1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN 0
28 #define INFO_MODE_TITLE 1
29 #define INFO_MODE_ELEMENTS 2
30 #define INFO_MODE_MUSIC 3
31 #define INFO_MODE_CREDITS 4
32 #define INFO_MODE_PROGRAM 5
33 #define INFO_MODE_VERSION 6
34 #define INFO_MODE_LEVELSET 7
36 #define MAX_INFO_MODES 8
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_TOUCH 7
49 #define SETUP_MODE_SHORTCUTS 8
50 #define SETUP_MODE_SHORTCUTS_1 9
51 #define SETUP_MODE_SHORTCUTS_2 10
52 #define SETUP_MODE_SHORTCUTS_3 11
53 #define SETUP_MODE_SHORTCUTS_4 12
54 #define SETUP_MODE_SHORTCUTS_5 13
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK 14
58 #define SETUP_MODE_CHOOSE_OTHER 15
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
63 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
64 #define SETUP_MODE_CHOOSE_SCREEN_MODE 19
65 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
66 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
67 #define SETUP_MODE_CHOOSE_GRAPHICS 22
68 #define SETUP_MODE_CHOOSE_SOUNDS 23
69 #define SETUP_MODE_CHOOSE_MUSIC 24
70 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
71 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
72 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
73 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
74 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
75 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
77 #define MAX_SETUP_MODES 31
79 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
81 /* for input setup functions */
82 #define SETUPINPUT_SCREEN_POS_START 0
83 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
84 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
85 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
87 /* for various menu stuff */
88 #define MENU_SCREEN_START_XPOS 1
89 #define MENU_SCREEN_START_YPOS 2
90 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
91 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
92 #define MENU_TITLE1_YPOS 8
93 #define MENU_TITLE2_YPOS 46
94 #define MENU_SCREEN_INFO_XSTART 16
95 #define MENU_SCREEN_INFO_YSTART1 100
96 #define MENU_SCREEN_INFO_YSTART2 128
97 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
98 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
99 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
100 MENU_SCREEN_INFO_YSTART2 - \
102 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
103 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
104 MENU_SCREEN_INFO_YSTEP)
105 #define NUM_INFO_ELEMENTS_FROM_CONF \
106 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
107 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
108 MAX_MENU_ENTRIES_ON_SCREEN)
109 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
110 MAX_INFO_ELEMENTS_ON_SCREEN), \
111 NUM_INFO_ELEMENTS_FROM_CONF)
112 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
113 #define MAX_MENU_TEXT_LENGTH_BIG 13
114 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
116 /* buttons and scrollbars identifiers */
117 #define SCREEN_CTRL_ID_PREV_LEVEL 0
118 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
119 #define SCREEN_CTRL_ID_PREV_PLAYER 2
120 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
121 #define SCREEN_CTRL_ID_SCROLL_UP 4
122 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
123 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
125 #define NUM_SCREEN_GADGETS 7
127 #define NUM_SCREEN_MENUBUTTONS 4
128 #define NUM_SCREEN_SCROLLBUTTONS 2
129 #define NUM_SCREEN_SCROLLBARS 1
131 #define SCREEN_MASK_MAIN (1 << 0)
132 #define SCREEN_MASK_INPUT (1 << 1)
134 /* graphic position and size values for buttons and scrollbars */
135 #define SC_MENUBUTTON_XSIZE TILEX
136 #define SC_MENUBUTTON_YSIZE TILEY
138 #define SC_SCROLLBUTTON_XSIZE TILEX
139 #define SC_SCROLLBUTTON_YSIZE TILEY
141 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
143 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
144 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
145 SC_SCROLLBUTTON_YSIZE)
147 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
148 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
150 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
151 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
152 SC_SCROLLBUTTON_YSIZE)
154 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
155 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
156 SC_SCROLL_VERTICAL_YSIZE)
158 #define SC_BORDER_SIZE 14
161 /* forward declarations of internal functions */
162 static void HandleScreenGadgets(struct GadgetInfo *);
163 static void HandleSetupScreen_Generic(int, int, int, int, int);
164 static void HandleSetupScreen_Input(int, int, int, int, int);
165 static void CustomizeKeyboard(int);
166 static void CalibrateJoystick(int);
167 static void execSetupGame(void);
168 static void execSetupGraphics(void);
169 static void execSetupSound(void);
170 static void execSetupTouch(void);
171 static void execSetupArtwork(void);
172 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
174 static void DrawChooseLevelSet(void);
175 static void DrawChooseLevelNr(void);
176 static void DrawInfoScreen(void);
177 static void DrawSetupScreen(void);
179 static void DrawInfoScreen_NotAvailable(char *, char *);
180 static void DrawInfoScreen_HelpAnim(int, int, boolean);
181 static void DrawInfoScreen_HelpText(int, int, int, int);
182 static void HandleInfoScreen_Main(int, int, int, int, int);
183 static void HandleInfoScreen_TitleScreen(int);
184 static void HandleInfoScreen_Elements(int);
185 static void HandleInfoScreen_Music(int);
186 static void HandleInfoScreen_Credits(int);
187 static void HandleInfoScreen_Program(int);
188 static void HandleInfoScreen_Version(int);
190 static void MapScreenMenuGadgets(int);
191 static void MapScreenGadgets(int);
192 static void MapScreenTreeGadgets(TreeInfo *);
194 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
196 static int info_mode = INFO_MODE_MAIN;
197 static int setup_mode = SETUP_MODE_MAIN;
199 static TreeInfo *screen_modes = NULL;
200 static TreeInfo *screen_mode_current = NULL;
202 static TreeInfo *window_sizes = NULL;
203 static TreeInfo *window_size_current = NULL;
205 static TreeInfo *scaling_types = NULL;
206 static TreeInfo *scaling_type_current = NULL;
208 static TreeInfo *scroll_delays = NULL;
209 static TreeInfo *scroll_delay_current = NULL;
211 static TreeInfo *snapshot_modes = NULL;
212 static TreeInfo *snapshot_mode_current = NULL;
214 static TreeInfo *game_speeds = NULL;
215 static TreeInfo *game_speed_current = NULL;
217 static TreeInfo *volumes_simple = NULL;
218 static TreeInfo *volume_simple_current = NULL;
220 static TreeInfo *volumes_loops = NULL;
221 static TreeInfo *volume_loops_current = NULL;
223 static TreeInfo *volumes_music = NULL;
224 static TreeInfo *volume_music_current = NULL;
226 static TreeInfo *touch_controls = NULL;
227 static TreeInfo *touch_control_current = NULL;
229 static TreeInfo *move_distances = NULL;
230 static TreeInfo *move_distance_current = NULL;
232 static TreeInfo *drop_distances = NULL;
233 static TreeInfo *drop_distance_current = NULL;
235 static TreeInfo *level_number = NULL;
236 static TreeInfo *level_number_current = NULL;
242 } window_sizes_list[] =
247 { 100, "100 % (Default)" },
264 } scaling_types_list[] =
266 { SCALING_QUALITY_NEAREST, "None" },
267 { SCALING_QUALITY_LINEAR, "Linear" },
268 { SCALING_QUALITY_BEST, "Anisotropic" },
277 } game_speeds_list[] =
286 { 1000, "1/1s (Extremely Slow)" },
291 { 29, "1/35s (Original Supaplex)" },
293 { 20, "1/50s (Normal Speed)" },
294 { 14, "1/70s (Maximum Supaplex)" },
298 { 1, "1/1000s (Extremely Fast)" },
308 } scroll_delays_list[] =
310 { 0, "0 Tiles (No Scroll Delay)" },
313 { 3, "3 Tiles (Default)" },
318 { 8, "8 Tiles (Maximum Scroll Delay)"},
327 } snapshot_modes_list[] =
329 { STR_SNAPSHOT_MODE_OFF, "Off" },
330 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
331 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
364 } touch_controls_list[] =
366 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
367 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
391 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
392 (s) <= GAME_MODE_SETUP ? (s) : \
393 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
394 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
396 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
397 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
398 (i) <= INFO_MODE_LEVELSET ? (i) : \
401 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
402 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
403 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
404 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
405 SETUP_MODE_CHOOSE_ARTWORK : \
406 SETUP_MODE_CHOOSE_OTHER)
408 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
409 menu.draw_xoffset[GAME_MODE_INFO] : \
410 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
411 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
412 menu.draw_yoffset[GAME_MODE_INFO] : \
413 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
415 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
416 menu.draw_xoffset[GAME_MODE_SETUP] : \
417 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
418 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
419 menu.draw_yoffset[GAME_MODE_SETUP] : \
420 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
422 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
423 DRAW_XOFFSET_INFO(info_mode) : \
424 (s) == GAME_MODE_SETUP ? \
425 DRAW_XOFFSET_SETUP(setup_mode) : \
426 menu.draw_xoffset[DRAW_MODE(s)])
427 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
428 DRAW_YOFFSET_INFO(info_mode) : \
429 (s) == GAME_MODE_SETUP ? \
430 DRAW_YOFFSET_SETUP(setup_mode) : \
431 menu.draw_yoffset[DRAW_MODE(s)])
433 #define mSX (SX + DRAW_XOFFSET(game_status))
434 #define mSY (SY + DRAW_YOFFSET(game_status))
436 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
437 menu.list_size[game_status] : \
438 MAX_MENU_ENTRIES_ON_SCREEN)
440 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
441 NUM_MENU_ENTRIES_ON_SCREEN)
444 /* title display and control definitions */
446 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
447 2 * MAX_NUM_TITLE_MESSAGES)
449 #define NO_DIRECT_LEVEL_SELECT (-1)
452 static int num_title_screens = 0;
454 struct TitleControlInfo
462 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
464 /* main menu display and control definitions */
466 #define MAIN_CONTROL_NAME 0
467 #define MAIN_CONTROL_LEVELS 1
468 #define MAIN_CONTROL_SCORES 2
469 #define MAIN_CONTROL_EDITOR 3
470 #define MAIN_CONTROL_INFO 4
471 #define MAIN_CONTROL_GAME 5
472 #define MAIN_CONTROL_SETUP 6
473 #define MAIN_CONTROL_QUIT 7
474 #define MAIN_CONTROL_PREV_LEVEL 8
475 #define MAIN_CONTROL_NEXT_LEVEL 9
476 #define MAIN_CONTROL_FIRST_LEVEL 10
477 #define MAIN_CONTROL_LAST_LEVEL 11
478 #define MAIN_CONTROL_LEVEL_NUMBER 12
479 #define MAIN_CONTROL_LEVEL_INFO_1 13
480 #define MAIN_CONTROL_LEVEL_INFO_2 14
481 #define MAIN_CONTROL_LEVEL_NAME 15
482 #define MAIN_CONTROL_LEVEL_AUTHOR 16
483 #define MAIN_CONTROL_LEVEL_YEAR 17
484 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
485 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
486 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
487 #define MAIN_CONTROL_TITLE_1 21
488 #define MAIN_CONTROL_TITLE_2 22
489 #define MAIN_CONTROL_TITLE_3 23
491 static char str_main_text_name[10];
492 static char str_main_text_first_level[10];
493 static char str_main_text_last_level[10];
494 static char str_main_text_level_number[10];
496 static char *main_text_name = str_main_text_name;
497 static char *main_text_first_level = str_main_text_first_level;
498 static char *main_text_last_level = str_main_text_last_level;
499 static char *main_text_level_number = str_main_text_level_number;
500 static char *main_text_levels = "Levelset";
501 static char *main_text_scores = "Hall Of Fame";
502 static char *main_text_editor = "Level Creator";
503 static char *main_text_info = "Info Screen";
504 static char *main_text_game = "Start Game";
505 static char *main_text_setup = "Setup";
506 static char *main_text_quit = "Quit";
507 static char *main_text_level_name = level.name;
508 static char *main_text_level_author = level.author;
509 static char *main_text_level_year = NULL;
510 static char *main_text_level_imported_from = NULL;
511 static char *main_text_level_imported_by = NULL;
512 static char *main_text_level_tested_by = NULL;
514 struct MainControlInfo
518 struct MenuPosInfo *pos_button;
521 struct TextPosInfo *pos_text;
524 struct TextPosInfo *pos_input;
528 static struct MainControlInfo main_controls[] =
532 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
533 &menu.main.text.name, &main_text_name,
534 &menu.main.input.name, &setup.player_name,
538 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
539 &menu.main.text.levels, &main_text_levels,
544 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
545 &menu.main.text.scores, &main_text_scores,
550 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
551 &menu.main.text.editor, &main_text_editor,
556 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
557 &menu.main.text.info, &main_text_info,
562 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
563 &menu.main.text.game, &main_text_game,
568 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
569 &menu.main.text.setup, &main_text_setup,
574 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
575 &menu.main.text.quit, &main_text_quit,
579 /* (these two buttons are real gadgets) */
581 MAIN_CONTROL_PREV_LEVEL,
582 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
587 MAIN_CONTROL_NEXT_LEVEL,
588 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
594 MAIN_CONTROL_FIRST_LEVEL,
596 &menu.main.text.first_level, &main_text_first_level,
600 MAIN_CONTROL_LAST_LEVEL,
602 &menu.main.text.last_level, &main_text_last_level,
606 MAIN_CONTROL_LEVEL_NUMBER,
608 &menu.main.text.level_number, &main_text_level_number,
612 MAIN_CONTROL_LEVEL_INFO_1,
614 &menu.main.text.level_info_1, NULL,
618 MAIN_CONTROL_LEVEL_INFO_2,
620 &menu.main.text.level_info_2, NULL,
624 MAIN_CONTROL_LEVEL_NAME,
626 &menu.main.text.level_name, &main_text_level_name,
630 MAIN_CONTROL_LEVEL_AUTHOR,
632 &menu.main.text.level_author, &main_text_level_author,
636 MAIN_CONTROL_LEVEL_YEAR,
638 &menu.main.text.level_year, &main_text_level_year,
642 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
644 &menu.main.text.level_imported_from, &main_text_level_imported_from,
648 MAIN_CONTROL_LEVEL_IMPORTED_BY,
650 &menu.main.text.level_imported_by, &main_text_level_imported_by,
654 MAIN_CONTROL_LEVEL_TESTED_BY,
656 &menu.main.text.level_tested_by, &main_text_level_tested_by,
660 MAIN_CONTROL_TITLE_1,
662 &menu.main.text.title_1, &setup.internal.program_title,
666 MAIN_CONTROL_TITLE_2,
668 &menu.main.text.title_2, &setup.internal.program_copyright,
672 MAIN_CONTROL_TITLE_3,
674 &menu.main.text.title_3, &setup.internal.program_company,
687 static int getTitleScreenGraphic(int nr, boolean initial)
689 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
692 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
694 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
698 static int getTitleScreenGameMode(boolean initial)
700 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
704 static int getTitleMessageGameMode(boolean initial)
706 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
710 static int getTitleScreenBackground(boolean initial)
712 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
717 static int getTitleMessageBackground(int nr, boolean initial)
719 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
723 static int getTitleBackground(int nr, boolean initial, boolean is_image)
725 int base = (is_image ?
726 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
727 IMG_BACKGROUND_TITLESCREEN_1) :
728 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
729 IMG_BACKGROUND_TITLEMESSAGE_1));
730 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
731 IMG_BACKGROUND_TITLE);
732 int graphic_local = base + nr;
734 if (graphic_info[graphic_local].bitmap != NULL)
735 return graphic_local;
737 if (graphic_info[graphic_global].bitmap != NULL)
738 return graphic_global;
740 return IMG_UNDEFINED;
743 static int getTitleSound(struct TitleControlInfo *tci)
745 boolean is_image = tci->is_image;
746 int initial = tci->initial;
747 int nr = tci->local_nr;
748 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
749 int base = (is_image ?
750 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
751 SND_BACKGROUND_TITLESCREEN_1) :
752 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
753 SND_BACKGROUND_TITLEMESSAGE_1));
754 int sound_global = menu.sound[mode];
755 int sound_local = base + nr;
758 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
759 nr, initial, is_image,
760 sound_global, getSoundListEntry(sound_global)->filename,
761 sound_local, getSoundListEntry(sound_local)->filename);
764 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
767 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
770 return SND_UNDEFINED;
773 static int getTitleMusic(struct TitleControlInfo *tci)
775 boolean is_image = tci->is_image;
776 int initial = tci->initial;
777 int nr = tci->local_nr;
778 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
779 int base = (is_image ?
