
1608 SetMouseCursor(CURSOR_NONE);
1612 DelayReached(&title_delay, 0); /* reset delay counter */
1617 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1618 button = MB_MENU_CHOICE;
1620 if (button == MB_MENU_LEAVE)
1622 return_to_main_menu = TRUE;
1624 else if (button == MB_MENU_CHOICE)
1626 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1628 game_status = GAME_MODE_INFO;
1629 info_mode = INFO_MODE_MAIN;
1637 tci = &title_controls[title_screen_nr];
1639 if (title_screen_nr < num_title_screens)
1641 sound = getTitleSound(tci);
1642 music = getTitleMusic(tci);
1644 if (sound == SND_UNDEFINED || sound != last_sound)
1646 if (music == MUS_UNDEFINED || music != last_music)
1649 fading = getTitleFading(tci);
1651 FadeOut(REDRAW_ALL);
1654 DrawTitleScreenImage(tci->local_nr, tci->initial);
1656 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1658 sound = getTitleSound(tci);
1659 music = getTitleMusic(tci);
1661 if (sound != last_sound)
1662 PlayMenuSoundExt(sound);
1663 if (music != last_music)
1664 PlayMenuMusicExt(music);
1671 DelayReached(&title_delay, 0); /* reset delay counter */
1675 FadeSoundsAndMusic();
1677 return_to_main_menu = TRUE;
1681 if (return_to_main_menu)
1683 SetMouseCursor(CURSOR_DEFAULT);
1685 /* force full menu screen redraw after displaying title screens */
1686 redraw_mask = REDRAW_ALL;
1688 if (game_status_last_screen == GAME_MODE_INFO)
1690 game_status = GAME_MODE_INFO;
1691 info_mode = INFO_MODE_MAIN;
1695 else /* default: return to main menu */
1697 game_status = GAME_MODE_MAIN;
1704 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1706 int old_level_nr = level_nr;
1709 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1710 new_level_nr = selected_level_nr;
1712 new_level_nr = old_level_nr + step * direction;
1714 if (new_level_nr < leveldir_current->first_level)
1715 new_level_nr = leveldir_current->first_level;
1716 if (new_level_nr > leveldir_current->last_level)
1717 new_level_nr = leveldir_current->last_level;
1719 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1721 /* skipping levels is only allowed when trying to skip single level */
1722 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1723 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1725 leveldir_current->handicap_level++;
1726 SaveLevelSetup_SeriesInfo();
1729 new_level_nr = leveldir_current->handicap_level;
1732 if (new_level_nr != old_level_nr)
1734 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1736 PlaySound(SND_MENU_ITEM_SELECTING);
1738 level_nr = new_level_nr;
1740 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1741 int2str(level_nr, menu.main.text.level_number.size),
1742 mci->pos_text->font);
1744 LoadLevel(level_nr);
1745 DrawPreviewLevelInitial();
1749 DrawCompleteVideoDisplay();
1751 /* needed because DrawPreviewLevelInitial() takes some time */
1753 /* SyncDisplay(); */
1757 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1759 static int choice = MAIN_CONTROL_GAME;
1760 static boolean button_pressed_last = FALSE;
1761 boolean button_pressed = FALSE;
1765 if (button == MB_MENU_INITIALIZE)
1767 DrawCursorAndText_Main(choice, TRUE, FALSE);
1772 if (mx || my) /* mouse input */
1776 for (i = 0; main_controls[i].nr != -1; i++)
1778 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1779 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1780 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1782 pos = main_controls[i].nr;
1788 // handle pressed/unpressed state for active/inactive menu buttons
1789 // (if pos != -1, "i" contains index position corresponding to "pos")
1791 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1792 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1793 button_pressed = TRUE;
1795 if (button_pressed != button_pressed_last)
1797 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1800 PlaySound(SND_MENU_BUTTON_PRESSING);
1802 PlaySound(SND_MENU_BUTTON_RELEASING);
1805 else if (dx || dy) /* keyboard input */
1807 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1808 choice == MAIN_CONTROL_SETUP))
1809 button = MB_MENU_CHOICE;
1814 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1816 HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1818 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1820 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1822 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1824 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1826 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1830 CloseDoor(DOOR_CLOSE_2);
1832 game_status = GAME_MODE_LEVELNR;
1834 ChangeViewportPropertiesIfNeeded();
1836 DrawChooseLevelNr();
1838 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1844 PlaySound(SND_MENU_ITEM_ACTIVATING);
1846 DrawCursorAndText_Main(choice, FALSE, FALSE);
1847 DrawCursorAndText_Main(pos, TRUE, button_pressed);
1854 PlaySound(SND_MENU_ITEM_SELECTING);
1856 if (pos == MAIN_CONTROL_NAME)
1858 game_status = GAME_MODE_PSEUDO_TYPENAME;
1860 HandleTypeName(strlen(setup.player_name), 0);
1862 else if (pos == MAIN_CONTROL_LEVELS)
1868 CloseDoor(DOOR_CLOSE_2);
1870 game_status = GAME_MODE_LEVELS;
1872 SaveLevelSetup_LastSeries();
1873 SaveLevelSetup_SeriesInfo();
1875 if (setup.internal.choose_from_top_leveldir)
1878 ChangeViewportPropertiesIfNeeded();
1880 DrawChooseLevelSet();
1883 else if (pos == MAIN_CONTROL_SCORES)
1887 CloseDoor(DOOR_CLOSE_2);
1889 game_status = GAME_MODE_SCORES;
1893 else if (pos == MAIN_CONTROL_EDITOR)
1895 if (leveldir_current->readonly &&
1896 !strEqual(setup.player_name, "Artsoft"))
1897 Request("This level is read only!", REQ_CONFIRM);
1901 CloseDoor(DOOR_CLOSE_2);
1903 game_status = GAME_MODE_EDITOR;
1905 FadeSetEnterScreen();
1909 else if (pos == MAIN_CONTROL_INFO)
1913 CloseDoor(DOOR_CLOSE_2);
1915 game_status = GAME_MODE_INFO;
1916 info_mode = INFO_MODE_MAIN;
1918 ChangeViewportPropertiesIfNeeded();
1922 else if (pos == MAIN_CONTROL_GAME)
1926 StartGameActions(options.network, setup.autorecord, level.random_seed);
1928 else if (pos == MAIN_CONTROL_SETUP)
1932 CloseDoor(DOOR_CLOSE_2);
1934 game_status = GAME_MODE_SETUP;
1935 setup_mode = SETUP_MODE_MAIN;
1937 ChangeViewportPropertiesIfNeeded();
1941 else if (pos == MAIN_CONTROL_QUIT)
1943 SaveLevelSetup_LastSeries();
1944 SaveLevelSetup_SeriesInfo();
1946 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1947 game_status = GAME_MODE_QUIT;
1952 button_pressed_last = button_pressed;
1956 /* ========================================================================= */
1957 /* info screen functions */
1958 /* ========================================================================= */
1960 static struct TokenInfo *info_info;
1961 static int num_info_info; /* number of info entries shown on screen */
1962 static int max_info_info; /* total number of info entries in list */
1964 static void execInfoTitleScreen()
1966 info_mode = INFO_MODE_TITLE;
1971 static void execInfoElements()
1973 info_mode = INFO_MODE_ELEMENTS;
1978 static void execInfoMusic()
1980 info_mode = INFO_MODE_MUSIC;
1985 static void execInfoCredits()
1987 info_mode = INFO_MODE_CREDITS;
1992 static void execInfoProgram()
1994 info_mode = INFO_MODE_PROGRAM;
1999 static void execInfoVersion()
2001 info_mode = INFO_MODE_VERSION;
2006 static void execInfoLevelSet()
2008 info_mode = INFO_MODE_LEVELSET;
2013 static void execExitInfo()
2015 game_status = GAME_MODE_MAIN;
2020 static struct TokenInfo info_info_main[] =
2022 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2023 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2024 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2025 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2026 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2027 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2028 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2029 { TYPE_EMPTY, NULL, "" },
2030 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2035 static int getMenuTextFont(int type)
2037 if (type & (TYPE_SWITCH |
2049 static struct TokenInfo *setup_info;
2050 static struct TokenInfo setup_info_input[];
2052 static struct TokenInfo *menu_info;
2054 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2055 int screen_pos, int menu_info_pos_raw,
2058 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2059 struct TokenInfo *ti = &token_info[pos];
2060 int xpos = MENU_SCREEN_START_XPOS;
2061 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2062 int font_nr = getMenuTextFont(ti->type);
2064 if (token_info == setup_info_input)
2065 font_nr = FONT_MENU_1;
2068 font_nr = FONT_ACTIVE(font_nr);
2070 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2072 if (ti->type & ~TYPE_SKIP_ENTRY)
2073 drawCursor(screen_pos, active);
2076 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2079 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2082 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2085 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2088 static char *screen_mode_text;
2089 static char *window_size_text;
2090 static char *scaling_type_text;
2092 static void drawSetupValue(int, int);
2094 static void drawMenuInfoList(int first_entry, int num_page_entries,
2095 int max_page_entries)
2099 if (first_entry + num_page_entries > max_page_entries)
2102 clearMenuListArea();
2104 for (i = 0; i < num_page_entries; i++)
2106 int menu_info_pos = first_entry + i;
2107 struct TokenInfo *si = &menu_info[menu_info_pos];
2108 void *value_ptr = si->value;
2110 /* set some entries to "unchangeable" according to other variables */
2111 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2112 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2113 (value_ptr == &setup.sound_music && !audio.music_available) ||
2114 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2115 (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
2116 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2117 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2118 si->type |= TYPE_GHOSTED;
2120 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2121 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2122 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2123 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2124 else if (si->type & ~TYPE_SKIP_ENTRY)
2125 initCursor(i, IMG_MENU_BUTTON);
2127 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2129 if (si->type & TYPE_VALUE &&
2130 menu_info == setup_info)
2131 drawSetupValue(i, menu_info_pos);
2135 static void DrawInfoScreen_Main()
2137 int fade_mask = REDRAW_FIELD;
2140 if (redraw_mask & REDRAW_ALL)
2141 fade_mask = REDRAW_ALL;
2143 if (CheckIfGlobalBorderHasChanged())
2144 fade_mask = REDRAW_ALL;
2148 FreeScreenGadgets();
2149 CreateScreenGadgets();
2151 CloseDoor(DOOR_CLOSE_2);
2153 /* (needed after displaying title screens which disable auto repeat) */
2154 KeyboardAutoRepeatOn();
2156 FadeSetLeaveScreen();
2160 ChangeViewportPropertiesIfNeeded();
2162 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2166 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2168 info_info = info_info_main;
2170 // determine maximal number of info entries that can be displayed on screen
2172 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2175 // determine maximal number of info entries available for menu of info screen
2177 for (i = 0; info_info[i].type != 0; i++)
2180 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2182 MapScreenGadgets(max_info_info);
2188 // needed after returning from title screens with different window size
2189 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2192 DrawMaskedBorder(fade_mask);
2199 static void changeSetupValue(int, int, int);
2201 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2202 int mode, int num_page_entries, int max_page_entries)
2204 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2205 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2206 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2207 int *num_page_entries_last = num_page_entries_all_last[game_status];
2208 int *choice_store = choice_stores[game_status];
2209 int *first_entry_store = first_entry_stores[game_status];
2210 int choice = choice_store[mode]; /* starts with 0 */
2211 int first_entry = first_entry_store[mode]; /* starts with 0 */
2213 int y = choice - first_entry;
2215 boolean position_set_by_scrollbar = (dx == 999);
2216 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2219 if (button == MB_MENU_INITIALIZE)
2221 // check if number of menu page entries has changed (may happen by change
2222 // of custom artwork definition value for 'list_size' for this menu screen)
2223 // (in this case, the last menu position most probably has to be corrected)
2224 if (num_page_entries != num_page_entries_last[mode])
2226 choice_store[mode] = first_entry_store[mode] = 0;
2228 choice = first_entry = 0;
2231 num_page_entries_last[mode] = num_page_entries;
2234 /* advance to first valid menu entry */
2235 while (choice < num_page_entries &&
2236 menu_info[choice].type & TYPE_SKIP_ENTRY)
2239 if (position_set_by_scrollbar)
2240 first_entry = first_entry_store[mode] = dy;
2242 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2243 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2245 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2247 if (choice < first_entry)
2249 choice = first_entry;
2251 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2254 else if (choice > first_entry + num_page_entries - 1)
2256 choice = first_entry + num_page_entries - 1;
2258 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2262 choice_store[mode] = choice;
2264 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2268 else if (button == MB_MENU_LEAVE)
2270 PlaySound(SND_MENU_ITEM_SELECTING);
2272 for (i = 0; i < max_page_entries; i++)
2274 if (menu_info[i].type & TYPE_LEAVE_MENU)
2276 void (*menu_callback_function)(void) = menu_info[i].value;
2280 menu_callback_function();
2282 break; /* absolutely needed because function changes 'menu_info'! */
2289 if (mx || my) /* mouse input */
2291 x = (mx - mSX) / 32;
2292 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2294 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2296 /* move cursor instead of scrolling when already at start/end of list */
2297 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2299 else if (dy == +1 * SCROLL_LINE &&
2300 first_entry + num_page_entries == max_page_entries)
2303 /* handle scrolling screen one line or page */
2305 y + dy > num_page_entries - 1)
2307 boolean redraw = FALSE;
2309 if (ABS(dy) == SCROLL_PAGE)
2310 step = num_page_entries - 1;
2312 if (dy < 0 && first_entry > 0)
2314 /* scroll page/line up */
2316 first_entry -= step;
2317 if (first_entry < 0)
2322 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2324 /* scroll page/line down */
2326 first_entry += step;
2327 if (first_entry + num_page_entries > max_page_entries)
2328 first_entry = MAX(0, max_page_entries - num_page_entries);
2335 choice += first_entry - first_entry_store[mode];
2337 if (choice < first_entry)
2339 choice = first_entry;
2341 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2344 else if (choice > first_entry + num_page_entries - 1)
2346 choice = first_entry + num_page_entries - 1;
2348 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2351 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2355 if (choice < first_entry ||
2356 choice > first_entry + num_page_entries - 1)
2357 first_entry += SIGN(dy);
2360 first_entry_store[mode] = first_entry;
2361 choice_store[mode] = choice;
2363 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2365 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2367 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2368 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2376 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2378 if (menu_info[choice].type & menu_navigation_type ||
2379 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2380 menu_info[choice].type & TYPE_YES_NO_AUTO)
2381 button = MB_MENU_CHOICE;
2386 /* jump to next non-empty menu entry (up or down) */
2387 while (first_entry + y > 0 &&
2388 first_entry + y < max_page_entries - 1 &&
2389 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2392 if (!IN_VIS_MENU(x, y))
2394 choice += y - y_old;
2396 if (choice < first_entry)
2397 first_entry = choice;
2398 else if (choice > first_entry + num_page_entries - 1)
2399 first_entry = choice - num_page_entries + 1;
2401 if (first_entry >= 0 &&
2402 first_entry + num_page_entries <= max_page_entries)
2404 first_entry_store[mode] = first_entry;
