1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_EDITOR 2
48 #define SETUP_MODE_GRAPHICS 3
49 #define SETUP_MODE_SOUND 4
50 #define SETUP_MODE_ARTWORK 5
51 #define SETUP_MODE_INPUT 6
52 #define SETUP_MODE_TOUCH 7
53 #define SETUP_MODE_SHORTCUTS 8
54 #define SETUP_MODE_SHORTCUTS_1 9
55 #define SETUP_MODE_SHORTCUTS_2 10
56 #define SETUP_MODE_SHORTCUTS_3 11
57 #define SETUP_MODE_SHORTCUTS_4 12
58 #define SETUP_MODE_SHORTCUTS_5 13
60 // sub-screens on the setup screen (generic)
61 #define SETUP_MODE_CHOOSE_ARTWORK 14
62 #define SETUP_MODE_CHOOSE_OTHER 15
64 // sub-screens on the setup screen (specific)
65 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
66 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
67 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
68 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
69 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
70 #define SETUP_MODE_CHOOSE_RENDERING 21
71 #define SETUP_MODE_CHOOSE_VSYNC 22
72 #define SETUP_MODE_CHOOSE_GRAPHICS 23
73 #define SETUP_MODE_CHOOSE_SOUNDS 24
74 #define SETUP_MODE_CHOOSE_MUSIC 25
75 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 26
76 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 27
77 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 28
78 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 29
79 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 30
80 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_TRANSPARENCY 32
82 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 33
83 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 34
84 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 35
85 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 36
86 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 37
88 #define MAX_SETUP_MODES 38
90 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
92 // setup screen titles
93 #define STR_SETUP_MAIN "Setup"
94 #define STR_SETUP_GAME "Game & Menu"
95 #define STR_SETUP_EDITOR "Editor"
96 #define STR_SETUP_GRAPHICS "Graphics"
97 #define STR_SETUP_SOUND "Sound & Music"
98 #define STR_SETUP_ARTWORK "Custom Artwork"
99 #define STR_SETUP_INPUT "Input Devices"
100 #define STR_SETUP_TOUCH "Touch Controls"
101 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
102 #define STR_SETUP_EXIT "Exit"
103 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
105 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
106 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
107 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
108 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
109 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
110 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
111 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
112 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
113 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
114 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
115 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
116 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
117 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
118 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
119 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
120 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
124 // for input setup functions
125 #define SETUPINPUT_SCREEN_POS_START 0
126 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
127 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
128 #define SETUPINPUT_SCREEN_POS_END 13
130 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
131 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
133 #define MAX_SETUP_TEXT_INPUT_LEN 28
135 // for various menu stuff
136 #define MENU_SCREEN_START_XPOS 1
137 #define MENU_SCREEN_START_YPOS 2
138 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
139 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
140 #define MENU_TITLE1_YPOS 8
141 #define MENU_TITLE2_YPOS 46
142 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
143 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
144 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
145 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
146 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
147 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
148 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
149 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
150 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
151 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
152 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
153 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
154 MENU_INFO_FONT_TITLE))
155 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
156 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
157 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
158 MENU_SCREEN_INFO_YSTART2 - \
160 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
161 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
162 MENU_SCREEN_INFO_YSTEP)
163 #define NUM_INFO_ELEMENTS_FROM_CONF \
164 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
165 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
166 MAX_MENU_ENTRIES_ON_SCREEN)
167 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
168 MAX_INFO_ELEMENTS_ON_SCREEN), \
169 NUM_INFO_ELEMENTS_FROM_CONF)
170 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
171 #define MAX_MENU_TEXT_LENGTH_BIG 13
172 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
174 // screen gadget identifiers
175 #define SCREEN_CTRL_ID_PREV_LEVEL 0
176 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
177 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
178 #define SCREEN_CTRL_ID_LAST_LEVEL 3
179 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
180 #define SCREEN_CTRL_ID_PREV_PLAYER 5
181 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
182 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
183 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
184 #define SCREEN_CTRL_ID_SCROLL_UP 9
185 #define SCREEN_CTRL_ID_SCROLL_DOWN 10
186 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 11
187 #define SCREEN_CTRL_ID_NETWORK_SERVER 12
189 #define NUM_SCREEN_GADGETS 13
191 #define NUM_SCREEN_MENUBUTTONS 9
192 #define NUM_SCREEN_SCROLLBUTTONS 2
193 #define NUM_SCREEN_SCROLLBARS 1
194 #define NUM_SCREEN_TEXTINPUT 1
196 #define SCREEN_MASK_MAIN (1 << 0)
197 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
198 #define SCREEN_MASK_INPUT (1 << 2)
200 // graphic position and size values for buttons and scrollbars
201 #define SC_MENUBUTTON_XSIZE TILEX
202 #define SC_MENUBUTTON_YSIZE TILEY
204 #define SC_SCROLLBUTTON_XSIZE TILEX
205 #define SC_SCROLLBUTTON_YSIZE TILEY
207 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
209 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
210 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
211 SC_SCROLLBUTTON_YSIZE)
213 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
214 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
216 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
217 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
218 SC_SCROLLBUTTON_YSIZE)
220 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
221 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
222 SC_SCROLL_VERTICAL_YSIZE)
224 #define SC_BORDER_SIZE 14
227 // forward declarations of internal functions
228 static void HandleScreenGadgets(struct GadgetInfo *);
229 static void HandleSetupScreen_Generic(int, int, int, int, int);
230 static void HandleSetupScreen_Input(int, int, int, int, int);
231 static void CustomizeKeyboard(int);
232 static void ConfigureJoystick(int);
233 static void ConfigureVirtualButtons(void);
234 static void execSetupGame(void);
235 static void execSetupGraphics(void);
236 static void execSetupSound(void);
237 static void execSetupTouch(void);
238 static void execSetupArtwork(void);
239 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
241 static void DrawChooseLevelSet(void);
242 static void DrawChooseLevelNr(void);
243 static void DrawInfoScreen(void);
244 static void DrawSetupScreen(void);
246 static void DrawInfoScreen_NotAvailable(char *, char *);
247 static void DrawInfoScreen_HelpAnim(int, int, boolean);
248 static void DrawInfoScreen_HelpText(int, int, int, int);
249 static void HandleInfoScreen_Main(int, int, int, int, int);
250 static void HandleInfoScreen_TitleScreen(int);
251 static void HandleInfoScreen_Elements(int);
252 static void HandleInfoScreen_Music(int);
253 static void HandleInfoScreen_Credits(int);
254 static void HandleInfoScreen_Program(int);
255 static void HandleInfoScreen_Version(int);
257 static void ModifyGameSpeedIfNeeded(void);
258 static void DisableVsyncIfNeeded(void);
260 static void MapScreenMenuGadgets(int);
261 static void MapScreenGadgets(int);
262 static void MapScreenTreeGadgets(TreeInfo *);
264 static void UpdateScreenMenuGadgets(int, boolean);
266 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
268 static int info_mode = INFO_MODE_MAIN;
269 static int setup_mode = SETUP_MODE_MAIN;
271 static TreeInfo *window_sizes = NULL;
272 static TreeInfo *window_size_current = NULL;
274 static TreeInfo *scaling_types = NULL;
275 static TreeInfo *scaling_type_current = NULL;
277 static TreeInfo *rendering_modes = NULL;
278 static TreeInfo *rendering_mode_current = NULL;
280 static TreeInfo *vsync_modes = NULL;
281 static TreeInfo *vsync_mode_current = NULL;
283 static TreeInfo *scroll_delays = NULL;
284 static TreeInfo *scroll_delay_current = NULL;
286 static TreeInfo *snapshot_modes = NULL;
287 static TreeInfo *snapshot_mode_current = NULL;
289 static TreeInfo *game_speeds_normal = NULL;
290 static TreeInfo *game_speeds_extended = NULL;
291 static TreeInfo *game_speeds = NULL;
292 static TreeInfo *game_speed_current = NULL;
294 static TreeInfo *volumes_simple = NULL;
295 static TreeInfo *volume_simple_current = NULL;
297 static TreeInfo *volumes_loops = NULL;
298 static TreeInfo *volume_loops_current = NULL;
300 static TreeInfo *volumes_music = NULL;
301 static TreeInfo *volume_music_current = NULL;
303 static TreeInfo *touch_controls = NULL;
304 static TreeInfo *touch_control_current = NULL;
306 static TreeInfo *move_distances = NULL;
307 static TreeInfo *move_distance_current = NULL;
309 static TreeInfo *drop_distances = NULL;
310 static TreeInfo *drop_distance_current = NULL;
312 static TreeInfo *transparencies = NULL;
313 static TreeInfo *transparency_current = NULL;
315 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
316 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
318 static TreeInfo *level_number = NULL;
319 static TreeInfo *level_number_current = NULL;
321 static struct ValueTextInfo window_sizes_list[] =
326 { 100, "100 % (Default)" },
339 static struct StringValueTextInfo scaling_types_list[] =
341 { SCALING_QUALITY_NEAREST, "Off" },
342 { SCALING_QUALITY_LINEAR, "Linear" },
343 { SCALING_QUALITY_BEST, "Anisotropic" },
348 static struct StringValueTextInfo rendering_modes_list[] =
350 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
351 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
353 // this mode may work under certain conditions, but does not work on Windows
354 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
356 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
361 static struct StringValueTextInfo vsync_modes_list[] =
363 { STR_VSYNC_MODE_OFF, "Off" },
364 { STR_VSYNC_MODE_NORMAL, "Normal" },
365 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
370 static struct ValueTextInfo game_speeds_list_normal[] =
381 static struct ValueTextInfo game_speeds_list_extended[] =
383 { 1000, "1 fps (Extremely Slow)" },
388 { 29, "35 fps (Original Supaplex)" },
390 { 20, "50 fps (=== Normal Speed ===)" },
391 { 16, "60 fps (60 Hz VSync Speed)" },
392 { 14, "70 fps (Maximum Supaplex)" },
396 { 1, "1000 fps (Extremely Fast)" },
401 static struct ValueTextInfo *game_speeds_list;
403 static struct ValueTextInfo scroll_delays_list[] =
405 { 0, "0 Tiles (No Scroll Delay)" },
408 { 3, "3 Tiles (Default)" },
413 { 8, "8 Tiles (Maximum Scroll Delay)"},
418 static struct StringValueTextInfo snapshot_modes_list[] =
420 { STR_SNAPSHOT_MODE_OFF, "Off" },
421 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
422 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
423 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
428 static struct ValueTextInfo volumes_list[] =
448 static struct StringValueTextInfo touch_controls_list[] =
450 { TOUCH_CONTROL_OFF, "Off" },
451 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
452 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
453 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
458 static struct ValueTextInfo distances_list[] =
473 static struct ValueTextInfo transparencies_list[] =
475 { 0, "0 % (Opaque)" },
485 { 100, "100 % (Invisible)" },
490 static struct ValueTextInfo grid_sizes_list[] =
526 static int align_xoffset = 0;
527 static int align_yoffset = 0;
529 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
530 (s) <= GAME_MODE_SETUP ? (s) : \
531 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
532 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
534 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
535 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
536 (i) <= INFO_MODE_LEVELSET ? (i) : \
539 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
540 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
541 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
542 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
543 SETUP_MODE_CHOOSE_ARTWORK : \
544 SETUP_MODE_CHOOSE_OTHER)
546 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
547 menu.draw_xoffset[GAME_MODE_INFO] : \
548 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
549 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
550 menu.draw_yoffset[GAME_MODE_INFO] : \
551 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
552 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
553 menu.extra_spacing[GAME_MODE_INFO] : \
554 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
556 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
557 menu.draw_xoffset[GAME_MODE_SETUP] : \
558 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
559 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
560 menu.draw_yoffset[GAME_MODE_SETUP] : \
561 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
562 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
563 menu.extra_spacing[GAME_MODE_SETUP] : \
564 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
566 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
567 DRAW_XOFFSET_INFO(info_mode) : \
568 (s) == GAME_MODE_SETUP ? \
569 DRAW_XOFFSET_SETUP(setup_mode) : \
570 menu.draw_xoffset[DRAW_MODE(s)])
571 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
572 DRAW_YOFFSET_INFO(info_mode) : \
573 (s) == GAME_MODE_SETUP ? \
574 DRAW_YOFFSET_SETUP(setup_mode) : \
575 menu.draw_yoffset[DRAW_MODE(s)])
576 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
577 EXTRA_SPACING_INFO(info_mode) : \
578 (s) == GAME_MODE_SETUP ? \
579 EXTRA_SPACING_SETUP(setup_mode) : \
580 menu.extra_spacing[DRAW_MODE(s)])
582 #define mSX (SX + DRAW_XOFFSET(game_status))
583 #define mSY (SY + DRAW_YOFFSET(game_status))
585 #define amSX (mSX + align_xoffset)
586 #define amSY (mSY + align_yoffset)
588 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
589 menu.list_size[game_status] : \
590 MAX_MENU_ENTRIES_ON_SCREEN)
592 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
593 NUM_MENU_ENTRIES_ON_SCREEN)
596 // title display and control definitions
598 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
599 2 * MAX_NUM_TITLE_MESSAGES)
601 #define NO_DIRECT_LEVEL_SELECT (-1)
604 static int num_title_screens = 0;
606 struct TitleControlInfo
615 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
617 // main menu display and control definitions
619 #define MAIN_CONTROL_NAME 0
620 #define MAIN_CONTROL_LEVELS 1
621 #define MAIN_CONTROL_SCORES 2
622 #define MAIN_CONTROL_EDITOR 3
623 #define MAIN_CONTROL_INFO 4
624 #define MAIN_CONTROL_GAME 5
625 #define MAIN_CONTROL_SETUP 6
626 #define MAIN_CONTROL_QUIT 7
627 #define MAIN_CONTROL_PREV_LEVEL 8
628 #define MAIN_CONTROL_NEXT_LEVEL 9
629 #define MAIN_CONTROL_FIRST_LEVEL 10
630 #define MAIN_CONTROL_LAST_LEVEL 11
631 #define MAIN_CONTROL_LEVEL_NUMBER 12
632 #define MAIN_CONTROL_LEVEL_INFO_1 13
633 #define MAIN_CONTROL_LEVEL_INFO_2 14
634 #define MAIN_CONTROL_LEVEL_NAME 15
635 #define MAIN_CONTROL_LEVEL_AUTHOR 16
636 #define MAIN_CONTROL_LEVEL_YEAR 17
637 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
638 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
639 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
640 #define MAIN_CONTROL_TITLE_1 21
641 #define MAIN_CONTROL_TITLE_2 22
642 #define MAIN_CONTROL_TITLE_3 23
644 static char str_main_text_name[10];
645 static char str_main_text_first_level[10];
646 static char str_main_text_last_level[10];
647 static char str_main_text_level_number[10];
649 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
651 static char *main_text_name = str_main_text_name;
652 static char *main_text_first_level = str_main_text_first_level;
653 static char *main_text_last_level = str_main_text_last_level;
654 static char *main_text_level_number = str_main_text_level_number;
655 static char *main_text_levels = "Levelset";
656 static char *main_text_scores = "Hall Of Fame";
657 static char *main_text_editor = "Level Creator";
658 static char *main_text_info = "Info Screen";
659 static char *main_text_game = "Start Game";
660 static char *main_text_setup = "Setup";
661 static char *main_text_quit = "Quit";
662 static char *main_text_level_name = level.name;
663 static char *main_text_level_author = level.author;
664 static char *main_text_level_year = NULL;
665 static char *main_text_level_imported_from = NULL;
666 static char *main_text_level_imported_by = NULL;
667 static char *main_text_level_tested_by = NULL;
668 static char *main_text_title_1 = NULL;
669 static char *main_text_title_2 = NULL;
670 static char *main_text_title_3 = NULL;
672 struct MainControlInfo
676 struct MenuPosInfo *pos_button;
679 struct TextPosInfo *pos_text;
682 struct TextPosInfo *pos_input;
686 static struct MainControlInfo main_controls[] =
690 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
691 &menu.main.text.name, &main_text_name,
692 &menu.main.input.name, &setup.player_name,
696 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
697 &menu.main.text.levels, &main_text_levels,
702 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
703 &menu.main.text.scores, &main_text_scores,
708 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
709 &menu.main.text.editor, &main_text_editor,
714 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
715 &menu.main.text.info, &main_text_info,
720 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
721 &menu.main.text.game, &main_text_game,
726 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
727 &menu.main.text.setup, &main_text_setup,
732 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
733 &menu.main.text.quit, &main_text_quit,
737 MAIN_CONTROL_PREV_LEVEL,
743 MAIN_CONTROL_NEXT_LEVEL,
749 MAIN_CONTROL_FIRST_LEVEL,
751 &menu.main.text.first_level, &main_text_first_level,
755 MAIN_CONTROL_LAST_LEVEL,
757 &menu.main.text.last_level, &main_text_last_level,
761 MAIN_CONTROL_LEVEL_NUMBER,
763 &menu.main.text.level_number, &main_text_level_number,
767 MAIN_CONTROL_LEVEL_INFO_1,
769 &menu.main.text.level_info_1, NULL,
773 MAIN_CONTROL_LEVEL_INFO_2,
775 &menu.main.text.level_info_2, NULL,
779 MAIN_CONTROL_LEVEL_NAME,
781 &menu.main.text.level_name, &main_text_level_name,
785 MAIN_CONTROL_LEVEL_AUTHOR,
787 &menu.main.text.level_author, &main_text_level_author,
791 MAIN_CONTROL_LEVEL_YEAR,
793 &menu.main.text.level_year, &main_text_level_year,
797 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
799 &menu.main.text.level_imported_from, &main_text_level_imported_from,
803 MAIN_CONTROL_LEVEL_IMPORTED_BY,
805 &menu.main.text.level_imported_by, &main_text_level_imported_by,
809 MAIN_CONTROL_LEVEL_TESTED_BY,
811 &menu.main.text.level_tested_by, &main_text_level_tested_by,
815 MAIN_CONTROL_TITLE_1,
817 &menu.main.text.title_1, &main_text_title_1,
821 MAIN_CONTROL_TITLE_2,
823 &menu.main.text.title_2, &main_text_title_2,
827 MAIN_CONTROL_TITLE_3,
829 &menu.main.text.title_3, &main_text_title_3,
842 static int getTitleScreenGraphic(int nr, boolean initial)
844 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
847 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
849 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
853 static int getTitleScreenGameMode(boolean initial)
855 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
859 static int getTitleMessageGameMode(boolean initial)
861 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
864 static int getTitleAnimMode(struct TitleControlInfo *tci)
866 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
868 return base + tci->local_nr;
872 static int getTitleScreenBackground(boolean initial)
874 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
879 static int getTitleMessageBackground(int nr, boolean initial)
881 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
885 static int getTitleBackground(int nr, boolean initial, boolean is_image)
887 int base = (is_image ?
888 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
889 IMG_BACKGROUND_TITLESCREEN_1) :
890 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
891 IMG_BACKGROUND_TITLEMESSAGE_1));
892 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
893 IMG_BACKGROUND_TITLE);
894 int graphic_local = base + nr;
896 if (graphic_info[graphic_local].bitmap != NULL)
897 return graphic_local;
899 if (graphic_info[graphic_global].bitmap != NULL)
900 return graphic_global;
902 return IMG_UNDEFINED;
905 static int getTitleSound(struct TitleControlInfo *tci)
907 boolean is_image = tci->is_image;
908 int initial = tci->initial;
909 int nr = tci->local_nr;
910 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
911 int base = (is_image ?
912 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
913 SND_BACKGROUND_TITLESCREEN_1) :
914 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
915 SND_BACKGROUND_TITLEMESSAGE_1));
916 int sound_global = menu.sound[mode];
917 int sound_local = base + nr;
920 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
921 nr, initial, is_image,
922 sound_global, getSoundListEntry(sound_global)->filename,
923 sound_local, getSoundListEntry(sound_local)->filename);
926 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
929 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
932 return SND_UNDEFINED;
935 static int getTitleMusic(struct TitleControlInfo *tci)
937 boolean is_image = tci->is_image;
938 int initial = tci->initial;
939 int nr = tci->local_nr;
940 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
941 int base = (is_image ?
942 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
943 MUS_BACKGROUND_TITLESCREEN_1) :
944 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
945 MUS_BACKGROUND_TITLEMESSAGE_1));
946 int music_global = menu.music[mode];
947 int music_local = base + nr;
950 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
951 nr, initial, is_image,
952 music_global, getMusicListEntry(music_global)->filename,
953 music_local, getMusicListEntry(music_local)->filename);
956 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
959 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
962 return MUS_UNDEFINED;
965 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
967 boolean is_image = tci->is_image;
968 boolean initial = tci->initial;
969 boolean first = tci->first;
970 int nr = tci->local_nr;
971 struct TitleMessageInfo tmi;
972 struct TitleFadingInfo ti;
974 tmi = (is_image ? (initial ? (first ?
975 titlescreen_initial_first[nr] :
976 titlescreen_initial[nr])
978 titlescreen_first[nr] :
980 : (initial ? (first ?