780 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
781 MUS_BACKGROUND_TITLESCREEN_1) :
782 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
783 MUS_BACKGROUND_TITLEMESSAGE_1));
784 int music_global = menu.music[mode];
785 int music_local = base + nr;
788 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
789 nr, initial, is_image,
790 music_global, getMusicListEntry(music_global)->filename,
791 music_local, getMusicListEntry(music_local)->filename);
794 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
797 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
800 return MUS_UNDEFINED;
803 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
805 boolean is_image = tci->is_image;
806 int initial = tci->initial;
807 int nr = tci->local_nr;
808 struct TitleFadingInfo ti;
812 int graphic = getTitleScreenGraphic(nr, initial);
814 /* initialize fading control values to default title config settings */
815 ti = (initial ? title_initial_default : title_default);
817 /* override default settings with image config settings, if defined */
818 if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
819 ti.fade_mode = graphic_info[graphic].fade_mode;
820 if (graphic_info[graphic].fade_delay > -1)
821 ti.fade_delay = graphic_info[graphic].fade_delay;
822 if (graphic_info[graphic].post_delay > -1)
823 ti.post_delay = graphic_info[graphic].post_delay;
824 if (graphic_info[graphic].auto_delay > -1)
825 ti.auto_delay = graphic_info[graphic].auto_delay;
831 ti.fade_mode = titlemessage_initial[nr].fade_mode;
832 ti.fade_delay = titlemessage_initial[nr].fade_delay;
833 ti.post_delay = titlemessage_initial[nr].post_delay;
834 ti.auto_delay = titlemessage_initial[nr].auto_delay;
838 ti.fade_mode = titlemessage[nr].fade_mode;
839 ti.fade_delay = titlemessage[nr].fade_delay;
840 ti.post_delay = titlemessage[nr].post_delay;
841 ti.auto_delay = titlemessage[nr].auto_delay;
848 static int compareTitleControlInfo(const void *object1, const void *object2)
850 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
851 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
854 if (tci1->initial != tci2->initial)
855 compare_result = (tci1->initial ? -1 : +1);
856 else if (tci1->sort_priority != tci2->sort_priority)
857 compare_result = tci1->sort_priority - tci2->sort_priority;
858 else if (tci1->is_image != tci2->is_image)
859 compare_result = (tci1->is_image ? -1 : +1);
861 compare_result = tci1->local_nr - tci2->local_nr;
863 return compare_result;
866 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
868 int nr, int sort_priority)
870 title_controls[num_title_screens].is_image = is_image;
871 title_controls[num_title_screens].initial = initial;
872 title_controls[num_title_screens].local_nr = nr;
873 title_controls[num_title_screens].sort_priority = sort_priority;
878 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
882 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
884 int graphic = getTitleScreenGraphic(i, initial);
885 Bitmap *bitmap = graphic_info[graphic].bitmap;
886 int sort_priority = graphic_info[graphic].sort_priority;
889 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
892 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
894 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
895 char *filename = getLevelSetTitleMessageFilename(i, initial);
896 int sort_priority = tmi->sort_priority;
898 if (filename != NULL)
899 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
903 static void InitializeTitleControls(boolean show_title_initial)
905 num_title_screens = 0;
907 /* 1st step: initialize title screens for game start (only when starting) */
908 if (show_title_initial)
909 InitializeTitleControls_CheckTitleInfo(TRUE);
911 /* 2nd step: initialize title screens for current level set */
912 InitializeTitleControls_CheckTitleInfo(FALSE);
914 /* sort title screens according to sort_priority and title number */
915 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
916 compareTitleControlInfo);
919 static boolean visibleMenuPos(struct MenuPosInfo *pos)
921 return (pos != NULL && pos->x != -1 && pos->y != -1);
924 static boolean visibleTextPos(struct TextPosInfo *pos)
926 return (pos != NULL && pos->x != -1 && pos->y != -1);
929 static void InitializeMainControls()
931 boolean local_team_mode = (!options.network && setup.team_mode);
934 /* set main control text values to dynamically determined values */
935 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
937 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
938 menu.main.text.first_level.size));
939 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
940 menu.main.text.last_level.size));
941 strcpy(main_text_level_number, int2str(level_nr,
942 menu.main.text.level_number.size));
944 main_text_level_year = leveldir_current->year;
945 main_text_level_imported_from = leveldir_current->imported_from;
946 main_text_level_imported_by = leveldir_current->imported_by;
947 main_text_level_tested_by = leveldir_current->tested_by;
949 /* set main control screen positions to dynamically determined values */
950 for (i = 0; main_controls[i].nr != -1; i++)
952 struct MainControlInfo *mci = &main_controls[i];
954 struct MenuPosInfo *pos_button = mci->pos_button;
955 struct TextPosInfo *pos_text = mci->pos_text;
956 struct TextPosInfo *pos_input = mci->pos_input;
957 char *text = (mci->text ? *mci->text : NULL);
958 char *input = (mci->input ? *mci->input : NULL);
959 int button_graphic = mci->button_graphic;
960 int font_text = (pos_text ? pos_text->font : -1);
961 int font_input = (pos_input ? pos_input->font : -1);
963 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
964 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
965 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
966 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
967 int text_chars = (text != NULL ? strlen(text) : 0);
968 int input_chars = (input != NULL ? strlen(input) : 0);
971 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
973 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
974 int text_width = font_text_width * text_chars;
975 int text_height = font_text_height;
976 int input_width = font_input_width * input_chars;
977 int input_height = font_input_height;
979 if (nr == MAIN_CONTROL_NAME)
981 menu.main.input.name.width = input_width;
982 menu.main.input.name.height = input_height;
985 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
987 pos_button->width = button_width;
988 pos_button->height = button_height;
991 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
993 /* calculate size for non-clickable text -- needed for text alignment */
994 boolean calculate_text_size = (pos_button == NULL && text != NULL);
996 if (pos_text->width == -1 || calculate_text_size)
997 pos_text->width = text_width;
998 if (pos_text->height == -1 || calculate_text_size)
999 pos_text->height = text_height;
1001 if (visibleMenuPos(pos_button))
1003 if (pos_text->x == -1)
1004 pos_text->x = pos_button->x + pos_button->width;
1005 if (pos_text->y == -1)
1007 pos_button->y + (pos_button->height - pos_text->height) / 2;
1011 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1013 if (visibleTextPos(pos_text))
1015 if (pos_input->x == -1)
1016 pos_input->x = pos_text->x + pos_text->width;
1017 if (pos_input->y == -1)
1018 pos_input->y = pos_text->y;
1021 if (pos_input->width == -1)
1022 pos_input->width = input_width;
1023 if (pos_input->height == -1)
1024 pos_input->height = input_height;
1029 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1030 int graphic, boolean pressed)
1032 struct GraphicInfo *g = &graphic_info[graphic];
1035 int xoffset = (pressed ? g->pressed_xoffset : 0);
1036 int yoffset = (pressed ? g->pressed_yoffset : 0);
1038 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1040 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1041 g->width, g->height, dst_x, dst_y);
1044 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1045 boolean active_input,
1046 boolean pressed_button)
1050 for (i = 0; main_controls[i].nr != -1; i++)
1052 struct MainControlInfo *mci = &main_controls[i];
1054 if (mci->nr == nr || nr == -1)
1056 struct MenuPosInfo *pos_button = mci->pos_button;
1057 struct TextPosInfo *pos_text = mci->pos_text;
1058 struct TextPosInfo *pos_input = mci->pos_input;
1059 char *text = (mci->text ? *mci->text : NULL);
1060 char *input = (mci->input ? *mci->input : NULL);
1061 int button_graphic = mci->button_graphic;
1062 int font_text = (pos_text ? pos_text->font : -1);
1063 int font_input = (pos_input ? pos_input->font : -1);
1067 button_graphic = BUTTON_ACTIVE(button_graphic);
1068 font_text = FONT_ACTIVE(font_text);
1073 font_input = FONT_ACTIVE(font_input);
1076 if (visibleMenuPos(pos_button))
1078 struct MenuPosInfo *pos = pos_button;
1079 int x = mSX + pos->x;
1080 int y = mSY + pos->y;
1082 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1083 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1086 if (visibleTextPos(pos_text) && text != NULL)
1088 struct TextPosInfo *pos = pos_text;
1089 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1090 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1093 /* (check why/if this is needed) */
1094 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1096 DrawText(x, y, text, font_text);
1099 if (visibleTextPos(pos_input) && input != NULL)
1101 struct TextPosInfo *pos = pos_input;
1102 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1103 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1106 /* (check why/if this is needed) */
1107 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1109 DrawText(x, y, input, font_input);
1115 static void DrawCursorAndText_Main(int nr, boolean active_text,
1116 boolean pressed_button)
1118 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1122 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1123 boolean pressed_button)
1125 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1129 static struct MainControlInfo *getMainControlInfo(int nr)
1133 for (i = 0; main_controls[i].nr != -1; i++)
1134 if (main_controls[i].nr == nr)
1135 return &main_controls[i];
1140 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1145 int rect_x = ALIGNED_TEXT_XPOS(rect);
1146 int rect_y = ALIGNED_TEXT_YPOS(rect);
1148 return (x >= rect_x && x < rect_x + rect->width &&
1149 y >= rect_y && y < rect_y + rect->height);
1152 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1157 int rect_x = ALIGNED_TEXT_XPOS(rect);
1158 int rect_y = ALIGNED_TEXT_YPOS(rect);
1161 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1162 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1163 (x >= rect_x && x < rect_x + rect->width &&
1164 y >= rect_y && y < rect_y + rect->height));
1167 return (x >= rect_x && x < rect_x + rect->width &&
1168 y >= rect_y && y < rect_y + rect->height);
1171 static void AdjustScrollbar(int id, int items_max, int items_visible,
1174 struct GadgetInfo *gi = screen_gadget[id];
1176 if (item_position > items_max - items_visible)
1177 item_position = items_max - items_visible;
1179 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1180 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1181 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1184 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1186 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1190 static void clearMenuListArea()
1192 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1194 /* correct scrollbar position if placed outside menu (playfield) area */
1195 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1196 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1198 /* clear menu list area, but not title or scrollbar */
1199 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1200 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1203 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1205 static int cursor_array[MAX_LEV_FIELDY];
1206 int x = mSX + TILEX * xpos;
1207 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1212 cursor_array[ypos] = graphic;
1214 graphic = cursor_array[ypos];
1218 graphic = BUTTON_ACTIVE(graphic);
1220 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1221 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1224 static void initCursor(int ypos, int graphic)
1226 drawCursorExt(0, ypos, FALSE, graphic);
1229 static void drawCursor(int ypos, boolean active)
1231 drawCursorExt(0, ypos, active, -1);
1234 static void drawCursorXY(int xpos, int ypos, int graphic)
1236 drawCursorExt(xpos, ypos, FALSE, graphic);
1239 static void drawChooseTreeCursor(int ypos, boolean active)
1241 int last_game_status = game_status; /* save current game status */
1243 drawCursorExt(0, ypos, active, -1);
1245 game_status = last_game_status; /* restore current game status */
1250 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1251 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1252 setup.internal.program_copyright);
1255 void DrawTitleScreenImage(int nr, boolean initial)
1257 int graphic = getTitleScreenGraphic(nr, initial);
1258 Bitmap *bitmap = graphic_info[graphic].bitmap;
1259 int width = graphic_info[graphic].width;
1260 int height = graphic_info[graphic].height;
1261 int src_x = graphic_info[graphic].src_x;
1262 int src_y = graphic_info[graphic].src_y;
1268 if (width > WIN_XSIZE)
1270 /* image width too large for window => center image horizontally */
1271 src_x = (width - WIN_XSIZE) / 2;
1275 if (height > WIN_YSIZE)
1277 /* image height too large for window => center image vertically */
1278 src_y = (height - WIN_YSIZE) / 2;
1282 /* always display title screens centered */
1283 dst_x = (WIN_XSIZE - width) / 2;
1284 dst_y = (WIN_YSIZE - height) / 2;
1286 SetDrawBackgroundMask(REDRAW_ALL);
1287 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1289 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1291 if (DrawingOnBackground(dst_x, dst_y))
1292 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1294 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1296 redraw_mask = REDRAW_ALL;
1299 void DrawTitleScreenMessage(int nr, boolean initial)
1301 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1302 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1303 int last_game_status = game_status; /* save current game status */
1305 if (filename == NULL)
1308 /* force TITLE font on title message screen */
1309 game_status = getTitleMessageGameMode(initial);
1311 /* if chars *and* width set to "-1", automatically determine width */
1312 if (tmi->chars == -1 && tmi->width == -1)
1313 tmi->width = viewport.window[game_status].width;
1315 /* if lines *and* height set to "-1", automatically determine height */
1316 if (tmi->lines == -1 && tmi->height == -1)
1317 tmi->height = viewport.window[game_status].height;
1319 /* if chars set to "-1", automatically determine by text and font width */
1320 if (tmi->chars == -1)
1321 tmi->chars = tmi->width / getFontWidth(tmi->font);
1323 tmi->width = tmi->chars * getFontWidth(tmi->font);
1325 /* if lines set to "-1", automatically determine by text and font height */
1326 if (tmi->lines == -1)
1327 tmi->lines = tmi->height / getFontHeight(tmi->font);
1329 tmi->height = tmi->lines * getFontHeight(tmi->font);
1331 /* if x set to "-1", automatically determine by width and alignment */
1333 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1335 /* if y set to "-1", automatically determine by height and alignment */
1337 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1339 SetDrawBackgroundMask(REDRAW_ALL);
1340 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1342 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1344 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1345 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1346 tmi->autowrap, tmi->centered, tmi->parse_comments);
1348 game_status = last_game_status; /* restore current game status */
1351 void DrawTitleScreen()
1353 KeyboardAutoRepeatOff();
1355 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1360 boolean CheckTitleScreen(boolean levelset_has_changed)
1362 static boolean show_title_initial = TRUE;
1363 boolean show_titlescreen = FALSE;
1365 /* needed to be able to skip title screen, if no image or message defined */
1366 InitializeTitleControls(show_title_initial);
1368 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1369 show_titlescreen = TRUE;
1371 /* show initial title images and messages only once at program start */
1372 show_title_initial = FALSE;
1374 return (show_titlescreen && num_title_screens > 0);
1379 static LevelDirTree *leveldir_last_valid = NULL;
1380 boolean levelset_has_changed = FALSE;
1381 int fade_mask = REDRAW_FIELD;
1383 LimitScreenUpdates(FALSE);
1385 FadeSetLeaveScreen();
1387 /* do not fade out here -- function may continue and fade on editor screen */
1390 FadeSoundsAndMusic();
1392 KeyboardAutoRepeatOn();
1395 audio.sound_deactivated = FALSE;
1399 /* needed if last screen was the playing screen, invoked from level editor */
1400 if (level_editor_test_game)
1402 game_status = GAME_MODE_EDITOR;
1408 /* needed if last screen was the setup screen and fullscreen state changed */
1409 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1410 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1412 /* leveldir_current may be invalid (level group, parent link) */
1413 if (!validLevelSeries(leveldir_current))
1414 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1416 if (leveldir_current != leveldir_last_valid)
1417 levelset_has_changed = TRUE;
1419 /* store valid level series information */
1420 leveldir_last_valid = leveldir_current;
1422 init_last = init; /* switch to new busy animation */
1424 /* needed if last screen (level choice) changed graphics, sounds or music */
1425 ReloadCustomArtwork(0);
1427 /* needed if different viewport properties defined for menues */
1428 ChangeViewportPropertiesIfNeeded();
1430 if (redraw_mask & REDRAW_ALL)
1431 fade_mask = REDRAW_ALL;
1433 if (CheckIfGlobalBorderHasChanged())
1434 fade_mask = REDRAW_ALL;
1438 /* needed if last screen was the editor screen */
1439 UndrawSpecialEditorDoor();
1441 SetDrawtoField(DRAW_BACKBUFFER);
1443 if (CheckTitleScreen(levelset_has_changed))
1445 game_status_last_screen = GAME_MODE_MAIN;
1446 game_status = GAME_MODE_TITLE;
1453 /* level_nr may have been set to value over handicap with level editor */
1454 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1455 level_nr = leveldir_current->handicap_level;
1457 LoadLevel(level_nr);
1458 LoadScore(level_nr);
1460 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1461 SetDrawDeactivationMask(REDRAW_NONE);
1462 SetDrawBackgroundMask(REDRAW_FIELD);
1464 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1467 if (fade_mask == REDRAW_ALL)
1468 RedrawGlobalBorder();
1473 InitializeMainControls();
1475 DrawCursorAndText_Main(-1, FALSE, FALSE);
1476 DrawPreviewLevelInitial();
1478 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1481 if (TAPE_IS_EMPTY(tape))
1483 DrawCompleteVideoDisplay();
1488 /* create gadgets for main menu screen */
1489 FreeScreenGadgets();
1490 CreateScreenGadgets();
1492 /* map gadgets for main menu screen */
1494 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1496 /* copy actual game door content to door double buffer for OpenDoor() */
1497 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1498 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1500 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1502 DrawMaskedBorder(fade_mask);
1507 /* update screen area with special editor door */
1508 redraw_mask |= REDRAW_ALL;
1511 SetMouseCursor(CURSOR_DEFAULT);
1515 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1518 static void gotoTopLevelDir()
1520 /* move upwards until inside (but not above) top level directory */
1521 while (leveldir_current->node_parent &&
1522 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1524 /* write a "path" into level tree for easy navigation to last level */
1525 if (leveldir_current->node_parent->node_group->cl_first == -1)
1527 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1528 int leveldir_pos = posTreeInfo(leveldir_current);
1529 int num_page_entries;
1530 int cl_first, cl_cursor;
1532 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1533 num_page_entries = num_leveldirs;
1535 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1537 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1538 cl_cursor = leveldir_pos - cl_first;
1540 leveldir_current->node_parent->node_group->cl_first = cl_first;
1541 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1544 leveldir_current = leveldir_current->node_parent;
1548 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1550 static unsigned int title_delay = 0;
1551 static int title_screen_nr = 0;
1552 static int last_sound = -1, last_music = -1;
1553 boolean return_to_main_menu = FALSE;
1554 struct TitleControlInfo *tci;
1555 struct TitleFadingInfo fading_default;
1556 struct TitleFadingInfo fading_last = fading;
1557 struct TitleFadingInfo fading_next;
1560 if (button == MB_MENU_INITIALIZE)
1563 title_screen_nr = 0;
1564 tci = &title_controls[title_screen_nr];
1566 last_sound = SND_UNDEFINED;
1567 last_music = MUS_UNDEFINED;
1569 if (game_status_last_screen == GAME_MODE_INFO)
1571 if (num_title_screens == 0)
1573 DrawInfoScreen_NotAvailable("Title screen information:",
1574 "No title screen for this level set.");
1579 FadeSoundsAndMusic();
1581 FadeOut(REDRAW_ALL);
1584 /* only required to update logic for redrawing global border */
1587 ChangeViewportPropertiesIfNeeded();
1590 DrawTitleScreenImage(tci->local_nr, tci->initial);
