1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_ENGINES 2
48 #define SETUP_MODE_EDITOR 3
49 #define SETUP_MODE_GRAPHICS 4
50 #define SETUP_MODE_SOUND 5
51 #define SETUP_MODE_ARTWORK 6
52 #define SETUP_MODE_INPUT 7
53 #define SETUP_MODE_TOUCH 8
54 #define SETUP_MODE_SHORTCUTS 9
55 #define SETUP_MODE_SHORTCUTS_1 10
56 #define SETUP_MODE_SHORTCUTS_2 11
57 #define SETUP_MODE_SHORTCUTS_3 12
58 #define SETUP_MODE_SHORTCUTS_4 13
59 #define SETUP_MODE_SHORTCUTS_5 14
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK 15
63 #define SETUP_MODE_CHOOSE_OTHER 16
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_GAME_SPEED 17
67 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 18
68 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 19
69 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
70 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
71 #define SETUP_MODE_CHOOSE_RENDERING 22
72 #define SETUP_MODE_CHOOSE_VSYNC 23
73 #define SETUP_MODE_CHOOSE_GRAPHICS 24
74 #define SETUP_MODE_CHOOSE_SOUNDS 25
75 #define SETUP_MODE_CHOOSE_MUSIC 26
76 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 27
77 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 28
78 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 29
79 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 30
80 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_TRANSPARENCY 33
83 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 34
84 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 35
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 36
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 37
87 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 38
89 #define MAX_SETUP_MODES 39
91 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
93 // setup screen titles
94 #define STR_SETUP_MAIN "Setup"
95 #define STR_SETUP_GAME "Game & Menu"
96 #define STR_SETUP_ENGINES "Game Engines"
97 #define STR_SETUP_EDITOR "Editor"
98 #define STR_SETUP_GRAPHICS "Graphics"
99 #define STR_SETUP_SOUND "Sound & Music"
100 #define STR_SETUP_ARTWORK "Custom Artwork"
101 #define STR_SETUP_INPUT "Input Devices"
102 #define STR_SETUP_TOUCH "Touch Controls"
103 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
104 #define STR_SETUP_EXIT "Exit"
105 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
107 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
108 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
109 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
110 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
111 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
112 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
113 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
114 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
115 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
116 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
117 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
118 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
119 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
120 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
126 // other screen text constants
127 #define STR_CHOOSE_TREE_EDIT "Edit"
128 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
129 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
131 // for input setup functions
132 #define SETUPINPUT_SCREEN_POS_START 0
133 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
134 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
135 #define SETUPINPUT_SCREEN_POS_END 13
137 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
138 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
140 #define MAX_SETUP_TEXT_INPUT_LEN 28
142 // for various menu stuff
143 #define MENU_SCREEN_START_XPOS 1
144 #define MENU_SCREEN_START_YPOS 2
145 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
146 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
147 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
148 #define MENU_TITLE1_YPOS 8
149 #define MENU_TITLE2_YPOS 46
150 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
151 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
152 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
153 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
154 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
155 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
156 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
157 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
158 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
159 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
160 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
161 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
162 MENU_INFO_FONT_TITLE))
163 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
164 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
165 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
166 MENU_SCREEN_INFO_YSTART2 - \
168 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
169 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
170 MENU_SCREEN_INFO_YSTEP)
171 #define NUM_INFO_ELEMENTS_FROM_CONF \
172 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
173 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
174 MAX_MENU_ENTRIES_ON_SCREEN)
175 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
176 MAX_INFO_ELEMENTS_ON_SCREEN), \
177 NUM_INFO_ELEMENTS_FROM_CONF)
178 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
179 #define MAX_MENU_TEXT_LENGTH_BIG 13
180 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
182 // screen gadget identifiers
183 #define SCREEN_CTRL_ID_PREV_LEVEL 0
184 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
185 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
186 #define SCREEN_CTRL_ID_LAST_LEVEL 3
187 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
188 #define SCREEN_CTRL_ID_PREV_PLAYER 5
189 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
190 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
191 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
192 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 9
193 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 10
194 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 11
195 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
196 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
197 #define SCREEN_CTRL_ID_SCROLL_UP 14
198 #define SCREEN_CTRL_ID_SCROLL_DOWN 15
199 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 16
200 #define SCREEN_CTRL_ID_NETWORK_SERVER 17
202 #define NUM_SCREEN_GADGETS 18
204 #define NUM_SCREEN_MENUBUTTONS 14
205 #define NUM_SCREEN_SCROLLBUTTONS 2
206 #define NUM_SCREEN_SCROLLBARS 1
207 #define NUM_SCREEN_TEXTINPUT 1
209 #define SCREEN_MASK_MAIN (1 << 0)
210 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
211 #define SCREEN_MASK_INPUT (1 << 2)
212 #define SCREEN_MASK_TOUCH (1 << 3)
213 #define SCREEN_MASK_TOUCH2 (1 << 4)
215 // graphic position and size values for buttons and scrollbars
216 #define SC_MENUBUTTON_XSIZE TILEX
217 #define SC_MENUBUTTON_YSIZE TILEY
219 #define SC_SCROLLBUTTON_XSIZE TILEX
220 #define SC_SCROLLBUTTON_YSIZE TILEY
222 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
224 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
225 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
226 SC_SCROLLBUTTON_YSIZE)
228 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
229 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
231 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
232 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
233 SC_SCROLLBUTTON_YSIZE)
235 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
236 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
237 SC_SCROLL_VERTICAL_YSIZE)
239 #define SC_BORDER_SIZE 14
242 // forward declarations of internal functions
243 static void HandleScreenGadgets(struct GadgetInfo *);
244 static void HandleSetupScreen_Generic(int, int, int, int, int);
245 static void HandleSetupScreen_Input(int, int, int, int, int);
246 static void CustomizeKeyboard(int);
247 static void ConfigureJoystick(int);
248 static void ConfigureVirtualButtons(void);
249 static void execSetupGame(void);
250 static void execSetupEngines(void);
251 static void execSetupGraphics(void);
252 static void execSetupSound(void);
253 static void execSetupTouch(void);
254 static void execSetupArtwork(void);
255 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
257 static void DrawChoosePlayerName(void);
258 static void DrawChooseLevelSet(void);
259 static void DrawChooseLevelNr(void);
260 static void DrawInfoScreen(void);
261 static void DrawSetupScreen(void);
262 static void DrawTypeName(void);
264 static void DrawInfoScreen_NotAvailable(char *, char *);
265 static void DrawInfoScreen_HelpAnim(int, int, boolean);
266 static void DrawInfoScreen_HelpText(int, int, int, int);
267 static void HandleInfoScreen_Main(int, int, int, int, int);
268 static void HandleInfoScreen_TitleScreen(int);
269 static void HandleInfoScreen_Elements(int);
270 static void HandleInfoScreen_Music(int);
271 static void HandleInfoScreen_Credits(int);
272 static void HandleInfoScreen_Program(int);
273 static void HandleInfoScreen_Version(int);
275 static void ModifyGameSpeedIfNeeded(void);
276 static void DisableVsyncIfNeeded(void);
278 static void MapScreenMenuGadgets(int);
279 static void UnmapScreenMenuGadgets(int);
280 static void MapScreenGadgets(int);
281 static void MapScreenTreeGadgets(TreeInfo *);
283 static void UpdateScreenMenuGadgets(int, boolean);
285 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
287 static int info_mode = INFO_MODE_MAIN;
288 static int setup_mode = SETUP_MODE_MAIN;
290 static TreeInfo *window_sizes = NULL;
291 static TreeInfo *window_size_current = NULL;
293 static TreeInfo *scaling_types = NULL;
294 static TreeInfo *scaling_type_current = NULL;
296 static TreeInfo *rendering_modes = NULL;
297 static TreeInfo *rendering_mode_current = NULL;
299 static TreeInfo *vsync_modes = NULL;
300 static TreeInfo *vsync_mode_current = NULL;
302 static TreeInfo *scroll_delays = NULL;
303 static TreeInfo *scroll_delay_current = NULL;
305 static TreeInfo *snapshot_modes = NULL;
306 static TreeInfo *snapshot_mode_current = NULL;
308 static TreeInfo *game_speeds_normal = NULL;
309 static TreeInfo *game_speeds_extended = NULL;
310 static TreeInfo *game_speeds = NULL;
311 static TreeInfo *game_speed_current = NULL;
313 static TreeInfo *volumes_simple = NULL;
314 static TreeInfo *volume_simple_current = NULL;
316 static TreeInfo *volumes_loops = NULL;
317 static TreeInfo *volume_loops_current = NULL;
319 static TreeInfo *volumes_music = NULL;
320 static TreeInfo *volume_music_current = NULL;
322 static TreeInfo *touch_controls = NULL;
323 static TreeInfo *touch_control_current = NULL;
325 static TreeInfo *move_distances = NULL;
326 static TreeInfo *move_distance_current = NULL;
328 static TreeInfo *drop_distances = NULL;
329 static TreeInfo *drop_distance_current = NULL;
331 static TreeInfo *transparencies = NULL;
332 static TreeInfo *transparency_current = NULL;
334 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
335 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
337 static TreeInfo *player_name = NULL;
338 static TreeInfo *player_name_current = NULL;
340 static TreeInfo *level_number = NULL;
341 static TreeInfo *level_number_current = NULL;
343 static struct ValueTextInfo window_sizes_list[] =
348 { 100, "100 % (Default)" },
361 static struct StringValueTextInfo scaling_types_list[] =
363 { SCALING_QUALITY_NEAREST, "Off" },
364 { SCALING_QUALITY_LINEAR, "Linear" },
365 { SCALING_QUALITY_BEST, "Anisotropic" },
370 static struct StringValueTextInfo rendering_modes_list[] =
372 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
373 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
375 // this mode may work under certain conditions, but does not work on Windows
376 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
378 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
383 static struct StringValueTextInfo vsync_modes_list[] =
385 { STR_VSYNC_MODE_OFF, "Off" },
386 { STR_VSYNC_MODE_NORMAL, "Normal" },
387 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
392 static struct ValueTextInfo game_speeds_list_normal[] =
403 static struct ValueTextInfo game_speeds_list_extended[] =
405 { 1000, "1 fps (Extremely Slow)" },
410 { 29, "35 fps (Original Supaplex)" },
412 { 20, "50 fps (=== Normal Speed ===)" },
413 { 16, "60 fps (60 Hz VSync Speed)" },
414 { 14, "70 fps (Maximum Supaplex)" },
418 { 1, "1000 fps (Extremely Fast)" },
423 static struct ValueTextInfo *game_speeds_list;
425 static struct ValueTextInfo scroll_delays_list[] =
427 { 0, "0 Tiles (No Scroll Delay)" },
430 { 3, "3 Tiles (Default)" },
435 { 8, "8 Tiles (Maximum Scroll Delay)"},
440 static struct StringValueTextInfo snapshot_modes_list[] =
442 { STR_SNAPSHOT_MODE_OFF, "Off" },
443 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
444 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
445 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
450 static struct ValueTextInfo volumes_list[] =
470 static struct StringValueTextInfo touch_controls_list[] =
472 { TOUCH_CONTROL_OFF, "Off" },
473 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
474 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
475 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
480 static struct ValueTextInfo distances_list[] =
495 static struct ValueTextInfo transparencies_list[] =
497 { 0, "0 % (Opaque)" },
507 { 100, "100 % (Invisible)" },
512 static struct ValueTextInfo grid_sizes_list[] =
548 static int align_xoffset = 0;
549 static int align_yoffset = 0;
551 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
552 (s) <= GAME_MODE_SETUP ? (s) : \
553 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
555 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
556 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
558 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
559 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
560 (i) <= INFO_MODE_LEVELSET ? (i) : \
563 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
564 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
565 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
566 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
567 SETUP_MODE_CHOOSE_ARTWORK : \
568 SETUP_MODE_CHOOSE_OTHER)
570 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
571 menu.draw_xoffset[GAME_MODE_INFO] : \
572 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
573 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
574 menu.draw_yoffset[GAME_MODE_INFO] : \
575 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
576 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
577 menu.extra_spacing[GAME_MODE_INFO] : \
578 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
580 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
581 menu.draw_xoffset[GAME_MODE_SETUP] : \
582 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
583 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
584 menu.draw_yoffset[GAME_MODE_SETUP] : \
585 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
586 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
587 menu.extra_spacing[GAME_MODE_SETUP] : \
588 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
590 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
591 DRAW_XOFFSET_INFO(info_mode) : \
592 (s) == GAME_MODE_SETUP ? \
593 DRAW_XOFFSET_SETUP(setup_mode) : \
594 menu.draw_xoffset[DRAW_MODE(s)])
595 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
596 DRAW_YOFFSET_INFO(info_mode) : \
597 (s) == GAME_MODE_SETUP ? \
598 DRAW_YOFFSET_SETUP(setup_mode) : \
599 menu.draw_yoffset[DRAW_MODE(s)])
600 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
601 EXTRA_SPACING_INFO(info_mode) : \
602 (s) == GAME_MODE_SETUP ? \
603 EXTRA_SPACING_SETUP(setup_mode) : \
604 menu.extra_spacing[DRAW_MODE(s)])
606 #define mSX (SX + DRAW_XOFFSET(game_status))
607 #define mSY (SY + DRAW_YOFFSET(game_status))
609 #define amSX (mSX + align_xoffset)
610 #define amSY (mSY + align_yoffset)
612 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
613 menu.list_size[game_status] : \
614 MAX_MENU_ENTRIES_ON_SCREEN)
616 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
617 NUM_MENU_ENTRIES_ON_SCREEN)
620 // title display and control definitions
622 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
623 2 * MAX_NUM_TITLE_MESSAGES)
625 #define NO_DIRECT_LEVEL_SELECT (-1)
628 static int num_title_screens = 0;
630 struct TitleControlInfo
639 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
641 // main menu display and control definitions
643 #define MAIN_CONTROL_NAME 0
644 #define MAIN_CONTROL_LEVELS 1
645 #define MAIN_CONTROL_SCORES 2
646 #define MAIN_CONTROL_EDITOR 3
647 #define MAIN_CONTROL_INFO 4
648 #define MAIN_CONTROL_GAME 5
649 #define MAIN_CONTROL_SETUP 6
650 #define MAIN_CONTROL_QUIT 7
651 #define MAIN_CONTROL_PREV_LEVEL 8
652 #define MAIN_CONTROL_NEXT_LEVEL 9
653 #define MAIN_CONTROL_FIRST_LEVEL 10
654 #define MAIN_CONTROL_LAST_LEVEL 11
655 #define MAIN_CONTROL_LEVEL_NUMBER 12
656 #define MAIN_CONTROL_LEVEL_INFO_1 13
657 #define MAIN_CONTROL_LEVEL_INFO_2 14
658 #define MAIN_CONTROL_LEVEL_NAME 15
659 #define MAIN_CONTROL_LEVEL_AUTHOR 16
660 #define MAIN_CONTROL_LEVEL_YEAR 17
661 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
662 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
663 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
664 #define MAIN_CONTROL_TITLE_1 21
665 #define MAIN_CONTROL_TITLE_2 22
666 #define MAIN_CONTROL_TITLE_3 23
668 static char str_main_text_name[10];
669 static char str_main_text_first_level[10];
670 static char str_main_text_last_level[10];
671 static char str_main_text_level_number[10];
673 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
675 static char *main_text_name = str_main_text_name;
676 static char *main_text_first_level = str_main_text_first_level;
677 static char *main_text_last_level = str_main_text_last_level;
678 static char *main_text_level_number = str_main_text_level_number;
679 static char *main_text_levels = "Levelset";
680 static char *main_text_scores = "Hall Of Fame";
681 static char *main_text_editor = "Level Creator";
682 static char *main_text_info = "Info Screen";
683 static char *main_text_game = "Start Game";
684 static char *main_text_setup = "Setup";
685 static char *main_text_quit = "Quit";
686 static char *main_text_level_name = level.name;
687 static char *main_text_level_author = level.author;
688 static char *main_text_level_year = NULL;
689 static char *main_text_level_imported_from = NULL;
690 static char *main_text_level_imported_by = NULL;
691 static char *main_text_level_tested_by = NULL;
692 static char *main_text_title_1 = NULL;
693 static char *main_text_title_2 = NULL;
694 static char *main_text_title_3 = NULL;
696 extern char debug_xsn_mode[];
698 struct MainControlInfo
702 struct MenuPosInfo *pos_button;
705 struct TextPosInfo *pos_text;
708 struct TextPosInfo *pos_input;
712 static struct MainControlInfo main_controls[] =
716 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
717 &menu.main.text.name, &main_text_name,
718 &menu.main.input.name, &setup.player_name,
722 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
723 &menu.main.text.levels, &main_text_levels,
728 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
729 &menu.main.text.scores, &main_text_scores,
734 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
735 &menu.main.text.editor, &main_text_editor,
740 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
741 &menu.main.text.info, &main_text_info,
746 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
747 &menu.main.text.game, &main_text_game,
752 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
753 &menu.main.text.setup, &main_text_setup,
758 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
759 &menu.main.text.quit, &main_text_quit,
763 MAIN_CONTROL_PREV_LEVEL,
769 MAIN_CONTROL_NEXT_LEVEL,
775 MAIN_CONTROL_FIRST_LEVEL,
777 &menu.main.text.first_level, &main_text_first_level,
781 MAIN_CONTROL_LAST_LEVEL,
783 &menu.main.text.last_level, &main_text_last_level,
787 MAIN_CONTROL_LEVEL_NUMBER,
789 &menu.main.text.level_number, &main_text_level_number,
793 MAIN_CONTROL_LEVEL_INFO_1,
795 &menu.main.text.level_info_1, NULL,
799 MAIN_CONTROL_LEVEL_INFO_2,
801 &menu.main.text.level_info_2, NULL,
805 MAIN_CONTROL_LEVEL_NAME,
807 &menu.main.text.level_name, &main_text_level_name,
811 MAIN_CONTROL_LEVEL_AUTHOR,
813 &menu.main.text.level_author, &main_text_level_author,
817 MAIN_CONTROL_LEVEL_YEAR,
819 &menu.main.text.level_year, &main_text_level_year,
823 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
825 &menu.main.text.level_imported_from, &main_text_level_imported_from,
829 MAIN_CONTROL_LEVEL_IMPORTED_BY,
831 &menu.main.text.level_imported_by, &main_text_level_imported_by,
835 MAIN_CONTROL_LEVEL_TESTED_BY,
837 &menu.main.text.level_tested_by, &main_text_level_tested_by,
841 MAIN_CONTROL_TITLE_1,
843 &menu.main.text.title_1, &main_text_title_1,
847 MAIN_CONTROL_TITLE_2,
849 &menu.main.text.title_2, &main_text_title_2,
853 MAIN_CONTROL_TITLE_3,
855 &menu.main.text.title_3, &main_text_title_3,
868 static int getTitleScreenGraphic(int nr, boolean initial)
870 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
873 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
875 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
879 static int getTitleScreenGameMode(boolean initial)
881 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
885 static int getTitleMessageGameMode(boolean initial)
887 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
890 static int getTitleAnimMode(struct TitleControlInfo *tci)
892 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
894 return base + tci->local_nr;
898 static int getTitleScreenBackground(boolean initial)
900 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
905 static int getTitleMessageBackground(int nr, boolean initial)
907 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
911 static int getTitleBackground(int nr, boolean initial, boolean is_image)
913 int base = (is_image ?
914 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
915 IMG_BACKGROUND_TITLESCREEN_1) :
916 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
917 IMG_BACKGROUND_TITLEMESSAGE_1));
918 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
919 IMG_BACKGROUND_TITLE);
920 int graphic_local = base + nr;
922 if (graphic_info[graphic_local].bitmap != NULL)
923 return graphic_local;
925 if (graphic_info[graphic_global].bitmap != NULL)
926 return graphic_global;
928 return IMG_UNDEFINED;
931 static int getTitleSound(struct TitleControlInfo *tci)
933 boolean is_image = tci->is_image;
934 int initial = tci->initial;
935 int nr = tci->local_nr;
936 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
937 int base = (is_image ?
938 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
939 SND_BACKGROUND_TITLESCREEN_1) :
940 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
941 SND_BACKGROUND_TITLEMESSAGE_1));
942 int sound_global = menu.sound[mode];
943 int sound_local = base + nr;
946 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
947 nr, initial, is_image,
948 sound_global, getSoundListEntry(sound_global)->filename,
949 sound_local, getSoundListEntry(sound_local)->filename);
952 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
955 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
958 return SND_UNDEFINED;
961 static int getTitleMusic(struct TitleControlInfo *tci)
963 boolean is_image = tci->is_image;
964 int initial = tci->initial;
965 int nr = tci->local_nr;
966 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
967 int base = (is_image ?
968 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
969 MUS_BACKGROUND_TITLESCREEN_1) :
970 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
971 MUS_BACKGROUND_TITLEMESSAGE_1));
972 int music_global = menu.music[mode];
973 int music_local = base + nr;
976 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
977 nr, initial, is_image,
978 music_global, getMusicListEntry(music_global)->filename,
979 music_local, getMusicListEntry(music_local)->filename);
982 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
985 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
988 return MUS_UNDEFINED;
991 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
993 boolean is_image = tci->is_image;
994 boolean initial = tci->initial;
995 boolean first = tci->first;
996 int nr = tci->local_nr;
997 struct TitleMessageInfo tmi;
998 struct TitleFadingInfo ti;
1000 tmi = (is_image ? (initial ? (first ?
1001 titlescreen_initial_first[nr] :
1002 titlescreen_initial[nr])
1004 titlescreen_first[nr] :
1006 : (initial ? (first ?
