1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT 4
33 #define SETUP_MODE_GRAPHICS 5
34 #define SETUP_MODE_SOUND 6
35 #define SETUP_MODE_ARTWORK 7
36 #define SETUP_MODE_CHOOSE_GRAPHICS 8
37 #define SETUP_MODE_CHOOSE_SOUNDS 9
38 #define SETUP_MODE_CHOOSE_MUSIC 10
40 #define MAX_SETUP_MODES 11
42 /* for input setup functions */
43 #define SETUPINPUT_SCREEN_POS_START 0
44 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
45 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
46 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
48 /* screens on the info screen */
49 #define INFO_MODE_MAIN 0
50 #define INFO_MODE_ELEMENTS 1
51 #define INFO_MODE_MUSIC 2
52 #define INFO_MODE_CREDITS 3
53 #define INFO_MODE_PROGRAM 4
54 #define INFO_MODE_LEVELSET 5
56 #define MAX_INFO_MODES 6
58 /* for various menu stuff */
59 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
60 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
61 #define MENU_SCREEN_START_YPOS 2
62 #define MENU_SCREEN_VALUE_XPOS 14
64 /* buttons and scrollbars identifiers */
65 #define SCREEN_CTRL_ID_SCROLL_UP 0
66 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
67 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
69 #define NUM_SCREEN_SCROLLBUTTONS 2
70 #define NUM_SCREEN_SCROLLBARS 1
71 #define NUM_SCREEN_GADGETS 3
73 /* forward declarations of internal functions */
74 static void HandleScreenGadgets(struct GadgetInfo *);
75 static void HandleSetupScreen_Generic(int, int, int, int, int);
76 static void HandleSetupScreen_Input(int, int, int, int, int);
77 static void CustomizeKeyboard(int);
78 static void CalibrateJoystick(int);
79 static void execSetupArtwork(void);
80 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
82 static void DrawChooseLevel(void);
83 static void DrawInfoScreen(void);
84 static void DrawSetupScreen(void);
86 static void DrawInfoScreen_HelpAnim(int, int, boolean);
87 static void DrawInfoScreen_HelpText(int, int, int, int);
88 static void HandleInfoScreen_Main(int, int, int, int, int);
89 static void HandleInfoScreen_Elements(int);
90 static void HandleInfoScreen_Music(int);
91 static void HandleInfoScreen_Credits(int);
92 static void HandleInfoScreen_Program(int);
94 static void MapChooseTreeGadgets(TreeInfo *);
96 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
97 static int setup_mode = SETUP_MODE_MAIN;
98 static int info_mode = INFO_MODE_MAIN;
100 #define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \
101 x <= GAME_MODE_SETUP ? x : \
102 x == GAME_MODE_PSEUDO_TYPENAME ? \
103 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
105 #define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
106 #define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
108 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
109 menu.list_size[game_status] : \
110 MAX_MENU_ENTRIES_ON_SCREEN)
112 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
113 #define NUM_SCROLLBAR_BITMAPS 2
114 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
118 static void drawCursorExt(int xpos, int ypos, int color, int graphic)
120 static int cursor_array[SCR_FIELDY];
125 cursor_array[ypos] = graphic;
127 graphic = cursor_array[ypos];
131 graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
132 graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE:
133 IMG_MENU_BUTTON_ACTIVE);
135 ypos += MENU_SCREEN_START_YPOS;
137 DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
138 DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY,
142 static void initCursor(int ypos, int graphic)
144 drawCursorExt(0, ypos, FC_BLUE, graphic);
147 static void drawCursor(int ypos, int color)
149 drawCursorExt(0, ypos, color, 0);
152 static void drawCursorXY(int xpos, int ypos, int graphic)
154 drawCursorExt(xpos, ypos, -1, graphic);
157 static void drawChooseTreeCursor(int ypos, int color)
159 int last_game_status = game_status; /* save current game status */
161 /* force LEVELS draw offset on artwork setup screen */
162 game_status = GAME_MODE_LEVELS;
164 drawCursorExt(0, ypos, color, 0);
166 game_status = last_game_status; /* restore current game status */
169 static void PlayMenuSound()
171 int sound = menu.sound[game_status];
173 if (sound == SND_UNDEFINED)
176 if (sound_info[sound].loop)
177 PlaySoundLoop(sound);
182 static void PlayMenuSoundIfLoop()
184 int sound = menu.sound[game_status];
186 if (sound == SND_UNDEFINED)
189 if (sound_info[sound].loop)
190 PlaySoundLoop(sound);
193 static void PlayMenuMusic()
195 int music = menu.music[game_status];
197 if (music == MUS_UNDEFINED)
205 DrawTextSCentered(8, FONT_TITLE_1, PROGRAM_TITLE_STRING);
206 DrawTextSCentered(46, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
209 static void ToggleFullscreenIfNeeded()
211 if (setup.fullscreen != video.fullscreen_enabled)
213 /* save old door content */
214 BlitBitmap(backbuffer, bitmap_db_door,
215 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
217 /* toggle fullscreen */
218 ChangeVideoModeIfNeeded(setup.fullscreen);
219 setup.fullscreen = video.fullscreen_enabled;
221 /* redraw background to newly created backbuffer */
222 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
223 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
225 /* restore old door content */
226 BlitBitmap(bitmap_db_door, backbuffer,
227 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
229 redraw_mask = REDRAW_ALL;
235 static LevelDirTree *leveldir_last_valid = NULL;
236 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
237 int name_width, level_width;
241 FadeSoundsAndMusic();
243 KeyboardAutoRepeatOn();
246 SetDrawDeactivationMask(REDRAW_NONE);
247 SetDrawBackgroundMask(REDRAW_FIELD);
249 audio.sound_deactivated = FALSE;
251 /* needed if last screen was the playing screen, invoked from level editor */
252 if (level_editor_test_game)
254 game_status = GAME_MODE_EDITOR;
260 /* needed if last screen was the editor screen */
261 UndrawSpecialEditorDoor();
263 /* needed if last screen was the setup screen and fullscreen state changed */
264 ToggleFullscreenIfNeeded();
266 /* leveldir_current may be invalid (level group, parent link) */
267 if (!validLevelSeries(leveldir_current))
268 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
270 /* store valid level series information */
271 leveldir_last_valid = leveldir_current;
273 /* needed if last screen (level choice) changed graphics, sounds or music */
274 ReloadCustomArtwork(0);
277 SetDrawtoField(DRAW_BACKBUFFER);
280 /* map gadgets for main menu screen */
283 /* level_nr may have been set to value over handicap with level editor */
284 if (setup.handicap && level_nr > leveldir_current->handicap_level)
285 level_nr = leveldir_current->handicap_level;
290 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
295 DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1);
296 DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1);
297 DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1);
298 DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1);
299 DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1);
300 DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1);
301 DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
302 DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);
304 /* calculated after (possible) reload of custom artwork */
305 name_width = getTextWidth(name_text, FONT_MENU_1);
306 level_width = getTextWidth("Level:", FONT_MENU_1);
308 DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1);
309 DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3),
312 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
314 DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d",
315 leveldir_current->first_level, leveldir_current->last_level);
317 if (leveldir_current->readonly)
319 DrawTextS(mSX + level_width + 9 * 32 - 2,
320 mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
321 DrawTextS(mSX + level_width + 9 * 32 - 2,
322 mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
325 for (i = 0; i < 8; i++)
326 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_RIGHT :
329 drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT);
330 drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
332 DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
337 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
340 if (TAPE_IS_EMPTY(tape))
342 DrawCompleteVideoDisplay();
347 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
351 static void gotoTopLevelDir()
353 /* move upwards to top level directory */
354 while (leveldir_current->node_parent)
356 /* write a "path" into level tree for easy navigation to last level */
357 if (leveldir_current->node_parent->node_group->cl_first == -1)
359 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
360 int leveldir_pos = posTreeInfo(leveldir_current);
361 int num_page_entries;
362 int cl_first, cl_cursor;
364 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
365 num_page_entries = num_leveldirs;
367 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
369 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
370 cl_cursor = leveldir_pos - cl_first;