1592 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1594 fading_default = (tci->initial ? title_initial_default : title_default);
1596 fading = fading_next = getTitleFading(tci);
1598 if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1599 fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1601 fading.fade_mode = FADE_MODE_FADE;
1602 fading.fade_delay = fading_default.fade_delay;
1605 sound = getTitleSound(tci);
1606 music = getTitleMusic(tci);
1608 if (sound != last_sound)
1609 PlayMenuSoundExt(sound);
1610 if (music != last_music)
1611 PlayMenuMusicExt(music);
1616 SetMouseCursor(CURSOR_NONE);
1620 fading = fading_next;
1622 DelayReached(&title_delay, 0); /* reset delay counter */
1627 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1628 button = MB_MENU_CHOICE;
1630 if (button == MB_MENU_LEAVE)
1632 return_to_main_menu = TRUE;
1634 else if (button == MB_MENU_CHOICE)
1636 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1638 FadeSetEnterScreen();
1640 game_status = GAME_MODE_INFO;
1641 info_mode = INFO_MODE_MAIN;
1649 tci = &title_controls[title_screen_nr];
1651 if (title_screen_nr < num_title_screens)
1653 sound = getTitleSound(tci);
1654 music = getTitleMusic(tci);
1656 if (sound == SND_UNDEFINED || sound != last_sound)
1658 if (music == MUS_UNDEFINED || music != last_music)
1661 FadeOut(REDRAW_ALL);
1664 DrawTitleScreenImage(tci->local_nr, tci->initial);
1666 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1668 fading_next = getTitleFading(tci);
1670 sound = getTitleSound(tci);
1671 music = getTitleMusic(tci);
1673 if (sound != last_sound)
1674 PlayMenuSoundExt(sound);
1675 if (music != last_music)
1676 PlayMenuMusicExt(music);
1681 /* last screen already faded out, next screen has no animation */
1682 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1683 fading_next.fade_mode == FADE_MODE_NONE)
1684 fading = fading_next;
1688 fading = fading_next;
1690 DelayReached(&title_delay, 0); /* reset delay counter */
1694 FadeSoundsAndMusic();
1696 return_to_main_menu = TRUE;
1700 if (return_to_main_menu)
1702 SetMouseCursor(CURSOR_DEFAULT);
1704 /* force full menu screen redraw after displaying title screens */
1705 redraw_mask = REDRAW_ALL;
1707 if (game_status_last_screen == GAME_MODE_INFO)
1709 game_status = GAME_MODE_INFO;
1710 info_mode = INFO_MODE_MAIN;
1714 else /* default: return to main menu */
1716 game_status = GAME_MODE_MAIN;
1723 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1725 int old_level_nr = level_nr;
1728 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1729 new_level_nr = selected_level_nr;
1731 new_level_nr = old_level_nr + step * direction;
1733 if (new_level_nr < leveldir_current->first_level)
1734 new_level_nr = leveldir_current->first_level;
1735 if (new_level_nr > leveldir_current->last_level)
1736 new_level_nr = leveldir_current->last_level;
1738 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1740 /* skipping levels is only allowed when trying to skip single level */
1741 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1742 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1744 leveldir_current->handicap_level++;
1745 SaveLevelSetup_SeriesInfo();
1748 new_level_nr = leveldir_current->handicap_level;
1751 if (new_level_nr != old_level_nr)
1753 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1755 PlaySound(SND_MENU_ITEM_SELECTING);
1757 level_nr = new_level_nr;
1759 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1760 int2str(level_nr, menu.main.text.level_number.size),
1761 mci->pos_text->font);
1763 LoadLevel(level_nr);
1764 DrawPreviewLevelInitial();
1768 DrawCompleteVideoDisplay();
1770 /* needed because DrawPreviewLevelInitial() takes some time */
1772 /* SyncDisplay(); */
1776 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1778 static int choice = MAIN_CONTROL_GAME;
1779 static boolean button_pressed_last = FALSE;
1780 boolean button_pressed = FALSE;
1784 if (button == MB_MENU_INITIALIZE)
1786 DrawCursorAndText_Main(choice, TRUE, FALSE);
1791 if (mx || my) /* mouse input */
1795 for (i = 0; main_controls[i].nr != -1; i++)
1797 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1798 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1799 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1801 pos = main_controls[i].nr;
1807 // handle pressed/unpressed state for active/inactive menu buttons
1808 // (if pos != -1, "i" contains index position corresponding to "pos")
1810 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1811 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1812 button_pressed = TRUE;
1814 if (button_pressed != button_pressed_last)
1816 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1819 PlaySound(SND_MENU_BUTTON_PRESSING);
1821 PlaySound(SND_MENU_BUTTON_RELEASING);
1824 else if (dx || dy) /* keyboard input */
1826 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1827 choice == MAIN_CONTROL_SETUP))
1828 button = MB_MENU_CHOICE;
1833 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1835 HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1837 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1839 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1841 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1843 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1845 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1849 CloseDoor(DOOR_CLOSE_2);
1851 game_status = GAME_MODE_LEVELNR;
1853 ChangeViewportPropertiesIfNeeded();
1855 DrawChooseLevelNr();
1857 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1863 PlaySound(SND_MENU_ITEM_ACTIVATING);
1865 DrawCursorAndText_Main(choice, FALSE, FALSE);
1866 DrawCursorAndText_Main(pos, TRUE, button_pressed);
1873 PlaySound(SND_MENU_ITEM_SELECTING);
1875 if (pos == MAIN_CONTROL_NAME)
1877 game_status = GAME_MODE_PSEUDO_TYPENAME;
1879 HandleTypeName(strlen(setup.player_name), 0);
1881 else if (pos == MAIN_CONTROL_LEVELS)
1887 CloseDoor(DOOR_CLOSE_2);
1889 game_status = GAME_MODE_LEVELS;
1891 SaveLevelSetup_LastSeries();
1892 SaveLevelSetup_SeriesInfo();
1894 if (setup.internal.choose_from_top_leveldir)
1897 ChangeViewportPropertiesIfNeeded();
1899 DrawChooseLevelSet();
1902 else if (pos == MAIN_CONTROL_SCORES)
1906 CloseDoor(DOOR_CLOSE_2);
1908 game_status = GAME_MODE_SCORES;
1912 else if (pos == MAIN_CONTROL_EDITOR)
1914 if (leveldir_current->readonly &&
1915 !strEqual(setup.player_name, "Artsoft"))
1916 Request("This level is read only!", REQ_CONFIRM);
1920 CloseDoor(DOOR_CLOSE_2);
1922 game_status = GAME_MODE_EDITOR;
1924 FadeSetEnterScreen();
1928 else if (pos == MAIN_CONTROL_INFO)
1932 CloseDoor(DOOR_CLOSE_2);
1934 game_status = GAME_MODE_INFO;
1935 info_mode = INFO_MODE_MAIN;
1937 ChangeViewportPropertiesIfNeeded();
1941 else if (pos == MAIN_CONTROL_GAME)
1945 StartGameActions(options.network, setup.autorecord, level.random_seed);
1947 else if (pos == MAIN_CONTROL_SETUP)
1951 CloseDoor(DOOR_CLOSE_2);
1953 game_status = GAME_MODE_SETUP;
1954 setup_mode = SETUP_MODE_MAIN;
1956 ChangeViewportPropertiesIfNeeded();
1960 else if (pos == MAIN_CONTROL_QUIT)
1962 SaveLevelSetup_LastSeries();
1963 SaveLevelSetup_SeriesInfo();
1965 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1966 game_status = GAME_MODE_QUIT;
1971 button_pressed_last = button_pressed;
1975 /* ========================================================================= */
1976 /* info screen functions */
1977 /* ========================================================================= */
1979 static struct TokenInfo *info_info;
1980 static int num_info_info; /* number of info entries shown on screen */
1981 static int max_info_info; /* total number of info entries in list */
1983 static void execInfoTitleScreen()
1985 info_mode = INFO_MODE_TITLE;
1990 static void execInfoElements()
1992 info_mode = INFO_MODE_ELEMENTS;
1997 static void execInfoMusic()
1999 info_mode = INFO_MODE_MUSIC;
2004 static void execInfoCredits()
2006 info_mode = INFO_MODE_CREDITS;
2011 static void execInfoProgram()
2013 info_mode = INFO_MODE_PROGRAM;
2018 static void execInfoVersion()
2020 info_mode = INFO_MODE_VERSION;
2025 static void execInfoLevelSet()
2027 info_mode = INFO_MODE_LEVELSET;
2032 static void execExitInfo()
2034 game_status = GAME_MODE_MAIN;
2039 static struct TokenInfo info_info_main[] =
2041 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2042 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2043 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2044 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2045 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2046 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2047 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2048 { TYPE_EMPTY, NULL, "" },
2049 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2054 static int getMenuTextFont(int type)
2056 if (type & (TYPE_SWITCH |
2068 static struct TokenInfo *setup_info;
2069 static struct TokenInfo setup_info_input[];
2071 static struct TokenInfo *menu_info;
2073 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2074 int screen_pos, int menu_info_pos_raw,
2077 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2078 struct TokenInfo *ti = &token_info[pos];
2079 int xpos = MENU_SCREEN_START_XPOS;
2080 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2081 int font_nr = getMenuTextFont(ti->type);
2083 if (token_info == setup_info_input)
2084 font_nr = FONT_MENU_1;
2087 font_nr = FONT_ACTIVE(font_nr);
2089 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2091 if (ti->type & ~TYPE_SKIP_ENTRY)
2092 drawCursor(screen_pos, active);
2095 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2098 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2101 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2104 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2107 static char *screen_mode_text;
2108 static char *window_size_text;
2109 static char *scaling_type_text;
2111 static void drawSetupValue(int, int);
2113 static void drawMenuInfoList(int first_entry, int num_page_entries,
2114 int max_page_entries)
2118 if (first_entry + num_page_entries > max_page_entries)
2121 clearMenuListArea();
2123 for (i = 0; i < num_page_entries; i++)
2125 int menu_info_pos = first_entry + i;
2126 struct TokenInfo *si = &menu_info[menu_info_pos];
2127 void *value_ptr = si->value;
2129 /* set some entries to "unchangeable" according to other variables */
2130 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2131 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2132 (value_ptr == &setup.sound_music && !audio.music_available) ||
2133 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2134 (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
2135 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2136 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2137 si->type |= TYPE_GHOSTED;
2139 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2140 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2141 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2142 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2143 else if (si->type & ~TYPE_SKIP_ENTRY)
2144 initCursor(i, IMG_MENU_BUTTON);
2146 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2148 if (si->type & TYPE_VALUE &&
2149 menu_info == setup_info)
2150 drawSetupValue(i, menu_info_pos);
2154 static void DrawInfoScreen_Main()
2156 int fade_mask = REDRAW_FIELD;
2159 if (redraw_mask & REDRAW_ALL)
2160 fade_mask = REDRAW_ALL;
2162 if (CheckIfGlobalBorderHasChanged())
2163 fade_mask = REDRAW_ALL;
2167 FreeScreenGadgets();
2168 CreateScreenGadgets();
2170 CloseDoor(DOOR_CLOSE_2);
2172 /* (needed after displaying title screens which disable auto repeat) */
2173 KeyboardAutoRepeatOn();
2175 FadeSetLeaveScreen();
2179 ChangeViewportPropertiesIfNeeded();
2181 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2185 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2187 info_info = info_info_main;
2189 // determine maximal number of info entries that can be displayed on screen
2191 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2194 // determine maximal number of info entries available for menu of info screen
2196 for (i = 0; info_info[i].type != 0; i++)
2199 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2201 MapScreenGadgets(max_info_info);
2206 DrawMaskedBorder(fade_mask);
2213 static void changeSetupValue(int, int, int);
2215 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2216 int mode, int num_page_entries, int max_page_entries)
2218 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2219 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2220 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2221 int *num_page_entries_last = num_page_entries_all_last[game_status];
2222 int *choice_store = choice_stores[game_status];
2223 int *first_entry_store = first_entry_stores[game_status];
2224 int choice = choice_store[mode]; /* starts with 0 */
2225 int first_entry = first_entry_store[mode]; /* starts with 0 */
2227 int y = choice - first_entry;
2229 boolean position_set_by_scrollbar = (dx == 999);
2230 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2233 if (button == MB_MENU_INITIALIZE)
2235 // check if number of menu page entries has changed (may happen by change
2236 // of custom artwork definition value for 'list_size' for this menu screen)
2237 // (in this case, the last menu position most probably has to be corrected)
2238 if (num_page_entries != num_page_entries_last[mode])
2240 choice_store[mode] = first_entry_store[mode] = 0;
2242 choice = first_entry = 0;
2245 num_page_entries_last[mode] = num_page_entries;
2248 /* advance to first valid menu entry */
2249 while (choice < num_page_entries &&
2250 menu_info[choice].type & TYPE_SKIP_ENTRY)
2253 if (position_set_by_scrollbar)
2254 first_entry = first_entry_store[mode] = dy;
2256 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2257 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2259 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2261 if (choice < first_entry)
2263 choice = first_entry;
2265 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2268 else if (choice > first_entry + num_page_entries - 1)
2270 choice = first_entry + num_page_entries - 1;
2272 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2276 choice_store[mode] = choice;
2278 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2282 else if (button == MB_MENU_LEAVE)
2284 PlaySound(SND_MENU_ITEM_SELECTING);
2286 for (i = 0; i < max_page_entries; i++)
2288 if (menu_info[i].type & TYPE_LEAVE_MENU)
2290 void (*menu_callback_function)(void) = menu_info[i].value;
2294 menu_callback_function();
2296 break; /* absolutely needed because function changes 'menu_info'! */
2303 if (mx || my) /* mouse input */
2305 x = (mx - mSX) / 32;
2306 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2308 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2310 /* move cursor instead of scrolling when already at start/end of list */
2311 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2313 else if (dy == +1 * SCROLL_LINE &&
2314 first_entry + num_page_entries == max_page_entries)
2317 /* handle scrolling screen one line or page */
2319 y + dy > num_page_entries - 1)
2321 boolean redraw = FALSE;
2323 if (ABS(dy) == SCROLL_PAGE)
2324 step = num_page_entries - 1;
2326 if (dy < 0 && first_entry > 0)
2328 /* scroll page/line up */
2330 first_entry -= step;
2331 if (first_entry < 0)
2336 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2338 /* scroll page/line down */
2340 first_entry += step;
2341 if (first_entry + num_page_entries > max_page_entries)
2342 first_entry = MAX(0, max_page_entries - num_page_entries);
2349 choice += first_entry - first_entry_store[mode];
2351 if (choice < first_entry)
2353 choice = first_entry;
2355 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2358 else if (choice > first_entry + num_page_entries - 1)
2360 choice = first_entry + num_page_entries - 1;
2362 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2365 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2369 if (choice < first_entry ||
2370 choice > first_entry + num_page_entries - 1)
2371 first_entry += SIGN(dy);
2374 first_entry_store[mode] = first_entry;
2375 choice_store[mode] = choice;
2377 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2379 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2381 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2382 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2390 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2392 if (menu_info[choice].type & menu_navigation_type ||
2393 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2394 menu_info[choice].type & TYPE_YES_NO_AUTO)
2395 button = MB_MENU_CHOICE;
2400 /* jump to next non-empty menu entry (up or down) */
2401 while (first_entry + y > 0 &&
2402 first_entry + y < max_page_entries - 1 &&
2403 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2406 if (!IN_VIS_MENU(x, y))
2408 choice += y - y_old;
2410 if (choice < first_entry)
2411 first_entry = choice;
2412 else if (choice > first_entry + num_page_entries - 1)
2413 first_entry = choice - num_page_entries + 1;
2415 if (first_entry >= 0 &&
2416 first_entry + num_page_entries <= max_page_entries)
2418 first_entry_store[mode] = first_entry;
2420 if (choice < first_entry)
2421 choice = first_entry;
2422 else if (choice > first_entry + num_page_entries - 1)
2423 choice = first_entry + num_page_entries - 1;
2425 choice_store[mode] = choice;
2427 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2429 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2431 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2432 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2439 if (!anyScrollbarGadgetActive() &&
2440 IN_VIS_MENU(x, y) &&
2441 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2442 y >= 0 && y < num_page_entries)
2446 if (first_entry + y != choice &&
2447 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2449 PlaySound(SND_MENU_ITEM_ACTIVATING);
2451 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2452 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2454 choice = choice_store[mode] = first_entry + y;
2457 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2459 PlaySound(SND_MENU_ITEM_SELECTING);
2461 /* when selecting key headline, execute function for key value change */
2462 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2463 menu_info[first_entry + y + 1].type & TYPE_KEY)
2466 /* when selecting string value, execute function for list selection */
2467 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2468 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2471 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2473 void (*menu_callback_function)(void) =
2474 menu_info[first_entry + y].value;
2476 FadeSetFromType(menu_info[first_entry + y].type);
2478 menu_callback_function();
2480 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2481 menu_info == setup_info)
2483 changeSetupValue(y, first_entry + y, dx);
2489 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2491 menu_info = info_info;
2493 HandleMenuScreen(mx, my, dx, dy, button,
2494 info_mode, num_info_info, max_info_info);
2497 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2499 int ystart1 = mSY - SY + 100;
2500 int ystart2 = mSY - SY + 150;
2501 int ybottom = mSY - SY + SYSIZE - 20;
2503 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2505 FadeOut(REDRAW_FIELD);
2510 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2511 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2513 DrawTextSCentered(ybottom, FONT_TEXT_4,
2514 "Press any key or button for info menu");
2516 FadeIn(REDRAW_FIELD);
2519 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2521 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2522 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2523 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2524 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2525 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2526 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2527 int ystep = MENU_SCREEN_INFO_YSTEP;
2528 int element, action, direction;
2536 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2537 infoscreen_step[i] = infoscreen_frame[i] = 0;
2542 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2544 DrawTextSCentered(ybottom, FONT_TEXT_4,
2545 "Press any key or button for next page");
2551 while (helpanim_info[j].element != HELPANIM_LIST_END)
2553 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2558 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2567 j += infoscreen_step[i - start];
2569 element = helpanim_info[j].element;
2570 action = helpanim_info[j].action;
2571 direction = helpanim_info[j].direction;
2574 element = EL_UNKNOWN;
2576 if (action != -1 && direction != -1)
2577 graphic = el_act_dir2img(element, action, direction);
2578 else if (action != -1)
2579 graphic = el_act2img(element, action);
2580 else if (direction != -1)
2581 graphic = el_dir2img(element, direction);
2583 graphic = el2img(element);
2585 delay = helpanim_info[j++].delay;
2590 if (infoscreen_frame[i - start] == 0)
2593 infoscreen_frame[i - start] = delay - 1;
2597 sync_frame = delay - infoscreen_frame[i - start];
2598 infoscreen_frame[i - start]--;
2601 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2603 if (!infoscreen_frame[i - start])
2604 infoscreen_step[i - start] = 0;
2608 if (!infoscreen_frame[i - start])
2609 infoscreen_step[i - start]++;
