1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_INPUT 1
30 #define SETUP_MODE_SHORTCUT 2
31 #define SETUP_MODE_GRAPHICS 3
32 #define SETUP_MODE_SOUND 4
33 #define SETUP_MODE_CHOOSE_GRAPHICS 5
34 #define SETUP_MODE_CHOOSE_SOUNDS 6
35 #define SETUP_MODE_CHOOSE_MUSIC 7
37 #define MAX_SETUP_MODES 8
39 /* for input setup functions */
40 #define SETUPINPUT_SCREEN_POS_START 0
41 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
42 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
43 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
45 /* for various menu stuff */
46 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
47 #define MENU_SCREEN_START_YPOS 2
48 #define MENU_SCREEN_VALUE_XPOS 14
50 /* buttons and scrollbars identifiers */
51 #define SCREEN_CTRL_ID_SCROLL_UP 0
52 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
53 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
55 #define NUM_SCREEN_SCROLLBUTTONS 2
56 #define NUM_SCREEN_SCROLLBARS 1
57 #define NUM_SCREEN_GADGETS 3
59 /* forward declarations of internal functions */
60 static void HandleScreenGadgets(struct GadgetInfo *);
61 static void execExitSetupChooseArtwork(void);
62 static void HandleSetupScreen_Generic(int, int, int, int, int);
63 static void HandleSetupScreen_Input(int, int, int, int, int);
64 static void CustomizeKeyboard(int);
65 static void CalibrateJoystick(int);
66 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
68 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
69 static int setup_mode = SETUP_MODE_MAIN;
71 static void drawCursorExt(int pos, int color, int graphic)
73 static int cursor_array[SCR_FIELDY];
76 cursor_array[pos] = graphic;
78 graphic = cursor_array[pos];
81 graphic = (graphic == GFX_ARROW_BLUE_LEFT ? GFX_ARROW_RED_LEFT :
82 graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT :
85 DrawGraphic(0, MENU_SCREEN_START_YPOS + pos, graphic);
88 static void initCursor(int pos, int graphic)
90 drawCursorExt(pos, FC_BLUE, graphic);
93 static void drawCursor(int pos, int color)
95 drawCursorExt(pos, color, 0);
100 int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
102 DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
103 DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING);
106 static void ToggleFullscreenIfNeeded()
108 if (setup.fullscreen != video.fullscreen_enabled)
110 /* save old door content */
111 BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
112 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
114 /* toggle fullscreen */
115 ChangeVideoModeIfNeeded(setup.fullscreen);
116 setup.fullscreen = video.fullscreen_enabled;
118 /* redraw background to newly created backbuffer */
119 BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
121 /* restore old door content */
122 BlitBitmap(pix[PIX_DB_DOOR], backbuffer,
123 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
125 redraw_mask = REDRAW_ALL;
131 static LevelDirTree *leveldir_last_valid = NULL;
133 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
137 KeyboardAutoRepeatOn();
138 ActivateJoystickIfAvailable();
139 SetDrawDeactivationMask(REDRAW_NONE);
141 /* needed if last screen was the playing screen, invoked from level editor */
142 if (level_editor_test_game)
144 game_status = LEVELED;
149 /* needed if last screen was the editor screen */
150 UndrawSpecialEditorDoor();
152 /* needed if last screen was the setup screen and fullscreen state changed */
153 ToggleFullscreenIfNeeded();
156 SetDrawtoField(DRAW_BACKBUFFER);
159 /* map gadgets for main menu screen */
162 /* leveldir_current may be invalid (level group, parent link) */
163 if (!validLevelSeries(leveldir_current))
164 leveldir_current = getFirstValidLevelSeries(leveldir_last_valid);
166 /* store valid level series information */
167 leveldir_last_valid = leveldir_current;
169 /* level_nr may have been set to value over handicap with level editor */
170 if (setup.handicap && level_nr > leveldir_current->handicap_level)
171 level_nr = leveldir_current->handicap_level;
178 DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
179 DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
180 DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
181 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
182 (leveldir_current->readonly ? FC_RED : FC_YELLOW));
183 DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
184 DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
185 DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
186 DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
187 DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
188 DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
190 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
192 DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
193 leveldir_current->first_level,
194 leveldir_current->last_level);
196 if (leveldir_current->readonly)
198 DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
199 DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
203 initCursor(i, (i == 1 || i == 6 ? GFX_ARROW_BLUE_RIGHT : GFX_KUGEL_BLAU));
205 DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT);
206 DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT);
208 DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
211 if (leveldir_current->name)
213 int len = strlen(leveldir_current->name);
214 int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
215 int lypos = SY + 352;
217 DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2);
222 HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
225 if (TAPE_IS_EMPTY(tape))
227 DrawCompleteVideoDisplay();
229 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
237 static void gotoTopLevelDir()
239 /* move upwards to top level directory */
240 while (leveldir_current->node_parent)
242 /* write a "path" into level tree for easy navigation to last level */
243 if (leveldir_current->node_parent->node_group->cl_first == -1)
245 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
246 int leveldir_pos = posTreeInfo(leveldir_current);
247 int num_page_entries;
248 int cl_first, cl_cursor;
250 if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
251 num_page_entries = num_leveldirs;
253 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
255 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
256 cl_cursor = leveldir_pos - cl_first;
258 leveldir_current->node_parent->node_group->cl_first = cl_first;
259 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
262 leveldir_current = leveldir_current->node_parent;
266 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
268 static int choice = 0;
272 if (button == MB_MENU_INITIALIZE)
274 drawCursor(choice, FC_RED);
278 if (mx || my) /* mouse input */
281 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
283 else if (dx || dy) /* keyboard input */
285 if (dx && choice == 1)
286 x = (dx < 0 ? 10 : 14);
291 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
292 (x == 14 && level_nr < leveldir_current->last_level)) &&
295 static unsigned long level_delay = 0;
296 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
297 int new_level_nr, old_level_nr = level_nr;
298 int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW);
300 new_level_nr = level_nr + (x == 10 ? -step : +step);
301 if (new_level_nr < leveldir_current->first_level)
302 new_level_nr = leveldir_current->first_level;
303 if (new_level_nr > leveldir_current->last_level)
304 new_level_nr = leveldir_current->last_level;
306 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
307 new_level_nr = leveldir_current->handicap_level;
309 if (old_level_nr == new_level_nr ||
310 !DelayReached(&level_delay, GADGET_FRAME_DELAY))
313 level_nr = new_level_nr;
315 DrawTextExt(drawto, SX + 11 * 32, SY + 3 * 32,
316 int2str(level_nr, 3), FS_BIG, font_color);