372 leveldir_current->node_parent->node_group->cl_first = cl_first;
373 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
376 leveldir_current = leveldir_current->node_parent;
381 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
383 static unsigned long level_delay = 0;
384 static int choice = 5;
388 if (button == MB_MENU_INITIALIZE)
390 drawCursor(choice, FC_RED);
394 if (mx || my) /* mouse input */
397 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
399 else if (dx || dy) /* keyboard input */
401 if (dx && choice == 1)
402 x = (dx < 0 ? 10 : 14);
407 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
408 (x == 14 && level_nr < leveldir_current->last_level)) &&
409 button && DelayReached(&level_delay, GADGET_FRAME_DELAY))
411 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
412 int old_level_nr = level_nr;
415 new_level_nr = level_nr + (x == 10 ? -step : +step);
416 if (new_level_nr < leveldir_current->first_level)
417 new_level_nr = leveldir_current->first_level;
418 if (new_level_nr > leveldir_current->last_level)
419 new_level_nr = leveldir_current->last_level;
421 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
423 /* skipping levels is only allowed when trying to skip single level */
424 if (setup.skip_levels && step == 1 &&
425 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
427 leveldir_current->handicap_level++;
428 SaveLevelSetup_SeriesInfo();
431 new_level_nr = leveldir_current->handicap_level;
434 if (new_level_nr != old_level_nr)
436 level_nr = new_level_nr;
438 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3),
442 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
446 DrawCompleteVideoDisplay();
448 /* needed because DrawMicroLevel() takes some time */
451 DelayReached(&level_delay, 0); /* reset delay counter */
454 else if (IN_VIS_FIELD(x, y) &&
455 y >= 0 && y <= 7 && (y != 1 || x < 10))
461 drawCursor(y, FC_RED);
462 drawCursor(choice, FC_BLUE);
470 game_status = GAME_MODE_PSEUDO_TYPENAME;
471 HandleTypeName(strlen(setup.player_name), 0);
477 game_status = GAME_MODE_LEVELS;
478 SaveLevelSetup_LastSeries();
479 SaveLevelSetup_SeriesInfo();
490 game_status = GAME_MODE_SCORES;
495 if (leveldir_current->readonly &&
496 strcmp(setup.player_name, "Artsoft") != 0)
497 Request("This level is read only !", REQ_CONFIRM);
498 game_status = GAME_MODE_EDITOR;
503 game_status = GAME_MODE_INFO;
504 info_mode = INFO_MODE_MAIN;
509 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
513 game_status = GAME_MODE_SETUP;
514 setup_mode = SETUP_MODE_MAIN;
520 SaveLevelSetup_LastSeries();
521 SaveLevelSetup_SeriesInfo();
523 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
524 game_status = GAME_MODE_QUIT;
529 if (game_status == GAME_MODE_MAIN)
531 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE);
537 /* ========================================================================= */
538 /* info screen functions */
539 /* ========================================================================= */
541 static struct TokenInfo *info_info;
542 static int num_info_info;
544 static void execInfoElements()
546 info_mode = INFO_MODE_ELEMENTS;
550 static void execInfoMusic()
552 info_mode = INFO_MODE_MUSIC;
556 static void execInfoCredits()
558 info_mode = INFO_MODE_CREDITS;
562 static void execInfoProgram()
564 info_mode = INFO_MODE_PROGRAM;
568 static void execInfoLevelSet()
570 info_mode = INFO_MODE_LEVELSET;
574 static void execExitInfo()
576 game_status = GAME_MODE_MAIN;
580 static struct TokenInfo info_info_main[] =
582 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
583 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
584 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
585 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
586 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
587 { TYPE_EMPTY, NULL, "" },
588 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
593 static void DrawInfoScreen_Main()
598 CloseDoor(DOOR_CLOSE_2);
602 DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1);
604 info_info = info_info_main;
607 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
609 int ypos = MENU_SCREEN_START_YPOS + i;
610 int font_nr = FONT_MENU_1;
612 DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr);
614 if (info_info[i].type & TYPE_ENTER_MENU)
615 initCursor(i, IMG_MENU_BUTTON_RIGHT);
616 else if (info_info[i].type & TYPE_LEAVE_MENU)
617 initCursor(i, IMG_MENU_BUTTON_LEFT);
618 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
619 initCursor(i, IMG_MENU_BUTTON);
630 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
633 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
635 static int choice_store[MAX_INFO_MODES];
636 int choice = choice_store[info_mode]; /* always starts with 0 */
640 if (button == MB_MENU_INITIALIZE)
642 /* advance to first valid menu entry */
643 while (choice < num_info_info &&
644 info_info[choice].type & TYPE_SKIP_ENTRY)
646 choice_store[info_mode] = choice;
648 drawCursor(choice, FC_RED);
651 else if (button == MB_MENU_LEAVE)
653 for (y = 0; y < num_info_info; y++)
655 if (info_info[y].type & TYPE_LEAVE_MENU)
657 void (*menu_callback_function)(void) = info_info[y].value;
659 menu_callback_function();
660 break; /* absolutely needed because function changes 'info_info'! */
667 if (mx || my) /* mouse input */
670 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
672 else if (dx || dy) /* keyboard input */
676 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
678 if (info_info[choice].type & menu_navigation_type ||
679 info_info[choice].type & TYPE_ENTER_SCREEN ||
680 info_info[choice].type & TYPE_BOOLEAN_STYLE)
681 button = MB_MENU_CHOICE;
686 /* jump to next non-empty menu entry (up or down) */
687 while (y > 0 && y < num_info_info - 1 &&
688 info_info[y].type & TYPE_SKIP_ENTRY)
692 if (IN_VIS_FIELD(x, y) &&
693 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
699 drawCursor(y, FC_RED);
700 drawCursor(choice, FC_BLUE);
701 choice = choice_store[info_mode] = y;
704 else if (!(info_info[y].type & TYPE_GHOSTED))
706 if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
708 void (*menu_callback_function)(void) = info_info[choice].value;
710 menu_callback_function();
716 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
718 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
719 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
720 int xstart = mSX + 16;
721 int ystart = mSY + 64 + 2 * 32;
722 int ystep = TILEY + 4;
723 int element, action, direction;
731 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
732 infoscreen_step[i] = infoscreen_frame[i] = 0;
737 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
739 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
740 "Press any key or button for next page");
746 while (helpanim_info[j].element != HELPANIM_LIST_END)
748 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
753 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
762 j += infoscreen_step[i - start];
764 element = helpanim_info[j].element;
765 action = helpanim_info[j].action;
766 direction = helpanim_info[j].direction;
768 if (action != -1 && direction != -1)
769 graphic = el_act_dir2img(element, action, direction);
770 else if (action != -1)
771 graphic = el_act2img(element, action);
772 else if (direction != -1)
773 graphic = el_act2img(element, direction);
775 graphic = el2img(element);
777 delay = helpanim_info[j++].delay;
782 if (infoscreen_frame[i - start] == 0)
785 infoscreen_frame[i - start] = delay - 1;
789 sync_frame = delay - infoscreen_frame[i - start];
790 infoscreen_frame[i - start]--;
793 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
795 if (!infoscreen_frame[i - start])
796 infoscreen_step[i - start] = 0;
800 if (!infoscreen_frame[i - start])
801 infoscreen_step[i - start]++;
802 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
808 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
810 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
811 graphic, sync_frame, USE_MASKING);
814 DrawInfoScreen_HelpText(element, action, direction, i - start);
819 redraw_mask |= REDRAW_FIELD;
824 static char *getHelpText(int element, int action, int direction)
826 char token[MAX_LINE_LEN];
828 strcpy(token, element_info[element].token_name);
831 strcat(token, element_action_info[action].suffix);
834 strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix);
836 return getHashEntry(helptext_info, token);
839 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
841 int font_nr = FONT_LEVEL_NUMBER;
842 int font_width = getFontWidth(font_nr);
843 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
844 int sy = mSY + 65 + 2 * 32 + 1;
845 int ystep = TILEY + 4;
847 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
848 int max_lines_per_text = 2;
851 if (action != -1 && direction != -1) /* element.action.direction */
852 text = getHelpText(element, action, direction);
854 if (text == NULL && action != -1) /* element.action */
855 text = getHelpText(element, action, -1);
857 if (text == NULL && direction != -1) /* element.direction */