2610 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2616 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2618 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2619 graphic, sync_frame, USE_MASKING);
2622 DrawInfoScreen_HelpText(element, action, direction, i - start);
2627 redraw_mask |= REDRAW_FIELD;
2632 static char *getHelpText(int element, int action, int direction)
2634 char token[MAX_LINE_LEN];
2636 strcpy(token, element_info[element].token_name);
2639 strcat(token, element_action_info[action].suffix);
2641 if (direction != -1)
2642 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2644 return getHashEntry(helptext_info, token);
2647 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2649 int font_nr = FONT_INFO_ELEMENTS;
2650 int font_width = getFontWidth(font_nr);
2651 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2652 int sy = mSY + 65 + 2 * 32 + 1;
2653 int ystep = TILEY + 4;
2654 int pad_x = sx - SX;
2655 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2656 int max_lines_per_text = 2;
2659 if (action != -1 && direction != -1) /* element.action.direction */
2660 text = getHelpText(element, action, direction);
2662 if (text == NULL && action != -1) /* element.action */
2663 text = getHelpText(element, action, -1);
2665 if (text == NULL && direction != -1) /* element.direction */
2666 text = getHelpText(element, -1, direction);
2668 if (text == NULL) /* base element */
2669 text = getHelpText(element, -1, -1);
2671 if (text == NULL) /* not found */
2672 text = "No description available";
2674 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2675 sy += getFontHeight(font_nr) / 2;
2677 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2678 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2679 TRUE, FALSE, FALSE);
2682 void DrawInfoScreen_TitleScreen()
2684 game_status_last_screen = GAME_MODE_INFO;
2685 game_status = GAME_MODE_TITLE;
2690 void HandleInfoScreen_TitleScreen(int button)
2692 HandleTitleScreen(0, 0, 0, 0, button);
2695 void DrawInfoScreen_Elements()
2697 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2699 FadeOut(REDRAW_FIELD);
2704 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2706 FadeIn(REDRAW_FIELD);
2711 void HandleInfoScreen_Elements(int button)
2713 static unsigned int info_delay = 0;
2714 static int num_anims;
2715 static int num_pages;
2717 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2720 if (button == MB_MENU_INITIALIZE)
2722 boolean new_element = TRUE;
2726 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2728 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2730 else if (new_element)
2733 new_element = FALSE;
2737 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2741 if (button == MB_MENU_LEAVE)
2743 PlaySound(SND_MENU_ITEM_SELECTING);
2745 info_mode = INFO_MODE_MAIN;
2750 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2752 if (button != MB_MENU_INITIALIZE)
2754 PlaySound(SND_MENU_ITEM_SELECTING);
2759 if (page >= num_pages)
2761 FadeSoundsAndMusic();
2763 info_mode = INFO_MODE_MAIN;
2770 FadeSetNextScreen();
2772 if (button != MB_MENU_INITIALIZE)
2773 FadeOut(REDRAW_FIELD);
2775 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2777 if (button != MB_MENU_INITIALIZE)
2778 FadeIn(REDRAW_FIELD);
2782 if (DelayReached(&info_delay, GameFrameDelay))
2783 if (page < num_pages)
2784 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2786 PlayMenuSoundIfLoop();
2790 void DrawInfoScreen_Music()
2792 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2794 FadeOut(REDRAW_FIELD);
2801 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2803 FadeIn(REDRAW_FIELD);
2806 void HandleInfoScreen_Music(int button)
2808 static struct MusicFileInfo *list = NULL;
2809 int ystart1 = mSY - SY + 100;
2810 int ystart2 = mSY - SY + 150;
2811 int ybottom = mSY - SY + SYSIZE - 20;
2814 if (button == MB_MENU_INITIALIZE)
2816 list = music_file_info;
2820 FadeSoundsAndMusic();
2825 DrawTextSCentered(ystart1, FONT_TEXT_1,
2826 "No music info for this level set.");
2828 DrawTextSCentered(ybottom, FONT_TEXT_4,
2829 "Press any key or button for info menu");
2835 if (button == MB_MENU_LEAVE)
2837 PlaySound(SND_MENU_ITEM_SELECTING);
2839 FadeSoundsAndMusic();
2841 info_mode = INFO_MODE_MAIN;
2846 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2850 if (button != MB_MENU_INITIALIZE)
2852 PlaySound(SND_MENU_ITEM_SELECTING);
2860 FadeSoundsAndMusic();
2862 info_mode = INFO_MODE_MAIN;
2868 FadeSoundsAndMusic();
2870 if (list != music_file_info)
2871 FadeSetNextScreen();
2873 if (button != MB_MENU_INITIALIZE)
2874 FadeOut(REDRAW_FIELD);
2881 int sound = list->music;
2883 if (sound_info[sound].loop)
2884 PlaySoundLoop(sound);
2888 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2892 PlayMusic(list->music);
2894 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2897 if (!strEqual(list->title, UNKNOWN_NAME))
2899 if (!strEqual(list->title_header, UNKNOWN_NAME))
2900 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2902 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2905 if (!strEqual(list->artist, UNKNOWN_NAME))
2907 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2908 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2910 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2912 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2915 if (!strEqual(list->album, UNKNOWN_NAME))
2917 if (!strEqual(list->album_header, UNKNOWN_NAME))
2918 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2920 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2922 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2925 if (!strEqual(list->year, UNKNOWN_NAME))
2927 if (!strEqual(list->year_header, UNKNOWN_NAME))
2928 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2930 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2932 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2935 DrawTextSCentered(ybottom, FONT_TEXT_4,
2936 "Press any key or button for next page");
2938 if (button != MB_MENU_INITIALIZE)
2939 FadeIn(REDRAW_FIELD);
2942 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2943 PlaySoundLoop(list->music);
2946 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2948 int ystart1 = mSY - SY + 100;
2949 int ystart2 = mSY - SY + 150;
2950 int ybottom = mSY - SY + SYSIZE - 20;
2956 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2960 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2961 "Special thanks to");
2962 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2964 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2966 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2967 "\"Boulder Dash\"");
2968 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2970 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2972 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2974 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2975 "First Star Software");
2977 else if (screen_nr == 1)
2979 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2980 "Special thanks to");
2981 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2982 "Klaus Heinz & Volker Wertich");
2983 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2985 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2986 "\"Emerald Mine\"");
2987 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2989 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2991 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2993 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2996 else if (screen_nr == 2)
2998 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2999 "Special thanks to");
3000 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3001 "Michael Stopp & Philip Jespersen");
3002 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3004 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3006 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3008 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3010 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3012 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3013 "Digital Integration");
3015 else if (screen_nr == 3)
3017 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3018 "Special thanks to");
3019 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3020 "Hiroyuki Imabayashi");
3021 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3023 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3025 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3027 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3029 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3031 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
3034 else if (screen_nr == 4)
3036 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3037 "Special thanks to");
3038 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3040 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3042 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3043 "J\xfcrgen Bonhagen");
3044 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3045 "for the continuous creation");
3046 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3047 "of outstanding level sets");
3049 else if (screen_nr == 5)
3051 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3053 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3055 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3056 "for ideas and inspiration by");
3057 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3060 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
3062 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
3064 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3065 "for ideas and inspiration by");
3066 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
3069 else if (screen_nr == 6)
3071 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3073 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3076 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3077 "for the code base used for the");
3078 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
3079 "native Emerald Mine engine");
3081 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3082 "for the new Emerald Mine engine");
3085 else if (screen_nr == 7)
3087 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3089 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
3091 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
3092 "for the initial DOS port");
3094 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3096 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3098 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
3099 "for some additional toons");
3101 else if (screen_nr == 8)
3103 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3104 "And not to forget:");
3105 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3107 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3108 "All those who contributed");
3109 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
3110 "levels to this game");
3111 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
3115 DrawTextSCentered(ybottom, FONT_TEXT_4,
3116 "Press any key or button for next page");
3119 void DrawInfoScreen_Credits()
3121 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3123 FadeSoundsAndMusic();
3125 FadeOut(REDRAW_FIELD);
3127 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3129 FadeIn(REDRAW_FIELD);
3132 void HandleInfoScreen_Credits(int button)
3134 static int screen_nr = 0;
3135 int num_screens = 9;
3137 if (button == MB_MENU_INITIALIZE)
3141 // DrawInfoScreen_CreditsScreen(screen_nr);
3144 if (button == MB_MENU_LEAVE)
3146 PlaySound(SND_MENU_ITEM_SELECTING);
3148 info_mode = INFO_MODE_MAIN;
3153 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3155 if (button != MB_MENU_INITIALIZE)
3157 PlaySound(SND_MENU_ITEM_SELECTING);
3162 if (screen_nr >= num_screens)
3164 FadeSoundsAndMusic();
3166 info_mode = INFO_MODE_MAIN;
3173 FadeSetNextScreen();
3175 if (button != MB_MENU_INITIALIZE)
3176 FadeOut(REDRAW_FIELD);
3178 DrawInfoScreen_CreditsScreen(screen_nr);
3180 if (button != MB_MENU_INITIALIZE)
3181 FadeIn(REDRAW_FIELD);
3185 PlayMenuSoundIfLoop();
3189 void DrawInfoScreen_Program()
3191 int ystart1 = mSY - SY + 100;
3192 int ystart2 = mSY - SY + 150;
3193 int ybottom = mSY - SY + SYSIZE - 20;
3196 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3198 FadeOut(REDRAW_FIELD);
3203 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
3205 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
3206 "This game is Freeware!");
3207 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
3208 "If you like it, send e-mail to:");
3209 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
3210 setup.internal.program_email);
3211 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
3212 "More information and levels:");
3213 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
3214 setup.internal.program_website);
3215 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
3216 "If you have created new levels,");
3217 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
3218 "send them to me to include them!");
3219 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
3222 DrawTextSCentered(ybottom, FONT_TEXT_4,
3223 "Press any key or button for info menu");
3225 FadeIn(REDRAW_FIELD);
3228 void HandleInfoScreen_Program(int button)
3230 if (button == MB_MENU_LEAVE)
3232 PlaySound(SND_MENU_ITEM_SELECTING);
3234 info_mode = INFO_MODE_MAIN;
3239 else if (button == MB_MENU_CHOICE)
3241 PlaySound(SND_MENU_ITEM_SELECTING);
3243 FadeSoundsAndMusic();
3245 info_mode = INFO_MODE_MAIN;
3250 PlayMenuSoundIfLoop();
3254 void DrawInfoScreen_Version()
3256 int font_header = FONT_TEXT_3;
3257 int font_text = FONT_TEXT_2;
3258 int xstep = getFontWidth(font_text);
3259 int ystep = getFontHeight(font_text);
3260 int ystart1 = mSY - SY + 100;
3261 int ystart2 = mSY - SY + 150;
3262 int ybottom = mSY - SY + SYSIZE - 20;
3263 int xstart1 = mSX - SX + 2 * xstep;
3264 int xstart2 = mSX - SX + 18 * xstep;
3265 int xstart3 = mSX - SX + 28 * xstep;
3266 SDL_version sdl_version_compiled;
3267 const SDL_version *sdl_version_linked;
3268 int driver_name_len = 10;
3269 #if defined(TARGET_SDL2)
3270 SDL_version sdl_version_linked_ext;
3271 const char *driver_name = NULL;
3273 char driver_name[driver_name_len];
3276 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3278 FadeOut(REDRAW_FIELD);
3283 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3285 DrawTextF(xstart1, ystart2, font_header, "Name");
3286 DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
3289 DrawTextF(xstart1, ystart2, font_header, "Version");
3290 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
3293 DrawTextF(xstart1, ystart2, font_header, "Platform");
3294 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3297 DrawTextF(xstart1, ystart2, font_header, "Target");
3298 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3301 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3302 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3304 ystart2 += 3 * ystep;
3305 DrawTextF(xstart1, ystart2, font_header, "Library");
3306 DrawTextF(xstart2, ystart2, font_header, "compiled");
3307 DrawTextF(xstart3, ystart2, font_header, "linked");
3309 SDL_VERSION(&sdl_version_compiled);
3310 #if defined(TARGET_SDL2)
3311 SDL_GetVersion(&sdl_version_linked_ext);
3312 sdl_version_linked = &sdl_version_linked_ext;
3314 sdl_version_linked = SDL_Linked_Version();
3317 ystart2 += 2 * ystep;
3318 DrawTextF(xstart1, ystart2, font_text, "SDL");
3319 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3320 sdl_version_compiled.major,
3321 sdl_version_compiled.minor,
3322 sdl_version_compiled.patch);
3323 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3324 sdl_version_linked->major,
3325 sdl_version_linked->minor,
3326 sdl_version_linked->patch);
3328 SDL_IMAGE_VERSION(&sdl_version_compiled);
3329 sdl_version_linked = IMG_Linked_Version();
3332 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3333 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3334 sdl_version_compiled.major,
3335 sdl_version_compiled.minor,
3336 sdl_version_compiled.patch);
3337 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3338 sdl_version_linked->major,
3339 sdl_version_linked->minor,
3340 sdl_version_linked->patch);
3342 SDL_MIXER_VERSION(&sdl_version_compiled);
3343 sdl_version_linked = Mix_Linked_Version();
3346 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3347 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3348 sdl_version_compiled.major,
3349 sdl_version_compiled.minor,
3350 sdl_version_compiled.patch);
3351 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3352 sdl_version_linked->major,
3353 sdl_version_linked->minor,
3354 sdl_version_linked->patch);
3356 SDL_NET_VERSION(&sdl_version_compiled);
3357 sdl_version_linked = SDLNet_Linked_Version();
3360 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3361 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3362 sdl_version_compiled.major,
3363 sdl_version_compiled.minor,
3364 sdl_version_compiled.patch);
3365 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3366 sdl_version_linked->major,
3367 sdl_version_linked->minor,
3368 sdl_version_linked->patch);
3370 ystart2 += 3 * ystep;
3371 DrawTextF(xstart1, ystart2, font_header, "Driver");
3372 DrawTextF(xstart2, ystart2, font_header, "Requested");
3373 DrawTextF(xstart3, ystart2, font_header, "Used");
3375 #if defined(TARGET_SDL2)
3376 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3378 SDL_VideoDriverName(driver_name, driver_name_len);
3381 ystart2 += 2 * ystep;
3382 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3383 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3384 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3386 #if defined(TARGET_SDL2)
3387 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3389 SDL_AudioDriverName(driver_name, driver_name_len);
3393 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3394 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3395 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3397 DrawTextSCentered(ybottom, FONT_TEXT_4,
3398 "Press any key or button for info menu");
3400 FadeIn(REDRAW_FIELD);
3403 void HandleInfoScreen_Version(int button)
3405 if (button == MB_MENU_LEAVE)
3407 PlaySound(SND_MENU_ITEM_SELECTING);
3409 info_mode = INFO_MODE_MAIN;
3414 else if (button == MB_MENU_CHOICE)
3416 PlaySound(SND_MENU_ITEM_SELECTING);
3418 FadeSoundsAndMusic();
3420 info_mode = INFO_MODE_MAIN;
3425 PlayMenuSoundIfLoop();
3429 void DrawInfoScreen_LevelSet()
3431 struct TitleMessageInfo *tmi = &readme;
3432 char *filename = getLevelSetInfoFilename();
3433 char *title = "Level Set Information:";
3434 int ystart1 = mSY - SY + 100;
3435 int ybottom = mSY - SY + SYSIZE - 20;
3437 if (filename == NULL)
3439 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3444 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3446 FadeOut(REDRAW_FIELD);
3451 DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3453 /* if x position set to "-1", automatically determine by playfield width */
3455 tmi->x = SXSIZE / 2;
3457 /* if y position set to "-1", use static default value */
3461 /* if width set to "-1", automatically determine by playfield width */
3462 if (tmi->width == -1)
3463 tmi->width = SXSIZE - 2 * TILEX;
3465 /* if height set to "-1", automatically determine by playfield height */
3466 if (tmi->height == -1)
3467 tmi->height = SYSIZE - 20 - tmi->y - 10;
3469 /* if chars set to "-1", automatically determine by text and font width */
3470 if (tmi->chars == -1)
3471 tmi->chars = tmi->width / getFontWidth(tmi->font);
3473 tmi->width = tmi->chars * getFontWidth(tmi->font);
3475 /* if lines set to "-1", automatically determine by text and font height */
3476 if (tmi->lines == -1)
3477 tmi->lines = tmi->height / getFontHeight(tmi->font);
3479 tmi->height = tmi->lines * getFontHeight(tmi->font);
3481 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3482 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3483 tmi->autowrap, tmi->centered, tmi->parse_comments);
3485 DrawTextSCentered(ybottom, FONT_TEXT_4,
3486 "Press any key or button for info menu");
3488 FadeIn(REDRAW_FIELD);
3491 void HandleInfoScreen_LevelSet(int button)
3493 if (button == MB_MENU_LEAVE)
3495 PlaySound(SND_MENU_ITEM_SELECTING);
3497 info_mode = INFO_MODE_MAIN;
3502 else if (button == MB_MENU_CHOICE)
3504 PlaySound(SND_MENU_ITEM_SELECTING);
3506 FadeSoundsAndMusic();
3508 info_mode = INFO_MODE_MAIN;
3513 PlayMenuSoundIfLoop();
3517 static void DrawInfoScreen()
3519 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3521 if (info_mode == INFO_MODE_TITLE)
3522 DrawInfoScreen_TitleScreen();
3523 else if (info_mode == INFO_MODE_ELEMENTS)
3524 DrawInfoScreen_Elements();
3525 else if (info_mode == INFO_MODE_MUSIC)
3526 DrawInfoScreen_Music();
3527 else if (info_mode == INFO_MODE_CREDITS)
3528 DrawInfoScreen_Credits();
3529 else if (info_mode == INFO_MODE_PROGRAM)
3530 DrawInfoScreen_Program();
3531 else if (info_mode == INFO_MODE_VERSION)
3532 DrawInfoScreen_Version();
3533 else if (info_mode == INFO_MODE_LEVELSET)
3534 DrawInfoScreen_LevelSet();
3536 DrawInfoScreen_Main();
3538 if (info_mode != INFO_MODE_MAIN &&
3539 info_mode != INFO_MODE_TITLE &&
3540 info_mode != INFO_MODE_MUSIC)
3547 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3549 if (info_mode == INFO_MODE_TITLE)
3550 HandleInfoScreen_TitleScreen(button);
3551 else if (info_mode == INFO_MODE_ELEMENTS)
3552 HandleInfoScreen_Elements(button);
3553 else if (info_mode == INFO_MODE_MUSIC)
3554 HandleInfoScreen_Music(button);
3555 else if (info_mode == INFO_MODE_CREDITS)
3556 HandleInfoScreen_Credits(button);
