1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_INPUT 1
30 #define SETUP_MODE_SHORTCUT 2
31 #define SETUP_MODE_GRAPHICS 3
32 #define SETUP_MODE_SOUND 4
33 #define SETUP_MODE_CHOOSE_GRAPHICS 5
34 #define SETUP_MODE_CHOOSE_SOUNDS 6
35 #define SETUP_MODE_CHOOSE_MUSIC 7
37 #define MAX_SETUP_MODES 8
39 /* for input setup functions */
40 #define SETUPINPUT_SCREEN_POS_START 0
41 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
42 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
43 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
45 /* for various menu stuff */
46 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
47 #define MENU_SCREEN_START_YPOS 2
48 #define MENU_SCREEN_VALUE_XPOS 14
50 /* buttons and scrollbars identifiers */
51 #define SCREEN_CTRL_ID_SCROLL_UP 0
52 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
53 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
55 #define NUM_SCREEN_SCROLLBUTTONS 2
56 #define NUM_SCREEN_SCROLLBARS 1
57 #define NUM_SCREEN_GADGETS 3
59 /* forward declarations of internal functions */
60 static void HandleScreenGadgets(struct GadgetInfo *);
61 static void execExitSetupChooseArtwork(void);
62 static void HandleSetupScreen_Generic(int, int, int, int, int);
63 static void HandleSetupScreen_Input(int, int, int, int, int);
64 static void CustomizeKeyboard(int);
65 static void CalibrateJoystick(int);
66 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
68 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
69 static int setup_mode = SETUP_MODE_MAIN;
71 static void drawCursorExt(int pos, int color, int graphic)
73 static int cursor_array[SCR_FIELDY];
76 cursor_array[pos] = graphic;
78 graphic = cursor_array[pos];
81 graphic = (graphic == GFX_ARROW_BLUE_LEFT ? GFX_ARROW_RED_LEFT :
82 graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT :
85 DrawGraphic(0, MENU_SCREEN_START_YPOS + pos, graphic);
88 static void initCursor(int pos, int graphic)
90 drawCursorExt(pos, FC_BLUE, graphic);
93 static void drawCursor(int pos, int color)
95 drawCursorExt(pos, color, 0);
100 int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
102 DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
103 DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING);
106 static void ToggleFullscreenIfNeeded()
108 if (setup.fullscreen != video.fullscreen_enabled)
110 /* save old door content */
111 BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
112 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
114 /* toggle fullscreen */
115 ChangeVideoModeIfNeeded(setup.fullscreen);
116 setup.fullscreen = video.fullscreen_enabled;
118 /* redraw background to newly created backbuffer */
119 BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
121 /* restore old door content */
122 BlitBitmap(pix[PIX_DB_DOOR], backbuffer,
123 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
125 redraw_mask = REDRAW_ALL;
131 static LevelDirTree *leveldir_last_valid = NULL;
133 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
137 KeyboardAutoRepeatOn();
139 SetDrawDeactivationMask(REDRAW_NONE);
141 /* needed if last screen was the playing screen, invoked from level editor */
142 if (level_editor_test_game)
144 game_status = LEVELED;
149 /* needed if last screen was the editor screen */
150 UndrawSpecialEditorDoor();
152 /* needed if last screen was the setup screen and fullscreen state changed */
153 ToggleFullscreenIfNeeded();
155 /* needed if last screen (setup/level) changed graphics, sounds or music */
156 ReloadCustomArtwork();
159 SetDrawtoField(DRAW_BACKBUFFER);
162 /* map gadgets for main menu screen */
165 /* leveldir_current may be invalid (level group, parent link) */
166 if (!validLevelSeries(leveldir_current))
167 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
169 /* store valid level series information */
170 leveldir_last_valid = leveldir_current;
172 /* level_nr may have been set to value over handicap with level editor */
173 if (setup.handicap && level_nr > leveldir_current->handicap_level)
174 level_nr = leveldir_current->handicap_level;
181 DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
182 DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
183 DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
184 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
185 (leveldir_current->readonly ? FC_RED : FC_YELLOW));
186 DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
187 DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
188 DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
189 DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
190 DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
191 DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
193 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
195 DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
196 leveldir_current->first_level,
197 leveldir_current->last_level);
199 if (leveldir_current->readonly)
201 DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
202 DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
206 initCursor(i, (i == 1 || i == 6 ? GFX_ARROW_BLUE_RIGHT : GFX_KUGEL_BLAU));
208 DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT);
209 DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT);
211 DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
214 if (leveldir_current->name)
216 int len = strlen(leveldir_current->name);
217 int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
218 int lypos = SY + 352;
220 DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2);
225 HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
228 if (TAPE_IS_EMPTY(tape))
230 DrawCompleteVideoDisplay();
232 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
239 static void gotoTopLevelDir()
241 /* move upwards to top level directory */
242 while (leveldir_current->node_parent)
244 /* write a "path" into level tree for easy navigation to last level */
245 if (leveldir_current->node_parent->node_group->cl_first == -1)
247 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
248 int leveldir_pos = posTreeInfo(leveldir_current);
249 int num_page_entries;
250 int cl_first, cl_cursor;
252 if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
253 num_page_entries = num_leveldirs;
255 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
257 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
258 cl_cursor = leveldir_pos - cl_first;
260 leveldir_current->node_parent->node_group->cl_first = cl_first;
261 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
264 leveldir_current = leveldir_current->node_parent;
268 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
270 static int choice = 0;
274 if (button == MB_MENU_INITIALIZE)
276 drawCursor(choice, FC_RED);
280 if (mx || my) /* mouse input */
283 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
285 else if (dx || dy) /* keyboard input */
287 if (dx && choice == 1)
288 x = (dx < 0 ? 10 : 14);
293 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
294 (x == 14 && level_nr < leveldir_current->last_level)) &&
297 static unsigned long level_delay = 0;
298 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
299 int new_level_nr, old_level_nr = level_nr;
300 int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW);
302 new_level_nr = level_nr + (x == 10 ? -step : +step);
303 if (new_level_nr < leveldir_current->first_level)
304 new_level_nr = leveldir_current->first_level;
305 if (new_level_nr > leveldir_current->last_level)
306 new_level_nr = leveldir_current->last_level;
308 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
309 new_level_nr = leveldir_current->handicap_level;
311 if (old_level_nr == new_level_nr ||
312 !DelayReached(&level_delay, GADGET_FRAME_DELAY))
315 level_nr = new_level_nr;
317 DrawTextExt(drawto, SX + 11 * 32, SY + 3 * 32,