1007 titlemessage_initial_first[nr] :
1008 titlemessage_initial[nr])
1010 titlemessage_first[nr] :
1011 titlemessage[nr])));
1013 ti.fade_mode = tmi.fade_mode;
1014 ti.fade_delay = tmi.fade_delay;
1015 ti.post_delay = tmi.post_delay;
1016 ti.auto_delay = tmi.auto_delay;
1017 ti.auto_delay_unit = tmi.auto_delay_unit;
1022 static int compareTitleControlInfo(const void *object1, const void *object2)
1024 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1025 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1028 if (tci1->initial != tci2->initial)
1029 compare_result = (tci1->initial ? -1 : +1);
1030 else if (tci1->sort_priority != tci2->sort_priority)
1031 compare_result = tci1->sort_priority - tci2->sort_priority;
1032 else if (tci1->is_image != tci2->is_image)
1033 compare_result = (tci1->is_image ? -1 : +1);
1035 compare_result = tci1->local_nr - tci2->local_nr;
1037 return compare_result;
1040 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1042 int nr, int sort_priority)
1044 title_controls[num_title_screens].is_image = is_image;
1045 title_controls[num_title_screens].initial = initial;
1046 title_controls[num_title_screens].local_nr = nr;
1047 title_controls[num_title_screens].sort_priority = sort_priority;
1049 title_controls[num_title_screens].first = FALSE; // will be set later
1051 num_title_screens++;
1054 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1058 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1060 int graphic = getTitleScreenGraphic(i, initial);
1061 Bitmap *bitmap = graphic_info[graphic].bitmap;
1062 int sort_priority = graphic_info[graphic].sort_priority;
1065 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1068 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1070 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1071 char *filename = getLevelSetTitleMessageFilename(i, initial);
1072 int sort_priority = tmi->sort_priority;
1074 if (filename != NULL)
1075 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1079 static void InitializeTitleControls(boolean show_title_initial)
1081 num_title_screens = 0;
1083 // 1st step: initialize title screens for game start (only when starting)
1084 if (show_title_initial)
1085 InitializeTitleControls_CheckTitleInfo(TRUE);
1087 // 2nd step: initialize title screens for current level set
1088 InitializeTitleControls_CheckTitleInfo(FALSE);
1090 // sort title screens according to sort_priority and title number
1091 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1092 compareTitleControlInfo);
1094 // mark first title screen
1095 title_controls[0].first = TRUE;
1098 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1100 return (pos != NULL && pos->x != -1 && pos->y != -1);
1103 static boolean visibleTextPos(struct TextPosInfo *pos)
1105 return (pos != NULL && pos->x != -1 && pos->y != -1);
1108 static void InitializeMainControls(void)
1110 boolean local_team_mode = (!network.enabled && setup.team_mode);
1113 // set main control text values to dynamically determined values
1114 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1116 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1117 menu.main.text.first_level.size));
1118 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1119 menu.main.text.last_level.size));
1120 strcpy(main_text_level_number, int2str(level_nr,
1121 menu.main.text.level_number.size));
1123 main_text_level_year = leveldir_current->year;
1124 main_text_level_imported_from = leveldir_current->imported_from;
1125 main_text_level_imported_by = leveldir_current->imported_by;
1126 main_text_level_tested_by = leveldir_current->tested_by;
1128 main_text_title_1 = getConfigProgramTitleString();
1129 main_text_title_2 = getConfigProgramCopyrightString();
1130 main_text_title_3 = getConfigProgramCompanyString();
1132 // set main control screen positions to dynamically determined values
1133 for (i = 0; main_controls[i].nr != -1; i++)
1135 struct MainControlInfo *mci = &main_controls[i];
1137 struct MenuPosInfo *pos_button = mci->pos_button;
1138 struct TextPosInfo *pos_text = mci->pos_text;
1139 struct TextPosInfo *pos_input = mci->pos_input;
1140 char *text = (mci->text ? *mci->text : NULL);
1141 char *input = (mci->input ? *mci->input : NULL);
1142 int button_graphic = mci->button_graphic;
1143 int font_text = (pos_text ? pos_text->font : -1);
1144 int font_input = (pos_input ? pos_input->font : -1);
1146 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1147 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1148 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1149 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1150 int text_chars = (text != NULL ? strlen(text) : 0);
1151 int input_chars = (input != NULL ? strlen(input) : 0);
1154 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1156 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1157 int text_width = font_text_width * text_chars;
1158 int text_height = font_text_height;
1159 int input_width = font_input_width * input_chars;
1160 int input_height = font_input_height;
1162 if (nr == MAIN_CONTROL_NAME)
1164 menu.main.input.name.width = input_width;
1165 menu.main.input.name.height = input_height;
1168 if (pos_button != NULL) // (x/y may be -1/-1 here)
1170 pos_button->width = button_width;
1171 pos_button->height = button_height;
1174 if (pos_text != NULL) // (x/y may be -1/-1 here)
1176 // calculate text size -- needed for text alignment
1177 boolean calculate_text_size = (text != NULL);
1179 if (pos_text->width == -1 || calculate_text_size)
1180 pos_text->width = text_width;
1181 if (pos_text->height == -1 || calculate_text_size)
1182 pos_text->height = text_height;
1184 if (visibleMenuPos(pos_button))
1186 if (pos_text->x == -1)
1187 pos_text->x = pos_button->x + pos_button->width;
1188 if (pos_text->y == -1)
1190 pos_button->y + (pos_button->height - pos_text->height) / 2;
1194 if (pos_input != NULL) // (x/y may be -1/-1 here)
1196 if (visibleTextPos(pos_text))
1198 if (pos_input->x == -1)
1199 pos_input->x = pos_text->x + pos_text->width;
1200 if (pos_input->y == -1)
1201 pos_input->y = pos_text->y;
1204 if (pos_input->width == -1)
1205 pos_input->width = input_width;
1206 if (pos_input->height == -1)
1207 pos_input->height = input_height;
1212 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1213 int graphic, boolean pressed)
1215 struct GraphicInfo *g = &graphic_info[graphic];
1218 int xoffset = (pressed ? g->pressed_xoffset : 0);
1219 int yoffset = (pressed ? g->pressed_yoffset : 0);
1221 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1223 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1224 g->width, g->height, dst_x, dst_y);
1227 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1228 boolean active_input,
1229 boolean pressed_button)
1233 for (i = 0; main_controls[i].nr != -1; i++)
1235 struct MainControlInfo *mci = &main_controls[i];
1237 if (mci->nr == nr || nr == -1)
1239 struct MenuPosInfo *pos_button = mci->pos_button;
1240 struct TextPosInfo *pos_text = mci->pos_text;
1241 struct TextPosInfo *pos_input = mci->pos_input;
1242 char *text = (mci->text ? *mci->text : NULL);
1243 char *input = (mci->input ? *mci->input : NULL);
1244 int button_graphic = mci->button_graphic;
1245 int font_text = (pos_text ? pos_text->font : -1);
1246 int font_input = (pos_input ? pos_input->font : -1);
1250 button_graphic = BUTTON_ACTIVE(button_graphic);
1251 font_text = FONT_ACTIVE(font_text);
1256 font_input = FONT_ACTIVE(font_input);
1259 if (visibleMenuPos(pos_button))
1261 struct MenuPosInfo *pos = pos_button;
1262 int x = mSX + pos->x;
1263 int y = mSY + pos->y;
1265 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1266 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1269 if (visibleTextPos(pos_text) && text != NULL)
1271 struct TextPosInfo *pos = pos_text;
1272 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1273 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1276 // (check why/if this is needed)
1277 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1279 DrawText(x, y, text, font_text);
1282 if (visibleTextPos(pos_input) && input != NULL)
1284 struct TextPosInfo *pos = pos_input;
1285 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1286 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1289 // (check why/if this is needed)
1290 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1292 DrawText(x, y, input, font_input);
1298 static void DrawCursorAndText_Main(int nr, boolean active_text,
1299 boolean pressed_button)
1301 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1305 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1306 boolean pressed_button)
1308 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1312 static struct MainControlInfo *getMainControlInfo(int nr)
1316 for (i = 0; main_controls[i].nr != -1; i++)
1317 if (main_controls[i].nr == nr)
1318 return &main_controls[i];
1323 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1328 int rect_x = ALIGNED_TEXT_XPOS(rect);
1329 int rect_y = ALIGNED_TEXT_YPOS(rect);
1331 return (x >= rect_x && x < rect_x + rect->width &&
1332 y >= rect_y && y < rect_y + rect->height);
1335 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1340 int rect_x = ALIGNED_TEXT_XPOS(rect);
1341 int rect_y = ALIGNED_TEXT_YPOS(rect);
1344 Debug("screens:insideTextPosRect",
1345 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1346 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1347 (x >= rect_x && x < rect_x + rect->width &&
1348 y >= rect_y && y < rect_y + rect->height));
1351 return (x >= rect_x && x < rect_x + rect->width &&
1352 y >= rect_y && y < rect_y + rect->height);
1355 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1357 int rect_width = preview->xsize * preview->tile_size;
1358 int rect_height = preview->ysize * preview->tile_size;
1359 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1360 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1362 return (x >= rect_x && x < rect_x + rect_width &&
1363 y >= rect_y && y < rect_y + rect_height);
1366 static void AdjustScrollbar(int id, int items_max, int items_visible,
1369 struct GadgetInfo *gi = screen_gadget[id];
1371 if (item_position > items_max - items_visible)
1372 item_position = items_max - items_visible;
1374 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1375 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1376 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1379 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1381 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1385 static void clearMenuListArea(void)
1387 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1389 // correct scrollbar position if placed outside menu (playfield) area
1390 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1391 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1393 // clear menu list area, but not title or scrollbar
1394 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1395 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1398 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1400 static int cursor_array[MAX_LEV_FIELDY];
1401 int x = amSX + TILEX * xpos;
1402 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1407 cursor_array[ypos] = graphic;
1409 graphic = cursor_array[ypos];
1413 graphic = BUTTON_ACTIVE(graphic);
1415 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1416 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1419 static void initCursor(int ypos, int graphic)
1421 drawCursorExt(0, ypos, FALSE, graphic);
1424 static void drawCursor(int ypos, boolean active)
1426 drawCursorExt(0, ypos, active, -1);
1429 static void drawCursorXY(int xpos, int ypos, int graphic)
1431 drawCursorExt(xpos, ypos, FALSE, graphic);
1434 static void drawChooseTreeCursor(int ypos, boolean active)
1436 drawCursorExt(0, ypos, active, -1);
1439 static int getChooseTreeEditFont(boolean active)
1441 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1444 static int getChooseTreeEditXPos(int pos)
1446 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1447 int xoffset = (has_scrollbar ? -1 : 0);
1448 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1449 int sx = amSX + xpos * TILEX;
1450 int font_nr = getChooseTreeEditFont(FALSE);
1451 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1453 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1456 static int getChooseTreeEditYPos(int ypos_raw)
1458 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1459 int sy = amSY + ypos * TILEY;
1464 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1466 int sx = getChooseTreeEditXPos(POS_LEFT);
1467 int sy = getChooseTreeEditYPos(ypos_raw);
1468 int font_nr = getChooseTreeEditFont(active);
1470 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1473 static void DrawHeadline(void)
1475 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1476 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1479 static void DrawTitleScreenImage(int nr, boolean initial)
1481 int graphic = getTitleScreenGraphic(nr, initial);
1482 Bitmap *bitmap = graphic_info[graphic].bitmap;
1483 int width = graphic_info[graphic].width;
1484 int height = graphic_info[graphic].height;
1485 int src_x = graphic_info[graphic].src_x;
1486 int src_y = graphic_info[graphic].src_y;
1492 if (width > WIN_XSIZE)
1494 // image width too large for window => center image horizontally
1495 src_x = (width - WIN_XSIZE) / 2;
1499 if (height > WIN_YSIZE)
1501 // image height too large for window => center image vertically
1502 src_y = (height - WIN_YSIZE) / 2;
1506 // always display title screens centered
1507 dst_x = (WIN_XSIZE - width) / 2;
1508 dst_y = (WIN_YSIZE - height) / 2;
1510 SetDrawBackgroundMask(REDRAW_ALL);
1511 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1513 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1515 if (DrawingOnBackground(dst_x, dst_y))
1516 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1518 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1520 redraw_mask = REDRAW_ALL;
1523 static void DrawTitleScreenMessage(int nr, boolean initial)
1525 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1526 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1528 if (filename == NULL)
1531 // force TITLE font on title message screen
1532 SetFontStatus(getTitleMessageGameMode(initial));
1534 // if chars *and* width set to "-1", automatically determine width
1535 if (tmi->chars == -1 && tmi->width == -1)
1536 tmi->width = viewport.window[game_status].width;
1538 // if lines *and* height set to "-1", automatically determine height
1539 if (tmi->lines == -1 && tmi->height == -1)
1540 tmi->height = viewport.window[game_status].height;
1542 // if chars set to "-1", automatically determine by text and font width
1543 if (tmi->chars == -1)
1544 tmi->chars = tmi->width / getFontWidth(tmi->font);
1546 tmi->width = tmi->chars * getFontWidth(tmi->font);
1548 // if lines set to "-1", automatically determine by text and font height
1549 if (tmi->lines == -1)
1550 tmi->lines = tmi->height / getFontHeight(tmi->font);
1552 tmi->height = tmi->lines * getFontHeight(tmi->font);
1554 // if x set to "-1", automatically determine by width and alignment
1556 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1558 // if y set to "-1", automatically determine by height and alignment
1560 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1562 SetDrawBackgroundMask(REDRAW_ALL);
1563 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1565 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1567 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1568 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1569 tmi->autowrap, tmi->centered, tmi->parse_comments);
1574 static void DrawTitleScreen(void)
1576 KeyboardAutoRepeatOff();
1578 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1581 static boolean CheckTitleScreen(boolean levelset_has_changed)
1583 static boolean show_title_initial = TRUE;
1584 boolean show_titlescreen = FALSE;
1586 // needed to be able to skip title screen, if no image or message defined
1587 InitializeTitleControls(show_title_initial);
1589 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1590 show_titlescreen = TRUE;
1592 // show initial title images and messages only once at program start
1593 show_title_initial = FALSE;
1595 return (show_titlescreen && num_title_screens > 0);
1598 void DrawMainMenu(void)
1600 static LevelDirTree *leveldir_last_valid = NULL;
1601 boolean levelset_has_changed = FALSE;
1602 int fade_mask = REDRAW_FIELD;
1604 LimitScreenUpdates(FALSE);
1606 FadeSetLeaveScreen();
1608 // do not fade out here -- function may continue and fade on editor screen
1611 FadeMenuSoundsAndMusic();
1613 ExpireSoundLoops(FALSE);
1615 KeyboardAutoRepeatOn();
1617 audio.sound_deactivated = FALSE;
1621 // needed if last screen was the playing screen, invoked from level editor
1622 if (level_editor_test_game)
1624 CloseDoor(DOOR_CLOSE_ALL);
1626 SetGameStatus(GAME_MODE_EDITOR);
1633 // leveldir_current may be invalid (level group, parent link, node copy)
1634 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1636 if (leveldir_current != leveldir_last_valid)
1638 UpdateLastPlayedLevels_TreeInfo();
1640 levelset_has_changed = TRUE;
1643 // store valid level series information
1644 leveldir_last_valid = leveldir_current;
1646 init_last = init; // switch to new busy animation
1648 // needed if last screen (level choice) changed graphics, sounds or music
1649 ReloadCustomArtwork(0);
1651 if (CheckTitleScreen(levelset_has_changed))
1653 SetGameStatus(GAME_MODE_TITLE);
1660 if (redraw_mask & REDRAW_ALL)
1661 fade_mask = REDRAW_ALL;
1664 fade_mask = REDRAW_ALL;
1668 // needed if different viewport properties defined for menues
1669 ChangeViewportPropertiesIfNeeded();
1671 SetDrawtoField(DRAW_TO_BACKBUFFER);
1673 // level_nr may have been set to value over handicap with level editor
1674 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1675 level_nr = leveldir_current->handicap_level;
1677 LoadLevel(level_nr);
1678 LoadScore(level_nr);
1680 SaveLevelSetup_SeriesInfo();
1682 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1683 SetDrawDeactivationMask(REDRAW_NONE);
1684 SetDrawBackgroundMask(REDRAW_FIELD);
1686 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1689 if (fade_mask == REDRAW_ALL)
1690 RedrawGlobalBorder();
1695 InitializeMainControls();
1697 DrawCursorAndText_Main(-1, FALSE, FALSE);
1698 DrawPreviewLevelInitial();
1699 DrawNetworkPlayers();
1701 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1704 if (TAPE_IS_EMPTY(tape))
1706 DrawCompleteVideoDisplay();
1708 PlayMenuSoundsAndMusic();
1710 // create gadgets for main menu screen
1711 FreeScreenGadgets();
1712 CreateScreenGadgets();
1714 // may be required if audio buttons shown on tape and changed in setup menu
1716 CreateGameButtons();
1718 // map gadgets for main menu screen
1720 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1721 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1723 // copy actual game door content to door double buffer for OpenDoor()
1724 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1725 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1727 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1729 DrawMaskedBorder(fade_mask);
1734 // update screen area with special editor door
1735 redraw_mask |= REDRAW_ALL;
1738 SetMouseCursor(CURSOR_DEFAULT);
1740 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1742 #if defined(PLATFORM_EMSCRIPTEN)
1745 FS.syncfs(function(err)
1753 static void gotoTopLevelDir(void)
1755 // move upwards until inside (but not above) top level directory
1756 while (leveldir_current->node_parent &&
1757 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1759 // write a "path" into level tree for easy navigation to last level
1760 if (leveldir_current->node_parent->node_group->cl_first == -1)
1762 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1763 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1764 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1765 int cl_first, cl_cursor;
1767 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1768 cl_cursor = leveldir_pos - cl_first;
1770 leveldir_current->node_parent->node_group->cl_first = cl_first;
1771 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1774 leveldir_current = leveldir_current->node_parent;
1778 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1780 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1782 return (use_frame_counter ? video.frame_counter : Counter());
1785 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1786 struct TitleFadingInfo *fi)
1788 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1791 static void ResetTitleAutoDelay(unsigned int *counter_var,
1792 struct TitleFadingInfo *fi)
1794 *counter_var = getAutoDelayCounter(fi);
1797 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1799 static unsigned int title_delay = 0;
1800 static int title_screen_nr = 0;
1801 static int last_sound = -1, last_music = -1;
1802 boolean return_to_main_menu = FALSE;
1803 struct TitleControlInfo *tci;
1806 if (button == MB_MENU_INITIALIZE)
1809 title_screen_nr = 0;
1810 tci = &title_controls[title_screen_nr];
1812 SetAnimStatus(getTitleAnimMode(tci));
1814 last_sound = SND_UNDEFINED;
1815 last_music = MUS_UNDEFINED;
1817 if (num_title_screens != 0)
1819 FadeSetEnterScreen();
1821 // use individual title fading instead of global "enter screen" fading
1822 fading = getTitleFading(tci);
1825 if (game_status_last_screen == GAME_MODE_INFO)
1827 if (num_title_screens == 0)
1829 // switch game mode from title screen mode back to info screen mode
1830 SetGameStatus(GAME_MODE_INFO);
1832 // store that last screen was info screen, not main menu screen
1833 game_status_last_screen = GAME_MODE_INFO;
1835 DrawInfoScreen_NotAvailable("Title screen information:",
1836 "No title screen for this level set.");
1841 FadeMenuSoundsAndMusic();
1843 FadeOut(REDRAW_ALL);
1845 // title screens may have different window size
1846 ChangeViewportPropertiesIfNeeded();
1848 // only required to update logic for redrawing global border
1852 DrawTitleScreenImage(tci->local_nr, tci->initial);
1854 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1856 sound = getTitleSound(tci);
1857 music = getTitleMusic(tci);
1859 if (sound != last_sound)
1860 PlayMenuSoundExt(sound);
1861 if (music != last_music)
1862 PlayMenuMusicExt(music);
1867 SetMouseCursor(CURSOR_NONE);
1871 ResetTitleAutoDelay(&title_delay, &fading);
1876 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1877 button = MB_MENU_CHOICE;
1879 if (button == MB_MENU_LEAVE)
1881 return_to_main_menu = TRUE;
1883 else if (button == MB_MENU_CHOICE)
1885 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1887 SetGameStatus(GAME_MODE_INFO);
1889 info_mode = INFO_MODE_MAIN;
1898 if (title_screen_nr < num_title_screens)
1900 tci = &title_controls[title_screen_nr];
1902 SetAnimStatus(getTitleAnimMode(tci));
1904 sound = getTitleSound(tci);
1905 music = getTitleMusic(tci);
1907 if (last_sound != SND_UNDEFINED && sound != last_sound)
1908 FadeSound(last_sound);
1909 if (last_music != MUS_UNDEFINED && music != last_music)
1912 fading = getTitleFading(tci);
1914 FadeOut(REDRAW_ALL);
1917 DrawTitleScreenImage(tci->local_nr, tci->initial);
1919 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1921 sound = getTitleSound(tci);
1922 music = getTitleMusic(tci);
1924 if (sound != last_sound)
1925 PlayMenuSoundExt(sound);
1926 if (music != last_music)
1927 PlayMenuMusicExt(music);
1934 ResetTitleAutoDelay(&title_delay, &fading);
1938 FadeMenuSoundsAndMusic();
1940 return_to_main_menu = TRUE;
1944 if (return_to_main_menu)
1946 SetMouseCursor(CURSOR_DEFAULT);
1948 // force full menu screen redraw after displaying title screens
1949 redraw_mask = REDRAW_ALL;
1951 if (game_status_last_screen == GAME_MODE_INFO)
1953 SetGameStatus(GAME_MODE_INFO);
1955 info_mode = INFO_MODE_MAIN;
1959 else // default: return to main menu
1961 SetGameStatus(GAME_MODE_MAIN);
1968 static void HandleMainMenu_SelectLevel(int step, int direction,
1969 int selected_level_nr)
1971 int old_level_nr = level_nr;
1974 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1975 new_level_nr = selected_level_nr;
1977 new_level_nr = old_level_nr + step * direction;
1979 if (new_level_nr < leveldir_current->first_level)
1980 new_level_nr = leveldir_current->first_level;
1981 if (new_level_nr > leveldir_current->last_level)
1982 new_level_nr = leveldir_current->last_level;
1984 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1986 // skipping levels is only allowed when trying to skip single level
1987 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1988 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1990 leveldir_current->handicap_level++;
1991 SaveLevelSetup_SeriesInfo();
1994 new_level_nr = leveldir_current->handicap_level;
1997 if (new_level_nr != old_level_nr)
1999 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2001 PlaySound(SND_MENU_ITEM_SELECTING);
2003 level_nr = new_level_nr;
2005 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2006 int2str(level_nr, menu.main.text.level_number.size),
2007 mci->pos_text->font);
2009 LoadLevel(level_nr);
2010 DrawPreviewLevelInitial();
2014 DrawCompleteVideoDisplay();
2016 SaveLevelSetup_SeriesInfo();
2018 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2020 // force redraw of playfield area (may be reset at this point)
2021 redraw_mask |= REDRAW_FIELD;
2025 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2027 static int choice = MAIN_CONTROL_GAME;
2028 static boolean button_pressed_last = FALSE;
2029 boolean button_pressed = FALSE;
2031 int i = 0; // needed to prevent compiler warning due to bad code below
2033 if (button == MB_MENU_INITIALIZE)
2035 DrawCursorAndText_Main(choice, TRUE, FALSE);
2040 if (mx || my) // mouse input
2044 for (i = 0; main_controls[i].nr != -1; i++)
2046 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2047 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2048 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2050 pos = main_controls[i].nr;
2056 // check if level preview was clicked
2057 if (insidePreviewRect(&preview, mx - SX, my - SY))
2058 pos = MAIN_CONTROL_GAME;
2060 // handle pressed/unpressed state for active/inactive menu buttons
2061 // (if pos != -1, "i" contains index position corresponding to "pos")
2063 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2064 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2065 button_pressed = TRUE;
2067 if (button_pressed != button_pressed_last)
2069 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2072 PlaySound(SND_MENU_BUTTON_PRESSING);
2074 PlaySound(SND_MENU_BUTTON_RELEASING);
2077 else if (dx || dy) // keyboard input
2079 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2080 choice == MAIN_CONTROL_SETUP))
2081 button = MB_MENU_CHOICE;
2086 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2088 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2090 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2092 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2094 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2096 CloseDoor(DOOR_CLOSE_2);
2098 SetGameStatus(GAME_MODE_LEVELNR);
2100 DrawChooseLevelNr();
2102 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2108 PlaySound(SND_MENU_ITEM_ACTIVATING);
2110 DrawCursorAndText_Main(choice, FALSE, FALSE);
2111 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2117 if (choice != MAIN_CONTROL_INFO &&
2118 choice != MAIN_CONTROL_SETUP)
2119 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2124 PlaySound(SND_MENU_ITEM_SELECTING);
2126 if (pos == MAIN_CONTROL_NAME)
2129 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2131 // special case: menu text "name/team" clicked -- toggle team mode
2132 setup.team_mode = !setup.team_mode;
2134 InitializeMainControls();
2135 DrawCursorAndText_Main(choice, TRUE, FALSE);
2137 DrawPreviewPlayers();
2141 if (setup.multiple_users)
2143 CloseDoor(DOOR_CLOSE_2);
2145 SetGameStatus(GAME_MODE_NAMES);
2147 DrawChoosePlayerName();
2151 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2157 else if (pos == MAIN_CONTROL_LEVELS)
2161 CloseDoor(DOOR_CLOSE_2);
2163 SetGameStatus(GAME_MODE_LEVELS);
2165 SaveLevelSetup_LastSeries();
2166 SaveLevelSetup_SeriesInfo();
2168 // restore level set if chosen from "last played level set" menu
2169 RestoreLastPlayedLevels(&leveldir_current);
2171 if (setup.internal.choose_from_top_leveldir)
2174 DrawChooseLevelSet();
2177 else if (pos == MAIN_CONTROL_SCORES)
2179 CloseDoor(DOOR_CLOSE_2);
2181 SetGameStatus(GAME_MODE_SCORES);
2183 DrawHallOfFame(level_nr, -1);
2185 else if (pos == MAIN_CONTROL_EDITOR)
2187 if (leveldir_current->readonly &&
2188 setup.editor.show_read_only_warning)
2189 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2191 CloseDoor(DOOR_CLOSE_ALL);
2193 SetGameStatus(GAME_MODE_EDITOR);
2195 FadeSetEnterScreen();
2199 else if (pos == MAIN_CONTROL_INFO)
2201 CloseDoor(DOOR_CLOSE_2);
2203 SetGameStatus(GAME_MODE_INFO);
2205 info_mode = INFO_MODE_MAIN;
2209 else if (pos == MAIN_CONTROL_GAME)
2211 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2213 else if (pos == MAIN_CONTROL_SETUP)
2215 CloseDoor(DOOR_CLOSE_2);
2217 SetGameStatus(GAME_MODE_SETUP);
2219 setup_mode = SETUP_MODE_MAIN;
2223 else if (pos == MAIN_CONTROL_QUIT)
2225 SaveLevelSetup_LastSeries();
2226 SaveLevelSetup_SeriesInfo();
2228 if (!setup.ask_on_quit_program ||
2229 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2230 SetGameStatus(GAME_MODE_QUIT);
2235 button_pressed_last = button_pressed;
2239 // ============================================================================
2240 // info screen functions
2241 // ============================================================================
2243 static struct TokenInfo *info_info;
2244 static int num_info_info; // number of info entries shown on screen
2245 static int max_info_info; // total number of info entries in list
2247 static void execInfoTitleScreen(void)
2249 info_mode = INFO_MODE_TITLE;
2254 static void execInfoElements(void)
2256 info_mode = INFO_MODE_ELEMENTS;
2261 static void execInfoMusic(void)
2263 info_mode = INFO_MODE_MUSIC;
2268 static void execInfoCredits(void)
2270 info_mode = INFO_MODE_CREDITS;
2275 static void execInfoProgram(void)
2277 info_mode = INFO_MODE_PROGRAM;
2282 static void execInfoVersion(void)
2284 info_mode = INFO_MODE_VERSION;
2289 static void execInfoLevelSet(void)
2291 info_mode = INFO_MODE_LEVELSET;
2296 static void execExitInfo(void)
2298 SetGameStatus(GAME_MODE_MAIN);
2303 static struct TokenInfo info_info_main[] =
2305 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2306 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2307 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2308 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2309 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2310 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2311 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2312 { TYPE_EMPTY, NULL, "" },
2313 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2318 static int getMenuTextFont(int type)
2320 if (type & (TYPE_SWITCH |
2334 static struct TokenInfo *setup_info;
2335 static struct TokenInfo setup_info_input[];
2337 static struct TokenInfo *menu_info;
2339 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2340 int screen_pos, int menu_info_pos_raw,
2343 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2344 struct TokenInfo *ti = &token_info[pos];
2345 int xpos = MENU_SCREEN_START_XPOS;
2346 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2347 int font_nr = getMenuTextFont(ti->type);
2349 if (setup_mode == SETUP_MODE_INPUT)
2350 font_nr = FONT_MENU_1;
2353 font_nr = FONT_ACTIVE(font_nr);
2355 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2357 if (ti->type & ~TYPE_SKIP_ENTRY)
2358 drawCursor(screen_pos, active);
2361 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2364 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2367 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2370 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2373 static char *window_size_text;
2374 static char *scaling_type_text;
2375 static char *network_server_text;
2377 static void drawSetupValue(int, int);
2379 static void drawMenuInfoList(int first_entry, int num_page_entries,
2380 int max_page_entries)
2384 if (first_entry + num_page_entries > max_page_entries)
2387 clearMenuListArea();
2389 for (i = 0; i < num_page_entries; i++)
2391 int menu_info_pos = first_entry + i;
2392 struct TokenInfo *si = &menu_info[menu_info_pos];
2393 void *value_ptr = si->value;
2395 // set some entries to "unchangeable" according to other variables
2396 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2397 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2398 (value_ptr == &setup.sound_music && !audio.music_available) ||
2399 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2400 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2401 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2402 si->type |= TYPE_GHOSTED;
2404 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2405 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2406 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2407 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2408 else if (si->type & ~TYPE_SKIP_ENTRY)
2409 initCursor(i, IMG_MENU_BUTTON);
2411 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2413 if (si->type & TYPE_STRING)
2417 if (value_ptr == &network_server_text)
2418 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2420 if (gadget_id != -1)
2422 struct GadgetInfo *gi = screen_gadget[gadget_id];
2423 int xpos = MENU_SCREEN_START_XPOS;
2424 int ypos = MENU_SCREEN_START_YPOS + i;
2425 int x = mSX + xpos * 32;
2426 int y = mSY + ypos * 32;
2428 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2432 if (si->type & TYPE_VALUE &&
2433 menu_info == setup_info)
2434 drawSetupValue(i, menu_info_pos);
2438 static void DrawInfoScreen_Main(void)
2440 int fade_mask = REDRAW_FIELD;
2443 if (redraw_mask & REDRAW_ALL)
2444 fade_mask = REDRAW_ALL;
2447 fade_mask = REDRAW_ALL;
2450 FadeMenuSoundsAndMusic();
2452 FreeScreenGadgets();
2453 CreateScreenGadgets();
2455 // (needed after displaying title screens which disable auto repeat)
2456 KeyboardAutoRepeatOn();
2458 FadeSetLeaveScreen();
2462 // needed if different viewport properties defined for info screen
2463 ChangeViewportPropertiesIfNeeded();
2465 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2469 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2471 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2473 info_info = info_info_main;
2475 // determine maximal number of info entries that can be displayed on screen
2477 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2480 // determine maximal number of info entries available for menu of info screen
2482 for (i = 0; info_info[i].type != 0; i++)
2485 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2487 MapScreenGadgets(max_info_info);
2489 PlayMenuSoundsAndMusic();
2491 DrawMaskedBorder(fade_mask);
2496 static void changeSetupValue(int, int, int);
2498 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2499 int mode, int num_page_entries,
2500 int max_page_entries)
2502 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2503 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2504 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2505 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2506 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2507 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2508 int *num_page_entries_last = num_page_entries_all_last[game_status];
2509 int *choice_store = choice_stores[game_status];
2510 int *first_entry_store = first_entry_stores[game_status];
2511 int choice = choice_store[mode]; // starts with 0
2512 int first_entry = first_entry_store[mode]; // starts with 0
2514 int y = choice - first_entry;
2516 boolean position_set_by_scrollbar = (dx == 999);
2517 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2520 if (button == MB_MENU_INITIALIZE)
2522 // check if number of menu page entries has changed (may happen by change
2523 // of custom artwork definition value for 'list_size' for this menu screen)
2524 // (in this case, the last menu position most probably has to be corrected)
2525 if (num_page_entries != num_page_entries_last[mode])
2527 choice_store[mode] = first_entry_store[mode] = 0;
2529 choice = first_entry = 0;
2532 num_page_entries_last[mode] = num_page_entries;
2535 // advance to first valid menu entry
2536 while (choice < num_page_entries &&
2537 menu_info[choice].type & TYPE_SKIP_ENTRY)
2540 if (position_set_by_scrollbar)
2541 first_entry = first_entry_store[mode] = dy;
2543 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2544 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2546 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2548 if (choice < first_entry)
2550 choice = first_entry;
2552 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2555 else if (choice > first_entry + num_page_entries - 1)
2557 choice = first_entry + num_page_entries - 1;
2559 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2563 choice_store[mode] = choice;
2565 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2569 else if (button == MB_MENU_LEAVE)
2571 PlaySound(SND_MENU_ITEM_SELECTING);
2573 for (i = 0; i < max_page_entries; i++)
2575 if (menu_info[i].type & TYPE_LEAVE_MENU)
2577 void (*menu_callback_function)(void) = menu_info[i].value;
2581 menu_callback_function();
2583 break; // absolutely needed because function changes 'menu_info'!
