1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_ENGINES 2
48 #define SETUP_MODE_EDITOR 3
49 #define SETUP_MODE_GRAPHICS 4
50 #define SETUP_MODE_SOUND 5
51 #define SETUP_MODE_ARTWORK 6
52 #define SETUP_MODE_INPUT 7
53 #define SETUP_MODE_TOUCH 8
54 #define SETUP_MODE_SHORTCUTS 9
55 #define SETUP_MODE_SHORTCUTS_1 10
56 #define SETUP_MODE_SHORTCUTS_2 11
57 #define SETUP_MODE_SHORTCUTS_3 12
58 #define SETUP_MODE_SHORTCUTS_4 13
59 #define SETUP_MODE_SHORTCUTS_5 14
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK 15
63 #define SETUP_MODE_CHOOSE_OTHER 16
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
67 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
68 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
69 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
70 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
71 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
72 #define SETUP_MODE_CHOOSE_RENDERING 23
73 #define SETUP_MODE_CHOOSE_VSYNC 24
74 #define SETUP_MODE_CHOOSE_GRAPHICS 25
75 #define SETUP_MODE_CHOOSE_SOUNDS 26
76 #define SETUP_MODE_CHOOSE_MUSIC 27
77 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
78 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
79 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
80 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
81 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
83 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
84 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
85 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
86 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
87 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
88 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
90 #define MAX_SETUP_MODES 40
92 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
94 // setup screen titles
95 #define STR_SETUP_MAIN "Setup"
96 #define STR_SETUP_GAME "Game & Menu"
97 #define STR_SETUP_ENGINES "Game Engines"
98 #define STR_SETUP_EDITOR "Editor"
99 #define STR_SETUP_GRAPHICS "Graphics"
100 #define STR_SETUP_SOUND "Sound & Music"
101 #define STR_SETUP_ARTWORK "Custom Artwork"
102 #define STR_SETUP_INPUT "Input Devices"
103 #define STR_SETUP_TOUCH "Touch Controls"
104 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
105 #define STR_SETUP_EXIT "Exit"
106 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
108 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
109 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
110 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
111 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
112 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
113 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
114 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
115 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
116 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
117 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
118 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
119 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
120 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
121 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
122 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
125 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
126 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
128 // other screen text constants
129 #define STR_CHOOSE_TREE_EDIT "Edit"
130 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
131 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
133 // for input setup functions
134 #define SETUPINPUT_SCREEN_POS_START 0
135 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
136 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
137 #define SETUPINPUT_SCREEN_POS_END 13
139 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
140 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
142 #define MAX_SETUP_TEXT_INPUT_LEN 28
144 // for various menu stuff
145 #define MENU_SCREEN_START_XPOS 1
146 #define MENU_SCREEN_START_YPOS 2
147 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
148 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
149 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
150 #define MENU_TITLE1_YPOS 8
151 #define MENU_TITLE2_YPOS 46
152 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
153 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
154 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
155 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
156 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
157 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
158 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
159 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
160 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
161 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
162 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
163 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
164 MENU_INFO_FONT_TITLE))
165 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
166 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
167 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
168 MENU_SCREEN_INFO_YSTART2 - \
170 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
171 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
172 MENU_SCREEN_INFO_YSTEP)
173 #define NUM_INFO_ELEMENTS_FROM_CONF \
174 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
175 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
176 MAX_MENU_ENTRIES_ON_SCREEN)
177 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
178 MAX_INFO_ELEMENTS_ON_SCREEN), \
179 NUM_INFO_ELEMENTS_FROM_CONF)
180 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
181 #define MAX_MENU_TEXT_LENGTH_BIG 13
182 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
184 // screen gadget identifiers
185 #define SCREEN_CTRL_ID_PREV_LEVEL 0
186 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
187 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
188 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
189 #define SCREEN_CTRL_ID_PREV_SCORE 4
190 #define SCREEN_CTRL_ID_NEXT_SCORE 5
191 #define SCREEN_CTRL_ID_FIRST_LEVEL 6
192 #define SCREEN_CTRL_ID_LAST_LEVEL 7
193 #define SCREEN_CTRL_ID_LEVEL_NUMBER 8
194 #define SCREEN_CTRL_ID_PREV_PLAYER 9
195 #define SCREEN_CTRL_ID_NEXT_PLAYER 10
196 #define SCREEN_CTRL_ID_INSERT_SOLUTION 11
197 #define SCREEN_CTRL_ID_PLAY_SOLUTION 12
198 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 13
199 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 14
200 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 15
201 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 16
202 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 17
204 #define NUM_SCREEN_MENUBUTTONS 18
206 #define SCREEN_CTRL_ID_SCROLL_UP 18
207 #define SCREEN_CTRL_ID_SCROLL_DOWN 19
208 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 20
209 #define SCREEN_CTRL_ID_NETWORK_SERVER 21
211 #define NUM_SCREEN_GADGETS 22
213 #define NUM_SCREEN_SCROLLBUTTONS 2
214 #define NUM_SCREEN_SCROLLBARS 1
215 #define NUM_SCREEN_TEXTINPUT 1
217 #define SCREEN_MASK_MAIN (1 << 0)
218 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
219 #define SCREEN_MASK_INPUT (1 << 2)
220 #define SCREEN_MASK_TOUCH (1 << 3)
221 #define SCREEN_MASK_TOUCH2 (1 << 4)
222 #define SCREEN_MASK_SCORES (1 << 5)
223 #define SCREEN_MASK_SCORES_INFO (1 << 6)
225 // graphic position and size values for buttons and scrollbars
226 #define SC_MENUBUTTON_XSIZE TILEX
227 #define SC_MENUBUTTON_YSIZE TILEY
229 #define SC_SCROLLBUTTON_XSIZE TILEX
230 #define SC_SCROLLBUTTON_YSIZE TILEY
232 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
234 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
235 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
236 SC_SCROLLBUTTON_YSIZE)
238 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
239 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
241 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
242 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
243 SC_SCROLLBUTTON_YSIZE)
245 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
246 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
247 SC_SCROLL_VERTICAL_YSIZE)
249 #define SC_BORDER_SIZE 14
252 // forward declarations of internal functions
253 static void HandleScreenGadgets(struct GadgetInfo *);
254 static void HandleSetupScreen_Generic(int, int, int, int, int);
255 static void HandleSetupScreen_Input(int, int, int, int, int);
256 static void CustomizeKeyboard(int);
257 static void ConfigureJoystick(int);
258 static void ConfigureVirtualButtons(void);
259 static void execSetupGame(void);
260 static void execSetupEngines(void);
261 static void execSetupGraphics(void);
262 static void execSetupSound(void);
263 static void execSetupTouch(void);
264 static void execSetupArtwork(void);
265 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
267 static void DrawChoosePlayerName(void);
268 static void DrawChooseLevelSet(void);
269 static void DrawChooseLevelNr(void);
270 static void DrawScoreInfo(int);
271 static void DrawScoreInfo_Content(int);
272 static void DrawInfoScreen(void);
273 static void DrawSetupScreen(void);
274 static void DrawTypeName(void);
276 static void DrawInfoScreen_NotAvailable(char *, char *);
277 static void DrawInfoScreen_HelpAnim(int, int, boolean);
278 static void DrawInfoScreen_HelpText(int, int, int, int);
279 static void HandleInfoScreen_Main(int, int, int, int, int);
280 static void HandleInfoScreen_TitleScreen(int);
281 static void HandleInfoScreen_Elements(int, int, int);
282 static void HandleInfoScreen_Music(int, int, int);
283 static void HandleInfoScreen_Credits(int, int, int);
284 static void HandleInfoScreen_Program(int);
285 static void HandleInfoScreen_Version(int);
287 static void ModifyGameSpeedIfNeeded(void);
288 static void DisableVsyncIfNeeded(void);
290 static void RedrawScreenMenuGadgets(int);
291 static void MapScreenMenuGadgets(int);
292 static void UnmapScreenMenuGadgets(int);
293 static void MapScreenGadgets(int);
294 static void UnmapScreenGadgets(void);
295 static void MapScreenTreeGadgets(TreeInfo *);
296 static void UnmapScreenTreeGadgets(void);
298 static void UpdateScreenMenuGadgets(int, boolean);
299 static void AdjustScoreInfoButtons(int, int, int);
301 static boolean OfferUploadTapes(void);
302 static void execOfferUploadTapes(void);
304 static void DrawHallOfFame_setScoreEntries(void);
305 static void HandleHallOfFame_SelectLevel(int, int);
306 static char *getHallOfFameRankText(int, int);
307 static char *getHallOfFameScoreText(int, int);
309 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
311 static int info_mode = INFO_MODE_MAIN;
312 static int setup_mode = SETUP_MODE_MAIN;
314 static TreeInfo *window_sizes = NULL;
315 static TreeInfo *window_size_current = NULL;
317 static TreeInfo *scaling_types = NULL;
318 static TreeInfo *scaling_type_current = NULL;
320 static TreeInfo *rendering_modes = NULL;
321 static TreeInfo *rendering_mode_current = NULL;
323 static TreeInfo *vsync_modes = NULL;
324 static TreeInfo *vsync_mode_current = NULL;
326 static TreeInfo *scroll_delays = NULL;
327 static TreeInfo *scroll_delay_current = NULL;
329 static TreeInfo *snapshot_modes = NULL;
330 static TreeInfo *snapshot_mode_current = NULL;
332 static TreeInfo *scores_types = NULL;
333 static TreeInfo *scores_type_current = NULL;
335 static TreeInfo *game_speeds_normal = NULL;
336 static TreeInfo *game_speeds_extended = NULL;
337 static TreeInfo *game_speeds = NULL;
338 static TreeInfo *game_speed_current = NULL;
340 static TreeInfo *volumes_simple = NULL;
341 static TreeInfo *volume_simple_current = NULL;
343 static TreeInfo *volumes_loops = NULL;
344 static TreeInfo *volume_loops_current = NULL;
346 static TreeInfo *volumes_music = NULL;
347 static TreeInfo *volume_music_current = NULL;
349 static TreeInfo *touch_controls = NULL;
350 static TreeInfo *touch_control_current = NULL;
352 static TreeInfo *move_distances = NULL;
353 static TreeInfo *move_distance_current = NULL;
355 static TreeInfo *drop_distances = NULL;
356 static TreeInfo *drop_distance_current = NULL;
358 static TreeInfo *transparencies = NULL;
359 static TreeInfo *transparency_current = NULL;
361 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
362 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
364 static TreeInfo *player_name = NULL;
365 static TreeInfo *player_name_current = NULL;
367 static TreeInfo *level_number = NULL;
368 static TreeInfo *level_number_current = NULL;
370 static TreeInfo *score_entries = NULL;
371 static TreeInfo *score_entry_current = NULL;
373 static struct ValueTextInfo window_sizes_list[] =
378 { 100, "100 % (Default)" },
391 static struct StringValueTextInfo scaling_types_list[] =
393 { SCALING_QUALITY_NEAREST, "Off" },
394 { SCALING_QUALITY_LINEAR, "Linear" },
395 { SCALING_QUALITY_BEST, "Anisotropic" },
400 static struct StringValueTextInfo rendering_modes_list[] =
402 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
403 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
405 // this mode may work under certain conditions, but does not work on Windows
406 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
408 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
413 static struct StringValueTextInfo vsync_modes_list[] =
415 { STR_VSYNC_MODE_OFF, "Off" },
416 { STR_VSYNC_MODE_NORMAL, "Normal" },
417 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
422 static struct StringValueTextInfo scores_types_list[] =
424 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
425 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
426 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
431 static struct ValueTextInfo game_speeds_list_normal[] =
442 static struct ValueTextInfo game_speeds_list_extended[] =
444 { 1000, "1 fps (Extremely Slow)" },
449 { 29, "35 fps (Original Supaplex)" },
451 { 20, "50 fps (=== Normal Speed ===)" },
452 { 16, "60 fps (60 Hz VSync Speed)" },
453 { 14, "70 fps (Maximum Supaplex)" },
457 { 1, "1000 fps (Extremely Fast)" },
462 static struct ValueTextInfo *game_speeds_list;
464 static struct ValueTextInfo scroll_delays_list[] =
466 { 0, "0 Tiles (No Scroll Delay)" },
469 { 3, "3 Tiles (Default)" },
474 { 8, "8 Tiles (Maximum Scroll Delay)"},
479 static struct StringValueTextInfo snapshot_modes_list[] =
481 { STR_SNAPSHOT_MODE_OFF, "Off" },
482 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
483 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
484 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
489 static struct ValueTextInfo volumes_list[] =
509 static struct StringValueTextInfo touch_controls_list[] =
511 { TOUCH_CONTROL_OFF, "Off" },
512 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
513 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
514 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
519 static struct ValueTextInfo distances_list[] =
534 static struct ValueTextInfo transparencies_list[] =
536 { 0, "0 % (Opaque)" },
546 { 100, "100 % (Invisible)" },
551 static struct ValueTextInfo grid_sizes_list[] =
587 static int align_xoffset = 0;
588 static int align_yoffset = 0;
590 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
591 (s) <= GAME_MODE_SETUP ? (s) : \
592 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
594 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
595 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
597 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
598 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
599 (i) <= INFO_MODE_LEVELSET ? (i) : \
602 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
603 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
604 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
605 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
606 SETUP_MODE_CHOOSE_ARTWORK : \
607 SETUP_MODE_CHOOSE_OTHER)
609 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
610 menu.draw_xoffset[GAME_MODE_INFO] : \
611 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
612 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
613 menu.draw_yoffset[GAME_MODE_INFO] : \
614 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
615 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
616 menu.extra_spacing[GAME_MODE_INFO] : \
617 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
619 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
620 menu.draw_xoffset[GAME_MODE_SETUP] : \
621 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
622 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
623 menu.draw_yoffset[GAME_MODE_SETUP] : \
624 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
625 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
626 menu.extra_spacing[GAME_MODE_SETUP] : \
627 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
629 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
631 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
633 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
634 DRAW_XOFFSET_INFO(info_mode) : \
635 (s) == GAME_MODE_SETUP ? \
636 DRAW_XOFFSET_SETUP(setup_mode) : \
637 menu.draw_xoffset[DRAW_MODE(s)])
638 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
639 DRAW_YOFFSET_INFO(info_mode) : \
640 (s) == GAME_MODE_SETUP ? \
641 DRAW_YOFFSET_SETUP(setup_mode) : \
642 menu.draw_yoffset[DRAW_MODE(s)])
643 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
644 EXTRA_SPACING_INFO(info_mode) : \
645 (s) == GAME_MODE_SETUP ? \
646 EXTRA_SPACING_SETUP(setup_mode) : \
647 (s) == GAME_MODE_SCORES ? \
648 EXTRA_SPACING_SCORES(info_mode) : \
649 menu.extra_spacing[DRAW_MODE(s)])
651 #define mSX (SX + DRAW_XOFFSET(game_status))
652 #define mSY (SY + DRAW_YOFFSET(game_status))
654 #define amSX (mSX + align_xoffset)
655 #define amSY (mSY + align_yoffset)
657 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
658 menu.list_size[game_status] : \
659 MAX_MENU_ENTRIES_ON_SCREEN)
661 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
662 NUM_MENU_ENTRIES_ON_SCREEN)
665 // title display and control definitions
667 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
668 2 * MAX_NUM_TITLE_MESSAGES)
670 #define NO_DIRECT_LEVEL_SELECT (-1)
673 static int num_title_screens = 0;
675 struct TitleControlInfo
684 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
686 // main menu display and control definitions
688 #define MAIN_CONTROL_NAME 0
689 #define MAIN_CONTROL_LEVELS 1
690 #define MAIN_CONTROL_SCORES 2
691 #define MAIN_CONTROL_EDITOR 3
692 #define MAIN_CONTROL_INFO 4
693 #define MAIN_CONTROL_GAME 5
694 #define MAIN_CONTROL_SETUP 6
695 #define MAIN_CONTROL_QUIT 7
696 #define MAIN_CONTROL_PREV_LEVEL 8
697 #define MAIN_CONTROL_NEXT_LEVEL 9
698 #define MAIN_CONTROL_FIRST_LEVEL 10
699 #define MAIN_CONTROL_LAST_LEVEL 11
700 #define MAIN_CONTROL_LEVEL_NUMBER 12
701 #define MAIN_CONTROL_LEVEL_INFO_1 13
702 #define MAIN_CONTROL_LEVEL_INFO_2 14
703 #define MAIN_CONTROL_LEVEL_NAME 15
704 #define MAIN_CONTROL_LEVEL_AUTHOR 16
705 #define MAIN_CONTROL_LEVEL_YEAR 17
706 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
707 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
708 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
709 #define MAIN_CONTROL_TITLE_1 21
710 #define MAIN_CONTROL_TITLE_2 22
711 #define MAIN_CONTROL_TITLE_3 23
713 static char str_main_text_name[10];
714 static char str_main_text_first_level[10];
715 static char str_main_text_last_level[10];
716 static char str_main_text_level_number[10];
718 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
720 static char *main_text_name = str_main_text_name;
721 static char *main_text_first_level = str_main_text_first_level;
722 static char *main_text_last_level = str_main_text_last_level;
723 static char *main_text_level_number = str_main_text_level_number;
724 static char *main_text_levels = "Levelset";
725 static char *main_text_scores = "Hall Of Fame";
726 static char *main_text_editor = "Level Creator";
727 static char *main_text_info = "Info Screen";
728 static char *main_text_game = "Start Game";
729 static char *main_text_setup = "Setup";
730 static char *main_text_quit = "Quit";
731 static char *main_text_level_name = level.name;
732 static char *main_text_level_author = level.author;
733 static char *main_text_level_year = NULL;
734 static char *main_text_level_imported_from = NULL;
735 static char *main_text_level_imported_by = NULL;
736 static char *main_text_level_tested_by = NULL;
737 static char *main_text_title_1 = NULL;
738 static char *main_text_title_2 = NULL;
739 static char *main_text_title_3 = NULL;
741 extern char debug_xsn_mode[];
743 struct MainControlInfo
747 struct MenuPosInfo *pos_button;
750 struct TextPosInfo *pos_text;
753 struct TextPosInfo *pos_input;
757 static struct MainControlInfo main_controls[] =
761 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
762 &menu.main.text.name, &main_text_name,
763 &menu.main.input.name, &setup.player_name,
767 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
768 &menu.main.text.levels, &main_text_levels,
773 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
774 &menu.main.text.scores, &main_text_scores,
779 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
780 &menu.main.text.editor, &main_text_editor,
785 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
786 &menu.main.text.info, &main_text_info,
791 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
792 &menu.main.text.game, &main_text_game,
797 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
798 &menu.main.text.setup, &main_text_setup,
803 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
804 &menu.main.text.quit, &main_text_quit,
808 MAIN_CONTROL_PREV_LEVEL,
814 MAIN_CONTROL_NEXT_LEVEL,
820 MAIN_CONTROL_FIRST_LEVEL,
822 &menu.main.text.first_level, &main_text_first_level,
826 MAIN_CONTROL_LAST_LEVEL,
828 &menu.main.text.last_level, &main_text_last_level,
832 MAIN_CONTROL_LEVEL_NUMBER,
834 &menu.main.text.level_number, &main_text_level_number,
838 MAIN_CONTROL_LEVEL_INFO_1,
840 &menu.main.text.level_info_1, NULL,
844 MAIN_CONTROL_LEVEL_INFO_2,
846 &menu.main.text.level_info_2, NULL,
850 MAIN_CONTROL_LEVEL_NAME,
852 &menu.main.text.level_name, &main_text_level_name,
856 MAIN_CONTROL_LEVEL_AUTHOR,
858 &menu.main.text.level_author, &main_text_level_author,
862 MAIN_CONTROL_LEVEL_YEAR,
864 &menu.main.text.level_year, &main_text_level_year,
868 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
870 &menu.main.text.level_imported_from, &main_text_level_imported_from,
874 MAIN_CONTROL_LEVEL_IMPORTED_BY,
876 &menu.main.text.level_imported_by, &main_text_level_imported_by,
880 MAIN_CONTROL_LEVEL_TESTED_BY,
882 &menu.main.text.level_tested_by, &main_text_level_tested_by,
886 MAIN_CONTROL_TITLE_1,
888 &menu.main.text.title_1, &main_text_title_1,
892 MAIN_CONTROL_TITLE_2,
894 &menu.main.text.title_2, &main_text_title_2,
898 MAIN_CONTROL_TITLE_3,
900 &menu.main.text.title_3, &main_text_title_3,
913 static int getTitleScreenGraphic(int nr, boolean initial)
915 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
918 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
920 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
924 static int getTitleScreenGameMode(boolean initial)
926 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
930 static int getTitleMessageGameMode(boolean initial)
932 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
935 static int getTitleAnimMode(struct TitleControlInfo *tci)
937 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
939 return base + tci->local_nr;
943 static int getTitleScreenBackground(boolean initial)
945 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
950 static int getTitleMessageBackground(int nr, boolean initial)
952 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
956 static int getTitleBackground(int nr, boolean initial, boolean is_image)
958 int base = (is_image ?
959 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
960 IMG_BACKGROUND_TITLESCREEN_1) :
961 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
962 IMG_BACKGROUND_TITLEMESSAGE_1));
963 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
964 IMG_BACKGROUND_TITLE);
965 int graphic_local = base + nr;
967 if (graphic_info[graphic_local].bitmap != NULL)
968 return graphic_local;
970 if (graphic_info[graphic_global].bitmap != NULL)
971 return graphic_global;
973 return IMG_UNDEFINED;
976 static int getTitleSound(struct TitleControlInfo *tci)
978 boolean is_image = tci->is_image;
979 int initial = tci->initial;
980 int nr = tci->local_nr;
981 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
982 int base = (is_image ?
983 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
984 SND_BACKGROUND_TITLESCREEN_1) :
985 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
986 SND_BACKGROUND_TITLEMESSAGE_1));
987 int sound_global = menu.sound[mode];
988 int sound_local = base + nr;
991 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
992 nr, initial, is_image,
993 sound_global, getSoundListEntry(sound_global)->filename,
994 sound_local, getSoundListEntry(sound_local)->filename);
997 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1000 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1001 return sound_global;
1003 return SND_UNDEFINED;
1006 static int getTitleMusic(struct TitleControlInfo *tci)
1008 boolean is_image = tci->is_image;
1009 int initial = tci->initial;
1010 int nr = tci->local_nr;
1011 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1012 int base = (is_image ?
1013 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1014 MUS_BACKGROUND_TITLESCREEN_1) :
1015 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1016 MUS_BACKGROUND_TITLEMESSAGE_1));
1017 int music_global = menu.music[mode];
1018 int music_local = base + nr;
1021 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1022 nr, initial, is_image,
1023 music_global, getMusicListEntry(music_global)->filename,
1024 music_local, getMusicListEntry(music_local)->filename);
1027 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1030 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1031 return music_global;
1033 return MUS_UNDEFINED;
1036 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1038 boolean is_image = tci->is_image;
1039 boolean initial = tci->initial;
1040 boolean first = tci->first;
1041 int nr = tci->local_nr;
1042 struct TitleMessageInfo tmi;
1043 struct TitleFadingInfo ti;
1045 tmi = (is_image ? (initial ? (first ?
1046 titlescreen_initial_first[nr] :
1047 titlescreen_initial[nr])
1049 titlescreen_first[nr] :
1051 : (initial ? (first ?