981 titlemessage_initial_first[nr] :
982 titlemessage_initial[nr])
984 titlemessage_first[nr] :
987 ti.fade_mode = tmi.fade_mode;
988 ti.fade_delay = tmi.fade_delay;
989 ti.post_delay = tmi.post_delay;
990 ti.auto_delay = tmi.auto_delay;
995 static int compareTitleControlInfo(const void *object1, const void *object2)
997 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
998 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1001 if (tci1->initial != tci2->initial)
1002 compare_result = (tci1->initial ? -1 : +1);
1003 else if (tci1->sort_priority != tci2->sort_priority)
1004 compare_result = tci1->sort_priority - tci2->sort_priority;
1005 else if (tci1->is_image != tci2->is_image)
1006 compare_result = (tci1->is_image ? -1 : +1);
1008 compare_result = tci1->local_nr - tci2->local_nr;
1010 return compare_result;
1013 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1015 int nr, int sort_priority)
1017 title_controls[num_title_screens].is_image = is_image;
1018 title_controls[num_title_screens].initial = initial;
1019 title_controls[num_title_screens].local_nr = nr;
1020 title_controls[num_title_screens].sort_priority = sort_priority;
1022 title_controls[num_title_screens].first = FALSE; // will be set later
1024 num_title_screens++;
1027 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1031 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1033 int graphic = getTitleScreenGraphic(i, initial);
1034 Bitmap *bitmap = graphic_info[graphic].bitmap;
1035 int sort_priority = graphic_info[graphic].sort_priority;
1038 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1041 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1043 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1044 char *filename = getLevelSetTitleMessageFilename(i, initial);
1045 int sort_priority = tmi->sort_priority;
1047 if (filename != NULL)
1048 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1052 static void InitializeTitleControls(boolean show_title_initial)
1054 num_title_screens = 0;
1056 // 1st step: initialize title screens for game start (only when starting)
1057 if (show_title_initial)
1058 InitializeTitleControls_CheckTitleInfo(TRUE);
1060 // 2nd step: initialize title screens for current level set
1061 InitializeTitleControls_CheckTitleInfo(FALSE);
1063 // sort title screens according to sort_priority and title number
1064 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1065 compareTitleControlInfo);
1067 // mark first title screen
1068 title_controls[0].first = TRUE;
1071 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1073 return (pos != NULL && pos->x != -1 && pos->y != -1);
1076 static boolean visibleTextPos(struct TextPosInfo *pos)
1078 return (pos != NULL && pos->x != -1 && pos->y != -1);
1081 static void InitializeMainControls(void)
1083 boolean local_team_mode = (!network.enabled && setup.team_mode);
1086 // set main control text values to dynamically determined values
1087 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1089 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1090 menu.main.text.first_level.size));
1091 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1092 menu.main.text.last_level.size));
1093 strcpy(main_text_level_number, int2str(level_nr,
1094 menu.main.text.level_number.size));
1096 main_text_level_year = leveldir_current->year;
1097 main_text_level_imported_from = leveldir_current->imported_from;
1098 main_text_level_imported_by = leveldir_current->imported_by;
1099 main_text_level_tested_by = leveldir_current->tested_by;
1101 main_text_title_1 = getConfigProgramTitleString();
1102 main_text_title_2 = getConfigProgramCopyrightString();
1103 main_text_title_3 = getConfigProgramCompanyString();
1105 // set main control screen positions to dynamically determined values
1106 for (i = 0; main_controls[i].nr != -1; i++)
1108 struct MainControlInfo *mci = &main_controls[i];
1110 struct MenuPosInfo *pos_button = mci->pos_button;
1111 struct TextPosInfo *pos_text = mci->pos_text;
1112 struct TextPosInfo *pos_input = mci->pos_input;
1113 char *text = (mci->text ? *mci->text : NULL);
1114 char *input = (mci->input ? *mci->input : NULL);
1115 int button_graphic = mci->button_graphic;
1116 int font_text = (pos_text ? pos_text->font : -1);
1117 int font_input = (pos_input ? pos_input->font : -1);
1119 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1120 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1121 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1122 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1123 int text_chars = (text != NULL ? strlen(text) : 0);
1124 int input_chars = (input != NULL ? strlen(input) : 0);
1127 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1129 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1130 int text_width = font_text_width * text_chars;
1131 int text_height = font_text_height;
1132 int input_width = font_input_width * input_chars;
1133 int input_height = font_input_height;
1135 if (nr == MAIN_CONTROL_NAME)
1137 menu.main.input.name.width = input_width;
1138 menu.main.input.name.height = input_height;
1141 if (pos_button != NULL) // (x/y may be -1/-1 here)
1143 pos_button->width = button_width;
1144 pos_button->height = button_height;
1147 if (pos_text != NULL) // (x/y may be -1/-1 here)
1149 // calculate text size -- needed for text alignment
1150 boolean calculate_text_size = (text != NULL);
1152 if (pos_text->width == -1 || calculate_text_size)
1153 pos_text->width = text_width;
1154 if (pos_text->height == -1 || calculate_text_size)
1155 pos_text->height = text_height;
1157 if (visibleMenuPos(pos_button))
1159 if (pos_text->x == -1)
1160 pos_text->x = pos_button->x + pos_button->width;
1161 if (pos_text->y == -1)
1163 pos_button->y + (pos_button->height - pos_text->height) / 2;
1167 if (pos_input != NULL) // (x/y may be -1/-1 here)
1169 if (visibleTextPos(pos_text))
1171 if (pos_input->x == -1)
1172 pos_input->x = pos_text->x + pos_text->width;
1173 if (pos_input->y == -1)
1174 pos_input->y = pos_text->y;
1177 if (pos_input->width == -1)
1178 pos_input->width = input_width;
1179 if (pos_input->height == -1)
1180 pos_input->height = input_height;
1185 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1186 int graphic, boolean pressed)
1188 struct GraphicInfo *g = &graphic_info[graphic];
1191 int xoffset = (pressed ? g->pressed_xoffset : 0);
1192 int yoffset = (pressed ? g->pressed_yoffset : 0);
1194 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1196 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1197 g->width, g->height, dst_x, dst_y);
1200 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1201 boolean active_input,
1202 boolean pressed_button)
1206 for (i = 0; main_controls[i].nr != -1; i++)
1208 struct MainControlInfo *mci = &main_controls[i];
1210 if (mci->nr == nr || nr == -1)
1212 struct MenuPosInfo *pos_button = mci->pos_button;
1213 struct TextPosInfo *pos_text = mci->pos_text;
1214 struct TextPosInfo *pos_input = mci->pos_input;
1215 char *text = (mci->text ? *mci->text : NULL);
1216 char *input = (mci->input ? *mci->input : NULL);
1217 int button_graphic = mci->button_graphic;
1218 int font_text = (pos_text ? pos_text->font : -1);
1219 int font_input = (pos_input ? pos_input->font : -1);
1223 button_graphic = BUTTON_ACTIVE(button_graphic);
1224 font_text = FONT_ACTIVE(font_text);
1229 font_input = FONT_ACTIVE(font_input);
1232 if (visibleMenuPos(pos_button))
1234 struct MenuPosInfo *pos = pos_button;
1235 int x = mSX + pos->x;
1236 int y = mSY + pos->y;
1238 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1239 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1242 if (visibleTextPos(pos_text) && text != NULL)
1244 struct TextPosInfo *pos = pos_text;
1245 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1246 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1249 // (check why/if this is needed)
1250 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1252 DrawText(x, y, text, font_text);
1255 if (visibleTextPos(pos_input) && input != NULL)
1257 struct TextPosInfo *pos = pos_input;
1258 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1259 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1262 // (check why/if this is needed)
1263 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1265 DrawText(x, y, input, font_input);
1271 static void DrawCursorAndText_Main(int nr, boolean active_text,
1272 boolean pressed_button)
1274 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1278 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1279 boolean pressed_button)
1281 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1285 static struct MainControlInfo *getMainControlInfo(int nr)
1289 for (i = 0; main_controls[i].nr != -1; i++)
1290 if (main_controls[i].nr == nr)
1291 return &main_controls[i];
1296 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1301 int rect_x = ALIGNED_TEXT_XPOS(rect);
1302 int rect_y = ALIGNED_TEXT_YPOS(rect);
1304 return (x >= rect_x && x < rect_x + rect->width &&
1305 y >= rect_y && y < rect_y + rect->height);
1308 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1313 int rect_x = ALIGNED_TEXT_XPOS(rect);
1314 int rect_y = ALIGNED_TEXT_YPOS(rect);
1317 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1318 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1319 (x >= rect_x && x < rect_x + rect->width &&
1320 y >= rect_y && y < rect_y + rect->height));
1323 return (x >= rect_x && x < rect_x + rect->width &&
1324 y >= rect_y && y < rect_y + rect->height);
1327 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1329 int rect_width = preview->xsize * preview->tile_size;
1330 int rect_height = preview->ysize * preview->tile_size;
1331 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1332 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1334 return (x >= rect_x && x < rect_x + rect_width &&
1335 y >= rect_y && y < rect_y + rect_height);
1338 static void AdjustScrollbar(int id, int items_max, int items_visible,
1341 struct GadgetInfo *gi = screen_gadget[id];
1343 if (item_position > items_max - items_visible)
1344 item_position = items_max - items_visible;
1346 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1347 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1348 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1351 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1353 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1357 static void clearMenuListArea(void)
1359 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1361 // correct scrollbar position if placed outside menu (playfield) area
1362 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1363 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1365 // clear menu list area, but not title or scrollbar
1366 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1367 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1370 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1372 static int cursor_array[MAX_LEV_FIELDY];
1373 int x = amSX + TILEX * xpos;
1374 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1379 cursor_array[ypos] = graphic;
1381 graphic = cursor_array[ypos];
1385 graphic = BUTTON_ACTIVE(graphic);
1387 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1388 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1391 static void initCursor(int ypos, int graphic)
1393 drawCursorExt(0, ypos, FALSE, graphic);
1396 static void drawCursor(int ypos, boolean active)
1398 drawCursorExt(0, ypos, active, -1);
1401 static void drawCursorXY(int xpos, int ypos, int graphic)
1403 drawCursorExt(xpos, ypos, FALSE, graphic);
1406 static void drawChooseTreeCursor(int ypos, boolean active)
1408 drawCursorExt(0, ypos, active, -1);
1411 static void DrawHeadline(void)
1413 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1414 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1417 static void DrawTitleScreenImage(int nr, boolean initial)
1419 int graphic = getTitleScreenGraphic(nr, initial);
1420 Bitmap *bitmap = graphic_info[graphic].bitmap;
1421 int width = graphic_info[graphic].width;
1422 int height = graphic_info[graphic].height;
1423 int src_x = graphic_info[graphic].src_x;
1424 int src_y = graphic_info[graphic].src_y;
1430 if (width > WIN_XSIZE)
1432 // image width too large for window => center image horizontally
1433 src_x = (width - WIN_XSIZE) / 2;
1437 if (height > WIN_YSIZE)
1439 // image height too large for window => center image vertically
1440 src_y = (height - WIN_YSIZE) / 2;
1444 // always display title screens centered
1445 dst_x = (WIN_XSIZE - width) / 2;
1446 dst_y = (WIN_YSIZE - height) / 2;
1448 SetDrawBackgroundMask(REDRAW_ALL);
1449 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1451 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1453 if (DrawingOnBackground(dst_x, dst_y))
1454 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1456 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1458 redraw_mask = REDRAW_ALL;
1461 static void DrawTitleScreenMessage(int nr, boolean initial)
1463 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1464 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1466 if (filename == NULL)
1469 // force TITLE font on title message screen
1470 SetFontStatus(getTitleMessageGameMode(initial));
1472 // if chars *and* width set to "-1", automatically determine width
1473 if (tmi->chars == -1 && tmi->width == -1)
1474 tmi->width = viewport.window[game_status].width;
1476 // if lines *and* height set to "-1", automatically determine height
1477 if (tmi->lines == -1 && tmi->height == -1)
1478 tmi->height = viewport.window[game_status].height;
1480 // if chars set to "-1", automatically determine by text and font width
1481 if (tmi->chars == -1)
1482 tmi->chars = tmi->width / getFontWidth(tmi->font);
1484 tmi->width = tmi->chars * getFontWidth(tmi->font);
1486 // if lines set to "-1", automatically determine by text and font height
1487 if (tmi->lines == -1)
1488 tmi->lines = tmi->height / getFontHeight(tmi->font);
1490 tmi->height = tmi->lines * getFontHeight(tmi->font);
1492 // if x set to "-1", automatically determine by width and alignment
1494 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1496 // if y set to "-1", automatically determine by height and alignment
1498 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1500 SetDrawBackgroundMask(REDRAW_ALL);
1501 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1503 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1505 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1506 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1507 tmi->autowrap, tmi->centered, tmi->parse_comments);
1512 static void DrawTitleScreen(void)
1514 KeyboardAutoRepeatOff();
1516 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1519 static boolean CheckTitleScreen(boolean levelset_has_changed)
1521 static boolean show_title_initial = TRUE;
1522 boolean show_titlescreen = FALSE;
1524 // needed to be able to skip title screen, if no image or message defined
1525 InitializeTitleControls(show_title_initial);
1527 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1528 show_titlescreen = TRUE;
1530 // show initial title images and messages only once at program start
1531 show_title_initial = FALSE;
1533 return (show_titlescreen && num_title_screens > 0);
1536 void DrawMainMenu(void)
1538 static LevelDirTree *leveldir_last_valid = NULL;
1539 boolean levelset_has_changed = FALSE;
1540 int fade_mask = REDRAW_FIELD;
1542 LimitScreenUpdates(FALSE);
1544 FadeSetLeaveScreen();
1546 // do not fade out here -- function may continue and fade on editor screen
1549 FadeMenuSoundsAndMusic();
1551 ExpireSoundLoops(FALSE);
1553 KeyboardAutoRepeatOn();
1555 audio.sound_deactivated = FALSE;
1559 // needed if last screen was the playing screen, invoked from level editor
1560 if (level_editor_test_game)
1562 CloseDoor(DOOR_CLOSE_ALL);
1564 SetGameStatus(GAME_MODE_EDITOR);
1571 // needed if last screen was the setup screen and fullscreen state changed
1572 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1573 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1575 // leveldir_current may be invalid (level group, parent link)
1576 if (!validLevelSeries(leveldir_current))
1577 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1579 if (leveldir_current != leveldir_last_valid)
1580 levelset_has_changed = TRUE;
1582 // store valid level series information
1583 leveldir_last_valid = leveldir_current;
1585 init_last = init; // switch to new busy animation
1587 // needed if last screen (level choice) changed graphics, sounds or music
1588 ReloadCustomArtwork(0);
1590 if (CheckTitleScreen(levelset_has_changed))
1592 SetGameStatus(GAME_MODE_TITLE);
1599 if (redraw_mask & REDRAW_ALL)
1600 fade_mask = REDRAW_ALL;
1603 fade_mask = REDRAW_ALL;
1607 // needed if different viewport properties defined for menues
1608 ChangeViewportPropertiesIfNeeded();
1610 SetDrawtoField(DRAW_TO_BACKBUFFER);
1612 // level_nr may have been set to value over handicap with level editor
1613 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1614 level_nr = leveldir_current->handicap_level;
1616 LoadLevel(level_nr);
1617 LoadScore(level_nr);
1619 SaveLevelSetup_SeriesInfo();
1621 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1622 SetDrawDeactivationMask(REDRAW_NONE);
1623 SetDrawBackgroundMask(REDRAW_FIELD);
1625 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1628 if (fade_mask == REDRAW_ALL)
1629 RedrawGlobalBorder();
1634 InitializeMainControls();
1636 DrawCursorAndText_Main(-1, FALSE, FALSE);
1637 DrawPreviewLevelInitial();
1638 DrawNetworkPlayers();
1640 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1643 if (TAPE_IS_EMPTY(tape))
1645 DrawCompleteVideoDisplay();
1647 PlayMenuSoundsAndMusic();
1649 // create gadgets for main menu screen
1650 FreeScreenGadgets();
1651 CreateScreenGadgets();
1653 // may be required if audio buttons shown on tape and changed in setup menu
1655 CreateGameButtons();
1657 // map gadgets for main menu screen
1659 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1660 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1662 // copy actual game door content to door double buffer for OpenDoor()
1663 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1664 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1666 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1668 DrawMaskedBorder(fade_mask);
1673 // update screen area with special editor door
1674 redraw_mask |= REDRAW_ALL;
1677 SetMouseCursor(CURSOR_DEFAULT);
1679 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1682 static void gotoTopLevelDir(void)
1684 // move upwards until inside (but not above) top level directory
1685 while (leveldir_current->node_parent &&
1686 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1688 // write a "path" into level tree for easy navigation to last level
1689 if (leveldir_current->node_parent->node_group->cl_first == -1)
1691 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1692 int leveldir_pos = posTreeInfo(leveldir_current);
1693 int num_page_entries;
1694 int cl_first, cl_cursor;
1696 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1697 num_page_entries = num_leveldirs;
1699 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1701 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1702 cl_cursor = leveldir_pos - cl_first;
1704 leveldir_current->node_parent->node_group->cl_first = cl_first;
1705 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1708 leveldir_current = leveldir_current->node_parent;
1712 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1714 static unsigned int title_delay = 0;
1715 static int title_screen_nr = 0;
1716 static int last_sound = -1, last_music = -1;
1717 boolean return_to_main_menu = FALSE;
1718 struct TitleControlInfo *tci;
1721 if (button == MB_MENU_INITIALIZE)
1724 title_screen_nr = 0;
1725 tci = &title_controls[title_screen_nr];
1727 SetAnimStatus(getTitleAnimMode(tci));
1729 last_sound = SND_UNDEFINED;
1730 last_music = MUS_UNDEFINED;
1732 if (num_title_screens != 0)
1734 FadeSetEnterScreen();
1736 // use individual title fading instead of global "enter screen" fading
1737 fading = getTitleFading(tci);
1740 if (game_status_last_screen == GAME_MODE_INFO)
1742 if (num_title_screens == 0)
1744 // switch game mode from title screen mode back to info screen mode
1745 SetGameStatus(GAME_MODE_INFO);
1747 // store that last screen was info screen, not main menu screen
1748 game_status_last_screen = GAME_MODE_INFO;
1750 DrawInfoScreen_NotAvailable("Title screen information:",
1751 "No title screen for this level set.");
1756 FadeMenuSoundsAndMusic();
1758 FadeOut(REDRAW_ALL);
1760 // title screens may have different window size
1761 ChangeViewportPropertiesIfNeeded();
1763 // only required to update logic for redrawing global border
1767 DrawTitleScreenImage(tci->local_nr, tci->initial);
1769 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1771 sound = getTitleSound(tci);
1772 music = getTitleMusic(tci);
1774 if (sound != last_sound)
1775 PlayMenuSoundExt(sound);
1776 if (music != last_music)
1777 PlayMenuMusicExt(music);
1782 SetMouseCursor(CURSOR_NONE);
1786 DelayReached(&title_delay, 0); // reset delay counter
1791 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1792 button = MB_MENU_CHOICE;
1794 if (button == MB_MENU_LEAVE)
1796 return_to_main_menu = TRUE;
1798 else if (button == MB_MENU_CHOICE)
1800 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1802 SetGameStatus(GAME_MODE_INFO);
1804 info_mode = INFO_MODE_MAIN;
1813 if (title_screen_nr < num_title_screens)
1815 tci = &title_controls[title_screen_nr];
1817 SetAnimStatus(getTitleAnimMode(tci));
1819 sound = getTitleSound(tci);
1820 music = getTitleMusic(tci);
1822 if (last_sound != SND_UNDEFINED && sound != last_sound)
1823 FadeSound(last_sound);
1824 if (last_music != MUS_UNDEFINED && music != last_music)
1827 fading = getTitleFading(tci);
1829 FadeOut(REDRAW_ALL);
1832 DrawTitleScreenImage(tci->local_nr, tci->initial);
1834 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1836 sound = getTitleSound(tci);
1837 music = getTitleMusic(tci);
1839 if (sound != last_sound)
1840 PlayMenuSoundExt(sound);
1841 if (music != last_music)
1842 PlayMenuMusicExt(music);
1849 DelayReached(&title_delay, 0); // reset delay counter
1853 FadeMenuSoundsAndMusic();
1855 return_to_main_menu = TRUE;
1859 if (return_to_main_menu)
1861 SetMouseCursor(CURSOR_DEFAULT);
1863 // force full menu screen redraw after displaying title screens
1864 redraw_mask = REDRAW_ALL;
1866 if (game_status_last_screen == GAME_MODE_INFO)
1868 SetGameStatus(GAME_MODE_INFO);
1870 info_mode = INFO_MODE_MAIN;
1874 else // default: return to main menu
1876 SetGameStatus(GAME_MODE_MAIN);
1883 static void HandleMainMenu_SelectLevel(int step, int direction,
1884 int selected_level_nr)
1886 int old_level_nr = level_nr;
1889 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1890 new_level_nr = selected_level_nr;
1892 new_level_nr = old_level_nr + step * direction;
1894 if (new_level_nr < leveldir_current->first_level)
1895 new_level_nr = leveldir_current->first_level;
1896 if (new_level_nr > leveldir_current->last_level)
1897 new_level_nr = leveldir_current->last_level;
1899 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1901 // skipping levels is only allowed when trying to skip single level
1902 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1903 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1905 leveldir_current->handicap_level++;
1906 SaveLevelSetup_SeriesInfo();
1909 new_level_nr = leveldir_current->handicap_level;
1912 if (new_level_nr != old_level_nr)
1914 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1916 PlaySound(SND_MENU_ITEM_SELECTING);
1918 level_nr = new_level_nr;
1920 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1921 int2str(level_nr, menu.main.text.level_number.size),
1922 mci->pos_text->font);
1924 LoadLevel(level_nr);
1925 DrawPreviewLevelInitial();
1929 DrawCompleteVideoDisplay();
1931 SaveLevelSetup_SeriesInfo();
1933 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1935 // needed because DrawPreviewLevelInitial() takes some time
1941 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1943 static int choice = MAIN_CONTROL_GAME;
1944 static boolean button_pressed_last = FALSE;
1945 boolean button_pressed = FALSE;
1949 if (button == MB_MENU_INITIALIZE)
1951 DrawCursorAndText_Main(choice, TRUE, FALSE);
1956 if (mx || my) // mouse input
1960 for (i = 0; main_controls[i].nr != -1; i++)
1962 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1963 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1964 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1966 pos = main_controls[i].nr;
1972 // check if level preview was clicked
1973 if (insidePreviewRect(&preview, mx - SX, my - SY))
1974 pos = MAIN_CONTROL_GAME;
1976 // handle pressed/unpressed state for active/inactive menu buttons
1977 // (if pos != -1, "i" contains index position corresponding to "pos")
1979 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1980 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1981 button_pressed = TRUE;
1983 if (button_pressed != button_pressed_last)
1985 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1988 PlaySound(SND_MENU_BUTTON_PRESSING);
1990 PlaySound(SND_MENU_BUTTON_RELEASING);
1993 else if (dx || dy) // keyboard input
1995 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1996 choice == MAIN_CONTROL_SETUP))
1997 button = MB_MENU_CHOICE;
2002 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2004 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2006 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2008 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2010 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2012 CloseDoor(DOOR_CLOSE_2);
2014 SetGameStatus(GAME_MODE_LEVELNR);
2016 DrawChooseLevelNr();
2018 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2024 PlaySound(SND_MENU_ITEM_ACTIVATING);
2026 DrawCursorAndText_Main(choice, FALSE, FALSE);
2027 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2033 if (choice != MAIN_CONTROL_INFO &&
2034 choice != MAIN_CONTROL_SETUP)
2035 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2040 PlaySound(SND_MENU_ITEM_SELECTING);
2042 if (pos == MAIN_CONTROL_NAME)
2045 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2047 // special case: menu text "name/team" clicked -- toggle team mode
2048 setup.team_mode = !setup.team_mode;
2050 InitializeMainControls();
2051 DrawCursorAndText_Main(choice, TRUE, FALSE);
2053 DrawPreviewPlayers();
2057 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2059 HandleTypeName(strlen(setup.player_name), 0);
2062 else if (pos == MAIN_CONTROL_LEVELS)
2066 CloseDoor(DOOR_CLOSE_2);
2068 SetGameStatus(GAME_MODE_LEVELS);
2070 SaveLevelSetup_LastSeries();
2071 SaveLevelSetup_SeriesInfo();
2073 if (setup.internal.choose_from_top_leveldir)
2076 DrawChooseLevelSet();
2079 else if (pos == MAIN_CONTROL_SCORES)
2081 CloseDoor(DOOR_CLOSE_2);
2083 SetGameStatus(GAME_MODE_SCORES);
2085 DrawHallOfFame(level_nr, -1);
2087 else if (pos == MAIN_CONTROL_EDITOR)
2089 if (leveldir_current->readonly &&
2090 !strEqual(setup.player_name, "Artsoft"))
2091 Request("This level is read only!", REQ_CONFIRM);
2093 CloseDoor(DOOR_CLOSE_2);
2095 SetGameStatus(GAME_MODE_EDITOR);
2097 FadeSetEnterScreen();
2101 else if (pos == MAIN_CONTROL_INFO)
2103 CloseDoor(DOOR_CLOSE_2);
2105 SetGameStatus(GAME_MODE_INFO);
2107 info_mode = INFO_MODE_MAIN;
2111 else if (pos == MAIN_CONTROL_GAME)
2113 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2115 else if (pos == MAIN_CONTROL_SETUP)
2117 CloseDoor(DOOR_CLOSE_2);
2119 SetGameStatus(GAME_MODE_SETUP);
2121 setup_mode = SETUP_MODE_MAIN;
2125 else if (pos == MAIN_CONTROL_QUIT)
2127 SaveLevelSetup_LastSeries();
2128 SaveLevelSetup_SeriesInfo();
2130 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2131 SetGameStatus(GAME_MODE_QUIT);
2136 button_pressed_last = button_pressed;
2140 // ============================================================================
2141 // info screen functions
2142 // ============================================================================
2144 static struct TokenInfo *info_info;
2145 static int num_info_info; // number of info entries shown on screen
2146 static int max_info_info; // total number of info entries in list
2148 static void execInfoTitleScreen(void)
2150 info_mode = INFO_MODE_TITLE;
2155 static void execInfoElements(void)
2157 info_mode = INFO_MODE_ELEMENTS;
2162 static void execInfoMusic(void)
2164 info_mode = INFO_MODE_MUSIC;
2169 static void execInfoCredits(void)
2171 info_mode = INFO_MODE_CREDITS;
2176 static void execInfoProgram(void)
2178 info_mode = INFO_MODE_PROGRAM;
2183 static void execInfoVersion(void)
2185 info_mode = INFO_MODE_VERSION;
2190 static void execInfoLevelSet(void)
2192 info_mode = INFO_MODE_LEVELSET;
2197 static void execExitInfo(void)
2199 SetGameStatus(GAME_MODE_MAIN);
2204 static struct TokenInfo info_info_main[] =
2206 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2207 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2208 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2209 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2210 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2211 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2212 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2213 { TYPE_EMPTY, NULL, "" },
2214 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2219 static int getMenuTextFont(int type)
2221 if (type & (TYPE_SWITCH |
2235 static struct TokenInfo *setup_info;
2236 static struct TokenInfo setup_info_input[];
2238 static struct TokenInfo *menu_info;
2240 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2241 int screen_pos, int menu_info_pos_raw,
2244 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2245 struct TokenInfo *ti = &token_info[pos];
2246 int xpos = MENU_SCREEN_START_XPOS;
2247 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2248 int font_nr = getMenuTextFont(ti->type);
2250 if (setup_mode == SETUP_MODE_INPUT)
2251 font_nr = FONT_MENU_1;
2254 font_nr = FONT_ACTIVE(font_nr);
2256 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2258 if (ti->type & ~TYPE_SKIP_ENTRY)
2259 drawCursor(screen_pos, active);
2262 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2265 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2268 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2271 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2274 static char *window_size_text;
2275 static char *scaling_type_text;
2276 static char *network_server_text;
2278 static void drawSetupValue(int, int);
2280 static void drawMenuInfoList(int first_entry, int num_page_entries,
2281 int max_page_entries)
2285 if (first_entry + num_page_entries > max_page_entries)
2288 clearMenuListArea();
2290 for (i = 0; i < num_page_entries; i++)
2292 int menu_info_pos = first_entry + i;
2293 struct TokenInfo *si = &menu_info[menu_info_pos];
2294 void *value_ptr = si->value;
2296 // set some entries to "unchangeable" according to other variables
2297 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2298 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2299 (value_ptr == &setup.sound_music && !audio.music_available) ||
2300 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2301 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2302 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2303 si->type |= TYPE_GHOSTED;
2305 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2306 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2307 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2308 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2309 else if (si->type & ~TYPE_SKIP_ENTRY)
2310 initCursor(i, IMG_MENU_BUTTON);
2312 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2314 if (si->type & TYPE_STRING)
2318 if (value_ptr == &network_server_text)
2319 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2321 if (gadget_id != -1)
2323 struct GadgetInfo *gi = screen_gadget[gadget_id];
2324 int xpos = MENU_SCREEN_START_XPOS;
2325 int ypos = MENU_SCREEN_START_YPOS + i;
2326 int x = mSX + xpos * 32;
2327 int y = mSY + ypos * 32;
2329 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2333 if (si->type & TYPE_VALUE &&
2334 menu_info == setup_info)
2335 drawSetupValue(i, menu_info_pos);
2339 static void DrawInfoScreen_Main(void)
2341 int fade_mask = REDRAW_FIELD;
2344 if (redraw_mask & REDRAW_ALL)
2345 fade_mask = REDRAW_ALL;
2348 fade_mask = REDRAW_ALL;
2351 FadeMenuSoundsAndMusic();
2353 FreeScreenGadgets();
2354 CreateScreenGadgets();
2356 // (needed after displaying title screens which disable auto repeat)
2357 KeyboardAutoRepeatOn();
2359 FadeSetLeaveScreen();
2363 // needed if different viewport properties defined for info screen
2364 ChangeViewportPropertiesIfNeeded();
2366 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2370 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2372 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2374 info_info = info_info_main;
2376 // determine maximal number of info entries that can be displayed on screen
2378 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2381 // determine maximal number of info entries available for menu of info screen
2383 for (i = 0; info_info[i].type != 0; i++)
2386 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2388 MapScreenGadgets(max_info_info);
2390 PlayMenuSoundsAndMusic();
2392 DrawMaskedBorder(fade_mask);
2397 static void changeSetupValue(int, int, int);
2399 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2400 int mode, int num_page_entries,
2401 int max_page_entries)
2403 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2404 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2405 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2406 int *num_page_entries_last = num_page_entries_all_last[game_status];
2407 int *choice_store = choice_stores[game_status];
2408 int *first_entry_store = first_entry_stores[game_status];
2409 int choice = choice_store[mode]; // starts with 0
2410 int first_entry = first_entry_store[mode]; // starts with 0
2412 int y = choice - first_entry;
2414 boolean position_set_by_scrollbar = (dx == 999);
2415 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2418 if (button == MB_MENU_INITIALIZE)
2420 // check if number of menu page entries has changed (may happen by change
2421 // of custom artwork definition value for 'list_size' for this menu screen)
2422 // (in this case, the last menu position most probably has to be corrected)
2423 if (num_page_entries != num_page_entries_last[mode])
2425 choice_store[mode] = first_entry_store[mode] = 0;
2427 choice = first_entry = 0;
2430 num_page_entries_last[mode] = num_page_entries;
2433 // advance to first valid menu entry
2434 while (choice < num_page_entries &&
2435 menu_info[choice].type & TYPE_SKIP_ENTRY)
2438 if (position_set_by_scrollbar)
2439 first_entry = first_entry_store[mode] = dy;
2441 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2442 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2444 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2446 if (choice < first_entry)
2448 choice = first_entry;
2450 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2453 else if (choice > first_entry + num_page_entries - 1)
2455 choice = first_entry + num_page_entries - 1;
2457 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2461 choice_store[mode] = choice;
2463 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2467 else if (button == MB_MENU_LEAVE)
2469 PlaySound(SND_MENU_ITEM_SELECTING);
2471 for (i = 0; i < max_page_entries; i++)
2473 if (menu_info[i].type & TYPE_LEAVE_MENU)
2475 void (*menu_callback_function)(void) = menu_info[i].value;
2479 menu_callback_function();
2481 break; // absolutely needed because function changes 'menu_info'!
