1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 /* screens on the info screen */
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 /* screens on the setup screen */
43 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
44 /* (should also match corresponding entries in src/conf_gfx.c) */
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_EDITOR 2
48 #define SETUP_MODE_GRAPHICS 3
49 #define SETUP_MODE_SOUND 4
50 #define SETUP_MODE_ARTWORK 5
51 #define SETUP_MODE_INPUT 6
52 #define SETUP_MODE_TOUCH 7
53 #define SETUP_MODE_SHORTCUTS 8
54 #define SETUP_MODE_SHORTCUTS_1 9
55 #define SETUP_MODE_SHORTCUTS_2 10
56 #define SETUP_MODE_SHORTCUTS_3 11
57 #define SETUP_MODE_SHORTCUTS_4 12
58 #define SETUP_MODE_SHORTCUTS_5 13
60 /* sub-screens on the setup screen (generic) */
61 #define SETUP_MODE_CHOOSE_ARTWORK 14
62 #define SETUP_MODE_CHOOSE_OTHER 15
64 /* sub-screens on the setup screen (specific) */
65 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
66 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
67 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
68 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
69 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
70 #define SETUP_MODE_CHOOSE_RENDERING 21
71 #define SETUP_MODE_CHOOSE_GRAPHICS 22
72 #define SETUP_MODE_CHOOSE_SOUNDS 23
73 #define SETUP_MODE_CHOOSE_MUSIC 24
74 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
75 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
76 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
77 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
78 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
79 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
81 #define MAX_SETUP_MODES 31
83 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
85 /* for input setup functions */
86 #define SETUPINPUT_SCREEN_POS_START 0
87 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
88 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
89 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
91 /* for various menu stuff */
92 #define MENU_SCREEN_START_XPOS 1
93 #define MENU_SCREEN_START_YPOS 2
94 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
95 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
96 #define MENU_TITLE1_YPOS 8
97 #define MENU_TITLE2_YPOS 46
98 #define MENU_SCREEN_INFO_XSTART 16
99 #define MENU_SCREEN_INFO_YSTART1 100
100 #define MENU_SCREEN_INFO_YSTART2 128
101 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
102 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
103 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
104 MENU_SCREEN_INFO_YSTART2 - \
106 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
107 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
108 MENU_SCREEN_INFO_YSTEP)
109 #define NUM_INFO_ELEMENTS_FROM_CONF \
110 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
111 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
112 MAX_MENU_ENTRIES_ON_SCREEN)
113 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
114 MAX_INFO_ELEMENTS_ON_SCREEN), \
115 NUM_INFO_ELEMENTS_FROM_CONF)
116 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
117 #define MAX_MENU_TEXT_LENGTH_BIG 13
118 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
120 /* buttons and scrollbars identifiers */
121 #define SCREEN_CTRL_ID_PREV_LEVEL 0
122 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
123 #define SCREEN_CTRL_ID_PREV_PLAYER 2
124 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
125 #define SCREEN_CTRL_ID_SCROLL_UP 4
126 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
127 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
129 #define NUM_SCREEN_GADGETS 7
131 #define NUM_SCREEN_MENUBUTTONS 4
132 #define NUM_SCREEN_SCROLLBUTTONS 2
133 #define NUM_SCREEN_SCROLLBARS 1
135 #define SCREEN_MASK_MAIN (1 << 0)
136 #define SCREEN_MASK_INPUT (1 << 1)
138 /* graphic position and size values for buttons and scrollbars */
139 #define SC_MENUBUTTON_XSIZE TILEX
140 #define SC_MENUBUTTON_YSIZE TILEY
142 #define SC_SCROLLBUTTON_XSIZE TILEX
143 #define SC_SCROLLBUTTON_YSIZE TILEY
145 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
147 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
148 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
149 SC_SCROLLBUTTON_YSIZE)
151 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
152 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
154 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
155 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
156 SC_SCROLLBUTTON_YSIZE)
158 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
159 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
160 SC_SCROLL_VERTICAL_YSIZE)
162 #define SC_BORDER_SIZE 14
165 /* forward declarations of internal functions */
166 static void HandleScreenGadgets(struct GadgetInfo *);
167 static void HandleSetupScreen_Generic(int, int, int, int, int);
168 static void HandleSetupScreen_Input(int, int, int, int, int);
169 static void CustomizeKeyboard(int);
170 static void ConfigureJoystick(int);
171 static void execSetupGame(void);
172 static void execSetupGraphics(void);
173 static void execSetupSound(void);
174 static void execSetupTouch(void);
175 static void execSetupArtwork(void);
176 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
178 static void DrawChooseLevelSet(void);
179 static void DrawChooseLevelNr(void);
180 static void DrawInfoScreen(void);
181 static void DrawSetupScreen(void);
183 static void DrawInfoScreen_NotAvailable(char *, char *);
184 static void DrawInfoScreen_HelpAnim(int, int, boolean);
185 static void DrawInfoScreen_HelpText(int, int, int, int);
186 static void HandleInfoScreen_Main(int, int, int, int, int);
187 static void HandleInfoScreen_TitleScreen(int);
188 static void HandleInfoScreen_Elements(int);
189 static void HandleInfoScreen_Music(int);
190 static void HandleInfoScreen_Credits(int);
191 static void HandleInfoScreen_Program(int);
192 static void HandleInfoScreen_Version(int);
194 static void MapScreenMenuGadgets(int);
195 static void MapScreenGadgets(int);
196 static void MapScreenTreeGadgets(TreeInfo *);
198 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
200 static int info_mode = INFO_MODE_MAIN;
201 static int setup_mode = SETUP_MODE_MAIN;
203 static TreeInfo *window_sizes = NULL;
204 static TreeInfo *window_size_current = NULL;
206 static TreeInfo *scaling_types = NULL;
207 static TreeInfo *scaling_type_current = NULL;
209 static TreeInfo *rendering_modes = NULL;
210 static TreeInfo *rendering_mode_current = NULL;
212 static TreeInfo *scroll_delays = NULL;
213 static TreeInfo *scroll_delay_current = NULL;
215 static TreeInfo *snapshot_modes = NULL;
216 static TreeInfo *snapshot_mode_current = NULL;
218 static TreeInfo *game_speeds = NULL;
219 static TreeInfo *game_speed_current = NULL;
221 static TreeInfo *volumes_simple = NULL;
222 static TreeInfo *volume_simple_current = NULL;
224 static TreeInfo *volumes_loops = NULL;
225 static TreeInfo *volume_loops_current = NULL;
227 static TreeInfo *volumes_music = NULL;
228 static TreeInfo *volume_music_current = NULL;
230 static TreeInfo *touch_controls = NULL;
231 static TreeInfo *touch_control_current = NULL;
233 static TreeInfo *move_distances = NULL;
234 static TreeInfo *move_distance_current = NULL;
236 static TreeInfo *drop_distances = NULL;
237 static TreeInfo *drop_distance_current = NULL;
239 static TreeInfo *level_number = NULL;
240 static TreeInfo *level_number_current = NULL;
246 } window_sizes_list[] =
251 { 100, "100 % (Default)" },
268 } scaling_types_list[] =
270 { SCALING_QUALITY_NEAREST, "None" },
271 { SCALING_QUALITY_LINEAR, "Linear" },
272 { SCALING_QUALITY_BEST, "Anisotropic" },
281 } rendering_modes_list[] =
283 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
284 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
286 // this mode may work under certain conditions, but does not work on Windows
287 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
289 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
298 } game_speeds_list[] =
307 { 1000, "1/1s (Extremely Slow)" },
312 { 29, "1/35s (Original Supaplex)" },
314 { 20, "1/50s (Normal Speed)" },
315 { 14, "1/70s (Maximum Supaplex)" },
319 { 1, "1/1000s (Extremely Fast)" },
329 } scroll_delays_list[] =
331 { 0, "0 Tiles (No Scroll Delay)" },
334 { 3, "3 Tiles (Default)" },
339 { 8, "8 Tiles (Maximum Scroll Delay)"},
348 } snapshot_modes_list[] =
350 { STR_SNAPSHOT_MODE_OFF, "Off" },
351 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
352 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
353 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
386 } touch_controls_list[] =
388 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
389 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
390 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
414 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
415 (s) <= GAME_MODE_SETUP ? (s) : \
416 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
417 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
419 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
420 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
421 (i) <= INFO_MODE_LEVELSET ? (i) : \
424 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
425 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
426 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
427 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
428 SETUP_MODE_CHOOSE_ARTWORK : \
429 SETUP_MODE_CHOOSE_OTHER)
431 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
432 menu.draw_xoffset[GAME_MODE_INFO] : \
433 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
434 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
435 menu.draw_yoffset[GAME_MODE_INFO] : \
436 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
438 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
439 menu.draw_xoffset[GAME_MODE_SETUP] : \
440 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
441 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
442 menu.draw_yoffset[GAME_MODE_SETUP] : \
443 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
445 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
446 DRAW_XOFFSET_INFO(info_mode) : \
447 (s) == GAME_MODE_SETUP ? \
448 DRAW_XOFFSET_SETUP(setup_mode) : \
449 menu.draw_xoffset[DRAW_MODE(s)])
450 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
451 DRAW_YOFFSET_INFO(info_mode) : \
452 (s) == GAME_MODE_SETUP ? \
453 DRAW_YOFFSET_SETUP(setup_mode) : \
454 menu.draw_yoffset[DRAW_MODE(s)])
456 #define mSX (SX + DRAW_XOFFSET(game_status))
457 #define mSY (SY + DRAW_YOFFSET(game_status))
459 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
460 menu.list_size[game_status] : \
461 MAX_MENU_ENTRIES_ON_SCREEN)
463 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
464 NUM_MENU_ENTRIES_ON_SCREEN)
467 /* title display and control definitions */
469 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
470 2 * MAX_NUM_TITLE_MESSAGES)
472 #define NO_DIRECT_LEVEL_SELECT (-1)
475 static int num_title_screens = 0;
477 struct TitleControlInfo
486 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
488 /* main menu display and control definitions */
490 #define MAIN_CONTROL_NAME 0
491 #define MAIN_CONTROL_LEVELS 1
492 #define MAIN_CONTROL_SCORES 2
493 #define MAIN_CONTROL_EDITOR 3
494 #define MAIN_CONTROL_INFO 4
495 #define MAIN_CONTROL_GAME 5
496 #define MAIN_CONTROL_SETUP 6
497 #define MAIN_CONTROL_QUIT 7
498 #define MAIN_CONTROL_PREV_LEVEL 8
499 #define MAIN_CONTROL_NEXT_LEVEL 9
500 #define MAIN_CONTROL_FIRST_LEVEL 10
501 #define MAIN_CONTROL_LAST_LEVEL 11
502 #define MAIN_CONTROL_LEVEL_NUMBER 12
503 #define MAIN_CONTROL_LEVEL_INFO_1 13
504 #define MAIN_CONTROL_LEVEL_INFO_2 14
505 #define MAIN_CONTROL_LEVEL_NAME 15
506 #define MAIN_CONTROL_LEVEL_AUTHOR 16
507 #define MAIN_CONTROL_LEVEL_YEAR 17
508 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
509 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
510 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
511 #define MAIN_CONTROL_TITLE_1 21
512 #define MAIN_CONTROL_TITLE_2 22
513 #define MAIN_CONTROL_TITLE_3 23
515 static char str_main_text_name[10];
516 static char str_main_text_first_level[10];
517 static char str_main_text_last_level[10];
518 static char str_main_text_level_number[10];
520 static char *main_text_name = str_main_text_name;
521 static char *main_text_first_level = str_main_text_first_level;
522 static char *main_text_last_level = str_main_text_last_level;
523 static char *main_text_level_number = str_main_text_level_number;
524 static char *main_text_levels = "Levelset";
525 static char *main_text_scores = "Hall Of Fame";
526 static char *main_text_editor = "Level Creator";
527 static char *main_text_info = "Info Screen";
528 static char *main_text_game = "Start Game";
529 static char *main_text_setup = "Setup";
530 static char *main_text_quit = "Quit";
531 static char *main_text_level_name = level.name;
532 static char *main_text_level_author = level.author;
533 static char *main_text_level_year = NULL;
534 static char *main_text_level_imported_from = NULL;
535 static char *main_text_level_imported_by = NULL;
536 static char *main_text_level_tested_by = NULL;
538 struct MainControlInfo
542 struct MenuPosInfo *pos_button;
545 struct TextPosInfo *pos_text;
548 struct TextPosInfo *pos_input;
552 static struct MainControlInfo main_controls[] =
556 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
557 &menu.main.text.name, &main_text_name,
558 &menu.main.input.name, &setup.player_name,
562 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
563 &menu.main.text.levels, &main_text_levels,
568 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
569 &menu.main.text.scores, &main_text_scores,
574 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
575 &menu.main.text.editor, &main_text_editor,
580 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
581 &menu.main.text.info, &main_text_info,
586 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
587 &menu.main.text.game, &main_text_game,
592 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
593 &menu.main.text.setup, &main_text_setup,
598 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
599 &menu.main.text.quit, &main_text_quit,
603 /* (these two buttons are real gadgets) */
605 MAIN_CONTROL_PREV_LEVEL,
606 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
611 MAIN_CONTROL_NEXT_LEVEL,
612 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
618 MAIN_CONTROL_FIRST_LEVEL,
620 &menu.main.text.first_level, &main_text_first_level,
624 MAIN_CONTROL_LAST_LEVEL,
626 &menu.main.text.last_level, &main_text_last_level,
630 MAIN_CONTROL_LEVEL_NUMBER,
632 &menu.main.text.level_number, &main_text_level_number,
636 MAIN_CONTROL_LEVEL_INFO_1,
638 &menu.main.text.level_info_1, NULL,
642 MAIN_CONTROL_LEVEL_INFO_2,
644 &menu.main.text.level_info_2, NULL,
648 MAIN_CONTROL_LEVEL_NAME,
650 &menu.main.text.level_name, &main_text_level_name,
654 MAIN_CONTROL_LEVEL_AUTHOR,
656 &menu.main.text.level_author, &main_text_level_author,
660 MAIN_CONTROL_LEVEL_YEAR,
662 &menu.main.text.level_year, &main_text_level_year,
666 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
668 &menu.main.text.level_imported_from, &main_text_level_imported_from,
672 MAIN_CONTROL_LEVEL_IMPORTED_BY,
674 &menu.main.text.level_imported_by, &main_text_level_imported_by,
678 MAIN_CONTROL_LEVEL_TESTED_BY,
680 &menu.main.text.level_tested_by, &main_text_level_tested_by,
684 MAIN_CONTROL_TITLE_1,
686 &menu.main.text.title_1, &setup.internal.program_title,
690 MAIN_CONTROL_TITLE_2,
692 &menu.main.text.title_2, &setup.internal.program_copyright,
696 MAIN_CONTROL_TITLE_3,
698 &menu.main.text.title_3, &setup.internal.program_company,
711 static int getTitleScreenGraphic(int nr, boolean initial)
713 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
716 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
718 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
722 static int getTitleScreenGameMode(boolean initial)
724 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
728 static int getTitleMessageGameMode(boolean initial)
730 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
733 static int getTitleAnimMode(struct TitleControlInfo *tci)
735 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
737 return base + tci->local_nr;
741 static int getTitleScreenBackground(boolean initial)
743 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
748 static int getTitleMessageBackground(int nr, boolean initial)
750 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
754 static int getTitleBackground(int nr, boolean initial, boolean is_image)
756 int base = (is_image ?
757 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
758 IMG_BACKGROUND_TITLESCREEN_1) :
759 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
760 IMG_BACKGROUND_TITLEMESSAGE_1));
761 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
762 IMG_BACKGROUND_TITLE);
763 int graphic_local = base + nr;
765 if (graphic_info[graphic_local].bitmap != NULL)
766 return graphic_local;
768 if (graphic_info[graphic_global].bitmap != NULL)
769 return graphic_global;
771 return IMG_UNDEFINED;
774 static int getTitleSound(struct TitleControlInfo *tci)
776 boolean is_image = tci->is_image;
777 int initial = tci->initial;
778 int nr = tci->local_nr;
779 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
780 int base = (is_image ?
781 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
782 SND_BACKGROUND_TITLESCREEN_1) :
783 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
784 SND_BACKGROUND_TITLEMESSAGE_1));
785 int sound_global = menu.sound[mode];
786 int sound_local = base + nr;
789 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
790 nr, initial, is_image,
791 sound_global, getSoundListEntry(sound_global)->filename,
792 sound_local, getSoundListEntry(sound_local)->filename);
795 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
798 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
801 return SND_UNDEFINED;
804 static int getTitleMusic(struct TitleControlInfo *tci)
806 boolean is_image = tci->is_image;
807 int initial = tci->initial;
808 int nr = tci->local_nr;
809 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
810 int base = (is_image ?
811 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
812 MUS_BACKGROUND_TITLESCREEN_1) :
813 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
814 MUS_BACKGROUND_TITLEMESSAGE_1));
815 int music_global = menu.music[mode];
816 int music_local = base + nr;
819 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
820 nr, initial, is_image,
821 music_global, getMusicListEntry(music_global)->filename,
822 music_local, getMusicListEntry(music_local)->filename);
825 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
828 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
831 return MUS_UNDEFINED;
834 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
836 boolean is_image = tci->is_image;
837 boolean initial = tci->initial;
838 boolean first = tci->first;
839 int nr = tci->local_nr;
840 struct TitleMessageInfo tmi;
841 struct TitleFadingInfo ti;
843 tmi = (is_image ? (initial ? (first ?
844 titlescreen_initial_first[nr] :
845 titlescreen_initial[nr])
847 titlescreen_first[nr] :
849 : (initial ? (first ?