3557 else if (info_mode == INFO_MODE_PROGRAM)
3558 HandleInfoScreen_Program(button);
3559 else if (info_mode == INFO_MODE_VERSION)
3560 HandleInfoScreen_Version(button);
3561 else if (info_mode == INFO_MODE_LEVELSET)
3562 HandleInfoScreen_LevelSet(button);
3564 HandleInfoScreen_Main(mx, my, dx, dy, button);
3568 /* ========================================================================= */
3569 /* type name functions */
3570 /* ========================================================================= */
3572 void HandleTypeName(int newxpos, Key key)
3574 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3575 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3576 struct TextPosInfo *pos = mci->pos_input;
3577 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3578 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3579 static int xpos = 0;
3580 int font_nr = pos->font;
3581 int font_active_nr = FONT_ACTIVE(font_nr);
3582 int font_width = getFontWidth(font_active_nr);
3583 char key_char = getValidConfigValueChar(getCharFromKey(key));
3584 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3585 boolean is_active = TRUE;
3587 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3591 strcpy(last_player_name, setup.player_name);
3595 #if defined(TARGET_SDL2)
3596 SDL_StartTextInput();
3599 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3601 setup.player_name[xpos] = key_char;
3602 setup.player_name[xpos + 1] = 0;
3606 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3610 setup.player_name[xpos] = 0;
3612 else if (key == KSYM_Return && xpos > 0)
3618 game_status = GAME_MODE_MAIN;
3620 else if (key == KSYM_Escape)
3622 strcpy(setup.player_name, last_player_name);
3626 game_status = GAME_MODE_MAIN;
3631 pos->width = (strlen(setup.player_name) + 1) * font_width;
3632 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3634 DrawText(startx, starty, setup.player_name, font_active_nr);
3635 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3639 pos->width = strlen(setup.player_name) * font_width;
3640 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3642 DrawText(startx, starty, setup.player_name, font_nr);
3644 #if defined(TARGET_SDL2)
3645 SDL_StopTextInput();
3651 /* ========================================================================= */
3652 /* tree menu functions */
3653 /* ========================================================================= */
3655 static void DrawChooseTree(TreeInfo **ti_ptr)
3657 int fade_mask = REDRAW_FIELD;
3659 if (CheckIfGlobalBorderHasChanged())
3660 fade_mask = REDRAW_ALL;
3662 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3664 game_status = GAME_MODE_MAIN;
3673 FreeScreenGadgets();
3674 CreateScreenGadgets();
3676 CloseDoor(DOOR_CLOSE_2);
3680 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
3684 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3685 MapScreenTreeGadgets(*ti_ptr);
3687 DrawMaskedBorder(fade_mask);
3694 static void drawChooseTreeList(int first_entry, int num_page_entries,
3698 char *title_string = NULL;
3699 int yoffset_sets = MENU_TITLE1_YPOS;
3700 int yoffset_setup = 16;
3701 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3702 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3703 int last_game_status = game_status; /* save current game status */
3705 title_string = ti->infotext;
3707 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3709 clearMenuListArea();
3711 for (i = 0; i < num_page_entries; i++)
3713 TreeInfo *node, *node_first;
3714 int entry_pos = first_entry + i;
3715 int xpos = MENU_SCREEN_START_XPOS;
3716 int ypos = MENU_SCREEN_START_YPOS + i;
3717 int startx = mSX + xpos * 32;
3718 int starty = mSY + ypos * 32;
3719 int font_nr = FONT_TEXT_1;
3720 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3721 int startx_text = startx + font_xoffset;
3722 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3723 int text_size = startx_scrollbar - startx_text;
3724 int max_buffer_len = text_size / getFontWidth(font_nr);
3725 char buffer[max_buffer_len + 1];
3727 node_first = getTreeInfoFirstGroupEntry(ti);
3728 node = getTreeInfoFromPos(node_first, entry_pos);
3730 strncpy(buffer, node->name, max_buffer_len);
3731 buffer[max_buffer_len] = '\0';
3733 DrawText(startx, starty, buffer, font_nr + node->color);
3735 if (node->parent_link)
3736 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3737 else if (node->level_group)
3738 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3740 initCursor(i, IMG_MENU_BUTTON);
3743 game_status = last_game_status; /* restore current game status */
3745 redraw_mask |= REDRAW_FIELD;
3748 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3750 TreeInfo *node, *node_first;
3751 int x, last_redraw_mask = redraw_mask;
3752 int ypos = MENU_TITLE2_YPOS;
3753 int font_nr = FONT_TITLE_2;
3755 if (ti->type == TREE_TYPE_LEVEL_NR)
3756 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3758 if (ti->type != TREE_TYPE_LEVEL_DIR)
3761 node_first = getTreeInfoFirstGroupEntry(ti);
3762 node = getTreeInfoFromPos(node_first, entry_pos);
3764 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3766 if (node->parent_link)
3767 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3768 node->node_parent->name);
3769 else if (node->level_group)
3770 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3772 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3773 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3774 node->levels, (node->levels > 1 ? "levels" : "level"),
3777 /* let BackToFront() redraw only what is needed */
3778 redraw_mask = last_redraw_mask;
3779 for (x = 0; x < SCR_FIELDX; x++)
3780 MarkTileDirty(x, 1);
3783 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3786 TreeInfo *ti = *ti_ptr;
3788 int y = ti->cl_cursor;
3789 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3790 int num_entries = numTreeInfoInGroup(ti);
3791 int num_page_entries;
3792 int last_game_status = game_status; /* save current game status */
3793 boolean position_set_by_scrollbar = (dx == 999);
3795 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3796 num_page_entries = num_entries;
3798 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3800 game_status = last_game_status; /* restore current game status */
3802 if (button == MB_MENU_INITIALIZE)
3804 int num_entries = numTreeInfoInGroup(ti);
3805 int entry_pos = posTreeInfo(ti);
3807 if (ti->cl_first == -1)
3809 /* only on initialization */
3810 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3811 ti->cl_cursor = entry_pos - ti->cl_first;
3813 else if (ti->cl_cursor >= num_page_entries ||
3814 (num_entries > num_page_entries &&
3815 num_entries - ti->cl_first < num_page_entries))
3817 /* only after change of list size (by custom graphic configuration) */
3818 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3819 ti->cl_cursor = entry_pos - ti->cl_first;
3822 if (position_set_by_scrollbar)
3825 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3828 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3829 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3830 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3834 else if (button == MB_MENU_LEAVE)
3838 PlaySound(SND_MENU_ITEM_SELECTING);
3840 if (ti->node_parent)
3842 *ti_ptr = ti->node_parent;
3843 DrawChooseTree(ti_ptr);
3845 else if (game_status == GAME_MODE_SETUP)
3847 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3848 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3849 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3851 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3852 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3853 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
3854 execSetupGraphics();
3855 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3856 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3857 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3859 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3860 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3861 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3868 if (game_status == GAME_MODE_LEVELNR)
3870 int new_level_nr = atoi(level_number_current->identifier);
3872 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3875 game_status = GAME_MODE_MAIN;
3883 if (mx || my) /* mouse input */
3885 int last_game_status = game_status; /* save current game status */
3887 x = (mx - mSX) / 32;
3888 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3890 game_status = last_game_status; /* restore current game status */
3892 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3894 /* move cursor instead of scrolling when already at start/end of list */
3895 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3897 else if (dy == +1 * SCROLL_LINE &&
3898 ti->cl_first + num_page_entries == num_entries)
3901 /* handle scrolling screen one line or page */
3902 if (ti->cl_cursor + dy < 0 ||
3903 ti->cl_cursor + dy > num_page_entries - 1)
3905 boolean redraw = FALSE;
3907 if (ABS(dy) == SCROLL_PAGE)
3908 step = num_page_entries - 1;
3910 if (dy < 0 && ti->cl_first > 0)
3912 /* scroll page/line up */
3914 ti->cl_first -= step;
3915 if (ti->cl_first < 0)
3920 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3922 /* scroll page/line down */
3924 ti->cl_first += step;
3925 if (ti->cl_first + num_page_entries > num_entries)
3926 ti->cl_first = MAX(0, num_entries - num_page_entries);
3933 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3934 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3935 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3937 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3944 /* handle moving cursor one line */
3945 y = ti->cl_cursor + dy;
3950 TreeInfo *node_first, *node_cursor;
3951 int entry_pos = ti->cl_first + y;
3953 node_first = getTreeInfoFirstGroupEntry(ti);
3954 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3956 if (node_cursor->node_group)
3960 PlaySound(SND_MENU_ITEM_SELECTING);
3962 node_cursor->cl_first = ti->cl_first;
3963 node_cursor->cl_cursor = ti->cl_cursor;
3964 *ti_ptr = node_cursor->node_group;
3965 DrawChooseTree(ti_ptr);
3970 else if (dx == -1 && ti->node_parent)
3974 PlaySound(SND_MENU_ITEM_SELECTING);
3976 *ti_ptr = ti->node_parent;
3977 DrawChooseTree(ti_ptr);
3982 if (!anyScrollbarGadgetActive() &&
3983 IN_VIS_MENU(x, y) &&
3984 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3985 y >= 0 && y < num_page_entries)
3989 if (y != ti->cl_cursor)
3991 PlaySound(SND_MENU_ITEM_ACTIVATING);
3993 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3994 drawChooseTreeCursor(y, TRUE);
3995 drawChooseTreeInfo(ti->cl_first + y, ti);
4002 TreeInfo *node_first, *node_cursor;
4003 int entry_pos = ti->cl_first + y;
4005 PlaySound(SND_MENU_ITEM_SELECTING);
4007 node_first = getTreeInfoFirstGroupEntry(ti);
4008 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4010 if (node_cursor->node_group)
4014 node_cursor->cl_first = ti->cl_first;
4015 node_cursor->cl_cursor = ti->cl_cursor;
4016 *ti_ptr = node_cursor->node_group;
4017 DrawChooseTree(ti_ptr);
4019 else if (node_cursor->parent_link)
4023 *ti_ptr = node_cursor->node_parent;
4024 DrawChooseTree(ti_ptr);
4030 node_cursor->cl_first = ti->cl_first;
4031 node_cursor->cl_cursor = ti->cl_cursor;
4032 *ti_ptr = node_cursor;
4034 if (ti->type == TREE_TYPE_LEVEL_DIR)
4036 LoadLevelSetup_SeriesInfo();
4038 SaveLevelSetup_LastSeries();
4039 SaveLevelSetup_SeriesInfo();
4043 if (game_status == GAME_MODE_SETUP)
4045 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4046 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4047 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4049 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
4050 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4051 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
4052 execSetupGraphics();
4053 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4054 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4055 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4057 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4058 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4059 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4066 if (game_status == GAME_MODE_LEVELNR)
4068 int new_level_nr = atoi(level_number_current->identifier);
4070 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4073 game_status = GAME_MODE_MAIN;
4082 void DrawChooseLevelSet()
4084 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4086 DrawChooseTree(&leveldir_current);
4092 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4094 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4097 void DrawChooseLevelNr()
4101 if (level_number != NULL)
4103 freeTreeInfo(level_number);
4105 level_number = NULL;
4108 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4110 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4111 char identifier[32], name[32];
4114 /* temporarily load level info to get level name */
4115 LoadLevelInfoOnly(i);
4117 ti->node_top = &level_number;
4118 ti->sort_priority = 10000 + value;
4119 ti->color = (level.no_valid_file ? FC_BLUE :
4120 LevelStats_getSolved(i) ? FC_GREEN :
4121 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4123 sprintf(identifier, "%d", value);
4124 sprintf(name, "%03d: %s", value,
4125 (level.no_valid_file ? "(no file)" : level.name));
4127 setString(&ti->identifier, identifier);
4128 setString(&ti->name, name);
4129 setString(&ti->name_sorting, name);
4131 pushTreeInfo(&level_number, ti);
4134 /* sort level number values to start with lowest level number */
4135 sortTreeInfo(&level_number);
4137 /* set current level number to current level number */
4138 level_number_current =
4139 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4141 /* if that also fails, set current level number to first available level */
4142 if (level_number_current == NULL)
4143 level_number_current = level_number;
4145 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4147 DrawChooseTree(&level_number_current);
4153 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4155 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4158 void DrawHallOfFame(int highlight_position)
4160 int fade_mask = REDRAW_FIELD;
4162 /* required before door position may be changed in next step */
4163 CloseDoor(DOOR_CLOSE_ALL);
4165 /* needed if different viewport properties defined for scores */
4166 ChangeViewportPropertiesIfNeeded();
4168 if (CheckIfGlobalBorderHasChanged())
4169 fade_mask = REDRAW_ALL;
4172 FadeSoundsAndMusic();
4174 /* (this is needed when called from GameEnd() after winning a game) */
4175 KeyboardAutoRepeatOn();
4178 /* (this is needed when called from GameEnd() after winning a game) */
4179 SetDrawDeactivationMask(REDRAW_NONE);
4180 SetDrawBackgroundMask(REDRAW_FIELD);
4182 if (highlight_position < 0)
4183 LoadScore(level_nr);
4185 FadeSetEnterScreen();
4194 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4196 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4198 DrawMaskedBorder(fade_mask);
4203 static void drawHallOfFameList(int first_entry, int highlight_position)
4207 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4210 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4211 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4212 "HighScores of Level %d", level_nr);
4214 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4216 int entry = first_entry + i;
4217 boolean active = (entry == highlight_position);
4218 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4219 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4220 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4221 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4222 int dx1 = 3 * getFontWidth(font_nr1);
4223 int dx2 = dx1 + getFontWidth(font_nr1);
4224 int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
4225 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4226 int sy = mSY + 64 + i * 32;
4228 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4229 DrawText(mSX + dx1, sy, ".", font_nr1);
4231 for (j = 0; j < num_dots; j++)
4232 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4234 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4235 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4237 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4240 redraw_mask |= REDRAW_FIELD;
4243 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4245 static int first_entry = 0;
4246 static int highlight_position = 0;
4247 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4249 if (button == MB_MENU_INITIALIZE)
4252 highlight_position = mx;
4253 drawHallOfFameList(first_entry, highlight_position);
4258 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4259 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4263 if (first_entry > 0)
4265 first_entry -= step;
4266 if (first_entry < 0)
4269 drawHallOfFameList(first_entry, highlight_position);
4274 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4276 first_entry += step;
4277 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4278 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4280 drawHallOfFameList(first_entry, highlight_position);
4283 else if (button == MB_MENU_LEAVE)
4285 PlaySound(SND_MENU_ITEM_SELECTING);
4287 FadeSound(SND_BACKGROUND_SCORES);
4289 game_status = GAME_MODE_MAIN;
4293 else if (button == MB_MENU_CHOICE)
4295 PlaySound(SND_MENU_ITEM_SELECTING);
4297 FadeSound(SND_BACKGROUND_SCORES);
4299 game_status = GAME_MODE_MAIN;
4304 if (game_status == GAME_MODE_SCORES)
4305 PlayMenuSoundIfLoop();
4309 /* ========================================================================= */
4310 /* setup screen functions */
4311 /* ========================================================================= */
4313 static struct TokenInfo *setup_info;
4314 static int num_setup_info; /* number of setup entries shown on screen */
4315 static int max_setup_info; /* total number of setup entries in list */
4317 static char *screen_mode_text;
4318 static char *window_size_text;
4319 static char *scaling_type_text;
4320 static char *scroll_delay_text;
4321 static char *snapshot_mode_text;
4322 static char *game_speed_text;
4323 static char *graphics_set_name;
4324 static char *sounds_set_name;
4325 static char *music_set_name;
4326 static char *volume_simple_text;
4327 static char *volume_loops_text;
4328 static char *volume_music_text;
4329 static char *touch_controls_text;
4330 static char *move_distance_text;
4331 static char *drop_distance_text;
4333 static void execSetupMain()
4335 setup_mode = SETUP_MODE_MAIN;
4340 static void execSetupGame_setGameSpeeds()
4342 if (game_speeds == NULL)
4346 for (i = 0; game_speeds_list[i].value != -1; i++)
4348 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4349 char identifier[32], name[32];
4350 int value = game_speeds_list[i].value;
4351 char *text = game_speeds_list[i].text;
4353 ti->node_top = &game_speeds;
4354 ti->sort_priority = 10000 - value;
4356 sprintf(identifier, "%d", value);
4357 sprintf(name, "%s", text);
4359 setString(&ti->identifier, identifier);
4360 setString(&ti->name, name);
4361 setString(&ti->name_sorting, name);
4362 setString(&ti->infotext, "Game Speed");
4364 pushTreeInfo(&game_speeds, ti);
4367 /* sort game speed values to start with slowest game speed */
4368 sortTreeInfo(&game_speeds);
4370 /* set current game speed to configured game speed value */
4371 game_speed_current =
4372 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4374 /* if that fails, set current game speed to reliable default value */
4375 if (game_speed_current == NULL)
4376 game_speed_current =
4377 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4379 /* if that also fails, set current game speed to first available speed */
4380 if (game_speed_current == NULL)
4381 game_speed_current = game_speeds;
4384 setup.game_frame_delay = atoi(game_speed_current->identifier);
4386 /* needed for displaying game speed text instead of identifier */
4387 game_speed_text = game_speed_current->name;
4390 static void execSetupGame_setScrollDelays()
4392 if (scroll_delays == NULL)
4396 for (i = 0; scroll_delays_list[i].value != -1; i++)
4398 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4399 char identifier[32], name[32];
4400 int value = scroll_delays_list[i].value;
4401 char *text = scroll_delays_list[i].text;
4403 ti->node_top = &scroll_delays;
4404 ti->sort_priority = value;
4406 sprintf(identifier, "%d", value);
4407 sprintf(name, "%s", text);
4409 setString(&ti->identifier, identifier);
4410 setString(&ti->name, name);
4411 setString(&ti->name_sorting, name);
4412 setString(&ti->infotext, "Scaling Type");
4414 pushTreeInfo(&scroll_delays, ti);
4417 /* sort scaling type values to start with lowest scaling type value */
4418 sortTreeInfo(&scroll_delays);
4420 /* set current scaling type value to configured scaling type value */
4421 scroll_delay_current =
4422 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4424 /* if that fails, set current scaling type to reliable default value */
4425 if (scroll_delay_current == NULL)
4426 scroll_delay_current =
4427 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4429 /* if that also fails, set current scaling type to first available value */
4430 if (scroll_delay_current == NULL)
4431 scroll_delay_current = scroll_delays;
4434 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4436 /* needed for displaying scaling type text instead of identifier */
4437 scroll_delay_text = scroll_delay_current->name;
4440 static void execSetupGame_setSnapshotModes()
4442 if (snapshot_modes == NULL)