1052 titlemessage_initial_first[nr] :
1053 titlemessage_initial[nr])
1055 titlemessage_first[nr] :
1056 titlemessage[nr])));
1058 ti.fade_mode = tmi.fade_mode;
1059 ti.fade_delay = tmi.fade_delay;
1060 ti.post_delay = tmi.post_delay;
1061 ti.auto_delay = tmi.auto_delay;
1062 ti.auto_delay_unit = tmi.auto_delay_unit;
1067 static int compareTitleControlInfo(const void *object1, const void *object2)
1069 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1070 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1073 if (tci1->initial != tci2->initial)
1074 compare_result = (tci1->initial ? -1 : +1);
1075 else if (tci1->sort_priority != tci2->sort_priority)
1076 compare_result = tci1->sort_priority - tci2->sort_priority;
1077 else if (tci1->is_image != tci2->is_image)
1078 compare_result = (tci1->is_image ? -1 : +1);
1080 compare_result = tci1->local_nr - tci2->local_nr;
1082 return compare_result;
1085 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1087 int nr, int sort_priority)
1089 title_controls[num_title_screens].is_image = is_image;
1090 title_controls[num_title_screens].initial = initial;
1091 title_controls[num_title_screens].local_nr = nr;
1092 title_controls[num_title_screens].sort_priority = sort_priority;
1094 title_controls[num_title_screens].first = FALSE; // will be set later
1096 num_title_screens++;
1099 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1103 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1105 int graphic = getTitleScreenGraphic(i, initial);
1106 Bitmap *bitmap = graphic_info[graphic].bitmap;
1107 int sort_priority = graphic_info[graphic].sort_priority;
1110 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1113 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1115 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1116 char *filename = getLevelSetTitleMessageFilename(i, initial);
1117 int sort_priority = tmi->sort_priority;
1119 if (filename != NULL)
1120 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1124 static void InitializeTitleControls(boolean show_title_initial)
1126 num_title_screens = 0;
1128 // 1st step: initialize title screens for game start (only when starting)
1129 if (show_title_initial)
1130 InitializeTitleControls_CheckTitleInfo(TRUE);
1132 // 2nd step: initialize title screens for current level set
1133 InitializeTitleControls_CheckTitleInfo(FALSE);
1135 // sort title screens according to sort_priority and title number
1136 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1137 compareTitleControlInfo);
1139 // mark first title screen
1140 title_controls[0].first = TRUE;
1143 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1145 return (pos != NULL && pos->x != -1 && pos->y != -1);
1148 static boolean visibleTextPos(struct TextPosInfo *pos)
1150 return (pos != NULL && pos->x != -1 && pos->y != -1);
1153 static void InitializeMainControls(void)
1155 boolean local_team_mode = (!network.enabled && setup.team_mode);
1158 // set main control text values to dynamically determined values
1159 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1161 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1162 menu.main.text.first_level.size));
1163 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1164 menu.main.text.last_level.size));
1165 strcpy(main_text_level_number, int2str(level_nr,
1166 menu.main.text.level_number.size));
1168 main_text_level_year = leveldir_current->year;
1169 main_text_level_imported_from = leveldir_current->imported_from;
1170 main_text_level_imported_by = leveldir_current->imported_by;
1171 main_text_level_tested_by = leveldir_current->tested_by;
1173 main_text_title_1 = getConfigProgramTitleString();
1174 main_text_title_2 = getConfigProgramCopyrightString();
1175 main_text_title_3 = getConfigProgramCompanyString();
1177 // set main control screen positions to dynamically determined values
1178 for (i = 0; main_controls[i].nr != -1; i++)
1180 struct MainControlInfo *mci = &main_controls[i];
1182 struct MenuPosInfo *pos_button = mci->pos_button;
1183 struct TextPosInfo *pos_text = mci->pos_text;
1184 struct TextPosInfo *pos_input = mci->pos_input;
1185 char *text = (mci->text ? *mci->text : NULL);
1186 char *input = (mci->input ? *mci->input : NULL);
1187 int button_graphic = mci->button_graphic;
1188 int font_text = (pos_text ? pos_text->font : -1);
1189 int font_input = (pos_input ? pos_input->font : -1);
1191 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1192 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1193 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1194 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1195 int text_chars = (text != NULL ? strlen(text) : 0);
1196 int input_chars = (input != NULL ? strlen(input) : 0);
1199 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1201 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1202 int text_width = font_text_width * text_chars;
1203 int text_height = font_text_height;
1204 int input_width = font_input_width * input_chars;
1205 int input_height = font_input_height;
1207 if (nr == MAIN_CONTROL_NAME)
1209 menu.main.input.name.width = input_width;
1210 menu.main.input.name.height = input_height;
1213 if (pos_button != NULL) // (x/y may be -1/-1 here)
1215 pos_button->width = button_width;
1216 pos_button->height = button_height;
1219 if (pos_text != NULL) // (x/y may be -1/-1 here)
1221 // calculate text size -- needed for text alignment
1222 boolean calculate_text_size = (text != NULL);
1224 if (pos_text->width == -1 || calculate_text_size)
1225 pos_text->width = text_width;
1226 if (pos_text->height == -1 || calculate_text_size)
1227 pos_text->height = text_height;
1229 if (visibleMenuPos(pos_button))
1231 if (pos_text->x == -1)
1232 pos_text->x = pos_button->x + pos_button->width;
1233 if (pos_text->y == -1)
1235 pos_button->y + (pos_button->height - pos_text->height) / 2;
1239 if (pos_input != NULL) // (x/y may be -1/-1 here)
1241 if (visibleTextPos(pos_text))
1243 if (pos_input->x == -1)
1244 pos_input->x = pos_text->x + pos_text->width;
1245 if (pos_input->y == -1)
1246 pos_input->y = pos_text->y;
1249 if (pos_input->width == -1)
1250 pos_input->width = input_width;
1251 if (pos_input->height == -1)
1252 pos_input->height = input_height;
1257 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1258 int graphic, boolean pressed)
1260 struct GraphicInfo *g = &graphic_info[graphic];
1263 int xoffset = (pressed ? g->pressed_xoffset : 0);
1264 int yoffset = (pressed ? g->pressed_yoffset : 0);
1266 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1268 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1269 g->width, g->height, dst_x, dst_y);
1272 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1273 boolean active_input,
1274 boolean pressed_button)
1278 for (i = 0; main_controls[i].nr != -1; i++)
1280 struct MainControlInfo *mci = &main_controls[i];
1282 if (mci->nr == nr || nr == -1)
1284 struct MenuPosInfo *pos_button = mci->pos_button;
1285 struct TextPosInfo *pos_text = mci->pos_text;
1286 struct TextPosInfo *pos_input = mci->pos_input;
1287 char *text = (mci->text ? *mci->text : NULL);
1288 char *input = (mci->input ? *mci->input : NULL);
1289 int button_graphic = mci->button_graphic;
1290 int font_text = (pos_text ? pos_text->font : -1);
1291 int font_input = (pos_input ? pos_input->font : -1);
1295 button_graphic = BUTTON_ACTIVE(button_graphic);
1296 font_text = FONT_ACTIVE(font_text);
1301 font_input = FONT_ACTIVE(font_input);
1304 if (visibleMenuPos(pos_button))
1306 struct MenuPosInfo *pos = pos_button;
1307 int x = mSX + pos->x;
1308 int y = mSY + pos->y;
1310 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1311 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1314 if (visibleTextPos(pos_text) && text != NULL)
1316 struct TextPosInfo *pos = pos_text;
1317 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1318 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1321 // (check why/if this is needed)
1322 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1324 DrawText(x, y, text, font_text);
1327 if (visibleTextPos(pos_input) && input != NULL)
1329 struct TextPosInfo *pos = pos_input;
1330 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1331 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1334 // (check why/if this is needed)
1335 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1337 DrawText(x, y, input, font_input);
1343 static void DrawCursorAndText_Main(int nr, boolean active_text,
1344 boolean pressed_button)
1346 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1350 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1351 boolean pressed_button)
1353 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1357 static struct MainControlInfo *getMainControlInfo(int nr)
1361 for (i = 0; main_controls[i].nr != -1; i++)
1362 if (main_controls[i].nr == nr)
1363 return &main_controls[i];
1368 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1373 int rect_x = ALIGNED_TEXT_XPOS(rect);
1374 int rect_y = ALIGNED_TEXT_YPOS(rect);
1376 return (x >= rect_x && x < rect_x + rect->width &&
1377 y >= rect_y && y < rect_y + rect->height);
1380 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1385 int rect_x = ALIGNED_TEXT_XPOS(rect);
1386 int rect_y = ALIGNED_TEXT_YPOS(rect);
1389 Debug("screens:insideTextPosRect",
1390 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1391 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1392 (x >= rect_x && x < rect_x + rect->width &&
1393 y >= rect_y && y < rect_y + rect->height));
1396 return (x >= rect_x && x < rect_x + rect->width &&
1397 y >= rect_y && y < rect_y + rect->height);
1400 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1402 int rect_width = preview->xsize * preview->tile_size;
1403 int rect_height = preview->ysize * preview->tile_size;
1404 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1405 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1407 return (x >= rect_x && x < rect_x + rect_width &&
1408 y >= rect_y && y < rect_y + rect_height);
1411 static void AdjustScrollbar(int id, int items_max, int items_visible,
1414 struct GadgetInfo *gi = screen_gadget[id];
1416 if (item_position > items_max - items_visible)
1417 item_position = items_max - items_visible;
1419 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1420 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1421 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1424 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1426 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1430 static void clearMenuListArea(void)
1432 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1434 // correct scrollbar position if placed outside menu (playfield) area
1435 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1436 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1438 // clear menu list area, but not title or scrollbar
1439 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1440 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1443 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1445 static int cursor_array[MAX_LEV_FIELDY];
1446 int x = amSX + TILEX * xpos;
1447 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1452 cursor_array[ypos] = graphic;
1454 graphic = cursor_array[ypos];
1458 graphic = BUTTON_ACTIVE(graphic);
1460 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1461 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1464 static void initCursor(int ypos, int graphic)
1466 drawCursorExt(0, ypos, FALSE, graphic);
1469 static void drawCursor(int ypos, boolean active)
1471 drawCursorExt(0, ypos, active, -1);
1474 static void drawCursorXY(int xpos, int ypos, int graphic)
1476 drawCursorExt(xpos, ypos, FALSE, graphic);
1479 static void drawChooseTreeCursor(int ypos, boolean active)
1481 drawCursorExt(0, ypos, active, -1);
1484 static int getChooseTreeEditFont(boolean active)
1486 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1489 static int getChooseTreeEditXPos(int pos)
1491 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1492 int xoffset = (has_scrollbar ? -1 : 0);
1493 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1494 int sx = amSX + xpos * TILEX;
1495 int font_nr = getChooseTreeEditFont(FALSE);
1496 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1498 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1501 static int getChooseTreeEditYPos(int ypos_raw)
1503 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1504 int sy = amSY + ypos * TILEY;
1509 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1511 int sx = getChooseTreeEditXPos(POS_LEFT);
1512 int sy = getChooseTreeEditYPos(ypos_raw);
1513 int font_nr = getChooseTreeEditFont(active);
1515 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1518 static void DrawHeadline(void)
1520 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1521 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1524 static void DrawTitleScreenImage(int nr, boolean initial)
1526 int graphic = getTitleScreenGraphic(nr, initial);
1527 Bitmap *bitmap = graphic_info[graphic].bitmap;
1528 int width = graphic_info[graphic].width;
1529 int height = graphic_info[graphic].height;
1530 int src_x = graphic_info[graphic].src_x;
1531 int src_y = graphic_info[graphic].src_y;
1537 if (width > WIN_XSIZE)
1539 // image width too large for window => center image horizontally
1540 src_x = (width - WIN_XSIZE) / 2;
1544 if (height > WIN_YSIZE)
1546 // image height too large for window => center image vertically
1547 src_y = (height - WIN_YSIZE) / 2;
1551 // always display title screens centered
1552 dst_x = (WIN_XSIZE - width) / 2;
1553 dst_y = (WIN_YSIZE - height) / 2;
1555 SetDrawBackgroundMask(REDRAW_ALL);
1556 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1558 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1560 if (DrawingOnBackground(dst_x, dst_y))
1561 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1563 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1565 redraw_mask = REDRAW_ALL;
1568 static void DrawTitleScreenMessage(int nr, boolean initial)
1570 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1571 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1573 if (filename == NULL)
1576 // force TITLE font on title message screen
1577 SetFontStatus(getTitleMessageGameMode(initial));
1579 // if chars *and* width set to "-1", automatically determine width
1580 if (tmi->chars == -1 && tmi->width == -1)
1581 tmi->width = viewport.window[game_status].width;
1583 // if lines *and* height set to "-1", automatically determine height
1584 if (tmi->lines == -1 && tmi->height == -1)
1585 tmi->height = viewport.window[game_status].height;
1587 // if chars set to "-1", automatically determine by text and font width
1588 if (tmi->chars == -1)
1589 tmi->chars = tmi->width / getFontWidth(tmi->font);
1591 tmi->width = tmi->chars * getFontWidth(tmi->font);
1593 // if lines set to "-1", automatically determine by text and font height
1594 if (tmi->lines == -1)
1595 tmi->lines = tmi->height / getFontHeight(tmi->font);
1597 tmi->height = tmi->lines * getFontHeight(tmi->font);
1599 // if x set to "-1", automatically determine by width and alignment
1601 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1603 // if y set to "-1", automatically determine by height and alignment
1605 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1607 SetDrawBackgroundMask(REDRAW_ALL);
1608 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1610 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1612 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1613 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1614 tmi->autowrap, tmi->centered, tmi->parse_comments);
1619 static void DrawTitleScreen(void)
1621 KeyboardAutoRepeatOff();
1623 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1626 static boolean CheckTitleScreen(boolean levelset_has_changed)
1628 static boolean show_title_initial = TRUE;
1629 boolean show_titlescreen = FALSE;
1631 // needed to be able to skip title screen, if no image or message defined
1632 InitializeTitleControls(show_title_initial);
1634 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1635 show_titlescreen = TRUE;
1637 // show initial title images and messages only once at program start
1638 show_title_initial = FALSE;
1640 return (show_titlescreen && num_title_screens > 0);
1643 void DrawMainMenu(void)
1645 static LevelDirTree *leveldir_last_valid = NULL;
1646 boolean levelset_has_changed = FALSE;
1647 int fade_mask = REDRAW_FIELD;
1649 LimitScreenUpdates(FALSE);
1651 FadeSetLeaveScreen();
1653 // do not fade out here -- function may continue and fade on editor screen
1656 FadeMenuSoundsAndMusic();
1658 ExpireSoundLoops(FALSE);
1660 KeyboardAutoRepeatOn();
1662 audio.sound_deactivated = FALSE;
1666 // needed if last screen was the playing screen, invoked from level editor
1667 if (level_editor_test_game)
1669 CloseDoor(DOOR_CLOSE_ALL);
1671 SetGameStatus(GAME_MODE_EDITOR);
1678 // leveldir_current may be invalid (level group, parent link, node copy)
1679 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1681 if (leveldir_current != leveldir_last_valid)
1683 UpdateLastPlayedLevels_TreeInfo();
1685 levelset_has_changed = TRUE;
1688 // store valid level series information
1689 leveldir_last_valid = leveldir_current;
1691 // needed if last screen (level choice) changed graphics, sounds or music
1692 ReloadCustomArtwork(0);
1694 if (CheckTitleScreen(levelset_has_changed))
1696 SetGameStatus(GAME_MODE_TITLE);
1703 if (redraw_mask & REDRAW_ALL)
1704 fade_mask = REDRAW_ALL;
1707 fade_mask = REDRAW_ALL;
1711 // needed if different viewport properties defined for menues
1712 ChangeViewportPropertiesIfNeeded();
1714 SetDrawtoField(DRAW_TO_BACKBUFFER);
1716 // level_nr may have been set to value over handicap with level editor
1717 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1718 level_nr = leveldir_current->handicap_level;
1720 LoadLevel(level_nr);
1721 LoadScore(level_nr);
1723 SaveLevelSetup_SeriesInfo();
1725 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1726 SetDrawDeactivationMask(REDRAW_NONE);
1727 SetDrawBackgroundMask(REDRAW_FIELD);
1729 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1732 if (fade_mask == REDRAW_ALL)
1733 RedrawGlobalBorder();
1738 InitializeMainControls();
1740 DrawCursorAndText_Main(-1, FALSE, FALSE);
1741 DrawPreviewLevelInitial();
1742 DrawNetworkPlayers();
1744 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1747 if (TAPE_IS_EMPTY(tape))
1749 DrawCompleteVideoDisplay();
1751 PlayMenuSoundsAndMusic();
1753 // create gadgets for main menu screen
1754 FreeScreenGadgets();
1755 CreateScreenGadgets();
1757 // may be required if audio buttons shown on tape and changed in setup menu
1759 CreateGameButtons();
1761 // map gadgets for main menu screen
1763 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1764 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1766 // copy actual game door content to door double buffer for OpenDoor()
1767 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1768 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1770 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1772 DrawMaskedBorder(fade_mask);
1777 // update screen area with special editor door
1778 redraw_mask |= REDRAW_ALL;
1781 SetMouseCursor(CURSOR_DEFAULT);
1783 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1785 SyncEmscriptenFilesystem();
1787 // needed once after program start or after user change
1788 CheckApiServerTasks();
1791 static void gotoTopLevelDir(void)
1793 // move upwards until inside (but not above) top level directory
1794 while (leveldir_current->node_parent &&
1795 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1797 // write a "path" into level tree for easy navigation to last level
1798 if (leveldir_current->node_parent->node_group->cl_first == -1)
1800 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1801 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1802 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1803 int cl_first, cl_cursor;
1805 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1806 cl_cursor = leveldir_pos - cl_first;
1808 leveldir_current->node_parent->node_group->cl_first = cl_first;
1809 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1812 leveldir_current = leveldir_current->node_parent;
1816 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1818 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1820 return (use_frame_counter ? video.frame_counter : Counter());
1823 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1824 struct TitleFadingInfo *fi)
1826 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1829 static void ResetTitleAutoDelay(unsigned int *counter_var,
1830 struct TitleFadingInfo *fi)
1832 *counter_var = getAutoDelayCounter(fi);
1835 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1837 static unsigned int title_delay = 0;
1838 static int title_screen_nr = 0;
1839 static int last_sound = -1, last_music = -1;
1840 boolean return_to_main_menu = FALSE;
1841 struct TitleControlInfo *tci;
1844 if (button == MB_MENU_INITIALIZE)
1847 title_screen_nr = 0;
1848 tci = &title_controls[title_screen_nr];
1850 SetAnimStatus(getTitleAnimMode(tci));
1852 last_sound = SND_UNDEFINED;
1853 last_music = MUS_UNDEFINED;
1855 if (num_title_screens != 0)
1857 FadeSetEnterScreen();
1859 // use individual title fading instead of global "enter screen" fading
1860 fading = getTitleFading(tci);
1863 if (game_status_last_screen == GAME_MODE_INFO)
1865 if (num_title_screens == 0)
1867 // switch game mode from title screen mode back to info screen mode
1868 SetGameStatus(GAME_MODE_INFO);
1870 // store that last screen was info screen, not main menu screen
1871 game_status_last_screen = GAME_MODE_INFO;
1873 DrawInfoScreen_NotAvailable("Title screen information:",
1874 "No title screen for this level set.");
1879 FadeMenuSoundsAndMusic();
1881 FadeOut(REDRAW_ALL);
1883 // title screens may have different window size
1884 ChangeViewportPropertiesIfNeeded();
1886 // only required to update logic for redrawing global border
1890 DrawTitleScreenImage(tci->local_nr, tci->initial);
1892 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1894 sound = getTitleSound(tci);
1895 music = getTitleMusic(tci);
1897 if (sound != last_sound)
1898 PlayMenuSoundExt(sound);
1899 if (music != last_music)
1900 PlayMenuMusicExt(music);
1905 SetMouseCursor(CURSOR_NONE);
1909 ResetTitleAutoDelay(&title_delay, &fading);
1914 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1915 button = MB_MENU_CHOICE;
1917 if (button == MB_MENU_LEAVE)
1919 return_to_main_menu = TRUE;
1921 else if (button == MB_MENU_CHOICE)
1923 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1925 SetGameStatus(GAME_MODE_INFO);
1927 info_mode = INFO_MODE_MAIN;
1936 if (title_screen_nr < num_title_screens)
1938 tci = &title_controls[title_screen_nr];
1940 SetAnimStatus(getTitleAnimMode(tci));
1942 sound = getTitleSound(tci);
1943 music = getTitleMusic(tci);
1945 if (last_sound != SND_UNDEFINED && sound != last_sound)
1946 FadeSound(last_sound);
1947 if (last_music != MUS_UNDEFINED && music != last_music)
1950 fading = getTitleFading(tci);
1952 FadeOut(REDRAW_ALL);
1955 DrawTitleScreenImage(tci->local_nr, tci->initial);
1957 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1959 sound = getTitleSound(tci);
1960 music = getTitleMusic(tci);
1962 if (sound != last_sound)
1963 PlayMenuSoundExt(sound);
1964 if (music != last_music)
1965 PlayMenuMusicExt(music);
1972 ResetTitleAutoDelay(&title_delay, &fading);
1976 FadeMenuSoundsAndMusic();
1978 return_to_main_menu = TRUE;
1982 if (return_to_main_menu)
1984 SetMouseCursor(CURSOR_DEFAULT);
1986 // force full menu screen redraw after displaying title screens
1987 redraw_mask = REDRAW_ALL;
1989 if (game_status_last_screen == GAME_MODE_INFO)
1991 SetGameStatus(GAME_MODE_INFO);
1993 info_mode = INFO_MODE_MAIN;
1997 else // default: return to main menu
1999 SetGameStatus(GAME_MODE_MAIN);
2006 static void HandleMainMenu_ToggleTeamMode(void)
2008 setup.team_mode = !setup.team_mode;
2010 InitializeMainControls();
2011 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2013 DrawPreviewPlayers();
2016 static void HandleMainMenu_SelectLevel(int step, int direction,
2017 int selected_level_nr)
2019 int old_level_nr = level_nr;
2022 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2023 new_level_nr = selected_level_nr;
2025 new_level_nr = old_level_nr + step * direction;
2027 if (new_level_nr < leveldir_current->first_level)
2028 new_level_nr = leveldir_current->first_level;
2029 if (new_level_nr > leveldir_current->last_level)
2030 new_level_nr = leveldir_current->last_level;
2032 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2034 // skipping levels is only allowed when trying to skip single level
2035 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2036 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
2038 leveldir_current->handicap_level++;
2039 SaveLevelSetup_SeriesInfo();
2042 new_level_nr = leveldir_current->handicap_level;
2045 if (new_level_nr != old_level_nr)
2047 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2049 PlaySound(SND_MENU_ITEM_SELECTING);
2051 level_nr = new_level_nr;
2053 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2054 int2str(level_nr, menu.main.text.level_number.size),
2055 mci->pos_text->font);
2057 LoadLevel(level_nr);
2058 DrawPreviewLevelInitial();
2062 DrawCompleteVideoDisplay();
2064 SaveLevelSetup_SeriesInfo();
2066 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2068 // force redraw of playfield area (may be reset at this point)
2069 redraw_mask |= REDRAW_FIELD;
2073 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2075 static int choice = MAIN_CONTROL_GAME;
2076 static boolean button_pressed_last = FALSE;
2077 boolean button_pressed = FALSE;
2079 int i = 0; // needed to prevent compiler warning due to bad code below
2081 if (button == MB_MENU_INITIALIZE)
2083 DrawCursorAndText_Main(choice, TRUE, FALSE);
2088 if (mx || my) // mouse input
2092 for (i = 0; main_controls[i].nr != -1; i++)
2094 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2095 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2096 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2098 pos = main_controls[i].nr;
2104 // check if level preview was clicked
2105 if (insidePreviewRect(&preview, mx - SX, my - SY))
2106 pos = MAIN_CONTROL_GAME;
2108 // handle pressed/unpressed state for active/inactive menu buttons
2109 // (if pos != -1, "i" contains index position corresponding to "pos")
2111 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2112 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2113 button_pressed = TRUE;
2115 if (button_pressed != button_pressed_last)
2117 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2120 PlaySound(SND_MENU_BUTTON_PRESSING);
2122 PlaySound(SND_MENU_BUTTON_RELEASING);
2125 else if (dx || dy) // keyboard input
2127 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2128 choice == MAIN_CONTROL_SETUP))
2129 button = MB_MENU_CHOICE;
2134 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2136 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2138 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2140 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2142 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2144 CloseDoor(DOOR_CLOSE_2);
2146 SetGameStatus(GAME_MODE_LEVELNR);
2148 DrawChooseLevelNr();
2150 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2156 PlaySound(SND_MENU_ITEM_ACTIVATING);
2158 DrawCursorAndText_Main(choice, FALSE, FALSE);
2159 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2165 if (choice == MAIN_CONTROL_NAME)
2167 // special case: cursor left or right pressed -- toggle team mode
2168 HandleMainMenu_ToggleTeamMode();
2170 else if (choice != MAIN_CONTROL_INFO &&
2171 choice != MAIN_CONTROL_SETUP)
2173 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2179 PlaySound(SND_MENU_ITEM_SELECTING);
2181 if (pos == MAIN_CONTROL_NAME)
2184 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2186 // special case: menu text "name/team" clicked -- toggle team mode
2187 HandleMainMenu_ToggleTeamMode();
2191 if (setup.multiple_users)
2193 CloseDoor(DOOR_CLOSE_2);
2195 SetGameStatus(GAME_MODE_NAMES);
2197 DrawChoosePlayerName();
2201 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2207 else if (pos == MAIN_CONTROL_LEVELS)
2211 CloseDoor(DOOR_CLOSE_2);
2213 SetGameStatus(GAME_MODE_LEVELS);
2215 SaveLevelSetup_LastSeries();
2216 SaveLevelSetup_SeriesInfo();
2218 // restore level set if chosen from "last played level set" menu
2219 RestoreLastPlayedLevels(&leveldir_current);
2221 if (setup.internal.choose_from_top_leveldir)
2224 DrawChooseLevelSet();
2227 else if (pos == MAIN_CONTROL_SCORES)
2229 CloseDoor(DOOR_CLOSE_2);
2231 SetGameStatus(GAME_MODE_SCORES);
2233 DrawHallOfFame(level_nr);
2235 else if (pos == MAIN_CONTROL_EDITOR)
2237 if (leveldir_current->readonly &&
2238 setup.editor.show_read_only_warning)
2239 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2241 CloseDoor(DOOR_CLOSE_ALL);
2243 SetGameStatus(GAME_MODE_EDITOR);
2245 FadeSetEnterScreen();
2249 else if (pos == MAIN_CONTROL_INFO)
2251 CloseDoor(DOOR_CLOSE_2);
2253 SetGameStatus(GAME_MODE_INFO);
2255 info_mode = INFO_MODE_MAIN;
2259 else if (pos == MAIN_CONTROL_GAME)
2261 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2263 else if (pos == MAIN_CONTROL_SETUP)
2265 CloseDoor(DOOR_CLOSE_2);
2267 SetGameStatus(GAME_MODE_SETUP);
2269 setup_mode = SETUP_MODE_MAIN;
2273 else if (pos == MAIN_CONTROL_QUIT)
2275 SaveLevelSetup_LastSeries();
2276 SaveLevelSetup_SeriesInfo();
2278 #if defined(PLATFORM_EMSCRIPTEN)
2279 Request("Close the browser window to quit!", REQ_CONFIRM);
2281 if (!setup.ask_on_quit_program ||
2282 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2283 SetGameStatus(GAME_MODE_QUIT);
2289 button_pressed_last = button_pressed;
2293 // ============================================================================
2294 // info screen functions
2295 // ============================================================================
2297 static struct TokenInfo *info_info;
2298 static int num_info_info; // number of info entries shown on screen
2299 static int max_info_info; // total number of info entries in list
2301 static void execInfoTitleScreen(void)
2303 info_mode = INFO_MODE_TITLE;
2308 static void execInfoElements(void)
2310 info_mode = INFO_MODE_ELEMENTS;
2315 static void execInfoMusic(void)
2317 info_mode = INFO_MODE_MUSIC;
2322 static void execInfoCredits(void)
2324 info_mode = INFO_MODE_CREDITS;
2329 static void execInfoProgram(void)
2331 info_mode = INFO_MODE_PROGRAM;
2336 static void execInfoVersion(void)
2338 info_mode = INFO_MODE_VERSION;
2343 static void execInfoLevelSet(void)
2345 info_mode = INFO_MODE_LEVELSET;
2350 static void execExitInfo(void)
2352 SetGameStatus(GAME_MODE_MAIN);
2357 static struct TokenInfo info_info_main[] =
2359 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2360 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2361 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2362 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2363 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2364 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2365 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2366 { TYPE_EMPTY, NULL, "" },
2367 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2372 static int getMenuTextFont(int type)
2374 if (type & (TYPE_SWITCH |
2388 static struct TokenInfo *setup_info;
2389 static struct TokenInfo setup_info_input[];
2391 static struct TokenInfo *menu_info;
2393 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2394 int screen_pos, int menu_info_pos_raw,
2397 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2398 struct TokenInfo *ti = &token_info[pos];
2399 int xpos = MENU_SCREEN_START_XPOS;
2400 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2401 int font_nr = getMenuTextFont(ti->type);
2403 if (setup_mode == SETUP_MODE_INPUT)
2404 font_nr = FONT_MENU_1;
2407 font_nr = FONT_ACTIVE(font_nr);
2409 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2411 if (ti->type & ~TYPE_SKIP_ENTRY)
2412 drawCursor(screen_pos, active);
2415 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2418 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2421 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2424 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2427 static char *window_size_text;
2428 static char *scaling_type_text;
2429 static char *network_server_text;
2431 static void drawSetupValue(int, int);
2433 static void drawMenuInfoList(int first_entry, int num_page_entries,
2434 int max_page_entries)
2438 if (first_entry + num_page_entries > max_page_entries)
2441 clearMenuListArea();
2443 for (i = 0; i < num_page_entries; i++)
2445 int menu_info_pos = first_entry + i;
2446 struct TokenInfo *si = &menu_info[menu_info_pos];
2447 void *value_ptr = si->value;
2449 // set some entries to "unchangeable" according to other variables
2450 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2451 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2452 (value_ptr == &setup.sound_music && !audio.music_available) ||
2453 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2454 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2455 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2456 si->type |= TYPE_GHOSTED;
2458 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2459 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2460 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2461 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2462 else if (si->type & ~TYPE_SKIP_ENTRY)
2463 initCursor(i, IMG_MENU_BUTTON);
2465 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2467 if (si->type & TYPE_STRING)
2471 if (value_ptr == &network_server_text)
2472 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2474 if (gadget_id != -1)
2476 struct GadgetInfo *gi = screen_gadget[gadget_id];
2477 int xpos = MENU_SCREEN_START_XPOS;
2478 int ypos = MENU_SCREEN_START_YPOS + i;
2479 int x = mSX + xpos * 32;
2480 int y = mSY + ypos * 32;
2482 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2486 if (si->type & TYPE_VALUE &&
2487 menu_info == setup_info)
2488 drawSetupValue(i, menu_info_pos);
2492 static void DrawInfoScreen_Main(void)
2494 int fade_mask = REDRAW_FIELD;
2497 if (redraw_mask & REDRAW_ALL)
2498 fade_mask = REDRAW_ALL;
2501 fade_mask = REDRAW_ALL;
2504 FadeMenuSoundsAndMusic();
2506 FreeScreenGadgets();
2507 CreateScreenGadgets();
2509 // (needed after displaying title screens which disable auto repeat)
2510 KeyboardAutoRepeatOn();
2512 FadeSetLeaveScreen();
2516 // needed if different viewport properties defined for info screen
2517 ChangeViewportPropertiesIfNeeded();
2519 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2523 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2525 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2527 info_info = info_info_main;
2529 // determine maximal number of info entries that can be displayed on screen
2531 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2534 // determine maximal number of info entries available for menu of info screen
2536 for (i = 0; info_info[i].type != 0; i++)
2539 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2541 MapScreenGadgets(max_info_info);
2543 PlayMenuSoundsAndMusic();
2545 DrawMaskedBorder(fade_mask);
2550 static void changeSetupValue(int, int, int);
2552 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2553 int mode, int num_page_entries,
2554 int max_page_entries)
2556 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2557 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2558 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2559 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2560 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2561 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2562 int *num_page_entries_last = num_page_entries_all_last[game_status];
2563 int *choice_store = choice_stores[game_status];
2564 int *first_entry_store = first_entry_stores[game_status];
2565 int choice = choice_store[mode]; // starts with 0
2566 int first_entry = first_entry_store[mode]; // starts with 0
2568 int y = choice - first_entry;
2570 boolean position_set_by_scrollbar = (dx == 999);
2571 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2574 if (button == MB_MENU_INITIALIZE)
2576 // check if number of menu page entries has changed (may happen by change
2577 // of custom artwork definition value for 'list_size' for this menu screen)
2578 // (in this case, the last menu position most probably has to be corrected)
2579 if (num_page_entries != num_page_entries_last[mode])
2581 choice_store[mode] = first_entry_store[mode] = 0;
2583 choice = first_entry = 0;
2586 num_page_entries_last[mode] = num_page_entries;
2589 // advance to first valid menu entry
2590 while (choice < num_page_entries &&
2591 menu_info[choice].type & TYPE_SKIP_ENTRY)
2594 if (position_set_by_scrollbar)
2595 first_entry = first_entry_store[mode] = dy;
2597 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2598 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2600 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2602 if (choice < first_entry)
2604 choice = first_entry;
2606 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2609 else if (choice > first_entry + num_page_entries - 1)
2611 choice = first_entry + num_page_entries - 1;
2613 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2617 choice_store[mode] = choice;
2619 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2623 else if (button == MB_MENU_LEAVE)
2625 PlaySound(SND_MENU_ITEM_SELECTING);
2627 for (i = 0; i < max_page_entries; i++)
2629 if (menu_info[i].type & TYPE_LEAVE_MENU)
2631 void (*menu_callback_function)(void) = menu_info[i].value;
2635 menu_callback_function();
2637 break; // absolutely needed because function changes 'menu_info'!
2644 if (mx || my) // mouse input
2646 x = (mx - mSX) / 32;
2647 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2649 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2651 // move cursor instead of scrolling when already at start/end of list
2652 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2654 else if (dy == +1 * SCROLL_LINE &&
2655 first_entry + num_page_entries == max_page_entries)
2658 // handle scrolling screen one line or page
2660 y + dy > num_page_entries - 1)
2662 boolean redraw = FALSE;
2664 if (ABS(dy) == SCROLL_PAGE)
2665 step = num_page_entries - 1;
2667 if (dy < 0 && first_entry > 0)
2669 // scroll page/line up
2671 first_entry -= step;
2672 if (first_entry < 0)
2677 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2679 // scroll page/line down
2681 first_entry += step;
2682 if (first_entry + num_page_entries > max_page_entries)
2683 first_entry = MAX(0, max_page_entries - num_page_entries);
2690 choice += first_entry - first_entry_store[mode];
2692 if (choice < first_entry)
2694 choice = first_entry;
2696 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2699 else if (choice > first_entry + num_page_entries - 1)
2701 choice = first_entry + num_page_entries - 1;
2703 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2706 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2710 if (choice < first_entry ||
2711 choice > first_entry + num_page_entries - 1)
2712 first_entry += SIGN(dy);
2715 first_entry_store[mode] = first_entry;
2716 choice_store[mode] = choice;
2718 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2720 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2722 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2723 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2731 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2733 if (menu_info[choice].type & menu_navigation_type ||
2734 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2735 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2736 menu_info[choice].type & TYPE_PLAYER)
2737 button = MB_MENU_CHOICE;
2742 // jump to next non-empty menu entry (up or down)
2743 while (first_entry + y > 0 &&
2744 first_entry + y < max_page_entries - 1 &&
2745 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2748 if (!IN_VIS_MENU(x, y))
2750 choice += y - y_old;
2752 if (choice < first_entry)
2753 first_entry = choice;
2754 else if (choice > first_entry + num_page_entries - 1)
2755 first_entry = choice - num_page_entries + 1;
2757 if (first_entry >= 0 &&
2758 first_entry + num_page_entries <= max_page_entries)
2760 first_entry_store[mode] = first_entry;
2762 if (choice < first_entry)
2763 choice = first_entry;
2764 else if (choice > first_entry + num_page_entries - 1)
2765 choice = first_entry + num_page_entries - 1;
2767 choice_store[mode] = choice;
2769 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2771 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2773 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2774 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2781 if (!anyScrollbarGadgetActive() &&
2782 IN_VIS_MENU(x, y) &&
2783 mx < mx_right_border &&
2784 y >= 0 && y < num_page_entries)
2788 if (first_entry + y != choice &&
2789 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2791 PlaySound(SND_MENU_ITEM_ACTIVATING);
2793 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2794 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2796 choice = choice_store[mode] = first_entry + y;
2800 PlaySound(SND_MENU_ITEM_SELECTING);
2802 for (i = 0; menu_info[i].type != 0; i++)
2804 if (menu_info[i].type & TYPE_LEAVE_MENU)
2806 void (*menu_callback_function)(void) = menu_info[i].value;
2810 menu_callback_function();
2812 // absolutely needed because function changes 'menu_info'!