2406 if (choice < first_entry)
2407 choice = first_entry;
2408 else if (choice > first_entry + num_page_entries - 1)
2409 choice = first_entry + num_page_entries - 1;
2411 choice_store[mode] = choice;
2413 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2415 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2417 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2418 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2425 if (!anyScrollbarGadgetActive() &&
2426 IN_VIS_MENU(x, y) &&
2427 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2428 y >= 0 && y < num_page_entries)
2432 if (first_entry + y != choice &&
2433 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2435 PlaySound(SND_MENU_ITEM_ACTIVATING);
2437 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2438 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2440 choice = choice_store[mode] = first_entry + y;
2443 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2445 PlaySound(SND_MENU_ITEM_SELECTING);
2447 /* when selecting key headline, execute function for key value change */
2448 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2449 menu_info[first_entry + y + 1].type & TYPE_KEY)
2452 /* when selecting string value, execute function for list selection */
2453 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2454 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2457 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2459 void (*menu_callback_function)(void) =
2460 menu_info[first_entry + y].value;
2462 FadeSetFromType(menu_info[first_entry + y].type);
2464 menu_callback_function();
2466 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2467 menu_info == setup_info)
2469 changeSetupValue(y, first_entry + y, dx);
2475 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2477 menu_info = info_info;
2479 HandleMenuScreen(mx, my, dx, dy, button,
2480 info_mode, num_info_info, max_info_info);
2483 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2485 int ystart1 = mSY - SY + 100;
2486 int ystart2 = mSY - SY + 150;
2487 int ybottom = mSY - SY + SYSIZE - 20;
2489 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2491 FadeOut(REDRAW_FIELD);
2496 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2497 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2499 DrawTextSCentered(ybottom, FONT_TEXT_4,
2500 "Press any key or button for info menu");
2502 FadeIn(REDRAW_FIELD);
2505 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2507 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2508 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2509 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2510 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2511 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2512 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2513 int ystep = MENU_SCREEN_INFO_YSTEP;
2514 int element, action, direction;
2522 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2523 infoscreen_step[i] = infoscreen_frame[i] = 0;
2528 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2530 DrawTextSCentered(ybottom, FONT_TEXT_4,
2531 "Press any key or button for next page");
2537 while (helpanim_info[j].element != HELPANIM_LIST_END)
2539 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2544 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2553 j += infoscreen_step[i - start];
2555 element = helpanim_info[j].element;
2556 action = helpanim_info[j].action;
2557 direction = helpanim_info[j].direction;
2560 element = EL_UNKNOWN;
2562 if (action != -1 && direction != -1)
2563 graphic = el_act_dir2img(element, action, direction);
2564 else if (action != -1)
2565 graphic = el_act2img(element, action);
2566 else if (direction != -1)
2567 graphic = el_dir2img(element, direction);
2569 graphic = el2img(element);
2571 delay = helpanim_info[j++].delay;
2576 if (infoscreen_frame[i - start] == 0)
2579 infoscreen_frame[i - start] = delay - 1;
2583 sync_frame = delay - infoscreen_frame[i - start];
2584 infoscreen_frame[i - start]--;
2587 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2589 if (!infoscreen_frame[i - start])
2590 infoscreen_step[i - start] = 0;
2594 if (!infoscreen_frame[i - start])
2595 infoscreen_step[i - start]++;
2596 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2602 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2604 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2605 graphic, sync_frame, USE_MASKING);
2608 DrawInfoScreen_HelpText(element, action, direction, i - start);
2613 redraw_mask |= REDRAW_FIELD;
2618 static char *getHelpText(int element, int action, int direction)
2620 char token[MAX_LINE_LEN];
2622 strcpy(token, element_info[element].token_name);
2625 strcat(token, element_action_info[action].suffix);
2627 if (direction != -1)
2628 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2630 return getHashEntry(helptext_info, token);
2633 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2635 int font_nr = FONT_INFO_ELEMENTS;
2636 int font_width = getFontWidth(font_nr);
2637 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2638 int sy = mSY + 65 + 2 * 32 + 1;
2639 int ystep = TILEY + 4;
2640 int pad_x = sx - SX;
2641 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2642 int max_lines_per_text = 2;
2645 if (action != -1 && direction != -1) /* element.action.direction */
2646 text = getHelpText(element, action, direction);
2648 if (text == NULL && action != -1) /* element.action */
2649 text = getHelpText(element, action, -1);
2651 if (text == NULL && direction != -1) /* element.direction */
2652 text = getHelpText(element, -1, direction);
2654 if (text == NULL) /* base element */
2655 text = getHelpText(element, -1, -1);
2657 if (text == NULL) /* not found */
2658 text = "No description available";
2660 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2661 sy += getFontHeight(font_nr) / 2;
2663 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2664 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2665 TRUE, FALSE, FALSE);
2668 void DrawInfoScreen_TitleScreen()
2670 game_status_last_screen = GAME_MODE_INFO;
2671 game_status = GAME_MODE_TITLE;
2676 void HandleInfoScreen_TitleScreen(int button)
2678 HandleTitleScreen(0, 0, 0, 0, button);
2681 void DrawInfoScreen_Elements()
2683 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2685 FadeOut(REDRAW_FIELD);
2690 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2692 FadeIn(REDRAW_FIELD);
2697 void HandleInfoScreen_Elements(int button)
2699 static unsigned int info_delay = 0;
2700 static int num_anims;
2701 static int num_pages;
2703 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2706 if (button == MB_MENU_INITIALIZE)
2708 boolean new_element = TRUE;
2712 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2714 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2716 else if (new_element)
2719 new_element = FALSE;
2723 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2727 if (button == MB_MENU_LEAVE)
2729 PlaySound(SND_MENU_ITEM_SELECTING);
2731 info_mode = INFO_MODE_MAIN;
2736 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2738 if (button != MB_MENU_INITIALIZE)
2740 PlaySound(SND_MENU_ITEM_SELECTING);
2745 if (page >= num_pages)
2747 FadeSoundsAndMusic();
2749 info_mode = INFO_MODE_MAIN;
2756 FadeSetNextScreen();
2758 if (button != MB_MENU_INITIALIZE)
2759 FadeOut(REDRAW_FIELD);
2761 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2763 if (button != MB_MENU_INITIALIZE)
2764 FadeIn(REDRAW_FIELD);
2768 if (DelayReached(&info_delay, GameFrameDelay))
2769 if (page < num_pages)
2770 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2772 PlayMenuSoundIfLoop();
2776 void DrawInfoScreen_Music()
2778 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2780 FadeOut(REDRAW_FIELD);
2787 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2789 FadeIn(REDRAW_FIELD);
2792 void HandleInfoScreen_Music(int button)
2794 static struct MusicFileInfo *list = NULL;
2795 int ystart1 = mSY - SY + 100;
2796 int ystart2 = mSY - SY + 150;
2797 int ybottom = mSY - SY + SYSIZE - 20;
2800 if (button == MB_MENU_INITIALIZE)
2802 list = music_file_info;
2806 FadeSoundsAndMusic();
2811 DrawTextSCentered(ystart1, FONT_TEXT_1,
2812 "No music info for this level set.");
2814 DrawTextSCentered(ybottom, FONT_TEXT_4,
2815 "Press any key or button for info menu");
2821 if (button == MB_MENU_LEAVE)
2823 PlaySound(SND_MENU_ITEM_SELECTING);
2825 FadeSoundsAndMusic();
2827 info_mode = INFO_MODE_MAIN;
2832 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2836 if (button != MB_MENU_INITIALIZE)
2838 PlaySound(SND_MENU_ITEM_SELECTING);
2846 FadeSoundsAndMusic();
2848 info_mode = INFO_MODE_MAIN;
2854 FadeSoundsAndMusic();
2856 if (list != music_file_info)
2857 FadeSetNextScreen();
2859 if (button != MB_MENU_INITIALIZE)
2860 FadeOut(REDRAW_FIELD);
2867 int sound = list->music;
2869 if (sound_info[sound].loop)
2870 PlaySoundLoop(sound);
2874 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2878 PlayMusic(list->music);
2880 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2883 if (!strEqual(list->title, UNKNOWN_NAME))
2885 if (!strEqual(list->title_header, UNKNOWN_NAME))
2886 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2888 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2891 if (!strEqual(list->artist, UNKNOWN_NAME))
2893 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2894 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2896 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2898 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2901 if (!strEqual(list->album, UNKNOWN_NAME))
2903 if (!strEqual(list->album_header, UNKNOWN_NAME))
2904 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2906 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2908 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2911 if (!strEqual(list->year, UNKNOWN_NAME))
2913 if (!strEqual(list->year_header, UNKNOWN_NAME))
2914 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2916 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2918 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2921 DrawTextSCentered(ybottom, FONT_TEXT_4,
2922 "Press any key or button for next page");
2924 if (button != MB_MENU_INITIALIZE)
2925 FadeIn(REDRAW_FIELD);
2928 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2929 PlaySoundLoop(list->music);
2932 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2934 int ystart1 = mSY - SY + 100;
2935 int ystart2 = mSY - SY + 150;
2936 int ybottom = mSY - SY + SYSIZE - 20;
2942 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2946 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2947 "Special thanks to");
2948 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2950 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2952 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2953 "\"Boulder Dash\"");
2954 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2956 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2958 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2960 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2961 "First Star Software");
2963 else if (screen_nr == 1)
2965 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2966 "Special thanks to");
2967 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2968 "Klaus Heinz & Volker Wertich");
2969 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2971 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2972 "\"Emerald Mine\"");
2973 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2975 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2977 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2979 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2982 else if (screen_nr == 2)
2984 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2985 "Special thanks to");
2986 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2987 "Michael Stopp & Philip Jespersen");
2988 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2990 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2992 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2994 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2996 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2998 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2999 "Digital Integration");
3001 else if (screen_nr == 3)
3003 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3004 "Special thanks to");
3005 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3006 "Hiroyuki Imabayashi");
3007 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3009 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3011 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3013 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3015 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3017 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3020 else if (screen_nr == 4)
3022 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3023 "Special thanks to");
3024 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3026 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3028 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3029 "J\xfcrgen Bonhagen");
3030 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3031 "for the continuous creation");
3032 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3033 "of outstanding level sets");
3035 else if (screen_nr == 5)
3037 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3039 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3041 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3042 "for ideas and inspiration by");
3043 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3046 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3048 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3050 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3051 "for ideas and inspiration by");
3052 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3055 else if (screen_nr == 6)
3057 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3059 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3062 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3063 "for the code base used for the");
3064 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3065 "native Emerald Mine engine");
3067 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3068 "for the new Emerald Mine engine");
3071 else if (screen_nr == 7)
3073 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3075 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3077 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3078 "for the initial DOS port");
3080 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3082 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3084 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3085 "for some additional toons");
3087 else if (screen_nr == 8)
3089 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3090 "And not to forget:");
3091 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3093 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3094 "All those who contributed");
3095 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3096 "levels to this game");
3097 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3101 DrawTextSCentered(ybottom, FONT_TEXT_4,
3102 "Press any key or button for next page");
3105 void DrawInfoScreen_Credits()
3107 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3109 FadeSoundsAndMusic();
3111 FadeOut(REDRAW_FIELD);
3113 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3115 FadeIn(REDRAW_FIELD);
3118 void HandleInfoScreen_Credits(int button)
3120 static int screen_nr = 0;
3121 int num_screens = 9;
3123 if (button == MB_MENU_INITIALIZE)
3127 // DrawInfoScreen_CreditsScreen(screen_nr);
3130 if (button == MB_MENU_LEAVE)
3132 PlaySound(SND_MENU_ITEM_SELECTING);
3134 info_mode = INFO_MODE_MAIN;
3139 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3141 if (button != MB_MENU_INITIALIZE)
3143 PlaySound(SND_MENU_ITEM_SELECTING);
3148 if (screen_nr >= num_screens)
3150 FadeSoundsAndMusic();
3152 info_mode = INFO_MODE_MAIN;
3159 FadeSetNextScreen();
3161 if (button != MB_MENU_INITIALIZE)
3162 FadeOut(REDRAW_FIELD);
3164 DrawInfoScreen_CreditsScreen(screen_nr);
3166 if (button != MB_MENU_INITIALIZE)
3167 FadeIn(REDRAW_FIELD);
3171 PlayMenuSoundIfLoop();
3175 void DrawInfoScreen_Program()
3177 int ystart1 = mSY - SY + 100;
3178 int ystart2 = mSY - SY + 150;
3179 int ybottom = mSY - SY + SYSIZE - 20;
3182 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3184 FadeOut(REDRAW_FIELD);
