1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
29 /* for DrawSetupScreen(), HandleSetupScreen() */
30 #define SETUP_SCREEN_POS_START 2
31 #define SETUP_SCREEN_POS_END (SCR_FIELDY - 1)
32 #define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2)
33 #define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2)
35 /* for HandleSetupInputScreen() */
36 #define SETUPINPUT_SCREEN_POS_START 2
37 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 2)
38 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
39 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
41 /* for HandleChooseLevel() */
42 #define MAX_LEVEL_SERIES_ON_SCREEN (SCR_FIELDY - 2)
44 /* buttons and scrollbars identifiers */
45 #define SCREEN_CTRL_ID_SCROLL_UP 0
46 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
47 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
49 #define NUM_SCREEN_SCROLLBUTTONS 2
50 #define NUM_SCREEN_SCROLLBARS 1
51 #define NUM_SCREEN_GADGETS 3
53 /* forward declaration for internal use */
54 static void HandleScreenGadgets(struct GadgetInfo *);
56 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
59 extern unsigned char get_ascii(KeySym);
64 int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
66 DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
67 DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING);
73 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
77 XAutoRepeatOn(display);
79 /* needed if last screen was the playing screen, invoked from level editor */
80 if (level_editor_test_game)
82 game_status = LEVELED;
87 /* needed if last screen was the editor screen */
88 UndrawSpecialEditorDoor();
90 /* map gadgets for main menu screen */
93 /* level_nr may have set to value over handicap with level editor */
94 if (setup.handicap && level_nr > leveldir_current->handicap_level)
95 level_nr = leveldir_current->handicap_level;
102 DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
103 DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
104 DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
105 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
106 (leveldir_current->readonly ? FC_RED : FC_YELLOW));
107 DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
108 DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
109 DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
110 DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
111 DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
112 DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
114 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
116 DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
117 leveldir_current->first_level,
118 leveldir_current->last_level);
120 if (leveldir_current->readonly)
122 DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
123 DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
127 DrawGraphic(0, i, GFX_KUGEL_BLAU);
128 DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT);
129 DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT);
131 DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
134 if (leveldir_current->name)
136 int len = strlen(leveldir_current->name);
137 int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
138 int lypos = SY + 352;
140 DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2);
145 HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
148 if (TAPE_IS_EMPTY(tape))
150 DrawCompleteVideoDisplay();
152 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
160 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
162 static int choice = 3;
163 static int redraw = TRUE;
164 int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
166 if (redraw || button == MB_MENU_INITIALIZE)
168 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
172 if (button == MB_MENU_INITIALIZE)
177 if (dx && choice == 4)
179 x = (dx < 0 ? 11 : 15);
196 if (!mx && !my && !dx && !dy)
202 if (y == 4 && ((x == 11 && level_nr > leveldir_current->first_level) ||
203 (x == 15 && level_nr < leveldir_current->last_level)) &&
206 static unsigned long level_delay = 0;
207 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
208 int new_level_nr, old_level_nr = level_nr;
209 int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW);
211 new_level_nr = level_nr + (x == 11 ? -step : +step);
212 if (new_level_nr < leveldir_current->first_level)
213 new_level_nr = leveldir_current->first_level;
214 if (new_level_nr > leveldir_current->last_level)
215 new_level_nr = leveldir_current->last_level;
217 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
218 new_level_nr = leveldir_current->handicap_level;
220 if (old_level_nr == new_level_nr ||
221 !DelayReached(&level_delay, GADGET_FRAME_DELAY))
224 level_nr = new_level_nr;
226 DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32,
227 int2str(level_nr, 3), FS_BIG, font_color);
228 DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32,
229 int2str(level_nr, 3), FS_BIG, font_color);
232 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
236 DrawCompleteVideoDisplay();
238 /* needed because DrawMicroLevel() takes some time */
240 XSync(display, FALSE);
241 DelayReached(&level_delay, 0); /* reset delay counter */
243 else if (x == 1 && y >= 3 && y <= 10)
249 DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
250 DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
258 game_status = TYPENAME;
259 HandleTypeName(strlen(setup.player_name), 0);
265 game_status = CHOOSELEVEL;
266 SaveLevelSetup_LastSeries();
267 SaveLevelSetup_SeriesInfo();
273 game_status = HALLOFFAME;
278 if (leveldir_current->readonly &&
279 strcmp(setup.player_name, "Artsoft") != 0)
280 Request("This level is read only !", REQ_CONFIRM);
281 game_status = LEVELED;
286 game_status = HELPSCREEN;
291 if (setup.autorecord)
292 TapeStartRecording();
296 SendToServer_StartPlaying();
300 game_status = PLAYING;
312 SaveLevelSetup_LastSeries();
313 SaveLevelSetup_SeriesInfo();
314 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
315 game_status = EXITGAME;
325 if (game_status == MAINMENU)
327 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
332 #define MAX_HELPSCREEN_ELS 10
336 static long helpscreen_state;
337 static int helpscreen_step[MAX_HELPSCREEN_ELS];
338 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
339 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
340 static int helpscreen_action[] =
342 GFX_SPIELER1_DOWN,4,2,
344 GFX_SPIELER1_LEFT,4,2,
345 GFX_SPIELER1_RIGHT,4,2,
346 GFX_SPIELER1_PUSH_LEFT,4,2,
347 GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