317 DrawTextExt(window, SX + 11 * 32, SY + 3 * 32,
318 int2str(level_nr, 3), FS_BIG, font_color);
321 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
325 DrawCompleteVideoDisplay();
327 /* needed because DrawMicroLevel() takes some time */
330 DelayReached(&level_delay, 0); /* reset delay counter */
332 else if (x == 0 && y >= 0 && y <= 7)
338 drawCursor(y, FC_RED);
339 drawCursor(choice, FC_BLUE);
347 game_status = TYPENAME;
348 HandleTypeName(strlen(setup.player_name), 0);
354 game_status = CHOOSELEVEL;
355 SaveLevelSetup_LastSeries();
356 SaveLevelSetup_SeriesInfo();
365 game_status = HALLOFFAME;
370 if (leveldir_current->readonly &&
371 strcmp(setup.player_name, "Artsoft") != 0)
372 Request("This level is read only !", REQ_CONFIRM);
373 game_status = LEVELED;
378 game_status = HELPSCREEN;
383 if (setup.autorecord)
384 TapeStartRecording();
386 #if defined(PLATFORM_UNIX)
388 SendToServer_StartPlaying();
392 game_status = PLAYING;
400 setup_mode = SETUP_MODE_MAIN;
405 SaveLevelSetup_LastSeries();
406 SaveLevelSetup_SeriesInfo();
407 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
408 game_status = EXITGAME;
417 if (game_status == MAINMENU)
419 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
425 #define MAX_HELPSCREEN_ELS 10
429 static long helpscreen_state;
430 static int helpscreen_step[MAX_HELPSCREEN_ELS];
431 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
432 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
433 static int helpscreen_action[] =
435 GFX_SPIELER1_DOWN,4,2,
437 GFX_SPIELER1_LEFT,4,2,
438 GFX_SPIELER1_RIGHT,4,2,
439 GFX_SPIELER1_PUSH_LEFT,4,2,
440 GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
441 GFX_ERDREICH,1,100, HA_NEXT,
442 GFX_LEERRAUM,1,100, HA_NEXT,
443 GFX_MORAST_LEER,1,100, HA_NEXT,
444 GFX_BETON,1,100, HA_NEXT,
445 GFX_MAUERWERK,1,100, HA_NEXT,
446 GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
447 GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
448 GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
449 GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
450 GFX_UNSICHTBAR,1,100, HA_NEXT,
451 GFX_FELSBODEN,1,100, HA_NEXT,
452 GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
453 GFX_EDELSTEIN,2,5, HA_NEXT,
454 GFX_DIAMANT,2,5, HA_NEXT,
455 GFX_EDELSTEIN_BD,2,5, HA_NEXT,
456 GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
457 GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
458 GFX_FELSBROCKEN,4,5, HA_NEXT,
459 GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
460 GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
461 GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
462 GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
463 GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
464 GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
465 GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
466 GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
467 GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
468 GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
469 GFX_GEBLUBBER,4,4, HA_NEXT,
470 GFX_SCHLUESSEL1,4,25, HA_NEXT,
471 GFX_PFORTE1,4,25, HA_NEXT,
472 GFX_PFORTE1X,4,25, HA_NEXT,
473 GFX_DYNAMIT_AUS,1,100, HA_NEXT,
474 GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
475 GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
476 GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
477 GFX_LEERRAUM,1,10, HA_NEXT,
478 GFX_DYNABOMB_NR,1,100, HA_NEXT,
479 GFX_DYNABOMB_SZ,1,100, HA_NEXT,
480 GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
481 GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
482 GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
483 GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT,
484 GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
485 GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
486 GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
487 GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
488 GFX_BUTTERFLY,2,2, HA_NEXT,
489 GFX_FIREFLY,2,2, HA_NEXT,
490 GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
491 GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
492 GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
493 GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
494 GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
495 GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
496 GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
497 GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
498 GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
499 GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
503 GFX_MOLE_RIGHT,4,2, HA_NEXT,
504 GFX_PINGUIN_DOWN,4,2,
506 GFX_PINGUIN_LEFT,4,2,
507 GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
508 GFX_SCHWEIN_DOWN,4,2,
510 GFX_SCHWEIN_LEFT,4,2,
511 GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
515 GFX_DRACHE_RIGHT,4,2, HA_NEXT,
516 GFX_SONDE_START,8,1, HA_NEXT,
517 GFX_ABLENK,4,1, HA_NEXT,
518 GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
519 GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
520 GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
521 GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
522 GFX_AMOEBE_LEBT,4,40, HA_NEXT,
523 GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
524 GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
525 GFX_DIAMANT,1,10, HA_NEXT,
526 GFX_LIFE,1,100, HA_NEXT,
527 GFX_LIFE_ASYNC,1,100, HA_NEXT,
528 GFX_MAGIC_WALL_OFF,4,2, HA_NEXT,
529 GFX_MAGIC_WALL_BD_OFF,4,2, HA_NEXT,
530 GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
531 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
532 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
533 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
534 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
535 GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT,
536 GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT,
537 GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT,
538 GFX_SPEED_PILL,1,100, HA_NEXT,
541 static char *helpscreen_eltext[][2] =
543 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
544 {"Normal sand:", "You can dig through it"},
545 {"Empty field:", "You can walk through it"},
546 {"Quicksand: You cannot pass it,", "but rocks can fall though it"},
547 {"Massive Wall:", "Nothing can go through it"},
548 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
549 {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
550 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
551 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
552 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
553 {"Emerald: You must collect enough of","them to finish a level"},
554 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
555 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
556 {"Colorful Gems:", "Seem to behave like Emeralds"},
557 {"Rock: Smashes several things;", "Can be moved by the player"},
558 {"Bomb: You can move it, but be", "careful when dropping it"},
559 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
560 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
561 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
562 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
563 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
564 {"Acid: Things that fall in are gone", "forever (including our hero)"},
565 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
566 {"Door: Can be opened by the key", "with the same color"},
567 {"Door: You have to find out the", "right color of the key for it"},
568 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
569 {"Dynamite: This one explodes after", "a few seconds"},
570 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