4446 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4448 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4449 char identifier[32], name[32];
4450 char *value = snapshot_modes_list[i].value;
4451 char *text = snapshot_modes_list[i].text;
4453 ti->node_top = &snapshot_modes;
4454 ti->sort_priority = i;
4456 sprintf(identifier, "%s", value);
4457 sprintf(name, "%s", text);
4459 setString(&ti->identifier, identifier);
4460 setString(&ti->name, name);
4461 setString(&ti->name_sorting, name);
4462 setString(&ti->infotext, "Snapshot Mode");
4464 pushTreeInfo(&snapshot_modes, ti);
4467 /* sort snapshot mode values to start with lowest snapshot mode value */
4468 sortTreeInfo(&snapshot_modes);
4470 /* set current snapshot mode value to configured snapshot mode value */
4471 snapshot_mode_current =
4472 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4474 /* if that fails, set current snapshot mode to reliable default value */
4475 if (snapshot_mode_current == NULL)
4476 snapshot_mode_current =
4477 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4479 /* if that also fails, set current snapshot mode to first available value */
4480 if (snapshot_mode_current == NULL)
4481 snapshot_mode_current = snapshot_modes;
4484 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4486 /* needed for displaying snapshot mode text instead of identifier */
4487 snapshot_mode_text = snapshot_mode_current->name;
4490 static void execSetupGame()
4492 execSetupGame_setGameSpeeds();
4493 execSetupGame_setScrollDelays();
4494 execSetupGame_setSnapshotModes();
4496 setup_mode = SETUP_MODE_GAME;
4501 static void execSetupChooseGameSpeed()
4503 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4508 static void execSetupChooseScrollDelay()
4510 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4515 static void execSetupChooseSnapshotMode()
4517 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4522 static void execSetupEditor()
4524 setup_mode = SETUP_MODE_EDITOR;
4529 static void execSetupGraphics_setWindowSizes(boolean update_list)
4531 if (window_sizes != NULL && update_list)
4533 freeTreeInfo(window_sizes);
4535 window_sizes = NULL;
4538 if (window_sizes == NULL)
4540 boolean current_window_size_found = FALSE;
4543 for (i = 0; window_sizes_list[i].value != -1; i++)
4545 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4546 char identifier[32], name[32];
4547 int value = window_sizes_list[i].value;
4548 char *text = window_sizes_list[i].text;
4550 ti->node_top = &window_sizes;
4551 ti->sort_priority = value;
4553 sprintf(identifier, "%d", value);
4554 sprintf(name, "%s", text);
4556 setString(&ti->identifier, identifier);
4557 setString(&ti->name, name);
4558 setString(&ti->name_sorting, name);
4559 setString(&ti->infotext, "Window Scaling");
4561 pushTreeInfo(&window_sizes, ti);
4563 if (value == setup.window_scaling_percent)
4564 current_window_size_found = TRUE;
4567 if (!current_window_size_found)
4569 // add entry for non-preset window scaling value
4571 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4572 char identifier[32], name[32];
4573 int value = setup.window_scaling_percent;
4575 ti->node_top = &window_sizes;
4576 ti->sort_priority = value;
4578 sprintf(identifier, "%d", value);
4579 sprintf(name, "%d %% (Current)", value);
4581 setString(&ti->identifier, identifier);
4582 setString(&ti->name, name);
4583 setString(&ti->name_sorting, name);
4584 setString(&ti->infotext, "Window Scaling");
4586 pushTreeInfo(&window_sizes, ti);
4589 /* sort window size values to start with lowest window size value */
4590 sortTreeInfo(&window_sizes);
4592 /* set current window size value to configured window size value */
4593 window_size_current =
4594 getTreeInfoFromIdentifier(window_sizes,
4595 i_to_a(setup.window_scaling_percent));
4597 /* if that fails, set current window size to reliable default value */
4598 if (window_size_current == NULL)
4599 window_size_current =
4600 getTreeInfoFromIdentifier(window_sizes,
4601 i_to_a(STD_WINDOW_SCALING_PERCENT));
4603 /* if that also fails, set current window size to first available value */
4604 if (window_size_current == NULL)
4605 window_size_current = window_sizes;
4608 setup.window_scaling_percent = atoi(window_size_current->identifier);
4610 /* needed for displaying window size text instead of identifier */
4611 window_size_text = window_size_current->name;
4614 static void execSetupGraphics_setScalingTypes()
4616 if (scaling_types == NULL)
4620 for (i = 0; scaling_types_list[i].value != NULL; i++)
4622 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4623 char identifier[32], name[32];
4624 char *value = scaling_types_list[i].value;
4625 char *text = scaling_types_list[i].text;
4627 ti->node_top = &scaling_types;
4628 ti->sort_priority = i;
4630 sprintf(identifier, "%s", value);
4631 sprintf(name, "%s", text);
4633 setString(&ti->identifier, identifier);
4634 setString(&ti->name, name);
4635 setString(&ti->name_sorting, name);
4636 setString(&ti->infotext, "Anti-Aliasing");
4638 pushTreeInfo(&scaling_types, ti);
4641 /* sort scaling type values to start with lowest scaling type value */
4642 sortTreeInfo(&scaling_types);
4644 /* set current scaling type value to configured scaling type value */
4645 scaling_type_current =
4646 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4648 /* if that fails, set current scaling type to reliable default value */
4649 if (scaling_type_current == NULL)
4650 scaling_type_current =
4651 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4653 /* if that also fails, set current scaling type to first available value */
4654 if (scaling_type_current == NULL)
4655 scaling_type_current = scaling_types;
4658 setup.window_scaling_quality = scaling_type_current->identifier;
4660 /* needed for displaying scaling type text instead of identifier */
4661 scaling_type_text = scaling_type_current->name;
4664 static void execSetupGraphics_setScreenModes()
4666 // if (screen_modes == NULL && video.fullscreen_available)
4667 if (screen_modes == NULL && video.fullscreen_modes != NULL)
4671 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4673 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4674 char identifier[32], name[32];
4675 int x = video.fullscreen_modes[i].width;
4676 int y = video.fullscreen_modes[i].height;
4679 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4681 ti->node_top = &screen_modes;
4682 ti->sort_priority = x * 10000 + y;
4684 sprintf(identifier, "%dx%d", x, y);
4685 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4687 setString(&ti->identifier, identifier);
4688 setString(&ti->name, name);
4689 setString(&ti->name_sorting, name);
4690 setString(&ti->infotext, "Fullscreen Mode");
4692 pushTreeInfo(&screen_modes, ti);
4695 /* sort fullscreen modes to start with lowest available screen resolution */
4696 sortTreeInfo(&screen_modes);
4698 /* set current screen mode for fullscreen mode to configured setup value */
4699 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4700 setup.fullscreen_mode);
4702 /* if that fails, set current screen mode to reliable default value */
4703 if (screen_mode_current == NULL)
4704 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4705 DEFAULT_FULLSCREEN_MODE);
4707 /* if that also fails, set current screen mode to first available mode */
4708 if (screen_mode_current == NULL)
4709 screen_mode_current = screen_modes;
4711 if (screen_mode_current == NULL)
4712 video.fullscreen_available = FALSE;
4715 // if (video.fullscreen_available)
4716 if (screen_mode_current != NULL)
4718 setup.fullscreen_mode = screen_mode_current->identifier;
4720 /* needed for displaying screen mode name instead of identifier */
4721 screen_mode_text = screen_mode_current->name;
4725 static void execSetupGraphics()
4727 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4729 // update "setup.window_scaling_percent" from list selection
4730 execSetupGraphics_setWindowSizes(FALSE);
4734 // update list selection from "setup.window_scaling_percent"
4735 execSetupGraphics_setWindowSizes(TRUE);
4738 execSetupGraphics_setScalingTypes();
4739 execSetupGraphics_setScreenModes();
4741 setup_mode = SETUP_MODE_GRAPHICS;
4745 #if defined(TARGET_SDL2)
4746 // window scaling may have changed at this point
4747 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4749 // window scaling quality may have changed at this point
4750 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4751 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4755 #if !defined(PLATFORM_ANDROID)
4756 #if defined(TARGET_SDL2)
4757 static void execSetupChooseWindowSize()
4759 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4764 static void execSetupChooseScalingType()
4766 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4771 static void execSetupChooseScreenMode()
4773 if (!video.fullscreen_available)
4776 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4783 static void execSetupChooseVolumeSimple()
4785 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4790 static void execSetupChooseVolumeLoops()
4792 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4797 static void execSetupChooseVolumeMusic()
4799 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4804 static void execSetupSound()
4806 if (volumes_simple == NULL)
4808 boolean current_volume_simple_found = FALSE;
4811 for (i = 0; volumes_list[i].value != -1; i++)
4813 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4814 char identifier[32], name[32];
4815 int value = volumes_list[i].value;
4816 char *text = volumes_list[i].text;
4818 ti->node_top = &volumes_simple;
4819 ti->sort_priority = value;
4821 sprintf(identifier, "%d", value);
4822 sprintf(name, "%s", text);
4824 setString(&ti->identifier, identifier);
4825 setString(&ti->name, name);
4826 setString(&ti->name_sorting, name);
4827 setString(&ti->infotext, "Sound Volume");
4829 pushTreeInfo(&volumes_simple, ti);
4831 if (value == setup.volume_simple)
4832 current_volume_simple_found = TRUE;
4835 if (!current_volume_simple_found)
4837 // add entry for non-preset volume value
4839 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4840 char identifier[32], name[32];
4841 int value = setup.volume_simple;
4843 ti->node_top = &volumes_simple;
4844 ti->sort_priority = value;
4846 sprintf(identifier, "%d", value);
4847 sprintf(name, "%d %% (Current)", value);
4849 setString(&ti->identifier, identifier);
4850 setString(&ti->name, name);
4851 setString(&ti->name_sorting, name);
4852 setString(&ti->infotext, "Sound Volume");
4854 pushTreeInfo(&volumes_simple, ti);
4857 /* sort volume values to start with lowest volume value */
4858 sortTreeInfo(&volumes_simple);
4860 /* set current volume value to configured volume value */
4861 volume_simple_current =
4862 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4864 /* if that fails, set current volume to reliable default value */
4865 if (volume_simple_current == NULL)
4866 volume_simple_current =
4867 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4869 /* if that also fails, set current volume to first available value */
4870 if (volume_simple_current == NULL)
4871 volume_simple_current = volumes_simple;
4874 if (volumes_loops == NULL)
4876 boolean current_volume_loops_found = FALSE;
4879 for (i = 0; volumes_list[i].value != -1; i++)
4881 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4882 char identifier[32], name[32];
4883 int value = volumes_list[i].value;
4884 char *text = volumes_list[i].text;
4886 ti->node_top = &volumes_loops;
4887 ti->sort_priority = value;
4889 sprintf(identifier, "%d", value);
4890 sprintf(name, "%s", text);
4892 setString(&ti->identifier, identifier);
4893 setString(&ti->name, name);
4894 setString(&ti->name_sorting, name);
4895 setString(&ti->infotext, "Loops Volume");
4897 pushTreeInfo(&volumes_loops, ti);
4899 if (value == setup.volume_loops)
4900 current_volume_loops_found = TRUE;
4903 if (!current_volume_loops_found)
4905 // add entry for non-preset volume value
4907 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4908 char identifier[32], name[32];
4909 int value = setup.volume_loops;
4911 ti->node_top = &volumes_loops;
4912 ti->sort_priority = value;
4914 sprintf(identifier, "%d", value);
4915 sprintf(name, "%d %% (Current)", value);
4917 setString(&ti->identifier, identifier);
4918 setString(&ti->name, name);
4919 setString(&ti->name_sorting, name);
4920 setString(&ti->infotext, "Loops Volume");
4922 pushTreeInfo(&volumes_loops, ti);
4925 /* sort volume values to start with lowest volume value */
4926 sortTreeInfo(&volumes_loops);
4928 /* set current volume value to configured volume value */
4929 volume_loops_current =
4930 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4932 /* if that fails, set current volume to reliable default value */
4933 if (volume_loops_current == NULL)
4934 volume_loops_current =
4935 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4937 /* if that also fails, set current volume to first available value */
4938 if (volume_loops_current == NULL)
4939 volume_loops_current = volumes_loops;
4942 if (volumes_music == NULL)
4944 boolean current_volume_music_found = FALSE;
4947 for (i = 0; volumes_list[i].value != -1; i++)
4949 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4950 char identifier[32], name[32];
4951 int value = volumes_list[i].value;
4952 char *text = volumes_list[i].text;
4954 ti->node_top = &volumes_music;
4955 ti->sort_priority = value;
4957 sprintf(identifier, "%d", value);
4958 sprintf(name, "%s", text);
4960 setString(&ti->identifier, identifier);
4961 setString(&ti->name, name);
4962 setString(&ti->name_sorting, name);
4963 setString(&ti->infotext, "Music Volume");
4965 pushTreeInfo(&volumes_music, ti);
4967 if (value == setup.volume_music)
4968 current_volume_music_found = TRUE;
4971 if (!current_volume_music_found)
4973 // add entry for non-preset volume value
4975 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4976 char identifier[32], name[32];
4977 int value = setup.volume_music;
4979 ti->node_top = &volumes_music;
4980 ti->sort_priority = value;
4982 sprintf(identifier, "%d", value);
4983 sprintf(name, "%d %% (Current)", value);
4985 setString(&ti->identifier, identifier);
4986 setString(&ti->name, name);
4987 setString(&ti->name_sorting, name);
4988 setString(&ti->infotext, "Music Volume");
4990 pushTreeInfo(&volumes_music, ti);
4993 /* sort volume values to start with lowest volume value */
4994 sortTreeInfo(&volumes_music);
4996 /* set current volume value to configured volume value */
4997 volume_music_current =
4998 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5000 /* if that fails, set current volume to reliable default value */
5001 if (volume_music_current == NULL)
5002 volume_music_current =
5003 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5005 /* if that also fails, set current volume to first available value */
5006 if (volume_music_current == NULL)
5007 volume_music_current = volumes_music;
5010 setup.volume_simple = atoi(volume_simple_current->identifier);
5011 setup.volume_loops = atoi(volume_loops_current->identifier);
5012 setup.volume_music = atoi(volume_music_current->identifier);
5014 /* needed for displaying volume text instead of identifier */
5015 volume_simple_text = volume_simple_current->name;
5016 volume_loops_text = volume_loops_current->name;
5017 volume_music_text = volume_music_current->name;
5019 setup_mode = SETUP_MODE_SOUND;
5024 static void execSetupChooseTouchControls()
5026 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5031 static void execSetupChooseMoveDistance()
5033 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5038 static void execSetupChooseDropDistance()
5040 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5045 static void execSetupTouch()
5047 if (touch_controls == NULL)
5051 for (i = 0; touch_controls_list[i].value != NULL; i++)
5053 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5054 char identifier[32], name[32];
5055 char *value = touch_controls_list[i].value;
5056 char *text = touch_controls_list[i].text;
5058 ti->node_top = &touch_controls;
5059 ti->sort_priority = i;
5061 sprintf(identifier, "%s", value);
5062 sprintf(name, "%s", text);
5064 setString(&ti->identifier, identifier);
5065 setString(&ti->name, name);
5066 setString(&ti->name_sorting, name);
5067 setString(&ti->infotext, "Control Type");
5069 pushTreeInfo(&touch_controls, ti);
5072 /* sort touch control values to start with lowest touch control value */
5073 sortTreeInfo(&touch_controls);
5075 /* set current touch control value to configured touch control value */
5076 touch_control_current =
5077 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5079 /* if that fails, set current touch control to reliable default value */
5080 if (touch_control_current == NULL)
5081 touch_control_current =
5082 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5084 /* if that also fails, set current touch control to first available value */
5085 if (touch_control_current == NULL)
5086 touch_control_current = touch_controls;
5089 if (move_distances == NULL)
5093 for (i = 0; distances_list[i].value != -1; i++)
5095 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5096 char identifier[32], name[32];
5097 int value = distances_list[i].value;
5098 char *text = distances_list[i].text;
5100 ti->node_top = &move_distances;
5101 ti->sort_priority = value;
5103 sprintf(identifier, "%d", value);
5104 sprintf(name, "%s", text);
5106 setString(&ti->identifier, identifier);
5107 setString(&ti->name, name);
5108 setString(&ti->name_sorting, name);
5109 setString(&ti->infotext, "Move Distance");
5111 pushTreeInfo(&move_distances, ti);
5114 /* sort distance values to start with lowest distance value */
5115 sortTreeInfo(&move_distances);
5117 /* set current distance value to configured distance value */
5118 move_distance_current =
5119 getTreeInfoFromIdentifier(move_distances,
5120 i_to_a(setup.touch.move_distance));
5122 /* if that fails, set current distance to reliable default value */
5123 if (move_distance_current == NULL)
5124 move_distance_current =
5125 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5127 /* if that also fails, set current distance to first available value */
5128 if (move_distance_current == NULL)
5129 move_distance_current = move_distances;
5132 if (drop_distances == NULL)
5136 for (i = 0; distances_list[i].value != -1; i++)
5138 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5139 char identifier[32], name[32];
5140 int value = distances_list[i].value;
5141 char *text = distances_list[i].text;
5143 ti->node_top = &drop_distances;
5144 ti->sort_priority = value;
5146 sprintf(identifier, "%d", value);
5147 sprintf(name, "%s", text);
5149 setString(&ti->identifier, identifier);
5150 setString(&ti->name, name);
5151 setString(&ti->name_sorting, name);
5152 setString(&ti->infotext, "Drop Distance");
5154 pushTreeInfo(&drop_distances, ti);
5157 /* sort distance values to start with lowest distance value */
5158 sortTreeInfo(&drop_distances);
5160 /* set current distance value to configured distance value */
5161 drop_distance_current =
5162 getTreeInfoFromIdentifier(drop_distances,
5163 i_to_a(setup.touch.drop_distance));
5165 /* if that fails, set current distance to reliable default value */
5166 if (drop_distance_current == NULL)
5167 drop_distance_current =
5168 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5170 /* if that also fails, set current distance to first available value */
5171 if (drop_distance_current == NULL)
5172 drop_distance_current = drop_distances;
5175 setup.touch.control_type = touch_control_current->identifier;
5176 setup.touch.move_distance = atoi(move_distance_current->identifier);
5177 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5179 /* needed for displaying volume text instead of identifier */
5180 touch_controls_text = touch_control_current->name;
5181 move_distance_text = move_distance_current->name;
5182 drop_distance_text = drop_distance_current->name;
5184 setup_mode = SETUP_MODE_TOUCH;
5189 static void execSetupArtwork()
5192 printf("::: '%s', '%s', '%s'\n",
5193 artwork.gfx_current->subdir,
5194 artwork.gfx_current->fullpath,
5195 artwork.gfx_current->basepath);
5198 setup.graphics_set = artwork.gfx_current->identifier;
5199 setup.sounds_set = artwork.snd_current->identifier;
5200 setup.music_set = artwork.mus_current->identifier;
5202 /* needed if last screen (setup choice) changed graphics, sounds or music */
5203 ReloadCustomArtwork(0);
5205 /* needed for displaying artwork name instead of artwork identifier */
5206 graphics_set_name = artwork.gfx_current->name;
5207 sounds_set_name = artwork.snd_current->name;
5208 music_set_name = artwork.mus_current->name;
5210 setup_mode = SETUP_MODE_ARTWORK;
5215 static void execSetupChooseGraphics()
5217 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5222 static void execSetupChooseSounds()
5224 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5229 static void execSetupChooseMusic()
5231 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5236 #if !defined(PLATFORM_ANDROID)
5237 static void execSetupInput()
5239 setup_mode = SETUP_MODE_INPUT;
5245 static void execSetupShortcuts()
5247 setup_mode = SETUP_MODE_SHORTCUTS;
5252 static void execSetupShortcuts1()
5254 setup_mode = SETUP_MODE_SHORTCUTS_1;
5259 static void execSetupShortcuts2()
5261 setup_mode = SETUP_MODE_SHORTCUTS_2;
5266 static void execSetupShortcuts3()
5268 setup_mode = SETUP_MODE_SHORTCUTS_3;
5273 static void execSetupShortcuts4()
5275 setup_mode = SETUP_MODE_SHORTCUTS_4;
5280 static void execSetupShortcuts5()