850 titlemessage_initial_first[nr] :
851 titlemessage_initial[nr])
853 titlemessage_first[nr] :
856 ti.fade_mode = tmi.fade_mode;
857 ti.fade_delay = tmi.fade_delay;
858 ti.post_delay = tmi.post_delay;
859 ti.auto_delay = tmi.auto_delay;
864 static int compareTitleControlInfo(const void *object1, const void *object2)
866 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
867 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
870 if (tci1->initial != tci2->initial)
871 compare_result = (tci1->initial ? -1 : +1);
872 else if (tci1->sort_priority != tci2->sort_priority)
873 compare_result = tci1->sort_priority - tci2->sort_priority;
874 else if (tci1->is_image != tci2->is_image)
875 compare_result = (tci1->is_image ? -1 : +1);
877 compare_result = tci1->local_nr - tci2->local_nr;
879 return compare_result;
882 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
884 int nr, int sort_priority)
886 title_controls[num_title_screens].is_image = is_image;
887 title_controls[num_title_screens].initial = initial;
888 title_controls[num_title_screens].local_nr = nr;
889 title_controls[num_title_screens].sort_priority = sort_priority;
891 title_controls[num_title_screens].first = FALSE; /* will be set later */
896 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
900 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
902 int graphic = getTitleScreenGraphic(i, initial);
903 Bitmap *bitmap = graphic_info[graphic].bitmap;
904 int sort_priority = graphic_info[graphic].sort_priority;
907 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
910 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
912 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
913 char *filename = getLevelSetTitleMessageFilename(i, initial);
914 int sort_priority = tmi->sort_priority;
916 if (filename != NULL)
917 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
921 static void InitializeTitleControls(boolean show_title_initial)
923 num_title_screens = 0;
925 /* 1st step: initialize title screens for game start (only when starting) */
926 if (show_title_initial)
927 InitializeTitleControls_CheckTitleInfo(TRUE);
929 /* 2nd step: initialize title screens for current level set */
930 InitializeTitleControls_CheckTitleInfo(FALSE);
932 /* sort title screens according to sort_priority and title number */
933 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
934 compareTitleControlInfo);
936 /* mark first title screen */
937 title_controls[0].first = TRUE;
940 static boolean visibleMenuPos(struct MenuPosInfo *pos)
942 return (pos != NULL && pos->x != -1 && pos->y != -1);
945 static boolean visibleTextPos(struct TextPosInfo *pos)
947 return (pos != NULL && pos->x != -1 && pos->y != -1);
950 static void InitializeMainControls()
952 boolean local_team_mode = (!options.network && setup.team_mode);
955 /* set main control text values to dynamically determined values */
956 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
958 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
959 menu.main.text.first_level.size));
960 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
961 menu.main.text.last_level.size));
962 strcpy(main_text_level_number, int2str(level_nr,
963 menu.main.text.level_number.size));
965 main_text_level_year = leveldir_current->year;
966 main_text_level_imported_from = leveldir_current->imported_from;
967 main_text_level_imported_by = leveldir_current->imported_by;
968 main_text_level_tested_by = leveldir_current->tested_by;
970 /* set main control screen positions to dynamically determined values */
971 for (i = 0; main_controls[i].nr != -1; i++)
973 struct MainControlInfo *mci = &main_controls[i];
975 struct MenuPosInfo *pos_button = mci->pos_button;
976 struct TextPosInfo *pos_text = mci->pos_text;
977 struct TextPosInfo *pos_input = mci->pos_input;
978 char *text = (mci->text ? *mci->text : NULL);
979 char *input = (mci->input ? *mci->input : NULL);
980 int button_graphic = mci->button_graphic;
981 int font_text = (pos_text ? pos_text->font : -1);
982 int font_input = (pos_input ? pos_input->font : -1);
984 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
985 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
986 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
987 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
988 int text_chars = (text != NULL ? strlen(text) : 0);
989 int input_chars = (input != NULL ? strlen(input) : 0);
992 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
994 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
995 int text_width = font_text_width * text_chars;
996 int text_height = font_text_height;
997 int input_width = font_input_width * input_chars;
998 int input_height = font_input_height;
1000 if (nr == MAIN_CONTROL_NAME)
1002 menu.main.input.name.width = input_width;
1003 menu.main.input.name.height = input_height;
1006 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
1008 pos_button->width = button_width;
1009 pos_button->height = button_height;
1012 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
1014 /* calculate size for non-clickable text -- needed for text alignment */
1015 boolean calculate_text_size = (pos_button == NULL && text != NULL);
1017 if (pos_text->width == -1 || calculate_text_size)
1018 pos_text->width = text_width;
1019 if (pos_text->height == -1 || calculate_text_size)
1020 pos_text->height = text_height;
1022 if (visibleMenuPos(pos_button))
1024 if (pos_text->x == -1)
1025 pos_text->x = pos_button->x + pos_button->width;
1026 if (pos_text->y == -1)
1028 pos_button->y + (pos_button->height - pos_text->height) / 2;
1032 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1034 if (visibleTextPos(pos_text))
1036 if (pos_input->x == -1)
1037 pos_input->x = pos_text->x + pos_text->width;
1038 if (pos_input->y == -1)
1039 pos_input->y = pos_text->y;
1042 if (pos_input->width == -1)
1043 pos_input->width = input_width;
1044 if (pos_input->height == -1)
1045 pos_input->height = input_height;
1050 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1051 int graphic, boolean pressed)
1053 struct GraphicInfo *g = &graphic_info[graphic];
1056 int xoffset = (pressed ? g->pressed_xoffset : 0);
1057 int yoffset = (pressed ? g->pressed_yoffset : 0);
1059 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1061 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1062 g->width, g->height, dst_x, dst_y);
1065 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1066 boolean active_input,
1067 boolean pressed_button)
1071 for (i = 0; main_controls[i].nr != -1; i++)
1073 struct MainControlInfo *mci = &main_controls[i];
1075 if (mci->nr == nr || nr == -1)
1077 struct MenuPosInfo *pos_button = mci->pos_button;
1078 struct TextPosInfo *pos_text = mci->pos_text;
1079 struct TextPosInfo *pos_input = mci->pos_input;
1080 char *text = (mci->text ? *mci->text : NULL);
1081 char *input = (mci->input ? *mci->input : NULL);
1082 int button_graphic = mci->button_graphic;
1083 int font_text = (pos_text ? pos_text->font : -1);
1084 int font_input = (pos_input ? pos_input->font : -1);
1088 button_graphic = BUTTON_ACTIVE(button_graphic);
1089 font_text = FONT_ACTIVE(font_text);
1094 font_input = FONT_ACTIVE(font_input);
1097 if (visibleMenuPos(pos_button))
1099 struct MenuPosInfo *pos = pos_button;
1100 int x = mSX + pos->x;
1101 int y = mSY + pos->y;
1103 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1104 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1107 if (visibleTextPos(pos_text) && text != NULL)
1109 struct TextPosInfo *pos = pos_text;
1110 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1111 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1114 /* (check why/if this is needed) */
1115 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1117 DrawText(x, y, text, font_text);
1120 if (visibleTextPos(pos_input) && input != NULL)
1122 struct TextPosInfo *pos = pos_input;
1123 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1124 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1127 /* (check why/if this is needed) */
1128 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1130 DrawText(x, y, input, font_input);
1136 static void DrawCursorAndText_Main(int nr, boolean active_text,
1137 boolean pressed_button)
1139 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1143 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1144 boolean pressed_button)
1146 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1150 static struct MainControlInfo *getMainControlInfo(int nr)
1154 for (i = 0; main_controls[i].nr != -1; i++)
1155 if (main_controls[i].nr == nr)
1156 return &main_controls[i];
1161 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1166 int rect_x = ALIGNED_TEXT_XPOS(rect);
1167 int rect_y = ALIGNED_TEXT_YPOS(rect);
1169 return (x >= rect_x && x < rect_x + rect->width &&
1170 y >= rect_y && y < rect_y + rect->height);
1173 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1178 int rect_x = ALIGNED_TEXT_XPOS(rect);
1179 int rect_y = ALIGNED_TEXT_YPOS(rect);
1182 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1183 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1184 (x >= rect_x && x < rect_x + rect->width &&
1185 y >= rect_y && y < rect_y + rect->height));
1188 return (x >= rect_x && x < rect_x + rect->width &&
1189 y >= rect_y && y < rect_y + rect->height);
1192 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1194 int rect_width = preview->xsize * preview->tile_size;
1195 int rect_height = preview->ysize * preview->tile_size;
1196 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1197 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1199 return (x >= rect_x && x < rect_x + rect_width &&
1200 y >= rect_y && y < rect_y + rect_height);
1203 static void AdjustScrollbar(int id, int items_max, int items_visible,
1206 struct GadgetInfo *gi = screen_gadget[id];
1208 if (item_position > items_max - items_visible)
1209 item_position = items_max - items_visible;
1211 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1212 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1213 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1216 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1218 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1222 static void clearMenuListArea()
1224 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1226 /* correct scrollbar position if placed outside menu (playfield) area */
1227 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1228 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1230 /* clear menu list area, but not title or scrollbar */
1231 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1232 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1235 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1237 static int cursor_array[MAX_LEV_FIELDY];
1238 int x = mSX + TILEX * xpos;
1239 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1244 cursor_array[ypos] = graphic;
1246 graphic = cursor_array[ypos];
1250 graphic = BUTTON_ACTIVE(graphic);
1252 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1253 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1256 static void initCursor(int ypos, int graphic)
1258 drawCursorExt(0, ypos, FALSE, graphic);
1261 static void drawCursor(int ypos, boolean active)
1263 drawCursorExt(0, ypos, active, -1);
1266 static void drawCursorXY(int xpos, int ypos, int graphic)
1268 drawCursorExt(xpos, ypos, FALSE, graphic);
1271 static void drawChooseTreeCursor(int ypos, boolean active)
1273 drawCursorExt(0, ypos, active, -1);
1278 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1279 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1280 setup.internal.program_copyright);
1283 void DrawTitleScreenImage(int nr, boolean initial)
1285 int graphic = getTitleScreenGraphic(nr, initial);
1286 Bitmap *bitmap = graphic_info[graphic].bitmap;
1287 int width = graphic_info[graphic].width;
1288 int height = graphic_info[graphic].height;
1289 int src_x = graphic_info[graphic].src_x;
1290 int src_y = graphic_info[graphic].src_y;
1296 if (width > WIN_XSIZE)
1298 /* image width too large for window => center image horizontally */
1299 src_x = (width - WIN_XSIZE) / 2;
1303 if (height > WIN_YSIZE)
1305 /* image height too large for window => center image vertically */
1306 src_y = (height - WIN_YSIZE) / 2;
1310 /* always display title screens centered */
1311 dst_x = (WIN_XSIZE - width) / 2;
1312 dst_y = (WIN_YSIZE - height) / 2;
1314 SetDrawBackgroundMask(REDRAW_ALL);
1315 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1317 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1319 if (DrawingOnBackground(dst_x, dst_y))
1320 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1322 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1324 redraw_mask = REDRAW_ALL;
1327 void DrawTitleScreenMessage(int nr, boolean initial)
1329 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1330 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1332 if (filename == NULL)
1335 /* force TITLE font on title message screen */
1336 SetFontStatus(getTitleMessageGameMode(initial));
1338 /* if chars *and* width set to "-1", automatically determine width */
1339 if (tmi->chars == -1 && tmi->width == -1)
1340 tmi->width = viewport.window[game_status].width;
1342 /* if lines *and* height set to "-1", automatically determine height */
1343 if (tmi->lines == -1 && tmi->height == -1)
1344 tmi->height = viewport.window[game_status].height;
1346 /* if chars set to "-1", automatically determine by text and font width */
1347 if (tmi->chars == -1)
1348 tmi->chars = tmi->width / getFontWidth(tmi->font);
1350 tmi->width = tmi->chars * getFontWidth(tmi->font);
1352 /* if lines set to "-1", automatically determine by text and font height */
1353 if (tmi->lines == -1)
1354 tmi->lines = tmi->height / getFontHeight(tmi->font);
1356 tmi->height = tmi->lines * getFontHeight(tmi->font);
1358 /* if x set to "-1", automatically determine by width and alignment */
1360 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1362 /* if y set to "-1", automatically determine by height and alignment */
1364 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1366 SetDrawBackgroundMask(REDRAW_ALL);
1367 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1369 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1371 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1372 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1373 tmi->autowrap, tmi->centered, tmi->parse_comments);
1378 void DrawTitleScreen()
1380 KeyboardAutoRepeatOff();
1382 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1385 boolean CheckTitleScreen(boolean levelset_has_changed)
1387 static boolean show_title_initial = TRUE;
1388 boolean show_titlescreen = FALSE;
1390 /* needed to be able to skip title screen, if no image or message defined */
1391 InitializeTitleControls(show_title_initial);
1393 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1394 show_titlescreen = TRUE;
1396 /* show initial title images and messages only once at program start */
1397 show_title_initial = FALSE;
1399 return (show_titlescreen && num_title_screens > 0);
1404 static LevelDirTree *leveldir_last_valid = NULL;
1405 boolean levelset_has_changed = FALSE;
1406 int fade_mask = REDRAW_FIELD;
1408 LimitScreenUpdates(FALSE);
1410 FadeSetLeaveScreen();
1412 /* do not fade out here -- function may continue and fade on editor screen */
1415 FadeMenuSoundsAndMusic();
1417 ExpireSoundLoops(FALSE);
1419 KeyboardAutoRepeatOn();
1421 audio.sound_deactivated = FALSE;
1425 /* needed if last screen was the playing screen, invoked from level editor */
1426 if (level_editor_test_game)
1428 CloseDoor(DOOR_CLOSE_ALL);
1430 SetGameStatus(GAME_MODE_EDITOR);
1437 /* needed if last screen was the setup screen and fullscreen state changed */
1438 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1439 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1441 /* leveldir_current may be invalid (level group, parent link) */
1442 if (!validLevelSeries(leveldir_current))
1443 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1445 if (leveldir_current != leveldir_last_valid)
1446 levelset_has_changed = TRUE;
1448 /* store valid level series information */
1449 leveldir_last_valid = leveldir_current;
1451 init_last = init; /* switch to new busy animation */
1453 /* needed if last screen (level choice) changed graphics, sounds or music */
1454 ReloadCustomArtwork(0);
1456 if (CheckTitleScreen(levelset_has_changed))
1458 SetGameStatus(GAME_MODE_TITLE);
1465 if (redraw_mask & REDRAW_ALL)
1466 fade_mask = REDRAW_ALL;
1468 if (CheckIfGlobalBorderHasChanged())
1469 fade_mask = REDRAW_ALL;
1473 /* needed if different viewport properties defined for menues */
1474 ChangeViewportPropertiesIfNeeded();
1476 SetDrawtoField(DRAW_TO_BACKBUFFER);
1478 /* level_nr may have been set to value over handicap with level editor */
1479 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1480 level_nr = leveldir_current->handicap_level;
1482 LoadLevel(level_nr);
1483 LoadScore(level_nr);
1485 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1486 SetDrawDeactivationMask(REDRAW_NONE);
1487 SetDrawBackgroundMask(REDRAW_FIELD);
1489 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1492 if (fade_mask == REDRAW_ALL)
1493 RedrawGlobalBorder();
1498 InitializeMainControls();
1500 DrawCursorAndText_Main(-1, FALSE, FALSE);
1501 DrawPreviewLevelInitial();
1503 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1506 if (TAPE_IS_EMPTY(tape))
1508 DrawCompleteVideoDisplay();
1510 PlayMenuSoundsAndMusic();
1512 /* create gadgets for main menu screen */
1513 FreeScreenGadgets();
1514 CreateScreenGadgets();
1516 /* map gadgets for main menu screen */
1518 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1520 /* copy actual game door content to door double buffer for OpenDoor() */
1521 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1522 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1524 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1526 DrawMaskedBorder(fade_mask);
1531 /* update screen area with special editor door */
1532 redraw_mask |= REDRAW_ALL;
1535 SetMouseCursor(CURSOR_DEFAULT);
1537 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1540 static void gotoTopLevelDir()
1542 /* move upwards until inside (but not above) top level directory */
1543 while (leveldir_current->node_parent &&
1544 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1546 /* write a "path" into level tree for easy navigation to last level */
1547 if (leveldir_current->node_parent->node_group->cl_first == -1)
1549 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1550 int leveldir_pos = posTreeInfo(leveldir_current);
1551 int num_page_entries;
1552 int cl_first, cl_cursor;
1554 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1555 num_page_entries = num_leveldirs;
1557 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1559 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1560 cl_cursor = leveldir_pos - cl_first;
1562 leveldir_current->node_parent->node_group->cl_first = cl_first;
1563 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1566 leveldir_current = leveldir_current->node_parent;
1570 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1572 static unsigned int title_delay = 0;
1573 static int title_screen_nr = 0;
1574 static int last_sound = -1, last_music = -1;
1575 boolean return_to_main_menu = FALSE;
1576 struct TitleControlInfo *tci;
1579 if (button == MB_MENU_INITIALIZE)
1582 title_screen_nr = 0;
1583 tci = &title_controls[title_screen_nr];
1585 SetAnimStatus(getTitleAnimMode(tci));
1587 last_sound = SND_UNDEFINED;
1588 last_music = MUS_UNDEFINED;
1590 if (num_title_screens != 0)
1592 FadeSetEnterScreen();
1594 /* use individual title fading instead of global "enter screen" fading */
1595 fading = getTitleFading(tci);
1598 if (game_status_last_screen == GAME_MODE_INFO)
1600 if (num_title_screens == 0)
1602 /* switch game mode from title screen mode back to info screen mode */
1603 SetGameStatus(GAME_MODE_INFO);
1605 /* store that last screen was info screen, not main menu screen */
1606 game_status_last_screen = GAME_MODE_INFO;
1608 DrawInfoScreen_NotAvailable("Title screen information:",
1609 "No title screen for this level set.");
1613 FadeMenuSoundsAndMusic();
1616 FadeOut(REDRAW_ALL);
1618 /* title screens may have different window size */
1619 ChangeViewportPropertiesIfNeeded();
1621 /* only required to update logic for redrawing global border */
1625 DrawTitleScreenImage(tci->local_nr, tci->initial);
1627 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1629 sound = getTitleSound(tci);
1630 music = getTitleMusic(tci);
1632 if (sound != last_sound)
1633 PlayMenuSoundExt(sound);
1634 if (music != last_music)
1635 PlayMenuMusicExt(music);
1640 SetMouseCursor(CURSOR_NONE);
1644 DelayReached(&title_delay, 0); /* reset delay counter */
1649 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1650 button = MB_MENU_CHOICE;
1652 if (button == MB_MENU_LEAVE)
1654 return_to_main_menu = TRUE;
1656 else if (button == MB_MENU_CHOICE)
1658 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1660 SetGameStatus(GAME_MODE_INFO);
1662 info_mode = INFO_MODE_MAIN;
1671 if (title_screen_nr < num_title_screens)
1673 tci = &title_controls[title_screen_nr];
1675 SetAnimStatus(getTitleAnimMode(tci));
1677 sound = getTitleSound(tci);
1678 music = getTitleMusic(tci);
1680 if (last_sound != SND_UNDEFINED && sound != last_sound)
1681 FadeSound(last_sound);
1682 if (last_music != MUS_UNDEFINED && music != last_music)
1685 fading = getTitleFading(tci);
1687 FadeOut(REDRAW_ALL);
1690 DrawTitleScreenImage(tci->local_nr, tci->initial);
1692 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1694 sound = getTitleSound(tci);
1695 music = getTitleMusic(tci);
1697 if (sound != last_sound)
1698 PlayMenuSoundExt(sound);
1699 if (music != last_music)
1700 PlayMenuMusicExt(music);
1707 DelayReached(&title_delay, 0); /* reset delay counter */
1711 FadeMenuSoundsAndMusic();
1713 return_to_main_menu = TRUE;
1717 if (return_to_main_menu)
1719 SetMouseCursor(CURSOR_DEFAULT);
1721 /* force full menu screen redraw after displaying title screens */
1722 redraw_mask = REDRAW_ALL;
1724 if (game_status_last_screen == GAME_MODE_INFO)
1726 SetGameStatus(GAME_MODE_INFO);
1728 info_mode = INFO_MODE_MAIN;
1732 else /* default: return to main menu */
1734 SetGameStatus(GAME_MODE_MAIN);
1741 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1743 int old_level_nr = level_nr;
1746 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1747 new_level_nr = selected_level_nr;
1749 new_level_nr = old_level_nr + step * direction;
1751 if (new_level_nr < leveldir_current->first_level)
1752 new_level_nr = leveldir_current->first_level;
1753 if (new_level_nr > leveldir_current->last_level)
1754 new_level_nr = leveldir_current->last_level;
1756 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1758 /* skipping levels is only allowed when trying to skip single level */