2590 if (mx || my) // mouse input
2592 x = (mx - mSX) / 32;
2593 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2595 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2597 // move cursor instead of scrolling when already at start/end of list
2598 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2600 else if (dy == +1 * SCROLL_LINE &&
2601 first_entry + num_page_entries == max_page_entries)
2604 // handle scrolling screen one line or page
2606 y + dy > num_page_entries - 1)
2608 boolean redraw = FALSE;
2610 if (ABS(dy) == SCROLL_PAGE)
2611 step = num_page_entries - 1;
2613 if (dy < 0 && first_entry > 0)
2615 // scroll page/line up
2617 first_entry -= step;
2618 if (first_entry < 0)
2623 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2625 // scroll page/line down
2627 first_entry += step;
2628 if (first_entry + num_page_entries > max_page_entries)
2629 first_entry = MAX(0, max_page_entries - num_page_entries);
2636 choice += first_entry - first_entry_store[mode];
2638 if (choice < first_entry)
2640 choice = first_entry;
2642 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2645 else if (choice > first_entry + num_page_entries - 1)
2647 choice = first_entry + num_page_entries - 1;
2649 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2652 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2656 if (choice < first_entry ||
2657 choice > first_entry + num_page_entries - 1)
2658 first_entry += SIGN(dy);
2661 first_entry_store[mode] = first_entry;
2662 choice_store[mode] = choice;
2664 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2666 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2668 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2669 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2677 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2679 if (menu_info[choice].type & menu_navigation_type ||
2680 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2681 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2682 menu_info[choice].type & TYPE_PLAYER)
2683 button = MB_MENU_CHOICE;
2688 // jump to next non-empty menu entry (up or down)
2689 while (first_entry + y > 0 &&
2690 first_entry + y < max_page_entries - 1 &&
2691 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2694 if (!IN_VIS_MENU(x, y))
2696 choice += y - y_old;
2698 if (choice < first_entry)
2699 first_entry = choice;
2700 else if (choice > first_entry + num_page_entries - 1)
2701 first_entry = choice - num_page_entries + 1;
2703 if (first_entry >= 0 &&
2704 first_entry + num_page_entries <= max_page_entries)
2706 first_entry_store[mode] = first_entry;
2708 if (choice < first_entry)
2709 choice = first_entry;
2710 else if (choice > first_entry + num_page_entries - 1)
2711 choice = first_entry + num_page_entries - 1;
2713 choice_store[mode] = choice;
2715 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2717 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2719 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2720 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2727 if (!anyScrollbarGadgetActive() &&
2728 IN_VIS_MENU(x, y) &&
2729 mx < mx_right_border &&
2730 y >= 0 && y < num_page_entries)
2734 if (first_entry + y != choice &&
2735 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2737 PlaySound(SND_MENU_ITEM_ACTIVATING);
2739 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2740 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2742 choice = choice_store[mode] = first_entry + y;
2746 PlaySound(SND_MENU_ITEM_SELECTING);
2748 for (i = 0; menu_info[i].type != 0; i++)
2750 if (menu_info[i].type & TYPE_LEAVE_MENU)
2752 void (*menu_callback_function)(void) = menu_info[i].value;
2756 menu_callback_function();
2758 // absolutely needed because function changes 'menu_info'!
2766 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2768 PlaySound(SND_MENU_ITEM_SELECTING);
2770 // when selecting key headline, execute function for key value change
2771 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2772 menu_info[first_entry + y + 1].type & TYPE_KEY)
2775 // when selecting string value, execute function for list selection
2776 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2777 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2780 // when selecting string value, execute function for text input gadget
2781 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2782 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2785 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2787 void (*menu_callback_function)(void) =
2788 menu_info[first_entry + y].value;
2790 FadeSetFromType(menu_info[first_entry + y].type);
2792 menu_callback_function();
2794 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2796 void (*gadget_callback_function)(void) =
2797 menu_info[first_entry + y].value;
2799 gadget_callback_function();
2801 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2802 menu_info == setup_info)
2804 changeSetupValue(y, first_entry + y, dx);
2810 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2812 menu_info = info_info;
2814 HandleMenuScreen(mx, my, dx, dy, button,
2815 info_mode, num_info_info, max_info_info);
2818 static int getMenuFontSpacing(int spacing_height, int font_nr)
2820 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2822 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2826 static int getMenuTextSpacing(int spacing_height, int font_nr)
2828 return (getMenuFontSpacing(spacing_height, font_nr) +
2829 EXTRA_SPACING(game_status));
2832 static int getMenuTextStep(int spacing_height, int font_nr)
2834 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2837 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2839 int font_title = MENU_INFO_FONT_TITLE;
2840 int font_error = FONT_TEXT_2;
2841 int font_foot = MENU_INFO_FONT_FOOT;
2842 int spacing_title = menu.headline1_spacing_info[info_mode];
2843 int ystep_title = getMenuTextStep(spacing_title, font_title);
2844 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2845 int ystart2 = ystart1 + ystep_title;
2846 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2848 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2850 FadeOut(REDRAW_FIELD);
2855 DrawTextSCentered(ystart1, font_title, text_title);
2856 DrawTextSCentered(ystart2, font_error, text_error);
2858 DrawTextSCentered(ybottom, font_foot,
2859 "Press any key or button for info menu");
2861 FadeIn(REDRAW_FIELD);
2864 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2866 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2867 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2868 int font_title = MENU_INFO_FONT_TITLE;
2869 int font_foot = MENU_INFO_FONT_FOOT;
2870 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2871 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2872 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2873 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2874 int ystep = MENU_SCREEN_INFO_YSTEP;
2875 int element, action, direction;
2883 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2884 infoscreen_step[i] = infoscreen_frame[i] = 0;
2889 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2891 DrawTextSCentered(ybottom, font_foot,
2892 "Press any key or button for next page");
2898 while (helpanim_info[j].element != HELPANIM_LIST_END)
2900 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2905 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2914 j += infoscreen_step[i - start];
2916 element = helpanim_info[j].element;
2917 action = helpanim_info[j].action;
2918 direction = helpanim_info[j].direction;
2921 element = EL_UNKNOWN;
2923 if (action != -1 && direction != -1)
2924 graphic = el_act_dir2img(element, action, direction);
2925 else if (action != -1)
2926 graphic = el_act2img(element, action);
2927 else if (direction != -1)
2928 graphic = el_dir2img(element, direction);
2930 graphic = el2img(element);
2932 delay = helpanim_info[j++].delay;
2937 if (infoscreen_frame[i - start] == 0)
2940 infoscreen_frame[i - start] = delay - 1;
2944 sync_frame = delay - infoscreen_frame[i - start];
2945 infoscreen_frame[i - start]--;
2948 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2950 if (!infoscreen_frame[i - start])
2951 infoscreen_step[i - start] = 0;
2955 if (!infoscreen_frame[i - start])
2956 infoscreen_step[i - start]++;
2957 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2963 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2965 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2966 graphic, sync_frame, USE_MASKING);
2969 DrawInfoScreen_HelpText(element, action, direction, i - start);
2974 redraw_mask |= REDRAW_FIELD;
2979 static char *getHelpText(int element, int action, int direction)
2981 char token[MAX_LINE_LEN];
2983 strcpy(token, element_info[element].token_name);
2986 strcat(token, element_action_info[action].suffix);
2988 if (direction != -1)
2989 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2991 return getHashEntry(helptext_info, token);
2994 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2996 int font_nr = FONT_INFO_ELEMENTS;
2997 int font_width = getFontWidth(font_nr);
2998 int font_height = getFontHeight(font_nr);
2999 int yoffset = (TILEX - 2 * font_height) / 2;
3000 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3001 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
3002 int ystep = TILEY + 4;
3003 int pad_left = xstart - SX;
3004 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3005 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3006 int max_lines_per_text = 2;
3009 if (action != -1 && direction != -1) // element.action.direction
3010 text = getHelpText(element, action, direction);
3012 if (text == NULL && action != -1) // element.action
3013 text = getHelpText(element, action, -1);
3015 if (text == NULL && direction != -1) // element.direction
3016 text = getHelpText(element, -1, direction);
3018 if (text == NULL) // base element
3019 text = getHelpText(element, -1, -1);
3021 if (text == NULL) // not found
3022 text = "No description available";
3024 if (strlen(text) <= max_chars_per_line) // only one line of text
3025 ystart += getFontHeight(font_nr) / 2;
3027 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3028 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3029 TRUE, FALSE, FALSE);
3032 static void DrawInfoScreen_TitleScreen(void)
3034 SetGameStatus(GAME_MODE_TITLE);
3039 void HandleInfoScreen_TitleScreen(int button)
3041 HandleTitleScreen(0, 0, 0, 0, button);
3044 static void DrawInfoScreen_Elements(void)
3046 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3048 FadeOut(REDRAW_FIELD);
3053 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
3055 FadeIn(REDRAW_FIELD);
3058 void HandleInfoScreen_Elements(int button)
3060 static unsigned int info_delay = 0;
3061 static int num_anims;
3062 static int num_pages;
3064 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3067 if (button == MB_MENU_INITIALIZE)
3069 boolean new_element = TRUE;
3073 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3075 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3077 else if (new_element)
3080 new_element = FALSE;
3084 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3088 if (button == MB_MENU_LEAVE)
3090 PlaySound(SND_MENU_ITEM_SELECTING);
3092 info_mode = INFO_MODE_MAIN;
3097 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3099 if (button != MB_MENU_INITIALIZE)
3101 PlaySound(SND_MENU_ITEM_SELECTING);
3106 if (page >= num_pages)
3108 FadeMenuSoundsAndMusic();
3110 info_mode = INFO_MODE_MAIN;
3117 FadeSetNextScreen();
3119 if (button != MB_MENU_INITIALIZE)
3120 FadeOut(REDRAW_FIELD);
3122 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3124 if (button != MB_MENU_INITIALIZE)
3125 FadeIn(REDRAW_FIELD);
3129 if (DelayReached(&info_delay, GameFrameDelay))
3130 if (page < num_pages)
3131 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3133 PlayMenuSoundIfLoop();
3137 static void DrawInfoScreen_Music(void)
3139 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3141 FadeOut(REDRAW_FIELD);
3148 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3150 FadeIn(REDRAW_FIELD);
3153 void HandleInfoScreen_Music(int button)
3155 static struct MusicFileInfo *list = NULL;
3156 int font_title = MENU_INFO_FONT_TITLE;
3157 int font_head = MENU_INFO_FONT_HEAD;
3158 int font_text = MENU_INFO_FONT_TEXT;
3159 int font_foot = MENU_INFO_FONT_FOOT;
3160 int spacing_title = menu.headline1_spacing_info[info_mode];
3161 int spacing_head = menu.headline2_spacing_info[info_mode];
3162 int ystep_title = getMenuTextStep(spacing_title, font_title);
3163 int ystep_head = getMenuTextStep(spacing_head, font_head);
3164 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3165 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3167 if (button == MB_MENU_INITIALIZE)
3169 list = music_file_info;
3173 FadeMenuSoundsAndMusic();
3178 DrawTextSCentered(ystart, font_title,
3179 "No music info for this level set.");
3181 DrawTextSCentered(ybottom, font_foot,
3182 "Press any key or button for info menu");
3188 if (button == MB_MENU_LEAVE)
3190 PlaySound(SND_MENU_ITEM_SELECTING);
3192 FadeMenuSoundsAndMusic();
3194 info_mode = INFO_MODE_MAIN;
3199 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3201 if (button != MB_MENU_INITIALIZE)
3203 PlaySound(SND_MENU_ITEM_SELECTING);
3211 FadeMenuSoundsAndMusic();
3213 info_mode = INFO_MODE_MAIN;
3219 FadeMenuSoundsAndMusic();
3221 if (list != music_file_info)
3222 FadeSetNextScreen();
3224 if (button != MB_MENU_INITIALIZE)
3225 FadeOut(REDRAW_FIELD);
3232 int sound = list->music;
3234 if (sound_info[sound].loop)
3235 PlaySoundLoop(sound);
3239 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3243 int music = list->music;
3245 if (music_info[music].loop)
3246 PlayMusicLoop(music);
3250 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3253 ystart += ystep_title;
3255 if (!strEqual(list->title, UNKNOWN_NAME))
3257 if (!strEqual(list->title_header, UNKNOWN_NAME))
3259 DrawTextSCentered(ystart, font_head, list->title_header);
3260 ystart += ystep_head;
3263 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3264 ystart += ystep_head;
3267 if (!strEqual(list->artist, UNKNOWN_NAME))
3269 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3270 DrawTextSCentered(ystart, font_head, list->artist_header);
3272 DrawTextSCentered(ystart, font_head, "by");
3274 ystart += ystep_head;
3276 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3277 ystart += ystep_head;
3280 if (!strEqual(list->album, UNKNOWN_NAME))
3282 if (!strEqual(list->album_header, UNKNOWN_NAME))
3283 DrawTextSCentered(ystart, font_head, list->album_header);
3285 DrawTextSCentered(ystart, font_head, "from the album");
3287 ystart += ystep_head;
3289 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3290 ystart += ystep_head;
3293 if (!strEqual(list->year, UNKNOWN_NAME))
3295 if (!strEqual(list->year_header, UNKNOWN_NAME))
3296 DrawTextSCentered(ystart, font_head, list->year_header);
3298 DrawTextSCentered(ystart, font_head, "from the year");
3300 ystart += ystep_head;
3302 DrawTextFCentered(ystart, font_text, "%s", list->year);
3303 ystart += ystep_head;
3306 DrawTextSCentered(ybottom, FONT_TEXT_4,
3307 "Press any key or button for next page");
3309 if (button != MB_MENU_INITIALIZE)
3310 FadeIn(REDRAW_FIELD);
3313 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3314 PlaySoundLoop(list->music);
3317 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3319 int font_title = MENU_INFO_FONT_TITLE;
3320 int font_head = MENU_INFO_FONT_HEAD;
3321 int font_text = MENU_INFO_FONT_TEXT;
3322 int font_foot = MENU_INFO_FONT_FOOT;
3323 int spacing_title = menu.headline1_spacing_info[info_mode];
3324 int spacing_head = menu.headline2_spacing_info[info_mode];
3325 int spacing_para = menu.paragraph_spacing_info[info_mode];
3326 int spacing_line = menu.line_spacing_info[info_mode];
3327 int ystep_title = getMenuTextStep(spacing_title, font_title);
3328 int ystep_head = getMenuTextStep(spacing_head, font_head);
3329 int ystep_para = getMenuTextStep(spacing_para, font_text);
3330 int ystep_line = getMenuTextStep(spacing_line, font_text);
3331 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3332 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3337 DrawTextSCentered(ystart, font_title, "Credits:");
3338 ystart += ystep_title;
3342 DrawTextSCentered(ystart, font_head,
3343 "Special thanks to");
3344 ystart += ystep_head;
3345 DrawTextSCentered(ystart, font_text,
3347 ystart += ystep_head;
3348 DrawTextSCentered(ystart, font_head,
3350 ystart += ystep_head;
3351 DrawTextSCentered(ystart, font_text,
3352 "\"Boulder Dash\"");
3353 ystart += ystep_head;
3354 DrawTextSCentered(ystart, font_head,
3356 ystart += ystep_head;
3357 DrawTextSCentered(ystart, font_text,
3359 ystart += ystep_head;
3360 DrawTextSCentered(ystart, font_head,
3362 ystart += ystep_head;
3363 DrawTextSCentered(ystart, font_text,
3364 "First Star Software");
3366 else if (screen_nr == 1)
3368 DrawTextSCentered(ystart, font_head,
3369 "Special thanks to");
3370 ystart += ystep_head;
3371 DrawTextSCentered(ystart, font_text,
3372 "Klaus Heinz & Volker Wertich");
3373 ystart += ystep_head;
3374 DrawTextSCentered(ystart, font_head,
3376 ystart += ystep_head;
3377 DrawTextSCentered(ystart, font_text,
3378 "\"Emerald Mine\"");
3379 ystart += ystep_head;
3380 DrawTextSCentered(ystart, font_head,
3382 ystart += ystep_head;
3383 DrawTextSCentered(ystart, font_text,
3385 ystart += ystep_head;
3386 DrawTextSCentered(ystart, font_head,
3388 ystart += ystep_head;
3389 DrawTextSCentered(ystart, font_text,
3392 else if (screen_nr == 2)
3394 DrawTextSCentered(ystart, font_head,
3395 "Special thanks to");
3396 ystart += ystep_head;
3397 DrawTextSCentered(ystart, font_text,
3398 "Michael Stopp & Philip Jespersen");
3399 ystart += ystep_head;
3400 DrawTextSCentered(ystart, font_head,
3402 ystart += ystep_head;
3403 DrawTextSCentered(ystart, font_text,
3405 ystart += ystep_head;
3406 DrawTextSCentered(ystart, font_head,
3408 ystart += ystep_head;
3409 DrawTextSCentered(ystart, font_text,
3411 ystart += ystep_head;
3412 DrawTextSCentered(ystart, font_head,
3414 ystart += ystep_head;
3415 DrawTextSCentered(ystart, font_text,
3416 "Digital Integration");
3418 else if (screen_nr == 3)
3420 DrawTextSCentered(ystart, font_head,
3421 "Special thanks to");
3422 ystart += ystep_head;
3423 DrawTextSCentered(ystart, font_text,
3424 "Hiroyuki Imabayashi");
3425 ystart += ystep_head;
3426 DrawTextSCentered(ystart, font_head,
3428 ystart += ystep_head;
3429 DrawTextSCentered(ystart, font_text,
3431 ystart += ystep_head;
3432 DrawTextSCentered(ystart, font_head,
3434 ystart += ystep_head;
3435 DrawTextSCentered(ystart, font_text,
3437 ystart += ystep_head;
3438 DrawTextSCentered(ystart, font_head,
3440 ystart += ystep_head;
3441 DrawTextSCentered(ystart, font_text,
3444 else if (screen_nr == 4)
3446 DrawTextSCentered(ystart, font_head,
3447 "Special thanks to");
3448 ystart += ystep_head;
3449 DrawTextSCentered(ystart, font_text,
3451 ystart += ystep_head;
3452 DrawTextSCentered(ystart, font_head,
3454 ystart += ystep_head;
3455 DrawTextSCentered(ystart, font_text,
3456 "J\xfcrgen Bonhagen");
3457 ystart += ystep_head;
3458 DrawTextSCentered(ystart, font_head,
3459 "for the continuous creation");
3460 ystart += ystep_line;
3461 DrawTextSCentered(ystart, font_head,
3462 "of outstanding level sets");
3464 else if (screen_nr == 5)
3466 DrawTextSCentered(ystart, font_head,
3468 ystart += ystep_head;
3469 DrawTextSCentered(ystart, font_text,
3471 ystart += ystep_head;
3472 DrawTextSCentered(ystart, font_head,
3473 "for ideas and inspiration by");
3474 ystart += ystep_head;
3475 DrawTextSCentered(ystart, font_text,
3477 ystart += ystep_para;
3479 DrawTextSCentered(ystart, font_head,
3481 ystart += ystep_head;
3482 DrawTextSCentered(ystart, font_text,
3484 ystart += ystep_head;
3485 DrawTextSCentered(ystart, font_head,
3486 "for ideas and inspiration by");
3487 ystart += ystep_head;
3488 DrawTextSCentered(ystart, font_text,
3491 else if (screen_nr == 6)
3493 DrawTextSCentered(ystart, font_head,
3495 ystart += ystep_head;
3496 DrawTextSCentered(ystart, font_text,
3498 ystart += ystep_head;
3499 DrawTextSCentered(ystart, font_head,
3500 "for the code base used for the");
3501 ystart += ystep_line;
3502 DrawTextSCentered(ystart, font_head,
3503 "native Emerald Mine engine");
3505 else if (screen_nr == 7)
3507 DrawTextSCentered(ystart, font_head,
3509 ystart += ystep_head;
3510 DrawTextSCentered(ystart, font_text,
3512 ystart += ystep_head;
3513 DrawTextSCentered(ystart, font_head,
3514 "for the initial DOS port");
3515 ystart += ystep_para;
3517 DrawTextSCentered(ystart, font_head,
3519 ystart += ystep_head;
3520 DrawTextSCentered(ystart, font_text,
3522 ystart += ystep_head;
3523 DrawTextSCentered(ystart, font_head,
3524 "for some additional toons");
3526 else if (screen_nr == 8)
3528 DrawTextSCentered(ystart, font_head,
3529 "And not to forget:");
3530 ystart += ystep_head;
3531 DrawTextSCentered(ystart, font_head,
3533 ystart += ystep_head;
3534 DrawTextSCentered(ystart, font_text,
3535 "All those who contributed");
3536 ystart += ystep_line;
3537 DrawTextSCentered(ystart, font_text,
3538 "levels to this game");
3539 ystart += ystep_line;
3540 DrawTextSCentered(ystart, font_text,
3544 DrawTextSCentered(ybottom, font_foot,
3545 "Press any key or button for next page");
3548 static void DrawInfoScreen_Credits(void)
3550 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3552 FadeMenuSoundsAndMusic();
3554 FadeOut(REDRAW_FIELD);
3556 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3558 FadeIn(REDRAW_FIELD);
3561 void HandleInfoScreen_Credits(int button)
3563 static int screen_nr = 0;
3564 int num_screens = 9;
3566 if (button == MB_MENU_INITIALIZE)
3570 // DrawInfoScreen_CreditsScreen(screen_nr);
3573 if (button == MB_MENU_LEAVE)
3575 PlaySound(SND_MENU_ITEM_SELECTING);
3577 info_mode = INFO_MODE_MAIN;
3582 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3584 if (button != MB_MENU_INITIALIZE)
3586 PlaySound(SND_MENU_ITEM_SELECTING);
3591 if (screen_nr >= num_screens)
3593 FadeMenuSoundsAndMusic();
3595 info_mode = INFO_MODE_MAIN;
3602 FadeSetNextScreen();
3604 if (button != MB_MENU_INITIALIZE)
3605 FadeOut(REDRAW_FIELD);
3607 DrawInfoScreen_CreditsScreen(screen_nr);
3609 if (button != MB_MENU_INITIALIZE)
3610 FadeIn(REDRAW_FIELD);
3614 PlayMenuSoundIfLoop();
3618 static void DrawInfoScreen_Program(void)
3620 int font_title = MENU_INFO_FONT_TITLE;
3621 int font_head = MENU_INFO_FONT_HEAD;
3622 int font_text = MENU_INFO_FONT_TEXT;
3623 int font_foot = MENU_INFO_FONT_FOOT;
3624 int spacing_title = menu.headline1_spacing_info[info_mode];
3625 int spacing_head = menu.headline2_spacing_info[info_mode];
3626 int spacing_para = menu.paragraph_spacing_info[info_mode];
3627 int spacing_line = menu.line_spacing_info[info_mode];
3628 int ystep_title = getMenuTextStep(spacing_title, font_title);
3629 int ystep_head = getMenuTextStep(spacing_head, font_head);
3630 int ystep_para = getMenuTextStep(spacing_para, font_text);
3631 int ystep_line = getMenuTextStep(spacing_line, font_text);
3632 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3633 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3635 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3637 FadeOut(REDRAW_FIELD);
3642 DrawTextSCentered(ystart, font_title, "Program Information:");
3643 ystart += ystep_title;
3645 DrawTextSCentered(ystart, font_head,
3646 "This game is Freeware!");
3647 ystart += ystep_head;
3648 DrawTextSCentered(ystart, font_head,
3649 "If you like it, send e-mail to:");
3650 ystart += ystep_head;
3651 DrawTextSCentered(ystart, font_text,
3652 setup.internal.program_email);
3653 ystart += ystep_para;
3655 DrawTextSCentered(ystart, font_head,
3656 "More information and levels:");
3657 ystart += ystep_head;
3658 DrawTextSCentered(ystart, font_text,
3659 setup.internal.program_website);
3660 ystart += ystep_para;
3662 DrawTextSCentered(ystart, font_head,
3663 "If you have created new levels,");
3664 ystart += ystep_line;
3665 DrawTextSCentered(ystart, font_head,
3666 "send them to me to include them!");
3667 ystart += ystep_head;
3668 DrawTextSCentered(ystart, font_head,
3671 DrawTextSCentered(ybottom, font_foot,
3672 "Press any key or button for info menu");
3674 FadeIn(REDRAW_FIELD);
3677 void HandleInfoScreen_Program(int button)
3679 if (button == MB_MENU_LEAVE)
3681 PlaySound(SND_MENU_ITEM_SELECTING);
3683 info_mode = INFO_MODE_MAIN;
3688 else if (button == MB_MENU_CHOICE)
3690 PlaySound(SND_MENU_ITEM_SELECTING);
3692 FadeMenuSoundsAndMusic();
3694 info_mode = INFO_MODE_MAIN;
3699 PlayMenuSoundIfLoop();
3703 static void DrawInfoScreen_Version(void)
3705 int font_title = MENU_INFO_FONT_TITLE;
3706 int font_head = MENU_INFO_FONT_HEAD;
3707 int font_text = MENU_INFO_FONT_TEXT;
3708 int font_foot = MENU_INFO_FONT_FOOT;
3709 int spacing_title = menu.headline1_spacing_info[info_mode];
3710 int spacing_head = menu.headline2_spacing_info[info_mode];
3711 int spacing_para = menu.paragraph_spacing_info[info_mode];
3712 int spacing_line = menu.line_spacing_info[info_mode];
3713 int xstep = getFontWidth(font_text);
3714 int ystep_title = getMenuTextStep(spacing_title, font_title);
3715 int ystep_head = getMenuTextStep(spacing_head, font_head);
3716 int ystep_para = getMenuTextStep(spacing_para, font_text);
3717 int ystep_line = getMenuTextStep(spacing_line, font_text);
3718 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3719 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3720 int xstart1 = mSX - SX + 2 * xstep;
3721 int xstart2 = mSX - SX + 18 * xstep;
3722 int xstart3 = mSX - SX + 28 * xstep;
3723 SDL_version sdl_version_compiled;
3724 const SDL_version *sdl_version_linked;
3725 int driver_name_len = 10;
3726 SDL_version sdl_version_linked_ext;
3727 const char *driver_name = NULL;
3729 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3731 FadeOut(REDRAW_FIELD);
3736 DrawTextSCentered(ystart, font_title, "Version Information:");
3737 ystart += ystep_title;
3739 DrawTextF(xstart1, ystart, font_head, "Name");
3740 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3741 ystart += ystep_line;
3743 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3745 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3746 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3747 ystart += ystep_line;
3749 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3750 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3751 ystart += ystep_line;
3755 DrawTextF(xstart1, ystart, font_head, "Version");
3756 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3757 ystart += ystep_line;
3760 DrawTextF(xstart1, ystart, font_head, "Platform");
3761 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3763 PLATFORM_XX_BIT_STRING);
3764 ystart += ystep_line;
3766 DrawTextF(xstart1, ystart, font_head, "Target");
3767 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3768 ystart += ystep_line;
3770 DrawTextF(xstart1, ystart, font_head, "Source date");
3771 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3772 ystart += ystep_line;
3774 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3775 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3776 ystart += ystep_para;
3778 DrawTextF(xstart1, ystart, font_head, "Library");
3779 DrawTextF(xstart2, ystart, font_head, "compiled");
3780 DrawTextF(xstart3, ystart, font_head, "linked");
3781 ystart += ystep_head;
3783 SDL_VERSION(&sdl_version_compiled);
3784 SDL_GetVersion(&sdl_version_linked_ext);
3785 sdl_version_linked = &sdl_version_linked_ext;
3787 DrawTextF(xstart1, ystart, font_text, "SDL");
3788 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3789 sdl_version_compiled.major,
3790 sdl_version_compiled.minor,
3791 sdl_version_compiled.patch);
3792 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3793 sdl_version_linked->major,
3794 sdl_version_linked->minor,
3795 sdl_version_linked->patch);
3796 ystart += ystep_line;
3798 SDL_IMAGE_VERSION(&sdl_version_compiled);
3799 sdl_version_linked = IMG_Linked_Version();
3801 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3802 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3803 sdl_version_compiled.major,
3804 sdl_version_compiled.minor,
3805 sdl_version_compiled.patch);
3806 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3807 sdl_version_linked->major,
3808 sdl_version_linked->minor,
3809 sdl_version_linked->patch);
3810 ystart += ystep_line;
3812 SDL_MIXER_VERSION(&sdl_version_compiled);
3813 sdl_version_linked = Mix_Linked_Version();
3815 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3816 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3817 sdl_version_compiled.major,
3818 sdl_version_compiled.minor,
3819 sdl_version_compiled.patch);
3820 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3821 sdl_version_linked->major,
3822 sdl_version_linked->minor,
3823 sdl_version_linked->patch);
3824 ystart += ystep_line;
3826 SDL_NET_VERSION(&sdl_version_compiled);
3827 sdl_version_linked = SDLNet_Linked_Version();
3829 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3830 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3831 sdl_version_compiled.major,
3832 sdl_version_compiled.minor,
3833 sdl_version_compiled.patch);
3834 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3835 sdl_version_linked->major,
3836 sdl_version_linked->minor,
3837 sdl_version_linked->patch);
3838 ystart += ystep_para;
3840 DrawTextF(xstart1, ystart, font_head, "Driver");
3841 DrawTextF(xstart2, ystart, font_head, "Requested");
3842 DrawTextF(xstart3, ystart, font_head, "Used");
3843 ystart += ystep_head;
3846 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3848 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3849 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3850 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3851 ystart += ystep_line;
3854 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3856 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3857 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3858 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3859 ystart += ystep_line;
3862 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3864 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3865 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3866 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3868 DrawTextSCentered(ybottom, font_foot,
3869 "Press any key or button for info menu");
3871 FadeIn(REDRAW_FIELD);
3874 void HandleInfoScreen_Version(int button)
3876 if (button == MB_MENU_LEAVE)