858 text = getHelpText(element, -1, direction);
860 if (text == NULL) /* base element */
861 text = getHelpText(element, -1, -1);
863 if (text == NULL) /* not found */
864 text = "No description available";
866 if (strlen(text) <= max_chars_per_line) /* only one line of text */
867 sy += getFontHeight(font_nr) / 2;
869 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
870 max_chars_per_line, max_lines_per_text);
873 void DrawInfoScreen_Elements()
875 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
880 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
886 void HandleInfoScreen_Elements(int button)
888 static unsigned long info_delay = 0;
889 static int num_anims;
890 static int num_pages;
892 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
893 int button_released = !button;
896 if (button == MB_MENU_INITIALIZE)
898 boolean new_element = TRUE;
901 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
903 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
905 else if (new_element)
912 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
915 else if (button == MB_MENU_LEAVE)
917 info_mode = INFO_MODE_MAIN;
923 if (button_released || button == MB_MENU_INITIALIZE)
925 if (button != MB_MENU_INITIALIZE)
928 if (page >= num_pages)
930 FadeSoundsAndMusic();
932 info_mode = INFO_MODE_MAIN;
938 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
942 if (DelayReached(&info_delay, GAME_FRAME_DELAY))
943 if (page < num_pages)
944 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
946 PlayMenuSoundIfLoop();
950 void DrawInfoScreen_Music()
952 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
959 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
962 void HandleInfoScreen_Music(int button)
964 static struct MusicFileInfo *list = NULL;
965 int ystart = 150, dy = 30;
966 int ybottom = SYSIZE - 20;
967 int button_released = !button;
969 if (button == MB_MENU_INITIALIZE)
971 list = music_file_info;
975 FadeSoundsAndMusic();
980 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
982 DrawTextSCentered(ybottom, FONT_TEXT_4,
983 "Press any key or button for info menu");
988 else if (button == MB_MENU_LEAVE)
990 info_mode = INFO_MODE_MAIN;
996 if (button_released || button == MB_MENU_INITIALIZE)
1000 if (button != MB_MENU_INITIALIZE)
1006 info_mode = INFO_MODE_MAIN;
1012 FadeSoundsAndMusic();
1019 int sound = list->music;
1021 if (sound_info[sound].loop)
1022 PlaySoundLoop(sound);
1026 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1030 PlayMusic(list->music);
1032 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1035 if (strcmp(list->title, UNKNOWN_NAME) != 0)
1037 if (strcmp(list->title_header, UNKNOWN_NAME) != 0)
1038 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1040 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1043 if (strcmp(list->artist, UNKNOWN_NAME) != 0)
1045 if (strcmp(list->artist_header, UNKNOWN_NAME) != 0)
1046 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1048 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1050 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1053 if (strcmp(list->album, UNKNOWN_NAME) != 0)
1055 if (strcmp(list->album_header, UNKNOWN_NAME) != 0)
1056 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1058 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1060 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1063 if (strcmp(list->year, UNKNOWN_NAME) != 0)
1065 if (strcmp(list->year_header, UNKNOWN_NAME) != 0)
1066 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
1068 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
1070 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
1073 DrawTextSCentered(ybottom, FONT_TEXT_4,
1074 "Press any key or button for next page");
1077 if (list != NULL && list->is_sound && sound_info[list->music].loop)
1078 PlaySoundLoop(list->music);
1081 void DrawInfoScreen_Credits()
1083 int ystart = 150, ystep = 30;
1084 int ybottom = SYSIZE - 20;
1086 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
1088 FadeSoundsAndMusic();
1093 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
1094 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:");
1095 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz");
1096 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:");
1097 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell");
1098 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1099 "...and many thanks to all contributors");
1100 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
1102 DrawTextSCentered(ybottom, FONT_TEXT_4,
1103 "Press any key or button for info menu");
1106 void HandleInfoScreen_Credits(int button)
1108 int button_released = !button;
1110 if (button == MB_MENU_LEAVE)
1112 info_mode = INFO_MODE_MAIN;
1118 if (button_released)
1120 FadeSoundsAndMusic();
1122 info_mode = INFO_MODE_MAIN;
1127 PlayMenuSoundIfLoop();
1131 void DrawInfoScreen_Program()
1133 int ystart = 150, ystep = 30;
1134 int ybottom = SYSIZE - 20;
1136 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
1141 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
1143 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1144 "This game is Freeware!");
1145 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
1146 "If you like it, send e-mail to:");
1147 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
1148 "info@artsoft.org");
1149 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
1150 "or SnailMail to:");
1151 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
1153 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
1154 "Detmolder Strasse 189");
1155 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
1157 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
1160 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
1161 "If you have created new levels,");
1162 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2,
1163 "send them to me to include them!");
1164 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
1167 DrawTextSCentered(ybottom, FONT_TEXT_4,
1168 "Press any key or button for info menu");
1171 void HandleInfoScreen_Program(int button)
1173 int button_released = !button;
1175 if (button == MB_MENU_LEAVE)
1177 info_mode = INFO_MODE_MAIN;
1183 if (button_released)
1185 FadeSoundsAndMusic();
1187 info_mode = INFO_MODE_MAIN;
1192 PlayMenuSoundIfLoop();
1196 void DrawInfoScreen_LevelSet()
1199 int ybottom = SYSIZE - 20;
1200 char *filename = getLevelSetInfoFilename();
1201 int font_nr = FONT_LEVEL_NUMBER;
1202 int font_width = getFontWidth(font_nr);
1203 int font_height = getFontHeight(font_nr);
1206 int sx = SX + pad_x;
1207 int sy = SY + pad_y;
1208 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
1209 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
1211 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1216 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
1218 DrawTextSCentered(ybottom, FONT_TEXT_4,
1219 "Press any key or button for info menu");
1221 if (filename != NULL)
1222 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
1223 max_lines_per_screen);
1225 DrawTextSCentered(ystart, FONT_TEXT_2,
1226 "No information for this level set.");
1229 void HandleInfoScreen_LevelSet(int button)
1231 int button_released = !button;
1233 if (button == MB_MENU_LEAVE)
1235 info_mode = INFO_MODE_MAIN;
1241 if (button_released)
1243 FadeSoundsAndMusic();
1245 info_mode = INFO_MODE_MAIN;
1250 PlayMenuSoundIfLoop();
1254 void DrawInfoScreen()
1256 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
1258 if (info_mode == INFO_MODE_ELEMENTS)
1259 DrawInfoScreen_Elements();
1260 else if (info_mode == INFO_MODE_MUSIC)
1261 DrawInfoScreen_Music();
1262 else if (info_mode == INFO_MODE_CREDITS)
1263 DrawInfoScreen_Credits();
1264 else if (info_mode == INFO_MODE_PROGRAM)
1265 DrawInfoScreen_Program();
1266 else if (info_mode == INFO_MODE_LEVELSET)
1267 DrawInfoScreen_LevelSet();
1269 DrawInfoScreen_Main();
1271 if (info_mode != INFO_MODE_MUSIC)
1278 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
1280 if (info_mode == INFO_MODE_ELEMENTS)
1281 HandleInfoScreen_Elements(button);
1282 else if (info_mode == INFO_MODE_MUSIC)
1283 HandleInfoScreen_Music(button);
1284 else if (info_mode == INFO_MODE_CREDITS)
1285 HandleInfoScreen_Credits(button);
1286 else if (info_mode == INFO_MODE_PROGRAM)
1287 HandleInfoScreen_Program(button);
1288 else if (info_mode == INFO_MODE_LEVELSET)
1289 HandleInfoScreen_LevelSet(button);
1291 HandleInfoScreen_Main(mx, my, dx, dy, button);
1297 /* ========================================================================= */
1298 /* type name functions */
1299 /* ========================================================================= */
1301 void HandleTypeName(int newxpos, Key key)
1303 static int xpos = 0, ypos = 2;
1304 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
1305 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
1306 int startx = mSX + 32 + name_width;
1307 int starty = mSY + ypos * 32;
1313 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1314 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1319 if (((key >= KSYM_A && key <= KSYM_Z) ||