1759 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1760 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1762 leveldir_current->handicap_level++;
1763 SaveLevelSetup_SeriesInfo();
1766 new_level_nr = leveldir_current->handicap_level;
1769 if (new_level_nr != old_level_nr)
1771 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1773 PlaySound(SND_MENU_ITEM_SELECTING);
1775 level_nr = new_level_nr;
1777 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1778 int2str(level_nr, menu.main.text.level_number.size),
1779 mci->pos_text->font);
1781 LoadLevel(level_nr);
1782 DrawPreviewLevelInitial();
1786 DrawCompleteVideoDisplay();
1788 /* needed because DrawPreviewLevelInitial() takes some time */
1790 /* SyncDisplay(); */
1794 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1796 static int choice = MAIN_CONTROL_GAME;
1797 static boolean button_pressed_last = FALSE;
1798 boolean button_pressed = FALSE;
1802 if (button == MB_MENU_INITIALIZE)
1804 DrawCursorAndText_Main(choice, TRUE, FALSE);
1809 if (mx || my) /* mouse input */
1813 for (i = 0; main_controls[i].nr != -1; i++)
1815 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1816 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1817 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1819 pos = main_controls[i].nr;
1825 /* check if level preview was clicked */
1826 if (insidePreviewRect(&preview, mx - SX, my - SY))
1827 pos = MAIN_CONTROL_GAME;
1829 // handle pressed/unpressed state for active/inactive menu buttons
1830 // (if pos != -1, "i" contains index position corresponding to "pos")
1832 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1833 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1834 button_pressed = TRUE;
1836 if (button_pressed != button_pressed_last)
1838 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1841 PlaySound(SND_MENU_BUTTON_PRESSING);
1843 PlaySound(SND_MENU_BUTTON_RELEASING);
1846 else if (dx || dy) /* keyboard input */
1848 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1849 choice == MAIN_CONTROL_SETUP))
1850 button = MB_MENU_CHOICE;
1855 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1857 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1859 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1861 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1863 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1865 CloseDoor(DOOR_CLOSE_2);
1867 SetGameStatus(GAME_MODE_LEVELNR);
1869 DrawChooseLevelNr();
1871 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1877 PlaySound(SND_MENU_ITEM_ACTIVATING);
1879 DrawCursorAndText_Main(choice, FALSE, FALSE);
1880 DrawCursorAndText_Main(pos, TRUE, button_pressed);
1886 if (choice != MAIN_CONTROL_INFO &&
1887 choice != MAIN_CONTROL_SETUP)
1888 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
1893 PlaySound(SND_MENU_ITEM_SELECTING);
1895 if (pos == MAIN_CONTROL_NAME)
1897 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
1899 HandleTypeName(strlen(setup.player_name), 0);
1901 else if (pos == MAIN_CONTROL_LEVELS)
1905 CloseDoor(DOOR_CLOSE_2);
1907 SetGameStatus(GAME_MODE_LEVELS);
1909 SaveLevelSetup_LastSeries();
1910 SaveLevelSetup_SeriesInfo();
1912 if (setup.internal.choose_from_top_leveldir)
1915 DrawChooseLevelSet();
1918 else if (pos == MAIN_CONTROL_SCORES)
1920 CloseDoor(DOOR_CLOSE_2);
1922 SetGameStatus(GAME_MODE_SCORES);
1926 else if (pos == MAIN_CONTROL_EDITOR)
1928 if (leveldir_current->readonly &&
1929 !strEqual(setup.player_name, "Artsoft"))
1930 Request("This level is read only!", REQ_CONFIRM);
1932 CloseDoor(DOOR_CLOSE_2);
1934 SetGameStatus(GAME_MODE_EDITOR);
1936 FadeSetEnterScreen();
1940 else if (pos == MAIN_CONTROL_INFO)
1942 CloseDoor(DOOR_CLOSE_2);
1944 SetGameStatus(GAME_MODE_INFO);
1946 info_mode = INFO_MODE_MAIN;
1950 else if (pos == MAIN_CONTROL_GAME)
1952 StartGameActions(options.network, setup.autorecord, level.random_seed);
1954 else if (pos == MAIN_CONTROL_SETUP)
1956 CloseDoor(DOOR_CLOSE_2);
1958 SetGameStatus(GAME_MODE_SETUP);
1960 setup_mode = SETUP_MODE_MAIN;
1964 else if (pos == MAIN_CONTROL_QUIT)
1966 SaveLevelSetup_LastSeries();
1967 SaveLevelSetup_SeriesInfo();
1969 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1970 SetGameStatus(GAME_MODE_QUIT);
1975 button_pressed_last = button_pressed;
1979 /* ========================================================================= */
1980 /* info screen functions */
1981 /* ========================================================================= */
1983 static struct TokenInfo *info_info;
1984 static int num_info_info; /* number of info entries shown on screen */
1985 static int max_info_info; /* total number of info entries in list */
1987 static void execInfoTitleScreen()
1989 info_mode = INFO_MODE_TITLE;
1994 static void execInfoElements()
1996 info_mode = INFO_MODE_ELEMENTS;
2001 static void execInfoMusic()
2003 info_mode = INFO_MODE_MUSIC;
2008 static void execInfoCredits()
2010 info_mode = INFO_MODE_CREDITS;
2015 static void execInfoProgram()
2017 info_mode = INFO_MODE_PROGRAM;
2022 static void execInfoVersion()
2024 info_mode = INFO_MODE_VERSION;
2029 static void execInfoLevelSet()
2031 info_mode = INFO_MODE_LEVELSET;
2036 static void execExitInfo()
2038 SetGameStatus(GAME_MODE_MAIN);
2043 static struct TokenInfo info_info_main[] =
2045 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2046 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2047 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2048 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2049 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2050 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2051 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2052 { TYPE_EMPTY, NULL, "" },
2053 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2058 static int getMenuTextFont(int type)
2060 if (type & (TYPE_SWITCH |
2072 static struct TokenInfo *setup_info;
2073 static struct TokenInfo setup_info_input[];
2075 static struct TokenInfo *menu_info;
2077 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2078 int screen_pos, int menu_info_pos_raw,
2081 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2082 struct TokenInfo *ti = &token_info[pos];
2083 int xpos = MENU_SCREEN_START_XPOS;
2084 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2085 int font_nr = getMenuTextFont(ti->type);
2087 if (token_info == setup_info_input)
2088 font_nr = FONT_MENU_1;
2091 font_nr = FONT_ACTIVE(font_nr);
2093 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2095 if (ti->type & ~TYPE_SKIP_ENTRY)
2096 drawCursor(screen_pos, active);
2099 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2102 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2105 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2108 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2111 static char *window_size_text;
2112 static char *scaling_type_text;
2114 static void drawSetupValue(int, int);
2116 static void drawMenuInfoList(int first_entry, int num_page_entries,
2117 int max_page_entries)
2121 if (first_entry + num_page_entries > max_page_entries)
2124 clearMenuListArea();
2126 for (i = 0; i < num_page_entries; i++)
2128 int menu_info_pos = first_entry + i;
2129 struct TokenInfo *si = &menu_info[menu_info_pos];
2130 void *value_ptr = si->value;
2132 /* set some entries to "unchangeable" according to other variables */
2133 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2134 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2135 (value_ptr == &setup.sound_music && !audio.music_available) ||
2136 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2137 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2138 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2139 si->type |= TYPE_GHOSTED;
2141 /* set some entries to "unchangeable" that should be hidden */
2142 if (hideSetupEntry(value_ptr))
2143 si->type |= TYPE_GHOSTED;
2145 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2146 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2147 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2148 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2149 else if (si->type & ~TYPE_SKIP_ENTRY)
2150 initCursor(i, IMG_MENU_BUTTON);
2152 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2154 if (si->type & TYPE_VALUE &&
2155 menu_info == setup_info)
2156 drawSetupValue(i, menu_info_pos);
2160 static void DrawInfoScreen_Main()
2162 int fade_mask = REDRAW_FIELD;
2165 if (redraw_mask & REDRAW_ALL)
2166 fade_mask = REDRAW_ALL;
2168 if (CheckIfGlobalBorderHasChanged())
2169 fade_mask = REDRAW_ALL;
2172 FadeMenuSoundsAndMusic();
2174 FreeScreenGadgets();
2175 CreateScreenGadgets();
2177 /* (needed after displaying title screens which disable auto repeat) */
2178 KeyboardAutoRepeatOn();
2180 FadeSetLeaveScreen();
2184 /* needed if different viewport properties defined for info screen */
2185 ChangeViewportPropertiesIfNeeded();
2187 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2191 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2193 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2195 info_info = info_info_main;
2197 // determine maximal number of info entries that can be displayed on screen
2199 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2202 // determine maximal number of info entries available for menu of info screen
2204 for (i = 0; info_info[i].type != 0; i++)
2207 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2209 MapScreenGadgets(max_info_info);
2211 PlayMenuSoundsAndMusic();
2213 DrawMaskedBorder(fade_mask);
2218 static void changeSetupValue(int, int, int);
2220 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2221 int mode, int num_page_entries, int max_page_entries)
2223 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2224 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2225 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2226 int *num_page_entries_last = num_page_entries_all_last[game_status];
2227 int *choice_store = choice_stores[game_status];
2228 int *first_entry_store = first_entry_stores[game_status];
2229 int choice = choice_store[mode]; /* starts with 0 */
2230 int first_entry = first_entry_store[mode]; /* starts with 0 */
2232 int y = choice - first_entry;
2234 boolean position_set_by_scrollbar = (dx == 999);
2235 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2238 if (button == MB_MENU_INITIALIZE)
2240 // check if number of menu page entries has changed (may happen by change
2241 // of custom artwork definition value for 'list_size' for this menu screen)
2242 // (in this case, the last menu position most probably has to be corrected)
2243 if (num_page_entries != num_page_entries_last[mode])
2245 choice_store[mode] = first_entry_store[mode] = 0;
2247 choice = first_entry = 0;
2250 num_page_entries_last[mode] = num_page_entries;
2253 /* advance to first valid menu entry */
2254 while (choice < num_page_entries &&
2255 menu_info[choice].type & TYPE_SKIP_ENTRY)
2258 if (position_set_by_scrollbar)
2259 first_entry = first_entry_store[mode] = dy;
2261 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2262 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2264 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2266 if (choice < first_entry)
2268 choice = first_entry;
2270 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2273 else if (choice > first_entry + num_page_entries - 1)
2275 choice = first_entry + num_page_entries - 1;
2277 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2281 choice_store[mode] = choice;
2283 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2287 else if (button == MB_MENU_LEAVE)
2289 PlaySound(SND_MENU_ITEM_SELECTING);
2291 for (i = 0; i < max_page_entries; i++)
2293 if (menu_info[i].type & TYPE_LEAVE_MENU)
2295 void (*menu_callback_function)(void) = menu_info[i].value;
2299 menu_callback_function();
2301 break; /* absolutely needed because function changes 'menu_info'! */
2308 if (mx || my) /* mouse input */
2310 x = (mx - mSX) / 32;
2311 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2313 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2315 /* move cursor instead of scrolling when already at start/end of list */
2316 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2318 else if (dy == +1 * SCROLL_LINE &&
2319 first_entry + num_page_entries == max_page_entries)
2322 /* handle scrolling screen one line or page */
2324 y + dy > num_page_entries - 1)
2326 boolean redraw = FALSE;
2328 if (ABS(dy) == SCROLL_PAGE)
2329 step = num_page_entries - 1;
2331 if (dy < 0 && first_entry > 0)
2333 /* scroll page/line up */
2335 first_entry -= step;
2336 if (first_entry < 0)
2341 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2343 /* scroll page/line down */
2345 first_entry += step;
2346 if (first_entry + num_page_entries > max_page_entries)
2347 first_entry = MAX(0, max_page_entries - num_page_entries);
2354 choice += first_entry - first_entry_store[mode];
2356 if (choice < first_entry)
2358 choice = first_entry;
2360 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2363 else if (choice > first_entry + num_page_entries - 1)
2365 choice = first_entry + num_page_entries - 1;
2367 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2370 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2374 if (choice < first_entry ||
2375 choice > first_entry + num_page_entries - 1)
2376 first_entry += SIGN(dy);
2379 first_entry_store[mode] = first_entry;
2380 choice_store[mode] = choice;
2382 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2384 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2386 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2387 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2395 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2397 if (menu_info[choice].type & menu_navigation_type ||
2398 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2399 menu_info[choice].type & TYPE_YES_NO_AUTO)
2400 button = MB_MENU_CHOICE;
2405 /* jump to next non-empty menu entry (up or down) */
2406 while (first_entry + y > 0 &&
2407 first_entry + y < max_page_entries - 1 &&
2408 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2411 if (!IN_VIS_MENU(x, y))
2413 choice += y - y_old;
2415 if (choice < first_entry)
2416 first_entry = choice;
2417 else if (choice > first_entry + num_page_entries - 1)
2418 first_entry = choice - num_page_entries + 1;
2420 if (first_entry >= 0 &&
2421 first_entry + num_page_entries <= max_page_entries)
2423 first_entry_store[mode] = first_entry;
2425 if (choice < first_entry)
2426 choice = first_entry;
2427 else if (choice > first_entry + num_page_entries - 1)
2428 choice = first_entry + num_page_entries - 1;
2430 choice_store[mode] = choice;
2432 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2434 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2436 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2437 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2444 if (!anyScrollbarGadgetActive() &&
2445 IN_VIS_MENU(x, y) &&
2446 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2447 y >= 0 && y < num_page_entries)
2451 if (first_entry + y != choice &&
2452 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2454 PlaySound(SND_MENU_ITEM_ACTIVATING);
2456 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2457 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2459 choice = choice_store[mode] = first_entry + y;
2463 PlaySound(SND_MENU_ITEM_SELECTING);
2465 for (i = 0; menu_info[i].type != 0; i++)
2467 if (menu_info[i].type & TYPE_LEAVE_MENU)
2469 void (*menu_callback_function)(void) = menu_info[i].value;
2473 menu_callback_function();
2475 /* absolutely needed because function changes 'menu_info'! */
2483 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2485 PlaySound(SND_MENU_ITEM_SELECTING);
2487 /* when selecting key headline, execute function for key value change */
2488 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2489 menu_info[first_entry + y + 1].type & TYPE_KEY)
2492 /* when selecting string value, execute function for list selection */
2493 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2494 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2497 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2499 void (*menu_callback_function)(void) =
2500 menu_info[first_entry + y].value;
2502 FadeSetFromType(menu_info[first_entry + y].type);
2504 menu_callback_function();
2506 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2507 menu_info == setup_info)
2509 changeSetupValue(y, first_entry + y, dx);
2515 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2517 menu_info = info_info;
2519 HandleMenuScreen(mx, my, dx, dy, button,
2520 info_mode, num_info_info, max_info_info);
2523 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2525 int ystart1 = mSY - SY + 100;
2526 int ystart2 = mSY - SY + 150;
2527 int ybottom = mSY - SY + SYSIZE - 20;
2529 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2531 FadeOut(REDRAW_FIELD);
2536 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2537 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2539 DrawTextSCentered(ybottom, FONT_TEXT_4,
2540 "Press any key or button for info menu");
2542 FadeIn(REDRAW_FIELD);
2545 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2547 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2548 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2549 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2550 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2551 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2552 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2553 int ystep = MENU_SCREEN_INFO_YSTEP;
2554 int element, action, direction;
2562 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2563 infoscreen_step[i] = infoscreen_frame[i] = 0;
2568 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2570 DrawTextSCentered(ybottom, FONT_TEXT_4,
2571 "Press any key or button for next page");
2577 while (helpanim_info[j].element != HELPANIM_LIST_END)
2579 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2584 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2593 j += infoscreen_step[i - start];
2595 element = helpanim_info[j].element;
2596 action = helpanim_info[j].action;
2597 direction = helpanim_info[j].direction;
2600 element = EL_UNKNOWN;
2602 if (action != -1 && direction != -1)
2603 graphic = el_act_dir2img(element, action, direction);
2604 else if (action != -1)
2605 graphic = el_act2img(element, action);
2606 else if (direction != -1)
2607 graphic = el_dir2img(element, direction);
2609 graphic = el2img(element);
2611 delay = helpanim_info[j++].delay;
2616 if (infoscreen_frame[i - start] == 0)
2619 infoscreen_frame[i - start] = delay - 1;
2623 sync_frame = delay - infoscreen_frame[i - start];
2624 infoscreen_frame[i - start]--;
2627 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2629 if (!infoscreen_frame[i - start])
2630 infoscreen_step[i - start] = 0;
2634 if (!infoscreen_frame[i - start])
2635 infoscreen_step[i - start]++;
2636 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2642 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2644 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2645 graphic, sync_frame, USE_MASKING);
2648 DrawInfoScreen_HelpText(element, action, direction, i - start);
2653 redraw_mask |= REDRAW_FIELD;
2658 static char *getHelpText(int element, int action, int direction)
2660 char token[MAX_LINE_LEN];
2662 strcpy(token, element_info[element].token_name);
2665 strcat(token, element_action_info[action].suffix);
2667 if (direction != -1)
2668 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2670 return getHashEntry(helptext_info, token);
2673 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2675 int font_nr = FONT_INFO_ELEMENTS;
2676 int font_width = getFontWidth(font_nr);
2677 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2678 int sy = mSY + 65 + 2 * 32 + 1;
2679 int ystep = TILEY + 4;
2680 int pad_x = sx - SX;
2681 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2682 int max_lines_per_text = 2;
2685 if (action != -1 && direction != -1) /* element.action.direction */
2686 text = getHelpText(element, action, direction);
2688 if (text == NULL && action != -1) /* element.action */
2689 text = getHelpText(element, action, -1);
2691 if (text == NULL && direction != -1) /* element.direction */
2692 text = getHelpText(element, -1, direction);
2694 if (text == NULL) /* base element */
2695 text = getHelpText(element, -1, -1);
2697 if (text == NULL) /* not found */
2698 text = "No description available";
2700 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2701 sy += getFontHeight(font_nr) / 2;
2703 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2704 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2705 TRUE, FALSE, FALSE);
2708 void DrawInfoScreen_TitleScreen()
2710 SetGameStatus(GAME_MODE_TITLE);
2715 void HandleInfoScreen_TitleScreen(int button)
2717 HandleTitleScreen(0, 0, 0, 0, button);
2720 void DrawInfoScreen_Elements()
2722 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2724 FadeOut(REDRAW_FIELD);
2729 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2731 FadeIn(REDRAW_FIELD);
2734 void HandleInfoScreen_Elements(int button)
2736 static unsigned int info_delay = 0;
2737 static int num_anims;
2738 static int num_pages;
2740 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2743 if (button == MB_MENU_INITIALIZE)
2745 boolean new_element = TRUE;
2749 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2751 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2753 else if (new_element)
2756 new_element = FALSE;
2760 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2764 if (button == MB_MENU_LEAVE)
2766 PlaySound(SND_MENU_ITEM_SELECTING);
2768 info_mode = INFO_MODE_MAIN;
2773 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2775 if (button != MB_MENU_INITIALIZE)
2777 PlaySound(SND_MENU_ITEM_SELECTING);
2782 if (page >= num_pages)
2784 FadeMenuSoundsAndMusic();
2786 info_mode = INFO_MODE_MAIN;
2793 FadeSetNextScreen();
2795 if (button != MB_MENU_INITIALIZE)
2796 FadeOut(REDRAW_FIELD);
2798 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2800 if (button != MB_MENU_INITIALIZE)
2801 FadeIn(REDRAW_FIELD);
2805 if (DelayReached(&info_delay, GameFrameDelay))
2806 if (page < num_pages)
2807 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2809 PlayMenuSoundIfLoop();
2813 void DrawInfoScreen_Music()
2815 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2817 FadeOut(REDRAW_FIELD);
2824 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2826 FadeIn(REDRAW_FIELD);
2829 void HandleInfoScreen_Music(int button)
2831 static struct MusicFileInfo *list = NULL;
2832 int ystart1 = mSY - SY + 100;
2833 int ystart2 = mSY - SY + 150;
2834 int ybottom = mSY - SY + SYSIZE - 20;
2837 if (button == MB_MENU_INITIALIZE)
2839 list = music_file_info;
2843 FadeMenuSoundsAndMusic();
2848 DrawTextSCentered(ystart1, FONT_TEXT_1,
2849 "No music info for this level set.");
2851 DrawTextSCentered(ybottom, FONT_TEXT_4,