5282 setup_mode = SETUP_MODE_SHORTCUTS_5;
5287 static void execExitSetup()
5289 game_status = GAME_MODE_MAIN;
5294 static void execSaveAndExitSetup()
5300 static struct TokenInfo setup_info_main[] =
5302 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
5303 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
5304 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
5305 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
5306 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
5307 #if !defined(PLATFORM_ANDROID)
5308 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
5309 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5311 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
5313 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
5314 { TYPE_EMPTY, NULL, "" },
5315 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
5316 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
5321 static struct TokenInfo setup_info_game[] =
5323 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5324 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5325 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5326 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5327 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5328 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5329 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5330 { TYPE_STRING, &game_speed_text, "" },
5332 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5333 { TYPE_STRING, &scroll_delay_text, "" },
5335 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5336 { TYPE_STRING, &snapshot_mode_text, "" },
5337 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5338 { TYPE_EMPTY, NULL, "" },
5339 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5344 static struct TokenInfo setup_info_editor[] =
5347 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5348 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5349 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5350 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5351 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5352 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5353 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5354 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5356 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5357 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5358 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5360 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5362 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5363 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5364 { TYPE_EMPTY, NULL, "" },
5366 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5367 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5368 { TYPE_EMPTY, NULL, "" },
5370 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5371 { TYPE_EMPTY, NULL, "" },
5372 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5377 static struct TokenInfo setup_info_graphics[] =
5379 #if !defined(PLATFORM_ANDROID)
5380 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5381 #if defined(TARGET_SDL2)
5382 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5383 { TYPE_STRING, &window_size_text, "" },
5384 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5385 { TYPE_STRING, &scaling_type_text, "" },
5387 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
5388 { TYPE_STRING, &screen_mode_text, "" },
5392 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5393 { TYPE_STRING, &scroll_delay_text, "" },
5395 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5396 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5397 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5398 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5399 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
5400 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5401 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5402 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5403 { TYPE_EMPTY, NULL, "" },
5404 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5409 static struct TokenInfo setup_info_sound[] =
5411 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5412 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5413 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5414 { TYPE_EMPTY, NULL, "" },
5415 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5416 { TYPE_STRING, &volume_simple_text, "" },
5417 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5418 { TYPE_STRING, &volume_loops_text, "" },
5419 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5420 { TYPE_STRING, &volume_music_text, "" },
5421 { TYPE_EMPTY, NULL, "" },
5422 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5427 static struct TokenInfo setup_info_artwork[] =
5429 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5430 { TYPE_STRING, &graphics_set_name, "" },
5431 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5432 { TYPE_STRING, &sounds_set_name, "" },
5433 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5434 { TYPE_STRING, &music_set_name, "" },
5435 { TYPE_EMPTY, NULL, "" },
5436 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5437 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5438 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5439 { TYPE_EMPTY, NULL, "" },
5440 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5445 static struct TokenInfo setup_info_input[] =
5447 { TYPE_SWITCH, NULL, "Player:" },
5448 { TYPE_SWITCH, NULL, "Device:" },
5449 { TYPE_ENTER_MENU, NULL, "" },
5450 { TYPE_EMPTY, NULL, "" },
5451 { TYPE_EMPTY, NULL, "" },
5452 { TYPE_EMPTY, NULL, "" },
5453 { TYPE_EMPTY, NULL, "" },
5454 { TYPE_EMPTY, NULL, "" },
5455 { TYPE_EMPTY, NULL, "" },
5456 { TYPE_EMPTY, NULL, "" },
5457 { TYPE_EMPTY, NULL, "" },
5458 { TYPE_EMPTY, NULL, "" },
5459 { TYPE_EMPTY, NULL, "" },
5460 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5465 static struct TokenInfo setup_info_touch[] =
5467 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5468 { TYPE_STRING, &touch_controls_text, "" },
5469 { TYPE_EMPTY, NULL, "" },
5470 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
5471 { TYPE_STRING, &move_distance_text, "" },
5472 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
5473 { TYPE_STRING, &drop_distance_text, "" },
5474 { TYPE_EMPTY, NULL, "" },
5475 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5480 static struct TokenInfo setup_info_shortcuts[] =
5482 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5483 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5484 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5485 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5486 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5487 { TYPE_EMPTY, NULL, "" },
5488 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5493 static struct TokenInfo setup_info_shortcuts_1[] =
5495 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5496 { TYPE_KEY, &setup.shortcut.save_game, "" },
5497 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5498 { TYPE_KEY, &setup.shortcut.load_game, "" },
5499 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5500 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5501 { TYPE_EMPTY, NULL, "" },
5502 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5503 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5504 { TYPE_EMPTY, NULL, "" },
5505 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5510 static struct TokenInfo setup_info_shortcuts_2[] =
5512 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5513 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5514 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5515 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5516 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5517 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5518 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5519 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5520 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5521 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5522 { TYPE_EMPTY, NULL, "" },
5523 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5528 static struct TokenInfo setup_info_shortcuts_3[] =
5530 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5531 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5532 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5533 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5534 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5535 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5536 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5537 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5538 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5539 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5540 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5541 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5542 { TYPE_EMPTY, NULL, "" },
5543 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5548 static struct TokenInfo setup_info_shortcuts_4[] =
5550 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5551 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5552 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5553 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5554 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5555 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5556 { TYPE_EMPTY, NULL, "" },
5557 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5562 static struct TokenInfo setup_info_shortcuts_5[] =
5564 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5565 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5566 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5567 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5568 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5569 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5570 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5571 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5572 { TYPE_EMPTY, NULL, "" },
5573 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5578 static Key getSetupKey()
5580 Key key = KSYM_UNDEFINED;
5581 boolean got_key_event = FALSE;
5583 while (!got_key_event)
5585 if (PendingEvent()) /* got event */
5593 case EVENT_KEYPRESS:
5595 key = GetEventKey((KeyEvent *)&event, TRUE);
5597 /* press 'Escape' or 'Enter' to keep the existing key binding */
5598 if (key == KSYM_Escape || key == KSYM_Return)
5599 key = KSYM_UNDEFINED; /* keep old value */
5601 got_key_event = TRUE;
5605 case EVENT_KEYRELEASE:
5606 key_joystick_mapping = 0;
5610 HandleOtherEvents(&event);
5618 /* don't eat all CPU time */
5625 static int getSetupValueFont(int type, void *value)
5627 if (type & TYPE_KEY)
5628 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5629 else if (type & TYPE_STRING)
5630 return FONT_VALUE_2;
5631 else if (type & TYPE_ECS_AGA)
5632 return FONT_VALUE_1;
5633 else if (type & TYPE_BOOLEAN_STYLE)
5634 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5635 else if (type & TYPE_YES_NO_AUTO)
5636 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5637 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5639 return FONT_VALUE_1;
5642 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5644 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5645 struct TokenInfo *si = &setup_info[si_pos];
5646 boolean font_draw_xoffset_modified = FALSE;
5647 int font_draw_xoffset_old = -1;
5648 int xoffset = (num_setup_info < max_setup_info ? -1 : 0);
5649 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5650 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5651 int xpos = menu_screen_value_xpos;
5652 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5653 int startx = mSX + xpos * 32;
5654 int starty = mSY + ypos * 32;
5655 int font_nr, font_width;
5656 int type = si->type;
5657 void *value = si->value;
5658 char *value_string = getSetupValue(type, value);
5661 if (value_string == NULL)
5664 if (type & TYPE_KEY)
5666 xpos = MENU_SCREEN_START_XPOS;
5668 if (type & TYPE_QUERY)
5669 value_string = "<press key>";
5671 else if (type & TYPE_STRING)
5673 int max_value_len = (SCR_FIELDX - 2) * 2;
5675 xpos = MENU_SCREEN_START_XPOS;
5677 if (strlen(value_string) > max_value_len)
5678 value_string[max_value_len] = '\0';
5680 else if (type & TYPE_YES_NO_AUTO)
5682 xpos = menu_screen_value_xpos - 1;
5685 startx = mSX + xpos * 32;
5686 starty = mSY + ypos * 32;
5687 font_nr = getSetupValueFont(type, value);
5688 font_width = getFontWidth(font_nr);
5690 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5691 if (setup_mode != SETUP_MODE_INPUT)
5693 int max_menu_text_length_big = (menu_screen_value_xpos -
5694 MENU_SCREEN_START_XPOS);
5695 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5696 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5697 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5698 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5699 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5700 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5701 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5702 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5703 boolean correct_font_draw_xoffset = FALSE;
5705 if (xpos == MENU_SCREEN_START_XPOS &&
5706 startx + font1_xoffset < text_startx + text_font_xoffset)
5707 correct_font_draw_xoffset = TRUE;
5709 if (xpos == menu_screen_value_xpos &&
5710 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5711 correct_font_draw_xoffset = TRUE;
5713 /* check if setup value would overlap with setup text when printed */
5714 /* (this can happen for extreme/wrong values for font draw offset) */
5715 if (correct_font_draw_xoffset)
5717 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5718 font_draw_xoffset_modified = TRUE;
5720 if (type & TYPE_KEY)
5721 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5722 else if (!(type & TYPE_STRING))
5723 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5724 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5728 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5729 DrawText(startx + i * font_width, starty, " ", font_nr);
5731 DrawText(startx, starty, value_string, font_nr);
5733 if (font_draw_xoffset_modified)
5734 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5737 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5739 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5740 struct TokenInfo *si = &setup_info[si_pos];
5742 if (si->type & TYPE_BOOLEAN_STYLE)
5744 *(boolean *)si->value ^= TRUE;
5746 else if (si->type & TYPE_YES_NO_AUTO)
5750 (*(int *)si->value == AUTO ? TRUE :
5751 *(int *)si->value == TRUE ? FALSE : AUTO) :
5752 (*(int *)si->value == TRUE ? AUTO :
5753 *(int *)si->value == AUTO ? FALSE : TRUE));
5755 else if (si->type & TYPE_KEY)
5759 si->type |= TYPE_QUERY;
5760 drawSetupValue(screen_pos, setup_info_pos_raw);
5761 si->type &= ~TYPE_QUERY;
5763 key = getSetupKey();
5764 if (key != KSYM_UNDEFINED)
5765 *(Key *)si->value = key;
5768 drawSetupValue(screen_pos, setup_info_pos_raw);
5770 // fullscreen state may have changed at this point
5771 if (si->value == &setup.fullscreen)
5772 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5775 static void DrawSetupScreen_Generic()
5777 int fade_mask = REDRAW_FIELD;
5778 boolean redraw_all = FALSE;
5779 char *title_string = NULL;
5782 if (CheckIfGlobalBorderHasChanged())
5783 fade_mask = REDRAW_ALL;
5787 FreeScreenGadgets();
5788 CreateScreenGadgets();
5790 CloseDoor(DOOR_CLOSE_2);
5792 if (redraw_mask & REDRAW_ALL)
5797 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5801 if (setup_mode == SETUP_MODE_MAIN)
5803 setup_info = setup_info_main;
5804 title_string = "Setup";
5806 else if (setup_mode == SETUP_MODE_GAME)
5808 setup_info = setup_info_game;
5809 title_string = "Setup Game";
5811 else if (setup_mode == SETUP_MODE_EDITOR)
5813 setup_info = setup_info_editor;
5814 title_string = "Setup Editor";
5816 else if (setup_mode == SETUP_MODE_GRAPHICS)
5818 setup_info = setup_info_graphics;
5819 title_string = "Setup Graphics";
5821 else if (setup_mode == SETUP_MODE_SOUND)
5823 setup_info = setup_info_sound;
5824 title_string = "Setup Sound";
5826 else if (setup_mode == SETUP_MODE_ARTWORK)
5828 setup_info = setup_info_artwork;
5829 title_string = "Custom Artwork";
5831 else if (setup_mode == SETUP_MODE_TOUCH)
5833 setup_info = setup_info_touch;
5834 title_string = "Setup Touch Ctrls";
5836 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5838 setup_info = setup_info_shortcuts;
5839 title_string = "Setup Shortcuts";
5841 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5843 setup_info = setup_info_shortcuts_1;
5844 title_string = "Setup Shortcuts";
5846 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5848 setup_info = setup_info_shortcuts_2;
5849 title_string = "Setup Shortcuts";
5851 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5853 setup_info = setup_info_shortcuts_3;
5854 title_string = "Setup Shortcuts";
5856 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5858 setup_info = setup_info_shortcuts_4;
5859 title_string = "Setup Shortcuts";
5861 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5863 setup_info = setup_info_shortcuts_5;
5864 title_string = "Setup Shortcuts";
5867 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5869 // determine maximal number of setup entries that can be displayed on screen
5871 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5874 // determine maximal number of setup entries available for this setup screen
5876 for (i = 0; setup_info[i].type != 0; i++)
5879 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5881 MapScreenGadgets(max_setup_info);
5884 redraw_mask = fade_mask = REDRAW_ALL;
5886 DrawMaskedBorder(fade_mask);
5893 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5895 menu_info = setup_info;
5897 HandleMenuScreen(mx, my, dx, dy, button,
5898 setup_mode, num_setup_info, max_setup_info);
5901 void DrawSetupScreen_Input()
5905 FadeOut(REDRAW_FIELD);
5909 setup_info = setup_info_input;
5911 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5913 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5914 "Joysticks deactivated on this screen");
5916 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5918 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5919 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5920 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5921 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5922 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5923 initCursor(i, IMG_MENU_BUTTON);
5925 DrawCursorAndText_Setup(i, -1, FALSE);
5928 /* create gadgets for setup input menu screen */
5929 FreeScreenGadgets();
5930 CreateScreenGadgets();
5932 /* map gadgets for setup input menu screen */
5933 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5935 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5937 FadeIn(REDRAW_FIELD);
5942 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5944 if (device_name == NULL)
5947 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5950 if (strlen(device_name) > 1)
5952 char c1 = device_name[strlen(device_name) - 1];
5953 char c2 = device_name[strlen(device_name) - 2];
5955 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5956 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5959 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5960 strlen(device_name));
5963 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5966 static struct SetupKeyboardInfo custom_key;
5973 { &custom_key.left, "Joystick Left" },
5974 { &custom_key.right, "Joystick Right" },
5975 { &custom_key.up, "Joystick Up" },
5976 { &custom_key.down, "Joystick Down" },
5977 { &custom_key.snap, "Button 1" },
5978 { &custom_key.drop, "Button 2" }
5980 static char *joystick_name[MAX_PLAYERS] =
5987 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5991 custom_key = setup.input[player_nr].key;
5993 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5994 FONT_INPUT_1_ACTIVE);
5996 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5998 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5999 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6001 if (setup.input[player_nr].use_joystick)
6003 char *device_name = setup.input[player_nr].joy.device_name;
6004 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
6005 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
6007 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
6008 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
6012 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
6013 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
6016 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
6018 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
6019 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
6020 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
6021 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
6023 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
6024 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
6025 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
6026 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
6027 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
6028 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
6030 for (i = 0; i < 6; i++)
6032 int ypos = 6 + i + (i > 3 ? i-3 : 0);
6034 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6036 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6037 (setup.input[player_nr].use_joystick ?