348 GFX_ERDREICH,1,100, HA_NEXT,
349 GFX_LEERRAUM,1,100, HA_NEXT,
350 GFX_MORAST_LEER,1,100, HA_NEXT,
351 GFX_BETON,1,100, HA_NEXT,
352 GFX_MAUERWERK,1,100, HA_NEXT,
353 GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
354 GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
355 GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
356 GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
357 GFX_UNSICHTBAR,1,100, HA_NEXT,
358 GFX_FELSBODEN,1,100, HA_NEXT,
359 GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
360 GFX_EDELSTEIN,2,5, HA_NEXT,
361 GFX_DIAMANT,2,5, HA_NEXT,
362 GFX_EDELSTEIN_BD,2,5, HA_NEXT,
363 GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
364 GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
365 GFX_FELSBROCKEN,4,5, HA_NEXT,
366 GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
367 GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
368 GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
369 GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
370 GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
371 GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
372 GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
373 GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
374 GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
375 GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
376 GFX_GEBLUBBER,4,4, HA_NEXT,
377 GFX_SCHLUESSEL1,4,25, HA_NEXT,
378 GFX_PFORTE1,4,25, HA_NEXT,
379 GFX_PFORTE1X,4,25, HA_NEXT,
380 GFX_DYNAMIT_AUS,1,100, HA_NEXT,
381 GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
382 GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
383 GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
384 GFX_LEERRAUM,1,10, HA_NEXT,
385 GFX_DYNABOMB_NR,1,100, HA_NEXT,
386 GFX_DYNABOMB_SZ,1,100, HA_NEXT,
387 GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
388 GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
389 GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
390 GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT,
391 GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
392 GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
393 GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
394 GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
395 GFX_BUTTERFLY,2,2, HA_NEXT,
396 GFX_FIREFLY,2,2, HA_NEXT,
397 GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
398 GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
399 GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
400 GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
401 GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
402 GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
403 GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
404 GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
405 GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
406 GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
410 GFX_MOLE_RIGHT,4,2, HA_NEXT,
411 GFX_PINGUIN_DOWN,4,2,
413 GFX_PINGUIN_LEFT,4,2,
414 GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
415 GFX_SCHWEIN_DOWN,4,2,
417 GFX_SCHWEIN_LEFT,4,2,
418 GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
422 GFX_DRACHE_RIGHT,4,2, HA_NEXT,
423 GFX_SONDE_START,8,1, HA_NEXT,
424 GFX_ABLENK,4,1, HA_NEXT,
425 GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
426 GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
427 GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
428 GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
429 GFX_AMOEBE_LEBT,4,40, HA_NEXT,
430 GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
431 GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
432 GFX_DIAMANT,1,10, HA_NEXT,
433 GFX_LIFE,1,100, HA_NEXT,
434 GFX_LIFE_ASYNC,1,100, HA_NEXT,
435 GFX_SIEB_INAKTIV,4,2, HA_NEXT,
436 GFX_SIEB2_INAKTIV,4,2, HA_NEXT,
437 GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
438 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
439 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
440 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
441 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
442 GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT,
443 GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT,
444 GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT,
445 GFX_SPEED_PILL,1,100, HA_NEXT,
448 static char *helpscreen_eltext[][2] =
450 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
451 {"Normal sand:", "You can dig through it"},
452 {"Empty field:", "You can walk through it"},
453 {"Quicksand: You cannot pass it,", "but rocks can fall though it"},
454 {"Massive Wall:", "Nothing can go through it"},
455 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
456 {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
457 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
458 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
459 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
460 {"Emerald: You must collect enough of","them to finish a level"},
461 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
462 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
463 {"Colorful Gems:", "Seem to behave like Emeralds"},
464 {"Rock: Smashes several things;", "Can be moved by the player"},
465 {"Bomb: You can move it, but be", "careful when dropping it"},
466 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
467 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
468 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
469 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
470 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
471 {"Acid: Things that fall in are gone", "forever (including our hero)"},
472 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
473 {"Door: Can be opened by the key", "with the same color"},
474 {"Door: You have to find out the", "right color of the key for it"},
475 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
476 {"Dynamite: This one explodes after", "a few seconds"},
477 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
478 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
479 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
480 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
481 {"Bug: Moves at the right side", "of walls; don't touch it!"},
482 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
483 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
484 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