318 int2str(level_nr, 3), FS_BIG, font_color);
319 DrawTextExt(window, SX + 11 * 32, SY + 3 * 32,
320 int2str(level_nr, 3), FS_BIG, font_color);
323 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
327 DrawCompleteVideoDisplay();
329 /* needed because DrawMicroLevel() takes some time */
332 DelayReached(&level_delay, 0); /* reset delay counter */
334 else if (x == 0 && y >= 0 && y <= 7)
340 drawCursor(y, FC_RED);
341 drawCursor(choice, FC_BLUE);
349 game_status = TYPENAME;
350 HandleTypeName(strlen(setup.player_name), 0);
356 game_status = CHOOSELEVEL;
357 SaveLevelSetup_LastSeries();
358 SaveLevelSetup_SeriesInfo();
367 game_status = HALLOFFAME;
372 if (leveldir_current->readonly &&
373 strcmp(setup.player_name, "Artsoft") != 0)
374 Request("This level is read only !", REQ_CONFIRM);
375 game_status = LEVELED;
380 game_status = HELPSCREEN;
385 if (setup.autorecord)
386 TapeStartRecording();
388 #if defined(PLATFORM_UNIX)
390 SendToServer_StartPlaying();
394 game_status = PLAYING;
402 setup_mode = SETUP_MODE_MAIN;
407 SaveLevelSetup_LastSeries();
408 SaveLevelSetup_SeriesInfo();
409 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
410 game_status = EXITGAME;
419 if (game_status == MAINMENU)
421 DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
427 #define MAX_HELPSCREEN_ELS 10
431 static long helpscreen_state;
432 static int helpscreen_step[MAX_HELPSCREEN_ELS];
433 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
434 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
435 static int helpscreen_action[] =
437 GFX_SPIELER1_DOWN,4,2,
439 GFX_SPIELER1_LEFT,4,2,
440 GFX_SPIELER1_RIGHT,4,2,
441 GFX_SPIELER1_PUSH_LEFT,4,2,
442 GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
443 GFX_ERDREICH,1,100, HA_NEXT,
444 GFX_LEERRAUM,1,100, HA_NEXT,
445 GFX_MORAST_LEER,1,100, HA_NEXT,
446 GFX_BETON,1,100, HA_NEXT,
447 GFX_MAUERWERK,1,100, HA_NEXT,
448 GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
449 GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
450 GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
451 GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
452 GFX_UNSICHTBAR,1,100, HA_NEXT,
453 GFX_FELSBODEN,1,100, HA_NEXT,
454 GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
455 GFX_EDELSTEIN,2,5, HA_NEXT,
456 GFX_DIAMANT,2,5, HA_NEXT,
457 GFX_EDELSTEIN_BD,2,5, HA_NEXT,
458 GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
459 GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
460 GFX_FELSBROCKEN,4,5, HA_NEXT,
461 GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
462 GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
463 GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
464 GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
465 GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
466 GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
467 GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
468 GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
469 GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
470 GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
471 GFX_GEBLUBBER,4,4, HA_NEXT,
472 GFX_SCHLUESSEL1,4,25, HA_NEXT,
473 GFX_PFORTE1,4,25, HA_NEXT,
474 GFX_PFORTE1X,4,25, HA_NEXT,
475 GFX_DYNAMIT_AUS,1,100, HA_NEXT,
476 GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
477 GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
478 GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
479 GFX_LEERRAUM,1,10, HA_NEXT,
480 GFX_DYNABOMB_NR,1,100, HA_NEXT,
481 GFX_DYNABOMB_SZ,1,100, HA_NEXT,
482 GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
483 GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
484 GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
485 GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT,
486 GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
487 GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
488 GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
489 GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
490 GFX_BUTTERFLY,2,2, HA_NEXT,
491 GFX_FIREFLY,2,2, HA_NEXT,
492 GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
493 GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
494 GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
495 GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
496 GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
497 GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
498 GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
499 GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
500 GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
501 GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
505 GFX_MOLE_RIGHT,4,2, HA_NEXT,
506 GFX_PINGUIN_DOWN,4,2,
508 GFX_PINGUIN_LEFT,4,2,
509 GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
510 GFX_SCHWEIN_DOWN,4,2,
512 GFX_SCHWEIN_LEFT,4,2,
513 GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
517 GFX_DRACHE_RIGHT,4,2, HA_NEXT,
518 GFX_SONDE_START,8,1, HA_NEXT,
519 GFX_ABLENK,4,1, HA_NEXT,
520 GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
521 GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
522 GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
523 GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
524 GFX_AMOEBE_LEBT,4,40, HA_NEXT,
525 GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
526 GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
527 GFX_DIAMANT,1,10, HA_NEXT,
528 GFX_LIFE,1,100, HA_NEXT,
529 GFX_LIFE_ASYNC,1,100, HA_NEXT,
530 GFX_MAGIC_WALL_OFF,4,2, HA_NEXT,
531 GFX_MAGIC_WALL_BD_OFF,4,2, HA_NEXT,
532 GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
533 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
534 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
535 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
536 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
537 GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT,
538 GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT,
539 GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT,
540 GFX_SPEED_PILL,1,100, HA_NEXT,
543 static char *helpscreen_eltext[][2] =
545 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
546 {"Normal sand:", "You can dig through it"},
547 {"Empty field:", "You can walk through it"},
548 {"Quicksand: You cannot pass it,", "but rocks can fall though it"},
549 {"Massive Wall:", "Nothing can go through it"},
550 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
551 {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
552 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
553 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
554 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
555 {"Emerald: You must collect enough of","them to finish a level"},
556 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
557 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
558 {"Colorful Gems:", "Seem to behave like Emeralds"},
559 {"Rock: Smashes several things;", "Can be moved by the player"},
560 {"Bomb: You can move it, but be", "careful when dropping it"},
561 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
562 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
563 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
564 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
565 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
566 {"Acid: Things that fall in are gone", "forever (including our hero)"},
567 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
568 {"Door: Can be opened by the key", "with the same color"},
569 {"Door: You have to find out the", "right color of the key for it"},
570 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
571 {"Dynamite: This one explodes after", "a few seconds"},