2852 "Press any key or button for info menu");
2858 if (button == MB_MENU_LEAVE)
2860 PlaySound(SND_MENU_ITEM_SELECTING);
2862 FadeMenuSoundsAndMusic();
2864 info_mode = INFO_MODE_MAIN;
2869 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2873 if (button != MB_MENU_INITIALIZE)
2875 PlaySound(SND_MENU_ITEM_SELECTING);
2883 FadeMenuSoundsAndMusic();
2885 info_mode = INFO_MODE_MAIN;
2891 FadeMenuSoundsAndMusic();
2893 if (list != music_file_info)
2894 FadeSetNextScreen();
2896 if (button != MB_MENU_INITIALIZE)
2897 FadeOut(REDRAW_FIELD);
2904 int sound = list->music;
2906 if (sound_info[sound].loop)
2907 PlaySoundLoop(sound);
2911 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2915 PlayMusic(list->music);
2917 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2920 if (!strEqual(list->title, UNKNOWN_NAME))
2922 if (!strEqual(list->title_header, UNKNOWN_NAME))
2923 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2925 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2928 if (!strEqual(list->artist, UNKNOWN_NAME))
2930 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2931 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2933 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2935 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2938 if (!strEqual(list->album, UNKNOWN_NAME))
2940 if (!strEqual(list->album_header, UNKNOWN_NAME))
2941 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2943 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2945 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2948 if (!strEqual(list->year, UNKNOWN_NAME))
2950 if (!strEqual(list->year_header, UNKNOWN_NAME))
2951 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2953 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2955 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2958 DrawTextSCentered(ybottom, FONT_TEXT_4,
2959 "Press any key or button for next page");
2961 if (button != MB_MENU_INITIALIZE)
2962 FadeIn(REDRAW_FIELD);
2965 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2966 PlaySoundLoop(list->music);
2969 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2971 int ystart1 = mSY - SY + 100;
2972 int ystart2 = mSY - SY + 150;
2973 int ybottom = mSY - SY + SYSIZE - 20;
2979 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2983 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2984 "Special thanks to");
2985 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2987 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2989 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2990 "\"Boulder Dash\"");
2991 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2993 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2995 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2997 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2998 "First Star Software");
3000 else if (screen_nr == 1)
3002 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3003 "Special thanks to");
3004 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3005 "Klaus Heinz & Volker Wertich");
3006 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3008 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3009 "\"Emerald Mine\"");
3010 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3012 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3014 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3016 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3019 else if (screen_nr == 2)
3021 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3022 "Special thanks to");
3023 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3024 "Michael Stopp & Philip Jespersen");
3025 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3027 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3029 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3031 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3033 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3035 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3036 "Digital Integration");
3038 else if (screen_nr == 3)
3040 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3041 "Special thanks to");
3042 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3043 "Hiroyuki Imabayashi");
3044 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3046 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3048 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3050 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3052 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3054 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3057 else if (screen_nr == 4)
3059 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3060 "Special thanks to");
3061 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3063 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3065 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3066 "J\xfcrgen Bonhagen");
3067 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3068 "for the continuous creation");
3069 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3070 "of outstanding level sets");
3072 else if (screen_nr == 5)
3074 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3076 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3078 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3079 "for ideas and inspiration by");
3080 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3083 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3085 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3087 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3088 "for ideas and inspiration by");
3089 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3092 else if (screen_nr == 6)
3094 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3096 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3099 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3100 "for the code base used for the");
3101 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3102 "native Emerald Mine engine");
3104 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3105 "for the new Emerald Mine engine");
3108 else if (screen_nr == 7)
3110 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3112 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3114 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3115 "for the initial DOS port");
3117 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3119 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3121 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3122 "for some additional toons");
3124 else if (screen_nr == 8)
3126 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3127 "And not to forget:");
3128 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3130 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3131 "All those who contributed");
3132 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3133 "levels to this game");
3134 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3138 DrawTextSCentered(ybottom, FONT_TEXT_4,
3139 "Press any key or button for next page");
3142 void DrawInfoScreen_Credits()
3144 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3146 FadeMenuSoundsAndMusic();
3148 FadeOut(REDRAW_FIELD);
3150 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3152 FadeIn(REDRAW_FIELD);
3155 void HandleInfoScreen_Credits(int button)
3157 static int screen_nr = 0;
3158 int num_screens = 9;
3160 if (button == MB_MENU_INITIALIZE)
3164 // DrawInfoScreen_CreditsScreen(screen_nr);
3167 if (button == MB_MENU_LEAVE)
3169 PlaySound(SND_MENU_ITEM_SELECTING);
3171 info_mode = INFO_MODE_MAIN;
3176 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3178 if (button != MB_MENU_INITIALIZE)
3180 PlaySound(SND_MENU_ITEM_SELECTING);
3185 if (screen_nr >= num_screens)
3187 FadeMenuSoundsAndMusic();
3189 info_mode = INFO_MODE_MAIN;
3196 FadeSetNextScreen();
3198 if (button != MB_MENU_INITIALIZE)
3199 FadeOut(REDRAW_FIELD);
3201 DrawInfoScreen_CreditsScreen(screen_nr);
3203 if (button != MB_MENU_INITIALIZE)
3204 FadeIn(REDRAW_FIELD);
3208 PlayMenuSoundIfLoop();
3212 void DrawInfoScreen_Program()
3214 int ystart1 = mSY - SY + 100;
3215 int ystart2 = mSY - SY + 150;
3216 int ybottom = mSY - SY + SYSIZE - 20;
3219 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3221 FadeOut(REDRAW_FIELD);
3226 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3228 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3229 "This game is Freeware!");
3230 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3231 "If you like it, send e-mail to:");
3232 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3233 setup.internal.program_email);
3234 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3235 "More information and levels:");
3236 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3237 setup.internal.program_website);
3238 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3239 "If you have created new levels,");
3240 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
3241 "send them to me to include them!");
3242 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3245 DrawTextSCentered(ybottom, FONT_TEXT_4,
3246 "Press any key or button for info menu");
3248 FadeIn(REDRAW_FIELD);
3251 void HandleInfoScreen_Program(int button)
3253 if (button == MB_MENU_LEAVE)
3255 PlaySound(SND_MENU_ITEM_SELECTING);
3257 info_mode = INFO_MODE_MAIN;
3262 else if (button == MB_MENU_CHOICE)
3264 PlaySound(SND_MENU_ITEM_SELECTING);
3266 FadeMenuSoundsAndMusic();
3268 info_mode = INFO_MODE_MAIN;
3273 PlayMenuSoundIfLoop();
3277 void DrawInfoScreen_Version()
3279 int font_header = FONT_TEXT_3;
3280 int font_text = FONT_TEXT_2;
3281 int xstep = getFontWidth(font_text);
3282 int ystep = getFontHeight(font_text);
3283 int ystart1 = mSY - SY + 100;
3284 int ystart2 = mSY - SY + 150;
3285 int ybottom = mSY - SY + SYSIZE - 20;
3286 int xstart1 = mSX - SX + 2 * xstep;
3287 int xstart2 = mSX - SX + 18 * xstep;
3288 int xstart3 = mSX - SX + 28 * xstep;
3289 SDL_version sdl_version_compiled;
3290 const SDL_version *sdl_version_linked;
3291 int driver_name_len = 10;
3292 #if defined(TARGET_SDL2)
3293 SDL_version sdl_version_linked_ext;
3294 const char *driver_name = NULL;
3296 char driver_name[driver_name_len];
3299 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3301 FadeOut(REDRAW_FIELD);
3306 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3308 DrawTextF(xstart1, ystart2, font_header, "Name");
3309 DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
3312 DrawTextF(xstart1, ystart2, font_header, "Version");
3313 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
3316 DrawTextF(xstart1, ystart2, font_header, "Platform");
3317 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3320 DrawTextF(xstart1, ystart2, font_header, "Target");
3321 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3324 DrawTextF(xstart1, ystart2, font_header, "Source date");
3325 DrawTextF(xstart2, ystart2, font_text, getSourceDateString());
3327 ystart2 += 3 * ystep;
3328 DrawTextF(xstart1, ystart2, font_header, "Library");
3329 DrawTextF(xstart2, ystart2, font_header, "compiled");
3330 DrawTextF(xstart3, ystart2, font_header, "linked");
3332 SDL_VERSION(&sdl_version_compiled);
3333 #if defined(TARGET_SDL2)
3334 SDL_GetVersion(&sdl_version_linked_ext);
3335 sdl_version_linked = &sdl_version_linked_ext;
3337 sdl_version_linked = SDL_Linked_Version();
3340 ystart2 += 2 * ystep;
3341 DrawTextF(xstart1, ystart2, font_text, "SDL");
3342 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3343 sdl_version_compiled.major,
3344 sdl_version_compiled.minor,
3345 sdl_version_compiled.patch);
3346 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3347 sdl_version_linked->major,
3348 sdl_version_linked->minor,
3349 sdl_version_linked->patch);
3351 SDL_IMAGE_VERSION(&sdl_version_compiled);
3352 sdl_version_linked = IMG_Linked_Version();
3355 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3356 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3357 sdl_version_compiled.major,
3358 sdl_version_compiled.minor,
3359 sdl_version_compiled.patch);
3360 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3361 sdl_version_linked->major,
3362 sdl_version_linked->minor,
3363 sdl_version_linked->patch);
3365 SDL_MIXER_VERSION(&sdl_version_compiled);
3366 sdl_version_linked = Mix_Linked_Version();
3369 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3370 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3371 sdl_version_compiled.major,
3372 sdl_version_compiled.minor,
3373 sdl_version_compiled.patch);
3374 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3375 sdl_version_linked->major,
3376 sdl_version_linked->minor,
3377 sdl_version_linked->patch);
3379 SDL_NET_VERSION(&sdl_version_compiled);
3380 sdl_version_linked = SDLNet_Linked_Version();
3383 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3384 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3385 sdl_version_compiled.major,
3386 sdl_version_compiled.minor,
3387 sdl_version_compiled.patch);
3388 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3389 sdl_version_linked->major,
3390 sdl_version_linked->minor,
3391 sdl_version_linked->patch);
3393 ystart2 += 3 * ystep;
3394 DrawTextF(xstart1, ystart2, font_header, "Driver");
3395 DrawTextF(xstart2, ystart2, font_header, "Requested");
3396 DrawTextF(xstart3, ystart2, font_header, "Used");
3398 #if defined(TARGET_SDL2)
3399 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3401 SDL_VideoDriverName(driver_name, driver_name_len);
3404 ystart2 += 2 * ystep;
3405 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3406 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3407 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3409 #if defined(TARGET_SDL2)
3410 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3412 SDL_AudioDriverName(driver_name, driver_name_len);
3416 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3417 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3418 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3420 DrawTextSCentered(ybottom, FONT_TEXT_4,
3421 "Press any key or button for info menu");
3423 FadeIn(REDRAW_FIELD);
3426 void HandleInfoScreen_Version(int button)
3428 if (button == MB_MENU_LEAVE)
3430 PlaySound(SND_MENU_ITEM_SELECTING);
3432 info_mode = INFO_MODE_MAIN;
3437 else if (button == MB_MENU_CHOICE)
3439 PlaySound(SND_MENU_ITEM_SELECTING);
3441 FadeMenuSoundsAndMusic();
3443 info_mode = INFO_MODE_MAIN;
3448 PlayMenuSoundIfLoop();
3452 void DrawInfoScreen_LevelSet()
3454 struct TitleMessageInfo *tmi = &readme;
3455 char *filename = getLevelSetInfoFilename();
3456 char *title = "Level Set Information:";
3457 int ystart1 = mSY - SY + 100;
3458 int ybottom = mSY - SY + SYSIZE - 20;
3460 if (filename == NULL)
3462 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3467 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3469 FadeOut(REDRAW_FIELD);
3474 DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3476 /* if x position set to "-1", automatically determine by playfield width */
3478 tmi->x = SXSIZE / 2;
3480 /* if y position set to "-1", use static default value */
3484 /* if width set to "-1", automatically determine by playfield width */
3485 if (tmi->width == -1)
3486 tmi->width = SXSIZE - 2 * TILEX;
3488 /* if height set to "-1", automatically determine by playfield height */
3489 if (tmi->height == -1)
3490 tmi->height = SYSIZE - 20 - tmi->y - 10;
3492 /* if chars set to "-1", automatically determine by text and font width */
3493 if (tmi->chars == -1)
3494 tmi->chars = tmi->width / getFontWidth(tmi->font);
3496 tmi->width = tmi->chars * getFontWidth(tmi->font);
3498 /* if lines set to "-1", automatically determine by text and font height */
3499 if (tmi->lines == -1)
3500 tmi->lines = tmi->height / getFontHeight(tmi->font);
3502 tmi->height = tmi->lines * getFontHeight(tmi->font);
3504 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3505 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3506 tmi->autowrap, tmi->centered, tmi->parse_comments);
3508 DrawTextSCentered(ybottom, FONT_TEXT_4,
3509 "Press any key or button for info menu");
3511 FadeIn(REDRAW_FIELD);
3514 void HandleInfoScreen_LevelSet(int button)
3516 if (button == MB_MENU_LEAVE)
3518 PlaySound(SND_MENU_ITEM_SELECTING);
3520 info_mode = INFO_MODE_MAIN;
3525 else if (button == MB_MENU_CHOICE)
3527 PlaySound(SND_MENU_ITEM_SELECTING);
3529 FadeMenuSoundsAndMusic();
3531 info_mode = INFO_MODE_MAIN;
3536 PlayMenuSoundIfLoop();
3540 static void DrawInfoScreen()
3542 if (info_mode == INFO_MODE_TITLE)
3543 DrawInfoScreen_TitleScreen();
3544 else if (info_mode == INFO_MODE_ELEMENTS)
3545 DrawInfoScreen_Elements();
3546 else if (info_mode == INFO_MODE_MUSIC)
3547 DrawInfoScreen_Music();
3548 else if (info_mode == INFO_MODE_CREDITS)
3549 DrawInfoScreen_Credits();
3550 else if (info_mode == INFO_MODE_PROGRAM)
3551 DrawInfoScreen_Program();
3552 else if (info_mode == INFO_MODE_VERSION)
3553 DrawInfoScreen_Version();
3554 else if (info_mode == INFO_MODE_LEVELSET)
3555 DrawInfoScreen_LevelSet();
3557 DrawInfoScreen_Main();
3559 if (info_mode != INFO_MODE_MAIN &&
3560 info_mode != INFO_MODE_TITLE &&
3561 info_mode != INFO_MODE_MUSIC)
3562 PlayMenuSoundsAndMusic();
3565 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3567 if (info_mode == INFO_MODE_TITLE)
3568 HandleInfoScreen_TitleScreen(button);
3569 else if (info_mode == INFO_MODE_ELEMENTS)
3570 HandleInfoScreen_Elements(button);
3571 else if (info_mode == INFO_MODE_MUSIC)
3572 HandleInfoScreen_Music(button);
3573 else if (info_mode == INFO_MODE_CREDITS)
3574 HandleInfoScreen_Credits(button);
3575 else if (info_mode == INFO_MODE_PROGRAM)
3576 HandleInfoScreen_Program(button);
3577 else if (info_mode == INFO_MODE_VERSION)
3578 HandleInfoScreen_Version(button);
3579 else if (info_mode == INFO_MODE_LEVELSET)
3580 HandleInfoScreen_LevelSet(button);
3582 HandleInfoScreen_Main(mx, my, dx, dy, button);
3586 /* ========================================================================= */
3587 /* type name functions */
3588 /* ========================================================================= */
3590 void HandleTypeName(int newxpos, Key key)
3592 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3593 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3594 struct TextPosInfo *pos = mci->pos_input;
3595 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3596 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3597 static int xpos = 0;
3598 int font_nr = pos->font;
3599 int font_active_nr = FONT_ACTIVE(font_nr);
3600 int font_width = getFontWidth(font_active_nr);
3601 char key_char = getValidConfigValueChar(getCharFromKey(key));
3602 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3603 boolean is_active = TRUE;
3605 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3609 strcpy(last_player_name, setup.player_name);
3613 StartTextInput(startx, starty, pos->width, pos->height);
3615 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3617 setup.player_name[xpos] = key_char;
3618 setup.player_name[xpos + 1] = 0;
3622 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3626 setup.player_name[xpos] = 0;
3628 else if (key == KSYM_Return && xpos > 0)
3634 SetGameStatus(GAME_MODE_MAIN);
3636 else if (key == KSYM_Escape)
3638 strcpy(setup.player_name, last_player_name);
3642 SetGameStatus(GAME_MODE_MAIN);
3647 pos->width = (strlen(setup.player_name) + 1) * font_width;
3648 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3650 DrawText(startx, starty, setup.player_name, font_active_nr);
3651 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3655 pos->width = strlen(setup.player_name) * font_width;
3656 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3658 DrawText(startx, starty, setup.player_name, font_nr);
3665 /* ========================================================================= */
3666 /* tree menu functions */
3667 /* ========================================================================= */
3669 static void DrawChooseTree(TreeInfo **ti_ptr)
3671 int fade_mask = REDRAW_FIELD;
3673 if (CheckIfGlobalBorderHasChanged())
3674 fade_mask = REDRAW_ALL;
3676 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3678 SetGameStatus(GAME_MODE_MAIN);
3687 FreeScreenGadgets();
3688 CreateScreenGadgets();
3692 /* needed if different viewport properties defined for choosing level (set) */
3693 ChangeViewportPropertiesIfNeeded();
3695 if (game_status == GAME_MODE_LEVELNR)
3696 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
3697 else if (game_status == GAME_MODE_LEVELS)
3698 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3702 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
3704 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3705 MapScreenTreeGadgets(*ti_ptr);
3707 DrawMaskedBorder(fade_mask);
3712 static void drawChooseTreeList(int first_entry, int num_page_entries,
3716 char *title_string = NULL;
3717 int yoffset_sets = MENU_TITLE1_YPOS;
3718 int yoffset_setup = 16;
3719 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3720 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3722 title_string = ti->infotext;
3724 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3726 clearMenuListArea();
3728 for (i = 0; i < num_page_entries; i++)
3730 TreeInfo *node, *node_first;
3731 int entry_pos = first_entry + i;
3732 int xpos = MENU_SCREEN_START_XPOS;
3733 int ypos = MENU_SCREEN_START_YPOS + i;
3734 int startx = mSX + xpos * 32;
3735 int starty = mSY + ypos * 32;
3736 int font_nr = FONT_TEXT_1;
3737 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3738 int startx_text = startx + font_xoffset;
3739 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3740 int text_size = startx_scrollbar - startx_text;
3741 int max_buffer_len = text_size / getFontWidth(font_nr);
3742 char buffer[max_buffer_len + 1];
3744 node_first = getTreeInfoFirstGroupEntry(ti);
3745 node = getTreeInfoFromPos(node_first, entry_pos);
3747 strncpy(buffer, node->name, max_buffer_len);
3748 buffer[max_buffer_len] = '\0';
3750 DrawText(startx, starty, buffer, font_nr + node->color);
3752 if (node->parent_link)
3753 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3754 else if (node->level_group)
3755 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3757 initCursor(i, IMG_MENU_BUTTON);
3760 redraw_mask |= REDRAW_FIELD;
3763 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3765 TreeInfo *node, *node_first;
3766 int x, last_redraw_mask = redraw_mask;
3767 int ypos = MENU_TITLE2_YPOS;
3768 int font_nr = FONT_TITLE_2;
3770 if (ti->type == TREE_TYPE_LEVEL_NR)
3771 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3773 if (ti->type != TREE_TYPE_LEVEL_DIR)
3776 node_first = getTreeInfoFirstGroupEntry(ti);
3777 node = getTreeInfoFromPos(node_first, entry_pos);
3779 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3781 if (node->parent_link)
3782 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3783 node->node_parent->name);
3784 else if (node->level_group)