1320 (key >= KSYM_a && key <= KSYM_z)) &&
1321 xpos < MAX_PLAYER_NAME_LEN)
1325 if (key >= KSYM_A && key <= KSYM_Z)
1326 ascii = 'A' + (char)(key - KSYM_A);
1328 ascii = 'a' + (char)(key - KSYM_a);
1330 setup.player_name[xpos] = ascii;
1331 setup.player_name[xpos + 1] = 0;
1334 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1335 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1337 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
1340 setup.player_name[xpos] = 0;
1342 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
1344 else if (key == KSYM_Return && xpos > 0)
1346 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
1347 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
1350 game_status = GAME_MODE_MAIN;
1355 /* ========================================================================= */
1356 /* tree menu functions */
1357 /* ========================================================================= */
1359 static void DrawChooseTree(TreeInfo **ti_ptr)
1363 FreeScreenGadgets();
1364 CreateScreenGadgets();
1366 CloseDoor(DOOR_CLOSE_2);
1370 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
1371 MapChooseTreeGadgets(*ti_ptr);
1377 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1379 struct GadgetInfo *gi = screen_gadget[id];
1380 int items_max, items_visible, item_position;
1382 items_max = numTreeInfoInGroup(ti);
1383 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
1384 item_position = first_entry;
1386 if (item_position > items_max - items_visible)
1387 item_position = items_max - items_visible;
1389 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1390 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1391 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1394 static void drawChooseTreeList(int first_entry, int num_page_entries,
1398 char buffer[SCR_FIELDX * 2];
1399 int max_buffer_len = (SCR_FIELDX - 2) * 2;
1400 char *title_string = NULL;
1401 int xoffset_setup = 16;
1402 int yoffset_setup = 16;
1403 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
1404 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
1405 int last_game_status = game_status; /* save current game status */
1408 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
1409 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
1410 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
1411 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
1413 DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
1415 /* force LEVELS font on artwork setup screen */
1416 game_status = GAME_MODE_LEVELS;
1418 /* clear tree list area, but not title or scrollbar */
1419 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1420 SXSIZE - 32 + menu.scrollbar_xoffset,
1421 MAX_MENU_ENTRIES_ON_SCREEN * 32);
1423 for (i = 0; i < num_page_entries; i++)
1425 TreeInfo *node, *node_first;
1426 int entry_pos = first_entry + i;
1427 int ypos = MENU_SCREEN_START_YPOS + i;
1429 node_first = getTreeInfoFirstGroupEntry(ti);
1430 node = getTreeInfoFromPos(node_first, entry_pos);
1432 strncpy(buffer, node->name , max_buffer_len);
1433 buffer[max_buffer_len] = '\0';
1435 DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
1437 if (node->parent_link)
1438 initCursor(i, IMG_MENU_BUTTON_LEFT);
1439 else if (node->level_group)
1440 initCursor(i, IMG_MENU_BUTTON_RIGHT);
1442 initCursor(i, IMG_MENU_BUTTON);
1445 game_status = last_game_status; /* restore current game status */
1447 redraw_mask |= REDRAW_FIELD;
1450 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1452 TreeInfo *node, *node_first;
1453 int x, last_redraw_mask = redraw_mask;
1455 if (ti->type != TREE_TYPE_LEVEL_DIR)
1458 node_first = getTreeInfoFirstGroupEntry(ti);
1459 node = getTreeInfoFromPos(node_first, entry_pos);
1461 DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32);
1463 if (node->parent_link)
1464 DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"",
1466 else if (node->level_group)
1467 DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"",
1469 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1470 DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)",
1471 node->levels, node->class_desc);
1473 /* let BackToFront() redraw only what is needed */
1474 redraw_mask = last_redraw_mask | REDRAW_TILES;
1475 for (x = 0; x < SCR_FIELDX; x++)
1476 MarkTileDirty(x, 1);
1479 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1482 TreeInfo *ti = *ti_ptr;
1484 int y = ti->cl_cursor;
1485 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1486 int num_entries = numTreeInfoInGroup(ti);
1487 int num_page_entries;
1488 int last_game_status = game_status; /* save current game status */
1489 boolean position_set_by_scrollbar = (dx == 999);
1491 /* force LEVELS draw offset on choose level and artwork setup screen */
1492 game_status = GAME_MODE_LEVELS;
1494 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
1495 num_page_entries = num_entries;
1497 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1499 game_status = last_game_status; /* restore current game status */
1501 if (button == MB_MENU_INITIALIZE)
1503 int num_entries = numTreeInfoInGroup(ti);
1504 int entry_pos = posTreeInfo(ti);
1506 if (ti->cl_first == -1)
1508 /* only on initialization */
1509 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1510 ti->cl_cursor = entry_pos - ti->cl_first;
1512 else if (ti->cl_cursor >= num_page_entries ||
1513 (num_entries > num_page_entries &&
1514 num_entries - ti->cl_first < num_page_entries))
1516 /* only after change of list size (by custom graphic configuration) */
1517 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1518 ti->cl_cursor = entry_pos - ti->cl_first;
1521 if (position_set_by_scrollbar)
1524 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1527 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1528 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1529 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1533 else if (button == MB_MENU_LEAVE)
1535 if (ti->node_parent)
1537 *ti_ptr = ti->node_parent;
1538 DrawChooseTree(ti_ptr);
1540 else if (game_status == GAME_MODE_SETUP)
1546 game_status = GAME_MODE_MAIN;
1553 if (mx || my) /* mouse input */
1555 int last_game_status = game_status; /* save current game status */
1557 /* force LEVELS draw offset on artwork setup screen */
1558 game_status = GAME_MODE_LEVELS;
1560 x = (mx - mSX) / 32;
1561 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1563 game_status = last_game_status; /* restore current game status */
1565 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
1567 /* move cursor instead of scrolling when already at start/end of list */
1568 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
1570 else if (dy == +1 * SCROLL_LINE &&
1571 ti->cl_first + num_page_entries == num_entries)
1574 /* handle scrolling screen one line or page */
1575 if (ti->cl_cursor + dy < 0 ||
1576 ti->cl_cursor + dy > num_page_entries - 1)
1578 if (ABS(dy) == SCROLL_PAGE)
1579 step = num_page_entries - 1;
1581 if (dy < 0 && ti->cl_first > 0)
1583 /* scroll page/line up */
1585 ti->cl_first -= step;
1586 if (ti->cl_first < 0)
1589 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1590 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1591 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1592 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1595 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
1597 /* scroll page/line down */
1599 ti->cl_first += step;
1600 if (ti->cl_first + num_page_entries > num_entries)
1601 ti->cl_first = MAX(0, num_entries - num_page_entries);
1603 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1604 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1605 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1606 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1613 /* handle moving cursor one line */
1614 y = ti->cl_cursor + dy;
1619 TreeInfo *node_first, *node_cursor;
1620 int entry_pos = ti->cl_first + y;
1622 node_first = getTreeInfoFirstGroupEntry(ti);
1623 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1625 if (node_cursor->node_group)
1627 node_cursor->cl_first = ti->cl_first;
1628 node_cursor->cl_cursor = ti->cl_cursor;
1629 *ti_ptr = node_cursor->node_group;
1630 DrawChooseTree(ti_ptr);
1635 else if (dx == -1 && ti->node_parent)
1637 *ti_ptr = ti->node_parent;
1638 DrawChooseTree(ti_ptr);
1643 if (!anyScrollbarGadgetActive() &&
1644 IN_VIS_FIELD(x, y) &&
1645 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
1646 y >= 0 && y < num_page_entries)
1650 if (y != ti->cl_cursor)
1652 drawChooseTreeCursor(y, FC_RED);
1653 drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
1654 drawChooseTreeInfo(ti->cl_first + y, ti);
1660 TreeInfo *node_first, *node_cursor;
1661 int entry_pos = ti->cl_first + y;
1663 node_first = getTreeInfoFirstGroupEntry(ti);
1664 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1666 if (node_cursor->node_group)
1668 node_cursor->cl_first = ti->cl_first;
1669 node_cursor->cl_cursor = ti->cl_cursor;
1670 *ti_ptr = node_cursor->node_group;
1671 DrawChooseTree(ti_ptr);
1673 else if (node_cursor->parent_link)