2488 if (mx || my) // mouse input
2490 x = (mx - mSX) / 32;
2491 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2493 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2495 // move cursor instead of scrolling when already at start/end of list
2496 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2498 else if (dy == +1 * SCROLL_LINE &&
2499 first_entry + num_page_entries == max_page_entries)
2502 // handle scrolling screen one line or page
2504 y + dy > num_page_entries - 1)
2506 boolean redraw = FALSE;
2508 if (ABS(dy) == SCROLL_PAGE)
2509 step = num_page_entries - 1;
2511 if (dy < 0 && first_entry > 0)
2513 // scroll page/line up
2515 first_entry -= step;
2516 if (first_entry < 0)
2521 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2523 // scroll page/line down
2525 first_entry += step;
2526 if (first_entry + num_page_entries > max_page_entries)
2527 first_entry = MAX(0, max_page_entries - num_page_entries);
2534 choice += first_entry - first_entry_store[mode];
2536 if (choice < first_entry)
2538 choice = first_entry;
2540 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2543 else if (choice > first_entry + num_page_entries - 1)
2545 choice = first_entry + num_page_entries - 1;
2547 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2550 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2554 if (choice < first_entry ||
2555 choice > first_entry + num_page_entries - 1)
2556 first_entry += SIGN(dy);
2559 first_entry_store[mode] = first_entry;
2560 choice_store[mode] = choice;
2562 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2564 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2566 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2567 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2575 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2577 if (menu_info[choice].type & menu_navigation_type ||
2578 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2579 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2580 menu_info[choice].type & TYPE_PLAYER)
2581 button = MB_MENU_CHOICE;
2586 // jump to next non-empty menu entry (up or down)
2587 while (first_entry + y > 0 &&
2588 first_entry + y < max_page_entries - 1 &&
2589 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2592 if (!IN_VIS_MENU(x, y))
2594 choice += y - y_old;
2596 if (choice < first_entry)
2597 first_entry = choice;
2598 else if (choice > first_entry + num_page_entries - 1)
2599 first_entry = choice - num_page_entries + 1;
2601 if (first_entry >= 0 &&
2602 first_entry + num_page_entries <= max_page_entries)
2604 first_entry_store[mode] = first_entry;
2606 if (choice < first_entry)
2607 choice = first_entry;
2608 else if (choice > first_entry + num_page_entries - 1)
2609 choice = first_entry + num_page_entries - 1;
2611 choice_store[mode] = choice;
2613 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2615 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2617 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2618 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2625 if (!anyScrollbarGadgetActive() &&
2626 IN_VIS_MENU(x, y) &&
2627 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2628 y >= 0 && y < num_page_entries)
2632 if (first_entry + y != choice &&
2633 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2635 PlaySound(SND_MENU_ITEM_ACTIVATING);
2637 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2638 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2640 choice = choice_store[mode] = first_entry + y;
2644 PlaySound(SND_MENU_ITEM_SELECTING);
2646 for (i = 0; menu_info[i].type != 0; i++)
2648 if (menu_info[i].type & TYPE_LEAVE_MENU)
2650 void (*menu_callback_function)(void) = menu_info[i].value;
2654 menu_callback_function();
2656 // absolutely needed because function changes 'menu_info'!
2664 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2666 PlaySound(SND_MENU_ITEM_SELECTING);
2668 // when selecting key headline, execute function for key value change
2669 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2670 menu_info[first_entry + y + 1].type & TYPE_KEY)
2673 // when selecting string value, execute function for list selection
2674 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2675 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2678 // when selecting string value, execute function for text input gadget
2679 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2680 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2683 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2685 void (*menu_callback_function)(void) =
2686 menu_info[first_entry + y].value;
2688 FadeSetFromType(menu_info[first_entry + y].type);
2690 menu_callback_function();
2692 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2694 void (*gadget_callback_function)(void) =
2695 menu_info[first_entry + y].value;
2697 gadget_callback_function();
2699 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2700 menu_info == setup_info)
2702 changeSetupValue(y, first_entry + y, dx);
2708 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2710 menu_info = info_info;
2712 HandleMenuScreen(mx, my, dx, dy, button,
2713 info_mode, num_info_info, max_info_info);
2716 static int getMenuFontSpacing(int spacing_height, int font_nr)
2718 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2720 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2724 static int getMenuTextSpacing(int spacing_height, int font_nr)
2726 return (getMenuFontSpacing(spacing_height, font_nr) +
2727 EXTRA_SPACING(game_status));
2730 static int getMenuTextStep(int spacing_height, int font_nr)
2732 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2735 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2737 int font_title = MENU_INFO_FONT_TITLE;
2738 int font_error = FONT_TEXT_2;
2739 int font_foot = MENU_INFO_FONT_FOOT;
2740 int spacing_title = menu.headline1_spacing_info[info_mode];
2741 int ystep_title = getMenuTextStep(spacing_title, font_title);
2742 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2743 int ystart2 = ystart1 + ystep_title;
2744 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2746 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2748 FadeOut(REDRAW_FIELD);
2753 DrawTextSCentered(ystart1, font_title, text_title);
2754 DrawTextSCentered(ystart2, font_error, text_error);
2756 DrawTextSCentered(ybottom, font_foot,
2757 "Press any key or button for info menu");
2759 FadeIn(REDRAW_FIELD);
2762 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2764 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2765 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2766 int font_title = MENU_INFO_FONT_TITLE;
2767 int font_foot = MENU_INFO_FONT_FOOT;
2768 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2769 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2770 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2771 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2772 int ystep = MENU_SCREEN_INFO_YSTEP;
2773 int element, action, direction;
2781 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2782 infoscreen_step[i] = infoscreen_frame[i] = 0;
2787 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2789 DrawTextSCentered(ybottom, font_foot,
2790 "Press any key or button for next page");
2796 while (helpanim_info[j].element != HELPANIM_LIST_END)
2798 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2803 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2812 j += infoscreen_step[i - start];
2814 element = helpanim_info[j].element;
2815 action = helpanim_info[j].action;
2816 direction = helpanim_info[j].direction;
2819 element = EL_UNKNOWN;
2821 if (action != -1 && direction != -1)
2822 graphic = el_act_dir2img(element, action, direction);
2823 else if (action != -1)
2824 graphic = el_act2img(element, action);
2825 else if (direction != -1)
2826 graphic = el_dir2img(element, direction);
2828 graphic = el2img(element);
2830 delay = helpanim_info[j++].delay;
2835 if (infoscreen_frame[i - start] == 0)
2838 infoscreen_frame[i - start] = delay - 1;
2842 sync_frame = delay - infoscreen_frame[i - start];
2843 infoscreen_frame[i - start]--;
2846 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2848 if (!infoscreen_frame[i - start])
2849 infoscreen_step[i - start] = 0;
2853 if (!infoscreen_frame[i - start])
2854 infoscreen_step[i - start]++;
2855 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2861 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2863 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2864 graphic, sync_frame, USE_MASKING);
2867 DrawInfoScreen_HelpText(element, action, direction, i - start);
2872 redraw_mask |= REDRAW_FIELD;
2877 static char *getHelpText(int element, int action, int direction)
2879 char token[MAX_LINE_LEN];
2881 strcpy(token, element_info[element].token_name);
2884 strcat(token, element_action_info[action].suffix);
2886 if (direction != -1)
2887 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2889 return getHashEntry(helptext_info, token);
2892 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2894 int font_nr = FONT_INFO_ELEMENTS;
2895 int font_width = getFontWidth(font_nr);
2896 int font_height = getFontHeight(font_nr);
2897 int yoffset = (TILEX - 2 * font_height) / 2;
2898 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2899 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2900 int ystep = TILEY + 4;
2901 int pad_left = xstart - SX;
2902 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2903 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2904 int max_lines_per_text = 2;
2907 if (action != -1 && direction != -1) // element.action.direction
2908 text = getHelpText(element, action, direction);
2910 if (text == NULL && action != -1) // element.action
2911 text = getHelpText(element, action, -1);
2913 if (text == NULL && direction != -1) // element.direction
2914 text = getHelpText(element, -1, direction);
2916 if (text == NULL) // base element
2917 text = getHelpText(element, -1, -1);
2919 if (text == NULL) // not found
2920 text = "No description available";
2922 if (strlen(text) <= max_chars_per_line) // only one line of text
2923 ystart += getFontHeight(font_nr) / 2;
2925 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
2926 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2927 TRUE, FALSE, FALSE);
2930 static void DrawInfoScreen_TitleScreen(void)
2932 SetGameStatus(GAME_MODE_TITLE);
2937 void HandleInfoScreen_TitleScreen(int button)
2939 HandleTitleScreen(0, 0, 0, 0, button);
2942 static void DrawInfoScreen_Elements(void)
2944 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2946 FadeOut(REDRAW_FIELD);
2951 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2953 FadeIn(REDRAW_FIELD);
2956 void HandleInfoScreen_Elements(int button)
2958 static unsigned int info_delay = 0;
2959 static int num_anims;
2960 static int num_pages;
2962 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2965 if (button == MB_MENU_INITIALIZE)
2967 boolean new_element = TRUE;
2971 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2973 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2975 else if (new_element)
2978 new_element = FALSE;
2982 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2986 if (button == MB_MENU_LEAVE)
2988 PlaySound(SND_MENU_ITEM_SELECTING);
2990 info_mode = INFO_MODE_MAIN;
2995 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2997 if (button != MB_MENU_INITIALIZE)
2999 PlaySound(SND_MENU_ITEM_SELECTING);
3004 if (page >= num_pages)
3006 FadeMenuSoundsAndMusic();
3008 info_mode = INFO_MODE_MAIN;
3015 FadeSetNextScreen();
3017 if (button != MB_MENU_INITIALIZE)
3018 FadeOut(REDRAW_FIELD);
3020 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3022 if (button != MB_MENU_INITIALIZE)
3023 FadeIn(REDRAW_FIELD);
3027 if (DelayReached(&info_delay, GameFrameDelay))
3028 if (page < num_pages)
3029 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3031 PlayMenuSoundIfLoop();
3035 static void DrawInfoScreen_Music(void)
3037 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3039 FadeOut(REDRAW_FIELD);
3046 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3048 FadeIn(REDRAW_FIELD);
3051 void HandleInfoScreen_Music(int button)
3053 static struct MusicFileInfo *list = NULL;
3054 int font_title = MENU_INFO_FONT_TITLE;
3055 int font_head = MENU_INFO_FONT_HEAD;
3056 int font_text = MENU_INFO_FONT_TEXT;
3057 int font_foot = MENU_INFO_FONT_FOOT;
3058 int spacing_title = menu.headline1_spacing_info[info_mode];
3059 int spacing_head = menu.headline2_spacing_info[info_mode];
3060 int ystep_title = getMenuTextStep(spacing_title, font_title);
3061 int ystep_head = getMenuTextStep(spacing_head, font_head);
3062 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3063 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3065 if (button == MB_MENU_INITIALIZE)
3067 list = music_file_info;
3071 FadeMenuSoundsAndMusic();
3076 DrawTextSCentered(ystart, font_title,
3077 "No music info for this level set.");
3079 DrawTextSCentered(ybottom, font_foot,
3080 "Press any key or button for info menu");
3086 if (button == MB_MENU_LEAVE)
3088 PlaySound(SND_MENU_ITEM_SELECTING);
3090 FadeMenuSoundsAndMusic();
3092 info_mode = INFO_MODE_MAIN;
3097 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3099 if (button != MB_MENU_INITIALIZE)
3101 PlaySound(SND_MENU_ITEM_SELECTING);
3109 FadeMenuSoundsAndMusic();
3111 info_mode = INFO_MODE_MAIN;
3117 FadeMenuSoundsAndMusic();
3119 if (list != music_file_info)
3120 FadeSetNextScreen();
3122 if (button != MB_MENU_INITIALIZE)
3123 FadeOut(REDRAW_FIELD);
3130 int sound = list->music;
3132 if (sound_info[sound].loop)
3133 PlaySoundLoop(sound);
3137 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3141 int music = list->music;
3143 if (music_info[music].loop)
3144 PlayMusicLoop(music);
3148 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3151 ystart += ystep_title;
3153 if (!strEqual(list->title, UNKNOWN_NAME))
3155 if (!strEqual(list->title_header, UNKNOWN_NAME))
3157 DrawTextSCentered(ystart, font_head, list->title_header);
3158 ystart += ystep_head;
3161 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3162 ystart += ystep_head;
3165 if (!strEqual(list->artist, UNKNOWN_NAME))
3167 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3168 DrawTextSCentered(ystart, font_head, list->artist_header);
3170 DrawTextSCentered(ystart, font_head, "by");
3172 ystart += ystep_head;
3174 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3175 ystart += ystep_head;
3178 if (!strEqual(list->album, UNKNOWN_NAME))
3180 if (!strEqual(list->album_header, UNKNOWN_NAME))
3181 DrawTextSCentered(ystart, font_head, list->album_header);
3183 DrawTextSCentered(ystart, font_head, "from the album");
3185 ystart += ystep_head;
3187 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3188 ystart += ystep_head;
3191 if (!strEqual(list->year, UNKNOWN_NAME))
3193 if (!strEqual(list->year_header, UNKNOWN_NAME))
3194 DrawTextSCentered(ystart, font_head, list->year_header);
3196 DrawTextSCentered(ystart, font_head, "from the year");
3198 ystart += ystep_head;
3200 DrawTextFCentered(ystart, font_text, "%s", list->year);
3201 ystart += ystep_head;
3204 DrawTextSCentered(ybottom, FONT_TEXT_4,
3205 "Press any key or button for next page");
3207 if (button != MB_MENU_INITIALIZE)
3208 FadeIn(REDRAW_FIELD);
3211 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3212 PlaySoundLoop(list->music);
3215 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3217 int font_title = MENU_INFO_FONT_TITLE;
3218 int font_head = MENU_INFO_FONT_HEAD;
3219 int font_text = MENU_INFO_FONT_TEXT;
3220 int font_foot = MENU_INFO_FONT_FOOT;
3221 int spacing_title = menu.headline1_spacing_info[info_mode];
3222 int spacing_head = menu.headline2_spacing_info[info_mode];
3223 int spacing_para = menu.paragraph_spacing_info[info_mode];
3224 int spacing_line = menu.line_spacing_info[info_mode];
3225 int ystep_title = getMenuTextStep(spacing_title, font_title);
3226 int ystep_head = getMenuTextStep(spacing_head, font_head);
3227 int ystep_para = getMenuTextStep(spacing_para, font_text);
3228 int ystep_line = getMenuTextStep(spacing_line, font_text);
3229 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3230 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3235 DrawTextSCentered(ystart, font_title, "Credits:");
3236 ystart += ystep_title;
3240 DrawTextSCentered(ystart, font_head,
3241 "Special thanks to");
3242 ystart += ystep_head;
3243 DrawTextSCentered(ystart, font_text,
3245 ystart += ystep_head;
3246 DrawTextSCentered(ystart, font_head,
3248 ystart += ystep_head;
3249 DrawTextSCentered(ystart, font_text,
3250 "\"Boulder Dash\"");
3251 ystart += ystep_head;
3252 DrawTextSCentered(ystart, font_head,
3254 ystart += ystep_head;
3255 DrawTextSCentered(ystart, font_text,
3257 ystart += ystep_head;
3258 DrawTextSCentered(ystart, font_head,
3260 ystart += ystep_head;
3261 DrawTextSCentered(ystart, font_text,
3262 "First Star Software");
3264 else if (screen_nr == 1)
3266 DrawTextSCentered(ystart, font_head,
3267 "Special thanks to");
3268 ystart += ystep_head;
3269 DrawTextSCentered(ystart, font_text,
3270 "Klaus Heinz & Volker Wertich");
3271 ystart += ystep_head;
3272 DrawTextSCentered(ystart, font_head,
3274 ystart += ystep_head;
3275 DrawTextSCentered(ystart, font_text,
3276 "\"Emerald Mine\"");
3277 ystart += ystep_head;
3278 DrawTextSCentered(ystart, font_head,
3280 ystart += ystep_head;
3281 DrawTextSCentered(ystart, font_text,
3283 ystart += ystep_head;
3284 DrawTextSCentered(ystart, font_head,
3286 ystart += ystep_head;
3287 DrawTextSCentered(ystart, font_text,
3290 else if (screen_nr == 2)
3292 DrawTextSCentered(ystart, font_head,
3293 "Special thanks to");
3294 ystart += ystep_head;
3295 DrawTextSCentered(ystart, font_text,
3296 "Michael Stopp & Philip Jespersen");
3297 ystart += ystep_head;
3298 DrawTextSCentered(ystart, font_head,
3300 ystart += ystep_head;
3301 DrawTextSCentered(ystart, font_text,
3303 ystart += ystep_head;
3304 DrawTextSCentered(ystart, font_head,
3306 ystart += ystep_head;
3307 DrawTextSCentered(ystart, font_text,
3309 ystart += ystep_head;
3310 DrawTextSCentered(ystart, font_head,
3312 ystart += ystep_head;
3313 DrawTextSCentered(ystart, font_text,
3314 "Digital Integration");
3316 else if (screen_nr == 3)
3318 DrawTextSCentered(ystart, font_head,
3319 "Special thanks to");
3320 ystart += ystep_head;
3321 DrawTextSCentered(ystart, font_text,
3322 "Hiroyuki Imabayashi");
3323 ystart += ystep_head;
3324 DrawTextSCentered(ystart, font_head,
3326 ystart += ystep_head;
3327 DrawTextSCentered(ystart, font_text,
3329 ystart += ystep_head;
3330 DrawTextSCentered(ystart, font_head,
3332 ystart += ystep_head;
3333 DrawTextSCentered(ystart, font_text,
3335 ystart += ystep_head;
3336 DrawTextSCentered(ystart, font_head,
3338 ystart += ystep_head;
3339 DrawTextSCentered(ystart, font_text,
3342 else if (screen_nr == 4)
3344 DrawTextSCentered(ystart, font_head,
3345 "Special thanks to");
3346 ystart += ystep_head;
3347 DrawTextSCentered(ystart, font_text,
3349 ystart += ystep_head;
3350 DrawTextSCentered(ystart, font_head,
3352 ystart += ystep_head;
3353 DrawTextSCentered(ystart, font_text,
3354 "J\xfcrgen Bonhagen");
3355 ystart += ystep_head;
3356 DrawTextSCentered(ystart, font_head,
3357 "for the continuous creation");
3358 ystart += ystep_line;
3359 DrawTextSCentered(ystart, font_head,
3360 "of outstanding level sets");
3362 else if (screen_nr == 5)
3364 DrawTextSCentered(ystart, font_head,
3366 ystart += ystep_head;
3367 DrawTextSCentered(ystart, font_text,
3369 ystart += ystep_head;
3370 DrawTextSCentered(ystart, font_head,
3371 "for ideas and inspiration by");
3372 ystart += ystep_head;
3373 DrawTextSCentered(ystart, font_text,
3375 ystart += ystep_para;
3377 DrawTextSCentered(ystart, font_head,
3379 ystart += ystep_head;
3380 DrawTextSCentered(ystart, font_text,
3382 ystart += ystep_head;
3383 DrawTextSCentered(ystart, font_head,
3384 "for ideas and inspiration by");
3385 ystart += ystep_head;
3386 DrawTextSCentered(ystart, font_text,
3389 else if (screen_nr == 6)
3391 DrawTextSCentered(ystart, font_head,
3393 ystart += ystep_head;
3394 DrawTextSCentered(ystart, font_text,
3396 ystart += ystep_head;
3397 DrawTextSCentered(ystart, font_head,
3398 "for the code base used for the");
3399 ystart += ystep_line;
3400 DrawTextSCentered(ystart, font_head,
3401 "native Emerald Mine engine");
3403 else if (screen_nr == 7)
3405 DrawTextSCentered(ystart, font_head,
3407 ystart += ystep_head;
3408 DrawTextSCentered(ystart, font_text,
3410 ystart += ystep_head;
3411 DrawTextSCentered(ystart, font_head,
3412 "for the initial DOS port");
3413 ystart += ystep_para;
3415 DrawTextSCentered(ystart, font_head,
3417 ystart += ystep_head;
3418 DrawTextSCentered(ystart, font_text,
3420 ystart += ystep_head;
3421 DrawTextSCentered(ystart, font_head,
3422 "for some additional toons");
3424 else if (screen_nr == 8)
3426 DrawTextSCentered(ystart, font_head,
3427 "And not to forget:");
3428 ystart += ystep_head;
3429 DrawTextSCentered(ystart, font_head,
3431 ystart += ystep_head;
3432 DrawTextSCentered(ystart, font_text,
3433 "All those who contributed");
3434 ystart += ystep_line;
3435 DrawTextSCentered(ystart, font_text,
3436 "levels to this game");
3437 ystart += ystep_line;
3438 DrawTextSCentered(ystart, font_text,
3442 DrawTextSCentered(ybottom, font_foot,
3443 "Press any key or button for next page");
3446 static void DrawInfoScreen_Credits(void)
3448 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3450 FadeMenuSoundsAndMusic();
3452 FadeOut(REDRAW_FIELD);
3454 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3456 FadeIn(REDRAW_FIELD);
3459 void HandleInfoScreen_Credits(int button)
3461 static int screen_nr = 0;
3462 int num_screens = 9;
3464 if (button == MB_MENU_INITIALIZE)
3468 // DrawInfoScreen_CreditsScreen(screen_nr);
3471 if (button == MB_MENU_LEAVE)
3473 PlaySound(SND_MENU_ITEM_SELECTING);
3475 info_mode = INFO_MODE_MAIN;
3480 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3482 if (button != MB_MENU_INITIALIZE)
3484 PlaySound(SND_MENU_ITEM_SELECTING);
3489 if (screen_nr >= num_screens)
3491 FadeMenuSoundsAndMusic();
3493 info_mode = INFO_MODE_MAIN;
3500 FadeSetNextScreen();
3502 if (button != MB_MENU_INITIALIZE)
3503 FadeOut(REDRAW_FIELD);
3505 DrawInfoScreen_CreditsScreen(screen_nr);
3507 if (button != MB_MENU_INITIALIZE)
3508 FadeIn(REDRAW_FIELD);
3512 PlayMenuSoundIfLoop();
3516 static void DrawInfoScreen_Program(void)
3518 int font_title = MENU_INFO_FONT_TITLE;
3519 int font_head = MENU_INFO_FONT_HEAD;
3520 int font_text = MENU_INFO_FONT_TEXT;
3521 int font_foot = MENU_INFO_FONT_FOOT;
3522 int spacing_title = menu.headline1_spacing_info[info_mode];
3523 int spacing_head = menu.headline2_spacing_info[info_mode];
3524 int spacing_para = menu.paragraph_spacing_info[info_mode];
3525 int spacing_line = menu.line_spacing_info[info_mode];
3526 int ystep_title = getMenuTextStep(spacing_title, font_title);
3527 int ystep_head = getMenuTextStep(spacing_head, font_head);
3528 int ystep_para = getMenuTextStep(spacing_para, font_text);
3529 int ystep_line = getMenuTextStep(spacing_line, font_text);
3530 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3531 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3533 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3535 FadeOut(REDRAW_FIELD);
3540 DrawTextSCentered(ystart, font_title, "Program Information:");
3541 ystart += ystep_title;
3543 DrawTextSCentered(ystart, font_head,
3544 "This game is Freeware!");
3545 ystart += ystep_head;
3546 DrawTextSCentered(ystart, font_head,
3547 "If you like it, send e-mail to:");
3548 ystart += ystep_head;
3549 DrawTextSCentered(ystart, font_text,
3550 setup.internal.program_email);
3551 ystart += ystep_para;
3553 DrawTextSCentered(ystart, font_head,
3554 "More information and levels:");
3555 ystart += ystep_head;
3556 DrawTextSCentered(ystart, font_text,
3557 setup.internal.program_website);
3558 ystart += ystep_para;
3560 DrawTextSCentered(ystart, font_head,
3561 "If you have created new levels,");
3562 ystart += ystep_line;
3563 DrawTextSCentered(ystart, font_head,
3564 "send them to me to include them!");
3565 ystart += ystep_head;
3566 DrawTextSCentered(ystart, font_head,
3569 DrawTextSCentered(ybottom, font_foot,
3570 "Press any key or button for info menu");
3572 FadeIn(REDRAW_FIELD);
3575 void HandleInfoScreen_Program(int button)
3577 if (button == MB_MENU_LEAVE)
3579 PlaySound(SND_MENU_ITEM_SELECTING);
3581 info_mode = INFO_MODE_MAIN;
3586 else if (button == MB_MENU_CHOICE)
3588 PlaySound(SND_MENU_ITEM_SELECTING);
3590 FadeMenuSoundsAndMusic();
3592 info_mode = INFO_MODE_MAIN;
3597 PlayMenuSoundIfLoop();
3601 static void DrawInfoScreen_Version(void)
3603 int font_title = MENU_INFO_FONT_TITLE;
3604 int font_head = MENU_INFO_FONT_HEAD;
3605 int font_text = MENU_INFO_FONT_TEXT;
3606 int font_foot = MENU_INFO_FONT_FOOT;
3607 int spacing_title = menu.headline1_spacing_info[info_mode];
3608 int spacing_head = menu.headline2_spacing_info[info_mode];
3609 int spacing_para = menu.paragraph_spacing_info[info_mode];
3610 int spacing_line = menu.line_spacing_info[info_mode];
3611 int xstep = getFontWidth(font_text);
3612 int ystep_title = getMenuTextStep(spacing_title, font_title);
3613 int ystep_head = getMenuTextStep(spacing_head, font_head);
3614 int ystep_para = getMenuTextStep(spacing_para, font_text);
3615 int ystep_line = getMenuTextStep(spacing_line, font_text);
3616 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3617 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3618 int xstart1 = mSX - SX + 2 * xstep;
3619 int xstart2 = mSX - SX + 18 * xstep;
3620 int xstart3 = mSX - SX + 28 * xstep;
3621 SDL_version sdl_version_compiled;
3622 const SDL_version *sdl_version_linked;
3623 int driver_name_len = 10;
3624 SDL_version sdl_version_linked_ext;
3625 const char *driver_name = NULL;
3627 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3629 FadeOut(REDRAW_FIELD);
3634 DrawTextSCentered(ystart, font_title, "Version Information:");
3635 ystart += ystep_title;
3637 DrawTextF(xstart1, ystart, font_head, "Name");
3638 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3639 ystart += ystep_line;
3641 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3643 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3644 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3645 ystart += ystep_line;
3647 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3648 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3649 ystart += ystep_line;
3653 DrawTextF(xstart1, ystart, font_head, "Version");
3654 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3655 ystart += ystep_line;
3658 DrawTextF(xstart1, ystart, font_head, "Platform");
3659 DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
3660 ystart += ystep_line;
3662 DrawTextF(xstart1, ystart, font_head, "Target");
3663 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3664 ystart += ystep_line;
3666 DrawTextF(xstart1, ystart, font_head, "Source date");
3667 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3668 ystart += ystep_para;
3670 DrawTextF(xstart1, ystart, font_head, "Library");
3671 DrawTextF(xstart2, ystart, font_head, "compiled");
3672 DrawTextF(xstart3, ystart, font_head, "linked");
3673 ystart += ystep_head;
3675 SDL_VERSION(&sdl_version_compiled);
3676 SDL_GetVersion(&sdl_version_linked_ext);
3677 sdl_version_linked = &sdl_version_linked_ext;
3679 DrawTextF(xstart1, ystart, font_text, "SDL");
3680 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3681 sdl_version_compiled.major,
3682 sdl_version_compiled.minor,
3683 sdl_version_compiled.patch);
3684 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3685 sdl_version_linked->major,
3686 sdl_version_linked->minor,
3687 sdl_version_linked->patch);
3688 ystart += ystep_line;
3690 SDL_IMAGE_VERSION(&sdl_version_compiled);
3691 sdl_version_linked = IMG_Linked_Version();
3693 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3694 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3695 sdl_version_compiled.major,
3696 sdl_version_compiled.minor,
3697 sdl_version_compiled.patch);
3698 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3699 sdl_version_linked->major,
3700 sdl_version_linked->minor,
3701 sdl_version_linked->patch);
3702 ystart += ystep_line;
3704 SDL_MIXER_VERSION(&sdl_version_compiled);
3705 sdl_version_linked = Mix_Linked_Version();
3707 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3708 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3709 sdl_version_compiled.major,
3710 sdl_version_compiled.minor,
3711 sdl_version_compiled.patch);
3712 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3713 sdl_version_linked->major,
3714 sdl_version_linked->minor,
3715 sdl_version_linked->patch);
3716 ystart += ystep_line;
3718 SDL_NET_VERSION(&sdl_version_compiled);
3719 sdl_version_linked = SDLNet_Linked_Version();
3721 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3722 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3723 sdl_version_compiled.major,
3724 sdl_version_compiled.minor,
3725 sdl_version_compiled.patch);
3726 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3727 sdl_version_linked->major,
3728 sdl_version_linked->minor,
3729 sdl_version_linked->patch);
3730 ystart += ystep_para;
3732 DrawTextF(xstart1, ystart, font_head, "Driver");
3733 DrawTextF(xstart2, ystart, font_head, "Requested");
3734 DrawTextF(xstart3, ystart, font_head, "Used");
3735 ystart += ystep_head;
3737 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3739 DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
3740 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3741 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3742 ystart += ystep_line;
3744 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3746 DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
3747 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3748 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3750 DrawTextSCentered(ybottom, font_foot,
3751 "Press any key or button for info menu");
3753 FadeIn(REDRAW_FIELD);
3756 void HandleInfoScreen_Version(int button)
3758 if (button == MB_MENU_LEAVE)
3760 PlaySound(SND_MENU_ITEM_SELECTING);
3762 info_mode = INFO_MODE_MAIN;
3767 else if (button == MB_MENU_CHOICE)
3769 PlaySound(SND_MENU_ITEM_SELECTING);