571 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
572 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
573 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
574 {"Bug: Moves at the right side", "of walls; don't touch it!"},
575 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
576 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
577 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
578 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
579 {"Cruncher (BD style):", "Eats almost everything"},
580 {"Robot: Tries to kill the player", ""},
581 {"The mole: Eats the amoeba and turns","empty space into normal sand"},
582 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
583 {"The Pig: Harmless, but eats all", "gems it can get"},
584 {"The Dragon: Breathes fire,", "especially to some monsters"},
585 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
586 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
587 {"Light Bulb: All of them must be", "switched on to finish a level"},
588 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
589 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
590 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
591 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
592 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
593 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
594 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
595 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
596 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
597 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
598 {"Exit door: Opens if you have enough","emeralds to finish the level"},
599 {"Open exit door: Enter here to leave","the level and exit the actual game"},
600 {"Sokoban element: Object which must", "be pushed to an empty field"},
601 {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
602 {"Sokoban element: Field with object", "which can be pushed away"},
603 {"Speed pill: Lets the player run", "twice as fast as normally"},
605 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
607 static char *helpscreen_music[][3] =
609 { "Alchemy", "Ian Boddy", "Drive" },
610 { "The Chase", "Propaganda", "A Secret Wish" },
611 { "Network 23", "Tangerine Dream", "Exit" },
612 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
613 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
614 { "Voyager", "The Alan Parsons Project","Pyramid" },
615 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
617 static int num_helpscreen_music = 7;
618 static int helpscreen_musicpos;
620 void DrawHelpScreenElAction(int start)
624 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
626 while(helpscreen_action[j] != HA_END)
628 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
630 else if (i<start || helpscreen_delay[i-start])
632 if (i>=start && helpscreen_delay[i-start])
633 helpscreen_delay[i-start]--;
635 while(helpscreen_action[j] != HA_NEXT)
642 j += 3*helpscreen_step[i-start];
643 graphic = helpscreen_action[j++];
645 if (helpscreen_frame[i-start])
647 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
648 helpscreen_frame[i-start]--;
653 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
656 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
658 if (helpscreen_action[j] == HA_NEXT)
660 if (!helpscreen_frame[i-start])
661 helpscreen_step[i-start] = 0;
665 if (!helpscreen_frame[i-start])
666 helpscreen_step[i-start]++;
667 while(helpscreen_action[j] != HA_NEXT)
672 DrawGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
683 void DrawHelpScreenElText(int start)
686 int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
687 int ybottom = SYSIZE - 20;
692 DrawTextFCentered(100, FC_GREEN, "The game elements:");
694 for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
697 ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
698 helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
699 DrawText(xstart, ystart + (i - start) * ystep + 16,
700 helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
703 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
706 void DrawHelpScreenMusicText(int num)
708 int ystart = 150, ystep = 30;
709 int ybottom = SYSIZE - 20;
715 DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
717 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
719 DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
720 helpscreen_music[num][0]);
721 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
723 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
724 "%s", helpscreen_music[num][1]);
725 DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
727 DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
728 helpscreen_music[num][2]);
730 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
733 PlaySoundLoop(background_loop[num]);
737 void DrawHelpScreenCreditsText()
739 int ystart = 150, ystep = 30;
740 int ybottom = SYSIZE - 20;
746 DrawTextFCentered(100, FC_GREEN,
748 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
749 "DOS port of the game:");
750 DrawTextFCentered(ystart + 1 * ystep, FC_RED,
752 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
753 "Additional toons:");
754 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
756 DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
757 "...and many thanks to all contributors");
758 DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
761 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
764 void DrawHelpScreenContactText()
766 int ystart = 150, ystep = 30;
767 int ybottom = SYSIZE - 20;
772 DrawTextFCentered(100, FC_GREEN, "Program information:");
774 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
775 "This game is Freeware!");
776 DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
777 "If you like it, send e-mail to:");
778 DrawTextFCentered(ystart + 2 * ystep, FC_RED,
780 DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
782 DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
784 DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
785 "Detmolder Strasse 189");
786 DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
788 DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
791 DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
792 "If you have created new levels,");
793 DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
794 "send them to me to include them!");
795 DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
798 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
801 void DrawHelpScreen()
806 CloseDoor(DOOR_CLOSE_2);
808 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
809 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
810 helpscreen_musicpos = 0;
811 helpscreen_state = 0;
812 DrawHelpScreenElText(0);
813 DrawHelpScreenElAction(0);
817 PlaySoundLoop(SND_RHYTHMLOOP);
820 void HandleHelpScreen(int button)
822 static unsigned long hs_delay = 0;
823 int num_helpscreen_els_pages =
824 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
825 int button_released = !button;
830 if (helpscreen_state < num_helpscreen_els_pages - 1)
832 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
833 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
835 DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
836 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
838 else if (helpscreen_state <
839 num_helpscreen_els_pages + num_helpscreen_music - 1)
842 DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
844 else if (helpscreen_state ==
845 num_helpscreen_els_pages + num_helpscreen_music - 1)
848 DrawHelpScreenCreditsText();
850 else if (helpscreen_state ==
851 num_helpscreen_els_pages + num_helpscreen_music)
854 DrawHelpScreenContactText();
860 game_status = MAINMENU;