3878 PlaySound(SND_MENU_ITEM_SELECTING);
3880 info_mode = INFO_MODE_MAIN;
3885 else if (button == MB_MENU_CHOICE)
3887 PlaySound(SND_MENU_ITEM_SELECTING);
3889 FadeMenuSoundsAndMusic();
3891 info_mode = INFO_MODE_MAIN;
3896 PlayMenuSoundIfLoop();
3900 static void DrawInfoScreen_LevelSet(void)
3902 struct TitleMessageInfo *tmi = &readme;
3903 char *filename = getLevelSetInfoFilename();
3904 char *title = "Level Set Information:";
3905 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3906 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3908 if (filename == NULL)
3910 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3915 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3917 FadeOut(REDRAW_FIELD);
3922 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3924 // if x position set to "-1", automatically determine by playfield width
3926 tmi->x = SXSIZE / 2;
3928 // if y position set to "-1", use static default value
3932 // if width set to "-1", automatically determine by playfield width
3933 if (tmi->width == -1)
3934 tmi->width = SXSIZE - 2 * TILEX;
3936 // if height set to "-1", automatically determine by playfield height
3937 if (tmi->height == -1)
3938 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3940 // if chars set to "-1", automatically determine by text and font width
3941 if (tmi->chars == -1)
3942 tmi->chars = tmi->width / getFontWidth(tmi->font);
3944 tmi->width = tmi->chars * getFontWidth(tmi->font);
3946 // if lines set to "-1", automatically determine by text and font height
3947 if (tmi->lines == -1)
3948 tmi->lines = tmi->height / getFontHeight(tmi->font);
3950 tmi->height = tmi->lines * getFontHeight(tmi->font);
3952 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3953 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3954 tmi->autowrap, tmi->centered, tmi->parse_comments);
3956 DrawTextSCentered(ybottom, FONT_TEXT_4,
3957 "Press any key or button for info menu");
3959 FadeIn(REDRAW_FIELD);
3962 static void HandleInfoScreen_LevelSet(int button)
3964 if (button == MB_MENU_LEAVE)
3966 PlaySound(SND_MENU_ITEM_SELECTING);
3968 info_mode = INFO_MODE_MAIN;
3973 else if (button == MB_MENU_CHOICE)
3975 PlaySound(SND_MENU_ITEM_SELECTING);
3977 FadeMenuSoundsAndMusic();
3979 info_mode = INFO_MODE_MAIN;
3984 PlayMenuSoundIfLoop();
3988 static void DrawInfoScreen(void)
3990 if (info_mode == INFO_MODE_TITLE)
3991 DrawInfoScreen_TitleScreen();
3992 else if (info_mode == INFO_MODE_ELEMENTS)
3993 DrawInfoScreen_Elements();
3994 else if (info_mode == INFO_MODE_MUSIC)
3995 DrawInfoScreen_Music();
3996 else if (info_mode == INFO_MODE_CREDITS)
3997 DrawInfoScreen_Credits();
3998 else if (info_mode == INFO_MODE_PROGRAM)
3999 DrawInfoScreen_Program();
4000 else if (info_mode == INFO_MODE_VERSION)
4001 DrawInfoScreen_Version();
4002 else if (info_mode == INFO_MODE_LEVELSET)
4003 DrawInfoScreen_LevelSet();
4005 DrawInfoScreen_Main();
4007 if (info_mode != INFO_MODE_MAIN &&
4008 info_mode != INFO_MODE_TITLE &&
4009 info_mode != INFO_MODE_MUSIC)
4010 PlayMenuSoundsAndMusic();
4013 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4015 if (info_mode == INFO_MODE_TITLE)
4016 HandleInfoScreen_TitleScreen(button);
4017 else if (info_mode == INFO_MODE_ELEMENTS)
4018 HandleInfoScreen_Elements(button);
4019 else if (info_mode == INFO_MODE_MUSIC)
4020 HandleInfoScreen_Music(button);
4021 else if (info_mode == INFO_MODE_CREDITS)
4022 HandleInfoScreen_Credits(button);
4023 else if (info_mode == INFO_MODE_PROGRAM)
4024 HandleInfoScreen_Program(button);
4025 else if (info_mode == INFO_MODE_VERSION)
4026 HandleInfoScreen_Version(button);
4027 else if (info_mode == INFO_MODE_LEVELSET)
4028 HandleInfoScreen_LevelSet(button);
4030 HandleInfoScreen_Main(mx, my, dx, dy, button);
4034 // ============================================================================
4035 // type name functions
4036 // ============================================================================
4038 static TreeInfo *type_name_node = NULL;
4039 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4040 static int type_name_nr = 0;
4042 static int getPlayerNameColor(char *name)
4044 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4047 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4050 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4051 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4052 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4053 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4054 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4055 int font_width = getFontWidth(font_nr);
4057 DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
4059 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4061 pos->width = strlen(text) * font_width;
4062 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4064 DrawText(sx, sy, text, font_nr);
4067 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4069 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4071 *pos = *mci->pos_input;
4073 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4075 TreeInfo *ti = player_name_current;
4076 int first_entry = ti->cl_first;
4077 int entry_pos = first_entry + ti->cl_cursor;
4078 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4079 int xpos = MENU_SCREEN_START_XPOS;
4080 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4082 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4083 type_name_nr = entry_pos;
4085 strcpy(name, type_name_node->name);
4089 pos->width = MAX_PLAYER_NAME_LEN * 32;
4093 type_name_nr = user.nr;
4095 strcpy(name, setup.player_name);
4098 strcpy(type_name_last, name);
4100 if (strEqual(name, EMPTY_PLAYER_NAME))
4103 *xpos = strlen(name);
4106 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4108 // change name of edited user in global list of user names
4109 setString(&global.user_names[type_name_nr], name);
4111 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4113 TreeInfo *node = type_name_node;
4115 // change name of edited user in local menu tree structure
4116 setString(&node->name, name);
4117 setString(&node->name_sorting, name);
4119 node->color = getPlayerNameColor(name);
4120 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4124 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4127 boolean reset_setup = strEqual(name, "");
4128 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4129 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4132 strcpy(name, type_name_last);
4134 if (strEqual(name, ""))
4135 strcpy(name, EMPTY_PLAYER_NAME);
4137 setTypeNameValues_Name(name, pos);
4139 // if player name not changed, no further action required
4140 if (strEqual(name, type_name_last))
4143 // redraw player name before (possibly) opening request dialogs
4144 drawTypeNameText(name, pos, FALSE);
4146 int last_user_nr = user.nr;
4148 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4150 // save setup of currently active user (may differ from edited user)
4153 // temporarily change active user to edited user
4154 user.nr = type_name_nr;
4156 // load setup of edited user (unless creating user with current setup)
4158 !Request("Use current setup values for the new player?", REQ_ASK))
4162 char *setup_filename = getSetupFilename();
4163 boolean setup_exists = fileExists(setup_filename);
4165 // change name of edited user in setup structure
4166 strcpy(setup.player_name, name);
4168 // save setup of edited user
4171 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4175 if (Request("Reset setup values for this player?", REQ_ASK))
4177 // remove setup config file
4178 unlink(setup_filename);
4180 // set player name to default player name
4183 // update player name used by name typing functions
4184 strcpy(name, setup.player_name);
4186 setTypeNameValues_Name(name, pos);
4189 else if (remove_user && type_name_nr != 0)
4191 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4193 char *user_dir = getUserGameDataDir();
4194 char *user_dir_removed =
4195 getStringCat3WithSeparator(user_dir, "REMOVED",
4196 getCurrentTimestamp(), ".");
4198 if (rename(user_dir, user_dir_removed) != 0)
4199 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4201 checked_free(user_dir_removed);
4204 else if (create_user && type_name_nr != 0 && !setup_exists)
4206 if (Request("Create empty level set for the new player?", REQ_ASK))
4208 char *levelset_subdir = getNewUserLevelSubdir();
4210 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4212 AddUserLevelSetToLevelInfo(levelset_subdir);
4214 LevelDirTree *leveldir_current_last = leveldir_current;
4216 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4219 // set level number of newly created level set to default value
4220 LoadLevelSetup_SeriesInfo();
4222 // set newly created level set as current level set for new user
4223 SaveLevelSetup_LastSeries();
4224 SaveLevelSetup_SeriesInfo();
4226 leveldir_current = leveldir_current_last;
4230 Request("Creating new level set failed!", REQ_CONFIRM);
4235 // restore currently active user
4236 user.nr = last_user_nr;
4238 // restore setup of currently active user
4241 // restore last level set of currently active user
4242 LoadLevelSetup_LastSeries();
4243 LoadLevelSetup_SeriesInfo();
4247 static void HandleTypeNameExt(boolean initialize, Key key)
4249 static struct TextPosInfo pos_name = { 0 };
4250 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4251 static int xpos = 0;
4252 struct TextPosInfo *pos = &pos_name;
4253 char key_char = getValidConfigValueChar(getCharFromKey(key));
4254 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4255 boolean active = TRUE;
4259 getTypeNameValues(name, pos, &xpos);
4261 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4262 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4264 StartTextInput(sx, sy, pos->width, pos->height);
4266 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4268 name[xpos] = key_char;
4273 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4279 else if (key == KSYM_Return || key == KSYM_Escape)
4281 boolean changed = (key == KSYM_Return);
4285 setTypeNameValues(name, pos, changed);
4290 drawTypeNameText(name, pos, active);
4294 SetGameStatus(game_status_last_screen);
4296 if (game_status == GAME_MODE_MAIN)
4297 InitializeMainControls();
4301 static void DrawTypeName(void)
4303 HandleTypeNameExt(TRUE, 0);
4306 void HandleTypeName(Key key)
4308 HandleTypeNameExt(FALSE, key);
4312 // ============================================================================
4313 // tree menu functions
4314 // ============================================================================
4316 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4318 if (game_status != GAME_MODE_SETUP ||
4319 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4322 int max_text_size = 0;
4325 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4326 max_text_size = MAX(max_text_size, strlen(node->name));
4328 int num_entries = numTreeInfoInGroup(ti);
4329 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4330 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4331 int text_width = max_text_size * getFontWidth(font_nr);
4332 int button_width = SC_MENUBUTTON_XSIZE;
4333 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4334 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4335 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4336 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4337 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4338 int align_xoffset = MAX(0, align_xoffset_raw);
4340 return align_xoffset;
4343 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4345 if (game_status != GAME_MODE_SETUP ||
4346 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4349 int num_entries = numTreeInfoInGroup(ti);
4350 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4351 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4352 int font_height = getFontHeight(font_nr);
4353 int text_height = font_height * num_page_entries;
4354 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4355 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4356 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4357 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4358 int align_yoffset = MAX(0, align_yoffset_raw);
4360 return align_yoffset;
4363 static void DrawChooseTree(TreeInfo **ti_ptr)
4365 int fade_mask = REDRAW_FIELD;
4368 fade_mask = REDRAW_ALL;
4370 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4372 if (game_status == GAME_MODE_SETUP)
4376 else // GAME_MODE_LEVELS
4378 SetGameStatus(GAME_MODE_MAIN);
4388 FreeScreenGadgets();
4389 CreateScreenGadgets();
4393 // needed if different viewport properties defined for choosing level (set)
4394 ChangeViewportPropertiesIfNeeded();
4396 if (game_status == GAME_MODE_NAMES)
4397 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4398 else if (game_status == GAME_MODE_LEVELNR)
4399 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4400 else if (game_status == GAME_MODE_LEVELS)
4401 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4405 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4407 MapScreenTreeGadgets(*ti_ptr);
4408 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4410 DrawMaskedBorder(fade_mask);
4415 static void drawChooseTreeText(int y, boolean active, TreeInfo *ti)
4417 int num_entries = numTreeInfoInGroup(ti);
4418 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4419 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4420 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4421 int first_entry = ti->cl_first;
4422 int entry_pos = first_entry + y;
4423 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4424 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4425 int font_color = MENU_CHOOSE_TREE_COLOR(node, active);
4426 int font_nr = MENU_CHOOSE_TREE_FONT(font_color);
4427 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4428 int xpos = MENU_SCREEN_START_XPOS;
4429 int ypos = MENU_SCREEN_START_YPOS + y;
4430 int startx = amSX + xpos * 32;
4431 int starty = amSY + ypos * 32;
4432 int startx_text = startx + font_xoffset;
4433 int endx_text = amSX + screen_width;
4434 int max_text_size = endx_text - startx_text;
4435 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4436 char buffer[max_buffer_len + 1];
4438 strncpy(buffer, node->name, max_buffer_len);
4439 buffer[max_buffer_len] = '\0';
4441 DrawText(startx, starty, buffer, font_nr);
4444 static void drawChooseTreeList(int first_entry, int num_page_entries,
4448 char *title_string = NULL;
4449 int yoffset_sets = MENU_TITLE1_YPOS;
4450 int yoffset_setup = 16;
4451 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4452 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4454 title_string = ti->infotext;
4456 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4458 clearMenuListArea();
4460 for (i = 0; i < num_page_entries; i++)
4462 TreeInfo *node, *node_first;
4463 int entry_pos = first_entry + i;
4465 node_first = getTreeInfoFirstGroupEntry(ti);
4466 node = getTreeInfoFromPos(node_first, entry_pos);
4468 drawChooseTreeText(i, FALSE, ti);
4470 if (node->parent_link)
4471 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4472 else if (node->level_group)
4473 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4475 initCursor(i, IMG_MENU_BUTTON);
4477 if (game_status == GAME_MODE_NAMES)
4478 drawChooseTreeEdit(i, FALSE);
4481 redraw_mask |= REDRAW_FIELD;
4484 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4486 TreeInfo *node, *node_first;
4487 int x, last_redraw_mask = redraw_mask;
4488 int ypos = MENU_TITLE2_YPOS;
4489 int font_nr = FONT_TITLE_2;
4491 if (ti->type == TREE_TYPE_LEVEL_NR)
4492 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4494 if (ti->type != TREE_TYPE_LEVEL_DIR)
4497 node_first = getTreeInfoFirstGroupEntry(ti);
4498 node = getTreeInfoFromPos(node_first, entry_pos);
4500 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4502 if (node->parent_link)
4503 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4504 node->node_parent->name);
4505 else if (node->level_group)
4506 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4508 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4509 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4510 node->levels, (node->levels > 1 ? "levels" : "level"),
4513 // let BackToFront() redraw only what is needed
4514 redraw_mask = last_redraw_mask;
4515 for (x = 0; x < SCR_FIELDX; x++)
4516 MarkTileDirty(x, 1);
4519 static void drawChooseTreeCursorAndText(int y, boolean active, TreeInfo *ti)
4521 drawChooseTreeCursor(y, active);
4522 drawChooseTreeText(y, active, ti);
4525 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4528 TreeInfo *ti = *ti_ptr;
4529 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4530 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4531 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4532 int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
4533 int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
4535 int y = ti->cl_cursor;
4536 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4537 int num_entries = numTreeInfoInGroup(ti);
4538 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4539 boolean position_set_by_scrollbar = (dx == 999);
4541 if (button == MB_MENU_INITIALIZE)
4543 int num_entries = numTreeInfoInGroup(ti);
4544 int entry_pos = getPosFromTreeInfo(ti);
4546 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4547 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4549 if (ti->cl_first == -1)
4551 // only on initialization
4552 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4553 ti->cl_cursor = entry_pos - ti->cl_first;
4555 else if (ti->cl_cursor >= num_page_entries ||
4556 (num_entries > num_page_entries &&
4557 num_entries - ti->cl_first < num_page_entries))
4559 // only after change of list size (by custom graphic configuration)
4560 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4561 ti->cl_cursor = entry_pos - ti->cl_first;
4564 if (position_set_by_scrollbar)
4567 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4570 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4571 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4572 drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
4576 else if (button == MB_MENU_LEAVE)
4580 PlaySound(SND_MENU_ITEM_SELECTING);
4582 if (ti->node_parent)
4584 *ti_ptr = ti->node_parent;
4585 DrawChooseTree(ti_ptr);
4587 else if (game_status == GAME_MODE_SETUP)
4589 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4590 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4591 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4593 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4594 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4595 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4596 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4597 execSetupGraphics();
4598 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4599 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4600 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4602 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4603 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4604 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4605 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4606 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4607 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4608 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4609 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4616 if (game_status == GAME_MODE_LEVELNR)
4618 int new_level_nr = atoi(level_number_current->identifier);
4620 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4623 SetGameStatus(GAME_MODE_MAIN);
4631 if (mx || my) // mouse input
4633 x = (mx - amSX) / 32;
4634 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4636 if (game_status == GAME_MODE_NAMES)
4637 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4639 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4641 // move cursor instead of scrolling when already at start/end of list
4642 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4644 else if (dy == +1 * SCROLL_LINE &&
4645 ti->cl_first + num_page_entries == num_entries)
4648 // handle scrolling screen one line or page
4649 if (ti->cl_cursor + dy < 0 ||
4650 ti->cl_cursor + dy > num_page_entries - 1)
4652 boolean redraw = FALSE;
4654 if (ABS(dy) == SCROLL_PAGE)
4655 step = num_page_entries - 1;
4657 if (dy < 0 && ti->cl_first > 0)
4659 // scroll page/line up
4661 ti->cl_first -= step;
4662 if (ti->cl_first < 0)
4667 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4669 // scroll page/line down
4671 ti->cl_first += step;
4672 if (ti->cl_first + num_page_entries > num_entries)
4673 ti->cl_first = MAX(0, num_entries - num_page_entries);
4680 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4681 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4682 drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
4684 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4691 // handle moving cursor one line
4692 y = ti->cl_cursor + dy;
4697 TreeInfo *node_first, *node_cursor;
4698 int entry_pos = ti->cl_first + y;
4700 node_first = getTreeInfoFirstGroupEntry(ti);
4701 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4703 if (node_cursor->node_group)
4707 PlaySound(SND_MENU_ITEM_SELECTING);
4709 node_cursor->cl_first = ti->cl_first;
4710 node_cursor->cl_cursor = ti->cl_cursor;
4711 *ti_ptr = node_cursor->node_group;
4712 DrawChooseTree(ti_ptr);
4717 else if (dx == -1 && ti->node_parent)
4721 PlaySound(SND_MENU_ITEM_SELECTING);
4723 *ti_ptr = ti->node_parent;
4724 DrawChooseTree(ti_ptr);
4729 if (!anyScrollbarGadgetActive() &&
4730 IN_VIS_MENU(x, y) &&
4731 mx < mx_right_border &&
4732 y >= 0 && y < num_page_entries)
4736 if (game_status == GAME_MODE_NAMES)
4738 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4739 drawChooseTreeEdit(y, TRUE);
4742 if (y != ti->cl_cursor)
4744 PlaySound(SND_MENU_ITEM_ACTIVATING);
4746 drawChooseTreeCursorAndText(ti->cl_cursor, FALSE, ti);
4747 drawChooseTreeCursorAndText(y, TRUE, ti);
4748 drawChooseTreeInfo(ti->cl_first + y, ti);
4754 if (game_status == GAME_MODE_SETUP)
4756 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4757 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4758 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4760 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4761 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4762 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4763 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4764 execSetupGraphics();
4765 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4766 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4767 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4769 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4770 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4771 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4772 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4773 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4774 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4775 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4776 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4785 TreeInfo *node_first, *node_cursor;
4786 int entry_pos = ti->cl_first + y;
4788 PlaySound(SND_MENU_ITEM_SELECTING);
4790 node_first = getTreeInfoFirstGroupEntry(ti);
4791 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4793 if (node_cursor->node_group)
4797 node_cursor->cl_first = ti->cl_first;
4798 node_cursor->cl_cursor = ti->cl_cursor;
4799 *ti_ptr = node_cursor->node_group;
4800 DrawChooseTree(ti_ptr);
4802 else if (node_cursor->parent_link)
4806 *ti_ptr = node_cursor->node_parent;
4807 DrawChooseTree(ti_ptr);
4813 node_cursor->cl_first = ti->cl_first;
4814 node_cursor->cl_cursor = ti->cl_cursor;
4815 *ti_ptr = node_cursor;
4817 if (ti->type == TREE_TYPE_LEVEL_DIR)
4819 LoadLevelSetup_SeriesInfo();
4821 SaveLevelSetup_LastSeries();
4822 SaveLevelSetup_SeriesInfo();
4826 if (game_status == GAME_MODE_SETUP)
4828 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4829 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4830 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4832 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4833 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4834 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4835 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4836 execSetupGraphics();
4837 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4838 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4839 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4841 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4842 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4843 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4844 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4845 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4846 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4847 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4848 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4855 if (game_status == GAME_MODE_LEVELNR)
4857 int new_level_nr = atoi(level_number_current->identifier);
4859 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4861 else if (game_status == GAME_MODE_LEVELS)
4863 // store level set if chosen from "last played level set" menu
4864 StoreLastPlayedLevels(leveldir_current);
4866 else if (game_status == GAME_MODE_NAMES)
4868 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4870 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
4877 // change active user to selected user
4878 user.nr = entry_pos;
4880 // save number of new active user
4883 // load setup of new active user
4886 // load last level set of new active user
4887 LoadLevelSetup_LastSeries();
4888 LoadLevelSetup_SeriesInfo();
4890 // update list of last played level sets
4891 UpdateLastPlayedLevels_TreeInfo();
4895 ToggleFullscreenIfNeeded();
4896 ChangeWindowScalingIfNeeded();
4898 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
4899 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
4900 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
4903 SetGameStatus(GAME_MODE_MAIN);
4912 void DrawChoosePlayerName(void)
4916 FadeMenuSoundsAndMusic();
4918 if (player_name != NULL)
4920 freeTreeInfo(player_name);
4925 for (i = 0; i < MAX_PLAYER_NAMES; i++)
4927 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
4928 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
4931 ti->node_top = &player_name;
4932 ti->sort_priority = 10000 + value;
4933 ti->color = getPlayerNameColor(global.user_names[i]);
4935 snprintf(identifier, sizeof(identifier), "%d", value);
4936 snprintf(name, sizeof(name), "%s", global.user_names[i]);
4938 setString(&ti->identifier, identifier);
4939 setString(&ti->name, name);
4940 setString(&ti->name_sorting, name);
4942 pushTreeInfo(&player_name, ti);
4945 // sort player entries by player number
4946 sortTreeInfo(&player_name);
4948 // set current player entry to selected player entry
4949 player_name_current =
4950 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
4952 // if that fails, set current player name to first available name
4953 if (player_name_current == NULL)
4954 player_name_current = player_name;
4956 DrawChooseTree(&player_name_current);
4958 PlayMenuSoundsAndMusic();
4961 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
4963 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
4966 void DrawChooseLevelSet(void)
4968 FadeMenuSoundsAndMusic();
4970 DrawChooseTree(&leveldir_current);
4972 PlayMenuSoundsAndMusic();
4975 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4977 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4980 void DrawChooseLevelNr(void)
4984 FadeMenuSoundsAndMusic();
4986 if (level_number != NULL)
4988 freeTreeInfo(level_number);
4990 level_number = NULL;
4993 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4995 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4996 char identifier[32], name[64];
4999 // temporarily load level info to get level name
5000 LoadLevelInfoOnly(i);
5002 ti->node_top = &level_number;
5003 ti->sort_priority = 10000 + value;
5004 ti->color = (level.no_level_file ? FC_BLUE :
5005 LevelStats_getSolved(i) ? FC_GREEN :
5006 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5008 snprintf(identifier, sizeof(identifier), "%d", value);
5009 snprintf(name, sizeof(name), "%03d: %s", value,
5010 (level.no_level_file ? "(no file)" : level.name));
5012 setString(&ti->identifier, identifier);
5013 setString(&ti->name, name);
5014 setString(&ti->name_sorting, name);
5016 pushTreeInfo(&level_number, ti);
5019 // sort level number values to start with lowest level number
5020 sortTreeInfo(&level_number);
5022 // set current level number to current level number
5023 level_number_current =
5024 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5026 // if that also fails, set current level number to first available level
5027 if (level_number_current == NULL)
5028 level_number_current = level_number;
5030 DrawChooseTree(&level_number_current);
5032 PlayMenuSoundsAndMusic();
5035 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5037 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5040 void DrawHallOfFame(int level_nr, int highlight_position)
5042 int fade_mask = REDRAW_FIELD;
5045 fade_mask = REDRAW_ALL;
5048 FadeMenuSoundsAndMusic();
5050 // (this is needed when called from GameEnd() after winning a game)
5051 KeyboardAutoRepeatOn();
5053 // (this is needed when called from GameEnd() after winning a game)
5054 SetDrawDeactivationMask(REDRAW_NONE);
5055 SetDrawBackgroundMask(REDRAW_FIELD);
5057 if (highlight_position < 0)
5058 LoadScore(level_nr);
5060 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5062 FadeSetEnterScreen();
5066 // needed if different viewport properties defined for scores
5067 ChangeViewportPropertiesIfNeeded();
5069 PlayMenuSoundsAndMusic();
5071 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5073 HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
5075 DrawMaskedBorder(fade_mask);
5080 static void drawHallOfFameList(int level_nr, int first_entry,
5081 int highlight_position)
5085 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5088 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
5089 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
5090 "HighScores of Level %d", level_nr);
5092 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5094 int entry = first_entry + i;
5095 boolean active = (entry == highlight_position);