3785 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3787 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3788 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3789 node->levels, (node->levels > 1 ? "levels" : "level"),
3792 /* let BackToFront() redraw only what is needed */
3793 redraw_mask = last_redraw_mask;
3794 for (x = 0; x < SCR_FIELDX; x++)
3795 MarkTileDirty(x, 1);
3798 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3801 TreeInfo *ti = *ti_ptr;
3803 int y = ti->cl_cursor;
3804 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3805 int num_entries = numTreeInfoInGroup(ti);
3806 int num_page_entries;
3807 boolean position_set_by_scrollbar = (dx == 999);
3809 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3810 num_page_entries = num_entries;
3812 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3814 if (button == MB_MENU_INITIALIZE)
3816 int num_entries = numTreeInfoInGroup(ti);
3817 int entry_pos = posTreeInfo(ti);
3819 if (ti->cl_first == -1)
3821 /* only on initialization */
3822 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3823 ti->cl_cursor = entry_pos - ti->cl_first;
3825 else if (ti->cl_cursor >= num_page_entries ||
3826 (num_entries > num_page_entries &&
3827 num_entries - ti->cl_first < num_page_entries))
3829 /* only after change of list size (by custom graphic configuration) */
3830 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3831 ti->cl_cursor = entry_pos - ti->cl_first;
3834 if (position_set_by_scrollbar)
3837 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3840 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3841 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3842 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3846 else if (button == MB_MENU_LEAVE)
3850 PlaySound(SND_MENU_ITEM_SELECTING);
3852 if (ti->node_parent)
3854 *ti_ptr = ti->node_parent;
3855 DrawChooseTree(ti_ptr);
3857 else if (game_status == GAME_MODE_SETUP)
3859 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3860 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3861 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3863 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3864 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
3865 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
3866 execSetupGraphics();
3867 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3868 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3869 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3871 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3872 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3873 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3880 if (game_status == GAME_MODE_LEVELNR)
3882 int new_level_nr = atoi(level_number_current->identifier);
3884 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3887 SetGameStatus(GAME_MODE_MAIN);
3895 if (mx || my) /* mouse input */
3897 x = (mx - mSX) / 32;
3898 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3900 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3902 /* move cursor instead of scrolling when already at start/end of list */
3903 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3905 else if (dy == +1 * SCROLL_LINE &&
3906 ti->cl_first + num_page_entries == num_entries)
3909 /* handle scrolling screen one line or page */
3910 if (ti->cl_cursor + dy < 0 ||
3911 ti->cl_cursor + dy > num_page_entries - 1)
3913 boolean redraw = FALSE;
3915 if (ABS(dy) == SCROLL_PAGE)
3916 step = num_page_entries - 1;
3918 if (dy < 0 && ti->cl_first > 0)
3920 /* scroll page/line up */
3922 ti->cl_first -= step;
3923 if (ti->cl_first < 0)
3928 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3930 /* scroll page/line down */
3932 ti->cl_first += step;
3933 if (ti->cl_first + num_page_entries > num_entries)
3934 ti->cl_first = MAX(0, num_entries - num_page_entries);
3941 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3942 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3943 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3945 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3952 /* handle moving cursor one line */
3953 y = ti->cl_cursor + dy;
3958 TreeInfo *node_first, *node_cursor;
3959 int entry_pos = ti->cl_first + y;
3961 node_first = getTreeInfoFirstGroupEntry(ti);
3962 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3964 if (node_cursor->node_group)
3968 PlaySound(SND_MENU_ITEM_SELECTING);
3970 node_cursor->cl_first = ti->cl_first;
3971 node_cursor->cl_cursor = ti->cl_cursor;
3972 *ti_ptr = node_cursor->node_group;
3973 DrawChooseTree(ti_ptr);
3978 else if (dx == -1 && ti->node_parent)
3982 PlaySound(SND_MENU_ITEM_SELECTING);
3984 *ti_ptr = ti->node_parent;
3985 DrawChooseTree(ti_ptr);
3990 if (!anyScrollbarGadgetActive() &&
3991 IN_VIS_MENU(x, y) &&
3992 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3993 y >= 0 && y < num_page_entries)
3997 if (y != ti->cl_cursor)
3999 PlaySound(SND_MENU_ITEM_ACTIVATING);
4001 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4002 drawChooseTreeCursor(y, TRUE);
4003 drawChooseTreeInfo(ti->cl_first + y, ti);
4009 if (game_status == GAME_MODE_SETUP)
4011 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4012 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4013 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4015 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4016 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4017 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4018 execSetupGraphics();
4019 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4020 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4021 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4023 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4024 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4025 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4034 TreeInfo *node_first, *node_cursor;
4035 int entry_pos = ti->cl_first + y;
4037 PlaySound(SND_MENU_ITEM_SELECTING);
4039 node_first = getTreeInfoFirstGroupEntry(ti);
4040 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4042 if (node_cursor->node_group)
4046 node_cursor->cl_first = ti->cl_first;
4047 node_cursor->cl_cursor = ti->cl_cursor;
4048 *ti_ptr = node_cursor->node_group;
4049 DrawChooseTree(ti_ptr);
4051 else if (node_cursor->parent_link)
4055 *ti_ptr = node_cursor->node_parent;
4056 DrawChooseTree(ti_ptr);
4062 node_cursor->cl_first = ti->cl_first;
4063 node_cursor->cl_cursor = ti->cl_cursor;
4064 *ti_ptr = node_cursor;
4066 if (ti->type == TREE_TYPE_LEVEL_DIR)
4068 LoadLevelSetup_SeriesInfo();
4070 SaveLevelSetup_LastSeries();
4071 SaveLevelSetup_SeriesInfo();
4075 if (game_status == GAME_MODE_SETUP)
4077 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4078 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4079 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4081 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4082 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4083 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4084 execSetupGraphics();
4085 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4086 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4087 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4089 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4090 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4091 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4098 if (game_status == GAME_MODE_LEVELNR)
4100 int new_level_nr = atoi(level_number_current->identifier);
4102 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4105 SetGameStatus(GAME_MODE_MAIN);
4114 void DrawChooseLevelSet()
4116 FadeMenuSoundsAndMusic();
4118 DrawChooseTree(&leveldir_current);
4120 PlayMenuSoundsAndMusic();
4123 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4125 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4128 void DrawChooseLevelNr()
4132 FadeMenuSoundsAndMusic();
4134 if (level_number != NULL)
4136 freeTreeInfo(level_number);
4138 level_number = NULL;
4141 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4143 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4144 char identifier[32], name[32];
4147 /* temporarily load level info to get level name */
4148 LoadLevelInfoOnly(i);
4150 ti->node_top = &level_number;
4151 ti->sort_priority = 10000 + value;
4152 ti->color = (level.no_level_file ? FC_BLUE :
4153 LevelStats_getSolved(i) ? FC_GREEN :
4154 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4156 snprintf(identifier, sizeof(identifier), "%d", value);
4157 snprintf(name, sizeof(name), "%03d: %s", value,
4158 (level.no_level_file ? "(no file)" : level.name));
4160 setString(&ti->identifier, identifier);
4161 setString(&ti->name, name);
4162 setString(&ti->name_sorting, name);
4164 pushTreeInfo(&level_number, ti);
4167 /* sort level number values to start with lowest level number */
4168 sortTreeInfo(&level_number);
4170 /* set current level number to current level number */
4171 level_number_current =
4172 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4174 /* if that also fails, set current level number to first available level */
4175 if (level_number_current == NULL)
4176 level_number_current = level_number;
4178 DrawChooseTree(&level_number_current);
4180 PlayMenuSoundsAndMusic();
4183 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4185 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4188 void DrawHallOfFame(int highlight_position)
4190 int fade_mask = REDRAW_FIELD;
4192 if (CheckIfGlobalBorderHasChanged())
4193 fade_mask = REDRAW_ALL;
4196 FadeMenuSoundsAndMusic();
4198 /* (this is needed when called from GameEnd() after winning a game) */
4199 KeyboardAutoRepeatOn();
4201 /* (this is needed when called from GameEnd() after winning a game) */
4202 SetDrawDeactivationMask(REDRAW_NONE);
4203 SetDrawBackgroundMask(REDRAW_FIELD);
4205 if (highlight_position < 0)
4206 LoadScore(level_nr);
4208 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4210 FadeSetEnterScreen();
4214 /* needed if different viewport properties defined for scores */
4215 ChangeViewportPropertiesIfNeeded();
4217 PlayMenuSoundsAndMusic();
4219 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4221 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4223 DrawMaskedBorder(fade_mask);
4228 static void drawHallOfFameList(int first_entry, int highlight_position)
4232 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4235 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4236 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4237 "HighScores of Level %d", level_nr);
4239 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4241 int entry = first_entry + i;
4242 boolean active = (entry == highlight_position);
4243 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4244 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4245 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4246 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4247 int dxoff = getFontDrawOffsetX(font_nr1);
4248 int dx1 = 3 * getFontWidth(font_nr1);
4249 int dx2 = dx1 + getFontWidth(font_nr1);
4250 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4251 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4252 int sy = mSY + 64 + i * 32;
4254 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4255 DrawText(mSX + dx1, sy, ".", font_nr1);
4257 for (j = 0; j < num_dots; j++)
4258 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4260 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4261 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4263 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4266 redraw_mask |= REDRAW_FIELD;
4269 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4271 static int first_entry = 0;
4272 static int highlight_position = 0;
4273 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4275 if (button == MB_MENU_INITIALIZE)
4278 highlight_position = mx;
4279 drawHallOfFameList(first_entry, highlight_position);
4284 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4285 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4289 if (first_entry > 0)
4291 first_entry -= step;
4292 if (first_entry < 0)
4295 drawHallOfFameList(first_entry, highlight_position);
4300 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4302 first_entry += step;
4303 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4304 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4306 drawHallOfFameList(first_entry, highlight_position);
4309 else if (button == MB_MENU_LEAVE)
4311 PlaySound(SND_MENU_ITEM_SELECTING);
4313 FadeSound(SND_BACKGROUND_SCORES);
4315 SetGameStatus(GAME_MODE_MAIN);
4319 else if (button == MB_MENU_CHOICE)
4321 PlaySound(SND_MENU_ITEM_SELECTING);
4323 FadeSound(SND_BACKGROUND_SCORES);
4325 SetGameStatus(GAME_MODE_MAIN);
4330 if (game_status == GAME_MODE_SCORES)
4331 PlayMenuSoundIfLoop();
4335 /* ========================================================================= */
4336 /* setup screen functions */
4337 /* ========================================================================= */
4339 static struct TokenInfo *setup_info;
4340 static int num_setup_info; /* number of setup entries shown on screen */
4341 static int max_setup_info; /* total number of setup entries in list */
4343 static char *window_size_text;
4344 static char *scaling_type_text;
4345 static char *rendering_mode_text;
4346 static char *scroll_delay_text;
4347 static char *snapshot_mode_text;
4348 static char *game_speed_text;
4349 static char *graphics_set_name;
4350 static char *sounds_set_name;
4351 static char *music_set_name;
4352 static char *volume_simple_text;
4353 static char *volume_loops_text;
4354 static char *volume_music_text;
4355 static char *touch_controls_text;
4356 static char *move_distance_text;
4357 static char *drop_distance_text;
4359 static void execSetupMain()
4361 setup_mode = SETUP_MODE_MAIN;
4366 static void execSetupGame_setGameSpeeds()
4368 if (game_speeds == NULL)
4372 for (i = 0; game_speeds_list[i].value != -1; i++)
4374 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4375 char identifier[32], name[32];
4376 int value = game_speeds_list[i].value;
4377 char *text = game_speeds_list[i].text;
4379 ti->node_top = &game_speeds;
4380 ti->sort_priority = 10000 - value;
4382 sprintf(identifier, "%d", value);
4383 sprintf(name, "%s", text);
4385 setString(&ti->identifier, identifier);
4386 setString(&ti->name, name);
4387 setString(&ti->name_sorting, name);
4388 setString(&ti->infotext, "Game Speed");
4390 pushTreeInfo(&game_speeds, ti);
4393 /* sort game speed values to start with slowest game speed */
4394 sortTreeInfo(&game_speeds);
4396 /* set current game speed to configured game speed value */
4397 game_speed_current =
4398 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4400 /* if that fails, set current game speed to reliable default value */
4401 if (game_speed_current == NULL)
4402 game_speed_current =
4403 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4405 /* if that also fails, set current game speed to first available speed */
4406 if (game_speed_current == NULL)
4407 game_speed_current = game_speeds;
4410 setup.game_frame_delay = atoi(game_speed_current->identifier);
4412 /* needed for displaying game speed text instead of identifier */
4413 game_speed_text = game_speed_current->name;
4416 static void execSetupGame_setScrollDelays()
4418 if (scroll_delays == NULL)
4422 for (i = 0; scroll_delays_list[i].value != -1; i++)
4424 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4425 char identifier[32], name[32];
4426 int value = scroll_delays_list[i].value;
4427 char *text = scroll_delays_list[i].text;
4429 ti->node_top = &scroll_delays;
4430 ti->sort_priority = value;
4432 sprintf(identifier, "%d", value);
4433 sprintf(name, "%s", text);
4435 setString(&ti->identifier, identifier);
4436 setString(&ti->name, name);
4437 setString(&ti->name_sorting, name);
4438 setString(&ti->infotext, "Scroll Delay");
4440 pushTreeInfo(&scroll_delays, ti);
4443 /* sort scroll delay values to start with lowest scroll delay value */
4444 sortTreeInfo(&scroll_delays);
4446 /* set current scroll delay value to configured scroll delay value */
4447 scroll_delay_current =
4448 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4450 /* if that fails, set current scroll delay to reliable default value */
4451 if (scroll_delay_current == NULL)
4452 scroll_delay_current =
4453 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4455 /* if that also fails, set current scroll delay to first available value */
4456 if (scroll_delay_current == NULL)
4457 scroll_delay_current = scroll_delays;
4460 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4462 /* needed for displaying scroll delay text instead of identifier */
4463 scroll_delay_text = scroll_delay_current->name;
4466 static void execSetupGame_setSnapshotModes()
4468 if (snapshot_modes == NULL)
4472 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4474 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4475 char identifier[32], name[32];
4476 char *value = snapshot_modes_list[i].value;
4477 char *text = snapshot_modes_list[i].text;
4479 ti->node_top = &snapshot_modes;
4480 ti->sort_priority = i;
4482 sprintf(identifier, "%s", value);
4483 sprintf(name, "%s", text);
4485 setString(&ti->identifier, identifier);
4486 setString(&ti->name, name);
4487 setString(&ti->name_sorting, name);
4488 setString(&ti->infotext, "Snapshot Mode");
4490 pushTreeInfo(&snapshot_modes, ti);
4493 /* sort snapshot mode values to start with lowest snapshot mode value */
4494 sortTreeInfo(&snapshot_modes);
4496 /* set current snapshot mode value to configured snapshot mode value */
4497 snapshot_mode_current =
4498 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4500 /* if that fails, set current snapshot mode to reliable default value */
4501 if (snapshot_mode_current == NULL)
4502 snapshot_mode_current =
4503 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4505 /* if that also fails, set current snapshot mode to first available value */
4506 if (snapshot_mode_current == NULL)
4507 snapshot_mode_current = snapshot_modes;
4510 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4512 /* needed for displaying snapshot mode text instead of identifier */
4513 snapshot_mode_text = snapshot_mode_current->name;
4516 static void execSetupGame()
4518 execSetupGame_setGameSpeeds();
4519 execSetupGame_setScrollDelays();
4520 execSetupGame_setSnapshotModes();
4522 setup_mode = SETUP_MODE_GAME;
4527 static void execSetupChooseGameSpeed()
4529 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4534 static void execSetupChooseScrollDelay()
4536 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4541 static void execSetupChooseSnapshotMode()
4543 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4548 static void execSetupEditor()
4550 setup_mode = SETUP_MODE_EDITOR;
4555 static void execSetupGraphics_setWindowSizes(boolean update_list)
4557 if (window_sizes != NULL && update_list)
4559 freeTreeInfo(window_sizes);
4561 window_sizes = NULL;
4564 if (window_sizes == NULL)
4566 boolean current_window_size_found = FALSE;
4569 for (i = 0; window_sizes_list[i].value != -1; i++)
4571 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4572 char identifier[32], name[32];
4573 int value = window_sizes_list[i].value;
4574 char *text = window_sizes_list[i].text;
4576 ti->node_top = &window_sizes;
4577 ti->sort_priority = value;
4579 sprintf(identifier, "%d", value);
4580 sprintf(name, "%s", text);
4582 setString(&ti->identifier, identifier);
4583 setString(&ti->name, name);
4584 setString(&ti->name_sorting, name);
4585 setString(&ti->infotext, "Window Scaling");
4587 pushTreeInfo(&window_sizes, ti);
4589 if (value == setup.window_scaling_percent)
4590 current_window_size_found = TRUE;
4593 if (!current_window_size_found)
4595 // add entry for non-preset window scaling value
4597 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4598 char identifier[32], name[32];
4599 int value = setup.window_scaling_percent;
4601 ti->node_top = &window_sizes;
4602 ti->sort_priority = value;
4604 sprintf(identifier, "%d", value);
4605 sprintf(name, "%d %% (Current)", value);
4607 setString(&ti->identifier, identifier);
4608 setString(&ti->name, name);
4609 setString(&ti->name_sorting, name);
4610 setString(&ti->infotext, "Window Scaling");
4612 pushTreeInfo(&window_sizes, ti);
4615 /* sort window size values to start with lowest window size value */
4616 sortTreeInfo(&window_sizes);
4618 /* set current window size value to configured window size value */
4619 window_size_current =
4620 getTreeInfoFromIdentifier(window_sizes,
4621 i_to_a(setup.window_scaling_percent));
4623 /* if that fails, set current window size to reliable default value */
4624 if (window_size_current == NULL)
4625 window_size_current =
4626 getTreeInfoFromIdentifier(window_sizes,
4627 i_to_a(STD_WINDOW_SCALING_PERCENT));
4629 /* if that also fails, set current window size to first available value */
4630 if (window_size_current == NULL)
4631 window_size_current = window_sizes;
4634 setup.window_scaling_percent = atoi(window_size_current->identifier);
4636 /* needed for displaying window size text instead of identifier */
4637 window_size_text = window_size_current->name;
4640 static void execSetupGraphics_setScalingTypes()
4642 if (scaling_types == NULL)
4646 for (i = 0; scaling_types_list[i].value != NULL; i++)
4648 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4649 char identifier[32], name[32];
4650 char *value = scaling_types_list[i].value;
4651 char *text = scaling_types_list[i].text;
4653 ti->node_top = &scaling_types;
4654 ti->sort_priority = i;
4656 sprintf(identifier, "%s", value);
4657 sprintf(name, "%s", text);
4659 setString(&ti->identifier, identifier);
4660 setString(&ti->name, name);
4661 setString(&ti->name_sorting, name);
4662 setString(&ti->infotext, "Anti-Aliasing");
4664 pushTreeInfo(&scaling_types, ti);
4667 /* sort scaling type values to start with lowest scaling type value */
4668 sortTreeInfo(&scaling_types);
4670 /* set current scaling type value to configured scaling type value */
4671 scaling_type_current =
4672 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4674 /* if that fails, set current scaling type to reliable default value */
4675 if (scaling_type_current == NULL)
4676 scaling_type_current =
4677 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4679 /* if that also fails, set current scaling type to first available value */
4680 if (scaling_type_current == NULL)
4681 scaling_type_current = scaling_types;
4684 setup.window_scaling_quality = scaling_type_current->identifier;
4686 /* needed for displaying scaling type text instead of identifier */
4687 scaling_type_text = scaling_type_current->name;
4690 static void execSetupGraphics_setRenderingModes()
4692 if (rendering_modes == NULL)
4696 for (i = 0; rendering_modes_list[i].value != NULL; i++)
4698 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4699 char identifier[32], name[32];
4700 char *value = rendering_modes_list[i].value;