3771 FadeMenuSoundsAndMusic();
3773 info_mode = INFO_MODE_MAIN;
3778 PlayMenuSoundIfLoop();
3782 static void DrawInfoScreen_LevelSet(void)
3784 struct TitleMessageInfo *tmi = &readme;
3785 char *filename = getLevelSetInfoFilename();
3786 char *title = "Level Set Information:";
3787 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3788 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3790 if (filename == NULL)
3792 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3797 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3799 FadeOut(REDRAW_FIELD);
3804 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3806 // if x position set to "-1", automatically determine by playfield width
3808 tmi->x = SXSIZE / 2;
3810 // if y position set to "-1", use static default value
3814 // if width set to "-1", automatically determine by playfield width
3815 if (tmi->width == -1)
3816 tmi->width = SXSIZE - 2 * TILEX;
3818 // if height set to "-1", automatically determine by playfield height
3819 if (tmi->height == -1)
3820 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3822 // if chars set to "-1", automatically determine by text and font width
3823 if (tmi->chars == -1)
3824 tmi->chars = tmi->width / getFontWidth(tmi->font);
3826 tmi->width = tmi->chars * getFontWidth(tmi->font);
3828 // if lines set to "-1", automatically determine by text and font height
3829 if (tmi->lines == -1)
3830 tmi->lines = tmi->height / getFontHeight(tmi->font);
3832 tmi->height = tmi->lines * getFontHeight(tmi->font);
3834 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3835 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3836 tmi->autowrap, tmi->centered, tmi->parse_comments);
3838 DrawTextSCentered(ybottom, FONT_TEXT_4,
3839 "Press any key or button for info menu");
3841 FadeIn(REDRAW_FIELD);
3844 static void HandleInfoScreen_LevelSet(int button)
3846 if (button == MB_MENU_LEAVE)
3848 PlaySound(SND_MENU_ITEM_SELECTING);
3850 info_mode = INFO_MODE_MAIN;
3855 else if (button == MB_MENU_CHOICE)
3857 PlaySound(SND_MENU_ITEM_SELECTING);
3859 FadeMenuSoundsAndMusic();
3861 info_mode = INFO_MODE_MAIN;
3866 PlayMenuSoundIfLoop();
3870 static void DrawInfoScreen(void)
3872 if (info_mode == INFO_MODE_TITLE)
3873 DrawInfoScreen_TitleScreen();
3874 else if (info_mode == INFO_MODE_ELEMENTS)
3875 DrawInfoScreen_Elements();
3876 else if (info_mode == INFO_MODE_MUSIC)
3877 DrawInfoScreen_Music();
3878 else if (info_mode == INFO_MODE_CREDITS)
3879 DrawInfoScreen_Credits();
3880 else if (info_mode == INFO_MODE_PROGRAM)
3881 DrawInfoScreen_Program();
3882 else if (info_mode == INFO_MODE_VERSION)
3883 DrawInfoScreen_Version();
3884 else if (info_mode == INFO_MODE_LEVELSET)
3885 DrawInfoScreen_LevelSet();
3887 DrawInfoScreen_Main();
3889 if (info_mode != INFO_MODE_MAIN &&
3890 info_mode != INFO_MODE_TITLE &&
3891 info_mode != INFO_MODE_MUSIC)
3892 PlayMenuSoundsAndMusic();
3895 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3897 if (info_mode == INFO_MODE_TITLE)
3898 HandleInfoScreen_TitleScreen(button);
3899 else if (info_mode == INFO_MODE_ELEMENTS)
3900 HandleInfoScreen_Elements(button);
3901 else if (info_mode == INFO_MODE_MUSIC)
3902 HandleInfoScreen_Music(button);
3903 else if (info_mode == INFO_MODE_CREDITS)
3904 HandleInfoScreen_Credits(button);
3905 else if (info_mode == INFO_MODE_PROGRAM)
3906 HandleInfoScreen_Program(button);
3907 else if (info_mode == INFO_MODE_VERSION)
3908 HandleInfoScreen_Version(button);
3909 else if (info_mode == INFO_MODE_LEVELSET)
3910 HandleInfoScreen_LevelSet(button);
3912 HandleInfoScreen_Main(mx, my, dx, dy, button);
3916 // ============================================================================
3917 // type name functions
3918 // ============================================================================
3920 void HandleTypeName(int newxpos, Key key)
3922 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3923 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3924 struct TextPosInfo *pos = mci->pos_input;
3925 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3926 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3927 static int xpos = 0;
3928 int font_nr = pos->font;
3929 int font_active_nr = FONT_ACTIVE(font_nr);
3930 int font_width = getFontWidth(font_active_nr);
3931 char key_char = getValidConfigValueChar(getCharFromKey(key));
3932 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3933 boolean is_active = TRUE;
3935 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3939 strcpy(last_player_name, setup.player_name);
3943 StartTextInput(startx, starty, pos->width, pos->height);
3945 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3947 setup.player_name[xpos] = key_char;
3948 setup.player_name[xpos + 1] = 0;
3952 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3956 setup.player_name[xpos] = 0;
3958 else if (key == KSYM_Return && xpos > 0)
3964 SetGameStatus(GAME_MODE_MAIN);
3966 else if (key == KSYM_Escape)
3968 strcpy(setup.player_name, last_player_name);
3972 SetGameStatus(GAME_MODE_MAIN);
3977 pos->width = (strlen(setup.player_name) + 1) * font_width;
3978 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3980 DrawText(startx, starty, setup.player_name, font_active_nr);
3981 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3985 pos->width = strlen(setup.player_name) * font_width;
3986 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3988 DrawText(startx, starty, setup.player_name, font_nr);
3995 // ============================================================================
3996 // tree menu functions
3997 // ============================================================================
3999 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4001 if (game_status != GAME_MODE_SETUP ||
4002 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4005 int max_text_size = 0;
4008 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4009 max_text_size = MAX(max_text_size, strlen(node->name));
4011 int num_entries = numTreeInfoInGroup(ti);
4012 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4013 int text_width = max_text_size * getFontWidth(FONT_TEXT_1);
4014 int button_width = SC_MENUBUTTON_XSIZE;
4015 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4016 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4017 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4018 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4019 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4020 int align_xoffset = MAX(0, align_xoffset_raw);
4022 return align_xoffset;
4025 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4027 if (game_status != GAME_MODE_SETUP ||
4028 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4031 int num_entries = numTreeInfoInGroup(ti);
4032 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4033 int font_height = getFontHeight(FONT_TEXT_1);
4034 int text_height = font_height * num_page_entries;
4035 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4036 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4037 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4038 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4039 int align_yoffset = MAX(0, align_yoffset_raw);
4041 return align_yoffset;
4044 static void DrawChooseTree(TreeInfo **ti_ptr)
4046 int fade_mask = REDRAW_FIELD;
4049 fade_mask = REDRAW_ALL;
4051 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4053 SetGameStatus(GAME_MODE_MAIN);
4062 FreeScreenGadgets();
4063 CreateScreenGadgets();
4067 // needed if different viewport properties defined for choosing level (set)
4068 ChangeViewportPropertiesIfNeeded();
4070 if (game_status == GAME_MODE_LEVELNR)
4071 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4072 else if (game_status == GAME_MODE_LEVELS)
4073 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4077 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4079 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4080 MapScreenTreeGadgets(*ti_ptr);
4082 DrawMaskedBorder(fade_mask);
4087 static void drawChooseTreeList(int first_entry, int num_page_entries,
4090 int num_entries = numTreeInfoInGroup(ti);
4091 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4092 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4093 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4094 int font_nr = FONT_TEXT_1;
4095 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4097 char *title_string = NULL;
4098 int yoffset_sets = MENU_TITLE1_YPOS;
4099 int yoffset_setup = 16;
4100 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4101 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4103 title_string = ti->infotext;
4105 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4107 clearMenuListArea();
4109 for (i = 0; i < num_page_entries; i++)
4111 TreeInfo *node, *node_first;
4112 int entry_pos = first_entry + i;
4113 int xpos = MENU_SCREEN_START_XPOS;
4114 int ypos = MENU_SCREEN_START_YPOS + i;
4115 int startx = amSX + xpos * 32;
4116 int starty = amSY + ypos * 32;
4117 int startx_text = startx + font_xoffset;
4118 int endx_text = amSX + screen_width;
4119 int max_text_size = endx_text - startx_text;
4120 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4121 char buffer[max_buffer_len + 1];
4123 node_first = getTreeInfoFirstGroupEntry(ti);
4124 node = getTreeInfoFromPos(node_first, entry_pos);
4126 strncpy(buffer, node->name, max_buffer_len);
4127 buffer[max_buffer_len] = '\0';
4129 DrawText(startx, starty, buffer, font_nr + node->color);
4131 if (node->parent_link)
4132 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4133 else if (node->level_group)
4134 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4136 initCursor(i, IMG_MENU_BUTTON);
4139 redraw_mask |= REDRAW_FIELD;
4142 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4144 TreeInfo *node, *node_first;
4145 int x, last_redraw_mask = redraw_mask;
4146 int ypos = MENU_TITLE2_YPOS;
4147 int font_nr = FONT_TITLE_2;
4149 if (ti->type == TREE_TYPE_LEVEL_NR)
4150 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4152 if (ti->type != TREE_TYPE_LEVEL_DIR)
4155 node_first = getTreeInfoFirstGroupEntry(ti);
4156 node = getTreeInfoFromPos(node_first, entry_pos);
4158 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4160 if (node->parent_link)
4161 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4162 node->node_parent->name);
4163 else if (node->level_group)
4164 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4166 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4167 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4168 node->levels, (node->levels > 1 ? "levels" : "level"),
4171 // let BackToFront() redraw only what is needed
4172 redraw_mask = last_redraw_mask;
4173 for (x = 0; x < SCR_FIELDX; x++)
4174 MarkTileDirty(x, 1);
4177 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4180 TreeInfo *ti = *ti_ptr;
4182 int y = ti->cl_cursor;
4183 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4184 int num_entries = numTreeInfoInGroup(ti);
4185 int num_page_entries;
4186 boolean position_set_by_scrollbar = (dx == 999);
4188 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
4189 num_page_entries = num_entries;
4191 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
4193 if (button == MB_MENU_INITIALIZE)
4195 int num_entries = numTreeInfoInGroup(ti);
4196 int entry_pos = posTreeInfo(ti);
4198 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4199 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4201 if (ti->cl_first == -1)
4203 // only on initialization
4204 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4205 ti->cl_cursor = entry_pos - ti->cl_first;
4207 else if (ti->cl_cursor >= num_page_entries ||
4208 (num_entries > num_page_entries &&
4209 num_entries - ti->cl_first < num_page_entries))
4211 // only after change of list size (by custom graphic configuration)
4212 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4213 ti->cl_cursor = entry_pos - ti->cl_first;
4216 if (position_set_by_scrollbar)
4219 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4222 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4223 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4224 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4228 else if (button == MB_MENU_LEAVE)
4232 PlaySound(SND_MENU_ITEM_SELECTING);
4234 if (ti->node_parent)
4236 *ti_ptr = ti->node_parent;
4237 DrawChooseTree(ti_ptr);
4239 else if (game_status == GAME_MODE_SETUP)
4241 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4242 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4243 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4245 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4246 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4247 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4248 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4249 execSetupGraphics();
4250 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4251 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4252 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4254 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4255 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4256 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4257 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4258 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4259 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4260 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4261 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4268 if (game_status == GAME_MODE_LEVELNR)
4270 int new_level_nr = atoi(level_number_current->identifier);
4272 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4275 SetGameStatus(GAME_MODE_MAIN);
4283 if (mx || my) // mouse input
4285 x = (mx - amSX) / 32;
4286 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4288 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4290 // move cursor instead of scrolling when already at start/end of list
4291 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4293 else if (dy == +1 * SCROLL_LINE &&
4294 ti->cl_first + num_page_entries == num_entries)
4297 // handle scrolling screen one line or page
4298 if (ti->cl_cursor + dy < 0 ||
4299 ti->cl_cursor + dy > num_page_entries - 1)
4301 boolean redraw = FALSE;
4303 if (ABS(dy) == SCROLL_PAGE)
4304 step = num_page_entries - 1;
4306 if (dy < 0 && ti->cl_first > 0)
4308 // scroll page/line up
4310 ti->cl_first -= step;
4311 if (ti->cl_first < 0)
4316 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4318 // scroll page/line down
4320 ti->cl_first += step;
4321 if (ti->cl_first + num_page_entries > num_entries)
4322 ti->cl_first = MAX(0, num_entries - num_page_entries);
4329 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4330 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4331 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4333 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4340 // handle moving cursor one line
4341 y = ti->cl_cursor + dy;
4346 TreeInfo *node_first, *node_cursor;
4347 int entry_pos = ti->cl_first + y;
4349 node_first = getTreeInfoFirstGroupEntry(ti);
4350 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4352 if (node_cursor->node_group)
4356 PlaySound(SND_MENU_ITEM_SELECTING);
4358 node_cursor->cl_first = ti->cl_first;
4359 node_cursor->cl_cursor = ti->cl_cursor;
4360 *ti_ptr = node_cursor->node_group;
4361 DrawChooseTree(ti_ptr);
4366 else if (dx == -1 && ti->node_parent)
4370 PlaySound(SND_MENU_ITEM_SELECTING);
4372 *ti_ptr = ti->node_parent;
4373 DrawChooseTree(ti_ptr);
4378 if (!anyScrollbarGadgetActive() &&
4379 IN_VIS_MENU(x, y) &&
4380 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
4381 y >= 0 && y < num_page_entries)
4385 if (y != ti->cl_cursor)
4387 PlaySound(SND_MENU_ITEM_ACTIVATING);
4389 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4390 drawChooseTreeCursor(y, TRUE);
4391 drawChooseTreeInfo(ti->cl_first + y, ti);
4397 if (game_status == GAME_MODE_SETUP)
4399 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4400 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4401 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4403 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4404 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4405 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4406 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4407 execSetupGraphics();
4408 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4409 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4410 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4412 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4413 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4414 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4415 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4416 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4417 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4418 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4419 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4428 TreeInfo *node_first, *node_cursor;
4429 int entry_pos = ti->cl_first + y;
4431 PlaySound(SND_MENU_ITEM_SELECTING);
4433 node_first = getTreeInfoFirstGroupEntry(ti);
4434 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4436 if (node_cursor->node_group)
4440 node_cursor->cl_first = ti->cl_first;
4441 node_cursor->cl_cursor = ti->cl_cursor;
4442 *ti_ptr = node_cursor->node_group;
4443 DrawChooseTree(ti_ptr);
4445 else if (node_cursor->parent_link)
4449 *ti_ptr = node_cursor->node_parent;
4450 DrawChooseTree(ti_ptr);
4456 node_cursor->cl_first = ti->cl_first;
4457 node_cursor->cl_cursor = ti->cl_cursor;
4458 *ti_ptr = node_cursor;
4460 if (ti->type == TREE_TYPE_LEVEL_DIR)
4462 LoadLevelSetup_SeriesInfo();
4464 SaveLevelSetup_LastSeries();
4465 SaveLevelSetup_SeriesInfo();
4469 if (game_status == GAME_MODE_SETUP)
4471 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4472 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4473 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4475 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4476 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4477 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4478 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4479 execSetupGraphics();
4480 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4481 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4482 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4484 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4485 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4486 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4487 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4488 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4489 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4490 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4491 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4498 if (game_status == GAME_MODE_LEVELNR)
4500 int new_level_nr = atoi(level_number_current->identifier);
4502 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4505 SetGameStatus(GAME_MODE_MAIN);
4514 void DrawChooseLevelSet(void)
4516 FadeMenuSoundsAndMusic();
4518 DrawChooseTree(&leveldir_current);
4520 PlayMenuSoundsAndMusic();
4523 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4525 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4528 void DrawChooseLevelNr(void)
4532 FadeMenuSoundsAndMusic();
4534 if (level_number != NULL)
4536 freeTreeInfo(level_number);
4538 level_number = NULL;
4541 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4543 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4544 char identifier[32], name[32];
4547 // temporarily load level info to get level name
4548 LoadLevelInfoOnly(i);
4550 ti->node_top = &level_number;
4551 ti->sort_priority = 10000 + value;
4552 ti->color = (level.no_level_file ? FC_BLUE :
4553 LevelStats_getSolved(i) ? FC_GREEN :
4554 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4556 snprintf(identifier, sizeof(identifier), "%d", value);
4557 snprintf(name, sizeof(name), "%03d: %s", value,
4558 (level.no_level_file ? "(no file)" : level.name));
4560 setString(&ti->identifier, identifier);
4561 setString(&ti->name, name);
4562 setString(&ti->name_sorting, name);
4564 pushTreeInfo(&level_number, ti);
4567 // sort level number values to start with lowest level number
4568 sortTreeInfo(&level_number);
4570 // set current level number to current level number
4571 level_number_current =
4572 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4574 // if that also fails, set current level number to first available level
4575 if (level_number_current == NULL)
4576 level_number_current = level_number;
4578 DrawChooseTree(&level_number_current);
4580 PlayMenuSoundsAndMusic();
4583 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4585 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4588 void DrawHallOfFame(int level_nr, int highlight_position)
4590 int fade_mask = REDRAW_FIELD;
4593 fade_mask = REDRAW_ALL;
4596 FadeMenuSoundsAndMusic();
4598 // (this is needed when called from GameEnd() after winning a game)
4599 KeyboardAutoRepeatOn();
4601 // (this is needed when called from GameEnd() after winning a game)
4602 SetDrawDeactivationMask(REDRAW_NONE);
4603 SetDrawBackgroundMask(REDRAW_FIELD);
4605 if (highlight_position < 0)
4606 LoadScore(level_nr);
4608 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4610 FadeSetEnterScreen();
4614 // needed if different viewport properties defined for scores
4615 ChangeViewportPropertiesIfNeeded();
4617 PlayMenuSoundsAndMusic();
4619 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4621 HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
4623 DrawMaskedBorder(fade_mask);
4628 static void drawHallOfFameList(int level_nr, int first_entry,
4629 int highlight_position)
4633 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4636 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4637 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4638 "HighScores of Level %d", level_nr);
4640 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4642 int entry = first_entry + i;
4643 boolean active = (entry == highlight_position);
4644 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4645 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4646 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4647 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4648 int dxoff = getFontDrawOffsetX(font_nr1);
4649 int dx1 = 3 * getFontWidth(font_nr1);
4650 int dx2 = dx1 + getFontWidth(font_nr1);
4651 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4652 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4653 int sy = mSY + 64 + i * 32;
4655 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4656 DrawText(mSX + dx1, sy, ".", font_nr1);
4658 for (j = 0; j < num_dots; j++)
4659 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4661 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4662 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4664 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4667 redraw_mask |= REDRAW_FIELD;
4670 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4672 static int level_nr = 0;
4673 static int first_entry = 0;
4674 static int highlight_position = 0;
4675 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4677 if (button == MB_MENU_INITIALIZE)
4681 highlight_position = my;
4683 drawHallOfFameList(level_nr, first_entry, highlight_position);
4688 if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
4689 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4693 if (first_entry > 0)
4695 first_entry -= step;
4696 if (first_entry < 0)
4699 drawHallOfFameList(level_nr, first_entry, highlight_position);
4704 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4706 first_entry += step;
4707 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4708 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4710 drawHallOfFameList(level_nr, first_entry, highlight_position);
4713 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
4715 PlaySound(SND_MENU_ITEM_SELECTING);
4717 FadeSound(SND_BACKGROUND_SCORES);
4719 if (game_status_last_screen == GAME_MODE_PLAYING &&
4720 setup.auto_play_next_level && setup.increment_levels &&
4721 level_nr < leveldir_current->last_level &&
4724 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4728 SetGameStatus(GAME_MODE_MAIN);
4734 if (game_status == GAME_MODE_SCORES)
4735 PlayMenuSoundIfLoop();
4739 // ============================================================================
4740 // setup screen functions
4741 // ============================================================================
4743 static struct TokenInfo *setup_info;
4744 static int num_setup_info; // number of setup entries shown on screen
4745 static int max_setup_info; // total number of setup entries in list
4747 static char *window_size_text;
4748 static char *scaling_type_text;
4749 static char *rendering_mode_text;
4750 static char *vsync_mode_text;
4751 static char *scroll_delay_text;
4752 static char *snapshot_mode_text;
4753 static char *game_speed_text;
4754 static char *network_server_text;
4755 static char *graphics_set_name;
4756 static char *sounds_set_name;
4757 static char *music_set_name;
4758 static char *volume_simple_text;
4759 static char *volume_loops_text;
4760 static char *volume_music_text;
4761 static char *touch_controls_text;
4762 static char *move_distance_text;
4763 static char *drop_distance_text;
4764 static char *transparency_text;
4765 static char *grid_size_text[2][2];
4767 static void execSetupMain(void)
4769 setup_mode = SETUP_MODE_MAIN;
4774 static void execSetupGame_setGameSpeeds(boolean update_value)
4776 if (setup.game_speed_extended)
4778 game_speeds_list = game_speeds_list_extended;
4779 game_speeds = game_speeds_extended;
4783 game_speeds_list = game_speeds_list_normal;
4784 game_speeds = game_speeds_normal;
4787 if (game_speeds == NULL)
4791 for (i = 0; game_speeds_list[i].value != -1; i++)
4793 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4794 char identifier[32], name[32];
4795 int value = game_speeds_list[i].value;
4796 char *text = game_speeds_list[i].text;
4798 ti->node_top = &game_speeds;
4799 ti->sort_priority = 10000 - value;
4801 sprintf(identifier, "%d", value);
4802 sprintf(name, "%s", text);
4804 setString(&ti->identifier, identifier);
4805 setString(&ti->name, name);
4806 setString(&ti->name_sorting, name);
4807 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
4809 pushTreeInfo(&game_speeds, ti);
4812 // sort game speed values to start with slowest game speed
4813 sortTreeInfo(&game_speeds);
4815 update_value = TRUE;
4820 // set current game speed to configured game speed value
4821 game_speed_current =
4822 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4824 // if that fails, set current game speed to reliable default value
4825 if (game_speed_current == NULL)
4826 game_speed_current =
4827 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4829 // if that also fails, set current game speed to first available speed
4830 if (game_speed_current == NULL)
4831 game_speed_current = game_speeds;
4833 if (setup.game_speed_extended)
4834 game_speeds_extended = game_speeds;
4836 game_speeds_normal = game_speeds;
4839 setup.game_frame_delay = atoi(game_speed_current->identifier);
4841 // needed for displaying game speed text instead of identifier
4842 game_speed_text = game_speed_current->name;
4845 static void execSetupGame_setScrollDelays(void)
4847 if (scroll_delays == NULL)
4851 for (i = 0; scroll_delays_list[i].value != -1; i++)
4853 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4854 char identifier[32], name[32];
4855 int value = scroll_delays_list[i].value;
4856 char *text = scroll_delays_list[i].text;
4858 ti->node_top = &scroll_delays;
4859 ti->sort_priority = value;
4861 sprintf(identifier, "%d", value);
4862 sprintf(name, "%s", text);
4864 setString(&ti->identifier, identifier);
4865 setString(&ti->name, name);
4866 setString(&ti->name_sorting, name);
4867 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
4869 pushTreeInfo(&scroll_delays, ti);
4872 // sort scroll delay values to start with lowest scroll delay value
4873 sortTreeInfo(&scroll_delays);
4875 // set current scroll delay value to configured scroll delay value
4876 scroll_delay_current =
4877 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4879 // if that fails, set current scroll delay to reliable default value
4880 if (scroll_delay_current == NULL)
4881 scroll_delay_current =
4882 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4884 // if that also fails, set current scroll delay to first available value
4885 if (scroll_delay_current == NULL)
4886 scroll_delay_current = scroll_delays;
4889 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4891 // needed for displaying scroll delay text instead of identifier
4892 scroll_delay_text = scroll_delay_current->name;
4895 static void execSetupGame_setSnapshotModes(void)
4897 if (snapshot_modes == NULL)
4901 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4903 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4904 char identifier[32], name[32];
4905 char *value = snapshot_modes_list[i].value;
4906 char *text = snapshot_modes_list[i].text;
4908 ti->node_top = &snapshot_modes;
4909 ti->sort_priority = i;
4911 sprintf(identifier, "%s", value);
4912 sprintf(name, "%s", text);
4914 setString(&ti->identifier, identifier);
4915 setString(&ti->name, name);
4916 setString(&ti->name_sorting, name);
4917 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
4919 pushTreeInfo(&snapshot_modes, ti);
4922 // sort snapshot mode values to start with lowest snapshot mode value
4923 sortTreeInfo(&snapshot_modes);
4925 // set current snapshot mode value to configured snapshot mode value
4926 snapshot_mode_current =
4927 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4929 // if that fails, set current snapshot mode to reliable default value
4930 if (snapshot_mode_current == NULL)
4931 snapshot_mode_current =
4932 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4934 // if that also fails, set current snapshot mode to first available value
4935 if (snapshot_mode_current == NULL)
4936 snapshot_mode_current = snapshot_modes;