572 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
573 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
574 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
575 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
576 {"Bug: Moves at the right side", "of walls; don't touch it!"},
577 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
578 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
579 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
580 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
581 {"Cruncher (BD style):", "Eats almost everything"},
582 {"Robot: Tries to kill the player", ""},
583 {"The mole: Eats the amoeba and turns","empty space into normal sand"},
584 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
585 {"The Pig: Harmless, but eats all", "gems it can get"},
586 {"The Dragon: Breathes fire,", "especially to some monsters"},
587 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
588 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
589 {"Light Bulb: All of them must be", "switched on to finish a level"},
590 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
591 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
592 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
593 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
594 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
595 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
596 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
597 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
598 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
599 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
600 {"Exit door: Opens if you have enough","emeralds to finish the level"},
601 {"Open exit door: Enter here to leave","the level and exit the actual game"},
602 {"Sokoban element: Object which must", "be pushed to an empty field"},
603 {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
604 {"Sokoban element: Field with object", "which can be pushed away"},
605 {"Speed pill: Lets the player run", "twice as fast as normally"},
607 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
609 static char *helpscreen_music[][3] =
611 { "Alchemy", "Ian Boddy", "Drive" },
612 { "The Chase", "Propaganda", "A Secret Wish" },
613 { "Network 23", "Tangerine Dream", "Exit" },
614 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
615 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
616 { "Voyager", "The Alan Parsons Project","Pyramid" },
617 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
619 static int num_helpscreen_music = 7;
620 static int helpscreen_musicpos;
622 void DrawHelpScreenElAction(int start)
626 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
628 while(helpscreen_action[j] != HA_END)
630 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
632 else if (i<start || helpscreen_delay[i-start])
634 if (i>=start && helpscreen_delay[i-start])
635 helpscreen_delay[i-start]--;
637 while(helpscreen_action[j] != HA_NEXT)
644 j += 3*helpscreen_step[i-start];
645 graphic = helpscreen_action[j++];
647 if (helpscreen_frame[i-start])
649 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
650 helpscreen_frame[i-start]--;
655 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
658 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
660 if (helpscreen_action[j] == HA_NEXT)
662 if (!helpscreen_frame[i-start])
663 helpscreen_step[i-start] = 0;
667 if (!helpscreen_frame[i-start])
668 helpscreen_step[i-start]++;
669 while(helpscreen_action[j] != HA_NEXT)
674 DrawGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
685 void DrawHelpScreenElText(int start)
688 int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
689 int ybottom = SYSIZE - 20;
694 DrawTextFCentered(100, FC_GREEN, "The game elements:");
696 for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
699 ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
700 helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
701 DrawText(xstart, ystart + (i - start) * ystep + 16,
702 helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
705 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
708 void DrawHelpScreenMusicText(int num)
710 int ystart = 150, ystep = 30;
711 int ybottom = SYSIZE - 20;
717 DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
719 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
721 DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
722 helpscreen_music[num][0]);
723 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
725 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
726 "%s", helpscreen_music[num][1]);
727 DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
729 DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
730 helpscreen_music[num][2]);
732 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
735 PlaySoundLoop(background_loop[num]);
739 void DrawHelpScreenCreditsText()
741 int ystart = 150, ystep = 30;
742 int ybottom = SYSIZE - 20;
748 DrawTextFCentered(100, FC_GREEN,
750 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
751 "DOS port of the game:");
752 DrawTextFCentered(ystart + 1 * ystep, FC_RED,
754 DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
755 "Additional toons:");
756 DrawTextFCentered(ystart + 3 * ystep, FC_RED,
758 DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
759 "...and many thanks to all contributors");
760 DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
763 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
766 void DrawHelpScreenContactText()
768 int ystart = 150, ystep = 30;
769 int ybottom = SYSIZE - 20;
774 DrawTextFCentered(100, FC_GREEN, "Program information:");
776 DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
777 "This game is Freeware!");
778 DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
779 "If you like it, send e-mail to:");
780 DrawTextFCentered(ystart + 2 * ystep, FC_RED,
782 DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
784 DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
786 DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
787 "Detmolder Strasse 189");
788 DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
790 DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
793 DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
794 "If you have created new levels,");
795 DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
796 "send them to me to include them!");
797 DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
800 DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
803 void DrawHelpScreen()
808 CloseDoor(DOOR_CLOSE_2);
810 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
811 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
812 helpscreen_musicpos = 0;
813 helpscreen_state = 0;
814 DrawHelpScreenElText(0);
815 DrawHelpScreenElAction(0);
819 PlaySoundLoop(SND_RHYTHMLOOP);
822 void HandleHelpScreen(int button)
824 static unsigned long hs_delay = 0;
825 int num_helpscreen_els_pages =
826 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
827 int button_released = !button;
832 if (helpscreen_state < num_helpscreen_els_pages - 1)
834 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
835 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
837 DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
838 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
840 else if (helpscreen_state <
841 num_helpscreen_els_pages + num_helpscreen_music - 1)
844 DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
846 else if (helpscreen_state ==
847 num_helpscreen_els_pages + num_helpscreen_music - 1)
850 DrawHelpScreenCreditsText();
852 else if (helpscreen_state ==
853 num_helpscreen_els_pages + num_helpscreen_music)
856 DrawHelpScreenContactText();
862 game_status = MAINMENU;