2820 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2822 PlaySound(SND_MENU_ITEM_SELECTING);
2824 // when selecting key headline, execute function for key value change
2825 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2826 menu_info[first_entry + y + 1].type & TYPE_KEY)
2829 // when selecting string value, execute function for list selection
2830 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2831 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2834 // when selecting string value, execute function for text input gadget
2835 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2836 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2839 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2841 void (*menu_callback_function)(void) =
2842 menu_info[first_entry + y].value;
2844 FadeSetFromType(menu_info[first_entry + y].type);
2846 menu_callback_function();
2848 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2850 void (*gadget_callback_function)(void) =
2851 menu_info[first_entry + y].value;
2853 gadget_callback_function();
2855 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2856 menu_info == setup_info)
2858 changeSetupValue(y, first_entry + y, dx);
2864 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2866 menu_info = info_info;
2868 HandleMenuScreen(mx, my, dx, dy, button,
2869 info_mode, num_info_info, max_info_info);
2872 static int getMenuFontSpacing(int spacing_height, int font_nr)
2874 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2876 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2880 static int getMenuTextSpacing(int spacing_height, int font_nr)
2882 return (getMenuFontSpacing(spacing_height, font_nr) +
2883 EXTRA_SPACING(game_status));
2886 static int getMenuTextStep(int spacing_height, int font_nr)
2888 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2891 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2893 int font_title = MENU_INFO_FONT_TITLE;
2894 int font_error = FONT_TEXT_2;
2895 int font_foot = MENU_INFO_FONT_FOOT;
2896 int spacing_title = menu.headline1_spacing_info[info_mode];
2897 int ystep_title = getMenuTextStep(spacing_title, font_title);
2898 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2899 int ystart2 = ystart1 + ystep_title;
2900 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2902 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2904 FadeOut(REDRAW_FIELD);
2909 DrawTextSCentered(ystart1, font_title, text_title);
2910 DrawTextSCentered(ystart2, font_error, text_error);
2912 DrawTextSCentered(ybottom, font_foot,
2913 "Press any key or button for info menu");
2915 FadeIn(REDRAW_FIELD);
2918 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2920 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2921 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2922 int font_title = MENU_INFO_FONT_TITLE;
2923 int font_foot = MENU_INFO_FONT_FOOT;
2924 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2925 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2926 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2927 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2928 int ystep = MENU_SCREEN_INFO_YSTEP;
2929 int element, action, direction;
2937 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2938 infoscreen_step[i] = infoscreen_frame[i] = 0;
2943 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2945 DrawTextSCentered(ybottom, font_foot,
2946 "Press any key or button for next page");
2952 while (helpanim_info[j].element != HELPANIM_LIST_END)
2954 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2959 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2968 j += infoscreen_step[i - start];
2970 element = helpanim_info[j].element;
2971 action = helpanim_info[j].action;
2972 direction = helpanim_info[j].direction;
2975 element = EL_UNKNOWN;
2977 if (action != -1 && direction != -1)
2978 graphic = el_act_dir2img(element, action, direction);
2979 else if (action != -1)
2980 graphic = el_act2img(element, action);
2981 else if (direction != -1)
2982 graphic = el_dir2img(element, direction);
2984 graphic = el2img(element);
2986 delay = helpanim_info[j++].delay;
2991 if (infoscreen_frame[i - start] == 0)
2994 infoscreen_frame[i - start] = delay - 1;
2998 sync_frame = delay - infoscreen_frame[i - start];
2999 infoscreen_frame[i - start]--;
3002 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3004 if (!infoscreen_frame[i - start])
3005 infoscreen_step[i - start] = 0;
3009 if (!infoscreen_frame[i - start])
3010 infoscreen_step[i - start]++;
3011 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3017 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
3019 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
3020 graphic, sync_frame, USE_MASKING);
3023 DrawInfoScreen_HelpText(element, action, direction, i - start);
3028 redraw_mask |= REDRAW_FIELD;
3033 static char *getHelpText(int element, int action, int direction)
3035 char token[MAX_LINE_LEN];
3037 strcpy(token, element_info[element].token_name);
3040 strcat(token, element_action_info[action].suffix);
3042 if (direction != -1)
3043 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3045 return getHashEntry(helptext_info, token);
3048 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3050 int font_nr = FONT_INFO_ELEMENTS;
3051 int font_width = getFontWidth(font_nr);
3052 int font_height = getFontHeight(font_nr);
3053 int yoffset = (TILEX - 2 * font_height) / 2;
3054 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3055 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
3056 int ystep = TILEY + 4;
3057 int pad_left = xstart - SX;
3058 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3059 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3060 int max_lines_per_text = 2;
3063 if (action != -1 && direction != -1) // element.action.direction
3064 text = getHelpText(element, action, direction);
3066 if (text == NULL && action != -1) // element.action
3067 text = getHelpText(element, action, -1);
3069 if (text == NULL && direction != -1) // element.direction
3070 text = getHelpText(element, -1, direction);
3072 if (text == NULL) // base element
3073 text = getHelpText(element, -1, -1);
3075 if (text == NULL) // not found
3076 text = "No description available";
3078 if (strlen(text) <= max_chars_per_line) // only one line of text
3079 ystart += getFontHeight(font_nr) / 2;
3081 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3082 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3083 TRUE, FALSE, FALSE);
3086 static void DrawInfoScreen_TitleScreen(void)
3088 SetGameStatus(GAME_MODE_TITLE);
3093 void HandleInfoScreen_TitleScreen(int button)
3095 HandleTitleScreen(0, 0, 0, 0, button);
3098 static void DrawInfoScreen_Elements(void)
3100 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3102 FadeOut(REDRAW_FIELD);
3107 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3109 FadeIn(REDRAW_FIELD);
3112 void HandleInfoScreen_Elements(int dx, int dy, int button)
3114 static unsigned int info_delay = 0;
3115 static int num_anims;
3116 static int num_pages;
3118 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3121 if (button == MB_MENU_INITIALIZE)
3123 boolean new_element = TRUE;
3127 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3129 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3131 else if (new_element)
3134 new_element = FALSE;
3138 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3142 if (button == MB_MENU_LEAVE)
3144 PlaySound(SND_MENU_ITEM_SELECTING);
3146 info_mode = INFO_MODE_MAIN;
3151 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3153 if (button != MB_MENU_INITIALIZE)
3155 PlaySound(SND_MENU_ITEM_SELECTING);
3157 page += (dx < 0 ? -1 : +1);
3160 if (page < 0 || page >= num_pages)
3162 FadeMenuSoundsAndMusic();
3164 info_mode = INFO_MODE_MAIN;
3170 if (button != MB_MENU_INITIALIZE)
3171 FadeSetNextScreen();
3173 if (button != MB_MENU_INITIALIZE)
3174 FadeOut(REDRAW_FIELD);
3176 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3178 if (button != MB_MENU_INITIALIZE)
3179 FadeIn(REDRAW_FIELD);
3183 if (DelayReached(&info_delay, GameFrameDelay))
3184 if (page < num_pages)
3185 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3187 PlayMenuSoundIfLoop();
3191 static void DrawInfoScreen_Music(void)
3193 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3195 FadeOut(REDRAW_FIELD);
3202 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3204 FadeIn(REDRAW_FIELD);
3207 void HandleInfoScreen_Music(int dx, int dy, int button)
3209 static struct MusicFileInfo *list = NULL;
3210 int font_title = MENU_INFO_FONT_TITLE;
3211 int font_head = MENU_INFO_FONT_HEAD;
3212 int font_text = MENU_INFO_FONT_TEXT;
3213 int font_foot = MENU_INFO_FONT_FOOT;
3214 int spacing_title = menu.headline1_spacing_info[info_mode];
3215 int spacing_head = menu.headline2_spacing_info[info_mode];
3216 int ystep_title = getMenuTextStep(spacing_title, font_title);
3217 int ystep_head = getMenuTextStep(spacing_head, font_head);
3218 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3219 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3221 if (button == MB_MENU_INITIALIZE)
3223 list = music_file_info;
3227 FadeMenuSoundsAndMusic();
3232 DrawTextSCentered(ystart, font_title,
3233 "No music info for this level set.");
3235 DrawTextSCentered(ybottom, font_foot,
3236 "Press any key or button for info menu");
3242 if (button == MB_MENU_LEAVE)
3244 PlaySound(SND_MENU_ITEM_SELECTING);
3246 FadeMenuSoundsAndMusic();
3248 info_mode = INFO_MODE_MAIN;
3253 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3255 if (button != MB_MENU_INITIALIZE)
3257 PlaySound(SND_MENU_ITEM_SELECTING);
3260 list = (dx < 0 ? list->prev : list->next);
3265 FadeMenuSoundsAndMusic();
3267 info_mode = INFO_MODE_MAIN;
3273 FadeMenuSoundsAndMusic();
3275 if (list != music_file_info)
3276 FadeSetNextScreen();
3278 if (button != MB_MENU_INITIALIZE)
3279 FadeOut(REDRAW_FIELD);
3286 int sound = list->music;
3288 if (IS_LOOP_SOUND(sound))
3289 PlaySoundLoop(sound);
3293 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3297 int music = list->music;
3299 if (IS_LOOP_MUSIC(music))
3300 PlayMusicLoop(music);
3304 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3307 ystart += ystep_title;
3309 if (!strEqual(list->title, UNKNOWN_NAME))
3311 if (!strEqual(list->title_header, UNKNOWN_NAME))
3313 DrawTextSCentered(ystart, font_head, list->title_header);
3314 ystart += ystep_head;
3317 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3318 ystart += ystep_head;
3321 if (!strEqual(list->artist, UNKNOWN_NAME))
3323 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3324 DrawTextSCentered(ystart, font_head, list->artist_header);
3326 DrawTextSCentered(ystart, font_head, "by");
3328 ystart += ystep_head;
3330 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3331 ystart += ystep_head;
3334 if (!strEqual(list->album, UNKNOWN_NAME))
3336 if (!strEqual(list->album_header, UNKNOWN_NAME))
3337 DrawTextSCentered(ystart, font_head, list->album_header);
3339 DrawTextSCentered(ystart, font_head, "from the album");
3341 ystart += ystep_head;
3343 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3344 ystart += ystep_head;
3347 if (!strEqual(list->year, UNKNOWN_NAME))
3349 if (!strEqual(list->year_header, UNKNOWN_NAME))
3350 DrawTextSCentered(ystart, font_head, list->year_header);
3352 DrawTextSCentered(ystart, font_head, "from the year");
3354 ystart += ystep_head;
3356 DrawTextFCentered(ystart, font_text, "%s", list->year);
3357 ystart += ystep_head;
3360 DrawTextSCentered(ybottom, FONT_TEXT_4,
3361 "Press any key or button for next page");
3363 if (button != MB_MENU_INITIALIZE)
3364 FadeIn(REDRAW_FIELD);
3367 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3368 PlaySoundLoop(list->music);
3371 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3373 int font_title = MENU_INFO_FONT_TITLE;
3374 int font_head = MENU_INFO_FONT_HEAD;
3375 int font_text = MENU_INFO_FONT_TEXT;
3376 int font_foot = MENU_INFO_FONT_FOOT;
3377 int spacing_title = menu.headline1_spacing_info[info_mode];
3378 int spacing_head = menu.headline2_spacing_info[info_mode];
3379 int spacing_para = menu.paragraph_spacing_info[info_mode];
3380 int spacing_line = menu.line_spacing_info[info_mode];
3381 int ystep_title = getMenuTextStep(spacing_title, font_title);
3382 int ystep_head = getMenuTextStep(spacing_head, font_head);
3383 int ystep_para = getMenuTextStep(spacing_para, font_text);
3384 int ystep_line = getMenuTextStep(spacing_line, font_text);
3385 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3386 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3391 DrawTextSCentered(ystart, font_title, "Credits:");
3392 ystart += ystep_title;
3396 DrawTextSCentered(ystart, font_head,
3397 "Special thanks to");
3398 ystart += ystep_head;
3399 DrawTextSCentered(ystart, font_text,
3401 ystart += ystep_head;
3402 DrawTextSCentered(ystart, font_head,
3404 ystart += ystep_head;
3405 DrawTextSCentered(ystart, font_text,
3406 "\"Boulder Dash\"");
3407 ystart += ystep_head;
3408 DrawTextSCentered(ystart, font_head,
3410 ystart += ystep_head;
3411 DrawTextSCentered(ystart, font_text,
3413 ystart += ystep_head;
3414 DrawTextSCentered(ystart, font_head,
3416 ystart += ystep_head;
3417 DrawTextSCentered(ystart, font_text,
3418 "First Star Software");
3420 else if (screen_nr == 1)
3422 DrawTextSCentered(ystart, font_head,
3423 "Special thanks to");
3424 ystart += ystep_head;
3425 DrawTextSCentered(ystart, font_text,
3426 "Klaus Heinz & Volker Wertich");
3427 ystart += ystep_head;
3428 DrawTextSCentered(ystart, font_head,
3430 ystart += ystep_head;
3431 DrawTextSCentered(ystart, font_text,
3432 "\"Emerald Mine\"");
3433 ystart += ystep_head;
3434 DrawTextSCentered(ystart, font_head,
3436 ystart += ystep_head;
3437 DrawTextSCentered(ystart, font_text,
3439 ystart += ystep_head;
3440 DrawTextSCentered(ystart, font_head,
3442 ystart += ystep_head;
3443 DrawTextSCentered(ystart, font_text,
3446 else if (screen_nr == 2)
3448 DrawTextSCentered(ystart, font_head,
3449 "Special thanks to");
3450 ystart += ystep_head;
3451 DrawTextSCentered(ystart, font_text,
3452 "Michael Stopp & Philip Jespersen");
3453 ystart += ystep_head;
3454 DrawTextSCentered(ystart, font_head,
3456 ystart += ystep_head;
3457 DrawTextSCentered(ystart, font_text,
3459 ystart += ystep_head;
3460 DrawTextSCentered(ystart, font_head,
3462 ystart += ystep_head;
3463 DrawTextSCentered(ystart, font_text,
3465 ystart += ystep_head;
3466 DrawTextSCentered(ystart, font_head,
3468 ystart += ystep_head;
3469 DrawTextSCentered(ystart, font_text,
3470 "Digital Integration");
3472 else if (screen_nr == 3)
3474 DrawTextSCentered(ystart, font_head,
3475 "Special thanks to");
3476 ystart += ystep_head;
3477 DrawTextSCentered(ystart, font_text,
3478 "Hiroyuki Imabayashi");
3479 ystart += ystep_head;
3480 DrawTextSCentered(ystart, font_head,
3482 ystart += ystep_head;
3483 DrawTextSCentered(ystart, font_text,
3485 ystart += ystep_head;
3486 DrawTextSCentered(ystart, font_head,
3488 ystart += ystep_head;
3489 DrawTextSCentered(ystart, font_text,
3491 ystart += ystep_head;
3492 DrawTextSCentered(ystart, font_head,
3494 ystart += ystep_head;
3495 DrawTextSCentered(ystart, font_text,
3498 else if (screen_nr == 4)
3500 DrawTextSCentered(ystart, font_head,
3501 "Special thanks to");
3502 ystart += ystep_head;
3503 DrawTextSCentered(ystart, font_text,
3505 ystart += ystep_head;
3506 DrawTextSCentered(ystart, font_head,
3508 ystart += ystep_head;
3509 DrawTextSCentered(ystart, font_text,
3510 "J\xfcrgen Bonhagen");
3511 ystart += ystep_head;
3512 DrawTextSCentered(ystart, font_head,
3513 "for the continuous creation");
3514 ystart += ystep_line;
3515 DrawTextSCentered(ystart, font_head,
3516 "of outstanding level sets");
3518 else if (screen_nr == 5)
3520 DrawTextSCentered(ystart, font_head,
3522 ystart += ystep_head;
3523 DrawTextSCentered(ystart, font_text,
3525 ystart += ystep_head;
3526 DrawTextSCentered(ystart, font_head,
3527 "for ideas and inspiration by");
3528 ystart += ystep_head;
3529 DrawTextSCentered(ystart, font_text,
3531 ystart += ystep_para;
3533 DrawTextSCentered(ystart, font_head,
3535 ystart += ystep_head;
3536 DrawTextSCentered(ystart, font_text,
3538 ystart += ystep_head;
3539 DrawTextSCentered(ystart, font_head,
3540 "for ideas and inspiration by");
3541 ystart += ystep_head;
3542 DrawTextSCentered(ystart, font_text,
3545 else if (screen_nr == 6)
3547 DrawTextSCentered(ystart, font_head,
3549 ystart += ystep_head;
3550 DrawTextSCentered(ystart, font_text,
3552 ystart += ystep_head;
3553 DrawTextSCentered(ystart, font_head,
3554 "for the code base used for the");
3555 ystart += ystep_line;
3556 DrawTextSCentered(ystart, font_head,
3557 "native Emerald Mine engine");
3559 else if (screen_nr == 7)
3561 DrawTextSCentered(ystart, font_head,
3563 ystart += ystep_head;
3564 DrawTextSCentered(ystart, font_text,
3566 ystart += ystep_head;
3567 DrawTextSCentered(ystart, font_head,
3568 "for the initial DOS port");
3569 ystart += ystep_para;
3571 DrawTextSCentered(ystart, font_head,
3573 ystart += ystep_head;
3574 DrawTextSCentered(ystart, font_text,
3576 ystart += ystep_head;
3577 DrawTextSCentered(ystart, font_head,
3578 "for some additional toons");
3580 else if (screen_nr == 8)
3582 DrawTextSCentered(ystart, font_head,
3583 "And not to forget:");
3584 ystart += ystep_head;
3585 DrawTextSCentered(ystart, font_head,
3587 ystart += ystep_head;
3588 DrawTextSCentered(ystart, font_text,
3589 "All those who contributed");
3590 ystart += ystep_line;
3591 DrawTextSCentered(ystart, font_text,
3592 "levels to this game");
3593 ystart += ystep_line;
3594 DrawTextSCentered(ystart, font_text,
3598 DrawTextSCentered(ybottom, font_foot,
3599 "Press any key or button for next page");
3602 static void DrawInfoScreen_Credits(void)
3604 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3606 FadeMenuSoundsAndMusic();
3608 FadeOut(REDRAW_FIELD);
3610 HandleInfoScreen_Credits(0, 0, MB_MENU_INITIALIZE);
3612 FadeIn(REDRAW_FIELD);
3615 void HandleInfoScreen_Credits(int dx, int dy, int button)
3617 static int screen_nr = 0;
3618 int num_screens = 9;
3620 if (button == MB_MENU_INITIALIZE)
3624 DrawInfoScreen_CreditsScreen(screen_nr);
3626 else if (button == MB_MENU_LEAVE)
3628 PlaySound(SND_MENU_ITEM_SELECTING);
3630 info_mode = INFO_MODE_MAIN;
3635 else if (button == MB_MENU_CHOICE || dx)
3637 PlaySound(SND_MENU_ITEM_SELECTING);
3639 screen_nr += (dx < 0 ? -1 : +1);
3641 if (screen_nr < 0 || screen_nr >= num_screens)
3643 FadeMenuSoundsAndMusic();
3645 info_mode = INFO_MODE_MAIN;
3651 FadeSetNextScreen();
3653 FadeOut(REDRAW_FIELD);
3655 DrawInfoScreen_CreditsScreen(screen_nr);
3657 FadeIn(REDRAW_FIELD);
3661 PlayMenuSoundIfLoop();
3665 static void DrawInfoScreen_Program(void)
3667 int font_title = MENU_INFO_FONT_TITLE;
3668 int font_head = MENU_INFO_FONT_HEAD;
3669 int font_text = MENU_INFO_FONT_TEXT;
3670 int font_foot = MENU_INFO_FONT_FOOT;
3671 int spacing_title = menu.headline1_spacing_info[info_mode];
3672 int spacing_head = menu.headline2_spacing_info[info_mode];
3673 int spacing_para = menu.paragraph_spacing_info[info_mode];
3674 int spacing_line = menu.line_spacing_info[info_mode];
3675 int ystep_title = getMenuTextStep(spacing_title, font_title);
3676 int ystep_head = getMenuTextStep(spacing_head, font_head);
3677 int ystep_para = getMenuTextStep(spacing_para, font_text);
3678 int ystep_line = getMenuTextStep(spacing_line, font_text);
3679 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3680 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3682 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3684 FadeOut(REDRAW_FIELD);
3689 DrawTextSCentered(ystart, font_title, "Program Information:");
3690 ystart += ystep_title;
3692 DrawTextSCentered(ystart, font_head,
3693 "This game is Freeware!");
3694 ystart += ystep_head;
3695 DrawTextSCentered(ystart, font_head,
3696 "If you like it, send e-mail to:");
3697 ystart += ystep_head;
3698 DrawTextSCentered(ystart, font_text,
3699 setup.internal.program_email);
3700 ystart += ystep_para;
3702 DrawTextSCentered(ystart, font_head,
3703 "More information and levels:");
3704 ystart += ystep_head;
3705 DrawTextSCentered(ystart, font_text,
3706 setup.internal.program_website);
3707 ystart += ystep_para;
3709 DrawTextSCentered(ystart, font_head,
3710 "If you have created new levels,");
3711 ystart += ystep_line;
3712 DrawTextSCentered(ystart, font_head,
3713 "send them to me to include them!");
3714 ystart += ystep_head;
3715 DrawTextSCentered(ystart, font_head,
3718 DrawTextSCentered(ybottom, font_foot,
3719 "Press any key or button for info menu");
3721 FadeIn(REDRAW_FIELD);
3724 void HandleInfoScreen_Program(int button)
3726 if (button == MB_MENU_LEAVE)
3728 PlaySound(SND_MENU_ITEM_SELECTING);
3730 info_mode = INFO_MODE_MAIN;
3735 else if (button == MB_MENU_CHOICE)
3737 PlaySound(SND_MENU_ITEM_SELECTING);
3739 FadeMenuSoundsAndMusic();
3741 info_mode = INFO_MODE_MAIN;
3746 PlayMenuSoundIfLoop();
3750 static void DrawInfoScreen_Version(void)
3752 int font_title = MENU_INFO_FONT_TITLE;
3753 int font_head = MENU_INFO_FONT_HEAD;
3754 int font_text = MENU_INFO_FONT_TEXT;
3755 int font_foot = MENU_INFO_FONT_FOOT;
3756 int spacing_title = menu.headline1_spacing_info[info_mode];
3757 int spacing_head = menu.headline2_spacing_info[info_mode];
3758 int spacing_para = menu.paragraph_spacing_info[info_mode];
3759 int spacing_line = menu.line_spacing_info[info_mode];
3760 int xstep = getFontWidth(font_text);
3761 int ystep_title = getMenuTextStep(spacing_title, font_title);
3762 int ystep_head = getMenuTextStep(spacing_head, font_head);
3763 int ystep_para = getMenuTextStep(spacing_para, font_text);
3764 int ystep_line = getMenuTextStep(spacing_line, font_text);
3765 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3766 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3767 int xstart1 = mSX - SX + 2 * xstep;
3768 int xstart2 = mSX - SX + 18 * xstep;
3769 int xstart3 = mSX - SX + 28 * xstep;
3770 SDL_version sdl_version_compiled;
3771 const SDL_version *sdl_version_linked;
3772 int driver_name_len = 10;
3773 SDL_version sdl_version_linked_ext;
3774 const char *driver_name = NULL;
3776 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3778 FadeOut(REDRAW_FIELD);
3783 DrawTextSCentered(ystart, font_title, "Version Information:");
3784 ystart += ystep_title;
3786 DrawTextF(xstart1, ystart, font_head, "Name");
3787 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3788 ystart += ystep_line;
3790 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3792 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3793 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3794 ystart += ystep_line;
3796 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3797 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3798 ystart += ystep_line;
3802 DrawTextF(xstart1, ystart, font_head, "Version");
3803 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3804 ystart += ystep_line;
3807 DrawTextF(xstart1, ystart, font_head, "Platform");
3808 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3810 PLATFORM_XX_BIT_STRING);
3811 ystart += ystep_line;
3813 DrawTextF(xstart1, ystart, font_head, "Target");
3814 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3815 ystart += ystep_line;
3817 DrawTextF(xstart1, ystart, font_head, "Source date");
3818 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3819 ystart += ystep_line;
3821 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3822 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3823 ystart += ystep_para;
3825 DrawTextF(xstart1, ystart, font_head, "Library");
3826 DrawTextF(xstart2, ystart, font_head, "compiled");
3827 DrawTextF(xstart3, ystart, font_head, "linked");
3828 ystart += ystep_head;
3830 SDL_VERSION(&sdl_version_compiled);
3831 SDL_GetVersion(&sdl_version_linked_ext);
3832 sdl_version_linked = &sdl_version_linked_ext;
3834 DrawTextF(xstart1, ystart, font_text, "SDL");
3835 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3836 sdl_version_compiled.major,
3837 sdl_version_compiled.minor,
3838 sdl_version_compiled.patch);
3839 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3840 sdl_version_linked->major,
3841 sdl_version_linked->minor,
3842 sdl_version_linked->patch);
3843 ystart += ystep_line;
3845 SDL_IMAGE_VERSION(&sdl_version_compiled);
3846 sdl_version_linked = IMG_Linked_Version();
3848 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3849 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3850 sdl_version_compiled.major,
3851 sdl_version_compiled.minor,
3852 sdl_version_compiled.patch);
3853 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3854 sdl_version_linked->major,
3855 sdl_version_linked->minor,
3856 sdl_version_linked->patch);
3857 ystart += ystep_line;
3859 SDL_MIXER_VERSION(&sdl_version_compiled);
3860 sdl_version_linked = Mix_Linked_Version();
3862 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3863 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3864 sdl_version_compiled.major,
3865 sdl_version_compiled.minor,
3866 sdl_version_compiled.patch);
3867 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3868 sdl_version_linked->major,
3869 sdl_version_linked->minor,
3870 sdl_version_linked->patch);
3871 ystart += ystep_line;
3873 SDL_NET_VERSION(&sdl_version_compiled);
3874 sdl_version_linked = SDLNet_Linked_Version();
3876 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3877 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3878 sdl_version_compiled.major,
3879 sdl_version_compiled.minor,
3880 sdl_version_compiled.patch);
3881 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3882 sdl_version_linked->major,
3883 sdl_version_linked->minor,
3884 sdl_version_linked->patch);
3885 ystart += ystep_para;
3887 DrawTextF(xstart1, ystart, font_head, "Driver");
3888 DrawTextF(xstart2, ystart, font_head, "Requested");
3889 DrawTextF(xstart3, ystart, font_head, "Used");
3890 ystart += ystep_head;
3893 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3895 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3896 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3897 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3898 ystart += ystep_line;
3901 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3903 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3904 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3905 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3906 ystart += ystep_line;
3909 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3911 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3912 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3913 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3915 DrawTextSCentered(ybottom, font_foot,
3916 "Press any key or button for info menu");
3918 FadeIn(REDRAW_FIELD);
3921 void HandleInfoScreen_Version(int button)
3923 if (button == MB_MENU_LEAVE)
3925 PlaySound(SND_MENU_ITEM_SELECTING);
3927 info_mode = INFO_MODE_MAIN;
3932 else if (button == MB_MENU_CHOICE)
3934 PlaySound(SND_MENU_ITEM_SELECTING);
3936 FadeMenuSoundsAndMusic();
3938 info_mode = INFO_MODE_MAIN;
3943 PlayMenuSoundIfLoop();
3947 static void DrawInfoScreen_LevelSet(void)
3949 struct TitleMessageInfo *tmi = &readme;
3950 char *filename = getLevelSetInfoFilename();
3951 char *title = "Level Set Information:";
3952 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3953 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3955 if (filename == NULL)
3957 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3962 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3964 FadeOut(REDRAW_FIELD);
3969 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3971 // if x position set to "-1", automatically determine by playfield width
3973 tmi->x = SXSIZE / 2;
3975 // if y position set to "-1", use static default value
3979 // if width set to "-1", automatically determine by playfield width
3980 if (tmi->width == -1)
3981 tmi->width = SXSIZE - 2 * TILEX;
3983 // if height set to "-1", automatically determine by playfield height
3984 if (tmi->height == -1)
3985 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3987 // if chars set to "-1", automatically determine by text and font width
3988 if (tmi->chars == -1)
3989 tmi->chars = tmi->width / getFontWidth(tmi->font);
3991 tmi->width = tmi->chars * getFontWidth(tmi->font);
3993 // if lines set to "-1", automatically determine by text and font height
3994 if (tmi->lines == -1)
3995 tmi->lines = tmi->height / getFontHeight(tmi->font);
3997 tmi->height = tmi->lines * getFontHeight(tmi->font);
3999 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
4000 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
4001 tmi->autowrap, tmi->centered, tmi->parse_comments);
4003 DrawTextSCentered(ybottom, FONT_TEXT_4,
4004 "Press any key or button for info menu");
4006 FadeIn(REDRAW_FIELD);
4009 static void HandleInfoScreen_LevelSet(int button)
4011 if (button == MB_MENU_LEAVE)
4013 PlaySound(SND_MENU_ITEM_SELECTING);
4015 info_mode = INFO_MODE_MAIN;
4020 else if (button == MB_MENU_CHOICE)
4022 PlaySound(SND_MENU_ITEM_SELECTING);
4024 FadeMenuSoundsAndMusic();
4026 info_mode = INFO_MODE_MAIN;
4031 PlayMenuSoundIfLoop();
4035 static void DrawInfoScreen(void)
4037 if (info_mode == INFO_MODE_TITLE)
4038 DrawInfoScreen_TitleScreen();
4039 else if (info_mode == INFO_MODE_ELEMENTS)
4040 DrawInfoScreen_Elements();
4041 else if (info_mode == INFO_MODE_MUSIC)
4042 DrawInfoScreen_Music();
4043 else if (info_mode == INFO_MODE_CREDITS)
4044 DrawInfoScreen_Credits();
4045 else if (info_mode == INFO_MODE_PROGRAM)
4046 DrawInfoScreen_Program();
4047 else if (info_mode == INFO_MODE_VERSION)
4048 DrawInfoScreen_Version();
4049 else if (info_mode == INFO_MODE_LEVELSET)
4050 DrawInfoScreen_LevelSet();
4052 DrawInfoScreen_Main();
4054 if (info_mode != INFO_MODE_MAIN &&
4055 info_mode != INFO_MODE_TITLE &&
4056 info_mode != INFO_MODE_MUSIC)
4057 PlayMenuSoundsAndMusic();
4060 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4062 if (info_mode == INFO_MODE_TITLE)
4063 HandleInfoScreen_TitleScreen(button);
4064 else if (info_mode == INFO_MODE_ELEMENTS)
4065 HandleInfoScreen_Elements(dx, dy, button);
4066 else if (info_mode == INFO_MODE_MUSIC)
4067 HandleInfoScreen_Music(dx, dy, button);
4068 else if (info_mode == INFO_MODE_CREDITS)
4069 HandleInfoScreen_Credits(dx, dy, button);
4070 else if (info_mode == INFO_MODE_PROGRAM)
4071 HandleInfoScreen_Program(button);
4072 else if (info_mode == INFO_MODE_VERSION)
4073 HandleInfoScreen_Version(button);
4074 else if (info_mode == INFO_MODE_LEVELSET)
4075 HandleInfoScreen_LevelSet(button);
4077 HandleInfoScreen_Main(mx, my, dx, dy, button);
4081 // ============================================================================
4082 // rename player API functions
4083 // ============================================================================
4085 struct ApiRenamePlayerThreadData
4091 static void *CreateThreadData_ApiRenamePlayer(void)
4093 struct ApiRenamePlayerThreadData *data =
4094 checked_malloc(sizeof(struct ApiRenamePlayerThreadData));
4096 data->player_name = getStringCopy(setup.player_name);
4097 data->player_uuid = getStringCopy(setup.player_uuid);
4102 static void FreeThreadData_ApiRenamePlayer(void *data_raw)
4104 struct ApiRenamePlayerThreadData *data = data_raw;
4106 checked_free(data->player_name);
4107 checked_free(data->player_uuid);
4111 static boolean SetRequest_ApiRenamePlayer(struct HttpRequest *request,
4114 struct ApiRenamePlayerThreadData *data = data_raw;
4115 char *player_name_raw = data->player_name;
4116 char *player_uuid_raw = data->player_uuid;
4118 request->hostname = setup.api_server_hostname;
4119 request->port = API_SERVER_PORT;
4120 request->method = API_SERVER_METHOD;
4121 request->uri = API_SERVER_URI_RENAME;
4123 char *player_name = getEscapedJSON(player_name_raw);
4124 char *player_uuid = getEscapedJSON(player_uuid_raw);
4126 snprintf(request->body, MAX_HTTP_BODY_SIZE,
4129 " \"game_version\": \"%s\",\n"
4130 " \"game_platform\": \"%s\",\n"
4131 " \"name\": \"%s\",\n"
4132 " \"uuid\": \"%s\"\n"
4134 getPasswordJSON(setup.api_server_password),
4135 getProgramRealVersionString(),
4136 getProgramPlatformString(),
4140 checked_free(player_name);
4141 checked_free(player_uuid);
4143 ConvertHttpRequestBodyToServerEncoding(request);
4148 static void HandleResponse_ApiRenamePlayer(struct HttpResponse *response,
4151 // nothing to do here
4154 #if defined(PLATFORM_EMSCRIPTEN)
4155 static void Emscripten_ApiRenamePlayer_Loaded(unsigned handle, void *data_raw,
4156 void *buffer, unsigned int size)
4158 struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
4160 if (response != NULL)
4162 HandleResponse_ApiRenamePlayer(response, data_raw);
4164 checked_free(response);
4168 Error("server response too large to handle (%d bytes)", size);
4171 FreeThreadData_ApiRenamePlayer(data_raw);
4174 static void Emscripten_ApiRenamePlayer_Failed(unsigned handle, void *data_raw,
4175 int code, const char *status)
4177 Error("server failed to handle request: %d %s", code, status);
4179 FreeThreadData_ApiRenamePlayer(data_raw);
4182 static void Emscripten_ApiRenamePlayer_Progress(unsigned handle, void *data_raw,
4183 int bytes, int size)
4185 // nothing to do here
4188 static void Emscripten_ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
4191 if (!SetRequest_ApiRenamePlayer(request, data_raw))
4193 FreeThreadData_ApiRenamePlayer(data_raw);
4198 emscripten_async_wget2_data(request->uri,
4203 Emscripten_ApiRenamePlayer_Loaded,
4204 Emscripten_ApiRenamePlayer_Failed,
4205 Emscripten_ApiRenamePlayer_Progress);
4210 static void ApiRenamePlayer_HttpRequestExt(struct HttpRequest *request,
4211 struct HttpResponse *response,
4214 if (!SetRequest_ApiRenamePlayer(request, data_raw))
4217 if (!DoHttpRequest(request, response))
4219 Error("HTTP request failed: %s", GetHttpError());
4224 if (!HTTP_SUCCESS(response->status_code))
4226 Error("server failed to handle request: %d %s",
4227 response->status_code,
4228 response->status_text);
4233 HandleResponse_ApiRenamePlayer(response, data_raw);
4236 static void ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
4237 struct HttpResponse *response,
4240 ApiRenamePlayer_HttpRequestExt(request, response, data_raw);
4242 FreeThreadData_ApiRenamePlayer(data_raw);
4246 static int ApiRenamePlayerThread(void *data_raw)
4248 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
4249 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
4251 program.api_thread_count++;
4253 #if defined(PLATFORM_EMSCRIPTEN)
4254 Emscripten_ApiRenamePlayer_HttpRequest(request, data_raw);
4256 ApiRenamePlayer_HttpRequest(request, response, data_raw);
4259 program.api_thread_count--;
4261 checked_free(request);
4262 checked_free(response);
4267 static void ApiRenamePlayerAsThread(void)
4269 struct ApiRenamePlayerThreadData *data = CreateThreadData_ApiRenamePlayer();
4271 ExecuteAsThread(ApiRenamePlayerThread,
4272 "ApiRenamePlayer", data,
4273 "rename player on server");
4277 // ============================================================================
4278 // reset player UUID API functions
4279 // ============================================================================