485 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
486 {"Cruncher (BD style):", "Eats almost everything"},
487 {"Robot: Tries to kill the player", ""},
488 {"The mole: Eats the amoeba and turns","empty space into normal sand"},
489 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
490 {"The Pig: Harmless, but eats all", "gems it can get"},
491 {"The Dragon: Breathes fire,", "especially to some monsters"},
492 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
493 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
494 {"Light Bulb: All of them must be", "switched on to finish a level"},
495 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
496 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
497 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
498 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
499 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
500 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
501 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
502 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
503 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
504 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
505 {"Exit door: Opens if you have enough","emeralds to finish the level"},
506 {"Open exit door: Enter here to leave","the level and exit the actual game"},
507 {"Sokoban element: Object which must", "be pushed to an empty field"},
508 {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
509 {"Sokoban element: Field with object", "which can be pushed away"},
510 {"Speed pill: Lets the player run", "twice as fast as normally"},
512 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
514 static char *helpscreen_music[][3] =
516 { "Alchemy", "Ian Boddy", "Drive" },
517 { "The Chase", "Propaganda", "A Secret Wish" },
518 { "Network 23", "Tangerine Dream", "Exit" },
519 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
520 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
521 { "Voyager", "The Alan Parsons Project","Pyramid" },
522 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
524 static int helpscreen_musicpos;
526 void DrawHelpScreenElAction(int start)
530 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
532 while(helpscreen_action[j] != HA_END)
534 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
536 else if (i<start || helpscreen_delay[i-start])
538 if (i>=start && helpscreen_delay[i-start])
539 helpscreen_delay[i-start]--;
541 while(helpscreen_action[j] != HA_NEXT)
548 j += 3*helpscreen_step[i-start];
549 graphic = helpscreen_action[j++];
551 if (helpscreen_frame[i-start])
553 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
554 helpscreen_frame[i-start]--;
559 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
562 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
564 if (helpscreen_action[j] == HA_NEXT)
566 if (!helpscreen_frame[i-start])
567 helpscreen_step[i-start] = 0;
571 if (!helpscreen_frame[i-start])
572 helpscreen_step[i-start]++;
573 while(helpscreen_action[j] != HA_NEXT)
578 DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
589 void DrawHelpScreenElText(int start)
592 int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
593 int ybottom = SYSIZE - 20;
598 DrawTextFCentered(100, FC_GREEN, "The game elements:");
600 for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
603 ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
604 helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
605 DrawText(xstart, ystart + (i - start) * ystep + 16,
606 helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
609 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
612 void DrawHelpScreenMusicText(int num)
614 int ystart = 150, ystep = 30;
615 int ybottom = SYSIZE - 20;
621 DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
623 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
625 DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
626 helpscreen_music[num][0]);
627 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
629 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
630 "%s", helpscreen_music[num][1]);
631 DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
633 DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
634 helpscreen_music[num][2]);
636 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
638 PlaySoundLoop(background_loop[num]);
641 void DrawHelpScreenCreditsText()
643 int ystart = 150, ystep = 30;
644 int ybottom = SYSIZE - 20;
650 DrawTextFCentered(100, FC_GREEN,
652 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
653 "DOS/Windows port of the game:");
654 DrawTextFCentered(ystart + 1 * ystep, FC_RED,
656 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
657 "Additional toons:");
658 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
660 DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
661 "...and many thanks to all contributors");
662 DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
665 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
668 void DrawHelpScreenContactText()
670 int ystart = 150, ystep = 30;
671 int ybottom = SYSIZE - 20;
676 DrawTextFCentered(100, FC_GREEN, "Program information:");
678 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
679 "This game is Freeware!");
680 DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
681 "If you like it, send e-mail to:");
682 DrawTextFCentered(ystart + 2 * ystep, FC_RED,
683 "aeglos@valinor.owl.de");
684 DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
686 DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
688 DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
690 DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
692 DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
695 DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
696 "If you have created new levels,");
697 DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
698 "send them to me to include them!");
699 DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
702 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
705 void DrawHelpScreen()
710 CloseDoor(DOOR_CLOSE_2);
712 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
713 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
714 helpscreen_musicpos = 0;
715 helpscreen_state = 0;
716 DrawHelpScreenElText(0);
717 DrawHelpScreenElAction(0);
721 PlaySoundLoop(SND_RHYTHMLOOP);
724 void HandleHelpScreen(int button)
726 static unsigned long hs_delay = 0;
727 int num_helpscreen_els_pages =
728 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
729 int button_released = !button;