867 if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
869 if (helpscreen_state<num_helpscreen_els_pages)
870 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
878 void HandleTypeName(int newxpos, Key key)
880 static int xpos = 0, ypos = 2;
885 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
886 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
890 if (((key >= KSYM_A && key <= KSYM_Z) ||
891 (key >= KSYM_a && key <= KSYM_z)) &&
892 xpos < MAX_PLAYER_NAME_LEN)
896 if (key >= KSYM_A && key <= KSYM_Z)
897 ascii = 'A' + (char)(key - KSYM_A);
899 ascii = 'a' + (char)(key - KSYM_a);
901 setup.player_name[xpos] = ascii;
902 setup.player_name[xpos + 1] = 0;
904 DrawTextExt(drawto, SX + 6*32, SY + ypos*32,
905 setup.player_name, FS_BIG, FC_YELLOW);
906 DrawTextExt(window, SX + 6*32, SY + ypos*32,
907 setup.player_name, FS_BIG, FC_YELLOW);
908 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
910 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
913 setup.player_name[xpos] = 0;
914 DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
915 DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
917 else if (key == KSYM_Return && xpos > 0)
919 DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
920 DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
923 game_status = MAINMENU;
929 static void DrawChooseTree(TreeInfo **ti_ptr)
932 CloseDoor(DOOR_CLOSE_2);
935 HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr);
936 MapChooseTreeGadgets(*ti_ptr);
942 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
944 struct GadgetInfo *gi = screen_gadget[id];
945 int items_max, items_visible, item_position;
947 items_max = numTreeInfoInGroup(ti);
948 items_visible = MAX_MENU_ENTRIES_ON_SCREEN - 1;
949 item_position = first_entry;
951 if (item_position > items_max - items_visible)
952 item_position = items_max - items_visible;
954 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
955 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
958 static void drawChooseTreeList(int first_entry, int num_page_entries,
962 char buffer[SCR_FIELDX * 2];
963 int max_buffer_len = (SCR_FIELDX - 2) * 2;
964 int num_entries = numTreeInfoInGroup(ti);
965 char *title_string = NULL;
966 int offset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : 16);
968 ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE);
969 redraw_mask |= REDRAW_FIELD;
972 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
973 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
974 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
975 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
977 DrawText(SX + offset, SY + offset, title_string, FS_BIG,
978 (ti->type == TREE_TYPE_LEVEL_DIR ? FC_GREEN : FC_YELLOW));
980 for(i=0; i<num_page_entries; i++)
982 TreeInfo *node, *node_first;
983 int entry_pos = first_entry + i;
984 int ypos = MENU_SCREEN_START_YPOS + i;
986 node_first = getTreeInfoFirstGroupEntry(ti);
987 node = getTreeInfoFromPos(node_first, entry_pos);
989 strncpy(buffer, node->name , max_buffer_len);
990 buffer[max_buffer_len] = '\0';
992 DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color);
994 if (node->parent_link)
995 initCursor(i, GFX_ARROW_BLUE_LEFT);
996 else if (node->level_group)
997 initCursor(i, GFX_ARROW_BLUE_RIGHT);
999 initCursor(i, GFX_KUGEL_BLAU);
1002 if (first_entry > 0)
1003 DrawGraphic(0, 1, GFX_ARROW_BLUE_UP);
1005 if (first_entry + num_page_entries < num_entries)
1006 DrawGraphic(0, MAX_MENU_ENTRIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN);
1009 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1011 TreeInfo *node, *node_first;
1012 int x, last_redraw_mask = redraw_mask;
1014 if (ti->type != TREE_TYPE_LEVEL_DIR)
1017 node_first = getTreeInfoFirstGroupEntry(ti);
1018 node = getTreeInfoFromPos(node_first, entry_pos);
1020 ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32);
1022 if (node->parent_link)
1023 DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc);
1024 else if (node->level_group)
1025 DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc);
1026 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1027 DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
1028 node->levels, node->class_desc);
1030 /* let BackToFront() redraw only what is needed */
1031 redraw_mask = last_redraw_mask | REDRAW_TILES;
1032 for (x=0; x<SCR_FIELDX; x++)
1033 MarkTileDirty(x, 1);
1036 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1039 static unsigned long choose_delay = 0;
1040 TreeInfo *ti = *ti_ptr;
1042 int y = ti->cl_cursor;
1043 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1044 int num_entries = numTreeInfoInGroup(ti);
1045 int num_page_entries;
1047 if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
1048 num_page_entries = num_entries;
1050 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1052 if (button == MB_MENU_INITIALIZE)
1054 int entry_pos = posTreeInfo(ti);
1056 if (ti->cl_first == -1)
1058 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1060 entry_pos - ti->cl_first;
1063 if (dx == 999) /* first entry is set by scrollbar position */
1066 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1069 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1070 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1071 drawCursor(ti->cl_cursor, FC_RED);
1074 else if (button == MB_MENU_LEAVE)
1076 if (ti->node_parent)
1078 *ti_ptr = ti->node_parent;
1079 DrawChooseTree(ti_ptr);
1081 else if (game_status == SETUP)
1083 execExitSetupChooseArtwork();
1087 game_status = MAINMENU;
1094 if (mx || my) /* mouse input */
1097 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
1099 else if (dx || dy) /* keyboard input */
1102 y = ti->cl_cursor + dy;
1104 if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
1107 step = num_page_entries - 1;
1108 y = (dy < 0 ? -1 : num_page_entries);
1112 if (x == 0 && y == -1)
1114 if (ti->cl_first > 0 &&
1115 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
1117 ti->cl_first -= step;
1118 if (ti->cl_first < 0)
1121 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1122 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1123 drawCursor(ti->cl_cursor, FC_RED);
1124 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1129 else if (x == 0 && y > num_page_entries - 1)
1131 if (ti->cl_first + num_page_entries < num_entries &&
1132 (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
1134 ti->cl_first += step;
1135 if (ti->cl_first + num_page_entries > num_entries)
1136 ti->cl_first = MAX(0, num_entries - num_page_entries);
1138 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1139 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1140 drawCursor(ti->cl_cursor, FC_RED);
1141 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1149 TreeInfo *node_first, *node_cursor;
1150 int entry_pos = ti->cl_first + y;
1152 node_first = getTreeInfoFirstGroupEntry(ti);
1153 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1155 if (node_cursor->node_group)
1157 node_cursor->cl_first = ti->cl_first;
1158 node_cursor->cl_cursor = ti->cl_cursor;
1159 *ti_ptr = node_cursor->node_group;
1160 DrawChooseTree(ti_ptr);
1164 else if (dx == -1 && ti->node_parent)
1166 *ti_ptr = ti->node_parent;
1167 DrawChooseTree(ti_ptr);
1171 if (x == 0 && y >= 0 && y < num_page_entries)
1175 if (y != ti->cl_cursor)
1177 drawCursor(y, FC_RED);
1178 drawCursor(ti->cl_cursor, FC_BLUE);
1179 drawChooseTreeInfo(ti->cl_first + y, ti);
1185 TreeInfo *node_first, *node_cursor;
1186 int entry_pos = ti->cl_first + y;
1188 node_first = getTreeInfoFirstGroupEntry(ti);
1189 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1191 if (node_cursor->node_group)
1193 node_cursor->cl_first = ti->cl_first;
1194 node_cursor->cl_cursor = ti->cl_cursor;
1195 *ti_ptr = node_cursor->node_group;
1196 DrawChooseTree(ti_ptr);