4939 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4941 // needed for displaying snapshot mode text instead of identifier
4942 snapshot_mode_text = snapshot_mode_current->name;
4945 static void execSetupGame_setNetworkServerText(void)
4947 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
4949 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
4953 strncpy(network_server_hostname, setup.network_server_hostname,
4954 MAX_SETUP_TEXT_INPUT_LEN);
4955 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
4958 // needed for displaying network server text instead of identifier
4959 network_server_text = network_server_hostname;
4962 static void execSetupGame(void)
4964 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
4966 execSetupGame_setGameSpeeds(FALSE);
4967 execSetupGame_setScrollDelays();
4968 execSetupGame_setSnapshotModes();
4970 execSetupGame_setNetworkServerText();
4972 setup_mode = SETUP_MODE_GAME;
4976 // check if vsync needs to be disabled for this game speed to work
4977 if (check_vsync_mode)
4978 DisableVsyncIfNeeded();
4981 static void execSetupChooseGameSpeed(void)
4983 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4988 static void execSetupChooseScrollDelay(void)
4990 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4995 static void execSetupChooseSnapshotMode(void)
4997 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5002 static void execSetupEditor(void)
5004 setup_mode = SETUP_MODE_EDITOR;
5009 static void execSetupGraphics_setWindowSizes(boolean update_list)
5011 if (window_sizes != NULL && update_list)
5013 freeTreeInfo(window_sizes);
5015 window_sizes = NULL;
5018 if (window_sizes == NULL)
5020 boolean current_window_size_found = FALSE;
5023 for (i = 0; window_sizes_list[i].value != -1; i++)
5025 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5026 char identifier[32], name[32];
5027 int value = window_sizes_list[i].value;
5028 char *text = window_sizes_list[i].text;
5030 ti->node_top = &window_sizes;
5031 ti->sort_priority = value;
5033 sprintf(identifier, "%d", value);
5034 sprintf(name, "%s", text);
5036 setString(&ti->identifier, identifier);
5037 setString(&ti->name, name);
5038 setString(&ti->name_sorting, name);
5039 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5041 pushTreeInfo(&window_sizes, ti);
5043 if (value == setup.window_scaling_percent)
5044 current_window_size_found = TRUE;
5047 if (!current_window_size_found)
5049 // add entry for non-preset window scaling value
5051 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5052 char identifier[32], name[32];
5053 int value = setup.window_scaling_percent;
5055 ti->node_top = &window_sizes;
5056 ti->sort_priority = value;
5058 sprintf(identifier, "%d", value);
5059 sprintf(name, "%d %% (Current)", value);
5061 setString(&ti->identifier, identifier);
5062 setString(&ti->name, name);
5063 setString(&ti->name_sorting, name);
5064 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5066 pushTreeInfo(&window_sizes, ti);
5069 // sort window size values to start with lowest window size value
5070 sortTreeInfo(&window_sizes);
5072 // set current window size value to configured window size value
5073 window_size_current =
5074 getTreeInfoFromIdentifier(window_sizes,
5075 i_to_a(setup.window_scaling_percent));
5077 // if that fails, set current window size to reliable default value
5078 if (window_size_current == NULL)
5079 window_size_current =
5080 getTreeInfoFromIdentifier(window_sizes,
5081 i_to_a(STD_WINDOW_SCALING_PERCENT));
5083 // if that also fails, set current window size to first available value
5084 if (window_size_current == NULL)
5085 window_size_current = window_sizes;
5088 setup.window_scaling_percent = atoi(window_size_current->identifier);
5090 // needed for displaying window size text instead of identifier
5091 window_size_text = window_size_current->name;
5094 static void execSetupGraphics_setScalingTypes(void)
5096 if (scaling_types == NULL)
5100 for (i = 0; scaling_types_list[i].value != NULL; i++)
5102 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5103 char identifier[32], name[32];
5104 char *value = scaling_types_list[i].value;
5105 char *text = scaling_types_list[i].text;
5107 ti->node_top = &scaling_types;
5108 ti->sort_priority = i;
5110 sprintf(identifier, "%s", value);
5111 sprintf(name, "%s", text);
5113 setString(&ti->identifier, identifier);
5114 setString(&ti->name, name);
5115 setString(&ti->name_sorting, name);
5116 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5118 pushTreeInfo(&scaling_types, ti);
5121 // sort scaling type values to start with lowest scaling type value
5122 sortTreeInfo(&scaling_types);
5124 // set current scaling type value to configured scaling type value
5125 scaling_type_current =
5126 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5128 // if that fails, set current scaling type to reliable default value
5129 if (scaling_type_current == NULL)
5130 scaling_type_current =
5131 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5133 // if that also fails, set current scaling type to first available value
5134 if (scaling_type_current == NULL)
5135 scaling_type_current = scaling_types;
5138 setup.window_scaling_quality = scaling_type_current->identifier;
5140 // needed for displaying scaling type text instead of identifier
5141 scaling_type_text = scaling_type_current->name;
5144 static void execSetupGraphics_setRenderingModes(void)
5146 if (rendering_modes == NULL)
5150 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5152 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5153 char identifier[32], name[32];
5154 char *value = rendering_modes_list[i].value;
5155 char *text = rendering_modes_list[i].text;
5157 ti->node_top = &rendering_modes;
5158 ti->sort_priority = i;
5160 sprintf(identifier, "%s", value);
5161 sprintf(name, "%s", text);
5163 setString(&ti->identifier, identifier);
5164 setString(&ti->name, name);
5165 setString(&ti->name_sorting, name);
5166 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5168 pushTreeInfo(&rendering_modes, ti);
5171 // sort rendering mode values to start with lowest rendering mode value
5172 sortTreeInfo(&rendering_modes);
5174 // set current rendering mode value to configured rendering mode value
5175 rendering_mode_current =
5176 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5178 // if that fails, set current rendering mode to reliable default value
5179 if (rendering_mode_current == NULL)
5180 rendering_mode_current =
5181 getTreeInfoFromIdentifier(rendering_modes,
5182 STR_SPECIAL_RENDERING_DEFAULT);
5184 // if that also fails, set current rendering mode to first available one
5185 if (rendering_mode_current == NULL)
5186 rendering_mode_current = rendering_modes;
5189 setup.screen_rendering_mode = rendering_mode_current->identifier;
5191 // needed for displaying rendering mode text instead of identifier
5192 rendering_mode_text = rendering_mode_current->name;
5195 static void execSetupGraphics_setVsyncModes(boolean update_value)
5197 if (vsync_modes == NULL)
5201 for (i = 0; vsync_modes_list[i].value != NULL; i++)
5203 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5204 char identifier[32], name[32];
5205 char *value = vsync_modes_list[i].value;
5206 char *text = vsync_modes_list[i].text;
5208 ti->node_top = &vsync_modes;
5209 ti->sort_priority = i;
5211 sprintf(identifier, "%s", value);
5212 sprintf(name, "%s", text);
5214 setString(&ti->identifier, identifier);
5215 setString(&ti->name, name);
5216 setString(&ti->name_sorting, name);
5217 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5219 pushTreeInfo(&vsync_modes, ti);
5222 // sort vsync mode values to start with lowest vsync mode value
5223 sortTreeInfo(&vsync_modes);
5225 update_value = TRUE;
5230 // set current vsync mode value to configured vsync mode value
5231 vsync_mode_current =
5232 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5234 // if that fails, set current vsync mode to reliable default value
5235 if (vsync_mode_current == NULL)
5236 vsync_mode_current =
5237 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5239 // if that also fails, set current vsync mode to first available one
5240 if (vsync_mode_current == NULL)
5241 vsync_mode_current = vsync_modes;
5244 setup.vsync_mode = vsync_mode_current->identifier;
5246 // needed for displaying vsync mode text instead of identifier
5247 vsync_mode_text = vsync_mode_current->name;
5250 static void execSetupGraphics(void)
5252 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5254 // update "setup.window_scaling_percent" from list selection
5255 // (in this case, window scaling was changed on setup screen)
5256 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5257 execSetupGraphics_setWindowSizes(FALSE);
5259 // update list selection from "setup.window_scaling_percent"
5260 // (window scaling may have changed by resizing the window)
5261 execSetupGraphics_setWindowSizes(TRUE);
5263 execSetupGraphics_setScalingTypes();
5264 execSetupGraphics_setRenderingModes();
5265 execSetupGraphics_setVsyncModes(FALSE);
5267 setup_mode = SETUP_MODE_GRAPHICS;
5271 // check if game speed is high enough for 60 Hz vsync to work
5272 if (check_game_speed)
5273 ModifyGameSpeedIfNeeded();
5275 // window scaling may have changed at this point
5276 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5278 // window scaling quality may have changed at this point
5279 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5280 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5282 // screen rendering mode may have changed at this point
5283 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5285 // screen vsync mode may have changed at this point
5286 SDLSetScreenVsyncMode(setup.vsync_mode);
5289 static void execSetupChooseWindowSize(void)
5291 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5296 static void execSetupChooseScalingType(void)
5298 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5303 static void execSetupChooseRenderingMode(void)
5305 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5310 static void execSetupChooseVsyncMode(void)
5312 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5317 static void execSetupChooseVolumeSimple(void)
5319 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5324 static void execSetupChooseVolumeLoops(void)
5326 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5331 static void execSetupChooseVolumeMusic(void)
5333 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5338 static void execSetupSound(void)
5340 if (volumes_simple == NULL)
5342 boolean current_volume_simple_found = FALSE;
5345 for (i = 0; volumes_list[i].value != -1; i++)
5347 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5348 char identifier[32], name[32];
5349 int value = volumes_list[i].value;
5350 char *text = volumes_list[i].text;
5352 ti->node_top = &volumes_simple;
5353 ti->sort_priority = value;
5355 sprintf(identifier, "%d", value);
5356 sprintf(name, "%s", text);
5358 setString(&ti->identifier, identifier);
5359 setString(&ti->name, name);
5360 setString(&ti->name_sorting, name);
5361 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5363 pushTreeInfo(&volumes_simple, ti);
5365 if (value == setup.volume_simple)
5366 current_volume_simple_found = TRUE;
5369 if (!current_volume_simple_found)
5371 // add entry for non-preset volume value
5373 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5374 char identifier[32], name[32];
5375 int value = setup.volume_simple;
5377 ti->node_top = &volumes_simple;
5378 ti->sort_priority = value;
5380 sprintf(identifier, "%d", value);
5381 sprintf(name, "%d %% (Current)", value);
5383 setString(&ti->identifier, identifier);
5384 setString(&ti->name, name);
5385 setString(&ti->name_sorting, name);
5386 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5388 pushTreeInfo(&volumes_simple, ti);
5391 // sort volume values to start with lowest volume value
5392 sortTreeInfo(&volumes_simple);
5394 // set current volume value to configured volume value
5395 volume_simple_current =
5396 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5398 // if that fails, set current volume to reliable default value
5399 if (volume_simple_current == NULL)
5400 volume_simple_current =
5401 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5403 // if that also fails, set current volume to first available value
5404 if (volume_simple_current == NULL)
5405 volume_simple_current = volumes_simple;
5408 if (volumes_loops == NULL)
5410 boolean current_volume_loops_found = FALSE;
5413 for (i = 0; volumes_list[i].value != -1; i++)
5415 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5416 char identifier[32], name[32];
5417 int value = volumes_list[i].value;
5418 char *text = volumes_list[i].text;
5420 ti->node_top = &volumes_loops;
5421 ti->sort_priority = value;
5423 sprintf(identifier, "%d", value);
5424 sprintf(name, "%s", text);
5426 setString(&ti->identifier, identifier);
5427 setString(&ti->name, name);
5428 setString(&ti->name_sorting, name);
5429 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5431 pushTreeInfo(&volumes_loops, ti);
5433 if (value == setup.volume_loops)
5434 current_volume_loops_found = TRUE;
5437 if (!current_volume_loops_found)
5439 // add entry for non-preset volume value
5441 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5442 char identifier[32], name[32];
5443 int value = setup.volume_loops;
5445 ti->node_top = &volumes_loops;
5446 ti->sort_priority = value;
5448 sprintf(identifier, "%d", value);
5449 sprintf(name, "%d %% (Current)", value);
5451 setString(&ti->identifier, identifier);
5452 setString(&ti->name, name);
5453 setString(&ti->name_sorting, name);
5454 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5456 pushTreeInfo(&volumes_loops, ti);
5459 // sort volume values to start with lowest volume value
5460 sortTreeInfo(&volumes_loops);
5462 // set current volume value to configured volume value
5463 volume_loops_current =
5464 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5466 // if that fails, set current volume to reliable default value
5467 if (volume_loops_current == NULL)
5468 volume_loops_current =
5469 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5471 // if that also fails, set current volume to first available value
5472 if (volume_loops_current == NULL)
5473 volume_loops_current = volumes_loops;
5476 if (volumes_music == NULL)
5478 boolean current_volume_music_found = FALSE;
5481 for (i = 0; volumes_list[i].value != -1; i++)
5483 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5484 char identifier[32], name[32];
5485 int value = volumes_list[i].value;
5486 char *text = volumes_list[i].text;
5488 ti->node_top = &volumes_music;
5489 ti->sort_priority = value;
5491 sprintf(identifier, "%d", value);
5492 sprintf(name, "%s", text);
5494 setString(&ti->identifier, identifier);
5495 setString(&ti->name, name);
5496 setString(&ti->name_sorting, name);
5497 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5499 pushTreeInfo(&volumes_music, ti);
5501 if (value == setup.volume_music)
5502 current_volume_music_found = TRUE;
5505 if (!current_volume_music_found)
5507 // add entry for non-preset volume value
5509 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5510 char identifier[32], name[32];
5511 int value = setup.volume_music;
5513 ti->node_top = &volumes_music;
5514 ti->sort_priority = value;
5516 sprintf(identifier, "%d", value);
5517 sprintf(name, "%d %% (Current)", value);
5519 setString(&ti->identifier, identifier);
5520 setString(&ti->name, name);
5521 setString(&ti->name_sorting, name);
5522 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5524 pushTreeInfo(&volumes_music, ti);
5527 // sort volume values to start with lowest volume value
5528 sortTreeInfo(&volumes_music);
5530 // set current volume value to configured volume value
5531 volume_music_current =
5532 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5534 // if that fails, set current volume to reliable default value
5535 if (volume_music_current == NULL)
5536 volume_music_current =
5537 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5539 // if that also fails, set current volume to first available value
5540 if (volume_music_current == NULL)
5541 volume_music_current = volumes_music;
5544 setup.volume_simple = atoi(volume_simple_current->identifier);
5545 setup.volume_loops = atoi(volume_loops_current->identifier);
5546 setup.volume_music = atoi(volume_music_current->identifier);
5548 // needed for displaying volume text instead of identifier
5549 volume_simple_text = volume_simple_current->name;
5550 volume_loops_text = volume_loops_current->name;
5551 volume_music_text = volume_music_current->name;
5553 setup_mode = SETUP_MODE_SOUND;
5558 static void execSetupChooseTouchControls(void)
5560 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5565 static void execSetupChooseMoveDistance(void)
5567 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5572 static void execSetupChooseDropDistance(void)
5574 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5579 static void execSetupChooseTransparency(void)
5581 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
5586 static void execSetupChooseGridXSize_0(void)
5588 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
5593 static void execSetupChooseGridYSize_0(void)
5595 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
5600 static void execSetupChooseGridXSize_1(void)
5602 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
5607 static void execSetupChooseGridYSize_1(void)
5609 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
5614 static void execSetupConfigureVirtualButtons(void)
5616 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
5618 ConfigureVirtualButtons();
5620 setup_mode = SETUP_MODE_TOUCH;
5625 static void execSetupTouch(void)
5629 if (touch_controls == NULL)
5631 for (i = 0; touch_controls_list[i].value != NULL; i++)
5633 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5634 char identifier[32], name[32];
5635 char *value = touch_controls_list[i].value;
5636 char *text = touch_controls_list[i].text;
5638 ti->node_top = &touch_controls;
5639 ti->sort_priority = i;
5641 sprintf(identifier, "%s", value);
5642 sprintf(name, "%s", text);
5644 setString(&ti->identifier, identifier);
5645 setString(&ti->name, name);
5646 setString(&ti->name_sorting, name);
5647 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
5649 pushTreeInfo(&touch_controls, ti);
5652 // sort touch control values to start with lowest touch control value
5653 sortTreeInfo(&touch_controls);
5655 // set current touch control value to configured touch control value
5656 touch_control_current =
5657 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5659 // if that fails, set current touch control to reliable default value
5660 if (touch_control_current == NULL)
5661 touch_control_current =
5662 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5664 // if that also fails, set current touch control to first available value
5665 if (touch_control_current == NULL)
5666 touch_control_current = touch_controls;
5669 if (move_distances == NULL)
5671 for (i = 0; distances_list[i].value != -1; i++)
5673 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5674 char identifier[32], name[32];
5675 int value = distances_list[i].value;
5676 char *text = distances_list[i].text;
5678 ti->node_top = &move_distances;
5679 ti->sort_priority = value;
5681 sprintf(identifier, "%d", value);
5682 sprintf(name, "%s", text);
5684 setString(&ti->identifier, identifier);
5685 setString(&ti->name, name);
5686 setString(&ti->name_sorting, name);
5687 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
5689 pushTreeInfo(&move_distances, ti);
5692 // sort distance values to start with lowest distance value
5693 sortTreeInfo(&move_distances);
5695 // set current distance value to configured distance value
5696 move_distance_current =
5697 getTreeInfoFromIdentifier(move_distances,
5698 i_to_a(setup.touch.move_distance));
5700 // if that fails, set current distance to reliable default value
5701 if (move_distance_current == NULL)
5702 move_distance_current =
5703 getTreeInfoFromIdentifier(move_distances,
5704 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
5706 // if that also fails, set current distance to first available value
5707 if (move_distance_current == NULL)
5708 move_distance_current = move_distances;
5711 if (drop_distances == NULL)
5713 for (i = 0; distances_list[i].value != -1; i++)
5715 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5716 char identifier[32], name[32];
5717 int value = distances_list[i].value;
5718 char *text = distances_list[i].text;
5720 ti->node_top = &drop_distances;
5721 ti->sort_priority = value;
5723 sprintf(identifier, "%d", value);
5724 sprintf(name, "%s", text);
5726 setString(&ti->identifier, identifier);
5727 setString(&ti->name, name);
5728 setString(&ti->name_sorting, name);
5729 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
5731 pushTreeInfo(&drop_distances, ti);
5734 // sort distance values to start with lowest distance value
5735 sortTreeInfo(&drop_distances);
5737 // set current distance value to configured distance value
5738 drop_distance_current =
5739 getTreeInfoFromIdentifier(drop_distances,
5740 i_to_a(setup.touch.drop_distance));
5742 // if that fails, set current distance to reliable default value
5743 if (drop_distance_current == NULL)
5744 drop_distance_current =
5745 getTreeInfoFromIdentifier(drop_distances,
5746 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
5748 // if that also fails, set current distance to first available value
5749 if (drop_distance_current == NULL)
5750 drop_distance_current = drop_distances;
5753 if (transparencies == NULL)
5755 for (i = 0; transparencies_list[i].value != -1; i++)
5757 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5758 char identifier[32], name[32];
5759 int value = transparencies_list[i].value;
5760 char *text = transparencies_list[i].text;
5762 ti->node_top = &transparencies;
5763 ti->sort_priority = value;
5765 sprintf(identifier, "%d", value);
5766 sprintf(name, "%s", text);
5768 setString(&ti->identifier, identifier);
5769 setString(&ti->name, name);
5770 setString(&ti->name_sorting, name);
5771 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
5773 pushTreeInfo(&transparencies, ti);
5776 // sort transparency values to start with lowest transparency value
5777 sortTreeInfo(&transparencies);
5779 // set current transparency value to configured transparency value
5780 transparency_current =
5781 getTreeInfoFromIdentifier(transparencies,
5782 i_to_a(setup.touch.transparency));
5784 // if that fails, set current transparency to reliable default value
5785 if (transparency_current == NULL)
5786 transparency_current =
5787 getTreeInfoFromIdentifier(transparencies,
5788 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
5790 // if that also fails, set current transparency to first available value
5791 if (transparency_current == NULL)
5792 transparency_current = transparencies;
5795 for (i = 0; i < 2; i++)
5797 for (j = 0; j < 2; j++)
5799 if (grid_sizes[i][j] == NULL)
5801 for (k = 0; grid_sizes_list[k].value != -1; k++)
5803 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5804 char identifier[32], name[32];
5805 int value = grid_sizes_list[k].value;
5806 char *text = grid_sizes_list[k].text;
5808 ti->node_top = &grid_sizes[i][j];
5809 ti->sort_priority = value;
5811 sprintf(identifier, "%d", value);
5812 sprintf(name, "%s", text);
5814 setString(&ti->identifier, identifier);
5815 setString(&ti->name, name);
5816 setString(&ti->name_sorting, name);
5817 setString(&ti->infotext,
5820 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
5821 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
5823 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
5824 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
5826 pushTreeInfo(&grid_sizes[i][j], ti);
5829 // sort grid size values to start with lowest grid size value
5830 sortTreeInfo(&grid_sizes[i][j]);
5832 // set current grid size value to configured grid size value
5833 grid_size_current[i][j] =
5834 getTreeInfoFromIdentifier(grid_sizes[i][j],
5836 setup.touch.grid_xsize[i] :
5837 setup.touch.grid_ysize[i]));
5839 // if that fails, set current grid size to reliable default value
5840 if (grid_size_current[i][j] == NULL)
5841 grid_size_current[i][j] =
5842 getTreeInfoFromIdentifier(grid_sizes[i][j],
5844 DEFAULT_GRID_XSIZE(i) :
5845 DEFAULT_GRID_YSIZE(i)));
5847 // if that also fails, set current grid size to first available value
5848 if (grid_size_current[i][j] == NULL)
5849 grid_size_current[i][j] = grid_sizes[i][j];
5854 setup.touch.control_type = touch_control_current->identifier;
5855 setup.touch.move_distance = atoi(move_distance_current->identifier);
5856 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5857 setup.touch.transparency = atoi(transparency_current->identifier);
5859 for (i = 0; i < 2; i++)
5861 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
5862 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
5864 if (i == GRID_ACTIVE_NR())
5866 overlay.grid_xsize = setup.touch.grid_xsize[i];
5867 overlay.grid_ysize = setup.touch.grid_ysize[i];
5871 // needed for displaying value text instead of identifier
5872 touch_controls_text = touch_control_current->name;
5873 move_distance_text = move_distance_current->name;
5874 drop_distance_text = drop_distance_current->name;
5875 transparency_text = transparency_current->name;
5877 for (i = 0; i < 2; i++)
5878 for (j = 0; j < 2; j++)
5879 grid_size_text[i][j] = grid_size_current[i][j]->name;
5881 setup_mode = SETUP_MODE_TOUCH;
5886 static void execSetupArtwork(void)
5889 printf("::: '%s', '%s', '%s'\n",
5890 artwork.gfx_current->subdir,
5891 artwork.gfx_current->fullpath,
5892 artwork.gfx_current->basepath);
5895 setup.graphics_set = artwork.gfx_current->identifier;
5896 setup.sounds_set = artwork.snd_current->identifier;
5897 setup.music_set = artwork.mus_current->identifier;
5899 // needed if last screen (setup choice) changed graphics, sounds or music
5900 ReloadCustomArtwork(0);
5902 // needed for displaying artwork name instead of artwork identifier
5903 graphics_set_name = artwork.gfx_current->name;
5904 sounds_set_name = artwork.snd_current->name;
5905 music_set_name = artwork.mus_current->name;
5907 setup_mode = SETUP_MODE_ARTWORK;
5912 static void execSetupChooseGraphics(void)
5914 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5919 static void execSetupChooseSounds(void)
5921 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5926 static void execSetupChooseMusic(void)
5928 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5933 static void execSetupInput(void)
5935 setup_mode = SETUP_MODE_INPUT;
5940 static void execSetupShortcuts(void)
5942 setup_mode = SETUP_MODE_SHORTCUTS;
5947 static void execSetupShortcuts1(void)
5949 setup_mode = SETUP_MODE_SHORTCUTS_1;
5954 static void execSetupShortcuts2(void)
5956 setup_mode = SETUP_MODE_SHORTCUTS_2;
5961 static void execSetupShortcuts3(void)
5963 setup_mode = SETUP_MODE_SHORTCUTS_3;
5968 static void execSetupShortcuts4(void)
5970 setup_mode = SETUP_MODE_SHORTCUTS_4;
5975 static void execSetupShortcuts5(void)
5977 setup_mode = SETUP_MODE_SHORTCUTS_5;
5982 static void execExitSetup(void)
5984 SetGameStatus(GAME_MODE_MAIN);
5989 static void execSaveAndExitSetup(void)
5995 static void execGadgetNetworkServer(void)
5997 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
5998 struct GadgetInfo *gi = screen_gadget[gadget_id];
6000 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6001 network_server_hostname[0] = '\0';
6003 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6007 ClickOnGadget(gi, MB_LEFTBUTTON);
6010 static void ToggleNetworkModeIfNeeded(void)
6012 int font_title = FONT_TITLE_1;
6013 int font_foot = FC_BLUE;
6014 int ystart = mSY - SY + 16;
6015 int ybottom = mSY - SY + SYSIZE - 20;
6016 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6018 if (setup.network_mode == network.enabled)
6021 network.enabled = setup.network_mode;
6023 FadeOut(REDRAW_ALL);
6027 DrawTextSCentered(ystart, font_title, text);
6031 if (network.enabled)
6032 InitNetworkServer();
6034 DisconnectFromNetworkServer();
6036 DrawTextSCentered(ybottom, font_foot,
6037 "Press any key or button for setup menu");
6039 WaitForEventToContinue();
6044 static void ToggleGameSpeedsListIfNeeded(void)
6046 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6048 if (setup.game_speed_extended == using_game_speeds_extended)
6051 // try to match similar values when changing game speeds list
6052 if (setup.game_speed_extended)
6053 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6054 setup.game_frame_delay == 30 ? 29 :
6055 setup.game_frame_delay);
6057 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6058 setup.game_frame_delay == 16 ? 15 :
6059 setup.game_frame_delay >= 29 ? 30 :
6060 setup.game_frame_delay <= 10 ? 10 :
6061 setup.game_frame_delay);
6063 execSetupGame_setGameSpeeds(TRUE);
6068 static void ModifyGameSpeedIfNeeded(void)
6070 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6071 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6075 char *game_speed_text = "Fast";
6076 int game_speed_value = 15;
6078 if (setup.game_speed_extended)
6080 game_speed_text = "60 fps";
6081 game_speed_value = 16;
6084 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6086 // set game speed to existing list value that is fast enough for vsync
6087 setup.game_frame_delay = game_speed_value;
6089 execSetupGame_setGameSpeeds(TRUE);
6091 Request(message, REQ_CONFIRM);
6094 static void DisableVsyncIfNeeded(void)
6096 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6097 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6098 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6101 // disable vsync for the selected game speed to work
6102 setup.vsync_mode = STR_VSYNC_MODE_OFF;
6104 execSetupGraphics_setVsyncModes(TRUE);
6106 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6112 void *related_value;
6113 } hide_related_entry_list[] =
6115 { &setup.game_frame_delay, execSetupChooseGameSpeed },
6116 { &setup.game_frame_delay, &game_speed_text },
6118 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
6119 { &setup.scroll_delay_value, &scroll_delay_text },