4281 struct ApiResetUUIDThreadData
4284 char *player_uuid_old;
4285 char *player_uuid_new;
4288 static void *CreateThreadData_ApiResetUUID(char *uuid_new)
4290 struct ApiResetUUIDThreadData *data =
4291 checked_malloc(sizeof(struct ApiResetUUIDThreadData));
4293 data->player_name = getStringCopy(setup.player_name);
4294 data->player_uuid_old = getStringCopy(setup.player_uuid);
4295 data->player_uuid_new = getStringCopy(uuid_new);
4300 static void FreeThreadData_ApiResetUUID(void *data_raw)
4302 struct ApiResetUUIDThreadData *data = data_raw;
4304 checked_free(data->player_name);
4305 checked_free(data->player_uuid_old);
4306 checked_free(data->player_uuid_new);
4310 static boolean SetRequest_ApiResetUUID(struct HttpRequest *request,
4313 struct ApiResetUUIDThreadData *data = data_raw;
4314 char *player_name_raw = data->player_name;
4315 char *player_uuid_old_raw = data->player_uuid_old;
4316 char *player_uuid_new_raw = data->player_uuid_new;
4318 request->hostname = setup.api_server_hostname;
4319 request->port = API_SERVER_PORT;
4320 request->method = API_SERVER_METHOD;
4321 request->uri = API_SERVER_URI_RESETUUID;
4323 char *player_name = getEscapedJSON(player_name_raw);
4324 char *player_uuid_old = getEscapedJSON(player_uuid_old_raw);
4325 char *player_uuid_new = getEscapedJSON(player_uuid_new_raw);
4327 snprintf(request->body, MAX_HTTP_BODY_SIZE,
4330 " \"game_version\": \"%s\",\n"
4331 " \"game_platform\": \"%s\",\n"
4332 " \"name\": \"%s\",\n"
4333 " \"uuid_old\": \"%s\",\n"
4334 " \"uuid_new\": \"%s\"\n"
4336 getPasswordJSON(setup.api_server_password),
4337 getProgramRealVersionString(),
4338 getProgramPlatformString(),
4343 checked_free(player_name);
4344 checked_free(player_uuid_old);
4345 checked_free(player_uuid_new);
4347 ConvertHttpRequestBodyToServerEncoding(request);
4352 static void HandleResponse_ApiResetUUID(struct HttpResponse *response,
4355 struct ApiResetUUIDThreadData *data = data_raw;
4357 // upgrade player UUID in server setup file
4358 setup.player_uuid = getStringCopy(data->player_uuid_new);
4359 setup.player_version = 2;
4361 SaveSetup_ServerSetup();
4364 #if defined(PLATFORM_EMSCRIPTEN)
4365 static void Emscripten_ApiResetUUID_Loaded(unsigned handle, void *data_raw,
4366 void *buffer, unsigned int size)
4368 struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
4370 if (response != NULL)
4372 HandleResponse_ApiResetUUID(response, data_raw);
4374 checked_free(response);
4378 Error("server response too large to handle (%d bytes)", size);
4381 FreeThreadData_ApiResetUUID(data_raw);
4384 static void Emscripten_ApiResetUUID_Failed(unsigned handle, void *data_raw,
4385 int code, const char *status)
4387 Error("server failed to handle request: %d %s", code, status);
4389 FreeThreadData_ApiResetUUID(data_raw);
4392 static void Emscripten_ApiResetUUID_Progress(unsigned handle, void *data_raw,
4393 int bytes, int size)
4395 // nothing to do here
4398 static void Emscripten_ApiResetUUID_HttpRequest(struct HttpRequest *request,
4401 if (!SetRequest_ApiResetUUID(request, data_raw))
4403 FreeThreadData_ApiResetUUID(data_raw);
4408 emscripten_async_wget2_data(request->uri,
4413 Emscripten_ApiResetUUID_Loaded,
4414 Emscripten_ApiResetUUID_Failed,
4415 Emscripten_ApiResetUUID_Progress);
4420 static void ApiResetUUID_HttpRequestExt(struct HttpRequest *request,
4421 struct HttpResponse *response,
4424 if (!SetRequest_ApiResetUUID(request, data_raw))
4427 if (!DoHttpRequest(request, response))
4429 Error("HTTP request failed: %s", GetHttpError());
4434 if (!HTTP_SUCCESS(response->status_code))
4436 Error("server failed to handle request: %d %s",
4437 response->status_code,
4438 response->status_text);
4443 HandleResponse_ApiResetUUID(response, data_raw);
4446 static void ApiResetUUID_HttpRequest(struct HttpRequest *request,
4447 struct HttpResponse *response,
4450 ApiResetUUID_HttpRequestExt(request, response, data_raw);
4452 FreeThreadData_ApiResetUUID(data_raw);
4456 static int ApiResetUUIDThread(void *data_raw)
4458 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
4459 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
4461 program.api_thread_count++;
4463 #if defined(PLATFORM_EMSCRIPTEN)
4464 Emscripten_ApiResetUUID_HttpRequest(request, data_raw);
4466 ApiResetUUID_HttpRequest(request, response, data_raw);
4469 program.api_thread_count--;
4471 checked_free(request);
4472 checked_free(response);
4477 static void ApiResetUUIDAsThread(char *uuid_new)
4479 struct ApiResetUUIDThreadData *data = CreateThreadData_ApiResetUUID(uuid_new);
4481 ExecuteAsThread(ApiResetUUIDThread,
4482 "ApiResetUUID", data,
4483 "reset UUID on server");
4487 // ============================================================================
4488 // type name functions
4489 // ============================================================================
4491 static TreeInfo *type_name_node = NULL;
4492 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4493 static int type_name_nr = 0;
4495 static int getPlayerNameColor(char *name)
4497 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4500 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4503 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4504 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4505 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4506 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4507 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4508 int font_width = getFontWidth(font_nr);
4510 DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
4512 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4514 pos->width = strlen(text) * font_width;
4515 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4517 DrawText(sx, sy, text, font_nr);
4520 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4522 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4524 *pos = *mci->pos_input;
4526 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4528 TreeInfo *ti = player_name_current;
4529 int first_entry = ti->cl_first;
4530 int entry_pos = first_entry + ti->cl_cursor;
4531 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4532 int xpos = MENU_SCREEN_START_XPOS;
4533 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4535 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4536 type_name_nr = entry_pos;
4538 strcpy(name, type_name_node->name);
4542 pos->width = MAX_PLAYER_NAME_LEN * 32;
4546 type_name_nr = user.nr;
4548 strcpy(name, setup.player_name);
4551 strcpy(type_name_last, name);
4553 if (strEqual(name, EMPTY_PLAYER_NAME))
4556 *xpos = strlen(name);
4559 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4561 // change name of edited user in global list of user names
4562 setString(&global.user_names[type_name_nr], name);
4564 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4566 TreeInfo *node = type_name_node;
4568 // change name of edited user in local menu tree structure
4569 setString(&node->name, name);
4570 setString(&node->name_sorting, name);
4572 node->color = getPlayerNameColor(name);
4573 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4577 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4580 boolean reset_setup = strEqual(name, "");
4581 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4582 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4585 strcpy(name, type_name_last);
4587 if (strEqual(name, ""))
4588 strcpy(name, EMPTY_PLAYER_NAME);
4590 setTypeNameValues_Name(name, pos);
4592 // if player name not changed, no further action required
4593 if (strEqual(name, type_name_last))
4596 // redraw player name before (possibly) opening request dialogs
4597 drawTypeNameText(name, pos, FALSE);
4599 int last_user_nr = user.nr;
4601 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4603 // save setup of currently active user (may differ from edited user)
4606 // temporarily change active user to edited user
4607 user.nr = type_name_nr;
4610 Request("Use current setup values for the new player?", REQ_ASK))
4612 // use current setup values for new user, but create new player UUID
4613 setup.player_uuid = getStringCopy(getUUID());
4617 // load setup for existing user (or start with defaults for new user)
4622 char *setup_filename = getSetupFilename();
4623 boolean setup_exists = fileExists(setup_filename);
4625 // change name of edited user in setup structure
4626 strcpy(setup.player_name, name);
4628 // save setup of edited user
4631 // change name of edited user on score server
4632 ApiRenamePlayerAsThread();
4634 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4638 if (Request("Reset setup values for this player?", REQ_ASK))
4640 // remove setup config file
4641 unlink(setup_filename);
4643 // set player name to default player name
4646 // update player name used by name typing functions
4647 strcpy(name, setup.player_name);
4649 setTypeNameValues_Name(name, pos);
4652 else if (remove_user && type_name_nr != 0)
4654 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4656 char *user_dir = getUserGameDataDir();
4657 char *user_dir_removed =
4658 getStringCat3WithSeparator(user_dir, "REMOVED",
4659 getCurrentTimestamp(), ".");
4661 if (rename(user_dir, user_dir_removed) != 0)
4662 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4664 checked_free(user_dir_removed);
4667 else if (create_user && type_name_nr != 0 && !setup_exists)
4669 if (Request("Create empty level set for the new player?", REQ_ASK))
4671 char *levelset_subdir = getNewUserLevelSubdir();
4673 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4675 AddUserLevelSetToLevelInfo(levelset_subdir);
4677 LevelDirTree *leveldir_current_last = leveldir_current;
4679 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4682 // set level number of newly created level set to default value
4683 LoadLevelSetup_SeriesInfo();
4685 // set newly created level set as current level set for new user
4686 SaveLevelSetup_LastSeries();
4687 SaveLevelSetup_SeriesInfo();
4689 leveldir_current = leveldir_current_last;
4693 Request("Creating new level set failed!", REQ_CONFIRM);
4698 // restore currently active user
4699 user.nr = last_user_nr;
4701 // restore setup of currently active user
4704 // restore last level set of currently active user
4705 LoadLevelSetup_LastSeries();
4706 LoadLevelSetup_SeriesInfo();
4710 static void HandleTypeNameExt(boolean initialize, Key key)
4712 static struct TextPosInfo pos_name = { 0 };
4713 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4714 static int xpos = 0;
4715 struct TextPosInfo *pos = &pos_name;
4716 char key_char = getValidConfigValueChar(getCharFromKey(key));
4717 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4718 boolean active = TRUE;
4722 getTypeNameValues(name, pos, &xpos);
4724 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4725 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4727 StartTextInput(sx, sy, pos->width, pos->height);
4729 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4731 name[xpos] = key_char;
4736 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4742 else if (key == KSYM_Return || key == KSYM_Escape)
4744 boolean changed = (key == KSYM_Return);
4748 setTypeNameValues(name, pos, changed);
4753 drawTypeNameText(name, pos, active);
4757 SetGameStatus(game_status_last_screen);
4759 if (game_status == GAME_MODE_MAIN)
4760 InitializeMainControls();
4764 static void DrawTypeName(void)
4766 HandleTypeNameExt(TRUE, 0);
4769 void HandleTypeName(Key key)
4771 HandleTypeNameExt(FALSE, key);
4775 // ============================================================================
4776 // tree menu functions
4777 // ============================================================================
4779 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4781 if (game_status != GAME_MODE_SETUP ||
4782 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4785 int max_text_size = 0;
4788 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4789 max_text_size = MAX(max_text_size, strlen(node->name));
4791 int num_entries = numTreeInfoInGroup(ti);
4792 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4793 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4794 int text_width = max_text_size * getFontWidth(font_nr);
4795 int button_width = SC_MENUBUTTON_XSIZE;
4796 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4797 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4798 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4799 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4800 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4801 int align_xoffset = MAX(0, align_xoffset_raw);
4803 return align_xoffset;
4806 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4808 if (game_status != GAME_MODE_SETUP ||
4809 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4812 int num_entries = numTreeInfoInGroup(ti);
4813 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4814 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4815 int font_height = getFontHeight(font_nr);
4816 int text_height = font_height * num_page_entries;
4817 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4818 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4819 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4820 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4821 int align_yoffset = MAX(0, align_yoffset_raw);
4823 return align_yoffset;
4826 static void DrawChooseTree(TreeInfo **ti_ptr)
4828 int fade_mask = REDRAW_FIELD;
4829 boolean restart_music = (game_status != game_status_last_screen &&
4830 game_status_last_screen != GAME_MODE_SCOREINFO);
4833 fade_mask = REDRAW_ALL;
4835 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4837 if (game_status == GAME_MODE_SETUP)
4841 else // GAME_MODE_LEVELS
4843 SetGameStatus(GAME_MODE_MAIN);
4853 FreeScreenGadgets();
4854 CreateScreenGadgets();
4857 FadeMenuSoundsAndMusic();
4861 // needed if different viewport properties defined for this screen
4862 ChangeViewportPropertiesIfNeeded();
4864 if (game_status == GAME_MODE_NAMES)
4865 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4866 else if (game_status == GAME_MODE_LEVELNR)
4867 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4868 else if (game_status == GAME_MODE_LEVELS)
4869 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4870 else if (game_status == GAME_MODE_SCORES)
4871 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4875 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4877 // map gadgets for high score screen
4878 if (game_status == GAME_MODE_SCORES)
4879 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4881 MapScreenTreeGadgets(*ti_ptr);
4883 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4885 DrawMaskedBorder(fade_mask);
4888 PlayMenuSoundsAndMusic();
4893 static int getChooseTreeFont(TreeInfo *node, boolean active)
4895 if (game_status == GAME_MODE_SCORES)
4896 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4898 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4901 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4903 int num_entries = numTreeInfoInGroup(ti);
4904 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4905 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4906 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4907 int first_entry = ti->cl_first;
4908 int entry_pos = first_entry + y;
4909 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4910 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4911 int font_nr = getChooseTreeFont(node, active);
4912 int font_xoffset = getFontDrawOffsetX(font_nr);
4913 int xpos = MENU_SCREEN_START_XPOS;
4914 int ypos = MENU_SCREEN_START_YPOS + y;
4915 int startdx = xpos * 32;
4916 int startdy = ypos * 32;
4917 int startx = amSX + startdx;
4918 int starty = amSY + startdy;
4919 int startx_text = startx + font_xoffset;
4920 int endx_text = amSX + screen_width;
4921 int max_text_size = endx_text - startx_text;
4922 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4923 char buffer[max_buffer_len + 1];
4925 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4927 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4928 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4929 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4930 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4931 int font_size_1 = getFontWidth(font_nr1);
4932 int font_size_3 = getFontWidth(font_nr3);
4933 int font_size_4 = getFontWidth(font_nr4);
4934 int text_size_1 = 4 * font_size_1;
4935 int text_size_4 = 5 * font_size_4;
4936 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4938 int dx3 = text_size_1;
4939 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4940 int num_dots = (dx4 - dx3) / font_size_3;
4941 int startx1 = startx + dx1;
4942 int startx3 = startx + dx3;
4943 int startx4 = startx + dx4;
4944 int pos = node->pos;
4945 char *pos_text = getHallOfFameRankText(pos, 3);
4948 DrawText(startx1, starty, pos_text, font_nr1);
4950 for (i = 0; i < num_dots; i++)
4951 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4953 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4954 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4956 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4960 strncpy(buffer, node->name, max_buffer_len);
4961 buffer[max_buffer_len] = '\0';
4963 DrawText(startx, starty, buffer, font_nr);
4967 static void drawChooseTreeHeadExt(int type, char *title_string)
4969 int yoffset_sets = MENU_TITLE1_YPOS;
4970 int yoffset_setup = 16;
4971 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4972 type == TREE_TYPE_LEVEL_DIR ||
4973 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4975 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4978 static void drawChooseTreeHead(TreeInfo *ti)
4980 drawChooseTreeHeadExt(ti->type, ti->infotext);
4983 static void drawChooseTreeList(TreeInfo *ti)
4985 int first_entry = ti->cl_first;
4986 int num_entries = numTreeInfoInGroup(ti);
4987 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4990 clearMenuListArea();
4992 for (i = 0; i < num_page_entries; i++)
4994 TreeInfo *node, *node_first;
4995 int entry_pos = first_entry + i;
4997 node_first = getTreeInfoFirstGroupEntry(ti);
4998 node = getTreeInfoFromPos(node_first, entry_pos);
5000 drawChooseTreeText(ti, i, FALSE);
5002 if (node->parent_link)
5003 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5004 else if (node->level_group)
5005 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5007 initCursor(i, IMG_MENU_BUTTON);
5009 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
5010 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5012 if (game_status == GAME_MODE_NAMES)
5013 drawChooseTreeEdit(i, FALSE);
5016 redraw_mask |= REDRAW_FIELD;
5019 static void drawChooseTreeInfo(TreeInfo *ti)
5021 int entry_pos = ti->cl_first + ti->cl_cursor;
5022 int last_redraw_mask = redraw_mask;
5023 int ypos = MENU_TITLE2_YPOS;
5024 int font_nr = FONT_TITLE_2;
5027 if (ti->type == TREE_TYPE_LEVEL_NR)
5028 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
5030 if (ti->type == TREE_TYPE_SCORE_ENTRY)
5031 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
5032 scores.last_level_nr);
5034 if (ti->type != TREE_TYPE_LEVEL_DIR)
5037 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
5038 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
5040 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
5042 if (node->parent_link)
5043 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
5044 node->node_parent->name);
5045 else if (node->level_group)
5046 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
5048 else if (ti->type == TREE_TYPE_LEVEL_DIR)
5049 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
5050 node->levels, (node->levels > 1 ? "levels" : "level"),
5053 // let BackToFront() redraw only what is needed
5054 redraw_mask = last_redraw_mask;
5055 for (x = 0; x < SCR_FIELDX; x++)
5056 MarkTileDirty(x, 1);
5059 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
5061 drawChooseTreeCursor(ti->cl_cursor, active);
5062 drawChooseTreeText(ti, ti->cl_cursor, active);
5065 static void drawChooseTreeScreen(TreeInfo *ti)
5067 drawChooseTreeHead(ti);
5068 drawChooseTreeList(ti);
5069 drawChooseTreeInfo(ti);
5070 drawChooseTreeCursorAndText(ti, TRUE);
5072 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
5074 // scroll bar and buttons may just have been added after reloading scores
5075 if (game_status == GAME_MODE_SCORES)
5076 MapScreenTreeGadgets(ti);
5079 static void drawChooseTreeScreen_Scores_NotAvailable(void)
5081 // dirty workaround to use spacing definitions from info screen
5082 info_mode = INFO_MODE_TITLE;
5084 char *text_info = "HighScores of Level %d";
5085 char *text_title = "Score information:";
5086 char *text_error = "No scores for this level.";
5087 char *text_foot = "Press any key or button for main menu";
5088 int font_info = FONT_TITLE_2;
5089 int font_title = FONT_INITIAL_3;
5090 int font_error = FONT_INITIAL_4;
5091 int font_foot = FONT_INITIAL_2;
5092 int spacing_title = menu.headline1_spacing_info[INFO_MODE_TITLE];
5093 int ystep_title = getMenuTextStep(spacing_title, font_title);
5094 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
5095 int ystart2 = ystart1 + ystep_title;
5096 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
5097 int ystart0 = MENU_TITLE2_YPOS;
5099 drawChooseTreeHeadExt(TREE_TYPE_SCORE_ENTRY, INFOTEXT_SCORE_ENTRY);
5100 DrawTextFCentered(ystart0, font_info, text_info, scores.last_level_nr);
5102 DrawTextSCentered(ystart1, font_title, text_title);
5103 DrawTextSCentered(ystart2, font_error, text_error);
5105 DrawTextSCentered(ybottom, font_foot, text_foot);
5108 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
5110 int score_pos = scores.last_added;
5112 if (game_status_last_screen == GAME_MODE_SCOREINFO)
5113 score_pos = scores.last_entry_nr;
5115 // set current tree entry to last added score entry
5116 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5118 // if that fails, set current tree entry to first entry (back link)
5119 if (*ti_ptr == NULL)
5120 *ti_ptr = score_entries->node_group;
5122 int num_entries = numTreeInfoInGroup(*ti_ptr);
5123 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
5124 int pos_score = getPosFromTreeInfo(*ti_ptr);
5125 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
5126 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
5128 (*ti_ptr)->cl_first = pos_first;
5129 (*ti_ptr)->cl_cursor = pos_score - pos_first;
5134 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
5137 TreeInfo *ti = *ti_ptr;
5138 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
5139 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
5140 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
5141 int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
5142 int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
5144 int y = (ti != NULL ? ti->cl_cursor : 0);
5145 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5146 int num_entries = numTreeInfoInGroup(ti);
5147 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
5148 boolean position_set_by_scrollbar = (dx == 999);
5149 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5150 boolean button_is_valid = (mx >= 0 && my >= 0);
5151 boolean button_screen_clicked = (button_action && button_is_valid);
5153 if (game_status == GAME_MODE_SCORES)
5155 if (server_scores.updated)
5157 // reload scores, using updated server score cache file
5158 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5160 server_scores.updated = FALSE;
5162 DrawHallOfFame_setScoreEntries();
5164 if (score_entries != NULL)
5166 ti = setHallOfFameActiveEntry(ti_ptr);
5168 if (button != MB_MENU_INITIALIZE)
5169 drawChooseTreeScreen(ti);
5173 if (score_entries == NULL)
5175 if (button == MB_MENU_INITIALIZE)
5177 drawChooseTreeScreen_Scores_NotAvailable();
5179 else if (button_screen_clicked)
5181 PlaySound(SND_MENU_ITEM_SELECTING);
5183 SetGameStatus(GAME_MODE_MAIN);
5192 if (button == MB_MENU_INITIALIZE)
5194 int num_entries = numTreeInfoInGroup(ti);
5195 int entry_pos = getPosFromTreeInfo(ti);
5197 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
5198 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
5200 if (game_status == GAME_MODE_SCORES)
5202 ti = setHallOfFameActiveEntry(ti_ptr);
5204 else if (ti->cl_first == -1)
5206 // only on initialization
5207 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
5208 ti->cl_cursor = entry_pos - ti->cl_first;
5211 else if (ti->cl_cursor >= num_page_entries ||
5212 (num_entries > num_page_entries &&
5213 num_entries - ti->cl_first < num_page_entries))
5215 // only after change of list size (by custom graphic configuration)
5216 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
5217 ti->cl_cursor = entry_pos - ti->cl_first;
5220 if (position_set_by_scrollbar)
5223 drawChooseTreeScreen(ti);
5227 else if (button == MB_MENU_LEAVE)
5229 if (game_status != GAME_MODE_SCORES)
5232 PlaySound(SND_MENU_ITEM_SELECTING);
5234 if (ti->node_parent)
5236 *ti_ptr = ti->node_parent;
5237 DrawChooseTree(ti_ptr);
5239 else if (game_status == GAME_MODE_SETUP)
5241 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5242 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5243 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5244 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5246 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5247 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5248 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5249 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5250 execSetupGraphics();
5251 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5252 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5253 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5255 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5256 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5257 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5258 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5259 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5260 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5261 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5262 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5269 if (game_status == GAME_MODE_LEVELNR)
5271 int new_level_nr = atoi(level_number_current->identifier);
5273 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5276 SetGameStatus(GAME_MODE_MAIN);
5284 if (mx || my) // mouse input
5286 x = (mx - amSX) / 32;
5287 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
5289 if (game_status == GAME_MODE_NAMES)
5290 drawChooseTreeEdit(ti->cl_cursor, FALSE);
5292 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
5294 // move cursor instead of scrolling when already at start/end of list
5295 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
5297 else if (dy == +1 * SCROLL_LINE &&
5298 ti->cl_first + num_page_entries == num_entries)
5301 // handle scrolling screen one line or page
5302 if (ti->cl_cursor + dy < 0 ||
5303 ti->cl_cursor + dy > num_page_entries - 1)
5305 boolean redraw = FALSE;
5307 if (ABS(dy) == SCROLL_PAGE)
5308 step = num_page_entries - 1;
5310 if (dy < 0 && ti->cl_first > 0)
5312 // scroll page/line up
5314 ti->cl_first -= step;
5315 if (ti->cl_first < 0)
5320 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
5322 // scroll page/line down
5324 ti->cl_first += step;
5325 if (ti->cl_first + num_page_entries > num_entries)
5326 ti->cl_first = MAX(0, num_entries - num_page_entries);
5332 drawChooseTreeScreen(ti);
5337 // handle moving cursor one line
5338 y = ti->cl_cursor + dy;
5341 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
5343 HandleHallOfFame_SelectLevel(1, dx);
5349 TreeInfo *node_first, *node_cursor;
5350 int entry_pos = ti->cl_first + y;
5352 node_first = getTreeInfoFirstGroupEntry(ti);
5353 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5355 if (node_cursor->node_group)
5359 PlaySound(SND_MENU_ITEM_SELECTING);
5361 node_cursor->cl_first = ti->cl_first;
5362 node_cursor->cl_cursor = ti->cl_cursor;
5363 *ti_ptr = node_cursor->node_group;
5364 DrawChooseTree(ti_ptr);
5369 else if (dx == -1 && ti->node_parent)
5373 PlaySound(SND_MENU_ITEM_SELECTING);
5375 *ti_ptr = ti->node_parent;
5376 DrawChooseTree(ti_ptr);
5381 if (!anyScrollbarGadgetActive() &&
5382 IN_VIS_MENU(x, y) &&
5383 mx < mx_right_border &&
5384 y >= 0 && y < num_page_entries)
5388 if (game_status == GAME_MODE_NAMES)
5390 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5391 drawChooseTreeEdit(y, TRUE);
5394 if (y != ti->cl_cursor)
5396 PlaySound(SND_MENU_ITEM_ACTIVATING);
5398 drawChooseTreeCursorAndText(ti, FALSE);
5402 drawChooseTreeCursorAndText(ti, TRUE);
5404 drawChooseTreeInfo(ti);
5408 if (game_status == GAME_MODE_SETUP)
5410 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5411 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5412 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5413 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5415 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5416 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5417 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5418 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5419 execSetupGraphics();
5420 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5421 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5422 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5424 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5425 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5426 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5427 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5428 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5429 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5430 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5431 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5440 TreeInfo *node_first, *node_cursor;
5441 int entry_pos = ti->cl_first + y;
5443 PlaySound(SND_MENU_ITEM_SELECTING);
5445 node_first = getTreeInfoFirstGroupEntry(ti);
5446 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5448 if (node_cursor->node_group)
5452 node_cursor->cl_first = ti->cl_first;
5453 node_cursor->cl_cursor = ti->cl_cursor;
5454 *ti_ptr = node_cursor->node_group;
5455 DrawChooseTree(ti_ptr);
5457 else if (node_cursor->parent_link)
5459 if (game_status != GAME_MODE_SCORES)
5462 *ti_ptr = node_cursor->node_parent;
5463 DrawChooseTree(ti_ptr);
5467 if (game_status != GAME_MODE_SCORES)
5470 node_cursor->cl_first = ti->cl_first;
5471 node_cursor->cl_cursor = ti->cl_cursor;
5472 *ti_ptr = node_cursor;
5474 if (ti->type == TREE_TYPE_LEVEL_DIR)
5476 LoadLevelSetup_SeriesInfo();
5478 SaveLevelSetup_LastSeries();
5479 SaveLevelSetup_SeriesInfo();
5483 if (game_status == GAME_MODE_SETUP)
5485 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5486 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5487 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5488 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5490 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5491 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5492 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5493 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5494 execSetupGraphics();
5495 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5496 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5497 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5499 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5500 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5501 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5502 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5503 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5504 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5505 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5506 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5513 if (game_status == GAME_MODE_LEVELNR)
5515 int new_level_nr = atoi(level_number_current->identifier);
5517 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5519 else if (game_status == GAME_MODE_LEVELS)
5521 // store level set if chosen from "last played level set" menu
5522 StoreLastPlayedLevels(leveldir_current);
5524 else if (game_status == GAME_MODE_NAMES)
5526 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5528 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5535 // change active user to selected user
5536 user.nr = entry_pos;
5538 // save number of new active user
5541 // load setup of new active user
5544 // load last level set of new active user
5545 LoadLevelSetup_LastSeries();
5546 LoadLevelSetup_SeriesInfo();
5548 // update list of last played level sets
5549 UpdateLastPlayedLevels_TreeInfo();
5553 ToggleFullscreenIfNeeded();
5554 ChangeWindowScalingIfNeeded();
5556 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5557 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5558 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5560 else if (game_status == GAME_MODE_SCORES)
5562 if (game_status_last_screen == GAME_MODE_PLAYING &&
5563 setup.auto_play_next_level && setup.increment_levels &&
5564 scores.last_level_nr < leveldir_current->last_level &&
5567 StartGameActions(network.enabled, setup.autorecord,
5573 SetGameStatus(GAME_MODE_SCOREINFO);
5575 DrawScoreInfo(node_cursor->pos);
5581 SetGameStatus(GAME_MODE_MAIN);
5589 if (game_status == GAME_MODE_SCORES)
5590 PlayMenuSoundIfLoop();
5593 void DrawChoosePlayerName(void)
5597 if (player_name != NULL)
5599 freeTreeInfo(player_name);
5604 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5606 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5607 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5610 ti->node_top = &player_name;
5611 ti->sort_priority = 10000 + value;
5612 ti->color = getPlayerNameColor(global.user_names[i]);
5614 snprintf(identifier, sizeof(identifier), "%d", value);
5615 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5617 setString(&ti->identifier, identifier);
5618 setString(&ti->name, name);
5619 setString(&ti->name_sorting, name);
5621 pushTreeInfo(&player_name, ti);
5624 // sort player entries by player number
5625 sortTreeInfo(&player_name);
5627 // set current player entry to selected player entry
5628 player_name_current =
5629 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5631 // if that fails, set current player name to first available name
5632 if (player_name_current == NULL)
5633 player_name_current = player_name;
5635 DrawChooseTree(&player_name_current);
5638 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5640 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5643 void DrawChooseLevelSet(void)
5645 DrawChooseTree(&leveldir_current);
5648 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5650 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5653 void DrawChooseLevelNr(void)
5657 if (level_number != NULL)
5659 freeTreeInfo(level_number);
5661 level_number = NULL;
5664 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5666 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5667 char identifier[32], name[64];
5670 // temporarily load level info to get level name
5671 LoadLevelInfoOnly(i);
5673 ti->node_top = &level_number;
5674 ti->sort_priority = 10000 + value;