1198 else if (node_cursor->parent_link)
1200 *ti_ptr = node_cursor->node_parent;
1201 DrawChooseTree(ti_ptr);
1205 node_cursor->cl_first = ti->cl_first;
1206 node_cursor->cl_cursor = ti->cl_cursor;
1207 *ti_ptr = node_cursor;
1209 if (ti->type == TREE_TYPE_LEVEL_DIR)
1211 LoadLevelSetup_SeriesInfo();
1213 SaveLevelSetup_LastSeries();
1214 SaveLevelSetup_SeriesInfo();
1218 if (game_status == SETUP)
1220 execExitSetupChooseArtwork();
1224 game_status = MAINMENU;
1233 if (game_status == CHOOSELEVEL || game_status == SETUP)
1237 void DrawChooseLevel()
1239 DrawChooseTree(&leveldir_current);
1242 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1244 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1247 void DrawHallOfFame(int highlight_position)
1251 CloseDoor(DOOR_CLOSE_2);
1253 if (highlight_position < 0)
1254 LoadScore(level_nr);
1258 HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
1259 PlaySound(SND_HALLOFFAME);
1262 static void drawHallOfFameList(int first_entry, int highlight_position)
1267 DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
1268 DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
1270 for(i=0; i<MAX_MENU_ENTRIES_ON_SCREEN; i++)
1272 int entry = first_entry + i;
1273 int color = (entry == highlight_position ? FC_RED : FC_GREEN);
1276 DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG, color);
1277 DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG, color);
1278 DrawText(SX + 12 * 32, SY + 64 + i * 32,
1279 int2str(highscore[i].Score, 5), FS_BIG, color);
1281 DrawText(SX, SY + 64 + i * 32, "..................................",
1282 FS_MEDIUM, FC_YELLOW);
1283 DrawText(SX, SY + 64 + i * 32, int2str(entry + 1, 3),
1284 FS_MEDIUM, FC_YELLOW);
1285 DrawText(SX + 64, SY + 64 + i * 32, highscore[entry].Name, FS_BIG, color);
1286 DrawText(SX + 14 * 32 + 16, SY + 64 + i * 32,
1287 int2str(highscore[entry].Score, 5), FS_MEDIUM, color);
1292 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1294 static int first_entry = 0;
1295 static int highlight_position = 0;
1296 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1297 int button_released = !button;
1299 if (button == MB_MENU_INITIALIZE)
1302 highlight_position = mx;
1303 drawHallOfFameList(first_entry, highlight_position);
1307 if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
1308 step = MAX_MENU_ENTRIES_ON_SCREEN - 1;
1312 if (first_entry > 0)
1314 first_entry -= step;
1315 if (first_entry < 0)
1318 drawHallOfFameList(first_entry, highlight_position);
1324 if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1326 first_entry += step;
1327 if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1328 first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_MENU_ENTRIES_ON_SCREEN);
1330 drawHallOfFameList(first_entry, highlight_position);
1335 if (button_released)
1337 FadeSound(SND_HALLOFFAME);
1338 game_status = MAINMENU;
1344 if (game_status == HALLOFFAME)
1349 /* ========================================================================= */
1350 /* setup screen functions */
1351 /* ========================================================================= */
1353 static struct TokenInfo *setup_info;
1354 static int num_setup_info;
1356 static void execSetupMain()
1358 setup_mode = SETUP_MODE_MAIN;
1362 static void execSetupGraphics()
1364 setup.graphics_set = artwork.gfx_current->name;
1366 setup_mode = SETUP_MODE_GRAPHICS;
1370 static void execSetupSound()
1372 setup.sounds_set = artwork.snd_current->name;
1373 setup.music_set = artwork.mus_current->name;
1375 setup_mode = SETUP_MODE_SOUND;
1379 static void execSetupChooseGraphics()
1381 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1385 static void execSetupChooseSounds()
1387 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1391 static void execSetupChooseMusic()
1393 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
1397 static void execSetupInput()
1399 setup_mode = SETUP_MODE_INPUT;
1403 static void execSetupShortcut()
1405 setup_mode = SETUP_MODE_SHORTCUT;
1409 static void execExitSetupChooseArtwork()
1411 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
1412 execSetupGraphics();
1417 static void execExitSetup()
1419 game_status = MAINMENU;
1423 static void execSaveAndExitSetup()
1429 static struct TokenInfo setup_info_main[] =
1431 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics Setup" },
1432 { TYPE_ENTER_MENU, execSetupSound, "Sound Setup" },
1433 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
1434 { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
1435 { TYPE_EMPTY, NULL, "" },
1437 { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
1438 { TYPE_SWITCH, &setup.fading, "Fading:" },
1440 { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
1441 { TYPE_SWITCH, &setup.ask_on_escape, "Ask on Esc:" },
1442 { TYPE_SWITCH, &setup.toons, "Toons:" },
1443 { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
1444 { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
1445 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
1446 { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
1447 { TYPE_EMPTY, NULL, "" },
1448 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
1449 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and exit" },
1453 static struct TokenInfo setup_info_graphics[] =
1455 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
1456 { TYPE_STRING, &setup.graphics_set, "" },
1457 { TYPE_EMPTY, NULL, "" },
1458 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
1459 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
1460 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
1461 { TYPE_EMPTY, NULL, "" },
1462 { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
1466 static struct TokenInfo setup_info_sound[] =
1468 { TYPE_SWITCH, &setup.sound, "Sound:", },
1469 { TYPE_EMPTY, NULL, "" },
1470 { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
1471 { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
1472 { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
1473 { TYPE_EMPTY, NULL, "" },
1474 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
1475 { TYPE_STRING, &setup.sounds_set, "" },
1476 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
1477 { TYPE_STRING, &setup.music_set, "" },
1478 { TYPE_EMPTY, NULL, "" },
1479 { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
1483 static struct TokenInfo setup_info_shortcut[] =
1485 { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
1486 { TYPE_KEY, &setup.shortcut.save_game, "" },
1487 { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
1488 { TYPE_KEY, &setup.shortcut.load_game, "" },
1489 { TYPE_EMPTY, NULL, "" },
1490 { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
1494 static Key getSetupKey()
1496 Key key = KSYM_UNDEFINED;
1497 boolean got_key_event = FALSE;
1499 while (!got_key_event)
1501 if (PendingEvent()) /* got event */
1509 case EVENT_KEYPRESS:
1511 key = GetEventKey((KeyEvent *)&event, TRUE);
1513 /* press 'Escape' or 'Enter' to keep the existing key binding */
1514 if (key == KSYM_Escape || key == KSYM_Return)
1515 key = KSYM_UNDEFINED; /* keep old value */
1517 got_key_event = TRUE;
1521 case EVENT_KEYRELEASE:
1522 key_joystick_mapping = 0;
1526 HandleOtherEvents(&event);
1534 /* don't eat all CPU time */
1541 static void drawSetupValue(int pos)
1543 int xpos = MENU_SCREEN_VALUE_XPOS;
1544 int ypos = MENU_SCREEN_START_YPOS + pos;
1545 int font_size = FS_BIG;
1546 int font_color = FC_YELLOW;
1547 char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED,
1548 setup_info[pos].value);
1550 if (setup_info[pos].type & TYPE_KEY)
1554 if (setup_info[pos].type & TYPE_QUERY)
1556 value_string = "<press key>";
1557 font_color = FC_RED;
1560 else if (setup_info[pos].type & TYPE_STRING)
1562 int max_value_len = (SCR_FIELDX - 2) * 2;