4701 char *text = rendering_modes_list[i].text;
4703 ti->node_top = &rendering_modes;
4704 ti->sort_priority = i;
4706 sprintf(identifier, "%s", value);
4707 sprintf(name, "%s", text);
4709 setString(&ti->identifier, identifier);
4710 setString(&ti->name, name);
4711 setString(&ti->name_sorting, name);
4712 setString(&ti->infotext, "Special Rendering");
4714 pushTreeInfo(&rendering_modes, ti);
4717 /* sort rendering mode values to start with lowest rendering mode value */
4718 sortTreeInfo(&rendering_modes);
4720 /* set current rendering mode value to configured rendering mode value */
4721 rendering_mode_current =
4722 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
4724 /* if that fails, set current rendering mode to reliable default value */
4725 if (rendering_mode_current == NULL)
4726 rendering_mode_current =
4727 getTreeInfoFromIdentifier(rendering_modes,
4728 STR_SPECIAL_RENDERING_DEFAULT);
4730 /* if that also fails, set current rendering mode to first available one */
4731 if (rendering_mode_current == NULL)
4732 rendering_mode_current = rendering_modes;
4735 setup.screen_rendering_mode = rendering_mode_current->identifier;
4737 /* needed for displaying rendering mode text instead of identifier */
4738 rendering_mode_text = rendering_mode_current->name;
4741 static void execSetupGraphics()
4743 // update "setup.window_scaling_percent" from list selection
4744 // (in this case, window scaling was changed on setup screen)
4745 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4746 execSetupGraphics_setWindowSizes(FALSE);
4748 // update list selection from "setup.window_scaling_percent"
4749 // (window scaling may have changed by resizing the window)
4750 execSetupGraphics_setWindowSizes(TRUE);
4752 execSetupGraphics_setScalingTypes();
4753 execSetupGraphics_setRenderingModes();
4755 setup_mode = SETUP_MODE_GRAPHICS;
4759 #if defined(TARGET_SDL2)
4760 // window scaling may have changed at this point
4761 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4763 // window scaling quality may have changed at this point
4764 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4765 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4767 // screen rendering mode may have changed at this point
4768 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
4772 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
4773 static void execSetupChooseWindowSize()
4775 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4780 static void execSetupChooseScalingType()
4782 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4787 static void execSetupChooseRenderingMode()
4789 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
4795 static void execSetupChooseVolumeSimple()
4797 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4802 static void execSetupChooseVolumeLoops()
4804 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4809 static void execSetupChooseVolumeMusic()
4811 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4816 static void execSetupSound()
4818 if (volumes_simple == NULL)
4820 boolean current_volume_simple_found = FALSE;
4823 for (i = 0; volumes_list[i].value != -1; i++)
4825 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4826 char identifier[32], name[32];
4827 int value = volumes_list[i].value;
4828 char *text = volumes_list[i].text;
4830 ti->node_top = &volumes_simple;
4831 ti->sort_priority = value;
4833 sprintf(identifier, "%d", value);
4834 sprintf(name, "%s", text);
4836 setString(&ti->identifier, identifier);
4837 setString(&ti->name, name);
4838 setString(&ti->name_sorting, name);
4839 setString(&ti->infotext, "Sound Volume");
4841 pushTreeInfo(&volumes_simple, ti);
4843 if (value == setup.volume_simple)
4844 current_volume_simple_found = TRUE;
4847 if (!current_volume_simple_found)
4849 // add entry for non-preset volume value
4851 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4852 char identifier[32], name[32];
4853 int value = setup.volume_simple;
4855 ti->node_top = &volumes_simple;
4856 ti->sort_priority = value;
4858 sprintf(identifier, "%d", value);
4859 sprintf(name, "%d %% (Current)", value);
4861 setString(&ti->identifier, identifier);
4862 setString(&ti->name, name);
4863 setString(&ti->name_sorting, name);
4864 setString(&ti->infotext, "Sound Volume");
4866 pushTreeInfo(&volumes_simple, ti);
4869 /* sort volume values to start with lowest volume value */
4870 sortTreeInfo(&volumes_simple);
4872 /* set current volume value to configured volume value */
4873 volume_simple_current =
4874 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4876 /* if that fails, set current volume to reliable default value */
4877 if (volume_simple_current == NULL)
4878 volume_simple_current =
4879 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4881 /* if that also fails, set current volume to first available value */
4882 if (volume_simple_current == NULL)
4883 volume_simple_current = volumes_simple;
4886 if (volumes_loops == NULL)
4888 boolean current_volume_loops_found = FALSE;
4891 for (i = 0; volumes_list[i].value != -1; i++)
4893 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4894 char identifier[32], name[32];
4895 int value = volumes_list[i].value;
4896 char *text = volumes_list[i].text;
4898 ti->node_top = &volumes_loops;
4899 ti->sort_priority = value;
4901 sprintf(identifier, "%d", value);
4902 sprintf(name, "%s", text);
4904 setString(&ti->identifier, identifier);
4905 setString(&ti->name, name);
4906 setString(&ti->name_sorting, name);
4907 setString(&ti->infotext, "Loops Volume");
4909 pushTreeInfo(&volumes_loops, ti);
4911 if (value == setup.volume_loops)
4912 current_volume_loops_found = TRUE;
4915 if (!current_volume_loops_found)
4917 // add entry for non-preset volume value
4919 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4920 char identifier[32], name[32];
4921 int value = setup.volume_loops;
4923 ti->node_top = &volumes_loops;
4924 ti->sort_priority = value;
4926 sprintf(identifier, "%d", value);
4927 sprintf(name, "%d %% (Current)", value);
4929 setString(&ti->identifier, identifier);
4930 setString(&ti->name, name);
4931 setString(&ti->name_sorting, name);
4932 setString(&ti->infotext, "Loops Volume");
4934 pushTreeInfo(&volumes_loops, ti);
4937 /* sort volume values to start with lowest volume value */
4938 sortTreeInfo(&volumes_loops);
4940 /* set current volume value to configured volume value */
4941 volume_loops_current =
4942 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4944 /* if that fails, set current volume to reliable default value */
4945 if (volume_loops_current == NULL)
4946 volume_loops_current =
4947 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4949 /* if that also fails, set current volume to first available value */
4950 if (volume_loops_current == NULL)
4951 volume_loops_current = volumes_loops;
4954 if (volumes_music == NULL)
4956 boolean current_volume_music_found = FALSE;
4959 for (i = 0; volumes_list[i].value != -1; i++)
4961 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4962 char identifier[32], name[32];
4963 int value = volumes_list[i].value;
4964 char *text = volumes_list[i].text;
4966 ti->node_top = &volumes_music;
4967 ti->sort_priority = value;
4969 sprintf(identifier, "%d", value);
4970 sprintf(name, "%s", text);
4972 setString(&ti->identifier, identifier);
4973 setString(&ti->name, name);
4974 setString(&ti->name_sorting, name);
4975 setString(&ti->infotext, "Music Volume");
4977 pushTreeInfo(&volumes_music, ti);
4979 if (value == setup.volume_music)
4980 current_volume_music_found = TRUE;
4983 if (!current_volume_music_found)
4985 // add entry for non-preset volume value
4987 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4988 char identifier[32], name[32];
4989 int value = setup.volume_music;
4991 ti->node_top = &volumes_music;
4992 ti->sort_priority = value;
4994 sprintf(identifier, "%d", value);
4995 sprintf(name, "%d %% (Current)", value);
4997 setString(&ti->identifier, identifier);
4998 setString(&ti->name, name);
4999 setString(&ti->name_sorting, name);
5000 setString(&ti->infotext, "Music Volume");
5002 pushTreeInfo(&volumes_music, ti);
5005 /* sort volume values to start with lowest volume value */
5006 sortTreeInfo(&volumes_music);
5008 /* set current volume value to configured volume value */
5009 volume_music_current =
5010 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5012 /* if that fails, set current volume to reliable default value */
5013 if (volume_music_current == NULL)
5014 volume_music_current =
5015 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5017 /* if that also fails, set current volume to first available value */
5018 if (volume_music_current == NULL)
5019 volume_music_current = volumes_music;
5022 setup.volume_simple = atoi(volume_simple_current->identifier);
5023 setup.volume_loops = atoi(volume_loops_current->identifier);
5024 setup.volume_music = atoi(volume_music_current->identifier);
5026 /* needed for displaying volume text instead of identifier */
5027 volume_simple_text = volume_simple_current->name;
5028 volume_loops_text = volume_loops_current->name;
5029 volume_music_text = volume_music_current->name;
5031 setup_mode = SETUP_MODE_SOUND;
5036 static void execSetupChooseTouchControls()
5038 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5043 static void execSetupChooseMoveDistance()
5045 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5050 static void execSetupChooseDropDistance()
5052 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5057 static void execSetupTouch()
5059 if (touch_controls == NULL)
5063 for (i = 0; touch_controls_list[i].value != NULL; i++)
5065 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5066 char identifier[32], name[32];
5067 char *value = touch_controls_list[i].value;
5068 char *text = touch_controls_list[i].text;
5070 ti->node_top = &touch_controls;
5071 ti->sort_priority = i;
5073 sprintf(identifier, "%s", value);
5074 sprintf(name, "%s", text);
5076 setString(&ti->identifier, identifier);
5077 setString(&ti->name, name);
5078 setString(&ti->name_sorting, name);
5079 setString(&ti->infotext, "Control Type");
5081 pushTreeInfo(&touch_controls, ti);
5084 /* sort touch control values to start with lowest touch control value */
5085 sortTreeInfo(&touch_controls);
5087 /* set current touch control value to configured touch control value */
5088 touch_control_current =
5089 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5091 /* if that fails, set current touch control to reliable default value */
5092 if (touch_control_current == NULL)
5093 touch_control_current =
5094 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5096 /* if that also fails, set current touch control to first available value */
5097 if (touch_control_current == NULL)
5098 touch_control_current = touch_controls;
5101 if (move_distances == NULL)
5105 for (i = 0; distances_list[i].value != -1; i++)
5107 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5108 char identifier[32], name[32];
5109 int value = distances_list[i].value;
5110 char *text = distances_list[i].text;
5112 ti->node_top = &move_distances;
5113 ti->sort_priority = value;
5115 sprintf(identifier, "%d", value);
5116 sprintf(name, "%s", text);
5118 setString(&ti->identifier, identifier);
5119 setString(&ti->name, name);
5120 setString(&ti->name_sorting, name);
5121 setString(&ti->infotext, "Move Distance");
5123 pushTreeInfo(&move_distances, ti);
5126 /* sort distance values to start with lowest distance value */
5127 sortTreeInfo(&move_distances);
5129 /* set current distance value to configured distance value */
5130 move_distance_current =
5131 getTreeInfoFromIdentifier(move_distances,
5132 i_to_a(setup.touch.move_distance));
5134 /* if that fails, set current distance to reliable default value */
5135 if (move_distance_current == NULL)
5136 move_distance_current =
5137 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5139 /* if that also fails, set current distance to first available value */
5140 if (move_distance_current == NULL)
5141 move_distance_current = move_distances;
5144 if (drop_distances == NULL)
5148 for (i = 0; distances_list[i].value != -1; i++)
5150 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5151 char identifier[32], name[32];
5152 int value = distances_list[i].value;
5153 char *text = distances_list[i].text;
5155 ti->node_top = &drop_distances;
5156 ti->sort_priority = value;
5158 sprintf(identifier, "%d", value);
5159 sprintf(name, "%s", text);
5161 setString(&ti->identifier, identifier);
5162 setString(&ti->name, name);
5163 setString(&ti->name_sorting, name);
5164 setString(&ti->infotext, "Drop Distance");
5166 pushTreeInfo(&drop_distances, ti);
5169 /* sort distance values to start with lowest distance value */
5170 sortTreeInfo(&drop_distances);
5172 /* set current distance value to configured distance value */
5173 drop_distance_current =
5174 getTreeInfoFromIdentifier(drop_distances,
5175 i_to_a(setup.touch.drop_distance));
5177 /* if that fails, set current distance to reliable default value */
5178 if (drop_distance_current == NULL)
5179 drop_distance_current =
5180 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5182 /* if that also fails, set current distance to first available value */
5183 if (drop_distance_current == NULL)
5184 drop_distance_current = drop_distances;
5187 setup.touch.control_type = touch_control_current->identifier;
5188 setup.touch.move_distance = atoi(move_distance_current->identifier);
5189 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5191 /* needed for displaying volume text instead of identifier */
5192 touch_controls_text = touch_control_current->name;
5193 move_distance_text = move_distance_current->name;
5194 drop_distance_text = drop_distance_current->name;
5196 setup_mode = SETUP_MODE_TOUCH;
5201 static void execSetupArtwork()
5204 printf("::: '%s', '%s', '%s'\n",
5205 artwork.gfx_current->subdir,
5206 artwork.gfx_current->fullpath,
5207 artwork.gfx_current->basepath);
5210 setup.graphics_set = artwork.gfx_current->identifier;
5211 setup.sounds_set = artwork.snd_current->identifier;
5212 setup.music_set = artwork.mus_current->identifier;
5214 /* needed if last screen (setup choice) changed graphics, sounds or music */
5215 ReloadCustomArtwork(0);
5217 /* needed for displaying artwork name instead of artwork identifier */
5218 graphics_set_name = artwork.gfx_current->name;
5219 sounds_set_name = artwork.snd_current->name;
5220 music_set_name = artwork.mus_current->name;
5222 setup_mode = SETUP_MODE_ARTWORK;
5227 static void execSetupChooseGraphics()
5229 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5234 static void execSetupChooseSounds()
5236 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5241 static void execSetupChooseMusic()
5243 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5248 static void execSetupInput()
5250 setup_mode = SETUP_MODE_INPUT;
5255 static void execSetupShortcuts()
5257 setup_mode = SETUP_MODE_SHORTCUTS;
5262 static void execSetupShortcuts1()
5264 setup_mode = SETUP_MODE_SHORTCUTS_1;
5269 static void execSetupShortcuts2()
5271 setup_mode = SETUP_MODE_SHORTCUTS_2;
5276 static void execSetupShortcuts3()
5278 setup_mode = SETUP_MODE_SHORTCUTS_3;
5283 static void execSetupShortcuts4()
5285 setup_mode = SETUP_MODE_SHORTCUTS_4;
5290 static void execSetupShortcuts5()
5292 setup_mode = SETUP_MODE_SHORTCUTS_5;
5297 static void execExitSetup()
5299 SetGameStatus(GAME_MODE_MAIN);
5304 static void execSaveAndExitSetup()
5310 static struct TokenInfo setup_info_main[] =
5312 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
5313 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
5314 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
5315 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
5316 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
5317 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
5318 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5319 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
5320 { TYPE_EMPTY, NULL, "" },
5321 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
5322 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
5327 static struct TokenInfo setup_info_game[] =
5329 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5330 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5331 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5332 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5333 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5334 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
5335 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5336 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5337 { TYPE_STRING, &game_speed_text, "" },
5339 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5340 { TYPE_STRING, &scroll_delay_text, "" },
5342 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5343 { TYPE_STRING, &snapshot_mode_text, "" },
5344 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5345 { TYPE_EMPTY, NULL, "" },
5346 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5351 static struct TokenInfo setup_info_editor[] =
5354 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5355 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5356 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5357 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5358 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5359 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5360 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5361 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5362 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5363 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5365 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
5366 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5368 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5370 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5371 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5372 { TYPE_EMPTY, NULL, "" },
5374 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5375 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5376 { TYPE_EMPTY, NULL, "" },
5378 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5379 { TYPE_EMPTY, NULL, "" },
5380 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5385 static struct TokenInfo setup_info_graphics[] =
5387 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
5388 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5389 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5390 { TYPE_STRING, &window_size_text, "" },
5391 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5392 { TYPE_STRING, &scaling_type_text, "" },
5393 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
5394 { TYPE_STRING, &rendering_mode_text, "" },
5397 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5398 { TYPE_STRING, &scroll_delay_text, "" },
5400 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5401 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5402 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5403 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5404 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
5405 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5406 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5407 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5408 { TYPE_EMPTY, NULL, "" },
5409 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5414 static struct TokenInfo setup_info_sound[] =
5416 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5417 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5418 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5419 { TYPE_EMPTY, NULL, "" },
5420 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5421 { TYPE_STRING, &volume_simple_text, "" },
5422 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5423 { TYPE_STRING, &volume_loops_text, "" },
5424 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5425 { TYPE_STRING, &volume_music_text, "" },
5426 { TYPE_EMPTY, NULL, "" },
5427 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5432 static struct TokenInfo setup_info_artwork[] =
5434 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5435 { TYPE_STRING, &graphics_set_name, "" },
5436 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5437 { TYPE_STRING, &sounds_set_name, "" },
5438 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5439 { TYPE_STRING, &music_set_name, "" },
5440 { TYPE_EMPTY, NULL, "" },
5441 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5442 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5443 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5444 { TYPE_EMPTY, NULL, "" },
5445 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5450 static struct TokenInfo setup_info_input[] =
5452 { TYPE_SWITCH, NULL, "Player:" },
5453 { TYPE_SWITCH, NULL, "Device:" },
5454 { TYPE_SWITCH, NULL, "" },
5455 { TYPE_EMPTY, NULL, "" },
5456 { TYPE_EMPTY, NULL, "" },
5457 { TYPE_EMPTY, NULL, "" },
5458 { TYPE_EMPTY, NULL, "" },
5459 { TYPE_EMPTY, NULL, "" },
5460 { TYPE_EMPTY, NULL, "" },
5461 { TYPE_EMPTY, NULL, "" },
5462 { TYPE_EMPTY, NULL, "" },
5463 { TYPE_EMPTY, NULL, "" },
5464 { TYPE_EMPTY, NULL, "" },
5465 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5470 static struct TokenInfo setup_info_touch[] =
5472 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5473 { TYPE_STRING, &touch_controls_text, "" },
5474 { TYPE_EMPTY, NULL, "" },
5475 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5480 static struct TokenInfo setup_info_touch_wipe_gestures[] =
5482 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5483 { TYPE_STRING, &touch_controls_text, "" },
5484 { TYPE_EMPTY, NULL, "" },
5485 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
5486 { TYPE_STRING, &move_distance_text, "" },
5487 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
5488 { TYPE_STRING, &drop_distance_text, "" },
5489 { TYPE_EMPTY, NULL, "" },
5490 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5495 static struct TokenInfo setup_info_shortcuts[] =
5497 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5498 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5499 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5500 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5501 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5502 { TYPE_EMPTY, NULL, "" },
5503 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5508 static struct TokenInfo setup_info_shortcuts_1[] =
5510 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5511 { TYPE_KEY, &setup.shortcut.save_game, "" },
5512 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5513 { TYPE_KEY, &setup.shortcut.load_game, "" },
5514 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5515 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5516 { TYPE_EMPTY, NULL, "" },
5517 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5518 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5519 { TYPE_EMPTY, NULL, "" },