6039 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6043 static int input_player_nr = 0;
6045 void HandleSetupScreen_Input_Player(int step, int direction)
6047 int old_player_nr = input_player_nr;
6050 new_player_nr = old_player_nr + step * direction;
6051 if (new_player_nr < 0)
6053 if (new_player_nr > MAX_PLAYERS - 1)
6054 new_player_nr = MAX_PLAYERS - 1;
6056 if (new_player_nr != old_player_nr)
6058 input_player_nr = new_player_nr;
6060 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6064 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6066 static int choice = 0;
6069 int pos_start = SETUPINPUT_SCREEN_POS_START;
6070 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6071 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6072 int pos_end = SETUPINPUT_SCREEN_POS_END;
6074 if (button == MB_MENU_INITIALIZE)
6076 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6078 DrawCursorAndText_Setup(choice, -1, TRUE);
6082 else if (button == MB_MENU_LEAVE)
6084 setup_mode = SETUP_MODE_MAIN;
6091 if (mx || my) /* mouse input */
6093 x = (mx - mSX) / 32;
6094 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6096 else if (dx || dy) /* keyboard input */
6098 if (dx && choice == 0)
6099 x = (dx < 0 ? 10 : 12);
6100 else if ((dx && choice == 1) ||
6101 (dx == +1 && choice == 2) ||
6102 (dx == -1 && choice == pos_end))
6103 button = MB_MENU_CHOICE;
6107 if (y >= pos_empty1 && y <= pos_empty2)
6108 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6111 if (y == 0 && dx != 0 && button)
6113 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6115 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6116 y >= pos_start && y <= pos_end &&
6117 !(y >= pos_empty1 && y <= pos_empty2))
6123 DrawCursorAndText_Setup(choice, -1, FALSE);
6124 DrawCursorAndText_Setup(y, -1, TRUE);
6126 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6135 char *device_name = setup.input[input_player_nr].joy.device_name;
6137 if (!setup.input[input_player_nr].use_joystick)
6139 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6141 setJoystickDeviceToNr(device_name, new_device_nr);
6142 setup.input[input_player_nr].use_joystick = TRUE;
6146 int device_nr = getJoystickNrFromDeviceName(device_name);
6147 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6149 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6150 setup.input[input_player_nr].use_joystick = FALSE;
6152 setJoystickDeviceToNr(device_name, new_device_nr);
6155 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6159 if (setup.input[input_player_nr].use_joystick)
6162 CalibrateJoystick(input_player_nr);
6165 CustomizeKeyboard(input_player_nr);
6167 else if (y == pos_end)
6173 setup_mode = SETUP_MODE_MAIN;
6180 void CustomizeKeyboard(int player_nr)
6184 boolean finished = FALSE;
6185 static struct SetupKeyboardInfo custom_key;
6190 } customize_step[] =
6192 { &custom_key.left, "Move Left" },
6193 { &custom_key.right, "Move Right" },
6194 { &custom_key.up, "Move Up" },
6195 { &custom_key.down, "Move Down" },
6196 { &custom_key.snap, "Snap Field" },
6197 { &custom_key.drop, "Drop Element" }
6200 /* read existing key bindings from player setup */
6201 custom_key = setup.input[player_nr].key;
6204 FadeOut(REDRAW_FIELD);
6208 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6211 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6212 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6213 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6214 "Key:", FONT_INPUT_1_ACTIVE);
6215 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6216 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6218 FadeIn(REDRAW_FIELD);
6224 if (PendingEvent()) /* got event */
6232 case EVENT_KEYPRESS:
6234 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6236 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6238 if (key == KSYM_Escape)
6239 FadeSkipNextFadeIn();
6245 /* all keys configured -- wait for "Escape" or "Return" key */
6249 /* press 'Enter' to keep the existing key binding */
6250 if (key == KSYM_Return)
6251 key = *customize_step[step_nr].key;
6253 /* check if key already used */
6254 for (i = 0; i < step_nr; i++)
6255 if (*customize_step[i].key == key)
6260 /* got new key binding */
6261 *customize_step[step_nr].key = key;
6262 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6264 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6265 getKeyNameFromKey(key), FONT_VALUE_1);
6268 /* un-highlight last query */
6269 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6270 customize_step[step_nr - 1].text, FONT_MENU_1);
6271 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6272 "Key:", FONT_MENU_1);
6274 /* press 'Enter' to leave */
6277 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6278 "Press Enter", FONT_TITLE_1);
6282 /* query next key binding */
6283 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6284 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6285 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6286 "Key:", FONT_INPUT_1_ACTIVE);
6287 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6288 getKeyNameFromKey(*customize_step[step_nr].key),
6293 case EVENT_KEYRELEASE:
6294 key_joystick_mapping = 0;
6298 HandleOtherEvents(&event);
6306 /* don't eat all CPU time */
6310 /* write new key bindings back to player setup */
6311 setup.input[player_nr].key = custom_key;
6314 DrawSetupScreen_Input();
6317 static boolean CalibrateJoystickMain(int player_nr)
6319 int new_joystick_xleft = JOYSTICK_XMIDDLE;
6320 int new_joystick_xright = JOYSTICK_XMIDDLE;
6321 int new_joystick_yupper = JOYSTICK_YMIDDLE;
6322 int new_joystick_ylower = JOYSTICK_YMIDDLE;
6323 int new_joystick_xmiddle, new_joystick_ymiddle;
6325 int joystick_fd = joystick.fd[player_nr];
6326 int x, y, last_x, last_y, xpos = 8, ypos = 3;
6327 boolean check[3][3];
6328 int check_remaining = 3 * 3;
6333 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6336 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6340 FadeOut(REDRAW_FIELD);
6344 for (y = 0; y < 3; y++)
6346 for (x = 0; x < 3; x++)
6348 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6349 check[x][y] = FALSE;
6353 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
6354 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
6355 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
6356 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6357 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6358 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6359 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6361 joy_value = Joystick(player_nr);
6362 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6363 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6365 /* eventually uncalibrated center position (joystick could be uncentered) */
6366 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6369 new_joystick_xmiddle = joy_x;
6370 new_joystick_ymiddle = joy_y;
6372 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6374 FadeIn(REDRAW_FIELD);
6376 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
6381 if (PendingEvent()) /* got event */
6389 case EVENT_KEYPRESS:
6390 switch (GetEventKey((KeyEvent *)&event, TRUE))
6393 if (check_remaining == 0)
6398 FadeSkipNextFadeIn();
6407 case EVENT_KEYRELEASE:
6408 key_joystick_mapping = 0;
6412 HandleOtherEvents(&event);
6417 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6420 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6421 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6422 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6423 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6425 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6426 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6427 setup.input[player_nr].joy.xright = new_joystick_xright;
6428 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6429 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6430 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6432 CheckJoystickData();
6434 joy_value = Joystick(player_nr);
6436 if (joy_value & JOY_BUTTON && check_remaining == 0)
6439 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6440 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6442 if (x != last_x || y != last_y)
6444 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6445 IMG_MENU_CALIBRATE_YELLOW, 0);
6446 DrawFixedGraphic(xpos + x, ypos + y,
6447 IMG_MENU_CALIBRATE_RED, 0);
6452 if (check_remaining > 0 && !check[x+1][y+1])
6454 check[x+1][y+1] = TRUE;
6462 /* don't eat all CPU time */
6466 /* calibrated center position (joystick should now be centered) */
6467 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6470 new_joystick_xmiddle = joy_x;
6471 new_joystick_ymiddle = joy_y;
6475 /* wait until the last pressed button was released */
6476 while (Joystick(player_nr) & JOY_BUTTON)
6478 if (PendingEvent()) /* got event */
6483 HandleOtherEvents(&event);
6492 void CalibrateJoystick(int player_nr)
6494 if (!CalibrateJoystickMain(player_nr))
6496 char *device_name = setup.input[player_nr].joy.device_name;
6497 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6498 int xpos = mSX - SX;
6499 int ypos = mSY - SY;
6503 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6504 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6507 Delay(2000); /* show error message for a short time */
6512 DrawSetupScreen_Input();
6515 void DrawSetupScreen()
6517 DeactivateJoystick();
6519 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6521 if (setup_mode == SETUP_MODE_INPUT)
6522 DrawSetupScreen_Input();
6523 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6524 DrawChooseTree(&game_speed_current);
6525 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6526 DrawChooseTree(&scroll_delay_current);
6527 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6528 DrawChooseTree(&snapshot_mode_current);
6529 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6530 DrawChooseTree(&screen_mode_current);
6531 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6532 DrawChooseTree(&window_size_current);
6533 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6534 DrawChooseTree(&scaling_type_current);
6535 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6536 DrawChooseTree(&artwork.gfx_current);
6537 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6538 DrawChooseTree(&artwork.snd_current);
6539 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6540 DrawChooseTree(&artwork.mus_current);
6541 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6542 DrawChooseTree(&volume_simple_current);
6543 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6544 DrawChooseTree(&volume_loops_current);
6545 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6546 DrawChooseTree(&volume_music_current);
6547 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6548 DrawChooseTree(&touch_control_current);
6549 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6550 DrawChooseTree(&move_distance_current);
6551 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6552 DrawChooseTree(&drop_distance_current);
6554 DrawSetupScreen_Generic();
6560 void RedrawSetupScreenAfterFullscreenToggle()
6562 if (setup_mode == SETUP_MODE_GRAPHICS ||
6563 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6565 // update list selection from "setup.window_scaling_percent"
6566 execSetupGraphics_setWindowSizes(TRUE);
6572 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6574 if (setup_mode == SETUP_MODE_INPUT)
6575 HandleSetupScreen_Input(mx, my, dx, dy, button);
6576 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6577 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6578 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6579 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6580 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6581 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
6582 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6583 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
6584 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6585 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6586 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6587 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6588 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6589 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6590 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6591 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6592 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6593 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6594 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6595 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6596 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6597 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6598 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6599 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6600 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6601 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6602 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6603 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6604 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6605 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6607 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6610 void HandleGameActions()
6612 if (game_status != GAME_MODE_PLAYING)
6615 GameActions(); /* main game loop */
6617 if (tape.auto_play && !tape.playing)
6618 AutoPlayTape(); /* continue automatically playing next tape */
6622 /* ---------- new screen button stuff -------------------------------------- */
6624 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6628 case SCREEN_CTRL_ID_PREV_LEVEL:
6629 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6630 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6633 case SCREEN_CTRL_ID_NEXT_LEVEL:
6634 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6635 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6638 case SCREEN_CTRL_ID_PREV_PLAYER:
6639 *x = mSX + TILEX * 10;
6640 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6643 case SCREEN_CTRL_ID_NEXT_PLAYER:
6644 *x = mSX + TILEX * 12;
6645 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6649 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6655 int gfx_unpressed, gfx_pressed;
6656 void (*get_gadget_position)(int *, int *, int);
6660 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6663 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6664 getScreenMenuButtonPos,
6665 SCREEN_CTRL_ID_PREV_LEVEL,
6670 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6671 getScreenMenuButtonPos,
6672 SCREEN_CTRL_ID_NEXT_LEVEL,
6677 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6678 getScreenMenuButtonPos,
6679 SCREEN_CTRL_ID_PREV_PLAYER,
6684 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6685 getScreenMenuButtonPos,
6686 SCREEN_CTRL_ID_NEXT_PLAYER,
6694 int gfx_unpressed, gfx_pressed;
6698 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6701 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6702 -1, -1, /* these values are not constant, but can change at runtime */
6703 SCREEN_CTRL_ID_SCROLL_UP,
6707 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6708 -1, -1, /* these values are not constant, but can change at runtime */
6709 SCREEN_CTRL_ID_SCROLL_DOWN,
6716 int gfx_unpressed, gfx_pressed;
6722 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6725 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6726 -1, -1, /* these values are not constant, but can change at runtime */
6727 -1, -1, /* these values are not constant, but can change at runtime */
6728 GD_TYPE_SCROLLBAR_VERTICAL,
6729 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6730 "scroll level series vertically"
6734 static void CreateScreenMenubuttons()
6736 struct GadgetInfo *gi;
6737 unsigned int event_mask;
6740 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6742 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6743 int gfx_unpressed, gfx_pressed;
6744 int x, y, width, height;
6745 int gd_x1, gd_x2, gd_y1, gd_y2;
6746 int id = menubutton_info[i].gadget_id;
6748 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6750 menubutton_info[i].get_gadget_position(&x, &y, id);
6752 width = SC_MENUBUTTON_XSIZE;
6753 height = SC_MENUBUTTON_YSIZE;
6755 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6756 gfx_pressed = menubutton_info[i].gfx_pressed;
6757 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6758 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6759 gd_x1 = graphic_info[gfx_unpressed].src_x;
6760 gd_y1 = graphic_info[gfx_unpressed].src_y;
6761 gd_x2 = graphic_info[gfx_pressed].src_x;
6762 gd_y2 = graphic_info[gfx_pressed].src_y;
6764 gi = CreateGadget(GDI_CUSTOM_ID, id,
6765 GDI_CUSTOM_TYPE_ID, i,
6766 GDI_INFO_TEXT, menubutton_info[i].infotext,
6771 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6772 GDI_STATE, GD_BUTTON_UNPRESSED,
6773 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6774 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6775 GDI_DIRECT_DRAW, FALSE,
6776 GDI_EVENT_MASK, event_mask,
6777 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6781 Error(ERR_EXIT, "cannot create gadget");
6783 screen_gadget[id] = gi;
6787 static void CreateScreenScrollbuttons()
6789 struct GadgetInfo *gi;
6790 unsigned int event_mask;
6793 /* these values are not constant, but can change at runtime */
6794 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6795 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6796 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6797 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6799 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6801 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6802 int gfx_unpressed, gfx_pressed;
6803 int x, y, width, height;
6804 int gd_x1, gd_x2, gd_y1, gd_y2;
6805 int id = scrollbutton_info[i].gadget_id;
6807 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6809 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6810 y = mSY + scrollbutton_info[i].y;
6811 width = SC_SCROLLBUTTON_XSIZE;
6812 height = SC_SCROLLBUTTON_YSIZE;
6814 /* correct scrollbar position if placed outside menu (playfield) area */
6815 if (x > SX + SC_SCROLL_UP_XPOS)
6816 x = SX + SC_SCROLL_UP_XPOS;
6818 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6819 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6820 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6822 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6823 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6824 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6825 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6826 gd_x1 = graphic_info[gfx_unpressed].src_x;
6827 gd_y1 = graphic_info[gfx_unpressed].src_y;
6828 gd_x2 = graphic_info[gfx_pressed].src_x;
6829 gd_y2 = graphic_info[gfx_pressed].src_y;
6831 gi = CreateGadget(GDI_CUSTOM_ID, id,
6832 GDI_CUSTOM_TYPE_ID, i,
6833 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6838 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6839 GDI_STATE, GD_BUTTON_UNPRESSED,
6840 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6841 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6842 GDI_DIRECT_DRAW, FALSE,
6843 GDI_EVENT_MASK, event_mask,
6844 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6848 Error(ERR_EXIT, "cannot create gadget");
6850 screen_gadget[id] = gi;
6854 static void CreateScreenScrollbars()
6858 /* these values are not constant, but can change at runtime */
6859 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6860 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6861 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6862 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6864 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6866 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6867 int gfx_unpressed, gfx_pressed;
6868 int x, y, width, height;
6869 int gd_x1, gd_x2, gd_y1, gd_y2;
6870 struct GadgetInfo *gi;
6871 int items_max, items_visible, item_position;
6872 unsigned int event_mask;
6873 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6874 int id = scrollbar_info[i].gadget_id;
6876 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6878 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6879 y = mSY + scrollbar_info[i].y;
6880 width = scrollbar_info[i].width;
6881 height = scrollbar_info[i].height;
6883 /* correct scrollbar position if placed outside menu (playfield) area */
6884 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
6885 x = SX + SC_SCROLL_VERTICAL_XPOS;
6887 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6888 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6890 items_max = num_page_entries;
6891 items_visible = num_page_entries;
6894 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6895 gfx_pressed = scrollbar_info[i].gfx_pressed;
6896 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6897 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6898 gd_x1 = graphic_info[gfx_unpressed].src_x;
6899 gd_y1 = graphic_info[gfx_unpressed].src_y;
6900 gd_x2 = graphic_info[gfx_pressed].src_x;
6901 gd_y2 = graphic_info[gfx_pressed].src_y;
6903 gi = CreateGadget(GDI_CUSTOM_ID, id,
6904 GDI_CUSTOM_TYPE_ID, i,
6905 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6910 GDI_TYPE, scrollbar_info[i].type,
6911 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6912 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6913 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6914 GDI_WHEEL_AREA_X, SX,
6915 GDI_WHEEL_AREA_Y, SY,
6916 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6917 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6918 GDI_STATE, GD_BUTTON_UNPRESSED,
6919 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6920 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6921 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6922 GDI_DIRECT_DRAW, FALSE,
6923 GDI_EVENT_MASK, event_mask,
6924 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6928 Error(ERR_EXIT, "cannot create gadget");
6930 screen_gadget[id] = gi;
6934 void CreateScreenGadgets()
6936 int last_game_status = game_status; /* save current game status */
6938 CreateScreenMenubuttons();
6940 CreateScreenScrollbuttons();
6941 CreateScreenScrollbars();
6943 game_status = last_game_status; /* restore current game status */
6946 void FreeScreenGadgets()
6950 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6951 FreeGadget(screen_gadget[i]);
6954 void MapScreenMenuGadgets(int screen_mask)
6958 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6959 if (screen_mask & menubutton_info[i].screen_mask)
6960 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6963 void MapScreenGadgets(int num_entries)
6967 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6970 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6971 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6973 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6974 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6977 void MapScreenTreeGadgets(TreeInfo *ti)
6979 MapScreenGadgets(numTreeInfoInGroup(ti));
6982 static void HandleScreenGadgets(struct GadgetInfo *gi)
6984 int id = gi->custom_id;
6985 int button = gi->event.button;
6986 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6990 case SCREEN_CTRL_ID_PREV_LEVEL:
6991 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6994 case SCREEN_CTRL_ID_NEXT_LEVEL:
6995 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
6998 case SCREEN_CTRL_ID_PREV_PLAYER:
6999 HandleSetupScreen_Input_Player(step, -1);
7002 case SCREEN_CTRL_ID_NEXT_PLAYER:
7003 HandleSetupScreen_Input_Player(step, +1);
7006 case SCREEN_CTRL_ID_SCROLL_UP:
7007 if (game_status == GAME_MODE_LEVELS)
7008 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7009 else if (game_status == GAME_MODE_LEVELNR)
7010 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7011 else if (game_status == GAME_MODE_SETUP)
7012 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7013 else if (game_status == GAME_MODE_INFO)
7014 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7017 case SCREEN_CTRL_ID_SCROLL_DOWN:
7018 if (game_status == GAME_MODE_LEVELS)
7019 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7020 else if (game_status == GAME_MODE_LEVELNR)
7021 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7022 else if (game_status == GAME_MODE_SETUP)
7023 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7024 else if (game_status == GAME_MODE_INFO)
7025 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7028 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
7029 if (game_status == GAME_MODE_LEVELS)
7030 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7031 else if (game_status == GAME_MODE_LEVELNR)
7032 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7033 else if (game_status == GAME_MODE_SETUP)
7034 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
7035 else if (game_status == GAME_MODE_INFO)
7036 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);