1565 font_size = FS_MEDIUM;
1567 if (strlen(value_string) > max_value_len)
1568 value_string[max_value_len] = '\0';
1570 else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE &&
1571 !*(boolean *)(setup_info[pos].value))
1572 font_color = FC_BLUE;
1574 DrawText(SX + xpos * 32, SY + ypos * 32,
1575 (xpos == 3 ? " " : " "), FS_BIG, FC_YELLOW);
1576 DrawText(SX + xpos * 32, SY + ypos * 32, value_string, font_size,font_color);
1579 static void changeSetupValue(int pos)
1581 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
1583 *(boolean *)setup_info[pos].value ^= TRUE;
1585 else if (setup_info[pos].type & TYPE_KEY)
1589 setup_info[pos].type |= TYPE_QUERY;
1590 drawSetupValue(pos);
1591 setup_info[pos].type &= ~TYPE_QUERY;
1593 key = getSetupKey();
1594 if (key != KSYM_UNDEFINED)
1595 *(Key *)setup_info[pos].value = key;
1598 drawSetupValue(pos);
1601 static void DrawSetupScreen_Generic()
1603 char *title_string = NULL;
1607 CloseDoor(DOOR_CLOSE_2);
1610 if (setup_mode == SETUP_MODE_MAIN)
1612 setup_info = setup_info_main;
1613 title_string = "Setup";
1615 else if (setup_mode == SETUP_MODE_GRAPHICS)
1617 setup_info = setup_info_graphics;
1618 title_string = "Setup Graphics";
1620 else if (setup_mode == SETUP_MODE_SOUND)
1622 setup_info = setup_info_sound;
1623 title_string = "Setup Sound";
1625 else if (setup_mode == SETUP_MODE_SHORTCUT)
1627 setup_info = setup_info_shortcut;
1628 title_string = "Setup Shortcuts";
1631 DrawText(SX + 16, SY + 16, title_string, FS_BIG, FC_YELLOW);
1634 for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
1636 void *value_ptr = setup_info[i].value;
1637 int ypos = MENU_SCREEN_START_YPOS + i;
1638 int font_size = FS_BIG;
1640 /* set some entries to "unchangeable" according to other variables */
1641 if ((value_ptr == &setup.sound && !audio.sound_available) ||
1642 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
1643 (value_ptr == &setup.sound_music && !audio.music_available) ||
1644 (value_ptr == &setup.sound_music && !audio.music_available) ||
1645 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
1646 setup_info[i].type |= TYPE_GHOSTED;
1648 if (setup_info[i].type & TYPE_ENTER_OR_LEAVE_MENU)
1651 DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, font_size, FC_GREEN);
1653 if (setup_info[i].type & TYPE_ENTER_MENU)
1654 initCursor(i, GFX_ARROW_BLUE_RIGHT);
1655 else if (setup_info[i].type & TYPE_LEAVE_MENU)
1656 initCursor(i, GFX_ARROW_BLUE_LEFT);
1657 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
1658 initCursor(i, GFX_KUGEL_BLAU);
1660 if (setup_info[i].type & TYPE_VALUE)
1668 HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE);
1671 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
1673 static int choice_store[MAX_SETUP_MODES];
1674 int choice = choice_store[setup_mode];
1678 if (button == MB_MENU_INITIALIZE)
1680 drawCursor(choice, FC_RED);
1683 else if (button == MB_MENU_LEAVE)
1685 for (y=0; y<num_setup_info; y++)
1687 if (setup_info[y].type & TYPE_LEAVE_MENU)
1689 void (*menu_callback_function)(void) = setup_info[y].value;
1691 menu_callback_function();
1692 break; /* absolutely needed because function changes 'setup_info'! */
1699 if (mx || my) /* mouse input */
1702 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
1704 else if (dx || dy) /* keyboard input */
1708 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
1710 if ((setup_info[choice].type & menu_navigation_type) ||
1711 (setup_info[choice].type & TYPE_BOOLEAN_STYLE))
1712 button = MB_MENU_CHOICE;
1717 /* jump to next non-empty menu entry (up or down) */
1718 while (y > 0 && y < num_setup_info - 1 &&
1719 (setup_info[y].type & TYPE_SKIP_ENTRY))
1723 if (x == 0 && y >= 0 && y < num_setup_info &&
1724 (setup_info[y].type & ~TYPE_SKIP_ENTRY))
1730 drawCursor(y, FC_RED);
1731 drawCursor(choice, FC_BLUE);
1732 choice = choice_store[setup_mode] = y;
1735 else if (!(setup_info[y].type & TYPE_GHOSTED))
1738 if (setup_info[y].type & TYPE_BOOLEAN_STYLE)
1740 boolean new_value = !*(boolean *)(setup_info[y].value);
1742 *(boolean *)setup_info[y].value = new_value;
1745 else if (setup_info[y].type == TYPE_KEYTEXT &&
1746 setup_info[y + 1].type == TYPE_KEY)
1748 changeSetupValue(y + 1);
1750 else if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
1752 void (*menu_callback_function)(void) = setup_info[choice].value;
1754 menu_callback_function();
1757 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
1759 void (*menu_callback_function)(void) = setup_info[choice].value;
1761 menu_callback_function();
1765 if ((setup_info[y].type & TYPE_KEYTEXT) &&
1766 (setup_info[y + 1].type & TYPE_KEY))
1769 if (setup_info[y].type & TYPE_VALUE)
1770 changeSetupValue(y);
1778 if (game_status == SETUP)
1782 void DrawSetupScreen_Input()
1785 DrawText(SX+16, SY+16, "Setup Input", FS_BIG, FC_YELLOW);
1787 initCursor(0, GFX_KUGEL_BLAU);
1788 initCursor(1, GFX_KUGEL_BLAU);
1789 initCursor(2, GFX_ARROW_BLUE_RIGHT);
1790 initCursor(13, GFX_ARROW_BLUE_LEFT);
1792 DrawGraphic(10, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_LEFT);
1793 DrawGraphic(12, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_RIGHT);
1795 DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
1796 DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
1797 DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
1800 DeactivateJoystickForCalibration();
1801 DrawTextFCentered(SYSIZE - 20, FC_BLUE,
1802 "Joysticks deactivated on this screen");
1805 HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE);
1810 static void setJoystickDeviceToNr(char *device_name, int device_nr)
1812 if (device_name == NULL)
1815 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
1818 if (strlen(device_name) > 1)
1820 char c1 = device_name[strlen(device_name) - 1];
1821 char c2 = device_name[strlen(device_name) - 2];
1823 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
1824 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
1827 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
1828 strlen(device_name));
1831 static void drawPlayerSetupInputInfo(int player_nr)
1834 static struct SetupKeyboardInfo custom_key;
1841 { &custom_key.left, "Joystick Left" },
1842 { &custom_key.right, "Joystick Right" },
1843 { &custom_key.up, "Joystick Up" },
1844 { &custom_key.down, "Joystick Down" },
1845 { &custom_key.snap, "Button 1" },
1846 { &custom_key.bomb, "Button 2" }
1848 static char *joystick_name[MAX_PLAYERS] =
1856 custom_key = setup.input[player_nr].key;
1858 DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
1859 DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
1861 if (setup.input[player_nr].use_joystick)
1863 char *device_name = setup.input[player_nr].joy.device_name;
1865 DrawText(SX+8*32, SY+3*32,
1866 joystick_name[getJoystickNrFromDeviceName(device_name)],
1868 DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
1872 DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
1873 DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
1876 DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
1877 DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT);
1878 DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT);
1879 DrawGraphic(1, 8, GFX_ARROW_BLUE_UP);
1880 DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN);
1881 DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
1882 DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
1883 DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
1884 DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
1885 DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
1886 DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
1890 int ypos = 6 + i + (i > 3 ? i-3 : 0);
1892 DrawText(SX + 3*32, SY + ypos*32,
1893 " ", FS_BIG, FC_YELLOW);
1894 DrawText(SX + 3*32, SY + ypos*32,
1895 (setup.input[player_nr].use_joystick ?