865 if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
867 if (helpscreen_state<num_helpscreen_els_pages)
868 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
876 void HandleTypeName(int newxpos, Key key)
878 static int xpos = 0, ypos = 2;
883 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
884 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
888 if (((key >= KSYM_A && key <= KSYM_Z) ||
889 (key >= KSYM_a && key <= KSYM_z)) &&
890 xpos < MAX_PLAYER_NAME_LEN)
894 if (key >= KSYM_A && key <= KSYM_Z)
895 ascii = 'A' + (char)(key - KSYM_A);
897 ascii = 'a' + (char)(key - KSYM_a);
899 setup.player_name[xpos] = ascii;
900 setup.player_name[xpos + 1] = 0;
902 DrawTextExt(drawto, SX + 6*32, SY + ypos*32,
903 setup.player_name, FS_BIG, FC_YELLOW);
904 DrawTextExt(window, SX + 6*32, SY + ypos*32,
905 setup.player_name, FS_BIG, FC_YELLOW);
906 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
908 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
911 setup.player_name[xpos] = 0;
912 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
913 DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
915 else if (key == KSYM_Return && xpos > 0)
917 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
918 DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
921 game_status = MAINMENU;
927 static void DrawChooseTree(TreeInfo **ti_ptr)
930 CloseDoor(DOOR_CLOSE_2);
933 HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr);
934 MapChooseTreeGadgets(*ti_ptr);
940 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
942 struct GadgetInfo *gi = screen_gadget[id];
943 int items_max, items_visible, item_position;
945 items_max = numTreeInfoInGroup(ti);
946 items_visible = MAX_MENU_ENTRIES_ON_SCREEN - 1;
947 item_position = first_entry;
949 if (item_position > items_max - items_visible)
950 item_position = items_max - items_visible;
952 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
953 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
956 static void drawChooseTreeList(int first_entry, int num_page_entries,
960 char buffer[SCR_FIELDX * 2];
961 int max_buffer_len = (SCR_FIELDX - 2) * 2;
962 int num_entries = numTreeInfoInGroup(ti);
963 char *title_string = NULL;
964 int offset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : 16);
966 ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE);
967 redraw_mask |= REDRAW_FIELD;
970 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
971 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
972 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
973 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
975 DrawText(SX + offset, SY + offset, title_string, FS_BIG,
976 (ti->type == TREE_TYPE_LEVEL_DIR ? FC_GREEN : FC_YELLOW));
978 for(i=0; i<num_page_entries; i++)
980 TreeInfo *node, *node_first;
981 int entry_pos = first_entry + i;
982 int ypos = MENU_SCREEN_START_YPOS + i;
984 node_first = getTreeInfoFirstGroupEntry(ti);
985 node = getTreeInfoFromPos(node_first, entry_pos);
987 strncpy(buffer, node->name , max_buffer_len);
988 buffer[max_buffer_len] = '\0';
990 DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color);
992 if (node->parent_link)
993 initCursor(i, GFX_ARROW_BLUE_LEFT);
994 else if (node->level_group)
995 initCursor(i, GFX_ARROW_BLUE_RIGHT);
997 initCursor(i, GFX_KUGEL_BLAU);
1000 if (first_entry > 0)
1001 DrawGraphic(0, 1, GFX_ARROW_BLUE_UP);
1003 if (first_entry + num_page_entries < num_entries)
1004 DrawGraphic(0, MAX_MENU_ENTRIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN);
1007 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1009 TreeInfo *node, *node_first;
1010 int x, last_redraw_mask = redraw_mask;
1012 if (ti->type != TREE_TYPE_LEVEL_DIR)
1015 node_first = getTreeInfoFirstGroupEntry(ti);
1016 node = getTreeInfoFromPos(node_first, entry_pos);
1018 ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32);
1020 if (node->parent_link)
1021 DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc);
1022 else if (node->level_group)
1023 DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc);
1024 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1025 DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
1026 node->levels, node->class_desc);
1028 /* let BackToFront() redraw only what is needed */
1029 redraw_mask = last_redraw_mask | REDRAW_TILES;
1030 for (x=0; x<SCR_FIELDX; x++)
1031 MarkTileDirty(x, 1);
1034 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1037 static unsigned long choose_delay = 0;
1038 TreeInfo *ti = *ti_ptr;
1040 int y = ti->cl_cursor;
1041 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1042 int num_entries = numTreeInfoInGroup(ti);
1043 int num_page_entries;
1045 if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
1046 num_page_entries = num_entries;
1048 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1050 if (button == MB_MENU_INITIALIZE)
1052 int entry_pos = posTreeInfo(ti);
1054 if (ti->cl_first == -1)
1056 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1058 entry_pos - ti->cl_first;
1061 if (dx == 999) /* first entry is set by scrollbar position */
1064 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1067 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1068 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1069 drawCursor(ti->cl_cursor, FC_RED);
1072 else if (button == MB_MENU_LEAVE)
1074 if (ti->node_parent)
1076 *ti_ptr = ti->node_parent;
1077 DrawChooseTree(ti_ptr);
1079 else if (game_status == SETUP)
1081 execExitSetupChooseArtwork();
1085 game_status = MAINMENU;
1092 if (mx || my) /* mouse input */
1095 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
1097 else if (dx || dy) /* keyboard input */
1100 y = ti->cl_cursor + dy;
1102 if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
1105 step = num_page_entries - 1;
1106 y = (dy < 0 ? -1 : num_page_entries);
1110 if (x == 0 && y == -1)
1112 if (ti->cl_first > 0 &&
1113 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
1115 ti->cl_first -= step;
1116 if (ti->cl_first < 0)
1119 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1120 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1121 drawCursor(ti->cl_cursor, FC_RED);
1122 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1127 else if (x == 0 && y > num_page_entries - 1)
1129 if (ti->cl_first + num_page_entries < num_entries &&
1130 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
1132 ti->cl_first += step;
1133 if (ti->cl_first + num_page_entries > num_entries)
1134 ti->cl_first = MAX(0, num_entries - num_page_entries);
1136 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1137 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1138 drawCursor(ti->cl_cursor, FC_RED);
1139 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1147 TreeInfo *node_first, *node_cursor;
1148 int entry_pos = ti->cl_first + y;
1150 node_first = getTreeInfoFirstGroupEntry(ti);
1151 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1153 if (node_cursor->node_group)
1155 node_cursor->cl_first = ti->cl_first;
1156 node_cursor->cl_cursor = ti->cl_cursor;
1157 *ti_ptr = node_cursor->node_group;
1158 DrawChooseTree(ti_ptr);
1162 else if (dx == -1 && ti->node_parent)
1164 *ti_ptr = ti->node_parent;
1165 DrawChooseTree(ti_ptr);
1169 if (x == 0 && y >= 0 && y < num_page_entries)
1173 if (y != ti->cl_cursor)
1175 drawCursor(y, FC_RED);
1176 drawCursor(ti->cl_cursor, FC_BLUE);
1177 drawChooseTreeInfo(ti->cl_first + y, ti);
1183 TreeInfo *node_first, *node_cursor;
1184 int entry_pos = ti->cl_first + y;
1186 node_first = getTreeInfoFirstGroupEntry(ti);
1187 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1189 if (node_cursor->node_group)
1191 node_cursor->cl_first = ti->cl_first;
1192 node_cursor->cl_cursor = ti->cl_cursor;
1193 *ti_ptr = node_cursor->node_group;
1194 DrawChooseTree(ti_ptr);