5675 ti->color = (level.no_level_file ? FC_BLUE :
5676 LevelStats_getSolved(i) ? FC_GREEN :
5677 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5679 snprintf(identifier, sizeof(identifier), "%d", value);
5680 snprintf(name, sizeof(name), "%03d: %s", value,
5681 (level.no_level_file ? "(no file)" : level.name));
5683 setString(&ti->identifier, identifier);
5684 setString(&ti->name, name);
5685 setString(&ti->name_sorting, name);
5687 pushTreeInfo(&level_number, ti);
5690 // sort level number values to start with lowest level number
5691 sortTreeInfo(&level_number);
5693 // set current level number to current level number
5694 level_number_current =
5695 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5697 // if that also fails, set current level number to first available level
5698 if (level_number_current == NULL)
5699 level_number_current = level_number;
5701 DrawChooseTree(&level_number_current);
5704 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5706 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5709 static void DrawHallOfFame_setScoreEntries(void)
5711 int max_empty_entries = 10; // at least show "top ten" list, if empty
5712 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5713 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5714 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5717 if (score_entries != NULL)
5719 freeTreeInfo(score_entries);
5721 score_entries = NULL;
5724 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5726 // do not add empty score entries if off-screen
5727 if (scores.entry[i].score == 0 &&
5728 scores.entry[i].time == 0 &&
5729 i >= min_score_entries)
5732 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5733 char identifier[32], name[64];
5736 ti->node_top = &score_entries;
5737 ti->sort_priority = 10000 + value;
5738 ti->color = FC_YELLOW;
5741 snprintf(identifier, sizeof(identifier), "%d", value);
5742 snprintf(name, sizeof(name), "%03d.", value + 1);
5744 setString(&ti->identifier, identifier);
5745 setString(&ti->name, name);
5746 setString(&ti->name_sorting, name);
5748 pushTreeInfo(&score_entries, ti);
5751 // sort score entries to start with highest score entry
5752 sortTreeInfo(&score_entries);
5754 // add top tree node to create back link to main menu
5755 score_entries = addTopTreeInfoNode(score_entries);
5757 // set current score entry to last added or highest score entry
5758 score_entry_current =
5759 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5761 // if that fails, set current score entry to first valid score entry
5762 if (score_entry_current == NULL)
5763 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5765 // ("score_entries" and "score_entry_current" may be NULL here)
5768 void DrawHallOfFame(int level_nr)
5770 scores.last_level_nr = level_nr;
5772 // (this is needed when called from GameEnd() after winning a game)
5773 KeyboardAutoRepeatOn();
5775 // (this is needed when called from GameEnd() after winning a game)
5776 SetDrawDeactivationMask(REDRAW_NONE);
5777 SetDrawBackgroundMask(REDRAW_FIELD);
5779 LoadLocalAndServerScore(level_nr, TRUE);
5781 DrawHallOfFame_setScoreEntries();
5783 if (scores.last_added >= 0)
5784 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5786 FadeSetEnterScreen();
5788 DrawChooseTree(&score_entry_current);
5791 static char *getHallOfFameRankText(int nr, int size)
5793 static char rank_text[10];
5794 boolean forced = (scores.force_last_added && nr == scores.last_added);
5795 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5797 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5802 static char *getHallOfFameTimeText(int nr)
5804 static char score_text[10];
5805 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5806 int mm = (time_seconds / 60) % 60;
5807 int ss = (time_seconds % 60);
5809 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5814 static char *getHallOfFameScoreText(int nr, int size)
5816 if (!level.rate_time_over_score)
5817 return int2str(scores.entry[nr].score, size); // show normal score
5818 else if (level.use_step_counter)
5819 return int2str(scores.entry[nr].time, size); // show number of steps
5821 return getHallOfFameTimeText(nr); // show playing time
5824 static void HandleHallOfFame_SelectLevel(int step, int direction)
5826 int old_level_nr = scores.last_level_nr;
5827 int new_level_nr = old_level_nr + step * direction;
5829 if (new_level_nr < leveldir_current->first_level)
5830 new_level_nr = leveldir_current->first_level;
5831 if (new_level_nr > leveldir_current->last_level)
5832 new_level_nr = leveldir_current->last_level;
5834 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5835 new_level_nr = leveldir_current->handicap_level;
5837 if (new_level_nr != old_level_nr)
5839 PlaySound(SND_MENU_ITEM_SELECTING);
5841 scores.last_level_nr = level_nr = new_level_nr;
5842 scores.last_entry_nr = 0;
5844 LoadLevel(level_nr);
5845 LoadLocalAndServerScore(level_nr, TRUE);
5847 DrawHallOfFame_setScoreEntries();
5849 if (game_status == GAME_MODE_SCORES)
5851 // force remapping optional gadgets (especially scroll bar)
5852 UnmapScreenTreeGadgets();
5854 // redraw complete high score screen, as sub-title has changed
5857 // redraw level selection buttons (which have just been erased)
5858 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5860 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5864 DrawScoreInfo_Content(scores.last_entry_nr);
5867 SaveLevelSetup_SeriesInfo();
5871 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5873 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5876 static void DrawScoreInfo_Content(int entry_nr)
5878 struct ScoreEntry *entry = &scores.entry[entry_nr];
5879 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5880 int font_title = MENU_INFO_FONT_TITLE;
5881 int font_head = MENU_INFO_FONT_HEAD;
5882 int font_text = MENU_INFO_FONT_TEXT;
5883 int font_foot = MENU_INFO_FONT_FOOT;
5884 int spacing_title = menu.headline1_spacing[GAME_MODE_SCOREINFO];
5885 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5886 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5887 int xstep = getFontWidth(font_text);
5888 int ystep_title = getMenuTextStep(spacing_title, font_title);
5889 int ystep_para = getMenuTextStep(spacing_para, font_text);
5890 int ystep_line = getMenuTextStep(spacing_line, font_text);
5891 int ystart = mSY - SY + menu.top_spacing[GAME_MODE_SCOREINFO];
5892 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5893 int xstart1 = mSX - SX + 2 * xstep;
5894 int xstart2 = mSX - SX + 13 * xstep;
5895 int button_x = SX + xstart1;
5896 int button_y1, button_y2;
5897 int font_width = getFontWidth(font_text);
5898 int font_height = getFontHeight(font_text);
5899 int pad_left = xstart2;
5900 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
5901 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5902 int max_lines_per_text = 5;
5907 // redraw score selection buttons (which have just been erased)
5908 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5910 if (score_entries == NULL)
5912 drawChooseTreeScreen_Scores_NotAvailable();
5917 drawChooseTreeHead(score_entries);
5918 drawChooseTreeInfo(score_entries);
5920 DrawTextSCentered(ystart, font_title, "Score Information:");
5921 ystart += ystep_title;
5923 DrawTextF(xstart1, ystart, font_head, "Level Set");
5924 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5925 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5926 TRUE, FALSE, FALSE);
5927 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5929 DrawTextF(xstart1, ystart, font_head, "Level");
5930 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5931 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5932 TRUE, FALSE, FALSE);
5933 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5935 button_y1 = SY + ystart;
5936 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5938 DrawTextF(xstart1, ystart, font_head, "Rank");
5939 DrawTextF(xstart2, ystart, font_text, pos_text);
5940 ystart += ystep_line;
5942 DrawTextF(xstart1, ystart, font_head, "Player");
5943 DrawTextF(xstart2, ystart, font_text, entry->name);
5944 ystart += ystep_line;
5946 if (level.use_step_counter)
5948 DrawTextF(xstart1, ystart, font_head, "Steps");
5949 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5950 ystart += ystep_line;
5954 DrawTextF(xstart1, ystart, font_head, "Time");
5955 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5956 ystart += ystep_line;
5959 if (!level.rate_time_over_score || entry->score > 0)
5961 DrawTextF(xstart1, ystart, font_head, "Score");
5962 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5963 ystart += ystep_line;
5966 ystart += ystep_line;
5968 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5969 DrawTextF(xstart2, ystart, font_text, entry->tape_date);
5970 ystart += ystep_line;
5972 DrawTextF(xstart1, ystart, font_head, "Platform");
5973 DrawTextF(xstart2, ystart, font_text, entry->platform);
5974 ystart += ystep_line;
5976 DrawTextF(xstart1, ystart, font_head, "Version");
5977 DrawTextF(xstart2, ystart, font_text, entry->version);
5978 ystart += ystep_line;
5980 DrawTextF(xstart1, ystart, font_head, "Country");
5981 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5982 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5983 TRUE, FALSE, FALSE);
5984 ystart += ystep_line;
5986 button_y2 = SY + ystart;
5988 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5990 AdjustScoreInfoButtons(button_x, button_y1, button_y2);
5993 static void DrawScoreInfo(int entry_nr)
5995 scores.last_entry_nr = entry_nr;
5997 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
6001 FadeOut(REDRAW_FIELD);
6003 DrawScoreInfo_Content(entry_nr);
6005 // map gadgets for score info screen
6006 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
6008 FadeIn(REDRAW_FIELD);
6011 static void HandleScoreInfo_SelectScore(int step, int direction)
6013 int old_entry_nr = scores.last_entry_nr;
6014 int new_entry_nr = old_entry_nr + step * direction;
6015 int num_nodes = numTreeInfoInGroup(score_entry_current);
6016 int num_entries = num_nodes - 1; // score nodes only, without back link
6018 if (new_entry_nr < 0)
6020 if (new_entry_nr > num_entries - 1)
6021 new_entry_nr = num_entries - 1;
6023 if (new_entry_nr != old_entry_nr)
6025 scores.last_entry_nr = new_entry_nr;
6027 DrawScoreInfo_Content(new_entry_nr);
6031 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
6033 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
6034 boolean button_is_valid = (mx >= 0 && my >= 0);
6035 boolean button_screen_clicked = (button_action && button_is_valid);
6037 if (server_scores.updated)
6039 // reload scores, using updated server score cache file
6040 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
6042 server_scores.updated = FALSE;
6044 DrawHallOfFame_setScoreEntries();
6046 DrawScoreInfo_Content(scores.last_entry_nr);
6049 if (button_screen_clicked)
6051 PlaySound(SND_MENU_ITEM_SELECTING);
6053 SetGameStatus(GAME_MODE_SCORES);
6055 DrawHallOfFame(level_nr);
6059 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
6063 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
6068 // ============================================================================
6069 // setup screen functions
6070 // ============================================================================
6072 static struct TokenInfo *setup_info;
6073 static int num_setup_info; // number of setup entries shown on screen
6074 static int max_setup_info; // total number of setup entries in list
6076 static char *window_size_text;
6077 static char *scaling_type_text;
6078 static char *rendering_mode_text;
6079 static char *vsync_mode_text;
6080 static char *scroll_delay_text;
6081 static char *snapshot_mode_text;
6082 static char *game_speed_text;
6083 static char *scores_type_text;
6084 static char *network_server_text;
6085 static char *graphics_set_name;
6086 static char *sounds_set_name;
6087 static char *music_set_name;
6088 static char *volume_simple_text;
6089 static char *volume_loops_text;
6090 static char *volume_music_text;
6091 static char *touch_controls_text;
6092 static char *move_distance_text;
6093 static char *drop_distance_text;
6094 static char *transparency_text;
6095 static char *grid_size_text[2][2];
6097 static void execSetupMain(void)
6099 setup_mode = SETUP_MODE_MAIN;
6104 static void execSetupGame_setScoresType(void)
6106 if (scores_types == NULL)
6110 for (i = 0; scores_types_list[i].value != NULL; i++)
6112 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6113 char identifier[32], name[32];
6114 char *value = scores_types_list[i].value;
6115 char *text = scores_types_list[i].text;
6117 ti->node_top = &scores_types;
6118 ti->sort_priority = i;
6120 sprintf(identifier, "%s", value);
6121 sprintf(name, "%s", text);
6123 setString(&ti->identifier, identifier);
6124 setString(&ti->name, name);
6125 setString(&ti->name_sorting, name);
6126 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
6128 pushTreeInfo(&scores_types, ti);
6131 // sort scores type values to start with lowest scores type value
6132 sortTreeInfo(&scores_types);
6134 // set current scores type value to configured scores type value
6135 scores_type_current =
6136 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
6138 // if that fails, set current scores type to reliable default value
6139 if (scores_type_current == NULL)
6140 scores_type_current =
6141 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
6143 // if that also fails, set current scores type to first available value
6144 if (scores_type_current == NULL)
6145 scores_type_current = scores_types;
6148 setup.scores_in_highscore_list = scores_type_current->identifier;
6150 // needed for displaying scores type text instead of identifier
6151 scores_type_text = scores_type_current->name;
6154 static void execSetupGame_setGameSpeeds(boolean update_value)
6156 if (setup.game_speed_extended)
6158 game_speeds_list = game_speeds_list_extended;
6159 game_speeds = game_speeds_extended;
6163 game_speeds_list = game_speeds_list_normal;
6164 game_speeds = game_speeds_normal;
6167 if (game_speeds == NULL)
6171 for (i = 0; game_speeds_list[i].value != -1; i++)
6173 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6174 char identifier[32], name[32];
6175 int value = game_speeds_list[i].value;
6176 char *text = game_speeds_list[i].text;
6178 ti->node_top = &game_speeds;
6179 ti->sort_priority = 10000 - value;
6181 sprintf(identifier, "%d", value);
6182 sprintf(name, "%s", text);
6184 setString(&ti->identifier, identifier);
6185 setString(&ti->name, name);
6186 setString(&ti->name_sorting, name);
6187 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
6189 pushTreeInfo(&game_speeds, ti);
6192 // sort game speed values to start with slowest game speed
6193 sortTreeInfo(&game_speeds);
6195 update_value = TRUE;
6200 // set current game speed to configured game speed value
6201 game_speed_current =
6202 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
6204 // if that fails, set current game speed to reliable default value
6205 if (game_speed_current == NULL)
6206 game_speed_current =
6207 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
6209 // if that also fails, set current game speed to first available speed
6210 if (game_speed_current == NULL)
6211 game_speed_current = game_speeds;
6213 if (setup.game_speed_extended)
6214 game_speeds_extended = game_speeds;
6216 game_speeds_normal = game_speeds;
6219 setup.game_frame_delay = atoi(game_speed_current->identifier);
6221 // needed for displaying game speed text instead of identifier
6222 game_speed_text = game_speed_current->name;
6225 static void execSetupGame_setScrollDelays(void)
6227 if (scroll_delays == NULL)
6231 for (i = 0; scroll_delays_list[i].value != -1; i++)
6233 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6234 char identifier[32], name[32];
6235 int value = scroll_delays_list[i].value;
6236 char *text = scroll_delays_list[i].text;
6238 ti->node_top = &scroll_delays;
6239 ti->sort_priority = value;
6241 sprintf(identifier, "%d", value);
6242 sprintf(name, "%s", text);
6244 setString(&ti->identifier, identifier);
6245 setString(&ti->name, name);
6246 setString(&ti->name_sorting, name);
6247 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
6249 pushTreeInfo(&scroll_delays, ti);
6252 // sort scroll delay values to start with lowest scroll delay value
6253 sortTreeInfo(&scroll_delays);
6255 // set current scroll delay value to configured scroll delay value
6256 scroll_delay_current =
6257 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
6259 // if that fails, set current scroll delay to reliable default value
6260 if (scroll_delay_current == NULL)
6261 scroll_delay_current =
6262 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
6264 // if that also fails, set current scroll delay to first available value
6265 if (scroll_delay_current == NULL)
6266 scroll_delay_current = scroll_delays;
6269 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
6271 // needed for displaying scroll delay text instead of identifier
6272 scroll_delay_text = scroll_delay_current->name;
6275 static void execSetupGame_setSnapshotModes(void)
6277 if (snapshot_modes == NULL)
6281 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
6283 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6284 char identifier[32], name[32];
6285 char *value = snapshot_modes_list[i].value;
6286 char *text = snapshot_modes_list[i].text;
6288 ti->node_top = &snapshot_modes;
6289 ti->sort_priority = i;
6291 sprintf(identifier, "%s", value);
6292 sprintf(name, "%s", text);
6294 setString(&ti->identifier, identifier);
6295 setString(&ti->name, name);
6296 setString(&ti->name_sorting, name);
6297 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
6299 pushTreeInfo(&snapshot_modes, ti);
6302 // sort snapshot mode values to start with lowest snapshot mode value
6303 sortTreeInfo(&snapshot_modes);
6305 // set current snapshot mode value to configured snapshot mode value
6306 snapshot_mode_current =
6307 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
6309 // if that fails, set current snapshot mode to reliable default value
6310 if (snapshot_mode_current == NULL)
6311 snapshot_mode_current =
6312 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
6314 // if that also fails, set current snapshot mode to first available value
6315 if (snapshot_mode_current == NULL)
6316 snapshot_mode_current = snapshot_modes;
6319 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
6321 // needed for displaying snapshot mode text instead of identifier
6322 snapshot_mode_text = snapshot_mode_current->name;
6325 static void execSetupGame_setNetworkServerText(void)
6327 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6329 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
6333 strncpy(network_server_hostname, setup.network_server_hostname,
6334 MAX_SETUP_TEXT_INPUT_LEN);
6335 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
6338 // needed for displaying network server text instead of identifier
6339 network_server_text = network_server_hostname;
6342 static void execSetupGame(void)
6344 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
6346 execSetupGame_setGameSpeeds(FALSE);
6347 execSetupGame_setScoresType();
6348 execSetupGame_setScrollDelays();
6349 execSetupGame_setSnapshotModes();
6351 execSetupGame_setNetworkServerText();
6353 if (!setup.provide_uploading_tapes)
6354 setHideSetupEntry(execOfferUploadTapes);
6356 setup_mode = SETUP_MODE_GAME;
6360 // check if vsync needs to be disabled for this game speed to work
6361 if (check_vsync_mode)
6362 DisableVsyncIfNeeded();
6365 static void execSetupChooseScoresType(void)
6367 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
6372 static void execSetupChooseGameSpeed(void)
6374 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
6379 static void execSetupChooseScrollDelay(void)
6381 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
6386 static void execSetupChooseSnapshotMode(void)
6388 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
6393 static void execSetupEngines(void)
6395 setup_mode = SETUP_MODE_ENGINES;
6400 static void execSetupEditor(void)
6402 setup_mode = SETUP_MODE_EDITOR;
6407 static void execSetupGraphics_setWindowSizes(boolean update_list)
6409 if (window_sizes != NULL && update_list)
6411 freeTreeInfo(window_sizes);
6413 window_sizes = NULL;
6416 if (window_sizes == NULL)
6418 boolean current_window_size_found = FALSE;
6421 for (i = 0; window_sizes_list[i].value != -1; i++)
6423 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6424 char identifier[32], name[32];
6425 int value = window_sizes_list[i].value;
6426 char *text = window_sizes_list[i].text;
6428 ti->node_top = &window_sizes;
6429 ti->sort_priority = value;
6431 sprintf(identifier, "%d", value);
6432 sprintf(name, "%s", text);
6434 setString(&ti->identifier, identifier);
6435 setString(&ti->name, name);
6436 setString(&ti->name_sorting, name);
6437 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6439 pushTreeInfo(&window_sizes, ti);
6441 if (value == setup.window_scaling_percent)
6442 current_window_size_found = TRUE;
6445 if (!current_window_size_found)
6447 // add entry for non-preset window scaling value
6449 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6450 char identifier[32], name[32];
6451 int value = setup.window_scaling_percent;
6453 ti->node_top = &window_sizes;
6454 ti->sort_priority = value;
6456 sprintf(identifier, "%d", value);
6457 sprintf(name, "%d %% (Current)", value);
6459 setString(&ti->identifier, identifier);
6460 setString(&ti->name, name);
6461 setString(&ti->name_sorting, name);
6462 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6464 pushTreeInfo(&window_sizes, ti);
6467 // sort window size values to start with lowest window size value
6468 sortTreeInfo(&window_sizes);
6470 // set current window size value to configured window size value
6471 window_size_current =
6472 getTreeInfoFromIdentifier(window_sizes,
6473 i_to_a(setup.window_scaling_percent));
6475 // if that fails, set current window size to reliable default value
6476 if (window_size_current == NULL)
6477 window_size_current =
6478 getTreeInfoFromIdentifier(window_sizes,
6479 i_to_a(STD_WINDOW_SCALING_PERCENT));
6481 // if that also fails, set current window size to first available value
6482 if (window_size_current == NULL)
6483 window_size_current = window_sizes;
6486 setup.window_scaling_percent = atoi(window_size_current->identifier);
6488 // needed for displaying window size text instead of identifier
6489 window_size_text = window_size_current->name;
6492 static void execSetupGraphics_setScalingTypes(void)
6494 if (scaling_types == NULL)
6498 for (i = 0; scaling_types_list[i].value != NULL; i++)
6500 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6501 char identifier[32], name[32];
6502 char *value = scaling_types_list[i].value;
6503 char *text = scaling_types_list[i].text;
6505 ti->node_top = &scaling_types;
6506 ti->sort_priority = i;
6508 sprintf(identifier, "%s", value);
6509 sprintf(name, "%s", text);
6511 setString(&ti->identifier, identifier);
6512 setString(&ti->name, name);
6513 setString(&ti->name_sorting, name);
6514 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6516 pushTreeInfo(&scaling_types, ti);
6519 // sort scaling type values to start with lowest scaling type value
6520 sortTreeInfo(&scaling_types);
6522 // set current scaling type value to configured scaling type value
6523 scaling_type_current =
6524 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6526 // if that fails, set current scaling type to reliable default value
6527 if (scaling_type_current == NULL)
6528 scaling_type_current =
6529 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6531 // if that also fails, set current scaling type to first available value
6532 if (scaling_type_current == NULL)
6533 scaling_type_current = scaling_types;
6536 setup.window_scaling_quality = scaling_type_current->identifier;
6538 // needed for displaying scaling type text instead of identifier
6539 scaling_type_text = scaling_type_current->name;
6542 static void execSetupGraphics_setRenderingModes(void)
6544 if (rendering_modes == NULL)
6548 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6550 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6551 char identifier[32], name[32];
6552 char *value = rendering_modes_list[i].value;
6553 char *text = rendering_modes_list[i].text;
6555 ti->node_top = &rendering_modes;
6556 ti->sort_priority = i;
6558 sprintf(identifier, "%s", value);
6559 sprintf(name, "%s", text);
6561 setString(&ti->identifier, identifier);
6562 setString(&ti->name, name);
6563 setString(&ti->name_sorting, name);
6564 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6566 pushTreeInfo(&rendering_modes, ti);
6569 // sort rendering mode values to start with lowest rendering mode value
6570 sortTreeInfo(&rendering_modes);
6572 // set current rendering mode value to configured rendering mode value
6573 rendering_mode_current =
6574 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6576 // if that fails, set current rendering mode to reliable default value
6577 if (rendering_mode_current == NULL)
6578 rendering_mode_current =
6579 getTreeInfoFromIdentifier(rendering_modes,
6580 STR_SPECIAL_RENDERING_DEFAULT);
6582 // if that also fails, set current rendering mode to first available one
6583 if (rendering_mode_current == NULL)
6584 rendering_mode_current = rendering_modes;
6587 setup.screen_rendering_mode = rendering_mode_current->identifier;
6589 // needed for displaying rendering mode text instead of identifier
6590 rendering_mode_text = rendering_mode_current->name;
6593 static void execSetupGraphics_setVsyncModes(boolean update_value)
6595 if (vsync_modes == NULL)
6599 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6601 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6602 char identifier[32], name[32];
6603 char *value = vsync_modes_list[i].value;
6604 char *text = vsync_modes_list[i].text;
6606 ti->node_top = &vsync_modes;
6607 ti->sort_priority = i;
6609 sprintf(identifier, "%s", value);
6610 sprintf(name, "%s", text);
6612 setString(&ti->identifier, identifier);
6613 setString(&ti->name, name);
6614 setString(&ti->name_sorting, name);
6615 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6617 pushTreeInfo(&vsync_modes, ti);
6620 // sort vsync mode values to start with lowest vsync mode value
6621 sortTreeInfo(&vsync_modes);
6623 update_value = TRUE;
6628 // set current vsync mode value to configured vsync mode value
6629 vsync_mode_current =
6630 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6632 // if that fails, set current vsync mode to reliable default value
6633 if (vsync_mode_current == NULL)
6634 vsync_mode_current =
6635 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6637 // if that also fails, set current vsync mode to first available one
6638 if (vsync_mode_current == NULL)
6639 vsync_mode_current = vsync_modes;
6642 setup.vsync_mode = vsync_mode_current->identifier;
6644 // needed for displaying vsync mode text instead of identifier
6645 vsync_mode_text = vsync_mode_current->name;
6648 static void execSetupGraphics(void)
6650 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6652 // update "setup.window_scaling_percent" from list selection
6653 // (in this case, window scaling was changed on setup screen)
6654 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6655 execSetupGraphics_setWindowSizes(FALSE);
6657 // update "setup.vsync_mode" from list selection
6658 // (in this case, vsync mode was changed on setup screen)
6659 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6660 execSetupGraphics_setVsyncModes(FALSE);
6662 // update list selection from "setup.window_scaling_percent"
6663 // (window scaling may have changed by resizing the window)
6664 execSetupGraphics_setWindowSizes(TRUE);
6666 // update list selection from "setup.vsync_mode"
6667 // (vsync_mode may have changed by re-creating the renderer)
6668 execSetupGraphics_setVsyncModes(TRUE);
6670 execSetupGraphics_setScalingTypes();
6671 execSetupGraphics_setRenderingModes();
6673 setup_mode = SETUP_MODE_GRAPHICS;
6677 // check if game speed is high enough for 60 Hz vsync to work
6678 if (check_game_speed)
6679 ModifyGameSpeedIfNeeded();
6681 // window scaling may have changed at this point
6682 ChangeWindowScalingIfNeeded();
6684 // window scaling quality may have changed at this point
6685 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6686 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6688 // screen rendering mode may have changed at this point
6689 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6691 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6692 int video_vsync_mode = video.vsync_mode;
6694 // screen vsync mode may have changed at this point
6695 ChangeVsyncModeIfNeeded();
6697 // check if setting vsync mode to selected value failed
6698 if (setup_vsync_mode != video_vsync_mode &&
6699 setup_vsync_mode != video.vsync_mode)
6701 // changing vsync mode to selected value failed -- reset displayed value
6702 execSetupGraphics_setVsyncModes(TRUE);
6704 Request("Setting VSync failed!", REQ_CONFIRM);
6710 static void execSetupChooseWindowSize(void)
6712 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6717 static void execSetupChooseScalingType(void)
6719 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6724 static void execSetupChooseRenderingMode(void)
6726 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6731 static void execSetupChooseVsyncMode(void)
6733 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6738 static void execSetupChooseVolumeSimple(void)
6740 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6745 static void execSetupChooseVolumeLoops(void)
6747 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6752 static void execSetupChooseVolumeMusic(void)
6754 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6759 static void execSetupSound(void)
6761 if (volumes_simple == NULL)
6763 boolean current_volume_simple_found = FALSE;
6766 for (i = 0; volumes_list[i].value != -1; i++)
6768 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6769 char identifier[32], name[32];
6770 int value = volumes_list[i].value;
6771 char *text = volumes_list[i].text;
6773 ti->node_top = &volumes_simple;
6774 ti->sort_priority = value;
6776 sprintf(identifier, "%d", value);
6777 sprintf(name, "%s", text);
6779 setString(&ti->identifier, identifier);
6780 setString(&ti->name, name);
6781 setString(&ti->name_sorting, name);
6782 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6784 pushTreeInfo(&volumes_simple, ti);
6786 if (value == setup.volume_simple)
6787 current_volume_simple_found = TRUE;
6790 if (!current_volume_simple_found)
6792 // add entry for non-preset volume value
6794 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6795 char identifier[32], name[32];
6796 int value = setup.volume_simple;
6798 ti->node_top = &volumes_simple;
6799 ti->sort_priority = value;
6801 sprintf(identifier, "%d", value);
6802 sprintf(name, "%d %% (Current)", value);
6804 setString(&ti->identifier, identifier);
6805 setString(&ti->name, name);
6806 setString(&ti->name_sorting, name);
6807 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6809 pushTreeInfo(&volumes_simple, ti);
6812 // sort volume values to start with lowest volume value
6813 sortTreeInfo(&volumes_simple);
6815 // set current volume value to configured volume value
6816 volume_simple_current =
6817 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6819 // if that fails, set current volume to reliable default value
6820 if (volume_simple_current == NULL)
6821 volume_simple_current =
6822 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6824 // if that also fails, set current volume to first available value
6825 if (volume_simple_current == NULL)
6826 volume_simple_current = volumes_simple;
6829 if (volumes_loops == NULL)
6831 boolean current_volume_loops_found = FALSE;
6834 for (i = 0; volumes_list[i].value != -1; i++)
6836 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6837 char identifier[32], name[32];
6838 int value = volumes_list[i].value;
6839 char *text = volumes_list[i].text;
6841 ti->node_top = &volumes_loops;
6842 ti->sort_priority = value;
6844 sprintf(identifier, "%d", value);
6845 sprintf(name, "%s", text);
6847 setString(&ti->identifier, identifier);
6848 setString(&ti->name, name);
6849 setString(&ti->name_sorting, name);
6850 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6852 pushTreeInfo(&volumes_loops, ti);
6854 if (value == setup.volume_loops)
6855 current_volume_loops_found = TRUE;
6858 if (!current_volume_loops_found)
6860 // add entry for non-preset volume value
6862 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6863 char identifier[32], name[32];
6864 int value = setup.volume_loops;
6866 ti->node_top = &volumes_loops;
6867 ti->sort_priority = value;
6869 sprintf(identifier, "%d", value);
6870 sprintf(name, "%d %% (Current)", value);
6872 setString(&ti->identifier, identifier);
6873 setString(&ti->name, name);
6874 setString(&ti->name_sorting, name);
6875 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6877 pushTreeInfo(&volumes_loops, ti);
6880 // sort volume values to start with lowest volume value
6881 sortTreeInfo(&volumes_loops);
6883 // set current volume value to configured volume value
6884 volume_loops_current =
6885 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6887 // if that fails, set current volume to reliable default value
6888 if (volume_loops_current == NULL)
6889 volume_loops_current =
6890 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6892 // if that also fails, set current volume to first available value
6893 if (volume_loops_current == NULL)
6894 volume_loops_current = volumes_loops;
6897 if (volumes_music == NULL)
6899 boolean current_volume_music_found = FALSE;
6902 for (i = 0; volumes_list[i].value != -1; i++)
6904 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6905 char identifier[32], name[32];
6906 int value = volumes_list[i].value;
6907 char *text = volumes_list[i].text;
6909 ti->node_top = &volumes_music;
6910 ti->sort_priority = value;
6912 sprintf(identifier, "%d", value);
6913 sprintf(name, "%s", text);
6915 setString(&ti->identifier, identifier);
6916 setString(&ti->name, name);
6917 setString(&ti->name_sorting, name);
6918 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6920 pushTreeInfo(&volumes_music, ti);
6922 if (value == setup.volume_music)
6923 current_volume_music_found = TRUE;
6926 if (!current_volume_music_found)
6928 // add entry for non-preset volume value
6930 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6931 char identifier[32], name[32];
6932 int value = setup.volume_music;
6934 ti->node_top = &volumes_music;
6935 ti->sort_priority = value;
6937 sprintf(identifier, "%d", value);
6938 sprintf(name, "%d %% (Current)", value);
6940 setString(&ti->identifier, identifier);
6941 setString(&ti->name, name);
6942 setString(&ti->name_sorting, name);
6943 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6945 pushTreeInfo(&volumes_music, ti);
6948 // sort volume values to start with lowest volume value
6949 sortTreeInfo(&volumes_music);