1897 getKeyNameFromKey(*custom[i].key)),
1902 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
1904 static int choice = 0;
1905 static int player_nr = 0;
1908 int pos_start = SETUPINPUT_SCREEN_POS_START;
1909 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
1910 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
1911 int pos_end = SETUPINPUT_SCREEN_POS_END;
1913 if (button == MB_MENU_INITIALIZE)
1915 drawPlayerSetupInputInfo(player_nr);
1916 drawCursor(choice, FC_RED);
1919 else if (button == MB_MENU_LEAVE)
1921 setup_mode = SETUP_MODE_MAIN;
1926 if (mx || my) /* mouse input */
1929 y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
1931 else if (dx || dy) /* keyboard input */
1933 if (dx && choice == 0)
1934 x = (dx < 0 ? 10 : 12);
1935 else if ((dx && choice == 1) ||
1936 (dx == +1 && choice == 2) ||
1937 (dx == -1 && choice == pos_end))
1938 button = MB_MENU_CHOICE;
1942 if (y >= pos_empty1 && y <= pos_empty2)
1943 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1946 if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button)))
1948 static unsigned long delay = 0;
1950 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
1953 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
1955 drawPlayerSetupInputInfo(player_nr);
1957 else if (x == 0 && y >= pos_start && y <= pos_end &&
1958 !(y >= pos_empty1 && y <= pos_empty2))
1964 drawCursor(y, FC_RED);
1965 drawCursor(choice, FC_BLUE);
1973 char *device_name = setup.input[player_nr].joy.device_name;
1975 if (!setup.input[player_nr].use_joystick)
1977 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
1979 setJoystickDeviceToNr(device_name, new_device_nr);
1980 setup.input[player_nr].use_joystick = TRUE;
1984 int device_nr = getJoystickNrFromDeviceName(device_name);
1985 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
1987 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
1988 setup.input[player_nr].use_joystick = FALSE;
1990 setJoystickDeviceToNr(device_name, new_device_nr);
1993 drawPlayerSetupInputInfo(player_nr);
1997 if (setup.input[player_nr].use_joystick)
2000 CalibrateJoystick(player_nr);
2003 CustomizeKeyboard(player_nr);
2005 else if (y == pos_end)
2009 setup_mode = SETUP_MODE_MAIN;
2019 if (game_status == SETUP)
2023 void CustomizeKeyboard(int player_nr)
2027 boolean finished = FALSE;
2028 static struct SetupKeyboardInfo custom_key;
2033 } customize_step[] =
2035 { &custom_key.left, "Move Left" },
2036 { &custom_key.right, "Move Right" },
2037 { &custom_key.up, "Move Up" },
2038 { &custom_key.down, "Move Down" },
2039 { &custom_key.snap, "Snap Field" },
2040 { &custom_key.bomb, "Place Bomb" }
2043 /* read existing key bindings from player setup */
2044 custom_key = setup.input[player_nr].key;
2047 DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
2053 DrawText(SX, SY + (2+2*step_nr)*32,
2054 customize_step[step_nr].text, FS_BIG, FC_RED);
2055 DrawText(SX, SY + (2+2*step_nr+1)*32,
2056 "Key:", FS_BIG, FC_RED);
2057 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
2058 getKeyNameFromKey(*customize_step[step_nr].key),
2063 if (PendingEvent()) /* got event */
2071 case EVENT_KEYPRESS:
2073 Key key = GetEventKey((KeyEvent *)&event, TRUE);
2075 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2081 /* all keys configured -- wait for "Escape" or "Return" key */
2085 /* press 'Enter' to keep the existing key binding */
2086 if (key == KSYM_Return)
2087 key = *customize_step[step_nr].key;
2089 /* check if key already used */
2090 for (i=0; i<step_nr; i++)
2091 if (*customize_step[i].key == key)
2096 /* got new key binding */
2097 *customize_step[step_nr].key = key;
2098 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
2099 " ", FS_BIG, FC_YELLOW);
2100 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
2101 getKeyNameFromKey(key), FS_BIG, FC_YELLOW);
2104 /* un-highlight last query */
2105 DrawText(SX, SY+(2+2*(step_nr-1))*32,
2106 customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
2107 DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
2108 "Key:", FS_BIG, FC_GREEN);
2110 /* press 'Enter' to leave */
2113 DrawText(SX + 16, SY + 15*32+16,
2114 "Press Enter", FS_BIG, FC_YELLOW);
2118 /* query next key binding */
2119 DrawText(SX, SY+(2+2*step_nr)*32,
2120 customize_step[step_nr].text, FS_BIG, FC_RED);
2121 DrawText(SX, SY+(2+2*step_nr+1)*32,
2122 "Key:", FS_BIG, FC_RED);
2123 DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
2124 getKeyNameFromKey(*customize_step[step_nr].key),
2129 case EVENT_KEYRELEASE:
2130 key_joystick_mapping = 0;
2134 HandleOtherEvents(&event);
2142 /* don't eat all CPU time */
2146 /* write new key bindings back to player setup */
2147 setup.input[player_nr].key = custom_key;
2150 DrawSetupScreen_Input();
2153 static boolean CalibrateJoystickMain(int player_nr)
2155 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2156 int new_joystick_xright = JOYSTICK_XMIDDLE;
2157 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2158 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2159 int new_joystick_xmiddle, new_joystick_ymiddle;
2161 int joystick_fd = joystick.fd[player_nr];
2162 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2163 boolean check[3][3];
2164 int check_remaining = 3 * 3;
2169 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2172 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2181 check[x][y] = FALSE;
2182 DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
2186 DrawText(SX, SY + 6 * 32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
2187 DrawText(SX, SY + 7 * 32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
2188 DrawText(SX + 16, SY + 9 * 32, " IF ALL BALLS ", FS_BIG, FC_YELLOW);
2189 DrawText(SX, SY + 10 * 32, " ARE YELLOW, ", FS_BIG, FC_YELLOW);
2190 DrawText(SX, SY + 11 * 32, " CENTER JOYSTICK ", FS_BIG, FC_YELLOW);
2191 DrawText(SX, SY + 12 * 32, " AND ", FS_BIG, FC_YELLOW);
2192 DrawText(SX, SY + 13 * 32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
2194 joy_value = Joystick(player_nr);
2195 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2196 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2198 /* eventually uncalibrated center position (joystick could be uncentered) */
2199 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2202 new_joystick_xmiddle = joy_x;
2203 new_joystick_ymiddle = joy_y;
2205 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
2208 while(Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2213 if (PendingEvent()) /* got event */
2221 case EVENT_KEYPRESS:
2222 switch(GetEventKey((KeyEvent *)&event, TRUE))
2225 if (check_remaining == 0)
2238 case EVENT_KEYRELEASE:
2239 key_joystick_mapping = 0;
2243 HandleOtherEvents(&event);
2248 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2251 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2252 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2253 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2254 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2256 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2257 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2258 setup.input[player_nr].joy.xright = new_joystick_xright;
2259 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2260 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2261 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2263 CheckJoystickData();
2265 joy_value = Joystick(player_nr);
2267 if (joy_value & JOY_BUTTON && check_remaining == 0)
2270 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2271 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2273 if (x != last_x || y != last_y)
2275 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
2276 DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
2281 if (check_remaining > 0 && !check[x+1][y+1])