1675 *ti_ptr = node_cursor->node_parent;
1676 DrawChooseTree(ti_ptr);
1680 node_cursor->cl_first = ti->cl_first;
1681 node_cursor->cl_cursor = ti->cl_cursor;
1682 *ti_ptr = node_cursor;
1684 if (ti->type == TREE_TYPE_LEVEL_DIR)
1686 LoadLevelSetup_SeriesInfo();
1688 SaveLevelSetup_LastSeries();
1689 SaveLevelSetup_SeriesInfo();
1693 if (game_status == GAME_MODE_SETUP)
1699 game_status = GAME_MODE_MAIN;
1707 void DrawChooseLevel()
1709 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
1711 DrawChooseTree(&leveldir_current);
1717 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1719 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1724 void DrawHallOfFame(int highlight_position)
1727 FadeSoundsAndMusic();
1728 CloseDoor(DOOR_CLOSE_2);
1730 if (highlight_position < 0)
1731 LoadScore(level_nr);
1739 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
1742 static void drawHallOfFameList(int first_entry, int highlight_position)
1746 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
1749 DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1);
1750 DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr);
1752 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1754 int entry = first_entry + i;
1755 boolean active = (entry == highlight_position);
1756 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
1757 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
1758 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
1759 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
1760 int dx1 = 3 * getFontWidth(font_nr1);
1761 int dx2 = dx1 + getFontWidth(font_nr1);
1762 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
1763 int sy = mSY + 64 + i * 32;
1765 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
1766 DrawText(mSX + dx1, sy, ".", font_nr1);
1767 DrawText(mSX + dx2, sy, ".........................", font_nr3);
1768 if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
1769 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
1770 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
1773 redraw_mask |= REDRAW_FIELD;
1776 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1778 static int first_entry = 0;
1779 static int highlight_position = 0;
1780 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1781 int button_released = !button;
1783 if (button == MB_MENU_INITIALIZE)
1786 highlight_position = mx;
1787 drawHallOfFameList(first_entry, highlight_position);
1792 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
1793 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
1797 if (first_entry > 0)
1799 first_entry -= step;
1800 if (first_entry < 0)
1803 drawHallOfFameList(first_entry, highlight_position);
1808 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1810 first_entry += step;
1811 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1812 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
1814 drawHallOfFameList(first_entry, highlight_position);
1817 else if (button_released)
1819 FadeSound(SND_BACKGROUND_SCORES);
1820 game_status = GAME_MODE_MAIN;
1824 if (game_status == GAME_MODE_SCORES)
1825 PlayMenuSoundIfLoop();
1831 /* ========================================================================= */
1832 /* setup screen functions */
1833 /* ========================================================================= */
1835 static struct TokenInfo *setup_info;
1836 static int num_setup_info;
1838 static char *graphics_set_name;
1839 static char *sounds_set_name;
1840 static char *music_set_name;
1842 static void execSetupMain()
1844 setup_mode = SETUP_MODE_MAIN;
1848 static void execSetupGame()
1850 setup_mode = SETUP_MODE_GAME;
1854 static void execSetupEditor()
1856 setup_mode = SETUP_MODE_EDITOR;
1860 static void execSetupGraphics()
1862 setup_mode = SETUP_MODE_GRAPHICS;
1866 static void execSetupSound()
1868 setup_mode = SETUP_MODE_SOUND;
1872 static void execSetupArtwork()
1874 setup.graphics_set = artwork.gfx_current->identifier;
1875 setup.sounds_set = artwork.snd_current->identifier;
1876 setup.music_set = artwork.mus_current->identifier;
1878 /* needed if last screen (setup choice) changed graphics, sounds or music */
1879 ReloadCustomArtwork(0);
1881 /* needed for displaying artwork name instead of artwork identifier */
1882 graphics_set_name = artwork.gfx_current->name;
1883 sounds_set_name = artwork.snd_current->name;
1884 music_set_name = artwork.mus_current->name;
1886 setup_mode = SETUP_MODE_ARTWORK;
1890 static void execSetupChooseGraphics()
1892 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1896 static void execSetupChooseSounds()
1898 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1902 static void execSetupChooseMusic()
1904 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
1908 static void execSetupInput()
1910 setup_mode = SETUP_MODE_INPUT;
1914 static void execSetupShortcut()
1916 setup_mode = SETUP_MODE_SHORTCUT;
1920 static void execExitSetup()
1922 game_status = GAME_MODE_MAIN;
1926 static void execSaveAndExitSetup()
1932 static struct TokenInfo setup_info_main[] =
1934 { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
1935 { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" },
1936 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
1937 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
1938 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
1939 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
1940 { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
1941 { TYPE_EMPTY, NULL, "" },
1942 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
1943 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
1948 static struct TokenInfo setup_info_game[] =
1950 { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
1951 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
1952 { TYPE_SWITCH, &setup.skip_levels, "Skip Levels:" },
1953 { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
1954 { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
1955 { TYPE_EMPTY, NULL, "" },
1956 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1961 static struct TokenInfo setup_info_editor[] =
1964 { TYPE_STRING, NULL, "Offer Special Elements:"},
1966 { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
1967 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
1968 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,"E.M. Club:" },
1969 { TYPE_SWITCH, &setup.editor.el_more, "More:" },
1970 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
1971 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
1972 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" },
1973 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" },
1974 { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" },
1975 { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" },
1976 { TYPE_SWITCH, &setup.editor.el_custom_more, "More Custom:" },
1977 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
1978 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined:" },
1979 { TYPE_EMPTY, NULL, "" },
1980 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1985 static struct TokenInfo setup_info_graphics[] =
1987 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
1988 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
1989 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
1991 { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
1992 { TYPE_SWITCH, &setup.fading, "Fading:" },
1994 { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
1995 { TYPE_SWITCH, &setup.toons, "Toons:" },
1996 { TYPE_EMPTY, NULL, "" },
1997 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2002 static struct TokenInfo setup_info_sound[] =
2004 { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
2005 { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
2006 { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
2007 { TYPE_EMPTY, NULL, "" },
2008 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2013 static struct TokenInfo setup_info_artwork[] =
2015 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
2016 { TYPE_STRING, &graphics_set_name, "" },
2017 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
2018 { TYPE_STRING, &sounds_set_name, "" },
2019 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
2020 { TYPE_STRING, &music_set_name, "" },
2021 { TYPE_EMPTY, NULL, "" },
2022 { TYPE_STRING, NULL, "Override Level Artwork:"},
2023 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
2024 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
2025 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
2026 { TYPE_EMPTY, NULL, "" },
2027 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2032 static struct TokenInfo setup_info_shortcut[] =
2034 { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
2035 { TYPE_KEY, &setup.shortcut.save_game, "" },
2036 { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
2037 { TYPE_KEY, &setup.shortcut.load_game, "" },
2038 { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
2039 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
2040 { TYPE_EMPTY, NULL, "" },
2041 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