6951 // set current volume value to configured volume value
6952 volume_music_current =
6953 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6955 // if that fails, set current volume to reliable default value
6956 if (volume_music_current == NULL)
6957 volume_music_current =
6958 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6960 // if that also fails, set current volume to first available value
6961 if (volume_music_current == NULL)
6962 volume_music_current = volumes_music;
6965 setup.volume_simple = atoi(volume_simple_current->identifier);
6966 setup.volume_loops = atoi(volume_loops_current->identifier);
6967 setup.volume_music = atoi(volume_music_current->identifier);
6969 // needed for displaying volume text instead of identifier
6970 volume_simple_text = volume_simple_current->name;
6971 volume_loops_text = volume_loops_current->name;
6972 volume_music_text = volume_music_current->name;
6974 setup_mode = SETUP_MODE_SOUND;
6979 static void execSetupChooseTouchControls(void)
6981 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6986 static void execSetupChooseMoveDistance(void)
6988 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6993 static void execSetupChooseDropDistance(void)
6995 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
7000 static void execSetupChooseTransparency(void)
7002 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
7007 static void execSetupChooseGridXSize_0(void)
7009 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
7014 static void execSetupChooseGridYSize_0(void)
7016 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
7021 static void execSetupChooseGridXSize_1(void)
7023 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
7028 static void execSetupChooseGridYSize_1(void)
7030 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
7035 static void execSetupConfigureVirtualButtons(void)
7037 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
7039 ConfigureVirtualButtons();
7041 setup_mode = SETUP_MODE_TOUCH;
7046 static void execSetupTouch(void)
7050 if (touch_controls == NULL)
7052 for (i = 0; touch_controls_list[i].value != NULL; i++)
7054 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7055 char identifier[32], name[32];
7056 char *value = touch_controls_list[i].value;
7057 char *text = touch_controls_list[i].text;
7059 ti->node_top = &touch_controls;
7060 ti->sort_priority = i;
7062 sprintf(identifier, "%s", value);
7063 sprintf(name, "%s", text);
7065 setString(&ti->identifier, identifier);
7066 setString(&ti->name, name);
7067 setString(&ti->name_sorting, name);
7068 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
7070 pushTreeInfo(&touch_controls, ti);
7073 // sort touch control values to start with lowest touch control value
7074 sortTreeInfo(&touch_controls);
7076 // set current touch control value to configured touch control value
7077 touch_control_current =
7078 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
7080 // if that fails, set current touch control to reliable default value
7081 if (touch_control_current == NULL)
7082 touch_control_current =
7083 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
7085 // if that also fails, set current touch control to first available value
7086 if (touch_control_current == NULL)
7087 touch_control_current = touch_controls;
7090 if (move_distances == NULL)
7092 for (i = 0; distances_list[i].value != -1; i++)
7094 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7095 char identifier[32], name[32];
7096 int value = distances_list[i].value;
7097 char *text = distances_list[i].text;
7099 ti->node_top = &move_distances;
7100 ti->sort_priority = value;
7102 sprintf(identifier, "%d", value);
7103 sprintf(name, "%s", text);
7105 setString(&ti->identifier, identifier);
7106 setString(&ti->name, name);
7107 setString(&ti->name_sorting, name);
7108 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
7110 pushTreeInfo(&move_distances, ti);
7113 // sort distance values to start with lowest distance value
7114 sortTreeInfo(&move_distances);
7116 // set current distance value to configured distance value
7117 move_distance_current =
7118 getTreeInfoFromIdentifier(move_distances,
7119 i_to_a(setup.touch.move_distance));
7121 // if that fails, set current distance to reliable default value
7122 if (move_distance_current == NULL)
7123 move_distance_current =
7124 getTreeInfoFromIdentifier(move_distances,
7125 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
7127 // if that also fails, set current distance to first available value
7128 if (move_distance_current == NULL)
7129 move_distance_current = move_distances;
7132 if (drop_distances == NULL)
7134 for (i = 0; distances_list[i].value != -1; i++)
7136 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7137 char identifier[32], name[32];
7138 int value = distances_list[i].value;
7139 char *text = distances_list[i].text;
7141 ti->node_top = &drop_distances;
7142 ti->sort_priority = value;
7144 sprintf(identifier, "%d", value);
7145 sprintf(name, "%s", text);
7147 setString(&ti->identifier, identifier);
7148 setString(&ti->name, name);
7149 setString(&ti->name_sorting, name);
7150 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
7152 pushTreeInfo(&drop_distances, ti);
7155 // sort distance values to start with lowest distance value
7156 sortTreeInfo(&drop_distances);
7158 // set current distance value to configured distance value
7159 drop_distance_current =
7160 getTreeInfoFromIdentifier(drop_distances,
7161 i_to_a(setup.touch.drop_distance));
7163 // if that fails, set current distance to reliable default value
7164 if (drop_distance_current == NULL)
7165 drop_distance_current =
7166 getTreeInfoFromIdentifier(drop_distances,
7167 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
7169 // if that also fails, set current distance to first available value
7170 if (drop_distance_current == NULL)
7171 drop_distance_current = drop_distances;
7174 if (transparencies == NULL)
7176 for (i = 0; transparencies_list[i].value != -1; i++)
7178 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7179 char identifier[32], name[32];
7180 int value = transparencies_list[i].value;
7181 char *text = transparencies_list[i].text;
7183 ti->node_top = &transparencies;
7184 ti->sort_priority = value;
7186 sprintf(identifier, "%d", value);
7187 sprintf(name, "%s", text);
7189 setString(&ti->identifier, identifier);
7190 setString(&ti->name, name);
7191 setString(&ti->name_sorting, name);
7192 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
7194 pushTreeInfo(&transparencies, ti);
7197 // sort transparency values to start with lowest transparency value
7198 sortTreeInfo(&transparencies);
7200 // set current transparency value to configured transparency value
7201 transparency_current =
7202 getTreeInfoFromIdentifier(transparencies,
7203 i_to_a(setup.touch.transparency));
7205 // if that fails, set current transparency to reliable default value
7206 if (transparency_current == NULL)
7207 transparency_current =
7208 getTreeInfoFromIdentifier(transparencies,
7209 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
7211 // if that also fails, set current transparency to first available value
7212 if (transparency_current == NULL)
7213 transparency_current = transparencies;
7216 for (i = 0; i < 2; i++)
7218 for (j = 0; j < 2; j++)
7220 if (grid_sizes[i][j] == NULL)
7222 for (k = 0; grid_sizes_list[k].value != -1; k++)
7224 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7225 char identifier[32], name[32];
7226 int value = grid_sizes_list[k].value;
7227 char *text = grid_sizes_list[k].text;
7229 ti->node_top = &grid_sizes[i][j];
7230 ti->sort_priority = value;
7232 sprintf(identifier, "%d", value);
7233 sprintf(name, "%s", text);
7235 setString(&ti->identifier, identifier);
7236 setString(&ti->name, name);
7237 setString(&ti->name_sorting, name);
7238 setString(&ti->infotext,
7241 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
7242 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
7244 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
7245 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
7247 pushTreeInfo(&grid_sizes[i][j], ti);
7250 // sort grid size values to start with lowest grid size value
7251 sortTreeInfo(&grid_sizes[i][j]);
7253 // set current grid size value to configured grid size value
7254 grid_size_current[i][j] =
7255 getTreeInfoFromIdentifier(grid_sizes[i][j],
7257 setup.touch.grid_xsize[i] :
7258 setup.touch.grid_ysize[i]));
7260 // if that fails, set current grid size to reliable default value
7261 if (grid_size_current[i][j] == NULL)
7262 grid_size_current[i][j] =
7263 getTreeInfoFromIdentifier(grid_sizes[i][j],
7265 DEFAULT_GRID_XSIZE(i) :
7266 DEFAULT_GRID_YSIZE(i)));
7268 // if that also fails, set current grid size to first available value
7269 if (grid_size_current[i][j] == NULL)
7270 grid_size_current[i][j] = grid_sizes[i][j];
7275 setup.touch.control_type = touch_control_current->identifier;
7276 setup.touch.move_distance = atoi(move_distance_current->identifier);
7277 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
7278 setup.touch.transparency = atoi(transparency_current->identifier);
7280 for (i = 0; i < 2; i++)
7282 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
7283 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
7285 if (i == GRID_ACTIVE_NR())
7287 overlay.grid_xsize = setup.touch.grid_xsize[i];
7288 overlay.grid_ysize = setup.touch.grid_ysize[i];
7292 // needed for displaying value text instead of identifier
7293 touch_controls_text = touch_control_current->name;
7294 move_distance_text = move_distance_current->name;
7295 drop_distance_text = drop_distance_current->name;
7296 transparency_text = transparency_current->name;
7298 for (i = 0; i < 2; i++)
7299 for (j = 0; j < 2; j++)
7300 grid_size_text[i][j] = grid_size_current[i][j]->name;
7302 setup_mode = SETUP_MODE_TOUCH;
7307 static void execSetupArtwork(void)
7309 static ArtworkDirTree *gfx_last_valid = NULL;
7310 static ArtworkDirTree *snd_last_valid = NULL;
7311 static ArtworkDirTree *mus_last_valid = NULL;
7313 // current artwork directory may be invalid (level group, parent link)
7314 if (!validLevelSeries(artwork.gfx_current))
7315 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
7316 if (!validLevelSeries(artwork.snd_current))
7317 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
7318 if (!validLevelSeries(artwork.mus_current))
7319 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
7321 // store valid artwork directory information
7322 gfx_last_valid = artwork.gfx_current;
7323 snd_last_valid = artwork.snd_current;
7324 mus_last_valid = artwork.mus_current;
7327 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
7328 artwork.gfx_current->subdir,
7329 artwork.gfx_current->fullpath,
7330 artwork.gfx_current->basepath);
7333 setup.graphics_set = artwork.gfx_current->identifier;
7334 setup.sounds_set = artwork.snd_current->identifier;
7335 setup.music_set = artwork.mus_current->identifier;
7337 // needed if last screen (setup choice) changed graphics, sounds or music
7338 ReloadCustomArtwork(0);
7340 // needed for displaying artwork name instead of artwork identifier
7341 graphics_set_name = artwork.gfx_current->name;
7342 sounds_set_name = artwork.snd_current->name;
7343 music_set_name = artwork.mus_current->name;
7345 setup_mode = SETUP_MODE_ARTWORK;
7350 static void execSetupChooseGraphics(void)
7352 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
7357 static void execSetupChooseSounds(void)
7359 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
7364 static void execSetupChooseMusic(void)
7366 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
7371 static void execSetupInput(void)
7373 setup_mode = SETUP_MODE_INPUT;
7378 static void execSetupShortcuts(void)
7380 setup_mode = SETUP_MODE_SHORTCUTS;
7385 static void execSetupShortcuts1(void)
7387 setup_mode = SETUP_MODE_SHORTCUTS_1;
7392 static void execSetupShortcuts2(void)
7394 setup_mode = SETUP_MODE_SHORTCUTS_2;
7399 static void execSetupShortcuts3(void)
7401 setup_mode = SETUP_MODE_SHORTCUTS_3;
7406 static void execSetupShortcuts4(void)
7408 setup_mode = SETUP_MODE_SHORTCUTS_4;
7413 static void execSetupShortcuts5(void)
7415 setup_mode = SETUP_MODE_SHORTCUTS_5;
7420 static void execExitSetup(void)
7422 SetGameStatus(GAME_MODE_MAIN);
7427 static void execSaveAndExitSetup(void)
7433 static void execGadgetNetworkServer(void)
7435 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7436 struct GadgetInfo *gi = screen_gadget[gadget_id];
7438 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7439 network_server_hostname[0] = '\0';
7441 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7445 ClickOnGadget(gi, MB_LEFTBUTTON);
7448 static void execOfferUploadTapes(void)
7453 static void ToggleNetworkModeIfNeeded(void)
7455 int font_title = FONT_TITLE_1;
7456 int font_foot = FC_BLUE;
7457 int ystart = mSY - SY + 16;
7458 int ybottom = mSY - SY + SYSIZE - 20;
7459 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7461 if (setup.network_mode == network.enabled)
7464 network.enabled = setup.network_mode;
7466 FadeOut(REDRAW_ALL);
7470 DrawTextSCentered(ystart, font_title, text);
7474 if (network.enabled)
7475 InitNetworkServer();
7477 DisconnectFromNetworkServer();
7479 DrawTextSCentered(ybottom, font_foot,
7480 "Press any key or button for setup menu");
7482 WaitForEventToContinue();
7487 static void ToggleGameSpeedsListIfNeeded(void)
7489 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7491 if (setup.game_speed_extended == using_game_speeds_extended)
7494 // try to match similar values when changing game speeds list
7495 if (setup.game_speed_extended)
7496 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7497 setup.game_frame_delay == 30 ? 29 :
7498 setup.game_frame_delay);
7500 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7501 setup.game_frame_delay == 16 ? 15 :
7502 setup.game_frame_delay >= 29 ? 30 :
7503 setup.game_frame_delay <= 10 ? 10 :
7504 setup.game_frame_delay);
7506 execSetupGame_setGameSpeeds(TRUE);
7511 static void ToggleUseApiServerIfNeeded(void)
7513 if (runtime.use_api_server == setup.use_api_server)
7516 runtime.use_api_server = setup.use_api_server;
7518 if (runtime.use_api_server)
7519 CheckApiServerTasks();
7522 static void ModifyGameSpeedIfNeeded(void)
7524 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7525 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7529 char *game_speed_text = "Fast";
7530 int game_speed_value = 15;
7532 if (setup.game_speed_extended)
7534 game_speed_text = "60 fps";
7535 game_speed_value = 16;
7538 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7540 // set game speed to existing list value that is fast enough for vsync
7541 setup.game_frame_delay = game_speed_value;
7543 execSetupGame_setGameSpeeds(TRUE);
7545 Request(message, REQ_CONFIRM);
7548 static void DisableVsyncIfNeeded(void)
7550 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7551 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7552 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7555 // disable vsync for the selected game speed to work
7556 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7558 execSetupGraphics_setVsyncModes(TRUE);
7560 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7566 void *related_value;
7567 } hide_related_entry_list[] =
7569 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7570 { &setup.scores_in_highscore_list, &scores_type_text },
7572 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7573 { &setup.game_frame_delay, &game_speed_text },
7575 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7576 { &setup.scroll_delay_value, &scroll_delay_text },
7578 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7579 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7581 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7582 { &setup.window_scaling_percent, &window_size_text },
7584 { &setup.window_scaling_quality, execSetupChooseScalingType },
7585 { &setup.window_scaling_quality, &scaling_type_text },
7587 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7588 { &setup.screen_rendering_mode, &rendering_mode_text },
7590 { &setup.vsync_mode, execSetupChooseVsyncMode },
7591 { &setup.vsync_mode, &vsync_mode_text },
7593 { &setup.graphics_set, execSetupChooseGraphics },
7594 { &setup.graphics_set, &graphics_set_name },
7596 { &setup.sounds_set, execSetupChooseSounds },
7597 { &setup.sounds_set, &sounds_set_name },
7599 { &setup.music_set, execSetupChooseMusic },
7600 { &setup.music_set, &music_set_name },
7602 { &setup.volume_simple, execSetupChooseVolumeSimple },
7603 { &setup.volume_simple, &volume_simple_text },
7605 { &setup.volume_loops, execSetupChooseVolumeLoops },
7606 { &setup.volume_loops, &volume_loops_text },
7608 { &setup.volume_music, execSetupChooseVolumeMusic },
7609 { &setup.volume_music, &volume_music_text },
7611 { &setup.touch.control_type, execSetupChooseTouchControls },
7612 { &setup.touch.control_type, &touch_controls_text },
7614 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7615 { &setup.touch.move_distance, &move_distance_text },
7617 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7618 { &setup.touch.drop_distance, &drop_distance_text },
7620 { &setup.touch.transparency, execSetupChooseTransparency },
7621 { &setup.touch.transparency, &transparency_text },
7623 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7624 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7626 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7627 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7629 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7630 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7632 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7633 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7635 { &setup.internal.menu_game, execSetupGame },
7636 { &setup.internal.menu_engines, execSetupEngines },
7637 { &setup.internal.menu_editor, execSetupEditor },
7638 { &setup.internal.menu_graphics, execSetupGraphics },
7639 { &setup.internal.menu_sound, execSetupSound },
7640 { &setup.internal.menu_artwork, execSetupArtwork },
7641 { &setup.internal.menu_input, execSetupInput },
7642 { &setup.internal.menu_touch, execSetupTouch },
7643 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7644 { &setup.internal.menu_exit, execExitSetup },
7645 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7650 void setHideRelatedSetupEntries(void)
7654 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7655 if (hideSetupEntry(hide_related_entry_list[i].value))
7656 setHideSetupEntry(hide_related_entry_list[i].related_value);
7659 static struct TokenInfo setup_info_main[] =
7661 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7662 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7663 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7664 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7665 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7666 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7667 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7668 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7669 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7670 { TYPE_EMPTY, NULL, "" },
7671 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7672 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7677 static struct TokenInfo setup_info_game[] =
7679 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7680 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7681 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
7682 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7683 { TYPE_STRING, &network_server_text, "" },
7684 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7685 { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
7686 { TYPE_STRING, &scores_type_text, "" },
7687 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7688 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7689 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7690 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7691 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
7692 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
7693 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7694 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7695 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7696 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7697 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7698 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7699 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7700 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
7701 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7702 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7703 { TYPE_STRING, &game_speed_text, "" },
7704 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7706 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7707 { TYPE_STRING, &scroll_delay_text, "" },
7709 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7710 { TYPE_STRING, &snapshot_mode_text, "" },
7711 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7712 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7713 { TYPE_EMPTY, NULL, "" },
7714 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7719 static struct TokenInfo setup_info_engines[] =
7721 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7722 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7723 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7724 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7725 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7726 { TYPE_EMPTY, NULL, "" },
7727 { TYPE_HEADLINE, NULL, "Supaplex" },
7728 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7729 { TYPE_EMPTY, NULL, "" },
7730 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7735 static struct TokenInfo setup_info_editor[] =
7738 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7739 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7740 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7741 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7742 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7743 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7744 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7745 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7746 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7747 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7749 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7750 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7752 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7754 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7755 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7756 { TYPE_EMPTY, NULL, "" },
7758 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7759 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7760 { TYPE_EMPTY, NULL, "" },
7762 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7763 { TYPE_EMPTY, NULL, "" },
7764 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7765 { TYPE_EMPTY, NULL, "" },
7766 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7771 static struct TokenInfo setup_info_graphics[] =
7773 #if !defined(PLATFORM_ANDROID)
7774 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7775 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7776 { TYPE_STRING, &window_size_text, "" },
7777 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7778 { TYPE_STRING, &scaling_type_text, "" },
7779 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7780 { TYPE_STRING, &rendering_mode_text, "" },
7783 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7784 { TYPE_STRING, &scroll_delay_text, "" },
7786 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7787 { TYPE_STRING, &vsync_mode_text, "" },
7788 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7789 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7790 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7791 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7792 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7793 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7794 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7795 { TYPE_EMPTY, NULL, "" },
7796 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7801 static struct TokenInfo setup_info_sound[] =
7803 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7804 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7805 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7806 { TYPE_EMPTY, NULL, "" },
7807 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7808 { TYPE_STRING, &volume_simple_text, "" },
7809 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7810 { TYPE_STRING, &volume_loops_text, "" },
7811 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7812 { TYPE_STRING, &volume_music_text, "" },
7813 { TYPE_EMPTY, NULL, "" },
7814 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7819 static struct TokenInfo setup_info_artwork[] =
7821 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7822 { TYPE_STRING, &graphics_set_name, "" },
7823 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7824 { TYPE_STRING, &sounds_set_name, "" },
7825 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7826 { TYPE_STRING, &music_set_name, "" },
7827 { TYPE_EMPTY, NULL, "" },
7828 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7829 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7830 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7831 { TYPE_EMPTY, NULL, "" },
7832 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7837 static struct TokenInfo setup_info_input[] =
7839 { TYPE_SWITCH, NULL, "Player:" },
7840 { TYPE_SWITCH, NULL, "Device:" },
7841 { TYPE_SWITCH, NULL, "" },
7842 { TYPE_SKIPPABLE, NULL, "" },
7843 { TYPE_EMPTY, NULL, "" },
7844 { TYPE_EMPTY, NULL, "" },
7845 { TYPE_EMPTY, NULL, "" },
7846 { TYPE_EMPTY, NULL, "" },
7847 { TYPE_EMPTY, NULL, "" },
7848 { TYPE_EMPTY, NULL, "" },
7849 { TYPE_EMPTY, NULL, "" },
7850 { TYPE_EMPTY, NULL, "" },
7851 { TYPE_SKIPPABLE, NULL, "" },
7852 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7857 static struct TokenInfo setup_info_touch[] =
7859 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7860 { TYPE_STRING, &touch_controls_text, "" },
7861 { TYPE_EMPTY, NULL, "" },
7862 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7867 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7869 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7870 { TYPE_STRING, &touch_controls_text, "" },
7871 { TYPE_EMPTY, NULL, "" },
7872 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7873 { TYPE_STRING, &grid_size_text[0][0], "" },
7874 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7875 { TYPE_STRING, &grid_size_text[0][1], "" },
7876 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7877 { TYPE_STRING, &transparency_text, "" },
7878 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7879 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7880 { TYPE_EMPTY, NULL, "" },
7881 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7882 { TYPE_EMPTY, NULL, "" },
7883 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7888 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7890 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7891 { TYPE_STRING, &touch_controls_text, "" },
7892 { TYPE_EMPTY, NULL, "" },
7893 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7894 { TYPE_STRING, &grid_size_text[1][0], "" },
7895 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7896 { TYPE_STRING, &grid_size_text[1][1], "" },
7897 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7898 { TYPE_STRING, &transparency_text, "" },
7899 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7900 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7901 { TYPE_EMPTY, NULL, "" },
7902 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7903 { TYPE_EMPTY, NULL, "" },
7904 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7909 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7911 setup_info_touch_virtual_buttons_0,
7912 setup_info_touch_virtual_buttons_1
7915 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7917 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7918 { TYPE_STRING, &touch_controls_text, "" },
7919 { TYPE_EMPTY, NULL, "" },
7920 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7921 { TYPE_STRING, &move_distance_text, "" },
7922 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7923 { TYPE_STRING, &drop_distance_text, "" },
7924 { TYPE_EMPTY, NULL, "" },
7925 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7930 static struct TokenInfo setup_info_shortcuts[] =
7932 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7933 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7934 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7935 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7936 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7937 { TYPE_EMPTY, NULL, "" },
7938 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7943 static struct TokenInfo setup_info_shortcuts_1[] =
7945 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7946 { TYPE_KEY, &setup.shortcut.save_game, "" },
7947 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7948 { TYPE_KEY, &setup.shortcut.load_game, "" },
7949 { TYPE_KEYTEXT, NULL, "Restart Game:", },
7950 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7951 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
7952 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7953 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7954 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7955 { TYPE_EMPTY, NULL, "" },
7956 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7957 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7958 { TYPE_EMPTY, NULL, "" },
7959 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7964 static struct TokenInfo setup_info_shortcuts_2[] =
7966 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7967 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7968 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7969 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7970 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7971 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7972 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7973 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7974 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7975 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7976 { TYPE_EMPTY, NULL, "" },
7977 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7982 static struct TokenInfo setup_info_shortcuts_3[] =
7984 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7985 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7986 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7987 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7988 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7989 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7990 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7991 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7992 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7993 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7994 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7995 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7996 { TYPE_EMPTY, NULL, "" },
7997 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
8002 static struct TokenInfo setup_info_shortcuts_4[] =
8004 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
8005 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
8006 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
8007 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
8008 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
8009 { TYPE_KEY, &setup.shortcut.sound_music, "" },
8010 { TYPE_EMPTY, NULL, "" },
8011 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
8016 static struct TokenInfo setup_info_shortcuts_5[] =
8018 { TYPE_KEYTEXT, NULL, "Snap Left:", },
8019 { TYPE_KEY, &setup.shortcut.snap_left, "" },
8020 { TYPE_KEYTEXT, NULL, "Snap Right:", },
8021 { TYPE_KEY, &setup.shortcut.snap_right, "" },
8022 { TYPE_KEYTEXT, NULL, "Snap Up:", },
8023 { TYPE_KEY, &setup.shortcut.snap_up, "" },
8024 { TYPE_KEYTEXT, NULL, "Snap Down:", },
8025 { TYPE_KEY, &setup.shortcut.snap_down, "" },
8026 { TYPE_EMPTY, NULL, "" },
8027 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
8032 static Key getSetupKey(void)
8034 Key key = KSYM_UNDEFINED;
8035 boolean got_key_event = FALSE;
8037 while (!got_key_event)
8041 if (NextValidEvent(&event))
8045 case EVENT_KEYPRESS:
8047 key = GetEventKey((KeyEvent *)&event, TRUE);
8049 // press 'Escape' or 'Enter' to keep the existing key binding
8050 if (key == KSYM_Escape || key == KSYM_Return)
8051 key = KSYM_UNDEFINED; // keep old value
8053 got_key_event = TRUE;
8057 case EVENT_KEYRELEASE:
8058 key_joystick_mapping = 0;
8062 HandleOtherEvents(&event);
8073 static int getSetupValueFont(int type, void *value)
8075 if (type & TYPE_GHOSTED)
8076 return FONT_OPTION_OFF;
8077 else if (type & TYPE_KEY)
8078 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
8079 else if (type & TYPE_STRING)
8080 return FONT_VALUE_2;
8081 else if (type & TYPE_ECS_AGA)
8082 return FONT_VALUE_1;
8083 else if (type & TYPE_BOOLEAN_STYLE)
8084 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
8085 else if (type & TYPE_YES_NO_AUTO)
8086 return (*(int *)value == AUTO ? FONT_OPTION_ON :
8087 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
8088 else if (type & TYPE_PLAYER)
8089 return FONT_VALUE_1;
8091 return FONT_VALUE_1;
8094 static int getSetupValueFontNarrow(int type, int font_nr)
8096 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
8097 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
8098 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
8102 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
8104 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
8105 struct TokenInfo *si = &setup_info[si_pos];
8106 boolean font_draw_xoffset_modified = FALSE;
8107 boolean scrollbar_needed = (num_setup_info < max_setup_info);
8108 int font_draw_xoffset_old = -1;
8109 int xoffset = (scrollbar_needed ? -1 : 0);
8110 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
8111 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
8112 int xpos = menu_screen_value_xpos;
8113 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
8114 int startx = mSX + xpos * 32;
8115 int starty = mSY + ypos * 32;
8116 int type = si->type;
8117 void *value = si->value;
8118 char *value_string = getSetupValue(type, value);
8119 int font_nr_default = getSetupValueFont(type, value);
8120 int font_width_default = getFontWidth(font_nr_default);
8121 int font_nr = font_nr_default;
8124 if (value_string == NULL)
8127 if (type & TYPE_KEY)
8129 xpos = MENU_SCREEN_START_XPOS;
8131 if (type & TYPE_QUERY)
8132 value_string = "<press key>";
8134 else if (type & TYPE_STRING)
8136 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
8138 xpos = MENU_SCREEN_START_XPOS;