3189 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3191 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3192 "This game is Freeware!");
3193 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3194 "If you like it, send e-mail to:");
3195 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3196 setup.internal.program_email);
3197 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3198 "More information and levels:");
3199 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3200 setup.internal.program_website);
3201 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3202 "If you have created new levels,");
3203 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
3204 "send them to me to include them!");
3205 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3208 DrawTextSCentered(ybottom, FONT_TEXT_4,
3209 "Press any key or button for info menu");
3211 FadeIn(REDRAW_FIELD);
3214 void HandleInfoScreen_Program(int button)
3216 if (button == MB_MENU_LEAVE)
3218 PlaySound(SND_MENU_ITEM_SELECTING);
3220 info_mode = INFO_MODE_MAIN;
3225 else if (button == MB_MENU_CHOICE)
3227 PlaySound(SND_MENU_ITEM_SELECTING);
3229 FadeSoundsAndMusic();
3231 info_mode = INFO_MODE_MAIN;
3236 PlayMenuSoundIfLoop();
3240 void DrawInfoScreen_Version()
3242 int font_header = FONT_TEXT_3;
3243 int font_text = FONT_TEXT_2;
3244 int xstep = getFontWidth(font_text);
3245 int ystep = getFontHeight(font_text);
3246 int ystart1 = mSY - SY + 100;
3247 int ystart2 = mSY - SY + 150;
3248 int ybottom = mSY - SY + SYSIZE - 20;
3249 int xstart1 = mSX - SX + 2 * xstep;
3250 int xstart2 = mSX - SX + 18 * xstep;
3251 int xstart3 = mSX - SX + 28 * xstep;
3252 SDL_version sdl_version_compiled;
3253 const SDL_version *sdl_version_linked;
3254 int driver_name_len = 10;
3255 #if defined(TARGET_SDL2)
3256 SDL_version sdl_version_linked_ext;
3257 const char *driver_name = NULL;
3259 char driver_name[driver_name_len];
3262 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3264 FadeOut(REDRAW_FIELD);
3269 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3271 DrawTextF(xstart1, ystart2, font_header, "Name");
3272 DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
3275 DrawTextF(xstart1, ystart2, font_header, "Version");
3276 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
3279 DrawTextF(xstart1, ystart2, font_header, "Platform");
3280 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3283 DrawTextF(xstart1, ystart2, font_header, "Target");
3284 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3287 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3288 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3290 ystart2 += 3 * ystep;
3291 DrawTextF(xstart1, ystart2, font_header, "Library");
3292 DrawTextF(xstart2, ystart2, font_header, "compiled");
3293 DrawTextF(xstart3, ystart2, font_header, "linked");
3295 SDL_VERSION(&sdl_version_compiled);
3296 #if defined(TARGET_SDL2)
3297 SDL_GetVersion(&sdl_version_linked_ext);
3298 sdl_version_linked = &sdl_version_linked_ext;
3300 sdl_version_linked = SDL_Linked_Version();
3303 ystart2 += 2 * ystep;
3304 DrawTextF(xstart1, ystart2, font_text, "SDL");
3305 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3306 sdl_version_compiled.major,
3307 sdl_version_compiled.minor,
3308 sdl_version_compiled.patch);
3309 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3310 sdl_version_linked->major,
3311 sdl_version_linked->minor,
3312 sdl_version_linked->patch);
3314 SDL_IMAGE_VERSION(&sdl_version_compiled);
3315 sdl_version_linked = IMG_Linked_Version();
3318 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3319 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3320 sdl_version_compiled.major,
3321 sdl_version_compiled.minor,
3322 sdl_version_compiled.patch);
3323 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3324 sdl_version_linked->major,
3325 sdl_version_linked->minor,
3326 sdl_version_linked->patch);
3328 SDL_MIXER_VERSION(&sdl_version_compiled);
3329 sdl_version_linked = Mix_Linked_Version();
3332 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3333 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3334 sdl_version_compiled.major,
3335 sdl_version_compiled.minor,
3336 sdl_version_compiled.patch);
3337 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3338 sdl_version_linked->major,
3339 sdl_version_linked->minor,
3340 sdl_version_linked->patch);
3342 SDL_NET_VERSION(&sdl_version_compiled);
3343 sdl_version_linked = SDLNet_Linked_Version();
3346 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3347 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3348 sdl_version_compiled.major,
3349 sdl_version_compiled.minor,
3350 sdl_version_compiled.patch);
3351 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3352 sdl_version_linked->major,
3353 sdl_version_linked->minor,
3354 sdl_version_linked->patch);
3356 ystart2 += 3 * ystep;
3357 DrawTextF(xstart1, ystart2, font_header, "Driver");
3358 DrawTextF(xstart2, ystart2, font_header, "Requested");
3359 DrawTextF(xstart3, ystart2, font_header, "Used");
3361 #if defined(TARGET_SDL2)
3362 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3364 SDL_VideoDriverName(driver_name, driver_name_len);
3367 ystart2 += 2 * ystep;
3368 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3369 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3370 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3372 #if defined(TARGET_SDL2)
3373 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3375 SDL_AudioDriverName(driver_name, driver_name_len);
3379 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3380 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3381 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3383 DrawTextSCentered(ybottom, FONT_TEXT_4,
3384 "Press any key or button for info menu");
3386 FadeIn(REDRAW_FIELD);
3389 void HandleInfoScreen_Version(int button)
3391 if (button == MB_MENU_LEAVE)
3393 PlaySound(SND_MENU_ITEM_SELECTING);
3395 info_mode = INFO_MODE_MAIN;
3400 else if (button == MB_MENU_CHOICE)
3402 PlaySound(SND_MENU_ITEM_SELECTING);
3404 FadeSoundsAndMusic();
3406 info_mode = INFO_MODE_MAIN;
3411 PlayMenuSoundIfLoop();
3415 void DrawInfoScreen_LevelSet()
3417 struct TitleMessageInfo *tmi = &readme;
3418 char *filename = getLevelSetInfoFilename();
3419 char *title = "Level Set Information:";
3420 int ystart1 = mSY - SY + 100;
3421 int ybottom = mSY - SY + SYSIZE - 20;
3423 if (filename == NULL)
3425 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3430 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3432 FadeOut(REDRAW_FIELD);
3437 DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3439 /* if x position set to "-1", automatically determine by playfield width */
3441 tmi->x = SXSIZE / 2;
3443 /* if y position set to "-1", use static default value */
3447 /* if width set to "-1", automatically determine by playfield width */
3448 if (tmi->width == -1)
3449 tmi->width = SXSIZE - 2 * TILEX;
3451 /* if height set to "-1", automatically determine by playfield height */
3452 if (tmi->height == -1)
3453 tmi->height = SYSIZE - 20 - tmi->y - 10;
3455 /* if chars set to "-1", automatically determine by text and font width */
3456 if (tmi->chars == -1)
3457 tmi->chars = tmi->width / getFontWidth(tmi->font);
3459 tmi->width = tmi->chars * getFontWidth(tmi->font);
3461 /* if lines set to "-1", automatically determine by text and font height */
3462 if (tmi->lines == -1)
3463 tmi->lines = tmi->height / getFontHeight(tmi->font);
3465 tmi->height = tmi->lines * getFontHeight(tmi->font);
3467 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3468 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3469 tmi->autowrap, tmi->centered, tmi->parse_comments);
3471 DrawTextSCentered(ybottom, FONT_TEXT_4,
3472 "Press any key or button for info menu");
3474 FadeIn(REDRAW_FIELD);
3477 void HandleInfoScreen_LevelSet(int button)
3479 if (button == MB_MENU_LEAVE)
3481 PlaySound(SND_MENU_ITEM_SELECTING);
3483 info_mode = INFO_MODE_MAIN;
3488 else if (button == MB_MENU_CHOICE)
3490 PlaySound(SND_MENU_ITEM_SELECTING);
3492 FadeSoundsAndMusic();
3494 info_mode = INFO_MODE_MAIN;
3499 PlayMenuSoundIfLoop();
3503 static void DrawInfoScreen()
3505 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3507 if (info_mode == INFO_MODE_TITLE)
3508 DrawInfoScreen_TitleScreen();
3509 else if (info_mode == INFO_MODE_ELEMENTS)
3510 DrawInfoScreen_Elements();
3511 else if (info_mode == INFO_MODE_MUSIC)
3512 DrawInfoScreen_Music();
3513 else if (info_mode == INFO_MODE_CREDITS)
3514 DrawInfoScreen_Credits();
3515 else if (info_mode == INFO_MODE_PROGRAM)
3516 DrawInfoScreen_Program();
3517 else if (info_mode == INFO_MODE_VERSION)
3518 DrawInfoScreen_Version();
3519 else if (info_mode == INFO_MODE_LEVELSET)
3520 DrawInfoScreen_LevelSet();
3522 DrawInfoScreen_Main();
3524 if (info_mode != INFO_MODE_MAIN &&
3525 info_mode != INFO_MODE_TITLE &&
3526 info_mode != INFO_MODE_MUSIC)
3533 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3535 if (info_mode == INFO_MODE_TITLE)
3536 HandleInfoScreen_TitleScreen(button);
3537 else if (info_mode == INFO_MODE_ELEMENTS)
3538 HandleInfoScreen_Elements(button);
3539 else if (info_mode == INFO_MODE_MUSIC)
3540 HandleInfoScreen_Music(button);
3541 else if (info_mode == INFO_MODE_CREDITS)
3542 HandleInfoScreen_Credits(button);
3543 else if (info_mode == INFO_MODE_PROGRAM)
3544 HandleInfoScreen_Program(button);
3545 else if (info_mode == INFO_MODE_VERSION)
3546 HandleInfoScreen_Version(button);
3547 else if (info_mode == INFO_MODE_LEVELSET)
3548 HandleInfoScreen_LevelSet(button);
3550 HandleInfoScreen_Main(mx, my, dx, dy, button);
3554 /* ========================================================================= */
3555 /* type name functions */
3556 /* ========================================================================= */
3558 void HandleTypeName(int newxpos, Key key)
3560 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3561 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3562 struct TextPosInfo *pos = mci->pos_input;
3563 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3564 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3565 static int xpos = 0;
3566 int font_nr = pos->font;
3567 int font_active_nr = FONT_ACTIVE(font_nr);
3568 int font_width = getFontWidth(font_active_nr);
3569 char key_char = getValidConfigValueChar(getCharFromKey(key));
3570 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3571 boolean is_active = TRUE;
3573 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3577 strcpy(last_player_name, setup.player_name);
3581 #if defined(TARGET_SDL2)
3582 SDL_StartTextInput();
3585 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3587 setup.player_name[xpos] = key_char;
3588 setup.player_name[xpos + 1] = 0;
3592 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3596 setup.player_name[xpos] = 0;
3598 else if (key == KSYM_Return && xpos > 0)
3604 game_status = GAME_MODE_MAIN;
3606 else if (key == KSYM_Escape)
3608 strcpy(setup.player_name, last_player_name);
3612 game_status = GAME_MODE_MAIN;
3617 pos->width = (strlen(setup.player_name) + 1) * font_width;
3618 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3620 DrawText(startx, starty, setup.player_name, font_active_nr);
3621 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3625 pos->width = strlen(setup.player_name) * font_width;
3626 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3628 DrawText(startx, starty, setup.player_name, font_nr);
3630 #if defined(TARGET_SDL2)
3631 SDL_StopTextInput();
3637 /* ========================================================================= */
3638 /* tree menu functions */
3639 /* ========================================================================= */
3641 static void DrawChooseTree(TreeInfo **ti_ptr)
3643 int fade_mask = REDRAW_FIELD;
3645 if (CheckIfGlobalBorderHasChanged())
3646 fade_mask = REDRAW_ALL;
3648 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3650 game_status = GAME_MODE_MAIN;
3659 FreeScreenGadgets();
3660 CreateScreenGadgets();
3662 CloseDoor(DOOR_CLOSE_2);
3666 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
3670 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3671 MapScreenTreeGadgets(*ti_ptr);
3673 DrawMaskedBorder(fade_mask);
3680 static void drawChooseTreeList(int first_entry, int num_page_entries,
3684 char *title_string = NULL;
3685 int yoffset_sets = MENU_TITLE1_YPOS;
3686 int yoffset_setup = 16;
3687 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3688 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3689 int last_game_status = game_status; /* save current game status */
3691 title_string = ti->infotext;
3693 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3695 clearMenuListArea();
3697 for (i = 0; i < num_page_entries; i++)
3699 TreeInfo *node, *node_first;
3700 int entry_pos = first_entry + i;
3701 int xpos = MENU_SCREEN_START_XPOS;
3702 int ypos = MENU_SCREEN_START_YPOS + i;
3703 int startx = mSX + xpos * 32;
3704 int starty = mSY + ypos * 32;
3705 int font_nr = FONT_TEXT_1;
3706 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3707 int startx_text = startx + font_xoffset;
3708 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3709 int text_size = startx_scrollbar - startx_text;
3710 int max_buffer_len = text_size / getFontWidth(font_nr);
3711 char buffer[max_buffer_len + 1];
3713 node_first = getTreeInfoFirstGroupEntry(ti);
3714 node = getTreeInfoFromPos(node_first, entry_pos);
3716 strncpy(buffer, node->name, max_buffer_len);
3717 buffer[max_buffer_len] = '\0';
3719 DrawText(startx, starty, buffer, font_nr + node->color);
3721 if (node->parent_link)
3722 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3723 else if (node->level_group)
3724 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3726 initCursor(i, IMG_MENU_BUTTON);
3729 game_status = last_game_status; /* restore current game status */
3731 redraw_mask |= REDRAW_FIELD;
3734 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3736 TreeInfo *node, *node_first;
3737 int x, last_redraw_mask = redraw_mask;
3738 int ypos = MENU_TITLE2_YPOS;
3739 int font_nr = FONT_TITLE_2;
3741 if (ti->type == TREE_TYPE_LEVEL_NR)
3742 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3744 if (ti->type != TREE_TYPE_LEVEL_DIR)
3747 node_first = getTreeInfoFirstGroupEntry(ti);
3748 node = getTreeInfoFromPos(node_first, entry_pos);
3750 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3752 if (node->parent_link)
3753 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3754 node->node_parent->name);
3755 else if (node->level_group)
3756 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3758 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3759 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3760 node->levels, (node->levels > 1 ? "levels" : "level"),
3763 /* let BackToFront() redraw only what is needed */
3764 redraw_mask = last_redraw_mask;
3765 for (x = 0; x < SCR_FIELDX; x++)
3766 MarkTileDirty(x, 1);
3769 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3772 TreeInfo *ti = *ti_ptr;
3774 int y = ti->cl_cursor;
3775 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3776 int num_entries = numTreeInfoInGroup(ti);
3777 int num_page_entries;
3778 int last_game_status = game_status; /* save current game status */
3779 boolean position_set_by_scrollbar = (dx == 999);
3781 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3782 num_page_entries = num_entries;
3784 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3786 game_status = last_game_status; /* restore current game status */
3788 if (button == MB_MENU_INITIALIZE)
3790 int num_entries = numTreeInfoInGroup(ti);
3791 int entry_pos = posTreeInfo(ti);
3793 if (ti->cl_first == -1)
3795 /* only on initialization */
3796 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3797 ti->cl_cursor = entry_pos - ti->cl_first;
3799 else if (ti->cl_cursor >= num_page_entries ||
3800 (num_entries > num_page_entries &&
3801 num_entries - ti->cl_first < num_page_entries))
3803 /* only after change of list size (by custom graphic configuration) */
3804 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3805 ti->cl_cursor = entry_pos - ti->cl_first;
3808 if (position_set_by_scrollbar)
3811 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3814 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3815 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3816 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3820 else if (button == MB_MENU_LEAVE)
3824 PlaySound(SND_MENU_ITEM_SELECTING);
3826 if (ti->node_parent)