6121 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
6122 { &setup.engine_snapshot_mode, &snapshot_mode_text },
6124 { &setup.window_scaling_percent, execSetupChooseWindowSize },
6125 { &setup.window_scaling_percent, &window_size_text },
6127 { &setup.window_scaling_quality, execSetupChooseScalingType },
6128 { &setup.window_scaling_quality, &scaling_type_text },
6130 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
6131 { &setup.screen_rendering_mode, &rendering_mode_text },
6133 { &setup.vsync_mode, execSetupChooseVsyncMode },
6134 { &setup.vsync_mode, &vsync_mode_text },
6136 { &setup.graphics_set, execSetupChooseGraphics },
6137 { &setup.graphics_set, &graphics_set_name },
6139 { &setup.sounds_set, execSetupChooseSounds },
6140 { &setup.sounds_set, &sounds_set_name },
6142 { &setup.music_set, execSetupChooseMusic },
6143 { &setup.music_set, &music_set_name },
6145 { &setup.volume_simple, execSetupChooseVolumeSimple },
6146 { &setup.volume_simple, &volume_simple_text },
6148 { &setup.volume_loops, execSetupChooseVolumeLoops },
6149 { &setup.volume_loops, &volume_loops_text },
6151 { &setup.volume_music, execSetupChooseVolumeMusic },
6152 { &setup.volume_music, &volume_music_text },
6154 { &setup.touch.control_type, execSetupChooseTouchControls },
6155 { &setup.touch.control_type, &touch_controls_text },
6157 { &setup.touch.move_distance, execSetupChooseMoveDistance },
6158 { &setup.touch.move_distance, &move_distance_text },
6160 { &setup.touch.drop_distance, execSetupChooseDropDistance },
6161 { &setup.touch.drop_distance, &drop_distance_text },
6163 { &setup.touch.transparency, execSetupChooseTransparency },
6164 { &setup.touch.transparency, &transparency_text },
6166 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
6167 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
6169 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
6170 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
6172 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
6173 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
6175 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
6176 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
6181 void setHideRelatedSetupEntries(void)
6185 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6186 if (hideSetupEntry(hide_related_entry_list[i].value))
6187 setHideSetupEntry(hide_related_entry_list[i].related_value);
6190 static struct TokenInfo setup_info_main[] =
6192 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
6193 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
6194 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
6195 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
6196 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
6197 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
6198 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
6199 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
6200 { TYPE_EMPTY, NULL, "" },
6201 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
6202 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
6207 static struct TokenInfo setup_info_game[] =
6209 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
6210 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
6211 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
6212 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
6213 { TYPE_STRING, &network_server_text, "" },
6214 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
6215 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
6216 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
6217 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
6218 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
6219 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
6220 { TYPE_SWITCH, &setup.skip_scores_after_game,"Skip Scores After Game:" },
6221 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
6222 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
6223 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
6224 { TYPE_STRING, &game_speed_text, "" },
6225 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
6227 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6228 { TYPE_STRING, &scroll_delay_text, "" },
6230 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6231 { TYPE_STRING, &snapshot_mode_text, "" },
6232 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6233 { TYPE_EMPTY, NULL, "" },
6234 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6239 static struct TokenInfo setup_info_editor[] =
6242 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
6243 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
6244 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
6245 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
6246 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
6247 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
6248 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6249 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6250 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
6251 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6253 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
6254 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
6256 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
6258 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6259 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
6260 { TYPE_EMPTY, NULL, "" },
6262 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
6263 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
6264 { TYPE_EMPTY, NULL, "" },
6266 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
6267 { TYPE_EMPTY, NULL, "" },
6268 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6273 static struct TokenInfo setup_info_graphics[] =
6275 #if !defined(PLATFORM_ANDROID)
6276 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
6277 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
6278 { TYPE_STRING, &window_size_text, "" },
6279 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
6280 { TYPE_STRING, &scaling_type_text, "" },
6281 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
6282 { TYPE_STRING, &rendering_mode_text, "" },
6285 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6286 { TYPE_STRING, &scroll_delay_text, "" },
6288 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6289 { TYPE_STRING, &vsync_mode_text, "" },
6290 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
6291 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
6292 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
6293 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
6294 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
6295 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
6296 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
6297 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
6298 { TYPE_EMPTY, NULL, "" },
6299 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6304 static struct TokenInfo setup_info_sound[] =
6306 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
6307 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
6308 { TYPE_SWITCH, &setup.sound_music, "Music:" },
6309 { TYPE_EMPTY, NULL, "" },
6310 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6311 { TYPE_STRING, &volume_simple_text, "" },
6312 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6313 { TYPE_STRING, &volume_loops_text, "" },
6314 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
6315 { TYPE_STRING, &volume_music_text, "" },
6316 { TYPE_EMPTY, NULL, "" },
6317 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6322 static struct TokenInfo setup_info_artwork[] =
6324 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
6325 { TYPE_STRING, &graphics_set_name, "" },
6326 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
6327 { TYPE_STRING, &sounds_set_name, "" },
6328 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
6329 { TYPE_STRING, &music_set_name, "" },
6330 { TYPE_EMPTY, NULL, "" },
6331 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6332 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
6333 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
6334 { TYPE_EMPTY, NULL, "" },
6335 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6340 static struct TokenInfo setup_info_input[] =
6342 { TYPE_SWITCH, NULL, "Player:" },
6343 { TYPE_SWITCH, NULL, "Device:" },
6344 { TYPE_SWITCH, NULL, "" },
6345 { TYPE_SKIPPABLE, NULL, "" },
6346 { TYPE_EMPTY, NULL, "" },
6347 { TYPE_EMPTY, NULL, "" },
6348 { TYPE_EMPTY, NULL, "" },
6349 { TYPE_EMPTY, NULL, "" },
6350 { TYPE_EMPTY, NULL, "" },
6351 { TYPE_EMPTY, NULL, "" },
6352 { TYPE_EMPTY, NULL, "" },
6353 { TYPE_EMPTY, NULL, "" },
6354 { TYPE_SKIPPABLE, NULL, "" },
6355 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6360 static struct TokenInfo setup_info_touch[] =
6362 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6363 { TYPE_STRING, &touch_controls_text, "" },
6364 { TYPE_EMPTY, NULL, "" },
6365 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6370 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6372 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6373 { TYPE_STRING, &touch_controls_text, "" },
6374 { TYPE_EMPTY, NULL, "" },
6375 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
6376 { TYPE_STRING, &grid_size_text[0][0], "" },
6377 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
6378 { TYPE_STRING, &grid_size_text[0][1], "" },
6379 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6380 { TYPE_STRING, &transparency_text, "" },
6381 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6382 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6383 { TYPE_EMPTY, NULL, "" },
6384 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6385 { TYPE_EMPTY, NULL, "" },
6386 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6391 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6393 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6394 { TYPE_STRING, &touch_controls_text, "" },
6395 { TYPE_EMPTY, NULL, "" },
6396 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
6397 { TYPE_STRING, &grid_size_text[1][0], "" },
6398 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
6399 { TYPE_STRING, &grid_size_text[1][1], "" },
6400 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6401 { TYPE_STRING, &transparency_text, "" },
6402 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6403 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6404 { TYPE_EMPTY, NULL, "" },
6405 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6406 { TYPE_EMPTY, NULL, "" },
6407 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6412 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6414 setup_info_touch_virtual_buttons_0,
6415 setup_info_touch_virtual_buttons_1
6418 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6420 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6421 { TYPE_STRING, &touch_controls_text, "" },
6422 { TYPE_EMPTY, NULL, "" },
6423 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
6424 { TYPE_STRING, &move_distance_text, "" },
6425 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
6426 { TYPE_STRING, &drop_distance_text, "" },
6427 { TYPE_EMPTY, NULL, "" },
6428 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6433 static struct TokenInfo setup_info_shortcuts[] =
6435 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
6436 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
6437 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
6438 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
6439 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
6440 { TYPE_EMPTY, NULL, "" },
6441 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6446 static struct TokenInfo setup_info_shortcuts_1[] =
6448 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
6449 { TYPE_KEY, &setup.shortcut.save_game, "" },
6450 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
6451 { TYPE_KEY, &setup.shortcut.load_game, "" },
6452 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
6453 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
6454 { TYPE_EMPTY, NULL, "" },
6455 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
6456 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
6457 { TYPE_EMPTY, NULL, "" },
6458 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6463 static struct TokenInfo setup_info_shortcuts_2[] =
6465 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
6466 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
6467 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
6468 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
6469 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
6470 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
6471 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
6472 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
6473 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
6474 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
6475 { TYPE_EMPTY, NULL, "" },
6476 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6481 static struct TokenInfo setup_info_shortcuts_3[] =
6483 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
6484 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
6485 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
6486 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
6487 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
6488 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
6489 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
6490 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
6491 { TYPE_KEYTEXT, NULL, "Record Tape:", },
6492 { TYPE_KEY, &setup.shortcut.tape_record, "" },
6493 { TYPE_KEYTEXT, NULL, "Play Tape:", },
6494 { TYPE_KEY, &setup.shortcut.tape_play, "" },
6495 { TYPE_EMPTY, NULL, "" },
6496 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6501 static struct TokenInfo setup_info_shortcuts_4[] =
6503 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
6504 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
6505 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
6506 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
6507 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
6508 { TYPE_KEY, &setup.shortcut.sound_music, "" },
6509 { TYPE_EMPTY, NULL, "" },
6510 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6515 static struct TokenInfo setup_info_shortcuts_5[] =
6517 { TYPE_KEYTEXT, NULL, "Snap Left:", },
6518 { TYPE_KEY, &setup.shortcut.snap_left, "" },
6519 { TYPE_KEYTEXT, NULL, "Snap Right:", },
6520 { TYPE_KEY, &setup.shortcut.snap_right, "" },
6521 { TYPE_KEYTEXT, NULL, "Snap Up:", },
6522 { TYPE_KEY, &setup.shortcut.snap_up, "" },
6523 { TYPE_KEYTEXT, NULL, "Snap Down:", },
6524 { TYPE_KEY, &setup.shortcut.snap_down, "" },
6525 { TYPE_EMPTY, NULL, "" },
6526 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6531 static Key getSetupKey(void)
6533 Key key = KSYM_UNDEFINED;
6534 boolean got_key_event = FALSE;
6536 while (!got_key_event)
6540 if (NextValidEvent(&event))
6544 case EVENT_KEYPRESS:
6546 key = GetEventKey((KeyEvent *)&event, TRUE);
6548 // press 'Escape' or 'Enter' to keep the existing key binding
6549 if (key == KSYM_Escape || key == KSYM_Return)
6550 key = KSYM_UNDEFINED; // keep old value
6552 got_key_event = TRUE;
6556 case EVENT_KEYRELEASE:
6557 key_joystick_mapping = 0;
6561 HandleOtherEvents(&event);
6572 static int getSetupValueFont(int type, void *value)
6574 if (type & TYPE_GHOSTED)
6575 return FONT_OPTION_OFF;
6576 else if (type & TYPE_KEY)
6577 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
6578 else if (type & TYPE_STRING)
6579 return FONT_VALUE_2;
6580 else if (type & TYPE_ECS_AGA)
6581 return FONT_VALUE_1;
6582 else if (type & TYPE_BOOLEAN_STYLE)
6583 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
6584 else if (type & TYPE_YES_NO_AUTO)
6585 return (*(int *)value == AUTO ? FONT_OPTION_ON :
6586 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
6587 else if (type & TYPE_PLAYER)
6588 return FONT_VALUE_1;
6590 return FONT_VALUE_1;
6593 static int getSetupValueFontNarrow(int type, int font_nr)
6595 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
6596 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
6597 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
6601 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
6603 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6604 struct TokenInfo *si = &setup_info[si_pos];
6605 boolean font_draw_xoffset_modified = FALSE;
6606 boolean scrollbar_needed = (num_setup_info < max_setup_info);
6607 int font_draw_xoffset_old = -1;
6608 int xoffset = (scrollbar_needed ? -1 : 0);
6609 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
6610 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
6611 int xpos = menu_screen_value_xpos;
6612 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
6613 int startx = mSX + xpos * 32;
6614 int starty = mSY + ypos * 32;
6615 int type = si->type;
6616 void *value = si->value;
6617 char *value_string = getSetupValue(type, value);
6618 int font_nr_default = getSetupValueFont(type, value);
6619 int font_width_default = getFontWidth(font_nr_default);
6620 int font_nr = font_nr_default;
6623 if (value_string == NULL)
6626 if (type & TYPE_KEY)
6628 xpos = MENU_SCREEN_START_XPOS;
6630 if (type & TYPE_QUERY)
6631 value_string = "<press key>";
6633 else if (type & TYPE_STRING)
6635 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
6637 xpos = MENU_SCREEN_START_XPOS;
6639 if (strlen(value_string) > max_value_len)
6640 value_string[max_value_len] = '\0';
6642 else if (type & TYPE_YES_NO_AUTO)
6644 xpos = menu_screen_value_xpos - 1;
6646 else if (type & TYPE_PLAYER)
6648 int displayed_player_nr = *(int *)value + 1;
6650 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
6653 startx = mSX + xpos * 32;
6654 starty = mSY + ypos * 32;
6656 // special check if right-side setup values moved left due to scrollbar
6657 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
6659 int max_menu_text_length = 26; // maximum text length for classic menu
6660 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6661 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6662 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6663 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6664 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
6666 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
6669 startx = mSX + xpos * 32;
6671 font_nr = getSetupValueFontNarrow(type, font_nr);
6675 // downward compatibility correction for Juergen Bonhagen's menu settings
6676 if (setup_mode != SETUP_MODE_INPUT)
6678 int max_menu_text_length_big = (menu_screen_value_xpos -
6679 MENU_SCREEN_START_XPOS);
6680 int max_menu_text_length_medium = max_menu_text_length_big * 2;
6681 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
6682 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6683 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
6684 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6685 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6686 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6687 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
6688 boolean correct_font_draw_xoffset = FALSE;
6690 if (xpos == MENU_SCREEN_START_XPOS &&
6691 startx + font1_xoffset < text_startx + text_font_xoffset)
6692 correct_font_draw_xoffset = TRUE;
6694 if (xpos == menu_screen_value_xpos &&
6695 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
6696 correct_font_draw_xoffset = TRUE;
6698 // check if setup value would overlap with setup text when printed
6699 // (this can happen for extreme/wrong values for font draw offset)
6700 if (correct_font_draw_xoffset)
6702 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
6703 font_draw_xoffset_modified = TRUE;
6705 if (type & TYPE_KEY)
6706 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
6707 else if (!(type & TYPE_STRING))
6708 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
6709 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
6713 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
6714 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
6716 DrawText(startx, starty, value_string, font_nr);
6718 if (type & TYPE_PLAYER)
6720 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
6721 int player_nr = *(int *)value;
6722 int xoff = font->draw_xoffset + getFontWidth(font_nr);
6723 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
6724 int startx2 = startx + xoff;
6725 int starty2 = starty + yoff;
6727 if (DrawingOnBackground(startx2, starty2))
6728 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
6730 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
6731 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6734 if (font_draw_xoffset_modified)
6735 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
6738 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
6740 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6741 struct TokenInfo *si = &setup_info[si_pos];
6743 if (si->type & TYPE_BOOLEAN_STYLE)
6745 *(boolean *)si->value ^= TRUE;
6747 else if (si->type & TYPE_YES_NO_AUTO)
6751 (*(int *)si->value == AUTO ? TRUE :
6752 *(int *)si->value == TRUE ? FALSE : AUTO) :
6753 (*(int *)si->value == TRUE ? AUTO :
6754 *(int *)si->value == AUTO ? FALSE : TRUE));
6756 else if (si->type & TYPE_KEY)
6760 si->type |= TYPE_QUERY;
6761 drawSetupValue(screen_pos, setup_info_pos_raw);
6762 si->type &= ~TYPE_QUERY;
6764 key = getSetupKey();
6765 if (key != KSYM_UNDEFINED)
6766 *(Key *)si->value = key;
6768 else if (si->type & TYPE_PLAYER)
6770 int player_nr = *(int *)si->value;
6775 player_nr = Request("Choose player", REQ_PLAYER) - 1;
6777 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
6780 drawSetupValue(screen_pos, setup_info_pos_raw);
6782 // fullscreen state may have changed at this point
6783 if (si->value == &setup.fullscreen)
6784 ToggleFullscreenOrChangeWindowScalingIfNeeded();
6786 // network mode may have changed at this point
6787 if (si->value == &setup.network_mode)
6788 ToggleNetworkModeIfNeeded();
6790 // game speed list may have changed at this point
6791 if (si->value == &setup.game_speed_extended)
6792 ToggleGameSpeedsListIfNeeded();
6795 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
6797 static struct TokenInfo *setup_info_final = NULL;
6802 // determine maximum list size of target list
6803 while (setup_info_orig[list_size++].type != 0);
6805 // free, allocate and clear memory for target list
6806 checked_free(setup_info_final);
6807 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
6809 // copy setup info list without setup entries marked as hidden
6810 for (i = 0; setup_info_orig[i].type != 0; i++)
6812 // skip setup entries configured to be hidden
6813 if (hideSetupEntry(setup_info_orig[i].value))
6816 // skip skippable setup entries if screen is lower than usual
6817 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
6818 setup_info_orig[i].type == TYPE_SKIPPABLE)
6821 setup_info_final[list_pos++] = setup_info_orig[i];
6824 return setup_info_final;
6827 static void DrawSetupScreen_Generic(void)
6829 int fade_mask = REDRAW_FIELD;
6830 boolean redraw_all = FALSE;
6831 char *title_string = NULL;
6835 fade_mask = REDRAW_ALL;
6838 FadeMenuSoundsAndMusic();
6840 FreeScreenGadgets();
6841 CreateScreenGadgets();
6843 if (redraw_mask & REDRAW_ALL)
6848 // needed if different viewport properties defined for setup screen
6849 ChangeViewportPropertiesIfNeeded();
6851 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6855 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
6857 if (setup_mode == SETUP_MODE_MAIN)
6859 setup_info = setup_info_main;
6860 title_string = STR_SETUP_MAIN;
6862 else if (setup_mode == SETUP_MODE_GAME)
6864 setup_info = setup_info_game;
6865 title_string = STR_SETUP_GAME;
6867 else if (setup_mode == SETUP_MODE_EDITOR)
6869 setup_info = setup_info_editor;
6870 title_string = STR_SETUP_EDITOR;
6872 else if (setup_mode == SETUP_MODE_GRAPHICS)
6874 setup_info = setup_info_graphics;
6875 title_string = STR_SETUP_GRAPHICS;
6877 else if (setup_mode == SETUP_MODE_SOUND)
6879 setup_info = setup_info_sound;
6880 title_string = STR_SETUP_SOUND;
6882 else if (setup_mode == SETUP_MODE_ARTWORK)
6884 setup_info = setup_info_artwork;
6885 title_string = STR_SETUP_ARTWORK;
6887 else if (setup_mode == SETUP_MODE_TOUCH)
6889 setup_info = setup_info_touch;
6890 title_string = STR_SETUP_TOUCH;
6892 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
6893 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
6894 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
6895 setup_info = setup_info_touch_wipe_gestures;
6897 else if (setup_mode == SETUP_MODE_SHORTCUTS)
6899 setup_info = setup_info_shortcuts;
6900 title_string = STR_SETUP_SHORTCUTS;
6902 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
6904 setup_info = setup_info_shortcuts_1;
6905 title_string = STR_SETUP_SHORTCUTS;
6907 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
6909 setup_info = setup_info_shortcuts_2;
6910 title_string = STR_SETUP_SHORTCUTS;
6912 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
6914 setup_info = setup_info_shortcuts_3;
6915 title_string = STR_SETUP_SHORTCUTS;
6917 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
6919 setup_info = setup_info_shortcuts_4;
6920 title_string = STR_SETUP_SHORTCUTS;
6922 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
6924 setup_info = setup_info_shortcuts_5;
6925 title_string = STR_SETUP_SHORTCUTS;
6928 // use modified setup info without setup entries marked as hidden
6929 setup_info = getSetupInfoFinal(setup_info);
6931 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
6933 // determine maximal number of setup entries that can be displayed on screen
6935 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
6938 // determine maximal number of setup entries available for this setup screen
6940 for (i = 0; setup_info[i].type != 0; i++)
6943 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
6945 MapScreenGadgets(max_setup_info);
6948 redraw_mask = fade_mask = REDRAW_ALL;
6950 DrawMaskedBorder(fade_mask);
6955 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
6957 menu_info = setup_info;
6959 HandleMenuScreen(mx, my, dx, dy, button,
6960 setup_mode, num_setup_info, max_setup_info);
6963 static void DrawSetupScreen_Input(void)
6967 FadeOut(REDRAW_FIELD);
6971 setup_info = getSetupInfoFinal(setup_info_input);
6973 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
6975 for (i = 0; setup_info[i].type != 0; i++)
6977 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
6978 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
6979 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
6980 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
6981 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
6982 initCursor(i, IMG_MENU_BUTTON);
6984 DrawCursorAndText_Setup(i, -1, FALSE);
6987 // create gadgets for setup input menu screen
6988 FreeScreenGadgets();
6989 CreateScreenGadgets();
6991 // map gadgets for setup input menu screen
6992 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
6994 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
6996 FadeIn(REDRAW_FIELD);
6999 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7001 if (device_name == NULL)
7004 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7007 if (strlen(device_name) > 1)
7009 char c1 = device_name[strlen(device_name) - 1];
7010 char c2 = device_name[strlen(device_name) - 2];
7012 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7013 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7016 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7017 strlen(device_name));
7020 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7023 static struct SetupKeyboardInfo custom_key;
7030 { &custom_key.left, "Axis/Pad Left" },
7031 { &custom_key.right, "Axis/Pad Right" },
7032 { &custom_key.up, "Axis/Pad Up" },
7033 { &custom_key.down, "Axis/Pad Down" },
7034 { &custom_key.snap, "Button 1/A/X" },
7035 { &custom_key.drop, "Button 2/B/Y" }
7037 static char *joystick_name[MAX_PLAYERS] =
7044 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7045 int font_nr_info = FONT_MENU_1;
7046 int font_nr_name = FONT_VALUE_OLD;
7047 int font_nr_on = FONT_VALUE_1;
7048 int font_nr_off = FONT_VALUE_OLD;
7051 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7053 font_nr_info = FONT_MENU_2;
7054 font_nr_on = FONT_VALUE_NARROW;
7055 font_nr_off = FONT_VALUE_OLD_NARROW;
7058 custom_key = setup.input[player_nr].key;
7060 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7061 FONT_INPUT_1_ACTIVE);
7063 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7065 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7066 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7068 if (setup.input[player_nr].use_joystick)
7070 char *device_name = setup.input[player_nr].joy.device_name;
7071 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7072 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7073 char *text = joystick_name[joystick_nr];
7074 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7076 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7077 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7081 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7082 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7085 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7086 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7090 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7091 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7092 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7093 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7095 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7096 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7097 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7098 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7099 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7100 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7102 for (i = 0; i < 6; i++)
7104 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7106 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7108 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7109 (setup.input[player_nr].use_joystick ?