734 if (helpscreen_state < num_helpscreen_els_pages - 1)
736 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
737 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
739 DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
740 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
742 else if (helpscreen_state < num_helpscreen_els_pages + num_bg_loops - 1)
745 DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
747 else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops - 1)
750 DrawHelpScreenCreditsText();
752 else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops)
755 DrawHelpScreenContactText();
761 game_status = MAINMENU;
766 if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
768 if (helpscreen_state<num_helpscreen_els_pages)
769 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
777 void HandleTypeName(int newxpos, KeySym key)
779 static int xpos = 0, ypos = 2;
784 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
785 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
789 if (((key >= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) &&
790 xpos < MAX_PLAYER_NAME_LEN)
794 if (key >= XK_A && key <= XK_Z)
795 ascii = 'A' + (char)(key - XK_A);
797 ascii = 'a' + (char)(key - XK_a);
799 setup.player_name[xpos] = ascii;
800 setup.player_name[xpos + 1] = 0;
802 DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32,
803 setup.player_name, FS_BIG, FC_YELLOW);
804 DrawTextExt(window, gc, SX + 6*32, SY + ypos*32,
805 setup.player_name, FS_BIG, FC_YELLOW);
806 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
808 else if ((key == XK_Delete || key == XK_BackSpace) && xpos > 0)
811 setup.player_name[xpos] = 0;
812 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
813 DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
815 else if (key == XK_Return && xpos > 0)
817 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
818 DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
821 game_status = MAINMENU;
827 void DrawChooseLevel()
830 CloseDoor(DOOR_CLOSE_2);
833 HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
834 MapChooseLevelGadgets();
840 static void AdjustChooseLevelScrollbar(int id, int first_entry)
842 struct GadgetInfo *gi = screen_gadget[id];
843 int items_max, items_visible, item_position;
845 items_max = num_leveldirs;
846 items_visible = MAX_LEVEL_SERIES_ON_SCREEN - 1;
847 item_position = first_entry;
849 if (item_position > items_max - items_visible)
850 item_position = items_max - items_visible;
852 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
853 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
856 static void drawChooseLevelList(int first_entry, int num_page_entries)
859 char buffer[SCR_FIELDX * 2];
860 int max_buffer_len = (SCR_FIELDX - 2) * 2;
862 XFillRectangle(display, backbuffer, gc, SX, SY, SXSIZE - 32, SYSIZE);
863 redraw_mask |= REDRAW_FIELD;
865 DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
867 for(i=0; i<num_page_entries; i++)
869 struct LevelDirInfo *leveldir_node;
870 int leveldir_pos = first_entry + i;
872 leveldir_node = getLevelDirInfoFromPos(leveldir_first, leveldir_pos);
873 strncpy(buffer, leveldir_node->name , max_buffer_len);
874 buffer[max_buffer_len] = '\0';
876 DrawText(SX + 32, SY + (i + 2) * 32, buffer, FS_MEDIUM,
877 leveldir_node->color);
878 DrawGraphic(0, i + 2, GFX_KUGEL_BLAU);
882 DrawGraphic(0, 1, GFX_ARROW_BLUE_UP);
884 if (first_entry + num_page_entries < num_leveldirs)
885 DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN);
888 static void drawChooseLevelInfo(int leveldir_pos)
890 struct LevelDirInfo *leveldir_node;
891 int x, last_redraw_mask = redraw_mask;
893 leveldir_node = getLevelDirInfoFromPos(leveldir_first, leveldir_pos);
895 XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 64, 32);
897 DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
898 leveldir_node->levels,
899 leveldir_node->class_desc);
901 /* let BackToFront() redraw only what is needed */
902 redraw_mask = last_redraw_mask | REDRAW_TILES;
903 for (x=0; x<SCR_FIELDX; x++)
907 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
909 static int choice = 3;
910 static int first_entry = -1;
911 static unsigned long choose_delay = 0;
912 static int redraw = TRUE;
913 int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
914 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
915 int num_page_entries;
917 if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
918 num_page_entries = num_leveldirs;
920 num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
922 if (button == MB_MENU_INITIALIZE)
924 int leveldir_pos = posLevelDirInfo(leveldir_current);
926 if (first_entry == -1)
928 first_entry = MAX(0, leveldir_pos - num_page_entries + 1);
929 choice = leveldir_pos - first_entry + 3;
930 AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, first_entry);
933 if (dx == 1) /* 'first_entry' is set by scrollbar position */
936 drawChooseLevelList(first_entry, num_page_entries);
937 drawChooseLevelInfo(leveldir_pos);
943 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
947 if (button == MB_MENU_INITIALIZE)
958 x = y = 0; /* no action */
960 if (ABS(dy) == SCR_FIELDY) /* handle XK_Page_Up, XK_Page_Down */
963 step = num_page_entries - 1;
965 y = (dy < 0 ? 2 : num_page_entries + 3);
969 if (x == 1 && y == 2)
971 if (first_entry > 0 &&
972 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
978 drawChooseLevelList(first_entry, num_page_entries);
979 drawChooseLevelInfo(first_entry + choice - 3);
980 AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, first_entry);
981 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
985 else if (x == 1 && y > num_page_entries + 2)
987 if (first_entry + num_page_entries < num_leveldirs &&
988 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
991 if (first_entry + num_page_entries > num_leveldirs)
992 first_entry = MAX(0, num_leveldirs - num_page_entries);
994 drawChooseLevelList(first_entry, num_page_entries);
995 drawChooseLevelInfo(first_entry + choice - 3);
996 AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, first_entry);
997 DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
1002 if (!mx && !my && !dx && !dy)
1008 if (x == 1 && y >= 3 && y <= num_page_entries + 2)
1014 DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
1015 DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
1016 drawChooseLevelInfo(first_entry + y - 3);
1022 int leveldir_pos = first_entry + y - 3;
1024 leveldir_current = getLevelDirInfoFromPos(leveldir_first, leveldir_pos);