3828 *ti_ptr = ti->node_parent;
3829 DrawChooseTree(ti_ptr);
3831 else if (game_status == GAME_MODE_SETUP)
3833 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3834 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3835 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3837 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3838 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3839 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
3840 execSetupGraphics();
3841 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3842 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3843 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3845 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3846 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3847 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3854 if (game_status == GAME_MODE_LEVELNR)
3856 int new_level_nr = atoi(level_number_current->identifier);
3858 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3861 game_status = GAME_MODE_MAIN;
3869 if (mx || my) /* mouse input */
3871 int last_game_status = game_status; /* save current game status */
3873 x = (mx - mSX) / 32;
3874 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3876 game_status = last_game_status; /* restore current game status */
3878 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3880 /* move cursor instead of scrolling when already at start/end of list */
3881 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3883 else if (dy == +1 * SCROLL_LINE &&
3884 ti->cl_first + num_page_entries == num_entries)
3887 /* handle scrolling screen one line or page */
3888 if (ti->cl_cursor + dy < 0 ||
3889 ti->cl_cursor + dy > num_page_entries - 1)
3891 boolean redraw = FALSE;
3893 if (ABS(dy) == SCROLL_PAGE)
3894 step = num_page_entries - 1;
3896 if (dy < 0 && ti->cl_first > 0)
3898 /* scroll page/line up */
3900 ti->cl_first -= step;
3901 if (ti->cl_first < 0)
3906 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3908 /* scroll page/line down */
3910 ti->cl_first += step;
3911 if (ti->cl_first + num_page_entries > num_entries)
3912 ti->cl_first = MAX(0, num_entries - num_page_entries);
3919 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3920 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3921 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3923 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3930 /* handle moving cursor one line */
3931 y = ti->cl_cursor + dy;
3936 TreeInfo *node_first, *node_cursor;
3937 int entry_pos = ti->cl_first + y;
3939 node_first = getTreeInfoFirstGroupEntry(ti);
3940 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3942 if (node_cursor->node_group)
3946 PlaySound(SND_MENU_ITEM_SELECTING);
3948 node_cursor->cl_first = ti->cl_first;
3949 node_cursor->cl_cursor = ti->cl_cursor;
3950 *ti_ptr = node_cursor->node_group;
3951 DrawChooseTree(ti_ptr);
3956 else if (dx == -1 && ti->node_parent)
3960 PlaySound(SND_MENU_ITEM_SELECTING);
3962 *ti_ptr = ti->node_parent;
3963 DrawChooseTree(ti_ptr);
3968 if (!anyScrollbarGadgetActive() &&
3969 IN_VIS_MENU(x, y) &&
3970 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3971 y >= 0 && y < num_page_entries)
3975 if (y != ti->cl_cursor)
3977 PlaySound(SND_MENU_ITEM_ACTIVATING);
3979 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3980 drawChooseTreeCursor(y, TRUE);
3981 drawChooseTreeInfo(ti->cl_first + y, ti);
3988 TreeInfo *node_first, *node_cursor;
3989 int entry_pos = ti->cl_first + y;
3991 PlaySound(SND_MENU_ITEM_SELECTING);
3993 node_first = getTreeInfoFirstGroupEntry(ti);
3994 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3996 if (node_cursor->node_group)
4000 node_cursor->cl_first = ti->cl_first;
4001 node_cursor->cl_cursor = ti->cl_cursor;
4002 *ti_ptr = node_cursor->node_group;
4003 DrawChooseTree(ti_ptr);
4005 else if (node_cursor->parent_link)
4009 *ti_ptr = node_cursor->node_parent;
4010 DrawChooseTree(ti_ptr);
4016 node_cursor->cl_first = ti->cl_first;
4017 node_cursor->cl_cursor = ti->cl_cursor;
4018 *ti_ptr = node_cursor;
4020 if (ti->type == TREE_TYPE_LEVEL_DIR)
4022 LoadLevelSetup_SeriesInfo();
4024 SaveLevelSetup_LastSeries();
4025 SaveLevelSetup_SeriesInfo();
4029 if (game_status == GAME_MODE_SETUP)
4031 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4032 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4033 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4035 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
4036 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4037 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
4038 execSetupGraphics();
4039 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4040 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4041 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4043 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4044 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4045 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4052 if (game_status == GAME_MODE_LEVELNR)
4054 int new_level_nr = atoi(level_number_current->identifier);
4056 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4059 game_status = GAME_MODE_MAIN;
4068 void DrawChooseLevelSet()
4070 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4072 DrawChooseTree(&leveldir_current);
4078 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4080 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4083 void DrawChooseLevelNr()
4087 if (level_number != NULL)
4089 freeTreeInfo(level_number);
4091 level_number = NULL;
4094 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4096 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4097 char identifier[32], name[32];
4100 /* temporarily load level info to get level name */
4101 LoadLevelInfoOnly(i);
4103 ti->node_top = &level_number;
4104 ti->sort_priority = 10000 + value;
4105 ti->color = (level.no_valid_file ? FC_BLUE :
4106 LevelStats_getSolved(i) ? FC_GREEN :
4107 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4109 sprintf(identifier, "%d", value);
4110 sprintf(name, "%03d: %s", value,
4111 (level.no_valid_file ? "(no file)" : level.name));
4113 setString(&ti->identifier, identifier);
4114 setString(&ti->name, name);
4115 setString(&ti->name_sorting, name);
4117 pushTreeInfo(&level_number, ti);
4120 /* sort level number values to start with lowest level number */
4121 sortTreeInfo(&level_number);
4123 /* set current level number to current level number */
4124 level_number_current =
4125 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4127 /* if that also fails, set current level number to first available level */
4128 if (level_number_current == NULL)
4129 level_number_current = level_number;
4131 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4133 DrawChooseTree(&level_number_current);
4139 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4141 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4144 void DrawHallOfFame(int highlight_position)
4146 int fade_mask = REDRAW_FIELD;
4148 /* required before door position may be changed in next step */
4149 CloseDoor(DOOR_CLOSE_ALL);
4151 /* needed if different viewport properties defined for scores */
4152 ChangeViewportPropertiesIfNeeded();
4154 if (CheckIfGlobalBorderHasChanged())
4155 fade_mask = REDRAW_ALL;
4158 FadeSoundsAndMusic();
4160 /* (this is needed when called from GameEnd() after winning a game) */
4161 KeyboardAutoRepeatOn();
4164 /* (this is needed when called from GameEnd() after winning a game) */
4165 SetDrawDeactivationMask(REDRAW_NONE);
4166 SetDrawBackgroundMask(REDRAW_FIELD);
4168 if (highlight_position < 0)
4169 LoadScore(level_nr);
4171 FadeSetEnterScreen();
4180 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4182 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4184 DrawMaskedBorder(fade_mask);
4189 static void drawHallOfFameList(int first_entry, int highlight_position)
4193 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4196 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4197 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4198 "HighScores of Level %d", level_nr);
4200 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4202 int entry = first_entry + i;
4203 boolean active = (entry == highlight_position);
4204 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4205 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4206 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4207 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4208 int dx1 = 3 * getFontWidth(font_nr1);
4209 int dx2 = dx1 + getFontWidth(font_nr1);
4210 int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
4211 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4212 int sy = mSY + 64 + i * 32;
4214 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4215 DrawText(mSX + dx1, sy, ".", font_nr1);
4217 for (j = 0; j < num_dots; j++)
4218 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4220 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4221 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4223 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4226 redraw_mask |= REDRAW_FIELD;
4229 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4231 static int first_entry = 0;
4232 static int highlight_position = 0;
4233 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4235 if (button == MB_MENU_INITIALIZE)
4238 highlight_position = mx;
4239 drawHallOfFameList(first_entry, highlight_position);
4244 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4245 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4249 if (first_entry > 0)
4251 first_entry -= step;
4252 if (first_entry < 0)
4255 drawHallOfFameList(first_entry, highlight_position);
4260 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4262 first_entry += step;
4263 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4264 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4266 drawHallOfFameList(first_entry, highlight_position);
4269 else if (button == MB_MENU_LEAVE)
4271 PlaySound(SND_MENU_ITEM_SELECTING);
4273 FadeSound(SND_BACKGROUND_SCORES);
4275 game_status = GAME_MODE_MAIN;
4279 else if (button == MB_MENU_CHOICE)
4281 PlaySound(SND_MENU_ITEM_SELECTING);
4283 FadeSound(SND_BACKGROUND_SCORES);
4285 game_status = GAME_MODE_MAIN;
4290 if (game_status == GAME_MODE_SCORES)
4291 PlayMenuSoundIfLoop();
4295 /* ========================================================================= */
4296 /* setup screen functions */
4297 /* ========================================================================= */
4299 static struct TokenInfo *setup_info;
4300 static int num_setup_info; /* number of setup entries shown on screen */
4301 static int max_setup_info; /* total number of setup entries in list */
4303 static char *screen_mode_text;
4304 static char *window_size_text;
4305 static char *scaling_type_text;
4306 static char *scroll_delay_text;
4307 static char *snapshot_mode_text;
4308 static char *game_speed_text;
4309 static char *graphics_set_name;
4310 static char *sounds_set_name;
4311 static char *music_set_name;
4312 static char *volume_simple_text;
4313 static char *volume_loops_text;
4314 static char *volume_music_text;
4315 static char *touch_controls_text;
4316 static char *move_distance_text;
4317 static char *drop_distance_text;
4319 static void execSetupMain()
4321 setup_mode = SETUP_MODE_MAIN;
4326 static void execSetupGame_setGameSpeeds()
4328 if (game_speeds == NULL)
4332 for (i = 0; game_speeds_list[i].value != -1; i++)
4334 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4335 char identifier[32], name[32];
4336 int value = game_speeds_list[i].value;
4337 char *text = game_speeds_list[i].text;
4339 ti->node_top = &game_speeds;
4340 ti->sort_priority = 10000 - value;
4342 sprintf(identifier, "%d", value);
4343 sprintf(name, "%s", text);
4345 setString(&ti->identifier, identifier);
4346 setString(&ti->name, name);
4347 setString(&ti->name_sorting, name);
4348 setString(&ti->infotext, "Game Speed");
4350 pushTreeInfo(&game_speeds, ti);
4353 /* sort game speed values to start with slowest game speed */
4354 sortTreeInfo(&game_speeds);
4356 /* set current game speed to configured game speed value */
4357 game_speed_current =
4358 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4360 /* if that fails, set current game speed to reliable default value */
4361 if (game_speed_current == NULL)
4362 game_speed_current =
4363 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4365 /* if that also fails, set current game speed to first available speed */
4366 if (game_speed_current == NULL)
4367 game_speed_current = game_speeds;
4370 setup.game_frame_delay = atoi(game_speed_current->identifier);
4372 /* needed for displaying game speed text instead of identifier */
4373 game_speed_text = game_speed_current->name;
4376 static void execSetupGame_setScrollDelays()
4378 if (scroll_delays == NULL)
4382 for (i = 0; scroll_delays_list[i].value != -1; i++)
4384 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4385 char identifier[32], name[32];
4386 int value = scroll_delays_list[i].value;
4387 char *text = scroll_delays_list[i].text;
4389 ti->node_top = &scroll_delays;
4390 ti->sort_priority = value;
4392 sprintf(identifier, "%d", value);
4393 sprintf(name, "%s", text);
4395 setString(&ti->identifier, identifier);
4396 setString(&ti->name, name);
4397 setString(&ti->name_sorting, name);
4398 setString(&ti->infotext, "Scaling Type");
4400 pushTreeInfo(&scroll_delays, ti);
4403 /* sort scaling type values to start with lowest scaling type value */
4404 sortTreeInfo(&scroll_delays);
4406 /* set current scaling type value to configured scaling type value */
4407 scroll_delay_current =
4408 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4410 /* if that fails, set current scaling type to reliable default value */
4411 if (scroll_delay_current == NULL)
4412 scroll_delay_current =
4413 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4415 /* if that also fails, set current scaling type to first available value */
4416 if (scroll_delay_current == NULL)
4417 scroll_delay_current = scroll_delays;
4420 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4422 /* needed for displaying scaling type text instead of identifier */
4423 scroll_delay_text = scroll_delay_current->name;
4426 static void execSetupGame_setSnapshotModes()
4428 if (snapshot_modes == NULL)
4432 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4434 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4435 char identifier[32], name[32];
4436 char *value = snapshot_modes_list[i].value;
4437 char *text = snapshot_modes_list[i].text;
4439 ti->node_top = &snapshot_modes;
4440 ti->sort_priority = i;
4442 sprintf(identifier, "%s", value);
4443 sprintf(name, "%s", text);
4445 setString(&ti->identifier, identifier);
4446 setString(&ti->name, name);
4447 setString(&ti->name_sorting, name);
4448 setString(&ti->infotext, "Snapshot Mode");
4450 pushTreeInfo(&snapshot_modes, ti);
4453 /* sort snapshot mode values to start with lowest snapshot mode value */
4454 sortTreeInfo(&snapshot_modes);
4456 /* set current snapshot mode value to configured snapshot mode value */
4457 snapshot_mode_current =
4458 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4460 /* if that fails, set current snapshot mode to reliable default value */
4461 if (snapshot_mode_current == NULL)
4462 snapshot_mode_current =
4463 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4465 /* if that also fails, set current snapshot mode to first available value */
4466 if (snapshot_mode_current == NULL)
4467 snapshot_mode_current = snapshot_modes;
4470 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4472 /* needed for displaying snapshot mode text instead of identifier */
4473 snapshot_mode_text = snapshot_mode_current->name;
4476 static void execSetupGame()
4478 execSetupGame_setGameSpeeds();
4479 execSetupGame_setScrollDelays();
4480 execSetupGame_setSnapshotModes();
4482 setup_mode = SETUP_MODE_GAME;
4487 static void execSetupChooseGameSpeed()
4489 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4494 static void execSetupChooseScrollDelay()
4496 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4501 static void execSetupChooseSnapshotMode()
4503 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4508 static void execSetupEditor()
4510 setup_mode = SETUP_MODE_EDITOR;
4515 static void execSetupGraphics_setWindowSizes(boolean update_list)
4517 if (window_sizes != NULL && update_list)
4519 freeTreeInfo(window_sizes);
4521 window_sizes = NULL;
4524 if (window_sizes == NULL)