7111 getKeyNameFromKey(*custom[i].key)), font_nr_on);
7115 static int input_player_nr = 0;
7117 static void HandleSetupScreen_Input_Player(int step, int direction)
7119 int old_player_nr = input_player_nr;
7122 new_player_nr = old_player_nr + step * direction;
7123 if (new_player_nr < 0)
7125 if (new_player_nr > MAX_PLAYERS - 1)
7126 new_player_nr = MAX_PLAYERS - 1;
7128 if (new_player_nr != old_player_nr)
7130 input_player_nr = new_player_nr;
7132 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7136 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7138 static int choice = 0;
7141 int pos_start = SETUPINPUT_SCREEN_POS_START;
7142 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7143 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7144 int pos_end = SETUPINPUT_SCREEN_POS_END;
7146 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7150 for (i = 0; setup_info_input[i].type != 0; i++)
7152 // adjust menu structure according to skipped setup entries
7153 if (setup_info_input[i].type == TYPE_SKIPPABLE)
7161 if (button == MB_MENU_INITIALIZE)
7163 // input setup menu may have changed size due to graphics configuration
7164 if (choice >= pos_empty1)
7167 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7169 DrawCursorAndText_Setup(choice, -1, TRUE);
7173 else if (button == MB_MENU_LEAVE)
7175 setup_mode = SETUP_MODE_MAIN;
7182 if (mx || my) // mouse input
7184 x = (mx - mSX) / 32;
7185 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7187 else if (dx || dy) // keyboard input
7189 if (dx && choice == 0)
7190 x = (dx < 0 ? 10 : 12);
7191 else if ((dx && choice == 1) ||
7192 (dx == -1 && choice == pos_end))
7193 button = MB_MENU_CHOICE;
7197 if (y >= pos_empty1 && y <= pos_empty2)
7198 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7201 if (y == 0 && dx != 0 && button)
7203 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7205 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
7206 y >= pos_start && y <= pos_end &&
7207 !(y >= pos_empty1 && y <= pos_empty2))
7213 DrawCursorAndText_Setup(choice, -1, FALSE);
7214 DrawCursorAndText_Setup(y, -1, TRUE);
7216 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7225 char *device_name = setup.input[input_player_nr].joy.device_name;
7227 if (!setup.input[input_player_nr].use_joystick)
7229 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7231 setJoystickDeviceToNr(device_name, new_device_nr);
7232 setup.input[input_player_nr].use_joystick = TRUE;
7236 int device_nr = getJoystickNrFromDeviceName(device_name);
7237 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7239 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7240 setup.input[input_player_nr].use_joystick = FALSE;
7242 setJoystickDeviceToNr(device_name, new_device_nr);
7245 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7249 if (setup.input[input_player_nr].use_joystick)
7250 ConfigureJoystick(input_player_nr);
7252 CustomizeKeyboard(input_player_nr);
7254 else if (y == pos_end)
7260 setup_mode = SETUP_MODE_MAIN;
7267 static boolean CustomizeKeyboardMain(int player_nr)
7271 boolean finished = FALSE;
7272 static struct SetupKeyboardInfo custom_key;
7277 } customize_step[] =
7279 { &custom_key.left, "Move Left" },
7280 { &custom_key.right, "Move Right" },
7281 { &custom_key.up, "Move Up" },
7282 { &custom_key.down, "Move Down" },
7283 { &custom_key.snap, "Snap Field" },
7284 { &custom_key.drop, "Drop Element" }
7286 int font_nr_old = FONT_VALUE_OLD;
7287 int font_nr_new = FONT_VALUE_1;
7288 boolean success = FALSE;
7290 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7292 font_nr_old = FONT_VALUE_OLD_NARROW;
7293 font_nr_new = FONT_VALUE_NARROW;
7296 // read existing key bindings from player setup
7297 custom_key = setup.input[player_nr].key;
7300 FadeOut(REDRAW_FIELD);
7304 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7307 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7308 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7309 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7310 "Key:", FONT_INPUT_1_ACTIVE);
7311 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7312 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7314 FadeIn(REDRAW_FIELD);
7320 if (NextValidEvent(&event))
7324 case EVENT_KEYPRESS:
7326 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7328 // press 'Escape' to abort and keep the old key bindings
7329 if (key == KSYM_Escape)
7331 FadeSkipNextFadeIn();
7338 // press 'Enter' to keep the existing key binding
7339 if (key == KSYM_Return)
7340 key = *customize_step[step_nr].key;
7342 // check if key already used
7343 for (i = 0; i < step_nr; i++)
7344 if (*customize_step[i].key == key)
7349 // got new key binding
7350 *customize_step[step_nr].key = key;
7351 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7353 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7354 getKeyNameFromKey(key), font_nr_new);
7357 // un-highlight last query
7358 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7359 customize_step[step_nr - 1].text, FONT_MENU_1);
7360 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7361 "Key:", FONT_MENU_1);
7363 // all keys configured
7372 // query next key binding
7373 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7374 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7375 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7376 "Key:", FONT_INPUT_1_ACTIVE);
7377 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7378 getKeyNameFromKey(*customize_step[step_nr].key),
7383 case EVENT_KEYRELEASE:
7384 key_joystick_mapping = 0;
7388 HandleOtherEvents(&event);
7396 // write new key bindings back to player setup, if successfully finished
7398 setup.input[player_nr].key = custom_key;
7403 void CustomizeKeyboard(int player_nr)
7405 boolean success = CustomizeKeyboardMain(player_nr);
7409 int font_nr = FONT_TITLE_1;
7410 int font_height = getFontHeight(font_nr);
7411 int ypos1 = SYSIZE / 2 - font_height * 2;
7412 int ypos2 = SYSIZE / 2 - font_height * 1;
7413 unsigned int wait_frame_delay = 0;
7414 unsigned int wait_frame_delay_value = 2000;
7416 ResetDelayCounter(&wait_frame_delay);
7420 DrawTextSCentered(ypos1, font_nr, "Keyboard");
7421 DrawTextSCentered(ypos2, font_nr, "configured!");
7423 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7429 DrawSetupScreen_Input();
7432 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
7434 #define MARKER_BUTTON 1
7435 #define MARKER_AXIS_X 2
7436 #define MARKER_AXIS_Y 3
7438 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7440 static boolean bitmaps_initialized = FALSE;
7441 boolean screen_initialized = FALSE;
7442 static Bitmap *controller, *button, *axis_x, *axis_y;
7444 boolean success = TRUE;
7445 boolean done = FALSE, next = FALSE;
7447 int alpha = 200, alpha_step = -1;
7448 int alpha_ticks = 0;
7449 char mapping[4096], temp[4096];
7450 int font_name = MENU_SETUP_FONT_TITLE;
7451 int font_info = MENU_SETUP_FONT_TEXT;
7452 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7453 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7454 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7455 int ystep_name = getMenuTextStep(spacing_name, font_name);
7456 int ystep_line = getMenuTextStep(spacing_line, font_info);
7457 int ystep_para = getMenuTextStep(spacing_para, font_info);
7465 int axis, button, hat, hat_value;
7468 *step, *prev_step, steps[] =
7470 { 356, 155, MARKER_BUTTON, "a", },
7471 { 396, 122, MARKER_BUTTON, "b", },
7472 { 320, 125, MARKER_BUTTON, "x", },
7473 { 358, 95, MARKER_BUTTON, "y", },
7474 { 162, 125, MARKER_BUTTON, "back", },
7475 { 216, 125, MARKER_BUTTON, "guide", },
7476 { 271, 125, MARKER_BUTTON, "start", },
7477 { 110, 200, MARKER_BUTTON, "dpleft", },
7478 { 146, 228, MARKER_BUTTON, "dpdown", },
7479 { 178, 200, MARKER_BUTTON, "dpright", },
7480 { 146, 172, MARKER_BUTTON, "dpup", },
7481 { 50, 40, MARKER_BUTTON, "leftshoulder", },
7482 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
7483 { 382, 40, MARKER_BUTTON, "rightshoulder", },
7484 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
7485 { 73, 141, MARKER_BUTTON, "leftstick", },
7486 { 282, 210, MARKER_BUTTON, "rightstick", },
7487 { 73, 141, MARKER_AXIS_X, "leftx", },
7488 { 73, 141, MARKER_AXIS_Y, "lefty", },
7489 { 282, 210, MARKER_AXIS_X, "rightx", },
7490 { 282, 210, MARKER_AXIS_Y, "righty", },
7493 unsigned int event_frame_delay = 0;
7494 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
7496 ResetDelayCounter(&event_frame_delay);
7498 if (!bitmaps_initialized)
7500 controller = LoadCustomImage("joystick/controller.png");
7501 button = LoadCustomImage("joystick/button.png");
7502 axis_x = LoadCustomImage("joystick/axis_x.png");
7503 axis_y = LoadCustomImage("joystick/axis_y.png");
7505 bitmaps_initialized = TRUE;
7508 name = getFormattedJoystickName(SDL_JoystickName(joystick));
7511 // print info about the joystick we are watching
7512 Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
7513 SDL_JoystickInstanceID(joystick), name);
7514 Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
7515 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
7516 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
7519 // initialize mapping with GUID and name
7520 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
7522 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
7523 temp, name, SDL_GetPlatform());
7525 // loop through all steps (buttons and axes), getting joystick events
7526 for (i = 0; i < SDL_arraysize(steps) && !done;)
7528 Bitmap *marker = button; // initialize with reliable default value
7531 strcpy(step->mapping, mapping);
7535 step->hat_value = -1;
7537 marker = (step->marker == MARKER_BUTTON ? button :
7538 step->marker == MARKER_AXIS_X ? axis_x :
7539 step->marker == MARKER_AXIS_Y ? axis_y : marker);
7543 while (!done && !next)
7545 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
7546 alpha_ticks = SDL_GetTicks();
7553 else if (alpha < 128)
7559 int controller_x = SX + (SXSIZE - controller->width) / 2;
7560 int controller_y = SY + ystep_line;
7562 int marker_x = controller_x + step->x;
7563 int marker_y = controller_y + step->y;
7565 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
7566 int ystart2 = ystart1 + ystep_name + ystep_line;
7570 DrawTextSCentered(ystart1, font_name, name);
7572 DrawTextSCentered(ystart2, font_info,
7573 "Press buttons and move axes on");
7574 ystart2 += ystep_line;
7575 DrawTextSCentered(ystart2, font_info,
7576 "your controller when indicated.");
7577 ystart2 += ystep_line;
7578 DrawTextSCentered(ystart2, font_info,
7579 "(Your controller may look different.)");
7580 ystart2 += ystep_para;
7582 #if defined(PLATFORM_ANDROID)
7583 DrawTextSCentered(ystart2, font_info,
7584 "To correct a mistake,");
7585 ystart2 += ystep_line;
7586 DrawTextSCentered(ystart2, font_info,
7587 "press the 'back' button.");
7588 ystart2 += ystep_line;
7589 DrawTextSCentered(ystart2, font_info,
7590 "To skip a button or axis,");
7591 ystart2 += ystep_line;
7592 DrawTextSCentered(ystart2, font_info,
7593 "press the 'menu' button.");
7595 DrawTextSCentered(ystart2, font_info,
7596 "To correct a mistake,");
7597 ystart2 += ystep_line;
7598 DrawTextSCentered(ystart2, font_info,
7599 "press the 'backspace' key.");
7600 ystart2 += ystep_line;
7601 DrawTextSCentered(ystart2, font_info,
7602 "To skip a button or axis,");
7603 ystart2 += ystep_line;
7604 DrawTextSCentered(ystart2, font_info,
7605 "press the 'return' key.");
7606 ystart2 += ystep_line;
7607 DrawTextSCentered(ystart2, font_info,
7608 "To exit, press the 'escape' key.");
7611 BlitBitmapMasked(controller, drawto, 0, 0,
7612 controller->width, controller->height,
7613 controller_x, controller_y);
7615 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
7616 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
7618 BlitBitmapMasked(marker, drawto, 0, 0,
7619 marker->width, marker->height,
7620 marker_x, marker_y);
7622 if (!screen_initialized)
7623 FadeIn(REDRAW_FIELD);
7627 screen_initialized = TRUE;
7629 while (NextValidEvent(&event))
7633 case SDL_JOYAXISMOTION:
7634 if (event.jaxis.value > 20000 ||
7635 event.jaxis.value < -20000)
7637 for (j = 0; j < i; j++)
7638 if (steps[j].axis == event.jaxis.axis)
7643 if (step->marker != MARKER_AXIS_X &&
7644 step->marker != MARKER_AXIS_Y)
7647 step->axis = event.jaxis.axis;
7648 strcat(mapping, step->field);
7649 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
7650 strcat(mapping, temp);
7658 case SDL_JOYHATMOTION:
7659 // ignore centering; we're probably just coming back
7660 // to the center from the previous item we set
7661 if (event.jhat.value == SDL_HAT_CENTERED)
7664 for (j = 0; j < i; j++)
7665 if (steps[j].hat == event.jhat.hat &&
7666 steps[j].hat_value == event.jhat.value)
7671 step->hat = event.jhat.hat;
7672 step->hat_value = event.jhat.value;
7673 strcat(mapping, step->field);
7674 snprintf(temp, sizeof(temp), ":h%u.%u,",
7675 event.jhat.hat, event.jhat.value );
7676 strcat(mapping, temp);
7683 case SDL_JOYBALLMOTION:
7686 case SDL_JOYBUTTONUP:
7687 for (j = 0; j < i; j++)
7688 if (steps[j].button == event.jbutton.button)
7693 step->button = event.jbutton.button;
7694 strcat(mapping, step->field);
7695 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
7696 strcat(mapping, temp);
7703 case SDL_FINGERDOWN:
7704 case SDL_MOUSEBUTTONDOWN:
7712 if (event.key.keysym.sym == KSYM_BackSpace ||
7713 event.key.keysym.sym == KSYM_Back)
7725 prev_step = &steps[i - 1];
7726 strcpy(mapping, prev_step->mapping);
7733 if (event.key.keysym.sym == KSYM_space ||
7734 event.key.keysym.sym == KSYM_Return ||
7735 event.key.keysym.sym == KSYM_Menu)
7744 if (event.key.keysym.sym == KSYM_Escape)
7754 program.exit_function(0);
7761 // do not handle events for longer than standard frame delay period
7762 if (DelayReached(&event_frame_delay, event_frame_delay_value))
7771 Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
7774 // activate mapping for this game
7775 SDL_GameControllerAddMapping(mapping);
7777 // save mapping to personal mappings
7778 SaveSetup_AddGameControllerMapping(mapping);
7781 // wait until the last pending event was removed from event queue
7782 while (NextValidEvent(&event));
7787 static int ConfigureJoystickMain(int player_nr)
7789 char *device_name = setup.input[player_nr].joy.device_name;
7790 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7791 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7792 int success = FALSE;
7795 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
7796 return JOYSTICK_NOT_AVAILABLE;
7798 if (!joystick_active || !setup.input[player_nr].use_joystick)
7799 return JOYSTICK_NOT_AVAILABLE;
7802 FadeOut(REDRAW_FIELD);
7804 // close all joystick devices (potentially opened as game controllers)
7805 for (i = 0; i < SDL_NumJoysticks(); i++)
7806 SDLCloseJoystick(i);
7808 // open joystick device as plain joystick to configure as game controller
7809 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
7811 // as the joystick was successfully opened before, this should not happen
7812 if (joystick == NULL)
7815 // create new game controller mapping (buttons and axes) for joystick device
7816 success = ConfigureJoystickMapButtonsAndAxes(joystick);
7818 // close joystick (and maybe re-open as configured game controller later)
7819 SDL_JoystickClose(joystick);
7821 // re-open all joystick devices (potentially as game controllers)
7822 for (i = 0; i < SDL_NumJoysticks(); i++)
7825 // clear all joystick input actions for all joystick devices
7826 SDLClearJoystickState();
7828 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
7831 void ConfigureJoystick(int player_nr)
7833 boolean state = ConfigureJoystickMain(player_nr);
7835 if (state != JOYSTICK_NOT_CONFIGURED)
7837 boolean success = (state == JOYSTICK_CONFIGURED);
7838 char message1[MAX_OUTPUT_LINESIZE + 1];
7839 char *message2 = (success ? "configured!" : "not available!");
7840 char *device_name = setup.input[player_nr].joy.device_name;
7841 int nr = getJoystickNrFromDeviceName(device_name) + 1;
7842 int font_nr = FONT_TITLE_1;
7843 int font_height = getFontHeight(font_nr);
7844 int ypos1 = SYSIZE / 2 - font_height * 2;
7845 int ypos2 = SYSIZE / 2 - font_height * 1;
7846 unsigned int wait_frame_delay = 0;
7847 unsigned int wait_frame_delay_value = 2000;
7849 ResetDelayCounter(&wait_frame_delay);
7853 sprintf(message1, "Joystick %d", nr);
7855 DrawTextSCentered(ypos1, font_nr, message1);
7856 DrawTextSCentered(ypos2, font_nr, message2);
7858 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7864 DrawSetupScreen_Input();
7867 static boolean ConfigureVirtualButtonsMain(void)
7869 static char *customize_step_text[] =
7878 char grid_button[] =
7880 CHAR_GRID_BUTTON_LEFT,
7881 CHAR_GRID_BUTTON_RIGHT,
7882 CHAR_GRID_BUTTON_UP,
7883 CHAR_GRID_BUTTON_DOWN,
7884 CHAR_GRID_BUTTON_SNAP,
7885 CHAR_GRID_BUTTON_DROP
7887 int font_nr = FONT_INPUT_1_ACTIVE;
7888 int font_height = getFontHeight(font_nr);
7889 int ypos1 = SYSIZE / 2 - font_height * 2;
7890 int ypos2 = SYSIZE / 2 - font_height * 1;
7891 boolean success = FALSE;
7892 boolean finished = FALSE;
7894 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
7895 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7896 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7897 boolean set_grid_button = FALSE;
7898 int nr = GRID_ACTIVE_NR();
7901 for (x = 0; x < MAX_GRID_XSIZE; x++)
7902 for (y = 0; y < MAX_GRID_YSIZE; y++)
7903 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
7905 overlay.grid_button_highlight = grid_button[step_nr];
7908 FadeOut(REDRAW_FIELD);
7912 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7913 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7914 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7916 FadeIn(REDRAW_FIELD);
7918 SetOverlayShowGrid(TRUE);
7924 while (NextValidEvent(&event))
7928 case EVENT_KEYPRESS:
7930 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7932 // press 'Escape' to abort and keep the old key bindings
7933 if (key == KSYM_Escape)
7935 for (x = 0; x < MAX_GRID_XSIZE; x++)
7936 for (y = 0; y < MAX_GRID_YSIZE; y++)
7937 overlay.grid_button[x][y] = grid_button_old[x][y];
7939 FadeSkipNextFadeIn();
7946 // press 'Enter' to keep the existing key binding
7947 if (key == KSYM_Return ||
7953 else if (key == KSYM_BackSpace ||
7958 FadeSkipNextFadeIn();
7972 // all virtual buttons configured
7981 for (x = 0; x < MAX_GRID_XSIZE; x++)
7982 for (y = 0; y < MAX_GRID_YSIZE; y++)
7983 grid_button_tmp[x][y] = overlay.grid_button[x][y];
7985 overlay.grid_button_highlight = grid_button[step_nr];
7987 // query next virtual button
7991 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7992 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7993 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7997 case EVENT_KEYRELEASE:
7998 key_joystick_mapping = 0;
8001 case EVENT_BUTTONPRESS:
8002 case EVENT_BUTTONRELEASE:
8004 ButtonEvent *button = (ButtonEvent *)&event;
8006 button->x += video.screen_xoffset;
8007 button->y += video.screen_yoffset;
8009 x = button->x * overlay.grid_xsize / video.screen_width;
8010 y = button->y * overlay.grid_ysize / video.screen_height;
8012 if (button->type == EVENT_BUTTONPRESS)
8014 button_status = button->button;
8017 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8018 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8020 set_grid_button = TRUE;
8024 button_status = MB_RELEASED;
8029 case EVENT_MOTIONNOTIFY:
8031 MotionEvent *motion = (MotionEvent *)&event;
8033 motion->x += video.screen_xoffset;
8034 motion->y += video.screen_yoffset;
8036 x = motion->x * overlay.grid_xsize / video.screen_width;
8037 y = motion->y * overlay.grid_ysize / video.screen_height;
8039 set_grid_button = TRUE;
8043 case SDL_WINDOWEVENT:
8044 HandleWindowEvent((WindowEvent *) &event);
8046 // check if device has been rotated
8047 if (nr != GRID_ACTIVE_NR())
8049 nr = GRID_ACTIVE_NR();
8051 for (x = 0; x < MAX_GRID_XSIZE; x++)
8052 for (y = 0; y < MAX_GRID_YSIZE; y++)
8053 grid_button_old[x][y] = grid_button_tmp[x][y] =
8054 overlay.grid_button[x][y];
8059 case SDL_APP_WILLENTERBACKGROUND:
8060 case SDL_APP_DIDENTERBACKGROUND:
8061 case SDL_APP_WILLENTERFOREGROUND:
8062 case SDL_APP_DIDENTERFOREGROUND:
8063 HandlePauseResumeEvent((PauseResumeEvent *) &event);
8067 HandleOtherEvents(&event);
8071 if (set_grid_button)
8073 overlay.grid_button[x][y] =
8074 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8075 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8076 grid_button_tmp[x][y]);
8078 set_grid_button = FALSE;
8085 for (x = 0; x < MAX_GRID_XSIZE; x++)
8086 for (y = 0; y < MAX_GRID_YSIZE; y++)
8087 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8089 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8091 SetOverlayShowGrid(FALSE);
8096 void ConfigureVirtualButtons(void)
8098 boolean success = ConfigureVirtualButtonsMain();
8102 int font_nr = FONT_TITLE_1;
8103 int font_height = getFontHeight(font_nr);
8104 int ypos1 = SYSIZE / 2 - font_height * 2;
8105 int ypos2 = SYSIZE / 2 - font_height * 1;
8106 unsigned int wait_frame_delay = 0;
8107 unsigned int wait_frame_delay_value = 2000;
8109 ResetDelayCounter(&wait_frame_delay);
8113 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8114 DrawTextSCentered(ypos2, font_nr, "configured!");
8116 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8123 void DrawSetupScreen(void)
8128 if (setup_mode == SETUP_MODE_INPUT)
8129 DrawSetupScreen_Input();
8130 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8131 DrawChooseTree(&game_speed_current);
8132 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8133 DrawChooseTree(&scroll_delay_current);
8134 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8135 DrawChooseTree(&snapshot_mode_current);
8136 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8137 DrawChooseTree(&window_size_current);
8138 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8139 DrawChooseTree(&scaling_type_current);
8140 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8141 DrawChooseTree(&rendering_mode_current);
8142 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8143 DrawChooseTree(&vsync_mode_current);
8144 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8145 DrawChooseTree(&artwork.gfx_current);
8146 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8147 DrawChooseTree(&artwork.snd_current);
8148 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8149 DrawChooseTree(&artwork.mus_current);
8150 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8151 DrawChooseTree(&volume_simple_current);
8152 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8153 DrawChooseTree(&volume_loops_current);
8154 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8155 DrawChooseTree(&volume_music_current);
8156 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8157 DrawChooseTree(&touch_control_current);
8158 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8159 DrawChooseTree(&move_distance_current);
8160 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8161 DrawChooseTree(&drop_distance_current);
8162 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8163 DrawChooseTree(&transparency_current);
8164 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8165 DrawChooseTree(&grid_size_current[0][0]);
8166 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8167 DrawChooseTree(&grid_size_current[0][1]);