5096 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
5097 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
5098 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
5099 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
5100 int dxoff = getFontDrawOffsetX(font_nr1);
5101 int dx1 = 3 * getFontWidth(font_nr1);
5102 int dx2 = dx1 + getFontWidth(font_nr1);
5103 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
5104 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
5105 int sy = mSY + 64 + i * 32;
5107 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
5108 DrawText(mSX + dx1, sy, ".", font_nr1);
5110 for (j = 0; j < num_dots; j++)
5111 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
5113 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
5114 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
5116 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
5119 redraw_mask |= REDRAW_FIELD;
5122 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5124 static int level_nr = 0;
5125 static int first_entry = 0;
5126 static int highlight_position = 0;
5127 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5129 if (button == MB_MENU_INITIALIZE)
5132 highlight_position = my;
5134 first_entry = highlight_position - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1;
5136 if (first_entry < 0)
5138 else if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
5139 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
5141 drawHallOfFameList(level_nr, first_entry, highlight_position);
5146 if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
5147 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
5151 if (first_entry > 0)
5153 first_entry -= step;
5154 if (first_entry < 0)
5157 drawHallOfFameList(level_nr, first_entry, highlight_position);
5162 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
5164 first_entry += step;
5165 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
5166 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
5168 drawHallOfFameList(level_nr, first_entry, highlight_position);
5171 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
5173 PlaySound(SND_MENU_ITEM_SELECTING);
5175 FadeSound(SND_BACKGROUND_SCORES);
5177 if (button == MB_MENU_CHOICE &&
5178 game_status_last_screen == GAME_MODE_PLAYING &&
5179 setup.auto_play_next_level && setup.increment_levels &&
5180 level_nr < leveldir_current->last_level &&
5183 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
5187 SetGameStatus(GAME_MODE_MAIN);
5193 if (game_status == GAME_MODE_SCORES)
5194 PlayMenuSoundIfLoop();
5198 // ============================================================================
5199 // setup screen functions
5200 // ============================================================================
5202 static struct TokenInfo *setup_info;
5203 static int num_setup_info; // number of setup entries shown on screen
5204 static int max_setup_info; // total number of setup entries in list
5206 static char *window_size_text;
5207 static char *scaling_type_text;
5208 static char *rendering_mode_text;
5209 static char *vsync_mode_text;
5210 static char *scroll_delay_text;
5211 static char *snapshot_mode_text;
5212 static char *game_speed_text;
5213 static char *network_server_text;
5214 static char *graphics_set_name;
5215 static char *sounds_set_name;
5216 static char *music_set_name;
5217 static char *volume_simple_text;
5218 static char *volume_loops_text;
5219 static char *volume_music_text;
5220 static char *touch_controls_text;
5221 static char *move_distance_text;
5222 static char *drop_distance_text;
5223 static char *transparency_text;
5224 static char *grid_size_text[2][2];
5226 static void execSetupMain(void)
5228 setup_mode = SETUP_MODE_MAIN;
5233 static void execSetupGame_setGameSpeeds(boolean update_value)
5235 if (setup.game_speed_extended)
5237 game_speeds_list = game_speeds_list_extended;
5238 game_speeds = game_speeds_extended;
5242 game_speeds_list = game_speeds_list_normal;
5243 game_speeds = game_speeds_normal;
5246 if (game_speeds == NULL)
5250 for (i = 0; game_speeds_list[i].value != -1; i++)
5252 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5253 char identifier[32], name[32];
5254 int value = game_speeds_list[i].value;
5255 char *text = game_speeds_list[i].text;
5257 ti->node_top = &game_speeds;
5258 ti->sort_priority = 10000 - value;
5260 sprintf(identifier, "%d", value);
5261 sprintf(name, "%s", text);
5263 setString(&ti->identifier, identifier);
5264 setString(&ti->name, name);
5265 setString(&ti->name_sorting, name);
5266 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5268 pushTreeInfo(&game_speeds, ti);
5271 // sort game speed values to start with slowest game speed
5272 sortTreeInfo(&game_speeds);
5274 update_value = TRUE;
5279 // set current game speed to configured game speed value
5280 game_speed_current =
5281 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5283 // if that fails, set current game speed to reliable default value
5284 if (game_speed_current == NULL)
5285 game_speed_current =
5286 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5288 // if that also fails, set current game speed to first available speed
5289 if (game_speed_current == NULL)
5290 game_speed_current = game_speeds;
5292 if (setup.game_speed_extended)
5293 game_speeds_extended = game_speeds;
5295 game_speeds_normal = game_speeds;
5298 setup.game_frame_delay = atoi(game_speed_current->identifier);
5300 // needed for displaying game speed text instead of identifier
5301 game_speed_text = game_speed_current->name;
5304 static void execSetupGame_setScrollDelays(void)
5306 if (scroll_delays == NULL)
5310 for (i = 0; scroll_delays_list[i].value != -1; i++)
5312 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5313 char identifier[32], name[32];
5314 int value = scroll_delays_list[i].value;
5315 char *text = scroll_delays_list[i].text;
5317 ti->node_top = &scroll_delays;
5318 ti->sort_priority = value;
5320 sprintf(identifier, "%d", value);
5321 sprintf(name, "%s", text);
5323 setString(&ti->identifier, identifier);
5324 setString(&ti->name, name);
5325 setString(&ti->name_sorting, name);
5326 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5328 pushTreeInfo(&scroll_delays, ti);
5331 // sort scroll delay values to start with lowest scroll delay value
5332 sortTreeInfo(&scroll_delays);
5334 // set current scroll delay value to configured scroll delay value
5335 scroll_delay_current =
5336 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5338 // if that fails, set current scroll delay to reliable default value
5339 if (scroll_delay_current == NULL)
5340 scroll_delay_current =
5341 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5343 // if that also fails, set current scroll delay to first available value
5344 if (scroll_delay_current == NULL)
5345 scroll_delay_current = scroll_delays;
5348 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5350 // needed for displaying scroll delay text instead of identifier
5351 scroll_delay_text = scroll_delay_current->name;
5354 static void execSetupGame_setSnapshotModes(void)
5356 if (snapshot_modes == NULL)
5360 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5362 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5363 char identifier[32], name[32];
5364 char *value = snapshot_modes_list[i].value;
5365 char *text = snapshot_modes_list[i].text;
5367 ti->node_top = &snapshot_modes;
5368 ti->sort_priority = i;
5370 sprintf(identifier, "%s", value);
5371 sprintf(name, "%s", text);
5373 setString(&ti->identifier, identifier);
5374 setString(&ti->name, name);
5375 setString(&ti->name_sorting, name);
5376 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5378 pushTreeInfo(&snapshot_modes, ti);
5381 // sort snapshot mode values to start with lowest snapshot mode value
5382 sortTreeInfo(&snapshot_modes);
5384 // set current snapshot mode value to configured snapshot mode value
5385 snapshot_mode_current =
5386 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5388 // if that fails, set current snapshot mode to reliable default value
5389 if (snapshot_mode_current == NULL)
5390 snapshot_mode_current =
5391 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5393 // if that also fails, set current snapshot mode to first available value
5394 if (snapshot_mode_current == NULL)
5395 snapshot_mode_current = snapshot_modes;
5398 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5400 // needed for displaying snapshot mode text instead of identifier
5401 snapshot_mode_text = snapshot_mode_current->name;
5404 static void execSetupGame_setNetworkServerText(void)
5406 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5408 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5412 strncpy(network_server_hostname, setup.network_server_hostname,
5413 MAX_SETUP_TEXT_INPUT_LEN);
5414 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5417 // needed for displaying network server text instead of identifier
5418 network_server_text = network_server_hostname;
5421 static void execSetupGame(void)
5423 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5425 execSetupGame_setGameSpeeds(FALSE);
5426 execSetupGame_setScrollDelays();
5427 execSetupGame_setSnapshotModes();
5429 execSetupGame_setNetworkServerText();
5431 setup_mode = SETUP_MODE_GAME;
5435 // check if vsync needs to be disabled for this game speed to work
5436 if (check_vsync_mode)
5437 DisableVsyncIfNeeded();
5440 static void execSetupChooseGameSpeed(void)
5442 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5447 static void execSetupChooseScrollDelay(void)
5449 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5454 static void execSetupChooseSnapshotMode(void)
5456 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5461 static void execSetupEngines(void)
5463 setup_mode = SETUP_MODE_ENGINES;
5468 static void execSetupEditor(void)
5470 setup_mode = SETUP_MODE_EDITOR;
5475 static void execSetupGraphics_setWindowSizes(boolean update_list)
5477 if (window_sizes != NULL && update_list)
5479 freeTreeInfo(window_sizes);
5481 window_sizes = NULL;
5484 if (window_sizes == NULL)
5486 boolean current_window_size_found = FALSE;
5489 for (i = 0; window_sizes_list[i].value != -1; i++)
5491 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5492 char identifier[32], name[32];
5493 int value = window_sizes_list[i].value;
5494 char *text = window_sizes_list[i].text;
5496 ti->node_top = &window_sizes;
5497 ti->sort_priority = value;
5499 sprintf(identifier, "%d", value);
5500 sprintf(name, "%s", text);
5502 setString(&ti->identifier, identifier);
5503 setString(&ti->name, name);
5504 setString(&ti->name_sorting, name);
5505 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5507 pushTreeInfo(&window_sizes, ti);
5509 if (value == setup.window_scaling_percent)
5510 current_window_size_found = TRUE;
5513 if (!current_window_size_found)
5515 // add entry for non-preset window scaling value
5517 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5518 char identifier[32], name[32];
5519 int value = setup.window_scaling_percent;
5521 ti->node_top = &window_sizes;
5522 ti->sort_priority = value;
5524 sprintf(identifier, "%d", value);
5525 sprintf(name, "%d %% (Current)", value);
5527 setString(&ti->identifier, identifier);
5528 setString(&ti->name, name);
5529 setString(&ti->name_sorting, name);
5530 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5532 pushTreeInfo(&window_sizes, ti);
5535 // sort window size values to start with lowest window size value
5536 sortTreeInfo(&window_sizes);
5538 // set current window size value to configured window size value
5539 window_size_current =
5540 getTreeInfoFromIdentifier(window_sizes,
5541 i_to_a(setup.window_scaling_percent));
5543 // if that fails, set current window size to reliable default value
5544 if (window_size_current == NULL)
5545 window_size_current =
5546 getTreeInfoFromIdentifier(window_sizes,
5547 i_to_a(STD_WINDOW_SCALING_PERCENT));
5549 // if that also fails, set current window size to first available value
5550 if (window_size_current == NULL)
5551 window_size_current = window_sizes;
5554 setup.window_scaling_percent = atoi(window_size_current->identifier);
5556 // needed for displaying window size text instead of identifier
5557 window_size_text = window_size_current->name;
5560 static void execSetupGraphics_setScalingTypes(void)
5562 if (scaling_types == NULL)
5566 for (i = 0; scaling_types_list[i].value != NULL; i++)
5568 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5569 char identifier[32], name[32];
5570 char *value = scaling_types_list[i].value;
5571 char *text = scaling_types_list[i].text;
5573 ti->node_top = &scaling_types;
5574 ti->sort_priority = i;
5576 sprintf(identifier, "%s", value);
5577 sprintf(name, "%s", text);
5579 setString(&ti->identifier, identifier);
5580 setString(&ti->name, name);
5581 setString(&ti->name_sorting, name);
5582 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5584 pushTreeInfo(&scaling_types, ti);
5587 // sort scaling type values to start with lowest scaling type value
5588 sortTreeInfo(&scaling_types);
5590 // set current scaling type value to configured scaling type value
5591 scaling_type_current =
5592 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5594 // if that fails, set current scaling type to reliable default value
5595 if (scaling_type_current == NULL)
5596 scaling_type_current =
5597 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5599 // if that also fails, set current scaling type to first available value
5600 if (scaling_type_current == NULL)
5601 scaling_type_current = scaling_types;
5604 setup.window_scaling_quality = scaling_type_current->identifier;
5606 // needed for displaying scaling type text instead of identifier
5607 scaling_type_text = scaling_type_current->name;
5610 static void execSetupGraphics_setRenderingModes(void)
5612 if (rendering_modes == NULL)
5616 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5618 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5619 char identifier[32], name[32];
5620 char *value = rendering_modes_list[i].value;
5621 char *text = rendering_modes_list[i].text;
5623 ti->node_top = &rendering_modes;
5624 ti->sort_priority = i;
5626 sprintf(identifier, "%s", value);
5627 sprintf(name, "%s", text);
5629 setString(&ti->identifier, identifier);
5630 setString(&ti->name, name);
5631 setString(&ti->name_sorting, name);
5632 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5634 pushTreeInfo(&rendering_modes, ti);
5637 // sort rendering mode values to start with lowest rendering mode value
5638 sortTreeInfo(&rendering_modes);
5640 // set current rendering mode value to configured rendering mode value
5641 rendering_mode_current =
5642 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5644 // if that fails, set current rendering mode to reliable default value
5645 if (rendering_mode_current == NULL)
5646 rendering_mode_current =
5647 getTreeInfoFromIdentifier(rendering_modes,
5648 STR_SPECIAL_RENDERING_DEFAULT);
5650 // if that also fails, set current rendering mode to first available one
5651 if (rendering_mode_current == NULL)
5652 rendering_mode_current = rendering_modes;
5655 setup.screen_rendering_mode = rendering_mode_current->identifier;
5657 // needed for displaying rendering mode text instead of identifier
5658 rendering_mode_text = rendering_mode_current->name;
5661 static void execSetupGraphics_setVsyncModes(boolean update_value)
5663 if (vsync_modes == NULL)
5667 for (i = 0; vsync_modes_list[i].value != NULL; i++)
5669 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5670 char identifier[32], name[32];
5671 char *value = vsync_modes_list[i].value;
5672 char *text = vsync_modes_list[i].text;
5674 ti->node_top = &vsync_modes;
5675 ti->sort_priority = i;
5677 sprintf(identifier, "%s", value);
5678 sprintf(name, "%s", text);
5680 setString(&ti->identifier, identifier);
5681 setString(&ti->name, name);
5682 setString(&ti->name_sorting, name);
5683 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5685 pushTreeInfo(&vsync_modes, ti);
5688 // sort vsync mode values to start with lowest vsync mode value
5689 sortTreeInfo(&vsync_modes);
5691 update_value = TRUE;
5696 // set current vsync mode value to configured vsync mode value
5697 vsync_mode_current =
5698 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5700 // if that fails, set current vsync mode to reliable default value
5701 if (vsync_mode_current == NULL)
5702 vsync_mode_current =
5703 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5705 // if that also fails, set current vsync mode to first available one
5706 if (vsync_mode_current == NULL)
5707 vsync_mode_current = vsync_modes;
5710 setup.vsync_mode = vsync_mode_current->identifier;
5712 // needed for displaying vsync mode text instead of identifier
5713 vsync_mode_text = vsync_mode_current->name;
5716 static void execSetupGraphics(void)
5718 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5720 // update "setup.window_scaling_percent" from list selection
5721 // (in this case, window scaling was changed on setup screen)
5722 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5723 execSetupGraphics_setWindowSizes(FALSE);
5725 // update "setup.vsync_mode" from list selection
5726 // (in this case, vsync mode was changed on setup screen)
5727 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5728 execSetupGraphics_setVsyncModes(FALSE);
5730 // update list selection from "setup.window_scaling_percent"
5731 // (window scaling may have changed by resizing the window)
5732 execSetupGraphics_setWindowSizes(TRUE);
5734 // update list selection from "setup.vsync_mode"
5735 // (vsync_mode may have changed by re-creating the renderer)
5736 execSetupGraphics_setVsyncModes(TRUE);
5738 execSetupGraphics_setScalingTypes();
5739 execSetupGraphics_setRenderingModes();
5741 setup_mode = SETUP_MODE_GRAPHICS;
5745 // check if game speed is high enough for 60 Hz vsync to work
5746 if (check_game_speed)
5747 ModifyGameSpeedIfNeeded();
5749 // window scaling may have changed at this point
5750 ChangeWindowScalingIfNeeded();
5752 // window scaling quality may have changed at this point
5753 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5754 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5756 // screen rendering mode may have changed at this point
5757 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5759 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
5760 int video_vsync_mode = video.vsync_mode;
5762 // screen vsync mode may have changed at this point
5763 ChangeVsyncModeIfNeeded();
5765 // check if setting vsync mode to selected value failed
5766 if (setup_vsync_mode != video_vsync_mode &&
5767 setup_vsync_mode != video.vsync_mode)
5769 // changing vsync mode to selected value failed -- reset displayed value
5770 execSetupGraphics_setVsyncModes(TRUE);
5772 Request("Setting VSync failed!", REQ_CONFIRM);
5778 static void execSetupChooseWindowSize(void)
5780 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5785 static void execSetupChooseScalingType(void)
5787 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5792 static void execSetupChooseRenderingMode(void)
5794 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5799 static void execSetupChooseVsyncMode(void)
5801 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5806 static void execSetupChooseVolumeSimple(void)
5808 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5813 static void execSetupChooseVolumeLoops(void)
5815 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5820 static void execSetupChooseVolumeMusic(void)
5822 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5827 static void execSetupSound(void)
5829 if (volumes_simple == NULL)
5831 boolean current_volume_simple_found = FALSE;
5834 for (i = 0; volumes_list[i].value != -1; i++)
5836 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5837 char identifier[32], name[32];
5838 int value = volumes_list[i].value;
5839 char *text = volumes_list[i].text;
5841 ti->node_top = &volumes_simple;
5842 ti->sort_priority = value;
5844 sprintf(identifier, "%d", value);
5845 sprintf(name, "%s", text);
5847 setString(&ti->identifier, identifier);
5848 setString(&ti->name, name);
5849 setString(&ti->name_sorting, name);
5850 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5852 pushTreeInfo(&volumes_simple, ti);
5854 if (value == setup.volume_simple)
5855 current_volume_simple_found = TRUE;
5858 if (!current_volume_simple_found)
5860 // add entry for non-preset volume value
5862 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5863 char identifier[32], name[32];
5864 int value = setup.volume_simple;
5866 ti->node_top = &volumes_simple;
5867 ti->sort_priority = value;
5869 sprintf(identifier, "%d", value);
5870 sprintf(name, "%d %% (Current)", value);
5872 setString(&ti->identifier, identifier);
5873 setString(&ti->name, name);
5874 setString(&ti->name_sorting, name);
5875 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5877 pushTreeInfo(&volumes_simple, ti);
5880 // sort volume values to start with lowest volume value
5881 sortTreeInfo(&volumes_simple);
5883 // set current volume value to configured volume value
5884 volume_simple_current =
5885 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5887 // if that fails, set current volume to reliable default value
5888 if (volume_simple_current == NULL)
5889 volume_simple_current =
5890 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5892 // if that also fails, set current volume to first available value
5893 if (volume_simple_current == NULL)
5894 volume_simple_current = volumes_simple;
5897 if (volumes_loops == NULL)
5899 boolean current_volume_loops_found = FALSE;
5902 for (i = 0; volumes_list[i].value != -1; i++)
5904 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5905 char identifier[32], name[32];
5906 int value = volumes_list[i].value;
5907 char *text = volumes_list[i].text;
5909 ti->node_top = &volumes_loops;
5910 ti->sort_priority = value;
5912 sprintf(identifier, "%d", value);
5913 sprintf(name, "%s", text);
5915 setString(&ti->identifier, identifier);
5916 setString(&ti->name, name);
5917 setString(&ti->name_sorting, name);
5918 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5920 pushTreeInfo(&volumes_loops, ti);
5922 if (value == setup.volume_loops)
5923 current_volume_loops_found = TRUE;
5926 if (!current_volume_loops_found)
5928 // add entry for non-preset volume value
5930 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5931 char identifier[32], name[32];
5932 int value = setup.volume_loops;
5934 ti->node_top = &volumes_loops;
5935 ti->sort_priority = value;
5937 sprintf(identifier, "%d", value);
5938 sprintf(name, "%d %% (Current)", value);
5940 setString(&ti->identifier, identifier);
5941 setString(&ti->name, name);
5942 setString(&ti->name_sorting, name);
5943 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5945 pushTreeInfo(&volumes_loops, ti);
5948 // sort volume values to start with lowest volume value
5949 sortTreeInfo(&volumes_loops);
5951 // set current volume value to configured volume value
5952 volume_loops_current =
5953 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5955 // if that fails, set current volume to reliable default value
5956 if (volume_loops_current == NULL)
5957 volume_loops_current =
5958 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5960 // if that also fails, set current volume to first available value
5961 if (volume_loops_current == NULL)
5962 volume_loops_current = volumes_loops;
5965 if (volumes_music == NULL)
5967 boolean current_volume_music_found = FALSE;
5970 for (i = 0; volumes_list[i].value != -1; i++)
5972 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5973 char identifier[32], name[32];
5974 int value = volumes_list[i].value;
5975 char *text = volumes_list[i].text;
5977 ti->node_top = &volumes_music;
5978 ti->sort_priority = value;
5980 sprintf(identifier, "%d", value);
5981 sprintf(name, "%s", text);
5983 setString(&ti->identifier, identifier);
5984 setString(&ti->name, name);
5985 setString(&ti->name_sorting, name);
5986 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5988 pushTreeInfo(&volumes_music, ti);
5990 if (value == setup.volume_music)
5991 current_volume_music_found = TRUE;
5994 if (!current_volume_music_found)
5996 // add entry for non-preset volume value
5998 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5999 char identifier[32], name[32];
6000 int value = setup.volume_music;
6002 ti->node_top = &volumes_music;
6003 ti->sort_priority = value;
6005 sprintf(identifier, "%d", value);
6006 sprintf(name, "%d %% (Current)", value);
6008 setString(&ti->identifier, identifier);
6009 setString(&ti->name, name);
6010 setString(&ti->name_sorting, name);
6011 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6013 pushTreeInfo(&volumes_music, ti);
6016 // sort volume values to start with lowest volume value
6017 sortTreeInfo(&volumes_music);
6019 // set current volume value to configured volume value
6020 volume_music_current =
6021 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6023 // if that fails, set current volume to reliable default value
6024 if (volume_music_current == NULL)
6025 volume_music_current =
6026 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6028 // if that also fails, set current volume to first available value
6029 if (volume_music_current == NULL)
6030 volume_music_current = volumes_music;
6033 setup.volume_simple = atoi(volume_simple_current->identifier);
6034 setup.volume_loops = atoi(volume_loops_current->identifier);
6035 setup.volume_music = atoi(volume_music_current->identifier);
6037 // needed for displaying volume text instead of identifier
6038 volume_simple_text = volume_simple_current->name;
6039 volume_loops_text = volume_loops_current->name;
6040 volume_music_text = volume_music_current->name;
6042 setup_mode = SETUP_MODE_SOUND;
6047 static void execSetupChooseTouchControls(void)
6049 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6054 static void execSetupChooseMoveDistance(void)
6056 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6061 static void execSetupChooseDropDistance(void)
6063 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6068 static void execSetupChooseTransparency(void)
6070 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6075 static void execSetupChooseGridXSize_0(void)
6077 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6082 static void execSetupChooseGridYSize_0(void)
6084 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6089 static void execSetupChooseGridXSize_1(void)
6091 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6096 static void execSetupChooseGridYSize_1(void)
6098 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6103 static void execSetupConfigureVirtualButtons(void)
6105 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6107 ConfigureVirtualButtons();
6109 setup_mode = SETUP_MODE_TOUCH;
6114 static void execSetupTouch(void)
6118 if (touch_controls == NULL)
6120 for (i = 0; touch_controls_list[i].value != NULL; i++)
6122 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6123 char identifier[32], name[32];
6124 char *value = touch_controls_list[i].value;
6125 char *text = touch_controls_list[i].text;
6127 ti->node_top = &touch_controls;
6128 ti->sort_priority = i;
6130 sprintf(identifier, "%s", value);
6131 sprintf(name, "%s", text);
6133 setString(&ti->identifier, identifier);
6134 setString(&ti->name, name);
6135 setString(&ti->name_sorting, name);
6136 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6138 pushTreeInfo(&touch_controls, ti);
6141 // sort touch control values to start with lowest touch control value
6142 sortTreeInfo(&touch_controls);
6144 // set current touch control value to configured touch control value
6145 touch_control_current =
6146 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6148 // if that fails, set current touch control to reliable default value
6149 if (touch_control_current == NULL)
6150 touch_control_current =
6151 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6153 // if that also fails, set current touch control to first available value
6154 if (touch_control_current == NULL)
6155 touch_control_current = touch_controls;
6158 if (move_distances == NULL)
6160 for (i = 0; distances_list[i].value != -1; i++)
6162 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6163 char identifier[32], name[32];
6164 int value = distances_list[i].value;
6165 char *text = distances_list[i].text;
6167 ti->node_top = &move_distances;
6168 ti->sort_priority = value;
6170 sprintf(identifier, "%d", value);
6171 sprintf(name, "%s", text);
6173 setString(&ti->identifier, identifier);
6174 setString(&ti->name, name);
6175 setString(&ti->name_sorting, name);
6176 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6178 pushTreeInfo(&move_distances, ti);
6181 // sort distance values to start with lowest distance value
6182 sortTreeInfo(&move_distances);
6184 // set current distance value to configured distance value
6185 move_distance_current =
6186 getTreeInfoFromIdentifier(move_distances,
6187 i_to_a(setup.touch.move_distance));
6189 // if that fails, set current distance to reliable default value
6190 if (move_distance_current == NULL)
6191 move_distance_current =
6192 getTreeInfoFromIdentifier(move_distances,
6193 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6195 // if that also fails, set current distance to first available value
6196 if (move_distance_current == NULL)
6197 move_distance_current = move_distances;
6200 if (drop_distances == NULL)
6202 for (i = 0; distances_list[i].value != -1; i++)
6204 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6205 char identifier[32], name[32];
6206 int value = distances_list[i].value;
6207 char *text = distances_list[i].text;
6209 ti->node_top = &drop_distances;
6210 ti->sort_priority = value;
6212 sprintf(identifier, "%d", value);
6213 sprintf(name, "%s", text);
6215 setString(&ti->identifier, identifier);
6216 setString(&ti->name, name);
6217 setString(&ti->name_sorting, name);
6218 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6220 pushTreeInfo(&drop_distances, ti);
6223 // sort distance values to start with lowest distance value
6224 sortTreeInfo(&drop_distances);
6226 // set current distance value to configured distance value
6227 drop_distance_current =
6228 getTreeInfoFromIdentifier(drop_distances,
6229 i_to_a(setup.touch.drop_distance));
6231 // if that fails, set current distance to reliable default value