4526 boolean current_window_size_found = FALSE;
4529 for (i = 0; window_sizes_list[i].value != -1; i++)
4531 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4532 char identifier[32], name[32];
4533 int value = window_sizes_list[i].value;
4534 char *text = window_sizes_list[i].text;
4536 ti->node_top = &window_sizes;
4537 ti->sort_priority = value;
4539 sprintf(identifier, "%d", value);
4540 sprintf(name, "%s", text);
4542 setString(&ti->identifier, identifier);
4543 setString(&ti->name, name);
4544 setString(&ti->name_sorting, name);
4545 setString(&ti->infotext, "Window Scaling");
4547 pushTreeInfo(&window_sizes, ti);
4549 if (value == setup.window_scaling_percent)
4550 current_window_size_found = TRUE;
4553 if (!current_window_size_found)
4555 // add entry for non-preset window scaling value
4557 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4558 char identifier[32], name[32];
4559 int value = setup.window_scaling_percent;
4561 ti->node_top = &window_sizes;
4562 ti->sort_priority = value;
4564 sprintf(identifier, "%d", value);
4565 sprintf(name, "%d %% (Current)", value);
4567 setString(&ti->identifier, identifier);
4568 setString(&ti->name, name);
4569 setString(&ti->name_sorting, name);
4570 setString(&ti->infotext, "Window Scaling");
4572 pushTreeInfo(&window_sizes, ti);
4575 /* sort window size values to start with lowest window size value */
4576 sortTreeInfo(&window_sizes);
4578 /* set current window size value to configured window size value */
4579 window_size_current =
4580 getTreeInfoFromIdentifier(window_sizes,
4581 i_to_a(setup.window_scaling_percent));
4583 /* if that fails, set current window size to reliable default value */
4584 if (window_size_current == NULL)
4585 window_size_current =
4586 getTreeInfoFromIdentifier(window_sizes,
4587 i_to_a(STD_WINDOW_SCALING_PERCENT));
4589 /* if that also fails, set current window size to first available value */
4590 if (window_size_current == NULL)
4591 window_size_current = window_sizes;
4594 setup.window_scaling_percent = atoi(window_size_current->identifier);
4596 /* needed for displaying window size text instead of identifier */
4597 window_size_text = window_size_current->name;
4600 static void execSetupGraphics_setScalingTypes()
4602 if (scaling_types == NULL)
4606 for (i = 0; scaling_types_list[i].value != NULL; i++)
4608 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4609 char identifier[32], name[32];
4610 char *value = scaling_types_list[i].value;
4611 char *text = scaling_types_list[i].text;
4613 ti->node_top = &scaling_types;
4614 ti->sort_priority = i;
4616 sprintf(identifier, "%s", value);
4617 sprintf(name, "%s", text);
4619 setString(&ti->identifier, identifier);
4620 setString(&ti->name, name);
4621 setString(&ti->name_sorting, name);
4622 setString(&ti->infotext, "Anti-Aliasing");
4624 pushTreeInfo(&scaling_types, ti);
4627 /* sort scaling type values to start with lowest scaling type value */
4628 sortTreeInfo(&scaling_types);
4630 /* set current scaling type value to configured scaling type value */
4631 scaling_type_current =
4632 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4634 /* if that fails, set current scaling type to reliable default value */
4635 if (scaling_type_current == NULL)
4636 scaling_type_current =
4637 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4639 /* if that also fails, set current scaling type to first available value */
4640 if (scaling_type_current == NULL)
4641 scaling_type_current = scaling_types;
4644 setup.window_scaling_quality = scaling_type_current->identifier;
4646 /* needed for displaying scaling type text instead of identifier */
4647 scaling_type_text = scaling_type_current->name;
4650 static void execSetupGraphics_setScreenModes()
4652 // if (screen_modes == NULL && video.fullscreen_available)
4653 if (screen_modes == NULL && video.fullscreen_modes != NULL)
4657 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4659 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4660 char identifier[32], name[32];
4661 int x = video.fullscreen_modes[i].width;
4662 int y = video.fullscreen_modes[i].height;
4665 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4667 ti->node_top = &screen_modes;
4668 ti->sort_priority = x * 10000 + y;
4670 sprintf(identifier, "%dx%d", x, y);
4671 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4673 setString(&ti->identifier, identifier);
4674 setString(&ti->name, name);
4675 setString(&ti->name_sorting, name);
4676 setString(&ti->infotext, "Fullscreen Mode");
4678 pushTreeInfo(&screen_modes, ti);
4681 /* sort fullscreen modes to start with lowest available screen resolution */
4682 sortTreeInfo(&screen_modes);
4684 /* set current screen mode for fullscreen mode to configured setup value */
4685 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4686 setup.fullscreen_mode);
4688 /* if that fails, set current screen mode to reliable default value */
4689 if (screen_mode_current == NULL)
4690 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4691 DEFAULT_FULLSCREEN_MODE);
4693 /* if that also fails, set current screen mode to first available mode */
4694 if (screen_mode_current == NULL)
4695 screen_mode_current = screen_modes;
4697 if (screen_mode_current == NULL)
4698 video.fullscreen_available = FALSE;
4701 // if (video.fullscreen_available)
4702 if (screen_mode_current != NULL)
4704 setup.fullscreen_mode = screen_mode_current->identifier;
4706 /* needed for displaying screen mode name instead of identifier */
4707 screen_mode_text = screen_mode_current->name;
4711 static void execSetupGraphics()
4713 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4715 // update "setup.window_scaling_percent" from list selection
4716 execSetupGraphics_setWindowSizes(FALSE);
4720 // update list selection from "setup.window_scaling_percent"
4721 execSetupGraphics_setWindowSizes(TRUE);
4724 execSetupGraphics_setScalingTypes();
4725 execSetupGraphics_setScreenModes();
4727 setup_mode = SETUP_MODE_GRAPHICS;
4731 #if defined(TARGET_SDL2)
4732 // window scaling may have changed at this point
4733 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4735 // window scaling quality may have changed at this point
4736 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4737 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4741 #if !defined(PLATFORM_ANDROID)
4742 #if defined(TARGET_SDL2)
4743 static void execSetupChooseWindowSize()
4745 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4750 static void execSetupChooseScalingType()
4752 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4757 static void execSetupChooseScreenMode()
4759 if (!video.fullscreen_available)
4762 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4769 static void execSetupChooseVolumeSimple()
4771 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4776 static void execSetupChooseVolumeLoops()
4778 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4783 static void execSetupChooseVolumeMusic()
4785 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4790 static void execSetupSound()
4792 if (volumes_simple == NULL)
4794 boolean current_volume_simple_found = FALSE;
4797 for (i = 0; volumes_list[i].value != -1; i++)
4799 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4800 char identifier[32], name[32];
4801 int value = volumes_list[i].value;
4802 char *text = volumes_list[i].text;
4804 ti->node_top = &volumes_simple;
4805 ti->sort_priority = value;
4807 sprintf(identifier, "%d", value);
4808 sprintf(name, "%s", text);
4810 setString(&ti->identifier, identifier);
4811 setString(&ti->name, name);
4812 setString(&ti->name_sorting, name);
4813 setString(&ti->infotext, "Sound Volume");
4815 pushTreeInfo(&volumes_simple, ti);
4817 if (value == setup.volume_simple)
4818 current_volume_simple_found = TRUE;
4821 if (!current_volume_simple_found)
4823 // add entry for non-preset volume value
4825 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4826 char identifier[32], name[32];
4827 int value = setup.volume_simple;
4829 ti->node_top = &volumes_simple;
4830 ti->sort_priority = value;
4832 sprintf(identifier, "%d", value);
4833 sprintf(name, "%d %% (Current)", value);
4835 setString(&ti->identifier, identifier);
4836 setString(&ti->name, name);
4837 setString(&ti->name_sorting, name);
4838 setString(&ti->infotext, "Sound Volume");
4840 pushTreeInfo(&volumes_simple, ti);
4843 /* sort volume values to start with lowest volume value */
4844 sortTreeInfo(&volumes_simple);
4846 /* set current volume value to configured volume value */
4847 volume_simple_current =
4848 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4850 /* if that fails, set current volume to reliable default value */
4851 if (volume_simple_current == NULL)
4852 volume_simple_current =
4853 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4855 /* if that also fails, set current volume to first available value */
4856 if (volume_simple_current == NULL)
4857 volume_simple_current = volumes_simple;
4860 if (volumes_loops == NULL)
4862 boolean current_volume_loops_found = FALSE;
4865 for (i = 0; volumes_list[i].value != -1; i++)
4867 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4868 char identifier[32], name[32];
4869 int value = volumes_list[i].value;
4870 char *text = volumes_list[i].text;
4872 ti->node_top = &volumes_loops;
4873 ti->sort_priority = value;
4875 sprintf(identifier, "%d", value);
4876 sprintf(name, "%s", text);
4878 setString(&ti->identifier, identifier);
4879 setString(&ti->name, name);
4880 setString(&ti->name_sorting, name);
4881 setString(&ti->infotext, "Loops Volume");
4883 pushTreeInfo(&volumes_loops, ti);
4885 if (value == setup.volume_loops)
4886 current_volume_loops_found = TRUE;
4889 if (!current_volume_loops_found)
4891 // add entry for non-preset volume value
4893 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4894 char identifier[32], name[32];
4895 int value = setup.volume_loops;
4897 ti->node_top = &volumes_loops;
4898 ti->sort_priority = value;
4900 sprintf(identifier, "%d", value);
4901 sprintf(name, "%d %% (Current)", value);
4903 setString(&ti->identifier, identifier);
4904 setString(&ti->name, name);
4905 setString(&ti->name_sorting, name);
4906 setString(&ti->infotext, "Loops Volume");
4908 pushTreeInfo(&volumes_loops, ti);
4911 /* sort volume values to start with lowest volume value */
4912 sortTreeInfo(&volumes_loops);
4914 /* set current volume value to configured volume value */
4915 volume_loops_current =
4916 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4918 /* if that fails, set current volume to reliable default value */
4919 if (volume_loops_current == NULL)
4920 volume_loops_current =
4921 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4923 /* if that also fails, set current volume to first available value */
4924 if (volume_loops_current == NULL)
4925 volume_loops_current = volumes_loops;
4928 if (volumes_music == NULL)
4930 boolean current_volume_music_found = FALSE;
4933 for (i = 0; volumes_list[i].value != -1; i++)
4935 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4936 char identifier[32], name[32];
4937 int value = volumes_list[i].value;
4938 char *text = volumes_list[i].text;
4940 ti->node_top = &volumes_music;
4941 ti->sort_priority = value;
4943 sprintf(identifier, "%d", value);
4944 sprintf(name, "%s", text);
4946 setString(&ti->identifier, identifier);
4947 setString(&ti->name, name);
4948 setString(&ti->name_sorting, name);
4949 setString(&ti->infotext, "Music Volume");
4951 pushTreeInfo(&volumes_music, ti);
4953 if (value == setup.volume_music)
4954 current_volume_music_found = TRUE;
4957 if (!current_volume_music_found)
4959 // add entry for non-preset volume value
4961 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4962 char identifier[32], name[32];
4963 int value = setup.volume_music;
4965 ti->node_top = &volumes_music;
4966 ti->sort_priority = value;
4968 sprintf(identifier, "%d", value);
4969 sprintf(name, "%d %% (Current)", value);
4971 setString(&ti->identifier, identifier);
4972 setString(&ti->name, name);
4973 setString(&ti->name_sorting, name);
4974 setString(&ti->infotext, "Music Volume");
4976 pushTreeInfo(&volumes_music, ti);
4979 /* sort volume values to start with lowest volume value */
4980 sortTreeInfo(&volumes_music);
4982 /* set current volume value to configured volume value */
4983 volume_music_current =
4984 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4986 /* if that fails, set current volume to reliable default value */
4987 if (volume_music_current == NULL)
4988 volume_music_current =
4989 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4991 /* if that also fails, set current volume to first available value */
4992 if (volume_music_current == NULL)
4993 volume_music_current = volumes_music;
4996 setup.volume_simple = atoi(volume_simple_current->identifier);
4997 setup.volume_loops = atoi(volume_loops_current->identifier);
4998 setup.volume_music = atoi(volume_music_current->identifier);
5000 /* needed for displaying volume text instead of identifier */
5001 volume_simple_text = volume_simple_current->name;
5002 volume_loops_text = volume_loops_current->name;
5003 volume_music_text = volume_music_current->name;
5005 setup_mode = SETUP_MODE_SOUND;
5010 static void execSetupChooseTouchControls()
5012 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5017 static void execSetupChooseMoveDistance()
5019 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5024 static void execSetupChooseDropDistance()
5026 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5031 static void execSetupTouch()
5033 if (touch_controls == NULL)
5037 for (i = 0; touch_controls_list[i].value != NULL; i++)
5039 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5040 char identifier[32], name[32];
5041 char *value = touch_controls_list[i].value;
5042 char *text = touch_controls_list[i].text;
5044 ti->node_top = &touch_controls;
5045 ti->sort_priority = i;
5047 sprintf(identifier, "%s", value);
5048 sprintf(name, "%s", text);
5050 setString(&ti->identifier, identifier);
5051 setString(&ti->name, name);
5052 setString(&ti->name_sorting, name);
5053 setString(&ti->infotext, "Control Type");
5055 pushTreeInfo(&touch_controls, ti);
5058 /* sort touch control values to start with lowest touch control value */
5059 sortTreeInfo(&touch_controls);
5061 /* set current touch control value to configured touch control value */
5062 touch_control_current =
5063 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5065 /* if that fails, set current touch control to reliable default value */
5066 if (touch_control_current == NULL)
5067 touch_control_current =
5068 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5070 /* if that also fails, set current touch control to first available value */
5071 if (touch_control_current == NULL)
5072 touch_control_current = touch_controls;
5075 if (move_distances == NULL)
5079 for (i = 0; distances_list[i].value != -1; i++)
5081 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5082 char identifier[32], name[32];
5083 int value = distances_list[i].value;
5084 char *text = distances_list[i].text;
5086 ti->node_top = &move_distances;
5087 ti->sort_priority = value;
5089 sprintf(identifier, "%d", value);
5090 sprintf(name, "%s", text);
5092 setString(&ti->identifier, identifier);
5093 setString(&ti->name, name);
5094 setString(&ti->name_sorting, name);
5095 setString(&ti->infotext, "Move Distance");
5097 pushTreeInfo(&move_distances, ti);
5100 /* sort distance values to start with lowest distance value */
5101 sortTreeInfo(&move_distances);
5103 /* set current distance value to configured distance value */
5104 move_distance_current =
5105 getTreeInfoFromIdentifier(move_distances,
5106 i_to_a(setup.touch.move_distance));
5108 /* if that fails, set current distance to reliable default value */
5109 if (move_distance_current == NULL)
5110 move_distance_current =
5111 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5113 /* if that also fails, set current distance to first available value */
5114 if (move_distance_current == NULL)
5115 move_distance_current = move_distances;
5118 if (drop_distances == NULL)
5122 for (i = 0; distances_list[i].value != -1; i++)
5124 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5125 char identifier[32], name[32];
5126 int value = distances_list[i].value;
5127 char *text = distances_list[i].text;
5129 ti->node_top = &drop_distances;
5130 ti->sort_priority = value;
5132 sprintf(identifier, "%d", value);
5133 sprintf(name, "%s", text);
5135 setString(&ti->identifier, identifier);