8140 if (strlen(value_string) > max_value_len)
8141 value_string[max_value_len] = '\0';
8143 else if (type & TYPE_YES_NO_AUTO)
8145 xpos = menu_screen_value_xpos - 1;
8147 else if (type & TYPE_PLAYER)
8149 int displayed_player_nr = *(int *)value + 1;
8151 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
8154 startx = mSX + xpos * 32;
8155 starty = mSY + ypos * 32;
8157 // special check if right-side setup values moved left due to scrollbar
8158 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
8160 int max_menu_text_length = 26; // maximum text length for classic menu
8161 int font_xoffset = getFontDrawOffsetX(font_nr);
8162 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
8163 int text_font_nr = getMenuTextFont(FONT_MENU_2);
8164 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
8165 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
8167 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
8169 // when using narrow font, left-shifting text "auto" not needed
8170 if (type & TYPE_YES_NO_AUTO)
8174 startx = mSX + xpos * 32;
8176 font_nr = getSetupValueFontNarrow(type, font_nr);
8180 // downward compatibility correction for Juergen Bonhagen's menu settings
8181 if (setup_mode != SETUP_MODE_INPUT)
8183 int max_menu_text_length_big = (menu_screen_value_xpos -
8184 MENU_SCREEN_START_XPOS);
8185 int max_menu_text_length_medium = max_menu_text_length_big * 2;
8186 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
8187 int font1_xoffset = getFontDrawOffsetX(font_nr);
8188 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
8189 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
8190 int text_font_nr = getMenuTextFont(FONT_MENU_2);
8191 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
8192 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
8193 boolean correct_font_draw_xoffset = FALSE;
8195 if (xpos == MENU_SCREEN_START_XPOS &&
8196 startx + font1_xoffset < text_startx + text_font_xoffset)
8197 correct_font_draw_xoffset = TRUE;
8199 if (xpos == menu_screen_value_xpos &&
8200 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
8201 correct_font_draw_xoffset = TRUE;
8203 // check if setup value would overlap with setup text when printed
8204 // (this can happen for extreme/wrong values for font draw offset)
8205 if (correct_font_draw_xoffset)
8207 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
8208 font_draw_xoffset_modified = TRUE;
8210 if (type & TYPE_KEY)
8211 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
8212 else if (!(type & TYPE_STRING))
8213 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
8214 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
8218 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
8219 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
8221 DrawText(startx, starty, value_string, font_nr);
8223 if (type & TYPE_PLAYER)
8225 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
8226 int player_nr = *(int *)value;
8227 int xoff = font->draw_xoffset + getFontWidth(font_nr);
8228 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
8229 int startx2 = startx + xoff;
8230 int starty2 = starty + yoff;
8232 if (DrawingOnBackground(startx2, starty2))
8233 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
8235 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
8236 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8239 if (font_draw_xoffset_modified)
8240 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
8243 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
8245 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
8246 struct TokenInfo *si = &setup_info[si_pos];
8248 if (si->type & TYPE_BOOLEAN_STYLE)
8250 *(boolean *)si->value ^= TRUE;
8252 else if (si->type & TYPE_YES_NO_AUTO)
8256 (*(int *)si->value == AUTO ? TRUE :
8257 *(int *)si->value == TRUE ? FALSE : AUTO) :
8258 (*(int *)si->value == TRUE ? AUTO :
8259 *(int *)si->value == AUTO ? FALSE : TRUE));
8261 else if (si->type & TYPE_KEY)
8265 si->type |= TYPE_QUERY;
8266 drawSetupValue(screen_pos, setup_info_pos_raw);
8267 si->type &= ~TYPE_QUERY;
8269 key = getSetupKey();
8270 if (key != KSYM_UNDEFINED)
8271 *(Key *)si->value = key;
8273 else if (si->type & TYPE_PLAYER)
8275 int player_nr = *(int *)si->value;
8280 player_nr = Request("Choose player", REQ_PLAYER) - 1;
8282 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
8285 drawSetupValue(screen_pos, setup_info_pos_raw);
8287 // fullscreen state may have changed at this point
8288 if (si->value == &setup.fullscreen)
8289 ToggleFullscreenIfNeeded();
8291 // network mode may have changed at this point
8292 if (si->value == &setup.network_mode)
8293 ToggleNetworkModeIfNeeded();
8295 // API server mode may have changed at this point
8296 if (si->value == &setup.use_api_server)
8297 ToggleUseApiServerIfNeeded();
8299 // game speed list may have changed at this point
8300 if (si->value == &setup.game_speed_extended)
8301 ToggleGameSpeedsListIfNeeded();
8304 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
8306 static struct TokenInfo *setup_info_final = NULL;
8311 // determine maximum list size of target list
8312 while (setup_info_orig[list_size++].type != 0);
8314 // free, allocate and clear memory for target list
8315 checked_free(setup_info_final);
8316 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
8318 // copy setup info list without setup entries marked as hidden
8319 for (i = 0; setup_info_orig[i].type != 0; i++)
8321 // skip setup entries configured to be hidden
8322 if (hideSetupEntry(setup_info_orig[i].value))
8325 // skip skippable setup entries if screen is lower than usual
8326 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
8327 setup_info_orig[i].type == TYPE_SKIPPABLE)
8330 setup_info_final[list_pos++] = setup_info_orig[i];
8333 return setup_info_final;
8336 static void DrawSetupScreen_Generic(void)
8338 int fade_mask = REDRAW_FIELD;
8339 boolean redraw_all = FALSE;
8340 char *title_string = NULL;
8344 fade_mask = REDRAW_ALL;
8347 FadeMenuSoundsAndMusic();
8349 FreeScreenGadgets();
8350 CreateScreenGadgets();
8352 if (redraw_mask & REDRAW_ALL)
8357 // needed if different viewport properties defined for setup screen
8358 ChangeViewportPropertiesIfNeeded();
8360 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
8364 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
8366 if (setup_mode == SETUP_MODE_MAIN)
8368 setup_info = setup_info_main;
8369 title_string = STR_SETUP_MAIN;
8371 else if (setup_mode == SETUP_MODE_GAME)
8373 setup_info = setup_info_game;
8374 title_string = STR_SETUP_GAME;
8376 else if (setup_mode == SETUP_MODE_ENGINES)
8378 setup_info = setup_info_engines;
8379 title_string = STR_SETUP_ENGINES;
8381 else if (setup_mode == SETUP_MODE_EDITOR)
8383 setup_info = setup_info_editor;
8384 title_string = STR_SETUP_EDITOR;
8386 else if (setup_mode == SETUP_MODE_GRAPHICS)
8388 setup_info = setup_info_graphics;
8389 title_string = STR_SETUP_GRAPHICS;
8391 else if (setup_mode == SETUP_MODE_SOUND)
8393 setup_info = setup_info_sound;
8394 title_string = STR_SETUP_SOUND;
8396 else if (setup_mode == SETUP_MODE_ARTWORK)
8398 setup_info = setup_info_artwork;
8399 title_string = STR_SETUP_ARTWORK;
8401 else if (setup_mode == SETUP_MODE_TOUCH)
8403 setup_info = setup_info_touch;
8404 title_string = STR_SETUP_TOUCH;
8406 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8407 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8408 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8409 setup_info = setup_info_touch_wipe_gestures;
8411 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8413 setup_info = setup_info_shortcuts;
8414 title_string = STR_SETUP_SHORTCUTS;
8416 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8418 setup_info = setup_info_shortcuts_1;
8419 title_string = STR_SETUP_SHORTCUTS;
8421 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8423 setup_info = setup_info_shortcuts_2;
8424 title_string = STR_SETUP_SHORTCUTS;
8426 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8428 setup_info = setup_info_shortcuts_3;
8429 title_string = STR_SETUP_SHORTCUTS;
8431 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8433 setup_info = setup_info_shortcuts_4;
8434 title_string = STR_SETUP_SHORTCUTS;
8436 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8438 setup_info = setup_info_shortcuts_5;
8439 title_string = STR_SETUP_SHORTCUTS;
8442 // use modified setup info without setup entries marked as hidden
8443 setup_info = getSetupInfoFinal(setup_info);
8445 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8447 // determine maximal number of setup entries that can be displayed on screen
8449 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8452 // determine maximal number of setup entries available for this setup screen
8454 for (i = 0; setup_info[i].type != 0; i++)
8457 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8459 MapScreenGadgets(max_setup_info);
8462 redraw_mask = fade_mask = REDRAW_ALL;
8464 DrawMaskedBorder(fade_mask);
8469 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8471 menu_info = setup_info;
8473 HandleMenuScreen(mx, my, dx, dy, button,
8474 setup_mode, num_setup_info, max_setup_info);
8477 static void DrawSetupScreen_Input(void)
8481 FadeOut(REDRAW_FIELD);
8485 setup_info = getSetupInfoFinal(setup_info_input);
8487 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8489 for (i = 0; setup_info[i].type != 0; i++)
8491 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8492 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8493 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8494 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8495 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8496 initCursor(i, IMG_MENU_BUTTON);
8498 DrawCursorAndText_Setup(i, -1, FALSE);
8501 // create gadgets for setup input menu screen
8502 FreeScreenGadgets();
8503 CreateScreenGadgets();
8505 // map gadgets for setup input menu screen
8506 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8508 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8510 FadeIn(REDRAW_FIELD);
8513 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8515 if (device_name == NULL)
8518 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8521 if (strlen(device_name) > 1)
8523 char c1 = device_name[strlen(device_name) - 1];
8524 char c2 = device_name[strlen(device_name) - 2];
8526 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8527 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8530 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8531 strlen(device_name));
8534 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8537 static struct SetupKeyboardInfo custom_key;
8544 { &custom_key.left, "Axis/Pad Left" },
8545 { &custom_key.right, "Axis/Pad Right" },
8546 { &custom_key.up, "Axis/Pad Up" },
8547 { &custom_key.down, "Axis/Pad Down" },
8548 { &custom_key.snap, "Button 1/A/X" },
8549 { &custom_key.drop, "Button 2/B/Y" }
8551 static char *joystick_name[MAX_PLAYERS] =
8558 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8559 int font_nr_info = FONT_MENU_1;
8560 int font_nr_name = FONT_VALUE_OLD;
8561 int font_nr_on = FONT_VALUE_1;
8562 int font_nr_off = FONT_VALUE_OLD;
8565 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8567 font_nr_info = FONT_MENU_2;
8568 font_nr_on = FONT_VALUE_NARROW;
8569 font_nr_off = FONT_VALUE_OLD_NARROW;
8572 custom_key = setup.input[player_nr].key;
8574 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8575 FONT_INPUT_1_ACTIVE);
8577 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8579 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8580 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8582 if (setup.input[player_nr].use_joystick)
8584 char *device_name = setup.input[player_nr].joy.device_name;
8585 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8586 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8587 char *text = joystick_name[joystick_nr];
8588 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8590 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8591 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8595 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8596 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8599 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8600 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8604 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8605 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8606 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8607 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8609 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8610 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8611 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8612 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8613 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8614 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8616 for (i = 0; i < 6; i++)
8618 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8620 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8622 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8623 (setup.input[player_nr].use_joystick ?
8625 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8629 static int input_player_nr = 0;
8631 static void HandleSetupScreen_Input_Player(int step, int direction)
8633 int old_player_nr = input_player_nr;
8636 new_player_nr = old_player_nr + step * direction;
8637 if (new_player_nr < 0)
8639 if (new_player_nr > MAX_PLAYERS - 1)
8640 new_player_nr = MAX_PLAYERS - 1;
8642 if (new_player_nr != old_player_nr)
8644 input_player_nr = new_player_nr;
8646 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8650 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8652 static int choice = 0;
8655 int pos_start = SETUPINPUT_SCREEN_POS_START;
8656 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8657 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8658 int pos_end = SETUPINPUT_SCREEN_POS_END;
8660 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8664 for (i = 0; setup_info_input[i].type != 0; i++)
8666 // adjust menu structure according to skipped setup entries
8667 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8675 if (button == MB_MENU_INITIALIZE)
8677 // input setup menu may have changed size due to graphics configuration
8678 if (choice >= pos_empty1)
8681 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8683 DrawCursorAndText_Setup(choice, -1, TRUE);
8687 else if (button == MB_MENU_LEAVE)
8689 setup_mode = SETUP_MODE_MAIN;
8696 if (mx || my) // mouse input
8698 x = (mx - mSX) / 32;
8699 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8701 else if (dx || dy) // keyboard input
8703 if (dx && choice == 0)
8704 x = (dx < 0 ? 10 : 12);
8705 else if ((dx && choice == 1) ||
8706 (dx == -1 && choice == pos_end))
8707 button = MB_MENU_CHOICE;
8711 if (y >= pos_empty1 && y <= pos_empty2)
8712 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8715 if (y == 0 && dx != 0 && button)
8717 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8719 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8720 y >= pos_start && y <= pos_end &&
8721 !(y >= pos_empty1 && y <= pos_empty2))
8727 DrawCursorAndText_Setup(choice, -1, FALSE);
8728 DrawCursorAndText_Setup(y, -1, TRUE);
8730 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8739 char *device_name = setup.input[input_player_nr].joy.device_name;
8741 if (!setup.input[input_player_nr].use_joystick)
8743 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8745 setJoystickDeviceToNr(device_name, new_device_nr);
8746 setup.input[input_player_nr].use_joystick = TRUE;
8750 int device_nr = getJoystickNrFromDeviceName(device_name);
8751 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8753 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8754 setup.input[input_player_nr].use_joystick = FALSE;
8756 setJoystickDeviceToNr(device_name, new_device_nr);
8759 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8763 if (setup.input[input_player_nr].use_joystick)
8764 ConfigureJoystick(input_player_nr);
8766 CustomizeKeyboard(input_player_nr);
8768 else if (y == pos_end)
8774 setup_mode = SETUP_MODE_MAIN;
8781 static boolean CustomizeKeyboardMain(int player_nr)
8785 boolean finished = FALSE;
8786 static struct SetupKeyboardInfo custom_key;
8791 } customize_step[] =
8793 { &custom_key.left, "Move Left" },
8794 { &custom_key.right, "Move Right" },
8795 { &custom_key.up, "Move Up" },
8796 { &custom_key.down, "Move Down" },
8797 { &custom_key.snap, "Snap Field" },
8798 { &custom_key.drop, "Drop Element" }
8800 int font_nr_old = FONT_VALUE_OLD;
8801 int font_nr_new = FONT_VALUE_1;
8802 boolean success = FALSE;
8804 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8806 font_nr_old = FONT_VALUE_OLD_NARROW;
8807 font_nr_new = FONT_VALUE_NARROW;
8810 // read existing key bindings from player setup
8811 custom_key = setup.input[player_nr].key;
8814 FadeOut(REDRAW_FIELD);
8818 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8821 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8822 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8823 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8824 "Key:", FONT_INPUT_1_ACTIVE);
8825 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8826 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8828 FadeIn(REDRAW_FIELD);
8834 if (NextValidEvent(&event))
8838 case EVENT_KEYPRESS:
8840 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8842 // press 'Escape' to abort and keep the old key bindings
8843 if (key == KSYM_Escape)
8845 FadeSkipNextFadeIn();
8852 // press 'Enter' to keep the existing key binding
8853 if (key == KSYM_Return)
8854 key = *customize_step[step_nr].key;
8856 // check if key already used
8857 for (i = 0; i < step_nr; i++)
8858 if (*customize_step[i].key == key)
8863 // got new key binding
8864 *customize_step[step_nr].key = key;
8865 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8867 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8868 getKeyNameFromKey(key), font_nr_new);
8871 // un-highlight last query
8872 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8873 customize_step[step_nr - 1].text, FONT_MENU_1);
8874 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8875 "Key:", FONT_MENU_1);
8877 // all keys configured
8886 // query next key binding
8887 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8888 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8889 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8890 "Key:", FONT_INPUT_1_ACTIVE);
8891 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8892 getKeyNameFromKey(*customize_step[step_nr].key),
8897 case EVENT_KEYRELEASE:
8898 key_joystick_mapping = 0;
8902 HandleOtherEvents(&event);
8910 // write new key bindings back to player setup, if successfully finished
8912 setup.input[player_nr].key = custom_key;
8917 void CustomizeKeyboard(int player_nr)
8919 boolean success = CustomizeKeyboardMain(player_nr);
8923 int font_nr = FONT_TITLE_1;
8924 int font_height = getFontHeight(font_nr);
8925 int ypos1 = SYSIZE / 2 - font_height * 2;
8926 int ypos2 = SYSIZE / 2 - font_height * 1;
8927 unsigned int wait_frame_delay = 0;
8928 unsigned int wait_frame_delay_value = 2000;
8930 ResetDelayCounter(&wait_frame_delay);
8934 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8935 DrawTextSCentered(ypos2, font_nr, "configured!");
8937 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8943 DrawSetupScreen_Input();
8946 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8948 #define MARKER_BUTTON 1
8949 #define MARKER_AXIS_X 2
8950 #define MARKER_AXIS_Y 3
8952 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8954 static boolean bitmaps_initialized = FALSE;
8955 boolean screen_initialized = FALSE;
8956 static Bitmap *controller, *button, *axis_x, *axis_y;
8958 boolean success = TRUE;
8959 boolean done = FALSE, next = FALSE;
8961 int alpha = 200, alpha_step = -1;
8962 int alpha_ticks = 0;
8963 char mapping[4096], temp[256];
8964 int font_name = MENU_SETUP_FONT_TITLE;
8965 int font_info = MENU_SETUP_FONT_TEXT;
8966 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8967 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8968 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8969 int ystep_name = getMenuTextStep(spacing_name, font_name);
8970 int ystep_line = getMenuTextStep(spacing_line, font_info);
8971 int ystep_para = getMenuTextStep(spacing_para, font_info);
8979 int axis, button, hat, hat_value;
8982 *step, *prev_step, steps[] =
8984 { 356, 155, MARKER_BUTTON, "a", },
8985 { 396, 122, MARKER_BUTTON, "b", },
8986 { 320, 125, MARKER_BUTTON, "x", },
8987 { 358, 95, MARKER_BUTTON, "y", },
8988 { 162, 125, MARKER_BUTTON, "back", },
8989 { 216, 125, MARKER_BUTTON, "guide", },
8990 { 271, 125, MARKER_BUTTON, "start", },
8991 { 110, 200, MARKER_BUTTON, "dpleft", },
8992 { 146, 228, MARKER_BUTTON, "dpdown", },
8993 { 178, 200, MARKER_BUTTON, "dpright", },
8994 { 146, 172, MARKER_BUTTON, "dpup", },
8995 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8996 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8997 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8998 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8999 { 73, 141, MARKER_BUTTON, "leftstick", },
9000 { 282, 210, MARKER_BUTTON, "rightstick", },
9001 { 73, 141, MARKER_AXIS_X, "leftx", },
9002 { 73, 141, MARKER_AXIS_Y, "lefty", },
9003 { 282, 210, MARKER_AXIS_X, "rightx", },
9004 { 282, 210, MARKER_AXIS_Y, "righty", },
9007 unsigned int event_frame_delay = 0;
9008 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
9010 ResetDelayCounter(&event_frame_delay);
9012 if (!bitmaps_initialized)
9014 controller = LoadCustomImage("joystick/controller.png");
9015 button = LoadCustomImage("joystick/button.png");
9016 axis_x = LoadCustomImage("joystick/axis_x.png");
9017 axis_y = LoadCustomImage("joystick/axis_y.png");
9019 bitmaps_initialized = TRUE;
9022 name = getFormattedJoystickName(SDL_JoystickName(joystick));
9025 // print info about the joystick we are watching
9026 Debug("joystick", "watching joystick %d: (%s)",
9027 SDL_JoystickInstanceID(joystick), name);
9028 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
9029 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
9030 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
9033 // initialize mapping with GUID and name
9034 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
9036 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
9037 temp, name, SDL_GetPlatform());
9039 // loop through all steps (buttons and axes), getting joystick events
9040 for (i = 0; i < SDL_arraysize(steps) && !done;)
9042 Bitmap *marker = button; // initialize with reliable default value
9045 strcpy(step->mapping, mapping);
9049 step->hat_value = -1;
9051 marker = (step->marker == MARKER_BUTTON ? button :
9052 step->marker == MARKER_AXIS_X ? axis_x :
9053 step->marker == MARKER_AXIS_Y ? axis_y : marker);
9057 while (!done && !next)
9059 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
9060 alpha_ticks = SDL_GetTicks();
9067 else if (alpha < 128)
9073 int controller_x = SX + (SXSIZE - controller->width) / 2;
9074 int controller_y = SY + ystep_line;
9076 int marker_x = controller_x + step->x;
9077 int marker_y = controller_y + step->y;
9079 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
9080 int ystart2 = ystart1 + ystep_name + ystep_line;
9084 DrawTextSCentered(ystart1, font_name, name);
9086 DrawTextSCentered(ystart2, font_info,
9087 "Press buttons and move axes on");
9088 ystart2 += ystep_line;
9089 DrawTextSCentered(ystart2, font_info,
9090 "your controller when indicated.");
9091 ystart2 += ystep_line;
9092 DrawTextSCentered(ystart2, font_info,
9093 "(Your controller may look different.)");
9094 ystart2 += ystep_para;
9096 #if defined(PLATFORM_ANDROID)
9097 DrawTextSCentered(ystart2, font_info,
9098 "To correct a mistake,");
9099 ystart2 += ystep_line;
9100 DrawTextSCentered(ystart2, font_info,
9101 "press the 'back' button.");
9102 ystart2 += ystep_line;
9103 DrawTextSCentered(ystart2, font_info,
9104 "To skip a button or axis,");
9105 ystart2 += ystep_line;
9106 DrawTextSCentered(ystart2, font_info,
9107 "press the 'menu' button.");
9109 DrawTextSCentered(ystart2, font_info,
9110 "To correct a mistake,");
9111 ystart2 += ystep_line;
9112 DrawTextSCentered(ystart2, font_info,
9113 "press the 'backspace' key.");
9114 ystart2 += ystep_line;
9115 DrawTextSCentered(ystart2, font_info,
9116 "To skip a button or axis,");
9117 ystart2 += ystep_line;
9118 DrawTextSCentered(ystart2, font_info,
9119 "press the 'return' key.");
9120 ystart2 += ystep_line;
9121 DrawTextSCentered(ystart2, font_info,
9122 "To exit, press the 'escape' key.");
9125 BlitBitmapMasked(controller, drawto, 0, 0,
9126 controller->width, controller->height,
9127 controller_x, controller_y);
9129 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
9130 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
9132 BlitBitmapMasked(marker, drawto, 0, 0,
9133 marker->width, marker->height,
9134 marker_x, marker_y);
9136 if (!screen_initialized)
9137 FadeIn(REDRAW_FIELD);
9141 screen_initialized = TRUE;
9143 while (NextValidEvent(&event))
9147 case SDL_JOYAXISMOTION:
9148 if (event.jaxis.value > 20000 ||
9149 event.jaxis.value < -20000)
9151 for (j = 0; j < i; j++)
9152 if (steps[j].axis == event.jaxis.axis)
9157 if (step->marker != MARKER_AXIS_X &&
9158 step->marker != MARKER_AXIS_Y)
9161 step->axis = event.jaxis.axis;
9162 strcat(mapping, step->field);
9163 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
9164 strcat(mapping, temp);
9172 case SDL_JOYHATMOTION:
9173 // ignore centering; we're probably just coming back
9174 // to the center from the previous item we set
9175 if (event.jhat.value == SDL_HAT_CENTERED)
9178 for (j = 0; j < i; j++)
9179 if (steps[j].hat == event.jhat.hat &&
9180 steps[j].hat_value == event.jhat.value)
9185 step->hat = event.jhat.hat;
9186 step->hat_value = event.jhat.value;
9187 strcat(mapping, step->field);
9188 snprintf(temp, sizeof(temp), ":h%u.%u,",
9189 event.jhat.hat, event.jhat.value );
9190 strcat(mapping, temp);
9197 case SDL_JOYBALLMOTION:
9200 case SDL_JOYBUTTONUP:
9201 for (j = 0; j < i; j++)
9202 if (steps[j].button == event.jbutton.button)
9207 step->button = event.jbutton.button;
9208 strcat(mapping, step->field);
9209 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
9210 strcat(mapping, temp);
9217 case SDL_FINGERDOWN:
9218 case SDL_MOUSEBUTTONDOWN:
9226 if (event.key.keysym.sym == KSYM_BackSpace ||
9227 event.key.keysym.sym == KSYM_Back)
9239 prev_step = &steps[i - 1];
9240 strcpy(mapping, prev_step->mapping);
9247 if (event.key.keysym.sym == KSYM_space ||
9248 event.key.keysym.sym == KSYM_Return ||
9249 event.key.keysym.sym == KSYM_Menu)
9258 if (event.key.keysym.sym == KSYM_Escape)
9268 program.exit_function(0);
9275 // do not handle events for longer than standard frame delay period
9276 if (DelayReached(&event_frame_delay, event_frame_delay_value))
9285 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
9288 // activate mapping for this game
9289 SDL_GameControllerAddMapping(mapping);
9291 // save mapping to personal mappings
9292 SaveSetup_AddGameControllerMapping(mapping);
9295 // wait until the last pending event was removed from event queue
9296 while (NextValidEvent(&event));
9301 static int ConfigureJoystickMain(int player_nr)
9303 char *device_name = setup.input[player_nr].joy.device_name;
9304 int joystick_nr = getJoystickNrFromDeviceName(device_name);
9305 boolean joystick_active = CheckJoystickOpened(joystick_nr);
9306 int success = FALSE;
9309 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
9310 return JOYSTICK_NOT_AVAILABLE;
9312 if (!joystick_active || !setup.input[player_nr].use_joystick)
9313 return JOYSTICK_NOT_AVAILABLE;
9316 FadeOut(REDRAW_FIELD);
9318 // close all joystick devices (potentially opened as game controllers)
9319 for (i = 0; i < SDL_NumJoysticks(); i++)
9320 SDLCloseJoystick(i);
9322 // open joystick device as plain joystick to configure as game controller
9323 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
9325 // as the joystick was successfully opened before, this should not happen
9326 if (joystick == NULL)
9329 // create new game controller mapping (buttons and axes) for joystick device
9330 success = ConfigureJoystickMapButtonsAndAxes(joystick);
9332 // close joystick (and maybe re-open as configured game controller later)
9333 SDL_JoystickClose(joystick);
9335 // re-open all joystick devices (potentially as game controllers)
9336 for (i = 0; i < SDL_NumJoysticks(); i++)
9339 // clear all joystick input actions for all joystick devices
9340 SDLClearJoystickState();
9342 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
9345 void ConfigureJoystick(int player_nr)
9347 boolean state = ConfigureJoystickMain(player_nr);
9349 if (state != JOYSTICK_NOT_CONFIGURED)
9351 boolean success = (state == JOYSTICK_CONFIGURED);
9352 char message1[MAX_OUTPUT_LINESIZE + 1];
9353 char *message2 = (success ? "configured!" : "not available!");
9354 char *device_name = setup.input[player_nr].joy.device_name;
9355 int nr = getJoystickNrFromDeviceName(device_name) + 1;
9356 int font_nr = FONT_TITLE_1;
9357 int font_height = getFontHeight(font_nr);
9358 int ypos1 = SYSIZE / 2 - font_height * 2;
9359 int ypos2 = SYSIZE / 2 - font_height * 1;
9360 unsigned int wait_frame_delay = 0;
9361 unsigned int wait_frame_delay_value = 2000;
9363 ResetDelayCounter(&wait_frame_delay);
9367 sprintf(message1, "Joystick %d", nr);
9369 DrawTextSCentered(ypos1, font_nr, message1);
9370 DrawTextSCentered(ypos2, font_nr, message2);
9372 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
9378 DrawSetupScreen_Input();
9381 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
9383 if (y < video.screen_height / 3)
9385 // remap touch gadgets to access upper part of the screen
9386 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9387 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9389 else if (y > 2 * video.screen_height / 3)
9391 // remap touch gadgets to access lower part of the screen
9392 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9393 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9397 static boolean ConfigureVirtualButtonsMain(void)
9399 static char *customize_step_text[] =
9408 char grid_button[] =
9410 CHAR_GRID_BUTTON_LEFT,
9411 CHAR_GRID_BUTTON_RIGHT,
9412 CHAR_GRID_BUTTON_UP,
9413 CHAR_GRID_BUTTON_DOWN,
9414 CHAR_GRID_BUTTON_SNAP,
9415 CHAR_GRID_BUTTON_DROP
9424 int font_nr = FONT_INPUT_1_ACTIVE;
9425 int font_height = getFontHeight(font_nr);
9426 int ypos1 = SYSIZE / 2 - font_height * 2;
9427 int ypos2 = SYSIZE / 2 - font_height * 1;
9428 boolean success = FALSE;
9429 boolean finished = FALSE;
9431 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9432 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9433 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9434 boolean set_grid_button = FALSE;
9435 int nr = GRID_ACTIVE_NR();
9438 for (x = 0; x < MAX_GRID_XSIZE; x++)
9439 for (y = 0; y < MAX_GRID_YSIZE; y++)
9440 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9442 overlay.grid_button_highlight = grid_button[step_nr];
9447 FadeOut(REDRAW_FIELD);
9451 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9452 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9453 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9455 FadeIn(REDRAW_FIELD);
9457 SetOverlayShowGrid(TRUE);
9459 // map gadgets for setup touch buttons menu screen
9460 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9466 while (NextValidEvent(&event))
9468 int action = ACTION_NONE;
9470 // ---------- handle events and set the resulting action ----------
9476 UserEvent *user = (UserEvent *)&event;
9477 int id = user->value1;
9479 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9480 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9481 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9482 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9487 case EVENT_KEYPRESS:
9489 Key key = GetEventKey((KeyEvent *)&event, FALSE);
9491 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9492 key == KSYM_BackSpace ||
9493 key == KSYM_Back ? ACTION_BACK :
9494 key == KSYM_Return ||
9496 key == KSYM_space ? ACTION_NEXT :
9501 case EVENT_KEYRELEASE:
9502 key_joystick_mapping = 0;
9505 case EVENT_BUTTONPRESS:
9506 case EVENT_BUTTONRELEASE:
9508 ButtonEvent *button = (ButtonEvent *)&event;
9510 motion_status = FALSE;
9512 if (button->type == EVENT_BUTTONPRESS)
9513 button_status = button->button;
9515 button_status = MB_RELEASED;
9517 if (HandleGadgets(button->x, button->y, button_status))
9519 // do not handle this button event anymore
9523 button->x += video.screen_xoffset;
9524 button->y += video.screen_yoffset;
9526 x = button->x * overlay.grid_xsize / video.screen_width;
9527 y = button->y * overlay.grid_ysize / video.screen_height;
9529 if (button->type == EVENT_BUTTONPRESS)
9532 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9533 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9535 set_grid_button = TRUE;
9538 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9542 case EVENT_MOTIONNOTIFY:
9544 MotionEvent *motion = (MotionEvent *)&event;
9546 motion_status = TRUE;
9548 if (HandleGadgets(motion->x, motion->y, button_status))
9550 // do not handle this button event anymore
9554 motion->x += video.screen_xoffset;
9555 motion->y += video.screen_yoffset;
9557 x = motion->x * overlay.grid_xsize / video.screen_width;
9558 y = motion->y * overlay.grid_ysize / video.screen_height;
9560 set_grid_button = TRUE;
9562 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9566 case SDL_WINDOWEVENT:
9567 HandleWindowEvent((WindowEvent *) &event);
9569 // check if device has been rotated
9570 if (nr != GRID_ACTIVE_NR())
9572 nr = GRID_ACTIVE_NR();
9574 for (x = 0; x < MAX_GRID_XSIZE; x++)
9575 for (y = 0; y < MAX_GRID_YSIZE; y++)
9576 grid_button_old[x][y] = grid_button_tmp[x][y] =
9577 overlay.grid_button[x][y];
9582 case SDL_APP_WILLENTERBACKGROUND:
9583 case SDL_APP_DIDENTERBACKGROUND:
9584 case SDL_APP_WILLENTERFOREGROUND:
9585 case SDL_APP_DIDENTERFOREGROUND:
9586 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9590 HandleOtherEvents(&event);
9594 // ---------- perform action set by handling events ----------
9596 if (action == ACTION_ESCAPE)
9598 // abort and restore the old key bindings
9600 for (x = 0; x < MAX_GRID_XSIZE; x++)
9601 for (y = 0; y < MAX_GRID_YSIZE; y++)
9602 overlay.grid_button[x][y] = grid_button_old[x][y];
9604 FadeSkipNextFadeIn();
9608 else if (action == ACTION_BACK)
9610 // keep the configured key bindings and go to previous page
9616 FadeSkipNextFadeIn();
9621 else if (action == ACTION_NEXT)
9623 // keep the configured key bindings and go to next page
9627 // all virtual buttons configured
9635 if (action != ACTION_NONE && !finished)
9637 for (x = 0; x < MAX_GRID_XSIZE; x++)
9638 for (y = 0; y < MAX_GRID_YSIZE; y++)
9639 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9641 overlay.grid_button_highlight = grid_button[step_nr];
9643 // configure next virtual button
9647 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9648 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9649 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9652 if (set_grid_button)