6232 if (drop_distance_current == NULL)
6233 drop_distance_current =
6234 getTreeInfoFromIdentifier(drop_distances,
6235 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6237 // if that also fails, set current distance to first available value
6238 if (drop_distance_current == NULL)
6239 drop_distance_current = drop_distances;
6242 if (transparencies == NULL)
6244 for (i = 0; transparencies_list[i].value != -1; i++)
6246 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6247 char identifier[32], name[32];
6248 int value = transparencies_list[i].value;
6249 char *text = transparencies_list[i].text;
6251 ti->node_top = &transparencies;
6252 ti->sort_priority = value;
6254 sprintf(identifier, "%d", value);
6255 sprintf(name, "%s", text);
6257 setString(&ti->identifier, identifier);
6258 setString(&ti->name, name);
6259 setString(&ti->name_sorting, name);
6260 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6262 pushTreeInfo(&transparencies, ti);
6265 // sort transparency values to start with lowest transparency value
6266 sortTreeInfo(&transparencies);
6268 // set current transparency value to configured transparency value
6269 transparency_current =
6270 getTreeInfoFromIdentifier(transparencies,
6271 i_to_a(setup.touch.transparency));
6273 // if that fails, set current transparency to reliable default value
6274 if (transparency_current == NULL)
6275 transparency_current =
6276 getTreeInfoFromIdentifier(transparencies,
6277 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6279 // if that also fails, set current transparency to first available value
6280 if (transparency_current == NULL)
6281 transparency_current = transparencies;
6284 for (i = 0; i < 2; i++)
6286 for (j = 0; j < 2; j++)
6288 if (grid_sizes[i][j] == NULL)
6290 for (k = 0; grid_sizes_list[k].value != -1; k++)
6292 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6293 char identifier[32], name[32];
6294 int value = grid_sizes_list[k].value;
6295 char *text = grid_sizes_list[k].text;
6297 ti->node_top = &grid_sizes[i][j];
6298 ti->sort_priority = value;
6300 sprintf(identifier, "%d", value);
6301 sprintf(name, "%s", text);
6303 setString(&ti->identifier, identifier);
6304 setString(&ti->name, name);
6305 setString(&ti->name_sorting, name);
6306 setString(&ti->infotext,
6309 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6310 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6312 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6313 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6315 pushTreeInfo(&grid_sizes[i][j], ti);
6318 // sort grid size values to start with lowest grid size value
6319 sortTreeInfo(&grid_sizes[i][j]);
6321 // set current grid size value to configured grid size value
6322 grid_size_current[i][j] =
6323 getTreeInfoFromIdentifier(grid_sizes[i][j],
6325 setup.touch.grid_xsize[i] :
6326 setup.touch.grid_ysize[i]));
6328 // if that fails, set current grid size to reliable default value
6329 if (grid_size_current[i][j] == NULL)
6330 grid_size_current[i][j] =
6331 getTreeInfoFromIdentifier(grid_sizes[i][j],
6333 DEFAULT_GRID_XSIZE(i) :
6334 DEFAULT_GRID_YSIZE(i)));
6336 // if that also fails, set current grid size to first available value
6337 if (grid_size_current[i][j] == NULL)
6338 grid_size_current[i][j] = grid_sizes[i][j];
6343 setup.touch.control_type = touch_control_current->identifier;
6344 setup.touch.move_distance = atoi(move_distance_current->identifier);
6345 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6346 setup.touch.transparency = atoi(transparency_current->identifier);
6348 for (i = 0; i < 2; i++)
6350 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6351 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6353 if (i == GRID_ACTIVE_NR())
6355 overlay.grid_xsize = setup.touch.grid_xsize[i];
6356 overlay.grid_ysize = setup.touch.grid_ysize[i];
6360 // needed for displaying value text instead of identifier
6361 touch_controls_text = touch_control_current->name;
6362 move_distance_text = move_distance_current->name;
6363 drop_distance_text = drop_distance_current->name;
6364 transparency_text = transparency_current->name;
6366 for (i = 0; i < 2; i++)
6367 for (j = 0; j < 2; j++)
6368 grid_size_text[i][j] = grid_size_current[i][j]->name;
6370 setup_mode = SETUP_MODE_TOUCH;
6375 static void execSetupArtwork(void)
6377 static ArtworkDirTree *gfx_last_valid = NULL;
6378 static ArtworkDirTree *snd_last_valid = NULL;
6379 static ArtworkDirTree *mus_last_valid = NULL;
6381 // current artwork directory may be invalid (level group, parent link)
6382 if (!validLevelSeries(artwork.gfx_current))
6383 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6384 if (!validLevelSeries(artwork.snd_current))
6385 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6386 if (!validLevelSeries(artwork.mus_current))
6387 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6389 // store valid artwork directory information
6390 gfx_last_valid = artwork.gfx_current;
6391 snd_last_valid = artwork.snd_current;
6392 mus_last_valid = artwork.mus_current;
6395 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6396 artwork.gfx_current->subdir,
6397 artwork.gfx_current->fullpath,
6398 artwork.gfx_current->basepath);
6401 setup.graphics_set = artwork.gfx_current->identifier;
6402 setup.sounds_set = artwork.snd_current->identifier;
6403 setup.music_set = artwork.mus_current->identifier;
6405 // needed if last screen (setup choice) changed graphics, sounds or music
6406 ReloadCustomArtwork(0);
6408 // needed for displaying artwork name instead of artwork identifier
6409 graphics_set_name = artwork.gfx_current->name;
6410 sounds_set_name = artwork.snd_current->name;
6411 music_set_name = artwork.mus_current->name;
6413 setup_mode = SETUP_MODE_ARTWORK;
6418 static void execSetupChooseGraphics(void)
6420 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6425 static void execSetupChooseSounds(void)
6427 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6432 static void execSetupChooseMusic(void)
6434 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6439 static void execSetupInput(void)
6441 setup_mode = SETUP_MODE_INPUT;
6446 static void execSetupShortcuts(void)
6448 setup_mode = SETUP_MODE_SHORTCUTS;
6453 static void execSetupShortcuts1(void)
6455 setup_mode = SETUP_MODE_SHORTCUTS_1;
6460 static void execSetupShortcuts2(void)
6462 setup_mode = SETUP_MODE_SHORTCUTS_2;
6467 static void execSetupShortcuts3(void)
6469 setup_mode = SETUP_MODE_SHORTCUTS_3;
6474 static void execSetupShortcuts4(void)
6476 setup_mode = SETUP_MODE_SHORTCUTS_4;
6481 static void execSetupShortcuts5(void)
6483 setup_mode = SETUP_MODE_SHORTCUTS_5;
6488 static void execExitSetup(void)
6490 SetGameStatus(GAME_MODE_MAIN);
6495 static void execSaveAndExitSetup(void)
6501 static void execGadgetNetworkServer(void)
6503 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6504 struct GadgetInfo *gi = screen_gadget[gadget_id];
6506 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6507 network_server_hostname[0] = '\0';
6509 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6513 ClickOnGadget(gi, MB_LEFTBUTTON);
6516 static void ToggleNetworkModeIfNeeded(void)
6518 int font_title = FONT_TITLE_1;
6519 int font_foot = FC_BLUE;
6520 int ystart = mSY - SY + 16;
6521 int ybottom = mSY - SY + SYSIZE - 20;
6522 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6524 if (setup.network_mode == network.enabled)
6527 network.enabled = setup.network_mode;
6529 FadeOut(REDRAW_ALL);
6533 DrawTextSCentered(ystart, font_title, text);
6537 if (network.enabled)
6538 InitNetworkServer();
6540 DisconnectFromNetworkServer();
6542 DrawTextSCentered(ybottom, font_foot,
6543 "Press any key or button for setup menu");
6545 WaitForEventToContinue();
6550 static void ToggleGameSpeedsListIfNeeded(void)
6552 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6554 if (setup.game_speed_extended == using_game_speeds_extended)
6557 // try to match similar values when changing game speeds list
6558 if (setup.game_speed_extended)
6559 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6560 setup.game_frame_delay == 30 ? 29 :
6561 setup.game_frame_delay);
6563 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6564 setup.game_frame_delay == 16 ? 15 :
6565 setup.game_frame_delay >= 29 ? 30 :
6566 setup.game_frame_delay <= 10 ? 10 :
6567 setup.game_frame_delay);
6569 execSetupGame_setGameSpeeds(TRUE);
6574 static void ModifyGameSpeedIfNeeded(void)
6576 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6577 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6581 char *game_speed_text = "Fast";
6582 int game_speed_value = 15;
6584 if (setup.game_speed_extended)
6586 game_speed_text = "60 fps";
6587 game_speed_value = 16;
6590 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6592 // set game speed to existing list value that is fast enough for vsync
6593 setup.game_frame_delay = game_speed_value;
6595 execSetupGame_setGameSpeeds(TRUE);
6597 Request(message, REQ_CONFIRM);
6600 static void DisableVsyncIfNeeded(void)
6602 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6603 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6604 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6607 // disable vsync for the selected game speed to work
6608 setup.vsync_mode = STR_VSYNC_MODE_OFF;
6610 execSetupGraphics_setVsyncModes(TRUE);
6612 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6618 void *related_value;
6619 } hide_related_entry_list[] =
6621 { &setup.game_frame_delay, execSetupChooseGameSpeed },
6622 { &setup.game_frame_delay, &game_speed_text },
6624 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
6625 { &setup.scroll_delay_value, &scroll_delay_text },
6627 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
6628 { &setup.engine_snapshot_mode, &snapshot_mode_text },
6630 { &setup.window_scaling_percent, execSetupChooseWindowSize },
6631 { &setup.window_scaling_percent, &window_size_text },
6633 { &setup.window_scaling_quality, execSetupChooseScalingType },
6634 { &setup.window_scaling_quality, &scaling_type_text },
6636 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
6637 { &setup.screen_rendering_mode, &rendering_mode_text },
6639 { &setup.vsync_mode, execSetupChooseVsyncMode },
6640 { &setup.vsync_mode, &vsync_mode_text },
6642 { &setup.graphics_set, execSetupChooseGraphics },
6643 { &setup.graphics_set, &graphics_set_name },
6645 { &setup.sounds_set, execSetupChooseSounds },
6646 { &setup.sounds_set, &sounds_set_name },
6648 { &setup.music_set, execSetupChooseMusic },
6649 { &setup.music_set, &music_set_name },
6651 { &setup.volume_simple, execSetupChooseVolumeSimple },
6652 { &setup.volume_simple, &volume_simple_text },
6654 { &setup.volume_loops, execSetupChooseVolumeLoops },
6655 { &setup.volume_loops, &volume_loops_text },
6657 { &setup.volume_music, execSetupChooseVolumeMusic },
6658 { &setup.volume_music, &volume_music_text },
6660 { &setup.touch.control_type, execSetupChooseTouchControls },
6661 { &setup.touch.control_type, &touch_controls_text },
6663 { &setup.touch.move_distance, execSetupChooseMoveDistance },
6664 { &setup.touch.move_distance, &move_distance_text },
6666 { &setup.touch.drop_distance, execSetupChooseDropDistance },
6667 { &setup.touch.drop_distance, &drop_distance_text },
6669 { &setup.touch.transparency, execSetupChooseTransparency },
6670 { &setup.touch.transparency, &transparency_text },
6672 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
6673 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
6675 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
6676 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
6678 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
6679 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
6681 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
6682 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
6684 { &setup.internal.menu_game, execSetupGame },
6685 { &setup.internal.menu_engines, execSetupEngines },
6686 { &setup.internal.menu_editor, execSetupEditor },
6687 { &setup.internal.menu_graphics, execSetupGraphics },
6688 { &setup.internal.menu_sound, execSetupSound },
6689 { &setup.internal.menu_artwork, execSetupArtwork },
6690 { &setup.internal.menu_input, execSetupInput },
6691 { &setup.internal.menu_touch, execSetupTouch },
6692 { &setup.internal.menu_shortcuts, execSetupShortcuts },
6693 { &setup.internal.menu_exit, execExitSetup },
6694 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
6699 void setHideRelatedSetupEntries(void)
6703 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6704 if (hideSetupEntry(hide_related_entry_list[i].value))
6705 setHideSetupEntry(hide_related_entry_list[i].related_value);
6708 static struct TokenInfo setup_info_main[] =
6710 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
6711 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
6712 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
6713 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
6714 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
6715 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
6716 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
6717 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
6718 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
6719 { TYPE_EMPTY, NULL, "" },
6720 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
6721 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
6726 static struct TokenInfo setup_info_game[] =
6728 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
6729 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
6730 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
6731 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
6732 { TYPE_STRING, &network_server_text, "" },
6733 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
6734 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
6735 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
6736 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
6737 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
6738 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
6739 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
6740 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
6741 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
6742 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
6743 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
6744 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
6745 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
6746 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
6747 { TYPE_STRING, &game_speed_text, "" },
6748 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
6750 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6751 { TYPE_STRING, &scroll_delay_text, "" },
6753 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6754 { TYPE_STRING, &snapshot_mode_text, "" },
6755 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6756 { TYPE_EMPTY, NULL, "" },
6757 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6762 static struct TokenInfo setup_info_engines[] =
6764 { TYPE_HEADLINE, NULL, "Emerald Mine" },
6765 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
6766 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
6767 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
6768 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
6769 { TYPE_EMPTY, NULL, "" },
6770 { TYPE_HEADLINE, NULL, "Supaplex" },
6771 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
6772 { TYPE_EMPTY, NULL, "" },
6773 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6778 static struct TokenInfo setup_info_editor[] =
6781 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
6782 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
6783 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
6784 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
6785 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
6786 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
6787 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6788 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6789 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
6790 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6792 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
6793 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
6795 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
6797 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6798 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
6799 { TYPE_EMPTY, NULL, "" },
6801 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
6802 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
6803 { TYPE_EMPTY, NULL, "" },
6805 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
6806 { TYPE_EMPTY, NULL, "" },
6807 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
6808 { TYPE_EMPTY, NULL, "" },
6809 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6814 static struct TokenInfo setup_info_graphics[] =
6816 #if !defined(PLATFORM_ANDROID)
6817 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
6818 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
6819 { TYPE_STRING, &window_size_text, "" },
6820 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
6821 { TYPE_STRING, &scaling_type_text, "" },
6822 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
6823 { TYPE_STRING, &rendering_mode_text, "" },
6826 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6827 { TYPE_STRING, &scroll_delay_text, "" },
6829 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6830 { TYPE_STRING, &vsync_mode_text, "" },
6831 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
6832 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
6833 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
6834 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
6835 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
6836 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
6837 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
6838 { TYPE_EMPTY, NULL, "" },
6839 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6844 static struct TokenInfo setup_info_sound[] =
6846 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
6847 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
6848 { TYPE_SWITCH, &setup.sound_music, "Music:" },
6849 { TYPE_EMPTY, NULL, "" },
6850 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6851 { TYPE_STRING, &volume_simple_text, "" },
6852 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6853 { TYPE_STRING, &volume_loops_text, "" },
6854 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
6855 { TYPE_STRING, &volume_music_text, "" },
6856 { TYPE_EMPTY, NULL, "" },
6857 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6862 static struct TokenInfo setup_info_artwork[] =
6864 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
6865 { TYPE_STRING, &graphics_set_name, "" },
6866 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
6867 { TYPE_STRING, &sounds_set_name, "" },
6868 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
6869 { TYPE_STRING, &music_set_name, "" },
6870 { TYPE_EMPTY, NULL, "" },
6871 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6872 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
6873 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
6874 { TYPE_EMPTY, NULL, "" },
6875 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6880 static struct TokenInfo setup_info_input[] =
6882 { TYPE_SWITCH, NULL, "Player:" },
6883 { TYPE_SWITCH, NULL, "Device:" },
6884 { TYPE_SWITCH, NULL, "" },
6885 { TYPE_SKIPPABLE, NULL, "" },
6886 { TYPE_EMPTY, NULL, "" },
6887 { TYPE_EMPTY, NULL, "" },
6888 { TYPE_EMPTY, NULL, "" },
6889 { TYPE_EMPTY, NULL, "" },
6890 { TYPE_EMPTY, NULL, "" },
6891 { TYPE_EMPTY, NULL, "" },
6892 { TYPE_EMPTY, NULL, "" },
6893 { TYPE_EMPTY, NULL, "" },
6894 { TYPE_SKIPPABLE, NULL, "" },
6895 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6900 static struct TokenInfo setup_info_touch[] =
6902 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6903 { TYPE_STRING, &touch_controls_text, "" },
6904 { TYPE_EMPTY, NULL, "" },
6905 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6910 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6912 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6913 { TYPE_STRING, &touch_controls_text, "" },
6914 { TYPE_EMPTY, NULL, "" },
6915 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
6916 { TYPE_STRING, &grid_size_text[0][0], "" },
6917 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
6918 { TYPE_STRING, &grid_size_text[0][1], "" },
6919 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6920 { TYPE_STRING, &transparency_text, "" },
6921 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6922 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6923 { TYPE_EMPTY, NULL, "" },
6924 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6925 { TYPE_EMPTY, NULL, "" },
6926 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6931 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6933 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6934 { TYPE_STRING, &touch_controls_text, "" },
6935 { TYPE_EMPTY, NULL, "" },
6936 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
6937 { TYPE_STRING, &grid_size_text[1][0], "" },
6938 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
6939 { TYPE_STRING, &grid_size_text[1][1], "" },
6940 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6941 { TYPE_STRING, &transparency_text, "" },
6942 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6943 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6944 { TYPE_EMPTY, NULL, "" },
6945 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6946 { TYPE_EMPTY, NULL, "" },
6947 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6952 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6954 setup_info_touch_virtual_buttons_0,
6955 setup_info_touch_virtual_buttons_1
6958 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6960 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6961 { TYPE_STRING, &touch_controls_text, "" },
6962 { TYPE_EMPTY, NULL, "" },
6963 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
6964 { TYPE_STRING, &move_distance_text, "" },
6965 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
6966 { TYPE_STRING, &drop_distance_text, "" },
6967 { TYPE_EMPTY, NULL, "" },
6968 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6973 static struct TokenInfo setup_info_shortcuts[] =
6975 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
6976 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
6977 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
6978 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
6979 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
6980 { TYPE_EMPTY, NULL, "" },
6981 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6986 static struct TokenInfo setup_info_shortcuts_1[] =
6988 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
6989 { TYPE_KEY, &setup.shortcut.save_game, "" },
6990 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
6991 { TYPE_KEY, &setup.shortcut.load_game, "" },
6992 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
6993 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
6994 { TYPE_EMPTY, NULL, "" },
6995 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
6996 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
6997 { TYPE_EMPTY, NULL, "" },
6998 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7003 static struct TokenInfo setup_info_shortcuts_2[] =
7005 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7006 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7007 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7008 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7009 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7010 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7011 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7012 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7013 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7014 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7015 { TYPE_EMPTY, NULL, "" },
7016 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7021 static struct TokenInfo setup_info_shortcuts_3[] =
7023 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7024 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7025 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7026 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7027 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7028 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7029 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7030 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7031 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7032 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7033 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7034 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7035 { TYPE_EMPTY, NULL, "" },
7036 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7041 static struct TokenInfo setup_info_shortcuts_4[] =
7043 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7044 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7045 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7046 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7047 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7048 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7049 { TYPE_EMPTY, NULL, "" },
7050 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7055 static struct TokenInfo setup_info_shortcuts_5[] =
7057 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7058 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7059 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7060 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7061 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7062 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7063 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7064 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7065 { TYPE_EMPTY, NULL, "" },
7066 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7071 static Key getSetupKey(void)
7073 Key key = KSYM_UNDEFINED;
7074 boolean got_key_event = FALSE;
7076 while (!got_key_event)
7080 if (NextValidEvent(&event))
7084 case EVENT_KEYPRESS:
7086 key = GetEventKey((KeyEvent *)&event, TRUE);
7088 // press 'Escape' or 'Enter' to keep the existing key binding
7089 if (key == KSYM_Escape || key == KSYM_Return)
7090 key = KSYM_UNDEFINED; // keep old value
7092 got_key_event = TRUE;
7096 case EVENT_KEYRELEASE:
7097 key_joystick_mapping = 0;
7101 HandleOtherEvents(&event);
7112 static int getSetupValueFont(int type, void *value)
7114 if (type & TYPE_GHOSTED)
7115 return FONT_OPTION_OFF;
7116 else if (type & TYPE_KEY)
7117 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7118 else if (type & TYPE_STRING)
7119 return FONT_VALUE_2;
7120 else if (type & TYPE_ECS_AGA)
7121 return FONT_VALUE_1;
7122 else if (type & TYPE_BOOLEAN_STYLE)
7123 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7124 else if (type & TYPE_YES_NO_AUTO)
7125 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7126 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7127 else if (type & TYPE_PLAYER)
7128 return FONT_VALUE_1;
7130 return FONT_VALUE_1;
7133 static int getSetupValueFontNarrow(int type, int font_nr)
7135 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7136 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7137 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7141 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7143 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7144 struct TokenInfo *si = &setup_info[si_pos];
7145 boolean font_draw_xoffset_modified = FALSE;
7146 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7147 int font_draw_xoffset_old = -1;
7148 int xoffset = (scrollbar_needed ? -1 : 0);
7149 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7150 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7151 int xpos = menu_screen_value_xpos;
7152 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7153 int startx = mSX + xpos * 32;
7154 int starty = mSY + ypos * 32;
7155 int type = si->type;
7156 void *value = si->value;
7157 char *value_string = getSetupValue(type, value);
7158 int font_nr_default = getSetupValueFont(type, value);
7159 int font_width_default = getFontWidth(font_nr_default);
7160 int font_nr = font_nr_default;
7163 if (value_string == NULL)
7166 if (type & TYPE_KEY)
7168 xpos = MENU_SCREEN_START_XPOS;
7170 if (type & TYPE_QUERY)
7171 value_string = "<press key>";
7173 else if (type & TYPE_STRING)
7175 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7177 xpos = MENU_SCREEN_START_XPOS;
7179 if (strlen(value_string) > max_value_len)
7180 value_string[max_value_len] = '\0';
7182 else if (type & TYPE_YES_NO_AUTO)
7184 xpos = menu_screen_value_xpos - 1;
7186 else if (type & TYPE_PLAYER)
7188 int displayed_player_nr = *(int *)value + 1;
7190 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7193 startx = mSX + xpos * 32;
7194 starty = mSY + ypos * 32;
7196 // special check if right-side setup values moved left due to scrollbar
7197 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7199 int max_menu_text_length = 26; // maximum text length for classic menu
7200 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7201 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7202 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7203 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7204 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7206 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7208 // when using narrow font, left-shifting text "auto" not needed
7209 if (type & TYPE_YES_NO_AUTO)
7213 startx = mSX + xpos * 32;
7215 font_nr = getSetupValueFontNarrow(type, font_nr);
7219 // downward compatibility correction for Juergen Bonhagen's menu settings
7220 if (setup_mode != SETUP_MODE_INPUT)
7222 int max_menu_text_length_big = (menu_screen_value_xpos -
7223 MENU_SCREEN_START_XPOS);
7224 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7225 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7226 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7227 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
7228 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7229 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7230 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7231 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7232 boolean correct_font_draw_xoffset = FALSE;