8168 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8169 DrawChooseTree(&grid_size_current[1][0]);
8170 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8171 DrawChooseTree(&grid_size_current[1][1]);
8173 DrawSetupScreen_Generic();
8175 PlayMenuSoundsAndMusic();
8178 void RedrawSetupScreenAfterFullscreenToggle(void)
8180 if (setup_mode == SETUP_MODE_GRAPHICS ||
8181 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8183 // update list selection from "setup.window_scaling_percent"
8184 execSetupGraphics_setWindowSizes(TRUE);
8190 void RedrawSetupScreenAfterScreenRotation(int nr)
8194 if (setup_mode == SETUP_MODE_TOUCH)
8196 // update virtual button settings (depending on screen orientation)
8199 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8201 // save already configured virtual buttons
8202 for (x = 0; x < MAX_GRID_XSIZE; x++)
8203 for (y = 0; y < MAX_GRID_YSIZE; y++)
8204 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8208 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8210 if (setup_mode == SETUP_MODE_INPUT)
8211 HandleSetupScreen_Input(mx, my, dx, dy, button);
8212 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8213 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8214 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8215 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8216 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8217 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8218 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8219 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8220 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8221 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8222 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8223 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8224 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8225 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8226 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8227 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8228 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8229 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8230 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8231 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8232 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8233 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8234 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8235 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8236 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8237 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8238 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8239 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8240 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8241 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8242 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8243 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8244 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8245 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8246 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8247 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8248 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8249 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8250 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8251 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8252 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8253 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8255 HandleSetupScreen_Generic(mx, my, dx, dy, button);
8258 void HandleGameActions(void)
8260 if (setup.ask_on_game_over)
8263 if (game.restart_game_message != NULL)
8265 RequestRestartGame(game.restart_game_message);
8270 if (game_status != GAME_MODE_PLAYING)
8273 GameActions(); // main game loop
8275 if (tape.auto_play && !tape.playing)
8276 AutoPlayTape(); // continue automatically playing next tape
8280 // ---------- new screen button stuff --------------------------------------
8282 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
8286 case SCREEN_CTRL_ID_PREV_LEVEL:
8287 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
8288 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
8291 case SCREEN_CTRL_ID_NEXT_LEVEL:
8292 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
8293 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
8296 case SCREEN_CTRL_ID_FIRST_LEVEL:
8297 *x = mSX + GDI_ACTIVE_POS(menu.main.button.first_level.x);
8298 *y = mSY + GDI_ACTIVE_POS(menu.main.button.first_level.y);
8301 case SCREEN_CTRL_ID_LAST_LEVEL:
8302 *x = mSX + GDI_ACTIVE_POS(menu.main.button.last_level.x);
8303 *y = mSY + GDI_ACTIVE_POS(menu.main.button.last_level.y);
8306 case SCREEN_CTRL_ID_LEVEL_NUMBER:
8307 *x = mSX + GDI_ACTIVE_POS(menu.main.button.level_number.x);
8308 *y = mSY + GDI_ACTIVE_POS(menu.main.button.level_number.y);
8311 case SCREEN_CTRL_ID_PREV_PLAYER:
8312 *x = mSX + TILEX * 10;
8313 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
8316 case SCREEN_CTRL_ID_NEXT_PLAYER:
8317 *x = mSX + TILEX * 12;
8318 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
8321 case SCREEN_CTRL_ID_INSERT_SOLUTION:
8322 *x = mSX + GDI_ACTIVE_POS(menu.main.button.insert_solution.x);
8323 *y = mSY + GDI_ACTIVE_POS(menu.main.button.insert_solution.y);
8326 case SCREEN_CTRL_ID_PLAY_SOLUTION:
8327 *x = mSX + GDI_ACTIVE_POS(menu.main.button.play_solution.x);
8328 *y = mSY + GDI_ACTIVE_POS(menu.main.button.play_solution.y);
8332 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
8338 int gfx_unpressed, gfx_pressed;
8339 void (*get_gadget_position)(int *, int *, int);
8342 unsigned int event_mask;
8344 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8347 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8348 getScreenMenuButtonPos,
8349 SCREEN_CTRL_ID_PREV_LEVEL,
8351 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8355 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8356 getScreenMenuButtonPos,
8357 SCREEN_CTRL_ID_NEXT_LEVEL,
8359 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8363 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
8364 getScreenMenuButtonPos,
8365 SCREEN_CTRL_ID_FIRST_LEVEL,
8371 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
8372 getScreenMenuButtonPos,
8373 SCREEN_CTRL_ID_LAST_LEVEL,
8379 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
8380 getScreenMenuButtonPos,
8381 SCREEN_CTRL_ID_LEVEL_NUMBER,
8387 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8388 getScreenMenuButtonPos,
8389 SCREEN_CTRL_ID_PREV_PLAYER,
8391 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8395 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8396 getScreenMenuButtonPos,
8397 SCREEN_CTRL_ID_NEXT_PLAYER,
8399 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8403 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8404 getScreenMenuButtonPos,
8405 SCREEN_CTRL_ID_INSERT_SOLUTION,
8406 SCREEN_MASK_MAIN_HAS_SOLUTION,
8408 "insert solution tape"
8411 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8412 getScreenMenuButtonPos,
8413 SCREEN_CTRL_ID_PLAY_SOLUTION,
8414 SCREEN_MASK_MAIN_HAS_SOLUTION,
8416 "play solution tape"
8422 int gfx_unpressed, gfx_pressed;
8426 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
8429 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
8430 -1, -1, // these values are not constant, but can change at runtime
8431 SCREEN_CTRL_ID_SCROLL_UP,
8435 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
8436 -1, -1, // these values are not constant, but can change at runtime
8437 SCREEN_CTRL_ID_SCROLL_DOWN,
8444 int gfx_unpressed, gfx_pressed;
8450 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
8453 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
8454 -1, -1, // these values are not constant, but can change at runtime
8455 -1, -1, // these values are not constant, but can change at runtime
8456 GD_TYPE_SCROLLBAR_VERTICAL,
8457 SCREEN_CTRL_ID_SCROLL_VERTICAL,
8458 "scroll level series vertically"
8470 } textinput_info[NUM_SCREEN_TEXTINPUT] =
8473 IMG_SETUP_INPUT_TEXT,
8474 SCREEN_CTRL_ID_NETWORK_SERVER,
8475 -1, -1, // these values are not constant, but can change at runtime
8476 MAX_SETUP_TEXT_INPUT_LEN,
8477 network_server_hostname,
8478 "Network Server Hostname / IP"
8482 static void CreateScreenMenubuttons(void)
8484 struct GadgetInfo *gi;
8485 unsigned int event_mask;
8488 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8490 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8491 int gfx_unpressed, gfx_pressed;
8492 int x, y, width, height;
8493 int gd_x1, gd_x2, gd_y1, gd_y2;
8494 int id = menubutton_info[i].gadget_id;
8496 event_mask = menubutton_info[i].event_mask;
8498 menubutton_info[i].get_gadget_position(&x, &y, id);
8500 if (menubutton_info[i].screen_mask == SCREEN_MASK_MAIN_HAS_SOLUTION)
8502 width = graphic_info[menubutton_info[i].gfx_pressed].width;
8503 height = graphic_info[menubutton_info[i].gfx_pressed].height;
8507 width = SC_MENUBUTTON_XSIZE;
8508 height = SC_MENUBUTTON_YSIZE;
8511 gfx_unpressed = menubutton_info[i].gfx_unpressed;
8512 gfx_pressed = menubutton_info[i].gfx_pressed;
8513 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8514 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8515 gd_x1 = graphic_info[gfx_unpressed].src_x;
8516 gd_y1 = graphic_info[gfx_unpressed].src_y;
8517 gd_x2 = graphic_info[gfx_pressed].src_x;
8518 gd_y2 = graphic_info[gfx_pressed].src_y;
8520 gi = CreateGadget(GDI_CUSTOM_ID, id,
8521 GDI_CUSTOM_TYPE_ID, i,
8522 GDI_IMAGE_ID, gfx_unpressed,
8523 GDI_INFO_TEXT, menubutton_info[i].infotext,
8528 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8529 GDI_STATE, GD_BUTTON_UNPRESSED,
8530 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8531 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8532 GDI_DIRECT_DRAW, FALSE,
8533 GDI_EVENT_MASK, event_mask,
8534 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8538 Error(ERR_EXIT, "cannot create gadget");
8540 screen_gadget[id] = gi;
8544 static void CreateScreenScrollbuttons(void)
8546 struct GadgetInfo *gi;
8547 unsigned int event_mask;
8550 // these values are not constant, but can change at runtime
8551 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
8552 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
8553 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
8554 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
8556 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8558 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8559 int gfx_unpressed, gfx_pressed;
8560 int x, y, width, height;
8561 int gd_x1, gd_x2, gd_y1, gd_y2;
8562 int id = scrollbutton_info[i].gadget_id;
8564 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8566 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
8567 y = mSY + scrollbutton_info[i].y;
8568 width = SC_SCROLLBUTTON_XSIZE;
8569 height = SC_SCROLLBUTTON_YSIZE;
8571 // correct scrollbar position if placed outside menu (playfield) area
8572 if (x > SX + SC_SCROLL_UP_XPOS)
8573 x = SX + SC_SCROLL_UP_XPOS;
8575 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
8576 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
8577 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
8579 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
8580 gfx_pressed = scrollbutton_info[i].gfx_pressed;
8581 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8582 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8583 gd_x1 = graphic_info[gfx_unpressed].src_x;
8584 gd_y1 = graphic_info[gfx_unpressed].src_y;
8585 gd_x2 = graphic_info[gfx_pressed].src_x;
8586 gd_y2 = graphic_info[gfx_pressed].src_y;
8588 gi = CreateGadget(GDI_CUSTOM_ID, id,
8589 GDI_CUSTOM_TYPE_ID, i,
8590 GDI_IMAGE_ID, gfx_unpressed,
8591 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
8596 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8597 GDI_STATE, GD_BUTTON_UNPRESSED,
8598 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8599 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8600 GDI_DIRECT_DRAW, FALSE,
8601 GDI_EVENT_MASK, event_mask,
8602 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8606 Error(ERR_EXIT, "cannot create gadget");
8608 screen_gadget[id] = gi;
8612 static void CreateScreenScrollbars(void)
8616 // these values are not constant, but can change at runtime
8617 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
8618 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
8619 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
8620 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
8622 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8624 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8625 int gfx_unpressed, gfx_pressed;
8626 int x, y, width, height;
8627 int gd_x1, gd_x2, gd_y1, gd_y2;
8628 struct GadgetInfo *gi;
8629 int items_max, items_visible, item_position;
8630 unsigned int event_mask;
8631 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
8632 int id = scrollbar_info[i].gadget_id;
8634 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8636 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
8637 y = mSY + scrollbar_info[i].y;
8638 width = scrollbar_info[i].width;
8639 height = scrollbar_info[i].height;
8641 // correct scrollbar position if placed outside menu (playfield) area
8642 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
8643 x = SX + SC_SCROLL_VERTICAL_XPOS;
8645 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
8646 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
8648 items_max = num_page_entries;
8649 items_visible = num_page_entries;
8652 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
8653 gfx_pressed = scrollbar_info[i].gfx_pressed;
8654 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8655 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8656 gd_x1 = graphic_info[gfx_unpressed].src_x;
8657 gd_y1 = graphic_info[gfx_unpressed].src_y;
8658 gd_x2 = graphic_info[gfx_pressed].src_x;
8659 gd_y2 = graphic_info[gfx_pressed].src_y;
8661 gi = CreateGadget(GDI_CUSTOM_ID, id,
8662 GDI_CUSTOM_TYPE_ID, i,
8663 GDI_IMAGE_ID, gfx_unpressed,
8664 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8669 GDI_TYPE, scrollbar_info[i].type,
8670 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8671 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8672 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8673 GDI_WHEEL_AREA_X, SX,
8674 GDI_WHEEL_AREA_Y, SY,
8675 GDI_WHEEL_AREA_WIDTH, SXSIZE,
8676 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
8677 GDI_STATE, GD_BUTTON_UNPRESSED,
8678 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8679 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8680 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
8681 GDI_DIRECT_DRAW, FALSE,
8682 GDI_EVENT_MASK, event_mask,
8683 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8687 Error(ERR_EXIT, "cannot create gadget");
8689 screen_gadget[id] = gi;
8693 static void CreateScreenTextInputGadgets(void)
8697 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
8699 int graphic = textinput_info[i].graphic;
8700 struct GraphicInfo *gd = &graphic_info[graphic];
8701 int gd_x1 = gd->src_x;
8702 int gd_y1 = gd->src_y;
8703 int gd_x2 = gd->src_x + gd->active_xoffset;
8704 int gd_y2 = gd->src_y + gd->active_yoffset;
8705 struct GadgetInfo *gi;
8706 unsigned int event_mask;
8707 int id = textinput_info[i].gadget_id;
8708 int x = textinput_info[i].x;
8709 int y = textinput_info[i].y;
8711 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8713 gi = CreateGadget(GDI_CUSTOM_ID, id,
8714 GDI_CUSTOM_TYPE_ID, i,
8715 GDI_INFO_TEXT, textinput_info[i].infotext,
8718 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8719 GDI_TEXT_VALUE, textinput_info[i].value,
8720 GDI_TEXT_SIZE, textinput_info[i].size,
8721 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
8722 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
8723 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8724 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8725 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8726 GDI_DESIGN_WIDTH, gd->width,
8727 GDI_EVENT_MASK, event_mask,
8728 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8729 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
8733 Error(ERR_EXIT, "cannot create gadget");
8735 screen_gadget[id] = gi;
8739 void CreateScreenGadgets(void)
8741 CreateScreenMenubuttons();
8743 CreateScreenScrollbuttons();
8744 CreateScreenScrollbars();
8746 CreateScreenTextInputGadgets();
8749 void FreeScreenGadgets(void)
8753 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
8754 FreeGadget(screen_gadget[i]);
8757 void MapScreenMenuGadgets(int screen_mask)
8761 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8762 if (screen_mask & menubutton_info[i].screen_mask)
8763 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8766 static void UnmapScreenMenuGadgets(int screen_mask)
8770 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8772 if (screen_mask & menubutton_info[i].screen_mask)
8774 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8776 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
8777 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
8778 screen_gadget[menubutton_info[i].gadget_id]->y,
8779 screen_gadget[menubutton_info[i].gadget_id]->width,
8780 screen_gadget[menubutton_info[i].gadget_id]->height);
8785 void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
8788 MapScreenMenuGadgets(screen_mask);
8790 UnmapScreenMenuGadgets(screen_mask);
8793 void MapScreenGadgets(int num_entries)
8797 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
8800 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8801 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
8803 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8804 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
8807 void MapScreenTreeGadgets(TreeInfo *ti)
8809 MapScreenGadgets(numTreeInfoInGroup(ti));
8812 static void HandleScreenGadgets(struct GadgetInfo *gi)
8814 int id = gi->custom_id;
8815 int button = gi->event.button;
8816 int step = (button == MB_LEFTBUTTON ? 1 :
8817 button == MB_MIDDLEBUTTON ? 5 :
8818 button == MB_RIGHTBUTTON ? 10 : 1);
8822 case SCREEN_CTRL_ID_PREV_LEVEL:
8823 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
8826 case SCREEN_CTRL_ID_NEXT_LEVEL:
8827 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
8830 case SCREEN_CTRL_ID_FIRST_LEVEL:
8831 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
8834 case SCREEN_CTRL_ID_LAST_LEVEL:
8835 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
8838 case SCREEN_CTRL_ID_LEVEL_NUMBER:
8839 CloseDoor(DOOR_CLOSE_2);
8840 SetGameStatus(GAME_MODE_LEVELNR);
8841 DrawChooseLevelNr();
8844 case SCREEN_CTRL_ID_PREV_PLAYER:
8845 HandleSetupScreen_Input_Player(step, -1);
8848 case SCREEN_CTRL_ID_NEXT_PLAYER:
8849 HandleSetupScreen_Input_Player(step, +1);
8852 case SCREEN_CTRL_ID_INSERT_SOLUTION:
8853 InsertSolutionTape();
8856 case SCREEN_CTRL_ID_PLAY_SOLUTION:
8860 case SCREEN_CTRL_ID_SCROLL_UP:
8861 if (game_status == GAME_MODE_LEVELS)
8862 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8863 else if (game_status == GAME_MODE_LEVELNR)
8864 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8865 else if (game_status == GAME_MODE_SETUP)
8866 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8867 else if (game_status == GAME_MODE_INFO)
8868 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8871 case SCREEN_CTRL_ID_SCROLL_DOWN:
8872 if (game_status == GAME_MODE_LEVELS)
8873 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8874 else if (game_status == GAME_MODE_LEVELNR)
8875 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8876 else if (game_status == GAME_MODE_SETUP)
8877 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8878 else if (game_status == GAME_MODE_INFO)
8879 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8882 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
8883 if (game_status == GAME_MODE_LEVELS)
8884 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8885 else if (game_status == GAME_MODE_LEVELNR)
8886 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8887 else if (game_status == GAME_MODE_SETUP)
8888 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8889 else if (game_status == GAME_MODE_INFO)
8890 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8893 case SCREEN_CTRL_ID_NETWORK_SERVER:
8895 if (!strEqual(gi->textinput.value, ""))
8897 setString(&setup.network_server_hostname, gi->textinput.value);
8899 network.server_host = setup.network_server_hostname;
8903 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
8905 network.server_host = NULL;
8908 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
8909 network.server_host = NULL;
8911 execSetupGame_setNetworkServerText();
8923 void DumpScreenIdentifiers(void)
8927 Print("Active screen elements on current screen:\n");
8929 for (i = 0; main_controls[i].nr != -1; i++)
8931 struct MainControlInfo *mci = &main_controls[i];
8933 if (mci->button_graphic != -1)
8935 char *token = getTokenFromImageID(mci->button_graphic);
8937 Print("- '%s'\n", token);
8944 boolean DoScreenAction(int image_id)
8948 if (game_status != GAME_MODE_MAIN)
8951 for (i = 0; main_controls[i].nr != -1; i++)
8953 struct MainControlInfo *mci = &main_controls[i];
8954 struct MenuPosInfo *pos = mci->pos_button;
8956 if (mci->button_graphic == image_id)
8958 int x = mSX + pos->x;
8959 int y = mSY + pos->y;
8961 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
8970 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
8972 // get tree info node of newly added level or artwork set
8973 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
8974 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
8976 if (tree_node_new == NULL) // should not happen
8979 // if request dialog is active, do nothing
8980 if (game.request_active)
8983 if (game_status == GAME_MODE_MAIN &&
8984 tree_type == TREE_TYPE_LEVEL_DIR)
8986 // when adding new level set in main menu, select it as current level set
8988 // change current level set to newly added level set from zip file
8989 leveldir_current = tree_node_new;
8991 // change current level number to first level of newly added level set
8992 level_nr = leveldir_current->first_level;
8994 // redraw screen to reflect changed level set
8997 // save this level set and level number as last selected level set
8998 SaveLevelSetup_LastSeries();
8999 SaveLevelSetup_SeriesInfo();
9001 else if (game_status == GAME_MODE_LEVELS &&
9002 tree_type == TREE_TYPE_LEVEL_DIR)
9004 // when adding new level set in level set menu, set cursor and update screen
9006 leveldir_current = tree_node_new;
9008 DrawChooseTree(&leveldir_current);
9010 else if (game_status == GAME_MODE_SETUP)
9012 // when adding new artwork set in setup menu, set cursor and update screen
9014 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9015 tree_type == TREE_TYPE_GRAPHICS_DIR)
9017 artwork.gfx_current = tree_node_new;
9019 DrawChooseTree(&artwork.gfx_current);
9021 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9022 tree_type == TREE_TYPE_SOUNDS_DIR)
9024 artwork.snd_current = tree_node_new;
9026 DrawChooseTree(&artwork.snd_current);
9028 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9029 tree_type == TREE_TYPE_MUSIC_DIR)
9031 artwork.mus_current = tree_node_new;
9033 DrawChooseTree(&artwork.mus_current);