5136 setString(&ti->name, name);
5137 setString(&ti->name_sorting, name);
5138 setString(&ti->infotext, "Drop Distance");
5140 pushTreeInfo(&drop_distances, ti);
5143 /* sort distance values to start with lowest distance value */
5144 sortTreeInfo(&drop_distances);
5146 /* set current distance value to configured distance value */
5147 drop_distance_current =
5148 getTreeInfoFromIdentifier(drop_distances,
5149 i_to_a(setup.touch.drop_distance));
5151 /* if that fails, set current distance to reliable default value */
5152 if (drop_distance_current == NULL)
5153 drop_distance_current =
5154 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5156 /* if that also fails, set current distance to first available value */
5157 if (drop_distance_current == NULL)
5158 drop_distance_current = drop_distances;
5161 setup.touch.control_type = touch_control_current->identifier;
5162 setup.touch.move_distance = atoi(move_distance_current->identifier);
5163 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5165 /* needed for displaying volume text instead of identifier */
5166 touch_controls_text = touch_control_current->name;
5167 move_distance_text = move_distance_current->name;
5168 drop_distance_text = drop_distance_current->name;
5170 setup_mode = SETUP_MODE_TOUCH;
5175 static void execSetupArtwork()
5178 printf("::: '%s', '%s', '%s'\n",
5179 artwork.gfx_current->subdir,
5180 artwork.gfx_current->fullpath,
5181 artwork.gfx_current->basepath);
5184 setup.graphics_set = artwork.gfx_current->identifier;
5185 setup.sounds_set = artwork.snd_current->identifier;
5186 setup.music_set = artwork.mus_current->identifier;
5188 /* needed if last screen (setup choice) changed graphics, sounds or music */
5189 ReloadCustomArtwork(0);
5191 /* needed for displaying artwork name instead of artwork identifier */
5192 graphics_set_name = artwork.gfx_current->name;
5193 sounds_set_name = artwork.snd_current->name;
5194 music_set_name = artwork.mus_current->name;
5196 setup_mode = SETUP_MODE_ARTWORK;
5201 static void execSetupChooseGraphics()
5203 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5208 static void execSetupChooseSounds()
5210 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5215 static void execSetupChooseMusic()
5217 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5222 #if !defined(PLATFORM_ANDROID)
5223 static void execSetupInput()
5225 setup_mode = SETUP_MODE_INPUT;
5231 static void execSetupShortcuts()
5233 setup_mode = SETUP_MODE_SHORTCUTS;
5238 static void execSetupShortcuts1()
5240 setup_mode = SETUP_MODE_SHORTCUTS_1;
5245 static void execSetupShortcuts2()
5247 setup_mode = SETUP_MODE_SHORTCUTS_2;
5252 static void execSetupShortcuts3()
5254 setup_mode = SETUP_MODE_SHORTCUTS_3;
5259 static void execSetupShortcuts4()
5261 setup_mode = SETUP_MODE_SHORTCUTS_4;
5266 static void execSetupShortcuts5()
5268 setup_mode = SETUP_MODE_SHORTCUTS_5;
5273 static void execExitSetup()
5275 game_status = GAME_MODE_MAIN;
5280 static void execSaveAndExitSetup()
5286 static struct TokenInfo setup_info_main[] =
5288 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
5289 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
5290 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
5291 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
5292 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
5293 #if !defined(PLATFORM_ANDROID)
5294 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
5295 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5297 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5299 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
5300 { TYPE_EMPTY, NULL, "" },
5301 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
5302 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
5307 static struct TokenInfo setup_info_game[] =
5309 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5310 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5311 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5312 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5313 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5314 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5315 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5316 { TYPE_STRING, &game_speed_text, "" },
5318 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5319 { TYPE_STRING, &scroll_delay_text, "" },
5321 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5322 { TYPE_STRING, &snapshot_mode_text, "" },
5323 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5324 { TYPE_EMPTY, NULL, "" },
5325 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5330 static struct TokenInfo setup_info_editor[] =
5333 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5334 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5335 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5336 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5337 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5338 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5339 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5340 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5342 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5343 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5344 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5346 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5348 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5349 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5350 { TYPE_EMPTY, NULL, "" },
5352 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5353 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5354 { TYPE_EMPTY, NULL, "" },
5356 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5357 { TYPE_EMPTY, NULL, "" },
5358 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5363 static struct TokenInfo setup_info_graphics[] =
5365 #if !defined(PLATFORM_ANDROID)
5366 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5367 #if defined(TARGET_SDL2)
5368 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5369 { TYPE_STRING, &window_size_text, "" },
5370 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5371 { TYPE_STRING, &scaling_type_text, "" },
5373 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
5374 { TYPE_STRING, &screen_mode_text, "" },
5378 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5379 { TYPE_STRING, &scroll_delay_text, "" },
5381 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5382 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5383 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5384 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5385 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
5386 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5387 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5388 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5389 { TYPE_EMPTY, NULL, "" },
5390 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5395 static struct TokenInfo setup_info_sound[] =
5397 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5398 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5399 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5400 { TYPE_EMPTY, NULL, "" },
5401 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5402 { TYPE_STRING, &volume_simple_text, "" },
5403 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5404 { TYPE_STRING, &volume_loops_text, "" },
5405 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5406 { TYPE_STRING, &volume_music_text, "" },
5407 { TYPE_EMPTY, NULL, "" },
5408 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5413 static struct TokenInfo setup_info_artwork[] =
5415 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5416 { TYPE_STRING, &graphics_set_name, "" },
5417 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5418 { TYPE_STRING, &sounds_set_name, "" },
5419 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5420 { TYPE_STRING, &music_set_name, "" },
5421 { TYPE_EMPTY, NULL, "" },
5422 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5423 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5424 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5425 { TYPE_EMPTY, NULL, "" },
5426 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5431 static struct TokenInfo setup_info_input[] =
5433 { TYPE_SWITCH, NULL, "Player:" },
5434 { TYPE_SWITCH, NULL, "Device:" },
5435 { TYPE_ENTER_MENU, NULL, "" },
5436 { TYPE_EMPTY, NULL, "" },
5437 { TYPE_EMPTY, NULL, "" },
5438 { TYPE_EMPTY, NULL, "" },
5439 { TYPE_EMPTY, NULL, "" },
5440 { TYPE_EMPTY, NULL, "" },
5441 { TYPE_EMPTY, NULL, "" },
5442 { TYPE_EMPTY, NULL, "" },
5443 { TYPE_EMPTY, NULL, "" },
5444 { TYPE_EMPTY, NULL, "" },
5445 { TYPE_EMPTY, NULL, "" },
5446 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5451 static struct TokenInfo setup_info_touch[] =
5453 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5454 { TYPE_STRING, &touch_controls_text, "" },
5455 { TYPE_EMPTY, NULL, "" },
5456 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
5457 { TYPE_STRING, &move_distance_text, "" },
5458 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
5459 { TYPE_STRING, &drop_distance_text, "" },
5460 { TYPE_EMPTY, NULL, "" },
5461 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5466 static struct TokenInfo setup_info_shortcuts[] =
5468 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5469 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5470 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5471 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5472 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5473 { TYPE_EMPTY, NULL, "" },
5474 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5479 static struct TokenInfo setup_info_shortcuts_1[] =
5481 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5482 { TYPE_KEY, &setup.shortcut.save_game, "" },
5483 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5484 { TYPE_KEY, &setup.shortcut.load_game, "" },
5485 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5486 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5487 { TYPE_EMPTY, NULL, "" },
5488 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5489 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5490 { TYPE_EMPTY, NULL, "" },
5491 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5496 static struct TokenInfo setup_info_shortcuts_2[] =
5498 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5499 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5500 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5501 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5502 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5503 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5504 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5505 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5506 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5507 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5508 { TYPE_EMPTY, NULL, "" },
5509 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5514 static struct TokenInfo setup_info_shortcuts_3[] =
5516 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5517 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5518 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5519 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5520 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5521 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5522 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5523 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5524 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5525 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5526 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5527 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5528 { TYPE_EMPTY, NULL, "" },
5529 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5534 static struct TokenInfo setup_info_shortcuts_4[] =
5536 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5537 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5538 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5539 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5540 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5541 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5542 { TYPE_EMPTY, NULL, "" },
5543 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5548 static struct TokenInfo setup_info_shortcuts_5[] =
5550 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5551 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5552 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5553 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5554 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5555 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5556 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5557 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5558 { TYPE_EMPTY, NULL, "" },
5559 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5564 static Key getSetupKey()
5566 Key key = KSYM_UNDEFINED;
5567 boolean got_key_event = FALSE;
5569 while (!got_key_event)
5571 if (PendingEvent()) /* got event */
5579 case EVENT_KEYPRESS:
5581 key = GetEventKey((KeyEvent *)&event, TRUE);
5583 /* press 'Escape' or 'Enter' to keep the existing key binding */
5584 if (key == KSYM_Escape || key == KSYM_Return)
5585 key = KSYM_UNDEFINED; /* keep old value */
5587 got_key_event = TRUE;
5591 case EVENT_KEYRELEASE:
5592 key_joystick_mapping = 0;
5596 HandleOtherEvents(&event);
5604 WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
5610 static int getSetupValueFont(int type, void *value)
5612 if (type & TYPE_KEY)
5613 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5614 else if (type & TYPE_STRING)
5615 return FONT_VALUE_2;
5616 else if (type & TYPE_ECS_AGA)
5617 return FONT_VALUE_1;
5618 else if (type & TYPE_BOOLEAN_STYLE)
5619 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5620 else if (type & TYPE_YES_NO_AUTO)
5621 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5622 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5624 return FONT_VALUE_1;
5627 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5629 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5630 struct TokenInfo *si = &setup_info[si_pos];
5631 boolean font_draw_xoffset_modified = FALSE;
5632 int font_draw_xoffset_old = -1;
5633 int xoffset = (num_setup_info < max_setup_info ? -1 : 0);
5634 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5635 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5636 int xpos = menu_screen_value_xpos;
5637 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5638 int startx = mSX + xpos * 32;
5639 int starty = mSY + ypos * 32;
5640 int font_nr, font_width;
5641 int type = si->type;
5642 void *value = si->value;
5643 char *value_string = getSetupValue(type, value);
5646 if (value_string == NULL)
5649 if (type & TYPE_KEY)
5651 xpos = MENU_SCREEN_START_XPOS;
5653 if (type & TYPE_QUERY)
5654 value_string = "<press key>";
5656 else if (type & TYPE_STRING)
5658 int max_value_len = (SCR_FIELDX - 2) * 2;
5660 xpos = MENU_SCREEN_START_XPOS;
5662 if (strlen(value_string) > max_value_len)
5663 value_string[max_value_len] = '\0';
5665 else if (type & TYPE_YES_NO_AUTO)
5667 xpos = menu_screen_value_xpos - 1;
5670 startx = mSX + xpos * 32;
5671 starty = mSY + ypos * 32;
5672 font_nr = getSetupValueFont(type, value);
5673 font_width = getFontWidth(font_nr);
5675 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5676 if (setup_mode != SETUP_MODE_INPUT)
5678 int max_menu_text_length_big = (menu_screen_value_xpos -
5679 MENU_SCREEN_START_XPOS);
5680 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5681 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5682 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5683 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5684 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5685 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5686 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5687 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5688 boolean correct_font_draw_xoffset = FALSE;
5690 if (xpos == MENU_SCREEN_START_XPOS &&
5691 startx + font1_xoffset < text_startx + text_font_xoffset)
5692 correct_font_draw_xoffset = TRUE;
5694 if (xpos == menu_screen_value_xpos &&
5695 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5696 correct_font_draw_xoffset = TRUE;
5698 /* check if setup value would overlap with setup text when printed */