2042 { TYPE_EMPTY, NULL, "" },
2043 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2048 static Key getSetupKey()
2050 Key key = KSYM_UNDEFINED;
2051 boolean got_key_event = FALSE;
2053 while (!got_key_event)
2055 if (PendingEvent()) /* got event */
2063 case EVENT_KEYPRESS:
2065 key = GetEventKey((KeyEvent *)&event, TRUE);
2067 /* press 'Escape' or 'Enter' to keep the existing key binding */
2068 if (key == KSYM_Escape || key == KSYM_Return)
2069 key = KSYM_UNDEFINED; /* keep old value */
2071 got_key_event = TRUE;
2075 case EVENT_KEYRELEASE:
2076 key_joystick_mapping = 0;
2080 HandleOtherEvents(&event);
2088 /* don't eat all CPU time */
2095 static void drawSetupValue(int pos)
2097 int xpos = MENU_SCREEN_VALUE_XPOS;
2098 int ypos = MENU_SCREEN_START_YPOS + pos;
2099 int font_nr = FONT_VALUE_1;
2100 int type = setup_info[pos].type;
2101 void *value = setup_info[pos].value;
2102 char *value_string = (!(type & TYPE_GHOSTED) ? getSetupValue(type, value) :
2105 if (value_string == NULL)
2108 if (type & TYPE_KEY)
2112 if (type & TYPE_QUERY)
2114 value_string = "<press key>";
2115 font_nr = FONT_INPUT_1_ACTIVE;
2118 else if (type & TYPE_STRING)
2120 int max_value_len = (SCR_FIELDX - 2) * 2;
2123 font_nr = FONT_VALUE_2;
2125 if (strlen(value_string) > max_value_len)
2126 value_string[max_value_len] = '\0';
2128 else if (type & TYPE_BOOLEAN_STYLE)
2130 font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
2133 DrawText(mSX + xpos * 32, mSY + ypos * 32,
2134 (xpos == 3 ? " " : " "), font_nr);
2135 DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
2138 static void changeSetupValue(int pos)
2140 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
2142 *(boolean *)setup_info[pos].value ^= TRUE;
2144 else if (setup_info[pos].type & TYPE_KEY)
2148 setup_info[pos].type |= TYPE_QUERY;
2149 drawSetupValue(pos);
2150 setup_info[pos].type &= ~TYPE_QUERY;
2152 key = getSetupKey();
2153 if (key != KSYM_UNDEFINED)
2154 *(Key *)setup_info[pos].value = key;
2157 drawSetupValue(pos);
2160 static void DrawSetupScreen_Generic()
2162 char *title_string = NULL;
2166 CloseDoor(DOOR_CLOSE_2);
2170 if (setup_mode == SETUP_MODE_MAIN)
2172 setup_info = setup_info_main;
2173 title_string = "Setup";
2175 else if (setup_mode == SETUP_MODE_GAME)
2177 setup_info = setup_info_game;
2178 title_string = "Setup Game";
2180 else if (setup_mode == SETUP_MODE_EDITOR)
2182 setup_info = setup_info_editor;
2183 title_string = "Setup Editor";
2185 else if (setup_mode == SETUP_MODE_GRAPHICS)
2187 setup_info = setup_info_graphics;
2188 title_string = "Setup Graphics";
2190 else if (setup_mode == SETUP_MODE_SOUND)
2192 setup_info = setup_info_sound;
2193 title_string = "Setup Sound";
2195 else if (setup_mode == SETUP_MODE_ARTWORK)
2197 setup_info = setup_info_artwork;
2198 title_string = "Custom Artwork";
2200 else if (setup_mode == SETUP_MODE_SHORTCUT)
2202 setup_info = setup_info_shortcut;
2203 title_string = "Setup Shortcuts";
2206 DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
2209 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2211 void *value_ptr = setup_info[i].value;
2212 int ypos = MENU_SCREEN_START_YPOS + i;
2213 int font_nr = FONT_MENU_1;
2215 /* set some entries to "unchangeable" according to other variables */
2216 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2217 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2218 (value_ptr == &setup.sound_music && !audio.music_available) ||
2219 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
2220 setup_info[i].type |= TYPE_GHOSTED;
2222 if (setup_info[i].type & TYPE_STRING)
2223 font_nr = FONT_MENU_2;
2225 DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
2227 if (setup_info[i].type & TYPE_ENTER_MENU)
2228 initCursor(i, IMG_MENU_BUTTON_RIGHT);
2229 else if (setup_info[i].type & TYPE_LEAVE_MENU)
2230 initCursor(i, IMG_MENU_BUTTON_LEFT);
2231 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
2232 initCursor(i, IMG_MENU_BUTTON);
2234 if (setup_info[i].type & TYPE_VALUE)
2242 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
2245 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
2247 static int choice_store[MAX_SETUP_MODES];
2248 int choice = choice_store[setup_mode]; /* always starts with 0 */
2252 if (button == MB_MENU_INITIALIZE)
2254 /* advance to first valid menu entry */
2255 while (choice < num_setup_info &&
2256 setup_info[choice].type & TYPE_SKIP_ENTRY)
2258 choice_store[setup_mode] = choice;
2260 drawCursor(choice, FC_RED);
2263 else if (button == MB_MENU_LEAVE)
2265 for (y = 0; y < num_setup_info; y++)
2267 if (setup_info[y].type & TYPE_LEAVE_MENU)
2269 void (*menu_callback_function)(void) = setup_info[y].value;
2271 menu_callback_function();
2272 break; /* absolutely needed because function changes 'setup_info'! */
2279 if (mx || my) /* mouse input */
2281 x = (mx - mSX) / 32;
2282 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2284 else if (dx || dy) /* keyboard input */
2288 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
2290 if (setup_info[choice].type & menu_navigation_type ||
2291 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
2292 button = MB_MENU_CHOICE;
2297 /* jump to next non-empty menu entry (up or down) */
2298 while (y > 0 && y < num_setup_info - 1 &&
2299 setup_info[y].type & TYPE_SKIP_ENTRY)
2303 if (IN_VIS_FIELD(x, y) &&
2304 y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY)
2310 drawCursor(y, FC_RED);
2311 drawCursor(choice, FC_BLUE);
2312 choice = choice_store[setup_mode] = y;
2315 else if (!(setup_info[y].type & TYPE_GHOSTED))
2317 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
2319 void (*menu_callback_function)(void) = setup_info[choice].value;
2321 menu_callback_function();
2325 if (setup_info[y].type & TYPE_KEYTEXT &&
2326 setup_info[y + 1].type & TYPE_KEY)
2329 if (setup_info[y].type & TYPE_VALUE)
2330 changeSetupValue(y);
2336 void DrawSetupScreen_Input()
2340 DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1);
2342 initCursor(0, IMG_MENU_BUTTON);
2343 initCursor(1, IMG_MENU_BUTTON);
2344 initCursor(2, IMG_MENU_BUTTON_RIGHT);
2345 initCursor(13, IMG_MENU_BUTTON_LEFT);
2347 drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
2348 drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
2350 DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1);
2351 DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1);
2352 DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1);
2355 DeactivateJoystickForCalibration();
2356 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
2357 "Joysticks deactivated on this screen");
2360 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
2365 static void setJoystickDeviceToNr(char *device_name, int device_nr)
2367 if (device_name == NULL)
2370 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
2373 if (strlen(device_name) > 1)
2375 char c1 = device_name[strlen(device_name) - 1];
2376 char c2 = device_name[strlen(device_name) - 2];
2378 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
2379 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
2382 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
2383 strlen(device_name));
2386 static void drawPlayerSetupInputInfo(int player_nr)
2389 static struct SetupKeyboardInfo custom_key;
2396 { &custom_key.left, "Joystick Left" },
2397 { &custom_key.right, "Joystick Right" },
2398 { &custom_key.up, "Joystick Up" },
2399 { &custom_key.down, "Joystick Down" },
2400 { &custom_key.snap, "Button 1" },
2401 { &custom_key.drop, "Button 2" }
2403 static char *joystick_name[MAX_PLAYERS] =
2411 custom_key = setup.input[player_nr].key;
2413 DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE);
2415 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2417 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2418 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2420 if (setup.input[player_nr].use_joystick)
2422 char *device_name = setup.input[player_nr].joy.device_name;
2424 DrawText(mSX+8*32, mSY+3*32,
2425 joystick_name[getJoystickNrFromDeviceName(device_name)],
2427 DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1);
2431 DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1);
2432 DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1);
2435 DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1);
2436 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
2437 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
2438 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
2439 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
2440 DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD);
2441 DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD);
2442 DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD);
2443 DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD);
2444 DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD);
2445 DrawText(mSX+32, mSY+12*32, "Drop Element:", FONT_VALUE_OLD);
2447 for (i = 0; i < 6; i++)
2449 int ypos = 6 + i + (i > 3 ? i-3 : 0);
2451 DrawText(mSX + 3*32, mSY + ypos*32,
2453 DrawText(mSX + 3*32, mSY + ypos*32,
2454 (setup.input[player_nr].use_joystick ?