1196 else if (node_cursor->parent_link)
1198 *ti_ptr = node_cursor->node_parent;
1199 DrawChooseTree(ti_ptr);
1203 node_cursor->cl_first = ti->cl_first;
1204 node_cursor->cl_cursor = ti->cl_cursor;
1205 *ti_ptr = node_cursor;
1207 if (ti->type == TREE_TYPE_LEVEL_DIR)
1209 LoadLevelSetup_SeriesInfo();
1211 SaveLevelSetup_LastSeries();
1212 SaveLevelSetup_SeriesInfo();
1216 if (game_status == SETUP)
1218 execExitSetupChooseArtwork();
1222 game_status = MAINMENU;
1231 if (game_status == CHOOSELEVEL || game_status == SETUP)
1235 void DrawChooseLevel()
1237 DrawChooseTree(&leveldir_current);
1240 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1242 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1245 void DrawHallOfFame(int highlight_position)
1249 CloseDoor(DOOR_CLOSE_2);
1251 if (highlight_position < 0)
1252 LoadScore(level_nr);
1256 HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
1257 PlaySound(SND_HALLOFFAME);
1260 static void drawHallOfFameList(int first_entry, int highlight_position)
1265 DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
1266 DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
1268 for(i=0; i<MAX_MENU_ENTRIES_ON_SCREEN; i++)
1270 int entry = first_entry + i;
1271 int color = (entry == highlight_position ? FC_RED : FC_GREEN);
1274 DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG, color);
1275 DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG, color);
1276 DrawText(SX + 12 * 32, SY + 64 + i * 32,
1277 int2str(highscore[i].Score, 5), FS_BIG, color);
1279 DrawText(SX, SY + 64 + i * 32, "..................................",
1280 FS_MEDIUM, FC_YELLOW);
1281 DrawText(SX, SY + 64 + i * 32, int2str(entry + 1, 3),
1282 FS_MEDIUM, FC_YELLOW);
1283 DrawText(SX + 64, SY + 64 + i * 32, highscore[entry].Name, FS_BIG, color);
1284 DrawText(SX + 14 * 32 + 16, SY + 64 + i * 32,
1285 int2str(highscore[entry].Score, 5), FS_MEDIUM, color);
1290 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1292 static int first_entry = 0;
1293 static int highlight_position = 0;
1294 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1295 int button_released = !button;
1297 if (button == MB_MENU_INITIALIZE)
1300 highlight_position = mx;
1301 drawHallOfFameList(first_entry, highlight_position);
1305 if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
1306 step = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1310 if (first_entry > 0)
1312 first_entry -= step;
1313 if (first_entry < 0)
1316 drawHallOfFameList(first_entry, highlight_position);
1322 if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1324 first_entry += step;
1325 if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1326 first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_MENU_ENTRIES_ON_SCREEN);
1328 drawHallOfFameList(first_entry, highlight_position);
1333 if (button_released)
1335 FadeSound(SND_HALLOFFAME);
1336 game_status = MAINMENU;
1342 if (game_status == HALLOFFAME)
1347 /* ========================================================================= */
1348 /* setup screen functions */
1349 /* ========================================================================= */
1351 static struct TokenInfo *setup_info;
1352 static int num_setup_info;
1353 static char *custom_graphics, *custom_sounds, *custom_music;
1355 static void execSetupMain()
1357 setup_mode = SETUP_MODE_MAIN;
1361 static void execSetupGraphics()
1363 custom_graphics = artwork.gfx_current->name;
1365 setup_mode = SETUP_MODE_GRAPHICS;
1369 static void execSetupSound()
1371 custom_sounds = artwork.snd_current->name;
1372 custom_music = artwork.mus_current->name;
1374 setup_mode = SETUP_MODE_SOUND;
1378 static void execSetupChooseGraphics()
1380 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1384 static void execSetupChooseSounds()
1386 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1390 static void execSetupChooseMusic()
1392 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
1396 static void execSetupInput()
1398 setup_mode = SETUP_MODE_INPUT;
1402 static void execSetupShortcut()
1404 setup_mode = SETUP_MODE_SHORTCUT;
1408 static void execExitSetupChooseArtwork()
1410 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
1411 execSetupGraphics();
1416 static void execExitSetup()
1418 game_status = MAINMENU;
1422 static void execSaveAndExitSetup()
1428 static struct TokenInfo setup_info_main[] =
1430 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics Setup" },
1431 { TYPE_ENTER_MENU, execSetupSound, "Sound Setup" },
1432 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
1433 { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
1434 { TYPE_EMPTY, NULL, "" },
1436 { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
1437 { TYPE_SWITCH, &setup.fading, "Fading:" },
1439 { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
1440 { TYPE_SWITCH, &setup.ask_on_escape, "Ask on Esc:" },
1441 { TYPE_SWITCH, &setup.toons, "Toons:" },
1442 { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
1443 { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
1444 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
1445 { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
1446 { TYPE_EMPTY, NULL, "" },
1447 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
1448 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and exit" },
1452 static struct TokenInfo setup_info_graphics[] =
1454 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
1455 { TYPE_STRING, &custom_graphics, "" },
1456 { TYPE_EMPTY, NULL, "" },
1457 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
1458 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
1459 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
1460 { TYPE_EMPTY, NULL, "" },
1461 { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
1465 static struct TokenInfo setup_info_sound[] =
1467 { TYPE_SWITCH, &setup.sound, "Sound:", },
1468 { TYPE_EMPTY, NULL, "" },
1469 { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
1470 { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
1471 { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
1472 { TYPE_EMPTY, NULL, "" },
1473 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
1474 { TYPE_STRING, &custom_sounds, "" },
1475 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
1476 { TYPE_STRING, &custom_music, "" },
1477 { TYPE_EMPTY, NULL, "" },
1478 { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
1482 static struct TokenInfo setup_info_shortcut[] =
1484 { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
1485 { TYPE_KEY, &setup.shortcut.save_game, "" },
1486 { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
1487 { TYPE_KEY, &setup.shortcut.load_game, "" },
1488 { TYPE_EMPTY, NULL, "" },
1489 { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
1493 static Key getSetupKey()
1495 Key key = KSYM_UNDEFINED;
1496 boolean got_key_event = FALSE;
1498 while (!got_key_event)
1500 if (PendingEvent()) /* got event */
1508 case EVENT_KEYPRESS:
1510 key = GetEventKey((KeyEvent *)&event, TRUE);
1512 /* press 'Escape' or 'Enter' to keep the existing key binding */
1513 if (key == KSYM_Escape || key == KSYM_Return)
1514 key = KSYM_UNDEFINED; /* keep old value */
1516 got_key_event = TRUE;
1520 case EVENT_KEYRELEASE:
1521 key_joystick_mapping = 0;
1525 HandleOtherEvents(&event);
1533 /* don't eat all CPU time */
1540 static void drawSetupValue(int pos)
1542 int xpos = MENU_SCREEN_VALUE_XPOS;
1543 int ypos = MENU_SCREEN_START_YPOS + pos;
1544 int value_color = FC_YELLOW;
1545 char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED,
1546 setup_info[pos].value);
1548 if (setup_info[pos].type & TYPE_KEY)
1552 if (setup_info[pos].type & TYPE_QUERY)
1554 value_string = "<press key>";
1555 value_color = FC_RED;
1558 else if (setup_info[pos].type & TYPE_STRING)