1026 LoadLevelSetup_SeriesInfo();
1028 SaveLevelSetup_LastSeries();
1029 SaveLevelSetup_SeriesInfo();
1033 printf("first_level == %d, last_level == %d, levels == %d\n",
1034 leveldir_current->first_level,
1035 leveldir_current->last_level,
1036 leveldir_current->levels);
1039 game_status = MAINMENU;
1047 if (game_status == CHOOSELEVEL)
1051 void DrawHallOfFame(int highlight_position)
1054 CloseDoor(DOOR_CLOSE_2);
1056 if (highlight_position < 0)
1057 LoadScore(level_nr);
1061 HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
1062 PlaySound(SND_HALLOFFAME);
1065 static void drawHallOfFameList(int first_entry, int highlight_position)
1070 DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
1071 DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
1073 for(i=0; i<MAX_LEVEL_SERIES_ON_SCREEN; i++)
1075 int entry = first_entry + i;
1076 int color = (entry == highlight_position ? FC_RED : FC_GREEN);
1079 DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG, color);
1080 DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG, color);
1081 DrawText(SX + 12 * 32, SY + 64 + i * 32,
1082 int2str(highscore[i].Score, 5), FS_BIG, color);
1084 DrawText(SX, SY + 64 + i * 32, "..................................",
1085 FS_MEDIUM, FC_YELLOW);
1086 DrawText(SX, SY + 64 + i * 32, int2str(entry + 1, 3),
1087 FS_MEDIUM, FC_YELLOW);
1088 DrawText(SX + 64, SY + 64 + i * 32, highscore[entry].Name, FS_BIG, color);
1089 DrawText(SX + 14 * 32 + 16, SY + 64 + i * 32,
1090 int2str(highscore[entry].Score, 5), FS_MEDIUM, color);
1095 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1097 static int first_entry = 0;
1098 static int highlight_position = 0;
1099 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1100 int button_released = !button;
1102 if (button == MB_MENU_INITIALIZE)
1105 highlight_position = mx;
1106 drawHallOfFameList(first_entry, highlight_position);
1110 if (ABS(dy) == SCR_FIELDY) /* handle XK_Page_Up, XK_Page_Down */
1111 step = MAX_LEVEL_SERIES_ON_SCREEN - 1;
1115 if (first_entry > 0)
1117 first_entry -= step;
1118 if (first_entry < 0)
1121 drawHallOfFameList(first_entry, highlight_position);
1127 if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1129 first_entry += step;
1130 if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1131 first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_LEVEL_SERIES_ON_SCREEN);
1133 drawHallOfFameList(first_entry, highlight_position);
1138 if (button_released)
1140 FadeSound(SND_HALLOFFAME);
1141 game_status = MAINMENU;
1147 if (game_status == HALLOFFAME)
1151 void DrawSetupScreen()
1160 { &setup.sound, "Sound:", },
1161 { &setup.sound_loops, " Sound Loops:" },
1162 { &setup.sound_music, " Game Music:" },
1164 { &setup.toons, "Toons:" },
1165 { &setup.double_buffering, "Buffered gfx:" },
1167 { &setup.scroll_delay, "Scroll Delay:" },
1168 { &setup.soft_scrolling, "Soft Scroll.:" },
1169 { &setup.fading, "Fading:" },
1170 { &setup.quick_doors, "Quick Doors:" },
1171 { &setup.autorecord, "Auto-Record:" },
1172 { &setup.team_mode, "Team-Mode:" },
1173 { &setup.handicap, "Handicap:" },
1174 { &setup.time_limit, "Timelimit:" },
1175 { NULL, "Input Devices" },
1178 { NULL, "Save and exit" }
1182 CloseDoor(DOOR_CLOSE_2);
1185 DrawText(SX + 16, SY + 16, "SETUP",FS_BIG,FC_YELLOW);
1187 for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
1189 int base = i - SETUP_SCREEN_POS_START;
1191 if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
1193 DrawGraphic(0,i,GFX_KUGEL_BLAU);
1194 DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
1197 if (setup_info[base].value)
1199 int setting_value = *setup_info[base].value;
1201 DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"),
1202 FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE));
1208 HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
1211 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
1213 static int choice = 3;
1214 static int redraw = TRUE;
1215 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1216 int pos_start = SETUP_SCREEN_POS_START + 1;
1217 int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1;
1218 int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1;
1219 int pos_end = SETUP_SCREEN_POS_END + 1;
1221 if (button == MB_MENU_INITIALIZE)
1226 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1230 if (button == MB_MENU_INITIALIZE)
1243 if (y >= pos_empty1 && y <= pos_empty2)
1244 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1248 else if (y > pos_end)
1252 if (!mx && !my && !dx && !dy)
1258 if (x==1 && y >= pos_start && y <= pos_end &&
1259 !(y >= pos_empty1 && y <= pos_empty2))
1265 DrawGraphic(0,y-1,GFX_KUGEL_ROT);
1266 DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
1274 if (y==3 && sound_status==SOUND_AVAILABLE)
1278 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1279 DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
1280 DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
1281 setup.sound_loops = FALSE;
1282 setup.sound_music = FALSE;
1285 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1286 setup.sound = !setup.sound;
1288 else if (y==4 && sound_loops_allowed)
1290 if (setup.sound_loops)
1291 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1294 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1295 DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
1298 setup.sound_loops = !setup.sound_loops;
1300 else if (y==5 && sound_loops_allowed)
1302 if (setup.sound_music)
1303 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1306 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1307 DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
1310 setup.sound_music = !setup.sound_music;
1317 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1319 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1320 setup.toons = !setup.toons;
1325 if (setup.double_buffering)
1326 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1328 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1329 setup.double_buffering = !setup.double_buffering;
1330 setup.direct_draw = !setup.double_buffering;
1332 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1333 setup.double_buffering = TRUE;
1334 setup.direct_draw = !setup.double_buffering;
1341 if (setup.scroll_delay)
1342 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1344 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1345 setup.scroll_delay = !setup.scroll_delay;
1349 if (setup.soft_scrolling)
1350 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1352 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1353 setup.soft_scrolling = !setup.soft_scrolling;