5699 /* (this can happen for extreme/wrong values for font draw offset) */
5700 if (correct_font_draw_xoffset)
5702 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5703 font_draw_xoffset_modified = TRUE;
5705 if (type & TYPE_KEY)
5706 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5707 else if (!(type & TYPE_STRING))
5708 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5709 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5713 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5714 DrawText(startx + i * font_width, starty, " ", font_nr);
5716 DrawText(startx, starty, value_string, font_nr);
5718 if (font_draw_xoffset_modified)
5719 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5722 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5724 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5725 struct TokenInfo *si = &setup_info[si_pos];
5727 if (si->type & TYPE_BOOLEAN_STYLE)
5729 *(boolean *)si->value ^= TRUE;
5731 else if (si->type & TYPE_YES_NO_AUTO)
5735 (*(int *)si->value == AUTO ? TRUE :
5736 *(int *)si->value == TRUE ? FALSE : AUTO) :
5737 (*(int *)si->value == TRUE ? AUTO :
5738 *(int *)si->value == AUTO ? FALSE : TRUE));
5740 else if (si->type & TYPE_KEY)
5744 si->type |= TYPE_QUERY;
5745 drawSetupValue(screen_pos, setup_info_pos_raw);
5746 si->type &= ~TYPE_QUERY;
5748 key = getSetupKey();
5749 if (key != KSYM_UNDEFINED)
5750 *(Key *)si->value = key;
5753 drawSetupValue(screen_pos, setup_info_pos_raw);
5755 // fullscreen state may have changed at this point
5756 if (si->value == &setup.fullscreen)
5757 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5760 static void DrawSetupScreen_Generic()
5762 int fade_mask = REDRAW_FIELD;
5763 boolean redraw_all = FALSE;
5764 char *title_string = NULL;
5767 if (CheckIfGlobalBorderHasChanged())
5768 fade_mask = REDRAW_ALL;
5772 FreeScreenGadgets();
5773 CreateScreenGadgets();
5775 CloseDoor(DOOR_CLOSE_2);
5777 if (redraw_mask & REDRAW_ALL)
5782 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5786 if (setup_mode == SETUP_MODE_MAIN)
5788 setup_info = setup_info_main;
5789 title_string = "Setup";
5791 else if (setup_mode == SETUP_MODE_GAME)
5793 setup_info = setup_info_game;
5794 title_string = "Setup Game";
5796 else if (setup_mode == SETUP_MODE_EDITOR)
5798 setup_info = setup_info_editor;
5799 title_string = "Setup Editor";
5801 else if (setup_mode == SETUP_MODE_GRAPHICS)
5803 setup_info = setup_info_graphics;
5804 title_string = "Setup Graphics";
5806 else if (setup_mode == SETUP_MODE_SOUND)
5808 setup_info = setup_info_sound;
5809 title_string = "Setup Sound";
5811 else if (setup_mode == SETUP_MODE_ARTWORK)
5813 setup_info = setup_info_artwork;
5814 title_string = "Custom Artwork";
5816 else if (setup_mode == SETUP_MODE_TOUCH)
5818 setup_info = setup_info_touch;
5819 title_string = "Setup Touch Ctrls";
5821 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5823 setup_info = setup_info_shortcuts;
5824 title_string = "Setup Shortcuts";
5826 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5828 setup_info = setup_info_shortcuts_1;
5829 title_string = "Setup Shortcuts";
5831 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5833 setup_info = setup_info_shortcuts_2;
5834 title_string = "Setup Shortcuts";
5836 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5838 setup_info = setup_info_shortcuts_3;
5839 title_string = "Setup Shortcuts";
5841 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5843 setup_info = setup_info_shortcuts_4;
5844 title_string = "Setup Shortcuts";
5846 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5848 setup_info = setup_info_shortcuts_5;
5849 title_string = "Setup Shortcuts";
5852 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5854 // determine maximal number of setup entries that can be displayed on screen
5856 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5859 // determine maximal number of setup entries available for this setup screen
5861 for (i = 0; setup_info[i].type != 0; i++)
5864 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5866 MapScreenGadgets(max_setup_info);
5869 redraw_mask = fade_mask = REDRAW_ALL;
5871 DrawMaskedBorder(fade_mask);
5878 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5880 menu_info = setup_info;
5882 HandleMenuScreen(mx, my, dx, dy, button,
5883 setup_mode, num_setup_info, max_setup_info);
5886 void DrawSetupScreen_Input()
5890 FadeOut(REDRAW_FIELD);
5894 setup_info = setup_info_input;
5896 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5898 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5899 "Joysticks deactivated on this screen");
5901 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5903 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5904 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5905 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5906 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5907 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5908 initCursor(i, IMG_MENU_BUTTON);
5910 DrawCursorAndText_Setup(i, -1, FALSE);
5913 /* create gadgets for setup input menu screen */
5914 FreeScreenGadgets();
5915 CreateScreenGadgets();
5917 /* map gadgets for setup input menu screen */
5918 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5920 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5922 FadeIn(REDRAW_FIELD);
5927 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5929 if (device_name == NULL)
5932 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5935 if (strlen(device_name) > 1)
5937 char c1 = device_name[strlen(device_name) - 1];
5938 char c2 = device_name[strlen(device_name) - 2];
5940 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5941 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5944 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5945 strlen(device_name));
5948 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5951 static struct SetupKeyboardInfo custom_key;
5958 { &custom_key.left, "Joystick Left" },
5959 { &custom_key.right, "Joystick Right" },
5960 { &custom_key.up, "Joystick Up" },
5961 { &custom_key.down, "Joystick Down" },
5962 { &custom_key.snap, "Button 1" },
5963 { &custom_key.drop, "Button 2" }
5965 static char *joystick_name[MAX_PLAYERS] =
5972 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5976 custom_key = setup.input[player_nr].key;
5978 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5979 FONT_INPUT_1_ACTIVE);
5981 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5983 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5984 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5986 if (setup.input[player_nr].use_joystick)
5988 char *device_name = setup.input[player_nr].joy.device_name;
5989 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5990 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5992 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5993 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5997 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5998 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
6001 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
6003 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
6004 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
6005 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
6006 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
6008 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
6009 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
6010 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
6011 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
6012 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
6013 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
6015 for (i = 0; i < 6; i++)
6017 int ypos = 6 + i + (i > 3 ? i-3 : 0);
6019 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6021 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6022 (setup.input[player_nr].use_joystick ?
6024 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6028 static int input_player_nr = 0;
6030 void HandleSetupScreen_Input_Player(int step, int direction)
6032 int old_player_nr = input_player_nr;
6035 new_player_nr = old_player_nr + step * direction;
6036 if (new_player_nr < 0)
6038 if (new_player_nr > MAX_PLAYERS - 1)
6039 new_player_nr = MAX_PLAYERS - 1;
6041 if (new_player_nr != old_player_nr)
6043 input_player_nr = new_player_nr;
6045 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6049 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6051 static int choice = 0;
6054 int pos_start = SETUPINPUT_SCREEN_POS_START;
6055 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6056 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6057 int pos_end = SETUPINPUT_SCREEN_POS_END;
6059 if (button == MB_MENU_INITIALIZE)
6061 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6063 DrawCursorAndText_Setup(choice, -1, TRUE);
6067 else if (button == MB_MENU_LEAVE)
6069 setup_mode = SETUP_MODE_MAIN;
6076 if (mx || my) /* mouse input */
6078 x = (mx - mSX) / 32;
6079 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6081 else if (dx || dy) /* keyboard input */
6083 if (dx && choice == 0)
6084 x = (dx < 0 ? 10 : 12);
6085 else if ((dx && choice == 1) ||
6086 (dx == +1 && choice == 2) ||
6087 (dx == -1 && choice == pos_end))
6088 button = MB_MENU_CHOICE;
6092 if (y >= pos_empty1 && y <= pos_empty2)
6093 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6096 if (y == 0 && dx != 0 && button)
6098 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6100 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6101 y >= pos_start && y <= pos_end &&
6102 !(y >= pos_empty1 && y <= pos_empty2))
6108 DrawCursorAndText_Setup(choice, -1, FALSE);
6109 DrawCursorAndText_Setup(y, -1, TRUE);
6111 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6120 char *device_name = setup.input[input_player_nr].joy.device_name;
6122 if (!setup.input[input_player_nr].use_joystick)
6124 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6126 setJoystickDeviceToNr(device_name, new_device_nr);
6127 setup.input[input_player_nr].use_joystick = TRUE;
6131 int device_nr = getJoystickNrFromDeviceName(device_name);
6132 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6134 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6135 setup.input[input_player_nr].use_joystick = FALSE;
6137 setJoystickDeviceToNr(device_name, new_device_nr);
6140 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6144 if (setup.input[input_player_nr].use_joystick)
6147 CalibrateJoystick(input_player_nr);
6150 CustomizeKeyboard(input_player_nr);
6152 else if (y == pos_end)
6158 setup_mode = SETUP_MODE_MAIN;
6165 void CustomizeKeyboard(int player_nr)
6169 boolean finished = FALSE;
6170 static struct SetupKeyboardInfo custom_key;
6175 } customize_step[] =
6177 { &custom_key.left, "Move Left" },
6178 { &custom_key.right, "Move Right" },
6179 { &custom_key.up, "Move Up" },
6180 { &custom_key.down, "Move Down" },
6181 { &custom_key.snap, "Snap Field" },
6182 { &custom_key.drop, "Drop Element" }
6185 /* read existing key bindings from player setup */
6186 custom_key = setup.input[player_nr].key;
6189 FadeOut(REDRAW_FIELD);
6193 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6196 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6197 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6198 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6199 "Key:", FONT_INPUT_1_ACTIVE);
6200 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6201 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6203 FadeIn(REDRAW_FIELD);
6209 if (PendingEvent()) /* got event */
6217 case EVENT_KEYPRESS:
6219 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6221 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6223 if (key == KSYM_Escape)
6224 FadeSkipNextFadeIn();
6230 /* all keys configured -- wait for "Escape" or "Return" key */
6234 /* press 'Enter' to keep the existing key binding */
6235 if (key == KSYM_Return)
6236 key = *customize_step[step_nr].key;
6238 /* check if key already used */
6239 for (i = 0; i < step_nr; i++)
6240 if (*customize_step[i].key == key)
6245 /* got new key binding */
6246 *customize_step[step_nr].key = key;
6247 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6249 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6250 getKeyNameFromKey(key), FONT_VALUE_1);
6253 /* un-highlight last query */
6254 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6255 customize_step[step_nr - 1].text, FONT_MENU_1);
6256 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6257 "Key:", FONT_MENU_1);
6259 /* press 'Enter' to leave */
6262 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6263 "Press Enter", FONT_TITLE_1);
6267 /* query next key binding */
6268 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6269 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6270 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6271 "Key:", FONT_INPUT_1_ACTIVE);
6272 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6273 getKeyNameFromKey(*customize_step[step_nr].key),
6278 case EVENT_KEYRELEASE:
6279 key_joystick_mapping = 0;
6283 HandleOtherEvents(&event);
6291 WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
6294 /* write new key bindings back to player setup */
6295 setup.input[player_nr].key = custom_key;
6298 DrawSetupScreen_Input();
6301 static boolean CalibrateJoystickMain(int player_nr)
6303 int new_joystick_xleft = JOYSTICK_XMIDDLE;
6304 int new_joystick_xright = JOYSTICK_XMIDDLE;
6305 int new_joystick_yupper = JOYSTICK_YMIDDLE;
6306 int new_joystick_ylower = JOYSTICK_YMIDDLE;
6307 int new_joystick_xmiddle, new_joystick_ymiddle;
6309 int joystick_fd = joystick.fd[player_nr];
6310 int x, y, last_x, last_y, xpos = 8, ypos = 3;
6311 boolean check[3][3];
6312 int check_remaining = 3 * 3;
6317 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6320 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6324 FadeOut(REDRAW_FIELD);
6328 for (y = 0; y < 3; y++)
6330 for (x = 0; x < 3; x++)
6332 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6333 check[x][y] = FALSE;
6337 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
6338 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
6339 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
6340 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6341 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6342 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6343 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6345 joy_value = Joystick(player_nr);
6346 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6347 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6349 /* eventually uncalibrated center position (joystick could be uncentered) */
6350 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6353 new_joystick_xmiddle = joy_x;
6354 new_joystick_ymiddle = joy_y;
6356 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6358 FadeIn(REDRAW_FIELD);
6360 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
6365 if (PendingEvent()) /* got event */
6373 case EVENT_KEYPRESS:
6374 switch (GetEventKey((KeyEvent *)&event, TRUE))
6377 if (check_remaining == 0)
6382 FadeSkipNextFadeIn();
6391 case EVENT_KEYRELEASE:
6392 key_joystick_mapping = 0;
6396 HandleOtherEvents(&event);
6401 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6404 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6405 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6406 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6407 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6409 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6410 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6411 setup.input[player_nr].joy.xright = new_joystick_xright;
6412 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6413 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6414 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6416 CheckJoystickData();
6418 joy_value = Joystick(player_nr);
6420 if (joy_value & JOY_BUTTON && check_remaining == 0)
6423 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6424 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6426 if (x != last_x || y != last_y)
6428 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6429 IMG_MENU_CALIBRATE_YELLOW, 0);
6430 DrawFixedGraphic(xpos + x, ypos + y,
6431 IMG_MENU_CALIBRATE_RED, 0);
6436 if (check_remaining > 0 && !check[x+1][y+1])
6438 check[x+1][y+1] = TRUE;
6446 WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
6449 /* calibrated center position (joystick should now be centered) */