7234 if (xpos == MENU_SCREEN_START_XPOS &&
7235 startx + font1_xoffset < text_startx + text_font_xoffset)
7236 correct_font_draw_xoffset = TRUE;
7238 if (xpos == menu_screen_value_xpos &&
7239 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7240 correct_font_draw_xoffset = TRUE;
7242 // check if setup value would overlap with setup text when printed
7243 // (this can happen for extreme/wrong values for font draw offset)
7244 if (correct_font_draw_xoffset)
7246 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
7247 font_draw_xoffset_modified = TRUE;
7249 if (type & TYPE_KEY)
7250 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7251 else if (!(type & TYPE_STRING))
7252 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7253 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7257 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7258 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7260 DrawText(startx, starty, value_string, font_nr);
7262 if (type & TYPE_PLAYER)
7264 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7265 int player_nr = *(int *)value;
7266 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7267 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7268 int startx2 = startx + xoff;
7269 int starty2 = starty + yoff;
7271 if (DrawingOnBackground(startx2, starty2))
7272 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7274 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7275 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7278 if (font_draw_xoffset_modified)
7279 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7282 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7284 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7285 struct TokenInfo *si = &setup_info[si_pos];
7287 if (si->type & TYPE_BOOLEAN_STYLE)
7289 *(boolean *)si->value ^= TRUE;
7291 else if (si->type & TYPE_YES_NO_AUTO)
7295 (*(int *)si->value == AUTO ? TRUE :
7296 *(int *)si->value == TRUE ? FALSE : AUTO) :
7297 (*(int *)si->value == TRUE ? AUTO :
7298 *(int *)si->value == AUTO ? FALSE : TRUE));
7300 else if (si->type & TYPE_KEY)
7304 si->type |= TYPE_QUERY;
7305 drawSetupValue(screen_pos, setup_info_pos_raw);
7306 si->type &= ~TYPE_QUERY;
7308 key = getSetupKey();
7309 if (key != KSYM_UNDEFINED)
7310 *(Key *)si->value = key;
7312 else if (si->type & TYPE_PLAYER)
7314 int player_nr = *(int *)si->value;
7319 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7321 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7324 drawSetupValue(screen_pos, setup_info_pos_raw);
7326 // fullscreen state may have changed at this point
7327 if (si->value == &setup.fullscreen)
7328 ToggleFullscreenIfNeeded();
7330 // network mode may have changed at this point
7331 if (si->value == &setup.network_mode)
7332 ToggleNetworkModeIfNeeded();
7334 // game speed list may have changed at this point
7335 if (si->value == &setup.game_speed_extended)
7336 ToggleGameSpeedsListIfNeeded();
7339 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7341 static struct TokenInfo *setup_info_final = NULL;
7346 // determine maximum list size of target list
7347 while (setup_info_orig[list_size++].type != 0);
7349 // free, allocate and clear memory for target list
7350 checked_free(setup_info_final);
7351 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7353 // copy setup info list without setup entries marked as hidden
7354 for (i = 0; setup_info_orig[i].type != 0; i++)
7356 // skip setup entries configured to be hidden
7357 if (hideSetupEntry(setup_info_orig[i].value))
7360 // skip skippable setup entries if screen is lower than usual
7361 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7362 setup_info_orig[i].type == TYPE_SKIPPABLE)
7365 setup_info_final[list_pos++] = setup_info_orig[i];
7368 return setup_info_final;
7371 static void DrawSetupScreen_Generic(void)
7373 int fade_mask = REDRAW_FIELD;
7374 boolean redraw_all = FALSE;
7375 char *title_string = NULL;
7379 fade_mask = REDRAW_ALL;
7382 FadeMenuSoundsAndMusic();
7384 FreeScreenGadgets();
7385 CreateScreenGadgets();
7387 if (redraw_mask & REDRAW_ALL)
7392 // needed if different viewport properties defined for setup screen
7393 ChangeViewportPropertiesIfNeeded();
7395 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7399 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7401 if (setup_mode == SETUP_MODE_MAIN)
7403 setup_info = setup_info_main;
7404 title_string = STR_SETUP_MAIN;
7406 else if (setup_mode == SETUP_MODE_GAME)
7408 setup_info = setup_info_game;
7409 title_string = STR_SETUP_GAME;
7411 else if (setup_mode == SETUP_MODE_ENGINES)
7413 setup_info = setup_info_engines;
7414 title_string = STR_SETUP_ENGINES;
7416 else if (setup_mode == SETUP_MODE_EDITOR)
7418 setup_info = setup_info_editor;
7419 title_string = STR_SETUP_EDITOR;
7421 else if (setup_mode == SETUP_MODE_GRAPHICS)
7423 setup_info = setup_info_graphics;
7424 title_string = STR_SETUP_GRAPHICS;
7426 else if (setup_mode == SETUP_MODE_SOUND)
7428 setup_info = setup_info_sound;
7429 title_string = STR_SETUP_SOUND;
7431 else if (setup_mode == SETUP_MODE_ARTWORK)
7433 setup_info = setup_info_artwork;
7434 title_string = STR_SETUP_ARTWORK;
7436 else if (setup_mode == SETUP_MODE_TOUCH)
7438 setup_info = setup_info_touch;
7439 title_string = STR_SETUP_TOUCH;
7441 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
7442 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
7443 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
7444 setup_info = setup_info_touch_wipe_gestures;
7446 else if (setup_mode == SETUP_MODE_SHORTCUTS)
7448 setup_info = setup_info_shortcuts;
7449 title_string = STR_SETUP_SHORTCUTS;
7451 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
7453 setup_info = setup_info_shortcuts_1;
7454 title_string = STR_SETUP_SHORTCUTS;
7456 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
7458 setup_info = setup_info_shortcuts_2;
7459 title_string = STR_SETUP_SHORTCUTS;
7461 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
7463 setup_info = setup_info_shortcuts_3;
7464 title_string = STR_SETUP_SHORTCUTS;
7466 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
7468 setup_info = setup_info_shortcuts_4;
7469 title_string = STR_SETUP_SHORTCUTS;
7471 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
7473 setup_info = setup_info_shortcuts_5;
7474 title_string = STR_SETUP_SHORTCUTS;
7477 // use modified setup info without setup entries marked as hidden
7478 setup_info = getSetupInfoFinal(setup_info);
7480 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
7482 // determine maximal number of setup entries that can be displayed on screen
7484 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
7487 // determine maximal number of setup entries available for this setup screen
7489 for (i = 0; setup_info[i].type != 0; i++)
7492 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
7494 MapScreenGadgets(max_setup_info);
7497 redraw_mask = fade_mask = REDRAW_ALL;
7499 DrawMaskedBorder(fade_mask);
7504 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
7506 menu_info = setup_info;
7508 HandleMenuScreen(mx, my, dx, dy, button,
7509 setup_mode, num_setup_info, max_setup_info);
7512 static void DrawSetupScreen_Input(void)
7516 FadeOut(REDRAW_FIELD);
7520 setup_info = getSetupInfoFinal(setup_info_input);
7522 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
7524 for (i = 0; setup_info[i].type != 0; i++)
7526 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
7527 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
7528 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
7529 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
7530 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
7531 initCursor(i, IMG_MENU_BUTTON);
7533 DrawCursorAndText_Setup(i, -1, FALSE);
7536 // create gadgets for setup input menu screen
7537 FreeScreenGadgets();
7538 CreateScreenGadgets();
7540 // map gadgets for setup input menu screen
7541 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
7543 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
7545 FadeIn(REDRAW_FIELD);
7548 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7550 if (device_name == NULL)
7553 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7556 if (strlen(device_name) > 1)
7558 char c1 = device_name[strlen(device_name) - 1];
7559 char c2 = device_name[strlen(device_name) - 2];
7561 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7562 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7565 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7566 strlen(device_name));
7569 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7572 static struct SetupKeyboardInfo custom_key;
7579 { &custom_key.left, "Axis/Pad Left" },
7580 { &custom_key.right, "Axis/Pad Right" },
7581 { &custom_key.up, "Axis/Pad Up" },
7582 { &custom_key.down, "Axis/Pad Down" },
7583 { &custom_key.snap, "Button 1/A/X" },
7584 { &custom_key.drop, "Button 2/B/Y" }
7586 static char *joystick_name[MAX_PLAYERS] =
7593 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7594 int font_nr_info = FONT_MENU_1;
7595 int font_nr_name = FONT_VALUE_OLD;
7596 int font_nr_on = FONT_VALUE_1;
7597 int font_nr_off = FONT_VALUE_OLD;
7600 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7602 font_nr_info = FONT_MENU_2;
7603 font_nr_on = FONT_VALUE_NARROW;
7604 font_nr_off = FONT_VALUE_OLD_NARROW;
7607 custom_key = setup.input[player_nr].key;
7609 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7610 FONT_INPUT_1_ACTIVE);
7612 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7614 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7615 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7617 if (setup.input[player_nr].use_joystick)
7619 char *device_name = setup.input[player_nr].joy.device_name;
7620 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7621 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7622 char *text = joystick_name[joystick_nr];
7623 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7625 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7626 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7630 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7631 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7634 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7635 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7639 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7640 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7641 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7642 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7644 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7645 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7646 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7647 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7648 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7649 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7651 for (i = 0; i < 6; i++)
7653 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7655 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7657 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7658 (setup.input[player_nr].use_joystick ?
7660 getKeyNameFromKey(*custom[i].key)), font_nr_on);
7664 static int input_player_nr = 0;
7666 static void HandleSetupScreen_Input_Player(int step, int direction)
7668 int old_player_nr = input_player_nr;
7671 new_player_nr = old_player_nr + step * direction;
7672 if (new_player_nr < 0)
7674 if (new_player_nr > MAX_PLAYERS - 1)
7675 new_player_nr = MAX_PLAYERS - 1;
7677 if (new_player_nr != old_player_nr)
7679 input_player_nr = new_player_nr;
7681 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7685 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7687 static int choice = 0;
7690 int pos_start = SETUPINPUT_SCREEN_POS_START;
7691 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7692 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7693 int pos_end = SETUPINPUT_SCREEN_POS_END;
7695 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7699 for (i = 0; setup_info_input[i].type != 0; i++)
7701 // adjust menu structure according to skipped setup entries
7702 if (setup_info_input[i].type == TYPE_SKIPPABLE)
7710 if (button == MB_MENU_INITIALIZE)
7712 // input setup menu may have changed size due to graphics configuration
7713 if (choice >= pos_empty1)
7716 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7718 DrawCursorAndText_Setup(choice, -1, TRUE);
7722 else if (button == MB_MENU_LEAVE)
7724 setup_mode = SETUP_MODE_MAIN;
7731 if (mx || my) // mouse input
7733 x = (mx - mSX) / 32;
7734 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7736 else if (dx || dy) // keyboard input
7738 if (dx && choice == 0)
7739 x = (dx < 0 ? 10 : 12);
7740 else if ((dx && choice == 1) ||
7741 (dx == -1 && choice == pos_end))
7742 button = MB_MENU_CHOICE;
7746 if (y >= pos_empty1 && y <= pos_empty2)
7747 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7750 if (y == 0 && dx != 0 && button)
7752 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7754 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
7755 y >= pos_start && y <= pos_end &&
7756 !(y >= pos_empty1 && y <= pos_empty2))
7762 DrawCursorAndText_Setup(choice, -1, FALSE);
7763 DrawCursorAndText_Setup(y, -1, TRUE);
7765 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7774 char *device_name = setup.input[input_player_nr].joy.device_name;
7776 if (!setup.input[input_player_nr].use_joystick)
7778 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7780 setJoystickDeviceToNr(device_name, new_device_nr);
7781 setup.input[input_player_nr].use_joystick = TRUE;
7785 int device_nr = getJoystickNrFromDeviceName(device_name);
7786 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7788 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7789 setup.input[input_player_nr].use_joystick = FALSE;
7791 setJoystickDeviceToNr(device_name, new_device_nr);
7794 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7798 if (setup.input[input_player_nr].use_joystick)
7799 ConfigureJoystick(input_player_nr);
7801 CustomizeKeyboard(input_player_nr);
7803 else if (y == pos_end)
7809 setup_mode = SETUP_MODE_MAIN;
7816 static boolean CustomizeKeyboardMain(int player_nr)
7820 boolean finished = FALSE;
7821 static struct SetupKeyboardInfo custom_key;
7826 } customize_step[] =
7828 { &custom_key.left, "Move Left" },
7829 { &custom_key.right, "Move Right" },
7830 { &custom_key.up, "Move Up" },
7831 { &custom_key.down, "Move Down" },
7832 { &custom_key.snap, "Snap Field" },
7833 { &custom_key.drop, "Drop Element" }
7835 int font_nr_old = FONT_VALUE_OLD;
7836 int font_nr_new = FONT_VALUE_1;
7837 boolean success = FALSE;
7839 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7841 font_nr_old = FONT_VALUE_OLD_NARROW;
7842 font_nr_new = FONT_VALUE_NARROW;
7845 // read existing key bindings from player setup
7846 custom_key = setup.input[player_nr].key;
7849 FadeOut(REDRAW_FIELD);
7853 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7856 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7857 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7858 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7859 "Key:", FONT_INPUT_1_ACTIVE);
7860 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7861 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7863 FadeIn(REDRAW_FIELD);
7869 if (NextValidEvent(&event))
7873 case EVENT_KEYPRESS:
7875 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7877 // press 'Escape' to abort and keep the old key bindings
7878 if (key == KSYM_Escape)
7880 FadeSkipNextFadeIn();
7887 // press 'Enter' to keep the existing key binding
7888 if (key == KSYM_Return)
7889 key = *customize_step[step_nr].key;
7891 // check if key already used
7892 for (i = 0; i < step_nr; i++)
7893 if (*customize_step[i].key == key)
7898 // got new key binding
7899 *customize_step[step_nr].key = key;
7900 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7902 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7903 getKeyNameFromKey(key), font_nr_new);
7906 // un-highlight last query
7907 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7908 customize_step[step_nr - 1].text, FONT_MENU_1);
7909 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7910 "Key:", FONT_MENU_1);
7912 // all keys configured
7921 // query next key binding
7922 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7923 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7924 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7925 "Key:", FONT_INPUT_1_ACTIVE);
7926 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7927 getKeyNameFromKey(*customize_step[step_nr].key),
7932 case EVENT_KEYRELEASE:
7933 key_joystick_mapping = 0;
7937 HandleOtherEvents(&event);
7945 // write new key bindings back to player setup, if successfully finished
7947 setup.input[player_nr].key = custom_key;
7952 void CustomizeKeyboard(int player_nr)
7954 boolean success = CustomizeKeyboardMain(player_nr);
7958 int font_nr = FONT_TITLE_1;
7959 int font_height = getFontHeight(font_nr);
7960 int ypos1 = SYSIZE / 2 - font_height * 2;
7961 int ypos2 = SYSIZE / 2 - font_height * 1;
7962 unsigned int wait_frame_delay = 0;
7963 unsigned int wait_frame_delay_value = 2000;
7965 ResetDelayCounter(&wait_frame_delay);
7969 DrawTextSCentered(ypos1, font_nr, "Keyboard");
7970 DrawTextSCentered(ypos2, font_nr, "configured!");
7972 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7978 DrawSetupScreen_Input();
7981 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
7983 #define MARKER_BUTTON 1
7984 #define MARKER_AXIS_X 2
7985 #define MARKER_AXIS_Y 3
7987 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7989 static boolean bitmaps_initialized = FALSE;
7990 boolean screen_initialized = FALSE;
7991 static Bitmap *controller, *button, *axis_x, *axis_y;
7993 boolean success = TRUE;
7994 boolean done = FALSE, next = FALSE;
7996 int alpha = 200, alpha_step = -1;
7997 int alpha_ticks = 0;
7998 char mapping[4096], temp[256];
7999 int font_name = MENU_SETUP_FONT_TITLE;
8000 int font_info = MENU_SETUP_FONT_TEXT;
8001 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8002 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8003 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8004 int ystep_name = getMenuTextStep(spacing_name, font_name);
8005 int ystep_line = getMenuTextStep(spacing_line, font_info);
8006 int ystep_para = getMenuTextStep(spacing_para, font_info);
8014 int axis, button, hat, hat_value;
8017 *step, *prev_step, steps[] =
8019 { 356, 155, MARKER_BUTTON, "a", },
8020 { 396, 122, MARKER_BUTTON, "b", },
8021 { 320, 125, MARKER_BUTTON, "x", },
8022 { 358, 95, MARKER_BUTTON, "y", },
8023 { 162, 125, MARKER_BUTTON, "back", },
8024 { 216, 125, MARKER_BUTTON, "guide", },
8025 { 271, 125, MARKER_BUTTON, "start", },
8026 { 110, 200, MARKER_BUTTON, "dpleft", },
8027 { 146, 228, MARKER_BUTTON, "dpdown", },
8028 { 178, 200, MARKER_BUTTON, "dpright", },
8029 { 146, 172, MARKER_BUTTON, "dpup", },
8030 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8031 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8032 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8033 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8034 { 73, 141, MARKER_BUTTON, "leftstick", },
8035 { 282, 210, MARKER_BUTTON, "rightstick", },
8036 { 73, 141, MARKER_AXIS_X, "leftx", },
8037 { 73, 141, MARKER_AXIS_Y, "lefty", },
8038 { 282, 210, MARKER_AXIS_X, "rightx", },
8039 { 282, 210, MARKER_AXIS_Y, "righty", },
8042 unsigned int event_frame_delay = 0;
8043 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
8045 ResetDelayCounter(&event_frame_delay);
8047 if (!bitmaps_initialized)
8049 controller = LoadCustomImage("joystick/controller.png");
8050 button = LoadCustomImage("joystick/button.png");
8051 axis_x = LoadCustomImage("joystick/axis_x.png");
8052 axis_y = LoadCustomImage("joystick/axis_y.png");
8054 bitmaps_initialized = TRUE;
8057 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8060 // print info about the joystick we are watching
8061 Debug("joystick", "watching joystick %d: (%s)",
8062 SDL_JoystickInstanceID(joystick), name);
8063 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8064 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8065 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8068 // initialize mapping with GUID and name
8069 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8071 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8072 temp, name, SDL_GetPlatform());
8074 // loop through all steps (buttons and axes), getting joystick events
8075 for (i = 0; i < SDL_arraysize(steps) && !done;)
8077 Bitmap *marker = button; // initialize with reliable default value
8080 strcpy(step->mapping, mapping);
8084 step->hat_value = -1;
8086 marker = (step->marker == MARKER_BUTTON ? button :
8087 step->marker == MARKER_AXIS_X ? axis_x :
8088 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8092 while (!done && !next)
8094 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8095 alpha_ticks = SDL_GetTicks();
8102 else if (alpha < 128)
8108 int controller_x = SX + (SXSIZE - controller->width) / 2;
8109 int controller_y = SY + ystep_line;
8111 int marker_x = controller_x + step->x;
8112 int marker_y = controller_y + step->y;
8114 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8115 int ystart2 = ystart1 + ystep_name + ystep_line;
8119 DrawTextSCentered(ystart1, font_name, name);
8121 DrawTextSCentered(ystart2, font_info,
8122 "Press buttons and move axes on");
8123 ystart2 += ystep_line;
8124 DrawTextSCentered(ystart2, font_info,
8125 "your controller when indicated.");
8126 ystart2 += ystep_line;
8127 DrawTextSCentered(ystart2, font_info,
8128 "(Your controller may look different.)");
8129 ystart2 += ystep_para;
8131 #if defined(PLATFORM_ANDROID)
8132 DrawTextSCentered(ystart2, font_info,
8133 "To correct a mistake,");
8134 ystart2 += ystep_line;
8135 DrawTextSCentered(ystart2, font_info,
8136 "press the 'back' button.");
8137 ystart2 += ystep_line;
8138 DrawTextSCentered(ystart2, font_info,
8139 "To skip a button or axis,");
8140 ystart2 += ystep_line;
8141 DrawTextSCentered(ystart2, font_info,
8142 "press the 'menu' button.");
8144 DrawTextSCentered(ystart2, font_info,
8145 "To correct a mistake,");
8146 ystart2 += ystep_line;
8147 DrawTextSCentered(ystart2, font_info,
8148 "press the 'backspace' key.");
8149 ystart2 += ystep_line;
8150 DrawTextSCentered(ystart2, font_info,
8151 "To skip a button or axis,");
8152 ystart2 += ystep_line;
8153 DrawTextSCentered(ystart2, font_info,
8154 "press the 'return' key.");
8155 ystart2 += ystep_line;
8156 DrawTextSCentered(ystart2, font_info,
8157 "To exit, press the 'escape' key.");
8160 BlitBitmapMasked(controller, drawto, 0, 0,
8161 controller->width, controller->height,
8162 controller_x, controller_y);
8164 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8165 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8167 BlitBitmapMasked(marker, drawto, 0, 0,
8168 marker->width, marker->height,
8169 marker_x, marker_y);
8171 if (!screen_initialized)
8172 FadeIn(REDRAW_FIELD);
8176 screen_initialized = TRUE;
8178 while (NextValidEvent(&event))
8182 case SDL_JOYAXISMOTION:
8183 if (event.jaxis.value > 20000 ||
8184 event.jaxis.value < -20000)
8186 for (j = 0; j < i; j++)
8187 if (steps[j].axis == event.jaxis.axis)
8192 if (step->marker != MARKER_AXIS_X &&
8193 step->marker != MARKER_AXIS_Y)
8196 step->axis = event.jaxis.axis;
8197 strcat(mapping, step->field);
8198 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8199 strcat(mapping, temp);
8207 case SDL_JOYHATMOTION:
8208 // ignore centering; we're probably just coming back
8209 // to the center from the previous item we set
8210 if (event.jhat.value == SDL_HAT_CENTERED)
8213 for (j = 0; j < i; j++)
8214 if (steps[j].hat == event.jhat.hat &&
8215 steps[j].hat_value == event.jhat.value)
8220 step->hat = event.jhat.hat;
8221 step->hat_value = event.jhat.value;
8222 strcat(mapping, step->field);
8223 snprintf(temp, sizeof(temp), ":h%u.%u,",
8224 event.jhat.hat, event.jhat.value );
8225 strcat(mapping, temp);
8232 case SDL_JOYBALLMOTION:
8235 case SDL_JOYBUTTONUP:
8236 for (j = 0; j < i; j++)
8237 if (steps[j].button == event.jbutton.button)
8242 step->button = event.jbutton.button;
8243 strcat(mapping, step->field);
8244 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8245 strcat(mapping, temp);
8252 case SDL_FINGERDOWN:
8253 case SDL_MOUSEBUTTONDOWN:
8261 if (event.key.keysym.sym == KSYM_BackSpace ||
8262 event.key.keysym.sym == KSYM_Back)
8274 prev_step = &steps[i - 1];
8275 strcpy(mapping, prev_step->mapping);
8282 if (event.key.keysym.sym == KSYM_space ||
8283 event.key.keysym.sym == KSYM_Return ||
8284 event.key.keysym.sym == KSYM_Menu)
8293 if (event.key.keysym.sym == KSYM_Escape)
8303 program.exit_function(0);
8310 // do not handle events for longer than standard frame delay period
8311 if (DelayReached(&event_frame_delay, event_frame_delay_value))
8320 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8323 // activate mapping for this game
8324 SDL_GameControllerAddMapping(mapping);
8326 // save mapping to personal mappings
8327 SaveSetup_AddGameControllerMapping(mapping);
8330 // wait until the last pending event was removed from event queue
8331 while (NextValidEvent(&event));
8336 static int ConfigureJoystickMain(int player_nr)
8338 char *device_name = setup.input[player_nr].joy.device_name;
8339 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8340 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8341 int success = FALSE;
8344 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8345 return JOYSTICK_NOT_AVAILABLE;
8347 if (!joystick_active || !setup.input[player_nr].use_joystick)
8348 return JOYSTICK_NOT_AVAILABLE;
8351 FadeOut(REDRAW_FIELD);
8353 // close all joystick devices (potentially opened as game controllers)
8354 for (i = 0; i < SDL_NumJoysticks(); i++)
8355 SDLCloseJoystick(i);
8357 // open joystick device as plain joystick to configure as game controller
8358 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8360 // as the joystick was successfully opened before, this should not happen
8361 if (joystick == NULL)
8364 // create new game controller mapping (buttons and axes) for joystick device
8365 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8367 // close joystick (and maybe re-open as configured game controller later)
8368 SDL_JoystickClose(joystick);
8370 // re-open all joystick devices (potentially as game controllers)
8371 for (i = 0; i < SDL_NumJoysticks(); i++)
8374 // clear all joystick input actions for all joystick devices
8375 SDLClearJoystickState();
8377 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8380 void ConfigureJoystick(int player_nr)
8382 boolean state = ConfigureJoystickMain(player_nr);
8384 if (state != JOYSTICK_NOT_CONFIGURED)
8386 boolean success = (state == JOYSTICK_CONFIGURED);
8387 char message1[MAX_OUTPUT_LINESIZE + 1];
8388 char *message2 = (success ? "configured!" : "not available!");
8389 char *device_name = setup.input[player_nr].joy.device_name;
8390 int nr = getJoystickNrFromDeviceName(device_name) + 1;
8391 int font_nr = FONT_TITLE_1;
8392 int font_height = getFontHeight(font_nr);
8393 int ypos1 = SYSIZE / 2 - font_height * 2;
8394 int ypos2 = SYSIZE / 2 - font_height * 1;
8395 unsigned int wait_frame_delay = 0;
8396 unsigned int wait_frame_delay_value = 2000;
8398 ResetDelayCounter(&wait_frame_delay);
8402 sprintf(message1, "Joystick %d", nr);
8404 DrawTextSCentered(ypos1, font_nr, message1);
8405 DrawTextSCentered(ypos2, font_nr, message2);
8407 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8413 DrawSetupScreen_Input();
8416 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8418 if (y < video.screen_height / 3)
8420 // remap touch gadgets to access upper part of the screen
8421 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8422 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8424 else if (y > 2 * video.screen_height / 3)
8426 // remap touch gadgets to access lower part of the screen
8427 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8428 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8432 static boolean ConfigureVirtualButtonsMain(void)
8434 static char *customize_step_text[] =
8443 char grid_button[] =
8445 CHAR_GRID_BUTTON_LEFT,
8446 CHAR_GRID_BUTTON_RIGHT,
8447 CHAR_GRID_BUTTON_UP,
8448 CHAR_GRID_BUTTON_DOWN,
8449 CHAR_GRID_BUTTON_SNAP,
8450 CHAR_GRID_BUTTON_DROP
8459 int font_nr = FONT_INPUT_1_ACTIVE;
8460 int font_height = getFontHeight(font_nr);
8461 int ypos1 = SYSIZE / 2 - font_height * 2;
8462 int ypos2 = SYSIZE / 2 - font_height * 1;
8463 boolean success = FALSE;
8464 boolean finished = FALSE;
8466 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
8467 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8468 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8469 boolean set_grid_button = FALSE;
8470 int nr = GRID_ACTIVE_NR();
8473 for (x = 0; x < MAX_GRID_XSIZE; x++)
8474 for (y = 0; y < MAX_GRID_YSIZE; y++)
8475 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
8477 overlay.grid_button_highlight = grid_button[step_nr];
8482 FadeOut(REDRAW_FIELD);
8486 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8487 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8488 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8490 FadeIn(REDRAW_FIELD);
8492 SetOverlayShowGrid(TRUE);
8494 // map gadgets for setup touch buttons menu screen
8495 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8501 while (NextValidEvent(&event))
8503 int action = ACTION_NONE;
8505 // ---------- handle events and set the resulting action ----------
8511 UserEvent *user = (UserEvent *)&event;
8512 int id = user->value1;
8514 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
8515 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
8516 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
8517 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
8522 case EVENT_KEYPRESS:
8524 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8526 action = (key == KSYM_Escape ? ACTION_ESCAPE :
8527 key == KSYM_BackSpace ||
8528 key == KSYM_Back ? ACTION_BACK :
8529 key == KSYM_Return ||
8531 key == KSYM_space ? ACTION_NEXT :
8536 case EVENT_KEYRELEASE:
8537 key_joystick_mapping = 0;
8540 case EVENT_BUTTONPRESS:
8541 case EVENT_BUTTONRELEASE:
8543 ButtonEvent *button = (ButtonEvent *)&event;
8545 motion_status = FALSE;
8547 if (button->type == EVENT_BUTTONPRESS)
8548 button_status = button->button;