1358 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1360 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1361 setup.fading = !setup.fading;
1365 if (setup.quick_doors)
1366 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1368 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1369 setup.quick_doors = !setup.quick_doors;
1373 if (setup.autorecord)
1374 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1376 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1377 setup.autorecord = !setup.autorecord;
1381 if (setup.team_mode)
1382 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1384 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1385 setup.team_mode = !setup.team_mode;
1390 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1392 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1393 setup.handicap = !setup.handicap;
1397 if (setup.time_limit)
1398 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1400 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1401 setup.time_limit = !setup.time_limit;
1405 game_status = SETUPINPUT;
1406 DrawSetupInputScreen();
1409 else if (y==pos_end-1 || y==pos_end)
1420 save_joystick_data(JOYSTICK_FILENAME);
1426 game_status = MAINMENU;
1434 if (game_status==SETUP)
1438 void DrawSetupInputScreen()
1441 DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
1443 DrawGraphic(0, 2, GFX_KUGEL_BLAU);
1444 DrawGraphic(0, 3, GFX_KUGEL_BLAU);
1445 DrawGraphic(0, 4, GFX_KUGEL_BLAU);
1446 DrawGraphic(0, 15, GFX_KUGEL_BLAU);
1447 DrawGraphic(10, 2, GFX_ARROW_BLUE_LEFT);
1448 DrawGraphic(12, 2, GFX_ARROW_BLUE_RIGHT);
1450 DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
1451 DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
1452 DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
1454 DrawTextFCentered(SYSIZE - 20, FC_BLUE,
1455 "Joysticks deactivated on this screen");
1457 HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE);
1462 static void setJoystickDeviceToNr(char *device_name, int device_nr)
1464 if (device_name == NULL)
1467 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
1470 if (strlen(device_name) > 1)
1472 char c1 = device_name[strlen(device_name) - 1];
1473 char c2 = device_name[strlen(device_name) - 2];
1475 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
1476 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
1479 strncpy(device_name, joystick_device_name[device_nr], strlen(device_name));
1482 static void drawPlayerSetupInputInfo(int player_nr)
1485 static struct SetupKeyboardInfo custom_key;
1492 { &custom_key.left, "Joystick Left" },
1493 { &custom_key.right, "Joystick Right" },
1494 { &custom_key.up, "Joystick Up" },
1495 { &custom_key.down, "Joystick Down" },
1496 { &custom_key.snap, "Button 1" },
1497 { &custom_key.bomb, "Button 2" }
1499 static char *joystick_name[MAX_PLAYERS] =
1507 custom_key = setup.input[player_nr].key;
1509 DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
1510 DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
1512 if (setup.input[player_nr].use_joystick)
1514 char *device_name = setup.input[player_nr].joy.device_name;
1516 DrawText(SX+8*32, SY+3*32,
1517 joystick_name[getJoystickNrFromDeviceName(device_name)],
1519 DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
1523 DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
1524 DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
1527 DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
1528 DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT);
1529 DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT);
1530 DrawGraphic(1, 8, GFX_ARROW_BLUE_UP);
1531 DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN);
1532 DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
1533 DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
1534 DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
1535 DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
1536 DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
1537 DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
1541 int ypos = 6 + i + (i > 3 ? i-3 : 0);
1543 DrawText(SX + 3*32, SY + ypos*32,
1544 " ", FS_BIG, FC_YELLOW);
1545 DrawText(SX + 3*32, SY + ypos*32,
1546 (setup.input[player_nr].use_joystick ?
1548 getKeyNameFromKeySym(*custom[i].keysym)),
1553 void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
1555 static int choice = 3;
1556 static int player_nr = 0;
1557 static int redraw = TRUE;
1558 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1559 int pos_start = SETUPINPUT_SCREEN_POS_START + 1;
1560 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
1561 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
1562 int pos_end = SETUPINPUT_SCREEN_POS_END + 1;
1564 if (button == MB_MENU_INITIALIZE)
1566 drawPlayerSetupInputInfo(player_nr);
1572 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1576 if (button == MB_MENU_INITIALIZE)
1581 if (dx && choice == 3)
1583 x = (dx < 0 ? 11 : 13);
1586 else if (dx && choice == 4)
1588 button = MB_MENU_CHOICE;
1600 if (y >= pos_empty1 && y <= pos_empty2)
1601 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1605 else if (y > pos_end)
1609 if (!mx && !my && !dx && !dy)
1615 if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
1617 static unsigned long delay = 0;
1619 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
1622 player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
1624 drawPlayerSetupInputInfo(player_nr);
1626 else if (x==1 && y >= pos_start && y <= pos_end &&
1627 !(y >= pos_empty1 && y <= pos_empty2))
1633 DrawGraphic(0, y-1, GFX_KUGEL_ROT);
1634 DrawGraphic(0, choice-1, GFX_KUGEL_BLAU);
1642 char *device_name = setup.input[player_nr].joy.device_name;
1644 if (!setup.input[player_nr].use_joystick)
1646 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
1648 setJoystickDeviceToNr(device_name, new_device_nr);
1649 setup.input[player_nr].use_joystick = TRUE;
1653 int device_nr = getJoystickNrFromDeviceName(device_name);
1654 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
1656 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
1657 setup.input[player_nr].use_joystick = FALSE;
1659 setJoystickDeviceToNr(device_name, new_device_nr);
1669 int one_joystick_nr = (dx >= 0 ? 0 : 1);
1670 int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
1672 if (setup.input[player_nr].use_joystick)
1674 if (setup.input[player_nr].joystick_nr == one_joystick_nr)
1675 setup.input[player_nr].joystick_nr = the_other_joystick_nr;