1562 if (strlen(value_string) > 14)
1563 value_string[14] = '\0';
1565 else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE &&
1566 !*(boolean *)(setup_info[pos].value))
1567 value_color = FC_BLUE;
1569 DrawText(SX + xpos * 32, SY + ypos * 32,
1570 (xpos == 3 ? " " : " "), FS_BIG, FC_YELLOW);
1571 DrawText(SX + xpos * 32, SY + ypos * 32, value_string, FS_BIG, value_color);
1574 static void changeSetupValue(int pos)
1576 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
1578 *(boolean *)setup_info[pos].value ^= TRUE;
1580 else if (setup_info[pos].type & TYPE_KEY)
1584 setup_info[pos].type |= TYPE_QUERY;
1585 drawSetupValue(pos);
1586 setup_info[pos].type &= ~TYPE_QUERY;
1588 key = getSetupKey();
1589 if (key != KSYM_UNDEFINED)
1590 *(Key *)setup_info[pos].value = key;
1593 drawSetupValue(pos);
1596 static void DrawSetupScreen_Generic()
1598 char *title_string = NULL;
1602 CloseDoor(DOOR_CLOSE_2);
1605 if (setup_mode == SETUP_MODE_MAIN)
1607 setup_info = setup_info_main;
1608 title_string = "Setup";
1610 else if (setup_mode == SETUP_MODE_GRAPHICS)
1612 setup_info = setup_info_graphics;
1613 title_string = "Setup Graphics";
1615 else if (setup_mode == SETUP_MODE_SOUND)
1617 setup_info = setup_info_sound;
1618 title_string = "Setup Sound";
1620 else if (setup_mode == SETUP_MODE_SHORTCUT)
1622 setup_info = setup_info_shortcut;
1623 title_string = "Setup Shortcuts";
1626 DrawText(SX + 16, SY + 16, title_string, FS_BIG, FC_YELLOW);
1629 for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
1631 void *value_ptr = setup_info[i].value;
1632 int ypos = MENU_SCREEN_START_YPOS + i;
1633 int font_size = FS_BIG;
1635 /* set some entries to "unchangeable" according to other variables */
1636 if ((value_ptr == &setup.sound && !audio.sound_available) ||
1637 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
1638 (value_ptr == &setup.sound_music && !audio.music_available) ||
1639 (value_ptr == &setup.sound_music && !audio.music_available) ||
1640 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
1641 setup_info[i].type |= TYPE_GHOSTED;
1643 if (setup_info[i].type & TYPE_ENTER_OR_LEAVE_MENU)
1646 DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, font_size, FC_GREEN);
1648 if (setup_info[i].type & TYPE_ENTER_MENU)
1649 initCursor(i, GFX_ARROW_BLUE_RIGHT);
1650 else if (setup_info[i].type & TYPE_LEAVE_MENU)
1651 initCursor(i, GFX_ARROW_BLUE_LEFT);
1652 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
1653 initCursor(i, GFX_KUGEL_BLAU);
1655 if (setup_info[i].type & TYPE_VALUE)
1663 HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE);
1666 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
1668 static int choice_store[MAX_SETUP_MODES];
1669 int choice = choice_store[setup_mode];
1673 if (button == MB_MENU_INITIALIZE)
1675 drawCursor(choice, FC_RED);
1678 else if (button == MB_MENU_LEAVE)
1680 for (y=0; y<num_setup_info; y++)
1682 if (setup_info[y].type & TYPE_LEAVE_MENU)
1684 void (*menu_callback_function)(void) = setup_info[y].value;
1686 menu_callback_function();
1687 break; /* absolutely needed because function changes 'setup_info'! */
1694 if (mx || my) /* mouse input */
1697 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
1699 else if (dx || dy) /* keyboard input */
1703 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
1705 if ((setup_info[choice].type & menu_navigation_type) ||
1706 (setup_info[choice].type & TYPE_BOOLEAN_STYLE))
1707 button = MB_MENU_CHOICE;
1712 /* jump to next non-empty menu entry (up or down) */
1713 while (y > 0 && y < num_setup_info - 1 &&
1714 (setup_info[y].type & TYPE_SKIP_ENTRY))
1718 if (x == 0 && y >= 0 && y < num_setup_info &&
1719 (setup_info[y].type & ~TYPE_SKIP_ENTRY))
1725 drawCursor(y, FC_RED);
1726 drawCursor(choice, FC_BLUE);
1727 choice = choice_store[setup_mode] = y;
1730 else if (!(setup_info[y].type & TYPE_GHOSTED))
1733 if (setup_info[y].type & TYPE_BOOLEAN_STYLE)
1735 boolean new_value = !*(boolean *)(setup_info[y].value);
1737 *(boolean *)setup_info[y].value = new_value;
1740 else if (setup_info[y].type == TYPE_KEYTEXT &&
1741 setup_info[y + 1].type == TYPE_KEY)
1743 changeSetupValue(y + 1);
1745 else if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
1747 void (*menu_callback_function)(void) = setup_info[choice].value;
1749 menu_callback_function();
1752 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
1754 void (*menu_callback_function)(void) = setup_info[choice].value;
1756 menu_callback_function();
1760 if ((setup_info[y].type & TYPE_KEYTEXT) &&
1761 (setup_info[y + 1].type & TYPE_KEY))
1764 if (setup_info[y].type & TYPE_VALUE)
1765 changeSetupValue(y);
1773 if (game_status == SETUP)
1777 void DrawSetupScreen_Input()
1780 DrawText(SX+16, SY+16, "Setup Input", FS_BIG, FC_YELLOW);
1782 initCursor(0, GFX_KUGEL_BLAU);
1783 initCursor(1, GFX_KUGEL_BLAU);
1784 initCursor(2, GFX_ARROW_BLUE_RIGHT);
1785 initCursor(13, GFX_ARROW_BLUE_LEFT);
1787 DrawGraphic(10, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_LEFT);
1788 DrawGraphic(12, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_RIGHT);
1790 DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
1791 DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
1792 DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
1794 DeactivateJoystickForCalibration();
1795 DrawTextFCentered(SYSIZE - 20, FC_BLUE,
1796 "Joysticks deactivated on this screen");
1798 HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE);
1803 static void setJoystickDeviceToNr(char *device_name, int device_nr)
1805 if (device_name == NULL)
1808 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
1811 if (strlen(device_name) > 1)
1813 char c1 = device_name[strlen(device_name) - 1];
1814 char c2 = device_name[strlen(device_name) - 2];
1816 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
1817 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
1820 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
1821 strlen(device_name));
1824 static void drawPlayerSetupInputInfo(int player_nr)
1827 static struct SetupKeyboardInfo custom_key;
1834 { &custom_key.left, "Joystick Left" },
1835 { &custom_key.right, "Joystick Right" },
1836 { &custom_key.up, "Joystick Up" },
1837 { &custom_key.down, "Joystick Down" },
1838 { &custom_key.snap, "Button 1" },
1839 { &custom_key.bomb, "Button 2" }
1841 static char *joystick_name[MAX_PLAYERS] =
1849 custom_key = setup.input[player_nr].key;
1851 DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
1852 DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
1854 if (setup.input[player_nr].use_joystick)
1856 char *device_name = setup.input[player_nr].joy.device_name;
1858 DrawText(SX+8*32, SY+3*32,
1859 joystick_name[getJoystickNrFromDeviceName(device_name)],
1861 DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
1865 DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
1866 DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
1869 DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
1870 DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT);
1871 DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT);
1872 DrawGraphic(1, 8, GFX_ARROW_BLUE_UP);
1873 DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN);
1874 DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
1875 DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
1876 DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
1877 DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
1878 DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
1879 DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
1883 int ypos = 6 + i + (i > 3 ? i-3 : 0);
1885 DrawText(SX + 3*32, SY + ypos*32,
1886 " ", FS_BIG, FC_YELLOW);
1887 DrawText(SX + 3*32, SY + ypos*32,
1888 (setup.input[player_nr].use_joystick ?