8550 button_status = MB_RELEASED;
8552 if (HandleGadgets(button->x, button->y, button_status))
8554 // do not handle this button event anymore
8558 button->x += video.screen_xoffset;
8559 button->y += video.screen_yoffset;
8561 x = button->x * overlay.grid_xsize / video.screen_width;
8562 y = button->y * overlay.grid_ysize / video.screen_height;
8564 if (button->type == EVENT_BUTTONPRESS)
8567 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8568 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8570 set_grid_button = TRUE;
8573 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
8577 case EVENT_MOTIONNOTIFY:
8579 MotionEvent *motion = (MotionEvent *)&event;
8581 motion_status = TRUE;
8583 if (HandleGadgets(motion->x, motion->y, button_status))
8585 // do not handle this button event anymore
8589 motion->x += video.screen_xoffset;
8590 motion->y += video.screen_yoffset;
8592 x = motion->x * overlay.grid_xsize / video.screen_width;
8593 y = motion->y * overlay.grid_ysize / video.screen_height;
8595 set_grid_button = TRUE;
8597 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
8601 case SDL_WINDOWEVENT:
8602 HandleWindowEvent((WindowEvent *) &event);
8604 // check if device has been rotated
8605 if (nr != GRID_ACTIVE_NR())
8607 nr = GRID_ACTIVE_NR();
8609 for (x = 0; x < MAX_GRID_XSIZE; x++)
8610 for (y = 0; y < MAX_GRID_YSIZE; y++)
8611 grid_button_old[x][y] = grid_button_tmp[x][y] =
8612 overlay.grid_button[x][y];
8617 case SDL_APP_WILLENTERBACKGROUND:
8618 case SDL_APP_DIDENTERBACKGROUND:
8619 case SDL_APP_WILLENTERFOREGROUND:
8620 case SDL_APP_DIDENTERFOREGROUND:
8621 HandlePauseResumeEvent((PauseResumeEvent *) &event);
8625 HandleOtherEvents(&event);
8629 // ---------- perform action set by handling events ----------
8631 if (action == ACTION_ESCAPE)
8633 // abort and restore the old key bindings
8635 for (x = 0; x < MAX_GRID_XSIZE; x++)
8636 for (y = 0; y < MAX_GRID_YSIZE; y++)
8637 overlay.grid_button[x][y] = grid_button_old[x][y];
8639 FadeSkipNextFadeIn();
8643 else if (action == ACTION_BACK)
8645 // keep the configured key bindings and go to previous page
8651 FadeSkipNextFadeIn();
8656 else if (action == ACTION_NEXT)
8658 // keep the configured key bindings and go to next page
8662 // all virtual buttons configured
8670 if (action != ACTION_NONE && !finished)
8672 for (x = 0; x < MAX_GRID_XSIZE; x++)
8673 for (y = 0; y < MAX_GRID_YSIZE; y++)
8674 grid_button_tmp[x][y] = overlay.grid_button[x][y];
8676 overlay.grid_button_highlight = grid_button[step_nr];
8678 // configure next virtual button
8682 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8683 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8684 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8687 if (set_grid_button)
8689 overlay.grid_button[x][y] =
8690 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8691 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8692 grid_button_tmp[x][y]);
8694 set_grid_button = FALSE;
8701 for (x = 0; x < MAX_GRID_XSIZE; x++)
8702 for (y = 0; y < MAX_GRID_YSIZE; y++)
8703 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8705 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8707 SetOverlayShowGrid(FALSE);
8712 void ConfigureVirtualButtons(void)
8714 boolean success = ConfigureVirtualButtonsMain();
8716 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
8717 SCREEN_MASK_TOUCH2);
8721 int font_nr = FONT_TITLE_1;
8722 int font_height = getFontHeight(font_nr);
8723 int ypos1 = SYSIZE / 2 - font_height * 2;
8724 int ypos2 = SYSIZE / 2 - font_height * 1;
8725 unsigned int wait_frame_delay = 0;
8726 unsigned int wait_frame_delay_value = 2000;
8728 ResetDelayCounter(&wait_frame_delay);
8732 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8733 DrawTextSCentered(ypos2, font_nr, "configured!");
8735 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8742 void DrawSetupScreen(void)
8747 if (setup_mode == SETUP_MODE_INPUT)
8748 DrawSetupScreen_Input();
8749 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8750 DrawChooseTree(&game_speed_current);
8751 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8752 DrawChooseTree(&scroll_delay_current);
8753 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8754 DrawChooseTree(&snapshot_mode_current);
8755 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8756 DrawChooseTree(&window_size_current);
8757 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8758 DrawChooseTree(&scaling_type_current);
8759 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8760 DrawChooseTree(&rendering_mode_current);
8761 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8762 DrawChooseTree(&vsync_mode_current);
8763 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8764 DrawChooseTree(&artwork.gfx_current);
8765 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8766 DrawChooseTree(&artwork.snd_current);
8767 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8768 DrawChooseTree(&artwork.mus_current);
8769 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8770 DrawChooseTree(&volume_simple_current);
8771 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8772 DrawChooseTree(&volume_loops_current);
8773 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8774 DrawChooseTree(&volume_music_current);
8775 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8776 DrawChooseTree(&touch_control_current);
8777 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8778 DrawChooseTree(&move_distance_current);
8779 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8780 DrawChooseTree(&drop_distance_current);
8781 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8782 DrawChooseTree(&transparency_current);
8783 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8784 DrawChooseTree(&grid_size_current[0][0]);
8785 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8786 DrawChooseTree(&grid_size_current[0][1]);
8787 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8788 DrawChooseTree(&grid_size_current[1][0]);
8789 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8790 DrawChooseTree(&grid_size_current[1][1]);
8792 DrawSetupScreen_Generic();
8794 PlayMenuSoundsAndMusic();
8797 void RedrawSetupScreenAfterFullscreenToggle(void)
8799 if (setup_mode == SETUP_MODE_GRAPHICS ||
8800 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8802 // update list selection from "setup.window_scaling_percent"
8803 execSetupGraphics_setWindowSizes(TRUE);
8809 void RedrawSetupScreenAfterScreenRotation(int nr)
8813 if (setup_mode == SETUP_MODE_TOUCH)
8815 // update virtual button settings (depending on screen orientation)
8818 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8820 // save already configured virtual buttons
8821 for (x = 0; x < MAX_GRID_XSIZE; x++)
8822 for (y = 0; y < MAX_GRID_YSIZE; y++)
8823 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8827 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8829 if (setup_mode == SETUP_MODE_INPUT)
8830 HandleSetupScreen_Input(mx, my, dx, dy, button);
8831 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8832 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8833 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8834 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8835 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8836 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8837 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8838 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8839 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8840 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8841 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8842 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8843 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8844 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8845 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8846 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8847 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8848 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8849 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8850 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8851 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8852 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8853 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8854 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8855 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8856 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8857 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8858 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8859 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8860 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8861 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8862 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8863 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8864 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8865 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8866 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8867 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8868 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8869 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8870 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8871 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8872 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8874 HandleSetupScreen_Generic(mx, my, dx, dy, button);
8877 void HandleGameActions(void)
8879 if (setup.ask_on_game_over)
8882 if (game.restart_game_message != NULL)
8884 RequestRestartGame(game.restart_game_message);
8889 if (game_status != GAME_MODE_PLAYING)
8892 GameActions(); // main game loop
8894 if (tape.auto_play && !tape.playing)
8895 AutoPlayTapes(); // continue automatically playing next tape
8899 // ---------- new screen button stuff --------------------------------------
8903 int gfx_unpressed, gfx_pressed;
8904 struct MenuPosInfo *pos;
8905 boolean *check_value;
8908 unsigned int event_mask;
8909 boolean is_touch_button;
8911 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8914 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8915 &menu.main.button.prev_level, NULL,
8916 SCREEN_CTRL_ID_PREV_LEVEL,
8918 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8919 FALSE, "previous level"
8922 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8923 &menu.main.button.next_level, NULL,
8924 SCREEN_CTRL_ID_NEXT_LEVEL,
8926 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8930 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
8931 &menu.main.button.first_level, NULL,
8932 SCREEN_CTRL_ID_FIRST_LEVEL,
8935 FALSE, "first level"
8938 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
8939 &menu.main.button.last_level, NULL,
8940 SCREEN_CTRL_ID_LAST_LEVEL,
8946 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
8947 &menu.main.button.level_number, NULL,
8948 SCREEN_CTRL_ID_LEVEL_NUMBER,
8951 FALSE, "level number"
8954 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8955 &menu.setup.button.prev_player, NULL,
8956 SCREEN_CTRL_ID_PREV_PLAYER,
8958 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8959 FALSE, "previous player"
8962 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8963 &menu.setup.button.next_player, NULL,
8964 SCREEN_CTRL_ID_NEXT_PLAYER,
8966 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8967 FALSE, "next player"
8970 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8971 &menu.main.button.insert_solution, NULL,
8972 SCREEN_CTRL_ID_INSERT_SOLUTION,
8973 SCREEN_MASK_MAIN_HAS_SOLUTION,
8975 FALSE, "insert solution tape"
8978 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8979 &menu.main.button.play_solution, NULL,
8980 SCREEN_CTRL_ID_PLAY_SOLUTION,
8981 SCREEN_MASK_MAIN_HAS_SOLUTION,
8983 FALSE, "play solution tape"
8986 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
8987 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
8988 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
8990 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
8991 FALSE, "switch ECS/AGA chipset"
8994 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
8995 &menu.setup.button.touch_back, NULL,
8996 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
8999 TRUE, "previous page"
9002 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
9003 &menu.setup.button.touch_next, NULL,
9004 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9010 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9011 &menu.setup.button.touch_back2, NULL,
9012 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9015 TRUE, "previous page"
9018 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9019 &menu.setup.button.touch_next2, NULL,
9020 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9029 int gfx_unpressed, gfx_pressed;
9033 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9036 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9037 -1, -1, // these values are not constant, but can change at runtime
9038 SCREEN_CTRL_ID_SCROLL_UP,
9042 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9043 -1, -1, // these values are not constant, but can change at runtime
9044 SCREEN_CTRL_ID_SCROLL_DOWN,
9051 int gfx_unpressed, gfx_pressed;
9057 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9060 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9061 -1, -1, // these values are not constant, but can change at runtime
9062 -1, -1, // these values are not constant, but can change at runtime
9063 GD_TYPE_SCROLLBAR_VERTICAL,
9064 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9065 "scroll level series vertically"
9077 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9080 IMG_SETUP_INPUT_TEXT,
9081 SCREEN_CTRL_ID_NETWORK_SERVER,
9082 -1, -1, // these values are not constant, but can change at runtime
9083 MAX_SETUP_TEXT_INPUT_LEN,
9084 network_server_hostname,
9085 "Network Server Hostname / IP"
9089 static void CreateScreenMenubuttons(void)
9091 struct GadgetInfo *gi;
9092 unsigned int event_mask;
9095 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9097 struct MenuPosInfo *pos = menubutton_info[i].pos;
9098 boolean is_touch_button = menubutton_info[i].is_touch_button;
9099 boolean is_check_button = menubutton_info[i].check_value != NULL;
9100 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9101 int gfx_unpressed, gfx_pressed;
9102 int x, y, width, height;
9103 int gd_x1, gd_x2, gd_y1, gd_y2;
9104 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9105 int id = menubutton_info[i].gadget_id;
9106 int type = GD_TYPE_NORMAL_BUTTON;
9107 boolean checked = FALSE;
9109 event_mask = menubutton_info[i].event_mask;
9111 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9112 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9114 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9115 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9117 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9118 gfx_pressed = menubutton_info[i].gfx_pressed;
9119 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9120 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9121 gd_x1 = graphic_info[gfx_unpressed].src_x;
9122 gd_y1 = graphic_info[gfx_unpressed].src_y;
9123 gd_x2 = graphic_info[gfx_pressed].src_x;
9124 gd_y2 = graphic_info[gfx_pressed].src_y;
9130 if (is_touch_button)
9132 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9133 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9136 if (is_check_button)
9138 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9139 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9140 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9141 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9143 type = GD_TYPE_CHECK_BUTTON;
9144 checked = *menubutton_info[i].check_value;
9147 gi = CreateGadget(GDI_CUSTOM_ID, id,
9148 GDI_CUSTOM_TYPE_ID, i,
9149 GDI_IMAGE_ID, gfx_unpressed,
9150 GDI_INFO_TEXT, menubutton_info[i].infotext,
9156 GDI_STATE, GD_BUTTON_UNPRESSED,
9157 GDI_CHECKED, checked,
9158 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9159 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9160 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9161 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9162 GDI_DIRECT_DRAW, FALSE,
9163 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9164 GDI_EVENT_MASK, event_mask,
9165 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9169 Fail("cannot create gadget");
9171 screen_gadget[id] = gi;
9175 static void CreateScreenScrollbuttons(void)
9177 struct GadgetInfo *gi;
9178 unsigned int event_mask;
9181 // these values are not constant, but can change at runtime
9182 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9183 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9184 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9185 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9187 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9189 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9190 int gfx_unpressed, gfx_pressed;
9191 int x, y, width, height;
9192 int gd_x1, gd_x2, gd_y1, gd_y2;
9193 int id = scrollbutton_info[i].gadget_id;
9195 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9197 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9198 y = mSY + scrollbutton_info[i].y;
9199 width = SC_SCROLLBUTTON_XSIZE;
9200 height = SC_SCROLLBUTTON_YSIZE;
9202 // correct scrollbar position if placed outside menu (playfield) area
9203 if (x > SX + SC_SCROLL_UP_XPOS)
9204 x = SX + SC_SCROLL_UP_XPOS;
9206 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9207 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9208 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9210 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9211 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9212 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9213 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9214 gd_x1 = graphic_info[gfx_unpressed].src_x;
9215 gd_y1 = graphic_info[gfx_unpressed].src_y;
9216 gd_x2 = graphic_info[gfx_pressed].src_x;
9217 gd_y2 = graphic_info[gfx_pressed].src_y;
9219 gi = CreateGadget(GDI_CUSTOM_ID, id,
9220 GDI_CUSTOM_TYPE_ID, i,
9221 GDI_IMAGE_ID, gfx_unpressed,
9222 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9227 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9228 GDI_STATE, GD_BUTTON_UNPRESSED,
9229 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9230 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9231 GDI_DIRECT_DRAW, FALSE,
9232 GDI_EVENT_MASK, event_mask,
9233 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9237 Fail("cannot create gadget");
9239 screen_gadget[id] = gi;
9243 static void CreateScreenScrollbars(void)
9247 // these values are not constant, but can change at runtime
9248 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9249 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9250 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9251 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9253 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9255 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9256 int gfx_unpressed, gfx_pressed;
9257 int x, y, width, height;
9258 int gd_x1, gd_x2, gd_y1, gd_y2;
9259 struct GadgetInfo *gi;
9260 int items_max, items_visible, item_position;
9261 unsigned int event_mask;
9262 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9263 int id = scrollbar_info[i].gadget_id;
9265 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9267 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9268 y = mSY + scrollbar_info[i].y;
9269 width = scrollbar_info[i].width;
9270 height = scrollbar_info[i].height;
9272 // correct scrollbar position if placed outside menu (playfield) area
9273 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9274 x = SX + SC_SCROLL_VERTICAL_XPOS;
9276 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9277 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9279 items_max = num_page_entries;
9280 items_visible = num_page_entries;
9283 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9284 gfx_pressed = scrollbar_info[i].gfx_pressed;
9285 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9286 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9287 gd_x1 = graphic_info[gfx_unpressed].src_x;
9288 gd_y1 = graphic_info[gfx_unpressed].src_y;
9289 gd_x2 = graphic_info[gfx_pressed].src_x;
9290 gd_y2 = graphic_info[gfx_pressed].src_y;
9292 gi = CreateGadget(GDI_CUSTOM_ID, id,
9293 GDI_CUSTOM_TYPE_ID, i,
9294 GDI_IMAGE_ID, gfx_unpressed,
9295 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9300 GDI_TYPE, scrollbar_info[i].type,
9301 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9302 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9303 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9304 GDI_WHEEL_AREA_X, SX,
9305 GDI_WHEEL_AREA_Y, SY,
9306 GDI_WHEEL_AREA_WIDTH, SXSIZE,
9307 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9308 GDI_STATE, GD_BUTTON_UNPRESSED,
9309 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9310 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9311 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9312 GDI_DIRECT_DRAW, FALSE,
9313 GDI_EVENT_MASK, event_mask,
9314 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9318 Fail("cannot create gadget");
9320 screen_gadget[id] = gi;
9324 static void CreateScreenTextInputGadgets(void)
9328 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
9330 int graphic = textinput_info[i].graphic;
9331 struct GraphicInfo *gd = &graphic_info[graphic];
9332 int gd_x1 = gd->src_x;
9333 int gd_y1 = gd->src_y;
9334 int gd_x2 = gd->src_x + gd->active_xoffset;
9335 int gd_y2 = gd->src_y + gd->active_yoffset;
9336 struct GadgetInfo *gi;
9337 unsigned int event_mask;
9338 int id = textinput_info[i].gadget_id;
9339 int x = textinput_info[i].x;
9340 int y = textinput_info[i].y;
9342 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
9344 gi = CreateGadget(GDI_CUSTOM_ID, id,
9345 GDI_CUSTOM_TYPE_ID, i,
9346 GDI_INFO_TEXT, textinput_info[i].infotext,
9349 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
9350 GDI_TEXT_VALUE, textinput_info[i].value,
9351 GDI_TEXT_SIZE, textinput_info[i].size,
9352 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
9353 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
9354 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9355 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9356 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9357 GDI_DESIGN_WIDTH, gd->width,
9358 GDI_EVENT_MASK, event_mask,
9359 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9360 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
9364 Fail("cannot create gadget");
9366 screen_gadget[id] = gi;
9370 void CreateScreenGadgets(void)
9372 CreateScreenMenubuttons();
9374 CreateScreenScrollbuttons();
9375 CreateScreenScrollbars();
9377 CreateScreenTextInputGadgets();
9380 void FreeScreenGadgets(void)
9384 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
9385 FreeGadget(screen_gadget[i]);
9388 static void MapScreenMenuGadgets(int screen_mask)
9392 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9393 if (screen_mask & menubutton_info[i].screen_mask)
9394 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9397 static void UnmapScreenMenuGadgets(int screen_mask)
9401 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9403 if (screen_mask & menubutton_info[i].screen_mask)
9405 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9407 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
9408 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
9409 screen_gadget[menubutton_info[i].gadget_id]->y,
9410 screen_gadget[menubutton_info[i].gadget_id]->width,
9411 screen_gadget[menubutton_info[i].gadget_id]->height);
9416 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
9419 MapScreenMenuGadgets(screen_mask);
9421 UnmapScreenMenuGadgets(screen_mask);
9424 static void MapScreenGadgets(int num_entries)
9428 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
9431 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9432 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
9434 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9435 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
9438 static void MapScreenTreeGadgets(TreeInfo *ti)
9440 MapScreenGadgets(numTreeInfoInGroup(ti));
9443 static void HandleScreenGadgets(struct GadgetInfo *gi)
9445 int id = gi->custom_id;
9446 int button = gi->event.button;
9447 int step = (button == MB_LEFTBUTTON ? 1 :
9448 button == MB_MIDDLEBUTTON ? 5 :
9449 button == MB_RIGHTBUTTON ? 10 : 1);
9453 case SCREEN_CTRL_ID_PREV_LEVEL:
9454 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
9457 case SCREEN_CTRL_ID_NEXT_LEVEL:
9458 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
9461 case SCREEN_CTRL_ID_FIRST_LEVEL:
9462 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
9465 case SCREEN_CTRL_ID_LAST_LEVEL:
9466 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
9469 case SCREEN_CTRL_ID_LEVEL_NUMBER:
9470 CloseDoor(DOOR_CLOSE_2);
9471 SetGameStatus(GAME_MODE_LEVELNR);
9472 DrawChooseLevelNr();
9475 case SCREEN_CTRL_ID_PREV_PLAYER:
9476 HandleSetupScreen_Input_Player(step, -1);
9479 case SCREEN_CTRL_ID_NEXT_PLAYER:
9480 HandleSetupScreen_Input_Player(step, +1);
9483 case SCREEN_CTRL_ID_INSERT_SOLUTION:
9484 InsertSolutionTape();
9487 case SCREEN_CTRL_ID_PLAY_SOLUTION:
9491 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
9492 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
9496 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
9497 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
9498 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
9499 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
9500 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
9503 case SCREEN_CTRL_ID_SCROLL_UP:
9504 if (game_status == GAME_MODE_NAMES)
9505 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9506 else if (game_status == GAME_MODE_LEVELS)
9507 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9508 else if (game_status == GAME_MODE_LEVELNR)
9509 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9510 else if (game_status == GAME_MODE_SETUP)
9511 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9512 else if (game_status == GAME_MODE_INFO)
9513 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9516 case SCREEN_CTRL_ID_SCROLL_DOWN:
9517 if (game_status == GAME_MODE_NAMES)
9518 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9519 else if (game_status == GAME_MODE_LEVELS)
9520 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9521 else if (game_status == GAME_MODE_LEVELNR)
9522 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9523 else if (game_status == GAME_MODE_SETUP)
9524 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9525 else if (game_status == GAME_MODE_INFO)
9526 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9529 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
9530 if (game_status == GAME_MODE_NAMES)
9531 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9532 else if (game_status == GAME_MODE_LEVELS)
9533 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9534 else if (game_status == GAME_MODE_LEVELNR)
9535 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9536 else if (game_status == GAME_MODE_SETUP)
9537 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9538 else if (game_status == GAME_MODE_INFO)
9539 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9542 case SCREEN_CTRL_ID_NETWORK_SERVER:
9544 if (!strEqual(gi->textinput.value, ""))
9546 setString(&setup.network_server_hostname, gi->textinput.value);
9548 network.server_host = setup.network_server_hostname;
9552 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
9554 network.server_host = NULL;
9557 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
9558 network.server_host = NULL;
9560 execSetupGame_setNetworkServerText();
9572 void DumpScreenIdentifiers(void)
9576 Print("Active screen elements on current screen:\n");
9578 for (i = 0; main_controls[i].nr != -1; i++)
9580 struct MainControlInfo *mci = &main_controls[i];
9582 if (mci->button_graphic != -1)
9584 char *token = getTokenFromImageID(mci->button_graphic);
9586 Print("- '%s'\n", token);
9593 boolean DoScreenAction(int image_id)
9597 if (game_status != GAME_MODE_MAIN)
9600 for (i = 0; main_controls[i].nr != -1; i++)
9602 struct MainControlInfo *mci = &main_controls[i];
9603 struct MenuPosInfo *pos = mci->pos_button;
9605 if (mci->button_graphic == image_id)
9607 int x = mSX + pos->x;
9608 int y = mSY + pos->y;
9610 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
9619 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
9621 // get tree info node of newly added level or artwork set
9622 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
9623 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
9625 if (tree_node_new == NULL) // should not happen
9628 // if request dialog is active, do nothing
9629 if (game.request_active)
9632 if (game_status == GAME_MODE_MAIN &&
9633 tree_type == TREE_TYPE_LEVEL_DIR)
9635 // when adding new level set in main menu, select it as current level set
9637 // change current level set to newly added level set from zip file
9638 leveldir_current = tree_node_new;
9640 // change current level number to first level of newly added level set
9641 level_nr = leveldir_current->first_level;
9643 // redraw screen to reflect changed level set
9646 // save this level set and level number as last selected level set
9647 SaveLevelSetup_LastSeries();
9648 SaveLevelSetup_SeriesInfo();
9650 else if (game_status == GAME_MODE_LEVELS &&
9651 tree_type == TREE_TYPE_LEVEL_DIR)
9653 // when adding new level set in level set menu, set cursor and update screen
9655 leveldir_current = tree_node_new;
9657 DrawChooseTree(&leveldir_current);
9659 else if (game_status == GAME_MODE_SETUP)
9661 // when adding new artwork set in setup menu, set cursor and update screen
9663 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9664 tree_type == TREE_TYPE_GRAPHICS_DIR)
9666 artwork.gfx_current = tree_node_new;
9668 DrawChooseTree(&artwork.gfx_current);
9670 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9671 tree_type == TREE_TYPE_SOUNDS_DIR)
9673 artwork.snd_current = tree_node_new;
9675 DrawChooseTree(&artwork.snd_current);
9677 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9678 tree_type == TREE_TYPE_MUSIC_DIR)
9680 artwork.mus_current = tree_node_new;
9682 DrawChooseTree(&artwork.mus_current);