1677 setup.input[player_nr].use_joystick = FALSE;
1681 setup.input[player_nr].use_joystick = TRUE;
1682 setup.input[player_nr].joystick_nr = one_joystick_nr;
1686 drawPlayerSetupInputInfo(player_nr);
1690 if (setup.input[player_nr].use_joystick)
1693 game_status = CALIBRATION;
1694 CalibrateJoystick(player_nr);
1695 game_status = SETUPINPUT;
1698 CustomizeKeyboard(player_nr);
1702 else if (y == pos_end)
1706 game_status = SETUP;
1716 if (game_status == SETUPINPUT)
1720 void CustomizeKeyboard(int player_nr)
1724 boolean finished = FALSE;
1725 static struct SetupKeyboardInfo custom_key;
1730 } customize_step[] =
1732 { &custom_key.left, "Move Left" },
1733 { &custom_key.right, "Move Right" },
1734 { &custom_key.up, "Move Up" },
1735 { &custom_key.down, "Move Down" },
1736 { &custom_key.snap, "Snap Field" },
1737 { &custom_key.bomb, "Place Bomb" }
1740 /* read existing key bindings from player setup */
1741 custom_key = setup.input[player_nr].key;
1744 DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
1750 DrawText(SX, SY + (2+2*step_nr)*32,
1751 customize_step[step_nr].text, FS_BIG, FC_RED);
1752 DrawText(SX, SY + (2+2*step_nr+1)*32,
1753 "Key:", FS_BIG, FC_RED);
1754 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1755 getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1760 if (XPending(display)) /* got event from X server */
1764 XNextEvent(display, &event);
1770 KeySym key = XLookupKeysym((XKeyEvent *)&event,
1771 ((XKeyEvent *)&event)->state);
1773 if (key == XK_Escape || (key == XK_Return && step_nr == 6))
1779 /* press 'Enter' to keep the existing key binding */
1780 if (key == XK_Return || step_nr == 6)
1781 key = *customize_step[step_nr].keysym;
1783 /* check if key already used */
1784 for (i=0; i<step_nr; i++)
1785 if (*customize_step[i].keysym == key)
1790 /* got new key binding */
1791 *customize_step[step_nr].keysym = key;
1792 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1793 " ", FS_BIG, FC_YELLOW);
1794 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1795 getKeyNameFromKeySym(key), FS_BIG, FC_YELLOW);
1798 /* un-highlight last query */
1799 DrawText(SX, SY+(2+2*(step_nr-1))*32,
1800 customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
1801 DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
1802 "Key:", FS_BIG, FC_GREEN);
1804 /* press 'Enter' to leave */
1807 DrawText(SX + 16, SY + 15*32+16,
1808 "Press Enter", FS_BIG, FC_YELLOW);
1812 /* query next key binding */
1813 DrawText(SX, SY+(2+2*step_nr)*32,
1814 customize_step[step_nr].text, FS_BIG, FC_RED);
1815 DrawText(SX, SY+(2+2*step_nr+1)*32,
1816 "Key:", FS_BIG, FC_RED);
1817 DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
1818 getKeyNameFromKeySym(*customize_step[step_nr].keysym),
1824 key_joystick_mapping = 0;
1828 HandleOtherEvents(&event);
1836 /* don't eat all CPU time */
1840 /* write new key bindings back to player setup */
1841 setup.input[player_nr].key = custom_key;
1844 DrawSetupInputScreen();
1847 void CalibrateJoystick(int player_nr)
1850 struct joystick joy_ctrl;
1852 struct joystick_control
1861 int new_joystick_xleft = 128, new_joystick_xright = 128;
1862 int new_joystick_yupper = 128, new_joystick_ylower = 128;
1863 int new_joystick_xmiddle, new_joystick_ymiddle;
1865 int calibration_step = 1;
1868 int joystick_fd = stored_player[player_nr].joystick_fd;
1869 int x, y, last_x, last_y, xpos = 8, ypos = 3;
1870 boolean check[3][3];
1871 int check_remaining;
1875 if (joystick_status == JOYSTICK_OFF ||
1877 !setup.input[player_nr].use_joystick)
1883 DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
1884 DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
1885 DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ", FS_BIG, FC_YELLOW);
1886 DrawText(SX, SY + 10*32, " ARE YELLOW, ", FS_BIG, FC_YELLOW);
1887 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1888 check_remaining = 3 * 3;
1890 DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
1891 DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
1892 DrawText(SX, SY + 9*32, " CENTER POSITION ", FS_BIG, FC_YELLOW);
1893 DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
1894 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
1895 check_remaining = 0;
1902 check[x][y] = FALSE;
1903 DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
1907 joy_value = Joystick(player_nr);
1908 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
1909 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
1910 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
1915 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1917 joy_ctrl.buttons = 0;
1920 while(Joystick(player_nr) & JOY_BUTTON);
1926 if (XPending(display)) /* got event from X server */
1930 XNextEvent(display, &event);
1935 switch(XLookupKeysym((XKeyEvent *)&event,
1936 ((XKeyEvent *)&event)->state))
1939 if (check_remaining == 0)
1953 key_joystick_mapping = 0;
1957 HandleOtherEvents(&event);
1963 if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1965 joystick_status = JOYSTICK_OFF;
1969 new_joystick_xleft = MIN(new_joystick_xleft, joy_ctrl.x);
1970 new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
1971 new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
1972 new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
1974 new_joystick_xmiddle =
1975 new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
1976 new_joystick_ymiddle =
1977 new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
1979 setup.input[player_nr].joy.xleft = new_joystick_xleft;
1980 setup.input[player_nr].joy.yupper = new_joystick_yupper;
1981 setup.input[player_nr].joy.xright = new_joystick_xright;
1982 setup.input[player_nr].joy.ylower = new_joystick_ylower;
1983 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
1984 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
1986 CheckJoystickData();
1989 joy_value = Joystick(player_nr);
1991 if (joy_value & JOY_BUTTON && check_remaining == 0)
1996 if (calibration_step == 1)
2001 else if (calibrate_joystick(joystick_fd) != 0)
2003 joystick_status = JOYSTICK_OFF;
2007 if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE)
2012 DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
2013 DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
2015 if (calibration_step == 2)
2016 DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ", FS_BIG, FC_YELLOW);
2018 DrawText(SX, SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW);
2020 DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
2021 DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