5520 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5525 static struct TokenInfo setup_info_shortcuts_2[] =
5527 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5528 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5529 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5530 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5531 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5532 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5533 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5534 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5535 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5536 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5537 { TYPE_EMPTY, NULL, "" },
5538 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5543 static struct TokenInfo setup_info_shortcuts_3[] =
5545 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5546 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5547 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5548 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5549 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5550 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5551 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5552 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5553 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5554 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5555 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5556 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5557 { TYPE_EMPTY, NULL, "" },
5558 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5563 static struct TokenInfo setup_info_shortcuts_4[] =
5565 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5566 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5567 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5568 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5569 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5570 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5571 { TYPE_EMPTY, NULL, "" },
5572 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5577 static struct TokenInfo setup_info_shortcuts_5[] =
5579 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5580 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5581 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5582 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5583 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5584 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5585 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5586 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5587 { TYPE_EMPTY, NULL, "" },
5588 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5593 static Key getSetupKey()
5595 Key key = KSYM_UNDEFINED;
5596 boolean got_key_event = FALSE;
5598 while (!got_key_event)
5600 if (PendingEvent()) /* got event */
5608 case EVENT_KEYPRESS:
5610 key = GetEventKey((KeyEvent *)&event, TRUE);
5612 /* press 'Escape' or 'Enter' to keep the existing key binding */
5613 if (key == KSYM_Escape || key == KSYM_Return)
5614 key = KSYM_UNDEFINED; /* keep old value */
5616 got_key_event = TRUE;
5620 case EVENT_KEYRELEASE:
5621 key_joystick_mapping = 0;
5625 HandleOtherEvents(&event);
5636 static int getSetupValueFont(int type, void *value)
5638 if (type & TYPE_GHOSTED)
5639 return FONT_OPTION_OFF;
5640 else if (type & TYPE_KEY)
5641 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5642 else if (type & TYPE_STRING)
5643 return FONT_VALUE_2;
5644 else if (type & TYPE_ECS_AGA)
5645 return FONT_VALUE_1;
5646 else if (type & TYPE_BOOLEAN_STYLE)
5647 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5648 else if (type & TYPE_YES_NO_AUTO)
5649 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5650 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5652 return FONT_VALUE_1;
5655 static int getSetupValueFontNarrow(int type, int font_nr)
5657 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
5658 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
5659 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
5663 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5665 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5666 struct TokenInfo *si = &setup_info[si_pos];
5667 boolean font_draw_xoffset_modified = FALSE;
5668 boolean scrollbar_needed = (num_setup_info < max_setup_info);
5669 int font_draw_xoffset_old = -1;
5670 int xoffset = (scrollbar_needed ? -1 : 0);
5671 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5672 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5673 int xpos = menu_screen_value_xpos;
5674 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5675 int startx = mSX + xpos * 32;
5676 int starty = mSY + ypos * 32;
5677 int font_nr, font_nr_default, font_width_default;
5678 int type = si->type;
5679 void *value = si->value;
5680 char *value_string = getSetupValue(type, value);
5683 if (value_string == NULL)
5686 if (type & TYPE_KEY)
5688 xpos = MENU_SCREEN_START_XPOS;
5690 if (type & TYPE_QUERY)
5691 value_string = "<press key>";
5693 else if (type & TYPE_STRING)
5695 int max_value_len = (SCR_FIELDX - 2) * 2;
5697 xpos = MENU_SCREEN_START_XPOS;
5699 if (strlen(value_string) > max_value_len)
5700 value_string[max_value_len] = '\0';
5702 else if (type & TYPE_YES_NO_AUTO)
5704 xpos = menu_screen_value_xpos - 1;
5707 startx = mSX + xpos * 32;
5708 starty = mSY + ypos * 32;
5709 font_nr_default = getSetupValueFont(type, value);
5710 font_width_default = getFontWidth(font_nr_default);
5712 font_nr = font_nr_default;
5714 // special check if right-side setup values moved left due to scrollbar
5715 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
5717 int max_menu_text_length = 26; // maximum text length for classic menu
5718 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5719 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5720 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5721 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5722 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
5724 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
5727 startx = mSX + xpos * 32;
5729 font_nr = getSetupValueFontNarrow(type, font_nr);
5733 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5734 if (setup_mode != SETUP_MODE_INPUT)
5736 int max_menu_text_length_big = (menu_screen_value_xpos -
5737 MENU_SCREEN_START_XPOS);
5738 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5739 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5740 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5741 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5742 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5743 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5744 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5745 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5746 boolean correct_font_draw_xoffset = FALSE;
5748 if (xpos == MENU_SCREEN_START_XPOS &&
5749 startx + font1_xoffset < text_startx + text_font_xoffset)
5750 correct_font_draw_xoffset = TRUE;
5752 if (xpos == menu_screen_value_xpos &&
5753 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5754 correct_font_draw_xoffset = TRUE;
5756 /* check if setup value would overlap with setup text when printed */
5757 /* (this can happen for extreme/wrong values for font draw offset) */
5758 if (correct_font_draw_xoffset)
5760 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5761 font_draw_xoffset_modified = TRUE;
5763 if (type & TYPE_KEY)
5764 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5765 else if (!(type & TYPE_STRING))
5766 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5767 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5771 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5772 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
5774 DrawText(startx, starty, value_string, font_nr);
5776 if (font_draw_xoffset_modified)
5777 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5780 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5782 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5783 struct TokenInfo *si = &setup_info[si_pos];
5785 if (si->type & TYPE_BOOLEAN_STYLE)
5787 *(boolean *)si->value ^= TRUE;
5789 else if (si->type & TYPE_YES_NO_AUTO)
5793 (*(int *)si->value == AUTO ? TRUE :
5794 *(int *)si->value == TRUE ? FALSE : AUTO) :
5795 (*(int *)si->value == TRUE ? AUTO :
5796 *(int *)si->value == AUTO ? FALSE : TRUE));
5798 else if (si->type & TYPE_KEY)
5802 si->type |= TYPE_QUERY;
5803 drawSetupValue(screen_pos, setup_info_pos_raw);
5804 si->type &= ~TYPE_QUERY;
5806 key = getSetupKey();
5807 if (key != KSYM_UNDEFINED)
5808 *(Key *)si->value = key;
5811 drawSetupValue(screen_pos, setup_info_pos_raw);
5813 // fullscreen state may have changed at this point
5814 if (si->value == &setup.fullscreen)
5815 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5818 static void DrawSetupScreen_Generic()
5820 int fade_mask = REDRAW_FIELD;
5821 boolean redraw_all = FALSE;
5822 char *title_string = NULL;
5825 if (CheckIfGlobalBorderHasChanged())
5826 fade_mask = REDRAW_ALL;
5829 FadeMenuSoundsAndMusic();
5831 FreeScreenGadgets();
5832 CreateScreenGadgets();
5834 if (redraw_mask & REDRAW_ALL)
5839 /* needed if different viewport properties defined for setup screen */
5840 ChangeViewportPropertiesIfNeeded();
5842 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5846 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5848 if (setup_mode == SETUP_MODE_MAIN)
5850 setup_info = setup_info_main;
5851 title_string = "Setup";
5853 else if (setup_mode == SETUP_MODE_GAME)
5855 setup_info = setup_info_game;
5856 title_string = "Setup Game";
5858 else if (setup_mode == SETUP_MODE_EDITOR)
5860 setup_info = setup_info_editor;
5861 title_string = "Setup Editor";
5863 else if (setup_mode == SETUP_MODE_GRAPHICS)
5865 setup_info = setup_info_graphics;
5866 title_string = "Setup Graphics";
5868 else if (setup_mode == SETUP_MODE_SOUND)
5870 setup_info = setup_info_sound;
5871 title_string = "Setup Sound";
5873 else if (setup_mode == SETUP_MODE_ARTWORK)
5875 setup_info = setup_info_artwork;
5876 title_string = "Custom Artwork";
5878 else if (setup_mode == SETUP_MODE_TOUCH)
5880 setup_info = setup_info_touch;
5881 title_string = "Setup Touch Ctrls";
5883 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
5884 setup_info = setup_info_touch_wipe_gestures;
5886 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5888 setup_info = setup_info_shortcuts;
5889 title_string = "Setup Shortcuts";
5891 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5893 setup_info = setup_info_shortcuts_1;
5894 title_string = "Setup Shortcuts";
5896 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5898 setup_info = setup_info_shortcuts_2;
5899 title_string = "Setup Shortcuts";
5901 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5903 setup_info = setup_info_shortcuts_3;
5904 title_string = "Setup Shortcuts";
5906 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5908 setup_info = setup_info_shortcuts_4;
5909 title_string = "Setup Shortcuts";
5911 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5913 setup_info = setup_info_shortcuts_5;
5914 title_string = "Setup Shortcuts";
5917 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5919 // determine maximal number of setup entries that can be displayed on screen
5921 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5924 // determine maximal number of setup entries available for this setup screen
5926 for (i = 0; setup_info[i].type != 0; i++)
5929 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5931 MapScreenGadgets(max_setup_info);
5934 redraw_mask = fade_mask = REDRAW_ALL;
5936 DrawMaskedBorder(fade_mask);
5941 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5943 menu_info = setup_info;
5945 HandleMenuScreen(mx, my, dx, dy, button,
5946 setup_mode, num_setup_info, max_setup_info);
5949 void DrawSetupScreen_Input()
5953 FadeOut(REDRAW_FIELD);
5957 setup_info = setup_info_input;
5959 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5961 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5963 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5964 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5965 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5966 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5967 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5968 initCursor(i, IMG_MENU_BUTTON);
5970 DrawCursorAndText_Setup(i, -1, FALSE);
5973 /* create gadgets for setup input menu screen */
5974 FreeScreenGadgets();
5975 CreateScreenGadgets();
5977 /* map gadgets for setup input menu screen */
5978 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5980 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5982 FadeIn(REDRAW_FIELD);
5985 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5987 if (device_name == NULL)
5990 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5993 if (strlen(device_name) > 1)
5995 char c1 = device_name[strlen(device_name) - 1];
5996 char c2 = device_name[strlen(device_name) - 2];
5998 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5999 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
6002 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
6003 strlen(device_name));
6006 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
6009 static struct SetupKeyboardInfo custom_key;
6016 { &custom_key.left, "Axis/Pad Left" },
6017 { &custom_key.right, "Axis/Pad Right" },
6018 { &custom_key.up, "Axis/Pad Up" },
6019 { &custom_key.down, "Axis/Pad Down" },
6020 { &custom_key.snap, "Button 1/A/X" },
6021 { &custom_key.drop, "Button 2/B/Y" }
6023 static char *joystick_name[MAX_PLAYERS] =
6030 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
6032 custom_key = setup.input[player_nr].key;
6034 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
6035 FONT_INPUT_1_ACTIVE);
6037 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6039 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6040 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6042 if (setup.input[player_nr].use_joystick)
6044 char *device_name = setup.input[player_nr].joy.device_name;
6045 int joystick_nr = getJoystickNrFromDeviceName(device_name);
6046 boolean joystick_active = CheckJoystickOpened(joystick_nr);
6047 char *text = joystick_name[joystick_nr];
6048 int font_nr = (joystick_active ? FONT_VALUE_1 : FONT_VALUE_OLD);
6050 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
6051 DrawText(mSX + 32, mSY + 4 * 32, "Configure", text_font_nr);
6055 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
6056 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
6059 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
6061 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
6062 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
6063 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
6064 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
6066 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
6067 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
6068 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
6069 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
6070 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
6071 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
6073 for (i = 0; i < 6; i++)
6075 int ypos = 6 + i + (i > 3 ? i-3 : 0);
6077 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6079 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6080 (setup.input[player_nr].use_joystick ?
6082 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6086 static int input_player_nr = 0;
6088 void HandleSetupScreen_Input_Player(int step, int direction)
6090 int old_player_nr = input_player_nr;
6093 new_player_nr = old_player_nr + step * direction;
6094 if (new_player_nr < 0)
6096 if (new_player_nr > MAX_PLAYERS - 1)
6097 new_player_nr = MAX_PLAYERS - 1;
6099 if (new_player_nr != old_player_nr)
6101 input_player_nr = new_player_nr;
6103 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6107 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6109 static int choice = 0;
6112 int pos_start = SETUPINPUT_SCREEN_POS_START;
6113 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6114 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6115 int pos_end = SETUPINPUT_SCREEN_POS_END;
6117 if (button == MB_MENU_INITIALIZE)
6119 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6121 DrawCursorAndText_Setup(choice, -1, TRUE);
6125 else if (button == MB_MENU_LEAVE)
6127 setup_mode = SETUP_MODE_MAIN;
6134 if (mx || my) /* mouse input */
6136 x = (mx - mSX) / 32;
6137 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6139 else if (dx || dy) /* keyboard input */
6141 if (dx && choice == 0)
6142 x = (dx < 0 ? 10 : 12);
6143 else if ((dx && choice == 1) ||
6144 (dx == -1 && choice == pos_end))
6145 button = MB_MENU_CHOICE;
6149 if (y >= pos_empty1 && y <= pos_empty2)
6150 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6153 if (y == 0 && dx != 0 && button)
6155 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6157 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6158 y >= pos_start && y <= pos_end &&
6159 !(y >= pos_empty1 && y <= pos_empty2))
6165 DrawCursorAndText_Setup(choice, -1, FALSE);
6166 DrawCursorAndText_Setup(y, -1, TRUE);
6168 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6177 char *device_name = setup.input[input_player_nr].joy.device_name;
6179 if (!setup.input[input_player_nr].use_joystick)
6181 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6183 setJoystickDeviceToNr(device_name, new_device_nr);
6184 setup.input[input_player_nr].use_joystick = TRUE;
6188 int device_nr = getJoystickNrFromDeviceName(device_name);
6189 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6191 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6192 setup.input[input_player_nr].use_joystick = FALSE;
6194 setJoystickDeviceToNr(device_name, new_device_nr);
6197 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6201 if (setup.input[input_player_nr].use_joystick)
6202 ConfigureJoystick(input_player_nr);
6204 CustomizeKeyboard(input_player_nr);
6206 else if (y == pos_end)
6212 setup_mode = SETUP_MODE_MAIN;
6219 void CustomizeKeyboard(int player_nr)
6223 boolean finished = FALSE;
6224 static struct SetupKeyboardInfo custom_key;
6229 } customize_step[] =
6231 { &custom_key.left, "Move Left" },
6232 { &custom_key.right, "Move Right" },
6233 { &custom_key.up, "Move Up" },
6234 { &custom_key.down, "Move Down" },
6235 { &custom_key.snap, "Snap Field" },
6236 { &custom_key.drop, "Drop Element" }
6239 /* read existing key bindings from player setup */
6240 custom_key = setup.input[player_nr].key;
6243 FadeOut(REDRAW_FIELD);
6247 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6250 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6251 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6252 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6253 "Key:", FONT_INPUT_1_ACTIVE);
6254 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6255 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6257 FadeIn(REDRAW_FIELD);
6261 if (PendingEvent()) /* got event */
6269 case EVENT_KEYPRESS:
6271 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6273 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6275 if (key == KSYM_Escape)
6276 FadeSkipNextFadeIn();
6282 /* all keys configured -- wait for "Escape" or "Return" key */
6286 /* press 'Enter' to keep the existing key binding */
6287 if (key == KSYM_Return)
6288 key = *customize_step[step_nr].key;
6290 /* check if key already used */
6291 for (i = 0; i < step_nr; i++)
6292 if (*customize_step[i].key == key)
6297 /* got new key binding */
6298 *customize_step[step_nr].key = key;
6299 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6301 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6302 getKeyNameFromKey(key), FONT_VALUE_1);
6305 /* un-highlight last query */
6306 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6307 customize_step[step_nr - 1].text, FONT_MENU_1);
6308 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6309 "Key:", FONT_MENU_1);
6311 /* press 'Enter' to leave */
6314 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6315 "Press Enter", FONT_TITLE_1);
6319 /* query next key binding */
6320 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6321 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6322 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6323 "Key:", FONT_INPUT_1_ACTIVE);
6324 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6325 getKeyNameFromKey(*customize_step[step_nr].key),
6330 case EVENT_KEYRELEASE:
6331 key_joystick_mapping = 0;
6335 HandleOtherEvents(&event);
6343 /* write new key bindings back to player setup */
6344 setup.input[player_nr].key = custom_key;
6346 DrawSetupScreen_Input();
6349 /* game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com> */
6351 #define MARKER_BUTTON 1
6352 #define MARKER_AXIS_X 2
6353 #define MARKER_AXIS_Y 3
6355 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
6357 #if defined(TARGET_SDL2)
6358 static boolean bitmaps_initialized = FALSE;
6359 boolean screen_initialized = FALSE;
6360 static Bitmap *controller, *button, *axis_x, *axis_y;
6362 boolean success = TRUE;
6363 boolean done = FALSE, next = FALSE;
6365 int alpha = 200, alpha_step = -1;
6366 int alpha_ticks = 0;
6367 char mapping[4096], temp[4096];
6368 int font_name = FONT_TEXT_1;
6369 int font_info = FONT_REQUEST;
6370 int ystep1 = getFontHeight(font_name) + 2;
6371 int ystep2 = getFontHeight(font_info) + 2;
6379 int axis, button, hat, hat_value;
6382 *step, *prev_step, steps[] =
6384 { 356, 155, MARKER_BUTTON, "a", },
6385 { 396, 122, MARKER_BUTTON, "b", },
6386 { 320, 125, MARKER_BUTTON, "x", },
6387 { 358, 95, MARKER_BUTTON, "y", },
6388 { 162, 125, MARKER_BUTTON, "back", },
6389 { 216, 125, MARKER_BUTTON, "guide", },
6390 { 271, 125, MARKER_BUTTON, "start", },
6391 { 110, 200, MARKER_BUTTON, "dpleft", },
6392 { 146, 228, MARKER_BUTTON, "dpdown", },
6393 { 178, 200, MARKER_BUTTON, "dpright", },
6394 { 146, 172, MARKER_BUTTON, "dpup", },
6395 { 50, 40, MARKER_BUTTON, "leftshoulder", },
6396 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
6397 { 382, 40, MARKER_BUTTON, "rightshoulder", },
6398 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
6399 { 73, 141, MARKER_BUTTON, "leftstick", },
6400 { 282, 210, MARKER_BUTTON, "rightstick", },
6401 { 73, 141, MARKER_AXIS_X, "leftx", },
6402 { 73, 141, MARKER_AXIS_Y, "lefty", },
6403 { 282, 210, MARKER_AXIS_X, "rightx", },
6404 { 282, 210, MARKER_AXIS_Y, "righty", },
6407 unsigned int event_frame_delay = 0;
6408 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
6410 ResetDelayCounter(&event_frame_delay);
6412 if (!bitmaps_initialized)
6414 controller = LoadCustomImage("joystick/controller.png");
6415 button = LoadCustomImage("joystick/button.png");
6416 axis_x = LoadCustomImage("joystick/axis_x.png");
6417 axis_y = LoadCustomImage("joystick/axis_y.png");