2456 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
2460 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
2462 static int choice = 0;
2463 static int player_nr = 0;
2466 int pos_start = SETUPINPUT_SCREEN_POS_START;
2467 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
2468 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
2469 int pos_end = SETUPINPUT_SCREEN_POS_END;
2471 if (button == MB_MENU_INITIALIZE)
2473 drawPlayerSetupInputInfo(player_nr);
2474 drawCursor(choice, FC_RED);
2478 else if (button == MB_MENU_LEAVE)
2480 setup_mode = SETUP_MODE_MAIN;
2487 if (mx || my) /* mouse input */
2489 x = (mx - mSX) / 32;
2490 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2492 else if (dx || dy) /* keyboard input */
2494 if (dx && choice == 0)
2495 x = (dx < 0 ? 10 : 12);
2496 else if ((dx && choice == 1) ||
2497 (dx == +1 && choice == 2) ||
2498 (dx == -1 && choice == pos_end))
2499 button = MB_MENU_CHOICE;
2503 if (y >= pos_empty1 && y <= pos_empty2)
2504 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
2507 if (IN_VIS_FIELD(x, y) &&
2508 y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button)))
2510 static unsigned long delay = 0;
2512 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
2515 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
2517 drawPlayerSetupInputInfo(player_nr);
2519 else if (IN_VIS_FIELD(x, y) &&
2520 y >= pos_start && y <= pos_end &&
2521 !(y >= pos_empty1 && y <= pos_empty2))
2527 drawCursor(y, FC_RED);
2528 drawCursor(choice, FC_BLUE);
2536 char *device_name = setup.input[player_nr].joy.device_name;
2538 if (!setup.input[player_nr].use_joystick)
2540 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
2542 setJoystickDeviceToNr(device_name, new_device_nr);
2543 setup.input[player_nr].use_joystick = TRUE;
2547 int device_nr = getJoystickNrFromDeviceName(device_name);
2548 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
2550 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
2551 setup.input[player_nr].use_joystick = FALSE;
2553 setJoystickDeviceToNr(device_name, new_device_nr);
2556 drawPlayerSetupInputInfo(player_nr);
2560 if (setup.input[player_nr].use_joystick)
2563 CalibrateJoystick(player_nr);
2566 CustomizeKeyboard(player_nr);
2568 else if (y == pos_end)
2572 setup_mode = SETUP_MODE_MAIN;
2579 void CustomizeKeyboard(int player_nr)
2583 boolean finished = FALSE;
2584 static struct SetupKeyboardInfo custom_key;
2589 } customize_step[] =
2591 { &custom_key.left, "Move Left" },
2592 { &custom_key.right, "Move Right" },
2593 { &custom_key.up, "Move Up" },
2594 { &custom_key.down, "Move Down" },
2595 { &custom_key.snap, "Snap Field" },
2596 { &custom_key.drop, "Drop Element" }
2599 /* read existing key bindings from player setup */
2600 custom_key = setup.input[player_nr].key;
2603 DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
2609 DrawText(mSX, mSY + (2+2*step_nr)*32,
2610 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2611 DrawText(mSX, mSY + (2+2*step_nr+1)*32,
2612 "Key:", FONT_INPUT_1_ACTIVE);
2613 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2614 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
2618 if (PendingEvent()) /* got event */
2626 case EVENT_KEYPRESS:
2628 Key key = GetEventKey((KeyEvent *)&event, FALSE);
2630 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2636 /* all keys configured -- wait for "Escape" or "Return" key */
2640 /* press 'Enter' to keep the existing key binding */
2641 if (key == KSYM_Return)
2642 key = *customize_step[step_nr].key;
2644 /* check if key already used */
2645 for (i = 0; i < step_nr; i++)
2646 if (*customize_step[i].key == key)
2651 /* got new key binding */
2652 *customize_step[step_nr].key = key;
2653 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2655 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2656 getKeyNameFromKey(key), FONT_VALUE_1);
2659 /* un-highlight last query */
2660 DrawText(mSX, mSY+(2+2*(step_nr-1))*32,
2661 customize_step[step_nr-1].text, FONT_MENU_1);
2662 DrawText(mSX, mSY+(2+2*(step_nr-1)+1)*32,
2663 "Key:", FONT_MENU_1);
2665 /* press 'Enter' to leave */
2668 DrawText(mSX + 16, mSY + 15*32+16,
2669 "Press Enter", FONT_TITLE_1);
2673 /* query next key binding */
2674 DrawText(mSX, mSY+(2+2*step_nr)*32,
2675 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2676 DrawText(mSX, mSY+(2+2*step_nr+1)*32,
2677 "Key:", FONT_INPUT_1_ACTIVE);
2678 DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32,
2679 getKeyNameFromKey(*customize_step[step_nr].key),
2684 case EVENT_KEYRELEASE:
2685 key_joystick_mapping = 0;
2689 HandleOtherEvents(&event);
2697 /* don't eat all CPU time */
2701 /* write new key bindings back to player setup */
2702 setup.input[player_nr].key = custom_key;
2705 DrawSetupScreen_Input();
2708 static boolean CalibrateJoystickMain(int player_nr)
2710 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2711 int new_joystick_xright = JOYSTICK_XMIDDLE;
2712 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2713 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2714 int new_joystick_xmiddle, new_joystick_ymiddle;
2716 int joystick_fd = joystick.fd[player_nr];
2717 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2718 boolean check[3][3];
2719 int check_remaining = 3 * 3;
2724 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2727 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2732 for (y = 0; y < 3; y++)
2734 for (x = 0; x < 3; x++)
2736 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
2737 check[x][y] = FALSE;
2741 DrawText(mSX, mSY + 6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1);
2742 DrawText(mSX, mSY + 7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1);
2743 DrawText(mSX + 16, mSY + 9 * 32, " IF ALL BALLS ", FONT_TITLE_1);
2744 DrawText(mSX, mSY + 10 * 32, " ARE YELLOW, ", FONT_TITLE_1);
2745 DrawText(mSX, mSY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1);
2746 DrawText(mSX, mSY + 12 * 32, " AND ", FONT_TITLE_1);
2747 DrawText(mSX, mSY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1);
2749 joy_value = Joystick(player_nr);
2750 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2751 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2753 /* eventually uncalibrated center position (joystick could be uncentered) */
2754 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2757 new_joystick_xmiddle = joy_x;
2758 new_joystick_ymiddle = joy_y;
2760 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
2763 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2768 if (PendingEvent()) /* got event */
2776 case EVENT_KEYPRESS:
2777 switch(GetEventKey((KeyEvent *)&event, TRUE))
2780 if (check_remaining == 0)
2793 case EVENT_KEYRELEASE:
2794 key_joystick_mapping = 0;
2798 HandleOtherEvents(&event);
2803 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2806 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2807 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2808 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2809 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2811 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2812 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2813 setup.input[player_nr].joy.xright = new_joystick_xright;
2814 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2815 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2816 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2818 CheckJoystickData();
2820 joy_value = Joystick(player_nr);
2822 if (joy_value & JOY_BUTTON && check_remaining == 0)
2825 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2826 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2828 if (x != last_x || y != last_y)
2830 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
2831 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
2836 if (check_remaining > 0 && !check[x+1][y+1])
2838 check[x+1][y+1] = TRUE;
2844 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2845 setup.input[player_nr].joy.xleft,
2846 setup.input[player_nr].joy.xmiddle,
2847 setup.input[player_nr].joy.xright);
2848 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2849 setup.input[player_nr].joy.yupper,
2850 setup.input[player_nr].joy.ymiddle,
2851 setup.input[player_nr].joy.ylower);
2860 /* don't eat all CPU time */
2864 /* calibrated center position (joystick should now be centered) */
2865 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2868 new_joystick_xmiddle = joy_x;
2869 new_joystick_ymiddle = joy_y;
2873 DrawSetupScreen_Input();
2875 /* wait until the last pressed button was released */
2876 while (Joystick(player_nr) & JOY_BUTTON)
2878 if (PendingEvent()) /* got event */
2883 HandleOtherEvents(&event);
2892 void CalibrateJoystick(int player_nr)
2894 if (!CalibrateJoystickMain(player_nr))
2898 DrawText(mSX + 16, mSY + 6 * 32, " JOYSTICK NOT ", FONT_TITLE_1);
2899 DrawText(mSX, mSY + 7 * 32, " AVAILABLE ", FONT_TITLE_1);
2901 Delay(2000); /* show error message for two seconds */
2905 void DrawSetupScreen()
2907 DeactivateJoystick();
2909 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
2911 if (setup_mode == SETUP_MODE_INPUT)
2912 DrawSetupScreen_Input();
2913 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2914 DrawChooseTree(&artwork.gfx_current);
2915 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2916 DrawChooseTree(&artwork.snd_current);
2917 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2918 DrawChooseTree(&artwork.mus_current);
2920 DrawSetupScreen_Generic();
2926 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
2928 if (setup_mode == SETUP_MODE_INPUT)
2929 HandleSetupScreen_Input(mx, my, dx, dy, button);
2930 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2931 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
2932 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2933 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
2934 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2935 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
2937 HandleSetupScreen_Generic(mx, my, dx, dy, button);
2942 void HandleGameActions()
2944 if (game_status != GAME_MODE_PLAYING)
2947 /* !!! FIX THIS (START) !!! */
2948 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
2950 byte *recorded_player_action;
2951 byte summarized_player_action = 0;
2952 byte tape_action[MAX_PLAYERS];
2955 if (level.native_em_level->lev->home == 0) /* all players at home */
2959 if (!TAPE_IS_STOPPED(tape))
2962 if (game_status != GAME_MODE_PLAYING)
2966 if (level.native_em_level->ply1->alive == 0 &&
2967 level.native_em_level->ply2->alive == 0) /* all dead */
2968 AllPlayersGone = TRUE;
2970 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2973 /* --- game actions --- */
2977 /* don't use 100% CPU while in pause mode -- this should better be solved