2025 while(Joystick(player_nr) & JOY_BUTTON)
2031 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2032 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2034 if (x != last_x || y != last_y)
2037 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
2039 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU);
2041 DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
2046 if (check_remaining > 0 && !check[x+1][y+1])
2048 check[x+1][y+1] = TRUE;
2053 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2054 setup.input[player_nr].joy.xleft,
2055 setup.input[player_nr].joy.xmiddle,
2056 setup.input[player_nr].joy.xright);
2057 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2058 setup.input[player_nr].joy.yupper,
2059 setup.input[player_nr].joy.ymiddle,
2060 setup.input[player_nr].joy.ylower);
2068 /* don't eat all CPU time */
2074 DrawSetupInputScreen();
2075 while(Joystick(player_nr) & JOY_BUTTON);
2081 DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW);
2082 DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW);
2085 DrawSetupInputScreen();
2088 void HandleGameActions()
2090 if (game_status != PLAYING)
2093 if (local_player->LevelSolved)
2096 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2104 /* ---------- new screen button stuff -------------------------------------- */
2106 /* graphic position and size values for buttons and scrollbars */
2107 #define SC_SCROLLBUTTON_XPOS 64
2108 #define SC_SCROLLBUTTON_YPOS 0
2109 #define SC_SCROLLBAR_XPOS 0
2110 #define SC_SCROLLBAR_YPOS 64
2112 #define SC_SCROLLBUTTON_XSIZE 32
2113 #define SC_SCROLLBUTTON_YSIZE 32
2115 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
2116 #define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE
2117 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
2118 #define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE)
2119 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
2120 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE)
2121 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
2122 #define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE)
2124 #define SC_BORDER_SIZE 14
2132 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
2135 SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
2136 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
2137 SCREEN_CTRL_ID_SCROLL_UP,
2138 "scroll level series up"
2141 SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
2142 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
2143 SCREEN_CTRL_ID_SCROLL_DOWN,
2144 "scroll level series down"
2156 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
2159 SC_SCROLLBAR_XPOS, SC_SCROLLBAR_YPOS,
2160 SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
2161 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
2162 GD_TYPE_SCROLLBAR_VERTICAL,
2163 SCREEN_CTRL_ID_SCROLL_VERTICAL,
2164 "scroll level series vertically"
2168 static void CreateScreenScrollbuttons()
2170 Pixmap gd_pixmap = pix[PIX_MORE];
2171 struct GadgetInfo *gi;
2172 unsigned long event_mask;
2175 for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
2177 int id = scrollbutton_info[i].gadget_id;
2178 int x, y, width, height;
2179 int gd_x1, gd_x2, gd_y1, gd_y2;
2181 x = scrollbutton_info[i].x;
2182 y = scrollbutton_info[i].y;
2184 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
2188 width = SC_SCROLLBUTTON_XSIZE;
2189 height = SC_SCROLLBUTTON_YSIZE;
2190 gd_x1 = scrollbutton_info[i].xpos;
2191 gd_y1 = scrollbutton_info[i].ypos;
2193 gd_y2 = gd_y1 + SC_SCROLLBUTTON_YSIZE;
2195 gi = CreateGadget(GDI_CUSTOM_ID, id,
2196 GDI_CUSTOM_TYPE_ID, i,
2197 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
2202 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2203 GDI_STATE, GD_BUTTON_UNPRESSED,
2204 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
2205 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
2206 GDI_EVENT_MASK, event_mask,
2207 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2211 Error(ERR_EXIT, "cannot create gadget");
2213 screen_gadget[id] = gi;
2217 static void CreateScreenScrollbars()
2221 for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
2223 int id = scrollbar_info[i].gadget_id;
2224 Pixmap gd_pixmap = pix[PIX_MORE];
2225 int gd_x1, gd_x2, gd_y1, gd_y2;
2226 struct GadgetInfo *gi;
2227 int items_max, items_visible, item_position;
2228 unsigned long event_mask;
2229 int num_page_entries;
2231 if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
2232 num_page_entries = num_leveldirs;
2234 num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
2236 items_max = MAX(num_leveldirs, num_page_entries);
2237 items_visible = num_page_entries;
2240 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
2242 gd_x1 = scrollbar_info[i].xpos;
2243 gd_x2 = gd_x1 + scrollbar_info[i].width;
2244 gd_y1 = scrollbar_info[i].ypos;
2245 gd_y2 = scrollbar_info[i].ypos;
2247 gi = CreateGadget(GDI_CUSTOM_ID, id,
2248 GDI_CUSTOM_TYPE_ID, i,
2249 GDI_INFO_TEXT, scrollbar_info[i].infotext,
2250 GDI_X, scrollbar_info[i].x,
2251 GDI_Y, scrollbar_info[i].y,
2252 GDI_WIDTH, scrollbar_info[i].width,
2253 GDI_HEIGHT, scrollbar_info[i].height,
2254 GDI_TYPE, scrollbar_info[i].type,
2255 GDI_SCROLLBAR_ITEMS_MAX, items_max,
2256 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2257 GDI_SCROLLBAR_ITEM_POSITION, item_position,
2258 GDI_STATE, GD_BUTTON_UNPRESSED,
2259 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
2260 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
2261 GDI_BORDER_SIZE, SC_BORDER_SIZE,
2262 GDI_EVENT_MASK, event_mask,
2263 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2267 Error(ERR_EXIT, "cannot create gadget");
2269 screen_gadget[id] = gi;
2273 void CreateScreenGadgets()
2275 CreateScreenScrollbuttons();
2276 CreateScreenScrollbars();
2279 void MapChooseLevelGadgets()
2283 if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
2286 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2287 MapGadget(screen_gadget[i]);
2290 void UnmapChooseLevelGadgets()
2294 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2295 UnmapGadget(screen_gadget[i]);
2298 static void HandleScreenGadgets(struct GadgetInfo *gi)
2300 int id = gi->custom_id;
2302 if (game_status != CHOOSELEVEL)
2307 case SCREEN_CTRL_ID_SCROLL_UP:
2308 HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
2311 case SCREEN_CTRL_ID_SCROLL_DOWN:
2312 HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
2315 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
2316 HandleChooseLevel(0,0, 1,gi->event.item_position, MB_MENU_INITIALIZE);