6419 bitmaps_initialized = TRUE;
6422 name = getFormattedJoystickName(SDL_JoystickName(joystick));
6425 /* print info about the joystick we are watching */
6426 Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
6427 SDL_JoystickInstanceID(joystick), name);
6428 Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
6429 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
6430 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
6433 /* initialize mapping with GUID and name */
6434 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
6436 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
6437 temp, name, SDL_GetPlatform());
6439 /* loop through all steps (buttons and axes), getting joystick events */
6440 for (i = 0; i < SDL_arraysize(steps) && !done;)
6442 Bitmap *marker = button; /* initialize with reliable default value */
6445 strcpy(step->mapping, mapping);
6449 step->hat_value = -1;
6451 marker = (step->marker == MARKER_BUTTON ? button :
6452 step->marker == MARKER_AXIS_X ? axis_x :
6453 step->marker == MARKER_AXIS_Y ? axis_y : marker);
6457 while (!done && !next)
6459 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
6460 alpha_ticks = SDL_GetTicks();
6467 else if (alpha < 128)
6473 int controller_x = SX + (SXSIZE - controller->width) / 2;
6474 int controller_y = SY + ystep2;
6476 int marker_x = controller_x + step->x;
6477 int marker_y = controller_y + step->y;
6479 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
6480 int ystart2 = ystart1 + ystep1 + ystep2;
6484 DrawTextSCentered(ystart1, font_name, name);
6486 DrawTextSCentered(ystart2 + 0 * ystep2, font_info,
6487 "Press buttons and move axes on");
6488 DrawTextSCentered(ystart2 + 1 * ystep2, font_info,
6489 "your controller when indicated.");
6490 DrawTextSCentered(ystart2 + 2 * ystep2, font_info,
6491 "(Your controller may look different.)");
6493 #if defined(PLATFORM_ANDROID)
6494 DrawTextSCentered(ystart2 + 4 * ystep2, font_info,
6495 "To correct a mistake,");
6496 DrawTextSCentered(ystart2 + 5 * ystep2, font_info,
6497 "press the 'back' button.");
6498 DrawTextSCentered(ystart2 + 6 * ystep2, font_info,
6499 "To skip a button or axis,");
6500 DrawTextSCentered(ystart2 + 7 * ystep2, font_info,
6501 "press the 'menu' button.");
6503 DrawTextSCentered(ystart2 + 4 * ystep2, font_info,
6504 "To correct a mistake,");
6505 DrawTextSCentered(ystart2 + 5 * ystep2, font_info,
6506 "press the 'backspace' key.");
6507 DrawTextSCentered(ystart2 + 6 * ystep2, font_info,
6508 "To skip a button or axis,");
6509 DrawTextSCentered(ystart2 + 7 * ystep2, font_info,
6510 "press the 'return' key.");
6512 DrawTextSCentered(ystart2 + 8 * ystep2, font_info,
6513 "To exit, press the 'escape' key.");
6516 BlitBitmapMasked(controller, drawto, 0, 0,
6517 controller->width, controller->height,
6518 controller_x, controller_y);
6520 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
6522 BlitBitmapMasked(marker, drawto, 0, 0,
6523 marker->width, marker->height,
6524 marker_x, marker_y);
6526 if (!screen_initialized)
6527 FadeIn(REDRAW_FIELD);
6531 screen_initialized = TRUE;
6533 while (NextValidEvent(&event))
6537 case SDL_JOYAXISMOTION:
6538 if (event.jaxis.value > 20000 ||
6539 event.jaxis.value < -20000)
6541 for (j = 0; j < i; j++)
6542 if (steps[j].axis == event.jaxis.axis)
6547 if (step->marker != MARKER_AXIS_X &&
6548 step->marker != MARKER_AXIS_Y)
6551 step->axis = event.jaxis.axis;
6552 strcat(mapping, step->field);
6553 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
6554 strcat(mapping, temp);
6562 case SDL_JOYHATMOTION:
6563 /* ignore centering; we're probably just coming back
6564 to the center from the previous item we set */
6565 if (event.jhat.value == SDL_HAT_CENTERED)
6568 for (j = 0; j < i; j++)
6569 if (steps[j].hat == event.jhat.hat &&
6570 steps[j].hat_value == event.jhat.value)
6575 step->hat = event.jhat.hat;
6576 step->hat_value = event.jhat.value;
6577 strcat(mapping, step->field);
6578 snprintf(temp, sizeof(temp), ":h%u.%u,",
6579 event.jhat.hat, event.jhat.value );
6580 strcat(mapping, temp);
6587 case SDL_JOYBALLMOTION:
6590 case SDL_JOYBUTTONUP:
6591 for (j = 0; j < i; j++)
6592 if (steps[j].button == event.jbutton.button)
6597 step->button = event.jbutton.button;
6598 strcat(mapping, step->field);
6599 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
6600 strcat(mapping, temp);
6607 case SDL_FINGERDOWN:
6608 case SDL_MOUSEBUTTONDOWN:
6609 /* skip this step */
6616 if (event.key.keysym.sym == KSYM_BackSpace ||
6617 event.key.keysym.sym == KSYM_Back)
6626 /* undo this step */
6627 prev_step = &steps[i - 1];
6628 strcpy(mapping, prev_step->mapping);
6635 if (event.key.keysym.sym == KSYM_space ||
6636 event.key.keysym.sym == KSYM_Return ||
6637 event.key.keysym.sym == KSYM_Menu)
6639 /* skip this step */
6646 if (event.key.keysym.sym == KSYM_Escape)
6656 program.exit_function(0);
6663 // do not handle events for longer than standard frame delay period
6664 if (DelayReached(&event_frame_delay, event_frame_delay_value))
6673 Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
6676 // activate mapping for this game
6677 SDL_GameControllerAddMapping(mapping);
6679 // save mapping to personal mappings
6680 SaveSetup_AddGameControllerMapping(mapping);
6683 /* wait until the last pending event was removed from event queue */
6684 while (NextValidEvent(&event));
6692 static int ConfigureJoystickMain(int player_nr)
6694 char *device_name = setup.input[player_nr].joy.device_name;
6695 int joystick_nr = getJoystickNrFromDeviceName(device_name);
6696 boolean joystick_active = CheckJoystickOpened(joystick_nr);
6697 int success = FALSE;
6700 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6701 return JOYSTICK_NOT_AVAILABLE;
6703 if (!joystick_active || !setup.input[player_nr].use_joystick)
6704 return JOYSTICK_NOT_AVAILABLE;
6707 FadeOut(REDRAW_FIELD);
6709 // close all joystick devices (potentially opened as game controllers)
6710 for (i = 0; i < SDL_NumJoysticks(); i++)
6711 SDLCloseJoystick(i);
6713 // open joystick device as plain joystick to configure as game controller
6714 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
6716 // as the joystick was successfully opened before, this should not happen
6717 if (joystick == NULL)
6720 // create new game controller mapping (buttons and axes) for joystick device
6721 success = ConfigureJoystickMapButtonsAndAxes(joystick);
6723 // close joystick (and maybe re-open as configured game controller later)
6724 SDL_JoystickClose(joystick);
6726 // re-open all joystick devices (potentially as game controllers)
6727 for (i = 0; i < SDL_NumJoysticks(); i++)
6730 // clear all joystick input actions for all joystick devices
6731 SDLClearJoystickState();
6733 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
6736 void ConfigureJoystick(int player_nr)
6738 boolean state = ConfigureJoystickMain(player_nr);
6740 if (state != JOYSTICK_NOT_CONFIGURED)
6742 boolean success = (state == JOYSTICK_CONFIGURED);
6743 char *message = (success ? " IS CONFIGURED! " : " NOT AVAILABLE! ");
6744 char *device_name = setup.input[player_nr].joy.device_name;
6745 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6746 int xpos = mSX - SX;
6747 int ypos = mSY - SY;
6748 unsigned int wait_frame_delay = 0;
6749 unsigned int wait_frame_delay_value = 2000;
6751 ResetDelayCounter(&wait_frame_delay);
6755 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6756 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, message);
6758 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
6764 DrawSetupScreen_Input();
6767 void DrawSetupScreen()
6769 if (setup_mode == SETUP_MODE_INPUT)
6770 DrawSetupScreen_Input();
6771 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6772 DrawChooseTree(&game_speed_current);
6773 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6774 DrawChooseTree(&scroll_delay_current);
6775 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6776 DrawChooseTree(&snapshot_mode_current);
6777 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6778 DrawChooseTree(&window_size_current);
6779 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6780 DrawChooseTree(&scaling_type_current);
6781 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
6782 DrawChooseTree(&rendering_mode_current);
6783 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6784 DrawChooseTree(&artwork.gfx_current);
6785 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6786 DrawChooseTree(&artwork.snd_current);
6787 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6788 DrawChooseTree(&artwork.mus_current);
6789 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6790 DrawChooseTree(&volume_simple_current);
6791 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6792 DrawChooseTree(&volume_loops_current);
6793 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6794 DrawChooseTree(&volume_music_current);
6795 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6796 DrawChooseTree(&touch_control_current);
6797 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6798 DrawChooseTree(&move_distance_current);
6799 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6800 DrawChooseTree(&drop_distance_current);
6802 DrawSetupScreen_Generic();
6804 PlayMenuSoundsAndMusic();
6807 void RedrawSetupScreenAfterFullscreenToggle()
6809 if (setup_mode == SETUP_MODE_GRAPHICS ||
6810 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6812 // update list selection from "setup.window_scaling_percent"
6813 execSetupGraphics_setWindowSizes(TRUE);
6819 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6821 if (setup_mode == SETUP_MODE_INPUT)
6822 HandleSetupScreen_Input(mx, my, dx, dy, button);
6823 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6824 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6825 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6826 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6827 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6828 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
6829 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6830 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6831 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6832 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6833 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
6834 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
6835 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6836 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6837 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6838 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6839 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6840 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6841 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6842 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6843 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6844 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6845 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6846 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6847 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6848 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6849 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6850 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6851 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6852 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6854 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6857 void HandleGameActions()
6859 if (game_status != GAME_MODE_PLAYING)
6862 GameActions(); /* main game loop */
6864 if (tape.auto_play && !tape.playing)
6865 AutoPlayTape(); /* continue automatically playing next tape */
6869 /* ---------- new screen button stuff -------------------------------------- */
6871 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6875 case SCREEN_CTRL_ID_PREV_LEVEL:
6876 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6877 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6880 case SCREEN_CTRL_ID_NEXT_LEVEL:
6881 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6882 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6885 case SCREEN_CTRL_ID_PREV_PLAYER:
6886 *x = mSX + TILEX * 10;
6887 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6890 case SCREEN_CTRL_ID_NEXT_PLAYER:
6891 *x = mSX + TILEX * 12;
6892 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6896 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6902 int gfx_unpressed, gfx_pressed;
6903 void (*get_gadget_position)(int *, int *, int);
6907 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6910 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6911 getScreenMenuButtonPos,
6912 SCREEN_CTRL_ID_PREV_LEVEL,
6917 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6918 getScreenMenuButtonPos,
6919 SCREEN_CTRL_ID_NEXT_LEVEL,
6924 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6925 getScreenMenuButtonPos,
6926 SCREEN_CTRL_ID_PREV_PLAYER,
6931 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6932 getScreenMenuButtonPos,
6933 SCREEN_CTRL_ID_NEXT_PLAYER,
6941 int gfx_unpressed, gfx_pressed;
6945 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6948 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6949 -1, -1, /* these values are not constant, but can change at runtime */
6950 SCREEN_CTRL_ID_SCROLL_UP,
6954 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6955 -1, -1, /* these values are not constant, but can change at runtime */
6956 SCREEN_CTRL_ID_SCROLL_DOWN,
6963 int gfx_unpressed, gfx_pressed;
6969 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6972 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6973 -1, -1, /* these values are not constant, but can change at runtime */
6974 -1, -1, /* these values are not constant, but can change at runtime */
6975 GD_TYPE_SCROLLBAR_VERTICAL,
6976 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6977 "scroll level series vertically"
6981 static void CreateScreenMenubuttons()
6983 struct GadgetInfo *gi;
6984 unsigned int event_mask;
6987 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6989 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6990 int gfx_unpressed, gfx_pressed;
6991 int x, y, width, height;
6992 int gd_x1, gd_x2, gd_y1, gd_y2;
6993 int id = menubutton_info[i].gadget_id;
6995 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6997 menubutton_info[i].get_gadget_position(&x, &y, id);
6999 width = SC_MENUBUTTON_XSIZE;
7000 height = SC_MENUBUTTON_YSIZE;
7002 gfx_unpressed = menubutton_info[i].gfx_unpressed;
7003 gfx_pressed = menubutton_info[i].gfx_pressed;
7004 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
7005 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
7006 gd_x1 = graphic_info[gfx_unpressed].src_x;
7007 gd_y1 = graphic_info[gfx_unpressed].src_y;
7008 gd_x2 = graphic_info[gfx_pressed].src_x;
7009 gd_y2 = graphic_info[gfx_pressed].src_y;
7011 gi = CreateGadget(GDI_CUSTOM_ID, id,
7012 GDI_CUSTOM_TYPE_ID, i,
7013 GDI_INFO_TEXT, menubutton_info[i].infotext,
7018 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7019 GDI_STATE, GD_BUTTON_UNPRESSED,
7020 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
7021 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
7022 GDI_DIRECT_DRAW, FALSE,
7023 GDI_EVENT_MASK, event_mask,
7024 GDI_CALLBACK_ACTION, HandleScreenGadgets,
7028 Error(ERR_EXIT, "cannot create gadget");
7030 screen_gadget[id] = gi;
7034 static void CreateScreenScrollbuttons()
7036 struct GadgetInfo *gi;
7037 unsigned int event_mask;
7040 /* these values are not constant, but can change at runtime */
7041 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
7042 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
7043 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
7044 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
7046 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
7048 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
7049 int gfx_unpressed, gfx_pressed;
7050 int x, y, width, height;
7051 int gd_x1, gd_x2, gd_y1, gd_y2;
7052 int id = scrollbutton_info[i].gadget_id;
7054 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7056 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
7057 y = mSY + scrollbutton_info[i].y;
7058 width = SC_SCROLLBUTTON_XSIZE;
7059 height = SC_SCROLLBUTTON_YSIZE;
7061 /* correct scrollbar position if placed outside menu (playfield) area */
7062 if (x > SX + SC_SCROLL_UP_XPOS)
7063 x = SX + SC_SCROLL_UP_XPOS;
7065 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
7066 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
7067 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
7069 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
7070 gfx_pressed = scrollbutton_info[i].gfx_pressed;
7071 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
7072 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
7073 gd_x1 = graphic_info[gfx_unpressed].src_x;
7074 gd_y1 = graphic_info[gfx_unpressed].src_y;
7075 gd_x2 = graphic_info[gfx_pressed].src_x;
7076 gd_y2 = graphic_info[gfx_pressed].src_y;
7078 gi = CreateGadget(GDI_CUSTOM_ID, id,
7079 GDI_CUSTOM_TYPE_ID, i,
7080 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7085 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7086 GDI_STATE, GD_BUTTON_UNPRESSED,
7087 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
7088 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
7089 GDI_DIRECT_DRAW, FALSE,
7090 GDI_EVENT_MASK, event_mask,
7091 GDI_CALLBACK_ACTION, HandleScreenGadgets,
7095 Error(ERR_EXIT, "cannot create gadget");
7097 screen_gadget[id] = gi;
7101 static void CreateScreenScrollbars()
7105 /* these values are not constant, but can change at runtime */
7106 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
7107 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
7108 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
7109 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
7111 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
7113 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
7114 int gfx_unpressed, gfx_pressed;
7115 int x, y, width, height;
7116 int gd_x1, gd_x2, gd_y1, gd_y2;
7117 struct GadgetInfo *gi;
7118 int items_max, items_visible, item_position;
7119 unsigned int event_mask;
7120 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
7121 int id = scrollbar_info[i].gadget_id;
7123 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
7125 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
7126 y = mSY + scrollbar_info[i].y;
7127 width = scrollbar_info[i].width;
7128 height = scrollbar_info[i].height;
7130 /* correct scrollbar position if placed outside menu (playfield) area */
7131 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
7132 x = SX + SC_SCROLL_VERTICAL_XPOS;
7134 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
7135 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
7137 items_max = num_page_entries;
7138 items_visible = num_page_entries;
7141 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
7142 gfx_pressed = scrollbar_info[i].gfx_pressed;
7143 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
7144 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
7145 gd_x1 = graphic_info[gfx_unpressed].src_x;
7146 gd_y1 = graphic_info[gfx_unpressed].src_y;
7147 gd_x2 = graphic_info[gfx_pressed].src_x;
7148 gd_y2 = graphic_info[gfx_pressed].src_y;
7150 gi = CreateGadget(GDI_CUSTOM_ID, id,
7151 GDI_CUSTOM_TYPE_ID, i,
7152 GDI_INFO_TEXT, scrollbar_info[i].infotext,
7157 GDI_TYPE, scrollbar_info[i].type,
7158 GDI_SCROLLBAR_ITEMS_MAX, items_max,
7159 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
7160 GDI_SCROLLBAR_ITEM_POSITION, item_position,
7161 GDI_WHEEL_AREA_X, SX,
7162 GDI_WHEEL_AREA_Y, SY,
7163 GDI_WHEEL_AREA_WIDTH, SXSIZE,
7164 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
7165 GDI_STATE, GD_BUTTON_UNPRESSED,
7166 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
7167 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
7168 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
7169 GDI_DIRECT_DRAW, FALSE,
7170 GDI_EVENT_MASK, event_mask,
7171 GDI_CALLBACK_ACTION, HandleScreenGadgets,
7175 Error(ERR_EXIT, "cannot create gadget");
7177 screen_gadget[id] = gi;
7181 void CreateScreenGadgets()
7183 CreateScreenMenubuttons();
7185 CreateScreenScrollbuttons();
7186 CreateScreenScrollbars();
7189 void FreeScreenGadgets()
7193 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
7194 FreeGadget(screen_gadget[i]);
7197 void MapScreenMenuGadgets(int screen_mask)
7201 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
7202 if (screen_mask & menubutton_info[i].screen_mask)
7203 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
7206 void MapScreenGadgets(int num_entries)
7210 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
7213 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
7214 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
7216 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
7217 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
7220 void MapScreenTreeGadgets(TreeInfo *ti)
7222 MapScreenGadgets(numTreeInfoInGroup(ti));
7225 static void HandleScreenGadgets(struct GadgetInfo *gi)
7227 int id = gi->custom_id;
7228 int button = gi->event.button;
7229 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
7233 case SCREEN_CTRL_ID_PREV_LEVEL:
7234 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
7237 case SCREEN_CTRL_ID_NEXT_LEVEL:
7238 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
7241 case SCREEN_CTRL_ID_PREV_PLAYER:
7242 HandleSetupScreen_Input_Player(step, -1);
7245 case SCREEN_CTRL_ID_NEXT_PLAYER:
7246 HandleSetupScreen_Input_Player(step, +1);
7249 case SCREEN_CTRL_ID_SCROLL_UP:
7250 if (game_status == GAME_MODE_LEVELS)
7251 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7252 else if (game_status == GAME_MODE_LEVELNR)
7253 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7254 else if (game_status == GAME_MODE_SETUP)
7255 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7256 else if (game_status == GAME_MODE_INFO)
7257 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7260 case SCREEN_CTRL_ID_SCROLL_DOWN:
7261 if (game_status == GAME_MODE_LEVELS)
7262 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7263 else if (game_status == GAME_MODE_LEVELNR)
7264 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7265 else if (game_status == GAME_MODE_SETUP)
7266 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7267 else if (game_status == GAME_MODE_INFO)
7268 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7271 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
7272 if (game_status == GAME_MODE_LEVELS)
7273 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7274 else if (game_status == GAME_MODE_LEVELNR)
7275 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7276 else if (game_status == GAME_MODE_SETUP)
7277 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
7278 else if (game_status == GAME_MODE_INFO)
7279 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);