1890 getKeyNameFromKey(*custom[i].key)),
1895 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
1897 static int choice = 0;
1898 static int player_nr = 0;
1901 int pos_start = SETUPINPUT_SCREEN_POS_START;
1902 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
1903 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
1904 int pos_end = SETUPINPUT_SCREEN_POS_END;
1906 if (button == MB_MENU_INITIALIZE)
1908 drawPlayerSetupInputInfo(player_nr);
1909 drawCursor(choice, FC_RED);
1912 else if (button == MB_MENU_LEAVE)
1914 setup_mode = SETUP_MODE_MAIN;
1919 if (mx || my) /* mouse input */
1922 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
1924 else if (dx || dy) /* keyboard input */
1926 if (dx && choice == 0)
1927 x = (dx < 0 ? 10 : 12);
1928 else if ((dx && choice == 1) ||
1929 (dx == +1 && choice == 2) ||
1930 (dx == -1 && choice == pos_end))
1931 button = MB_MENU_CHOICE;
1935 if (y >= pos_empty1 && y <= pos_empty2)
1936 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1939 if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button)))
1941 static unsigned long delay = 0;
1943 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
1946 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
1948 drawPlayerSetupInputInfo(player_nr);
1950 else if (x == 0 && y >= pos_start && y <= pos_end &&
1951 !(y >= pos_empty1 && y <= pos_empty2))
1957 drawCursor(y, FC_RED);
1958 drawCursor(choice, FC_BLUE);
1966 char *device_name = setup.input[player_nr].joy.device_name;
1968 if (!setup.input[player_nr].use_joystick)
1970 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
1972 setJoystickDeviceToNr(device_name, new_device_nr);
1973 setup.input[player_nr].use_joystick = TRUE;
1977 int device_nr = getJoystickNrFromDeviceName(device_name);
1978 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
1980 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
1981 setup.input[player_nr].use_joystick = FALSE;
1983 setJoystickDeviceToNr(device_name, new_device_nr);
1986 drawPlayerSetupInputInfo(player_nr);
1990 if (setup.input[player_nr].use_joystick)
1993 CalibrateJoystick(player_nr);
1996 CustomizeKeyboard(player_nr);
1998 else if (y == pos_end)
2002 setup_mode = SETUP_MODE_MAIN;
2012 if (game_status == SETUP)
2016 void CustomizeKeyboard(int player_nr)
2020 boolean finished = FALSE;
2021 static struct SetupKeyboardInfo custom_key;
2026 } customize_step[] =
2028 { &custom_key.left, "Move Left" },
2029 { &custom_key.right, "Move Right" },
2030 { &custom_key.up, "Move Up" },
2031 { &custom_key.down, "Move Down" },
2032 { &custom_key.snap, "Snap Field" },
2033 { &custom_key.bomb, "Place Bomb" }
2036 /* read existing key bindings from player setup */
2037 custom_key = setup.input[player_nr].key;
2040 DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
2046 DrawText(SX, SY + (2+2*step_nr)*32,
2047 customize_step[step_nr].text, FS_BIG, FC_RED);
2048 DrawText(SX, SY + (2+2*step_nr+1)*32,
2049 "Key:", FS_BIG, FC_RED);
2050 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
2051 getKeyNameFromKey(*customize_step[step_nr].key),
2056 if (PendingEvent()) /* got event */
2064 case EVENT_KEYPRESS:
2066 Key key = GetEventKey((KeyEvent *)&event, TRUE);
2068 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2074 /* all keys configured -- wait for "Escape" or "Return" key */
2078 /* press 'Enter' to keep the existing key binding */
2079 if (key == KSYM_Return)
2080 key = *customize_step[step_nr].key;
2082 /* check if key already used */
2083 for (i=0; i<step_nr; i++)
2084 if (*customize_step[i].key == key)
2089 /* got new key binding */
2090 *customize_step[step_nr].key = key;
2091 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
2092 " ", FS_BIG, FC_YELLOW);
2093 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
2094 getKeyNameFromKey(key), FS_BIG, FC_YELLOW);
2097 /* un-highlight last query */
2098 DrawText(SX, SY+(2+2*(step_nr-1))*32,
2099 customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
2100 DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
2101 "Key:", FS_BIG, FC_GREEN);
2103 /* press 'Enter' to leave */
2106 DrawText(SX + 16, SY + 15*32+16,
2107 "Press Enter", FS_BIG, FC_YELLOW);
2111 /* query next key binding */
2112 DrawText(SX, SY+(2+2*step_nr)*32,
2113 customize_step[step_nr].text, FS_BIG, FC_RED);
2114 DrawText(SX, SY+(2+2*step_nr+1)*32,
2115 "Key:", FS_BIG, FC_RED);
2116 DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
2117 getKeyNameFromKey(*customize_step[step_nr].key),
2122 case EVENT_KEYRELEASE:
2123 key_joystick_mapping = 0;
2127 HandleOtherEvents(&event);
2135 /* don't eat all CPU time */
2139 /* write new key bindings back to player setup */
2140 setup.input[player_nr].key = custom_key;
2143 DrawSetupScreen_Input();
2146 static boolean CalibrateJoystickMain(int player_nr)
2148 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2149 int new_joystick_xright = JOYSTICK_XMIDDLE;
2150 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2151 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2152 int new_joystick_xmiddle, new_joystick_ymiddle;
2154 int joystick_fd = joystick.fd[player_nr];
2155 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2156 boolean check[3][3];
2157 int check_remaining = 3 * 3;
2162 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2165 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2174 check[x][y] = FALSE;
2175 DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
2179 DrawText(SX, SY + 6 * 32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
2180 DrawText(SX, SY + 7 * 32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
2181 DrawText(SX + 16, SY + 9 * 32, " IF ALL BALLS ", FS_BIG, FC_YELLOW);
2182 DrawText(SX, SY + 10 * 32, " ARE YELLOW, ", FS_BIG, FC_YELLOW);
2183 DrawText(SX, SY + 11 * 32, " CENTER JOYSTICK ", FS_BIG, FC_YELLOW);
2184 DrawText(SX, SY + 12 * 32, " AND ", FS_BIG, FC_YELLOW);
2185 DrawText(SX, SY + 13 * 32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
2187 joy_value = Joystick(player_nr);
2188 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2189 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2191 /* eventually uncalibrated center position (joystick could be uncentered) */
2192 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2195 new_joystick_xmiddle = joy_x;
2196 new_joystick_ymiddle = joy_y;
2198 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
2201 while(Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2206 if (PendingEvent()) /* got event */
2214 case EVENT_KEYPRESS:
2215 switch(GetEventKey((KeyEvent *)&event, TRUE))
2218 if (check_remaining == 0)
2231 case EVENT_KEYRELEASE:
2232 key_joystick_mapping = 0;
2236 HandleOtherEvents(&event);
2241 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2244 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2245 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2246 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2247 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2249 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2250 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2251 setup.input[player_nr].joy.xright = new_joystick_xright;
2252 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2253 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2254 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2256 CheckJoystickData();
2258 joy_value = Joystick(player_nr);
2260 if (joy_value & JOY_BUTTON && check_remaining == 0)
2263 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2264 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2266 if (x != last_x || y != last_y)
2268 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
2269 DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
2274 if (check_remaining > 0 && !check[x+1][y+1])