6450 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6453 new_joystick_xmiddle = joy_x;
6454 new_joystick_ymiddle = joy_y;
6458 /* wait until the last pressed button was released */
6459 while (Joystick(player_nr) & JOY_BUTTON)
6461 if (PendingEvent()) /* got event */
6466 HandleOtherEvents(&event);
6468 WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
6475 void CalibrateJoystick(int player_nr)
6477 if (!CalibrateJoystickMain(player_nr))
6479 char *device_name = setup.input[player_nr].joy.device_name;
6480 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6481 int xpos = mSX - SX;
6482 int ypos = mSY - SY;
6486 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6487 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6490 Delay(2000); /* show error message for a short time */
6495 DrawSetupScreen_Input();
6498 void DrawSetupScreen()
6500 DeactivateJoystick();
6502 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6504 if (setup_mode == SETUP_MODE_INPUT)
6505 DrawSetupScreen_Input();
6506 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6507 DrawChooseTree(&game_speed_current);
6508 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6509 DrawChooseTree(&scroll_delay_current);
6510 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6511 DrawChooseTree(&snapshot_mode_current);
6512 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6513 DrawChooseTree(&screen_mode_current);
6514 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6515 DrawChooseTree(&window_size_current);
6516 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6517 DrawChooseTree(&scaling_type_current);
6518 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6519 DrawChooseTree(&artwork.gfx_current);
6520 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6521 DrawChooseTree(&artwork.snd_current);
6522 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6523 DrawChooseTree(&artwork.mus_current);
6524 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6525 DrawChooseTree(&volume_simple_current);
6526 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6527 DrawChooseTree(&volume_loops_current);
6528 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6529 DrawChooseTree(&volume_music_current);
6530 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6531 DrawChooseTree(&touch_control_current);
6532 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6533 DrawChooseTree(&move_distance_current);
6534 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6535 DrawChooseTree(&drop_distance_current);
6537 DrawSetupScreen_Generic();
6543 void RedrawSetupScreenAfterFullscreenToggle()
6545 if (setup_mode == SETUP_MODE_GRAPHICS ||
6546 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6548 // update list selection from "setup.window_scaling_percent"
6549 execSetupGraphics_setWindowSizes(TRUE);
6555 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6557 if (setup_mode == SETUP_MODE_INPUT)
6558 HandleSetupScreen_Input(mx, my, dx, dy, button);
6559 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6560 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6561 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6562 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6563 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6564 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
6565 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6566 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
6567 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6568 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6569 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6570 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6571 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6572 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6573 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6574 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6575 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6576 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6577 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6578 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6579 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6580 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6581 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6582 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6583 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6584 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6585 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6586 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6587 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6588 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6590 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6593 void HandleGameActions()
6595 if (game_status != GAME_MODE_PLAYING)
6598 GameActions(); /* main game loop */
6600 if (tape.auto_play && !tape.playing)
6601 AutoPlayTape(); /* continue automatically playing next tape */
6605 /* ---------- new screen button stuff -------------------------------------- */
6607 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6611 case SCREEN_CTRL_ID_PREV_LEVEL:
6612 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6613 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6616 case SCREEN_CTRL_ID_NEXT_LEVEL:
6617 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6618 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6621 case SCREEN_CTRL_ID_PREV_PLAYER:
6622 *x = mSX + TILEX * 10;
6623 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6626 case SCREEN_CTRL_ID_NEXT_PLAYER:
6627 *x = mSX + TILEX * 12;
6628 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6632 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6638 int gfx_unpressed, gfx_pressed;
6639 void (*get_gadget_position)(int *, int *, int);
6643 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6646 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6647 getScreenMenuButtonPos,
6648 SCREEN_CTRL_ID_PREV_LEVEL,
6653 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6654 getScreenMenuButtonPos,
6655 SCREEN_CTRL_ID_NEXT_LEVEL,
6660 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6661 getScreenMenuButtonPos,
6662 SCREEN_CTRL_ID_PREV_PLAYER,
6667 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6668 getScreenMenuButtonPos,
6669 SCREEN_CTRL_ID_NEXT_PLAYER,
6677 int gfx_unpressed, gfx_pressed;
6681 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6684 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6685 -1, -1, /* these values are not constant, but can change at runtime */
6686 SCREEN_CTRL_ID_SCROLL_UP,
6690 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6691 -1, -1, /* these values are not constant, but can change at runtime */
6692 SCREEN_CTRL_ID_SCROLL_DOWN,
6699 int gfx_unpressed, gfx_pressed;
6705 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6708 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6709 -1, -1, /* these values are not constant, but can change at runtime */
6710 -1, -1, /* these values are not constant, but can change at runtime */
6711 GD_TYPE_SCROLLBAR_VERTICAL,
6712 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6713 "scroll level series vertically"
6717 static void CreateScreenMenubuttons()
6719 struct GadgetInfo *gi;
6720 unsigned int event_mask;
6723 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6725 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6726 int gfx_unpressed, gfx_pressed;
6727 int x, y, width, height;
6728 int gd_x1, gd_x2, gd_y1, gd_y2;
6729 int id = menubutton_info[i].gadget_id;
6731 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6733 menubutton_info[i].get_gadget_position(&x, &y, id);
6735 width = SC_MENUBUTTON_XSIZE;
6736 height = SC_MENUBUTTON_YSIZE;
6738 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6739 gfx_pressed = menubutton_info[i].gfx_pressed;
6740 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6741 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6742 gd_x1 = graphic_info[gfx_unpressed].src_x;
6743 gd_y1 = graphic_info[gfx_unpressed].src_y;
6744 gd_x2 = graphic_info[gfx_pressed].src_x;
6745 gd_y2 = graphic_info[gfx_pressed].src_y;
6747 gi = CreateGadget(GDI_CUSTOM_ID, id,
6748 GDI_CUSTOM_TYPE_ID, i,
6749 GDI_INFO_TEXT, menubutton_info[i].infotext,
6754 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6755 GDI_STATE, GD_BUTTON_UNPRESSED,
6756 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6757 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6758 GDI_DIRECT_DRAW, FALSE,
6759 GDI_EVENT_MASK, event_mask,
6760 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6764 Error(ERR_EXIT, "cannot create gadget");
6766 screen_gadget[id] = gi;
6770 static void CreateScreenScrollbuttons()
6772 struct GadgetInfo *gi;
6773 unsigned int event_mask;
6776 /* these values are not constant, but can change at runtime */
6777 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6778 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6779 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6780 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6782 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6784 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6785 int gfx_unpressed, gfx_pressed;
6786 int x, y, width, height;
6787 int gd_x1, gd_x2, gd_y1, gd_y2;
6788 int id = scrollbutton_info[i].gadget_id;
6790 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6792 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6793 y = mSY + scrollbutton_info[i].y;
6794 width = SC_SCROLLBUTTON_XSIZE;
6795 height = SC_SCROLLBUTTON_YSIZE;
6797 /* correct scrollbar position if placed outside menu (playfield) area */
6798 if (x > SX + SC_SCROLL_UP_XPOS)
6799 x = SX + SC_SCROLL_UP_XPOS;
6801 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6802 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6803 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6805 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6806 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6807 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6808 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6809 gd_x1 = graphic_info[gfx_unpressed].src_x;
6810 gd_y1 = graphic_info[gfx_unpressed].src_y;
6811 gd_x2 = graphic_info[gfx_pressed].src_x;
6812 gd_y2 = graphic_info[gfx_pressed].src_y;
6814 gi = CreateGadget(GDI_CUSTOM_ID, id,
6815 GDI_CUSTOM_TYPE_ID, i,
6816 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6821 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6822 GDI_STATE, GD_BUTTON_UNPRESSED,
6823 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6824 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6825 GDI_DIRECT_DRAW, FALSE,
6826 GDI_EVENT_MASK, event_mask,
6827 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6831 Error(ERR_EXIT, "cannot create gadget");
6833 screen_gadget[id] = gi;
6837 static void CreateScreenScrollbars()
6841 /* these values are not constant, but can change at runtime */
6842 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6843 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6844 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6845 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6847 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6849 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6850 int gfx_unpressed, gfx_pressed;
6851 int x, y, width, height;
6852 int gd_x1, gd_x2, gd_y1, gd_y2;
6853 struct GadgetInfo *gi;
6854 int items_max, items_visible, item_position;
6855 unsigned int event_mask;
6856 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6857 int id = scrollbar_info[i].gadget_id;
6859 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6861 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6862 y = mSY + scrollbar_info[i].y;
6863 width = scrollbar_info[i].width;
6864 height = scrollbar_info[i].height;
6866 /* correct scrollbar position if placed outside menu (playfield) area */
6867 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
6868 x = SX + SC_SCROLL_VERTICAL_XPOS;
6870 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6871 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6873 items_max = num_page_entries;
6874 items_visible = num_page_entries;
6877 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6878 gfx_pressed = scrollbar_info[i].gfx_pressed;
6879 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6880 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6881 gd_x1 = graphic_info[gfx_unpressed].src_x;
6882 gd_y1 = graphic_info[gfx_unpressed].src_y;
6883 gd_x2 = graphic_info[gfx_pressed].src_x;
6884 gd_y2 = graphic_info[gfx_pressed].src_y;
6886 gi = CreateGadget(GDI_CUSTOM_ID, id,
6887 GDI_CUSTOM_TYPE_ID, i,
6888 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6893 GDI_TYPE, scrollbar_info[i].type,
6894 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6895 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6896 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6897 GDI_WHEEL_AREA_X, SX,
6898 GDI_WHEEL_AREA_Y, SY,
6899 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6900 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6901 GDI_STATE, GD_BUTTON_UNPRESSED,
6902 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6903 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6904 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6905 GDI_DIRECT_DRAW, FALSE,
6906 GDI_EVENT_MASK, event_mask,
6907 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6911 Error(ERR_EXIT, "cannot create gadget");
6913 screen_gadget[id] = gi;
6917 void CreateScreenGadgets()
6919 int last_game_status = game_status; /* save current game status */
6921 CreateScreenMenubuttons();
6923 CreateScreenScrollbuttons();
6924 CreateScreenScrollbars();
6926 game_status = last_game_status; /* restore current game status */
6929 void FreeScreenGadgets()
6933 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6934 FreeGadget(screen_gadget[i]);
6937 void MapScreenMenuGadgets(int screen_mask)
6941 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6942 if (screen_mask & menubutton_info[i].screen_mask)
6943 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6946 void MapScreenGadgets(int num_entries)
6950 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6953 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6954 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6956 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6957 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6960 void MapScreenTreeGadgets(TreeInfo *ti)
6962 MapScreenGadgets(numTreeInfoInGroup(ti));
6965 static void HandleScreenGadgets(struct GadgetInfo *gi)
6967 int id = gi->custom_id;
6968 int button = gi->event.button;
6969 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6973 case SCREEN_CTRL_ID_PREV_LEVEL:
6974 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6977 case SCREEN_CTRL_ID_NEXT_LEVEL:
6978 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
6981 case SCREEN_CTRL_ID_PREV_PLAYER:
6982 HandleSetupScreen_Input_Player(step, -1);
6985 case SCREEN_CTRL_ID_NEXT_PLAYER:
6986 HandleSetupScreen_Input_Player(step, +1);
6989 case SCREEN_CTRL_ID_SCROLL_UP:
6990 if (game_status == GAME_MODE_LEVELS)
6991 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6992 else if (game_status == GAME_MODE_LEVELNR)
6993 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6994 else if (game_status == GAME_MODE_SETUP)
6995 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6996 else if (game_status == GAME_MODE_INFO)
6997 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7000 case SCREEN_CTRL_ID_SCROLL_DOWN:
7001 if (game_status == GAME_MODE_LEVELS)
7002 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7003 else if (game_status == GAME_MODE_LEVELNR)
7004 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7005 else if (game_status == GAME_MODE_SETUP)
7006 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7007 else if (game_status == GAME_MODE_INFO)
7008 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7011 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
7012 if (game_status == GAME_MODE_LEVELS)
7013 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7014 else if (game_status == GAME_MODE_LEVELNR)
7015 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7016 else if (game_status == GAME_MODE_SETUP)
7017 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
7018 else if (game_status == GAME_MODE_INFO)
7019 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);