2283 check[x+1][y+1] = TRUE;
2289 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2290 setup.input[player_nr].joy.xleft,
2291 setup.input[player_nr].joy.xmiddle,
2292 setup.input[player_nr].joy.xright);
2293 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2294 setup.input[player_nr].joy.yupper,
2295 setup.input[player_nr].joy.ymiddle,
2296 setup.input[player_nr].joy.ylower);
2305 /* don't eat all CPU time */
2309 /* calibrated center position (joystick should now be centered) */
2310 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2313 new_joystick_xmiddle = joy_x;
2314 new_joystick_ymiddle = joy_y;
2318 DrawSetupScreen_Input();
2320 /* wait until the last pressed button was released */
2321 while (Joystick(player_nr) & JOY_BUTTON)
2323 if (PendingEvent()) /* got event */
2328 HandleOtherEvents(&event);
2337 void CalibrateJoystick(int player_nr)
2339 if (!CalibrateJoystickMain(player_nr))
2343 DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW);
2344 DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW);
2346 Delay(2000); /* show error message for two seconds */
2350 void DrawSetupScreen()
2352 DeactivateJoystick();
2354 if (setup_mode == SETUP_MODE_INPUT)
2355 DrawSetupScreen_Input();
2356 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2357 DrawChooseTree(&artwork.gfx_current);
2358 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2359 DrawChooseTree(&artwork.snd_current);
2360 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2361 DrawChooseTree(&artwork.mus_current);
2363 DrawSetupScreen_Generic();
2366 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
2368 if (setup_mode == SETUP_MODE_INPUT)
2369 HandleSetupScreen_Input(mx, my, dx, dy, button);
2370 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2371 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
2372 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2373 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
2374 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2375 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
2377 HandleSetupScreen_Generic(mx, my, dx, dy, button);
2380 void HandleGameActions()
2382 if (game_status != PLAYING)
2385 if (local_player->LevelSolved)
2388 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2396 /* ---------- new screen button stuff -------------------------------------- */
2398 /* graphic position and size values for buttons and scrollbars */
2399 #define SC_SCROLLBUTTON_XPOS 64
2400 #define SC_SCROLLBUTTON_YPOS 0
2401 #define SC_SCROLLBAR_XPOS 0
2402 #define SC_SCROLLBAR_YPOS 64
2404 #define SC_SCROLLBUTTON_XSIZE 32
2405 #define SC_SCROLLBUTTON_YSIZE 32
2407 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
2408 #define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE
2409 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
2410 #define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE)
2411 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
2412 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE)
2413 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
2414 #define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE)
2416 #define SC_BORDER_SIZE 14
2424 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
2427 SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
2428 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
2429 SCREEN_CTRL_ID_SCROLL_UP,
2430 "scroll level series up"
2433 SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
2434 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
2435 SCREEN_CTRL_ID_SCROLL_DOWN,
2436 "scroll level series down"
2448 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
2451 SC_SCROLLBAR_XPOS, SC_SCROLLBAR_YPOS,
2452 SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
2453 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
2454 GD_TYPE_SCROLLBAR_VERTICAL,
2455 SCREEN_CTRL_ID_SCROLL_VERTICAL,
2456 "scroll level series vertically"
2460 static void CreateScreenScrollbuttons()
2462 Bitmap *gd_bitmap = pix[PIX_MORE];
2463 struct GadgetInfo *gi;
2464 unsigned long event_mask;
2467 for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
2469 int id = scrollbutton_info[i].gadget_id;
2470 int x, y, width, height;
2471 int gd_x1, gd_x2, gd_y1, gd_y2;
2473 x = scrollbutton_info[i].x;
2474 y = scrollbutton_info[i].y;
2476 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
2480 width = SC_SCROLLBUTTON_XSIZE;
2481 height = SC_SCROLLBUTTON_YSIZE;
2482 gd_x1 = scrollbutton_info[i].xpos;
2483 gd_y1 = scrollbutton_info[i].ypos;
2485 gd_y2 = gd_y1 + SC_SCROLLBUTTON_YSIZE;
2487 gi = CreateGadget(GDI_CUSTOM_ID, id,
2488 GDI_CUSTOM_TYPE_ID, i,
2489 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
2494 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2495 GDI_STATE, GD_BUTTON_UNPRESSED,
2496 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
2497 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
2498 GDI_EVENT_MASK, event_mask,
2499 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2503 Error(ERR_EXIT, "cannot create gadget");
2505 screen_gadget[id] = gi;
2509 static void CreateScreenScrollbars()
2513 for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
2515 int id = scrollbar_info[i].gadget_id;
2516 Bitmap *gd_bitmap = pix[PIX_MORE];
2517 int gd_x1, gd_x2, gd_y1, gd_y2;
2518 struct GadgetInfo *gi;
2519 int items_max, items_visible, item_position;
2520 unsigned long event_mask;
2521 int num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
2524 if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
2525 num_page_entries = num_leveldirs;
2527 num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
2529 items_max = MAX(num_leveldirs, num_page_entries);
2530 items_visible = num_page_entries;
2533 items_max = num_page_entries;
2534 items_visible = num_page_entries;
2538 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
2540 gd_x1 = scrollbar_info[i].xpos;
2541 gd_x2 = gd_x1 + scrollbar_info[i].width;
2542 gd_y1 = scrollbar_info[i].ypos;
2543 gd_y2 = scrollbar_info[i].ypos;
2545 gi = CreateGadget(GDI_CUSTOM_ID, id,
2546 GDI_CUSTOM_TYPE_ID, i,
2547 GDI_INFO_TEXT, scrollbar_info[i].infotext,
2548 GDI_X, scrollbar_info[i].x,
2549 GDI_Y, scrollbar_info[i].y,
2550 GDI_WIDTH, scrollbar_info[i].width,
2551 GDI_HEIGHT, scrollbar_info[i].height,
2552 GDI_TYPE, scrollbar_info[i].type,
2553 GDI_SCROLLBAR_ITEMS_MAX, items_max,
2554 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2555 GDI_SCROLLBAR_ITEM_POSITION, item_position,
2556 GDI_STATE, GD_BUTTON_UNPRESSED,
2557 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
2558 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
2559 GDI_BORDER_SIZE, SC_BORDER_SIZE,
2560 GDI_EVENT_MASK, event_mask,
2561 GDI_CALLBACK_ACTION, HandleScreenGadgets,
2565 Error(ERR_EXIT, "cannot create gadget");
2567 screen_gadget[id] = gi;
2571 void CreateScreenGadgets()
2573 CreateScreenScrollbuttons();
2574 CreateScreenScrollbars();
2577 void MapChooseTreeGadgets(TreeInfo *ti)
2579 int num_entries = numTreeInfoInGroup(ti);
2582 if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
2585 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2586 MapGadget(screen_gadget[i]);
2589 void UnmapChooseTreeGadgets()
2593 for (i=0; i<NUM_SCREEN_GADGETS; i++)
2594 UnmapGadget(screen_gadget[i]);
2597 static void HandleScreenGadgets(struct GadgetInfo *gi)
2599 int id = gi->custom_id;
2601 if (game_status != CHOOSELEVEL)
2606 case SCREEN_CTRL_ID_SCROLL_UP:
2607 HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
2610 case SCREEN_CTRL_ID_SCROLL_DOWN:
2611 HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
2614 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
2615 HandleChooseLevel(0,0, 999,gi->event.item_position, MB_MENU_INITIALIZE);