9654 overlay.grid_button[x][y] =
9655 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9656 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9657 grid_button_tmp[x][y]);
9659 set_grid_button = FALSE;
9666 for (x = 0; x < MAX_GRID_XSIZE; x++)
9667 for (y = 0; y < MAX_GRID_YSIZE; y++)
9668 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9670 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9672 SetOverlayShowGrid(FALSE);
9677 void ConfigureVirtualButtons(void)
9679 boolean success = ConfigureVirtualButtonsMain();
9681 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9682 SCREEN_MASK_TOUCH2);
9686 int font_nr = FONT_TITLE_1;
9687 int font_height = getFontHeight(font_nr);
9688 int ypos1 = SYSIZE / 2 - font_height * 2;
9689 int ypos2 = SYSIZE / 2 - font_height * 1;
9690 unsigned int wait_frame_delay = 0;
9691 unsigned int wait_frame_delay_value = 2000;
9693 ResetDelayCounter(&wait_frame_delay);
9697 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9698 DrawTextSCentered(ypos2, font_nr, "configured!");
9700 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
9707 void DrawSetupScreen(void)
9712 if (setup_mode == SETUP_MODE_INPUT)
9713 DrawSetupScreen_Input();
9714 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9715 DrawChooseTree(&scores_type_current);
9716 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9717 DrawChooseTree(&game_speed_current);
9718 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9719 DrawChooseTree(&scroll_delay_current);
9720 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9721 DrawChooseTree(&snapshot_mode_current);
9722 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9723 DrawChooseTree(&window_size_current);
9724 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9725 DrawChooseTree(&scaling_type_current);
9726 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9727 DrawChooseTree(&rendering_mode_current);
9728 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9729 DrawChooseTree(&vsync_mode_current);
9730 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9731 DrawChooseTree(&artwork.gfx_current);
9732 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9733 DrawChooseTree(&artwork.snd_current);
9734 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9735 DrawChooseTree(&artwork.mus_current);
9736 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9737 DrawChooseTree(&volume_simple_current);
9738 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9739 DrawChooseTree(&volume_loops_current);
9740 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9741 DrawChooseTree(&volume_music_current);
9742 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9743 DrawChooseTree(&touch_control_current);
9744 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9745 DrawChooseTree(&move_distance_current);
9746 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9747 DrawChooseTree(&drop_distance_current);
9748 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9749 DrawChooseTree(&transparency_current);
9750 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9751 DrawChooseTree(&grid_size_current[0][0]);
9752 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9753 DrawChooseTree(&grid_size_current[0][1]);
9754 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9755 DrawChooseTree(&grid_size_current[1][0]);
9756 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9757 DrawChooseTree(&grid_size_current[1][1]);
9759 DrawSetupScreen_Generic();
9761 PlayMenuSoundsAndMusic();
9764 void RedrawSetupScreenAfterFullscreenToggle(void)
9766 if (setup_mode == SETUP_MODE_GRAPHICS ||
9767 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9769 // update list selection from "setup.window_scaling_percent"
9770 execSetupGraphics_setWindowSizes(TRUE);
9776 void RedrawSetupScreenAfterScreenRotation(int nr)
9780 if (setup_mode == SETUP_MODE_TOUCH)
9782 // update virtual button settings (depending on screen orientation)
9785 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9787 // save already configured virtual buttons
9788 for (x = 0; x < MAX_GRID_XSIZE; x++)
9789 for (y = 0; y < MAX_GRID_YSIZE; y++)
9790 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9794 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9796 if (setup_mode == SETUP_MODE_INPUT)
9797 HandleSetupScreen_Input(mx, my, dx, dy, button);
9798 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9799 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9800 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9801 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9802 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9803 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9804 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9805 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9806 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9807 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9808 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9809 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9810 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9811 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9812 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9813 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9814 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9815 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9816 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9817 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9818 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9819 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9820 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9821 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9822 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9823 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9824 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9825 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9826 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9827 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9828 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9829 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9830 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9831 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9832 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9833 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9834 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9835 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9836 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9837 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9838 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9839 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9840 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9841 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9843 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9846 void HandleGameActions(void)
9848 if (setup.ask_on_game_over)
9851 if (game.restart_game_message != NULL)
9853 RequestRestartGame(game.restart_game_message);
9858 if (game_status != GAME_MODE_PLAYING)
9861 GameActions(); // main game loop
9863 if (tape.auto_play && !tape.playing)
9864 AutoPlayTapesContinue(); // continue automatically playing next tape
9868 // ---------- new screen button stuff --------------------------------------
9872 int gfx_unpressed, gfx_pressed;
9873 struct MenuPosInfo *pos;
9874 boolean *check_value;
9877 unsigned int event_mask;
9878 boolean is_touch_button;
9880 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9883 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
9884 &menu.main.button.prev_level, NULL,
9885 SCREEN_CTRL_ID_PREV_LEVEL,
9887 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9888 FALSE, "previous level"
9891 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
9892 &menu.main.button.next_level, NULL,
9893 SCREEN_CTRL_ID_NEXT_LEVEL,
9895 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9899 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE,
9900 &menu.scores.button.prev_level, NULL,
9901 SCREEN_CTRL_ID_PREV_LEVEL2,
9902 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9903 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9904 FALSE, "previous level"
9907 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE,
9908 &menu.scores.button.next_level, NULL,
9909 SCREEN_CTRL_ID_NEXT_LEVEL2,
9910 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9911 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9915 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE,
9916 &menu.scores.button.prev_score, NULL,
9917 SCREEN_CTRL_ID_PREV_SCORE,
9918 SCREEN_MASK_SCORES_INFO,
9919 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9920 FALSE, "previous score"
9923 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE,
9924 &menu.scores.button.next_score, NULL,
9925 SCREEN_CTRL_ID_NEXT_SCORE,
9926 SCREEN_MASK_SCORES_INFO,
9927 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9931 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
9932 &menu.main.button.first_level, NULL,
9933 SCREEN_CTRL_ID_FIRST_LEVEL,
9936 FALSE, "first level"
9939 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
9940 &menu.main.button.last_level, NULL,
9941 SCREEN_CTRL_ID_LAST_LEVEL,
9947 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
9948 &menu.main.button.level_number, NULL,
9949 SCREEN_CTRL_ID_LEVEL_NUMBER,
9952 FALSE, "level number"
9955 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
9956 &menu.setup.button.prev_player, NULL,
9957 SCREEN_CTRL_ID_PREV_PLAYER,
9959 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9960 FALSE, "previous player"
9963 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
9964 &menu.setup.button.next_player, NULL,
9965 SCREEN_CTRL_ID_NEXT_PLAYER,
9967 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9968 FALSE, "next player"
9971 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
9972 &menu.main.button.insert_solution, NULL,
9973 SCREEN_CTRL_ID_INSERT_SOLUTION,
9974 SCREEN_MASK_MAIN_HAS_SOLUTION,
9976 FALSE, "insert solution tape"
9979 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
9980 &menu.main.button.play_solution, NULL,
9981 SCREEN_CTRL_ID_PLAY_SOLUTION,
9982 SCREEN_MASK_MAIN_HAS_SOLUTION,
9984 FALSE, "play solution tape"
9987 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
9988 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9989 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9991 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9992 FALSE, "switch ECS/AGA chipset"
9995 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9996 &menu.setup.button.touch_back, NULL,
9997 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
10000 TRUE, "previous page"
10003 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
10004 &menu.setup.button.touch_next, NULL,
10005 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
10011 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
10012 &menu.setup.button.touch_back2, NULL,
10013 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
10014 SCREEN_MASK_TOUCH2,
10016 TRUE, "previous page"
10019 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
10020 &menu.setup.button.touch_next2, NULL,
10021 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
10022 SCREEN_MASK_TOUCH2,
10030 int gfx_unpressed, gfx_pressed;
10034 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
10037 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
10038 -1, -1, // these values are not constant, but can change at runtime
10039 SCREEN_CTRL_ID_SCROLL_UP,
10043 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
10044 -1, -1, // these values are not constant, but can change at runtime
10045 SCREEN_CTRL_ID_SCROLL_DOWN,
10052 int gfx_unpressed, gfx_pressed;
10058 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
10061 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
10062 -1, -1, // these values are not constant, but can change at runtime
10063 -1, -1, // these values are not constant, but can change at runtime
10064 GD_TYPE_SCROLLBAR_VERTICAL,
10065 SCREEN_CTRL_ID_SCROLL_VERTICAL,
10066 "scroll level series vertically"
10078 } textinput_info[NUM_SCREEN_TEXTINPUT] =
10081 IMG_SETUP_INPUT_TEXT,
10082 SCREEN_CTRL_ID_NETWORK_SERVER,
10083 -1, -1, // these values are not constant, but can change at runtime
10084 MAX_SETUP_TEXT_INPUT_LEN,
10085 network_server_hostname,
10086 "Network Server Hostname / IP"
10090 static void CreateScreenMenubuttons(void)
10092 struct GadgetInfo *gi;
10093 unsigned int event_mask;
10096 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10098 struct MenuPosInfo *pos = menubutton_info[i].pos;
10099 int screen_mask = menubutton_info[i].screen_mask;
10100 boolean is_touch_button = menubutton_info[i].is_touch_button;
10101 boolean is_check_button = menubutton_info[i].check_value != NULL;
10102 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
10103 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10104 int gfx_unpressed, gfx_pressed;
10105 int x, y, width, height;
10106 int gd_x1, gd_x2, gd_y1, gd_y2;
10107 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
10108 int id = menubutton_info[i].gadget_id;
10109 int type = GD_TYPE_NORMAL_BUTTON;
10110 boolean checked = FALSE;
10112 event_mask = menubutton_info[i].event_mask;
10114 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
10115 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
10117 width = graphic_info[menubutton_info[i].gfx_pressed].width;
10118 height = graphic_info[menubutton_info[i].gfx_pressed].height;
10120 gfx_unpressed = menubutton_info[i].gfx_unpressed;
10121 gfx_pressed = menubutton_info[i].gfx_pressed;
10122 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10123 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10124 gd_x1 = graphic_info[gfx_unpressed].src_x;
10125 gd_y1 = graphic_info[gfx_unpressed].src_y;
10126 gd_x2 = graphic_info[gfx_pressed].src_x;
10127 gd_y2 = graphic_info[gfx_pressed].src_y;
10133 if (is_touch_button)
10135 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
10136 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
10139 if (is_check_button)
10141 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
10142 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
10143 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
10144 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
10146 type = GD_TYPE_CHECK_BUTTON;
10147 checked = *menubutton_info[i].check_value;
10150 if (is_score_button)
10152 // if x/y set to -1, dynamically place buttons next to title text
10153 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
10156 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
10157 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
10158 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
10159 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
10162 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
10163 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
10166 gi = CreateGadget(GDI_CUSTOM_ID, id,
10167 GDI_CUSTOM_TYPE_ID, i,
10168 GDI_IMAGE_ID, gfx_unpressed,
10169 GDI_INFO_TEXT, menubutton_info[i].infotext,
10173 GDI_HEIGHT, height,
10175 GDI_STATE, GD_BUTTON_UNPRESSED,
10176 GDI_CHECKED, checked,
10177 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10178 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10179 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
10180 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
10181 GDI_DIRECT_DRAW, FALSE,
10182 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
10183 GDI_EVENT_MASK, event_mask,
10184 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10188 Fail("cannot create gadget");
10190 screen_gadget[id] = gi;
10194 static void CreateScreenScrollbuttons(void)
10196 struct GadgetInfo *gi;
10197 unsigned int event_mask;
10200 // these values are not constant, but can change at runtime
10201 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
10202 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
10203 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
10204 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
10206 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10208 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10209 int gfx_unpressed, gfx_pressed;
10210 int x, y, width, height;
10211 int gd_x1, gd_x2, gd_y1, gd_y2;
10212 int id = scrollbutton_info[i].gadget_id;
10214 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
10216 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
10217 y = mSY + scrollbutton_info[i].y;
10218 width = SC_SCROLLBUTTON_XSIZE;
10219 height = SC_SCROLLBUTTON_YSIZE;
10221 // correct scrollbar position if placed outside menu (playfield) area
10222 if (x > SX + SC_SCROLL_UP_XPOS)
10223 x = SX + SC_SCROLL_UP_XPOS;
10225 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
10226 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
10227 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
10229 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
10230 gfx_pressed = scrollbutton_info[i].gfx_pressed;
10231 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10232 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10233 gd_x1 = graphic_info[gfx_unpressed].src_x;
10234 gd_y1 = graphic_info[gfx_unpressed].src_y;
10235 gd_x2 = graphic_info[gfx_pressed].src_x;
10236 gd_y2 = graphic_info[gfx_pressed].src_y;
10238 gi = CreateGadget(GDI_CUSTOM_ID, id,
10239 GDI_CUSTOM_TYPE_ID, i,
10240 GDI_IMAGE_ID, gfx_unpressed,
10241 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
10245 GDI_HEIGHT, height,
10246 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
10247 GDI_STATE, GD_BUTTON_UNPRESSED,
10248 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10249 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10250 GDI_DIRECT_DRAW, FALSE,
10251 GDI_EVENT_MASK, event_mask,
10252 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10256 Fail("cannot create gadget");
10258 screen_gadget[id] = gi;
10262 static void CreateScreenScrollbars(void)
10266 // these values are not constant, but can change at runtime
10267 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
10268 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
10269 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
10270 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
10272 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10274 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10275 int gfx_unpressed, gfx_pressed;
10276 int x, y, width, height;
10277 int gd_x1, gd_x2, gd_y1, gd_y2;
10278 struct GadgetInfo *gi;
10279 int items_max, items_visible, item_position;
10280 unsigned int event_mask;
10281 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
10282 int id = scrollbar_info[i].gadget_id;
10284 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
10286 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
10287 y = mSY + scrollbar_info[i].y;
10288 width = scrollbar_info[i].width;
10289 height = scrollbar_info[i].height;
10291 // correct scrollbar position if placed outside menu (playfield) area
10292 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
10293 x = SX + SC_SCROLL_VERTICAL_XPOS;
10295 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
10296 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
10298 items_max = num_page_entries;
10299 items_visible = num_page_entries;
10302 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
10303 gfx_pressed = scrollbar_info[i].gfx_pressed;
10304 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10305 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10306 gd_x1 = graphic_info[gfx_unpressed].src_x;
10307 gd_y1 = graphic_info[gfx_unpressed].src_y;
10308 gd_x2 = graphic_info[gfx_pressed].src_x;
10309 gd_y2 = graphic_info[gfx_pressed].src_y;
10311 gi = CreateGadget(GDI_CUSTOM_ID, id,
10312 GDI_CUSTOM_TYPE_ID, i,
10313 GDI_IMAGE_ID, gfx_unpressed,
10314 GDI_INFO_TEXT, scrollbar_info[i].infotext,
10318 GDI_HEIGHT, height,
10319 GDI_TYPE, scrollbar_info[i].type,
10320 GDI_SCROLLBAR_ITEMS_MAX, items_max,
10321 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10322 GDI_SCROLLBAR_ITEM_POSITION, item_position,
10323 GDI_WHEEL_AREA_X, SX,
10324 GDI_WHEEL_AREA_Y, SY,
10325 GDI_WHEEL_AREA_WIDTH, SXSIZE,
10326 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
10327 GDI_STATE, GD_BUTTON_UNPRESSED,
10328 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10329 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10330 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
10331 GDI_DIRECT_DRAW, FALSE,
10332 GDI_EVENT_MASK, event_mask,
10333 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10337 Fail("cannot create gadget");
10339 screen_gadget[id] = gi;
10343 static void CreateScreenTextInputGadgets(void)
10347 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
10349 int graphic = textinput_info[i].graphic;
10350 struct GraphicInfo *gd = &graphic_info[graphic];
10351 int gd_x1 = gd->src_x;
10352 int gd_y1 = gd->src_y;
10353 int gd_x2 = gd->src_x + gd->active_xoffset;
10354 int gd_y2 = gd->src_y + gd->active_yoffset;
10355 struct GadgetInfo *gi;
10356 unsigned int event_mask;
10357 int id = textinput_info[i].gadget_id;
10358 int x = textinput_info[i].x;
10359 int y = textinput_info[i].y;
10361 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
10363 gi = CreateGadget(GDI_CUSTOM_ID, id,
10364 GDI_CUSTOM_TYPE_ID, i,
10365 GDI_INFO_TEXT, textinput_info[i].infotext,
10368 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10369 GDI_TEXT_VALUE, textinput_info[i].value,
10370 GDI_TEXT_SIZE, textinput_info[i].size,
10371 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10372 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10373 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10374 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10375 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10376 GDI_DESIGN_WIDTH, gd->width,
10377 GDI_EVENT_MASK, event_mask,
10378 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10379 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10383 Fail("cannot create gadget");
10385 screen_gadget[id] = gi;
10389 void CreateScreenGadgets(void)
10391 CreateScreenMenubuttons();
10393 CreateScreenScrollbuttons();
10394 CreateScreenScrollbars();
10396 CreateScreenTextInputGadgets();
10399 void FreeScreenGadgets(void)
10403 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10404 FreeGadget(screen_gadget[i]);
10407 static void RedrawScreenMenuGadgets(int screen_mask)
10411 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10412 if (screen_mask & menubutton_info[i].screen_mask)
10413 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10416 static void MapScreenMenuGadgets(int screen_mask)
10420 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10421 if (screen_mask & menubutton_info[i].screen_mask)
10422 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10425 static void UnmapScreenMenuGadgets(int screen_mask)
10429 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10431 if (screen_mask & menubutton_info[i].screen_mask)
10433 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10435 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10436 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10437 screen_gadget[menubutton_info[i].gadget_id]->y,
10438 screen_gadget[menubutton_info[i].gadget_id]->width,
10439 screen_gadget[menubutton_info[i].gadget_id]->height);
10444 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10447 MapScreenMenuGadgets(screen_mask);
10449 UnmapScreenMenuGadgets(screen_mask);
10452 static void MapScreenGadgets(int num_entries)
10456 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10459 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10460 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10462 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10463 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10466 static void UnmapScreenGadgets()
10470 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10471 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10473 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10474 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10477 static void MapScreenTreeGadgets(TreeInfo *ti)
10479 MapScreenGadgets(numTreeInfoInGroup(ti));
10482 static void UnmapScreenTreeGadgets(void)
10484 UnmapScreenGadgets();
10487 static void AdjustScoreInfoButtons(int x, int y1, int y2)
10489 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10490 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10491 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10492 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10494 if (pos_1->x == -1 && pos_1->y == -1)
10495 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10497 if (pos_2->x == -1 && pos_2->y == -1)
10498 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10501 static void HandleScreenGadgets(struct GadgetInfo *gi)
10503 int id = gi->custom_id;
10504 int button = gi->event.button;
10505 int step = (button == MB_LEFTBUTTON ? 1 :
10506 button == MB_MIDDLEBUTTON ? 5 :
10507 button == MB_RIGHTBUTTON ? 10 : 1);
10511 case SCREEN_CTRL_ID_PREV_LEVEL:
10512 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10515 case SCREEN_CTRL_ID_NEXT_LEVEL:
10516 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10519 case SCREEN_CTRL_ID_PREV_LEVEL2:
10520 HandleHallOfFame_SelectLevel(step, -1);
10523 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10524 HandleHallOfFame_SelectLevel(step, +1);
10527 case SCREEN_CTRL_ID_PREV_SCORE:
10528 HandleScoreInfo_SelectScore(step, -1);
10531 case SCREEN_CTRL_ID_NEXT_SCORE:
10532 HandleScoreInfo_SelectScore(step, +1);
10535 case SCREEN_CTRL_ID_FIRST_LEVEL:
10536 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10539 case SCREEN_CTRL_ID_LAST_LEVEL:
10540 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10543 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10544 CloseDoor(DOOR_CLOSE_2);
10545 SetGameStatus(GAME_MODE_LEVELNR);
10546 DrawChooseLevelNr();
10549 case SCREEN_CTRL_ID_PREV_PLAYER:
10550 HandleSetupScreen_Input_Player(step, -1);
10553 case SCREEN_CTRL_ID_NEXT_PLAYER:
10554 HandleSetupScreen_Input_Player(step, +1);
10557 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10558 InsertSolutionTape();
10561 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10562 PlaySolutionTape();
10565 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10566 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10570 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10571 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10572 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10573 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10574 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10577 case SCREEN_CTRL_ID_SCROLL_UP:
10578 if (game_status == GAME_MODE_NAMES)
10579 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10580 else if (game_status == GAME_MODE_LEVELS)
10581 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10582 else if (game_status == GAME_MODE_LEVELNR)
10583 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10584 else if (game_status == GAME_MODE_SETUP)
10585 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10586 else if (game_status == GAME_MODE_INFO)
10587 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10588 else if (game_status == GAME_MODE_SCORES)
10589 HandleHallOfFame(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10592 case SCREEN_CTRL_ID_SCROLL_DOWN:
10593 if (game_status == GAME_MODE_NAMES)
10594 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10595 else if (game_status == GAME_MODE_LEVELS)
10596 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10597 else if (game_status == GAME_MODE_LEVELNR)
10598 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10599 else if (game_status == GAME_MODE_SETUP)
10600 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10601 else if (game_status == GAME_MODE_INFO)
10602 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10603 else if (game_status == GAME_MODE_SCORES)
10604 HandleHallOfFame(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10607 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10608 if (game_status == GAME_MODE_NAMES)
10609 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10610 else if (game_status == GAME_MODE_LEVELS)
10611 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10612 else if (game_status == GAME_MODE_LEVELNR)
10613 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10614 else if (game_status == GAME_MODE_SETUP)
10615 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10616 else if (game_status == GAME_MODE_INFO)
10617 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10618 else if (game_status == GAME_MODE_SCORES)
10619 HandleHallOfFame(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10622 case SCREEN_CTRL_ID_NETWORK_SERVER:
10624 if (!strEqual(gi->textinput.value, ""))
10626 setString(&setup.network_server_hostname, gi->textinput.value);
10628 network.server_host = setup.network_server_hostname;
10632 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10634 network.server_host = NULL;
10637 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10638 network.server_host = NULL;
10640 execSetupGame_setNetworkServerText();
10652 void DumpScreenIdentifiers(void)
10656 Print("Active screen elements on current screen:\n");
10658 for (i = 0; main_controls[i].nr != -1; i++)
10660 struct MainControlInfo *mci = &main_controls[i];
10662 if (mci->button_graphic != -1)
10664 char *token = getTokenFromImageID(mci->button_graphic);
10666 Print("- '%s'\n", token);
10673 boolean DoScreenAction(int image_id)
10677 if (game_status != GAME_MODE_MAIN)
10680 for (i = 0; main_controls[i].nr != -1; i++)
10682 struct MainControlInfo *mci = &main_controls[i];
10683 struct MenuPosInfo *pos = mci->pos_button;
10685 if (mci->button_graphic == image_id)
10687 int x = mSX + pos->x;
10688 int y = mSY + pos->y;
10690 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10699 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10701 // get tree info node of newly added level or artwork set
10702 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10703 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10705 if (tree_node_new == NULL) // should not happen
10708 // if request dialog is active, do nothing
10709 if (game.request_active)
10712 if (game_status == GAME_MODE_MAIN &&
10713 tree_type == TREE_TYPE_LEVEL_DIR)
10715 // when adding new level set in main menu, select it as current level set
10717 // change current level set to newly added level set from zip file
10718 leveldir_current = tree_node_new;
10720 // change current level number to first level of newly added level set
10721 level_nr = leveldir_current->first_level;
10723 // redraw screen to reflect changed level set
10726 // save this level set and level number as last selected level set
10727 SaveLevelSetup_LastSeries();
10728 SaveLevelSetup_SeriesInfo();
10730 else if (game_status == GAME_MODE_LEVELS &&
10731 tree_type == TREE_TYPE_LEVEL_DIR)
10733 // when adding new level set in level set menu, set cursor and update screen
10735 leveldir_current = tree_node_new;
10737 DrawChooseTree(&leveldir_current);
10739 else if (game_status == GAME_MODE_SETUP)
10741 // when adding new artwork set in setup menu, set cursor and update screen
10743 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10744 tree_type == TREE_TYPE_GRAPHICS_DIR)
10746 artwork.gfx_current = tree_node_new;
10748 DrawChooseTree(&artwork.gfx_current);
10750 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10751 tree_type == TREE_TYPE_SOUNDS_DIR)
10753 artwork.snd_current = tree_node_new;
10755 DrawChooseTree(&artwork.snd_current);
10757 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10758 tree_type == TREE_TYPE_MUSIC_DIR)
10760 artwork.mus_current = tree_node_new;
10762 DrawChooseTree(&artwork.mus_current);
10767 static int UploadTapes(void)
10769 SetGameStatus(GAME_MODE_LOADING);
10771 FadeSetEnterScreen();
10772 FadeOut(REDRAW_ALL);
10774 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10776 FadeIn(REDRAW_ALL);
10778 DrawInitTextHead("Uploading tapes");
10780 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10781 global.autoplay_leveldir = "ALL";
10782 global.autoplay_all = TRUE;
10784 int num_tapes_uploaded = AutoPlayTapes();
10786 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10787 global.autoplay_leveldir = NULL;
10788 global.autoplay_all = FALSE;
10790 SetGameStatus(GAME_MODE_MAIN);
10794 return num_tapes_uploaded;
10797 static boolean OfferUploadTapes(void)
10799 if (!Request(setup.has_remaining_tapes ?
10800 "Upload missing tapes to the high score server now?" :
10801 "Upload all your tapes to the high score server now?", REQ_ASK))
10804 int num_tapes_uploaded = UploadTapes();
10807 if (num_tapes_uploaded < 0)
10809 num_tapes_uploaded = -num_tapes_uploaded - 1;
10811 if (num_tapes_uploaded == 0)
10812 sprintf(message, "Upload failed! No tapes uploaded!");
10813 else if (num_tapes_uploaded == 1)
10814 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10816 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10817 num_tapes_uploaded);
10819 Request(message, REQ_CONFIRM);
10821 // if uploading tapes failed, add tape upload entry to setup menu
10822 setup.provide_uploading_tapes = TRUE;
10823 setup.has_remaining_tapes = TRUE;
10825 SaveSetup_ServerSetup();
10830 if (num_tapes_uploaded == 0)
10831 sprintf(message, "No tapes uploaded!");
10832 else if (num_tapes_uploaded == 1)
10833 sprintf(message, "1 tape uploaded!");
10835 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10837 Request(message, REQ_CONFIRM);
10839 if (num_tapes_uploaded > 0)
10840 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10842 // after all tapes have been uploaded, remove entry from setup menu
10843 setup.provide_uploading_tapes = FALSE;
10844 setup.has_remaining_tapes = FALSE;
10846 SaveSetup_ServerSetup();
10851 static void CheckUploadTapes(void)
10853 if (!setup.ask_for_uploading_tapes)
10856 // after asking for uploading tapes, do not ask again
10857 setup.ask_for_uploading_tapes = FALSE;
10858 setup.ask_for_remaining_tapes = FALSE;
10860 if (directoryExists(getTapeDir(NULL)))
10862 boolean tapes_uploaded = OfferUploadTapes();
10864 if (!tapes_uploaded)
10866 Request(setup.has_remaining_tapes ?
10867 "You can upload missing tapes from the setup menu later!" :
10868 "You can upload your tapes from the setup menu later!",
10874 // if tapes directory does not exist yet, never offer uploading all tapes
10875 setup.provide_uploading_tapes = FALSE;
10878 SaveSetup_ServerSetup();
10881 static void UpgradePlayerUUID(void)
10883 ApiResetUUIDAsThread(getUUID());
10886 static void CheckUpgradePlayerUUID(void)
10888 if (setup.player_version > 1)
10891 UpgradePlayerUUID();
10894 void CheckApiServerTasks(void)
10896 // check if the player's UUID has to be upgraded
10897 CheckUpgradePlayerUUID();
10899 // check if there are any tapes to be uploaded
10900 CheckUploadTapes();