2276 check[x+1][y+1] = TRUE;
2282 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2283 setup.input[player_nr].joy.xleft,
2284 setup.input[player_nr].joy.xmiddle,
2285 setup.input[player_nr].joy.xright);
2286 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2287 setup.input[player_nr].joy.yupper,
2288 setup.input[player_nr].joy.ymiddle,
2289 setup.input[player_nr].joy.ylower);
2298 /* don't eat all CPU time */
2302 /* calibrated center position (joystick should now be centered) */
2303 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2306 new_joystick_xmiddle = joy_x;
2307 new_joystick_ymiddle = joy_y;
2311 DrawSetupScreen_Input();
2313 /* wait until the last pressed button was released */
2314 while (Joystick(player_nr) & JOY_BUTTON)
2316 if (PendingEvent()) /* got event */
2321 HandleOtherEvents(&event);
2330 void CalibrateJoystick(int player_nr)
2332 if (!CalibrateJoystickMain(player_nr))
2336 DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW);
2337 DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW);
2339 Delay(2000); /* show error message for two seconds */
2343 void DrawSetupScreen()
2345 if (setup_mode == SETUP_MODE_INPUT)
2346 DrawSetupScreen_Input();
2347 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2348 DrawChooseTree(&artwork.gfx_current);
2349 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2350 DrawChooseTree(&artwork.snd_current);
2351 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2352 DrawChooseTree(&artwork.mus_current);
2354 DrawSetupScreen_Generic();
2357 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
2359 if (setup_mode == SETUP_MODE_INPUT)
2360 HandleSetupScreen_Input(mx, my, dx, dy, button);
2361 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2362 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
2363 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2364 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
2365 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2366 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
2368 HandleSetupScreen_Generic(mx, my, dx, dy, button);
2371 void HandleGameActions()
2373 if (game_status != PLAYING)
2376 if (local_player->LevelSolved)
2379 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2387 /* ---------- new screen button stuff -------------------------------------- */
2389 /* graphic position and size values for buttons and scrollbars */
2390 #define SC_SCROLLBUTTON_XPOS 64
2391 #define SC_SCROLLBUTTON_YPOS 0
2392 #define SC_SCROLLBAR_XPOS 0
2393 #define SC_SCROLLBAR_YPOS 64
2395 #define SC_SCROLLBUTTON_XSIZE 32
2396 #define SC_SCROLLBUTTON_YSIZE 32
2398 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
2399 #define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE
2400 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
2401 #define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE)
2402 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
2403 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE)
2404 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
2405 #define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE)
2407 #define SC_BORDER_SIZE 14
2415 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
2418 SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
2419 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
2420 SCREEN_CTRL_ID_SCROLL_UP,
2421 "scroll level series up"
2424 SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
2425 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
2426 SCREEN_CTRL_ID_SCROLL_DOWN,
2427 "scroll level series down"
2439 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
2442 SC_SCROLLBAR_XPOS, SC_SCROLLBAR_YPOS,
2443 SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
2444 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
2445 GD_TYPE_SCROLLBAR_VERTICAL,
2446 SCREEN_CTRL_ID_SCROLL_VERTICAL,
2447 "scroll level series vertically"
2451 static void CreateScreenScrollbuttons()
2453 Bitmap *gd_bitmap = pix[PIX_MORE];
2454 struct GadgetInfo *gi;
2455 unsigned long event_mask;
2458 for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
2460 int id = scrollbutton_info[i].gadget_id;
2461 int x, y, width, height;
2462 int gd_x1, gd_x2, gd_y1, gd_y2;
2464 x = scrollbutton_info[i].x;
2465 y = scrollbutton_info[i].y;
2467 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
2471 width = SC_SCROLLBUTTON_XSIZE;
2472 height = SC_SCROLLBUTTON_YSIZE;
2473 gd_x1 = scrollbutton_info[i].xpos;
2474 gd_y1 = scrollbutton_info[i].ypos;
2476 gd_y2 = gd_y1 + SC_SCROLLBUTTON_YSIZE;
2478 gi = CreateGadget(GDI_CUSTOM_ID, id,
2479 GDI_CUSTOM_TYPE_ID, i,
2480 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
2485 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2486 GDI_STATE, GD_BUTTON_UNPRESSED,
2487 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
2488 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
2489 GDI_EVENT_MASK, event_mask,
2490 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2494 Error(ERR_EXIT, "cannot create gadget");
2496 screen_gadget[id] = gi;
2500 static void CreateScreenScrollbars()
2504 for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
2506 int id = scrollbar_info[i].gadget_id;
2507 Bitmap *gd_bitmap = pix[PIX_MORE];
2508 int gd_x1, gd_x2, gd_y1, gd_y2;
2509 struct GadgetInfo *gi;
2510 int items_max, items_visible, item_position;
2511 unsigned long event_mask;
2512 int num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
2515 if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
2516 num_page_entries = num_leveldirs;
2518 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
2520 items_max = MAX(num_leveldirs, num_page_entries);
2521 items_visible = num_page_entries;
2524 items_max = num_page_entries;
2525 items_visible = num_page_entries;
2529 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
2531 gd_x1 = scrollbar_info[i].xpos;
2532 gd_x2 = gd_x1 + scrollbar_info[i].width;
2533 gd_y1 = scrollbar_info[i].ypos;
2534 gd_y2 = scrollbar_info[i].ypos;
2536 gi = CreateGadget(GDI_CUSTOM_ID, id,
2537 GDI_CUSTOM_TYPE_ID, i,
2538 GDI_INFO_TEXT, scrollbar_info[i].infotext,
2539 GDI_X, scrollbar_info[i].x,
2540 GDI_Y, scrollbar_info[i].y,
2541 GDI_WIDTH, scrollbar_info[i].width,
2542 GDI_HEIGHT, scrollbar_info[i].height,
2543 GDI_TYPE, scrollbar_info[i].type,
2544 GDI_SCROLLBAR_ITEMS_MAX, items_max,
2545 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2546 GDI_SCROLLBAR_ITEM_POSITION, item_position,
2547 GDI_STATE, GD_BUTTON_UNPRESSED,
2548 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
2549 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
2550 GDI_BORDER_SIZE, SC_BORDER_SIZE,
2551 GDI_EVENT_MASK, event_mask,
2552 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2556 Error(ERR_EXIT, "cannot create gadget");
2558 screen_gadget[id] = gi;
2562 void CreateScreenGadgets()
2564 CreateScreenScrollbuttons();
2565 CreateScreenScrollbars();
2568 void MapChooseTreeGadgets(TreeInfo *ti)
2570 int num_entries = numTreeInfoInGroup(ti);
2573 if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
2576 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2577 MapGadget(screen_gadget[i]);
2580 void UnmapChooseTreeGadgets()
2584 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2585 UnmapGadget(screen_gadget[i]);
2588 static void HandleScreenGadgets(struct GadgetInfo *gi)
2590 int id = gi->custom_id;
2592 if (game_status != CHOOSELEVEL)
2597 case SCREEN_CTRL_ID_SCROLL_UP:
2598 HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
2601 case SCREEN_CTRL_ID_SCROLL_DOWN:
2602 HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
2605 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
2606 HandleChooseLevel(0,0, 999,gi->event.item_position, MB_MENU_INITIALIZE);