2978 like in the R'n'D game engine! */
2985 recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
2988 /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */
2989 if (recorded_player_action == NULL && tape.pausing)
2993 for (i = 0; i < MAX_PLAYERS; i++)
2995 summarized_player_action |= stored_player[i].action;
2997 if (!network_playing)
2998 stored_player[i].effective_action = stored_player[i].action;
3001 if (!options.network && !setup.team_mode)
3002 local_player->effective_action = summarized_player_action;
3004 if (recorded_player_action != NULL)
3005 for (i = 0; i < MAX_PLAYERS; i++)
3006 stored_player[i].effective_action = recorded_player_action[i];
3008 for (i = 0; i < MAX_PLAYERS; i++)
3010 tape_action[i] = stored_player[i].effective_action;
3012 /* !!! (this does not happen in the EM engine) !!! */
3013 if (tape.recording && tape_action[i] && !tape.player_participates[i])
3014 tape.player_participates[i] = TRUE; /* player just appeared from CE */
3017 /* only save actions from input devices, but not programmed actions */
3019 TapeRecordAction(tape_action);
3021 GameActions_EM(local_player->effective_action);
3023 if (TimeFrames >= FRAMES_PER_SECOND)
3028 if (!level.use_step_counter)
3036 if (TimeLeft <= 10 && setup.time_limit)
3037 PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE);
3039 DrawGameValue_Time(TimeLeft);
3041 if (!TimeLeft && setup.time_limit)
3042 level.native_em_level->lev->killed_out_of_time = TRUE;
3044 else if (level.time == 0 && level.native_em_level->lev->home > 0)
3045 DrawGameValue_Time(TimePlayed);
3047 level.native_em_level->lev->time =
3048 (level.time == 0 ? TimePlayed : TimeLeft);
3051 if (tape.recording || tape.playing)
3052 DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
3062 if (game.restart_level)
3063 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
3065 if (local_player->LevelSolved)
3068 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
3074 if (tape.auto_play && !tape.playing)
3075 AutoPlayTape(); /* continue automatically playing next tape */
3079 void StartGameActions(boolean init_network_game, boolean record_tape,
3083 TapeStartRecording(random_seed);
3085 #if defined(NETWORK_AVALIABLE)
3086 if (init_network_game)
3088 SendToServer_StartPlaying();
3096 game_status = GAME_MODE_PLAYING;
3098 InitRND(random_seed);
3103 /* ---------- new screen button stuff -------------------------------------- */
3105 /* graphic position and size values for buttons and scrollbars */
3106 #define SC_SCROLLBUTTON_XSIZE TILEX
3107 #define SC_SCROLLBUTTON_YSIZE TILEY
3109 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
3110 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
3111 SC_SCROLLBUTTON_YSIZE)
3112 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
3113 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
3114 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
3115 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
3116 SC_SCROLLBUTTON_YSIZE)
3117 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
3118 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
3119 SC_SCROLL_VERTICAL_YSIZE)
3121 #define SC_BORDER_SIZE 14
3125 int gfx_unpressed, gfx_pressed;
3129 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
3132 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
3133 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
3134 SCREEN_CTRL_ID_SCROLL_UP,
3138 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
3139 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
3140 SCREEN_CTRL_ID_SCROLL_DOWN,
3147 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3148 Bitmap **gfx_unpressed, **gfx_pressed;
3150 int gfx_unpressed, gfx_pressed;
3157 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
3160 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3161 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
3163 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
3165 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
3166 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
3167 GD_TYPE_SCROLLBAR_VERTICAL,
3168 SCREEN_CTRL_ID_SCROLL_VERTICAL,
3169 "scroll level series vertically"
3173 static void CreateScreenScrollbuttons()
3175 struct GadgetInfo *gi;
3176 unsigned long event_mask;
3179 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
3181 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3182 int gfx_unpressed, gfx_pressed;
3183 int x, y, width, height;
3184 int gd_x1, gd_x2, gd_y1, gd_y2;
3185 int id = scrollbutton_info[i].gadget_id;
3187 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
3189 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
3190 y = mSY + scrollbutton_info[i].y;
3191 width = SC_SCROLLBUTTON_XSIZE;
3192 height = SC_SCROLLBUTTON_YSIZE;
3194 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
3195 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
3196 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
3198 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
3199 gfx_pressed = scrollbutton_info[i].gfx_pressed;
3200 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3201 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3202 gd_x1 = graphic_info[gfx_unpressed].src_x;
3203 gd_y1 = graphic_info[gfx_unpressed].src_y;
3204 gd_x2 = graphic_info[gfx_pressed].src_x;
3205 gd_y2 = graphic_info[gfx_pressed].src_y;
3207 gi = CreateGadget(GDI_CUSTOM_ID, id,
3208 GDI_CUSTOM_TYPE_ID, i,
3209 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
3214 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
3215 GDI_STATE, GD_BUTTON_UNPRESSED,
3216 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3217 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3218 GDI_DIRECT_DRAW, FALSE,
3219 GDI_EVENT_MASK, event_mask,
3220 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3224 Error(ERR_EXIT, "cannot create gadget");
3226 screen_gadget[id] = gi;
3230 static void CreateScreenScrollbars()
3234 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
3236 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3237 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3238 int gfx_unpressed, gfx_pressed;
3240 int x, y, width, height;
3241 int gd_x1, gd_x2, gd_y1, gd_y2;
3242 struct GadgetInfo *gi;
3243 int items_max, items_visible, item_position;
3244 unsigned long event_mask;
3245 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3246 int id = scrollbar_info[i].gadget_id;
3248 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
3250 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
3251 y = mSY + scrollbar_info[i].y;
3252 width = scrollbar_info[i].width;
3253 height = scrollbar_info[i].height;
3255 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
3256 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
3258 items_max = num_page_entries;
3259 items_visible = num_page_entries;
3262 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3263 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
3264 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
3270 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
3271 gfx_pressed = scrollbar_info[i].gfx_pressed;
3272 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3273 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3274 gd_x1 = graphic_info[gfx_unpressed].src_x;
3275 gd_y1 = graphic_info[gfx_unpressed].src_y;
3276 gd_x2 = graphic_info[gfx_pressed].src_x;
3277 gd_y2 = graphic_info[gfx_pressed].src_y;
3280 gi = CreateGadget(GDI_CUSTOM_ID, id,
3281 GDI_CUSTOM_TYPE_ID, i,
3282 GDI_INFO_TEXT, scrollbar_info[i].infotext,
3287 GDI_TYPE, scrollbar_info[i].type,
3288 GDI_SCROLLBAR_ITEMS_MAX, items_max,
3289 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3290 GDI_SCROLLBAR_ITEM_POSITION, item_position,
3291 GDI_STATE, GD_BUTTON_UNPRESSED,
3292 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3293 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3294 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
3295 GDI_DIRECT_DRAW, FALSE,
3296 GDI_EVENT_MASK, event_mask,
3297 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3301 Error(ERR_EXIT, "cannot create gadget");
3303 screen_gadget[id] = gi;
3307 void CreateScreenGadgets()
3309 int last_game_status = game_status; /* save current game status */
3311 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3314 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3316 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
3318 /* copy pointers to clip mask and GC */
3319 scrollbar_bitmap[i]->clip_mask =
3320 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
3321 scrollbar_bitmap[i]->stored_clip_gc =
3322 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
3324 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
3325 scrollbar_bitmap[i],
3326 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
3327 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
3328 TILEX, TILEY, 0, 0);
3332 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
3333 game_status = GAME_MODE_LEVELS;
3335 CreateScreenScrollbuttons();
3336 CreateScreenScrollbars();
3338 game_status = last_game_status; /* restore current game status */
3341 void FreeScreenGadgets()
3345 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3346 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3348 /* prevent freeing clip mask and GC twice */
3349 scrollbar_bitmap[i]->clip_mask = None;
3350 scrollbar_bitmap[i]->stored_clip_gc = None;
3352 FreeBitmap(scrollbar_bitmap[i]);
3356 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3357 FreeGadget(screen_gadget[i]);
3360 void MapChooseTreeGadgets(TreeInfo *ti)
3362 int num_entries = numTreeInfoInGroup(ti);
3365 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3368 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3369 MapGadget(screen_gadget[i]);
3373 void UnmapChooseTreeGadgets()
3377 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3378 UnmapGadget(screen_gadget[i]);
3382 static void HandleScreenGadgets(struct GadgetInfo *gi)
3384 int id = gi->custom_id;
3386 if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
3391 case SCREEN_CTRL_ID_SCROLL_UP:
3392 if (game_status == GAME_MODE_LEVELS)
3393 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3394 else if (game_status == GAME_MODE_SETUP)
3395 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3398 case SCREEN_CTRL_ID_SCROLL_DOWN:
3399 if (game_status == GAME_MODE_LEVELS)
3400 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3401 else if (game_status == GAME_MODE_SETUP)
3402 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3405 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
3406 if (game_status == GAME_MODE_LEVELS)
3407 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
3408 else if (game_status == GAME_MODE_SETUP)
3409 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);